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Scene 3 - The Invasion


DM Carl  d20+3=14 ;
Monday August 12th, 2019 1:49:58 PM

Murphy finds some time to grow some ivy to protect the tower. With that, our heroes have made the battlefield firmly to their advantage.

Good thing too, because time is up.

They arrive at dusk. They are drenched, wind-burned, and more than a few of them are hobbling. They are also late, hungry, and very angry (and probably a little worn out). Their force is still overwhelming, a mass of hill, stone, and fire giants, most armed with spiked metal clubs, fight through Murphy's final control winds spell. Hill giants lead the charge, several of them shouting in pain and falling over as they discover the spiked growth left for them. Already having dealt with such traps on the trip here, the horde quickly parts onto eastern and western fronts.

Our heroes have created a strong channel towards the tower and the Iron Giant, but little to provide cover to the halfling defenders on either side. The halfling archers on either side take aim and fire as giant heads crest the artificial summit, felling several before the giants gain the high ground. About half those giants reach into pouches on their belts and produce fist-sized (giant fist-sized, that is) crude metal balls that they hurl into the assembled ranks. The halfling have assembled a tower-shield wall in the front ranks, but with the height advantage presented to the giants, they're able to hurl the metal balls into the assembled defenders. Several are crushed, but they quickly spread out to avoid giving the giants too large a target. The scene quickly descends into fierce combat as the giants jump down from the berms and begin their charge.

Meanwhile, the giants in the middle seem very reluctant to approach the tower and the Iron Giant, but with throngs of other giants behind and to either side, they're left with little choice. With no where else to go, the initial charge of hill giants charges the tower.

Candy is the first to fire, eager as she is. Too eager, it would seem, as the shot goes wide. She frowns, but keeps her cool. Erbin is already there to reload her balista. Seems they took their practice seriously.

Here's the map. If anyone needs a reminder on what the siege weaponry or Giant does in combat, let me know.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+26=42 ; d20+26=38 ; d20+26=44 ; d20+26=36 ; d20+26=28 ; d20+26=39 ; d20+26=37 ; d20+26=40 ; 5d10+18=38 ; 5d10+18=51 ; 5d10+18=37 ; 5d10+18=34 ; 4d10+18=35 ; 4d10+18=39 ; 4d10+18=37 ; 4d10+18=47 ;
Monday August 12th, 2019 3:27:05 PM

Succotash decides to use the Iron Giants slam and stomp attacks, centering both attacks on an 20 ft diameter area that threatens 2,3,4 and 6 each if hit by either attack, need to make a DC 39 fort save or fall prone.

Giant 2
stomp hits AC 42 for 38 damage
slam hits AC 38 for 35 damage

Giant 3
stomp hits AC 44 for 51 damage
slam hits AC 36 for 39 damage

Giant 4
stomp hits AC 28 for 37 damage
slam hits AC 39 for 37 damage

Giant 6
stomp hits AC 37 for 34 damage
slam hits AC 40 for 47 damage


Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Monday August 12th, 2019 5:41:18 PM


Bliss does not feel like going out to meet the charge, but he has no problem with prepping for the attack and waiting for a giant to get in range. He casts Extended Divine Favor and gets his Shield of Faith going. That's one round of battle, perched 20 ft up the Giant.

Are we now round by round? If not, in the next round Bliss casts his Polymorph spell and takes on the form of OctoBliss. Mookie uses his Mage Hand and his beak to get out and drink a philter of Mirror Image.

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

MAYBE
Polymorph (Bliss)
Philter of Mirror Image (Mookie)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 20d10=101 ; d10=8 ;
Monday August 12th, 2019 8:37:29 PM

Kezzem will pick a giant and attack with his ballista. He will target Giant C unless any show signs of spellcasting or command, in which case he will target them instead.

Attack: 1d20 + 19 = 22.
Damage: 20d10 = 101.
Bleed: 1d10 = 8.

"Erbin, get a metal-tipped one ready for me, will you? That's a good lad."

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday August 12th, 2019 8:57:39 PM


Near the tower, Pressi's summons (Gerry the Graven Guardian) began to hold (total defense).

By the iron giant's legs, Pressi's spectral hand began to spin around, looking for spells to cast.

In the giant's entry room, Harper slept on Ix's chair.

Up in the giant's shoulder, Pressi's scrying mirror clocked to zero. She glances to see if she can still see her target.

With an outstretched hand, she fires mind fog (DC 22) down into the middle of the cluster of giants as Succotash moves forward. She follows up with a ghost sound warning. Her broom remains near the catapult, just in case.

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2
L2: 1
L4: 2
L5: 0+1

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d6=6 ; d6=5 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=2 ;
Monday August 12th, 2019 9:48:17 PM



Talia sets her sights on Hill Giant (#1) and centers her spell (Chain Lightning) on #1 , and then from number one arcing to 2,9,5,6,3,4,7,8,A,B,C!

Chain Lightning: = (6+5+6+5+5+1+4+4+5+6+3+6+2) = 58 hit point per bolt

Spells in Effect

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes

Murphy (Kim) Druid(13) Huge Air Elemental AC 28 HP 128  2d8+9=19 ; 2d8+9=20 ; 2d8+9=18 ; 2d8+9=19 ; 2d8+9=13 ; d20+33=42 ;
Tuesday August 13th, 2019 9:05:06 AM


Murphy's Morosity
Were he in a form where such was possible, one would see that the blood has drained from Murphy's face. He provided the military and civilian defenders with a tremendous advantage over the invading forces: Higher ground. He laid out ramps for them to ascend. He counseled placing ropes along the back sides of the 20' high berms to allow for quick descents by the halflings should they need such. (see Invasion Setup map footnotes)

The enormous tactical advantage he provided through the move earth spell - they have squandered. There must be some among them who saw the benefit. He set it up for them to rain down missiles in the killing field of the ditch 45' feet below the top of the berm. The elder air elementals could sweep the face of the berm as giants try to climb to the top. Spells could be cast below.

The majority of the giants are still below. How to drive those up top back and regain - or gain - the high ground?

Why did the halflings - especially the militia and knights, who ought to know better - remain perhaps timidly, quite foolishly off the ramparts Murphy spent hours preparing for their use? Murphy ponders these things as he moves to make a difference.

Murphy's Maneuver
A halfling druid of action, Murphy whirlwinds, 50' tall, and slams up against hill giants 7 (20 hp dam), B (21), A (19), 8 (20) (should be +10 rather than +9) (ignore last roll). As he comes into contact with each, the giant will need to make a reflex save DC 26 or receive slam damage (shown in parentheses). Whether or not it suffers damage, it also will need to make a separate reflex save DC 26 or be taken up into the funnel of the whirlwind, and be tossed about within the 10,145 cubic feet of the airy vortex, taking additional damage each round.

Murphy just recently gained the wingover feat, so need make no fly check, nor lose speed due to his nearly 180 degree change in direction. He had dropped down so the lower opening of the vortex was about 7 feet off the ground, and after striking (and possibly capturing) the last of the giants, lifts off to a height of 42 feet at the bottom, and once he bypasses Pressi's mind fog area scoots a bit behind the Iron Giant's right leg. Their saving throws will determine how many of the four hill giants may be caught up in the whirlwind.
=============
Perception: 42
Spells in effect:
Greater Magic Fang 419 minutes
Longstrider 419 minutes
Freedom of Movement 779 minutes
Resist Energy (Fire 30) 129 minutes
Stoneskin 129 minutes
Mage Armor 59 minutes
Call Lightning Storm 12 minutes
Hide from Undead 9 minutes 2 rounds
Protection from Evil 10 rounds
Entropic Shield 4 rounds

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 128 
Tuesday August 13th, 2019 9:12:02 AM


Forgot: With mage armor and protection from evil, net +4 to AC (only +2 of the +4 from mage armor), results in 32 AC, rather than 28.

DM Carl  d20=7 ; d20=10 ; d20=10 ; d20=2 ; d20=10 ; d20=9 ; d20=2 ; d20=20 ; d20=5 ; d20=8 ; d20=20 ; d20=6 ; d20=17 ; d20=4 ; d20=3 ; d20=11 ; d20=13 ; d20=6 ; d20=5 ; d20=4 ; d20=1 ; d20=8 ; d20+16=18 ; d20+16=35 ; d20+16=31 ; d20+16=33 ; d20+11=13 ; d20+11=30 ; d20+11=20 ; d20+11=31 ; d20+11=28 ; 2d8+12=23 ; 2d8+12=23 ; d20=4 ;
Tuesday August 13th, 2019 3:03:21 PM

OOC: Whoever's moving monsters on the map, stop.

Finally, Succotash gets to take the Iron Giant into combat.

It is not pretty.

Giant 3 is flattened outright. The rest are nearly dead. All are on their backs. The giants standing around the impact zone look up, then around, then back. There is no where for them to go but forward, though. Sucks for them.

Bliss prepares to enter battle.

OOC: Yes, this combat will go round by round like any other. Spell duration will work like normal. Will I be describing way more than 6 seconds of action about the battle at large every round? Yes. It's flavor text at this point, a way to pass 45 minutes of fighting without literally spending 9 months in combat.

Kezzem sends a ballista bolt hurtling towards giant C. The soft wood embeds itself in the giant's chest and splinters through its major organs. It falls over extremely dead and pouring blood onto the ground. Erbin runs another bolt over to Kezzem and loads it. He looks down at the battlefield and immediately loses both his lunches over the side of the Iron Giant. Nothing a little rain won't wash off. He recovers and runs back to start reloading Candy's ballista.

Pressi sends a mind fog onto the battlefield as Harper and Gerry take their positions. Every giant in the mind fog spell feels its already limited wisdom diminished. From this high up, it's unlikely Pressi could tell her hill giant target from the rest. He might be that ooze Succotash is stepping on.

Talia sends a chain lightning spell coursing through the assembled giants. Every giant reeling from Succotash's stomp is killed outright. The rest are badly injured as electricity races through them.

Murphy swoops down and picks up four giants. Three of which barely cling to life.

The giants caught up in Murphy's whirlwind lash out at the creature that picked them up, as it's really all they can do. Most of the attacks hit air, but two manage to hit the few sensitive bits that make up air elemental Murphy.

Hit AC 33 for 23 damage
Nat 20 (crit confirm fail) for 23 damage

Giants 5 and 9 are effected by mind fog and can only run in terror at the Iron Giant. Both move to squeeze past the tower and Bliss' plant growth spell. Gerry gets an AoO on both (5 moved first if he doesn't have combat reflexes).

C decides stomping through plants is better than being crushed by Succotash. It slowly starts moving away.

1 decides to follow his fleeing comrades, running through Pressi's fog (will save 7: fail).

Giants continue to pour forth, though the ones in the middle who come at the tower continue to be pressed into the fray. The initial charge of hill giants has mostly been wiped out, and stone giants are starting to attack as well.

The battle on the sides fare well. The giants' charge has given the halfling defenders cover from further ranged attacks. The assembled soldiers from Angel Springs are obviously very well trained against giant attacks. Two rows of huge (for a halfling, obviously), sharply angled tower shields deflect the overhead attacks of the giants, while longspears reach through the small gaps to impale the attackers. Behind the front lines, the Humble's Ford militia fight with bow, crossbow, and sling.

They can't keep up the defense all day, though. Eventually those shield arms are going to give out. Have the numerous obstacles bought them enough time?

Inside the Iron Giant, Tiana begins to sweat. She studiously keeps the DPAA trained on the tower, wishing not for the first time she had some way of speeding this along. Those looking at the tower see a faint glow at it's peak.

***

Made the map bigger. It went off the page, but meh...

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  22d8=95 ; d3=3 ; d20=17 ; d6=3 ; d6=5 ; d6=2 ;
Tuesday August 13th, 2019 6:14:45 PM

Succotash has the Iron giant grasp its right forearm, he aims for the space between stone giant 1, and hill giant F, and fires a visible blast of kinetic energy that causes the air to ripple, leaving a 30ft diameter crater that is 15ft at it's deepest point. The blast should hit hill giants e, F, and G, as well as stone giants 1, 4 and I'm not sure but maybe 3. each receives 95 damage DC 39 reflex for 1/2 damage. It will take 3 rounds for the divine thunder to recharge.

Succotash sends Miss Piggy out to help Gerry, and she races down to the summoned constructs location and attacks hill giant 9

17+16=33 for 3+5+10=18+2 shock

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128  d100=1 ; 10d6=36 ; 10d6=29 ; 10d6=33 ; 10d6=25 ; 5d6=15 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=19 ; 2d8+10=14 ; d20+33=39 ;
Wednesday August 14th, 2019 12:15:55 AM

[Ignore d100=1]

Murphy ascends to a (lower) height of 102' to drop off his passengers as follows:
Hill Giant B (19 hp damage from buffeting within unless he succeeds on a Reflex save DC 26). B is dropped from on high on top of HG #1 (falling damage 10d6=36 --> each?)
HG 8 (20hp buffet). Falls on both 1 and 9 (29hp for #8, and 1 and 9 split say 15hp/14hp);
HG 7 (19hp buffet). Falls on 5 (33hp)
HG A (14hp buffer). Falls on C (25hp)

Murphy then sends a 30' tall 5' wide shaft of lightning (from call lightning storm cast earlier) down on the head of C for 15 hp electrical damage (save DC 32 for 1/2).

[Note: As we now show more map area, matching the terrain on original map, the 20' tall berm is at the top of this map where most of the new giants are, as is the opening to the spike growth area in the upper right of the map.
[I know you, DM Carl, asked whoever was moving the monsters on the map to stop it. I was not, but am doing so this round, as Murphy is actually moving monsters. Though he was trying to drop them as described in the text, I slightly off-set them on the map so you can read most of the monster numbers. #1 is a bit obscured by B and 8]
[I also copied the map, so we can keep track of rounds. The newest is designated #1 at the top, with the date toward upper left. Yesterday's is #2 for now]


Perception: 39
Spells in effect:
Greater Magic Fang 418 minutes 9 rounds
Longstrider 419 minutes 8 rounds
Freedom of Movement 778 minutes 9 rounds
Resist Energy (Fire 30) 128 minutes 9 rounds
Stoneskin 128 minutes 8 rounds (20/130)
Mage Armor 58 minutes 9 rounds
Call Lightning Storm 11 minutes 9 rounds (1 of 13 used)
Hide from Undead 9 minutes 1 round
Protection from Evil 9 rounds
Entropic Shield 3 rounds

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday August 14th, 2019 2:43:51 AM

Kezzem targets Hill Giant 8 with a metal-tipped bolt hoping to get 5, 7, and 9 as well.

Attack: 1d20 + 19 =

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=33 ; 15d10=90 ; 10d10=63 ;
Wednesday August 14th, 2019 2:45:17 AM

OOC: Sorry, clicked the wrong button.

Attack: 1d20 + 19 = 33.
Hill Giant 8 Damage: 15d10 = 90.
Line Damage: 10d10 = 63.

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Wednesday August 14th, 2019 7:22:09 AM

Bliss casts his polymorph and Octobliss's his way 40 ft forward (cast and move for this round). Mookie keeps pace.

DM Carl  d20=17 ; d20+19=38 ; 4d8+20=40 ; d100=18 ; d20=8 ; d20=8 ;
Wednesday August 14th, 2019 7:07:08 PM

Succotash brings the thunder, literally. Every hill giant he hits is atomized. The stone giants cling to life, reeling from the impact. He blows a hole in the berm with the impact. Technically there's still 5' of earth, but we're talking about giants here. Let's not split hairs.

Murphy buffets the giants stuck in his vortex (I'm dealing their damage before you drop them). Hill giants B, 7, and A all die from the trauma. B is still kicking, but pretty angry.

Then, he starts dropping the corpses of their comrades on the giants. Metal. Adding injury to injury, he then calls a bolt of lightning down on C. The only giants left alive after the rain of giant corpses are 1 and C.

Kezzem takes aim, but finds Murphy has killed his targets. He's aiming in the direction of #1, so let's say he targets that. The bolt tears straight through hill giant #1, liquefying its liver before embedding itself with a thud in the ground behind it.

Bliss moves forward, preparing to pummel and confuse incoming giants as an octopus. Bliss is a weird guy, but we love him.

OOC: Put yourself on the map, dude.

Candy sees stone giant #1 is reeling from Succotash's divine thunder, and takes aim. The metal-tipped ballista bolt takes off a piece of the giant's head, then tears through the horde behind it, breaking the knee cap of and hobbling an incoming hill giant.

Candy cheers for a moment before realizing that she's taken a life for the first time. The realization hits her hard and she tears up. She furiously wipes them away as Erbin reloads her ballista, wisely saying nothing.

The remaining giants realize the futility of attacking pilot Succotash and the Iron Giant, preferring to run past and hopefully not die in the process. Giant C realizes there's no chance he's going to make it through this plant growth without Murphy tearing him to pieces or sucking him up, so he takes a heavy iron ball from a pouch and hurls it at the druid. It's a solid throw, one that really would have hurt Murphy if the druid's entropic shield hadn't deflected it (20% miss chance - rolled 18, you lucky devil). Giant C looks dismayed as it trudges through the growth.

Stone giants 2 and 3 run through Pressi's mind fog, both failing their saves. They stumble dumbly on.

More giants appear on the scene, pushed on by the mass behind them. There's just so many of the darn things.

In fact, it's a good time to mention there is still an entire army of giants waiting to assault Crescent Valley. Our defenders are seriously brave and capable, but even our heroes probably realize that without the fact that Tiana is working furiously to protect the Valley, this would be a doomed undertaking. They just go on and on as far as the eye can see.

Anyone more than 100' in the air, roll a Perception, DC 30. Highlight to display spoiler: {Way out there, still far away, are some seriously huge giants. Those have to be mountain giants.}

Anyone more than 100' in the air, roll another perception, DC 20. Highlight to display spoiler: {Some giants have brought heavy equipment to the fight, but abandoned it. Murphy's winds make attacking with ranged weapons impossible, even for siege weaponry. If the tower were sentient, it would no doubt thank you.}

Our defenders on the eastern and western fronts are holding up well. Way out there on the eastern front, if anyone's looking, is Hobie. Arrow after arrow fly from the skilled archer, each more often then not finding a place in an oncoming giant's head or organs. No doubt he'd be welcome on the Iron Giant, but he's absolutely making a difference in the fight.

The western front does not fare as well. The press of giants threatens to step over and overwhelm the defenders. With the giants so clumped together, a catapult attack from the Iron Giant would no doubt have great effect.

OOC: I'm reusing hill giant numbers. They're not returned from the dead.

***

So, if I were in your shoes, I'd be wondering what the point of this is. Obviously you're going to crush these stupid giants with the amount of fire power you've been given. Well, each giant that gets past you is going to have a major effect on the ongoing defense of Humble's Ford. Should I have mentioned that earlier? Maybe, but who doesn't love surprises? I sure do...


Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=38 ; 15d10=65 ; 10d10=57 ; d20+19=21 ; d20+19=34 ;
Wednesday August 14th, 2019 8:23:05 PM

Kezzem calls out to Candy: "Great, kid! Don't get cocky."

Kezzem lines a shot at Stone Giant 0 and aims to get Hill Giant 1 or Hill Giant 2.

Attack: 1d20 + 19 = 38.
Damage: 15d10 = 65.
Line Damage: 10d10 = 57.

Perception: 1d20 + 19 = 21. Nope.
Perception: 1d20 + 19 = 34. Yep!

"Nice, Murph! The giants are abandoning their siege equipment! You long windiness has finally paid off!"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=32 ; d20+20=25 ; d20+12=13 ; d20+7=9 ; d20+15=31 ; 6d8=16 ; d6=3 ;
Wednesday August 14th, 2019 9:05:43 PM

(If I understand correctly, attack rolls are my range BAB (int=dex) +2 from two int gears?)(OOC: also, apologies for missing this round - got busy this afternoon. In the future, if I miss a turn, just assume I fire a catapult at the largest crowd at attack roll +15.)

(Perception Rolls 32, 25) "Mountain giants, up ahead." she calls down to the group.

Gerry continues to fight whichever alive giant is nearby. (Attack Rolls Nat 1, 9). (If he strikes, his damage includes good damage if the giants are evil.)

Pressi's catapult firing fairs better (Attack Roll 31, she tries an incendiary attack at the clump of giants - 16 damage + burning 3 rounds, 30 ft radius.)

If she gets another attack (to make up for the missed one), she casts confusion out into the distance (DC 21).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2
L2: 1
L4: 2
L5: 0+1

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+13=16 ; d20+26=38 ; d20+26=40 ; 5d10+18=50 ; 5d10+18=44 ; d20=15 ; 2d6+10=19 ; 2d6+10=18 ; d6=3 ; d6=6 ; d20=16 ;
Wednesday August 14th, 2019 9:11:46 PM

Succotash moves the Iron Giant back a bit, and attempts to stomp on stone giants 4 and 5, each needs to make a DC 39 fort save or be knocked prone, if hit. Miss Piggy takes a 5ft step and attacks stone giant 4

stone giant 4
Hits AC 38 for 50 damage

stone giant 5
Hits AC 40 for 44 damage

Miss Piggy
1st hits AC 33 for 19 piercing and 3 shock
2nd Hits AC 27 for 18 piercing and 6 shock

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=18 ; d20+8=9 ;
Wednesday August 14th, 2019 9:13:43 PM

The first major round

Talia being on the Iron Giant's Shoulders realizes if she stopped to look around, that she can't see anything that makes any sense in this battle except that the enemy is vast!

Next Round of Fighting

Talia recalls that she never used her Alchemical surprise sacks inside her haversack...."Now let's see if I recall what Murphy said about these sacks....Maybe I should count how many we made?" wonders insdie her head.

Skill Checks

1st Perception: 18
2nd Perception: 9 (NAT 1)

Spells in Effect

Overland Flight | 780 minutes
Mage Armor | 780 minutes
Stoneskin | 130 minutes


Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+13=27 ; d20+13=16 ; d20+13=14 ; d20+13=22 ; d20+13=26 ; d20+13=20 ; d20+13=26 ; d20+13=18 ; d4+14=17 ; d3=2 ; d4+14=18 ; d4+14=18 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d4+14=17 ;
Thursday August 15th, 2019 12:40:20 AM


Bliss has a 20 ft reach with his tentacles, so he focuses (rages) and uses those eight attacks on Giants 8 and 7 in the whirlwind. Each tentacle has an attack and a chance to grab, but Bliss is going to skip the grab attacks for fear of getting dragged into the wind.

He activates his Arcane Strike as a swift action. He attacks Giant 8 first, and if/when it goes down, switches to Giant 7.

Tentacles hit ACs ... 27, 16, 14 (miss), 22, 26, 20, 26, and 18. Damages (use what you need) ... 17, 18, 18, 18, 15, 16, 17.

[note: round 2 of "holding breath."]

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 -ADM Kim  d20+33=34 ; d20+33=37 ;
Thursday August 15th, 2019 1:37:50 AM


Cayzle - you are looking at the wrong map.
Do NOT use the bottom map. Use the TOP MAP!
(The one numbered #1)

To DM Carl: Please COPY the map before you make your move. Then use the one at the top. This will ensure continuity, will avoid losing info, and should be less confusing.
-Thanks all.

Remember: Use the TOP (#1) Map for your character's moves

--ADM Kim

Bliss HP124/124 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday August 15th, 2019 1:37:06 PM

OOPS My sorry on the map!

Okay, well, re-evaluating ... how about we say Bliss leapt onto and is clinging to the Iron Giant and attacking Giants numbers 3 and 4? Is that okay? Mookie stays by Bliss, flying nearby.

Here's the map.

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 -ADM Kim  13d6=40 ; 2d8+10=22 ; 2d8+10=20 ; 2d8+10=18 ;
Thursday August 15th, 2019 3:46:24 PM


Murphy notes the abandoned siegeworks and mountain giants on the way, shoots that info telepathically to Pressi, sends chain lightning for 40 hp damage (Reflex DC 31 for 1/2) to each of these giants on the hill: 1, 2, 0, 9, 3, A, 4, 8, B, 7, 6.

He descends upon HG C, and bumps into him as many times as it takes to catch him up within the funnel of his whirlwind, then lifts him just a little bit up and away. During this process he says, "You may not hurt my people." On the first bump the giant makes his save Reflex DC 26 or takes 22 hp damage, same save to learn whether he was caught up or not. If the first time does not do it, then the second time it's 20 hp damage. If there's a third time, it's another 18 hp damage.

[I will leave it to you, DM Carl, to move him on the map if he failed any one of his 3 'caught in whirlwind' saves.]

DM Carl  d20=5 ; d20=5 ; d20=14 ; d20=3 ; d20=5 ; d20=13 ; d20=11 ; d20=12 ; d20=2 ; d20=7 ; d20=13 ; d20=15 ; d20=1 ; d20=18 ; d20+4=24 ; d20+4=19 ; 15d10=86 ; 15d10=65 ; 10d10=57 ; 10d10=55 ;
Thursday August 15th, 2019 4:35:51 PM

Kezzem takes aim and sends a bolt straight through SG0 and HG2. Both are grievously injured.

Pressi spies an opportunity and sends an incendiary round towards the massed giants attacking the western front. As the round erupts, the pressing giants fall into chaos. The Angel Springs soldiers seize on the opportunity and impale those in the front. The rest panic.

OOC: If you're wearing 2 INT gears and some other 3rd different one, your total INT bonus is +4. If you're just wearing two INT gears, it's +2.

Succotash takes a step backwards, flattening SG4 and knocking SG5 to the ground. Miss Piggy finds SG4 quite dead, so she attacks the prone SG5 instead. The stunned giant impotently tries to swat her away, but Miss Piggy gores and electrocutes it twice. It's not looking good.

Bliss, holding on to the legs of the Iron Giant, lashes out at nearby enemies. Giant 4 is dead, but 3 and 5 are within his range. He winds a single tentacle around SG5's next and snaps it. The giant goes limp. Three more attacks land on SG3, beating the thing bloody before it crashes down. One round, two kills. Nice. Too bad octopus taste with their suckers; we'll assume Bliss back-tentacled them.

Talia remembers she has alchemical weapons. How to use them though? Maybe they could be launched w/ a catapult?

OOC: I'm going to allow that 'cuz it sounds awesome.

Murphy sends a bolt of lightning that zaps every single giant that just arrived. None avoid any of the blast. That's 440 damage in a single round. Very impressive. HG2 and SG0, both punctured by Kezzem, clutch their chests (or what's left of them), and fall. Then, our druid sets his sights on the lone HG-C. The giant turns to run, only to get swooped up and battered immediately. He's caught, and about half dead, but he's alive.

Candy notices the two giants to the west making a break for it. She pivots her ballista and takes aim at SG2. Her aim is dead on (nat 20, crit confirmed, that's my girl). The bolt takes off SG2's head, ricochets slightly, and punctures HG-d's heart. Both giants are dead before they hit the ground. Candy gasps, her pride overpowering her revulsion. "I think I'm beatin' ya, Kez," she yells playfully.

The area around the tower is clear for the moment. The giants to the north charge forward. There's a small gap in the giant horde behind them, and no new giants arrive. Fire giants are leading the next charge, though.

On the western front, the air elementals capitalize on the fire from Pressi's incendiary round. They send gusts of wind to fan the flames into more giants and cause those already alight to burn hotter. On both fronts, the elementals guard the armies' flanks. Any giants who try to be sneaky and go the long way find themselves picked up and tossed back into their friends. The eastern front is still holding solid, but fire giants are also almost upon both sides.

Succotash hears the Encompassing Mind up in the cockpit.

Succotash, Miss Tiana requests an update to the battle.
She's kinda freaking out down there since she can't see what's happening.
She is also wondering if she should return the blue gem.
That's a bad idea, right? I just got used to that part of me being gone.
You are the captain, though, and I am here to serve.
Yeeeeeeah. I guess that's true.


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 105/105  d20+26=39 ; d20+26=45 ; d20+26=31 ; 5d10+18=42 ; 5d10+18=47 ; 5d10+18=53 ; d20+16=20 ; 2d6+10=16 ; d6=2 ;
Thursday August 15th, 2019 5:53:01 PM

"Madam Gem please relay the message that at the moment we are doing well. All fronts are holding ground, and we have been able to foil any attempts to attack the tower directly", Succotash answers, "And please ask her why she would even consider returning the blue gem, I am not, in anyway O.K. with that, unless she can give me a darn good reason!".

He then moves up a bit taking Bliss and Mookie with him (I'm assuming Mookie is staying by Bliss's side) then stomps on SG B, SG 8, and HG 4. if hit they must make a DC 39 fort save or be knocked prone. Mean while, Miss Piggy charges forward to attack SG A.

SG B
Hits AC 39 for 42 damage

SG 8
Hits AC 46 for 47 damage

HG 4
Hits AC 31 for 53 damage

Miss Piggy
Hits AC 20+2 for charging= 22 for 16 piercing and 2 shock

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=28 ; 115d10=655 ; 15d10=90 ; 10d10=66 ;
Thursday August 15th, 2019 6:32:59 PM

"Great, kid! Don't get...wait, I just used that reference."

Kezzem takes aim at Stone Giant A, with a line striking Hill Giant 4 and Stone Giant B.

Attack: 1d20 + 19 = 28.
Damage: 15d10 = 90.
Line Damage: 10d10 = 66.
(Please ignore the 115d10 damage roll).

Kezzem holds his hand to his ear. He's seen people do that in plays when they want to talk to someone that's not near so he figures it must work somehow. "Anyone else wondering what the leaders are up to?"

OOC: In my last tabletop game, my 9th-level magus rolled two nat 20s (hit and confirm) when spellstriking with a force punch. Nothing like dealing 2d6+4 damage with your sword then getting to add an extra 9d4+36 to the roll.

Can't wait to try that with Disintegrate :-)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=22 ; d3=1 ;
Thursday August 15th, 2019 11:22:12 PM

Out of the Fog

Talia blinks out of her haze, and straight into her normal battle prose...that is to say, Talia casts Summon Monster bringing forth a Bralani Azata. Once the Azata arrives, she explains to the Bralani, "the Giants are coming to kill all the Halfings...Slay the Giants!"[/i]

[u]Next Spell


As soon as Talia finishes her summoning, she launches right into her next spell, Black Tentacles...

Skill Checks

Perception: 22

{OOC: What map are we using? Every map says use map #1...I don't know where to center the next spell!}

Spells in Effect

Overland Flight | 779 minutes
Mage Armor | 779 minutes
Stoneskin | 129 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128  11d6=34 ; d4=2 ; d10=9 ; d20+33=36 ; 2d8+10=14 ;
Friday August 16th, 2019 3:02:31 AM


Murphy thinks we are doing reasonably well, so far, yet there are still about a thousand giants preparing to join in the assault. And ... Mountain Giants!

"Pressi. Ask Succotash, or Talia, or somebody - to see about putting the blue gem back on its pedestal," Murphy speaks via his mindlink with his fiancée. "Mountain Giants are coming. I will warn the giants. If they continue the attack, ask Succotash to command it's placement."

Meanwhile he briefly interrupts his stream of thoughts to say words and make subtle whirlwindish motions in the casting of wall of thorns - forming a 10'x10'x10' spiked wall which will rip apart, and certainly slow, anyone trying to get past it. It is similar to the one that Bliss cast, only twice as thick, and about 130' in curved length. Someone may bypass it by walking on the spike growth, hurting and hobbling them. [Pardon the clumsiness of the drawing. The thorns look like about 7' wide - it should be 10' wide. My drawing time is limited, along with my skill.]

He flies up and northward. In the giant tongue, he uses the full power of the air and the wind in which he dances, and booms forth:

"G I A N T S ... T U R N ... B A C K ... N O W
O R ... F A C E ... Y O U R ... D O O M
F R O M ... S M A L L
A N D ... L A R G E"

He punctuates his warning by releasing hill giant C (which takes 14 hp from buffeting unless he saves Reflex DC 26) in such a manner that he lands half in thorns, half on spikes. From falling, and from that upon which he falls, the hill giant takes about 45 hp damage (rough calculation, subject to what the HG's AC is through the thorns). That may or may not kill him - but good luck getting out of the thorns and spikes alive. Murphy blocks his heart from pity for now. That giant would have had no pity on any he encountered. Murphy is at 115' to 165' altitude, 50' in height.

==============
Perception: 36
Spells in effect:
Greater Magic Fang 418 minutes 7 rounds
Longstrider 419 minutes 6 rounds
Freedom of Movement 778 minutes 7 rounds
Resist Energy (Fire 30) 128 minutes 7 rounds
Stoneskin 128 minutes 6 rounds (20/130)
Mage Armor 58 minutes 7 rounds
Call Lightning Storm 11 minutes 7 rounds (1 of 13 used)
Hide from Undead 8 minutes 9 rounds
Protection from Evil 7 rounds
Entropic Shield 1 round

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 102/128 
Friday August 16th, 2019 3:07:10 AM


Map #1 is always the top map. When in doubt, use the top map. You'll see the number 1 way over on the far left lists of maps, number 2 to the left of the one below it, etc.

Also you can look at the date on the left side of the map towards the top.

Pressi (Kim for Melvin)  d20+15=19 ; 6d8=27 ; d6=6 ;
Friday August 16th, 2019 5:50:15 AM


Pressi lobs another incendiary toward 7 and 6, perhaps also catching 4 and 8 as well. Not the best aimed shot perhaps - hit AC 19, but it exploded quite well - damage 27, burning 6 rounds.

She 'hears' Murphy recommending the blue gem that powered that crazy aggro machine they had to fight into submission. "Sigh - yes, I thought 'sigh.' Don't know if Succo will go for that. But mountain giants... yeah, I'll check." "Okay, you," she asks her helper. "Go ahead and load and fire. Do your best. I'll be back."

Pressi hustles off to talk with the Pilot.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC43 full def | Cayzle  d20+13=23 ; d20+13=21 ; d20+13=27 ; d20+13=21 ; d20+13=26 ; d20+13=32 ; d20+13=17 ; d20+13=31 ; d4+14=17 ; d4+14=15 ; d4+14=15 ; d4+14=15 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d4+14=15 ; d20+18=30 ; d8+21=22 ; d6=6 ;
Friday August 16th, 2019 11:44:44 AM

Bliss continues to cling to the Iron Giant and to lash out at any giants within 20 ft of his tentacles. If the giant is targetting giants B, 8, and 4, then of they are dead Bliss can likely swing at 6 and 7? I'll let the DM move the giant, as wll as Bliss sticking to it and Mookie flying nearby.

Bliss calls up to Sir Succotash (Message spell): "Doing great, sir! Just please do not walk through the Mind Fog!"

Mookie uses total defense (AC37) plus mirror images.

Bliss tentacles (20 ft reach): Hit ACs 23, 21, 27, 21, 26, 32, 17, and 31 for damages of 17, 15, 15, 15, 17, 17, 15, 15.

If one gets within 10 ft ... for a bite, then Bliss hits AC30 for 28 nonlethal damage.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday August 16th, 2019 4:47:27 PM

Pressi stops herself from going to talk with the pilot (Succotash) because she remembers that Succotash cannot interact with her directly.

(If Kim meant the encompassing mind, she tries to find a better way to communicate as she considers the pros and cons of using the blue gem. She's loyal enough, though, to pass along Murphy's message regardless.)

DM Carl  d20=2 ; d20=10 ; d20=17 ; d20+16=25 ; d20+11=31 ; d20+11=21 ; 2d8+12=16 ; d20+18=32 ; 2d8+12=20 ; d20+14=27 ; d20+14=20 ;
Saturday August 17th, 2019 2:46:46 PM

Succotash makes it clear that Tiana is not to insert that blue gem.

Miss Tiana wishes me to inform you that she was just asking.
Then she said "jeez," whatever that means.


He then steps on three giants, killing HG4 and knocking down the other two. Miss Piggy attacks, but doesn't connect.

Kezzem aims and sends a ballista bolt through two giants (HG4 is dead). SG4 and SG-B both die outright.

Talia brings some assistance to the party, then throws some magic tentacles down.

OOC: Like Kim said, use the top map. Also, you control your own summons. I need to know where you are as well. Are you on the Iron Giant's shoulders w/ Kezzem and Pressi? If so, you're 200' in the air.

Pressi lobs some fire at the giants before running off to talk to Succotash. She sees SG8 burn to death before she goes. She can't communicate with Succotash directly, but she can yell loud enough for the Encompassing Mind and Tiana to hear if she sticks her head inside the Giant.

Bliss continues lashing out at nearby giants. Of those in range, only SG-A is still alive. Well, he WAS alive before Bliss pummeled him to death.

Murphy summons a wall of thorns to prevent (or at least discourage) giants from escaping that way. He then warns the giants of their impending doom before he carries the long-suffering HG-C over to the spikes he's laid out. The giant lashes out, managing to connect with Murphy in the process.

Nat 20 (crit failed) for 16 damage.

Then, Murphy drops the thing. Between the buffeting and fall damage, HG-C bleeds out rapidly.

More giants join the frey, including several fire giants.

OOC: Reusing numbers again, but all giants in the top three rows are new.

Stone giants 6, 7 and B make a break to the west, deciding to take the long way around.

Stone giant 9 and hill giants 1 and 3 realize they're in trouble, so they do the only thing they know: charge the squishiest, closest thing they can find. In this case, that's Miss Piggy.

HG3 charges, blocking the rest of the giants from behind able to do so. It's a solid attack, hitting AC 32 for 20 damage.

HG1 moves into position, granting Bliss an AoO. Its attack can't catch the nimble pig. SG9 tries the same thing with similar results.

If the giants are phased by Murphy's warning, they don't let on. Truth is, they have the numbers to wear our defenders down. Are they aware of how close Tiana is to finishing? The tower glows brighter by the moment...



Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128  2d8+10=21 ; 2d8+10=13 ; 2d8+10=25 ; 2d6+8=15 ; 3d6=10 ; 2d6=6 ; d20+33=53 ;
Saturday August 17th, 2019 10:06:54 PM


Murphy notes that the giants pretty much ignored his warning.

He casts ice storm so as to encompass fire giants 3, 4, 6 & 6, and stone giant 4. Great magical hailstones pound down upon casting this spell. Those inside take 3d6=10 hp blugeoning damage, and 2d6=6 hp cold damage. For fire giants, perhaps double the cold damage to 12hp?

As the druid descends diagonally downward he telepaths to Pressi, "Tell Encompassing Mind that the giants were warned about their doom should they continue. They have ignored the warning. Ask her to tell Succotash & Tiana that, and Murphy STRONGLY recommends the blue gem be placed. Mountain giants coming - no time for niceness. And that the tower is beginning to glow nicely from the top, and the glow is spreading downward."

Toward the end of his descent Murphy whirlwind slams Stone Giants B, 6 & 7. In order to reach #6, his vortex drops to 10' above the base level of the ground - thus slipping slightly below the level of the ramp (about 12.5' high), and therefore kicking up a whole mess of debris - rocks, dirt, grasses - obscuring sight, even darksight (total concealment).

The stone giants need Reflex DC 26 to avoid the slam damage (SG B: 21hp; 6: 13hp; 7: 25hp). Each also needs to make the same save or be caught up in the now dusty, dirty, debris-filled vortex. Their perception (and Murphy's) is cut down by the debris field. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Any people outside the debris field who attempt to attack Murphy (or the giants inside the field) will have their attacks modified by total concealment. Of course, Murphy can't see out, either, at the moment. The debris field shows on the map as the dark yellow torus

Am going to assign 2d6+8=15 damage against Murphy for his digging so into the soil - mitigated by 10 hp due to stoneskin, for 5hp total. He has no movement left to rise higher this round.
===========
Perception: 53 - nat 20, yet affected by the end of the round by debris field (total concealment) - he should be hearing very well, though, and seeing very well before his whirlwind encountered the ramp dirt
Spells in effect:
Greater Magic Fang 418 minutes 6 rounds
Longstrider 419 minutes 5 rounds
Freedom of Movement 778 minutes 6 rounds
Resist Energy (Fire 30) 128 minutes 6 rounds
Stoneskin 128 minutes 5 rounds (130-40=90)
Mage Armor 58 minutes 6 rounds
Call Lightning Storm 11 minutes 6 rounds (1 of 13 used)
Hide from Undead 8 minutes 8 rounds
Protection from Evil 6 rounds
Entropic Shield 0 round - done

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128 
Saturday August 17th, 2019 10:25:27 PM


Should be in ice storm fire giants 3, 4, 6 & 7 (not 6 & 6). Stone giant 4, also. See map for verification.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=39 ; d20+26=27 ; d20+26=36 ; 5d10+18=36 ; 4d10+18=33 ; d20+16=28 ; d20+11=12 ; 2d6+10=18 ; d6=3 ;
Sunday August 18th, 2019 10:40:32 AM

Succotash attempts to stomp SG 9, and HG 3, while slamming HG 1, if hit they need to make a DC 39 fort save or be knocked prone. Mean while, seeing that the Iron Giant missed HG 3, Miss Piggy will make a full round attack on HG3.

SG 9
Hits AC 39 for 36 damage

HG 3
Nat 1 Missed

HG 1
Hits AC 36 for 33 damage

Miss Piggy
Hits AC 28 for 18 piercing, and 3 shock
Nat 1 missed

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=33 ; 15d10=85 ; 10d10=49 ;
Sunday August 18th, 2019 5:06:56 PM

Kezzem will shoots at Fire Giant 5 through to Fire Giant 1.

Attack: 1d20 + 19 = 33.
Damage: 15d10 = 85.
Line damage: 10d10 = 49.

"Shoot, shoot, shoot,
All day long,
Shoot, shoot, shoot,
While I sing this song.

"Gonna shoot them dead,
Gonna make red vista,
Gonna take off a fat head,
With ballista."

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC43 full def | Cayzle  d20+13=20 ; d4+14=16 ; d20+13=15 ; d20+13=19 ; d20+13=30 ; d20+13=18 ; d20+13=27 ; d20+13=15 ; d20+13=22 ; d3=1 ; d20+13=16 ; d4+14=15 ; d4+14=15 ; d4+14=18 ; d4+14=17 ; d4+14=18 ; d4+14=16 ; d4+14=18 ; d3=1 ; d4+14=16 ; d20+18=23 ; d8+21=24 ; d6=3 ;
Sunday August 18th, 2019 6:56:32 PM


Bliss takes his AoO on HG1: Hits AC20 for 16 dam.

It looks to Bliss like there are at least three giants in reach, and even in bite range ...

Tentacles hit ACs 15, 19, 30, 18, 27, 15, 22, and 16. Most of those miss, but the damages are 15, 15, 18, 17, 18, 16, 16, 16. [please ignore the d3 rolls by accident]

And a bite: hits AC23 for 27 nonlethal.

Mookie stays on total defense.

Pressi (Kim for Melvin) This is supposed to be the late Sunday post - which it is in Kim's timezone  d20+15=16 ; d20+20=37 ;
Monday August 19th, 2019 2:30:05 AM


Pressi passes on to the Encompassing Mind the gist of what Murphy asked her to say, shouting: "Yeah, Madame Gem, Murphy says the Mountain Giants are going to be really bad, so if we don't plant the blue gem back in place, they'll knock us over. All right, so I exaggerated what he said. But not by much. Tell Pilot Succotash that the Pilot Murphy said it would be smart to do that, like, now. Don't wait until we regret not doing it. And Tiana should be close enough. Oh, tell her the Tower is starting to light up nicely, from the top and spreading downwards. I gotta go. Always more giants to kill."

She returns to the catapult, and sees what she can do. She can roll a natural 1. She had hoped to crater FG 3, and encompass FG 7 and 4, as well as ST 1. With a nat 1, though... we'll let the DM decide what happened there, including damage, if it occurred at all. "Spent too much time talking, not enough time aiming." If her loader was able to get an earlier shot off, can you roll for that, DM Carl?

Pressi's perception of what is happening out there is not too bad nonetheless: 37.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 90/90  d20+8=10 ; d20=20 ; d6=3 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ; d20=2 ; d6=4 ; d6=5 ; d6=2 ; d6=2 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ; d6=3 ; d6=5 ; d6=2 ; d6=3 ; d6=6 ; d20+12=17 ; d20+12=28 ; d8+6=9 ; d8+6=9 ;
Monday August 19th, 2019 8:23:08 AM

Here Comes the Light...

Talia, seeing the struggling efforts to hold off the various giants, until Lady Tiana can finish her work, lets loose another Chain Lightning spell while her summoned Azata lets loose his magical composite low bow at the closest Giants.

Chain Lightning spell to hit Stone Giant #3 first, then arc to Fire Giant 1, Fire Giant 5, Fire Giant 3, then Stone Giant #1, then Fire Giant # 7, Fire Giant #3, Fire Giant # 4, Fire Giant # 6, then Stone Giant # 4, then Stone Giant # 3 for 52 damage. {Excuse the d20 roll ~ was over zealous and missed the d6 button}

Summoned Azata Attack

The summoned Azata Fires his bow at Fire Giants #1 {Hit 17, 9 points damage & #3 hit 28 for 9 point damage}.

Next Spell

As soon as Talia finishes her Spell, she launches another Chain lightning spell at the same group of giants for 50 damage.

Skill Checks

Perception: 10

Spells in Effect

Overland Flight | 779 minutes
Mage Armor | 779 minutes
Stoneskin | 129 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds


DM Carl  d20=19 ; d20=5 ; d20=7 ; d20=8 ; d20=1 ; d20=3 ; d20=15 ; d20=14 ; d20=13 ; d20=10 ; d20+4=6 ; d20+4=18 ; d20+4=24 ; d20+4=6 ; d20+4=14 ; d20+4=16 ; d20+4=9 ; d20=12 ; d6=3 ; d20=14 ; d20=16 ; d20+4=15 ; d20+4=7 ; d20+4=15 ; d20+4=9 ; d20+4=23 ; d20+4=13 ; d20+4=16 ; d20=13 ; d20=7 ; d20=9 ; d20=1 ; d20+4=14 ; d20+4=7 ; d20+4=12 ; d20+16=35 ; d20+18=35 ; 2d8+14=25 ; 2d8+12=24 ;
Monday August 19th, 2019 1:05:53 PM

Murphy notes the giants ignored his warning, so he brings an ice storm down on the lot.

OOC: Fire giants are vulnerable to cold and take 50% more damage. That'll be 9 in this case.

He strongly suggests placing the blue gem. Does he remember your narrator saying it would be permanent, and that the restored, insatiably violent Encompassing Mind would never let it get removed again? Not trying to sway opinions either way, but it's important to be informed about these things.

Murphy flies over and swoops down onto the fleeing stone giants, bashing and lifting all three into the air. He also makes a mess. SG-B is killed by the attack. The other two are real close.

Succotash and the Iron Giant step over Miss Piggy, bringing the giant's foot down behind the giants 9 and 3 (nat 1 doesn't mean much when you hit everything in a 20' radius. I used the 36 damage from your previous roll again). He then slams HG1.

Giants 9 and 3 are knocked prone.

Kezzem sends a bolt through fire giants 5 and 1, all while singing a catchy song.

Bliss lashes out at HG1 as it passes, but misses (barely - AC 21). He continues lashing at HG1, hitting three times with his tentacles and chomping down once. He holds the bite for a moment, choking the giant until it passes out due to nonlethal damage.

Pressi passes Murphy's message along before running back to the fight. The catapult was wound way too tightly, though. The round sails over the battlefield and into the mass of giants behind those closest. They take a beating from it, but that doesn't help our heroes' immediate situation. It's ok, even the best of us foul things up occasionally.

Talia sends a bolt of lightning zipping around the newly assembled giants. One fire giant avoids the worst of the attack, but the rest get zapped hard. FG5's head is reduced to a fine mist as the lightning arcs straight between the thing's ears.

She then draws from heroic reserves and does the same thing again. This time, all the giants take the full attack. Every stone giant targeted collapses. They're technically still alive, but they're down for our fight, at least. FG1 gets a hole blasted clean through its chest. The rest of the fire giants still stand, but are terribly wounded. Her azata puts an arrow in FG1 for good measure.

Candy sees a line of giants and takes aim. She "hmph!"s a little as her bolt flies harmlessly past all three.

The giants amassed at the top of our map are in a bad place position-wise. The lingering incendiary round will kill several of them, but movement is hampered by Murphy's ice storm. They do the only thing they can: press on and hope to get through this. Fire giants 1, 5, and 2 skirt around the fire and ready attacks against anything coming near. The rest decide to see if they can bash a whole in that thorn wall.

Meanwhile, SG9 and HG3 stand and lash out at Miss Piggy. Both hits are dead on, unfortunately.

Both attacks hit AC 35 for 24 and 25 bludgeoning damage.

As fire giants advance on our halfling defenders on the eastern and western fronts, the halfling army changes tactics. The wall of tower shields opens and dozens of halflings leap forth wielding broad-headed short spears. They bring them down on the fire giants' feet, impaling them and digging into the ground below. Lightly armored halflings equipped with punch daggers follow, leaping and climbing the immobilized giant legs, severing tendons as they go. It's an effective attack, but no so effective that the giants are unable to retaliate. The shield bearers brace their shields at an angle, and several club attacks from the giants are diverted into the earth. Several still find their mark and crack more than a few halfling skulls open.

Elder air elementals continue guarding the flanks of the halfling fronts, but the fire giants don't seem to be valuing tactics much and mostly charge straight ahead. The elementals instead make landfall in their whirlwind forms, throwing up debris and blinding a good section of the giant army.

The tower glows ever brighter. Tiana raises her estimates of success from 95% to 97%.

Map

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=34 ; d10=7 ; d3=2 ; d20+26=38 ; d3=1 ; d20+26=28 ; d20+26=41 ; d20+26=27 ; d20+26=36 ; 4d10+18=38 ; 4d10+18=45 ; 4d10+18=43 ; 5d10+18=37 ; 5d10+18=50 ; 5d10+18=39 ;
Monday August 19th, 2019 5:39:55 PM

Seeing Miss Piggy get clobbered, Succotash gets on the intercom, "Piggy, it's time to withdraw back into the iron giant!" Hearing her masters words, Miss Piggy makes a withdraw action and heads back into the Iron Giant, where she hangs out with Harper, in case a giant tries to enter. Hearing Pressi pass on Murphy's request, Succotash answers over the intercom, "We are not putting the Blue Gem back into the encompassing mind! I refuse to force Madam Gem to have to deal with that evil individual, nor do I wish to deal with him!" Succotash then slams and stomps on HG3, FG3, and SG9. Each hit requires a DC 39 fort save of they fall prone.

HG3
Slam Hits AC 34 for 38 damage
Stomp Hits AC 38 for 37 damage

FG3
slam Hits AC 28 for 45 damage
stomp Hits AC 41 for 50 damage

SG9
slam Hits AC 27 for 43 damage
stomp Hits AC 36 for 39 damage

(Please ignore the oddball dice rolls, my mouse kept slipping on me.)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 15d10=68 ; 10d10=50 ;
Monday August 19th, 2019 5:48:47 PM

"Five ball in the corner pocket," quips Kezzem as he attacks Fire Giant 5 (and through to Fire Giant 1)

Attack: 1d20 + 19 = 22.
Damage: 15d10 = 68.
Line Damage: 10d10 = 50.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday August 19th, 2019 8:35:29 PM

"Acknowledged," Pressi relayed Succotash's decision back to Murphy. "I'm not quite there yet myself, as long as we can continue our advantage. But we need some way to hold the line. Succotash, is there any way that we can get this giant closer to the fire giants?"

To Murphy, she sends a different message. Honey, I have an idea on how to break the fire giant line. But I need to abandon the catapult and get in front of them. Which means... which means I need you to grab me when I'm on my broom and throw me to the ground as hard as you can. If I'm lucky, I can stop myself overhead, but I don't see many other options.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+12=17 ; d20+15=27 ; d20+15=27 ; d20+15=16 ; d20+15=19 ; d20+15=24 ; d20+15=16 ; d20+15=34 ; d20+15=32 ; d4+14=17 ; d4+14=16 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d20+8=17 ; d20+22=40 ; d8+23=28 ; d6=4 ;
Tuesday August 20th, 2019 12:48:52 AM


Bliss is also adamant: "NO WE ARE NOT PUTTING THE BLUE GEM IN!!!"

"I mean really, come on," mutters Mookie. "It's like trying to use the one ring."

Meanwhile, it looks like Giants 9 and 3 and the other 3 are all flanking / attacking Bliss.

Mookie uses acrobatics to move to the far side of Giant 9. Acrobatics check 17. If that fails, Mookie's AC on the defensive is 41.

Then Bliss attacks Giant 9 flanking. He tentacle-hits ACs 27, 27, 24, 34, and 32 (ignoring misses) for 17, 16, 18, 15, and 16.

Mookie aids another on the bite ... rolls a 17 to aid another, and does.

And the bite: AC40 for 32 nonlethal damage.

[If Giant 9 goes down, other attacks can go to other giants at -2 AC (not flanking) or -4 bite (no flank or aid).]

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128  2d8+10=23 ; 2d8+10=15 ; 2d8+10=23 ; 2d8+10=20 ; 2d8+10=16 ; 10d6=24 ; 10d6=40 ; 10d6=35 ; 10d6=39 ; 10d6=34 ; 10d6=36 ; d20+33=52 ;
Tuesday August 20th, 2019 6:12:02 AM


[Aside from today's DM post, could find no where in the archives where it was said that placement of the blue gem was permanent. Would appreciate the locale of said citation. Without such, I shall assume that the Encompassing Mind just now let us know. Otherwise, Murphy would never have advocated for placement if he understood what was presently laid out. Will figure that Pressi just passed on this info to the druid.]

To Pressi Murphy replies, "Ah, placement of the blue gem is considered a permanent placement? Scratch what I said then. The two gems who form the Encompassing Mind should be more than enough. Oh, Succotash should not take the Iron Giant farther north than the edge of the berm - that's 90 feet from the Tower, and Tiana said no more than 100 feet away."

"I THINK I HEARD YOU, BLISS - I AGREE NOW."

"Press, I'll work my way up to you, but meanwhile I need to pick up and drop off a few giants. Be there for you next round, toots, for the toss attempt. Say, let Talia know I could really use a haste boost when I get up to the Iron Giant's shoulder." [that'll be next round]

Murphy in Motion
The druid in his huge air elemental whirlwind form scoots north and up the ramp, no longer scraping the dirt. On the berm his path intersects the three fire giants there. Each will need to make the DC 26 Reflex save or take #1 FG 23 hp, #5 FG 15 hp, #2 FG 23 hp. The two Stone Giants already caught up in the whirlwind take #6 SG 20 hp and #7 SG 16 hp.

He ascends with as many as he was able to capture to a point partly above the ice storm. He drops SG #6 (24 hp falling damage) & #7 (40 hp fall) on top of FG #4 [placed on map a bit askew so numbers can be read]. SG #8 (dead) deadfalls on FG #7 (35 hp fall).

If he picked up any of the FG from the berm (#1, #2, and/or #5), he drops them. One of them falls upon FG #4 (39 hp fall). If more than 1 FG was caught, the 2nd hits FG #7 (34 hp fall), the 3rd hits FG #7 (36 hp fall). I leave it to good DM Carl to move FG #1, #2, and/or #5 from their spots on the berm to their spots over in or near the ice storm.

He takes advantage of the lightened load, and casts entangle (Reflex DC 26) so as to provide FG #6 and ST #2 with additional diversions in their waning time. It is part in the plant growth area, is bisected by the thorn wall, and comes quite close to the spike growth. The 5'-wide vortex opening is at 100 feet, and the 25'-wide top of the whirlwind is at 150 feet above the ground.
=============
Perception: 52

Spells in effect:
Greater Magic Fang 418 minutes 5 rounds
Longstrider 419 minutes 4 rounds
Freedom of Movement 778 minutes 5 rounds
Resist Energy (Fire 30) 128 minutes 5 rounds
Stoneskin 128 minutes 4 rounds (130-40=90)
Mage Armor 58 minutes 5 rounds
Call Lightning Storm 11 minutes 5 rounds (1 of 13 used)
Hide from Undead 8 minutes 7 rounds
Protection from Evil 5 rounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+15=33 ; 10d10=46 ;
Tuesday August 20th, 2019 11:46:10 AM

"Roger that," Pressi messages back to Murphy. "I will standby."

She fires an explosive round directly at FG1 to slow him down. (Attack Roll 33, 46 damage). She was about to fire at FG6, but Murphy remains in the way.

So instead she reaches out and fires a confusion spell at FG7 (+ everyone in 15ft radius). (Hero point spent)(DC 22)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 0/1+1

DM Carl  d20+22=34 ; d20+22=23 ; d20+22=40 ; 3d6+14=27 ; 3d6+14=22 ; d20+4=14 ; d20+4=11 ; d20+4=10 ; d20+4=6 ; d20+4=7 ; d20+4=18 ; d20+4=8 ; d20+8=19 ;
Tuesday August 20th, 2019 8:38:24 PM

Succotash urges Miss Piggy to retreat, but the heel is closed. Can he open it? Turns out he can! Handy that. The giants are too big to enter anyway, but Succotash undoubtedly closes the heel behind Miss Piggy.

Then, he stomps, and smacks, and basically pummels the giants. HG3 is turned into jelly. FG3 is more of a jam: chunky, but still spreadable. SG9 is stuck to the bottom of the Iron Giant's foot.

Kezzem misses. How unfortunate. Candy keeps quiet, but feels a little better about herself.

Pressi has a plan. Your narrator has no idea where she's going with this, but is intrigued to find out.

Bliss finds all his targets are paste. Succotash was very thorough.

Murphy moves to attack the three giants to the north, all of whom had attacks readied. Two attacks connect, but FG1's swing was laughable bad.

Fire giants his AC 34 and 40 for 27 and 22 damage, respectively.

Then, he swoops over them. All three fail all six of their saving throws and get picked up by Murphy. All three are killed by the buffeting winds. Then, he rains down bodies. The effects are pretty gruesome. Every single giant save FG6 and SG2 are killed.

Pressi takes aim, but Murphy's killed her target. Her original target of FG6 is a valid target, as Murphy is about 50-100' below the catapult. FG6 is blown to pieces by the exploding cannon ball, and SG2 is caught in the blast as well.

Candy takes aim at the only giant left in range, but the attack isn't even close. Maybe Candy has having some beginners luck earlier?

SG2 realizes there's no way he's beating this wall down, so he tries pushing his way through. He fails, barely, and scratches himself up in the process.

More giants arrive near the tower: a combination of fire giants and mountain giants. For those not aware, mountain giants are significantly more powerful than the other three types attacking. They are 45' tall, magic-wielding brutes that can swallow most races whole. These giants are armed with massive, ornately crafted warhammers.

The halfling fronts on both sides fare well. Luckily, the few mountain giants are charging straight down the middle of the battlefield. Good thing, because the armies are no match for them. In fact, the fire giants are almost too much for them. If the Angel Springs army hadn't spent generations training to fight giants, they'd have already been overrun. For now, they hold their own.

***

Melvin, I'll have Murphy complete whatever plan you had before escorting him out of combat.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=22 ; 15d10=80 ; 10d10=53 ;
Tuesday August 20th, 2019 9:09:07 PM

Kezzem fires at Mountain Giant 1 and to the Fire Giant behind him.

Attack: 1d20 + 19= 22.
Damage: 15d10 = 80.
Line Danage: 10d10 = 53.

"Erbin, let's switch back to the wooden bolts for these Mountain G's
Candy, try and focus on cleaning up the Fire Giants."



Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90  d4=3 ; d20+12=32 ; d20+12=30 ; d20+7=10 ; d8+6=9 ; d20+8=22 ; d20+8=21 ; d6=6 ; d6=4 ; d6=3 ; d6=2 ; d6=2 ; d6=4 ;
Tuesday August 20th, 2019 10:04:55 PM

Here Comes Ghoulish Light...

Talia, continues the spells, but this time switches to touch attacks instead...by casting Spectral Hand! Next Spell attack will be to cast Vampiric Touch on one of the Mountain Giants! She uses her skill of perception to determine which Mountian Giant is the best to attack. {Roll should be +2 + BAB = +8 + Roll (21) for 6d6 = 21 hit points of damage!

In casting Spectral Hand, Talia temporarily looses 3 hit points.

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit NAT 20,confirming Hit 30 , 27 points damage & #2 hit 10 believe this is a miss}.

To Blue Gem or Not!

At no time does Talia move to recover the Blue Gem or to reinsert it into the Encompassing Mind...in fact, if she finds the blue gem, she will hide it in her hacksack!

Skill Checks

Perception: 22

Spells in Effect

Overland Flight | 778 minutes
Mage Armor | 778 minutes
Stoneskin | 128 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle 
Tuesday August 20th, 2019 11:28:59 PM

With no enemies in reach, OctoBliss and Mookie enjoy a little respite. But Bliss readies a tentacle attack in case anyone comes up!

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=89 ;
Wednesday August 21st, 2019 5:36:23 AM

Succotash takes aim with the Divine Thunder, sending a stream of visible kinetic energy rippling through the air creating a 30ft diameter crater that is 15ft at the deepest point. The blast should hit Fire Giants 1-5, and Mountain Giant 1, inflicting 89 points force damage. (DC 39 reflex save for half damage)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+8=24 ; d20+15=28 ; 6d8=28 ;
Wednesday August 21st, 2019 1:09:20 PM

Pressi stops as the larger giants begin to bound into view. (Know Nature 24)

"Hold off on the ride," she signals to Murphy. "Change of plans. I'm going to try to get them closer to the giant."

Swinging the catapult, she fires an incendiary at MG2. (Attack 28, Damage 28)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 0/1+1



DM Carl  d20=20 ; d20=7 ; d20=15 ; d20=11 ; d20=14 ; d20=12 ; d20+6=19 ; d20+8=27 ; d3=3 ;
Wednesday August 21st, 2019 5:44:51 PM

Kezzem takes aim, but cannot catch a break. He decides to start using the wooden bolts again.

Talia casts spectral hand. Does she have time to also cast vampiric touch?

OOC: Are you using hero points? You don't need to check first, but you do need to specifically call out that you're using one.

Her azata takes careful aim and plunks an arrow into MG1's chest. Nice.

Bliss takes a little break.

Succotash raises the Iron Giant's hand and unleashed Divine Thunder at the amassed giants. FG1 hides behind FG2, but the rest take the full brunt and clear their heads to find themselves in a pit. He should remember to roll to see when he can use that again.

Pressi sends an incendiary round at MG2, where it explodes against the giant's chest, lighting it on fire. It's very unhappy with this development.

OOC: The i on MG2's marker is for ignited.

Candy doesn't think she can find a solid place to hit the mountain giants, so she aims at the fire giants instead. Still misses her shot, but it's close. She starts getting visibly frustrated.

Eastern and western fronts are currently holding, but the giants have finally noticed the tower is starting to glow. Their mass shifts as they try and get to the tower, but our heroes have made the way too difficult to just pass through easily. The halflings take advantage of the distraction to push an attack, cutting several giants down.

SG2 keeps pushing through the wall of thorns, and succeeds. He arrives scratched and bloody on the other side, but he's past. He still has to contend with plant growth AND an entangle spell, so he's moving real slow.

The fire giants are too injured to risk going through the fire from Pressi's previous shot, so they start an end run around it.

The mountain giants just blink, then reappear behind the party and the Iron Giant!

There is a brief lull in the approaching giants, but more are coming.

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+20=35 ; d8+22=28 ; d6=2 ;
Thursday August 22nd, 2019 12:33:36 AM


Bliss sees that the Mountain Giants are going to break through and hurt the town. He charges 35 ft and snaps at Mountain Giant 2 with his octobeak.

Bliss has AC27 charging. He hits AC35 for 30 nonlethal damage.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=37 ; 20d10+11=148 ; d10=5 ;
Thursday August 22nd, 2019 1:20:04 AM

"They're behind us!" shouts Kezzem as he swirls around the ballista. He activates a Smite Evil on Mountain Giant 1.

Attack: 1d20 + 19 + 3 = 37.
Damage: 20d10 + 11 = 148.
Bleed Damage: d10 = 5.

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (1 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day



Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=42 ; 4d10+18=36 ;
Thursday August 22nd, 2019 5:14:46 AM

Succotash turns the Iron giant around and moves forward a step or two, being careful not to step on Bliss, then he uses the Iron Giants 30ft reach to slam mountain giant 2 Hitting AC 42 for 36 damage, and if hit, it must make a DC 39 fort save or be knocked prone.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Thursday August 22nd, 2019 5:15:19 AM

Divine thunder recharge 1 round.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90  d20+12=19 ; d20+7=18 ; d8+6=10 ; d8+6=9 ;
Thursday August 22nd, 2019 10:01:29 AM

Here Comes Ghoulish Touch

Talia, continues the Spell attack will be to cast Vampiric Touch on one of the Mountain Giants! She uses her skill of perception to determine which Mountian Giant is the best to attack. {Roll should be +2 + BAB = +8 + Roll (21) for 6d6 = 21 hit points of damage!

In casting Spectral Hand, Talia temporarily looses 3 hit points.

Using a Hero point, Talia casts Black Tentacles on the ground in front of Mountain Giant that blinked behind the Iron Giant.

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit 19 for 10 points damage & #2 hit 18 for 9 damage }.

[][]Skill Checks[][]

Perception: 22

Spells in Effect

Overland Flight | 778 minutes
Mage Armor | 778 minutes
Stoneskin | 128 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+10=30 ; d20+10=30 ; d6+5=11 ; d6=1 ; d20+5=25 ; d20+5=6 ; d6+5=11 ; d6=1 ;
Thursday August 22nd, 2019 3:14:01 PM

Gerry looks back and forth at the mountain giants while whirring wildly. (Almost as if telling Bliss to move over so they can flank.) He swings at giant #2.

(Attack 1: Nat 20, Crit confirm Nat 20, damage 11x2=22+1 good damage.)
(Attack 2: Nat 20, Crit confirm Nat 1, damage 11+1 good)

------------------

With her empathic link, Pressi imbues a desire into Harper a desire for fresh air, such a desire.

With the door to the iron giant swinging open, Harper bounds outside and immediately sits, watching as the giants pass through the mind fog.

-------------------

"Do I really have to specify the term 'get closer' people?"

With a heavy sigh - and a recognition that if she immolates the tower, Tiana will keep whining about it - she leaps off the giant, broom in tow.

Moving straight down, and then towards the tower, she inevitably finds herself within 240 feet of the mountain giants (themselves 45 feet tall) and closing fast.

Her mouth opened but nothing came out. Darkness began to cloud her vision, her pupils fading. She continued to fly, closer and closer.

Cast: Living Voodoo (blindness) - 4 targets. (She picks the two mountain giants, and the first fire giant to get within range.)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 0+1/3+1
L6: 1/1+1


Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+12=32 ; d20+12=15 ; d20+7=12 ; d8+6=7 ; d20+8=18 ; d6=4 ; d6=6 ; d6=3 ; d6=6 ; d6=6 ; d6=4 ;
Friday August 23rd, 2019 8:29:08 AM

Ghoulish Too

Talia, continues the Spell barrage against the blinking Mountain Giant casting another Vampiric Touch! She uses her skill of perception to determine some of these important factors about the Mountain Giants. {Roll should be +2 + BAB = +8 + Roll (18) for 6d6 = 29 hit points of damage!

Summoned Azata Attack

The summoned Azata Fires his bow at Mountain Giants #1 {Hit 32 {NAT20} ; Confirmed hit 15 for 21 points damage - if a critical or 7 points if not & #2 hit 12 I believe this is a miss }.

[][]Skill Checks[][]

Perception: 22

Spells in Effect

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

DM Carl Map Link  d20=18 ; d20+12=14 ; d20+12=19 ; d20+5=24 ; 10d20=103 ; 4d6+2=15 ; 4d6+2=17 ; 4d6+2=19 ; 4d6+2=17 ; d20=3 ; d20=13 ; d20=19 ; d20=18 ; d20+4=5 ; d20+4=6 ; d20+4=16 ; d20+4=22 ; 3d6=14 ;
Friday August 23rd, 2019 12:05:52 PM

Apologies for the late post. Walked away from a family thing last night to a work thing this morning.

***

Bliss charges at MG2...somehow. How does an octopus charge over land? Your narrator would love to see that. Either way, the mountain giant gets an ankle full of octopus beak.

Kezzem swivels, smites, takes aim at, and clobbers MG1 with a wooden ballista bolt. It very nearly kills the giant, but these things are tough.

Succotash brings the Iron Giant's foot down, clipping MG2 and knocking it down.

Talia sucks 21 points of life out of MG1. Her azata's arrows bounce off the giant's tough hide, though.

She then quickly throws some black tentacles at the giants. Both are stuck by the things.

OOC: Don't forget to roll damage on the tentacles, JP.

Gerry has a series of very interesting rolls. Seeing how close to death MG1 is, Gerry cracks it right in its ankle, breaking it and causing the giant to plummet down and impale itself on the thorn wall. It seizes a bit as it bleeds out. Gerry repeats the attempt on MG2 to lesser effect.

Harper needs some fresh air, so she bounds outside when Miss Piggy heads in.

Pressi leaps off the Iron Giant onto her broom. She flies towards the remaining mountain giant, both of them going blind.

Candy sends a wooden bolt at FG1. It's a great shot, tearing the giant's arm off at the elbow and showering it with shrapnel. The giant dies quickly of shock.

Erbin sweats bullets carrying the ballista bolts between Candy and Kezzem. He's breathing real hard, but not slowing down.

MG2 is blind and a little injured, but it remembers where the huge tower right next to it was. It stands and swings once. The sturdy stone tower absorbs some of the damage, as do the vines Murphy grew over it, but the structure still shudders.

MG2 does 15 damage to the tower. It's still sturdy.

The fire giants are heartened by seeing the tower damaged and charge. All of them run through the mind fog and get stupid, which explains why they blunder into the black tentacles. FG5 avoids the tentacles and smashes its club against the tower, doing another 14 points of damage to it.

SG2 makes slow and steady progress away from here.

Off to the east, the giants start to push into the assembled halflings. Murphy takes note and whirlwinds over, picking up and throwing the giants spearheading the push.

More giants arrive on the battlefield, this time taking care to approach away from the fire and ice.

Edit: Realized MG2 had to stand and couldn't make a full attack on the tower.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=26 ; 20d10+11=127 ; d10=6 ;
Friday August 23rd, 2019 12:29:20 PM

Seeing the first mountain giants nearly taken care of, Kezzem swirls the ballista around again towards the north to greet the newcomers. He fires at Mountain Giant 3 (with a second Smite Evil).

Attack: 1d20 + 22 = 26.
Damage: 20d10 + 11 = 127.
Bleed Damage: d10 = 6.



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Friday August 23rd, 2019 12:29:38 PM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (2 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=23 ; d20+7=27 ; d20+7=20 ; d6+5=10 ; d6+5=6 ; d6=5 ; d6=6 ;
Friday August 23rd, 2019 4:52:42 PM

(I'm assuming Gerry can move this round. CMD 21)

Gerry turns to attack FG5, swinging twice.

(Attack Roll 23, Damage 10+5 good.)
(Attack Roll Nat 20, Crit Confirm 20. Damage 6+6 good.)

------------------

Pressi's mind reaches out. The sounds of weapon against stone. The sounds (and smells) of fire giants rushing in. The increasing excitement of Harper as she scopes the battlefield for Pressi. The sound of... whatever that wet slapping sound is.

The rush of air as she continues to plummet towards the ground. (80 feet up.) Reaching out, she fires an extended confusion upon the field around the mountain giant (DC 22).

------------------

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1/1+1

Bliss HP124/124 AC29 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+13=17 ; d20+13=20 ; d20+13=21 ; d20+13=25 ; d20+13=16 ; d20+13=23 ; d20+13=19 ; d20+13=20 ; d4+14=18 ; d4+14=15 ; d4+14=17 ; d4+14=15 ; d4+14=16 ; d4+14=15 ; d4+14=18 ; d4+14=18 ; d20+18=24 ; d8+22=23 ; d6=4 ;
Friday August 23rd, 2019 5:15:31 PM


[OOC: I'm assuming the purple P oval is either Pressi or something friendly?]

Bliss sees no need to move closer ... it looks like Mountain Giant 2i or Fire Giant 3 are in reach. Please apply my attacks to whichever is still standing.

A whirlwind of flexible arms whips out at the giants!

8 Tentacles hit ACs 17, 20, 21, 25, 16, 23, 19, 20
(Most of these would normally miss, but against blinded foes Bliss gains a +2 to hit and the enemy loses any dex bonus to AC. Also, if they are grappled by the Black Tentacles, they may be easier to hit?)

Tentacle Damages are 18 (vs AC17), 15 (vs AC20), 17 (vs AC21), 15 (vs AC25), 16 (vs AC16), 15 (vs AC23), 18 (vs AC19), and 18(vs AC20)

A bite too, if within a 10 ft reach ... hits AC24 for 27 nonlethal damage.

DM Sanity Info:

This is Round NINE of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 9 rounds of 16 per day used
Extended Divine Favor: 10 rounds of 20 used
Extended Shield of Faith via Ritual: 10 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin
Threefold Aspect

Mookie:
Philter of Mirror Image: 10 rounds of 30 used
Extended Shield of Faith via Ritual: 10 rounds of 100 used

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=93 ;
Saturday August 24th, 2019 1:19:02 PM

Not wanting to risk smashing his friends, Succotash decides to take aim at fire giants 6 and 1, and mountain giants 4 and 3 with a divine thunder hitting them with 93 damage. They can attempt a DC 39 reflex save for half.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Saturday August 24th, 2019 3:49:29 PM

Divine thunder recharges in 1 round.

DM Carl Map Link  d20+20=33 ; d20+9=20 ; d20+9=16 ; d20+12=16 ; d20+12=17 ; d20=12 ; d20=18 ; d100=84 ; d20+5=6 ; d20+20=26 ; d8+10=12 ; d20=10 ; d20=12 ; d20=14 ; d20=4 ; 4d6+2=20 ; 4d6+2=21 ; 4d6+2=18 ; 4d6+2=22 ; d20+4=11 ; d20+21=25 ; d20+9=23 ;
Sunday August 25th, 2019 10:39:31 AM

Kezzem sends a bolt at MG3. The giant raises its massive warhammer and blocks it, sending splinters flying.

Gerry is on fire today, pounding FG5 once. Pressi throws a confusion spell around where the mountain giant is. Mountain giants are pretty brainy, though, and it easily shrugs it off. FG3 and FG5 are both effected, though. Is Gerry affected by the confusion effect as well?

Bliss pounds and bites FG3 once. Not his best showing, but it's enough. FG3 faints clean away.

Succotash sends divine thunder at the newcomers, all of whom are affected and find themselves in a new crater.

Talia sucks some health from MG1 as her azata puts an arrow in it.

Candy doesn't think she can hit the mountain giant with a ballista bolt, but maybe she'd have better luck just getting it inside an explosion from the catapult. She runs, and lets loose a loaded explosive catapult charge. It flies way over the giant, and the tower (nat 1).

FG5 is confused, and lashes out at the closest combatant: Gerry. It hits AC 26 for 12 damage.

MG2 has no idea who's around him, so it keeps beating on the tower. Four solid hits whack the tower for a total of 81 damage. It's still standing and solid, but it can't take that forever.

FG4 approaches Bliss, who gets an AoO. It swings once, hitting AC25 and missing. FG2 also approaches Bliss, who gets an AoO if he has combat reflexes, but gets caught in Talia's tentacles.

Talia should be rolling black tentacle damage.

FG6 and FG1 advance. FG1 shrugs off the mind fog effect. MG3 and MG4 also advance, avoiding the mind fog entirely.

No new giants arrive, but they're still coming. Off towards the east, Murphy is coming back hot. Looks like he's carrying someone.

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6=4 ; d20+10=16 ; d20+10=22 ; d20+10=28 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ; 4d6=15 ; d10+12=15 ; d20+12=19 ; d20+7=22 ; d20+8=15 ; d8+6=8 ; d8+6=13 ;
Sunday August 25th, 2019 1:19:34 PM

Talia Prepares the next attacks

Using her perception, she chooses the most dangerous of the Giants to lay waste to.

Black Tentacles

Spell lenght is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The damage this round is 1d6+4 = 8 points of damage for everything grappled. The entire area of effect is considered difficult terrain while the spell lasts.

scorchingSpectral Hand[b]

Talia, continues the Spell barrage against the blinking Mountain Giant that is caught in the Black tentacles with a scorching ray attack delivered by Spectral Hand! Talia sends thee (3) rays to this menacingMountian Giant by blasting it with three searing beams of fire.

Ray One (1): Hit 16 | Damage: 8
Ray two (2) : Hit 22 | Damage: 12
Ray Three (3): Hit 28 | Damage: 15

[b]Summoned Azata Attack


The summoned Azata Fires his bow at same Mountain Giants Talia is attacking {Hit 19 for points 8 damage & second arrow hit 22 for 13 damage}.

Skill Checks

Perception: 15

Spells in Effect

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stoneskin | 126 minutes

{OOC: I apologize the the botched roll of 1d10+12, over zelous today}

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+26=34 ; d3=1 ; d20+26=38 ; 4d10+18=38 ; 5d10+18=48 ;
Sunday August 25th, 2019 1:34:20 PM

Realizing that Mountain Giant 2i is within his reach, and he has a way to hit it without hitting any of his friends, he attempts to both slam and stomp it. if either hit, he must make a DC 39 fort save or be knocked prone

Slam hits AC 34 for 38 damage
Stomp hits AC 38 for 48 damage

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=35 ; 20d10+11=122 ; d10=7 ;
Sunday August 25th, 2019 2:28:34 PM

"Well I guess it's true what the say, if all you have is a massive warhammer, than every problem is a giant wooden nail."

Kezzem attempts to shoot Mountain Giant 3 again (Smite Evil still in effect)

Attack: 1d20 + 22 = 35.
Damage: 20d10 + 11 = 122.
Damage: d10 = 7.



Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+13=19 ; d4=1 ;
Monday August 26th, 2019 1:51:17 PM

Pressi makes an educated guess as to how far above the mountain giant is, and rockets directly on top of (into?) him. (She assumes he's standing next to the tower and hasn't moved much.)

Screaming with all her might, she fires a Focused Curse Calcific Touch upon him (Fort DC 21, but I'd like to spend a hero point for any kind of DC boost I can get). (Touch attack 19, no obscure chance because I crashed into him and am hanging on. Dex damage 1.)

"Don't ever ignore me," she shouts in Giant.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=32 ; 2d6+21=27 ; d6=2 ; 6d6=13 ;
Monday August 26th, 2019 4:16:19 PM

As Murphy returns, he brings with him a familiar halfling, one with a cowboy hat and dragonskin boots. He has at his waist a dragonskin quiver and in his hand is a bow that would be instantly recognizable to any who have seen it in action.

Murphy drops the halfling onto the Iron Giant's shoulder, and the archer immediately moves to the best vantage point from which to rain destruction on the giants. He seems unnaturally sure footed, as if some magic keeps him stuck to the metal behemoth(Spider Climb).

"Come on guys, how long did you wait after I was gone before Kezzem turned himself into an archer?"

After getting himself into position, Hobie mutters an incantation and fires a single arrow at Fire Giant 1

Attack = 32
Damage = 27 nonlethal piercing, 2 Cold

Cast on the arrow was a Lightning Bolt, which begins with the Fire Giant in a straight line, hitting Mountain Giants 3 and 4 as well.

Fire Giant 1, Mountain Giant 3, Mountain Giant 4 take 13 damage (what a terrible roll)
DC 17 Reflex for half damage

===============
Boots of Speed
Rounds Used 0/10

Elemental Arrow: Cold

Fire Arrows Used 0/50

Spells in effect- Spider Climb, Bears Endurance (59/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


DM Carl Map Link  d100=97 ; d20+20=40 ; d20+20=26 ; d8+10=14 ; d20+21=33 ; d20+21=31 ; d20+16=19 ; d20+16=22 ; d20+11=12 ; d20+11=14 ; 3d6+17=24 ; 3d6+17=28 ; d20+12=30 ; 4d6+2=9 ; d20+5=8 ; d20+21=37 ; d20+5=14 ; 10d10=67 ;
Monday August 26th, 2019 5:01:37 PM

Talia sends some scorching rays at MG2. Her azata can't get a shot to stick in the giant's hide. The black tentacles squeeze the fire giants.

OOC: Spectral hand can only cast touch spells, not ranged touch spells. You can still target the giant yourself, though.

Succotash hammers MG2 twice. Between that and the lingering flames from Pressi's earlier attack, it finally falls.

Kezzem continues firing on MG3, this time nailing the giant's upper thigh. It roars in pain as the bolt shreds its way through the giants hide and explodes into shrapnel. Blood pours from the wound. The giant's in a bad way, but it still lives.

Pressi hears her target wail in pain. When she goes to grab on, she finds her target missing.

Hobie makes an entrance before Murphy flies back off to help the eastern front. A lightning-bolt infused arrow hits FG1 in the forehead before the spell fries what's left of his brain. The bolt arcs to the two mountain giants behind it. MG3 is looking rough

FG5 is still confused and lashes out at the nearest target: Gerry, hitting AC 40 for 14 damage.

FG2 and FG4 double-team Bliss. They strike 3 times each, but only hit twice.

Hit AC 33 for 24 damage
Hit AC 31 for 28 damage

Both mountain giants and FG6 advance. MG3 easily shrugs off the tentacles and makes it within range of the tower, hitting it once with its massive warhammer for 9 damage after hardness.

Candy takes aim with her catapult behind the attacking giants, and catches all the fire giants and MG 4 in the blast for 67 damage. All the fire giants are killed!

Which is good, because here come more. Though only 11 rounds of combat have happened here, the combat has been raging for over half an hour. The halfling armies are holding, but barely. Off to the west, a fire giant grabs a harassing air elemental by the base of its whirlwind and pulls it back down. Several other giants gather to beat the life out of it, then move to put more pressure on the halfling's flanks. There are more than enough giants out there still to overwhelm the defenders if given enough time, which isn't much.

The tower, though, is glowing brightly. The voice of the Encompassing Mind fills the cockpit.

Pilot Succotash, Tiana has asked me to inform you that the ritual will be complete in five minutes.
So maybe stop letting those things beat on it? Our thing isn't going to fix it if it's all the way broken.
Those are her words, not ours, Pilot.


Waaaaay over to the west of the map, SG2 is almost got away.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=98 ;
Monday August 26th, 2019 5:29:41 PM

Seeing his inability to get closer to the tower without risking stepping on his friends, Succotash gets on the intercom and says, "Please concentrate, your attacks on the two Mountain Giants that are attacking the Tower, we can't recharge the tower if it's destroyed, and by the way is sounds as if we only have to hold these beasts for another 5 min or so!" He then aims a divine thunder at fire giants 1-4, and mountain giants 1-3 causing 98 damage DC 39 reflex for half.

OOC... Welcome Back Nick!!!!

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=1 ;
Monday August 26th, 2019 5:38:42 PM

Divine thunder recharges in one round.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Monday August 26th, 2019 6:07:58 PM

Ooc: I’m glad to be back guys. I’m not fully up on the goals here, if that SG1 gets away, does that have bad consequences? Or is he just running away. I can have Hobie take him down if it’s bad to let him escape, otherwise I’ll focus on MGs

Bliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=19 ; d20+12=14 ; d4+1=5 ; d20+15=17 ; d20+15=24 ; d20+15=20 ; d20+15=23 ; d20+15=34 ; d20+15=34 ; d20+15=17 ; d20+15=32 ; d4+14=18 ; d4+14=15 ; d4+14=16 ; d4+14=18 ; d4+14=18 ; d4+14=17 ; d4+14=18 ; d4+14=17 ; d20+20=29 ; d8+22=27 ; d6=2 ; d20+15=32 ; d20+15=31 ; d20+15=33 ; d20+15=18 ; d20+15=32 ; d20+15=24 ; d20+15=17 ; d20+15=34 ; d4+14=17 ; d4+14=16 ; d4+14=17 ; d4+14=16 ; d4+14=16 ; d4+14=17 ; d4+14=18 ; d4+14=16 ; d20+20=32 ; d8+22=24 ; d6=1 ;
Monday August 26th, 2019 7:22:57 PM


AoO against FG4 from the Sunday DM Post (Bliss does not have combat reflexes):
Bliss bites with his sharp octobeak but rolls a nat 1. No AoO that time!

Last Round (if the kindly DM allows the full round of attacks)

Mookie flies around FG4 to flank. He probably provokes AoOs to do that ... his Acrobatics check to avoid AoOs is a 14. Note that he has five mirror images up and has an AC43 using full defense.

Bliss attacks FG4 with tentacles and hits ACs 17, 24, 20, 23, 34, 34, 17, and 32 for 18, 15, 16, 18, 18, 17, 18, and 17 damage respectively.
He bites vs AC29 for 29 nonlethal damage.

This Round

If FG4 is dead, Mookie flies to flank FG2.

Bliss attacks with tentacles and hits ACs 32, 31, 33, 18, 32, 24, 17, and 34 for damage 17, 16, 17, 16, 16, 17, 18, and 16.

Bliss bites vs AC32 for 25 nonlethal.

NOTES:
- If Bliss drops a flanked foe and switches over to the other, please downgrade ACs hit by two with loss of Mookie's flanking bonus.
- HP damage for Bliss tracked in header.
- I seem to have made a mistake in my header; Bliss's AC is 27 raging, not 29. I searched the DM die results fields and I did not see any attack rolls vs AC27 or AC28 in rounds that Bliss was under attack, so I think no swings on Bliss that missed were actually hits (whew). Sorry header fixed.
- My first two attacks rolled this round were at +13. They should have been at +15 flanking, and I fixed the results field.

DM Sanity Info:

This is Round ELEVEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 11 rounds of 16 per day used
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin
Threefold Aspect

Mookie:
Philter of Mirror Image: 12 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 12 rounds of 100 used

Extended Barkskin for him and Mookie (cast a half hour before the enemies arrive)
Extended Divine Favor (Bliss)
Shield of Faith via Ritual (Mookie and Bliss)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=28 ; d6+4=5 ; d20+12=32 ; d20+12=15 ; d8+6=13 ; d20+7=23 ; d8+6=12 ; d6=1 ; d6=5 ; d6=4 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ;
Monday August 26th, 2019 7:49:19 PM

Talia Spies the Mountain

Using her perception, she chooses the most dangerous of the Mountain Giants to destroy! Mountain Giant #3! {Skill Check: Perception: 28 (NAT 20)}

Spying the situation, Talia casts FireBall at Stone Mountain #3 dead center of his back (20 feet down from the top of it's head) if facing towards the tower, or dead center of its chest (20 feet down from the top of it's head) if facing away from the tower. Damage = 10d6 = 38 points of damage. Spell expands outward 20 feet in a sphere.

Remembering the Catapult Ammo

Talia recalls what was said about the Catapult ammo: "Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Talia then barks at the people supplying ammo for the catapult and the ballistas; "I need 13 pieces of the Catapult ball ammo: 7 of the metal balls & 6 of the glass balls ammo. "

Using another Hero Point, Talia begins casting the Spell, Telekinesis, with the idea that she will send all 13 balls hurling towards the enemy using the Violent Thrust option within the spell towards the closest Mountain Giant that can cause the Tower damage.

{Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).}

Black Tentacles

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

Spell length is 13-1 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack

The summoned Azata Fires his bow at same Mountain Giants Talia is attacking {Hit 32 (NAT 20); confirmed attack 15 for points 13 damage if not a critical & 39 if it is critical & second arrow hit 23 for 12 damage}.

Spells in Effect

Overland Flight | 775 minutes
Mage Armor | 775 minutes
Stoneskin | 125 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=35 ; 20d10+11=111 ; d10=9 ; d10=3 ;
Tuesday August 27th, 2019 12:04:50 AM

"Hey Hobbie's back!" says Kezzem.

He uses his mental link to communicate with Rumpus. "Hey Rumpus, Hobbie's outside the giant. Go fetch him, would you boy? I have a great idea that's just crazy enough to work."

He sees Candy's catapult take out a group of fire giants. "That still only counts as one!" he shouts at her.

Assuming Talia is able to finish off Mountain Giant 3, Kezzem turns his aim on Mountain Giant 4 and activates his third smite evil against these tough mountain giant.

Attack MG4: 1d20 + 22 = 35.
Damage: 20d10 + 11 = 111.
Bleed Damage: d10 = 9.

Bleed Damage SG3 (if still alive somehow): 3.

Rumpus meanwhile exits the giant and makes his way over to Hobbie. He gestures for Hobbie to mount him.

OOC: Welcome back Nick!

My crazy idea to get you up to the ballistas. If you get on Rumpus, Kezzem can next round use his ability to summon his mount to his side to quickly get you on top of the giant. Whether or not this actually works is a DM call as I'm not seeing anything about whether you can or cannot transport additional creatures using this ability. The ballistas themselves allow you to make a single ranged attack each round (we have helpers to handle reloading) for 20d10 damage plus 1d10 bleed damage (wooden bolts) or 15d10 with 10d10 damage in a 30' line (metal bolts). They are ranged attacks so maybe you can add your arcane archer stuff to them too!

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Tuesday August 27th, 2019 12:06:34 AM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+19=20 ; d20+19=22 ; d20+19=31 ; d20+14=26 ; d20+9=28 ; 4d6+21=32 ; 4d6+21=30 ; 4d6+21=31 ; 4d6+21=32 ;
Tuesday August 27th, 2019 4:32:13 AM

Hobie notices the Stone Giant running toward Humble's Ford. He clicks his heels, and does what he does best.

In six seconds, six arrows go flying toward the Stone Giant. The first two sail over his head, but as the archer gets dialed in the next four might have a chance to hit.

My range increment is 220ft so I should be able to reach him in the first increment.
Also, because I've played pathfinder before, I know Stone Giants don't have resistance to Cold or Fire, so for simplicity's sake I'm just rolling 4d6 instead of rolling those separate, but if this Stone Giant is different for some reason just let me know and I'll reroll

Manyshot = Natural 1

Rapid Shot
Attack 22
Damage = 32

Haste
Attack 31
Damage = 30

Iterative 1
Attack 26
Damage = 31

Iterative 2
Attack 28
Damage = 32

Total if all hit =125

===============
Boots of Speed
Rounds Used 1/10

Elemental Arrow: Cold

Fire Arrows Used 6/50

Spells in effect- Spider Climb, Bears Endurance (58/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Tuesday August 27th, 2019 11:50:16 AM

ooc: For Kezzem's idea: The arcane archer's abilities describe that I can place my spells on "an arrow." So it would be a Carl's decision whether this could apply to a ballista bolt.

Unless he says it would, I think Hobie will stick to his own bow. I did some math, and because a lot of my abilities are longbow specific, Hobie is much more accurate with the bow than he would be with a ballista, and can even do more damage if at least four out of 6 arrows hit

But if I can do Arcane Archer stuff to the ballista bolts then that's a whole different story.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday August 27th, 2019 3:37:40 PM

Pressi dismisses her blindness and fires a wave of pain at whoever's left nearby.

Bliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle 
Tuesday August 27th, 2019 6:58:34 PM

OOC: Nick, good to see you back with us!

DM Ken - Danger on the Winds.. The Map 
Tuesday August 27th, 2019 8:00:17 PM


Succotash's divine thunder claps through the giant. It stutters and holds its ears for a long moment, then drops to its knees and sinks into the mud of the field. Several others quickly run to take its place, stepping on and over the fallen warrior, but not for long.

Talia's mind thrust sends 13 of the explosive rounds flying through air, until the first explodes. Each detonation sets off another, and each one builds upon the blast of the one before it. A thick cloud of smoke hangs in the air... and when it clears, 3 more giants lay slain by the blast, and their brethren are weary for the moment to fill the gap.

The gate too, seems to have taken some damage.

"Pilot Succotash, please inform Talia that tactic is not good for the structural integrity of the tower. It has been weakened significantly."

Meanwhile, Kezzem considers sending Rumpus to collect Hobie, but figures that if he summons his mount back to his side, he would get the pig, and leave the rider on his lonesome. Hobie however, seems to have things under control on his own. His arrows pierce the stone giants vitals, and leaves it bleeding in the dirt.

Bliss continues his point defense at the outside of the giant, and manages to overwhelm one enemy completely. The giant falls, choked of life, at the long arms of the warrior-octopus.

Pressi dismisses her own blindness, but finds there's no one around to inflict with pain.

With all immediate foes slain, there is a small window to pause, and catch your breath.

---------------------------------------------
All Players: Please take a slight moment here and use your next post to give your long-estranged DM Ken a brief overview of where your character is, what they are doing, and any spells they might have in effect.

I'm taking over mid battle for DM Carl. He needs a break and this one is long overdue.

All Players: Please give me a perception check. Also, please list any unusual or extra sensory qualities in effect. IE, scent, tremorsense, etc. I'll not be putting the reason why in spoilers, since this is a pause post and it's pretty important.
------------------------------------------------------

Glad to be back!



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+22=40 ; 20d10+11=120 ; d10=9 ; d20+19=36 ;
Tuesday August 27th, 2019 9:07:58 PM

Kezzem is atop the iron giant arming a ballista. Candy BadApple is also firing on the giants at this point and has recently switched to a catapult. Several of her crew are on reload duty allowing Kezzem and Candy to focus on firing.

Kezzem fires on Mountain Giant 3 with Smite Evil in effect.

Attack: 1d20 + 22 = 40.
Damage: 20d10 + 11 = 120.
Bleed Damage: 9.

Perception: 1d20 + 19 = 36.
No special vision effects.

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+24=39 ; d20+5=23 ;
Tuesday August 27th, 2019 9:09:10 PM


Bliss looks around, maybe crawling up a giant corpse for a better vantage point, spying for other foes or for the next wave. "Mookie????" he sends through his empathic link.

Perception: Bliss 39, Mookie 23, both with low-light vision.

Mookie caws, "HA! You think I got answers? Kid, you got better eyes than this old bird in these latter days. Just relax a sec before the next bunch. I don't think we're done yet!"

OOC: Welcome back, kindly DM Ken! All my current stuff is in my Sanity Info below. BTW I should have been linking to my OctoBliss sheet. I have fixed that in the header with this post.

DM Sanity Info:

This is Round ELEVEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 11 rounds of 16 per day used
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 12 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 12 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=26 ; d6+4=6 ; d6+4=5 ;
Tuesday August 27th, 2019 9:23:03 PM

Talia Spies the Mountain...Destruction

Using her perception, she surveys her most mind shattering destruction thus far! {Skill Check: Perception: 26}

{Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).}

Black Tentacles

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled. {ignore second damage roll ...a delay in the appearence of roll }

Spell length is 13-2 rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 3 Rounds remain before he leaves

The summoned Azata Fires takes this pause to change forms...transforming into Wind Bralani Azata...surveying the battle field knowing the battle is not yet over!

Spells in Effect

Overland Flight | 774 minutes
Mage Armor | 774 minutes
Stoneskin | 124 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=21 ; d20+6=12 ;
Tuesday August 27th, 2019 9:31:06 PM

Pressi continues to survey the area for any possible enemies...using her sense of perception and doesn't notice even a fly fart! {Skill Check: Perception: 21 {NAT 1}}

As for Harper, it definately noticed the fly farting but was out of range to claw it! {Skill Check: Perception: 12}

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=30 ;
Wednesday August 28th, 2019 3:24:02 AM

Hobie Perception check = 30

Hobie has just rejoined his group and is currently standing on the shoulder of the iron giant with Spider Climb active so he can move as he pleases on the giant robot.

During the pause he takes off his hat and wipes the sweat from his brow, then continues scanning the horizon for threats.

===============
Boots of Speed
Rounds Used 1/10

Elemental Arrow: Cold

Fire Arrows Used 6/50

Spells in effect- Spider Climb, Bears Endurance (58/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105 
Wednesday August 28th, 2019 5:35:47 AM

Not having any enemies within range of the Iron Giants stomps and slams, and having to wait a round for the Divine Thunder to recharge, Succotash gets on the intercom, "I think we're in the home stretch guys, keep up the good work! Hey Talia that was an awesome attack, next time could you aim it away from the tower though? I just got word that it caused some damage to the tower as well as the giants".

OOC... Succotash is in the cockpit of the Iron Giant, located in it's head, and Miss Piggy is hanging out in the Iron Giant's heel near the exit/entrance

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle 
Wednesday August 28th, 2019 9:00:46 PM


Bliss and Mookie wait to see what will happen next.

Well, Bliss waits. Mookie is poking the battle-torn ground for worms. Evidently a rain of blood is just as good as a rain of water for driving worms to the surface.

DM Ken - Danger on the Winds.. The Map  d20+24=38 ; d20+20=38 ; d20+25=34 ;
Wednesday August 28th, 2019 9:45:49 PM


In the moment of pause, time slows for the weary group. The iron giants systems hum loudly, and even the giants are nervous to rush forward after Talia's latest show of force. Slowly, things begin to ramp up once more.

A few new giants begin to encroach again from the northwest, goaded on by boasts of a large stone giant. Within the Iron Giant, Succotash feels a pang of uncertainty in his link.

"Master pilot... please be alert. I feel as if something might not be quite right."

Succotash Only: Perception Check. (I don't recall if DM Carl gave you a negative for being jacked in. If so, please apply it. )

Everyone Else: The new swarm of giants moves in to take the positions of the last bunch, with several seeming to charge straight to the now cracked and smoking tower.

(Map updated with giant movement. I took no actions this turn with the giants. Please resume normal posts.)

(DM Note. Round 1, passive activity and movement.)


Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Thursday August 29th, 2019 12:49:34 AM

OOC: Reposting Kezzem's attack from last "round"

Kezzem fires on Mountain Giant 3 with Smite Evil in effect.

Attack: 1d20 + 22 = 40.
Damage: 20d10 + 11 = 120.
Bleed Damage: 9.


Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+13=14 ; d20+26=40 ; d20+26=44 ; d20+26=34 ; d20+26=27 ; 5d10+18=41 ; 5d10+18=50 ; 4d10+18=36 ; 4d10+18=33 ;
Thursday August 29th, 2019 5:06:34 AM

OOC... I don't think Carl ever mentioned a perception penalty.

Peception 14

"Madam Gem do you know what's happening?" Succotash asks as things start feeling a bit off.

If he is still able to control the Iron Giant, Succotash will attempt to stomp and slam Mountain Giants 2 and 3, if any of the attacks hit they must make a DC 39 fort save or be knocked prone.

Mountain Giant 2
Stomp Hits AC 40 for 41 damage
Slam Hits AC 44 for 36 damage

Mountain Giant 3
Stomp hits AC 34 for 50 damage
Slam hits AC 27 for 33 damage


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+23=37 ; d20+23=37 ; d20+23=25 ; d20+18=24 ; d20+13=22 ; 2d6+13=17 ; d6=6 ; d6=1 ; 2d6+13=23 ; d6=4 ; d6=3 ; 2d6+13=24 ; d6=6 ; d6=1 ; 2d6+13=22 ; d6=1 ; d6=6 ; 2d6+13=23 ; d6=2 ; d6=4 ; 2d6+13=19 ; d6=1 ; d6=1 ;
Thursday August 29th, 2019 5:37:21 AM

Hobie lets loose a barrage of arrows at the giants. He will start with the closest giant and move backward if any fall. (He will ignore any that are knocked prone.)

Manyshot
Attack = 37
Nonlethal Piercing 17, Cold 6, Fire 1 = 24 total
nonlethal piercing 23, Cold 4, Fire 3 = 30 total

Rapid Shot
Attack = 37
Nonlethal piercing 24, Cold 6, Fire 1 = 31

Haste
Attack = 25
Nonlethal Piercing 22, Cold 1, Fire 6 = 29

Iterative 1
Attack = 24
Nonlethal piercing 23, Cold 2, Fire 4 = 29

Iterative 2
Attack = 22
Nonlethal Piercing 19, Cold 1, Fire 1 = 21

===============
Boots of Speed
Rounds Used 2/10

Elemental Arrow: Cold

Fire Arrows Used 12/50

Spells in effect- Spider Climb, Bears Endurance (56/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=34 ;
Thursday August 29th, 2019 3:27:33 PM

Pressi continues to fly as voices continue through the intercomm.

She may not be able to see much, but her inner voice notes that the behavior is... too normal. Like the giants were completely unaware of what happened to the last wave. Or....

Pressi casts true seeing on herself (Perception 34) and orders Harper to use scent.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
spectral hand 11 minutes (at tower base)
scrying eyes
overland flight
int+4 from gears
Lesser Summons (Gerry)
blind (living voodoo)

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 0/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1/1+1



OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=20 ; d8+21=25 ; d6=3 ; d20+13=32 ; d4+14=17 ;
Thursday August 29th, 2019 8:41:33 PM


Since there are no giants in reach, Bliss moves over out of the Iron Giant's shadow. He readies an attack.

Readied Attack (bite): hits AC20 for 28 nonlethal.

If he gets an AoO with a tentacle: hits AC32 for 17 damage.

Mookie takes up a spot behind his tentacled boss.

DM Ken - Danger on the Winds.. The Map  d20=11 ; d20+16=29 ; d20+16=22 ; d20+11=14 ; 2d8+11=14 ; d20=14 ; d20=6 ;
Thursday August 29th, 2019 9:11:32 PM


(DM Ken adds a map key. He also notices someone moved some of the monsters? Weird.)

Enemy Movement

Fire Giants a, b, and c move up. B fails his save vs Mind Fog. Stone Giants A and B move up.

Enemy Attacks

Fire Giant B attacks Pressi, misses.

Stone Giant B attacks Piggy. Hits AC 29 for 15 damage.

Stone Giant A throws a Rock at Talia. Misses.

Mountain Giant 3 attacks Hobie. Misses.

-------------------------------------------------------------------------

Succotash Only: Perception check, DC 19 / DC 24/ and DC 36.

"I.. do not know. Our weight has increased nearly 750 lbs, despite the constant expenditure of ammunition.

His attacks on the giants find their mark, and more are smashed beneath the Iron Giant.
-------------------------------------------------------------------------
Others
------------------------------------------------------------------------

Pressi activates true seeing. There is nothing unusual in her field of vision. (Does she have any spells which would detect magical auras in place?)

Bliss readies an attack, but nothing makes it to his side of the giant.

Hobie unleashes a barrage of arrows. Another enemy giant falls in a gurgle.

Kezzems barrage finds home again, and another giant is buried in a large mess of boulders.

------------------------------------

(Dm Note 2: Entrenchment on level 1, passive activity on level 2, passive activity and movement on level 3.)

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=9 ; d6=3 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d20+8=15 ; d6+4=7 ;
Thursday August 29th, 2019 9:29:40 PM

Talia Spies the Mountain...Destruction

Using her perception, {Skill Check: Perception:15 }, Talia casts another Black Tentacles spell eminating from the ground between FG#5 & FG#B.This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13- rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 2 Rounds remain before he leaves

Wind Bralani Azata...surveying the battle field attacks the new giants with a Lightning Bolt. Starting at the Azata and eminating outward to pierce MG#2, MG#3, & FG#5 takening 20 points of damage, save for half (Reflex).

Spells in Effect

Overland Flight | 773 minutes
Mage Armor | 773 minutes
Stoneskin | 123 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=19 ; d3+12=14 ; d20+19=20 ;
Friday August 30th, 2019 1:59:10 AM

Rumpus moves to protect Pressi. He attacks Fire Giant A (using his smite evil ability).

Attack: 1d20 + 12 = 19.
Damage: 1d3 + 12 = 14.

Kezzem meanwhile will keep an eye out for more mountain giants. Not seeing any, he will fire on Fire Giant B.

Attack: 1d20 + 19 = 20. Auto-miss.

"Man, that was a total Greedo-shot there. Hey Candy, if you could blast that cluster of fire giants with your catapults, that would be greaaaaaaaaat."

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d20+16=24 ; d20+11=27 ; d6=3 ; d6=3 ; d6=3 ; d6=4 ; d6=1 ; d6=5 ; d20+13=15 ; d20+13=26 ; d20+13=28 ; d20+26=37 ; d10=7 ; d20+26=28 ; d20+26=36 ; d20+26=36 ; 5d10+18=41 ; 5d10+18=43 ; 4d10+18=44 ; 4d10+18=29 ;
Friday August 30th, 2019 5:22:17 AM

Miss Piggy is thankful for her chainshirt barding which deflects the blow (Her AC is 30, so a 29 barely misses) She takes a five foot step and attempts a full round attack on stone giant B
1st
hits AC 24 for 6+10 piercing and 3 shock damage= 19
2nd
Hits AC 27 for 5+10 piercing and 5 shock damage = 20

Succotash has no idea what is causing the extra weight, perception 15 (please ignore the 2 other d20+13 rolls, mouse got stuck) So gets on the intercom and says, "Madam Gem just told me that the Iron Giant just gained 750lbs. I can't find the source does anyone else see anything?"

He then stomps and slams mountain giant 2 and stone giant A (please ignore lone d10 roll, screen shifted as I was hitting the mouse.)

mountain giant 2
stomp hits AC 37 for 41 damage
slam hits AC 28 for 44 damage

stone giant A
stomp hits AC 36 for 43 damage
slam hits AC 36 for 29 damage

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=38 ; d20+20=23 ; d20+20=22 ; d20+15=16 ; d20+10=15 ; 2d6+22=32 ; d6=6 ; d6=4 ; 2d6+22=28 ; d6=4 ; d6=2 ; 2d6+22=32 ; d6=4 ; d6=1 ; 2d6+22=32 ; d6=1 ; d6=6 ;
Friday August 30th, 2019 12:29:25 PM

Hobie uses his Deadly Aim to attack the two stone Giants below him.

Manyshot
Attack = 38
Nonlethal piercing 32, Cold 6, Fire 4 = 42
Nonlethal Piercing 28, Cold 4, Fire 2 = 34

Rapid Shot
Attack = 23
Nonlethal Piercing 32, Cold 4, Fire 1 = 37

Haste
Attack = 22
Nonlethal Piercing 32, Cold 1, Fire 6 = 39
Iterative 1 = Natural 1
Iterative 2= Pretty sure a 15 is a miss.

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 18/50

Spells in effect- Spider Climb, Bears Endurance (55/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+24=44 ;
Friday August 30th, 2019 2:40:28 PM

Pressi is about to fire off a spell at MG3 when Succotash's voice comes over the intercomm. (She still has a hood from when she was firing a catapult and she's still in the shadow of the iron giant.)

(OOC note: in general, I try to metagame/take hints only to the extent that I can reverse engineer what Pressi might observe or reason. In this case, Succotash's warning is the only reason I can think of why she'd ever look for auras, particularly while standing in a ton of spells and magical objects.)

Instead, she fires off a detect magic (Spellcraft Natural 20).

Followed by a suggestion at SGA to start doing jumping jacks. (Will DC 20, hero point used.)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 2/7+1
L2: 1/5+1
L3: 1/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d6+4=10 ; d6+4=6 ; d6+4=5 ; d6=2 ; d6=2 ; d6=5 ; d6=3 ; d6=4 ; d6=5 ;
Friday August 30th, 2019 11:56:28 PM

Perception, Perception,...Oh! Perceptions!

Using her perception, {Skill Check: Perception:19 }, Talia casts another Telekensis spell prepping for the same round.

Black Tentacles #2 | 12 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

Spell length is 13- rounds; 11 more rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Summoned Azata Attack | 1 Rounds remain before he leaves

Wind Bralani Azata...surveying the battle field attacks the new giants with another Lightning Bolt. Starting at the Azata and eminating outward to pierce FG#5, FG#C,takening 21 points of damage, save for half (Reflex).

Spells in Effect

Overland Flight | 772 minutes
Mage Armor | 772 minutes
Stoneskin | 122 minutes

Bralani Azata STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds



DM Ken - Danger on the Winds.. The Map 
Saturday August 31st, 2019 11:50:17 AM

Friday DM Post, delivered late in the Saturday AM.

Succotash asks his friends for help. There's a problem, and he's not able to identify it from his position. Piggy helps fight the stone giant.

Pressi responds by activating detect magic. Her vision is flooded with colors, but the Iron Giant is what she focuses on. While the entire thing radiates magic, there are lingering auras of transmutation and conjuration, both in the air above the iron giant, and near the giants arrow slits at the shoulder level.

Talia, Kezzem, and Hobie continue to suppress the giants wave after wave. As some fall, more replace them. Many seem intent on making it to the tower, but the heroes have formedan impressive zone of physical defense and ranged suppression.

-------------------Giants-----------------------------

Another wave of giants, this time a tribe of Hills, thunders to the field. Two break south from the Ice Storm, worse for the experience.

----------------------------------------------------------

Inside of the Giant, Succotash continues to pilot. He brings the mechanical limbs down on an enemy, pleased with the results. As he looks for a next target, once more he is interrupted.

"Pilot Succotash, are any of your allies on board? Several doors have been opened and closed, using successful passcodes."

---------------------------------------------------------------
DM note 3: Entrenchment on level 1, 1.2, 1.3, and 1.4 - Passive activity on level 2, 2.1, and 2.2 Entrenchment on level 2 and 2.1 Passive activity on level 3 and 3.4



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=38 ;
Saturday August 31st, 2019 1:07:03 PM

Assuming Succotash let's Kezzem know what's going on....

"I'm on it, Succo. If you could open the doors for me, that would be greaaaaaaaat." He hops on the magic carpet and heads inside the giant. "Candy you're in charge up here!"

Kezzem will activate Detect Evil as he goes and concentrate to maintain it.

Perception: 1d20 + 19 = 38.

Carpet of Flying (as overland flight, Speed 40 ft. fly)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105 
Saturday August 31st, 2019 2:06:41 PM

Succotash, unable to leave the cockpit to check on the possible intruders himself, gets on the intercom to inform his friends what Madam Gem has told him. He then takes a full round action to summon Miss Piggy to his side and via the intercom he tells her to go check on the intruders. Miss Piggy then runs over to the air lift to descend to the next level. When he he hears Kezzem's response, he tells Miss Piggy via the intercom to follow Kezzem.

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+18=23 ; d8+21=22 ; d6=4 ; d20+13=14 ;
Saturday August 31st, 2019 2:06:54 PM


Bliss is tired of sitting in the back, especially when there are foes ahead. He had run back here to stop a break-out, but it seems to him that he is wasting his time now.

So, OctoBliss schlurps over to the Iron Giant, scales one leg, and moves around to the front of it (move action with cloak of arachnida for climbing expertise, in addition to suckers!) Clinging to the Iron Giant's shin, he triggers his Bramble Armor (free action) and thorny spikes poke out of his Octohide. Then, he starts to glow with arcane energy (Arcane Strike feat, swift action).

He gestures with his tentacles like Morpheus and readies an attack (and an AoO if he gets the chance).

Mookie, who has flown and perched a bit behind his master, caws, "The octopus says 'Calamari and get it!' "
Readied Attack (bite) hits AC23 for 26 nonlethal damage
AoO (tentacle) misses with a natural one!

OctoBliss HP72/124 AC27 raging | Mookie HP59/59 AC41 full def | Cayzle  d6+3=7 ;
Saturday August 31st, 2019 2:08:15 PM

Oh, Bramble Armor inflicts 1d6+3 = 7 to attackers.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+19=37 ; d20+19=21 ; d20+14=20 ; d20+9=22 ; 4d6+22=37 ; 4d6+22=33 ; 4d6+22=37 ; 4d6+22=37 ; 4d6+22=34 ;
Monday September 2nd, 2019 12:44:13 PM

Hobie isn't too worried about Hill Giants, and starts with the ones closest to him. (if these Hill Giants have some sort of weakness or resistance to fire or cold let me know and I'll reroll damage specifically. I'm trying to simplify rolls here.)

Manyshot
Attack = 37
Damage 1= 37
Damage 2 = 33

Rapid Shot
Attack = 21
Damage = 37

Iterative 1
Attack = 20
Damage = 37

Iterative 2
Attack = 22
Damage = 34
===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (54/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 2nd, 2019 1:03:37 PM

Pressi watches as aura after aura appears, Succotash’s voice rising through.

And she makes a decision right there, that the giant cannot fall in enemy hands. Not even in the name of fixing the tower.

“Succotash, get the giant close to the rest of the army and away from the tower. Kezzem, get Succotash out of there. Tiana, everyone else, time to wrap up.

“Madam Gem, query. How do I activate your self destruct or disable program. Respond. Second query. What happens if someone runs their chain straight through a power gem. Respond.”

Pressi continues with a cast of spectral hand, followed by touch of idiocy.” (Hero point spent)

DM Ken - Danger on the Winds.. The Map  d20+16=26 ; d20+16=35 ; d8=8 ; d8=2 ;
Monday September 2nd, 2019 9:37:40 PM


As often happens in the field, multiple orders begin to fly among the fighters.

Kezzem and Miss Piggy move to secure the head. Succotash refuses to give up the pilots seat, and gives his mount orders to follow Kezzem.

Bliss and Hobie, seemingly worried about the giants, maintain superiority outside of the giant.

Pressi, unwilling to give up the titan to the enemy, orders a self destruct sequence. Soon, she receives a reply.

"Response one. It simply needs to be ordered, and calculated with the giants current capacities. Response to second query. It's likely the giant would shut down, possibly permanently. There are no tested parameters for such an action."

--------------Giants---------------

One of the Hill Giants takes Bliss's bait, and charges into the reach of the octopus-warrior. It fails to harm the Eldritch Knight, and is now in his melee range. A second one stumbles into his range, and his club connects squarely with the octo-knight. (hits ac 35 for 20 damage.)

Another giant stops and looks around. He's come down with a case of the stupid, but still understands the concept of smash a glowing tower.

Another group, led by the Stone Giant, rushes around the south to angle towards the tower.



Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=25 ; d6+4=10 ; d6+4=8 ;
Monday September 2nd, 2019 10:40:25 PM

The Fight Rages On

Using her perception, {Skill Check: Perception:25 }, having cast Telekensis spell last round, she spills all the alchemical bags from her pockets and haversack in an attempt to Violent Thrust all of the 13 of the items (at fire giants#, FG#3, FG#2, & FG#1) in front on the Iron Giant!

Those Alchemical agents are: four (4) bags as described below:

4 Thunderstones
3 Acid Vials
2 Tanglefoot bags
3 pairs of Smokesticks
3 Alchemist's Fire

Having them all spilled onto the IG's shoulder, Talia will uses her Telekensis spell to pick up everything but the Alchemist's Fire and sent them using Violent Thrust toward the FG!

Black Tentacles #2 | 10 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 08 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 8 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect

Overland Flight | 771 minutes
Mage Armor | 771 minutes
Stoneskin | 121 minutes

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Monday September 2nd, 2019 11:29:11 PM

With no signs of immediate trouble, Kezzem will summon Rumpus to his side as well.

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+12=17 ; d20+12=18 ; d20+12=22 ; d20+12=19 ; d20+12=21 ; d20+12=15 ; d20+12=15 ; d20+12=18 ; d4+11=12 ; d4+11=13 ; d4+11=14 ; d4+11=13 ; d4+11=12 ; d4+11=14 ; d4+11=14 ; d4+11=12 ; d20+17=30 ; d8+16=18 ; d6=5 ; d20+11=27 ;
Monday September 2nd, 2019 11:54:56 PM


[OOC: In the spirit of talk around the gaming table, I hope this is okay. Bliss does not understand what is going on, but are you saying that Pressi is trying to self-destruct the Iron Giant?!? BEFORE THE TOWER IS REPAIRED??? Wait, wait wait. This is so wrong on many levels. First, WHY?? The giant is not close to being destroyed or taken away is it? Plus Succotash is embedded! I just do not understand! Is there any way Bliss can act on this, or does he remain ignorant?]

Bliss says "Oof!" as he takes a lumpen. He decides to start fighting defensively, and not to use his power attack. That's a net +3 AC -1 attacks, -3 damage (-6 bite damage).

8 tentacles: ACs 17, 18, 22, 19, 21, 15, 15, and 18 ... for 12, 13, 14, 13, 12, 14, 14, 12

1 bite: AC30 for 23 nonlethal damage.

Mookie stays next to Bliss and uses his Aid Another to boost AC ... a roll of 27 boosts Bliss's AC for the first attack against him by +2 to 32.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  22d8=107 ; d20+16=23 ; 2d6+10=17 ; d6=6 ;
Tuesday September 3rd, 2019 5:07:53 AM

Succotash turns and aims a Divine Thunder at Stone giant 1 and fire giants 4-6, being careful to avoid making contact with the tower. each one takes 107 damage (DC 39 reflex for half). Meanwhile, Miss Piggy waits patiently for Kezzem to summon Rumpus. She is however on guard and has a ready action to attack any threat that may expose it's self. (Hits AC 23 for 17 piercing and 6 shock damage)

Succotash gets on the horn again and says, "I'm not ready to give up yet, the tower is almost repaired, and we still have defenses in the giant!" He then asks Madame Gem if there are any Guardian constructs operational, and if so he asks her to activate them to assist Kezzem, Miss Piggy, and Rumpas.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 135/135 Miss Piggy AC 30/12/28 CMD 25 HP 85/105  d3=3 ;
Tuesday September 3rd, 2019 5:08:38 AM

divine thunder recharges in 3 rounds

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 3rd, 2019 4:45:58 PM

Pressi scoffed back at Bliss. “First, how do you know how close they are to destroying the tower or taking the giant. Second, because who knows what happens when a giant army and whatever casters they work for get ahold of that thing. So you’ll excuse me if I’d like to not cut it too close.

“Especially with these durran giants that won’t stop attacking the tower or losing the ability to attack even if someone tied them up for a courtesan special.”

Pressi fires a contagion at the giant closest to the tower.

“I mean, I don’t even know how they are getting past the giants anti magic field, but it’s not through the back door. And the giants below might as well be constructs... or hypnotized...”

Pressi continues to detect magic on the giant but also the fire giants below.

Gerry and Harper attack any giant they can reach.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=29 ;
Tuesday September 3rd, 2019 8:29:02 PM

Some Numbers

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 3/7+1
L2: 2/5+1
L3: 2/5+1
L4: 3/4+1
L5: 1+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map  d20+19=28 ; d20+19=28 ; d20+14=16 ; d20+9=16 ;
Tuesday September 3rd, 2019 8:30:59 PM

.SUB POST.

DM KEN FOR HOBIE.

Hobie unleashes a full barrage of arrows at the nearest of the giants. (His DM is fuzzy on the math of his damage multipliers, so he is assuming 2 hits is more than enough to kill a hill giant.)


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=25 ; d6+5=7 ; d6=3 ; d20+7=17 ;
Tuesday September 3rd, 2019 8:33:20 PM

Gerry's Rolls on FG4

Attack Roll 1: 29 (see in other post), crit confirm 25, damage 7 (double if confirm)+bleed+3 good.

Attack Roll 2: 17.

-----------------

Pressi's info - cast contagion on FG6 but keep an eye on which has touch of idiocy (will cast a will spell on him next) (Fort DC 18)



DM Ken - Danger on the Winds.. The Map  d20=16 ; d20=6 ; d20=15 ; d20=7 ; d20=16 ; d20=9 ; d20=17 ; d20=1 ; d20=14 ; d20=19 ; d20=5 ; d20=15 ; d20=12 ; d6=2 ; d20=2 ; d20=6 ; d20=15 ; d20=18 ; d20=19 ; d20=15 ; d20=17 ; d20=6 ; d20=2 ; d20=14 ; d20=20 ; d20=9 ; d20=12 ; d20=17 ; d20=17 ; d20=16 ; d20=19 ; d20=2 ; d20=3 ; d20=19 ; d20=19 ; d20=13 ; d20=18 ; d20=20 ; d20=5 ; d20=4 ; d20=10 ; d20=3 ; d20=10 ; d20=7 ; d20=1 ; d20=20 ; d20=6 ; d20=16 ; d20=3 ; d20=7 ; d3=3 ; d20+14=26 ; d20+14=28 ; d20+14=16 ; d20+14=29 ; d20+14=30 ; d20+14=34 ; 2d6+4=12 ; 2d6+4=10 ; 2d6+4=11 ; d20+14=27 ; 2d6+4=12 ; 2d6+4=12 ; d3=2 ;
Tuesday September 3rd, 2019 9:32:42 PM


--Outside the Giant--

Talia continues to explore the powers of telekinesis. Her DM assumes she is targeting the ground with all the items, as per the spell each item thrown needs an attack roll, and she gave him none. Only 1 item was a critical failure, and is assumed to miss the spot. The results are 3 stuck giants, one who is deafened, and for the sake of sanity, 5 points of splash damage each.

Bliss is a flurry of tentacles and anguish, like a late night 18+ anime. More of his attacks hit than he would have expected, aided by the sticky goo on the giants. One of them falls from its wounds, bleeding on the ground.

Pressi afflicts the giant closest to the tower, the only one remaining, with a contagion spell. Her DM does not see a listed saving throw, so he is currently assuming a 19 from the giant is enough to succeed. (10+3+5 or 6 stat?)

--Inside the Giant--

Kezzem summons Rumpus to his side.

Succotash and Pressi exchange words. Succotash isn't ready to give it up. They are close to victory, he knows, within 5 minutes, and he isn't ready to abandon all hope. The encompassing mind addresses them both.

"I am required to follow the commands of the acting pilot. Succotash, in case of an emergency, I can meld my consciousness with the tower. The giant will forever lose all function, and I will lose my sense of consciousness and perception. This option requires extreme focus on both my end, and that of the pilot. Please advise in advance."

----------------------------------------------------------------

Enemy Actions.

The door to the pilots room slides open with a deceptively peaceful "swoosh." The doesn't seem to be much in the way of immediate commotion. About the time Kezzem and Succotash would get curious, Kezzem feels a sharp pain in his side, and Miss Piggy squeals in terror! Thick bruises suddenly appear on her flanks, welling with blood.

Kezzem too, feels a sudden impact as he is slammed by an unseen blow to the back of his head.

??? to Miss Piggy.(ff) Hits AC 26 and 28. Ac 28 hit does 12 damage.
??? to Miss Piggy.(ff) Hits AC 16 and 29. Ac 29 hit does 16 damage.
??? to Succotash.(ff) Hits AC 32 and AC 36 (crit confirmed) for 11 damage and 24 damage.
??? does ???. Perception: DC 14.

-Dm Notes:

DM note 4:

Level 1: Passives Complete
Level 1: Entrenchment Complete.

Level 2: Passives Complete.
Level 2: Entrenchment Complete.

Level 3: Passives Complete.
Level 3: Entrenchment on 3.4 and 3.3
Level 3: Combat Engaged.

Level 3: Combat Map: Map of Level 3 Combat

Note to players.

Now that combat is joined inside the giant, please note that your kindly DM is breaking the giant into 3 sectors. The head and legs, the midsection, and the shoulders and head. I will reveal the map to each area as needed.



OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC41 full def | Cayzle  d20+24=32 ;
Tuesday September 3rd, 2019 10:18:30 PM


[OOC Bliss shrugs. Nothing he can do about the Iron Giant right now anyway. He's trying not to die here!]

Bliss looks around to see if there is any relief in sight, any slackening in the oncoming stream of giants.

Perception 32

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 127/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=34 ; d20+19=26 ; d20+19=35 ; d20+14=17 ; d20+14=16 ; d20+9=23 ; d20+9=22 ; d3+2=4 ; d3+2=5 ; d3=2 ; d3+2=3 ; d3+2=3 ; d3+2=5 ; d6=2 ; d6=4 ; d6=4 ; d10+3=13 ; d20+12=26 ; d20+12=32 ; d20+12=22 ; d20+12=22 ; d20+7=9 ; d3+5=7 ; d3+5=7 ; d3+5=8 ;
Tuesday September 3rd, 2019 11:42:19 PM

Perception: 1d20 + 19 = 34.

(I assume those hits are on Kezzem not Succotash, correct?).

----

"Piggy, Rumpus, find them!" Kezzem Quick Draws his daggers and attempts to stab (with Greater Two-Weapon Fighting) back in the general direction that the attack came from. (Let me know if I need to roll miss chances--I would assume 50%)

+1 Frost Returning Dagger

Attack #1: 1d20 + 19 = 26.
Damage: 1d3 + 2 + 1d6 cold = 4 + 2 cold = 6.

Attack #2: 1d20 + 14 = 17.
Damage: 1d3 + 2 + 1d6 cold = 4 + 4 cold = 8.

Attack #3: 1d20 + 9 = 23.
Damage: 1d3 + 2 + 1d6 cold = 3 + 4 cold = 7.

+1 Ruturning Dagger

Attack #1: 1d20 + 19 = 35.
Damage: 1d3 + 2 = 5.

Attack #2: 1d20 + 14 = 16.
Damage: 1d3 + 2 = 3.

Attack #3: 1d20 + 9 = 22.
Damage: 1d3 + 2 = 5.

Two-Weapon Rend: 1d10 + 3 = 13.

Rumpus will attempt to use Scent to locate the invisible attacker.
Perception: 1d20 + 12 = 26.

Rumpus will the either full-attack or move and attack as needed.

Attack #1: 1d20 + 12 = 32. Auto-Hit!
Crit Threat: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 7.
Crit Damage: 1d3 + 5 = 7.

Attack #2: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 8.

Attack #3: 1d20 + 7 = 9.
Assuming that one is a miss.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=15 ; d6+4=9 ; d6+4=6 ; d6+1=3 ; d6+1=5 ; d6+1=6 ; d6+1=7 ; d4+1=2 ; d4+1=4 ; d4+1=3 ; d4+1=4 ; d4+1=3 ;
Wednesday September 4th, 2019 12:23:21 AM

The Dark & Dreary

Using her perception, {Skill Check: Perception:15 },

Those Alchemical agents left are 3 Alchemist's Fire.

Thinking about the FGs below, Talia targets 2x FG#3, 1x FG#3, 1x FG#2, & 1x FG#1 with the Magic Missle Spell! Targeting all five: FG#3 takes 6 points of damage, FG#3 takes 3 points of damage, FG#2 takes 3 points of damage, & FG#1 takes 4 points of damage ! { Please excuse the 1d6+1 rolls...mistake}

Black Tentacles #2 | 9 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 7 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect

Overland Flight | 770 minutes
Mage Armor | 770 minutes
Stoneskin | 120 minutes


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 6:19:45 AM

Does Succotash have any way of communicating whats happening to the rest of the group? If he can and does, Hobie will Dimension Door his way in there. If not, I'll shoot some arrows. I'm gonna give some time for Succer to post before I do.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 4th, 2019 9:58:42 AM

(OOC to Hobie: the rest of the team is using hoods from the Iron Giant, similar to how the dwarves and Ix were communicating with each other in the infiltration module. The DM has been handwaving some of the rules, i.e. communicating while flying around the giant, and I'm sure he'll allow Hobie to hear Succotash's voice from a nearby hood.)

DM Ken - Danger on the Winds.. The Map 
Wednesday September 4th, 2019 10:24:46 AM

DM Responses.

Bliss: You are correct, I forgot. Its a fight with a lot of moving parts, my mistake is your gain! The giants stare dumbly at Bliss. There are plenty more giants, but the next wave has to come from a bit away. Your kindly dm gave you a d4 kept secret.

Kezzem: No, There were 6 total attacks, some on your pilot, some on your pig.

Hobie: Melvin is correct. However, it is totally okay to assume that among your magics and abilities, relaying a hoods message is pretty much automatic. However, please note it was explained that the giant is warded against teleports and extra-dimensional travel.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 10:33:14 AM

If the DM allows it, Hobie will grab his cloak and with a flourish he disappears and reappears inside the pilot room near his hurting friends. (Hobie has been spent time there before so he knows the room fairly well and would try to appear one of the rooms corners with his back against the wall. Since he doesn't know exactly where any people are, feel free to stick him in a random corner.)

When he doesn't see his friends' assailant(s), he uses his move action to grab a scroll of See Invisibility from his Handy Haversack.

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (54/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, Burning Hands, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Wednesday September 4th, 2019 10:34:51 AM

scratch that, the scroll he grabs is not See Invisibility, it's Glitterdust

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC38 fighting defensively | Cayzle  d20+10=24 ; d20+14=15 ; d20+14=27 ; d20+14=16 ; d20+14=25 ; d20+14=34 ; d20+14=32 ; d20+14=15 ; d20+14=15 ; d20+14=28 ; d4+11=12 ; d4+11=14 ; d4+11=13 ; 2d4+22=28 ; d4+11=13 ; d20+19=38 ; d8+16=18 ; d6=2 ;
Wednesday September 4th, 2019 4:35:20 PM


Mookie flaps to flank and then fights defensively to Aid Another ... Mookie gets a 24 to grant Bliss +2 AC (to AC32) vs the first attack against him.

Bliss continues to fight defensively, not power attacking.
==> 8 tentacles (with a +2 flanking bonus at +14 for 1d4+11) hit ACs 24, 15 (nat 1), 16, 25, 34 (crit threat confirmed vs AC32), 15 (nat 1), 15 (nat 1), and 28 ... for damage 12, none, 14, 13, 28 (the crit), none, none, and 13.
==> 1 bite (with a +2 flanking bonus at +19 for 1d8+16+1d6) hit AC38 for 20 nonlethal.

DM Sanity Info:

This is Round FOURTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 14 rounds of 16 per day used
Extended Divine Favor: 14 rounds of 20 used
Extended Shield of Faith via Ritual: 15 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 15 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 15 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 4th, 2019 4:39:30 PM

HP adjusted

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 100/135 Miss Piggy AC 30/12/28 CMD 25 HP 69/105  d20=20 ; d20=15 ; d20=20 ; d20=12 ; d20=18 ; d20=13 ; d10=8 ; d10=6 ; d6=5 ; d6=2 ; d10=8 ; d10=4 ; d6=2 ; d20=6 ; d10=4 ; d6=1 ; d6=6 ; d10=2 ; d6=2 ; d6=1 ; d20+9=16 ; d20=20 ; d20=20 ; d6=1 ; d6=6 ; d6=3 ;
Wednesday September 4th, 2019 5:41:46 PM

Stuck in the cockpit, Succotash clicks his heels together to activate his boots of speed, then lashes out in the direction of his attacker with a full round attack.

Haste
Natural 20 (15+23(str, Bab, ect)-4(invisible)=34 to confirm) for 8+6+10=24 if confirmed, 18 if not +7 holy
1st attack
Natural 20 (12+23-4=31 to confirm) for 8+4+10=22 if confirmed, 18 if not +8 holy
2nd attack
18+18-4=32 for 4+10=14+7 holy
3rd attack
13+13-4=22 for 2+10=12+3 holy

Miss Piggy uses her sent to try to find her attacker (perception 16) and then tries to lash our at it

natural 20,(20+16=36 to confirm) for 1+6+10=17+3 shock

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 1/1
4th Level:
Restoration

Lay of Hands 10/10
Smite Evil 5/5
Summon Mount 3/3
Boots of Speed 10/10

Miss Piggy Stuff
Active Spells:
Elemental Resistance: fire
DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 4th, 2019 6:20:55 PM

Pressi turns her attention towards the idiot made giant and casts suggestion (will DC 20).

“You know what this world needs before the tower falls? The giant next to you needs a hug. I mean, look at the guy.”

DM Ken - Danger on the Winds.. The Map  d20=20 ; d100=61 ; d100=72 ; d100=89 ; d20=9 ; d20+14=22 ; d20+14=26 ; d20+14=21 ; d20=13 ; 2d8+2=5 ; d100=41 ; d100=5 ; d100=14 ; d100=3 ; d100=79 ; d100=18 ; d100=37 ; d20+17=28 ; d20+17=33 ; 2d6+4=15 ; 2d6+4=11 ; d20+15=26 ; d20+15=16 ; d20+15=35 ; d20+15=34 ; d20+15=19 ; 2d6+4=8 ; 2d6+4=11 ;
Wednesday September 4th, 2019 8:34:16 PM



---Outside the Giant---

Bliss mauls another giant, with Mookies help. He is return attacked, but the giants miss and their clubs thud against the hull of the Iron Giant.

Talia singes the giants with magical bolts. Her constant pestering seems to have caught the eye of a giant, which begins fingering a bag of boulders around its waist.

Pressi's idiot fails his save, and tries to grapple his nearbye companion. The DM feels that the companion would be unprepared for this, and has made it flat flooted. Giants 2 and 3 are grappled.

The Stone Giant waves off the tentacles, and begins wailing on the tower for 17 damage.

----Inside the Giant----

Hobie cannot Dimension Door into the Giant. The whole thing is warded against teleportations and conjurations, as his DM noted above. The DM will make a climb check for Hobie, which resulted in a natural 20. Hobie is able to climb in through a window in the cockpit, which is something the DM has handwaived as "probable as not" for this encounter. This is only a move action, since Hobie has Spider Climb up. Hobie has retrieved a glitterdust scroll.

Succotash presumably abandons his pilots chair/station and climbs to his feet. The DM decides that Succotash doesn't really count as being prone, and so no AoO's are provoked. (It looks like you made 4 attacks but labeled 3?)

Per CRB Page 563: "... If an invisible creature strikes a character, the character struck knows the exact location of the creature that struck him ..."

Succotash is surprised to find himself attack upwards towards the ceiling! His attacks suffer a 50% miss chance. His DM always says higher is better, so all three attacks hit. Miss Piggy attacks where she was hit from, above her as well, but comes up empty handed.

Kezzem, not having been hit, did decide he would rely on his companions to find them. Rumpus finds the enemy easily enough, and gores at the air above her! She seems confused however, when she feels no foe. (Pinpointing a creature does not negate the miss chance. It just means she doesnt have to get hit to find it.)

Kezzem attacks more or less the same space as Piggy. He feels his second slice meet resistance.

Three unknown enemies fight back!

??? 3: continues to attack Succotash. He is hit on AC's 28 and 33, and he is flat footed. He takes 15 and 11 damage.

??? 1: continues to attack Succotash. He feels two heavy thuds on his armor, but otherwise takes no damage.

???2: continues to attack Piggy. She is crit and confirmed on AC 34, and takes 19 total damage.

??? ?: chants a spell from outside of the room. Soon after, the cockpit descends into total and complete darkness.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.

??? 1: 68 Damage - Last located above Rumpus, attacking Succotash.
??? 2: 8 damage- Last located above Piggy, attacking Piggy.
??? 3: - Last located above Kezzem, attacking Succotash.

All players in the head: Perception DC 15: If successful, you hear spellcasting from outside the door. Sadly, none have line of sight to the caster, which prevents spellcraft checks. The effect however, is an immediate and obvious darkness flooding the room.

All players in the head: Head Combat Map

Feel free to move yourselves, but understand you might have Aoos on you.

To Hobie: Your kindly DM isn't trying to screw over your glitterdust scroll. He is following a scripted combat plan. Hobie knows that glitterdust won't help much unless the darkness spell is removed. Your DM had to think about this one, but settled it this way. If he were rolled in glitter, he would sparkle. Turn out the lights in a dark room, and glitter or not, you couldn't find him.


Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=22 ; d6+4=5 ; d6+4=10 ; d20+8=14 ; 2d4=3 ;
Wednesday September 4th, 2019 8:54:18 PM

Once upon a...

Using perception, {Skill Check: Perception:22},

With the Spectral Hand stil floating about, Talia will cast "Acid Arrow" onto FG#1. Melee touch attack(+6 +2) to hit = 14 damage = 3 damage for another 4 rounds.

Black Tentacles #2 | 8 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 6 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 3 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=17 ; d3+5=7 ; d20+19=21 ; 2d8+8=14 ; d8=3 ; d8=2 ;
Wednesday September 4th, 2019 11:33:49 PM

Rumpus will attempt to Scent the enemy again (move action), and if there is a target within range, will attack with his hooves (standard action). If there is no enemy within range, Rumpus will move towards the nearest enemy.

Attack: 1d20 + 12 = 17.
Damage: 1d3 + 5 = 7.

"Hey, who turned out the lights?" asks Kezzem as the room is wrapped in darkness. He attempts to pinpoint an invisible foe.

Perception: 1d20 + 19 = 21. Fail.

"Well they can't see us either at least, but I still can't see them. Throwing daggers randomly might not be the best plan. Maybe I can detect-evil them?"

Kezzem will attempt Detect Evil (move action).

"Well, not evil so probably not undead. Better not to a burst channel then."

He uses a standard action to cast Cure Moderate Wounds on Succotash.

Healing: 2d8 + 8 = 14.

"Wait, did I say all that aloud? I better stop talking so the bad guys won't know where I am."

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 4th, 2019 11:34:48 PM

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+8=22 ; d20+14=17 ;
Thursday September 5th, 2019 9:57:35 AM

As the black tentacles shake and shiver, a black nose begins to poke through. Harper, she of high speed and decent CMD, decides to try to make her way through. (Double move over difficult terrain.)

Tail wagging and eyes slotted, she lets out a low growl (Intimidate 22). Slowly, she circles, moving around the giant until she is almost near the tower. Almost as if she was getting into position.

With a whirr, longsword drawn, Gerry bursts through the tentacles, reaching the stone giant on the other side.

(Attack Roll 17)

Harper chooses to start growling at Gerry.

OctoBliss HP52/124 AC30 raging | Mookie HP59/59 AC37 | Cayzle  d20+16=32 ; d20+13=21 ; d20+13=22 ; d4+4=5 ; d4+1=5 ; d4+1=5 ; d20+15=17 ; d20+15=16 ; d20+15=24 ; d20+15=23 ; d20+15=21 ; d20+15=29 ; d20+15=18 ; d20+15=31 ; d4+14=17 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d4+14=17 ; d4+14=17 ; d4+14=15 ; d20+20=37 ; d8+22=30 ; d6=6 ;
Thursday September 5th, 2019 10:22:27 AM


Bliss bloops over five feet as Mookie flies around to flank. In his penultimate round of focused attacks [OOC: That's how Bliss considers/reskins his barbarian rage power], Bliss resolves to make the most of it and let the clubs fall where they may. Bliss sends a telempathic pulse to his old friend. "GO! FIGHT! WIN!" sends OctoBliss to Mookie.

Mookie caws and laughs. "I'm off the leash, stupid giants!" he cries. Flanking, Mookie attacks a giant with a beak and two talons. He hits ACs 32, 21, and 22 for 5, 5, and 5. Note that Mookie's AC drops to 37 and he has five mirror images. "I gotta get some damage buffs," mutters Mookie.

Bliss himself attacks, and his AC drops to 27 since he is using power attacks but not fighting defensively. Thus his attacks are ... +9BAB +9Str +3 divine favor +1 amulet +2 flanking -3 power attack -1 size = +20 on a bite, that is, +15 with tentacles, since they are secondary attacks.

As he does every round, Bliss activates his Arcane Strike as a swift action for +3 damage.

Tentacles hit ACs 17, miss with a nat 1, 24, 23, 21, 29, 18, and 31; for 17. --, 17, 17, 15, 17, 17, and 15.

Bite hits AC37 for 36 nonlethal.

DM Sanity Info:

This is Round FIFTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 15 rounds of 16 per day used
Extended Divine Favor: 15 rounds of 20 used
Extended Shield of Faith via Ritual: 16 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect

Mookie:
Philter of Mirror Image: 16 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 16 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 5th, 2019 1:01:04 PM

Pressi tries to decide whether to back up Succotash or keep attacking the giants. But with a stone giant about to smash the tower, she decides she needs to end this now.

Flying over the black tentacles, she looks down at the stone giant below and focuses.

Suffocation (DC 20).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears (inactive)
Lesser Summons (Gerry)
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

Position: 40/200 ft up

L1: 3/7+1
L2: 2/5+1
L3: 3/5+1
L4: 3/4+1
L5: 2+1/3+1
L6: 1+1/1+1

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 100/135 Miss Piggy AC 30/12/28 CMD 25 HP 69/105  d20+15=20 ; d20+10=27 ; d20+15=27 ; d20+15=20 ; d20+16=25 ; d20+11=24 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=3 ;
Thursday September 5th, 2019 6:07:09 PM

Succotash attempts to cast dispel magic on the darkness defensibly to avoid an attack of opportunity, Rolled a 20, need a 21. Rolled a 27 for the dispel, (27 and 20 concentration check if he takes damage from AOOs) so assuming the spell goes off, the darkness should be dispelled. Meanwhile, Miss Piggy will full round attack the creature that hit her

1st attack
Hits AC 25 for 17+4 shock
2nd attack
Hits AC 24 for 19+3 shock

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 74/135 Miss Piggy AC 30/12/28 CMD 25 HP 50/105 
Thursday September 5th, 2019 6:11:12 PM

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 10/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 9/10

Miss Piggy Stuff
Active Spells:
Elemental Resistance: fire
DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

DM Ken - Danger on the Winds.. The Map  d20+12=16 ; d20+12=31 ; 2d8+10=19 ; d20+10=24 ; d100=3 ; d100=88 ; d20+13=26 ; d20+13=16 ; d20+25=39 ; d20+25=37 ; 2d6+4=12 ; 2d6+4=7 ; d20+13=22 ; d20+13=16 ; d20+20=25 ; d8+10=13 ; d6=2 ;
Thursday September 5th, 2019 10:22:55 PM

(Sorry Nick! Waited for that Hobie post!)

---Outside the Giant---

Talia continues her harassment of the giants. Its skin crackles and pops.
Pressi sends Gerri (please tell your DM who Gerri is? Its a thing that happened while I was away I think.)
Bliss and Mookie work together in tandem, happily spouting nonsense and pulling a hill giant into pieces.
Pressi isn't messing around with the Stone Giant. It starts to immediately suffocate in the first round of the spell. If it fails its next fortitude save, it falls unconscious.

The remaining two giants are suddenly left free to make targeting decisions. One, considerably more stupid than normal, attacks Bliss, since he is closest. It hits AC 31 for 19 damage.

The second throws a boulder at Talia, but misses.

-----Inside of the Giant-----

Rumpus finds her foe, but comes up with nothing on her attack. Kezzem lays hands on himself.

Succotash casts defensively, but fails. Since he failed, he loses the spell. He does not incur any attacks of opportunity. Miss Piggy has some success in defending herself, and hits her enemy once.

Hobie uses a scroll of Glitterdust. All four enemies will be glittery, but saved vs blindness.

???1: slams down on Succotash's armor twice, but to no effect.
???3: also crashes into Succotash, hitting AC's 39 and 37 for 12 and 7 damage.
???2: attacks Piggy again, but her hide is too touch.

???!: crashes into the room, and heavy armor thuds through the darkness. Moments later, Kezzem feels a heavy lump of metal crash into his shoulder. Hits FF ac of 25 for 13 damage and 2 fire damage.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

??? 1: 68 Damage - Last located above Rumpus, attacking Succotash.
??? 2: 25 damage- Last located above Piggy, attacking Piggy.
??? 3: - Last located above Kezzem, attacking Succotash.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=10 ; d6+4=5 ; d20+8=23 ; d20+9=18 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ;
Thursday September 5th, 2019 10:49:46 PM

Once upon a popping / shocking FireGiant

Using perception, {Skill Check: Perception:23},

With the Spectral Hand stil floating about, Talia will cast "Shocking Grasp" onto FG#1 using the Spectral Hand. Melee touch attack(+6 +3**) to hit =18 | Damage = 19 points.

** {Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).}

Black Tentacles #2 | 7 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 5 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 5 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 4 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.



Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 12:35:47 AM

(sorry I forgot to post, I caught my wife's sickness and just forgot to get a sub. I wanted to have Hobie cast glitterdust and make these invisible guys all sparkly)

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 12:37:40 AM

then I would cast light to try to counteract the darkness


Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+6=26 ;
Friday September 6th, 2019 3:48:54 AM

ooc: Okay, sorry I was out of it from being sick but I'm more or less here now, I understand all about the glitterdust and the darkness, it makes sense. Hobie still would have cast the glitterdust last round, and then disregard casting Light, Hobie is a wizard and would know that won't work.

Hobie reaches back into his bag and pulls out another scroll. He targets the darkness spell and casts Dispel Magic. He really feels like he nailed it (Nat 20 for a 26 against DC 11+ spell's Caster Level), and hopefully his friends can now see glittery assailants.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Friday September 6th, 2019 4:03:54 AM

ooc: Also, I'm having trouble finding where on the wiki it describes what we can do with Hero Points, I think I remember we can get an extra action by spending one, is that true? If so(and if you'll allow this particular action), Hobie spends one to do the following.

After dispelling (or attempting to dispel) the darkness, Hobie uses his Cape of the Mountebank to dimension door himself out into the hallway where he heard the spell being cast

DM Ken - Danger on the Winds.. The Map  d20+15=25 2d6(2+6)+4=12
Friday September 6th, 2019 11:02:46 AM

All Players, please see edits to the above, made in retcon of Hobies actions.

As a result, all players must save DC vs Fort DC 13 or be blinded.

Also, since Hobie is first in initiative order by virtue of posting first, I'll be revealing the head map.

Knowledge Planes DC 22 to identify the attackers.

Hobie takes a AoO for 12 damage, hitting is FF AC.

DM Note: The AoO comes from the necessary movement Hobie would have needed to back away from the darkness radius, to read his scrolls.

Just assumed he scrambled out and away outside, then used his scrolls, then moved back in and used his cape.

Can't read a scroll in the dark.

----------Also Added---------

Hobie Dim Doors into the hallway. Its a safe assumption the spell he heard came from the dwarf in armor swinging a flaming mace around.

Hobie: Perception, DC 19

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 157/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=31 ; d20+19=30 ; d20+19=23 ; d20+14=26 ; d20+14=30 ; d20+9=23 ; d20+9=18 ; d3+2=4 ; d3+2=4 ; d3+2=4 ; d3+2=3 ; d3+2=3 ; d3+2=4 ; d6=5 ; d6=4 ; d6=1 ; d10+3=5 ; d20+12=13 ;
Friday September 6th, 2019 11:06:32 AM

"Can someone make this invisible things visible?" asks Kezzem. "I'm tired of playing Marco Polo with daggers!"

Kezzem attempts to pinpoint the nearest invisible creature (probably the one that hit him).

Perception: 1d20 + 19 = 31.

He will then make full attacks with his daggers (I'm assuming it's in melee range; if it is in range, only the first attack with each magic daggers are magic, the rest will be with mundane daggers; also, if using range, Kezzem will not benefit from Two-Weapon Rend).

+1 Frost Returning Dagger:

Attack #1: 1d20 + 19 = 30.
Damage: 1d3 + 2 + 1d6 cold = 4 + 5 cold = 9.

Attack #2: 1d20 + 14 = 26.
Damage: 1d3 + 2 + 1d6 cold = 4 + 4 cold = 8.

Attack #3: 1d20 + 9 = 23.
Damage: 1d3 + 2 + 1d6 cold = 3 + 1 cold = 4.

+1 Returning Dagger:

Attack #1: 1d20 + 19 = 23.
Damage: 1d3 + 2 = 4.

Attack #2: 1d20 + 14 = 30.
Damage: 1d3 + 2 = 3.

Attack #3: 1d20 + 9 = 18.
Damage: 1d3 + 2 = 4.

Two-Weapon Rend: 1d10 + 3 = 5.

Rumpus will once against attempt to scent an opponent, and either move or attack as needed.

Attack: 1d20 + 12 = 13 (natural 1). Miss.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle  d20+16=34 ; d20+13=20 ; d20+13=16 ; d4+4=7 ; d4+1=2 ; d4+1=2 ; d20+15=30 ; d20+15=28 ; d20+15=31 ; d20+15=16 ; d20+15=18 ; d20+15=29 ; d20+15=33 ; d20+15=24 ; d4+14=17 ; d4+14=17 ; d4+14=16 ; d4+14=15 ; d4+14=18 ; d4+14=17 ; d4+14=17 ; d20+20=22 ; d8+22=23 ; d6=6 ; d8=6 ; d8=8 ; d8=1 ; d8=6 ; d8=2 ; d8=6 ;
Friday September 6th, 2019 11:45:34 AM


Assuming Bliss outside the Giant does not need to save vs blindness.

This is Bliss's last round of focused fighting, so he makes the most of it. Mookie moves to flank again.

Mookie hits ACs 34, 20, and 16 for 7, 2, and 2.

Bliss's tentacles hit ACs 30, 28, 31, miss, 18, 29, 33, and 24 for 17, 17, 16, --, 15, 18, 17, and 17.

Bliss's bite hits AC22 for 29 nonlethal.

THEN Bliss ends his rage. He takes 26 damage, bringing him to 7. He uses a hero point for an extra action to breathe life back into himself (Witch Life & Death ability, SLA can be used as an octopus!). He cures himself 37 points, bringing himself to 42 total.

[OOC: Going over all this, it seems possible that I overestimated my AC and underestimated my HP ... pretty sure it is right now, and figuring it all works out in the wash.]

DM Sanity Info:

This is Round SIXTEEN of Bliss fighting and holding his breath in Giant Octopus form. He can hold his breath and fight for 20 rounds before he has to start making drowning/suffocation checks.

Current Effects:
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 16 rounds of 20 used
Extended Shield of Faith via Ritual: 17 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
ONE hero point used!
Life/Death - Life used

Mookie:
Philter of Mirror Image: 17 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 17 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 6th, 2019 12:06:42 PM

(OOC: Gerry is Pressi's Lesser Immortal Summons (from the 5th level Wold spell)(see her sheet but its essentially a modified Graven Guardian summons, as allowed in the PTB. Anyway, someone removed it from the map, but I meanwhile forgot how long he can exist, or how many minutes have passed since the last fight.)

If Pressi can use hero points to regain a 6th level spell slot, she activates word of recall, beaming herself directly into the head (allowed to setup by Carl).

Otherwise, she flies double time for the nearest opening in the iron giant.

Harper continues to watch the suffocating giant carefully, hissing before swatting at him.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+20=28 ; d20+10=24 ;
Friday September 6th, 2019 2:28:15 PM

Perception =28
Knowledge Planes = 24

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 83/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ; d6=2 ; d6=5 ; d20+14=30 ; d20+10=13 ; d20+16=35 ; d20+16=36 ; d20+16=28 ; d20+11=19 ; d20+11=25 ; d6=6 ; d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ;
Friday September 6th, 2019 5:53:04 PM

Succotash's save verse blindness 30 (pass), Miss Piggy's 13 (pass barely)

Succotash selectively channels positive energy healing all his allies within 30 ft of him 26 hp. With Hobie's glitterdust in affect, Miss Piggy's Darkvision kicks in allowing her to see her assailants clearly. She lashes out in a full round attack against #1

1st attack
Natural 20, confirmed with a natural 20 for 35 piercing, and 1 shock

2nd attack
hits AC 19 for 16 piercing and 1 shock

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 83/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105 
Friday September 6th, 2019 5:54:07 PM

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 8/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 9/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 6th, 2019 7:32:43 PM

Pressi flies triple time back to the giant (hero point for extra move action).

DM Ken - Danger on the Winds.. The Map  d20=8 ; d6=1 ; d6=6 ; d20+21=39 ; d20+21=27 ; d20+16=35 ; d8+10=15 ; d8+10=18 ; d6=4 ; d6=5 ; d20+15=25 ; d20+15=18 ; d20+15=27 ; d20+15=27 ;
Saturday September 7th, 2019 12:31:15 AM



---Outside the Giant---

Talia once more deals damage to the same hill giant! (Her DM has been applying her damage to the new maps.) Angry, it stutters forward, then falls on its face.
Pressihightails it to the head entrance of the giant. Harper swats the stone giant, which has fallen unconscious.If it fails its next fortitude save, it dies.
Bliss and Mookie are out of enemies, and he takes a moment to heal himself.

There are shouts from giants some small distance away, but it looks like the party has a moment or two before reinforcements arrive.

**Reinforcements will arrive in 3 rounds-**

Finally, as if to break the sudden peace, the door to the heel of the Iron Giant flies open, from the inside. Nothing comes out.

-----Inside of the Giant-----

When the darkness is dispelled, those up top find themselves in a swirling melee. Three glittery elementals, Invisible Stalkers to those who recognize them, are flying above the halflings. A stout dwarven female, whose shield is emblazoned with the holy symbol of Scald, curses as her strategy is ruined by a simple dispel scroll.

Hobie: dispels the darkness. He also hears many sounds coming from below, down the hatch below him. He hears what sounds like spellcasting, but without line of sight, cannot identify the spell.

Kezzem finds himself engaged with one of the elementals. His daggers do good work, and wispy bits of the creature go flying.

Succotash heals his friends for 26hp. Miss Piggy hooks her tusks into an invisible stalker, and pulls it by down to the floor. Dead, it vanishes back to its own plane.

--------Enemy Actions---------------

Ketia continues to swing her weapon, beating down on Succotash. She is literally on fire, covered by thin blue flames.

"You come like thieves in the night to steal our Iron Giant, now we come to reclaim it! Scald will not be denied his prize!"

She snaps at the last two stalkers.

"The pilot, get the pilot!"

She lays into Succotash with uncanny speed, hitting him on AC 39,27, and 35. Two of those beat his AC of 29, and she deals a total of 37 damage.

The two now-visible stalkers follow orders, slamming into Succotash, but they fail to hurt him. With his ability to dodge foes back in place, he escapes their attacks.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies may have moved! since the most recent pinpoint listed above!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Invis Stalker 1: Dead
Invis Stalker 2: 25 damage.
Invis Stalker 3: 33 damage.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: ???

???: Downstairs.
??? - ????: Downstairs.
???: Downstairs.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d20=15 ; d20=12 ; d20=17 ; d20=6 ; d20=16 ; d10=1 ; d10=10 ; d10=1 ; d10=3 ; d10=8 ; d6=2 ; d6=5 ; d6=2 ; d6=6 ; d20=18 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d20=2 ; d6=1 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=6 ;
Sunday September 8th, 2019 11:33:07 AM

Angered by the accusation of being a thief, Succotash fires back a retort, "I'm no thief, but if you don't surrender, Twinklesting is going to steal your life!" He then clicks his heals together again, activating his boots of speed as a free action, and attempts a full round attack on the she dwarf, followed by a lay of hands as a swift action on himself, healing 20 damage. At the same time, Miss Piggy does a full round attack on #3

Succotash
Hasted Attack
15+23=38 for 1+10=11 slashing

1st attack
12+23=35 for 10+10=20 slashing

2nd attack
17+18=35(possible crit, 6+18=24 to confirm) for 1+3+20=24 slashing if confirmed, or 11 slashing if not

3rd attack
16+13=29 for 8+10=18 slashing

Miss Piggy
1st attack
18+16=34 for 2+10=12 piercing+2 shock

2nd attack
2+11=13 for 3 piercing+6 shock

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 7/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 8/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=13 ; d20+12=21 ; d20+12=22 ; d3+5=6 ; d3+5=6 ; d20+19=20 ; d20+14=29 ; d20+9=24 ; d20+19=22 ; d20+14=16 ; d20+14=31 ; d3+2=3 ; d3+2=4 ; d3+2=5 ; d3+2=3 ; d3+2=5 ; d6=3 ; d6=6 ; d10+3=9 ; d10+3=6 ;
Sunday September 8th, 2019 11:32:26 PM

Rumpus full attacks "Visible" Stalker 2.

Attack #1: 1d20 + 12 = 13. Auto-miss.

Attack #2: 1d20 + 12 = 21.
Damage: 1d3 + 5 = 6.

Attack #3: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 6.

Kezzem will full attack "Visible" Stalker #3. Any additional attacks get redirected to the dwarf.

+1 Frost Returning Dagger
Attack #1: 1d20 + 19 = 20. Auto-miss.

Attack #2: 1d20 + 14 = 29.
Damage: 1d3 + 2 + 1d6 cold = 3 + 3 = 6.

Attack #3: 1d20 + 9 = 24.
Damage: 1d3 + 2 + 1d6 cold = 4 + 6 = 10.

+1 Returning Dagger
Attack #1: 1d20 + 19 = 22.
Damage: 1d3 + 3 = 5.

Attack #2: 1d20 + 14 = 16.
Damage: 1d3 + 3 = 3.

Attack #3: 1d20 + 9 = 31.
Damage: 1d3 + 3 = 5.

Two-Weapon Rend on "Visibile Stalker 3" (if applicable): 1d10 + 3 = 9.
Two-Weapon Rend on Dwarf (if applicable): 1d10 + 3 = 6.



Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20+25=36 ; 2d6+14=20 ; d6=1 ; d6=2 ; 5d4=10 ;
Monday September 9th, 2019 2:30:28 PM

Hobie will follow the sound of the spell caster below him, walking down the wall through the hatch below him, and if he sees any enemy, he'll fire a single arrow imbued with the Burning Hands spell

Arrow hits AC 36
Nonlethal Piercing 20, Cold 1, Fire 2 = 23

Target and anyone in 15 ft cone takes 10 fire damage, reflex DC 15 for half

ooc: Tomorrow I'll be flying to Venice, If the next DM post is up by like 2 AM eastern time Tuesday then I should be able to make my next post from the airport on the way, but if not, I will probably need a sub. Then i'll be in Italy for a week and I should be able to post at nights from the hotel but they will be short


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 9th, 2019 3:07:16 PM

Unless Pressi sees any other doorways, she continues to fly her way up to the catapult shoulder and should reach the cockpit next round.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Monday September 9th, 2019 3:30:51 PM


Bliss could use a boost. He has been downing giants left and right with nonlethal damage. He searches now for one that is unconscious.

Mookie attacks this giant to bring him or her into the negatives. Then Bliss uses the Death half of his witchy Life and Death power to cast Death Knell as an SLA. That's a will save DC16 to gain 1d8 temporary hit points per target hit die, for 10 minutes per target hit die.

Note that Bliss is now fatigued and not raging.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=23 ; d6+4=7 ; d6+4=7 ;
Monday September 9th, 2019 11:47:49 PM

The Eye of the Giant Storm

Lady Talia quickly look saround as the battle grows still. {Perception Check = 23}

Black Tentacles #2 | 6 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 4 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 5 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105 
Tuesday September 10th, 2019 5:22:03 AM

Succotash has a thought, then asks, "Madame Gem, Do we have an update on the time the tower will be finished, and is Tiana OK?"

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 10th, 2019 2:52:59 PM

As Pressi continues to fly, she asks Madam Gem what is going on.

After getting an answer, Pressi tells Madam Gem the birth date of Murphy. "From now until I provide the code again, I want a lock on all functionality within the Iron Giant. This thing does not move a centimeter without that code in my voice. Be sure to let the invader know that killing me might not be advisable."

Continuing to fly, "Seems like a discussion that could have waited until tomorrow if you ask me."

DM Ken - Danger on the Winds.. The Map 
Tuesday September 10th, 2019 7:54:58 PM

[DM Placeholder.]

DM Ken - Danger on the Winds.. The Map  d20=17 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d4+1=2 ; d20=3 ; d20=2 ; d20+15=31 ; d20+15=22 ; d20+15=17 ; d20+15=29 ; 2d6+4=10 ; d20+3=10 ; d20+3=15 ;
Tuesday September 10th, 2019 8:31:29 PM



---Outside the Giant---

Talia observes the battlefield. Giants are still coming, but their group is still some ways away.
Pressi continues flying through the catapult entrance. She asks Madam Gem for the situation and gives some demands.

"Pilot Pressi, please be aware I do not have full sensory detail at this time. Doors are opening, with proper clearance, on multiple levels, notably the heel entrance, the mid-heart engines, and the pilots room.

Please be advised that if another completes the piloting link, I cannot disobey their commands. Further, I believe pilot Succotash has just fallen unconscious.

Tiana has not reported any current aggressors."


Bliss and Mookie try to drink a foe dry, but the stubborn giant passes his will save and the effect is negated.

**Reinforcements will arrive in 2 rounds-**

The door to the iron giant remains open, and an eerie darkness seeps from its entrance.

-----Inside of the Giant-----

Succotash unleashes holy fury on his enemy, slashing the she-dwarf over and over. She screams with each cut, but the wispy flames harm Succotash greatly with each strike. The flaming aura deals 70 damage back to Succotash!.

As he loses consciousness, his query is answered. "Three minutes until full integration. Reminder, I can fuse to the tower instantly, but I will be lost in the process, and the giant will no longer function."

Hobie: descends down a level. He arrives just in time to see two creatures, both hideous center torsos covered in eye stalks, float up to his level. He sends his arrow towards them, and each are burned by the flaming attack.

Kezzem and his Companion: Each do considerable damage to the invisible stalkers.

--------Enemy Actions---------------

Ketia: With Succotash downed, she takes a step back and casts a healing spell on herself. (Spellcraft DC 21: Heal) The damage inflicted by the paladin vanishes to nothing. She sneers.

"Next?"

She yells at the stalkers.

"Get this one out of my way!"

StalkersThis time the stalkers adjust to come after Kezzem, but only one attack finds hold. It hits Kezzem on AC 31 for 10 damage.

Beholders: The gurgling creatures eyestalks quiver, and beams of light streak at Hobie. One flies wide, and one narrowly misses.

???: Hobie hears the sounds of spellcasting from within his current room, but no enemies are revealed. Suddenly he finds himself within a strange mist. Hobie must make a will save DC 22 or take a -10 penalty to will saves and wisdom checks.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Invis Stalker 1: Dead
Invis Stalker 2:63 damage.
Invis Stalker 3: 45 damage.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 0 Damage.

2 Beholders: Downstairs.
??? - ????: Further Downstairs.
???: Even Further Downstairs.

DM Ken - Danger on the Winds.. The Map 
Tuesday September 10th, 2019 8:35:52 PM

Head Map

Hobie: Treat that middle section as if you were a level down. It's identical.

OctoBliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Tuesday September 10th, 2019 10:31:52 PM


Almost out of air, Bliss needs to end his polymorph. That's a standard action to dismiss.

He wonders what is going on in the iron giant.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 162/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+12=16 ; d20+12=19 ; d20+7=27 ; d20+7=9 ; d3+5=7 ; d3+5=6 ; d3+5=6 ; d8=5 ; d8=1 ; d8=6 ; d20+19=33 ; d20+19=35 ; d3+2=3 ; d3+2=5 ; d6=2 ; d10+3=4 ; d20+14=27 ; d20+14=16 ; d20+14=15 ; d20+14=27 ; d3+2=5 ; d6=5 ; d3+2=5 ; d3+2=4 ; d10+3=8 ;
Wednesday September 11th, 2019 12:12:21 AM

"Rumpo, get Number Three!"

Rumpus steps 5 feet to get in range, the kicks at Invisible Stalker 3 with his hooves.

Attack #1: 1d20 + 12 = 16.
Damage: 1d3 + 5 = 7.

Attack #2: 1d20 + 12 = 19.
Damage: 1d3 + 5 = 6.

Attack #3: 1d20 + 7 = 27. Natural 20!
Crit Threat: 1d20 + 7 = 9. Not a crit.
Damage: 1d3 + 5 = 6.

If Rumpus takes out the Invisible Stalker #3, Kezzem will move into its space and cast cure moderate wounds on Succotash. Healing: 2d8 + 8 = 5 + 6 + 8 = 19.

Otherwise, Kezzem will full attack the two Stalkers as indicated. Naturally, if one stalker goes down, redirect all remaining attacks to the remaining stalker. If both go down, he will throw daggers at the dwarf.

+1 Frost Returning Dagger (Attack #1) on Invisible Stalker 3
Attack: 1d20 + 19 = 33.
Damage: 1d3 + 2 + 1d6 cold = 3 + 2 cold = 5.

+1 Returning Dagger (Attack #1) on Invisible Stalker 3
Attack: 1d20 + 19 = 36.
Damage: 1d3 + 2 = 5.

Two-Weapon Rend on Invisible Stalker 3 (assuming AC 33 hits).
Damage: 1d10 + 3 = 4.

+1 Frost Returning Dagger (Attack #2) on Invisible Stalker 2
Attack: 1d20 + 14 = 27.
Damage: 1d3 + 2 + 1d6 cold = 5 + 5 cold = 10.

+1 Returning Dagger (Attack #2) on Invisible Stalker 2
Attack: 1d20 + 14 = 16.
Damage: 1d3 + 2 = 5.

+1 Frost Returning Dagger (Attack #3) on Invisible Stalker 2
Attack: 1d20 + 9 = 10. Natural 1. (Note: I forgot to reduce the modifier so the roll shows 1d20 + 14 = 15).

+1 Returning Dagger (Attack #3) on Invisible Stalker 2
Attack: 1d20 + 9 = 27.
Damage: 1d3 + 2 = 4.

Two-Weapon Rend on Invisible Stalker 2 (assuming AC 27 hits)
Damage: 1d10 + 3 = 8.

-----------
Kezzem
-----------

Lay on Hands 7/day
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 or 2 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP 66/135 Miss Piggy AC 30/12/28 CMD 25 HP 76/105  d20=17 ; d20=1 ; d6=1 ; d6=5 ; d6=5 ;
Wednesday September 11th, 2019 5:33:34 AM

Seeing her master fall sends Miss Piggy into a frenzy, as she attacks #3 with all her might, however, the grief of Succotash's fall must have thrown off her groove, as she misses with her second attack.

1st attack
17+16=13 for 16 piercing+5 shock

2nd attack
nat 1

Succotash Stuff

Active Spells:

Spells prepared
1st level:
Bless 2/2
Lesser restoration 3/3
2nd Level:
Bull’s Strength 1/1
Resist Energy 2/2
3rd Level:
Heal Mount 1/1
Dispel Magic 0/1
4th Level:
Restoration

Lay of Hands 7/10
Smite Evil 5/5
Summon Mount 2/3
Boots of Speed 8/10

Miss Piggy Stuff

DR 5/evil
Energy Resistance 5: Cold, Acid, and Electricity
60ft Darkvision
Lowlight Vision
Smite Evil 1/1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 11th, 2019 2:44:56 PM

Pressi continues to fly upwards as she scans the area, stopping at Hobie's level. Right in front of the arrow slits.

For a moment, silence as she views the Beholder and Hobie through the arrow slits nearby (and maybe the invisible attacker if he's on her side of the giant). Followed by a scream for Hobie to run to the arrow slits.

(Ill Omen (2 roll twices)+Baleful Polymorph+Focused Curse, DC 23 on the nearby beholder, make it a squirrel, hero point spent.)

"Madam Gem," she speaks into the microphone shortly. "Initiate self destruct sequence, time one minute. And patch me through to whoever's leading this. Tell her that unless those are her giants out there, this can wait until tomorrow."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 3/4+1
L5: 3+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map 
Wednesday September 11th, 2019 8:25:36 PM

(DM post incoming once we have a Talia post, or 830 happens)



Bliss HP42/134 AC28 | Mookie HP59/59 AC37 | Cayzle 
Wednesday September 11th, 2019 9:51:44 PM


Bliss has one more round to prepare. Hmm ... another polymorph? Nah ... refreshing his extended Divine Favor is more important for now.

He casts the spell, a full round action for a metamagicked spontaneous spell.

He just hopes he gets time for another cure.

DM Ken - Danger on the Winds.. The Map  d20=11 ; d20=9 ; d20+6=7 ; d20=9 ; d20=6 ; d20=14 ; d20=8 ; d20=2 ; d20=11 ; 10d6=39 ; d6=2 ; d6=3 ; d6=6 ;
Wednesday September 11th, 2019 10:24:03 PM



---Outside the Giant---

Talia observes the battlefield even longer.

Pressi stops at the outside of the arrow slits. Her DM will concede the thought that perhaps the arrow slits cover multiple levels, even though he specifically pointed out Hobie was a level down. She casts two spells, Ill Omen and Baleful polymorph on the closest beholder.

It gurgles something in a language (celestial), before turning into a surprised squirrel, retaining no memories of its past.

Bliss and Mookie remain outside. Bliss resumes his natural form.

**Reinforcements will arrive in 1 rounds-**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance.

-----Inside of the Giant-----

Hobie: fails his will save against the strange mist. With one enemy defeated by Pressi, he followers her orders, and falls back near the slits before attacking the other. After a single arrow, the beholder grumbles and falls. Right before it disappears, he is positive it takes the shape of a much smaller, much more harmless lantern archon.

Kezzem and Rumpus keep attacking enemy 3. Rumpus hurts it, but doesn't kill it. Kezzems daggers hurt #2, and finally send the third back to whatever elemental plane it came from.

Succotash lays on the floor unconscious. He fails his stabilization roll and is dying at -5hp. Piggy tries valiantly to avenge her master. She gores the final elemental, and yanks its fluffy bits out of its insides. It too, vanishes into the air.

--------Enemy Actions---------------

Ketia: with her Stalkers destroyed, Ketia backs up to get some space. Rumpus gets to swat at her as she moves (hits ac 11+12=23), but he only hits armor.

"Thanks for grouping up!", she shouts, as she conjures a red glowing orb. It streaks out from her outstretched hand and detonated in the middle of the pack of paladins and animals. Kezzem, Succotash, Rumpus, and Piggy take 39 fire damage, reflex save DC 21 for half. (19 fire if passed.)

Succotash: Unconscious creatures are treated as having a dexterity of zero. Therefore, as an unconscious character, your reflex save will have a -5 modifier from from dex instead of what it usually is. Note, you still get divine grace. I'm aware it may be a moot point either way =(

Kezzem: Please remember to take your 10 damage from last round, in addition to any damage from this spell.

???: casts a spell again from somewhere in the corner of the room. Suddenly, Hobie finds himself alone in a room, face to face with the potion shop owner from his troubles past. The shopkeep staggers towards him, pale and gaunt, with a dagger jutting from his heart. He calmly pulls the dagger from his chest and he puts a hand on Hobies shoulder.

"Now its your turn, murderer."

From her vantage at the arrow slit, Pressi sees none of this, only Hobie standing still and staring into the distance.

Hobie: must make a WILL SAVE DC 23, at a -10 modifier from the mind fog. If he fails, he must make a FORTITUDE SAVE at DC 23. If he succeeds, he takes 11 damage. If he fails, he dies as his heart stops from panic and guilt.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 0 Damage.

??? - ????: Further Downstairs.
???: Even Further Downstairs.

---Non Combat Actions---

Madam Gem replies to Pressi.

"It will take several moments to calculate the actions needed for destruction. Update, I no longer detect vital signs from Pilot Succotash. Update, Tiana is now engaged in combat with a heavily armored foe. Update. There are no replies from the invading party on any level."

There is halting silence, then more updates.

"Update. Calculation of self destruction complete. It is certain that at this proximity, destruction of the giant will destroy the tower you are attempting to save. Without a conscious pilot in the cockpit, I cannot move the giant. As I informed Pilot Succotash, it is possible for our consciousness to repair your tower immediately, at the cost of the giants permanent functionality and our continued self awareness. This action, as well as self destruction, requires a conscious pilot at the helm."

DM Ken - Danger on the Winds.. The Map  d20+18=32 ; d10+10=11 ; d6=4 ; d6=2 ; d20=10 ;
Wednesday September 11th, 2019 10:46:33 PM

Off screen.

??: Saves vs Spell.
??: Hits for 17 damage.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d6+4=9 ; d6+4=7 ;
Wednesday September 11th, 2019 11:25:25 PM

The L:ast Charge of the Humble Brigade

Lady Talia quickly look saround as the battle grows still. {Perception Check = 19}. Pointing a finger in Pressi's general direction, and casting the message spell, Talia says to Pressi, For Pressi Only Highlight to display spoiler: {"Where is the blue gem? Where did we put it? Do I have it in my haversack or pantspockets? I believe the only thing to save us and the valley at this point is to fuse the gem and it holder into the Iron Giant. We will most likely loose the giant, and the person fusing, it; Me. I am of magic, as is this Iron Giant. I am also newly arrived, so leaving for the good of the whole is a noble venture. In addition, unless you plan of sacrificing yourself for this mission, then I will need Mister Murphy's birthdate in order to attempt to Replace Mister Succotash as the pilot. I have high Charisma, ought to do the trick. Beasides I never met Mister Gargul before!"}

Talia, using the Overland Flight spell, will at full speed try to enter the catapult entry and make it to the Pilot's Nest as soon as possible. {Using a hero Point}

Black Tentacles #2 | 5 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 3 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 7 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 6 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 136/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=20 ; d20+8=24 ; d6=6 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ; d6=6 ;
Wednesday September 11th, 2019 11:38:42 PM

OOC: Sorry, I thought I updated the header with the 10 hp damage, but it looks like I didn't.

Kezzem DC 21 SV Ref: 1d20 + 19 = 20. Fail.
All I had to do is not roll a one :-(

Rumpus DC 21 SV Ref: 1d20 + 8 = 24.
And Rumpus, with less than half of Kezzem's modifier, makes it. And he has Evasion so he takes no damage.

----

"No problem, watch me evade this with my rogue training!" says Kezzem proudly as he dives right into the path of the blast. Rumpus takes cover behind Kezzem and evades the blast entirely.

"Ow, that's hot! Did I say evade? I meant heroically dive in the way to say my trusty steed!"

Kezzem will burn two uses of Lay on Hands to channel positive energy and heal the group.

Healing: 5d6 = 6 + 2 + 6 + 3 + 6 = 23. Nice!

Kezzem will next move towards the dwarf (using a Hero Point to double move and get within melee range).

With his master in the bottleneck, Rumpus spreads out to the side of the room and goes total defense.



Kezzem (BrianW) - AC 30*, touch AC 19*; HP 136/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24 
Wednesday September 11th, 2019 11:39:04 PM

-----------
Kezzem
-----------

Lay on Hands 7/day (2 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9  d20-4=2 ; d20+9=22 ;
Thursday September 12th, 2019 2:21:47 AM

Hobie fails the will save, and feels the spell start to take hold (Fort Save 22). As his soul begins to leave his body, Hobie remembers the heroic things he’s done (uses a hero point to boost my Fort save and pass it) and says to the shopkeep, “You will get vengeance someday good sir, but not today.”

Hobie snaps back to reality, and calls to Pressi “What are the orders, what should we do?”



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+9=10 ; d20=16 ; d6=3 ; d6=3 ; d6=3 ;
Thursday September 12th, 2019 5:47:24 AM

Missing her reflex save Miss Piggy takes the full blast of the fireball. she lets out a squeal of pain, which is soothed slightly by Kezzem's healing magic. Sensing her link to Succotash broken, she knows that her master is dead. In her anger, she moves up beside Kezzem in hopes of sticking her tusks into the killer of her best friend.

I can't tell by the map if she has an attack opening or not, but if our awesome DM rules she does, then she attacks with a 16+16= Hits AC 32 for 6+10=16 piercing+3 shock

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 12th, 2019 1:45:42 PM

Hobie leans back against the arrow slits she flies next to. "What are the orders?" he asks her. "What should we do?"

In response, Pressi closes her eyes and grabs Hobie through the slits. "We run. Yoink."

Pressi, having polymorphed Hobie into a ferret (or whatever animal is arrow slit sized), yanks him through the arrow slit and kicks flight into high gear.

-------------------

Pressi meets Talia at the catapult and drops Hobie down. "Really sorry about this, I'll dismiss in a second, but we can't simply fight our way out. We’re fighting two sides on three fronts over way too large a battlefield. If we try to secure the giant, the giants will destroy the tower or invade the home. If we focus on the giants, the dwarves will take the giant and end the energy transfer. And if we remain split, we’ll be overrun by sheer numbers. We've lost Murphy, our speedy wall builder. And as a reminder of how much I hate this Iron Giant, it won't let me set a password on the controls. I thought an attempt at self destruct would attract someone's attention and I'd get a call, but I guess not."

Pressi almost passes out from speaking so fast but she continues.

"We may have to do the transfer now, I think Tiana has the blue gem still, and we have other options to shut this thing down. But I think we need to stop using our swords and our spells and start using our brains and our mouths. And probably also our swords and our spells. But we need to bluff, bargain and berate whoever is in there and threatening to destroy the giant remains our best leverage."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

DM Ken - Danger on the Winds.. The Map  d4+1=2 ; 10d6=32 ; 26d6=101 ; 5d6=17 ; d20=6 ; d20+20=28 ; d20+15=35 ; d20+15=24 ; d20+10=26 ; d10+10=12 ; d10+10=15 ; d10+10=18 ; d10+10=13 ; d6=1 ; d6=2 ; d6=4 ; d6=6 ;
Thursday September 12th, 2019 10:06:11 PM


--Player Actions---

Talia moves fullspeed towards the catapult entrance, and meets Pressi there just outside.

Pressi grabs the embattled Hobie, and transforms him into a hedgehog, because they are adorable. She explains the blue gem might be necessary, but she wants to try and leverage the giants destruction to coerce the Scaldian Assassins. Hobie probably squeaks or something.

Bliss and Mookie does in fact have time for a cure. The new rush of hill giants comes over the pass, just a little wary at so many of their kinds corpses littering the ground.

**Reinforcements are now on the map.**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance.

------------------------------

Kezzem and Rumpus spread out. Kezzem heals his friends in the room, then bodyblocks the Dwarf from entering.

Succotash is dead, and his friend and companion becomes enraged. She gores at the dwarf who killed her companion, and tusks her mightily.

--------Enemy Actions---------------

???: does something.

Ketia:Having been forced from the room, she takes a step back and utters a divine word. Kezzem must pass a DC 25 Fortitude save, or take 130 damage. If he passes, he takes 32 damage instead.

Furthermore, a moment later, Kezzem feels another magical impact from in front of him. He must pass a fortitude save DC 23 or take 101 damage. If he succeeds, he takes 17 damage instead.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage.

???: Last noticed downstairs.
???: Last reported in Tiana's room.

------------------------------------

???: Saves vs spell. Takes damage.
???: Hits 3 times. Tiana takes 36 damage damage. Stoneskin reduced.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=6 ; d6+4=6 ; d20+8=21 ; d20+8=19 ; d20+8=14 ; d20+8=25 ;
Thursday September 12th, 2019 10:35:27 PM

The Last Charge of the Humble Brigade | Screaming in Digital

Lady Talia meets with Pressi on the Iron Giant Shoulder near the Catapult and discusses what must be done at this point. "Who's at the Pilot Helm? Where is Tiana? Are you coming with me or am I to go alone? I will continue to use the [b][i]Message spell as its up for a bit..."says Talia to Pressi. Talia turns to Pressi, and with Pressi, and Hobie in range, casts Haste on the group of three. Then {burning another Hero Point} casts Invisibility on herself right before...entering the Iron Giant the way Pressi left, Talia uses Overland Flight to make her way through to the Pilot's Nest and to Lady Tiana. While making her way inside the Iron Giant, Talia points her finger towards where she believe the Empassing Mind is and asks by way of the Message spell, "Ms. Encompassing Mind, how do I help save you, without damage to you, the Iron Giant, the tower, & the other people in the Valley? Is there something we can do with your Gems and if so, how? I feel I am one of the last remaining hopes here as most of my group is down, hurting, and very very tired."

While here, hasted and invisible, Talia will make her way using her perception & Stealth skills {Preception = 21 | Stealth =19+20(Invis) =39 }. When she sees Lady Tianna, she will point to her and using the Message spell, "Lady Tianna, it is I, Talia. I am in this room with you, Hasted and Invisible. I need the Blue Gem, if we are to have a successful outcome. I will also have to make it up to the Pilots Nest and persuade the new pilot of this new outcome. To help you, I will cast Black Tentacles near you on the ground in an effort to stay invisible."

If possible, as Talia makes her way to the pilots nest after recovering the blue gem (will use a hero point if possible), Talia will cast a Black Tentacle spell centered on the floor, 20 feet away from Talia while at the pilot enterence, near lady Tianna and directed and cast on that spot of the floor.

Iron Giant Pilot's Nest

Making her way, by flight, up to the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 14 |Stealth = 25 + 20(invis) = 45} will try to decern if there is a way to reach the Pilot directly. Pointing to Ms. Emcompassing Mind, "How do I disengage the Pilot without killing her?"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 4 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 2 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 6 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 7 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 12 Minutes

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 12 rounds : 12 rounds left

Invisibility | 12 minutes : 12 minutes left

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Bliss HP78/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d8=8 ; d8=4 ; d8=6 ; d8=8 ; d20+24=33 ;
Thursday September 12th, 2019 11:47:09 PM

Bliss casts a Cure Critical Wounds on himself. He heals 36 hp.

Bliss makes a heroic effort to do more! He activates his cloak of the spider to cast Web between both legs of the Iron Giant and the Tower behind it and the wall of thorns along the base. Then he climbs in and up into the webs, deep enough that he remains unseen. (total cover, no hide check needed, bonuses to AC and reflex saves.)

Mookie perches on the side of the Iron Giant, 20 ft up, just above the edge of the Web, With a five ft step, Bliss could be next to Mookie. Mookie keeps an eye on the enemy and reports their move to Bliss.

Incidentally, the webbing covers the heels of the Iron Giant and the opening to get into it. If someone moves in the Web, Bliss may notice. Perception 33.

DM Sanity Info:

This is Round NINETEEN of Bliss fighting.

Current Effects:
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 1 rounds of 20 used
Extended Shield of Faith via Ritual: 20 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web 1/day used

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; +wall o thorns

Mookie:
Philter of Mirror Image: 20 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 20 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 105/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d20+19=32 ; d20+19=35 ; d20+19=31 ; d20+19=22 ; d20+14=31 ; d20+14=15 ; d20+9=22 ; d20+9=25 ; d3+2=5 ; d6=4 ; d3+2=3 ; d6=5 ; d6=1 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ;
Friday September 13th, 2019 12:38:19 AM

Kezzem SV Fort (DC 25): 1d20 + 19 = 32. Made.
Kezzem SV Fort (DC 23): 1d20 + 19 = 35. Made.

"Heh, cute tricks," says Kezzem. "But they're wasted on a paladin. You sure you're not evil? I mean, have you given a serious thought? There are plenty of benefits to going evil, like I'd be able to smite you. I mean, you'll still be dead, but it will happen a lot quicker!"

Kezzem recalls the flames that struck Succotash when he attacked, but Miss Piggy was able to strike with impunity (or "im..pig...ity"), so he will 5 ft. step towards her and full attack.

+1 Frost Dagger Attack #1: 1d20 + 19 = 31. Hit!
Damage: 1d3 + 2 + 1d6 cold = 5 + 4 cold = 9.

+1 Dagger Attack #1: 1d20 + 19 = 22. Miss.

+1 Frost Dagger Attack #2: 1d20 + 14 = 31. Hi!
Damage: 1d3 + 2 + 1d6 cold = 3 + 5 cold = 8

+1 Dagger Attack #2: 1d20 + 14 = 15. Auto-miss.

+1 Frost Dagger Attack #3: 1d20 + 14 = 22. Miss.

+1 Dagger Attack #3: 1d20 + 14 = 25. Miss.

Kezzem will then lay on hands himself as a swift action.

Healing 5d6 = 5 + 5 + 4 + 2 + 2 = 18.

Rumpus will move into the front of the head, allowing Miss Piggy to press her attack rather than getting in her way. He maintains a defensive stance.

"Good boy," says Kezzem. "Don't let anyone into the head we don't know."


Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20=20 ; d20=10 ; d20=3 ; d6=4 ; d6=2 ; d6=1 ;
Friday September 13th, 2019 5:50:16 AM

Succotash finds himself floating just above the heads of his friends in the cockpit, He sees Kezzem and Miss Piggy attacking the she-dwarf, and thinks to himself, "Why don't I head over there and help them out", but then he looks down and sees his body still laying in a pool of his own blood, in the cockpit, and he realizes he is dead. "So this is what it's like being dead, it kinda sucks really!", he says to himself, as he begins wondering if he'll get to see his deity Pantheon.

Meanwhile, Miss Piggy takes a 5 ft step following her prey, and makes a full round attack, using power attack.

1st attack
Natural 20 (not confirmed) for 6+10+9(power attack)=25 piercing+1 shock
2nd attack
miss
natural 20

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 13th, 2019 7:27:03 AM

Pressi dismissed Hobie’s polymorph.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 13th, 2019 8:56:35 AM

(Unless he’s seriously considering hedgehog catapult.)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+25=39 ; d20+20=23 ;
Friday September 13th, 2019 2:26:19 PM

Pressi listens to Talia. She watches for the the giant's next wave, listens for the continued clock, listens for a message from Kezzem or Succotash that just won't come.

"Ok," she says finally. "Ok."

Pressi radios everyone that they are going to do the blue gem and tries to get Tiana on the line. "Tiana, do it safely if you can but otherwise hold on tight. We are coming to you."

"Hobie, do you want to come too? Or man the catapults for a while?"

---------

Following Tiana, she uses her HiPS ability at whatever dim area is available (Stealth 39) and continues to look for auras and traps (Perception 23+1 trapsense + true seeing).

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=9 ; d6+4=10 ;
Friday September 13th, 2019 10:15:08 PM

The Last Charge of the Humble Brigade | Screaming in Digital

{OOC: Not knowing how much Talia would have been able to accomplish yesterday, I repeated this but modified based on your emails}

Lady Talia meets with Pressi on the Iron Giant Shoulder near the Catapult and discusses what must be done at this point. "Who's at the Pilot Helm? Where is Tiana? Are you coming with me or am I to go alone? I will continue to use the [i]Message spell as its up for a bit..."says Talia to Pressi. Talia turns to Pressi, and with Pressi, and Hobie in range, casts Haste on the group of three. Then {burning another Hero Point} casts Invisibility on herself right before...entering the Iron Giant the way Pressi left, Talia uses Overland Flight to make her way through to the Pilot's Nest and to Lady Tiana. While making her way inside the Iron Giant, Talia points her finger towards where she believe the Empassing Mind is and asks by way of the Message spell, "Ms. Encompassing Mind, how do I help save you, without damage to you, the Iron Giant, the tower, & the other people in the Valley? Is there something we can do with your Gems; I have the blue Gem with me; and if so, how? I feel I am one of the last remaining hopes here as most of my group is down, hurting, and very very tired."

While here, hasted and invisible, Talia will make her way using her perception & Stealth skills {Preception = 21 | Stealth =19+20(Invis) =39 }. When she sees Lady Tianna, she will point to her and using the Message spell, "Lady Tianna, it is I, Talia. I am in this room with you, Hasted and Invisible. I have the Blue Gem. I will also have to make it up to the Pilots Nest and persuade the new pilot of this new outcome. To help you, I will cast Black Tentacles near you on the ground in an effort to stay invisible & help at the same time!"

If possible, as Talia makes her way to the pilots nest ( & will use a hero point if possible), Talia will then cast a Black Tentacle spell centered on the floor, 20 feet away from herself & near lady Tianna casting directly on that spot {20 feet away from herself but close to Tiana} on the floor.

[b]Iron Giant Pilot's Nest


Making her way, by flight, up to the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 14 |Stealth = 25 + 20(invis) = 45} will try to decern if there is a way to reach the Pilot directly. Pointing to Ms. Emcompassing Mind, "Is there a pilot & if so, how do I disengage the Pilot without killing them?"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 3 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 9 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Black Tentacles #1 | 1 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 10 points of damages, and are grappled.

The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 8 rounds into the next minute

Overland Flight | 777 minutes
Mage Armor | 777 minutes
Stoneskin | 127 minutes

Spectral Hand | 12 Minutes

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 12 Minutes

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 12 rounds : 12 rounds left

Invisibility | 12 minutes : 12 minutes left

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Saturday September 14th, 2019 12:06:49 PM

Hearing Pressi's words, Succotash finds himself in her presence. He does his best to try to communicate with her, trying to will himself to make her understand that the reinstalling of the blue gem would be worse than transferring Madame Gem to the tower. After that, he finds himself next to Talia, where he does the same thing, hoping beyond hope that she understands the dire ramifications of reinstalling the blue gem. Not knowing whether or not he was successful he returns to the head to keep an eye on Miss Piggy, praying that Pantheon would keep her safe.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Saturday September 14th, 2019 4:57:52 PM

Hobie responds to Pressi, “If you think it’s best I’ll man the artillery. But it seems like a lost cause and I’d rather come a long.”

If Pressi wants Hobie to come with, he’ll cast invisibility on himself and follow, bow at the ready.

Hobie Browncloak (Nick T) HP 136/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 9 
Saturday September 14th, 2019 4:59:06 PM

Ooc: on Monday I’ll be back from holiday in Italy, and I won’t have to post from my phone so I’ll update all of Hobies HP, Hero points, spells, etc then

Bliss HP78/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Sunday September 15th, 2019 1:13:24 PM

Bliss sits in his web and thinks about the coming enemy. He remains oblivious to the stuff happening up in the giant.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Monday September 16th, 2019 11:06:40 AM

Updating header and spells stuff

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (50/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, Alter Self

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 16th, 2019 11:12:36 AM

Pressi leaves it up to Hobie, reminding him and Talia that using rounds could still buy the group time before the soul transfer, but also that Hobie could back up Talia (and Tiana) if they get in trouble.

She also clarifies that they are soul transferring, not blue gemming (which makes it more powerful but evil). No, not even if the latter would be more fun.

"But if you do come with me, I need you to promise me one thing. Talia, you too. See, even if I could turn invisible... well, someone needs to save our paladins and someone needs to slow down these casters and I don't know what's going to happen down there, but...

"I don't think I can follow the two of you to Tiana, and I think she needs the two of you down there. So no matter what happens to be down there, I want you both to run. Get to Tiana as fast as you can. Get this done before we lose the iron giant or the tower. Just... run. I need that promise or we stay put."

Pressi gives a smile that barely hides her worry. "Sorry about being maudlin. You know me. I'll be fine."

-----------------

OOC Note to Tiana: I think we are still doing a round at a time, with the giants coming in next round. So, we aren't making past just inside.

DM Ken - Danger on the Winds.. The Map 
Monday September 16th, 2019 8:02:56 PM

DM post incoming.


DM Ken - Danger on the Winds.. The Map  d6=2 ; d6=3 ; d20=10 ; d20=16 ; 5d8=25 ; d20=14 ; d4=2 ; d20=9 ;
Monday September 16th, 2019 8:29:12 PM


--Player Actions---

Talia and Pressi confer for a moment, and the decision is made that Hobie and Talia are heading down to the core to help Tiana, who had reported herself under attack. The make some progress downwards, through the first two hatches no problem.

Outside the entrance to the heart however, they find themselves facing an issue. Three large walls appear to be in place, prohibiting entry to the core. A wall of iron, a wall of ice, and a wall of stone. From behind the walls and the door, they can hear someone taunting Tiana.

"You can't hide forever, wizard. I'll find you soon enough."

There doesn't appear to be a way around the walls, even though there's a myriad of chains and sub-stations all around them. Talia and Hobie, what do you do?

Pressi does some things! They are great things, her DM will retocon this post when he figures it out. Either way, he is pretty certain she will wind up going into the corridor with the dwarf. With her true seeing, she spots a drow woman that the Paladins had not mentioned, hovering there slinging spells.

Bliss and Mookie do some healing, and block whatever was in the heel, from getting out.

**Reinforcements are now on the map.**

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance, through the cracks of the spider webs.

------------------------------

Kezzem attacks the known foe, taunting her with his amazing saves. He recalls piggy not getting hurt by recoiling flames, and his DM will warn him this was a DM error and the aura is still in place. He can choose to do his damage and take the flare back, or take a different standard action free of consequence.

If he chooses to do his damage, he takes 31 fire damage in response.

The Animals are roaming the cabin. Piggy had room to attack the first time, but the dwarfs reposition has left her one vs one with Kezzem.

--------Enemy Actions---------------

Invisible Drow:

Ketia: points her weapon at Kezzem. "No halfling, we are not evil. We serve Scald, regardless of labels and the like. He has asked us to retrieve this giant, and that's what we shall do. I imagine the best thing for you and your lot is to let us have it and we will leave, so you can mind the defense of your hovel!"

She growls.

"If you beg, we might even help you. Consider your pride, Paladin. Too much of it is a sin."

She adjusts, forced further from the cockpit, and casts a spell. A searing streak of light hits Kezzems touch ac with a 24, burning him for 25 points of damage.

From near the ladderwell, another burst of energy, this one dark and corrosive, also barrels into Kezzem. He takes 2 negative levels.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

???: Last reported in Tiana's room.

------------------------------------

???: Saves vs spell. Heals self.
???: Is unable to locate target.

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d8=3 ; d8=3 ; d8=5 ;
Monday September 16th, 2019 11:50:26 PM

Lurking in his webs, with Mookie still watching, Bliss cures himself further. Level 3 CSW: 21.

He is wondering where those giants went!

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 122/162*, CMD 30*; Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, CMD 24  d6=6 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ; d20+19=21 ; d20+19=28 ; d3+2=5 ; d20+13=28 ; d3+1=3 ; d20+13=17 ; d20+8=21 ; d20+8=24 ; d8=3 ; d8=4 ;
Monday September 16th, 2019 11:56:39 PM

LAST ROUND

OOC: In case Kezzem is aware of the flames still being up, he will instead lob daggers from at least 5 feet way. Please remove the second Kezzem next to the dwarf as I cannot seem to be able to click on him. Modify his attacks as follows from last round.

+1 Frost Returning Dagger Attack: 1d20 + 19 = 31. Hit!
Damage: 1d3 + 2 + 1d6 cold = 5 + 4 cold = 9.

+1 Returning Dagger Attack: 1d20 + 19 = 22. Miss.

Dagger Attack #1: 1d20 + 14 = 30. Hi!
Damage: 1d3 + 1 = 2.

Dagger Attack #2: 1d20 + 14 = 15. Auto-miss.

Dagger Attack #3: 1d20 + 14 = 22. Miss.

Dagger Attack #4: 1d20 + 14 = 25. Miss.

----

THIS ROUND

Kezzem lays hands on himself.

Healing: 5d6 = 6 + 6 + 6 + 3 + 5 = 26.

"I don't know, you are attempting to compromise the defense of a halfling village and just murdered a paladin of Pantheon. I don't know who judges such things, but that seems pretty evil if you ask me. Oh, and pride isn't the sin of mine you should be worried about, lady. After what you did to Succotash, it's wrath that should concern you."

He launches another round of full attacks with his daggers.

+1 Frost Returning Dagger Attack: 1d20 + 19 = 21. Miss.

+1 Returning Dagger Attack: 1d20 + 19= 28. Hit!
Damage: 1d3 + 2 = 5.

Dagger Attack #1: 1d20 + 13 = 28. Hit!
Damage: 1d3 + 1 = 3.

Dagger Attack #2: 1d20 + 13 = 17. Miss.

Dagger Attack #3: 1d20 + 8 = 21. Miss.

Dagger Attack #4: 1d20 + 8 = 24. Miss.

"Hey Press! A little help here! If you could make her count as evil somehow, that would be really great!"

Kezzem will burn a Hero Point to also cast cure moderate wounds on himself.

Healing: 2d8 + 8 = 3 + 4 + 8 = 15.

----

-----------
Kezzem
-----------

Lay on Hands 7/day (4 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (both cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 112/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Tuesday September 17th, 2019 12:27:00 AM

OOC: Ooops, forgot the negative levels. His attack this round should be:

+1 Frost Returning Dagger Attack: 1d20 + 17 = 19. Miss.

+1 Returning Dagger Attack: 1d20 + 17= 26. Miss.

Dagger Attack #1: 1d20 + 11 = 26. Miss.

Dagger Attack #2: 1d20 + 11 = 15. Miss.

Dagger Attack #3: 1d20 + 6 =19. Miss.

Dagger Attack #4: 1d20 + 6 = 22. Miss.

"Hey Press! A little help here! If you could make her count as evil somehow, that would be really great!"

Kezzem will burn a Hero Point to also cast cure moderate wounds on himself.

Healing: 2d8 + 8 = 3 + 4 + 8 = 15.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+9=21 ; d20=3 ; d6=6 ; d6=6 ; d6=1 ;
Tuesday September 17th, 2019 6:09:08 AM

Miss Piggy sees Kezzem get hit with magic coming from the ladder well, so she heads that way, using her sent ability to try to find the source. (Perception 21) If she finds the source, she will attack it, (Not sure where that is on the map, could our awesome DM move Miss Piggy to the appropriate location?))

3+16=19 for 12+10=22 piercing, and 1 shock

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d6+4=8 ; d20+8=21 ; d20+8=17 ;
Tuesday September 17th, 2019 8:42:28 AM

The Last Charge of the Humble Brigade | Still Screaming in Digital

Iron Giant Pilot's Nest

Up near the Pilot's Nest, Talia making another Perception & Stealth check {Perception = 21 |Stealth = 25 + 20(invis) = 37} will cast True Seeing on herself. She is also still awaiting answers from Ms. Encompassing Mind. As she casts the spell, Talia wonders, "I think I shall try to Blink throught the walls next!"

Meanwhile, outside the Iron Giant

Black Tentacles #2 | 1 Rounds remain before ending

This round, everything grappled by the Black Tentacles takes 8 points of damages, and are grappled.

Spell length is 13 rounds. The CMB for the black tentacles is 13 + 4 + 1 = 18. The CMD = 28 to escape the tentacles. The entire area of effect is considered difficult terrain while the spell lasts.

Spells in Effect | 0 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stoneskin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating

Message | 13 Minutes :: 11 minutes remaining

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Haste | 13 rounds :: 11 minutes remaining

Invisibility | 13 minutes :: 11 minutes remaining

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character’s perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area

True Seeing | 13 minutes :: 13 minutes remaining

You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.



Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+8=24 ;
Tuesday September 17th, 2019 1:52:29 PM

"Talia, we gotta get through these walls. You and I are both transmutation specialists, surely we can figure out a way to change them or melt them, or freeze them or whatever to get through."

Do you know Stone Shape? Surely the ice one can be melted, what can we do about the metal one?

Hobie, usually quick to action and unwilling to stop and think, pauses and thinks to himself how he might get through.

Knowledge Engineering 24 to get some basic details on the walls. What is the thickness, hardness, etc, what order are they in? (And actually, how would we know there are three walls? can we see through the first one some how? or do we only know about the first one?)


Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+24=29 ;
Tuesday September 17th, 2019 1:53:59 PM

Oh Hobie will also Detect Magic on the wall for as long as it takes and study any aura, to see if the walls are magical.
Spellcraft= 29

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+25=41 ;
Tuesday September 17th, 2019 3:13:44 PM

Pressi briefly considered seeing if she could talk these people down, but then she heard the "maybe if you beg" stuff, and that Succotash was dead.

"Not much I can do about her alignment," she called from the shadows. "The haircut of that drow female alone should be crime enough. Oh, and also... I can seeee youuu."

Pressi stepped out and fired a grease spell from her wand, straight at the drow's face and body.

"But I do urge you to stay your wrath," she responds to Kezzem. "Why, can't you hear the great dwarven songs of their honor and sense of justice towards others. You can't because they will die and their lives never mattered. I don't know your relationship to Shan but I wish I could speak to her now. Oh well...."

(Hero Point as Needed.) She fires a grease spell at Ketia, trying to get the flames. With that, she uses her HiPS again in the next shadow, stealth 41.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 17th, 2019 7:31:21 PM

If Harper sees a giant in earshot, she starts talking so the giants can overhear about the awesome destruction of this weapon and how it will lead to victory.

Unless, of course, they somehow learn of the secret back door in the leg.


DM Ken - Danger on the Winds.. The Map  d20=11 ; d20=11 ; d20=12 ; d10=4 ; d6=5 ; d6=3 ; d20=6 ; d20=1 ;
Tuesday September 17th, 2019 7:56:38 PM


--Player Actions---

Bliss lurks in his web, and his patience is rewarded. After a few siege rounds from above, thanks to Candy, a few giants lurk out of the flying dust and mud. The pair pass right in front of him, triggering an AoO.

Talia and Hobie are trying to figure out how to bypass three walls. They can see them, as they are not all perfectly flush with each other. When Hobie casts detect magic, he does notice something unusual, the wall of iron glows as magical. As a transmutation wizard, he is very much aware of the fact that the Wall of Iron spell creates one very regular, non magical iron wall.

Talia blinks through the walls, and suddenly she is aware of WHY she's not been answered by Tiana. There is no trace of the mage in the space, and standing there is a very angry looking half orc. He is clad in heavy armor, holding a bastard sword. He is currently unaware of Talia. He swings his sword at seemingly nothing, but calls out in laughter as he is rewarded with a resounding crunch.

Talia also is aware that when looking at the iron wall, she sees nothing at all but a faint outline, thanks to her trueseeing.

The walls are in the order of Iron, then Ice, then Stone.

TALIA AND HOBIE: Perception, DC 20.

Pressi sees the hiding drow, and lets her know as much. She lectures Kezzem just a moment, then casts a grease spell on Ketia, who saves against it without much trouble. She casts it on the drow, who also seems to not be much affected. (Charged 1 hero point.)

Kezzem threw some daggers, then goes and throws some more. Most of them bounce off her armor.

-----------------------------------

The door at the heel, ground level, to the iron giant remains open, and an eerie darkness seeps from its entrance, through the cracks of the spider webs.

Giants are near the heel, by Bliss-Web. He gets an aoo.

DM Note: I've taken down the outside map. Everything important is happening inside.
If he chooses to do his damage, he takes 31 fire damage in response.

--------Enemy Actions---------------

Invisible Drow: Reaches out and touches Ketia. Both vanish from sight, and reappear behind the door.

Ketia: casts a spell, and a large wall of blades and chains whirls into creation. Over its metallic clanking, Ketia shouts at the halflings.

"Funny you should mention Shan. The dead halfling here is the one who plunged a knife into her breast before the parley had finished."

She gestures wildly, from what bits and pieces you can see through the barrier, she is furious.

"Murder? We are lawfully reclaiming an item of our own belonging, and locked in combat with the same halflings who stole it the first time. He could be a server of flower, and it wouldn't change the fact it was mutual combat on a battlefield. Not murder."

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

Armored Orc: 0 damage.

------------------------------------

???: Saves vs spell.
???: Pinpoints target. Hits for 8 damage and takes 10 points off stoneskin.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday September 17th, 2019 8:18:44 PM

"If you know what happened well enough to identify us on sight, then you know that this wasn't just some simple theft."

Pressi frowned at the dwarf. "You also know that I carried the scroll for that woman. We earned this device because we saved Shan's life, and I'd frankly be the first to turn it off tomorrow. You don't want to deal with that paladin? Fine. Why didn't you come to me?"

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+25=35 ;
Tuesday September 17th, 2019 11:02:51 PM

Bliss lets these giants pass by and enters the Iron Giant through the webbed heel.

"Come on, Mookie," he says, "I got a gut feeling. Everything important is happening inside."

Perception 35.

[OOC: Please place me on the map? I'm confused about it.]



Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=23 ; d20+8=25 ; d20+17=33 ;
Tuesday September 17th, 2019 11:54:09 PM

The Last Charge of the Humble Brigade | Inside th' head?!

Iron Giant Heart

Inside, Talia, making another Perception & Stealth check {Perception = 23 |Stealth = 25 + 20(invis) = 45} tries her best to determine how to save Miss Tianna. With True seeing and the skill checks, what can I discern about this room I am in? How far away is Tianna? Can I see her? If I can see her, and as I am hasted, I will fly to her (Skill check fly: 33), and as I touch her, Talia will cast Dimension Door taking both Talia and Lady Tianna to the location just outside of the Catapult area where previously I had met up with Pressi. {Maximum distance with Dim Door is 920ft.} After arriving, and when able, Talia will remove her wand of Cure Light Wounds in an attempt to heal Miss Tianna. Talia then points to Hobie's last location and then everyone else within the group by using the Message spell warning them of the very angry orc stationed in the heart area surrounded by those three concentric walls: The walls are in the order of Iron, then Ice, then Stone.

Spells in Effect | 1 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining
Message | 13 Minutes :: 11 minutes remaining
Haste | 13 rounds :: 11 minutes remaining
Invisibility | 13 minutes :: 11 minutes remaining
True Seeing | 13 minutes :: 13 minutes remaining



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday September 18th, 2019 5:32:56 AM

Miss Piggy lets out a squeal of frustration as she sees her master's killer disappear, and the reappear inside the head area. when the blade barrier goes up, she lets out another, even loader squeal. If someone had cast speak with animals, they would blush from the foul words coming from the pigs mouth.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 112/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62,  d20+17=19 ; d20+20=37 ; d20+20=29 ; d20+15=32 ; d20+15=31 ; d20+15=20 ; d20+10=29 ; d3+13=14 ; d3+13=14 ; d3+13=15 ; d3+13=15 ; d3+13=14 ; d3+13=16 ; d6=3 ; d6=5 ; d6=6 ; d10+3=9 ; d6=3 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d10+12=14 ; d3+5=7 ;
Wednesday September 18th, 2019 10:06:08 AM

"How did she get over there?" asks Kezzem. "Wait, there's also a drow? Are they evil?"

Kezzem will attempt to detect evil (move action).

If he detects evil, he will attempt to pinpoint the drow.

Perception: 1d20 + 17 = 19.

If he can still tell where she is (from grease spell) and she is in melee range, Kezzem will burn a hero point, smite evil (swift action; only if he detects evil), and make a full attack (if she is not evil, subtract 3 from each attack roll and 11 from each damage roll).

+1 Frost Returning Dagger: 1d20 + 20 = 37.
Damage: 1d3 + 13 + 1d6 cold = 14 + 3 cold = 17.

+1 Returning Dagger: 1d20 + 20 = 29.
Damage: 1d3 + 13 = 14.

+1 Frost Returning Dagger: 1d20 + 15 = 32.
Damage: 1d3 + 13 + 1d6 cold = 15 + 5 cold = 20.

+1 Returning Dagger: 1d20 + 15 = 31.
Damage: 1d3 + 13 = 15.

+1 Frost Returning Dagger: 1d20 + 10 = 15 (forgot to reduce attack bonus)
Damage: 1d3 + 13 + 1d6 cold = 14 + 6 cold = 20.

+1 Returning Dagger: 1d20 + 10 = 29.
Damage: 1d3 + 13 + 1d6 cold = 16.

Two-Weapon Rend: 1d10 + 3 = 9.

If Kezzem can tell where she is (by grease) and she is not in melee range, he also burns a Hero Point, smite evil (swift action if he detects evil), and full range attack. His attacks would then be as follows:

+1 Frost Returning Dagger: 1d20 + 20 = 37.
Damage: 1d3 + 13 + 1d6 cold = 14 + 3 cold = 17.

+1 Returning Dagger: 1d20 + 20 = 29.
Damage: 1d3 + 13 = 14.

Dagger: 1d20 + 14 = 31.
Damage: 1d3 + 12 = 14.

Dagger: 1d20 + 14 = 30.
Damage: 1d3 + 12 = 14.

Dagger: 1d20 + 9 = 14
Damage: 1d3 + 12 = 13..

Dagger: 1d20 + 9 = 28.
Damage: 1d3 + 12 = 15.

If he cannot tell where the drow is, he will instead cast lay on hands on himself.
Healing 5d6: 3 + 5 + 3 + 4 + 2 = 17.

Rumpus will use scent to pinpoint the drow (move action). If in melee range, he will make an attack (standard action).

Attack: 1d20 + 12 = 14.
Damage: 1d3 + 5 = 7.

Otherwise, he will move to melee range.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+20=40 ;
Wednesday September 18th, 2019 12:22:16 PM

Hobie doesn't know what to do, he will shout to Talia, "Whats happening in there? Can you find a way to get rid of these walls? Or is there a window in there I could climb around to?"

If Talia says there's a window, Hobie will run out the window and around to the next window (He has Spider-Climb active still so it shouldn't be too hard. Also, I'm assuming the walls extend to the ceiling is that right? If they don't Hobie will just go over them)

Hobie Perception = 40

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Wednesday September 18th, 2019 12:25:54 PM

Hobie doesn't know what to do, he will shout to Talia, "Whats happening in there? Can you find a way to get rid of these walls? Or is there a window in there I could climb around to?"

If Talia says there's a window, Hobie will run out the window and around to the next window (He has Spider-Climb active still so it shouldn't be too hard. Also, I'm assuming the walls extend to the ceiling is that right? If they don't Hobie will just go over them)

Hobie Perception = 40

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 18th, 2019 4:54:31 PM

Pressi stays Kezzem’s hand, for now. “Someone has to put their weapons down first or this will never stop.”

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday September 18th, 2019 5:02:01 PM

Pressi also casts like calls to like, before one last diplomatic push.

Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+5=18 ;
Wednesday September 18th, 2019 8:51:19 PM


In the Iron Giant, Bliss and Mookie advance, looking for problems or foes or anything out of the ordinary. "Keep your eyes open, Mookie old chap!"

"You got it, Kid," the talking raven replies. Mookie's Perception check is an 18. Bliss's check is in yesterday's post.

The duo advance.

DM Ken - Danger on the Winds.. The Map  d20=10 ; d20=7 ; d20+11=23 ; d20+11=20 ; d20+11=15 ; d20+11=27 ; d4=1 ; d4=1 ;
Wednesday September 18th, 2019 9:26:23 PM


--Player Actions---

Bliss makes his way in through the heel of the map. If he does not have darkvision, he cannot see anything. He is certain the darkness is magical in nature. If he does, he is in a room that is roughly shaped like a foot, 40 feet from end to end, and has a ladder-well leading up. Many chains dangle down from other parts of the leg structures. (No map here. If you want a positioning, it will be fine.)
-----------------------------------------

Talia's see invisible allows her to quickly locate Tiana. She cannot dimension door out, because creatures cannot teleport through the giants outer shell. If she wants to help Tiana, she can dimension door her to the other side of the walls which she blinked through, or take some aggressive action against the armored orc.

The room itself is oval shaped, with thick metal walls and one door in or out. There are a couple of tables full of engineering equipment, and a large furnace "heart", that serves as a power unit for the Iron Giant.

Talia is also aware from her true seeing spell, as her DM posted last round, the wall of Iron was an illusion. I will assume she shares that information as well.

If she dim doors out of the room to the outside chamber, she finds Hobie under attack by a creature covered in chains.

---------------------------------------

Hobie spots something moving among the chains right as it attacks. As such, he is not flat footed. The creature is humanoid, wearing a strange mask and armor made also, of chains. At its gesture, 4 chains lash out at him! The creature is 20 feet from him, and 20 feet up.
------------------------------------------------

Kezzem does not have melee range to the invaders, and the blade barrier offers cover from his attacks. He takes a -4 on all attacks through the Blade Barrier.

Detect Evil does register in the direction of the cockpit, but without direct line of sight he can only determine the general direction. Unfortunately, the grease spell did not outline the enemies.

He moves to throw some daggers, but is stopped by Pressi. (If he wants to attack regardless, just post as much and I'll retcon the damage.)

-----------------------------------------------------------------------------

Pressi engages the female cleric, who resists her divination spell.

--------Enemy Actions---------------

Ketia responds to Pressi. She stands her ground on the defensive, and seems to have readied herself to cast a spell, but doesn't do anything for the moment.

"There's always more to it. When two sides disagree, fundamentally, the circling and mental positioning never ends."

She sighs.

"All right, here's the basis of everything for us. I am here to reclaim the giant. It was never Shans to give. Your defense of this town, your lives, and anything else is secondary. That is my one, immutable condition."

She looks to the cockpit, outside.

"Even the giant can't defend this town indefinitely. The giants will over-run you."

Invisible Drow hisses at Ketia.

"This isn't in our mission description, dwarf. What are you doing?"

She too, prepares to cast a spell and holds it, grinning at Pressi through the whirling barrier of swords and blades.

The Orc will continue his pursuit of Tiana. If Talia evacuates her, he is none the wiser for now.

The Chain Creature (Know planes, DC 15 to identify as a Kyton), sends 4 chains out at Hobie.

-----------------------------------

DM Note: I've taken down the outside map. Everything important is happening inside.

--------COMBAT SANITY--------------

DM Note for our Paladins: None of the combatants in this room are of evil alignment.
DM Note: Invisible enemies are currently visible!
DM Note: In battle, it is a perception check DC 25 to pinpoint an enemy inside of the head. Scent works as listed, ie a move action to pinpoint an enemy within the head.
DM Note: Enemies with Darkvision can still operate in magical Darkness. Please let me know if you mount or companion has it.

DM Note on NEGATIVE LEVELSFor each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

Ketia, Devout of Scald: (Multiple glowing auras, covered in flames, weapon flaming)
AC: 28 - 19 Damage. (maybe more)

Invisible Drow: 0 damage.

Armored Orc: 0 damage.

Kyton Chain Devil: Hits Hobie on AC 27 for 4 damage.

------------------------------------
.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=28 ; d20+8=26 ; d20+17=26 ; d8+5=12 ; d8+5=10 ; d8+5=6 ; d8+5=10 ; d8+5=12 ;
Wednesday September 18th, 2019 11:10:29 PM

The Last Charge of the Humble Brigade | Dancing in the Heart

Iron Giant's Heart

Inside, Talia, making another Perception & Stealth check {Perception = 28 {NAT 20} | Stealth = 26 + 20(invis) = 46} tries her best to determine how to save Miss Tianna from the mean Orc. With this round of True seeing, haste, and with the skill checks, seeing her, I will fly to her (Skill check fly: 26), and as Talia touches her, Talia will cast Dimension Door taking both Talia and Lady Tianna to the location just inside of the Iron Giant close to where Pressi & I previously entered the Iron Giant. {Maximum distance with Dim Door is 920ft.}

After using the Dimension Door spell, and when able, Talia will remove her wand of Cure Light Wounds from her Bill's Stylish Pant o' Plenty; right pocket; in an attempt to heal Miss Tianna. Talia will use 5 charges of the wand {1d8+5 | I believe the wand was created with 25 charges at 7th lvl}. Talia heals Tianna for: 12+10+6+10+12 = 50 points of healing.

Talia then points to Hobie's last location, using the current Message spell, warning first Hobie, & then everyone else within the group inside the Iron Giant of the very angry orc stationed in the heart area surrounded by those three concentric walls: The walls are in the order of Iron, then Ice, then Stone. I also tell them the the Iron Wall is just an illusion. That I have Tianna, and have taken her to safety while I heal her.

Spells in Effect | 2 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 9 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 12 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday September 19th, 2019 5:44:15 AM

Succotash's spirit goes over to Miss Piggy, and tries to calm her down a bit, however, being dead, she can't see or hear him. Miss Piggy is smart enough to know that she can't get through the blade barrier, and stays in a guarded stance.

Succotash frowns as he hears Pressi begin negotiations, he realizes that this may be the only way to save Humble's Ford, but the idea of allowing these individuals to take the giant, so they can use it to free Skald, isn't something that he is even close to fine with, fearing that they or some other group, will have to face the giant, and possibly Skald, in the future. Of course Succotash has no way of sharing his thoughts at the moment.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 129/162*, CMD 30*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Thursday September 19th, 2019 10:20:34 AM

"Uh, Press? What we doin' here?" asks Kezzem.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+18=20 ; d20+14=34 ;
Thursday September 19th, 2019 11:31:40 AM

Pressi tries her best to hide that she isn't staring at both of them aiming spells at her. Reaching into her pocket, slowly as they watch her, she pulls out a nondescript fan and flips it open.

"I think before we all kill each other and let the giants attack what's left, we need to explore... other options. Wouldn't you agree Ketia? I mean, not giving diplomacy a decent chance was the reason our paladin's death was justified. That is your belief, right?"

On Kezzem's side, lines begin to form and shift. (Bluff 22 (dang) to send secret message.)

Kezzem sense motive DC 15 Highlight to display spoiler: {"Tiana's transfer" She briefly points to the door into the heart, then towards where Talia is about to dimension door. (Kezzem should realize she's talking about the madam gem soul transfer discussed earlier.)} "At the very least, we can take care of some injured that need assistance, and perhaps further delay the invaders."

Continuing to fan herself, she continues. "Simply relying on the giant is, indeed, insufficient. And I'm not going to give a group that's already attacked us and thinks we're evil MORE information about our defenses, any more than you'd give to me. I'm probably risking a lot to say we really only need the giant for today, and clearly not for the way you expect. So if you could come back tomorrow to kill us, that would be great.

"And what of you? You seem to believe that after you let us be slaughtered, we're just going to let it go and forget about you. You seem to think the giant army out there will just let you walk out with a machine they desire and not a thought of revenge or an ability to follow the big footprints. I know you're fighting at least one other massive foe to begin with. And yet, you seem to think the giant will defend your OWN town indefinitely... against a foe or two that already took the giant once.

"You say that the lives of ourselves and our children are secondary to holding the giant. Your own lives and the lives of our town... they are not secondary to holding the giant for us, and you'd learn that if you didn't just punch through without a single thought. You scream that Succotash was too quick to attack. What makes you better in that regard? You come here, ready to let kids die time and time again, your own kids and ours, caring not for anything but your own comfort, for a weapon you can hold and whisper to yourself it can do good? That you need nothing beyond your precious steel and fire? THIS is your idea of a good society?"

Pressi pauses to catch her breath. "We are fighting for our very lives. But we are also ready to help those in need. Even you, if you're willing to put your OWN sense of honor aside. But first you have to decide why you actually came here for this machine. If it's only because of some god or some sense of property, then you have to decide if that's enough."

(Diplomacy Natural 20)

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 2/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+20=37 ; d20+20=31 ; d20+20=34 ; d20+15=23 ; d20+10=26 ; 2d6+22=26 ; d6=1 ; d6=2 ; 2d6+22=29 ; d6=6 ; d6=1 ; 2d6+22=24 ; d6=1 ; d6=5 ; 2d6+22=30 ; d6=1 ; d6=2 ; 2d6+22=29 ; d6=4 ; d6=2 ; 2d6+22=32 ; d6=3 ; d6=4 ;
Thursday September 19th, 2019 11:50:12 AM

Hobie spins and fires at the chain creature (My bow is a +4, so attacks get through any of the material based DRs like adamantine, cold iron etc, but if it has DR/ bludgeoning,slashing, etc. it still applies)

Manyshot
Attack 37
Piercing 26, Cold 1, Fire 2 = 29
Piercing 29, Cold 6, Fire 1 = 35

Rapidshot
Attack 31
Piercing 24, Cold 1, Fire 5 = 30

Haste
Attack 34
Piercing 30, Cold 1, Fire 2 = 33

Iterative 1
Attack 23
Piercing 29, Cold 4, Fire 2 = 35

Iterative 2
Attack 26
Piercing 32, Cold 3, Fire 4 = 39



Bliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=34 ;
Thursday September 19th, 2019 6:14:48 PM


"It's too dark in here Mookie," says Bliss. He casts his most powerful spell, Beast Shape III, to become a Spidertaur.

Bliss looks around with his Darkvision -- Perception 34. He looks for a way to go up, and starts walking and climbing. "Come on Mookie, follow my voice," he says.

"Sure, Kid, but no kisses, OK? That poison drool you got there is no joke."

Bliss makes slurping sounds.

DM Sanity Info:

This is Round 22 of this combat.

Current Effects:
Beast Shape III Spidertaur: 1 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 4 rounds of 20 used
Extended Shield of Faith via Ritual: 23 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web 1/day used

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 23 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 23 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Thursday September 19th, 2019 7:25:03 PM


New header with link to SpideyBliss sheet.

DM Ken - Danger on the Winds.. The Map  d20=18 ; d20=15 ;
Thursday September 19th, 2019 7:57:20 PM

Talia teleports with Tiana, and informs the others about the illusory wall.

Hobie is ambushed, then immediately slays the attacking enemy.

Bliss takes a spider form, one that allows him to see in the darkness. He sees everything normally now. Other than the path upwards, there is nothing happening in this room. There are 3 other sections of the "heel", all similar sized above Bliss. In his spider form, he could traverse them all, and find his way to the bottom of the midsection.

The Ghost of Succotash is displeased. His anger materializes, and he rattles some of the chains, like a hobbit poltergeist.

Pressi signals to Kezzem, something that Ketia immediately picks up on. (Sense motive: 24)

Ketia frowns.

"A day? What good is a day? How does the giant help you over such a short span of time?" She shakes her head.

"I don't know what your trying to pull, but my mission, from my god, is to reclaim this machine. There's no more, and no less involved. When you treat with the divine, you follow their demands. I HAVE put down weapons, for a moment, to listen to you. I will make you one offer, since you declined to make one to me and time is of the essence."

She looks outside.

"We will occupy the giants cockpit and take over the machine. We will walk away with the giant, since you don't need it any longer, and cover the retreat of your party and any reasonable number of refugees. I will vow, as the head of Skalds following, not to return here with the weapon again, unless my god demands it."

She holds up a placating hand.

"Which I do not forsee happening."

The drow seems impatient. "Ketia, hurry and make a choice. Kill them or leave them, there's a lot more giants and I don't want the machine damaged"

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday September 20th, 2019 5:21:56 AM

"Well, I tried", Succotash says to himself, shocked that his efforts had any visible effects. he then goes over to the drow and Ketia, and tries the same thing, hoping to scare them a bit.

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Friday September 20th, 2019 11:25:17 AM

Hobie heads out the window walking on the exterior of the giant looking for a way into the other room.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62,  d20+18=25 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ;
Friday September 20th, 2019 12:04:51 PM

Sense Motive: 1d20 + 18 = 25.

Kezzem nods at Pressi. He moves towards Talia and lays his hands on her.

Healing: 5d6 = 5 + 2 + 4 + 3 + 6 = 20.

He will also lay hands on himself as a swift action.

Healing: 5d6 = 4 + 2 + 3 + 3 + 5 = 17.

-----------
Kezzem
-----------

Lay on Hands 7/day (5 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday September 20th, 2019 3:08:09 PM

"THAT'S your opening offer?" Pressi spoke with rage. "No offer to assist against this wave or plug the massive hole in the defenses or wait until we are finished? No offer to even kick a couple of giants on the way out or to light a candle? Not even a sarcastic 'sorry for the inconvenience'? Hey, here's my counter offer..."

Pressi does not disclose her initial counter offer. She prefers to take some deep breaths.

"You can't tell me that you don't care about others, not even a little. You've seen what we are up against. Come on, one of you must have a heart, or a memory of when someone left you hanging. Just leave, let us finish, and... and you can have the giant and we won't stop you from taking it out. Okay? It's yours. I'm not really thrilled that either of us have it, but we could really use it for a while longer. Besides, you kind of remind me of my mother, so.... Do we have a deal?"

If they continue to resist, Pressi's eyes drop down towards Succotash's body, and she could swear she almost feels his presence. "At least let us bury our dead. Surely your god has some room for such a kindness, even if you don't strike me as the truly religious type."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 3/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=42 ;
Friday September 20th, 2019 3:22:16 PM


Bliss recalls this portion of the Iron Giant. "Don't go down the other leg, Mookie," he says. "Something nasty is down there."

The spidertaur continues his climb until he hears something or sees someone. Perception 42.

Mookie sees that roll and does not even bother rolling at his own +5. "Kid, you got eyes like a bloodhound."

Bliss blushes. "Thanks, old friend!"

[OOC: I think there is an "accelerated climbing" rule that lets you climb at double speed at -5 on the roll? With Bliss's climb speed and spider cloak, that seems like a good way to get up there even faster, please.]

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Friday September 20th, 2019 5:35:11 PM

"Wait, does that mean your mother was a dwarf, Press?" ask Kezzem. "How did has this not come up before?

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=19 ; d20+8=27 ;
Friday September 20th, 2019 9:39:49 PM

The Last Charge of the Humble Brigade | Healing Tianna

Tianna

Talia, still invisble, continues to look after lady Tianna making sure she is safe and well.

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection! Perception & Stealth check {Perception = 19 | Stealth = 27 + 20(invis) = 47}.

Talia then points to Tianna, using the current Message spell, asking her, " what they should do to bring this situation to a favorable conclusion? Mister Murphy and Pressi spoke about transferring the Encompassing Mind's conciousness into ther Giant Tower, but I am not sure how that was suppose to work. Do you?"

While Talia, messages lady Tianna, She will look around the room to see what the next danger might be. She wonders in, feet how far away the stone & iron walls are from where Tianna and Talia are, planning the their next move. "Miss Tianna, are you all healed up now? Can you walk?" asks Talia using the Message spell.

After speaking with Tianna, Talia will message Pressi, and Kezzem, and Mookie, and Honie, each in turn with the Message spell, asking each one their current situation.


Spells in Effect | 4 rounds into the next minute

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

The Ride [CDM Jerry] 
Saturday September 21st, 2019 11:20:49 AM

A halfling mage teleports in with a popping sound.

"Where is..." He looks at a sheet of paper. "Where is Murphy Bumblebee Leafwin Pipewood, hmm....?"

When told he was in the fight at a different location, he says, "Thanks. I was sent to take him....to where he was....to another place....yeah..... He'll be.....elsewhere....for a time... I'll go fetch.....and deliver....yes..... He'll rejoin you later if....well if...."

He looks around.

"Wowsers! What did you guys do....I wonder?....."

Not waiting for an answer, he twists his ring and teleports out again.

[this is Murphy's exit]



Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Saturday September 21st, 2019 4:27:14 PM

The ghost of Succotash tries to communicate with Talia saying something to the affect of, “Go take the cockpit and make the transfer”, but then he remembers he’s dead, and speaking with the living isn’t something that dead people normally do.

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Sunday September 22nd, 2019 4:12:01 PM

I don't suppose Kezzem could hear Succotash, being a paladin of Gargul and all....

Kezzem (BrianW) - AC 30*, touch AC 19*; HP 146/152*, CMD 28*; Negative Levels (2), Shield Other (Candy, Erbin); Rumpus - AC 25, touch 14; HP 62/62, 
Sunday September 22nd, 2019 6:52:40 PM

"If I can get in there, what do I need to do?" aswhispers Kezzem to Talia.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=22 ; d20+8=27 ;
Monday September 23rd, 2019 12:25:55 AM

The Last Charge of the Humble Brigade | The Transfer

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist here in finishing this final task!
Perception & Stealth check:: {Perception = 22 | Stealth = 27 + 20(invis) = 47}.

Talia continues to message the Humble Sword family: Pressi, Kezzem, Succotash, Bliss, and Hobie each in turn with the Message spell::

Pressi -- what do I need to do to finish this?

Kezzem -- I believe Pressi knows the final step to finish this task -- it all involves the cockpit & Madam Encompassing Mind.

Succotash -- Where ya at? You still in the cockpit?

Bliss -- Where are you? Where is everyone? I have Tianna & I've healed here, but I do not know the final piece of this solution! Do you?

Hobie -- Do you know what we need to do to finish this?

Talia turns to Tianna asking, "Do you recall how far the Cockpit is relative to the Heart, where I found you?"

-=-=-

Spells in Effect | 5 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining


Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday September 23rd, 2019 11:47:57 AM

“Just get in there, get to the controls, keep them from the controls... and make the transfer.”

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Monday September 23rd, 2019 2:01:08 PM

"I have no idea what to do! I was fighting on a different front when everything was going down and I have not figured out how to catch up. If I can get to you I'll keep you safe while you make the transfer"

DM Ken - Danger on the Winds.. The Map 
Monday September 23rd, 2019 10:03:57 PM


Pressi isn't pleased with the counter offer, and pleas for them to leave and come back tomorrow.

Spider Bliss keeps climbing up all the way to the midsection. He can either make his way to the heart to investigate the walls he's been told about, or he can keep climbing upwards.

Talia makes multiple plans with the others. A plan of sort is hatched, for her to get to the cockpit, unmolested, and link with the mind for an instant transfer. She imparts this to Kezzem.

Hobie is lost, but plans to serve as bodyguard.

Any of them can run through the blade barrier, there's just damage as a result, and the fact that two spells are being readied.

------------------------------------------------------

Ketia frowns.

"We aren't going to leave the giant here long enough for it to be destroyed in a last ditch effort. I have my orders and I made my offer. You've in no way given me the slightest idea of how the giant can be anything but a last ditch effort."

She looks again outside.

"I don't want the halflings to die. But I also can't risk fighting until the giant is over-ran. I don't see what option I have other than to leave."

At her signal, the drows readied spell is cast. She gestures, but nothing particularly visible happens. (spellcraft DC 23: Wall of force.)

Ketia casts a spell as well, and everything goes dark. (Spellcraft to detect the obvious Darkness spell, DC 17)



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle 
Monday September 23rd, 2019 10:49:18 PM


Bliss ignores the middle section and the heart. The action is up, he thinks. He moves up. (Double move)

"Come on, Mookie! We've got to get a head!"

"Oy," caws Mookie. "I've raised a comedian. A bad comedian."

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * Negative Levels (2), ** Smite Evil (drow); Rump  d20+17=36 ; d20+12=32 ; d20+8=21 ; d20+10=23 ; d20+8=14 ;
Tuesday September 24th, 2019 2:21:30 AM

Kezzem will wait for the signal. Once someone takes action, he flies through the blade barrier on Succotash's magic carpet.

SV Ref: 1d20 + 19 - 2 (Negative Levels) = 36. Note: Kezzem has Evasion.

He moves towards the dwarf and attempts to grapple her.

CMB: 1d20 + 12 = 32 (natural 20).

He will also activate his last Smite Evil against the drow. It won't help him grapple her, but it will boost his AC at least.

Brave Sir Rumpus follow suit.

SV Ref: 1d20 + 8 = 21. Rumpus also has evasion (and Spell Resistance 16).

Rumpus will target the drow and attempt to "grapple" her with his hooves.

CMB: 1d20 + 10 = 23.

Note: If Rumpus is going to fail his save, Kezzem will spend a Hero Point to reroll for his companion.

SV Ref: 1d20 + 8 = 14.

Well, that's not better. Let's hope the first one makes it! Also, how many Hero Points can you spend on rerolls for a single Saving Throw?

Hobie Browncloak (Nick T) HP 113/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7 
Tuesday September 24th, 2019 4:26:51 AM

Hobie will cast Alter Self turning into a goblin so he can see in the dark. He says to his friends "Remember guys, don't attack the goblin the cowboy hat, it's still me!!!"

He will follow Kezzem through the Blade barrier

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 13/50

Spells in effect- Spider Climb, Bears Endurance (50/60 remaining)

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, ***Alter Self***

Level 3
Fly, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+17=21 ; d20+14=23 ;
Tuesday September 24th, 2019 5:38:38 AM

The ghost of Succotash burns a hero point to give Miss Piggy +8 on her reflex roll as she follows Kezzem and Rumpus through the blade barrier. (Reflex 21) Using her darkvision to see the way, she will rush over and try to grapple the drow. (grapple attempt 23)

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+15=17 ;
Tuesday September 24th, 2019 2:13:45 PM

"It's the tower! The tower will protect the giant once it's fully charged, if you just give us..."

Pressi watched as the wall of force cut off their one backup option (spellcraft no fail for either, and her true seeing handles magical darkness). She wondered if the universe was sexist or just hated her personally, but probably both.

Slamming at the door, she turned to Talia. "Dimension Door right into the chair and activate the full transfer of Madam Gem right now! Kezzem, smash that wall as much as you can. Hobie... good luck. But if you can't get through the wall, maybe you can find a way around it."

She turned to Tiana. "You, get back down to the gem room. If this thing moves away from the tower, I want you to smash the gems as hard as you can as often as you can or activate the self destruct. If we can't have the tower, they can't have this war machine. They want a villain, I intend to oblige."

Pressi casts blink and runs through the blade barrier (reflex 17) and towards the dwarf.

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted
blinking

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21 
Tuesday September 24th, 2019 2:55:10 PM

PLace Holder...

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * Negative Levels (2), ** Smite Evil (drow); Rump  d20+18=32 ; d4+2=4 ; d20+12=22 ; d3+5=7 ;
Tuesday September 24th, 2019 6:24:03 PM

If Kezzem is blocked by the wall of force, he'll Quick Draw his adamantine short sword and attack with that.

+1 Adamantine Construct-Bane Short Sword
Attack: 1d20 + 18 = 32.
Damage: 1d4 + 2 = 4.

Wall of Forces are constructs since they are CONSTRUCTed, right?

Rumpus will also try with his hooves, though I doubt they will do anything useful.

Attack: 1d20 + 12 = 22.
Damage: 1d3 + 5 = 7.

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=33 ;
Tuesday September 24th, 2019 9:22:10 PM

When he gets up to the head, Bliss casts a Blink spell. He likes how this form has good attacks and lets him talk and cast spells. He knows that it can't get him through force effects, but maybe he can get AROUND them. He looks for an enemy, if he can see anything (Darkvision) or hear anything -- Perception 33. If he has a move action left, maybe he'll move toward an enemy.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 21  d20+8=11 ; d20+8=15 ;
Tuesday September 24th, 2019 9:22:38 PM

The Last Charge of the Humble Brigade | The Transfer

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist here in finishing this final task!
Perception & Stealth check:: {Perception = 11| Stealth =15 + 20(invis) = 35}.

Talia having discovered the exact location of the cockpit from Tianna and her own memories of an earlier time, plans to Dimension Door straight there by simply visualizing the location and the cockpit chair as she remembers it! As Talia is Hasted, she casts Dimension Door, taking herself straight to the cockpit chair! Upon arrival & {using another Hero Point}, Talia using the True Seeing spell dons the pilot helmet and tells the Encompassing Mind {Madam Gem} to meld your consciousness with the tower Immediately!

Spells in Effect | 6 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Haste | 13 rounds :: 7 rounds remaining

Invisibility | 13 minutes :: 11 minutes remaining

Blink | 13 rounds :: 10 rounds remaining

True Seeing | 13 minutes :: 13 minutes remaining

DM Ken - Danger on the Winds.. The Map  13d6=45 ; d20=17 ; d20=4 ; 13d6=36 ; 13d6=40 ; d100=40 ; 13d6=40 ; d20=5 ; d20+13=25 ;
Tuesday September 24th, 2019 10:22:12 PM


Bliss still has another round before he makes it to the shoulders, then one round to the head. This assumes he double moves as his actions each round. The Iron Giant is very tall, and he started at the bottom.

Kezzem and Rumpus each run through the blade barrier and into the wall of force. The Save DC is 24, so Rumpus fails and takes 45 damage. They can stay there and keep attacking the wall of force, but they will remain in the blade barrier and must save each round if they do so. Kezzem can see that his attack left no visible mark on the invisible wall.

Hobie passes his save on the way through the blade barrier, so takes half damage, unless he has evasion. He takes 18 damage

Pressi rushes through the blade barrier, blinking, but finds that no protection from the magical blades. (Blink says force effects affect you normally, and blade barrier is such an effect.). She takes 40 damage from the spell. She also runs smack into the wall of force, and finds herself unable to pass. (Again, force effect.)

Talia moves into the cockpit, via dimension door, and slams the headpiece into place. She gives the order to meld into the tower, and it is immediately followed.

Outside of the Iron Giant, the humming of the tower reaches a sudden and unexpected zenith. The howls of giants are carried up on the wind and reverberate in the metal walls of the Iron Giant. Each one that rushes into the gates of Humbles Ford finds themselves burning with flames they cannot extinguish. Those inside of the walls are instantly turned to ash, and carried into nothingness on the wind.

Even inside of the giant, the battle pauses for a moment, only to be reignited by a scream of anger from Ketia and the drow when the giant lurches, then loses all power and locks itself into place.

------------------------------------------------

"WHAT HAVE YOU DONE!?", Ketia screams with rage. She turns and brings down a huge column of flame on Talia, seemingly unbothered by her invisibility, and in this moment by chance, her blinking. Talia takes 40 points of damage, half divine and half fire. Reflex DC 23 for half.

Snarling, she very quickly casts a second spell. "IF YOU TOLD ME YOU HAD A PLAN I.. I.. I MIGHT HAVE.." .. her lip quivers. "TO SKALDS FURNACE WITH YOU ALL! I WILL AVENGE THIS LOSS OF HONOR BEFORE MY GOD!"

A streak of fiery light flashes out at Talia, but misses the agile sorceress.

-----------

"Big mistake", mutters the drow. She takes a step away from Talia, and dispels her magical effects. It affects 3 spells, and the highest levels. It breaks her True Seeing, it breaks her Blink, and it breaks her Haste.

--------------

Bliss hears a commotion coming from below him. Moving up the ladder with a speed almost close to his, is a orc covered in heavy armor.

--------------



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62.  d20+18=32 ; d20+18=31 ; d20+8=28 ; d4+2=6 ; d4+2=3 ; d4+2=5 ; d20+17=23 ; d20+17=21 ;
Tuesday September 24th, 2019 11:22:34 PM

Rumpus backs up as he cannot take much damage like that.

Not sure what else he can do, Kezzem's going to remain and attempts to pound away at the wall of force with his adamantine short sword.

Attack: 1d20 + 18 = 32.
Damage: 1d4 + 2 = 6.

Attack: 1d20 + 13 (18 - 5) = 26.
Damage: 1d4 + 2 = 3.

Attack: 1d20 + 8 = 28. Natural 20, but I assume a force wall is not critable.
Damage: 1d4 + 2 = 7.

DC 24 SV Ref for Blade Barrier: 1d20 + 17 = 23. Hero Point!
DC 24 SV Ref for Blade Barrier: 1d20 + 17 = 21. And that's worse. I can only use Hero Points to reroll once, correct?

"Hey, if you want to kill us, you better lower this wall down first, no?" asks Kezzem.

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+15=27 ;
Wednesday September 25th, 2019 12:16:48 AM


Bliss shoots a web at the orc below him.

That's 1 of 8 that Bliss can shoot daily. A ranged touch attack entangles the target. If entangled, it's a DC19 escape artist check to escape, or DC23 strength check to burst out.

Bliss's ranged touch attack hits touch AC27. Then he turns and keeps moving up.

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 87/90 -- TMP HP 10  d20=4 ; d20+8=21 ; d20+8=27 ;
Wednesday September 25th, 2019 12:35:02 AM

The Last Charge of the Humble Brigade

"Well actions always have consequences are this is more proof" thinks Talia as she tries to use her reflexes to avoid a nasty scorch {Reflex save = 4} , but as she is in a chair and was hell-bent on making the transfer, can't avoid the scorching!!
{40 - 50 Temp HP = 10 temp hp left} ** explained in DM post to follow.

Talia also makes sure that every chance she gets (every round), she will use she skills to their peak perfection to assist her in finishing this final task! Perception & Stealth check:: {Perception = 21 | Stealth = 27 + 20(invis) = 47}.

Talia casts Beast Shape III transforming herself into a Dire Tiger ready to strike!

Spells in Effect | 7 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Invisibility | 13 minutes :: 11 minutes remaining

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday September 25th, 2019 5:35:20 AM

A tear wells up in Succotash's ghostly eyes as he knows Madame Gem is gone for ever, but then he realizes that Talia is cut off from her friends. He sees her turn into a dire tiger, and thinks to himself, "You go girl!", but he worries for his friend as she is alone against two very angry, and powerful individuals.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 146/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Wednesday September 25th, 2019 9:26:27 AM

Kezxem turns to Pressi, "Talia an turn into animals too? Am i the only one of us stuck being a half,ing 24/7?"


Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+16=23 ; d20+16=27 ; d2=2 ; d2=1 ; d6=1 ;
Wednesday September 25th, 2019 2:25:30 PM

Pressi just smiled. "Well, the only one that's still breathing. Besides, there's always heavy drinking."

Smiling, Pressi double moves under the force wall, trying to hold on to the ceiling of the room below (Reflex Rolls 23+4 from hero point for blade, 27 for holding on.)(I only have two hero points left, better make them count.)(Pressi hits the bulkhead once for 1 damage per 5 ft).

While swinging, "Now, now, striking out in anger and ego hurt isn't going to solve anything, especially if you're striking out at the wrong female caster. Besides, there's no need for this, because we are keeping our end of the deal. I promised you the giant once we were done with the plan, which I believe I was quite clear that we had, if you bothered to listen."

Pressi pulled herself up from the floor. "And now, a deal's a deal. Granted, I can't also give you Madam Gem, as you never bothered to even ask during negotiations. But as promised, the giant's all yours and nobody will stop you from taking it back if you stop fighting and leave. A word of advice, though. Lift with your legs, not with your back."

---------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing
detect magic
hasted
blinking

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+12=19 ; d20+15=21 ; d20+4=11 ; d20+1=17 ;
Wednesday September 25th, 2019 9:24:31 PM

The Last Charge of the Humble Brigade

Using her new skill set, Talia Dire Tiger / Talia Smildon familiarizes herself with the room and the creatures she must end.

{Perception = roll +12 = 19 | Stealth = roll + 15 + 20(invis) =41 | Stealth = roll +4 = 11 | Scent = 1d20+1 (wiz) (DC10) = 17 }.

Invisible, Talia Dire Tiger ( or Talia Smilodon) is now using her low-light vision and scent abilities to track her prey to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Having successfully caught a whiff of the enemies, what can I tell from my new abilities and how far are they from me?

The first creature to attack me, I will return the favor and charge them!

Spells in Effect | 7 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures

Invisibility | 13 minutes :: 11 minutes remaining

Beast Shape III | 13 Minutes :: 13 minutes remaining

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

Scent
This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+10=16 ; 2d4+8=11 ; d6=6 ; d6=5 ; d4=3 ; d4=4 ;
Wednesday September 25th, 2019 11:14:03 PM

The Last Charge of the Humble Brigade

Using her new skill set, Talia Dire Tiger / Talia Smildon familiarizes herself with the room and the creatures she must end.

{Perception = roll +12 = 19 | Stealth = roll + 15 + 20(invis) =41 | Stealth = roll +4 = 11 | Scent = 1d20+1 (wiz) (DC10) = 17 }.

Invisible, Talia Dire Tiger ( or Talia Smilodon) is now using her low-light vision and scent abilities to track her prey to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Having successfully caught a whiff of the enemies, what can I tell from my new abilities and how far are they from me?

The first creature to attack me or try to attack me, I will return the favor and charge them, if I can!

Dire Tiger Charge Attack

Melee Attack +10 +2 (attack when invisible) = 18

Claw attack + Grab = 11 + 18 = 29 hp damage + grab

Bite = (6+5)+8 +18 = 37 hp damage + grab

If a charge was possible, can I also rake? If yes, Rake = (7+8)+18 = 33

{Not sure how the grab part works}


Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 7  d20+6=23 ;
Thursday September 26th, 2019 3:51:35 AM

Goblin Hobie, realizing he can't get through the wall of force, grabs a scroll from his bag and tries to dispel the Blade Barrier - Dispel Check 23 vs DC of 11+Spell's Caster level

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday September 26th, 2019 5:47:25 AM

Succotash can't help but laugh at Pressi's witty comment about the lifting with the legs. He is a little relieved to see Pressi in the room with Talia, although he though it was a little weird seeing her pop up through the floor.

Talia (JonPaul) - AC 17 | CMB +19 | CMD +31 | HP 105 (Plus 10 tmp?)  d20+10=30 ; d20+10=30 ; d20+23=34 ; d20+23=36 ; d20+23=40 ; d20+18=31 ; d4=1 ; d4=2 ; d4+8=10 ; d20+18=24 ; d4=3 ; d4=4 ;
Thursday September 26th, 2019 7:10:44 AM

Pouncing Dire Tiger Charge Attack

Melee Attack #1 -- Claw

{From above post @ Wednesday September 25th, 2019 11:14:03 PM -- I was apprised by email I didnt do this correctly}

Possible Hit: +2 (attack when invisible) + 18 = 36

Melee Damage #1 = 11 hp damage

Possible Grab: 40

Possible Rake Hit = 31

Possible Rake damage = 11 hp damage

Melee Attack #2 -- Claw

Possible hit: 30 {NAT 20} | Confirmed = 30 {NAT 20}

Damage: (2d4+8) = 10 x2 = 20 hp damage

Possible Grab: 34

Melee Attack #3 -- Bite

Possible Hit: 24

Possible Damage: 3+4+8 = 15 hp damage

Possible Grab: 36

{Totally confused by the Stat block}

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday September 26th, 2019 4:07:45 PM

Pressi waits for either of them to respond.

DM Ken - Danger on the Winds.. The Map  13d6=42 ; d20=20 ; d20=15 ; d8+10=15 ; d6=3 ; d20=14 ; d20+20=34 ; d20+20=23 ; d20+15=35 ; d20+15=24 ; d8+10=14 ; d6=5 ; d8+10=12 ; d6=6 ; d8+10=13 ; d6=1 ; d8+10=11 ; d6=6 ; d20=12 ;
Thursday September 26th, 2019 4:54:47 PM


Rumpus backs up, and Kezzem taunts the dwarf. She doesn't seem to be in the mood anymore. Kezzem remains in the blade barrier, and takes 42 damage, 21 if he passed the DC 24 reflex save.

Bliss shoots his webbing at the orc below him, but it doesn't seem to phase it much. It breaks the web easily (nat 20 on the attempt), but is at least slowed by the breaking of the web as much as Bliss was slowed by making it.

Talia casts beast shape 3, and incurs an attack of opportunity from the Drow and Ketia while doing so. Ketia hits AC 35 for 18 damage. The Drow misses, even against the flat footed Talia.

Talia must make a concentration check DC 33 to keep her Beast Shape 3 spell.

(Your DM missed a post and you skipped ahead a round. Sorry about that.)

Pressi does some movement (Sorry, I cant really follow where you want to be. Did you come up on the other side of the blade barrier near Talia?), and taunts her foes.

Hobie tries to dispel the blade barrier, and feels it quiver, but realizes that he came up just a little short. (BB is 11 + 13 = 24. Would you like to spend a point to add 4 to it?)

------------------------------------------------------------------------

Enemy Actions.

The orc keeps climbing, making pace with Bliss.

Ketia continues attacking Talia. She whirls at Pressi.

"I tried to treat you honestly, halfling. Having a plan to instantly wipe out every giant in a 10 mile radius is much different than a plan to use the giants weapons. And I suspect you never intended to give us a working warmachine. You would have circumvented the spirit of the bargain, somehow you wretch!"

She looks back at Talia, then back to Pressi.

"This ones blood is on your hands. We will kill you all and pray your bloody heads satisfy our god where this inert statue cannot."

Ketia hits AC 34, 23, and 35. (The final attack confirms as a crit if you successfully pull of dire tiger form, with your reduced AC, and the second attack will hit as well.), for 14 physical / 5 fire, 12 physical / 6 fire, and 14 physical, 1 fire. (plus 11 physical and 6 fire if crit is successful) If all hit, the total damage is 51 physical and 18 fire damage. Also note that unless you pulled off tiger form, you are denied your dex.

The Drow steps away from Talia, and fires a blinding ray, hitting touch ac 20. Talia is blind for one round, even if a dire tiger.



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62.  d6=2 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; d6=1 ; d6=3 ; d6=1 ; d6=6 ; d8=8 ;
Thursday September 26th, 2019 7:35:56 PM

"Only one still alive? Wow, Press, that was pretty dark. As a paladin of Gargul, I'm supposed to be the goth one!"

"Okay, okay, I get the hint," says Kezzem, backing off from the blade barrier. As a swift action, he casts his last lay on hands on himself.

Healing: 5d6 = 2 + 4 + 3 + 3 + 6 = 18.

Wow, that's a lot of 1's! Good to be able to reroll them.

"Hey Rumpus, I haven't bliss around lately. Be a good boy and go check on him, will ya?"

He takes out his wand and hits Hobbie with a charge. "So I guess we just stand here and watch?"

Healing: 1d8 + 1 = 9.

To Ketia, Kezzem says, "Yeah, we would have told your our plan, but the whole attacking us while we are trying to defend our home didn't inspire a lot of trust."

-----------

Lay on Hands 7/day (7 used)
Smite Evil 4/day (3 used)

1st Level: Lesser Restoration x3
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (1 cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)

Talia (JonPaul) - AC 32 | CMB 5 | CMD 27 | HP 10/90   d20+21=29 ; d20+21=33 ; d20+2=19 ; d20+1=12 ; d20+7=18 ; d4=3 ; d4=3 ; d20+7=15 ; d20+7=27 ; d20+7=14 ; d20+7=17 ; d4=3 ; d4=2 ; d6=5 ; d6=3 ;
Thursday September 26th, 2019 9:17:31 PM

The Last Charge of the Humble Brigade | The Sacrifice[/b/]

Realizing a bit too late that there where other invisible enemies in the room with her, Talia now needs to concentrate to complete her transformation. Combast Casting concentration check (DC 33) :: 1d20 + Caters level + Charisma bonus = 1d20 + 13+8 = 1d20 + 21 == 29 {Using a hero point to reroll check} new check is 33 {Did I make it?}

If I made it, then she transforms into a Dire Tiger (Smilodon) taking 87 hp of damage - 10 for temporary hPs leaves 10 HP's left...now that she took more than 50% of her health in one battle, Talia will mentally roll a Constitution check = 19 to remain standing.

Now, also a blinded Smilodon, Talia will track her most arden enemy and pounce using scent. {Scent Check : 1d20+1 (DC 10) = 12} Assuming I now know where Ketia is, I pounce!

[b]Attacking Smilodon | 2 Claws and a Bite


Attack Claw #1 | 1d20+7 + 2 {invis} = 18 + 2 = 20
Damage Claw # 1 | 6+8 = 14 hps

Attack Claw #2 | 1d20+7 = 15
Damage Claw # 2 | 5+8 = 13 hps

Attack Bite #1 | 1d20+7 = 27 (NAT 20) | {Last Hero Point to Confirm Crit} AC 17
Damage Bite # 1 | 5+3+8 = 16 HPs

Grab on Critical? | attempts to start a Grapple as a Free Action without provoking an attack of opportunity == {Whose values do I use for Grapple? }

[u][b]Spells in Effect | 6 rounds into the next minute (Turn)

Overland Flight | 776 minutes
Mage Armor | 776 minutes
Stone skin | 126 minutes

Spectral Hand | 13 Minutes :: 11 minutes remaining

Message | 13 Minutes :: 11 minutes remaining | Range medium (100 ft. + 10 ft./level) = 230 feet | Targets one creature/level = 13 creatures



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+15=27 ; d6+3=7 ; d20+17=33 ; d20+14=15 ;
Thursday September 26th, 2019 11:51:52 PM


Bliss shrugs and figures on having to deal with that fighter one way or another. He shoots another web, hitting touch AC27.

If the enemy attacks Bliss, he'll activate his bramble armor as a free action. That inflicts 1d6+3 on an attacker ... this round, that's 7 damage.

Mookie flies to the enemy, attacks, and flies back. He's using his Flyby Attack feat, and his Fly check is a 33. His attack on the entangled foe hits AC15, but that's a natural one.

Can Bliss get an idea for the fellow's AC? Touch AC? Do Bliss and Mookie get a bonus to attack from above / higher ground?

"Jeezum Crow!" says the disappointed bird.

Leaving the space next to the fellow triggers an AoO, but note that Mookie still has five mirror images up and running.

DM Sanity Info:

This is Round 25 of this combat.

Current Effects:
Beast Shape III Spidertaur: 4 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 7 rounds of 20 used
Extended Shield of Faith via Ritual: 26 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 2. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 26 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 26 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday September 27th, 2019 5:41:09 AM

The frustration of not being able to avenge her master is too great for Miss Piggy, and she sits in a corner sobbing. Can a pig cry you ask? Well, normally no, but Miss Piggy, as a Paladin's Mount, is smarter then some people I know, so... (Int 6)

Meanwhile Succotash the ghost tries to encourage his friends to keep up the good fight, hoping that none of them join him in his current status. When he sees Talia, the Dire Tiger, leaping at the she-dwarf, his heart sinks, as he knows that Ketia's fire shield is probably going to be the end of Talia, as it was for him.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20=20 ; d20=3 ; d20=19 ; d20=13 ; d20=19 ; 4d6+22=40 ; 4d6+22=30 ; 4d6+22=41 ; 4d6+22=32 ; 4d6+22=38 ; 4d6+22=37 ;
Friday September 27th, 2019 12:52:39 PM

Hobie will expend just a little bit more heroic effort and dispel the blade barrier (I'll use a hero point to boost that roll)

Then Hobie will start shooting arrows at the wall of force.

Goblin Hobie will take aim at a particular five foot square of the wall and fire a stream of arrows at it (DC5, all my bonuses are much higher than 5 so I'm just gonna roll d20s in case of a 1)

Manyshot- hits
Arrow 1 - 40 damage minus 30 hardness = 10 damage to wall
Arrow 2- 30 damage minus 30 hardness = 0 damage to wall

Rapid Shot- Hits
41 damage minus 30 hardness = 11 damage to wall

Haste- Hits
32 damage minus 30 hardness = 2 damage to wall

Iterative 1 - Hits
38 damage minus 30 hardness = 8 damage to wall

Iterative 2- Hits
37 damage minus 30 hardness = 7 damage to wall

Total of 38 damage to the wall


Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+24=25 ; d20+20=21 ; d20+20=23 ; d8=2 ; d8=6 ; d8=5 ; d8=5 ; d8=1 ; d8=3 ;
Friday September 27th, 2019 2:46:09 PM

(OOC: Sorry about that. I forgot to update the map but imagined being somewhat close to Ketia, and otherwise didn't consider positioning to be a big deal in such small quarters.)

(OOC: will there really still be a fire shield still? That's only a #spell level round limit. At any event, Spellcraft 25 to see if Pressi detects it.)

(Perception 21 to see any possible means of escape or to take down the barrier.)

------------

"Me, keep a giant war machine of massive armaments from such even tempered and clear headed diplomats like yourselves? Why, just the other day I was saying that I wish to hand this death carrier to a couple of religious zealots from a country that has now invaded us twice and actually hinted they might do it a third time even if we just gave up. That, or a pack of rabbid ferrets that are lactose intolerant.

Pressi cringed at the attacks on Talia and hopes she's in position to give her flanking.

"And you know what, to Scald with your so called honesty. I spent that entire time looking for a shred of compassion, reflection, mercy... decency. The thing every cleric is actually supposed to have. The type of thing I could spot in Shan, or Uthvas, or even those darn irlgaunts. How did you become more inhuman than literal giant spiders? And another thing, it's not my fault you don't listen. In fact, I bet you can't state three things about me besides what's on the surface."

Pressi tumbles away from Keita (Acro 23) and delayed action (after other side) hits Talia with the breath of life (33 HP+reverse death).

She also searches for some inspiration to keep herself and Talia alive - and I mean anything. Escape, diplomacy, getting down the wall, rabbid ferrets, any hint will do. (Hero point spent, one left.)

"One last thing, if you actually think our bloody heads are a sufficient gift in place of a giant war machine. You are NEVER to buy me a gift off the registry. Yeesh."

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 13 rounds
blinking - 10/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 4/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90}  d20+1=4 ;
Friday September 27th, 2019 7:03:37 PM

The Last Charge of the Humble Brigade

A now blinded Smilodon, Talia will track her most arden enemy and pounce using scent. {Scent Check : 1d20+1 (DC 10) = 12} Assuming I now know where Ketia is, I pounce!

If Talia survives the attack against Ketia, she will stop grappling Ketia and make a move against the Drow, by scent. {Scent Check : 1d20+1 (DC 10) = 4} Guess I don't know where the drow is after all!

Stat Block for Beast Shape III - Dire Tiger

Tiger, Dire (Smilodon) CR 8

XP 4,800
N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 (14d8+42)
Fort +12, Ref +11, Will +5

OFFENSE

Speed 40 ft.
Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18, 2d4+8)

STATISTICS

Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

DM Sanity Info:

This is Round 25 of this combat | 6 rounds into the next Turn

Current Effects:
Beast Shape III Smilodon: 1 rounds of 130 used
Overland Flight: 40 rounds of 780 used
Mage Armor: 40 rounds of 780 used
Stone skin: 126 rounds of 780 used
Spectral Hand: 20 rounds of 130 used
Message: 20 rounds of 130 used

TWO (2) hero points used!

SPELLS:
Lvl 0: Infini/day;
Lvl 1: 6+3 spells/day;
Lvl 2: 6+3 spells/day;
Lvl 3: 6+2 spells/day;
Lvl 4: 6+2 spells/day;
Lvl 5: 6+1 spells/day;
Lvl 6: 4+1 spells/day;



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Friday September 27th, 2019 7:36:37 PM

"Okay, I guess you can do that instead," says Kezzem, looking at his daggers sadly. "I'm just going to sit here."

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+14=15 ;
Friday September 27th, 2019 11:43:35 PM


With time slowing to a cosmic standstill, Mookie tries rolling his natural one, even though he has no hero points. Another natural one.

"Wowsy! The universe just has it in for me," says Mookie.

[OOC: Sorry, just wanted to get a Friday post in!]

DM Ken - Danger on the Winds.. The Map  d6=5 ; d20=1 ; d20+20=25 ; d20+20=30 ; d20+5=6 ; d8+10=13 ; d6=4 ; d100=76 ; d8+10=13 ; d6=1 ; d20=4 ; d20=17 ; d4=1 d4=1
Saturday September 28th, 2019 1:05:21 PM


Kezzem and Hobie get a little healing from lay hands and a wand. He sends Rumpus to look for Bliss. The animal makes it to the ladders, then looks back at its master unsure of how to proceed.

Talia lands a nasty bite on the dwarf, then, as were the others, she ignites in flames as the spells feedback gets to her. Talia takes 18 fire damage, and collapses on the floor.

Talia must make a stabilization roll. (You've all seen enough spells here to figure she's somewhere between 12th and 15th level. Flame shield is still engaged.)

Bliss webs the enemy again, and then sends Mookie to attack in tandem. He's got an idea of the enemies touch AC, but that's all. The Orc clumsily swings as Mookie leaves his area, but misses.

Pressi heals her ally, (which should leave Talia at 20 and ignore the stabilize bit from above.) then again tries to confront Ketia on grounds of morality.

Hobie: Dispels the blade barrier, and chips away at the wall.

Kezzem seems to have weapon envy.

-------------------------------------------------

Ketia: "I know my convictions, girl. I was willing to help here but you were too stubborn to hand over the machine first without precondition! Even while talking with me you were signaling others to subterfuge. If you had told me you could instantly annihilate your foe without ruining the giant, I would have waited."

She looks around at her situation and assesses it.

"Judge me however you wish. Only a handful of mortals in this world affect my conscience, and it is for them I exist. The opinion of a group of halflings bound for Gargul don't matter anymore."

-

She recognizes the healing spell, and scowls. The again lays into Talia, splitting her attacks between her and Pressi. She Hits Talia on AC 25 for 17 damage, knocking her unconscious to -3. (if my math is right on her hp.) She hits Pressi for 14 damage, and passes the blink test.

The Drow uses her dagger to coup de grace Talia. Talia takes 4 damage, and must pass a fort test DC 14 or be slain.

The Orc again easily bursts through the webbing, and moves within 5ft of Bliss.

Ketia, AC 28: 19 damage
Drow, AC ??:
Half Orc, AC?? Touch 11:
Wall of force: 38/260


DM Ken - Danger on the Winds.. The Map 
Saturday September 28th, 2019 1:14:41 PM

(Sorry, just realized Pressi used a hero point.)

Pressi's Point.

Pressi tries to take in their situation. They are locked into deadly combat with an enemy as strong as they are. She has been able to figure out that the Cleric and the Wizard (likely an illusionist) are at least 13th level, though she has no idea about the Orc.

She recognizes Divine Power, Flame Shield as the two most important enemy buffs right now.

The Dwarfs interactions seems to paint her in strongly neutral colors. She hasn't cared about anything other than her own goals and her divine instructions. If those had been achieved through negotiation or force, it didn't matter, but she seemed to have at one point been amenable to preventing some death of the halflings below.

Pressi also figures that had Ketia known their plan, that the giant could have been kept operational if they were just given the extra 3 minutes, she would have allowed it.

Pressi's current options are few.

-She can keep up the fight, but on this side of the wall she's at a disadvantage. However, Hobie will break through soon. Dispelling Ketia would help a lot, if she goes that route.

-Alternatively, they might just retreat. Between Murphy's roaming elementals and an army of halflings, its possible (but not certain) the enemy party would just give up, but they would certainly live under threat of a new assassination attempt. Retreat through the front windows is an option.



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Saturday September 28th, 2019 2:15:48 PM

"Okay, Rumpus, new plan, you stay here and keep and eye on Hobbie. Let me know if he gets in trouble. I'll go find Bliss."

Kezzem takes flight on the magic carpet and flies down into the giant looking for Bliss.

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90}  d20=9 ;
Saturday September 28th, 2019 5:24:18 PM

Long Live the Fighters!

On the ground in the form of a dire tiger, Talia is linging to life barely, especially after being assissinated in a Coup de Grace by a drow after a severe beatdown by a disgraced Primordial lackey. Checking to determine is she still as the fortitude to go on...missing her fortitude check the most recent round was too much for her small form, killing her instantly.

In an instant a tiny owl fall off its perch in anguish as her guardian and bonded friend is slain. It screams out in its thoughs, "Long Live The Fighters!" and finishes with "I will always Love You...."

In Talia's mind, she smiles thinking, "Ketia, You will never get over the Disgrace Halflings brought to your honor & your God!..."



DM Sanity Info

SPELLS:
Lvl 0: Infini/day;
Lvl 1: 6+3 spells/day;
Lvl 2: 6+3 spells/day;
Lvl 3: 6+2 spells/day;
Lvl 4: 6+2 spells/day;
Lvl 5: 6+1 spells/day;
Lvl 6: 4+1 spells/day;

Talia (JonPaul) - As Smilodon {AC 32 | CMB 5 | CMD 27 | HP 10/90} 
Saturday September 28th, 2019 9:29:37 PM

Death

Talia looks down upon a dire tiger form slowly changing back into halfling form. Wow, so this is what death is like?!...weird



SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=20 ; d4+4=5 ; d20+16=20 ; d6=5 ; d6=4 ; d20+33=44 ; d20+24=27 ;
Sunday September 29th, 2019 10:41:59 AM


Mookie tries his flyby attack again, not caring about the AoO as he flies behind the orc, takes a flanking attack, and then flies away. Between his AC and the five mirror images, he does not worry. He hits AC20 for 5 damage and then flies back behind Bliss.

Bliss tries for a poison bite. He hits AC20 for 30 lethal and 4 nonlethal damage, plus poison [save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.].

[OOC: Ugh! So many bad rolls to attack!]

Bliss is worried about AoOs, but he does not want this fellow to be able to take full attacks. He tumbles back 10 ft. Acrobatics check 44 to avoid AoOs. But now the orc will have to take a move action to reach him. Bliss looks at the orc (Perception 27) -- if he is using a reach weapon, Bliss tumbles back another 10 ft. What armor and weapons does he have? Any pole arms or missile weapons obvious?

"Come on, big boy," SpiderBliss chitters at him. "You can do better than that. Let's see whatcha got."

Behind Bliss, Mookie caws in laughter.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Monday September 30th, 2019 5:49:05 AM

Succotash sees Talia fall and watches the drow finisher her off, and cries out with a ghostly NOOOOOO!!!!! The sound of his ghostly cry becomes audible, and shakes the room violently for a second, because of the intense anguish he feels at seeing his friend die. He then sees her ghost and goes over to talk to her. "Try not to focus on the Woldsblood, it will pull you down", Succotash informs Talia, "We need to keep praying for our friends!"

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Monday September 30th, 2019 11:02:56 AM

Ghostly Visage

Oh hi, Succotash! What are you doing here?! asks Talia...then she face frowns and she says, "Oh, your dead too! What happened to you to get you here?! wonders Talia.

"Succotash, do you think Rayya my familiar will be okay without me?!" asks Talia.

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+12=13 ; d20+12=15 ;
Monday September 30th, 2019 3:18:41 PM

(OOC I will do my color copy later.)

Pressi moves away from the bad guys to avoid spell casting AOOs. (Spring attack, mobility if need acro roll)

Pressi fires off a dispel on the fire shield and other buffs, using a hero point if needed. (Caster level 12)(roll is natural 1, reroll is 15)(seriously this die needs to be rebooted before it kills us all)

If It fails, Pressi signals Hobie to withdraw and falls through the floor to the level below. Might be a good idea even if it succeeds.

DM Ken - Danger on the Winds.. The Map  d20+25=26 ;
Monday September 30th, 2019 9:02:48 PM

Talia and Succotash live vicariously through their companions. Talia doesn't notice anything strange about her familiar. Perhaps its still holding on to its magical properties for now.

Bliss and Mookie both fail to penetrate the Orcs considerable heavy armor, even without the use of his heavy shield. The orc is carrying a bastard sword, and seems to be quite familiar with it.

Pressi: tries, but fails to dispel the fire shield. She signals Hobie to withdraw, and she drops a level through the floor.

----------------

With Hobie withdrawing, the room in darkness, and Pressi a floor down, the enemy actions are hidden in the head.

The Orc calls out a challenge to Bliss.

"Come, dancing spider! Find a plane of honorable combat and face me!" It seems the Orc is suggesting some sort of honor duel?

Bliss though, feels nothing but evil oozing from the guy. He feels.. dirty.. oily... just being in his presence. Small fears become terror, his normal poise and reflexes feel corrupted.

He swings his bastard sword, which glows with a dark pulsing red aura, but seems to lose his grip for a moment, and his swing misses. (Nat 1)

SpideyBliss HP99/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=36 ; d20+16=36 ; d4+4=6 ; d4+4=7 ; d20+16=20 ; d20+17=22 ;
Tuesday October 1st, 2019 12:17:09 AM


Mookie uses his flyby attack again. He provokes the AoO like last time, but maybe the fellow only has one and does not want to waste it on a bird?

Anyway, Mookie gets a nat 20 this time, and confirms vs AC36! Wowsy, double 20s! Mookie hits for 13 damage. Then Mookie turns around and flies back. Fly check 22.

Bliss gapes in wonder. "Good one, Mookie old pal!"

Then he tries for a bite. he rolls a 20 again, missing. "Wowsy."

He backs up another 10 ft.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Tuesday October 1st, 2019 5:34:29 AM

Succotash answers Talia, "I've been here for a minute or so, The she-dwarf got me with her fire shield". "I wouldn't worry about Rayya, if she's anything like Piggy, she should be fine. Piggy just returned to the celestial plane for now".

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Tuesday October 1st, 2019 9:29:06 AM

You have a Celestial Piggy?! Where was I?" exclaims Talia!

Pressi (Melvin) - AC 22, HP 71/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 1st, 2019 1:06:33 PM

Pressi casts message and, I n halfling, orders everyone (Bliss) to the catapults and weapons platforms. She orders Tiana to where the NPCs (Crabapple) should still be.

If she can reach the Crabapple, she orders her to fire upon the neck or head.

With that, she makes her way to the catapult, running into Harper on the way (she’s been heading up for a while now).

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20=15 ; d20=15 ; d20=16 ; d20=6 ; d20=14 ; 4d6+22=33 ; 4d6+22=34 ; 4d6+22=41 ; 4d6+22=30 ; 4d6+22=36 ; d3=3 ; 4d6+22=43 ;
Tuesday October 1st, 2019 1:17:32 PM


Hobie keeps firing at the wall.
All 6 of his arrows hit (the first roll is manyshot)
33-30= 3
34-30=4
41-30=11
30-30=0
36-30=6
43-30= 13
Total damage against Forcewall= 37

Also, Hobie is in Goblin form, so has darkvision and should be able to see anything happening in darkness

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 1st, 2019 9:01:33 PM

Seeing Hobie advance, and (OOC) being reminded that they are out of limited ammo, she tells the woman to standby but presses that Kezzem and Bliss should book it to the platforms. (Not that they can blast a hole through the body of this statue, but they might get a shot through a door or a way to detonate it manually. At minimum, they'd have the open space and the knowledge that you don't need the catapult to work with.)

Angry at Hobie's stubborness but unwilling to leave him to his fate, she tries to shove herself back up to the above floor, on the other side of the force wall. "She still has the fire shield," she tells him. "Focus fire on the drow first."

Harper continues to run towards the catapult platform as per Pressi's plan B instructions.

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 4/13 rounds
blinking - 8/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1

DM Ken - Danger on the Winds.. The Map  d20+25=35 ; d8+13=19 ; d6=1 ; d6=6 ; d20+25=43 ; d8+13=17 ; d6=4 ; d6=3 ;
Tuesday October 1st, 2019 10:40:53 PM

Talia and Succotash talk about the effects of their deaths on their magical mounts.

Bliss and Mookie finally make some progress, and Mookie lands a hit on the orc. Bliss can now gauge the Orcs AC at 29. (Less currently, because of climbing.)

Hobie chips away at the wall of force. He saw the casters cast some spells last round, one of which seemed to be a heal, and the other was from the invisible drow he cant see.

Pressi: continues trying to wrangle Bliss and Hobie, giving advice all the while.
----------------

Grunting at the flyby attack, it ignores the pesky familiar, and swings his aoo at bliss. hits AC 35 for 25 damage.

He moves after Bliss up the ladder, and swings again. He hits AC 43 for 24 damage.

Bliss, having been around two paladins for most of his adventuring career, is quite certain he is being smited. Smitten. Smote?



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Tuesday October 1st, 2019 11:26:12 PM

Kezzem continues making his way toward Bliss (he is on a carpet of flying, so he moves 80 feet per round with a double move).

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Tuesday October 1st, 2019 11:44:19 PM

Ooc: sorry, I missed Pressi’s post because I think I was already typing mine when it came through.

Hobie’s singlemindedness caused him to be a little slow to hear Pressi’s orders. After about 6 seconds though, the words get through his thick skull. He follows her orders to retreat. Hobie casts Fly and shoots off through the window and heads toward the catapults like Pressi ordered.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Tuesday October 1st, 2019 11:49:29 PM

Ooc: sorry, I missed Pressi’s post because I think I was already typing mine when it came through.

Hobie’s singlemindedness caused him to be a little slow to hear Pressi’s orders. After about 6 seconds though, the words get through his thick skull. He follows her orders to retreat. Hobie casts Fly and shoots off through the window and heads toward the catapults like Pressi ordered.

SpideyBliss HP50/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+16=27 ; d20+17=22 ; d20+13=19 ; d20+9=23 ; d6=3 ; d20+33=41 ;
Wednesday October 2nd, 2019 12:14:34 AM


[OOC: UGH! I cannot believe I forgot to tumble as I retreated last round! OMG!]

Mookie makes another attack. he rolls a 27 and misses. He uses his skill (Fly 22) to fly on past and down.

Bliss tries to cast a Touch of Idiocy spell on the defensive. He rolls at +13 ... a 19 is enough. The touch spell allows no saving throw. If there is spell resistance, Bliss rolls a 23. The spell inflicts 1d6 damage to Int, Wis, and Chr. Bliss rolls a 3.

Then Bliss tumbles back. He rolls a 41 to avoid AoOs. He has speed 70 and climb 40. His goal is to move DOWN and away as far as possible. Also, if he can climb out of reach, he will.

DM Sanity Info:

This is Round 28 of this combat.

Current Effects:
Beast Shape III Spidertaur: 7 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 10 rounds of 20 used
Extended Shield of Faith via Ritual: 29 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 3
Shooting A Web 8/day used 2. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 29 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 29 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday October 2nd, 2019 5:37:59 AM

"You know that Paladins summon their mounts right?" Succotash asks, to begin to explain Miss Piggy's celestial nature, "Well, when I first summoned Miss Piggy, a few years ago, I wasn't completely certain from where she came, other then that she was a gift from my deity Pantheon, and that she could return when I dismissed her. As time went on however, she began to develop celestial traits (they gain the celestial template at 11th level), and I knew that is where she was from. For the record, Rumpus, Kezzem's Pony is also celestial in nature".

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23   d20+20=22 ;
Wednesday October 2nd, 2019 9:38:16 AM

Pressi draws her broom and flies off after Hobie towards the catapults.

"Ok, here's what I am thinking. First, you should know that the smart play is to just take off and deal with these guys later, and I want to give you a chance to turn that down so I can pin it on you when my own plan goes south.

"Second, I've been racking my brain for any advantages left. I don't know about you but I only have a couple of low level spells left (and one chance to fire a high level spell I already cast, like Suffocate or Living Voodoo). So environment and forcing them to use resources is going to be key. There should be a couple of pieces of ammo remaining, don't know if any of them are incendiary but we will use what we can. I'm thinking ambushes, range attacks from flying, solo+flight rather than manyshot. And, obviously, keep them separated and on our turf for a change. This would work better with four of us, but we do what we can. I don't know what tricks they have left... and have no intention of finding out. Every spell, we tactically retreat. No more digging through walls or darkness for them."

She looks to see if any other halflings are on the walls. She also takes a look to see what ammo is remaining. (Perception 22).

-------------------

When Harper gets to the catapult, she looks over the ammo and sees if she can carry any of it in her mouth.

-----------------

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
hasted - 4/13 rounds
blinking - 8/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1


Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 2nd, 2019 9:46:16 AM

Pressi also casts Detect Magic again, so she can track whether Ketia is on the move.

DM Ken - Danger on the Winds.. The Map  7d6=28 ;
Wednesday October 2nd, 2019 11:31:41 PM

Kezzem makes his way down the giant, and finally catches sight of a giant spider battling an orc in platemail.

Hobie follows Pressi out the window and towards the war machines.

Bliss casts a spell without drawing an aoo, then tumbles past the orc.

Pressi casts detect magic. While it won't penetrate any levels of the iron giants inner our outer shells, her true seeing will allow it to see past the darkness spells in place.
--------------

The orc moves as far towards Bliss as he can, and happens to land on a flat level in the middle-upper torso. He seems to notice Kezzem, but still seems focused on Bliss. He channels negative energy. Bliss must pass a will save DC 21 at -2 from the corrupting aura, or take 288 damage. If he saves, he takes half.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday October 3rd, 2019 5:30:19 AM

"So how did you gain Rayya as a familiar?" Succotash asks Talia.

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 3rd, 2019 11:41:06 AM

"Come in, Bliss, come..." Pressi begins to realize that Bliss isn't coming. "Kezzem, do you read me? I think Bliss is.... Hobie and I are at the catapult. We need to make our last stand there."

Pressi tries to fight back against the darkness in her heart. "Murphy, I could really use you right now," she muttered.

Turning to Hobie, she admitted that she had a brief glimpse of Keita's point of view, and feelings of neutrality. "And I should mention something. I didn't care. I don't care. I want to kill her, and then I want to get to work on her. I want to let her go so that I can find this Scald that sent her... and if she had succeeded in destroying the tower, my repayment... Well, that's why I didn't trust myself with the giant, either. Even without the giant, what I could do to a town with enough time..."

She paused in thought. "I am so sorry that you came back to this. I let you down. I let everybody down. And now, I don't know what's going to happen. I don't know if they are going to keep coming. I don't know if they have yet another trick up their sleeves themselves. I just know that this bloodshed... it's not going to stop here, is it."

Stopping at the catapult, she grabbed as much ammunition as she could carry and flew off.

Harper continues to watch Pressi take off, an incendiary ball in her mouth.

------------

shared spell extend shield of faith +2 lvl
ritual of warding
overland flight
int+4 from gears
true seeing - 6/12 minutes
detect magic - 6/12 minutes
blinking - 9/12 rounds

Catapult ammo is much smaller than one would expect, and easily able to be handled by a single person. There are standard looking metal balls, as well as glass balls with an oily substance inside. Explosive rounds: 10d10 damage in 30' radius, Incendiary rounds: 6d8 damage in a 30' radius, burns for 1d6 rounds. Enemies damaged burn for 3 rounds after they exit the AoE.

L1: 4/7+1
L2: 3/5+1
L3: 5/5+1
L4: 4/4+1
L5: 3+1/3+1
L6: 1+1/1+1
Breath 1

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Thursday October 3rd, 2019 11:55:49 AM

"Press, this stuff isn't on you. The only way you could let me down is if you turn tail and run away now. We're the only ones standing between this army and the town I've come to call home, my cousin's town. There's no time for introspection now, just arrows. No one in Humble's Ford dies until every member of Humble's Sword is already gone. That's all I can worry about right now.

And I'm not really sure who this Keita is. Is she the dwarf who killed our friends and then cowardly cast that dumb wall? If so, she dies before I do. That wall is only gonna last about another minute, what do you say we or I go back and get her after that?"

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 3rd, 2019 3:31:57 PM

Pressi affirms that Ketia is the dwarf leader. "I say first that running isn't really an option, at least for me. I'm the reason she's still sticking around."

"What do I say about going back? I say they've killed three of us already and almost killed both of us, so I'm not a fan. Assuming we do have a minute to prepare, do you have any spells or scrolls left that we can use? Or any better ideas of where we should make our stand?"

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Thursday October 3rd, 2019 8:13:13 PM

Talia, like in life, hovers through the wold, and now as before, inside this Iron Giant....looking for that Drow that changed everything... Finding it still near her body...Talia haunts...that Drow....

SpideyBliss HP36/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+24=30 ; d20+22=42 ; d20+42=45 ; d20+14=29 ; d20+17=30 ;
Thursday October 3rd, 2019 8:23:13 PM


Bliss makes his save and takes 14 damage.

Then SpideyBliss casts a spell for Mookie to deliver for him: Eye of Newt and Toe of Frog.

And then he continues to run/climb/jump down at top speed to get out of Channel range and head for the exit in the foot. Move 70, Climb 40.

Perception 30
Climb 42
Jump 45

As he descends, he keeps his eyes open and calls back to the orc. "Ha ha! Can't catch me, slowpoke! Put that in your pipe and smite it!"

Mookie uses his Flyby Attack to swoop down and deliver the touch spell. The orc's touch AC is 11 and Mookie has a +14 to hit, so unless the raven rolls a nat 1, it should work. He rolls a 29, so that's OK.

Mookie is still uncaring of AoOs, given his five Mirror Images and his high AC. He turns in midair (Fly check 30) and hightails it after his master.

DM Sanity Info:

This is Round 29 of this combat.

Current Effects:
Beast Shape III Spidertaur: 8 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 11 rounds of 20 used
Extended Shield of Faith via Ritual: 30 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
TWO hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 29 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 30 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Friday October 4th, 2019 12:03:49 AM

OOC: Don't know what happened to Kezzem's post. Posting again.

"Bliss! There you are kid! We're falling back. Hop on and let's get out of here!"

Kezzem will double move towards the nearest exit after Bliss gets on the carpet. If he needs to wait, he will use a standard action to summon Rumpus to his side.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 4th, 2019 5:30:22 AM

Succotash watches Talia trying to haunt the drow, and thinks to himself, "Why not give it a try". he then moves over to Ketia, and attempts to make her life suck for the moment.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 4th, 2019 10:01:09 AM

"Succotash, says Talia, funny thing, it's almost as we were born at the same time, as I do not recall a time Rayya wasn't there...could be part of that section of my life I do not remember, like the part where I don't recall having family."

DM Ken - Danger on the Winds.. The Map  d20+25=35 ; d8+8=10 ; d6=1 ; d6=6 ;
Friday October 4th, 2019 11:18:35 AM


Succotash and Talia continue to have a strange, after death discussion while watching the battle unfold.

Pressi and Hobie share their feelings on the current state of affairs. Pressi knows now, in her mind, where Ketias stance was grounded, but quite frankly didn't care. And that's fine, because she's a mortal, not a god, and perfection isn't a feat anyone can take.

Hobie reassures Pressi, and lets her know as long as she's not fleeing, he's not losing faith in her.

Kezzem sees the anti-paladin, and sees Bliss. He decides that's he's helping Bliss, and double moves towards him. It draws an AoO from the orc, which hits AC 33 for for 17 damage.

Still, he makes it by and makes it to Bliss. It is up to Bliss whether or not to mount the carpet.

------------------------------

The Orc watches the two retreat, and begins climbing UP the ladder again, towards the head of the giant.


SpideyBliss HP36/134 AC30 | Mookie HP59/59 AC37 | Cayzle  d20+14=29 ; d4=4 ; d20+17=23 ;
Friday October 4th, 2019 11:47:43 AM


Bliss is not ready to let that darn orc go. He just spent two rounds softening him up! He has to get at least one last lick in.

First, Bliss casts Ill Omen on the orc. That means the next two d20 rolls he makes, he has to roll twice and take the worse result.

Then Bliss reaches deep, makes a heroic effort, and casts a Focused-Curse-enhanced Bestow Curse spell.

Mookie will deliver the Bestow Curse. It is a Will save DC17 spell, which would not normally impress anybody, but considering that the orc has a net -4 on saves (hopefully a -1 based on reducing his Chr bonus, -2 for the Eye of Newt, and -1 for the Focused power), and considering that he has to roll twice, maybe it will work!

Does Mookie deliver it? Touch AC29 says yes. (Fly check to turn on a dime and come back: 23). Mookie's mirror images flicker out as he comes back to Bliss.

The form of Bestow Curse chosen by Bliss is the one that inflicts a -4 penalty on attack rolls, saves, ability checks, and skill checks.

If the Curse takes hold, Bliss will not retreat on the carpet, but in fact keeps pace and follows the orc.

If he saves twice, then Bliss hops on the carpet and flies away with Kezzem.

Either way, he asks, "Sir Kezzem, have you any healing left? Or any way to lift my fatigue, my friend? How are the others doing? Are we winning?"

DM Sanity Info:

This is Round 30 of this combat.

Current Effects:
Beast Shape III Spidertaur: 9 round of 90 used
Raging: 16 rounds of 16 per day used = over, FATIGUED
Extended Divine Favor: 12 rounds of 20 used
Extended Shield of Faith via Ritual: 31 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
THREE hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used ill omen, surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used bestow curse, eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 30 rounds of 30 used [5 images]
Extended Shield of Faith via Ritual: 31 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 4th, 2019 11:29:43 PM

"Hey Succotash!" says, Talia in a spooky vibrating voice, " Maybe I can crouch behind the drow, and you can push it backward over me and we can spook the drow like poltergiest?!"snickers Tali.

"This afterlife thing could be neat!", squeals Tali.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Saturday October 5th, 2019 7:56:23 AM

Kezzem will burn a Hero Point to cast Lesser Restoration on Bliss.

"I'm out of healing, but I have a wand in my pack. As for how we are doing, well, I've got good news and bad news for you. Good news is we stopped the giants, but the bad news is were down to just me, you Prezzi, and Hobbie."

Kezzem will double move outside the giant.

Rumpus will try to get to Candy and Erbin. He has Horeshoes of the Zephyr so I'm hoping that will allow him to get to them at least.



Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Sunday October 6th, 2019 12:35:56 PM

Seeing that the giants are defeated, but the other three bad guys are still alive, Hobie will ask Pressi “what of Succotash and Talia’s bodies? Are they gone? Is there any way to retrieve them?

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d20+7=21 ;
Monday October 7th, 2019 5:26:08 AM

"We can try Talia, but I'm afraid we are a bit incorporeal at the moment. As Talia kneels down behind the drow, Succotash tries to give a mighty push. (strength 23 rolled a 21)

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 7th, 2019 3:40:22 PM

Pressi admits to Hobie that she isn't sure. "I imagine that the bodies can be recovered. These guys don't strike me as body thieves. But reviving them.... That, I don't know."

As Bliss comes back online with Kezzem crackling on, Pressi breathes a sigh of relief. "Hold on, guys. We'll meet you halfway."

Pressi directs Hobie and Harper to following her back inside the giant and towards the staircase for Bliss.



Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 7th, 2019 3:53:55 PM

Oh, and Pressi readies an Ill Omen (roll twice x2) to fire if she happens to see the dwarf or drow when re-entering the giant. Just in case they move into an ambush.

DM Ken - Danger on the Winds.. The Map  d20=1 ; d20=16 ; d20+25=36 ; d8+18=19 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ;
Monday October 7th, 2019 8:22:52 PM


Bliss curses the orc.
Kezzem heads outside, minus Bliss, who decided to confront the foe.

Hobie talks with Pressi to take stock of the situation.

Pressi herself isnt totally sure, but is relieved to have everyone together. It's short lived, as Bliss engages the anti-paladin in solo combat. She prepares to go back inside.

She doesn't see enemies in the stairwells, they must still be in the head.

-------------------------------

The Orc curses as he feels the curse take hold. Bliss was successful. The Orc turns, snarling.

"Begone pest!"

The orc turns and jumps down from the ladder, back again to the middle platform. He swings his sword down on Bliss as he descends from above, cleaving his sword down on Bliss as he descends. With Bliss's -4 but the bonuses from Smite Good, that hits AC 32 for 27 damage.

He lands with a heavy thump, taking some damage himself from the fall.

"I need support, women!" The orcs voice echoes up through the stairwells.

A few moments later, an answer comes.

"Retreat idiot, we are leaving!"

The orc replies, "I'll include this in my report, Ketia!". He chuckles as he hears cursing coming from the head of the giant.

--------------------------

Sanity info - Right now combat is happening on a small platform, similar in dimensions to the shoulder area behind the head. The orc is holding the stairwell. The other two are still above in the head.

SpideyBliss HP36 or 4/134 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+13=21 ; d20+13=22 ; d20+34=47 ; d20+43=47 ; d20+23=43 ; d20+14=15 ;
Monday October 7th, 2019 9:01:14 PM


[OOC: Adjusted my AC up by 1 because I am no longer fatigued. PC sheet updated.]

[OOC: Kindly DM Ken, note that the Orc was still under the effect of Ill Omen when he attacked Bliss. It affected his next two d20 rolls. Those were the save vs curse and the attack. So he needs to reroll again at -4 vs Bliss's AC31. At net +21 he needs a 10 or better, so we'll see.

I'm assuming that after the orc's leaping attack, he is not in melee range of Bliss. If he is, Bliss will cast on the defensive.

Bliss uses another Ill Omen (no save, using a second level slot because I'm out of first level slots), and then uses another hero point to cast casts a Blindness spell at the orc, using his second Focused Curse. With the Touch of Idiocy (-1) the Eye of Newt (-2), the Focused Curse (-1) and the Bestowed Curse (-4) he should be saving at -8. The save DC is 16.

If needed, rolls to cast on the defensive ... at +13 ... needs two 19s ... rolls 21 and 22, ok!

Then Bliss leaps back and climbs up! His goal is to get a full move away and hopefully high enough to be out of channel range. If he starts move right next to the orc, he tumbles away at +34 and rolls a 47 to avoid AoOs. Roll to leap ... 47 ... to climb ... 43.

Remember, per Ill Omen, he's rolling twice on his next roll.

Bliss continues to taunt him. "I sent my ally to safety, and you need to call for help. Loser!"

"Kid, ya really gotta get better material," Mookie says. "Like this! Anti-Paladin?! More like Anti-Palatable, amirite?"

Mookie makes a Flyby attack! He does not worry about AoOs, even though the Mirror Images are gone. He rolls a nat 1, though. "Meh, you taste too bad to bite. Probably from the dirt and filth all over ya."

DM Sanity Info:

This is Round 31 of this combat.

Current Effects:
Beast Shape III Spidertaur: 10 round of 90 used
Raging: 16 rounds of 16 per day used = over, but NOT fatigued
Extended Divine Favor: 13 rounds of 20 used
Extended Shield of Faith via Ritual: 32 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
FOUR (of six) hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 3. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used ill omen, surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used ill omen, blindness, touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used bestow curse, eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 30 rounds of 30 used [EXPIRED]
Extended Shield of Faith via Ritual: 32 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Monday October 7th, 2019 9:26:52 PM

"Hey Succotash!" says, Talia in a spooky vibrating voice, "I think we have to concentrate on physically moving anything...but it was a great first try!"

"I think they are starting to pack up and retreat..."says Talia is a spooky wavering voice....

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (drow), Rumpus 17/62. 
Tuesday October 8th, 2019 12:37:10 AM

Bliss was flying away with Kezzem I thought....

Kezzem will head to the shoulders to begin evacuating the Bad Apples with Rumpus.

Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (Orc), Rumpus 17/62.  d20+20=36 ; d3+13=15 ; d6=2 ; d20+20=24 ; d3+13=14 ; d20+14=34 ; d20+14=26 ; d3+12=14 ; d3+12=13 ; d4=3 ; d20+14=31 ; d3+12=13 ; d20+9=28 ; d3+12=15 ; d20+9=26 ; d3+12=13 ;
Tuesday October 8th, 2019 12:58:14 AM

OOC: If Bliss is staying to fight the orc.

"Hey, I thought we were leaving...oh well. By Succotash's pig I smite at thee!"

Kezzem will smite evil the orc and unleash his daggers of fury (attacks include bonuses from Smite Evil and penalties from negative levels and two-weapon fighting)

Attack #1: +1 Frost Returning Dagger
Attack: 1d20 + 20 = 36.
Damage: 1d3 + 13 + 1d6 cold = 15 + 2 cold = 17.

Attack #2: +1 Returning Dagger
Attack: 1d20 + 20 = 24.
Damage: 1d3 + 13 = 14.

Attack #3: regular Dagger
Attack: 1d20 + 14 = 34. Natural 20!
Crit Threat: 1d20 + 26.
Damage: 1d3 + 12 = 14.
Crit Damage: 1d3 + 12 = 13.

Ignore that random d4 roll. Pushed wrong button.

Attack #4: regular Dagger
Attack: 1d20 + 14 = 31
Damage: 1d3 + 12 = 13.

Attack #5: regular Dagger
Attack: 1d20 + 9 = 28
Damage: 1d3 + 12 = 15.

Attack #6: regular Dagger
Attack: 1d20 + 9 = 26
Damage: 1d3 + 12 = 13.

-----------
Kezzem
-----------

Lay on Hands 7/day (7 used)
Smite Evil 4/day (4 used)

1st Level: Lesser Restoration x3 (1 cast_
2nd Level: Shield Other x2 (both cast)
3rd Level: Cure Moderate Wounds x2 (both cast)

-----------
Rumpus
-----------

DR 5/evil
Resist acid 5, cold 5, electricity 5

Smite Evil 1/day (used)



DM Ken - Danger on the Winds.. The Map  d20+25=45 ;
Tuesday October 8th, 2019 2:28:36 AM

Hitting Bliss.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105  d6=6 ; d6=6 ; d6=6 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ;
Tuesday October 8th, 2019 5:34:09 AM

Succotash says to Talia , "I'm not sure that Bliss got the memo", He then takes advantage of his ghostly body and dives through the floors until he reaches Bliss and Kezzem, when he sees Bliss wounded and fatigued, he tries to do a lay of hands on him, applying a fatigue mercy to the healing. He isn't certain it will work, bur he will do his best. If it works he heals Bliss of 36 damage, and removes his fatigue.

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d20+22=37 ; 2d6+22=28 ; d6=2 ; d6=1 ; 5d4=14 ;
Tuesday October 8th, 2019 12:41:15 PM

As Pressi goes back in, she is followed by a flying goblin wearing a cowboy hat and dragonskin boots.

If Hobie spots any enemies, he will speak an incantation and fire a single arrow imbued with Burning Hands.

Attack = 37
Arrow Damage = Nonlethal Piercing 28, Cold 2, Fire 1, = 31
Burning Hands damage (DC 15 Reflex for half) = 14

===============
Boots of Speed
Rounds Used 3/10

Elemental Arrow: Cold

Fire Arrows Used 25/50

Spells in effect- Spider Climb, Bears Endurance (40/60 remaining), Fly, Alter Self (Goblin form)
Darkvision from Goblin form

===============
Prepared Spells
Bonded Item Free Spell

Level 0
Light, Detect Magic, Read Magic, Message, Mage Hand

Level 1
Grease, ***Burning Hands***, Burning Hands, True Strike, Enlarge Person, Feather Fall

Level 2
Invisibility, Mirror Image, Mirror Image, ***Bear's Endurance***, ***Alter Self***

Level 3
***Fly***, Lightning Bolt, ***Lightning Bolt***, Flame Arrow

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 8th, 2019 2:48:02 PM

Pressi turns to Hobie the Goblin and asks if he has any preference to do anything. She points out that if they go and save Bliss, the other two will probably just leave.

If Hobie insists on fighting them, Pressi considers using the ammo to blast a hole in the floor. Instead, she flies up to the next level.



Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Tuesday October 8th, 2019 9:25:25 PM

Finding Bliss

Watching Succtoash float into the floor looking for Bliss and the others...Talia will follow her friend and walk thru walls and floors looking for her friends Bliss and Kezzem too!

Once she finds Bliss and Kezzem, & Sucotash, she will try again to interfere with the enemy...Orc!...Perhaps she can cast Grease on the Orc's feet!

Rasing her hands, she casts a 10' square of grease on the floor in front of the Orc! Take that, you Orcish Orc! Bleh Bla bla Bleh! says Talia to the room, in a sinister tone and hidious laugh!



DM Ken - Danger on the Winds.. The Map  d100=83 ; d100=29 ;
Tuesday October 8th, 2019 10:11:42 PM


Bliss's magical warding does him good, and the enemy misses what he thought was a sure hit. Kezzem starts evacuating Bad Apples. Succotash and Talia try to use their magic on the orc.

Neither quite finds the way to pull it off though (gave 10% chances), and they are frustrated and dead again. The orc though, seems to notice something amiss.

Pressie flies Hobie up one level.

DM Ken - Danger on the Winds.. The Map  d20=1 ; d20=19 ; d20=11 ; d6=3 ; d6=5 ; d8=4 ; d8=7 ; d8=2 ; d8=3 ;
Tuesday October 8th, 2019 10:30:46 PM

The Orc tries to identify ill omen as it is cast, but fails by rolling a 1. Then he needs to save vs Blindess. His two results are 19 and 11. His modifier for Fortitude saves is +20. Even minus 8, he easily passes.

Then in comes Kezzem on the attack, in what I assume are ranged tosses? The orc takes 44 damage from those.

-------------------------------------

From above, things happen. If no one has eyes on the cockpit, they aren't really sure. And even if they are, unless they are still true seeing, they also aren't sure. If they are all of these things, they see an invisible Ketia and Sashe, (the illusionist), descending in flight down the ladderwell.

Orc, AC 29: 32 damage. On ground level. Still ill omened.

--------------------------------------------------

Laughing, the orc draws and drinks a potion, then tosses the glass flask on the ground.

(Ignore the d6's. I started hitting the wrong button on the potion)


Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Wednesday October 9th, 2019 5:29:51 AM

"Well, that didn't work!" Succotash says to Talia, "But, at least we tried". He then tries more traditional haunting methods on the orc, moaning, rattling of the chains, ECT... again he isn't sure it will have any effect, but he will do what ever he can in his current state to help his friends.

SpideyBliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+14=28 ; d20+14=15 ;
Wednesday October 9th, 2019 9:25:13 AM


Bliss webs the orc again, hoping the -4 curse penalty will make it harder for him to break free. He hits touch AC28, so that's worth a webbing!

"Keep throwing Sir Kezzem!" Bliss shouts. Then he backs up so that he is 50 feet away. He holds the line of his webbing like a net so that they'll have to have a strength fight if he wants to run away.

Mookie again tries a flyby attack. Again he rolls a natural 1.

"Kid," he caws, "I'm not sure I'm a good bet for life as a front line fighter!"

Notes on Orc:
-- He is entangled: An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. DC19 escape artist or DC23 strength check to escape.
-- He is cursed: -4 penalty on attack rolls, saves, ability checks, and skill checks
-- Eye of Newt: He has a -2 to save vs Bliss's Spells and -2 to hit Bliss.
-- Ill Omen: He rolls twice, takes the worse.

If Bliss or Mookie sense their ghostly friends, Bliss will call out -- "We'll avenge you and get you back! Don't worry!"

DM Sanity Info:

This is Round 32 of this combat.

Current Effects:
Beast Shape III Spidertaur: 11 round of 90 used
Raging: 16 rounds of 16 per day used = over, but NOT fatigued
Extended Divine Favor: 14 rounds of 20 used
Extended Shield of Faith via Ritual: 33 rounds of 100 used
Arcane Strike: Renewed each round as a swift action
Extended Barkskin (cast a half hour before the enemies arrive)
Threefold Aspect
FOUR (of six) hero points used!
Life/Death - BOTH used
Web Spell 1/day used 1
Shooting A Web 8/day used 4. DC19 escape artist or DC23 strength check to escape.

SPELLS:
Lvl 1: 5+1 spells/day; used ill omen, surr blood, shld o fth, div favor x2 +entangle
Lvl 2: 5+1 spells/day; used ill omen, blindness, touch of idiocy, barkskin +barkskin
Lvl 3: 4+1 spells/day; used bestow curse, eye of newt +plant growth
Lvl 4: 3+1 spells/day; ccw, threefold aspect, polymorph
Lvl 5: 1+1 spells/day; bsiii+wall o thorns

Mookie:
Philter of Mirror Image: 30 rounds of 30 used [EXPIRED]
Extended Shield of Faith via Ritual: 33 rounds of 100 used
Extended Barkskin (cast a half hour before the enemies arrive)

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Wednesday October 9th, 2019 1:42:36 PM

Hobie is not looking to pick a fight, but he continues following Pressi in search of Bliss. "Let's go guys! Live to fight another day!"

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 9th, 2019 2:39:17 PM

Pressi locks eyes on the dwarf as she considers going up. She does not speak.

Turning to the down stairs, she moves with Hobie to look for Bliss.

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 9th, 2019 4:33:52 PM

Readied action: suffocate (hero point) if either attack.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Wednesday October 9th, 2019 9:09:55 PM

AfterLife

Talia is clearly disappointed that in this AfterLife is is even less functional than before she arrived!

Talia tries with every instance of her being, to try to affect this Armored Orc , perhaps she can cast Ghost Sounds and Spook this cretin!

With her arms up, Talia makes like a undead creaturehaving just tried to cast her spell. Talia then begins to moan as loudly as possible...while getting in the way of the Orc!



Kezzem (BrianW) - AC 30*+3**, touch AC 19*+3**; HP 122/152*, CMD 28*; * -2 Levels, ** Smite Evil (Orc), Rumpus 17/62.  d20+20=21 ; d20+20=39 ; d20+20=36 ; d20+14=26 ; d20+14=25 ; d20+9=14 ; d20+9=13 ; d3+13=16 ; d3+13=14 ; d3+12=13 ; d3+12=13 ; d3+12=14 ; d3+12=13 ;
Thursday October 10th, 2019 12:49:15 AM

Kezzem says in a mock-dwarvish accent, "I'm throwing everything I've got, Captain!"

Attack #1: +1 Frost Returning Dagger
Attack: 1d20 + 20 = 21. Auto-miss.

Attack #2: +1 Returning Dagger
Attack: 1d20 + 20 = 39.
Crit Threat: 1d20 + 20 = 36.
Damage: 1d3 + 13 = 16.
Crit Damage: 1d3 + 13 = 14.
Total: 16 + 14 = 30!

Attack #3: regular Dagger
Attack: 1d20 + 14 = 26.
Damage: 1d3 + 12 = 13.

Attack #4: regular Dagger
Attack: 1d20 + 14 = 25
Damage: 1d3 + 12 = 13.

Attack #5: regular Dagger
Attack: 1d20 + 9 = 14
Damage: 1d3 + 12 = 14.

Attack #6: regular Dagger
Attack: 1d20 + 9 = 13
Damage: 1d3 + 12 = 13.

Honestly, I'm kidding myself rolling damage for those last two attacks....

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday October 10th, 2019 5:15:56 AM

Succotash will try phasing through the orc, hoping that it will creep him out a bit.

Hobie (sub by Cayzle)  d20+20=31 ; d20+15=35 ; d20+15=35 ; d20+10=13 ; 2d6+21=29 ; 2d6+21=25 ; 2d6+21=27 ; 2d6+21=29 ;
Thursday October 10th, 2019 12:56:31 PM


Last post, Hobie was following Pressi to get to wherever the heck Bliss had got himself to.

Assuming he gets to some place close to the battle, he will shoot some arrows.

If he and Pressi started ABOVE Bliss and the orc, then maybe he ends up higher than the orc, so that from highest to lowest, we got Hobie and Pressi, then the orc on the landing, then Bliss below?

Well, either way, seems reasonable to pump the orc full of arrows.

[OOC: In a recent post, Hobie shot six arrows at the wall of force, but I only see three attacks per round on his sheet, so Ima roll three.]

Arrows against the entangled orc, using Deadly Aim (-4 to hit, +8 damage): The first attack hits AC31. The second, wowsy, is a nat 20 that confirms with a nat 20! The third misses.

Damage on the first attack is 29.

Damage on the confirmed crit, with arrows as a x3 crit mod, is 25+27+29 = 81 total from Hobie!

That's 81+29 = 110 damage this round to the orc. Sweet!

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6  d6=6 ; d6=4 ; d6=6 ; d6=1 ;
Thursday October 10th, 2019 2:06:47 PM

Cayzle forgot the elemental damage, each arrow has 1d6 fire and 1d6 electric
Arrow 1- 6 fire, 4 electric
Arrow 2- 6 fire, 1 electric

17 more damage

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Thursday October 10th, 2019 9:53:07 PM

Following Succtoash's lead...Talia will try to walk through the Orc...to chill 'em!

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 10th, 2019 10:06:45 PM

As Pressi walks down, she advises the assassins to avoid the townspeople.

“I want the joy of finding you two myself. Of knowing you can feel my breath on your necks.”

DM Ken - Danger on the Winds.. The Map 
Thursday October 10th, 2019 10:25:42 PM


Bliss webs the orc without much difficulty. With the ranged attacks from Kezzem and Hobie, the anti-paladin falls with a gurgle, and moves no more.

Pressi turns up to warn Ketia and Sashe, but they are already gone. Whether or not they heard her warning, she has no idea, but she's very sure that Ketia will not forget her. Assuming she isn't executed for her failures to Skald, that is.

In the aftermath, and there's much of it, there are dead giants, a dead anti paladin, a dead iron giant, and a fully functional set of towers, protecting Humbles Ford for its bright and foreseeable future.

------------------------

Xp Award for scene: 60,000 - all players.

Hero Points Award for scene completion: 1 for all players.

Bonus Hero Point to Pressi for excellent role play and strategical thinking, and to Talia and Succotash for roughing through and consistently posting while dead.

I think this should put you all well past the minimum for 14th level?

Bliss (Cayzle)  d20+24=44 ;
Thursday October 10th, 2019 10:57:45 PM


Bliss grins madly! "Wowsy, thanks everybody! What a fight!"

He detects for magic on the orc and searches him. Perception 44.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 11th, 2019 5:09:03 AM

Succotash breaths a sigh of relief knowing no more of his friends are going to join him in the afterlife. He looks to Talia and says, ”Looks like we won!”

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 11th, 2019 10:17:53 AM

Talia looks at Succotash, giving his a ghostly high five saying, " Allright!"

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Friday October 11th, 2019 11:19:22 AM

As bliss searches the Orc, Hobie says to him “If there’s anything you can’t identify, bring it to me later”

He says to Pressi “Anything else you need me here for right this minute? I’d really like to go check on my cousin, Constable Roscoe.”

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday October 11th, 2019 3:06:49 PM

Pressi agrees to Hobie's request, allowing him to travel forth before she gets to work.

Checking in on Kezzem, she determines if everyone made it out, or if there are still people (besides the team) in the Iron Giant. She also tries to track down Tiana to get a status on the energy transfer.

After checking with Bliss' search, she takes out her own cauldron, encourages him to take out his, and attempts to contact the rest of the coven for an update on the town and field.

Beyond that, there's the attempt to reach anyone who can possibly raise Talia and Succotash. (She has the random reanimate spell but neither strike her as the kind of people that would accept that.) Scrolls or an actual cleric may need to be found.

If there is time, Pressi does try to get a good look for some tracks, an idea of where the invading Skalders went or where the invading giants came from. Some clue as to what they might face next or whether they are truly safe.

To fit all this in, Pressi chooses to avoid luxuries like eating or resting, though she probably feels the urges within the iron giant. She figures, in the back of her head, that Murphy would have a list at least twice as long. But this is what she can think of for now.

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27  d10=9 ; d8=5 ;
Friday October 11th, 2019 7:00:03 PM

Once he checks on Rumpus and the Bad Apples made it to safety, Kezzem will see to the bodies of Succotash and Talia. He says a prayer to Gargul.

"If you must take a life this time, Lord Gargul, take mine instead," Kezzem offers.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Friday October 11th, 2019 7:17:41 PM

Talia will hover around the rest of her team, while they proceed to clean up and make sure everyone else is safe & secure.

"Succotash, Let's follow the group in case they gather our bodies"...says Talia!

DM Ken - Danger on the Winds.. The Map 
Saturday October 12th, 2019 1:00:39 AM


It doesn't take long to scout the rest of the giant and find no new enemies. Succotash and Talias bodies lay side by side, each with their pinkies missing. There's any number of reasons for this, but the more magically inclined immediately consider things like curses and scrying.

The Orcs bodies is covered in magical glow. The following items are found, and easily identified.

Unholy Bastard Sword +1
Headband of Alluring Charisma +4
Heavy Wooden Shield +3
Cloak of Resistance +2
Boots of Elvenkind
Full Plate of Light Fortification +3
Belt of Physical Might (+2 Dex, +2 Con)

-------------------------------------------------------------

Tiana informs Pressi the transfer is complete, and the Iron Giant is now a very large lawn ornament. There's no real telling where Skalds people went, but Pressi remembers her own Word of Recall spell being enough to get in and out. It's feasible the priestess was similarly prepared.

Outside, those evacuating the Bad Apples find that a crowd is beginning to gather, as humble Hobbits defending their homes and streets finally start to realize they are safe, and wonder towards the heroes who held the gates and restored the tower.

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle  d20+24=36 ; d20+5=22 ;
Saturday October 12th, 2019 8:41:12 AM


Bliss points out the treasure and helps stow it away.

He changes back into a halfling and says to his friends, "Let's make sure that there are no more enemies outside, and that all the warriors are ok."

Bliss is expecting that there may be people in need of first aid or healing around the battlefield.

"Mookie, can you fly around and look for anyone who needs help?"

"Sure," says the small raven. "And I'll look for loot too."

Perception checks: Bliss: 36, Mookie 22

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Monday October 14th, 2019 5:43:06 AM

Succotash answers Talia, “Good idea, let’s go!”. Seeing everyone going different directions, Succotash decides to follow Kezzem, as he seems to be heading towards the bodies. Upon arrival, Succotash hears Kezzem’s prayer and is moved by the love that he is expressing for his fallen friends.

ACDM RobC - "Let's follow the group in case they gather our bodies" 
Monday October 14th, 2019 7:25:43 AM

"take mine instead"

When these words are uttered by Kezzem, the Wold goes quiet. It only takes you a moment to realize that it is because time has ground to a halt. Everything is frozen in place, silent and still... except for you.

"Let's see. Humble's Sword, party of six?" The high pitched voice that breaks the silence is quite familiar. Stepping over the bodies of the orcs and walking (not flying) towards the party comes the little imp figure: Gimp.

He looks at the corpses of Succotash and Talia and gives a small whistle. "Oooh. A two-fer. Haven't had one of these for a while" He nudges Succotash's corpse with his foot "Well. You have some time before the boss man gets here. Might want to get your stories straight and put your bargaining faces on. That or perhaps say some final goodbyes"

Gimp gives two claps in quick succession and the translucent spirits of Succotash and Talia become visible to you. Pinkie fingers attached.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Monday October 14th, 2019 8:43:38 AM

Gimp the messenger...

"Nice to meet you, Gimp! So, what is Lord Gargul like? Is there a Protocol we are too adopt in his presence? Anything we should or should not do, other than offending him and what would offend him?"asks Talia to the Imp, Gimp. "I've never really recall anyone having met him; looking towards Succotash, have you?" says Talia.

Talia notices, that her spirit is in tact, but the bodies are missing their pinkies! "Hey, what gives?" exclaims Talia! "Our Pinkies are gone! What, is not enough to kill us, they have to take trophies too!"


Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Monday October 14th, 2019 10:13:21 AM

Succotash Slenderstick, Paladin of Pantheon, more out of instinct than anything else, reaches for Twinklesting, his holy great sword, and his holy symbol to detect evil, upon seeing an imp, then quickly checks himself and leaves Twinklesting in her scabbard and releases his holy symbol, when he remembers he is dead, as such than this can be none other than Gimp, Gargul’s companion. “No Talia, this is a first for me too” Succotash answers his friend. He is a bit upset about the missing pinkies, but keeps his anger I check. Turning to Gimp, Succotash says, “I have no need to get my story straight, as a Paladin I am forbidden to lie, and if your master sees fit to return me to life, good, but if my final journey is at hand I will face it without fear!”

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Monday October 14th, 2019 3:30:03 PM

ooc: Am I reading it correct that the spirits of Talia and Sucker appear visible in front of the rest of Humbles Ford? if so this is Hobie's post, and if not, see below:

As the spirits of his dead friends appear, Hobie is filled with a feeling of failure. He takes his hat from his head and places it on his heart.
"My friends! I'm so sorry for your pain, I should have done more to protect you. Succotash, I left you when I went after the spell caster. I should have stayed by your side!
Talia! I shouldn't have let you run ahead of me like you did, I should have prepared different spells so that I might have torn down the walls and been there to protect you.

Hobie puts his head down and sings-

There's a grief that can't be spoken,
There's a pain goes on and on.
Empty chairs at empty tables,
Now my friends are dead and gone.

Oh my friends, my friends forgive me
That I live and you are gone
There's a grief that can't be spoken,
And there's a pain goes on and on"

-------------------------------------------------------------------------------------------------

If I misread that, and Hobie doesn't see the spirits of his friends, Hobie will rush off, still flying and still in Goblin form, to find his cousin, the town Constable Roscoe. I imagine Roscoe would be confused about the goblin, but would surely recognize Hobie's hat and dragon skin boots.

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 14th, 2019 3:55:09 PM

Pressi looks down at the celebration below, a familiar leapord cavorting with the halflings. She continued to speak with Tiana. "I have to say, I can't exactly call this a victory. This feels like a tie at best. A few men down each, a broken machine, an uneasy peace. The woman who did this won't let this go. I made her mad. That makes me feel a little better."

She switches gears. "Can... I still speak to Madam Gem? I think I do owe her an apology."

She thinks about the missing pinkies and word of recall. "Tomorrow, when my spells come back, it's going to be time to hit some divinations of my own. And we need to hit the books hard, and maybe the inns of some of the surrounding towns. Figure out who these guys are. It's supposed to be my thing."

-------------

At Gimp's appearance, "A sight as always, to our popular figure. Not really in the mood for barbs. You may not have noticed, but it's been a day."

She listened to Gimp say some words. "Give it to me straight. How mad is the guy upstairs? Because I am thinking the truth is rather straightforward... and the destruction of a major war machine that almost wound up in the wrong hands must count for something."

To Talia, "Yeah... just a trophy taking. Definitely not worse than that." She explains that she's been in this situation a time or two.

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Monday October 14th, 2019 11:26:14 PM


Bliss nods and says quietly, "We're heroes, so all we need to do is tell the truth."

"I think."

You all note that Bliss is much more subdued -- apprehensive, even -- about this meeting.

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Tuesday October 15th, 2019 1:20:33 AM

"Succo, Talia...my apologies. I've lived my time, and then some thanks to Gargul last time I was here. Ot should have been me."

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Tuesday October 15th, 2019 5:26:31 AM

"Friends" Succotash begins, referring to Hobie and Kezzem, "Don't beat yourselves up over this, we're adventurers, death happens!"

ACDM RobC - "Don't beat yourselves up over this, we're adventurers, death happens!" 
Tuesday October 15th, 2019 7:26:01 AM

Apologies are made and actions questioned.

"Protocol?" Gimp raises an eyebrow and looks to Talia "Just the basics. Mind your language, show respect, and try not to upset him. He's the one that decides the fate of your immortal souls after all"

He turns to give a few nods to Pressi "It's been a busy day, sure, but the big guy isn't letting it show. Truth be told, knowing what happened here and how it went down, well, I think you'll do ok. I'm usually right on these things."

There is an ominous thumping noise approaching and it's getting louder. Thump. Thump. THUMP. A massive, dark robed figure - far larger than that of any giant - is walking this way. In his right hand he holds a staff that he strikes down sharply as he walks. You have no doubt in your mind as to who it is.

Lord Gargul stops some fifty feet away from the party and looks down at you all. He sighs deeply and leans heavily on his staff. "These are the ones you called me here for, Gimp?" His voice is so deep you can feel the vibrations in your chest. As to his mood? You can't quite make out his face from under his hood.

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Tuesday October 15th, 2019 10:30:27 AM


Bliss bows low and waits for the right time to speak. Mookie stands behind him, but being the same size as Bliss, the spirit familiar raven is not really very well hidden.

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Tuesday October 15th, 2019 10:32:12 AM

Lord Gargul Approaches

As the massive, dark robed figure - far larger than that of any giant approaches the vibrations from his Thumping sets up a similar resonance within Talia, that Talia feels the only thing to do is follow her own ideal Protocol and kneel before Lord Gargul. She will stay in this position until otherwise directed.

Thinking to herself, "Wow, this is awesome, such power flows through Lord Gargul...I wonder if I will survive this opportunity!

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Tuesday October 15th, 2019 12:17:33 PM

"Normally, I'd be the first out of the gate to give a speech about my own failures or how I'm accountable, but I won't. Normally, I'd agree that death is the nature of the job, but you won't get that speech either.

"Let's not allow those invaders off the hook. They didn't fight out of need or self defense. They didn't challenge us to fair duels or take advantage of some oversight. They deliberately attacked us at our weakest point with our very town on the line. They attacked without mercy and without a moment to breathe. Talia died because those two saw the fighting was over, and ganged up on her anyway. No amount of strategy obviates that simple fact.

"So I will be making one lie of admission. I won't say out loud what I'm going to do once I've discovered where they went and who their loved ones and townspeople are. Going to let that be a surprise."

(There is a modest chance that Pressi won't actually go through with it.)

----------------

Pressi continues to stand, with nothing but a head bow. She tries her best not to show any emotion.

"Oh, great and powerful Gargul... It has been a while. I am Pressi Silverglove, leader of Humble's Sword. And we come before you to request that you return our fallen heroes. Not just out of mercy, but because a grave injustice has occurred and may continue to occur without your wisdom and intervention."

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Tuesday October 15th, 2019 1:16:53 PM


Through his empathic link, Bliss senses indignation from Mookie. Translated into words, he knows it would be something like, "Leader! Who elected her leader!?"

Bliss sends back an empathic kick that says, "Hush, Mookie!"

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27  d20+21=31 ;
Tuesday October 15th, 2019 4:56:24 PM

"Oh Great Gargul, by your mercy I have lived past normal days. If any member of the Sword must fall this day, let it be me."

Diplomacy: 31.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Tuesday October 15th, 2019 6:27:04 PM

Turning to Kezzem, Succotash says. "I don't fear death brother, on the contrary, if Lord Gargul decides that I should stay dead, I look forward to the rest my life has earned", Then turning to Gargul, and after a quick bow of respect, Succotash says, "Lord Gargul, I will neither grovel, or beg, as I feel your judgment will be just, instead I will only share what I believe is the sum of my life. As a servant of Pantheon, I have done my best to treat and judge everyone I've come in contact with both fairly and justly, and have striven to be a hero of justice. Though I abhor unnecessary blood shed, I am the first to charge into battle, when diplomacy fails, and am the last to retreat from the battlefield, doing so only for the greater good of the party, which often frustrates Pressi. If you see fit to send me back, I will continue to live my life in this fashion, but I have no fear of death, and if you decide not to, I will face my final journey with anticipation. I do ask that if you feel one of us should stay, then please send back Talia, and keep me, for her to die without unlocking the mysteries of her past would be tragic".

ACDM RobC - "If any member of the Sword must fall this day, let it be me." 
Wednesday October 16th, 2019 7:32:22 AM

Bliss bows low, Talia kneels, Pressi lowers her head and Succotash gives a bow.

Most of the party have something to say, and Gargul listens patiently to each of you in turn. He doesn't rush you or interrupt and seems to consider all you have to say. Gimp meanwhile just walks circles around the group and smiles broadly.

"Hmmm. An injustice you say? And what might that be?" Lord Gargul responds to Pressi. You just can't get a read on his mood. You don't think he's asking it to put you on the spot, and he certainly doesn't sound angry in any way. That's a good start at least.

Succotash has quite a bit to get off his chest. "Interesting. Kezzem offers to take the place of someone else whilst Succotash asks on behalf of someone else. You see, Gimp. This is what makes heroes"

Gimp crosses his arms in defiance "Yeah, well, it's easy to have no fear of death when you're already dead"

"Perhaps, though the good of heart needn't fear it at all" Gargul responds in kind, before turning back to the party "You have done well today. All of you. Noone could have asked more. But still.." He pauses to shift his weight a little against the staff "what did you learn today? What would you have done differently? If there was nothing left to learn then perhaps the journey is at an end"



Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Wednesday October 16th, 2019 9:51:01 AM

"I learned it is best to heal your allies when you have the chance, because you never know when a battle cleric might drop a fireball in the room," says Kezzem. "Uh, can't tell you how sorry I am about that, Succotash."

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Wednesday October 16th, 2019 11:28:46 AM

The Plea

Still from a kneeling position, lady Talia makes her plea. Lord Gargul, I would prefer, that if there is a choice to be made, that you send the honorable and loyal Paladin, Sir Succotash Slenderestick back to the living as he is virtuous and a great defender of the faith, women, and small children.

As the newest member of this Humble group, I have much less to offer. I do not recall my past, nor do I recall any family, and I willing sacrificed my life to save lady Tianana, the rest of the troop, everyone else in the Crescent Valley, and the rest of the Wold from the Giant invasion. I believe with the exception of my owl friend Rayya and this group...it's hard to know what I would have to offer as I do not know what I have done, except through this sacrifice.

If you deem it appropriate to return me to the living, could you tweak my essence a bit on the way back? I'm sure if I had a more broad skillset and/or a different set of feats I could have been in a better support role and could have been able to save at least the virtuous Paladin. I'm sure there could be an additional area or two to improve upon, I'm certain of this.

Thinking back, we should have realized what would have happened by upsetting that Primordial Lava entity that dwells in the land of the The mountains of the Scab, by using its Iron Giant tool as a means to recharge the Giant Towers I'm sure we should have pieced together that his followers would have wanted to pleasure their master in exacting revenge, but for whatever reason that simple idea escaped us.


Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Wednesday October 16th, 2019 1:26:20 PM

Hobie knelt to the ground at the sight of Lord Gargul, head bowed in reverence.

When asked what he learned, with head still bowed, Hobie speaks up. "I have learned to never turn my back on friends, even for a second. I have learned that my arrows should defend my party, not go off alone in pursuit of blood."

"I also would lay down my life for my friends. If you should take someone, let it be me, I'm the one who lived a life of thievery and committed murder. Let it be my life to come to end."

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Wednesday October 16th, 2019 3:35:11 PM


"Well," says Bliss, shyly, "we should have better communication so we can coordinate better."

"And we should work on mobility, so we can aid each other faster."

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Wednesday October 16th, 2019 9:14:15 PM

“Yeah, I could have done the whole sacrifice thing too,” Pressi said as person after person stood up. “But I’ve always believed in quieter forms of heroism. So before we all offer the big guns, how do you feel about recycling?”

In answer to the question of injustice, Pressi explains what happened in her best prosecutor voice... and with a focus on what Keita said. “I don’t know how much of this you know, whether you and Scald get together. But when an ancient god demands a war machine, and let nothing stand in the way... well I can’t help but see signs of war.

“And what did I learn?” Pressi was silent for a while, save for the popping of a molar. It’s pretty clear she’s reluctant to answer.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Thursday October 17th, 2019 5:06:01 AM

"What have I learned?" Succotash repeats the question to himself. He thinks about it for a while, and one can tell by the look in his face, that he is really thinking hard, and one can clearly see that he is soul searching, until finally he answers, "Well sir, you see, when I joined this team, which has rapidly become more of a second family to me, I vowed to do anything within my power to protect my comrades, including laying down my life if needed. I figured that one of the best ways to do that, based on my current skill set, was to put myself in harms way before my friends are put in harms way by the enemy, and use the healing magic gifted to all paladins when appropriate. I feel the methodology has worked fairly well, though I'm sure their is a better way, but for the life of me, I can't come up with one. I am open to suggestions, observations, ECT..., and have a willingness to learn, change, and/or try new things".

ACDM RobC - "I am open to suggestions" 
Thursday October 17th, 2019 8:35:23 AM

In turn you explain what it is that you have learnt from the experience. Gargul turns his attention to each of you, and beneath his hood you can just make out his eyes - unblinking and focused, as if peering into your very soul.

"It sounds like a common theme is how you work together. Support, communication, and tactics. Perhaps it was good that you learned this now with only two lives lost. It wouldn't do for you all to perish at the same time."

"There's always next time!" Gimp pipes up with a huge grin. He looks to Gargul and can sense the mood. Gimp looks away quite sheepishly and tries to hide from Gargul's view by standing behind Hobie.

Gargul pauses to look at Talia for a moment in consideration, before turning his attention to Pressi. "Why do you remain silent?" His eyes linger on you "Hopefully you are not tempted to follow the path of Jancassis. Such a course would not be wise"

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Thursday October 17th, 2019 11:10:22 AM

"How dare you even...."

Pressi paused for a moment, aware of the eyes upon her, before moving to a full bow, a voice much softer. "Forgive me for forgetting my place. I simply wish to assure you that I am aware of the dangers of such a course. I remain in control, and I remain committed to the principles of justice and mercy that I am sworn by. I am, as always, a soldier for peace, and gods willing a light in the darkness.

"I remain silent because I do not wish to lose sight of what has transpired or what might transpire in the future. My moral and strategic failings cannot be allowed to absolve them of theirs. And if we lose sight of these dangers just out of view...

"I do have one apology that I should have made before. I can be arrogant. Short sighted. I left my post at a critical time to show off what my single level six spell can do... which in this case could have been recalling right behind Succotash with a breath of life at the ready. I gave Talia the order to shut down the statue because I was sure a supposedly non-evil person would not simply and callously murder out of revenge, and that left her trapped. I am sorry for both deaths, and I hope you both can forgive me.

"But I cannot be held responsible for the actions of others. These followers of Scald chose once again to invade our home, and may do so again. They took the pinkies of our dead. That is a sign that they intend to scry upon us... or worse. They were prepared to leave our entire town defenseless against a giant army, and the best they could offer in return for a massive war machine is that they will leave us alone if they feel like it. They chose to fight even when there was nothing for them to gain. They were unyielding in negotiation, and unyielding in battle, and when I gave Talia the breath of life so we could retreat, they killed her again. They may not detect as evil, and I'm sure they have some choice words about me. But they clearly don't follow the path of Gargul, or any form of goodness or nature, either. I didn't pursue when they retreated, but I don't intend to be played by these followers of Scald twice. "

Pressi takes a few deep breaths, wondering if she made things worse.

(OOC: This is how Pressi sees Keita, and does not necessarily reflect how she actually is. Also, sorry for the post length.)

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Thursday October 17th, 2019 2:29:24 PM


Bliss listens carefully and respectfully. He's just happy that the god has not made any comments about witches. But he wants to support Pressi, so he speaks up.

"Um, sir, everybody makes mistakes, but Miss Pressi is a true hero, if I may say."

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Thursday October 17th, 2019 6:20:01 PM

"Yeah, I am starting to think maybe she had some kind of magic to stop us from thinking she was evil," says Kezzem. "Her actions certainly seemed evil to me."

Talia (Jon-Paul) - - AC 32 | CMB 5 | CMD 27 | HP -7 /90 | Slain 
Thursday October 17th, 2019 9:17:08 PM

The Plea

Still in a kneeling position since Lord Gargul made his approach, Lady Talia remains silent, having made her plea. The only thing that remains is the Judgement from Lord Gargul.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 18th, 2019 2:32:27 AM

Succotash feels he has said all he can, and so he remains silent, awaiting Gargul’s Judgment.

ACDM RobC - " I am, as always, a soldier for peace" 
Friday October 18th, 2019 6:30:47 AM

"How dare you even..."

As the words leave Pressi's lips you can see Gargul's hand squeeze his hand around his walking staff, his knuckles going tight and staff takes on a soft white glow. He says nothing, and waits for her to finish.

When all has been said he is still silent. He just stands there for a moment that seems to last and last.

Not even Gimp dares to say anything right now, though does take a few cautious steps back from the party.

Then Gargul looks at Pressi and walks towards her. As he does so, he decreases in size until he is the same height as Pressi. Oh, there's no doubt of the power within the god and one still sees the burden of responsibility that causes his shoulders to sag a bit. As he stops in front of Pressi, he says in a very stern tone "I am Gargul, God of Life and Death. I am tasked with judging the dead and placing them in their proper place in the afterlife. I judge whether those of the Noble Races should live again or remain dead."

He looks about at the party before settling his gaze once more on Pressi.

With little warning he steps forward and gives her a great big hug. He whispers so only Pressi can hear. "Pressi Silverglove, I wouldn't change a thing about you." He then slaps her on the back almost knocking her over and begins walking away, fading from view with Gimp by his side.

Next time someone thinks to look, 2 halflings, once dead are breathing again. Succotash and Talia find their souls returned to their bodies. Pinkies intact.

Succotash (Jeremy) AC 29/15/28 CMD 31 HP dead/135 Miss Piggy AC 30/12/28 CMD 25 HP 60/105 
Friday October 18th, 2019 8:07:41 AM

Succotash wakes up with a gasp, and immediately sits up. While doing so he notices something strange, the weight of his signature full plate armor isn't there! He quickly looks down at what he is wearing and sees green silk robes, of the kind often worn by Clerics. The robes are beautifully embroidered, in gold thread, with the holy symbols of all the Woldian gods. Reaching for his holy symbol he finds the familiar Gavel of Pantheon has been replaced by a silver disk that has the various holy symbols, of the Woldian gods, exquisitely carved in relief. He instinctively pats himself down, and notices something hard under the robes. A brief examination reveals a mithril breastplate hidden there. He stands up and says to his friends, "I don't think I'm a paladin anymore!"

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Friday October 18th, 2019 8:54:52 AM

"Meh," says Bliss to Brother Succotash, "Paladins are overrated. Right Sir Kezzem?" The young-looking halfling elbows the party's remaining paladin in the ribs.

Mookie caws, "Oh snap!"

Bliss grins. "Come on everybody! We have to celebrate this victory. It took us long enough, but the Tower is finally fixed!"

"But what about the loot?" asks Mookie.

"Ah, a volunteer. Mookie old pal, you gather up all the loot and take care of it for us, OK?"

Mookie caws, "Oh snap."

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Friday October 18th, 2019 11:10:41 AM

"Hey!" says Kezzem to Bliss.

"Yeah, dying does that to you. I used to be a rogue, then I died. Now I'm a paladin like you! Er, not like you anymore I guess? Also, I did take a few levels of rogues to get some abilities back. Gods, this is confusing."

"Wait, what happens to Miss Piggy? I liked that pig!"

Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Friday October 18th, 2019 2:07:44 PM

Succotash looks around quickly, and then he remembers that he saw Piggy head home to the celestial plane when he was dead. Instinctively, he reaches for his new holy symbol, and concentrates on trying to summon Miss Piggy. After a few moments, he hangs his head in failure, and sadly says, "I guess shes gone along with my paladin abilities".

Pressi (Melvin) - AC 22, HP 57/112, CMD 22; Harper AC 23, HP 61, CMD 23  
Friday October 18th, 2019 2:09:19 PM

As she returns to earth, Pressi begins breathing again.

Having been hugged by Gargul himself, there's nothing Pressi can even think to quip.

"So uh... that was... okay, I think we need to get settled in. First, congratulations all and welcome back as applied. And yeah, I switched from monk to this after a soul gem mishap, but it's kind of similar. Before we say goodbye to the pig, maybe make sure she isn't still around.

"Second, there will be time to get treasure later. For now, we need to check to make sure everything and everyone is okay. Check on Roscoe too. And... maybe get some help cleaning up around here."

Bliss HP36/134 AC31 | Mookie HP59/59 AC37 | Cayzle 
Friday October 18th, 2019 3:36:22 PM


Bliss of course agrees with Pressi about helping people from the battle ... but ... "I thought we did that before the visit to get back Succotash and Talia," says Bliss.

"Wait wait wait!" caws Mookie. "Isn't anybody else gonna comment on Gargul giving Pressi a hug?"

Bliss laughs and starts to sing, "Gargul and Pressi ... sitting in a tree ... K I S S I N G! ... First comes love ... Then comes marriage ... Then comes MOOKIE in the baby carriage!"

Mookie says, "Ha, but that does not even begin to make sense."

Kezzem (BrianW) - AC 29, touch AC 18, HP 133/163, CMD 30; -2 Levels; Rumpus AC 28, touch AC 15, HP 25/70, CMD 27 
Friday October 18th, 2019 5:04:56 PM

"No, Mookie, Gargul is your father. Search your feelings. You know it to be true."

Hobie Browncloak (Nick T) HP 95/136 AC 26 Touch 16 Flat 22 CMD 31 Hero Points 6 
Monday October 21st, 2019 5:34:08 AM

Hobie is taken aback by Succotash's change, he looks the same. "what are you wearing Sucker? who's gonna stand between me and the baddies now?"

He turns to the group "Okay, I'm gonna run and check on Roscoe and see how the town is doing."

He grips his bow tightly and casts Mount. A beautiful painted pony appears, and Hobie hops on. With haste he runs to the town in search of the constable.

When he finds him, "Cousin! the battle is over. I wouldn't quite say it's won, but it's over. Some villains escaped, and two of ours were killed, but Lord Gargul is merciful, and they have been returned to us. How are things in the town? As soon as is manageable, we could use a lot of hands to clean up outside the town. We will be burying giants for weeks, I fear , and unfortunately we are without Murphy's abilities to move earth."


Succotash (Jeremy) AC 31/16/29 CMD 20 HP 97/97 Valerie AC 31/15/26 CMD 27 HP 93/93 Spells 
Monday October 21st, 2019 7:49:14 AM

Succotash looks at Hobie and answers, ”I’m not sure what’s going on myself yet. There are only 2 things I’m certain of at the moment. 1, I’m not a Paladin anymore, and 2, my time with Gargul increased my interest in the rest of the Wolds Pantheon of gods. Though based on my current attire, I’m beginning to believe, I may be a cleric, and based on my holy symbol, I serve all the gods”.

Pressi (Melvin) - AC 22, HP 112, CMD 22; Harper AC 23, HP 61, CMD 23  
Monday October 21st, 2019 10:40:00 AM

Pressi looks askew at Mookie. "Say of me what you will," she replies. "But a god embraced me because I make this look good."

Before Mookie can make any more comments, Harper gives a soft chuckle and a shake of her head. A little reminder of who's remaining on top of the food chain.

(OOC: Valerie's a what, now?)

----------------

"So I figured that I should hit the library in an attempt to find more about Scald," Pressi showed Bliss and their followers later. "And... so after some research on rabbit holes, not sure how I got there, I found... this."

Leafing through a book covered in pentagrams and smiley faces, "It's strange to think about, but it might be possible to perform rituals far beyond what we perform so far. I always figured personally that I would focus on the Justicar training and learn how to find objects and hit things harder while flanking. But this... This could be interesting.

"I would like to open it to the rest of the coven, however. I think we should also discuss what if anything needs to be done about these religious zealots that attacked us."


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