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Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+25=36 ; 2d6+14=20 ; d6=1 ; d6=2 ; 5d4=10 ;
Monday September 9th, 2019 2:30:28 PM

Hobie will follow the sound of the spell caster below him, walking down the wall through the hatch below him, and if he sees any enemy, he'll fire a single arrow imbued with the Burning Hands spell

Arrow hits AC 36
Nonlethal Piercing 20, Cold 1, Fire 2 = 23

Target and anyone in 15 ft cone takes 10 fire damage, reflex DC 15 for half

ooc: Tomorrow I'll be flying to Venice, If the next DM post is up by like 2 AM eastern time Tuesday then I should be able to make my next post from the airport on the way, but if not, I will probably need a sub. Then i'll be in Italy for a week and I should be able to post at nights from the hotel but they will be short


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 9th, 2019 3:07:16 PM

Unless Pressi sees any other doorways, she continues to fly her way up to the catapult shoulder and should reach the cockpit next round.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Monday September 9th, 2019 3:30:51 PM


Bliss could use a boost. He has been downing giants left and right with nonlethal damage. He searches now for one that is unconscious.

Mookie attacks this giant to bring him or her into the negatives. Then Bliss uses the Death half of his witchy Life and Death power to cast Death Knell as an SLA. That's a will save DC16 to gain 1d8 temporary hit points per target hit die, for 10 minutes per target hit die.

Note that Bliss is now fatigued and not raging.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=23 ; d6+4=7 ; d6+4=7 ;
Monday September 9th, 2019 11:47:49 PM

The Eye of the Giant Storm

Lady Talia quickly look saround as the battle grows still. {Perception Check = 23}

Black Tentacles #2 | 6 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 4 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 5 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105 
Tuesday September 10th, 2019 5:22:03 AM

Succotash has a thought, then asks, "Madame Gem, Do we have an update on the time the tower will be finished, and is Tiana OK?"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 10th, 2019 2:52:59 PM

As Pressi continues to fly, she asks Madam Gem what is going on.

After getting an answer, Pressi tells Madam Gem the birth date of Murphy. "From now until I provide the code again, I want a lock on all functionality within the Iron Giant. This thing does not move a centimeter without that code in my voice. Be sure to let the invader know that killing me might not be advisable."

Continuing to fly, "Seems like a discussion that could have waited until tomorrow if you ask me."

DM Ken - Danger on the Winds.. The Map 
Tuesday September 10th, 2019 7:54:58 PM

[DM Placeholder.]

DM Ken - Danger on the Winds.. The Map  d20=17 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d4+1=2 ; d20=3 ; d20=2 ; d20+15=31 ; d20+15=22 ; d20+15=17 ; d20+15=29 ; 2d6+4=10 ; d20+3=10 ; d20+3=15 ;
Tuesday September 10th, 2019 8:31:29 PM



---Outside the Giant---

Talia observes the battlefield. Giants are still coming, but their group is still some ways away.
Pressi continues flying through the catapult entrance. She asks Madam Gem for the situation and gives some demands.

"Pilot Pressi, please be aware I do not have full sensory detail at this time. Doors are opening, with proper clearance, on multiple levels, notably the heel entrance, the mid-heart engines, and the pilots room.

Please be advised that if another completes the piloting link, I cannot disobey their commands. Further, I believe pilot Succotash has just fallen unconscious.

Tiana has not reported any current aggressors."


Bliss and Mookie try to drink a foe dry, but the stubborn giant passes his will save and the effect is negated.

**Reinforcements will arrive in 2 rounds-**

The door to the iron giant remains open, and an eerie darkness seeps from its entrance.

-----Inside of the Giant-----

Succotash unleashes holy fury on his enemy, slashing the she-dwarf over and over. She screams with each cut, but the wispy flames harm Succotash greatly with each strike. The flaming aura deals 70 damage back to Succotash!.

As he loses consciousness, his query is answered. "Three minutes until full integration. Reminder, I can fuse to the tower instantly, but I will be lost in the process, and the giant will no longer function."

Hobie: descends down a level. He arrives just in time to see two creatures, both hideous center torsos covered in eye stalks, float up to his level. He sends his arrow towards them, and each are burned by the flaming attack.

Kezzem and his Companion: Each do considerable damage to the invisible stalkers.

--------Enemy Actions---------------

Ketia: With Succotash downed, she takes a step back and casts a healing spell on herself. (Spellcraft DC 21: Heal) The damage inflicted by the paladin vanishes to nothing. She sneers.

"Next?"

She yells at the stalkers.

"Get this one out of my way!"

StalkersThis time the stalkers adjust to come after Kezzem, but only one attack finds hold. It hits Kezzem on AC 31 for 10 damage.

Beholders: The gurgling creatures eyestalks quiver, and beams of light streak at Hobie. One flies wide, and one narrowly misses.

???: Hobie hears the sounds of spellcasting from within his current room, but no enemies are revealed. Suddenly he finds himself within a strange mist. Hobie must make a will save DC 22 or take a -10 penalty to will saves and wisdom checks.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Invis Stalker 1: Dead
Invis Stalker 2:63 damage.
Invis Stalker 3: 45 damage.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 0 Damage.

2 Beholders: Downstairs.
??? - ????: Further Downstairs.
???: Even Further Downstairs.

DM Ken - Danger on the Winds.. The Map 
Tuesday September 10th, 2019 8:35:52 PM

Head Map

Hobie: Treat that middle section as if you were a level down. It's identical.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Tuesday September 10th, 2019 10:31:52 PM


Almost out of air, Bliss needs to end his polymorph. That's a standard action to dismiss.

He wonders what is going on in the iron giant.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=16 ; d20+12=19 ; d20+7=27 ; d20+7=9 ; d3+5=7 ; d3+5=6 ; d3+5=6 ; d8=5 ; d8=1 ; d8=6 ; d20+19=33 ; d20+19=35 ; d3+2=3 ; d3+2=5 ; d6=2 ; d10+3=4 ; d20+14=27 ; d20+14=16 ; d20+14=15 ; d20+14=27 ; d3+2=5 ; d6=5 ; d3+2=5 ; d3+2=4 ; d10+3=8 ;
Wednesday September 11th, 2019 12:12:21 AM

"Rumpo, get Number Three!"

Rumpus steps 5 feet to get in range, the kicks at Invisible Stalker 3 with his hooves.

Attack #1: 1d20 + 12 = 16.
Damage: 1d3 + 5 = 7.

Attack #2: 1d20 + 12 = 19.
Damage: 1d3 + 5 = 6.

Attack #3: 1d20 + 7 = 27. Natural 20!
Crit Threat: 1d20 + 7 = 9. Not a crit.
Damage: 1d3 + 5 = 6.

If Rumpus takes out the Invisible Stalker #3, Kezzem will move into its space and cast cure moderate wounds on Succotash. Healing: 2d8 + 8 = 5 + 6 + 8 = 19.

Otherwise, Kezzem will full attack the two Stalkers as indicated. Naturally, if one stalker goes down, redirect all remaining attacks to the remaining stalker. If both go down, he will throw daggers at the dwarf.

+1 Frost Returning Dagger (Attack #1) on Invisible Stalker 3
Attack: 1d20 + 19 = 33.
Damage: 1d3 + 2 + 1d6 cold = 3 + 2 cold = 5.

+1 Returning Dagger (Attack #1) on Invisible Stalker 3
Attack: 1d20 + 19 = 36.
Damage: 1d3 + 2 = 5.

Two-Weapon Rend on Invisible Stalker 3 (assuming AC 33 hits).
Damage: 1d10 + 3 = 4.

+1 Frost Returning Dagger (Attack #2) on Invisible Stalker 2
Attack: 1d20 + 14 = 27.
Damage: 1d3 + 2 + 1d6 cold = 5 + 5 cold = 10.

+1 Returning Dagger (Attack #2) on Invisible Stalker 2
Attack: 1d20 + 14 = 16.
Damage: 1d3 + 2 = 5.

+1 Frost Returning Dagger (Attack #3) on Invisible Stalker 2
Attack: 1d20 + 9 = 10. Natural 1. (Note: I forgot to reduce the modifier so the roll shows 1d20 + 14 = 15).

+1 Returning Dagger (Attack #3) on Invisible Stalker 2
Attack: 1d20 + 9 = 27.
Damage: 1d3 + 2 = 4.

Two-Weapon Rend on Invisible Stalker 2 (assuming AC 27 hits)
Damage: 1d10 + 3 = 8.

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 or 2 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d20=17 ; d20=1 ; d6=1 ; d6=5 ; d6=5 ;
Wednesday September 11th, 2019 5:33:34 AM

Seeing her master fall sends Miss Piggy into a frenzy, as she attacks #3 with all her might, however, the grief of Succotash's fall must have thrown off her groove, as she misses with her second attack.

1st attack
17+16=13 for 16 piercing+5 shock

2nd attack
nat 1

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 7/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 8/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 11th, 2019 2:44:56 PM

Pressi continues to fly upwards as she scans the area, stopping at Hobie's level. Right in front of the arrow slits.

For a moment, silence as she views the Beholder and Hobie through the arrow slits nearby (and maybe the invisible attacker if he's on her side of the giant). Followed by a scream for Hobie to run to the arrow slits.

(Ill Omen (2 roll twices)+Baleful Polymorph+Focused Curse, DC 23 on the nearby beholder, make it a squirrel, hero point spent.)

"Madam Gem," she speaks into the microphone shortly. "Initiate self destruct sequence, time one minute. And patch me through to whoever's leading this. Tell her that unless those are her giants out there, this can wait until tomorrow."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 3/4+1
L5: 3+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map 
Wednesday September 11th, 2019 8:25:36 PM

(DM post incoming once we have a Talia post, or 830 happens)



Bliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Wednesday September 11th, 2019 9:51:44 PM


Bliss has one more round to prepare. Hmm ... another polymorph? Nah ... refreshing his extended Divine Favor is more important for now.

He casts the spell, a full round action for a metamagicked spontaneous spell.

He just hopes he gets time for another cure.

DM Ken - Danger on the Winds.. The Map  d20=11 ; d20=9 ; d20+6=7 ; d20=9 ; d20=6 ; d20=14 ; d20=8 ; d20=2 ; d20=11 ; 10d6=39 ; d6=2 ; d6=3 ; d6=6 ;
Wednesday September 11th, 2019 10:24:03 PM



---Outside the Giant---

Talia observes the battlefield even longer.

Pressi stops at the outside of the arrow slits. Her DM will concede the thought that perhaps the arrow slits cover multiple levels, even though he specifically pointed out Hobie was a level down. She casts two spells, Ill Omen and Baleful polymorph on the closest beholder.

It gurgles something in a language (celestial), before turning into a surprised squirrel, retaining no memories of its past.

Bliss and Mookie remain outside. Bliss resumes his natural form.

**Reinforcements will arrive in 1 rounds-**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance.

-----Inside of the Giant-----

Hobie: fails his will save against the strange mist. With one enemy defeated by Pressi, he followers her orders, and falls back near the slits before attacking the other. After a single arrow, the beholder grumbles and falls. Right before it disappears, he is positive it takes the shape of a much smaller, much more harmless lantern archon.

Kezzem and Rumpus keep attacking enemy 3. Rumpus hurts it, but doesn't kill it. Kezzems daggers hurt #2, and finally send the third back to whatever elemental plane it came from.

Succotash lays on the floor unconscious. He fails his stabilization roll and is dying at -5hp. Piggy tries valiantly to avenge her master. She gores the final elemental, and yanks its fluffy bits out of its insides. It too, vanishes into the air.

--------Enemy Actions---------------

Ketia: with her Stalkers destroyed, Ketia backs up to get some space. Rumpus gets to swat at her as she moves (hits ac 11+12=23), but he only hits armor.

"Thanks for grouping up!", she shouts, as she conjures a red glowing orb. It streaks out from her outstretched hand and detonated in the middle of the pack of paladins and animals. Kezzem, Succotash, Rumpus, and Piggy take 39 fire damage, reflex save DC 21 for half. (19 fire if passed.)

Succotash: Unconscious creatures are treated as having a dexterity of zero. Therefore, as an unconscious character, your reflex save will have a -5 modifier from from dex instead of what it usually is. Note, you still get divine grace. I'm aware it may be a moot point either way =(

Kezzem: Please remember to take your 10 damage from last round, in addition to any damage from this spell.

???: casts a spell again from somewhere in the corner of the room. Suddenly, Hobie finds himself alone in a room, face to face with the potion shop owner from his troubles past. The shopkeep staggers towards him, pale and gaunt, with a dagger jutting from his heart. He calmly pulls the dagger from his chest and he puts a hand on Hobies shoulder.

"Now its your turn, murderer."

From her vantage at the arrow slit, Pressi sees none of this, only Hobie standing still and staring into the distance.

Hobie: must make a WILL SAVE DC 23, at a -10 modifier from the mind fog. If he fails, he must make a FORTITUDE SAVE at DC 23. If he succeeds, he takes 11 damage. If he fails, he dies as his heart stops from panic and guilt.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 0 Damage.

??? - ????: Further Downstairs.
???: Even Further Downstairs.

---Non Combat Actions---

Madam Gem replies to Pressi.

"It will take several moments to calculate the actions needed for destruction. Update, I no longer detect vital signs from Pilot Succotash. Update, Tiana is now engaged in combat with a heavily armored foe. Update. There are no replies from the invading party on any level."

There is halting silence, then more updates.

"Update. Calculation of self destruction complete. It is certain that at this proximity, destruction of the giant will destroy the tower you are attempting to save. Without a conscious pilot in the cockpit, I cannot move the giant. As I informed Pilot Succotash, it is possible for our consciousness to repair your tower immediately, at the cost of the giants permanent functionality and our continued self awareness. This action, as well as self destruction, requires a conscious pilot at the helm."

DM Ken - Danger on the Winds.. The Map  d20+18=32 ; d10+10=11 ; d6=4 ; d6=2 ; d20=10 ;
Wednesday September 11th, 2019 10:46:33 PM

Off screen.

??: Saves vs Spell.
??: Hits for 17 damage.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d6+4=9 ; d6+4=7 ;
Wednesday September 11th, 2019 11:25:25 PM

The L:ast Charge of the Humble Brigade

Lady Talia quickly look saround as the battle grows still. {Perception Check = 19}. Pointing a finger in Pressi's general direction, and casting the message spell, Talia says to Pressi, For Pressi Only Highlight to display spoiler: {"Where is the blue gem? Where did we put it? Do I have it in my haversack or pantspockets? I believe the only thing to save us and the valley at this point is to fuse the gem and it holder into the Iron Giant. We will most likely loose the giant, and the person fusing, it; Me. I am of magic, as is this Iron Giant. I am also newly arrived, so leaving for the good of the whole is a noble venture. In addition, unless you plan of sacrificing yourself for this mission, then I will need Mister Murphy's birthdate in order to attempt to Replace Mister Succotash as the pilot. I have high Charisma, ought to do the trick. Beasides I never met Mister Gargul before!"}

Talia, using the Overland Flight spell, will at full speed try to enter the catapult entry and make it to the Pilot's Nest as soon as possible. {Using a hero Point}

Black Tentacles #2 | 5 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 3 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 6 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 136/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=20 ; d20+8=24 ; d6=6 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ; d6=6 ;
Wednesday September 11th, 2019 11:38:42 PM

OOC: Sorry, I thought I updated the header with the 10 hp damage, but it looks like I didn't.

Kezzem DC 21 SV Ref: 1d20 + 19 = 20. Fail.
All I had to do is not roll a one :-(

Rumpus DC 21 SV Ref: 1d20 + 8 = 24.
And Rumpus, with less than half of Kezzem's modifier, makes it. And he has Evasion so he takes no damage.

----

"No problem, watch me evade this with my rogue training!" says Kezzem proudly as he dives right into the path of the blast. Rumpus takes cover behind Kezzem and evades the blast entirely.

"Ow, that's hot! Did I say evade? I meant heroically dive in the way to say my trusty steed!"

Kezzem will burn two uses of Lay on Hands to channel positive energy and heal the group.

Healing: 5d6 = 6 + 2 + 6 + 3 + 6 = 23. Nice!

Kezzem will next move towards the dwarf (using a Hero Point to double move and get within melee range).

With his master in the bottleneck, Rumpus spreads out to the side of the room and goes total defense.



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 136/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 11th, 2019 11:39:04 PM

-----------
Kezzem
-----------

Lay on Hands 7/day (2 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20-4=2 ; d20+9=22 ;
Thursday September 12th, 2019 2:21:47 AM

Hobie fails the will save, and feels the spell start to take hold (Fort Save 22). As his soul begins to leave his body, Hobie remembers the heroic things he’s done (uses a hero point to boost my Fort save and pass it) and says to the shopkeep, “You will get vengeance someday good sir, but not today.”

Hobie snaps back to reality, and calls to Pressi “What are the orders, what should we do?”



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+9=10 ; d20=16 ; d6=3 ; d6=3 ; d6=3 ;
Thursday September 12th, 2019 5:47:24 AM

Missing her reflex save Miss Piggy takes the full blast of the fireball. she lets out a squeal of pain, which is soothed slightly by Kezzem's healing magic. Sensing her link to Succotash broken, she knows that her master is dead. In her anger, she moves up beside Kezzem in hopes of sticking her tusks into the killer of her best friend.

I can't tell by the map if she has an attack opening or not, but if our awesome DM rules she does, then she attacks with a 16+16= Hits AC 32 for 6+10=16 piercing+3 shock

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 12th, 2019 1:45:42 PM

Hobie leans back against the arrow slits she flies next to. "What are the orders?" he asks her. "What should we do?"

In response, Pressi closes her eyes and grabs Hobie through the slits. "We run. Yoink."

Pressi, having polymorphed Hobie into a ferret (or whatever animal is arrow slit sized), yanks him through the arrow slit and kicks flight into high gear.

-------------------

Pressi meets Talia at the catapult and drops Hobie down. "Really sorry about this, I'll dismiss in a second, but we can't simply fight our way out. We’re fighting two sides on three fronts over way too large a battlefield. If we try to secure the giant, the giants will destroy the tower or invade the home. If we focus on the giants, the dwarves will take the giant and end the energy transfer. And if we remain split, we’ll be overrun by sheer numbers. We've lost Murphy, our speedy wall builder. And as a reminder of how much I hate this Iron Giant, it won't let me set a password on the controls. I thought an attempt at self destruct would attract someone's attention and I'd get a call, but I guess not."

Pressi almost passes out from speaking so fast but she continues.

"We may have to do the transfer now, I think Tiana has the blue gem still, and we have other options to shut this thing down. But I think we need to stop using our swords and our spells and start using our brains and our mouths. And probably also our swords and our spells. But we need to bluff, bargain and berate whoever is in there and threatening to destroy the giant remains our best leverage."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map  d4+1=2 ; 10d6=32 ; 26d6=101 ; 5d6=17 ; d20=6 ; d20+20=28 ; d20+15=35 ; d20+15=24 ; d20+10=26 ; d10+10=12 ; d10+10=15 ; d10+10=18 ; d10+10=13 ; d6=1 ; d6=2 ; d6=4 ; d6=6 ;
Thursday September 12th, 2019 10:06:11 PM


--Player Actions---

Talia moves fullspeed towards the catapult entrance, and meets Pressi there just outside.

Pressi grabs the embattled Hobie, and transforms him into a hedgehog, because they are adorable. She explains the blue gem might be necessary, but she wants to try and leverage the giants destruction to coerce the Scaldian Assassins. Hobie probably squeaks or something.

Bliss and Mookie does in fact have time for a cure. The new rush of hill giants comes over the pass, just a little wary at so many of their kinds corpses littering the ground.

**Reinforcements are now on the map.**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance.

------------------------------

Kezzem and Rumpus spread out. Kezzem heals his friends in the room, then bodyblocks the Dwarf from entering.

Succotash is dead, and his friend and companion becomes enraged. She gores at the dwarf who killed her companion, and tusks her mightily.

--------Enemy Actions---------------

???: does something.

Ketia:Having been forced from the room, she takes a step back and utters a divine word. Kezzem must pass a DC 25 Fortitude save, or take 130 damage. If he passes, he takes 32 damage instead.

Furthermore, a moment later, Kezzem feels another magical impact from in front of him. He must pass a fortitude save DC 23 or take 101 damage. If he succeeds, he takes 17 damage instead.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage.

???: Last noticed downstairs.
???: Last reported in Tiana's room.

------------------------------------

???: Saves vs spell. Takes damage.
???: Hits 3 times. Tiana takes 36 damage damage. Stoneskin reduced.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=6 ; d6+4=6 ; d20+8=21 ; d20+8=19 ; d20+8=14 ; d20+8=25 ;
Thursday September 12th, 2019 10:35:27 PM

The Last Charge of the Humble Brigade | Screaming in Digital

Lady Talia meets with Pressi on the Iron Giant Shoulder near the Catapult and discusses what must be done at this point. "Who's at the Pilot Helm? Where is Tiana? Are you coming with me or am I to go alone? I will continue to use the [b][i]Message spell as its up for a bit..."says Talia to Pressi. Talia turns to Pressi, and with Pressi, and Hobie in range, casts Haste on the group of three. Then {burning another Hero Point} casts Invisibility on herself right before...entering the Iron Giant the way Pressi left, Talia uses Overland Flight to make her way through to the Pilot's Nest and to Lady Tiana. While making her way inside the Iron Giant, Talia points her finger towards where she believe the Empassing Mind is and asks by way of the Message spell, "Ms. Encompassing Mind, how do I help save you, without damage to you, the Iron Giant, the tower, & the other people in the Valley? Is there something we can do with your Gems and if so, how? I feel I am one of the last remaining hopes here as most of my group is down, hurting, and very very tired."

While here, hasted and invisible, Talia will make her way using her perception & Stealth skills {Preception = 21 | Stealth =19+20(Invis) =39 }. When she sees Lady Tianna, she will point to her and using the Message spell, "Lady Tianna, it is I, Talia. I am in this room with you, Hasted and Invisible. I need the Blue Gem, if we are to have a successful outcome. I will also have to make it up to the Pilots Nest and persuade the new pilot of this new outcome. To help you, I will cast Black Tentacles near you on the ground in an effort to stay invisible."

If possible, as Talia makes her way to the pilots nest after recovering the blue gem (will use a hero point if possible), Talia will cast a Black Tentacle spell centered on the floor, 20 feet away from Talia while at the pilot enterence, near lady Tianna and directed and cast on that spot of the floor.

Iron Giant Pilot's Nest

Making her way, by flight, up to the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 14 |Stealth = 25 + 20(invis) = 45} will try to decern if there is a way to reach the Pilot directly. Pointing to Ms. Emcompassing Mind, "How do I disengage the Pilot without killing her?"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 4 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 2 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 7 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 12 Minutes

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 12 rounds : 12 rounds left

Invisibility | 12 minutes : 12 minutes left

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Bliss HP78/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d8=8 ; d8=4 ; d8=6 ; d8=8 ; d20+24=33 ;
Thursday September 12th, 2019 11:47:09 PM

Bliss casts a Cure Critical Wounds on himself. He heals 36 hp.

Bliss makes a heroic effort to do more! He activates his cloak of the spider to cast Web between both legs of the Iron Giant and the Tower behind it and the wall of thorns along the base. Then he climbs in and up into the webs, deep enough that he remains unseen. (total cover, no hide check needed, bonuses to AC and reflex saves.)

Mookie perches on the side of the Iron Giant, 20 ft up, just above the edge of the Web, With a five ft step, Bliss could be next to Mookie. Mookie keeps an eye on the enemy and reports their move to Bliss.

Incidentally, the webbing covers the heels of the Iron Giant and the opening to get into it. If someone moves in the Web, Bliss may notice. Perception 33.

DM Sanity Info:

This is Round NINETEEN of Bliss fighting.

Current Effects:
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 1 rounds of 20 used
Extended Shield of Faith via Ritual: 20 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web 1/day used

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; +wall o thorns

Mookie:
Philter of Mirror Image: 20 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 20 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 105/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=32 ; d20+19=35 ; d20+19=31 ; d20+19=22 ; d20+14=31 ; d20+14=15 ; d20+9=22 ; d20+9=25 ; d3+2=5 ; d6=4 ; d3+2=3 ; d6=5 ; d6=1 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ;
Friday September 13th, 2019 12:38:19 AM

Kezzem SV Fort (DC 25): 1d20 + 19 = 32. Made.
Kezzem SV Fort (DC 23): 1d20 + 19 = 35. Made.

"Heh, cute tricks," says Kezzem. "But they're wasted on a paladin. You sure you're not evil? I mean, have you given a serious thought? There are plenty of benefits to going evil, like I'd be able to smite you. I mean, you'll still be dead, but it will happen a lot quicker!"

Kezzem recalls the flames that struck Succotash when he attacked, but Miss Piggy was able to strike with impunity (or "im..pig...ity"), so he will 5 ft. step towards her and full attack.

+1 Frost Dagger Attack #1: 1d20 + 19 = 31. Hit!
Damage: 1d3 + 2 + 1d6 cold = 5 + 4 cold = 9.

+1 Dagger Attack #1: 1d20 + 19 = 22. Miss.

+1 Frost Dagger Attack #2: 1d20 + 14 = 31. Hi!
Damage: 1d3 + 2 + 1d6 cold = 3 + 5 cold = 8

+1 Dagger Attack #2: 1d20 + 14 = 15. Auto-miss.

+1 Frost Dagger Attack #3: 1d20 + 14 = 22. Miss.

+1 Dagger Attack #3: 1d20 + 14 = 25. Miss.

Kezzem will then lay on hands himself as a swift action.

Healing 5d6 = 5 + 5 + 4 + 2 + 2 = 18.

Rumpus will move into the front of the head, allowing Miss Piggy to press her attack rather than getting in her way. He maintains a defensive stance.

"Good boy," says Kezzem. "Don't let anyone into the head we don't know."


Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20=20 ; d20=10 ; d20=3 ; d6=4 ; d6=2 ; d6=1 ;
Friday September 13th, 2019 5:50:16 AM

Succotash finds himself floating just above the heads of his friends in the cockpit, He sees Kezzem and Miss Piggy attacking the she-dwarf, and thinks to himself, "Why don't I head over there and help them out", but then he looks down and sees his body still laying in a pool of his own blood, in the cockpit, and he realizes he is dead. "So this is what it's like being dead, it kinda sucks really!", he says to himself, as he begins wondering if he'll get to see his deity Pantheon.

Meanwhile, Miss Piggy takes a 5 ft step following her prey, and makes a full round attack, using power attack.

1st attack
Natural 20 (not confirmed) for 6+10+9(power attack)=25 piercing+1 shock
2nd attack
miss
natural 20

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 13th, 2019 7:27:03 AM

Pressi dismissed Hobie’s polymorph.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 13th, 2019 8:56:35 AM

(Unless he’s seriously considering hedgehog catapult.)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+25=39 ; d20+20=23 ;
Friday September 13th, 2019 2:26:19 PM

Pressi listens to Talia. She watches for the the giant's next wave, listens for the continued clock, listens for a message from Kezzem or Succotash that just won't come.

"Ok," she says finally. "Ok."

Pressi radios everyone that they are going to do the blue gem and tries to get Tiana on the line. "Tiana, do it safely if you can but otherwise hold on tight. We are coming to you."

"Hobie, do you want to come too? Or man the catapults for a while?"

---------

Following Tiana, she uses her HiPS ability at whatever dim area is available (Stealth 39) and continues to look for auras and traps (Perception 23+1 trapsense + true seeing).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=9 ; d6+4=10 ;
Friday September 13th, 2019 10:15:08 PM

The Last Charge of the Humble Brigade | Screaming in Digital

{OOC: Not knowing how much Talia would have been able to accomplish yesterday, I repeated this but modified based on your emails}

Lady Talia meets with Pressi on the Iron Giant Shoulder near the Catapult and discusses what must be done at this point. "Who's at the Pilot Helm? Where is Tiana? Are you coming with me or am I to go alone? I will continue to use the [i]Message spell as its up for a bit..."says Talia to Pressi. Talia turns to Pressi, and with Pressi, and Hobie in range, casts Haste on the group of three. Then {burning another Hero Point} casts Invisibility on herself right before...entering the Iron Giant the way Pressi left, Talia uses Overland Flight to make her way through to the Pilot's Nest and to Lady Tiana. While making her way inside the Iron Giant, Talia points her finger towards where she believe the Empassing Mind is and asks by way of the Message spell, "Ms. Encompassing Mind, how do I help save you, without damage to you, the Iron Giant, the tower, & the other people in the Valley? Is there something we can do with your Gems; I have the blue Gem with me; and if so, how? I feel I am one of the last remaining hopes here as most of my group is down, hurting, and very very tired."

While here, hasted and invisible, Talia will make her way using her perception & Stealth skills {Preception = 21 | Stealth =19+20(Invis) =39 }. When she sees Lady Tianna, she will point to her and using the Message spell, "Lady Tianna, it is I, Talia. I am in this room with you, Hasted and Invisible. I have the Blue Gem. I will also have to make it up to the Pilots Nest and persuade the new pilot of this new outcome. To help you, I will cast Black Tentacles near you on the ground in an effort to stay invisible & help at the same time!"

If possible, as Talia makes her way to the pilots nest ( & will use a hero point if possible), Talia will then cast a Black Tentacle spell centered on the floor, 20 feet away from herself & near lady Tianna casting directly on that spot {20 feet away from herself but close to Tiana} on the floor.

[b]Iron Giant Pilot's Nest


Making her way, by flight, up to the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 14 |Stealth = 25 + 20(invis) = 45} will try to decern if there is a way to reach the Pilot directly. Pointing to Ms. Emcompassing Mind, "Is there a pilot & if so, how do I disengage the Pilot without killing them?"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 3 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 1 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 8 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 12 Minutes

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 12 rounds : 12 rounds left

Invisibility | 12 minutes : 12 minutes left

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Saturday September 14th, 2019 12:06:49 PM

Hearing Pressi's words, Succotash finds himself in her presence. He does his best to try to communicate with her, trying to will himself to make her understand that the reinstalling of the blue gem would be worse than transferring Madame Gem to the tower. After that, he finds himself next to Talia, where he does the same thing, hoping beyond hope that she understands the dire ramifications of reinstalling the blue gem. Not knowing whether or not he was successful he returns to the head to keep an eye on Miss Piggy, praying that Pantheon would keep her safe.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Saturday September 14th, 2019 4:57:52 PM

Hobie responds to Pressi, “If you think it’s best I’ll man the artillery. But it seems like a lost cause and I’d rather come a long.”

If Pressi wants Hobie to come with, he’ll cast invisibility on himself and follow, bow at the ready.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Saturday September 14th, 2019 4:59:06 PM

Ooc: on Monday I’ll be back from holiday in Italy, and I won’t have to post from my phone so I’ll update all of Hobies HP, Hero points, spells, etc then

Bliss HP78/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Sunday September 15th, 2019 1:13:24 PM

Bliss sits in his web and thinks about the coming enemy. He remains oblivious to the stuff happening up in the giant.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Monday September 16th, 2019 11:06:40 AM

Updating header and spells stuff

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (50/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 16th, 2019 11:12:36 AM

Pressi leaves it up to Hobie, reminding him and Talia that using rounds could still buy the group time before the soul transfer, but also that Hobie could back up Talia (and Tiana) if they get in trouble.

She also clarifies that they are soul transferring, not blue gemming (which makes it more powerful but evil). No, not even if the latter would be more fun.

"But if you do come with me, I need you to promise me one thing. Talia, you too. See, even if I could turn invisible... well, someone needs to save our paladins and someone needs to slow down these casters and I don't know what's going to happen down there, but...

"I don't think I can follow the two of you to Tiana, and I think she needs the two of you down there. So no matter what happens to be down there, I want you both to run. Get to Tiana as fast as you can. Get this done before we lose the iron giant or the tower. Just... run. I need that promise or we stay put."

Pressi gives a smile that barely hides her worry. "Sorry about being maudlin. You know me. I'll be fine."

-----------------

OOC Note to Tiana: I think we are still doing a round at a time, with the giants coming in next round. So, we aren't making past just inside.

DM Ken - Danger on the Winds.. The Map 
Monday September 16th, 2019 8:02:56 PM

DM post incoming.


DM Ken - Danger on the Winds.. The Map  d6=2 ; d6=3 ; d20=10 ; d20=16 ; 5d8=25 ; d20=14 ; d4=2 ; d20=9 ;
Monday September 16th, 2019 8:29:12 PM


--Player Actions---

Talia and Pressi confer for a moment, and the decision is made that Hobie and Talia are heading down to the core to help Tiana, who had reported herself under attack. The make some progress downwards, through the first two hatches no problem.

Outside the entrance to the heart however, they find themselves facing an issue. Three large walls appear to be in place, prohibiting entry to the core. A wall of iron, a wall of ice, and a wall of stone. From behind the walls and the door, they can hear someone taunting Tiana.

"You can't hide forever, wizard. I'll find you soon enough."

There doesn't appear to be a way around the walls, even though there's a myriad of chains and sub-stations all around them. Talia and Hobie, what do you do?

Pressi does some things! They are great things, her DM will retocon this post when he figures it out. Either way, he is pretty certain she will wind up going into the corridor with the dwarf. With her true seeing, she spots a drow woman that the Paladins had not mentioned, hovering there slinging spells.

Bliss and Mookie do some healing, and block whatever was in the heel, from getting out.

**Reinforcements are now on the map.**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance, through the cracks of the spider webs.

------------------------------

Kezzem attacks the known foe, taunting her with his amazing saves. He recalls piggy not getting hurt by recoiling flames, and his DM will warn him this was a DM error and the aura is still in place. He can choose to do his damage and take the flare back, or take a different standard action free of consequence.

If he chooses to do his damage, he takes 31 fire damage in response.

The Animals are roaming the cabin. Piggy had room to attack the first time, but the dwarfs reposition has left her one vs one with Kezzem.

--------Enemy Actions---------------

Invisible Drow:

Ketia: points her weapon at Kezzem. "No halfling, we are not evil. We serve Scald, regardless of labels and the like. He has asked us to retrieve this giant, and that's what we shall do. I imagine the best thing for you and your lot is to let us have it and we will leave, so you can mind the defense of your hovel!"

She growls.

"If you beg, we might even help you. Consider your pride, Paladin. Too much of it is a sin."

She adjusts, forced further from the cockpit, and casts a spell. A searing streak of light hits Kezzems touch ac with a 24, burning him for 25 points of damage.

From near the ladderwell, another burst of energy, this one dark and corrosive, also barrels into Kezzem. He takes 2 negative levels.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

???: Last reported in Tiana's room.

------------------------------------

???: Saves vs spell. Heals self.
???: Is unable to locate target.

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d8=3 ; d8=3 ; d8=5 ;
Monday September 16th, 2019 11:50:26 PM

Lurking in his webs, with Mookie still watching, Bliss cures himself further. Level 3 CSW: 21.

He is wondering where those giants went!

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 122/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d6=6 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ; d20+19=21 ; d20+19=28 ; d3+2=5 ; d20+13=28 ; d3+1=3 ; d20+13=17 ; d20+8=21 ; d20+8=24 ; d8=3 ; d8=4 ;
Monday September 16th, 2019 11:56:39 PM

LAST ROUND

OOC: In case Kezzem is aware of the flames still being up, he will instead lob daggers from at least 5 feet way. Please remove the second Kezzem next to the dwarf as I cannot seem to be able to click on him. Modify his attacks as follows from last round.

+1 Frost Returning Dagger Attack: 1d20 + 19 = 31. Hit!
Damage: 1d3 + 2 + 1d6 cold = 5 + 4 cold = 9.

+1 Returning Dagger Attack: 1d20 + 19 = 22. Miss.

Dagger Attack #1: 1d20 + 14 = 30. Hi!
Damage: 1d3 + 1 = 2.

Dagger Attack #2: 1d20 + 14 = 15. Auto-miss.

Dagger Attack #3: 1d20 + 14 = 22. Miss.

Dagger Attack #4: 1d20 + 14 = 25. Miss.

----

THIS ROUND

Kezzem lays hands on himself.

Healing: 5d6 = 6 + 6 + 6 + 3 + 5 = 26.

"I don't know, you are attempting to compromise the defense of a halfling village and just murdered a paladin of Pantheon. I don't know who judges such things, but that seems pretty evil if you ask me. Oh, and pride isn't the sin of mine you should be worried about, lady. After what you did to Succotash, it's wrath that should concern you."

He launches another round of full attacks with his daggers.

+1 Frost Returning Dagger Attack: 1d20 + 19 = 21. Miss.

+1 Returning Dagger Attack: 1d20 + 19= 28. Hit!
Damage: 1d3 + 2 = 5.

Dagger Attack #1: 1d20 + 13 = 28. Hit!
Damage: 1d3 + 1 = 3.

Dagger Attack #2: 1d20 + 13 = 17. Miss.

Dagger Attack #3: 1d20 + 8 = 21. Miss.

Dagger Attack #4: 1d20 + 8 = 24. Miss.

"Hey Press! A little help here! If you could make her count as evil somehow, that would be really great!"

Kezzem will burn a Hero Point to also cast cure moderate wounds on himself.

Healing: 2d8 + 8 = 3 + 4 + 8 = 15.

----

-----------
Kezzem
-----------

Lay on Hands 7/day (4 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (both cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 112/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Tuesday September 17th, 2019 12:27:00 AM

OOC: Ooops, forgot the negative levels. His attack this round should be:

+1 Frost Returning Dagger Attack: 1d20 + 17 = 19. Miss.

+1 Returning Dagger Attack: 1d20 + 17= 26. Miss.

Dagger Attack #1: 1d20 + 11 = 26. Miss.

Dagger Attack #2: 1d20 + 11 = 15. Miss.

Dagger Attack #3: 1d20 + 6 =19. Miss.

Dagger Attack #4: 1d20 + 6 = 22. Miss.

"Hey Press! A little help here! If you could make her count as evil somehow, that would be really great!"

Kezzem will burn a Hero Point to also cast cure moderate wounds on himself.

Healing: 2d8 + 8 = 3 + 4 + 8 = 15.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+9=21 ; d20=3 ; d6=6 ; d6=6 ; d6=1 ;
Tuesday September 17th, 2019 6:09:08 AM

Miss Piggy sees Kezzem get hit with magic coming from the ladder well, so she heads that way, using her sent ability to try to find the source. (Perception 21) If she finds the source, she will attack it, (Not sure where that is on the map, could our awesome DM move Miss Piggy to the appropriate location?))

3+16=19 for 12+10=22 piercing, and 1 shock

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=8 ; d20+8=21 ; d20+8=17 ;
Tuesday September 17th, 2019 8:42:28 AM

The Last Charge of the Humble Brigade | Still Screaming in Digital

Iron Giant Pilot's Nest

Up near the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 21 |Stealth = 25 + 20(invis) = 37} will cast True Seeing on herself. She is also still awaiting answers from Ms. Encompassing Mind. As she casts the spell, Talia wonders, "I think I shall try to Blink throught the walls next!"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 1 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 8 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 0 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stoneskin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 13 Minutes :: 11 minutes remaining

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 13 rounds :: 11 minutes remaining

Invisibility | 13 minutes :: 11 minutes remaining

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area

True Seeing | 13 minutes :: 13 minutes remaining

You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.



Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+8=24 ;
Tuesday September 17th, 2019 1:52:29 PM

"Talia, we gotta get through these walls. You and I are both transmutation specialists, surely we can figure out a way to change them or melt them, or freeze them or whatever to get through."

Do you know Stone Shape? Surely the ice one can be melted, what can we do about the metal one?

Hobie, usually quick to action and unwilling to stop and think, pauses and thinks to himself how he might get through.

Knowledge Engineering 24 to get some basic details on the walls. What is the thickness, hardness, etc, what order are they in? (And actually, how would we know there are three walls? can we see through the first one some how? or do we only know about the first one?)


Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+24=29 ;
Tuesday September 17th, 2019 1:53:59 PM

Oh Hobie will also Detect Magic on the wall for as long as it takes and study any aura, to see if the walls are magical.
Spellcraft= 29

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+25=41 ;
Tuesday September 17th, 2019 3:13:44 PM

Pressi briefly considered seeing if she could talk these people down, but then she heard the "maybe if you beg" stuff, and that Succotash was dead.

"Not much I can do about her alignment," she called from the shadows. "The haircut of that drow female alone should be crime enough. Oh, and also... I can seeee youuu."

Pressi stepped out and fired a grease spell from her wand, straight at the drow's face and body.

"But I do urge you to stay your wrath," she responds to Kezzem. "Why, can't you hear the great dwarven songs of their honor and sense of justice towards others. You can't because they will die and their lives never mattered. I don't know your relationship to Shan but I wish I could speak to her now. Oh well...."

(Hero Point as Needed.) She fires a grease spell at Ketia, trying to get the flames. With that, she uses her HiPS again in the next shadow, stealth 41.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 17th, 2019 7:31:21 PM

If Harper sees a giant in earshot, she starts talking so the giants can overhear about the awesome destruction of this weapon and how it will lead to victory.

Unless, of course, they somehow learn of the secret back door in the leg.


DM Ken - Danger on the Winds.. The Map  d20=11 ; d20=11 ; d20=12 ; d10=4 ; d6=5 ; d6=3 ; d20=6 ; d20=1 ;
Tuesday September 17th, 2019 7:56:38 PM


--Player Actions---

Bliss lurks in his web, and his patience is rewarded. After a few siege rounds from above, thanks to Candy, a few giants lurk out of the flying dust and mud. The pair pass right in front of him, triggering an AoO.

Talia and Hobie are trying to figure out how to bypass three walls. They can see them, as they are not all perfectly flush with each other. When Hobie casts detect magic, he does notice something unusual, the wall of iron glows as magical. As a transmutation wizard, he is very much aware of the fact that the Wall of Iron spell creates one very regular, non magical iron wall.

Talia blinks through the walls, and suddenly she is aware of WHY she's not been answered by Tiana. There is no trace of the mage in the space, and standing there is a very angry looking half orc. He is clad in heavy armor, holding a bastard sword. He is currently unaware of Talia. He swings his sword at seemingly nothing, but calls out in laughter as he is rewarded with a resounding crunch.

Talia also is aware that when looking at the iron wall, she sees nothing at all but a faint outline, thanks to her trueseeing.

The walls are in the order of Iron, then Ice, then Stone.

TALIA AND HOBIE: Perception, DC 20.

Pressi sees the hiding drow, and lets her know as much. She lectures Kezzem just a moment, then casts a grease spell on Ketia, who saves against it without much trouble. She casts it on the drow, who also seems to not be much affected. (Charged 1 hero point.)

Kezzem threw some daggers, then goes and throws some more. Most of them bounce off her armor.

-----------------------------------

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance, through the cracks of the spider webs.

Giants are near the heel, by Bliss-Web. He gets an aoo.

DM Note: I've taken down the outside map. Everything important is happening inside.
If he chooses to do his damage, he takes 31 fire damage in response.

--------Enemy Actions---------------

Invisible Drow: Reaches out and touches Ketia. Both vanish from sight, and reappear behind the door.

Ketia: casts a spell, and a large wall of blades and chains whirls into creation. Over its metallic clanking, Ketia shouts at the halflings.

"Funny you should mention Shan. The dead halfling here is the one who plunged a knife into her breast before the parley had finished."

She gestures wildly, from what bits and pieces you can see through the barrier, she is furious.

"Murder? We are lawfully reclaiming an item of our own belonging, and locked in combat with the same halflings who stole it the first time. He could be a server of flower, and it wouldn't change the fact it was mutual combat on a battlefield. Not murder."

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

Armored Orc: 0 damage.

------------------------------------

???: Saves vs spell.
???: Pinpoints target. Hits for 8 damage and takes 10 points off stoneskin.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 17th, 2019 8:18:44 PM

"If you know what happened well enough to identify us on sight, then you know that this wasn't just some simple theft."

Pressi frowned at the dwarf. "You also know that I carried the scroll for that woman. We earned this device because we saved Shan's life, and I'd frankly be the first to turn it off tomorrow. You don't want to deal with that paladin? Fine. Why didn't you come to me?"

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+25=35 ;
Tuesday September 17th, 2019 11:02:51 PM

Bliss lets these giants pass by and enters the Iron Giant through the webbed heel.

"Come on, Mookie," he says, "I got a gut feeling. Everything important is happening inside."

Perception 35.

[OOC: Please place me on the map? I'm confused about it.]



Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=23 ; d20+8=25 ; d20+17=33 ;
Tuesday September 17th, 2019 11:54:09 PM

The Last Charge of the Humble Brigade | Inside th' head?!

Iron Giant Heart

Inside, Talia, making another Perception & Stealth check {Perception = 23 |Stealth = 25 + 20(invis) = 45} tries her best to determine how to save Miss Tianna. With True seeing and the skill checks, what can I discern about this room I am in? How far away is Tianna? Can I see her? If I can see her, and as I am hasted, I will fly to her (Skill check fly: 33), and as I touch her, Talia will cast Dimension Door taking both Talia and Lady Tianna to the location just outside of the Catapult area where previously I had met up with Pressi. {Maximum distance with Dim Door is 920ft.} After arriving, and when able, Talia will remove her wand of Cure Light Wounds in an attempt to heal Miss Tianna. Talia then points to Hobie's last location and then everyone else within the group by using the Message spell warning them of the very angry orc stationed in the heart area surrounded by those three concentric walls: The walls are in the order of Iron, then Ice, then Stone.

Spells in Effect | 1 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining
Message | 13 Minutes :: 11 minutes remaining
Haste | 13 rounds :: 11 minutes remaining
Invisibility | 13 minutes :: 11 minutes remaining
True Seeing | 13 minutes :: 13 minutes remaining



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday September 18th, 2019 5:32:56 AM

Miss Piggy lets out a squeal of frustration as she sees her master's killer disappear, and the reappear inside the head area. when the blade barrier goes up, she lets out another, even loader squeal. If someone had cast speak with animals, they would blush from the foul words coming from the pigs mouth.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 112/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62,  d20+17=19 ; d20+20=37 ; d20+20=29 ; d20+15=32 ; d20+15=31 ; d20+15=20 ; d20+10=29 ; d3+13=14 ; d3+13=14 ; d3+13=15 ; d3+13=15 ; d3+13=14 ; d3+13=16 ; d6=3 ; d6=5 ; d6=6 ; d10+3=9 ; d6=3 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d10+12=14 ; d3+5=7 ;
Wednesday September 18th, 2019 10:06:08 AM

"How did she get over there?" asks Kezzem. "Wait, there's also a drow? Are they evil?"

Kezzem will attempt to detect evil (move action).

If he detects evil, he will attempt to pinpoint the drow.

Perception: 1d20 + 17 = 19.

If he can still tell where she is (from grease spell) and she is in melee range, Kezzem will burn a hero point, smite evil (swift action; only if he detects evil), and make a full attack (if she is not evil, subtract 3 from each attack roll and 11 from each damage roll).

+1 Frost Returning Dagger: 1d20 + 20 = 37.
Damage: 1d3 + 13 + 1d6 cold = 14 + 3 cold = 17.

+1 Returning Dagger: 1d20 + 20 = 29.
Damage: 1d3 + 13 = 14.

+1 Frost Returning Dagger: 1d20 + 15 = 32.
Damage: 1d3 + 13 + 1d6 cold = 15 + 5 cold = 20.

+1 Returning Dagger: 1d20 + 15 = 31.
Damage: 1d3 + 13 = 15.

+1 Frost Returning Dagger: 1d20 + 10 = 15 (forgot to reduce attack bonus)
Damage: 1d3 + 13 + 1d6 cold = 14 + 6 cold = 20.

+1 Returning Dagger: 1d20 + 10 = 29.
Damage: 1d3 + 13 + 1d6 cold = 16.

Two-Weapon Rend: 1d10 + 3 = 9.

If Kezzem can tell where she is (by grease) and she is not in melee range, he also burns a Hero Point, smite evil (swift action if he detects evil), and full range attack. His attacks would then be as follows:

+1 Frost Returning Dagger: 1d20 + 20 = 37.
Damage: 1d3 + 13 + 1d6 cold = 14 + 3 cold = 17.

+1 Returning Dagger: 1d20 + 20 = 29.
Damage: 1d3 + 13 = 14.

Dagger: 1d20 + 14 = 31.
Damage: 1d3 + 12 = 14.

Dagger: 1d20 + 14 = 30.
Damage: 1d3 + 12 = 14.

Dagger: 1d20 + 9 = 14
Damage: 1d3 + 12 = 13..

Dagger: 1d20 + 9 = 28.
Damage: 1d3 + 12 = 15.

If he cannot tell where the drow is, he will instead cast lay on hands on himself.
Healing 5d6: 3 + 5 + 3 + 4 + 2 = 17.

Rumpus will use scent to pinpoint the drow (move action). If in melee range, he will make an attack (standard action).

Attack: 1d20 + 12 = 14.
Damage: 1d3 + 5 = 7.

Otherwise, he will move to melee range.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+20=40 ;
Wednesday September 18th, 2019 12:22:16 PM

Hobie doesn't know what to do, he will shout to Talia, "Whats happening in there? Can you find a way to get rid of these walls? Or is there a window in there I could climb around to?"

If Talia says there's a window, Hobie will run out the window and around to the next window (He has Spider-Climb active still so it shouldn't be too hard. Also, I'm assuming the walls extend to the ceiling is that right? If they don't Hobie will just go over them)

Hobie Perception = 40

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Wednesday September 18th, 2019 12:25:54 PM

Hobie doesn't know what to do, he will shout to Talia, "Whats happening in there? Can you find a way to get rid of these walls? Or is there a window in there I could climb around to?"

If Talia says there's a window, Hobie will run out the window and around to the next window (He has Spider-Climb active still so it shouldn't be too hard. Also, I'm assuming the walls extend to the ceiling is that right? If they don't Hobie will just go over them)

Hobie Perception = 40

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 18th, 2019 4:54:31 PM

Pressi stays Kezzem’s hand, for now. “Someone has to put their weapons down first or this will never stop.”

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 18th, 2019 5:02:01 PM

Pressi also casts like calls to like, before one last diplomatic push.

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+5=18 ;
Wednesday September 18th, 2019 8:51:19 PM


In the Iron Giant, Bliss and Mookie advance, looking for problems or foes or anything out of the ordinary. "Keep your eyes open, Mookie old chap!"

"You got it, Kid," the talking raven replies. Mookie's Perception check is an 18. Bliss's check is in yesterday's post.

The duo advance.

DM Ken - Danger on the Winds.. The Map  d20=10 ; d20=7 ; d20+11=23 ; d20+11=20 ; d20+11=15 ; d20+11=27 ; d4=1 ; d4=1 ;
Wednesday September 18th, 2019 9:26:23 PM


--Player Actions---

Bliss makes his way in through the heel of the map. If he does not have darkvision, he cannot see anything. He is certain the darkness is magical in nature. If he does, he is in a room that is roughly shaped like a foot, 40 feet from end to end, and has a ladder-well leading up. Many chains dangle down from other parts of the leg structures. (No map here. If you want a positioning, it will be fine.)
-----------------------------------------

Talia's see invisible allows her to quickly locate Tiana. She cannot dimension door out, because creatures cannot teleport through the giants outer shell. If she wants to help Tiana, she can dimension door her to the other side of the walls which she blinked through, or take some aggressive action against the armored orc.

The room itself is oval shaped, with thick metal walls and one door in or out. There are a couple of tables full of engineering equipment, and a large furnace "heart", that serves as a power unit for the Iron Giant.

Talia is also aware from her true seeing spell, as her DM posted last round, the wall of Iron was an illusion. I will assume she shares that information as well.

If she dim doors out of the room to the outside chamber, she finds Hobie under attack by a creature covered in chains.

---------------------------------------

Hobie spots something moving among the chains right as it attacks. As such, he is not flat footed. The creature is humanoid, wearing a strange mask and armor made also, of chains. At its gesture, 4 chains lash out at him! The creature is 20 feet from him, and 20 feet up.
------------------------------------------------

Kezzem does not have melee range to the invaders, and the blade barrier offers cover from his attacks. He takes a -4 on all attacks through the Blade Barrier.

Detect Evil does register in the direction of the cockpit, but without direct line of sight he can only determine the general direction. Unfortunately, the grease spell did not outline the enemies.

He moves to throw some daggers, but is stopped by Pressi. (If he wants to attack regardless, just post as much and I'll retcon the damage.)

-----------------------------------------------------------------------------

Pressi engages the female cleric, who resists her divination spell.

--------Enemy Actions---------------

Ketia responds to Pressi. She stands her ground on the defensive, and seems to have readied herself to cast a spell, but doesn't do anything for the moment.

"There's always more to it. When two sides disagree, fundamentally, the circling and mental positioning never ends."

She sighs.

"All right, here's the basis of everything for us. I am here to reclaim the giant. It was never Shans to give. Your defense of this town, your lives, and anything else is secondary. That is my one, immutable condition."

She looks to the cockpit, outside.

"Even the giant can't defend this town indefinitely. The giants will over-run you."

Invisible Drow hisses at Ketia.

"This isn't in our mission description, dwarf. What are you doing?"

She too, prepares to cast a spell and holds it, grinning at Pressi through the whirling barrier of swords and blades.

The Orc will continue his pursuit of Tiana. If Talia evacuates her, he is none the wiser for now.

The Chain Creature (Know planes, DC 15 to identify as a Kyton), sends 4 chains out at Hobie.

-----------------------------------

DM Note: I've taken down the outside map. Everything important is happening inside.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

Armored Orc: 0 damage.

Kyton Chain Devil: Hits Hobie on AC 27 for 4 damage.

------------------------------------
.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=28 ; d20+8=26 ; d20+17=26 ; d8+5=12 ; d8+5=10 ; d8+5=6 ; d8+5=10 ; d8+5=12 ;
Wednesday September 18th, 2019 11:10:29 PM

The Last Charge of the Humble Brigade | Dancing in the Heart

Iron Giant's Heart

Inside, Talia, making another Perception & Stealth check {Perception = 28 {NAT 20} | Stealth = 26 + 20(invis) = 46} tries her best to determine how to save Miss Tianna from the mean Orc. With this round of True seeing, haste, and with the skill checks, seeing her, I will fly to her (Skill check fly: 26), and as Talia touches her, Talia will cast Dimension Door taking both Talia and Lady Tianna to the location just inside of the Iron Giant close to where Pressi & I previously entered the Iron Giant. {Maximum distance with Dim Door is 920ft.}

After using the Dimension Door spell, and when able, Talia will remove her wand of Cure Light Wounds from her Bill's Stylish Pant o' Plenty; right pocket; in an attempt to heal Miss Tianna. Talia will use 5 charges of the wand {1d8+5 | I believe the wand was created with 25 charges at 7th lvl}. Talia heals Tianna for: 12+10+6+10+12 = 50 points of healing.

Talia then points to Hobie's last location, using the current Message spell, warning first Hobie, & then everyone else within the group inside the Iron Giant of the very angry orc stationed in the heart area surrounded by those three concentric walls: The walls are in the order of Iron, then Ice, then Stone. I also tell them the the Iron Wall is just an illusion. That I have Tianna, and have taken her to safety while I heal her.

Spells in Effect | 2 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 9 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 12 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday September 19th, 2019 5:44:15 AM

Succotash's spirit goes over to Miss Piggy, and tries to calm her down a bit, however, being dead, she can't see or hear him. Miss Piggy is smart enough to know that she can't get through the blade barrier, and stays in a guarded stance.

Succotash frowns as he hears Pressi begin negotiations, he realizes that this may be the only way to save Humble's Ford, but the idea of allowing these individuals to take the giant, so they can use it to free Skald, isn't something that he is even close to fine with, fearing that they or some other group, will have to face the giant, and possibly Skald, in the future. Of course Succotash has no way of sharing his thoughts at the moment.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 129/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Thursday September 19th, 2019 10:20:34 AM

"Uh, Press? What we doin' here?" asks Kezzem.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+18=20 ; d20+14=34 ;
Thursday September 19th, 2019 11:31:40 AM

Pressi tries her best to hide that she isn't staring at both of them aiming spells at her. Reaching into her pocket, slowly as they watch her, she pulls out a nondescript fan and flips it open.

"I think before we all kill each other and let the giants attack what's left, we need to explore... other options. Wouldn't you agree Ketia? I mean, not giving diplomacy a decent chance was the reason our paladin's death was justified. That is your belief, right?"

On Kezzem's side, lines begin to form and shift. (Bluff 22 (dang) to send secret message.)

Kezzem sense motive DC 15 Highlight to display spoiler: {"Tiana's transfer" She briefly points to the door into the heart, then towards where Talia is about to dimension door. (Kezzem should realize she's talking about the madam gem soul transfer discussed earlier.)} "At the very least, we can take care of some injured that need assistance, and perhaps further delay the invaders."

Continuing to fan herself, she continues. "Simply relying on the giant is, indeed, insufficient. And I'm not going to give a group that's already attacked us and thinks we're evil MORE information about our defenses, any more than you'd give to me. I'm probably risking a lot to say we really only need the giant for today, and clearly not for the way you expect. So if you could come back tomorrow to kill us, that would be great.

"And what of you? You seem to believe that after you let us be slaughtered, we're just going to let it go and forget about you. You seem to think the giant army out there will just let you walk out with a machine they desire and not a thought of revenge or an ability to follow the big footprints. I know you're fighting at least one other massive foe to begin with. And yet, you seem to think the giant will defend your OWN town indefinitely... against a foe or two that already took the giant once.

"You say that the lives of ourselves and our children are secondary to holding the giant. Your own lives and the lives of our town... they are not secondary to holding the giant for us, and you'd learn that if you didn't just punch through without a single thought. You scream that Succotash was too quick to attack. What makes you better in that regard? You come here, ready to let kids die time and time again, your own kids and ours, caring not for anything but your own comfort, for a weapon you can hold and whisper to yourself it can do good? That you need nothing beyond your precious steel and fire? THIS is your idea of a good society?"

Pressi pauses to catch her breath. "We are fighting for our very lives. But we are also ready to help those in need. Even you, if you're willing to put your OWN sense of honor aside. But first you have to decide why you actually came here for this machine. If it's only because of some god or some sense of property, then you have to decide if that's enough."

(Diplomacy Natural 20)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+20=37 ; d20+20=31 ; d20+20=34 ; d20+15=23 ; d20+10=26 ; 2d6+22=26 ; d6=1 ; d6=2 ; 2d6+22=29 ; d6=6 ; d6=1 ; 2d6+22=24 ; d6=1 ; d6=5 ; 2d6+22=30 ; d6=1 ; d6=2 ; 2d6+22=29 ; d6=4 ; d6=2 ; 2d6+22=32 ; d6=3 ; d6=4 ;
Thursday September 19th, 2019 11:50:12 AM

Hobie spins and fires at the chain creature (My bow is a +4, so attacks get through any of the material based DRs like adamantine, cold iron etc, but if it has DR/ bludgeoning,slashing, etc. it still applies)

Manyshot
Attack 37
Piercing 26, Cold 1, Fire 2 = 29
Piercing 29, Cold 6, Fire 1 = 35

Rapidshot
Attack 31
Piercing 24, Cold 1, Fire 5 = 30

Haste
Attack 34
Piercing 30, Cold 1, Fire 2 = 33

Iterative 1
Attack 23
Piercing 29, Cold 4, Fire 2 = 35

Iterative 2
Attack 26
Piercing 32, Cold 3, Fire 4 = 39



Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=34 ;
Thursday September 19th, 2019 6:14:48 PM


"It's too dark in here Mookie," says Bliss. He casts his most powerful spell, Beast Shape III, to become a Spidertaur.

Bliss looks around with his Darkvision -- Perception 34. He looks for a way to go up, and starts walking and climbing. "Come on Mookie, follow my voice," he says.

"Sure, Kid, but no kisses, OK? That poison drool you got there is no joke."

Bliss makes slurping sounds.

DM Sanity Info:

This is Round 22 of this combat.

Current Effects:
Beast Shape III Spidertaur: 1 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 4 rounds of 20 used
Extended Shield of Faith via Ritual: 23 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web 1/day used

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 23 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 23 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Thursday September 19th, 2019 7:25:03 PM


New header with link to SpideyBliss sheet.

DM Ken - Danger on the Winds.. The Map  d20=18 ; d20=15 ;
Thursday September 19th, 2019 7:57:20 PM

Talia teleports with Tiana, and informs the others about the illusory wall.

Hobie is ambushed, then immediately slays the attacking enemy.

Bliss takes a spider form, one that allows him to see in the darkness. He sees everything normally now. Other than the path upwards, there is nothing happening in this room. There are 3 other sections of the "heel", all similar sized above Bliss. In his spider form, he could traverse them all, and find his way to the bottom of the midsection.

The Ghost of Succotash is displeased. His anger materializes, and he rattles some of the chains, like a hobbit poltergeist.

Pressi signals to Kezzem, something that Ketia immediately picks up on. (Sense motive: 24)

Ketia frowns.

"A day? What good is a day? How does the giant help you over such a short span of time?" She shakes her head.

"I don't know what your trying to pull, but my mission, from my god, is to reclaim this machine. There's no more, and no less involved. When you treat with the divine, you follow their demands. I HAVE put down weapons, for a moment, to listen to you. I will make you one offer, since you declined to make one to me and time is of the essence."

She looks outside.

"We will occupy the giants cockpit and take over the machine. We will walk away with the giant, since you don't need it any longer, and cover the retreat of your party and any reasonable number of refugees. I will vow, as the head of Skalds following, not to return here with the weapon again, unless my god demands it."

She holds up a placating hand.

"Which I do not forsee happening."

The drow seems impatient. "Ketia, hurry and make a choice. Kill them or leave them, there's a lot more giants and I don't want the machine damaged"

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday September 20th, 2019 5:21:56 AM

"Well, I tried", Succotash says to himself, shocked that his efforts had any visible effects. he then goes over to the drow and Ketia, and tries the same thing, hoping to scare them a bit.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Friday September 20th, 2019 11:25:17 AM

Hobie heads out the window walking on the exterior of the giant looking for a way into the other room.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62,  d20+18=25 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ;
Friday September 20th, 2019 12:04:51 PM

Sense Motive: 1d20 + 18 = 25.

Kezzem nods at Pressi. He moves towards Talia and lays his hands on her.

Healing: 5d6 = 5 + 2 + 4 + 3 + 6 = 20.

He will also lay hands on himself as a swift action.

Healing: 5d6 = 4 + 2 + 3 + 3 + 5 = 17.

-----------
Kezzem
-----------

Lay on Hands 7/day (5 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 20th, 2019 3:08:09 PM

"THAT'S your opening offer?" Pressi spoke with rage. "No offer to assist against this wave or plug the massive hole in the defenses or wait until we are finished? No offer to even kick a couple of giants on the way out or to light a candle? Not even a sarcastic 'sorry for the inconvenience'? Hey, here's my counter offer..."

Pressi does not disclose her initial counter offer. She prefers to take some deep breaths.

"You can't tell me that you don't care about others, not even a little. You've seen what we are up against. Come on, one of you must have a heart, or a memory of when someone left you hanging. Just leave, let us finish, and... and you can have the giant and we won't stop you from taking it out. Okay? It's yours. I'm not really thrilled that either of us have it, but we could really use it for a while longer. Besides, you kind of remind me of my mother, so.... Do we have a deal?"

If they continue to resist, Pressi's eyes drop down towards Succotash's body, and she could swear she almost feels his presence. "At least let us bury our dead. Surely your god has some room for such a kindness, even if you don't strike me as the truly religious type."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=42 ;
Friday September 20th, 2019 3:22:16 PM


Bliss recalls this portion of the Iron Giant. "Don't go down the other leg, Mookie," he says. "Something nasty is down there."

The spidertaur continues his climb until he hears something or sees someone. Perception 42.

Mookie sees that roll and does not even bother rolling at his own +5. "Kid, you got eyes like a bloodhound."

Bliss blushes. "Thanks, old friend!"

[OOC: I think there is an "accelerated climbing" rule that lets you climb at double speed at -5 on the roll? With Bliss's climb speed and spider cloak, that seems like a good way to get up there even faster, please.]

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Friday September 20th, 2019 5:35:11 PM

"Wait, does that mean your mother was a dwarf, Press?" ask Kezzem. "How did has this not come up before?

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d20+8=27 ;
Friday September 20th, 2019 9:39:49 PM

The Last Charge of the Humble Brigade | Healing Tianna

Tianna

Talia, still invisble, continues to look after lady Tianna making sure she is safe and well.

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection! Perception & Stealth check {Perception = 19 | Stealth = 27 + 20(invis) = 47}.

Talia then points to Tianna, using the current Message spell, asking her, " what they should do to bring this situation to a favorable conclusion? Mister Murphy and Pressi spoke about transferring the Encompassing Mind's conciousness into ther Giant Tower, but I am not sure how that was suppose to work. Do you?"

While Talia, messages lady Tianna, She will look around the room to see what the next danger might be. She wonders in, feet how far away the stone & iron walls are from where Tianna and Talia are, planning the their next move. "Miss Tianna, are you all healed up now? Can you walk?" asks Talia using the Message spell.

After speaking with Tianna, Talia will message Pressi, and Kezzem, and Mookie, and Honie, each in turn with the Message spell, asking each one their current situation.


Spells in Effect | 4 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

The Ride [CDM Jerry] 
Saturday September 21st, 2019 11:20:49 AM

A halfling mage teleports in with a popping sound.

"Where is..." He looks at a sheet of paper. "Where is Murphy Bumblebee Leafwin Pipewood, hmm....?"

When told he was in the fight at a different location, he says, "Thanks. I was sent to take him....to where he was....to another place....yeah..... He'll be.....elsewhere....for a time... I'll go fetch.....and deliver....yes..... He'll rejoin you later if....well if...."

He looks around.

"Wowsers! What did you guys do....I wonder?....."

Not waiting for an answer, he twists his ring and teleports out again.

[this is Murphy's exit]



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Saturday September 21st, 2019 4:27:14 PM

The ghost of Succotash tries to communicate with Talia saying something to the affect of, “Go take the cockpit and make the transfer”, but then he remembers he’s dead, and speaking with the living isn’t something that dead people normally do.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Sunday September 22nd, 2019 4:12:01 PM

I don't suppose Kezzem could hear Succotash, being a paladin of Gargul and all....

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Sunday September 22nd, 2019 6:52:40 PM

"If I can get in there, what do I need to do?" aswhispers Kezzem to Talia.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=22 ; d20+8=27 ;
Monday September 23rd, 2019 12:25:55 AM

The Last Charge of the Humble Brigade | The Transfer

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist here in finishing this final task!
Perception & Stealth check:: {Perception = 22 | Stealth = 27 + 20(invis) = 47}.

Talia continues to message the Humble Sword family: Pressi, Kezzem, Succotash, Bliss, and Hobie each in turn with the Message spell::

Pressi -- what do I need to do to finish this?

Kezzem -- I believe Pressi knows the final step to finish this task -- it all involves the cockpit & Madam Encompassing Mind.

Succotash -- Where ya at? You still in the cockpit?

Bliss -- Where are you? Where is everyone? I have Tianna & I've healed here, but I do not know the final piece of this solution! Do you?

Hobie -- Do you know what we need to do to finish this?

Talia turns to Tianna asking, "Do you recall how far the Cockpit is relative to the Heart, where I found you?"

-=-=-

Spells in Effect | 5 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 23rd, 2019 11:47:57 AM

“Just get in there, get to the controls, keep them from the controls... and make the transfer.”

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Monday September 23rd, 2019 2:01:08 PM

"I have no idea what to do! I was fighting on a different front when everything was going down and I have not figured out how to catch up. If I can get to you I'll keep you safe while you make the transfer"

DM Ken - Danger on the Winds.. The Map 
Monday September 23rd, 2019 10:03:57 PM


Pressi isn't pleased with the counter offer, and pleas for them to leave and come back tomorrow.

Spider Bliss keeps climbing up all the way to the midsection. He can either make his way to the heart to investigate the walls he's been told about, or he can keep climbing upwards.

Talia makes multiple plans with the others. A plan of sort is hatched, for her to get to the cockpit, unmolested, and link with the mind for an instant transfer. She imparts this to Kezzem.

Hobie is lost, but plans to serve as bodyguard.

Any of them can run through the blade barrier, there's just damage as a result, and the fact that two spells are being readied.

------------------------------------------------------

Ketia frowns.

"We aren't going to leave the giant here long enough for it to be destroyed in a last ditch effort. I have my orders and I made my offer. You've in no way given me the slightest idea of how the giant can be anything but a last ditch effort."

She looks again outside.

"I don't want the halflings to die. But I also can't risk fighting until the giant is over-ran. I don't see what option I have other than to leave."

At her signal, the drows readied spell is cast. She gestures, but nothing particularly visible happens. (spellcraft DC 23: Wall of force.)

Ketia casts a spell as well, and everything goes dark. (Spellcraft to detect the obvious Darkness spell, DC 17)



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Monday September 23rd, 2019 10:49:18 PM


Bliss ignores the middle section and the heart. The action is up, he thinks. He moves up. (Double move)

"Come on, Mookie! We've got to get a head!"

"Oy," caws Mookie. "I've raised a comedian. A bad comedian."

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * Negative Levels (2), ** Smite Evil (drow); Rump  d20+17=36 ; d20+12=32 ; d20+8=21 ; d20+10=23 ; d20+8=14 ;
Tuesday September 24th, 2019 2:21:30 AM

Kezzem will wait for the signal. Once someone takes action, he flies through the blade barrier on Succotash's magic carpet.

SV Ref: 1d20 + 19 - 2 (Negative Levels) = 36. Note: Kezzem has Evasion.

He moves towards the dwarf and attempts to grapple her.

CMB: 1d20 + 12 = 32 (natural 20).

He will also activate his last Smite Evil against the drow. It won't help him grapple her, but it will boost his AC at least.

Brave Sir Rumpus follow suit.

SV Ref: 1d20 + 8 = 21. Rumpus also has evasion (and Spell Resistance 16).

Rumpus will target the drow and attempt to "grapple" her with his hooves.

CMB: 1d20 + 10 = 23.

Note: If Rumpus is going to fail his save, Kezzem will spend a Hero Point to reroll for his companion.

SV Ref: 1d20 + 8 = 14.

Well, that's not better. Let's hope the first one makes it! Also, how many Hero Points can you spend on rerolls for a single Saving Throw?

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Tuesday September 24th, 2019 4:26:51 AM

Hobie will cast Alter Self turning into a goblin so he can see in the dark. He says to his friends "Remember guys, don't attack the goblin the cowboy hat, it's still me!!!"

He will follow Kezzem through the Blade barrier

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (50/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, ***Alter Self***

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+17=21 ; d20+14=23 ;
Tuesday September 24th, 2019 5:38:38 AM

The ghost of Succotash burns a hero point to give Miss Piggy +8 on her reflex roll as she follows Kezzem and Rumpus through the blade barrier. (Reflex 21) Using her darkvision to see the way, she will rush over and try to grapple the drow. (grapple attempt 23)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+15=17 ;
Tuesday September 24th, 2019 2:13:45 PM

"It's the tower! The tower will protect the giant once it's fully charged, if you just give us..."

Pressi watched as the wall of force cut off their one backup option (spellcraft no fail for either, and her true seeing handles magical darkness). She wondered if the universe was sexist or just hated her personally, but probably both.

Slamming at the door, she turned to Talia. "Dimension Door right into the chair and activate the full transfer of Madam Gem right now! Kezzem, smash that wall as much as you can. Hobie... good luck. But if you can't get through the wall, maybe you can find a way around it."

She turned to Tiana. "You, get back down to the gem room. If this thing moves away from the tower, I want you to smash the gems as hard as you can as often as you can or activate the self destruct. If we can't have the tower, they can't have this war machine. They want a villain, I intend to oblige."

Pressi casts blink and runs through the blade barrier (reflex 17) and towards the dwarf.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted
blinking

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21 
Tuesday September 24th, 2019 2:55:10 PM

PLace Holder...

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * Negative Levels (2), ** Smite Evil (drow); Rump  d20+18=32 ; d4+2=4 ; d20+12=22 ; d3+5=7 ;
Tuesday September 24th, 2019 6:24:03 PM

If Kezzem is blocked by the wall of force, he'll Quick Draw his adamantine short sword and attack with that.

+1 Adamantine Construct-Bane Short Sword
Attack: 1d20 + 18 = 32.
Damage: 1d4 + 2 = 4.

Wall of Forces are constructs since they are CONSTRUCTed, right?

Rumpus will also try with his hooves, though I doubt they will do anything useful.

Attack: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 7.

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=33 ;
Tuesday September 24th, 2019 9:22:10 PM

When he gets up to the head, Bliss casts a Blink spell. He likes how this form has good attacks and lets him talk and cast spells. He knows that it can't get him through force effects, but maybe he can get AROUND them. He looks for an enemy, if he can see anything (Darkvision) or hear anything -- Perception 33. If he has a move action left, maybe he'll move toward an enemy.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=11 ; d20+8=15 ;
Tuesday September 24th, 2019 9:22:38 PM

The Last Charge of the Humble Brigade | The Transfer

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist here in finishing this final task!
Perception & Stealth check:: {Perception = 11| Stealth =15 + 20(invis) = 35}.

Talia having discovered the exact location of the cockpit from Tianna and her own memories of an earlier time, plans to Dimension Door straight there by simply visualizing the location and the cockpit chair as she remembers it! As Talia is Hasted, she casts Dimension Door, taking herself straight to the cockpit chair! Upon arrival & {using another Hero Point}, Talia using the True Seeing spell dons the pilot helmet and tells the Encompassing Mind {Madam Gem} to meld your consciousness with the tower Immediately!

Spells in Effect | 6 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

DM Ken - Danger on the Winds.. The Map  13d6=45 ; d20=17 ; d20=4 ; 13d6=36 ; 13d6=40 ; d100=40 ; 13d6=40 ; d20=5 ; d20+13=25 ;
Tuesday September 24th, 2019 10:22:12 PM


Bliss still has another round before he makes it to the shoulders, then one round to the head. This assumes he double moves as his actions each round. The Iron Giant is very tall, and he started at the bottom.

Kezzem and Rumpus each run through the blade barrier and into the wall of force. The Save DC is 24, so Rumpus fails and takes 45 damage. They can stay there and keep attacking the wall of force, but they will remain in the blade barrier and must save each round if they do so. Kezzem can see that his attack left no visible mark on the invisible wall.

Hobie passes his save on the way through the blade barrier, so takes half damage, unless he has evasion. He takes 18 damage

Pressi rushes through the blade barrier, blinking, but finds that no protection from the magical blades. (Blink says force effects affect you normally, and blade barrier is such an effect.). She takes 40 damage from the spell. She also runs smack into the wall of force, and finds herself unable to pass. (Again, force effect.)

Talia moves into the cockpit, via dimension door, and slams the headpiece into place. She gives the order to meld into the tower, and it is immediately followed.

Outside of the Iron Giant, the humming of the tower reaches a sudden and unexpected zenith. The howls of giants are carried up on the wind and reverberate in the metal walls of the Iron Giant. Each one that rushes into the gates of Humbles Ford finds themselves burning with flames they cannot extinguish. Those inside of the walls are instantly turned to ash, and carried into nothingness on the wind.

Even inside of the giant, the battle pauses for a moment, only to be reignited by a scream of anger from Ketia and the drow when the giant lurches, then loses all power and locks itself into place.

------------------------------------------------

"WHAT HAVE YOU DONE!?", Ketia screams with rage. She turns and brings down a huge column of flame on Talia, seemingly unbothered by her invisibility, and in this moment by chance, her blinking. Talia takes 40 points of damage, half divine and half fire. Reflex DC 23 for half.

Snarling, she very quickly casts a second spell. "IF YOU TOLD ME YOU HAD A PLAN I.. I.. I MIGHT HAVE.." .. her lip quivers. "TO SKALDS FURNACE WITH YOU ALL! I WILL AVENGE THIS LOSS OF HONOR BEFORE MY GOD!"

A streak of fiery light flashes out at Talia, but misses the agile sorceress.

-----------

"Big mistake", mutters the drow. She takes a step away from Talia, and dispels her magical effects. It affects 3 spells, and the highest levels. It breaks her True Seeing, it breaks her Blink, and it breaks her Haste.

--------------

Bliss hears a commotion coming from below him. Moving up the ladder with a speed almost close to his, is a orc covered in heavy armor.

--------------



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62.  d20+18=32 ; d20+18=31 ; d20+8=28 ; d4+2=6 ; d4+2=3 ; d4+2=5 ; d20+17=23 ; d20+17=21 ;
Tuesday September 24th, 2019 11:22:34 PM

Rumpus backs up as he cannot take much damage like that.

Not sure what else he can do, Kezzem's going to remain and attempts to pound away at the wall of force with his adamantine short sword.

Attack: 1d20 + 18 = 32.
Damage: 1d4 + 2 = 6.

Attack: 1d20 + 13 (18 - 5) = 26.
Damage: 1d4 + 2 = 3.

Attack: 1d20 + 8 = 28. Natural 20, but I assume a force wall is not critable.
Damage: 1d4 + 2 = 7.

DC 24 SV Ref for Blade Barrier: 1d20 + 17 = 23. Hero Point!
DC 24 SV Ref for Blade Barrier: 1d20 + 17 = 21. And that's worse. I can only use Hero Points to reroll once, correct?

"Hey, if you want to kill us, you better lower this wall down first, no?" asks Kezzem.

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+15=27 ;
Wednesday September 25th, 2019 12:16:48 AM


Bliss shoots a web at the orc below him.

That's 1 of 8 that Bliss can shoot daily. A ranged touch attack entangles the target. If entangled, it's a DC19 escape artist check to escape, or DC23 strength check to burst out.

Bliss's ranged touch attack hits touch AC27. Then he turns and keeps moving up.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 10  d20=4 ; d20+8=21 ; d20+8=27 ;
Wednesday September 25th, 2019 12:35:02 AM

The Last Charge of the Humble Brigade

"Well actions always have consequences are this is more proof" thinks Talia as she tries to use her reflexes to avoid a nasty scorch {Reflex save = 4} , but as she is in a chair and was hell-bent on making the transfer, can't avoid the scorching!!
{40 - 50 Temp HP = 10 temp hp left} ** explained in DM post to follow.

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist her in finishing this final task! Perception & Stealth check:: {Perception = 21 | Stealth = 27 + 20(invis) = 47}.

Talia casts Beast Shape III transforming herself into a Dire Tiger ready to strike!

Spells in Effect | 7 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Invisibility | 13 minutes :: 11 minutes remaining

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday September 25th, 2019 5:35:20 AM

A tear wells up in Succotash's ghostly eyes as he knows Madame Gem is gone for ever, but then he realizes that Talia is cut off from her friends. He sees her turn into a dire tiger, and thinks to himself, "You go girl!", but he worries for his friend as she is alone against two very angry, and powerful individuals.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Wednesday September 25th, 2019 9:26:27 AM

Kezxem turns to Pressi, "Talia an turn into animals too? Am i the only one of us stuck being a half,ing 24/7?"


Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+16=23 ; d20+16=27 ; d2=2 ; d2=1 ; d6=1 ;
Wednesday September 25th, 2019 2:25:30 PM

Pressi just smiled. "Well, the only one that's still breathing. Besides, there's always heavy drinking."

Smiling, Pressi double moves under the force wall, trying to hold on to the ceiling of the room below (Reflex Rolls 23+4 from hero point for blade, 27 for holding on.)(I only have two hero points left, better make them count.)(Pressi hits the bulkhead once for 1 damage per 5 ft).

While swinging, "Now, now, striking out in anger and ego hurt isn't going to solve anything, especially if you're striking out at the wrong female caster. Besides, there's no need for this, because we are keeping our end of the deal. I promised you the giant once we were done with the plan, which I believe I was quite clear that we had, if you bothered to listen."

Pressi pulled herself up from the floor. "And now, a deal's a deal. Granted, I can't also give you Madam Gem, as you never bothered to even ask during negotiations. But as promised, the giant's all yours and nobody will stop you from taking it back if you stop fighting and leave. A word of advice, though. Lift with your legs, not with your back."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted
blinking

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+12=19 ; d20+15=21 ; d20+4=11 ; d20+1=17 ;
Wednesday September 25th, 2019 9:24:31 PM

The Last Charge of the Humble Brigade

Using her new skill set, Talia Dire Tiger / Talia Smildon familiarizes herself with the room and the creatures she must end.

{Perception = roll +12 = 19 | Stealth = roll + 15 + 20(invis) =41 | Stealth = roll +4 = 11 | Scent = 1d20+1 (wiz) (DC10) = 17 }.

Invisible, Talia Dire Tiger ( or Talia Smilodon) is now using her low-light vision and scent abilities to track her prey to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Having successfully caught a whiff of the enemies, what can I tell from my new abilities and how far are they from me?

The first creature to attack me, I will return the favor and charge them!

Spells in Effect | 7 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Invisibility | 13 minutes :: 11 minutes remaining

Beast Shape III | 13 Minutes :: 13 minutes remaining

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Scent
This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+10=16 ; 2d4+8=11 ; d6=6 ; d6=5 ; d4=3 ; d4=4 ;
Wednesday September 25th, 2019 11:14:03 PM

The Last Charge of the Humble Brigade

Using her new skill set, Talia Dire Tiger / Talia Smildon familiarizes herself with the room and the creatures she must end.

{Perception = roll +12 = 19 | Stealth = roll + 15 + 20(invis) =41 | Stealth = roll +4 = 11 | Scent = 1d20+1 (wiz) (DC10) = 17 }.

Invisible, Talia Dire Tiger ( or Talia Smilodon) is now using her low-light vision and scent abilities to track her prey to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Having successfully caught a whiff of the enemies, what can I tell from my new abilities and how far are they from me?

The first creature to attack me or try to attack me, I will return the favor and charge them, if I can!

Dire Tiger Charge Attack

Melee Attack +10 +2 (attack when invisible) = 18

Claw attack + Grab = 11 + 18 = 29 hp damage + grab

Bite = (6+5)+8 +18 = 37 hp damage + grab

If a charge was possible, can I also rake? If yes, Rake = (7+8)+18 = 33

{Not sure how the grab part works}


Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+6=23 ;
Thursday September 26th, 2019 3:51:35 AM

Goblin Hobie, realizing he can't get through the wall of force, grabs a scroll from his bag and tries to dispel the Blade Barrier - Dispel Check 23 vs DC of 11+Spell's Caster level

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday September 26th, 2019 5:47:25 AM

Succotash can't help but laugh at Pressi's witty comment about the lifting with the legs. He is a little relieved to see Pressi in the room with Talia, although he though it was a little weird seeing her pop up through the floor.

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+10=30 ; d20+10=30 ; d20+23=34 ; d20+23=36 ; d20+23=40 ; d20+18=31 ; d4=1 ; d4=2 ; d4+8=10 ; d20+18=24 ; d4=3 ; d4=4 ;
Thursday September 26th, 2019 7:10:44 AM

Pouncing Dire Tiger Charge Attack

Melee Attack #1 -- Claw

{From above post @ Wednesday September 25th, 2019 11:14:03 PM -- I was apprised by email I didnt do this correctly}

Possible Hit: +2 (attack when invisible) + 18 = 36

Melee Damage #1 = 11 hp damage

Possible Grab: 40

Possible Rake Hit = 31

Possible Rake damage = 11 hp damage

Melee Attack #2 -- Claw

Possible hit: 30 {NAT 20} | Confirmed = 30 {NAT 20}

Damage: (2d4+8) = 10 x2 = 20 hp damage

Possible Grab: 34

Melee Attack #3 -- Bite

Possible Hit: 24

Possible Damage: 3+4+8 = 15 hp damage

Possible Grab: 36

{Totally confused by the Stat block}

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 26th, 2019 4:07:45 PM

Pressi waits for either of them to respond.

DM Ken - Danger on the Winds.. The Map  13d6=42 ; d20=20 ; d20=15 ; d8+10=15 ; d6=3 ; d20=14 ; d20+20=34 ; d20+20=23 ; d20+15=35 ; d20+15=24 ; d8+10=14 ; d6=5 ; d8+10=12 ; d6=6 ; d8+10=13 ; d6=1 ; d8+10=11 ; d6=6 ; d20=12 ;
Thursday September 26th, 2019 4:54:47 PM


Rumpus backs up, and Kezzem taunts the dwarf. She doesn't seem to be in the mood anymore. Kezzem remains in the blade barrier, and takes 42 damage, 21 if he passed the DC 24 reflex save.

Bliss shoots his webbing at the orc below him, but it doesn't seem to phase it much. It breaks the web easily (nat 20 on the attempt), but is at least slowed by the breaking of the web as much as Bliss was slowed by making it.

Talia casts beast shape 3, and incurs an attack of opportunity from the Drow and Ketia while doing so. Ketia hits AC 35 for 18 damage. The Drow misses, even against the flat footed Talia.

Talia must make a concentration check DC 33 to keep her Beast Shape 3 spell.

(Your DM missed a post and you skipped ahead a round. Sorry about that.)

Pressi does some movement (Sorry, I cant really follow where you want to be. Did you come up on the other side of the blade barrier near Talia?), and taunts her foes.

Hobie tries to dispel the blade barrier, and feels it quiver, but realizes that he came up just a little short. (BB is 11 + 13 = 24. Would you like to spend a point to add 4 to it?)

------------------------------------------------------------------------

Enemy Actions.

The orc keeps climbing, making pace with Bliss.

Ketia continues attacking Talia. She whirls at Pressi.

"I tried to treat you honestly, halfling. Having a plan to instantly wipe out every giant in a 10 mile radius is much different than a plan to use the giants weapons. And I suspect you never intended to give us a working warmachine. You would have circumvented the spirit of the bargain, somehow you wretch!"

She looks back at Talia, then back to Pressi.

"This ones blood is on your hands. We will kill you all and pray your bloody heads satisfy our god where this inert statue cannot."

Ketia hits AC 34, 23, and 35. (The final attack confirms as a crit if you successfully pull of dire tiger form, with your reduced AC, and the second attack will hit as well.), for 14 physical / 5 fire, 12 physical / 6 fire, and 14 physical, 1 fire. (plus 11 physical and 6 fire if crit is successful) If all hit, the total damage is 51 physical and 18 fire damage. Also note that unless you pulled off tiger form, you are denied your dex.

The Drow steps away from Talia, and fires a blinding ray, hitting touch ac 20. Talia is blind for one round, even if a dire tiger.



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62.  d6=2 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; d6=1 ; d6=3 ; d6=1 ; d6=6 ; d8=8 ;
Thursday September 26th, 2019 7:35:56 PM

"Only one still alive? Wow, Press, that was pretty dark. As a paladin of Gargul, I'm supposed to be the goth one!"

"Okay, okay, I get the hint," says Kezzem, backing off from the blade barrier. As a swift action, he casts his last lay on hands on himself.

Healing: 5d6 = 2 + 4 + 3 + 3 + 6 = 18.

Wow, that's a lot of 1's! Good to be able to reroll them.

"Hey Rumpus, I haven't bliss around lately. Be a good boy and go check on him, will ya?"

He takes out his wand and hits Hobbie with a charge. "So I guess we just stand here and watch?"

Healing: 1d8 + 1 = 9.

To Ketia, Kezzem says, "Yeah, we would have told your our plan, but the whole attacking us while we are trying to defend our home didn't inspire a lot of trust."

-----------

Lay on Hands 7/day (7 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 10/90   d20+21=29 ; d20+21=33 ; d20+2=19 ; d20+1=12 ; d20+7=18 ; d4=3 ; d4=3 ; d20+7=15 ; d20+7=27 ; d20+7=14 ; d20+7=17 ; d4=3 ; d4=2 ; d6=5 ; d6=3 ;
Thursday September 26th, 2019 9:17:31 PM

The Last Charge of the Humble Brigade | The Sacrifice[/b/]

Realizing a bit too late that there where other invisible enemies in the room with her, Talia now needs to concentrate to complete her transformation. Combast Casting concentration check (DC 33) :: 1d20 + Caters level + Charisma bonus = 1d20 + 13+8 = 1d20 + 21 == 29 {Using a hero point to reroll check} new check is 33 {Did I make it?}

If I made it, then she transforms into a Dire Tiger (Smilodon) taking 87 hp of damage - 10 for temporary hPs leaves 10 HP's left...now that she took more than 50% of her health in one battle, Talia will mentally roll a Constitution check = 19 to remain standing.

Now, also a blinded Smilodon, Talia will track her most arden enemy and pounce using scent. {Scent Check : 1d20+1 (DC 10) = 12} Assuming I now know where Ketia is, I pounce!

[b]Attacking Smilodon | 2 Claws and a Bite


Attack Claw #1 | 1d20+7 + 2 {invis} = 18 + 2 = 20
Damage Claw # 1 | 6+8 = 14 hps

Attack Claw #2 | 1d20+7 = 15
Damage Claw # 2 | 5+8 = 13 hps

Attack Bite #1 | 1d20+7 = 27 (NAT 20) | {Last Hero Point to Confirm Crit} AC 17
Damage Bite # 1 | 5+3+8 = 16 HPs

Grab on Critical? | attempts to start a Grapple as a Free Action without provoking an attack of opportunity == {Whose values do I use for Grapple? }

[u][b]Spells in Effect | 6 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+15=27 ; d6+3=7 ; d20+17=33 ; d20+14=15 ;
Thursday September 26th, 2019 11:51:52 PM


Bliss shrugs and figures on having to deal with that fighter one way or another. He shoots another web, hitting touch AC27.

If the enemy attacks Bliss, he'll activate his bramble armor as a free action. That inflicts 1d6+3 on an attacker ... this round, that's 7 damage.

Mookie flies to the enemy, attacks, and flies back. He's using his Flyby Attack feat, and his Fly check is a 33. His attack on the entangled foe hits AC15, but that's a natural one.

Can Bliss get an idea for the fellow's AC? Touch AC? Do Bliss and Mookie get a bonus to attack from above / higher ground?

"Jeezum Crow!" says the disappointed bird.

Leaving the space next to the fellow triggers an AoO, but note that Mookie still has five mirror images up and running.

DM Sanity Info:

This is Round 25 of this combat.

Current Effects:
Beast Shape III Spidertaur: 4 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 7 rounds of 20 used
Extended Shield of Faith via Ritual: 26 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 2. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 26 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 26 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday September 27th, 2019 5:41:09 AM

The frustration of not being able to avenge her master is too great for Miss Piggy, and she sits in a corner sobbing. Can a pig cry you ask? Well, normally no, but Miss Piggy, as a Paladin's Mount, is smarter then some people I know, so... (Int 6)

Meanwhile Succotash the ghost tries to encourage his friends to keep up the good fight, hoping that none of them join him in his current status. When he sees Talia, the Dire Tiger, leaping at the she-dwarf, his heart sinks, as he knows that Ketia's fire shield is probably going to be the end of Talia, as it was for him.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20=20 ; d20=3 ; d20=19 ; d20=13 ; d20=19 ; 4d6+22=40 ; 4d6+22=30 ; 4d6+22=41 ; 4d6+22=32 ; 4d6+22=38 ; 4d6+22=37 ;
Friday September 27th, 2019 12:52:39 PM

Hobie will expend just a little bit more heroic effort and dispel the blade barrier (I'll use a hero point to boost that roll)

Then Hobie will start shooting arrows at the wall of force.

Goblin Hobie will take aim at a particular five foot square of the wall and fire a stream of arrows at it (DC5, all my bonuses are much higher than 5 so I'm just gonna roll d20s in case of a 1)

Manyshot- hits
Arrow 1 - 40 damage minus 30 hardness = 10 damage to wall
Arrow 2- 30 damage minus 30 hardness = 0 damage to wall

Rapid Shot- Hits
41 damage minus 30 hardness = 11 damage to wall

Haste- Hits
32 damage minus 30 hardness = 2 damage to wall

Iterative 1 - Hits
38 damage minus 30 hardness = 8 damage to wall

Iterative 2- Hits
37 damage minus 30 hardness = 7 damage to wall

Total of 38 damage to the wall


Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+24=25 ; d20+20=21 ; d20+20=23 ; d8=2 ; d8=6 ; d8=5 ; d8=5 ; d8=1 ; d8=3 ;
Friday September 27th, 2019 2:46:09 PM

(OOC: Sorry about that. I forgot to update the map but imagined being somewhat close to Ketia, and otherwise didn't consider positioning to be a big deal in such small quarters.)

(OOC: will there really still be a fire shield still? That's only a #spell level round limit. At any event, Spellcraft 25 to see if Pressi detects it.)

(Perception 21 to see any possible means of escape or to take down the barrier.)

------------

"Me, keep a giant war machine of massive armaments from such even tempered and clear headed diplomats like yourselves? Why, just the other day I was saying that I wish to hand this death carrier to a couple of religious zealots from a country that has now invaded us twice and actually hinted they might do it a third time even if we just gave up. That, or a pack of rabbid ferrets that are lactose intolerant.

Pressi cringed at the attacks on Talia and hopes she's in position to give her flanking.

"And you know what, to Scald with your so called honesty. I spent that entire time looking for a shred of compassion, reflection, mercy... decency. The thing every cleric is actually supposed to have. The type of thing I could spot in Shan, or Uthvas, or even those darn irlgaunts. How did you become more inhuman than literal giant spiders? And another thing, it's not my fault you don't listen. In fact, I bet you can't state three things about me besides what's on the surface."

Pressi tumbles away from Keita (Acro 23) and delayed action (after other side) hits Talia with the breath of life (33 HP+reverse death).

She also searches for some inspiration to keep herself and Talia alive - and I mean anything. Escape, diplomacy, getting down the wall, rabbid ferrets, any hint will do. (Hero point spent, one left.)

"One last thing, if you actually think our bloody heads are a sufficient gift in place of a giant war machine. You are NEVER to buy me a gift off the registry. Yeesh."

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 13 rounds
blinking - 10/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90}  d20+1=4 ;
Friday September 27th, 2019 7:03:37 PM

The Last Charge of the Humble Brigade

A now blinded Smilodon, Talia will track her most arden enemy and pounce using scent. {Scent Check : 1d20+1 (DC 10) = 12} Assuming I now know where Ketia is, I pounce!

If Talia survives the attack against Ketia, she will stop grappling Ketia and make a move against the Drow, by scent. {Scent Check : 1d20+1 (DC 10) = 4} Guess I don't know where the drow is after all!

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

DM Sanity Info:

This is Round 25 of this combat | 6 rounds into the next Turn

Current Effects:
Beast Shape III Smilodon: 1 rounds of 130 used
Overland Flight: 40 rounds of 780 used
Mage Armor: 40 rounds of 780 used
Stone skin: 126 rounds of 780 used
Spectral Hand: 20 rounds of 130 used
Message: 20 rounds of 130 used

TWO (2) hero points used!

SPELLS:
Lvl 0: Infini/day;
Lvl 1: 6+3 spells/day;
Lvl 2: 6+3 spells/day;
Lvl 3: 6+2 spells/day;
Lvl 4: 6+2 spells/day;
Lvl 5: 6+1 spells/day;
Lvl 6: 4+1 spells/day;



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Friday September 27th, 2019 7:36:37 PM

"Okay, I guess you can do that instead," says Kezzem, looking at his daggers sadly. "I'm just going to sit here."

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+14=15 ;
Friday September 27th, 2019 11:43:35 PM


With time slowing to a cosmic standstill, Mookie tries rolling his natural one, even though he has no hero points. Another natural one.

"Wowsy! The universe just has it in for me," says Mookie.

[OOC: Sorry, just wanted to get a Friday post in!]

DM Ken - Danger on the Winds.. The Map  d6=5 ; d20=1 ; d20+20=25 ; d20+20=30 ; d20+5=6 ; d8+10=13 ; d6=4 ; d100=76 ; d8+10=13 ; d6=1 ; d20=4 ; d20=17 ; d4=1 d4=1
Saturday September 28th, 2019 1:05:21 PM


Kezzem and Hobie get a little healing from lay hands and a wand. He sends Rumpus to look for Bliss. The animal makes it to the ladders, then looks back at its master unsure of how to proceed.

Talia lands a nasty bite on the dwarf, then, as were the others, she ignites in flames as the spells feedback gets to her. Talia takes 18 fire damage, and collapses on the floor.

Talia must make a stabilization roll. (You've all seen enough spells here to figure she's somewhere between 12th and 15th level. Flame shield is still engaged.)

Bliss webs the enemy again, and then sends Mookie to attack in tandem. He's got an idea of the enemies touch AC, but that's all. The Orc clumsily swings as Mookie leaves his area, but misses.

Pressi heals her ally, (which should leave Talia at 20 and ignore the stabilize bit from above.) then again tries to confront Ketia on grounds of morality.

Hobie: Dispels the blade barrier, and chips away at the wall.

Kezzem seems to have weapon envy.

-------------------------------------------------

Ketia: "I know my convictions, girl. I was willing to help here but you were too stubborn to hand over the machine first without precondition! Even while talking with me you were signaling others to subterfuge. If you had told me you could instantly annihilate your foe without ruining the giant, I would have waited."

She looks around at her situation and assesses it.

"Judge me however you wish. Only a handful of mortals in this world affect my conscience, and it is for them I exist. The opinion of a group of halflings bound for Gargul don't matter anymore."

-

She recognizes the healing spell, and scowls. The again lays into Talia, splitting her attacks between her and Pressi. She Hits Talia on AC 25 for 17 damage, knocking her unconscious to -3. (if my math is right on her hp.) She hits Pressi for 14 damage, and passes the blink test.

The Drow uses her dagger to coup de grace Talia. Talia takes 4 damage, and must pass a fort test DC 14 or be slain.

The Orc again easily bursts through the webbing, and moves within 5ft of Bliss.

Ketia, AC 28: 19 damage
Drow, AC ??:
Half Orc, AC?? Touch 11:
Wall of force: 38/260


DM Ken - Danger on the Winds.. The Map 
Saturday September 28th, 2019 1:14:41 PM

(Sorry, just realized Pressi used a hero point.)

Pressi's Point.

Pressi tries to take in their situation. They are locked into deadly combat with an enemy as strong as they are. She has been able to figure out that the Cleric and the Wizard (likely an illusionist) are at least 13th level, though she has no idea about the Orc.

She recognizes Divine Power, Flame Shield as the two most important enemy buffs right now.

The Dwarfs interactions seems to paint her in strongly neutral colors. She hasn't cared about anything other than her own goals and her divine instructions. If those had been achieved through negotiation or force, it didn't matter, but she seemed to have at one point been amenable to preventing some death of the halflings below.

Pressi also figures that had Ketia known their plan, that the giant could have been kept operational if they were just given the extra 3 minutes, she would have allowed it.

Pressi's current options are few.

-She can keep up the fight, but on this side of the wall she's at a disadvantage. However, Hobie will break through soon. Dispelling Ketia would help a lot, if she goes that route.

-Alternatively, they might just retreat. Between Murphy's roaming elementals and an army of halflings, its possible (but not certain) the enemy party would just give up, but they would certainly live under threat of a new assassination attempt. Retreat through the front windows is an option.



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Saturday September 28th, 2019 2:15:48 PM

"Okay, Rumpus, new plan, you stay here and keep and eye on Hobbie. Let me know if he gets in trouble. I'll go find Bliss."

Kezzem takes flight on the magic carpet and flies down into the giant looking for Bliss.

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90}  d20=9 ;
Saturday September 28th, 2019 5:24:18 PM

Long Live the Fighters!

On the ground in the form of a dire tiger, Talia is linging to life barely, especially after being assissinated in a Coup de Grace by a drow after a severe beatdown by a disgraced Primordial lackey. Checking to determine is she still as the fortitude to go on...missing her fortitude check the most recent round was too much for her small form, killing her instantly.

In an instant a tiny owl fall off its perch in anguish as her guardian and bonded friend is slain. It screams out in its thoughs, "Long Live The Fighters!" and finishes with "I will always Love You...."

In Talia's mind, she smiles thinking, "Ketia, You will never get over the Disgrace Halflings brought to your honor & your God!..."



DM Sanity Info

SPELLS:
Lvl 0: Infini/day;
Lvl 1: 6+3 spells/day;
Lvl 2: 6+3 spells/day;
Lvl 3: 6+2 spells/day;
Lvl 4: 6+2 spells/day;
Lvl 5: 6+1 spells/day;
Lvl 6: 4+1 spells/day;

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90} 
Saturday September 28th, 2019 9:29:37 PM

Death

Talia looks down upon a dire tiger form slowly changing back into halfling form. Wow, so this is what death is like?!...weird



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=20 ; d4+4=5 ; d20+16=20 ; d6=5 ; d6=4 ; d20+33=44 ; d20+24=27 ;
Sunday September 29th, 2019 10:41:59 AM


Mookie tries his flyby attack again, not caring about the AoO as he flies behind the orc, takes a flanking attack, and then flies away. Between his AC and the five mirror images, he does not worry. He hits AC20 for 5 damage and then flies back behind Bliss.

Bliss tries for a poison bite. He hits AC20 for 30 lethal and 4 nonlethal damage, plus poison [save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.].

[OOC: Ugh! So many bad rolls to attack!]

Bliss is worried about AoOs, but he does not want this fellow to be able to take full attacks. He tumbles back 10 ft. Acrobatics check 44 to avoid AoOs. But now the orc will have to take a move action to reach him. Bliss looks at the orc (Perception 27) -- if he is using a reach weapon, Bliss tumbles back another 10 ft. What armor and weapons does he have? Any pole arms or missile weapons obvious?

"Come on, big boy," SpiderBliss chitters at him. "You can do better than that. Let's see whatcha got."

Behind Bliss, Mookie caws in laughter.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Monday September 30th, 2019 5:49:05 AM

Succotash sees Talia fall and watches the drow finisher her off, and cries out with a ghostly NOOOOOO!!!!! The sound of his ghostly cry becomes audible, and shakes the room violently for a second, because of the intense anguish he feels at seeing his friend die. He then sees her ghost and goes over to talk to her. "Try not to focus on the Woldsblood, it will pull you down", Succotash informs Talia, "We need to keep praying for our friends!"

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Monday September 30th, 2019 11:02:56 AM

Ghostly Visage

Oh hi, Succotash! What are you doing here?! asks Talia...then she face frowns and she says, "Oh, your dead too! What happened to you to get you here?! wonders Talia.

"Succotash, do you think Rayya my familiar will be okay without me?!" asks Talia.

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=13 ; d20+12=15 ;
Monday September 30th, 2019 3:18:41 PM

(OOC I will do my color copy later.)

Pressi moves away from the bad guys to avoid spell casting AOOs. (Spring attack, mobility if need acro roll)

Pressi fires off a dispel on the fire shield and other buffs, using a hero point if needed. (Caster level 12)(roll is natural 1, reroll is 15)(seriously this die needs to be rebooted before it kills us all)

If It fails, Pressi signals Hobie to withdraw and falls through the floor to the level below. Might be a good idea even if it succeeds.

DM Ken - Danger on the Winds.. The Map  d20+25=26 ;
Monday September 30th, 2019 9:02:48 PM

Talia and Succotash live vicariously through their companions. Talia doesn't notice anything strange about her familiar. Perhaps its still holding on to its magical properties for now.

Bliss and Mookie both fail to penetrate the Orcs considerable heavy armor, even without the use of his heavy shield. The orc is carrying a bastard sword, and seems to be quite familiar with it.

Pressi: tries, but fails to dispel the fire shield. She signals Hobie to withdraw, and she drops a level through the floor.

----------------

With Hobie withdrawing, the room in darkness, and Pressi a floor down, the enemy actions are hidden in the head.

The Orc calls out a challenge to Bliss.

"Come, dancing spider! Find a plane of honorable combat and face me!" It seems the Orc is suggesting some sort of honor duel?

Bliss though, feels nothing but evil oozing from the guy. He feels.. dirty.. oily... just being in his presence. Small fears become terror, his normal poise and reflexes feel corrupted.

He swings his bastard sword, which glows with a dark pulsing red aura, but seems to lose his grip for a moment, and his swing misses. (Nat 1)

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=36 ; d20+16=36 ; d4+4=6 ; d4+4=7 ; d20+16=20 ; d20+17=22 ;
Tuesday October 1st, 2019 12:17:09 AM


Mookie uses his flyby attack again. He provokes the AoO like last time, but maybe the fellow only has one and does not want to waste it on a bird?

Anyway, Mookie gets a nat 20 this time, and confirms vs AC36! Wowsy, double 20s! Mookie hits for 13 damage. Then Mookie turns around and flies back. Fly check 22.

Bliss gapes in wonder. "Good one, Mookie old pal!"

Then he tries for a bite. he rolls a 20 again, missing. "Wowsy."

He backs up another 10 ft.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Tuesday October 1st, 2019 5:34:29 AM

Succotash answers Talia, "I've been here for a minute or so, The she-dwarf got me with her fire shield". "I wouldn't worry about Rayya, if she's anything like Piggy, she should be fine. Piggy just returned to the celestial plane for now".

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Tuesday October 1st, 2019 9:29:06 AM

You have a Celestial Piggy?! Where was I?" exclaims Talia!

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 1st, 2019 1:06:33 PM

Pressi casts message and, I n halfling, orders everyone (Bliss) to the catapults and weapons platforms. She orders Tiana to where the NPCs (Crabapple) should still be.

If she can reach the Crabapple, she orders her to fire upon the neck or head.

With that, she makes her way to the catapult, running into Harper on the way (she’s been heading up for a while now).

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20=15 ; d20=15 ; d20=16 ; d20=6 ; d20=14 ; 4d6+22=33 ; 4d6+22=34 ; 4d6+22=41 ; 4d6+22=30 ; 4d6+22=36 ; d3=3 ; 4d6+22=43 ;
Tuesday October 1st, 2019 1:17:32 PM


Hobie keeps firing at the wall.
All 6 of his arrows hit (the first roll is manyshot)
33-30= 3
34-30=4
41-30=11
30-30=0
36-30=6
43-30= 13
Total damage against Forcewall= 37

Also, Hobie is in Goblin form, so has darkvision and should be able to see anything happening in darkness

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 1st, 2019 9:01:33 PM

Seeing Hobie advance, and (OOC) being reminded that they are out of limited ammo, she tells the woman to standby but presses that Kezzem and Bliss should book it to the platforms. (Not that they can blast a hole through the body of this statue, but they might get a shot through a door or a way to detonate it manually. At minimum, they'd have the open space and the knowledge that you don't need the catapult to work with.)

Angry at Hobie's stubborness but unwilling to leave him to his fate, she tries to shove herself back up to the above floor, on the other side of the force wall. "She still has the fire shield," she tells him. "Focus fire on the drow first."

Harper continues to run towards the catapult platform as per Pressi's plan B instructions.

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 4/13 rounds
blinking - 8/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1

DM Ken - Danger on the Winds.. The Map  d20+25=35 ; d8+13=19 ; d6=1 ; d6=6 ; d20+25=43 ; d8+13=17 ; d6=4 ; d6=3 ;
Tuesday October 1st, 2019 10:40:53 PM

Talia and Succotash talk about the effects of their deaths on their magical mounts.

Bliss and Mookie finally make some progress, and Mookie lands a hit on the orc. Bliss can now gauge the Orcs AC at 29. (Less currently, because of climbing.)

Hobie chips away at the wall of force. He saw the casters cast some spells last round, one of which seemed to be a heal, and the other was from the invisible drow he cant see.

Pressi: continues trying to wrangle Bliss and Hobie, giving advice all the while.
----------------

Grunting at the flyby attack, it ignores the pesky familiar, and swings his aoo at bliss. hits AC 35 for 25 damage.

He moves after Bliss up the ladder, and swings again. He hits AC 43 for 24 damage.

Bliss, having been around two paladins for most of his adventuring career, is quite certain he is being smited. Smitten. Smote?



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Tuesday October 1st, 2019 11:26:12 PM

Kezzem continues making his way toward Bliss (he is on a carpet of flying, so he moves 80 feet per round with a double move).

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Tuesday October 1st, 2019 11:44:19 PM

Ooc: sorry, I missed Pressi’s post because I think I was already typing mine when it came through.

Hobie’s singlemindedness caused him to be a little slow to hear Pressi’s orders. After about 6 seconds though, the words get through his thick skull. He follows her orders to retreat. Hobie casts Fly and shoots off through the window and heads toward the catapults like Pressi ordered.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Tuesday October 1st, 2019 11:49:29 PM

Ooc: sorry, I missed Pressi’s post because I think I was already typing mine when it came through.

Hobie’s singlemindedness caused him to be a little slow to hear Pressi’s orders. After about 6 seconds though, the words get through his thick skull. He follows her orders to retreat. Hobie casts Fly and shoots off through the window and heads toward the catapults like Pressi ordered.

SpideyBliss HP50/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=27 ; d20+17=22 ; d20+13=19 ; d20+9=23 ; d6=3 ; d20+33=41 ;
Wednesday October 2nd, 2019 12:14:34 AM


[OOC: UGH! I cannot believe I forgot to tumble as I retreated last round! OMG!]

Mookie makes another attack. he rolls a 27 and misses. He uses his skill (Fly 22) to fly on past and down.

Bliss tries to cast a Touch of Idiocy spell on the defensive. He rolls at +13 ... a 19 is enough. The touch spell allows no saving throw. If there is spell resistance, Bliss rolls a 23. The spell inflicts 1d6 damage to Int, Wis, and Chr. Bliss rolls a 3.

Then Bliss tumbles back. He rolls a 41 to avoid AoOs. He has speed 70 and climb 40. His goal is to move DOWN and away as far as possible. Also, if he can climb out of reach, he will.

DM Sanity Info:

This is Round 28 of this combat.

Current Effects:
Beast Shape III Spidertaur: 7 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 10 rounds of 20 used
Extended Shield of Faith via Ritual: 29 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 3
Shooting A Web 8/day used 2. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 29 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 29 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday October 2nd, 2019 5:37:59 AM

"You know that Paladins summon their mounts right?" Succotash asks, to begin to explain Miss Piggy's celestial nature, "Well, when I first summoned Miss Piggy, a few years ago, I wasn't completely certain from where she came, other then that she was a gift from my deity Pantheon, and that she could return when I dismissed her. As time went on however, she began to develop celestial traits (they gain the celestial template at 11th level), and I knew that is where she was from. For the record, Rumpus, Kezzem's Pony is also celestial in nature".

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=22 ;
Wednesday October 2nd, 2019 9:38:16 AM

Pressi draws her broom and flies off after Hobie towards the catapults.

"Ok, here's what I am thinking. First, you should know that the smart play is to just take off and deal with these guys later, and I want to give you a chance to turn that down so I can pin it on you when my own plan goes south.

"Second, I've been racking my brain for any advantages left. I don't know about you but I only have a couple of low level spells left (and one chance to fire a high level spell I already cast, like Suffocate or Living Voodoo). So environment and forcing them to use resources is going to be key. There should be a couple of pieces of ammo remaining, don't know if any of them are incendiary but we will use what we can. I'm thinking ambushes, range attacks from flying, solo+flight rather than manyshot. And, obviously, keep them separated and on our turf for a change. This would work better with four of us, but we do what we can. I don't know what tricks they have left... and have no intention of finding out. Every spell, we tactically retreat. No more digging through walls or darkness for them."

She looks to see if any other halflings are on the walls. She also takes a look to see what ammo is remaining. (Perception 22).

-------------------

When Harper gets to the catapult, she looks over the ammo and sees if she can carry any of it in her mouth.

-----------------

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 4/13 rounds
blinking - 8/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1


Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 2nd, 2019 9:46:16 AM

Pressi also casts Detect Magic again, so she can track whether Ketia is on the move.

DM Ken - Danger on the Winds.. The Map  7d6=28 ;
Wednesday October 2nd, 2019 11:31:41 PM

Kezzem makes his way down the giant, and finally catches sight of a giant spider battling an orc in platemail.

Hobie follows Pressi out the window and towards the war machines.

Bliss casts a spell without drawing an aoo, then tumbles past the orc.

Pressi casts detect magic. While it won't penetrate any levels of the iron giants inner our outer shells, her true seeing will allow it to see past the darkness spells in place.
--------------

The orc moves as far towards Bliss as he can, and happens to land on a flat level in the middle-upper torso. He seems to notice Kezzem, but still seems focused on Bliss. He channels negative energy. Bliss must pass a will save DC 21 at -2 from the corrupting aura, or take 288 damage. If he saves, he takes half.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday October 3rd, 2019 5:30:19 AM

"So how did you gain Rayya as a familiar?" Succotash asks Talia.

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 3rd, 2019 11:41:06 AM

"Come in, Bliss, come..." Pressi begins to realize that Bliss isn't coming. "Kezzem, do you read me? I think Bliss is.... Hobie and I are at the catapult. We need to make our last stand there."

Pressi tries to fight back against the darkness in her heart. "Murphy, I could really use you right now," she muttered.

Turning to Hobie, she admitted that she had a brief glimpse of Keita's point of view, and feelings of neutrality. "And I should mention something. I didn't care. I don't care. I want to kill her, and then I want to get to work on her. I want to let her go so that I can find this Scald that sent her... and if she had succeeded in destroying the tower, my repayment... Well, that's why I didn't trust myself with the giant, either. Even without the giant, what I could do to a town with enough time..."

She paused in thought. "I am so sorry that you came back to this. I let you down. I let everybody down. And now, I don't know what's going to happen. I don't know if they are going to keep coming. I don't know if they have yet another trick up their sleeves themselves. I just know that this bloodshed... it's not going to stop here, is it."

Stopping at the catapult, she grabbed as much ammunition as she could carry and flew off.

Harper continues to watch Pressi take off, an incendiary ball in her mouth.

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
blinking - 9/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Thursday October 3rd, 2019 11:55:49 AM

"Press, this stuff isn't on you. The only way you could let me down is if you turn tail and run away now. We're the only ones standing between this army and the town I've come to call home, my cousin's town. There's no time for introspection now, just arrows. No one in Humble's Ford dies until every member of Humble's Sword is already gone. That's all I can worry about right now.

And I'm not really sure who this Keita is. Is she the dwarf who killed our friends and then cowardly cast that dumb wall? If so, she dies before I do. That wall is only gonna last about another minute, what do you say we or I go back and get her after that?"

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 3rd, 2019 3:31:57 PM

Pressi affirms that Ketia is the dwarf leader. "I say first that running isn't really an option, at least for me. I'm the reason she's still sticking around."

"What do I say about going back? I say they've killed three of us already and almost killed both of us, so I'm not a fan. Assuming we do have a minute to prepare, do you have any spells or scrolls left that we can use? Or any better ideas of where we should make our stand?"

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Thursday October 3rd, 2019 8:13:13 PM

Talia, like in life, hovers through the wold, and now as before, inside this Iron Giant....looking for that Drow that changed everything... Finding it still near her body...Talia haunts...that Drow....

SpideyBliss HP36/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=30 ; d20+22=42 ; d20+42=45 ; d20+14=29 ; d20+17=30 ;
Thursday October 3rd, 2019 8:23:13 PM


Bliss makes his save and takes 14 damage.

Then SpideyBliss casts a spell for Mookie to deliver for him: Eye of Newt and Toe of Frog.

And then he continues to run/climb/jump down at top speed to get out of Channel range and head for the exit in the foot. Move 70, Climb 40.

Perception 30
Climb 42
Jump 45

As he descends, he keeps his eyes open and calls back to the orc. "Ha ha! Can't catch me, slowpoke! Put that in your pipe and smite it!"

Mookie uses his Flyby Attack to swoop down and deliver the touch spell. The orc's touch AC is 11 and Mookie has a +14 to hit, so unless the raven rolls a nat 1, it should work. He rolls a 29, so that's OK.

Mookie is still uncaring of AoOs, given his five Mirror Images and his high AC. He turns in midair (Fly check 30) and hightails it after his master.

DM Sanity Info:

This is Round 29 of this combat.

Current Effects:
Beast Shape III Spidertaur: 8 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 30 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 29 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 30 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Friday October 4th, 2019 12:03:49 AM

OOC: Don't know what happened to Kezzem's post. Posting again.

"Bliss! There you are kid! We're falling back. Hop on and let's get out of here!"

Kezzem will double move towards the nearest exit after Bliss gets on the carpet. If he needs to wait, he will use a standard action to summon Rumpus to his side.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 4th, 2019 5:30:22 AM

Succotash watches Talia trying to haunt the drow, and thinks to himself, "Why not give it a try". he then moves over to Ketia, and attempts to make her life suck for the moment.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 4th, 2019 10:01:09 AM

"Succotash, says Talia, funny thing, it's almost as we were born at the same time, as I do not recall a time Rayya wasn't there...could be part of that section of my life I do not remember, like the part where I don't recall having family."

DM Ken - Danger on the Winds.. The Map  d20+25=35 ; d8+8=10 ; d6=1 ; d6=6 ;
Friday October 4th, 2019 11:18:35 AM


Succotash and Talia continue to have a strange, after death discussion while watching the battle unfold.

Pressi and Hobie share their feelings on the current state of affairs. Pressi knows now, in her mind, where Ketias stance was grounded, but quite frankly didn't care. And that's fine, because she's a mortal, not a god, and perfection isn't a feat anyone can take.

Hobie reassures Pressi, and lets her know as long as she's not fleeing, he's not losing faith in her.

Kezzem sees the anti-paladin, and sees Bliss. He decides that's he's helping Bliss, and double moves towards him. It draws an AoO from the orc, which hits AC 33 for for 17 damage.

Still, he makes it by and makes it to Bliss. It is up to Bliss whether or not to mount the carpet.

------------------------------

The Orc watches the two retreat, and begins climbing UP the ladder again, towards the head of the giant.


SpideyBliss HP36/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+14=29 ; d4=4 ; d20+17=23 ;
Friday October 4th, 2019 11:47:43 AM


Bliss is not ready to let that darn orc go. He just spent two rounds softening him up! He has to get at least one last lick in.

First, Bliss casts Ill Omen on the orc. That means the next two d20 rolls he makes, he has to roll twice and take the worse result.

Then Bliss reaches deep, makes a heroic effort, and casts a Focused-Curse-enhanced Bestow Curse spell.

Mookie will deliver the Bestow Curse. It is a Will save DC17 spell, which would not normally impress anybody, but considering that the orc has a net -4 on saves (hopefully a -1 based on reducing his Chr bonus, -2 for the Eye of Newt, and -1 for the Focused power), and considering that he has to roll twice, maybe it will work!

Does Mookie deliver it? Touch AC29 says yes. (Fly check to turn on a dime and come back: 23). Mookie's mirror images flicker out as he comes back to Bliss.

The form of Bestow Curse chosen by Bliss is the one that inflicts a -4 penalty on attack rolls, saves, ability checks, and skill checks.

If the Curse takes hold, Bliss will not retreat on the carpet, but in fact keeps pace and follows the orc.

If he saves twice, then Bliss hops on the carpet and flies away with Kezzem.

Either way, he asks, "Sir Kezzem, have you any healing left? Or any way to lift my fatigue, my friend? How are the others doing? Are we winning?"

DM Sanity Info:

This is Round 30 of this combat.

Current Effects:
Beast Shape III Spidertaur: 9 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 12 rounds of 20 used
Extended Shield of Faith via Ritual: 31 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
THREE hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used ill omen, surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used bestow curse, eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 30 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 31 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 4th, 2019 11:29:43 PM

"Hey Succotash!" says, Talia in a spooky vibrating voice, " Maybe I can crouch behind the drow, and you can push it backward over me and we can spook the drow like poltergiest?!"snickers Tali.

"This afterlife thing could be neat!", squeals Tali.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Saturday October 5th, 2019 7:56:23 AM

Kezzem will burn a Hero Point to cast Lesser Restoration on Bliss.

"I'm out of healing, but I have a wand in my pack. As for how we are doing, well, I've got good news and bad news for you. Good news is we stopped the giants, but the bad news is were down to just me, you Prezzi, and Hobbie."

Kezzem will double move outside the giant.

Rumpus will try to get to Candy and Erbin. He has Horeshoes of the Zephyr so I'm hoping that will allow him to get to them at least.



Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Sunday October 6th, 2019 12:35:56 PM

Seeing that the giants are defeated, but the other three bad guys are still alive, Hobie will ask Pressi “what of Succotash and Talia’s bodies? Are they gone? Is there any way to retrieve them?

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+7=21 ;
Monday October 7th, 2019 5:26:08 AM

"We can try Talia, but I'm afraid we are a bit incorporeal at the moment. As Talia kneels down behind the drow, Succotash tries to give a mighty push. (strength 23 rolled a 21)

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 7th, 2019 3:40:22 PM

Pressi admits to Hobie that she isn't sure. "I imagine that the bodies can be recovered. These guys don't strike me as body thieves. But reviving them.... That, I don't know."

As Bliss comes back online with Kezzem crackling on, Pressi breathes a sigh of relief. "Hold on, guys. We'll meet you halfway."

Pressi directs Hobie and Harper to following her back inside the giant and towards the staircase for Bliss.



Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 7th, 2019 3:53:55 PM

Oh, and Pressi readies an Ill Omen (roll twice x2) to fire if she happens to see the dwarf or drow when re-entering the giant. Just in case they move into an ambush.

DM Ken - Danger on the Winds.. The Map  d20=1 ; d20=16 ; d20+25=36 ; d8+18=19 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ;
Monday October 7th, 2019 8:22:52 PM


Bliss curses the orc.
Kezzem heads outside, minus Bliss, who decided to confront the foe.

Hobie talks with Pressi to take stock of the situation.

Pressi herself isnt totally sure, but is relieved to have everyone together. It's short lived, as Bliss engages the anti-paladin in solo combat. She prepares to go back inside.

She doesn't see enemies in the stairwells, they must still be in the head.

-------------------------------

The Orc curses as he feels the curse take hold. Bliss was successful. The Orc turns, snarling.

"Begone pest!"

The orc turns and jumps down from the ladder, back again to the middle platform. He swings his sword down on Bliss as he descends from above, cleaving his sword down on Bliss as he descends. With Bliss's -4 but the bonuses from Smite Good, that hits AC 32 for 27 damage.

He lands with a heavy thump, taking some damage himself from the fall.

"I need support, women!" The orcs voice echoes up through the stairwells.

A few moments later, an answer comes.

"Retreat idiot, we are leaving!"

The orc replies, "I'll include this in my report, Ketia!". He chuckles as he hears cursing coming from the head of the giant.

--------------------------

Sanity info - Right now combat is happening on a small platform, similar in dimensions to the shoulder area behind the head. The orc is holding the stairwell. The other two are still above in the head.

SpideyBliss HP36 or 4/134 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+13=21 ; d20+13=22 ; d20+34=47 ; d20+43=47 ; d20+23=43 ; d20+14=15 ;
Monday October 7th, 2019 9:01:14 PM


[OOC: Adjusted my AC up by 1 because I am no longer fatigued. PC sheet updated.]

[OOC: Kindly DM Ken, note that the Orc was still under the effect of Ill Omen when he attacked Bliss. It affected his next two d20 rolls. Those were the save vs curse and the attack. So he needs to reroll again at -4 vs Bliss's AC31. At net +21 he needs a 10 or better, so we'll see.

I'm assuming that after the orc's leaping attack, he is not in melee range of Bliss. If he is, Bliss will cast on the defensive.

Bliss uses another Ill Omen (no save, using a second level slot because I'm out of first level slots), and then uses another hero point to cast casts a Blindness spell at the orc, using his second Focused Curse. With the Touch of Idiocy (-1) the Eye of Newt (-2), the Focused Curse (-1) and the Bestowed Curse (-4) he should be saving at -8. The save DC is 16.

If needed, rolls to cast on the defensive ... at +13 ... needs two 19s ... rolls 21 and 22, ok!

Then Bliss leaps back and climbs up! His goal is to get a full move away and hopefully high enough to be out of channel range. If he starts move right next to the orc, he tumbles away at +34 and rolls a 47 to avoid AoOs. Roll to leap ... 47 ... to climb ... 43.

Remember, per Ill Omen, he's rolling twice on his next roll.

Bliss continues to taunt him. "I sent my ally to safety, and you need to call for help. Loser!"

"Kid, ya really gotta get better material," Mookie says. "Like this! Anti-Paladin?! More like Anti-Palatable, amirite?"

Mookie makes a Flyby attack! He does not worry about AoOs, even though the Mirror Images are gone. He rolls a nat 1, though. "Meh, you taste too bad to bite. Probably from the dirt and filth all over ya."

DM Sanity Info:

This is Round 31 of this combat.

Current Effects:
Beast Shape III Spidertaur: 10 round of 90 used
Raging: 16 rounds of 16 per day used = over, but NOT fatigued
Extended Divine Favor: 13 rounds of 20 used
Extended Shield of Faith via Ritual: 32 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
FOUR (of six) hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used ill omen, surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used ill omen, blindness, touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used bestow curse, eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 30 rounds of 30 used [EXPIRED]
Extended Shield of Faith via Ritual: 32 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Monday October 7th, 2019 9:26:52 PM

"Hey Succotash!" says, Talia in a spooky vibrating voice, "I think we have to concentrate on physically moving anything...but it was a great first try!"

"I think they are starting to pack up and retreat..."says Talia is a spooky wavering voice....

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Tuesday October 8th, 2019 12:37:10 AM

Bliss was flying away with Kezzem I thought....

Kezzem will head to the shoulders to begin evacuating the Bad Apples with Rumpus.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (Orc), Rumpus 17/62.  d20+20=36 ; d3+13=15 ; d6=2 ; d20+20=24 ; d3+13=14 ; d20+14=34 ; d20+14=26 ; d3+12=14 ; d3+12=13 ; d4=3 ; d20+14=31 ; d3+12=13 ; d20+9=28 ; d3+12=15 ; d20+9=26 ; d3+12=13 ;
Tuesday October 8th, 2019 12:58:14 AM

OOC: If Bliss is staying to fight the orc.

"Hey, I thought we were leaving...oh well. By Succotash's pig I smite at thee!"

Kezzem will smite evil the orc and unleash his daggers of fury (attacks include bonuses from Smite Evil and penalties from negative levels and two-weapon fighting)

Attack #1: +1 Frost Returning Dagger
Attack: 1d20 + 20 = 36.
Damage: 1d3 + 13 + 1d6 cold = 15 + 2 cold = 17.

Attack #2: +1 Returning Dagger
Attack: 1d20 + 20 = 24.
Damage: 1d3 + 13 = 14.

Attack #3: regular Dagger
Attack: 1d20 + 14 = 34. Natural 20!
Crit Threat: 1d20 + 26.
Damage: 1d3 + 12 = 14.
Crit Damage: 1d3 + 12 = 13.

Ignore that random d4 roll. Pushed wrong button.

Attack #4: regular Dagger
Attack: 1d20 + 14 = 31
Damage: 1d3 + 12 = 13.

Attack #5: regular Dagger
Attack: 1d20 + 9 = 28
Damage: 1d3 + 12 = 15.

Attack #6: regular Dagger
Attack: 1d20 + 9 = 26
Damage: 1d3 + 12 = 13.

-----------
Kezzem
-----------

Lay on Hands 7/day (7 used)
Smite Evil 4/day (4 used)

1st Level: Lesser Restoration x3 (1 cast_
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (both cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)



DM Ken - Danger on the Winds.. The Map  d20+25=45 ;
Tuesday October 8th, 2019 2:28:36 AM

Hitting Bliss.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d6=6 ; d6=6 ; d6=6 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ;
Tuesday October 8th, 2019 5:34:09 AM

Succotash says to Talia , "I'm not sure that Bliss got the memo", He then takes advantage of his ghostly body and dives through the floors until he reaches Bliss and Kezzem, when he sees Bliss wounded and fatigued, he tries to do a lay of hands on him, applying a fatigue mercy to the healing. He isn't certain it will work, bur he will do his best. If it works he heals Bliss of 36 damage, and removes his fatigue.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20+22=37 ; 2d6+22=28 ; d6=2 ; d6=1 ; 5d4=14 ;
Tuesday October 8th, 2019 12:41:15 PM

As Pressi goes back in, she is followed by a flying goblin wearing a cowboy hat and dragonskin boots.

If Hobie spots any enemies, he will speak an incantation and fire a single arrow imbued with Burning Hands.

Attack = 37
Arrow Damage = Nonlethal Piercing 28, Cold 2, Fire 1, = 31
Burning Hands damage (DC 15 Reflex for half) = 14

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 25/50

Spells in effect- Spider Climb, Bears Endurance (40/60 remaining), Fly, Alter Self (Goblin form)
Darkvision from Goblin form

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, ***Alter Self***

Level 3
***Fly***, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 8th, 2019 2:48:02 PM

Pressi turns to Hobie the Goblin and asks if he has any preference to do anything. She points out that if they go and save Bliss, the other two will probably just leave.

If Hobie insists on fighting them, Pressi considers using the ammo to blast a hole in the floor. Instead, she flies up to the next level.



Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Tuesday October 8th, 2019 9:25:25 PM

Finding Bliss

Watching Succtoash float into the floor looking for Bliss and the others...Talia will follow her friend and walk thru walls and floors looking for her friends Bliss and Kezzem too!

Once she finds Bliss and Kezzem, & Sucotash, she will try again to interfere with the enemy...Orc!...Perhaps she can cast Grease on the Orc's feet!

Rasing her hands, she casts a 10' square of grease on the floor in front of the Orc! Take that, you Orcish Orc! Bleh Bla bla Bleh! says Talia to the room, in a sinister tone and hidious laugh!



DM Ken - Danger on the Winds.. The Map  d100=83 ; d100=29 ;
Tuesday October 8th, 2019 10:11:42 PM


Bliss's magical warding does him good, and the enemy misses what he thought was a sure hit. Kezzem starts evacuating Bad Apples. Succotash and Talia try to use their magic on the orc.

Neither quite finds the way to pull it off though (gave 10% chances), and they are frustrated and dead again. The orc though, seems to notice something amiss.

Pressie flies Hobie up one level.

DM Ken - Danger on the Winds.. The Map  d20=1 ; d20=19 ; d20=11 ; d6=3 ; d6=5 ; d8=4 ; d8=7 ; d8=2 ; d8=3 ;
Tuesday October 8th, 2019 10:30:46 PM

The Orc tries to identify ill omen as it is cast, but fails by rolling a 1. Then he needs to save vs Blindess. His two results are 19 and 11. His modifier for Fortitude saves is +20. Even minus 8, he easily passes.

Then in comes Kezzem on the attack, in what I assume are ranged tosses? The orc takes 44 damage from those.

-------------------------------------

From above, things happen. If no one has eyes on the cockpit, they aren't really sure. And even if they are, unless they are still true seeing, they also aren't sure. If they are all of these things, they see an invisible Ketia and Sashe, (the illusionist), descending in flight down the ladderwell.

Orc, AC 29: 32 damage. On ground level. Still ill omened.

--------------------------------------------------

Laughing, the orc draws and drinks a potion, then tosses the glass flask on the ground.

(Ignore the d6's. I started hitting the wrong button on the potion)


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