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Scene 3 - The Invasion


DM Carl  d20+3=14 ;
Monday August 12th, 2019 1:49:58 PM

Murphy finds some time to grow some ivy to protect the tower. With that, our heroes have made the battlefield firmly to their advantage.

Good thing too, because time is up.

They arrive at dusk. They are drenched, wind-burned, and more than a few of them are hobbling. They are also late, hungry, and very angry (and probably a little worn out). Their force is still overwhelming, a mass of hill, stone, and fire giants, most armed with spiked metal clubs, fight through Murphy's final control winds spell. Hill giants lead the charge, several of them shouting in pain and falling over as they discover the spiked growth left for them. Already having dealt with such traps on the trip here, the horde quickly parts onto eastern and western fronts.

Our heroes have created a strong channel towards the tower and the Iron Giant, but little to provide cover to the halfling defenders on either side. The halfling archers on either side take aim and fire as giant heads crest the artificial summit, felling several before the giants gain the high ground. About half those giants reach into pouches on their belts and produce fist-sized (giant fist-sized, that is) crude metal balls that they hurl into the assembled ranks. The halfling have assembled a tower-shield wall in the front ranks, but with the height advantage presented to the giants, they're able to hurl the metal balls into the assembled defenders. Several are crushed, but they quickly spread out to avoid giving the giants too large a target. The scene quickly descends into fierce combat as the giants jump down from the berms and begin their charge.

Meanwhile, the giants in the middle seem very reluctant to approach the tower and the Iron Giant, but with throngs of other giants behind and to either side, they're left with little choice. With no where else to go, the initial charge of hill giants charges the tower.

Candy is the first to fire, eager as she is. Too eager, it would seem, as the shot goes wide. She frowns, but keeps her cool. Erbin is already there to reload her balista. Seems they took their practice seriously.

Here's the map. If anyone needs a reminder on what the siege weaponry or Giant does in combat, let me know.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+26=42 ; d20+26=38 ; d20+26=44 ; d20+26=36 ; d20+26=28 ; d20+26=39 ; d20+26=37 ; d20+26=40 ; 5d10+18=38 ; 5d10+18=51 ; 5d10+18=37 ; 5d10+18=34 ; 4d10+18=35 ; 4d10+18=39 ; 4d10+18=37 ; 4d10+18=47 ;
Monday August 12th, 2019 3:27:05 PM

Succotash decides to use the Iron Giants slam and stomp attacks, centering both attacks on an 20 ft diameter area that threatens 2,3,4 and 6 each if hit by either attack, need to make a DC 39 fort save or fall prone.

Giant 2
stomp hits AC 42 for 38 damage
slam hits AC 38 for 35 damage

Giant 3
stomp hits AC 44 for 51 damage
slam hits AC 36 for 39 damage

Giant 4
stomp hits AC 28 for 37 damage
slam hits AC 39 for 37 damage

Giant 6
stomp hits AC 37 for 34 damage
slam hits AC 40 for 47 damage


Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Monday August 12th, 2019 5:41:18 PM


Bliss does not feel like going out to meet the charge, but he has no problem with prepping for the attack and waiting for a giant to get in range. He casts Extended Divine Favor and gets his Shield of Faith going. That's one round of battle, perched 20 ft up the Giant.

Are we now round by round? If not, in the next round Bliss casts his Polymorph spell and takes on the form of OctoBliss. Mookie uses his Mage Hand and his beak to get out and drink a philter of Mirror Image.

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

MAYBE
Polymorph (Bliss)
Philter of Mirror Image (Mookie)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 20d10=101 ; d10=8 ;
Monday August 12th, 2019 8:37:29 PM

Kezzem will pick a giant and attack with his ballista. He will target Giant C unless any show signs of spellcasting or command, in which case he will target them instead.

Attack: 1d20 + 19 = 22.
Damage: 20d10 = 101.
Bleed: 1d10 = 8.

"Erbin, get a metal-tipped one ready for me, will you? That's a good lad."

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday August 12th, 2019 8:57:39 PM


Near the tower, Pressi's summons (Gerry the Graven Guardian) began to hold (total defense).

By the iron giant's legs, Pressi's spectral hand began to spin around, looking for spells to cast.

In the giant's entry room, Harper slept on Ix's chair.

Up in the giant's shoulder, Pressi's scrying mirror clocked to zero. She glances to see if she can still see her target.

With an outstretched hand, she fires mind fog (DC 22) down into the middle of the cluster of giants as Succotash moves forward. She follows up with a ghost sound warning. Her broom remains near the catapult, just in case.

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2
L2: 1
L4: 2
L5: 0+1

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d6=6 ; d6=5 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=2 ;
Monday August 12th, 2019 9:48:17 PM



Talia sets her sights on Hill Giant (#1) and centers her spell (Chain Lightning) on #1 , and then from number one arcing to 2,9,5,6,3,4,7,8,A,B,C!

Chain Lightning: = (6+5+6+5+5+1+4+4+5+6+3+6+2) = 58 hit point per bolt

Spells in Effect

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128  2d8+9=19 ; 2d8+9=20 ; 2d8+9=18 ; 2d8+9=19 ; 2d8+9=13 ; d20+33=42 ;
Tuesday August 13th, 2019 9:05:06 AM


Murphy's Morosity
Were he in a form where such was possible, one would see that the blood has drained from Murphy's face. He provided the military and civilian defenders with a tremendous advantage over the invading forces: Higher ground. He laid out ramps for them to ascend. He counseled placing ropes along the back sides of the 20' high berms to allow for quick descents by the halflings should they need such. (see Invasion Setup map footnotes)

The enormous tactical advantage he provided through the move earth spell - they have squandered. There must be some among them who saw the benefit. He set it up for them to rain down missiles in the killing field of the ditch 45' feet below the top of the berm. The elder air elementals could sweep the face of the berm as giants try to climb to the top. Spells could be cast below.

The majority of the giants are still below. How to drive those up top back and regain - or gain - the high ground?

Why did the halflings - especially the militia and knights, who ought to know better - remain perhaps timidly, quite foolishly off the ramparts Murphy spent hours preparing for their use? Murphy ponders these things as he moves to make a difference.

Murphy's Maneuver
A halfling druid of action, Murphy whirlwinds, 50' tall, and slams up against hill giants 7 (20 hp dam), B (21), A (19), 8 (20) (should be +10 rather than +9) (ignore last roll). As he comes into contact with each, the giant will need to make a reflex save DC 26 or receive slam damage (shown in parentheses). Whether or not it suffers damage, it also will need to make a separate reflex save DC 26 or be taken up into the funnel of the whirlwind, and be tossed about within the 10,145 cubic feet of the airy vortex, taking additional damage each round.

Murphy just recently gained the wingover feat, so need make no fly check, nor lose speed due to his nearly 180 degree change in direction. He had dropped down so the lower opening of the vortex was about 7 feet off the ground, and after striking (and possibly capturing) the last of the giants, lifts off to a height of 42 feet at the bottom, and once he bypasses Pressi's mind fog area scoots a bit behind the Iron Giant's right leg. Their saving throws will determine how many of the four hill giants may be caught up in the whirlwind.
=============
Perception: 42
Spells in effect:
Greater Magic Fang 419 minutes
Longstrider 419 minutes
Freedom of Movement 779 minutes
Resist Energy (Fire 30) 129 minutes
Stoneskin 129 minutes
Mage Armor 59 minutes
Call Lightning Storm 12 minutes
Hide from Undead 9 minutes 2 rounds
Protection from Evil 10 rounds
Entropic Shield 4 rounds

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 128 
Tuesday August 13th, 2019 9:12:02 AM


Forgot: With mage armor and protection from evil, net +4 to AC (only +2 of the +4 from mage armor), results in 32 AC, rather than 28.

DM Carl  d20=7 ; d20=10 ; d20=10 ; d20=2 ; d20=10 ; d20=9 ; d20=2 ; d20=20 ; d20=5 ; d20=8 ; d20=20 ; d20=6 ; d20=17 ; d20=4 ; d20=3 ; d20=11 ; d20=13 ; d20=6 ; d20=5 ; d20=4 ; d20=1 ; d20=8 ; d20+16=18 ; d20+16=35 ; d20+16=31 ; d20+16=33 ; d20+11=13 ; d20+11=30 ; d20+11=20 ; d20+11=31 ; d20+11=28 ; 2d8+12=23 ; 2d8+12=23 ; d20=4 ;
Tuesday August 13th, 2019 3:03:21 PM

OOC: Whoever's moving monsters on the map, stop.

Finally, Succotash gets to take the Iron Giant into combat.

It is not pretty.

Giant 3 is flattened outright. The rest are nearly dead. All are on their backs. The giants standing around the impact zone look up, then around, then back. There is no where for them to go but forward, though. Sucks for them.

Bliss prepares to enter battle.

OOC: Yes, this combat will go round by round like any other. Spell duration will work like normal. Will I be describing way more than 6 seconds of action about the battle at large every round? Yes. It's flavor text at this point, a way to pass 45 minutes of fighting without literally spending 9 months in combat.

Kezzem sends a ballista bolt hurtling towards giant C. The soft wood embeds itself in the giant's chest and splinters through its major organs. It falls over extremely dead and pouring blood onto the ground. Erbin runs another bolt over to Kezzem and loads it. He looks down at the battlefield and immediately loses both his lunches over the side of the Iron Giant. Nothing a little rain won't wash off. He recovers and runs back to start reloading Candy's ballista.

Pressi sends a mind fog onto the battlefield as Harper and Gerry take their positions. Every giant in the mind fog spell feels its already limited wisdom diminished. From this high up, it's unlikely Pressi could tell her hill giant target from the rest. He might be that ooze Succotash is stepping on.

Talia sends a chain lightning spell coursing through the assembled giants. Every giant reeling from Succotash's stomp is killed outright. The rest are badly injured as electricity races through them.

Murphy swoops down and picks up four giants. Three of which barely cling to life.

The giants caught up in Murphy's whirlwind lash out at the creature that picked them up, as it's really all they can do. Most of the attacks hit air, but two manage to hit the few sensitive bits that make up air elemental Murphy.

Hit AC 33 for 23 damage
Nat 20 (crit confirm fail) for 23 damage

Giants 5 and 9 are effected by mind fog and can only run in terror at the Iron Giant. Both move to squeeze past the tower and Bliss' plant growth spell. Gerry gets an AoO on both (5 moved first if he doesn't have combat reflexes).

C decides stomping through plants is better than being crushed by Succotash. It slowly starts moving away.

1 decides to follow his fleeing comrades, running through Pressi's fog (will save 7: fail).

Giants continue to pour forth, though the ones in the middle who come at the tower continue to be pressed into the fray. The initial charge of hill giants has mostly been wiped out, and stone giants are starting to attack as well.

The battle on the sides fare well. The giants' charge has given the halfling defenders cover from further ranged attacks. The assembled soldiers from Angel Springs are obviously very well trained against giant attacks. Two rows of huge (for a halfling, obviously), sharply angled tower shields deflect the overhead attacks of the giants, while longspears reach through the small gaps to impale the attackers. Behind the front lines, the Humble's Ford militia fight with bow, crossbow, and sling.

They can't keep up the defense all day, though. Eventually those shield arms are going to give out. Have the numerous obstacles bought them enough time?

Inside the Iron Giant, Tiana begins to sweat. She studiously keeps the DPAA trained on the tower, wishing not for the first time she had some way of speeding this along. Those looking at the tower see a faint glow at it's peak.

***

Made the map bigger. It went off the page, but meh...

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  22d8=95 ; d3=3 ; d20=17 ; d6=3 ; d6=5 ; d6=2 ;
Tuesday August 13th, 2019 6:14:45 PM

Succotash has the Iron giant grasp its right forearm, he aims for the space between stone giant 1, and hill giant F, and fires a visible blast of kinetic energy that causes the air to ripple, leaving a 30ft diameter crater that is 15ft at it's deepest point. The blast should hit hill giants e, F, and G, as well as stone giants 1, 4 and I'm not sure but maybe 3. each receives 95 damage DC 39 reflex for 1/2 damage. It will take 3 rounds for the divine thunder to recharge.

Succotash sends Miss Piggy out to help Gerry, and she races down to the summoned constructs location and attacks hill giant 9

17+16=33 for 3+5+10=18+2 shock

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128  d100=1 ; 10d6=36 ; 10d6=29 ; 10d6=33 ; 10d6=25 ; 5d6=15 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=19 ; 2d8+10=14 ; d20+33=39 ;
Wednesday August 14th, 2019 12:15:55 AM

[Ignore d100=1]

Murphy ascends to a (lower) height of 102' to drop off his passengers as follows:
Hill Giant B (19 hp damage from buffeting within unless he succeeds on a Reflex save DC 26). B is dropped from on high on top of HG #1 (falling damage 10d6=36 --> each?)
HG 8 (20hp buffet). Falls on both 1 and 9 (29hp for #8, and 1 and 9 split say 15hp/14hp);
HG 7 (19hp buffet). Falls on 5 (33hp)
HG A (14hp buffer). Falls on C (25hp)

Murphy then sends a 30' tall 5' wide shaft of lightning (from call lightning storm cast earlier) down on the head of C for 15 hp electrical damage (save DC 32 for 1/2).

[Note: As we now show more map area, matching the terrain on original map, the 20' tall berm is at the top of this map where most of the new giants are, as is the opening to the spike growth area in the upper right of the map.
[I know you, DM Carl, asked whoever was moving the monsters on the map to stop it. I was not, but am doing so this round, as Murphy is actually moving monsters. Though he was trying to drop them as described in the text, I slightly off-set them on the map so you can read most of the monster numbers. #1 is a bit obscured by B and 8]
[I also copied the map, so we can keep track of rounds. The newest is designated #1 at the top, with the date toward upper left. Yesterday's is #2 for now]


Perception: 39
Spells in effect:
Greater Magic Fang 418 minutes 9 rounds
Longstrider 419 minutes 8 rounds
Freedom of Movement 778 minutes 9 rounds
Resist Energy (Fire 30) 128 minutes 9 rounds
Stoneskin 128 minutes 8 rounds (20/130)
Mage Armor 58 minutes 9 rounds
Call Lightning Storm 11 minutes 9 rounds (1 of 13 used)
Hide from Undead 9 minutes 1 round
Protection from Evil 9 rounds
Entropic Shield 3 rounds

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday August 14th, 2019 2:43:51 AM

Kezzem targets Hill Giant 8 with a metal-tipped bolt hoping to get 5, 7, and 9 as well.

Attack: 1d20 + 19 =

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=33 ; 15d10=90 ; 10d10=63 ;
Wednesday August 14th, 2019 2:45:17 AM

OOC: Sorry, clicked the wrong button.

Attack: 1d20 + 19 = 33.
Hill Giant 8 Damage: 15d10 = 90.
Line Damage: 10d10 = 63.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Wednesday August 14th, 2019 7:22:09 AM

Bliss casts his polymorph and Octobliss's his way 40 ft forward (cast and move for this round). Mookie keeps pace.

DM Carl  d20=17 ; d20+19=38 ; 4d8+20=40 ; d100=18 ; d20=8 ; d20=8 ;
Wednesday August 14th, 2019 7:07:08 PM

Succotash brings the thunder, literally. Every hill giant he hits is atomized. The stone giants cling to life, reeling from the impact. He blows a hole in the berm with the impact. Technically there's still 5' of earth, but we're talking about giants here. Let's not split hairs.

Murphy buffets the giants stuck in his vortex (I'm dealing their damage before you drop them). Hill giants B, 7, and A all die from the trauma. B is still kicking, but pretty angry.

Then, he starts dropping the corpses of their comrades on the giants. Metal. Adding injury to injury, he then calls a bolt of lightning down on C. The only giants left alive after the rain of giant corpses are 1 and C.

Kezzem takes aim, but finds Murphy has killed his targets. He's aiming in the direction of #1, so let's say he targets that. The bolt tears straight through hill giant #1, liquefying its liver before embedding itself with a thud in the ground behind it.

Bliss moves forward, preparing to pummel and confuse incoming giants as an octopus. Bliss is a weird guy, but we love him.

OOC: Put yourself on the map, dude.

Candy sees stone giant #1 is reeling from Succotash's divine thunder, and takes aim. The metal-tipped ballista bolt takes off a piece of the giant's head, then tears through the horde behind it, breaking the knee cap of and hobbling an incoming hill giant.

Candy cheers for a moment before realizing that she's taken a life for the first time. The realization hits her hard and she tears up. She furiously wipes them away as Erbin reloads her ballista, wisely saying nothing.

The remaining giants realize the futility of attacking pilot Succotash and the Iron Giant, preferring to run past and hopefully not die in the process. Giant C realizes there's no chance he's going to make it through this plant growth without Murphy tearing him to pieces or sucking him up, so he takes a heavy iron ball from a pouch and hurls it at the druid. It's a solid throw, one that really would have hurt Murphy if the druid's entropic shield hadn't deflected it (20% miss chance - rolled 18, you lucky devil). Giant C looks dismayed as it trudges through the growth.

Stone giants 2 and 3 run through Pressi's mind fog, both failing their saves. They stumble dumbly on.

More giants appear on the scene, pushed on by the mass behind them. There's just so many of the darn things.

In fact, it's a good time to mention there is still an entire army of giants waiting to assault Crescent Valley. Our defenders are seriously brave and capable, but even our heroes probably realize that without the fact that Tiana is working furiously to protect the Valley, this would be a doomed undertaking. They just go on and on as far as the eye can see.

Anyone more than 100' in the air, roll a Perception, DC 30. Highlight to display spoiler: {Way out there, still far away, are some seriously huge giants. Those have to be mountain giants.}

Anyone more than 100' in the air, roll another perception, DC 20. Highlight to display spoiler: {Some giants have brought heavy equipment to the fight, but abandoned it. Murphy's winds make attacking with ranged weapons impossible, even for siege weaponry. If the tower were sentient, it would no doubt thank you.}

Our defenders on the eastern and western fronts are holding up well. Way out there on the eastern front, if anyone's looking, is Hobie. Arrow after arrow fly from the skilled archer, each more often then not finding a place in an oncoming giant's head or organs. No doubt he'd be welcome on the Iron Giant, but he's absolutely making a difference in the fight.

The western front does not fare as well. The press of giants threatens to step over and overwhelm the defenders. With the giants so clumped together, a catapult attack from the Iron Giant would no doubt have great effect.

OOC: I'm reusing hill giant numbers. They're not returned from the dead.

***

So, if I were in your shoes, I'd be wondering what the point of this is. Obviously you're going to crush these stupid giants with the amount of fire power you've been given. Well, each giant that gets past you is going to have a major effect on the ongoing defense of Humble's Ford. Should I have mentioned that earlier? Maybe, but who doesn't love surprises? I sure do...


Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=38 ; 15d10=65 ; 10d10=57 ; d20+19=21 ; d20+19=34 ;
Wednesday August 14th, 2019 8:23:05 PM

Kezzem calls out to Candy: "Great, kid! Don't get cocky."

Kezzem lines a shot at Stone Giant 0 and aims to get Hill Giant 1 or Hill Giant 2.

Attack: 1d20 + 19 = 38.
Damage: 15d10 = 65.
Line Damage: 10d10 = 57.

Perception: 1d20 + 19 = 21. Nope.
Perception: 1d20 + 19 = 34. Yep!

"Nice, Murph! The giants are abandoning their siege equipment! You long windiness has finally paid off!"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=32 ; d20+20=25 ; d20+12=13 ; d20+7=9 ; d20+15=31 ; 6d8=16 ; d6=3 ;
Wednesday August 14th, 2019 9:05:43 PM

(If I understand correctly, attack rolls are my range BAB (int=dex) +2 from two int gears?)(OOC: also, apologies for missing this round - got busy this afternoon. In the future, if I miss a turn, just assume I fire a catapult at the largest crowd at attack roll +15.)

(Perception Rolls 32, 25) "Mountain giants, up ahead." she calls down to the group.

Gerry continues to fight whichever alive giant is nearby. (Attack Rolls Nat 1, 9). (If he strikes, his damage includes good damage if the giants are evil.)

Pressi's catapult firing fairs better (Attack Roll 31, she tries an incendiary attack at the clump of giants - 16 damage + burning 3 rounds, 30 ft radius.)

If she gets another attack (to make up for the missed one), she casts confusion out into the distance (DC 21).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2
L2: 1
L4: 2
L5: 0+1

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+13=16 ; d20+26=38 ; d20+26=40 ; 5d10+18=50 ; 5d10+18=44 ; d20=15 ; 2d6+10=19 ; 2d6+10=18 ; d6=3 ; d6=6 ; d20=16 ;
Wednesday August 14th, 2019 9:11:46 PM

Succotash moves the Iron Giant back a bit, and attempts to stomp on stone giants 4 and 5, each needs to make a DC 39 fort save or be knocked prone, if hit. Miss Piggy takes a 5ft step and attacks stone giant 4

stone giant 4
Hits AC 38 for 50 damage

stone giant 5
Hits AC 40 for 44 damage

Miss Piggy
1st hits AC 33 for 19 piercing and 3 shock
2nd Hits AC 27 for 18 piercing and 6 shock

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=18 ; d20+8=9 ;
Wednesday August 14th, 2019 9:13:43 PM

The first major round

Talia being on the Iron Giant's Shoulders realizes if she stopped to look around, that she can't see anything that makes any sense in this battle except that the enemy is vast!

Next Round of Fighting

Talia recalls that she never used her Alchemical surprise sacks inside her haversack...."Now let's see if I recall what Murphy said about these sacks....Maybe I should count how many we made?" wonders insdie her head.

Skill Checks

1st Perception: 18
2nd Perception: 9 (NAT 1)

Spells in Effect

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes


Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+13=27 ; d20+13=16 ; d20+13=14 ; d20+13=22 ; d20+13=26 ; d20+13=20 ; d20+13=26 ; d20+13=18 ; d4+14=17 ; d3=2 ; d4+14=18 ; d4+14=18 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d4+14=17 ;
Thursday August 15th, 2019 12:40:20 AM


Bliss has a 20 ft reach with his tentacles, so he focuses (rages) and uses those eight attacks on Giants 8 and 7 in the whirlwind. Each tentacle has an attack and a chance to grab, but Bliss is going to skip the grab attacks for fear of getting dragged into the wind.

He activates his Arcane Strike as a swift action. He attacks Giant 8 first, and if/when it goes down, switches to Giant 7.

Tentacles hit ACs ... 27, 16, 14 (miss), 22, 26, 20, 26, and 18. Damages (use what you need) ... 17, 18, 18, 18, 15, 16, 17.

[note: round 2 of "holding breath."]

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 -ADM Kim  d20+33=34 ; d20+33=37 ;
Thursday August 15th, 2019 1:37:50 AM


Cayzle - you are looking at the wrong map.
Do NOT use the bottom map. Use the TOP MAP!
(The one numbered #1)

To DM Carl: Please COPY the map before you make your move. Then use the one at the top. This will ensure continuity, will avoid losing info, and should be less confusing.
-Thanks all.

Remember: Use the TOP (#1) Map for your character's moves

--ADM Kim

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday August 15th, 2019 1:37:06 PM

OOPS My sorry on the map!

Okay, well, re-evaluating ... how about we say Bliss leapt onto and is clinging to the Iron Giant and attacking Giants numbers 3 and 4? Is that okay? Mookie stays by Bliss, flying nearby.

Here's the map.

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 -ADM Kim  13d6=40 ; 2d8+10=22 ; 2d8+10=20 ; 2d8+10=18 ;
Thursday August 15th, 2019 3:46:24 PM


Murphy notes the abandoned siegeworks and mountain giants on the way, shoots that info telepathically to Pressi, sends chain lightning for 40 hp damage (Reflex DC 31 for 1/2) to each of these giants on the hill: 1, 2, 0, 9, 3, A, 4, 8, B, 7, 6.

He descends upon HG C, and bumps into him as many times as it takes to catch him up within the funnel of his whirlwind, then lifts him just a little bit up and away. During this process he says, "You may not hurt my people." On the first bump the giant makes his save Reflex DC 26 or takes 22 hp damage, same save to learn whether he was caught up or not. If the first time does not do it, then the second time it's 20 hp damage. If there's a third time, it's another 18 hp damage.

[I will leave it to you, DM Carl, to move him on the map if he failed any one of his 3 'caught in whirlwind' saves.]

DM Carl  d20=5 ; d20=5 ; d20=14 ; d20=3 ; d20=5 ; d20=13 ; d20=11 ; d20=12 ; d20=2 ; d20=7 ; d20=13 ; d20=15 ; d20=1 ; d20=18 ; d20+4=24 ; d20+4=19 ; 15d10=86 ; 15d10=65 ; 10d10=57 ; 10d10=55 ;
Thursday August 15th, 2019 4:35:51 PM

Kezzem takes aim and sends a bolt straight through SG0 and HG2. Both are grievously injured.

Pressi spies an opportunity and sends an incendiary round towards the massed giants attacking the western front. As the round erupts, the pressing giants fall into chaos. The Angel Springs soldiers seize on the opportunity and impale those in the front. The rest panic.

OOC: If you're wearing 2 INT gears and some other 3rd different one, your total INT bonus is +4. If you're just wearing two INT gears, it's +2.

Succotash takes a step backwards, flattening SG4 and knocking SG5 to the ground. Miss Piggy finds SG4 quite dead, so she attacks the prone SG5 instead. The stunned giant impotently tries to swat her away, but Miss Piggy gores and electrocutes it twice. It's not looking good.

Bliss, holding on to the legs of the Iron Giant, lashes out at nearby enemies. Giant 4 is dead, but 3 and 5 are within his range. He winds a single tentacle around SG5's next and snaps it. The giant goes limp. Three more attacks land on SG3, beating the thing bloody before it crashes down. One round, two kills. Nice. Too bad octopus taste with their suckers; we'll assume Bliss back-tentacled them.

Talia remembers she has alchemical weapons. How to use them though? Maybe they could be launched w/ a catapult?

OOC: I'm going to allow that 'cuz it sounds awesome.

Murphy sends a bolt of lightning that zaps every single giant that just arrived. None avoid any of the blast. That's 440 damage in a single round. Very impressive. HG2 and SG0, both punctured by Kezzem, clutch their chests (or what's left of them), and fall. Then, our druid sets his sights on the lone HG-C. The giant turns to run, only to get swooped up and battered immediately. He's caught, and about half dead, but he's alive.

Candy notices the two giants to the west making a break for it. She pivots her ballista and takes aim at SG2. Her aim is dead on (nat 20, crit confirmed, that's my girl). The bolt takes off SG2's head, ricochets slightly, and punctures HG-d's heart. Both giants are dead before they hit the ground. Candy gasps, her pride overpowering her revulsion. "I think I'm beatin' ya, Kez," she yells playfully.

The area around the tower is clear for the moment. The giants to the north charge forward. There's a small gap in the giant horde behind them, and no new giants arrive. Fire giants are leading the next charge, though.

On the western front, the air elementals capitalize on the fire from Pressi's incendiary round. They send gusts of wind to fan the flames into more giants and cause those already alight to burn hotter. On both fronts, the elementals guard the armies' flanks. Any giants who try to be sneaky and go the long way find themselves picked up and tossed back into their friends. The eastern front is still holding solid, but fire giants are also almost upon both sides.

Succotash hears the Encompassing Mind up in the cockpit.

Succotash, Miss Tiana requests an update to the battle.
She's kinda freaking out down there since she can't see what's happening.
She is also wondering if she should return the blue gem.
That's a bad idea, right? I just got used to that part of me being gone.
You are the captain, though, and I am here to serve.
Yeeeeeeah. I guess that's true.


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+26=39 ; d20+26=45 ; d20+26=31 ; 5d10+18=42 ; 5d10+18=47 ; 5d10+18=53 ; d20+16=20 ; 2d6+10=16 ; d6=2 ;
Thursday August 15th, 2019 5:53:01 PM

"Madam Gem please relay the message that at the moment we are doing well. All fronts are holding ground, and we have been able to foil any attempts to attack the tower directly", Succotash answers, "And please ask her why she would even consider returning the blue gem, I am not, in anyway O.K. with that, unless she can give me a darn good reason!".

He then moves up a bit taking Bliss and Mookie with him (I'm assuming Mookie is staying by Bliss's side) then stomps on SG B, SG 8, and HG 4. if hit they must make a DC 39 fort save or be knocked prone. Mean while, Miss Piggy charges forward to attack SG A.

SG B
Hits AC 39 for 42 damage

SG 8
Hits AC 46 for 47 damage

HG 4
Hits AC 31 for 53 damage

Miss Piggy
Hits AC 20+2 for charging= 22 for 16 piercing and 2 shock

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=28 ; 115d10=655 ; 15d10=90 ; 10d10=66 ;
Thursday August 15th, 2019 6:32:59 PM

"Great, kid! Don't get...wait, I just used that reference."

Kezzem takes aim at Stone Giant A, with a line striking Hill Giant 4 and Stone Giant B.

Attack: 1d20 + 19 = 28.
Damage: 15d10 = 90.
Line Damage: 10d10 = 66.
(Please ignore the 115d10 damage roll).

Kezzem holds his hand to his ear. He's seen people do that in plays when they want to talk to someone that's not near so he figures it must work somehow. "Anyone else wondering what the leaders are up to?"

OOC: In my last tabletop game, my 9th-level magus rolled two nat 20s (hit and confirm) when spellstriking with a force punch. Nothing like dealing 2d6+4 damage with your sword then getting to add an extra 9d4+36 to the roll.

Can't wait to try that with Disintegrate :-)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=22 ; d3=1 ;
Thursday August 15th, 2019 11:22:12 PM

Out of the Fog

Talia blinks out of her haze, and straight into her normal battle prose...that is to say, Talia casts Summon Monster bringing forth a Bralani Azata. Once the Azata arrives, she explains to the Bralani, "the Giants are coming to kill all the Halfings...Slay the Giants!"[/i]

[u]Next Spell


As soon as Talia finishes her summoning, she launches right into her next spell, Black Tentacles...

Skill Checks

Perception: 22

{OOC: What map are we using? Every map says use map #1...I don't know where to center the next spell!}

Spells in Effect

Overland Flight | 779 minutes
Mage Armor | 779 minutes
Stoneskin | 129 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128  11d6=34 ; d4=2 ; d10=9 ; d20+33=36 ; 2d8+10=14 ;
Friday August 16th, 2019 3:02:31 AM


Murphy thinks we are doing reasonably well, so far, yet there are still about a thousand giants preparing to join in the assault. And ... Mountain Giants!

"Pressi. Ask Succotash, or Talia, or somebody - to see about putting the blue gem back on its pedestal," Murphy speaks via his mindlink with his fiancée. "Mountain Giants are coming. I will warn the giants. If they continue the attack, ask Succotash to command it's placement."

Meanwhile he briefly interrupts his stream of thoughts to say words and make subtle whirlwindish motions in the casting of wall of thorns - forming a 10'x10'x10' spiked wall which will rip apart, and certainly slow, anyone trying to get past it. It is similar to the one that Bliss cast, only twice as thick, and about 130' in curved length. Someone may bypass it by walking on the spike growth, hurting and hobbling them. [Pardon the clumsiness of the drawing. The thorns look like about 7' wide - it should be 10' wide. My drawing time is limited, along with my skill.]

He flies up and northward. In the giant tongue, he uses the full power of the air and the wind in which he dances, and booms forth:

"G I A N T S ... T U R N ... B A C K ... N O W
O R ... F A C E ... Y O U R ... D O O M
F R O M ... S M A L L
A N D ... L A R G E"

He punctuates his warning by releasing hill giant C (which takes 14 hp from buffeting unless he saves Reflex DC 26) in such a manner that he lands half in thorns, half on spikes. From falling, and from that upon which he falls, the hill giant takes about 45 hp damage (rough calculation, subject to what the HG's AC is through the thorns). That may or may not kill him - but good luck getting out of the thorns and spikes alive. Murphy blocks his heart from pity for now. That giant would have had no pity on any he encountered. Murphy is at 115' to 165' altitude, 50' in height.

==============
Perception: 36
Spells in effect:
Greater Magic Fang 418 minutes 7 rounds
Longstrider 419 minutes 6 rounds
Freedom of Movement 778 minutes 7 rounds
Resist Energy (Fire 30) 128 minutes 7 rounds
Stoneskin 128 minutes 6 rounds (20/130)
Mage Armor 58 minutes 7 rounds
Call Lightning Storm 11 minutes 7 rounds (1 of 13 used)
Hide from Undead 8 minutes 9 rounds
Protection from Evil 7 rounds
Entropic Shield 1 round

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 
Friday August 16th, 2019 3:07:10 AM


Map #1 is always the top map. When in doubt, use the top map. You'll see the number 1 way over on the far left lists of maps, number 2 to the left of the one below it, etc.

Also you can look at the date on the left side of the map towards the top.

Pressi (Kim for Melvin)  d20+15=19 ; 6d8=27 ; d6=6 ;
Friday August 16th, 2019 5:50:15 AM


Pressi lobs another incendiary toward 7 and 6, perhaps also catching 4 and 8 as well. Not the best aimed shot perhaps - hit AC 19, but it exploded quite well - damage 27, burning 6 rounds.

She 'hears' Murphy recommending the blue gem that powered that crazy aggro machine they had to fight into submission. "Sigh - yes, I thought 'sigh.' Don't know if Succo will go for that. But mountain giants... yeah, I'll check." "Okay, you," she asks her helper. "Go ahead and load and fire. Do your best. I'll be back."

Pressi hustles off to talk with the Pilot.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC43 full def | Cayzle  d20+13=23 ; d20+13=21 ; d20+13=27 ; d20+13=21 ; d20+13=26 ; d20+13=32 ; d20+13=17 ; d20+13=31 ; d4+14=17 ; d4+14=15 ; d4+14=15 ; d4+14=15 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d4+14=15 ; d20+18=30 ; d8+21=22 ; d6=6 ;
Friday August 16th, 2019 11:44:44 AM

Bliss continues to cling to the Iron Giant and to lash out at any giants within 20 ft of his tentacles. If the giant is targetting giants B, 8, and 4, then of they are dead Bliss can likely swing at 6 and 7? I'll let the DM move the giant, as wll as Bliss sticking to it and Mookie flying nearby.

Bliss calls up to Sir Succotash (Message spell): "Doing great, sir! Just please do not walk through the Mind Fog!"

Mookie uses total defense (AC37) plus mirror images.

Bliss tentacles (20 ft reach): Hit ACs 23, 21, 27, 21, 26, 32, 17, and 31 for damages of 17, 15, 15, 15, 17, 17, 15, 15.

If one gets within 10 ft ... for a bite, then Bliss hits AC30 for 28 nonlethal damage.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday August 16th, 2019 4:47:27 PM

Pressi stops herself from going to talk with the pilot (Succotash) because she remembers that Succotash cannot interact with her directly.

(If Kim meant the encompassing mind, she tries to find a better way to communicate as she considers the pros and cons of using the blue gem. She's loyal enough, though, to pass along Murphy's message regardless.)

DM Carl  d20=2 ; d20=10 ; d20=17 ; d20+16=25 ; d20+11=31 ; d20+11=21 ; 2d8+12=16 ; d20+18=32 ; 2d8+12=20 ; d20+14=27 ; d20+14=20 ;
Saturday August 17th, 2019 2:46:46 PM

Succotash makes it clear that Tiana is not to insert that blue gem.

Miss Tiana wishes me to inform you that she was just asking.
Then she said "jeez," whatever that means.


He then steps on three giants, killing HG4 and knocking down the other two. Miss Piggy attacks, but doesn't connect.

Kezzem aims and sends a ballista bolt through two giants (HG4 is dead). SG4 and SG-B both die outright.

Talia brings some assistance to the party, then throws some magic tentacles down.

OOC: Like Kim said, use the top map. Also, you control your own summons. I need to know where you are as well. Are you on the Iron Giant's shoulders w/ Kezzem and Pressi? If so, you're 200' in the air.

Pressi lobs some fire at the giants before running off to talk to Succotash. She sees SG8 burn to death before she goes. She can't communicate with Succotash directly, but she can yell loud enough for the Encompassing Mind and Tiana to hear if she sticks her head inside the Giant.

Bliss continues lashing out at nearby giants. Of those in range, only SG-A is still alive. Well, he WAS alive before Bliss pummeled him to death.

Murphy summons a wall of thorns to prevent (or at least discourage) giants from escaping that way. He then warns the giants of their impending doom before he carries the long-suffering HG-C over to the spikes he's laid out. The giant lashes out, managing to connect with Murphy in the process.

Nat 20 (crit failed) for 16 damage.

Then, Murphy drops the thing. Between the buffeting and fall damage, HG-C bleeds out rapidly.

More giants join the frey, including several fire giants.

OOC: Reusing numbers again, but all giants in the top three rows are new.

Stone giants 6, 7 and B make a break to the west, deciding to take the long way around.

Stone giant 9 and hill giants 1 and 3 realize they're in trouble, so they do the only thing they know: charge the squishiest, closest thing they can find. In this case, that's Miss Piggy.

HG3 charges, blocking the rest of the giants from behind able to do so. It's a solid attack, hitting AC 32 for 20 damage.

HG1 moves into position, granting Bliss an AoO. Its attack can't catch the nimble pig. SG9 tries the same thing with similar results.

If the giants are phased by Murphy's warning, they don't let on. Truth is, they have the numbers to wear our defenders down. Are they aware of how close Tiana is to finishing? The tower glows brighter by the moment...



Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128  2d8+10=21 ; 2d8+10=13 ; 2d8+10=25 ; 2d6+8=15 ; 3d6=10 ; 2d6=6 ; d20+33=53 ;
Saturday August 17th, 2019 10:06:54 PM


Murphy notes that the giants pretty much ignored his warning.

He casts ice storm so as to encompass fire giants 3, 4, 6 & 6, and stone giant 4. Great magical hailstones pound down upon casting this spell. Those inside take 3d6=10 hp blugeoning damage, and 2d6=6 hp cold damage. For fire giants, perhaps double the cold damage to 12hp?

As the druid descends diagonally downward he telepaths to Pressi, "Tell Encompassing Mind that the giants were warned about their doom should they continue. They have ignored the warning. Ask her to tell Succotash & Tiana that, and Murphy STRONGLY recommends the blue gem be placed. Mountain giants coming - no time for niceness. And that the tower is beginning to glow nicely from the top, and the glow is spreading downward."

Toward the end of his descent Murphy whirlwind slams Stone Giants B, 6 & 7. In order to reach #6, his vortex drops to 10' above the base level of the ground - thus slipping slightly below the level of the ramp (about 12.5' high), and therefore kicking up a whole mess of debris - rocks, dirt, grasses - obscuring sight, even darksight (total concealment).

The stone giants need Reflex DC 26 to avoid the slam damage (SG B: 21hp; 6: 13hp; 7: 25hp). Each also needs to make the same save or be caught up in the now dusty, dirty, debris-filled vortex. Their perception (and Murphy's) is cut down by the debris field. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Any people outside the debris field who attempt to attack Murphy (or the giants inside the field) will have their attacks modified by total concealment. Of course, Murphy can't see out, either, at the moment. The debris field shows on the map as the dark yellow torus

Am going to assign 2d6+8=15 damage against Murphy for his digging so into the soil - mitigated by 10 hp due to stoneskin, for 5hp total. He has no movement left to rise higher this round.
===========
Perception: 53 - nat 20, yet affected by the end of the round by debris field (total concealment) - he should be hearing very well, though, and seeing very well before his whirlwind encountered the ramp dirt
Spells in effect:
Greater Magic Fang 418 minutes 6 rounds
Longstrider 419 minutes 5 rounds
Freedom of Movement 778 minutes 6 rounds
Resist Energy (Fire 30) 128 minutes 6 rounds
Stoneskin 128 minutes 5 rounds (130-40=90)
Mage Armor 58 minutes 6 rounds
Call Lightning Storm 11 minutes 6 rounds (1 of 13 used)
Hide from Undead 8 minutes 8 rounds
Protection from Evil 6 rounds
Entropic Shield 0 round - done

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128 
Saturday August 17th, 2019 10:25:27 PM


Should be in ice storm fire giants 3, 4, 6 & 7 (not 6 & 6). Stone giant 4, also. See map for verification.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=39 ; d20+26=27 ; d20+26=36 ; 5d10+18=36 ; 4d10+18=33 ; d20+16=28 ; d20+11=12 ; 2d6+10=18 ; d6=3 ;
Sunday August 18th, 2019 10:40:32 AM

Succotash attempts to stomp SG 9, and HG 3, while slamming HG 1, if hit they need to make a DC 39 fort save or be knocked prone. Mean while, seeing that the Iron Giant missed HG 3, Miss Piggy will make a full round attack on HG3.

SG 9
Hits AC 39 for 36 damage

HG 3
Nat 1 Missed

HG 1
Hits AC 36 for 33 damage

Miss Piggy
Hits AC 28 for 18 piercing, and 3 shock
Nat 1 missed

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=33 ; 15d10=85 ; 10d10=49 ;
Sunday August 18th, 2019 5:06:56 PM

Kezzem will shoots at Fire Giant 5 through to Fire Giant 1.

Attack: 1d20 + 19 = 33.
Damage: 15d10 = 85.
Line damage: 10d10 = 49.

"Shoot, shoot, shoot,
All day long,
Shoot, shoot, shoot,
While I sing this song.

"Gonna shoot them dead,
Gonna make red vista,
Gonna take off a fat head,
With ballista."

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC43 full def | Cayzle  d20+13=20 ; d4+14=16 ; d20+13=15 ; d20+13=19 ; d20+13=30 ; d20+13=18 ; d20+13=27 ; d20+13=15 ; d20+13=22 ; d3=1 ; d20+13=16 ; d4+14=15 ; d4+14=15 ; d4+14=18 ; d4+14=17 ; d4+14=18 ; d4+14=16 ; d4+14=18 ; d3=1 ; d4+14=16 ; d20+18=23 ; d8+21=24 ; d6=3 ;
Sunday August 18th, 2019 6:56:32 PM


Bliss takes his AoO on HG1: Hits AC20 for 16 dam.

It looks to Bliss like there are at least three giants in reach, and even in bite range ...

Tentacles hit ACs 15, 19, 30, 18, 27, 15, 22, and 16. Most of those miss, but the damages are 15, 15, 18, 17, 18, 16, 16, 16. [please ignore the d3 rolls by accident]

And a bite: hits AC23 for 27 nonlethal.

Mookie stays on total defense.

Pressi (Kim for Melvin) This is supposed to be the late Sunday post - which it is in Kim's timezone  d20+15=16 ; d20+20=37 ;
Monday August 19th, 2019 2:30:05 AM


Pressi passes on to the Encompassing Mind the gist of what Murphy asked her to say, shouting: "Yeah, Madame Gem, Murphy says the Mountain Giants are going to be really bad, so if we don't plant the blue gem back in place, they'll knock us over. All right, so I exaggerated what he said. But not by much. Tell Pilot Succotash that the Pilot Murphy said it would be smart to do that, like, now. Don't wait until we regret not doing it. And Tiana should be close enough. Oh, tell her the Tower is starting to light up nicely, from the top and spreading downwards. I gotta go. Always more giants to kill."

She returns to the catapult, and sees what she can do. She can roll a natural 1. She had hoped to crater FG 3, and encompass FG 7 and 4, as well as ST 1. With a nat 1, though... we'll let the DM decide what happened there, including damage, if it occurred at all. "Spent too much time talking, not enough time aiming." If her loader was able to get an earlier shot off, can you roll for that, DM Carl?

Pressi's perception of what is happening out there is not too bad nonetheless: 37.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=10 ; d20=20 ; d6=3 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ; d20=2 ; d6=4 ; d6=5 ; d6=2 ; d6=2 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ; d6=3 ; d6=5 ; d6=2 ; d6=3 ; d6=6 ; d20+12=17 ; d20+12=28 ; d8+6=9 ; d8+6=9 ;
Monday August 19th, 2019 8:23:08 AM

Here Comes the Light...

Talia, seeing the struggling efforts to hold off the various giants, until Lady Tiana can finish her work, lets loose another Chain Lightning spell while her summoned Azata lets loose his magical composite low bow at the closest Giants.

Chain Lightning spell to hit Stone Giant #3 first, then arc to Fire Giant 1, Fire Giant 5, Fire Giant 3, then Stone Giant #1, then Fire Giant # 7, Fire Giant #3, Fire Giant # 4, Fire Giant # 6, then Stone Giant # 4, then Stone Giant # 3 for 52 damage. {Excuse the d20 roll ~ was over zealous and missed the d6 button}

Summoned Azata Attack

The summoned Azata Fires his bow at Fire Giants #1 {Hit 17, 9 points damage & #3 hit 28 for 9 point damage}.

Next Spell

As soon as Talia finishes her Spell, she launches another Chain lightning spell at the same group of giants for 50 damage.

Skill Checks

Perception: 10

Spells in Effect

Overland Flight | 779 minutes
Mage Armor | 779 minutes
Stoneskin | 129 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds


DM Carl  d20=19 ; d20=5 ; d20=7 ; d20=8 ; d20=1 ; d20=3 ; d20=15 ; d20=14 ; d20=13 ; d20=10 ; d20+4=6 ; d20+4=18 ; d20+4=24 ; d20+4=6 ; d20+4=14 ; d20+4=16 ; d20+4=9 ; d20=12 ; d6=3 ; d20=14 ; d20=16 ; d20+4=15 ; d20+4=7 ; d20+4=15 ; d20+4=9 ; d20+4=23 ; d20+4=13 ; d20+4=16 ; d20=13 ; d20=7 ; d20=9 ; d20=1 ; d20+4=14 ; d20+4=7 ; d20+4=12 ; d20+16=35 ; d20+18=35 ; 2d8+14=25 ; 2d8+12=24 ;
Monday August 19th, 2019 1:05:53 PM

Murphy notes the giants ignored his warning, so he brings an ice storm down on the lot.

OOC: Fire giants are vulnerable to cold and take 50% more damage. That'll be 9 in this case.

He strongly suggests placing the blue gem. Does he remember your narrator saying it would be permanent, and that the restored, insatiably violent Encompassing Mind would never let it get removed again? Not trying to sway opinions either way, but it's important to be informed about these things.

Murphy flies over and swoops down onto the fleeing stone giants, bashing and lifting all three into the air. He also makes a mess. SG-B is killed by the attack. The other two are real close.

Succotash and the Iron Giant step over Miss Piggy, bringing the giant's foot down behind the giants 9 and 3 (nat 1 doesn't mean much when you hit everything in a 20' radius. I used the 36 damage from your previous roll again). He then slams HG1.

Giants 9 and 3 are knocked prone.

Kezzem sends a bolt through fire giants 5 and 1, all while singing a catchy song.

Bliss lashes out at HG1 as it passes, but misses (barely - AC 21). He continues lashing at HG1, hitting three times with his tentacles and chomping down once. He holds the bite for a moment, choking the giant until it passes out due to nonlethal damage.

Pressi passes Murphy's message along before running back to the fight. The catapult was wound way too tightly, though. The round sails over the battlefield and into the mass of giants behind those closest. They take a beating from it, but that doesn't help our heroes' immediate situation. It's ok, even the best of us foul things up occasionally.

Talia sends a bolt of lightning zipping around the newly assembled giants. One fire giant avoids the worst of the attack, but the rest get zapped hard. FG5's head is reduced to a fine mist as the lightning arcs straight between the thing's ears.

She then draws from heroic reserves and does the same thing again. This time, all the giants take the full attack. Every stone giant targeted collapses. They're technically still alive, but they're down for our fight, at least. FG1 gets a hole blasted clean through its chest. The rest of the fire giants still stand, but are terribly wounded. Her azata puts an arrow in FG1 for good measure.

Candy sees a line of giants and takes aim. She "hmph!"s a little as her bolt flies harmlessly past all three.

The giants amassed at the top of our map are in a bad place position-wise. The lingering incendiary round will kill several of them, but movement is hampered by Murphy's ice storm. They do the only thing they can: press on and hope to get through this. Fire giants 1, 5, and 2 skirt around the fire and ready attacks against anything coming near. The rest decide to see if they can bash a whole in that thorn wall.

Meanwhile, SG9 and HG3 stand and lash out at Miss Piggy. Both hits are dead on, unfortunately.

Both attacks hit AC 35 for 24 and 25 bludgeoning damage.

As fire giants advance on our halfling defenders on the eastern and western fronts, the halfling army changes tactics. The wall of tower shields opens and dozens of halflings leap forth wielding broad-headed short spears. They bring them down on the fire giants' feet, impaling them and digging into the ground below. Lightly armored halflings equipped with punch daggers follow, leaping and climbing the immobilized giant legs, severing tendons as they go. It's an effective attack, but no so effective that the giants are unable to retaliate. The shield bearers brace their shields at an angle, and several club attacks from the giants are diverted into the earth. Several still find their mark and crack more than a few halfling skulls open.

Elder air elementals continue guarding the flanks of the halfling fronts, but the fire giants don't seem to be valuing tactics much and mostly charge straight ahead. The elementals instead make landfall in their whirlwind forms, throwing up debris and blinding a good section of the giant army.

The tower glows ever brighter. Tiana raises her estimates of success from 95% to 97%.

Map

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=34 ; d10=7 ; d3=2 ; d20+26=38 ; d3=1 ; d20+26=28 ; d20+26=41 ; d20+26=27 ; d20+26=36 ; 4d10+18=38 ; 4d10+18=45 ; 4d10+18=43 ; 5d10+18=37 ; 5d10+18=50 ; 5d10+18=39 ;
Monday August 19th, 2019 5:39:55 PM

Seeing Miss Piggy get clobbered, Succotash gets on the intercom, "Piggy, it's time to withdraw back into the iron giant!" Hearing her masters words, Miss Piggy makes a withdraw action and heads back into the Iron Giant, where she hangs out with Harper, in case a giant tries to enter. Hearing Pressi pass on Murphy's request, Succotash answers over the intercom, "We are not putting the Blue Gem back into the encompassing mind! I refuse to force Madam Gem to have to deal with that evil individual, nor do I wish to deal with him!" Succotash then slams and stomps on HG3, FG3, and SG9. Each hit requires a DC 39 fort save of they fall prone.

HG3
Slam Hits AC 34 for 38 damage
Stomp Hits AC 38 for 37 damage

FG3
slam Hits AC 28 for 45 damage
stomp Hits AC 41 for 50 damage

SG9
slam Hits AC 27 for 43 damage
stomp Hits AC 36 for 39 damage

(Please ignore the oddball dice rolls, my mouse kept slipping on me.)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 15d10=68 ; 10d10=50 ;
Monday August 19th, 2019 5:48:47 PM

"Five ball in the corner pocket," quips Kezzem as he attacks Fire Giant 5 (and through to Fire Giant 1)

Attack: 1d20 + 19 = 22.
Damage: 15d10 = 68.
Line Damage: 10d10 = 50.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday August 19th, 2019 8:35:29 PM

"Acknowledged," Pressi relayed Succotash's decision back to Murphy. "I'm not quite there yet myself, as long as we can continue our advantage. But we need some way to hold the line. Succotash, is there any way that we can get this giant closer to the fire giants?"

To Murphy, she sends a different message. Honey, I have an idea on how to break the fire giant line. But I need to abandon the catapult and get in front of them. Which means... which means I need you to grab me when I'm on my broom and throw me to the ground as hard as you can. If I'm lucky, I can stop myself overhead, but I don't see many other options.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+12=17 ; d20+15=27 ; d20+15=27 ; d20+15=16 ; d20+15=19 ; d20+15=24 ; d20+15=16 ; d20+15=34 ; d20+15=32 ; d4+14=17 ; d4+14=16 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d20+8=17 ; d20+22=40 ; d8+23=28 ; d6=4 ;
Tuesday August 20th, 2019 12:48:52 AM


Bliss is also adamant: "NO WE ARE NOT PUTTING THE BLUE GEM IN!!!"

"I mean really, come on," mutters Mookie. "It's like trying to use the one ring."

Meanwhile, it looks like Giants 9 and 3 and the other 3 are all flanking / attacking Bliss.

Mookie uses acrobatics to move to the far side of Giant 9. Acrobatics check 17. If that fails, Mookie's AC on the defensive is 41.

Then Bliss attacks Giant 9 flanking. He tentacle-hits ACs 27, 27, 24, 34, and 32 (ignoring misses) for 17, 16, 18, 15, and 16.

Mookie aids another on the bite ... rolls a 17 to aid another, and does.

And the bite: AC40 for 32 nonlethal damage.

[If Giant 9 goes down, other attacks can go to other giants at -2 AC (not flanking) or -4 bite (no flank or aid).]

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128  2d8+10=23 ; 2d8+10=15 ; 2d8+10=23 ; 2d8+10=20 ; 2d8+10=16 ; 10d6=24 ; 10d6=40 ; 10d6=35 ; 10d6=39 ; 10d6=34 ; 10d6=36 ; d20+33=52 ;
Tuesday August 20th, 2019 6:12:02 AM


[Aside from today's DM post, could find no where in the archives where it was said that placement of the blue gem was permanent. Would appreciate the locale of said citation. Without such, I shall assume that the Encompassing Mind just now let us know. Otherwise, Murphy would never have advocated for placement if he understood what was presently laid out. Will figure that Pressi just passed on this info to the druid.]

To Pressi Murphy replies, "Ah, placement of the blue gem is considered a permanent placement? Scratch what I said then. The two gems who form the Encompassing Mind should be more than enough. Oh, Succotash should not take the Iron Giant farther north than the edge of the berm - that's 90 feet from the Tower, and Tiana said no more than 100 feet away."

"I THINK I HEARD YOU, BLISS - I AGREE NOW."

"Press, I'll work my way up to you, but meanwhile I need to pick up and drop off a few giants. Be there for you next round, toots, for the toss attempt. Say, let Talia know I could really use a haste boost when I get up to the Iron Giant's shoulder." [that'll be next round]

Murphy in Motion
The druid in his huge air elemental whirlwind form scoots north and up the ramp, no longer scraping the dirt. On the berm his path intersects the three fire giants there. Each will need to make the DC 26 Reflex save or take #1 FG 23 hp, #5 FG 15 hp, #2 FG 23 hp. The two Stone Giants already caught up in the whirlwind take #6 SG 20 hp and #7 SG 16 hp.

He ascends with as many as he was able to capture to a point partly above the ice storm. He drops SG #6 (24 hp falling damage) & #7 (40 hp fall) on top of FG #4 [placed on map a bit askew so numbers can be read]. SG #8 (dead) deadfalls on FG #7 (35 hp fall).

If he picked up any of the FG from the berm (#1, #2, and/or #5), he drops them. One of them falls upon FG #4 (39 hp fall). If more than 1 FG was caught, the 2nd hits FG #7 (34 hp fall), the 3rd hits FG #7 (36 hp fall). I leave it to good DM Carl to move FG #1, #2, and/or #5 from their spots on the berm to their spots over in or near the ice storm.

He takes advantage of the lightened load, and casts entangle (Reflex DC 26) so as to provide FG #6 and ST #2 with additional diversions in their waning time. It is part in the plant growth area, is bisected by the thorn wall, and comes quite close to the spike growth. The 5'-wide vortex opening is at 100 feet, and the 25'-wide top of the whirlwind is at 150 feet above the ground.
=============
Perception: 52

Spells in effect:
Greater Magic Fang 418 minutes 5 rounds
Longstrider 419 minutes 4 rounds
Freedom of Movement 778 minutes 5 rounds
Resist Energy (Fire 30) 128 minutes 5 rounds
Stoneskin 128 minutes 4 rounds (130-40=90)
Mage Armor 58 minutes 5 rounds
Call Lightning Storm 11 minutes 5 rounds (1 of 13 used)
Hide from Undead 8 minutes 7 rounds
Protection from Evil 5 rounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+15=33 ; 10d10=46 ;
Tuesday August 20th, 2019 11:46:10 AM

"Roger that," Pressi messages back to Murphy. "I will standby."

She fires an explosive round directly at FG1 to slow him down. (Attack Roll 33, 46 damage). She was about to fire at FG6, but Murphy remains in the way.

So instead she reaches out and fires a confusion spell at FG7 (+ everyone in 15ft radius). (Hero point spent)(DC 22)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 0/1+1

DM Carl  d20+22=34 ; d20+22=23 ; d20+22=40 ; 3d6+14=27 ; 3d6+14=22 ; d20+4=14 ; d20+4=11 ; d20+4=10 ; d20+4=6 ; d20+4=7 ; d20+4=18 ; d20+4=8 ; d20+8=19 ;
Tuesday August 20th, 2019 8:38:24 PM

Succotash urges Miss Piggy to retreat, but the heel is closed. Can he open it? Turns out he can! Handy that. The giants are too big to enter anyway, but Succotash undoubtedly closes the heel behind Miss Piggy.

Then, he stomps, and smacks, and basically pummels the giants. HG3 is turned into jelly. FG3 is more of a jam: chunky, but still spreadable. SG9 is stuck to the bottom of the Iron Giant's foot.

Kezzem misses. How unfortunate. Candy keeps quiet, but feels a little better about herself.

Pressi has a plan. Your narrator has no idea where she's going with this, but is intrigued to find out.

Bliss finds all his targets are paste. Succotash was very thorough.

Murphy moves to attack the three giants to the north, all of whom had attacks readied. Two attacks connect, but FG1's swing was laughable bad.

Fire giants his AC 34 and 40 for 27 and 22 damage, respectively.

Then, he swoops over them. All three fail all six of their saving throws and get picked up by Murphy. All three are killed by the buffeting winds. Then, he rains down bodies. The effects are pretty gruesome. Every single giant save FG6 and SG2 are killed.

Pressi takes aim, but Murphy's killed her target. Her original target of FG6 is a valid target, as Murphy is about 50-100' below the catapult. FG6 is blown to pieces by the exploding cannon ball, and SG2 is caught in the blast as well.

Candy takes aim at the only giant left in range, but the attack isn't even close. Maybe Candy has having some beginners luck earlier?

SG2 realizes there's no way he's beating this wall down, so he tries pushing his way through. He fails, barely, and scratches himself up in the process.

More giants arrive near the tower: a combination of fire giants and mountain giants. For those not aware, mountain giants are significantly more powerful than the other three types attacking. They are 45' tall, magic-wielding brutes that can swallow most races whole. These giants are armed with massive, ornately crafted warhammers.

The halfling fronts on both sides fare well. Luckily, the few mountain giants are charging straight down the middle of the battlefield. Good thing, because the armies are no match for them. In fact, the fire giants are almost too much for them. If the Angel Springs army hadn't spent generations training to fight giants, they'd have already been overrun. For now, they hold their own.

***

Melvin, I'll have Murphy complete whatever plan you had before escorting him out of combat.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 15d10=80 ; 10d10=53 ;
Tuesday August 20th, 2019 9:09:07 PM

Kezzem fires at Mountain Giant 1 and to the Fire Giant behind him.

Attack: 1d20 + 19= 22.
Damage: 15d10 = 80.
Line Danage: 10d10 = 53.

"Erbin, let's switch back to the wooden bolts for these Mountain G's
Candy, try and focus on cleaning up the Fire Giants."



Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90  d4=3 ; d20+12=32 ; d20+12=30 ; d20+7=10 ; d8+6=9 ; d20+8=22 ; d20+8=21 ; d6=6 ; d6=4 ; d6=3 ; d6=2 ; d6=2 ; d6=4 ;
Tuesday August 20th, 2019 10:04:55 PM

Here Comes Ghoulish Light...

Talia, continues the spells, but this time switches to touch attacks instead...by casting Spectral Hand! Next Spell attack will be to cast Vampiric Touch on one of the Mountain Giants! She uses her skill of perception to determine which Mountian Giant is the best to attack. {Roll should be +2 + BAB = +8 + Roll (21) for 6d6 = 21 hit points of damage!

In casting Spectral Hand, Talia temporarily looses 3 hit points.

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit NAT 20,confirming Hit 30 , 27 points damage & #2 hit 10 believe this is a miss}.

To Blue Gem or Not!

At no time does Talia move to recover the Blue Gem or to reinsert it into the Encompassing Mind...in fact, if she finds the blue gem, she will hide it in her hacksack!

Skill Checks

Perception: 22

Spells in Effect

Overland Flight | 778 minutes
Mage Armor | 778 minutes
Stoneskin | 128 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle 
Tuesday August 20th, 2019 11:28:59 PM

With no enemies in reach, OctoBliss and Mookie enjoy a little respite. But Bliss readies a tentacle attack in case anyone comes up!

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=89 ;
Wednesday August 21st, 2019 5:36:23 AM

Succotash takes aim with the Divine Thunder, sending a stream of visible kinetic energy rippling through the air creating a 30ft diameter crater that is 15ft at the deepest point. The blast should hit Fire Giants 1-5, and Mountain Giant 1, inflicting 89 points force damage. (DC 39 reflex save for half damage)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+8=24 ; d20+15=28 ; 6d8=28 ;
Wednesday August 21st, 2019 1:09:20 PM

Pressi stops as the larger giants begin to bound into view. (Know Nature 24)

"Hold off on the ride," she signals to Murphy. "Change of plans. I'm going to try to get them closer to the giant."

Swinging the catapult, she fires an incendiary at MG2. (Attack 28, Damage 28)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 0/1+1



DM Carl  d20=20 ; d20=7 ; d20=15 ; d20=11 ; d20=14 ; d20=12 ; d20+6=19 ; d20+8=27 ; d3=3 ;
Wednesday August 21st, 2019 5:44:51 PM

Kezzem takes aim, but cannot catch a break. He decides to start using the wooden bolts again.

Talia casts spectral hand. Does she have time to also cast vampiric touch?

OOC: Are you using hero points? You don't need to check first, but you do need to specifically call out that you're using one.

Her azata takes careful aim and plunks an arrow into MG1's chest. Nice.

Bliss takes a little break.

Succotash raises the Iron Giant's hand and unleashed Divine Thunder at the amassed giants. FG1 hides behind FG2, but the rest take the full brunt and clear their heads to find themselves in a pit. He should remember to roll to see when he can use that again.

Pressi sends an incendiary round at MG2, where it explodes against the giant's chest, lighting it on fire. It's very unhappy with this development.

OOC: The i on MG2's marker is for ignited.

Candy doesn't think she can find a solid place to hit the mountain giants, so she aims at the fire giants instead. Still misses her shot, but it's close. She starts getting visibly frustrated.

Eastern and western fronts are currently holding, but the giants have finally noticed the tower is starting to glow. Their mass shifts as they try and get to the tower, but our heroes have made the way too difficult to just pass through easily. The halflings take advantage of the distraction to push an attack, cutting several giants down.

SG2 keeps pushing through the wall of thorns, and succeeds. He arrives scratched and bloody on the other side, but he's past. He still has to contend with plant growth AND an entangle spell, so he's moving real slow.

The fire giants are too injured to risk going through the fire from Pressi's previous shot, so they start an end run around it.

The mountain giants just blink, then reappear behind the party and the Iron Giant!

There is a brief lull in the approaching giants, but more are coming.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+20=35 ; d8+22=28 ; d6=2 ;
Thursday August 22nd, 2019 12:33:36 AM


Bliss sees that the Mountain Giants are going to break through and hurt the town. He charges 35 ft and snaps at Mountain Giant 2 with his octobeak.

Bliss has AC27 charging. He hits AC35 for 30 nonlethal damage.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=37 ; 20d10+11=148 ; d10=5 ;
Thursday August 22nd, 2019 1:20:04 AM

"They're behind us!" shouts Kezzem as he swirls around the ballista. He activates a Smite Evil on Mountain Giant 1.

Attack: 1d20 + 19 + 3 = 37.
Damage: 20d10 + 11 = 148.
Bleed Damage: d10 = 5.

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (1 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day



Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=42 ; 4d10+18=36 ;
Thursday August 22nd, 2019 5:14:46 AM

Succotash turns the Iron giant around and moves forward a step or two, being careful not to step on Bliss, then he uses the Iron Giants 30ft reach to slam mountain giant 2 Hitting AC 42 for 36 damage, and if hit, it must make a DC 39 fort save or be knocked prone.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Thursday August 22nd, 2019 5:15:19 AM

Divine thunder recharge 1 round.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90  d20+12=19 ; d20+7=18 ; d8+6=10 ; d8+6=9 ;
Thursday August 22nd, 2019 10:01:29 AM

Here Comes Ghoulish Touch

Talia, continues the Spell attack will be to cast Vampiric Touch on one of the Mountain Giants! She uses her skill of perception to determine which Mountian Giant is the best to attack. {Roll should be +2 + BAB = +8 + Roll (21) for 6d6 = 21 hit points of damage!

In casting Spectral Hand, Talia temporarily looses 3 hit points.

Using a Hero point, Talia casts Black Tentacles on the ground in front of Mountain Giant that blinked behind the Iron Giant.

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit 19 for 10 points damage & #2 hit 18 for 9 damage }.

[][]Skill Checks[][]

Perception: 22

Spells in Effect

Overland Flight | 778 minutes
Mage Armor | 778 minutes
Stoneskin | 128 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+10=30 ; d20+10=30 ; d6+5=11 ; d6=1 ; d20+5=25 ; d20+5=6 ; d6+5=11 ; d6=1 ;
Thursday August 22nd, 2019 3:14:01 PM

Gerry looks back and forth at the mountain giants while whirring wildly. (Almost as if telling Bliss to move over so they can flank.) He swings at giant #2.

(Attack 1: Nat 20, Crit confirm Nat 20, damage 11x2=22+1 good damage.)
(Attack 2: Nat 20, Crit confirm Nat 1, damage 11+1 good)

------------------

With her empathic link, Pressi imbues a desire into Harper a desire for fresh air, such a desire.

With the door to the iron giant swinging open, Harper bounds outside and immediately sits, watching as the giants pass through the mind fog.

-------------------

"Do I really have to specify the term 'get closer' people?"

With a heavy sigh - and a recognition that if she immolates the tower, Tiana will keep whining about it - she leaps off the giant, broom in tow.

Moving straight down, and then towards the tower, she inevitably finds herself within 240 feet of the mountain giants (themselves 45 feet tall) and closing fast.

Her mouth opened but nothing came out. Darkness began to cloud her vision, her pupils fading. She continued to fly, closer and closer.

Cast: Living Voodoo (blindness) - 4 targets. (She picks the two mountain giants, and the first fire giant to get within range.)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 1/1+1


Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+12=32 ; d20+12=15 ; d20+7=12 ; d8+6=7 ; d20+8=18 ; d6=4 ; d6=6 ; d6=3 ; d6=6 ; d6=6 ; d6=4 ;
Friday August 23rd, 2019 8:29:08 AM

Ghoulish Too

Talia, continues the Spell barrage against the blinking Mountain Giant casting another Vampiric Touch! She uses her skill of perception to determine some of these important factors about the Mountain Giants. {Roll should be +2 + BAB = +8 + Roll (18) for 6d6 = 29 hit points of damage!

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit 32 {NAT20} ; Confirmed hit 15 for 21 points damage - if a critical or 7 points if not & #2 hit 12 I believe this is a miss }.

[][]Skill Checks[][]

Perception: 22

Spells in Effect

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

DM Carl Map Link  d20=18 ; d20+12=14 ; d20+12=19 ; d20+5=24 ; 10d20=103 ; 4d6+2=15 ; 4d6+2=17 ; 4d6+2=19 ; 4d6+2=17 ; d20=3 ; d20=13 ; d20=19 ; d20=18 ; d20+4=5 ; d20+4=6 ; d20+4=16 ; d20+4=22 ; 3d6=14 ;
Friday August 23rd, 2019 12:05:52 PM

Apologies for the late post. Walked away from a family thing last night to a work thing this morning.

***

Bliss charges at MG2...somehow. How does an octopus charge over land? Your narrator would love to see that. Either way, the mountain giant gets an ankle full of octopus beak.

Kezzem swivels, smites, takes aim at, and clobbers MG1 with a wooden ballista bolt. It very nearly kills the giant, but these things are tough.

Succotash brings the Iron Giant's foot down, clipping MG2 and knocking it down.

Talia sucks 21 points of life out of MG1. Her azata's arrows bounce off the giant's tough hide, though.

She then quickly throws some black tentacles at the giants. Both are stuck by the things.

OOC: Don't forget to roll damage on the tentacles, JP.

Gerry has a series of very interesting rolls. Seeing how close to death MG1 is, Gerry cracks it right in its ankle, breaking it and causing the giant to plummet down and impale itself on the thorn wall. It seizes a bit as it bleeds out. Gerry repeats the attempt on MG2 to lesser effect.

Harper needs some fresh air, so she bounds outside when Miss Piggy heads in.

Pressi leaps off the Iron Giant onto her broom. She flies towards the remaining mountain giant, both of them going blind.

Candy sends a wooden bolt at FG1. It's a great shot, tearing the giant's arm off at the elbow and showering it with shrapnel. The giant dies quickly of shock.

Erbin sweats bullets carrying the ballista bolts between Candy and Kezzem. He's breathing real hard, but not slowing down.

MG2 is blind and a little injured, but it remembers where the huge tower right next to it was. It stands and swings once. The sturdy stone tower absorbs some of the damage, as do the vines Murphy grew over it, but the structure still shudders.

MG2 does 15 damage to the tower. It's still sturdy.

The fire giants are heartened by seeing the tower damaged and charge. All of them run through the mind fog and get stupid, which explains why they blunder into the black tentacles. FG5 avoids the tentacles and smashes its club against the tower, doing another 14 points of damage to it.

SG2 makes slow and steady progress away from here.

Off to the east, the giants start to push into the assembled halflings. Murphy takes note and whirlwinds over, picking up and throwing the giants spearheading the push.

More giants arrive on the battlefield, this time taking care to approach away from the fire and ice.

Edit: Realized MG2 had to stand and couldn't make a full attack on the tower.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=26 ; 20d10+11=127 ; d10=6 ;
Friday August 23rd, 2019 12:29:20 PM

Seeing the first mountain giants nearly taken care of, Kezzem swirls the ballista around again towards the north to greet the newcomers. He fires at Mountain Giant 3 (with a second Smite Evil).

Attack: 1d20 + 22 = 26.
Damage: 20d10 + 11 = 127.
Bleed Damage: d10 = 6.



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Friday August 23rd, 2019 12:29:38 PM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (2 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=23 ; d20+7=27 ; d20+7=20 ; d6+5=10 ; d6+5=6 ; d6=5 ; d6=6 ;
Friday August 23rd, 2019 4:52:42 PM

(I'm assuming Gerry can move this round. CMD 21)

Gerry turns to attack FG5, swinging twice.

(Attack Roll 23, Damage 10+5 good.)
(Attack Roll Nat 20, Crit Confirm 20. Damage 6+6 good.)

------------------

Pressi's mind reaches out. The sounds of weapon against stone. The sounds (and smells) of fire giants rushing in. The increasing excitement of Harper as she scopes the battlefield for Pressi. The sound of... whatever that wet slapping sound is.

The rush of air as she continues to plummet towards the ground. (80 feet up.) Reaching out, she fires an extended confusion upon the field around the mountain giant (DC 22).

------------------

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1/1+1

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+13=17 ; d20+13=20 ; d20+13=21 ; d20+13=25 ; d20+13=16 ; d20+13=23 ; d20+13=19 ; d20+13=20 ; d4+14=18 ; d4+14=15 ; d4+14=17 ; d4+14=15 ; d4+14=16 ; d4+14=15 ; d4+14=18 ; d4+14=18 ; d20+18=24 ; d8+22=23 ; d6=4 ;
Friday August 23rd, 2019 5:15:31 PM


[OOC: I'm assuming the purple P oval is either Pressi or something friendly?]

Bliss sees no need to move closer ... it looks like Mountain Giant 2i or Fire Giant 3 are in reach. Please apply my attacks to whichever is still standing.

A whirlwind of flexible arms whips out at the giants!

8 Tentacles hit ACs 17, 20, 21, 25, 16, 23, 19, 20
(Most of these would normally miss, but against blinded foes Bliss gains a +2 to hit and the enemy loses any dex bonus to AC. Also, if they are grappled by the Black Tentacles, they may be easier to hit?)

Tentacle Damages are 18 (vs AC17), 15 (vs AC20), 17 (vs AC21), 15 (vs AC25), 16 (vs AC16), 15 (vs AC23), 18 (vs AC19), and 18(vs AC20)

A bite too, if within a 10 ft reach ... hits AC24 for 27 nonlethal damage.

DM Sanity Info:

This is Round NINE of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 9 rounds of 16 per day used
Extended Divine Favor: 10 rounds of 20 used
Extended Shield of Faith via Ritual: 10 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin
Threefold Aspect

Mookie:
Philter of Mirror Image: 10 rounds of 30 used
Extended Shield of Faith via Ritual: 10 rounds of 100 used

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=93 ;
Saturday August 24th, 2019 1:19:02 PM

Not wanting to risk smashing his friends, Succotash decides to take aim at fire giants 6 and 1, and mountain giants 4 and 3 with a divine thunder hitting them with 93 damage. They can attempt a DC 39 reflex save for half.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Saturday August 24th, 2019 3:49:29 PM

Divine thunder recharges in 1 round.

DM Carl Map Link  d20+20=33 ; d20+9=20 ; d20+9=16 ; d20+12=16 ; d20+12=17 ; d20=12 ; d20=18 ; d100=84 ; d20+5=6 ; d20+20=26 ; d8+10=12 ; d20=10 ; d20=12 ; d20=14 ; d20=4 ; 4d6+2=20 ; 4d6+2=21 ; 4d6+2=18 ; 4d6+2=22 ; d20+4=11 ; d20+21=25 ; d20+9=23 ;
Sunday August 25th, 2019 10:39:31 AM

Kezzem sends a bolt at MG3. The giant raises its massive warhammer and blocks it, sending splinters flying.

Gerry is on fire today, pounding FG5 once. Pressi throws a confusion spell around where the mountain giant is. Mountain giants are pretty brainy, though, and it easily shrugs it off. FG3 and FG5 are both effected, though. Is Gerry affected by the confusion effect as well?

Bliss pounds and bites FG3 once. Not his best showing, but it's enough. FG3 faints clean away.

Succotash sends divine thunder at the newcomers, all of whom are affected and find themselves in a new crater.

Talia sucks some health from MG1 as her azata puts an arrow in it.

Candy doesn't think she can hit the mountain giant with a ballista bolt, but maybe she'd have better luck just getting it inside an explosion from the catapult. She runs, and lets loose a loaded explosive catapult charge. It flies way over the giant, and the tower (nat 1).

FG5 is confused, and lashes out at the closest combatant: Gerry. It hits AC 26 for 12 damage.

MG2 has no idea who's around him, so it keeps beating on the tower. Four solid hits whack the tower for a total of 81 damage. It's still standing and solid, but it can't take that forever.

FG4 approaches Bliss, who gets an AoO. It swings once, hitting AC25 and missing. FG2 also approaches Bliss, who gets an AoO if he has combat reflexes, but gets caught in Talia's tentacles.

Talia should be rolling black tentacle damage.

FG6 and FG1 advance. FG1 shrugs off the mind fog effect. MG3 and MG4 also advance, avoiding the mind fog entirely.

No new giants arrive, but they're still coming. Off towards the east, Murphy is coming back hot. Looks like he's carrying someone.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6=4 ; d20+10=16 ; d20+10=22 ; d20+10=28 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ; 4d6=15 ; d10+12=15 ; d20+12=19 ; d20+7=22 ; d20+8=15 ; d8+6=8 ; d8+6=13 ;
Sunday August 25th, 2019 1:19:34 PM

Talia Prepares the next attacks

Using her perception, she chooses the most dangerous of the Giants to lay waste to.

Black Tentacles

Spell lenght is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The damage this round is 1d6+4 = 8 points of damage for everything grappled. The entire area of effect is considered difficult terrain while the spell lasts.

scorchingSpectral Hand[b]

Talia, continues the Spell barrage against the blinking Mountain Giant that is caught in the Black tentacles with a scorching ray attack delivered by Spectral Hand! Talia sends thee (3) rays to this menacingMountian Giant by blasting it with three searing beams of fire.

Ray One (1): Hit 16 | Damage: 8
Ray two (2) : Hit 22 | Damage: 12
Ray Three (3): Hit 28 | Damage: 15

[b]Summoned Azata Attack


The summoned Azata Fires his bow at same Mountain Giants Talia is attacking {Hit 19 for points 8 damage & second arrow hit 22 for 13 damage}.

Skill Checks

Perception: 15

Spells in Effect

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stoneskin | 126 minutes

{OOC: I apologize the the botched roll of 1d10+12, over zelous today}

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=34 ; d3=1 ; d20+26=38 ; 4d10+18=38 ; 5d10+18=48 ;
Sunday August 25th, 2019 1:34:20 PM

Realizing that Mountain Giant 2i is within his reach, and he has a way to hit it without hitting any of his friends, he attempts to both slam and stomp it. if either hit, he must make a DC 39 fort save or be knocked prone

Slam hits AC 34 for 38 damage
Stomp hits AC 38 for 48 damage

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=35 ; 20d10+11=122 ; d10=7 ;
Sunday August 25th, 2019 2:28:34 PM

"Well I guess it's true what the say, if all you have is a massive warhammer, than every problem is a giant wooden nail."

Kezzem attempts to shoot Mountain Giant 3 again (Smite Evil still in effect)

Attack: 1d20 + 22 = 35.
Damage: 20d10 + 11 = 122.
Damage: d10 = 7.



Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+13=19 ; d4=1 ;
Monday August 26th, 2019 1:51:17 PM

Pressi makes an educated guess as to how far above the mountain giant is, and rockets directly on top of (into?) him. (She assumes he's standing next to the tower and hasn't moved much.)

Screaming with all her might, she fires a Focused Curse Calcific Touch upon him (Fort DC 21, but I'd like to spend a hero point for any kind of DC boost I can get). (Touch attack 19, no obscure chance because I crashed into him and am hanging on. Dex damage 1.)

"Don't ever ignore me," she shouts in Giant.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=32 ; 2d6+21=27 ; d6=2 ; 6d6=13 ;
Monday August 26th, 2019 4:16:19 PM

As Murphy returns, he brings with him a familiar halfling, one with a cowboy hat and dragonskin boots. He has at his waist a dragonskin quiver and in his hand is a bow that would be instantly recognizable to any who have seen it in action.

Murphy drops the halfling onto the Iron Giant's shoulder, and the archer immediately moves to the best vantage point from which to rain destruction on the giants. He seems unnaturally sure footed, as if some magic keeps him stuck to the metal behemoth(Spider Climb).

"Come on guys, how long did you wait after I was gone before Kezzem turned himself into an archer?"

After getting himself into position, Hobie mutters an incantation and fires a single arrow at Fire Giant 1

Attack = 32
Damage = 27 nonlethal piercing, 2 Cold

Cast on the arrow was a Lightning Bolt, which begins with the Fire Giant in a straight line, hitting Mountain Giants 3 and 4 as well.

Fire Giant 1, Mountain Giant 3, Mountain Giant 4 take 13 damage (what a terrible roll)
DC 17 Reflex for half damage

===============
Boots of Speed
Rounds Used 0/10

Elemental Arrow: Cold

Fire Arrows Used 0/50

Spells in effect- Spider Climb, Bears Endurance (59/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


DM Carl Map Link  d100=97 ; d20+20=40 ; d20+20=26 ; d8+10=14 ; d20+21=33 ; d20+21=31 ; d20+16=19 ; d20+16=22 ; d20+11=12 ; d20+11=14 ; 3d6+17=24 ; 3d6+17=28 ; d20+12=30 ; 4d6+2=9 ; d20+5=8 ; d20+21=37 ; d20+5=14 ; 10d10=67 ;
Monday August 26th, 2019 5:01:37 PM

Talia sends some scorching rays at MG2. Her azata can't get a shot to stick in the giant's hide. The black tentacles squeeze the fire giants.

OOC: Spectral hand can only cast touch spells, not ranged touch spells. You can still target the giant yourself, though.

Succotash hammers MG2 twice. Between that and the lingering flames from Pressi's earlier attack, it finally falls.

Kezzem continues firing on MG3, this time nailing the giant's upper thigh. It roars in pain as the bolt shreds its way through the giants hide and explodes into shrapnel. Blood pours from the wound. The giant's in a bad way, but it still lives.

Pressi hears her target wail in pain. When she goes to grab on, she finds her target missing.

Hobie makes an entrance before Murphy flies back off to help the eastern front. A lightning-bolt infused arrow hits FG1 in the forehead before the spell fries what's left of his brain. The bolt arcs to the two mountain giants behind it. MG3 is looking rough

FG5 is still confused and lashes out at the nearest target: Gerry, hitting AC 40 for 14 damage.

FG2 and FG4 double-team Bliss. They strike 3 times each, but only hit twice.

Hit AC 33 for 24 damage
Hit AC 31 for 28 damage

Both mountain giants and FG6 advance. MG3 easily shrugs off the tentacles and makes it within range of the tower, hitting it once with its massive warhammer for 9 damage after hardness.

Candy takes aim with her catapult behind the attacking giants, and catches all the fire giants and MG 4 in the blast for 67 damage. All the fire giants are killed!

Which is good, because here come more. Though only 11 rounds of combat have happened here, the combat has been raging for over half an hour. The halfling armies are holding, but barely. Off to the west, a fire giant grabs a harassing air elemental by the base of its whirlwind and pulls it back down. Several other giants gather to beat the life out of it, then move to put more pressure on the halfling's flanks. There are more than enough giants out there still to overwhelm the defenders if given enough time, which isn't much.

The tower, though, is glowing brightly. The voice of the Encompassing Mind fills the cockpit.

Pilot Succotash, Tiana has asked me to inform you that the ritual will be complete in five minutes.
So maybe stop letting those things beat on it? Our thing isn't going to fix it if it's all the way broken.
Those are her words, not ours, Pilot.


Waaaaay over to the west of the map, SG2 is almost got away.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=98 ;
Monday August 26th, 2019 5:29:41 PM

Seeing his inability to get closer to the tower without risking stepping on his friends, Succotash gets on the intercom and says, "Please concentrate, your attacks on the two Mountain Giants that are attacking the Tower, we can't recharge the tower if it's destroyed, and by the way is sounds as if we only have to hold these beasts for another 5 min or so!" He then aims a divine thunder at fire giants 1-4, and mountain giants 1-3 causing 98 damage DC 39 reflex for half.

OOC... Welcome Back Nick!!!!

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Monday August 26th, 2019 5:38:42 PM

Divine thunder recharges in one round.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Monday August 26th, 2019 6:07:58 PM

Ooc: I’m glad to be back guys. I’m not fully up on the goals here, if that SG1 gets away, does that have bad consequences? Or is he just running away. I can have Hobie take him down if it’s bad to let him escape, otherwise I’ll focus on MGs

Bliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=19 ; d20+12=14 ; d4+1=5 ; d20+15=17 ; d20+15=24 ; d20+15=20 ; d20+15=23 ; d20+15=34 ; d20+15=34 ; d20+15=17 ; d20+15=32 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d4+14=18 ; d4+14=18 ; d4+14=17 ; d4+14=18 ; d4+14=17 ; d20+20=29 ; d8+22=27 ; d6=2 ; d20+15=32 ; d20+15=31 ; d20+15=33 ; d20+15=18 ; d20+15=32 ; d20+15=24 ; d20+15=17 ; d20+15=34 ; d4+14=17 ; d4+14=16 ; d4+14=17 ; d4+14=16 ; d4+14=16 ; d4+14=17 ; d4+14=18 ; d4+14=16 ; d20+20=32 ; d8+22=24 ; d6=1 ;
Monday August 26th, 2019 7:22:57 PM


AoO against FG4 from the Sunday DM Post (Bliss does not have combat reflexes):
Bliss bites with his sharp octobeak but rolls a nat 1. No AoO that time!

Last Round (if the kindly DM allows the full round of attacks)

Mookie flies around FG4 to flank. He probably provokes AoOs to do that ... his Acrobatics check to avoid AoOs is a 14. Note that he has five mirror images up and has an AC43 using full defense.

Bliss attacks FG4 with tentacles and hits ACs 17, 24, 20, 23, 34, 34, 17, and 32 for 18, 15, 16, 18, 18, 17, 18, and 17 damage respectively.
He bites vs AC29 for 29 nonlethal damage.

This Round

If FG4 is dead, Mookie flies to flank FG2.

Bliss attacks with tentacles and hits ACs 32, 31, 33, 18, 32, 24, 17, and 34 for damage 17, 16, 17, 16, 16, 17, 18, and 16.

Bliss bites vs AC32 for 25 nonlethal.

NOTES:
- If Bliss drops a flanked foe and switches over to the other, please downgrade ACs hit by two with loss of Mookie's flanking bonus.
- HP damage for Bliss tracked in header.
- I seem to have made a mistake in my header; Bliss's AC is 27 raging, not 29. I searched the DM die results fields and I did not see any attack rolls vs AC27 or AC28 in rounds that Bliss was under attack, so I think no swings on Bliss that missed were actually hits (whew). Sorry header fixed.
- My first two attacks rolled this round were at +13. They should have been at +15 flanking, and I fixed the results field.

DM Sanity Info:

This is Round ELEVEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 11 rounds of 16 per day used
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin
Threefold Aspect

Mookie:
Philter of Mirror Image: 12 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 12 rounds of 100 used

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=28 ; d6+4=5 ; d20+12=32 ; d20+12=15 ; d8+6=13 ; d20+7=23 ; d8+6=12 ; d6=1 ; d6=5 ; d6=4 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ;
Monday August 26th, 2019 7:49:19 PM

Talia Spies the Mountain

Using her perception, she chooses the most dangerous of the Mountain Giants to destroy! Mountain Giant #3! {Skill Check: Perception: 28 (NAT 20)}

Spying the situation, Talia casts FireBall at Stone Mountain #3 dead center of his back (20 feet down from the top of it's head) if facing towards the tower, or dead center of its chest (20 feet down from the top of it's head) if facing away from the tower. Damage = 10d6 = 38 points of damage. Spell expands outward 20 feet in a sphere.

Remembering the Catapult Ammo

Talia recalls what was said about the Catapult ammo: "Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Talia then barks at the people supplying ammo for the catapult and the ballistas; "I need 13 pieces of the Catapult ball ammo: 7 of the metal balls & 6 of the glass balls ammo. "

Using another Hero Point, Talia begins casting the Spell, Telekinesis, with the idea that she will send all 13 balls hurling towards the enemy using the Violent Thrust option within the spell towards the closest Mountain Giant that can cause the Tower damage.

{Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).}

Black Tentacles

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

Spell length is 13-1 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack

The summoned Azata Fires his bow at same Mountain Giants Talia is attacking {Hit 32 (NAT 20); confirmed attack 15 for points 13 damage if not a critical & 39 if it is critical & second arrow hit 23 for 12 damage}.

Spells in Effect

Overland Flight | 775 minutes
Mage Armor | 775 minutes
Stoneskin | 125 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=35 ; 20d10+11=111 ; d10=9 ; d10=3 ;
Tuesday August 27th, 2019 12:04:50 AM

"Hey Hobbie's back!" says Kezzem.

He uses his mental link to communicate with Rumpus. "Hey Rumpus, Hobbie's outside the giant. Go fetch him, would you boy? I have a great idea that's just crazy enough to work."

He sees Candy's catapult take out a group of fire giants. "That still only counts as one!" he shouts at her.

Assuming Talia is able to finish off Mountain Giant 3, Kezzem turns his aim on Mountain Giant 4 and activates his third smite evil against these tough mountain giant.

Attack MG4: 1d20 + 22 = 35.
Damage: 20d10 + 11 = 111.
Bleed Damage: d10 = 9.

Bleed Damage SG3 (if still alive somehow): 3.

Rumpus meanwhile exits the giant and makes his way over to Hobbie. He gestures for Hobbie to mount him.

OOC: Welcome back Nick!

My crazy idea to get you up to the ballistas. If you get on Rumpus, Kezzem can next round use his ability to summon his mount to his side to quickly get you on top of the giant. Whether or not this actually works is a DM call as I'm not seeing anything about whether you can or cannot transport additional creatures using this ability. The ballistas themselves allow you to make a single ranged attack each round (we have helpers to handle reloading) for 20d10 damage plus 1d10 bleed damage (wooden bolts) or 15d10 with 10d10 damage in a 30' line (metal bolts). They are ranged attacks so maybe you can add your arcane archer stuff to them too!

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Tuesday August 27th, 2019 12:06:34 AM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+19=20 ; d20+19=22 ; d20+19=31 ; d20+14=26 ; d20+9=28 ; 4d6+21=32 ; 4d6+21=30 ; 4d6+21=31 ; 4d6+21=32 ;
Tuesday August 27th, 2019 4:32:13 AM

Hobie notices the Stone Giant running toward Humble's Ford. He clicks his heels, and does what he does best.

In six seconds, six arrows go flying toward the Stone Giant. The first two sail over his head, but as the archer gets dialed in the next four might have a chance to hit.

My range increment is 220ft so I should be able to reach him in the first increment.
Also, because I've played pathfinder before, I know Stone Giants don't have resistance to Cold or Fire, so for simplicity's sake I'm just rolling 4d6 instead of rolling those separate, but if this Stone Giant is different for some reason just let me know and I'll reroll

Manyshot = Natural 1

Rapid Shot
Attack 22
Damage = 32

Haste
Attack 31
Damage = 30

Iterative 1
Attack 26
Damage = 31

Iterative 2
Attack 28
Damage = 32

Total if all hit =125

===============
Boots of Speed
Rounds Used 1/10

Elemental Arrow: Cold

Fire Arrows Used 6/50

Spells in effect- Spider Climb, Bears Endurance (58/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Tuesday August 27th, 2019 11:50:16 AM

ooc: For Kezzem's idea: The arcane archer's abilities describe that I can place my spells on "an arrow." So it would be a Carl's decision whether this could apply to a ballista bolt.

Unless he says it would, I think Hobie will stick to his own bow. I did some math, and because a lot of my abilities are longbow specific, Hobie is much more accurate with the bow than he would be with a ballista, and can even do more damage if at least four out of 6 arrows hit

But if I can do Arcane Archer stuff to the ballista bolts then that's a whole different story.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday August 27th, 2019 3:37:40 PM

Pressi dismisses her blindness and fires a wave of pain at whoever's left nearby.

Bliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle 
Tuesday August 27th, 2019 6:58:34 PM

OOC: Nick, good to see you back with us!

DM Ken - Danger on the Winds.. The Map 
Tuesday August 27th, 2019 8:00:17 PM


Succotash's divine thunder claps through the giant. It stutters and holds its ears for a long moment, then drops to its knees and sinks into the mud of the field. Several others quickly run to take its place, stepping on and over the fallen warrior, but not for long.

Talia's mind thrust sends 13 of the explosive rounds flying through air, until the first explodes. Each detonation sets off another, and each one builds upon the blast of the one before it. A thick cloud of smoke hangs in the air... and when it clears, 3 more giants lay slain by the blast, and their brethren are weary for the moment to fill the gap.

The gate too, seems to have taken some damage.

"Pilot Succotash, please inform Talia that tactic is not good for the structural integrity of the tower. It has been weakened significantly."

Meanwhile, Kezzem considers sending Rumpus to collect Hobie, but figures that if he summons his mount back to his side, he would get the pig, and leave the rider on his lonesome. Hobie however, seems to have things under control on his own. His arrows pierce the stone giants vitals, and leaves it bleeding in the dirt.

Bliss continues his point defense at the outside of the giant, and manages to overwhelm one enemy completely. The giant falls, choked of life, at the long arms of the warrior-octopus.

Pressi dismisses her own blindness, but finds there's no one around to inflict with pain.

With all immediate foes slain, there is a small window to pause, and catch your breath.

---------------------------------------------
All Players: Please take a slight moment here and use your next post to give your long-estranged DM Ken a brief overview of where your character is, what they are doing, and any spells they might have in effect.

I'm taking over mid battle for DM Carl. He needs a break and this one is long overdue.

All Players: Please give me a perception check. Also, please list any unusual or extra sensory qualities in effect. IE, scent, tremorsense, etc. I'll not be putting the reason why in spoilers, since this is a pause post and it's pretty important.
------------------------------------------------------

Glad to be back!



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=40 ; 20d10+11=120 ; d10=9 ; d20+19=36 ;
Tuesday August 27th, 2019 9:07:58 PM

Kezzem is atop the iron giant arming a ballista. Candy BadApple is also firing on the giants at this point and has recently switched to a catapult. Several of her crew are on reload duty allowing Kezzem and Candy to focus on firing.

Kezzem fires on Mountain Giant 3 with Smite Evil in effect.

Attack: 1d20 + 22 = 40.
Damage: 20d10 + 11 = 120.
Bleed Damage: 9.

Perception: 1d20 + 19 = 36.
No special vision effects.

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+24=39 ; d20+5=23 ;
Tuesday August 27th, 2019 9:09:10 PM


Bliss looks around, maybe crawling up a giant corpse for a better vantage point, spying for other foes or for the next wave. "Mookie????" he sends through his empathic link.

Perception: Bliss 39, Mookie 23, both with low-light vision.

Mookie caws, "HA! You think I got answers? Kid, you got better eyes than this old bird in these latter days. Just relax a sec before the next bunch. I don't think we're done yet!"

OOC: Welcome back, kindly DM Ken! All my current stuff is in my Sanity Info below. BTW I should have been linking to my OctoBliss sheet. I have fixed that in the header with this post.

DM Sanity Info:

This is Round ELEVEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 11 rounds of 16 per day used
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 12 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=26 ; d6+4=6 ; d6+4=5 ;
Tuesday August 27th, 2019 9:23:03 PM

Talia Spies the Mountain...Destruction

Using her perception, she surveys her most mind shattering destruction thus far! {Skill Check: Perception: 26}

{Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).}

Black Tentacles

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled. {ignore second damage roll ...a delay in the appearence of roll }

Spell length is 13-2 rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 3 Rounds remain before he leaves

The summoned Azata Fires takes this pause to change forms...transforming into Wind Bralani Azata...surveying the battle field knowing the battle is not yet over!

Spells in Effect

Overland Flight | 774 minutes
Mage Armor | 774 minutes
Stoneskin | 124 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=21 ; d20+6=12 ;
Tuesday August 27th, 2019 9:31:06 PM

Pressi continues to survey the area for any possible enemies...using her sense of perception and doesn't notice even a fly fart! {Skill Check: Perception: 21 {NAT 1}}

As for Harper, it definately noticed the fly farting but was out of range to claw it! {Skill Check: Perception: 12}

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=30 ;
Wednesday August 28th, 2019 3:24:02 AM

Hobie Perception check = 30

Hobie has just rejoined his group and is currently standing on the shoulder of the iron giant with Spider Climb active so he can move as he pleases on the giant robot.

During the pause he takes off his hat and wipes the sweat from his brow, then continues scanning the horizon for threats.

===============
Boots of Speed
Rounds Used 1/10

Elemental Arrow: Cold

Fire Arrows Used 6/50

Spells in effect- Spider Climb, Bears Endurance (58/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105 
Wednesday August 28th, 2019 5:35:47 AM

Not having any enemies within range of the Iron Giants stomps and slams, and having to wait a round for the Divine Thunder to recharge, Succotash gets on the intercom, "I think we're in the home stretch guys, keep up the good work! Hey Talia that was an awesome attack, next time could you aim it away from the tower though? I just got word that it caused some damage to the tower as well as the giants".

OOC... Succotash is in the cockpit of the Iron Giant, located in it's head, and Miss Piggy is hanging out in the Iron Giant's heel near the exit/entrance

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle 
Wednesday August 28th, 2019 9:00:46 PM


Bliss and Mookie wait to see what will happen next.

Well, Bliss waits. Mookie is poking the battle-torn ground for worms. Evidently a rain of blood is just as good as a rain of water for driving worms to the surface.

DM Ken - Danger on the Winds.. The Map  d20+24=38 ; d20+20=38 ; d20+25=34 ;
Wednesday August 28th, 2019 9:45:49 PM


In the moment of pause, time slows for the weary group. The iron giants systems hum loudly, and even the giants are nervous to rush forward after Talia's latest show of force. Slowly, things begin to ramp up once more.

A few new giants begin to encroach again from the northwest, goaded on by boasts of a large stone giant. Within the Iron Giant, Succotash feels a pang of uncertainty in his link.

"Master pilot... please be alert. I feel as if something might not be quite right."

Succotash Only: Perception Check. (I don't recall if DM Carl gave you a negative for being jacked in. If so, please apply it. )

Everyone Else: The new swarm of giants moves in to take the positions of the last bunch, with several seeming to charge straight to the now cracked and smoking tower.

(Map updated with giant movement. I took no actions this turn with the giants. Please resume normal posts.)

(DM Note. Round 1, passive activity and movement.)


Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Thursday August 29th, 2019 12:49:34 AM

OOC: Reposting Kezzem's attack from last "round"

Kezzem fires on Mountain Giant 3 with Smite Evil in effect.

Attack: 1d20 + 22 = 40.
Damage: 20d10 + 11 = 120.
Bleed Damage: 9.


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+13=14 ; d20+26=40 ; d20+26=44 ; d20+26=34 ; d20+26=27 ; 5d10+18=41 ; 5d10+18=50 ; 4d10+18=36 ; 4d10+18=33 ;
Thursday August 29th, 2019 5:06:34 AM

OOC... I don't think Carl ever mentioned a perception penalty.

Peception 14

"Madam Gem do you know what's happening?" Succotash asks as things start feeling a bit off.

If he is still able to control the Iron Giant, Succotash will attempt to stomp and slam Mountain Giants 2 and 3, if any of the attacks hit they must make a DC 39 fort save or be knocked prone.

Mountain Giant 2
Stomp Hits AC 40 for 41 damage
Slam Hits AC 44 for 36 damage

Mountain Giant 3
Stomp hits AC 34 for 50 damage
Slam hits AC 27 for 33 damage


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+23=37 ; d20+23=37 ; d20+23=25 ; d20+18=24 ; d20+13=22 ; 2d6+13=17 ; d6=6 ; d6=1 ; 2d6+13=23 ; d6=4 ; d6=3 ; 2d6+13=24 ; d6=6 ; d6=1 ; 2d6+13=22 ; d6=1 ; d6=6 ; 2d6+13=23 ; d6=2 ; d6=4 ; 2d6+13=19 ; d6=1 ; d6=1 ;
Thursday August 29th, 2019 5:37:21 AM

Hobie lets loose a barrage of arrows at the giants. He will start with the closest giant and move backward if any fall. (He will ignore any that are knocked prone.)

Manyshot
Attack = 37
Nonlethal Piercing 17, Cold 6, Fire 1 = 24 total
nonlethal piercing 23, Cold 4, Fire 3 = 30 total

Rapid Shot
Attack = 37
Nonlethal piercing 24, Cold 6, Fire 1 = 31

Haste
Attack = 25
Nonlethal Piercing 22, Cold 1, Fire 6 = 29

Iterative 1
Attack = 24
Nonlethal piercing 23, Cold 2, Fire 4 = 29

Iterative 2
Attack = 22
Nonlethal Piercing 19, Cold 1, Fire 1 = 21

===============
Boots of Speed
Rounds Used 2/10

Elemental Arrow: Cold

Fire Arrows Used 12/50

Spells in effect- Spider Climb, Bears Endurance (56/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=34 ;
Thursday August 29th, 2019 3:27:33 PM

Pressi continues to fly as voices continue through the intercomm.

She may not be able to see much, but her inner voice notes that the behavior is... too normal. Like the giants were completely unaware of what happened to the last wave. Or....

Pressi casts true seeing on herself (Perception 34) and orders Harper to use scent.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1/1+1



OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=20 ; d8+21=25 ; d6=3 ; d20+13=32 ; d4+14=17 ;
Thursday August 29th, 2019 8:41:33 PM


Since there are no giants in reach, Bliss moves over out of the Iron Giant's shadow. He readies an attack.

Readied Attack (bite): hits AC20 for 28 nonlethal.

If he gets an AoO with a tentacle: hits AC32 for 17 damage.

Mookie takes up a spot behind his tentacled boss.

DM Ken - Danger on the Winds.. The Map  d20=11 ; d20+16=29 ; d20+16=22 ; d20+11=14 ; 2d8+11=14 ; d20=14 ; d20=6 ;
Thursday August 29th, 2019 9:11:32 PM


(DM Ken adds a map key. He also notices someone moved some of the monsters? Weird.)

Enemy Movement

Fire Giants a, b, and c move up. B fails his save vs Mind Fog. Stone Giants A and B move up.

Enemy Attacks

Fire Giant B attacks Pressi, misses.

Stone Giant B attacks Piggy. Hits AC 29 for 15 damage.

Stone Giant A throws a Rock at Talia. Misses.

Mountain Giant 3 attacks Hobie. Misses.

-------------------------------------------------------------------------

Succotash Only: Perception check, DC 19 / DC 24/ and DC 36.

"I.. do not know. Our weight has increased nearly 750 lbs, despite the constant expenditure of ammunition.

His attacks on the giants find their mark, and more are smashed beneath the Iron Giant.
-------------------------------------------------------------------------
Others
------------------------------------------------------------------------

Pressi activates true seeing. There is nothing unusual in her field of vision. (Does she have any spells which would detect magical auras in place?)

Bliss readies an attack, but nothing makes it to his side of the giant.

Hobie unleashes a barrage of arrows. Another enemy giant falls in a gurgle.

Kezzems barrage finds home again, and another giant is buried in a large mess of boulders.

------------------------------------

(Dm Note 2: Entrenchment on level 1, passive activity on level 2, passive activity and movement on level 3.)

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=9 ; d6=3 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d20+8=15 ; d6+4=7 ;
Thursday August 29th, 2019 9:29:40 PM

Talia Spies the Mountain...Destruction

Using her perception, {Skill Check: Perception:15 }, Talia casts another Black Tentacles spell eminating from the ground between FG#5 & FG#B.This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13- rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 2 Rounds remain before he leaves

Wind Bralani Azata...surveying the battle field attacks the new giants with a Lightning Bolt. Starting at the Azata and eminating outward to pierce MG#2, MG#3, & FG#5 takening 20 points of damage, save for half (Reflex).

Spells in Effect

Overland Flight | 773 minutes
Mage Armor | 773 minutes
Stoneskin | 123 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=19 ; d3+12=14 ; d20+19=20 ;
Friday August 30th, 2019 1:59:10 AM

Rumpus moves to protect Pressi. He attacks Fire Giant A (using his smite evil ability).

Attack: 1d20 + 12 = 19.
Damage: 1d3 + 12 = 14.

Kezzem meanwhile will keep an eye out for more mountain giants. Not seeing any, he will fire on Fire Giant B.

Attack: 1d20 + 19 = 20. Auto-miss.

"Man, that was a total Greedo-shot there. Hey Candy, if you could blast that cluster of fire giants with your catapults, that would be greaaaaaaaaat."

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+16=24 ; d20+11=27 ; d6=3 ; d6=3 ; d6=3 ; d6=4 ; d6=1 ; d6=5 ; d20+13=15 ; d20+13=26 ; d20+13=28 ; d20+26=37 ; d10=7 ; d20+26=28 ; d20+26=36 ; d20+26=36 ; 5d10+18=41 ; 5d10+18=43 ; 4d10+18=44 ; 4d10+18=29 ;
Friday August 30th, 2019 5:22:17 AM

Miss Piggy is thankful for her chainshirt barding which deflects the blow (Her AC is 30, so a 29 barely misses) She takes a five foot step and attempts a full round attack on stone giant B
1st
hits AC 24 for 6+10 piercing and 3 shock damage= 19
2nd
Hits AC 27 for 5+10 piercing and 5 shock damage = 20

Succotash has no idea what is causing the extra weight, perception 15 (please ignore the 2 other d20+13 rolls, mouse got stuck) So gets on the intercom and says, "Madam Gem just told me that the Iron Giant just gained 750lbs. I can't find the source does anyone else see anything?"

He then stomps and slams mountain giant 2 and stone giant A (please ignore lone d10 roll, screen shifted as I was hitting the mouse.)

mountain giant 2
stomp hits AC 37 for 41 damage
slam hits AC 28 for 44 damage

stone giant A
stomp hits AC 36 for 43 damage
slam hits AC 36 for 29 damage

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=38 ; d20+20=23 ; d20+20=22 ; d20+15=16 ; d20+10=15 ; 2d6+22=32 ; d6=6 ; d6=4 ; 2d6+22=28 ; d6=4 ; d6=2 ; 2d6+22=32 ; d6=4 ; d6=1 ; 2d6+22=32 ; d6=1 ; d6=6 ;
Friday August 30th, 2019 12:29:25 PM

Hobie uses his Deadly Aim to attack the two stone Giants below him.

Manyshot
Attack = 38
Nonlethal piercing 32, Cold 6, Fire 4 = 42
Nonlethal Piercing 28, Cold 4, Fire 2 = 34

Rapid Shot
Attack = 23
Nonlethal Piercing 32, Cold 4, Fire 1 = 37

Haste
Attack = 22
Nonlethal Piercing 32, Cold 1, Fire 6 = 39
Iterative 1 = Natural 1
Iterative 2= Pretty sure a 15 is a miss.

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 18/50

Spells in effect- Spider Climb, Bears Endurance (55/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+24=44 ;
Friday August 30th, 2019 2:40:28 PM

Pressi is about to fire off a spell at MG3 when Succotash's voice comes over the intercomm. (She still has a hood from when she was firing a catapult and she's still in the shadow of the iron giant.)

(OOC note: in general, I try to metagame/take hints only to the extent that I can reverse engineer what Pressi might observe or reason. In this case, Succotash's warning is the only reason I can think of why she'd ever look for auras, particularly while standing in a ton of spells and magical objects.)

Instead, she fires off a detect magic (Spellcraft Natural 20).

Followed by a suggestion at SGA to start doing jumping jacks. (Will DC 20, hero point used.)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 1/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d6+4=10 ; d6+4=6 ; d6+4=5 ; d6=2 ; d6=2 ; d6=5 ; d6=3 ; d6=4 ; d6=5 ;
Friday August 30th, 2019 11:56:28 PM

Perception, Perception,...Oh! Perceptions!

Using her perception, {Skill Check: Perception:19 }, Talia casts another Telekensis spell prepping for the same round.

Black Tentacles #2 | 12 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

Spell length is 13- rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 1 Rounds remain before he leaves

Wind Bralani Azata...surveying the battle field attacks the new giants with another Lightning Bolt. Starting at the Azata and eminating outward to pierce FG#5, FG#C,takening 21 points of damage, save for half (Reflex).

Spells in Effect

Overland Flight | 772 minutes
Mage Armor | 772 minutes
Stoneskin | 122 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



DM Ken - Danger on the Winds.. The Map 
Saturday August 31st, 2019 11:50:17 AM

Friday DM Post, delivered late in the Saturday AM.

Succotash asks his friends for help. There's a problem, and he's not able to identify it from his position. Piggy helps fight the stone giant.

Pressi responds by activating detect magic. Her vision is flooded with colors, but the Iron Giant is what she focuses on. While the entire thing radiates magic, there are lingering auras of transmutation and conjuration, both in the air above the iron giant, and near the giants arrow slits at the shoulder level.

Talia, Kezzem, and Hobie continue to suppress the giants wave after wave. As some fall, more replace them. Many seem intent on making it to the tower, but the heroes have formedan impressive zone of physical defense and ranged suppression.

-------------------Giants-----------------------------

Another wave of giants, this time a tribe of Hills, thunders to the field. Two break south from the Ice Storm, worse for the experience.

----------------------------------------------------------

Inside of the Giant, Succotash continues to pilot. He brings the mechanical limbs down on an enemy, pleased with the results. As he looks for a next target, once more he is interrupted.

"Pilot Succotash, are any of your allies on board? Several doors have been opened and closed, using successful passcodes."

---------------------------------------------------------------
DM note 3: Entrenchment on level 1, 1.2, 1.3, and 1.4 - Passive activity on level 2, 2.1, and 2.2 Entrenchment on level 2 and 2.1 Passive activity on level 3 and 3.4



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=38 ;
Saturday August 31st, 2019 1:07:03 PM

Assuming Succotash let's Kezzem know what's going on....

"I'm on it, Succo. If you could open the doors for me, that would be greaaaaaaaat." He hops on the magic carpet and heads inside the giant. "Candy you're in charge up here!"

Kezzem will activate Detect Evil as he goes and concentrate to maintain it.

Perception: 1d20 + 19 = 38.

Carpet of Flying (as overland flight, Speed 40 ft. fly)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105 
Saturday August 31st, 2019 2:06:41 PM

Succotash, unable to leave the cockpit to check on the possible intruders himself, gets on the intercom to inform his friends what Madam Gem has told him. He then takes a full round action to summon Miss Piggy to his side and via the intercom he tells her to go check on the intruders. Miss Piggy then runs over to the air lift to descend to the next level. When he he hears Kezzem's response, he tells Miss Piggy via the intercom to follow Kezzem.

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=23 ; d8+21=22 ; d6=4 ; d20+13=14 ;
Saturday August 31st, 2019 2:06:54 PM


Bliss is tired of sitting in the back, especially when there are foes ahead. He had run back here to stop a break-out, but it seems to him that he is wasting his time now.

So, OctoBliss schlurps over to the Iron Giant, scales one leg, and moves around to the front of it (move action with cloak of arachnida for climbing expertise, in addition to suckers!) Clinging to the Iron Giant's shin, he triggers his Bramble Armor (free action) and thorny spikes poke out of his Octohide. Then, he starts to glow with arcane energy (Arcane Strike feat, swift action).

He gestures with his tentacles like Morpheus and readies an attack (and an AoO if he gets the chance).

Mookie, who has flown and perched a bit behind his master, caws, "The octopus says 'Calamari and get it!' "
Readied Attack (bite) hits AC23 for 26 nonlethal damage
AoO (tentacle) misses with a natural one!

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d6+3=7 ;
Saturday August 31st, 2019 2:08:15 PM

Oh, Bramble Armor inflicts 1d6+3 = 7 to attackers.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+19=37 ; d20+19=21 ; d20+14=20 ; d20+9=22 ; 4d6+22=37 ; 4d6+22=33 ; 4d6+22=37 ; 4d6+22=37 ; 4d6+22=34 ;
Monday September 2nd, 2019 12:44:13 PM

Hobie isn't too worried about Hill Giants, and starts with the ones closest to him. (if these Hill Giants have some sort of weakness or resistance to fire or cold let me know and I'll reroll damage specifically. I'm trying to simplify rolls here.)

Manyshot
Attack = 37
Damage 1= 37
Damage 2 = 33

Rapid Shot
Attack = 21
Damage = 37

Iterative 1
Attack = 20
Damage = 37

Iterative 2
Attack = 22
Damage = 34
===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (54/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 2nd, 2019 1:03:37 PM

Pressi watches as aura after aura appears, Succotash’s voice rising through.

And she makes a decision right there, that the giant cannot fall in enemy hands. Not even in the name of fixing the tower.

“Succotash, get the giant close to the rest of the army and away from the tower. Kezzem, get Succotash out of there. Tiana, everyone else, time to wrap up.

“Madam Gem, query. How do I activate your self destruct or disable program. Respond. Second query. What happens if someone runs their chain straight through a power gem. Respond.”

Pressi continues with a cast of spectral hand, followed by touch of idiocy.” (Hero point spent)

DM Ken - Danger on the Winds.. The Map  d20+16=26 ; d20+16=35 ; d8=8 ; d8=2 ;
Monday September 2nd, 2019 9:37:40 PM


As often happens in the field, multiple orders begin to fly among the fighters.

Kezzem and Miss Piggy move to secure the head. Succotash refuses to give up the pilots seat, and gives his mount orders to follow Kezzem.

Bliss and Hobie, seemingly worried about the giants, maintain superiority outside of the giant.

Pressi, unwilling to give up the titan to the enemy, orders a self destruct sequence. Soon, she receives a reply.

"Response one. It simply needs to be ordered, and calculated with the giants current capacities. Response to second query. It's likely the giant would shut down, possibly permanently. There are no tested parameters for such an action."

--------------Giants---------------

One of the Hill Giants takes Bliss's bait, and charges into the reach of the octopus-warrior. It fails to harm the Eldritch Knight, and is now in his melee range. A second one stumbles into his range, and his club connects squarely with the octo-knight. (hits ac 35 for 20 damage.)

Another giant stops and looks around. He's come down with a case of the stupid, but still understands the concept of smash a glowing tower.

Another group, led by the Stone Giant, rushes around the south to angle towards the tower.



Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=25 ; d6+4=10 ; d6+4=8 ;
Monday September 2nd, 2019 10:40:25 PM

The Fight Rages On

Using her perception, {Skill Check: Perception:25 }, having cast Telekensis spell last round, she spills all the alchemical bags from her pockets and haversack in an attempt to Violent Thrust all of the 13 of the items (at fire giants#, FG#3, FG#2, & FG#1) in front on the Iron Giant!

Those Alchemical agents are: four (4) bags as described below:

4 Thunderstones
3 Acid Vials
2 Tanglefoot bags
3 pairs of Smokesticks
3 Alchemist's Fire

Having them all spilled onto the IG's shoulder, Talia will uses her Telekensis spell to pick up everything but the Alchemist's Fire and sent them using Violent Thrust toward the FG!

Black Tentacles #2 | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 08 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 8 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect

Overland Flight | 771 minutes
Mage Armor | 771 minutes
Stoneskin | 121 minutes

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Monday September 2nd, 2019 11:29:11 PM

With no signs of immediate trouble, Kezzem will summon Rumpus to his side as well.

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+12=17 ; d20+12=18 ; d20+12=22 ; d20+12=19 ; d20+12=21 ; d20+12=15 ; d20+12=15 ; d20+12=18 ; d4+11=12 ; d4+11=13 ; d4+11=14 ; d4+11=13 ; d4+11=12 ; d4+11=14 ; d4+11=14 ; d4+11=12 ; d20+17=30 ; d8+16=18 ; d6=5 ; d20+11=27 ;
Monday September 2nd, 2019 11:54:56 PM


[OOC: In the spirit of talk around the gaming table, I hope this is okay. Bliss does not understand what is going on, but are you saying that Pressi is trying to self-destruct the Iron Giant?!? BEFORE THE TOWER IS REPAIRED??? Wait, wait wait. This is so wrong on many levels. First, WHY?? The giant is not close to being destroyed or taken away is it? Plus Succotash is embedded! I just do not understand! Is there any way Bliss can act on this, or does he remain ignorant?]

Bliss says "Oof!" as he takes a lumpen. He decides to start fighting defensively, and not to use his power attack. That's a net +3 AC -1 attacks, -3 damage (-6 bite damage).

8 tentacles: ACs 17, 18, 22, 19, 21, 15, 15, and 18 ... for 12, 13, 14, 13, 12, 14, 14, 12

1 bite: AC30 for 23 nonlethal damage.

Mookie stays next to Bliss and uses his Aid Another to boost AC ... a roll of 27 boosts Bliss's AC for the first attack against him by +2 to 32.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=107 ; d20+16=23 ; 2d6+10=17 ; d6=6 ;
Tuesday September 3rd, 2019 5:07:53 AM

Succotash turns and aims a Divine Thunder at Stone giant 1 and fire giants 4-6, being careful to avoid making contact with the tower. each one takes 107 damage (DC 39 reflex for half). Meanwhile, Miss Piggy waits patiently for Kezzem to summon Rumpus. She is however on guard and has a ready action to attack any threat that may expose it's self. (Hits AC 23 for 17 piercing and 6 shock damage)

Succotash gets on the horn again and says, "I'm not ready to give up yet, the tower is almost repaired, and we still have defenses in the giant!" He then asks Madame Gem if there are any Guardian constructs operational, and if so he asks her to activate them to assist Kezzem, Miss Piggy, and Rumpas.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=3 ;
Tuesday September 3rd, 2019 5:08:38 AM

divine thunder recharges in 3 rounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 3rd, 2019 4:45:58 PM

Pressi scoffed back at Bliss. “First, how do you know how close they are to destroying the tower or taking the giant. Second, because who knows what happens when a giant army and whatever casters they work for get ahold of that thing. So you’ll excuse me if I’d like to not cut it too close.

“Especially with these durran giants that won’t stop attacking the tower or losing the ability to attack even if someone tied them up for a courtesan special.”

Pressi fires a contagion at the giant closest to the tower.

“I mean, I don’t even know how they are getting past the giants anti magic field, but it’s not through the back door. And the giants below might as well be constructs... or hypnotized...”

Pressi continues to detect magic on the giant but also the fire giants below.

Gerry and Harper attack any giant they can reach.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=29 ;
Tuesday September 3rd, 2019 8:29:02 PM

Some Numbers

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 3/7+1
L2: 2/5+1
L3: 2/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map  d20+19=28 ; d20+19=28 ; d20+14=16 ; d20+9=16 ;
Tuesday September 3rd, 2019 8:30:59 PM

.SUB POST.

DM KEN FOR HOBIE.

Hobie unleashes a full barrage of arrows at the nearest of the giants. (His DM is fuzzy on the math of his damage multipliers, so he is assuming 2 hits is more than enough to kill a hill giant.)


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=25 ; d6+5=7 ; d6=3 ; d20+7=17 ;
Tuesday September 3rd, 2019 8:33:20 PM

Gerry's Rolls on FG4

Attack Roll 1: 29 (see in other post), crit confirm 25, damage 7 (double if confirm)+bleed+3 good.

Attack Roll 2: 17.

-----------------

Pressi's info - cast contagion on FG6 but keep an eye on which has touch of idiocy (will cast a will spell on him next) (Fort DC 18)



DM Ken - Danger on the Winds.. The Map  d20=16 ; d20=6 ; d20=15 ; d20=7 ; d20=16 ; d20=9 ; d20=17 ; d20=1 ; d20=14 ; d20=19 ; d20=5 ; d20=15 ; d20=12 ; d6=2 ; d20=2 ; d20=6 ; d20=15 ; d20=18 ; d20=19 ; d20=15 ; d20=17 ; d20=6 ; d20=2 ; d20=14 ; d20=20 ; d20=9 ; d20=12 ; d20=17 ; d20=17 ; d20=16 ; d20=19 ; d20=2 ; d20=3 ; d20=19 ; d20=19 ; d20=13 ; d20=18 ; d20=20 ; d20=5 ; d20=4 ; d20=10 ; d20=3 ; d20=10 ; d20=7 ; d20=1 ; d20=20 ; d20=6 ; d20=16 ; d20=3 ; d20=7 ; d3=3 ; d20+14=26 ; d20+14=28 ; d20+14=16 ; d20+14=29 ; d20+14=30 ; d20+14=34 ; 2d6+4=12 ; 2d6+4=10 ; 2d6+4=11 ; d20+14=27 ; 2d6+4=12 ; 2d6+4=12 ; d3=2 ;
Tuesday September 3rd, 2019 9:32:42 PM


--Outside the Giant--

Talia continues to explore the powers of telekinesis. Her DM assumes she is targeting the ground with all the items, as per the spell each item thrown needs an attack roll, and she gave him none. Only 1 item was a critical failure, and is assumed to miss the spot. The results are 3 stuck giants, one who is deafened, and for the sake of sanity, 5 points of splash damage each.

Bliss is a flurry of tentacles and anguish, like a late night 18+ anime. More of his attacks hit than he would have expected, aided by the sticky goo on the giants. One of them falls from its wounds, bleeding on the ground.

Pressi afflicts the giant closest to the tower, the only one remaining, with a contagion spell. Her DM does not see a listed saving throw, so he is currently assuming a 19 from the giant is enough to succeed. (10+3+5 or 6 stat?)

--Inside the Giant--

Kezzem summons Rumpus to his side.

Succotash and Pressi exchange words. Succotash isn't ready to give it up. They are close to victory, he knows, within 5 minutes, and he isn't ready to abandon all hope. The encompassing mind addresses them both.

"I am required to follow the commands of the acting pilot. Succotash, in case of an emergency, I can meld my consciousness with the tower. The giant will forever lose all function, and I will lose my sense of consciousness and perception. This option requires extreme focus on both my end, and that of the pilot. Please advise in advance."

----------------------------------------------------------------

Enemy Actions.

The door to the pilots room slides open with a deceptively peaceful "swoosh." The doesn't seem to be much in the way of immediate commotion. About the time Kezzem and Succotash would get curious, Kezzem feels a sharp pain in his side, and Miss Piggy squeals in terror! Thick bruises suddenly appear on her flanks, welling with blood.

Kezzem too, feels a sudden impact as he is slammed by an unseen blow to the back of his head.

??? to Miss Piggy.(ff) Hits AC 26 and 28. Ac 28 hit does 12 damage.
??? to Miss Piggy.(ff) Hits AC 16 and 29. Ac 29 hit does 16 damage.
??? to Succotash.(ff) Hits AC 32 and AC 36 (crit confirmed) for 11 damage and 24 damage.
??? does ???. Perception: DC 14.

-Dm Notes:

DM note 4:

Level 1: Passives Complete
Level 1: Entrenchment Complete.

Level 2: Passives Complete.
Level 2: Entrenchment Complete.

Level 3: Passives Complete.
Level 3: Entrenchment on 3.4 and 3.3
Level 3: Combat Engaged.

Level 3: Combat Map: Map of Level 3 Combat

Note to players.

Now that combat is joined inside the giant, please note that your kindly DM is breaking the giant into 3 sectors. The head and legs, the midsection, and the shoulders and head. I will reveal the map to each area as needed.



OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+24=32 ;
Tuesday September 3rd, 2019 10:18:30 PM


[OOC Bliss shrugs. Nothing he can do about the Iron Giant right now anyway. He's trying not to die here!]

Bliss looks around to see if there is any relief in sight, any slackening in the oncoming stream of giants.

Perception 32

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 127/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=34 ; d20+19=26 ; d20+19=35 ; d20+14=17 ; d20+14=16 ; d20+9=23 ; d20+9=22 ; d3+2=4 ; d3+2=5 ; d3=2 ; d3+2=3 ; d3+2=3 ; d3+2=5 ; d6=2 ; d6=4 ; d6=4 ; d10+3=13 ; d20+12=26 ; d20+12=32 ; d20+12=22 ; d20+12=22 ; d20+7=9 ; d3+5=7 ; d3+5=7 ; d3+5=8 ;
Tuesday September 3rd, 2019 11:42:19 PM

Perception: 1d20 + 19 = 34.

(I assume those hits are on Kezzem not Succotash, correct?).

----

"Piggy, Rumpus, find them!" Kezzem Quick Draws his daggers and attempts to stab (with Greater Two-Weapon Fighting) back in the general direction that the attack came from. (Let me know if I need to roll miss chances--I would assume 50%)

+1 Frost Returning Dagger

Attack #1: 1d20 + 19 = 26.
Damage: 1d3 + 2 + 1d6 cold = 4 + 2 cold = 6.

Attack #2: 1d20 + 14 = 17.
Damage: 1d3 + 2 + 1d6 cold = 4 + 4 cold = 8.

Attack #3: 1d20 + 9 = 23.
Damage: 1d3 + 2 + 1d6 cold = 3 + 4 cold = 7.

+1 Ruturning Dagger

Attack #1: 1d20 + 19 = 35.
Damage: 1d3 + 2 = 5.

Attack #2: 1d20 + 14 = 16.
Damage: 1d3 + 2 = 3.

Attack #3: 1d20 + 9 = 22.
Damage: 1d3 + 2 = 5.

Two-Weapon Rend: 1d10 + 3 = 13.

Rumpus will attempt to use Scent to locate the invisible attacker.
Perception: 1d20 + 12 = 26.

Rumpus will the either full-attack or move and attack as needed.

Attack #1: 1d20 + 12 = 32. Auto-Hit!
Crit Threat: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 7.
Crit Damage: 1d3 + 5 = 7.

Attack #2: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 8.

Attack #3: 1d20 + 7 = 9.
Assuming that one is a miss.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=15 ; d6+4=9 ; d6+4=6 ; d6+1=3 ; d6+1=5 ; d6+1=6 ; d6+1=7 ; d4+1=2 ; d4+1=4 ; d4+1=3 ; d4+1=4 ; d4+1=3 ;
Wednesday September 4th, 2019 12:23:21 AM

The Dark & Dreary

Using her perception, {Skill Check: Perception:15 },

Those Alchemical agents left are 3 Alchemist's Fire.

Thinking about the FGs below, Talia targets 2x FG#3, 1x FG#3, 1x FG#2, & 1x FG#1 with the Magic Missle Spell! Targeting all five: FG#3 takes 6 points of damage, FG#3 takes 3 points of damage, FG#2 takes 3 points of damage, & FG#1 takes 4 points of damage ! { Please excuse the 1d6+1 rolls...mistake}

Black Tentacles #2 | 9 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 7 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect

Overland Flight | 770 minutes
Mage Armor | 770 minutes
Stoneskin | 120 minutes


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 6:19:45 AM

Does Succotash have any way of communicating whats happening to the rest of the group? If he can and does, Hobie will Dimension Door his way in there. If not, I'll shoot some arrows. I'm gonna give some time for Succer to post before I do.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 4th, 2019 9:58:42 AM

(OOC to Hobie: the rest of the team is using hoods from the Iron Giant, similar to how the dwarves and Ix were communicating with each other in the infiltration module. The DM has been handwaving some of the rules, i.e. communicating while flying around the giant, and I'm sure he'll allow Hobie to hear Succotash's voice from a nearby hood.)

DM Ken - Danger on the Winds.. The Map 
Wednesday September 4th, 2019 10:24:46 AM

DM Responses.

Bliss: You are correct, I forgot. Its a fight with a lot of moving parts, my mistake is your gain! The giants stare dumbly at Bliss. There are plenty more giants, but the next wave has to come from a bit away. Your kindly dm gave you a d4 kept secret.

Kezzem: No, There were 6 total attacks, some on your pilot, some on your pig.

Hobie: Melvin is correct. However, it is totally okay to assume that among your magics and abilities, relaying a hoods message is pretty much automatic. However, please note it was explained that the giant is warded against teleports and extra-dimensional travel.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 10:33:14 AM

If the DM allows it, Hobie will grab his cloak and with a flourish he disappears and reappears inside the pilot room near his hurting friends. (Hobie has been spent time there before so he knows the room fairly well and would try to appear one of the rooms corners with his back against the wall. Since he doesn't know exactly where any people are, feel free to stick him in a random corner.)

When he doesn't see his friends' assailant(s), he uses his move action to grab a scroll of See Invisibility from his Handy Haversack.

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (54/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 10:34:51 AM

scratch that, the scroll he grabs is not See Invisibility, it's Glitterdust

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC38 fighting defensively | Cayzle  d20+10=24 ; d20+14=15 ; d20+14=27 ; d20+14=16 ; d20+14=25 ; d20+14=34 ; d20+14=32 ; d20+14=15 ; d20+14=15 ; d20+14=28 ; d4+11=12 ; d4+11=14 ; d4+11=13 ; 2d4+22=28 ; d4+11=13 ; d20+19=38 ; d8+16=18 ; d6=2 ;
Wednesday September 4th, 2019 4:35:20 PM


Mookie flaps to flank and then fights defensively to Aid Another ... Mookie gets a 24 to grant Bliss +2 AC (to AC32) vs the first attack against him.

Bliss continues to fight defensively, not power attacking.
==> 8 tentacles (with a +2 flanking bonus at +14 for 1d4+11) hit ACs 24, 15 (nat 1), 16, 25, 34 (crit threat confirmed vs AC32), 15 (nat 1), 15 (nat 1), and 28 ... for damage 12, none, 14, 13, 28 (the crit), none, none, and 13.
==> 1 bite (with a +2 flanking bonus at +19 for 1d8+16+1d6) hit AC38 for 20 nonlethal.

DM Sanity Info:

This is Round FOURTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 14 rounds of 16 per day used
Extended Divine Favor: 14 rounds of 20 used
Extended Shield of Faith via Ritual: 15 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 15 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 15 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 4th, 2019 4:39:30 PM

HP adjusted

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 100/135 Miss Piggy AC 30/12/28 CMD 25 HP 69/105  d20=20 ; d20=15 ; d20=20 ; d20=12 ; d20=18 ; d20=13 ; d10=8 ; d10=6 ; d6=5 ; d6=2 ; d10=8 ; d10=4 ; d6=2 ; d20=6 ; d10=4 ; d6=1 ; d6=6 ; d10=2 ; d6=2 ; d6=1 ; d20+9=16 ; d20=20 ; d20=20 ; d6=1 ; d6=6 ; d6=3 ;
Wednesday September 4th, 2019 5:41:46 PM

Stuck in the cockpit, Succotash clicks his heels together to activate his boots of speed, then lashes out in the direction of his attacker with a full round attack.

Haste
Natural 20 (15+23(str, Bab, ect)-4(invisible)=34 to confirm) for 8+6+10=24 if confirmed, 18 if not +7 holy
1st attack
Natural 20 (12+23-4=31 to confirm) for 8+4+10=22 if confirmed, 18 if not +8 holy
2nd attack
18+18-4=32 for 4+10=14+7 holy
3rd attack
13+13-4=22 for 2+10=12+3 holy

Miss Piggy uses her sent to try to find her attacker (perception 16) and then tries to lash our at it

natural 20,(20+16=36 to confirm) for 1+6+10=17+3 shock

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 1/1
4th Level:
Restoration

Lay of Hands 10/10
Smite Evil 5/5
Summon Mount 3/3
Boots of Speed 10/10

Miss Piggy Stuff
Active Spells:
Elemental Resistance: fire
DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 4th, 2019 6:20:55 PM

Pressi turns her attention towards the idiot made giant and casts suggestion (will DC 20).

“You know what this world needs before the tower falls? The giant next to you needs a hug. I mean, look at the guy.”

DM Ken - Danger on the Winds.. The Map  d20=20 ; d100=61 ; d100=72 ; d100=89 ; d20=9 ; d20+14=22 ; d20+14=26 ; d20+14=21 ; d20=13 ; 2d8+2=5 ; d100=41 ; d100=5 ; d100=14 ; d100=3 ; d100=79 ; d100=18 ; d100=37 ; d20+17=28 ; d20+17=33 ; 2d6+4=15 ; 2d6+4=11 ; d20+15=26 ; d20+15=16 ; d20+15=35 ; d20+15=34 ; d20+15=19 ; 2d6+4=8 ; 2d6+4=11 ;
Wednesday September 4th, 2019 8:34:16 PM



---Outside the Giant---

Bliss mauls another giant, with Mookies help. He is return attacked, but the giants miss and their clubs thud against the hull of the Iron Giant.

Talia singes the giants with magical bolts. Her constant pestering seems to have caught the eye of a giant, which begins fingering a bag of boulders around its waist.

Pressi's idiot fails his save, and tries to grapple his nearbye companion. The DM feels that the companion would be unprepared for this, and has made it flat flooted. Giants 2 and 3 are grappled.

The Stone Giant waves off the tentacles, and begins wailing on the tower for 17 damage.

----Inside the Giant----

Hobie cannot Dimension Door into the Giant. The whole thing is warded against teleportations and conjurations, as his DM noted above. The DM will make a climb check for Hobie, which resulted in a natural 20. Hobie is able to climb in through a window in the cockpit, which is something the DM has handwaived as "probable as not" for this encounter. This is only a move action, since Hobie has Spider Climb up. Hobie has retrieved a glitterdust scroll.

Succotash presumably abandons his pilots chair/station and climbs to his feet. The DM decides that Succotash doesn't really count as being prone, and so no AoO's are provoked. (It looks like you made 4 attacks but labeled 3?)

Per CRB Page 563: "... If an invisible creature strikes a character, the character struck knows the exact location of the creature that struck him ..."

Succotash is surprised to find himself attack upwards towards the ceiling! His attacks suffer a 50% miss chance. His DM always says higher is better, so all three attacks hit. Miss Piggy attacks where she was hit from, above her as well, but comes up empty handed.

Kezzem, not having been hit, did decide he would rely on his companions to find them. Rumpus finds the enemy easily enough, and gores at the air above her! She seems confused however, when she feels no foe. (Pinpointing a creature does not negate the miss chance. It just means she doesnt have to get hit to find it.)

Kezzem attacks more or less the same space as Piggy. He feels his second slice meet resistance.

Three unknown enemies fight back!

??? 3: continues to attack Succotash. He is hit on AC's 28 and 33, and he is flat footed. He takes 15 and 11 damage.

??? 1: continues to attack Succotash. He feels two heavy thuds on his armor, but otherwise takes no damage.

???2: continues to attack Piggy. She is crit and confirmed on AC 34, and takes 19 total damage.

??? ?: chants a spell from outside of the room. Soon after, the cockpit descends into total and complete darkness.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.

??? 1: 68 Damage - Last located above Rumpus, attacking Succotash.
??? 2: 8 damage- Last located above Piggy, attacking Piggy.
??? 3: - Last located above Kezzem, attacking Succotash.

All players in the head: Perception DC 15: If successful, you hear spellcasting from outside the door. Sadly, none have line of sight to the caster, which prevents spellcraft checks. The effect however, is an immediate and obvious darkness flooding the room.

All players in the head: Head Combat Map

Feel free to move yourselves, but understand you might have Aoos on you.

To Hobie: Your kindly DM isn't trying to screw over your glitterdust scroll. He is following a scripted combat plan. Hobie knows that glitterdust won't help much unless the darkness spell is removed. Your DM had to think about this one, but settled it this way. If he were rolled in glitter, he would sparkle. Turn out the lights in a dark room, and glitter or not, you couldn't find him.


Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=22 ; d6+4=5 ; d6+4=10 ; d20+8=14 ; 2d4=3 ;
Wednesday September 4th, 2019 8:54:18 PM

Once upon a...

Using perception, {Skill Check: Perception:22},

With the Spectral Hand stil floating about, Talia will cast "Acid Arrow" onto FG#1. Melee touch attack(+6 +2) to hit = 14 damage = 3 damage for another 4 rounds.

Black Tentacles #2 | 8 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 6 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 3 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=17 ; d3+5=7 ; d20+19=21 ; 2d8+8=14 ; d8=3 ; d8=2 ;
Wednesday September 4th, 2019 11:33:49 PM

Rumpus will attempt to Scent the enemy again (move action), and if there is a target within range, will attack with his hooves (standard action). If there is no enemy within range, Rumpus will move towards the nearest enemy.

Attack: 1d20 + 12 = 17.
Damage: 1d3 + 5 = 7.

"Hey, who turned out the lights?" asks Kezzem as the room is wrapped in darkness. He attempts to pinpoint an invisible foe.

Perception: 1d20 + 19 = 21. Fail.

"Well they can't see us either at least, but I still can't see them. Throwing daggers randomly might not be the best plan. Maybe I can detect-evil them?"

Kezzem will attempt Detect Evil (move action).

"Well, not evil so probably not undead. Better not to a burst channel then."

He uses a standard action to cast Cure Moderate Wounds on Succotash.

Healing: 2d8 + 8 = 14.

"Wait, did I say all that aloud? I better stop talking so the bad guys won't know where I am."

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 4th, 2019 11:34:48 PM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+8=22 ; d20+14=17 ;
Thursday September 5th, 2019 9:57:35 AM

As the black tentacles shake and shiver, a black nose begins to poke through. Harper, she of high speed and decent CMD, decides to try to make her way through. (Double move over difficult terrain.)

Tail wagging and eyes slotted, she lets out a low growl (Intimidate 22). Slowly, she circles, moving around the giant until she is almost near the tower. Almost as if she was getting into position.

With a whirr, longsword drawn, Gerry bursts through the tentacles, reaching the stone giant on the other side.

(Attack Roll 17)

Harper chooses to start growling at Gerry.

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC37 | Cayzle  d20+16=32 ; d20+13=21 ; d20+13=22 ; d4+4=5 ; d4+1=5 ; d4+1=5 ; d20+15=17 ; d20+15=16 ; d20+15=24 ; d20+15=23 ; d20+15=21 ; d20+15=29 ; d20+15=18 ; d20+15=31 ; d4+14=17 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d20+20=37 ; d8+22=30 ; d6=6 ;
Thursday September 5th, 2019 10:22:27 AM


Bliss bloops over five feet as Mookie flies around to flank. In his penultimate round of focused attacks [OOC: That's how Bliss considers/reskins his barbarian rage power], Bliss resolves to make the most of it and let the clubs fall where they may. Bliss sends a telempathic pulse to his old friend. "GO! FIGHT! WIN!" sends OctoBliss to Mookie.

Mookie caws and laughs. "I'm off the leash, stupid giants!" he cries. Flanking, Mookie attacks a giant with a beak and two talons. He hits ACs 32, 21, and 22 for 5, 5, and 5. Note that Mookie's AC drops to 37 and he has five mirror images. "I gotta get some damage buffs," mutters Mookie.

Bliss himself attacks, and his AC drops to 27 since he is using power attacks but not fighting defensively. Thus his attacks are ... +9BAB +9Str +3 divine favor +1 amulet +2 flanking -3 power attack -1 size = +20 on a bite, that is, +15 with tentacles, since they are secondary attacks.

As he does every round, Bliss activates his Arcane Strike as a swift action for +3 damage.

Tentacles hit ACs 17, miss with a nat 1, 24, 23, 21, 29, 18, and 31; for 17. --, 17, 17, 15, 17, 17, and 15.

Bite hits AC37 for 36 nonlethal.

DM Sanity Info:

This is Round FIFTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 15 rounds of 16 per day used
Extended Divine Favor: 15 rounds of 20 used
Extended Shield of Faith via Ritual: 16 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 16 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 16 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 5th, 2019 1:01:04 PM

Pressi tries to decide whether to back up Succotash or keep attacking the giants. But with a stone giant about to smash the tower, she decides she needs to end this now.

Flying over the black tentacles, she looks down at the stone giant below and focuses.

Suffocation (DC 20).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 3/7+1
L2: 2/5+1
L3: 3/5+1
L4: 3/4+1
L5: 2+1/3+1
L6: 1+1/1+1

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 100/135 Miss Piggy AC 30/12/28 CMD 25 HP 69/105  d20+15=20 ; d20+10=27 ; d20+15=27 ; d20+15=20 ; d20+16=25 ; d20+11=24 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=3 ;
Thursday September 5th, 2019 6:07:09 PM

Succotash attempts to cast dispel magic on the darkness defensibly to avoid an attack of opportunity, Rolled a 20, need a 21. Rolled a 27 for the dispel, (27 and 20 concentration check if he takes damage from AOOs) so assuming the spell goes off, the darkness should be dispelled. Meanwhile, Miss Piggy will full round attack the creature that hit her

1st attack
Hits AC 25 for 17+4 shock
2nd attack
Hits AC 24 for 19+3 shock

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 74/135 Miss Piggy AC 30/12/28 CMD 25 HP 50/105 
Thursday September 5th, 2019 6:11:12 PM

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 10/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 9/10

Miss Piggy Stuff
Active Spells:
Elemental Resistance: fire
DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

DM Ken - Danger on the Winds.. The Map  d20+12=16 ; d20+12=31 ; 2d8+10=19 ; d20+10=24 ; d100=3 ; d100=88 ; d20+13=26 ; d20+13=16 ; d20+25=39 ; d20+25=37 ; 2d6+4=12 ; 2d6+4=7 ; d20+13=22 ; d20+13=16 ; d20+20=25 ; d8+10=13 ; d6=2 ;
Thursday September 5th, 2019 10:22:55 PM

(Sorry Nick! Waited for that Hobie post!)

---Outside the Giant---

Talia continues her harassment of the giants. Its skin crackles and pops.
Pressi sends Gerri (please tell your DM who Gerri is? Its a thing that happened while I was away I think.)
Bliss and Mookie work together in tandem, happily spouting nonsense and pulling a hill giant into pieces.
Pressi isn't messing around with the Stone Giant. It starts to immediately suffocate in the first round of the spell. If it fails its next fortitude save, it falls unconscious.

The remaining two giants are suddenly left free to make targeting decisions. One, considerably more stupid than normal, attacks Bliss, since he is closest. It hits AC 31 for 19 damage.

The second throws a boulder at Talia, but misses.

-----Inside of the Giant-----

Rumpus finds her foe, but comes up with nothing on her attack. Kezzem lays hands on himself.

Succotash casts defensively, but fails. Since he failed, he loses the spell. He does not incur any attacks of opportunity. Miss Piggy has some success in defending herself, and hits her enemy once.

Hobie uses a scroll of Glitterdust. All four enemies will be glittery, but saved vs blindness.

???1: slams down on Succotash's armor twice, but to no effect.
???3: also crashes into Succotash, hitting AC's 39 and 37 for 12 and 7 damage.
???2: attacks Piggy again, but her hide is too touch.

???!: crashes into the room, and heavy armor thuds through the darkness. Moments later, Kezzem feels a heavy lump of metal crash into his shoulder. Hits FF ac of 25 for 13 damage and 2 fire damage.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

??? 1: 68 Damage - Last located above Rumpus, attacking Succotash.
??? 2: 25 damage- Last located above Piggy, attacking Piggy.
??? 3: - Last located above Kezzem, attacking Succotash.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=10 ; d6+4=5 ; d20+8=23 ; d20+9=18 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ;
Thursday September 5th, 2019 10:49:46 PM

Once upon a popping / shocking FireGiant

Using perception, {Skill Check: Perception:23},

With the Spectral Hand stil floating about, Talia will cast "Shocking Grasp" onto FG#1 using the Spectral Hand. Melee touch attack(+6 +3**) to hit =18 | Damage = 19 points.

** {Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).}

Black Tentacles #2 | 7 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 5 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 4 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.



Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 12:35:47 AM

(sorry I forgot to post, I caught my wife's sickness and just forgot to get a sub. I wanted to have Hobie cast glitterdust and make these invisible guys all sparkly)

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 12:37:40 AM

then I would cast light to try to counteract the darkness


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+6=26 ;
Friday September 6th, 2019 3:48:54 AM

ooc: Okay, sorry I was out of it from being sick but I'm more or less here now, I understand all about the glitterdust and the darkness, it makes sense. Hobie still would have cast the glitterdust last round, and then disregard casting Light, Hobie is a wizard and would know that won't work.

Hobie reaches back into his bag and pulls out another scroll. He targets the darkness spell and casts Dispel Magic. He really feels like he nailed it (Nat 20 for a 26 against DC 11+ spell's Caster Level), and hopefully his friends can now see glittery assailants.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 4:03:54 AM

ooc: Also, I'm having trouble finding where on the wiki it describes what we can do with Hero Points, I think I remember we can get an extra action by spending one, is that true? If so(and if you'll allow this particular action), Hobie spends one to do the following.

After dispelling (or attempting to dispel) the darkness, Hobie uses his Cape of the Mountebank to dimension door himself out into the hallway where he heard the spell being cast

DM Ken - Danger on the Winds.. The Map  d20+15=25 2d6(2+6)+4=12
Friday September 6th, 2019 11:02:46 AM

All Players, please see edits to the above, made in retcon of Hobies actions.

As a result, all players must save DC vs Fort DC 13 or be blinded.

Also, since Hobie is first in initiative order by virtue of posting first, I'll be revealing the head map.

Knowledge Planes DC 22 to identify the attackers.

Hobie takes a AoO for 12 damage, hitting is FF AC.

DM Note: The AoO comes from the necessary movement Hobie would have needed to back away from the darkness radius, to read his scrolls.

Just assumed he scrambled out and away outside, then used his scrolls, then moved back in and used his cape.

Can't read a scroll in the dark.

----------Also Added---------

Hobie Dim Doors into the hallway. Its a safe assumption the spell he heard came from the dwarf in armor swinging a flaming mace around.

Hobie: Perception, DC 19

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 157/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=31 ; d20+19=30 ; d20+19=23 ; d20+14=26 ; d20+14=30 ; d20+9=23 ; d20+9=18 ; d3+2=4 ; d3+2=4 ; d3+2=4 ; d3+2=3 ; d3+2=3 ; d3+2=4 ; d6=5 ; d6=4 ; d6=1 ; d10+3=5 ; d20+12=13 ;
Friday September 6th, 2019 11:06:32 AM

"Can someone make this invisible things visible?" asks Kezzem. "I'm tired of playing Marco Polo with daggers!"

Kezzem attempts to pinpoint the nearest invisible creature (probably the one that hit him).

Perception: 1d20 + 19 = 31.

He will then make full attacks with his daggers (I'm assuming it's in melee range; if it is in range, only the first attack with each magic daggers are magic, the rest will be with mundane daggers; also, if using range, Kezzem will not benefit from Two-Weapon Rend).

+1 Frost Returning Dagger:

Attack #1: 1d20 + 19 = 30.
Damage: 1d3 + 2 + 1d6 cold = 4 + 5 cold = 9.

Attack #2: 1d20 + 14 = 26.
Damage: 1d3 + 2 + 1d6 cold = 4 + 4 cold = 8.

Attack #3: 1d20 + 9 = 23.
Damage: 1d3 + 2 + 1d6 cold = 3 + 1 cold = 4.

+1 Returning Dagger:

Attack #1: 1d20 + 19 = 23.
Damage: 1d3 + 2 = 4.

Attack #2: 1d20 + 14 = 30.
Damage: 1d3 + 2 = 3.

Attack #3: 1d20 + 9 = 18.
Damage: 1d3 + 2 = 4.

Two-Weapon Rend: 1d10 + 3 = 5.

Rumpus will once against attempt to scent an opponent, and either move or attack as needed.

Attack: 1d20 + 12 = 13 (natural 1). Miss.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle  d20+16=34 ; d20+13=20 ; d20+13=16 ; d4+4=7 ; d4+1=2 ; d4+1=2 ; d20+15=30 ; d20+15=28 ; d20+15=31 ; d20+15=16 ; d20+15=18 ; d20+15=29 ; d20+15=33 ; d20+15=24 ; d4+14=17 ; d4+14=17 ; d4+14=16 ; d4+14=15 ; d4+14=18 ; d4+14=17 ; d4+14=17 ; d20+20=22 ; d8+22=23 ; d6=6 ; d8=6 ; d8=8 ; d8=1 ; d8=6 ; d8=2 ; d8=6 ;
Friday September 6th, 2019 11:45:34 AM


Assuming Bliss outside the Giant does not need to save vs blindness.

This is Bliss's last round of focused fighting, so he makes the most of it. Mookie moves to flank again.

Mookie hits ACs 34, 20, and 16 for 7, 2, and 2.

Bliss's tentacles hit ACs 30, 28, 31, miss, 18, 29, 33, and 24 for 17, 17, 16, --, 15, 18, 17, and 17.

Bliss's bite hits AC22 for 29 nonlethal.

THEN Bliss ends his rage. He takes 26 damage, bringing him to 7. He uses a hero point for an extra action to breathe life back into himself (Witch Life & Death ability, SLA can be used as an octopus!). He cures himself 37 points, bringing himself to 42 total.

[OOC: Going over all this, it seems possible that I overestimated my AC and underestimated my HP ... pretty sure it is right now, and figuring it all works out in the wash.]

DM Sanity Info:

This is Round SIXTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 16 rounds of 20 used
Extended Shield of Faith via Ritual: 17 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
ONE hero point used!
Life/Death - Life used

Mookie:
Philter of Mirror Image: 17 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 17 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 6th, 2019 12:06:42 PM

(OOC: Gerry is Pressi's Lesser Immortal Summons (from the 5th level Wold spell)(see her sheet but its essentially a modified Graven Guardian summons, as allowed in the PTB. Anyway, someone removed it from the map, but I meanwhile forgot how long he can exist, or how many minutes have passed since the last fight.)

If Pressi can use hero points to regain a 6th level spell slot, she activates word of recall, beaming herself directly into the head (allowed to setup by Carl).

Otherwise, she flies double time for the nearest opening in the iron giant.

Harper continues to watch the suffocating giant carefully, hissing before swatting at him.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=28 ; d20+10=24 ;
Friday September 6th, 2019 2:28:15 PM

Perception =28
Knowledge Planes = 24

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 83/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ; d6=2 ; d6=5 ; d20+14=30 ; d20+10=13 ; d20+16=35 ; d20+16=36 ; d20+16=28 ; d20+11=19 ; d20+11=25 ; d6=6 ; d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ;
Friday September 6th, 2019 5:53:04 PM

Succotash's save verse blindness 30 (pass), Miss Piggy's 13 (pass barely)

Succotash selectively channels positive energy healing all his allies within 30 ft of him 26 hp. With Hobie's glitterdust in affect, Miss Piggy's Darkvision kicks in allowing her to see her assailants clearly. She lashes out in a full round attack against #1

1st attack
Natural 20, confirmed with a natural 20 for 35 piercing, and 1 shock

2nd attack
hits AC 19 for 16 piercing and 1 shock

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 83/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105 
Friday September 6th, 2019 5:54:07 PM

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 8/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 9/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 6th, 2019 7:32:43 PM

Pressi flies triple time back to the giant (hero point for extra move action).

DM Ken - Danger on the Winds.. The Map  d20=8 ; d6=1 ; d6=6 ; d20+21=39 ; d20+21=27 ; d20+16=35 ; d8+10=15 ; d8+10=18 ; d6=4 ; d6=5 ; d20+15=25 ; d20+15=18 ; d20+15=27 ; d20+15=27 ;
Saturday September 7th, 2019 12:31:15 AM



---Outside the Giant---

Talia once more deals damage to the same hill giant! (Her DM has been applying her damage to the new maps.) Angry, it stutters forward, then falls on its face.
Pressihightails it to the head entrance of the giant. Harper swats the stone giant, which has fallen unconscious.If it fails its next fortitude save, it dies.
Bliss and Mookie are out of enemies, and he takes a moment to heal himself.

There are shouts from giants some small distance away, but it looks like the party has a moment or two before reinforcements arrive.

**Reinforcements will arrive in 3 rounds-**

Finally, as if to break the sudden peace, the door to the heel of the Iron Giant flies open, from the inside. Nothing comes out.

-----Inside of the Giant-----

When the darkness is dispelled, those up top find themselves in a swirling melee. Three glittery elementals, Invisible Stalkers to those who recognize them, are flying above the halflings. A stout dwarven female, whose shield is emblazoned with the holy symbol of Scald, curses as her strategy is ruined by a simple dispel scroll.

Hobie: dispels the darkness. He also hears many sounds coming from below, down the hatch below him. He hears what sounds like spellcasting, but without line of sight, cannot identify the spell.

Kezzem finds himself engaged with one of the elementals. His daggers do good work, and wispy bits of the creature go flying.

Succotash heals his friends for 26hp. Miss Piggy hooks her tusks into an invisible stalker, and pulls it by down to the floor. Dead, it vanishes back to its own plane.

--------Enemy Actions---------------

Ketia continues to swing her weapon, beating down on Succotash. She is literally on fire, covered by thin blue flames.

"You come like thieves in the night to steal our Iron Giant, now we come to reclaim it! Scald will not be denied his prize!"

She snaps at the last two stalkers.

"The pilot, get the pilot!"

She lays into Succotash with uncanny speed, hitting him on AC 39,27, and 35. Two of those beat his AC of 29, and she deals a total of 37 damage.

The two now-visible stalkers follow orders, slamming into Succotash, but they fail to hurt him. With his ability to dodge foes back in place, he escapes their attacks.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Invis Stalker 1: Dead
Invis Stalker 2: 25 damage.
Invis Stalker 3: 33 damage.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: ???

???: Downstairs.
??? - ????: Downstairs.
???: Downstairs.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d20=15 ; d20=12 ; d20=17 ; d20=6 ; d20=16 ; d10=1 ; d10=10 ; d10=1 ; d10=3 ; d10=8 ; d6=2 ; d6=5 ; d6=2 ; d6=6 ; d20=18 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d20=2 ; d6=1 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=6 ;
Sunday September 8th, 2019 11:33:07 AM

Angered by the accusation of being a thief, Succotash fires back a retort, "I'm no thief, but if you don't surrender, Twinklesting is going to steal your life!" He then clicks his heals together again, activating his boots of speed as a free action, and attempts a full round attack on the she dwarf, followed by a lay of hands as a swift action on himself, healing 20 damage. At the same time, Miss Piggy does a full round attack on #3

Succotash
Hasted Attack
15+23=38 for 1+10=11 slashing

1st attack
12+23=35 for 10+10=20 slashing

2nd attack
17+18=35(possible crit, 6+18=24 to confirm) for 1+3+20=24 slashing if confirmed, or 11 slashing if not

3rd attack
16+13=29 for 8+10=18 slashing

Miss Piggy
1st attack
18+16=34 for 2+10=12 piercing+2 shock

2nd attack
2+11=13 for 3 piercing+6 shock

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 7/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 8/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=13 ; d20+12=21 ; d20+12=22 ; d3+5=6 ; d3+5=6 ; d20+19=20 ; d20+14=29 ; d20+9=24 ; d20+19=22 ; d20+14=16 ; d20+14=31 ; d3+2=3 ; d3+2=4 ; d3+2=5 ; d3+2=3 ; d3+2=5 ; d6=3 ; d6=6 ; d10+3=9 ; d10+3=6 ;
Sunday September 8th, 2019 11:32:26 PM

Rumpus full attacks "Visible" Stalker 2.

Attack #1: 1d20 + 12 = 13. Auto-miss.

Attack #2: 1d20 + 12 = 21.
Damage: 1d3 + 5 = 6.

Attack #3: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 6.

Kezzem will full attack "Visible" Stalker #3. Any additional attacks get redirected to the dwarf.

+1 Frost Returning Dagger
Attack #1: 1d20 + 19 = 20. Auto-miss.

Attack #2: 1d20 + 14 = 29.
Damage: 1d3 + 2 + 1d6 cold = 3 + 3 = 6.

Attack #3: 1d20 + 9 = 24.
Damage: 1d3 + 2 + 1d6 cold = 4 + 6 = 10.

+1 Returning Dagger
Attack #1: 1d20 + 19 = 22.
Damage: 1d3 + 3 = 5.

Attack #2: 1d20 + 14 = 16.
Damage: 1d3 + 3 = 3.

Attack #3: 1d20 + 9 = 31.
Damage: 1d3 + 3 = 5.

Two-Weapon Rend on "Visibile Stalker 3" (if applicable): 1d10 + 3 = 9.
Two-Weapon Rend on Dwarf (if applicable): 1d10 + 3 = 6.



Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+25=36 ; 2d6+14=20 ; d6=1 ; d6=2 ; 5d4=10 ;
Monday September 9th, 2019 2:30:28 PM

Hobie will follow the sound of the spell caster below him, walking down the wall through the hatch below him, and if he sees any enemy, he'll fire a single arrow imbued with the Burning Hands spell

Arrow hits AC 36
Nonlethal Piercing 20, Cold 1, Fire 2 = 23

Target and anyone in 15 ft cone takes 10 fire damage, reflex DC 15 for half

ooc: Tomorrow I'll be flying to Venice, If the next DM post is up by like 2 AM eastern time Tuesday then I should be able to make my next post from the airport on the way, but if not, I will probably need a sub. Then i'll be in Italy for a week and I should be able to post at nights from the hotel but they will be short


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 9th, 2019 3:07:16 PM

Unless Pressi sees any other doorways, she continues to fly her way up to the catapult shoulder and should reach the cockpit next round.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Monday September 9th, 2019 3:30:51 PM


Bliss could use a boost. He has been downing giants left and right with nonlethal damage. He searches now for one that is unconscious.

Mookie attacks this giant to bring him or her into the negatives. Then Bliss uses the Death half of his witchy Life and Death power to cast Death Knell as an SLA. That's a will save DC16 to gain 1d8 temporary hit points per target hit die, for 10 minutes per target hit die.

Note that Bliss is now fatigued and not raging.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=23 ; d6+4=7 ; d6+4=7 ;
Monday September 9th, 2019 11:47:49 PM

The Eye of the Giant Storm

Lady Talia quickly look saround as the battle grows still. {Perception Check = 23}

Black Tentacles #2 | 6 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 4 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 5 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105 
Tuesday September 10th, 2019 5:22:03 AM

Succotash has a thought, then asks, "Madame Gem, Do we have an update on the time the tower will be finished, and is Tiana OK?"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 10th, 2019 2:52:59 PM

As Pressi continues to fly, she asks Madam Gem what is going on.

After getting an answer, Pressi tells Madam Gem the birth date of Murphy. "From now until I provide the code again, I want a lock on all functionality within the Iron Giant. This thing does not move a centimeter without that code in my voice. Be sure to let the invader know that killing me might not be advisable."

Continuing to fly, "Seems like a discussion that could have waited until tomorrow if you ask me."

DM Ken - Danger on the Winds.. The Map 
Tuesday September 10th, 2019 7:54:58 PM

[DM Placeholder.]

DM Ken - Danger on the Winds.. The Map  d20=17 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d4+1=2 ; d20=3 ; d20=2 ; d20+15=31 ; d20+15=22 ; d20+15=17 ; d20+15=29 ; 2d6+4=10 ; d20+3=10 ; d20+3=15 ;
Tuesday September 10th, 2019 8:31:29 PM



---Outside the Giant---

Talia observes the battlefield. Giants are still coming, but their group is still some ways away.
Pressi continues flying through the catapult entrance. She asks Madam Gem for the situation and gives some demands.

"Pilot Pressi, please be aware I do not have full sensory detail at this time. Doors are opening, with proper clearance, on multiple levels, notably the heel entrance, the mid-heart engines, and the pilots room.

Please be advised that if another completes the piloting link, I cannot disobey their commands. Further, I believe pilot Succotash has just fallen unconscious.

Tiana has not reported any current aggressors."


Bliss and Mookie try to drink a foe dry, but the stubborn giant passes his will save and the effect is negated.

**Reinforcements will arrive in 2 rounds-**

The door to the iron giant remains open, and an eerie darkness seeps from its entrance.

-----Inside of the Giant-----

Succotash unleashes holy fury on his enemy, slashing the she-dwarf over and over. She screams with each cut, but the wispy flames harm Succotash greatly with each strike. The flaming aura deals 70 damage back to Succotash!.

As he loses consciousness, his query is answered. "Three minutes until full integration. Reminder, I can fuse to the tower instantly, but I will be lost in the process, and the giant will no longer function."

Hobie: descends down a level. He arrives just in time to see two creatures, both hideous center torsos covered in eye stalks, float up to his level. He sends his arrow towards them, and each are burned by the flaming attack.

Kezzem and his Companion: Each do considerable damage to the invisible stalkers.

--------Enemy Actions---------------

Ketia: With Succotash downed, she takes a step back and casts a healing spell on herself. (Spellcraft DC 21: Heal) The damage inflicted by the paladin vanishes to nothing. She sneers.

"Next?"

She yells at the stalkers.

"Get this one out of my way!"

StalkersThis time the stalkers adjust to come after Kezzem, but only one attack finds hold. It hits Kezzem on AC 31 for 10 damage.

Beholders: The gurgling creatures eyestalks quiver, and beams of light streak at Hobie. One flies wide, and one narrowly misses.

???: Hobie hears the sounds of spellcasting from within his current room, but no enemies are revealed. Suddenly he finds himself within a strange mist. Hobie must make a will save DC 22 or take a -10 penalty to will saves and wisdom checks.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Invis Stalker 1: Dead
Invis Stalker 2:63 damage.
Invis Stalker 3: 45 damage.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 0 Damage.

2 Beholders: Downstairs.
??? - ????: Further Downstairs.
???: Even Further Downstairs.

DM Ken - Danger on the Winds.. The Map 
Tuesday September 10th, 2019 8:35:52 PM

Head Map

Hobie: Treat that middle section as if you were a level down. It's identical.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Tuesday September 10th, 2019 10:31:52 PM


Almost out of air, Bliss needs to end his polymorph. That's a standard action to dismiss.

He wonders what is going on in the iron giant.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=16 ; d20+12=19 ; d20+7=27 ; d20+7=9 ; d3+5=7 ; d3+5=6 ; d3+5=6 ; d8=5 ; d8=1 ; d8=6 ; d20+19=33 ; d20+19=35 ; d3+2=3 ; d3+2=5 ; d6=2 ; d10+3=4 ; d20+14=27 ; d20+14=16 ; d20+14=15 ; d20+14=27 ; d3+2=5 ; d6=5 ; d3+2=5 ; d3+2=4 ; d10+3=8 ;
Wednesday September 11th, 2019 12:12:21 AM

"Rumpo, get Number Three!"

Rumpus steps 5 feet to get in range, the kicks at Invisible Stalker 3 with his hooves.

Attack #1: 1d20 + 12 = 16.
Damage: 1d3 + 5 = 7.

Attack #2: 1d20 + 12 = 19.
Damage: 1d3 + 5 = 6.

Attack #3: 1d20 + 7 = 27. Natural 20!
Crit Threat: 1d20 + 7 = 9. Not a crit.
Damage: 1d3 + 5 = 6.

If Rumpus takes out the Invisible Stalker #3, Kezzem will move into its space and cast cure moderate wounds on Succotash. Healing: 2d8 + 8 = 5 + 6 + 8 = 19.

Otherwise, Kezzem will full attack the two Stalkers as indicated. Naturally, if one stalker goes down, redirect all remaining attacks to the remaining stalker. If both go down, he will throw daggers at the dwarf.

+1 Frost Returning Dagger (Attack #1) on Invisible Stalker 3
Attack: 1d20 + 19 = 33.
Damage: 1d3 + 2 + 1d6 cold = 3 + 2 cold = 5.

+1 Returning Dagger (Attack #1) on Invisible Stalker 3
Attack: 1d20 + 19 = 36.
Damage: 1d3 + 2 = 5.

Two-Weapon Rend on Invisible Stalker 3 (assuming AC 33 hits).
Damage: 1d10 + 3 = 4.

+1 Frost Returning Dagger (Attack #2) on Invisible Stalker 2
Attack: 1d20 + 14 = 27.
Damage: 1d3 + 2 + 1d6 cold = 5 + 5 cold = 10.

+1 Returning Dagger (Attack #2) on Invisible Stalker 2
Attack: 1d20 + 14 = 16.
Damage: 1d3 + 2 = 5.

+1 Frost Returning Dagger (Attack #3) on Invisible Stalker 2
Attack: 1d20 + 9 = 10. Natural 1. (Note: I forgot to reduce the modifier so the roll shows 1d20 + 14 = 15).

+1 Returning Dagger (Attack #3) on Invisible Stalker 2
Attack: 1d20 + 9 = 27.
Damage: 1d3 + 2 = 4.

Two-Weapon Rend on Invisible Stalker 2 (assuming AC 27 hits)
Damage: 1d10 + 3 = 8.

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 or 2 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d20=17 ; d20=1 ; d6=1 ; d6=5 ; d6=5 ;
Wednesday September 11th, 2019 5:33:34 AM

Seeing her master fall sends Miss Piggy into a frenzy, as she attacks #3 with all her might, however, the grief of Succotash's fall must have thrown off her groove, as she misses with her second attack.

1st attack
17+16=13 for 16 piercing+5 shock

2nd attack
nat 1

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 7/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 8/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

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