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Dorbin (JeffO) [AC:13/13/10 HP:37/48 CMD:15]  d8+6=10 ;
Monday August 19th, 2019 11:52:01 AM

Dorbin says, "OW!" as the arrows strike him. He turns and realizes the battle is turning, but the fires are raging. He has lost track of the Shields in the mess that is the warehouse, but he recognizes the fire as a danger. He hopes no one is in range when he casts sleet storm to try and dampen the fires. He sees Sid crash through the door and he gestures for the archon to aid him.

OOC:
Archon casts aid on Sid: d8+6=10 temporary hit points
Cast sleet storm centered on N10. It has a 40 foot radius, so it will make quite the mess. That should catch three of the fires and almost the entire NW quadrant on the map.

Hound Archon (deaf):
AC 19 (21 vs evil); HP 40/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 8/10

Flying: Round 3 of 8 minutes
Acid darts: 1/9 used
Sleet Storm: Round 1/9

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22 
Monday August 19th, 2019 3:05:40 PM

Zander helps Stohp to her feet,"Good guys still up, bad guys mostly down. Leader turned into a gas cloud, and there's still some trouble around." He adds as he hears Dorbin yell out in pain and douse the northwest side with ice. Sheathing his sword he drops down from the balcony and moves closer to Micah.
-----------------------------
[i]Divine Bond Sword is Holy - 70 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC - 2 used
Illumination - Zander's flaming longsword provides light, equivalent to a torch.

Move action to drop down from balcony (15ft drop for a 12ft person lowering himself)
Move action to Z24-AA25

DM Robert - "Good guys still up, bad guys mostly down."  d100=30 ; d100=16 ; d100=31 ; d100=91 ; d100=55 ; d20+11=24 ; d20+14=25 ; 3d6+10=26 ;
Monday August 19th, 2019 8:48:18 PM

Sid goes through the door (I assume the one you were standing near) and see's nothing moving. Again Chairs, table with a lit lantern on it, chest in the corner.
Perception 15 - Sid only
Highlight to display spoiler: {There's gold shining in that there chest. Gold coins that is.}

Stohp wakes up and remembers things as they were. Stohp only..Highlight to display spoiler: {Fire in the Float is generally fought with magic or mundane means. Magic means is whatever spells those nearby have that would help in the situation. Mundane is the fire wagon, wheeled near the fire and the Float edge, hose dropped over the side and several men pumping like mad on the pump to draw water up, and others manning the hose dousing the fire. It's a community thing though, everyone generally pitches in the best they can....as long as they know there's a fire. Feel free to inform the others.}

Micah dosses the nearby ceiling and walls with some cool water. (But since you don't have a light source in here and you don't have darkvision, I'm giving him the 20% miss as applied to you're misjudging the exact distance for your spell. Well Crude, I rolled a 30, you're spell went off fine.)

Bartomus moves and slams? at the already open door, propelling himself more into the room. (by the by Air elementals do have darkvision.) So I put you into the room a bit.

Stock rushes headlong into the room. (yes you can see it, much better than poor blind Micah with his silly human eyes.)

Dorbin drops a sleet storm on the front of the warehouse, totally obscuring from vision anything in the storm. Of course it works both ways they can't see out either. And since the spell states, it will extinguish torches and small fires, I'm assuming that's with one round of application. So most likely 8 rounds is going to extinguish any fire in that area of effect. Hero Point to Dorbin for thinking outside the box and putting out some fires.

Zanderallen puts his sword away (?really you could have just as easily Errol Flynned over the side of taken the d6 damage and still have a had a LIGHT SOURCE!) and moves over to Micah in the dim light.
---

Fire spreads check...some fires spread. Front end of the house is very thoroughly lit by the bonfires.
The fire on the west side of the door has now set that outer wall on fire.
Knowledge Local 10 Highlight to display spoiler: {Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.}

G4, you can't see what he's up to....However you hear him him cursing. (essentially he made his acrobatics check and double moved forward, encountering the 6 foot tall crates he shifted to his left and exited the sleet storm, however, he's under cover so you can't see him.

The Creature, you see soar upward escaping from the 20 foot high sleet storm. Dorbin see's the creature now wielding a greatsword as it continues upward into the smoke shrouded ceiling, and attacks one of the glass skylights. Oh he hit it. (to hit 25 and damage to the glass 26). The glass shatters and smoke goes billowing up.

The nearly translucent mist goes away from the water at T27 and then flows back up through the floorboards to be back on top of the landing.

-------
Creature AC 21, damage 98. DM only Highlight to display spoiler: {regeneration damage actually is 53}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G4 AC 15, damage 26

Man AC 25, damage 58.

G2 dies
G3 has died.
G5 dead
G6 dies
G7 dies
Woman DEAD!

map


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday August 20th, 2019 9:16:12 AM

Bartomus swirls in frustration and sends loose items spinning as he flies out of the office settling up on three limestone that reads dropped on the crates. whhhhhherrrrreeeeeiiiiisssshhhheee

move to t22

Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 10/22 
Tuesday August 20th, 2019 9:50:20 AM

RAGE

Stock bellows in anger as the mist thing escapes upward. He kicks a puddle and says to Micah as he passes, "I can't stop that until he's not a mist anymore. I'm going to bust us a way out."

===========
Double move to X19
Does Stock have any reason to believe that he can move the crates blocking the front door?


Dorbin (JeffO) [AC:13/13/10 HP:37/48 CMD:15]  d20+17=22 ; d20+8=12 ;
Tuesday August 20th, 2019 12:09:40 PM

Dorbin spins in the air, looking back at the balcony where Stock is running around and yelling. He waves his hand in that direction, but nothing appears to happen. He ponders other ways to try and put out fires.

OOC:
Trying something, feel free to determine how successful or not: Dorbin will use knowledge, arcana, to attempt to clearly see the mist and know what's going on with the mist (spell, potion, magic thing, etc.): d20+17=22. With that knowledge, he'd like to cast dispel magic on the mist, attempting to dispel whatever effect has created the mist: dispel check: d20+8=12. Well, with those rolls, I'm guessing Dorbin just kind of failed at everything.

Hound Archon (deaf):
AC 19 (21 vs evil); HP 40/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 9/10

Flying: Round 4 of 8 minutes
Acid darts: 1/9 used
Sleet Storm: Round 2/9

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18 
Tuesday August 20th, 2019 2:17:17 PM


Apologies. I failed to note that my magical mace which is out has everburning torch cast on it.

Micah calls out, You can damage the mist. Just hit it, especially if you have a magic weapon."[/i]
[b]"Dorbin, can you dispel magic? I did not prepare it."


He looks about. The blue creature has made his escape. The fire continues to rage. He then exhales deeply and calls out to the mist, "I would rather take you alive, but I can blast you before get out of here! Surrender by settling on the floor in front of me right here until the gaseous spell wears off or I will keep casting holy smite until you are obliterated holy smite." His stance clearly displays his willingness to do so.

==========
Readies action to cast holy smite centered on the mist if it does anything other than move toward Micah.. If he casts, it will require use of a hero point to recall the used spell.



Dorbin (JeffO) [AC:13/13/10 HP:37/48 CMD:15]  d20+8=13 ;
Tuesday August 20th, 2019 3:38:15 PM


Extra OOC:
I forgot hero points. But apparently I should forget them. I tried to re-roll the dispel check with a hero point: d20+8=13. Bleh.

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d20+14=25 d8+10=13
Tuesday August 20th, 2019 4:30:38 PM

Learning that the mist can be damaged Zanderallen draws his bow and readies an arrow. As he aims at the gaseous form of the leader the arrow glows faintly with holy light from his still active smite. "I would recommend complying, things are likely to go poorly for your otherwise."
-------------------------
Divine Bond Sword is Holy - 70 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC - 2 used


Move to Z22-A23 while drawing bow to give better line of sight on top of balcony
Ready action to fire bow if Zander sees the mist do anything but head towards Micah
25 to hit, 13 damage (smite evil ignore DR)

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=32 ;
Tuesday August 20th, 2019 7:47:37 PM

Sid looks around the room and notices the gold in the chest. He pokes it with his sword expecting it to bite him, the way his day is going. Looking back at the fire in the front of the building he takes the shields magic bag and dumps the gold in it so they can return it to their owners. He will also loot anything else of value, items, papers, chairs, that will fit.

===================================================================

Perception: 32(For the gold, values, and incriminating evidence, books, etc.)

DM Robert - "Just hit it, especially if you have a magic weapon."  d100=9 ; d100=51 ; d100=64 ; d20+9=22 ; d8+3=9 ; d20+16=27 ;
Tuesday August 20th, 2019 8:37:39 PM

Bartomus...I'm not sure what you mean in your post "...settling up on three limestone that reads dropped on the crates." But he moves to T22.

Stock moves into the warehouse. As to moving the crate that fell over. It all depends on What Stock thinks he can move. It's a crate 10x10x4 made of wood with unknown contents. It's likely very heavy. The Creature was able to topple it off the crate it was stacked on. Might take more than just Stock to move it.

Dorbin, actually that would be a Spellcraft check. Your character sheet says you have +17 for that, with the '4' you rolled it would be enough to identify it as a gaseous form spell. Quick sum up, it has DR 10/magical, immune to poison, sneak attack, crits. Fly speed of 10. Can't really attack or cast spells. Is subject to the effects of Wind, can't enter water. Can pass through small holes, narrow openings, even mere cracks. Never-the-less your Dispel magic does fail.

Micah calls on the the man to surrender. (Have we established how tall you are? The spell says it doubles your height, that would make you 11'8". You are on the ground floor and the landing is 15 feet high, ie can you even see him? You're mace might act as a torch but I think that only gives you 20 foot radius of sight, I may be wrong since Zachary has memorized the rule book.)

Zanderallen moves back a bit and draws his bow. (So enlarge person makes you 12'2", the mist is ground hugging maybe not even a foot high, the landing is 15 feet high, there's no light source up there, you don't have darkvision.)

Sid looks around the room and sticks his sword into the coins expecting something terrible to happen. But nothing does. And except for the chest and coins there is no incriminating evidence he can see. (Taking your bag out and dumping them is going to be more than a 1 round action.)

---

Fire spreads check...some fires spread. Front end of the house is very thoroughly lit by the bonfires.
The fire on the west side of the door has now set that outer wall on fire.
Knowledge Local 10 Highlight to display spoiler: {Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.}

G4, the guard moves and see's Dorbin still flying around in little circles. He fires his arrow at him.
To hit 22, damage 9.

The Creature, is gone.

The man now a nearly translucent mist moves along the floor being only 1 foot high, (Perception check 27) and manages to find a crack in wall. He's starting to seep through.

-------
Creature He gone.

G4 AC 15, damage 26

Man AC 25, damage 58.

G2 dies
G3 has died.
G5 dead
G6 dies
G7 dies
Woman DEAD!

map

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 21st, 2019 6:54:45 AM

Stohp shakes the daze from her head and calls to the others, "Someone needs to get out of here and let the fire wagons know what's going on!"

Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 9/22 
Wednesday August 21st, 2019 9:39:42 AM

Stock continues charging toward the door, eyes focused on the crates. He enters the smoke and doesn't stop.

=========
I guess I should have known I could swing at the gas...or at least should have tried. My fault.
Double move to R11


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=14 ;
Wednesday August 21st, 2019 10:12:35 AM

Bartomus swirled above the crates, trying to see where the man who had tossed down the light had gone. All he saw was crates, fire, and smoke. He spun off the crates, and next to Micah. He switched back to his Taur self. "I don't know where he went."

[I] sorry typed it out at airport; Perception 14;Move down to vw 24 25[/b]

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15]  d8+1=2 ; d8+1=8 ;
Wednesday August 21st, 2019 12:11:00 PM

Dorbin will cry out again, "Ow, hey, stop that!" He points at the guard and gestures towards the archon. The archon will take off towards the guard, but will disappear before he can attack. Meanwhile, Dorbin floats a little lower and to the side to hide behind the nearby stack of crates while pulling out a small red vial and taking a drink.

OOC:
Taking and drinking cure light potion. Will use the 5' step to float lower and hopefully out of sight. d8+1=2 healing (re-rolling 1 per house rule) d8+1=8.

Hound Archon (deaf):
AC 19 (21 vs evil); HP 40/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 10/10

Flying: Round 5 of 8 minutes
Acid darts: 1/9 used
Sleet Storm: Round 3/9

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  d8=8 ; d8=5 ; d8=2 ; d8=5 ;
Wednesday August 21st, 2019 1:02:31 PM


Micah does not need to see to know that the mist is not complying.

"There is more where that came from!" screams Micah, [b]"And if you can fit through a hole, so can my spells! Surrender by approaching me. NOW![b]

He moves to the boxes, taking advantage of his size to use them of steps so that he can get a better angle on the top of the mezzanine.

=========
Use Hero Point.
Holy smite centered on V29. damage 20 and blinded for one round. Will Save DC 19 for half and negates blindness.
Move to U21-V22.



Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+11=24 ;
Wednesday August 21st, 2019 5:22:57 PM

Stohp shakes her head again when she realizes everyone is too focused on the escaping mist formed villain to note that the BUILDING IS ON FIRE! She runs to the base of the stairs to get a closer look at the wall as well as an idea of how they might find a way of this inferno.

=======
Run action to AH10-AI11.
Craft Carpentry 24 to see effect of the fire on wall at AI8-9 and the general status of the building.

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22 
Wednesday August 21st, 2019 7:05:55 PM

Frustrated by his lack of ability to see or affect the leader Zander heads to where he sees arrows flying up at Dorbin. Coming around the boxes he points his bow at the guard and says, "Drop your bow, get on the ground, and put your hands up. Now!"
-------------
Move to line of sight of G4 just around the boxes.
(Sorry posting on my phone can't see map)

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20=13 ;
Wednesday August 21st, 2019 7:41:11 PM

Sid continues to loot with all of his might, straining to get as much of the people's gold as he can.

=======================================

Looting for Good: 13(strength I rolled)

DM Robert - "I don't know where he went."  d20+5=9 ; d100=90 ; d100=98 ; d100=9 ;
Wednesday August 21st, 2019 8:38:03 PM

Stohp tries to tell someone to summon the fire brigade.

Stock ever the single minded engine of destruction, goes charging past Guard 4, and stops realizing that what he thought was smoke was in fact Dorbin's Sleet Storm still sleeting and storming.

Bartomus ends his whirling twirling and comes to rest in front of Micah as his old Taur self.

Dorbin descends to safety. The hound archon leaps over the railing and double moves to the guard just as he reaches him he poofs elsewhere. (Which really if you think about it is still a cool and unnerving effect on that guard.)

Micah still calls for surrender and casts Holy smite. (He rolled a 9 for his save)

Stohp runs down the landing and down the stairs to look at the fire. It's a hot. The wall is on fire to about 8 feet high. It will probably continue to burn upwards and perhaps outward. The main source of fire is still at AG,AH 7,8. That's really burning hot. The building is still okay, the floor is burning though where the fire has been. Not sure how far it would burn down before it enters the structure of the Float itself.

Zanderallen comes around the crates and yells for the guard to drop the bow and raise his hands. He inadvertently is standing partially on the woman that he killed earlier. Good thing he's not a cleric or paladin of Gargul, no respect for the dead.

Sid sheaths his sword and drops to a knee scooping coins out of the chest into his bag like his life depended on it.

---
Some fire goes out.
Fire spreads check...some fires spread. BOOM, one of the fires hit another 'water' barrel and there is a boom with more alchemist fire being spread around. Front end of the house is very thoroughly lit by the bonfires.
By now you all should know...Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.
FYI, the barrels are not 5x5 but I can't make smaller map indicators. They are like the small like a pony keg, a little over 5 gallons.
Knowledge local 10 (this is a new one) Highlight to display spoiler: {Gee all these 'water' barrels keep exploding, like they are filled with alchemist fire, because they are. Hopefully these are not the same barrels that are 'delivered to all the shop keepers.}

G4, drops his bow and slumps to the ground.
Anyone looking at him may make a Perception 20 or knowledge local 10.
Highlight to display spoiler: {You recognize the signs of someone running out of rage and becoming fatigued.}

The man now a nearly translucent mist though blinded is essentially a large cloud touching the wall and can feel the crack he'd found already. He moves through the wall. You're not sure where he is on the other side. Since he's blind he may not know where he is either.

-------
Creature escaped to fight another day.

G4 AC 15, damage 26

Man AC 25, damage 78 and blinded this round.

G2 dies
G3 has died.
G5 dead
G6 dies
G7 dies
Woman DEAD!

map


Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 8/22  d20+13=30 ; d20+12=14 ; d20+6=22 ;
Thursday August 22nd, 2019 10:04:07 AM

STILL VERY MUCH RAGING!

Stock swings his flail at the wall of sleet in frustration. "DORBIN! TURN OFF THE SNOW! DOES ANYBODY ELSE SEE A WAY OUT?!"

He then looks at the guard and says, "YOU! IS THERE ANOTHER WAY OUT? IF NOT, GET UP, HELP ME MOVE THAT CRATE FROM THE DOOR...if you want to live."
======
Perception 30 vs DC20 Spoiler
Intimidate 14...again with the low rolls; trying to get the guard to help me.
Stock begins making his way through the sleet at normal speed...
Acrobatics 22 to move normal speed. If the intimidate is an action, then he makes it to R8. If not, then a double move puts him at R7.
Obviously, if there is another way out, Stock will go that way instead.


Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d20+1=3 ; d20+1=7 ; d20+5=15 ; d20+17=30 ; d6=2 ; d6=6 ; d6=2 ; d6=1 ; d6=1 ; d6=3 ;
Thursday August 22nd, 2019 4:56:07 PM

Zanderallen moves up to the guard and reach down to help him up. Being this close and knowing the guards were raging earlier he recognizes the tell tale signs of battle weariness he's seen in Stock time and time again. "Excuse the dwarf he gets a little excited. But please tell me what the plan of escape was for all of you? Surely you weren't all planning on burning to a crisp in here?" As he helps him up Zander infuses him with some of his healing gift.
--------------------------
Move to U15-V16, combined with stowing bow
Standard Action Lay on Hands on G4 "Heals 13 and removes fatigue. 4 used

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15] 
Thursday August 22nd, 2019 6:00:14 PM

Dorbin yells back across the room, "Let the snow go, it's putting out some of the fires!" He thinks a moment more, then starts casting another summon spell.

OOC:

Flying: Round 6 of 8 minutes
Acid darts: 1/9 used
Sleet Storm: Round 4/9

Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=22 ;
Thursday August 22nd, 2019 6:57:17 PM


Stohp makes her way toward the door, hoping she can find a way to get it open once there.
She looks around for a bar, pole, or something else she could use as a lever to slide the toppled crates that are blocking the exit.

=====
double move to w7-x8
Perception 22

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18   d8=5 ; d8=8 ; d8=5 ; d8=6 ; d20+5=25 ;
Thursday August 22nd, 2019 7:05:24 PM


"NO! You cannot escape to harm others!" shouts Micah as, once again, he calls on his holy rage to bring force Domi's avenging power.

Having no way to no if his spell was fatal or not, Micah goes into the room he is next to and takes a look around.

========
Hero Point to recall spell.
Holy Smite cast on V29. damage 24 and blinded for one round. Will Save DC 19 for half and negates blindness. Note that holy smite affects an area rather than produces a burst. Micah is counting on the same crack that allowed the man to exit providing line of effect.
move to w27-v28

Perception 25 to check out room that mist was in.

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=26 ;
Thursday August 22nd, 2019 8:09:50 PM

Sid winces at the explosion. "Alright, that's going to have to be good enough," Sid says. "I'll just have to owe whatever is left." He slings the haversack on his shoulder and goes out the door, "Wardd's Loaded Die! Dorbin! Do you have something for this? Micah, we need a plan! We can't stab fire!"

===============================================================

Knowledge(Local): 26

DM Robert - "But please tell me what the plan of escape was for all of you?"  d20+5=10 ; d100=7 ; d100=15 ; d100=58 ;
Thursday August 22nd, 2019 8:36:33 PM

Stock tries to intimate the guard and then moves through the sleet. (double move allowed) The heat of his rage melts the snow that falls on his head. In his Rage state does Stock wonder if maybe just smashing the crate to smithereens would be easier than trying to move it?

Zanderallen moves over the guard, heals him and then asks some leading questions.

Dorbin calls out that the sleet is putting out the fires. He tries to summon something else.
At this point the fires within the sleet have all been put out. I'm not sure how its going to affect adjacent squares. Does the sleet/snow melt on contact with the ground? Does it accumulate and pile up? Could piles of sleet/snow be used to dump on fires? I'm willing to listen to arguments on this.

Stohp makes her way over to the doorway, but is now in a spot where she has to squeeze past fire or go over crates.

Micah calls on heroic reserves and casts Holy Smite yet again. (I looked there's nothing in the spell description saying the spell is blocked by walls or such.) OH and yes he rolled a 10 on his save this time, oh boy 1 better than last time.

Sid finishes scooping all the money up and gets out of the office.

---
Some fire goes out.
Fire spreads check...one fire spreads. Front end of the house is very thoroughly lit by the bonfires.
By now you all should know...Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.
FYI, the barrels are not 5x5 but I can't make smaller map indicators. They are like the small like a pony keg, a little over 5 gallons.
Knowledge local 10 (this is a new one) Highlight to display spoiler: {Gee all these 'water' barrels keep exploding, like they are filled with alchemist fire, because they are. Hopefully these are not the same barrels that are 'delivered to all the shop keepers.}

G4, feeling better and non fatigued, momentarily starts to go for his kukri. Then he stops, shrugging his shoulders. "The boss said stay here until the real talent took care of you then they would have ways to get us out for the rendezvous back at your headquarters."

The man now a nearly translucent mist though blinded is essentially a large cloud touching the wall and can feel the crack he'd found already. He moves through the wall. You're not sure where he is on the other side. Since he's blind he may not know where he is either.

-------
Creature escaped to fight another day.

G4 AC 15, damage 13

Man AC 25, damage 98 and blinded this round. Is he dead yet? Only the shadows outside know. Although come to think about it that Holy Smite effect is going off outside the building as well. Is that a visual effect, does light come blasting down from the heavens? Do trumpets blare or is there a loud whooshing noise as from massive amounts of displaced energy? Could that signal someone outside? Has anyone read this far what are your thoughts?

G2 dead
G3 has died.
G5 dead
G6 dead
G7 dead
Woman DEAD!

map

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday August 22nd, 2019 8:59:57 PM

Sid starts to run to J19, or as close as he can get. "Micah!?! Plan? Dorbin!?! Water, sleet?"

Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 7/22  d20+12=19 ; d20+7=23 ; d10+19=23 ; d10+19=25 ; d6=6 ; d6=1 ;
Friday August 23rd, 2019 8:54:23 AM

RAGE

Stock arrives at the blocked door as sleet piles up on his head and above his eyebrows. He bellows at the tall stack and begins to hammer at the crates with his flail.

===========
PA hits AC19, 23 damage, 6 electricity
PA hits AC23, 25 damage, 1 electricity


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday August 23rd, 2019 12:35:25 PM

Bartomus flies across the room coming to rest at the door and ending his feeble attempts to be useful as a mist. He changes back into himself and casts create water over the fire to his right.
move jk 15 n 16, create water over the fire fg 14v15

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15]  d3=1 ;
Friday August 23rd, 2019 1:29:00 PM

Dorbin mumbles as he finishes his spell, "Why didn't I think of this before?"

He finishes the spell and a single (d3=1) small water elemental appears (4' tall). Dorbin points over at the fire to the left and the elemental rushes towards it's hated enemy. He waves his hand, dismissing the sleet storm. He flies a little higher, trying to take in the area.

OOC:
Cast summon monster III to summon d3 from monster II table for water elementals.

On the sleet storm, since it has a duration, I would it would just have the ground remain icy for a few rounds as the ice melts. However, in this case, Dorbin is dismissing it, so I would assume all the ice would instantly disappear. The description of the water elemental says that the elemental can drench, putting out non-magical fires of large or smaller. I can't find anything that defines a "large" fire, but the elemental is going to try and put out fires at Dorbin's direction from left to right on the map.

Water elemental round 1/9
Flying: Round 7 of 8 minutes
Acid darts: 1/9 used

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22 
Friday August 23rd, 2019 3:52:29 PM

Zanderallen looks at the guard in horror as the reality of what he says sinks in. He yells out over the crackling fires, "Your bosses were going to leave you to die, help us get these fires out and we'll offer better than that. Everyone. Our new friend has just told me that Crimson or his goon are planned or carrying out an attack or ambush out our headquarters. We need to get this place under control and get home. I'll start by moving the fire barrels out of harm's way. Any other suggestions?" Saying so he moves around the crate stack to where he remembers there being one of those barrels and reaches down to pick it up.
---------------------------
Double move to Z17-A18

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  
Saturday August 24th, 2019 11:42:03 AM


When Micah hears Sid calling his name, he shakes his head, clearing it of the battle rage.

OOC: Last turn micah moved to w27-v28 and looked in. What did he see? If anything of interest, he goes and grabs it; otherwise, he moves to help with the fire. The below assumes there is nothing of interest.

He pauses briefly to take in the inferno around them. He sees Stock and Stohp working on their exit and Sid and Bart working on putting out the fires. "Sid, check for something to smother the fire next to you! he calls out. "We have to get these fires out before they spread beyond this building. You, Bart, Dorbin, and I can put this one out, then move to the next fire.

===========
move to X19-Y20.
Cast Create Water on the fire at G13-I16.



Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday August 24th, 2019 11:46:27 AM

[i]OOC: Did Stohp see something she could use as a lever?[/i

Stohp uses the crates like stairs moving within reach of the destruction caused by Stock. She starts grabbing anything she can a pushes, shoves, or throws it away from the doorway, relying on her bulk rather than her meager strength to make progress.

==========
Perception 22 (from previous post) to find a tool, lever, or something to aid with clearing the doorway.
Move to T5-U6
Action: clear debris and/or crates

DM Robert - "We have to get these fires out before they spread beyond this building."  d100=27 ; d100=64 ; d20+11=13 ;
Saturday August 24th, 2019 6:40:38 PM

I'm going to rule that even though you dismissed the Sleet Storm, the effects don't disappear. Therefore since the sleet storm was in effect for 4 rounds, you will have 1 round of snow and 1 round of slush to play with.

Sid rushes forward calling to Micah and others for ideas on the fire.

Stock swings his flail like one possessed. He crushes the one side of the box into splinters and advances 5 feet still swinging to crush the other side of the box. One door now is free of box, relatively as there are many fragments of wood on the floor and the door does open inwards. (Hint, I gave the box sides the same object hardness as a strong wooden door, that which is in front of you right now, to wit, Dr5, 20 hit points. You may decide which would be easier, crushing a path out or kicking debris out of the way and then opening the door.)

Bartomus gets over near the westernmost fire and casts Create Water over it.
(at your level you can create 16 gallons of water. The spell says that 8 gallons is one cubic foot, that measures 1x1x1 and weighs 60 pounds. So I'm going to say that you can put out one 5x5 square of fire with that. I'm extinguishing G16.)

Dorbin summons a Water elemental to put out the fire. I'd say large is going to be the same dimensions we use for creatures so a 10x10 area. I'm Drenching G,H/14,15 Dorbin doesn't see anything else really from his higher vantage point. He does note that the black sooty smoke is clearing from the upper parts of the building since the one skylight was broken out by the fleeing blue skinned large creature.

Zanderallen calls out dire warnings to the group and rushes over to move some of the 'water' barrels. Indeed.
Perception 15 sir, Highlight to display spoiler: {You note that the Water barrel is marked 'Water' but the script is different from the one you saw being put in front of Micah's father's store.}

Micah Opps sorry I missed that, there's nothing in the room, nothing except some wet boards, you would have noted the nothingness when you cast the Create Water earlier in that room. Therefore I'm giving you a little extra movement and putting you at Y,Z/19,20. He casts Create water at G13. See the information/ruling under Bart's character concerning how much of the fire you can put out with a single casting. Which puts that fire out completely thanks to the Water Elemental.

Stohp did not see any tools. She goes up the crates and see's Stock's destruction of 1/2 the crate that was blocking the door. She drops down and with her great lengthy arms, starts sweeping wooden debris from the door way. Ergo, I'm now ruling between Stock & Stohp's destruction and clearing action that the left door can be now swung inward without having to break it down.

---
Some more fire goes out.
Fire spreads check...one fire spreads. Front end of the house is very thoroughly lit by the bonfires.
By now you all should know...Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.
FYI, the barrels are not 5x5 but I can't make smaller map indicators. They are like the small like a pony keg, a little over 5 gallons.

G4, looks around suddenly since Zanderallen ran away leaving him alone. "Sure I'll help out." He moves northward and enters the now snowy area enters the burnt out area of a former box, he begins shoveling snow at the fire in front of him (fire at U8).

-------
.

G4 AC 15, damage 13

Man AC 25, damage 98 you just don't know right now.

G2 dead
G3 has died.
G5 dead
G6 dead
G7 dead
Woman DEAD!

map

Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday August 25th, 2019 8:35:46 PM


Stohp continues to clear the doorway and flings it open, shouting, "Fire brigade! She looks about to see if anyone responds.


Micah 
Sunday August 25th, 2019 8:39:41 PM


Micah nods in silent satisfaction as one fire is quenched and moves his attention to the next one.

Let's focus our efforts together again, he calls out as he summons water above the fire nearest the door.

=====
Move to U16-V17
create water on T8

Micah (Oops forgot to change the header on Micah's post) 
Sunday August 25th, 2019 8:40:20 PM



Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 6/22  d20+12=16 ; d20+7=16 ; d10+19=26 ; d10+19=25 ; d6=4 ; d6=2 ;
Monday August 26th, 2019 9:47:27 AM

Rage

Given the choice of creating a path out and blasting a path out, Raging Stock decides to continue forward like a Dwarf sized comet. Anything small he kicks out of the way, when he meets resistance, like in the case of a door, he yells and slams his flail into it.

========
Hits AC16, 26 damage, 4 electricity
Hits AC16, 25 damage, 2 electricity


Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15] 
Monday August 26th, 2019 11:58:04 AM

Dorbin flies forward to get a better view (to U17, above the boxes). He directs the water elemental to the large fire to the far right.

OOC:
Water elemental round 2/9
Flying: Round 8 of 8 minutes
Acid darts: 1/9 used

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d20+5=18 ;
Monday August 26th, 2019 5:21:30 PM

Zanderallen picks up the barrel and carries it gently away from the fire to the north. "These barrels appear to be marked with a special script, different from the barrel at your family's place of business Micah."
-----------------
Move Z16 barrel to AC18

Stohp (Subbed by Zach H) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) 
Monday August 26th, 2019 5:23:17 PM

Getting impatient even though no time has passed Stohp starts moving around the building to the street yelling "FIRE, where is the fire brigade!" coughing in the fresher air.

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=12 ; d20+9=16 ;
Monday August 26th, 2019 7:35:26 PM

Sid shifts to O16 and lobs as much snow and slush he can at a Y11, hoping some of it gets to the fire.

================================================================

ToHit1(BAB(11) - RapidShot(2)= +9): 12(And yes I expect more negatives from the DM)
ToHit1(BAB(11) - RapidShot(2)= +9): 16

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Monday August 26th, 2019 8:03:09 PM

Bartomus runs to R 14 n 15. "I can try to that again on that bigger blaze. If it willf help."

DM Robert - "Let's focus our efforts together again."  d100=17 ; d100=58 ; d100=6 ;
Monday August 26th, 2019 8:22:57 PM

Stohp swings the door open and heads into the street, yelling for the Fire Brigade.

As a reminder you are in the Northwest corner of the Float, here is the map.

Micah moves toward the door and uses create water to quench the fire at T8.

Stock still in a rage destroys the door way that Stohp had begun to swing open.

Dorbin flys forward (putting you at T17 since Micah was Occupying the U). The water elemental moves to the fire. (Cannot find it's move rate so I'm assuming 30 and double moved him.)

Zanderallen moves his barrel and points out that these barrels are marked differently from the one taken to Micah's dad's business.

Sid moves and lobs some snowballs, -4 for range. But it's a square so AC target is 5. You hit both times. (even though you moved more than 5 feet so really only should get one snowball). However you're two little snowballs don't have much effect on the heart of that blaze.

Bartomus?

---
Some more fire goes out.
Fire spreads check...one fire spreads. That fire on the east is really eating up some wall.
FYI, the barrels are not 5x5 but I can't make smaller map indicators. They are like the small like a pony keg, a little over 5 gallons.

G4, takes a 5 foot slide step and heaps more snow on the fire at U8. It goes out!

I estimate it will take you 3 rounds to put out the rest of the fires. You are not in combat. Do you want to say the fire is done?

-------

G4 AC 15, damage 13

Man AC 25, damage 98 you just don't know right now.

G2 dead
G3 has died.
G5 dead
G6 dead
G7 dead
Woman DEAD!

map



Stock (JonM) HP: 27/88; AC: 23/21/14; DR 1/-; CMD: 27; Rage: 6/22  d20+5=14 ;
Tuesday August 27th, 2019 9:34:45 AM

Fatigued: 32 rounds

Stock slams through the door, narrowly missing Stohp. "Sorry Stohp." He then takes a deep breath of the outside air and begins to deflate a bit as the tension dips a bit. He turns around and heads back into the burning building to help.

=======
Moving through slippery terrain at full speed. Acrobatics 14
Double move to W9



Stohp (Sub by JonM) 
Tuesday August 27th, 2019 9:40:27 AM

Stohp waves an exhausted arm in Stock's direction at his apology. Anybody who spends much time with the volatile dwarf understands the hazards of working with him. She continues bellowing "FIRE!", cycling through all 10(!) languages she knows and moves steadily away from the building trying to get the attention of first responders.

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15] 
Tuesday August 27th, 2019 1:15:18 PM

Dorbin directs the water elemental to the largest blaze, knowing it will be happy destroying it's mortal enemy.

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  
Tuesday August 27th, 2019 4:37:50 PM


Micah steps over to pick up the remains of the woman, wanting to search her body for any clues at a later, less critical time and calls forth more water on the remaining fires, slowing working his way, with his new burden, toward the door.

Zanderallen (Zachary H) 48/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday August 27th, 2019 5:03:08 PM

With his magically inclined allies putting out the fires Zander runs up the balcony with his sword drawn for light. He heads to the approximate location he watched Micah holy smiting the leader and searches around the area for a gaseous or otherwise body.

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday August 27th, 2019 7:03:58 PM

Sid runs around and almost helps with putting out the fires as the magically inclined finish the job. Stumbling out of the building afterwards he breathes deep of the cleaner float air. "Gods, why would they do that?"

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