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DM Jeremy 
Monday June 24th, 2019 6:32:28 AM

A great day is spent as everyone admires Brawn. Atlas digs a pit for the pig, and Varmir pitches in, while Elyngael takes a much needed nap. Armand heads to the Catacombs, and Neshi puts Otaktay's alchemy book in the the alchemy lab, all the while Owen barely comes up for air, so engrossed in his studies, that he hasn't even taken the time to share what he's working on with the other Wardens, or even Isabella.

The pit is finished wood is added and lit, and the pig is set to roasting. the smell of roasting pig fills the tree, and the Wardens anticipate a fantastic meal. When it's dinner time, all the Wardens, including Owen gather in the dinning hall along with Owen's family, Wiz-Bang and a handful of invited guests, including Vamir, whom Atlas continually tells isn't a guest, but a member. A grand meal is had and everyone enjoys themselves completely, time and again complementing Elyngael on her harvest, and Atlas and Varmir for their hard
work.
As the night draws to an end, the guest all leave, and as the Wardens begin the task of cleaning up, they are interrupted by a knock on the door. When they answer the door Miles is there with a man who has all the signs of poverty. Miles apologizes for the late intrusion, but explains that he feels that the Wardens will want to hear what this man says, then he takes his leave. as the Wardens usher the man indoors, and into the light, you see a man who's clothes have been repaired on multiple occasions, with patches repairing patches. His hair is well kept, as one who is trying to keep his dignity in spite of his situation, but the man is skin and bones, and obviously hungry, as he eyes the left over pork and other foods still on the table longingly.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday June 24th, 2019 11:26:11 AM

Atlas leaves the introductions to the others while grabbing a big slice of meat and some fixings that he puts on a plate and shoves into the man's hands. He then quickly finds a cup, fills it with ale, and hands it over to the man. "You might as well have some of these leftovers while you share your story." He gives the man his best welcoming smile.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday June 24th, 2019 6:25:10 PM

Owen is delighted by the food: in his efforts to study he'd forgotten to eat for most of a day. He digs in heartily with his family, the Wardens, and everyone else.

Once Atlas gives the man some food, Owen asks "What news do you have for us, sir?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Monday June 24th, 2019 8:19:48 PM

Vamir eats heartily and listens to the various conversations around him. Vamir stands as the man enters the room, and silently passes the various serving dishes to Atlas as he prepares a plate for the stranger. Vamir quietly begins to clear the table as the man eats to give him a bit of time to center his thoughts.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday June 24th, 2019 8:56:15 PM

Neshi voraciously puts down more food than any have seen him eat in quite a while if ever and then settles down near the fire, when Miles knocks and brings them a visitor.

Armand - Subbed by Kent 
Monday June 24th, 2019 9:13:41 PM

Armand smiles at Neshi's appetite and manages to eat is fill in a slightly more refined and stately pace. As he is getting ready to help gather things up, Miles enters and informs them about the visitor. A Seeing the man eyeing the food, he is about to suggest that he help himself when Atlas takes care of that.

As the Man starts to eat, Armand quietly begins introductions.

"Please continue eating while we at least introduce ourselves so that you know who it is that you are addressing. My name is Armand, The gentlemen who fixed your plate and gave you the meal are Atlas Sunowl and Vamir Herven. The young lady and the wolf there is Elyngael Noldoryn and her companion Brawn. The Gentleman in the robe is Owen Marcellus and the that furry rug over by the fire is Yurr'Neshi.

And what should we call you Friend?"

Elyngael - Subbed by Kent 
Monday June 24th, 2019 9:20:39 PM

Elengael, tired but content in a way she hasn't been since Khan died, Nibbles at her food, with one hand, letting a few yawns seep through. while the other hand is almost unconsciously stroking the fur of Brawn's neck. Every now and again she pauses in her eating to make sure that several nice cuts of meat, manage to fall into to Brawn's mouth.

As Miles and their visitor enter Brawn lifts his head to see who is entering, a low rumble in the back of his throat and looks sideways at Elyngael to see if there is any kind of threat from these two new folk. She nods her head as Armand introduces her and with her hand reassures Brawn that everything is currently alright.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday June 24th, 2019 9:21:16 PM

Updated Header

DM Jeremy 
Tuesday June 25th, 2019 6:02:46 AM

Atlas and Varmir see to it that a meal is set before the gentleman who introduces himself as Lief Crewe who is about to break into his story, but the smells and sights of the food is simply to much for him to bear. He starts his meal trying to show restraint, but after his first bite, a look of ecstasy crosses his face as though he was eating a meal far superior to anything he has had in a long time, if not ever, and he simply can't contain himself, as he tears into his meal with a gusto that even makes Neshi jealous.

As the Wardens are waiting for Lief to finish his meal, a bat flies into the room, through a window left open to let the cool night air in, and lands on Armand's shoulder. attached to the bats leg is a small piece of paper. Armand removes the paper, and the bat immediately flies back out into the night. Unfurling the paper reveals a note written in a elegant hand which reads:

A curious bit of news I felt you and your friends may find interesting. Though I haven't made it to the Scab to deliver your letter yet, everywhere the caravan goes we seem to hear rumors of an awakened chimp that has been captured and forced to fight, as a gladiatorial slave by a traveling gladiator troop. What I find most interesting is that the rumors go on to say that the chimp fights like a druid. Normally the thought of such barbarism would make my skin crawl, but if this chimp is who I think he is, well I have yet to determine for myself if this is justice or not. I will keep you informed as I gain more information, having a caster who can get animals to deliver messages in the caravan is very helpful.

PS I've already per cured a few books for your collection, and am looking forward to delivering them, though it won't be for a month or two, depending on how trade goes.

Your friend,
Fredorian

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday June 25th, 2019 11:47:34 AM

As Atlas watches the man eat he grabs another plate for himself. It is really good after all. He waits patiently, eating and watching the man.

When the bat flies in and Armand reads the message Atlas sniffs loudly, but doesn't say anything more.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20=7 ;
Tuesday June 25th, 2019 7:52:12 PM

OOC opps ignore that roll.

Armand tells everyone what the letter says. "I don't know if I like the idea of someone being powerful enough to force otakatayaal, whatever, to be a gladiator for them. Sounds like he still might be trouble in the future."

He looks over at Atlas. "Tsk tsk Atlas, you must learn to judge people by their actions not their relatives."

He turns to Lief Crewe. "Now how may we help you sir?" Do you require a place to rest?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Tuesday June 25th, 2019 8:16:21 PM

Vamir continues to clear the dirty dishes and serving plates from table as Lief eats. Vamir moves quickly and quietly, trying not to rush the man as he eats his fill. Vamir's eyes widen at the mention of a chimp druid but he remains quiet.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday June 25th, 2019 8:17:02 PM

Elyngael is happy with Brawn's response to the strange man. He growled a warning, but waited for her command. She rewards him with a chunk of rare meat fed from her own hand. She watches the bat messenger closely, and is stunned by the content of the letter. "Otakatayaal will be trouble until he is dead!" Elyngael makes it obvious that revenge is still not far from her mind.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday June 25th, 2019 9:27:08 PM

Owen looks grim at the message. "If anything, such treatment will only make Otaktay worse. We may have to mount a rescue before we can have our revenge. I wouldn't mind breaking up a group of slavers while we're at it."

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Tuesday June 25th, 2019 9:42:03 PM

Neshi raises an eyebrow as the man digs into the food, though having been hungry before he understands the feeling and the reaction.

As the message is read about the ape, Neshi pauses for a moment.

" Now let's not jump to conclusions, it may be another awakened ape from this crew that has been captured and being forced to fight. One way or another we are going to need to check into it."

DM Jeremy 
Wednesday June 26th, 2019 5:50:19 AM

There is much debate about what to do with the information received from Fredorian, concluding with Neshi wisely stating that they shouldn't jump to conclusions, (Always a wise choice) though everyone except maybe Vamir, who hasn't had dealings with Otaktay yet, agree that Otaktay is something that will eventually have to be dealt with.

Lief finishes eating about the same time as the Wardens conclude their debate, and after briefly chiding Atlas for judging Fredorian based on his father, and not his merits, Armand asks Lief how the Wardens can help, and whither or not he needs a place to stay.
Lief begins by saying, "You've been so kind already, how can I ask for more, but I can't afford a room and would gladly except a place to sleep for the night, but only if it's no trouble. I do have my bedroll, and can sleep outside if needed". He then goes on to say, "On behalf of my village, I would like to hire you", and with that he reaches into his satchel and pulls out a bag, which he dumps out on the table revealing a small quantity of raw platinum ore. a quick appraisal estimates the value at 100gp, and though it is chump change for a band of experienced adventures, it is still a tidy sum, which seems strangely out of place for a man fitting Lief's description. The look on Lief's face leads you to believe that he believes he is offering great wealth to the Wardens.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday June 26th, 2019 10:49:38 AM

In response to Armand, Atlas shakes his head. "His father was manipulative and was known for playing the long game. If I have that in my blood and I want revenge on the people who I blame for his death, then I cozy up to them until I can hurt them the most. Otherwise, I stay as far away from them as possible. I'll never trust him and if I'm wrong in that then it is something I can live with. It isn't like I'm going out of my way to hurt him, so no harm is being done."

As for Lief, Atlas plans to leave most of the talking to Armand, but he does chime in for a moment so as not to ensure that the man doesn't give up the life savings of the village for their service, "Let's hear what is wrong with your village before we talk about payment or hiring. We're The Warden's of the Tree, which also involves the surrounding areas. Even though your offer is very generous, if we take the job it will be for the good of the Tree and the Wold. We won't accept payment."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday June 26th, 2019 5:45:43 PM

Armand shakes his head and then quietly comments. "Well at least they didn't want to pay in rice."

Armand looks at Lief, "Atlas the headstrong is right. Let's hear your story before any sort of payment. Tell us the name and location of your village and what is troubling your people."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday June 26th, 2019 8:37:44 PM

Owen smiles at Armand's jab. "And by 'headstrong', Armand means 'wise'."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday June 26th, 2019 8:59:12 PM

Elyngael listens to Atlas's comments with new understanding. Revenge does not simply fade just because you are willing it to go away and others are telling you to ignore it. "Sir, you have our attention, if you would please be so kind, get straight to the problem, so that we may begin helping you" Elyngael moves closer to Lief to convince him to begin.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Wednesday June 26th, 2019 9:01:36 PM

Vamir finishes clearing the dishes, and sits to the side of the table listening to Lief tell his story. Vamir can't help but be overwhelmed as he is sitting in a room of people who are renowned listening to a man asking for help.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday June 26th, 2019 9:16:46 PM

Neshi sits and listens from over near the fire.


DM Jeremy 
Thursday June 27th, 2019 5:57:43 AM

Atlas defends his distrust of Fredorian by reminding Armand that Gaston was a manipulator, and if Fredorian blames the Wardens for Gaston's death, then playing nice would be a possible means to find the ideal time for revenge. He does admit he could be wrong, and since he hasn't hurt him, there is no harm in being prudent. The fighter makes it abundantly clear to Lief that the Wardens won't be excepting payment if they take the job.

Armand makes a joke about not paying in rice, but everyone gives full agreement to Atlas that no payment will be required.

Vamir is overwhelmed that the renowned Tree Wardens are willing to take the time to listen to one such as Lief.

*************************************************

A noticeable look of relief crosses Lief's face when the Wardens refuse payment, as he begins his tale. Well, I suppose I should begin by saying that I come from a small village located in the Red Hills. A number of years ago we were a prosperous community due to the the platinum mine just outside of town, but when the vein of ore dried up, so did our prosperity. Most have left, but those of us who stayed have done so because this is the only home we have ever known. Well, almost two weeks ago, a child went missing in the abandoned mine, of course we sent in a rescue parties, the boys father and uncle were included in the first group, but when none of them returned, we were at a loss. Normally we would assume the death of the loved ones, and mourn the losses, but for some reason we keep hearing the boys voice, from time to time, coming out of the mine, pleading for help. We aren't adventurers just common good folk trying to survive in a harsh reality, but we've been praying to Ffloy for guidance, and we decided to hire a band of adventures to try to unlock the mystery of the mine, and save our loved ones if possible. Can you, I mean will you help us?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday June 27th, 2019 11:14:26 AM

"Hmm, the Red Hills?" Armand turns to the group. "Anyone know where that is?" Then he calls to James, their butler/cook/steward, "James, do we have any maps in the library?"

He turns back to Lief. "Have you noticed anything strange around your village lately? Anyone pass nearby like a traveling trader, gypsy or the like? Have you had any trouble with thefts of food lately?"

He pauses to think and then adds, "Has the mine had a history of any strange occurrence?"

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   d20+4=20 ;
Thursday June 27th, 2019 7:22:14 PM

Neshi perks up a bit at the mention of the Red Hills and when Armand asks his question he chimes in.

Well the Red Hills, if I remember correctly, are East of us. There is a portion of it that is South of us but the majority of it is to the North of us (Knowledge Geography DC 20). Lots of the littler folk live in the area but the area has been known to house quite a few of the Giant folk as well.



Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Thursday June 27th, 2019 8:23:27 PM

Vamir looks over at Armand, "I am sorry but I don't know anything about the Red Hills" Vamir looks over at Lief, "Do you have any objects that belong to the missing? If you do perhaps we might scry to see where they are.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+10=23 ;
Thursday June 27th, 2019 10:40:41 PM

Elyngael thinks about the Red Hills location. (Knowledge geography d20+10=23) "If I went through the area it was long ago with my parents. They may have had a contact there trading for the platinum. Something might look familiar if I was to see it again, but right now I'm concerned about a child in danger. Then his rescuers disappearance. It's been too long ago already. We need to help and at least bring peace to these good folks."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday June 27th, 2019 11:15:41 PM

Owen agrees with the others. "The Red Hills are no further than the Culverwood, to the north. They are well within our range."

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday June 28th, 2019 1:14:05 AM

Atlas sits and listens, quiet, but nodding in agreement with the others.

DM Jeremy 
Friday June 28th, 2019 6:12:00 AM

Armand asks where the Red Hills are, and both Neshi and Owen chime in that they are not to far. Neshi even gives a brief description of the inhabitants. Lief nods his head in agreement when the location is ascertained, and adds, "My village is populated by mainly halflings, but as you can see, he says referring to himself, "There are some humans , and a handful of half-elves to boot".

Armand asks Lief if any strange activities have been noted of late, or if the mine itself has a history of strange going ons. Lief shakes his head and says, "Honestly we're a fairly plain community, nothing out of the ordinary ever seems to happen there, well until the recent disappearances of the boy and his rescuers of course".

Vamir asks if Lief brought anything that belongs to the boy for a scrying attempt, but Lief claims he never considered such a thing, and you notice a bit of frustration rise up as he berates himself under his breath, saying, "Lief you fool, why didn't you think of this, you knew that they have magic users who can do magical searches, which could shed some light on the situation".

Elyngael, always the strait forward one, says she is more concerned about the boy and his rescuers then geography lessons, claiming it's been too long already, and that the Wardens need to do what they can, even if it's only bringing peace to the good people of the village.

Atlas keeps his words to himself, but nods his agreement with everyone.

After Lief is done berating himself, he thanks the Wardens once again for their generosity, and willingness to help. The man is so moved that he even breaks down in tears of thankfulness. When Lief is able to regain his composer, he looks up at the faces of the soon to be heroes of his village, a look of deep gratitude is on his face, but you also notice that he has all the tell tale signs of someone who is exhausted.


Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday June 28th, 2019 10:06:26 AM

Atlas stands and takes Lief's empty plate. He then chimes in. "Every minute counts, but I'm not trading your life for theirs. You need rest, so you get to bed and we'll prepare and leave at first light." He then looks over at Vamir, "It would be nice if you were able to join us."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday June 29th, 2019 9:59:11 AM

"James please show our guest to some quarters."

When he is gone Armand will address the group. "I suggest we get sleep or whatever other preparations are needed and then head out at first light."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday June 29th, 2019 3:58:38 PM

Elyngael is glad the discussion is done and the quest about to get started. "I agree with Armand. Beginning a journey at first light is the best way to start. Leif, how long is the journey, and will there be watering places? We must prepare tonight, so there are no delays."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Saturday June 29th, 2019 9:34:55 PM

Vamir looks over at Atlas, "If you think I may be of service I would be honored to go with you. I will take my leave and prepare myself for the journey." Vamir stands and bids everyone good night. "Thank you for a good evening, and a fine meal. Do I need to procure a horse or do we travel on foot?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday June 30th, 2019 9:36:24 PM

Owen realizes that he is just as exhausted as Lief. Yawning broadly, he encourages the whole party to go to bed.

DM Jeremy 
Monday July 1st, 2019 4:43:02 AM

Elyngael asks Lief how long of a journey, and whither or not water is an issue, to which he answers, "It took me 4 days to get here, but I traveled by foot, it would take 1/2 that time on horseback, and I had no trouble finding creeks and other watering holes to fill my waterskin along the way".

Armand asks James to show Lief to the guest quarters.

Atlas asks Vamir to join them on this new adventure, and Varmir is honored to accept, and asks if he needs to procure a horse.

Everyone decides to quickly make the preparations for travel and then hit the rack with the desire to leave at 1st light.

***********************************

Dawn breaks to reveal an overcast morning (DC 20 Survival check Highlight to display spoiler: {you estimate that it will start raining within a hour or two}

Which mode of travel will our intrepid adventures use? Note if you choose horseback, Lief will require a horse, as he traveled by foot. If Vamir needs a horse, we'll just say he is able to buy one at the stables for the normal cost.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday July 1st, 2019 5:44:04 PM

Armand goes to the stables to inquire about renting horses. On the other hand maybe all they need is a pony so the halfling at least would not be slowing them down on their walk.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday July 1st, 2019 8:30:10 PM

Elyngael is up at dawn and sees Armand headed to the stables. She follows him. "Good morn, Armand! Are you thinking of riding this time? I'm not sure if there are enough horses for all, and I personally prefer to walk. I like the feel of the earth under my feet." She sets her pack on the ground and checks that it is full and secure. When she looks up, Brawn has joined her after his morning breakfast hunt. Elyngael scratches behind his ears, "Is your belly full, Brawn? We will not be returning for some days."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+15=30 ; d20+15=20 ; d20+18=26 ;
Monday July 1st, 2019 9:08:04 PM

Vamir heads to his room at the inn and gets a few hours of sleep. Vamir wakes up several hours before dawn and looks outside, sniffing the air the young elf mutters to hims self, "looks like rain today." (survival 30) Vamir takes a deep breath to center himself and waves his hand, causing his cauldron to expand to normal size. Vamir takes a few minutes, centers himself, and asks Queen Maab for a little help. Over the next hour Vamir successfully casts a Ritual of Warding (Survival DC 20 rolled 20), and unsuccessfully casts Ritual of Spiritual Healing (Heal DC 30 rolled 26). Vamir wrinkles his face, wondering if he is ever going to be able to get that particular ritual correct. Vamir packs up his gear, and shirinks his cauldron back down to tiny. Vamir takes one last look around the room before exiting, and settling his bill. Vamir eats a small breakfast, and heads below to wait on the Wardens.

If the Warden choose to ride he will purchase a horse, if not he is glad to walk.

Successful Ritual of Warding: +1 to AC and Saving Throws
Unsuccessful Ritual of Spiritual Healing: Cure Spells cast with d6 instead of d8

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday July 1st, 2019 11:48:47 PM

Atlas wakes and encourages the others to ride due to the need for haste. "It would be a fine walk, but there are people that need us sooner rather than later."

As soon as he is ready he goes to retrieve Sabre, his pitch black warhorse.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday July 2nd, 2019 12:33:21 AM

Owen gets ready to travel with the others.

DM Jeremy 
Tuesday July 2nd, 2019 4:56:00 AM

Armand looks into renting horses and discovers that the stables are currently full, so there would be plenty to go around if the Wardens choose the route, but wonders if walking would be better. OOC... Sorry if there is some confusion, but Lief is one of the few humans living in the predominantly halfling town. BTW he's in his early to mid 50's and sports a goatee in case you were curious.

Elyngael is willing to ride but much prefers the feel of the ground under her two feet. She also sees to Brawn's needs.

Vamir senses rain in the future, which isn't always a bad thing, then makes his preparations for the day. He then goes to meet with the Wardens to decide the means of travel, and departure.

Atlas loves a fine walk, but under the circumstances, he believes that time is of the essence, and so he goes to retrieve Sabre, his warhorse.

Owen gets himself ready as well.

******************************

Lief looks at the efficiency with which the Wardens prepare and is more then a little impressed. He doesn't seem to have a preference as to which method of travel to use, but he can't help staring at Sabre, clearly such a magnificent beast hasn't been seen in his village for quite some time. He is also a bit enamored with Brawn, a magnificent beast in his own rite, however he is also tad fearful of the horse sized wolf.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Tuesday July 2nd, 2019 9:46:16 AM

Neshi, chuckles to himself as he visualizes even trying to ride a horse, or even finding a horse that would allow him anywhere near him.

"I believe that I will Join Elyngael as a walker, I'm pretty sure that I won't ride well."

Neshi pauses for a moment and looks thoughtfully at Lief.

"Lief, how close is your village to Ednemoor, or Traders Corner? If either is close I could get us there a bit faster than riding or walking."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 2nd, 2019 8:15:01 PM

Armand ponders the problem. Once upon a time he had a horse. It was Gaston's horse that the party managed to acquire when Gaston used magical means to elude them. Alas that horse was lost when the party was visiting Plateau City and then were so suddenly transported away.

A horse would speed their journey, on the other hand the party has a tendency to wander into situations where mounts are themselves endangered. Never-the-less speed seems to be in earnest. He will arrange for some mounts for everyone.

He turns to Elyngael. "Will you be needing a mount or are you going to ride Brawn?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+4=9 ; d20+4=5 ;
Tuesday July 2nd, 2019 8:26:43 PM

Vamir has only ridden a horse once, and he is sure it is going to show when he sits in the saddle. Vamir quietly asks for an older, and calmer horse, and when it is provided carefully watches as it is saddled. Vamir places his left foot in the stirrup, and throws his right over the horses back. (Handle Animal 9 and Ride check Nat 1) Vamir promptly falls off the horse, and quickly looks around to make sure no one is laughing. Dusting himself off Vamir, takes a deep breath and prepares to do it again.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday July 2nd, 2019 9:14:12 PM

"Armand, I'm sure Brawn would be happy to carry me. He would not like me to ride a horse when he is much more convenient. We are ready to leave. Would you like us to lead the way?" Elyngael volunteers to scout ahead and get the journey started.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday July 2nd, 2019 10:42:20 PM

Owen nods as Neshi hints about teleportation. "We could get there quite swiftly indeed."

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday July 3rd, 2019 12:35:09 AM

Atlas looks down from Sabre as Neshi mentions teleporting. "It feels good to be riding again, Sabre doesn't get the attention he deserves. However, teleporting would certainly be quicker. I won't back down from what I was saying before, speed is of the essence."

DM Jeremy 
Wednesday July 3rd, 2019 4:42:12 AM

Neshi finds the idea of a liontaur trying to ride a horse comical, but since the land speed of a horse and a liontaur are comparable, he would have no problem keeping up with his friends if the are on horseback. He does ask Lief how far his village is from Ednemoor, or Traders Corner, saying he may be able to speed up the travel time, to which Lief answers, "Well let's see, Traders's corner is about a 1/2 a days walk from home, why do you ask?"

Armand is ready to make the arrangements to procure mounts, but before he does he asks Elyngael if she will need a horse or if she will be riding Brawn.

Vamir practices horse mounting, but things don't go quite according to plan. Luckily our the only thing our budding greenmage hurt was his ego. thankfully there was no one to witness his humiliation.

Elyngael let's Armand know that she will be riding Brawn, claiming that Brawn would prefer it to spending money on a horse. She is ready to go and asks if she should scout ahead a bit.

Owen agrees with Neshi that the eluded teleportation could be much swifter.

Though he loves the idea of riding Sabre, Atlas doubles down on the need for speed, and feels teleportation would be best if feasible.

***************************

Which path will our heroic adventurers take, teleportation followed by a 1/2 day walk, or 2 days riding? Tune in next time, same Tree time, same Tree channel.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday July 3rd, 2019 8:29:26 AM

Neshi nods at Lief's answer and speaks to the group as a whole. If his village is only 1/2 day from Trader's Corner, I can get us there fairly easily. I have been know to quaff a few of Brock's Ciders, even as expensive as they are. It will cut 1 /12 days off our travel and if time is of the essence...

Neshi waits to see what Armand, Atlas and the others think.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday July 3rd, 2019 5:34:54 PM

Owen agrees with Neshi and he's willing to help with the teleportation.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday July 3rd, 2019 6:13:00 PM

"So if we teleport obviously we cannot take the horses. What if whatever is wrong with the mine is part of a larger problem where having some mounts would be beneficial?" He pauses and then continues. "Also that is a fairly powerful spell. While having that on tap is good, doesn't that limit what other possibilities you have in a combat situation?"

Also Brawn is size Large, that will take 2 medium slots of teleport, and you currently only have 3 extra slots each. so Neshi could do Brawn and Elyngael. Owen would then have to do Atlas, Armand, and Vamir. Technically we could do it but we couldn't take Leif with us.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday July 3rd, 2019 8:09:18 PM

"We are wasting time with all this talk. Brawn and I are leaving with Armand on a horse. The rest of you are welcome to come along, or we will meet those of you who teleport at the inn" Elyngael climbs astride Brawn, nods at Armand, and takes off northeast towards the Red Hills. [b]"See you in a few days,"[/b} she calls back.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Wednesday July 3rd, 2019 8:15:22 PM

Vamir listens to the conversation, and then looks at Owen, and Neshi, "Does anyone have a spell that could make Brawn smaller to teleport? I will do whatever you decide but that maybe an option. Also, if mounts were needed at a later date perhaps we could borrow or buy at that point.

DM Jeremy 
Thursday July 4th, 2019 9:27:13 AM

Neshi and Owen both feel they can pull off the teleportation, But Armand suggest keeping the powerful spell available for future use. He also suggest that the horses may come in handy and if they teleport, they won't be able to bring them along, and wonders if Brawn may cause a problem being a large creature.

Elyngael is tired of the discussion, so she and mounts Brawn and starts to head out, letting everyone know her choice,

Vamir asks if anyone could shrink Brawn to make teleportation easier, but says he'll go with the groups decision, he also suggests horses can conceivably be procured later if needed.

**************************

Do the Wardens mount up and follow after Elyngael (Obviously Neshi would just stroll along side his mounted comrades), or do they split the party? Inquiring minds want to know!

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday July 4th, 2019 9:32:47 AM

Owen smiles, mounts up, and follows after Elyngael.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+4=20 ; d20+4=16 ;
Thursday July 4th, 2019 9:36:59 AM

Vamir shrugs his shoulders and mounts the horse. (Handle Animal 20 Ride 16) Vamir adjusts in the saddle and waits to fall in line with the others.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday July 4th, 2019 1:24:08 PM

Atlas shakes his head, but doesn't want to start an argument. 8nstead he says, "It appears we have our decision made. Here is to hoping it doesn't cost lives." With that he puts his heels into Sabre and starts out with the group.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday July 4th, 2019 8:15:03 PM

Armand looks around. "Oh, I guess we're off." He gets up on his horse and then motions Lief to get on the other horse. "Things tend to do nothing and then suddenly do everything, if you know what I mean."

He has only the barest minimum of ride skills so does not try anything fancy with his mount. "Slow and steady." He repeats quietly and frequently.



Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday July 4th, 2019 8:50:32 PM

Elyngael is surprised at the Wardens who are following her. Since she and Brawn were creating the teleport problem, she expected it to be herself, Brawn, and maybe Armand. "Brawn and I are fine...really. We will meet you as soon as possible. We just didn't want to be the cause of arguing or further delays."

DM Jeremy 
Friday July 5th, 2019 7:27:36 AM

And just like that the Wardens are off.

Elyngael tries to explain to her fellow Wardens that she only took action because she felt it was her and Brawn's fault that the teleport plan was having troubles, and she didn't want her friends bickering about it, claiming she would catch up with them. Her fellow Wardens were having none of that splitting the party thing though, and instead mounted up and followed the Ranger and her Wolf. Though no one said it, it seems to go without saying, that the Wardens stick together no matter what, like a family of sorts.

About an hour into the trip the skies open up and it begins to rain, not a torrential down pour, but more of a soft, refreshing rain, the kind that brings life to the land and joy to heart of farmers. In spite of the fact that the rain isn't aggressive, it still doesn't take long for the Wardens to be soaked. Luckily the clouds finally break an hour or so before it is time to make camp for the night, and even though the Wardens are damp still, the ground that they will be sleeping on is dry, and due to the gentleness of the rain, the water didn't seem to get into anyone's packs, so only the clothes on their backs, as well as any none metallic armors, being worn,are wet.

Please post watch orders for the night, as well as how you're dealing with the wet.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Friday July 5th, 2019 11:50:13 AM

Owen turns up the collar of his cloak against the wet and uses Prestidigitation to wring the moisture out of his clothing. He gets two hours of sleep and then keeps watch the rest of the night.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Friday July 5th, 2019 8:20:20 PM

Neshi shrugs and quickly moves to the right flank of the group and works on remembering all he has learned about he red hills

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday July 6th, 2019 5:23:04 PM

"Hey Owen, can you do that spell on my clothing too?"

Armand will see to the setting up of camp. Armand will stay up on guard and then sleep the last two hours of the night. OOC Ring of Sustenance.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Sunday July 7th, 2019 3:12:51 PM

When they stop Atlas has a lot of work to do. He sets up their tent and then goes about getting dry and oiling his metal gear. He takes second watch with Neshi as usual.

Ooc: we will need to get the watch strait on the wiki with the recent changes, along with adding Vamir. I have been swamped of late. Can anyone help with that?

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Sunday July 7th, 2019 6:00:44 PM

Elyngael and Brawn are not bothered by the refreshing rain. She does, however, believe in taking good care of their gear. She dries her chain shirt and walks over to Atlas, "Mind if I use a bit of your oil? I don't mind the rain, but these metal rings aren't as forgiving." Brawn simply shakes off the excess water a little too close, "Brawn! Go away before you shake and make me wet again!" Elyngael yells with a laugh and a smile. They will take watch at whatever time they're needed.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+17=24 ; d20+16=34 ; d20+18=33 ;
Sunday July 7th, 2019 7:35:47 PM

Vamir rides quietly in the rain, the rain washing his face and plastering his hair to his head. As they stop to rest for the night Vamir takes the time to saddle his horse and rub him down. Vamir hobbles his horse and looks at the group, "I only require two hours of sleep, and another hour to prepare daily. I will be glad to stand watch whenever is most convenient for all." Vamir takes the time to carefully dry the string on his bow, and carefully dries both of his sickles. After his weapons are taken care of Vamir, strips out of most of his clothing and wrings out most of the water. Vamir casts prestidigitation and warms his clothing to finish drying. The elf will assist Atlas in setting camp as best he can. Vamir will take whichever watch he is directed to using the last hour before, or the first after his watch to prepare his spells and cast his rituals for the day whichever is most appropriate.

Concentration DC 16 needed 24 rolled to draw Woldsblood for daily spells.
Ritual of Warding DC 20 survival needed 34 rolled +1 to AC and Saving Throws.
Ritual of Spiritual Healing DC 30 needed 33 rolled d12's for cure spells cast for the day.



Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Sunday July 7th, 2019 8:34:52 PM

Neshi Helps with gathering firewood and uses his burning hands spell to get the fire started and to help drying out the wood. As soon as he cans he settles down for a nap before his second watch with Atlas.

DM Jeremy 
Monday July 8th, 2019 6:17:01 AM

With Owen, Vamir, and Armand all wearing rings of sustenance, the watches go pretty smoothly, and with the use of some good old fashion labor mixed with some simple magic the Wardens are able to get dried out quite well, and except for Brawn giving everyone a second shower, the wardens ran into no problems dealing with the rain. With camp set up, and a fire burning, thanks to Neshi's labors, the Wardens enjoy a pleasant night. The skies have completely cleared, and the stars have come out. A full moon is shining so bright, that one doesn't need a torch to see. All that plus a lovely campfire makes for a grand evening, and if it wasn't for the urgency of the trip, you would have sworn that this was one of the best camping trips ever, especially now that the rain is over. The night passes without incident, and morning dawns revealing the makings of a beautiful day. After a quick meal, the Wardens are saddled and on the road.

The Wardens approach Lief's village about a 1/2 hour before sundown. As you enter the town, you see signs of a once prosperous community that has fallen on hard times. There are many homes that are obviously vacant and run down to the point that many of the roofs are caving in. As you move further towards the city center, the homes take on a much more "lived in" appearance. Even though these homes are inhabited, they show all the signs of poverty. Everyone and everything you see looks very poor. The people look thin and worn down, As Lief had informed you before, the populace is mostly halfling, but like Lief, there are a handful of humans, and you even spy a young half-elf couple walking close together, even poverty can't stop love apparently. There is a worn down temple of Ffloy at the very center of the village, that appears to be used regularly, in spite of it worn down appearance. The one thing you don't see within this impoverished settlement, are beggars. Of course who is there to beg from? Everyone is poor. Lief takes you to the local tavern, and talks to whom appears to be the owner. The owner, a halfling male, quickly rushes off and reappears a few moment holding plates of food, being assisted by a halfling women that you surmise is the owners wife. They place the food in front of you and tell you that there will be no charge, and they insist that you spend the night, also with no charge, thanking you for coming and claiming it's the least that could do to help show the gratitude of the community. The food placed before you is simple fair. mainly potatoes, and some poor cuts of meat. one swig of the ale and reveals it to be slightly watered down. Everyone make a sense motive check. DC 10 Highlight to display spoiler: {you know that this is better fair then these people would normally eat} DC15 Highlight to display spoiler: {turning it down, or complaining about the quality would be a huge insult, and very rude}

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+14=34 ;
Monday July 8th, 2019 4:47:50 PM

Atlas takes the food gratefully, "Your hospitality is much appreciated." Then after a few bites he speaks up again, "Thank you, this is delicious. However, until we've actually done something worthy of a free meal and lodging, we must insist on paying. It wouldn't be right of us to accept your generous offer and then end up giving nothing in return." Atlas delivers this in his usually nonchalant tones, but he is sure to make it clear that he's grateful for their kindness and that he means no disrespect in the least bit. Then, to move the conversation along he asks who are the best people to speak with before they go looking in the mines. As they respond he counts out an appropriate amount of coin to cover their meal and lodging equal to that of an Inn in Plateau City. He tries to be discrete so the inn keeper doesn't realize that he put more in there than he should, putting silver on top to do the trick.

-------------------------------------------
Sense Motive: 1d20+14=34


Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday July 8th, 2019 6:05:45 PM

Neshi Nods as Atlas says his piece and waits for a response to Atlas' questons?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+15=29 ; d20+12=14 ;
Monday July 8th, 2019 6:15:33 PM

Armand sizes up the situation. (Sense Motive 29, d20+15).

"Thank you this is most appreciated after a long day on the trail." Armand eats his meal and when Atlas launches into his talk about wanting to pay until something is done he inwardly winches.

Diplomacy 14 (d20+12)
"What my companion means is that we are not used to receiving any kind of payment before services are rendered. No offense is intended. Armand tries to alleviate in faux-pax.

He looks at the Tavern owner. "I didn't catch your names. We are the Wardens," as he speaks he points to each member of the party, "Atlas, Neshi, Owen, Elyngael and the big wolf is Brawn, Vamir, and myself, Armand. Of course you know Lief, he requested us to come to try to help you good people out. Could you tell us what's been happening?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday July 8th, 2019 7:34:31 PM

Owen smiles at Atlas' diplomatic reaction. Time was, he'd jump for the chance at a free meal, but Armand's civilizing influence seems to be having an effect.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+11=27 ;
Monday July 8th, 2019 7:46:50 PM

Vamir smiles broadly at the halfling, knowing the meal is better than most in the town, "Thank you for a meal that smells delicious!" Vamir prepares to add a few coin to Atlas` stack when Armand makes his comment about not intending offense and returns the coin to his pouch under the table. Vamir stands and shakes the halfling hand when Armand says Vamir`s name.

[i]OOC Sense Motive 27

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday July 8th, 2019 8:48:55 PM

Elyngael asks politely"Can Brawn come inside with me? I assure you he is well trained. He is as much a part of our group as I am. It's very kind of you to feed and shelter us. A dry warm place to sleep is very appreciated" She stays closer to the door and quietly tells Brawn "guard". "Please tell us what has befallen you and your town,"

DM Jeremy 
Tuesday July 9th, 2019 6:05:56 AM

Everyone sees the meal for what it is, and everyone is grateful in spite of the poor fair offered. Atlas kindly offers to pay for the services claiming that he simply can't receive payment for something he hasn't done yet. Armand tries to cover up any faux-paws in Atlas's speech, and asks the names of the owners, after introducing themselves. Fildo Proudfoot is my name, and my wife's name is Matilda" answers the owner, "and no offence is taken". Matilda steps forward to receive the coins from Atlas, and if she noticed that he had stacked the payment, she showed no outward signs. Mean while Fildor acknowledges Elyngael saying, "Come away from the door lass both you and your wolf friend are most welcome here". Fildor then addresses the rest of the Wardens, "Well as I'm sure my good man Lief here has shared already, this here was once a prosperous town due to the platinum mine, but when the mine stopped producing, well most folks packed up and moved on. The current populace are those who have chosen to stay, refusing to allow our town to go completely bust". He continues by saying, "The reason Lief went to fetch you was due to the disappearance of the child named Tristan Stonewood, and his would be rescuers. You see, there is a game that the kids play around here, a test of bravery if you will, where the kids take turns entering the old mine and going as deep as they dare before carving their name on the wooden supports, and returning. Kids have been playing this game for a while now, and no harm has befallen anyone, well until now anyways. If you care to learn more about the game on that fateful day you may want to speak with the kids Tristan was playing with that day, I'm sure Lief would be happy to make the introductions in the morning". At that Lief nods his head in acknowledgment, stands and says, "unless you have anymore questions for me, I'll be off, I'm sure the wife has heard of our arrival by now, and will be expecting me".

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday July 9th, 2019 10:26:53 AM

Atlas gives Armand a frown, thinking that he had done quite well trying not to offend the innkeeper. However, he gives himself away when he looks to Owen and gives him a big smile with food still in his mouth. Once he swallows, he looks to the group, "Kids first, then we prepare to head in? Or do we need to wait until the morning?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday July 9th, 2019 6:05:33 PM

Owen holds in a chuckle at Atlas' delight in dinner. When he broaches the topic of entering the mine, Owen speaks up. "It won't matter if it's nighttime when we're in the mine, but it would be good to have a night of sleep beforehand."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday July 9th, 2019 6:21:51 PM

"Most children are early birds, and I suggest we talk to them before we go into the mine. Perhaps one of the older ones could draw a rough map of what the inside is like. My vote is for an early night of rest, and an early morning of exploration," Elyngael and Brawn have wandered into the room as she expresses her opinion.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Tuesday July 9th, 2019 8:08:00 PM

"Mr. Proudfoot before you return to you family a few questions. Did the missing child have a home where he may have hair, or fingernails, or any other item or items that may aid in crying? Or perhaps some sort of picture?"[b] Vamir looks over at the party, [b]"if we could get an idea of where he might be, and gather additional information from the children of the town, we would have a better idea of where to go. If we cast scrying tonight I would still have a full compliment of spells in the morning."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 9th, 2019 8:42:12 PM

"That's an excellent idea Vamir."

Armand turns to Proudfoot. "Sir how is the family doing? And you said there were other's missing? The one's that went looking for him? Can you tell us who they were and if their families may need any assistance of any kind?"

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday July 10th, 2019 11:21:46 AM

Atlas listens and eats, interested to see what we can learn from scrying. "If we can scry both the boy and someone tracking him then we'll know if anyone is alive. That's a good start, right?"

DM Jeremy 
Wednesday July 10th, 2019 12:15:57 PM

Atlas is ready to go now.

Owen suggest a good night sleep first, pointing out the fact that once in the mine day and night won't matter.

Elyngael points out that children tend to be early birds, and it might be better to talk to them in the morning.

Vamir asks if someone could show them the way to the child's home in hopes of obtaining something to use for scrying, claiming he would rather do so now, so that he will have all his spells in the morning.

Armand and Atlas both like the scying idea, and Armand asks the Proudfoots how the family is doing.

**************************************

Lief offers to lead the Wardens to Tristan's home claiming it is on the way home, and is prepared to lead the way, But Matilda insists on answering Armand's question, "Suzanne is a wreck, she is missing both her son and husband after all, not to mention her brother in law. Joseph, Tristan's father, and Terryn, his uncle were two of the first rescuers and as you know all the rescue parties have turned up missing as well. Suzanne and he sister Atheena, have been spending most their time together lately, and I'm sure the will do their best to accommodate you".

Lief leads you the the cottage of Suzanne and Joseph Stonewood. he knocks on the door, and makes the introductions, then continues homeward, claiming that he could be at the inn early, if they wish his assistance further.

Suzanne Stonewood is a 50 year old female halfling. She has long, wavy, brown hair and brown eyes. She has veiny white skin. She stands 142cm (4'7") tall and has an athletic build. She has an oval, forgettable face and is is missing her left ear. Atheena Wheatflow is a 42 year old female halfling. She has long, straight, graying hair and blue eyes, her skin is rough and sunburned red. The two grieving halfling ladies usher you into what would pass as the living room of the small cottage, they do their best to make you comfortable, even offering some lemonade, or a wee nip off a sizable stoneware jug, or both if the fancy takes you. Only after the sisters are certain that the Wardens are comfortable, do they sit down prepared to listen to their requests.

Neshi (Trey covering for Kent) 
Wednesday July 10th, 2019 1:16:16 PM

Neshi finishes the meal and joins the group as they head to the cottage. He doesn't say much, but he's working through what could have happened to the people. "Do you think it is the drow? I thought I remembered one of Atlas' stories mentioning the drow up this way somewhere."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+12=21 ; d20+15=34 ; d20+12=30 ;
Wednesday July 10th, 2019 6:09:32 PM

Armand tries to get a sense of the general physical and mental health of the women.
Heal 21 (d20+12)
Sense Motive 34 (d20+15)

Diplomacy 30 (d20+12)
"Ladies forgive us for intruding. Is there anything you need?" He pause trying to put the women at ease. "We are going to find your missing loved ones. There are some spells my companions would like to try to help us find them in the morning. They would like some things to help them in the casting. I'm sure they can be more specific in their requests. Also if there is anything you could tell us about them it would help."



Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+4=20 ;
Wednesday July 10th, 2019 8:06:42 PM

Vamir quietly enters the house and stands to the side. The sorrow in the house ie palpable to the young 3lf who has seen much lose in his life. "Armand, is correct if there is likeness, or clothing, or perhaps some hair, or even a bit of a fingernail I might get some idea of where Tristan is." Vamir shifts in the room so he stands unobtrusively against a wall and waits on a response. If the family has an object they let Vamir use he will command his cauldron to become normal size and cast the spell.

OOC: Will save is DC 20. To beat spell resistance is 20.

OOC: Scrying with a likeness or picture is a -2 on the subjects will save. A possession is a -4 on the subjects will save. Body part, hair fingernail is a -10 on the subjects will save.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday July 10th, 2019 9:13:31 PM

Elyngael has the same idea but with a different purpose. "My name is Elyngael and this is my companion Brawn. If you have any clothes the children or their rescuers wore, it could help for Brawn to smell them. He can follow their scent to aid us in finding them."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday July 10th, 2019 10:49:24 PM

Owen lets Vamir take the lead on scrying, if it's an option.

DM Jeremy 
Thursday July 11th, 2019 5:56:53 AM

Neshi doesn't say much, he is deep in thought, until finally he asks himself and his friends, "Do you think it could be drow behind the disappearance?"

Armand tries to ascertain the mental and physical health of the ladies. Physically they appear healthy and whole, a little slender for a halfling, but poverty doesn't allow for second breakfasts and such. Suzanna's missing ear is completely healed and has the appearance of an old injury. Mentally they seem as well as can be expected under the current conditions, and in spit the grief the ladies are experiencing, they seem just fine. Armand also lets the ladies know that his friends would like to use magic to try to obtain the ware abouts of Tristan. and my need something from them.

Vamir informs the ladies what he need from them, and Suzanne gets up and heads to the boys room saying, "I'll be right back!" when she returns, she has a shirt that is in need of washing, and a few strands of hair she claims she found on his pillow.

Elyngael asks if Brawn can smell the shirt to help track the boy.

Owen is happy to let Vamir take point on the scrying, but more then willing to step in if needed.

********************************************

With the hairs Vamir casts the spell, however even though he is certain that the spell worked, he is unable to get any information from it.

Suzanne tells Elyngael to take the shirt to use as needed.

Do our heroes have further questions for the ladies, more avenues they like to pursue, or would they prefer to head back to the inn for the night? The Wold awaits with baited breath.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday July 11th, 2019 11:04:47 AM

Neshi watches and listens for a bit and then when asked if they have any other questions, something pops into his head.

You may not know this and we may have to ask someone else, but were there any tunnels, collapsed areas, or forbidden areas within the mine where the kids were playing?

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday July 11th, 2019 11:04:48 AM

Neshi watches and listens for a bit and then when asked if they have any other questions, something pops into his head.

You may not know this and we may have to ask someone else, but were there any tunnels, collapsed areas, or forbidden areas within the mine where the kids were playing?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday July 11th, 2019 3:50:28 PM

Atlas tries not to fidget as he waits for the group to get their answers. He keeps an eye on the door and windows, just out of habit.

When they get outside again he responds to Neshi, "Could be. Any time we go underground we risk that encounter. I wish I would have thought about that before leaving, so that I could have picked up some poison antidotes."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday July 11th, 2019 5:16:14 PM

Armand thanks the ladies for their help leaves.

Outside he asks the group, "Anyone know how far the Scab is from here? I know there are Drow there."

"I guess all we can do know is head back to the Inn and prepare spells as best we can for tomorrow. We will need to meet in the morning with the local children and see what they can tell us about this game they've been playing." Armand heads back to the Inn.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday July 11th, 2019 5:52:01 PM

Owen encourages the group to rest up for the next day.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Thursday July 11th, 2019 7:21:26 PM

Vamir stands up from his cauldron and commands it to shrink. After placing it in his bag Vamir walks to Suzanne,"I am sorry I was unable to locate Tristan, but I promise I will do my part to help find him." Vamir walks outside and stands with Atlas,"If you think it is necessary I can make and carry up to six neutralize poison potions, and make more daily if needed. It just takes a few hours each day to do so." Vamir walks with the group back towards the inn to rest for the night.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday July 11th, 2019 9:21:17 PM

Elyngael thanks Suzanne for the shirt and promises to do her best to bring back its owner. She absently rubs Brawn's ears and talks to him "Drow or not, I'm not looking forward to hunting underground, but we must find out what happened. Thank goodness I have my Goggles of Night vision. You will have to stay close to me and rely upon your nose to find this boy. We are turning in for the night. See you at daybreak," Elyngael calls to the others.

DM Jeremy 
Friday July 12th, 2019 6:03:22 AM

Neshi asks the ladies if They know, or know of anyone who might know if there are any areas within the old mine that may be collapsed or off limits, and Suzanne answers, "To be honest, no one really knows. to the best of my knowledge, other then the kids, no one ever enters the mine". Then Atheena adds, "It's kind of a sore spot for most of us here, being the mine is the reason our town is the way it is".

Atlas answers Neshi's Drow question and wishes he had some antidotes

Armand wonders how far from the scab they may be, knowing that there are drow there. he then suggests heading to the inn for sleep and preparation of spells.

Owen also feels rest is in order.

Vamir apologies that his spell didn't reveal anything, but promises to do all that is within his power to bring the loved ones back. He then mentions to Atlas that he can make some potions of neutralize poison is needed.

Elyngael thanks Suzanne for the shirt, and promises to do her best to return the owner. She isn't looking forward to hunting underground, but is thankful for her darkvision goggles. She tells Brawn he will have to stay close, and that he will have to rely on his nose mostly.

*********************************

Our intrepid heroes turn in for the night, and though the rooms, at the inn, are meticulously clean, the beds, like the food, aren't the lap of luxury. The beds are a little hard, but not to uncomfortable, and the blankets are inexpensive, and a little rough on the skin, being made of wool. Less then ideal, but a far cry better then sleeping on the ground, or in a dark and dreary mine. The Wardens sleep a fitful sleep, and awake refreshed. Those that need to prepare their spells, do so, and everyone goes down for breakfast, which consists of a simple porridge. It's hot and filling, and will stick to your ribs, but it lacks in the flavor department. It isn't bad, but with a little sugar or honey and some spices, such as cinnamon, it would be a real treat, but the Wardens are well aware of the financial position of the village, and niceties cost money. As the Wardens are finishing breakfast, Lief arrives with a handful of children. He asks the kids to sit down, and then informs the Wardens that these are the children that were playing with Tristan at the mine. The children seem to be mild mannered, and await to be spoken to before saying anything.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+14=22 ;
Friday July 12th, 2019 10:18:21 AM

Atlas stays in the back and focus's on sharpening his daggers, while keeping an eye on the kids to see if any of them are holding back.

----------------------------------------
Sense Motive: 1d20+14=22


Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Friday July 12th, 2019 6:33:58 PM

Not wanting to scare the children, Neshi remains in the background, but listens carefully.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+12=20 ;
Saturday July 13th, 2019 10:00:07 AM

'I guess this is up to me.' Armand thinks to himself.

Diplomacy 20 (d20+12)
"Now children, as you know Tristan has become lost in the old mine. We're going to go find him but we could use your help. Can you tell us about the games you play in the mine? Do any of you have a map of the mine we can borrow? Why did you choose the mine to play in?"


Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+17=32 ; d20+16=33 ; d20+18=24 ;
Saturday July 13th, 2019 6:04:27 PM

Vamir sleeps for 12 hours, and promptly wakes up. The young elf stretches and takes a deep breath and draws Woldsblood into the world, filling his spell slots. (Concentration check DC 17 needed 32 Rolled). Vamir takes the next hour to cast his beginning and intermediate rituals. Once the rituals are done Vamir packs his belongings and heads downstairs. Vamir greets the rest of the group as they arrive downstairs. As Armand begins to talk to the children Vamir backs away, knowing his scar is off putting to some and he doesn't want to scare the children. Vamir listens intently as the children begin to speak.

Ritual of Warding DC 20 Survival 33 rolled. +1 to AC and Saves for the next 24 hours
Ritual of Spiritual Healing DC 30 Healing 24 rolled. Cure Spells are rolled with a D6 for the next 24 hours.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday July 13th, 2019 8:51:51 PM

Elyngael tells sees Armand with the children and tells Brawn to stay. She approaches the children,"Good morning! My name is Elyngael. It is so wonderful to see friends of Tristan's. We are leaving here soon to find Tristan and were hoping you could tell us more about where you play in mines? Who was the best at hiding?" She figures games of hide and seek would be perfect in the mines and is trying not to overwhelm the children.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday July 14th, 2019 10:50:56 PM

Owen looks on as questions are asked. He's looking to see if any of the children want to speak up, but are hesitant to do so. If he spots any, he takes them off to the side on some pretext and asks them privately if they want to share anything.

DM Jeremy 
Monday July 15th, 2019 6:20:36 AM

Atlas stays back keeping an eye on the kids, while sharpening his daggers. he can tell that the kids are more then a little intimidated by the fighter's actions.

Neshi doesn't want to scare the kids, so he stays back also.

Armand asks the kids a few questions, and tries to put them at ease in the process.

Vamir does his morning rituals then when the kids arrive he stays back as he's afraid his scar will scare the kids.

Elyngael tries to assist Armand at putting the kids at ease, and tries using a kid level question to bring them out of their shells.

Owen keeps an eye out for kids who may want to talk but are afraid too, planning to take them aside if he discovers any.

*************************************************************

Atlas can tell that at first the five kids are a little scared, what with him sharping his daggers, and Neshi's impressive visage, wouldn't cause such a reaction? However, he also notices that they also seem to be a little star struck by the presence of the Tree Wardens, who are rapidly gaining fame through out the Wold, due to their heroic exploits, but Armand and Elyngael are able to break them out of there shells. "Nah miss, we weren't playing hide and seek", one of the boys, a human named Edmund, says, "We were playing "Scaredy Cat". A halfling boy with curly red hair named Oliver adds, [b]"Scaredy Cat is where you go into the Mine as far as you dare, then scratch your name on the closest beam, and the one who goes the furthest isn't the Scaredy Cat". A human boy named Walter chimes in, "I made it to the third beam!", then a halfling girl named lily pipes up saying, "Nuh-uh, you only made it to the second, I made it to the fifth beam!. The fifth child a halfling named Diana, proclaims, "No one makes it to the fifth, your lying, you Scardey Cat!" This kind of bragging/bickering goes on for a wile until Armand asks why they play such a game, to which they answer in unison, "I don't know!". You are able to glean that at first, the kids thought Tristan was staying in on purpose so he could be the winner, it wasn't until an hour or so had passed, and the kids were getting bored, and Tristan wasn't answering their calls to come back out that they realized something was wrong, and ran to get help, The kids don't have a map, claiming that the mine goes in strait for a long time, and no one knows when or if it turns. Lief claims the last of the maps the village had was taken by the last of the five disappearing rescue teams.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday July 15th, 2019 11:04:48 AM

Atlas chimes in, "Any old timers here that could draw a new one for us?"

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday July 15th, 2019 4:33:01 PM

Hmm or perhaps any of the old miners that might know the lay of the land so to speak?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday July 15th, 2019 6:06:52 PM

Armand strokes his chin. "I guess there's nothing for it but to look at the mine itself. Could someone take us there? Perhaps Brawn can scent something around the entrance."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Monday July 15th, 2019 7:17:23 PM

Vamir walks outside and quietly shakes his head, his frustration evident. The young elf begins whispering to the trees and plants in an effort to get any information that might help the group. Vamir will start with plants near the house and work his way outwards slowly, staying in sight of the house and group.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday July 15th, 2019 7:43:42 PM

Owen walks outside with Vamir, keeping an eye out around the village.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday July 15th, 2019 9:10:18 PM

Elyngael realizes the children won't be much help. "We need to go to the mines. We have spent enough time digging for helpful information, and now it's time to take action. We should all go, since there isn't much else we can do here" Elyngael and Brawn leave and call out to the other Wardens who have been waiting outside"It's time to do our job and find the missing!"

DM Jeremy 
Tuesday July 16th, 2019 6:04:53 AM

Atlas asks if their is anyone left who could draw them a map, and Neshi adds if they couldn't draw a map could they at least give the lay of the land. Leif shakes his head sadly saying, "The only person alive today who worked the mines is Old Mad Jack, and he's as senile as they come. Stories say Old Mad Jack was mad as a hatter even when he was a young man, though he was and still is a stand up person, he just wasn't right in the head, mix that with his current mental state, and I fear he won't be much help to you"

Armand and Elyngael suggest that they just head to the mine, with Armand asking if Brawn could do some sniffing, and Elyngael reminding everyone that they have a job to do, and it seems it's time to do it.

Vamir struggles with his frustration, and turns to the plants for help.The plants don't seem to have to much information available, and the reason becomes clear when he communes with an ancient oak.The old tree says, "There used to be a great number of trees around the area that you are referring, some of them were friends of mine, but the people cut them down to make way for their digging equipment, and used the wood to hold up their mine, as a result, no word has traveled on the winds for a very, very long time. The Old Oak doesn't seem angry, just a bit sad as he reminisces on the past.

Owen follows Vamir outside to keep an eye out around the village.

************************************

With no other course of action, the Wardens make their way to the mine being lead by Lief. The area is quite desolate, just as the Old Oak described to Vamir. as you approach the huge 75ft wide by 40ft tall entrance, you see grooves in the rock that may have once held metal tracks for the ore carts. Everyone make a DC 15 perception check Highlight to display spoiler: { The beams look worn, but still appear strong} Their are a lot of footprints that are obviously from the town people. Lief looks as if his is prepared to join you, but he also looks terrified.

OOC...I need two things, a standard marching order, and how are you planning to navigate in the pitch blackness of the mine.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+11=31 ;
Tuesday July 16th, 2019 5:59:16 PM

Atlas leans into the large opening of the tunnel and looks about, then turns back to the group, "The structure looks safe. I'm thinking that El and Brawn lead the way. I'll follow next, but I need to light one of my torches unless someone has a better means of light."

----------------------------------------------------
Perception: 1d20+11=31


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 16th, 2019 6:05:44 PM

Armand pulls his hammer out and casts Light on the head. "This will do as a torch for me. I can be behind Atlas." He pauses to examine the entrance.

He turns the crowd that has gathered and asks, "Though this is pretty wide and tall, how quickly is it going to narrow? Does anyone have any ideas about further in dimensions?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=25 ; d20+16=30 ; d20+16=17 ;
Tuesday July 16th, 2019 6:24:44 PM

Perception: 25.

Owen casts Darkvision on himself. He considers the mine carefully as he walks, hoping for clues. Knowledge (Engineering, Dungeoneering): 30, 17.

He walks behind Armand.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=19 ; d20+15=24 ;
Tuesday July 16th, 2019 7:23:40 PM

Vamir looks at the group,"I can cast dancing lights and stand in the middle of the group if you would like." Vamir seeing everyone cast their own spells casts dancing lights and peers into the tunnel, straining to see in the darkness.

Perception: 19
Survival for tracks: 24

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Tuesday July 16th, 2019 10:25:00 PM

With the intermittent light I should be alright with my low light vision I will take the center position with Vamir if there is no objection.

DM Jeremy Battle Map 
Wednesday July 17th, 2019 5:56:22 AM

Atlas decides that the mine appears to be sound, and prepares to light a torch, unless someone has a better idea.

Armand casts light on his hammer, and asks the crowd if anyone knows how long it goes strait. Everyone just shrugs their shoulders, except Lily, the halfling child who claimed to make it to the fifth beam, says "Well sir, it goes strait a long time.

Owen cast darkvision on himself.

Vamir casts dancing lights, and offers to stay towards the middle of the party.

Neshi figures that his lowlight vision should work just fine with Vamir's dancing lights.

*************************************************

As you pass the support beams, pass a few upright support beams, the ones closer to the entrance have names crudely scratched on them “Ethan, Mitchel, Oliver, Amelie” and so forth. The second one says Walter, looks like he didn't make it to the third beam after all. As you go further in the names get fewer and fewer, until you reach the fifth beam which only has the name Lily scratched on it, looks likes she was telling the truth, she was the bravest after all. There are no more names after the fifth beam.

As you travel deeper into the darkness, the light from the entrance gets dimmer and dimmer, until you can't see it anymore. So far the mine has continued on a semi-strait slightly downward grade. After about an hour of travel, make a DC 25 perception check Highlight to display spoiler: {You spot 6 large bat swarms!}. If you make the perception check you have the initiative, otherwise, you won't be able to attack until next round, and are flat-footed.

I have given you all editing rights, so you should be able to move your markers where you want your characters.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+11=25 ;
Wednesday July 17th, 2019 6:04:41 PM

Atlas smiles big when he sees Lily's name, "We better survive this so that I can tell those kids that she was telling the truth!"

As they descend he keeps his eyes open for trouble, and it is a good thing he does so. He sees several swarms of large bats and yells, "Six swarms of large bats coming in fast!" He prepares to fight!

---------------------------------------------------------------
Perception: 1d20+11=25


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=30 ; d4=3 ;
Wednesday July 17th, 2019 7:41:41 PM

Vamir swallows hard and points at the swarm of bats,"Bats...and a bunch of them!" Vamir spreads out the Dancing Lights, and casts Spectral Hand from his wand taking 3 points of damage. The hand floats near Vamir's head as he moves to Z7.

Perception 30

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+4=13 ;
Wednesday July 17th, 2019 8:00:39 PM

Armand notes the children's names on the posts. "I guess this is a recent game, there don't seem to be multiple markings on the supports."

Perception 13 (d20+4)

"Hmm, did anyone think to ask if all the children in town were playing this game or just that group. For that matter were those kids all the children in town." He contemplates the economics of staying in a town with no visible means of support...not even farming at a substance level.

(And therefore he doesn't see the bats.)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+18=22 ;
Wednesday July 17th, 2019 9:22:44 PM

Elyngael makes a perception check d20+18=22, and fails to notice any danger approaching. "Brawn, I can't see much even with these goggles of night vision. Are you finding anything?"

DM Jeremy Battle Map  d20+14=29 ; d20+12=22 ;
Thursday July 18th, 2019 6:07:59 AM

Atlas feels the need to survive to let everyone Lily was telling the truth. He notices the bats, and warns everyone.

Vamir notices the bats much to his dismay, and broadens his dancing lights spell, and casts spectral hand. He also alerts his comrades.

Armand wonders if the mine game is a recent game due to the relatively few names. He contemplates if all the kids in town played, or just that group. He also wonders if the five kids he met were all the kids in town. As they approach the bats swarms, Armand is deep in thought on how a town with no means can survive. So deep in thought is he that he completely misses the threat ahead.

ELyngael, maybe due to listening in on Armand's verbal musings, misses the threat, and asks Brawn if he notices anything.

OOC... I took the liberty to roll for Neshi and Owen. Neshi notices the bats, but Owen does not.

**************************************

Even though half the party was caught unawares, it didn't matter as the swarms of bats, disturbed from their daytime slumber, advances, but fail to reach the source of the disturbance. The who party is now fully aware that the swarms are present, and that they are a potential threat.



Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   11d6=37 ; d3=2 ; d3=3 ; d20+13=30 ;
Thursday July 18th, 2019 11:53:54 AM

Neshi calls out the to the others as well about the bats and then takes a few steps and casts a cone of cold that catches most if not all the bats in the swarms.

37 points damage reflex dc 22 for 1/2 damage; spell resistance 30 dispells

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+11=31 ; d8+3=9 ;
Thursday July 18th, 2019 4:20:02 PM

Armand readies his hammer to take an attack of opportunity.

To hit AOO: 31 (d20+11) Crit, aw, swarms are immune to crit.
damage: Bludgeoning 9 (d8+3)

"I hope they are just bats and not vampire bats." Armand says in jest.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+15=17 ; d8+3=9 ; d6=3 ; d20+12=17 ; 2d6+6=16 ; d6=6 ;
Thursday July 18th, 2019 4:44:24 PM

Elyngael draws out her long sword +1 d20+15=17, 1d8+3=9 damage; plus1d6 +0=3 shock damage.
Brawn (AC 27) bites d20+12=17, damage 2d6+6=16; plus +1d6 fire=6 damage. Elyngael yells, "Look out for the bats!"



Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+15=35 ;
Thursday July 18th, 2019 8:21:28 PM

Vamir takes a deep breath and squares his shoulders. Vamir points and casts confusion on that spot hoping to affect most of the swarms. "If that doesn't work I can cast Antilife shell and we can figure out a plan!"

Confusion DC 20 will save.
Rolled 35 (Nat 20!) to beat spell resistance

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+20=30 ; d8+9=15 ; 2d6=4 ;
Thursday July 18th, 2019 11:47:35 PM

Atlas holds his ground, readying an attack if they come close. "Not sure what else to do, so let's see if they attack."

---------------------------------------------------
Readied longsword attack: 1d20+20=30
Damage: 1d8+9=15
Holy (if evil): 2d6=4


Owen (Trey posting for Weston) 
Thursday July 18th, 2019 11:50:50 PM

Owen takes a step up by Brawn and decides to wait and see what these things do before attacking. "It could be that we just disturbed them and they'll settle down."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+16=30 ; 10d6=32 ;
Friday July 19th, 2019 12:23:35 AM

OoC: Thanks, Trey!

IC: Owen checks to see what type of bats they are. Knowledge (Nature): 30. Then he casts a Fireball centered on O/P/9/10. It deals 32 fire damage or 16 if they make a Reflex save of 19.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Friday July 19th, 2019 7:38:21 AM

OOC: I forgot to say confusion cast at O7 for a 15 foot burst

DM Jeremy Battle Map  d20+10=30 ; d20+10=13 ; d20+10=18 ; d20+10=23 ; d20+10=11 ; d20+10=26 ; d20+6=15 ; d20+6=24 ; d20+10=21 ; d20+10=11 ; d20+10=19 ; d20+10=17 ; d20+10=13 ; d20+10=25 ; d100=85 ;
Friday July 19th, 2019 3:54:16 PM

Neshi fires off a cone of cold hitting all the swarms, 1, 4, and 6 save 2, 3, and 5 do not.

Elyngael draws her sword. Both Brawn and her prepare to attack.

Armand readies his hammer for an attack.

Vamir cast confusion affecting swarms 1 and 5. 1 fails, 5 saves.

Owen recognizes the bats as underworld bats, he also realizes that they look malnourished. as he fires off a fireball, hitting all 6 swarms. 1, 3, and 6 save, 2, 4, and 5 do not.

********************************************

All the swarms except 1 and 6 are completely obliterated by the fire and ice one-two punch. Even though they are greatly diminished, swarms 1 and 6 are still holding together. Swarm 6 advances forward, almost withing striking distance from Neshi, while swarm 1 stays put, making incoherent bat sounds, obviously under the affect of Vamir's confusion spell.

1) AC 20 49-16-24=9
2) AC 20 49-33-48=-32 Dead
3) AC 20 49-33-24=-8 Dead
4) AC 20 49-16-48=-15 Dead
5) AC 20 49-33-48=-32 Dead
6) AC 20 49-16-24=9

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   10d6=42 ; d3=1 ;
Friday July 19th, 2019 8:49:42 PM

Targeting the center of swarm 6 Neshi fires off a fireball in to the center of the swarm (u13?)

fireball damage 42 points reflex dc 20 for 1/2 damage

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Friday July 19th, 2019 10:12:32 PM

Vamir smiles slightly seeing the confusion of the swarm. The young elf draws his sickle and waits to see what happens next.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday July 20th, 2019 4:00:53 PM

Armand looks at the devastation wrought by the ice and fire combo. He still has his hammer ready for when any bats close on him.

"Maybe the bats will take the hint and just move on?" He asks.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday July 20th, 2019 4:36:45 PM

Elyngael and Brawn ready to attack any of the bat swarm that escapes Neshi's fireball.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Sunday July 21st, 2019 11:06:02 AM

"Armand, When has anything that has attacked us taken any sort of hint and just moved on?"

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+12=31 ;
Sunday July 21st, 2019 9:10:53 PM

Elyngael, with her long sword readied, checks to ascertain that these bats are attacking humans defensively or aggressively as a natural food source (Knowledge Nature d20+12=31), since Owen stated they look malnourished.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Sunday July 21st, 2019 10:09:47 PM

Owen lets the others know that these underworld bats look malnourished.

Atlas (Trey) 
Monday July 22nd, 2019 12:51:06 AM

Atlas sits tight, watching the fireworks destroy these poor bats. "Better them than us" he says with an awkward chuckle.

DM Jeremy Battle Map  d100=90 ; d20+10=22 ;
Monday July 22nd, 2019 5:41:56 AM

Armand with hammer in hand comments that maybe the bats will get the idea after seeing the devastation of the previous round

Neshi casts fireball, completely obliterating swarm 6, then responds to Armand saying "Armand, When has anything that has attacked us taken any sort of hint and just moved on?"

Vamir draws his sickle as he appreciates his handy work with the confusion spell.

Owen informs everyone that these are underworld bats, and they look malnourished.

Elyngael and Brawn remain ready to attack if needed, as she remembers that underworld bat swarms would normally disperse after so much damage, unless they are starving, in which case they will fight to the death, blinded by hunger. She also remembers that underworld bats will eat almost anything with a pulse.

Atlas cracks a joke when Owen mentions the malnourished state of the bats.

*****************************

With swarm 6 gone, all that remains is swarm 1 which spends another round chattering oddly as a result of Vamir's confusion spell. What will our intrepid heroes do now? Tune in next time, same bat time, same bat channel.

1) AC 20 49-16-24=9
2) AC 20 49-33-48=-32 Dead
3) AC 20 49-33-24=-8 Dead
4) AC 20 49-16-48=-15 Dead
5) AC 20 49-33-48=-32 Dead
6) AC 20 49-16-24=9-16=-7 Dead

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Monday July 22nd, 2019 3:16:33 PM

Seeing the bats are staying in place Vamir continues to hold his sickle at the ready and waits for whatever may be next.

Atlas (Trey) 
Monday July 22nd, 2019 5:36:48 PM

Atlas looks about, then asks the group, "I don't want to waste spells or arrows. I guess I should wade it?" He cautiously moves forward, listening to see if anyone thinks it is a bad idea.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday July 22nd, 2019 6:09:48 PM

Armand nods to Atlas and then realizes Atlas is in front of him and can't see him nod. "Yes I think we should just go in an kill it, them."

Armand double moves forward to R9.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Monday July 22nd, 2019 6:54:25 PM

Owen shrugs, but like Armand he's behind the others.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+17=20 ; d8+3=6 ; d6=4 ; d20+14=23 ; 2d6+6=15 ; d6=4 ;
Monday July 22nd, 2019 8:55:02 PM

Elyngael and Brawn charge the remaining bat swarm. long sword +1 d20+17=20, 1d8+3=6 damage; plus1d6 +0=4 shock damage.
Brawn (AC 27) bites d20+14=23, damage 2d6+6=15; plus +1d6 fire=4 damage.

(I added the +2 for charging)

DM Jeremy Battle Map 
Tuesday July 23rd, 2019 5:44:51 AM

Vamir holds his action ready to swing his sickle at a moments notice.

Atlas takes a step forward, as he suggests not wasting arrows or spells and just wacking the thng.

Armand and Owen agree with Atlas.

Elyngael takes that as her ques, and charges forward, with Brawn at her side. As she swings her sword, and Brawn lunges in to bite, the blade and teeth seem to pass right through without hitting anything. However, the shock on Elyngael's blade, does electrocute about half of the remaining bats, and the flame on Brawns bite burns the rest. (Diminutive and smaller swarms are immune to all weapon damage, but the elemental add-ons still apply.) With the final swarm down, one might ask,"What is the next move for our bold heroes?", we shall see, we shall see.

Everyone receives 6000xp for the fight, and role playing the story thus far.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=23 ; d20+15=34 ;
Tuesday July 23rd, 2019 2:02:13 PM

Vamir sheathes his sickle, and looks over at Elyngael with a smile,"You two are amazing! Remind me not to get in your way when you are hunting!" The young elf peers into the darkness, and listens intently.

Perception: DC 23
Survival: DC 34

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday July 23rd, 2019 7:32:34 PM

As Atlas moves forward he sees El and Brawn take care of the rest and comments, "Nice job everyone. Shall we continue?"

ooc: I'll have my header fixed tomorrow. Sorry for the issues.

Neshi (Trey subbing for Kent) 
Tuesday July 23rd, 2019 7:34:53 PM

Neshi looks the bats over and comments as he holds one up by the wing to examine it, "These things have seen better days, they seem malnourished."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 23rd, 2019 8:02:47 PM

Armand looks around, holding his hammer high. "I suggest we don't move any further forward and let those that can track see what they can track before we wipe out any evidence."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+16=31 ; d20+2=7 ;
Tuesday July 23rd, 2019 8:29:32 PM

Elyngael praises Brawn, tells everyone to stay put, and then immediately starts to track (Survival d20+16=31) Brawn assists with tracking (d20+2=7)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Tuesday July 23rd, 2019 9:03:14 PM

Owen looks on as Elyngael leads the tracking efforts.

DM Jeremy Battle Map 
Wednesday July 24th, 2019 5:45:28 AM

Vamir praises Elyngael, and Brawn as he sheaths his sickle. he spots several sets of footprints heading deeper into the mine.

Atlas congratulates everyone for a job well done, then asks if they should continue.

Neshi comments on the malnourished state of the dead bats.

Armand suggests that they let the trackers do their thing

Like Vamir, Elyngael assisted by Brawn, notice the tracks leading deeper into the mine.

Owen lets the trackers do their thing.

********************************************

As Elyngael, Brawn, and Vamir follow the tracks, they soon lead the Wardens into an area with many other passages. These passages are much smaller then the main tunnel, only 10ft diameter. Our amazing trackers notice that on all these off-shoots their are tracks both coming and going, but the tracks on the main tunnel seem to head deeper in, with none returning. As this is taking place, everyone hears the voice of a male child yelling, "Somebody! Help! Anybody?” followed by the sound of sobbing, and then silence. The voice seems to be coming from deeper within the mine, along the general direction of the main tunnel.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday July 24th, 2019 5:59:14 PM

Armand stops and puts up his hammer and takes out his glaive. He casts Light on the blade of the glaive.

Armand comments quietly. "Are these tracks you're seeing all adults? Is there one that is just the childs or is the child wandering in and out of all the tunnels as well?"

When the voice sounds off, Armand says, [b]"Did everyone hear that? I think it sounded like a child."


He pauses and then calls out, "HELLO! WHO ARE YOU?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=32 ; d20+13=19 ;
Wednesday July 24th, 2019 7:54:06 PM

Vamir looks over at Armand, and points out the main trail has foot prints going in but not out. As the voice calls out Vamir stiffens,"someone, or something could draw them or us in pretending to need help. This would be a.good time to be on guard!"

Perception: DC 32
Survival: DC 21 (Should have been +15)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+20=27 ; d20+9=20 ;
Wednesday July 24th, 2019 9:41:51 PM

Elyngael Ranger: 2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival

Elyngael listens intently down the tunnel where the child's voice came from (d20+20=27) "Perhaps Brawn's scenting ability will help. Brawn, seek the child," (Perception/scent d20+9=20)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=29 ;
Wednesday July 24th, 2019 11:54:51 PM

Owen keeps a wary eye out for trouble. Perception: 29.

Neshi (Trey subbing for Kent) 
Wednesday July 24th, 2019 11:56:10 PM

Neshi listens to the group, eventually putting in his two cents, "It would seem that the search party checked all the tunnels and this is the only one they didn't come back from. Seems like a good place to start."

Atlas (Trey) 
Wednesday July 24th, 2019 11:59:01 PM

Atlas starts at the sound of the child yelling for help. "This must be what they were hearing. I wonder if it is real. It gives me goosebumps. If they are alive we need to find them quick. It has been too long already, so I hope they have a water supply. "

DM Jeremy Battle Map 
Thursday July 25th, 2019 6:07:22 AM

Armand asks if Vamir or Elyngael see a child's footprints among the adults. The answer is inconclusive, one may assume that may be due to the number of prints. When the voice sounds off, he 1st confirms that everyone heard it, then he shouts back a response, asking who's there, but receiving no response.

Vamir doesn't necessarily trust the voice to be genuine, and fears a trap. He suggests they stay on guard.

Elyngael uses her special ranger training to try to perceive more information, but there doesn't appear to be any to glean at the moment. She then has Brawn use his mighty sniffer to track the child. Brawn easily picks out the scent of the boy, and leads the party strait ahead.

Owen is wary as well

Neshi verbalizes what most probably assumed about the tunnels, and suggests continuing forward.

Atlas wonders if the voice is real, as he realizes that this must be the voice people keep hearing. Out of fear for the well being of the lost people, he urges haste.

*********************************

The Wardens continue down the tunnel following after the voice, and Brawn's nose. They don't travel to far before they come to a section where the tunnel has collapsed. Large boulders block most of the passage, leaving only a 5ft walkway that snakes through the rocks. Neshi and Brawn can squeeze through the passages, but it will take considerably more time. (movement is 1/2 normal when squeezing., also you take a -4 on attack rolls and AC) Elyngael and Vamir verify that the footprints lead this way, as does Brawn's nose.

How will our heroes overcome this obstacle? Well, Heroically duh!

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday July 25th, 2019 11:31:33 AM

Atlas looks at the tunnel then turns to El, "Should I go first since there isn't any tracking or sneaking to occur here? I don't want you or Brawn caught up front with no place to go if we get attacked. I should be able to take anything that comes our way since it would just be one at a time."

Neshi (Trey covering for Kent) 
Thursday July 25th, 2019 12:09:59 PM

Neshi considers the opening, then shrugs, "It's going to be tight, but I think I can make it. No one will be able to get by me and I won't be able to turn around if something comes at us from behind. Maybe I should go in the middle?"

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+10=26 ;
Thursday July 25th, 2019 5:35:47 PM

Armand says, "I suggest Elyngael go first. She has goggles of night vision so she can see in the dark. Maybe we tie some rope to her and give her 30 or 40 foot lead so the she doesn't get back lit too much. Then Atlas and me since I'm Atlas's light source." He holds up his glaive for meaning.

"My uncle Akbar was always fond of saying, 'It's a Trap!' but really I'm not sure." He studies the collapsed section. Does it look natural or does it look contrived?

Knowledge Engineering 26 (d20+10)

OOC I think knowledge Dungeneering could be used as well... actually just looked at the book, it would work better for this situation but Armand does not have that knowledge.

Armand turns to the others. "Does anyone have any skills in spelunking?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=14 ; d20+15=28 ;
Thursday July 25th, 2019 7:20:15 PM

"I will go in whichever order you order you prefer," Vamir says softly. Something about this tunnel is unsettling to the young witch. Vamir brings his dancing lights in a little closer to him. "I know nothing about cave exploring, sorry." Vamir smiles sheepishly at Armand.

Perception: DC 14 (nat 1)
Survival: DC 28

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+11=21 ;
Thursday July 25th, 2019 9:31:29 PM

"I have some knowledge of dungeoneering," Elyngael volunteers to try. (d20+11=21 Knowledge dungeoneering) "I don't mind going through the small space, but there is no way Brawn will fit,"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+16=35 ; d20+12=20 ;
Thursday July 25th, 2019 11:56:07 PM

Owen contributes some of his Dungeoneering knowledge and keeps an eye out for danger. Knowledge (Dungeoneering): 35. Perception: 20. He'll stick to the back of the group, ready to cast Scorching Ray.

DM Jeremy Battle Map 
Friday July 26th, 2019 6:04:53 AM

Atlas volunteers to go 1st, not wanting Elyngael and Brawn caught unawares, and trapped.

Neshi realizes it's going to be a tight squeeze, but he should be able to make it. he suggests he sticks to the middle since he won't be able to do much while navigating the boulders.

Armand suggests Elyngael goes first as she has darkvision goggles, he then suggests using a rope to help avoid a trap.He asks if there are any spelunkers in the party, and is pretty sure the tunnel collapse is a natural occurrence.

Vamir is willing to go in any order the others seem fit, and confesses he has no caving skills.

Elyngael shares that she does have some spelunking skills, and she is also pretty sure the collapse is natural. She's worried that Brawn won't fit, though she's pretty confident she will have no problem. (Brawn will fit, but will have to squeeze like Neshi, which will force him to move at 1/2 speed, and take a -4 on attack rolls and AC. I will require a DC15 handle animal to convince the large dog to squeeze through the small area, however you do get a +4 bonus, because of the link animal companion ability.)

Owen is ready to fry any threats, and is also convinced the collapse is natural.

**************************************************

Plans are forming, but don't seem to be finalized, as the large members of the party pose a minor inconvenience, which no doubt is causing some of the difficulty. However, their is no other way at the moment, and as far as everyone knows, based on the surprisingly vast amount of dungenerring skills within the Wardens, they shouldn't have to difficult of a time, unless, like your humble narrator, they are claustrophobic. (OOC... No lie, thinking about what Neshi and Brawn are about to do gives me the willies.)

I need the order that you will travel through the boulders, as I assume it's different then your normal marching order.

Neshi (Trey covering for Kent) 
Friday July 26th, 2019 12:30:57 PM

Neshi waits patiently for someone to make a decision, not overly concerned with where he ends up.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday July 26th, 2019 1:15:02 PM

Atlas sighs, "Brawn and El aren't going to split up, and Brawn is too big to fight in there. I don't want El stuck alone against a horde of Drow. I'll borrow El's goggles to be able to see and go first, followed by Armand to pray for or over me if we run into trouble. El and Brawn can follow, then Neshi, Vamir, and Owen can take up the rear. Let's kee our spacing to about 15 feet in between us (3 empty squares) It's not perfect, but I think it's our best bet for survival. El, I'll give your goggles back as soon as we reach the end of the tight part. You can carry my torch if you want. Anyone have an issue with that approach?"

Hoping that the group is good with it, he takes the goggles from El and heads in.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=27 ; d20+15=29 ;
Friday July 26th, 2019 5:34:41 PM

Vamir nods in understanding, and takes his place in line. When it is his turn Vamir listens intently and strides forward with more confidence than he feels inside.

Perception: DC 27
Survival: DC 29

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+16=23 ;
Saturday July 27th, 2019 12:34:20 PM

Elyngael firmly holds onto her goggles, "Atlas, I appreciate your concern, but I will not be alone just as none of us are alone. I have both tracking and dungeoneering skills, so I will go first followed by whomever wants to go next, and Brawn will be last for protection. He accepts the challenges just as I do. (Handle animal d20+16=23 succeed). With that Elyngael swiftly climbs into to the cave-in while Brawn patiently awaits the rest of the Wardens to follow.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+18=35 ;
Saturday July 27th, 2019 12:37:54 PM

(Sorry, I forgot to role Stealth check and since this is one of her favored terrains takes no movement penalty and gains a +2 on stealth)
Elyngael proceeds stealthily d20+18=35

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday July 27th, 2019 4:53:46 PM

Armand looks on with first concern then amusement.

"Well I guess that's settled. Atlas do you want to go after Elyngael and then me, Neshi, Vamir, Owen, and Brawn." Armand turns to Owen, "We'll try to keep an even pace since Neshi and Brawn are going to be going slow and you two will be stuck between them. On the plus side, it's unlikely we are going to get attacked from the rear."

Armand gives Atlas a slight push and tries to get the group moving through the tunnel.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Saturday July 27th, 2019 5:20:59 PM

(Thanks Trey, I should be back now, unless something horrid happens)

Neshi stops a moment, looking at the rock fall and the potentially tight squeeze, and then gives himself a "Gibbs" and immediately uses a bonus spell to change himself into a medium fire elemental (elemental body 2)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Sunday July 28th, 2019 8:36:18 PM

Owen smiles at 'Neshi's cleverness. He's willing to go along with the plan.

DM Jeremy Battle Map 
Monday July 29th, 2019 6:14:36 AM

Atlas asks if he can use Elyngael's goggles, feeling he should go first since Brawn won't be able to be by her side.He then suggest a marching order which allows for Neshi and Brawn's reduced speed and maneuverability.

Vamir jumps into line listening intently and showing a little false bravado.

Elyngael is having none of the Atlas going first thing. She is convinced that her Ranger skills are what is needed to lead the party, she says she will lead, and Brawn will take the rear position, as she enters the collapsed area,

Armand is at first concerned, then amused by the back and forth between Atlas and Elyngael, he takes Elyngael's action as the final word, and then combines Atlas's and Elyngael's marching order ideas vowing to not get to far ahead. He doesn't think a rear assault is very likely.

Neshi gives himself the "what were you thinking?" slap, and then turns himself into a medium sized fire elemental, which will make travel vastly easier for him.

Owen smiles at Neshi's wisdom, and jumps into line, as he is fine with the plan thus far.

*************************************

Our adventurous heroes enter the collapsed cavern area, and after ten minutes or so of wiggling, climbing, and in some cases squeezing, the Tree Wardens safely emerge on the other side of the collapsed area, only to be confronted by yet another obstacle. The tunnel comes to an abrupt halt and yawning in front of them is a 15ft diameter shaft going strait down. There is evidence that some sort of lift device had once been here. but all that remains now is a very old looking rope. Elyngael's goggles, Owen's darkvision spell, and Neshi's fire elemental form give them the ability to see 60ft in the dark, but they still are unable to see the bottom of the shaft. A DC 15 engineering check on the rope reveals, Highlight to display spoiler: {The rope is sound in spite of it's age, however, it will only hold 500lbs safely. After that there is a 50/50 chance of breaking.}. The DC for the climb with the rope is only 5, without the rope it is 25.

How will our heroes proceed?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+10=28 ; d20+4=23 ;
Monday July 29th, 2019 8:40:59 AM

Armand looks at the crevice. "Wouldn't you know I took air walk off my prayed for spells today."

He then examines the rope. Engineering 28 (d20+10)
"Hmm, the rope is sound but old. I think it's only going to hold about 500 pounds before it breaks." He pauses in thought. "Of course if anyone has mending that would not be an issue. Likewise if anyone has Make Whole then potentially we could repair the lift itself."

"I've got 50 foot of rope but no pitons. Anyone else have some extra rope?"
OOC Not sure what the current rope is attached too, can we attach our rope to whatever it is?

He looks at the flaming Neshi and then picks up a rock and casts Light on it. "Everyone take a gander as I drop this down the hole and we can see how deep it is and what's what."

Once everyone that wants to look is looking he will drop the stone down the hole.

Perception 23 (d20+4)

DM Jeremy Battle Map 
Monday July 29th, 2019 10:09:02 AM

Sorry I forgot to mention that the rope is tied to an overhead beam.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+5=24 ; d20+11=28 ;
Monday July 29th, 2019 3:24:28 PM

Atlas burns inside, angry that El would put herself at risk like that for no reason. His anger builds as they traverse the tunnel. When he gets to the end he cannot help himself, "El, you cannot go running off like that. We all have roles and you just took mine, putting all of us at greater risk. Maybe if we were going to wait here and you could turn back and run from trouble, but since we were all behind you there was no turning back. We could have lost you for no reason. We have to be smart, otherwise we'll be dead." As he finishes he shoots Armand a grumpy look, but keeps talking to El, "Someone a bit more wise than me taught me that, and while it burns my britches, I learned the hard way that he was right."

Having said his peace, his emotion drops to a low simmer and he inspects the situation. "That rope will hold quite a bit, at least one or two of us at a time." Then when Neshi fires up he dodges to the side a bit, "Can you fly in that form? If so, maybe you can just go check it out for us? Otherwise, I suggest we send our scout down to inspect, but leave the rope clear to ensure she can make it back up safely if there is trouble."

--------------------------------------------------------------
Engineering: 1d20+5=24
Perception: 1d20+11=28


Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday July 29th, 2019 6:29:19 PM

At Atlas’ question about flying Neshi responds with a negative. And looking at the rope shakes his head yet again as he thinks about how his fiery body will interact with the rope.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=18 ; d20+15=19 ;
Monday July 29th, 2019 7:42:18 PM

Vamir looks over at Armand,"I have a silk rope, pitons, and a rope. I seem to have misplaced my broom, or I could just fly up and check the sturdiness myself." Vamir shakes his head at his forgetfulness and pulls the other items from his bag. Vamir looks over the edge as the lit rock is dropped, and counts silently in his head to determine distance. Vamir listens intently, peering into the darkness. Vamir also pulls out his cauldron and asks if it can sense anything within 60 feet with its senses or empathy.

Perception: DC 18
Survival: DC 19

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday July 29th, 2019 8:14:21 PM

Elyngael is fuming, "Atlas, I am a Ranger of the Wardens. As such, I take the same risks as all the Wardens. Our jobs are to go into trouble. I will not run away. And, if you come that close to calling me an inadequate coward ever again, the Wardens will have to decide between me or you." she looks at each of them with challenge in her eyes. "I actually agree with you that I should go down to inspect. I don't even weigh 100 lbs. and I am very agile. Armand's lighted rock will shine, and you can pull me up quickly. If I don't see a bottom or any other passageways. I will not linger for then we will need to make other plans," Elyngael turns to Atlas, "Atlas, I have 50' of silk rope that I will leave with you. I know you will use it wisely,"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Monday July 29th, 2019 9:17:26 PM

Owen's eyebrows rise at Elyngael's anger. Then he appraises the problem: "As much as I appreciate your engineering skills, everyone, I can just cast Feather Fall on all of us. Let's see what's down there first, though."

DM Jeremy Battle Map 
Tuesday July 30th, 2019 6:10:24 AM

Armand mildly berates himself for not preparing airwalk. He examines the rope and finds it to be sound up to 500lbs, however he is convinced that a mending spell or the like could return it to it'd original strength (the lift is gone, there is only evidence that it was once there. Things like holes where supports would have been bolted to the rock and the like lead you to the conclusion) He offers his rope asking if anyone has any to add, and then casts light on a rock before dropping it down the shaft.

Atlas is angry with Elyngael for insisting on leading the party through the tight area, and gives her a piece of his mind, making sure to explain why he feels the way he does. After he cools down a bit, he examins the rope and draws the same conclusion as Armand. after jumping out of the way, he asks Neshi if he can fly in his new fire elemental form, and suggests that Elyngael go down first to scout ahead.

Neshi informs Atlas that Fire elementals can't fly, and now he is concerned with what effect his new form will have on the rope.

Vamir offers to add his rope, and claims he forgot his broom at home. He asks his cauldron if it senses anything within 60ft, and the cauldron ansswers in the negative.

Elyngael is as angry with Atlas as he is with her, She feels he has basically called her a coward, and informs him that as a Tree Warden it is just as much her responsibility to go into harms way as anyone else, and that she will not run away from danger. She simmers down enough to see the sense In her scouting ahead, and shares that with Atlas, as she offers up another 50ft of rope.

Owen is a bit surprised by Atlas and Elyngael's anger, but instead of saying anything, he offers a simple solution to the problem facing them ***Feather Fall***.

*****************************************************

As Armand's lighted rock falls down the shaft everyone who cares to look discover that the rock fell approximately 75ft before landing on the ground below. The torch like light of the rock dimly illuminates the bottom of the shaft and it revels another tunnel heading in approximately the same direction as the one you have been traveling on. Will Elyngael scout ahead, or will all the Wardens just gently descend on the feather fall courtesy of Owen.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 30th, 2019 8:31:35 AM

Armand considers. "Well if the current rope goes all the way to the bottom, let's have Owen cast Feather Fall and then go down. But we want to make sure we have a way back up. If the rope does not reach the ground I say we attach one of ours to the end so we can get back up if need be."

He eyes Brawn. "Though I'm not sure about him." he says jokingly.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday July 30th, 2019 10:48:19 AM

Atlas looks at Armand, "It looks like you have a new pupil to teach."

Then to move on from it he looks back to El, "Apparently I wasn't clear in what I was trying to communicate, for that I apologize. I respect you Elyngael and you are a valuable member of our group. Let's put this aside and discuss it on the way back to the Tree. Emotion seems to have gotten the best of us and it isn't the first time. Please know that it got the best of me because of my worry for you and this group, not because I doubt your skill in any way. Our survival depends on each of us fulfilling our roles, but also letting others do theirs. Peace for now, then we can have it out like siblings later?" He cracks a grin, "I wouldn't trade this family for the world, so you're stuck with me El. Or should I call you sister going forward?" His grin widens, hoping she knows it is out of brotherly love and not anything ill willed.

Atlas then agrees to Armand's plan, with no current idea on what to do about getting Brawn back up when the time comes.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   d100=23 ;
Tuesday July 30th, 2019 6:25:21 PM

If we can connect two roles together it will be plenty long and we can use the extra length to make a harness for Brawn. I have another rope if needed.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Tuesday July 30th, 2019 7:41:16 PM

Owen chimes in: "I'm more comfortable using magic to get down there and back out. Remember, whatever route out we leave ourselves we also leave for what might be down there."

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Tuesday July 30th, 2019 7:52:15 PM

Vamir spins his cauldron to large size,"Brawn can ride in here if we can raise him." Vamir looks over at the rest of the group,"I agree with Owen. Leaving whatever down there, well down there is best. However, I have no way to help get myself down, or up without a rope, or broom."

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=30 ; d20+15=17 ;
Tuesday July 30th, 2019 7:56:56 PM

Vamir peers into the darkness, and asks the cauldron to do the same.

Perception: DC 30
Survival: DC 17

OOC: sorry posted on my phone and hit the submit button early.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday July 30th, 2019 10:43:26 PM

Elyngael shakes her head and laughs quietly, "Once again when we all work together, we make it work. Let's do it all: tie the ropes together, use feather fall, and if needed to get back, Brawn will be the first wolf to ride in a cauldron," she adds with her smile widening. She turns to Atlas, "You're right. I've never had anyone but my parents to count on, so this is all new to me. I'd be honored to consider you the brother I never had, if you'll excuse my touchy temper?" She holds a hand out to Atlas for a truce.

DM Jeremy Battle Map 
Wednesday July 31st, 2019 6:00:47 AM

Armand wants to make sure that they have a way back up the shaft for the return trip. By the light of the rock down below, he can tell that the rope goes all the way to the bottom of the shaft, though he wonders how they will get Brawn back up.

Atlas apologizes to Elyngael and explains that his anger was caused by his concern for her well being, and in a much calmer tone tries to explain that everyone has their role to play, for the good of the team, or in this case, family. He then calls her his sister, and asks if she is cool with that.

Neshi considers tying two ropes together, which would leave plenty to make a harness for Brawn. A good idea since the current rope may not hold the horse sized dog.

Owen would rather rely on magic to get down and back up worried that any escape route the leave themselves, an enemy could also use, you know like the rope that is already there. ;)

Vamir offers a novel idea, instead of a harness, just tie a rope to the bail of his cauldron, and hoist him up. Now that's thinking outside the box! He and his cauldron try to peer into the darkness, but from this far up, the angle only allows them to see a few feet down the tunnel at the bottom, and that is illuminated by Armand's rock at the moment.

Elyngael laughs at how well their collective mind works and suggest doing all the above, even joking that Brawn may be the first wolf to ever ride in a cauldron. She excepts Atlas's apology, as well as his brotherhood, claiming to be honored to call him brother if she is cool with a sister with a touchy temper.

**********************************************

Multiple plans have been made, Owen will get everyone safely to the bottom, using feather fall, so the only question that remains to be answered is the question of the rope and the return trip. Does our family of heroes leave the current rope, add a new rope, or remove the ropes all together? The answer to that question is surely soon to be answered.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday July 31st, 2019 8:56:52 AM

"Let's just get down the hole for now. What ever is down there has stayed down there this long I don't think leaving the rope in place is an issue. When it comes time someone can climb up and attach our other ropes and then if need be we can pull up Brawn. Or if we find everyone okay we can take a rest and then have other spells in place for extraction."

Armand is ready to go down.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday July 31st, 2019 4:38:56 PM

"Owen, do we need to stand together for the feather fall spell? This should be fun!" Elyngael is ready to see what is waiting for them and to save a child if possible. "I hope we come back with one more small person ready to go home,"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=24 ; d20+15=18 ;
Wednesday July 31st, 2019 10:25:03 PM

Vamir looks over at Elyngael and smiles,"My mother would giggle at Brawn riding in her cauldron fir sure." Vamir nods at Armands suggestion of leaving the rope. The young elf steps up to the edge and waits for feather fall to be cast on him. As he looks intently towards the bottom of the pit, his ears tuned to the darkness. Vamir shrinks his cauldron down to tiny size but Carrie's it so it's senses can reach out.

Perception: DC 24
Survival: DC 18

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=13 ;
Wednesday July 31st, 2019 11:58:09 PM

Owen casts Feather Fall on every member of the group, then jumps down the shaft. He gets out of the way as soon as he lands, wary of both enemies and getting landed on. Perception: 13.

DM Jeremy Battle Map 
Thursday August 1st, 2019 5:58:35 AM

Armand makes the final decision for the team, saying leave the old rope and let's just get to the bottom as a group.

Elyngael wonders how the feather fall spell works. She is looking forward to the sensation of falling without getting hurt afterwards. she is eager to get going, and hopes to return with at least one other person.

Vamir thinks his mother would find the idea of a wolf riding in her cauldron funny. He is ready for the feather fall spell, and shrinks his cauldron so he can carry it, allowing the pots senses to help detect problems.

Owen casts his Feather fall spell, on the Wardens.

*****************************************

One by one, Owen casts feather fall on the Wardens, and one by one they jump down the shaft only to land lightly on their feet at the bottom. Much to their surprise, nothing jumps out at them as they reach the bottom, and so our band of heroes continues further into the mine. Vamir easily notices the footprints indicating that they are heading in the right direction. You soon realize that tunnel is gradually narrowing, until you reach a spot that is only 3ft wide. Small and Medium sized creatures will be forced to squeeze down the passage, which remains at the 3ft width for as long as 60ft of darkvision will show. Squeezing cuts your speed in half, and inflicts a -4 penalty to Attack rolls and AC. Large creatures can still travel through, as long as their head fits, and we will assume it does, but they will have to make a DC 30 escape artist check. Here are the official rules for this, feel free to take 20 on the rolls if needed.

The DC noted is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

Action Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Retry? Yes. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.

Modifiers
Feat If you have the Stealthy feat, you get a +2 bonus on Escape Artist skill checks. If you have 10 or more ranks in Escape Artist, the bonus increases to +4

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday August 1st, 2019 8:36:36 AM

"Well this is a fine kettle of fish. Are we sure they went this way?" Armand says.

He squats down and looks through the hole. "I have an idea." He takes out his crossbow and cast Light on the shaft. Then he hands the crossbow to Elyngael. "Here you can see the farthest. Shoot it down as straight as you can."

Once the crossbow has been shot and the bolt goes down he announces. "I'm going to use this potion of anything and become gaseous form. Then I'll go down and investigate the hole and what's on the other side." He pauses. "Unless someone has a better plan." He fetches the potion out of his bag and stands ready.


Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday August 1st, 2019 2:16:54 PM

Sounds like a plan Armand, though might i suggest padding the bolt or something so we don't accidentally kill a child? Kind of might defeat the purpose of searching for him.


Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday August 1st, 2019 5:42:27 PM

Atlas fondly remembers the handshake and agreement with El above, then wonders how they're going to approach this tunnel. Before he can comment to El about the new tunnel in front of them Armand speaks up. In response Atlas nods his head, "I like this plan."

ooc: Sorry for the missed post yesterday! Lynnette, that was a fun exchange between El and Atlas, thanks for the strong role playing and quick de-escalation!

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 1st, 2019 10:14:33 PM

Elyngael is puzzled,"I'm surprised by the continuing small tunnels. Do we know who, or what, was mining here and what they dug out besides platinum? These small tunnels would not be very good for removing minerals. I feel like we are missing something really important here,"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=20 ; d20+15=31 ;
Thursday August 1st, 2019 11:23:25 PM

Vamir looks over at Elyngael,"There is something strange here. Did we miss something up top?" Vamir scratches his chin, and peers up into the darkness,"how would a child get down here, without getting hurt, and find his way around?" Vamir looks at the others in the dim glow of his dancing lights,"When was the last time we heard a sound other than ourselves?" Vamir gets down on his hands and knees to more closely examine any tracks, and looks for signs of the lost child.

Perception: DC 20
Survival: DC 31

DM Jeremy Battle Map 
Friday August 2nd, 2019 5:54:46 AM

Armand casts light on a crossbow colt and has Elyngael fire it down the narrow tunnel after padding the tip as per Neshi's suggestion. he then offers to drink a potion of gaseous form to investigate the tunnel.

Neshi likes the idea, but as mentioned suggests padding the tip so as to not hurt anyone accidentally.

Atlas is thinking fondly of the exchange between Elyngael and himself, and he is about to approach Elyngael to ask for her opinion on the situation, but Armand speaks up first, and he likes Armand's plan.

Elyngael is confused by the narrow tunnel, to her it doesn't make sense in a mine. she wonders if they are missing something.

Vamir is also confused. He can't understand how a child could have traversed the same obstacles that they have without getting hurt. He gets down on his hands and knees to better examine the foot prints that obviously lead into the narrow passageway.

********************************************************************

By the light of the crossbow bolt, the Wardens are able to ascertain that the passage remains narrow for about 100ft, before it abruptly opens into a 10-15ft wide tunnel. In his and Elyngael's confusion, Vamir decides to take a much closer look at the tracks they have been following, and discovers something that would have been easily missed in the dim light, without a close examination. scattered among the tracks of the rescuers, are what appear to be tracks made by heavy boots. A DC 30 knowledge local Highlight to display spoiler: {The boot prints appear to be made by boots that resemble dwarven manufacturing.}

What is the next step for our amazing band of adventures? Does Armand drink his potion, and will the rest of the Wardens squeeze through the 100ft passage? With baited breath I await your posts.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday August 2nd, 2019 2:53:36 PM

Atlas isn't sure any more, "Armand, should we save that for when we know we'll need it? I'm getting a bad feeling about what we're going to run into. Vamir is right, it is unlikely the kid would have come down here alone. There is bound to be something that grabbed him and then likely the adults as well. Why don't we give it a few minutes to make sure no one pokes their head into the light, then send El down, leaving the tunnel free in case she needs to retreat. If it's clear then we can all go. Me first of course." He laughs at himself despite the circumstances.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday August 3rd, 2019 2:22:10 PM

Armand puts his back to a wall. "Elyngael is right this all seems highly unlikely. I wonder if there is something else going on in these tunnels." He thinks for a minute. "Vamir have you tried to use your caldron to look back to the village from here? Is scrying being blocked both directions now? Maybe there's another mineral in the mine blocking things."

He looks down the hole again. "Okay, let's save the potion for now." He turns to Elyngael. "Do you want us to rope you off and then try the hole?"

OOC to DM. (1) Correct me if I'm wrong but from reading your text, humans/medium can squeeze as normal down the tunnel. (2) But Large needs to make the DC 30 escape artist check, which even if taking 20 Brawn can't do. (3) Could I use the anything potion to emulate a druid's 2nd level reduce animal to get Brawn through?

DM EDIT: Yes small and medium creatures can use standard squeeze rules, only large creatures need to use the escape artist rules, and yes, you can absolutely feed Brawn the potion, and an Anything Potion can replicate any spell other than AOE spells. When Rob and I wrote this,'Osul hadn't left, a mid to high level druid would easily be able to mitigate this obstacle. We left the situation in to see how you guys think out of the box. So far, not to shabby ;)

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Saturday August 3rd, 2019 8:04:55 PM

Neshi with his fiery elemental self waits to see what is decided adding his glow to the dim tunnel.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+18=28 ;
Sunday August 4th, 2019 12:07:27 PM

OoC: Can anyone give Owen an Aid Another with this Knowledge Local check? He's within striking distance.

IC: Owen is sure that the boot prints remind him of something, but he can't think what. Something is surely on the edge of his mind. He speaks with the others. "I'm worried about the footprints. Can anyone tell what they are? Or do you have an inkling? Also, if need be I can squeeze through, check out the far room, and teleport the rest of us down there."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Sunday August 4th, 2019 3:13:07 PM

"Armand, I can try the hole. I have good climbing skills and excellent acrobatics. I can search for whatever tracks might be there and see if there are more tunnels. If you can magically have Brawn accompany me, then he can scent for the child. I will go no further, but return with the findings, so that our group can better decide where and how to proceed next" Elyngael is trying to compromise and looks at each party member as she speaks.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=19 ; d20+15=25 ;
Sunday August 4th, 2019 7:47:41 PM

Vamir looks over at Owen,"I have no clue what these footprints are. I'm not sure if I could be of any more assistance on them." Vamir shakes his head at Armand, "it takes an hour to cast, so unless we want to stop everything I would not cast it at the moment. I have also been communicating with my cauldron and she has not sensed anything either." Vamir looks down the tunnel, "I am just worried about this crack we have to travel. We should move quickly through this area, and be ready for anything." Vamir continues communicating silently with his cauldron, encouraging it to use her empathy and senses to reach out into the darkness.

Perception: DC 19
Survival: DC 25

DM Jeremy Battle Map 
Monday August 5th, 2019 9:46:03 AM

Atlas suggests Armand hold of on drinking the potion. He agrees with Vamir that Tristan wouldn't have come this far by himself, and fears that someone or something grabbed him and most likely the rescuers as well. He suggests waiting a bit then sending Elyngael to scout ahead, and if the coast is clear, then he will lead the party through the narrow passage.

Armand agrees with Elyngael and fears what may be next. He asks Vamir if the scrying works towards the village, wondering if minerals in the mine might be blocking the signal. He decides that Atlas may be right about and asks Elyngael if she wants to be tied off or not.

Neshi adds his flaming body to the dim light increasing the illumination a bit.

Owen can't put his finger on the maker of the new prints, but they do seem semi familiar, and he asks if anyone else has any idea as to who may have made them. He then suggest that the squeeze through, get the lay of the land, and then squeeze back and teleport everyone over to the other side.

Elyngael feels she would have no problem squeezing over to scout ahead, she would like it if Brawn could somehow magically join her to sniff for the child. She makes it clear that she only intends to travel enough to reconnoiter, then return with her findings, but she wants to make sure everyone is OK with her going first.

Vamir lets Owen know that he won't be of any help identifying the boot prints, and informs Armand that it would take an hour to try scrying. He feels moving quickly through the narrow passage is the wisest choice.
(OOC... What is the total range of Vamirs cauldron's senses?)

*************************************************

Our heroes continue to try and decide the best course of action. Does Elyngaal scout ahead, does Owen teleport the party across, do the Wardens decide to squeeze through, will they use a combination of the ideas already put forth, or will they decide on something different all together?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday August 5th, 2019 1:10:48 PM

Atlas hums a tune to himself, then casually states, "I'm about to pull an El and just go. Back to the old days!" He chuckles at the thought, then looks to El, [b]"Go take a look, no one will stop you this time, but we're not moving until you come back or scream, so you better come back. He winks and leans against the tunnel wall.

--------------------------------------------
ooc: Sometimes conversations that would take a few minutes take a few weeks when playing by post. We'll get through this and on to the excitement before you know it. Thanks for hanging in there!


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday August 5th, 2019 5:43:53 PM

Armand takes out his potion and goes over to Brawn. "Okay so I say this is a potion of Reduce Animal and now I'll just give it to Brawn here." He see's Brawn start to bare some fangs. "As I was saying I'll give it to Elyngael to give to Brawn here." He hands the potion to Elyngael.

"That way she and Brawn can both squeeze through the tunnel and she won't be totally along on the other side."

He will then wait to see if Elyngael wants to be tied off with a rope for being pulled out or not.


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+20=25 ; d20+18=19 ;
Monday August 5th, 2019 6:05:02 PM

Elyngael gives the potion to Brawn and asks Atlas to hold onto the rope. "It will help guide us back and if you feel a tug, pull us out because we're in trouble. Otherwise, be patient while we explore." With that, she and Brawn disappear down the tunnel.
[i] OCC All rolls will include +2 for favored Underground terrain)
(Perception d20 + 20=25; Survival d20 +18=19)

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday August 5th, 2019 7:32:50 PM

If we get the go ahead and it is safe I could go through see whats there and us into the new tunnel.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=25 ;
Monday August 5th, 2019 8:03:15 PM

Owen waits to see what happens with Elyngael, but keeps a wary eye out to the party's rear. Perception: 25.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=33 ; d20+15=30 ;
Monday August 5th, 2019 9:19:05 PM

Vamir waits with the others as Elyngael and Brawn go down the tunnel. Vamir stays in constant communication with his cauldron as they wait, impatiently.

OOC: The cauldrons senses are 60 feet.

Perception: DC 33 (nat 20!)
Survival: DC 30

DM Jeremy Battle Map 
Tuesday August 6th, 2019 6:08:29 AM

Atlas cracks a joke, then pulls a very un-Atlas like maneuver and tells Elyngael she has the green light to go, instead of rushing in himself. Is our fighter turning over a new leaf?

Armand is about to give a potion of reduce animal to Brawn, then has second thoughts and gives the potion to Elyngael to administer.

Elyngael administers the potion, shrinking Brawn down to a medium sized wolf. She than ties off and gives Atlas instructions and the other end of the rope, before she heads down the narrow passage way.

Neshi adds his willingness to teleport the others to the other side depending on how things go.

Owen watches the rear in case of attack.

Vamir is getting impatient as he watches Elyngael head down the tunnel. both himself and his cauldron are being vigilant.

****************************************

Being guided by the glowing crossbow bolt, Elyngael and Brawn enter the narrow passage way. As the ranger and her companion enter the passage the rest of the Wardens, lose sight of the light at the end of the tunnel, as it is blocked off by the bodies of Elyngael and Brawn.soon those without darkvision and lowlight vision lose sight of the duo, and then everyone loses sight, as the pair move beyond the range of their vision. After a brief time, the remaining Wardens see the light return indicating that the pair had made it to the other side.

As Elyngael and Brawn enter the narrow passageway, they discover that the going isn't nearly as troublesome as the had expected, well, with Brawn's new size anyway. They still have to squeeze, but the walls are relatively smooth, making the going far less abrasive, as they slide along the walls heading down the tunnel. On the other side, Brawn is able to pick up Tristan's scent again, as Elyngael gives a look around. The combined abilities of Elyngael's darkvision goggles, and Brawn's nose, lead the duo to believe that, at least for the moment, the coast is clear.

For a moment, the remaining Wardens can see the light from the crossbow bolt, as well as shadow movement that may or may not have been created by Elyngael and Brawn, then blackness again as something or someone enters the tunnel re-blocking the light source. A few minutes later, those with darkvision and lowlight vision, give out a sigh of relief as they see Elyngael and Brawn coming towards
them. A few minutes later everyone can see them and then they are on the other side sharing what they discovered.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday August 6th, 2019 11:37:14 AM

Atlas breathes a sigh of relief. "Glad you are back safe." He grins and heads towards the tunnel. "I'll stand guard on the other side while the rest of you follow. Thanks for making sure there are no surprises over there El!"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=21 ; d4=2 ; d20+15=27 ;
Tuesday August 6th, 2019 3:47:50 PM

Vamir smiles at the safe return of Elyngael and Brawn. "Glad to see your faces again. I guess we should all head over as quickly as we can so we can find this kiddo." Vamir tells his cauldron to keep her senses on the look out and follows the others in his usual place.

Perception: DC 21
Survival: DC 27

OOC: Fat fingers caused the d4 roll. Sorry

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+10=24 ;
Tuesday August 6th, 2019 5:35:42 PM

Armand will take his place and cross with the others. As he crosses he wonders about the tunnel and how it could be formed. "Anyone have any idea why this is so smooth? Is it natural or did some animal make it?"
Knowledge Engineering 24 (d20+10)

Once on the other side he will again cast light on his glaive.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+13=23 ; d20+14=18 ;
Tuesday August 6th, 2019 5:52:03 PM

"Brawn picked up the scent of Tristan, so at least we know for sure he came this way. I still don't understand the smooth walls either, Armand" (Knowledge dungeoneering d20+13=23, knowledge nature d20+14=18) Elyngael is still trying to figure out what made these tunnels. She and Brawn follow the others down the tunnel.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Tuesday August 6th, 2019 9:51:24 PM

Owen follows the others down the tunnel.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   d20+5=23 ; d20+4=16 ;
Tuesday August 6th, 2019 9:52:26 PM

[b[Knowledge nature DC 23, Knowledge Geography DC 16[/b]

Looking carefully at the rock Neshi tries to see if it was worm smooth by natural forces like water or lava, or if it seems worn smooth by some other type of force (over use , friction, etc)..

DM Jeremy Battle Map 
Wednesday August 7th, 2019 6:07:38 AM

Atlas welcomes his new sister back, with relief, thanking her for her efforts, then leads the way through the tunnel, vowing to stand guard as his friend/family makes their way through.

Vamir is also glad to see Elyngael and Brawn return and greets them warmly before entering the narrow passage, with his cauldron in front of him.

Armand enters the narrow way, and ponders the reason for the smooth walls, asking if anyone knows if an animal, or some natural force may have caused it. On the other side, He casts light on his weapon.

Elyngael announces that Brawn confirmed that Tristan came this way, and lets Armand know that the smooth walls are a mystery to her as well, before heading back into the narrow way.

Owen enters through the tunnel as well.

Neshi examines the smooth walls closely to try to ascertain the reason for the smooth walls.

****************************************

The smooth walls in the narrow passage perplexes our heroes and they do their best to unravel the mystery. Many try to use their knowledge of engineering, only to conclude that the walls before and after were easily identified as man made, but the narrow passage isn't. Some try their knowledge of nature and dungenering, only to conclude that no animal or creature, well none that uses natural means anyways, did this. Some try to use their knowledge to search for any clues as to a natural force, only to be befuddled. The mystery seems unsolvable, until Vamir finds a clue as he is following the tracks. He notices two things. First the tracks are all made by normal walking, not the side to side movement required to squeeze though, and second many of the footprints are cut in half by the walls, as though the walls weren't there when the rescuers came through.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday August 7th, 2019 5:19:11 PM

Atlas listens to the others, but keeps his focus further down the tunnel as far as his torch will light up. He hopes his ears pick up something before his vision does.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday August 7th, 2019 7:38:55 PM

This is quite the unusual tunnel. Anyone finding anything of any help for finding our wayward child?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+14=28 ; d20+8=15 ; d20+9=28 ;
Wednesday August 7th, 2019 7:54:45 PM

OOC assuming Vamir tells the rest of us what he found.

"Wait, What? Armand turns around and looks at the area where the tunnel was.
Will save 28 (d20+14)
He tries to disbelieve the walls are there.

If he succeeds and that was an illusion.... Knowledge Arcane 15 (d20+8) or Spellcraft 28 (d20+9) as I'm not sure which applies, to try and determine what type of illusion and how long such a thing would last.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=32 ; d20+15=26 ;
Wednesday August 7th, 2019 8:52:21 PM

Vamir begins sliding down the passage when he notices the footprints. As they become clearer Vamir notices they are side by side. Vamir points this fact out to the party, and looks for slide marks where the wall might slide back and forth. Vamir continues urging his cauldron to use her senses as he continues sliding down the passage .

Perception: DC 32
Survival: DC 26

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=21 ;
Wednesday August 7th, 2019 9:54:18 PM

Owen puts his hand out to touch the walls again, knowing what the party has learned. He looks at the walls carefully. Perception: 21.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+6=15 ;
Wednesday August 7th, 2019 10:01:40 PM

Elyngael agrees "Armand, you're right. We can't just take off again until we know what is going on with these walls, this tunnel. They are not normal! Vamir is seeing more evidence in the tracks. Brawn, scent for others, not just Tristan," (d20+6=15)

DM Jeremy Battle Map 
Thursday August 8th, 2019 6:11:25 AM

Atlas keeps his eyes and ears open hoping to not be caught flat-footed from an enemy.

Neshi agrees that the tunnel is unusual, but wonders how this helps find Tristan and presumably, his rescuers.

Vamir shares his discovery, and looks for slide marks.

Armand tries disbelieving an illusion

Owen touches the wall and examines them carefully.

Elyngael is convinced that this odd tunnel is important, and believes it wise to gain some understanding before moving on. She asks Brawn to scent for others.

**************************************

With Vamir's discovery, forward motion has come to a halt, as our heroes do their best to unravel the mystery. Armand suspects an illusion and does his best to see through it, but to the best of his knowledge the stone walls are in fact stone walls. Vamir searches for slide marks, and though he doesn't find any, he does find areas where the walls had apparently pushed up piles of dirt, as though they moved. Owen touches the cold stone and does his best to seek a visible answer but only finds what Vamir has already discovered. Elyngael has Brawn search for other scents besides Tristan's, and he easily find many different scents, but without a control, like Tristan's shirt, he isn't sure where to start. He does however indicate that all the scents go in the same direction, which is deeper into the mine.
Will our heroes discover the mystery, or will the chalk it up to an oddity and move on as Neshi suggests?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday August 8th, 2019 1:41:02 PM

"Well, there's one way to find out what happened here. El, you and Brawn leading the way again? I'm ready to find out what this mystery is, so let's hop to it." And with that Atlas is ready to head further into the tunnel as soon as they pass him. Assuming they aren't too slow :-)

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday August 8th, 2019 6:11:58 PM

I am with Atlas, let's move on I will watch the rear if you like?


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=18 ; d20+15=30 ;
Thursday August 8th, 2019 8:04:04 PM

Vamir shakes his head and continues his way. At the end of the wall about two foot before it opens up Vami bends down. The young witch pulls a piston, hammer, and empty belt pouch from his haversack. Wrapping the bag around the hammer, Vamir quietly hammers the piston under the wall and finishes his trip through the passage. "It may not stop the wall from moving but it sure make me feel better." Vamir peers into the darkness and silently communicates with his cauldron.

Perception: DC 18
Survival: DC 30
Cauldron senses: 60 feet

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+4=22 ;
Thursday August 8th, 2019 8:04:34 PM

"Agreed let's go. But stay alert."

Armand falls into line with the group and they proceed onward.

Perception 22 (d20+4)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 8th, 2019 9:39:18 PM

"Atlas go ahead. I'll be right behind you with Brawn. We aren't solving anything by just sitting here and "supposing", so why not go onward into the unknown," declares Elyngael.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Thursday August 8th, 2019 11:29:20 PM

Owen wanders along behind the group, still thinking about the perplexing pattern.

DM Jeremy Battle Map 
Friday August 9th, 2019 6:04:10 AM

Our intrepid heroes decide the mystery of the narrow passage will have to wait as they press forward. The Wardens exit the narrow passage without being molested, and come to an area with a few tunnels branching off from the main tunnel. Unlike before, these extra tunnels have no tracks leading in or out, all the tracks continue forward, and Brawn's nose confirms this as well. It's as if they knew where they were going, or they were being guided. Shortly after passing the extra tunnels, they find themselves in an area of tunnel works that zig zags back and forth with multiple switchbacks. It's obvious that this tunnel was carved as it followed the platinum vein, which explains the erratic nature of the passage. Not long into the erratic tunnels, Vamir's cauldron tells everyone that it senses movement coming from both ahead and behind. Of course due to the nature of the passage way, you can't see the intruders yet, but you are pretty certain based on the cauldron's observations that they are heading your way. I'm assuming that the reduce animal was dismissed on Brawn after exiting the narrows. Feel free the shrink him and use the adjusted stats caused by the spell if you wish to keep him medium for the moment. I'm also assuming that Neshi is still a medium sized fire elemental, again feel free to adjust the map accordingly if my assumption is wrong. You should all have editing rights.

OOC.. I think the cauldron really should have a name, it is an intelligent item after all, also it adds a little more flavor to the story when we personalize things instead of keeping them generic. Just my 2 cents not a DM mandate.



Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday August 9th, 2019 11:04:25 AM

Atlas nods a thanks to El and heads forward. When the cauldron speaks Atlas jumps, "What was that! Vamir, um, did your cauldron just talk? When we're having drinks together and bonding like we have been, you might want to mention that." Atlas laughs, but turns to face what is in front of them. He throws the torch on the ground next to him so he can hold his shield and sword without being encumbered. "It won't get by me. Neshi, you have the rear? Is there anyone other than Brawn that doesn't have a ranged attack? Please just don't hit me, that's all I ask."

Atlas moves out a little to give others room, then holds his ground, waiting to see what comes around the corner.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Friday August 9th, 2019 5:35:22 PM

"I've got the rear covered so to speak." As Neshi finishes speaking he quickly casts a spell creating a 10 inch thick wall of ice that fills the tunnel from wall to wall and up to the ceiling, effectively blocking the tunnel at F?G 8-9.

OOC (depending on how high the ceiling is the wall could be made thicker.)

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=30 ; d20+15=31 ;
Friday August 9th, 2019 7:06:17 PM

Vamir smiles at Atlas,"I guess I should have mentioned it before. Zaita, meet everyone, everyone meet Zaita" Vamir moves towards the middle of the group and asks Zaita if she can sense the emotions of whatever is incoming with her empathy.

Perception: DC 30
Survival: DC 31

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday August 10th, 2019 4:44:43 PM

Armand looks up front then looks in back. "I really don't know how much good I'm going to do in this fight what with the curving passage ways." He holds up his lit glaive to at least provide light for now.


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday August 10th, 2019 6:24:00 PM

Elyngael draws and readies an arrow and tells Brawn to stay back, "Atlas, I thought you had more confidence in us by now," she smiles and nods at her flaming longbow behind him.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Sunday August 11th, 2019 3:18:44 PM

OoC: How tall is the tunnel?

IC: Owen casts Spider Climb on himself.

DM Jeremy Battle Map 
Monday August 12th, 2019 7:59:28 AM

Atlas is taken aback when Vamir's cauldron speaks, and cracks a joke about this being something one should mention over drinks. He prepares his sword and shield, and prepares to halt any assault from the incoming threat. He does ask that anyone with ranged attacks to refrain from hitting him, and whether or not Neshi has the rear.

Neshi confirms that he does indeed have the rear covered, than completely covers it with a 12in thick sheet of ice, completely blocking off the 5ft by 15ft tunnel. OOC...Kent, I'm assuming that you cast Wall of Ice, but in the future could you please mention the actual name of the spell in your post, it simplifies things a bit on my end, if the spell was something other than Wall of Ice, please let me know. Also you don't currently have a link to your character sheet in your header, if you could fix that, that would be awesome, thanks.

Vamir smiles at Atlas's reaction to his cauldron, then introduces Zaita to his friends. Zaita informs everyone that it doesn't sense any emotions coming from the new possible threat, but that her blindsense defiantly reveals two large creatures approaching.

Armand isn't sure how much help he will be in a fight in these tight quarters, so he holds his glowing glaive aloft like a torch.

Elyngael readies her bow, then chastises Atlas on his lack of faith in his friends aim.

Owen casts spider climb on himself, One would assume he plans on climbing the 15ft high walls.

**********************************************

Zaita informs everyone that the creatures are getting closer, and by the light of Atlas's torch, Elyngael and Atlas catch a glimpse of their adversary. They see a large stone colored liquid mass slowing heading their way. Atlas and Elyngael only can make a DC 20 Knowledge Dunguneering check Highlight to display spoiler: {they are looking at a type of ooze known as a stone pudding}

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+5=11 ; d20+20=30 ; d8+9=11 ;
Monday August 12th, 2019 10:48:06 AM

Atlas looks over his shoulder to El, "I just want to make sure no one thinks an arrow in my butt is a funny way to get back at me." He winks and turns back to the threat ahead of them.

"I've never seen anything like this. Anyone have an idea of what will happen to me if it touches me or my gear? I'll move up so that more of you can get in to see it."

Lacking a better option, Atlas moves up and attacks.

--------------------------------------------------------------
Dungeoneering: 1d20+5=11

Attack w/ Longsword: 1d20+20=30
Damage: 1d8+9=11
Holy Damage: 2d6=n/a (not an evil creature)




Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday August 12th, 2019 12:13:59 PM

(ooc: sorry about that Jeremy, been working off of an 8 inch tablet., but I have my computer set up now, now that I am in my new house finally.)

After having cast his Ice wall, Neshi, he steps forward touching Owen on the shoulder and places a stone skin spell on him (DR 10 / adamantine for 110 points).

Spell slots remaining.

1st - 8/8
2nd - 7/7
3rd - 7/7
4th - 5/7
5th - 5/5



Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday August 12th, 2019 12:17:26 PM

trying to re-set up my header

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Monday August 12th, 2019 3:20:32 PM

Vamir gasps,"What is the name of heaven is that?" Vamir attempts to get a better view of the creature,"What can I do to help? Zaita, let us know if anything else is headed this way!

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday August 12th, 2019 3:47:22 PM

Anybody else nearby want a little more protection?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday August 12th, 2019 5:24:53 PM

"What's going on? What do you guys see?" Armand calls out. He contemplates squeezing past Brawn but Elyngael is still up there too.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday August 12th, 2019 9:02:07 PM

Owen thanks 'Neshi for the buff, then moves up the wall to the ceiling and down the hallway for a better look at their adversary. He keeps a wary distance, though, and readies a Scorching Ray should any party member be attacked.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+13=27 ; d20+17=37 ; d20+17=25 ; d8+4=7 ; d6=1 ; d8=8 ; d20+12=21 ; d20+6=23 ; d8+4=12 ; d6=6 ; d8+4=7 ; d6=2 ;
Monday August 12th, 2019 9:40:59 PM

Knowledge Dungeoneering plus favored terrain d20+13=27

Elyngael identifies the approaching threat and calls out,"It's an ooze, a stone pudding! Don't use your weapons or they'll be destroyed. Fire and acid and magical weapons are best. Taste my fire, creeper!" and Elyngael releases an arrow from her flaming +2 longbow (d20+17=37, confirm crit d20+17=25;
damage d8+4=7 plus 1d6 fire=1 plus 1d8 crit=8: total damage 16) She has not moved so 2nd arrow d20+12=21, d8+4=12 plus 1d6=6; and third arrow d20+6=23, 1d8+4=7 plus d6=2

DM Jeremy Battle Map  d20+11=13 ; 2d6+3=8 ;
Tuesday August 13th, 2019 6:14:19 AM

Atlas cracks a jock after Elyngeal's chastisement, then moves against the thing.

Neshi casts stoneskin on Owen, and asks if anyone else could use some protection.

Vamir wishes to know what is attacking them, and tries to get a view, but Neshi's ice wall makes that impossible.

Armand asks what Atlas and Elyngael see, and considers trying to squeeze by Brawn, however he realizes that since Brawn is squeezing through the tunnel already, and the only way, to get by him, would be to go over him.

Owen takes to the ceiling, after thanking Neshi for the stoneskin. he readies a scorching ray. Owen can make a DC 15 Dungeneering Check to further Identify the Stone Puddings abilities [spoiler}stone puddings are immune to fire and mind effects[/spoiler] OOC...I made the DC a bit easier since Elyngael already determined what they are.

Elyngael identifies the creatures as oozes known as stone puddings and lets fly with her bow, Her arrows bite deep, but the stone pudding doesn't seem to be affected by the flames.

*****************************************

Atlas and Elyngael find that these oozes are crazy easy to hit. Stone Pudding 1 slams Neshi's ice wall, causing a small crack to appear, while Stone Pudding 2 attacks Atlas, but Atlas is able to deflect the slam attack with his shield.

Neshi's Ice wall 28/36 HP
stone pudding 1) AC 3, 126/126 HP, currently trapped by Neshi's Ice Wall
stone pudding 2) AC 3, 95/126 HP

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   3d6=11 ; 2d6=4 ; d20+13=32 ;
Tuesday August 13th, 2019 10:29:59 AM

Hearing the thump from behind on his wall, Neshi ponders a moment and then begins a quick casting tossing out a bit of dust and water at the same time. There doesn't seem to be any apparent effect from this side of the wall.

Casting Ice storm on the other side of the wall.

No save; spell Resistance 32. 11 points bludgeoning damage and 4 points ice damage. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain for 11 rounds.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+16=26 ; d8+9=10 ; d20+12=27 ; d4+5=8 ; d20+15=24 ; d8+9=13 ; d20+10=24 ; d8+9=11 ;
Tuesday August 13th, 2019 3:59:00 PM

Atlas responds to El, "Pudding? Should I trade my sword for a spoon?" Before he can say more he begins hacking away at the pudding with his full arsenal of attacks.

-------------------------------------------------------------------
Attack with Longsword: 1d20+16=26
Damage: 1d8+9=10

Attack with Shield: 1d20+12=27
Damage 1d4+5=8

Attack with Longsword: 1d20+15=24
Damage: 1d8+9=13

Attack with Longsword: 1d20+10=24
Damage: 1d8+9=11

Total Damage: 42


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday August 13th, 2019 5:39:30 PM

Armand considers what to do. Not for the first time he considers maybe investing in some scrolls to enhance his choices. "How did one of those things get behind us? Does anyone know if they are related to a Horta?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d4=4 ; d4=4 ; d20+13=25 ;
Tuesday August 13th, 2019 8:33:50 PM

Vamir looks around at those he can see,"I'm sorry I can't do much unless I can touch them, or affect their minds." Vamir draws his wand and cast Spectral Hand and winces as it appears next to him. "Zaita, is there anything else out there?" Vamir whispers to his cauldron.

Perception: DC 25

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+15=16 ; d20+15=17 ; d20+12=18 ; d20+6=24 ; d8+4=9 ; d8+4=11 ; d8+4=9 ;
Tuesday August 13th, 2019 9:42:11 PM

"Armand, their tunneling skills may be similar to a Horta, but this Pudding doesn't respect our space'" Elyngael uses Rapid Shot to let 4 arrows fly (d20+15=16, d20+15=17, d20+12=18, d20+6=24; arrow 1 misses, damages are 1d8+4 each hit: arrow 2,3 and 4 total 9+11+9+29 points damage)

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+16=24 ; 5d4+5=17 ;
Tuesday August 13th, 2019 10:58:51 PM

Knowledge (Dungeoneering): 24. Owen tells the others "They are mindless and immune to fire! Be careful!"

He then casts Magic Missile on the nearest enemy, dealing 17 points of Force damage.

DM Jeremy Battle Map  2d6+4=10 ; d20+11=23 ;
Wednesday August 14th, 2019 5:58:14 AM

Neshi doesn't like his construction project being harmed by the stone pudding, so he casts Ice Storm in hopes of defending it.

Atlas wishes he had a spoon, because pudding... as he goes all choppy smashy.

Armand wishes he had some scrolls to increase his options, and ponders how one got behind them, even wondering if they are related to a Horta.

Vamir is feeling a tad useless at the moment so he summons a spectral hand, and asks Zaita if there is anything else out there. Zaita answers, "I'm not sensing anything at the moment."

Elyngael doesn't like the fact that the puddings don't respect their space and releases a barrage of arrows into #2.

Owen lets everyone know that stone puddings are mind-less and immune to fire, he also shares that they use acid as part of their attacks, and they have no tunneling skills that he is aware of. then he lets fly a magic missile barrage.

****************************************

Zaita reminds those pondering the appearance of the pudding behind them that they did just pass through an area with multiple spur tunnels, and it is possible that one was hiding in one of the spurs just outside the range of her senses.

Stone pudding 1 continues its attack on Neshi's ice wall causing the crack to grow, as it inflicts another 10 damage. Stone pudding 2, still clinging to whatever an ooze considers life, continues to mindlessly lash out at Atlas. Luckily Atlas is able to jerk his head back in time to watch a stone colored tendril, made from the ooze's semi liquid body, pass within inches of his face.

Neshi's Ice wall 18/36 HP
stone pudding 1) AC 3, 111/126 HP, currently trapped by Neshi's Ice Wall
stone pudding 2) AC 3, 9/126 HP

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+16=24 ; d8+9=11 ; d20+12=14 ; d4+5=9 ; d20+15=20 ; d8+9=10 ; d20+10=28 ; d8+9=15 ;
Wednesday August 14th, 2019 10:22:55 AM

Wondering what that thing would do to his vision if it got in his eyes, Atlas decides it is best to put it out of its misery. He's not exactly sure how a pudding dies, so he doesn't take any chances and gives it all he has.

-------------------------------------------------------------------
Attack with Longsword: 1d20+16=24
Damage: 1d8+9=11

Attack with Shield: 1d20+12=14
Damage 1d4+5=9

Attack with Longsword: 1d20+15=20
Damage: 1d8+9=10

Attack with Longsword: 1d20+10=28
Damage: 1d8+9=15

Total Damage: 45


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday August 14th, 2019 5:42:38 PM

Armand will move up to just behind Neshi. He doesn't have the move to move beyond him.

Armand intends to look around the corner to see if he can see through the wall of ice. If so next round he will be casting Spiritual Weapon.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Wednesday August 14th, 2019 5:45:19 PM

Owen prepares another barrage of magic missiles should the trapped pudding break through the ice wall.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding 
Wednesday August 14th, 2019 7:54:52 PM

"If that thing breaks through who is going to get personal with it? I can cast stone skin on whomever might need it." Vamir states as he looks apprehensively at the ice wall. "Otherwise, I will curse the blobby thing and try to sap either strength or dexterity whichever you think might help the most!"

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday August 14th, 2019 8:13:09 PM

As Armand moves up Neshi touches him on the shoulder and dropping a bit of diamond dust casts stoneskin on Armand as well.

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday August 14th, 2019 8:14:06 PM

Oh I expect that when it gets through it is going to have all the trouble it needs, Neshi grinss in response to Vamir's query.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+15=21 ; d20+15=31 ; d20+12=13 ; d20+6=25 ; d8+4=6 ; d8+4=5 ; d8+4=9 ; d8+4=6 ;
Wednesday August 14th, 2019 9:54:38 PM

Elyngael again uses Rapid Shot to let 4 arrows fly (d20+15=21, d20+15=31, d20+12=13, d20+6=25; arrow 1 1d8+4=6 damage, plus 1d8+4 each hit: arrow 2,3 and 4 total 5+9+6=26 total points damage).

DM Jeremy Battle Map  2d6+3=10 ;
Thursday August 15th, 2019 5:47:42 AM

Atlas continues his rampage on the pudding

Armand tries to get a view of the trapped pudding, but the ice is opaque, especially now that is's full of hair line cracks.

Owen gets some more magic missiles ready for action for when the ice wall eventually fails.

Vamir asks how will engage the pudding when it breaks through, and offers to cast stone skin on that person, and considers cursing it.

Neshi casts stoneskin on Armand and lets Vamir know that the pudding will have its hands, if it had hands, full when it breaks through.

Elyngael release a storm of arrows into pudding 2.

*******************************

Between Elyngaels arrows, and Atlas's melee assault, pudding 2 begins to ripple and bubble, almost like it's about to begin boiling over, only this is happening all over its liquid body, until with a loud pop, the thing explodes, creating a harmless shower of slime that covers the floor, the ceiling, the walls, and Atlas. Mean while, stone pudding 1 continues to slam Neshi's Ice Wall, leaving it looking like a smashed wind shield, yet somehow the thing is still holding together, though barely.

Neshi's Ice wall 8/36 HP
stone pudding 1) AC 3, 111/126 HP, currently trapped by Neshi's Ice Wall
stone pudding 2) AC 3, very dead



Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday August 15th, 2019 6:19:18 PM

Ok all, when that thing finally breaks through,, do not step in front of me right away as I am going to hit it with a spell and I do not want to have any collateral damage, so-to-speak.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding 
Thursday August 15th, 2019 8:24:06 PM

Vamir nods at Yurneshi, and straightens his shoulders. Vamir mumbles to himself and then smiles, finally set on a course of action.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 15th, 2019 9:00:17 PM

Elyngael readies her bow to release another barrage of arrows at stone pudding 1 when it breaks through the ice wall.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday August 15th, 2019 9:00:23 PM

I don't think you need to cast Stone Skin on Armand, he is not going to engage it hand to hand, he's got spells lined up.

"Don't worry I don't really want to go up there." Armand tells Neshi. "If it breaks through I'm going to put Spirital Weapon on it and start backing away. Maybe some Searing Light as well since that is actually holy damage and not fire damage."

Armand has his spell ready to go as soon as the Ice Wall gives way.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday August 15th, 2019 10:15:06 PM

As the pudding explodes and covers him he laughs at the scene. Unfortunately, as he laughs some of it manages to get into his mouth. Whether it dripped from his nose or fell from the ceiling it doesn't matter, he just knows it tastes terrible! He begins spitting and sputtering like someone that just realized they drank pee. Once he's done making a scene he yells up to the group, "Don't let the name fool you, it doesn't taste like pudding at all!"

As he recovers, a feeling of helpless creeps in as he realizes that he is unable to help his friends on the other end of the tunnel. However, he trusts that his friend's abilities can handle the threat, so he holds to his job keeping watch and protecting this end of the tunnel.



Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Thursday August 15th, 2019 11:47:56 PM

Owen moves along the ceiling into range for his Magic Missiles, which he keeps readied. He wonders what a windshield is.

DM Jeremy Battle Map  2d6+3=8 ; d6=6 ;
Friday August 16th, 2019 5:54:28 AM

Neshi warns everyone not to get in front of him, because he has a surprise for the stone pudding.

Vamir let's Neshi know he understands, He is finally ready.

Elyngael would like to move forward and ready a barrrage of arrows, but due to the windy nature of the passageway, and the fact that she can't get by her furry friend, who is squeezing his way as they go, she finds it impossible to get line of sight.

Armand has some spells at the ready, and lets Neshi know he doesn't plan to get cozy with the stone pudding.

Atlas is a mess, and lets his friends know that stone pudding should not be on the menu. Knowing that he can't get to the front line to fight the other stone pudding, he stands guard where he's at. OOC...I laughed out load when I read your post!

Spider Owen gets into position and keeps magic missile ready.

************************************

With a final loud thud, Neshi's Ice wall begins making it's own noise slowly at first, than more rapidly, the ice starts making that crackling sound that ice makes as it is braking up. The ice starts to give way, at first it's just a small hole which the stone pudding seems to be peering through, if it had eyes, almost as if to say, "Here's Johnny!" then it falls in a pile of ice cubes. As the stone pudding moves into the area that once held Neshi's wall it suffers 18 damage from the lingering cold. Vamir and Armand wanted to see what these things look like, well they finally get their chance.

stone pudding 1) AC 3, 93/126 HP
stone pudding 2) AC 3, very dead



Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   11d6=42 ; d20+13=24 ;
Friday August 16th, 2019 6:35:14 AM

As soon as the pudding is clearly visible Neshi casts his cone of cold catching the pudding head on so-to-speak.

Cone of cold 42 points damage reflex save DC 22 for 1/2 damage. SR 24.

Remaining spell slots

1st - 8/8
2nd - 7/7
3rd - 7/7
4th - 3/7
5th - 4/5

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday August 16th, 2019 12:52:52 PM

Atlas hears the crash of the wall coming down and Neshi chanting. He cannot help himself, he has to ask, "Everyone OK back there?" While he awaits a reply he continues to work on getting the pudding off of himself. It appears that he's wasting his time, making more of a mess than he started with, but he's a bit stubborn sometimes.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+9=11 ; 5d8=27 ;
Saturday August 17th, 2019 10:36:13 AM

Armand sees a corner of the creature and calls upon the divine power of Gargul and focusing it unleashes Searing Light.
Ranged Touch; 11(d20+9)
Damage 27 (5d8)

He then takes a 5 foot step backward bumping into Vamir. "I don't know how fast that thing can move, maybe we can back away from it as we pump spells into it."

OOC Searing Light is actually divine damage, I always thought it was fire damage, but I looked it up.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday August 17th, 2019 4:51:37 PM

Elyngael and Brawn continue moving, squeezing, towards Atlas. He is making such a fuss that Elyngael decides to go reassure him that the others are doing OK. "We're OK, Atlas. Brawn and I are headed your way."


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+13=17 ;
Sunday August 18th, 2019 1:05:41 PM

Vamir nods at Armand, and seeing the mess they are making of it decides against casting a spell. Vamir moves backward to L3. "Is anyone hurt? Zaita is there anything else out there?"

Perception: DC 17

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  5d4+5=19 ;
Sunday August 18th, 2019 7:24:13 PM

Owen lets off a burst of magic missiles, dealing 19 force damage to the encroaching pudding.

DM Jeremy Battle Map  d20-2=5 ; d20+11=31 ; d20+11=22 ; 2d6+3=10 ; d6=2 ; d20+13=28 ; 2d6+4=11 ; d6=1 ;
Monday August 19th, 2019 6:00:41 AM

Neshi keeps pumping the cold into the pudding

Atlas is worried about his friends , and trying to get the stone pudding slim off him, but failing miserably.

Armand hits the pudding with the Light of Gargul, and suggests making a retreat as they continue to attack it.

Elyngael reassures Atlas that they are all OK, and lets him know that Brawn and herself are heading his way.

Vamir decides to make a slight retreat, and asks Ziata if she senses anything else coming. Ziata reassures her master that, at the moment anyway, the only threat is the pudding.

Owen fires off a barrage of magic missiles

***********************************

In spite of the heavy barrage of spells directed at the stone pudding, the thing still clings to life, which for a mindless ooze must be more of an existence then truly living. The stone pudding reaches out a tendril composed of it's semi liquid body material, and slams Neshi with an unconfirmed natural 20, inflicting 10 bludgeoning damage, and 2 acid damage. Neshi is also grappled by the slime, and the slime constricts its body around Neshi inflicting another 11 bludgeoning damage and 1 acid damage. The acid instantly destroys any clothing, or none metallic items he may be holding/wearing, but since he is currently polymorphed, that isn't a problem. (the acid damage bypasses any DR, but the bludgeoning damage only bypasses DR/bludgeoning)

stone pudding 1) AC 3, 5/126 HP
stone pudding 2) AC 3, very dead

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance   d20+24=27 ; d20+5=21 ;
Monday August 19th, 2019 7:48:58 AM

CMD: 24.

&%*$#@! pile of goo!!! That hurts. Neshi does his best to escape from the grapple and then retreats quickly.

CMB: DC 21

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday August 19th, 2019 1:54:40 PM

Atlas hear's Neshi's curse and hesitates, but then realizes that if he's cursing that well then he cannot be in too much pain. He continues to take a look around the corner to make sure there is nothing else that might surprise them.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+11=24 ; d10+5=13 ; d6=6 ; d20+11=21 ; d20+6=23 ; d10+5=10 ; d6=4 ;
Monday August 19th, 2019 5:41:29 PM

"I karumba." Armand says when the pudding attacks Neshi.

'Well it's in reach.' He thinks to himself and attacks with his glaive.
To hit. 24 (d20+11) damage normal 13 (d10+5) damage electrical 6 (d6)
second swing, 23 (d20+6, ignore that second d20+11) damage normal 10 (d10+5) damage electrical 4 (d6)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday August 19th, 2019 6:18:52 PM

Elyngael and Brawn continue to catch up to Atlas until they are right behind him. "Slow down Atlas! Our friends are still struggling with the last stone pudding. Also, if you run into more trouble, it will take them awhile to get here and help. Heroics are great until it gets you dead! P-u-l-ease, let me check for tracks before you make them untraceable'".

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  2d6+10=16 ;
Monday August 19th, 2019 7:30:56 PM

Vamir hears Neshi's cry and steps forward and uses his spectral hand to cast cure moderate wounds. The hand speeds away from the witch and touches whatever exposed body part it can reach.

OOC: 16 points of healing to Yurneshi

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday August 19th, 2019 7:39:49 PM

Owen stands by as Armand finishes off the pudding.

DM Jeremy Battle Map 
Tuesday August 20th, 2019 5:40:55 AM

Neshi needs to have his mouth washed out with soap, but is able to break the grapple and take a 5 ft step backwards,

Atlas hears Neshi curse, and at 1st is worried, but then realizes, if he's cursing, he's alive.

Armand engages the pudding with his glaive.

Elyngael asks Atlas to slow down a bit, so she can catch up and check for tracks, also she wants the others to be able to catch up to them, and him not getting killed.

Vamir hears, and sees Neshi need for some healing, and quickly hooks him up.

Owen figures Armand has things under control so he chills for the moment.

*******************************************

Armand's blade cuts true and even though the thing begins bubbling, Armand continues with a back swing, ending the thing for good. The last stone pudding continues to bubble and bloat, until "POP" in explodes into a harmless shower of goo. The goo covers the walls, the floor, the ceiling, and Neshi, with a wee bit of the goo splattering on Armand. Now Neshi and Atlas are goo covered twins, with Armand their half covered half brother! How do our heroes wish to continue?



Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday August 20th, 2019 7:12:47 AM

"Uggh, this is gross. Anyone have a way of cleaning this off?" Armand asks. "Oh wait I do." He then gets near Neshi and then casts Create Water over their heads.

After the water slues off the goo, he says. "Okay I guess we see what's going on up front now. Let's get going."

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Tuesday August 20th, 2019 1:38:04 PM

(OOC. Hmm pouring water on a fire elemental......)

As Neshi elemental gets water poured on him, the spells's duration expires leaving a very cramped and wet wemic crouched in the tunnel.

As they move on, Neshi debates changing again, but decides to wait until things get any more limiting in space.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday August 20th, 2019 4:36:58 PM

Atlas laughs at El's "please", but acquiesces. "Sorry for messing up the tracks, I just didn't want to have another surprise around the curve. Then again, it seems like it is all curves at this point, so lead the way my lady." Atlas steps to the side and offers El a bow that wouldn't suffice in a goblin court, but it was an honest try.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Tuesday August 20th, 2019 6:56:27 PM

Owen uses Prestidigitation to help clean off the exploded puddings.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+18=31 ;
Tuesday August 20th, 2019 7:46:58 PM

Elyngael rewards Atlas with a smile and a nod as she takes one step cautiously ahead of him. She leaves Brawn behind Atlas. Using her goggles of night vision, Elyngael checks for tracks of any kind in the tunnel beyond (d20+18=31 Survival).

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+13=22 ; d20+15=21 ;
Tuesday August 20th, 2019 9:30:03 PM

Vamir makes sure everyone looks ok, and her back in line. The young witch takes a moment to bring his dancing lights back into the center of the group as he listens intently to the darkness. "Zaita, we should whisper for now, do you sense anything else?" Vamir looks over the floor and walls for any signs of tracks.

Perception: DC 22
Survival: DC 21

DM Jeremy Battle Map 
Wednesday August 21st, 2019 6:02:47 AM

Armand wonders how he can get the pudding goo off himself and Neshi, and comes up with a rather soggy, yet effective method.

Neshi's fire elemental body creates steam as the water from Armand's spell touch his heated body, but only for a moment as the spell wears off leaving a cramped and soggy wemic.

Atlas laughs at how ELyngael pleaded with him, but he does apologize, and allows the Ranger to squeeze past him.

Owen uses a simple spell to clean the goo off Atlas, that didn't require a bath, or soggy armor.

Elyngael smiles at Atlas then, then tries using her goggles to see any tracks.

Vamir checks to make sure his friends are all ok, then moves his dancing light forward a bit. He whispers to Ziata, asking if she detects anything, and he searches for tracks as well.

******************************************

The newly cleansed Wardens move forward with both Elyngael and Vamir searching for tracks, however, the sliding movements of the Stone Pudding that had passed there, has completely destroyed any tracks. Luckily, for the moment at least, there is only one path, making it obvious as to where they would have lead. Ziata declares that she doesn't sense anything within her 60ft sensor range, However, no sooner does she do so, when everyone hears, off in the distance, the boys voice calling for help once again. It is clear that the individual calling for help is well outside Ziata's range.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday August 21st, 2019 12:43:00 PM

Atlas laughs when he sees Armand and Neshi, "What happened to you two?" He then thanks Owen for the cleansing.

Once they get moving Atlas stays alert, waiting for any news from El. The voice doesn't slow him, he's getting used to the creepy factor.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+13=32 ; d20+15=27 ;
Wednesday August 21st, 2019 7:42:18 PM

Vamir continues to peer into the darkness, listening intently. The voice of the child startling the young witch. Vamir pulls his cloak around him a little tighter as he listens intently. "I think whomever took the boys is drawing us deeper. Zaita be on guard please."

Perception: DC 32
Survival: DC 27

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+4=17 ;
Wednesday August 21st, 2019 7:53:21 PM

"Did you notice that only the missing boy is calling, not the adults that went missing in looking for him." Armand says. "I think we really need to be prepared for a trap and be on our guard."

He makes sure the light spell on his glaive is renewed.

Perception 17 (d20+4)

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Wednesday August 21st, 2019 8:57:06 PM

Aren't there some creatures that can mimic the call of humans in distress and thus lead rescuers astray??

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+20=35 ;
Wednesday August 21st, 2019 9:17:12 PM

Elyngael is proceeding slowly and realizes that there are no tracks due to the stone pudding moving through. She hears the boy's voice and the party's comments. She starts watching and listening for anything that might be out of the ordinary (traps, etc.) Perception d20+20=35.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+12=18 ;
Wednesday August 21st, 2019 10:38:26 PM

Owen keeps an eye out for trouble. Perception: 18.

DM Jeremy Battle Map 
Thursday August 22nd, 2019 5:43:13 AM

Atlas laughs at his soggy friends, then thanks Owen for the clean up. He awaits word from Elyngael, not allowing the voice in the dark to get to him.

Vamir finds the child's voice unnerving, and feels they are being drawn deeper, so he asks Ziata to be on guard.

Armand questions why only the child calls out, and never any of the missing adults, and concludes that it may be a trap.

Neshi remembers that there are creatures with the ability to mimic voices that they use as bait.

Elyngael is on high alert.

Owen keeps a look out.

********************************

Not long after the voice, the tunnel widens a bit making travel easier for our Large friends. However the tunnels keep forking and twisting as they go. It seems obvious, that the miners were trying to follow every vein, no matter how small, to get all the platinum the could. Luckily, as they come across the first fork in the road, the stone pudding seems to have come from one tunnel, and the tracks that Elyngael has been looking for are found heading down the other trail.
You travel a few 100 ft, and the path begins descending at about a 45 degree angle, there is a pool of what may be water with what appears to be oil floating on top that extends roughly 100 ft before the trail begins ascending at roughly the same 45 degree angle. due to the oily looking substance, it is impossible to know the depth of the liquid.
Anyone for a swim?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday August 22nd, 2019 10:31:11 AM

Atlas remembers stories of monsters hiding in tranquil water. They were stories that he always enjoyed and wished he could be the one fighting the monsters, so he looks for a rock to toss out there. However, before he does he asks if anyone can cast light on it so that they can see what happens when it sinks. "See, I think before I act...usually."

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Thursday August 22nd, 2019 10:44:38 AM

With a wry smile, Neshi replies to AtIas.

"I am not sure that you want me to cast my form of light on that oily surface, for if it is flammable we might have a whole other problem."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+10=16 ; d20+4=8 ;
Thursday August 22nd, 2019 8:03:30 PM

"I got you Atlas. Everyone keep an eye out."

Armand finds a rock and casts light on it. Then he tries to pitch it to the center of the lake area.
To hit the center of the lake 16 (d20+10).

He watches careful as he can.
Perception 8 (d20+4)

Then he casts Detect Magic and studies the lake.


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 22nd, 2019 8:23:45 PM

Elyngael studies the still water for a moment, "Owen, can you spider climb these walls to the other side? Maybe you can spot another way for the rest of us to cross, or just see what's on the other side. I can cast barkskin on you,"

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Thursday August 22nd, 2019 9:30:25 PM

Hey Atlas do you want/need a stone skin spell cast on you?

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+13=32 ; d20+15=34 ;
Thursday August 22nd, 2019 9:55:54 PM

Vamir looks at the lake and shakes his head at the oily skin on the water. "It would mean leaving one of us isolated on each side but Zaita can expand to large size. If someone can fly or walk on walls we could use her like a boat and float, and be pulled across." Vamir moves his dancing lights over the water and peers intently at the surface.

Perception: DC 32
Survival: DC 34

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Thursday August 22nd, 2019 11:10:58 PM

Owen responds to the others: "I can still Spider Climb across if need be. Let's see what Armand's light stone does, first."

DM Jeremy Battle Map 
Friday August 23rd, 2019 5:30:13 AM

Atlas dreams of monster coming out of subterranean lakes, and decides to throw a rock into the lake, but before he does, he has the idea of having someone cast light on it first.

Neshi is concerned that the oily film maybe flammable, and asks Atlas if he would like some stone skin.

Armand takes Atlas's suggestion and casts light on a rock then throws it roughly into the middle of the lake. He cast detect magic and does all he can to analyze the lake.

Elyngael asks if Owen can spider climb over for a look see, and offers him barkskin.

Vamir suggests using Ziata as a boat, if a spider walker or flyer could drag them along.

Owen lets everyone know that he is capable of spider walking if needed, but would like to see what Armand's stone reveals first.

**************************************************************

Armand's spell informs him that the lake, well more of a pond or very large puddle really, is as mundane as a oily, nasty pool of water can be. His rock shines brightly as it sails through the air, until, "PLOP", it hits the oily surface. The rocks light is instantly diminished as it passes through the oily film, and sinks into the murky water, due to the nastiness of the water and oil, but it still provides enough light to reveal that the water is only around 2 ft deep in the center. As the rock disturbs the surface of the pond, it releases the lovely stench of stagnant water.
Please no peeing in the pool, it gross enough already. Then again, maybe that might improve it who knows?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday August 23rd, 2019 10:41:22 AM

Atlas nods in approval. "I think we can save on the spells and just head across. It will mean wet feet for most of us, but we'll live."

He then looks over to Vamir, "Your cauldron can float like a boat? That's going to become useful at some point!"

Pausing before he takes a step in he turns to El, "Do you want to go first? Otherwise I'm happy to go."

Finally, as he takes his first steps into the water (before or after El, depending on her response) he remembers Neshi's question, "Neshi, I love that spell! However, I'm not sure if I'm going to need it in the next hour or two. Can you be prepared to cast it at the first sight of something dangerous? More dangerous than those puddings, that would have been a waste."

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Saturday August 24th, 2019 1:53:59 PM

Nodding his head at Atlas's reply, and hoping that they won't be surprised by something and regret it later, Neshi prepares to cross this nasy stuff and moves himself back into the middle of the group.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday August 24th, 2019 7:10:50 PM

"Okay let's cross. But I think we should take the precaution of roping ourselves off to each other. We have enough rope to put so that we can space things out and the lead person can be on the other side before the last person has to leave this side of the shore. I think if Elyngael and Atlas lead and Brawn anchors we should be able to cross with someone strong as safety on both ends." So saying Armand takes out his rope again and offers to start tying off with the others and the other rope.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Sunday August 25th, 2019 8:26:21 PM

Elyngael likes the idea of the rope as a safeguard, leave it to Armand to always think with caution. "Atlas, I'll go first because I can't see around or over you, and you can keep the rope steady. Brawn will sound a warning if anything approaches from behind," Elyngael ties the rope around her waist and steps into the fetid water.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding 
Sunday August 25th, 2019 10:33:54 PM

Vamir nods in agreement with tying off to each other. "I have no idea how to swim if this goes south. Zaita please keep us informed if anything comes within your range."

DM Jeremy Battle Map  d4=2 ;
Monday August 26th, 2019 6:17:12 AM

Atlas suggests saving spells for the future, and just walking across the nasty water. He makes a mental note of Ziata's boat option, and let's Vamir know that that could come in handy in the future. He then asks if Elyngael would like to lead or if he should, and turns down Neshi's offer at the moment, but would greatly appreciate it in the event of a fight.

Neshi prepares to cross the nasty water while nodding his understanding to Atlas. he hopes that there aren't any surprises waiting for them as they cross.

Armand agrees with just walking across, but suggests roping off just in case, with Elyngael and Atlas in the lead, and Brawn in the rear. He then gets out his rope.

Elyngael likes the rope idea, and lets Atlas know that it would probably better if she went first. She lets everyone know that Brawn will let them know if something attacks from the rear. Then she ropes off and steps into the water.

Vamir likes the rope idea a lot, as he doesn't know how to swim, he asks Ziata to keep them informed if anything comes within range of her senses.

****************************************************

Everyone is on board with just walking across the lovely swimming hole, and so they tie themselves together and Elyngael leads the way. Everyone should make a DC 15 reflex save to avoid slipping on the slimy rock surface that is the floor. Failure means you are covered in the nasty water, and must make a DC15 fort save, or be sickened for 2 rounds.

The Wardens pass through the waters unmolested, and as the passage climbs up and away from the putrid pool, it widens into a open cavern, and you come across a pile of rotting corpses. Closer investigation convinces you that these are some of the missing townspeople. In the pile, you find the body of a Halfling boy that fits the description of Tristan. you also hear the sound of steel on stone, as if someone is mining up ahead. The area is dimly lit by everburning torches spaced throughout the cavern.

There is a new map link in the header, you all should have editing rights to move your markers and such. Also I forgot to give experience for the stone puddings so everyone gets 8000xp.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+10=12 ; d20+13=29 ;
Monday August 26th, 2019 12:28:15 PM

Atlas manages to pull an Atlas and slips as they are about halfway across the water. He comes up soaked and sputtering, but manages to keep it out his mouth, unlike the pudding. "This stuff is foul!"

As they look over the bodies he is sad, but he is also resolute in making someone pay for what they have done. "Neshi, now would be a good time for that spell. Whoever did this will die. El, can you scout ahead and let us know what is making that noise? I'll sit tight, but I'm ready to come running if you yell."

----------------------------------------------------
Reflex Save: 1d20+10=12 (fail)
Fortitude Save: 1d20+13=29 (pass)


Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance   d20+10=20 ;
Monday August 26th, 2019 3:19:02 PM

managing to make it through the nasty water without slipping Reflex DC 20, Neshi growls his agreement with Atlas and casts the stone skin spell on him.

{ooc: So there should now be three active stone skin spells at work}

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+8=16 ; d20+12=20 ;
Monday August 26th, 2019 5:52:45 PM

Reflex save 16 (d20+8)

Armand looks at the corpses and shakes his head sadly.
Knowledge Healing 20 (d20+12) to see how long they have been dead.

Armand will go ahead and cast Bless on everyone.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 1/110 rounds.

OOC - Who has Stoneskin on? I know someone said something about casting that on Armand earlier but I though Armond deferred that casting.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+11=30 ;
Monday August 26th, 2019 6:42:16 PM

Owen navigates the slick floor almost impressively well. Perhaps it's the Spider Climb? Reflex: 30.

He looks at the corpses with a frown. It's always sad to see such loss, but what sort of creature would pile up its victims like this? He looks carefully at the types of wounds the victims bear, but worries the offending beast will show up all too soon.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+14=15 ; d20+8=11 ;
Monday August 26th, 2019 8:46:30 PM

Vamir slips in the water, and as he starts to go under opens his mouth. It is clear the young elf is shaken by the experience. Vamir struggles through the pool, and grimaces as he notices the death pile on the other side. "Zaita let us know if you sense anything."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+13=31 ; d20+9=28 ; d20+16=23 ; d20+4=8 ;
Monday August 26th, 2019 10:34:40 PM

Elyngael makes her reflex save (d20+13=31).
Brawn makes his reflex save (d20+9=28)

Elyngael see's the body of the little child and a tear comes to her eye. She readies her bow. "Someone is going to regret this."

She nods to Atlas. "You guys with the light need to stay back here." She works her way around to see what's making the noise. (double moving only) She can't quite make it around the corner yet.
Stealth (d20+16=23)

Brawn follows along but she motions him to stay back.
Stealth for Brawn (d20+4=8). Hopefully he's still far enough back to avoid getting heard.

Brawn AC 27/16/26, Hp 71/71, CMD 23.

DM Jeremy Battle Map  d20=13 ;
Tuesday August 27th, 2019 6:06:22 AM

Atlas decides to go for a swim, but remembers to keep his mouth shut, unfortunately for those around him, he now smells like the foul water they just passed through. Upon seeing the bodies he vows to make the cause of the deaths pay for their actions, and asks Neshi for some stone skin to help do just that. He then asks Elyngael to scout ahead.

Neshi passes through the water unscathed, and shares Atlas sentiment when seeing the bodies. He then casts stone skin on Atlas.

Armand checks over the bodies in hopes of determining how long they have been dead, and he draws the conclusion that the deaths seem to have come at different times, ranging from a week and a half to only a couple of days. He then casts bless on his friends.

Owen makes it through the nasty water like a champ. While Armand is trying to discover time of death, Owen decides to see if he can figure out the cause of death, wondering what kind of beast could, or would do this. As he examines the wounds, he sees no wounds that appear to be made by weapons, natural or manufactured, instead some of the victims seem to have died from exhaustion, while the rest seem to have been crushed. The bodies that appear to have been crushed also are covered in rock particulate, and he concludes that they probably died in some sort of rock fall.

Vamir decides to join Atlas for a swim, unfortunate for him, he forgot to keep his mouth shut, and ends up losing his lunch. Like his swimming partner, he is now a very smelly individual. He is disturbed by the pile of corpses (who wouldn't be) and asks Ziata to keep them informed. Ziata apologizes for the short range of her senses, but vows to do her best.

Elyngael's eyes shed a tear for the victims, and especially for the child. The sight of the carnage steels her resolve, and like Atlas see promises to make those responsible pay for their actions. She manages to creep forward far enough to just begin to see around the corner. she can't see much, but she does see 2 individuals that have the appearance of townspeople swinging pick axes and shovels, as though they where mining. Elyngael's current line of sight wouldn't allow her to see the enemy yet, Brawn tries to follow his master, but luckily Elyngael notices in time to stop the wolf from giving away their presence.

********************************************************************

With steeled resolve our heroes, as one, have decided to bring justice for the unnecessary, and tragic loss of life, the only thing left is to wait and see how they accomplish such a noble feat!

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday August 27th, 2019 10:23:06 AM

Atlas waits patiently, a difficult thing for him to say the least. While waiting he decides his torch isn't the best idea for this battle. "Armand/Owen, could either of you cast light on my shield so that I can use both hands while fighting down here?

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday August 27th, 2019 6:06:54 PM

Armand double moves forward to stand beside Brawn. As he passes Atlas he whispers, "I'm not sure you need it with all the ever burning torches around. But follow me and I will cast it on your shortly. I want to get up to Brawn and cast Shield of Faith on him."

Double moved this round so will be casting next round.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 2/110 rounds.

OOC, Yesterday he said the cave was lit by many ever burning torches. So we have some light for now.

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Tuesday August 27th, 2019 7:23:20 PM

Neshi takes a moment to protect himself and casts stone skin on himself and then moves forward with the others

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Tuesday August 27th, 2019 7:51:27 PM

Owen spider climbs up the wall and gets into position, ready to head around the corner.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+18=31 ; d20+20=34 ; d20+18=29 ;
Tuesday August 27th, 2019 8:40:45 PM

Elyngael continues to move forward alone (stealth d20+18=31) and peers around the corner to see the other creatures in the large cave (perception d20+20=34). She then quietly retreats back (stealth d20+18=29) to the others to give them the total picture. She casts bark skin on herself.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d4=1 ;
Tuesday August 27th, 2019 8:44:05 PM

Vamir steels himself for the inevitable battle, and cast spectral hand. Vamir takes a deep breath, and looks around. "Does anyone need stoneskin? IVamir listens intently to the sounds ahead of him, and cast his eyes behind to make sure nothing else is coming

DM Jeremy Battle Map  d20=18 ; d20=3 ;
Wednesday August 28th, 2019 6:02:51 AM

Atlas impatiently awaits Elyngael's report, and decides that a torch isn't going to help him as much as his shield, so he asks Armand or Owen to cast light on his gear.

Armand lets Atlas know that he would cast the spell on him, but since the place is pretty well lit, there really isn't any need. He then moves up to Brawn so he can cast shield of faith on him next round.

Spider Owen moves into position.

Elyngael moves forward to get the whole picture, and then retreats to let her friends know what they are up against. She also casts Barkskin on herself.

Neshi casts stone skin on himself and then joins the others.

Vamir gets himself ready to fight, and offers Stoneskin to whom ever needs it.

**************************************

As her friends wait, Elyngael spies out the situation. Besides the two townspeople that she saw already, she now sees 3 more off in the distant corner, also mining, and is convinced that they are being used as slave labor. She also sees a total of 6 duergar, and a human child. The human child seems to be running the operation. One of the duergar is equipped differently than the rest, there is something almost priestly him. No one seems to notice Elyngael, and she is able to get back undetected.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+3=13 ;
Wednesday August 28th, 2019 11:57:44 AM

Atlas takes a deep breath and looks to his friends, "Time to do this. I'm going to get as far as I can without being seen. Once everyone is in position I'll charge in. With this stoneskin spell I'm in good shape. Anyone have an issue with that approach?"

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)

Stealth Check as I approach (if needed): 1d20+3=13


Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Wednesday August 28th, 2019 2:57:14 PM

well with my deep slumber spell I might could put a bunch of everyone over ther asleep. I mean even if I only get the towns people they will be out of the way....


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Wednesday August 28th, 2019 5:22:52 PM

Owen nods at Neshi's plan and prepares himself for combat. He'll move in under guise of his Invisibility Field and ready himself to Counterspell anything the priestly duergar casts with Dispel Magic.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday August 28th, 2019 5:55:25 PM

OOC Shouldn't Elyngael have seen the Rust Monster? That's not listed above but is shown on the map. In low light conditions her darkvision is unlimited in range.

"Wait a minute let's be smart about this. First does anyone know anything about Durgar that could be of aid to us." OOC ie knowledge checks

Armand casts Shield of Faith on Brawn, +3 to Brawn's AC.

"Secondly I have several spells that I can pre-cast that will help buff us in combat. I still have another Shield of Faith, Protection from Evil, Protection from Energy, and if Atlas wants I can cast Silence on him and he can charge the priestly Durgar."

OOC So basically if we are not in rounds yet I can get all that set up and cast next round.

He turns to Owen, "How big is your invisibility field, can it fit anyone else? Or remember when we fought the crazy elf in the Culver Wood. What about casting some sort of illusion across the passage way up there to let us get closer to position without being seen."

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 3/110 rounds.
Shield of Faith-Brawn: +3 AC. 1/110 rounds


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday August 28th, 2019 8:27:00 PM

Elyngael steps in front of and stops Atlas from rushing into battle. "Armand you are generous with your spells. Shield of Faith for me, and if you cast Silence on Atlas, we might be able to surprise them since most of their backs are towards us. Everyone be careful about the human child, try to capture or incapacitate it, because it might be under magical influence,"

Brawn AC 30(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday August 28th, 2019 8:37:29 PM

[i]OOC Per Jeremy's email we are not in combat, so while still around the corner Armand will cast
Shield of Faith on Elyngael +3 to AC.
Protection from Evil on Atlas (+2 to AC and +2 to saves vs evil casters, plus other stuff see text)
Protection from Energy Fire on himself.
and lastly
Silence on Atlas should he want it.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 6/110 rounds.
Shield of Faith-Brawn: +3 AC. 5/110 rounds
Shield of Faith-Elyngael: +3 AC 4/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 3/110 rounds.
Protection from Fire-Armand: 2/110 rounds.
Silence on Atlas?: 1/11 rounds

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Wednesday August 28th, 2019 8:55:25 PM

Vamir listens to the group and as the describe the creatures he looks at the ground, and then towards Atlas, "I can cast confusion or deep slumber to help, and then Touch of Idiocy on the priest if you like."

DM Jeremy Battle Map 
Thursday August 29th, 2019 5:46:57 AM

Atlas is ready to charge in, but he remembers to ask if anyone else has a problem with that approach first.

Neshi suggests he use his deep slumber spell. Figuring, even if it only works on the townspeople, at least they would be out of the way.

Owen likes Neshi's plan. He goes invisible and prepares to use dispel magic to counter spell anything the duergar cleric may cast.

Armand as usual acts as a voice of reason. He asks if anyone knows anything about duergar that may be advantages to them. He also suggests taking the time to apply some more buff spells to themselves and offers several. He also asks if Owen can take anyone else along in his invisibility field, and asks him about using an illusion to mask their presence. He then goes into buff casting mode.

Elyngael thanks Armand for his spell generosity. She believes they may get the jump on the enemy, and asks that they take it easy on the human child, as she believes that it may be magically influenced.

Vamir offers some spells of his own, to mess with the enemy.

***********************************************************************************

Our heroes make plans to do battle. They also do their best to get themselves ready.

A DC 15 knowledge local, or dungeneering reveals Highlight to display spoiler: {Duergar are distant cousins to dwarves. they have 2 spell like abilities, they can cast enlarge person on themselves, and they can cast invisibility on themselves, both once per day. you also know that they are immune to paralysis, phantasms, and poision, and that they are sensitive to bright light.You are also certain that the duergar made the tracks that you were unable to identify before.}



Atlas Sunowl (Trey) AC: 26+2 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+5=15 ;
Thursday August 29th, 2019 11:11:04 AM

Atlas takes the buffing spells and ponders what he knows about the Duegar. "Before we charge in..." He quietly laughs at that before he can continue, "...listen to me, I'm a new man. Anyway, can anyone throw a big bright light on the other side of the tunnel to distract them before they can go invisible?" He then goes on to warn everyone to what they are immune too, their other abilities, etc.

"Armand, I'll pass on the silence spell if we can do the bright light thing. Otherwise I'll take it so that I can sneak up on them without them hearing."

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)

Dungeoneering: 1d20+5=15

ooc: Robert, thanks for pulling us all together!


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20=15 ;
Thursday August 29th, 2019 6:15:07 PM

Okay assuming Atlas shares what he learned in the text from his dungeoneering knowledge. Armand is going to cast Silence at E21, that should create a bubble sound block so anything on our side will be silenced. That may let us sneak up better and get into position.

"I do have a Daylight spell but it is touch centered. I could cast it on one of Elyngeal's arrows and she could fire it into the cave. If she moves to about here (D24) I would be out of range of the silence and could cast it on her arrow and then she could immediately fire it. Then everyone charge or get into your spell ranges."

Armand moves to E25 so he can be ready to cast on the arrow. Stealth to move into position 15 (d20+0) Trying to maintain a low profile.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 8/110 rounds.
Shield of Faith-Brawn: +3 AC. 7/110 rounds
Shield of Faith-Elyngael: +3 AC 6/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 5/110 rounds.
Protection from Fire-Armand: 4/110 rounds.
Silence at E21: 1/11 rounds



Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 29th, 2019 8:33:31 PM

Elyngael smiles at Atlas's restraint, "Atlas you continue to amaze me. You are a new man!" Elyngael likes Armand's plan and moves to D24 and Brawn to FG25-26 next to Armand. Elyngael readies an adamantine arrow and waits for Armand to cast spells.

Brawn AC 30(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Thursday August 29th, 2019 8:45:48 PM

Vamir looks at the group and whispers, "I can cast see invisible on six of us if you would like. It would negate their ability to disappear on us." Vamir quickly touches those who agree to the spell on their shoulder, starting with himself.

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin  
Thursday August 29th, 2019 10:03:21 PM

Vamir that works for me. Neshi speaks as he moves toward the front and then casts mage armor on himself. As soon as you start the attack I will move forward and target the back side of the Deureger group so as to less likely catch any of you in the spell. hopefully several of them will succumb to the sleep.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+18=31 ;
Thursday August 29th, 2019 10:43:53 PM

Knowledge (Local): 31. Owen nods along at Atlas' advice. This may be Owen's chance to cast that See Invisibility spell he learned a while ago.

DM Jeremy Battle Map 
Friday August 30th, 2019 5:57:20 AM

Atlas know that a good why to deal with duergar is to use some bright light. and he shares his knowledge about the duergar with the rest of the Wardens. He'll pass on the silence spell if they can do the bright light attack, but will do the silence thing if they don't have the means to produce bright light.

Armand casts a silence spell to buffer against noise so they can plan without having to worry about being overheard, he does have daylight prepared, but it is a touch spell, so he suggest casting it on one of Elyngael's arrows just before she fires it, which would allow everyone to get into position.

Elyngael is happily shocked to see Atlas's restraint, and let's him know that. She likes Armand's idea and gets herself and Brawn into position.

Vamir offers to cast see invisible on six of his friends, and does so on those who wish it.

Neshi accepts one of Vamir's see invisible spells, then gets himself into position to try to make the duergar take a nap.

Owen gives his thumbs up to Atlas's device prepared to share the same if someone hadn't offered the Intel first. he wonders if he gets to use his see invisibility spell for the first time.

***************************************************************

The Wardens make further plans including one that takes advantage of the duergar's light sensitivity. Both Vamir and Owen are prepared to cast see invisibility on the party. and everyone is in position. All that's need now is for the action to begin.

With the Wardens moving into position, pandemonium breaks out as the Duergar scramble to arm themselves a DC 20 perception check reveals Highlight to display spoiler: {the regular duergar are armed with heavy picks that appear to be made of adamentine.
} Also something unexpected happens, the human child turns into a wyvaran wearing priestly garb DC 15 knowledge arcana reveals Highlight to display spoiler: {wyvaran are a type of dragon that is humanoid in shape. As a dragon they have immunity to sleep and paralysis.}


Atlas Sunowl (Trey) AC: 26+2 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+11=19 ;
Friday August 30th, 2019 11:57:57 AM

Atlas nods quickly at Vamir and Owen's suggestion of the see invisibility spell. "I will need that, thank you!"

Once the commotion starts he charges in, trying to deal with the godly one first if he can.

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes

Dungeoneering: 1d20+5=15



Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+4=24 ; d20+8=18 ; 5d8=16 ;
Friday August 30th, 2019 6:05:43 PM

Armand see's the durgar moving. Perception 24 (d20+4) and calls out. "They are moving and looks like they have adamantine weapons." He dismisses the Silence spell if it is a swift or immediate action.

Knowledge Arcane 18 (d20+8)

Armand casts Daylight on Elyngael's readied arrow. He then clicks his heels and with his boots activated with Haste for 1 round enters after Atlas. "Watch out Atlas that one guy that looks like a kid is a wyvaran/dragon thing."

Armand then spends a hero point (his only and last) calling upon the might of Gargul and drops a Holy Smite at M10 (next to the wyvaran). That will encompass all the baddies except the back most Durgar next to the Rust Monster.

Holy Smite 17 wisdom save for 1/2 damage and to avoid being blinded 1 round.
Damage (not halved) 16 (5d8)

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 9/110 rounds.
Shield of Faith-Brawn: +3 AC. 8/110 rounds
Shield of Faith-Elyngael: +3 AC 7/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 6/110 rounds.
Protection from Fire-Armand: 5/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 1/1100 round.
Silence at E21: 1/11 rounds dismissed


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic, Blindness/Deafness, Searing Light (domain)
4: Holy Smite, Dismissal, Neutralize Poison
5: Flame Strike, Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}

DM Edit: I just looked up the rules for dismissing a spell, and it turns out it is a standard action to do so, which is surprising to me, as I always assumed it was a free action.

player edit: Okay I made a silence spell zone since I can't dismiss it. It's the yellow circle. Dang 20 radius is huge, and it didn't seem to help us much.

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin  
Friday August 30th, 2019 7:45:45 PM

stepping forward Neshi cast his deep slumber spell targeting 9/10 N/M potentially catching 6 opponents in the spell burst.. Will DC 20 negates; puts to sleep 10 hd of creatures.



Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 28, HP 105/105  d20+18=36 ; d8+4=10 ; d6=3 ;
Saturday August 31st, 2019 12:26:54 PM

Elyngael move to G-21 near Armand, and shoots her adamantine arrow with the daylight spell at duergar at K-12 (d20+18=36 to hit) , 1d8+4=10 plus 1d6=3, total 13 points of damage.

Brawn moves to IJ-18,19 and readies an action to attack next round.

Brawn AC 30(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+11=24 ; d20+15=20 ;
Sunday September 1st, 2019 7:21:57 PM

Vamir finishes casting see invisible on Neshi, Atlas and himself in time to see the Duergar begin to move. The young witch echoes his comrades statement about their weapons and casts confusion at K7 getting the Rust Monster and all other enemies in a 15 foot burst. (Will DC 20, SR 20) Vamir moves forward 30 feet.

OOC: Have my 2 rounds of shaken ended?

OOC: I am working on a tablet and managed to screw up the map. I am so sorry. I can't see any tools to fix my mistake. Would someone more computer literate than I correct my mistake? Again, I am incredibly sorry.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+12=17 ; d20+27=39 ;
Sunday September 1st, 2019 9:46:07 PM

Owen calls out to the others: "The wyvaran is immune to sleep and paralysis! It's a humanoid dragon!"

Then he uses his Invisibility Field and moves along the wall into range of the enemies. He casts Feeblemind on the wyvaran in cleric garb. It needs to make a DC 21 Will save or suffer the consequences.

DM Jeremy Battle Map  d20+9=25 ; d20+9=12 ; d20+9=20 ; d20+9=20 ; d20+9=27 ; d20+9=12 ; d20+9=26 ; d20+15=35 ; d20+7=20 ; d20+9=17 ; d20+9=12 ; d20+9=13 ; d20+7=22 ; d100=9 ; d100=92 ; d100=94 ; d20+17=33 ; d20+12=27 ; d20+12=27 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d20+17=37 ; d20+12=15 ; d20+12=16 ; d20+12=22 ; d6=4 ; d6=4 ; d20+16=33 ; d8+6=13 ; d6=5 ; d20+12=31 ;
Monday September 2nd, 2019 12:10:46 PM

Atlas asks for the see invisibility, after that, her rushes into position to attack next round.

Armand casts daylight on Elyngael's readied arrow, as he informs everyone that he see's adamantine weapons, and that the boy is actually a wyvaran/dragon he also drops the holy smite bomb hitting almost everyone. Everyone except the lavender duergar saved for half.

Neshi moves out of Armand's ring if silence and casts deep slumber. causing only the lavendar duergar to fall asleep (they have exactly 10hd, so only one was effected)

Elyngael moves forward and fires the daylight arrow at an enemy, hitting him, and dazzling all the duergar, while Brawn moves into position.

Vamir casts see invisibility on those that requested it, then moves forward and casts confusion potentially effecting the rust monster, the orange duergar and the yellow duergar, just missing the wyvaran cleric, and green duergar. they all failed their saves OOC... the shaken is condition is expired, and I fixed the map.

Owen let's everyone know that the Wyvaran is a humanoid shaped dragon, and that it is immune to sleep and paralysis. He then moves forward and casts feeble mind on the wyvaran. The wyvaran saved with a 22 will save.

******************************************************
Due to Armand's silence spell not being dismissed, I had to make a few adjustments to your characters actions to allow spells to function as desired, I hope I didn't step on any toes in doing so.

Vamir fires off his confusion spell, and even though he is certain it should have effected the Rust Monster, the rust monsters isn't effected by it this round. however, the orange duergar out of nowhere attacks the rust monster, and the yellow duergar attacks the orange duergar. The orange duergar lashes out, at the rust monster with two swings of his heavy pick, and a bite attack hitting with all three attacks doing a total of 30 damage, while the yellow duergar 5ft steps up to the orange duergar, and attempts the same thing, only hitting with the first swing with an unconfirmed crit for 14 damage.

Meanwhile, the green and blue duergar use their enlarged person spell like abilities and become large sized, and then move towards the Wardens. The Wyvaran casts a spell, and transforms himself into medium sized red dragon (form of the dragon 1), and the duergar cleric fires off a confusion spell of his own centered on J 21 forcing Armand, Elyngael, Brawn and Neshi to make a DC 19 will save or roll a d100 to discover the effect. (SR roll 31) The Rust Monster moves closer as well.

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Wyvaran Cleric AC 33 104/112hp form of dragon 1
Duergar Cleric AC 29 102/110hp
Rust Monster AC 22 65/95hp confused
Orange Duergar AC 26 141/155hp confused
Yellow Duergar AC 26 147/155hp confused
Green Duergar AC 24 147/155hp enlarged
Lavender Duergar AC 26 139/155hp sleeping
Blue Duergar AC 24 134/155hp enlarged



Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+14=21 ; 11d6=49 ;
Monday September 2nd, 2019 2:12:02 PM

Armand feels the spell hit him but feels no effect from it. Will save 21 (d20+14) Still the group is pretty clumped up. He opts to continue using his boots of speed and moves to E16.

"You know Owen a wall of fire might be really good about now."

He casts Flame Strike (red circle: hits green blue and red durgar). Reflex save 18 for half damage.
Damage 49

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 10/110 rounds.
Shield of Faith-Brawn: +3 AC. 9/110 rounds
Shield of Faith-Elyngael: +3 AC 8/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 7/110 rounds.
Protection from Fire-Armand: 6/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 2/1100 round.
Silence at E21: 3/11 rounds


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic, Blindness/Deafness, Searing Light (domain)
4: Holy Smite, Dismissal, Neutralize Poison
5: Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}



Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibilit  d20+10=21 ; 11d6=32 ; d20+14=25 ; d20+14=28 ;
Monday September 2nd, 2019 4:25:00 PM


Neshi shrugs off the confusion spell Will DC 21 and quickly steps forward casting a cone of cold which engulfs Duergar 1, 3 & 4, the rust monster and the red dragon for 32 points damage, Reflex DC 24 for 1/2 damage; SR 25.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+8=17 ; d20+15=24 ; d6=3 ;
Monday September 2nd, 2019 7:40:14 PM

Vamir smiles as the Duergar attack themselves and the rust monster. Vamir moves 30 feet to H18 and mutters an incantation, casting Touch of Idiocy into his spectral hand. The witches spectral hand flys out and attempts to touch the cleric (Touch AC 17) and deliver the spell (SR 24). If successful the Duergar cleric takes 3 points of intelligence, wisdom, and charisma damage for 110 minutes.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 28, HP 105/105  d20+17=26 ; d20+16=22 ; d20+12=18 ; 2d6=5 ; d6=6 ; d20+18=35 ; d20+13=24 ; d20+7=13 ; d8+4=11 ; d6=3 ; d8+4=11 ; d6=4 ;
Monday September 2nd, 2019 8:40:18 PM

Elyngael uses 2 Hero points for a +8 on her and Brawn's Will saves El d20+17=26, Brawn's d20+16=22.
Elyngael takes a 5 ft. step out of the zone of silence to I-21 and commands Brawn to attack the rust monster d20+12 to bite=18, damage 2d6=5+6=11 damage plus 1d6fire=6, total 17 points of damage.
Elyngael fires 3 adamantine blessed arrows at the dragon boy #1 d20+18=35, #2 d20+13=24,
#3 d20+7=13, #1 damage 1d8+4=11, 1d6 fire=3, #2 damage 1d8+4=11, 1d6 fire=4, #3 misses: total damage 29 points.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday September 2nd, 2019 11:41:22 PM

Owen doesn't actually know Wall of Fire, but he does know Haste. He casts that on 11 of his closest friends, then moves higher up the wall, maintaining his Invisibility Field all the while.

DM Jeremy Battle Map  d20+6=11 ; d3=2 ; d20+6=18 ; d20+9=11 ; d20+6=22 ; d20+6=22 ; d20+6=9 ; d20+7=19 ; d20+8=13 ; d100=35 ; d100=12 ; d100=37 ; 6d8=27 ; d20+17=26 ; d20+12=30 ; d20+12=25 ; d6=6 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d20=4 ;
Tuesday September 3rd, 2019 6:15:12 AM

Armand request a fire wall from Owen , after shaking off the confusion spell, then casts flame strike on the blue and green duergar, as well as the duergar cleric. the Cleric and blue duergar take the full blast while the green duergar managed to avoid half the damage.

Neshi shrugs off the confusion then brings on the cold. All his targets fail their saves, taking the full blast of Neshi's cone of cold.

Vamir manages to hit the duergar cleric with his touch of idiocy reducing his mental stats a bit.

Elyngael and Brawn heroically brush off the confusion spell then Elyngael fires at the wyvaran turned red dragon hitting with her fist arrow but missing on the rest (AC 33), while Brawn moves up and snaps his jaws at the rust monster, just missing the beast (AC 22)

Owen lets Armand know that wall of fire isn't doable, but he casts hast on his friends.

*******************************************************
Vamir's confusion spell continues to create havoc for the enemy. this round the Rust monster stops all action and you hear insect-like chatter that if it could speak, you would assume it is babbling incoherently, The orange duergar seems to have a moment of clarity, as he moves forward while casting enlarge person on himself, and the yellow duergar stands there saying, "Well, I think that red is a pretty color, but so is blue, and green, and yellow and purple and pink............"

Meanwhile, the dragon flies down and unleashes a cone of fiery breath on Neshi and Atlas dealing 27 fire damage (DC 21 reflex for half). The duergar cleric casts a spell, and a large fire elemental appears. The green duergar moves forward, and the blue duergar takes a 5 ft step and attacks Neshi with 2 swings of his pick and a bite attack, hitting with all 3 attacks causing 29 piercing, and 6 frost damage. A loud snoring sound comes from the lavender duergar

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Wyvaran Cleric AC 33 41/112hp form of dragon 1
Duergar Cleric AC 29 53/110hp touch of idiocy
Rust Monster AC 22 33/95hp confused
Orange Duergar AC 26 109/155hp confused, enlarged
Yellow Duergar AC 26 115/155hp confused
Green Duergar AC 24 123/155hp enlarged
Lavender Duergar AC 26 139/155hp sleeping
Blue Duergar AC 24 53/155hp enlarged

Atlas Sunowl (Trey) AC: 26+2 (T 15 FF 19) , CMD: 29/23, HP 111/124  d20+21=39 ; d8+9=11 ; 2d6=7 ; d20+10=24 ;
Tuesday September 3rd, 2019 11:08:19 AM

Seeing his path to the healer blocked, Atlas moves in to attack the enlarged Dueger. He takes a swipe with his longsword and draws blood.

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes

Attack Greed w/ Longsword: 1d20+20+1(bless)=39
Damage: 1d8+9=11
Hold Damage: 2d6=7

Total Damage: 18

Reflex Save: 1d20+10+1(bless)+2(Protection vs Evil)=24+1+2=27 (passed)



Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibil  d20+12=21 ; 10d6=36 ; d20+14=31 ;
Tuesday September 3rd, 2019 3:17:51 PM


Neshi ignores the dragon breath Reflex DC 21 and Fire resistance 20 and the Duergar's bite (need just damage from the pick (if adamantine) and also specific bite damage for stoneskin.

Seeing Atlas move in on Blue Duergar, he takes a hasted 5 ft step backward and whips off a lightning bolt spell that catches Blue, Green, Healer & Lavender for 36 points, Reflex DC 21 for 1/2 damage, SR 31

Effects & Spells

Stoneskin 110/110
Hasted: +1 AC, +1 Reflex, +30 speed, +1 attacks
Bless: +1 save vs fear, +1 attacks

Spell slots remaining:

1st - 7
2nd - 5
3rd - 5
4th - 2
5th - 2

DM Edit: The pick is adamantine, together, both attacks caused 21 damage +4 frost, and the bite did 6 damage +2 frost (apparently my original math is off)

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+15=17 ;
Tuesday September 3rd, 2019 8:40:29 PM

Vamir shakes his head as the Wyvaran rains fire on his comrades and raises his hand, pointing at the wyvaran as he casts Suffocation (Fortitude DC 21 SR 17 ) on it. Vamir hustles to H16 and surveys the scene.

Spells Slots:
0 - All
1 - 5 + 1
2 - 2 + 1
3 - 5 + 1
4 - 2 + 1
5 - 2 + 1
6 - 2 + 1

Suffocation:
This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitude save—if he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to –1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breath—if the victim fails the initial saving throw, the air in his lungs is extracted.

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday September 3rd, 2019 8:41:14 PM

OOC, idle question, with the daylight spell going amping the torchlight affect to pretty much standard light conditions, are the Duergar all getting the -1 to hit for light sensitivity?

What to do what to do, Armand quickly thinks to himself. He casts Blindness at the Wyvarn cleric. Fortitude save of 16 or be permanently blinded.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 11/110 rounds.
Shield of Faith-Brawn: +3 AC. 10/110 rounds
Shield of Faith-Elyngael: +3 AC 9/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 8/110 rounds.
Protection from Fire-Armand: 7/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 3/1100 round.
Silence at E21: 4/11 rounds

Armand is now hasted thanks to Owen 2/11rounds?


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic, Searing Light (domain)
4: Holy Smite, Dismissal, Neutralize Poison
5: Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105  d20+20=22 ; d20+15=23 ; d20+9=18 ; d20+20=33 ; d8+4=7 ; d6=2 ; d20+14=32 ; 2d6+6=12 ; d6=1 ; d20+12=24 ; d20+14=26 ; 2d6+6=12 ; d6=4 ; d20+12=23 ;
Tuesday September 3rd, 2019 9:29:02 PM

Elyngael shoots an adamantine arrow at the Wyvern (point blank range +1, bless +1, haste +1) d20+20=22, miss, d20+15=23, miss, d20+9=18 miss, Haste attack d20+20=33 hit, damage 1d8+4=7 plus 1d6 fire damage=2, total damage 9 points

Brawn attacks the Rust monster bite d20+14=32, damage 2d6+6=12, 1d6 fire=1, trip d20+12=24
Brawn Haste attacks the Rust monster bite d20+14=26, damage 2d6+6=12, 1d6 fire=4, trip d20+12=23

Brawn AC 31(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+27=36 ; d20+22=27 ; d20+11=17 ;
Wednesday September 4th, 2019 12:44:47 AM

Owen thinks the dragon will be an issue, so he casts Dispel Magic in an attempt to specifically dispel Form of Dragon I (which presumably he identifies; Knowledge (Arcana), Spellcraft: 35, 27). His dispel attempt fails (caster level check: 17), so he maintains his invisibility field and moves further across the wall.

DM Jeremy Battle Map  d20+6=21 ; d20+6=8 ; d20+6=9 ; d20+9=22 ; d20+8=23 ; d20+8=24 ; d100=70 ; d100=93 ; d100=12 ; d8=7 ; d20+17=33 ; d20+12=13 ; d20+12=25 ; d8=4 ; 4d8+12=32 ; 4d8+12=24 ; 4d20+17=50 ; d20+17=23 ; d20+17=32 ; d20+12=27 ; d20+12=25 ; d20+12=16 ; d20+12=32 ; d8=8 ; d6=2 ; d8=8 ; d6=5 ; d6=5 ; d20+12=30 ; d20+12=17 ; d8=5 ; d8=3 ; d4=4 ;
Wednesday September 4th, 2019 6:31:32 AM

Atlas attacks the green duergar, and makes him bleed.

Neshi laughs at the fire breath then fires off a lighting bolt hitting the blue, green, lavender, and cleric duergar the blue and cleric save for half, but the green and lavender take the full force of the electrical blast

Vamir casts suffocation on the wyvaran, though the dragonoid is able to brush it off and in stead is staggered this round (fort 23) as he gasps for air.

Armand tries casting blindness on the wyvaran but the cleric is able to brush that off as well. (fort 24) (I have been applying the -1, but thanks for the reminder)

Elyngael manages to stick another arrow into the high AC of the Wyvaran turned dragon, however in the form a of a red dragon, the flame from the arrow doesn't seem to have any affect, though the arrow itself does draw blood. Meanwhile Brawn rips a huge hole in the side of the rust monster, but fails to trip it (CMD verse trip is 33).

Owen tries to dispel the Wyvaran's form of the dragon spell, bur fails, so he decides to stay hidden while clinging to the rock wall.

****************************************************************
The story of Vamir's confusion spell continues as the rust monster manages to hit itself, ending its own life. The orange duergar lashes out against the yellow one hitting with its first swing of his pick, but missing with the rest of his attacks, inflicting 11 damage on his comrade, while the yellow duergar has a moment of clarity, and moves ahead while casting enlarge person on itself.

Meanwhile, the wyvaran casts cure critical wounds on itself healing 32 damage. The duergar cleric does likewise healing 22 damage, The blue and green duergar focus their attacks on Atlas, with the blue one being able to land one attack with his adamantine pick for 15 piercing, and 2 frost damage, and the green one lands a bite attack for 15 damage +5 frost, the Fire Elemental also lashes out at Atlas and connects with one of its slam attacks inflicting 5 bludgeoning damage, and 3 fire damage, plus Atlas must make a DC 16 reflex save or he will catch fire from the fire elemental's burn ability, which will last for 4 rounds. The Lavender Duergar, being struck by lightning, awakens from his slumber, and stand up

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Wyvaran Cleric AC 33 68/112hp form of dragon 1
Duergar Cleric AC 29 57/110hp touch of idiocy
Rust Monster AC 22 -11/95hp dead
Orange Duergar AC 24 109/155hp confused, enlarged
Yellow Duergar AC 26 104/155hp confused, enlarged
Green Duergar AC 24 69/155hp enlarged
Lavender Duergar AC 26 104/155hp
Blue Duergar AC 24 35/155hp enlarged
Fire elemental AC 19 60/60hp

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP:60/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibil  d20+19=29 ; d6+4=9 ;
Wednesday September 4th, 2019 8:25:10 AM


Cursing a bit from the damage sustained from the Duergar, Neshi tries a different tactic and decides to try and interfere with as many opponents as possible, casting a black tentacles spell, catching all their foes but the elemental and the dragon in its effects. The tentacles immediately begin to grapple with all of them Grapple attack CMB 29 all successfully grappled take 9 points damage and are grappled.

Tentacles:
CMB +19 (+5 additional if already grappled)
CMD 27
if successful grapple 1d6+4
Successful grapple check additional 1d6+4

Effects & Spells

Stoneskin: 102/110
Hasted: +1 AC, +1 Reflex, +30 speed, +1 attacks
Bless: +1 save vs fear, +1 attacks

Spell slots remaining:

1st - 7
2nd - 5
3rd - 5
4th - 1
5th - 2

Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 81/124  d20+14=31 ; d20+18=30 ; d8+9=16 ; 2d6=5 ; d20+18=21 ; d20+17=28 ; d8+9=12 ; 2d6=3 ; d20+12=24 ; d8+9=12 ; 2d6=4 ; d20+22=23 ; d20+22=30 ; d8+9=11 ; 2d6=7 ;
Wednesday September 4th, 2019 10:40:06 AM

Atlas dodges the fire elemental as best as he can, ensuring that his gear doesn't catch on fire. However, he takes hit after hit, wearing him down. The Stoneskin seems to help some, but those picks are ignoring it completely! In frustration for his slow reactions, he lashes out at the Dueger in front of him with his full onslaught and then some, finding an extra effort to finish the creature off.

------------------------------------------------------------------
Reflex Save: 1d20+10+1(bless)+2(Protection vs Evil)+1(haste)=31 (passed)

Attack Greed w/ Longsword: 1d20+16+1(bless)+1(haste)=30
Damage: 1d8+9=16
Hold Damage: 2d6=5

Attack Greed w/ Shield: 1d20+16+1(bless)+1(haste)=21
Damage: 1d4+5=missed

Attack Greed w/ Longsword: 1d20+15+1(bless)+1(haste)=28
Damage: 1d8+9=12
Hold Damage: 2d6=3

Attack Greed w/ Longsword: 1d20+10+1(bless)+1(haste)=24
Damage: 1d8+9=12
Hold Damage: 2d6=4

Attack Greed w/ Longsword: 1d20+20+1(bless)+1(haste)=23
Damage: 1d8+9=missed
Hold Damage: 2d6=missed

Used Hero Point

Attack Greed w/ Longsword: 1d20+20+1(bless)+1(haste)=30
Damage: 1d8+9=11
Hold Damage: 2d6=7

Total Damage: 70

Stoneskin: 95/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, 1 extra attack


16,16,15,10,20

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday September 4th, 2019 5:28:03 PM

Armand scans the battlefield. He cast Dismissal at the Fire Elemental.
Elemental must make a Will save 17 or depart post haste from this dimension.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 12/110 rounds.
Shield of Faith-Brawn: +3 AC. 11/110 rounds
Shield of Faith-Elyngael: +3 AC 10/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 9/110 rounds.
Protection from Fire-Armand: 8/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 4/1100 round.
Silence at E21: 5/11 rounds

Armand is now hasted thanks to Owen 3/11rounds?


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic, Searing Light (domain)
4: Holy Smite, Neutralize Poison
5: Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105  d20+14=28 ; 2d6+6=16 ; d6=5 ; d20+12=27 ; d20+14=17 ; d20+20=36 ; d20+15=31 ; d20+9=22 ; d20+20=23 ; d8+4=6 ;
Wednesday September 4th, 2019 5:34:49 PM

Elyngael shoots a adamantine arrows at the Wyvern (point blank range +1, bless +1, haste +1) d20+20=36, d20+15=31, miss, d20+9=22 miss, Haste attack d20+20=23, miss, damage 1d8+4=6, total

Brawn attacks Duergar 3, bite d20+14=28, damage 2d6+6=16, 1d6 fire=5, trip d20+12=27
Brawn's Haste attack bite d20+14=17 miss

Brawn AC 31(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  11d6=42 ;
Wednesday September 4th, 2019 10:08:40 PM

Owen maintains his invisibility field as he moves to Q19. He casts a Cone of Cold that should catch the Fire Elemental, the Green, Yellow, and Pink duergar, and the duergar healer, but narrowly miss Atlas. It deals 42 cold damage; Reflex save for half, DC 21.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+8=11 ; d20+15=23 ; d4=3 ;
Wednesday September 4th, 2019 10:52:39 PM

Vamir mutters to himself as he sees the wyvaran shake off the suffocate spell. Vamir casts calcific touch on his spectral hand and sends it towards the wyvaran, (Touch AC 11, Fortitude DC 20, SR 23, Dex damage 3).

Spells Slots:
0 - All
1 - 5 + 1
2 - 2 + 1
3 - 5 + 1
4 - 1 + 1
5 - 2 + 1
6 - 2 + 1

Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.


Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 81/124 
Thursday September 5th, 2019 12:35:29 PM

As the one Duergar goes down Atlas turns to attack the second. He hesitates slightly, waiting to see what else he needs to react to before he fully focuses on his attack.


DM Jeremy Battle Map  d20+4=11 ; d20+6=19 ; d20+6=25 ; d20+9=16 ; d100=79 ; d100=89 ; d20+17=27 ; d20+12=15 ; d20+12=22 ; d8=6 ; d8=7 ; d6=2 ; d6=6 ; d20+17=26 ; d20+12=27 ; d20+12=18 ; d20+17=25 ; d20+9=10 ; d20+12=23 ;
Thursday September 5th, 2019 5:48:29 PM

Neshi tries a different tactic and casts black tentacles, and ends up grappling everyone but the fire elemental and the wyvaran/dragon.

With his defenses taking a beating, Atlas goes all slashy/bashy, and drops the green duergar like a bad habit.

Armand casts dismissal, and the fire elemental, failing it’s save vanishes in a puff of smoke, returning to its home plane.

Elyngael continues to struggle to make her arrows stick in the dragon/wyvaran, but Brawn has no problem ripping the blue duergar a new orifice, and knocking him prone at the same time.

Owen casts cone of cold hitting the yellow, lavender, and cleric duergar. The lavender manages to avoid some of the blast, but the yellow and the cleric take the full blast.

Frustrated by failing to suffocate the Wyvaran/Dragon, he tries casting Calcify Touch through his spectral hand, however he fails to make contact. (touch AC 16)

**************************************************************************

Vamir’s confusion spell continues to work it’s magic as the orange durgar performs a full round attack against the yellow duergar hitting with the first pick attack, and the bite, but missing with the second pick attack, causing a total of 33 damage, while the yellow duergar lashes out at the blue duergar hitting with both pick attacks but missing with the bite, dropping the blue duergar in the mass of tentacles.

Meanwhile, the both lavender duergar and cleric try and fail to break their grapples. Seeing the need of the allies, the Wyvaran/Dragon flies up and casts dispel magic on the black tentacles (rolled a 23) success.

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Wyvaran Cleric AC 33 68/112hp form of dragon 1
Duergar Cleric AC 29 6/110hp touch of idiocy, grappled
Orange Duergar AC 24 100/155hp confused, enlarged, grappled
Yellow Duergar AC 26 20/155hp confused, enlarged, grappled
Lavender Duergar AC 26 74/155hp, grappled


Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+9=14 ;
Thursday September 5th, 2019 6:04:33 PM

"Anyone have a way to bring mister flying monster down, web maybe?"
Armand cast Searing Light at the Wyvaran.
Range Touch 14 miss. :(

OOC is his flying because he has wings or is it a spell?

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 13/110 rounds.
Shield of Faith-Brawn: +3 AC. 12/110 rounds
Shield of Faith-Elyngael: +3 AC 11/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 10/110 rounds.
Protection from Fire-Armand: 9/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 5/1100 round.
Silence at E21: 6/11 rounds

Armand is now hasted thanks to Owen 4/11rounds?


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic,
4: Holy Smite, Neutralize Poison
5: Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP:60/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibil  10d6=38 ;
Thursday September 5th, 2019 6:55:20 PM


Cursing as his tentacles are dispelled Neshi gets a bit hot around the collar and snaps off a spell like ability and centers an elemental blast at J 10 which encompasses the dragon and Duergar 1 & 4 38 points damage reflex dc 23 for 1/2 damage.

Effects & Spells

Stoneskin: 102/110
Hasted: +1 AC, +1 Reflex, +30 speed, +1 attacks
Bless: +1 save vs fear, +1 attacks

Spell slots remaining:

1st - 7
2nd - 5
3rd - 5
4th - 1
5th - 2

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Thursday September 5th, 2019 8:32:06 PM

Owen maintains his invisibility field as he walks down the wall and onto the floor of the cavern. He walks up behind Atlas and casts Fly on him.

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105  d20+19=28 ; d20+14=23 ; d20+8=26 ; d20+19=33 ; d8+4=12 ; d8+4=11 ; d8+4=12 ; 3d6=13 ; d20+14=24 ;
Thursday September 5th, 2019 8:37:53 PM

Elyngael is frustrated at how little damage the wyvern is taking.

Elyngael shoots adamantine arrows at the orange duergar (bless +1, haste +1) d20+19=28, d20+14=23, miss, d20+8=26, Haste attack d20+19=33, damage 1d8+4=12, 11, 12 total; fire damage 13 Total damage = 48 hit points

Brawn moves around Atlas and attacks Duergar cleric, bite d20+14=24, miss

Brawn AC 31(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+8=28 ; d4=2 ; d20+15=35 ;
Thursday September 5th, 2019 9:41:40 PM

Vamir grimaces as he sees the wyvaran dodge his spectral hand. Vamir waves toward the wyvaran again spectral in an attempt to touch the wyvaran, with calcific touch(Touch AC 28 Natural 20! Fortitude DC 20, SR 28, Natural 20! Dex damage 2).

OOC: Not sure how spell crits work, and absolutely pumped on the 2 nat 20's!

Spells Slots:
0 - All
1 - 5 + 1
2 - 2 + 1
3 - 5 + 1
4 - 1 + 1
5 - 2 + 1
6 - 2 + 1

Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.

Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 81/124  d20+22=41 ; d20+22=34 ; d8+9=15 ; d8+9=13 ; 2d6=8 ;
Thursday September 5th, 2019 10:50:25 PM

Atlas let's out a grunt of frustration having just remembered something important. He yells, "Fly" and his boots sprout wings as he rises up into the air. As he does he realizes that Owen also cast fly on him, "Sorry Owen, I should have stopped you, but didn't see you!"

He quickly heads towards the Wyvaran/dragon and yells, "Someone kill that cleric while I distract this thing!".

As he approaches he swings with everything he has and connects!

------------------------------------------------------------------
Attack w/ Longsword: 1d20+20+1(bless)+1(haste)=41
Confirm Crit (Longsword crits on 19/20): 1d20++20+1(bless)+1(haste)=34 (crit confirmed)
Damage: 1d8+9+1d8+9=15+13=28
Hold Damage: 2d6=8

Total Damage: 36

Stoneskin: 95/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, 1 extra attack


DM Jeremy Battle Map  d20+6=9 ; d20+6=16 ; d20+7=25 ; d20+8=23 ; d100=68 ; d8=4 ; 6d8=25 ; d8=4 ; d8=8 ; d8=1 ; d8=4 ; 10d6=30 ;
Friday September 6th, 2019 6:34:18 AM

Armand casts searing light on the wyvaran but sadly the spell goes off prematurely, missing it’s mark. He asks if anyone has a way to bring the wyvaran/dragon down, and suggests web. (wyvarans normally have wings and a fly speed, but in the form of a red dragon, he has the dragon’s wings and fly speed, also for the record, the ceiling is only about 15 ft tall so anyone would be able to hit him from the ground, he only used his fly speed because it is faster than his land speed)

Neshi fires off an elemental blast, hitting the orange and yellow duergar full force, but the wyvaran/red dragon seems to brush off almost all the fiery blast [i}the form of the dragon spell, (red dragon) gives fire resistance 30)[/i] The blast fries the yellow duergar and he drops like a lead balloon.

Owen casts fly on Atlas, giving him the speed to engage the wyvaran/red dragon.

Frustrated by how hard a time she has been having with the wyvaran /red dragon, Elyngeal chooses a different target, and turns the orange duergar into a pin cushion. Meanwhile, Brawn engages the duergar cleric, but fails to hit his mark.

Vamir decides to try calcific touch again, and this time he connects. The wyvaran fails his save and is slowed for one round as his dex is damaged. (If a natural 20 is rolled and confirmed on a touch spell it does double damage, like a weapon attack. I’m not sure if that applies to ability damage or not but I don’t see why it wouldn’t so I’m saying it did 4 dex damage instead of 2)

Atlas zooms up and delivers a massive swing with his longsword to the wyvaran/red dragon

*******************************************************

The saga of Vamir’s confusion spell continue, though on a lessened scale, as the orange duergar sticks himself with his pick self inflicting 12 damage.
Meanwhile the wyvaran/red dragon takes a deep breath and sends forth his fiery breath hitting Atlas, and just missing the orange duergar, for 25 damage (DC21 reflex for half).
The duergar cleric takes a five foot step back, and casts flame strike on Brawn causing 30 damage (DC 18 reflex for half)
The lavender duergar makes a withdraw action, while dropping his pick and shield and putting his hands above his head in the universal sign of surrender.
Seeing the lavender duergar surrender, the three closest townspeople, pick axes in hand run over to subdue him. they don't strike him down, but they make it abundantly clear that they won't hesitate to do so if he tries anything funny.

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Wyvaran Cleric AC 31 (30 for 1 round) 28/112hp form of dragon 1
Duergar Cleric AC 29 6/110hp touch of idiocy,
Orange Duergar AC 24 2/155hp confused, enlarged,
Lavender Duergar AC 26 74/155hp, surrendering


Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP:60/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibil  10d6=26 ;
Friday September 6th, 2019 8:45:20 AM


Moving to a different position, Neshi fires off another lightning bolt catching the Healer and the last Deurgar 26 points, Reflex DC 21 for 1/2 damage

Effects & Spells

Stoneskin: 102/110
Hasted: +1 AC, +1 Reflex, +30 speed, +1 attacks
Bless: +1 save vs fear, +1 attacks

Spell slots remaining:

1st - 7
2nd - 5
3rd - 4
4th - 1
5th - 2

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday September 7th, 2019 2:33:13 PM

Armand casts Slay Living on himself and moves toward the Durgar Cleric getting into position for the next attack. He also reasons that now Brawn can close again and the cleric will have no where to run.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 14/110 rounds.
Shield of Faith-Brawn: +3 AC. 13/110 rounds
Shield of Faith-Elyngael: +3 AC 12/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 11/110 rounds.
Protection from Fire-Armand: 10/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 6/1100 round.
Silence at E21: 7/11 rounds

Armand is now hasted thanks to Owen 5/11rounds?


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic,
4: Holy Smite, Neutralize Poison
5: Break Enchantment, (domain)
6:Heal, Undeath to death (domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105  d20+9=26 ; d20+14=19 ; d20+14=31 ; d6=4 ; 2d6+6=16 ; d6=1 ; d20+12=30 ; d20+19=37 ; d8+4=6 ; d6=4 ; d20+14=24 ; d20+9=16 ; d20+19=26 ;
Saturday September 7th, 2019 2:58:05 PM

Brawn attempts a reflex save d20+9=26 and has evasion, so he takes no damage from the flame strike.
Brawn attacks the duergar cleric 5ft. step d20+14=19 misses, haste attack d20+14=31, damage 2d6+6=16 plus 1d6 fire=1, total damage 17 points (OCC please ignore the d6=4 roll, my fingers and my brain were not coordinated Trip d20+12=30, duergar cleric is prone

Elyngael shoots at the orange duergar d20+19=37 hit damage 1d8+4=6 plus 1d6 fire=4, total damage 10
Elyngael aims at the wyvrn cleric d20+14=24 miss, last arrow d20+9=16 miss, haste attack d20+19=26 miss.

Brawn AC 31(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+8=15 ;
Sunday September 8th, 2019 12:18:15 AM

Vamir smiles as the spell hits and waves toward the wyvaran again. The spectral hand attempts to touch the wyvaran, with calcific touch(Touch AC 15 misses)

OOC: Not sure how spell crits work, and absolutely pumped on the 2 nat 20's!

Spells Slots:
0 - All
1 - 5 + 1
2 - 2 + 1
3 - 5 + 1
4 - 1 + 1
5 - 2 + 1
6 - 2 + 1

Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.

Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 69/124  d20+14=32 ; d20+18=33 ; d8+9=11 ; 2d6=10 ; d20+18=24 ; d20+17=29 ; d20+12=14 ; d20+22=32 ; d8+9=12 ; 2d6=4 ;
Sunday September 8th, 2019 2:51:56 PM

Atlas manages to dodge a good portion of the fire from the Wyvaran and then immediately goes on the offensive. He hits with is first attack, but struggles to land another blow until finally his last swing cuts through the Wyvaran to finish it.

He takes a deep breath and yells down to the group, "Take him prisoner, don't hurt him...yet."

------------------------------------------------------------------
Reflex Save: 1d20+10+1(bless)+2(Protection vs Evil)+1(haste)=32 (passed)

Attack Wyvaran w/ Longsword: 1d20+16+1(bless)+1(haste)=33
Damage: 1d8+9=11
Hold Damage: 2d6=10

Attack Wyvaran w/ Shield: 1d20+16+1(bless)+1(haste)=24
Damage: 1d4+5=missed

Attack Wyvaran w/ Longsword: 1d20+15+1(bless)+1(haste)=29
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Attack Wyvaran w/ Longsword: 1d20+10+1(bless)+1(haste)=14
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Attack Wyvaran w/ Longsword: 1d20+20+1(bless)+1(haste)=32
Damage: 1d8+9=12
Hold Damage: 2d6=4

Total Damage: 37

Stoneskin: 95/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, 1 extra attack


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Sunday September 8th, 2019 8:08:03 PM

Owen drops his invisibility and looks to see what will happen next.

DM Jeremy Battle Map 
Monday September 9th, 2019 6:02:35 AM

Neshi fires off another fire bolt leaving the orange duergar, and the cleric a couple of smoking corpses still crackling with electricity.

Armand gets ready to finish off the duergar cleric, with a slay living spell, but finds he is already dead.

Brawn manages to avoid the flamestrike spell completely, while Elyngael seeing the two duergar drop, changes her target back to the wyvaran/red dragon, hitting him with the first arrow. (I didn’t figure you would mind if I had the first arrow hitting the wyvaran instead of a corpse.)

Vamir tries his calcific touch again, but fails to touch his mark.

Atlas avoids some of the breath weapon, and cuts the enemy down, and hollers out not to kill, but take the remaining duergar prisoner.

Seeing that the fight is over, Owen drops his invisibility, and waits to see what’s next.

**************************************************************

As the dragon drops, in changes back into a wyvaran, dead at Atlas’s feet. Leaving only what appears to be a fatigued duergar barbarian. The townspeople obviously would like to take their revenge out on the remaining duergar, but they are restraining themselves for the moment.

A quick search of the bodies, and as well as the prisoner, delivers the following loot: (5) +1 Adamantine Frost Heavy Pick, (5) Eberyon’s tear: frost, (5)+3 Mithril Breastplate, (4) (Type I) Bag of Holding, (5) Gauntlets of Rust, +4 mithril breastplate: , +3 ring of protection: , +3 amulet of natural armor: , +1 light steel shield with a +1 attack and frost enchantment, wand of alter self (23 charges) 8000gp worth of raw platinum ore

Everyone also gains 42,000xp, which should be enough to make level 12, if it isn’t, please feel free to bump your character to the minimum for level 12.


Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 69/124 
Monday September 9th, 2019 11:39:02 AM

Atlas knows that Armand is going to be better suited to questioning the freed slaves and the duergar, so he focuses on the gear. It isn't a time to be excited, but when he finds the shield and breastplates he struggles to contain himself. Putting on his most serious look he asks, "Anyone mind if I take this shield and the +4 Mithral breastplate?"

---------------------------------------------------
ooc: Party Treasure is updated




Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d6=1 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ;
Monday September 9th, 2019 6:05:35 PM

Armand frowns a frown face, twice now he' cast this spell (Slay Living) and been unable to actually use it because all the villain have been killed shortly there-after. He sighs. "Okay everyone gather around." He motions to the party and the villagers. Then he channels energy.

Everyone is healed 26, except the Durgar whom he excludes from the healing energy.

As Atlas gathers the gear he turns to the townspeople. "Can someone tell us what's been going on? We've come to try and find a lost child and we've found you."

He tries to catch Atlas's eye, and makes a fist and nods over to the Duergar. Indicating to Atlas that Bad Cop needs to go first in questioning.

"I think as the front liner you probably need that gear the most. I think the platnium ore should probably go to the townspeople as they most likely mined it."

OOC needed 9,000 more xp for level 12, character sheet not raised yet

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Monday September 9th, 2019 7:58:24 PM

Vamir watches as the Wyvaran falls to the ground, ending the combat. Vamir dismisses his spectral hand and goes through the crowd making sure everyone is ok, and uninjured after Armand channels positive energy. Vamir nods in agreement with Armand about the platinum ore, and asks if there are more prisoners elsewhere in the mine.

Vamir looks over the pile of items, making note of a few items, but does not say anything.

OOC: I will update Vamir's character sheet over the weekend. I work away from home, and my tablet will allow me to pull up the sheet but not make changes.

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Monday September 9th, 2019 9:20:36 PM

Elyngael slumps slightly in relief knowing the worst is over for now, then straightens up and smiles as Atlas makes his treasure claim and Armand heals and shares treasure. The Wardens are going to be fine, so fine that they are acting as usual. She praises Brawn for his bravery and fighting skill. "Armand, this should make a great story to add to your repertoire. For now, I'm grateful to you for the healing, and I agree about the platinum. Atlas can have his shield and breastplate. Perhaps the rest of us can use some other items once we catch our breath".

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday September 9th, 2019 9:21:27 PM

Owen sees Atlas' excitement and decides to rib him a little. "Actually, Atlas, I've been thinking of taking a more front-line role, and I think I need the defense that +4 mithral armor would provide."

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi  d20+14=33 ; d20+14=17 ;
Monday September 9th, 2019 10:32:59 PM


As the dragon falls, Neshi nods,

"I think that went as well as could be expected. We are beginning to work as a group and work off of each other's strengths. That is good."

After removing things from their fiormer owners and piling them together with the rest, Neshi sighs in relief as the healing energy rolls over him healing his wounds as he looks over the gear they have just acquired, eyeing the fancy pearl like Tear and simply says,

"Being a devotee to Eberyon, I would like to have the tear if possible. I would also love to trade in my Natural Armor ring (+2) for this slightly more powerful one, but if I have to make a choice, I would take the tear."

His piece said he turns his attention to the slaves and the remaining Duergar. Seeing that Atlas and Armand at odds about who is doing what, Neshi walks ove toward the Duergar growling lightly as he crosses.

"Arrrmand, I have not had a decent hunt in a while and this fight has made me worrrrk up an appetite. Do we rrrreally need to keep this one alive? I have hearrrrd that Duerrrrgarrrrr are tenderrrr like dwarrrrff but a bit spicierrrr. Orrrrr maybe, I could just have parrrt of him, perrrhaps and arrrrm orrrrr two?

[/b] Intimidate DC 33 [/b](ignore the second roll accident)

(ooc: Neshi is also about 7000-8000 short of 12th level.....)

DM StevenVdB - "Do we rrrreally need to keep this one alive?" 
Tuesday September 10th, 2019 5:16:48 AM

(DM Note - please all upgrade your char sheet to lvl 12 and feel free to add any XP you might come short for hitting lvl 12)

As the commotion of the battle dies down Armand gathers everyone around for some well needed healing. Slowly also the remaining villagers, some in a state of exhaustion or near starvation, approach. Aided by Vamir most of the Wardens and the villagers are patched up as well as it gets.

One Halfling does not join but instead stumbles over to the piled up carcasses and drops to his knees… tears running down his cheeks he weeps in silence…

Yurneshi nods. The battle went as could be expected and he complements the teamwork.

”The Wardens are going to be fine”, Elyngael smiles as even in this dire situation they keep acting as though this is just business as usual. Already they start thinking about dividing the plunder… Items are claimed and ideas are going back and forth on how to prepare front liners like Owen better. Looks like some items might suit more than just one Warden as Atlas tries hard to hide his excitement behind his most serious look ever when he sees the Mithril Breastplate…

Perhaps this is just ‘business as usual’ for the Wardens… it is not so for the villagers. Armand asks the townspeople what has been going on. Quietly one man answers:

”I was part of the second rescuing team… we thought we heard Tristan calling for help and went deeper into the mine. However soon we were captured... When we got here we found Tristan was already dead… so was his uncle… his father in chains…” he says while he nods over the Halfling kneeled in front of the pile of corpses… Only 5 villagers remain of both rescuing teams… 7 died…

After saying his piece Neshi turns his attention to the remaining Duergar stating Duergar are tender like dwarfs but perhaps a bit spicier… the captured Duergar cowers his head down and crawls backwards…


Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 69/124 
Tuesday September 10th, 2019 10:54:26 AM

Atlas begins to sputter as Armand mentions giving the platinum away, but after everyone chimes in he sees the right of it. However, not a moment later Owen mentions the breastplate and he blurts out, "Are you insane? Even in Mithral the thing will weigh you down like a bag of rocks. You stay sa...", at that moment he catches on that Owen is joking and he busts out laughing. "You had me going on that one. Paybacks, that's all I have to say."

Atlas then remembers what Armand was saying about bad cop, but before he can act he sees Neshi approach and start talking about eating the Duergar. Hiding a smile, he approaches, "Come now, that is no way to treat our prisoner...unless he is uncooperative, then I don't see why not. I am getting hungry. Then again, maybe he'll tell us everything, like where they are from, why they need slave labor, and who else might be around. I cannot imagine that they have that far to go before their home. That's a lot of platinum to haul too far."

--------------------------------------------------
ooc: With his check on the Duergar ealier Atlas revealed some of their traits. I assume he also knows that they speak Common, Dwarven, and Underdark. He's speaking Common knowing that, otherwise he switches to Dwarven if for some reason the Duergar doesn't know Common.

ooc 2: I'll get leveled up by this weekend!


Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+12=32 ; d20+11=20 ;
Tuesday September 10th, 2019 5:32:40 PM

Armand goes over to the grieving father and kneels beside him. He begins praying over the departed souls. He asks the father (I forget if we had a name on him) about each of the dead, their names and something memorial about them. Armand attempts to offer comforting words as well.
Diplomacy 32 (d20+12)

He makes sure to say the proper prayers to send them on to meet Gargul.
Religion 20 (d20+11)

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+12=18 ;
Tuesday September 10th, 2019 6:45:11 PM

Owen grins when Atlas catches on. He keeps a lookout should the duergar not be the only enemies in the cave. Perception: 18.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Tuesday September 10th, 2019 7:26:33 PM

Vamir wanders around the cavern looking at the walls, and picking up any and all scraps of wood no matter how small. The witch quietly walks over near the captured Duggar, and starts a small fire before asking Zaita to make herself medium, and setting her on the flame. "Neshi, do you prefer boiled, stewed, or deep fried Duergar?"

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Tuesday September 10th, 2019 8:49:46 PM

Well If I have to have it cooked, I guess a spicy stew would work, but as uncivilized as we Wemics are, I think raw would suffice just as well.. I mean it will still be warm after all.

(OOC: Anybody have an issue with Neshi claiming two of the tears?)


Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Tuesday September 10th, 2019 9:33:42 PM

Elyngael is scouring the area for useful things to gather up before they leave, but she can't resist playing along. "Neshi, raw duergar is the quickest and maybe you won't mind sharing with Brawn. I need some fresh air, and it may take us awhile to get back. Maybe that cowering piece of your dinner could be useful in telling us a shorter way to exit,"

DM StevenVdB - Soo many lives were lost… 
Wednesday September 11th, 2019 9:07:17 AM

With all the goodies around it’s hard not to get carried away. Atlas berates Owen until he realizes the Loremaster is only joking… much to Owen’s amusement.

Meanwhile Armand goes over to the grieving father and kneels beside him.

Joseph Stonewood, the boy Tristan’s father, does not turn his face away from the departed ones as he softly points out everyone…

”Tristan… “, he says holding the young boy’s cold hand, ”There lies my dad, Terryn Wheatflow… he was a great miner in his younger days and knew these tunnels almost blindly. He walked in front of us as we went deeper into the mine… they must have known we were coming… we were shouting for Tristan as we went down… Tristan was still alive!! We heard him… at least so we thought… My dad was the first to die… killed by those foul slavers… oh how must I tell this to my mum and my Susanna… our Tristan… ”

Joseph needs a moment before he can talk more…

Vamir and Elyngael search the area for useful things or perhaps even a short cut to exit from the mine. Soon both of them turn their attention to the captured Duergar and side with Neshi and Atlas. Together they try to decide if the Duergar would taste better boiled, stewed or deep fried. Some tend to favour raw Duergar though… although neither has ever tasted one before.

The 4 villagers do take a step back not sure if the Wardens come to rescue or eat them…

At the other end of the cave Joseph speaks more to Armand : ”The old Gerard Forestworn came with the first rescuing team… he was our town’s lumberjack making sure our miners had logs to dig ever deeper. Sadly his son and daughter joined the second team, Herald did not survive but I see his daughter Amelia did.” Indeed it seems Amelia Forestworn stands with the 4 survivors…
”When Herald and Amelia were captured and brought here they saw old Gerard dead… Herald was enraged and tried to attack that Dragon thing… all in vein… The twins Olor and Rolo Hardglow were also in the first group. They were both old miners with my father. From the first team only Baro Cleves over there and myself survived… Baro joined me knowing his daughter Lili also played that stupid game to go into the mine alone… sigh…

It seems Edmund’s father Bill and older sister Pim felt the same way… both came down the mine with the second rescuing party. They were captured with the second group and were also put to work… they tried to escape… they didn’t go far… Pim recently started working the fields with her father… she had plans to bring some prosperity back to our town. Pim was a wonderful and smart young woman… she had all her life still ahead of her…
It’s good to see Miss Mis Dustgem survived… when the mine was still prosperous she had a fine jewelry shop. Sadly she had to close down…
Him I don’t know… “
Joseph concludes as he points out one scruffy looking man standing with the 4 survivors.

Soo many lives were lost…

In a state of fright the captured Duergar stammers : For those who speak undercommon Highlight to display spoiler: { ”… don’t eat… me not… no other entrance… “ }


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Wednesday September 11th, 2019 1:54:58 PM

Atlas nod's to Neshi when he asks about the tears, "Two, three, whatever you need my friend. Let's just save a couple for Brawn if we can." Then, looking at the Duergar, "Speak common, or speak dwarven if you have to (said in dwarven), but I cannot understand that gibberish."

Atlas then heads around the bend to see what Armand is up to. He pauses, not wanting to interrupt the conversation. The losses they have suffered goes straight to his core and his shoulders slump. However, upon hearing that someone is unknown he decides to investigate. He walks over to the group containing the man that was pointed out as someone the rest didn't know, "I'm glad you are all safe." Then looking at the man, "Joseph over there couldn't place you. Where are you from? Do you have family we can take you back to?"

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday September 11th, 2019 7:29:56 PM

Armand finishes his prayers and stands, patting Joseph on the shoulder. "If you need anything we'll be right here."

Armand goes over to the group. "We're going to need to make preparations to bring the dead out as well." He tells the group.

He greets the villagers with a nod. "I'm sorry we took so long getting here. But we'll make sure everything is put as right as can be."

He turns to the Duergar, his face stone and his eyes piercing. "They are the nice ones." He says indicating Neshi and the rest of the group. "As I see it right now there is no reason to let you live and I'm prepared to met out justice. But I think there should be a price to pay for your actions. So unless you can convince me otherwise, I will see you slain for your crimes, each of your crimes. Which means for every dead prisoner you have I will see you executed, then raise you back from the dead and have you executed in a different and more painful way." He stares at the Duergar, waiting for his response.

OOC, not rolling bluff or intimidate as Armand has no skills in these, also he's being perfectly frank and honest in what he wants to do to the Duergar.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Wednesday September 11th, 2019 8:19:13 PM

Vamir senses he is not much help with the Duergar, but continues to sit by Zaita. Vamir pulls the cowl of his cloak over his head, clearly understanding the grief the townspeople. Vamir whispers to Zaita,"Please continue to be on alert as we try and help these kind folks."

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Wednesday September 11th, 2019 8:59:26 PM


As i see it If you can't or wont speak to us in a language we can understand I see no reason NOT to eat you. At least that way you will serve a purpose. I suppose if you were to cooperate and answer my friends questions, I could see my way around eating you and find something else. Neshi Sighs dramatically.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Wednesday September 11th, 2019 10:00:54 PM

Owen translates for the duergar: "He says he doesn't want to be eaten, and that there's no other entrance to the mines."

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Wednesday September 11th, 2019 10:14:17 PM

Elyngael's eyes go wide when Armand speaks. She mutters, "Nothing I can add to that." Then she goes over to the non-villager. Brawn is with her. "How did you become involved in all this?" She asks the man.

DM StevenVdB - “They are the nice ones” 
Thursday September 12th, 2019 9:17:44 AM

Once the loot has been more or less divided the group turns its attention to the survivors and to Armand who has been trying to comfort Joseph with his losses.

Someone unknown to the survivors and at first sight not part of these slavers, rouses Atlas’s suspicion. The nimble fighter calmly questions the scruffy looking man… keen eyes stare back as the man speaks : ”Tha… thank you Sir for rescuing us… my name is Anfroy… Anfroy the Loner… I am but a humble pilgrim in Ffloy’s name travelling from Ailthmar to Plateau City visiting Ffloy’s temples in search of commercial enlightenment… ”. As the man speaks you can sense he gets more and more excited about his existence and survival, he dusts of his clothes and stands upright, shoulders back, suddenly you can see the salesman he hides inside. Elyngael too comes to talk to Anfroy. Having two listeners Anfroy continues : ”… my travels lead me from temples that have known great prosperity through hard work, to temples such as the one in this town… here one sees the danger of relying on one source of income and not preparing timely for the future… upon my arrival in this town however I found the people in distress for the missing boy and a first rescuing team. It sounded like good business joining the second team as succeeding in their retrieval would certainly have brought rewards. However I fight with numbers… not weapons… I was no match… “

Unable to help much right now Vamir communes with his cauldron Zaita to staying alert.

And then there still is the Duergar to take care of… Owen translates what the Duergar has to say but Atlas mutters he’d better stop talking gibberish. Neshi takes it one step further… if the Duergar doesn’t turn to a language they understand he sees no reason NOT eating him!!

Utimately Armand chimes in… ”They are the nice ones…”

This sentence and threats, but above all the hatred that can be felt in the words, are intimidating enough to scare even the boldest… some Tree Wardens raise an eyebrow at the Cleric’s words, but given the dark truth, of what happened in these mines, still ringing in Armands ears, most can understand the bitterness and hate the cleric feels.

For those who speak Undercommon Highlight to display spoiler: {”We were forced… }

The Duergar eyeballs the Tree Wardens… waves his hands and quickly switches to common language…

”We were forced to do this… we are only following orders… she threatened to destroy our settlement if would not do as she said… “

Wars are fought by men following orders… who is the evil doer… the man who brings down the sword… or he who gives the order… or…

she?!?


Will you continue the interrogation down here in the mines or will you first travel back up? Will you take the departed ones also? It did take a while to travel down...

(DM note : I would petition for Armand’s quote “They are the nice ones” to go up into the woldian quotes one sees after posting)


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Thursday September 12th, 2019 11:47:38 AM

Owen asks the duergar: "Who is she? Who gave you these orders?"

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Thursday September 12th, 2019 12:16:35 PM

Atlas dismisses Alfoy, not interested at all in what he is saying. He steps back, waiting to see what the others get out of the Duergar. The 'she' comment is intriguing to say the least. "We may have to deal with this 'she' person if this town is ever going to be safe."

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday September 12th, 2019 5:48:00 PM

Armand takes out the manacles from his bag and tosses them at the Duergar's feet. "Put those on." Once the Duergar complies he motions to the others. "I think we need to start heading out. Let's gather up these ever burning torches and look for some equipment to make some travois or such to allow us to take the dead back with us. I'm sure he's willing to do his share of hauling."[b] He indicates the Duergar. [b]"As well as telling us everything he knows about his settlement and this person giving them orders." He turns a meaningful stare to the Duergar. "Right?

OOC To DM, well I'm biased but I must say Armand did make a good statement in that last post.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Thursday September 12th, 2019 7:56:04 PM

Vamir parks up, as the Duergar begins to speak of "her" and listens intently. "We should leave and continue these questions." Vamir looks at the dead bodies, and whispers to Atlas, "I know it may seems unsavory but should we carry the dead in a bag of holding or two to transport them to their families?"

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Thursday September 12th, 2019 7:58:48 PM

Elyngael has little patience for this man, Anfroy the Loner. "Mr. Loner (she is purposefully messing up his name), we have many questions for you, but right now I strongly suggest that you start helping us get ready to leave. My puppy, (pointing at Brawn), will make sure you get busy." Elyngael chuckles as Anfroy scrambles to gather things. "Atlas, I agree. I think we need to add the "she" person to the top of our list of unsolved mysteries, but I'd really like to get above ground before we do it,"

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Thursday September 12th, 2019 9:58:03 PM

So who is this she you are speaking of and what does she hold over you?

Arm and, I have a teleport left I can use for some of us

DM StevenVdB - ”THEY ARE HOME!!!” 
Friday September 13th, 2019 5:38:44 AM

The Tree Wardens soon realize there is indeed someone else pulling the strings behind the scene…

Bored Atlas dismisses Anfroy to hear what the Duergar has to say. This “She” sounds a lot more intriguing… Owen too wants to know more about ‘her’…

”How rude”, you can hear Anfroy say… after all he’s been fobbed off in the middle of his glorification of Ffloy… Elyngael though hushes him down, lightly informing him that despite all the questions they have for him, right now, he’d better start helping to leave this place… Her ‘puppy’ will see to it he puts enough effort in it. Anfroy eyeballs Brawn weighing pro’s and con’s, trying to see the best net worth in every angle of the situation and decides he’d better do as Elyngael instructs.

Intimidated by all, the Duergar blurts out some more information: ”Temorianalis is her name… She lives deep in the mountain ranges North of the Culverwood and has her cave in the Fire Mountain. She has threatened to destroy our homes if we don’t fill her treasure room… ” , the Duergar concludes in response to Yurneshi’s questions.
North of the Culverwood you will find a mountain range full of natural wonders called ‘The Scab’… Volcanoes launch lava into the air… Geysers, mud pots and hot springs abound. Home to many wondrous creatures… probably home for our Duergar captive and his clan as well. And hideout for Temorianalis apparently…

There seems to be a general consensus that it is time to get back to the surface. Bring the survivors safely home and also to bring the departed ones back to their family for proper burials.
Afroy, still offended by the dismissal of the Wardens but fearing the ‘puppy’, does his best to help. The Duergar, in chains as instructed by Armand, too shares the burden of his own actions.

Vamir’s idea to bring the dead home in a bag of holding is not well received by the survivors. Joseph is adamant to carry his son all the way home… back to his wife Susanna.

With everyone’s help the deceased and survivors are brought back up. Passing the narrow tunnels, up the shaft, the long tunnel back to the entrance. Close to the 10th log Joseph pauses and carves Tristan’s name in the hard wood… ”He would have wanted it…

As you work your way through the rest of the tunnel you notice it’s already dark outside. You can see a small fire burning near the entrance of the mine with a figure standing watch beside…

”THEY ARE HOME!!!” he shouts while he loudly rings the bell he holds in his hands… One by one the villagers come from their homes to watch the glorious entry of their relatives and the brave Tree Wardens… they peer down the tunnels as you draw closer to the exit…


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Friday September 13th, 2019 1:46:54 PM

On the way up Atlas ponders aloud, "So, I still cannot figure out why everyone was hearing Tristan's voice. Was it the cleric or something else? Does the Duergar know?"

Atlas takes in the welcome home, but it's a sad time watching people mourn the loss of their loved ones. Once things settle down he talks to the Wardens, "Well, it seems like we're going to see a lot more of this while this Temolis, or whatever her name is, is still around. I suggest we question the Duergar about her more and then we evaluate going after her to shut all this down. I'm sure the Culverwood is in danger and who knows what other areas. Oh, and what the heck is this Tiarnis person. Is she a Duergar, a giant, a drow...he didn't say that I could hear."

After pausing for a moment he finishes with, "Duergar are evil. I understand not wanting to kill someone that is tied up and helpless, but he'll kill again. We'll be saving lives if we just end his after we get everything we need out of him."

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday September 14th, 2019 10:15:00 AM

As they walk Armand contemplates what the Duergar has said so far. "You've said some but really provided no information. Perhaps I can jog your memory before we reach the surface. Rather than who, why don't you tell us What this Temorianalis is. And also tell us how she has cowered a whole village of Duergar."

As they near the exit he quietly says to his companions. "My friends I view this as a failure. We should indeed have teleported here as Neshi said. We might have been able to save more lives then. And I have other concerns. If what I suspect is true we are going to have to equip ourselves better to face this Temorianalis." He turns to Atlas. "We will need to sell what we can, and I fear that while the village has need of the platinum we found we may as well. We most probably will need to seek some more funding."

OOC leveling up my character sheet. WBL for 12th level is 108,000 my character is still at 82,000gp, which means a difference of 26,000 which I doubt we have enough gear to sell to bridge that gap for everyone.

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Saturday September 14th, 2019 10:37:53 AM

updating header for level 12

Armand turns to Atlas at his last comment. "No Atlas, at this point I feel we must let the village decide the Duergar's fate. But we need not kill him, I can cast a variety of Geas spells on him to make him either do something or abstain from doing something."

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Saturday September 14th, 2019 11:47:50 AM

Elyngael hear Atlas and Armand's comments, and as usual, partially agrees with both of them. "Atlas, I'm glad you remembered Tristan's voice because it certainly is a mystery. How can a boy, who we know was dead at the time, have called to us and lured us in? And Armand, it was not completely a failure, since we saved some and lost some. We also solved some mysteries but gained more. My belief is the things we learned about may prove to be invaluable and save more people." She turns and looks each of them in the eyes,"The platinum sharing should be decided by all the Wardens. I propose a meeting, without villagers, etc., and discuss it. The need is great on both sides. We can't give up!"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Saturday September 14th, 2019 5:08:04 PM

Vamir quietly walks behind the group staying at the back to ensure there are no stragglers. The young witch replaying the battle and wondering if he could ever match the abilities shown by the Wardens. Vamir sees no need to engage in the conversation, as those more experienced than he seem to have most of the angles covered.

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Saturday September 14th, 2019 5:55:15 PM


Neshi again stays in the background not comfortable surrounded by people he doesn't know and uncomfortable with all the emoting going on.

His mind turning toward the "She" Temorianalis" the duergar mentioned. It sounds like perhaps the Drow are making forays into the Wold again...

(OOC: Ditto on the cash, Neshi id about 85,000)

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Sunday September 15th, 2019 7:18:29 PM

Owen looks somber as the group exits the tunnels.

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 29, HP 110/110 
Sunday September 15th, 2019 9:25:40 PM

Adjusting header for new level.

DM StevenVdB - "She’d be a Dragon of course... " 
Monday September 16th, 2019 8:30:36 AM

On their way back Atlas and Elyngael wonder why everyone kept hearing Tristan’s voice. You do recall that the Wyvaran was actually in child form the moment you entered the cave. It must have been he who was calling out for help. Voices are distorted as they travel through tunnels and mines… it’s easy to mistake ones voice for another especially if the ‘other’ is the one you’re hoping to hear… thus luring you in…

In the end, Elyngael is right… the Tree Wardens lost some but also saved others. Besides all that they also gained some new mysteries. She’s convinced they learned things that may prove invaluable and save a lot more people.

The matter of the platinum needs to be discussed later in private. The Wardens are not the wealthiest group of adventurers and most likely they will be needing everything they have to face this Temorianalis… whatever she is… whatever she is... Atlas wonders exactly what she is! Duergar? Giant? Drow? Their Duergar captive didn’t specify that nor did any of you ask… (and of course your DM so kindly didn’t say it for free ;-) )

Feeling this is his queue Armand follows in and questions the Duergar.

”What she is?!? You don’t know?? Why… she’d be a Dragon… Sir…” the Duergar says eyeballing you with eyes of disbelief. It seems he’s surprised you haven’t heard about Temorianalis… so he goes on while you walk towards the exit… ”She, Temorianalis the Dragon, suddenly appeared when we were all sleeping… she burned half our village and ate several of my kin… we cowered before her frightful presence and knelt. She ordered us to bring gold for fill her treasure room deep in the Fire Mountain. We gave all we have but still she wanted more… many of us roamed the Scab for other settlements in search for gold… we heard about this platinum mine and saw it as a way to saving our people… we had to! She’s going to destroy us… we can not defeat her… now… now… now we will all die for sure… do with me as you see fit… there’s nothing to go home to anymore… “ Sobbing the Duergar follows you towards the exit. It seems he’s done fighting and realizes one way or the other he’s met his doom.

One by one people are emerging from the mine. Joy in one family is sadly countered by the losses that can be felt by others. The Tree Wardens too exit the mine with mixed emotions… they did save quite a few but also lost many. Owen’s face is somber and Vamir wonders how he will match the abilities shown by the other Wardens… Neshi, uncomfortable with the emotions going on stays in the back… oddly, Armandconsiders this a failure… Is it?!?

Perhaps it is comforting that it could have been far worse if you had not succeeded.
Heroes are shaped through experience… fall… stand up… fall again… the moment you stop falling you stop evolving… The Wardens could not have brought a better outcome than what is reached today.

So…

Is this the moment where not so wealthy adventurers win the lottery?!?
Oh well… if you don’t consider there’s a Dragon guarding it… though you would of course not only win the lottery but perhaps also save a handful of Duergar… no matter if you consider them evil or victims of the same Dragon …

The Dragon Temorianalis…
It’s up to the Tree Wardens to decide…


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Monday September 16th, 2019 1:28:57 PM

Atlas looks up, "Did someone say dragon?" He comes running over. "What type of dragon?"

After getting all the details Atlas looks to the group, "I'm not interested in saving the Duergar, but I imagine that this dragon would be a threat to the whole area, including the Culverwood. We need to do something about this."

-------------------------------------------------------------
ooc: From a wealth perspective (addressing Armand's 82k), didn't I read a post that stated everyone should bring their wealth up to the standard for 12th level? Like, we received 42k gp or something to help us get there.


DM Note : We are aware you are behind on wealth... that's why we've given you a dragon with a treasure room!! You won't even be able to carry everything out... if you live...

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Monday September 16th, 2019 5:12:46 PM

Armand turns to Atlas. "It sounds like a red dragon from the description." To the rest of the group. "I still say we're going to need to prepare for this better. We need to find the nearest entrance to the Catacombs and Atlas is going to have to sell anything and everything we don't want. Except the bag of holding we need to keep that no matter what. And then we'll need to gear up. If we can go to Plateau City I can go into the Sages Guild and research Temorianalis and find out everything we can about her."

auto 30 on knowledge check when using a sage's guild library for one question/research.

He turns to Owen. "Is there any way/spells you have that would let you contact Eclyndryl ne LIdely in the Scab? Maybe her city or whatever it is Drow call where they live has some more information on the dragon."

Armand seeks out the Inn keeper. "It is late and many of the families will need some time to grieve, but there is much to discuss. Could you call a town meeting for the morning. I can provide food for many people and we can tell of what we learned."

Armand plans to pray appropriately in the morning and for the next day max out on Create Food and Water (5 so it will feed 180) and Hero's Feast (2 so it will feed 24).

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 29, HP 110/110 
Monday September 16th, 2019 5:24:35 PM

"A dragon? A red dragon?" Elyngael repeats unnecessarily and looks at her bow with a frown. Her special longbow suddenly looks a bit puny for shooting a dragon. "Armand is certainly right about needing to prepare. Prepare, equip, and arm ourselves more than we ever have. I've never faced a dragon, but the stories I've heard are enough to make me doubt my sanity at thinking we could possibly defeat one. Are we choosing a fiery death to be heroes?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Monday September 16th, 2019 7:37:25 PM

Vamir walks into the camp, much on his mind. Vamir retreats into his robe, and cowl the bitter taste of failure stinging his tongue. The young witch watches the townspeople reunite with their loved ones, tears on some faces, and smiles on others. Vamir's ears perk up when he hears of the dragon, and he walks over to listen, leaning forward to ensure he catches every word. Vamir looks at the group, "I agree that much as been done today, and we should rest, recover and explain to these folks what has happened, and why. However, this news of an evil dragon bothers my soul. I have a pact with Queen Maab. I will attempt to commune with her in the morning before my rituals, and she if she will grant me any information on this drake."

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+21=40 ;
Monday September 16th, 2019 9:05:37 PM

Owen tries to remember what he knows of Temorianalis. Knowledge (History): 40.

He speaks to the others as privately as he can: [b]"We have drow contacts in the Scab. Saving a community of duergar would add to our allies there, one hopes. Let's return the platinum to the villagers--they were enslaved to acquire it--and get this duergar to guide us to his village and the dragon."[b]

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi  d20+8=19 ; d20+7=21 ;
Monday September 16th, 2019 9:13:54 PM

Hmm, Not that he has ever really responded to me, but then again I haven't really asked much of him, and well, I'm not a priest, but just a follower, but perhaps during my devotions, such as they are, I can put in a query with Eberyon to see if he knows anything that he might be willing to share.

As for preparation, we may need to spend a little time thinking about what we can do against a dragon and what we each can bring to the party.

Later after eating and moving to a quiet place in the nearby woods, Neshi does him communing with nature and while doing so puts forth a query.

So Eberyon, I know you probably don't know me from anyone, though my master was one of your sorcerer priests, if that counts. But anyway, apparently we are bound in opposition with a dragon named Temorianalis and we know nothing about her, and well to be honest I am out of ideas and was kind of hoping for some sort of miracle to find someway to find out some sort of information that might even give us a chance of defeating her let alone coming back from this alive, but anyhow even if you aren't listening or even if you are and don't want to respond, thank you for allowing me some kind of control ofver the elements that you so passionately hold sway over. knowledge nature 19, knowledge planes 21.

(OOC: if no one has any objection, Neshi would love to switch/trade out (upgrade) his natural armor +2 to the +3 we just collected.)

DM StevenVdB - "A dragon? A red dragon?" 
Tuesday September 17th, 2019 9:47:19 AM

Though Atlas seems quite interested and immediately wants to know more about the type of Dragon most of the Tree Wardens are somewhat doubtful they will be able to stand up against a real dragon… a real, Red Dragon… a really red, real, red dragon...

Elyngael feels her special long bow suddenly looks a bit puny… Armand advises everyone to stock up and improve their gear to the best of their abilities. Going ill prepared up close and personal with a Dragon sounds folly… where’s a nice pile of gold when you need one… The Cleric checks with Owen if there is a way to learn more about the Dragon through their contacts in the Scab. Vamir and Yurneshi both try to commune with their deity in the morning hoping for some more clues about Temorianalis.

Even though no one seems to be overtly interested in saving a Duergar town from total annihilation by Dragon fire, there is a consensus that something needs to be done about Temorianalis. Owen voices the decision to leaving the Platinum for the town and getting the Duergar to guide the Wardens towards his village and the dragon. The Duergar’s eyes grow large… he felt his end was near and now these adventurers are planning to take on the Dragon… is he wondering what end is least painful?!? A swift slice with a sharp sword or be baked crispy in the breath of Temorianalis.

There’s little you learn from Divine or Woldly contacts nor do you have any recollections of your own that could shed light on this situation. There’s no information on where exactly the Dragon came from… they can travel far until they settle down claiming a new lair. It seems the Dragon found her new lair close to the Duergar village… not endangering any other regions… yet…



Let’s finish our business here in this little town. Pay your respect to the dead, see whatever contributions you will make to rebuild and restore. Feel free to pay a visit to the CC if needed.

If you decide to go on your way the next morning, let us know if and how you will convince the little Duergar to show you the way to his settlement and perhaps even the way towards the Fire Mountain…

Next DM post you will begin your next adventure…

On your way to you very first…

Dragon


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Tuesday September 17th, 2019 10:26:14 AM

Atlas focuses on the Duergar, "Sure, we can give you over to the townsfolk and they can stone you to death. That sounds pleasant. On the other hand, you can come with us and be a hero to your village for finding a solution to your dragon problem. Seems strange that you would choose death, but it's up to you."

Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet  d20+14=26 ;
Tuesday September 17th, 2019 6:13:07 PM

OOC, I would like a little time to actually get CC transactions done before heading off to oblivion. Also we need to sell the goods and get the money back before we know what our budget is for a visit to the CC.

The next morning Armand rises early and then prays. Once that is done and the people of the village is gathered he casts, Create Food and Water (5 so it will feed 180) and Hero's Feast (2 so it will feed 24). Hopefully that will feed the majority of the town. He then gathers the town council and gives a speech.
Diplomacy 26 (d20+14)

"Gentlebeings. I'm sorry to say that we have not arrived in a timely manner to save all those lost in the mine. While we were down there it appears there were Duergar there who had enslaved your people. There is one survivor." He indicates the lone survivor. "In questioning him it seems they are under the lash of a red dragon that has come to roost near their village. Still that does not excuse what they did to your loved ones. We intend to go after this dragon for it may soon pose a threat to an extended region. We did recover some of the ore your people were forced to mine. It comes to about 8000 platinum pieces. We would like to contribute that to your village in hopes that you try to recover some prosperity. Your village has languished when the mine played out. You must find new industry in order to survive. Perhaps Anfroy, a cleric of Ffloy, that we also rescued from the mine could help in this. The other option is for you to share the platinum equally and move to a more prosperous region and have a new start."



Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Tuesday September 17th, 2019 8:14:01 PM

Owen nods gravely at Armand's advice to the village, adding his support.

He makes a trip to the Catacombs, then spends the evening learning new spells.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+18=24 ; d20+17=18 ; d20+16=17 ; d4=2 ;
Tuesday September 17th, 2019 9:06:23 PM

Vamir rises early, as is his custom. The young bloodwitch wanders outside and finds a nearby oak tree. Vamir absentmindedly shapes two potion vials from a small limb on the tree as he heads back to his room. Vamir takes a deep breath and draws woldsblood into the world for his spells, (24 concentration vs DC16). Vamir begins his beginning and intermediate rituals, (failed both both rolls natural ones, sheesh). Vamir spends the next two hours preparing two infusions, one of Remove Blindness/Deafness and one of Remove Paralysis.

Vamir walks downstairs, and joins the rest of the group. Vamir looks a little worse for the wear, but is determined to be of as much assistance as he can.

OOC: I would also like to have a rough idea of funds for the catacombs. In addition my character sheet is updated. I will now have a plant companion (Melzat) whenever the generous GM`s work him into the story.

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Tuesday September 17th, 2019 9:08:03 PM

Neshi looks at Armand a moment and then mutters under his breath a bit.

[i} With that kind of money no one in this town is likely to ever work another day in their lives.[/i]



Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 29, HP 110/110 
Tuesday September 17th, 2019 9:15:36 PM

Elyngael stands with Armand in a show of solidarity. She agrees that they need time to prepare, and she also makes a trip to the Catacombs with a fire-breathing dragon in mind.

DM StevenVdB - ”Me Melzat… you?” 
Wednesday September 18th, 2019 9:56:59 AM

In the aftermath of the mine expedition, the Wardens and the mourning villagers wake up the next morning. The first to get out, as usual, is Vamir… he wanders outside and into the woods surrounding the town. Shaping new lifewood flasks and drawing woldsblood… ”Want me to clip your fingers too lad?”, he suddenly hears in his head… a small plant comes peaking from under the ferns nearby, underneath his shrubbery he eyeballs Vamir wondering if the Elf understands what he’s saying… ”Me Melzat… you?”

Armand makes sure there’s plenty to eat for everyone before he calls for a towns meeting. The Cleric regrets they came in too late yet it seems no one blames the Wardens for anything. On the contrary… But when the Duergar’s actions are mentioned you can sense anger and hatred flowing through the crowd. It’s obvious what will happen with him if you leave him here…
It is much appreciated that the Tree Wardens do not claim the platinum for themselves but instead offer it for the recovery of the town. Owen and Elyngael agree with Armand’s proposal. Yurneshi though casts a shy look muttering under his breath of bit… luckily no one heard…

Anfroy frowns when Armand adds him to the equation. He cleans his throat : ”I didn’t think Ffloy would lay this task before me, but if that is what pleases him I will accept the burden. 8000 platinum pieces most certainly will help… “ Does he understand the 8000 PP is for the TOWN ?!?

Our Duergar looks a bit baffled that the Wardens are giving away all that platinum!! After all, it would have saved his town also… perhaps he’ll get a share as well?!? Atlas sees the little twinkle of hope in the Duergar’s eyes and quickly makes his options CRYSTAL clear… be stoned to death or go with the Wardens for finding a solution to the Dragon issue…

”Krugg…”, the Duergar says. Assumingly that is his name…

The people in the little village are, despite their losses, quite pleased with the settlement. The mine will be sealed, the names of the lost ones carved in the wood. Then, with help of Anfroy and the 8000PP they are looking forward again to the future.

(DM Note – I’ve stalled one turn to open up the next module. Unless you have other business to conclude here in the village let’s go ahead and feel free to do your purchases while we embark on your next adventures )



Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Wednesday September 18th, 2019 5:30:25 PM

Atlas takes care of the treasure logistics and accounting, then prepares to go.

------------------------------------------------------------
ooc: If we sell all the remaining magic items from this adventure then everyone gets 22,926 gp. That's taking into account that Atlas is already at his max wealth, so it is divided between the remaining 5. If anyone else is at their max wealth then please share with those that are not.


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Wednesday September 18th, 2019 8:52:42 PM

Vamir is startled to hear a voice, as he delicately, and painlessly removes the small limbs. Vamir looks at the plant like head peering from under the ferns. Vamir smiles at the plant and sits down,"Hi Melzat, I am Vamir." Vamir extends a hand to the creature as a token of friendship. "What are you doing here little one?"

OOC: Melzat's stats are located on my character sheet minus feats. Melzat is a small plant companion. I imagine he looks like a miniature weeping willow. I am still working on those and will post in the CC this evening.

Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Wednesday September 18th, 2019 8:56:23 PM

"Yes Anfroy the money is for the town. It is not yours to spend even if spending for the town. The town must decide how to use the money." He then moves off with the others after the breakfast.

Armand nods to Atlas. "I think once we do some shopping there may be some more dividing of the wealth." Armand turns to the group after they are alone and preparing to depart. "What do we know of dragons in general? I'm assuming if it breathes fire then it is a red dragon. Are they then in turn immune to fire? How tough are there scales going to be? What would it's weaknesses be? We should really think this out some and gather some equipment as we go."

He saddles his horse and eyes the Duergar. "How are we transporting him?"

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Wednesday September 18th, 2019 9:00:19 PM

OoC: It's going to take me a bit to figure things out at the Catacombs... I'm already an adventure behind.

IC: Owen chats with Krugg in an effort to learn more about the town and the dragon.

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 29, HP 110/110 
Wednesday September 18th, 2019 9:02:12 PM

Elyngael says, "I'm going to get my bow changed out, we've been encountering too many things that are immune to fire damage."

She ponders Armand's questions. "I don't know much about dragons only rumors I've heard. They are not natural creatures but more magical in nature."

Knowledge nature isn't going to work on dragons. Elyngael only needs 17,000 of the gold.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Wednesday September 18th, 2019 9:03:48 PM

OOC: Vamir is reasonably well equipped. I will donate my coin to the group for additional upgrades. I just need someone to buy me a common broom for a spell. I don't have a magical weapon, but if I am drawing a melee weapon, or ranged weapon, I am in bad shape.

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi  d20+8=28 ; d20+8=21 ;
Wednesday September 18th, 2019 9:29:36 PM

knowledge planes DC 28 (nat 20) knowledge arcana DC 21

As Armand asks about the dragon and fire weaknesses, Neshi chimes in, well I know that Elementals of the fire type are more susceptible to Ice and water and yes generally they are less susceptible or even immune to fire. As for toughness of scale and such. I am less sure but I believe I have heard that you need magic to hit them.....

As for him, indicating the Duergar, I suggest a mule or pony and tie him to it. I can lead it/him as I will be on foot so to speak.

(OOC: Neshi is in Catacombs, Looks like it has been slow in there for a while now....)

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