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The Invasion of Humble's Ford
Scene 1 - Tiana's Plan


DM Carl 
Monday July 15th, 2019 11:50:34 AM

Tiana gathers everyone in the heart chamber of the Iron Giant. She's really made herself at home in here. There are tables filled with paper and magical apparatuses. She's used magnets to fix more important documents directly to the interior walls. Anyone trained in the arcane can look at these and see she treats magic like a mathematical disciple. It really takes a lot of the mystique out of the arcane, but she seems to know what she's doing.

***

OOC:

Tiana: Italics
Nice EM: Bold Italics
Sardonic EM: Bold

These formats will persist for the entirety of this module when all three are engaged in dialog.

***

"Ok, Madam Gem and I have been working this out. She says she likes to be called that.

"Yes, it reminds me of Succotash."

"Even if he does seem a little too excited to see me sometimes."


"...and we've come up with a plan!"

The Dual Prismatic Aetherial Amplifier suddenly floats upwards. Twin streams of energy, pink and purple, flow from the Heart and into the DPAA. "We can use this to direct Madam Gem's raw magic into the broken tower."

"From what Tiana says, it seems evident that we're made from the same stuff that originally powered your tower."

"That stuff being ancient Scab magic. It's raw power. Tiana really should be more concerned with handling it.
"With my help, she will be safe, though!"
"Seriously though, don't touch that thing while we're using it."


"There are two issues. One, we need to be a lot closer to the tower. Two, Madam Gem can't control the DPAA finely enough to keep it aimed correctly."

"I'm all thumbs."

Tiana casts a quick mage hand cantrip. "So, I'll need to keep it in-line with the tower's power source. That means one of you will need to get the Giant to the tower. There's only one way that's happening."

"I will need a pilot."

"Cause evidently I'm too fat to move myself. No, I haven't forgotten that."
"Regardless of size, I am not equipped to move the Giant. I require a pilot if we're going to get close to your tower."


Tiana purses her lips. "You should tell them what that entails."

"It means I get to hitch a ride in your brain."
"That is correct. I will need to place a tiny part of myself into your consciousness."
"and then we can be best friends forever. Yay."
"Do not worry, though. I mostly do not speak unless it is necessary. I am very good at doing nothing for centuries at a time."
"Just because I was abandoned in the dark by my creator for ages doesn't mean you need to keep me entertained. I get it. You get busy and can't always make time to talk."


"Also, whoever does that will have to devote everything they have to piloting. If a fight breaks out before we finish the ritual, you'll have to fight as the Giant. If you leave the control dais, the ritual will fail."

"Yea, but I promise I can punch way harder than any of you."
"I am capable of great violence."


"Anyway, the ritual will take about 20 hours. We should probably start as soon as we can."

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 
Monday July 15th, 2019 2:08:27 PM


"Pressi and I share a mind link," Murphy says. "I rather appreciate it. It greatly facilitates communication... in various ways and circumstances."

"Madam Gem, if I were to pilot, I imagine she, too, could pick up on what we are saying. That could be useful in tactical situations.

"On the other hand, having two female voices in my head... or is it three? - for you, though one, speak in two voices. - what effect might that have on my mind?"

He gives a sardonic smile. "What would you think of that, Press? And do you foresee and challenges or benefits that may present, Madam Gem? Forever, you say?"

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Monday July 15th, 2019 5:04:16 PM

Upon hearing about the mind link, Succotash steps forward and says, "I know I said I wasn't interested in piloting the Iron Giant, and for the most part that still holds true, but a link with Madam Gem would be something I think I would truly love. I can't explain why, heck I don't even understand it myself, but I feel a connection with Madam Gem, and a mental link with her would be something that I would cherish. I am more then happy to go along with whatever anyone else wishes, but I felt I needed to share my feelings".

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 
Monday July 15th, 2019 5:57:14 PM


"Great, Succotash. I think you may be on to something great," Murphy says, glad for the paladin's interest.

"Madam Gem - do you still have your link with Anur Daron? And can there be pilots who switch off with each other?"

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Monday July 15th, 2019 8:40:12 PM


Bliss is happy with either Murphy or Succotash taking the pilot's seat.

He is thinking that maybe Sir Succotash would make a better pilot, because Murphy can cast a slew of Entangles and Plant Growths to slow down the approaching army.

Heck, Bliss's new Wall of Thorns spell might help in that regard.

As for himself, Bliss plans to use the warding and sharing rituals with Mookie. He's still happy to give Miss Pressi the usual +1 for him and +1 for Mookie with her rituals if she needs a hand. He plans to have his coven members help out too.

He is wondering about other battle control stuff. His new cloak lets him cast Web once a day. He looks around for a wooded area where that would be more effective in creating a tangle. He asks Miss Talia if she has any spells to cast on enemy armies. Like Slow and Fireball and Stinking Cloud.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Monday July 15th, 2019 8:54:02 PM

Talia wonders what being a pilot consists of, so she pipes up and asks. Asks Madam Gem, "What are the requirements for being a pilot of the Great Iron Giant? Do we all have what it takes, or does one have to inately magical to be considered? Althought I watched the Anur Pilot you, He did appear to be quiet comatose in the process. I am wondering if choosing any on the other members of the Humble Sword, might be actually humbling of us all?" finishes up Talia to the Madam Gem.



Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Tuesday July 16th, 2019 6:30:10 AM

"Good idea, Talia!" says Kezzem. "Would you prefer someone strong, dexterous, hardy, intelligent, wise, or charismatic? Are there any skills that training in would be more beneficial to a pilot?"



Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday July 16th, 2019 10:36:12 AM

"Wow, what a kind and generous offer," Pressi began to say.

Just what we need, more voices in the head[/i Harper interjected.

"And I applaud Murphy's optimism that I won't burn this town to the ground myself if he does this," Pressi began tentatively, "but I think there are a few issues. One, I don't intend to be on the ground myself, so we need further lines of communication. Two, I agree with everyone else that other issues are at play... like I bet Madam Gem doesn't wildshape or cast very hard. Three, I don't share. And four, I still don't trust this thing entering ANYONE'S mind and I would completely bury it in the desert myself if I saw a glimmer of another option, and it doesn't even need to be a good option."

[i]No offense, dearie.


"That said, I am leaning towards Succotash. He's got the better relationship with Madam Gem, the protections if it turns on us, and the better understanding of martial tactics. We can use Mookie and Rayya as messengers if we leave the giant's shoulders open, and I can keep Murphy on the ground.

"As one last protection, I still have yet to prepare. When I do, I can set Word of Recall to the cockpit, in case of trouble... of any kind."

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 
Tuesday July 16th, 2019 1:25:50 PM


"Here is what I would like," Murphy mentally says to Pressi, "- but I want first to get Madam Gem's comments on what we have said thus far. I would like to be first to take the pilot's seat, at least for a few minutes. There are a few physical tests I would like to run with her. Then, let Succotash take the seat, and get us up to the tower. If she and I can then communicate while I am on the ground, that could be of enormous tactical benefit.

"As you - and Harper - feel resistant toward having too many more voices in your head - I'm pretty sure that what she says to me will not immediately be conveyed to you, unless I choose to allow my thoughts regarding what she says to pass on to you. I can try to keep it down to essentials.

"I agree with you and with Bliss that my best place, so long as I have spells and wildshapes available - is on the ground. But I also really, really want to sit the seat for at least a few minutes, and thus be in a stronger position to take the seat again without going through the initial adjustments I am certain will be the case for a new pilot. Not that 5 or 10 minutes will allow me to master things, but... I still want to sit the seat that long, then turn it over to Succotash. It sounds like Talia is also interested."


To all, he says, "I would like to sit the pilot's seat for a few minutes. There are some physical tests I would like to try, a few maneuvers. Then, after five to ten minutes, I would like to relinquish the seat to Succotash. I agree, all things considered, it would be better for him to sit the seat, and for me to be on the ground. WIth the mental link, as I am on the ground, in theory I could communicate to Succotash via Madam Gem as he pilots the Iron Giant.

"I take it, too, that you, Talia, have an interest in piloting. I'm fine with that at some point, so long as others concur. As Tiana has indicated, time is of the essence. Talia, you have very useful spells and skills that could be useful on the ground.

"Oh, Madam Gem - can spell casters send spells, amplify them outward, from within the Iron Giant? How might that work?"

DM Carl 
Tuesday July 16th, 2019 2:32:32 PM

Murphy and Succotash both express a desire to pilot the Giant. The Encompassing Mind corrects one of Murphy's assumptions.

"Begging your pardon, but I will not be linking myself to your mind."
"Yea, I'll be putting a piece of myself in your brain."
"It's not a physical piece, though. It won't hurt."
"I won't even be able to talk to it. It will be aaaaalllll yours."
"As such, I am not linked to Anur."
"But he's still a pilot. If he came here and the job was empty, he could take it."


Tiana speaks up. "You can both become pilots, but whoever's piloting once the ritual starts has to stay pilot for the whole thing."

Bliss doesn't seem interested in piloting and starts planning his next moves.

Talia asks a very good question.

"I require a willing, sentient pilot with an organic brain."
"You folks are lucky that blue matrix was removed. It took a lot of willpower to keep control when it was around."
"Yes. I tried to convince Anur to attack the dwarven caverns we passed through on the way here."
"He kept saying they weren't our target, though. If he hadn't been so hard-headed, it might have worked."
"That is no longer a concern now that it has been removed."

Kezzem
follows up with a question of his own.

"My preferences are not important."
"Yea, but the better you can fight outside the Giant, the better you can fight AS the Giant."


OOC: The Giant's attacks use your BAB, but the bonuses it gets makes that minimally important.

Pressi has strong feelings on this contraption they're in. She's able to cast word of recall to bring her to the cockpit at any time.

Murphy indicates a desire to try things out, but suggests Succotash should pilot during the ritual.

"Uh, you realize once I'm in there I'm not coming out, right?"
"I'd be happy to make you a pilot, Murphy. I just want to be sure you know the specifics."
"And no, I don't amplify any spells. You could stick a hand out one of my arrow slits and cast away if you'd like."
"Yes, but the magic will function as normal."


Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 
Tuesday July 16th, 2019 3:42:52 PM


Murphy takes in the deeper information. "So, you insert a part of you in our mind - but it's not physical. Is it a bit of intelligence? A link to your mind, or your system? Or simply a, something, an identifier? that lets you know that we are connected? A passcode?"

"As a physical fighter, Succotash is mighty, indeed. Multiplying that through the Iron Giant should be awesome. I have the willpower, but not the same level of strength.

"But, if the ritual is underway, and the giants show up, can the ritual continue while the Iron Giant is kicking, stomping, and throwing giants around? Or would the Iron Giant need to remain nice and close to the Giant Tower. Wow, we're going to be saying 'giant' quite a bit in the next day or two."

Murphy considers, and says, "Yes, please - if it is all right with the team, I would like to be a pilot. And would like Succotash to be the active pilot, after my brief introduction. If Talia, too, wishes it - that is, to be a pilot, shall we do that now, or consider it later? Talia - what are your thoughts?"

Inter alia, Murphy also has been looking over some of Tiana's writings, computations, sketches. He will ask her about some of them, and try to begin to understand the gist of what she has been writing.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Tuesday July 16th, 2019 5:00:22 PM

"Feel free to pilot and make the tests you want Murph, just remember that time is of the essence" Succotash reminds, he then asks, "Madam Gem, are the shoulder ballistas operational,and if so would anyone like to operate them? Kezzem, you have pretty good aim!"

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Tuesday July 16th, 2019 5:02:05 PM

Succotash adds, "I would be honored to take fight in this thing if that is rhe wish of the Party"

Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Tuesday July 16th, 2019 5:36:37 PM

"Madam Gem, are the shoulder ballistas operational,and if so would anyone like to operate them? Kezzem, you have pretty good aim!"

"That's right, I used to bullseye womp rats in my T-16 back home," says Kezzem. "They’re not much bigger than 2 meters. But I was going into Tosche Station to pick up some power converters! Guess that will have to wait. Actually, I don't even know what power converters are, or where Tosche Station. Don't know why I said that. Don't worry, I will use the force...of the shoulder ballistas...against the giants."



Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Tuesday July 16th, 2019 7:42:33 PM


Bliss suggests that the Encompassing Mind should be the one to decide who is their pilot.

"It only seems fair, considering," he says.

Mookie, meanwhiles, has been experimenting. One moment he is wearing a vest, then a sweater, then a jump suit.

"Wowsy, those little pant legs are totes adorbs," says Bliss.

"I'm sure I have no idea what you are talking about," the toga-clad raven replies.

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 - Spores (earlier) to Kade 
Tuesday July 16th, 2019 8:08:30 PM


Earlier aside I forgot to mention, but Murphy surely would have remembered - Kade's mushroom seed delivery

Murphy gave Kade the special mushroom spores he harvested as a tiny bat, keeping that promise - this was before the group met for dinner. He asked as to whether Hobie also got some spores to him, and whether he has heard anything from Hobie Browncloak or Jack TT Zaragosa.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Wednesday July 17th, 2019 12:36:19 AM

Talia, follows the group decision.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday July 17th, 2019 10:56:20 AM

Pressi frowns at Murphy's insistence, a clear sign that Murphy wins this argument.

"Ok, if you have an actual plan to be careful, I trust you. But I don't have to like it.

"Ok, moving forward. We are moving the machine from point A to point B, giant army presumably in the way. Lets presume Succotash in drivers seat, Talia, I and I presume Murphy in the air, and... Bliss, Kezzem, where are you two?

"The machine gives us some firepower, but is kind of slow and the friendly fire cannot be discounted. We need at least one flier scouting ahead... Might as well be Murphy, he's going to do it anyway and he's probably the fastest. Probably at least some guards by the legs, maybe the animals. That would probably leave Kezzem and Bliss at right and left forward flank, maybe?

"I'm thinking for prebuffs: spectral hand, animal growth, at least one polymorph, flying broom, and of course the ritual of warding and... lets go ahead and use shared spell shield of faith, that should last long enough. Anything else?"


Scene 2 - Defending the Valley

Scene 2 - Defending the Valley


DM Carl 
Wednesday July 17th, 2019 2:15:42 PM

Murphy takes in the new information, deciding that while he'd still like to become a pilot, Succotash should handle things during the ritual. He asks if things inside will be ok if the Giant is fighting.

"You may be overestimating how nimble I am."
"I cannot move very quickly, but nothing is protecting my crew should I fail to remain upright."
"I'd have to bend way over to grab most giants. Maybe try stepping on them or using my weapon systems."
"Well, what weapon systems are still available."


Succotash agrees to be pilot during the ritual, though he urges haste. Talia speaks up. "Yea, he's right. Murphy, maybe you can pilot the Giant to the tower rather than experiment right now? It's gonna take time to get this ritual complete."

Kezzem asks if the ballista are operational, then jabbers on about a galaxy far, far away.

"Indeed! I can reconfigure the shoulder-mounted weaponry to my pilot's specifications. I have four mounting points to use for either ballista or catapults."
"There's also plenty of ammo for both."
"You should probably familiarize yourself with that before trying to use it.
"Yea, some of it explodes."


OOC: Ballista use BAB+dex and do direct damage. Catapults use BAB+int and do direct and splash damage.

Bliss suggests the Encompassing Mind decide. Mookie wears some pants.

"That is thoughtful of you, Bliss."
"Yea, can't do it, though. The Forger was real careful to make sure I had no power to control this thing without something else calling the shots."


Talia doesn't have anything to add at this time.

Pressi doesn't put her foot down, but that doesn't mean she likes it. She focuses on plans for the coming fight.

Assuming Murphy still wants to pilot, Tiana leads him up to the cockpit. It's still a mostly empty room except for a raised dais in the middle and a metal helmet on a cable extending from the ceiling.

"Ok Murphy, just stand there and put that helmet on. I haven't actually done it myself, but it should be straight forward." The helmet is more of a skullcap with some padding for comfort. It's not a tight fit for a halfling's head, but it'll work. Murphy does note he'll need to remove any other headgear to use it, and the EM's comments on organic brains means he likely needs to be not-shapeshifted.

Placing it on his head, he hears the Encompassing Mind giving instructions. It is still speaking aloud, not in Murphy's head.

"Ok crewman Murphy. There are two buttons in front of you. Press the green button to allow me to interface with you,"
"Or press the red one if you don't want me in your head forever."


Sure enough, two glowing buttons are floating in the air. At least, there are for Muprhy. No one else sees anything.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Wednesday July 17th, 2019 5:12:41 PM

"So Kezzem, is going to man one of the shoulder weapons, who's up for the other?, also if someone wants to borrow my carpet of flying and or ring of feather fall, they are welcome to do so, as I won't be needing them while in the captain's chair", Succotash says.

Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday July 17th, 2019 5:34:42 PM

"Ballista or catapults?" ponders Kezzem. "Well, that decision would have been a no-brainer before I got this fancy new headband as I'm not quite the no-brainer was before, and the splash damage sounds nice. But I still think I'd better stick with the ballista bolts."

"Succo, I believe the mind said we could set FOUR of these weapons. Hobbie and Jack would probably be great at this too, but Bliss and Murphey would make decent catapulters, and Pressi wouldn't be bad at either weapon. Sorry, Talia, but I don't think this is you forte. Ooo, that's a new word! Thank's headband! Anyway, do you have anything for spellcasters, EM?"

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 - Spores (earlier) to Kade 
Wednesday July 17th, 2019 5:35:50 PM


Hearing the limitations on the Iron Giant's nimbleness, Murphy does revise some of his plans, and decides he will have to go with a more conservative approach to movement. Apparently trying to roll over giants may be too awkward to attempt, and would rattle the inhabitants inside the immense construct significantly. That is fine, though.

"Thank you."

Murphy takes a few deep breaths, prepares to take the helmet, then draws it on.

He presses the green button.

Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday July 17th, 2019 10:31:07 PM

"I think I'll take you up on the offer of your carpet, Succo," says Kezzem. "If I get knocked off, I'll need a way to get back into position. And maybe lend the ring to Pressi? Bliss and Murph can change into a bird or something, and Talia's always floating around anyway, so they should all be good."

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday July 18th, 2019 11:07:06 AM

While Murphy is learning to be a pilot, Bliss practices climbing around on the giant (via constant spider climbing) plus leaping from giant to foe and back. With his ring of jumping and natural ability, Bliss can jump 40 ft across and ten ft up without even making a roll (if he “takes 1” so to speak).

He needs hands and feet free for his Spider-Man antics, so he practices using his wooden fists (as a halfling) and his natural attacks polymorphed.

Mookie practices flanking and full defense and flyby attacks. Also delivering touch spells.

“Gosh I wish I’d thought to buy some giant bane bullets!” Bliss laments. “But too late now!”

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday July 18th, 2019 11:46:21 AM

"I suppose there'd be nothing wrong with most of us manning the stations, but I don't want to leave us vulnerable to the same tricks we used or discussed using." She thought for a second. "We could still leave the animals near our legs and let Talia scout ahead, and I could drop an arcane eye by the back door since... how fast does this thing move again?"

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Thursday July 18th, 2019 12:42:24 PM

Taila speaking up, asks, "I would like to know the available stations left for her to choose from. At this station, will it be obvious as to how to contribute to the over plan, as well as the means of communication. Will we be using Madam Gem, for that?"

Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Thursday July 18th, 2019 1:47:18 PM

"Press, I don't know if Em is going to appreciate you eyeing her back door," says Kezzem.

"Sorry, I couldn't resist."

DM Carl 
Thursday July 18th, 2019 3:50:00 PM

Succotash offers to allow others use of his flying carpet and feather fall ring. That's decent of him.

Kezzem ponders which siege weaponry he'd like to use. He could always go back and forth; they're not far apart on the shoulders. He asks the Encompassing Mind if there's anything for Talia to do.

"She could always deliver ammunition."
"Also, I thought I said you couldn't call me Em."
"Yes, I did say that when Murphy asked."
"Anyway, Talia can do what she'd like."


Murphy presses the green button. A tingle travels up the tip of his finger before depositing itself in his cranium. It lingers, then fades away to nothing. He doesn't feel any different.

"Hello, Pilot Murphy. I hope I'm able to perform to your satisfaction."
"KILL ALL HUMANS. CRUSH THEIR HOMES."
"Just a joke! I am at your disposal."


The voice is tinny, and comes from inside his own head. Around him, the dais comes to life with glowing controls that seem to shift as he looks around. He finds it completely instinctive to use; whatever control he's looking for ends up right under his hands.

He instinctively knows there are two methods of controlling the Giant. He can use the panel in front of him to open or close internal doors, but knows that he cannot keep them closed if someone is there to manually open them. That kind of sucks, but if Anur had been able to do that, Humbles Ford may not be around any more. He can also turn off and on lights, make Giant-wide announcements, and give orders to the various constructs that are still around. He's also aware of everything going on inside the chamber with the Encompassing Mind's gem, but not the Giant as a whole.

In addition, he's able to shuffle the siege weaponry on the shoulders of the Giant, choosing between ballista or catapults. There are two hard points per shoulder for a total of four. Lastly, the Giant's hands can be reconfigured to a pair of drills capable of tunneling through stone. That would explain how it tore through the Caverns of Glimstone.

In order to move the Giant, he simply becomes it. While he is moving the Giant, he is not aware of his own personal surroundings and cannot manipulate the control panel. He can still communicate with the Encompassing Mind, but cannot issue audible speech. Switching between controlling the Giant directly and being able to operate the control panel is a swift action.

OOC: I will send the combat stats for the Giant to Kim and Jeremy via email.

Bliss practices climbing around on the Giant's exterior. His magic allows him to climb about the stationary Giant easy, but there are two things he should keep in mind:

A: The Giant's footsteps have massive force behind them. If he's on a leg when it comes crashing down, he'll need a DC25 climb check to keep hold.
B: Fire giants are 16' tall. The Iron Giant is 260' tall.

Pressi suggests most of Humble's Sword could be useful manning siege weaponry. She also suggests making sure they aren't vulnerable to the same tactics they used to take the Giant's crew down. Smart.

Talia asks about manning stations and communication. No one's called dibs on any siege weaponry yet, and other than the pilot and Encompassing Mind being in communication, the Iron Giant does not come with any built in capabilities...except for those hoods you used to talk to Ix.

Murphy is able to start moving the Giant into position. The Giant moves at about 4.5 miles/hour. At that speed, it'll take about an hour to get it close enough to the tower.

OOC: Yes, there's still Catacombs time. Also, I haven't forgotten about Kade. We can address him after this module, but I'll assume the spores were dropped off.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Thursday July 18th, 2019 5:07:13 PM

As Murphy moves the Iron Giant into position, Succotash retrieves the two strength and one constitution gears he had before, and attaches them to his armor in preparation for the fight. He then says, "That's a good idea Pressi, if Harper, Piggy, Rumpas, and Mookie guard the door, that should keep any giants from trying to squeeze in.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday July 18th, 2019 9:43:46 PM


Bliss laughs as he jumps from ankle to ankle as the giant walks toward the broken giant tower.

[OOC: Bliss's natural +12 on climb checks gets a +8 bonus with the cloak AND he can take ten even when it is dangerous. So his default Climb of 30 without rolling keeps him stuck like a bug on a rug being worn like a pair of giant pants. LOL]

Bliss also practices his "accelerated climbing," that is double his normal climb speed of 20 with only a -5 on his check. At 80 ft per round (40 ft per move action), he can go from head to toe in just three and a half rounds!

"What's that jingling?" asks Mookie. "Oh just my new giant bane bullets," says Bliss.

Mookie cocks his head. "I thought you said you forgot to buy those."

"Oh yeah, I forgot that I had. But I did!" Bliss says retconnishly.

When he gets to the top, he hears about using Mookie as muscle to bar the door. "Um, no." says Mookie and Bliss simultaneously. "But do not worry," Bliss says, "I'll be watching the feet and fighting any giants that come near. Or slinging at them!"

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 - Spores (earlier) to Kade  d20+34=49 ;
Friday July 19th, 2019 6:11:58 AM


[OOC: This post is exceptionally long, even for Murphy - but I wanted to get through what he had planned, and let Jeremy take over as Succotash asap.
P.S.: Italics indicate Murphy is communicating mentally either with the Encompassing Mind, or with Pressi
Bold indicates a broadcast announcement Pilot Murphy makes throughout the Iron Giant -Kim]

He senses the transmission and implantation of the portion of the Encompassing Mind within. Hearing the voice within his head, Murphy thrills at this new connection.

"Hello, Encompassing Mind - Madam Gem. Welcome. Hahaha - you are funny!" he chuckles, though he spoke internally, not aloud. "I am very excited. Can you tell?"

Then the construct's controls present themselves before him. He recalls how the last thing that Anur, the previous pilot, did with the machine was to cause it to kneel, and to extend the right arm at an angle toward the ground, allowing Bliss (and others?) to descend in relative safety. The arm is in that position. Ah - the hands can become drills.

This he does, with the right hand only. He performs the procedure to reconfigure it into a drill. He ensures that no one is near, by announcing Giant-wide,
Announcement: "All please stay away from the right hand on the ground. Move away from the hand immediately, at peril of your life. I will count down from ten to one, at which point any on or near the hand may be harmed." He wants to ensure no members of the BadApples are hiding near it. "Ten - nine - eight... three - two - one - NOW!" A very short beat after that moment, the hand begins to change shape, and a stout drill emerges. He causes it to drill down ten feet, then pull back gently, with the drill bit removing some amount of dirt and small rocks from the fresh hole.

He directs the hand slightly to the right, and shakes it a bit to allow most of the dirt to fall to the ground adjacent to the hole.

"Did you see that, Succotash?" he announces after he stops the shaking of the drill hand. He thinks Succotash is in the control room with him at this moment, still. He works on adjusting to his changed perception, his modified frame of reference.[blockquote]Announcement: "Six second light test in six seconds. Lights going off - three - two - one."
He shuts all the lights off, then, six seconds later, relights them.
Announcement: "Prepare for standing procedure in two minutes. Iron Giant will resume standing... One minute... 30 seconds... Ten seconds... Five - four - three - two - one."
On a beat after 'one,' Murphy wills the giant to change from kneeling to standing. Once that is done, he ensures it is at its full height, balanced. He changes the right hand drill back into a hand. He balls it into a fist, then back into a more relaxed position.

"Pressi, I'm in. Will occasionally let you know what I am doing. Let me know if there is something I should know. Shall I give you a quick rundown on what I have learned before I have the giant begin walking?" If Pressi says yes, then he gives her a mental synopsis of what he has learned. "I think, while I am moving this around, it may be hard to communicate much, though we'll see. It feels rather all-encompassing of my ability to concentrate."

After their conversation, he instructs the constructs to prepare for motion in six minutes. He fiddles with and further acquaints himself with the controls for less than a minute.
Announcement: "Prepare for motion. Iron Giant will begin walking in five minutes. Five minutes warning." - "Four minutes" - "Three minutes" - "Two minutes" - "One minute" - "Ten - nine - eight - ... - three - two -one"
Meanwhile, during the gap between the time marks, he asks the Encompassing Mind various questions about the giant, the controls, the 'brain' wiring and mechanisms above the pilot's chair. One question he asks is, "What can you tell me about the soft puffy white substance extruded out the right heel as the Iron Giant walks?"

I Salute You, Humble's Ford
Then, he - Iron Giant/Murphy - takes one step, left foot forward, then right foot even with it, and pauses. He raises his right open hand upward in greeting toward Humble's Ford, then brings it back in a salute toward the town he almost drew close enough to destroy. He holds the salute for thirty seconds. He lowers the hand to his side. He swings his right leg back in a semicircle, his left leg follows that around, and a pivot makes a divot in the ground. He begins to head northward toward the giant tower, at an angle slightly away from the angle of approach of a few weeks back.

The Walk
At first his movements are deliberate. As he gets a feel for it, he begins to relax into the motion.

"Pressi - tell Succotash to get ready. Much as I'd like to keep going, he needs this experience, too. Tell him about ten minutes, and it's his. If I lose track of time, you get my attention."

At about the same time, he asks, Madam Gem, please tell me when nine minutes are up from now, and remind me that I have about one minute left before transfer to Succotash, that he can become the next pilot.

As he walks, since he can communicate with Madam Gem, he does so, asking for more in-depth knowledge of her history, and creation, and creator, and experience thus far. And he walks. From the vantage point his height grants him, he looks ahead toward the gem mines, to see if he can discern any movement from that direction. He fills her in a tiny bit more on Humble's Grotto, and their experience there.

About four minutes into the walk, he begins to experiment with the range of motion of his arms - but carefully, so as not to throw off his balance. He tries some gentle punching motions towards the ground - one hand moving downward, the elbow of the other arm pulling backwards to balance the motion. He also tries some sweeping motions with his hands, and imagines picking up a few dozen giants, and tossing them in an arc through the sky - giving them perhaps a 300' high parabolic flight and landing.

Offensive Lunges
When Madam Gem informs him of the one minute mark, he comes to a stop. He asks, "Can I jump?" He does not do so, but thinks about what it would be like. "I shall lunge."
Announcement: "Hold fast for two offensive lunges in thirty seconds. Those in legs secure yourselves. Those in torso prepare for a slight descent.
Then, imagining swarming giants before him, he pulls back his right leg, then sweeps it forward in a lunge, trying to keep the foot so that it is only inches off the ground, until he plants the foot down solidly before him, his right knee bent so the angle from the back of the calf to the back of the thigh is fixed at about 100 degrees, the left leg only slightly bent at the knee behind him. Then the left leg performs its part as the assaultive foot. After that, his right leg moves forward and his body rises slightly back upwards, and he ends in a full upright shoulder-width stance.

Murphy's First Run Ends
Announcement: "Initial Pilot Murphy testing concluded. You likely will be happier with Pilot Succotash."
"Thank you, Madam Gem. You provide so much in this wonderful creation. I do hope to pilot more, but now it is the turn of the good Succotash." He waits a beat for any reply she may have, then reaches up, and removes the helm.

"Everyone all right?" he asks. If Succotash is present, he says, "You are not going to [i]believe[i] this, buddy!"
=============
Perception: 49 (for looking ahead towards the Scab)

Iron Giant size comparisons

The Statue of Liberty in New York City, the Lady Liberty portion herself (not including the pedestal) stands 111 tall - 44% the size of the iron giant. So the Iron Giant is 225% the size of Lady Liberty.

The Grand Buddha at Lingshan, China is 259.4' (not including the 29.55' pedestal - which would bring it to 288 feet) - almost exactly the 260' height of the Iron Giant - the latter about 5" taller.

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 - Spores (earlier) to Kade 
Friday July 19th, 2019 6:16:47 AM


A person with DM privileges please swap the block of text (and formatting) below for the OOC paragraph at the beginning of Murphy's post above. Oh, and of course, then delete this editing request post. Thanks! -Kim
==============

[OOC: This post is exceptionally long, even for Murphy - but I wanted to get through what he had planned, and let Jeremy take over as Succotash asap.
P.S.: Italics indicate Murphy is communicating mentally either with the Encompassing Mind, or with Pressi
Bold indicates a broadcast announcement Pilot Murphy makes throughout the Iron Giant -Kim]

Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Friday July 19th, 2019 11:10:07 AM

"Hey Encomposing Madame Gem, those gear things, will they work while I'm on your shoulder? We may want to swap them around so the ballistas have more of the Dex gears and the catapults the Int gears. Also, how do we reload these things? I doubt i will be able to Quick Draw such large amunition from my belt. Maybe we can get some volunteers to jelp with reloading. And if it takes a while maybe we should mount two ballistas for me on one shoulder and I could magic carpet between them while the other reloads. And how much damage do these ballistas do anyway, Madame Mind? And if you could put it in terms of dice, that would be great."

"Wow, that's a long paragraph. And I barely made any jokes! Am I turning into Murphey?"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday July 19th, 2019 2:04:40 PM

(OOC Driving, apologies if I missed something or don’t give good answers.)

“Also, regarding the back door, Can anyone rig up an alarm or actual lock? Maybe even just a couple of paint cans?”

Pressi mans the catapult, figuring she can mix between this and spell casting. She acknowledges Murphy and briefs Succotash about what to expect.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Friday July 19th, 2019 10:29:04 PM


As talk turns to alarms, Bliss has an idea. "I can cast an Unseen Servant, and give him a bell, and order him to ring the bell if the door opens."

"Anyone got a bell?"

DM Carl 
Saturday July 20th, 2019 10:40:56 AM

Succotash retrieves the gears he'd used earlier and agrees with Pressi's plan to set animal guards.

Bliss can hold on to the Giant in motion without issue. Hopefully nothing throws a boulder at him or something while he's jumping.

Murphy...just does a stupid amount of stuff. He correctly assumes the Giant cannot jump, so he tries lunging. It doesn't work. The Giant does not respond the way he intends, and the entire exercise only succeeds in jostling the contents.

"Pilot Murphy, Tiana wishes me to inform you that this maneuver has scattered her belongings throughout my chamber."
"and she's reeealllly steamed about it."
"If I may make a recommendation, you'd do well to think of me as a fortress that moves, rather than a big golem."
"Well, a fortress that can step on things and shoot concentrated divine energy."


OOC: In combat, you're limited to the information I gave you. The Giant cannot make delicate movements.

Kezzem asks if the gears will work on the Giant's shoulder area, and how to use the weaponry.

"Yes. The siege weaponry mounts are still part of me."
"and the weapons reload just like normal ones. There are ammo stockpiles up there."
"They use the same enchantment that keeps the historian constructs supplied with ink and paper. You will not run out."


OOC: A single person manning a weapon will require one round to load the weapon, and one to fire it. If two people are manning them, they can fire every round.

Pressi wonders if they can lock the door, or at least alarm it. The mechanism that opens and closes the door is mechanical in nature. Someone with some engineering skill may be able to look at it and devise something.

Murphy completes the trek to the Giant tower. When he removes the helmet, Tiana storms up into the cockpit. She's had time to cool off, but is not pleased. "I trust you'll assist me in finishing putting my things back in order downstairs? It took me 10 minutes to find the DPAA under all my papers. We're lucky it wasn't bent; it's made of gold, you know. Bends easy." She starts walking away, trusting Murphy to follow. "Succotash, get yourself ready. I'll need you in position to start."

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 - Spores (earlier) to Kade 
Saturday July 20th, 2019 1:47:35 PM


"Thank you for letting me know, Madam Gem, of Tiana's scattered belongings, and of the parameters of movement. I shall help her with her things in a few minutes. Oh - the white soft substance that issues from the heel? What is that, please?"

Murphy, I believe, did not walk the Iron Giant all the way to the tower, but only about 10-15 minutes of the way there. Succotash should have opportunity to walk the remainder of the distance.

"So sorry, Tiana, so sorry. Of course I will help to gather that which I scattered."

Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+20=40 ;
Saturday July 20th, 2019 2:28:35 PM

RECRUITING VOLUNTEERS:

Kezzem borrows the magic carpet to head into town. He attempts to recruit some volunteers to help with reloading ballistas and catapults. He will actually start with the Bad Apples.

"Hey Candy," says Kezzem. "I'm sure you've heard about the giants. We're looking for a few volunteers to assist with reload ballistas and catapults on the Iron Giant's shoulder. I won't lie, it will be somewhat dangerous, but you will pretty far from the giants and have some cover. I also have a some magic rings to magically shield two on the same shoulder as me. So what do you kids say? I'm sure the giants would appreciate some of your 'hijinks'."

Diplomacy: 1d20 + 20 = 40 (natural 20).

Assuming they accept, he'll add, "Just don't try anything to stupid and heroic. That's our job."

He'll offer ferry any volunteers on the magic carpet.

----

GEAR ALLOTMENT:

"So by my count we have 3 Strength gears, 2 Dexterity gears, 5 Constitution gears, 4 Intelligence gears, 4 Wisdom gears, and 2 Charisma gears. My first instinct is to take both Dexterity gears, and a Charsima gear for myself (though I'll take one of the Constitution gears instead if Talia wants to double up on Charisma), but I'm already got good aim and maybe it's better to give those gears to Pressi if she will be manning a second ballista. Bliss and Murph, if you guys are going to be catapulters, perhaps you should take 2 Intelligence gear each."

"By the way, I would like to lend out those two shield other rings to some of the volunteers. I should be able to magically shield both of those on the same shoulder as me, and I don't want to put them in any more danger than absolutely necessary."

"Wow, all that and not a single joke," says Kezzem. "I really am turning into you, Murph."

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Sunday July 21st, 2019 11:57:16 AM

Succotash stands up and dusts himself off after Murphy's attempt at acrobatics. Before he jumps in the cockpit, he mentions to Kezzem that sheriff Roscoe may also be willing to help with the siege engines. He then steps into the cockpit and straps in the headgear, following Madam Gems instructions, piloting the Iron Giant into position to recharge/repair the Iron giants

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 - Spores (earlier) to Kade 
Monday July 22nd, 2019 6:16:40 AM


As Succotash readies to take over the pilot's seat, Murphy encourages him to get the various constructs back into shape. "We beat up a number of them. Getting the maintenance constructs to work on the guardian constructs and sentry drones could prove of value. I forgot to do so. Perhaps you'd like to issue those instructions. Madam Gem is much smarter about such things than I am."

======
"Yeah, I am already wearing the strength, constitution and wisdom gears, Kezzem the former Joker and Imitator of Murphy," the druid explains. "Also I have the teleport cloak, but am thinking about asking some elementals if they'd like to assist us in defending against the giants, so may be away for a bit, and someone else can wear it if they need to zip about the insides of the Iron Giant."

Meanwhile, he helps Tiana sort through the mess he made. He had earlier been paying some attention to her notes, sketches and writings, and had asked her about what is on them, so should have at least some clues as to what goes where. He further inquires as he helps reassemble the scatterings, and strives to put in memory what he sees.

"I wonder what spell-casting support the giants may have?" Murphy brings up to fellow members of the Sword. "The earlier gathering of the giants we learned that non-giants - including one of our major foes - was directly behind the a-typical mixed-species giant alliance."

DM Carl 
Monday July 22nd, 2019 3:35:52 PM

Murphy assists Tiana with cleaning up the mess. He's mostly able to get things put back in order with her.

Kezzem recriuts Candy and the rest of her Badapples to help with running ammo during the fight. Her eyes sparkle for a moment before she remembers herself.

"Only if ya let me take a shot at the giants at least once." She crosses her arms and puts on her serious face. Behind her, the other Badapples do not look at all as enthused as she is, but they don't say anything.

He also sorts out the gear he'll wear during the fight.

OOC: Don't forget there was that cool spear.

Succotash takes his place as pilot after mentioning that Roscoe may be able to assist on the Giant. Murphy suggests he see if he can repair any of the constructs.

The trip to the tower is uneventful. Tiana walks up to the cockpit when they arrive to talk to Succotash directly.

"I'm ready to start, but once we do, we're both stuck at our posts. Let me know when you're ready to go, then get ready to spend a good 20 hours being a giant fortress."

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+23=27 ; d20+5=25 ;
Monday July 22nd, 2019 4:37:58 PM


Bliss stays at the top of the giant and keeps a watch. He figures an army of giants should be pretty noticeable, so he hopes to be able to give some fair warning.

Perception 27

Flying Mookie circles and keeps watch from even higher up, but his eyes are not as keen. Still, a nat 20 works wonders! Perception 25 from high up (within empathy range of well within a mile).

Bliss is all set with his rituals -- warding and sharing. And his domain spells are prepped per usual. He does not cast his extended Barkskins until he has warning that the army is approaching.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Monday July 22nd, 2019 5:26:30 PM

Succotash takes Murphy's suggestion, and asks Madam Gem, "How much effort would it be to repair the defense constructs, and it is something that can take place while the ritual is in process?" He then lets Tiana know he is ready to begin.

Talia (Kim for Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Monday July 22nd, 2019 11:34:18 PM


"Say, what about getting Hazel and Alouryn out here to help us?" asks Talia. "She is a healer of Flower. He is a ranger. He could help with feeding the bolts, or whatever you call them, to the weapons. When I read some of Murphy's journal from the early days of Humble's Sword, Hazel got on really well with a few of the BadApples. Not all of them, but some of them - and Crystal, Candy's sister, is Alouryn's friend, and also a healer.

"I can fly out to the Sanctuary and ask them," she suggests.

"Someone here asked what spells I have that might be useful in the fight. I wrote out Here's a list."
Talia's Sorcerer Spell List
0-Level Spells (can cast any at will)
Resistance; Detect Magic; Ghost Sound; Light; Mending; Open/Close; Prestidigitation; Message; Arcane Mark

1st-Level Per Day: 6+3
Identify; Grease; Mage Armor; Enlarge Person; Magic Missile; Shocking Grasp

2nd-Level Per Day: 6+3
Invisibility; Glitterdust (Bliss remembers that one); Pyrotechnics; Web; Acid Arrow; Scorching Ray; Spectral Hand

3rd-Level Per Day: 6+2
Dispel Magic; Blink; Fireball; Vampiric Touch; Haste

4th-Level Per Day: 6+2
Dimension Door; Black Tentacles; Enervation; Stoneskin

5th-Level Per Day: 6+1
Overland Flight; Telekinesis; Beast Shape III

6th-Level Per Day: 4+1
True Seeing; Summon Monster VI; Chain Lightning; Forceful Hand
"Unless someone needs me to do something else, I want to watch the very start of what Tiana and Succotash start for the ritual, then fly over to talk with Hazel and Alouryn. Should I ask Kade, too? Or should we just have him there at the Sanctuary to watch over the place?"

Talia does await the start of the ritual, watching for the first 7 or 8 minutes. Maybe ten minutes if it is particularly interesting. Then, unless someone asks her to do something else, she leaves, and flies back to the sanctuary to talk to the people there about helping on the Iron Giant. Perhaps she may swing by the General Store after that to pick up a few more minor items from the Catacombs.

Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Tuesday July 23rd, 2019 6:59:22 AM

"Well, Candy, we can let you take some practice shots and see how you do," suggests Kezzem. "And we can pair you up with one of the spellcasters. If they have to break to cast spells, I'm sure it wouldn't hurt to take some pot shots at the giants."



Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 
Tuesday July 23rd, 2019 1:18:43 PM


As he was assisting her, Murphy asked Talia to explain the gist of the ceremony she was about to perform, to try to have at least a rudimentary understanding of this newly invented procedure. He joins in with Talia in observing the opening stages of the Tiana / Succotash / Madam Gem / Giant Tower ritual.

After watching for perhaps 15 minutes, he lets people know he has a few errands to run, and a quick visit to the Catacombs via Pirnook DeepPockets's General Store. "I'll need a few silver mirrors, and stoneskin spell components for two castings. What would it cost to refresh my low-cost, general spell components?"

After the General Store, he sees what progress the mayor, constabulary, clerics, and others may have made towards the defense of the city and the populace. He apologizes for showing up in the guise of an air elemental, but says he can only change form so many times per day, and needs to be able to move quickly. "Any word from Hovel, Angel Springs, elves, dwarfs, others?"

He stops at the Sanctuary. "Ah, look, here is Talia." He lets her have her say. He joins in on her request - as to whether Kade, Hazel, and/or Alouryn would like to join them in the Iron Giant up next to the Giant Tower. If they wish to do so, he offers to pick them up later and fly them there. He speaks to the awakened oak, and the treant, and asks them to defend their place. "Allow halflings and dwarfs, humans, gnomes and elfs refuge here. Resist giants should they come. Except for Lomar," the good ogre/ogre mage whom they have met.

He flies next to the Spire, and speaks with the air elementals there. He tells them of the giants who are preparing to invade. "Should you do what you can to help defend - especially if you can speak with your elders, and see if they are willing, we should be most grateful."

He summons a small earth elemental. "Let your elders know that Murphy would speak with them about a giant invasion. I know they are desirous of a cavern of gems. Let us speak. Tell me a good time to meet, and where. We expect the giants to arrive within 15 to 30 hours from now - more likely the shorter amount of time. Ask them what form they wish me to appear in - as halfling, or elemental - air as I am now, or earth. I shall respect their wishes on that matter." He waits for a bit to see if a reply may come from the earth elementals.

Planned scrying (while back inside the Iron Giant), near an opening, such as an arrow slit: Upon adult giant who had conversed with the child giant near the Tower Cap in caverns adjacent the ravine that Murphy heard/observed.

Murphy firsts casts Owl's Wisdom. Then he scrys upon that giant (Will DC 32). I believe the Will Save Modifier would be +0 (Firsthand - you have met the subject, rather than +5 - Secondhand - you have heard of the subject). Murphy was several feet away from the subject (I really think it likely he would have been able to determine the gender at the time, but the DM never explicitly revealed the gender either of the adult or child). Should the scry attempt succeed, the druid can see and hear the subject and its surroundings (approximately within 10 feet in all directions of the subject - so perhaps a 15' radius, 30' diameter, based upon the size of the giant. If the subject moves, the sensor follows at a speed of up to 150 feet. If the scrying succeeds, Murphy also will cast detect magic, to discern if there is any within the observable radius. He likely will be in air elemental form. Dark vision will work if needed through the scrying.

He tries to discern location, any conversations. Are the giants yet on the move? Are weapons still being forged, or being distributed? He just picks up what he is able over the course of the 13-minute duration - and he will cut that time short if he learns what he needs to in less time.

===========
As always, DM Carl, if Murphy has bit off more than the time allows for him to chew, notify me just how far he gets. He does plan to fly northward possibly, to somewhat gum up the works for the giants should they already be marching this direction. And, yes, he first will talk it over with the rest of the Sword. -Kim


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday July 23rd, 2019 3:21:06 PM

(OOC: Sorry about the delays and the choppy post. Will try to get this done.)

Murphy's Travels: Pressi can't stop smirking.

Rituals: shared spell and warding rituals.

Other preparations: stationed at catapult with gears. Casting of arcane eye and of spectral hand. Placement of Harper near door. Gathering of adepts/cohorts for any remaining roles.

DM Carl 
Tuesday July 23rd, 2019 5:40:19 PM

Bliss perches himself atop the Giant and keeps a lookout. He feels ready for what's ahead.

Succotash if the constructs could be repaired.

"You can direct the maintenance constructs to begin repairs."
"They're not so fast, though. You're kinda stuck with what you got now."


Talia wonders if Hazel or Alouryn can help out. Only one way to know.

Kezzem agrees to let Candy take a few shots to see how she does. She finds this agreeable. "You're the boss, boss," she says in a way that makes it quite clear that Kezzem is not the boss.

Murphy heads to the Catacombs to pick up some scrying materials. He asks key Humble's citizens if they're able to lend aid. Hazel and Alouryn look at each other, then Hazel speaks.

"Murph, our strongest are already going to be at the Giant. Unless you know some way it can be everywhere at once, Humble's Ford is going to need people to protect it too. Roscoe and Bingo are already on this. Maybe you should talk to them."

Murphy gets nothing else accomplished, and the player behind him needs to chill out.

Pressi is preoccupied, but that's to be expected sometimes. She makes sure her rituals are complete and finds a catapult.

Kezzem and Pressi are both able to inspect the siege weaponry. The ammo receptacles are nearby their respective weapons. Each weapon has two types of ammunition.

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside.

Explosive rounds: 10d10 damage in 30' radius
Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Ballista ammo is what one would expect. There are bolts tipped with iron, as well as plain wooden looking bolts. Inspecting them, the wooden bolts seem to fracture easily. They'd probably do massive damage to organic targets.

Metal-tipped bolt: Damages all enemies in a 30' line. 15d10 damage to first, 10d10 damage to others.
Wooden bolt: 20d10 damage to a single target. Bleeds for 1d10 damage for 6 rounds after.

With the situation handled, Tiana goes ahead and starts the ritual. She casts a quick mage hand cantrip and moves the DPAA into position.

"Ok, Madam Gem. Whenever you're ready."

With no further fan-faire, two streams of energy erupt from the Encompassing Mind's gem towards the DPAA. Tiana keeps a hold of the thing as a concentrated beam of energy starts flowing out the end. Anyone outside the Giant can see said energy flow and wrap around the damaged giant tower.

It's actually rather pretty.

"It works!" cries Tiana, who only a moment ago seemed pretty confident that it would. "Now we just have to keep this up for several hours."

A few seconds pass.

"This is not terribly exciting, is it?" She frowns as the idea of sitting here casting mage hand for 20 hours sinks in. Succotash doesn't have an active part in the ritual, but Tiana was very clear that he must remain in control of the Giant for the entire ritual.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Tuesday July 23rd, 2019 5:42:38 PM

Succotash follows Tiana and Madam Gem's instructions to the letter.hoping that the ritual is done, and the giant towers are working, before the giants arrive.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Tuesday July 23rd, 2019 11:40:04 PM


"OOO! Pretty!" says Bliss. But he and Mookie keep a sharp watch all around from the top of the giant and even higher.

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 
Wednesday July 24th, 2019 3:40:16 AM


In town I suppose it would be better for Murphy to switch to his halfling self.

All right, it looks as if Murphy went to talk with Hazel and Alouryn prior to visiting the mayor and constable. "Of course you're right about that, Hazel. Myself - I'll more likely be out and about should a large group of giants show up, which is likely. Candy and some of her crew will be helping out on the giant - so, yeah. Maybe we'll see each other out there. I'll try to get a handle on how far away the giants are when I can, and pass that on."

"Alouryn, would you mind saying a prayer to Flower for us and the town?" If the cleric agrees to do so, he suggests, "Talia, come on over - let's circle as she prays." He puts an arm over the shoulder of Hazel, and a hand lightly on Talia's shoulder - who likely is adjacent to Alouryn, and bows his head in reverence a moment to join in with the cleric's supplication and intercession on their behalf. He mentally communicates with Pressi the situation, and what Alouryn prays.

"I need to talk with our trees. Maybe it would be a good idea for them to help provide some defense should the giants near the river," Murphy says, regarding the oaken treant Quercus and the awakened oak Dderwen. "If you two would like their help, I'll ask them to accompany you. Nothing like furious trees to help watch your backs, eh? Let's go talk with them together, right, Hazel?" He takes Hazel with him, if the ranger is game, and asks the living trees to help Hazel and Alouryn to defend Humble's Ford against the giants.

He sheds a few things he carries he likely will not need, and rearranges what he carries (will take a couple days to reflect on CS), as well as grabbing a few stored items.

Then goes to meet with Bingo, Rosco, et al, and find out what plans they have been putting together. He finds someone to see if his father can join them in the discussion. He updates them on what he witnessed of the start of Tiana's plan to restore the Giant Tower. "It will be touchy if the giants show up before she is done. The Iron Giant must remain within 100' of the Tower until the power transfer, as I understand it, is complete. Once that is done, I expect the giants will be in for a most unpleasant surprise - so long as we keep them from harming the Tower."

He asks Rosco whether he has any word from Hobie. If asked, he explains how they parted in the under-the-mountains ravine.

Talia (Kim for Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  
Wednesday July 24th, 2019 3:58:36 AM


Talia joins in the circle as Alouryn offers her prayer. She is not quite sure what Pressi would think about Murphy putting his hand on her shoulder. At the end she adds, "Hear this prayer." She lets Rayya fly over the coumpound for a few minutes as the boys are talking to the trees, and scratches Calico under her chin as she finds the cat stalking a bug in the garden area.

"I'm going to visit Madame La'Rue," she announces, then flies back to town to visit the herbarium.

"Good day, Madame La'Rue. Say, do you have any concoctions that might be useful to an adventurer, or to citizens trying to fight off an invasion by giants? Things for healing, or strength, endurance, or other benefits? How about for someone who is suddenly very, very tired?" she adds, thinking how poorly Tiana will do if she leaves the giant after so long inside of it. "Or, if sprinkled in the air, to make giants sneeze, or cough?"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=28 ;
Wednesday July 24th, 2019 11:04:23 AM

"Well, you know Tiana that its really up to you to provide the showmanship and energy. We witches don't recite 'bubble bubble toil and trouble' stuff because it does anything. We do it because how else are you going to kill an hour?"

Pressi is way more upset at Talia and Murphy flying off than them holding hands. (Again, witch. She knows the drill.) Whatever goods are available cannot offset the risk of those two not being at their posts. But she does her best to remain on target, using her arcane eye (and her own eyes) to scan the field (Perception 28). She loads a standard metal ball ahead of time.

Downstairs, Harper begins clawing the furniture.


Kezzem (BrianW) - AC 29, touch AC 18; HP 149/149, CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday July 24th, 2019 11:45:58 AM

As Succotash takes command of the Iron Giant, Kezzem says to Murphey, "Look at Succotash. Look at him. He is the captain now."

"So guys, can we finalize our preparations? We Bliss going to guard the rear end with our animal friends? If so, are we doing two ballistas (me and Talia ) and two catapults (Murphey and Pressi)? If we do that, maybe we should give Talia both Dex gears then. Murph and Press should split the Int gears. So what does everyone else want?"


DM Carl 
Wednesday July 24th, 2019 2:53:25 PM

Succotash takes his post seriously, even though there's not much for him to do at the moment.

Murphy agrees with Hazel's statements and forms a prayer circle with her, Alouryn, and Talia.

OOC: I have no idea who those treants/awakened oaks are, dude. There's nothing in the wiki about them and I'm guessing they're before my time. That or I forgot...I do that sometimes.

He then heads over to search for Rosco and Bingo. They're not hard to find, since they're actively getting efforts underway to secure Humble's Ford. Both frown as Murphy tells them the Giant won't be able to defend the town directly.

"We're gathering everyone who can fight, but without you folks here we'll be stretched awfully thin," starts Roscoe.

"May and Blossom are still trying to get Angel Springs to send aid. If anyone can talk the Baron into mobilizing some troops, it's May. She speaks their language, but has our...fire. Let's call it fire," adds Bingo.

Roscoe has not heard from Hobie. "If anyone can sneak through The Scab and stay safe, it's Hobie," is all he has to say on the matter. He seems to believe it, but his face still shows some worry.

Talia heads to Madame La'Rue's. She has a wide assortment of potions and alchemical weapons, but nothing too exotic.

OOC: I hadn't planned on her having anything special for this module, but she has access to all alchemical items approved for play in The Wold (those being in the core book).

Pressi makes a good point. Tiana considers it, then starts manipulating the DPAA cautiously. Outside, Bliss notices the energy stream takes on new life. It grows more diffuse, but covers a larger area and cascades in waves against the tower. The effect is even more magnificent than before. She loads her cannon and keeps her eyes peeled. Harper finds the iron interior of the Giant very resistant to her claws.

Kezzem discusses finalizing their situation.

Bliss, from up top, keeps his eyes peeled. He manages to wrest them away from the spectacle enough to see a tiny form in the distance running towards them. He strains his eyes for a moment to be sure, but it sure looks like Hobie and Jack are riding Pippa very hard in their direction.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d6=6 ; d20+6=23 ;
Wednesday July 24th, 2019 5:35:07 PM

To kill time, Succotash pulls out his clarinet and starts playing a little tune. (performance 23) He impresses himself with the performance as he seems to be in the zone. After he jams out his little ditty, he asks if anyone had any requests.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+5=22 ; d20+23=41 ;
Wednesday July 24th, 2019 9:51:12 PM


Something about Sir Succotash's muzak makes Bliss want to ride a lift up and down. Mookie, sensing this through the empathic link, says, "That would be very elevating."

Bliss answers Sir Kezzem -- "No way am I staying in the butt with the beasts!"

Mookie says, "He said the rear, not the butt."

Bliss ignores this and declares his intention of clinging to the Giant and using ranged attacks until the enemy gets close, then fighting with claw, beak, and tentacle!

=====

But then, LOOK! Bliss shouts that Hobie and Jack are coming in fast! FAST! "GET READY EVERYBODY!" he shouts. Where is Murphy and Miss Pressi! If they are chewing the fat with the Mayor, they may not even get back here in time!

Well, Bliss will be prepared! He casts his Extended Barkskin on Mookie and another one on himself.

"Where's Mister Murphy!? He's supposed to cast Greater Magic Fang on Mookie!"

Mookie makes a face and says, "Flick it! We'll do it live!"

Then Bliss and Mookie climb/fly down to a perch on a knee. Bliss casts Resist FIre on himself and Mookie. Both of them turn on their Shields of Faith. Mookie gets out a philter of shield and is ready to drink it.

The pair look for whatever it is Hobie and Jack are running from.

Perception 22 (M) and 41 (B)

Talia (Kim for Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  
Thursday July 25th, 2019 5:43:21 AM


Talia learns that Madame La'Rue has a number of potentially useful alchemical items. After going through them, she asks to purchase the following:

12: Acid @10gp / 1 lb
12: Alchemist's Fire @20gp / 1 lb
12: Smokestick @20gp / 1/2 lb
5: Sunrod @2gp / 1 lb
8: Tanglefoot bags @50gp / 4 lb
16: Thunderstones @30gp / 1 lb

Is that 1,490 gold pieces? Maybe another gold piece to cover the cost of a few bags to put them in? I'm having this idea - if I can fly way above a group of giants - maybe out of easy reach of their stones, then open a bag full of thunderstones and tanglefoot bags and alchemist's fire tied to smokesticks - that could creat wonderful confusion and consternation, some hot feet, and deafened giants who then can't hear what others are saying, and others who are trying to put fires out." Tiana giggles at the thought. Then, she gets more serious. "They said they want to eat us, you know, so I don't feel bad at all doing something like this to them."

"So, I'll put 4 thunderstones in a bag, 3 acid vials, 2 tanglefoot bags, 3 smokesticks tied each to a different alchemist's fire vial - should we glue them together, you think, or just tie them? That's, what, 19-and-a-half pounds, plus maybe less than a half a pound for the bag. If I just open the top, grab the bottom, and shake things out so they fall down - that would do something, right?" she asks the lady herbalist.

"I can put one sack in each of two pockets here (Bill's Splendid Pants O'Plenty). Then I have room for a couple others in my handy haversack."

If this sounds workable to Madame La'Rue, then Talia asks for her help in putting them together. "See, nice lady - you're helping to defend Humble's Ford against the giants!"

Once this purchase is made, and the ingredients properly assembled and stored, she thanks the herbalist, departs the store, and flies back to the Iron Giant to see what's going on there, if anything.

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128  d20+32=41 ;
Thursday July 25th, 2019 7:56:54 AM


Murphy nods in appreciation, and with a warm smile at the mayor's description of his wife's - fire. "I also asked the WLA to get the word out." To Rosco he replies, "Some will be inside the Iron Giant, some will be outside. I most likely will be outside, wreaking havoc on our enemies from high above the field, if I am able. Perhaps others will, too.

"We could perhaps use two or three people to help man the shoulder-mounted artillery, to free a few of us up to range more widely. Someone on the strong and/or nimble side would be good." He adds, "Odd though it may sound, Theadric Orgulas, if he's halfway to sober at the moment, may be good to have by our side. Perhaps my father, too." He takes out a feather token, and gives it to Rosco Hornblower. "This feather token can become a messenger bird. If you need to get a message to us, send it to Pressi. She can contact me anywhere, and will likely remain in the giant." He tells him how to use it.

[I am going to assume that Pressi heard Bliss's report of the approaching riders, and informed him...] "Ah! Hobie and our bard, Jack Zaragosa, are riding toward the tower right now! You are right about your cousin, sir. I'd better get back up there. I will do what I can to slow the approach of the giants, and give us more time to prepare. Heaven's blessings on us, and stout hearts within us. We can do this, sirs! I must go now."

"Where did? - oh yeah!" Murphy mumbles to himself. He sprints to Madame La'Rue's herbarium, right next to his family's house, where Talia said she was going. Just before he gets there, he sees her flying northward. "Wait, Talia! I've got a faster way!"

He points to an oak tree a few hundred feet north, to the left of the Second Dinner Club tower. "We can plant walk through the tree. There's an oak just a couple hundred yards from the Giant Tower. Let's go together. Sounds like Hobie and Jack are riding swiftly toward the Giant Tower now."

Assuming she agrees, he takes her - and Rayya - and himself through the tree, arriving about 700 feet away from the Giant Tower. "That is beautiful!" he says, seeing the power coruscating from the Iron Giant and surrounding the tower.

"Time for me to wild shape." Murphy places a bag with something in it on the ground, wild shapes into a huge air elemental, and picks up the bag with his left hand. "Want to fly faster?" he asks Talia. If so, then he takes her in his right arm, and flies swiftly to the tower (he should get there within about ten seconds). He sees Bliss perched outside on the Giant's knee with Mookie [Perception: 41]. "I'm letting you go, Talia, since you're flying."

"Let me know if you want that spell now, Mookie. But I don't see any giants yet. I want to create a storm and winds to slow down the giants, and wear them out some before they can get here." He communicates that same thought to Pressi. "I have control weather to make a storm and a few control winds spells, plus other resources. I will have to fly at least 3 miles or more northward to do it, though. Alone? Or with company?" He is willing to wait for word from the two approaching party members before taking a decision, and feedback from the team.
=========
* The awakened oak and the treant he suggests posting north of town (I was mistaken to say by the river earlier) - perhaps standing near adjacent trees opposite Molly's Rest, and ready to surprise any giants who manage to draw that close to the town.

[July 4th, 2018, Murphy awakened an oak he named Dderwen (pronounced /therr-'wen/) (86 hp) 14 Int, 12 Wis, 15 Cha, speaks Halfling, Common, and Sylvan. He cast liveoak on another, and thus brought into being a treant called Quercus (115 hp) speaks Common, Sylvan, and Treant. Their customary places are in two corners of the compound - you can see them on the Sanctuary map. And you were DMing, Carl :-)]

Kezzem (BrianW) - AC 29, touch AC 18; HP 162/162 (temp), CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Thursday July 25th, 2019 1:22:46 PM

"Well, since nobody else is saying anything about them, I'm just going to take 2 Con gears and 1 Cha gear. That will leave all the Dex and Int gears whoever wants them. Press, why don't you keep 2 Int gears and take a catapult since Bliss wants to climb about the giant. Leave the 2 Dex gears for Talia, and the other 2 Int gears for Murph. They can take a balista and catapult respectively. Talia, if you don't think your going to be firing the balista much (or at all), I'll take those two Dex gears then."

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday July 25th, 2019 1:56:42 PM

To Murphy, "Hold off on any such spells until we have a better idea of what the giants are doing. A storm spell could frustrate our own side as well, particularly if they utilize particular strategies."

She could kick herself. A scrying or third eye ritual could have given the group intelligence on the ground. Now they will just have to give it their best shot. "I don't get it, though. We know that the giant is nearly impenetrable to a frontal assault, and giants aren't known for their stealth. Its possible we have the element of surprise, but maybe..."

Turning to Tiana. "You've been rather worried about some sort of attack or disruption despite knowing the giant is impenetrable to ammunition or magic. That it took a stealth team and some massive infighting by the drivers to bring it down by diplomacy. What, precisely, has had you worried for so long? What do you see that we don't?"

Regardless of answer, Pressi makes her way towards the catapult with the two intelligence gears.

Murphy (Kim) Halfling Druid(13) AC 25 HP 128/128 
Thursday July 25th, 2019 3:03:03 PM


Backstepping Murphy's responses to Kezzem's concerns
Murphy, when we arrived with the DPAA, immediately donned the Wisdom, Constitution, and Strength gears (though in that post I mistakenly called them 'gems').

Note that Succotash's selected gears include two Strength and one Constitution.

Kezzem & Murphy on Leadership
At the time Succotash took over the pilot's seat, Kezzem made a point of telling Murphy, "Look at Succotash. Look at him. He is the captain now." Murphy responded, "Sure, Kezzem, Succotash is the current pilot of the Iron Giant. Do you think I don't know that? What's your point? Would you like to become a druid?" He asks that with a teasing smile. "We are a team, right, Kez? Many of us have leadership qualities in various areas. I do not mind shared leadership. Such as you are taking in making certain that people make sensible use of the gears on board."

DM Carl 
Thursday July 25th, 2019 3:04:17 PM

Succotash plays a little tune to pass the time, then asks for requests.

Bliss spots his friends riding fast, but it appears nothing is chasing them. Maybe they hold off on casting spells since it looks like there aren't any bad guys to fight?

Talia loads up on alchemical weapons and goodies, then catches a ride back with Murphy.

Murphy finishes up his conversation with Roscoe and Bingo, offering them a feather token that will deliver a message to Pressi. He teleports via plant closer to the Giant.

OOC: Like I said, I forget. If you want to re-visit NPCs, put them on the wiki. I do not have your memory for these things.

Kezzem finishes up divvying the gears.

Pressi wishes she had thought to have some extra scrying on the ground. There's nothing to fight right now, though. Who's to say she doesn't have time? She questions Tiana about her concerns.

Tiana, somewhat entertained by her newfound showmanship, spins the DPAA along its axis. Outside, a vortex of the Encompassing Mind's energies engulfs the tower.

"Oh, I'm not worried about the giants defeating our Giant. We could literally beat the stuffing out of them without rest for years." She closes her fist, stopping the DPAA from spinning, then turns to face Pressi. "...but can we kill them fast enough to stop all of them from damaging the tower? What happens if they decide they're just going to sprint past us since we can't really stray from it? We know they have to come through here since the other two towers are still working, but that doesn't mean they'll just run up to us in a line." She goes back to playing with her new toy. "Maybe you've made some incorrect assumptions along the way about this."

***

Meanwhile, Hobie and Jack arrive to find Bliss and Mookie hanging out on the Giant's knee, which is still pretty far up in the air. Too far to shout an entire conversation. Perhaps he hops down to talk, or maybe Murphy and Talia get there first. Hobie hops off Pippa and immediately starts rubbing her down; she's been ridden hard and is starting to show it. "Fill them in, Jack. I need to walk Pippa." He takes her reins and starts doing just that, letting her tired muscles stretch and relax.

Jack turns to face whoever's down there. "Hobie and I split up down there," he starts, getting right to the point. "I kept an eye on the encampment we found, Hobie went stalking through the caverns. The camp we found was one of a handful of others, and that 300 number we estimated...well, it was off. It was way off. We're looking at a thousand, easy. Hobie's not even sure he found'em all." He stretches, sore from the ride. "Oh, and they were mobilizing when we took off. They're a few hours off still, but they're coming."

He looks up at the energy cascading over the tower. "I guess recharging those gems worked. What are you guys doing, anyway?"

Kezzem (BrianW) - AC 29, touch AC 18; HP 162/162 (temp), CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Thursday July 25th, 2019 4:57:16 PM

"Just a joke Murph. It's a line from that plan with Hank Thomas. What was the name of it? You know, the one where he is captain of a ship and it's taken over by pirates."

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+6=14 ;
Thursday July 25th, 2019 5:03:29 PM

Succotash continues playing,his clarinet, but he isn't quite as good at playing the current song, However, he still manages to stay in time, without missing any important notes.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday July 25th, 2019 10:14:01 PM


Bliss scrambles downleg to greet Hobie and Jack. "Look, I'm a SpiderBliss!" he enthuses.

"Yeah, you're something, Kid," add Mookie.

In answer to the question, Bliss explains about how Miss Tiana figured out hos to use Giant Power to fix the Giant Tower. "She needs about 20 hours, and we are standing watch to make sure she gets the chance."

Bliss adds, "I'm hoping we can stand here when the army arrives and just challenge the leader to combat! That'll be fun! Then again, if there are really are a thousand or more, I don't know how we'll stop them. Last time we pre-emptively snuck into their camp and assassinated the leaders. Maybe we can do that again?"

"I mean, I can cast a Wall of Thorns, but that's only 100 ft tall and 10 ft high. That's not enough. I can cast a web, but also not enough."

Mookie laughs. "What's the CR on a thousand giants?" he asks rhetorically.

"How long do we have before they arrive?" Bliss asks. "Maybe we should just tell the Humbles Forders to flee, while we protect the Tower until it is repaired, then go giant hunting after the Tower is back in service."

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Thursday July 25th, 2019 10:49:18 PM

After Talia returns, she asks to have two of the charisma gears so she can use them;" two points a gear are they? I have almost forgotten how to use them! already Seems like its been months!"

After receiving and applying the geasr to her bracers, Talia will reposition up on the shoulders of the Iron Giant hoping to gain a strategic vantage point in which to privode as much offense as defense in the upcoming battle.





Murphy (Kim) Druid(13) Huge Air Elemental (Fix-> AC 25 HP 128/128) 
Friday July 26th, 2019 3:45:48 AM


"It's so good to see you two, and Pippa, of course," air elemental Murphy tells Hobie and Jack as they arrive. Then he listens carefully to Jack's report.

"That was extremely brave of you two. Did you warn the dwarfs, as we suggested?" Murphy inquires of Jack. Then, as he hears the estimated number rise substantially - 3 to 5 times higher than they thought initially, that sobers the druid...

"Based upon Tiana's counsel, and understanding that the giants know of the power of the Towers - what sorts of things can we do to augment the defense of the Humble's Ford Tower? Had I shown more foresight, I - we - might have built up mighty walls and berms of stone and soil. Yet time is short for that. The Iron Giant has the capacity no doubt to do so, but must now remain relatively stationary."

He thinks and thinks. "The leader's name is Gizziar. And to be sure, there will be other leaders under him. How much information were you two able to gather on their structure? Who heads the hill giants? The fire giants? Frost? - what all kinds of different giants are working together? Are there non-giants allied with them? Any humans? Goblinoids? Other sorts? Birds? Ogres? Mounts? Fill us in more, guys. Leadership? Roughly how many of each giant type? Allies? Internal relational fractures our covens can subvert?"

He listens carefully.

"Consider this proposal. I shall fly northward toward the Scab. When I am more than three miles north of here - it was roughly 20 miles or so to the Gem mine from here - when I can see the giants coming, and observe how they are arrayed, then will I begin to cast Control Weather. In a three mile radius from where I cast - that's six miles across - a stormy area shall form. Casting time is 10 minutes. Formation of the storm is another 10 minutes. I can make it last for [8d12] hours - easily a couple of days, if I choose. If I go as a common bird, perhaps I can avoid significant notice. Land in an area where I have some cover, then cast.

"Tossed into that mix will be Control Winds - forceful winds that blow between 75 and 174 miles per hour, covering an area of a bit over one thousand feet in diameter, about 40 feet high. It will knock down medium-sized creatures, and large ones will have to struggle each round to move forward against the wind, and generally be slowed in their pace. It will kick up dirt, debris - things may get in their eyes. It will be a pain to them, and, not impassible, but a struggle. Might wear some of them down so they don't arrive with as much energy. If they try throwing rocks - the wind is strong enough to alter the path even of a giant-hurled stone (-8 attack), and normal missiles are impossible to use. Also can have rain pour down upon them, drenching them, making them miserable, and having to walk through muck. I can cast Control Winds up to three times.

"There's also spike growth, spike stones to attack their feet. Ice storm - hard on the fire giants especially.

"Other things can be done. What suggestions do you all have? Any holes in my plan? Would someone want to come along with me? I have one more transport via plants available" (first was via sling staff, with Talia).

Kezzem (BrianW) - AC 29, touch AC 18; HP 162/162 (temp), CMD 28; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Friday July 26th, 2019 2:24:50 PM

"Okay, Talia, you can take both Cha gears. Are you keeping a Dex gear as your third gear? I will take the remaining Dex gear then, or both if you want a different gear."

That would give you a +4 Cha and a +2 Dex, or substitute Dex with another (non-Cha) stat if you would prefer a different boost.



Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday July 26th, 2019 2:33:27 PM

To Tiana, "Perhaps. Something's off, though. The giants last time were organized by outside forces, and its odd that they'd choose to attack what's already broken... unless they somehow knew what we were doing. At any event, they are certainly capable of basic strategy, but if they are still gaining outside help..."

"Let me ask you something. These various proposals to protect the tower, like storms and walls of thorns and stuff. They won't affect this magic transfer, correct?"

Pressi volunteers to go with Murphy if he so wishes to move ahead.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Friday July 26th, 2019 2:34:49 PM

Header update

DM Carl 
Friday July 26th, 2019 4:05:11 PM

Kezzem gets back to his old tricks.

Succotash doesn't have too much to do right now, but he's got a hunch he'll be plenty busy when things start happening.

Bliss explains what's happening to Jack and Hobie. He ponders his defensive options, but none of them cover an area wide enough to do much. He considers having everyone flee Humble's Ford, but they just got back from the last invasion...

Talia figures out what she's going to wear as Kezzem considers his own again. Kezzem really likes to mix and match, it seems.

Murphy asks a lot of questions. Hobie speaks up as he walks Pippa back towards the gathering.

"There isn't a lot of leadership, Murph. They know our tower is broken, and they know we're about to fix it. The only thing keeping them in line is their anger at us for ruining their annual 'go eat some halflings' tours. Gizziar was in charge of that forge we found, but he's not leading anyone into battle. I think tensions were getting high in the camp, so they decided it was time to move.

"and yea, we backtracked through the Caverns of Glimstone and told Urist. He wishes us luck, but this tower ain't gonna protect him if we pull this off. He's staying out of it. He doesn't need to start a war between dwarf and giant."

Our heroes can talk among themselves about the wisdom of Murphy's plans, but your narrator won't be adding his input. It's your show.

Pressi considers their situation and asks Tiana some questions.

"The tower is broken, but it's not broken broken. We can fix the state it's in now, but if gets knocked over or damaged too much further, the ritual will fail." She starts manipulating the DPAA steadily up and down until the energy pattern outside stabilizes into a perfect sine wave. "Wind and thorns won't stop the ritual, though. If Murphy mentions surrounding the tower in lead, I suggest you talk him out of it."

Pressi offers to accompany Murphy if he goes ahead.

Upstairs, Candy starts getting impatient. She opens up a ballista ammo cache and pulls out one of the metal-tipped bolts. "Kezzem! Show me how to load this thing. I need'ta prove I can shoot some giants."

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Friday July 26th, 2019 5:08:47 PM

Kezzem gladly shows Candy how to operate the ballista.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Friday July 26th, 2019 10:10:27 PM

Bliss listens to Murphy's ideas and likes them. "We gotta throw all we got at these giants, and if that means storms and entangles and spike stones, then I say go for it."

"I just expect to jump into battle and kill as many as I can! We'll see how many that is. And when things get too hairy, I'll jump back out for healing!"

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Friday July 26th, 2019 10:37:52 PM

Talia, using the proper command words, changes her "Stylish pants ol' plenty" into a dark leather. Stylish, durable, and menacing...it will do good for the next combat!" thinks Talia to herself.

Talia will take those gears offered and apply them to her bracer. She will then mount a position on the shoulders.

Murphy (Kim) Druid(13) Huge Air Elemental (Fix-> AC 25 HP 128/128) 
Saturday July 27th, 2019 2:50:27 AM

"If you want to fight up close, Bliss," Murphy responds, "well, with the storm, that will slow them. Maybe some of the younger ones will be blown back by the storm - perhaps a few mothers who have come along will take them back, and cut down on the numbers attacking. But many will push through. If some of us are there as they stumble from the storm, that may be a good time for you, for us, to attack them. We take the fight to them, rather than waiting for them to bring it to us."

Advanced Strike Force
Murphy adds, "So, what if some of us serve on an advanced strike force? Cut down on the numbers coming down from the Scab. For those who make it through, we fall back and form a new front, whittle them down. Fight, retreat, fight, retreat. Against those who continue to come, we make a stand a ways in front of the tower, with the Iron Giant providing artillery support. If Angel Springs has gotten around to sending some knights or other warriors, maybe they can join us.

"The Tower is the giants' first aim. Let's spoil their aim. I don't want stone giants hurling boulders at our tower, nor hill giants bashing the base with their clubs, nor fire giants hurling their iron spears against stone.

Travel Matters
"To keep it short," then Murphy snorts as he recognizes it is close to ridiculous that he could keep it short, "- Up to four can join me in the north. Then, when the time to retreat comes, there are two ways we can do so. First - I can carry up to four of you with me. Second, if needed, I have a feather token to make an oak tree, and through it - just as we did to get back here from the Scab, I can get you back to that oak over there - just over 200 yards away from the Iron Giant.

"Who, in addition to Pressi and Bliss, would choose to come with me? There likely will be few giants to fight here near the tower for a while."

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Saturday July 27th, 2019 12:22:47 PM

"I'm not sure if it works that way Murph, Succotash answers, But of course if Madam Gem says I'm wrong, I will be happy to relay messages back and forth". He then adds "My only regret is I won't be able to partake in the advanced skirmish, after all, taking it to the enemy is kinda my thing! Succotash thinks for a moment then says, "Maybe you might want to take Piggy along, she is pretty nimble on the battlefield!"

Murphy (Kim) Druid(13) Huge Air Elemental (Fix-> AC 25 HP 128/128) 
Saturday July 27th, 2019 6:37:52 PM


Murphy nods his semi-translucent head in acknowledgement of his friend's initial words. "She is that, Succotash," he responds to the paladin's suggestion. "My hands will be full, so someone else would need to be working with her, though. And we can't exceed the +4 limit, if all means of transport are to be available to us. Should we meet those conditions, though, that's a possibility!"

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Saturday July 27th, 2019 6:45:06 PM

"Those of you that are quick of hand and foot, come with me," suggests Kezzem. "Those that are more clever should go with Pressi. If neither of those apply to you, just pick one of us."

Kezzem will run a balista clinic for the Bad Apples that will loading and/or operating the balistas. He will encourage Presi to run a similar demonstration for the catapulters.

"Okay, kids, time to show you the ropes...and the springs and the frame.

After allowing groans, he continues. "Safety first. Rule one, don't point it at anything unless you plan to shoot it. Rule two, make sure all body parts are clear before firing. You don't want to pinch your finger when it fires. Rule three, don''t point it anything unless you plan to shoot it. Rule four, don't wear loose clothing and jewelry that could get caught in the mechanism. And finally, rule five, don''t point it anything unless you plan to shoot it. Yes, I know Rule 1, 3, and 5 are the same...that's because it's a really important one."

He will then demonstrate the proper loading techniques and go over the two types of ammunition. "The metal tip ones are good when giants are clumped together. It can go right through them and strike up to two or three more giants standing behind them, depending on how clumped together they are. The first one will take the worst of it, but these babies pack quite a punch. Now for single targets, typically leaders and other boss types, you want to use the wooden bolts. They won't penetrate the giant, but they will splinter and do more damage to your target. That said, boss types have better armor, and since you guys don't have much combat training, you may want to stick with easier targets."

"Now let's take some practice shots at those tree stumps over there...."



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Sunday July 28th, 2019 12:59:25 AM

"Murph, you really think I should know Auran? I can take one of those Int gears and be all like 'I know kung fu.'"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Sunday July 28th, 2019 2:33:09 PM

Pressi watches discussions of communication lines, and Kezzem sending people up to her. “Looks like I’m going to be staying here after all. It doesn’t seem like you can report back otherwise.”

DM Carl 
Monday July 29th, 2019 1:39:36 PM

Kezzem shows Candy how to operate the ballista. She's quick with her hands and proves an adept student. Kezzem does see her making sure she doesn't have anything loose that could catch, then checks her crew. She looks back to Kezzem when she's convinced they're following the rules. She looks around, choosing one of the trunks he pointed out. She takes aim, and misses, but it's real close.

"If that'd been a giant and not some little tree stump, I woulda hit it, Kezzem." She nods, agreeing with herself. "I'll go ahead and take this one, and Erbin'll keep the ammo coming." She nods again, pleased with the outcome. "Well, sure you're busy! We'll keep practicin'. The gem did say there was like...unlimited ammo, right?" She points at the nearby ammo cache. "Erbin! Gimme one of the other ones this time."

It seems Candy's embraced the philosophy of asking forgiveness instead of permission at a young age.

Bliss likes the ideas Murphy's throwin' out, noting he intends to be down where the action is during the fight.

Talia readies up and heads up to the seige weaponry. Is she planning on manning one of the weapons?

Murphy ponders the effect winds will have on the giants. It will slow them down some, and certainly make them angry/frustrated. It will also greatly impact the ballista/catapult attacks firing on them from your Giant.

He suggests a forward strike team, asking for volunteers and planning how to travel quickly. He also discusses communication.

OOC, Kim only, Highlight to display spoiler: {refer to the email I sent over the weekend if you're wondering where your post went. I copy/pasted it in case you didn't get a chance.}

Succotash thinks back on how he can communicate as pilot. He's always in contact with the Encompassing Mind while piloting. He also remembers Anur was able to make annoucements that could be heard throughout the Giant. He's sure that includes the seige area as well. He's not sure if that can be heard outside the Giant, but probably not.

What he doesn't have is a way to contact anyone privately who's either not in the cockpit with him, or standing next to the Encompassing Mind's gem for it to relay a message. Any magical means of communication set up in advance work normally.

He offers Miss Piggy as a battlefield companion, though he may remember Pressi had mentioned using them as sentries inside the Giant.

Pressi notes that unless she stays behind, Murphy may not have a way to report back from a forward strike.

In the meantime, Tiana keeps on doing her thing. Meanwhile back at town...well, no one's really sure what's going on back in town, but something's probably happening.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Monday July 29th, 2019 5:22:58 PM

Succotash nods his understanding to Murphy and says to Miss Piggy, "If Murphy asks you to go along with him, you go right ahead and go with him, please be safe though". He then says, "I can make announcements via the intercom, but I can't share private or secret messages, and I have no means to communicate with anyone away from the Iron Giant".

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Monday July 29th, 2019 6:32:39 PM

Kezzem is pleased to see Candy is taking safety seriously.

"Nice shot, Candy! Yep, giants are easier to hit overall, but they also have armor and thick skins, so you want to make sure you get a direct hit and not just graze them. Also, giants may try to hit back, though barring magic or flying mounts, I doubt they will be able to launch an effective ranged attack this high up."

Well, I don't know about unlimited. Maybe the giant magically restores its stock--such things are above my pay grade, but I wouldn't count on it too much. However, she did indicate that we had plenty, so we should not have to worry about using up ammo on practicing as long as we're not excessively wasteful."

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Monday July 29th, 2019 9:52:49 PM


Bliss tries really hard to think about any other ideas that might help the party prepare for this invasion, especially anything he, Bliss, can do.

[OOC: Using a hero point for Inspiration ... "Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent."]

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Monday July 29th, 2019 10:25:04 PM

Talia readys herself near the Balista but has no intention of actually manning one. She will use this area to launch area attacks when the time comes.

Murphy (Kim) Druid(13) Huge Air Elemental (Fix-> AC 25 HP 128/128) 
Tuesday July 30th, 2019 5:27:33 AM


"Succotash, I'll be frank with you - I may be flitting and flying about rapidly," Murphy says. "Coordinating with Miss Piggy will be very hard for me. Now if Bliss, Mookie and Piggy are able to coordinate attacks as a unit, that might work. I'll be out there sometimes moving over a mile a minute, though. How would she keep up? So, Bliss - if you think you can figure how to work well with her in hit-and-run combat, then go for it."

"I'll carry those going with me; drop you off about where the southern part of the storm will be; and myself continue to the casting spot. I will lay down the storm so that the southern end of it is at least a mile north of the tower - means I'll travel four miles, minimum. If they are quite a ways farther away than that, then we'll be going farther north. Since from the top of the Iron Giant the invading giants are not visible, they have to be more than four miles from us - maybe six, or ten, or more. We take the storm to them, and, at six miles wide, it will be tough to bypass.

"I don't plan on having the storm covering the tower nor the Iron Giant.

"Talia, sure you don't want to join us?" he asks the sorceress. "That you can fly can keep you above the storm, and you may be able to wreak more havoc upon the giants stuck on the ground."

"If those going are ready, then so am I. We can adapt our plans as we find out more. I will stay in touch with you, Pressi. Thoughts?"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday July 30th, 2019 2:59:43 PM

"Someday, I will have to actually invest in a scrying mirror," she mutters to herself.

"Nope, I think we are as ready as we will ever be. Good luck and god speed."

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
arcane eye 11 minutes (at tower base)
int+4 from gears

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 2
L2: 1
L4: 1

Murphy (Kim) Druid(13) Huge Air Elemental (Fix-> AC 25 HP 128/128) 
Tuesday July 30th, 2019 4:43:55 PM


Murphy reaches into the bag he is carrying. "Here, sweets - your own silver scrying mirror." He hands it over to Pressi.

DM Carl 
Tuesday July 30th, 2019 4:54:35 PM

Succotash details his abilities and limitations in communicating with his team.

Kezzem approves of Candy's abilities. He likely does remember the Encompassing Mind noting that ammo was replenished automatically.

OOC: It's effectively infinite, at least for this module.

Bliss thinks real hard about what they might be missing.

As near as he can figure, the most important thing is fixing the tower, but the Giant can only go so far from it. If the giants decide they don't want to tangle with the Iron Giant (and who could blame them?), they'll just have to take a slight detour. Doing so will let them waltz into Humble's Ford and tear it to pieces. Even if the ritual succeeds, they won't have a ford to come home to afterwards. Not even a humble one.

If the Giant abandons the tower, the other giants will destroy the thing. The group's planning has been excellent on keeping the tower safe and the ritual successful, but they've mostly let Humble's Ford fend for themselves so far. The gap in the Giant Towers' barrier isn't THAT wide. If there were more defenders on the front alongside the Iron Giant, they could probably keep the giants from overrunning Crescent Valley before the ritual was complete. They'd just have to be outside the Giant's stomping range...

(Hope that was a hero point's worth of inspiration.)

Talia sets up near the ballista, ready to use her magic. She should keep in mind the fact that she's over 200' above the giants when determining range on her spells.

Murphy doubts Miss Piggy (or any animal companions) will be able to assist him. He makes a solid plan about using the weather to slow down the giants, and takes volunteers to come along.

Pressi confirms she's staying put so both groups are in touch with each other, and wishes them luck. She wishes she had a mirror for scrying.

OOC: Was Harper being stationed by the entrance? Am I remembering that correctly?

Candy continues practicing, and it looks like her choice for ammo runner was sound. The two of them work well enough together to fire their ballista every round. She lacks the keen eyes and instincts of our seasoned adventurers, but she's got talent.

Tiana's theatrics have died down. They kept her entertained for a while, at least.

Meanwhile, in the cockpit, two small air elementals join Succotash. They're almost certainly part of Candy's crew just nosing around. They seem very interested in the wall of force that serves as a windshield. They tap on it, then look at Succotash expectantly.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Tuesday July 30th, 2019 5:09:29 PM

Confused by the actions of the elementals, and not knowing their language, Succotash reaches out to tap the windshield as well, thinking it a game he is playing with the elementals, he then asks them, "Do either of you two know how to speak common or halfling?

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=37 ; d20+19=24 ; d20+19=38 ;
Tuesday July 30th, 2019 6:10:19 PM

Seeing Candy has her ballista in hand, Kezzem attempts to practice with his ammo runner.

"What's your name, kid?"

He will take a few practice shots himself, just to get a feel for it and work with an ammo runner. With his incredible dexterity and combat training, Kezzem is well suited to the job.

Attack Rolls: 1d20 + 19: 37, 24, 38.

"Yuck, that middle one was not great. You want to take a few shots just for fun?"

After setting his ammo runner up, he'll go check in on his fellow paladin.

"Hey look, you've got friends?"

"Hi guys," he says in Auran. "What's up?"

In Common, he taps his headband and says "I speak Auran now. Auran is cool."

OOC: Rumpus, Piggy, and Harper we're guarding the rear entrance we used when he infiltrated the giant.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Tuesday July 30th, 2019 6:13:36 PM

Also, assuming the two balistas are within 50 feet of each other, Kezzem will lend Candy and her runner rings of Shield Other so that he can protect them in the coming battle. He figures he'll be close enough to heal his ammo runner if need be.

(If Candy is out of 50 foot range, he'll just give one ring to his ammo runner; in this case, he'll prepare a Resist Energy instead of a second Shield Other spell).

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Shield Other
3rd Level: Cure Moderate Wounds x2

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Tuesday July 30th, 2019 9:24:13 PM

Talia gives some thought to what Mister Murphy is planning and decides that it may just be better to join Mister Murphy in thie endeavor.

Talia will take as many metal ballista balls and she can carry in her haversack to add to the balistic protential she can wrought on the battlefield.

{OOC: I believe the bals cause 10d10 damage, but I need to know size and weight, plz}

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Tuesday July 30th, 2019 10:35:21 PM


Bliss communicates his thinking to the whole group. Prolly that means a conference on or in the Iron Giant.

"We need to prevent the giants from running past us and invading our town. Mister Murphy, all the things you are talking about -- storm and spike stones and like that -- we do not need those in front of the tower -- we need them to one side or the other!"

"We need something to block them! What else do we have? I can cast a wall of thorns and a plant growth and an entangle. But I'm worried that all those will not last long enough. What else can we use?"

"Can we summon earth elementals and dig some trenches and pile up some berms?"

[OOC: Kindly DM, will we be using a big terrain map for this fight? Or are we mapless? If we have a map, can we see it to plan out where we will cast what? Also, I'm assuming we need to defend both sides of the giant, right and left?]

"And I'm guessing we can't do it alone. We shopuld get as many powerful people from the Ford as we can to stand with us. [OOC: Say 5th level and above] Maybe there are others who would be willing to stand and fight."

"And even less powerful people can stand on the giant and shoot bullets and arrows, right?"

"This means we need someone to go back to the Ford and recruit!" Bliss will do that, but anyone else with good charisma is welcome.

He uses his WLA pin to help with recruiting. Bliss also makes sure that his own followers will be on hand. They have to stay back and hide, or stay on the iron giant, but maybe they can cast some blesses or protections from evil or cures.

[OOC: reduced hero points from 6 to 5]



Humble's Ford Giants Relevant maps - ADM Kim 
Wednesday July 31st, 2019 4:42:02 AM

Keep in mind that some of the maps for the Wold look contradictory at points. They were drawn up over various years, by various DMs (and ADM Kim). Nonetheless, they should give you an idea of what is where, roughly. Carl may (or may not) update portions, or provide a map for the area near the Giant Tower.

The Sanctuary of Humble's Sword
Crescent Valley Miles Grid Map (one mile per square)
Humble's Ford Granite-Obsidian Wall Map - very plain map shows where the volcanic walls are, and gaps in the walls. Could be useful for defensive points.
Map Humble's Ford Some of Murphy's Tunnels

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Wednesday July 31st, 2019 8:08:19 AM


Bliss is hoping that the existing functional giant towers to either side of the Humbles Ford tower still work. The question is, how big is the gap that the party has to proect? He presses Miss Tiana in the hope that she can give an answer.

He hopes it is not the full 15-20 miles between the two nearest functional towers.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday July 31st, 2019 3:30:54 PM

(OOC: If I recall correctly, the door in the right leg leads to an empty foyer/stairs to a second door that leads to a furnished, two level room. The room where we face our first guard, meet Ix, etc. Harper is stationed in that room.)

(Also, I seem to have some sort of issue where my computer wifi keeps dropping and nobody can help me. So expect a bit of posting from phones for a while.)

As Bliss starts speaking of her inspiration, Pressi slaps her forehead. "I let myself be blinded, thinking this giant was of all things the primary target." As for the giants, she can cast her lesser summons, but it won't last long against a wave. She considers mind fog, but not much else comes to mind environmentally. (BTW, how far up are the giant's shoulders, again?)

-----------------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
flying broom (hours)
int+4 from gears

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.


Murphy 
Wednesday July 31st, 2019 3:39:02 PM

Murphy says to Succotash, I think they want to know if you can open the window for them. You can. But wait one moment before you do. "

"Friends of the air," he begins in auran. "Giants come from the north. Many, many. I go now with one or two others to slow them down. They come to kill halfings, to smash homes and buildings. Maybe even the White Spire. Please tell your friends, and elder air elementals, to come play in the winds, and harass the giants. Your larger friends can pick up giants, fly them high into the air, then drop them from the sky."

"Okay, Succotash, now is fine. Hey, have some of our team get the talking hoods for onboard communication."

When he learns that Talia will come along, and Bliss remain behind, he is fine with that. And the exploding metal balls, and glass? He sees about taking two glass, four metal.

"Ready? Shall we go?"

If so, he does... just after casting greater magic claw on Mookie, then via the pearl, upon humself.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Wednesday July 31st, 2019 5:15:50 PM

Succotash nods his understanding, to Murphy, then when the time is right, he opens the window for the Air elementals

DM Carl  d20+5=6 ;
Wednesday July 31st, 2019 8:46:02 PM

Succotash taps on the wall of force too. The elementals look at each other. If they speak common or halfling, they don't let on.

Kezzem asks the ammo runner's name. "Erbin, squire." Is his response. "Thanks for lettin' us help! Rather be up here doin' my part that runnin' away to Hovel again, savvy?" He gets back to his duties, practicing the ballista himself. It's a mixed bag. He asks his young companions if they have friends. "Everyone wants to be our friend, Kez," answers Candy as she lines up another shot. "You need more hands up here? I can have every halfling kid in the Ford. Didn't think child labor was your thing, but hey, desperate times, yea?" She smiles at him as she blindly fires the ballista. She misses the trigger entirely (nat 1). She blushes a bit. It's ok, she could use a little humility.

He checks on Succotash, and speaks auran. Handy! The elementals swirl happily when they're spoken too. "The wall! Open the wall!"

Talia agrees to join Murphy in delaying the giants.

OOC: The ballista fire bolts. The cannons fire balls. What are you planning? They do that much damage when fired from seige weaponry, not when thrown.

Bliss recommends Murphy's preparations divert the giants towards the tower, not away from it. He also recommends earth elementals make something called berms, which your DM did not have to google. No sir. He also recommends folks who can fight join them up here, rather than hang back in town.

He asks Tiana about the existing towers.

"Huh?" she starts, trapped in bored reverie. "Oh, yes. The other towers are still working." She makes a small adjustment to the DPAA. "Hold it there a moment, Madam Gem."

"Sure, what else am I doing?"
"It is a good thing I do not get bored."


Tiana grabs a scroll from one of her tables and unrolls it. "I spent some time while you and the rest of Humble's Sword were out saving the world. I researched the existing Giant Towers. They were built to overlap each other by quite a bit when they were designed. So much so, that there's only about 1000' of unprotected space the giants will have to move through. We may not be able to sense the barrier without magical aid, but the giants know it's there and will not just wander into it. Not unless they want to turn to ash, that is."

She recasts her mage hand cantrip, then goes back to adjusting the DPAA. "The tower is a squirrelier target than one would think. Is that a word, 'squirrelier?' Well, it is now.

Pressi slaps herself for thinking the Giant would be the primary target. She ponders how to respond to her revelation.

OOC: The shoulders are about 200' up.

Murphy correctly interprets the elementals' wishes, but parleys first. He asks the elementals to alert the elders of their kind about the giants, and the danger they pose. They respond, "yes yes. Tell elders. Now open wall?" It's probably the best he can expect from them. The small ones aren't too bright. He's ready to go with Talia, casting greater magic claw on himself and Mookie.

When Succotash opens the wall of force, the elementals swoosh around the room a bit before backing up to the far wall, then throwing themselves out the window. They streamline themselves, plummeting and hitting terminal velocity. They pull up in time to glide just above the ground before swirling around each other playfully. They immediately begin flying back up to do it again.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday July 31st, 2019 10:25:46 PM

"Consider it a work-study program," says Kezzem to Candy.

----

"Hey Succo, the air elementals want you to open the wall."

In Auran, he says "Why do you want him to open the wall?" He will translate their response to Succotash.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Wednesday July 31st, 2019 10:43:12 PM


"A gap of only 1,000 feet? Wowsy, that's the best news yet!"

If he has not already, Bliss makes a quick trip to Humbles Ford to rally his followers (and Miss Pressi's?) and to recruit any other volunteers. He flashes his WLA badge so that people know he is official.

He leaves Mookie at the Iron Giant, patrolling high up, with orders to come get him if there is any sign that the giants are on their way.

Finally, Bliss elbows Mookie and gives him a look. The halfling-size raven flap over to Murphy and nods his head. "Fangs for the buff, Murph old chap. Get it? 'Fangs'? Magic Fang spell?" He shakes his head, amazed at the half-wit of halflings.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Wednesday July 31st, 2019 11:26:34 PM

Talia plans on filling up her haversack with cannon balls and dropping them from a great height, perhaps even in the bags of Giant traps Mister Murphy and I have assembled.

Murphy (Kim) Druid(13) Huge Air Elemental 
Thursday August 1st, 2019 1:07:40 AM


Seeing the playfulness of the elementals, Murphy smiles. "Fun critters, aren't they, Succo?" As they re-enter through the - visor? - he tells them, "Two more times. Then tell the elders of the giants. By the way, you are beautiful in your flight." He waits a beat for any reply, then reiterates, "Two more dives, then tell the elders. Giants coming - help Murphy to the north!"

As the pair fly back out, Murphy teaches Succotash the Auran word for giants. "Jattilaiset. Jattilaiset. Succotash, after the third time they come up here, say to them, 'jattilaiset, nyt.' That means, 'giants, now.' Jattilaiset, nyt." [ref: Finnish]

OOC reply to DM Carl: Murphy plans to drop the ammo from a height. For simplicity sake, in Pathfinder, terminal velocity is attained at 200 feet of falling. So, dropping them from about that height should generate the speed they need, if not the accuracy. Likely, as an air elemental, he could throw them with force from somewhat lower - say, 150' height? and generate equivalent velocity. If giants are grouped somewhat close together, they can still be effective, if you so allow.

He finds Pressi. "You got the silver mirror, for scrying, right?" Murphy offered it to her a few minutes ago, but, so preoccupied she seemed, he wants to be certain the gift registers. "Headin' north, now. Good luck kiss?" he asks.

"I am very happy for your fangfulness, Mookie," the druid replies to Bliss's large raven friend with a mostly straight face. He casts longstrider on himself.

Learning what Bliss has just learned. "Ah, then, Bliss - I've introduced everyone to Quercus, our treant, and Dderwen (/therr-'wen/), an awakened oak. They should be lumbering toward us now. Tell them I want them to team up on the left side of the gap - you show them where. They are good at throwing rocks, and can go limb-to-limb in fighting off giants. They both speak Common and Sylvan. Dderwen also speaks halfling." [See Murphy post, section 5, for July 4, 2018 for more details.]

"Sorry, Talia, one more thing to do before we fly northward. This should take just a minute. Let's go to the ground outside." Murphy casts summon nature's ally IV, for a medium earth elemental.

To the earth elemental:
"Sometime in the next few hours hundreds of giants shall attack here. Please take a message to your elders. If you & your people work with us to keep the giants from passing south of this tower, then I, Murphy Leafwin Pipewood of Humble's Ford, will find or make a cavern for you, with gems therein, as your place to enjoy. Or, name some other desire - if I can rightly do it with no harm to my people, I shall. I kept my word to elementals of the air. I shall honor my word to you." He further explains for a start their help forming two defensive berms would help to channel the giants into an area to make it easier to defend the tower from the giants, who wish to destroy it.

He ensures Talia is ready, and heads out with her, and the ammo they have taken. He also casts longstrider.

He offers to carry Talia, as he flies quite a bit faster than she. "I am thinking - it may be wise to travel invisibly. I can cover more than a mile a minute. We fly north until we see where the giants are, land at a suitable point ahead of their path, and I begin casting. How long might an invisibility spell be able to keep the two of us hidden?"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday August 1st, 2019 3:39:57 PM

Pressi eyed Murphy carefully. "Why in the universe do you just happen to have a 1000 gp scrying mirror? Never mind, I don't think I want to know."

In response, Pressi gives Bliss permission to round up her cohorts. (Except Dolgrin. He's off on his own adventure at the moment.) She also lays down her summons Gerry in the gap to the Ford, and asks if anyone has suggestions for anything to ask during a divination.

But she won't have to ask where the giants are. She casts scrying for that.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Thursday August 1st, 2019 5:28:04 PM

Succotash watches the air elementals, and wishes that they could enjoy themselves like that for ever. The thought of the oncoming fight reminds him of a time many years ago when he was a novice paladin, leading an army of towns people in defense of their town. He absent mindedly rubs the scar on his left cheek, as he remembers that terrible day. So many lives cut short, so many people wounded, himself included, and now he is about face an ordeal that could have similar outcomes, and the thought brings a tear to his eyes. Not for himself, He would gladly lay down his life for another, but for the average Joe who may fall at the hands of the giant invasion. He shakes himself out of his revelry, and focuses on the here and now, brushing the tears from his eyes in the process. Then when the elementals do their third dive, he reminds them to go talk to their elders, using the words Murphy taught him.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday August 1st, 2019 7:59:53 PM

(OOC: Sorry about the mirror quip. I missed that scrying was also a druid spell.)

Murphy (Kim) Druid(13) Huge Air Elemental 
Thursday August 1st, 2019 9:24:25 PM


"Only because I anticipated your needs, dear. Yes, that must be it," Murphy answers with a smile. "I almost bought two..."

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Thursday August 1st, 2019 9:32:17 PM

Talia follows murphy to the ground by flight.

{OOC: How much time has past since we started this module?}

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday August 1st, 2019 11:49:27 PM

Bliss is happy to get the message to Pressi's followers too, and tries to round up any able-bodied person in the area to fight Giants.

He emphasizes to them and to the treants -- just hold the line! Use total defense! Keep them from breaking through while we fight!

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Friday August 2nd, 2019 12:07:58 AM

Talia turns to Mister Murphy, " an invisability spells last 13 minutes or until we engage in combat, which either comes first. Sure you can ferry me, Mister Bullet Train Murphy!" giggles Talia.



DM Carl  d20+3=16 ;
Friday August 2nd, 2019 12:02:30 PM

Kezzem institutes a work-study program in advanced siege weaponry for the children of Humble's Ford. Your DM did not see this one coming.

"Ok, Kez." Answers Candy. "Hey, Anton!" she shouts, and her other cohort snaps to attention. "Go find two more kids to run ammo for the Swords. Make sure they're strong enough and ain't gonna chicken out. In fact, get four, just in case." Anton nods, looks out at how far he has to run to get back to town, and sighs a bit. To his credit, he starts descending the Giant immediately and hits the ground running once he's out of the heel.

Bliss is pleased that they have only a relatively narrow area to defend. He heads back, keeping pace easily with Anton. (I'll get to the in town bit at the end of the post)

Mookie thanks Murphy for the magic, though he does so using the lowest form of humor. The familiar takes to the skies, keeping an eye out.

Talia and Murphy note they plans to drop the bombs from the air on the giants.

OOC: That sounds reasonable, Kim.

Murphy asks an earth elemental to deliver a message to its elders. Keep in mind these things have an INT of 4. Still, it nods before vanishing back into the ground. Before he leaves, he hands Pressi an expensive mirror and asks Talia if they can make them invisible to cover their movement.

He also asks Bliss to direct his tree-folk to the battlefield.

Pressi wonders where Murphy was keeping that mirror. She asks for advice on what to divine. Then, she scrys on the giants.

The spell needs to be cast on a creature. Pressi observed giants during their trip through The Scab. She probably remembers the father and son hill giants more than any, so let's say she casts it on the father. Said father fails its will save, allowing Pressi to look in on the thing.

She sees the giant. It moves with dozens of its own kind. Only a handful are in front of it, but behind it? Hundreds of hill, stone, and fire giants are pouring from The Scab. The giants look to have just left the peaks and are heading south now. As near as Pressi can tell, the giants are still a good 7-8 hours away. That's assuming nothing delays them, of course. Her fiance is on his way to change that.

Succotash worries about those who are going to risk their lives in this fight. He shakes it off, then chases off the elementals who are all too happy to ignore Murphy's request. Closing the wall of force again puts an end to their fun.

Back in town, Bliss enlists aid, asking for people willing to help hold the line. He stops at Sanctuary first, where Murphy's tree folk and the group's followers are willing to lend a hand (ooc: since these are your followers/creations, you're free to run/RP them as you see fit).

When he arrives in Humble's Ford, he finds that Angel Springs has pulled through. May and Blossom arrive back in town with a hundred well-armed militia accompanying them. Meanwhile, Roscoe and Bingo have managed to find and outfit every able-bodied citizen of Humble's Ford to aid in defense. Roscoe seems to sigh in relief when Bliss asks them to hold the line alongside the Iron Giant.

"Can do, Bliss. Wasn't looking forward to handling this without you guys nearby anyway. It'll be nice not to have the whole town destroyed again, too."

Hobie and Jack both agree to stay with the defenders; Jack's talents are better used with a larger audience, and Hobie would rather stick with his bow. Hugo's agreed to keep the talented archer stocked with arrows for the fight. Sarabella and Vesley will also be lending their talents to defense. Even Theadric has taken up arms again, though it's done little to dispel the air of loss about him.

"Ok, Bliss," starts Bingo, "We'll be in position when the giants reach the tower. We'll hold the line best we're able." He pauses as something catches his eye: May dressed in tight fitting black leather with twin daggers on her hips. He sighs. "I know it's not right to ask, but I can't talk her out of this. If you could keep an eye on her, I'd appreciate it."

***

I'd like to wind up these preparations by Wednesday. I'm officially ending them Friday, though.


Murphy (Kim) Druid(13) Huge Air Elemental  d20+32=39 ;
Saturday August 3rd, 2019 3:00:53 AM


"Let's hold off on invisibility for a bit," air elemental Murphy suggests. "I'm planning to aim off to the northwest, then to swing back to the northeast, so as not to give a direct visual line coming directly from Humble's Ford. We'll go high until we spot them, and fly down westward til we're outside line of sight. Invisibility would make sense then - and fly high, invisible, to take a census - then get ahead of them by a ways to start casting. Sound like a plan?

"If you have any other spells or preparations you think would be useful, just let me know now or along the way. Do you have goggles?"

Murphy waits until Talia is ready to go. When she is ready, he wraps an arm around, asks if that feels comfortable and secure. When it does, he takes off. Up, up and away!

North by northwest. Slightly over seventy one miles per hour for the first five minutes. Shifts to North for another few minutes. Then ever-so-slightly north by northeast for a few more minutes. Total at that speed not to exceed 10 minutes. Then, if needed (that is, no giants yet observed), Murphy slows to about 28.5 mph (hussle) for further searching from the skies. Likely adjusts more directly northward. Based upon where the giants were, he figures they are likely to have emerged from a place west of Glimstone a ways - or will be coming from there, if they have not yet left the mountains.

Perception (looking for giants along the ground in the distance): 39

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Saturday August 3rd, 2019 9:33:37 AM

After closing the Windshield, Succotash sighs, then resumes playing his clarinet, while silently throwing up a prayer for Talia and Murphy's protection.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Saturday August 3rd, 2019 12:00:45 PM

Back at the tower, Bliss does what he can to help with the preparations. He and his followers work to dig a ditch and pile the earth in a rampart next to the ditch. That might give slingers and archers some cover. He urges all the volunteers who arrive to do whatever they can to get ready.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Saturday August 3rd, 2019 9:19:21 PM

Kezzem will go check out how Pressi and the catapulted are doing on the other shoulder. But then he finds her looking In a mirror.

"Press, this is no time to be fixing your makeup. We've got drills to run!"

He'll try to rope her into practicing with the Bad Apples, unless she too busy with "magic stuff" in which case he'll take over running the drills.

OOC: Kezzem surprises me all the time too. That's the joy of playing a PC with poor impulse control.



Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Sunday August 4th, 2019 9:26:10 AM

Pressi looks up at Kezzem. “Spoken like a male. Company’s coming.”

She relays to Kezzem and Murphy the giant’s location and the mix of giants. “No drills either. Times up.”

DM Carl 
Sunday August 4th, 2019 9:45:45 AM

Murphy travels, though he finds the giants are coming from an area east of the caverns. He spots them easily enough, and finds it's just like Pressi said: mostly unorganized, but with a bunch of hill giants pushed to the front of the mob. It looks like Hobie wasn't exaggerating, either. There's easily a thousand giants here. They travel in a pretty compact column for such a large number of giants; Murphy supposes they know about the narrow window they have into the Valley.

Though giants are still exiting The Scab, they've also made a good bit of progress. They're probably 6 hours away from the tower.

Succotash prays for the safety of those scouting ahead.

Bliss prepares some cover for those who will fight along them.

Kezzem takes his life in his own hands, then tries to show Pressi how to operate the equipment.

Pressi goes easy on him, indicating time's almost up...it's not, though. They've got a few more hours before the giants will even be in visible range.

At some point while Murphy and Talia, a small earth elemental pops up where Bliss is digging. It hands him a stone tablet with what he can probably assume is Terran written on it.

Should someone other than Murphy be able to read that, it says:

"You are aligned with the elders of air." Right to the point, it seems.

As if on cue, two dozen elder air elementals fly down from the heavens, led by two small ones Kezzem and Succotash may recognize. Candy and Erbin light up as they arrive. "Hey, Skye and Mistral brought friends!" cries Erbin. The two small elementals break off to join their Badapple Gang companions while the elders surround the giant.

"Who speaks for you?" they ask in Auran.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Sunday August 4th, 2019 10:31:28 AM

Mister Murphy, "Nope, no goggles. The thought never crossed my mind" says Talia. As for a additional spells that may be on use...anything through a Spectral hand would be for singular attacks...Grease, Black tentacles....ah.. a new one -- Chain Lightning!" eclaims Talia.

"Before we make an attack, I want to renew some of my spells..." says Talia aloud.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Sunday August 4th, 2019 12:47:41 PM

"Uh, Press, I uh...got to go check on Rumpus."

Kezzem flees from Pressi. Even a paladin's immunity to fear has its limits.

----

Question for DM: How close are the balistas? Are they within 50 feet?

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Sunday August 4th, 2019 1:26:59 PM


Bliss casts a Comprehend Language spell to read the tablet and understand the elder air elemental. The spell does not allow him to speak though, so he does his best with just Common and Sylvan.

Bliss bows to the mighty creature of winds and asks him to please wait. Then he runs off.

"Murphy! Mister Murphy! Where are you!? You got friends here!"

If Murphy is still out scouting, Bliss finds Miss Pressi instead, seeing as they have this telepathy thing going on. Bliss understands that once you get love-tangled with a person, you can basically read each others' thoughts and beam chores into each other's heads, so he figures she can let Murphy know that he has friends who need to be talked with.

"You were right, Miss Pressi, we DO have guests! And you look very nice, too," Bliss says. His Aunt Priss made sure he knew his manners, and besides, offering compliments is its own reward, anyway.

And look! Here's a person who can help, slinking around nearby out of Pressi's line of sight! "Oh! Sir Kezzem! You speak Air Elemental, right? Come and chat with these nice folks, friends of Murphy's I think, and tell them we'd be grateful for their help!"

After making introductions, Bliss spreads the word about the giants and that we have about 6 hours before they arrive. He keeps working on the earthenworks, maybe with any friendly earth elementals, if he can pantomime what he wants them to do. He makes sure the followers all know to make themselves scarce, either well back or up in the Iron Giant, before the enemy arrives.

When everybody is together for a strategy session, Bliss has some tactical thoughts.

"The big questions for us are these: Do we want to attract the enemy TO the Iron Giant so we can deal with them more easily before they can do harm? Or do we want to divert the enemy away from the Iron Giant to keep it safer?"

If we want to protect the Giant, then here is my idea: Cast Plant Growth in a 150-ft-radius half circle centered ten ft from the Iron Giant's feet. It will last for at least a day. Then, when the giants come near, cast Entangle and Wall of Thorns within the Plant Growth area. This will slow them down if they want to attack the Iron Giant or the Tower. If they instead choose to bypass the Tower and head into Humbles Ford, we have to be ready to sprint out to intercept them.

If we want to DRAW the enemy to us at the Iron Giant, then instead we should use my Plant Growth / Wall / Entangle on one side of the Tower, and Murphy's similar spells, like Spike Growth and whatever else he has prepped, on the other -- LEAVING a clear space to funnel the enemy towards us. "I kinda like this plan better," Bliss says. "Encourage them come to us, and we'll be the meat grinder. Also, a funnel is narrow at the end, so maybe we can bunch them up and only let a few approach at a time."

Mookie looks at Bliss. "Kid, you been reading or something?"

OOC to the kindly DM: How long has the repair to the Tower been underway? Any chance there are less than 6 hours to go? :-) Is it even close ... like, if we can hold off the giants for X period of time, we do not have to kill them all? What would X be, do we guess?

Murphy (Kim) Druid(13) Huge Air Elemental AC 28  d20+32=51 ; d20+18=36 ;
Monday August 5th, 2019 3:00:28 AM


Flight with Talia
"Uh, I thought we came out here ready to attack," Murphy tells Talia. "How long does it take you to renew your spells, Talia? If we're talking ten minutes, or twenty, then, well, all right. If we're talking 2 hours or more, then, nope. We attack now with what we have, you renew after we get back to the Iron Giant - should have maybe three or four hours to spare for you back there. Now, once the storm is formed, and rain, wind and hail are hitting their eyes, let's get you up high - about 200 feet or so, where you can drop the bombs, and hopefully be out of reach of the stone giants' rocks. I'll be diving in and out, casting a few spells along the way. After the storm forms, perhaps stoneskin, protection from evil, invisibility, then haste once we get close enough to attack, will benefit us both, if you can help with those. Black tentacles - maybe save for later? Unless you can use it now, then refresh it later. Chain Lighting? Nice one. If we can figure out who some leaders are - especially among the fire giants or stone giants, then it might be wise to use it against them."

The Array Below
Murphy takes a real good look around at the ordered line of giants issuing from the caves. He looks to see if he can discern where following the relatively lowly hill giants are the stone giants, where are the fire giants, and their approximate pace. Any clear signs of leadership? He checks the area perhaps two to three miles ahead of them to see if there are patches of rocky ground in their pathway. He then returns to the ground.

To the Elder Air Elementals, via Pressi & Kezzem
As he learns of the elder air elementals arrival, he relays to Pressi, "Thank them for coming, from me, personally. Say, 'Druid Murphy Leafwin Pipewood speaks through me, Pressi, to Kezzem, to you.'" He gives his friends and the elementals a moment to get the line of communication set up :-) -- then mentally speaks. [For ease of communication -- Murphy will say one or two sentences, then pause for transmission/interpretation.]
- "I am calling a storm to begin about X miles [- please help on that, DM Carl - Murphy is pretty good at directions, and will tell them as accurately as he can] north northeast of the tower, forming in about 25 minutes."
- "If you want to join me up here, there are over a thousand giants marching from the Scab."
- "Whirlwinds and dropping giants on top of each other from great heights should shake them up."
- "There shall be rain, perhaps hail, much wind, and some lighting."
- "You lords of the air will have skills beyond mine - whatever you think to do to oppose the giants, you have my support, our gratitude."
- "Halfling sorceress Talia is with me, on our side, and I am wild shaped to resemble an air elemental."
- "After attacks to the north, we regroup to the south. I see multi-staged attacks."
- "We fight giants as they work their way south, and perhaps cause some to flee - cut down on the numbers coming."
- "Then harass them as they march south past the edges of the storm."
- "As they draw close to the towers, let us do what we can to further impede them."
- "Let us take the lives of the giants who come to destroy. Yet may we live."
- "Do what you can, what you are willing."
- "If any take serious damage, let that one retreat, with one or two to help the injured one. I want no elementals lost today, nor halflings, if we can help it."
- "Even so we want as many giants killed, crippled, or driven away as we can."
- "This is war. Guarantees are few."
- "Bold action and courage - and the power of air - can lead to victory, and closer friendship between our peoples."
- "This is Murphy. I await your thoughts."
As he begins to move with him and Talia, Murphy mentally awaits any reply from the Air Elemental Lords. In the halfling tongue he lets Talia know what he told Pressi to pass on.

Getting into place, and beginning
Trying to stay out of line of sight of the giants, he races to a point just over 2 miles ahead of the lead hill giants, looking for a spot with some degree of cover (a little copse of trees, tall brush, some ground-embedded boulders that stick above the surface, or the like). He tells Talia and Pressi what he is about to do. If Talia wants to do or cast things in the interim, he's fine with that, but he recommends offensive action wait until after the storm is formed. "This will take about ten minutes to cast, then another ten minutes to fully form into a storm six miles in diameter, a three-mile radius from me. Once I've cast, I can do other things. As the storm gets rolling, my plan is for us to harass and confuse as we are able. Should the elder air elementals show up, then we'll have even more effect together with them. If not, we are looking at perhaps a few minutes of actions on our part, before we strategically retreat.”

He casts control weather (aiming for hail and/or rainstorms, and violent wind, blowing from the south toward the north). He double checks with Pressi to find out if elder air elementals are on their way. "Expect the unexpected, Talia. If need be, I'll scoop you up and we'll fly in haste out of danger. May the Heavens watch over us!"

===============
Perception of giants and environs: 51
Diplomacy with Elder Air Elementals: 36 (plus whatever bonuses Pressi and Kezzem may add into the mixture)


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Monday August 5th, 2019 10:08:26 AM

Succotash is happy to see that the small elementals fulfilled their job, and seeing the elders show renewed his hope. with the help of the good people of Angel Springs, and now quite possibly the air elementals, things are looking much better for Humble's Ford, and it's survival.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Monday August 5th, 2019 10:41:05 AM

Bliss does his best to help facilitate communication. But he does have a bit of an unhappy look.

“What’s with the sour mug, Kid?” asks Mookie.

Bliss blushes. “Well, I thought Murphy was just going out to scout. Not going out to fight the war without us. I just hope he gets back alive.”

Mookie caws, laughing. “No worries! That son of a bun always goes haring off, and he hasn’t died yet!”

Bliss just looks at Mookie. “Ummm ...”

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Monday August 5th, 2019 2:47:26 PM

"I speak Auran? Well, I do for now, but only until Pressi kills me. She didn't like my mirror joke. Okay, fine, I'll stick around to help, but it Pressi actually kills me I'm haunting you Bliss."

Kezzem gets ready to play telephone.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday August 5th, 2019 3:01:53 PM

With the clock ticking down on Murphy's scrying mirror, Pressi watched Kezzem flee. After a bit, she made her way to Candy Badapple. "So, you and Kezzem fighting together for this one? I'm trusting you both are... being careful about everything?"

-------------

To Bliss' calling out, "I was NOT putting on makeup before batt... Oh, what fresh from the shadow realm is this?"

Watching the elementals and listening to Bliss and Murphy, she does her best to make sense of it all and place herself in the messaging chain. She also passes on Murphy's messages as best as she can, edited for time and for a 4 Int elemental.

DM Carl 
Monday August 5th, 2019 3:27:34 PM

Talia wonders if she has time to regain some spells. She doesn't have time, but she should have basically all her daily spells still.

Kezzem flees before Pressi decides to get offended.

OOC: They're about 50' apart. What were you thinking?

Bliss uses magic to understand the elementals. The earth elementals do not stick around to help, unless one of the casters summons some and puts them to work.

He wonders if they should draw giants to the tower and the Iron Giant, or away from it. It's a good question.

OOC: At the 6 hour mark, assuming nothing interferes (big assumption), the ritual will be complete and the Giant Tower will be functioning again. That will end any threat of invasion.

Murphy considers a pre-emptive strike, but where to start? There are no clear leaders, like Hobie said. While hill giants are in the front of the pack, towards the back they start to co-mingle. They're moving double-time.

They're also coming from The Scab; the entire ground is rocky. It gets less rocky as they move into the valley.

He communicates with the elementals via Pressi. They get the jist, but seem to favor hanging back and fighting along side the small army and powerful, giant construct than going off and facing a thousand giants head-on. Still, with two miles between Murphy and the giant army, there's no chance of them interrupting him in 10 minutes time. He is able to cast his control weather spell.

Succotash is relieved the small elementals came through. Not long after the elders arrive, the two small ones are back with a third. They gather at the back of the cockpit and look at Succotash expectantly.

Mookie has obviously missed some goings on in recent weeks.

Pressi asks Candy if her and Kezzem are being careful. She blushes intensely for a moment before realizing Pressi's talking about the ballista. "Oh. Oh yea. See, no long hair, no loose clothes. I can pay attention." She gets back to practice.

She's relieved to discover elder air elementals are as smart as most humans. She has no trouble relaying messages back and forth.

***

Reminder I'd like to start fighting after Wednesday, but I'm forcing the issue after Friday's post. What happens between then and now is all on you folks.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Monday August 5th, 2019 4:16:23 PM

In spit of the circumstances, Succotash has to chuckle at the air elementals. He re-opens the windshield for them so they can resume their game. "Have fun while you can my friends!", he says under his breath, "I pray you will be able to return to your game when this is over".

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Monday August 5th, 2019 9:15:37 PM

Talia recast her primary daily spells especially that she is going into combat. Also, she reaches into her haversack, withdraws the her wand of stoneskin and casts stoneskin on herself, then places her wand back into the haversack. Lastly, she will cast Mage Armor & then Overland flight on herself.

Spells in Effect

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Monday August 5th, 2019 11:11:46 PM

OOC: I was checking to see if Kezzem could get a shield other spell to work on the adjacent crew. Looks like he can.

"Don't worry, Press, I got the safety covered. Plus I got my shield rings to keep them extra safe."

Kezzem makes his finally preparations for battle and casts shield other on Candy and Erbin.

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Murphy (Kim) Druid(13) Huge Air Elemental AC 28  d20+34=53 ;
Tuesday August 6th, 2019 6:26:55 AM


So, did Kezzem relay to the air elementals what Murphy told Pressi? It appears she communicated, and Kezzem, as he put it, played telephone. What is the response of the 24 elder elementals? As was pointed out, they are no dummies at all. Would love to hear their response. Come and help, or remain and wait? Either or both will be fine. The communication took place a few minutes before Murphy began casting spells.

Murphy does not stand around and wait, however. Five minutes after the conversation, at storm mark zero minutes: Control weather is cast.
Storm mark 10-20: Clouds form, light sprinkles begin, and the air begins to move. The air chills, and soon those marching in sunlight are marching in heavier weather as precipitation builds toward heavy rain. The latter reduces visibility to one-quarter normal range, -6 on Perception, and extinguishes unprotected flames and imposes a -6 penalty on ranged attacks.

At storm mark 14 Murphy requests of Talia, "Stoneskin, please, then invisibility. I'll fly you up to 200' in the air, then, in about six minutes, can I ask you also to cast haste?" He flies her up to 200' above the plain. Having looked over the area previously, the druid finds a stony area over which the horde will soon be treading. He lays down spike stones, 20' deep, 260' across. Rather than a straight line, he staggers the 20' square pattern, forming 3/4ths of a shallow 'w', offset from each other with 10' overlaps. Since vegetation gaining the ascendency over rocky ground as they move down the pathway, farther on and 3/4ths the distance to the left of where the centrally-placed spiked stones had been is a shallow 'M' formation, 20' deep, 260' across, of spike growth. Those unfortunate enough to tread through these areas must make a Reflex Save DC 29 every 5 feet for spike stones, DC 28 for spike growth, or have their land speed cut in half - said penalty lasts 24 hours. Each 5' a creature progresses through spike stones costs 1d8 piercing damage/5 feet; through spike growth 1d4 piercing damage/5 feet.

At mark 19 Murphy casts owl's wisdom, then control winds. He shapes the winds to blow with hurricane force from the south northward, which cover a diameter 1040 feet wide - likely encompassing the full width and then some of the marching giants.

If, once giants are underfoot, Talia chooses to drop the siege weapon balls from the Iron Giant, at 200', they will reach terminal velocity by the time they hit the ground - or near maximum if they hit someone on the head.

At mark 20 minutes, with wind and storm full on, he draws back next to where he left Talia, calling out for her if he does not sense her, and so she can hear his voice. "I plan to whirlwind, pick up a few giants, and drop them on giants farther back, as a morale modifier. Then let's regroup here, and decide whether to do more, or to head south. And do what you choose until I return - which should be about a minute or so, I hope. If we can't find each other in two minutes - meet south of the storm by a mile or so, up high. Haste, please?" he requests another spell from his friend.

As he going through his work, Murphy periodically relays to Pressi what is going on with them, the weather, and the giants. And, if they decided to join them, the air elementals. He asks if there is anything down there he should be aware of.

Will wait until tomorrow's post for more action. There's much here to digest.
===============
Perception: 53

Some info on weather effects so DM Carl does not have to spend an inordinate amount of time looking it all up -ADM Kim 
Tuesday August 6th, 2019 6:46:46 AM


Weather Effects
The wind speed rises to hurricane force, varying from 75 to 174 miles per hour. Were there wooden buildings, they would be destroyed; large trees may be uprooted and flung in the direction of the wind, and small trees and bushes surely shall be. Vegetation, loose rocks, dust, dirt, and debris will fly forth and strike those within the area of effect. Each round a creature in the wind must make a Fortitude save DC 32 or suffer the effect of being in the windy area.

Environment - see Weather section: Wind effects - Hurricanes are incredibly massive storms featuring heavy rain and a wind strength greater than that of the most powerful windstorm. With winds of 75–174 miles per hour, a hurricane renders ranged attacks impossible, and siege weapons take a –8 penalty on attack rolls. Each round large or smaller creatures must succeed at a DC 15 Strength check or they are unable to move forward against the strength of the wind. Medium or smaller creatures on the ground must succeed at a DC 15 Strength check or they are knocked prone and roll 1d6x10 feet, taking 1d6 points of nonlethal damage per 10 feet. Flying creatures (falling under 'Blown Away Size') must succeed at a DC 25 Fly check or they are blown back 2d8×10 feet and take 4d6 points of nonlethal damage due to battering and buffeting. Hurricanes also usually cause flooding. It’s nearly impossible to journey out into a hurricane unscathed. See Table: Wind Effects

Powerful Storms: Very high winds and torrential precipitation reduce visibility to zero, making Perception checks and all ranged weapon attacks impossible. Unprotected flames are automatically extinguished, and protected flames have a 75% chance of being doused. Creatures caught in the area must make a Fortitude save or face the effects based on the size of the creature (see Table: Wind Effects). Powerful storms are divided into the following four types.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Tuesday August 6th, 2019 10:18:42 AM

Talia, when finished with her own spells, casts spells on Mister Murphy as predetermined timings & as the storm builds. They are:

Spells to cast on Mister Murphy: Spell & Time

1. Stoneskin -- by wand at 14 minutes after flight,

2. Invisibility -- spell right after Stoneskin, & lastly

3. Haste -- spell at 20 1/2 minutes after flight.

Spells in Effect on Talia

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+20=26 ;
Tuesday August 6th, 2019 12:03:15 PM

Kezzem did relay Murphey's message, with a little added flair.

Diplomacy: 26.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday August 6th, 2019 4:04:09 PM

Pressi eyes Candy and Kezzem really carefully, especially as Kezzem talks about his shield rings. "Ok, well its just my nature to be protective when it comes to people. Don't want anyone to read into what the other wants and... fire in the wrong direction, or forget some unintended consequence. So, I will leave everyone to it and..."

As Pressi backs off towards her post, "Everyone have a good... whatever this is."

As soon as she is alone, her voice hit a higher pitch. "Oh, Kezzem, a ring for me? Let me handle your armaments." Laughing, she shook her head and took off back to the scrying mirror. To Harper, Why yes, I am twelve.

--------------------

As far as preparations go, they are limited to asking the elementals what they plan to do and watching Murphy and the giants. There doesn't seem to be much left for her to do until the battle begins.

DM Carl 
Tuesday August 6th, 2019 5:12:35 PM

Succotash lets his new elemental friends play.

Talia prepares herself for battle.

Kezzem prepares to protect his young charges from any harm.

Murphy wonders what the response of the elder elementals is.

OOC: Like I said in my last post, they will help defend alongside the Iron Giant and small halfling army. They are not keen on charging ahead and attacking ~1000 giants by their lonesomes.

Using control weather, control winds, spike stones, and spike growth to lay down some serious impediments to the giant army. He makes plans to attack more directly once the giants emerge from the quagmire he's created. Between fighting the winds and routing themselves around the spikes he's left, Murphy has successfully delayed the giants, but not enough to prevent them from reaching the tower before Tiana and the Encompassing Mind finish their ritual. He asks Talia for some spells as well.

Pressi runs with whatever's going on in poor Candy's mind.

In the distance, Succotash spots a small army of halflings approaching from Humble's Ford. They should be here within the hour.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Tuesday August 6th, 2019 9:50:10 PM


Bliss helps coordinate the new hobbit militia when they arrive. He reinforces the idea of using the berms and ditches and defensive fighting and full defense to hold the line while the heroes attack.

Bliss begins to be more sure that the party should try to use Plant Growth and channelling / barrier spells to try to direct and funnel the invaders toward the Iron Giant. He plans for that.

When the time is come, Bliss uses his Plant Growth, Wall of Thorns, and Entangle to channel the enemy toward the Giant. He hopes to take one side while Murphy takes the other. If Murph does not have the spells, he'll use Plant Growth (quarter-circle option) on one side and Wall of Thorns and Entangle on the other.

Other prep spells and such: Extended Barkskin for him and Mookie a half hour before they arrive. In the rounds before battle, Extended Divine Favor (Bliss), Shield of Faith via Ritual (Mookie and Bliss), and Polymorph when the enemy is very close!

Bliss is ready!

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Wednesday August 7th, 2019 5:24:54 AM

Succotash announces the arrival of the halfling army, letting Bliss and whom ever else know that they should probably coordinate with them. He is feeling a tad bit useless as he is stuck in the captains chair, and in spite of himself, he would like to see this fight begin. He figures the sooner it starts, the sooner it will be over. There is only so much prep that one can do, sometimes you just have to get your hands dirty, and do what needs doing.



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+20=26 ;
Wednesday August 7th, 2019 11:36:57 AM

"Well, I guess there's only one thing left to do," says Kezzem. He climbs up onto the edge of the giant's shoulder.

"Halfling of Wold, I am Kezzem Blacklyng. As we speak, and army of death awaits our friends in Humble's Ford, but we, we can face that death head-on, and save them! And I see in your eyes, the same fear that would take the heart of me. A day may come, when the courage of halflings fails, and we forsake our friends and break all bonds of fellowship...but it is not this day! An hour of wolves and shattered slings, when the Fifth Age comes crashing down! But it is not this day! This day we fight! By all that you hold door on this good Wold, I bid you stand, Halflings of Humble! This is our chance, our one chance, to tell our enemies that they can take our lives....but they can never take, our freedom! And should we win the day, the Day of the Dog in the Month of the Sun will no longer be known as a halfling holiday, but as the day the Wold declared in one voice: 'We will not go quietly into the night!' We will not vanish without a fight! We're going to live on! We're going to survive. Today, we celebrate, our Independence Day!"

Diplomacy: 26.

Kezzem then climbs back down.

"Well, I hope everyone all the way down there heard all that," he says to Erbin.

Murphy (Kim) Druid(13) Huge Air Elemental AC 29 HP 154  2d8+10=20 ; 2d8+10=19 ; 2d8+10=23 ; 2d8+10=22 ; 2d8+10=23 ; 2d8+10=19 ; 2d8+10=21 ; 2d8+10=20 ; d20+35=52 ;
Wednesday August 7th, 2019 4:39:25 PM

Just before the haste from Talia, Murphy casts on himself bear's endurance.
"Come to think about it, I won't be invisible after I do what I'm planning, so you may see me coming."

Immediately after Talia casts haste upon him, Murphy flies, invisibly, down into the storm, perhaps 10 rows or so behind the leading giants. Once he is about 20' above the heads of the giants, he transforms into a whirlwind, which should fit nicely with the local environment. Since he is of huge size, Murphy is not affected by the 'blown over' rules for large and smaller size creatures.

Murphy's 50' tall whirlwind descends upon the giants, into the winds exceeding 100 mph. He intersects with eight giants who are close to each other, then ascends above their heads. As he comes into contact with each, the giant will need to make a reflex save DC 25 or receive slam damage. Whether or not it suffers from slam damage, it also will need to make a separate reflex save DC 25 or be taken up into the funnel of the whirlwind, and be tossed about within the 10,145 cubic feet of the airy vortex.

Slam hp damage per giant
1: 20 ... 5: 23
2: 19 ... 6: 19
3: 23 ... 7: 21
4: 22 ... 8: 20

With his move at 155, he ends the round at about 40' above the heads of the giants still on the ground

The next round he ascends to 175' above the ground, and farther north. Go ahead and use the prior rolls for additional damage done to whatever giants are within the whirlwind. If he requires healing from attacks from the giants as they swirl within him, he will cast an appropriate healing spell or two as he delivers them onward. Next round, he ascends to 210' and still farther north, and begins to drop whatever hill giants are still in the whirlwind, one at a time, on the giants toward the middle of the massive assembly. Each giant will suffer 20d6 hp damage from the fall. If they happen to land on other giants, the targets also will suffer significant damage from the collision of meat and bone on meat and bone.

After that, Murphy flies back, returning to normal air elemental form, to where he left Talia, and looks for her. "Drop your ammunition if you wish, then let's get back to where we need to go." He drops the four 3d10 30' radius bombs he brought with him, pushing them away so they each descend in a slightly differnt arc this way or that.

The druid then carries the sorcerer back to the Iron Giant at 88 mph for about 7 rounds, then at slightly over 71 mph for another 7 minutes. After that, he slows to 28.5 mph until they make it to the Iron Giant and the Tower.

Back at the Iron Giant
Murphy looks over those assembled working on the grounds, and talks with the various members of the Sword. "I can cast Move Earth and help big time with the berms. Bliss, I have the spells you asked about. Good ideas." By the time he and Talia return, there should not be much less than 5 and a half hours before the giants arrive. He casts move earth, and begins to move massive amounts to earth to help channel the giants, and defend against them.
================
Perception: 52

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday August 7th, 2019 8:37:59 PM

Pressi just waits until she can slap the first person who shouts “I’m king of the world.”

DM Carl 
Wednesday August 7th, 2019 8:48:55 PM

Bliss ensures the defenders know they're to hold the line, not press the enemy.

It's an odd juxtaposition. You have a rag-tag bunch of militia from Humble's Ford alongside trained and highly disciplined soliders from Angel Springs. Still, one does not walk into the homes of halflings and expect them to take it lying down...

Bliss plans to funnel the giants towards the Iron Giant. A good idea; that thing can take a lot more of a beating than any halfling here.

Succotash is having a slow afternoon. To be expected, but he'll have lots to do very soon.

Kezzem gives a rousing speech. No one heard it, but by golly it was impressive. Candy seems moved.

Murphy takes the fight to the giants. Your narrator has to wonder what he hopes to accomplish with this. There are hundreds of giants; over a thousand, in fact! He slams a few of them. He picks up others. Heck, let's say he kills everyone he touches. Next time he swoops by, they'll have prepared actions to attack. Our druid is brave, but he's attacking a macro problem with micro solutions. His control weather/winds spells and spike strips have accomplished much, but there are too many for the direct attacks of one halfling to make a real difference.

Your narrator is trying to be helpful, not mean.

Pressi prepares to slap folks back to reality...subjective as that can be in this situation.

Back at the Giant, Murphy assists Bliss with moving earth to make berms. Between the efforts, they ensure the assembled halflings are not subject to ranged attacks by incoming giants until they're almost upon them. No doubt they've saved many lives with their actions.

***

With everyone back at the Iron Giant, I'm calling it. The giant army arrives and combat begins tomorrow. There have been solid defenses put in place that will have a real effect on the battle.

I'll award XP and all that tomorrow as well. Good job, folks.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Thursday August 8th, 2019 5:41:06 AM

Succotash listens to Murphy's recap of his doings at the giants advance, and he smiles a bit, though he realizes it is just a drop in the proverbial bucket, compared to the carnage that is just over the horizon. He gathers his friends together, and says, "Friends, or as I like to think, brothers and sisters, we are about to face possibly the most difficult encounter of our lives, to date. I will do what I can in the Iron Giant, and I know that you all will be doing your parts as well, but our greatest assets this day isn't the Iron Giant or it's armaments, or even our abilities as adventures, it's our heart! our love for our home, our fellow halflings, and each other is what will see us through this day. So let us spend these last few moments in prayer to our deities not just asking for protection, but also thanking them for the victory that is surly ours on this monumental day".

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Thursday August 8th, 2019 10:40:26 AM

"Halflings....huddle," says Kezzem.

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128  d20+33=49 ;
Thursday August 8th, 2019 5:34:09 PM


[OOC: I did not see your observations as mean at all. To respond to your questions, Carl: Without the support of the air elementals, Murphy planned only for a single pass - which was performed. Why? Small acts affecting a small percentage of people directly can affect large groups of people. He wanted to affect morale, if only by a relatively small action (referring to single whirlwind pass, pickup and dropoff of a few giants), and a few explosions. Make some think twice. No way he thought in any wise this would be a deciding factor. But influencing, a bit, by killing/wounding 1/10th of 1%? That was his aim. Was hoping Talia might have tossed her bombs, too, and her spells helped him to do what he did.]

Murphy spends a little time with the two dozen elder air elementals. "I am Murphy. We spread our wings in the updraft of the winds," - an air elemental phrase of gratitude in the Auran tongue. He lets them know of how things went with the giants as they left the Scab and began their southward march toward the tower. "I can invoke gale-force winds to slow up the giants when they are just out of reach of the missiles from the Iron Giant, to help tire them. Might you wish to attack them in that environment? Or up closer to the tower?" he gets their views, if they wish to share them, on what role they expect to play - or even to hear if they plan simply to see what needs to be done when it needs to be done.

Murphy coordinates with fellow members of the Sword to determine the optimal placement of the following (perhaps once we have a map, I can place the area-affecting locales in appropriate spots thereon).

After setting up the berm(s), Murphy begins drenching via create water an area through which a portion of the giants will need to pass, 65'x20'. After perhaps 20-30 minutes of soaking it, he warns people to stay off, then casts soften earth and stone over the area, which now consists of mud about 3-4' deep.

At some handy spot - perhaps not too far from the mud - the druid casts spike growth, 260'x20' - or maybe he waits until he knows the layout better.

He speaks with the Angel Spring knights for a few minutes, finds out their ideas on fighting the giants - and lets them know of areas to avoid, due to battlefield hazards. Speaking of, he ensures that channels exist to allow them through. He speaks with his friends and neighbors from Humble's Ford, thanks them, encourages them, cautions here and there.
"Generations back, our forebearers faced a similar crisis. Sorry I'm in an elemental form - this is Murphy here, talking, in case you were wondering. Heaven bless our air elemental friends who are here to help us. Missus Stonethrow, that is a fine skillet you are wielding. We beat back the giants, and the then brand-new towers fried many of the rest. Just three days ago I heard a hill giant father tell his son how tasty halflings are. Looks like our generation gets to remind the nasty giants of that lesson again. Don't mess with halflings. May we walk in the bravery of Domi, the righteousness of Alemi, the love of family of Flower. May Eberyon help guide, he who was reborn of a halfling, and raise up nature against the giants. We defend those whom we love. We of Humble's Sword love you of Humble's Ford. For now, we fight together, each as he and she is able. Now that stone was well slung, there, Cabby," he tells an older boy who stacked three stones, and knocked out the middle one, with the top one landing to rest on top of the bottom. "You hit between the stones. Soon you can aim between the eyes - or in the eyes."
Murphy then joins his friends, gathering with Pilot Succotash. "Good words. Oh, a note, let us be alert, in case there are clerics or other spell casters among them, and focus on taking them down. Yes, let us pray." And Murphy joins others with invocations, adoration and petitions.

And concludes with a big airy group hug.

"Open the visor, would you, Succotash? I'm flying high to see their progress." He flies high, and looks to see how far off they are.
==============
Perception: 49

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90 
Thursday August 8th, 2019 7:37:17 PM

Now that Talia is once again at the Iron Giant, she will take a defensive position on the Giant awaiting the impending battle!

Spells in Effect

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday August 8th, 2019 9:03:10 PM

Bliss is stationed on the lowest rampart -- knee level? He has cast his Barkskins. He is waiting for the enemy to come close -- then he will cast his Entangle and Wall of Thorns. Then, after that, it will be time to cast Extended Divine Favor and Polymorph.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday August 8th, 2019 11:01:50 PM

Pressi continues to watch at the catapult.

DM Carl 
Friday August 9th, 2019 10:59:14 AM

Succotash gives a rousing speech as Kezzem calls everyone to attention.

Murphy coordinates battlefield defenses and addresses the assembled halfling defenders.

OOC: I'd appreciate you putting your defenses directly on a map I'm providing at the end of this post.

Talia was able to drop her bombs during Murphy's attack, only to discover they had no effect.

Knowledge, Arcana DC 19, Highlight to display spoiler: {Likely the magic ammunition from the Iron Giant needs to be in proximity to the Giant to work, much like the gears and teleportation cloak. Solid idea, though.}

She takes position on the Giant, as do Bliss and Pressi.

***

Apologies for getting this up today instead of yesterday. Got an unexpected priority project at work and had contractors at the house installing new attic fans until later than I would have imagined.

The battle is about to start, but I'd like any defenses put on this map. That includes spells, berms, anything. It will influence where the giants actually get placed initially during the fight.

Keep in mind the upcoming fight is an abstraction. The defenses will need to hold for about an hour, but that's like...600 rounds of combat. Actual combat will last two real-world weeks. The results and casualties on both sides will be extrapolated from your performance.

I'm awarding 40k XP for solid prep work for the upcoming battle. I'm also awarding a hero point to Kezzem for radicalizing the Ford's youth, and to Succotash and Murphy for allowing a magic construct to infect their brains. As always, I'll entertain nominations for things that I may have forgotten. My old man brain forgets stuff.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Friday August 9th, 2019 12:58:45 PM

Kezzem steps on Succo's flying carpet and takes his position at the ballista.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+21=38 ;
Friday August 9th, 2019 1:00:58 PM

The Murphy Offense

Talia, hearing that the Catapult ammunition didn't work as planned, thinks about why this could be. [Skill Check Arcana: 38]

"Eureka! Think I have it", says Talia Aloud! "It could be related to this Iron Giant! How everything only works in and around it. Dang, I wished I would have remembered that! Oh Well...next time."

Iron Giant Offense| Defensive

Reaching in her pockets {Bill's Stylish Pants ol' Plenty} & her Haversack, she recalls she still has the Alchemical Surprise sacks!

When able, Talia will fly up about 100 feet and drop her surprise alchemical sack on the approaching Giants!

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Friday August 9th, 2019 1:11:47 PM


Bliss takes the west defense, leaving the east defense to Murphy. He casts a few Message spells to be able to chat to friends within range ... only within 200 ft, alas.

[See map: The Plant Growth quarter-circle is on the map, plus a Wall of Thorns and an Entangle]

Looking over his handiwork, Bliss is pleased. The Wall is ten feet high, 200 ft long, but only 5 ft wide, alas. Still, it will have to do. The Entangle is only a little thing on a battlefield. But Bliss only has the one. Bliss expresses this to Mookie, and the raven says, "Well, that PLant Growth is the ticket."

"True dat," says Bliss.

==========

"Mister Murphy, if you have another Entangle to cast for me, maybe one right there would be nice," Bliss says, pointing.

==========

"Good Luck, everybody!" says Bliss, to those within 200 ft.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Friday August 9th, 2019 5:30:05 PM

Succotash lets everyone know that he is closing the windshield in preparation for the fight to come. He then raises the right arm of the Iron Giant and grasps the forearm with the left arm in preparation of firing a Divine Thunder as soon as a the giants come within 200ft.

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128 
Friday August 9th, 2019 8:21:26 PM


Feel free to take a look at the map as it stands. I know that we would have had a chance to discuss placement of things with each other prior to actually doing so - as it would have taken a bit over four hours for Murphy's earth movement to create the berming, plus time for others to plan, lay down spells, etc. Please comment on what Cayzle (Bliss) and Kim (Murphy) have done - and there should be room for edits, tweaks, to figure out:
- How to channel our opponents
- How to best coordinate obstacles / defenses to keep giants out of the areas we want to keep them out of
- How to allow our foot soldiers, militia, knights, cavalry, et al to get where they need to go
With Murphy's move earth spell, I have shown how he pushed much dirt up from farther away to make a two-stage berm. Farther away - about 20' below normal grade. Nearer, 25' above grade (so there's a 45' wall the giants will face initially), nearer still 20' above grade, and nearest are ramps allowing halflings to get up on to the ramparts to sling stones, loose arrows and crossbow bolts, or throw used laundry water on the heads of giants below.

Of course, giants can throw stones at those above them, so how to deal with that will be an issue. If some of the citizens and others have the time to develop crenellations or some sort of shelter, that may help. Murphy did not have any mud to stone spells prepared for today, so he can't particularly help with that. Unless some scrolls were available.

Are the proposed placements of Bliss's plant growth and Murphy's good, or can better placement / channeling be done? By the way, Murphy uses within the Iron Giant two of the gems capable of using to cast 3rd-level spells to power his spike growth and plant growth, so that he can again call on those spells while outside the Iron Giant. Both are within range of the spells he casts from within the construct.

DM Carl - Murphy also would have consulted early on with the mounted troops from Angel Springs. He knows they will want to be able to engage with the giants. Please give me their feedback on what he has planned, and whether the berming needs to be laid down other than what he has done.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Friday August 9th, 2019 8:39:26 PM

Oh by the way, the ditch and bermworks that Bliss supervised and helped with is all off map to help give the volunteers and militia cover. They need it more than we do!

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128 
Friday August 9th, 2019 8:48:35 PM


Padding / armor on north half of tower. If our town's armorers have a means of hanging defensive shielding, armor, padding, support along a good portion of the north half of the tower - something to absorb some of the damage from incoming stones - see if there is something that can be hastily devised...

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128 
Saturday August 10th, 2019 6:27:00 AM


A couple of suggestions:
- Bliss might want to wait until giants show up before casting entangle. Murphy plans to wait on his. He can cast more than one.
- Succotash might want to let a dozen or so giants through to get their feet stabbed by spike growth before he blasts - then blast those coming behind. We should be able to take care of the first ones through after they are all limping. That way you won't blast the furthest section of spike growth before it has done its work.

DM Carl 
Saturday August 10th, 2019 9:07:20 PM

Kezzem is ready to start putting holes in giants.

Talia figures out why the ammo isn't working, which is unfortunate, but such is life. She is prepared to attack.

OOC: Note to JP - this close to the Iron Giant, the ammo functions normally.

Bliss and Murphy tackle the defensive fortifications. They are both very thorough.

OOC: All the other halfling defenders are playing defensively, holding the line until Tiana, Succotash, and the Encompassing Mind finish fixing the tower.

Murphy also suggests some armor on the north facing side of the tower. It's a good idea, but unless they can magic up something, there's just not enough time to measure, make, and install armor on the tower. Maybe some vines growing up it would help hold the thing together and provide some padding?

***

I don't want to actually start combat on a Saturday post. Consider this one more round to get your planning done.

Yea, it's lazy of me, but woosh...my weekends are killer, dudes.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=33 ; 20d10=112 ; d10=9 ;
Sunday August 11th, 2019 1:21:58 AM

Kezzem readies an attack with a wooden ballista bolt on the first giant (or other giant-allied creature) to come in range that appears to be either casting a spell or barking orders.

Attack: 1d20 + 19 = 33.
Damage: 20d10 = 112.
Bleed: 9.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105 
Sunday August 11th, 2019 12:36:52 PM

Succotash listens to Murphy's suggestion, then says, "The blast from the divine thunder will leave a sizable crater, around 30ft in diameter, so my plan will be to use the blasts to both drop giants, and create additional barriers to slow them down, and funnel them where we want them, without destroying any existing barriers".

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128  d20+11=21 ; d20+11=16 ; d20+11=20 ; d20+11=15 ; d20+11=18 ; d20+11=27 ; d20+11=14 ; d20+11=15 ; d20+11=17 ; d20+11=19 ; d20+11=18 ; d20+11=18 ; d20+11=26 ;
Sunday August 11th, 2019 5:51:40 PM

"On a day such as today, I should like to have about 180 Hobie Browncloaks," Murphy tells Bliss and Talia - and whoever else may be in earshot. "Nevertheless, having one Iron Giant is not a bad substitute."

Somehow or other, a notion occurs to him. "Vines. Let us fortify the Giant Tower with vines. A natural lattice work to anchor the stones, and absorb and ameliorate blows which may chance from the clubs or stones of giants."

Murphy finds ivy shoots. He plants them not far from the base of the stony tower to grow up and surround it. From within the Iron Giant, using one of the gems kept therein which allow channeling of spell power, he casts plant growth on the vines he just placed there, and in the weaving of nature's power the rapidly ascending vines reach out, tentatively, then with growing strength, glueing themselves and thickening stout, yielding leaves of green, attached to limb-like tendrils. Up and up the tall tower the vines sprout, and age, and grow in strength. Now, given time, such vines can damage stone. But these are here for today, for such as time as this, and will buttress with pliable, woody vines the firm stone which lies underneath.

"I'll call this Eberyon's Shield," he tells those who see it. "Eberyon's Ivy."
=========
Note: above rolls for next post

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128 
Sunday August 11th, 2019 11:39:50 PM


(Hurricane-force) Control Winds:
When the giants are about 500 feet away, Murphy casts for the second time today control winds. He fashions it such that it drives those inside to the center of the maelstrom. Hurricane-force winds in the form of an updraft blows from the outer edges in toward the center in equal strength from all directions, veering upward before impinging on the eye in the center (a 40' radius area of calm). The southernmost area of the winds can be seen in the four arrows at the top of the Giant and Halflings vs the Invading Giants map.

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128  d20+33=40 ;
Sunday August 11th, 2019 11:58:31 PM


Murphy talks with Bliss, and with Talia, both of whom have wands, as does Murphy himself, about making use of theirs briefly, taking advantage of the Use Magic Device skill (which is sorely in need of bumping up in the future).

Murphy has one spell already in force. He casts additional spells, including some via the Use Magical Device skill using wands. If the DM would like the details, I can provide them - but suffice it to say, I kept close track of time required, retries on UMD (1d20+11 rolls from a couple posts above), total time spent, and spell times remaining. Here are the results as Murphy goes forth to do things as the giants arrive on the map.

Results: Spells in effect and remaining durations as he flies forth:
Longstrider 419 minutes
Freedom of Movement 779 minutes
Resist Energy (Fire 30) 129 minutes
Stoneskin 129 minutes
Mage Armor 59 minutes
Call Lightning Storm 12 minutes
Hide from Undead 9 minutes 2 rounds
Protection from Evil 10 rounds
Entropic Shield 4 rounds
===========
Perception: 40

Scene 3 - The Invasion


DM Carl  d20+3=14 ;
Monday August 12th, 2019 1:49:58 PM

Murphy finds some time to grow some ivy to protect the tower. With that, our heroes have made the battlefield firmly to their advantage.

Good thing too, because time is up.

They arrive at dusk. They are drenched, wind-burned, and more than a few of them are hobbling. They are also late, hungry, and very angry (and probably a little worn out). Their force is still overwhelming, a mass of hill, stone, and fire giants, most armed with spiked metal clubs, fight through Murphy's final control winds spell. Hill giants lead the charge, several of them shouting in pain and falling over as they discover the spiked growth left for them. Already having dealt with such traps on the trip here, the horde quickly parts onto eastern and western fronts.

Our heroes have created a strong channel towards the tower and the Iron Giant, but little to provide cover to the halfling defenders on either side. The halfling archers on either side take aim and fire as giant heads crest the artificial summit, felling several before the giants gain the high ground. About half those giants reach into pouches on their belts and produce fist-sized (giant fist-sized, that is) crude metal balls that they hurl into the assembled ranks. The halfling have assembled a tower-shield wall in the front ranks, but with the height advantage presented to the giants, they're able to hurl the metal balls into the assembled defenders. Several are crushed, but they quickly spread out to avoid giving the giants too large a target. The scene quickly descends into fierce combat as the giants jump down from the berms and begin their charge.

Meanwhile, the giants in the middle seem very reluctant to approach the tower and the Iron Giant, but with throngs of other giants behind and to either side, they're left with little choice. With no where else to go, the initial charge of hill giants charges the tower.

Candy is the first to fire, eager as she is. Too eager, it would seem, as the shot goes wide. She frowns, but keeps her cool. Erbin is already there to reload her balista. Seems they took their practice seriously.

Here's the map. If anyone needs a reminder on what the siege weaponry or Giant does in combat, let me know.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+26=42 ; d20+26=38 ; d20+26=44 ; d20+26=36 ; d20+26=28 ; d20+26=39 ; d20+26=37 ; d20+26=40 ; 5d10+18=38 ; 5d10+18=51 ; 5d10+18=37 ; 5d10+18=34 ; 4d10+18=35 ; 4d10+18=39 ; 4d10+18=37 ; 4d10+18=47 ;
Monday August 12th, 2019 3:27:05 PM

Succotash decides to use the Iron Giants slam and stomp attacks, centering both attacks on an 20 ft diameter area that threatens 2,3,4 and 6 each if hit by either attack, need to make a DC 39 fort save or fall prone.

Giant 2
stomp hits AC 42 for 38 damage
slam hits AC 38 for 35 damage

Giant 3
stomp hits AC 44 for 51 damage
slam hits AC 36 for 39 damage

Giant 4
stomp hits AC 28 for 37 damage
slam hits AC 39 for 37 damage

Giant 6
stomp hits AC 37 for 34 damage
slam hits AC 40 for 47 damage


Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Monday August 12th, 2019 5:41:18 PM


Bliss does not feel like going out to meet the charge, but he has no problem with prepping for the attack and waiting for a giant to get in range. He casts Extended Divine Favor and gets his Shield of Faith going. That's one round of battle, perched 20 ft up the Giant.

Are we now round by round? If not, in the next round Bliss casts his Polymorph spell and takes on the form of OctoBliss. Mookie uses his Mage Hand and his beak to get out and drink a philter of Mirror Image.

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

MAYBE
Polymorph (Bliss)
Philter of Mirror Image (Mookie)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 20d10=101 ; d10=8 ;
Monday August 12th, 2019 8:37:29 PM

Kezzem will pick a giant and attack with his ballista. He will target Giant C unless any show signs of spellcasting or command, in which case he will target them instead.

Attack: 1d20 + 19 = 22.
Damage: 20d10 = 101.
Bleed: 1d10 = 8.

"Erbin, get a metal-tipped one ready for me, will you? That's a good lad."

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday August 12th, 2019 8:57:39 PM


Near the tower, Pressi's summons (Gerry the Graven Guardian) began to hold (total defense).

By the iron giant's legs, Pressi's spectral hand began to spin around, looking for spells to cast.

In the giant's entry room, Harper slept on Ix's chair.

Up in the giant's shoulder, Pressi's scrying mirror clocked to zero. She glances to see if she can still see her target.

With an outstretched hand, she fires mind fog (DC 22) down into the middle of the cluster of giants as Succotash moves forward. She follows up with a ghost sound warning. Her broom remains near the catapult, just in case.

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2
L2: 1
L4: 2
L5: 0+1

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d6=6 ; d6=5 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=2 ;
Monday August 12th, 2019 9:48:17 PM



Talia sets her sights on Hill Giant (#1) and centers her spell (Chain Lightning) on #1 , and then from number one arcing to 2,9,5,6,3,4,7,8,A,B,C!

Chain Lightning: = (6+5+6+5+5+1+4+4+5+6+3+6+2) = 58 hit point per bolt

Spells in Effect

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128  2d8+9=19 ; 2d8+9=20 ; 2d8+9=18 ; 2d8+9=19 ; 2d8+9=13 ; d20+33=42 ;
Tuesday August 13th, 2019 9:05:06 AM


Murphy's Morosity
Were he in a form where such was possible, one would see that the blood has drained from Murphy's face. He provided the military and civilian defenders with a tremendous advantage over the invading forces: Higher ground. He laid out ramps for them to ascend. He counseled placing ropes along the back sides of the 20' high berms to allow for quick descents by the halflings should they need such. (see Invasion Setup map footnotes)

The enormous tactical advantage he provided through the move earth spell - they have squandered. There must be some among them who saw the benefit. He set it up for them to rain down missiles in the killing field of the ditch 45' feet below the top of the berm. The elder air elementals could sweep the face of the berm as giants try to climb to the top. Spells could be cast below.

The majority of the giants are still below. How to drive those up top back and regain - or gain - the high ground?

Why did the halflings - especially the militia and knights, who ought to know better - remain perhaps timidly, quite foolishly off the ramparts Murphy spent hours preparing for their use? Murphy ponders these things as he moves to make a difference.

Murphy's Maneuver
A halfling druid of action, Murphy whirlwinds, 50' tall, and slams up against hill giants 7 (20 hp dam), B (21), A (19), 8 (20) (should be +10 rather than +9) (ignore last roll). As he comes into contact with each, the giant will need to make a reflex save DC 26 or receive slam damage (shown in parentheses). Whether or not it suffers damage, it also will need to make a separate reflex save DC 26 or be taken up into the funnel of the whirlwind, and be tossed about within the 10,145 cubic feet of the airy vortex, taking additional damage each round.

Murphy just recently gained the wingover feat, so need make no fly check, nor lose speed due to his nearly 180 degree change in direction. He had dropped down so the lower opening of the vortex was about 7 feet off the ground, and after striking (and possibly capturing) the last of the giants, lifts off to a height of 42 feet at the bottom, and once he bypasses Pressi's mind fog area scoots a bit behind the Iron Giant's right leg. Their saving throws will determine how many of the four hill giants may be caught up in the whirlwind.
=============
Perception: 42
Spells in effect:
Greater Magic Fang 419 minutes
Longstrider 419 minutes
Freedom of Movement 779 minutes
Resist Energy (Fire 30) 129 minutes
Stoneskin 129 minutes
Mage Armor 59 minutes
Call Lightning Storm 12 minutes
Hide from Undead 9 minutes 2 rounds
Protection from Evil 10 rounds
Entropic Shield 4 rounds

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 128 
Tuesday August 13th, 2019 9:12:02 AM


Forgot: With mage armor and protection from evil, net +4 to AC (only +2 of the +4 from mage armor), results in 32 AC, rather than 28.

DM Carl  d20=7 ; d20=10 ; d20=10 ; d20=2 ; d20=10 ; d20=9 ; d20=2 ; d20=20 ; d20=5 ; d20=8 ; d20=20 ; d20=6 ; d20=17 ; d20=4 ; d20=3 ; d20=11 ; d20=13 ; d20=6 ; d20=5 ; d20=4 ; d20=1 ; d20=8 ; d20+16=18 ; d20+16=35 ; d20+16=31 ; d20+16=33 ; d20+11=13 ; d20+11=30 ; d20+11=20 ; d20+11=31 ; d20+11=28 ; 2d8+12=23 ; 2d8+12=23 ; d20=4 ;
Tuesday August 13th, 2019 3:03:21 PM

OOC: Whoever's moving monsters on the map, stop.

Finally, Succotash gets to take the Iron Giant into combat.

It is not pretty.

Giant 3 is flattened outright. The rest are nearly dead. All are on their backs. The giants standing around the impact zone look up, then around, then back. There is no where for them to go but forward, though. Sucks for them.

Bliss prepares to enter battle.

OOC: Yes, this combat will go round by round like any other. Spell duration will work like normal. Will I be describing way more than 6 seconds of action about the battle at large every round? Yes. It's flavor text at this point, a way to pass 45 minutes of fighting without literally spending 9 months in combat.

Kezzem sends a ballista bolt hurtling towards giant C. The soft wood embeds itself in the giant's chest and splinters through its major organs. It falls over extremely dead and pouring blood onto the ground. Erbin runs another bolt over to Kezzem and loads it. He looks down at the battlefield and immediately loses both his lunches over the side of the Iron Giant. Nothing a little rain won't wash off. He recovers and runs back to start reloading Candy's ballista.

Pressi sends a mind fog onto the battlefield as Harper and Gerry take their positions. Every giant in the mind fog spell feels its already limited wisdom diminished. From this high up, it's unlikely Pressi could tell her hill giant target from the rest. He might be that ooze Succotash is stepping on.

Talia sends a chain lightning spell coursing through the assembled giants. Every giant reeling from Succotash's stomp is killed outright. The rest are badly injured as electricity races through them.

Murphy swoops down and picks up four giants. Three of which barely cling to life.

The giants caught up in Murphy's whirlwind lash out at the creature that picked them up, as it's really all they can do. Most of the attacks hit air, but two manage to hit the few sensitive bits that make up air elemental Murphy.

Hit AC 33 for 23 damage
Nat 20 (crit confirm fail) for 23 damage

Giants 5 and 9 are effected by mind fog and can only run in terror at the Iron Giant. Both move to squeeze past the tower and Bliss' plant growth spell. Gerry gets an AoO on both (5 moved first if he doesn't have combat reflexes).

C decides stomping through plants is better than being crushed by Succotash. It slowly starts moving away.

1 decides to follow his fleeing comrades, running through Pressi's fog (will save 7: fail).

Giants continue to pour forth, though the ones in the middle who come at the tower continue to be pressed into the fray. The initial charge of hill giants has mostly been wiped out, and stone giants are starting to attack as well.

The battle on the sides fare well. The giants' charge has given the halfling defenders cover from further ranged attacks. The assembled soldiers from Angel Springs are obviously very well trained against giant attacks. Two rows of huge (for a halfling, obviously), sharply angled tower shields deflect the overhead attacks of the giants, while longspears reach through the small gaps to impale the attackers. Behind the front lines, the Humble's Ford militia fight with bow, crossbow, and sling.

They can't keep up the defense all day, though. Eventually those shield arms are going to give out. Have the numerous obstacles bought them enough time?

Inside the Iron Giant, Tiana begins to sweat. She studiously keeps the DPAA trained on the tower, wishing not for the first time she had some way of speeding this along. Those looking at the tower see a faint glow at it's peak.

***

Made the map bigger. It went off the page, but meh...

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  22d8=95 ; d3=3 ; d20=17 ; d6=3 ; d6=5 ; d6=2 ;
Tuesday August 13th, 2019 6:14:45 PM

Succotash has the Iron giant grasp its right forearm, he aims for the space between stone giant 1, and hill giant F, and fires a visible blast of kinetic energy that causes the air to ripple, leaving a 30ft diameter crater that is 15ft at it's deepest point. The blast should hit hill giants e, F, and G, as well as stone giants 1, 4 and I'm not sure but maybe 3. each receives 95 damage DC 39 reflex for 1/2 damage. It will take 3 rounds for the divine thunder to recharge.

Succotash sends Miss Piggy out to help Gerry, and she races down to the summoned constructs location and attacks hill giant 9

17+16=33 for 3+5+10=18+2 shock

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128  d100=1 ; 10d6=36 ; 10d6=29 ; 10d6=33 ; 10d6=25 ; 5d6=15 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=19 ; 2d8+10=14 ; d20+33=39 ;
Wednesday August 14th, 2019 12:15:55 AM

[Ignore d100=1]

Murphy ascends to a (lower) height of 102' to drop off his passengers as follows:
Hill Giant B (19 hp damage from buffeting within unless he succeeds on a Reflex save DC 26). B is dropped from on high on top of HG #1 (falling damage 10d6=36 --> each?)
HG 8 (20hp buffet). Falls on both 1 and 9 (29hp for #8, and 1 and 9 split say 15hp/14hp);
HG 7 (19hp buffet). Falls on 5 (33hp)
HG A (14hp buffer). Falls on C (25hp)

Murphy then sends a 30' tall 5' wide shaft of lightning (from call lightning storm cast earlier) down on the head of C for 15 hp electrical damage (save DC 32 for 1/2).

[Note: As we now show more map area, matching the terrain on original map, the 20' tall berm is at the top of this map where most of the new giants are, as is the opening to the spike growth area in the upper right of the map.
[I know you, DM Carl, asked whoever was moving the monsters on the map to stop it. I was not, but am doing so this round, as Murphy is actually moving monsters. Though he was trying to drop them as described in the text, I slightly off-set them on the map so you can read most of the monster numbers. #1 is a bit obscured by B and 8]
[I also copied the map, so we can keep track of rounds. The newest is designated #1 at the top, with the date toward upper left. Yesterday's is #2 for now]


Perception: 39
Spells in effect:
Greater Magic Fang 418 minutes 9 rounds
Longstrider 419 minutes 8 rounds
Freedom of Movement 778 minutes 9 rounds
Resist Energy (Fire 30) 128 minutes 9 rounds
Stoneskin 128 minutes 8 rounds (20/130)
Mage Armor 58 minutes 9 rounds
Call Lightning Storm 11 minutes 9 rounds (1 of 13 used)
Hide from Undead 9 minutes 1 round
Protection from Evil 9 rounds
Entropic Shield 3 rounds

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday August 14th, 2019 2:43:51 AM

Kezzem targets Hill Giant 8 with a metal-tipped bolt hoping to get 5, 7, and 9 as well.

Attack: 1d20 + 19 =

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=33 ; 15d10=90 ; 10d10=63 ;
Wednesday August 14th, 2019 2:45:17 AM

OOC: Sorry, clicked the wrong button.

Attack: 1d20 + 19 = 33.
Hill Giant 8 Damage: 15d10 = 90.
Line Damage: 10d10 = 63.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Wednesday August 14th, 2019 7:22:09 AM

Bliss casts his polymorph and Octobliss's his way 40 ft forward (cast and move for this round). Mookie keeps pace.

DM Carl  d20=17 ; d20+19=38 ; 4d8+20=40 ; d100=18 ; d20=8 ; d20=8 ;
Wednesday August 14th, 2019 7:07:08 PM

Succotash brings the thunder, literally. Every hill giant he hits is atomized. The stone giants cling to life, reeling from the impact. He blows a hole in the berm with the impact. Technically there's still 5' of earth, but we're talking about giants here. Let's not split hairs.

Murphy buffets the giants stuck in his vortex (I'm dealing their damage before you drop them). Hill giants B, 7, and A all die from the trauma. B is still kicking, but pretty angry.

Then, he starts dropping the corpses of their comrades on the giants. Metal. Adding injury to injury, he then calls a bolt of lightning down on C. The only giants left alive after the rain of giant corpses are 1 and C.

Kezzem takes aim, but finds Murphy has killed his targets. He's aiming in the direction of #1, so let's say he targets that. The bolt tears straight through hill giant #1, liquefying its liver before embedding itself with a thud in the ground behind it.

Bliss moves forward, preparing to pummel and confuse incoming giants as an octopus. Bliss is a weird guy, but we love him.

OOC: Put yourself on the map, dude.

Candy sees stone giant #1 is reeling from Succotash's divine thunder, and takes aim. The metal-tipped ballista bolt takes off a piece of the giant's head, then tears through the horde behind it, breaking the knee cap of and hobbling an incoming hill giant.

Candy cheers for a moment before realizing that she's taken a life for the first time. The realization hits her hard and she tears up. She furiously wipes them away as Erbin reloads her ballista, wisely saying nothing.

The remaining giants realize the futility of attacking pilot Succotash and the Iron Giant, preferring to run past and hopefully not die in the process. Giant C realizes there's no chance he's going to make it through this plant growth without Murphy tearing him to pieces or sucking him up, so he takes a heavy iron ball from a pouch and hurls it at the druid. It's a solid throw, one that really would have hurt Murphy if the druid's entropic shield hadn't deflected it (20% miss chance - rolled 18, you lucky devil). Giant C looks dismayed as it trudges through the growth.

Stone giants 2 and 3 run through Pressi's mind fog, both failing their saves. They stumble dumbly on.

More giants appear on the scene, pushed on by the mass behind them. There's just so many of the darn things.

In fact, it's a good time to mention there is still an entire army of giants waiting to assault Crescent Valley. Our defenders are seriously brave and capable, but even our heroes probably realize that without the fact that Tiana is working furiously to protect the Valley, this would be a doomed undertaking. They just go on and on as far as the eye can see.

Anyone more than 100' in the air, roll a Perception, DC 30. Highlight to display spoiler: {Way out there, still far away, are some seriously huge giants. Those have to be mountain giants.}

Anyone more than 100' in the air, roll another perception, DC 20. Highlight to display spoiler: {Some giants have brought heavy equipment to the fight, but abandoned it. Murphy's winds make attacking with ranged weapons impossible, even for siege weaponry. If the tower were sentient, it would no doubt thank you.}

Our defenders on the eastern and western fronts are holding up well. Way out there on the eastern front, if anyone's looking, is Hobie. Arrow after arrow fly from the skilled archer, each more often then not finding a place in an oncoming giant's head or organs. No doubt he'd be welcome on the Iron Giant, but he's absolutely making a difference in the fight.

The western front does not fare as well. The press of giants threatens to step over and overwhelm the defenders. With the giants so clumped together, a catapult attack from the Iron Giant would no doubt have great effect.

OOC: I'm reusing hill giant numbers. They're not returned from the dead.

***

So, if I were in your shoes, I'd be wondering what the point of this is. Obviously you're going to crush these stupid giants with the amount of fire power you've been given. Well, each giant that gets past you is going to have a major effect on the ongoing defense of Humble's Ford. Should I have mentioned that earlier? Maybe, but who doesn't love surprises? I sure do...


Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=38 ; 15d10=65 ; 10d10=57 ; d20+19=21 ; d20+19=34 ;
Wednesday August 14th, 2019 8:23:05 PM

Kezzem calls out to Candy: "Great, kid! Don't get cocky."

Kezzem lines a shot at Stone Giant 0 and aims to get Hill Giant 1 or Hill Giant 2.

Attack: 1d20 + 19 = 38.
Damage: 15d10 = 65.
Line Damage: 10d10 = 57.

Perception: 1d20 + 19 = 21. Nope.
Perception: 1d20 + 19 = 34. Yep!

"Nice, Murph! The giants are abandoning their siege equipment! You long windiness has finally paid off!"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=32 ; d20+20=25 ; d20+12=13 ; d20+7=9 ; d20+15=31 ; 6d8=16 ; d6=3 ;
Wednesday August 14th, 2019 9:05:43 PM

(If I understand correctly, attack rolls are my range BAB (int=dex) +2 from two int gears?)(OOC: also, apologies for missing this round - got busy this afternoon. In the future, if I miss a turn, just assume I fire a catapult at the largest crowd at attack roll +15.)

(Perception Rolls 32, 25) "Mountain giants, up ahead." she calls down to the group.

Gerry continues to fight whichever alive giant is nearby. (Attack Rolls Nat 1, 9). (If he strikes, his damage includes good damage if the giants are evil.)

Pressi's catapult firing fairs better (Attack Roll 31, she tries an incendiary attack at the clump of giants - 16 damage + burning 3 rounds, 30 ft radius.)

If she gets another attack (to make up for the missed one), she casts confusion out into the distance (DC 21).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2
L2: 1
L4: 2
L5: 0+1

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+13=16 ; d20+26=38 ; d20+26=40 ; 5d10+18=50 ; 5d10+18=44 ; d20=15 ; 2d6+10=19 ; 2d6+10=18 ; d6=3 ; d6=6 ; d20=16 ;
Wednesday August 14th, 2019 9:11:46 PM

Succotash moves the Iron Giant back a bit, and attempts to stomp on stone giants 4 and 5, each needs to make a DC 39 fort save or be knocked prone, if hit. Miss Piggy takes a 5ft step and attacks stone giant 4

stone giant 4
Hits AC 38 for 50 damage

stone giant 5
Hits AC 40 for 44 damage

Miss Piggy
1st hits AC 33 for 19 piercing and 3 shock
2nd Hits AC 27 for 18 piercing and 6 shock

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=18 ; d20+8=9 ;
Wednesday August 14th, 2019 9:13:43 PM

The first major round

Talia being on the Iron Giant's Shoulders realizes if she stopped to look around, that she can't see anything that makes any sense in this battle except that the enemy is vast!

Next Round of Fighting

Talia recalls that she never used her Alchemical surprise sacks inside her haversack...."Now let's see if I recall what Murphy said about these sacks....Maybe I should count how many we made?" wonders insdie her head.

Skill Checks

1st Perception: 18
2nd Perception: 9 (NAT 1)

Spells in Effect

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes


Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+13=27 ; d20+13=16 ; d20+13=14 ; d20+13=22 ; d20+13=26 ; d20+13=20 ; d20+13=26 ; d20+13=18 ; d4+14=17 ; d3=2 ; d4+14=18 ; d4+14=18 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d4+14=17 ;
Thursday August 15th, 2019 12:40:20 AM


Bliss has a 20 ft reach with his tentacles, so he focuses (rages) and uses those eight attacks on Giants 8 and 7 in the whirlwind. Each tentacle has an attack and a chance to grab, but Bliss is going to skip the grab attacks for fear of getting dragged into the wind.

He activates his Arcane Strike as a swift action. He attacks Giant 8 first, and if/when it goes down, switches to Giant 7.

Tentacles hit ACs ... 27, 16, 14 (miss), 22, 26, 20, 26, and 18. Damages (use what you need) ... 17, 18, 18, 18, 15, 16, 17.

[note: round 2 of "holding breath."]

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 -ADM Kim  d20+33=34 ; d20+33=37 ;
Thursday August 15th, 2019 1:37:50 AM


Cayzle - you are looking at the wrong map.
Do NOT use the bottom map. Use the TOP MAP!
(The one numbered #1)

To DM Carl: Please COPY the map before you make your move. Then use the one at the top. This will ensure continuity, will avoid losing info, and should be less confusing.
-Thanks all.

Remember: Use the TOP (#1) Map for your character's moves

--ADM Kim

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday August 15th, 2019 1:37:06 PM

OOPS My sorry on the map!

Okay, well, re-evaluating ... how about we say Bliss leapt onto and is clinging to the Iron Giant and attacking Giants numbers 3 and 4? Is that okay? Mookie stays by Bliss, flying nearby.

Here's the map.

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 -ADM Kim  13d6=40 ; 2d8+10=22 ; 2d8+10=20 ; 2d8+10=18 ;
Thursday August 15th, 2019 3:46:24 PM


Murphy notes the abandoned siegeworks and mountain giants on the way, shoots that info telepathically to Pressi, sends chain lightning for 40 hp damage (Reflex DC 31 for 1/2) to each of these giants on the hill: 1, 2, 0, 9, 3, A, 4, 8, B, 7, 6.

He descends upon HG C, and bumps into him as many times as it takes to catch him up within the funnel of his whirlwind, then lifts him just a little bit up and away. During this process he says, "You may not hurt my people." On the first bump the giant makes his save Reflex DC 26 or takes 22 hp damage, same save to learn whether he was caught up or not. If the first time does not do it, then the second time it's 20 hp damage. If there's a third time, it's another 18 hp damage.

[I will leave it to you, DM Carl, to move him on the map if he failed any one of his 3 'caught in whirlwind' saves.]

DM Carl  d20=5 ; d20=5 ; d20=14 ; d20=3 ; d20=5 ; d20=13 ; d20=11 ; d20=12 ; d20=2 ; d20=7 ; d20=13 ; d20=15 ; d20=1 ; d20=18 ; d20+4=24 ; d20+4=19 ; 15d10=86 ; 15d10=65 ; 10d10=57 ; 10d10=55 ;
Thursday August 15th, 2019 4:35:51 PM

Kezzem takes aim and sends a bolt straight through SG0 and HG2. Both are grievously injured.

Pressi spies an opportunity and sends an incendiary round towards the massed giants attacking the western front. As the round erupts, the pressing giants fall into chaos. The Angel Springs soldiers seize on the opportunity and impale those in the front. The rest panic.

OOC: If you're wearing 2 INT gears and some other 3rd different one, your total INT bonus is +4. If you're just wearing two INT gears, it's +2.

Succotash takes a step backwards, flattening SG4 and knocking SG5 to the ground. Miss Piggy finds SG4 quite dead, so she attacks the prone SG5 instead. The stunned giant impotently tries to swat her away, but Miss Piggy gores and electrocutes it twice. It's not looking good.

Bliss, holding on to the legs of the Iron Giant, lashes out at nearby enemies. Giant 4 is dead, but 3 and 5 are within his range. He winds a single tentacle around SG5's next and snaps it. The giant goes limp. Three more attacks land on SG3, beating the thing bloody before it crashes down. One round, two kills. Nice. Too bad octopus taste with their suckers; we'll assume Bliss back-tentacled them.

Talia remembers she has alchemical weapons. How to use them though? Maybe they could be launched w/ a catapult?

OOC: I'm going to allow that 'cuz it sounds awesome.

Murphy sends a bolt of lightning that zaps every single giant that just arrived. None avoid any of the blast. That's 440 damage in a single round. Very impressive. HG2 and SG0, both punctured by Kezzem, clutch their chests (or what's left of them), and fall. Then, our druid sets his sights on the lone HG-C. The giant turns to run, only to get swooped up and battered immediately. He's caught, and about half dead, but he's alive.

Candy notices the two giants to the west making a break for it. She pivots her ballista and takes aim at SG2. Her aim is dead on (nat 20, crit confirmed, that's my girl). The bolt takes off SG2's head, ricochets slightly, and punctures HG-d's heart. Both giants are dead before they hit the ground. Candy gasps, her pride overpowering her revulsion. "I think I'm beatin' ya, Kez," she yells playfully.

The area around the tower is clear for the moment. The giants to the north charge forward. There's a small gap in the giant horde behind them, and no new giants arrive. Fire giants are leading the next charge, though.

On the western front, the air elementals capitalize on the fire from Pressi's incendiary round. They send gusts of wind to fan the flames into more giants and cause those already alight to burn hotter. On both fronts, the elementals guard the armies' flanks. Any giants who try to be sneaky and go the long way find themselves picked up and tossed back into their friends. The eastern front is still holding solid, but fire giants are also almost upon both sides.

Succotash hears the Encompassing Mind up in the cockpit.

Succotash, Miss Tiana requests an update to the battle.
She's kinda freaking out down there since she can't see what's happening.
She is also wondering if she should return the blue gem.
That's a bad idea, right? I just got used to that part of me being gone.
You are the captain, though, and I am here to serve.
Yeeeeeeah. I guess that's true.


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+26=39 ; d20+26=45 ; d20+26=31 ; 5d10+18=42 ; 5d10+18=47 ; 5d10+18=53 ; d20+16=20 ; 2d6+10=16 ; d6=2 ;
Thursday August 15th, 2019 5:53:01 PM

"Madam Gem please relay the message that at the moment we are doing well. All fronts are holding ground, and we have been able to foil any attempts to attack the tower directly", Succotash answers, "And please ask her why she would even consider returning the blue gem, I am not, in anyway O.K. with that, unless she can give me a darn good reason!".

He then moves up a bit taking Bliss and Mookie with him (I'm assuming Mookie is staying by Bliss's side) then stomps on SG B, SG 8, and HG 4. if hit they must make a DC 39 fort save or be knocked prone. Mean while, Miss Piggy charges forward to attack SG A.

SG B
Hits AC 39 for 42 damage

SG 8
Hits AC 46 for 47 damage

HG 4
Hits AC 31 for 53 damage

Miss Piggy
Hits AC 20+2 for charging= 22 for 16 piercing and 2 shock

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=28 ; 115d10=655 ; 15d10=90 ; 10d10=66 ;
Thursday August 15th, 2019 6:32:59 PM

"Great, kid! Don't get...wait, I just used that reference."

Kezzem takes aim at Stone Giant A, with a line striking Hill Giant 4 and Stone Giant B.

Attack: 1d20 + 19 = 28.
Damage: 15d10 = 90.
Line Damage: 10d10 = 66.
(Please ignore the 115d10 damage roll).

Kezzem holds his hand to his ear. He's seen people do that in plays when they want to talk to someone that's not near so he figures it must work somehow. "Anyone else wondering what the leaders are up to?"

OOC: In my last tabletop game, my 9th-level magus rolled two nat 20s (hit and confirm) when spellstriking with a force punch. Nothing like dealing 2d6+4 damage with your sword then getting to add an extra 9d4+36 to the roll.

Can't wait to try that with Disintegrate :-)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=22 ; d3=1 ;
Thursday August 15th, 2019 11:22:12 PM

Out of the Fog

Talia blinks out of her haze, and straight into her normal battle prose...that is to say, Talia casts Summon Monster bringing forth a Bralani Azata. Once the Azata arrives, she explains to the Bralani, "the Giants are coming to kill all the Halfings...Slay the Giants!"[/i]

[u]Next Spell


As soon as Talia finishes her summoning, she launches right into her next spell, Black Tentacles...

Skill Checks

Perception: 22

{OOC: What map are we using? Every map says use map #1...I don't know where to center the next spell!}

Spells in Effect

Overland Flight | 779 minutes
Mage Armor | 779 minutes
Stoneskin | 129 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128  11d6=34 ; d4=2 ; d10=9 ; d20+33=36 ; 2d8+10=14 ;
Friday August 16th, 2019 3:02:31 AM


Murphy thinks we are doing reasonably well, so far, yet there are still about a thousand giants preparing to join in the assault. And ... Mountain Giants!

"Pressi. Ask Succotash, or Talia, or somebody - to see about putting the blue gem back on its pedestal," Murphy speaks via his mindlink with his fiancée. "Mountain Giants are coming. I will warn the giants. If they continue the attack, ask Succotash to command it's placement."

Meanwhile he briefly interrupts his stream of thoughts to say words and make subtle whirlwindish motions in the casting of wall of thorns - forming a 10'x10'x10' spiked wall which will rip apart, and certainly slow, anyone trying to get past it. It is similar to the one that Bliss cast, only twice as thick, and about 130' in curved length. Someone may bypass it by walking on the spike growth, hurting and hobbling them. [Pardon the clumsiness of the drawing. The thorns look like about 7' wide - it should be 10' wide. My drawing time is limited, along with my skill.]

He flies up and northward. In the giant tongue, he uses the full power of the air and the wind in which he dances, and booms forth:

"G I A N T S ... T U R N ... B A C K ... N O W
O R ... F A C E ... Y O U R ... D O O M
F R O M ... S M A L L
A N D ... L A R G E"

He punctuates his warning by releasing hill giant C (which takes 14 hp from buffeting unless he saves Reflex DC 26) in such a manner that he lands half in thorns, half on spikes. From falling, and from that upon which he falls, the hill giant takes about 45 hp damage (rough calculation, subject to what the HG's AC is through the thorns). That may or may not kill him - but good luck getting out of the thorns and spikes alive. Murphy blocks his heart from pity for now. That giant would have had no pity on any he encountered. Murphy is at 115' to 165' altitude, 50' in height.

==============
Perception: 36
Spells in effect:
Greater Magic Fang 418 minutes 7 rounds
Longstrider 419 minutes 6 rounds
Freedom of Movement 778 minutes 7 rounds
Resist Energy (Fire 30) 128 minutes 7 rounds
Stoneskin 128 minutes 6 rounds (20/130)
Mage Armor 58 minutes 7 rounds
Call Lightning Storm 11 minutes 7 rounds (1 of 13 used)
Hide from Undead 8 minutes 9 rounds
Protection from Evil 7 rounds
Entropic Shield 1 round

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 
Friday August 16th, 2019 3:07:10 AM


Map #1 is always the top map. When in doubt, use the top map. You'll see the number 1 way over on the far left lists of maps, number 2 to the left of the one below it, etc.

Also you can look at the date on the left side of the map towards the top.

Pressi (Kim for Melvin)  d20+15=19 ; 6d8=27 ; d6=6 ;
Friday August 16th, 2019 5:50:15 AM


Pressi lobs another incendiary toward 7 and 6, perhaps also catching 4 and 8 as well. Not the best aimed shot perhaps - hit AC 19, but it exploded quite well - damage 27, burning 6 rounds.

She 'hears' Murphy recommending the blue gem that powered that crazy aggro machine they had to fight into submission. "Sigh - yes, I thought 'sigh.' Don't know if Succo will go for that. But mountain giants... yeah, I'll check." "Okay, you," she asks her helper. "Go ahead and load and fire. Do your best. I'll be back."

Pressi hustles off to talk with the Pilot.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC43 full def | Cayzle  d20+13=23 ; d20+13=21 ; d20+13=27 ; d20+13=21 ; d20+13=26 ; d20+13=32 ; d20+13=17 ; d20+13=31 ; d4+14=17 ; d4+14=15 ; d4+14=15 ; d4+14=15 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d4+14=15 ; d20+18=30 ; d8+21=22 ; d6=6 ;
Friday August 16th, 2019 11:44:44 AM

Bliss continues to cling to the Iron Giant and to lash out at any giants within 20 ft of his tentacles. If the giant is targetting giants B, 8, and 4, then of they are dead Bliss can likely swing at 6 and 7? I'll let the DM move the giant, as wll as Bliss sticking to it and Mookie flying nearby.

Bliss calls up to Sir Succotash (Message spell): "Doing great, sir! Just please do not walk through the Mind Fog!"

Mookie uses total defense (AC37) plus mirror images.

Bliss tentacles (20 ft reach): Hit ACs 23, 21, 27, 21, 26, 32, 17, and 31 for damages of 17, 15, 15, 15, 17, 17, 15, 15.

If one gets within 10 ft ... for a bite, then Bliss hits AC30 for 28 nonlethal damage.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday August 16th, 2019 4:47:27 PM

Pressi stops herself from going to talk with the pilot (Succotash) because she remembers that Succotash cannot interact with her directly.

(If Kim meant the encompassing mind, she tries to find a better way to communicate as she considers the pros and cons of using the blue gem. She's loyal enough, though, to pass along Murphy's message regardless.)

DM Carl  d20=2 ; d20=10 ; d20=17 ; d20+16=25 ; d20+11=31 ; d20+11=21 ; 2d8+12=16 ; d20+18=32 ; 2d8+12=20 ; d20+14=27 ; d20+14=20 ;
Saturday August 17th, 2019 2:46:46 PM

Succotash makes it clear that Tiana is not to insert that blue gem.

Miss Tiana wishes me to inform you that she was just asking.
Then she said "jeez," whatever that means.


He then steps on three giants, killing HG4 and knocking down the other two. Miss Piggy attacks, but doesn't connect.

Kezzem aims and sends a ballista bolt through two giants (HG4 is dead). SG4 and SG-B both die outright.

Talia brings some assistance to the party, then throws some magic tentacles down.

OOC: Like Kim said, use the top map. Also, you control your own summons. I need to know where you are as well. Are you on the Iron Giant's shoulders w/ Kezzem and Pressi? If so, you're 200' in the air.

Pressi lobs some fire at the giants before running off to talk to Succotash. She sees SG8 burn to death before she goes. She can't communicate with Succotash directly, but she can yell loud enough for the Encompassing Mind and Tiana to hear if she sticks her head inside the Giant.

Bliss continues lashing out at nearby giants. Of those in range, only SG-A is still alive. Well, he WAS alive before Bliss pummeled him to death.

Murphy summons a wall of thorns to prevent (or at least discourage) giants from escaping that way. He then warns the giants of their impending doom before he carries the long-suffering HG-C over to the spikes he's laid out. The giant lashes out, managing to connect with Murphy in the process.

Nat 20 (crit failed) for 16 damage.

Then, Murphy drops the thing. Between the buffeting and fall damage, HG-C bleeds out rapidly.

More giants join the frey, including several fire giants.

OOC: Reusing numbers again, but all giants in the top three rows are new.

Stone giants 6, 7 and B make a break to the west, deciding to take the long way around.

Stone giant 9 and hill giants 1 and 3 realize they're in trouble, so they do the only thing they know: charge the squishiest, closest thing they can find. In this case, that's Miss Piggy.

HG3 charges, blocking the rest of the giants from behind able to do so. It's a solid attack, hitting AC 32 for 20 damage.

HG1 moves into position, granting Bliss an AoO. Its attack can't catch the nimble pig. SG9 tries the same thing with similar results.

If the giants are phased by Murphy's warning, they don't let on. Truth is, they have the numbers to wear our defenders down. Are they aware of how close Tiana is to finishing? The tower glows brighter by the moment...



Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128  2d8+10=21 ; 2d8+10=13 ; 2d8+10=25 ; 2d6+8=15 ; 3d6=10 ; 2d6=6 ; d20+33=53 ;
Saturday August 17th, 2019 10:06:54 PM


Murphy notes that the giants pretty much ignored his warning.

He casts ice storm so as to encompass fire giants 3, 4, 6 & 6, and stone giant 4. Great magical hailstones pound down upon casting this spell. Those inside take 3d6=10 hp blugeoning damage, and 2d6=6 hp cold damage. For fire giants, perhaps double the cold damage to 12hp?

As the druid descends diagonally downward he telepaths to Pressi, "Tell Encompassing Mind that the giants were warned about their doom should they continue. They have ignored the warning. Ask her to tell Succotash & Tiana that, and Murphy STRONGLY recommends the blue gem be placed. Mountain giants coming - no time for niceness. And that the tower is beginning to glow nicely from the top, and the glow is spreading downward."

Toward the end of his descent Murphy whirlwind slams Stone Giants B, 6 & 7. In order to reach #6, his vortex drops to 10' above the base level of the ground - thus slipping slightly below the level of the ramp (about 12.5' high), and therefore kicking up a whole mess of debris - rocks, dirt, grasses - obscuring sight, even darksight (total concealment).

The stone giants need Reflex DC 26 to avoid the slam damage (SG B: 21hp; 6: 13hp; 7: 25hp). Each also needs to make the same save or be caught up in the now dusty, dirty, debris-filled vortex. Their perception (and Murphy's) is cut down by the debris field. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Any people outside the debris field who attempt to attack Murphy (or the giants inside the field) will have their attacks modified by total concealment. Of course, Murphy can't see out, either, at the moment. The debris field shows on the map as the dark yellow torus

Am going to assign 2d6+8=15 damage against Murphy for his digging so into the soil - mitigated by 10 hp due to stoneskin, for 5hp total. He has no movement left to rise higher this round.
===========
Perception: 53 - nat 20, yet affected by the end of the round by debris field (total concealment) - he should be hearing very well, though, and seeing very well before his whirlwind encountered the ramp dirt
Spells in effect:
Greater Magic Fang 418 minutes 6 rounds
Longstrider 419 minutes 5 rounds
Freedom of Movement 778 minutes 6 rounds
Resist Energy (Fire 30) 128 minutes 6 rounds
Stoneskin 128 minutes 5 rounds (130-40=90)
Mage Armor 58 minutes 6 rounds
Call Lightning Storm 11 minutes 6 rounds (1 of 13 used)
Hide from Undead 8 minutes 8 rounds
Protection from Evil 6 rounds
Entropic Shield 0 round - done

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128 
Saturday August 17th, 2019 10:25:27 PM


Should be in ice storm fire giants 3, 4, 6 & 7 (not 6 & 6). Stone giant 4, also. See map for verification.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=39 ; d20+26=27 ; d20+26=36 ; 5d10+18=36 ; 4d10+18=33 ; d20+16=28 ; d20+11=12 ; 2d6+10=18 ; d6=3 ;
Sunday August 18th, 2019 10:40:32 AM

Succotash attempts to stomp SG 9, and HG 3, while slamming HG 1, if hit they need to make a DC 39 fort save or be knocked prone. Mean while, seeing that the Iron Giant missed HG 3, Miss Piggy will make a full round attack on HG3.

SG 9
Hits AC 39 for 36 damage

HG 3
Nat 1 Missed

HG 1
Hits AC 36 for 33 damage

Miss Piggy
Hits AC 28 for 18 piercing, and 3 shock
Nat 1 missed

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=33 ; 15d10=85 ; 10d10=49 ;
Sunday August 18th, 2019 5:06:56 PM

Kezzem will shoots at Fire Giant 5 through to Fire Giant 1.

Attack: 1d20 + 19 = 33.
Damage: 15d10 = 85.
Line damage: 10d10 = 49.

"Shoot, shoot, shoot,
All day long,
Shoot, shoot, shoot,
While I sing this song.

"Gonna shoot them dead,
Gonna make red vista,
Gonna take off a fat head,
With ballista."

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC43 full def | Cayzle  d20+13=20 ; d4+14=16 ; d20+13=15 ; d20+13=19 ; d20+13=30 ; d20+13=18 ; d20+13=27 ; d20+13=15 ; d20+13=22 ; d3=1 ; d20+13=16 ; d4+14=15 ; d4+14=15 ; d4+14=18 ; d4+14=17 ; d4+14=18 ; d4+14=16 ; d4+14=18 ; d3=1 ; d4+14=16 ; d20+18=23 ; d8+21=24 ; d6=3 ;
Sunday August 18th, 2019 6:56:32 PM


Bliss takes his AoO on HG1: Hits AC20 for 16 dam.

It looks to Bliss like there are at least three giants in reach, and even in bite range ...

Tentacles hit ACs 15, 19, 30, 18, 27, 15, 22, and 16. Most of those miss, but the damages are 15, 15, 18, 17, 18, 16, 16, 16. [please ignore the d3 rolls by accident]

And a bite: hits AC23 for 27 nonlethal.

Mookie stays on total defense.

Pressi (Kim for Melvin) This is supposed to be the late Sunday post - which it is in Kim's timezone  d20+15=16 ; d20+20=37 ;
Monday August 19th, 2019 2:30:05 AM


Pressi passes on to the Encompassing Mind the gist of what Murphy asked her to say, shouting: "Yeah, Madame Gem, Murphy says the Mountain Giants are going to be really bad, so if we don't plant the blue gem back in place, they'll knock us over. All right, so I exaggerated what he said. But not by much. Tell Pilot Succotash that the Pilot Murphy said it would be smart to do that, like, now. Don't wait until we regret not doing it. And Tiana should be close enough. Oh, tell her the Tower is starting to light up nicely, from the top and spreading downwards. I gotta go. Always more giants to kill."

She returns to the catapult, and sees what she can do. She can roll a natural 1. She had hoped to crater FG 3, and encompass FG 7 and 4, as well as ST 1. With a nat 1, though... we'll let the DM decide what happened there, including damage, if it occurred at all. "Spent too much time talking, not enough time aiming." If her loader was able to get an earlier shot off, can you roll for that, DM Carl?

Pressi's perception of what is happening out there is not too bad nonetheless: 37.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=10 ; d20=20 ; d6=3 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ; d20=2 ; d6=4 ; d6=5 ; d6=2 ; d6=2 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ; d6=3 ; d6=5 ; d6=2 ; d6=3 ; d6=6 ; d20+12=17 ; d20+12=28 ; d8+6=9 ; d8+6=9 ;
Monday August 19th, 2019 8:23:08 AM

Here Comes the Light...

Talia, seeing the struggling efforts to hold off the various giants, until Lady Tiana can finish her work, lets loose another Chain Lightning spell while her summoned Azata lets loose his magical composite low bow at the closest Giants.

Chain Lightning spell to hit Stone Giant #3 first, then arc to Fire Giant 1, Fire Giant 5, Fire Giant 3, then Stone Giant #1, then Fire Giant # 7, Fire Giant #3, Fire Giant # 4, Fire Giant # 6, then Stone Giant # 4, then Stone Giant # 3 for 52 damage. {Excuse the d20 roll ~ was over zealous and missed the d6 button}

Summoned Azata Attack

The summoned Azata Fires his bow at Fire Giants #1 {Hit 17, 9 points damage & #3 hit 28 for 9 point damage}.

Next Spell

As soon as Talia finishes her Spell, she launches another Chain lightning spell at the same group of giants for 50 damage.

Skill Checks

Perception: 10

Spells in Effect

Overland Flight | 779 minutes
Mage Armor | 779 minutes
Stoneskin | 129 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds


DM Carl  d20=19 ; d20=5 ; d20=7 ; d20=8 ; d20=1 ; d20=3 ; d20=15 ; d20=14 ; d20=13 ; d20=10 ; d20+4=6 ; d20+4=18 ; d20+4=24 ; d20+4=6 ; d20+4=14 ; d20+4=16 ; d20+4=9 ; d20=12 ; d6=3 ; d20=14 ; d20=16 ; d20+4=15 ; d20+4=7 ; d20+4=15 ; d20+4=9 ; d20+4=23 ; d20+4=13 ; d20+4=16 ; d20=13 ; d20=7 ; d20=9 ; d20=1 ; d20+4=14 ; d20+4=7 ; d20+4=12 ; d20+16=35 ; d20+18=35 ; 2d8+14=25 ; 2d8+12=24 ;
Monday August 19th, 2019 1:05:53 PM

Murphy notes the giants ignored his warning, so he brings an ice storm down on the lot.

OOC: Fire giants are vulnerable to cold and take 50% more damage. That'll be 9 in this case.

He strongly suggests placing the blue gem. Does he remember your narrator saying it would be permanent, and that the restored, insatiably violent Encompassing Mind would never let it get removed again? Not trying to sway opinions either way, but it's important to be informed about these things.

Murphy flies over and swoops down onto the fleeing stone giants, bashing and lifting all three into the air. He also makes a mess. SG-B is killed by the attack. The other two are real close.

Succotash and the Iron Giant step over Miss Piggy, bringing the giant's foot down behind the giants 9 and 3 (nat 1 doesn't mean much when you hit everything in a 20' radius. I used the 36 damage from your previous roll again). He then slams HG1.

Giants 9 and 3 are knocked prone.

Kezzem sends a bolt through fire giants 5 and 1, all while singing a catchy song.

Bliss lashes out at HG1 as it passes, but misses (barely - AC 21). He continues lashing at HG1, hitting three times with his tentacles and chomping down once. He holds the bite for a moment, choking the giant until it passes out due to nonlethal damage.

Pressi passes Murphy's message along before running back to the fight. The catapult was wound way too tightly, though. The round sails over the battlefield and into the mass of giants behind those closest. They take a beating from it, but that doesn't help our heroes' immediate situation. It's ok, even the best of us foul things up occasionally.

Talia sends a bolt of lightning zipping around the newly assembled giants. One fire giant avoids the worst of the attack, but the rest get zapped hard. FG5's head is reduced to a fine mist as the lightning arcs straight between the thing's ears.

She then draws from heroic reserves and does the same thing again. This time, all the giants take the full attack. Every stone giant targeted collapses. They're technically still alive, but they're down for our fight, at least. FG1 gets a hole blasted clean through its chest. The rest of the fire giants still stand, but are terribly wounded. Her azata puts an arrow in FG1 for good measure.

Candy sees a line of giants and takes aim. She "hmph!"s a little as her bolt flies harmlessly past all three.

The giants amassed at the top of our map are in a bad place position-wise. The lingering incendiary round will kill several of them, but movement is hampered by Murphy's ice storm. They do the only thing they can: press on and hope to get through this. Fire giants 1, 5, and 2 skirt around the fire and ready attacks against anything coming near. The rest decide to see if they can bash a whole in that thorn wall.

Meanwhile, SG9 and HG3 stand and lash out at Miss Piggy. Both hits are dead on, unfortunately.

Both attacks hit AC 35 for 24 and 25 bludgeoning damage.

As fire giants advance on our halfling defenders on the eastern and western fronts, the halfling army changes tactics. The wall of tower shields opens and dozens of halflings leap forth wielding broad-headed short spears. They bring them down on the fire giants' feet, impaling them and digging into the ground below. Lightly armored halflings equipped with punch daggers follow, leaping and climbing the immobilized giant legs, severing tendons as they go. It's an effective attack, but no so effective that the giants are unable to retaliate. The shield bearers brace their shields at an angle, and several club attacks from the giants are diverted into the earth. Several still find their mark and crack more than a few halfling skulls open.

Elder air elementals continue guarding the flanks of the halfling fronts, but the fire giants don't seem to be valuing tactics much and mostly charge straight ahead. The elementals instead make landfall in their whirlwind forms, throwing up debris and blinding a good section of the giant army.

The tower glows ever brighter. Tiana raises her estimates of success from 95% to 97%.

Map

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=34 ; d10=7 ; d3=2 ; d20+26=38 ; d3=1 ; d20+26=28 ; d20+26=41 ; d20+26=27 ; d20+26=36 ; 4d10+18=38 ; 4d10+18=45 ; 4d10+18=43 ; 5d10+18=37 ; 5d10+18=50 ; 5d10+18=39 ;
Monday August 19th, 2019 5:39:55 PM

Seeing Miss Piggy get clobbered, Succotash gets on the intercom, "Piggy, it's time to withdraw back into the iron giant!" Hearing her masters words, Miss Piggy makes a withdraw action and heads back into the Iron Giant, where she hangs out with Harper, in case a giant tries to enter. Hearing Pressi pass on Murphy's request, Succotash answers over the intercom, "We are not putting the Blue Gem back into the encompassing mind! I refuse to force Madam Gem to have to deal with that evil individual, nor do I wish to deal with him!" Succotash then slams and stomps on HG3, FG3, and SG9. Each hit requires a DC 39 fort save of they fall prone.

HG3
Slam Hits AC 34 for 38 damage
Stomp Hits AC 38 for 37 damage

FG3
slam Hits AC 28 for 45 damage
stomp Hits AC 41 for 50 damage

SG9
slam Hits AC 27 for 43 damage
stomp Hits AC 36 for 39 damage

(Please ignore the oddball dice rolls, my mouse kept slipping on me.)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 15d10=68 ; 10d10=50 ;
Monday August 19th, 2019 5:48:47 PM

"Five ball in the corner pocket," quips Kezzem as he attacks Fire Giant 5 (and through to Fire Giant 1)

Attack: 1d20 + 19 = 22.
Damage: 15d10 = 68.
Line Damage: 10d10 = 50.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday August 19th, 2019 8:35:29 PM

"Acknowledged," Pressi relayed Succotash's decision back to Murphy. "I'm not quite there yet myself, as long as we can continue our advantage. But we need some way to hold the line. Succotash, is there any way that we can get this giant closer to the fire giants?"

To Murphy, she sends a different message. Honey, I have an idea on how to break the fire giant line. But I need to abandon the catapult and get in front of them. Which means... which means I need you to grab me when I'm on my broom and throw me to the ground as hard as you can. If I'm lucky, I can stop myself overhead, but I don't see many other options.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+12=17 ; d20+15=27 ; d20+15=27 ; d20+15=16 ; d20+15=19 ; d20+15=24 ; d20+15=16 ; d20+15=34 ; d20+15=32 ; d4+14=17 ; d4+14=16 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d20+8=17 ; d20+22=40 ; d8+23=28 ; d6=4 ;
Tuesday August 20th, 2019 12:48:52 AM


Bliss is also adamant: "NO WE ARE NOT PUTTING THE BLUE GEM IN!!!"

"I mean really, come on," mutters Mookie. "It's like trying to use the one ring."

Meanwhile, it looks like Giants 9 and 3 and the other 3 are all flanking / attacking Bliss.

Mookie uses acrobatics to move to the far side of Giant 9. Acrobatics check 17. If that fails, Mookie's AC on the defensive is 41.

Then Bliss attacks Giant 9 flanking. He tentacle-hits ACs 27, 27, 24, 34, and 32 (ignoring misses) for 17, 16, 18, 15, and 16.

Mookie aids another on the bite ... rolls a 17 to aid another, and does.

And the bite: AC40 for 32 nonlethal damage.

[If Giant 9 goes down, other attacks can go to other giants at -2 AC (not flanking) or -4 bite (no flank or aid).]

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128  2d8+10=23 ; 2d8+10=15 ; 2d8+10=23 ; 2d8+10=20 ; 2d8+10=16 ; 10d6=24 ; 10d6=40 ; 10d6=35 ; 10d6=39 ; 10d6=34 ; 10d6=36 ; d20+33=52 ;
Tuesday August 20th, 2019 6:12:02 AM


[Aside from today's DM post, could find no where in the archives where it was said that placement of the blue gem was permanent. Would appreciate the locale of said citation. Without such, I shall assume that the Encompassing Mind just now let us know. Otherwise, Murphy would never have advocated for placement if he understood what was presently laid out. Will figure that Pressi just passed on this info to the druid.]

To Pressi Murphy replies, "Ah, placement of the blue gem is considered a permanent placement? Scratch what I said then. The two gems who form the Encompassing Mind should be more than enough. Oh, Succotash should not take the Iron Giant farther north than the edge of the berm - that's 90 feet from the Tower, and Tiana said no more than 100 feet away."

"I THINK I HEARD YOU, BLISS - I AGREE NOW."

"Press, I'll work my way up to you, but meanwhile I need to pick up and drop off a few giants. Be there for you next round, toots, for the toss attempt. Say, let Talia know I could really use a haste boost when I get up to the Iron Giant's shoulder." [that'll be next round]

Murphy in Motion
The druid in his huge air elemental whirlwind form scoots north and up the ramp, no longer scraping the dirt. On the berm his path intersects the three fire giants there. Each will need to make the DC 26 Reflex save or take #1 FG 23 hp, #5 FG 15 hp, #2 FG 23 hp. The two Stone Giants already caught up in the whirlwind take #6 SG 20 hp and #7 SG 16 hp.

He ascends with as many as he was able to capture to a point partly above the ice storm. He drops SG #6 (24 hp falling damage) & #7 (40 hp fall) on top of FG #4 [placed on map a bit askew so numbers can be read]. SG #8 (dead) deadfalls on FG #7 (35 hp fall).

If he picked up any of the FG from the berm (#1, #2, and/or #5), he drops them. One of them falls upon FG #4 (39 hp fall). If more than 1 FG was caught, the 2nd hits FG #7 (34 hp fall), the 3rd hits FG #7 (36 hp fall). I leave it to good DM Carl to move FG #1, #2, and/or #5 from their spots on the berm to their spots over in or near the ice storm.

He takes advantage of the lightened load, and casts entangle (Reflex DC 26) so as to provide FG #6 and ST #2 with additional diversions in their waning time. It is part in the plant growth area, is bisected by the thorn wall, and comes quite close to the spike growth. The 5'-wide vortex opening is at 100 feet, and the 25'-wide top of the whirlwind is at 150 feet above the ground.
=============
Perception: 52

Spells in effect:
Greater Magic Fang 418 minutes 5 rounds
Longstrider 419 minutes 4 rounds
Freedom of Movement 778 minutes 5 rounds
Resist Energy (Fire 30) 128 minutes 5 rounds
Stoneskin 128 minutes 4 rounds (130-40=90)
Mage Armor 58 minutes 5 rounds
Call Lightning Storm 11 minutes 5 rounds (1 of 13 used)
Hide from Undead 8 minutes 7 rounds
Protection from Evil 5 rounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+15=33 ; 10d10=46 ;
Tuesday August 20th, 2019 11:46:10 AM

"Roger that," Pressi messages back to Murphy. "I will standby."

She fires an explosive round directly at FG1 to slow him down. (Attack Roll 33, 46 damage). She was about to fire at FG6, but Murphy remains in the way.

So instead she reaches out and fires a confusion spell at FG7 (+ everyone in 15ft radius). (Hero point spent)(DC 22)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 0/1+1

DM Carl  d20+22=34 ; d20+22=23 ; d20+22=40 ; 3d6+14=27 ; 3d6+14=22 ; d20+4=14 ; d20+4=11 ; d20+4=10 ; d20+4=6 ; d20+4=7 ; d20+4=18 ; d20+4=8 ; d20+8=19 ;
Tuesday August 20th, 2019 8:38:24 PM

Succotash urges Miss Piggy to retreat, but the heel is closed. Can he open it? Turns out he can! Handy that. The giants are too big to enter anyway, but Succotash undoubtedly closes the heel behind Miss Piggy.

Then, he stomps, and smacks, and basically pummels the giants. HG3 is turned into jelly. FG3 is more of a jam: chunky, but still spreadable. SG9 is stuck to the bottom of the Iron Giant's foot.

Kezzem misses. How unfortunate. Candy keeps quiet, but feels a little better about herself.

Pressi has a plan. Your narrator has no idea where she's going with this, but is intrigued to find out.

Bliss finds all his targets are paste. Succotash was very thorough.

Murphy moves to attack the three giants to the north, all of whom had attacks readied. Two attacks connect, but FG1's swing was laughable bad.

Fire giants his AC 34 and 40 for 27 and 22 damage, respectively.

Then, he swoops over them. All three fail all six of their saving throws and get picked up by Murphy. All three are killed by the buffeting winds. Then, he rains down bodies. The effects are pretty gruesome. Every single giant save FG6 and SG2 are killed.

Pressi takes aim, but Murphy's killed her target. Her original target of FG6 is a valid target, as Murphy is about 50-100' below the catapult. FG6 is blown to pieces by the exploding cannon ball, and SG2 is caught in the blast as well.

Candy takes aim at the only giant left in range, but the attack isn't even close. Maybe Candy has having some beginners luck earlier?

SG2 realizes there's no way he's beating this wall down, so he tries pushing his way through. He fails, barely, and scratches himself up in the process.

More giants arrive near the tower: a combination of fire giants and mountain giants. For those not aware, mountain giants are significantly more powerful than the other three types attacking. They are 45' tall, magic-wielding brutes that can swallow most races whole. These giants are armed with massive, ornately crafted warhammers.

The halfling fronts on both sides fare well. Luckily, the few mountain giants are charging straight down the middle of the battlefield. Good thing, because the armies are no match for them. In fact, the fire giants are almost too much for them. If the Angel Springs army hadn't spent generations training to fight giants, they'd have already been overrun. For now, they hold their own.

***

Melvin, I'll have Murphy complete whatever plan you had before escorting him out of combat.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 15d10=80 ; 10d10=53 ;
Tuesday August 20th, 2019 9:09:07 PM

Kezzem fires at Mountain Giant 1 and to the Fire Giant behind him.

Attack: 1d20 + 19= 22.
Damage: 15d10 = 80.
Line Danage: 10d10 = 53.

"Erbin, let's switch back to the wooden bolts for these Mountain G's
Candy, try and focus on cleaning up the Fire Giants."



Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90  d4=3 ; d20+12=32 ; d20+12=30 ; d20+7=10 ; d8+6=9 ; d20+8=22 ; d20+8=21 ; d6=6 ; d6=4 ; d6=3 ; d6=2 ; d6=2 ; d6=4 ;
Tuesday August 20th, 2019 10:04:55 PM

Here Comes Ghoulish Light...

Talia, continues the spells, but this time switches to touch attacks instead...by casting Spectral Hand! Next Spell attack will be to cast Vampiric Touch on one of the Mountain Giants! She uses her skill of perception to determine which Mountian Giant is the best to attack. {Roll should be +2 + BAB = +8 + Roll (21) for 6d6 = 21 hit points of damage!

In casting Spectral Hand, Talia temporarily looses 3 hit points.

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit NAT 20,confirming Hit 30 , 27 points damage & #2 hit 10 believe this is a miss}.

To Blue Gem or Not!

At no time does Talia move to recover the Blue Gem or to reinsert it into the Encompassing Mind...in fact, if she finds the blue gem, she will hide it in her hacksack!

Skill Checks

Perception: 22

Spells in Effect

Overland Flight | 778 minutes
Mage Armor | 778 minutes
Stoneskin | 128 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle 
Tuesday August 20th, 2019 11:28:59 PM

With no enemies in reach, OctoBliss and Mookie enjoy a little respite. But Bliss readies a tentacle attack in case anyone comes up!

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=89 ;
Wednesday August 21st, 2019 5:36:23 AM

Succotash takes aim with the Divine Thunder, sending a stream of visible kinetic energy rippling through the air creating a 30ft diameter crater that is 15ft at the deepest point. The blast should hit Fire Giants 1-5, and Mountain Giant 1, inflicting 89 points force damage. (DC 39 reflex save for half damage)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+8=24 ; d20+15=28 ; 6d8=28 ;
Wednesday August 21st, 2019 1:09:20 PM

Pressi stops as the larger giants begin to bound into view. (Know Nature 24)

"Hold off on the ride," she signals to Murphy. "Change of plans. I'm going to try to get them closer to the giant."

Swinging the catapult, she fires an incendiary at MG2. (Attack 28, Damage 28)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 0/1+1



DM Carl  d20=20 ; d20=7 ; d20=15 ; d20=11 ; d20=14 ; d20=12 ; d20+6=19 ; d20+8=27 ; d3=3 ;
Wednesday August 21st, 2019 5:44:51 PM

Kezzem takes aim, but cannot catch a break. He decides to start using the wooden bolts again.

Talia casts spectral hand. Does she have time to also cast vampiric touch?

OOC: Are you using hero points? You don't need to check first, but you do need to specifically call out that you're using one.

Her azata takes careful aim and plunks an arrow into MG1's chest. Nice.

Bliss takes a little break.

Succotash raises the Iron Giant's hand and unleashed Divine Thunder at the amassed giants. FG1 hides behind FG2, but the rest take the full brunt and clear their heads to find themselves in a pit. He should remember to roll to see when he can use that again.

Pressi sends an incendiary round at MG2, where it explodes against the giant's chest, lighting it on fire. It's very unhappy with this development.

OOC: The i on MG2's marker is for ignited.

Candy doesn't think she can find a solid place to hit the mountain giants, so she aims at the fire giants instead. Still misses her shot, but it's close. She starts getting visibly frustrated.

Eastern and western fronts are currently holding, but the giants have finally noticed the tower is starting to glow. Their mass shifts as they try and get to the tower, but our heroes have made the way too difficult to just pass through easily. The halflings take advantage of the distraction to push an attack, cutting several giants down.

SG2 keeps pushing through the wall of thorns, and succeeds. He arrives scratched and bloody on the other side, but he's past. He still has to contend with plant growth AND an entangle spell, so he's moving real slow.

The fire giants are too injured to risk going through the fire from Pressi's previous shot, so they start an end run around it.

The mountain giants just blink, then reappear behind the party and the Iron Giant!

There is a brief lull in the approaching giants, but more are coming.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+20=35 ; d8+22=28 ; d6=2 ;
Thursday August 22nd, 2019 12:33:36 AM


Bliss sees that the Mountain Giants are going to break through and hurt the town. He charges 35 ft and snaps at Mountain Giant 2 with his octobeak.

Bliss has AC27 charging. He hits AC35 for 30 nonlethal damage.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=37 ; 20d10+11=148 ; d10=5 ;
Thursday August 22nd, 2019 1:20:04 AM

"They're behind us!" shouts Kezzem as he swirls around the ballista. He activates a Smite Evil on Mountain Giant 1.

Attack: 1d20 + 19 + 3 = 37.
Damage: 20d10 + 11 = 148.
Bleed Damage: d10 = 5.

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (1 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day



Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=42 ; 4d10+18=36 ;
Thursday August 22nd, 2019 5:14:46 AM

Succotash turns the Iron giant around and moves forward a step or two, being careful not to step on Bliss, then he uses the Iron Giants 30ft reach to slam mountain giant 2 Hitting AC 42 for 36 damage, and if hit, it must make a DC 39 fort save or be knocked prone.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Thursday August 22nd, 2019 5:15:19 AM

Divine thunder recharge 1 round.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90  d20+12=19 ; d20+7=18 ; d8+6=10 ; d8+6=9 ;
Thursday August 22nd, 2019 10:01:29 AM

Here Comes Ghoulish Touch

Talia, continues the Spell attack will be to cast Vampiric Touch on one of the Mountain Giants! She uses her skill of perception to determine which Mountian Giant is the best to attack. {Roll should be +2 + BAB = +8 + Roll (21) for 6d6 = 21 hit points of damage!

In casting Spectral Hand, Talia temporarily looses 3 hit points.

Using a Hero point, Talia casts Black Tentacles on the ground in front of Mountain Giant that blinked behind the Iron Giant.

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit 19 for 10 points damage & #2 hit 18 for 9 damage }.

[][]Skill Checks[][]

Perception: 22

Spells in Effect

Overland Flight | 778 minutes
Mage Armor | 778 minutes
Stoneskin | 128 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+10=30 ; d20+10=30 ; d6+5=11 ; d6=1 ; d20+5=25 ; d20+5=6 ; d6+5=11 ; d6=1 ;
Thursday August 22nd, 2019 3:14:01 PM

Gerry looks back and forth at the mountain giants while whirring wildly. (Almost as if telling Bliss to move over so they can flank.) He swings at giant #2.

(Attack 1: Nat 20, Crit confirm Nat 20, damage 11x2=22+1 good damage.)
(Attack 2: Nat 20, Crit confirm Nat 1, damage 11+1 good)

------------------

With her empathic link, Pressi imbues a desire into Harper a desire for fresh air, such a desire.

With the door to the iron giant swinging open, Harper bounds outside and immediately sits, watching as the giants pass through the mind fog.

-------------------

"Do I really have to specify the term 'get closer' people?"

With a heavy sigh - and a recognition that if she immolates the tower, Tiana will keep whining about it - she leaps off the giant, broom in tow.

Moving straight down, and then towards the tower, she inevitably finds herself within 240 feet of the mountain giants (themselves 45 feet tall) and closing fast.

Her mouth opened but nothing came out. Darkness began to cloud her vision, her pupils fading. She continued to fly, closer and closer.

Cast: Living Voodoo (blindness) - 4 targets. (She picks the two mountain giants, and the first fire giant to get within range.)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 1/1+1


Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+12=32 ; d20+12=15 ; d20+7=12 ; d8+6=7 ; d20+8=18 ; d6=4 ; d6=6 ; d6=3 ; d6=6 ; d6=6 ; d6=4 ;
Friday August 23rd, 2019 8:29:08 AM

Ghoulish Too

Talia, continues the Spell barrage against the blinking Mountain Giant casting another Vampiric Touch! She uses her skill of perception to determine some of these important factors about the Mountain Giants. {Roll should be +2 + BAB = +8 + Roll (18) for 6d6 = 29 hit points of damage!

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit 32 {NAT20} ; Confirmed hit 15 for 21 points damage - if a critical or 7 points if not & #2 hit 12 I believe this is a miss }.

[][]Skill Checks[][]

Perception: 22

Spells in Effect

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

DM Carl Map Link  d20=18 ; d20+12=14 ; d20+12=19 ; d20+5=24 ; 10d20=103 ; 4d6+2=15 ; 4d6+2=17 ; 4d6+2=19 ; 4d6+2=17 ; d20=3 ; d20=13 ; d20=19 ; d20=18 ; d20+4=5 ; d20+4=6 ; d20+4=16 ; d20+4=22 ; 3d6=14 ;
Friday August 23rd, 2019 12:05:52 PM

Apologies for the late post. Walked away from a family thing last night to a work thing this morning.

***

Bliss charges at MG2...somehow. How does an octopus charge over land? Your narrator would love to see that. Either way, the mountain giant gets an ankle full of octopus beak.

Kezzem swivels, smites, takes aim at, and clobbers MG1 with a wooden ballista bolt. It very nearly kills the giant, but these things are tough.

Succotash brings the Iron Giant's foot down, clipping MG2 and knocking it down.

Talia sucks 21 points of life out of MG1. Her azata's arrows bounce off the giant's tough hide, though.

She then quickly throws some black tentacles at the giants. Both are stuck by the things.

OOC: Don't forget to roll damage on the tentacles, JP.

Gerry has a series of very interesting rolls. Seeing how close to death MG1 is, Gerry cracks it right in its ankle, breaking it and causing the giant to plummet down and impale itself on the thorn wall. It seizes a bit as it bleeds out. Gerry repeats the attempt on MG2 to lesser effect.

Harper needs some fresh air, so she bounds outside when Miss Piggy heads in.

Pressi leaps off the Iron Giant onto her broom. She flies towards the remaining mountain giant, both of them going blind.

Candy sends a wooden bolt at FG1. It's a great shot, tearing the giant's arm off at the elbow and showering it with shrapnel. The giant dies quickly of shock.

Erbin sweats bullets carrying the ballista bolts between Candy and Kezzem. He's breathing real hard, but not slowing down.

MG2 is blind and a little injured, but it remembers where the huge tower right next to it was. It stands and swings once. The sturdy stone tower absorbs some of the damage, as do the vines Murphy grew over it, but the structure still shudders.

MG2 does 15 damage to the tower. It's still sturdy.

The fire giants are heartened by seeing the tower damaged and charge. All of them run through the mind fog and get stupid, which explains why they blunder into the black tentacles. FG5 avoids the tentacles and smashes its club against the tower, doing another 14 points of damage to it.

SG2 makes slow and steady progress away from here.

Off to the east, the giants start to push into the assembled halflings. Murphy takes note and whirlwinds over, picking up and throwing the giants spearheading the push.

More giants arrive on the battlefield, this time taking care to approach away from the fire and ice.

Edit: Realized MG2 had to stand and couldn't make a full attack on the tower.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=26 ; 20d10+11=127 ; d10=6 ;
Friday August 23rd, 2019 12:29:20 PM

Seeing the first mountain giants nearly taken care of, Kezzem swirls the ballista around again towards the north to greet the newcomers. He fires at Mountain Giant 3 (with a second Smite Evil).

Attack: 1d20 + 22 = 26.
Damage: 20d10 + 11 = 127.
Bleed Damage: d10 = 6.



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Friday August 23rd, 2019 12:29:38 PM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (2 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=23 ; d20+7=27 ; d20+7=20 ; d6+5=10 ; d6+5=6 ; d6=5 ; d6=6 ;
Friday August 23rd, 2019 4:52:42 PM

(I'm assuming Gerry can move this round. CMD 21)

Gerry turns to attack FG5, swinging twice.

(Attack Roll 23, Damage 10+5 good.)
(Attack Roll Nat 20, Crit Confirm 20. Damage 6+6 good.)

------------------

Pressi's mind reaches out. The sounds of weapon against stone. The sounds (and smells) of fire giants rushing in. The increasing excitement of Harper as she scopes the battlefield for Pressi. The sound of... whatever that wet slapping sound is.

The rush of air as she continues to plummet towards the ground. (80 feet up.) Reaching out, she fires an extended confusion upon the field around the mountain giant (DC 22).

------------------

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1/1+1

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+13=17 ; d20+13=20 ; d20+13=21 ; d20+13=25 ; d20+13=16 ; d20+13=23 ; d20+13=19 ; d20+13=20 ; d4+14=18 ; d4+14=15 ; d4+14=17 ; d4+14=15 ; d4+14=16 ; d4+14=15 ; d4+14=18 ; d4+14=18 ; d20+18=24 ; d8+22=23 ; d6=4 ;
Friday August 23rd, 2019 5:15:31 PM


[OOC: I'm assuming the purple P oval is either Pressi or something friendly?]

Bliss sees no need to move closer ... it looks like Mountain Giant 2i or Fire Giant 3 are in reach. Please apply my attacks to whichever is still standing.

A whirlwind of flexible arms whips out at the giants!

8 Tentacles hit ACs 17, 20, 21, 25, 16, 23, 19, 20
(Most of these would normally miss, but against blinded foes Bliss gains a +2 to hit and the enemy loses any dex bonus to AC. Also, if they are grappled by the Black Tentacles, they may be easier to hit?)

Tentacle Damages are 18 (vs AC17), 15 (vs AC20), 17 (vs AC21), 15 (vs AC25), 16 (vs AC16), 15 (vs AC23), 18 (vs AC19), and 18(vs AC20)

A bite too, if within a 10 ft reach ... hits AC24 for 27 nonlethal damage.

DM Sanity Info:

This is Round NINE of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 9 rounds of 16 per day used
Extended Divine Favor: 10 rounds of 20 used
Extended Shield of Faith via Ritual: 10 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin
Threefold Aspect

Mookie:
Philter of Mirror Image: 10 rounds of 30 used
Extended Shield of Faith via Ritual: 10 rounds of 100 used

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=93 ;
Saturday August 24th, 2019 1:19:02 PM

Not wanting to risk smashing his friends, Succotash decides to take aim at fire giants 6 and 1, and mountain giants 4 and 3 with a divine thunder hitting them with 93 damage. They can attempt a DC 39 reflex save for half.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Saturday August 24th, 2019 3:49:29 PM

Divine thunder recharges in 1 round.

DM Carl Map Link  d20+20=33 ; d20+9=20 ; d20+9=16 ; d20+12=16 ; d20+12=17 ; d20=12 ; d20=18 ; d100=84 ; d20+5=6 ; d20+20=26 ; d8+10=12 ; d20=10 ; d20=12 ; d20=14 ; d20=4 ; 4d6+2=20 ; 4d6+2=21 ; 4d6+2=18 ; 4d6+2=22 ; d20+4=11 ; d20+21=25 ; d20+9=23 ;
Sunday August 25th, 2019 10:39:31 AM

Kezzem sends a bolt at MG3. The giant raises its massive warhammer and blocks it, sending splinters flying.

Gerry is on fire today, pounding FG5 once. Pressi throws a confusion spell around where the mountain giant is. Mountain giants are pretty brainy, though, and it easily shrugs it off. FG3 and FG5 are both effected, though. Is Gerry affected by the confusion effect as well?

Bliss pounds and bites FG3 once. Not his best showing, but it's enough. FG3 faints clean away.

Succotash sends divine thunder at the newcomers, all of whom are affected and find themselves in a new crater.

Talia sucks some health from MG1 as her azata puts an arrow in it.

Candy doesn't think she can hit the mountain giant with a ballista bolt, but maybe she'd have better luck just getting it inside an explosion from the catapult. She runs, and lets loose a loaded explosive catapult charge. It flies way over the giant, and the tower (nat 1).

FG5 is confused, and lashes out at the closest combatant: Gerry. It hits AC 26 for 12 damage.

MG2 has no idea who's around him, so it keeps beating on the tower. Four solid hits whack the tower for a total of 81 damage. It's still standing and solid, but it can't take that forever.

FG4 approaches Bliss, who gets an AoO. It swings once, hitting AC25 and missing. FG2 also approaches Bliss, who gets an AoO if he has combat reflexes, but gets caught in Talia's tentacles.

Talia should be rolling black tentacle damage.

FG6 and FG1 advance. FG1 shrugs off the mind fog effect. MG3 and MG4 also advance, avoiding the mind fog entirely.

No new giants arrive, but they're still coming. Off towards the east, Murphy is coming back hot. Looks like he's carrying someone.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6=4 ; d20+10=16 ; d20+10=22 ; d20+10=28 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ; 4d6=15 ; d10+12=15 ; d20+12=19 ; d20+7=22 ; d20+8=15 ; d8+6=8 ; d8+6=13 ;
Sunday August 25th, 2019 1:19:34 PM

Talia Prepares the next attacks

Using her perception, she chooses the most dangerous of the Giants to lay waste to.

Black Tentacles

Spell lenght is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The damage this round is 1d6+4 = 8 points of damage for everything grappled. The entire area of effect is considered difficult terrain while the spell lasts.

scorchingSpectral Hand[b]

Talia, continues the Spell barrage against the blinking Mountain Giant that is caught in the Black tentacles with a scorching ray attack delivered by Spectral Hand! Talia sends thee (3) rays to this menacingMountian Giant by blasting it with three searing beams of fire.

Ray One (1): Hit 16 | Damage: 8
Ray two (2) : Hit 22 | Damage: 12
Ray Three (3): Hit 28 | Damage: 15

[b]Summoned Azata Attack


The summoned Azata Fires his bow at same Mountain Giants Talia is attacking {Hit 19 for points 8 damage & second arrow hit 22 for 13 damage}.

Skill Checks

Perception: 15

Spells in Effect

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stoneskin | 126 minutes

{OOC: I apologize the the botched roll of 1d10+12, over zelous today}

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=34 ; d3=1 ; d20+26=38 ; 4d10+18=38 ; 5d10+18=48 ;
Sunday August 25th, 2019 1:34:20 PM

Realizing that Mountain Giant 2i is within his reach, and he has a way to hit it without hitting any of his friends, he attempts to both slam and stomp it. if either hit, he must make a DC 39 fort save or be knocked prone

Slam hits AC 34 for 38 damage
Stomp hits AC 38 for 48 damage

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=35 ; 20d10+11=122 ; d10=7 ;
Sunday August 25th, 2019 2:28:34 PM

"Well I guess it's true what the say, if all you have is a massive warhammer, than every problem is a giant wooden nail."

Kezzem attempts to shoot Mountain Giant 3 again (Smite Evil still in effect)

Attack: 1d20 + 22 = 35.
Damage: 20d10 + 11 = 122.
Damage: d10 = 7.



Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+13=19 ; d4=1 ;
Monday August 26th, 2019 1:51:17 PM

Pressi makes an educated guess as to how far above the mountain giant is, and rockets directly on top of (into?) him. (She assumes he's standing next to the tower and hasn't moved much.)

Screaming with all her might, she fires a Focused Curse Calcific Touch upon him (Fort DC 21, but I'd like to spend a hero point for any kind of DC boost I can get). (Touch attack 19, no obscure chance because I crashed into him and am hanging on. Dex damage 1.)

"Don't ever ignore me," she shouts in Giant.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=32 ; 2d6+21=27 ; d6=2 ; 6d6=13 ;
Monday August 26th, 2019 4:16:19 PM

As Murphy returns, he brings with him a familiar halfling, one with a cowboy hat and dragonskin boots. He has at his waist a dragonskin quiver and in his hand is a bow that would be instantly recognizable to any who have seen it in action.

Murphy drops the halfling onto the Iron Giant's shoulder, and the archer immediately moves to the best vantage point from which to rain destruction on the giants. He seems unnaturally sure footed, as if some magic keeps him stuck to the metal behemoth(Spider Climb).

"Come on guys, how long did you wait after I was gone before Kezzem turned himself into an archer?"

After getting himself into position, Hobie mutters an incantation and fires a single arrow at Fire Giant 1

Attack = 32
Damage = 27 nonlethal piercing, 2 Cold

Cast on the arrow was a Lightning Bolt, which begins with the Fire Giant in a straight line, hitting Mountain Giants 3 and 4 as well.

Fire Giant 1, Mountain Giant 3, Mountain Giant 4 take 13 damage (what a terrible roll)
DC 17 Reflex for half damage

===============
Boots of Speed
Rounds Used 0/10

Elemental Arrow: Cold

Fire Arrows Used 0/50

Spells in effect- Spider Climb, Bears Endurance (59/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


DM Carl Map Link  d100=97 ; d20+20=40 ; d20+20=26 ; d8+10=14 ; d20+21=33 ; d20+21=31 ; d20+16=19 ; d20+16=22 ; d20+11=12 ; d20+11=14 ; 3d6+17=24 ; 3d6+17=28 ; d20+12=30 ; 4d6+2=9 ; d20+5=8 ; d20+21=37 ; d20+5=14 ; 10d10=67 ;
Monday August 26th, 2019 5:01:37 PM

Talia sends some scorching rays at MG2. Her azata can't get a shot to stick in the giant's hide. The black tentacles squeeze the fire giants.

OOC: Spectral hand can only cast touch spells, not ranged touch spells. You can still target the giant yourself, though.

Succotash hammers MG2 twice. Between that and the lingering flames from Pressi's earlier attack, it finally falls.

Kezzem continues firing on MG3, this time nailing the giant's upper thigh. It roars in pain as the bolt shreds its way through the giants hide and explodes into shrapnel. Blood pours from the wound. The giant's in a bad way, but it still lives.

Pressi hears her target wail in pain. When she goes to grab on, she finds her target missing.

Hobie makes an entrance before Murphy flies back off to help the eastern front. A lightning-bolt infused arrow hits FG1 in the forehead before the spell fries what's left of his brain. The bolt arcs to the two mountain giants behind it. MG3 is looking rough

FG5 is still confused and lashes out at the nearest target: Gerry, hitting AC 40 for 14 damage.

FG2 and FG4 double-team Bliss. They strike 3 times each, but only hit twice.

Hit AC 33 for 24 damage
Hit AC 31 for 28 damage

Both mountain giants and FG6 advance. MG3 easily shrugs off the tentacles and makes it within range of the tower, hitting it once with its massive warhammer for 9 damage after hardness.

Candy takes aim with her catapult behind the attacking giants, and catches all the fire giants and MG 4 in the blast for 67 damage. All the fire giants are killed!

Which is good, because here come more. Though only 11 rounds of combat have happened here, the combat has been raging for over half an hour. The halfling armies are holding, but barely. Off to the west, a fire giant grabs a harassing air elemental by the base of its whirlwind and pulls it back down. Several other giants gather to beat the life out of it, then move to put more pressure on the halfling's flanks. There are more than enough giants out there still to overwhelm the defenders if given enough time, which isn't much.

The tower, though, is glowing brightly. The voice of the Encompassing Mind fills the cockpit.

Pilot Succotash, Tiana has asked me to inform you that the ritual will be complete in five minutes.
So maybe stop letting those things beat on it? Our thing isn't going to fix it if it's all the way broken.
Those are her words, not ours, Pilot.


Waaaaay over to the west of the map, SG2 is almost got away.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=98 ;
Monday August 26th, 2019 5:29:41 PM

Seeing his inability to get closer to the tower without risking stepping on his friends, Succotash gets on the intercom and says, "Please concentrate, your attacks on the two Mountain Giants that are attacking the Tower, we can't recharge the tower if it's destroyed, and by the way is sounds as if we only have to hold these beasts for another 5 min or so!" He then aims a divine thunder at fire giants 1-4, and mountain giants 1-3 causing 98 damage DC 39 reflex for half.

OOC... Welcome Back Nick!!!!

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Monday August 26th, 2019 5:38:42 PM

Divine thunder recharges in one round.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Monday August 26th, 2019 6:07:58 PM

Ooc: I’m glad to be back guys. I’m not fully up on the goals here, if that SG1 gets away, does that have bad consequences? Or is he just running away. I can have Hobie take him down if it’s bad to let him escape, otherwise I’ll focus on MGs

Bliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=19 ; d20+12=14 ; d4+1=5 ; d20+15=17 ; d20+15=24 ; d20+15=20 ; d20+15=23 ; d20+15=34 ; d20+15=34 ; d20+15=17 ; d20+15=32 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d4+14=18 ; d4+14=18 ; d4+14=17 ; d4+14=18 ; d4+14=17 ; d20+20=29 ; d8+22=27 ; d6=2 ; d20+15=32 ; d20+15=31 ; d20+15=33 ; d20+15=18 ; d20+15=32 ; d20+15=24 ; d20+15=17 ; d20+15=34 ; d4+14=17 ; d4+14=16 ; d4+14=17 ; d4+14=16 ; d4+14=16 ; d4+14=17 ; d4+14=18 ; d4+14=16 ; d20+20=32 ; d8+22=24 ; d6=1 ;
Monday August 26th, 2019 7:22:57 PM


AoO against FG4 from the Sunday DM Post (Bliss does not have combat reflexes):
Bliss bites with his sharp octobeak but rolls a nat 1. No AoO that time!

Last Round (if the kindly DM allows the full round of attacks)

Mookie flies around FG4 to flank. He probably provokes AoOs to do that ... his Acrobatics check to avoid AoOs is a 14. Note that he has five mirror images up and has an AC43 using full defense.

Bliss attacks FG4 with tentacles and hits ACs 17, 24, 20, 23, 34, 34, 17, and 32 for 18, 15, 16, 18, 18, 17, 18, and 17 damage respectively.
He bites vs AC29 for 29 nonlethal damage.

This Round

If FG4 is dead, Mookie flies to flank FG2.

Bliss attacks with tentacles and hits ACs 32, 31, 33, 18, 32, 24, 17, and 34 for damage 17, 16, 17, 16, 16, 17, 18, and 16.

Bliss bites vs AC32 for 25 nonlethal.

NOTES:
- If Bliss drops a flanked foe and switches over to the other, please downgrade ACs hit by two with loss of Mookie's flanking bonus.
- HP damage for Bliss tracked in header.
- I seem to have made a mistake in my header; Bliss's AC is 27 raging, not 29. I searched the DM die results fields and I did not see any attack rolls vs AC27 or AC28 in rounds that Bliss was under attack, so I think no swings on Bliss that missed were actually hits (whew). Sorry header fixed.
- My first two attacks rolled this round were at +13. They should have been at +15 flanking, and I fixed the results field.

DM Sanity Info:

This is Round ELEVEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 11 rounds of 16 per day used
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin
Threefold Aspect

Mookie:
Philter of Mirror Image: 12 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 12 rounds of 100 used

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=28 ; d6+4=5 ; d20+12=32 ; d20+12=15 ; d8+6=13 ; d20+7=23 ; d8+6=12 ; d6=1 ; d6=5 ; d6=4 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ;
Monday August 26th, 2019 7:49:19 PM

Talia Spies the Mountain

Using her perception, she chooses the most dangerous of the Mountain Giants to destroy! Mountain Giant #3! {Skill Check: Perception: 28 (NAT 20)}

Spying the situation, Talia casts FireBall at Stone Mountain #3 dead center of his back (20 feet down from the top of it's head) if facing towards the tower, or dead center of its chest (20 feet down from the top of it's head) if facing away from the tower. Damage = 10d6 = 38 points of damage. Spell expands outward 20 feet in a sphere.

Remembering the Catapult Ammo

Talia recalls what was said about the Catapult ammo: "Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Talia then barks at the people supplying ammo for the catapult and the ballistas; "I need 13 pieces of the Catapult ball ammo: 7 of the metal balls & 6 of the glass balls ammo. "

Using another Hero Point, Talia begins casting the Spell, Telekinesis, with the idea that she will send all 13 balls hurling towards the enemy using the Violent Thrust option within the spell towards the closest Mountain Giant that can cause the Tower damage.

{Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).}

Black Tentacles

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

Spell length is 13-1 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack

The summoned Azata Fires his bow at same Mountain Giants Talia is attacking {Hit 32 (NAT 20); confirmed attack 15 for points 13 damage if not a critical & 39 if it is critical & second arrow hit 23 for 12 damage}.

Spells in Effect

Overland Flight | 775 minutes
Mage Armor | 775 minutes
Stoneskin | 125 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=35 ; 20d10+11=111 ; d10=9 ; d10=3 ;
Tuesday August 27th, 2019 12:04:50 AM

"Hey Hobbie's back!" says Kezzem.

He uses his mental link to communicate with Rumpus. "Hey Rumpus, Hobbie's outside the giant. Go fetch him, would you boy? I have a great idea that's just crazy enough to work."

He sees Candy's catapult take out a group of fire giants. "That still only counts as one!" he shouts at her.

Assuming Talia is able to finish off Mountain Giant 3, Kezzem turns his aim on Mountain Giant 4 and activates his third smite evil against these tough mountain giant.

Attack MG4: 1d20 + 22 = 35.
Damage: 20d10 + 11 = 111.
Bleed Damage: d10 = 9.

Bleed Damage SG3 (if still alive somehow): 3.

Rumpus meanwhile exits the giant and makes his way over to Hobbie. He gestures for Hobbie to mount him.

OOC: Welcome back Nick!

My crazy idea to get you up to the ballistas. If you get on Rumpus, Kezzem can next round use his ability to summon his mount to his side to quickly get you on top of the giant. Whether or not this actually works is a DM call as I'm not seeing anything about whether you can or cannot transport additional creatures using this ability. The ballistas themselves allow you to make a single ranged attack each round (we have helpers to handle reloading) for 20d10 damage plus 1d10 bleed damage (wooden bolts) or 15d10 with 10d10 damage in a 30' line (metal bolts). They are ranged attacks so maybe you can add your arcane archer stuff to them too!

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Tuesday August 27th, 2019 12:06:34 AM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+19=20 ; d20+19=22 ; d20+19=31 ; d20+14=26 ; d20+9=28 ; 4d6+21=32 ; 4d6+21=30 ; 4d6+21=31 ; 4d6+21=32 ;
Tuesday August 27th, 2019 4:32:13 AM

Hobie notices the Stone Giant running toward Humble's Ford. He clicks his heels, and does what he does best.

In six seconds, six arrows go flying toward the Stone Giant. The first two sail over his head, but as the archer gets dialed in the next four might have a chance to hit.

My range increment is 220ft so I should be able to reach him in the first increment.
Also, because I've played pathfinder before, I know Stone Giants don't have resistance to Cold or Fire, so for simplicity's sake I'm just rolling 4d6 instead of rolling those separate, but if this Stone Giant is different for some reason just let me know and I'll reroll

Manyshot = Natural 1

Rapid Shot
Attack 22
Damage = 32

Haste
Attack 31
Damage = 30

Iterative 1
Attack 26
Damage = 31

Iterative 2
Attack 28
Damage = 32

Total if all hit =125

===============
Boots of Speed
Rounds Used 1/10

Elemental Arrow: Cold

Fire Arrows Used 6/50

Spells in effect- Spider Climb, Bears Endurance (58/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Tuesday August 27th, 2019 11:50:16 AM

ooc: For Kezzem's idea: The arcane archer's abilities describe that I can place my spells on "an arrow." So it would be a Carl's decision whether this could apply to a ballista bolt.

Unless he says it would, I think Hobie will stick to his own bow. I did some math, and because a lot of my abilities are longbow specific, Hobie is much more accurate with the bow than he would be with a ballista, and can even do more damage if at least four out of 6 arrows hit

But if I can do Arcane Archer stuff to the ballista bolts then that's a whole different story.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday August 27th, 2019 3:37:40 PM

Pressi dismisses her blindness and fires a wave of pain at whoever's left nearby.

Bliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle 
Tuesday August 27th, 2019 6:58:34 PM

OOC: Nick, good to see you back with us!

DM Ken - Danger on the Winds.. The Map 
Tuesday August 27th, 2019 8:00:17 PM


Succotash's divine thunder claps through the giant. It stutters and holds its ears for a long moment, then drops to its knees and sinks into the mud of the field. Several others quickly run to take its place, stepping on and over the fallen warrior, but not for long.

Talia's mind thrust sends 13 of the explosive rounds flying through air, until the first explodes. Each detonation sets off another, and each one builds upon the blast of the one before it. A thick cloud of smoke hangs in the air... and when it clears, 3 more giants lay slain by the blast, and their brethren are weary for the moment to fill the gap.

The gate too, seems to have taken some damage.

"Pilot Succotash, please inform Talia that tactic is not good for the structural integrity of the tower. It has been weakened significantly."

Meanwhile, Kezzem considers sending Rumpus to collect Hobie, but figures that if he summons his mount back to his side, he would get the pig, and leave the rider on his lonesome. Hobie however, seems to have things under control on his own. His arrows pierce the stone giants vitals, and leaves it bleeding in the dirt.

Bliss continues his point defense at the outside of the giant, and manages to overwhelm one enemy completely. The giant falls, choked of life, at the long arms of the warrior-octopus.

Pressi dismisses her own blindness, but finds there's no one around to inflict with pain.

With all immediate foes slain, there is a small window to pause, and catch your breath.

---------------------------------------------
All Players: Please take a slight moment here and use your next post to give your long-estranged DM Ken a brief overview of where your character is, what they are doing, and any spells they might have in effect.

I'm taking over mid battle for DM Carl. He needs a break and this one is long overdue.

All Players: Please give me a perception check. Also, please list any unusual or extra sensory qualities in effect. IE, scent, tremorsense, etc. I'll not be putting the reason why in spoilers, since this is a pause post and it's pretty important.
------------------------------------------------------

Glad to be back!



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=40 ; 20d10+11=120 ; d10=9 ; d20+19=36 ;
Tuesday August 27th, 2019 9:07:58 PM

Kezzem is atop the iron giant arming a ballista. Candy BadApple is also firing on the giants at this point and has recently switched to a catapult. Several of her crew are on reload duty allowing Kezzem and Candy to focus on firing.

Kezzem fires on Mountain Giant 3 with Smite Evil in effect.

Attack: 1d20 + 22 = 40.
Damage: 20d10 + 11 = 120.
Bleed Damage: 9.

Perception: 1d20 + 19 = 36.
No special vision effects.

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+24=39 ; d20+5=23 ;
Tuesday August 27th, 2019 9:09:10 PM


Bliss looks around, maybe crawling up a giant corpse for a better vantage point, spying for other foes or for the next wave. "Mookie????" he sends through his empathic link.

Perception: Bliss 39, Mookie 23, both with low-light vision.

Mookie caws, "HA! You think I got answers? Kid, you got better eyes than this old bird in these latter days. Just relax a sec before the next bunch. I don't think we're done yet!"

OOC: Welcome back, kindly DM Ken! All my current stuff is in my Sanity Info below. BTW I should have been linking to my OctoBliss sheet. I have fixed that in the header with this post.

DM Sanity Info:

This is Round ELEVEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 11 rounds of 16 per day used
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 12 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=26 ; d6+4=6 ; d6+4=5 ;
Tuesday August 27th, 2019 9:23:03 PM

Talia Spies the Mountain...Destruction

Using her perception, she surveys her most mind shattering destruction thus far! {Skill Check: Perception: 26}

{Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).}

Black Tentacles

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled. {ignore second damage roll ...a delay in the appearence of roll }

Spell length is 13-2 rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 3 Rounds remain before he leaves

The summoned Azata Fires takes this pause to change forms...transforming into Wind Bralani Azata...surveying the battle field knowing the battle is not yet over!

Spells in Effect

Overland Flight | 774 minutes
Mage Armor | 774 minutes
Stoneskin | 124 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=21 ; d20+6=12 ;
Tuesday August 27th, 2019 9:31:06 PM

Pressi continues to survey the area for any possible enemies...using her sense of perception and doesn't notice even a fly fart! {Skill Check: Perception: 21 {NAT 1}}

As for Harper, it definately noticed the fly farting but was out of range to claw it! {Skill Check: Perception: 12}

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=30 ;
Wednesday August 28th, 2019 3:24:02 AM

Hobie Perception check = 30

Hobie has just rejoined his group and is currently standing on the shoulder of the iron giant with Spider Climb active so he can move as he pleases on the giant robot.

During the pause he takes off his hat and wipes the sweat from his brow, then continues scanning the horizon for threats.

===============
Boots of Speed
Rounds Used 1/10

Elemental Arrow: Cold

Fire Arrows Used 6/50

Spells in effect- Spider Climb, Bears Endurance (58/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105 
Wednesday August 28th, 2019 5:35:47 AM

Not having any enemies within range of the Iron Giants stomps and slams, and having to wait a round for the Divine Thunder to recharge, Succotash gets on the intercom, "I think we're in the home stretch guys, keep up the good work! Hey Talia that was an awesome attack, next time could you aim it away from the tower though? I just got word that it caused some damage to the tower as well as the giants".

OOC... Succotash is in the cockpit of the Iron Giant, located in it's head, and Miss Piggy is hanging out in the Iron Giant's heel near the exit/entrance

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle 
Wednesday August 28th, 2019 9:00:46 PM


Bliss and Mookie wait to see what will happen next.

Well, Bliss waits. Mookie is poking the battle-torn ground for worms. Evidently a rain of blood is just as good as a rain of water for driving worms to the surface.

DM Ken - Danger on the Winds.. The Map  d20+24=38 ; d20+20=38 ; d20+25=34 ;
Wednesday August 28th, 2019 9:45:49 PM


In the moment of pause, time slows for the weary group. The iron giants systems hum loudly, and even the giants are nervous to rush forward after Talia's latest show of force. Slowly, things begin to ramp up once more.

A few new giants begin to encroach again from the northwest, goaded on by boasts of a large stone giant. Within the Iron Giant, Succotash feels a pang of uncertainty in his link.

"Master pilot... please be alert. I feel as if something might not be quite right."

Succotash Only: Perception Check. (I don't recall if DM Carl gave you a negative for being jacked in. If so, please apply it. )

Everyone Else: The new swarm of giants moves in to take the positions of the last bunch, with several seeming to charge straight to the now cracked and smoking tower.

(Map updated with giant movement. I took no actions this turn with the giants. Please resume normal posts.)

(DM Note. Round 1, passive activity and movement.)


Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Thursday August 29th, 2019 12:49:34 AM

OOC: Reposting Kezzem's attack from last "round"

Kezzem fires on Mountain Giant 3 with Smite Evil in effect.

Attack: 1d20 + 22 = 40.
Damage: 20d10 + 11 = 120.
Bleed Damage: 9.


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+13=14 ; d20+26=40 ; d20+26=44 ; d20+26=34 ; d20+26=27 ; 5d10+18=41 ; 5d10+18=50 ; 4d10+18=36 ; 4d10+18=33 ;
Thursday August 29th, 2019 5:06:34 AM

OOC... I don't think Carl ever mentioned a perception penalty.

Peception 14

"Madam Gem do you know what's happening?" Succotash asks as things start feeling a bit off.

If he is still able to control the Iron Giant, Succotash will attempt to stomp and slam Mountain Giants 2 and 3, if any of the attacks hit they must make a DC 39 fort save or be knocked prone.

Mountain Giant 2
Stomp Hits AC 40 for 41 damage
Slam Hits AC 44 for 36 damage

Mountain Giant 3
Stomp hits AC 34 for 50 damage
Slam hits AC 27 for 33 damage


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+23=37 ; d20+23=37 ; d20+23=25 ; d20+18=24 ; d20+13=22 ; 2d6+13=17 ; d6=6 ; d6=1 ; 2d6+13=23 ; d6=4 ; d6=3 ; 2d6+13=24 ; d6=6 ; d6=1 ; 2d6+13=22 ; d6=1 ; d6=6 ; 2d6+13=23 ; d6=2 ; d6=4 ; 2d6+13=19 ; d6=1 ; d6=1 ;
Thursday August 29th, 2019 5:37:21 AM

Hobie lets loose a barrage of arrows at the giants. He will start with the closest giant and move backward if any fall. (He will ignore any that are knocked prone.)

Manyshot
Attack = 37
Nonlethal Piercing 17, Cold 6, Fire 1 = 24 total
nonlethal piercing 23, Cold 4, Fire 3 = 30 total

Rapid Shot
Attack = 37
Nonlethal piercing 24, Cold 6, Fire 1 = 31

Haste
Attack = 25
Nonlethal Piercing 22, Cold 1, Fire 6 = 29

Iterative 1
Attack = 24
Nonlethal piercing 23, Cold 2, Fire 4 = 29

Iterative 2
Attack = 22
Nonlethal Piercing 19, Cold 1, Fire 1 = 21

===============
Boots of Speed
Rounds Used 2/10

Elemental Arrow: Cold

Fire Arrows Used 12/50

Spells in effect- Spider Climb, Bears Endurance (56/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=34 ;
Thursday August 29th, 2019 3:27:33 PM

Pressi continues to fly as voices continue through the intercomm.

She may not be able to see much, but her inner voice notes that the behavior is... too normal. Like the giants were completely unaware of what happened to the last wave. Or....

Pressi casts true seeing on herself (Perception 34) and orders Harper to use scent.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1/1+1



OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=20 ; d8+21=25 ; d6=3 ; d20+13=32 ; d4+14=17 ;
Thursday August 29th, 2019 8:41:33 PM


Since there are no giants in reach, Bliss moves over out of the Iron Giant's shadow. He readies an attack.

Readied Attack (bite): hits AC20 for 28 nonlethal.

If he gets an AoO with a tentacle: hits AC32 for 17 damage.

Mookie takes up a spot behind his tentacled boss.

DM Ken - Danger on the Winds.. The Map  d20=11 ; d20+16=29 ; d20+16=22 ; d20+11=14 ; 2d8+11=14 ; d20=14 ; d20=6 ;
Thursday August 29th, 2019 9:11:32 PM


(DM Ken adds a map key. He also notices someone moved some of the monsters? Weird.)

Enemy Movement

Fire Giants a, b, and c move up. B fails his save vs Mind Fog. Stone Giants A and B move up.

Enemy Attacks

Fire Giant B attacks Pressi, misses.

Stone Giant B attacks Piggy. Hits AC 29 for 15 damage.

Stone Giant A throws a Rock at Talia. Misses.

Mountain Giant 3 attacks Hobie. Misses.

-------------------------------------------------------------------------

Succotash Only: Perception check, DC 19 / DC 24/ and DC 36.

"I.. do not know. Our weight has increased nearly 750 lbs, despite the constant expenditure of ammunition.

His attacks on the giants find their mark, and more are smashed beneath the Iron Giant.
-------------------------------------------------------------------------
Others
------------------------------------------------------------------------

Pressi activates true seeing. There is nothing unusual in her field of vision. (Does she have any spells which would detect magical auras in place?)

Bliss readies an attack, but nothing makes it to his side of the giant.

Hobie unleashes a barrage of arrows. Another enemy giant falls in a gurgle.

Kezzems barrage finds home again, and another giant is buried in a large mess of boulders.

------------------------------------

(Dm Note 2: Entrenchment on level 1, passive activity on level 2, passive activity and movement on level 3.)

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=9 ; d6=3 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d20+8=15 ; d6+4=7 ;
Thursday August 29th, 2019 9:29:40 PM

Talia Spies the Mountain...Destruction

Using her perception, {Skill Check: Perception:15 }, Talia casts another Black Tentacles spell eminating from the ground between FG#5 & FG#B.This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13- rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 2 Rounds remain before he leaves

Wind Bralani Azata...surveying the battle field attacks the new giants with a Lightning Bolt. Starting at the Azata and eminating outward to pierce MG#2, MG#3, & FG#5 takening 20 points of damage, save for half (Reflex).

Spells in Effect

Overland Flight | 773 minutes
Mage Armor | 773 minutes
Stoneskin | 123 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=19 ; d3+12=14 ; d20+19=20 ;
Friday August 30th, 2019 1:59:10 AM

Rumpus moves to protect Pressi. He attacks Fire Giant A (using his smite evil ability).

Attack: 1d20 + 12 = 19.
Damage: 1d3 + 12 = 14.

Kezzem meanwhile will keep an eye out for more mountain giants. Not seeing any, he will fire on Fire Giant B.

Attack: 1d20 + 19 = 20. Auto-miss.

"Man, that was a total Greedo-shot there. Hey Candy, if you could blast that cluster of fire giants with your catapults, that would be greaaaaaaaaat."

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+16=24 ; d20+11=27 ; d6=3 ; d6=3 ; d6=3 ; d6=4 ; d6=1 ; d6=5 ; d20+13=15 ; d20+13=26 ; d20+13=28 ; d20+26=37 ; d10=7 ; d20+26=28 ; d20+26=36 ; d20+26=36 ; 5d10+18=41 ; 5d10+18=43 ; 4d10+18=44 ; 4d10+18=29 ;
Friday August 30th, 2019 5:22:17 AM

Miss Piggy is thankful for her chainshirt barding which deflects the blow (Her AC is 30, so a 29 barely misses) She takes a five foot step and attempts a full round attack on stone giant B
1st
hits AC 24 for 6+10 piercing and 3 shock damage= 19
2nd
Hits AC 27 for 5+10 piercing and 5 shock damage = 20

Succotash has no idea what is causing the extra weight, perception 15 (please ignore the 2 other d20+13 rolls, mouse got stuck) So gets on the intercom and says, "Madam Gem just told me that the Iron Giant just gained 750lbs. I can't find the source does anyone else see anything?"

He then stomps and slams mountain giant 2 and stone giant A (please ignore lone d10 roll, screen shifted as I was hitting the mouse.)

mountain giant 2
stomp hits AC 37 for 41 damage
slam hits AC 28 for 44 damage

stone giant A
stomp hits AC 36 for 43 damage
slam hits AC 36 for 29 damage

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=38 ; d20+20=23 ; d20+20=22 ; d20+15=16 ; d20+10=15 ; 2d6+22=32 ; d6=6 ; d6=4 ; 2d6+22=28 ; d6=4 ; d6=2 ; 2d6+22=32 ; d6=4 ; d6=1 ; 2d6+22=32 ; d6=1 ; d6=6 ;
Friday August 30th, 2019 12:29:25 PM

Hobie uses his Deadly Aim to attack the two stone Giants below him.

Manyshot
Attack = 38
Nonlethal piercing 32, Cold 6, Fire 4 = 42
Nonlethal Piercing 28, Cold 4, Fire 2 = 34

Rapid Shot
Attack = 23
Nonlethal Piercing 32, Cold 4, Fire 1 = 37

Haste
Attack = 22
Nonlethal Piercing 32, Cold 1, Fire 6 = 39
Iterative 1 = Natural 1
Iterative 2= Pretty sure a 15 is a miss.

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 18/50

Spells in effect- Spider Climb, Bears Endurance (55/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+24=44 ;
Friday August 30th, 2019 2:40:28 PM

Pressi is about to fire off a spell at MG3 when Succotash's voice comes over the intercomm. (She still has a hood from when she was firing a catapult and she's still in the shadow of the iron giant.)

(OOC note: in general, I try to metagame/take hints only to the extent that I can reverse engineer what Pressi might observe or reason. In this case, Succotash's warning is the only reason I can think of why she'd ever look for auras, particularly while standing in a ton of spells and magical objects.)

Instead, she fires off a detect magic (Spellcraft Natural 20).

Followed by a suggestion at SGA to start doing jumping jacks. (Will DC 20, hero point used.)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 1/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d6+4=10 ; d6+4=6 ; d6+4=5 ; d6=2 ; d6=2 ; d6=5 ; d6=3 ; d6=4 ; d6=5 ;
Friday August 30th, 2019 11:56:28 PM

Perception, Perception,...Oh! Perceptions!

Using her perception, {Skill Check: Perception:19 }, Talia casts another Telekensis spell prepping for the same round.

Black Tentacles #2 | 12 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

Spell length is 13- rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 1 Rounds remain before he leaves

Wind Bralani Azata...surveying the battle field attacks the new giants with another Lightning Bolt. Starting at the Azata and eminating outward to pierce FG#5, FG#C,takening 21 points of damage, save for half (Reflex).

Spells in Effect

Overland Flight | 772 minutes
Mage Armor | 772 minutes
Stoneskin | 122 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



DM Ken - Danger on the Winds.. The Map 
Saturday August 31st, 2019 11:50:17 AM

Friday DM Post, delivered late in the Saturday AM.

Succotash asks his friends for help. There's a problem, and he's not able to identify it from his position. Piggy helps fight the stone giant.

Pressi responds by activating detect magic. Her vision is flooded with colors, but the Iron Giant is what she focuses on. While the entire thing radiates magic, there are lingering auras of transmutation and conjuration, both in the air above the iron giant, and near the giants arrow slits at the shoulder level.

Talia, Kezzem, and Hobie continue to suppress the giants wave after wave. As some fall, more replace them. Many seem intent on making it to the tower, but the heroes have formedan impressive zone of physical defense and ranged suppression.

-------------------Giants-----------------------------

Another wave of giants, this time a tribe of Hills, thunders to the field. Two break south from the Ice Storm, worse for the experience.

----------------------------------------------------------

Inside of the Giant, Succotash continues to pilot. He brings the mechanical limbs down on an enemy, pleased with the results. As he looks for a next target, once more he is interrupted.

"Pilot Succotash, are any of your allies on board? Several doors have been opened and closed, using successful passcodes."

---------------------------------------------------------------
DM note 3: Entrenchment on level 1, 1.2, 1.3, and 1.4 - Passive activity on level 2, 2.1, and 2.2 Entrenchment on level 2 and 2.1 Passive activity on level 3 and 3.4



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=38 ;
Saturday August 31st, 2019 1:07:03 PM

Assuming Succotash let's Kezzem know what's going on....

"I'm on it, Succo. If you could open the doors for me, that would be greaaaaaaaat." He hops on the magic carpet and heads inside the giant. "Candy you're in charge up here!"

Kezzem will activate Detect Evil as he goes and concentrate to maintain it.

Perception: 1d20 + 19 = 38.

Carpet of Flying (as overland flight, Speed 40 ft. fly)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105 
Saturday August 31st, 2019 2:06:41 PM

Succotash, unable to leave the cockpit to check on the possible intruders himself, gets on the intercom to inform his friends what Madam Gem has told him. He then takes a full round action to summon Miss Piggy to his side and via the intercom he tells her to go check on the intruders. Miss Piggy then runs over to the air lift to descend to the next level. When he he hears Kezzem's response, he tells Miss Piggy via the intercom to follow Kezzem.

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=23 ; d8+21=22 ; d6=4 ; d20+13=14 ;
Saturday August 31st, 2019 2:06:54 PM


Bliss is tired of sitting in the back, especially when there are foes ahead. He had run back here to stop a break-out, but it seems to him that he is wasting his time now.

So, OctoBliss schlurps over to the Iron Giant, scales one leg, and moves around to the front of it (move action with cloak of arachnida for climbing expertise, in addition to suckers!) Clinging to the Iron Giant's shin, he triggers his Bramble Armor (free action) and thorny spikes poke out of his Octohide. Then, he starts to glow with arcane energy (Arcane Strike feat, swift action).

He gestures with his tentacles like Morpheus and readies an attack (and an AoO if he gets the chance).

Mookie, who has flown and perched a bit behind his master, caws, "The octopus says 'Calamari and get it!' "
Readied Attack (bite) hits AC23 for 26 nonlethal damage
AoO (tentacle) misses with a natural one!

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d6+3=7 ;
Saturday August 31st, 2019 2:08:15 PM

Oh, Bramble Armor inflicts 1d6+3 = 7 to attackers.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+19=37 ; d20+19=21 ; d20+14=20 ; d20+9=22 ; 4d6+22=37 ; 4d6+22=33 ; 4d6+22=37 ; 4d6+22=37 ; 4d6+22=34 ;
Monday September 2nd, 2019 12:44:13 PM

Hobie isn't too worried about Hill Giants, and starts with the ones closest to him. (if these Hill Giants have some sort of weakness or resistance to fire or cold let me know and I'll reroll damage specifically. I'm trying to simplify rolls here.)

Manyshot
Attack = 37
Damage 1= 37
Damage 2 = 33

Rapid Shot
Attack = 21
Damage = 37

Iterative 1
Attack = 20
Damage = 37

Iterative 2
Attack = 22
Damage = 34
===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (54/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 2nd, 2019 1:03:37 PM

Pressi watches as aura after aura appears, Succotash’s voice rising through.

And she makes a decision right there, that the giant cannot fall in enemy hands. Not even in the name of fixing the tower.

“Succotash, get the giant close to the rest of the army and away from the tower. Kezzem, get Succotash out of there. Tiana, everyone else, time to wrap up.

“Madam Gem, query. How do I activate your self destruct or disable program. Respond. Second query. What happens if someone runs their chain straight through a power gem. Respond.”

Pressi continues with a cast of spectral hand, followed by touch of idiocy.” (Hero point spent)

DM Ken - Danger on the Winds.. The Map  d20+16=26 ; d20+16=35 ; d8=8 ; d8=2 ;
Monday September 2nd, 2019 9:37:40 PM


As often happens in the field, multiple orders begin to fly among the fighters.

Kezzem and Miss Piggy move to secure the head. Succotash refuses to give up the pilots seat, and gives his mount orders to follow Kezzem.

Bliss and Hobie, seemingly worried about the giants, maintain superiority outside of the giant.

Pressi, unwilling to give up the titan to the enemy, orders a self destruct sequence. Soon, she receives a reply.

"Response one. It simply needs to be ordered, and calculated with the giants current capacities. Response to second query. It's likely the giant would shut down, possibly permanently. There are no tested parameters for such an action."

--------------Giants---------------

One of the Hill Giants takes Bliss's bait, and charges into the reach of the octopus-warrior. It fails to harm the Eldritch Knight, and is now in his melee range. A second one stumbles into his range, and his club connects squarely with the octo-knight. (hits ac 35 for 20 damage.)

Another giant stops and looks around. He's come down with a case of the stupid, but still understands the concept of smash a glowing tower.

Another group, led by the Stone Giant, rushes around the south to angle towards the tower.



Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=25 ; d6+4=10 ; d6+4=8 ;
Monday September 2nd, 2019 10:40:25 PM

The Fight Rages On

Using her perception, {Skill Check: Perception:25 }, having cast Telekensis spell last round, she spills all the alchemical bags from her pockets and haversack in an attempt to Violent Thrust all of the 13 of the items (at fire giants#, FG#3, FG#2, & FG#1) in front on the Iron Giant!

Those Alchemical agents are: four (4) bags as described below:

4 Thunderstones
3 Acid Vials
2 Tanglefoot bags
3 pairs of Smokesticks
3 Alchemist's Fire

Having them all spilled onto the IG's shoulder, Talia will uses her Telekensis spell to pick up everything but the Alchemist's Fire and sent them using Violent Thrust toward the FG!

Black Tentacles #2 | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 08 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 8 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect

Overland Flight | 771 minutes
Mage Armor | 771 minutes
Stoneskin | 121 minutes

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Monday September 2nd, 2019 11:29:11 PM

With no signs of immediate trouble, Kezzem will summon Rumpus to his side as well.

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+12=17 ; d20+12=18 ; d20+12=22 ; d20+12=19 ; d20+12=21 ; d20+12=15 ; d20+12=15 ; d20+12=18 ; d4+11=12 ; d4+11=13 ; d4+11=14 ; d4+11=13 ; d4+11=12 ; d4+11=14 ; d4+11=14 ; d4+11=12 ; d20+17=30 ; d8+16=18 ; d6=5 ; d20+11=27 ;
Monday September 2nd, 2019 11:54:56 PM


[OOC: In the spirit of talk around the gaming table, I hope this is okay. Bliss does not understand what is going on, but are you saying that Pressi is trying to self-destruct the Iron Giant?!? BEFORE THE TOWER IS REPAIRED??? Wait, wait wait. This is so wrong on many levels. First, WHY?? The giant is not close to being destroyed or taken away is it? Plus Succotash is embedded! I just do not understand! Is there any way Bliss can act on this, or does he remain ignorant?]

Bliss says "Oof!" as he takes a lumpen. He decides to start fighting defensively, and not to use his power attack. That's a net +3 AC -1 attacks, -3 damage (-6 bite damage).

8 tentacles: ACs 17, 18, 22, 19, 21, 15, 15, and 18 ... for 12, 13, 14, 13, 12, 14, 14, 12

1 bite: AC30 for 23 nonlethal damage.

Mookie stays next to Bliss and uses his Aid Another to boost AC ... a roll of 27 boosts Bliss's AC for the first attack against him by +2 to 32.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=107 ; d20+16=23 ; 2d6+10=17 ; d6=6 ;
Tuesday September 3rd, 2019 5:07:53 AM

Succotash turns and aims a Divine Thunder at Stone giant 1 and fire giants 4-6, being careful to avoid making contact with the tower. each one takes 107 damage (DC 39 reflex for half). Meanwhile, Miss Piggy waits patiently for Kezzem to summon Rumpus. She is however on guard and has a ready action to attack any threat that may expose it's self. (Hits AC 23 for 17 piercing and 6 shock damage)

Succotash gets on the horn again and says, "I'm not ready to give up yet, the tower is almost repaired, and we still have defenses in the giant!" He then asks Madame Gem if there are any Guardian constructs operational, and if so he asks her to activate them to assist Kezzem, Miss Piggy, and Rumpas.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=3 ;
Tuesday September 3rd, 2019 5:08:38 AM

divine thunder recharges in 3 rounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 3rd, 2019 4:45:58 PM

Pressi scoffed back at Bliss. “First, how do you know how close they are to destroying the tower or taking the giant. Second, because who knows what happens when a giant army and whatever casters they work for get ahold of that thing. So you’ll excuse me if I’d like to not cut it too close.

“Especially with these durran giants that won’t stop attacking the tower or losing the ability to attack even if someone tied them up for a courtesan special.”

Pressi fires a contagion at the giant closest to the tower.

“I mean, I don’t even know how they are getting past the giants anti magic field, but it’s not through the back door. And the giants below might as well be constructs... or hypnotized...”

Pressi continues to detect magic on the giant but also the fire giants below.

Gerry and Harper attack any giant they can reach.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=29 ;
Tuesday September 3rd, 2019 8:29:02 PM

Some Numbers

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 3/7+1
L2: 2/5+1
L3: 2/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map  d20+19=28 ; d20+19=28 ; d20+14=16 ; d20+9=16 ;
Tuesday September 3rd, 2019 8:30:59 PM

.SUB POST.

DM KEN FOR HOBIE.

Hobie unleashes a full barrage of arrows at the nearest of the giants. (His DM is fuzzy on the math of his damage multipliers, so he is assuming 2 hits is more than enough to kill a hill giant.)


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=25 ; d6+5=7 ; d6=3 ; d20+7=17 ;
Tuesday September 3rd, 2019 8:33:20 PM

Gerry's Rolls on FG4

Attack Roll 1: 29 (see in other post), crit confirm 25, damage 7 (double if confirm)+bleed+3 good.

Attack Roll 2: 17.

-----------------

Pressi's info - cast contagion on FG6 but keep an eye on which has touch of idiocy (will cast a will spell on him next) (Fort DC 18)



DM Ken - Danger on the Winds.. The Map  d20=16 ; d20=6 ; d20=15 ; d20=7 ; d20=16 ; d20=9 ; d20=17 ; d20=1 ; d20=14 ; d20=19 ; d20=5 ; d20=15 ; d20=12 ; d6=2 ; d20=2 ; d20=6 ; d20=15 ; d20=18 ; d20=19 ; d20=15 ; d20=17 ; d20=6 ; d20=2 ; d20=14 ; d20=20 ; d20=9 ; d20=12 ; d20=17 ; d20=17 ; d20=16 ; d20=19 ; d20=2 ; d20=3 ; d20=19 ; d20=19 ; d20=13 ; d20=18 ; d20=20 ; d20=5 ; d20=4 ; d20=10 ; d20=3 ; d20=10 ; d20=7 ; d20=1 ; d20=20 ; d20=6 ; d20=16 ; d20=3 ; d20=7 ; d3=3 ; d20+14=26 ; d20+14=28 ; d20+14=16 ; d20+14=29 ; d20+14=30 ; d20+14=34 ; 2d6+4=12 ; 2d6+4=10 ; 2d6+4=11 ; d20+14=27 ; 2d6+4=12 ; 2d6+4=12 ; d3=2 ;
Tuesday September 3rd, 2019 9:32:42 PM


--Outside the Giant--

Talia continues to explore the powers of telekinesis. Her DM assumes she is targeting the ground with all the items, as per the spell each item thrown needs an attack roll, and she gave him none. Only 1 item was a critical failure, and is assumed to miss the spot. The results are 3 stuck giants, one who is deafened, and for the sake of sanity, 5 points of splash damage each.

Bliss is a flurry of tentacles and anguish, like a late night 18+ anime. More of his attacks hit than he would have expected, aided by the sticky goo on the giants. One of them falls from its wounds, bleeding on the ground.

Pressi afflicts the giant closest to the tower, the only one remaining, with a contagion spell. Her DM does not see a listed saving throw, so he is currently assuming a 19 from the giant is enough to succeed. (10+3+5 or 6 stat?)

--Inside the Giant--

Kezzem summons Rumpus to his side.

Succotash and Pressi exchange words. Succotash isn't ready to give it up. They are close to victory, he knows, within 5 minutes, and he isn't ready to abandon all hope. The encompassing mind addresses them both.

"I am required to follow the commands of the acting pilot. Succotash, in case of an emergency, I can meld my consciousness with the tower. The giant will forever lose all function, and I will lose my sense of consciousness and perception. This option requires extreme focus on both my end, and that of the pilot. Please advise in advance."

----------------------------------------------------------------

Enemy Actions.

The door to the pilots room slides open with a deceptively peaceful "swoosh." The doesn't seem to be much in the way of immediate commotion. About the time Kezzem and Succotash would get curious, Kezzem feels a sharp pain in his side, and Miss Piggy squeals in terror! Thick bruises suddenly appear on her flanks, welling with blood.

Kezzem too, feels a sudden impact as he is slammed by an unseen blow to the back of his head.

??? to Miss Piggy.(ff) Hits AC 26 and 28. Ac 28 hit does 12 damage.
??? to Miss Piggy.(ff) Hits AC 16 and 29. Ac 29 hit does 16 damage.
??? to Succotash.(ff) Hits AC 32 and AC 36 (crit confirmed) for 11 damage and 24 damage.
??? does ???. Perception: DC 14.

-Dm Notes:

DM note 4:

Level 1: Passives Complete
Level 1: Entrenchment Complete.

Level 2: Passives Complete.
Level 2: Entrenchment Complete.

Level 3: Passives Complete.
Level 3: Entrenchment on 3.4 and 3.3
Level 3: Combat Engaged.

Level 3: Combat Map: Map of Level 3 Combat

Note to players.

Now that combat is joined inside the giant, please note that your kindly DM is breaking the giant into 3 sectors. The head and legs, the midsection, and the shoulders and head. I will reveal the map to each area as needed.



OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+24=32 ;
Tuesday September 3rd, 2019 10:18:30 PM


[OOC Bliss shrugs. Nothing he can do about the Iron Giant right now anyway. He's trying not to die here!]

Bliss looks around to see if there is any relief in sight, any slackening in the oncoming stream of giants.

Perception 32

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 127/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=34 ; d20+19=26 ; d20+19=35 ; d20+14=17 ; d20+14=16 ; d20+9=23 ; d20+9=22 ; d3+2=4 ; d3+2=5 ; d3=2 ; d3+2=3 ; d3+2=3 ; d3+2=5 ; d6=2 ; d6=4 ; d6=4 ; d10+3=13 ; d20+12=26 ; d20+12=32 ; d20+12=22 ; d20+12=22 ; d20+7=9 ; d3+5=7 ; d3+5=7 ; d3+5=8 ;
Tuesday September 3rd, 2019 11:42:19 PM

Perception: 1d20 + 19 = 34.

(I assume those hits are on Kezzem not Succotash, correct?).

----

"Piggy, Rumpus, find them!" Kezzem Quick Draws his daggers and attempts to stab (with Greater Two-Weapon Fighting) back in the general direction that the attack came from. (Let me know if I need to roll miss chances--I would assume 50%)

+1 Frost Returning Dagger

Attack #1: 1d20 + 19 = 26.
Damage: 1d3 + 2 + 1d6 cold = 4 + 2 cold = 6.

Attack #2: 1d20 + 14 = 17.
Damage: 1d3 + 2 + 1d6 cold = 4 + 4 cold = 8.

Attack #3: 1d20 + 9 = 23.
Damage: 1d3 + 2 + 1d6 cold = 3 + 4 cold = 7.

+1 Ruturning Dagger

Attack #1: 1d20 + 19 = 35.
Damage: 1d3 + 2 = 5.

Attack #2: 1d20 + 14 = 16.
Damage: 1d3 + 2 = 3.

Attack #3: 1d20 + 9 = 22.
Damage: 1d3 + 2 = 5.

Two-Weapon Rend: 1d10 + 3 = 13.

Rumpus will attempt to use Scent to locate the invisible attacker.
Perception: 1d20 + 12 = 26.

Rumpus will the either full-attack or move and attack as needed.

Attack #1: 1d20 + 12 = 32. Auto-Hit!
Crit Threat: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 7.
Crit Damage: 1d3 + 5 = 7.

Attack #2: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 8.

Attack #3: 1d20 + 7 = 9.
Assuming that one is a miss.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=15 ; d6+4=9 ; d6+4=6 ; d6+1=3 ; d6+1=5 ; d6+1=6 ; d6+1=7 ; d4+1=2 ; d4+1=4 ; d4+1=3 ; d4+1=4 ; d4+1=3 ;
Wednesday September 4th, 2019 12:23:21 AM

The Dark & Dreary

Using her perception, {Skill Check: Perception:15 },

Those Alchemical agents left are 3 Alchemist's Fire.

Thinking about the FGs below, Talia targets 2x FG#3, 1x FG#3, 1x FG#2, & 1x FG#1 with the Magic Missle Spell! Targeting all five: FG#3 takes 6 points of damage, FG#3 takes 3 points of damage, FG#2 takes 3 points of damage, & FG#1 takes 4 points of damage ! { Please excuse the 1d6+1 rolls...mistake}

Black Tentacles #2 | 9 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 7 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect

Overland Flight | 770 minutes
Mage Armor | 770 minutes
Stoneskin | 120 minutes


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 6:19:45 AM

Does Succotash have any way of communicating whats happening to the rest of the group? If he can and does, Hobie will Dimension Door his way in there. If not, I'll shoot some arrows. I'm gonna give some time for Succer to post before I do.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 4th, 2019 9:58:42 AM

(OOC to Hobie: the rest of the team is using hoods from the Iron Giant, similar to how the dwarves and Ix were communicating with each other in the infiltration module. The DM has been handwaving some of the rules, i.e. communicating while flying around the giant, and I'm sure he'll allow Hobie to hear Succotash's voice from a nearby hood.)

DM Ken - Danger on the Winds.. The Map 
Wednesday September 4th, 2019 10:24:46 AM

DM Responses.

Bliss: You are correct, I forgot. Its a fight with a lot of moving parts, my mistake is your gain! The giants stare dumbly at Bliss. There are plenty more giants, but the next wave has to come from a bit away. Your kindly dm gave you a d4 kept secret.

Kezzem: No, There were 6 total attacks, some on your pilot, some on your pig.

Hobie: Melvin is correct. However, it is totally okay to assume that among your magics and abilities, relaying a hoods message is pretty much automatic. However, please note it was explained that the giant is warded against teleports and extra-dimensional travel.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 10:33:14 AM

If the DM allows it, Hobie will grab his cloak and with a flourish he disappears and reappears inside the pilot room near his hurting friends. (Hobie has been spent time there before so he knows the room fairly well and would try to appear one of the rooms corners with his back against the wall. Since he doesn't know exactly where any people are, feel free to stick him in a random corner.)

When he doesn't see his friends' assailant(s), he uses his move action to grab a scroll of See Invisibility from his Handy Haversack.

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (54/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 10:34:51 AM

scratch that, the scroll he grabs is not See Invisibility, it's Glitterdust

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC38 fighting defensively | Cayzle  d20+10=24 ; d20+14=15 ; d20+14=27 ; d20+14=16 ; d20+14=25 ; d20+14=34 ; d20+14=32 ; d20+14=15 ; d20+14=15 ; d20+14=28 ; d4+11=12 ; d4+11=14 ; d4+11=13 ; 2d4+22=28 ; d4+11=13 ; d20+19=38 ; d8+16=18 ; d6=2 ;
Wednesday September 4th, 2019 4:35:20 PM


Mookie flaps to flank and then fights defensively to Aid Another ... Mookie gets a 24 to grant Bliss +2 AC (to AC32) vs the first attack against him.

Bliss continues to fight defensively, not power attacking.
==> 8 tentacles (with a +2 flanking bonus at +14 for 1d4+11) hit ACs 24, 15 (nat 1), 16, 25, 34 (crit threat confirmed vs AC32), 15 (nat 1), 15 (nat 1), and 28 ... for damage 12, none, 14, 13, 28 (the crit), none, none, and 13.
==> 1 bite (with a +2 flanking bonus at +19 for 1d8+16+1d6) hit AC38 for 20 nonlethal.

DM Sanity Info:

This is Round FOURTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 14 rounds of 16 per day used
Extended Divine Favor: 14 rounds of 20 used
Extended Shield of Faith via Ritual: 15 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 15 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 15 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 4th, 2019 4:39:30 PM

HP adjusted

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 100/135 Miss Piggy AC 30/12/28 CMD 25 HP 69/105  d20=20 ; d20=15 ; d20=20 ; d20=12 ; d20=18 ; d20=13 ; d10=8 ; d10=6 ; d6=5 ; d6=2 ; d10=8 ; d10=4 ; d6=2 ; d20=6 ; d10=4 ; d6=1 ; d6=6 ; d10=2 ; d6=2 ; d6=1 ; d20+9=16 ; d20=20 ; d20=20 ; d6=1 ; d6=6 ; d6=3 ;
Wednesday September 4th, 2019 5:41:46 PM

Stuck in the cockpit, Succotash clicks his heels together to activate his boots of speed, then lashes out in the direction of his attacker with a full round attack.

Haste
Natural 20 (15+23(str, Bab, ect)-4(invisible)=34 to confirm) for 8+6+10=24 if confirmed, 18 if not +7 holy
1st attack
Natural 20 (12+23-4=31 to confirm) for 8+4+10=22 if confirmed, 18 if not +8 holy
2nd attack
18+18-4=32 for 4+10=14+7 holy
3rd attack
13+13-4=22 for 2+10=12+3 holy

Miss Piggy uses her sent to try to find her attacker (perception 16) and then tries to lash our at it

natural 20,(20+16=36 to confirm) for 1+6+10=17+3 shock

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 1/1
4th Level:
Restoration

Lay of Hands 10/10
Smite Evil 5/5
Summon Mount 3/3
Boots of Speed 10/10

Miss Piggy Stuff
Active Spells:
Elemental Resistance: fire
DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 4th, 2019 6:20:55 PM

Pressi turns her attention towards the idiot made giant and casts suggestion (will DC 20).

“You know what this world needs before the tower falls? The giant next to you needs a hug. I mean, look at the guy.”

DM Ken - Danger on the Winds.. The Map  d20=20 ; d100=61 ; d100=72 ; d100=89 ; d20=9 ; d20+14=22 ; d20+14=26 ; d20+14=21 ; d20=13 ; 2d8+2=5 ; d100=41 ; d100=5 ; d100=14 ; d100=3 ; d100=79 ; d100=18 ; d100=37 ; d20+17=28 ; d20+17=33 ; 2d6+4=15 ; 2d6+4=11 ; d20+15=26 ; d20+15=16 ; d20+15=35 ; d20+15=34 ; d20+15=19 ; 2d6+4=8 ; 2d6+4=11 ;
Wednesday September 4th, 2019 8:34:16 PM



---Outside the Giant---

Bliss mauls another giant, with Mookies help. He is return attacked, but the giants miss and their clubs thud against the hull of the Iron Giant.

Talia singes the giants with magical bolts. Her constant pestering seems to have caught the eye of a giant, which begins fingering a bag of boulders around its waist.

Pressi's idiot fails his save, and tries to grapple his nearbye companion. The DM feels that the companion would be unprepared for this, and has made it flat flooted. Giants 2 and 3 are grappled.

The Stone Giant waves off the tentacles, and begins wailing on the tower for 17 damage.

----Inside the Giant----

Hobie cannot Dimension Door into the Giant. The whole thing is warded against teleportations and conjurations, as his DM noted above. The DM will make a climb check for Hobie, which resulted in a natural 20. Hobie is able to climb in through a window in the cockpit, which is something the DM has handwaived as "probable as not" for this encounter. This is only a move action, since Hobie has Spider Climb up. Hobie has retrieved a glitterdust scroll.

Succotash presumably abandons his pilots chair/station and climbs to his feet. The DM decides that Succotash doesn't really count as being prone, and so no AoO's are provoked. (It looks like you made 4 attacks but labeled 3?)

Per CRB Page 563: "... If an invisible creature strikes a character, the character struck knows the exact location of the creature that struck him ..."

Succotash is surprised to find himself attack upwards towards the ceiling! His attacks suffer a 50% miss chance. His DM always says higher is better, so all three attacks hit. Miss Piggy attacks where she was hit from, above her as well, but comes up empty handed.

Kezzem, not having been hit, did decide he would rely on his companions to find them. Rumpus finds the enemy easily enough, and gores at the air above her! She seems confused however, when she feels no foe. (Pinpointing a creature does not negate the miss chance. It just means she doesnt have to get hit to find it.)

Kezzem attacks more or less the same space as Piggy. He feels his second slice meet resistance.

Three unknown enemies fight back!

??? 3: continues to attack Succotash. He is hit on AC's 28 and 33, and he is flat footed. He takes 15 and 11 damage.

??? 1: continues to attack Succotash. He feels two heavy thuds on his armor, but otherwise takes no damage.

???2: continues to attack Piggy. She is crit and confirmed on AC 34, and takes 19 total damage.

??? ?: chants a spell from outside of the room. Soon after, the cockpit descends into total and complete darkness.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.

??? 1: 68 Damage - Last located above Rumpus, attacking Succotash.
??? 2: 8 damage- Last located above Piggy, attacking Piggy.
??? 3: - Last located above Kezzem, attacking Succotash.

All players in the head: Perception DC 15: If successful, you hear spellcasting from outside the door. Sadly, none have line of sight to the caster, which prevents spellcraft checks. The effect however, is an immediate and obvious darkness flooding the room.

All players in the head: Head Combat Map

Feel free to move yourselves, but understand you might have Aoos on you.

To Hobie: Your kindly DM isn't trying to screw over your glitterdust scroll. He is following a scripted combat plan. Hobie knows that glitterdust won't help much unless the darkness spell is removed. Your DM had to think about this one, but settled it this way. If he were rolled in glitter, he would sparkle. Turn out the lights in a dark room, and glitter or not, you couldn't find him.


Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=22 ; d6+4=5 ; d6+4=10 ; d20+8=14 ; 2d4=3 ;
Wednesday September 4th, 2019 8:54:18 PM

Once upon a...

Using perception, {Skill Check: Perception:22},

With the Spectral Hand stil floating about, Talia will cast "Acid Arrow" onto FG#1. Melee touch attack(+6 +2) to hit = 14 damage = 3 damage for another 4 rounds.

Black Tentacles #2 | 8 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 6 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 3 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=17 ; d3+5=7 ; d20+19=21 ; 2d8+8=14 ; d8=3 ; d8=2 ;
Wednesday September 4th, 2019 11:33:49 PM

Rumpus will attempt to Scent the enemy again (move action), and if there is a target within range, will attack with his hooves (standard action). If there is no enemy within range, Rumpus will move towards the nearest enemy.

Attack: 1d20 + 12 = 17.
Damage: 1d3 + 5 = 7.

"Hey, who turned out the lights?" asks Kezzem as the room is wrapped in darkness. He attempts to pinpoint an invisible foe.

Perception: 1d20 + 19 = 21. Fail.

"Well they can't see us either at least, but I still can't see them. Throwing daggers randomly might not be the best plan. Maybe I can detect-evil them?"

Kezzem will attempt Detect Evil (move action).

"Well, not evil so probably not undead. Better not to a burst channel then."

He uses a standard action to cast Cure Moderate Wounds on Succotash.

Healing: 2d8 + 8 = 14.

"Wait, did I say all that aloud? I better stop talking so the bad guys won't know where I am."

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 4th, 2019 11:34:48 PM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+8=22 ; d20+14=17 ;
Thursday September 5th, 2019 9:57:35 AM

As the black tentacles shake and shiver, a black nose begins to poke through. Harper, she of high speed and decent CMD, decides to try to make her way through. (Double move over difficult terrain.)

Tail wagging and eyes slotted, she lets out a low growl (Intimidate 22). Slowly, she circles, moving around the giant until she is almost near the tower. Almost as if she was getting into position.

With a whirr, longsword drawn, Gerry bursts through the tentacles, reaching the stone giant on the other side.

(Attack Roll 17)

Harper chooses to start growling at Gerry.

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC37 | Cayzle  d20+16=32 ; d20+13=21 ; d20+13=22 ; d4+4=5 ; d4+1=5 ; d4+1=5 ; d20+15=17 ; d20+15=16 ; d20+15=24 ; d20+15=23 ; d20+15=21 ; d20+15=29 ; d20+15=18 ; d20+15=31 ; d4+14=17 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d20+20=37 ; d8+22=30 ; d6=6 ;
Thursday September 5th, 2019 10:22:27 AM


Bliss bloops over five feet as Mookie flies around to flank. In his penultimate round of focused attacks [OOC: That's how Bliss considers/reskins his barbarian rage power], Bliss resolves to make the most of it and let the clubs fall where they may. Bliss sends a telempathic pulse to his old friend. "GO! FIGHT! WIN!" sends OctoBliss to Mookie.

Mookie caws and laughs. "I'm off the leash, stupid giants!" he cries. Flanking, Mookie attacks a giant with a beak and two talons. He hits ACs 32, 21, and 22 for 5, 5, and 5. Note that Mookie's AC drops to 37 and he has five mirror images. "I gotta get some damage buffs," mutters Mookie.

Bliss himself attacks, and his AC drops to 27 since he is using power attacks but not fighting defensively. Thus his attacks are ... +9BAB +9Str +3 divine favor +1 amulet +2 flanking -3 power attack -1 size = +20 on a bite, that is, +15 with tentacles, since they are secondary attacks.

As he does every round, Bliss activates his Arcane Strike as a swift action for +3 damage.

Tentacles hit ACs 17, miss with a nat 1, 24, 23, 21, 29, 18, and 31; for 17. --, 17, 17, 15, 17, 17, and 15.

Bite hits AC37 for 36 nonlethal.

DM Sanity Info:

This is Round FIFTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 15 rounds of 16 per day used
Extended Divine Favor: 15 rounds of 20 used
Extended Shield of Faith via Ritual: 16 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 16 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 16 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 5th, 2019 1:01:04 PM

Pressi tries to decide whether to back up Succotash or keep attacking the giants. But with a stone giant about to smash the tower, she decides she needs to end this now.

Flying over the black tentacles, she looks down at the stone giant below and focuses.

Suffocation (DC 20).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 3/7+1
L2: 2/5+1
L3: 3/5+1
L4: 3/4+1
L5: 2+1/3+1
L6: 1+1/1+1

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 100/135 Miss Piggy AC 30/12/28 CMD 25 HP 69/105  d20+15=20 ; d20+10=27 ; d20+15=27 ; d20+15=20 ; d20+16=25 ; d20+11=24 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=3 ;
Thursday September 5th, 2019 6:07:09 PM

Succotash attempts to cast dispel magic on the darkness defensibly to avoid an attack of opportunity, Rolled a 20, need a 21. Rolled a 27 for the dispel, (27 and 20 concentration check if he takes damage from AOOs) so assuming the spell goes off, the darkness should be dispelled. Meanwhile, Miss Piggy will full round attack the creature that hit her

1st attack
Hits AC 25 for 17+4 shock
2nd attack
Hits AC 24 for 19+3 shock

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 74/135 Miss Piggy AC 30/12/28 CMD 25 HP 50/105 
Thursday September 5th, 2019 6:11:12 PM

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 10/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 9/10

Miss Piggy Stuff
Active Spells:
Elemental Resistance: fire
DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

DM Ken - Danger on the Winds.. The Map  d20+12=16 ; d20+12=31 ; 2d8+10=19 ; d20+10=24 ; d100=3 ; d100=88 ; d20+13=26 ; d20+13=16 ; d20+25=39 ; d20+25=37 ; 2d6+4=12 ; 2d6+4=7 ; d20+13=22 ; d20+13=16 ; d20+20=25 ; d8+10=13 ; d6=2 ;
Thursday September 5th, 2019 10:22:55 PM

(Sorry Nick! Waited for that Hobie post!)

---Outside the Giant---

Talia continues her harassment of the giants. Its skin crackles and pops.
Pressi sends Gerri (please tell your DM who Gerri is? Its a thing that happened while I was away I think.)
Bliss and Mookie work together in tandem, happily spouting nonsense and pulling a hill giant into pieces.
Pressi isn't messing around with the Stone Giant. It starts to immediately suffocate in the first round of the spell. If it fails its next fortitude save, it falls unconscious.

The remaining two giants are suddenly left free to make targeting decisions. One, considerably more stupid than normal, attacks Bliss, since he is closest. It hits AC 31 for 19 damage.

The second throws a boulder at Talia, but misses.

-----Inside of the Giant-----

Rumpus finds her foe, but comes up with nothing on her attack. Kezzem lays hands on himself.

Succotash casts defensively, but fails. Since he failed, he loses the spell. He does not incur any attacks of opportunity. Miss Piggy has some success in defending herself, and hits her enemy once.

Hobie uses a scroll of Glitterdust. All four enemies will be glittery, but saved vs blindness.

???1: slams down on Succotash's armor twice, but to no effect.
???3: also crashes into Succotash, hitting AC's 39 and 37 for 12 and 7 damage.
???2: attacks Piggy again, but her hide is too touch.

???!: crashes into the room, and heavy armor thuds through the darkness. Moments later, Kezzem feels a heavy lump of metal crash into his shoulder. Hits FF ac of 25 for 13 damage and 2 fire damage.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

??? 1: 68 Damage - Last located above Rumpus, attacking Succotash.
??? 2: 25 damage- Last located above Piggy, attacking Piggy.
??? 3: - Last located above Kezzem, attacking Succotash.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=10 ; d6+4=5 ; d20+8=23 ; d20+9=18 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ;
Thursday September 5th, 2019 10:49:46 PM

Once upon a popping / shocking FireGiant

Using perception, {Skill Check: Perception:23},

With the Spectral Hand stil floating about, Talia will cast "Shocking Grasp" onto FG#1 using the Spectral Hand. Melee touch attack(+6 +3**) to hit =18 | Damage = 19 points.

** {Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).}

Black Tentacles #2 | 7 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 5 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 4 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.



Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 12:35:47 AM

(sorry I forgot to post, I caught my wife's sickness and just forgot to get a sub. I wanted to have Hobie cast glitterdust and make these invisible guys all sparkly)

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 12:37:40 AM

then I would cast light to try to counteract the darkness


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+6=26 ;
Friday September 6th, 2019 3:48:54 AM

ooc: Okay, sorry I was out of it from being sick but I'm more or less here now, I understand all about the glitterdust and the darkness, it makes sense. Hobie still would have cast the glitterdust last round, and then disregard casting Light, Hobie is a wizard and would know that won't work.

Hobie reaches back into his bag and pulls out another scroll. He targets the darkness spell and casts Dispel Magic. He really feels like he nailed it (Nat 20 for a 26 against DC 11+ spell's Caster Level), and hopefully his friends can now see glittery assailants.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 4:03:54 AM

ooc: Also, I'm having trouble finding where on the wiki it describes what we can do with Hero Points, I think I remember we can get an extra action by spending one, is that true? If so(and if you'll allow this particular action), Hobie spends one to do the following.

After dispelling (or attempting to dispel) the darkness, Hobie uses his Cape of the Mountebank to dimension door himself out into the hallway where he heard the spell being cast

DM Ken - Danger on the Winds.. The Map  d20+15=25 2d6(2+6)+4=12
Friday September 6th, 2019 11:02:46 AM

All Players, please see edits to the above, made in retcon of Hobies actions.

As a result, all players must save DC vs Fort DC 13 or be blinded.

Also, since Hobie is first in initiative order by virtue of posting first, I'll be revealing the head map.

Knowledge Planes DC 22 to identify the attackers.

Hobie takes a AoO for 12 damage, hitting is FF AC.

DM Note: The AoO comes from the necessary movement Hobie would have needed to back away from the darkness radius, to read his scrolls.

Just assumed he scrambled out and away outside, then used his scrolls, then moved back in and used his cape.

Can't read a scroll in the dark.

----------Also Added---------

Hobie Dim Doors into the hallway. Its a safe assumption the spell he heard came from the dwarf in armor swinging a flaming mace around.

Hobie: Perception, DC 19

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 157/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=31 ; d20+19=30 ; d20+19=23 ; d20+14=26 ; d20+14=30 ; d20+9=23 ; d20+9=18 ; d3+2=4 ; d3+2=4 ; d3+2=4 ; d3+2=3 ; d3+2=3 ; d3+2=4 ; d6=5 ; d6=4 ; d6=1 ; d10+3=5 ; d20+12=13 ;
Friday September 6th, 2019 11:06:32 AM

"Can someone make this invisible things visible?" asks Kezzem. "I'm tired of playing Marco Polo with daggers!"

Kezzem attempts to pinpoint the nearest invisible creature (probably the one that hit him).

Perception: 1d20 + 19 = 31.

He will then make full attacks with his daggers (I'm assuming it's in melee range; if it is in range, only the first attack with each magic daggers are magic, the rest will be with mundane daggers; also, if using range, Kezzem will not benefit from Two-Weapon Rend).

+1 Frost Returning Dagger:

Attack #1: 1d20 + 19 = 30.
Damage: 1d3 + 2 + 1d6 cold = 4 + 5 cold = 9.

Attack #2: 1d20 + 14 = 26.
Damage: 1d3 + 2 + 1d6 cold = 4 + 4 cold = 8.

Attack #3: 1d20 + 9 = 23.
Damage: 1d3 + 2 + 1d6 cold = 3 + 1 cold = 4.

+1 Returning Dagger:

Attack #1: 1d20 + 19 = 23.
Damage: 1d3 + 2 = 4.

Attack #2: 1d20 + 14 = 30.
Damage: 1d3 + 2 = 3.

Attack #3: 1d20 + 9 = 18.
Damage: 1d3 + 2 = 4.

Two-Weapon Rend: 1d10 + 3 = 5.

Rumpus will once against attempt to scent an opponent, and either move or attack as needed.

Attack: 1d20 + 12 = 13 (natural 1). Miss.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle  d20+16=34 ; d20+13=20 ; d20+13=16 ; d4+4=7 ; d4+1=2 ; d4+1=2 ; d20+15=30 ; d20+15=28 ; d20+15=31 ; d20+15=16 ; d20+15=18 ; d20+15=29 ; d20+15=33 ; d20+15=24 ; d4+14=17 ; d4+14=17 ; d4+14=16 ; d4+14=15 ; d4+14=18 ; d4+14=17 ; d4+14=17 ; d20+20=22 ; d8+22=23 ; d6=6 ; d8=6 ; d8=8 ; d8=1 ; d8=6 ; d8=2 ; d8=6 ;
Friday September 6th, 2019 11:45:34 AM


Assuming Bliss outside the Giant does not need to save vs blindness.

This is Bliss's last round of focused fighting, so he makes the most of it. Mookie moves to flank again.

Mookie hits ACs 34, 20, and 16 for 7, 2, and 2.

Bliss's tentacles hit ACs 30, 28, 31, miss, 18, 29, 33, and 24 for 17, 17, 16, --, 15, 18, 17, and 17.

Bliss's bite hits AC22 for 29 nonlethal.

THEN Bliss ends his rage. He takes 26 damage, bringing him to 7. He uses a hero point for an extra action to breathe life back into himself (Witch Life & Death ability, SLA can be used as an octopus!). He cures himself 37 points, bringing himself to 42 total.

[OOC: Going over all this, it seems possible that I overestimated my AC and underestimated my HP ... pretty sure it is right now, and figuring it all works out in the wash.]

DM Sanity Info:

This is Round SIXTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 16 rounds of 20 used
Extended Shield of Faith via Ritual: 17 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
ONE hero point used!
Life/Death - Life used

Mookie:
Philter of Mirror Image: 17 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 17 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 6th, 2019 12:06:42 PM

(OOC: Gerry is Pressi's Lesser Immortal Summons (from the 5th level Wold spell)(see her sheet but its essentially a modified Graven Guardian summons, as allowed in the PTB. Anyway, someone removed it from the map, but I meanwhile forgot how long he can exist, or how many minutes have passed since the last fight.)

If Pressi can use hero points to regain a 6th level spell slot, she activates word of recall, beaming herself directly into the head (allowed to setup by Carl).

Otherwise, she flies double time for the nearest opening in the iron giant.

Harper continues to watch the suffocating giant carefully, hissing before swatting at him.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=28 ; d20+10=24 ;
Friday September 6th, 2019 2:28:15 PM

Perception =28
Knowledge Planes = 24

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 83/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ; d6=2 ; d6=5 ; d20+14=30 ; d20+10=13 ; d20+16=35 ; d20+16=36 ; d20+16=28 ; d20+11=19 ; d20+11=25 ; d6=6 ; d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ;
Friday September 6th, 2019 5:53:04 PM

Succotash's save verse blindness 30 (pass), Miss Piggy's 13 (pass barely)

Succotash selectively channels positive energy healing all his allies within 30 ft of him 26 hp. With Hobie's glitterdust in affect, Miss Piggy's Darkvision kicks in allowing her to see her assailants clearly. She lashes out in a full round attack against #1

1st attack
Natural 20, confirmed with a natural 20 for 35 piercing, and 1 shock

2nd attack
hits AC 19 for 16 piercing and 1 shock

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 83/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105 
Friday September 6th, 2019 5:54:07 PM

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 8/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 9/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 6th, 2019 7:32:43 PM

Pressi flies triple time back to the giant (hero point for extra move action).

DM Ken - Danger on the Winds.. The Map  d20=8 ; d6=1 ; d6=6 ; d20+21=39 ; d20+21=27 ; d20+16=35 ; d8+10=15 ; d8+10=18 ; d6=4 ; d6=5 ; d20+15=25 ; d20+15=18 ; d20+15=27 ; d20+15=27 ;
Saturday September 7th, 2019 12:31:15 AM



---Outside the Giant---

Talia once more deals damage to the same hill giant! (Her DM has been applying her damage to the new maps.) Angry, it stutters forward, then falls on its face.
Pressihightails it to the head entrance of the giant. Harper swats the stone giant, which has fallen unconscious.If it fails its next fortitude save, it dies.
Bliss and Mookie are out of enemies, and he takes a moment to heal himself.

There are shouts from giants some small distance away, but it looks like the party has a moment or two before reinforcements arrive.

**Reinforcements will arrive in 3 rounds-**

Finally, as if to break the sudden peace, the door to the heel of the Iron Giant flies open, from the inside. Nothing comes out.

-----Inside of the Giant-----

When the darkness is dispelled, those up top find themselves in a swirling melee. Three glittery elementals, Invisible Stalkers to those who recognize them, are flying above the halflings. A stout dwarven female, whose shield is emblazoned with the holy symbol of Scald, curses as her strategy is ruined by a simple dispel scroll.

Hobie: dispels the darkness. He also hears many sounds coming from below, down the hatch below him. He hears what sounds like spellcasting, but without line of sight, cannot identify the spell.

Kezzem finds himself engaged with one of the elementals. His daggers do good work, and wispy bits of the creature go flying.

Succotash heals his friends for 26hp. Miss Piggy hooks her tusks into an invisible stalker, and pulls it by down to the floor. Dead, it vanishes back to its own plane.

--------Enemy Actions---------------

Ketia continues to swing her weapon, beating down on Succotash. She is literally on fire, covered by thin blue flames.

"You come like thieves in the night to steal our Iron Giant, now we come to reclaim it! Scald will not be denied his prize!"

She snaps at the last two stalkers.

"The pilot, get the pilot!"

She lays into Succotash with uncanny speed, hitting him on AC 39,27, and 35. Two of those beat his AC of 29, and she deals a total of 37 damage.

The two now-visible stalkers follow orders, slamming into Succotash, but they fail to hurt him. With his ability to dodge foes back in place, he escapes their attacks.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Invis Stalker 1: Dead
Invis Stalker 2: 25 damage.
Invis Stalker 3: 33 damage.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: ???

???: Downstairs.
??? - ????: Downstairs.
???: Downstairs.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d20=15 ; d20=12 ; d20=17 ; d20=6 ; d20=16 ; d10=1 ; d10=10 ; d10=1 ; d10=3 ; d10=8 ; d6=2 ; d6=5 ; d6=2 ; d6=6 ; d20=18 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d20=2 ; d6=1 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=6 ;
Sunday September 8th, 2019 11:33:07 AM

Angered by the accusation of being a thief, Succotash fires back a retort, "I'm no thief, but if you don't surrender, Twinklesting is going to steal your life!" He then clicks his heals together again, activating his boots of speed as a free action, and attempts a full round attack on the she dwarf, followed by a lay of hands as a swift action on himself, healing 20 damage. At the same time, Miss Piggy does a full round attack on #3

Succotash
Hasted Attack
15+23=38 for 1+10=11 slashing

1st attack
12+23=35 for 10+10=20 slashing

2nd attack
17+18=35(possible crit, 6+18=24 to confirm) for 1+3+20=24 slashing if confirmed, or 11 slashing if not

3rd attack
16+13=29 for 8+10=18 slashing

Miss Piggy
1st attack
18+16=34 for 2+10=12 piercing+2 shock

2nd attack
2+11=13 for 3 piercing+6 shock

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 7/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 8/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=13 ; d20+12=21 ; d20+12=22 ; d3+5=6 ; d3+5=6 ; d20+19=20 ; d20+14=29 ; d20+9=24 ; d20+19=22 ; d20+14=16 ; d20+14=31 ; d3+2=3 ; d3+2=4 ; d3+2=5 ; d3+2=3 ; d3+2=5 ; d6=3 ; d6=6 ; d10+3=9 ; d10+3=6 ;
Sunday September 8th, 2019 11:32:26 PM

Rumpus full attacks "Visible" Stalker 2.

Attack #1: 1d20 + 12 = 13. Auto-miss.

Attack #2: 1d20 + 12 = 21.
Damage: 1d3 + 5 = 6.

Attack #3: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 6.

Kezzem will full attack "Visible" Stalker #3. Any additional attacks get redirected to the dwarf.

+1 Frost Returning Dagger
Attack #1: 1d20 + 19 = 20. Auto-miss.

Attack #2: 1d20 + 14 = 29.
Damage: 1d3 + 2 + 1d6 cold = 3 + 3 = 6.

Attack #3: 1d20 + 9 = 24.
Damage: 1d3 + 2 + 1d6 cold = 4 + 6 = 10.

+1 Returning Dagger
Attack #1: 1d20 + 19 = 22.
Damage: 1d3 + 3 = 5.

Attack #2: 1d20 + 14 = 16.
Damage: 1d3 + 3 = 3.

Attack #3: 1d20 + 9 = 31.
Damage: 1d3 + 3 = 5.

Two-Weapon Rend on "Visibile Stalker 3" (if applicable): 1d10 + 3 = 9.
Two-Weapon Rend on Dwarf (if applicable): 1d10 + 3 = 6.



Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+25=36 ; 2d6+14=20 ; d6=1 ; d6=2 ; 5d4=10 ;
Monday September 9th, 2019 2:30:28 PM

Hobie will follow the sound of the spell caster below him, walking down the wall through the hatch below him, and if he sees any enemy, he'll fire a single arrow imbued with the Burning Hands spell

Arrow hits AC 36
Nonlethal Piercing 20, Cold 1, Fire 2 = 23

Target and anyone in 15 ft cone takes 10 fire damage, reflex DC 15 for half

ooc: Tomorrow I'll be flying to Venice, If the next DM post is up by like 2 AM eastern time Tuesday then I should be able to make my next post from the airport on the way, but if not, I will probably need a sub. Then i'll be in Italy for a week and I should be able to post at nights from the hotel but they will be short


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 9th, 2019 3:07:16 PM

Unless Pressi sees any other doorways, she continues to fly her way up to the catapult shoulder and should reach the cockpit next round.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Monday September 9th, 2019 3:30:51 PM


Bliss could use a boost. He has been downing giants left and right with nonlethal damage. He searches now for one that is unconscious.

Mookie attacks this giant to bring him or her into the negatives. Then Bliss uses the Death half of his witchy Life and Death power to cast Death Knell as an SLA. That's a will save DC16 to gain 1d8 temporary hit points per target hit die, for 10 minutes per target hit die.

Note that Bliss is now fatigued and not raging.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=23 ; d6+4=7 ; d6+4=7 ;
Monday September 9th, 2019 11:47:49 PM

The Eye of the Giant Storm

Lady Talia quickly look saround as the battle grows still. {Perception Check = 23}

Black Tentacles #2 | 6 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 4 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 5 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105 
Tuesday September 10th, 2019 5:22:03 AM

Succotash has a thought, then asks, "Madame Gem, Do we have an update on the time the tower will be finished, and is Tiana OK?"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 10th, 2019 2:52:59 PM

As Pressi continues to fly, she asks Madam Gem what is going on.

After getting an answer, Pressi tells Madam Gem the birth date of Murphy. "From now until I provide the code again, I want a lock on all functionality within the Iron Giant. This thing does not move a centimeter without that code in my voice. Be sure to let the invader know that killing me might not be advisable."

Continuing to fly, "Seems like a discussion that could have waited until tomorrow if you ask me."

DM Ken - Danger on the Winds.. The Map 
Tuesday September 10th, 2019 7:54:58 PM

[DM Placeholder.]

DM Ken - Danger on the Winds.. The Map  d20=17 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d4+1=2 ; d20=3 ; d20=2 ; d20+15=31 ; d20+15=22 ; d20+15=17 ; d20+15=29 ; 2d6+4=10 ; d20+3=10 ; d20+3=15 ;
Tuesday September 10th, 2019 8:31:29 PM



---Outside the Giant---

Talia observes the battlefield. Giants are still coming, but their group is still some ways away.
Pressi continues flying through the catapult entrance. She asks Madam Gem for the situation and gives some demands.

"Pilot Pressi, please be aware I do not have full sensory detail at this time. Doors are opening, with proper clearance, on multiple levels, notably the heel entrance, the mid-heart engines, and the pilots room.

Please be advised that if another completes the piloting link, I cannot disobey their commands. Further, I believe pilot Succotash has just fallen unconscious.

Tiana has not reported any current aggressors."


Bliss and Mookie try to drink a foe dry, but the stubborn giant passes his will save and the effect is negated.

**Reinforcements will arrive in 2 rounds-**

The door to the iron giant remains open, and an eerie darkness seeps from its entrance.

-----Inside of the Giant-----

Succotash unleashes holy fury on his enemy, slashing the she-dwarf over and over. She screams with each cut, but the wispy flames harm Succotash greatly with each strike. The flaming aura deals 70 damage back to Succotash!.

As he loses consciousness, his query is answered. "Three minutes until full integration. Reminder, I can fuse to the tower instantly, but I will be lost in the process, and the giant will no longer function."

Hobie: descends down a level. He arrives just in time to see two creatures, both hideous center torsos covered in eye stalks, float up to his level. He sends his arrow towards them, and each are burned by the flaming attack.

Kezzem and his Companion: Each do considerable damage to the invisible stalkers.

--------Enemy Actions---------------

Ketia: With Succotash downed, she takes a step back and casts a healing spell on herself. (Spellcraft DC 21: Heal) The damage inflicted by the paladin vanishes to nothing. She sneers.

"Next?"

She yells at the stalkers.

"Get this one out of my way!"

StalkersThis time the stalkers adjust to come after Kezzem, but only one attack finds hold. It hits Kezzem on AC 31 for 10 damage.

Beholders: The gurgling creatures eyestalks quiver, and beams of light streak at Hobie. One flies wide, and one narrowly misses.

???: Hobie hears the sounds of spellcasting from within his current room, but no enemies are revealed. Suddenly he finds himself within a strange mist. Hobie must make a will save DC 22 or take a -10 penalty to will saves and wisdom checks.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Invis Stalker 1: Dead
Invis Stalker 2:63 damage.
Invis Stalker 3: 45 damage.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 0 Damage.

2 Beholders: Downstairs.
??? - ????: Further Downstairs.
???: Even Further Downstairs.

DM Ken - Danger on the Winds.. The Map 
Tuesday September 10th, 2019 8:35:52 PM

Head Map

Hobie: Treat that middle section as if you were a level down. It's identical.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Tuesday September 10th, 2019 10:31:52 PM


Almost out of air, Bliss needs to end his polymorph. That's a standard action to dismiss.

He wonders what is going on in the iron giant.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=16 ; d20+12=19 ; d20+7=27 ; d20+7=9 ; d3+5=7 ; d3+5=6 ; d3+5=6 ; d8=5 ; d8=1 ; d8=6 ; d20+19=33 ; d20+19=35 ; d3+2=3 ; d3+2=5 ; d6=2 ; d10+3=4 ; d20+14=27 ; d20+14=16 ; d20+14=15 ; d20+14=27 ; d3+2=5 ; d6=5 ; d3+2=5 ; d3+2=4 ; d10+3=8 ;
Wednesday September 11th, 2019 12:12:21 AM

"Rumpo, get Number Three!"

Rumpus steps 5 feet to get in range, the kicks at Invisible Stalker 3 with his hooves.

Attack #1: 1d20 + 12 = 16.
Damage: 1d3 + 5 = 7.

Attack #2: 1d20 + 12 = 19.
Damage: 1d3 + 5 = 6.

Attack #3: 1d20 + 7 = 27. Natural 20!
Crit Threat: 1d20 + 7 = 9. Not a crit.
Damage: 1d3 + 5 = 6.

If Rumpus takes out the Invisible Stalker #3, Kezzem will move into its space and cast cure moderate wounds on Succotash. Healing: 2d8 + 8 = 5 + 6 + 8 = 19.

Otherwise, Kezzem will full attack the two Stalkers as indicated. Naturally, if one stalker goes down, redirect all remaining attacks to the remaining stalker. If both go down, he will throw daggers at the dwarf.

+1 Frost Returning Dagger (Attack #1) on Invisible Stalker 3
Attack: 1d20 + 19 = 33.
Damage: 1d3 + 2 + 1d6 cold = 3 + 2 cold = 5.

+1 Returning Dagger (Attack #1) on Invisible Stalker 3
Attack: 1d20 + 19 = 36.
Damage: 1d3 + 2 = 5.

Two-Weapon Rend on Invisible Stalker 3 (assuming AC 33 hits).
Damage: 1d10 + 3 = 4.

+1 Frost Returning Dagger (Attack #2) on Invisible Stalker 2
Attack: 1d20 + 14 = 27.
Damage: 1d3 + 2 + 1d6 cold = 5 + 5 cold = 10.

+1 Returning Dagger (Attack #2) on Invisible Stalker 2
Attack: 1d20 + 14 = 16.
Damage: 1d3 + 2 = 5.

+1 Frost Returning Dagger (Attack #3) on Invisible Stalker 2
Attack: 1d20 + 9 = 10. Natural 1. (Note: I forgot to reduce the modifier so the roll shows 1d20 + 14 = 15).

+1 Returning Dagger (Attack #3) on Invisible Stalker 2
Attack: 1d20 + 9 = 27.
Damage: 1d3 + 2 = 4.

Two-Weapon Rend on Invisible Stalker 2 (assuming AC 27 hits)
Damage: 1d10 + 3 = 8.

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 or 2 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d20=17 ; d20=1 ; d6=1 ; d6=5 ; d6=5 ;
Wednesday September 11th, 2019 5:33:34 AM

Seeing her master fall sends Miss Piggy into a frenzy, as she attacks #3 with all her might, however, the grief of Succotash's fall must have thrown off her groove, as she misses with her second attack.

1st attack
17+16=13 for 16 piercing+5 shock

2nd attack
nat 1

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 7/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 8/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 11th, 2019 2:44:56 PM

Pressi continues to fly upwards as she scans the area, stopping at Hobie's level. Right in front of the arrow slits.

For a moment, silence as she views the Beholder and Hobie through the arrow slits nearby (and maybe the invisible attacker if he's on her side of the giant). Followed by a scream for Hobie to run to the arrow slits.

(Ill Omen (2 roll twices)+Baleful Polymorph+Focused Curse, DC 23 on the nearby beholder, make it a squirrel, hero point spent.)

"Madam Gem," she speaks into the microphone shortly. "Initiate self destruct sequence, time one minute. And patch me through to whoever's leading this. Tell her that unless those are her giants out there, this can wait until tomorrow."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 3/4+1
L5: 3+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map 
Wednesday September 11th, 2019 8:25:36 PM

(DM post incoming once we have a Talia post, or 830 happens)



Bliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Wednesday September 11th, 2019 9:51:44 PM


Bliss has one more round to prepare. Hmm ... another polymorph? Nah ... refreshing his extended Divine Favor is more important for now.

He casts the spell, a full round action for a metamagicked spontaneous spell.

He just hopes he gets time for another cure.

DM Ken - Danger on the Winds.. The Map  d20=11 ; d20=9 ; d20+6=7 ; d20=9 ; d20=6 ; d20=14 ; d20=8 ; d20=2 ; d20=11 ; 10d6=39 ; d6=2 ; d6=3 ; d6=6 ;
Wednesday September 11th, 2019 10:24:03 PM



---Outside the Giant---

Talia observes the battlefield even longer.

Pressi stops at the outside of the arrow slits. Her DM will concede the thought that perhaps the arrow slits cover multiple levels, even though he specifically pointed out Hobie was a level down. She casts two spells, Ill Omen and Baleful polymorph on the closest beholder.

It gurgles something in a language (celestial), before turning into a surprised squirrel, retaining no memories of its past.

Bliss and Mookie remain outside. Bliss resumes his natural form.

**Reinforcements will arrive in 1 rounds-**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance.

-----Inside of the Giant-----

Hobie: fails his will save against the strange mist. With one enemy defeated by Pressi, he followers her orders, and falls back near the slits before attacking the other. After a single arrow, the beholder grumbles and falls. Right before it disappears, he is positive it takes the shape of a much smaller, much more harmless lantern archon.

Kezzem and Rumpus keep attacking enemy 3. Rumpus hurts it, but doesn't kill it. Kezzems daggers hurt #2, and finally send the third back to whatever elemental plane it came from.

Succotash lays on the floor unconscious. He fails his stabilization roll and is dying at -5hp. Piggy tries valiantly to avenge her master. She gores the final elemental, and yanks its fluffy bits out of its insides. It too, vanishes into the air.

--------Enemy Actions---------------

Ketia: with her Stalkers destroyed, Ketia backs up to get some space. Rumpus gets to swat at her as she moves (hits ac 11+12=23), but he only hits armor.

"Thanks for grouping up!", she shouts, as she conjures a red glowing orb. It streaks out from her outstretched hand and detonated in the middle of the pack of paladins and animals. Kezzem, Succotash, Rumpus, and Piggy take 39 fire damage, reflex save DC 21 for half. (19 fire if passed.)

Succotash: Unconscious creatures are treated as having a dexterity of zero. Therefore, as an unconscious character, your reflex save will have a -5 modifier from from dex instead of what it usually is. Note, you still get divine grace. I'm aware it may be a moot point either way =(

Kezzem: Please remember to take your 10 damage from last round, in addition to any damage from this spell.

???: casts a spell again from somewhere in the corner of the room. Suddenly, Hobie finds himself alone in a room, face to face with the potion shop owner from his troubles past. The shopkeep staggers towards him, pale and gaunt, with a dagger jutting from his heart. He calmly pulls the dagger from his chest and he puts a hand on Hobies shoulder.

"Now its your turn, murderer."

From her vantage at the arrow slit, Pressi sees none of this, only Hobie standing still and staring into the distance.

Hobie: must make a WILL SAVE DC 23, at a -10 modifier from the mind fog. If he fails, he must make a FORTITUDE SAVE at DC 23. If he succeeds, he takes 11 damage. If he fails, he dies as his heart stops from panic and guilt.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 0 Damage.

??? - ????: Further Downstairs.
???: Even Further Downstairs.

---Non Combat Actions---

Madam Gem replies to Pressi.

"It will take several moments to calculate the actions needed for destruction. Update, I no longer detect vital signs from Pilot Succotash. Update, Tiana is now engaged in combat with a heavily armored foe. Update. There are no replies from the invading party on any level."

There is halting silence, then more updates.

"Update. Calculation of self destruction complete. It is certain that at this proximity, destruction of the giant will destroy the tower you are attempting to save. Without a conscious pilot in the cockpit, I cannot move the giant. As I informed Pilot Succotash, it is possible for our consciousness to repair your tower immediately, at the cost of the giants permanent functionality and our continued self awareness. This action, as well as self destruction, requires a conscious pilot at the helm."

DM Ken - Danger on the Winds.. The Map  d20+18=32 ; d10+10=11 ; d6=4 ; d6=2 ; d20=10 ;
Wednesday September 11th, 2019 10:46:33 PM

Off screen.

??: Saves vs Spell.
??: Hits for 17 damage.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d6+4=9 ; d6+4=7 ;
Wednesday September 11th, 2019 11:25:25 PM

The L:ast Charge of the Humble Brigade

Lady Talia quickly look saround as the battle grows still. {Perception Check = 19}. Pointing a finger in Pressi's general direction, and casting the message spell, Talia says to Pressi, For Pressi Only Highlight to display spoiler: {"Where is the blue gem? Where did we put it? Do I have it in my haversack or pantspockets? I believe the only thing to save us and the valley at this point is to fuse the gem and it holder into the Iron Giant. We will most likely loose the giant, and the person fusing, it; Me. I am of magic, as is this Iron Giant. I am also newly arrived, so leaving for the good of the whole is a noble venture. In addition, unless you plan of sacrificing yourself for this mission, then I will need Mister Murphy's birthdate in order to attempt to Replace Mister Succotash as the pilot. I have high Charisma, ought to do the trick. Beasides I never met Mister Gargul before!"}

Talia, using the Overland Flight spell, will at full speed try to enter the catapult entry and make it to the Pilot's Nest as soon as possible. {Using a hero Point}

Black Tentacles #2 | 5 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 3 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 6 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 136/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=20 ; d20+8=24 ; d6=6 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ; d6=6 ;
Wednesday September 11th, 2019 11:38:42 PM

OOC: Sorry, I thought I updated the header with the 10 hp damage, but it looks like I didn't.

Kezzem DC 21 SV Ref: 1d20 + 19 = 20. Fail.
All I had to do is not roll a one :-(

Rumpus DC 21 SV Ref: 1d20 + 8 = 24.
And Rumpus, with less than half of Kezzem's modifier, makes it. And he has Evasion so he takes no damage.

----

"No problem, watch me evade this with my rogue training!" says Kezzem proudly as he dives right into the path of the blast. Rumpus takes cover behind Kezzem and evades the blast entirely.

"Ow, that's hot! Did I say evade? I meant heroically dive in the way to say my trusty steed!"

Kezzem will burn two uses of Lay on Hands to channel positive energy and heal the group.

Healing: 5d6 = 6 + 2 + 6 + 3 + 6 = 23. Nice!

Kezzem will next move towards the dwarf (using a Hero Point to double move and get within melee range).

With his master in the bottleneck, Rumpus spreads out to the side of the room and goes total defense.



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 136/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 11th, 2019 11:39:04 PM

-----------
Kezzem
-----------

Lay on Hands 7/day (2 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20-4=2 ; d20+9=22 ;
Thursday September 12th, 2019 2:21:47 AM

Hobie fails the will save, and feels the spell start to take hold (Fort Save 22). As his soul begins to leave his body, Hobie remembers the heroic things he’s done (uses a hero point to boost my Fort save and pass it) and says to the shopkeep, “You will get vengeance someday good sir, but not today.”

Hobie snaps back to reality, and calls to Pressi “What are the orders, what should we do?”



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+9=10 ; d20=16 ; d6=3 ; d6=3 ; d6=3 ;
Thursday September 12th, 2019 5:47:24 AM

Missing her reflex save Miss Piggy takes the full blast of the fireball. she lets out a squeal of pain, which is soothed slightly by Kezzem's healing magic. Sensing her link to Succotash broken, she knows that her master is dead. In her anger, she moves up beside Kezzem in hopes of sticking her tusks into the killer of her best friend.

I can't tell by the map if she has an attack opening or not, but if our awesome DM rules she does, then she attacks with a 16+16= Hits AC 32 for 6+10=16 piercing+3 shock

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 12th, 2019 1:45:42 PM

Hobie leans back against the arrow slits she flies next to. "What are the orders?" he asks her. "What should we do?"

In response, Pressi closes her eyes and grabs Hobie through the slits. "We run. Yoink."

Pressi, having polymorphed Hobie into a ferret (or whatever animal is arrow slit sized), yanks him through the arrow slit and kicks flight into high gear.

-------------------

Pressi meets Talia at the catapult and drops Hobie down. "Really sorry about this, I'll dismiss in a second, but we can't simply fight our way out. We’re fighting two sides on three fronts over way too large a battlefield. If we try to secure the giant, the giants will destroy the tower or invade the home. If we focus on the giants, the dwarves will take the giant and end the energy transfer. And if we remain split, we’ll be overrun by sheer numbers. We've lost Murphy, our speedy wall builder. And as a reminder of how much I hate this Iron Giant, it won't let me set a password on the controls. I thought an attempt at self destruct would attract someone's attention and I'd get a call, but I guess not."

Pressi almost passes out from speaking so fast but she continues.

"We may have to do the transfer now, I think Tiana has the blue gem still, and we have other options to shut this thing down. But I think we need to stop using our swords and our spells and start using our brains and our mouths. And probably also our swords and our spells. But we need to bluff, bargain and berate whoever is in there and threatening to destroy the giant remains our best leverage."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map  d4+1=2 ; 10d6=32 ; 26d6=101 ; 5d6=17 ; d20=6 ; d20+20=28 ; d20+15=35 ; d20+15=24 ; d20+10=26 ; d10+10=12 ; d10+10=15 ; d10+10=18 ; d10+10=13 ; d6=1 ; d6=2 ; d6=4 ; d6=6 ;
Thursday September 12th, 2019 10:06:11 PM


--Player Actions---

Talia moves fullspeed towards the catapult entrance, and meets Pressi there just outside.

Pressi grabs the embattled Hobie, and transforms him into a hedgehog, because they are adorable. She explains the blue gem might be necessary, but she wants to try and leverage the giants destruction to coerce the Scaldian Assassins. Hobie probably squeaks or something.

Bliss and Mookie does in fact have time for a cure. The new rush of hill giants comes over the pass, just a little wary at so many of their kinds corpses littering the ground.

**Reinforcements are now on the map.**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance.

------------------------------

Kezzem and Rumpus spread out. Kezzem heals his friends in the room, then bodyblocks the Dwarf from entering.

Succotash is dead, and his friend and companion becomes enraged. She gores at the dwarf who killed her companion, and tusks her mightily.

--------Enemy Actions---------------

???: does something.

Ketia:Having been forced from the room, she takes a step back and utters a divine word. Kezzem must pass a DC 25 Fortitude save, or take 130 damage. If he passes, he takes 32 damage instead.

Furthermore, a moment later, Kezzem feels another magical impact from in front of him. He must pass a fortitude save DC 23 or take 101 damage. If he succeeds, he takes 17 damage instead.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage.

???: Last noticed downstairs.
???: Last reported in Tiana's room.

------------------------------------

???: Saves vs spell. Takes damage.
???: Hits 3 times. Tiana takes 36 damage damage. Stoneskin reduced.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=6 ; d6+4=6 ; d20+8=21 ; d20+8=19 ; d20+8=14 ; d20+8=25 ;
Thursday September 12th, 2019 10:35:27 PM

The Last Charge of the Humble Brigade | Screaming in Digital

Lady Talia meets with Pressi on the Iron Giant Shoulder near the Catapult and discusses what must be done at this point. "Who's at the Pilot Helm? Where is Tiana? Are you coming with me or am I to go alone? I will continue to use the [b][i]Message spell as its up for a bit..."says Talia to Pressi. Talia turns to Pressi, and with Pressi, and Hobie in range, casts Haste on the group of three. Then {burning another Hero Point} casts Invisibility on herself right before...entering the Iron Giant the way Pressi left, Talia uses Overland Flight to make her way through to the Pilot's Nest and to Lady Tiana. While making her way inside the Iron Giant, Talia points her finger towards where she believe the Empassing Mind is and asks by way of the Message spell, "Ms. Encompassing Mind, how do I help save you, without damage to you, the Iron Giant, the tower, & the other people in the Valley? Is there something we can do with your Gems and if so, how? I feel I am one of the last remaining hopes here as most of my group is down, hurting, and very very tired."

While here, hasted and invisible, Talia will make her way using her perception & Stealth skills {Preception = 21 | Stealth =19+20(Invis) =39 }. When she sees Lady Tianna, she will point to her and using the Message spell, "Lady Tianna, it is I, Talia. I am in this room with you, Hasted and Invisible. I need the Blue Gem, if we are to have a successful outcome. I will also have to make it up to the Pilots Nest and persuade the new pilot of this new outcome. To help you, I will cast Black Tentacles near you on the ground in an effort to stay invisible."

If possible, as Talia makes her way to the pilots nest after recovering the blue gem (will use a hero point if possible), Talia will cast a Black Tentacle spell centered on the floor, 20 feet away from Talia while at the pilot enterence, near lady Tianna and directed and cast on that spot of the floor.

Iron Giant Pilot's Nest

Making her way, by flight, up to the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 14 |Stealth = 25 + 20(invis) = 45} will try to decern if there is a way to reach the Pilot directly. Pointing to Ms. Emcompassing Mind, "How do I disengage the Pilot without killing her?"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 4 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 2 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 7 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 12 Minutes

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 12 rounds : 12 rounds left

Invisibility | 12 minutes : 12 minutes left

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Bliss HP78/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d8=8 ; d8=4 ; d8=6 ; d8=8 ; d20+24=33 ;
Thursday September 12th, 2019 11:47:09 PM

Bliss casts a Cure Critical Wounds on himself. He heals 36 hp.

Bliss makes a heroic effort to do more! He activates his cloak of the spider to cast Web between both legs of the Iron Giant and the Tower behind it and the wall of thorns along the base. Then he climbs in and up into the webs, deep enough that he remains unseen. (total cover, no hide check needed, bonuses to AC and reflex saves.)

Mookie perches on the side of the Iron Giant, 20 ft up, just above the edge of the Web, With a five ft step, Bliss could be next to Mookie. Mookie keeps an eye on the enemy and reports their move to Bliss.

Incidentally, the webbing covers the heels of the Iron Giant and the opening to get into it. If someone moves in the Web, Bliss may notice. Perception 33.

DM Sanity Info:

This is Round NINETEEN of Bliss fighting.

Current Effects:
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 1 rounds of 20 used
Extended Shield of Faith via Ritual: 20 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web 1/day used

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; +wall o thorns

Mookie:
Philter of Mirror Image: 20 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 20 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 105/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=32 ; d20+19=35 ; d20+19=31 ; d20+19=22 ; d20+14=31 ; d20+14=15 ; d20+9=22 ; d20+9=25 ; d3+2=5 ; d6=4 ; d3+2=3 ; d6=5 ; d6=1 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ;
Friday September 13th, 2019 12:38:19 AM

Kezzem SV Fort (DC 25): 1d20 + 19 = 32. Made.
Kezzem SV Fort (DC 23): 1d20 + 19 = 35. Made.

"Heh, cute tricks," says Kezzem. "But they're wasted on a paladin. You sure you're not evil? I mean, have you given a serious thought? There are plenty of benefits to going evil, like I'd be able to smite you. I mean, you'll still be dead, but it will happen a lot quicker!"

Kezzem recalls the flames that struck Succotash when he attacked, but Miss Piggy was able to strike with impunity (or "im..pig...ity"), so he will 5 ft. step towards her and full attack.

+1 Frost Dagger Attack #1: 1d20 + 19 = 31. Hit!
Damage: 1d3 + 2 + 1d6 cold = 5 + 4 cold = 9.

+1 Dagger Attack #1: 1d20 + 19 = 22. Miss.

+1 Frost Dagger Attack #2: 1d20 + 14 = 31. Hi!
Damage: 1d3 + 2 + 1d6 cold = 3 + 5 cold = 8

+1 Dagger Attack #2: 1d20 + 14 = 15. Auto-miss.

+1 Frost Dagger Attack #3: 1d20 + 14 = 22. Miss.

+1 Dagger Attack #3: 1d20 + 14 = 25. Miss.

Kezzem will then lay on hands himself as a swift action.

Healing 5d6 = 5 + 5 + 4 + 2 + 2 = 18.

Rumpus will move into the front of the head, allowing Miss Piggy to press her attack rather than getting in her way. He maintains a defensive stance.

"Good boy," says Kezzem. "Don't let anyone into the head we don't know."


Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20=20 ; d20=10 ; d20=3 ; d6=4 ; d6=2 ; d6=1 ;
Friday September 13th, 2019 5:50:16 AM

Succotash finds himself floating just above the heads of his friends in the cockpit, He sees Kezzem and Miss Piggy attacking the she-dwarf, and thinks to himself, "Why don't I head over there and help them out", but then he looks down and sees his body still laying in a pool of his own blood, in the cockpit, and he realizes he is dead. "So this is what it's like being dead, it kinda sucks really!", he says to himself, as he begins wondering if he'll get to see his deity Pantheon.

Meanwhile, Miss Piggy takes a 5 ft step following her prey, and makes a full round attack, using power attack.

1st attack
Natural 20 (not confirmed) for 6+10+9(power attack)=25 piercing+1 shock
2nd attack
miss
natural 20

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 13th, 2019 7:27:03 AM

Pressi dismissed Hobie’s polymorph.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 13th, 2019 8:56:35 AM

(Unless he’s seriously considering hedgehog catapult.)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+25=39 ; d20+20=23 ;
Friday September 13th, 2019 2:26:19 PM

Pressi listens to Talia. She watches for the the giant's next wave, listens for the continued clock, listens for a message from Kezzem or Succotash that just won't come.

"Ok," she says finally. "Ok."

Pressi radios everyone that they are going to do the blue gem and tries to get Tiana on the line. "Tiana, do it safely if you can but otherwise hold on tight. We are coming to you."

"Hobie, do you want to come too? Or man the catapults for a while?"

---------

Following Tiana, she uses her HiPS ability at whatever dim area is available (Stealth 39) and continues to look for auras and traps (Perception 23+1 trapsense + true seeing).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=9 ; d6+4=10 ;
Friday September 13th, 2019 10:15:08 PM

The Last Charge of the Humble Brigade | Screaming in Digital

{OOC: Not knowing how much Talia would have been able to accomplish yesterday, I repeated this but modified based on your emails}

Lady Talia meets with Pressi on the Iron Giant Shoulder near the Catapult and discusses what must be done at this point. "Who's at the Pilot Helm? Where is Tiana? Are you coming with me or am I to go alone? I will continue to use the [i]Message spell as its up for a bit..."says Talia to Pressi. Talia turns to Pressi, and with Pressi, and Hobie in range, casts Haste on the group of three. Then {burning another Hero Point} casts Invisibility on herself right before...entering the Iron Giant the way Pressi left, Talia uses Overland Flight to make her way through to the Pilot's Nest and to Lady Tiana. While making her way inside the Iron Giant, Talia points her finger towards where she believe the Empassing Mind is and asks by way of the Message spell, "Ms. Encompassing Mind, how do I help save you, without damage to you, the Iron Giant, the tower, & the other people in the Valley? Is there something we can do with your Gems; I have the blue Gem with me; and if so, how? I feel I am one of the last remaining hopes here as most of my group is down, hurting, and very very tired."

While here, hasted and invisible, Talia will make her way using her perception & Stealth skills {Preception = 21 | Stealth =19+20(Invis) =39 }. When she sees Lady Tianna, she will point to her and using the Message spell, "Lady Tianna, it is I, Talia. I am in this room with you, Hasted and Invisible. I have the Blue Gem. I will also have to make it up to the Pilots Nest and persuade the new pilot of this new outcome. To help you, I will cast Black Tentacles near you on the ground in an effort to stay invisible & help at the same time!"

If possible, as Talia makes her way to the pilots nest ( & will use a hero point if possible), Talia will then cast a Black Tentacle spell centered on the floor, 20 feet away from herself & near lady Tianna casting directly on that spot {20 feet away from herself but close to Tiana} on the floor.

[b]Iron Giant Pilot's Nest


Making her way, by flight, up to the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 14 |Stealth = 25 + 20(invis) = 45} will try to decern if there is a way to reach the Pilot directly. Pointing to Ms. Emcompassing Mind, "Is there a pilot & if so, how do I disengage the Pilot without killing them?"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 3 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 1 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 8 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 12 Minutes

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 12 rounds : 12 rounds left

Invisibility | 12 minutes : 12 minutes left

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Saturday September 14th, 2019 12:06:49 PM

Hearing Pressi's words, Succotash finds himself in her presence. He does his best to try to communicate with her, trying to will himself to make her understand that the reinstalling of the blue gem would be worse than transferring Madame Gem to the tower. After that, he finds himself next to Talia, where he does the same thing, hoping beyond hope that she understands the dire ramifications of reinstalling the blue gem. Not knowing whether or not he was successful he returns to the head to keep an eye on Miss Piggy, praying that Pantheon would keep her safe.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Saturday September 14th, 2019 4:57:52 PM

Hobie responds to Pressi, “If you think it’s best I’ll man the artillery. But it seems like a lost cause and I’d rather come a long.”

If Pressi wants Hobie to come with, he’ll cast invisibility on himself and follow, bow at the ready.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Saturday September 14th, 2019 4:59:06 PM

Ooc: on Monday I’ll be back from holiday in Italy, and I won’t have to post from my phone so I’ll update all of Hobies HP, Hero points, spells, etc then

Bliss HP78/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Sunday September 15th, 2019 1:13:24 PM

Bliss sits in his web and thinks about the coming enemy. He remains oblivious to the stuff happening up in the giant.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Monday September 16th, 2019 11:06:40 AM

Updating header and spells stuff

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (50/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 16th, 2019 11:12:36 AM

Pressi leaves it up to Hobie, reminding him and Talia that using rounds could still buy the group time before the soul transfer, but also that Hobie could back up Talia (and Tiana) if they get in trouble.

She also clarifies that they are soul transferring, not blue gemming (which makes it more powerful but evil). No, not even if the latter would be more fun.

"But if you do come with me, I need you to promise me one thing. Talia, you too. See, even if I could turn invisible... well, someone needs to save our paladins and someone needs to slow down these casters and I don't know what's going to happen down there, but...

"I don't think I can follow the two of you to Tiana, and I think she needs the two of you down there. So no matter what happens to be down there, I want you both to run. Get to Tiana as fast as you can. Get this done before we lose the iron giant or the tower. Just... run. I need that promise or we stay put."

Pressi gives a smile that barely hides her worry. "Sorry about being maudlin. You know me. I'll be fine."

-----------------

OOC Note to Tiana: I think we are still doing a round at a time, with the giants coming in next round. So, we aren't making past just inside.

DM Ken - Danger on the Winds.. The Map 
Monday September 16th, 2019 8:02:56 PM

DM post incoming.


DM Ken - Danger on the Winds.. The Map  d6=2 ; d6=3 ; d20=10 ; d20=16 ; 5d8=25 ; d20=14 ; d4=2 ; d20=9 ;
Monday September 16th, 2019 8:29:12 PM


--Player Actions---

Talia and Pressi confer for a moment, and the decision is made that Hobie and Talia are heading down to the core to help Tiana, who had reported herself under attack. The make some progress downwards, through the first two hatches no problem.

Outside the entrance to the heart however, they find themselves facing an issue. Three large walls appear to be in place, prohibiting entry to the core. A wall of iron, a wall of ice, and a wall of stone. From behind the walls and the door, they can hear someone taunting Tiana.

"You can't hide forever, wizard. I'll find you soon enough."

There doesn't appear to be a way around the walls, even though there's a myriad of chains and sub-stations all around them. Talia and Hobie, what do you do?

Pressi does some things! They are great things, her DM will retocon this post when he figures it out. Either way, he is pretty certain she will wind up going into the corridor with the dwarf. With her true seeing, she spots a drow woman that the Paladins had not mentioned, hovering there slinging spells.

Bliss and Mookie do some healing, and block whatever was in the heel, from getting out.

**Reinforcements are now on the map.**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance, through the cracks of the spider webs.

------------------------------

Kezzem attacks the known foe, taunting her with his amazing saves. He recalls piggy not getting hurt by recoiling flames, and his DM will warn him this was a DM error and the aura is still in place. He can choose to do his damage and take the flare back, or take a different standard action free of consequence.

If he chooses to do his damage, he takes 31 fire damage in response.

The Animals are roaming the cabin. Piggy had room to attack the first time, but the dwarfs reposition has left her one vs one with Kezzem.

--------Enemy Actions---------------

Invisible Drow:

Ketia: points her weapon at Kezzem. "No halfling, we are not evil. We serve Scald, regardless of labels and the like. He has asked us to retrieve this giant, and that's what we shall do. I imagine the best thing for you and your lot is to let us have it and we will leave, so you can mind the defense of your hovel!"

She growls.

"If you beg, we might even help you. Consider your pride, Paladin. Too much of it is a sin."

She adjusts, forced further from the cockpit, and casts a spell. A searing streak of light hits Kezzems touch ac with a 24, burning him for 25 points of damage.

From near the ladderwell, another burst of energy, this one dark and corrosive, also barrels into Kezzem. He takes 2 negative levels.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

???: Last reported in Tiana's room.

------------------------------------

???: Saves vs spell. Heals self.
???: Is unable to locate target.

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d8=3 ; d8=3 ; d8=5 ;
Monday September 16th, 2019 11:50:26 PM

Lurking in his webs, with Mookie still watching, Bliss cures himself further. Level 3 CSW: 21.

He is wondering where those giants went!

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 122/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d6=6 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ; d20+19=21 ; d20+19=28 ; d3+2=5 ; d20+13=28 ; d3+1=3 ; d20+13=17 ; d20+8=21 ; d20+8=24 ; d8=3 ; d8=4 ;
Monday September 16th, 2019 11:56:39 PM

LAST ROUND

OOC: In case Kezzem is aware of the flames still being up, he will instead lob daggers from at least 5 feet way. Please remove the second Kezzem next to the dwarf as I cannot seem to be able to click on him. Modify his attacks as follows from last round.

+1 Frost Returning Dagger Attack: 1d20 + 19 = 31. Hit!
Damage: 1d3 + 2 + 1d6 cold = 5 + 4 cold = 9.

+1 Returning Dagger Attack: 1d20 + 19 = 22. Miss.

Dagger Attack #1: 1d20 + 14 = 30. Hi!
Damage: 1d3 + 1 = 2.

Dagger Attack #2: 1d20 + 14 = 15. Auto-miss.

Dagger Attack #3: 1d20 + 14 = 22. Miss.

Dagger Attack #4: 1d20 + 14 = 25. Miss.

----

THIS ROUND

Kezzem lays hands on himself.

Healing: 5d6 = 6 + 6 + 6 + 3 + 5 = 26.

"I don't know, you are attempting to compromise the defense of a halfling village and just murdered a paladin of Pantheon. I don't know who judges such things, but that seems pretty evil if you ask me. Oh, and pride isn't the sin of mine you should be worried about, lady. After what you did to Succotash, it's wrath that should concern you."

He launches another round of full attacks with his daggers.

+1 Frost Returning Dagger Attack: 1d20 + 19 = 21. Miss.

+1 Returning Dagger Attack: 1d20 + 19= 28. Hit!
Damage: 1d3 + 2 = 5.

Dagger Attack #1: 1d20 + 13 = 28. Hit!
Damage: 1d3 + 1 = 3.

Dagger Attack #2: 1d20 + 13 = 17. Miss.

Dagger Attack #3: 1d20 + 8 = 21. Miss.

Dagger Attack #4: 1d20 + 8 = 24. Miss.

"Hey Press! A little help here! If you could make her count as evil somehow, that would be really great!"

Kezzem will burn a Hero Point to also cast cure moderate wounds on himself.

Healing: 2d8 + 8 = 3 + 4 + 8 = 15.

----

-----------
Kezzem
-----------

Lay on Hands 7/day (4 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (both cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 112/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Tuesday September 17th, 2019 12:27:00 AM

OOC: Ooops, forgot the negative levels. His attack this round should be:

+1 Frost Returning Dagger Attack: 1d20 + 17 = 19. Miss.

+1 Returning Dagger Attack: 1d20 + 17= 26. Miss.

Dagger Attack #1: 1d20 + 11 = 26. Miss.

Dagger Attack #2: 1d20 + 11 = 15. Miss.

Dagger Attack #3: 1d20 + 6 =19. Miss.

Dagger Attack #4: 1d20 + 6 = 22. Miss.

"Hey Press! A little help here! If you could make her count as evil somehow, that would be really great!"

Kezzem will burn a Hero Point to also cast cure moderate wounds on himself.

Healing: 2d8 + 8 = 3 + 4 + 8 = 15.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+9=21 ; d20=3 ; d6=6 ; d6=6 ; d6=1 ;
Tuesday September 17th, 2019 6:09:08 AM

Miss Piggy sees Kezzem get hit with magic coming from the ladder well, so she heads that way, using her sent ability to try to find the source. (Perception 21) If she finds the source, she will attack it, (Not sure where that is on the map, could our awesome DM move Miss Piggy to the appropriate location?))

3+16=19 for 12+10=22 piercing, and 1 shock

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=8 ; d20+8=21 ; d20+8=17 ;
Tuesday September 17th, 2019 8:42:28 AM

The Last Charge of the Humble Brigade | Still Screaming in Digital

Iron Giant Pilot's Nest

Up near the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 21 |Stealth = 25 + 20(invis) = 37} will cast True Seeing on herself. She is also still awaiting answers from Ms. Encompassing Mind. As she casts the spell, Talia wonders, "I think I shall try to Blink throught the walls next!"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 1 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 8 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 0 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stoneskin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 13 Minutes :: 11 minutes remaining

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 13 rounds :: 11 minutes remaining

Invisibility | 13 minutes :: 11 minutes remaining

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area

True Seeing | 13 minutes :: 13 minutes remaining

You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.



Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+8=24 ;
Tuesday September 17th, 2019 1:52:29 PM

"Talia, we gotta get through these walls. You and I are both transmutation specialists, surely we can figure out a way to change them or melt them, or freeze them or whatever to get through."

Do you know Stone Shape? Surely the ice one can be melted, what can we do about the metal one?

Hobie, usually quick to action and unwilling to stop and think, pauses and thinks to himself how he might get through.

Knowledge Engineering 24 to get some basic details on the walls. What is the thickness, hardness, etc, what order are they in? (And actually, how would we know there are three walls? can we see through the first one some how? or do we only know about the first one?)


Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+24=29 ;
Tuesday September 17th, 2019 1:53:59 PM

Oh Hobie will also Detect Magic on the wall for as long as it takes and study any aura, to see if the walls are magical.
Spellcraft= 29

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+25=41 ;
Tuesday September 17th, 2019 3:13:44 PM

Pressi briefly considered seeing if she could talk these people down, but then she heard the "maybe if you beg" stuff, and that Succotash was dead.

"Not much I can do about her alignment," she called from the shadows. "The haircut of that drow female alone should be crime enough. Oh, and also... I can seeee youuu."

Pressi stepped out and fired a grease spell from her wand, straight at the drow's face and body.

"But I do urge you to stay your wrath," she responds to Kezzem. "Why, can't you hear the great dwarven songs of their honor and sense of justice towards others. You can't because they will die and their lives never mattered. I don't know your relationship to Shan but I wish I could speak to her now. Oh well...."

(Hero Point as Needed.) She fires a grease spell at Ketia, trying to get the flames. With that, she uses her HiPS again in the next shadow, stealth 41.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 17th, 2019 7:31:21 PM

If Harper sees a giant in earshot, she starts talking so the giants can overhear about the awesome destruction of this weapon and how it will lead to victory.

Unless, of course, they somehow learn of the secret back door in the leg.


DM Ken - Danger on the Winds.. The Map  d20=11 ; d20=11 ; d20=12 ; d10=4 ; d6=5 ; d6=3 ; d20=6 ; d20=1 ;
Tuesday September 17th, 2019 7:56:38 PM


--Player Actions---

Bliss lurks in his web, and his patience is rewarded. After a few siege rounds from above, thanks to Candy, a few giants lurk out of the flying dust and mud. The pair pass right in front of him, triggering an AoO.

Talia and Hobie are trying to figure out how to bypass three walls. They can see them, as they are not all perfectly flush with each other. When Hobie casts detect magic, he does notice something unusual, the wall of iron glows as magical. As a transmutation wizard, he is very much aware of the fact that the Wall of Iron spell creates one very regular, non magical iron wall.

Talia blinks through the walls, and suddenly she is aware of WHY she's not been answered by Tiana. There is no trace of the mage in the space, and standing there is a very angry looking half orc. He is clad in heavy armor, holding a bastard sword. He is currently unaware of Talia. He swings his sword at seemingly nothing, but calls out in laughter as he is rewarded with a resounding crunch.

Talia also is aware that when looking at the iron wall, she sees nothing at all but a faint outline, thanks to her trueseeing.

The walls are in the order of Iron, then Ice, then Stone.

TALIA AND HOBIE: Perception, DC 20.

Pressi sees the hiding drow, and lets her know as much. She lectures Kezzem just a moment, then casts a grease spell on Ketia, who saves against it without much trouble. She casts it on the drow, who also seems to not be much affected. (Charged 1 hero point.)

Kezzem threw some daggers, then goes and throws some more. Most of them bounce off her armor.

-----------------------------------

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance, through the cracks of the spider webs.

Giants are near the heel, by Bliss-Web. He gets an aoo.

DM Note: I've taken down the outside map. Everything important is happening inside.
If he chooses to do his damage, he takes 31 fire damage in response.

--------Enemy Actions---------------

Invisible Drow: Reaches out and touches Ketia. Both vanish from sight, and reappear behind the door.

Ketia: casts a spell, and a large wall of blades and chains whirls into creation. Over its metallic clanking, Ketia shouts at the halflings.

"Funny you should mention Shan. The dead halfling here is the one who plunged a knife into her breast before the parley had finished."

She gestures wildly, from what bits and pieces you can see through the barrier, she is furious.

"Murder? We are lawfully reclaiming an item of our own belonging, and locked in combat with the same halflings who stole it the first time. He could be a server of flower, and it wouldn't change the fact it was mutual combat on a battlefield. Not murder."

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

Armored Orc: 0 damage.

------------------------------------

???: Saves vs spell.
???: Pinpoints target. Hits for 8 damage and takes 10 points off stoneskin.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 17th, 2019 8:18:44 PM

"If you know what happened well enough to identify us on sight, then you know that this wasn't just some simple theft."

Pressi frowned at the dwarf. "You also know that I carried the scroll for that woman. We earned this device because we saved Shan's life, and I'd frankly be the first to turn it off tomorrow. You don't want to deal with that paladin? Fine. Why didn't you come to me?"

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+25=35 ;
Tuesday September 17th, 2019 11:02:51 PM

Bliss lets these giants pass by and enters the Iron Giant through the webbed heel.

"Come on, Mookie," he says, "I got a gut feeling. Everything important is happening inside."

Perception 35.

[OOC: Please place me on the map? I'm confused about it.]



Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=23 ; d20+8=25 ; d20+17=33 ;
Tuesday September 17th, 2019 11:54:09 PM

The Last Charge of the Humble Brigade | Inside th' head?!

Iron Giant Heart

Inside, Talia, making another Perception & Stealth check {Perception = 23 |Stealth = 25 + 20(invis) = 45} tries her best to determine how to save Miss Tianna. With True seeing and the skill checks, what can I discern about this room I am in? How far away is Tianna? Can I see her? If I can see her, and as I am hasted, I will fly to her (Skill check fly: 33), and as I touch her, Talia will cast Dimension Door taking both Talia and Lady Tianna to the location just outside of the Catapult area where previously I had met up with Pressi. {Maximum distance with Dim Door is 920ft.} After arriving, and when able, Talia will remove her wand of Cure Light Wounds in an attempt to heal Miss Tianna. Talia then points to Hobie's last location and then everyone else within the group by using the Message spell warning them of the very angry orc stationed in the heart area surrounded by those three concentric walls: The walls are in the order of Iron, then Ice, then Stone.

Spells in Effect | 1 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining
Message | 13 Minutes :: 11 minutes remaining
Haste | 13 rounds :: 11 minutes remaining
Invisibility | 13 minutes :: 11 minutes remaining
True Seeing | 13 minutes :: 13 minutes remaining



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday September 18th, 2019 5:32:56 AM

Miss Piggy lets out a squeal of frustration as she sees her master's killer disappear, and the reappear inside the head area. when the blade barrier goes up, she lets out another, even loader squeal. If someone had cast speak with animals, they would blush from the foul words coming from the pigs mouth.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 112/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62,  d20+17=19 ; d20+20=37 ; d20+20=29 ; d20+15=32 ; d20+15=31 ; d20+15=20 ; d20+10=29 ; d3+13=14 ; d3+13=14 ; d3+13=15 ; d3+13=15 ; d3+13=14 ; d3+13=16 ; d6=3 ; d6=5 ; d6=6 ; d10+3=9 ; d6=3 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d10+12=14 ; d3+5=7 ;
Wednesday September 18th, 2019 10:06:08 AM

"How did she get over there?" asks Kezzem. "Wait, there's also a drow? Are they evil?"

Kezzem will attempt to detect evil (move action).

If he detects evil, he will attempt to pinpoint the drow.

Perception: 1d20 + 17 = 19.

If he can still tell where she is (from grease spell) and she is in melee range, Kezzem will burn a hero point, smite evil (swift action; only if he detects evil), and make a full attack (if she is not evil, subtract 3 from each attack roll and 11 from each damage roll).

+1 Frost Returning Dagger: 1d20 + 20 = 37.
Damage: 1d3 + 13 + 1d6 cold = 14 + 3 cold = 17.

+1 Returning Dagger: 1d20 + 20 = 29.
Damage: 1d3 + 13 = 14.

+1 Frost Returning Dagger: 1d20 + 15 = 32.
Damage: 1d3 + 13 + 1d6 cold = 15 + 5 cold = 20.

+1 Returning Dagger: 1d20 + 15 = 31.
Damage: 1d3 + 13 = 15.

+1 Frost Returning Dagger: 1d20 + 10 = 15 (forgot to reduce attack bonus)
Damage: 1d3 + 13 + 1d6 cold = 14 + 6 cold = 20.

+1 Returning Dagger: 1d20 + 10 = 29.
Damage: 1d3 + 13 + 1d6 cold = 16.

Two-Weapon Rend: 1d10 + 3 = 9.

If Kezzem can tell where she is (by grease) and she is not in melee range, he also burns a Hero Point, smite evil (swift action if he detects evil), and full range attack. His attacks would then be as follows:

+1 Frost Returning Dagger: 1d20 + 20 = 37.
Damage: 1d3 + 13 + 1d6 cold = 14 + 3 cold = 17.

+1 Returning Dagger: 1d20 + 20 = 29.
Damage: 1d3 + 13 = 14.

Dagger: 1d20 + 14 = 31.
Damage: 1d3 + 12 = 14.

Dagger: 1d20 + 14 = 30.
Damage: 1d3 + 12 = 14.

Dagger: 1d20 + 9 = 14
Damage: 1d3 + 12 = 13..

Dagger: 1d20 + 9 = 28.
Damage: 1d3 + 12 = 15.

If he cannot tell where the drow is, he will instead cast lay on hands on himself.
Healing 5d6: 3 + 5 + 3 + 4 + 2 = 17.

Rumpus will use scent to pinpoint the drow (move action). If in melee range, he will make an attack (standard action).

Attack: 1d20 + 12 = 14.
Damage: 1d3 + 5 = 7.

Otherwise, he will move to melee range.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+20=40 ;
Wednesday September 18th, 2019 12:22:16 PM

Hobie doesn't know what to do, he will shout to Talia, "Whats happening in there? Can you find a way to get rid of these walls? Or is there a window in there I could climb around to?"

If Talia says there's a window, Hobie will run out the window and around to the next window (He has Spider-Climb active still so it shouldn't be too hard. Also, I'm assuming the walls extend to the ceiling is that right? If they don't Hobie will just go over them)

Hobie Perception = 40

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Wednesday September 18th, 2019 12:25:54 PM

Hobie doesn't know what to do, he will shout to Talia, "Whats happening in there? Can you find a way to get rid of these walls? Or is there a window in there I could climb around to?"

If Talia says there's a window, Hobie will run out the window and around to the next window (He has Spider-Climb active still so it shouldn't be too hard. Also, I'm assuming the walls extend to the ceiling is that right? If they don't Hobie will just go over them)

Hobie Perception = 40

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 18th, 2019 4:54:31 PM

Pressi stays Kezzem’s hand, for now. “Someone has to put their weapons down first or this will never stop.”

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 18th, 2019 5:02:01 PM

Pressi also casts like calls to like, before one last diplomatic push.

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+5=18 ;
Wednesday September 18th, 2019 8:51:19 PM


In the Iron Giant, Bliss and Mookie advance, looking for problems or foes or anything out of the ordinary. "Keep your eyes open, Mookie old chap!"

"You got it, Kid," the talking raven replies. Mookie's Perception check is an 18. Bliss's check is in yesterday's post.

The duo advance.

DM Ken - Danger on the Winds.. The Map  d20=10 ; d20=7 ; d20+11=23 ; d20+11=20 ; d20+11=15 ; d20+11=27 ; d4=1 ; d4=1 ;
Wednesday September 18th, 2019 9:26:23 PM


--Player Actions---

Bliss makes his way in through the heel of the map. If he does not have darkvision, he cannot see anything. He is certain the darkness is magical in nature. If he does, he is in a room that is roughly shaped like a foot, 40 feet from end to end, and has a ladder-well leading up. Many chains dangle down from other parts of the leg structures. (No map here. If you want a positioning, it will be fine.)
-----------------------------------------

Talia's see invisible allows her to quickly locate Tiana. She cannot dimension door out, because creatures cannot teleport through the giants outer shell. If she wants to help Tiana, she can dimension door her to the other side of the walls which she blinked through, or take some aggressive action against the armored orc.

The room itself is oval shaped, with thick metal walls and one door in or out. There are a couple of tables full of engineering equipment, and a large furnace "heart", that serves as a power unit for the Iron Giant.

Talia is also aware from her true seeing spell, as her DM posted last round, the wall of Iron was an illusion. I will assume she shares that information as well.

If she dim doors out of the room to the outside chamber, she finds Hobie under attack by a creature covered in chains.

---------------------------------------

Hobie spots something moving among the chains right as it attacks. As such, he is not flat footed. The creature is humanoid, wearing a strange mask and armor made also, of chains. At its gesture, 4 chains lash out at him! The creature is 20 feet from him, and 20 feet up.
------------------------------------------------

Kezzem does not have melee range to the invaders, and the blade barrier offers cover from his attacks. He takes a -4 on all attacks through the Blade Barrier.

Detect Evil does register in the direction of the cockpit, but without direct line of sight he can only determine the general direction. Unfortunately, the grease spell did not outline the enemies.

He moves to throw some daggers, but is stopped by Pressi. (If he wants to attack regardless, just post as much and I'll retcon the damage.)

-----------------------------------------------------------------------------

Pressi engages the female cleric, who resists her divination spell.

--------Enemy Actions---------------

Ketia responds to Pressi. She stands her ground on the defensive, and seems to have readied herself to cast a spell, but doesn't do anything for the moment.

"There's always more to it. When two sides disagree, fundamentally, the circling and mental positioning never ends."

She sighs.

"All right, here's the basis of everything for us. I am here to reclaim the giant. It was never Shans to give. Your defense of this town, your lives, and anything else is secondary. That is my one, immutable condition."

She looks to the cockpit, outside.

"Even the giant can't defend this town indefinitely. The giants will over-run you."

Invisible Drow hisses at Ketia.

"This isn't in our mission description, dwarf. What are you doing?"

She too, prepares to cast a spell and holds it, grinning at Pressi through the whirling barrier of swords and blades.

The Orc will continue his pursuit of Tiana. If Talia evacuates her, he is none the wiser for now.

The Chain Creature (Know planes, DC 15 to identify as a Kyton), sends 4 chains out at Hobie.

-----------------------------------

DM Note: I've taken down the outside map. Everything important is happening inside.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

Armored Orc: 0 damage.

Kyton Chain Devil: Hits Hobie on AC 27 for 4 damage.

------------------------------------
.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=28 ; d20+8=26 ; d20+17=26 ; d8+5=12 ; d8+5=10 ; d8+5=6 ; d8+5=10 ; d8+5=12 ;
Wednesday September 18th, 2019 11:10:29 PM

The Last Charge of the Humble Brigade | Dancing in the Heart

Iron Giant's Heart

Inside, Talia, making another Perception & Stealth check {Perception = 28 {NAT 20} | Stealth = 26 + 20(invis) = 46} tries her best to determine how to save Miss Tianna from the mean Orc. With this round of True seeing, haste, and with the skill checks, seeing her, I will fly to her (Skill check fly: 26), and as Talia touches her, Talia will cast Dimension Door taking both Talia and Lady Tianna to the location just inside of the Iron Giant close to where Pressi & I previously entered the Iron Giant. {Maximum distance with Dim Door is 920ft.}

After using the Dimension Door spell, and when able, Talia will remove her wand of Cure Light Wounds from her Bill's Stylish Pant o' Plenty; right pocket; in an attempt to heal Miss Tianna. Talia will use 5 charges of the wand {1d8+5 | I believe the wand was created with 25 charges at 7th lvl}. Talia heals Tianna for: 12+10+6+10+12 = 50 points of healing.

Talia then points to Hobie's last location, using the current Message spell, warning first Hobie, & then everyone else within the group inside the Iron Giant of the very angry orc stationed in the heart area surrounded by those three concentric walls: The walls are in the order of Iron, then Ice, then Stone. I also tell them the the Iron Wall is just an illusion. That I have Tianna, and have taken her to safety while I heal her.

Spells in Effect | 2 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 9 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 12 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday September 19th, 2019 5:44:15 AM

Succotash's spirit goes over to Miss Piggy, and tries to calm her down a bit, however, being dead, she can't see or hear him. Miss Piggy is smart enough to know that she can't get through the blade barrier, and stays in a guarded stance.

Succotash frowns as he hears Pressi begin negotiations, he realizes that this may be the only way to save Humble's Ford, but the idea of allowing these individuals to take the giant, so they can use it to free Skald, isn't something that he is even close to fine with, fearing that they or some other group, will have to face the giant, and possibly Skald, in the future. Of course Succotash has no way of sharing his thoughts at the moment.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 129/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Thursday September 19th, 2019 10:20:34 AM

"Uh, Press? What we doin' here?" asks Kezzem.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+18=20 ; d20+14=34 ;
Thursday September 19th, 2019 11:31:40 AM

Pressi tries her best to hide that she isn't staring at both of them aiming spells at her. Reaching into her pocket, slowly as they watch her, she pulls out a nondescript fan and flips it open.

"I think before we all kill each other and let the giants attack what's left, we need to explore... other options. Wouldn't you agree Ketia? I mean, not giving diplomacy a decent chance was the reason our paladin's death was justified. That is your belief, right?"

On Kezzem's side, lines begin to form and shift. (Bluff 22 (dang) to send secret message.)

Kezzem sense motive DC 15 Highlight to display spoiler: {"Tiana's transfer" She briefly points to the door into the heart, then towards where Talia is about to dimension door. (Kezzem should realize she's talking about the madam gem soul transfer discussed earlier.)} "At the very least, we can take care of some injured that need assistance, and perhaps further delay the invaders."

Continuing to fan herself, she continues. "Simply relying on the giant is, indeed, insufficient. And I'm not going to give a group that's already attacked us and thinks we're evil MORE information about our defenses, any more than you'd give to me. I'm probably risking a lot to say we really only need the giant for today, and clearly not for the way you expect. So if you could come back tomorrow to kill us, that would be great.

"And what of you? You seem to believe that after you let us be slaughtered, we're just going to let it go and forget about you. You seem to think the giant army out there will just let you walk out with a machine they desire and not a thought of revenge or an ability to follow the big footprints. I know you're fighting at least one other massive foe to begin with. And yet, you seem to think the giant will defend your OWN town indefinitely... against a foe or two that already took the giant once.

"You say that the lives of ourselves and our children are secondary to holding the giant. Your own lives and the lives of our town... they are not secondary to holding the giant for us, and you'd learn that if you didn't just punch through without a single thought. You scream that Succotash was too quick to attack. What makes you better in that regard? You come here, ready to let kids die time and time again, your own kids and ours, caring not for anything but your own comfort, for a weapon you can hold and whisper to yourself it can do good? That you need nothing beyond your precious steel and fire? THIS is your idea of a good society?"

Pressi pauses to catch her breath. "We are fighting for our very lives. But we are also ready to help those in need. Even you, if you're willing to put your OWN sense of honor aside. But first you have to decide why you actually came here for this machine. If it's only because of some god or some sense of property, then you have to decide if that's enough."

(Diplomacy Natural 20)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+20=37 ; d20+20=31 ; d20+20=34 ; d20+15=23 ; d20+10=26 ; 2d6+22=26 ; d6=1 ; d6=2 ; 2d6+22=29 ; d6=6 ; d6=1 ; 2d6+22=24 ; d6=1 ; d6=5 ; 2d6+22=30 ; d6=1 ; d6=2 ; 2d6+22=29 ; d6=4 ; d6=2 ; 2d6+22=32 ; d6=3 ; d6=4 ;
Thursday September 19th, 2019 11:50:12 AM

Hobie spins and fires at the chain creature (My bow is a +4, so attacks get through any of the material based DRs like adamantine, cold iron etc, but if it has DR/ bludgeoning,slashing, etc. it still applies)

Manyshot
Attack 37
Piercing 26, Cold 1, Fire 2 = 29
Piercing 29, Cold 6, Fire 1 = 35

Rapidshot
Attack 31
Piercing 24, Cold 1, Fire 5 = 30

Haste
Attack 34
Piercing 30, Cold 1, Fire 2 = 33

Iterative 1
Attack 23
Piercing 29, Cold 4, Fire 2 = 35

Iterative 2
Attack 26
Piercing 32, Cold 3, Fire 4 = 39



Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=34 ;
Thursday September 19th, 2019 6:14:48 PM


"It's too dark in here Mookie," says Bliss. He casts his most powerful spell, Beast Shape III, to become a Spidertaur.

Bliss looks around with his Darkvision -- Perception 34. He looks for a way to go up, and starts walking and climbing. "Come on Mookie, follow my voice," he says.

"Sure, Kid, but no kisses, OK? That poison drool you got there is no joke."

Bliss makes slurping sounds.

DM Sanity Info:

This is Round 22 of this combat.

Current Effects:
Beast Shape III Spidertaur: 1 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 4 rounds of 20 used
Extended Shield of Faith via Ritual: 23 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web 1/day used

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 23 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 23 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Thursday September 19th, 2019 7:25:03 PM


New header with link to SpideyBliss sheet.

DM Ken - Danger on the Winds.. The Map  d20=18 ; d20=15 ;
Thursday September 19th, 2019 7:57:20 PM

Talia teleports with Tiana, and informs the others about the illusory wall.

Hobie is ambushed, then immediately slays the attacking enemy.

Bliss takes a spider form, one that allows him to see in the darkness. He sees everything normally now. Other than the path upwards, there is nothing happening in this room. There are 3 other sections of the "heel", all similar sized above Bliss. In his spider form, he could traverse them all, and find his way to the bottom of the midsection.

The Ghost of Succotash is displeased. His anger materializes, and he rattles some of the chains, like a hobbit poltergeist.

Pressi signals to Kezzem, something that Ketia immediately picks up on. (Sense motive: 24)

Ketia frowns.

"A day? What good is a day? How does the giant help you over such a short span of time?" She shakes her head.

"I don't know what your trying to pull, but my mission, from my god, is to reclaim this machine. There's no more, and no less involved. When you treat with the divine, you follow their demands. I HAVE put down weapons, for a moment, to listen to you. I will make you one offer, since you declined to make one to me and time is of the essence."

She looks outside.

"We will occupy the giants cockpit and take over the machine. We will walk away with the giant, since you don't need it any longer, and cover the retreat of your party and any reasonable number of refugees. I will vow, as the head of Skalds following, not to return here with the weapon again, unless my god demands it."

She holds up a placating hand.

"Which I do not forsee happening."

The drow seems impatient. "Ketia, hurry and make a choice. Kill them or leave them, there's a lot more giants and I don't want the machine damaged"

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday September 20th, 2019 5:21:56 AM

"Well, I tried", Succotash says to himself, shocked that his efforts had any visible effects. he then goes over to the drow and Ketia, and tries the same thing, hoping to scare them a bit.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Friday September 20th, 2019 11:25:17 AM

Hobie heads out the window walking on the exterior of the giant looking for a way into the other room.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62,  d20+18=25 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ;
Friday September 20th, 2019 12:04:51 PM

Sense Motive: 1d20 + 18 = 25.

Kezzem nods at Pressi. He moves towards Talia and lays his hands on her.

Healing: 5d6 = 5 + 2 + 4 + 3 + 6 = 20.

He will also lay hands on himself as a swift action.

Healing: 5d6 = 4 + 2 + 3 + 3 + 5 = 17.

-----------
Kezzem
-----------

Lay on Hands 7/day (5 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 20th, 2019 3:08:09 PM

"THAT'S your opening offer?" Pressi spoke with rage. "No offer to assist against this wave or plug the massive hole in the defenses or wait until we are finished? No offer to even kick a couple of giants on the way out or to light a candle? Not even a sarcastic 'sorry for the inconvenience'? Hey, here's my counter offer..."

Pressi does not disclose her initial counter offer. She prefers to take some deep breaths.

"You can't tell me that you don't care about others, not even a little. You've seen what we are up against. Come on, one of you must have a heart, or a memory of when someone left you hanging. Just leave, let us finish, and... and you can have the giant and we won't stop you from taking it out. Okay? It's yours. I'm not really thrilled that either of us have it, but we could really use it for a while longer. Besides, you kind of remind me of my mother, so.... Do we have a deal?"

If they continue to resist, Pressi's eyes drop down towards Succotash's body, and she could swear she almost feels his presence. "At least let us bury our dead. Surely your god has some room for such a kindness, even if you don't strike me as the truly religious type."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=42 ;
Friday September 20th, 2019 3:22:16 PM


Bliss recalls this portion of the Iron Giant. "Don't go down the other leg, Mookie," he says. "Something nasty is down there."

The spidertaur continues his climb until he hears something or sees someone. Perception 42.

Mookie sees that roll and does not even bother rolling at his own +5. "Kid, you got eyes like a bloodhound."

Bliss blushes. "Thanks, old friend!"

[OOC: I think there is an "accelerated climbing" rule that lets you climb at double speed at -5 on the roll? With Bliss's climb speed and spider cloak, that seems like a good way to get up there even faster, please.]

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Friday September 20th, 2019 5:35:11 PM

"Wait, does that mean your mother was a dwarf, Press?" ask Kezzem. "How did has this not come up before?

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d20+8=27 ;
Friday September 20th, 2019 9:39:49 PM

The Last Charge of the Humble Brigade | Healing Tianna

Tianna

Talia, still invisble, continues to look after lady Tianna making sure she is safe and well.

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection! Perception & Stealth check {Perception = 19 | Stealth = 27 + 20(invis) = 47}.

Talia then points to Tianna, using the current Message spell, asking her, " what they should do to bring this situation to a favorable conclusion? Mister Murphy and Pressi spoke about transferring the Encompassing Mind's conciousness into ther Giant Tower, but I am not sure how that was suppose to work. Do you?"

While Talia, messages lady Tianna, She will look around the room to see what the next danger might be. She wonders in, feet how far away the stone & iron walls are from where Tianna and Talia are, planning the their next move. "Miss Tianna, are you all healed up now? Can you walk?" asks Talia using the Message spell.

After speaking with Tianna, Talia will message Pressi, and Kezzem, and Mookie, and Honie, each in turn with the Message spell, asking each one their current situation.


Spells in Effect | 4 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

The Ride [CDM Jerry] 
Saturday September 21st, 2019 11:20:49 AM

A halfling mage teleports in with a popping sound.

"Where is..." He looks at a sheet of paper. "Where is Murphy Bumblebee Leafwin Pipewood, hmm....?"

When told he was in the fight at a different location, he says, "Thanks. I was sent to take him....to where he was....to another place....yeah..... He'll be.....elsewhere....for a time... I'll go fetch.....and deliver....yes..... He'll rejoin you later if....well if...."

He looks around.

"Wowsers! What did you guys do....I wonder?....."

Not waiting for an answer, he twists his ring and teleports out again.

[this is Murphy's exit]



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Saturday September 21st, 2019 4:27:14 PM

The ghost of Succotash tries to communicate with Talia saying something to the affect of, “Go take the cockpit and make the transfer”, but then he remembers he’s dead, and speaking with the living isn’t something that dead people normally do.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Sunday September 22nd, 2019 4:12:01 PM

I don't suppose Kezzem could hear Succotash, being a paladin of Gargul and all....

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Sunday September 22nd, 2019 6:52:40 PM

"If I can get in there, what do I need to do?" aswhispers Kezzem to Talia.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=22 ; d20+8=27 ;
Monday September 23rd, 2019 12:25:55 AM

The Last Charge of the Humble Brigade | The Transfer

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist here in finishing this final task!
Perception & Stealth check:: {Perception = 22 | Stealth = 27 + 20(invis) = 47}.

Talia continues to message the Humble Sword family: Pressi, Kezzem, Succotash, Bliss, and Hobie each in turn with the Message spell::

Pressi -- what do I need to do to finish this?

Kezzem -- I believe Pressi knows the final step to finish this task -- it all involves the cockpit & Madam Encompassing Mind.

Succotash -- Where ya at? You still in the cockpit?

Bliss -- Where are you? Where is everyone? I have Tianna & I've healed here, but I do not know the final piece of this solution! Do you?

Hobie -- Do you know what we need to do to finish this?

Talia turns to Tianna asking, "Do you recall how far the Cockpit is relative to the Heart, where I found you?"

-=-=-

Spells in Effect | 5 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 23rd, 2019 11:47:57 AM

“Just get in there, get to the controls, keep them from the controls... and make the transfer.”

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Monday September 23rd, 2019 2:01:08 PM

"I have no idea what to do! I was fighting on a different front when everything was going down and I have not figured out how to catch up. If I can get to you I'll keep you safe while you make the transfer"

DM Ken - Danger on the Winds.. The Map 
Monday September 23rd, 2019 10:03:57 PM


Pressi isn't pleased with the counter offer, and pleas for them to leave and come back tomorrow.

Spider Bliss keeps climbing up all the way to the midsection. He can either make his way to the heart to investigate the walls he's been told about, or he can keep climbing upwards.

Talia makes multiple plans with the others. A plan of sort is hatched, for her to get to the cockpit, unmolested, and link with the mind for an instant transfer. She imparts this to Kezzem.

Hobie is lost, but plans to serve as bodyguard.

Any of them can run through the blade barrier, there's just damage as a result, and the fact that two spells are being readied.

------------------------------------------------------

Ketia frowns.

"We aren't going to leave the giant here long enough for it to be destroyed in a last ditch effort. I have my orders and I made my offer. You've in no way given me the slightest idea of how the giant can be anything but a last ditch effort."

She looks again outside.

"I don't want the halflings to die. But I also can't risk fighting until the giant is over-ran. I don't see what option I have other than to leave."

At her signal, the drows readied spell is cast. She gestures, but nothing particularly visible happens. (spellcraft DC 23: Wall of force.)

Ketia casts a spell as well, and everything goes dark. (Spellcraft to detect the obvious Darkness spell, DC 17)



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Monday September 23rd, 2019 10:49:18 PM


Bliss ignores the middle section and the heart. The action is up, he thinks. He moves up. (Double move)

"Come on, Mookie! We've got to get a head!"

"Oy," caws Mookie. "I've raised a comedian. A bad comedian."

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * Negative Levels (2), ** Smite Evil (drow); Rump  d20+17=36 ; d20+12=32 ; d20+8=21 ; d20+10=23 ; d20+8=14 ;
Tuesday September 24th, 2019 2:21:30 AM

Kezzem will wait for the signal. Once someone takes action, he flies through the blade barrier on Succotash's magic carpet.

SV Ref: 1d20 + 19 - 2 (Negative Levels) = 36. Note: Kezzem has Evasion.

He moves towards the dwarf and attempts to grapple her.

CMB: 1d20 + 12 = 32 (natural 20).

He will also activate his last Smite Evil against the drow. It won't help him grapple her, but it will boost his AC at least.

Brave Sir Rumpus follow suit.

SV Ref: 1d20 + 8 = 21. Rumpus also has evasion (and Spell Resistance 16).

Rumpus will target the drow and attempt to "grapple" her with his hooves.

CMB: 1d20 + 10 = 23.

Note: If Rumpus is going to fail his save, Kezzem will spend a Hero Point to reroll for his companion.

SV Ref: 1d20 + 8 = 14.

Well, that's not better. Let's hope the first one makes it! Also, how many Hero Points can you spend on rerolls for a single Saving Throw?

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Tuesday September 24th, 2019 4:26:51 AM

Hobie will cast Alter Self turning into a goblin so he can see in the dark. He says to his friends "Remember guys, don't attack the goblin the cowboy hat, it's still me!!!"

He will follow Kezzem through the Blade barrier

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (50/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, ***Alter Self***

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+17=21 ; d20+14=23 ;
Tuesday September 24th, 2019 5:38:38 AM

The ghost of Succotash burns a hero point to give Miss Piggy +8 on her reflex roll as she follows Kezzem and Rumpus through the blade barrier. (Reflex 21) Using her darkvision to see the way, she will rush over and try to grapple the drow. (grapple attempt 23)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+15=17 ;
Tuesday September 24th, 2019 2:13:45 PM

"It's the tower! The tower will protect the giant once it's fully charged, if you just give us..."

Pressi watched as the wall of force cut off their one backup option (spellcraft no fail for either, and her true seeing handles magical darkness). She wondered if the universe was sexist or just hated her personally, but probably both.

Slamming at the door, she turned to Talia. "Dimension Door right into the chair and activate the full transfer of Madam Gem right now! Kezzem, smash that wall as much as you can. Hobie... good luck. But if you can't get through the wall, maybe you can find a way around it."

She turned to Tiana. "You, get back down to the gem room. If this thing moves away from the tower, I want you to smash the gems as hard as you can as often as you can or activate the self destruct. If we can't have the tower, they can't have this war machine. They want a villain, I intend to oblige."

Pressi casts blink and runs through the blade barrier (reflex 17) and towards the dwarf.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted
blinking

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21 
Tuesday September 24th, 2019 2:55:10 PM

PLace Holder...

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * Negative Levels (2), ** Smite Evil (drow); Rump  d20+18=32 ; d4+2=4 ; d20+12=22 ; d3+5=7 ;
Tuesday September 24th, 2019 6:24:03 PM

If Kezzem is blocked by the wall of force, he'll Quick Draw his adamantine short sword and attack with that.

+1 Adamantine Construct-Bane Short Sword
Attack: 1d20 + 18 = 32.
Damage: 1d4 + 2 = 4.

Wall of Forces are constructs since they are CONSTRUCTed, right?

Rumpus will also try with his hooves, though I doubt they will do anything useful.

Attack: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 7.

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=33 ;
Tuesday September 24th, 2019 9:22:10 PM

When he gets up to the head, Bliss casts a Blink spell. He likes how this form has good attacks and lets him talk and cast spells. He knows that it can't get him through force effects, but maybe he can get AROUND them. He looks for an enemy, if he can see anything (Darkvision) or hear anything -- Perception 33. If he has a move action left, maybe he'll move toward an enemy.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=11 ; d20+8=15 ;
Tuesday September 24th, 2019 9:22:38 PM

The Last Charge of the Humble Brigade | The Transfer

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist here in finishing this final task!
Perception & Stealth check:: {Perception = 11| Stealth =15 + 20(invis) = 35}.

Talia having discovered the exact location of the cockpit from Tianna and her own memories of an earlier time, plans to Dimension Door straight there by simply visualizing the location and the cockpit chair as she remembers it! As Talia is Hasted, she casts Dimension Door, taking herself straight to the cockpit chair! Upon arrival & {using another Hero Point}, Talia using the True Seeing spell dons the pilot helmet and tells the Encompassing Mind {Madam Gem} to meld your consciousness with the tower Immediately!

Spells in Effect | 6 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

DM Ken - Danger on the Winds.. The Map  13d6=45 ; d20=17 ; d20=4 ; 13d6=36 ; 13d6=40 ; d100=40 ; 13d6=40 ; d20=5 ; d20+13=25 ;
Tuesday September 24th, 2019 10:22:12 PM


Bliss still has another round before he makes it to the shoulders, then one round to the head. This assumes he double moves as his actions each round. The Iron Giant is very tall, and he started at the bottom.

Kezzem and Rumpus each run through the blade barrier and into the wall of force. The Save DC is 24, so Rumpus fails and takes 45 damage. They can stay there and keep attacking the wall of force, but they will remain in the blade barrier and must save each round if they do so. Kezzem can see that his attack left no visible mark on the invisible wall.

Hobie passes his save on the way through the blade barrier, so takes half damage, unless he has evasion. He takes 18 damage

Pressi rushes through the blade barrier, blinking, but finds that no protection from the magical blades. (Blink says force effects affect you normally, and blade barrier is such an effect.). She takes 40 damage from the spell. She also runs smack into the wall of force, and finds herself unable to pass. (Again, force effect.)

Talia moves into the cockpit, via dimension door, and slams the headpiece into place. She gives the order to meld into the tower, and it is immediately followed.

Outside of the Iron Giant, the humming of the tower reaches a sudden and unexpected zenith. The howls of giants are carried up on the wind and reverberate in the metal walls of the Iron Giant. Each one that rushes into the gates of Humbles Ford finds themselves burning with flames they cannot extinguish. Those inside of the walls are instantly turned to ash, and carried into nothingness on the wind.

Even inside of the giant, the battle pauses for a moment, only to be reignited by a scream of anger from Ketia and the drow when the giant lurches, then loses all power and locks itself into place.

------------------------------------------------

"WHAT HAVE YOU DONE!?", Ketia screams with rage. She turns and brings down a huge column of flame on Talia, seemingly unbothered by her invisibility, and in this moment by chance, her blinking. Talia takes 40 points of damage, half divine and half fire. Reflex DC 23 for half.

Snarling, she very quickly casts a second spell. "IF YOU TOLD ME YOU HAD A PLAN I.. I.. I MIGHT HAVE.." .. her lip quivers. "TO SKALDS FURNACE WITH YOU ALL! I WILL AVENGE THIS LOSS OF HONOR BEFORE MY GOD!"

A streak of fiery light flashes out at Talia, but misses the agile sorceress.

-----------

"Big mistake", mutters the drow. She takes a step away from Talia, and dispels her magical effects. It affects 3 spells, and the highest levels. It breaks her True Seeing, it breaks her Blink, and it breaks her Haste.

--------------

Bliss hears a commotion coming from below him. Moving up the ladder with a speed almost close to his, is a orc covered in heavy armor.

--------------



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62.  d20+18=32 ; d20+18=31 ; d20+8=28 ; d4+2=6 ; d4+2=3 ; d4+2=5 ; d20+17=23 ; d20+17=21 ;
Tuesday September 24th, 2019 11:22:34 PM

Rumpus backs up as he cannot take much damage like that.

Not sure what else he can do, Kezzem's going to remain and attempts to pound away at the wall of force with his adamantine short sword.

Attack: 1d20 + 18 = 32.
Damage: 1d4 + 2 = 6.

Attack: 1d20 + 13 (18 - 5) = 26.
Damage: 1d4 + 2 = 3.

Attack: 1d20 + 8 = 28. Natural 20, but I assume a force wall is not critable.
Damage: 1d4 + 2 = 7.

DC 24 SV Ref for Blade Barrier: 1d20 + 17 = 23. Hero Point!
DC 24 SV Ref for Blade Barrier: 1d20 + 17 = 21. And that's worse. I can only use Hero Points to reroll once, correct?

"Hey, if you want to kill us, you better lower this wall down first, no?" asks Kezzem.

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+15=27 ;
Wednesday September 25th, 2019 12:16:48 AM


Bliss shoots a web at the orc below him.

That's 1 of 8 that Bliss can shoot daily. A ranged touch attack entangles the target. If entangled, it's a DC19 escape artist check to escape, or DC23 strength check to burst out.

Bliss's ranged touch attack hits touch AC27. Then he turns and keeps moving up.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 10  d20=4 ; d20+8=21 ; d20+8=27 ;
Wednesday September 25th, 2019 12:35:02 AM

The Last Charge of the Humble Brigade

"Well actions always have consequences are this is more proof" thinks Talia as she tries to use her reflexes to avoid a nasty scorch {Reflex save = 4} , but as she is in a chair and was hell-bent on making the transfer, can't avoid the scorching!!
{40 - 50 Temp HP = 10 temp hp left} ** explained in DM post to follow.

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist her in finishing this final task! Perception & Stealth check:: {Perception = 21 | Stealth = 27 + 20(invis) = 47}.

Talia casts Beast Shape III transforming herself into a Dire Tiger ready to strike!

Spells in Effect | 7 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Invisibility | 13 minutes :: 11 minutes remaining

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday September 25th, 2019 5:35:20 AM

A tear wells up in Succotash's ghostly eyes as he knows Madame Gem is gone for ever, but then he realizes that Talia is cut off from her friends. He sees her turn into a dire tiger, and thinks to himself, "You go girl!", but he worries for his friend as she is alone against two very angry, and powerful individuals.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Wednesday September 25th, 2019 9:26:27 AM

Kezxem turns to Pressi, "Talia an turn into animals too? Am i the only one of us stuck being a half,ing 24/7?"


Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+16=23 ; d20+16=27 ; d2=2 ; d2=1 ; d6=1 ;
Wednesday September 25th, 2019 2:25:30 PM

Pressi just smiled. "Well, the only one that's still breathing. Besides, there's always heavy drinking."

Smiling, Pressi double moves under the force wall, trying to hold on to the ceiling of the room below (Reflex Rolls 23+4 from hero point for blade, 27 for holding on.)(I only have two hero points left, better make them count.)(Pressi hits the bulkhead once for 1 damage per 5 ft).

While swinging, "Now, now, striking out in anger and ego hurt isn't going to solve anything, especially if you're striking out at the wrong female caster. Besides, there's no need for this, because we are keeping our end of the deal. I promised you the giant once we were done with the plan, which I believe I was quite clear that we had, if you bothered to listen."

Pressi pulled herself up from the floor. "And now, a deal's a deal. Granted, I can't also give you Madam Gem, as you never bothered to even ask during negotiations. But as promised, the giant's all yours and nobody will stop you from taking it back if you stop fighting and leave. A word of advice, though. Lift with your legs, not with your back."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted
blinking

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+12=19 ; d20+15=21 ; d20+4=11 ; d20+1=17 ;
Wednesday September 25th, 2019 9:24:31 PM

The Last Charge of the Humble Brigade

Using her new skill set, Talia Dire Tiger / Talia Smildon familiarizes herself with the room and the creatures she must end.

{Perception = roll +12 = 19 | Stealth = roll + 15 + 20(invis) =41 | Stealth = roll +4 = 11 | Scent = 1d20+1 (wiz) (DC10) = 17 }.

Invisible, Talia Dire Tiger ( or Talia Smilodon) is now using her low-light vision and scent abilities to track her prey to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Having successfully caught a whiff of the enemies, what can I tell from my new abilities and how far are they from me?

The first creature to attack me, I will return the favor and charge them!

Spells in Effect | 7 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Invisibility | 13 minutes :: 11 minutes remaining

Beast Shape III | 13 Minutes :: 13 minutes remaining

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Scent
This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+10=16 ; 2d4+8=11 ; d6=6 ; d6=5 ; d4=3 ; d4=4 ;
Wednesday September 25th, 2019 11:14:03 PM

The Last Charge of the Humble Brigade

Using her new skill set, Talia Dire Tiger / Talia Smildon familiarizes herself with the room and the creatures she must end.

{Perception = roll +12 = 19 | Stealth = roll + 15 + 20(invis) =41 | Stealth = roll +4 = 11 | Scent = 1d20+1 (wiz) (DC10) = 17 }.

Invisible, Talia Dire Tiger ( or Talia Smilodon) is now using her low-light vision and scent abilities to track her prey to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Having successfully caught a whiff of the enemies, what can I tell from my new abilities and how far are they from me?

The first creature to attack me or try to attack me, I will return the favor and charge them, if I can!

Dire Tiger Charge Attack

Melee Attack +10 +2 (attack when invisible) = 18

Claw attack + Grab = 11 + 18 = 29 hp damage + grab

Bite = (6+5)+8 +18 = 37 hp damage + grab

If a charge was possible, can I also rake? If yes, Rake = (7+8)+18 = 33

{Not sure how the grab part works}


Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+6=23 ;
Thursday September 26th, 2019 3:51:35 AM

Goblin Hobie, realizing he can't get through the wall of force, grabs a scroll from his bag and tries to dispel the Blade Barrier - Dispel Check 23 vs DC of 11+Spell's Caster level

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday September 26th, 2019 5:47:25 AM

Succotash can't help but laugh at Pressi's witty comment about the lifting with the legs. He is a little relieved to see Pressi in the room with Talia, although he though it was a little weird seeing her pop up through the floor.

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+10=30 ; d20+10=30 ; d20+23=34 ; d20+23=36 ; d20+23=40 ; d20+18=31 ; d4=1 ; d4=2 ; d4+8=10 ; d20+18=24 ; d4=3 ; d4=4 ;
Thursday September 26th, 2019 7:10:44 AM

Pouncing Dire Tiger Charge Attack

Melee Attack #1 -- Claw

{From above post @ Wednesday September 25th, 2019 11:14:03 PM -- I was apprised by email I didnt do this correctly}

Possible Hit: +2 (attack when invisible) + 18 = 36

Melee Damage #1 = 11 hp damage

Possible Grab: 40

Possible Rake Hit = 31

Possible Rake damage = 11 hp damage

Melee Attack #2 -- Claw

Possible hit: 30 {NAT 20} | Confirmed = 30 {NAT 20}

Damage: (2d4+8) = 10 x2 = 20 hp damage

Possible Grab: 34

Melee Attack #3 -- Bite

Possible Hit: 24

Possible Damage: 3+4+8 = 15 hp damage

Possible Grab: 36

{Totally confused by the Stat block}

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 26th, 2019 4:07:45 PM

Pressi waits for either of them to respond.

DM Ken - Danger on the Winds.. The Map  13d6=42 ; d20=20 ; d20=15 ; d8+10=15 ; d6=3 ; d20=14 ; d20+20=34 ; d20+20=23 ; d20+15=35 ; d20+15=24 ; d8+10=14 ; d6=5 ; d8+10=12 ; d6=6 ; d8+10=13 ; d6=1 ; d8+10=11 ; d6=6 ; d20=12 ;
Thursday September 26th, 2019 4:54:47 PM


Rumpus backs up, and Kezzem taunts the dwarf. She doesn't seem to be in the mood anymore. Kezzem remains in the blade barrier, and takes 42 damage, 21 if he passed the DC 24 reflex save.

Bliss shoots his webbing at the orc below him, but it doesn't seem to phase it much. It breaks the web easily (nat 20 on the attempt), but is at least slowed by the breaking of the web as much as Bliss was slowed by making it.

Talia casts beast shape 3, and incurs an attack of opportunity from the Drow and Ketia while doing so. Ketia hits AC 35 for 18 damage. The Drow misses, even against the flat footed Talia.

Talia must make a concentration check DC 33 to keep her Beast Shape 3 spell.

(Your DM missed a post and you skipped ahead a round. Sorry about that.)

Pressi does some movement (Sorry, I cant really follow where you want to be. Did you come up on the other side of the blade barrier near Talia?), and taunts her foes.

Hobie tries to dispel the blade barrier, and feels it quiver, but realizes that he came up just a little short. (BB is 11 + 13 = 24. Would you like to spend a point to add 4 to it?)

------------------------------------------------------------------------

Enemy Actions.

The orc keeps climbing, making pace with Bliss.

Ketia continues attacking Talia. She whirls at Pressi.

"I tried to treat you honestly, halfling. Having a plan to instantly wipe out every giant in a 10 mile radius is much different than a plan to use the giants weapons. And I suspect you never intended to give us a working warmachine. You would have circumvented the spirit of the bargain, somehow you wretch!"

She looks back at Talia, then back to Pressi.

"This ones blood is on your hands. We will kill you all and pray your bloody heads satisfy our god where this inert statue cannot."

Ketia hits AC 34, 23, and 35. (The final attack confirms as a crit if you successfully pull of dire tiger form, with your reduced AC, and the second attack will hit as well.), for 14 physical / 5 fire, 12 physical / 6 fire, and 14 physical, 1 fire. (plus 11 physical and 6 fire if crit is successful) If all hit, the total damage is 51 physical and 18 fire damage. Also note that unless you pulled off tiger form, you are denied your dex.

The Drow steps away from Talia, and fires a blinding ray, hitting touch ac 20. Talia is blind for one round, even if a dire tiger.



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62.  d6=2 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; d6=1 ; d6=3 ; d6=1 ; d6=6 ; d8=8 ;
Thursday September 26th, 2019 7:35:56 PM

"Only one still alive? Wow, Press, that was pretty dark. As a paladin of Gargul, I'm supposed to be the goth one!"

"Okay, okay, I get the hint," says Kezzem, backing off from the blade barrier. As a swift action, he casts his last lay on hands on himself.

Healing: 5d6 = 2 + 4 + 3 + 3 + 6 = 18.

Wow, that's a lot of 1's! Good to be able to reroll them.

"Hey Rumpus, I haven't bliss around lately. Be a good boy and go check on him, will ya?"

He takes out his wand and hits Hobbie with a charge. "So I guess we just stand here and watch?"

Healing: 1d8 + 1 = 9.

To Ketia, Kezzem says, "Yeah, we would have told your our plan, but the whole attacking us while we are trying to defend our home didn't inspire a lot of trust."

-----------

Lay on Hands 7/day (7 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 10/90   d20+21=29 ; d20+21=33 ; d20+2=19 ; d20+1=12 ; d20+7=18 ; d4=3 ; d4=3 ; d20+7=15 ; d20+7=27 ; d20+7=14 ; d20+7=17 ; d4=3 ; d4=2 ; d6=5 ; d6=3 ;
Thursday September 26th, 2019 9:17:31 PM

The Last Charge of the Humble Brigade | The Sacrifice[/b/]

Realizing a bit too late that there where other invisible enemies in the room with her, Talia now needs to concentrate to complete her transformation. Combast Casting concentration check (DC 33) :: 1d20 + Caters level + Charisma bonus = 1d20 + 13+8 = 1d20 + 21 == 29 {Using a hero point to reroll check} new check is 33 {Did I make it?}

If I made it, then she transforms into a Dire Tiger (Smilodon) taking 87 hp of damage - 10 for temporary hPs leaves 10 HP's left...now that she took more than 50% of her health in one battle, Talia will mentally roll a Constitution check = 19 to remain standing.

Now, also a blinded Smilodon, Talia will track her most arden enemy and pounce using scent. {Scent Check : 1d20+1 (DC 10) = 12} Assuming I now know where Ketia is, I pounce!

[b]Attacking Smilodon | 2 Claws and a Bite


Attack Claw #1 | 1d20+7 + 2 {invis} = 18 + 2 = 20
Damage Claw # 1 | 6+8 = 14 hps

Attack Claw #2 | 1d20+7 = 15
Damage Claw # 2 | 5+8 = 13 hps

Attack Bite #1 | 1d20+7 = 27 (NAT 20) | {Last Hero Point to Confirm Crit} AC 17
Damage Bite # 1 | 5+3+8 = 16 HPs

Grab on Critical? | attempts to start a Grapple as a Free Action without provoking an attack of opportunity == {Whose values do I use for Grapple? }

[u][b]Spells in Effect | 6 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+15=27 ; d6+3=7 ; d20+17=33 ; d20+14=15 ;
Thursday September 26th, 2019 11:51:52 PM


Bliss shrugs and figures on having to deal with that fighter one way or another. He shoots another web, hitting touch AC27.

If the enemy attacks Bliss, he'll activate his bramble armor as a free action. That inflicts 1d6+3 on an attacker ... this round, that's 7 damage.

Mookie flies to the enemy, attacks, and flies back. He's using his Flyby Attack feat, and his Fly check is a 33. His attack on the entangled foe hits AC15, but that's a natural one.

Can Bliss get an idea for the fellow's AC? Touch AC? Do Bliss and Mookie get a bonus to attack from above / higher ground?

"Jeezum Crow!" says the disappointed bird.

Leaving the space next to the fellow triggers an AoO, but note that Mookie still has five mirror images up and running.

DM Sanity Info:

This is Round 25 of this combat.

Current Effects:
Beast Shape III Spidertaur: 4 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 7 rounds of 20 used
Extended Shield of Faith via Ritual: 26 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 2. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 26 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 26 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday September 27th, 2019 5:41:09 AM

The frustration of not being able to avenge her master is too great for Miss Piggy, and she sits in a corner sobbing. Can a pig cry you ask? Well, normally no, but Miss Piggy, as a Paladin's Mount, is smarter then some people I know, so... (Int 6)

Meanwhile Succotash the ghost tries to encourage his friends to keep up the good fight, hoping that none of them join him in his current status. When he sees Talia, the Dire Tiger, leaping at the she-dwarf, his heart sinks, as he knows that Ketia's fire shield is probably going to be the end of Talia, as it was for him.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20=20 ; d20=3 ; d20=19 ; d20=13 ; d20=19 ; 4d6+22=40 ; 4d6+22=30 ; 4d6+22=41 ; 4d6+22=32 ; 4d6+22=38 ; 4d6+22=37 ;
Friday September 27th, 2019 12:52:39 PM

Hobie will expend just a little bit more heroic effort and dispel the blade barrier (I'll use a hero point to boost that roll)

Then Hobie will start shooting arrows at the wall of force.

Goblin Hobie will take aim at a particular five foot square of the wall and fire a stream of arrows at it (DC5, all my bonuses are much higher than 5 so I'm just gonna roll d20s in case of a 1)

Manyshot- hits
Arrow 1 - 40 damage minus 30 hardness = 10 damage to wall
Arrow 2- 30 damage minus 30 hardness = 0 damage to wall

Rapid Shot- Hits
41 damage minus 30 hardness = 11 damage to wall

Haste- Hits
32 damage minus 30 hardness = 2 damage to wall

Iterative 1 - Hits
38 damage minus 30 hardness = 8 damage to wall

Iterative 2- Hits
37 damage minus 30 hardness = 7 damage to wall

Total of 38 damage to the wall


Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+24=25 ; d20+20=21 ; d20+20=23 ; d8=2 ; d8=6 ; d8=5 ; d8=5 ; d8=1 ; d8=3 ;
Friday September 27th, 2019 2:46:09 PM

(OOC: Sorry about that. I forgot to update the map but imagined being somewhat close to Ketia, and otherwise didn't consider positioning to be a big deal in such small quarters.)

(OOC: will there really still be a fire shield still? That's only a #spell level round limit. At any event, Spellcraft 25 to see if Pressi detects it.)

(Perception 21 to see any possible means of escape or to take down the barrier.)

------------

"Me, keep a giant war machine of massive armaments from such even tempered and clear headed diplomats like yourselves? Why, just the other day I was saying that I wish to hand this death carrier to a couple of religious zealots from a country that has now invaded us twice and actually hinted they might do it a third time even if we just gave up. That, or a pack of rabbid ferrets that are lactose intolerant.

Pressi cringed at the attacks on Talia and hopes she's in position to give her flanking.

"And you know what, to Scald with your so called honesty. I spent that entire time looking for a shred of compassion, reflection, mercy... decency. The thing every cleric is actually supposed to have. The type of thing I could spot in Shan, or Uthvas, or even those darn irlgaunts. How did you become more inhuman than literal giant spiders? And another thing, it's not my fault you don't listen. In fact, I bet you can't state three things about me besides what's on the surface."

Pressi tumbles away from Keita (Acro 23) and delayed action (after other side) hits Talia with the breath of life (33 HP+reverse death).

She also searches for some inspiration to keep herself and Talia alive - and I mean anything. Escape, diplomacy, getting down the wall, rabbid ferrets, any hint will do. (Hero point spent, one left.)

"One last thing, if you actually think our bloody heads are a sufficient gift in place of a giant war machine. You are NEVER to buy me a gift off the registry. Yeesh."

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 13 rounds
blinking - 10/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90}  d20+1=4 ;
Friday September 27th, 2019 7:03:37 PM

The Last Charge of the Humble Brigade

A now blinded Smilodon, Talia will track her most arden enemy and pounce using scent. {Scent Check : 1d20+1 (DC 10) = 12} Assuming I now know where Ketia is, I pounce!

If Talia survives the attack against Ketia, she will stop grappling Ketia and make a move against the Drow, by scent. {Scent Check : 1d20+1 (DC 10) = 4} Guess I don't know where the drow is after all!

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

DM Sanity Info:

This is Round 25 of this combat | 6 rounds into the next Turn

Current Effects:
Beast Shape III Smilodon: 1 rounds of 130 used
Overland Flight: 40 rounds of 780 used
Mage Armor: 40 rounds of 780 used
Stone skin: 126 rounds of 780 used
Spectral Hand: 20 rounds of 130 used
Message: 20 rounds of 130 used

TWO (2) hero points used!

SPELLS:
Lvl 0: Infini/day;
Lvl 1: 6+3 spells/day;
Lvl 2: 6+3 spells/day;
Lvl 3: 6+2 spells/day;
Lvl 4: 6+2 spells/day;
Lvl 5: 6+1 spells/day;
Lvl 6: 4+1 spells/day;



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Friday September 27th, 2019 7:36:37 PM

"Okay, I guess you can do that instead," says Kezzem, looking at his daggers sadly. "I'm just going to sit here."

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+14=15 ;
Friday September 27th, 2019 11:43:35 PM


With time slowing to a cosmic standstill, Mookie tries rolling his natural one, even though he has no hero points. Another natural one.

"Wowsy! The universe just has it in for me," says Mookie.

[OOC: Sorry, just wanted to get a Friday post in!]

DM Ken - Danger on the Winds.. The Map  d6=5 ; d20=1 ; d20+20=25 ; d20+20=30 ; d20+5=6 ; d8+10=13 ; d6=4 ; d100=76 ; d8+10=13 ; d6=1 ; d20=4 ; d20=17 ; d4=1 d4=1
Saturday September 28th, 2019 1:05:21 PM


Kezzem and Hobie get a little healing from lay hands and a wand. He sends Rumpus to look for Bliss. The animal makes it to the ladders, then looks back at its master unsure of how to proceed.

Talia lands a nasty bite on the dwarf, then, as were the others, she ignites in flames as the spells feedback gets to her. Talia takes 18 fire damage, and collapses on the floor.

Talia must make a stabilization roll. (You've all seen enough spells here to figure she's somewhere between 12th and 15th level. Flame shield is still engaged.)

Bliss webs the enemy again, and then sends Mookie to attack in tandem. He's got an idea of the enemies touch AC, but that's all. The Orc clumsily swings as Mookie leaves his area, but misses.

Pressi heals her ally, (which should leave Talia at 20 and ignore the stabilize bit from above.) then again tries to confront Ketia on grounds of morality.

Hobie: Dispels the blade barrier, and chips away at the wall.

Kezzem seems to have weapon envy.

-------------------------------------------------

Ketia: "I know my convictions, girl. I was willing to help here but you were too stubborn to hand over the machine first without precondition! Even while talking with me you were signaling others to subterfuge. If you had told me you could instantly annihilate your foe without ruining the giant, I would have waited."

She looks around at her situation and assesses it.

"Judge me however you wish. Only a handful of mortals in this world affect my conscience, and it is for them I exist. The opinion of a group of halflings bound for Gargul don't matter anymore."

-

She recognizes the healing spell, and scowls. The again lays into Talia, splitting her attacks between her and Pressi. She Hits Talia on AC 25 for 17 damage, knocking her unconscious to -3. (if my math is right on her hp.) She hits Pressi for 14 damage, and passes the blink test.

The Drow uses her dagger to coup de grace Talia. Talia takes 4 damage, and must pass a fort test DC 14 or be slain.

The Orc again easily bursts through the webbing, and moves within 5ft of Bliss.

Ketia, AC 28: 19 damage
Drow, AC ??:
Half Orc, AC?? Touch 11:
Wall of force: 38/260


DM Ken - Danger on the Winds.. The Map 
Saturday September 28th, 2019 1:14:41 PM

(Sorry, just realized Pressi used a hero point.)

Pressi's Point.

Pressi tries to take in their situation. They are locked into deadly combat with an enemy as strong as they are. She has been able to figure out that the Cleric and the Wizard (likely an illusionist) are at least 13th level, though she has no idea about the Orc.

She recognizes Divine Power, Flame Shield as the two most important enemy buffs right now.

The Dwarfs interactions seems to paint her in strongly neutral colors. She hasn't cared about anything other than her own goals and her divine instructions. If those had been achieved through negotiation or force, it didn't matter, but she seemed to have at one point been amenable to preventing some death of the halflings below.

Pressi also figures that had Ketia known their plan, that the giant could have been kept operational if they were just given the extra 3 minutes, she would have allowed it.

Pressi's current options are few.

-She can keep up the fight, but on this side of the wall she's at a disadvantage. However, Hobie will break through soon. Dispelling Ketia would help a lot, if she goes that route.

-Alternatively, they might just retreat. Between Murphy's roaming elementals and an army of halflings, its possible (but not certain) the enemy party would just give up, but they would certainly live under threat of a new assassination attempt. Retreat through the front windows is an option.



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Saturday September 28th, 2019 2:15:48 PM

"Okay, Rumpus, new plan, you stay here and keep and eye on Hobbie. Let me know if he gets in trouble. I'll go find Bliss."

Kezzem takes flight on the magic carpet and flies down into the giant looking for Bliss.

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90}  d20=9 ;
Saturday September 28th, 2019 5:24:18 PM

Long Live the Fighters!

On the ground in the form of a dire tiger, Talia is linging to life barely, especially after being assissinated in a Coup de Grace by a drow after a severe beatdown by a disgraced Primordial lackey. Checking to determine is she still as the fortitude to go on...missing her fortitude check the most recent round was too much for her small form, killing her instantly.

In an instant a tiny owl fall off its perch in anguish as her guardian and bonded friend is slain. It screams out in its thoughs, "Long Live The Fighters!" and finishes with "I will always Love You...."

In Talia's mind, she smiles thinking, "Ketia, You will never get over the Disgrace Halflings brought to your honor & your God!..."



DM Sanity Info

SPELLS:
Lvl 0: Infini/day;
Lvl 1: 6+3 spells/day;
Lvl 2: 6+3 spells/day;
Lvl 3: 6+2 spells/day;
Lvl 4: 6+2 spells/day;
Lvl 5: 6+1 spells/day;
Lvl 6: 4+1 spells/day;

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90} 
Saturday September 28th, 2019 9:29:37 PM

Death

Talia looks down upon a dire tiger form slowly changing back into halfling form. Wow, so this is what death is like?!...weird



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=20 ; d4+4=5 ; d20+16=20 ; d6=5 ; d6=4 ; d20+33=44 ; d20+24=27 ;
Sunday September 29th, 2019 10:41:59 AM


Mookie tries his flyby attack again, not caring about the AoO as he flies behind the orc, takes a flanking attack, and then flies away. Between his AC and the five mirror images, he does not worry. He hits AC20 for 5 damage and then flies back behind Bliss.

Bliss tries for a poison bite. He hits AC20 for 30 lethal and 4 nonlethal damage, plus poison [save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.].

[OOC: Ugh! So many bad rolls to attack!]

Bliss is worried about AoOs, but he does not want this fellow to be able to take full attacks. He tumbles back 10 ft. Acrobatics check 44 to avoid AoOs. But now the orc will have to take a move action to reach him. Bliss looks at the orc (Perception 27) -- if he is using a reach weapon, Bliss tumbles back another 10 ft. What armor and weapons does he have? Any pole arms or missile weapons obvious?

"Come on, big boy," SpiderBliss chitters at him. "You can do better than that. Let's see whatcha got."

Behind Bliss, Mookie caws in laughter.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Monday September 30th, 2019 5:49:05 AM

Succotash sees Talia fall and watches the drow finisher her off, and cries out with a ghostly NOOOOOO!!!!! The sound of his ghostly cry becomes audible, and shakes the room violently for a second, because of the intense anguish he feels at seeing his friend die. He then sees her ghost and goes over to talk to her. "Try not to focus on the Woldsblood, it will pull you down", Succotash informs Talia, "We need to keep praying for our friends!"

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Monday September 30th, 2019 11:02:56 AM

Ghostly Visage

Oh hi, Succotash! What are you doing here?! asks Talia...then she face frowns and she says, "Oh, your dead too! What happened to you to get you here?! wonders Talia.

"Succotash, do you think Rayya my familiar will be okay without me?!" asks Talia.

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=13 ; d20+12=15 ;
Monday September 30th, 2019 3:18:41 PM

(OOC I will do my color copy later.)

Pressi moves away from the bad guys to avoid spell casting AOOs. (Spring attack, mobility if need acro roll)

Pressi fires off a dispel on the fire shield and other buffs, using a hero point if needed. (Caster level 12)(roll is natural 1, reroll is 15)(seriously this die needs to be rebooted before it kills us all)

If It fails, Pressi signals Hobie to withdraw and falls through the floor to the level below. Might be a good idea even if it succeeds.

DM Ken - Danger on the Winds.. The Map  d20+25=26 ;
Monday September 30th, 2019 9:02:48 PM

Talia and Succotash live vicariously through their companions. Talia doesn't notice anything strange about her familiar. Perhaps its still holding on to its magical properties for now.

Bliss and Mookie both fail to penetrate the Orcs considerable heavy armor, even without the use of his heavy shield. The orc is carrying a bastard sword, and seems to be quite familiar with it.

Pressi: tries, but fails to dispel the fire shield. She signals Hobie to withdraw, and she drops a level through the floor.

----------------

With Hobie withdrawing, the room in darkness, and Pressi a floor down, the enemy actions are hidden in the head.

The Orc calls out a challenge to Bliss.

"Come, dancing spider! Find a plane of honorable combat and face me!" It seems the Orc is suggesting some sort of honor duel?

Bliss though, feels nothing but evil oozing from the guy. He feels.. dirty.. oily... just being in his presence. Small fears become terror, his normal poise and reflexes feel corrupted.

He swings his bastard sword, which glows with a dark pulsing red aura, but seems to lose his grip for a moment, and his swing misses. (Nat 1)

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=36 ; d20+16=36 ; d4+4=6 ; d4+4=7 ; d20+16=20 ; d20+17=22 ;
Tuesday October 1st, 2019 12:17:09 AM


Mookie uses his flyby attack again. He provokes the AoO like last time, but maybe the fellow only has one and does not want to waste it on a bird?

Anyway, Mookie gets a nat 20 this time, and confirms vs AC36! Wowsy, double 20s! Mookie hits for 13 damage. Then Mookie turns around and flies back. Fly check 22.

Bliss gapes in wonder. "Good one, Mookie old pal!"

Then he tries for a bite. he rolls a 20 again, missing. "Wowsy."

He backs up another 10 ft.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Tuesday October 1st, 2019 5:34:29 AM

Succotash answers Talia, "I've been here for a minute or so, The she-dwarf got me with her fire shield". "I wouldn't worry about Rayya, if she's anything like Piggy, she should be fine. Piggy just returned to the celestial plane for now".

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Tuesday October 1st, 2019 9:29:06 AM

You have a Celestial Piggy?! Where was I?" exclaims Talia!

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 1st, 2019 1:06:33 PM

Pressi casts message and, I n halfling, orders everyone (Bliss) to the catapults and weapons platforms. She orders Tiana to where the NPCs (Crabapple) should still be.

If she can reach the Crabapple, she orders her to fire upon the neck or head.

With that, she makes her way to the catapult, running into Harper on the way (she’s been heading up for a while now).

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20=15 ; d20=15 ; d20=16 ; d20=6 ; d20=14 ; 4d6+22=33 ; 4d6+22=34 ; 4d6+22=41 ; 4d6+22=30 ; 4d6+22=36 ; d3=3 ; 4d6+22=43 ;
Tuesday October 1st, 2019 1:17:32 PM


Hobie keeps firing at the wall.
All 6 of his arrows hit (the first roll is manyshot)
33-30= 3
34-30=4
41-30=11
30-30=0
36-30=6
43-30= 13
Total damage against Forcewall= 37

Also, Hobie is in Goblin form, so has darkvision and should be able to see anything happening in darkness

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 1st, 2019 9:01:33 PM

Seeing Hobie advance, and (OOC) being reminded that they are out of limited ammo, she tells the woman to standby but presses that Kezzem and Bliss should book it to the platforms. (Not that they can blast a hole through the body of this statue, but they might get a shot through a door or a way to detonate it manually. At minimum, they'd have the open space and the knowledge that you don't need the catapult to work with.)

Angry at Hobie's stubborness but unwilling to leave him to his fate, she tries to shove herself back up to the above floor, on the other side of the force wall. "She still has the fire shield," she tells him. "Focus fire on the drow first."

Harper continues to run towards the catapult platform as per Pressi's plan B instructions.

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 4/13 rounds
blinking - 8/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1

DM Ken - Danger on the Winds.. The Map  d20+25=35 ; d8+13=19 ; d6=1 ; d6=6 ; d20+25=43 ; d8+13=17 ; d6=4 ; d6=3 ;
Tuesday October 1st, 2019 10:40:53 PM

Talia and Succotash talk about the effects of their deaths on their magical mounts.

Bliss and Mookie finally make some progress, and Mookie lands a hit on the orc. Bliss can now gauge the Orcs AC at 29. (Less currently, because of climbing.)

Hobie chips away at the wall of force. He saw the casters cast some spells last round, one of which seemed to be a heal, and the other was from the invisible drow he cant see.

Pressi: continues trying to wrangle Bliss and Hobie, giving advice all the while.
----------------

Grunting at the flyby attack, it ignores the pesky familiar, and swings his aoo at bliss. hits AC 35 for 25 damage.

He moves after Bliss up the ladder, and swings again. He hits AC 43 for 24 damage.

Bliss, having been around two paladins for most of his adventuring career, is quite certain he is being smited. Smitten. Smote?



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Tuesday October 1st, 2019 11:26:12 PM

Kezzem continues making his way toward Bliss (he is on a carpet of flying, so he moves 80 feet per round with a double move).

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Tuesday October 1st, 2019 11:44:19 PM

Ooc: sorry, I missed Pressi’s post because I think I was already typing mine when it came through.

Hobie’s singlemindedness caused him to be a little slow to hear Pressi’s orders. After about 6 seconds though, the words get through his thick skull. He follows her orders to retreat. Hobie casts Fly and shoots off through the window and heads toward the catapults like Pressi ordered.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Tuesday October 1st, 2019 11:49:29 PM

Ooc: sorry, I missed Pressi’s post because I think I was already typing mine when it came through.

Hobie’s singlemindedness caused him to be a little slow to hear Pressi’s orders. After about 6 seconds though, the words get through his thick skull. He follows her orders to retreat. Hobie casts Fly and shoots off through the window and heads toward the catapults like Pressi ordered.

SpideyBliss HP50/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=27 ; d20+17=22 ; d20+13=19 ; d20+9=23 ; d6=3 ; d20+33=41 ;
Wednesday October 2nd, 2019 12:14:34 AM


[OOC: UGH! I cannot believe I forgot to tumble as I retreated last round! OMG!]

Mookie makes another attack. he rolls a 27 and misses. He uses his skill (Fly 22) to fly on past and down.

Bliss tries to cast a Touch of Idiocy spell on the defensive. He rolls at +13 ... a 19 is enough. The touch spell allows no saving throw. If there is spell resistance, Bliss rolls a 23. The spell inflicts 1d6 damage to Int, Wis, and Chr. Bliss rolls a 3.

Then Bliss tumbles back. He rolls a 41 to avoid AoOs. He has speed 70 and climb 40. His goal is to move DOWN and away as far as possible. Also, if he can climb out of reach, he will.

DM Sanity Info:

This is Round 28 of this combat.

Current Effects:
Beast Shape III Spidertaur: 7 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 10 rounds of 20 used
Extended Shield of Faith via Ritual: 29 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 3
Shooting A Web 8/day used 2. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 29 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 29 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday October 2nd, 2019 5:37:59 AM

"You know that Paladins summon their mounts right?" Succotash asks, to begin to explain Miss Piggy's celestial nature, "Well, when I first summoned Miss Piggy, a few years ago, I wasn't completely certain from where she came, other then that she was a gift from my deity Pantheon, and that she could return when I dismissed her. As time went on however, she began to develop celestial traits (they gain the celestial template at 11th level), and I knew that is where she was from. For the record, Rumpus, Kezzem's Pony is also celestial in nature".

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=22 ;
Wednesday October 2nd, 2019 9:38:16 AM

Pressi draws her broom and flies off after Hobie towards the catapults.

"Ok, here's what I am thinking. First, you should know that the smart play is to just take off and deal with these guys later, and I want to give you a chance to turn that down so I can pin it on you when my own plan goes south.

"Second, I've been racking my brain for any advantages left. I don't know about you but I only have a couple of low level spells left (and one chance to fire a high level spell I already cast, like Suffocate or Living Voodoo). So environment and forcing them to use resources is going to be key. There should be a couple of pieces of ammo remaining, don't know if any of them are incendiary but we will use what we can. I'm thinking ambushes, range attacks from flying, solo+flight rather than manyshot. And, obviously, keep them separated and on our turf for a change. This would work better with four of us, but we do what we can. I don't know what tricks they have left... and have no intention of finding out. Every spell, we tactically retreat. No more digging through walls or darkness for them."

She looks to see if any other halflings are on the walls. She also takes a look to see what ammo is remaining. (Perception 22).

-------------------

When Harper gets to the catapult, she looks over the ammo and sees if she can carry any of it in her mouth.

-----------------

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 4/13 rounds
blinking - 8/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1


Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 2nd, 2019 9:46:16 AM

Pressi also casts Detect Magic again, so she can track whether Ketia is on the move.

DM Ken - Danger on the Winds.. The Map  7d6=28 ;
Wednesday October 2nd, 2019 11:31:41 PM

Kezzem makes his way down the giant, and finally catches sight of a giant spider battling an orc in platemail.

Hobie follows Pressi out the window and towards the war machines.

Bliss casts a spell without drawing an aoo, then tumbles past the orc.

Pressi casts detect magic. While it won't penetrate any levels of the iron giants inner our outer shells, her true seeing will allow it to see past the darkness spells in place.
--------------

The orc moves as far towards Bliss as he can, and happens to land on a flat level in the middle-upper torso. He seems to notice Kezzem, but still seems focused on Bliss. He channels negative energy. Bliss must pass a will save DC 21 at -2 from the corrupting aura, or take 288 damage. If he saves, he takes half.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday October 3rd, 2019 5:30:19 AM

"So how did you gain Rayya as a familiar?" Succotash asks Talia.

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 3rd, 2019 11:41:06 AM

"Come in, Bliss, come..." Pressi begins to realize that Bliss isn't coming. "Kezzem, do you read me? I think Bliss is.... Hobie and I are at the catapult. We need to make our last stand there."

Pressi tries to fight back against the darkness in her heart. "Murphy, I could really use you right now," she muttered.

Turning to Hobie, she admitted that she had a brief glimpse of Keita's point of view, and feelings of neutrality. "And I should mention something. I didn't care. I don't care. I want to kill her, and then I want to get to work on her. I want to let her go so that I can find this Scald that sent her... and if she had succeeded in destroying the tower, my repayment... Well, that's why I didn't trust myself with the giant, either. Even without the giant, what I could do to a town with enough time..."

She paused in thought. "I am so sorry that you came back to this. I let you down. I let everybody down. And now, I don't know what's going to happen. I don't know if they are going to keep coming. I don't know if they have yet another trick up their sleeves themselves. I just know that this bloodshed... it's not going to stop here, is it."

Stopping at the catapult, she grabbed as much ammunition as she could carry and flew off.

Harper continues to watch Pressi take off, an incendiary ball in her mouth.

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
blinking - 9/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Thursday October 3rd, 2019 11:55:49 AM

"Press, this stuff isn't on you. The only way you could let me down is if you turn tail and run away now. We're the only ones standing between this army and the town I've come to call home, my cousin's town. There's no time for introspection now, just arrows. No one in Humble's Ford dies until every member of Humble's Sword is already gone. That's all I can worry about right now.

And I'm not really sure who this Keita is. Is she the dwarf who killed our friends and then cowardly cast that dumb wall? If so, she dies before I do. That wall is only gonna last about another minute, what do you say we or I go back and get her after that?"

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 3rd, 2019 3:31:57 PM

Pressi affirms that Ketia is the dwarf leader. "I say first that running isn't really an option, at least for me. I'm the reason she's still sticking around."

"What do I say about going back? I say they've killed three of us already and almost killed both of us, so I'm not a fan. Assuming we do have a minute to prepare, do you have any spells or scrolls left that we can use? Or any better ideas of where we should make our stand?"

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Thursday October 3rd, 2019 8:13:13 PM

Talia, like in life, hovers through the wold, and now as before, inside this Iron Giant....looking for that Drow that changed everything... Finding it still near her body...Talia haunts...that Drow....

SpideyBliss HP36/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=30 ; d20+22=42 ; d20+42=45 ; d20+14=29 ; d20+17=30 ;
Thursday October 3rd, 2019 8:23:13 PM


Bliss makes his save and takes 14 damage.

Then SpideyBliss casts a spell for Mookie to deliver for him: Eye of Newt and Toe of Frog.

And then he continues to run/climb/jump down at top speed to get out of Channel range and head for the exit in the foot. Move 70, Climb 40.

Perception 30
Climb 42
Jump 45

As he descends, he keeps his eyes open and calls back to the orc. "Ha ha! Can't catch me, slowpoke! Put that in your pipe and smite it!"

Mookie uses his Flyby Attack to swoop down and deliver the touch spell. The orc's touch AC is 11 and Mookie has a +14 to hit, so unless the raven rolls a nat 1, it should work. He rolls a 29, so that's OK.

Mookie is still uncaring of AoOs, given his five Mirror Images and his high AC. He turns in midair (Fly check 30) and hightails it after his master.

DM Sanity Info:

This is Round 29 of this combat.

Current Effects:
Beast Shape III Spidertaur: 8 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 30 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 29 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 30 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Friday October 4th, 2019 12:03:49 AM

OOC: Don't know what happened to Kezzem's post. Posting again.

"Bliss! There you are kid! We're falling back. Hop on and let's get out of here!"

Kezzem will double move towards the nearest exit after Bliss gets on the carpet. If he needs to wait, he will use a standard action to summon Rumpus to his side.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 4th, 2019 5:30:22 AM

Succotash watches Talia trying to haunt the drow, and thinks to himself, "Why not give it a try". he then moves over to Ketia, and attempts to make her life suck for the moment.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 4th, 2019 10:01:09 AM

"Succotash, says Talia, funny thing, it's almost as we were born at the same time, as I do not recall a time Rayya wasn't there...could be part of that section of my life I do not remember, like the part where I don't recall having family."

DM Ken - Danger on the Winds.. The Map  d20+25=35 ; d8+8=10 ; d6=1 ; d6=6 ;
Friday October 4th, 2019 11:18:35 AM


Succotash and Talia continue to have a strange, after death discussion while watching the battle unfold.

Pressi and Hobie share their feelings on the current state of affairs. Pressi knows now, in her mind, where Ketias stance was grounded, but quite frankly didn't care. And that's fine, because she's a mortal, not a god, and perfection isn't a feat anyone can take.

Hobie reassures Pressi, and lets her know as long as she's not fleeing, he's not losing faith in her.

Kezzem sees the anti-paladin, and sees Bliss. He decides that's he's helping Bliss, and double moves towards him. It draws an AoO from the orc, which hits AC 33 for for 17 damage.

Still, he makes it by and makes it to Bliss. It is up to Bliss whether or not to mount the carpet.

------------------------------

The Orc watches the two retreat, and begins climbing UP the ladder again, towards the head of the giant.


SpideyBliss HP36/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+14=29 ; d4=4 ; d20+17=23 ;
Friday October 4th, 2019 11:47:43 AM


Bliss is not ready to let that darn orc go. He just spent two rounds softening him up! He has to get at least one last lick in.

First, Bliss casts Ill Omen on the orc. That means the next two d20 rolls he makes, he has to roll twice and take the worse result.

Then Bliss reaches deep, makes a heroic effort, and casts a Focused-Curse-enhanced Bestow Curse spell.

Mookie will deliver the Bestow Curse. It is a Will save DC17 spell, which would not normally impress anybody, but considering that the orc has a net -4 on saves (hopefully a -1 based on reducing his Chr bonus, -2 for the Eye of Newt, and -1 for the Focused power), and considering that he has to roll twice, maybe it will work!

Does Mookie deliver it? Touch AC29 says yes. (Fly check to turn on a dime and come back: 23). Mookie's mirror images flicker out as he comes back to Bliss.

The form of Bestow Curse chosen by Bliss is the one that inflicts a -4 penalty on attack rolls, saves, ability checks, and skill checks.

If the Curse takes hold, Bliss will not retreat on the carpet, but in fact keeps pace and follows the orc.

If he saves twice, then Bliss hops on the carpet and flies away with Kezzem.

Either way, he asks, "Sir Kezzem, have you any healing left? Or any way to lift my fatigue, my friend? How are the others doing? Are we winning?"

DM Sanity Info:

This is Round 30 of this combat.

Current Effects:
Beast Shape III Spidertaur: 9 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 12 rounds of 20 used
Extended Shield of Faith via Ritual: 31 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
THREE hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used ill omen, surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used bestow curse, eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 30 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 31 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 4th, 2019 11:29:43 PM

"Hey Succotash!" says, Talia in a spooky vibrating voice, " Maybe I can crouch behind the drow, and you can push it backward over me and we can spook the drow like poltergiest?!"snickers Tali.

"This afterlife thing could be neat!", squeals Tali.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Saturday October 5th, 2019 7:56:23 AM

Kezzem will burn a Hero Point to cast Lesser Restoration on Bliss.

"I'm out of healing, but I have a wand in my pack. As for how we are doing, well, I've got good news and bad news for you. Good news is we stopped the giants, but the bad news is were down to just me, you Prezzi, and Hobbie."

Kezzem will double move outside the giant.

Rumpus will try to get to Candy and Erbin. He has Horeshoes of the Zephyr so I'm hoping that will allow him to get to them at least.



Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Sunday October 6th, 2019 12:35:56 PM

Seeing that the giants are defeated, but the other three bad guys are still alive, Hobie will ask Pressi “what of Succotash and Talia’s bodies? Are they gone? Is there any way to retrieve them?

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+7=21 ;
Monday October 7th, 2019 5:26:08 AM

"We can try Talia, but I'm afraid we are a bit incorporeal at the moment. As Talia kneels down behind the drow, Succotash tries to give a mighty push. (strength 23 rolled a 21)

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 7th, 2019 3:40:22 PM

Pressi admits to Hobie that she isn't sure. "I imagine that the bodies can be recovered. These guys don't strike me as body thieves. But reviving them.... That, I don't know."

As Bliss comes back online with Kezzem crackling on, Pressi breathes a sigh of relief. "Hold on, guys. We'll meet you halfway."

Pressi directs Hobie and Harper to following her back inside the giant and towards the staircase for Bliss.



Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 7th, 2019 3:53:55 PM

Oh, and Pressi readies an Ill Omen (roll twice x2) to fire if she happens to see the dwarf or drow when re-entering the giant. Just in case they move into an ambush.

DM Ken - Danger on the Winds.. The Map  d20=1 ; d20=16 ; d20+25=36 ; d8+18=19 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ;
Monday October 7th, 2019 8:22:52 PM


Bliss curses the orc.
Kezzem heads outside, minus Bliss, who decided to confront the foe.

Hobie talks with Pressi to take stock of the situation.

Pressi herself isnt totally sure, but is relieved to have everyone together. It's short lived, as Bliss engages the anti-paladin in solo combat. She prepares to go back inside.

She doesn't see enemies in the stairwells, they must still be in the head.

-------------------------------

The Orc curses as he feels the curse take hold. Bliss was successful. The Orc turns, snarling.

"Begone pest!"

The orc turns and jumps down from the ladder, back again to the middle platform. He swings his sword down on Bliss as he descends from above, cleaving his sword down on Bliss as he descends. With Bliss's -4 but the bonuses from Smite Good, that hits AC 32 for 27 damage.

He lands with a heavy thump, taking some damage himself from the fall.

"I need support, women!" The orcs voice echoes up through the stairwells.

A few moments later, an answer comes.

"Retreat idiot, we are leaving!"

The orc replies, "I'll include this in my report, Ketia!". He chuckles as he hears cursing coming from the head of the giant.

--------------------------

Sanity info - Right now combat is happening on a small platform, similar in dimensions to the shoulder area behind the head. The orc is holding the stairwell. The other two are still above in the head.

SpideyBliss HP36 or 4/134 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+13=21 ; d20+13=22 ; d20+34=47 ; d20+43=47 ; d20+23=43 ; d20+14=15 ;
Monday October 7th, 2019 9:01:14 PM


[OOC: Adjusted my AC up by 1 because I am no longer fatigued. PC sheet updated.]

[OOC: Kindly DM Ken, note that the Orc was still under the effect of Ill Omen when he attacked Bliss. It affected his next two d20 rolls. Those were the save vs curse and the attack. So he needs to reroll again at -4 vs Bliss's AC31. At net +21 he needs a 10 or better, so we'll see.

I'm assuming that after the orc's leaping attack, he is not in melee range of Bliss. If he is, Bliss will cast on the defensive.

Bliss uses another Ill Omen (no save, using a second level slot because I'm out of first level slots), and then uses another hero point to cast casts a Blindness spell at the orc, using his second Focused Curse. With the Touch of Idiocy (-1) the Eye of Newt (-2), the Focused Curse (-1) and the Bestowed Curse (-4) he should be saving at -8. The save DC is 16.

If needed, rolls to cast on the defensive ... at +13 ... needs two 19s ... rolls 21 and 22, ok!

Then Bliss leaps back and climbs up! His goal is to get a full move away and hopefully high enough to be out of channel range. If he starts move right next to the orc, he tumbles away at +34 and rolls a 47 to avoid AoOs. Roll to leap ... 47 ... to climb ... 43.

Remember, per Ill Omen, he's rolling twice on his next roll.

Bliss continues to taunt him. "I sent my ally to safety, and you need to call for help. Loser!"

"Kid, ya really gotta get better material," Mookie says. "Like this! Anti-Paladin?! More like Anti-Palatable, amirite?"

Mookie makes a Flyby attack! He does not worry about AoOs, even though the Mirror Images are gone. He rolls a nat 1, though. "Meh, you taste too bad to bite. Probably from the dirt and filth all over ya."

DM Sanity Info:

This is Round 31 of this combat.

Current Effects:
Beast Shape III Spidertaur: 10 round of 90 used
Raging: 16 rounds of 16 per day used = over, but NOT fatigued
Extended Divine Favor: 13 rounds of 20 used
Extended Shield of Faith via Ritual: 32 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
FOUR (of six) hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used ill omen, surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used ill omen, blindness, touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used bestow curse, eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 30 rounds of 30 used [EXPIRED]
Extended Shield of Faith via Ritual: 32 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Monday October 7th, 2019 9:26:52 PM

"Hey Succotash!" says, Talia in a spooky vibrating voice, "I think we have to concentrate on physically moving anything...but it was a great first try!"

"I think they are starting to pack up and retreat..."says Talia is a spooky wavering voice....

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Tuesday October 8th, 2019 12:37:10 AM

Bliss was flying away with Kezzem I thought....

Kezzem will head to the shoulders to begin evacuating the Bad Apples with Rumpus.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (Orc), Rumpus 17/62.  d20+20=36 ; d3+13=15 ; d6=2 ; d20+20=24 ; d3+13=14 ; d20+14=34 ; d20+14=26 ; d3+12=14 ; d3+12=13 ; d4=3 ; d20+14=31 ; d3+12=13 ; d20+9=28 ; d3+12=15 ; d20+9=26 ; d3+12=13 ;
Tuesday October 8th, 2019 12:58:14 AM

OOC: If Bliss is staying to fight the orc.

"Hey, I thought we were leaving...oh well. By Succotash's pig I smite at thee!"

Kezzem will smite evil the orc and unleash his daggers of fury (attacks include bonuses from Smite Evil and penalties from negative levels and two-weapon fighting)

Attack #1: +1 Frost Returning Dagger
Attack: 1d20 + 20 = 36.
Damage: 1d3 + 13 + 1d6 cold = 15 + 2 cold = 17.

Attack #2: +1 Returning Dagger
Attack: 1d20 + 20 = 24.
Damage: 1d3 + 13 = 14.

Attack #3: regular Dagger
Attack: 1d20 + 14 = 34. Natural 20!
Crit Threat: 1d20 + 26.
Damage: 1d3 + 12 = 14.
Crit Damage: 1d3 + 12 = 13.

Ignore that random d4 roll. Pushed wrong button.

Attack #4: regular Dagger
Attack: 1d20 + 14 = 31
Damage: 1d3 + 12 = 13.

Attack #5: regular Dagger
Attack: 1d20 + 9 = 28
Damage: 1d3 + 12 = 15.

Attack #6: regular Dagger
Attack: 1d20 + 9 = 26
Damage: 1d3 + 12 = 13.

-----------
Kezzem
-----------

Lay on Hands 7/day (7 used)
Smite Evil 4/day (4 used)

1st Level: Lesser Restoration x3 (1 cast_
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (both cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)



DM Ken - Danger on the Winds.. The Map  d20+25=45 ;
Tuesday October 8th, 2019 2:28:36 AM

Hitting Bliss.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d6=6 ; d6=6 ; d6=6 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ;
Tuesday October 8th, 2019 5:34:09 AM

Succotash says to Talia , "I'm not sure that Bliss got the memo", He then takes advantage of his ghostly body and dives through the floors until he reaches Bliss and Kezzem, when he sees Bliss wounded and fatigued, he tries to do a lay of hands on him, applying a fatigue mercy to the healing. He isn't certain it will work, bur he will do his best. If it works he heals Bliss of 36 damage, and removes his fatigue.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20+22=37 ; 2d6+22=28 ; d6=2 ; d6=1 ; 5d4=14 ;
Tuesday October 8th, 2019 12:41:15 PM

As Pressi goes back in, she is followed by a flying goblin wearing a cowboy hat and dragonskin boots.

If Hobie spots any enemies, he will speak an incantation and fire a single arrow imbued with Burning Hands.

Attack = 37
Arrow Damage = Nonlethal Piercing 28, Cold 2, Fire 1, = 31
Burning Hands damage (DC 15 Reflex for half) = 14

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 25/50

Spells in effect- Spider Climb, Bears Endurance (40/60 remaining), Fly, Alter Self (Goblin form)
Darkvision from Goblin form

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, ***Alter Self***

Level 3
***Fly***, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 8th, 2019 2:48:02 PM

Pressi turns to Hobie the Goblin and asks if he has any preference to do anything. She points out that if they go and save Bliss, the other two will probably just leave.

If Hobie insists on fighting them, Pressi considers using the ammo to blast a hole in the floor. Instead, she flies up to the next level.



Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Tuesday October 8th, 2019 9:25:25 PM

Finding Bliss

Watching Succtoash float into the floor looking for Bliss and the others...Talia will follow her friend and walk thru walls and floors looking for her friends Bliss and Kezzem too!

Once she finds Bliss and Kezzem, & Sucotash, she will try again to interfere with the enemy...Orc!...Perhaps she can cast Grease on the Orc's feet!

Rasing her hands, she casts a 10' square of grease on the floor in front of the Orc! Take that, you Orcish Orc! Bleh Bla bla Bleh! says Talia to the room, in a sinister tone and hidious laugh!



DM Ken - Danger on the Winds.. The Map  d100=83 ; d100=29 ;
Tuesday October 8th, 2019 10:11:42 PM


Bliss's magical warding does him good, and the enemy misses what he thought was a sure hit. Kezzem starts evacuating Bad Apples. Succotash and Talia try to use their magic on the orc.

Neither quite finds the way to pull it off though (gave 10% chances), and they are frustrated and dead again. The orc though, seems to notice something amiss.

Pressie flies Hobie up one level.

DM Ken - Danger on the Winds.. The Map  d20=1 ; d20=19 ; d20=11 ; d6=3 ; d6=5 ; d8=4 ; d8=7 ; d8=2 ; d8=3 ;
Tuesday October 8th, 2019 10:30:46 PM

The Orc tries to identify ill omen as it is cast, but fails by rolling a 1. Then he needs to save vs Blindess. His two results are 19 and 11. His modifier for Fortitude saves is +20. Even minus 8, he easily passes.

Then in comes Kezzem on the attack, in what I assume are ranged tosses? The orc takes 44 damage from those.

-------------------------------------

From above, things happen. If no one has eyes on the cockpit, they aren't really sure. And even if they are, unless they are still true seeing, they also aren't sure. If they are all of these things, they see an invisible Ketia and Sashe, (the illusionist), descending in flight down the ladderwell.

Orc, AC 29: 32 damage. On ground level. Still ill omened.

--------------------------------------------------

Laughing, the orc draws and drinks a potion, then tosses the glass flask on the ground.

(Ignore the d6's. I started hitting the wrong button on the potion)


Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday October 9th, 2019 5:29:51 AM

"Well, that didn't work!" Succotash says to Talia, "But, at least we tried". He then tries more traditional haunting methods on the orc, moaning, rattling of the chains, ECT... again he isn't sure it will have any effect, but he will do what ever he can in his current state to help his friends.

SpideyBliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+14=28 ; d20+14=15 ;
Wednesday October 9th, 2019 9:25:13 AM


Bliss webs the orc again, hoping the -4 curse penalty will make it harder for him to break free. He hits touch AC28, so that's worth a webbing!

"Keep throwing Sir Kezzem!" Bliss shouts. Then he backs up so that he is 50 feet away. He holds the line of his webbing like a net so that they'll have to have a strength fight if he wants to run away.

Mookie again tries a flyby attack. Again he rolls a natural 1.

"Kid," he caws, "I'm not sure I'm a good bet for life as a front line fighter!"

Notes on Orc:
-- He is entangled: An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. DC19 escape artist or DC23 strength check to escape.
-- He is cursed: -4 penalty on attack rolls, saves, ability checks, and skill checks
-- Eye of Newt: He has a -2 to save vs Bliss's Spells and -2 to hit Bliss.
-- Ill Omen: He rolls twice, takes the worse.

If Bliss or Mookie sense their ghostly friends, Bliss will call out -- "We'll avenge you and get you back! Don't worry!"

DM Sanity Info:

This is Round 32 of this combat.

Current Effects:
Beast Shape III Spidertaur: 11 round of 90 used
Raging: 16 rounds of 16 per day used = over, but NOT fatigued
Extended Divine Favor: 14 rounds of 20 used
Extended Shield of Faith via Ritual: 33 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
FOUR (of six) hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 4. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used ill omen, surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used ill omen, blindness, touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used bestow curse, eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 30 rounds of 30 used [EXPIRED]
Extended Shield of Faith via Ritual: 33 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Wednesday October 9th, 2019 1:42:36 PM

Hobie is not looking to pick a fight, but he continues following Pressi in search of Bliss. "Let's go guys! Live to fight another day!"

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 9th, 2019 2:39:17 PM

Pressi locks eyes on the dwarf as she considers going up. She does not speak.

Turning to the down stairs, she moves with Hobie to look for Bliss.

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 9th, 2019 4:33:52 PM

Readied action: suffocate (hero point) if either attack.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Wednesday October 9th, 2019 9:09:55 PM

AfterLife

Talia is clearly disappointed that in this AfterLife is is even less functional than before she arrived!

Talia tries with every instance of her being, to try to affect this Armored Orc , perhaps she can cast Ghost Sounds and Spook this cretin!

With her arms up, Talia makes like a undead creaturehaving just tried to cast her spell. Talia then begins to moan as loudly as possible...while getting in the way of the Orc!



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (Orc), Rumpus 17/62.  d20+20=21 ; d20+20=39 ; d20+20=36 ; d20+14=26 ; d20+14=25 ; d20+9=14 ; d20+9=13 ; d3+13=16 ; d3+13=14 ; d3+12=13 ; d3+12=13 ; d3+12=14 ; d3+12=13 ;
Thursday October 10th, 2019 12:49:15 AM

Kezzem says in a mock-dwarvish accent, "I'm throwing everything I've got, Captain!"

Attack #1: +1 Frost Returning Dagger
Attack: 1d20 + 20 = 21. Auto-miss.

Attack #2: +1 Returning Dagger
Attack: 1d20 + 20 = 39.
Crit Threat: 1d20 + 20 = 36.
Damage: 1d3 + 13 = 16.
Crit Damage: 1d3 + 13 = 14.
Total: 16 + 14 = 30!

Attack #3: regular Dagger
Attack: 1d20 + 14 = 26.
Damage: 1d3 + 12 = 13.

Attack #4: regular Dagger
Attack: 1d20 + 14 = 25
Damage: 1d3 + 12 = 13.

Attack #5: regular Dagger
Attack: 1d20 + 9 = 14
Damage: 1d3 + 12 = 14.

Attack #6: regular Dagger
Attack: 1d20 + 9 = 13
Damage: 1d3 + 12 = 13.

Honestly, I'm kidding myself rolling damage for those last two attacks....

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday October 10th, 2019 5:15:56 AM

Succotash will try phasing through the orc, hoping that it will creep him out a bit.

Hobie (sub by Cayzle)  d20+20=31 ; d20+15=35 ; d20+15=35 ; d20+10=13 ; 2d6+21=29 ; 2d6+21=25 ; 2d6+21=27 ; 2d6+21=29 ;
Thursday October 10th, 2019 12:56:31 PM


Last post, Hobie was following Pressi to get to wherever the heck Bliss had got himself to.

Assuming he gets to some place close to the battle, he will shoot some arrows.

If he and Pressi started ABOVE Bliss and the orc, then maybe he ends up higher than the orc, so that from highest to lowest, we got Hobie and Pressi, then the orc on the landing, then Bliss below?

Well, either way, seems reasonable to pump the orc full of arrows.

[OOC: In a recent post, Hobie shot six arrows at the wall of force, but I only see three attacks per round on his sheet, so Ima roll three.]

Arrows against the entangled orc, using Deadly Aim (-4 to hit, +8 damage): The first attack hits AC31. The second, wowsy, is a nat 20 that confirms with a nat 20! The third misses.

Damage on the first attack is 29.

Damage on the confirmed crit, with arrows as a x3 crit mod, is 25+27+29 = 81 total from Hobie!

That's 81+29 = 110 damage this round to the orc. Sweet!

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d6=6 ; d6=4 ; d6=6 ; d6=1 ;
Thursday October 10th, 2019 2:06:47 PM

Cayzle forgot the elemental damage, each arrow has 1d6 fire and 1d6 electric
Arrow 1- 6 fire, 4 electric
Arrow 2- 6 fire, 1 electric

17 more damage

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Thursday October 10th, 2019 9:53:07 PM

Following Succtoash's lead...Talia will try to walk through the Orc...to chill 'em!

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 10th, 2019 10:06:45 PM

As Pressi walks down, she advises the assassins to avoid the townspeople.

“I want the joy of finding you two myself. Of knowing you can feel my breath on your necks.”

DM Ken - Danger on the Winds.. The Map 
Thursday October 10th, 2019 10:25:42 PM


Bliss webs the orc without much difficulty. With the ranged attacks from Kezzem and Hobie, the anti-paladin falls with a gurgle, and moves no more.

Pressi turns up to warn Ketia and Sashe, but they are already gone. Whether or not they heard her warning, she has no idea, but she's very sure that Ketia will not forget her. Assuming she isn't executed for her failures to Skald, that is.

In the aftermath, and there's much of it, there are dead giants, a dead anti paladin, a dead iron giant, and a fully functional set of towers, protecting Humbles Ford for its bright and foreseeable future.

------------------------

Xp Award for scene: 60,000 - all players.

Hero Points Award for scene completion: 1 for all players.

Bonus Hero Point to Pressi for excellent role play and strategical thinking, and to Talia and Succotash for roughing through and consistently posting while dead.

I think this should put you all well past the minimum for 14th level?

Bliss (Cayzle)  d20+24=44 ;
Thursday October 10th, 2019 10:57:45 PM


Bliss grins madly! "Wowsy, thanks everybody! What a fight!"

He detects for magic on the orc and searches him. Perception 44.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 11th, 2019 5:09:03 AM

Succotash breaths a sigh of relief knowing no more of his friends are going to join him in the afterlife. He looks to Talia and says, ”Looks like we won!”

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 11th, 2019 10:17:53 AM

Talia looks at Succotash, giving his a ghostly high five saying, " Allright!"

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Friday October 11th, 2019 11:19:22 AM

As bliss searches the Orc, Hobie says to him “If there’s anything you can’t identify, bring it to me later”

He says to Pressi “Anything else you need me here for right this minute? I’d really like to go check on my cousin, Constable Roscoe.”

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday October 11th, 2019 3:06:49 PM

Pressi agrees to Hobie's request, allowing him to travel forth before she gets to work.

Checking in on Kezzem, she determines if everyone made it out, or if there are still people (besides the team) in the Iron Giant. She also tries to track down Tiana to get a status on the energy transfer.

After checking with Bliss' search, she takes out her own cauldron, encourages him to take out his, and attempts to contact the rest of the coven for an update on the town and field.

Beyond that, there's the attempt to reach anyone who can possibly raise Talia and Succotash. (She has the random reanimate spell but neither strike her as the kind of people that would accept that.) Scrolls or an actual cleric may need to be found.

If there is time, Pressi does try to get a good look for some tracks, an idea of where the invading Skalders went or where the invading giants came from. Some clue as to what they might face next or whether they are truly safe.

To fit all this in, Pressi chooses to avoid luxuries like eating or resting, though she probably feels the urges within the iron giant. She figures, in the back of her head, that Murphy would have a list at least twice as long. But this is what she can think of for now.

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27  d10=9 ; d8=5 ;
Friday October 11th, 2019 7:00:03 PM

Once he checks on Rumpus and the Bad Apples made it to safety, Kezzem will see to the bodies of Succotash and Talia. He says a prayer to Gargul.

"If you must take a life this time, Lord Gargul, take mine instead," Kezzem offers.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 11th, 2019 7:17:41 PM

Talia will hover around the rest of her team, while they proceed to clean up and make sure everyone else is safe & secure.

"Succotash, Let's follow the group in case they gather our bodies"...says Talia!

DM Ken - Danger on the Winds.. The Map 
Saturday October 12th, 2019 1:00:39 AM


It doesn't take long to scout the rest of the giant and find no new enemies. Succotash and Talias bodies lay side by side, each with their pinkies missing. There's any number of reasons for this, but the more magically inclined immediately consider things like curses and scrying.

The Orcs bodies is covered in magical glow. The following items are found, and easily identified.

Unholy Bastard Sword +1
Headband of Alluring Charisma +4
Heavy Wooden Shield +3
Cloak of Resistance +2
Boots of Elvenkind
Full Plate of Light Fortification +3
Belt of Physical Might (+2 Dex, +2 Con)

-------------------------------------------------------------

Tiana informs Pressi the transfer is complete, and the Iron Giant is now a very large lawn ornament. There's no real telling where Skalds people went, but Pressi remembers her own Word of Recall spell being enough to get in and out. It's feasible the priestess was similarly prepared.

Outside, those evacuating the Bad Apples find that a crowd is beginning to gather, as humble Hobbits defending their homes and streets finally start to realize they are safe, and wonder towards the heroes who held the gates and restored the tower.

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+24=36 ; d20+5=22 ;
Saturday October 12th, 2019 8:41:12 AM


Bliss points out the treasure and helps stow it away.

He changes back into a halfling and says to his friends, "Let's make sure that there are no more enemies outside, and that all the warriors are ok."

Bliss is expecting that there may be people in need of first aid or healing around the battlefield.

"Mookie, can you fly around and look for anyone who needs help?"

"Sure," says the small raven. "And I'll look for loot too."

Perception checks: Bliss: 36, Mookie 22

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Monday October 14th, 2019 5:43:06 AM

Succotash answers Talia, “Good idea, let’s go!”. Seeing everyone going different directions, Succotash decides to follow Kezzem, as he seems to be heading towards the bodies. Upon arrival, Succotash hears Kezzem’s prayer and is moved by the love that he is expressing for his fallen friends.

ACDM RobC - "Let's follow the group in case they gather our bodies" 
Monday October 14th, 2019 7:25:43 AM

"take mine instead"

When these words are uttered by Kezzem, the Wold goes quiet. It only takes you a moment to realize that it is because time has ground to a halt. Everything is frozen in place, silent and still... except for you.

"Let's see. Humble's Sword, party of six?" The high pitched voice that breaks the silence is quite familiar. Stepping over the bodies of the orcs and walking (not flying) towards the party comes the little imp figure: Gimp.

He looks at the corpses of Succotash and Talia and gives a small whistle. "Oooh. A two-fer. Haven't had one of these for a while" He nudges Succotash's corpse with his foot "Well. You have some time before the boss man gets here. Might want to get your stories straight and put your bargaining faces on. That or perhaps say some final goodbyes"

Gimp gives two claps in quick succession and the translucent spirits of Succotash and Talia become visible to you. Pinkie fingers attached.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Monday October 14th, 2019 8:43:38 AM

Gimp the messenger...

"Nice to meet you, Gimp! So, what is Lord Gargul like? Is there a Protocol we are too adopt in his presence? Anything we should or should not do, other than offending him and what would offend him?"asks Talia to the Imp, Gimp. "I've never really recall anyone having met him; looking towards Succotash, have you?" says Talia.

Talia notices, that her spirit is in tact, but the bodies are missing their pinkies! "Hey, what gives?" exclaims Talia! "Our Pinkies are gone! What, is not enough to kill us, they have to take trophies too!"


Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Monday October 14th, 2019 10:13:21 AM

Succotash Slenderstick, Paladin of Pantheon, more out of instinct than anything else, reaches for Twinklesting, his holy great sword, and his holy symbol to detect evil, upon seeing an imp, then quickly checks himself and leaves Twinklesting in her scabbard and releases his holy symbol, when he remembers he is dead, as such than this can be none other than Gimp, Gargul’s companion. “No Talia, this is a first for me too” Succotash answers his friend. He is a bit upset about the missing pinkies, but keeps his anger I check. Turning to Gimp, Succotash says, “I have no need to get my story straight, as a Paladin I am forbidden to lie, and if your master sees fit to return me to life, good, but if my final journey is at hand I will face it without fear!”

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Monday October 14th, 2019 3:30:03 PM

ooc: Am I reading it correct that the spirits of Talia and Sucker appear visible in front of the rest of Humbles Ford? if so this is Hobie's post, and if not, see below:

As the spirits of his dead friends appear, Hobie is filled with a feeling of failure. He takes his hat from his head and places it on his heart.
"My friends! I'm so sorry for your pain, I should have done more to protect you. Succotash, I left you when I went after the spell caster. I should have stayed by your side!
Talia! I shouldn't have let you run ahead of me like you did, I should have prepared different spells so that I might have torn down the walls and been there to protect you.

Hobie puts his head down and sings-

There's a grief that can't be spoken,
There's a pain goes on and on.
Empty chairs at empty tables,
Now my friends are dead and gone.

Oh my friends, my friends forgive me
That I live and you are gone
There's a grief that can't be spoken,
And there's a pain goes on and on"

-------------------------------------------------------------------------------------------------

If I misread that, and Hobie doesn't see the spirits of his friends, Hobie will rush off, still flying and still in Goblin form, to find his cousin, the town Constable Roscoe. I imagine Roscoe would be confused about the goblin, but would surely recognize Hobie's hat and dragon skin boots.

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 14th, 2019 3:55:09 PM

Pressi looks down at the celebration below, a familiar leapord cavorting with the halflings. She continued to speak with Tiana. "I have to say, I can't exactly call this a victory. This feels like a tie at best. A few men down each, a broken machine, an uneasy peace. The woman who did this won't let this go. I made her mad. That makes me feel a little better."

She switches gears. "Can... I still speak to Madam Gem? I think I do owe her an apology."

She thinks about the missing pinkies and word of recall. "Tomorrow, when my spells come back, it's going to be time to hit some divinations of my own. And we need to hit the books hard, and maybe the inns of some of the surrounding towns. Figure out who these guys are. It's supposed to be my thing."

-------------

At Gimp's appearance, "A sight as always, to our popular figure. Not really in the mood for barbs. You may not have noticed, but it's been a day."

She listened to Gimp say some words. "Give it to me straight. How mad is the guy upstairs? Because I am thinking the truth is rather straightforward... and the destruction of a major war machine that almost wound up in the wrong hands must count for something."

To Talia, "Yeah... just a trophy taking. Definitely not worse than that." She explains that she's been in this situation a time or two.

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Monday October 14th, 2019 11:26:14 PM


Bliss nods and says quietly, "We're heroes, so all we need to do is tell the truth."

"I think."

You all note that Bliss is much more subdued -- apprehensive, even -- about this meeting.

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Tuesday October 15th, 2019 1:20:33 AM

"Succo, Talia...my apologies. I've lived my time, and then some thanks to Gargul last time I was here. Ot should have been me."

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Tuesday October 15th, 2019 5:26:31 AM

"Friends" Succotash begins, referring to Hobie and Kezzem, "Don't beat yourselves up over this, we're adventurers, death happens!"

ACDM RobC - "Don't beat yourselves up over this, we're adventurers, death happens!" 
Tuesday October 15th, 2019 7:26:01 AM

Apologies are made and actions questioned.

"Protocol?" Gimp raises an eyebrow and looks to Talia "Just the basics. Mind your language, show respect, and try not to upset him. He's the one that decides the fate of your immortal souls after all"

He turns to give a few nods to Pressi "It's been a busy day, sure, but the big guy isn't letting it show. Truth be told, knowing what happened here and how it went down, well, I think you'll do ok. I'm usually right on these things."

There is an ominous thumping noise approaching and it's getting louder. Thump. Thump. THUMP. A massive, dark robed figure - far larger than that of any giant - is walking this way. In his right hand he holds a staff that he strikes down sharply as he walks. You have no doubt in your mind as to who it is.

Lord Gargul stops some fifty feet away from the party and looks down at you all. He sighs deeply and leans heavily on his staff. "These are the ones you called me here for, Gimp?" His voice is so deep you can feel the vibrations in your chest. As to his mood? You can't quite make out his face from under his hood.

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Tuesday October 15th, 2019 10:30:27 AM


Bliss bows low and waits for the right time to speak. Mookie stands behind him, but being the same size as Bliss, the spirit familiar raven is not really very well hidden.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Tuesday October 15th, 2019 10:32:12 AM

Lord Gargul Approaches

As the massive, dark robed figure - far larger than that of any giant approaches the vibrations from his Thumping sets up a similar resonance within Talia, that Talia feels the only thing to do is follow her own ideal Protocol and kneel before Lord Gargul. She will stay in this position until otherwise directed.

Thinking to herself, "Wow, this is awesome, such power flows through Lord Gargul...I wonder if I will survive this opportunity!

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 15th, 2019 12:17:33 PM

"Normally, I'd be the first out of the gate to give a speech about my own failures or how I'm accountable, but I won't. Normally, I'd agree that death is the nature of the job, but you won't get that speech either.

"Let's not allow those invaders off the hook. They didn't fight out of need or self defense. They didn't challenge us to fair duels or take advantage of some oversight. They deliberately attacked us at our weakest point with our very town on the line. They attacked without mercy and without a moment to breathe. Talia died because those two saw the fighting was over, and ganged up on her anyway. No amount of strategy obviates that simple fact.

"So I will be making one lie of admission. I won't say out loud what I'm going to do once I've discovered where they went and who their loved ones and townspeople are. Going to let that be a surprise."

(There is a modest chance that Pressi won't actually go through with it.)

----------------

Pressi continues to stand, with nothing but a head bow. She tries her best not to show any emotion.

"Oh, great and powerful Gargul... It has been a while. I am Pressi Silverglove, leader of Humble's Sword. And we come before you to request that you return our fallen heroes. Not just out of mercy, but because a grave injustice has occurred and may continue to occur without your wisdom and intervention."

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Tuesday October 15th, 2019 1:16:53 PM


Through his empathic link, Bliss senses indignation from Mookie. Translated into words, he knows it would be something like, "Leader! Who elected her leader!?"

Bliss sends back an empathic kick that says, "Hush, Mookie!"

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27  d20+21=31 ;
Tuesday October 15th, 2019 4:56:24 PM

"Oh Great Gargul, by your mercy I have lived past normal days. If any member of the Sword must fall this day, let it be me."

Diplomacy: 31.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Tuesday October 15th, 2019 6:27:04 PM

Turning to Kezzem, Succotash says. "I don't fear death brother, on the contrary, if Lord Gargul decides that I should stay dead, I look forward to the rest my life has earned", Then turning to Gargul, and after a quick bow of respect, Succotash says, "Lord Gargul, I will neither grovel, or beg, as I feel your judgment will be just, instead I will only share what I believe is the sum of my life. As a servant of Pantheon, I have done my best to treat and judge everyone I've come in contact with both fairly and justly, and have striven to be a hero of justice. Though I abhor unnecessary blood shed, I am the first to charge into battle, when diplomacy fails, and am the last to retreat from the battlefield, doing so only for the greater good of the party, which often frustrates Pressi. If you see fit to send me back, I will continue to live my life in this fashion, but I have no fear of death, and if you decide not to, I will face my final journey with anticipation. I do ask that if you feel one of us should stay, then please send back Talia, and keep me, for her to die without unlocking the mysteries of her past would be tragic".

ACDM RobC - "If any member of the Sword must fall this day, let it be me." 
Wednesday October 16th, 2019 7:32:22 AM

Bliss bows low, Talia kneels, Pressi lowers her head and Succotash gives a bow.

Most of the party have something to say, and Gargul listens patiently to each of you in turn. He doesn't rush you or interrupt and seems to consider all you have to say. Gimp meanwhile just walks circles around the group and smiles broadly.

"Hmmm. An injustice you say? And what might that be?" Lord Gargul responds to Pressi. You just can't get a read on his mood. You don't think he's asking it to put you on the spot, and he certainly doesn't sound angry in any way. That's a good start at least.

Succotash has quite a bit to get off his chest. "Interesting. Kezzem offers to take the place of someone else whilst Succotash asks on behalf of someone else. You see, Gimp. This is what makes heroes"

Gimp crosses his arms in defiance "Yeah, well, it's easy to have no fear of death when you're already dead"

"Perhaps, though the good of heart needn't fear it at all" Gargul responds in kind, before turning back to the party "You have done well today. All of you. Noone could have asked more. But still.." He pauses to shift his weight a little against the staff "what did you learn today? What would you have done differently? If there was nothing left to learn then perhaps the journey is at an end"



Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Wednesday October 16th, 2019 9:51:01 AM

"I learned it is best to heal your allies when you have the chance, because you never know when a battle cleric might drop a fireball in the room," says Kezzem. "Uh, can't tell you how sorry I am about that, Succotash."

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Wednesday October 16th, 2019 11:28:46 AM

The Plea

Still from a kneeling position, lady Talia makes her plea. Lord Gargul, I would prefer, that if there is a choice to be made, that you send the honorable and loyal Paladin, Sir Succotash Slenderestick back to the living as he is virtuous and a great defender of the faith, women, and small children.

As the newest member of this Humble group, I have much less to offer. I do not recall my past, nor do I recall any family, and I willing sacrificed my life to save lady Tianana, the rest of the troop, everyone else in the Crescent Valley, and the rest of the Wold from the Giant invasion. I believe with the exception of my owl friend Rayya and this group...it's hard to know what I would have to offer as I do not know what I have done, except through this sacrifice.

If you deem it appropriate to return me to the living, could you tweak my essence a bit on the way back? I'm sure if I had a more broad skillset and/or a different set of feats I could have been in a better support role and could have been able to save at least the virtuous Paladin. I'm sure there could be an additional area or two to improve upon, I'm certain of this.

Thinking back, we should have realized what would have happened by upsetting that Primordial Lava entity that dwells in the land of the The mountains of the Scab, by using its Iron Giant tool as a means to recharge the Giant Towers I'm sure we should have pieced together that his followers would have wanted to pleasure their master in exacting revenge, but for whatever reason that simple idea escaped us.


Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Wednesday October 16th, 2019 1:26:20 PM

Hobie knelt to the ground at the sight of Lord Gargul, head bowed in reverence.

When asked what he learned, with head still bowed, Hobie speaks up. "I have learned to never turn my back on friends, even for a second. I have learned that my arrows should defend my party, not go off alone in pursuit of blood."

"I also would lay down my life for my friends. If you should take someone, let it be me, I'm the one who lived a life of thievery and committed murder. Let it be my life to come to end."

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Wednesday October 16th, 2019 3:35:11 PM


"Well," says Bliss, shyly, "we should have better communication so we can coordinate better."

"And we should work on mobility, so we can aid each other faster."

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 16th, 2019 9:14:15 PM

“Yeah, I could have done the whole sacrifice thing too,” Pressi said as person after person stood up. “But I’ve always believed in quieter forms of heroism. So before we all offer the big guns, how do you feel about recycling?”

In answer to the question of injustice, Pressi explains what happened in her best prosecutor voice... and with a focus on what Keita said. “I don’t know how much of this you know, whether you and Scald get together. But when an ancient god demands a war machine, and let nothing stand in the way... well I can’t help but see signs of war.

“And what did I learn?” Pressi was silent for a while, save for the popping of a molar. It’s pretty clear she’s reluctant to answer.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday October 17th, 2019 5:06:01 AM

"What have I learned?" Succotash repeats the question to himself. He thinks about it for a while, and one can tell by the look in his face, that he is really thinking hard, and one can clearly see that he is soul searching, until finally he answers, "Well sir, you see, when I joined this team, which has rapidly become more of a second family to me, I vowed to do anything within my power to protect my comrades, including laying down my life if needed. I figured that one of the best ways to do that, based on my current skill set, was to put myself in harms way before my friends are put in harms way by the enemy, and use the healing magic gifted to all paladins when appropriate. I feel the methodology has worked fairly well, though I'm sure their is a better way, but for the life of me, I can't come up with one. I am open to suggestions, observations, ECT..., and have a willingness to learn, change, and/or try new things".

ACDM RobC - "I am open to suggestions" 
Thursday October 17th, 2019 8:35:23 AM

In turn you explain what it is that you have learnt from the experience. Gargul turns his attention to each of you, and beneath his hood you can just make out his eyes - unblinking and focused, as if peering into your very soul.

"It sounds like a common theme is how you work together. Support, communication, and tactics. Perhaps it was good that you learned this now with only two lives lost. It wouldn't do for you all to perish at the same time."

"There's always next time!" Gimp pipes up with a huge grin. He looks to Gargul and can sense the mood. Gimp looks away quite sheepishly and tries to hide from Gargul's view by standing behind Hobie.

Gargul pauses to look at Talia for a moment in consideration, before turning his attention to Pressi. "Why do you remain silent?" His eyes linger on you "Hopefully you are not tempted to follow the path of Jancassis. Such a course would not be wise"

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 17th, 2019 11:10:22 AM

"How dare you even...."

Pressi paused for a moment, aware of the eyes upon her, before moving to a full bow, a voice much softer. "Forgive me for forgetting my place. I simply wish to assure you that I am aware of the dangers of such a course. I remain in control, and I remain committed to the principles of justice and mercy that I am sworn by. I am, as always, a soldier for peace, and gods willing a light in the darkness.

"I remain silent because I do not wish to lose sight of what has transpired or what might transpire in the future. My moral and strategic failings cannot be allowed to absolve them of theirs. And if we lose sight of these dangers just out of view...

"I do have one apology that I should have made before. I can be arrogant. Short sighted. I left my post at a critical time to show off what my single level six spell can do... which in this case could have been recalling right behind Succotash with a breath of life at the ready. I gave Talia the order to shut down the statue because I was sure a supposedly non-evil person would not simply and callously murder out of revenge, and that left her trapped. I am sorry for both deaths, and I hope you both can forgive me.

"But I cannot be held responsible for the actions of others. These followers of Scald chose once again to invade our home, and may do so again. They took the pinkies of our dead. That is a sign that they intend to scry upon us... or worse. They were prepared to leave our entire town defenseless against a giant army, and the best they could offer in return for a massive war machine is that they will leave us alone if they feel like it. They chose to fight even when there was nothing for them to gain. They were unyielding in negotiation, and unyielding in battle, and when I gave Talia the breath of life so we could retreat, they killed her again. They may not detect as evil, and I'm sure they have some choice words about me. But they clearly don't follow the path of Gargul, or any form of goodness or nature, either. I didn't pursue when they retreated, but I don't intend to be played by these followers of Scald twice. "

Pressi takes a few deep breaths, wondering if she made things worse.

(OOC: This is how Pressi sees Keita, and does not necessarily reflect how she actually is. Also, sorry for the post length.)

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday October 17th, 2019 2:29:24 PM


Bliss listens carefully and respectfully. He's just happy that the god has not made any comments about witches. But he wants to support Pressi, so he speaks up.

"Um, sir, everybody makes mistakes, but Miss Pressi is a true hero, if I may say."

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Thursday October 17th, 2019 6:20:01 PM

"Yeah, I am starting to think maybe she had some kind of magic to stop us from thinking she was evil," says Kezzem. "Her actions certainly seemed evil to me."

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Thursday October 17th, 2019 9:17:08 PM

The Plea

Still in a kneeling position since Lord Gargul made his approach, Lady Talia remains silent, having made her plea. The only thing that remains is the Judgement from Lord Gargul.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 18th, 2019 2:32:27 AM

Succotash feels he has said all he can, and so he remains silent, awaiting Gargul’s Judgment.

ACDM RobC - " I am, as always, a soldier for peace" 
Friday October 18th, 2019 6:30:47 AM

"How dare you even..."

As the words leave Pressi's lips you can see Gargul's hand squeeze his hand around his walking staff, his knuckles going tight and staff takes on a soft white glow. He says nothing, and waits for her to finish.

When all has been said he is still silent. He just stands there for a moment that seems to last and last.

Not even Gimp dares to say anything right now, though does take a few cautious steps back from the party.

Then Gargul looks at Pressi and walks towards her. As he does so, he decreases in size until he is the same height as Pressi. Oh, there's no doubt of the power within the god and one still sees the burden of responsibility that causes his shoulders to sag a bit. As he stops in front of Pressi, he says in a very stern tone "I am Gargul, God of Life and Death. I am tasked with judging the dead and placing them in their proper place in the afterlife. I judge whether those of the Noble Races should live again or remain dead."

He looks about at the party before settling his gaze once more on Pressi.

With little warning he steps forward and gives her a great big hug. He whispers so only Pressi can hear. "Pressi Silverglove, I wouldn't change a thing about you." He then slaps her on the back almost knocking her over and begins walking away, fading from view with Gimp by his side.

Next time someone thinks to look, 2 halflings, once dead are breathing again. Succotash and Talia find their souls returned to their bodies. Pinkies intact.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 18th, 2019 8:07:41 AM

Succotash wakes up with a gasp, and immediately sits up. While doing so he notices something strange, the weight of his signature full plate armor isn't there! He quickly looks down at what he is wearing and sees green silk robes, of the kind often worn by Clerics. The robes are beautifully embroidered, in gold thread, with the holy symbols of all the Woldian gods. Reaching for his holy symbol he finds the familiar Gavel of Pantheon has been replaced by a silver disk that has the various holy symbols, of the Woldian gods, exquisitely carved in relief. He instinctively pats himself down, and notices something hard under the robes. A brief examination reveals a mithril breastplate hidden there. He stands up and says to his friends, "I don't think I'm a paladin anymore!"

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Friday October 18th, 2019 8:54:52 AM

"Meh," says Bliss to Brother Succotash, "Paladins are overrated. Right Sir Kezzem?" The young-looking halfling elbows the party's remaining paladin in the ribs.

Mookie caws, "Oh snap!"

Bliss grins. "Come on everybody! We have to celebrate this victory. It took us long enough, but the Tower is finally fixed!"

"But what about the loot?" asks Mookie.

"Ah, a volunteer. Mookie old pal, you gather up all the loot and take care of it for us, OK?"

Mookie caws, "Oh snap."

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Friday October 18th, 2019 11:10:41 AM

"Hey!" says Kezzem to Bliss.

"Yeah, dying does that to you. I used to be a rogue, then I died. Now I'm a paladin like you! Er, not like you anymore I guess? Also, I did take a few levels of rogues to get some abilities back. Gods, this is confusing."

"Wait, what happens to Miss Piggy? I liked that pig!"

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Friday October 18th, 2019 2:07:44 PM

Succotash looks around quickly, and then he remembers that he saw Piggy head home to the celestial plane when he was dead. Instinctively, he reaches for his new holy symbol, and concentrates on trying to summon Miss Piggy. After a few moments, he hangs his head in failure, and sadly says, "I guess shes gone along with my paladin abilities".

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday October 18th, 2019 2:09:19 PM

As she returns to earth, Pressi begins breathing again.

Having been hugged by Gargul himself, there's nothing Pressi can even think to quip.

"So uh... that was... okay, I think we need to get settled in. First, congratulations all and welcome back as applied. And yeah, I switched from monk to this after a soul gem mishap, but it's kind of similar. Before we say goodbye to the pig, maybe make sure she isn't still around.

"Second, there will be time to get treasure later. For now, we need to check to make sure everything and everyone is okay. Check on Roscoe too. And... maybe get some help cleaning up around here."

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Friday October 18th, 2019 3:36:22 PM


Bliss of course agrees with Pressi about helping people from the battle ... but ... "I thought we did that before the visit to get back Succotash and Talia," says Bliss.

"Wait wait wait!" caws Mookie. "Isn't anybody else gonna comment on Gargul giving Pressi a hug?"

Bliss laughs and starts to sing, "Gargul and Pressi ... sitting in a tree ... K I S S I N G! ... First comes love ... Then comes marriage ... Then comes MOOKIE in the baby carriage!"

Mookie says, "Ha, but that does not even begin to make sense."

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Friday October 18th, 2019 5:04:56 PM

"No, Mookie, Gargul is your father. Search your feelings. You know it to be true."

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Monday October 21st, 2019 5:34:08 AM

Hobie is taken aback by Succotash's change, he looks the same. "what are you wearing Sucker? who's gonna stand between me and the baddies now?"

He turns to the group "Okay, I'm gonna run and check on Roscoe and see how the town is doing."

He grips his bow tightly and casts Mount. A beautiful painted pony appears, and Hobie hops on. With haste he runs to the town in search of the constable.

When he finds him, "Cousin! the battle is over. I wouldn't quite say it's won, but it's over. Some villains escaped, and two of ours were killed, but Lord Gargul is merciful, and they have been returned to us. How are things in the town? As soon as is manageable, we could use a lot of hands to clean up outside the town. We will be burying giants for weeks, I fear , and unfortunately we are without Murphy's abilities to move earth."


Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Monday October 21st, 2019 7:49:14 AM

Succotash looks at Hobie and answers, ”I’m not sure what’s going on myself yet. There are only 2 things I’m certain of at the moment. 1, I’m not a Paladin anymore, and 2, my time with Gargul increased my interest in the rest of the Wolds Pantheon of gods. Though based on my current attire, I’m beginning to believe, I may be a cleric, and based on my holy symbol, I serve all the gods”.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 21st, 2019 10:40:00 AM

Pressi looks askew at Mookie. "Say of me what you will," she replies. "But a god embraced me because I make this look good."

Before Mookie can make any more comments, Harper gives a soft chuckle and a shake of her head. A little reminder of who's remaining on top of the food chain.

(OOC: Valerie's a what, now?)

----------------

"So I figured that I should hit the library in an attempt to find more about Scald," Pressi showed Bliss and their followers later. "And... so after some research on rabbit holes, not sure how I got there, I found... this."

Leafing through a book covered in pentagrams and smiley faces, "It's strange to think about, but it might be possible to perform rituals far beyond what we perform so far. I always figured personally that I would focus on the Justicar training and learn how to find objects and hit things harder while flanking. But this... This could be interesting.

"I would like to open it to the rest of the coven, however. I think we should also discuss what if anything needs to be done about these religious zealots that attacked us."


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