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Unknown Map
Deciphering the Map


The Next Day Dawns (co-DM SteveK) 
Sunday March 3rd, 2019 4:54:27 PM

Asteria wraps her blanket cloak about her, perhaps in compensation, or perhaps in defiance to what the gift cloaks may represent?

Wilford re-organizes his goods and contemplates what he needs for the next challenge.

Ethani and Lornak keeps private things private, behind a curtain where none need speak of matters between couples.

Lornak separates the gains of the Tide equitably enough, and promises to take the magic and equipment unwanted to the Catacombs.

Toston saves his loot while Hmerrin goes shopping.

And Gaffer is keen to decipher the map and have an adventure where there is clean air and clean hearts, instead of the wheels within wheels of Dirt City.
............

The morning dawns with clouds skidding across the sky; grey monsters are billowing from the west over Blanc de Forest. Even the lowest Grubber knows that it will be rain by mid-day. It looks like a day for quick shopping and then huddling in Shale House to review what the Tide and/or their allies know about ... the map.

...........

OOC: Please finish updating PC Sheets and Catacombs purchases. DanK and SteveK will review PC sheets for approval.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Sunday March 3rd, 2019 11:49:05 PM

(OOC: I'm pending my leadership feat request)

Toston heads to the WLA for some much needed due paying and training.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday March 4th, 2019 9:28:36 AM

Wil finds a private room to organize his thoughts and his equipment. He takes a breath and recollects all the activity from lately. He offers prayers to Gargul and says goodbye. He introduces himself to Alemi and begins to pay for guidance for his new mission of protection. Afterward, Wil takes his dark cloak and dyes it white.
He takes a bath and washes the blood from his body. He returns to the common room after a long period and appears different, lighter.
That is until he begins to bat at an invisible pest.
"Dang it, you. Is it not possible for me to stand her like a sane man?" Wil cursed. "Oh, if it's not you then who is it? Ah... Igor great. Now there is an Igor. Don't tell me you invited a new annoyance..."

Rain and Plans (co-DM SteveK) 
Monday March 4th, 2019 4:53:35 PM

Toston goes to the WLA for some long-overdue training and dues. Bringing the gnome to the next level of training at the near-clandestine WLA Outpost takes just over a month of daily workouts in the salle in the morning, and literary discussions in the afternoon.

Wilford, Asteria, Hmerrin, Lornak, and others who wish to frequent the Catacombs are able to do so, but it seems there is a 'snafu' with delivery and it is nigh two fortnights before goods are actually delivered by special messenger to Shale House. "My apologies, heroes", says the lead mare of the centaur troop as they pass out parcels, "but for some reason the address to deliver was Marsh House in Dockside. Catacombs needed to ensure the orders came to the right people, so they did a study to ensure you were the buyers. Catacombs prides itself on always getting the delivery right!"

Those who shop and interact in the City Above find the rains that threatened on the first day have come to stay. Every day is an afternoon downpour. The denizens of Dirt CIty travel the mud-laden streets in the morning under a sky that barely shows the haze of a sun, and tend to huddle near fires for the afternoon and into the night.

On a good note, the seasonal Fall rains reduce the intrigue and nefarious deeds of Dirt City (at least in the City Above). Coupled with the newly installed Prince's Curfew to keep the peace seems to make daily events in the city 'only dangerous' compared to 'chaotically nighmarish'.

As it is, a month of rains have passed...

......

ooc 1: all PCs are at least minimum xp for 9th level.

ooc2: all PCs have completed necessary training and shopping for changes to their PC Sheets

ooc3: email DanK and SteveK when your PC Sheet is ready for review/approval

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Monday March 4th, 2019 6:53:49 PM

Gaffer looks to spend his time helping at the Temple as he had with Ethani, his previous visit showing him just how badly the people are still struggling with all the damage done to the city. The Prince's words may have spurred him on a little to be more active with the aid he offers.

He would also like to ask around the city to see of there are any groups looking to care for the wildlife beyond the walls of Dirt City, making up for the damage caused by the blood weeds, and he is curious whether any new

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday March 4th, 2019 7:50:59 PM

This is Hmerrin's very first rainy season in Dirt City.

He is not a fan.

For about the 700th time, he opens the front door, takes a look at the street, sighs heavily, whines, "Will it EVER stop raining??", and tromps back upstairs to the woodshop where he's been methodically tearing apart and rebuilding every chair in the building.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+8=17 ; d20+14=17 ; d20=12 ;
Monday March 4th, 2019 8:43:48 PM

During the month of rains Lornak finds time studying the potions he picked up from the Tower of Desolation. Potion of Tongues and Giant Wasp Potion respectively. He tries to reverse engineer them in order to learn how to craft them. (Alchemy d20=17)

He also finds the time to reach out to his Twilight Ranger contacts and source more Drow Poison. (Knowledge(Local) d20=17, Gather Information (d20=12) He manages to find 6 doses which cost him 464 Gold. He adds it to his inventory.

In the remaining time he drinks ale and fine meals with his friends. Most importantly he spends enough quality time that he can with Ethani.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Monday March 4th, 2019 9:30:26 PM

Finding great reward in joining Gaffer at the Temple. She does her best to help ease some of suffering in the city. She invites Wil to join them, very excited about his new journey.

As she entertains with Lornak, she brings up a topic that has been on her mind. "Since we are gone for days on end, I think we need to hire a young orphan to care for Perry and maybe even Vin. What do you think?"

Asteria Amarante [HP: 84/84; AC: 20; Touch: 12; Flat: 20; CMD: 20] 
Monday March 4th, 2019 9:47:03 PM

Asteria shows off her flashy new stuff the moment she gets it. "Look guys! You may have cool new cloaks, but do you have fancy new armor, weapons, AND a cool new tattoo? I thought not! Don't I look so cool?"

The rains do little to dampen her spirit, as she stays indoors at bars and pubs around the city singing at the top of her lungs, hoping to kindle the spirits of the downtrodden inhabitants of Dirt City with her cheers. At night, she cuddles in her bed with Perri, doing her best to soothe the frightened pup from the storms.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Monday March 4th, 2019 10:18:10 PM

Toston says, "Maybe they should call it Mud City?" Toston observes jokingly.

(OOC: My character sheet is pending approval from the PTB. I have abstained from the decision being one of the PTB soooo I will let you know what they rule when I know what they rule)

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Tuesday March 5th, 2019 12:34:49 AM

Also during the month of rains, Lornak finds the time to design and add tattoos to his body commemorating the extraordinary events that he has experienced in past months:

He adds an image of meteors streaking down from the heavens to his upper right back. Above the scapula but below the collar. The image commemorates witnessing the meteor shower(skies falling) during The Great Quake.

He adds an image of Tall grasses bowing on a windswept plain. It is located below his right hip and wraps around to his buttocks. It commemorates having traveled to another plane of existence.(Valley of Twilight/Sargrass Plains before being restored to the Wold)

He adds an image of One face that is actually Two resting on his right Pectoral muscle. Once face is dark the other light but combined look like one. The image commemorates when he met Gargul and Alemi face to face, in the flesh.

Rain and Cold (co-DM SteveK) 
Tuesday March 5th, 2019 2:41:35 PM

Gaffer becomes more active, helping at the Temple with Ethani, and spurred to be more active with the aid he offers. In the mornings, he asks about to those who look to be amiable enough to speak about any groups looking to care for the wildlife beyond the walls of Dirt City. The young druid may be surprised to find out that in a month of asking, no one knows of any group that care a fig about anything further than spitting distance from the last hovel. Bringing it up at The Buttered Ram, Tombo Greenhand snorts while setting down a flagon. "They's few in Dirt City that cares aught but their own hide or the hide of their House, you can be sure of that, sir. Why, the wild tribes wander within a mile or two of Dirt City and no one is there to tell them 'boo'. That's Izen for you."

Hmerrin is not a fan of rainy, muddy Dirt City. Like a cat wishing for a sunny day if only the door is opened enough times, the teen opens... and then tromps back upstairs to the woodshop where he's been methodically tearing apart and rebuilding every chair in the building.

Lornak takes advantage of the slow time to catch up on some personal work.
. He studies the potions he picked up from the Tower of Desolation, and is able to learn how to make the Giant Wasp poison (all he needs are some giant wasp poison sacs). The potion of Tongues, however, is quite out of his league: and, he fears, out of anyone's reach without magic.
. He spends quite a bit of quality time with Ethani.
. And he finds the time to design and add tattoos to his body, commemorating the extraordinary events that he has experienced in past months
. He also finds the time to reach out to his Twilight Ranger contacts and source more Drow Poison.
. Lornak's remaining time is spent eating, drinking, and talking with his Tide companions at The Buttering Ram.

Ethani and Gaffer join together working at the Temple with Brother Elthorn. The acolyte hasn't changed much, still underappreciated. Still, there hasn't been anymore undead incursions since the Tide fixed that little problem! Ethani invites Wilford to join the work, excited about the rogue/cleric's new journey.

Asteria shows off her flashy new stuff. The weather doesn't have a chance to dampen HER spirits! She stays indoors at bars and pubs around the city singing at the top of her lungs, hoping to kindle the spirits of the downtrodden. At night? she cuddles up to the pup, Perri, who licks her face constantly.

Toston keeps his humor through the rainy season, joking that for three months out of the year, it should be called Mud City!

Ethani brings up the possibility of hiring a young orphan to care for Perry and maybe even Vin. "What do you think?"

...........

The constant rains end in a month, but showers and occasional storm keep things wet enough that Dirt City buckles down for the winter. The cold arrives with icy winds racing across the plains of Izen. Dirt City seldom gets snow, and if so, no more than a frosting that is gone by mid-day. Still, like the rainy season, the cold tends to slow things down; especially from outside. It is the bold or foolhardy or desperate that take armored caravans or sleek ship out in weather like this. Time for companions, plots, and un-solved loose ends...

Monthly, the three tenants pay their rent, and the Tide pays the Wolves. Daily, the heroes gather in The Buttered Ram if they care for company, or in their common room upstairs in Shale House for more private conversation. There are friends, associates, and tenants who all look up to the Tide when at the Tavern and would gladly tell anything they know, if only asked.

It is nearly at Yule and the year's turning where all the heroes are sitting in their upstairs and Gaffer once again finds the un-deciphered map. The treasure map? The adventure map? Maybe something that the heroes can do besides whine/tease/ignore the six months of lousy weather...

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=24 ;
Tuesday March 5th, 2019 3:54:37 PM

Wil is happy to join Ethani and he does. He watches and explores the Temple. Thinking about his new role of protecting his friends. After, he decides to poll the customers in Tombo's.
"How can the Tide help you out."
(Diplomacy: 24)

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+14=19 ; d20+8=22 ;
Tuesday March 5th, 2019 4:27:24 PM

Lornak stands from the chair belonging to the Common Room table and scrutinizes the Map. He does his best to figure out what the Unicorn Symbol on the back might represent. (Knowledge, Local d20=19)

He also studies the Runic lettering trying to decipher what they might say. (Linguistics d20=22)

He does not recognize the landmark iconography.(OOC cmon guys, I cant be the only one trying to decipher the map! Barring Toston's first attempt 2 weeks ago)

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+13=20 ;
Tuesday March 5th, 2019 6:23:17 PM

Not letting himself be disheartened by the lack of interest beyond the city walls, Gaffer throws himself with eagerness into help at the temple. Still highly curious what could be understood from studying the bloodweed, he makes a mental note to contact his Circle regarding it at some point.

The rain is a pleasant change and he enjoys the gentle routine of a month spent at an easy pace, working hard during the day, eating and drinking with the Tide in the evenings.

At the table, Gaffer rolls the map out across the surface,
"Let's put our minds together and figure this out, or decide who to ask if we can't."
He thinks back to what, if anything, he knows that might link Unicorns with the surroundings of dirt city. (Nature: 20)

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday March 5th, 2019 8:07:08 PM

Toston says, "I thought I asked around about that treasure map at the WLA months ago and started looking through things in the library...could of sworn I meant to keep researching it but I guess when things change like the weather maybe somethings get lost in the shuffle."

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17)  d20+16=20 ;
Tuesday March 5th, 2019 9:34:07 PM

Ethani smiles at Gaffer and Wil's gentle ministering to the poor of Dirt City. Her family was truly compassionate and loving.

Over dinner one evening, Ethani broached a topic with Gaffer. "Have you ever thought of ministering to the animals IN Dirt City? I know its not the same, but there are plenty of animals that need tending to here. Perri was lucky and found a new home, but there are many starving animals here. Just a thought."

Mulling over the map with the others, Ethani puts in her 2 coppers. Know Religion=20



Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+1=20 ; d20+6=17 ; d20+6=10 ;
Tuesday March 5th, 2019 9:51:07 PM

First water and then ice.

At first content to let Lornak and the smart people deal with the map, the teen finally takes a gander out of sheer boredom.

Int check 20
Know local 17
Know Engineering 10


Finally, he sets down to draw a copy of some of the symbols driving Lornak nuts, walks down to the Buttered Rum, drops it in front of some of the greybeards there, and asks "ever seen anything like this before?"

Map Clues (co-DM SteveK) 
Wednesday March 6th, 2019 4:18:29 PM

Icy weather gives way only to chill: it is nearly Spring. And, with Spring, the heroes realize it has been a year since the CMTC was formed. Happy Anniversary! (everyone add one year to PC age.)
.....

Wil is happy to join Ethani and Gaffer at the Temple. In the evenings, he polls the customers at Tombo's place, The Buttering Ram. The responses are funny (well, you can make me Prince!), to nostalgic (can ya bring the sun back), and sometimes some mumbled (my problems, my solutions). Mostly, the patrons and your tenants in Shale House think that this is just about the best their lives have been in, like, forever. The dwarf Mazea pretty much sums it up. "I only wish there was something we can help you Tide heroes with."

Lornak scrutinizes the Map. Locally, Lornak knows there are a couple ships that frequent Dirt City that are 'something Unicorn', there is a bar near the Darts called 'Unicorn something', and there is a tale about a nomad group of orcs in Izen that ride unicorns. The topography isn't special enough to ring a bell, and the runes dont seem to be simple enough for Lornak to figure out.

Gaffer throws himself with eagerness into help at the temple and enjoying the gentle routine of rain and cold. At the table, Gaffer rolls the map out across the surface. To the druid, the green on the map sorta looks like woods... and there are three woods within a week's travel of Dirt City: Blanc de Forest, Blackbird Forest, and Culverwood.

Toston considers what he learned about perusing the WLA library (Per Toston post 6Feb19 he only looked in the WLA library for the map, only asked patrons about Gold Eyes; and per DM post 7Feb19, he had "narrowed his search to only a few hundred scrolls and tombs to check with regards to the map. It will take time.") After six months of carefully checking what was available at the clandestine WLA outpost, Toston finds a couple reports of 'good orcs riding unicorns'; one along the great trade road between New Elennia and Alisidur, and one in the forest near the Tears of the Wood.
. The map can be deciphered to show a line that is probably a road running parellel to a squiggly green line that is probably a forest. And Toston knows there are many places in the Wold with roads near a forest.

Ethani smiles at Gaffer and Wil's gentle ministering to the poor of Dirt City, and asks the druid if he "ever thought of ministering to the animals IN Dirt City?" Ethani knows that Unicorns are special to the Fey, which may mean Eberyon or Ma'ab is involved.

Hmerrin doesn't like rain or ice. Out of sheer boredom, the teen looks at the map. Jotting a couple runes down, he goes to the relative safety of The Buttering Ram and asks the oldest person he sees. "Ayah. I cain't read it, but mebbe the Sage's Guild can." Hmerrin immediately knows what the graybeard is talking about: there is a Branch Library of the Sages Guild; not really much more that a crafter's shop in Wardd's Ward. What Hmerrin (and Lornak) knows is that for a price, the Sage can find nearly any information in a short amount of time...

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)   d20+6=23 ;
Wednesday March 6th, 2019 4:48:04 PM

Lornak listens to the information that everyone brings to the table, literally and figuratively. After mulling over much of it he starts the conversation; "A nomad group of good Orcs, hrm." He says. "That tracks. The Orcs we received this very map from could be THE group from these tales, or an offshoot, perhaps." Lornak smiles jovially. "I do not remember them riding Unicorns though..."

"The Tide has been through Blackbird Forest on that trek to Acid City. We could drop in on Drex and have a rest and good meal at The Goblin;s Rest if we head that way at least."

As the rest of the group confer he steps away from the table and makes his way to the Alchemical Lab. He rolls up the sleeve of his rolling top desk and finds a new sheet of paper or velum. He grabs his ink quill and well and makes his way back to the table. He gets comfortable and replicates the runes with the meticulous precision of a Scribe. (Profession, Scribe d20=23) When finished, he shares his plan of action;

"What do you think, Kid?" He says with a raised eyebrow to Hmerrin. "Off to The Sages Guild?" He doesn't forget his coin as he leaves.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Wednesday March 6th, 2019 9:31:08 PM

Ethani is excited about the prospect of interacting with the kind orcs again. She visibly shudders at the thought of going anyway near Aisildur. She decides to tag along with Lornak on his fact finding mission.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday March 6th, 2019 9:50:11 PM

"Sounds like a plan," Hmerrin agrees with Lornak.

"Plus it gets me outta this house."

The lad gathers his gear, including his own bag of gold, and accompanies Lornak to the Sage's Guild.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday March 6th, 2019 9:56:04 PM

"Interacting with orcs? Have you ever seen a unicorn? I have not. i say we chase that rabbit. By the way, I have rabbit stew in the kitchen.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Wednesday March 6th, 2019 10:02:43 PM

Toston says, "It sure would be interesting to see an orc riding a unicorn. That certainly isn't something one sees everyday. Of course if one did spot an orc on unicorn back would anyone ever believe them?"

Asteria Amarante [HP: 93/93; AC: 24; Touch: 12; Flat: 20; CMD: 20] 
Wednesday March 6th, 2019 10:35:48 PM

Asteria looks excited at the proposition of seeing a unicorn. "D'ya think we'll see a real one? Or, do you think it's just a dumb statue or something symbolic?"

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Thursday March 7th, 2019 4:39:59 PM

"I really hope we can meet real unicorns! Though even if it's something symbolic I'm sure there will be an interesting story behind it."

With nothing immediate on his plate, Gaffer accompanies the other's to the meet the Sages. He would also like to ask them of there is a way to get a transportable supply of fresh berries for a goodberry spell as an interesting alternative to rations on the road.

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Thursday March 7th, 2019 4:39:59 PM

"I really hope we can meet real unicorns! Though even if it's something symbolic I'm sure there will be an interesting story behind it."

With nothing immediate on his plate, Gaffer accompanies the other's to the meet the Sages. He would also like to ask them of there is a way to get a transportable supply of fresh berries for a goodberry spell as an interesting alternative to rations on the road.

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday March 7th, 2019 4:46:19 PM

"New question, intelligent creatures like unicorns. Would they even except a rider? I would like to think they wouldn't. Do we know what we are doing next?"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday March 7th, 2019 4:46:19 PM

"New question, intelligent creatures like unicorns. Would they even except a rider? I would like to think they wouldn't. Do we know what we are doing next?"

Map Clues (co-DM SteveK) 
Thursday March 7th, 2019 5:02:43 PM

Toston, Asteria, and Wilford discuss the interesting possibilities of unicorn-riding-orcs, and Wilford announces dinner is special today, rabbit stew! With a course of action chosen, other possibilities or actions seem to take a back seat. Wilford does bring up the question if they know what they are going to do next.

Lornak, Ethani, Gaffer, and Hmerrin group together to see the Sage in Wardd’s Ward. The City Above is always a dangerous place, so four well-armed and alert people are safer than one alone. Whether it is this fact, that some are beginning to recognize the Tide, or good luck, we don’t know, but it is known that the three are unmolested from Shale House to a modest, paint-peeling two-story with a sign over the front shop door:
Sage’s Guild
Dirt City Branch Library

Entering the building, it is fairly clean, fairly neat affair of a table and chairs on one side of a counter, and shelves and pigeonholes half full of books and scrolls on the other. A small bell rings when the door opens, and a young, cheerful voice calls from the back: “be right there, my scholars!”

It turns out the proprietor, Jolla Fairfellow, is a blonde-haired halfling with spectacles. He is happy to see them, “I don’t get many scholars here in Dirt City”, before launching into a history of Dirt City. Once the team explains what they want, Jolla explains that he doesn’t “know the Runes, because I am a Librarian, not a Hunter or Teacher...” and then he starts explaining about the Sages Guild".

Back at Shale House, Toston unrolls his own successes from his 6-month research at WLA; sets of maps that were found and subsequently copied:

Elennian Penninsula

Culverwood

Izen

Emerald Kingdom



Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Thursday March 7th, 2019 7:38:55 PM

"Well met Jolla Fairfellow, I am Lornak." Lornak says as he is addressed by the proprietor. "A Sage I am not..." he continues after a bow of his head. "...but a kindred spirit of a sort. Fore I admire education and knowledge." Lornak produces the page of runes; "A scribe by profession and alchemist as a hobby, I know a great many things about the flora and fauna and animals of the Wold."

Lornak listens intently when Jolla explains about the Sages Guild. He realizes its aims are very much in line with his own. He has an interest in learning more about potential membership, but not this day. I doubt I have what they are looking for in a member anyhow.

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Thursday March 7th, 2019 10:11:58 PM

Ethani smiles and introduces herself to Mr. Fairfellow. "Though I am no Sage, it is a pleasure to meet such an educated man." She inquires fortune about the rune. "What would this symbol means to you Mr. Fairfellow?"

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday March 7th, 2019 10:23:58 PM

Hmerrin marches purposefully through the streets of the City Above, having learned early on here to do so with axes plainly visible and a "Don't mess with me" look on his face at all times.

Arriving at the Sage's Guild, the lad is immediately struck with the knowledge that this is not his kind of place.

He shifts into "I'm just the bodyguard" persona, and listens to what Lornak, Ethani, and Gaffer can pull out of the halfling.

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Friday March 8th, 2019 12:28:16 AM

Toston starts perusing the maps he discovered only to realize they seem to be not what he expected. He might have grabbed the wrong maps

(OOC: The links are returning 404 not found...are you sure the URL is correct?)

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Friday March 8th, 2019 8:26:29 AM

"Charmed, Mr. Fairfellow, I go by Gaffer myself." He leans in close to listen as Fairfellow introduces the Sages Guild and looks on excitedly as he explains what their map might show.

Runes (co-DM SteveK) 
Friday March 8th, 2019 8:30:56 PM

OOC: My apologies, everyone. I'm still trying to figure out why the links aren't working. So, until then... all the links of the previous post are from the Woldipedia:
Descriptions of Dirt City and the Sages Guild
Maps for New Elennia, Izen, Emerald Kingdom, and Culverwood
.......

Lornak, Ethani, Gaffer, and Hmerrin introduce themselves to Jolla... Well, Hmerrin pretends to be a sell sword, but at least Jolla knows who is there and what they want. The jovial halfling looks at the copied runes and shakes his head. "I don't recognize these runes, but don't despair! I can get you a translation for, let's see, 200gp." The usual haggling goes on and the Tide can get Jolla down to 100gp but he won't budge from that number. "The Sages Guild has to keep our magic portals you know. You give me the gold and the runes and I'll have a translation for you by tomorrow at this same time." If anyone shows the slightest interest, Jolla can talk for hours about the Sages Guild, Dirt City, and the history of the Houses, and he will!

Toston realizes the cleaning staff mis-placed his copies he got from the WLA, but now can look at them and share with the others at Shale House. Asteria and Wilford are silent, but Wilford's question still hangs in the air... 'so what's the plan?'

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Saturday March 9th, 2019 10:06:08 AM

"Big changes are coming," says a distant voice within Wil's noisy head.
Wil turns and grumbles.
"As much as I enjoy...," he begins sarcastically, "listening to all the noise. Every time one of you talks I get this pain in my heard. Igor, I assume?"
"Big changes are coming, William."
"William, who's William. Are you talking to me?"
With that the voice went quiet for a long stretch than a chuckle.
"Yah, you get me name write first, before you talk to me."
"Anyways," Will addresses the group. "So I have lost my shadow amulet. I believe Gargul may have removed it when we met or I dropped it but that's unlikely. I have accepted my role as protector. The shadows have not left completely. I have put together a new spell list this morning.."
(OOC: I have not yet done that but RP-wise Wil has..)
"Should we sit down and work out a defensive spell strategy?"
"... And, I vote we head back outside the city to find these orcs."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Sunday March 10th, 2019 11:49:22 AM

Hmerrin does not have the slightest interest in talking for hours about the Sages Guild, Dirt City, and the history of the Houses.

He is interested in a translation of the runes, and will assist in paying Jolla's fee to figure it out.

After that, well, guess its back to Shale House.

Lornak (Frank S.) HP: 79/79 AC: 23(T:13/FF:10) CMD:15(16)  
Sunday March 10th, 2019 8:58:50 PM

Lornak fronts the money for the information that Jolla provides; "My thanks." He says. "One of us will retrieve what you find on the morrow."

As Lornak makes his way through the crowds of Dirt City, his awareness takes in the rhythms and cycles of the city life. Will life truly change here after this new beginning? He takes Ethani's hand into his and squeezes tightly. He gets lost in her eyes, her warmth, her radiance. He whispers into her ear and waits for her reaction.

He notices also the love he feels for his comrades and gives them smiles as he blackguards on the way back to Shale House and it makes the next decision he has to make even harder.

He spends time with the members of The Tide in much the same manner that he has for the past 6 months but when he turns in for the night he lingers before he turns. His eyes start to tear a bit but the memory of what he sees will stay with him forever.

Lornak does not sleep during the night, he instead stays up at his desk penning in the candlelight. Before dawn breaks he heads out and prepares a litter. He gathers up his things in his room and his alchemical lab, and wakes Ethani gently. He puts Vin upon his arm as he carries her into the crisp morning air. He ties up the few remaining supplies.

When Ethani comes out to meet him, he takes her hand into his and pulls her close. He is very emotional as he looks Shale House up and down. "I hope they will understand." He says as he guides her onto the platform and grabs the reigns; "Where to my love?"

Lornak guides the horses into the rising sun.

On the table in the Common Room is a letter address: My Friends.

(OOCI thank you all very deeply for the opportunity to become part of this community. If you have not figured out, I have made the decision to leave the Wold. It is with a heavy heart that I say good-bye but real life has to take precedent over this fantastic place. There were definite highlights that I will never forget being a part of and I will miss my fellow players immensely. All the best to everyone.

-jf)

Asteria Amarante [HP: 93/93; AC: 24; Touch: 12; Flat: 20; CMD: 20] 
Sunday March 10th, 2019 9:24:58 PM

That night, Asteria wakes up to Perri stirring from a disturbance in the house. The moment she goes to see what is going on and sees Lornak and Ethani stealthily leaving the house, she knows what is going on. She grabs the few items she has and packs in a hurry, grabbing Perri as she leaves. The barbarian bolts after her shield sister, panting as she eventually catches up. She catches her breath and grins at the two. "You didn't think you'd leave me and the pup behind, did you? We're coming, even if you say no, so you better get used to it."

As she walks along the two, she finally thinks about the consequences of her actions. A knot forms in her stomach at the thought of how her companions will feel when they see she's gone. She tries to justify it, knowing that she would never feel right allowing Ethani to leave without her. She tries not to think about it too long. "Where are we heading?"

((OOC: I regret to say it, but I am also leaving. I've loved every interaction I've had with you all, and I sincerely hope to see you more in the future. I've made this decision after a lot of thought and I hope you can forgive me. You've given me the best possible experience here in the Wold that anyone could ask for. Best of wishes, Genevieve

Shepherd Ethani (Nellie, AC 20, HP 47/47, CMB 4, CMD 17) 
Sunday March 10th, 2019 10:26:08 PM

Waking up to Lornak's beautiful face steels the Healer for what she was about to do. It feels wrong to just abandon her family the Tide. To abandon the lousy and hurt people of Dirt City. But her encounter with Gargul had taught her that adventuring was far too dangerous a career for her.

Packing a few things, she allows herself to be excited about the adventure to come. "I've always wanted to visit the Emerald Kingdom. Why don't we start there?" she murmurs to Lornak.

When Asteria arrives, Ethani lets out a chuckle. "I would not dream of leaving you and Perri behind. You're going to love our next location. Outs called the Emerald Kingdom, and it's in a forest with lots of squirrels for Perri to chase, and lots of animals for you to hunt. There's a river for me to teach you to swim. It will be perfect."

OOC: Let me echo what Frank and Genevieve have said. It is truly a pleasure playing with you guys and I will miss you and the Wold. Try not to burn down Dirt City while I'm gone. ;)
Nellie

Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Sunday March 10th, 2019 11:15:54 PM

Toston wakes up to see almost half of their little group have left the building. He says, "I hope they find happiness wherever their adventures take them. I'm sad to see them go. I mean we've always been an eclectic ragtag sort but it seemed like we were finally starting to gel as a team. I remember Ashley and Broom and that gnome bard fellow and the elf with the curve blade and Dusan and now Ethani, Asteria and Lornak too. I mean we've endured changes to our little band of heroes but I think this is the first time so many have split from the group all at once. I only hope we five are enough for whatever challenges lie ahead. Wil better up your healing game as you are our only Cleric once again."

Tune Map and Farewells (co-DM SteveK) 
Monday March 11th, 2019 9:16:21 AM

Wilford has been plagued with internal voices, but recently there have been changes: it’s a new voice, and the old ones… well, they may not be gone, but they aren’t speaking to him since his meeting with Gargul. Big changes? That was a given. And with the time to actually plan instead of react, Wilford thinks it’s time to work out a defensive spell strategy. And a vote. Let’s find these orcs!

Hmerrin is bored and quickly stops listening to the long-winded Jolla. He is interested in Runes, payin for a translation, and wandering back to Shale House.

Lornak fronts the money for the Rune translations, a gift for the Tide. Nostalgia flows, but not enough to execute a plan a long time in the making. He packs and with Vin on his shoulder and Ethani at his side, they leave a note for their fellow heroes to find in the morning. Sunrise finds them, shining on their right, with the smoke of morning cook fires the only thing visible from Dirt City. Off to a new chapter. (ooc: Farewell, Lornak, and may you have safe trails ahead!)

Asteria is woken by Perri, sees Lornak and Ethani leaving. The impulsive barbarian is determined that no one leaves her: she is the one who does the travelling! Perri is excited about the change of routine, and capers around the tall woman as she catches up with her shield sister. Although a knot forms in her stomach about the companions left, Asteria was never about the past, only the present. “Where are we off to?” (ooc: Farewell, Asteria, and may you achieve success in all opportunities!)

Ethani also has mixed feelings, abandoning the Tide and Dirt City? No, not abandoning, but realizing there is a different current meant for her to swim. With Lornak and Asteria (and Vin and Perri!), the group heads east, and then north along the main trails over Izen to Culverwood and the Emerald Kingdom. (ooc: Farewell, Ethani, and may you have gentle waves and warm seas!)

Toston wakes up to see almost half of their little group have left the building. It makes him reminisce about all the heroes that have come and gone with the CMTC and the Tide. It then turns his mind to practical matters: Wil is the only Cleric once again!

…….

True to his word, Jolla has a translation for the Runes the very next day that Hmerrin and Gaffer return to the Sages Guild Branch Library. “It doesn’t make much sense all together, so they, the main Sages Guild, that is, provided the Rune and translation side-by-side. I hope this helps. Now, have I told you about the time in Dirt City during the Rise of Eberyon? We didn’t know it at the time, but giant pumpkins, as big as houses, grew in the Full Moon Market!...” And he is off, talking at great length about the events of the past and a band of heroes that saved the day. Jolla doesn’t even notice if Hmerrin and Gaffer leave the shop!

Back at Shale House, it doesn’t take very long for Toston, Gaffer, Hmerrin, and Wilford to align the translation with the runes on the Unicorn Map . Toston’s map copies come in handy now, because cross-referencing the Izen, Culverwood, and Emerald Kingdom maps together with the Unicorn Map, the heroes can see the great trade road is between the Tears of the Wood and Fort Silence. And there is a large bight of woods in between the two at the same location! It seems a foregone conclusion that the Tide is going to go after this treasure!

The heroes seem to have two decisions to make.

The first is what preparations are they going to do to include new battle and spell preparation strategies and tactics.

The second is how are they going to travel to the location indicated by the map? There are three obvious routes: a) up the road from Dirt City to the trade road, b) by river barge up the Peaseblossom River, or c) Overland straight north, skirting Mount Bone.

OOC: unicorn Map. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Monday March 11th, 2019 10:22:58 AM

Reading through the note Gaffer is struck by surprise. "I knew they were feeling the stress of events but I didn't think... May luck be with them, I hope we'll see them again one day." Thinking of their much smaller party he adds, "And that we all make it until then." Feeling rather glum as he receives the map, he does his best to reignite his own enthusiasm with the prospects of adventure.

"Could we travel by barge? That sounds so nice, I could swim some of the way too..."
"I think I should keep a few healing spells handy too" he adds to Wil

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday March 11th, 2019 12:48:13 PM

"I agree," Wil says to Toston and Gaffer. "I would like to help buffer some of the damage the team takes up front then heal toward the end of the fight. I am going to miss my shadow amulet.. ugh.. I have some smoke sticks. I plan to toss these to help and conserve some spells."
"I will follow where the majority decide to go. I have no issue with the barge."

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Monday March 11th, 2019 7:37:31 PM

Hmerrin comes down in the morning, and glances at the long faces.

"What'd I miss?" he inquires.

Once informed of the departure of Lornak, Asteria, and Ethani, he sighs.
"Well, that sure makes a change, don't it?"

But, the day is still upon them, and so Hmerrin accompanies Gaffer to get the map.

Upon their return, he ponders the possibilities.
"Overland makes no sense," he opines. "It'll take longer, and who knows what we'll run into on the way. I'm for the barge up the river."

As for tactics and strategy....well..
"We'll need to stay closer together, I think. There's not enough of us to rescue someone, probably me, who's cut off. Letting the fight come to us may be our best option."


Toston Lotor(Hugh Crosmun) [HP: 59/59; AC:22/20/18 - CMD 24 
Tuesday March 12th, 2019 12:07:37 AM

Toston says, "Well I used to be a sailor so I might actually be able to help navigate the barge if we want. I mean I don't know if we were planning to just buy or rent one or if we were going to try to book passage on one with a crew but I could help maybe? I mean there is a difference between the sea and a river but technically sailing is sailing."

In response to the strategy question, "Well both Gaffer and I currently possess burning sphere. I mean I just learned it. I also now know the grease spell. Might it make sense to try to tactically control the battlefield with our reduced number? Gaffer and I could try to corral our enemies with things like burning sphere, grease and that druid spell Gaffer has that can make undergrowth all tangly. We could then put them our enemies in positions where the least hazardous path opens them up to things like Hmerrin's attacks or one of my breathe weapons to the face?"

Travel Plans (co-DM SteveK) 
Tuesday March 12th, 2019 8:32:27 AM

The departure of Lornak, Ethani, and Asteria catches the remaining Tide by surprise, though each of the heroes make mention that there were indications for a while. Still, looking at events in the past is often more clear than while the events are going on, and Gaffer, Wilford, Hmerrin, and Toston all give spoken wishes of luck and bounty to their recently departed companions.

Planning for following the Unicorn Map doesn’t stop, and the heroes focus turns from strategic to tactical considerations.

The immediate decision on how to get to that bight in the Culverwood is unanimous: they will take a river barge! It is fairly common knowledge that [Know Local DC 5] Highlight to display spoiler: { the Dirt City docks are 2/3 for coastal and ocean-going ships and 1/3 shallow, flat-bottomed river craft for going up to the Emerald Kingdom.} To this narrator’s knowledge, the Tide have never used or explored the river-side docks area before, so Toston’s speculation on what is the availability to buy, rent, or even book passage remains that: speculation. Well, at least until the heroes take action to turn assumptions into facts!

The heroes, realizing they have less margin for error, also make tactical battle plans; using spells to manage an open battlefield and adjusting who has healing for the inevitable wounds. Even Hmerrin admits that he can’t run off to attack the first thing anymore; maybe the lad is maturing!

As the heroes pack up, a thought meanders through their minds: who takes care of Shale House when they are not in town?

……….

OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+9=22 ;
Tuesday March 12th, 2019 3:12:02 PM

"Tombo could watch Shale House, right? I thought we had a house watcher. I'm ready to
(Know: Local: 22)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday March 12th, 2019 3:16:30 PM

Wil stops mid sentence, then starts... "I'm ready to go.." He packs up his bag with smoke sticks, oil and tindersticks. "Let's go sailing." (OOC: sorry, I cut off my post. Trying to get used to non-DM privileges...lol)

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25)  d20+6=12 ;
Tuesday March 12th, 2019 7:21:32 PM

[Know Local 12]

Hmerrin nods at Wil's request.
"Yeah, Lornak hired that Cinzi fellow to be a night guard for the whole building. I'll let Tombo and the others know we'll be out for a bit, so they can keep an ear open for anything banging around up here."

In the morning, the young man is geared up for the journey.

He leads the group to the docks. But, then pretty much waits, hoping Gaffer or Toston will take the lead with the whole "find a boat and haggle with the pilot" thing.

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20=20 ;
Tuesday March 12th, 2019 8:10:17 PM

Know Local: 20

"Should we pick up a wand for light runes before we go?" Gaffer asks the group while packing his things, "Is there anything we'd need now it is just us?"

After packing his things he heads to the docks with the others, hoping to clarify the cost and timing of their travel.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26  d20+1=20 ; d20+16=28 ; d20+11=25 ;
Tuesday March 12th, 2019 9:28:56 PM

(know[local] = 20)

Toston says I pretty much stayed to the coastal side of the docks when I crewed with Paul Fisher. I mean you see the river side docks but I mean if you don't have a reason to go upriver why visit.

Toston eyes the ships and crew member on the riverside dock looking for a boat that seems like it is well cared for and takes passengers. (Perception: 28; Profession[sailor]: 25)

When he finds a vessel and crew that matches his criteria he approaches and asks, "You take passengers to the Culverwood? If so how much a head?"

An Unexpected Arrival (co-DM SteveK) 
Wednesday March 13th, 2019 9:27:42 AM

Wilford suggests Tombo could watch Shale House, and informs the team he is ready for some sailing.

Hmerrin points out that Lornak hired Cinzi to be a night guard for all of Shale House, and a word with Tombo and the others that the Tide will be out for a bit should work so they can keep an ear open for any noise on the second or third floors. In the morning, he is also ready and allows Toston to take the lead to find floating transportation.

Gaffer suggests a CLW Wand as a ‘just in case’. It just so happens that a cleric of Domi is passing through The Buttering Ram that morning for breakfast, and is willing to part with a fully charged wand for the standard price. (ooc: No need to wait for Catacombs for that purchase). In no time, the druid is packed and ready.

Toston has plenty of dock-experience, but had no need to visit the riverside docks. Still, a sailor is a sailor, and he should be able to set good eyes on a worthy vessel for the right price.
……..

The Tide rolls down the stairs, stops in at Tombo’s for a word and breakfast. Mazea and Sunny are both there as well: they seem to have made a habit of stopping in for tea with Tombo before opening their shops, so the Tide gets a three-for-one deal of telling them they will be out for some days or even weeks.

The group is all ready to move out to the river-side docks when there is a commotion at the door of The Buttering Ram. “Is this the place?” “Those people at Marsh House said the Tide lives at Shale House now.” “Says The Buttering Ram.” “No, it is Ironthane Leathers.” “But over here is Sunny Sewing” “Where is this Shale House?” “This really IS a dirty city!” “Thanks for making me a part of it!” (laughter from many voices) “Orhana, Alni, stay with the wagons. Lorissa, you and your team keep them company, I’ll find out what’s what.” A chorus of voices respond “Not without us!”

The door to Tombo’s bangs open and a troop of gnomes floods the establishment! An average-looking female gnome with blue skin and cotton candy colored hair (and a raven perched in the hair like a nest) stalks up to Toston and, with a mischievous grin, puts her hands on her hips. “Well, Toston Lotor! If it isn’t my future husband looking like he is ready to run away again!”

Six of the other gnomes in the tavern break up in laughter. There are three more wearing padded armor and carrying light hammers that scan the room, guard the door, and do not join in.

OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=22 ; d20+12=28 ;
Wednesday March 13th, 2019 2:34:48 PM

Casting Sanctuary upon Toston as stealthily as he can from behind.
"What's going on guys?" Wil says boldly, stepping from behind Toston. "What can we help you with? You can't be looking for a fight, but I'm getting a strong feeling you may be starting one shoot.. that can't be."
"Toston, you and Raven Poe friends?"

(Diplomacy: 22)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Wednesday March 13th, 2019 6:19:31 PM

"Huh," Hmerrin mutters. "A literal wagon full of gnomes."

The young human gives the three guarding the door a slight nod.

Then he wordlessly sloughs off his backpack, and waits to see what happens next.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26 
Wednesday March 13th, 2019 9:28:36 PM

Toston looks at the gnome woman his mouth agape and replies, "Excuse me, miss.... but you seem to have me at a disadvantage."

"As to me being your future husband well you certainly seem presumptuous and what exactly do you mean by run away again? This is the first I've ever heard or seen of you, so I have to ask have you confused me with some other Toston Lotor perhaps? You do certainly seem to have a large entourage though. I confess I haven't seen this many gnomes in one place in a long time."



Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Thursday March 14th, 2019 4:12:57 AM

Gaffer shies away from the confusion, taking a seat at the counter and staying clear of the gaggle of gnomes, well as much as one can in the space available.

Is this how Gnome proposals usually go?

Well this is Awkward (co-DM SteveK)  d20+8=24 ; 10d20=113 ; d20=16 ; d20=18 ; d20=19 ; d20=1 ; d20=6 ; d20=13 ; d20=4 ; d20=3 ; d20=2 ; d20=4 ;
Thursday March 14th, 2019 8:06:53 AM

Wilford casts Sanctuary on Toston, trying to be stealthy. It’s really hard to be Silent and Still without the ability to cast those meta-magic feats, but the Rogue/Cleric can certainly try to Bluff at what he is doing… [DM Roll for Bluff: +24]. None of the gnomes seem to notice. Dirt City is a place for caution, and the young man tries to start a diplomatic conversation that addresses both the gnew gnomes and Toston. [DM: Diplomacy to influence a creature’s attitude requires a full minute of conversation before the skill check is effective. Which gnome (Diplomacy specifies ‘creature’; singular) is Wilford trying to shift?]

Hmerrin mutters. "A literal wagon full of gnomes." He acknowledges the three guarding the door, sloughs off his backpack, and waits to see what happens next. A quick, knowing assessment of their new equipment and standard stances tell the warrior that these three; while at least trained in combat, lack experience and are hardly a threat to the Tide.

Toston looks at the gnome woman his mouth agape. “This is the first I've ever heard or seen of you!”

Gaffer shies away from the confusion, taking a seat at the counter and staying clear of the gaggle of gnomes. Is this how Gnome proposals usually go?
……..

At Toston’s words, silence falls in the room like darkness after blowing out a candle. The six gnomes, once laughing and smiling as if sharing an inside joke, now all look pole-axed in equal expressions of surprise.

The three gnomes guarding at the door don’t move; only scanning the room. One returns Hmerrin’s assessment with a nod from one professional to another.

The blue-skinned gnome girl who confronted Toston keeps smiling and her eyes move as if she is trying to figure out the joke. Slowly, sloooowly, her expression and stance changes as she wilts upon herself. The raven, not having a stable platform, hops to the back of a nearby chair. “Rrawk! Bad joke! Bad joke!”

The raven’s comment seems to snap the young woman out of her shock. “Hush Quoth, this is no joke”, she says to the bird, then turns back to Toston. “They didn’t tell you, did they? Your parents. You don’t know.” She starts to reach out in comfort, then pulls back unsure.

“And you don’t remember me at all? We were younger then, but…” She shakes her cotton candy head. “I’m Nissa Quentina. Quentina? Our parents were in business together? You pushed me into a fountain at a picnic that one time in Circus Quarter when I was 26 (ooc: 10 in human years) because I laughed at you trying to keep your balance on the edge. Tell me you remember that, at least!” It doesn’t take a perceptive person to see that this Nissa is on the verge of tears.

......

OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday March 14th, 2019 12:40:25 PM

Wil doesn't aim the Diplomacy and any gnome in particular but wishes only to come across Diplomatic for his friend Toston. The spell is a precautionary measure that Wil hopes will be useful but it seems to be a family issue and Wil steps back and lets the two talk. He keeps an eye on the other gnomes.

Hmerrin(HP 83/83 AC:25 T:15 FF:21 CMD:25) 
Thursday March 14th, 2019 6:31:54 PM

Having sized up the competition, Hmerrin relaxes and drops into the nearest chair.

He raises a hand to attract Tombo's attention, elaborately mouthing the word "Coffee" when he's successful.

Resting his left elbow on the table, and propping his head up with his left hand, the young man settles down to see how this domestic drama is gonna play out.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26 
Thursday March 14th, 2019 9:26:04 PM

Toston says to Nissa, "I didn't realize that you were the girl at the Circus Quarter that one year. I didn't realize my parents had any partners inside of Plateau City while we were working the shadow caravan circuit. I mean we didn't even settle down at that small shop until I was nearly 40. For the most part we kept to the trade quarter when we were in town but that day, that day was different. My folks said it was okay for me to go to the picnic and so I did. I honestly hadn't thought much about that day in a long time but I can see I seem to have left quite the impression on you. Now what is this about my parents not telling me that we were to be betrothed? I've been in contact with them since I left to become a monk and came into my own with my heritage as it were so why would they not tell me anything about us?

He goes silent for a moment and then snaps his fingers, "Wait a minute, did you wear that Flower masque at the moonlight masquerade during the Adventurer's Festival the year I left? I mean if you were you never told me your name but we certainly danced a lot."

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Friday March 15th, 2019 4:39:11 AM

Gaffer feels irksome listening in as Nissa becomes upset, and relieved again when Toston does recall her. It's like layers unfolding in a play.

He wonders how far Nissa travelled for this? Is it because of Toston or the agreement?

He stays uninvolved, sipping at his water, unsure how this will be resolved.

Temporary Reprieve and the River-docks (co-DM SteveK) 
Friday March 15th, 2019 10:05:20 AM

Wilford successfully comes across as the diplomat in the encounter, and steps back and lets the two talk. He keeps an eye on the other gnomes.

Hmerrin relaxes and drops into the nearest chair, gets some coffee and settles down to see how this domestic drama is gonna play out.

Gaffer feelings change as he watches the scene like layers unfolding in a play. Remaining uninvolved, he sips his water and watches.

Toston recalls the incident at the fountain, but not the alleged connection to Nissa, explaining his family didn’t stay in Plateau City often until he was older. Then a memory surfaces, and …

……..
Nissa brightens immediately and looks relieved “The Adventurer's Festival! Yes, I was wearing the Flower mask, and you wore one that looked like a Gold Dragon.” The young gnome lady takes another step back and really looks at Toston. “I don’t know why they didn’t tell you our parents arranged us to be betrothed. Maybe because you went to the monestary? And I don’t know why they didn’t tell me that you didn’t know.” Her brow furrows as she wryly states, “What a practical joke!”

Suddenly, Nissa straightens up and becomes all businesslike. “Well, you and your friends obviously have an adventure to go on, and after that you will be coming back, yes? OK. So I and my cousins will rent a place nearby to settle in and we can start getting to know each other again. And if we turn out NOT compatible, well, we’ll break the engagement. Won’t that be a joke on our parents!?”

Nissa (and her cousins) won’t hear of delaying ‘Toston And His Friends’ any longer; there will be time enough when he returns to settle things. In short order, the helpful, friendly, and very insistent gnomes have gotten packs back on the adventurers, out the door, and headed to the river-side docks.
.......

The river docks are bustling in the late morning, a rising tide will give the flat-bottomed river boats a head start up the river towards the Emerald Kingdom, and captains are setting last-minute cargo in place. Toston’s sailing experience soon finds the “Catfish”, a well-maintained flatboat with a single lanteen sail and oarposts, ready to go with a captain, a half-elf named Jhared, willing to take on the Tide for free in exchange for defenses until they get to Khari, the Emerald City. Consulting Toston’s maps, the Tide can see that it is a day further north than the Trade Road which was their destination.

……..
OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+12=20 ;
Friday March 15th, 2019 3:31:14 PM

"Hey, anyone hear of the Grim over the river of death? The lantern over the flat bottom boat makes me think of this story that my father used to tell of a Grim that would ferry the dead over a river. I don't recall the details.. names or anything... but my Grim days may now be behind me My mother has not spoken to me since I moved to Alemi so I imagine my father would not agree... anyways. Interesting ship."
(Perception: 20)

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26  d20+3=21 ; d20+11=31 ;
Friday March 15th, 2019 9:29:17 PM

To Nissa, Toston says, "Sounds like a plan. I can't help notice your talking raven. I don't suppose that makes him your familiar? You wouldn't happen to have a scroll of haste or fireball I could take with me on the trip?"
===================================
Later when checking out the riverside docks, Toston says, "Well we can't beat free and this barge seems to be in really good shape."

To Jhared says, "Any chance I could stretch my sea legs while journeying with you guys and help with any sailor work that needs doing? I'll still help with defense should you need it but I was kind of hoping to also pitch in with other work if needed."

(Diplomacy: 21)
(Profession [Sailor] : 31)

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Saturday March 16th, 2019 9:16:20 AM

Hmerrin readily agrees to providing guard duty in exchange for a free trip, even if they do have to backtrack later.

"Walking for a day sure beats walking for more than a day," he notes, philosophically.

The young fighter spends the next several days humming "The Wedding March" nearly nonstop, before stopping at lunch one day, regarding Toston gravely, and declaring,
"But, seriously Toston. You and this girl will need a completely sober conversation when you get back. And so, I've got to ask you, all joking aside......

Can I be the Best Man?"


Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Sunday March 17th, 2019 3:03:13 PM

Gaffer peers into the waters as he unsteadily moves onto the barge, taking a good few minutes to get adjusted to the swaying water. "That sounds lime a fair deal. Are you expecting much trouble?"

"How fast does this thing move?" He asks, looking to see how clean the water is.



Two Armored Strangers (co-DM SteveK) 
Monday March 18th, 2019 7:29:27 AM

Wilford makes a joking observation of the flatboat and Gargul mythology. Once aboard, he looks around and notes the sail, the oar-locks, oars stowed away, the open hold piled with goods covered by a tarpaulin, and two well-armed and armored people: one human, one dwarf: hurrying on the pier towards the "Catfish" from the direction of the main harbor.

Toston agrees with Nissa's plan, then asks for a magical scroll. The girl gets a twinkle in her eye and takes a step back. "That's a little forward for someone who didn't remember who I was an hour ago! As it is, yes, I'm a wizard, and I can not only scribe scrolls, but wands and wondrous items too. I think I can be a big help to you, but first I need to get my work room set up, and second... second we need to get to know each other better."

At the docks, Toston thinks they can't beat free for a barge in really good shape and a captain who will let him use his sailing skills to help. Jhared nods, "Free help is always welcome, but it's a flatboat, not a barge." Jhared sniffs.

Hmerrin readily agrees to providing guard duty in exchange for a free trip, even if they do have to backtrack later. He spends the rest of the trip teasing his gnome companion about wedding plans!

Gaffer takes his time getting used to being on a flatboat; it is unexpectedly stable! The river looks pretty dirty, but the sailors assure the druid its clean enough to drink outside the harbor. Jhared shrugs. "I'm always expecting trouble. That's why the Catfish is still alive. And we should make the Emerald City in five days."
........

The Catfish is ready, the tide is beginning to rise, and Captain Jhared has opened his mouth to give the initial orders to cast off when...

The two armored people are standing at the pier in front of Captain Jhared. What do they want?

……..
OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Sarge (Kathy) 
Monday March 18th, 2019 12:59:44 PM

The dwarf woman standing on the pier is wearing full plate and carrying a shield with Domi's symbol prominently displayed. Her hair is in braids, equal parts gray and brown, and the lines on her face clearly show that she is no longer young. There is a full pack on her back and a warhammer hanging by her side.

"Hello!" she calls. "Sorry to bother you, but is there some kind of tide here?"

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday March 18th, 2019 1:24:45 PM

"It depends," Will shouts.. "on the time of day. Sometimes the tide is high and other times its low. I hear that with a single moon the tides are a little less extreme."
"She's not talking about the water tides, you idiot." Wil says and then smiles. "Cicero, my old friend. I missed you.. really I didn't. Have you met the new guy? I forgot his name."
Wil suddenly turns and continues a conversation with an invisible friend he forgets all about the two standing on the deck.

posted for Ryan (Delichado) 
Monday March 18th, 2019 4:43:31 PM

A tanned human man in shining plate stands next to the dwarf, the curve of a large double-bladed axe appearing prominently behind his back. He looks up at the captain and says in a voice loud enough to be heard over the noise of the dock,"Yes, we've heard that the Tide is going out."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26 
Monday March 18th, 2019 8:18:21 PM

When Nissa responds negatively to his request he just shrugs and says, "Can't fault a guy for trying can you? They'll be plenty of time for us to get to know each other better when we return."

===============================================================

Later when the 2 armored newcomers show up, Toston says, "Normally I appreciate a good pun, but today I have no patience for them. Mayhap it is Hmerrin bringing up my potential nuptials that has me in a sour mood. I honestly don't know if I will go through with the engagement. I mean Nissa seems like a nice enough girl but I do have to get to know her first. Anyway, I'll speak plainly yes we are the Tide and yes we are about to set off for adventurer. What pray tell would the 2 of you like?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday March 18th, 2019 8:18:24 PM

Hmerrin walks up beside Wil.

Like Wil and the guy on the dock, Hmerrin is also tall, lanky, young human. He too is encased in platemail, and carries two axes - a battleaxe at his right hip, and a handaxe on his left.

"Don't mind him," he remarks, nodding at Wil. "He's got a lot of company in his head."

"Or him," nodding at the gnome, Toston. "'Cause he's just grouchy."
He grins.
"I hear some punk kid has been giving him a hard time."

Tilting back his helm, the lad brushes his flowing brown hair from his face, and regards the two strangers.

"Like he said, if you're looking for The Tide, with some capital T's, that would be us.
Nice axe.
So, what can we do you for?"

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Tuesday March 19th, 2019 6:14:20 AM

"Hmmm, I'm looking forward to a swim" Gaffer mutters, teetering in the edge of the boat.

"Huh, what now?" He looks up, surprised by the pair waiting for them, before nodding at Hmerrin's easier greeting, "Anything we can help with?" He adds.

The Catfish Moves (DM SteveK) 
Tuesday March 19th, 2019 7:49:17 AM

Sarge, the sturdy dwarf veteran, politely calls to the sailors and well-armed adventurer-types on the flatboat. She notes the name of the craft is the Catfish. "Hello!" she calls. "Sorry to bother you, but is there some kind of tide here?"

Wilford, experience in Dirt City having taught him caution, returns the hail. "It depends," Will shouts, then starts talking of tides and moons and then talking to himself. (Know Nature, Know Religion, or Sailor Craft/Profession DC10 Highlight to display spoiler: { curiously enough, Wilford is correct; a glance confirms that both moons are in the sky. Though it is approaching noon and Thermo is blazing strongly overhead, Wardd, the bright moon, is edging over the eastern horizon looking like a drawn bow, and Kerracles half-full, is a dark spot on the western horizon. This WILL be a strong tide!}

Desdichado stands next to Sarge, looks up at the captain and says in a loud voice,"Yes, we've heard that the Tide is going out."

Toston shrugs philosophically at Nissa’s response, then hurries after his companions to find transportation upriver to the Trade Road. When the two armored newcomers show up, Toston is in an irritable mood. Cutting through what could be as farcical as a-play-within-a-play, he responds. “I'll speak plainly. Yes we are ‘The Tide’ and yes we are about to set off for adventurer. What would you like?"

Hmerrin provides excuses for Wil, Wil’s head-friends, and Toston. He also confirms that they are ‘The Tide’, with some capital T's, and asks what they want to the two armored Domi followers.

Gaffer contemplates swimming, then is caught by the conversation at the dock-edge. "Anything we can help with?"
…….

Sarge and Desdichado seem to have confirmation that the dock urchin was well worth the copper piece to point them to these four; not the ‘tide’, but ‘The Tide’! Now, they seem to be friendly but also wary, comes a stray thought into their heads. And then another, now may be a good time for names and the purpose for the questions

In their varying ways, Wil, Toston, Hmerrin, and Gaffer all pretty much confirm they are ‘The Tide’ and want to know why they are being asked. After all, comes the thought, it’s in the middle of the day in a crowded area on the docks, it’s not the best time for an assault! Also, there are only two of them on the dock, and they look ready to travel, not fight.

Captain Jhared interrupts with a clearing of his throat. “That’s nice and all, but this is my vessel and I say who are passengers. The tide, lowercase ‘t’ (he says with an ironic twist of his mouth) isn’t gonna wait. You two can come aboard and help protect the Catfish on our trip or stay there. Your choice.” The half-elf shouts over his shoulder, “Shoooove…OFF!”

The sailors rush to obey in a well-organized manner; fore and aft hawsers are lifted, two long poles begin pushing the flatboat away from the pier. Sarge and Desdichado have only seconds to react in order to step onto the boat without having to jump!

……..
OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday March 19th, 2019 12:07:39 PM

"Ok, hold up.. is it Ivan or Igor? doesn't matter..." Wil says. "You all need to go away.. shoo."
With that the voices became silent. Will stood for a moment, shocked that it worked.
"Would you like to come aboard?" Wil then says with a bit of charm and a hand. "We can discuss the details while we sail."

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23 
Tuesday March 19th, 2019 1:29:33 PM

Desdichado thinks to himself "Thank Domi! They were much easier to find than I expected."

"Well, you seem to be who we were sent to find by the chief priest back in Plateau City. You may call me Desdichado. Permission to come aboard?" He hesitates for just a moment, then takes a step forward and reaches a hand out to Sarge to come along.

Sarge (Kathy) 
Tuesday March 19th, 2019 5:48:29 PM

The dwarf woman sighs a little. "Great," she says. "Another boat. Domi does like to test a person, doesn't he?"

She steps onto the boat.

"It's like the kid says," she continues. "The high priest said that the tide in Dirt City was important. Nobody really knew what that meant, but he sent us along anyway."

"I'm Fyrda Deepforge," she adds. "But you don't have to remember that. Everybody calls me Sarge."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Tuesday March 19th, 2019 7:53:49 PM

Hmerrin glances over at Captain Jhared.
"Guess they're coming, too," he observes.

The lad turns back to the pair.
"Hokay. I'm Hmerrin. And you are Sarge and Desdi...Desdi...sorry, that's a mouthful. I'm going with Dez. You ok with Dez?"

Hmerrin waves off the last sentence, and starts over.
"So the priest at Plateau City said to come find us, and we're important. I don't suppose topics such as 'Why?' or 'Then What?' happened to come up at all?"

The fighter steps forward quickly to avoid getting run over by a scurrying crewman, and then turns back and tilts his head questioningly at the duo.

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Tuesday March 19th, 2019 8:04:08 PM

"Dez and Sarge, You definitely look the part, call me Gaffer."

Stepping forward to offer his hand to each of them before trying to lead the group towards somewhere less in the way to talk.

"Are you planning on travelling with us for long? I don't suspect we're going anywhere nice, just so you know what you're... stepping into."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26 
Tuesday March 19th, 2019 8:33:51 PM

"Desdichado, why don't you come to your senses?
Stop sitting on fences and hop on aboard" Toston sings at the man

"Nice to meet you, Sarge." Toston says to the dwarf.

Toston is a tallish gnome with orange skin and green close cropped hair, wearing a monk's robe and carrying a handy haversack.



Polling Up The River (DM SteveK) 
Wednesday March 20th, 2019 6:59:49 AM

Desdichado and Sarge both decide to step on the flatboat as it moves away from the dock. They give their names and similar stories of why they are there.

The four members of The Tide give various well comes, Toston making a joke, And Wilford languidly assuring details could be worked out later. Gaffer is concerned that these two know what they are getting into; The Tide has seen many a scrape! And Hmerrin isn’t satisfied with vague portents from the Plateau City priest. Nothing more?
......

As the heroes continue to learn about each other and their motivations, Captain Jhared expertly directs his crew to maneuver the Catfish out to a current in the rising tide. Jhared asks Toston to assist with the sails; something a sea-going sailor would be familiar. Toston can see he picked well, both in boat and captain, for thought here are other watercraft also taking advantage of the tide to get a head start up the river, the Catfish is soon in front. By the time the tide reverses, the Catfish is around a bend and Dirt City is only a smudge of cooking fires on the southern horizon.

There are corpses of trees (Willow, Birch, and Aspen) along the banks, growing ever more sparse as the Catfish sails and poles up the river. By evening, the boat anchored on a sandbank, all around is Izen. (Know Geography DC 10 Highlight to display spoiler: { Named for the orcish word meaning “Sandwich”, this land is “sandwiched” between Blackbird Lake and the New Elennian plateaus. Not claimed by any principality, it has filled with demikind and monsters of every description. }

During the day and around the cookfire, it sounds like the heroes need to talk more about what each group is doing...
……..
OOC: unicorn Map ; https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday March 20th, 2019 12:30:19 PM

Desdichado smiles at Hmerrin and with a small, quiet laugh responds “Dez will do fine. Certainly I’ve been called worse.”

He follows Gaffer and the rest to where they can talk in peace.

“Well, you know how divine portents go; they’re always half-shrouded clues like ‘look to the “whispering crow” to find the answer you seek’. Probably for our benefit though, really.” He walks to the gunwale, leans against it, and continues. “In this case, in turns out Domi was forthright with the priest. We are here to help the Tide – your group, it appears – because you’re important. So, how can we help?”

“Also,” Desdichado adds, “how long does it take before you know if you tend to seasickness? This is my first time on a ship…”


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday March 20th, 2019 2:58:28 PM

Wil take up a comfortable place to stand on the ship. The abrupt movement begins to make him uneasy.
"It's like a storming sea within your head," Ivan says.
"Don't act like you live in my head," Wil snaps.
"Your a bit of a kill joy, Cicero was right about that."
Wil ignores the comment.
"So how was your trip and how did you find us?" Wil asks.

Sarge (Kathy) 
Wednesday March 20th, 2019 3:06:53 PM

[OOC: We almost certainly would have come from Plateau City by ship, although it may be Desdichado's first time on a river boat. :) ]

Sarge stows her gear and sets her shield down, though she is careful to keep it close by.

As the boat pushes northward, Sarge shares a few more details with her new companions. "I'm a cleric. Well, mostly. Spent a year in the militia. Filthy giants! Anyway, we sent them packing and then it was back to the temple for me. People kept calling me Sarge, though. I couldn't shake it, and then I didn't want to."

Around the campfire, Sarge talks about her two sons, both grown, and her husband, who is contently tending his shop. "But I got restless," she explained. "I kept thinking there was more good I could do, out in the world. I don't know whether it was Domi's call, or just a creaky old battle-ax wanting a last hurrah. Don't suppose it matters."



Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Wednesday March 20th, 2019 6:20:35 PM

Hmerrin shrugs at Dez's question about sea-sickness.
"Beats me. But, we'll be on the river, so shouldn't be a real wave problem"

By the time they've settled around the cookfire that evening, Hmerrin has gotten fairly comfortable with the newcomers.
"A priest would be welcome. I find myself in need of healing spells more often than I'd like. Name's Hmerrin," he says, barely sounding the H. I'm from Cinnamon Valley. We had a group of adventurers there when I was little that seemed like they could do anything. I always wanted to be one."

Darkness is coming, and the fighter does get down to a bit of business.
"So, shifts. I'm thinking Sarge and Terser, me and Dez, then Wil and Gaffer.
The lad will also hunt down Captain Jhared to see what his nightwatch will look like, "just so none of us accidentally kills somebody critical," he deadpans.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/19 - CMD 26  d20+1=16 ; d20+11=15 ;
Wednesday March 20th, 2019 8:27:34 PM

(Know[Geography]: 16)
(Profession[sailor]: 15 to know about sea-sickness)

In response to Desdichado's question, "Normally you know right away if you get sea-sickness but if you are tough enough mentally you can get over it."

He then says, "Where are my manners, I'm Toston, Toston Lotor."

Later when they are anchored on the sand bank
Toston says, "You realize where we are is named for the Orcish word for sandwich? It is wild country not really claimed by any principality and filled to the brim with monsters and demikind."

To Hmerrin he says, "Who is this Terser person?"

To Sarge he says, "Well it's nice to have a follower of Domi. Our old cleric was a follower of Alemi. My grandda used to tell me the stories of Domi's and Alemi's adventures from back when they were mortals as a kid. I kind of wanted to follow in both there footsteps as I know a little martial arts and a little magic. Alemi even showed up after Ethani was slain in combat trying to save Wil by patching him up, I have to imagine your style is probably different?"

To Desdichado he says, "Was it some kind of prophecy? Do the priests of Domi think we have some big destiny ahead of us? I mean right now we are kind of on a treasure hunt but that can be exciting no? I mean it isn't every day a group of Orcs show up with tribute and a treasure map and then run off."

Gaffer (Courtney HP: 78/78 AC:21(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+16=35 ; d20+16=34 ;
Thursday March 21st, 2019 3:50:07 AM

Gaffer keeps an eye out while they travel, not having seen the land from the river before it is a novel experience, and he is at least a little worried that the captain is expecting trouble. (Perception: 35)

He finds a chance to introduce himself a little once they gather round the campfire.

"I was living life in Culverwoods until recently but had always intended to come back home. I don't think I was back for more than a week when I came across this band of misfits."

Gaffer takes a search of their surroundings when they settle for the night, eye out for tracks of any larger creatures that may be around. (Survival: 34)

To Dez, he adds onto Tostons question, "What kind of situations do you normally deal with? Should we be expecting some of them coming our way?"

Tollhouse. (DM SteveK) 
Thursday March 21st, 2019 10:22:37 AM

The heroes converse, getting to know each other’s history and the why Desdichado and Sarge came to Dirt City (via a sailing ship from South Harbor) in the first place. Toston provides some information on what the Tide are doing right now as well as the name origin of “Izen”. The Tide is just following a treasure map! And Gaffer keeps his eyes peeled for the expected trouble.

Gaffer notes that the Catfish is NOT going up a river at all, but rather skirting the coast in a sound of water that is bordered on the starboard by the mainland, and low barrier islands to port. A quick question to Jhared provides an answer. “Oh, you know those new DMs, always mis-interpreting maps! Everyone knows there isn’t a river in Dirt City!”, he scoffs. Then continuing, “What the Catfish will do is use the coastal waterway to go around the Blanc de Forest and then up the South Peaseblossom. Still the best for flatboats; an ocean-going ship with its deep draft would get caught on sandbars and snags all the way through Izen.”

Hmerrin is the first to get down to business, suggesting a watch order and integrating with the Catfish crew. Captain Jhared welcomes the cooperation, and assigns two crew to each hero-watch (this also makes the heroes popular with the crew since half of them get to sleep the entire night instead of being up).

…….
Nothing happens that night, nor for the next three nights. Toston, Hmerrin, Wilford, Gaffer, Desdichado, and Sarge continue to familiarize themselves with each other’s history, capabilities, and commiserating on the vagueness of the portent that sent the two followers of Domi to meet the Tide in the first place. They also become familiarized to the Catfish and crew; a stable platform except when they crossed an outgoing tide that bounced the craft about. The crew are efficient, friendly enough, and like to complain about bad food, the weather, and the opposite sex. The land moves from the coastal waterway, up the Peasblossom beyond Blanc de Forest and the Dirt Hills, and is now in a land of endless plains. The Peaseblossom itself is in a lower area with sandbars and occasional shallow rapids that the Catfish crew passes by all 12 getting on long poles and poling up the river to smoother waters.

The Catfish is at one such rapids area in early afternoon when a griffin and two hippogryphs emerge from a copse of aspen trees (walking) on top of a bank about 100 feet away on the left bank. Each creature has barding, saddle, and bridle, and is mounted by an orc!

The orc on the griffin waves a bow over his head and shouts; “Hey boat! Griffin Tribe own this part of river. You cross? You pay. Boat look rich. Not-boat people look rich. So cost 500 gold to cross. You want escort so no more tolls from other tribes? 5,000 gold.” Perception DC 20 Highlight to display spoiler: { Keen ears can hear more large wings flapping hard as if taking off on the unseen side of the trees. }

……..
OOC: unicorn Map ; https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+8=16 ; d20+11=20 ;
Thursday March 21st, 2019 2:42:19 PM

"You will have to take that up with the Commissioner on Water. I don't believe an individual can take territory that is under water." Wil shouts back. "I hear the Commissioner sits with the Prince in Dirt City."
(Bluff: 16)
"We will just be up the river.. you can catch up to us later."
"You may want to license them large birds you got! I hear the fine for keeping them is huge."


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday March 21st, 2019 2:42:52 PM

(OOC: Cannot take territory)

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=27 ; d20+10=11 ;
Thursday March 21st, 2019 3:06:19 PM

Dez responds to Gaffer, “What kind of situations? Oh, usually the troublesome ki-“. He’s interrupted by the orc’s shouting and adds, “like this.”

Desdichado doesn’t say anything to the orc, but squints his eyes and looks over at him, trying to get a read on the situation. (Sense Motive: 27, to see if this is mere banditry or something else)

(Perception: 11)


Sarge (Kathy) 
Thursday March 21st, 2019 3:43:52 PM

Casually, Sarge picks up her shield. She does not respond to the orcs, but instead says to her companions, "They think pretty highly of themselves, don't they?"

Turning to the captain, she asks, "Captain? I suppose this is your decision. Do you want to pay them, or would you prefer we--" she grins "--negotiated?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+4=16
Thursday March 21st, 2019 6:48:02 PM

Perception 16

Hmerrin chuckles at Sarge's question of the boat captain.
He unlimbers his bow.

"Oh, we're gonna get along fine," he notes cheerily, while taking aim on the orc talker.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:27/20/23 - CMD 26  d20+16=34 ;
Thursday March 21st, 2019 8:20:00 PM

(Perception: 34)

Toston says to the Tide and the two Domi faithful, "I wonder if our 'friend' over yonder shore is merely a distraction. Unless my ears are mistaken it sounds like there are many wings taking off behind the trees over there" as he points to where the sounds are coming from.

He shouts back to the Orc, "Are those wing beats I hear from the trees with you or is your escort ability so lacking that you can't even secure the area around the river from threats?"

He then casts Mage Armor on himself, giving him a 5 hour buff to armor.

Active Effects:
Mage Armor: 5 hours - +4 AC

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+16=33 ;
Friday March 22nd, 2019 5:27:51 AM

(Perception: 33)

Speaking to those at his side, "How comfortable are we all with aerial fights?" Hearing the beating of wings over the way, "I didn't much like the idea of handing over money anyway"

He smiles at Toston's question, taking it as a good queue to prepare for a fight. Drawing his focus, sending a thread of power into it, then feeling it rush back through his body, heating under his skin. His flesh gnarls as he casts Barkskin on himself, hardening his body.

-----Active Effects-----
Barkskin: 90 Minutes - +4 AC

“Negotiations” COMBAT ROUNDS (DM SteveK)  d20=15 ;
Friday March 22nd, 2019 7:36:29 AM

Wilford provides an alternate hypothesis to the orc, who laughs at the outlandish claim. “No dirty-boy here. Griffin Tribe here”, he says with sound logic.

Desdichado watches the speaker carefully, and gets a gut feeling that the orc is trustworthy.

Sarge picks up her shield and poses a decision to Captain Jhared. The half-elf grimaces. “I can pay 50 gold without going bust on this trip, and the Catfish can’t go over those rapids without all my crew on poles which makes them vulnerable to attack.” Jhared pauses a minute and looks at the dwarf. “I choose to ‘negotiate’.

Hmerrin chuckles at Sarge's question, prepares his bow, and states that ‘we're gonna get along fine’.

Toston relays what he hears behind the same copse of trees to the left where the orc-riders emerged, then calls a query which clearly the orc takes as an insult, brows furrowed and complexion darkening. A cast spell provides protection.

Gaffer concludes that the fight is going to be in the air. How comfortable are the heroes with that? A cast spell provides protection.

……..
Jhared pauses a minute and looks at the dwarf and the others getting ready. “I choose to ‘negotiate’.” Then just loud enough for the crew to hear he calls “Plan Beaver!” As if the crew were ready (and they probably were), each member pushes their pole through a rope loop at the gunwales, and sinks the pole end into the soft river bottom. Then they dive for hatches or roll underneath cargo stacked on the boat. The boat is clear of non-combatants!

Even the hippogryphs notice the battle preparations; weapons at hand, spells cast, crew disappearing. “No pay means no pass”, growls the one on the griffin. The three members of the griffin tribe back their mounts up, disappearing into the copse of trees. There is a bunch of rustling, then more beating wing sounds, then … nothing.

Well, nothing for a minute. Then the heroes can see a ‘V’ formation of 8 winged and four-legged creatures in the sky that flies from the west to circle far above the Catfish and shallow rapids. They maintain their position 500 feet above the unmoving flatboat. A voice shouts from the group above:

Perception DC 10 (shouting from 500 feet away) Highlight to display spoiler: { “We shoot arrows and drop rocks if boat tries to pass with no pay. When you decide pay, you put 500 gold stuff on bank and we no shoot.”}
Perception DC 15 Highlight to display spoiler: { There are 2 Giffins and 6 Hippogryphs in the formation, all with riders.}
Perception DC 20 Highlight to display spoiler: { The riders all have bows and a mesh sack that carries fist-sized rocks.}

……..
OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt


Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=12 ;
Friday March 22nd, 2019 12:41:05 PM

"Well, negotiation is out of the question if they start throwing rocks and arrows. Do we pay or fight? I am happy to do either, on second thought.. I'm really not in a negotiating mood."
Wil casts Entropic Shield on himself. "Time to test out my new protection idea."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Sarge [AC 21; HP 61/61] (Kathy) 
Friday March 22nd, 2019 3:30:03 PM

Sarge draws her warhammer, then casts Bless on the party. "I can make somebody bigger," she offers. "How 'bout it, Dez? You want to be Mega-Dez? I can also boost peoples' strength, but only if they don't already have a belt or something."

Bless is in effect.

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=12 ;
Friday March 22nd, 2019 4:14:56 PM

(Perception: 12)

Dez pulls out his greataxe and plants his feet apart. "Thanks, Sarge - a super sized Dez might be pretty handy just about now."

"Captain, it sounds like they're getting ready to drop some rocks on our heads. You might want to anyone who's not needed for steering or fighting into a safer position."

Dez prepares to cast Divine Favor on himself when the fighting begins.

(Divine Favor: +2 luck bonus: Attack and Damage. 1 minute)



Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+4=15 ;
Friday March 22nd, 2019 8:20:25 PM

Perception 15

"He's saying he's gonna drops rocks on us till we cough up the gold," Hmerrin remarks grimly. "Which, I gotta say, is a great plan. 'Cause if they stay that high, there ain't a bloody thing we can do about it."

The fighter raises his bow, and thinks about it.
He doesn't shoot.

"Let's see if they get any closer, or make a run at us anyway," he suggests.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27- CMD 26  d20+16=35 ;
Friday March 22nd, 2019 8:57:53 PM

(Perception: 35)

Toston says to Hmerrin, "You have the right of it. Also there are 6 hippogryphs and 2 griffons and all the riders have bows and a mesh sack that has fist sized rocks."

Toston says to his companions, "500 feet is somewhat out of my range. I don't even think my long bow can hit and even then it is a very difficult shot if it could. My scorching ray range is 35 feet, my magic missile range and burning sphere range is 150 feet. I also don't know the fly spell. Anyone have any ideas?"

He then casts shield on himself to complete his normal pre-battle buffs.

Active Effects:
Mage Armor: 5 hours - 1 round = +4 AC
Shield: 5 min [50 rounds] = +4 shield bonus to AC; immunity from magic missile

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Sunday March 24th, 2019 7:00:53 PM

"I've a spell to block some of the arrows, but it won't do much good with the rocks." Gaffer offers, "I have a few ways to hurt them but not enough."

"I might be able to do something here, but it is a little risky."

(Question: I believe I can summon 3 Griffin's with Summon Nature's Ally 5: Would they be usable as mounts? If so, I would like to cast that on the last round before the fight, for my allies to ride, and warn them of the limited duration.)

Looking to see if the captain stayed on deck or hid with the other crew members, he asks, "How much damage can the boat sustain, if it can't be avoided?"

*****Active Effects*****
Barkskin - 89 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

“Standoff”. Out of Combat Rounds (DM SteveK) 
Monday March 25th, 2019 7:50:02 AM

Wilford is not in a negotiating mood, casts Entropic Shield on himself, and waits for the coming battle.

Sarge draws her warhammer, casts Bless on the party, and provides the Tide a couple options that she can do in supportive magics.

Desdichado pulls out his greataxe and plants his feet apart. He calls to the Captain, and looks to see that Jhared already has himself and his people under cover. Dez ‘readies’ Divine Favor for himself when the melee begins.

Hmerrin relays what he heard from the orcs flying above and waits to see what they do. He readies his bow to shoot if they make a run at the Catfish.

Toston confirms the young fighters assessment and adds some information of his own, including that the orcs are out of range of his spells. He then casts shield on himself.

Gaffer offers more spell options to include summoning some Griffins of their own, at least for a short time! The druid considers that a hero could use a summoned griffin as a mount, but they wouldn’t be trained as a mount nor have the exotic saddles the orcs have on their mounts: it would require constant pushing of the animal to handle a rider (i.e. Handle Animal DC 25 each round). He also calls out a question for Captain Jhared.

…………..

Jhared wants to be as helpful to the heroes as possible without putting himself or his crew at risk. He stands inside the door to the flatboat cabin to have overhead cover but able to keep an eye on the situation. “The crew is safe enough where they are (hiding in the flatboat or under heavy barrels), and the Catfish can take a great deal of damage. If Toston is right about the rocks being fist-sized, I’m pretty certain they wouldn’t do any damage to her. If you decide to pay, I can only afford 50gp without cutting into my crew's wages.”

And the orcs… do nothing. Well, not ‘nothing’. Their formation becomes looser and the griffins and hippogryphs begin soaring patterns, riding the updrafts while keeping in sight of the Catfish and the shallow rapids. Analyzing the pattern, the Griffin Tribe warriors aren’t actually over the flatboat: their pattern is centered on the rapids!

Hmerrin and Toston think back to what the orc leader actually said: ‘We shoot arrows and drop rocks if boat tries to pass with no pay.’ “IF.” And it appears that the orcs aren’t going to shoot or drop unless the Catfish tries to pass the shallow rapids without paying. But the Catfish can’t go forward unless the crew are all at the poles, and they won’t do that until the danger has passed.

It is a standoff. The sun continues to move towards mid-afternoon with the Catfish anchored in the river. The crew is under hard cover and the orcs aren’t looking like they are going to get any closer to the boat or heroes while they are not trying to cross the rapids. Any decision for action or movement seems to be entirely in the hands of The Tide.

……..
OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=19 ;
Monday March 25th, 2019 8:43:54 AM

"Hey," Wil says loudly to the orcs. "Can we help you in any other way? Can we do you a favor to pass? Maybe we can solve a problem?"
(Diplomacy: 19)
"We have a good relationship with your orcish brethren North of Dirt city? Have you heard of a unicorn riding clan? Can we talk upon the shore?"

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=33 ;
Monday March 25th, 2019 4:16:17 PM

Dez puts his axe away as a sign of good-faith, and attempts to help Wil negotiate with the orcs.

(Diplomacy: 33, for +2 aid)

“Yes, none of us wants to shed blood here today.” Shouts Desdichado. “Let’s see if we can come to an understanding together in how we might help you.”


Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday March 25th, 2019 6:23:40 PM

While Dez and Wil see if they can get the orcs to play ball, Hmerrin goes over the options, talking loud enough to include Capt Jhared, but not shouting.

"If we can't come to an understanding," he states, "I'm seeing only a few real options.
One, we pay the money.
Two, we back off like we're going home, tie off after a mile or two, walk back here, figure out where they're based, and kill enough of them to change their minds."

The lad looks over at the captain. "Now, if you've got the time, I like Option Two. But, it might take a couple three, days, though. We gotta wait till they're comfy again, sneak up, scout around, find 'em, and trap 'em before they take off."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday March 25th, 2019 10:45:58 PM

"Captain, how many men do you absolutely need to move the boat? Maybe each of us could shield a sailor as he goes about his work." She hefts her own shield to illustrate.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27- CMD 26 
Monday March 25th, 2019 10:55:32 PM

Toston says to Sarge and the Captain, "I could take a pole, I'm stronger than I look and I know how to sail. That way a civilian wouldn't have to risk their life and I don't really have a shield like Sarge does."

Toston then adds to the group as a whole, "As for Hmerrin's suggestion what if we did as the lad suggested, but before we sprung the surprise attack, sent someone to sneak in and cut all the straps of their exotic saddles. They can't ride the griffins or hipporgryphs without those saddles and it would massively impact their ability to escape or for the survivors to rally a revenge bombing mission"

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Tuesday March 26th, 2019 3:48:40 AM

"I might be able to take a pole as well, or I can try and distract them with a couple waves of air elementals, see how they do with a few whirlwinds around them." Following Sarge's like of though.

Not against waiting though, he adds, "If we do wait and come back another day I can have a few Airwalk spells prepared, they would still have the advantage in the air but it might be enough to get to them."

“Standoff”. Out of Combat Rounds (DM SteveK)  d20=10 ; d20=18 ;
Tuesday March 26th, 2019 7:20:24 AM

Wilford, with Desdichado’s help, attempts to try some diplomacy with the orcs, maybe a favor?

Hmerrin thinks of alternate plans while the attempt at diplomacy goes on. Pay? Withdraw and take a couple days to hunt the Griffin Tribe down to show them the error of their ways?

Sarge suggests each hero shielding a sailor as they move the boat. Jhared considers but then shakes his head, “Sorry, m’lady, but the place for a toll is well-placed. I’d need all 12 crew pushing plus me at the steering oar to get over this section of river.”

Toston provides input to Sarge’s suggestion by having some heroes take poles. And more input to Hmerrin’s suggestion to make the raid more effective.

Gaffer offers to take a pole too, or summon several waves of air elementals to scatter the Griffin Tribe.

…….
The sun moves across the sky, turning orange as late afternoon approaches.

The orcs don’t seem to react to the shouts of Wilford or Desdichado. Perhaps they are not persuasive enough, or perhaps the heroes hear better than the orcs. But the pattern doesn’t move.

With Captain Jhared unwilling to try Sarge’s plan, ”Still too risky to my crew”, there is Gaffer’s ‘air elemental plan or Hmerrin’s plan. ”Or”, says Jhared, ”we will have to wait for nightfall and then float back to Dirt City. I could let you off here at night before I go. The orcs and their mounts wouldn’t be able to see you. No one can see far tonight after bright Wardd sets and the dark moon Kerracles is ascendant.”

The decision and actions still seem to lay at the hands of the heroes.

……..
OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday March 26th, 2019 11:05:44 AM

"Hey, they ignored you," Cicero said.
"Are you going to take that?" Ivan added.
"Let's just park the boat," Wil suggested. "We can walk or fight in the trees. The trees should give us some cover from above."

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday March 26th, 2019 1:25:49 PM

No one can see far tonight...

"Well, I can," Sarge says. "Dwarf, you know. Maybe that's our answer? You and your crew make like you're giving up and going back downriver, but you let us off and wait for a bit. See if we can take them out once they've landed."

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday March 26th, 2019 1:46:03 PM

"I don't mind walking," Dez responds. "Does anyone know this area? How safe is it to walk through here at night when it will be mostly dark?"

"Not that I mind a little danger," he clarifies, "I just wouldn't want us to get separated in the dark."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Tuesday March 26th, 2019 6:26:24 PM

"We'll wait then," Hmerrin declares. "Come night we can get off here, or if the goobers are still about, float back, and get out there."

"Once on shore, we'll figure out next steps."

The lad regards the hovering orcs and flying mounts with a look of irritation, and settles down to await sundown.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27- CMD 26 
Tuesday March 26th, 2019 9:16:56 PM

Toston says, "I'm sure you have your own reasons for getting to the Emerald City, Captain. It would be remiss of us to have traveled all this way just to see you turn around and go back to Dirt City. Surely you are transporting some sort of cargo that has to get there at some point in time. I'd prefer to take out these highwaymen since it would make the road safer for other travelers too. Sadly they have us at a huge disadvantage and hopefully we can even things up after nightfall."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)  
Wednesday March 27th, 2019 4:03:09 AM

"Nightfall it is then" Gaffer nods, happy they have settled on a plan, he stops paying attention to the looming Griffins above.

"Was them offering us safe passage a bluff? We might need to take care of a few groups like this as we travel."

Night Falls. (DM SteveK) 
Wednesday March 27th, 2019 7:16:03 AM

Wilford overcomes his inner voices and recommends beaching the boat by some trees.

Sarge corrects the night visibility assumptions of Captain Jhared and suggests a new plan.

Desdichado thinks walking from here is a good idea.

Hmerrin declares they wait until night and figure out the next steps once on shore.

Toston doesn’t want to abandon the flatboat and Jhared’s own reasons for getting to the Emerald City. He wants to ‘take out’ the highwaymen and make the river safer. He’s also looking to even things up after nightfall.

Gaffer agrees: nightfall it is then. And thinking ahead, the druid points out there may be a few more groups like this.
…….

The decision made, ‘park and wait for nightfall’, Jhared rouses the crew from their hiding places and expertly commands the Catfish to a narrow mud flat on the right bank of the river near a small copse of willow trees. In the westering sun, the crew set up camp, successfully catch some bass and one walleye, and start two cooking fires, one for the crew and one for Jhared and the heroes. As the sun touches the horizon, the airborne orcs spiral down and land on the far side of the copse of trees on the left bank (opposite bank from the Catfish and the heroes). (Sense Motive DC 20 for hunch Highlight to display spoiler: { The hunch is the orcs seem satisfied the Catfish isn’t going anywhere at night, but are taking precautions to keep away from the well-armed adventurers.}

Captain Jhared sits with the heroes, eating the fresh grilled fish. “I have two skiffs that you can use to cross the river when its full dark to hunt for the Griffin Tribe’s camp. My crew will set stuffed sleeping areas to make it look like we are all here. Or you can just walk from here. Without your obvious wealth, I hope the price to pass will go down.” (2nd Sense Motive check DC20 for hunch Highlight to display spoiler: { the crew looks like they will talk when back at Dirt City. If ‘The Tide’ can’t protect a flatboat from a handful of orcs… }

……..
OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edIt

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=20 ; d20+15=24 ;
Wednesday March 27th, 2019 4:06:49 PM

(Sense Motive: 20)
(Sense Motive: 24)

Sitting around the fire, Dez looks across the way as he sees the motion of the orcs.

"Those orcs seem pretty content that the Catfish isn't going anywhere. I don't think they'll bother us tonight - in fact, they look like they are purposefully keeping their distance."

To Jhared he says, "Captain, we'll do what we can to prove to your men that our help is worth something." Looking more broadly at the rest of the Tide members he says "We don't want to let these guys down. What will it take to man these skiffs? I say we head to the camp and either talk it out or....continue negotiations."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20=3 ; d20=7 ;
Wednesday March 27th, 2019 5:22:23 PM

Sense Motives 3, 7

Hmerrin enjoys himself some fried catfish. As sundown nears, and the orcs fly off, he gets up and stretches.
"'Bout time to earn our ride," he comments, unconsciously echoing Dez.

"Gaffer, can you change into some kinda night flyer and do some scouting? Owl, bat, orc devouring dragon, whatever. Don't know about Dez or Sarge, but I don't sneak well, so we'll need a lot of notice we're getting close."

"Toston's our sailor," he answers Dez, "but how hard can it be to row across a river?"

The young fighter waves The Tide to the skiffs.
"Sarge, keep an eye out for us."

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday March 27th, 2019 7:56:00 PM

Wil leaves the boat then finds a seat. The fish is a nice gift. "Let's have a staring contest."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27- CMD 26  d20+7=22 ; d20+7=16 ; d20+11=31 ;
Wednesday March 27th, 2019 8:27:57 PM

(Sense Motive: 22)
(Sense Motive: 16)
(Profession[sailor] : 31; natural 20)

Toston says, "The Orcs think we aren't going anywhere in the Catfish but they are still trying to keep their distance from us."

He then says, "It isn't hard to row a skiff across a river and I will gladly put us on the other side as long as Sarge can navigate. I can see in dim light but if it is really dark we'll need Sarge with her dwarf eyes to get us there"

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=9 ;
Wednesday March 27th, 2019 11:05:18 PM

"Don't worry; I won't let us hit anything," Sarge says. "And no, I'm not sneaky. Full plate is pretty noisy even under the best circumstances."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+16=20 ;
Thursday March 28th, 2019 4:31:37 AM

Gaffer nods his thanks before hungrily tearing into the fish. He watches as the sun fades behind the horizon before climbing to his feet with a yawn.

"Let's get this done before it gets too late." He nods to Hmerrin, "I'll keep an eye out, let you know when we get close."

He makes sure the party is ready to leave before jumping from the banks and shaping into a Hawk and taking flight.

He flies ahead of the party as they travel, watching the terrain for either difficulty or movement, not neglecting to watch the skies either in case their Orcs had similar ideas. (Perception: 20)

Stalking Orcs and Griffins (DM SteveK) 
Thursday March 28th, 2019 10:03:51 AM

Unanimously, the heroes decide to cross the river and remove the orc obstacle by discussion or 'negotiations'. Crossing the river turns out to be easy. Two heroes paddling a skiff each (basically a raft with sides) with Sarge in the front of the lead skiff to give directions, and GafferHawk flying above for reconnaissance takes the team about 15 minutes to cross the slow moving Peaseblossom. The western bank is high, but there are many small ravines filled with trees, brush, and a dry rocky streambed that make it relatively easy to find a landing spot. Sarge picks one spot and Toston (Sail DC 5) ensures the skiffs are grounded enough so they won't break free, but will be able to refloat easily.

Up the ravine the heroes go, GafferHawk in the lead with Sarge less than 60' behind, and the remaining four heroes following. A Hawk doesn't see well in the dark, and there is no bright moon, but the celestial objects of Jericho Space provide sufficient light so even humans can see shadows 20 feet away. (Know Geography DC 20 Highlight to display spoiler: { Both bodies of Carcass Clouds are particularly bright tonight, gently glimmering like two red Milky Ways.})

It takes the team a half hour to get to the top of the ravine and at the last copse of trees before the grassy plains of Izen sprawl westwards. (Assuming GafferHawk can't speak) At the top of the ravine, GafferHawk perches on a low branch and soon the other heroes can see and hear what GafferHawk has already: the Griffin Tribe camp!

One central fire, 120' away from where the heroes crouch, is slowly burning to embers, but still shines as bright as a torch revlealing six Medium lumps in a circle 10' away from the fire, and eight Large lumps in a circle 20' away from the fire. Two shadowy figures are seen moving from Large lump to Large lump. More than the sight is the noise, a constant rustling of large feathers as the griffins and hippogryphs settle and move in their sleep and the snoring! Not only are there a couple bass snores of two orcs, but both griffins are emitting a trilling snore that nearly drowns out everything else!

The heroes are in a concealed position 100' east of the nearest large lump. The land looks nearly as flat as a Dirt City street (ie no terrain obstacles). It looks like initiative for planning or action is in the hands of our heroes!

.......
NOTE: It has been 5 hours since spells were cast upon initial contact with the Griffin Tribe. Casters have NOT renewed spells.

OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+10=15 ;
Thursday March 28th, 2019 11:59:37 AM

(Stealth: 15)
"We can attack the party, surprise and negotiate or just walk pass and continue our trip?" Will suggests.
"We could also acquire some of those hippogryphs to use as a bargaining chip. How do you knock out or put them to sleep? I prefer this because it sounds like fun."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Thursday March 28th, 2019 6:15:05 PM

"Walking on past leaves our good captain and his crew hanging," Hmerrin answers with a low whisper. "And I hate to waste the advantage of surprise."

"The problem is who to hit. We hit the mounts, and some of the orcs are probably gonna be able to grab a couple three that we can't reach, fly off and we're back to square one.
Or we hit the orcs, and maybe the mounts fly off, or maybe they go back to wherever and bring help, or maybe they attack us. All depends on their training and loyalty."

The lad sighs.

"I say go for the orcs. We circle around a bit to get closer to the group of medium sized sleepers, charge in, and see what happens."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21- CMD 26 
Thursday March 28th, 2019 9:22:25 PM

Toston says, "I could breathe fire in a 30 foot cone, then follow up with a burning hands spell in a 15 foot cone. I agree about concentrating fire on the orcs, the only question I have is do we think any of us is stealthily enough to sneak in first, and start slicing the straps of their exotic saddles for their mounts and the mesh bags they keep stones in. Without their exotic saddles or stone sacks the threat to the boat massively diminishes. The only problem is what do we do if this lone saboteur was discovered prematurely?"

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday March 28th, 2019 10:14:15 PM

"We should hit the orcs," Sarge agrees. "Because they're orcs. If we're worried about the mounts maybe going for help, we could put off the attack until closer to dawn. That way we could hightail it back to the Catfish and get through the shallows before help could arrive."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 8/8)   d20+16=27 ;
Friday March 29th, 2019 5:16:12 AM

[DM edit]. The hawk that is Gaffer chirps and bobs his head when the plan on attacking the orcs is discussed. [end DM edit]

Looking over the terrain between them, Gaffer scans once more to make sure there isn't anything they have missed. No figures sneaking about. (Perception: 27)

[DM edit] The hawk chirps softly again, as if giving information. [end DM edit]

Before Dawns Early Light (DM SteveK) 
Friday March 29th, 2019 7:17:17 AM

Wilford, Hmerrin, Toston, and Sarge decide that waiting until just an hour before dawn, getting closer, and concentrating attacks on the orcs is the best course of action. Desdichado, naturally the strong and silent type, has no objections.

GafferHawk chirps and bobs his head up and down, an easy sign he agrees to the plan. (ooc: GafferHawk can't speak. DM did edits to remove conversation from Gaffer's post.)

Toston again brings up his idea of targeting the exotic saddles, but it doesn't seem to go anywhere.

Hmerrin takes another look at the sleepers and discovers that his eyes (ooc: or the DMs description) were misconstrued: the camp is laid out like an archery target where the fire is the bullseye, the Medium lumps are the first ring, and the Large lumps (with two shadowy figures walking and stopping by each Large lump) is the second ring. The Tide will have to move past the prone and sleeping Large lumps to get to the Medium lumps.

With a basic plan established, the team settles in to wait. Wilford does a little sneaking about and discovers the orcs are using a small copse of trees as a latrine. These trees are only 40 feet from the outer circle of Large lumps, and conveniently has a gap between the two snoring griffins. (Obviously, the orcs didn't want to walk around a mount to relieve themselves.)

Gaffer, skilled in navigating in the wilderness (auto Survival DC 5 to tell time) wakes up the team from their catnaps when the dark moon Kerracles is a forearm's length from the western horizon; pre-dawn is not far off. It has also been more than 9 hours since Gaffer turned into a hawk, so he is back to being human.

The whole team, screened from sight by the latrine copse and screened by noise because of the cacophony of snoring, is able to get to the latrine copse. They are now 40 feet from the gap between the two griffins and 50 feet from the nearest Medium lump (presumeably the orcs). The two shadowy figures are walking together as they check out the sleeping mounts. They are at the griffin to the party's left and in another minute will walk clockwise to the first hippogryph lump.

(ooc: Please note if your PC moves when the orcs are at the griffin or have moved around the circle.)

.....

NOTE: Casters have now had sufficient time to rest and renew spell slots.

OOC: unicorn Map: https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Friday March 29th, 2019 4:31:39 PM

"Ok, here's my thought," Wil says. "I have some smoke sticks. We set off the smoke sticks near the hippogryph with the intent of frightening them and create a distraction. This will remove the ability for the orcs to take to the sky. We then attack from the opposite direction. I say we try to do this as non-violently as possible. I have several shield spells and Magic vestment. I can apply these to those in the attack squad. I will set off as many of the smoke sticks as I can and then leave and stay with the archers."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy

-- Channel energy 3d6

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Friday March 29th, 2019 8:35:05 PM

The group circles the camp, takes up position, and Hmerrin is all ready to scream 'charge' when Wil offers up another option.

Hmerrin looks at him.

"Well, me an' the new folks are all carrying big, nasty axes. So non-violent is going to be problem."
"But, spells and smoke are good."

"Wait for those two guards to get to the far side, then you and whoever run in and chuck smoke.
Me an' Sarge an' Dez charge in and hit the orcs.
Everyone else do what they do."

Hmerrin waits, both for agreement to the plan, and the guards to get to the far side.
When the guards get back to that

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday March 29th, 2019 8:55:48 PM

Dez nods at Hmerrin. "Sounds like a plan."

(OOC: Sorry for the missed post on Thursday. My son broke his arm and we've been dealing with lots of ER things. He's better now, though.)

Sarge [AC 21; HP 61/61] (Kathy) 
Friday March 29th, 2019 10:42:19 PM

Sarge shrugs. "Or we could just make sure they're too busy bleeding to do much of anything else," she says. "But sure, kid, if you want to light your smoke sticks, go ahead. Just don't get caught over there, okay? You'll be a long way from support."

Plans Are Smokey (DM SteveK) 
Sunday March 31st, 2019 10:16:14 AM

Wilford’s voices stop talking and he proposes a plan modification that Hmerrin, Sarge, and Desdichado agree with.

So the ball for action is in Wilford’s corner.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21- CMD 26  d20+16=23 ; d20+16=26 ;
Sunday March 31st, 2019 9:37:46 PM

Toston says, "Let me get into position to hit the most sleeping orcs with my 30 foot cone of fire as I can. Also steer clear of my 30 foot cone of fire. I then intend to follow up with a closer 15 foot cone of fire from burning hands."

Toston casts Toros Taur Try on himself opting for the Liontaur version and then casts Mage Armor and Shield if time permits.

Assuming he can buff he then sneaks as silently as possible to get into position to open up on the orcs with his 30 foot cone of flame. (Stealth 23)

(Perception: 26)

Active Effects:
Toros Try Taur : 10 minutes (- elapsed; OOC: DM how much time has elapsed?) +1 stealth / acrobatics
Mage Armor - 5 hours (- elapsed time; OOC: DM how much time has elpased?) +4 AC
Shield - 5 minutes (- elapsed time; OOC: DM how much time has elapsed?) +4 shield to AC; immunity magic missile

Wilford Grimly (HP:47/47; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+10=18 ;
Monday April 1st, 2019 9:15:46 AM

"Ok, I will strike two smoke sticks and toss them at whatever is close on the opposite side. Wait a few till they begin to stir and react then hit them."
Wil than stealthily moves through the trees to a location near the closest large mounds. He then light two smoke sticks and prepares to throw them next round.
--
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy

-- Channel energy 3d6

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 3/9)  
Monday April 1st, 2019 9:16:33 AM

Gaffer casts Barkskin on himself once more and gestures to the others that he is ready. So long as he can see each of the small lumps from where he is, he would rather keep his distance.

"I'll call down lightning as your breath hits, let's give them a proper wake up call." He whispers to the others.

When Toston sets things off, Gaffer uses his Lightning Lord feature to call a bolt of lightning on each Orc.

*****Active Effects*****
Barkskin - 89 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm


Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday April 1st, 2019 1:31:09 PM

Desdichado pulls out his axe and calls out to Domi for his help in the coming fight. "Domi, I ask you now to help us as we battle these bandits who would oppress those using this river."

---------------
Active effects
Divine Bond: Holy (2d6 vs evil)

-------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)


Sarge [AC 21; HP 61/61] (Kathy) 
Monday April 1st, 2019 4:42:09 PM

"Okay, Dez, mind your head," Sarge says, and casts Enlarge Person on Desdichado.

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday April 1st, 2019 7:58:44 PM

Hmerrin pulls out both axes, and waits for the pyrotechnics to start.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26  6d6=17 ;
Monday April 1st, 2019 10:17:35 PM

With everyone in agreement Toston gets into position and then lets loose with his fire breathe.

(17 fire damage; Reflex DC 16 for half damage)


Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 3/9)   3d6=17 ; 3d6=11 ; 3d6=10 ; 3d6=11 ; 3d6=11 ; 3d6=12 ;
Tuesday April 2nd, 2019 6:56:39 AM

At the same moment Gaffer calls down 6bolts of lightning, one for each Orc. (17,11,10,11,11,12 electricity damage. Reflex DC 18 for half)

Night Attack! (DM SteveK)  d20=20 ; d20=15 ; d20=9 ; d20=10 ; d20+12=23 ; d20+8=26 ; d20+8=20 ; d20+8=23 ; d20+8=20 ; d20+4=21 ; d20+4=9 ; d20+9=11 ; d20+9=14 ; 3d6=10 ; d20+13=20 ; d20+13=25 ; d8+2=7 ;
Tuesday April 2nd, 2019 11:45:56 AM

Toston casts Toros Taur Try: Liontaur and Mage Armor and Shield. The gnome then attempts to sneak forward but is unlucky: one of the Medium shapes must have been looking right at him, and Orcs have Darkvision! [b]"We are attacked! It's the adventurers!", Medium Figure G shouts. Toston isn't within 30' of the sleeping figures who are sitting up around the fire, but IS within 30 feet of the two sentries and the Large lump. The gnome lets loose with his fire breath! Both sentries dodge, but the Large lump screams and stands; it is a hippogryph!

Wilford also tries a sneak (DM rolled 23), first 5 feet around the last tree which is the location within the trees to the closest large mound, then across the plain while Toston was casting. He is out in the open and no manner of stealth protects the flare of sparks or beginnings of billows of smoke!

Gaffer casts Barkskin on himself once more and Readies his Lightining Lord to have an electrical strike on all eight known Medium targets. (ooc: Weather domain and 'Lightning Lord' feature not annotated on Gaffer's PC Sheet. Please update) (3d6 damage Reflex DC 18). When the shout and flames erupt, the druid isn't far behind, with Lightning striking the Orcs! The druid finds two of the assumed orcs were only sleeping pads, and the smell of ozone adds to the fray.

Desdichado pulls out his axe and calls out to Domi for his help in the coming fight. "Domi, I ask you now to help us as we battle these bandits who would oppress those using this river."

Sarge casts Enlarge Person on Desdichado.

Hmerrin pulls out both axes, and waits for the pyrotechnics to start. They do.

...............

Four orcs roll away from the fire and scramble to their feet, weapons in hand.

Two griffins and four Hippogryphs screech and mantle their way to their own feet.

The two orcs who were the sentries split apart. The first blocks the direct path from the latrine-trees to the fire and shoots an arrow point-blank at Toston, missing!

The second moves to his right and is lost into the night. Darkvision PCs only Highlight to display spoiler: { Sarge can see the second orc take aim and skewer Wilford with an arrow!} Wilford Highlight to display spoiler: { Wil is shot with an arrow for 7 damage!}

...........
Orc a 10 dam
Orc b 10 dam
Orc c 5 dam
Orc d 10 dam
Orc e - empty sleep rolls
Orc f - empty sleep rolls
Orc g 13 dam
Orc h 13 dam

Hippo 1
Hippo 2
Griffin 3
Hippo 4 - 17dam
Hippo 5
Griffin 6

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Tuesday April 2nd, 2019 3:42:22 PM

"You have an arrow in your leg." Ivan says. "I can't see your smile," Wil snapped quietly. "...but I know you're joking."
Wil grumbled and threw the pair of smoke sticks near a pair of the closest enemy. He lit another and tossed it between him and the enemy to give him some cover.
"I hope I can draw some of them over here." He says. "It's a good way to seperate the crowd."

Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday April 2nd, 2019 6:07:08 PM

(OOC: Does Dez have a clear path to the orcs, or are the creatures in the way? The orcs would be Dez's primary target.)

"Well, no sense in waiting," says Dez to Hmerrin and Sarge. "Charge?"

Dez charges toward the nearest orc.

---------------
Active effects
Divine Bond: Holy (2d6 vs evil)

-------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)

Hmerrin(HP 100/100 AC:25 T:14 FF:20 CMD:26)  d20+17=18 ;
Tuesday April 2nd, 2019 6:57:23 PM

"Yup", Hmerrin responds. "And we got a volunteer."

The fighter explodes out of the latrine trees, quickly closing the gap on the lone guard who chose to block their path, as well as conveniently backlighting himself with the fire.

Upon reaching the fellow, he swings hard....really hard. Perhaps, a bit too hard.

---
Charge orc in the path. Power Attack
Atk - NAT 1. sigh.



Desdichado(Ryan Baker) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+16=24 ; 3d6+6=14 ; 2d6=3 ;
Tuesday April 2nd, 2019 8:02:09 PM

(OOC: Rolling for Large Dez's charge attack and damage: 3d6 axe from Enlarge Person; 2d6 assuming evil Orc ;-) : 17 damage)

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26  d20+9=19 ; d8+4=6 ; d20+9=11 ; d8+4=11 ; d20+4=6 ; d20+10=16 ; d8+4=10 ;
Tuesday April 2nd, 2019 10:29:52 PM

Toston uses a swift action to activate arcane strike, charging his attacks with a portion of his arcane power.

If the orc that fired at Toston is within 5 feet of the gnome, Toston takes a 5 foot step and flurries at the orc with his fist. Otherwise he moves and makes a single attack action (also with his fist)
(OOC: any idea when we will get a map?)

If flurry:
19 vs AC; 6 damage
11 vs AC; 11 damage if hits
6 vs AC; miss

If normal attack
16 vs AC; 10 damage

Active Effects:
Arcane Strike: +2 damage on attacks, considered magic
Toros Try Taur : 10 minutes (- elapsed; OOC: DM how much time has elapsed?) +1 stealth / acrobatics
Mage Armor - 5 hours (- elapsed time; OOC: DM how much time has elpased?) +4 AC
Shield - 5 minutes (- elapsed time; OOC: DM how much time has elapsed?) +4 shield to AC; immunity magic missile


Sarge [AC 21; HP 61/61] (Kathy)  3d8=11 ;
Tuesday April 2nd, 2019 10:49:58 PM

"Whoo! Now it's a party!" Sarge exclaims. She draws her hammer, but doesn't use it yet.

Instead, she drops a Holy Smite where she thinks it'll do the most good.

Evil creatures in the area of the spell take 11 damage and are blinded. Unless they make a Will save, in which case they take 5 damage and are not blinded.

Neutral creatures in the area of the spell take 5 damage and are not blinded. Unless they make a Will save, in which case they take 2 damage and are also not blinded.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 3/3 LL 3/9)   9d6=30 ;
Wednesday April 3rd, 2019 7:31:11 AM

"This is terribly poor lighting, let me add to the fire" Gaffer attempts a quip as adrenaline rushes through him from the fight.

He casts Flamestrike anywhere he thinks it will hit at least two Orcs and no allies. He is unconcerned about hitting the flying beasts, hoping they will scatter if their masters are down.

Damage: 15 fire, 15 divine - Reflex 18 for half.

*****Active Effects*****
Barkskin - 89 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike (x2) D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Night Attack! Round 2(DM SteveK)  d20+4=6 ; d20+4=24 ; d20+2=22 ; d20+2=7 ; d20+2=18 ; d20+2=12 ; d20+13=14 ; d20+15=16 ; d4=3 ; d20+8=26 ; d20+7=21 ; d20+7=20 ; d6+3=5 ; d6+3=5 ; d6+3=8 ; d20+4=17 ; d20+4=24 ; d20+4=5 ; d4+2=5 ;
Wednesday April 3rd, 2019 8:07:28 AM

Wilford has his voices point out the obvious. The hero tosses his smoke sticks at the Hippogryph (ooc: need to roll to hit the space he’s aiming for; -4 for non-standard object), then lights another and drops it at his feet for some concealment from Darkvision in the dark.

Desdichado looks at Hmerrin and Sarge. "Charge?" Based on their actions, charge it is. The Enlarged Dez charges the lone orc and wounds him bad. The paladin does get a surprise: this Orc isn’t evil!

Hmerrin charges along with Dez, but his powerful swing does nothing but stir the air around the Orc’s goatee.

Toston swiftly activates arcane strike, and slides up to the Orc next to Dez . In a flurry of attacks only fir first connects, but is enough to bring it down, feebly moaning on the grass.

Sarge exclaims that it’s a party! She draws her hammer, but drops a Holy Smite centered on the campfire which strikes 4 Orcs! The cleric also gauges the damage, concluding these Orcs aren’t evil!

...............
One Orc shouts (speak Orcish Highlight to display spoiler: { Scatter! “MrK and I will hold them off!”}, draws a curved elven blade, and jumps forward, but not fast enough to sidestep an opportunity for Desdichado. (ooC: Dez gets a free attack of opportunity AAO). The Orc’s swing also lacks finesse. (ooc: LOL! Two nat 1s in a row beats Hmerrin’s nat 1!)

The three remaining orcs, each move in a different direction; south, west, and north. Their orcish cries call three Hippogryphs and one Griffin which also move after the orcs. All of them are now lost to sight in the darkness (though they are making plenty of noise with shouting, screeching, and mantling of wings).

One Griffin edges over to his Orc and also attacks Dez! The brassy smell of Griffin feathers combines with Dez’ blood as beak and two claws rake the Paladin! (Dez takes 5+5+8= 18 dam)

The wounded Hippogryph screams, edges over to the Orc, and attacks Hmerrin! Only one hoof strikes the young fighter: that’s gonna leave a bruise! (Hmerrin takes 5 dam)

The final Orc that shot Wilford is somewhere in the darkness and smoke. It doesn’t attack, so there is no indication of where it is.

………
(OOC: any idea when we will get a map?)
(DM: LOL! Not this battle. Let's use ingenuity and imagination instead. :-))

Hmerrin, Toston, and Large Dez are face-to-face with a HIppogryph, Orc, and Griffin respectively.

Sarge and Gaffer are in the latrine tree line 40’ from the battle line.

Wilford is off to the left of the battleline with three smoke sticks in various places making it hard to see anything on that flank.

It is still dark.

...........
Orc a - 15 dam; running
Orc b - 12 dam
Orc c - 2 dam; running
Orc d - 15 dam; running
Orc e - empty sleep rolls
Orc f - empty sleep rolls
Orc g - Down
Orc h - 13 dam; somewhere

Hippo 1– 0 dam; running
Hippo 2– 0 dam; running
Griffin 3 – 0 dam; attacking
Hippo 4 - 17dam; attacking
Hippo 5– 0 dam; running
Griffin 6– 0 dam; running

Hmerrin(HP 95/100 AC:27 T:16 FF:22 CMD:26)  d20+16=26 ; d8+10=13 ; d20+15=28 ; d6+9=15 ; d20+11=22 ; d8+10=12 ; d20+10=22 ; d6+9=15 ;
Wednesday April 3rd, 2019 6:36:29 PM

"Well, THAT worked," Hmerrin grumbles in annoyance.

The young fighter pivots and unleashes a flurry of blows upon the hippogryph.

--
Full attack, I assume on Hippo 4.

Btax 1 hits ac 26 for 13 hp damage
Hdax 1 hits ac 28 for 15 hp damage
Btax 2 hits ac 22 for 12 hp damage
Hdax 2 hits ac 22 for 15 hp damage


Desdichado(Ryan Baker) [HP: 89/93; AC:20/10/20 - CMD 23]  d20+15=28 ; 3d6+6=15 ; 4d6=13 ; d20+15=24 ; 3d6+6=20 ; d20+10=16 ; 3d6+6=24 ;
Wednesday April 3rd, 2019 8:34:24 PM

Desdichado takes a swing at the orc diving past him, hitting him as he passes.

He feels a huge pain in his side as the Griffon tears into him. Reaching for divine aid, he feels a cooling rush travel through him.
Dez turns to the Griffon that attacked him. “Alright, kitty – or whatever you are – that wasn’t very nice!,” he says as he swings the large axe at the beast.

-----
AOO hits for 15 hp damage.
Lay on Hands (swift action heal for 13 hp)
Full attack, Griffon
1st attack hits AC 24 for 20 hp damage
2nd attack hits AC 16 for 24 hp damage

---------------
Active effects
Divine Bond: Holy (2d6 vs evil)
Enlarge Person

-------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused) -1

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday April 3rd, 2019 9:48:35 PM

Wil casts Shield of Faith on the nearest friendly combatant. Attempting to approach from behind and trying to avoid any AOO.
(This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - used - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy

-- Channel energy 3d6

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26  d20+9=15 ; d20+9=14 ; d20+4=15 ; d8+4=11 ; d8+4=8 ; d8+4=12 ;
Wednesday April 3rd, 2019 10:16:58 PM

Toston swiftly charges his fists with magic and then flurries at the orc that is in his face now with his fists.

(15 vs AC;11 if hits)
(14 vs AC;8 if hits)
(15 vs AC;12 if hits)

"Toston cries out, "Normally I'm against splitting the party but we really can't let those mounts get away. I'm a little busy at the moment but can someone else chase after those fleeing?"

Arcane Strike: +2 damage on attacks, considered magic
Toros Try Taur : 10 minutes (- elapsed; OOC: DM how much time has elapsed?) +1 stealth / acrobatics
Mage Armor - 5 hours (- elapsed time; OOC: DM how much time has elpased?) +4 AC
Shield - 5 minutes (- elapsed time; OOC: DM how much time has elapsed?) +4 shield to AC; immunity magic missile

Sarge [AC 21; HP 61/61] (Kathy)  d20+13=30 ; d8=2 ;
Wednesday April 3rd, 2019 10:58:40 PM

Sarge moves toward the battle [20 feet]. She casts Spiritual Weapon, targeting one of the fleeing hippogriffs. Let's say hippogriff #1.

The glowing hammer hits AC 30 for 4 damage.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+16=28 ;
Thursday April 4th, 2019 5:58:09 AM

[I think my last post was missed, not sure if it changes much]

Seeing the Orcs split apart, Gaffer turns himself into a Hawk once more, taking to the sky, chasing after one of the Orc/Griffin pairs, and hoping his improved vision will give him a chance of spotting them. (Perception: 28)

*****Active Effects*****
Barkskin - 89 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike (x2) D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Night Attack! Round 2(DM SteveK)  d20+8=24 ; d20+8=19 ; d20+8=18 ; d20+13=32 ; d20+8=18 ; d20+7=19 ; d20+7=24 ; d6+3=6 ; d20+1=20 ; d20+1=10 ;
Thursday April 4th, 2019 8:25:20 AM

(Round 2: Sorry Courtney! I copy to Word, do my post, then copy back. My fault that I didn’t look to see if you posted in the ‘between’ time. Corrected below!)

"This is terribly poor lighting, let me add to the fire" Gaffer quips, and casts Flamestrike that catches three Orcs. All three dodge and two continue to run off, but one staggers, then falls into the blackened grass.

The hippogryph that was running off with that Orc immediately turns around and stands over the fallen green and blistered body, mantling at the heroes.

...............
(Round 3)

Hmerrin grumbles in annoyance at his initial poor showing. The young fighter makes up for it by downing the hippogryph in two blows which screams and collapses, and successfully wounding the Orc with both of his secondary attacks!

Desdichado takes full opportunity in wounding the Orc, then concentrates on the Griffin, striking once. The second blow is deflected by some fluffed up feathers.

Wilford wants to cast Entropic Shield on one of his friends, but he has two problems. The first is Entropic Shield can only be cast on the person casting the spell. The second is Wilford is surrounded by the smoke he laid at his feet: this is concealing him from attack, but also concealing everyone else from his sight! Ivan whispers in his head; “I’m your friend, and so are you.” With that, Wilford casts the Entropic Shield on himself!

Toston swiftly charges his fists with magic and then flurries at the orc that is in his face now with his fists, missing all three times! He suggests someone chase after the six known creatures fleeing in different directions.

Sarge moves toward the battle, casts Spiritual Weapon, but is unable to target any fleeing figure; they are out of range of the firelight and her Darkvision. Instead, the glowing hammer hits the fighting Griffin.

Gaffer turns into a Hawk and takes to the sky, flying north after a fleeing Orc. His hopes that the Hawk’s low light vision can find a target are dashed. Even with being able to see twice as far as a human, GafferHawk can only see 40 feet into the darkness before everything is lost in the blackness of Kerracles. What he is able to find out is there isn’t an Orc or flying creature within 100’ of the battle to the north (fly 60’, see 40’)

...............
The lone Orc looks pretty badly wounded, but is game enough to take a step back and begin weaving his elven blade in a defensive pattern. “I call challenge! Fight one on one!”

His Griffin isn’t interested in the pleasantries of ‘challenge’. It mantles, screeching, and attacks Dez to rend him to bloody bits. This time, it is only a claw that causes a scrape. (Dez takes 5 damage)

The one Hippogryph still in the light of the campfire continues to mantle protectively over the fallen Orc, ready to attack the first creature who tries to get near.

The other Griffin, two Hippogryphs, and three Orcs are somewhere in the darkness. The noise has died down out there, indicating they are either being quiet or too far out of range to hear without straining over the sounds of immediate battle.

………
Hmerrin, Toston, and Large Dez are face-to-face with an Orc and Griffin.

By the fire is a downed orc with a Hippogryph guarding it.

Sarge is in the open 20’ behind the battle line.

GafferHawk is 60’ north of the battle line, flying 20’ above the ground.

Wilford is off to the left of the battleline with three smoke sticks in various places covering himself and that flank with smoke that obscures even Darkvision.

It is still dark, though maybe just the beginnings of purple to the east.

...........
Orc b - 54 dam; total defense AC 28
Orc d – Down, by fire
Orc g – Down, by battleline
Griffin 3 – 24 dam; attacking AC 17
Hippo 5– 0 dam; standing over Orc d

Orc a - 30 dam; somewhere
Orc c - 17 dam; somewhere
Orc h - 13 dam; somewhere

Hippo 1– 0 dam; somewhere
Hippo 2– 0 dam; somewhere
Hippo 4 - Dead
Griffin 6– 0 dam; somewhere

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Thursday April 4th, 2019 12:31:45 PM

"Can we negotiate, now!" Will shouts from within the smoke.
"We need to pass down the river safely!"

Hmerrin(HP 95/100 AC:27 T:16 FF:22 CMD:26)  d20+16=35 ; d8+10=14 ; d20+15=23 ; d6+9=14 ; d20+11=29 ; d8+10=13 ; d20+10=28 ; d6+9=10 ;
Thursday April 4th, 2019 6:22:35 PM

"Stay together!" Hmerrin calls after Toston. "We just need to take the fight out of them, not wipe 'em out."

"Hit the griffin."

The young fighter proceeds to follow his own advice, hacking at the griffin repeatedly.
He does not attack the orc.

Once the griffin is down, he turns to the orc.

"I don't think so. You forfeit any challenge with your whole 'Give us gold or we drop rocks on you' bit. Now, in a few seconds, your sword is gonna be on the ground. We can do that the easy way, or we can do that the hard way. You choose."

--
Full attack on Griffin

Btax 1 hits ac 35 for 14 hp damage
Hdax 1 hits ac 23 for 14 hp damage
Btax 2 hits ac 29 for 13 hp damage
Hdax 2 hits ac 28 for 10 hp damage


Desdichado(Ryan Baker) [HP: 84/93; AC:20/10/20 - CMD 23]  d20+15=16 ; d20+15=19 ;
Thursday April 4th, 2019 6:36:59 PM

Seeing that the griffin is down, Dez turns and looks down at the orc. “See me personally, I like a challenge. Nice and honorable. But my new friend here as a very good point. So, your move – get your people and animals to stand down or face justice for your banditry.”

(OOC: If the orc attacks, casts a spell, etc. or tries to run, Dez does a full attack; ack - or would if he could hit anything. Otherwise, he waits for the orc’s response.)
--
Attack 1: (nat 1)
Attack 2 hits 19 AC

---------------
Active effects
Divine Bond: Holy (2d6 vs evil)
Enlarge Person

-------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused) -1


Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+16=17 ;
Thursday April 4th, 2019 7:20:07 PM

Gaffer thinks better of parting too far from the group and circles back around, flying around the edge of the camp sight, scanning for the missing foes. (Perception: 17)

*****Active Effects*****
Barkskin - 88 Minutes - +4 AC

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike (x2) D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26  d20+10=18 ; 4d6+4=18 ;
Thursday April 4th, 2019 8:20:05 PM

Toston says, "Dez and Hmerrin both have points. I normally wouldn't mind single combat either, especially when we use the same weapon." Toston indicates the curve blade in a scabbard he carries.

"However we wouldn't even be fighting you right now if you hadn't decided to take to banditry on the river. Now, how about you go somewhere else and stop harassing the kindly crews traveling between Dirt City and Emerald City?"

Toston readies to hit the orc with scorching ray should he do anything hostile (if needed 18 vs AC; 18 fire damage)


Sarge [AC 21; HP 61/61] (Kathy) 
Thursday April 4th, 2019 11:40:43 PM

If the griffin does indeed go down, Sarge does not give her Spiritual Weapon a new target, so it returns to her. She strides up to the battle line.

"You boys have good and loyal mounts," she says, jerking her head toward the hippogriff protecting the downed orc. "I'm sure you can find something better to do with them than rob people. If you give up now, and promise to stop the banditry, I can heal the injured."

Pre-Dawn Negotiations (DM SteveK) 
Friday April 5th, 2019 9:46:52 AM

Wilford calls to see if talking is now an option.

Hmerrin says he’s gonna down the Griffin, and he does in grand style, leaving it a bleeding mess on the ground.

Dez, Sarge, and Toston all echo Wilford.

Gaffer keeps close to the fire, doing a sweep around the battlefield, and confirming there are no Orcs or flying beasts within his sight.
....

The lone, battered Orc, takes another step back, delays a couple heartbeats, and then sighs and drops his weapon. “You beat Garrl, but not kill. You OK.”

In the ensuing interrogaton, the Tide learns the Griffin Tribe normally sends out groups to collect what they can for the Tribe’s survival, “Sandwich not a big place and lots of competition.” River tolls were an easy way to do that. “We didn’t attack, not rob, just toll”, he complains. “Promise won’t do again.”

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Friday April 5th, 2019 11:54:28 AM

Wilford navigates from the smoke and approaches the remaining Orc with his hands up.
"Garrl, you are forgiven. Can you assist us in our trip down the river, it will go a long way and we can help you gain a better way to survive out here. Maybe we can connect you to a contact in Dirt City."

Desdichado(Ryan Baker) [HP: 84/93; AC:20/10/20 - CMD 23] 
Friday April 5th, 2019 12:47:29 PM

Desdichado relaxes his stance.

"Well Garrl, for my part, I'm sorry it came to violence between us." He looks around. "This certainly looks like a hard place to survive in. What are the main things you need - food, anything else? Do you have things you can trade for with the towns nearby? Like Wil said - maybe we can help you set up with some traders to come by regularly?"

Sarge [AC 21; HP 61/61] (Kathy)  d6=6 ; d6=5 ; d6=4 ; d6=2 ;
Friday April 5th, 2019 9:27:31 PM

Sarge gathers everyone she can--friends and former foes--and channels energy.

Everybody heals 17.

"Y'know," she says. "I'll bet there are people in human towns who would pay to ride on a hippogriff. If your flying friends are amenable."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Saturday April 6th, 2019 9:29:11 AM

Hmerrin accepts the healing from Sarge with "Thanks", and surveys the field. Rummaging through the orc's gear while everyone else makes nice is probably bad form, so the lad wordlessly waits out the pleasantries.

At some point, he'll speak up.

"OK. So we're done here. Let's go catch a boat."

Should everyone be amenable, he heads back to the skiffs.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Saturday April 6th, 2019 11:38:05 AM

Relaxed after his sweep, Gaffer perches down amongst the others. Keeping his distance from the remaining beast.

He keeps his form as it sounds like more travelling is on the table, he tries to nod visibly to show his agreement with the parties actions.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26 
Sunday April 7th, 2019 10:31:39 PM

Toston says, "Well you are lucky that the adventurers that called your bluff and not someone else. Anywho, you folks are the Griffin Tribe of Orcs yes? You don't happen to know anything about the a tribe of orcs whose totem is the unicorn do you?"

And at Dawn (DM SteveK) 
Monday April 8th, 2019 10:10:14 AM

With GafferHawk on lookout, and Hmerrin, Desdichado, and Wilford providing suggestions to Garrl the GriffinTribenOrc, Sarge offers healing. Garrl is able to calm down the Hippogryph, and retrieve the downed Orc, and after healing, there are three Orcs and on Hippogryph standing with the Tide under a sky going from purple to pink to orange.

The Orcs nod at the praise of their mounts. “Like partners, yes? Other tribes too love-self to see how partner can be good thing.” They don’t seem as impressed with vague connections in Dirt City, but “Hippogryph Rides?” That sparks some conversation. “And Dirties would pay to just do a fly around the city?” “Soft work.” Looks like they will need to discuss more before making a decision, but the seed is planted.

Toston’s words, however, may bring some good news to the Tide. Garrl nods. “Yes, we are Griffin Tribe, only orcs in Izen with Griffin partners. Other Orcs only want destroy and would have attacked for pleasure of seeing boat sink. Yes, we know of Unicorn Tribe. They live in Culverwood, sometimes come out to trade if you have lots of goods and know how to attract attention.”

“You CAN gain their attention by visiting the Bight and then attracting their interest. Bards and peddlers do with music and bell-laden carts of merchandise. You will need a knowledgable guide. Not Garrl, Garrl not Elder. Maybe from Emerald Kingsom or Tears of the Wood Inn.”

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday April 8th, 2019 1:49:12 PM

"Excellent information Garrl," Wil says with a smile. "I'm so glad we could help you."
"Anymore tolls off the river during our remaining trip? How long do you think our trip will take, if undisturbed?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday April 8th, 2019 7:47:19 PM

Hmerrin impatiently waits out the litany of questions.

Though he has to admit, Toston picked up some valuable info with that last round.

When the group is ready to go, he accompanies them back to the skiffs.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26 
Monday April 8th, 2019 10:09:14 PM

Toston gives Garrl 10 gold pieces in exchange for the knowledge passed on. "Thank you Garrl. We will definitely follow your advice with respect to seeking out the unicorn tribe. You have been most helpful."

(OOC: I have deducted it from my sheet)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday April 8th, 2019 11:03:14 PM

Seeing that it looks like things are wrapping up, Desdichado nods to Garrl and walks back to the skiff with the others.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday April 9th, 2019 1:14:57 AM

Sarge listens to Garrl's explanation with a puzzled expression. This stuff is clearly important to her new companions, but Sarge can't make head or tail of it.

"Right. Well, that's sorted, then," she says. "We'd better get back to the boat. Thank you, Garrl and Griffin Tribe."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Tuesday April 9th, 2019 4:42:07 AM

"Caww" Gaffer rises back to the air and flies with the group over to the skiff. Feeling glad that they seem to have resolved the situation without much issue.

The prospect of returning to Culverwoods is an exciting one. Though it hasn't been that long since he left, a lot has happened. He shakes his Hawks head before getting too distracted. Those are thoughts for after getting past the gauntlet of Orc shakedowns.

Getting To know You


The Emerald Kingdom (DM SteveK) 
Tuesday April 9th, 2019 7:15:07 AM

OOC: Each PC gets 4,500xp for a great solution and heroic role-playing!
.......

Wilford congratulates Garrl on the provided information, and asks a couple more questions. The Orc shrugs, he doesn’t know the answer to either question.

Hmerrin is impatient, though he had to admit Toston picked up some valuable info!

Toston gives Garrl 10 gold pieces and promises to follow his advice with the Unicorn Tribe. Grudgingly, Garrl admits Unicorn Tribe is ‘Good’, “... like Alemi-Good or Domi-Good. Griffin Tribe like Domi better than Alemi. Domi likes to fight.”

Desdichado nods to Garrl and walks back to the skiff with the others.

Sarge listens to Garrl's explanation with a puzzled expression. This stuff is clearly important to her new companions, but Sarge can't make head or tail of it.

GafferHawk keeps his present shape and flies with the group over to the skiff. Feeling glad that they seem to have resolved the situation without much issue.

……

It looks like Hmerrin is correct; there is nothing left to do here. And so our heroes retrace their steps, around the latrine trees to the gully that leads from the plains of Izen to the Peaseblossom shore. By the time the Tide gets to the skiffs, it is full morning. The Catfish crew wave at the heroes as the skiffs are rowed to the flatboat, and stories exchanged as the river craft is made ready to sail. “Nicely done”, compliments Jhared, “that toll would have ruined me.”
The next three days pass without significant incident. The Catfish has a following breeze and the sail does most of the work against the sluggish current. Occasionally on the banks there is an Orc party loping along, or shouting and waving fists in the air, but the river is wide and Jhared can keep a bowshot away from the aggressive tribes.

The fourth day begins with the Catfish passing Fort Hospitality and rowed under the Trade Road Bridge that spans the PeaseBlossom (the crew had to disassemble the mast to pass under). By mid-morning the Tide see not just the occasional tree, but an entire forest on either bank. Gaffer knows the Culverwood well, and the sense that the Forest itself is watching the heroes is strong.

By evening, the Catfish has docked at Karri, the Emerald City, and Jhared has shaken the hand of the six heroes. “Thank you for your help. You are always welcome aboard the Catfish or any boat I captain.”

Looking about, the Tide sees there is about an hour’s light left in the day. Karri is a city that is at home in the forest, swaths of grass and many trees are among the buildings. Many buildings are made to blend into the natural terrain and flora too. Upriver, in the distance and glinting in the late sun, is the Tower of Saryd, the headquarters of the Emerald Wyrms, that Dragon Consortium group that killed the evil dragon Parnoth and freed the entire Emerald Kingdom from Parnoth’s insidious clutches. They are retired now, but their stories remain an inspiration across the Wold!

But The Tide is not here for visiting: they are following a map! What do they do now?

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday April 9th, 2019 6:05:14 PM

As the company stands on the dock deciding where to head for the evening, Desdichado asks the group, "So, I've heard a bit about a map and I believe one of you has mentioned treasure, too. What can you tell Sarge and I about this? Do we know where we're heading? Do we know if this is real treasure - gold and jewels - or is this the metaphorical type?"

Assuming the party is looking for a place to spend the night in town and continue the discussion in private, he helps look for a place that looks reputable. If the party prefers to camp, he's open to that, too.

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Tuesday April 9th, 2019 8:52:15 PM

Hmerrin glances over at Dez.
"Let's find a place to crash. Then we can let you know what you signed up for."

The lad asks Jhared, "Any recommendations for a decent inn with some room to spread out in?"

If the captain can't come up with anything, Hmerrin resorts to asking passerby where the WLA house is, and then asking the WLA folks where they can stay.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/29- CMD 26 
Tuesday April 9th, 2019 9:15:03 PM

Toston says, "If the good captain knows of a place to stay I'm okay with that suggestion otherwise I don't mind trying to use my rank of Officer in the WLA to see if I could wrangle us a place to say. They say rank has its privileges no?"

Wilford Grimly [Hugh on Behalf of Matt] (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Tuesday April 9th, 2019 9:17:07 PM

Ivan says to Wil, "Some adventuring company you are in. They don't even know where they are going to stay. I have to imagine you'll end up misreading the map."

Wil says to Ivan, "Why do you have to be so negative? I'm sure our new friends will be able to help us get where we are going and find what we are looking for."

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday April 9th, 2019 11:09:42 PM

Sarge looks around with a slight frown. Yep, it's an elf city all right. Everything aboveground, exposed to Domi only knows what, buildings that were all frou-frou ornamentation and no defenses. She sighs. "Yeah, let's find a place to stay," she says.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Wednesday April 10th, 2019 4:16:54 AM

"And yet it still stands" Gaffer replies to Sarge, intended as a jest.

"It all looks very comfortable here, I'm sure we can find somewhere easily enough" Gaffer smiles at the sight of the green city, passively following the others and taking in the view.



WLA Chapterhouse (DM SteveK) 
Wednesday April 10th, 2019 7:25:00 AM

Desdichado wants to know more about this map, and assumes the Tide will be more open after they find a place to spend the night.

Hmerrin agrees they need a place to crash before letting Dez and Sarge know what they ‘signed up for’. When Jhared has no suggestions (the half-elf sleeps aboard and the crew… Jhared is sure that the adventurers aren’t looking for the establishments frequented by the crew), Hmerrin asks passersby about the WLA, the Woldian League of Adventurers.

Toston agrees with Hmerrin, commenting that a newly commissioned WLA Officer should have some privileges!

Wilford has an inner dialogue.

Sarge frowns at the elfness of the town; all decoration and no substance. She sighs, and helps look for a place to stay.

Gaffer jests with Sarge and enjoys the sights of Karri, the Emerald City.
…….

The luck of Wardd or the careful planning of Alemi smiles upon The Tide Plus Two, as nearly anyone they ask know of the WLA, recognize the badges of Hmerrin and Toston, and respectfully, helpfully, point them to their destination; the Chapterhouse of the local Woldian League of Adventurers! (Gaffer notices several figures who are druids. In fact, there seem to be more druids here than clerics!)

The sturdy building is coincidentally adjacent to Emerald City’s most notorious Inn, The Green Dragon, and halfway up the hill that most of the city resides. The Tower-and-Glyph symbol proudly declaring this as the home and succor for adventurers. The Tide can see the WLA is well-respected here; quite a difference from the near-clandestine operations of the WLA in Dirt City!

Toston and Hmerrin are quickly able to secure rooms from Old Luther, a grizzled and retired fighter/rogue who currently runs the place. Out of courtesy, he keeps the side of his face that was nearly sliced off (and then low level healed) away from company when he talks. “Aye, yer frenz cn sta awa, too. Nabut fer drink an mebbe summin ter et an a bet. Na trainnin nor healin nor research eh?” His speech is severely slurred, but he is hale enough for the job! (Linguistics DC 10 or Sense Motive DC 20 for: Highlight to display spoiler: { Non-WLA members with WLA members can have a meal and bed. They can’t have training or healing or do research.} )
…..

The evening is to the heroes for whatever they wish:
- Providing details of the current quest or current situation in Dirt City to Sarge and Dez?
- Talking to Old Luther or the half dozen visiting adventurers in the Common Room of the WLA? (Toston and Hmerrin can attempt any Know check with DC10 even if untrained)
- Asking around the Green Dragon for…‘whatever the heroes’ next step (need Know Local skill check)
- Asking around Temples or Groves for…‘whatever the heroes’ next step (need Know Religion or Nature skill check)
- Going and doing something else ( the city is your oyster!)

OOC: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=20 ; d20+10=22 ;
Wednesday April 10th, 2019 5:00:45 PM

(Sense Motive: 20)
(Knowledge: Religion 22)

"Thanks, Luther," Desdichado says,"a meal and a bed sound great. Not sure we'd have time for anything else, anyway."

Once settled into where they'll be staying, Dez says, "I'm going to walk around for a bit, and check in at the temple of Domi to see if there's any news. I don't plan on being gone too long - I definitely want to hear more about your plans." He takes his time walking over to the temple, taking in the sites of the city. Always one to look out to help someone in trouble, especially if there are children who have been separated from their parents, he keeps his eyes and wits about him.

Once at the temple, Dez talks to the priests and gives them a brief update on why he's there (having been sent by the high priest) and to hear if there have been any updates in the meantime.

Afterwards, he makes his way beck to the Chapterhouse.



Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20=1 ;
Wednesday April 10th, 2019 6:24:08 PM

[Sense Motive 1]

Hmerrin grabs Dez's arm. "Hold on there, me bucko. Before you go,"
The young lad gives Toston a nod. "Pull 'er out."

One of the Tide, heck maybe even Toston, breaks out a map.
OOC - Hopefully the DM will repost that link?

"Treasure map," Hmerrin declares. "Plain and simple."

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=28 ;
Wednesday April 10th, 2019 8:02:48 PM

"Well.." Wil says. "I've never been here before."
(Perception: 28)
He immediately looks for the poor, beggars that always seem to hang in the dark corners of Dirt City. He expects the same in an Elf city.
"The poor Grubbers," he mumbles as memories of living on the streets distract him.
"Umbrellas!" Wil says suddenly. "I need to find some umbrellas."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26  d20+7=8 ;
Wednesday April 10th, 2019 9:33:22 PM

(Sense Motive: 8)

Toston says to Luther, "Thank you my good man for your hospitality."

He then obliges Hmerrin and pulls out the unicorn map spreading it out on the nearest table. He harkens Sarge and Dez and shows them the map.

He says to his new friends, "We were gifted with this strange document from a group of Orcs whilst returning from apprehending some renegades who had stolen property belonging to some of the Houses in Dirt City. Our own research from the local Dirt City WLA and some other sources in the city helped us to figure out where specifically the map was referring to. We intend to find the treasure at the map's destination."

Sarge(Kathy)  d20+10=13 ;
Wednesday April 10th, 2019 11:29:19 PM

"Well, I won't turn down treasure," Sarge says, peering at the map. "Though I have to say, I was expecting something more in the 'save the Wold' line. Maybe that's still to come."

"Hold up, Dez," she says, when the paladin heads for the temple. "I'll come with you."

Sarge asks, in a general way, about legends of treasure in the area, and what kinds of creatures or devices might be guarding such treasure. [Religion 13]

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+13=20 ;
Thursday April 11th, 2019 4:01:30 AM

Once the rooms are sorted Gaffer lets the others know he will be back later and moves to visit the Groves. The elfen city is a breath of fresh air compared to Dirt City and he takes his time wondering its streets.

(Knowledge: Nature 20)
He introduces himself properly before leading up to ask about the Orcs and in particular where they might come across unicorns. If he manages to get useful information he then switches to asking about the general lay of the land, anything the Druids could use help with.

WLA Chapterhouse (DM SteveK) 
Thursday April 11th, 2019 8:32:06 AM

The group gets a room and reveals the map. A basic treasure hunt? Sarge was expecting something more, but her wisdom suggests maybe that’s still to come?

Dez and Sarge go to the Domi temple and have a good evening speaking with the priests and acolytes. Even the high priest of this temple has a few minutes with the adventurers. What they don’t have is any more information about the prophesy, Tide, or Unicorn Tribe.

Gaffer has a great time; in one of the groves there is a party; wine and half-clothes people are partying hard with a satyr that Gaffer recognizes immediately as Thalpius, one of the two helpers of the Greenmage of Culverwood, Grynntymm Deeproot! If there is anyone who would know about the Unicorn Tribe, it would be Thalpius!

The satyr seems intrigued with Gaffer, and goes back with him to the WLA. Soon he is lounging in the Tide’s room. “So, I’m pretty bored partying every night and sleeping all day while waiting for the Old Grouch’s call. What do ya got for me for excitement?”

....
MAP: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit



Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Thursday April 11th, 2019 5:42:54 PM

Wil quickly decides to search out a temple of Alemi. Being new to Alemi, he really doesn't know what to expect. He asks questions about his new role as a protector and spells he can prepare to help.
He also looks for a new set of cloaks to reflect the new lighter clothing scheme.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday April 11th, 2019 6:03:52 PM

Desdichado watches the satyr politely, but with suspicion, and listens to what the others have to say about the current situation.

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Thursday April 11th, 2019 7:47:39 PM

Hmerrin gives the satyr some wine, and then has some himself.

The young lad looks over at Toston and Gaffer, to see what they tell the Satyr.

"Me, I say open it up for him too," he tells them.

Sarge(Kathy) 
Thursday April 11th, 2019 10:59:55 PM

What do ya got for me for excitement?

"Well, that depends," Sarge says. "What do you know about a tribe of orcs called the Unicorns?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Thursday April 11th, 2019 11:01:11 PM

Toston says, "I've never hung out with a Satyr before. If everyone else is okay with having him along, I see no objection"

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Friday April 12th, 2019 5:45:15 AM

After seeing that the party doesn't seem to mind, Gaffer unfolds the map for the Satyr as Sarge asks her question.

He adds, "And about this area?"

Thalpius. (DM SteveK) 
Friday April 12th, 2019 7:45:13 AM

Wilford decides to find a temple to Alemi. He is able to find one, and it is unlike both Sarge and Dez’ description of the temples to Domi or Wilford’s experience with Gargul. For the Gray Lord, Wilford remembers a place of shadows, many paths, and quiet. From Sarge and Dez’ stories, temples to Domi have a large open area good for wrestling or other contests (there are always games of skill and competition happening). Here in a temple to Alemi… it has an open central area like Domi’s, and it is quiet like Gargul’s, but… There is an air of peace and healing here: many alcoves where clerics can privately tend to people’s hurts of body, mind, and spirit. There is a feeling of vitality here: areas for good nutrition, good health, good rest, and good works. Not a passive defense, but a sense of gentle but indomitable purpose.
Speaking with several acolytes, they all suggest that for adventuring clerics, protective spells, healing spells, and cure spells would all be worth studying.

Desdichado watches the satyr politely, but with suspicion, and listens before committing to any action.

Hmerrin gives the satyr some wine, and then has some himself. The young lad looks over at Toston and Gaffer, to see what they tell the Satyr. "Me, I say open it up for him too," he tells them.

Sarge responds to Thalpius’ statement. "What do you know about a tribe of orcs called the Unicorns?"

Toston observes he has never hung out with a Satyr before, and will be OK if everyone else is OK.

Gaffer unfolds the map and shows it to Thalpius, especially pointing out the area of Izen in a dent of the forest marked by a unicorn.

……..
Thalpius seems in no way put off by the luke-warm reception. He gladly takes the offered wine and plops down on the same chair as Hmerrin. “A noble offer! But I think some of your friends need to remove a stick or two…” The Satyr winks and grins. Despite swinging the wine-filled goblet like a pointer for emphasis, Thalpius doesn’t spill a drop. “Chief Giddeeyon, yah terrible name for an Orc, is the leader of Unicorn Tribe, at least he was two months ago when His Greenmageness had me deliver a message. Good group for Orcs. The unicorns sure think so. Nearly every Orc in the tribe has a unicorn companion! Darn hard to find, though. Never find them in Culverwood, you see, the Forest helps keep them hidden, but if you can bribe them into the Bight, well, then you can talk. Once they trust you, it is a niiiice par-tay!”

At the opening of the map, the Satyr instantly becomes business-like. From somewhere in his goat-leg fur (Perception DC 15 Highlight to display spoiler: { Thalpius has an extra-dimensional space in his fur for a pocket!}), Thalpius pulls a pair of spectacles and a clear stone. He invokes the stone (Spellcraft DC 11 Highlight to display spoiler: { Detect Evil }) and looks at the map and then the heroes with it, before putting it and the spectacles back and pointing to the area Gaffer highlighted. “Yep, that is the Unicorn Bight, a section of Izen that Culverwood grows around. And the only place you can attract and speak with the Unicorn Tribe. And I think your map has hidden magical messages still undiscovered. Chief Giddeeyon may be able to help there, as long as you have his trust.”

Thalpius drains the wine and is suddenly in party-mode again. “So, no excitement, then? We got wine, we got a big room, we got,” he pauses and counts noses, “eh, a little small, but enough for some really fun games!” He wiggles his eyebrows suggestively then laughs in good humor. (Sense Motive DC20 Highlight to display spoiler: { Hunch: Thalpius isn’t in earnest, just seeing how far he can go before the heroes are too embarrassed.})

....
MAP: unicorn Map Caution-https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=21 ;
Friday April 12th, 2019 12:32:38 PM

The peace is a nice turn of event for the life if a chaotic cleric.. Will envisions Cicero and Ivan relaxing in a pool of water as he strolls around the temple. Wil asks to assist and searches for more information on Alemi and adjustments to his character.
He then began to inquire about unicorns. "How do you approach a tribe of orcs with unicorns? Particulars on the unicorns. We are searching for this group."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+4=17 ; d20=19 ;
Friday April 12th, 2019 10:12:54 PM

[Perception 17
Sense Motive 19]

Hmerrin double takes when the satyr pulls out the glasses. The trick with the stone is something else as well. Clearly, there's more to this guy than he's letting on.

But, the wine and the info are good.

The lad chooses to stick to business.

"Any suggestions on how to lure them out, or how to gain their trust, or what to bribe them with?" he asks.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=25 ;
Friday April 12th, 2019 10:48:27 PM

(Sense Motive: 25)

Desdichado rolls his eyes at Thalpius' joke and mutters "Typical" under his breath.

He perks up when the satyr pulls out the stone and begins to examine the map. "You said we need to get them into the Bight to actually meet with them -- do you have any thoughts on how we should do that? Maybe, say, you could get a message to them that we want to talk with them? Or is there another way to get them out of the Culverwood to actually meet up with them?"



Sarge(Kathy) 
Friday April 12th, 2019 11:30:43 PM

"Those other orcs said we should pretend to be merchants," Sarge says. "Rich ones. I suppose we could pull that off."

When Thalpius starts his suggestive antics, she only smiles. "I'm a married woman with two grown kids," she says. "I'm not really into that kind of game."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26  d20+7=19 ; d20+5=17 ; d20+16=29 ;
Sunday April 14th, 2019 11:04:47 PM

Sense Motive: 19
Spellcraft: 17
Perception: 29

Toston picks up on the purpose of the stone and asks, "Are you yourself Good or Neutral? If you don't mind me asking. I would assume if you were detecting for evil you wouldn't be evil."

He also spots the extradimensional space and asks, "How much did they charge you for that extradimensional pocket in your fur."

Toston did not understand where the Satyr was going with his suggestions for games but picked up on the Unicorn Chief being a Greenmage.

"Wait a minute, did you say the Chief of the Unicorn Tribe was a Greenmage? Aren't they like really into trees or something?

Thalpius. (DM SteveK) 
Monday April 15th, 2019 6:56:38 AM

Wilford is able to relax in Alemi’s temple, but is unable to get anymore information other than rumors of a Tribe of Good Orcs called the Unicorn Tribe somewhere in Izen.

Hmerrin realizes this particular Satyr is not typical of the breed and asks how to attract the Unicorn Tribe.

Desdichado realizes this Satyr is typical of the breed in at least one particular and suggests a message?

Sarge reminds the others that Garrl suggested to be merchants, then turns down Thalpius in matronly fashion.

Toston has a different line of questions. Is Thalpius Good? How much was the inter dimensional ‘pocket’? Was Chief Giddeeyon a Greenmage?
.....

While the Satyr doesn’t seem to be embarrassed about ... well ... anything, it seems giving away information for free is something else. “You need a Guide. I can do that for the right price.” He waves his hand about dismissively, “not money, what do I need money for? Wine, Sex, or Song; that’s the only thing I need and what his Green Grouchness won’t give me. You give me enough of any, or all!” ( and he wiggles his eyebrows again with a wink) “of those, and I’ll help you attract the Unicorn Tribe. “

To Toston’s first question, Thalpius grins. “Why don’t you check? I think it’s a ‘Touch’ Spell?”, he says suggestively. To the second “That would be telling”, and to the third, he falls off Hmerrin’s lap and rolls on the floor laughing. Between gasps and renewed guffaws, the Tide learns that Chief Giddeeyon isn’t a Greenmage. The person Thalpius serves is the Greenmage of Culverwood, Grynntymm Deeproot!

....

MAP: unicorn Map https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Monday April 15th, 2019 4:18:42 PM

Gaffer is certainly taken aback by the Satyr's forthrightness and looks around the group unsure what to say, unsure how the others would say. Likely slightly red faced...

"Umm, while your company as a guide would be appreciated, would there be anyone else if we could ask if we only had more traditional forms of paying?"

When Thalpius mentions Grynntymm Deeproot he gets distracted from their original conversation, "What is the Greenmage like?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Monday April 15th, 2019 7:20:06 PM

Hmerrin refills the satyr's cup. The others can handle the fellows other two requests....
"Knock yerself out, but somethin' tells me we're not gonna be the party you're looking for. Have you tried that inn next door?"

The lad figures the group would rather try the 'rich merchant' idea, as Thalpius is a bit much.

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday April 15th, 2019 7:42:37 PM

Wil walks back to the group with a questions on her mind. With a smile, he begins. "Hey, do you think orcs dream of electric sheep?" He laughs. "Electric is my new favorite word.. hey, who is this?"
"Is this a drinking buddy, it's been a long hard day and I could use a drink."
Cicero sighs loudly. "I miss drinking," he says, presumably frowning.
"I was never a drinker," Ivan says.
"Well, man.." Cicero begins. "Wil can drink for both of us."
"That is a very good idea." Wil says outloud, mistakingly agreeing to whatever was suggested last.


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+6=12 ;
Monday April 15th, 2019 7:42:47 PM

Desdichado does his best to ignore Thalpius.

At Sarge and Hmerrin's talk of "rich merchants" he looks around the room a little nervously. "Well, we could...that is...my fa-how do I say this?" He stops and sighs heavily. "I don't like to bring this up, but my father IS a "rich merchant" so I do know a bit about that world."

"Don't misunderstand me -- I'm not suggesting we get his help. We wouldn't want it. Certainly, I don't want it. But maybe I can help us a bit in figuring out what we might need or who to talk with in the area about getting merchandise the Unicorn Tribe might be interested in."

"What do you say, Thalpius? If we can find some things the orcs are interested in trading for, could you take us to them?"

(Appraise: 12)

Sarge(Kathy) 
Monday April 15th, 2019 10:29:03 PM

Sarge grins at Desdichado. "The kid's got hidden depths!" she says approvingly. "Maybe we could pretend to be wine merchants," she adds, looking at Thalpius. "Bring some extra so that our guide will follow along."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26  d20+1=5 ;
Monday April 15th, 2019 10:50:27 PM

Toston says, "Tell me Thalpus what kind of wine do you prefer?"

(Know[Local]: 5 to figure out if there are any wine sellers nearby.

Thalpius and a Plan (DM SteveK) 
Tuesday April 16th, 2019 6:42:49 AM

Gaffer and Hmerrin are not interested in the over-the-top Thalpius, certainly not in fulfilling all three of his requests! But Hmerrin refills the Satyr’s cup and Thalpius seems happy enough with just the wine.

Desdichado puts forth an idea, wine merchants, and that the paladin has a history of at least watching a real merchant all his life. Hidden depths!

Sarge and Toston key in that Thalpius said “or”, a very important article, and focuses on the ‘wine’ word.

Wilford agreed to the plan, but the hero isn’t sure if the end of his sentence was a period or question mark. ?
....

Thalpius nods downing another goblet of wine. The satyr’s speech is becoming blurry but he gamely goes on. , “A gift of wine and maybe wind chimes or bridle bells is a good start to attract the Unicorn Tribe. Bring that to the Bight and ,...”. He wiggles the empty cup meaningfully. Once filled (and drained again), Thalpius curls up on a chair. Fumbling with words, he continues “then build a bonfire and wait. They will come”. One more goblet of wine and he exclaims “you guys are all right!” And promptly falls asleep.

The next day, a happy Thalpius goes on his way back to the groves. Between Toston and Desdichado are easily able to collect whatever they want to produce their wine merchant personna: a wagon, two horses, and six barrels of wine cost 100gp. If the heroes want a variety of chimes, bells, and finger cymbals: that is another 50gp.

The heroes have the map and the directions to attract the Unicorn Tribe. Let’s go get that treasure!



Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Tuesday April 16th, 2019 11:10:19 AM

Wil followed the satyrs example and drank the night away. I awakens with a major headache and a stumble.
"Stop banging around in there!" Wil screams.
He takes a moment to breath, center, then prays to collect his thoughts..
After which, he calms a bit.
"I am ready to go, I think.. I am ready for an adventure, ringing some bells."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday April 16th, 2019 7:28:35 PM

"Everything all packed up then? Might as well make a lot of noise to draw them out while we're there, eh?"

Desdichado looks toward Toston to lead them where to go on the map.

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Tuesday April 16th, 2019 7:57:44 PM

"And we're off!" Hmerrin cries.

The lad trots beside the wagon as the group makes its way to the Bight.

"So, I'm a guard of course. And naturally, Dez is our snooty, rich merchant. Who's everyone else?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Tuesday April 16th, 2019 10:01:50 PM

Toston says, "I only have 71 gold...I'm wiling to split an even cost of the 150 gold for the wine and bells. As for who I will be, probably best that I too am a guard"

Sarge(Kathy) 
Tuesday April 16th, 2019 10:26:18 PM

"I've still got some money left from the journey," Sarge says. "I can cover the cost, if that's a problem. Am I another guard? Or maybe our snooty merchant likes to travel with a spiritual advisor. Or a medic."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+16=35 ;
Wednesday April 17th, 2019 4:05:51 AM

Gaffer drinks a little but struggles to keep up with Thalpius in both that and the conversation.

Feel fairly fresh in the morning, he pays 30 gold towards their items.

"Not sure if it fits out outfit but I think I should be in the air. We might draw a little to much attention traveling as merchants."

Assuming no objections, Gafferhawk takes to the sky, routinely circling the group and looking for any unexpected travellers.
(Perception: 35)

Near the Bight (DM SteveK) 
Wednesday April 17th, 2019 6:39:25 AM

There is some talk of how to pay for the merchandise, and Sarge generously fronts the 150gp for all the bells and wine. Surely, when they get to the end of this treasure map, there will be enough compensation!

There is some talk of disguises for everyone. Hmerrin and Toston are definitely guards and Dez is the snooty rich merchant. Gaffer is the pet hawk. Sarge states she could be one of several people and Wilford is nursing a hungover head.

The heroes previously had decided to travel by flatboat from Dirt City north to Karri, the Emerald City, then walk a day south on the main road until they got to the Great Trade Road. From there, they planned to turn west and travel the GTR past Fort Silence until seeing signs of the Bight.

So, that’s what they do.

It is an uneventful two days of travel, keeping with the pace of the wagon. A day south to the GTR, and a day west, passing Fort Silence before noon. At the evening of the second day, Gafferhawk, flying far above the little wagon, can see the Unicorn Bight, and can see the border of Culverwood and Izen in this area could look like an outline of a Unicorn’s head.

The heroes have about an hour of daylight left, and can see Thermos the sun near the western horizon, bright Wardd high above, and the blank spot of Kerracles on the eastern horizon. They have the map (below) including the decoded strange writing that says :

VIEWED IN GENERALITY
A DROP OF BLOOD FREELY
GIVEN BY THE BEST ORC CHIEF
WILL INK THE RIDDLE


The Tide also has the directions from Thalpius on how to attract the Orc Unicorn Tribe.

“bring a gift of wine, chimes, and bells to the Bight
and build a bonfire and wait.
They will come”


What does The Tide do?

MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday April 17th, 2019 12:24:12 PM

Desdichado pulls some of the bottles of wine and bells out of the wagon, helps to build a bonfire, and waits.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Wednesday April 17th, 2019 10:13:54 PM

Toston says, "How should we start this bonfire? I happen to have an affinity for fire magic so I could probably kick it off with a burning sphere, burning hands or if we don't think we'll be needing it I can use my breathe weapon and we can have a draconic bonfire. We could always go the more mundane route of using flint and steel but just think of the stories we could tell of the night we parlayed with the unicorn riding orcs around the dragon bonfire"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+4=24 ;
Wednesday April 17th, 2019 10:33:07 PM

Hmerrin recalls one of his father's sayings.
"When all else fails," he notes, in agreement with Dez, "follow the instructions."

The lad will gather firewood for the bonfire, although he'll avoid the Culverwood, because, well, seriously spooky.

Once the bonfire is up and going, he really has nothing to do but wait and watch.
So, he does.

[Perception 24]

Sarge(Kathy) 
Wednesday April 17th, 2019 10:59:02 PM

Sarge also collects wood. "You breathe fire?" she says to Toston. "Well, that's handy. Sure, light it up."

She then takes charge of some of the chimes and rings them absently as she watches the fire.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   d20+13=19 ;
Thursday April 18th, 2019 6:47:48 AM

Gaffer returns to the ground and his usual form as they wait, basking in the warmth and glow of the fire. "If only we had something to roast..." he wishfully thinks of a full barbeque.

He looks around the area they have stopped in, curious why this would be the place. (Nature: 19)

Visitors in the Bight (DM SteveK) 
Thursday April 18th, 2019 7:15:27 AM

Hmerrin recalls one of his father's sayings. "When all else fails, follow the instructions." The heroes, wagon, and goods are still on the Trade Road, so the Tide nudges the horses off the road and heads north towards the Bight. A half hour of off-roading gets them far enough north to not be able to see the road, the grasses have the occasional tree, and the sharp-eyed Hmerrin spots an old fire pit. Perfect! The young fighter gathers firewood, although he'll avoid the Culverwood, because, well, seriously spooky!

Desdichado pulls a wine barrel and some bells out of the wagon and arranges them as he remembers his father doing; tapping the barrel for the aroma, hanging bells in trees so they chime with the wind, etc. He helps to build the bonfire, and waits.

Toston suggests for him to use his fiery breath to light a draconic bonfire: it would be good for stories!

Sarge, also collecting wood, is surprised at Toston’s ability, and agrees a dragon fire sounds great. While watching the fire, she holds a set of chimes, tinkling them absently.

Gaffer morphs back into Gaffer, it had taken him two uses of his Wildshape ability to maintain the Hawk shape throughout the long day’s travel. He looks about the area of the old fire pit and notes the gentle rolling hills block view of the Trade Road, there are enough trees that are NOT Culverwood to gather sticks for a fire, and a small hidden spring with fresh water. Yep, looks like a good campsite!

Wilford makes sure the wine is worthy as a gift; hair of the dog, you know.
…….

With the last light of Thermos falling westward, and the indigo cloak of night spreading across the sky, Toston takes a breath and *foosh!*, the dry bonfire is ablaze!

Waiting is hard. Minutes drag. Dinner is eaten and utensils washed. Maybe a song, maybe a story. Ugh; has it only been an hour? Then Hmerrin spots them, the youngster’s eyes catching the shadowy figures of a couple dozen mounted riders 120’ away at the edge of the bonfire’s light! (ooc: treating bonfire like Daylight spell).
…….

MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=17 ; d20+10=24 ;
Thursday April 18th, 2019 8:34:46 PM

"Is that trouble coming our way," Wil says after a long stupor.
"Nah, its just the calvary heading our way as it gets dark. No issues there...fine! Fine!"
"I'm taking up a scouting position in the trees," Wil says in a noticeable grumble.
(Perception: 17)(Stealth:24) - To find a good hidden position to check out the visitors before they get too near.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Thursday April 18th, 2019 10:05:28 PM

Hmerrin takes a few steps forward, to get into a lead position.

"Boy, I hope these are the friendly kind," he murmurs. "Cause there sure are a lot of 'em."

He holds out his empty hands.
"Hail! Welcome to camp of Desdichado the Wondrous!"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26  d20+3=18 ;
Thursday April 18th, 2019 11:01:54 PM

Toston starts getting some of the bells, chimes and symbols together since the satyr did say the Unicorn tribe enjoyed them. He wonders if he should try to play them in using some of the instruments the group has at their disposal. He ends up what the heck and so he grabs some instruments from the carts and gives it a try.

(Perform: 18)



Sarge(Kathy) 
Thursday April 18th, 2019 11:40:17 PM

Sarge stands and moves up beside Hmerrin. She doesn't say anything, but jingles her bells softly.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=25 ;
Friday April 19th, 2019 12:26:59 AM

Desdichado positions himself at the front of the group, centered in front of the bonfire. He puts on his biggest smile and shouts a greeting to the figures.

"Welcome, friends! We have brought you mighty fine wines. Come and see! Do you hear the chimes in the trees, bidding you to come and see what we offer? And we have with us our chimes to play you a merry greeting!"

(Diplomacy: 25)

Unicorn Tribe! (DM SteveK)  d20+1=9 ;
Friday April 19th, 2019 10:04:59 AM

Wilford tells the Tide he’s gonna take up a scouting position in the trees, and tries to scoot up a Large sized tree, but can’t get a purchase on the first branches (DM rolled Climb 9). Not being able to get up the tree, Wilford can perceive his movement from the bright fire to the tree was noted by several of the riders (and he knows if he is under observation, he can’t use Stealth to become hidden.)

Hmerrin takes a few steps forward, to get into a lead position. Holding out empty hands, he calls out: "Hail! Welcome to camp of Desdichado the Wondrous!"

Toston gets some of bells, chimes and cymbals together, and thinks ‘what the heck’, and jingles them in a merry tune.

Sarge stands and moves up beside Hmerrin. She doesn't say anything, but jingles her bells softly.

Desdichado positions himself at the front of the group, deliberately outlining himself with the bonfire at his back. With a big smile he begins. "Welcome, friends! We have brought you mighty fine wines. Come and see! Do you hear the chimes in the trees, bidding you to come and see what we offer? And we have with us our chimes to play you a merry greeting!"
………

The group of riders come forward slowly, at a walk. When they get into range of the bonfire (ooc: 60’ feet away), the Tide can see they have been found by who they wanted: the Unicorn Tribe! Twenty five are in the group, Orcs in mottled green-dyed armor that would make great camouflage in the woods and meadows of their territory. And every one of them are riding a Unicorn! (Perception DC 20 Highlight to display spoiler: { 7 have warhammers in hand, 6 loaded crossbows, and 12 with shortspears.})

One rides a little ahead of the others, armed with a warhammer and shield (and a crossbow across his broad back. “Hail the camp of Desdichado the Wonderous”, he says in a good and deep voice. “I am Giddeeyon, Chief of Unicorn Tribe. You are in our territory and are under our customs. Though we do not know your name, you bring wine and music and welcomes, so you must have met with someone who has been here before. But we do not know you.”

Giddeeyon pauses, then continues. “Before we accept gifts, we must know your names and purpose to seek out Unicorn Tribe. I am Giddeeyon and I have spoken.”

The night is again quiet but for the crackling and snap of the bonfire. Desdichado knows that it takes some time of speaking (ooc: 1 minute) before his persuasive Diplomacy will have a chance to work on the Orc Chieftain. The Unicorn Tribe waits on the response from the heroes in the camp.

………
MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+15=31 ; d20+11=14 ;
Friday April 19th, 2019 12:49:07 PM

(Diplomacy:31)
Wil recovers brilliantly from the potential embarrassment of missing the first branch of the tree he attempted to climb and approaches the riders.
"We are the Tide, an adventuring group. We are looking for information. I am Wilford Grimly and these are my companions."
"It is very nice to see you again. I believe we met in passing near the tower, days ago. Pardon, if I am mistaken."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday April 19th, 2019 4:49:20 PM

Desdichado speaks openly about what he knows of their intentions.

"My name is Desdichado, I serve as a warrior of Domi. We have heard of a treasure nearby, and the satyr Thalpius told us we could find you here."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Friday April 19th, 2019 7:26:01 PM

"Well met Giddeeyon. My name is Gaffer" he stumbles over his words, biting back his fear over saying the wrong thing. "I once lived in Culverwoods and now we have been led here."
If the moment seems right, Gaffer will present the map and the case it came in to the Orcs riders.

Sarge (Kathy) 
Friday April 19th, 2019 10:07:10 PM

"Greetings, Giddeeyon. I am Fyrda Deepforge, born to Clan Silverhand, wife to Kadaz, mother to Malgren and Bernhelm, servant of Domi. My companions and I come in peace and seek only to speak with the Unicorn Tribe."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26) 
Saturday April 20th, 2019 9:43:49 AM

Hmerrin decides just to keep it simple.

"Well met, Giddeeyon. I am Hmerrin."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Sunday April 21st, 2019 8:48:37 PM

Toston says, "I am Toston Lotor, martial artist, sorcerer and scholar of dragon lore currently adventuring with the Tide out of Dirt City. We come in peace and as my companion previously stated we have learned of your ways from Thalpius the Satyr and we have come here following a map bequeathed to us from another tribe of Orcs."

A Proposal (DM SteveK) 
Monday April 22nd, 2019 11:02:03 AM

Wilford approaches the riders, speaking eloquently. The listening Orcs seem well inclined to listen, and though they look at each other in question when Wilford speaks of a tower, the automatic craving of pardon makes them smile and nod.

Desdichado speaks openly about what he knows: his name and profession, a nearby treasure, and inserts the name of ‘the satyr Thalpius’, which brings both eye rolls and grins.

Gaffer gives his name, and, hesitantly, mentions he once lived in Culverwood. He is also prepared to show the map.

Sarge gives formal greeting, and (Sense Motive DC 20 Highlight to display spoiler: { hunch: the Orcs are more impressed with long titles }) announces their peaceful intentions and wish for speech.

Hmerrin decides just to keep it simple. "Well met, Giddeeyon. I am Hmerrin."

Toston also says his name and professional connections, reiterating what others have said on peace, Thalpius, and following a map. The new information brings new nods; ‘bequeathed to us from another tribe of Orcs.’
….

The Orc Chieftain grins. “Giddeeyon, the Chief of Unicorn Tribe, says we see gifts, we know Thalpius, and we welcome you to trade with Unicorn Tribe. But!” Most of the other orcs were getting ready to dismount as if they thought it was the end of a routine, yet they stop and stay mounted, wondering aloud at what Giddeeyon is going to say.

”You say you not come to just trade. You want treasure, are searching with a map, and want to know what Unicorn Tribe knows about the map and the treasure. For that, you must first be Friends of Unicorn Tribe.” The other orcs look at the Tide in new speculation and anticipation. Giddeeyon is quick to explain. ”Ritual combat. Each of you; Wilford, Desdichado, Gaffer, Fyrda, Hmerrin, and Toston; must fight one-on-one with one of Unicorn Tribe. As Chief, I have special blessing amulet that lets no hurt or death happen in Ritual. You fight one-on-one in Ritual box, and you become Friends of Unicorn Tribe. And we help you with map.”

When Giddeeyon speaks of his amulet and its magical properties, everyone can see the square stone pendant the size of a fist on an adamant chain with a strange rune carved on the side facing outward. (Linguistics DC 20 Highlight to display spoiler: { it is the Teucri symbol for ‘Friend’ }; Know Local or Know History DC 10 Highlight to display spoiler: { there are stories of ritual combats where magic ensures neither combatant is killed. }

………
MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+10=13 ;
Monday April 22nd, 2019 6:15:56 PM

"No way... I mean.. no way this would be awesome.. I have not fought one on one in years. Last time, it was a dirty thief attempting to steal my cloak as I slept on the street. How is this going to go and who am I fighting?"

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday April 22nd, 2019 6:45:33 PM

Desdichado smiles and says, "Wonderful! Ready whenever you are!"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:26)  d20+6=18 ;
Monday April 22nd, 2019 7:51:41 PM

Know Local 18.

Hmerrin looks back at The Tide.
"What is it with orcs and these one on ones?" he inquires softly.

"Whatever."

The young fighter draws out his two axes, waving the handaxe in a "C'mere" motion.
"Alrighty then. Let's go."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Monday April 22nd, 2019 8:24:29 PM

"Err, do we all have to win? I'll do my best."

Sarge (Kathy) 
Monday April 22nd, 2019 10:25:43 PM

Sarge grins. "Sounds like my kind of party," she says. "But yeah. Do we have to win our fight? Or just give a good account of ourselves?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:23/20/21 - CMD 26 
Monday April 22nd, 2019 11:24:25 PM

Toston cracks his knuckles and says, "You say we are to participate in a ritual box, does this mean we fight using unarmed strikes only? Also is this ritual a test of pure martial prowess or are spells allowed? Don't get me wrong, I can hold my own whether we are fighting unarmed, with weapons or with weapons and spells given the myriad of skills I've picked up, I just wist to know the rules, so as not to inadvertently offend our hopefully newfound friends."

A Proposal (DM SteveK) 
Tuesday April 23rd, 2019 3:48:13 PM

Desdichado, Hmerrin, and Sarge are eager to have this little tete-a-tete with the orcs!

Gaffer is more hesitant, but he's willing to do his best.

Wilford is more 'no way', and 'how is this going to go and who am I fighting?'

Toston, as usual with his inquisitive mind, has a whole slew of questions eager for answers!

.......
Chief Giddeeyon grins at the questions. "All good questions for new friends and maybe new Friends."

"Friends should be able to protect Friends, so you should win some or at least be close!"

"Friends know they can fight for fun and then drink and eat and laugh. Hands, weapons, spells, companions: all are permitted in Ritual. Amulet makes sure all hurts are non-lethal."

"Preperation magic also permitted before you step in the box. Two ways you can win: knock opponents out of box borders, or just knock unconscious."


After the Chief explains the rules, he makes a motion and six Orcs with their unicorns ride up to pair off against the Tide.

Desdichado meets Arkan and Nheimor, a Ranger and his Unicorn Companion.

Hmerrin meets Bozak and Winni, a Ranger and his Unicorn Companion.

Sarge meets Candor and Hoofstrong, a Druid and his Unicorn Companion.

Gaffer meets Durbin and Einhorn, a Druid and her Unicorn Companion.

Wilford meets Eesk and Snowmane, a Druid and his Unicorn Companion.

Toston meets Fister and Fooster, a Ranger and his Unicorn Companion.

Then Giddeeyon holds aloft his Amulet and the air shimmers. Before each team of opponents, six transparent boxes appear, a 50 foot square with two openings on opposite sides. The Orcs and their Unicorns all go to one side of their respective square, and wait for the heroes to go to the other. Chief Giddeeyon calls out, " Won't make friends fight if they don't want. You can choose not to step in square, but then you automatically lose that Ritual."

.........
MAP.https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=16 ;
Tuesday April 23rd, 2019 5:28:47 PM

Wil greets the Orc Druid warmly. "This creature is amazing. Will says, regarding the druid's mount. I would love to know how you acquired such a creature. Will you be taking this inside to fight too?"
Wil then quietly wonders if he should of picked different spells and enters the magic box.
"What should we do?" Wil says out of earshot from his opponent."
"Weapons, possible spells anything about your enemy?" Cicero suggests.
(Perception: 16 - to find notice weapons and anything that may help with the fight)
"Shall I call Greystone?"
"Greystone, what is Greystone, Ivan?"
(Not sure how many preparatory spells?)
Wil casts Sanctuary (Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save) on himself first then
Wil summons a Giant Wasp
(Giant Wasp- AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size) hp 34 (4d8+16)
Fort +8, Ref +2, Will +2)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=28 ; d12=12 ; d6=4 ;
Tuesday April 23rd, 2019 6:53:03 PM

Desdichado pulls out his greataxe from behind his back and says a short prayer over it. “Domi guide all of us and our opponents in this challenge today.”
[Divine Bond: +1 enhancement; merciful]

He steps over to the box where his opponents stand. “Well met, Arkan, and you, Nheimor” says Dez as he gives a warrior’s bow to his two opponents. “I am glad to meet such mighty warriors today. I look forward to celebrating with you after our battle. May Domi be with the victor, and may your people tell stories of our the meeting between our two groups for many years.”

Dez waits for a signal to begin the contest, and when (if?) it comes, he charges toward the orc with a strong blow.

--
28 vs AC; 22 non-lethal damage

--
Active effects
Divine Bond: +1; Merciful (+1d6, all damage non-lethal)

---------------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)


Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Tuesday April 23rd, 2019 7:12:12 PM

"Great," Hmerrin murmurs. "The guy is mounted on a friggin unicorn, an' all he's gotta do is knock me out of the square."

The young fighter gives his opponent a salute, and steps into the square.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)  
Tuesday April 23rd, 2019 7:58:08 PM

"Hi there, let's umm, have fun then." Gaffer waves to Durbin and Einhorn. "Maybe we can talk after, Einhorn, you are truly beautiful"

He pauses to cast Barkskin on himself, followed by Air Walk, as some basic preperation, stepping into the square already raised up off the ground if possible.

If the opposing druid also casts spells in preparation, he will also sacrifice a spell slot to summon a medium air elemental for the fight.

Taking a deep breath, he steps into the square, feeling more tense now than in some of their real fights.

"After this, could I

*****Active Effects*****
Barkskin - 90 Minutes - +4 AC
Air Walk - 10 Minutes - Can walk on air

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: (Air Walk), Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Tuesday April 23rd, 2019 8:30:32 PM

Toston hearing that pre-battle spells were allowed prepares to cast mage armor and shield as soon as possible to the starting of his bout with Fister and Fooster but before he steps into the ring. He also does the same with one of his scrolls of cat's grace but after the mage armor and shield spells. He is a little dismayed that he used his single use of the breathe weapon on the bonfire as a 30 foot cone of flame could prove useful when dealing with an orc and their unicorn mount especially since ring outs were possible but then Toston remembers the spell he learned recently grease, he could wait until the orc mounted on the unicorn tries to overrun him and prior to the unicorn mounted orc reaching him he would cast grease in their path. With any luck the unicorn would lose its footing and trip and he would then be free to counter attack the unicorn from range using magic missile or scorching ray. Toston says to Fister and Fooster, "Everything I'm about to do is because I respect the formidable pairing you two make. I hope there is no hard feelings after this match."

Tracker:
Spells in effect:
Mage Armor - +4 AC : 5 hours - time elapsed (at least 1 round)
Shield - +4 shield to AC, immunity magic missile : 5 mins - time elapsed [49 rounds?]
Cat's Grace - +4 dex: 3 mins - time elapsed [30 rounds?]

Spells/Abilities left:
1st 5/7
2nd 5/5
breathe weapon 0/1
stunning fist - 5/5
claw rounds left - 5/5

Sarge (Kathy) 
Tuesday April 23rd, 2019 10:54:09 PM

"Candor and Hoofstrong. Good to meet you," Sarge says. She eyes the unicorn warily. She'd never cared much for horses, and as far as she can tall, unicorns were just horses with attitude.

"Just a sec," she adds. She casts Bless, sharing it with as many of her companions as is practical. She casts Divine Favor. There are other pre-battle spells she could cast, but she doesn't want to be rude.

"Let's go!" she says, and steps into her box.

Ritual Combat, Round 1(DM SteveK)  d20+9=28 ; d20+4=24 ; d20+8=17 ; d20+2=9 ; d20+2=11 ; d20+9=18 ; d8+6=12 ; d8+6=8 ; d20+11=14 ; d20+4=17 ; d20+8=10 ; d20+2=3 ; d20+2=16 ; 5d6=17 ; d20=9 ; d20+10=19 ; 2d8+10=13 ; d20+6=13d20=7 ;
Wednesday April 24th, 2019 9:04:09 AM

Ooc: apologies to everyone. I tried to set up battle maps and my work computer is so slow in google docs that I can’t update any of the battle maps! We are going to have to go maples :-(

Wilford greets the Orc Druid warmly, and admires Eesk’s mount. Snowmane snorts and responds, “I agree, human, that my Eesk is amazing. Yes, I will be taking him into the fight, too”. Wilford prepares, noting that Eesk holds a shortspear and has a club. The cleric of Alemi casts Sanctuary, then summons a Giant Wasp before stepping in the Square.

Desdichado pulls out his greataxe from behind his back, says a short prayer over it, and meets his opponents. Arkan and Nheimor are both please Dez addresses them both directly, Nheimor commenting that ”this one is going to be a Good Friend of the tribe, Arkan” to which the Orc can only agree. At the signal, Dez is ready! He charges toward the orc with a strong blow! 28 vs AC; 22 non-lethal damage

Hmerrin assesses the tactical situation and realizes the Unicorn Tribe has a serious advantage! The young fighter gives his opponent a salute, and steps into the square. Bozak and Winni return a wave/salute and follow.

Gaffer waves to Durbin and Einhorn, praising the Unicorn who strikes a pose in response. Gaffer casts
Barkskin, Air Walk, and, watching Durbin, also summons a medium air elemental for the fight before stepping into the box from 30 feet in the air!

Toston casts mage armor, shield and cat's grace (from a scroll) and Readies a surprise. He acknowledges the formidable pairing of Fister and Fooster and hopes for no hard feelings after the match.

Sarge says it’s good to meet Candor and Hoofstrong, but is wary of the unicorn. Hoofstrong snorts in a good imitation of a laugh and responds. “It had to be a dwarf, Candor. No knocking her out of the ring!” Sarge casts Bless, sharing it all the Tide, then casts Divine Favor.
………..

Arkan casts longstrider and resist energy (fire), then drinks his potion of bull's strength. When he gets into the box, Desdichado is ready for him: charge! And lays a strong blow against Arkan! Reeling, Arkan retaliates with two strong hammer blows, but Nheimor is unable to effectively strike the Paladin! [Dez takes 20 non-lethal damage]

Bozak casts longstrider and resist energy (fire), then drinks his potion of bull's strength. As expected, as soon as Hmerrin steps into the box, Winni charges with Bozak leaning in with a strong shield bash! Fortunately for the young fighter, Bozak is not very accurate and misses twice!

Candor drinks his potion of shield of faith. Upon stepping into the box, he casts Sleet Storm. Sarge finds herself in a driving sleet, blocking all sight including darkvision, and things are getting icy! (Acrobatics DC 10 to move half speed; fail by 5 and fall prone. No check if standing still.)

Durbin drinks her potion of shield of faith. She and Einhorn whisper to each other at seeing Gaffer too high for them to reach, then steps into the box, and casts Ice Storm, pummeling Gaffer and the Elemental with cold and hail! [Gaffer and elemental take 17 non-lethal damage and -4 Perception checks]

Eesk drinks his potion of shield of faith. As soon as they are in the box, Snowmane gallops up and gores the Wasp [Wasp takes 26 non-lethal damage] As Snowmane got near, Eesk tries to quickly dismount but fails and only manages to be toe to toe with Wilford!

Fister casts longstrider and resist energy (fire), then drinks his potion of bull's strength. As expected, as soon as Toston enters the box, they charge, but the wiley Toston has a surprise ready. He casts Grease as soon as the unicorn and orc are close enough to touch and … Fooster sits down on his haunches and slides out of the box! Fister attempts a quick dismount, fails, and also slides out. Toston wins!

Toston’s box disappears and Toston, Fister, and Fooster can join the rest of Unicorn Tribe while watching the other fights. (ooc: Very clever in tactics (readied action) and execution (Grease). Toston gets a Hero Point!)

………..

Desdichado vs Arkan and Nheimor, a Ranger and his Unicorn Companion.
Arkan Ac 21 Dam 22
Nheimor Ac 18
Desdichado Ac 20 Dam 20
- Divine Bond: +1 enhancement bonus; Merciful (+1d6, all damage non-lethal)
- Bless: +1 morale bonus on attack rolls and save vs fear

Hmerrin vs Bozak and Winni, a Ranger and his Unicorn Companion.
Bozak Ac 21
Winni Ac 18
Hmerrin Ac 27
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24
Hoofstrong Ac 20
Sarge
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Gaffer vs Durbin and Einhorn, a Druid and her Unicorn Companion.
Durbin Ac 24
Einhorn Ac 20
Gaffer Ac 5 Dam 17
- Barkskin - 90 Minutes - +4 AC
- Air Walk - 10 Minutes - Can walk on air
- Bless: +1 morale bonus on attack rolls and save vs fear
- Air Elemental Ac 19 Dam 17 hp 30 Fort +6, Ref +9, Will +1; A +9 d6+3

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 20
Wilford Ac 19
- Sanctuary Will DC 12 or can’t attack Wil
- Giant Wasp- AC 14,T10,F13; Dam 26 hp 34 Fort +8, Ref +2, Will +2; A +6 d8+6+poison
- Bless: +1 morale bonus on attack rolls and save vs fear

Toston vs Fister and Fooster. Winner Toston!
.........
MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+13=16 ; d20+7=14 ; d20+13=22 ; d20+6=8 ; d6+15=19 ;
Wednesday April 24th, 2019 7:38:05 PM

Hmerrin ducks under the attempted shield bash.
"Not quite that easy, my friend."

He takes a step away from the edge, and unleashes a series of heavy blows at the unicorn, with poor results.

----------
5' step to D9.
Full attack on Winni. Power Attack.

Btax 1 hits ac 17 - miss
Btax 2 hits ac 15 - miss
Hdax 1 hits ac 23 for 19 hp damage
Hdax 2 hit ac 9 - miss

In effect: Bless



Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23]  d20+16=21 ; d20+11=25 ; d12=12 ; d6=5 ; d12=7 ; d6=6 ;
Wednesday April 24th, 2019 8:19:38 PM

Dez goes for a big attack against Arkan since he’s already been damaged, hoping that he shouldn’t have focused on the unicorn first, instead.

--
21 vs AC 21; 23 non-lethal damage
25 vs AC 21; 19 non-lethal damage

--
Active effects
Divine Bond: +1; Merciful (+1d6, all damage non-lethal)
Bless: +1 morale bonus on attack rolls and save vs fear

---------------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)


Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Wednesday April 24th, 2019 8:34:47 PM

Toston thinks to himself, That worked out better than I thought it would

He goes over to Fister and Fooster and offers his hand saying, "I didn't expect to score a ringout so soon. I was just planning to get you in a position where your numbers were less advantageous."

He finds a seat and he calls out, " C'mon Dez, Hmerrin, Gaffer, Wil and Sarge. I'm rooting for you guys!"

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+6=25 ; d8+6=13 ; d20+5=14 ; d20+5=17 ;
Wednesday April 24th, 2019 10:05:14 PM

(AOO: Wil melee, attempt to trip with staff (Attack: 14))
Wil takes a 5 foot step to the opposite side of the wasp attempting to flank.
(Sneak Attack melee (Attack: 17) (Note: Mobility: +4 dodge bonus)
Wasp sting (Attack: 25 - 13 plus poison)

(Giant Wasp- AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size) hp 8
Fort +8, Ref +2, Will +2)
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Sarge [AC 21; HP 61/61; CMD 20(24)] (Kathy)  d20+17=18 ;
Wednesday April 24th, 2019 10:26:35 PM

Dwarves are not known for their acrobatic abilities. Neither are clerics. Sarge stays where she is, and doesn't attempt to move.

She draws her warhammer and squints through the driving sleet. "Ah! A balmy spring day in the Scab," she says. "But watch out for that thunder!"

She casts defensively, because for all she knows Candor or that stupid sparkle horse is standing right next to her. The sleet distracts her, however; she does not concentrate and loses her spell.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 3/9)   3d6=15 ;
Thursday April 25th, 2019 5:47:49 AM

Gaffer yelps as the hail crashes into him, quickly hurrying forward to clear himself of the spell and put some distance between himself and the edge of the ring.

He urges his elemental to do the same. Before telling to it take it's whirlwind form and fly into the Druid-Unicorn pair. He is unsure if it can lift them up but if so, he aims to have it carry at least one of them out of the square.

From above he quickly calls upon his Lightning Lord skill to send two bolts of lightning down, crashing into both.
Damage: 15, Reflex DC 18 for half

*****Active Effects*****
Barkskin - 90 Minutes - +4 AC
Air Walk - 10 Minutes - Can walk on air
Air Elemental - 8 rounds

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: (Air Walk), Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Ritual Combat, Round 2 (DM SteveK)  d20+8=12 ; d4=2 ; d20+9=22 ; d20+6=13 ; d20+8=26 ; d20+9=11 ; d20+2=4 ; d20+2=14 ; d20+9=20 ; d20+9=22 ; d20+2=12 ; d20+2=9 ; d20+9=23 ; d20+2=6 ; d20+2=20 ; d8+3=6 ; d20+6=14 ; d20+6=19 ; d20+9=27 ; d20+9=21 ; d20+3=7 ; d6+3=7 ; d8+5=10 ;
Thursday April 25th, 2019 2:24:17 PM

Hmerrin ducks under the attempted shield bash, giving jovial combat banter. He unleashes a series of heavy blows at the unicorn, striking only once. Bozak dismounts and he and Winni strike many times, but can't get through the fighter's defense!

Desdichado goes for a big attack against Arkan, and succeeds in knocking the Orc Ranger out! Nheimor fights back against Desdichado, but fails to hurt the noble Paladin.

Toston pleased that his tactic worked better than he thought! He offers his hand to Fister and Fooster, making comment on the quick combat. Fister seems mad, but Fooster gives a horsey laugh. "It was a right mess-up, wot? Don't think it would work twice that way, but it certainly was showy!"

Wilford sees no opportunity to attack Eesk or Snowmane during their charge, and takes a five foot step, which is not quite enough to flank Eesk, and misses with his weapon. The Wasp attacks the opponent hurting itself, the unicorn Snowmane, striking hard! Snowmane returns the favor, wounding the Wasp again. Eesk backs up and tries to fend off WIlford with his spear.

Sarge stays where she is, and doesn't attempt to move. She draws her warhammer and squints through the driving sleet, trying and losing a spell. What Candor or Hoofstrong is doing is a mystery.

Gaffer hurries forward to clear himself of the ice storm, and calls lightning to strike Durbin and Einhorn! Gaffer calls to the air elemental, but can't speak Auran, the language of the air elementals. WIthout direction, the elemental leaves the area of the Ice Storm, and speeds to attack Durbin, but misses a slam. (Know Planes DC 14 Highlight to display spoiler: { Air elementals whirlwind attack can only damage and pick up a creature one size smaller than the elemental. }. Durbin and Einhorn concentrate on the elemental. They only strike twice, but it is enough to destroy the elemental.
………..

Desdichado vs Arkan and Nheimor, a Ranger and his Unicorn Companion.
Arkan Out
Nheimor Ac 18
Desdichado Ac 20 Dam 20
- Divine Bond: +1 enhancement bonus; Merciful (+1d6, all damage non-lethal)
- Bless: +1 morale bonus on attack rolls and save vs fear

Hmerrin vs Bozak and Winni, a Ranger and his Unicorn Companion.
Bozak Ac 21
Winni Ac 18 Dam 19
Hmerrin Ac 27
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24
Hoofstrong Ac 20
Sarge
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Gaffer vs Durbin and Einhorn, a Druid and her Unicorn Companion.
Durbin Ac 24 Dam 15
Einhorn Ac 20 Dam 7
Gaffer Ac 5 Dam 17
- Barkskin - 90 Minutes - +4 AC
- Air Walk - 10 Minutes - Can walk on air
- Bless: +1 morale bonus on attack rolls and save vs fear

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 20 Dam 13+1Dex (1/6poison Fort DC18 1-2Dex)
Wilford Ac 19
- Sanctuary Will DC 12 or can’t attack Wil
- Giant Wasp- AC 14,T10,F13; Dam 32 hp 34 Fort +8, Ref +2, Will +2; A +6 d8+6+poison
- Bless: +1 morale bonus on attack rolls and save vs fear

Toston vs Fister and Fooster. Winner Toston!
.........
MAP. https://docs.google.com/drawings/d/1oJWcc_4TfGjhFnaOYzYksUouG409BwYv7LrMBHUKWSw/edit

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20=1 ; 9d6=27 ;
Thursday April 25th, 2019 3:16:34 PM

Know Planes: 1...

"No not that!" Gaffer curses to himself, "Hopefully I'm safe ish up here" he continues to mutter, is speaking to himself calming the nerves, or making them worse..?

While using the breathing space the elemental bought him to try a different tactic. His focus in hand he hastens the chant to summon a pillar of fire and light focused on both the Druid and Unicorn, "Flame Strike!" (Damage: 27 Half Fire/Half Divine. Reflex DC 18 for half)

*****Active Effects*****
Barkskin - 90 Minutes - +4 AC
Air Walk - 10 Minutes - Can walk on air

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: (Air Walk), Flame Strike (x2) D: Sleet Storm
Level 5:( Call Lightning Storm) D: Ice Storm


Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23]  d20+16=32 ; d20+11=25 ; d12=2 ; d6=2 ; d12=3 ; d6=3 ;
Thursday April 25th, 2019 7:15:39 PM

Seeing that Arkan is down, Dez focuses his attention on Nheimor, hitting him with a couple of blows.
[OOC: If my daughter finds out I just took an axe to a unicorn, she'll kill me! ;-)]

--
32 vs AC 18; 10 non-lethal damage
25 vs AC 18; 12 non-lethal damage

--
Active effects
Divine Bond: +1; Merciful (+1d6, all damage non-lethal)
Bless: +1 morale bonus on attack rolls and save vs fear

---------------
Spells & Abilities
Level 1: Divine Favor x2, Bless
Level 2: Remove paralysis (up to 4 targets)

Smite Evil x3 (+3 attack, +9 damage)
Lay on Hands x9 (mercies: fatigued, diseased, confused)

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+16=34 ; d20+15=27 ; d20+11=15 ; d20+10=13 ; d8+10=17 ; d6+9=10 ;
Thursday April 25th, 2019 7:29:20 PM

Hmerrin ducks, blocks, twists, and blocks again.
"It's the platemail," he explains to the orc. "You see the platemail, and just assume I'm slow."

Sensing an opening, he strikes out at the unicorn again.

-------
Full attack on Winni.

Btax 1 hits ac 34 for 17 hp damage
Btax 2 hits ac 15 - miss
Hdax 1 hits ac 27 for 10 hp damage
Hdax 2 hit ac 13 - miss


In effect: Bless

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+7=8 ;
Thursday April 25th, 2019 8:21:58 PM

Toston takes in the various matches going on. He zooms in on Gaffer's match and does not glean anything. (Know[planes]: 8)

Toston calls out encouragement to his friends,

"Good thinking with that flame strike, Gaffer"
"Press your advantage, Hmerrin!"
"I'd rate the unicorn the bigger threat Dez...ring outs are a thing here!"
"You can do it, Wil, see if you can get into flank with your summon."
"There's gotta be some way you can bring the fight to them, Sarge!"


Sarge [AC 21; HP 61/61; CMD 20(24)] (Kathy)  d20+6=21 ; d20+16=32 ; d8+7=12 ;
Thursday April 25th, 2019 10:27:27 PM

Sarge remains still, peering through the sleet. Now, she listens as well, trying to figure out where her opponents are. She hefts her hammer, ready to strike.

[Perception check 21 to figure out where her opponents are. Ready an action to attack either opponent if they get within melee range. If the ready goes off, hit AC 32 for 12 damage.]

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+6=15 ; d20+5=24 ; d20+9=27 ; d6=5 ; d6=5 ; 2d6=7 ;
Friday April 26th, 2019 9:38:07 PM

The Giant wasp attempts to sting again but misses.
Wil continues to attempt to flank with another 5 - 10 foot step
(OOC: I'm not sure where I appear on the map. I think this is flank)
Wil attempts again to trip (Attack: 24 + Sneak attack: 7)

(Acrobatics: 27 - if needed)
(Giant Wasp- AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size) hp 2
Fort +8, Ref +2, Will +2)
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Ritual Combat, Round 3 (DM SteveK)  d20+6=7 ; d20+8=23 ; d20+9=26 ; d20+4=20 ; d20+9=22 ; d20+3=18 ; d20+3=12 ; d20+2=13 ; d20+9=15 ; d20+4=13 ;
Saturday April 27th, 2019 2:21:52 PM

Gaffer mutters to himself. and uses the breathing space to "Flame Strike!" Durbin and Einhorn! he druid and Unicorn split up, Einhorn ready for any opening, and Durbin casting a complicated spell! (Spellcraft DC 18 Highlight to display spoiler: { Summon Nature III})

Desdichado focuses his attention on Nheimor, hitting him with a couple of blows. The Unicorn reels and gives the Paladin a bow before backing up and out of the Ritual box. Desdichado wins!

Hmerrin ducks, blocks, twists, and blocks again. "It's the platemail," he explains to the orc. "You see the platemail, and just assume I'm slow." Sensing an opening, he strikes out at the unicorn again, laying Winni low! Bozak grumbles goodnaturedly "Great, I have to fight an entire smithy!" and tries to beat Hmerrin twice with his shield, but just can't lay an edge on the well-protected fighter!

Toston takes in the various matches going on. He zooms in on Gaffer's match and does not glean anything. He calls out encouragement to his friends, but Fister grunts. "They can't hear us in the Ritual," he admits, "don't know why. Ritual Magic." Despite what Fister tells Toston, the other Orcs are all shouting encouragement, comments, and side bets on the results of the battles too.

Sarge remains still, peering and straining to hear through the sleet. While the magical sleet blocks all vision, the wiley dwarf can hear... chanting. Her opponent is casting spells! (Spellcraft DC 18 Highlight to display spoiler: { Summon Nature III})

Wilford continues his flanking maneuver, his light armor enabling him to perform a deft sway-and-step to get around Eesk, but still doesn't flank the Orc (Eesk made his own 6 foot step before, and the Wasp is no longer flanking the Orc). Without the flank bonus, Wil misses, and the Giant Wasp fares no better. Snowmane dissapates the Giant Wasp with his horn, then turns, forces his way through Wil's Sanctuary spell, and misses with two hooves. Eesk makes his own stepping motion, and now Wil is nearly in a flank! The orc swings twice, missing both times!
.....

Desdichado vs Arkan and Nheimor. Dez wins!

Hmerrin vs Bozak and Winni, a Ranger and his Unicorn Companion.
Bozak Ac 21
Winni OUT
Hmerrin Ac 27
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24
Hoofstrong Ac 20
Sarge
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Gaffer vs Durbin and Einhorn, a Druid and her Unicorn Companion.
Durbin Ac 24 Dam 32
Einhorn Ac 20 Dam 15
Gaffer Ac 25 Dam 17
- Barkskin - 90 Minutes - +4 AC
- Air Walk - 10 Minutes - Can walk on air
- Bless: +1 morale bonus on attack rolls and save vs fear

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 20 Dam 13+1Dex (1/6poison Fort DC18 1-2Dex)
Wilford Ac 19
- Sanctuary Will DC 12 or can’t attack Wil
- Bless: +1 morale bonus on attack rolls and save vs fear

Toston vs Fister and Fooster. Winner Toston!
.........
MAP. Unicorn Map

Sarge [AC 21; HP 61/61; CMD 20(24)] (Kathy)  d20+12=30 ;
Saturday April 27th, 2019 7:58:28 PM

Sarge is able to identify the spell.

"Calling for reinforcements?" she says. "What, two against one wasn't lopsided enough for you?"

She casts Protection from Evil. The summoned creature(s) are unlikely to actually be evil, but you never know.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+16=18 ; d20+15=16 ; d20+11=14 ; d20+10=24 ; d6+9=10 ;
Saturday April 27th, 2019 8:11:45 PM

Hmerrin shifts to attack the orc, but frankly, to the fighter just doesn’t seem to be on for this one.

Btax 1 misses
Btax 2 misses
Hdax 1 misses
Hdax 2 hits ac 24 for 10 hp damage

Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23]  d20+15=17 ;
Saturday April 27th, 2019 10:28:20 PM

Dez tries to get a sense of whether Arkan and Nhiemor would be offended if he used Lay on Hands on them and helped Arkan to get up. If not, he does so. Otherwise, he simply says "That was a good fight" to Arkan and Nhiemor.

(Diplomacy? or Sense Motive?: 17)

Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d8+2=5 ; d20+10=18 ;
Sunday April 28th, 2019 8:49:18 PM

"ok... ok," Wil mumbles as the Wasp disappears.
Wil retreats backward away from both enemy, attempting to make room to cast. (Mobility feat +4 dodge bonus) He also attempts to maneuver, keeping the unicorn behind the orc, if he can.
(OOC: I'm still unsure about which box I'm in)
He casts spiritual weapon, a copy of his staff appears. Wil directs the staff to strike at the head of the orc, attempting to cause the most pain and possibly causing it to retreat backward. (Attack: 5) (OOC: Would this staff be a double strike weapon since it has two ends?)
Wil continues his Acrobatics, if needed (Acrobatic: 18) - as long as his avoids stepping from the square.
-----
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Sunday April 28th, 2019 9:32:30 PM

Toston wanders over to Dez and says, "Good match. About time I was joined by someone else from our group. Apparently the magic from the ritual prevents our friends from hearing anything we yell out here. Not sure what else is there to do but watch for now. I honestly didn't intend for my match to end that early but I totally lucked out with my strategy."

Ritual Combat, Round 4(DM SteveK)  d3=1 ; d20+10=25 ; d20+10=11 ; d20+10=12 ; d20+10=13 ; 2d6+9=20 ; 2d6+9=17 ; 2d6+9=16 ; 2d6+9=12 ; d20+11=18 ; d20+9=21 ; d20+4=19 ; d20+7=16 ; d20+7=22 ; d4=2 ; d20+8=20 ; d8+4=9 ;
Monday April 29th, 2019 12:10:47 PM


(OOC: Battlemaps. Added names to the bottom of each Ritual Box.)

Sarge calls incredulously to Candor, "What, two against one wasn't lopsided enough for you?", and casts Protection from Evil, just in case. The Sleet, silent and obscuring, doesn’t obscure a horsey laugh from Hoofstrong. “Let’s instead say we have a very healthy respect for the abilities of Adventurers!” (DM: moving time forward) The battle is indecisive for nearly another minute (Sleet lasts 8 rounds total), Sarge unwilling to move and Candor and Hoofstrong unwilling to get within hammer range of the cleric. But then the Sleet Storm ends, and Sarge sees what Candor has been preparing. Four Aurochs; large, horned black bulls; see the dwarf and (Candor fails to direct three) charge upon her, one after another, trampling with big, hard hooves! (4 rolls at Reflex DC 17 for half; Non-Lethal Dam 20 + 17 + 16 + 12). Three of them then dissipate as they leave the Ritual Box, but one circles around... Only then does Hoofstrong move, charging in on Sarge, missing with her horn!

Hmerrin shifts to attack the orc, but frankly, it just doesn’t seem to have the heart for this one. Bozak tries again to force Hmerrin out of the ring with shield strikes, but can’t get a bead on the fighter.

Dez sees that Nhiemor is pleased with the Paladin using a Lay on Hands on Arkan. The Unicorn touches Dez with his own healing horn while Dez helps Arkan to his feet. “You were prepared and fought well. I never had a chance in a toe-to-toe fight with you, Friend”, says the Orc.

Wilford is having trouble, and he retreats backward away from both enemy, keeping the unicorn behind the orc. He casts spiritual weapon and attacks (sorry, per spell, only one attack per round) and misses. Snowmane suffers more from the Giant Wasp sting, but then is able to overcome the poison. The Unicorn trots to Wilford and skewers him with the horn! (Wilford takes 10 non-lethal damage). Eesk calls out, “whenever you want, you can walk out of the Ring, Mister Adventurer. You really are out-matched!” The Orc himself takes a step back and begins casting a complicated spell! (Spellcraft DC 15 Highlight to display spoiler: { Summon Nature IV})

Toston wanders over to Dez, making combat comments. Arkan, Fister, Nheimor, and Fooster also keep in the clump. “Should’ve been dismounted before entering, which would have given an advantage of flanking on the heavy armored adventurer”, Fister comments while watching Hmerrin’s battle.

Gaffer’s Ritual sparks and ripples, freezing Gaffer, Durbin, and Einhorn in place. Chief Giddeeyon mumbles in annoyance and shakes his amulet, returning the combat to normal speed. (ooc: DM did this to not miss Gaffer’s turn which may have been missed because the DM was very inconsistent in time of posting last week.)
.....

Hmerrin vs Bozak and Winni, a Ranger and his Unicorn Companion.
Bozak Ac 21 Dam 10
Winni OUT
Hmerrin Ac 27
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24
Hoofstrong Ac 20
Sarge
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Gaffer vs Durbin and Einhorn, a Druid and her Unicorn Companion.
Durbin Ac 24 Dam 32
Einhorn Ac 20 Dam 15
Gaffer Ac 25 Dam 17
- Barkskin - 90 Minutes - +4 AC
- Air Walk - 10 Minutes - Can walk on air
- Bless: +1 morale bonus on attack rolls and save vs fear

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 19 Dam 13+2Dex
Wilford Ac 19 Dam 10
- Sanctuary Will DC 12 or can’t attack Wil
- Bless: +1 morale bonus on attack rolls and save vs fear

Toston vs Fister and Fooster. Winner Toston!
.........
MAP. Unicorn Map

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+17=20 ; d20+16=19 ; d20+12=30 ; d20+11=18 ; d8+10=18 ;
Monday April 29th, 2019 5:04:45 PM

Hmerrin again bats aside the shield attack.

The fighter would really like to just end this silliness, but can't break out of his slump.
Axes whirl, but only one attack finds its way past that blasted shield.

-------
Full attack on Bozak

Btax 1 hits ac 20 - miss
Btax 2 hits ac 30 for 18 hp damage
Hdax 1 hits ac 19 - miss
Hdax 2 hit ac 18 - miss

In effect: Bless


Wilford Grimly (HP:44/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=30 ; d20+11=15 ; d8+2=8 ;
Monday April 29th, 2019 6:39:10 PM

Wil steps to the side after goring with no shortages of swear words.
He attempts to strike at the unicorn but misses (Attack: 15)
"Ugh!! get this horse," he yells at the weapon. "It was not supposed to move around."
(OOC: Spiritual weapon is supposed to be a spell, I thought, and hits every time. Looks like I typed Attack.. should of typed dmg.)
Spiritual Weapon to unicorn for 8 dmg
"I do not want more summoned creature in this box. I used to summon a lot.. I kinda miss it.."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23] 
Monday April 29th, 2019 9:55:39 PM

Dez leans over to Toston. "These are pretty exciting, huh? I had no idea how it was going with the rest of you. If we have more fights like this in store, I'm going to lile being a friend of the Unicorn Tribe!"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Monday April 29th, 2019 10:30:54 PM

Toston says to Des, "I was a victim of my own success. I was looking forward to single combat since it happens so rarely but my well time grease slick was enough to score me an early ring out so I've pretty much just been watching the rest of you."

Sarge [AC 21; HP 39/61; CMD 20(24)] (Kathy)  d20+7=21 ; d20+7=10 ; d20+7=23 ; d20+7=13 ; d8=2 ; d8=7 ; d8=6 ; d8=1 ; d8=3 ; d20+17=26 ; d8=2 ;
Monday April 29th, 2019 11:36:55 PM

The sleet storm clears, and then it is a trample fest. Sarge dodges some of the damage, but takes most of it.

"Well, that hurt," she mutters, scrambling to her feet. She casts Cure Critical Wounds, losing Neutralize Poison to do so.

Making a tremendous effort, she casts a Spiritual Weapon. A ghostly hammer appears next to Candor and begins whacking him. [Spend a Hero Point to cast. Hit AC 26 for 4 damage.]

[OOC: The only map I could find a link to was the Round 3 map which was still all sleet storm. If Sarge would provoke casting her spells, she will cast defensively. Let me know if I need to roll those checks.]

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+4=18 ; 3d6=11 ; 2d6=7 ;
Tuesday April 30th, 2019 4:16:13 AM

[Thank you DM]

Gaffer moves himself higher into the air, at least forty feet up, taking better advantage of his own mobility.

(Spellcraft: 18)
Looking down on the casting Orc he races to complete his own spell, summoning an Ice Storm to fill the space below him. (Damage: 11 Bludgeoning, 7 cold)

"Oh oh" Gaffer calls out, gaining a brief moment of inspiration, "Why don't we all chill out" he laugus through his own joke.

*****Active Effects*****
Barkskin - 90 Minutes - +4 AC
Air Walk - 10 Minutes - Can walk on air
Ice Storm - 9 rounds - -4 penalty on Perception in the area and difficult terrain
**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Magic Fang Greater, Quench, Call Lightning, D: Call Lightning
Level 4: (Air Walk), Flame Strike (x2) D: Sleet Storm
Level 5: Call Lightning Storm D: (Ice Storm)

Ritual Combat, Round 5 (DM SteveK)  d20+9=26 ; d20+10=13 ; d20+6=26 ; d20+10=21 ; d20+9=16 ; d20+3=8 ; d20+3=10 ; d3=1 ; d20+5=6 ; 2d6+2=10 ; d20+10=20 ; 2d6+9=18 ; d20+9=15 ; d20+3=8 ; d20+3=12 ; 2d6+2=9 ;
Tuesday April 30th, 2019 7:49:02 AM


Hmerrin again bats aside the shield attack, and continues his slow slog of getting this fight over with. Bozak tries one more shield bash that would have tagged nearly anyone… but not Hmerrin! “For the love of Culverwood!”, Bozak cries, and then throws his shield down in disgust. “Fine! You win, but only because I couldn’t ride circles around you with Winni and pepper you with arrows!” Bozak walks out of the Ritual and makes a beeline for the wine cask, then looks over his shoulder. “Coming, Friend?” Hmerrin wins!

Wilford keeps moving, swearing after the Unicorn gored him. He tries to strike the Unicorn, first with his own weapon, missing, and then with the Spiritual, which hits. (OOC: Spiritual weapon is a spell that requires an attack roll, it doesn’t hit every time. Attack is Base+Wis mod. DM rolled this round, AC 21, hits) Snowmane keeps on his attack, missing with horn and both hooves. Eesk completes his spell and a Medium sized Python appears and attacks, also missing. Eesk grumbles something, and casts another spell. For an instant, Wilford is surrounded by a mass of little hornets that sting like the bejeezus, and then are gone! (Wilford takes 10 damage)

Dez leans over to Toston. "These are pretty exciting, huh? I had no idea how it was going with the rest of you. If we have more fights like this in store, I'm going to lile being a friend of the Unicorn Tribe!"

Toston says to Des, "I was a victim of my own success. I was looking forward to single combat since it happens so rarely but my well time grease slick was enough to score me an early ring out so I've pretty much just been watching the rest of you."

Sarge casts a spontaneous Cure Critical Wounds to recover from some of the trampling, and, with a tremendous effort, casts a Spiritual Weapon. A ghostly hammer appears next to Candor and begins whacking him. Candor again successfully pushes the Aurochs into a Trample and Return (Sarge takes 18 damage; Reflex DC 17 for half). Hoofstrong misses all attacks and snorts in frustration to not be able to strike the dwarf. Candor winces and calls out, “so no more summonings? As you wish, mighty lady!” He casts a Hornet’s Nest spell, and for an instant, Sarge is surrounded by a mass of hornets! (Sarge takes 9 damage)

Gaffer moves himself higher into the air, forty feet up, and summons his own Ice Storm to disrupt Durbin’s spell! Durbin dodges, but the spell does its immediate work and the Orc’s efforts fizzle! Durbin looks disgustingly up at Gaffer and then over to Einhorn. “This is only going to go one way”, the Unicorn replies to the look. Durbin shrugs, “then we must yield the field”, is the reply. And Durbin and Einhorn exit the Ritual. Gaffer wins!

….

Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 24 Dam 4
Hoofstrong Ac 20
Sarge AC Dam 22
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 19 Dam 20+2Dex
Wilford Ac 19 Dam 20
- Sanctuary Will DC 12 or can’t attack Wil
- Bless: +1 morale bonus on attack rolls and save vs fear

.........
MAP. Unicorn Map ”Unicorn Map

Wilford Grimly (HP:34/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+9=18 ; d20+11=23 ; d8+2=9 ;
Tuesday April 30th, 2019 12:45:57 PM

(Concentration Check: 18)
Wil cast Shield of Faith (+3 to AC)
The Spiritual staff attacks (AC: 23)(Dmg: 9)
Wil then takes a ten foot step backward toward the edge of the box. He takes on a defensive position.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Tuesday April 30th, 2019 8:08:20 PM

Bozak walks out of the Ritual.
Hmerrin throws back his helm.

"Yeah, right," he replies to the orc's reasoning, rolling his eyes.

Then he gets asked to drink.
The lad perks right up.

"Oh, Right! Yes. Absolutely. Right behind you."

On the way, he glances back to see how The Tide is faring.

Desdichado(Ryan) [HP: 73/93; AC:20/10/20 - CMD 23] 
Tuesday April 30th, 2019 10:05:13 PM

The naturally quiet Dez watches the rest of the matches without saying much, except to engage in small talk here and there.

Eventually, he talks with Nhiemor and Arkan a bit more, and asks about ome of the basics of the Unicorn Tribe - how long they've lived here, how this ritual got started, and similar topics.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Tuesday April 30th, 2019 10:14:10 PM

Toston wanders over to where Hmerrin is by the drinks and gets one for himself. He takes a big swig and says to Hmerrin, "About time you got here. I won early because of a grease spell leading to a ring out and Dez just won shortly before you did."

Sarge [AC 21; HP 3/61; CMD 20(24)] (Kathy)  d20+17=36 ; d20+12=30 ; d8=8 ; d8=6 ; d20+7=12 ; d20+16=28 ; d20+11=16 ; d8=3 ;
Tuesday April 30th, 2019 10:54:48 PM

The Spiritual Weapon continues to thwack Candor. It hits AC 36 for 10 damage and AC 30 for 6 damage. [I think this has the potential to disrupt any spellcasting he attempts.]

Meanwhile, Sarge shifts position slightly [5-foot step to G-10], and thwacks Hoofstrong with her very not-spiritual weapon. She hits AC 28 for 10 damage; her second blow misses.



Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday May 1st, 2019 7:48:07 AM

"Sorry for using such a tactic," Gaffer offers a guilty apology to Durbin and Einhorn, "I just knew a facefull of hoofs would not go my way. Friends?" He offers his hand to both.

He moves over to Toston and Hmerrin to grab a drink, "This has gone surprisingly well I'd say."

Ritual Combat, Round 6 (DM SteveK)  d20+9=21 ; d20+3=16 ; d20+3=13 ; d20+3=21 ; d20+9=14 ; d20+3=21 ; d20+3=6 ; d8+5=10 ; d20+10=18 ; 2d6+2=7 ; d20+7=22 ; d8+9=14 ; d20+9=29 ; d20+9=28 ; d20+3=6 ; d20+3=5 ; d8+5=6 ; d8+5=9 ;
Wednesday May 1st, 2019 10:04:02 AM

CLASSIFICATION: UNCLASSIFIED

(OOC: all damage in the Rituals is non-lethal)

Wilford defensively casts Shield of Faith, has his Spirit Weapon attack Snowmane, and moves back ten feet towards the edge of the box to take on a defensive position. Moving more than a single step (5 feet) opens Wilford up to attacks of opportunity from both Snowmane and the Python, both missing. They both advance and attack again. Horn! Hoof! Hoof! Bite! And thanks to the Shield of Faith, they all miss too! Eesk moves up and casts a spell on Snowmane, healing some damage.

Hmerrin throws back his helm, rolling his eyes at Bozak’s combat statements. Then he gets asked to drink and the lad perks right up. "Oh, Right! Yes. Absolutely. Right behind you."

Desdichado is naturally quiet, so watches Sarge and Wilford’s matches without saying much. He does talk with Nhiemor and Arkan a bit more. Arkan answers “Our shaman can name hands and hands of Chiefs, and all have been Unicorn Tribe, all had Ritual Amulet, and all have been here in the Bight and Culverwood.” Nheimor adds a bit more, “our Orc companions are short-lived and, like the Unicorn, only remember through stories and not the writing of which the Noble Races are so fond. The Unicorn Elders stay in Retirement Field, and can remember many lifetimes of our Companions.”

Toston wanders to the drinks with Hmerrin. "About time you got here. (ooc: though it has been only 30 seconds since the start of the Ritual) I won early because of a grease spell leading to a ring out and Dez just won shortly before you did."

Sarge’s Spiritual Weapon continues to thwack Candor. (ooc: damage only disrupts casting if it occurs during the casting. E.g. spell takes a full round to cast [summons], spellcaster is in a continuous damage area [lava], or a Readied attack that strikes if the target begins a spell) Sarge herself shifts position slightly and thwacks Hoofstrong with her very not-spiritual weapon! Hoofstrong backs up a step, and Candor tries to send in the Aurochs for another trample, but can’t control the beast, so it just comes in to gore Sarge, striking with a horn! (14 damage). Keeping at arms distance for Sarge is not arms distance for Hoofstrong, and the Unicorn attacks. Hoofstrong missed with both hooves, but the horn finds a weak spot and drives in for a critical attack! (Crit confirmed, 15 damage!). Candor casts Barkskin, giving him more protection against the Sprit Weapon.

Gaffer is able offers his hand and Friends to Durbin who takes it warmly. “No, good fight. Use what you have to make the fight the kind you can win. Makes me think I need to get a sling.”

Chief Giddeeyon wanders over to the wine casks and fills a leather skin before taking a satisfying swig. “Yah, fun fights, good fights. You easy take out some of best warriors of Unicorn Tribe, you will be good Friends. Last two fights last long time. We see if Unicorn Tribe can hold our head high with any victory! I will send for rest of tribe to feast and then we look at map. OK, Friends?”

…..
Sarge vs Candor and Hoofstrong, a Druid and his Unicorn Companion.
Candor Ac 27 Dam 36
Hoofstrong Ac 20 Dam 10
Aurochs Ac 14
Sarge AC21 Dam 60
- Divine Favor: +3 luck bonus on attack and weapon damage
- Bless: +1 morale bonus on attack rolls and save vs fear

Sarge [AC 21; HP 3/61; CMD 20(24)] (Kathy)  d20+17=24 ; d20+12=30 ; d8=8 ;
Wednesday May 1st, 2019 11:12:55 AM

Sarge takes 14 points of non-lethal damage and falls unconscious.

Since her non-lethal damage is equal to her max hit points, all subsequent damage is lethal damage.

Sage takes 15 points of lethal damage, which isn't going to help her headache. However, I don't think it kills her, even though it puts her at -26 hit points. At least, I hope it doesn't.

The Spiritual Weapon continues to thwack Candor. Its first strike misses; then it hits AC 30 for 10 damage.

If Candor wants it to stop, he needs to wake up Sarge. :)

Wilford Grimly (HP:34/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+12=26 ; d20+10=11 ; d20+11=15 ; d8+2=4 ;
Wednesday May 1st, 2019 11:58:03 AM

(Intimate: 26)
"Come on unicorn! Your mother was a horse and your father was a mule!" Will attempts to infuriate the unicorn to force a charge.
(Acrobatics: 11 - Oh no) He prepares himself to dodge any attack or charge but stands in place a little to long.
Ideally, Wil would like to step out of the way or fall prone to allow the unicorn to pass over him.
Spiritual Weapon: (AC 15)(Dmg: 4)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday May 1st, 2019 7:24:58 PM

Dez winces as he watches Sarge go down, and watches Wilford's fight with interest.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Wednesday May 1st, 2019 8:45:37 PM

Hmerrin effects a dramatic pose for Toston.
"I was trying to build the tension," he proclaims regally.

Falling out of character, he grins, grabs a drink, and turns just as Sarge goes down.

"Ooooo," he winces. "That hurt."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Wednesday May 1st, 2019 10:14:25 PM

Toston goes over to where Gaffer is and says, "He's right you know. You gotta play to your strengths. I was ready to be all hard to hit and fight with a combination of attacks and spells but it turns out one well placed grease spell was all it took for me to win. I still could have held my own in battle as I am very hard to hit but they say the best way to win a fight is to avoid one so I guess that is how I won."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday May 2nd, 2019 5:29:46 AM

"I suppose", Gaffer replies to both Durbin and Toston with a smile, feeling reassured, "The grease spell was very clever, I bet they'll remember that next time they have one of these greetings." He adds with a chuckle.

He looks worriedly over at Sarge, "Even if the rings are safe, that's GOT to hurt."

Ritual Combat, Round 7 (DM SteveK)  d8+1=3 ; d20+3=11 ;
Thursday May 2nd, 2019 9:46:36 AM

Sarge falls unconscious, but miraculously, all subsequent damage doesn’t affect her at all: it must be the Amulet! The Ritual box disappears, and with it, the Spiritual Hammer and the Aurochs dissipate too. Sarge wakes up after Hoofstrong touches the dwarf with her horn, healing Sarge for 7 hit points. Candor offers a hand, and gestures with the other towards the fire, wine, and company.

Wilford tries to intimidate Snowmane into becoming angry, but he is more forceful than intended, and causes the unicorn to become shaken! The rougish cleric prepares to dodge any attack or charge. While the Snake attacks, missing, Eesk calls out to Wilford. “How about we call this a draw? You have been surprisingly hard to take out and I’ve run out of my best offensive spells. I think I can still beat you, but it’s going to take a very long time, and I want some wine before Bozak drinks it all. What say you?” Eesk readies to throw his shortspear, and Snowmane readies a renewal of hostilities pending Wilford’s answer…

(OOC: Intimidate can only change attitude [1 minute of conversation] or demoralize [standard action]. Demoralize DC is 10+opponent HD+opponent Wis Mod. Snowmane is Dc 17

Desdichado winces as he watches Sarge go down, and watches Wilford's fight with interest.

Hmerrin effects a dramatic pose for Toston. "I was trying to build the tension," he proclaims, then grins and grabs a drink. He winces at Sarge’s loss.

Toston goes over to Gaffer and emphasizes Durbin’s comments. Durbin frowns and looks pointedly at her bosom. “She”, she says, then grins; the night is too nice to ruin with hard feelings.

Gaffer admits Durbin and Toston have a point, compliments Toston on his clever win, and worries over the pain Sarge must be in.
…..

The rest of the Unicorn Tribe, orcs and unicorns, are around the fire: drinking, eating, and singing off-key. Some have spit meat on sticks and are roasting it over the fire, offering the delicacy to the Tide as new Friends of Unicorn Tribe!

Chief Giddeeyon takes another drink and sends for rest of tribe to come to the feast.
…..

Wilford vs Eesk and Snowmane, a Druid and his Unicorn Companion.
Eesk Ac 24
Snowmane Ac 20 Dam 20+2Dex+Shaken 1 round (-2 rolls)
Wilford Ac 22 Dam 20
- Sanctuary Will DC 12 or can’t attack Wil
- Bless: +1 morale bonus on attack rolls and save vs fear
- Shield of Faith; +3 AC

MAP. ”Unicorn Map”

Wilford Grimly (HP:34/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  3d6=12 ;
Thursday May 2nd, 2019 12:41:57 PM

Wil raises his hands, palm forward.
"I meant no offense to your family," Wil says too Snowmane. "I was trying to provoke you to charge me so that I could dodge and send you out of the box. I did not mean to leave you shaken. I tell you what, seeing a shaken unicorn leaves a mark in the brain. It's just so beautiful."
"Hey!" Cicero says loudly within Wil's head. "Don't go soft! This could be bad... a trick.. a setup."
Wil ignores him, then casts Channel Positive Energy (12) to the unicorn in a show of good faith.
"I would love a drink," he says to Eesk. "I was very surprised this went as far, in my favor, as it did. We declare a draw then?"
Wil takes up a defensive position, just to be safe, and waits for the word that it is agreed to be a draw.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Sending, Summon Monster IV - Used - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Addendum. Ritual Combat, Round 7 (DM SteveK) 
Thursday May 2nd, 2019 2:46:23 PM

Wil and Eesk agree to a draw, and soon all Rituals are done! The Tide and Unicorn Tribe are able to celebrate new-found Friends, and soon the rest of the tribe arrives, with herds of little multi-colored unicorn bunnies hopping underfoot!

Sarge [AC 21; HP -19/61; CMD 20(24)] (Kathy) 
Thursday May 2nd, 2019 3:46:50 PM

Sarge remains unconscious.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday May 2nd, 2019 10:39:25 PM

Dez uses a couple of Lay on Hands to get Sarge back on her feet and then walks over to the refreshments with her.

Sarge [AC 21; HP 7/61; CMD 20(24)] (Kathy) 
Thursday May 2nd, 2019 10:58:18 PM

"Oof." Sarge rolls to her feet. "I'm getting too old for this. Sorry, guys," she adds to her teammates. "I guess I cost us the sweep. Hey, did somebody say drinks?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Thursday May 2nd, 2019 11:11:42 PM

Toston says to Durbin, "Begging your pardon, miss. I meant no offense."

Toston says to Sarge, "I don't think a tie counts towards a sweep either. I guess we won 4, lost 1 and tied 1. Not a bad showing. To be fair you were stranded in that sleet storm while the ranger summoned a small army to fight you, I think that would have been a difficult match for any of us."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday May 3rd, 2019 4:37:06 AM

"We're a team anyway" Gaffer says bumping shoulders with Sarge, "I dare say you'll show us all what you can do next we have a proper fight."

Gaffer is joyed to join the Unicorn Tribe in eating and drinking. He asks if Chief Giddeeyon could share some tales of their tribe.

Unicorn Party! (DM SteveK)  d20+8=23 ; d20+8=26 ; d20+8=18 ; d20+8=23 ; d20+8=16 ;
Friday May 3rd, 2019 8:03:48 AM

Wil and Eesk agree to a draw, and soon all Rituals are done! The Tide and Unicorn Tribe are able to celebrate new-found Friends, and soon the rest of the tribe arrives, with herds of little multi-colored unicorn bunnies hopping underfoot!

Dez uses a couple of Lay on Hands to get Sarge back on her feet and then walks over to the refreshments with her.

Sarge rolls to her feet. "Oof, I'm getting too old for this. Sorry, guys," she adds to her teammates. "I guess I cost us the sweep. Hey, did somebody say drinks?" There seems to be no snubbing or crowing over who won or lost. In fact… (Sense Motive DC 20 Highlight to display spoiler: {The Unicorn Tribe seems relieved that they weren’t completely trounced. The hunch is they would have been worried about becoming servants or slaves of a group that could win every match.})

Toston apologizes to Durbin, who shrugs it off. “Did not think it was”, is the reply. Then Toston reassures Sarge, noting that it was Durbin’s tactics that would have been hard for any of the Tide. THIS comment makes Durbin the hero of the night for the rest of the Unicorn Tribe; her esteem has gone way up! Durbin laughs and corrects the Gnome again. “Not Ranger. Druid. Chief Giddeeyon sent Druids against your spellcasters and Rangers against your fighters.” The Chief chimes in. ” Yah, and I will remember the three easiest fights for the adventurers were Desdichado, Hmerrin, and Toston who all fought Rangers. Druid Durbin can teach something to the Tribe about best way to fight in future.” Yep. Waaaay up!

Gaffer supports Sarge and is happy to join the Unicorn Tribe in eating and drinking. He asks if Chief Giddeeyon could share some tales of their tribe. The Chief and others gladly share exploits of the Tribe, most stories dealing with one hero or another fight a giant, or manticore, or another orc tribe that ends in a glorious mutual kill.

Hmerrin and Bozak share drinks. The orc grins and downs his wine, refilling the glass, and matching Hmerrin drink for drink. He clearly wants to have a different sort of contest with the young lad! ( Fort DC 10+2 per drink.) Bozak is able to drink five before he starts weaving about.
……

Non-lethal damage doesn’t stay long on any of the contestants; Tide, Orc, or Unicorn. With a whole herd of Unicorns that can cast Cure Light Wounds at will, it is nearly no time at all that everyone is in top shape and ready to party!

For the feast, the Unicorn Tribe wears fancy plaid kilts, made from wool from their plaid sheep. (The flock is on the next hill over with a few herdsmen for the night). All about the unicorns and orcs hop little Almiraj, ”Unicorn Bunnies!”

For their part of the feast, the orcs serve fermented goats milk, “Pre-fermented and directly milked from our goat herd!” one Orc proudly proclaims. The taste is not sweet like wine, nor full and milky like expectations. Instead, it tastes earthier and puts a warm glow in the belly (ooc: like a Lagavulin Scotch without the kick). Various strange but delicious tubers, pods, and leaves mixed with Culverwood spices and oils make for exotic side dishes and salads. For meat, the orcs select bunnies that they mercifully slaughter and roast for the most delicate flavors.

The orcs are content to bask in the moment, and the unicorn are content to let the orcs bask. If any business is to get done, it is the Tide who will have to get the treasure hunt back on track…

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Friday May 3rd, 2019 12:45:22 PM

Wil enjoys the moment and drinks heartily with his new friends. He is curious to know more about the unicorns. Details about their magic and why the orcs picked them to be partners.
"It seems a strange pairing," Wil comments. "Not sure why but it does. May be because I always assumed unicorn were independent-minded and would not consider a rider. This makes your pairing so much more interesting.... and unicorn bunnies.. you have unicorn bunnies!."
He is distracted for a moment or two then returns
"To add... this was quite a moment for me. I've got some good ideas on my new path I've been taking here lately. I think I may just include some more summons and stick with the protection. It seemed to serve me well. I don't have a lot of power in these hands but I can be a pain in the rear to the enemy."


Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+7=20 ; d20+3=12 ;
Friday May 3rd, 2019 9:32:34 PM

(Sense Motive:20)

Toston apologizes to Durbin again, "I didn't realize you were a druid and not a ranger. I just saw a number of orcs and their unicorn companions bearing down on us and thought they were all martially inclined but caster versus caster and ranger versus martial class seemed like a fair way of serving up match-ups. To be fair though I'm kind of a cross of martial class and spell caster as my heritage gives me spell casting abilities and I was trained as a monk."

He picks up on the tribes discomfort and says to Durbin and the Chief, "We meant what we said regarding becoming friends. Even if we had won all our matches the Tide has no interest in enslaving people. We hail from Dirt City and we are trying to improve things in Dirt City. We were on our way back from a mission when we were gifted this map from another group of orcs. We spent some time researching and that was how we knew to come here. Our mutual Satyr friend told us what to do and the rest of course is history. We appreciate your food and drink and have participated in your ritual combats proving that we would make good friends for your tribe. In the interest of our newfound friendship we respectfully respect your aid in determining where to head next with respect to our map."

Diplomacy: 12


Sarge [AC 21; HP 7/61; CMD 20(24)] (Kathy) 
Friday May 3rd, 2019 10:37:57 PM

Sarge accepts another drink. "Yeah, that's the problem with druids," she says. "You're not just fighting the druid, you're fighting his whole menagerie." She eyes the unicorn bunnies with a puzzled expression. Things are weird on the surface.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday May 3rd, 2019 11:19:49 PM

Dez tries some of the food and drink, and watches Hmerrin and Bozak's drinking contest. After enjoying the entertainment for a while, and talking with the tribe (especially getting to know Arkan and Nheimor better) he listens to Toston as he talks with the Chief about the the map situation.



Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+12=25 ; d20+12=13 ;
Saturday May 4th, 2019 9:44:06 AM

Hmerrin takes a drink, and Bozak takes a drink.
So, Hmerrin takes another drink.

This milk stuff is way different from what the lad is used to.
It goes down way too easy.

Hmerrin pretty much chugs two mugfuls, and promptly sits down, glassy eyed.

"'Dem are some cute bunny rabbits," he slurs.

Deciphering the Map


Unicorn Map (DM SteveK) 
Monday May 6th, 2019 8:23:46 AM

OOC: All heroes gain 5,000xp!

Wilford, Sarge, and Hmerrin enjoy the party, continue to hash out the implications of the one on one combats, and (in one case) proceed to drink himself under the table. Bozak is soon sitting with the young fighter, each blearily making banal comments, laughing, and occasionally singing (badly).

Toston tries to alleviate concerns, first to Durbin, and then to the Chief. Durbin shrugs: she is obviously not offended, and was only trying to provide additional information. The Chief also shrugs. ”You are Friends, we have called you Friends. What we both say will last a time, what we both do will last much longer.” And that seems to be the best Toston will get.

Toston also respectfully request the Chief’s aid in determining where to head next with respect to the map. Desdichado leans in, and Gaffer (as previously posted) obligingly lays out the map. Several druids produce Light Spells, and soon the map is well lit.

Chief Giddeeyon traces the green line and points to the Unicorn Symbol. “Yes, yes, clearly is Culverwood, and the Bight, and Unicorn which is us. Line looks like Noble Race Road in Izen to the South. But what does the Noble Race scratches say?” The Chief looks at the assembled Tide, looking for the answer. The Tide can quickly determine that no one in the Unicorn Tribe (Orc or Unicorn) can read.

…………………..

MAP. Unicorn Map

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday May 6th, 2019 12:27:27 PM

"Ok..ok.. you win. I concede." Wil says in a drunken stupor. "I've never been that good at tic tak toe and trying to play with voices in my head just isn't fair."
"I thinks we better get moving and I better gets sober. How's you Eesk?" He asks the orc.
Wil tumbles, curses, then giggles.. "I thinks I fell upon a unicorn rabbit because something may have just pierced my undercarriage."

Sarge (Kathy) 
Monday May 6th, 2019 1:57:26 PM

"They don't say anything," Sarge replies. "You have to read them. Ha!" Apologetically, she adds, "That works better in Dwarvish. Anyway, here's what it says--"

And she reads off the text. Provided it's something she can read--it was translated into Common, yes?

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Monday May 6th, 2019 8:33:03 PM

Toston says the markings translate to, "viewed in generality a drop of blood freely given by the best orc chief will ink the riddle."

"Thalpus said that you might be able to help us decode the secret mission, so I have to wonder if Giddeeyon is the best orc chief mentioned."


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday May 6th, 2019 8:47:06 PM

Dez listens along, nodding when Toston mentions that it might be a reference to Giddeeyon.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Monday May 6th, 2019 9:05:56 PM

"Coursh it means you," Hmerrin slurs, as he uses his new best friend Bozak as a wall.

"Besht orc chief, like ever, obliviosly...obfiscatingly...ob...ob....ish gotta be you."

The lad waves a hand randomly about.

"Sho, we jush need one little drop of yer blood to get this map goin'."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Tuesday May 7th, 2019 4:48:34 AM

"We hope that isn't impolite to ask" Gaffer adds to the parties explanation.

He watches eagerly as they study the map, excited to find out what it will reveal, and also curious, "Do you know why another Orc tribe would have this map?"

Map Mystery (DM SteveK) 
Tuesday May 7th, 2019 8:29:46 AM

Wilford and Hmerrin are happy and feeling no pain.

Sarge make a dwarf joke (ooc: DM laughed!), then she and Toston reads off the text.

"viewed in generality a drop of blood
freely given by the best orc chief
will ink the riddle."


Toston and Desdichado thinks ‘the best orc chief’ might be a reference to Giddeeyon. Hmerrin obfiscatingly agrees!

Gaffer eases the request, ensuring they are not meaning to be impolite. Then a thought strikes the druid: "Do you know why another Orc tribe would have this map?" Giddeeyon’s unicorn snorts at that. “Orc tribes regularly interact with one another; trading or raiding as it suits their feelings at the moment. It is likely this map has been making its way around Izen for generations of orcs before traded with you.”

Chief Giddeeyon puzzles for a moment. “It says ‘riddle’ but sounds like instructions. Unicorn on map shows it is Unicorn Tribe chief should be drop of blood”, he agrees with the Tide. He quickly pricks his thumb with a dagger tip and lets a drop of blood fall on the map.

For a moment, the drop just lays on the ancient parchment, then it moves to a blank space below the riddle and fades into the map! Some marks fuzzily appear, but they shift and blur and are not clear. The Tide has the freely given drop of blood by the best orc chief, so, what could be wrong?
……………

Perception DC15: Highlight to display spoiler: { the markings look distorted, similar to trying to read through very thick glass or choppy water}

Know Religion DC 15: Highlight to display spoiler: { Before the Cataclysm, the god of Generalities was Kerracles }

MAP. Unicorn Map

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=17 ; d20+10=16 ;
Tuesday May 7th, 2019 11:54:07 AM

(Perception:17)
(Religion: 16)

Desdichado squints as he looks at the markings. "These are so strange -- they're very distorted, almost like looking at them through a cloudy glass."

He thinks for a moment. "Generalities...that seems familiar...wasn't Kerracles the God of Generalities before the Cataclysm? I think I recall my old tutor mentioning that a few times."

Sarge (Kathy)  d20+6=10 ; d20+10=15 ;
Tuesday May 7th, 2019 1:51:39 PM

Sarge rubs the back of her head. "Yeah. I was never what you'd call one of those scholarly clerics. But I think you're right about that. Kerracles was the God of Generalities." [Religion 15 on the nose!]

"So, 'viewed in generality' might mean 'viewed in the light of Kerracles.'" Sarge squints at the sky.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=22 ; d20+1=17 ;
Tuesday May 7th, 2019 5:14:43 PM

Somehow Wil's perception seems to be fine outside of the intoxication.
"Cloudy glass.. I can related to that right now.." He laughs a bit louder than he should then sudden stops, straightens up and tries to stand. He manages to do this quite well and pull off.. what he thinks is a convincing stance. He clears his throat.
"Kerracles..hmmm"

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+4=6 ;
Tuesday May 7th, 2019 7:16:36 PM

[Perception 6]

Hmerrin squints at the markings.

"My head hurts," he announces.

The lad looks at the sky.
"So, we look at it through something cloudy?" he asks. "Like a glass of water or something?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+16=17 ; d20+5=8 ;
Tuesday May 7th, 2019 9:12:00 PM

(Perception: 17)
(Know[Religion]: 8)

Toston says, "Well I don't really know much about Kerracles but I certainly can see the distortion. I don't suppose anyone knows of any ruins dedicated to Kerracles around here?"

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+16=18 ; d20=1 ;
Wednesday May 8th, 2019 5:11:00 AM

Perception: 18

Not knowing anything about the God the others are mentioning, and seeing only distortions on the map. Gaffer asks to Chief Giddeeyon,

"Is there a link between your tribe and this God?"

Kerracles Mystery (DM SteveK) 
Wednesday May 8th, 2019 8:00:35 AM

Desdichado comments the markings look distorted, and recalls his old tutor mentioning Kerracles was the God of Generalities before the Cataclysm.

Sarge was never one of those scholarly clerics, but agrees with Dez: Kerracles was the God of Generalities. So 'viewed in generality' might mean 'viewed in the light of Kerracles? Sarge squints at the sky. She sees the dark orb of the moon, Kerracles, is ascendant, nearly at zenith, but it is hard to make out because of two other light sources. The first is the other Woldian moon, Wardd, is near the westering horizon, (Know Nature DC 5: Highlight to display spoiler: { Wardd will set in about 10 minutes}), but still bright. The second is the dozen Light spells that the orc clerics have cast. (Perception DC 10: Highlight to display spoiler: { A little experimenting proves the marking distortion waves and blurs as the Light spells are moved about!})

Wilford can relate to cloudy glass, and laughs, strikes a pose and thinks. "Kerracles..hmmm"

Hmerrin squints at the markings. "My head hurts," he announces.

Toston considers is there are any ruins dedicated to Kerracles around the Bight, but none of the orcs or unicorns seem to know of any Kerracles ruins.

Gaffer asks the Chief if there are any link between the Unicorn Tribe and Kerracles, but none of the orcs or unicorns seem to know any connection.

........

MAP. Unicorn Map

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+16=35 ; d20+13=24 ;
Wednesday May 8th, 2019 8:15:11 AM

Perception: 35
Knowledge Nature: 24

Following Sarge's gaze, Gaffer peers at the second moon far above them, his eyes glancing between it, Wardd and the lights around them, an excited glint in his eye. They are close.

"Wardd is nearly set tonight, if what you are saying about Kerracles is right, we can shut out the lights and give it another go in fifteen minutes. Look, you can see the lines distort from the light around us?" He explains, gesturing at the low moon and then to the map.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday May 8th, 2019 4:14:55 PM

Wil is suddenly sick, not necessary because of the drinking but his silent partner is not feeling well.
He finds a quiet place to sit and hopes he can make it through the rest of the day.
(OOC: ie... I'm stupid sick :()

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=11 ;
Wednesday May 8th, 2019 5:00:45 PM

Desdichado barely sees that the lights have any impact, but he agrees with Gaffer that turning out the light spells might be helpful.

Dez reaches over and uses Lay on Hands on Wilford - since one of his mercies removes Disease, he hopes Wil will feel better soon. (OOC: Hope you feel better!)

Sarge (Kathy)  d20+6=24 ;
Wednesday May 8th, 2019 7:20:36 PM

Now that Gaffer is pointing it out, Sarge can see the distortions, too. "Well, will you look at that," she says. "Yes, let's douse these lights and wait for Wardd to set. Then we'll see what's what."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+16=18 ; d20+7=13 ;
Wednesday May 8th, 2019 11:52:45 PM

(perception: 18)
(Know[Nature]: 13)

Toston says to Sarge and Gaffer, "I concur with what you have figured out regarding Warrd's setting and turning off the light spells with respect to viewing the map."

Toston then says to the Orcs and Unicorns, "Is it okay with you, that once Warrd sets we turn off the light spells and see if we can see anything different with respect to the map riddle?"

A New Riddle! (DM SteveK) 
Thursday May 9th, 2019 9:27:07 AM

Gaffer peers at the two moons and the lights around them, an excited glint in his eye. He proposes to douse all lights in fifteen minutes, pointing out the lights seem to be interfering with reading the map.

Wilford becomes sick, not for any drink but the silent voice always in his head is sick too.

Desdichado agrees with Gaffer that turning out the light spells might be helpful, and helps nurse poor Wil.

Now that Gaffer is pointing it out, Sarge can see the distortions, too, once Gaffer points them out. "Well, will you look at that," she says, and also agrees to wait for Wardd to set.

Toston concurs Sarge and Gaffer, and politely asks the Orcs and Unicorns if it is okay with them. The Unicorn Tribe is quite taken that these powerful adventurers are willing to ask and not demand, and Giddeeyon quickly agrees. (ooc: very saavy, Toston!)

Hmerrin can’t see the lines are particularly blurry. To the young fighter and to Bozak, everything is blurry!
………………

Fifteen minutes pass. The bright moon called Wardd is set and the dark moon of Kerracles is near zenith. At a signal from the Tide, the orcs eagerly, like children waiting for a secret, dismiss the Light spells and even pull apart and douse the bonfire nearby. Darkness is near total but for the brilliant stars and lights up in Jericho Space. Chief Giddeeyon once again pricks his thumb and allows a single drop to fall on the dark map…

… and script as if written in fire scrawls across the empty part of the page! Surprisingly enough, it is written in Dwarfish, but Sarge can easily translate for those who don’t know the tongue.

Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are


As Sarge reads the lines aloud, the Orcs cheer, variations of ‘Yay! We did it!’ and most immediately go back to celebrating, relighting the fire, passing around wine and fermented goat’s milk and food. Chief Giddeeyon stays with the Tide. (Bozak also stays, but that is because he is now asleep on the grass!) The Chief is quick to speak. ”Stream of the Bight. Yes, we know where that is, and can get you there in the morning. But the rest? Too complicated. Better for you thinkers to do your thinking.”

………..

MAP. Unicorn Map

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Thursday May 9th, 2019 12:55:41 PM

"Thank you so much," Will says to Desdichado. "I feel so much better. Don't know what happened there."
"Oh good we have something. Our adventure continues. so we are headed to a stream?"


Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Thursday May 9th, 2019 7:22:56 PM

Hmerrin, who knows dwarfish, reads the runes over Sarge's shoulder.
He blinks a couple times.
"That can't be right," he murmurs.

Then Sarge reads aloud the same nonsense he thought he'd read.

The young lad rubs his head.
"That makes no sense at all," he grouses.

Chief Giddeeyon speaks of leaving in the morning.
Hmerrin points at him, and nods vigorously.
"That," he declares, "is one of the best ideas I've head all day....where's Bozak... that's a good idea too."

Hmerrin drifts off.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday May 9th, 2019 10:59:47 PM

Dez thinks about the words for a bit. "I can't make heads or tails of this."

"I guess we're off to the river. How far is it? What can you tell us about it? Oh, and could you help us load up on supplies in the morning? We would remunerate you, of course. Er...that means pay"

Sarge (Kathy) 
Thursday May 9th, 2019 11:34:22 PM

"Watch as does Justice," Sarge says. "Justice is sometimes shown as being blind. Or blindfolded. Watch with a blindfold on?" She sighs.

"You're right," she says. "Morning is a better time for this. Now is a time for rest." Nonetheless, Sarge volunteers to take first watch.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Thursday May 9th, 2019 11:54:00 PM

Toston says, "Isn't the sound of 1 hand clapping silence? I mean the whole point of clapping is to put your hands together. As far as walking a mile in another's shoes does that mean at some point the party is supposed to swap boots? I don't think my feet are compatible with anyone else's. I'm smaller than even Sarge. No offense Sarge but our races aren't really known for their stature."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday May 10th, 2019 6:13:35 AM

"Being silent and keep our eyes closed sort of fit together?" Gaffer nods at Toston's thoughts. "Swapping shoes seems a less in tune, but maybe we'll find clues at the river."

Gaffer volunteers for second watch, though the occasional sip of drink shows he feels quite relaxed with both The Tide and the orc tribe side by side.

Stream of the Bight (DM SteveK) 
Friday May 10th, 2019 7:41:47 AM

Wilford thanks Dez, realizes something happened, and speculates about how he may prepare if headed to a stream.

Hmerrin, who knows dwarfish, reads the runes over Sarge's shoulder and thinks it nonsense! The young man points at Giddeeyon. Leave in the morning? That is one of the best ideas he’s heard all day! Then finds his new orc-friend Bozak and drifts off to sleep.

Desdichado can't make heads or tails of the words. Then asks about the river, supplies, and payment. Giddeeyon nods, “We will do all for Friends and Friends don’t pay. Stream of Bight is only morning ride away.”

Sarge ponders the second line without the rest and notes that"Justice is sometimes shown as being blind. Or blindfolded.” She sighs, and agrees that morning is best, and volunteers for first watch.

Toston takes the third and fourth lines. "Isn't the sound of one hand clapping silence?” And for the third line: does that mean they are supposed to swap boots?

Gaffer thinks blind and silent fit together, but where do swapping shoes come in? Maybe they will find clues at the river, the druid concludes, and takes the second watch of the night.

………………

It has been a great party, with Ritual fighting for entertainment before that, and a long travel for both groups before that. Sleep comes easily, the orcs just laying wherever in the warmish Spring air. Maybe not so surprisingly, it is a couple Unicorn, not Orcs, who man the watches through the night, taking turns like the Tide.

The morning comes with many having ‘morning head’. Orcs laugh good-naturedly at Bozak and Hmerrin and others who’s head is pounding. So too, they laugh at Fister who slept with his helmet on and now his hair is in quite a spectacular jumble of tufts!

Breakfast, taking care of the horses, packing the wagon, and the Tide is off! The Unicorn Tribe drifts off to different areas of the Bight, the plaid sheep herd going one way, the fermented goat herd going another, and patrols in three more directions. This leaves Chief Giddeeyon and a small group of six other Orcs and Unicorn to accompany the Tide.

The wagon goes slower than a trotting unicorn, so it takes until nearly noon before the orcs stop. The group has come to the very eaves of Culverwood. Trees; tall, broad, and ancient; loom 40, 50, 60 feet over the heads of orc, unicorn, and Noble Race. A feeling of being watched, measured, comes from the trees, making the hair on the back of the neck stand up. The Stream of the Bight is only about 10 feet wide and looks easily fordable in this area, a sandy bank makes access easy.

(Percpeption DC 20 Highlight to display spoiler: { Searching the eaves of the forest, the stream, and the surrounding area for clues, the hero finds nothing except a single large, flat stone at the very eave of the Culverwood. It is moss covered and shaped like how a child would draw a house (ie a single, five-sided shape that could be created by drawing a square for the house with a triangle on top for the roof)}

(Know Nature DC 5 Highlight to display spoiler: { you can easily spot Oak, Rowan, Elm, and Sycamore. Closer to the stream is Willow, Beech, and Laurel.} )

(Know Geography DC 10 Highlight to display spoiler: {In the heart of the Elennian Peninsula is one of the seven magical forests of Yrth: Culverwood. Many say this area is the single most dangerous location on the peninsula. Besides isolationist Elves, Drow, and magical creatures; it is said the Woods tend to capture travelers by magically altering the landscape to appear that it goes on forever.})

(Know Religion DC 10 Highlight to display spoiler: { Culverwood is an Immortal Power, the entire forest an entity like Maab, Eberyon, or the Sarr, and as powerful as the deities when within its own georgraphical area.})

Giddeeyon grandly waves. [b]”Here is Stream of Bight, and here we leave you to follow your treasure instructions.” The orcs will politely wait to see if the heroes have anything to ask, but it is clear they know nothing about the map or instructions.

………………..
Written in Dwarfish…

Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are


MAP. Unicorn Map

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=19 ; d20+6=23 ; d20+10=20 ;
Friday May 10th, 2019 11:47:42 PM

(Perception: 19)
(Know. Geography: 23)
(Know. Religion: 20)

Dez thinks for a bit.

"I think you all are on to something. We bend down and take a drink from the Stream without making any noise. I'm not sure about the rest though."

He pauses and then says with a laugh "Although the next to last line gives me an idea - Sarge, do you have 6 more dwarven friends around here we could call on?"

He continues more seriously. "Anyway, we should be careful here no matter what. This is a dangerous area - maybe the most dangerous part of the peninsula. There are plenty who live around here who wouldn't care for us..."trespassing"...maybe even the Culverwood itself".

Sarge (Kathy)  d20+6=13 ; d20+10=28 ;
Saturday May 11th, 2019 12:07:41 AM

"Not bend down," Sarge says. "Kneel down. On one knee. And 'lap' with one hand." Sarge frowns. "Does that mean 'drink'? Or does that mean splash around a bit? Quietly, I guess."

Sarge sighs. Riddles aren't her thing.

"I have more than six friends," she says. "But they're not anywhere near here. It does put me in mind of something Cousin Doc used to say. Crazy old coot."

"But Dez is right," she adds. "This forest is a god, for all intents and purposes. Mind your manners, everyone."

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+16=35 ; d20+7=9 ; d20=15 ; d20+5=9 ;
Saturday May 11th, 2019 1:16:26 AM

Perception: 35
Know[Nature]: 9
Know[Geo]: 15
Know[Religion]: 9

Toston points out the weird house-like stone. He also points out the Oak, Rowan, Elm and Sycamore as
well as the Willow, Beech and Laurel close to the stream.

Toston also says, "We are near the Culverwood and this is considered by some to be the single most dangerous location on the Elennian Peninsula. The woods can capture folks by altering the landscape so that it goes on forever and it is home to isolationist Elves, Drow and Magical creatures.

Toston says, "Don't we have to be blindfolded when we drink from the stream?" He searches his pack for something that will do as a blind fold. Carefully he kneels by the stream and secures his makeshift blind around his head. Before he goes silent he says to his friends, "Mayhap something happens when you drink that will allow you to do the second part."

He pauses for a moment to let things get good and quiet and then he silently drinks from the stream blindfolded while kneeling.


Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+4=12 ;
Saturday May 11th, 2019 11:24:47 AM

[Perception 12]

"Blindfold ourselves, kneel by the stream, drink with one hand, and be quiet," Hmerrin repeats. "And hope the Culverwood doesn't kill us. Not sure I like this plan."

Nevertheless, the young fighter follows Toston's lead, and does the same.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday May 13th, 2019 4:16:52 AM

Gaffer positions himself by the water side and makes sure to get his bearing before putting on his blindfold.

"Should we try and do this in time? Or agree how long to wait after drinking, maybe a minute?" He asks nervously.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday May 13th, 2019 4:17:49 AM

After asking, he also follows Toston's lead.

Magic Map


Starting to Follow... (DM SteveK) 
Monday May 13th, 2019 9:13:07 AM

Desdichado thinks for a bit, paraphrasing what to do; bend down and take a drink from the Stream without making any noise. Then he makes a joke about a silly children’s story about seven silly dwarfs who owned a fabulously wealthy gem mine but were content to have satisfaction, even happiness enough to whistle just being able to work and live in a cottage in the woods. (On second thought, they weren’t really silly, were they?). Going back to serious, he cautions the group about the dangers of trespassing…

Sarge cautions everyone to ‘mind their manners’, and corrects Dez. It’s not ‘bend down’, but kneel on one knee. She must think that the more they adhere to the absolute specifics of the ‘riddle’, the better the outcome.

Toston points out the weird house-like stone, the various deciduous trees, and expands on the knowledge of Culverwood of Dez and Sarge. He thinks they should be blindfolded before drinking, and finds a spare pair of (clean) stockings to cover his eyes ‘like Justice’. He pauses for a moment to let things get good and quiet and then, kneeling on one knee, he is adjusted by Hmerrin to ‘drink with one hand’. So, with one hand scooping water, the gnome silently drinks from the stream, blindfolded, while kneeling on one knee.

Hmerrin isn’t sure he likes this plan. Nevertheless, the young fighter follows Toston's lead, and does the same.

Gaffer gets his bearings before putting on his blindfold. How long do we wait? There isn’t an answer yet, and the druid also follows Toston's lead.
…………..

Toston, Hmerrin, and Gaffer have done exactly as the first three lines. No magical insight occurs, but there is a feeling of… well, it seems that there are multiple feelings. Each by themselves is simple, but then they are layered over one another into a more complex whole. On the one hand, each action seems to set the hero further into a state of belongingness, focused on the riddle?instructions?ritual? from the map. To Toston, it feels like his last year at the dojo. To Hmerrin, like stepping into a salle with an old friend and worn-but-loved practice equipment. To Gaffer, like the first intake of breath when walking into a circle of oaks. At the same time, the wariness and suspicion felt by the Culverwood seems to reduce. Not welcoming, certainly, but like a strange dog that was growling but has now cocked its head to re-consider…

Desdichado, Sarge, and Wilford (who have not completed the first three lines) feel nothing different.
……………

Written in Dwarfish…

Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are


MAP. Unicorn Map

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday May 13th, 2019 12:35:44 PM

Wil chooses to not perform the ritual. He is not all that great at riddles and overly suspicious around drinking water from a strange river. He chooses to stare into the surroundings and the river to try to be prepared for an invasion.
"An invasion of what?" Cicero says.
"What? I didn't say invasion," Wil counters out loud. "I said I want to prepare for anything that may be coming from the woods."
"Ok, whatever. I just think you're crazy."
"I'm crazy? I talk to people in my head. Yeah.. I'm crazy... now be quiet."
(Perception: 14)
"I wish I could of applied some protection before you tried to drink out of the river but I missed that river boat," Wil says.
Wil then begins to lay Resistant Touch on the ones that drank from the river
(+1 resistance bonus on saving throws. 3 used - 2 more available)
----------
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Summon Monster IV, Summon Monster IV - Domain: Dispel Evil
Lv5:
-- Channel energy 3d6

Sarge (Kathy) 
Monday May 13th, 2019 12:52:45 PM

Sarge grabs something to blindfold herself and walks to the edge of the stream. She ties on the blindfold, kneels on one knee, and drinks with one hand. She maintains strict silence, not even going "oof!" when she kneels a bit too hard.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday May 13th, 2019 12:59:58 PM

Dez follows the example of the others as well.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Monday May 13th, 2019 6:59:36 PM

Hmerrin sighs.

"Whatever it is, we're gonna have to do all six lines to get anywhere."
He scratches his head.
"And I ain't got the least idea."

The lad studies the map again.

"Do we really gotta wear each other's boots?"

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+1=7 ;
Tuesday May 14th, 2019 12:19:01 AM

Toston tries to figure out if there is anything within a mile of the stream they've encountered so far in case the clue about walking a mile in another's boots might have been figurative instead of literal.

(Int: 7)

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+13=28 ;
Tuesday May 14th, 2019 5:55:27 AM

"I definitely feel... different. I'm not sure what." He shrugs a little helplessly. "I think we are on the right track but we need to finish the whole riddle."

Gaffer looks over the trees Toston pointed out earlier, looking if there is any tending they could benefit from. (Nature: 28) or any other details of the area that could be cleaned up or cared for.

If there is he begins to whistle and attempts to make work out of helping the life in the area, hoping for the vague feeling of closeness to build.

Map Directions. (DM SteveK) 
Tuesday May 14th, 2019 7:26:12 AM

Wilford is suspicious and keeps watch, providing Resistance spells to each of the six Tide. Of course, the orison only lasts a minute, so by the time Wilford is done with the last casting, it will only be 24 seconds before the first Resistance wears off. (ooc: Nothing happens in that minute to need a saving throw in that time, and the spells wear off.) There is nothing else about the area.

Sarge and Desdichado also perform the first three lines, and now also have the dual feeling of more-belonging and more of a curious watchfulness (rather than the suspicious-to-hostile that had been emanating from Culverwood before).

Hmerrin and Gaffer are wearily certain that they are going to need to do 'all six lines' before anything will happen. They both open their eyes and the feelings recede. Gaffer doesn't see anything more that can help that hasn't already been seen.

Toston thinks, while kneeling on one knee, if there is anything he can think of that would indicate the lines could be anything but literal. Hmmm. No, nothing about the terrain. Certainly the Unicorn Tribe, with their oral history and forthright behavior, were about as literal as one could be and still be alive. Even the map itself, though translated by a dwarf long ago and called 'riddles', was given by orcs, needed blood of an orc, and has been absolutely literal every step of the treasure hunt...

.......
Written in Dwarfish…

[block quote]Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are [/blockquote]

MAP. Unicorn Map

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday May 14th, 2019 6:08:25 PM

"Well, I can trade boots with someone. Hmerrin - I think you and I might wear about the same size. Which direction should we start walking while we whistle?"

"Also, does anyone have True Sight prepared? Do any of you who are more magically inclined even know if it will work when you're blindfolded? I'd hate for us to be falling down while we walk."



Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Tuesday May 14th, 2019 8:07:53 PM

Shaking his head at how unlikely it is this will work, Hmerrin proceeds to take off his boots, and puts on Dez's.

"How 'bout that rock?" he says, pointing to the house-shaped stone.

"We blindfold next the stream facing that rock. We kneel, cup out a drink, stand, and walk thataway while whistling...and probably walk face first into a rock. But, what the hey."



Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Tuesday May 14th, 2019 9:21:33 PM

Toston says, "I have small shoes, I don't think they will fit any of you. I don't suppose any of you other's know how to cast enlarge person? Of course then I'll be big but if I take my shoes off they'll be small"

Sarge (Kathy) 
Tuesday May 14th, 2019 11:25:24 PM

Sarge frowns. "Before we start trading shoes," she says, "are there footprints anywhere around? Or tracks of some kind? Maybe 'a mile in another's footsteps' is close enough."

"And yes, Toston," she adds, "I can enlarge you, if it comes to that."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday May 15th, 2019 4:01:02 AM

"Can anyone swap shoes with me?" Gaffer asks, pulling off his own expectantly. "I don't think my feet are that big"

If someone does swap shoes with him Gaffer follows along with Hmerrin and attempts to complete the whole ritual again.

Map Directions. (DM SteveK) 
Wednesday May 15th, 2019 7:02:33 AM

The Tide makes a few corrections, switching shoes and boots and they move away from the stream and to the flat, five-sided stone. Interesting enough, the feelings don’t change, (sense Motive for hunch DC20 Highlight to display spoiler: { you get a hunch that the directions don’t have to happen at the same time, but do have to happen in order. }

There isn’t anyone for Toston or Sarge to exchange footwear, and thoughts start to percolate on how to meet the lines’ criteria. Enlarge? Just exchange stockings ( and stretch them to be useless)? Would walking without shoes work? Sarge thinks about footprints, but there are none, just the moss-covered stone that looks like ‘home plate’ in a children’s game.

Wilford still seems suspicious, and looks for a way to circumvent the riddle. But it is pretty clear to at least one voice inside his head, that, if his companions are four lines in and Wil is not, there is a very real chance that the cleric/rogue will be left behind when they start walking into Culverwood.

.......
Written in Dwarfish…

[block quote]Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are [/blockquote]

MAP. Unicorn Map

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=30 ;
Wednesday May 15th, 2019 5:17:10 PM

(Sense Motive: 30)

"Hmm...maybe we don't need to do everything all at once, let's just try it in order. One step at a time, I guess?"

Desdichado kneels down with the blindfold, and cups water into his hand as silently as possible. Once the "familiar" feeling appears, he removes the blindfold and sets out in Hmerrin's boots toward the house-shaped stone that's been pointed out.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Wednesday May 15th, 2019 8:57:01 PM

Hmerrin follows Dez's lead.

When he gets to the house shaped stone, he gives it a shove, and whistles.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday May 15th, 2019 9:09:42 PM

Noticing that he is far behind Wil hurries to catch up to the others.
"Ok, kneel and lap...up scoop.. with one hand"
"Super hero stance for 5 seconds... no.. no.. blind myself." Wil attempts to cover his eyes and pokes one causing him to curse. With one eye closed he claps one hand then takes a pair of shoes, that is offered.
All the while he whistles.. well except for a moment when he was cursing.
He then swoops to the right then swoops to the left then "around town" then "around town"
(Spongebob reference...lol ;)


Sarge (Kathy) 
Wednesday May 15th, 2019 9:57:18 PM

Sarge attempts to swap boots with Gaffer, then stumbles along in Dez and Hmerrin's wake, trying to whistle.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+11=20 ;
Wednesday May 15th, 2019 11:55:26 PM

Toston resumes from where he started and then removes the blindfold and tries to follow the others walking in hopefully any footsteps the others left. Maybe following the path the others had walked would be enough no shoe swapping needed. If he doesn't feel the strange feeling he decides to get creative and try a few other ideas...

Some things walk on 4 legs instead of 2 so would crawling work? If the first attempt to follow in the other footsteps does not make him feel any of the dojo feeling he had when he first lapped up the stream he tries to crawl instead after restarting from the beginning. If crawling doesn't work he decides to try to walk on his hands instead of using his feet. He figures there has to be some people who walk on their hands maybe in which case his hands would be somebody else's feet. So once again he starts over from the beggining with the stream and the blindfold and the silence and then after that part he switches to walking on his hands. (Acrobatics: 20 to attempt to walk on his hands for a mile following after the shoe switcher)



Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday May 16th, 2019 5:26:54 AM

Gaffer repeats the beginnings of the ritual again, kneeling by the water, eyes covered, lapping for a moment. He removes the blind then tiptoes gently into Sarge's shoes.

Looking at the others walking to the house he tries to judge the distance. If they are doing everything literally then surely they must walk a mile? And so he sets about doing so, following along the river half way and then turning back.

Walk in the Woods. (DM SteveK) 
Thursday May 16th, 2019 8:12:54 AM

The Tide attempt to follow the directions of the ‘riddle’, and there seems to be a bit of jostling, attempting, and eye poking that happens. First one way and then another, the situation could be comical if it weren’t so Lands of Unrest frustrating! Eventually though, things start to click into place.

Hmerrin is the first to kick at the stone, which knocks off some of the moss, and discovers the flat house-shaped stone (ooc: looks like home plate for a baseball game) has markings underneath the moss! A quick moss-removal reveals two footprints pointing into the Culverwood!

Wilford is the first to start whistling, followed by Sarge. The feeling of ‘belongingness’ increases.

Desdichado is the first to walk beyond ‘home plate’ in another’s shoes, and the feeling increases.

As the Tide walks in single file; Desdichado, Hmerrin, Sarge, Wilford, Toston, and Gaffer; the Culverwood quickly swallows up all sights and sounds except the deep woods. No direct sunlight (only green-filtered through the leaves), no sounds of the Stream, no feel but the moist forest bark and bracken, no taste in the air but the peaty lingering of soil just after a rain, no smell but a rich earthiness with a blended crisp of growing green.

Gaffer counts his steps in time, and soon is certain that they are going to have to walk an entire mile like this. With no sense of direction, completely lost and trusting to the words not to get in trouble. Yet the ritual seems to have aligned the Tide to the Culverwood, a feeling that I’m doing the silly instructions was a demonstration that the Tide would be mindful of the ancient Immortal, the magical forest of Culverwood. As it is, the Tide encounter nothing to bother them for their mile-long walk.

Desdichado, in the lead, is the first to notice something different. He is now on a packed dirt path, five feet wide. Ahead, lost in the trees for the moment, is the sound of water; a small falls perhaps.

Wherever they are, there they are!

.......
Written in Dwarfish…

[block quote]Kneel on one knee and lap with one hand from the Stream of the Bight
Watch as does Justice
Make the sound of one hand clapping
Walk a mile in another’s shoes
Whistle while you labor
No matter where you go, there you are [/blockquote]

MAP. Unicorn Map

Sarge (Kathy) 
Thursday May 16th, 2019 11:54:02 AM

Sarge stops whistling. "Has it been a mile?" she asks. "You know, the implication of that last line is that once we've walked that mile, we're there. Wherever 'there' is."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday May 16th, 2019 4:13:30 PM

Desdichado pauses to see if he can determine which direction the sound of water is coming from and then continues further down the path. If the sound of the water gets louder, he'll keep walking for a while until he sees it. Otherwise, he'll ask one of his more geographically-competent companions if they can determine where the sound is coming from. Either way, he doesn't leave the path.

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+4=8 ;
Thursday May 16th, 2019 8:17:30 PM

Hmerrin stays right on Dez's backside, not wanting to get lost or separated.

He does his best to keep his senses tuned for danger, but the simple act of staying with Dez takes most of his concentration.

[Perception 8]

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d3=3 ;
Thursday May 16th, 2019 9:29:35 PM

Will continues to whistle and catchy tune.. "Just stuck in my head."
"I declare were here!" Will says half joking.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28  d20+16=35 ; d20+7=20 ;
Thursday May 16th, 2019 11:19:54 PM

Toston takes in his surroundings. (Perception: 35) (Know[Nature]:20) He takes in the falls and the surrounding flora and fauna if any looking for anything he can identify and for anything out of the ordinary.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+16=30 ; d20+13=27 ;
Friday May 17th, 2019 4:13:01 AM

(Perception: 30; Nature: 27)
Gaffer pauses once they have reached the mile mark, taking a deep breath and drawing in the smell of Culverwoods. He listens closely for the sound of the life around them, other than the trees.

"Where ever we go... Maybe we should fan out and search around us? We need to make sure we don't lose sight of each other" he adds with a frown.


The Magic Pool


Walk in the Woods. (DM SteveK) 
Friday May 17th, 2019 9:03:41 AM

Sarge considers the implications of the last riddle line. We are here?

Desdichado can’t really tell where the water-sound is coming from (Ooc: Perception Check?), but the expediency of even a single step down the trail gives him the information he needs (Ooc: see below)

Hmerrin keeps on Dez’ tail.

Wilford declares ‘We are here!’, half-joke, half a thought akin to ‘well, if every other line was so darn Alemi literal!...

Toston and Gaffer immediately recognize the bubbling water sounds wrong for a waterfall. There isn’t any unusual flora or fauna on the trail, and both get a sense that if they go off the trail, the ‘agreement’ with Culverwood would be ended and they would be in real danger of becoming hopelessly lost.
....

The Tide moves forward, and sees a pool, the bubbling from an area where water is bubbling up from the bottom of the pool. It is a spring! The area around the pool consists of beautiful plants and trees, yet they are being strangled by green-black vines with thorns and sticky sap. The Pool itself is partly clear and glowing, partly murky and magically dark, all swirled together. On a little island at the center of the pond, a beautiful woman clad in a dress of shimmering gold and silver threads reclines. She doesn’t seem to see the Tide’s arrival. Toston and Gaffer (Highlight to display spoiler: { can see she is a water elemental, and her face is splotchy like the water. }

(OOC: All PCs get 2,000xp for solving the riddle! Sarge gets a Hero Point for being most influential in solving the riddle!)



Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Friday May 17th, 2019 1:42:18 PM

"Excellent," Will says with a smile.
(OOC: Really busy at work.. Wilford will be a little less animated for a little bit. Hoping I can get back into the fun soon. I am still posting just not with too much content.)

Sarge (Kathy) 
Friday May 17th, 2019 11:18:10 PM

Sarge strides--or rather, clanks--up to the water's edge. "Hello!" she calls. "Sorry to trouble you. But--could you tell us the name of this place?"

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Sunday May 19th, 2019 10:04:21 AM

Hmerrin cringes a bit when Sarge calls out.

"Beautiful, helpless woman just hanging out in a magic pond in an enchanted forest," he whispers. "Lot of these stories end with 'and no one ever saw them again'".

The young fighter waits to see what happens.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Sunday May 19th, 2019 6:06:45 PM

Dez shares Hmerrin's opinion and thinks to himself, "Oh great, more of these fey creatures. I never feel like I can trust them....oh great, I really hope this one can't read minds!"

He stands near the others and waits for a response.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Sunday May 19th, 2019 11:39:10 PM

Toston says, "Well whoever this lady in the lake is maybe she'll bestow upon us a legendary blade or something. You never know. I think I heard a story about this once where the guy got the sword and became king."

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday May 20th, 2019 12:45:22 PM

Gaffer approaches the edge of the lake before bending at the waist to greet the Elemental, "Well met, I am a Druid, Gaffer, may we ask your name?"



Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday May 20th, 2019 5:23:08 PM

"A lady in the lake!... awww.. a lady in the lake. This is wonderful. Unless she is angry then that's not wonderful. Is she angry? Does she give out gifts?"
"You should talk to her," says Cicero. "Your a good talker... talk." will declines and decides to let the others greet the lady of the lake.
"I think my stepping forward first to fight days are over," Wil finally says.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday May 20th, 2019 7:19:15 PM

Desdichado stands in anticipation of what the woman will have to say.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:33/22/29 - CMD 28 
Monday May 20th, 2019 8:26:18 PM

"Well I'm interested to know if she is friend or foe. Hopefully we've made another new friend like those delightful orcs."

Sarge (Kathy) 
Monday May 20th, 2019 10:19:27 PM

Sarge smiles over her shoulder at Hmerrin. "Yeah, but most of those guys were men. Which is why I took the lead. Maybe she'll be nicer to me."

The Pool. (DM SteveK) 
Tuesday May 21st, 2019 7:39:29 AM

Sarge strides--or rather, clanks--up to the water's edge. "Hello!" she calls. "Sorry to trouble you. But--could you tell us the name of this place?"

Hmerrin cringes a bit when Sarge calls out. He recalls the end of most fairy tales: 'and no one ever saw them again'. The young fighter waits to see what happens. Sarge smiles over her shoulder at Hmerrin. "Yeah, but most of those guys were men. Which is why I took the lead. Maybe she'll be nicer to me." (ooc: DM did a LOL!)

Desdichado shares Hmerrin's opinion, it is difficult to trust fey creatures. He stands in anticipation of what the woman will have to say.

Toston opines that maybe she'll bestow upon us a legendary blade or something. You never know! Once suggested, he is interested to know if she is friend or foe…

Gaffer diffidently greets the elemental, offering an exchange of names.

Wilford sees the scene and feels the Tide is finally there. Excellent! But is she angry? Maybe not wonderful.
…………..

The woman-figure looks up and around at the sound of Sarge and Gaffer speaking.
(Sense Motive DC 20 Highlight to display spoiler: { the hunch is she is startled and didn’t hear or see the Tide’s approach. })
(Perception DC 20 Highlight to display spoiler: { the woman-figure is acting like someone who is blind. })

“Who? Who comes? A druid and companions? It has been many seasons since a Woods-walker has come to the Pool. I am the Guardian, but soon will fade for the evil overtaking me.” As if on cue, the vines pulse and grow, the water becomes more occluded, and the Guardian visibly weakens. ”A corrupted Woodswalker sought my treasures, and when I rejected her demands, she summoned evil to the Pool. I will soon fade, and the treasure will fade with me. She will never possess them!”

Guardian holds up a warning hand. ”And if you are of evil intent, or in league with corruption, you have come in vain.’ Beseechingly, she holds out her arms in supplication. ”But if you are good like the dwarf named Orc-Friend; he who promised he would map the pathways to the Pool for others of goodly ways; I implore you to free me from the evil elementals which reside in the Pool!”
….

Map in email.

Sarge (Kathy)  d20+6=22 ; d20+6=24 ;
Tuesday May 21st, 2019 4:56:57 PM

Sarge moves right up to the water's edge [M-12 or N-13, depending on which set of numbers we're using]. "You're in luck; we're good adventurers. How do we free you? Just whack the stuffing out of them, or is there some kind of ritual or something?"

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20=5 ; d20+4=18 ;
Tuesday May 21st, 2019 7:37:54 PM

[Sense Motive - 5
Perception - 18]

"Reside IN the pool?" Hmerrin echoes. "Joy."

The young lad draws his axes and takes a step forward (L-12)

"I don't suppose you could get them to come out here," he asks, hopefully.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=27 ; d20+10=29 ; d20+10=11 ;
Tuesday May 21st, 2019 8:23:22 PM

(Sense Motive: 27)
(Perception: 29)

"Sorry, ma'am, we didn't mean to startle you. Are you able to see us, or has the poisoning of the well affected your vision?"

"As Sarge says, we're not here for any evil intent. We, too, have been named Orc Friends by the Unicorn Tribe. So, you'd like us to fight off these evil creatures, huh?"

Dez wonders how deep the water is near to the edge of the pool and how quickly it drops off. (Perception: 11)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday May 21st, 2019 8:26:04 PM

Oh, and Dez moves to N-14.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:27/24/23 - CMD 26  d20+7=12 ; d20+16=17 ;
Wednesday May 22nd, 2019 12:29:54 AM

Sense Motive: 12
Perception: 17

Toston can't make out anything regarding the woman in the lake. Toston then casts mage armor. He then moves 30 feet to top O, bottom N 11

Active Effects:
Mage Armor: +4 AC - 5 hours


Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+16=24 ; d20+9=24 ; d20+13=22 ;
Wednesday May 22nd, 2019 6:03:48 AM

Perception: 24, Sense Motive: 24

"We were given a map by a good tribe of Orcs,. We will do our best."

Gaffer approaches the edge of the lake and inspects it's waters before looking over at the tendrils. (Nature: 22) Is there anything more to the corruption that the evil elemental?

The Pool. (DM SteveK) 
Wednesday May 22nd, 2019 7:10:07 AM

Sarge moves right up to the water's edge, and reassures the woman. “How do we free you? Just whack the stuffing out of them, or is there some kind of ritual or something?" (‘whack the stuffing’? LOL!)

Hmerrin echoes the woman; "Reside IN the pool? Joy." Drawing his axes, he asks, "I don't suppose you could get them to come out here?”

Desdichado ensures the Tide didn’t mean to startle the woman. He continues to seek situational awareness. “Are you able to see us, or has the poisoning of the well affected your vision? So, you'd like us to fight off these evil creatures, huh?" The paladin can’t move in the same space as Hmerrin, so steps beside the young fighter.

Toston casts mage armor, and moves with monkish speed to stand beside Sarge.

Wilford (DM move for Player) takes a step to be ready for healing whoever needs it, and stays silent. He must be speaking to the voices in his head!

Gaffer also reassures the woman and looks about. His great knowledge of the nature of the Wold makes him come to the conclusion that the vines are NOT part of the evil elementals in the Pool, but instead are because evil resides here, and where evil resides, evil quickly grows. (Ooc: for more information, see Druidicsm )

….....

“The corruption makes me blind and nearly senseless

[b]”Yes, slay them!”
, the woman urges. ”You can attract them by merely touching the Pool, and they will arise to attack. But be wary, they are difficult to hurt or destroy. They will reform if killed while touching water themselves. They can also control me or other water elementals, making me fight against you.”

(Know Planes DC 18 Highlight to display spoiler: { By the woman’s description, the ‘Them’ are Water Weirds. })

………

Map via email (changed numbering system to reduce confusion.)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday May 22nd, 2019 1:02:24 PM

Desdichado steps up to the edge of the pool and looks in. (OOC: I think I read the table wrong last time, I should be at N15.)

"You say if we fight them in the water, they'll reform. So, anyone have ideas on how we lure them out of the water?"



Sarge (Kathy) 
Wednesday May 22nd, 2019 1:57:19 PM

"Slap the water and run away?" Sarge suggests. "Or, I guess, somebody nimble slaps the water and runs away, and the rest of us wait over there--" she points "--to clobber whatever comes out."

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26) 
Wednesday May 22nd, 2019 6:44:51 PM

"Can we grab hold of them?" Hmerrin asks. "Or will they just melt back into the pool?"

He thinks. And thinks some more.
"Cold probably. Maybe bludgeoning weapons instead of blades. Which means I've got nuthin'. I can try grabbing one and hauling it over there." He nods to where Sarge is pointing.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27 - CMD 26  d20+7=19 ;
Wednesday May 22nd, 2019 11:30:46 PM

(Know [Planes]: 19)

Toston calls out, "It sounds like she is talking about water weirds!"

He then casts shield on himself.

He says, "I'll volunteer to slap the water and run away towards you guys."

If he can do so with his remaining move action he does.

Active Effects:
Mage Armor: +4 AC - 5 hours (2999 rounds)
Shield: +4 shield bonus to AC; immunity to magic missile


Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday May 23rd, 2019 5:11:04 AM

Gaffer backs himself as far from the water as he can, casting Barkskin on himself as he moves.
"I didn't really prepare for this but let's go."

*****Active Effects*****
Barkskin - 90minutes
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

The Pool. (DM SteveK) 
Thursday May 23rd, 2019 7:55:27 AM

Desdichado steps up to the edge of the pool and looks in. The murky water doesn’t show anything. From Toston’s description, Water Weirds are made of water and all but invisible when in their element. He asks if there are any ideas on how to lure them out."

Sarge suggests to slap the water and run away, maybe someone nimble, and selects a point away from the Pool to wait and clobber whatever comes out.

Hmerrin wonders if he can grab them and drag them away from the water. Maybe cold weapons or bludgeoning (taking a sour look at his axes). Hmerrin volunteers to try and wrestle one out of the water.

Toston thinks she is talking about water weirds! And the monk/sorcerer/dragon disciple thinks of another bit of information too: Water Weirds are supposedly vulnerable to the spell Purify Food and Drink. He casts shield on himself and volunteers to slap the water and run to ‘the spot’.

Gaffer backs himself as far from the water as he can, casting Barkskin on himself as he moves.
"I didn't really prepare for this but let's go."

(DM post for Matt) Wilford goes to the place indicated by Sarge and Readies to cast Spiritual Weapon, intending to strike the first Water Weird he sees.

…….

The woman sits unspeaking.

The Tide seems to have a plan; most of the group to go to a point away from the Pool (ooc: DM sees three potential places [around M6, or I15, or K19]. Do the Players want to choose or have the DM roll a die to determine which place?]

Toston and Hmerrin keep by the Pool. Toston to slap and run, and Hmerrin to ready a Grapple. (ooc: please confirm)

Toston waits for the others to get into place…
.....

Map in email

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+11=28 ; d20+15=21 ; d20+10=22 ; d20+8=16 ; d8=1 ;
Thursday May 23rd, 2019 6:02:57 PM

Wil, struck by an apparent intense state, finally casts spiritual weapon and sends out a staff.

(AC: 16, Attack: 1)(If the weird appears)
"Anyone, a good swimmer and fighter? I got some Protection for you."
He prepares Magic Vestment for the first person to volunteer.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Summon Monster IV, Summon Monster IV - Domain: Dispel Evil

Hmerrin(HP 100/100 AC:27 T:16 FF:22 CMD:26)  d20+14=22 ;
Thursday May 23rd, 2019 6:45:37 PM

"How 'bout you guys wait over there," Hmerrin says, indicating the area around J8/K9.

The lad steps over to L9 and pulls out a potion.
When Toston is ready, he drains it, and gives the gnome a nod.

"Let's see how bad an idea this really is," he comments.

--
Drink Bulls Str potion.
Next round - ready action - grab whatever comes chasing after Toston. Grapple check 22


Sarge (Kathy) 
Thursday May 23rd, 2019 10:33:56 PM

Sarge walks over to the area Hmerrin indicates, and pulls out her hammer. "I don't have Purify Food and Drink prepared," she says, "but I could get it if I needed it. We'll call that Plan B. Dez, do you want to be big?"

If Dez wants it, Sarge casts Enlarge Person on him.

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27 - CMD 26 
Thursday May 23rd, 2019 11:01:52 PM

If everyone is in position Toston tries to upset the water and then hopefully get to I12 so that if the weird is to come after him it should hopefully be fully exposed on land and open to the counter attacks of his friends.

Gaffer (Courtney HP: 61/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday May 24th, 2019 3:57:54 AM

Gaffer moves over to K9 and nods to show he is ready.

He prepares himself to cast Faerie Fire on the elemental as soon as it leaves the water, coating it in a purple glow and hoping that stops it running away.

*****Active Effects*****
Barkskin - 90minutes
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie fire), Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Water Weirds! Rd1 (DM SteveK)  d20+13=14 ; d20+13=15 ;
Friday May 24th, 2019 8:17:10 AM

Wilford moves as far as he can away from the water and casts Spiritual Weapon, creating a glowing staff that hovers ready to strike above Toston’s head. He offers Magic Vestment, but none of the Tide volunteers.

Hmerrin points to an alcove in the thick forest for the Tide to wait. He, himself, steps over in front of the rest of the Tide, pulls out a potion of Bulls Strength, and drinks. He readies to Grapple the supposed water weird, and gives Toston the nod to splash.

Sarge walks over to the area Hmerrin indicates, and pulls out her hammer. She suggests a ‘Plan B’ if they can’t defeat the Weirds with what they have.

Gaffer moves over and nods to show he is ready. He Readies Faerie Fire on the water weird as soon as it leaves the water, coating it in a purple glow and hoping that stops it running away.

Desdichado, moves to position with the rest of the Tide, and gets into a defensive stance.

Once everyone is in position, Toston slaps the water… and things start to happen!
………………..

Immediately, not one, but TWO Water Weirds erupt from the Pool. Huge but sinuous, they hiss like a steam kettle and they keep some of their body in the Pool. They are ready to strike, but the Tide is also prepared!

Wilford’s Spirit Weapon strikes and misses!

Hmerrin’s ready action means the fighter takes a step forward and grabs, successfully Grappling the first Water Weird! It is an unusual feeling, wrestling a huge snake made of resistant water, but Hmerrin successfully holds on!

Gaffer coats Weird #2 in a purple Faerie Fire, making it easy to see in or out of the water!

Then the Water Weirds strike.

Weird #1 is Grappled, so tries to reverse the grapple, but fails. Perhaps it is the unusual tactics of initiating a grapple against a water weird that has the creature so confused?

Weird#2 strikes out to Grapple Toston, and fares no better than its twin.
…………

Map by email

OOC: Toston. The weirds are already out, and so DM didn’t complete Toston’s action to withdraw into the woods at I12, which would incur an AOO. Player can post for Toston’s movement action this round and full action next round in next post.

Water Weird 1 AC 20 CMD 20,22 for Grapple Conditions: Grappled by Hmerrin

Water Weird 2 AC 20 CMD 20,22 for Grapple Conditions: Faerie Fire (-20 Stealth)

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+8=19 ; d8=4 ; d20+8=21 ; d8=3 ;
Friday May 24th, 2019 12:31:33 PM

Wil drops the request to help someone with Magic Vestment and summons a Shark.
The Spiritual weapon attempts to strike again. (Attack: 19 - Hit: 4)(Second Attack: 21 - Hit 3)
(OOC: With the understanding that I now have a second attack due to BAB update)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 2, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - D: Protection from Energy
(OOC: Removed Lv4 - found, lvl 6 cleric does not have access to Lv4 magic..yet)


Sarge (Kathy) 
Friday May 24th, 2019 1:50:56 PM

"We gotta get 'em out of the pool!" Sarge calls.

She casts Prayer.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+12=19 ;
Friday May 24th, 2019 5:54:10 PM

Desdichado takes out the little mace he keeps at his side for cracking skeletons, and takes a step towards the water weird (WW1, move to M10), but fails to connect (19 vs AC20).

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  d20+19=28 ;
Saturday May 25th, 2019 9:41:36 AM

"Working on it!" Hmerrin grunts in response to Sarge. "Trying to move pudding here!"

Maintaining his choke hold on the creature, the lad plants his right foot hard and twists to the left, using the torque to wrest it from the water.

--
Grapple check 28.
If successful move to N9, while placing weird adjacent to Hmerrin at M6/O8.


In effect:
Bulls Str
Prayer

Toston Lotor(Hugh Crosmun) [HP: 67/67; AC:31/20/27 - CMD 26  d20+11=22 ; d20+10=13 ; 4d6+4=17 ;
Monday May 27th, 2019 12:37:07 AM

Acrobatics 22

Move action: Toston acrobatically tumbles to K11 attempting not to provoke AOOs

Turn

Toston casts scorching ray at weird 2 (13 vs touch AC; 17 fire damage)
He then takes a 5 foot step to J12

Active Effects:
Mage Armor: +4 AC - 5 hours (2997 rounds)
Shield: +4 shield bonus to AC; immunity to magic missile (48 rounds)

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   3d6=9 ;
Monday May 27th, 2019 6:44:27 AM

Gaffer backs up five feet and uses his Llightning Lord feature to call down two bolts of lightning, one for each Weird flashing from the sky.

DC 17 Reflex for half, 9 damage.

*****Active Effects*****
Barkskin - 90minutes
Flami
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie fire), Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Water Weirds! Rd2 (DM SteveK)  d20+10=30 ; d20+10=28 ; d20+10=14 ; d20+10=12 ; d20+10=28 ; d6=5 ; d6=6 ; d20+7=19 ; d20+7=14 ; d20+13=25 ; d20+13=23 ;
Monday May 27th, 2019 8:56:01 AM

Wilford moves to a different strategy and casts a long and complicated spell; Summon Shark! As he does so, the Spiritual weapon attempts to strike again, striking Weird 1 once.

Sarge calls, "We gotta get 'em out of the pool!", and casts Prayer.

Desdichado takes out a mace, takes a step forward and finds the natural armor of the Weird too strong for his first swing.

Hmerrin grunts in response to Sarge. "Working on it! Trying to move pudding here!" Maintaining his choke hold, the lad plants his right foot hard and twists to the left, using the torque to wrest it from the water!

Toston acrobatically tumbles away from the Weirds, then casts Scorching Ray at Weird 2, and steam hisses from the water creature! The gnome, then takes a step into the underbrush for additional cover... and his scenery changes! Vines clutch at the gnome, two attaching themselves and squeezing (Toston takes 11 damage and is Grappled by two vines). Perhaps even more disturbing, bushes move around and Toston suddenly can't see the battle, and worse, its echoing sounds seem like it is further away than it should! (Survival DC 20 to determine correct direction to the battle) (Sense Motive DC20 ( Highlight to display spoiler: {Toston has the hunch that moving into the forest has broken the ritual pact with Culverwood!} )

Gaffer backs up five feet and uses his Lightning Lord feature to call down two bolts of lightning, one for each Weird flashing from the sky!
.............

The water woman doesn't move, still sitting in the fountain of the island, looking forlorn.

Weird 1 writhes and hisses, undulating within Hmerrin's arms, but can't break the young fighter's grip!

Weird 2 slides forward and strikes, coiling around Desdichado! (Desdichado gains the Grappled condition)

Wilford's Shark appears and can target Weird 2.

…………

Map by email

All effect:
Prayer; Tide gain +1 luck bonus on attack, weapon damage, saves, skill checks. Weirds gain -1 luck. Shark not affected.

Water Weird 1 AC 20 CMD 20,22 for Grapple Dam 7 Conditions: Grappled by Hmerrin

Water Weird 2 AC 20 CMD 20,22 for Grapple Dam 26 Conditions: Faerie Fire (-20 Stealth

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple  d20+7=19 ; d20+3=11 ; d20+16=20 ; d20+16=26 ; d20+18=19 ; d20+18=25 ; d8=6 ; d20+16=17 ;
Monday May 27th, 2019 9:45:41 AM

Sense Motive: 19
Survival : 11

Toston doesn't know why the vines are attacking him or where the battle is. He calls out to his friends, "I'm being attacked by vines! Is that other druid in the area or did the water elemental cast a spell against me? I need serious help!"

Toston uses a hero point to grant himself a +8 luck bonus to his concentration check and then attempts to cast grease on his clothing. Toston heroically takes a muligan

Re-rolled Concentration with hero point so 26 (instead of 20) vs 10 + vine's cmb +1 for spell level

Toston then heroically tries to escape the grapple and most likely fails so he heroically takes another mulligan.

Re-rolled CMB was 19 became 25

If Toston has escaped the vines he will take a 5 foot step or a move action southwest to I13 (OOC: rolled a d8 came up at 6 so that means SW, since he does not know where the battle is or know why he is being attacked I figure random movement makes sense; if 5 foot step is not allowed; Toston will use his move action)

(Perception: 17 to figure out where the battle is)

(d8 = 1 = N, 2 = NE, 3 = E, 4 = SE, 5 = S, 6 = SW, 7=W, 8=NW)

Hero Points Spent
1 to boost concentration
1 to reroll concentration
1 to take extra standard action
1 to reroll check to escape the grapple

Actions:
Standard to Cast Grease
Heroic Standard to Escape the Grapple
Free or Move: to take 5 foot step

Active Effects:
Mage Armor: +4 AC - 5 hours (2996 rounds)
Shield: +4 shield bonus to AC; immunity to magic missile (47 rounds)
Grease: +10 to CMB or Escape Artist Check to get out of grapple; +10 to CMD to avoid a grapple (50 rounds)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+13=30 ;
Monday May 27th, 2019 10:43:33 AM

Desdichado attempts to control the grapple the Water Weird had on him (CMB 30 vs CMD 20) and move it completely out of the water (WW2 moved to L11:N13).

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+8=10 ; d20+8=20 ; d8=2 ; d20+5=11 ;
Monday May 27th, 2019 11:51:44 AM

Wil's spiritual weapon attempts to strike again
(1 Attack: 10 - miss)(2 attack: 20 - 2 dmg)
The Shark attacks Weird 2:
(Bite: 11 - miss)

Will takes a five foot step and casts Sanctuary on Toston

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary - used
Lv2: Spiritual Weapon rd- 3, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd-1 - D: Protection from Energy
(OOC: Removed Lv4 - found, lvl 6 cleric does not have access to Lv4 magic..yet)


Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  d20+19=21 ;
Monday May 27th, 2019 1:21:51 PM

At Toston's cry, Hmerrin glances over, and nearly loses his grip on the slippery water thingy.
The young fighter quickly adjusts and clamps down on it again.

"Stay out of the Culverwood!" he cries. "Its attacking everything.....wait a minute...."

Hmerrin looks up, and sure enough, right over Water Thingy's shoulder is a whole lot of Culverwood.

The lad shoves forward, pushing the creature into the woods.

-----
Grapple check 21. Use Hero Point to make it 25.
Move to N5, putting Water Weird at M2/O4


Sarge (Kathy)  d20+14=30 ; d8=5 ;
Monday May 27th, 2019 1:59:28 PM

"Ha! Good thinking, Hmerrin!" Sarge calls.

Can Sarge see or hear Toston? If so, she's going to go heal him. If not, she casts Spiritual Weapon and has it attack Weird 2. Hit AC 30 for 7 damage.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   3d6=14 ;
Tuesday May 28th, 2019 4:21:47 AM

Feeling a rush of panic as Toston's shout comes from within the growth, if the efforts so far don't get Toston out Gaffer will cast Diminish Plants to Prune Growth in a line between the party and the direction of Toston's voice, dearly hoping it will not provoke the forest.

If Toston is ok, he will repeat his action from last round, calling down two strikes of Lightning between the Water Weirds.

DC 17 Reflex for half, 14 damage.

*****Active Effects*****
Barkskin - 90minutes
Faerie Fire - Weird 2 - 9 minutes
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie fire), Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Water Weirds! Rd3 (DM SteveK)  d20+10=29 ; d20+10=18 ; d20+10=15 ; d20+10=16 ; d6=1 ; d20+13=29 ; d8=8 ;
Tuesday May 28th, 2019 7:32:39 AM

Toston is surprised by vines and the location of the battle, and calls to his friends. The Tide can’t see the gnome and it sounds like his voice is from far away! Toston heroically is able to cast Grease on himself and escapes the vines’ grasp! He figures he hasn’t moved and so the logical thing would be to move slowly, and moves through the heavy underbrush to where he thinks is the south-west. He emerges from the Culverwood… on the path! He can clearly hear the battle ahead of him!

Desdichado attempts to control the grapple the Water Weird and executes a successful reverse! (ooc: Reversing a grapple is a standard action. Dez can try to move the Weird next round. If he wants to keep his hand on his mace, Dez incurs a -4 Grapple for not having 2 hands free.)

Wilford’s spiritual weapon attempts to strike again, hitting once, and his shark begins to attack Weird 2 as well. The cleric attempts to cast Sanctuary on Toston, but can’t see the gnome to touch him.

Hmerrin glances over at Toston's cry, and nearly loses his grip on the slippery water thingy. The young fighter quickly adjusts and clamps down on it again. "Stay out of the Culverwood!" he cries. "Its attacking everything.....wait a minute...." Hmerrin shoves forward, pushing the creature into the woods, and vines attack with one grappling the Weird! (Hmerrin gains 1 Hero Point for the wrestle AND the quick thinking!)

Sarge calls, "Ha! Good thinking, Hmerrin!" She can’t see Toston and it sounds like the gnome is shouting from a mile away. So she casts Spiritual Weapon and has it attack Weird 2.

Gaffer feels a rush of panic as Toston's shout comes from within the growth! He casts Diminish Plants and Prunes the Growth of Culverwood in a 200’ quarter circle in Toston’s direction. The forest underbrush and hidden vines retreat, enabling the Tide and Toston to actually see each other, if much obscured!
……..

Weird 1 slides about and breaks the grapple of Hmerrin and the vine, and … vanishes into the Culverwood! Sounds, as if from far away, attest the creature has not escaped, but is being attacked by the Culverwood itself! (OOC: Highlight to display spoiler: {grappling with Hmerrin out of Culverwood and more than half of Weird in the woods, DM judged that the Weird wasn’t completely affected until it broke the grapple and attempted to run back to the Pool. At that moment, the confusion of Culverwood affected the elemental and it was lost!)}

Weird 2 twists about and hisses at the water woman sitting in the fountain on the island in the middle of the Pool.

The woman shudders and raises her hands in the casting of a complicated summons!

……..

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All effect:
Prayer; Tide gain +1 luck bonus on attack, weapon damage, saves, skill checks. Weirds gain -1 luck. Shark not affected.

Water Weird 1 gone

Water Weird 2 AC 20 CMD 20,22 for Grapple Dam 33 Conditions: Faerie Fire (-20 Stealth)

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  d20+8=12 ; d20+8=20 ; d8=2 ; d20+5=18 ; d8+4=9 ;
Tuesday May 28th, 2019 8:53:58 AM

Wil's spiritual weapon attempts to strike again
(1 Attack: 12 - miss)(2 attack: 20 - 2 dmg)
The Shark attacks Weird 2:
(Bite: 18 - 9 dmg)
Wil watches as the staff and shark strike their target and he gets excited.
"Yes... yes. Finally."
Will then walks around and stops behind Desdichado, touches him and cast Touch of Good. (+3 sacred bonus for 1 rd)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 4, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd-2 - D: Protection from Energy


Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  d20+15=27 ; d8+4=12 ;
Tuesday May 28th, 2019 6:35:10 PM

"Get 'im, Dez!" Hmerrin shouts. "Shove it into the woods!"

The fighter is about to go help the paladin do that very thing, when he sees Water Thingy hiss at Wood Nymph, and the girl start a spell.

"That's probably not good," he mutters.
Hmerrin looks around for something to distract the girl, but can only come up with one idea.
It's not a particularly good one, though.

"Boy, I hope this works."
Already imagining the conversation Toston is gonna wanna have, the fighter pulls out his bow, puts arrow to bowstring, aims for the girl's left shoulder, and lets fly.

---------
Draw weapon and attack.
Hit AC 27 for 12 hp damage.


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+16=22 ;
Tuesday May 28th, 2019 7:31:14 PM

Desdichado listens to Hmerrin's advice and attempts to move the Water Weird towards the woods (CMB: 22 to move the Water Weird as close to I11:K13 as possible).

(OOC: I'll be honest, grappling always confuses me. :) I'm not sure if I need to make another move to roll, and I'm not sure how far I can move it.)

----
Active effects:
Bless
Touch of Good

Sarge (Kathy)  d20+14=23 ; d20+9=22 ; d8=2 ; d8=5 ;
Tuesday May 28th, 2019 10:30:43 PM

Sarge figures Dez will have an easier time wrasslin' the water weird if he's bigger. She casts Enlarge Person on him.

Meanwhile, her Spiritual Weapon continues to thwack it. It hits AC 23 for 4 damage, and AC 22 for 7 damage.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Wednesday May 29th, 2019 12:39:58 AM

Toston takes a double move action to move 50 feet to K15.

Active Effects:
Mage Armor: +4 AC - 5 hours (2995 rounds)
Shield: +4 shield bonus to AC; immunity to magic missile (46 rounds)
Grease: +10 to CMB or Escape Artist Check to get out of grapple; +10 to CMD to avoid a grapple (49 rounds)


Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday May 29th, 2019 6:06:18 AM

Seeing the interaction between the Weird and the Nymph, Gaffer hastily draws up a mist from the water of the lake, aiming to obscure vision between the fight and the Nymph. (Fog Cloud centered on V12)

*****Active Effects*****
Barkskin - 90minutes
Faerie Fire - Weird 2 - 9 minutes
*****Spells*****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie fire), Longstrider, Entangle, Magic Fang, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin (x2), Warp Wood. D: (Fog Cloud)
Level 3: Diminish Plant, Dominate Animal, Wind Wall, Spike Growth D: Call Lightning
Level 4: Anti-Plant Shell, Blight, Flame Strike D: Sleet Storm
Level 5: Call Lightning Storm D: Ice Storm

Wow, that was Fast (DM SteveK)  d20=5 ;
Wednesday May 29th, 2019 9:09:15 AM

Desdichado wrestles Weird 2 from the pool as shark and two Spiritual hammers strike. Without touching the Pool, the Weird hisses fade and it dies, showering Des with water.

Hmerrin’s arrow also does the job, breaking the concentration of the Elemental woman and fizzling her spell!

Toston gets back to the fight to see the end, and the Tide looks around to see no obvious enemy to fight.
.....

The character of the place immediately begins to change ... the decay and foulness recedes, the vines dissipate, and the Pool becomes clear. Gaffer knows and can tell the others that while good slowly increases and resists to the end; evil is quick to build and just as quick to recede.

The Guardian, her eyes also clear, speaks. “I am grateful for you heroes and offer a reward.” Waves move in the Pool and lap on the shore, depositing at the Tide’s feet a Decanter of Endless Water, a Necklace of Adaptation, and a Scimitar of Warning (treat as Trident of Warning).

“For further reward, who will undergo the Challenge of the Heart? Those who pass will win their Greatest Desire.”


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday May 29th, 2019 11:16:23 AM

Desdichado picks up his mace and places it back at his side. He stands at the edge of the pool and faces the Guardian. "I will take up this challenge, lady. What must I do?", he responds.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday May 29th, 2019 12:23:12 PM

"I will accept the challenge," Wil volunteers. "but the question remains... what is my greatest desire?
To get revenge on the Dart sorcerer that kill my father?
To return my mother to me, even though I do get to hear her on occasion from the land of the dead.. so maybe not so much a desire."
"Eww.. the power to summon shadows. I swear I had this power but it seems to of been removed from my memory when I left Gargul."
"Wait.. or.. to do good for the people of Dirt City and restore the city to where it was before the great disaster."

Sarge (Kathy) 
Wednesday May 29th, 2019 1:40:45 PM

"Thank you for these gifts," Sarge says. "I should mention that I have a spell available to remove poison from a living being. Are you completely healed?"

Assuming she is, Sarge continues. "About this Challenge of the Heart, can you tell us anything more about it?"

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27) 
Wednesday May 29th, 2019 6:58:44 PM

Hmerrin leans in to Dez.
"I think you got your sentences out of order," he offers helpfully. "Really should start with 'what must I do'".

The lad nods a couple times at the paladin, and rolls back on his heels to hear the girl's answer.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Wednesday May 29th, 2019 10:11:15 PM

Toston says to his friends, "Well that was anti-climatic."

To the Lady in the Lake he says, "My thanks for the reward. I too would like to know more about this challenge of the heart."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday May 30th, 2019 3:53:47 AM

Gaffets lets out a sigh of relief as the fight ends.
"Thank you for these" he gestures to the items. He nods at Sarge's questions, adding, "Do you need further help?"


Challenge of the Heart, pt 1 (DM SteveK) 
Thursday May 30th, 2019 8:27:07 AM

Desdichado restores his mace and faces the Guardian. "I will take up this challenge, lady. What must I do?"

Wilford volunteers as well, "I will accept the challenge," and then considers what IS his greatest desire?

Sarge thanks the Guardian for the gifts, offers to heal the Guardian if needed, and asks more about this Challenge of the Heart?

Hmerrin thinks Dez got his sentences out of order. "Really should start with 'what must I do'".

Toston agrees that was anti-climatic, (but thinks that if they weren’t so prepared it could have gone much differently). To the Guardian, he says "My thanks for the reward. I too would like to know more about this challenge of the heart."

Gaffer’s lets out a sigh of relief as the fight ends, thanks the Guardian for the items, and reinforces Sarge’s offer of help.
………..

The Guardian disappears into the fountain spring in the middle of the island, and emerges from the waters of the Pool only five feet from the shoreline where the Tide stands. The heroes can clearly see her eyes are like the Pool: clear and a healthy blue. The arrow wound has disappeared with her movement as well. She looks around at the vegetation, the vines and deadly overgrowth are still there, but still receding. “The Pool is free and I am as well because of your actions, brave heroes. No healing or further help is needed.”

Desdichado and Wilford have accepted the Challenge, and the Guardian’s eyes begin to glow a soft blue. The glow is echoed in an aura around Dez and Wil. ”The Challenge of the Heart are questions three. Those whose answers are aligned to their true nature and my purpose, will receive an additional reward. No harm will befall those who do not meet nature and purpose, and all who attempt, I will provide safe passage out of the Culverwood.”

She pauses to allow other Tide to accept the Challenge, then speaks the first two questions. “Answer true and from your heart, ere the desired Gift impart:”

“What is your purpose? “

“What is your path?”


Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27) 
Thursday May 30th, 2019 7:13:00 PM

"Answer three questions, and even if we're wrong, you'll get us out of Culverwood?" Hmerrin echoes back.
"I can do that."

Maybe.

At the first two questions, the lad's face scrunches up.
"Uhhhhh"

Hmerrin closes his mouth, and looks down at the ground, his face a picture of concentration.
After many moments he looks up.
"Has anyone else noticed this 'who are you' question has been coming up a lot, recently?"

"Well, I guess my purpose is to be a hero. You know," he waves his arms around to encompass the dead water thingy and the pool. "Beat the bad guys, save the girl, protect the innocent, etc, etc"

"As for my path? Um, I guess I'm on it. Join up with a group of good guys who are kinda thinking the same thing, and go forth and hero."

Hmerrin shuts his mouth. He's not happy with the answer he gave, but he can't think of any other way to say it.



Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Thursday May 30th, 2019 7:32:25 PM

Wil smiles.. question like this are interesting, he thinks.

“What is your purpose? “
- "Lady who floats above the water like a lilypad on a pond.. my purpose is to find adventure while doing good. I strive to help the less fortunate."
“What is your path?”
"Well my path was to find some treasure with the map we had but I am now completely lost and curious to know if you are to X on our treasure map or just a point in our journey."
"My favorite color is blue" Wil smiles.


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday May 30th, 2019 7:35:41 PM

Desdichado gives a half-smile to Hmerrin's earlier comment. "Hey, it's not every day a paladin gets an honest-to-Domi "Quest of the Heart". We paladins have a reputation to uphold," he ends with a grin.

He returns to the Guardian's questions, and thinks for a while before answering.

"My purpose is to serve."

"My path is to wander."

Sarge (Kathy) 
Thursday May 30th, 2019 10:28:20 PM

Sarge listens and nods, looking relieved. "Sure, I can do that," she says.

What is your purpose?

"I serve Domi."

What is your path?

"Wherever Domi leads me."

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Friday May 31st, 2019 12:46:19 AM

Toston says, "I accept the challenge as well."

“What is your purpose? “
My purpose is to be a hero, to serve and protect austensibly the people of Dirt City and the Wold in general from the forces of evil and to do what I can to make their lives better.

“What is your path?”
My path is an unusual one. I grew up listening to the tales my Grand Da would tell of Alemi and Domi when they were both mortals. Alemi being a mage of great repute and Domi being a martial artist of renowned skill. I have sought in my own way to emulate what they both did while they were mortal. I have studied to become a martial artist and have discovered that I have my own latent magic ability thanks to a Gold Dragon ancestor somewhere in my blood line. I cannot help think that this happy coincidence where my own blood is of the same metallic type of dragon that Alemi adopted as an avatar form is no accident and that somehow the Gods are smiling on my endeavors. I know that my path is also a challenging one that will bear great scrutiny and potential ruin if I abuse the gifts endowed to me by my draconic heritage

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday May 31st, 2019 4:53:37 AM

"Yeah, let's give it a go, my purposes is... oh ummm"
Gaffer stumbles, realising he really isn't sure. He spends a good minute thinking about the question, wondering what drove him to wear his is.

"My purpose is to explore the Wold and help those who need it along the way. I think. That feels right anyway."

"My path is wherever feels right but I uhh, I like to meet good people and go with them, we can do better as a group, and it's just nicer that way."

He frowns, "That probably isn't what you're looking for is it?"



Challenge of the Heart, pt 2 (DM SteveK) 
Friday May 31st, 2019 8:55:53 AM

With all the Tide joining in, the blue auras outline each Noble Race.

Hmerrin thinks he can do that. Maybe. "Well, I guess my purpose is to be a hero. You know," he waves his arms around to encompass the dead water thingy and the pool. "Beat the bad guys, save the girl, protect the innocent, etc, etc"
"As for my path? Um, I guess I'm on it. Join up with a group of good guys who are kinda thinking the same thing, and go forth and hero." Hmerrin’s aura remains.
The Guardian looks with glowing blue eyes at the young fighter. “Your family in Merrydale and your oath to Dirt City will be simultaneously threatened. What do you do?”

Wilford smiles. Questions like this are interesting, he thinks. “My purpose is to find adventure while doing good. I strive to help the less fortunate. Well my path was to find some treasure with the map we had but I am now completely lost and curious to know if you are to X on our treasure map or just a point in our journey." He continues "My favorite color is blue". Wilford’s aura fades.

Desdichado tells Hmerrin “We paladins have a reputation to uphold!", and returns to the Guardian's questions. "My purpose is to serve." "My path is to wander." Desdichado’s aura remains.
The Guardian looks with glowing blue eyes at the shining paladin. ”The leader of raiders has a magical spell that will kill thousands of innocents were he slain, Ferrin. What will you do?”

Sarge listens and nods. What is your purpose? "I serve Domi." What is your path? "Wherever Domi leads me." Sarge’s aura fades.

Toston says, "I accept the challenge as well. My purpose is to be a hero, to serve and protect austensibly the people of Dirt City and the Wold in general from the forces of evil and to do what I can to make their lives better. My path is an unusual one. I grew up listening to the tales my Grand Da would tell of Alemi and Domi when they were both mortals. Alemi being a mage of great repute and Domi being a martial artist of renowned skill. I have sought in my own way to emulate what they both did while they were mortal. I have studied to become a martial artist and have discovered that I have my own latent magic ability thanks to a Gold Dragon ancestor somewhere in my blood line. I cannot help think that this happy coincidence where my own blood is of the same metallic type of dragon that Alemi adopted as an avatar form is no accident and that somehow the Gods are smiling on my endeavors. I know that my path is also a challenging one that will bear great scrutiny and potential ruin if I abuse the gifts endowed to me by my draconic heritage.” Toston’s aura remains.
The Guardian looks with glowing blue eyes at the green-haired gnome. ”A hero often becomes a leader of those who wish to emulate him. What is your leadership style? What do you do?”

Gaffer is willing to give it a go. He spends a good minute thinking about the question, wondering what drove him to where he is. "My purpose is to explore the Wold and help those who need it along the way. I think. That feels right anyway. My path is wherever feels right but I uhh, I like to meet good people and go with them, we can do better as a group, and it's just nicer that way." Gaffer’s aura remains.
The Guardian looks with glowing blue eyes at the white-haired human. ”The Emerald Kingdom and the Culverwood are in conflict; Noble Races and Immortal Forest each destroying the creations of the other. What and why is your side? What do you do?”

Sarge (Kathy) 
Friday May 31st, 2019 3:28:14 PM

Sarge steps back with a little shrug. Apparently, her test is over. She watches the others.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Friday May 31st, 2019 3:46:01 PM

"What did you go an say that for," Ivan snaps.
"Say what," Wil snaps back as he watches the aura disappear. "I told the truth."
"Your truth is - I wanna follow a map," Cicero said in a child's voice.
"I didn't say that.. that way. Are you saying I wasn't honest.. I was very honest."
Wil is disappointed but as, with most times of his disappointments, his internal voices step in to distract him.
"You know.. you just don't understand my humor..." Wil's voice trails off as he realizes he is making a fool of himself and he becomes quiet.
He then apologizes and waits patiently.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Saturday June 1st, 2019 1:19:32 AM


A hero often becomes a leader of those who wish to emulate him. ]What is your leadership style?
Toston says,
"I know what you mean. A group of gnomes has recently sought me out as apparently my parents have arranged a marriage with one of their number. They are now residing in Dirt City awaiting my return and if they hope to permantly reside in Dirt City they may wish to emulate me as I have been living there for some time now. For the longest time I have tried to downplay who I truly was. I was under the impression that in order to get along in Dirt City heroes had to practice discretion. With recent events the Tide has gained noterierity for things like helping putting a stop to a smuggling ring inside Dirt City, handling the Sargrass crisis, and navigating the case of the goods stolen from the 2 houses we could not stop but becoming noticed. I came to the conclusion before we set off on this adventure that I can no longer hide in the shadows. I need to openly show that I am the hero Toston Lotor and strive to be an example for others to follow. Mayhap through openly setting a good example as an alternative to business as usual in Dirt City other Dirt Citizens will follow my example and the city will improve? On this journey I have tried to be a leader where I could. I have used my brains, words and actions to further our objective.

What do you do?
"I try to treat others fairly. For example when we met with the Unicorn Tribe and needed darkness to solve a riddle I politely asked them if we could turn down the lights as we were at their camp. I strive to learn from past mistakes and short-comings like the Death of Sellsea Staffing and temporary death of Ethani, our former companion in arms. I try to use the tactic or strategy that fits the situation I find myself in and to ask for support and guidance from the rest of the Tide when I need it. If we end up in a fight I am comfortable wielding my blade or fists in melee or my spells at range. I continue to learn from whatever happens here and moving forward how to be a better gnome, hero and leader."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27) 
Saturday June 1st, 2019 9:23:42 AM

Hmerrin doesn't even pause.

"Save my family"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Sunday June 2nd, 2019 10:58:47 AM

Desdichado looks perplexed for a moment when he hears the Guardian call him by his real name. He quickly recovers externally, but internally wonders what that could mean.

He thinks about his response for a few moments.

"Overpower him, if I can, and take him as prisoner to the clerics of Domi. Perhaps they have a way of removing the spell or make it ineffective."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday June 3rd, 2019 5:14:03 AM

Gaffer does not wait long to answer but looks nervously at his companions as he does.

"There are many beings and creatures who rely on Culverwood to survive, far beyond the emerald kingdom. While I would seek guidance to fully understand the implications of either sides victory, my instinct would be to protect the woods. It was here first, and it isn't the Kingdoms alone to judge."

It’s a Miracle! (DM SteveK) 
Monday June 3rd, 2019 7:55:58 AM

Sarge steps back with a little shrug. Apparently, her test is over. She watches the others. The Guardian’s blue glowing eyes look upon the dwarven cleric. “To follow Domi is good for you, but remember that even if someone of the Noble Race follows Domi, they may not be Good.”

Wil is disappointed but as, with most times of his disappointments, his internal voices step in to distract him. He waits patiently. The Guardian’s blue glowing eyes look upon the cleric of Alemi. “Animals move from need to need, but the Noble Races must seek beyond your immediate steps and find a greater path than the present.”

Toston provides a long and detailed account of his leadership style. And the blue aura fades as the Guardian’s blue glowing eyes look upon the orange-skinned gnome. “Heroes may be looked up to and tacticians know strategy. Both may be obeyed, but leadership is more than your skills and intents. Remember Topip, Reginald B. Faust, and Jak Flinter. All people you admire and followed, but it wasn’t their skills or abilities that nurtured you; it was their time. Leadership is taking the time to know and encourage your followers, it is a very personal relationship. Do not become aloof for lack of engagement, Toston Lotor!”

Hmerrin doesn't even pause. "Save my family". And the blue aura fades as the Guardian’s blue glowing eyes look upon the young axe-wielding fighter. “I am limited by what I can see and touch as Guardian of this Pool, but the Noble Races do not have to be limited as an elemental is limited. Connections with others of your races that share common goals; goals that you have taken oath to ‘help those in need find an adventuring group to aid them.’ With your affinity to the Woldian League of Adventurers, could you not do both?”

Desdichado looks perplexed for a moment when he hears the Guardian call him by his real name. He quickly recovers externally, but internally wonders what that could mean. He thinks about his response for a few moments. "Overpower him, if I can, and take him as prisoner to the clerics of Domi. Perhaps they have a way of removing the spell or make it ineffective." The aura grows stronger, then coalesces into a sigil in midair in the shape of a Water Weird. ”You show mercy and justice, Ferrin Son of Torrin of the Merchant Guild. What is your Heart’s Desire, that I may make reality through a Miracle?”

Gaffer does not wait long to answer but looks nervously at his companions as he does. "There are many beings and creatures who rely on Culverwood to survive, far beyond the emerald kingdom. While I would seek guidance to fully understand the implications of either sides victory, my instinct would be to protect the woods. It was here first, and it isn't the Kingdoms alone to judge." The aura grows stronger, then coalesces into a sigil in midair in the shape of a Water Weird. “You show wisdom as problems often have more than one or two sides, Gaffer of the Woods. What is your Heart’s Desire, that I may make reality through a Miracle?”
…………….

Miracle: as per the spell, it can duplicate any cleric spell of 8th level or lower, duplicate any spell of 7th level or lower, undo harmful spell effects, OR other effects of similar power level as described.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Monday June 3rd, 2019 12:19:38 PM

"Animals from the Noble races.. huh. I once new a guy. A centaur. Nice guy. Your a centaur, Cicero?" Wil said suddenly distracted. "That's nice to know."
He then returned to gaze at the woman in the water.
"You seem like a noble creature.. why do you protect this small pool of water? Do we need additional protection to head through the rest of this predatory forest or will we be heading another direction?"

Sarge (Kathy) 
Monday June 3rd, 2019 5:13:08 PM

To follow Domi is good for you, but remember that even if someone of the Noble Race follows Domi, they may not be Good.

"Umm....okay." Sarge does not typically concern herself with questions of Good and Evil. Now she frowns, considering.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday June 3rd, 2019 6:42:31 PM

"My Heart's Desire? That would be the reconciliation of my family, and that my father would find, as you say, both justice and mercy for his deeds. But that is most likely beyond your control, Guardian."

Thinking for a bit, Desdichado continues. "But, my heart also desires that my new friends in The Tide might achieve their ultimate goal. The High Priest of Domi asked both Sarge and I to help them (Maybe you know of this, lady? I know not.), and I would desire what aid you can provide us aid in fulfilling this duty."

Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27) 
Monday June 3rd, 2019 6:59:05 PM

Hmerrin gives the Water Girl a sour look.
"Do both. Nice. That's a trick question."

The young man is sidetracked by Dez's request.
He gives Water Lady a curious look.

'Cause he has no clue what the Tide's ultimate goal is...

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Tuesday June 4th, 2019 12:12:24 AM

As Toston's aura fades he lets out an exasperated sigh.

To the elemental he says, "Oh lady of the lake I have accepted your challenge, been weighed, measured and found wanting. All I did was answer your question truthfully, with words from my heart. My companions were all given hypothetical scenarios to contend with while I was asked a philosophical question. While I appreciate your advice regarding the importance of taking one's time with dealing with followers I would much rather have the type of magical boon you are offering Desdichado and Gaffer. Heck, I'd settle for the divine equivalent of limited wish if such a thing existed as a consolation but alas. I do not intend to be aloof regarding my followers, in fact I specifically made plans to get to know them better upon my return before leaving on the quest to follow the map that lead us all here to help you. I am only sorry that I failed to mention this bit of information when answering your question because apparently those were the magic words that you wanted to hear."

He then sits down and says to Wil and Sarge specifically, "When we get back I'm going to commision some framed scrolls to be made from a skilled caligrapher. They'll read I went on a quest to culverwood, some of our number got miracles and all I got was this piece of advice we turned into a wallhanging:"

"They'll then have the specific advice we were given so Wil yours will read Animals move from need to need, but the Noble Races must seek beyond your immediate steps and find a greater path than the present. Sarge, yours will read “To follow Domi is good for you, but remember that even if someone of the Noble Race follows Domi, they may not be Good. and mine will read Heroes may be looked up to and tacticians know strategy. Both may be obeyed, but leadership is more than your skills and intents. Remember Topip, Reginald B. Faust, and Jak Flinter. All people you admire and followed, but it wasn't their skills or abilities that nurtured you; it was their time. Leadership is taking the time to know and encourage your followers, it is a very personal relationship. Do not become aloof for lack of engagement, Toston Lotor! This way we'll at least always have a souvenir to never forget the wisdom we were given on this day. For what its worth I always thought you acted with more intention than an animal Wil and Sarge, I don't believe I've ever met a follower of Domi who has turned out to be evil."

He then says to his collective friends as a whole, "Do you know if calligraphers charge by the word or do you think I could maybe get some sort of group discount being that I'm commissioning 3 of these things to be made, well maybe 4 depending on what she says to Hmerrin with regards to his answer to the why not do both question. Maybe I could at least get a discount on the framing?"



It’s a Miracle! (DM SteveK) 
Tuesday June 4th, 2019 9:25:32 AM

Hmerrin gives the Guardian a sour look. Sarge frowns consideringly. Toston gives an indignant soliloquy. None of the reactions garner any response from the Guardian. Enigmatic, fickle, or something else, the elemental woman doesn’t share her reasons or explain further.

Desdichado thinks a bit and states, “my heart desires that The Tide might achieve their ultimate goal. and I to help them and I would desire what aid you can provide us aid in fulfilling this duty." The blue-eyed Guardian says nothing yet, but turns her eyes to Gaffer and waits. (Sense Motive DC20 Highlight to display spoiler: { There is a hunch that the test is not done yet! The Guardian seems to be weighing what Dez and Gaffer ask for…} )

Wilford asks some questions. While the Guardian doesn’t explain why she protects the Pool, she does explain the Tide’s next steps. “When we are done, I will open a path for you through the Culverwood to safely return to the Bight.”

…………..
Ooc: Miracle: as per the spell, it can duplicate any cleric spell of 8th level or lower, duplicate any spell of 7th level or lower, undo harmful spell effects, OR other effects of similar power level as described.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+9=19 ;
Tuesday June 4th, 2019 9:50:53 AM

(Sorry for the late post)

Gaffer drifts off in thought for a while before suddenly snapping back to awareness.

"Thank you for your kind words. I would wish that I could grow wiser still. I know there will be more challenges ahead and I fear the day I fall short." He looks at the group around them, weighing in his mind. "If that is not possible, a way to revive my allies should it be needed, would be a gift I would treasure."

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Tuesday June 4th, 2019 11:18:31 AM

"Wonderful," Wil says with some relief. "Ok, I will wait."

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Tuesday June 4th, 2019 11:47:02 AM

"I guess," Hmerrin says after a long pause. "A adventuring groups ultimate purpose would be to do what's best for the Wold. Defend the innocent. You seem to reflect a lot on the Noble races. If there something we should be looking for?"

Sarge (Kathy) 
Tuesday June 4th, 2019 4:33:46 PM

Sarge waves away Toston's suggestion. "Nah," she says. "I don't want a fancy scroll. We've got something better--a comic tale to swap for free drinks at the watering hole of our choice. It will suffice."

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Wednesday June 5th, 2019 12:19:02 AM

Toston says, "Oh Lady of the Lake, when we first got here you mentioned another druid that unleashed the water weirds that were plaguing your body of water here, if we go back to the Bight will the other druid not be free to come back and pollute your waters again? Should we not be sent to put an end to this other druid first before returning to the Bight?"

Final Guardian Words (DM SteveK) 
Wednesday June 5th, 2019 7:31:55 AM

Gaffer asks for wisdom from the Guardian, then a way to revive allies should it be needed. The sigil in the air wavers, then steadies. (Sense Motive DC20 Highlight to display spoiler: { Gaffer nearly lost his chance for the Miracle by asking for something just for himself! } ) The Guardian watches with alien disinterest as Gaffer’s sigil moves forward and becomes a tattoo on the druid’s forearm. ”Asking not for yourself but for others, you receive this Miracle. The Pool provides you with one Breath of Life spell. If you are able to touch another within seconds of them dying, they will not go to the Lands of Rest, but revive.”
(ooc: add following to Gaffer Character Sheet. Pool Seal: cast Breath of Life once at CL9. When cast, the tattoo fades. Seal does not count against the hero's Wealth By Level. Given by CMTC DM SteveK on 5 Jun 19)

At the same time, Desdichado’s sigil moves to the surface of the Pool, and, as it touches, the waters become still as glass. The Guardian speaks. ”Asking not for yourself but for others, you receive this Miracle. Watch the Pool and you will see a possible future… a future without the Tide in Dirt City.”

Everyone can see the images. Grey buildings, the skyline of Dirt City form, and images of people move about. Then the buildings start to crumble: windows smashed, fire taking roofs and wooden supports. The Castle of the Prince of Thieves is a ruin, Wolf Tower only rubble, Temple of Wardd a burning torch. Also destroyed are the docks, the Crescent Moons Trading Company, Marsh House, Shale House, the Woldian League of Adventurers. A line of captives marches by which includes people Dez and Sarge don’t know, but the Tide does: Abel Boggs, Sunny Culpeper, and Brother Elthorn. Nearby lay the gnawed bones of someone, a head on a pike revealing it as what used to be Tombo Greenhand! The images fade.

Hmerrin says “You seem to reflect a lot on the Noble races.” This causes the Guardian to give an actual laugh, similar to the sound of the fountain’s falling water. ”I do not. I but say what I say and think in the moment. And at this moment, I think I will say that because you are of the Noble Races, then I have spoken that which you may want to listen. Whether you do or not is up to you.” She pauses, then something else strikes her as she speaks again. ”Of all the creatures in the Wold, it is the Noble and Ignoble Races that have the most free will. The most ability to both change themselves and their surroundings. There are exceptions, but how many tribes of Orcs are there with Unicorns? If the Wold is to change, it is the Noble and Ignoble Races that have the best chance to make changes.”

Toston asks about the other druid and asks “should we not be sent to put an end to this other druid first before returning to the Bight?" The Guardian shakes her head and the Pool begins to bubble near the shore, soon revealing a mud-covered human woman very well preserved. The corpse, with all the mud-smeared equipment of a well-stocked adventurer, is deposited on the shore at the feet of the Tide. ”In cursing, the druid left herself open to my power. See, she has been dead a century, but her work was slowly winning anyways.”

“And so, our revels now are ended, and mortal lives are rounded by a little sleep. Farewell, heroes of the Tide, and may your gods look favorably upon your future efforts.”
The Guardian gestures in a ‘please’ gesture, and the dense thickets and trees of the Culverwood to the south of the heroes part, and the Tide can see a path to the Bight. In fact, the plains of Izen are only 100 feet away!

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20) 
Wednesday June 5th, 2019 10:32:43 AM

Wil watches as the woman disappears then recalls a question. "Hey, were we not supposed to get a sword from you and become kings? Where have I heard that before? I swear that was a thing."
Expecting no answer he follows the others.

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Wednesday June 5th, 2019 10:42:48 AM

"I understand," Hmerrin says. "We are the guardians of the city? We alone can protect it from ruin. Isn't there two Orc tribes with unicorns?"
Hmerrin also waits for the others to start toward the portal.
"Culverwood is going to be upset it couldn't get a piece of us," he adds.

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+9=13 ; d20+16=30 ;
Wednesday June 5th, 2019 7:51:04 PM

Gaffer bows once more to the Lady, "Thank you, truly. Though I hope to not need it, I will remember your kindness if I do. If you have need of us again, I hope you may find a way to reach out."

He walks merrily along the path towards the Bight, mostly oblivious to the displeasure some of his companions shown. Distracted instead inspecting his new tattoo. "So cool... I should make this permanent."

Once they are fully clear he looks around the Orcs, on the off chance they are around, (Perception: 30) Saying to his companions, "So... do we go straight back to Dirt City now?"

Sarge (Kathy) 
Wednesday June 5th, 2019 10:30:41 PM

"Thank you for your time, Guardian," Sarge says with a little bow. She turns and follows her companions out of the Culverwood.

"Looks like we ought to," she says to Gaffer. "If that vision is any indication, they're going to need our help."

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple  d20+16=31 ; d20+5=15 ; d20+14=17 ;
Thursday June 6th, 2019 1:06:03 AM

Toston takes a look at the druid's gear, casting detect magic before doing so.

He says to his Wil and Sarge, "I don't know if there is anything to be learned from the long dead druid but do either of you have speaks with dead. Would it make sense to question this corpse that lived centuries ago? Do you think we could learn anything?"

To the rest of his companions he says, "I wonder who is responsible for this potential future scourging of Dirt City."

(Perception:31)
(Spellcraft:15)
(Know[arcana]:17)

Treasure! (DM SteveK) 
Thursday June 6th, 2019 10:01:56 AM

Most of the Tide is ready to roll, but Toston has a couple ideas. His first, casting detect magic, identifies several of the items on the corpse as magical. Opening the shoulder pouch around the dead druid finds still more. A variety of potions and scrolls have not survived the century in a peat-filled watery grave, but the other items...

Decanter of Endless Water 9,000gp - previously given by the Guardian
Necklace of Adaption 9,000gp- previously given by the Guardian
Scimitar+1 of Warning 10,302gp- previously given by the Guardian
Rhino Hide Armor +3 21,165gp
Caster's Shield +4 18,153gp
Rapier +2, Keen 18,320gp
Amulet of Natural Armor +3 18,000gp
Gem of Brightness 13,000gp
Elemental Gem(Fire) 2,250gp
1 Diamond 5,000gp
Assorted Gems, Jewelry, and Coin 1,564gp

All heroes get 18,000xp for the Culverwood, Weirds, and Guardian!

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  
Thursday June 6th, 2019 12:03:33 PM

"I really need some melee weapons. I wouldn't mind picking up the Scimitar+1 of Warning.. if possible... and even that amulet of natural armor. My neck has been empty for too long. I could then arm myself with some of the daggers in my cloak." He opened his cloak revealing a nice collection of daggers. "They have been here since I first started adventuring with Toston. I remember that priest. He was quite the drunkard. Hate to see something happen to him."


Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Thursday June 6th, 2019 12:20:59 PM

"Quite the collection of goods," Hmerrin says as he picks up the Gem of Brightness and of Fire.
"Sounds like we have quite the commision to figure that out," he says to Toston.



Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Thursday June 6th, 2019 9:32:58 PM

Toston says, "I'm not sure if I could use any of the items we found. I don't wear armor, use shields or use scimitars. I have my own natural armor and I think the necklace would boost this but I'm sure someone else in our party could put the item to better use. Wil or Sarge, any thoughts on speaking with the dead druid? If you don't have the speaks with dead spell prepared do one of you at least have gentle repose so we could perserve the druid another day till you guys can prepare speaks with dead? I mean I don't know what questions we should ask but aren't you guys at least curious about what things were like so long ago?"

Sarge (Kathy) 
Thursday June 6th, 2019 11:33:12 PM

"Kid, I'm 180 years old," Sarge tells Toston with a little laugh. "You want to know what things were like long ago, just ask. Anyway, I don't have a Gentle Repose or a Speak with Dead prepared."

She looks over the loot. "A lot of interesting toys, but I don't know if they're worth the cost of 'em. We might want to hang onto that Elemental Gem. A fire elemental could come in handy at some point."

Gaffer (Courtney HP: 78/78 AC:25(21)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday June 7th, 2019 4:49:57 AM

"The amulet might save me a spell now and then but I don't have a pressing claim to it. I do use a scimitar and that could be useful for one of us to have, but I've rarely used my own."

Gaffer peers over the fallen druid to see if he might recognise anything about them, what circle they are associated with or similar.

Tying Loose Threads (DM SteveK) 
Friday June 7th, 2019 11:02:02 AM

(DM Post for Desdichado). The paladin considers the vision, mulling it over before giving an opinion. He collects the magic items not claimed to carry back to Dirt City, and waits for the Tide to go out... of the Culverwood.

There is talk of the treasure and perhaps talking to the century dead druid. Sarge says she neither has the spell nor the need: she remembers a hundred years ago!

The Guardian has disappeared into the waters, the magical and wealth-related goods presumably picked up and stored if not claimed for immediate use, and the path is open to return to the Bight of Izen.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  
Friday June 7th, 2019 7:26:02 PM

Wil waits for the others for a moment then begins toward the light like a moth to a flame.

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Friday June 7th, 2019 7:29:10 PM

Hmerrin follows but wonders about Wilford's sanity as he follows the light like a weirdo.


Sarge (Kathy) 
Friday June 7th, 2019 11:37:30 PM

"C'mon, let's get out of here." Sarge begins heading out of the Culverwood, and back toward the Bight.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Sunday June 9th, 2019 3:13:57 PM

Desdichado steps up to the portal was well, walking with the others. "That may be the first fey I've met that wasn't completely annoying. Hmm...Gaffer - you said she was a water elemental - do those count as fey, I never can remember?"

"When we get back to camp, maybe we should talk about that vision and what it could mean."


Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Sunday June 9th, 2019 11:40:48 PM

Toston says, "Obviously it means trouble for Dirt City and our friends who live there. Presumably in this possible future we are all dead considering they got Tombo"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday June 10th, 2019 4:19:15 AM

"I believe Elementals are their own beings, seperate to Fey, though I am not always clear."

Gaffer stretches his arms and allows his bones to crack before relaxing his shoulders.

"I thought that was the future without us in Dirt City at all... either way, let us get home." He adds with a smile, "I believe some of us have matters to attend to."

On the Way Home


In the Bight (DM SteveK) 
Monday June 10th, 2019 8:18:26 AM

Wilford waits for the others for a moment then begins toward the light like a moth to a flame.

Hmerrin follows but wonders about Wilford's sanity as he follows the light like a weirdo.

"C'mon, let's get out of here." Sarge begins heading out of the Culverwood, and back toward the Bight.

Desdichado walks with the others. "That may be the first fey I've met that wasn't completely annoying. Hmm...Gaffer - you said she was a water elemental - do those count as fey, I never can remember?" "When we get back to camp, maybe we should talk about that vision and what it could mean."

Toston says, "Obviously it means trouble for Dirt City and our friends who live there. Presumably in this possible future we are all dead considering they got Tombo." He then has to explain to Sarge and Dez who Tombo is, and then the rest of Shale House

Gaffer believes Elementals are separate to Fey. He stretches and relaxes, providing his own opinion that the image was just a generality. But either way, "I believe some of us have matters to attend."
………………

The Tide walk down the path from the Pool to the Bight, the watchfulness of Culverwood maybe feeling a little less menacing. Maybe. It is with no little relief that the heroes are able to walk only a hundred yards until they are out from under the boughs of the living forest and into the sunshine of a bright Izen morning. Behind them, the forest closes up and the Pool is lost from view.

Looking about, the Unicorn Tribe is nowhere to be seen, but the stream is nearby, and it is no great trial to retrace their steps to go back to the place where they left the wagon, had the ritual combat, and partied with the Orcs of Unicorn Tribe. However, at noon, when the group gets there, there are no Orcs, Unicorns, Wagon, or traces of a large group of people staying all night. The grasses are tall and undisturbed.

Survival DC 19 Highlight to display spoiler: { There are traces of a large group being here, and of wagon tracks, but they look 2 weeks old. }

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 20)  
Monday June 10th, 2019 12:01:57 PM

Wil finds the conversation about Fey and elementals interesting and tries to join in. "You know I never thought about a possible connection to elementals before. I always thought of them as seperate.. elementals have a human-isk form right? Could a fey appear as an elemental? Interesting thought?"

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)   d20+2=11 ;
Monday June 10th, 2019 12:06:48 PM

"So did we learn anything from are little tromp in the woods? Those orc were certainly interesting. They seem to of left us. Curious to know how much time has passed lately," Hmerrin says.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday June 10th, 2019 6:16:11 PM

"Hey, where did everybody go? We couldn't have been gone more than a couple of hours."

Sarge (Kathy) 
Monday June 10th, 2019 10:24:43 PM

"Maybe they only come out at night," Sarge says, looking around. "They could've left the wagons, though. I guess we're hoofing it back to that elf city."

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple  d20+3=17 ;
Monday June 10th, 2019 11:01:31 PM

Survival: 17

Toston says, "Well we learned that potions and scrolls spoil if left in a body of muddy water for hundreds of years. We also learned that the water elemental thinks that Wil needs to have more motivation than mere animals, Sarge needs to learn that there can be evil followers of Domi out there and I need to learn to spend more time with my followers, which I was planning to do when we got back anyway. We also learned that if that vision is correct that someone means to bring ruin to Dirt City, kill Tombo, capture our friends and presumably kill us too and possibly first."

In the Bight (DM SteveK) 
Tuesday June 11th, 2019 7:41:40 AM

Wilford finds the conversation about Fey and elementals interesting and presents some thoughts.

Hmerrin ponders if the Tide learned anything from their little tromp in the woods? He wonders how much time has passed.

Desdichado asks “where did everybody go?” From the Tide’s perspective, Chief Giddeeyon and a handful of his warriors had accompanied the heroes to where the Stream of the Bight emerged from Culverwood, and they had arrived at noonish. With the discovering the directions, walk, Pool, and exit; it really shouldn’t have been more than sunset on the same day. And yet here they were, having emerged from Culverwood in the morning, and it is noon with long grass growing at the old party spot!

Sarge speculates on the Unicorn Tribe and states: “I guess we're hoofing it back to that elf city." Remembering Toston’s map of Izen, there are several routes back to Dirt City…

Toston runs down all the things he has taken away from the venture, which may include that though the Guardian knew many things that were hidden, it was possibly fickle and certainly NOT omniscient! He concludes with “… if that vision is correct, someone means to bring ruin to Dirt City, kill Tombo, capture our friends, and presumably kill us too and possibly first."

…………

It is noonish. The Tide are in a field where they are fairly certain they had the ritual and party with the Unicorn Orc Tribe. The grasses are all overgrown and there are scant traces of anyone has been here.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+19=36 ;
Tuesday June 11th, 2019 8:01:26 AM

Survival: 35

Gaffer bends down to look at the tracks left behind. He frowns in confusion and looks towards the woods with suspicion.

"These tracks look a couple weeks old... that isn't unheard of for Culverwoods but" he shudders slightly. "I don't like the idea of losing time like that. I think we should hurry back. Let's go and get a boat home?"

Sarge (Kathy) 
Tuesday June 11th, 2019 12:35:52 PM

"Weeks. Huh." Sarge squints at the tracks, which tell her nothing.

"Well, if things in Dirt City are about to get as bad as you say, we should probably start heading back there. Yeah, let's go find a boat."

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday June 11th, 2019 2:33:25 PM

Will begins to wind invisible strips of cloth through his hands. "Personally, I'm ready for some more fighting. Sounds to me like the city needs some heroes and we are the only ones that can cover that detail."

Subbing for Hmerrin(HP 100/100 AC:26 T:15 FF:22 CMD:27)  
Tuesday June 11th, 2019 3:16:52 PM

Hmerrin follows the others into the portal and out the other side.

(OOC: Just a reminder when you jump back in the seat. We got an XP boost above.)

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday June 11th, 2019 6:52:02 PM

Desdichado follows along to where the group can find a boat.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Tuesday June 11th, 2019 11:20:21 PM

Toston says, "I don't suppose we could figure out some way to make a water jet powered land sled or something. We have a decanter of endless water that has a geyser mode. Couldn't that forceful water jet potentially be used as a propulsion source?"

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday June 12th, 2019 12:14:52 PM

To Toston, "That is the greatest idea, I've heard yet today. What would we need to do craft some way to attach it?" Wil says.


The Bridge Inn (DM SteveK) 
Wednesday June 12th, 2019 5:31:13 PM

Gaffer says the tracks look a couple weeks old, that time being screwy isn't unheard of for Culverwood, but he doesn’t like the idea of losing time like that. He suggests getting a boat and going home.

Sarge, Wilford, Hmerrin, and Desdichado all agree a boat to Dirt City is a good idea; the sooner, the better.

Toston is thinking outside the box and suggests the decanter of endless water could be a water jet to propel a hastily-built craft right across the plains of Izen. The gnome-brained-idea, however, doesn’t get a lot of traction. Wilford quickly jumps on the idea, but crafting the land-boat and the attachment goes nowhere.

………..

And so the Tide heroes hoof it back to the Peaseblossom. Their travel is much faster without the plodding wagon: less than half hour to the Trade Road, travelling past Fort Silence and the turnoff to Kouri in the afternoon, and reaching the Trade Bridge and Fort Hospitality just as the sun set.

There is a large inn at the base of the bridge which looks to cater to rivercraft. In fact, there are three large flatboats tied up at the inn’s wharf right now along with nearly two dozen smaller boats ranging from canoes to single sail fishing craft. The smell of fried and baked fish and spice wafts from the front door along with a good amount of light and the noise of many people enjoying themselves. The sign above the door has a picture of a bridge with the words ‘The Bridge Inn”.

Dimly through the twilight, a perceptive adventurer can see the lights of another town along the Trade Road to the east (Know Geography DC 5 Highlight to display spoiler: { Way Point; which doesn’t have a waterfront. }), and more lights dimly seen to the north at the eaves of the forest (to which everyone knows is Karri, the Emerald City).

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday June 12th, 2019 7:40:19 PM

"Shall we see if we can hire out a boat back to Dirt City?," says Desdichado to the group? He walks inside the Inn with the others to check on whether any of the boats would be available to sail out tonight or tomorrow morning.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Wednesday June 12th, 2019 8:09:13 PM

"Seems like a plan," Hmerrin agrees with Dez.

The lad looks over at Toston, relying on the gnome's boating experience to pick out something decent.


Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple  d20+16=35 ; d20+11=21 ;
Wednesday June 12th, 2019 9:27:22 PM

Toston says, "I really want to pursue using the decanter of endless water as a thrust source in the future. Maybe we could get a small boat of our own and use it like that? We'll definitely have to tinker with this."

Toston surveys the craft looking for a likely vessel that can safely take them home. (Peception:35 ; Profession[Sailor]:21)

He answers Hmerrrin's question as soon as he has a clue.

Sarge (Kathy) 
Wednesday June 12th, 2019 11:27:09 PM

Sarge glances over the boats. She is not a fan of boats; they all look like death traps to her. With a little sigh, she follows Dez into the inn.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Thursday June 13th, 2019 4:01:21 AM

Gaffer whistles as they walk and, arriving at the inn he plops down at a table.

To Toston he offers, "There's no harm in giving it a try right? "

After getting the weight of his heels for a little while he also asks the staff about lodgings for the night and a warm meal, paying for the party to keep things simple.

(OOC: Can Gaffer sleep in wildshape?)

The Bridge Inn (DM SteveK) 
Thursday June 13th, 2019 8:20:49 AM

Desdichado suggests hiring a boat to take them back to Dirt City.

Hmerrin agrees, "Seems like a plan", and looks to Toston’s boating experience to pick out something decent.

Toston is psyked about using the decanter of endless water as a thrust source, and surveys the craft looking for a likely vessel that can safely take them home. It appears that any one of the three flatboats are big enough and water-worthy enough to do the job: none of them really stand out as exceptionally better or worse than the others.

Sarge is not a fan of death traps, err, boats. With a little sigh, she follows Dez into the inn.

Gaffer arrives at the inn and plops down at a table. He rests, then asks the staff about lodgings for the night and a warm meal, and pays for the Tide to keep things simple. Rooms and meals paid for, Gaffer is informed that the inn doesn’t have a bath house. “No need with the river there and all”, is the laconic reply. The druid thinks and, since he can wild shape for 9 hours at a time, there seems no reason for him not to be able to sleep as a horse, cat, dog, or anything else he can wildshape into. He does remember, however, sleeping in wildshape would mean he has one less wildshape available the next day…
…………

The food is basic; a choice of fried eel, baked fish, or fish stew tonight, with a side of mashed tubers, small loaf of crusty bread, and water. Tea, milk, ale, or wine comes extra. A berry shortcake as a sweet is also extra.

Bargemen and road travelers mix freely. The wine is good, the ale… tolerable. Several amateur performers strike up tunes with instruments covering all the basic travel and boating songs to the general enjoyment of the common room. It’s not bard-level, but its fun. The innkeep is a red-faced woman who keeps her girls in the kitchen and boys serving food and drink. Her husband and a hired hand or two tend the stables and keep the peace with cudgels hanging from their belts, but it doesn’t look like those are going to be needed tonight.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday June 13th, 2019 7:38:09 PM

Desdichado rests for a while to enjoy some fish and ale, and then tells the group he'll be in their rooms to get some sleep before they cast off in the morning.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Thursday June 13th, 2019 8:31:48 PM

Hmerrin asks for the baked fish and ale. Oh, and also the shortcake.

With not else much going on, he also turns in early.

Toston Lotor(Hugh Crosmun) [HP: 56/67; AC:31/20/27 - CMD 26/36 vs grapple 
Thursday June 13th, 2019 9:32:06 PM

Toston has baked eel, wine and shortcake. He says, "I guess any of the flat boats will take us home. None look more or less riverworthy than the others so I guess we'll see what happens in the morning."

Sarge (Kathy)  d20+1=14 ;
Thursday June 13th, 2019 10:55:27 PM

Sarge orders the eel, figuring anything fried can't be too bad. After one sip of the ale, she sets it carefully aside and sticks to water.

She is not content to wait until morning to arrange a ride. "My friends and I need a lift back to Dirt City," she says. "We can pay."

[Diplomacy, if needed, is 14.]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday June 14th, 2019 3:34:21 AM

[Good to know, thank you]

Gaffer drinks down a bowl of fish stew before heading up to the room for an early night. Feeling warm and content he falls asleep quickly. Hoping to rest as much as he can before Dirt City.

Transportation (DM SteveK) 
Friday June 14th, 2019 9:18:48 AM

Food is eaten, drinks drunk (though Sarge switches after a sip of ‘ale’), and most turn in for an early bed.

Sarge, however, is not content to wait until morning to arrange a ride. And it’s a good thing too! Two of the flatboats are going upriver, not down, and the third is leaving in the pre-dawn twighlight. There was a very, very good chance that the heroes would have no boats avIlable if they waited til morning!

Sarge manages to get a ‘free passage for defense’ contract with Captain Evett, and a wake up call.

Early in the morning, a breakfast of a steaming roll stuffed with bacon and scrambled eggs, the Tide boards Evett’s Pride
and settles in to a flatboat routine.
....

Three days pass.
.....

The Evett’s Pride is passing the Izen Hills on the left, and just ahead, people can see the eaves of the Forest de Blanc. When suddenly, a whirlpool appears underneath the flatboat! “What tha?!” “Whoa!” The crew grab handholds to stay upright. (All heroes make Reflex DC 10 save of fall prone). Evett shouts to the Tide, “this isn’t supposed to be here! This ain’t natural!”

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Friday June 14th, 2019 9:26:43 AM

Wil, unhungry and uninterested in drinking tonight heads to bed for the night to rest. He is exhausted from everything that has happened lately. While he sleeps he dreams of his family and life under the House of Dart.


Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+13=16 ;
Friday June 14th, 2019 9:35:26 AM

(Reflex:16)
"Whoa.. more fun with elementals?" Wil says as he holds on tight. "I think we may of made some enemies."
"Maybe we should apologize," Wil says with sarcasm. "We promise we never liked your brother/sister.. whatever and promise to defeat all other elementals."

Sarge (Kathy)  d20+7=23 ;
Friday June 14th, 2019 9:49:52 PM

Three days on a flatboat would not have been Sarge's first choice. Or her tenth choice, really. But she makes the best of it.

When the rocking starts, she easily keeps her feet (Reflex save 23), then catches hold of something in case it happens again. Boats. Can't trust 'em.

"Umm...this is a little out of my area," she says. "Would more strength help? Domi will allow me to lend your crew some strength, if it will help get us out of this."



Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+9=22 ; d20+6=16 ;
Saturday June 15th, 2019 10:56:41 AM

The early wake up was unexpected. And the news they almost missed all transportation starts Hmerrin's day poorly.

But, breakfast helps immensely, and the young fighter is soon on board with the rest of his comrades.

As this is not Hmerrin's first guard trip, he's somewhat used to the boredom of waiting for something you hope doesn't happen, and maintains his vigilance of the shoreline.
However, whirlpools opening up under the boat is new.

He instinctively grabs a handhold [Reflex 22], and looks around to see what/who might be causing this [Perception 16].

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+9=29 ; d20+17=24 ;
Sunday June 16th, 2019 7:22:11 AM

Gaffer barely stumbles as the boat rocks [Reflex 22], calling out to Evett, "Is there any way you can get us out? I can change the water height but that's about it."

He looks into the water to see if there is any sign of creatures beneath the surface. [Perception 24]

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+9=29 ;
Sunday June 16th, 2019 1:30:23 PM

(Reflex: 29)

The boat rocks, but Desdichado stands firmly in place as the whirlpool appears. He doesn't know much about rivers, but something is obviously wrong. He keeps his wits about him, waiting for those who understand the situation better to provide guidance for what his next action should be.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23 - CMD 26  d20+9=12 ; d20+11=16 ;
Sunday June 16th, 2019 11:59:08 PM

(Reflex: 12)

Toston manages to keep his feet and then casts mage armor on himself.

He tries to figure out what he can do to help manuever the boat out of the whirlpool and hopefully get a clean shot at whatever is causing it.

(Profession: Sailor: 16)

Active Effects:
Mage Armor : +4 AC : 5 hours

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday June 17th, 2019 11:28:48 AM

Wil cast Magic Vestment on himself. He then begins a heated argument with himself about why its not a good idea to call a summoned creature for every situation.
"You just want to pop out, friend. I only have a few to use. Insanity.. you are not lonely."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 2, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - D: Protection from Energy


Whirlpool! (DM SteveK) 
Monday June 17th, 2019 6:00:55 PM

All of the Tide are able to keep their feet, and only two of the crew miss their handholds and fall on the deck(quickly scrambling to their feet).

Gaffer, thinking about lowering water, can perceive the whirlpool could actually be an effect of a lower earlier spell if cast in a deep body of water (such as the Peaseblossom River).

Toston sees that the Evett’s Pride is in no danger of being sucked under, the whirlpool isn’t that large, but it has stopped any possibility of movement in any direction as the flatboat slowly turns about.

Hmerrin looks about and sees a green figure under the shade of some willow trees, half in, half out of the water. It looks female and green, but of surpassing ugliness! She is about 100’ away from the whirlpool, and looks like she is actively casting spells! (Hmerrin has been around casters long enough to know what casting looks like)

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Monday June 17th, 2019 7:39:33 PM

"Ugly Green Spellcaster, under that willow tree," Hmerrin alerts his companions, pointing with his chin in her general direction, while unlimbering his bow.

The young fighter takes aim, and calls out loudly,
"You wanna cut it out, or you wanna be a pin cushion?"

Sarge (Kathy) 
Monday June 17th, 2019 9:28:44 PM

"If you're thinking of asking for money," Sarge adds, "you should know that some orcs tried that on the way up here. It didn't go well for them. Are you dumber than an orc?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Monday June 17th, 2019 11:52:28 PM

Toston casts shield on himself in preparation for the battle with this ugly green spellcaster.

Active Effects:
Mage Armor : +4 AC : 5 hours
Shield: +4 shield bonus to AC; immunity magic missile: 5 mins [50 rounds]


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday June 18th, 2019 2:02:39 PM

"Ugh, not again. Back to the annoying types of fey, I guess," mutter Desdichado.

He stands ready, just in case anything comes within range to attack.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=34 ;
Tuesday June 18th, 2019 3:35:08 PM

Gaffer is amused by his companions rhetoric but takes the new threat seriously.

He takes a moment to case Barkskin on himself, keeping an eye around them for any other ambushers. [Perception: 34]

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+8=12 ;
Tuesday June 18th, 2019 4:59:53 PM

"Hey.. hey," Wil yells and cast spiritual weapon and sends it toward the creature in the woods. "Let's try to trip this fella."
Wil watches but his magic staff misses with its first attempt.
"I couldn't hit a barn on a red day."

(Attack: 12)
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- , Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - D: Protection from Energy

Whirlpool! (DM SteveK)  d6=3 ; d20+21=32 ;
Tuesday June 18th, 2019 6:02:39 PM

Hmerrin gives big Ugly an ultimatum.

Sarge gives additional warning or is she dumber than an orc?

Toston casts shield on himself in preparation for the battle with this ugly green spellcaster (UGS).

Desdichado stands ready.

Gaffer prepares with a Barkskin and looks about for other ambushes. And it is a good thing that he does! Streaking up from below the water is a large being with hairless blue-green skin, deep blue eyes, flamboyant eyebrows, and pearlescent teeth!

Wilford casts Spiritual Weapon and attacks the UGS. (Wilford only Highlight to display spoiler: {Will Save DC 18}Highlight to display spoiler: {to know UGS is an illusion! })
....

Surging up from the water on the opposite side of the flatboat is a large, hairless, blue man who attacks Toston! (Desdichado is ready and can strike once as an AOO!).

“Ah ha! You are vigilant and prepared! You must have good magic for so experienced a group!” As he surges to Toston, he doesn’t swing his arms to wound, but pushes the valiant gnome off the boat and into the water! (Improved Bullrush, no AOO, 32 vs 26, pushed 10’ off the boat!). And the man continues off the boat after Toston!

(Ooc: moving through the group, heroes with a melee weapon have an AOO against the Blue Man!)

.....

Blue Man. AC 23. The blue man is still on the surface next to the boat But out of melee range to all but Toston.


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+12=28 ; d12+5=13 ;
Tuesday June 18th, 2019 6:42:54 PM

(Attack: 30 vs 23 AC; Damage: 13)
Dez is ready when the Blue Man runs past, and gives him a good swipe with the axe. He then follows across to the other side of the boat and readies himself again for another charge from the Blue Man, but also wary in case it tries to grab his legs.



Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+15=30 ; d20+10=23 ; d8+3=10 ; d8+3=9 ;
Tuesday June 18th, 2019 7:15:59 PM

Hmerrin mutters a curse as the blue guy comes out and knocks Toston into the water.
"If there's two, there could be three," he adds, warning his friends.

Pivoting quickly, he lets fly a couple arrows at Blue Man.

--
Full attack at Blue Man,
Arrow1 hits ac30 for 10 hp damage
Arrow 2 hits ac23 for 9 hp damage


Sarge (Kathy) 
Tuesday June 18th, 2019 9:34:07 PM

Sarge didn't have her hammer in her hand before, but she remedies that by drawing it now.

She casts Prayer.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+10=12 ; d20+6=18 ;
Wednesday June 19th, 2019 12:33:39 AM

Toston uses a swift action to charge his attack fists with magical energy and then attempts to punch the blue assailant.

(12 vs AC; Miss)
(Swim check: 18)

Active Effects:
Mage Armor : +4 AC : 5 hours
Shield: +4 shield bonus to AC; immunity magic missile: 5 mins [49 rounds]



Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+14=26 ; d20+7=19 ; d8+2=4 ; d20+7=15 ;
Wednesday June 19th, 2019 12:19:19 PM

"Poor blue guy is going to get shredded. You think there may be a group of these? Like a Blue Man Group"
(Will Save: 26)
"That thing out there is a fake - a distraction. It's nothing but an illusion."
Wil recalls the weapon and redirects it toward the nearest enemy.
(AC: 19 - 2 dmg)
Will attempts to trip the blue man with his own staff for the AOO
(AC: 17 (including Improved Trip feat))

Wil summons an Electric Eel
(Melee bite [+5] [ 1d6+3] and tail –2 [+0] touch (1d6 electricity))

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 2 , Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd - D: Protection from Energy

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   5d6=12 ;
Wednesday June 19th, 2019 2:53:31 PM

Gaffer is a moment from casting a spell towards the apparent caster when he hears Wil's shout.

"Good to know" he responds hurriedly as he casts Call Lightning Storm, bringing down a great lightning bolt on the Blue Man. [Damage:12; Reflex DC 19 for Half]

"Are you ok in that water?" He calls down below.

***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm

Blue Man, Orange Gnome (DM SteveK) 
Wednesday June 19th, 2019 7:11:29 PM

Desdichado is ready when the Blue Man runs past, and gives him a good swipe with the axe. He then follows across to the other side of the boat and readies himself again for another charge.

Hmerrin mutters a curse as the blue guy comes out and knocks Toston into the water.
"If there's two, there could be three," he adds, warning his friends. Pivoting quickly, he lets fly a couple arrows at Blue Man.

Sarge draws her hammer and casts Prayer.

Toston keeps afloat and charges his fists with magical energy before attempting to punch the blue assailant.

Wilford Makes a joke about a ‘Blue Man Group’, how wild are those voices? :-). He identifies the UGC a a distraction. He recalls the Spiritual Weapon, and attempts his own AOO, but misses with both, then begins to summon an Electric Eel. (Will arrive next round if not disrupted)

Gaffer changes his plans with wilford’s warning and casts Call Lightning Storm, bringing down a great lightning bolt on the Blue Man. [Damage:12; Reflex DC 19 for Half]
.....

The large Blue Man slides easily through the water, To where he is 5 feet from Toston and 10 from the flatboat, and casts a spell (Spellcraft DC 16 Highlight to display spoiler: { Obscuring Mist} ), and a fog billows about! 20% miss from 5 feet away, 60% miss and can’t target from 10 feet away.

”Ah ha! Strong! It will be a pleasure stripping you of your treasure!”

The whirlpool continues to turn the boat, slowly away from Toston and the Blue Man.
.....
Blue Man. AC 23. Dam. 42

Sarge (Kathy)  d20+14=24 ; d8=6 ;
Wednesday June 19th, 2019 10:10:09 PM

Sarge casts a Spiritual Weapon of her own. A ghostly hammer appears next to the blue man and thwacks him. [Hit AC 24 for 8 damage.]

"Toston, if you want to be bigger, say the word," she calls.

Prayer is in effect
+1 luck bonus to attacks, weapon damage, saves, and skill checks.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+10=13 ;
Wednesday June 19th, 2019 11:58:35 PM

(Perception: 13)

"Drat, I can't reach him...or see him." Frustrated at not knowing how to reach the Blue Man or how to help steer the boat away from the whirlpool, Desdichado just keeps watch to see where he can help most.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+10=22 ; d8+3=9 ; d100=75
Thursday June 20th, 2019 1:36:12 AM

Toston charges his fist with magic again and attempts to strike the blue man. Once again his attack misses.
He calls out to Sarge, "I'm not having much luck hitting this guy with my fists and I don't want to draw my usual weapon for reasons. If you made me bigger I'd have a harder time hitting him. I don't suppose you could make me smaller?"

(OOC: Is Toston affected by Sarge's prayer? If so his attack hits for 9 magical bludgeoning damage; 75 vs miss chance so hit)

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+5=8 ; d20+7=12 ;
Thursday June 20th, 2019 12:32:19 PM

Wil casts Shield Other and selects Toston
(+1 AC, +1 on Saves and takes half his hit point damage)
Summoned Electric Eel attempts to attack but apparently, even with dark vision the creature cannot see.
(AC: 8)
Wil's Spiritual weapon is also ineffective
(AC: 12)
Wil watches before the fog engulfs the weapon and the blue man the whiff of an attempt. "Can't we do any better?" He asks but the reply is only an audible shrug from within his head.

--
Electric Eel- Rd 1
(Melee bite [+5] [ 1d6+3] and tail –2 [+0] touch (1d6 electricity))
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 3 , Resist Energy, Consecrate, D: Shield Other (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd - D: Protection from Energy

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=36 ; 5d6=21 ;
Thursday June 20th, 2019 3:33:36 PM

"Err Are you ok in there? Scream if you want us to jump in?" Gaffer calls uncertainly.

Struggling to see what is happening in the water he looks again to their surroundings to see if there is anyone else nearby. (Perception: 36)

If he spots anyone he is confident is hostile, he will call another lightning bolt down upon them. [Damage: 21]

"Sir, is there a reason you want to fight us?"

*****Active Effects*****
Barkskin - 998 rounds
Call Lightning Storm - 999 rounds
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: Call Lightning Storm, Baleful Polymorph D: Ice Storm

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+7=20 ; d20+14=34 ; d100=57 ; d20+15=19 ;
Thursday June 20th, 2019 6:23:49 PM

Hmerrin mutters another curse at the rolling fog.
The only good news is UGS is an illusion.

Which means...

"Well, I haven't done anything especially stupid in a while now," he observes.

Dropping his bow, the young fighter leaps off the boat in the direction of where he saw Blue Man, drawing his hand axe in flight.
Reaching the fellow, Hmerrin tries to latch on to his neck with a choke hold.

--
OK DM, here's one for you :)
Drop bow as free action
Move to Blue Man, while pulling out hand axe.
Acrobatics check 20 to cover the 10ft leap.
Touch attack hits ac34
miss chance due to concealment 57 - which would be a miss from the boat, but he's not on the boat, is he? If possible, use hero point to cover the spread.
Grapple Check 19



Blue Man, Orange Gnome (DM SteveK)  d100=33 ; d20+18=33 ;
Thursday June 20th, 2019 6:36:37 PM

Sarge casts a Spiritual Weapon, but as Sarge can’t see the Blue Man, the weapon can’t target him. Her Prayer, as an area of effect that doesn’t require line of sight, does affect all Tide (positively) and the Blue Man (negatively).

Desdichado can't reach him...or see him, and can’t help steer the boat away from the whirlpool. So he keeps watch to see where he can help most.

Toston charges his fist with magic again and strikes the blue man!

Wilford intends to cast Shield Other, but can’t target Toston because Wil can’t see the gnome through the fog. The same is for the Spiritual Weapon: no visible target, no attack.

Gaffer calls for Toston and asks Blue Man his intentions. He looks for a target for his Lightning Bolt, and doesn’t get one.

Hmerrin observes he hasn’t done anything stupid in a while, so drops his bow, pulls his axe, and heroically leaps off the boat! The young man successfully lands right next to the Blue Man in a mighty splash, but fails to establish a hold!
(Hmerrin gets a Hero Point! Awesome heroics jumping off a perfectly good boat!)
......

The whirlpool continues to turn the boat, slowly away from Toston and the Blue Man.

The Obscuring Mist stops anyone targeting Toston or Blue Man unless they can fly or jump into the water.

Toston and Hmerrin need a Swim DC10 to stay afloat

”I don’t want to fight”, the Blue Man admits, ”I just want his magic items for my collection. I’ll let him go afterwards!”. And the large Blue Man grabs Toston in a wrestling move, before looking at Hmerrin. ”You stay there. You..”, he looks at Toston with a grin, “Hold your breath!”
.....

Blue Man. AC 23. CMD 34. Dam 51


Sarge [AC 21; HP 61/61] (Kathy)  d8=1 ; d8=6 ; d8=3 ;
Thursday June 20th, 2019 10:41:22 PM

"Hmerrin!" Sarge calls, but it's too late. Briefly, she considers jumping after him, then realizes she's supposed to be the old, wise one of the group.

The blue man doesn't actually sound evil, but you never know. Sarge aims a Holy Smite at the area where the voice is coming from.

If the blue man is actually evil, he takes 10 damage and is blinded for a round. A DC 20 Will save halves the damage and negates the blinding effect. If he is neutral, he takes 5 damage; DC 20 Will save for half.

If by some chance he's actually an evil outsider...well, he takes more damage than that. But it's pretty unlikely.



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+8=22 ; d20+6=7 ; d20+6=7 ; d20+11=14 ;
Thursday June 20th, 2019 11:48:42 PM

Toston fails his swim check from the previous round in addition to his heroic attempt at re-rolling his swim check.

(OOC: I'm pretty sure failing the swim check made my initial roll moot; so ignore it)

As Toston is now underwater he again tries to strike the blue man after taking a move action to draw his piercing siangham as they are now fighting underwater and bludgeoning attacks are less beneficial.

(swift action: arcane strike)
(move action: draw siangham)
(standard action attack with siangham: 14 vs AC miss)

Active Effects:
Mage Armor : +4 AC : 5 hours
Shield: +4 shield bonus to AC; immunity magic missile: 5 mins [47 rounds]



Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday June 21st, 2019 4:33:29 AM

"If we are going with risky decisions..."

Gaffer would like to cast Control Water and lower the water levels of the area in front of the boat onwards, hopefully avoiding the boat itself. Enough to allow Toston and Hmerrin to stand if possible.

If from looking at the water earlier Gaffer knows that it is too deep for this, he would like to jump off the boat too, transforming into a Large Water Elemental as he does.

*****Active Effects*****
Barkskin - 997 rounds
Call Lightning Storm - 998 rounds
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+5=16 ; d6+3=5 ; d6-2=4 ;
Friday June 21st, 2019 11:05:55 AM

"Hey, I want to see you so I can hit you with my magic staff," Wil yells into the fog.
Electric Eel -
(AC: 16 - 5 dmg - and tail - 4 dmg - DC17 fort or be stunned 1d4)

--
Electric Eel- Rd 2
(Melee bite [+5] [ 1d6+3] and tail –2 [+0] touch (1d6 electricity))
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - D: Sanctuary
Lv2: Spiritual Weapon rd- 4 , Resist Energy, Consecrate, D: Shield Other (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Summon Monster III - rd - D: Protection from Energy


Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=19 ; d20+19=35 ; d20+14=27 ; d6+10=13 ; d6+10=13 ;
Friday June 21st, 2019 5:43:49 PM

Hmerrin lands next to Blue Man with a splash. With a powerful kick, he surfaces in time to hear
You stay there

"After all I did to get here?," he replies. "I don't think so."

The fighter uses a scissors kick to rise up and slam his handaxe into Blue Man.

----
Swim Check 19
Full attack on Blue Man
Atk 1 hits ac 35 for 13 hp damage
Atk 2 hits ac 27 for 13 hp damage


Blue Man, Orange Gnome (DM SteveK)  d20+10=28 ; d20=6 ;
Friday June 21st, 2019 8:16:46 PM

Sarge, reminding herself that she is older and wiser than most others in the group, aims a Holy Smite at the area where the voice is coming from. An area effect burst, it hurts all evil and neutral beings but leaves Toston and Hmerrin untouched! The Blue Man and the Electroc Eel... not so much. (Blue Man takes 2; Eel takes 5 damage)

Toston fails his swim check from the previous round (Ooc: but that doesn’t matter, because the DM forgot to ask last round and we never go back during combat for minor forgets, and this round, Toston is held by the Blue Man, so his Swim check is moot. No loss of Hero Point). He draws his siangham but misses.

Gaffer thinks about casting Control Water, but realizes all it would do in deep river would be to create a whirlpool... So instead, the druid also jumps into the water. transforming into a Large Water Elemental as he does!

Wilford yells into the fog, and his Elecric Eel misses.

Hmerrin lands with a splash and quips "After all I did to get here?," then proceeds to have a good start in eviscerating the Blue Man.

......
The whirlpool continues to turn the boat, slowly away from Toston and the Blue Man.

The Obscuring Mist stops anyone on the boat targeting Toston, Hmerrin, Gaffer or Blue Man.

Toston and Hmerrin need a Swim DC10 to stay afloat

”ouch!” says the Blue Man, and lets Toston go. “Too much trouble!”, he announces and the Blue Man withdraws into the deep (withdraw = no AOO) Gaffer and the Electric Eel are the only ones with a swim speed fast enough to catch up to Blue Man... if you wish to pursue?
.....

Blue Man. AC 23. CMD 34. Dam 76

Sarge [AC 21; HP 61/61] (Kathy) 
Friday June 21st, 2019 11:07:05 PM

"Hey, what's going on?" Sarge yells. "Toston? Hmerrin? You guys okay?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Saturday June 22nd, 2019 4:23:15 PM

"Sounds like the Blue Guy is swimming away. Sorry I couldn't be of more help, but I can't swim and after that fog came in I couldn't even see him."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+5=11 ; d20+5=12 ;
Sunday June 23rd, 2019 8:23:57 PM


"I think we're good," Hmerrin yells back. "Blue Guy skeedadled. Pretty sure for good."

The young man looks around, as he treads water. [Swim 11]
"Can't see anything though. And swimming back to you will end us up in a whirlpool. And that seems bad.
May need to tread water for a bit till the current and breeze do something about this fog bank."

Hmerrin takes a couple quick strokes to get near Toston.
"How's your swimming. Feel free to grab my shoulder if you have to."
[Aid Another. Swim Check 12 to give Toston a +2 bonus.]


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+6=18 ; 3d4+3=10 ;
Sunday June 23rd, 2019 10:47:39 PM

Swim: 18

Toston fires off magic missiles at the fleeing blue man. (10 force damage; 150 foot range)

"You like magic? How's that for some magic?" He calls after the fleeing assailant.

To Hmerrin he says, "I'm fine, but thanks for the help."

Active Effects:
Mage Armor : +4 AC : 5 hours
Shield: +4 shield bonus to AC; immunity magic missile: 5 mins [46 rounds]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday June 24th, 2019 4:16:49 AM

Glad to see their attacking fleeing, Gaffer does not give chase. He does what he can to help the others back to the boat, dropping his form once he's back on board.

Staring at the still present whirlpool, frowning "I think I have a spell to cause one of these whirlpools, but not to get rid of them. Captain, is the ship in any immediate danger from it?"

****Active Effects*****
Barkskin - 100 minutes
Call Lightning Storm - 100 minutes
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: Control Water, Flame Strike x2 D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm

Still a Whirlpool Problem (DM SteveK) 
Monday June 24th, 2019 12:44:30 PM

Sarge yells. "Hey, what's going on? Toston? Hmerrin? You guys okay?"

Desdichado is sorry he couldn't be of more help, but “…I can't swim and after that fog came in I couldn't even see him."

"I think we're good," Hmerrin yells back. "Blue Guy skeedadled. Pretty sure for good." He treads water, offering to help Toston, and thinks they may need to tread water for a bit till the current and breeze do something about this fog bank."

Toston wants to fire off magic missiles at the fleeing blue man, but the large fellow has already disappeared in the fog and water and can’t be targeted unless the gnome swam very fast after him. (no loss of spell slot) Instead, he thanks Hmerrin for his help.

Gaffer does not give chase, glad to see their attacking fleeing. To help get the others back to the boat Gaffer will have to do some swim checks against the strong whirlpool current! (Gaffer is still in water elemental form) He stares at the still present whirlpool, remembering that the same spell can be used to counterspell existing magic. While the flatboat doesn’t look to be in immediate danger, Gaffer could cast Control Water and end the whirlpool.

……………..

The whirlpool creates an area of stormy water, Swim Check DC 20 to make it to the boat. If Gaffer helps Hmerrin or Toston:
If Aid Another: Gaffer needs a DC22 and H or T need a DC 18
If carrying H or T; Gaffer needs a DC 20 (pending he has the strength to carry each hero

The Obscuring Mist is thinning, and should be gone in a minute.
.....

Blue Man. AC 23. CMD 34. Dam 76

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday June 24th, 2019 1:01:45 PM

Gaffer resists the urge to pat his forehead at missing the obvious solution and casts his own Control Water to counter the whirlpool, better than risking any more surprises while they wait.

****Active Effects*****
Barkskin - 100 minutes
Call Lightning Storm - 100 minutes
Control Water - 100minutes
***** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements x2, Hide from Animals, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere, Heat Metal, Barkskin (x2), Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Dominate Animal, Quench, Call Lightning, D: Call Lightning
Level 4: (Control Water), Flame Strike x2 D: Sleet Storm
Level 5: (Call Lightning Storm), Baleful Polymorph D: Ice Storm

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday June 24th, 2019 1:41:25 PM

"Darn it," Wil says as he realizes the Blue Man disappeared. "I missed my opportunity to get that guy. I think you did too." he says to no one. "You know who you are, don't play that it's not my fault game. You could of attacked again."
Wil stepped near the edge of the boat then returned to the center.
"Oh yea.. well.. I could've done that sooner."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday June 24th, 2019 7:13:35 PM

It looks like the water is calming down. Desdichado checks on the ship's company, "Captain, are you and your crew alright?"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+5=10 ;
Monday June 24th, 2019 7:40:37 PM

Unitl the whirlpool under the boat subsides, or the fog leaves to show him the nearest shore, Hmerrin stays right where he is, in the calm water. [Swim 10]

Once he spies the boat, and no whirlpool, he'll swim over to the side.

Sarge [AC 21; HP 61/61] (Kathy)  d20+6=19 ;
Monday June 24th, 2019 11:17:38 PM

Sarge looks around for a rope or a pole or something that could help the others get back to the boat. [Perception 19]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+6=22 ;
Monday June 24th, 2019 11:56:09 PM

Swim 22

Toston also remains where he is in the water until the whirlwind subsides.

He says, "Once you guys get rid of the whirlwind I'll swim towards the ship and reboard. Does anyone know just what that blue guy was?"

The Tale (and Tide) Grows (DM SteveK) 
Tuesday June 25th, 2019 8:02:17 AM

Gaffer resists the urge to pat his forehead at missing the obvious solution and casts his own Control Water to counter the whirlpool. The water immediately calms and the flatboat slowly stops spinning, which allows Gaffer, Hmerrin, and Toston to swim to the side and get hauled up the two foot gunwale.

Wilford is disappointed he missed his opportunity to get that guy, then has a conversation with … well… himself? No names are named, but as long as he is learning; that’s promising!

Desdichado checks on the ship's company, "Captain, are you and your crew alright?" Evett takes a quick count and inspection of the hold, then nods. “No one else seemed targeted and the ‘Pride is water tight.”

Hmerrin stays where he is until the whirlpool subsides and fog lifts. He is able to easily swim in the calm water to the boat.

Sarge finds rope and pole in easy reach and helps the others get back to the boat.

Toston also remains where he is in the water until the whirlwind subsides. "Does anyone know just what that blue guy was?", he asks. A quick count among the heroes discovers that in the heat of battle, no one thought to use their knowledge to make an identification! The Tide figures there are many possibilities; fey, humanoid (giant), elemental, outsider, even a shapechanger hiding its true nature. But there are some clues… (Know Planes DC 24 Highlight to display spoiler: { The Blue Man was a Marid, a powerful water-genie of unpredictable nature {ie chaotic neutral} })

……………

The Blue Man, whirlpool, and fog are gone and though high in potential danger, the encounter left only a few of the Tide wet. It impressed the Evett’s Pride to no end, and around the evening meal of smoked fish, some water cress and dill, and watered wine, the crew try to outdo each other describing the story of the fight; each tale more embellished than the last.
………………

All heroes gain 1,500xp!
All heroes gain 1 Hero Point for leveling!
All heroes should be at least minimum for 10th level!
If, by Player calculations, the PC is not 10th level, bump up to 105,000xp

Please update PC sheets and notify your DMs via email when the PC Sheets are ready for review.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday June 25th, 2019 12:42:22 PM

"Thank goodness the boat stopped spinning. I think it jumbled up any sort of sense in my head."
"I feel a bit stronger. I even think I can do some Plane Shifting.. I feel it.. but I may be a bit too tired at the moment."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Tuesday June 25th, 2019 3:06:40 PM

"Well," says Desdichado, "hopefully there are no more surprises? How long until we get to Dirt City, anyway?"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Tuesday June 25th, 2019 6:44:19 PM

Hmerrin works his way back into the boat, and sets about the unenviable task of drying out armor.

His attempts are mostly futile. Not until the boat has docked and the fire is going is he able to make some headway.

Of course, during that time, he's having food and wine and listening to awesome stories about himself, so the evening passes by rather nicely.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+7=22 ;
Tuesday June 25th, 2019 10:44:22 PM

Know [planes]: 22

Toston does not know what the blue man was. Seeing as he doesn't wear armor all Toston has to do is get his normal clothes dry, but his monk's robe also needs to dry. Toston says "I can hit harder but be less accurate with my curveblade, really with any weapon but my curve blade is probably the only weapon I own that it makes sense to power attack with."

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday June 25th, 2019 10:51:40 PM

"Um. He was a man, and he was blue. Sorry, no idea."

Sarge helps her companions dry their clothes, and reminds herself sternly that dwarves never get seasick. Even when they're spun around and around and around and around and...Sarge sits down for a moment.

Rest and Recuperate


Farewell Evett’sPride; hello Dirt City (DM SteveK) 
Wednesday June 26th, 2019 8:03:36 AM

Wilford is happy the boat stopped spinning, and he feels the recent experiences have made him more powerful, but he’s a bit tired at the moment.

Desdichado hopes there are no more surprises, and asks how long until we get back to Dirt City. Captain vet estimates two more days.

Hmerrin works his way back into the boat, and has to wait ‘til the evening meal to fully dry his armor. He spends a good night having food and wine and listening to awesome stories about himself!

Toston does not know what the blue man was, and comments on his battle abilities.

Sarge helps her companions dry their clothes, and reminds herself sternly that dwarves never get seasick. Even when they're spun around and around and around and around and...Sarge sits down for a moment. (DM: LOL!)
…………….

The next two days travel are uneventful. They travel for one day down the Peaseblossom and past the Forest de Blanc to the shore, and another day riding the tides between the forest and the barrier islands until the Evett’s Pride and the Tide wash up to the Dirt City docks. The heroes are home!

As the heroes step off the flatboat, the sun touches the horizon. Soon it will wane to evening and dusk, and the most dangerous time to be about in the City Above. There is just enough time to get to whichever entrance to the City Below or building ‘Above and bar the doors for the night.

Ooc: The initiative is with the heroes…

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday June 26th, 2019 8:41:02 AM

"If it hadn't been such a long day I would be so ready to walk through the city at night. Never been a fan of the City Below but maybe things have changed. We haven't been there in a while. I vote we check it out."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Wednesday June 26th, 2019 4:04:00 PM

"I'm happy to check Below before we head back. We should check in at Tombo's before late though, make sure things haven't started burning down just yet." With a stumbled attempt to mask concern at the memory with humor.

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Wednesday June 26th, 2019 6:53:06 PM

"Don't think we can make it back home?" Hmerrin asks.

The answer seems to be 'No', and the lad shrugs.
"I'm fine heading Below."

He heads for the nearest gate.
"Anyone know a nearby inn down there?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday June 26th, 2019 7:32:46 PM

Having never been to Dirt City, but hearing all the bad news about it, Desdichado does his best to look inconspicuous (or at least intimidating: one of the benefits -- even for a paladin -- of being relatively tall, stout, and carrying a huge greataxe) and follows the rest of the party.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday June 26th, 2019 11:34:21 PM

"I don't really know my way around," Sarge says. "I'll follow you guys."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Thursday June 27th, 2019 12:58:11 AM

Toston says, "I vote for the halfling quarter below but that is just because I'm small and everything is likely to be more in my size. If you want a place that has lodgings more in the size of you medium folks then we'd probably want to head for another area. Do you guys remember if there were any lodgings near Clover Way? We did help them with that fake ghost thing. I suppose we could always try to get to Three Bit's shop and see if she could recommend a good inn but I'd kind of feel embarassed doing that plus she'd probably overcharge us for the information."

The City Below (DM SteveK) 
Thursday June 27th, 2019 10:11:44 AM

Wilford has never been a fan of the City Below, but maybe things have changed and they haven't been there in a while. I vote we check it out.

Gaffer is happy to check Below before we head back, but thinks they should check in at Tombo's before late, maybe thinking of the Pool divination...

Hmerrin thinks they can make it back home, but will shrug and is fine heading Below. He heads for the nearest gate, looking for a nearby Inn down there.

Desdichado has never been to Dirt City, but knows many rumors and none of them good. He does his best to look inconspicuous for an armored and armed paladin, and follows the rest of the party.

Sarge "I don't really know my way around," Sarge says. "I'll follow you guys."

Toston says, "I vote for the halfling quarter below but that is just because I'm small and everything is likely to be more in my size. If you want a place that has lodgings more in the size of you medium folks then we'd probably want to head for another area. Do you guys remember if there were any lodgings near Clover Way? We did help them with that fake ghost thing. I suppose we could always try to get to Three Bit's shop and see if she could recommend a good inn but I'd kind of feel embarassed doing that plus she'd probably overcharge us for the information."
…………

With the consensus to go to the City Below, and Toston the only recommendation on ‘where’ ‘Below, the Tide takes its leave of the Evett’s Pride, and, with full bags of treasure, heads to the nearest sewer. Sarge and Desdichado may feel their new companions are a little weird as they head down a small cistern and walk down a path next to a running sewage line that goes into the harbor. Yet, there are many others queuing up for the same entrance. Just inside, a guard station manned by a full squad of the Prince’s Guard ensure all weapons are peace-bonded, and the new arrivals (Dez and Sarge) get a run-down on the Rules of the City Below.

One guard explains. “By long-standing tradition, no violence is allowed Below. Weapons carried must be peace-bonded, and no blood can be spilled. Dirt City being what it is, there’s still a certain amount of shoving, jostling, and intimidation that happens ‘Below, despite the ‘no violence’ edict. But everyone Below is safe from serious threats.” On the wall is an etched map of the City Below

Headed into the sewers, Toston is able to find an Inn at the edge of the Halfling and Docks Quarter that is geared towards Small humanoids but also has Medium accommodations. The ‘Well, Come Inn’ is run by the Halfling Bustleburrs, and multi-generations of the family sometimes make it seem there are more servers and help than patrons! Bustleburr conversation is heavy with false sarcasm and snappy comebacks intending to make anyone feel part of the family. And the food and drink are good, a fusion of Halfling and sea-faring cuisine that tends to be salty, but tasty and filling. Beds are negotiated, and the Tide can spend the night.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Thursday June 27th, 2019 11:39:00 AM

Wil enters the Below with an increase in anxiety. His head fills with voices, as if they are anticipating the void once he steps through the gate. As soon as he steps forward they all disappear. Cicero and Ivan are silent. He struggles to manage without the distraction.
"Umm.. I could use a drink and some rest.. if that will come without the noise in my head."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Thursday June 27th, 2019 6:51:26 PM

Hmerrin settles in easily at the Well, Come Inn, happily exchanging barbs and back-handed compliments about the place with Bustleburrs, grinning all the while.

"Reminds me of home," he pronounces, not quite out of earshot of the proprietor.

Seeing the hesitation on the faces of Dez and Sarge, the lad tries to ease their anxiety.
"So, the bad news is, everything you've heard about Dirt City is probably true."

Hmerrin then pauses to take a nice long drink.
And then has some pie.

And then looks up, astonished that the pair are waiting for him to continue.

"Oh, you wanted good news?"
He grins.
"Well, actually, The Tide are kind of a big deal in most parts, and with eight of us tromping about in steel and sharp objects, we're usually left alone."

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Thursday June 27th, 2019 7:22:54 PM

Desdichado looks around to see if anyone is listening in. "So, what do you actually *do* here? Are you - we - supporting one of the houses?"

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday June 27th, 2019 9:54:05 PM

Unfamiliar with the city, the district, and the inn, Sarge is quiet and withdrawn at first. But the good-natured ribbing soon puts her at ease, and she joins Hmerrin in giving as good as she gets.

"It's nice that you--or I guess we--are left alone," Sarge replies to Hmerrin, "but it'd be good if ordinary people were left alone, too. Which I gather isn't the case."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=30 ;
Friday June 28th, 2019 12:29:28 AM

Toston looks around the common room. (Perception: 30)

If he sees any potentially dodgy characters he waits until after dinner and they are out of the common room to answer Sarge's and Desdichado's concerns.

"We aren't formally supporting any single house, we have worked with / for some of them in the past and we have also upset some of them. Some of us are considered "friends" of the Prince. We have our base of operations and we are technically paying protection money to one of the houses but I honestly want to change that at some point. I want to change things in Dirt City and improve things for the common folk. For too long the houses and criminals have run roughshod over the population while most people are decent folk who just want to be left alone."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Friday June 28th, 2019 7:02:02 AM

Gaffer sits a little uncomfortably in the smaller space, but is glad to be somewhere warm nonetheless.

He leans in to listen as Toston answers Sarge and Des' questions, before adding himself,

"Trying to do good in a dangerous place is always dangerous. Have you had any thoughts on your own situations?"

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Friday June 28th, 2019 4:23:26 PM

"My own situation? Well, it feels pretty precarious at the moment. A paladin of Domi is likely to stick out in a place like this - but for all the right reasons, if you take my meaning."

At the “Well, Come Inn” (DM SteveK) 
Friday June 28th, 2019 4:54:15 PM

Toston looks about and there doesn’t seem to be any shady characters about.

When Hmerrin mentions they are rather well known, a couple Bustleburrs give smiles and nods if agreement. “There’s still side bets going on how long it’ll take before a House or two sees them as a threat instead of an opportunity to exploit. But in the meantime, yah, nice to have around.”

When talk starts on Houses, some patrons up and leave, and the Bustleburrs ensure the Tide get some ‘talking space’. They can continue to talk about the current status of Dirt City and any loose ends the team might have...

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday June 29th, 2019 12:23:29 AM

Sarge finishes her ale, which really isn't bad, all things considered.

"Hmm....well, this is awkward," she says. "You all, the Tide I guess, you're an established group here. People know you and you have a house and everything. And the High Priest seemed to think that you were important for some reason. So....are you looking for new members? And if so, what's the procedure?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Saturday June 29th, 2019 1:41:47 AM

Toston says, "Well we started out doing odd jobs for a faction that does good while staying in the shadows. I'll tell you more about them after we are actually at home. Eventually we became too noticed to continue working for them so we sort of became a force for good that is more visible. Our group has changed a lot over the years and I think Wil and I are the only ones who have been here from the beginning. Most of the time when we've expanded it was either at the behest of our contact at that organization or we ran into someone while adventuring and they just kind of stuck with us. This is honestly the first time anyone has ever showed up seeking us out but you've more than proven yourselves on this past treasure hunt and I for one would be happy to have you aboard. I would certainly like to know what your high priest foresaw and if it has any resemblance or bearing on the vision the water elemental granted us in the Culverwood"

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Saturday June 29th, 2019 10:39:09 AM

"Very tough initiation," Hmerrin replies to Sarge.

"You have to go into the Culverwood and fight a Water Weird. Which, of course, is practically imposs....oh, wait...right....well, I guess you're in."
The young human grins.

He leans in closer to the table.

"Seriously, the Prince himself invited us for a chat along the exact same lines of 'which House to you favor'. And he seemed to like our answer - which was none of them. The Tide want to help the people of Dirt City, period.

Now, as you may have picked up on, the Houses are powerful, and love to play games, and have involved us before, and will likely involve us again. And, as much as I agree with Toston that someday we should do something about that, we're not strong enough ... yet.

In the meantime, we get stronger, we keep learning, and we do what we can where we can to help.

If that's up your alley, we got a house, and some empty rooms, and a really nice tavern on the first floor. Whaddya say?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Monday July 1st, 2019 5:24:40 AM

Gaffer waits to see if Des and Sarge accept, and if they do he eagerly suggests, "I know we have a few worries on our plate, but it would be nice to have a proper meal together, make a small occasion of it, to welcome you in."

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Monday July 1st, 2019 12:17:26 PM

"Well, you know I've always wanted to start some ceremony and little dance number to be judged by the group. If you complete the dance you must walk through fire and cluck like a chicken but its never made it past the rest of the group." Wil laughs. "Seriously, most of the ones that join are added because we like you. I say we vote Yea/No. I will start with a Yea."


Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday July 1st, 2019 6:24:58 PM

Desdichado leans back in his chair and pauses for a moments before responding. "Sure, I'm in. I thought I was already in, what with the orcs, and unicorns, and weird water thingies."

"Obviously, something important is happening here, but there isn't much more to tell about what the High Priest said. Just to "help the Tide" -- we didn't even realize that was you -- or really, what it meant -- until moments before jumping on the boat."

"This town is in trouble, that's obvious enough, and Domi willing I want to do what I can to help those who need it - Houses or no Houses, Princes or no Princes."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday July 1st, 2019 10:02:31 PM

"You had me at 'tavern on the first floor'," Sarge says with a grin. "I'm in. As for the High Priest, if he had a vision of any kind, he didn't share it with us. Just said the tide was important in Dirt City."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Monday July 1st, 2019 11:13:19 PM

Toston says, "Well that is certainly cryptic. I don't suppose we have anyway to reach out to your high priest?"

Restful Evenings 
Monday July 1st, 2019 11:31:48 PM

The group has a light hearted conversation among themselves. Sarge and Desdichado bring up officially joining long term and with a few good jests, the longer standing members of The TIde agree and so it is official. There is more than passing interest at what vision or revelation the High Priest of the temple to which Desdichado was with that lead him to point the paladin to the Tide, but that is likely a mystery that will remain such for some time.

The rest of the night can easily now be spent enjoying some good food, a few pints of brew and some lyrics strung together that can pass for music and singing. The Well, Come In, is a fine choice for night and the group rests well and without any sort of incident. Morning comes, though Daylight is artificial and the Tide can enjoy a soft frosted pastry or three and some tea, or more brew and can be on their way to Shale House.

Exiting Below, the group quickly removes the peace tied bonds on their weapons, for on the streets of Dirt City is no place to not have easy access to a weapon. The day is gray, overcast and a rain almost hangs in the air, rather than falling. Coming up in Moontown, the group heads down the narrow streets to Garotte Square, then northwest around the Burn and into South Pack, territory of House Wolf.

The Buttering Ram has a few late patrons and aside from a passerby or two, Shale House is quiet as is the street.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Tuesday July 2nd, 2019 12:26:55 PM

"There is no substitute for home." Wil says with relief.
"What are our plans for the day?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)  
Tuesday July 2nd, 2019 2:18:32 PM

Gaffer drops his gear off in his room before kicking back at the dining table. "I've got a few things to sell but otherwise not much to do. It might be nice to drop by our rune translator friend and let them know how things went."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Tuesday July 2nd, 2019 7:09:22 PM

"The Buttering Ram," Hmerrin points out to Sarge and Dez, as most of the crew make their way upstairs.
"And if you'll follow me..."

The young man climbs the stairs to the second floor common area, and waves at some doors to the right and left.
"Bedrooms. Find one with no stuff in it, and its yours. And one more floor."

Hmerrin keeps going up to the third floor, and starts pointing out rooms
"Potions, Weapons, Treasure Room (on the left). Woodshop and Plant room (on the right)."

Make yourself comfy!

Tour over, the fighter retreats back to his room, unloads a bunch of stuff, and then heads down to see if maybe Sunny is up and about.....

[OOC - See Shale House map on game page for a better idea of what Hmerrin is showing.]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Tuesday July 2nd, 2019 8:57:39 PM

Toston stows his gear and then heads straight away to visit Nissa and her kin

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday July 2nd, 2019 10:28:49 PM

Following Hmerrin's advice, Sarge finds a vacant bedroom and tosses her pack on the bed. Time to unpack later. For now, she explores Shale House.

Shale House 
Tuesday July 2nd, 2019 11:55:46 PM

The party arrives at Shale House and enters into the lobby. Hmerrin provides a short tour of the three story establishment. Main floor, 3 businesses of The Buttering Ram, Sunny Sewing and Mazea's Leatherworks. The second floor is the personal quarters of The Tide with 5 available bedrooms, a common room, 2 pantry's and a pair of storage spaces. The third floor has a large receiving room and several other specialized rooms, vault, conservatory, armory and alchemical lab.

Sarge and Dez claim a couple room and others deposit gear in their own.

Hmerrin heads downstairs and locates Sunny. The weaving room is brightly lit with natural light and Hmerrin finds Sunny where he would expect, at a loom almost idly weaving while looking out at the drab day. She notices the young man enter but keeps to her weave.

Toston heads out to locate Nissa and finds her and the others in a small town row down the street. He finds Nissa in rare form as some might say. She beams a smile, but her direct path to you and the fire dancing in her eyes quickly tells Toston that the next few private moments are not going to be particularly enjoyable.

"Fine city you have here. Pull me half way across the continent and leave without so much as you may never see me again and good luck to you. Half the place is destroyed and the other half seems to only rent to kings. There's quite a housing pinch, though I have started on a solution. Not knowing when you might grace my presence again, someone has to actually look after the group. So here we are for now and I'm looking into this City Below as I don't really like to the thought of having to arm everyone all the time. Did you know you live in a vile and ungodly place?" The questions come rapidly and Toston instinctively knows, answers are not in his best interest. Nissa finishes and pours herself a drink a sits down. "Well? Now is the time I need you to talk."

While Toston and Hmerrin go about there day, the rest of The Tide have their day as well. It looks to be a week or two at least before the gods demand your attention

https://docs.google.com/spreadsheets/d/15gN3sOs5rL392-4kbZjjNV_hZJUvGfEaXhvgmhFHHE0/edit#gid=0

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday July 3rd, 2019 12:34:51 AM

Desdichado unpacks his gear, and then silently sits in his room for several minutes, taking in the events of the past several days,and feeling overwhelmed that this is now "it". Wondering what he's here to do, he takes out his holy symbol and asks Domi for guidance.

A while later, Desdichado walks downstairs and begins to introduce himself to the proprietors of the various businesses on the first floor.



Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+14=25 ;
Wednesday July 3rd, 2019 3:56:41 PM

Gaffer would like to head to the temple of Alemi, he will spend the day helping them tend to the injured he's sure are still coming in large numbers, and use it as a chance to check on events while they have been away.

Before leaving he explains to both Des and Sarge where he is going, asking if they want to come along?

He is happy to spend his spell slots. (Heal: 25)

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 3rd, 2019 4:40:45 PM

Wil relaxes for a while.. days maybe.. its a nice break. He then begins to get restless and begins to work with the Grubbers near Shale House. He provides some meals, if needed, and assigns work to a few. To get them all off the streets for a moment.
Ultimately, he thinks of his new path.. his protection path and decides to find a shield.
"Do we have a shield in our pile of goodies?" He asks the group. "If not, I may purchase one."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Wednesday July 3rd, 2019 4:49:52 PM

Toston says to Nissa, "If you recall, it was the marriage arrangement between our parents that had you trek all the way here from Plateau City. It was just bad timing that you happened to arrive while The Tide was on its way out in order to solve the mystery of the map we were gifted. We did some good and it was a profitable venture as we did end up saving a water elemental and were gifted with some loot and a vision of a new threat to Dirt City that we will be investigating so it is likely we won't be going anywhere far from home any time soon."

"With respect to the city itself, it is rebuilding after the brush with the Sargrass but had we not been here this place probably would no longer exist since it would be overrun with grass."

"As for needing to be armed all the time, did not your parents send you with some armed retainers and are you not a trained spellcaster in your own right? I believe your warriors were named were Briden, Xoser, Umpip, Lorissa, Sasys and Janove. 6 gnome warriors and a wizard capable of casting 4th level spells should be more than a match for most things you would encounter in these parts save for running afoul of one of houses. Did you or any of your kinsmen / companions run afoul of any of the local houses in my absence? If not you'll probably be fine. However if you are looking for a place in the city below, there is a halfling quarter so you might be able to find buildings suited to beings of our stature. It's a shame we didn't meet up sooner as the shale house had vacancies in the shops below. I believe a number of the gnomes you brought with you are experts in their fields and could potentially done much with the space but we have tenants that we can't just turn out."



Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Wednesday July 3rd, 2019 5:41:57 PM

Dez follows along with Gaffer to the temple of Alemi, using his Lay on Hands and Mercies on the injured as opportunity arises.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday July 3rd, 2019 10:15:41 PM

"There's a temple of Alemi in this town?" Sarge asks. "I know about the big temple to Wardd, of course, but I didn't know about others. There a temple to Domi, too? I should drop by."

Dirt City 
Wednesday July 3rd, 2019 11:31:33 PM

Gaffer heads to the temple of Alemi and asks if anyone wants to go as well. Desdichado takes him up on the offer. Gaffer leads the paladin into Blade City, the area of Dirt City controlled by House Knife. Moving through the streets, others keep their distance, eyes are on you from shadows and a each of you spy a few coming from the rooftops as well. A pair of grubbers step out to ask Desdichado for some aid in the form of coin or food, "Spare a bit can you?" The other steps up to Gaffer with a similar request.

Sarge asks about a Domi Temple, but there is no such place here in the city of thieves. She quickly learns that the 'Temple of Alemi' is nothing more than a rundown set of buildings with a sad little shrine inside of it. More of what might be thought of as a field hospital than anything else. The Temple of Warrd is the only true temple within Dirt City

Toston has a conversation with Nissa, whose simply places her hands on her hips and stares at him as he talks. "Trouble with a House, no. Pick pockets, muggers, unscrupulous merchants thieves and cheats? Yes. Is everyone in this city a cheat and liar? If you must know, it was actually a group from House Knife that i have to thank that 3 of the group are still alive. They took a wrong turn and ended up in some place called Grubbertown while trying to find a market called the Scrum. A group identifying themselves as part of House Knife prevented a permanent detour is my understanding" She holds up a hand to move on. "I agree with your assessment and have begun to inquire in the City Below as that is the best place civilized gnomes such as ourselves, Currently we are jammed in here and there nearby and that arrangement cannot continue. You should speak to the halflings and you should speak to those who have come here for you. They are your responsibility and turning them out in this place will only accomplish providing you with less followers."

Hmerrin and Wil relax as they may, a few days of not almost getting killed or on the road with hard tact and bedrolls is most welcome. At some point Wil decides he needs a shield and heads to procure one. Being part of the city for as long as he has, and perhaps a bit do to the fact he talks to imaginary beings, Wil is given a pretty wide berth.

And so 2 weeks past.....
Toston secures a place for his followers in the City Below, specifically the halfling quarter. Negotiation s continue on costs and what the gnomes may do to off set that and what might need to come out of Toston's pocket.
Wil gets his shield
Gaffer and Desdichado learn how pick pockets work in teams with distraction while a 3rd man does the work. They also help at the Alemi temple, no more than a converted building row as a hospital.
Hmerrin and Sarge chill

The city is still rebuilding, will be so for years likely, but life continues as it has, dangerously in the streets of Dirt City

All players please make a Perception Check

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=26 ;
Thursday July 4th, 2019 12:13:44 PM

Hmerrin takes a couple days to do absolutely nothing, before the itch starts and he goes looking for work.

With most of the city rebuilding, his carpentry skills should come in handy, and he offers his services at nearby sites.

Soon he is into a routine - weapons practice in the morning, late breakfast at The Buttering Ram, building whatever for the rest of the day.

Even while working though, the lad rarely lets his guard down.
This is Dirt City, after all.

[Perception 26]

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=22 ; d20+18=36 ;
Thursday July 4th, 2019 4:03:19 PM

(Perception: 22) (Sense Motive: 36)

When asked what he can spare, Desdichado responds "Need some help, do you? My friend here and I would be happy to be of service - if you'll come with us for a bit over to the Temple of Alemi, we'll be glad to help provide what we can."



Sarge [AC 21; HP 61/61] (Kathy)  d20+6=24 ;
Thursday July 4th, 2019 4:59:41 PM

Sarge spends the next couple of weeks learning the city--especially the neighborhood around Shale House. She makes a point of speaking to the neighbors--at least, the ones who will speak to her--and lets it be known that she's a healer and will help where she can.

And if, in the course of healing people, she mentions that Domi is way better than Wardd, well, that's just casual conversation.

[Perception 24]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=33 ;
Thursday July 4th, 2019 6:37:45 PM

Gaffer offers up a few silver, and nods in agreement when Des mentions the temple.
He later grumbles about the pickpocketing experience, more frustrated that he got tricked than any actual money they lost.

(Perception: 33)


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26  d20+17=23 ;
Thursday July 4th, 2019 10:27:09 PM

(Perception:23)

Toston takes the time to get to know his fiance cohort and followers better. He meets with the gnomes first to get an idea for the kind of abilities they have.

He meets first with his soon to be brother in law, Cogrim as he seems to be a fairly accomplished sailor with some small skill in fishing and merchantship.

Cogrim informs Toston that he is trying to set up his own business involving ships but right now lacks the capital to actually invest in his own ship so Valros, who is the best fisher, Mylin, who is the best cook, Alston who has the best head for business, Hellin, who is the best at repairing boats, Kasybar who is a decent book keeper, and the workers Orhana and Alni who are not related to the Quintina clan but are decent sailors in their own right have found jobs at the dock.

Toston also learns that the Quintinas had sent further skilled tradesgnomes to the city to help in the preparations for the wedding and learns that his and Nissa's entourage now includes a baker, Hisser, a brewer, Vorpos, a gardener, Ylolys, a butcher, Ortina, and a driver, Iakur, as well as 2 additional warriors Merjin and Tritra.

Toston remembers hearing Nissa's concern regarding the crooks in the city so he takes the time to pen a letter of introduction to Boggs and escorts Cogrim, Valros, Mylin, Alston, Hellin, Kasybar, Orhana, Alni and Iankur as well as the warriors Briden, Xoser, Umpip, Merjin, Lorissa, Sasys, Janove and Tritra to one of the Crescent Moons offices in order to hopefully find a fair arrangement for them to put their skills to use actually practicing their trades as from what Toston remembered while there were heroes associated with the trading company there were also plenty of folks who just did the day to day operations normally associated with a trading company.

For Hisser, Vorpos, Ylolys and Ortina he tries to find suitable work for them either with the halflings in the quarter with which they are taking residence or if that does not work with Tombo's considering their skills are more domestic.

If the Crescent Moons assigns his soon to be seafaring kin to a ship he takes the time to inspect it himself and even join with them on the short shakedown cruise just to make sure that everything is shipshape.

Wilford Grimly (HP:51/51; AC: 19; Touch: 12; Flat: 16; CMD: 18)  d20+11=23 ;
Friday July 5th, 2019 2:58:12 PM

(OOC: Perception: 23)
Will walks with some of the others to the temple. "As a new cleric of Alemi, I declare we need to repair this temple and make it a proper house of worship. I'm sure we can find some in the city to help."
Wil observes that most avoid him and begins to wonder if his willingness to speak to the others openly is perhaps causing others to wonder if he is dangerous or crazy.
"I'm a charming guy, are I not?" He asks anyone nearby.



You Remember Dirt City right? -DM Dan K 
Friday July 5th, 2019 8:04:30 PM

Work in Dirt City is not easily found, at least above manual labor, but it can be done. Being paid fairly or at all can be a bit of a trick as well. Toston goes through one of the lesser offices of the CMTC and provides a letter and introduction. A few days later, he receives word that over the next few months, the CMTC can move those wished to positions of use and safety, in relative Dirt City terms.

Wil finds the temple manned by about a dozen followers of Alemi with 3 of them having actual training and capable of divine magic in Alemi's name. To the thought of enhancing the temple, none of them wish to bring the scrutiny of the Houses or Prince or of Warrd for that matter. In the rebuild of the city, the Shrine is overlooked right now, a place where any can come for care. Which is what we feel called by Alemi to do.

Sarge finds talk of Domi to bring immediate apprehension and distrust from most. Those who do not move away quickly, caution the dwarf on dangerous talk. You are in a city that is not run on honor. This is a city of thieves and smugglers and those who do not find it too untolerable to work along side them in those interests. Warrd, god of testing, the mirthless laughing trickster rules here, god of luck. He is not a tolerant deity and nor are those who follow him closely.

Gaffer and Dez find a they are short a few coins, neither grubber has heard of Alemi nor have interest in going with you anywhere. Gaffer later berates himself for falling so easily, but at least the lessen was not learned in the evening hours where the same rouses turn far more violent

moving slowly to allow time for treasure split and CC purchases

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Sunday July 7th, 2019 8:12:45 PM

Hmerrin sticks near Shale House while helping with construction. The lad feels a lot safer around folks he's seen around, and vice versa.

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=17 ; d20+15=33 ; d20+15=33 ; d20+15=21 ; d20+15=33 ;
Sunday July 7th, 2019 8:55:25 PM

Desdichado spends his time near the house, getting to know neighbors and trying to strike up some friendships, or at least acquaintances, with people nearby. He goes around and introduces himself - trying to be wary and avoid outright saying he's a paladin, but also trying to be friendly and see how he can be of assistance to them.

(Diplomacy: 17, 33, 33, 21,33 as he introduces himself to several of the neighbors.)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Sunday July 7th, 2019 11:22:13 PM

Toston gets his Woldian League of Adventurers training in deciding to learn more about Knowledge of all things arcane. (OOC: Knowledge: Arcana is getting the bonus)

He also spends more time with Nissa and the rest of his followers. He takes a stroll around the City Below with his fiance talking to her about his hopes for the future of Dirt City. He also tells her about his adventures and asks her questions about her arcane studies. He asks Nissa to make him a scroll of fireball and 2 scrolls of haste.

He also takes the time to get to know his future inlaws. He tries to fish off the docks with his future inlaws Cogrim, Valros, Alston, Hellin and the 2 professional sailors he isn't going to be related to in the future through marriage Ohana and Alni.

He talks to Kasybar about his knowledge of being a clerk and asks if he would be so kind as to work with Nissa to keep an accounting of the expenses.

He visits Mylin in the kitchen and asks her about the kind of cuisine she knows how to make and if she would like him to find her any sort of recipes or spices next time he is out of Dirt City.

He spars with the warriors Briden, Xoser Umpip, Merjin, Lorissa, Sasys, Janove and Tritra.

He asks Hisser to bake him some cupcakes to share with Tide and his followers. Talking with the baker while he makes the confections. He asks Vorpos to make an ale and takes a ride with Iankur driving a small carriage. He asks Ortina about the finer points of being a butcher and if through her experience with animal anatomy might have found any particular insights. He asks Ylolys about gardening considering he was never really one for it.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday July 8th, 2019 8:16:33 AM

"I completely understand." Wil says regarding rebuilding the temple."
Back at the Shale House, Wil takes the Amulet of Natural Armor and the scimitar of warning boosting some needed attributes.
"I feel better and more secure now. Ready for the next adventure."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday July 8th, 2019 2:40:58 PM

Sarge doesn't push the subject; just casually mentions Domi once in a while. She continues getting to know the neighborhood and the neighbors.

You Remember Dirt City right? -DM Dan K 
Monday July 8th, 2019 11:19:39 PM

Hmerrin and Des stick relatively close to home. Des becomes more familiar with those in the area and they to him as well. It helps that he is associated with The Tide, but Des makes some pretty good headway toward a neutral bearing with most over those couple of weeks.

Sarge does not push Domi in the streets and Wil does not push Alemi at the shrine

Toston spends the time with his people, making as much room in his schedule as he can for personal time with each of them. Most of the first conversations start with , "This isn't like Plateau City, by any stretch..." The CMTC is making some progress and things are coming along and look to fall into place in due course. As long as no one sticks their neck out, no one should have it cut off.
Toston also returns to the WLA. Tucked into the middle of a town row in an unremarkable area of the city. If you did not know where you were going or what you would find when you got there, the chances of finding the WLA in Dirt City is practically nothing.

Inside are a few new faces and a pair of familiar ones. One belongs to the half elf Lyntin Greenshoot and the other to a dwarf, Korgin Gemshaper. Lyntinis reading himself in front of a small fire and Korgin is sitting at a small table working on some sort of metal puzzle. Toston locates a few tomes and settles in

Days and evenings pass, and the Buttering Ram is full of stories. A Glazer shop was ransacked, the shop keeper missing. Might have missed a payment, or perhaps the competition was tired of competing. Happens frequent enough to illicit shrugs from most.

last call for CC

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23] 
Monday July 8th, 2019 11:51:48 PM

Dez decides that patrolling the area near Shale House, just to be on the lookout for trouble near the Shale House - trouble above and beyond the everyday, in any case. He goes out a few times per week, trying to avoid going at the same time each day, but for now staying inside at night until he knows the place a little better. He invites anyone from the Tide who wants to come along.

(OOC: Submitting a CC request now.)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27 - CMD 26 
Tuesday July 9th, 2019 2:02:32 AM

Toston greets Lyntin Greenshot and Korgin Gemshaper and asks them about what they've been up to. He tells them about their latest adventure in following the treasure map and helping the water elemental.

He remembers the vision the water elemental shared and the "golden eyes" mentioned in their quest previous to that where those associates of some of the houses seemed to be compelled to steal from the houses and wonders if the vison could be related to the golden eyed person.

He asks Korgin or Lyntin if they've heard any rumours of a Golden Eyes.

(OOC: Ryan, you might want to hold off on that request as with the armor, your share of the loot is only a little over 300 gold; unless someone can spot you the gold)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday July 9th, 2019 2:34:45 PM

Wil, finding the extended time off a bit unsettling summons a wolf within Shale House and attempts a conversation.. all the while Cicero attempts to make it clear that he and Ivan do not appear as summoned creatures.
"That is not possible. I am speaking to you Cicero. You are always so vicious.. ie I summoned a wolf."
"You are not speaking to me," Cicero spat back. "This is a wolf and dangerous. I am not able to manifest as anything. Are you crazy? Do you even know what you're doing? I really wonder about your sanity."
"Am I crazy," Wil continues talking to the wolf. "I don't know. I talk to myself. Most would consider me crazy. This entire town considers me crazy."
"If the shoe fits," Ivan adds.
"What shoes? You don't have shoes on." Wil attempts to summon another creature but Cicero stops him.
"What are you going to do with this wolf? You will have to kill it or wait till it disappears. That doesn't even cover any trouble you start with the others in the house."

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27) 
Tuesday July 9th, 2019 7:06:10 PM

Hmerrin takes it upon himself to accompany Dez on his patrols.

"By yourself...even us...really tempting fate," he notes to the paladin.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday July 9th, 2019 10:28:44 PM

Sarge makes a point of dropping by the glazier's shop to see what can be seen. If there's a bystander to ask, she says, "Whoah, what happened here?"

You Remember Dirt City right? 
Tuesday July 9th, 2019 10:47:16 PM

Dez steps out during the day and Hmerrin accompanies him on some of those excursions. Day is good, but night in Dirt City is not. First and foremost, the curfew is still in affect, following that, those that do break curfew are not to be underestimated. The walks about the neighborhood provide any ample opportunities to simply be seen and as known warriors, the run of the mill ruffians are not making trouble within bow shot.

Wil spends a few days summoning creatures on the upper floors of Shale House and talking to them. Though the creatures do not respond in any real way, it makes the cleric seem a bit less nuts? Talking to animals instead of nothing?

Several heroes make their way to the Catacombs

Toston strikes up conversation. Lyntin sighs a bit at the interruption, but is polite enough to apologize. Golden Eyes holds no meaning for him. He is headed to Blackbird Lake in the morning, along with one of the others he recently met. Korgin also does not have thoughts to Golden Eyes. Both are quite interested in Toston's adventure and more than once offer congratulations to him and The Tide. Perhaps if Toston is still about, Lyntin will have a good tale when he returns in about 6 months.

Upon arriving home, Totston receives some good news, his followers are showing remarkable adaptability and the CMTC reports that their combined efforts and skills will cover any costs they might normally incur.

Perception checks all PC's

Desdichado(Ryan) [HP: 93/93; AC:20/10/20 - CMD 23]  d20+15=34 ;
Tuesday July 9th, 2019 11:55:10 PM

(Perception: 34)

Desdichado keeps a lookout as he continues his patrols around the area.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 1/3 LL 7/9)   d20+17=26 ;
Wednesday July 10th, 2019 4:17:15 AM

[Sorry for missing posts, it has been a hectic week this week and I've slipped on a few things.]

Gaffer asks if Des wouldn't mind him tagging along on patrols, though he will keep watch from the skies, returning to his favoured Hawk form to scan the area and flying down to warn Des of anything of note. (Perception: 26)

You Remember Dirt City right? -DM Dan K 
Wednesday July 10th, 2019 11:36:52 AM

Post for Sarge

Sarge is pointed the way, a small shop in Blade City near Spider Park. The shop sits 2 doors in on a townhouse row, 2 story building with a pitched slate roof. Like most townhouse rows, the second floor sits slightly further out above the street than the first, providing some protection from rain, but also adding shadow to the narrow streets. The door has been replaced with a large board and several others are across the now broken front window. A nail holds a letter or writ declaring the property rightfully seized as a foreclosure and the property of House Knife. No Trespassing.

Those on the street are simply passing by without so much as a curious look, indicating to you that this is normal living and not something out of the ordinary

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday July 10th, 2019 12:34:46 PM

Wil eventually gives up on trying to talk to the summoned creatures after an exhausting several days and quite a mess. He spends the next couple days trying to repair a hole in the wall of the room, created by a Rhino horn..and partial face.
"You know..." Cicero said eventually. "I think you need a girlfriend."
Wil laughed.
"...and no you can't just summon one."
Wil frowned. The thought of summoning a girlfriend dashed.


Sarge [AC 21; HP 61/61] (Kathy)  d20+6=15 ;
Wednesday July 10th, 2019 4:28:06 PM

"Hmm." Sarge frowns at the sign for a bit before returning to Shale House.

"Hey, do you guys know what the Knives might want with a storefront?" she asks idly.

[Perception 15]

Hmerrin(HP 109/109 AC:26 T:15 FF:22 CMD:27)  d20+6=15 ;
Wednesday July 10th, 2019 7:24:23 PM

Hmerrin keeps himself busy, alternating between walks with Dez, walks with Sunny, weapons exercises, and carpentry gigs.

Perception 15

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