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Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Sunday October 20th, 2019 9:25:13 AM

"Well," Restlin starts. "We do have need of a powerful, willing undead to complete the ritual as well. They won't be killed by the ritual, but there's likely going to be some fireworks when it's complete. We can't guarantee anyone's safety, but you'd get a front row ticket to the ritual. You could confirm yourselves that the heart's been destroyed."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday October 20th, 2019 3:08:58 PM

wyaar nods along to the others words, all true.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Sunday October 20th, 2019 8:26:23 PM

Tink tries to address some of the concerns

To Aerin: "Our vault houses many dangerous objects that we have procured. It remains secure and stores the objects in such a way as to protect the world around them"

To Blade: "I am not sure as to what sort of resources the Queen would provide for the construction of a city of your own. What is it that you think you will need? We can then put that back to the Queen"

To Sly: "I don't believe she will try to forcibly disarm anyone. As free people I expect that sort of decision to be your own"

To Cujo: "What sort of guarantee would you be looking for in terms of never being conscripted against your will? What is it that the Queen could offer that would be satisfactory to you?"

In response to Ouivel: "Mercutio? What do you know of the positions the Queen is offering on her council?"

Sesha - 102/202. AC 30 
Sunday October 20th, 2019 9:51:41 PM


Her friends covered so many of the important points that Sesha figures she might as well not bother. Instead, she keeps alert. Things are going way too well, and she figures some otherwordly force is likely to try to screw it all up.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Sunday October 20th, 2019 10:09:09 PM

"Once an Item goes into our storage hole, it's keyed to only us. As in we are the only ones able to open it. and in our years together, I've never had a reason to even open it.
And remember, that option would only need to be used, if somehow the Heart survives the Ritual. Which we've been assured won't happen.

As to help building your city, I would expect if you asked The Queen for assistance, it would probably be given.

But remember respect and assistance go both ways. The Queen has disarmed her City, When you are invited to visit there or for any reason, I'd volunteer to leave your weapons behind. Seeing as you are like myself, you are the weapon, extra weapons are mostly redundant.

From meeting her, I believe the Queen wants to make this peace work.
This peace will take effort from both sides, it won't be handed to either side on a silver platter. If both side have to work together to achieve a peaceful resolution, it will last longer and mean more to both sides.

Here's a thought, Since both sides are going to end up working together, you could make part of your offer as being responsible for everyone's safety by becoming Guards of the Land.
There are a lot of things both sides can do to promote this peace.

Well, I've said what I need to say."


DM Mitch 
Monday October 21st, 2019 8:05:06 AM

Restlin offers a front row seat to the destruction of the heart.
Wyarr nods along
Tink addresses several points the undead brought up.
Sesha is worried things are going too well and something might show up to mess things up so keeps alert.
Zane explains about their storage, the disarmament of the queens city, and muses on how they two sides might work together.

Piper Aerin and Skelter all reply with some level of affirmation to what Restlin, Tink and Zane said regarding the ritual and the contingency plans should it fail.

Blade says to Tink, “We need the resources to craft our own fortified position. I’m not sure what we want to make the walls out of, the crystal city was shaped out of the surrounding mountain. I don’t think that will work for us so we’ll have to build our own walls whether they be stone, wood or some other option I’m not sure.”

Sly says to Tink, “Does the queen not expect her people to go unarmed? How long before she tries to do the same to us without some guarantee?”

Cujo says to Tink, “I don’t know. Do you have some spell that will bind the queen by her word that she won’t disarm, conscript, detain or enslave us?”

Mercutio says to Ouivel, “Well if you decided the route of autonomy then your advisor roles on the council would serve as goodwill ambassadors between our people. They would advise the queen on matters pertaining to your people and hopefully foster the sort of free trade and travel we are looking to see between our peoples. If you decide to rejoin the queendom then again you’d be tasked with improving relations between the Skeletal Troopers and the fey but you’d have more formal titles.”

Ouivel says to Mercutio “Interesting and what kind of recompense is the queen offering these advisors.”

Mercutio says, “The ambassadors or ministers of fey / skeletal trooper relations would be eligible to draw the same salary that I and the other council members draw. You would serve at the Queen’s leisure but we could try to alter the terms so that there is a more representative way for determining who your folk are and what their terms should be. We can iron out the details later but this is technically a better deal than any other advisor role currently on her council when you factor in the fact you could have your own autonomous city.”

Wenzel says, “I’m not sure we need magic perhaps an old fashion treaty with some type of document recognizing our rights appended to it would suffice?”




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 21st, 2019 11:35:45 AM

Garret puts his hand up to high-five Skelter when Skelter volunteers for the job.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday October 21st, 2019 2:20:40 PM

"a well worded treaty with the sentiment of the people involve behind it would be better than a magically bound one. it should be followed because it is the right thing to do, not because you have to." Wyaar chimes in in agreement to an old fashion piece of paper.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 21st, 2019 3:47:34 PM

"Geas can be broken. Not easily, but it is possible." Restlin keeps his doubts it would work on the heartless queen to himself. He also notes no one volunteered to help w/ the ritual, but he decides to hold off until the other details are worked out to bring it up again."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 21st, 2019 6:29:53 PM

Zane has had his say, now he just waits for decisions....

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 21st, 2019 9:09:44 PM

Under the circumstances I think that paper would suffice. It seems to me the biggest issue for this meeting is making sure everyone's concerns are addressed. We know trust will take a long time to be fully restored, but I believe destroying the heart will do more dispel concerns about people's motives and to cement a lasting peace than anything we will do here. Once the biggest promise is carried out I believe everyone will be able to respect the treaty we are working on, and the trust generated from that action will foster stronger bonds of friendship then one that feels forced by magic.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday October 21st, 2019 11:02:16 PM

Bosk lets the others hash out the details. He is glad that for once things are going so well... Still, he keeps an eye out for danger.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 22nd, 2019 2:08:42 AM

Tink, too, is in agreement that some sort of non-magical treaty would best serve. "Magical binding would seem like forcing a certain behavior. For this to succeed everyone needs to actually desire peace off their own accord"

She looks about and nods "I think we've made some real progress here today towards ensuring a peaceful future"

DM Mitch 
Tuesday October 22nd, 2019 8:26:33 AM

Garret goes for a high five.
Wyarr agrees that a regular treaty would work best.
Restlin points out geases can be broken and wonders who will come do the ritual.
Zane has had his say.
Beri also agrees that a paper treaty is best and talks about the task of building trust again.
Bosk lets the others settle the details.
Tink thirds the agreement on no magical binding.

Skelter high fives Garret back and says, “You heard me. We collectively agree to this and I’m in. I’ll do your ritual, destroy the heart, help you with your deity problem and then if the heart somehow survives the ritual, see it tossed into your vault of no return.”
Cujo says to Restlin, “There needs to be some sort of contingency in case the queen decides to get tyrannical. That is why we must keep our arms and that right must be guaranteed if magic will not bind her behavior.”
Wenzel says to Beri and Wyaar, “We tentatively have your ritual participant in Skelter, my second. While he is free to undertake this task, all I ask is that he try to come back in one piece. I think I’ll need his council in the times ahead. It seems like Mercutio and Blade can hammer out the details regarding city construction. I’m sure that old skinflint Corgan will want to have a say with respect to our request if Mercutio has to consult the Queen but that can’t be helped. Also it seems like Mercutio and Ouivlet can hammer out the terms of the council positions and if we do decide to formally accept the offer. With that being said I guess we can do a preliminary poll to see how we are feeling with the prospect of a tentative rough agreement where we front one Skelter, the Queen fronts one artifact embodying the pact and Skelter, the artifact and you go complete your ritual. We can have a ceasefire while we wait for you to return and tell us the outcome.”

Wenzel looks at the others and say “Aye”
Skelter looks at the others and says “Aye”
Sly looks at the others and says “Nay, we need to hash out the respect of our rights first”
Cujo says, “Nay, I agree with Sly”
Blade says, “Abstain, I cannot vote while the defense of our people in their new home is up for debate.”
Ouivel says, “Aye but I would like a council seat should we accept the queen’s offer with respect to her council”
Wilkins says, “Nay, I too would like to have at least a draft document recognizing our rights in process before we agree”
Piper says, “Aye and lets speed Skelter and the artifact on their way”
Aeren says, “Nay. While I have hope for Skelter and the ritual Sly raises a good point.”

Wenzel says to all assembled, “So that is 4 ayes, 4 nays and 1 abstainment. We are well and truly split.”
To the Iron Dragons he says,”What can you do to help us reach a quorum? The larger majority we have for this decision the easier it will be for any potential holdouts amongst my people to accept. It is quite possible that if this outcome is contested it could spark a revolt amongst our ranks and then I couldn’t guarantee any peace we may have thought we won.”



Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 22nd, 2019 10:04:53 AM

"I'm sure that we can get a document,with the Queens signature assuring everything that has been agreed to, with the proviso of the hearts destruction of it's placement in our storage facility on a different plane.
I also would like to add a suggestion to be added. That we arrange a way for both sides to be able to reach us, The Iron Dragons if either side should happen to think the other side has violated the agreed upon terms. We do not have a side in this dispute, other than seeing a just and peaceful solution for everyone. And as I said before, I think that your side being responsible for over all safety on the land makes sense. Those Demons that made the original bargain with the Queen are still out there, and I doubt very much if they will just give up trying to take over. Either from this continent of by starting on another and bringing their evil here."


Sesha - 102/202. AC 30 
Tuesday October 22nd, 2019 10:32:30 AM


Sesha listens.

She understands they desire to take and take, to fill the hurts from the past. She's willing to try and ask them to give.

"I'm sure the Queen could probably acquiesce to quite a bit of this, but you are asking for the world. While you have that right, how about something else to bind both sides."

She considers the attitudes at the table, before settling on Blade.

"I like that you are considering the wellness of your people. The queen is considering hers. How would you feel then, adding a clause that weaves both sides together? Should the demons return, with any force or threat, led or allied by either side or an outside party, lets decree that any forces under the command of any party signing the treaty is obligated to fight against them."

She points at the commanders.

"Break your military arm up into smaller branches, each of you leading an equal force. The queen shall do the same, such as it may exist. There is a consideration for Mercutio to lead a peace keeping corps, so there's that."

She shrugs.

"This way, should anyone dishonor the treaty and attack the other side, especially aided by the demons, there is a credible threat immediately ready to restore the balance."

She doesn't even bother to hide the obvious flaw.

"If you all decide to rebel against the peace and overthrow the queen...which is FAR more likely than her gathering a force and doing the same.." She shrugs. "Such is diplomacy."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 22nd, 2019 2:10:04 PM

Garret nods in agreement with Restlin, not sure how he can add more and knowing when he should keep his big mouth shut...

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=65 ;
Tuesday October 22nd, 2019 2:10:09 PM

Restlin ponders on Sesha's complex plan.

"Or, we could just draft the document a few of you asked for. We've got some big brains in this gathering, surely we could hash something out."

He takes off his pack, and pulls out a small box and paper. He opens the box, digs through his crayon collection until he finds a pen, then closes it. He finds someplace comfortable to sit and start writing, then he does so. He starts off with a lofty preamble about putting aside past differences and coming together for the good of all and the combined protection of their shared lands. He specifies a few specifics in the meat of the treaty:

The skeletal troopers will have rights equal to the living citizens of the land.
Two troopers will serve on the council with rights and responsibilities of all other council members. The method for determining these two members is left to the troopers to decide.
The heart the queen used to bind the troopers will be destroyed before the treaty takes effect. If it cannot be destroyed, the Iron Dragons will confiscate it and seal it away in their dimension, subject to confirmation by all parties.
Borders will be open between the two, though visitors are subject to local laws.
Both parties will enter into a defense pact with the other, requiring military assistance in the event one side is attacked by outside forces.

Diplomacy check to write a suitable treaty: 65

He puts his pen down. None of this solved the issue of insurance against the queen double-crossing these skeleton folk. Then, he remembers the great equalizer in diplomacy: money. He picks up his pen and writes down one last point:

Free trade will exist between the two parties.

He puts his pen down again. "No treaty is fool-proof, but this sets both parties up for success. If you want further insurance against betrayal, tie your economies together. Let any hostilities from any party come with huge economic costs. Magical confinements can be broken, but large numbers of starving, unemployed citizens cannot be ignored." He pushes the pen and paper forward, "thoughts? suggestions?" he asks.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 22nd, 2019 9:24:21 PM

Ah, a third party mediator clause is a good idea. I get the impression that the queen is trying to be more than accommodating and don't foresee any big issues, but knowing that there is an impartial group that can aid in disputes.

Also, Sly, would it address your concerns regarding protecting your rights if some of your people were placed in key law enforcement and court positions? ... I would offer a more specific job title, but I really don't know the law enforcement structure here.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 22nd, 2019 10:19:37 PM

Tink looks over the treaty drafted by Restlin. Not that she doubts what he would include, but moreso to make sure the legal terminology is what she'd expect. Also, who doesn't like reading legal documents?

DM Mitch 
Wednesday October 23rd, 2019 8:11:17 AM

Zane suggests they add a way for the sides to contact the party as a neutral third party if needed.
Sesha suggests ways to insure the treaty is kept
Garret agrees with Restlin
Restlin suggests they go ahead and write down a rough draft of the treaty.
Beri likes the idea of a neutral third party. He suggests that some of the undead be placed in key jobs
Tink looks over Restlin’s shoulder as he writes.

Wenzel says to Zane, "You would serve as neutral third parties with respect to the enforcement of the treaty? How long does your group expect to live? We don't know about the queen and unless we are destroyed we believe we will last for a long time to come. If you folks aren't as long-lived as we whom in your world could we turn to in your stead or would your guarantee last as long as you were alive only?"

Sly says to Sesha, "That is why we must not be disarmed. I'm not saying we go immediately to armed revolt but if she becomes Tyrannical there has to be an option of last resort."

Cujo points to the first point of the treaty and says to Restlin, "Why not spell out certain rights in this document? Please specify our right to bear arms and our right to be no ones slaves or conscripts in the part detailing where we the Skeletal Troopers become citizens of this land."

Aeren says, "I like your idea Cujo."

Wilkins says to Zane, "Could we have your part of neutral third party arbiters enshrined in the treaty as well?"

Sly responds to Beri, "I think that would be a good idea, let's add it to the treaty."

Blade says to Restlin, "Also formally recognize the queen's offer to help in the construction of our own free city."

Wenzel says, "It would appear that if we can hash out these last few points then everyone may agree and as long as you are successful in your mission on your world we would see peace."


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday October 23rd, 2019 10:25:34 AM

Bosk nods when the question of the group's life span comes into question. We are part of a larger organization called The Dragon Consortium that stands for good. If we direct them, then will honor the agreement even after our passing. They would consider it an honor to be so connected to the heroes of the past...I know we feel that way.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 23rd, 2019 12:44:15 PM

Garret watches Restlin as he writes and tries to point out a few places where he can add words. He points to where Restlin missing dotting an i...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 23rd, 2019 1:42:57 PM

Wyaar isn't a man of written words. he lets the smart folks handle that.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 23rd, 2019 2:35:49 PM

Restlin sees zero concerns with the troopers' requests, but isn't in a position to detail the specifics of the queen's assistance in the construction of their city.

"Mercutio, I need your input on construction assistance. What is your kingdom willing to offer?"

Assuming he provides an answer, and the troopers accept, Restlin will include that decision on the document as well.

The requests for the right to arm themselves and avoid slavery and conscription are included as well.

He pauses before he enshrines their responsibilities to serve as arbiters between these two people to the end of their days. "We can certainly act as arbiters to a point, but I think there needs to be a limit. How about we agree to serve as non-binding arbiters for a period of five years?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 23rd, 2019 8:11:36 PM

"I'd recommend 15 years, that'll give them time to get their feet under themselves as a new combined civilization. That would be the extent of our Arbiter duties, but They could contact us or our Successors in the Consortium if they need help, but the Consortium would only give suggestions to both sides as a way to reach a solution. They would be a source of external advice, sort of like what they do for us, but most of the time when we ask, they just rephrase the question and let us answer our own questions...."

Sesha - 102/202. AC 30 
Wednesday October 23rd, 2019 9:20:21 PM


Sesha frowns.

Fifteen years was a short amount of time as far as nations were concerned. As far as elves in general were concerned. But Restlin? Fifteen years would put him well into his thirties, and on route to his forties.

For not the first time, she wondered if there was something she could do to expand his short, but bright and vibrant life. At least if something came up, she could maybe leverage her House into trade with this realm.

It wasn't much for compensation, but it was the most she could get without feeling like she was shirking her responsibilities here. She would try for five though, before agreeing to 15.

"I think five years is significant. After all, patching up relations here might be a great way to involve junior dragon groups. Just the same way Valdor and his ilk are using us.. to handle things.. that they should probably be doing..."

Suddenly, Sesha is cross.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 23rd, 2019 9:27:49 PM

Beri nods towards Zane and Restlin.
While I respect that you want to encourage them to work together, I get the impression that this won't meet their concerns, after all they just asked about our life span. Would it make more sense to say that we will be the arbiters, but have the addendum that a court system equally made up of both sides should be established within that time frame? That both encourages both sides to work together, but also addresses concerns stemming from the fragile trust that exits. Arbitration may not always be necessary, but knowing there is accountability behind these words will further strengthen the treaty, and give everyone confidence that the push for peace is being made in good faith.

As for how long our guarantee lasts, I will need to get approval but I believe the Dragon Consortium will always have someone willing to arbitrate even long after our mortal lives have passed.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday October 24th, 2019 6:33:52 AM

Tink is still a little distracted by the legal document, terminology, and basically all of this negotiation stuff. When things are ready to be formalized she's certain she can find an Oathbound somewhere in the Pantheon temple back home to certify it all.

DM Mitch 
Thursday October 24th, 2019 8:14:38 AM

Bosk explains what the Dragon Consortium is.
Garret helps Garret with spelling, grammer, and penmanship.
Wyarr isn’t so into writing things.
Restlin documents the requested features and asks about limiting the arbiter clause to 5 years
Zane suggests 15 years.
Sesha prefers 5 years.
Beri suggests they make it temporary while a court system is set up.
Tink is distracted by the legal document.

Mercutio says to Restlin, “The queen is willing to offer construction / settlement assistance. On that she was quite clear as to the specific materials or the amount on that she did not say. If you would permit me to contact her royal highness on the plant she gave you I will get back to you in a moment.

Mercutio reaches out on the plant and you can kind of hear part of his conversation. “The skeletal troopers are asking for specifics regarding building their own city my liege. They want to know the type of building materials and amounts we will help them acquire.”

He pauses as if listening to something. “Ok, so that is enough of the material they desire to build a city that can house all the skeletal troopers and provide them with fortifications on par with that of the Crystal City.”

“Thank you for sorting that out your majesty.”

After ending the communication he says to Restlin and Blade, “That good enough for the treaty.”

Blade says to Restlin, “That is more than I had hoped. Yes. Quick right it down what is it they call you? Mage Priest is it? What an odd title”
Wenzel says to Zane and Restlin, “Considering you are not as long lived 5 to 15 years seems like a fair amount of time to continue to serve as arbiters between our 2 people considering you are not of this land in the first place. If you are a part of a larger organization of your caliber than I would be okay dealing with any replacement they would send should you be unable to perform your duties during that time.”

Sly and Wilkins both agree, “Seems fair” they reply.

Wenzel says, “Well with that lads I think it is time to call another vote on our treaty and sending Skelter on his way to deal with the artifact. Aye”

Skelter looks at the others and says “Aye. Now let me away with this hungry little one and his friends.” (he indicates Garret)
Sly looks at the others and says “Aye. The treaty spells out our right to keep and bear arms and not be anyone’s slave or conscript”
Cujo says, “Aye, I agree with Sly”
Blade says, “Aye. We will fortify our new home with walls of stone”
Ouivel says, “Aye, but I get one of those council seats we negotiated”
Wilkins says, “Aye and we finally have all we were looking for”
Piper says, “Aye and I’m jealous that Skelter beat me to volunteering”
Aeren says, “Aye and I’d like to know as soon as you can that the artifact has been destroyed.”

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 24th, 2019 9:58:49 AM

Restlin decides to split the difference at 10 years, but commits the entire Dragon Consortium rather than just the Iron Dragons. He decides it's a prime use of asking forgiveness instead of permission.

It also lets him shuffle the responsibility off to the Sea Dragons. Heh...

"Excellent. Mercutio, our skeletal friends agree to this treaty. What say you and yours?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 24th, 2019 12:08:32 PM

Wyaar looks towards Mercutio for his answer. No pressure.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 24th, 2019 12:44:01 PM

Garret looks around and says, "Whoomph, me?" ... around a mouthful of bread...

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 24th, 2019 1:58:26 PM

Aeren, I not sure, if there's anything that says you couldn't travel with us as a witness. You wouldn't be able to participate, because Skelter already volunteered for that job. Just remember that after the Ritual is complete we expect there to be a massive fight between to God like beings, so it is doubtful that it will be a safe location to be around afterwards.
We, as Iron Dragons are expected to be there, and we've warned those who are willing to assist us, as well as promised to do our utmost to insure their safety."
.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 24th, 2019 9:09:19 PM

Beri looks over the documents to make sure everything is properly recorded.
If everything is about figured out, would you like us to also sign as witnesses, and to confirm our roles as arbiters?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 25th, 2019 5:28:43 AM

"As for who will be your representative on the Queen's counsel, that will need to be something you discuss and agree among yourselves. I also think it fair to say that it needn't be one person all the time. You could no doubt share the duty or have your own elections each year"

DM Mitch 
Friday October 25th, 2019 7:51:06 AM

Restlin puts down 10 years and the entire consortium.
Wyarr looks at the undead for answers.
Garret talks with his mouth full.
Zane points out they only need 1 participant and that things wold probably be dangerous
Beri looks over the document.
Tink suggests elections to figure out who represents them.

Mercutio says to Restlin, “Well everything we have here seems to be well within the bounds of what I could negotiate. I see no reason to not approve it as the representative of her Majesty. We’ll figure out who should represent us afterwards; elections are a good idea.”

Skelter says to Garret, “Yes you.”

Aeren says, “In that case I shall accompany your group as well as a witness.”

Mercutio says, “I see no reason for you fine folk not to sign it.”
Wenzel says, “Aye. sign away.”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday October 25th, 2019 10:25:47 AM

Of course we'd have to sign it too, though he's curious as to why we're doing it first.

Still, the paper's still right in front of him. He shrugs, figuring his friends have had chance to speak up if they didn't agree. He signs the thing.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 25th, 2019 12:21:33 PM

Garret says, "So, Restlin, are you signing for the entire dragon organization? Or do we all need to sign?"

Sesha - 102/202. AC 30 
Friday October 25th, 2019 1:07:52 PM


Sesha too, signs the document if needed.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 25th, 2019 1:59:27 PM

Bosk signs as well, his large have making an equally large signature. Despite his looks, his signature is graceful and delicate as you would expect the lettering to be on a bottle of fine wine. In fact, the D in his name is identical to that on his family's bottle.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday October 25th, 2019 2:41:54 PM

Beri signs the document in what little space Bosk has left for the remaining people.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 25th, 2019 3:09:15 PM

Zane leaves a scroll work "Z" like that found on a ship's stern, and then a much smaller ane to finish off his signature. Following that with a similar Stoemfront.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 25th, 2019 10:44:48 PM

"Hmmmm..." Like Restlin, Tink is also a little unsure why the party are signing first. She assumes it is to ensure their commitment to the upcoming ritual. She writes her name in full "Katinka Hushfoot". This is a legal document after all.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday October 27th, 2019 3:21:30 PM

Wyaar makes his mark with the rest of the group. Just very small thanks to Bosk's John Hancock.

DM Mitch 
Monday October 28th, 2019 8:26:17 AM

Everyone signs the document. Mercutio nods after seeing the Iron Dragons leave their marks and then dips a feather pen in an inkwell before signing his name with a flourish.

The contract is passed over to the skeletons and one by one Wenzel, Skelter, Sly, Cujo, Blade, Ouivel, Wilkins, Piper and Aeren each sign their names.

Wenzel and Aeren walk over to where the Iron Dragons are and ask, “Shall we go now? The artifact isn’t going to destroy itself.”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 28th, 2019 11:22:34 AM

Garret nods and starts to run off. Then he comes back. "Which way were we going again?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 28th, 2019 12:05:17 PM

Restlin blinks for a moment. They were finally done with collecting hearts and participants and could actually get Kevintar out of his prison.

"Yes. If you're ready to move now, we can be too. The other collected hearts and minds are back in our world. Let's get moving..."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 28th, 2019 3:14:51 PM

"This went smoothly, almost too smoothly. I think when we stop for the Heart, we should be ready for most anything. I expect the Demon's won't want to see their focus, that they've invested so much of their power into, go to a different dimension.
We need to be prepared, sound like a plan?


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 28th, 2019 9:13:59 PM

Agreed. We hopefully don't need to be too paranoid, the demons seem to have strong restrictions caused by the pack. I get the impression that they are bound to only carrying out the will of the Queen, or at least something along those lines. After all, they didn't carry out their threats to attack us and we got the very strong sense that they were bluffing to the queen. If they were going to attack, it would have been more likely before a treaty was made and the queen saw without a doubt that peace was an option. I hate to say it, but at this point nothing changes if something happens to us. The queen would see the heart delivered and our skeleton friends would see to it that it was destroyed in the ritual.

That said, I'm all for not making stupid mistakes. Do you want me to summon any support before we go in?


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday October 28th, 2019 9:16:00 PM

"Agreed, Zane. For all the trouble they were causing the Queen we should be prepared for them to try to stop this treaty"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday October 28th, 2019 11:21:10 PM

Bosk nods in agreement. As a backup, I can place the heart in a bag of holding or portable hole. Should something happen, I can place one inside the other an make it forever lost or virtually destroyed. Certain strong magics might be able to bring them back, might, but it will take time and you will already know what happened to them, giving you the advantage.

Sesha - 102/202. AC 30 
Monday October 28th, 2019 11:50:52 PM


Sesha smiles.

"Indeed. Who ever would have thought about using a bag of holding or a portable hole in such a manner?"

DM Mitch 
Tuesday October 29th, 2019 8:04:27 AM

Garret leaves, then realizes he doesn't know which way they’re going.
Restlin is hit by the fact that they have all the items needed for the ritual.
Zane expects trouble on the way back.
Beri thereozies about the demons and why they haven’t already attacked.
Tink agrees with Zane.
Bosk proposes a way to keep the heart from being taken from him.
Sesha smiles at Bosks suggestion.

Without much delay you set out for the well you investigated shortly after you arrived. (OOC: Please post a marching order)

Luckily for you Isabel’s map did provide the location of the well in reference to the wayshrine where you had the treaty signing at.

It should take you a while to get there depending on if you fly, or walk. Of course teleportation is an option if you have enough spell slots to cover 10 people. Just remember if you are going to fly, you are going to have to provide means for Aerin and Skelter to fly as well seeing as they are large and flightless despite being constructed from the bones of fairies.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 29th, 2019 12:35:58 PM

Garret waits for Tink to head off in the lead, as usual. Then he'll follow along, keeping an eye out for anything interesting, or at least interesting to him.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 29th, 2019 2:08:47 PM

"I can teleport myself, plus six other human-sized folk. Tink, you got enough to cover the rest?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 29th, 2019 3:12:59 PM

I can make everyone smaller that's big."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 29th, 2019 7:27:50 PM

"I can teleport myself plus 7 others. Think that'll do it?"

OOC: On phone at the moment but didn't want to hold things up. Will try and get a better post in later today

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 29th, 2019 9:02:16 PM

Beri transforms into an air elemental of a size that will have no size issues withing the well, and will fly above the group and offset slightly to the left.

ooc: what were the dimensions of the room before? I want to summon something before we enter, and I can't help but I feel the wisest strategy is to make sure there is room for something to be summoned before I actually do it... and for that matter, Beri's elemental size.

Sesha - 102/202. AC 30 
Tuesday October 29th, 2019 11:16:24 PM


Sesha also is willing to shrink folks with reduce person, if that helps with the teleport load.

That aside, she typically moves in the middle of the group.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday October 30th, 2019 2:33:12 AM

Bosk nods. I can also teleport people, so we should be good to go. I think it is best we are prepared for whatever might lay ahead. I still do not trust that something is going to try to prevent this peace from happening. We probably should not have weapons drawn in case we run into the Queen's people, we do not want there to be a misinterpretation of our actions be some naive peon, but we asking be ready to draw or cast upon our arrival.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 30th, 2019 7:21:27 AM

"Ok, I think we have it all worked out"

Tink will use the plant and say the magic word - "No-ky-a" - to try and contact the queen.

"Your majesty. Negotiations have gone very well. We will be teleporting back shortly. Please do not be alarmed. Can you please advise if everything is ready for our return?"

DM Mitch 
Wednesday October 30th, 2019 8:22:50 AM

Between Tink, Restlin and various reduce spells you have the ability to get everyone you need teleported to the well. The Queen responds to Tink’s message with an affirmative.

The ground shifts and where you were once in the vicinity of the wayshrine you find yourself near the entrance to the well.

The well itself is fairly narrow going down the shaft and you can remember it isn't large enough to accommodate a large being but then spreads out to be big enough to accommodate all of you and your two skeletal guests. The altar with the heart rests a little bit to the back of the large chamber from what you remember.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 30th, 2019 10:26:57 AM

Wyaar will take up the rear, but scan forward with his detect evil as they move.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 30th, 2019 11:18:51 AM

Garret bounces and prepares to jump into the well, but glances back at Sesha before he does to see if she stops him.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 30th, 2019 11:45:34 AM

Restlin sticks near Wyaar as they approach the heart. He figures the paladin will be the first to point out hidden evil.

Sesha - 202/202. AC 30 
Wednesday October 30th, 2019 12:11:46 PM


Like a parent weighing the risks for her child, Sesha considers Garret and the well. Finally, with a smile, she nods her head, giving her approval.

(DM's, please give us a bit of a heads up if things escalate quickly. Sesha will want to have a chance to cast some spells before we finish the ritual and summon the people.)

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 30th, 2019 9:11:33 PM

Zane unfurls his wings and looks to see who wants a lift down the well. He can probably carry 2 as he descends to the floor down below.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 30th, 2019 9:11:46 PM

Before heading down the well Beri summons an elder earth elemental and gives it the following instructions.

We are unsure what awaits us below, can you use earth glide and wait for us behind the wall at the bottom of the well? If there is an ambush, prepare to grapple or interrupt whatever attacker is closes to your wall.

He then changes into al air elemental that can fit through the opening and glides down with the others

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=43 ; d20+19=37 ;
Wednesday October 30th, 2019 9:15:35 PM

Both the druid and the elemental keep an eye out for signs of traps or ambush

Beri- perception check = 43 (dark vision, low vision, see invisibility, arcane sight, and )
Elemental perception check = 37 (dark vision, tremor sense)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=45 ; d20+50=60 ;
Thursday October 31st, 2019 3:59:42 AM

Tink will head in first. There have been no indications of a problem (so far) and her gut tells her to trust the Queen. It's just those demons she doesn't trust.

She tries to hide in the shadows as she descends into the well. She'll report back to the others if she sees anything untoward or if it is safe to follow

Perception: 45 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors
Stealth: 69 + Hide in Plain Sight + Pass Without Trace + Mind Blank


DM Mitch 
Thursday October 31st, 2019 8:09:24 AM

You descend to the bottom of the well sending your scout elemental there first.

No one detects anything evil or otherwise and the altar sits to the back of the chamber, the stone heart with the locket resting on top of it where last you had left it.

Things stand in stark contrast, empty save for yourselves in comparison to the crowded well full of the demons and the queen when last you had been here.

All that remains is for you to claim the “heart” from the altar and with Wenzel and Aeren as a backup in hand you have everything you need to complete the ritual back in the Bone Tower where the rest of the participants await.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 31st, 2019 10:59:16 AM

"Welp, let's get this show on the road!" Restlin goes and claims the heart. The portal back's nearby, yes? If so, he's eager to get through it before any local idiots try to throw this whole thing sideways.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 31st, 2019 12:44:27 PM

Garret nods and watches Restlin walk up and grab the heart.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 31st, 2019 2:32:28 PM

What could go wrong. Grab the heart.

Wyaar puts an arrow to his bow as Garret moves up, just in case.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 31st, 2019 4:17:00 PM

Zane stands ready to play bodyguard (with feat).


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday October 31st, 2019 6:47:11 PM

There was a time when Tink would have reached out to slow Restlin down, to take a moment to check for traps, to thoroughly look about the environment.

That was a long time ago. She can't help but grin a little now as she watches the mendicant go to work. They've come a long way.

Sesha - 202/202. AC 30 
Thursday October 31st, 2019 8:43:14 PM


Rituals are sort of Sesha's thing, so its a bit embarrassing that she's fuzzy on this one.

"I dont quite remember what I'm doing...", she says sheepishly.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 31st, 2019 9:58:47 PM

Beri prepares to cast dispell magic should this end up being an ambush. His earth elemental waits behind the wall, ready to grapple anyone should this be a trap

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=24 ; d20+14=24 ;
Thursday October 31st, 2019 11:13:37 PM

Bosk is thankful for his dark vision and blind fighting abilities. As Restlin moved forward he prepares to cast shape stone from a scroll to encase one or two powerful enemies, or, in the case of a larger group, to cast blade barrier among them and then to create a wall to seal off the group trapping them within the blades.

Just in case Bosk says [b] We know you are there. Come on out.[b]

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday October 31st, 2019 11:14:09 PM

Almost forgot, percentage is s 24 stealth is 21

DM Mitch 
Friday November 1st, 2019 8:07:11 AM

Restlin is ready to go
Garret watches
Wyarr knocks an arrow, just in case.
Zane plays bodyguard.
Tink remembers a time when she might have tried to slow the Medicant down.
Sesha is embarrassed she can’t remember a ritual.
Beri prepares for an ambush.
Bosk says something just in case someone is listening.

Skelter and Aeren see the heart at the back of the cave. Skelter says,”After all this time it was hiding down here?”
Aeren says, “I’d have to imagine we could destroy it here and now, but if the Iron Dragons have need of it then we should wait.”

Restlin approaches the altar and claims the heart. Nothing pops out in ambush.

Restlin only Highlight to display spoiler: {As he holds the “heart” in his hand Restlin can feel a pulsing. Grasping it he also feels a heavy weight on his shoulders as if merely holding it makes him responsible for what happens to many people. Is this some side effect of the artifact or just the impression he gets from what this item symbolizes for both his people and the fairies / skeletons he can’t say}

From there it is a fairly easy ascent to the top of the well and the nearby gate that one can reach from following the path away from the well.

You did tell the queen you’d be returning but I’m sure she would understand if you reached out to her via plant and let her know of your change in plans.
Is there anything else you want to do before entering the gate and returning to the Bone Tower?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday November 1st, 2019 10:34:30 AM

Restlin is suddenly very eager to get out of this well. He flies up and out, landing on his two feet before taking a deep breath of the morning air. "This really is a beautiful world. I'm so glad we were able to come to a peaceful solution that doesn't get anyone hurt. And those demons! SO GLAD we stepped in before their filth spread further, you know?"

He smiles warmly. "This is going to be a good day for all of us, I can tell." He waves everyone over to him. "Come on folks, group hug time. We've spent a long time getting all these parts together for Gargul. You too, skeleton folk! I really hope everything turns out ok for you. Just remember we're here to help with whatever you need."

He wipes a single tear away. "Really, really beautiful world they have here..."

Zane - Carl Subbing 
Friday November 1st, 2019 10:36:43 AM

Zane is not a hugger, but Restlin seems so sincere. Obviously it's the heart, but he still can't bring himself to snub the guy. He shrugs and puts an arm around the wizard's puny little shoulders.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 1st, 2019 11:27:24 AM

Garret burps and looks around to see if anyone noticed before he quickly heads up the well to join the suddenly emotional Restlin.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday November 1st, 2019 7:38:25 PM

Wyaar follows along with the emotional wizard. he is usually only that emotional about scented bath water, but to each their own.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday November 1st, 2019 7:38:25 PM

Wyaar follows along with the emotional wizard. he is usually only that emotional about scented bath water, but to each their own.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday November 1st, 2019 8:00:43 PM

"The man with two hearts. Three if you count yours" Tink gives a wink to Sesha.

"Alright then. I think we're about done here"

Tink tries to speak with the Queen once more (via the plant) to let her know what has happened.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 1st, 2019 9:01:45 PM

As tempting as it is to just head out, we did tell the queen we'd head back and we don't want to start this treaty off by having someone break their part of the deal in the first few hours... especially if it's us.

That said, the queen will feel safer with the demons out of the picture, and everyone will feel better when the first part of the pact is solidified. Let's check in with her and see if she would rather come in first or complete the task. It's probably the wiser course, wish we thought of the before hand. As long as she's okay I'm ready to go.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday November 3rd, 2019 9:01:21 PM

I agree, we need to contact to queen before changing any plans.

DM Mitch 
Monday November 4th, 2019 7:41:22 AM

Restlin starts a group hug. The undead seem hesitant, but join in.
Zane joins in the hug, as does Garret and Wyarr
Tink tries to contact the queen to appraise her of the situation.
Beri points out that they did promise to go back to the queen.
Bosk agrees with Beri.

Tink does get a hold of the queen and she waves away the idea of them heading back. ”You’re report fills me with hope. Go with my blessing back to your home and accomplish your own task.”

With nothing keeping them there further the Dragon’s return home. The familiar swirl of the portal occurs and they find themselves back in the portal room. Waiting for them are all those gathered for the ritual; Dock, Uthras, the holy undead, Megaman, the strange undead/construct futuristic hybrid, and the Watcher, mysterious ancient construct. The Custodian watches over the proceedings, animate orb of destruction set to guard this place.

...and Agatha is there, in full ceremonial garb. ”The ritual area is prepared for you. We must hurry; the armies of Marteous come.”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday November 4th, 2019 9:31:55 AM

Garret looks around at the group gathered together. When Agatha suggests they hurry he says, "There isn't time for breakfast?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday November 4th, 2019 12:41:29 PM

"There will be time after," Wyaar says with a pat on the back to the hungry halfling. "Shall we begin? "

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday November 4th, 2019 2:09:21 PM

Oh heck no. Who does this lady think she is?

"Yea, Agatha, they're expected." He has so much more to say, but this stupid heart makes him not want to hurt her feelings.

"What's the call here, folks? We're supposed to do this ritual and let Marteus deal with it. I'm ready to shoo Agatha and her crew out of here on general principal even if they are right."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday November 4th, 2019 7:39:41 PM

Tink purses her lips. Agatha.

Anything Tink has to say to her right now would likely not be constructive.

"We could always, you know, go perform the ritual ourselves and ask her to slow down the armies. Perhaps by standing in front of them"

Sesha seemed to have been the one with the best rapport with Agatha so waits to see her take on things.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday November 4th, 2019 8:51:52 PM

Over the Rings,That's not very nice. We can just hope she gets her JUST dues from those she opposes.
Yes Restlin, we were told to break the lock and then get out of the way. The only thing I will add to that, we protect ourselves and those that are here to assist us. I wish them to come to no harm if at all possible."


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 4th, 2019 9:06:07 PM

As long as Agatha is being discussed, Beri keeps his thoughts limited to being shared over their rings.
Let's not play games with this one. When a god gives you a mission to complete and the enemy is knocking at the gate, you don't waste time. Let's buff, make sure our new allies know both how to reach the exits once the ritual is complete, and let's have a backup plan to keep them safe if they can't get out after the ritual, then let's make Gargul proud.


DM Mitch 
Tuesday November 5th, 2019 8:39:00 AM

Garret wants breakfast first.
Wyarr says there will be time later.
Restlin tells Agatha they’re expected.
Tink wants to suggest Agatha go fight the army on her own.
Zane tells the others they’re not being very nice.
Beri suggests they act quickly and proffesionally.

Before the team can head for the ritual room, one of the portal flashes and a seemingly half surface-drow steps out from it. The Half-Surface Drow is impeccably dressed in a white robe reminiscent of Restlin’s fancy getup though it is cut much differently. The drow also has a pendant in the shape of Serenbeth’s holy symbol around its neck.

It calls out to the group, “Don’t mind me folks. I come in peace. I’m just here to observe the saving of the world. It isn’t something that you get to see everyday and I was fortunate to find a ritual that would allow me to come here and observe. Think of me like Chuck, Aeren, or the Custodian. I’d aid you if I could but let’s just say I’m not qualified to given the strict parameters of the ritual.”

Sesha and Restlin : Sense Motive 25 Highlight to display spoiler: { Something about this half-surface drow seems familiar but you can’t quite put your finger on it}
Perception: 40 Highlight to display spoiler: { You see a signet ring of the house of Avon? on the half-drow’s finger.}

Megaman asks, “Shall we go to the ritual room?”

Agatha leads the way up in silence, either to concerned or to aware of the dislike from several members of the party to say much. They find themselves back in the room where they first fought the Death Dragon cult; no wonder they were set up there. The detritus of the battle has been cleared, along with many of the objects and living space, giving everyone a clear range of fire for the coming battle. With all of it gone the design on the floor is much more evident; an intricate pattern of arcane and divine runes swirling across the floor, the walls, even the ceiling - this room, the entirety of it, must be the lock, dormant, but no doubt impossible to crack without the powerful tools they’ve gathered. You might be standing on top of the prison even now.

The remnants of the cult are scattered about the room, moving things out of the way and otherwise preparing. Gealen and Sprocket approach, Sprocket going straight to Agatha’s side. The leader of the cult bows to the dragons deeply before speaking, ”We have done what we could to prepare the area. The enemy will know as soon as the ritual is started and throw everything they have at us. There will be no seige or climbing the tower; Marteous made his home here long enough to know it’s defenses and bypass them. Expect constant arrival of enemies from all sides. The longer we wait, the more forces they muster. Marteous himself shouldn’t make an appearance unless his followers fail; may the gods have mercy on us all if he comes early. Once the ritual is complete, should you let us, we will perform one of our own to empower our god and give him a chance to survive against his foe. All our hopes rest with you Iron Dragons. We will give our lives to see you succeed, and we pray that you will find it in your hearts to give our god the chance he deserves.”

Set up in the center are 5 unlit braziers arranged at 5 equidistant points. A large bowl of silver dust rests near the braziers and an aged tome with newer annotated pages alternating with aged one sits near the dust. There are torches within easy reaching distance of each unlit brazier.

The old tome has a diagram on one page of a number of lines connecting the 5 braziers to each other and what appears to be instructions for how to carry out the ritual that have been translated in some of the newer pages interspersed with the old. It would seem that the silver dust is needed to trace the rune patterns between the 5 braziers. Then someone starts reading from the incantation in the tome.

While that is going the brazier at each of the five points is lit in turn and the heart is either tossed into the fire or consumed by the ritual participant.

When each heart has been consumed by participant or fire and the incantation finished the ritual is considered to be complete.

It would appear the ritual still has some assembly required. (OOC: If you are drawing the lines in silver, make a spellcraft check)

Gealen answers any questions before moving off to arrange his forces in a defensive formation. Agatha stays behind to make one last plea to the party, “We did our best to try to get everything set up for you, but you and Marteus’s forces arrived before we could quite finish. The runes need to be drawn connecting the braziers and then the ritual can begin. I know we didn’t get off to the best start and maybe Kevintar wasn’t the best being in the past, but he has changed. Give him a chance to prove himself like another adventuring group gave Eberyon once upon a time when he woke from his slumber. He won’t let you down.”

Map


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday November 5th, 2019 11:20:17 AM

Both skill checks are autopass.

The ring, the lineage, the undeniable fashion sense, the unmitigated gall to just show up and watch at a time like this? Many, many thoughts flutter through Restlin's mind, but this situation with Agatha means he doesn't have time to indulge them.

I mean...who do these people think they are? "Agatha. Sproket. Gealen. WE ARE ON A MISSION FROM GARGUL FOR PETE'S SAKE. Maybe, JUST MAYBE if you'd been honest from the start we wouldn't have to just trust you, or Kevintar. Maybe we could have had a chance to discuss all this with Gargul."

This is all made much more difficult by the fact that deep down, Restlin's got a hunch they're right. Something with Marteus wasn't adding up here. Why would his forces be trying to stop this ritual? Frankly, doing anything that involved being on the same side as Marteus didn't sit well with him, even if it was at Gargul's request.

Then there was the matter of Bosk being asked to disregard his god's orders. If the Iron Dragons had shown anything over the years, it was that they put their relationships with each other above everything else.

"Bosk, what's your call here, dude? You've got the most to lose if we get this wrong."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 5th, 2019 12:26:24 PM

Garret looks wistfully over at the cooking and eating area, then concentrates on identifying what all the friends look like so he can tell the good guys from the bad guys once the insanity starts up.

Sesha - 202/202. AC 30  d20+15=20 ; d20+25=34 ;
Tuesday November 5th, 2019 12:32:03 PM


Sesha observes the half-drow. Whereas Restlin is able to put his thoughts away and focus, she cannot. She lets Bosk and Restlin and Tink navigate the spellcraft and ritual for now.

She notices neither his ring, or his familiarity. But that he is a drow in Serenbeths rainment is enough for her.

She elects to speak in her suface drow tongue, as far as she knows, only she speaks it.

"Who are you, that wears the pendant of Serenbeth? How did you know this point in history was one to observe?



Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday November 5th, 2019 3:24:36 PM

Zane, "It looks like we'll be fighting after all. Shall I start getting prepped?"
To Dock, in Dock's beeps blips and burrrs,"Dock, once the Ritual is finished, please try to be careful, I'd hate for you to be damaged."(Zane speaks Dock as a language)
With that, he's ready, first will be a extended Haste then dragon form 2, but only when we are closer to battle.....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday November 5th, 2019 4:12:47 PM

Wyaar will keep an arrow ready and right as the ritual starts will call upon the spirit in his bow to activate his bond.

Over the ring, We are given a mission and should stick with it, as promised. I do not server Gargul, but I oppose Marteus on principle. I say we do the ritual and protect those we brought with as us best we can.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=45 ;
Tuesday November 5th, 2019 5:55:53 PM

Highlight to display spoiler: {OOC: Had to look up the word 'detritus'. Nice word :)}

Tink notices the ring on the drow's finger and, speaking the language, knows what Sesha is saying. Who is this guy? It seems to be one more surprise addition to the ritual and it makes her a little wary. "If you are here to aid us then you are welcome. However, who are are you? When the battle starts, what should we call you?"

She turns to face the party "I'm prepared to help draw the lines if you can cover me". She's hoping one of the muscle will stand beside her.

She won't begin until Bosk gives the nod.

Perception check: Autopass
Spellcraft check: 45


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday November 5th, 2019 9:48:45 PM

Ooc: I am searching, but am not sure what order Bosk would be going against. I thought he was giving us the benefit of a doubt here. Can anyone help me out here?

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d3=1 ; d3=2 ;
Tuesday November 5th, 2019 9:55:10 PM

If they are able to round up more troops by the seocnd let's not waste time. Roughly how long do you think the ritual is going to take to complete? And you said to expect constant arrival of enemies from all sides... I only see one entrance, please point out where else they would be able to come from. Is it possible to block other entrances and funnel them through one route?
Beri does a quick review of his surroundings to determine how much warning they will have prior to the arrival of each new wave. In preparation he will summon 3 small earth elementals to hide in the walls... they will not fight, just alert people to incoming people. Prior to starting the ritual or at the first sign something is coming, Beri will cast Call Lightning Storm and summon a storm giant

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 5th, 2019 9:56:35 PM

Beri also transforms into an air elemental and will be flying 20 feet up

DM Mitch 
Tuesday November 5th, 2019 10:12:54 PM

(Yes, Gargul told the party that he would trust their judgement and it was impossible for him to know Kevintar's honesty while the seal held)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+14=17 ;
Tuesday November 5th, 2019 11:17:04 PM

Ooc: Thanks. That is what I thought

Gargul trusts us, so let us hope we are right. Get started with the ritual.

Ooc: What is the length of time to cast the ritual? Bosk will be casting from several scrolls accordingly. Starting with magic circle against (marteaus alignment) on himself followed by protection from energy and resist energy. When the enemy starts to arrive he will attempt to hide in the shadows... Still visible and obvious (stealth check 17)

DM Mitch 
Wednesday November 6th, 2019 8:03:06 AM

Restlin takes in the half-drow, a bunch of thoughts flying through his head, however he doesn’t have time to deal with the half-drow at this point and instead focuses on Agatha, Sprocket and Gaelen. He’s torn by how things went down with them contrasted with appearing to be on the same side as Marteus. Still though Bosk is a direct follower of Gargul so he asks Bosk his thoughts on the matter.

Garret concentrates on the friendlies so he can know who is on his side when things go down.

There is Dock, Megaman, Uthras, Skelter, The Watcher, The Custodian, Aeren, Chuck, the mysterious half-drow, Agatha, Sprocket, Gaelen and the rest of the survivors from Kevintar’s faithful. It would appear that Megaman, Uthras, Skelter, The Watcher, The Custodian, Aeren, and the cultists can probably handle themselves. Chuck and Dock are most likely non-combatants and might need some protecting. You don’t really know enough about the mysterious half-drow to know if they need help or not but by their own admission they came here seeking a show using powerful magic so they probably can handle themselves.

Sesha’s attention is drawn by the mysterious half-drow. In the drow tongue she asks who the mysterious half-drow is, drawing significance to the Serenbeth pendant and how it is the half-drow knew this point was significant.

The Half-Drow replies to Sesha in the same tongue, Highlight to display spoiler: {“I am a follower of Serenbeth as was my mother before me. As to why I knew today was important, well I grew up hearing stories of it, that made it sound too fantastic to be true from my father who had a penchant for exaggeration but was a good story teller nonetheless and just had to see with my own eyes if the tales were true. Luckily for me I can wield the type of magic that can accomplish this feat, unfortunately for me as I already stated I am merely a witness to what transpires here today, but I mean that is only fair because this isn’t my story, this is the story of the Iron Dragons.}

Zane surmising the same as Garret’s assessment asks the construct to be careful and then starts getting his preparations ready.

Dock makes the chiming noises at Zane indicating the affirmative.

Wyaar knocks and arrow and opines that he doesn’t serve Gargul but he opposes Marteus on principal but they have been given a mission and they should see to it.

Tink notices the half-drow, his pendant and his ring and asks who the half-drow is, welcoming aid, asking what they should call the half-drow when the battle starts. She then volunteers to start drawing the sigils using the silver powder.

The half-drow says to Tink, “Let’s just say I’m a big fan of all of you and if I could aid you I would but the ritual I used to get here was very strict about not altering the outcome, needless to say I can look after myself so you don’t have to worry about protecting me when everything goes down. As to what you can call me, call me Spectator, you already have a Watcher and a Custodian.”

Beri plans to summon 3 small earth elementals to use as scouts and a giant before turning into an air elemental himself. He asks Gaelen how long he thinks the ritual should take and why he expects enemies to show from all sides if they only have one entrance.

Gaelen says to Beri, “Remember, the Bonetower was once Marteus’s prison as well. If stopping the release of his brother is that important to Marteus then Marteus would do what he could to empower his followers to take shortcuts that might not necessarily be what you would call conventional. It will take several minutes to complete the ritual.”
Bosk replies that Gargul trusts them to do what’s right so they should start the ritual and look after those that came with them.

Map

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday November 6th, 2019 11:27:36 AM

"Well, Chuck, should take cover with some of the other non-combatants. I hope Chuck gets a few novels out of this.
I'll protect the area around where Dock is going to be for the Ritual, as well as the general area on that side. If we have a chance I'll refresh haste between waves, so i'll leave my extend rods with Dock, because once I become a Dragon, I won't be able to access them if I keep them with me.
What are we forgetting?"


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday November 6th, 2019 11:28:18 AM

Garret senses Tink looking around and heads over to stand near her to allow her to draw her lines unimpeded.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+38=51 ;
Wednesday November 6th, 2019 2:21:41 PM

Bosk's statement seals the deal for Restlin. Looks like they're fighting Marteus.

He joins Sesha, looking the newcomer up and down. He doesn't speak surface drow, which will probably be an issue soon. He makes a note to learn the language. He looks the half-elf in the eyes and smiles. "Chronomancy is a dangerous game, kid. Hope the show's worth it." He puts an arm around Sesha and kisses her on top of the head. "Let the boy have his fun, love. We've got to get things ready for those poor fools who are about to burst in here." With a wink and quick pat on the arm, Restlin heads back to the ritual area and starts helping Tink prepare.

Spellcraft: 51

How much time do Agatha and the rest think we have before they show up?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday November 6th, 2019 4:52:17 PM

Wyaar will keep watch as things progress, but would be zero help with the magic finger waving side of this.

Sesha - 202/202. AC 30 
Wednesday November 6th, 2019 8:08:10 PM


Sesha eyes the boy, her gaze intense. She studies every part of him that she can commit to memory, and her mind is a good one.

"I pray to Serenbeth you stay safe, child of House Avon."

Sesha had an idea at least, in her mind, of who he might be. She was certain he knew exactly who she was.
=----

She allows Restlin to lead her back to the ritual. She finds Agatha, and takes the Witches hands in her own.

"I feel like I've always understood you, Agatha. As best as one Witch can understand another. I still trust you, and pray you give me a reason to keep that faith. I have no trust for the Kevintaur, but no love for Martaeus."

She thinks for a moment.

"Our original position was that we would not interfere with your interference once Kevintaur was freed and forces arrayed against him. As long as it does not put me in conflict with my loved ones here, I am willing to adjust my stance to being more proactive. You've got my support, in exchange for your aid in finding a way to call back Serenbeth, when that time comes."

Sesha, at the critical last moment, will cast a round of spells.

On herself: Barkskin, Witches Lore, Spectral Hand, Shield of Faith, Divine Favor, Delay Poison, Resist Energy, See Invisible, Death Ward, Stoneskin, Lesser Immortal Summons, Greater Immortal Summons, Protection from Spells, Shapechange.

On Restlin: Deathward, Delay Poison.

On Zane: Deathward, Stoneskin.

On Garret: Stoneskin.

-----

Then she hands out some gear.

Tink: Potion of Heal
Zane: Potion of Heal
Restlin: Potion of Heal

Then she casts a Divination.

"Little Spirit, I think today I found a gift, perhaps from you. I've seen a thing, that I think maybe, is a reminder of why we do the things we do as Dragons. Is there any advice, my loving patroness, that you would impart upon your most faithful?"

She pauses.

"I seek to aid another Witch in her restoration of the Kevintaur. While he was a beast in his past, she swears to me that her dream is to see him reborn, where he can affect a new domain and be helpful to those who need him. While I honestly don't care one whit about him, I always seek any aid I can in your own restoration. Through him, or perhaps Agatha, I might come a step closer. If this thing I am to do repulses you, and you prefer that Martaeus re-slave the Kevintaur, I shall make your will my own."

(To DM: I am not looking for a scene breaker here. Anything is helpful. Perhaps advice on energy resistance, or perhaps the name of a couple of spells to use with Spell immunity?)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=42 ;
Wednesday November 6th, 2019 8:35:46 PM

By this stage Tink is quite focused on finshing the drawing of the lines. There will no doubt be time concerns and she needs to get it done as quickly as possible.

She's grateful for Garret to watch her back while this gets done.

Spellcraft check: 42

OOC: In terms of the map I'm not sure if the lines are in the "Ritual Area" or around the "Seal". Can you please move Tink and Garret to where they should be and I can then take it from there? Thanks


Sesha - 230/230. AC 40 
Wednesday November 6th, 2019 8:41:08 PM


Taking a moment to catch her breath, Sesha considers her two summoned guardians, Alice and Hope.

She always felt a pang of regret when she looked at Alice. Headstrong and young, she had taken a doll made of a young girls flesh as a trophy from a dark and evil tomb. Tinkering with magic, she had unbound the soul of the child from the doll, and to herself by accident.Alice never complained, but also never spoke. She went about her tasks like a sulking, chastised child. Head down, tears in eyes, and shuffling quietly. Sesha suspected that every moment that Alice was in her corporeal form, she was in great pain. And of course, she hated herself for that. She would often sit among her strange menagerie of friends... her animated cauldron, her simulacrum, her ragdoll guardian, and her ghostly champion, and do what she could to make them feel loved. It was a strange family, but it was hers.

Hope was another story altogether. Given to her as an aid by Serenbeth, originally there were four spirits, all young drow priests murdered in the darkest times of her ancestors past. There was .. something.. that happened to the Witches of the wold, and next time she summoned them, they were one being. Sometimes, a different child held dominance and determined the physical appearance and personality of the ghost she summoned, but there was something of all of them in there now.

Both had served her often and well in her service to Serenbeth and the Dragons. She only hoped now they could serve her once again.

Sesha gives Hope her flaming, speed tear. It helped the Witchfire in combat greatly. She casts Unwilling Shield on Alice, feeling guilt again. Alice would share her pain, and help her in the battle to come.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 6th, 2019 9:51:46 PM

I'm surprised Gargul set this up in a manner where enemies could just be brought in... I suppose we aren't exactly talking about normal mortal's abilities though, and the real effort would be spent on the lock itself.

Beri considers what he was told about the enemies and decides to summon a second storm giant prior to the start of the battle so that they will have more coverage. He also tells both of them to cast call lightning as the spell Call Lightning as soon as they arrive.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday November 7th, 2019 1:13:33 AM

[b]Marteaus is not just any god. He has the knowledge of how each of the Cult Gods achieved Godhood and what it would take to remove any of them from godhood. He is made of Gargul's own essence and can elevate those he deems worth to godhood. He is not an easy one to keep out.[b]

As the ritual commences Bosk casts more spells. (Continue with those listed above, and if there is a jump forward he also casts air walk, fly, freedom of movement, and hide from undead)

DM Mitch 
Thursday November 7th, 2019 7:43:10 AM

Zane suggests that Chuck should take cover and makes plans to protect the area where Dock will be. While doing this after he goes dragon mode he’ll give Dock his rods for safekeeping.
Garret stands by Tink protecting her while she draws her lines
Restlin finally gets to the mysterious half-drow “Spectator.” He makes a mental note to learn the drow language and cautions the kid on chronomancy while hoping the show was worth it. He then rejoins Sesha briefly before helping Tink finish the ritual silver lines.

The “Spectator” says to Restlin, “Well Chronomancy sure is restrictive that is for sure and being able to see you all like this is definitely worth it”

Wyaar keeps watch as things progress.
Sesha prays to her patron the mysterious child of house Avon stays safe.

The “Spectator” bows to Sesha in response to her prayer for his safekeeping.

Sesha then approaches Agatha telling the other witch that she’s willing to not interfere in Agatha’s aiding of Kevintar as long as it doesn’t endanger her friends reminding her of their deal regarding help with Serenbeth.

Agatha squeezes Sesha’s hand and says, “Thank you. Though I serve Janiterri, Gaelen has convinced me that Kevintar has changed and through helping him return in a redeemed form we will be closer to bringing back some of the Serenbeth Sisters.”

She plans out her defenses both for herself and her companions going so far as to hand out some gear.
She casts a divination explaining the situation as best she can regarding Kevintar, Agatha and Marteus.
Her little spirit responds, “Trust your feelings. As to the upcoming battle perhaps be wary of Polar Rays, Firestorms, Disintegrates and Delayed Blast Fireballs”
Sesha then summons Hope and Alice casting spells and giving them items too.

Tink finishes the lines closer to the tome while Restlin is able to get the ones farther out. She should be able to read from the tome should she wish when she finishes the lines.

Beri wonders why Gargul set this up in a manner where enemies could just be brought in and decides to shore up his own defenses with a second storm giant.

Bosk explains to Beri that Marteus is not some normal God having been constructed from Gargul’s own essence and having the knowledge to undo each cult God. He then also buffs his own defense.

Gaelen says, “Yes Marteus is formidable but so is Kevintar. They were once in balance of each other while they served Gargul’s desires before Gargul reformed in his own way. Kevintar like Gargul his father has seen the error of his ways and wishes to share with people who have experienced hardship that redemption can be had if you work at it. It’s interesting because it is almost like a balance on Marteus should Kevintar return successfully. Marteus wishes to shape his followers through the use of hardship and purging diseases applied externally while Kevintar seeks to help his followers really improve by changing things from the inside out, empowering them to realize the best version of themselves in their mind’s eye and manifest that outward. I wonder if Marteus is more threatened by Kevintar for old time’s sake or for the fact that what Kevintar now preaches is a sort of positive alternative to the path Marteus offers.”

With the ritual lines drawn the only thing left to do is get started. Is everyone prepared? (tip: enemies will come from all directions, you may want to spread out to cover the ritual from all sides like the Kevintar Cultists have)

Map


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 7th, 2019 12:36:45 PM

Garret looks around and activates his tattoo.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday November 7th, 2019 1:36:27 PM

As the Ritual starts,Zane uses a lesser extend rod and casts Haste, catching the grouop Plus the 2 storm giants as well as the larger 3 divine summons'. He then hands the rod to Dock and shifts into Dragon form 2.
Then will self buff if time, Starting with Spell Resistance (25) and then Displacement.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday November 7th, 2019 2:13:21 PM

As the ritual starts Wyaar also takes the opportunity to buff himself a bit with Resist Energy Fire, Cold, Electricty and Death Ward.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday November 7th, 2019 4:50:31 PM

Restlin assumes Sesha shares the warnings with the rest of us. He casts resist energy against fire and cold. He then nestles himself between Uthras and Megaman, ready to kick some butt.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday November 7th, 2019 7:51:59 PM

Alright. Now to get to the pointy end of things.

Tink takes the time to cast Resist Energy (Fire), Resist Energy (Cold) and Invisibility. She then alerts the others to the spell she is about to cast

"I'm going to cast a Shadow Evocation spell to create the illusion of darkness. It's just an illusion. Trust me. You should be able to see through it. To everyone else though who doesn't know it is an illusion, it will appear to be a darkness spell. They won't be able to tell the difference unless they come and interact with it"

She casts Shadow Evocation (Darkness) centered on the seal.

"Let's do this."

----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) - Resist Energy (Fire) - Resist Energy (Cold) - Invisibility


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Resist Energy 30 (Fire, Cold) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


DM Mitch 
Thursday November 7th, 2019 8:44:14 PM

(DM note: need to know who's performing the ritual)

Sesha - 230/230. AC 40 
Thursday November 7th, 2019 9:38:22 PM


After thanking Serenbeth, Sesha shares the information with the others. Pleased that once more, Little Spirit is in her corner, Sesha can't help but smile. Overlooking the defense plan, Sesha pulls a small cube out of her pocket, and sets in on the ground near the grand priest of Kevintaur.

"Woldsblood.", she says in her surface drow language.

The cube grows instantly, 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—a word which Sesha shares with everyone.

"Wyar, High Priest, Mage Priest, Megaman... anyone who primarily is a ranged fighter, this might be a good location for you. You can hide behind the slits and fight on the battlements. It should help you not get swarmed by enemies."

Sesha herself shapechanges, briefly taking the form of a raven, making her way into her tower
tower, where she again resumes her natural form. She casts a couple more spells with her new knowledge, then waits for the chaos.

...DM Sanity....

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]




Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+17=27 ; d20+12=15 ; d20+7=27 ; d20+7=13 ; 3d6+16=29 ; 3d6+16=24 ; 3d6+16=24 ; 3d6+16=27 ; d20+17=20 ; d20+17=18 ; d20+12=15 ; d20+7=15 ; 3d6+16=22 ; 3d6+16=28 ; 3d6+16=24 ; 3d10=20 ; 3d10=27 ;
Thursday November 7th, 2019 9:51:37 PM

Beri tells his giants to wait with the group until Buffs are complete, then spread them out. Knowing that the enemies could come fro anywhere he has them pull out their bows and tells them to ready an attack for the first enemy they see with both their bows and lightning bolts. Beri will also readies to strike the closes enemy he sees with lightning .

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The two storm giants move into position, pull out their bows, and prepare to strike:

SG 1E- hp 237 (haste)
lightning (1 of 15) = 20

Attack 1=27
Damage 1=29

Attack 2=15
Damage 2=24

Attack 3=27
crit roll = 13 (x3)
Damage 3=24

***
SG 2- hp 237 (haste)
lightning (1 of 15) = 20

Attack 1=27
Damage 1=22

Attack 2=15
Damage 2=28

Attack 3=15
crit roll = 13 (x3)
Damage 3=24

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

ooc: for simplicity I am assuming the earth elementals stay hidden in the stone walls/floor and are just monitoring to alert us to enemy locations via tremor sense, I didn't mark them they will not because they will not be used for combat. But if preferred I can draw patrol routes for them on the map.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 7th, 2019 9:57:39 PM

Beri also follows Restlin's lead and casts resist energy against fire and cold.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 7th, 2019 10:16:38 PM

ooc: I didn't think we had a choice in who's performing the ritual, aren't we observers and Gargul stated.

To break the seal, a breaker must stand at each point. At the apex, the undead construct. In addition, two other undead and two constructs, also intelligent and free willed, must aid in the ritual. Each one must stand at a point of the pentagon and praise my name. Then the undead must each consume a heart while the constructs burn them. One heart of virtue, one heart of sin, one heart of order, one heart of chaos, and one heart of balance.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday November 8th, 2019 1:11:42 AM

Bosk makes sure that both protection and resistant to cold and fire are both cast (they already should be) and gets into position away from the others.

Ooc: I can't open the map, please place my accordingly. Is there any chance of getting a PDF, jpeg, etc of the map?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=41 ;
Friday November 8th, 2019 2:34:01 AM

Tink is happy to be the one to start the ritual.

Spellcraft check if needed: 41

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday November 8th, 2019 10:35:00 AM

Restlin nods approvingly at Sesha's fortress and heads inside IF he isn't required to be involved in the ritual. Otherwise he's happy letting Tink do all the work.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 8th, 2019 11:11:18 AM

Garret nods and stands guard over Tink, hoping to not just block enemies, but ready to intervene against any potential ranged attacks as well.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 8th, 2019 8:13:09 PM

Beri agrees it makes sense to let Tink perform the ritual,

DM Mitch  2d6=7 ; 2d6=10 ; 2d6=7 ; 2d6=11 ; 2d6=12 ; 2d6=4 ; 2d6=4 ; 2d6=2 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=4 ; 2d6=2 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=7 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; d100=75 ; d100=48 ; d100=2 ; d100=71 ; d100=43 ; d100=52 ; d100=22 ; d100=67 ; d20+21=25 ; d20+21=34 ; d20+21=22 ; d20+21=33 ; d20+21=41 ; d20+21=24 ; d20+21=29 ; d20+21=27 ; d20+21=37 ; d20+21=24 ; d20+21=34 ; d20+21=28 ; d20+21=32 ; d20+21=29 ; d20+21=29 ; d20+21=31 ; 6d6=20 ; 6d6=22 ; 6d6=15 ; 6d6=19 ; 6d6=23 ; 6d6=20 ; 6d6=21 ; 6d6=19 ; 6d6=11 ; 6d6=15 ; 6d6=24 ; 6d6=17 ; 6d6=24 ; 6d6=22 ; 6d6=31 ; 6d6=19 ; 6d6=22 ; 6d6=27 ; d20+15=25 ; d20+15=22 ; d20+15=28 ; d20+15=16 ; d20+15=30 ; d20+15=19 ; d20+15=27 ; d20+15=33 ; d20+15=30 ; d20+15=22 ; d20+15=17 ; d20+15=33 ; d20+15=35 ; d20+15=18 ; d20+15=27 ; d20+15=17 ; d20+15=27 ; d20+15=23 ; d20+15=31 ; d20+15=25 ; d20+15=27 ; d20+15=32 ; d20+15=29 ; d20+15=33 ; d20+15=33 ; d20+11=15 ; d20+11=23 ; d20+11=21 ; d20+11=30 ; 20d6=66 ; 20d6=78 ; 20d6=70 ; 20d6=65 ; d100=52 ; d4=1 ; d100=5 ;
Saturday November 9th, 2019 3:05:48 AM

Garret looks around and activates his tattoo.
Zane uses a lesser extend rod to haste the group and 2 of the storm giants. He hands the rod to Dock and starts turning into a dragon before buffing himself with displacement and spell resistence.

Dock pulls out some rope and ties the rod to his body as he is getting ready to do the ritual.

Wyaar protects himself against fire, cold, electricity and then tosses up a death ward.
Restlin also wards himself against fire and cold before standing near Uthras and Megaman ready to kick some butt.
Tink also protects herself against fire and ice before opting to turn invisible. She also throws up a shadow invocation of darkness making her teammates aware of this subterfuge.
Sesha gives thanks to Serenbeth after sharing her divination results with the team. She then takes out a cube of Woldsblood and pops up a reinforced battlement suggesting the ranged fighters in the group take advantage of it. She shapechanges briefly to a raven on her way to the tower herself and then resumes her normal form casting more spells.

Megaman says “as soon as the ritual’s done I’ll advance to the tower. Agatha has figured out how to use something in her backpack so that I can use some of my weapons for a short period of time in this tower.”
Gaelen says, “I’ll have myself, Agatha, Sprocket and the rest of our casters head there provided there is room”


Beri follows Restlin’s lead in warding himself against fire and cold. He then gives his giants orders on how to proceed while readying some lightning strikes of his own for when enemies appear.

(OOC: Yes they do the actual action part and praising part but there is some accompanying chanting that goes with their parts)

The lines are drawn. The Ritualists take their positions; the hearts are placed. Tink begins. Immediately the runes around the seal began to glow, a glow that quickly spreads throughout the room. Soon everything is brilliantly lit by the glowing runes, so tiny and numerous that they form a uniform glow from every centimeter of the room as the words of power from the ritual echo throughout the room. There’s no turning back now; everyone can feel the power emanating from the lock, power enough to easily obliterate the ritualists should they fail to breach it.

For a long minute nothing else happens. The Kevintar Cultists shift about anxiously awaiting the enemy. Only Gealen looks unruffled by the wait.

Then suddenly the room is full of enemies, appearing out of thin air in every direction. There is no cry, no order to attack, just swift, effeciate, and coordinated magical assault as they appear from nowhere.

The Knights all cast Meteor swarm - two fail, but the other 6 kill the remaining Kevintar warriors and monks. The Golems are unaffected, and the storm giants both die. Zane and Bosk must make 8 reflex saves vs DC 27; 36 damage for every fail, 18 for half on success.

The Archmages cast Polar Ray on Zane, Agatha, Bosk, and one of the Kevintar Preists. Only the priest is hit, it narrowly missing the other 3 (missed by 1 AC on all 3 XD)


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday November 9th, 2019 8:25:21 PM

Tink keeps up the ritual. The sooner it is complete - or at least her portion - the sooner she can help the rest of the party

OOC: Making the assumption that Tink can't perform any other actions while doing the ritual. Could you also please let me know what action this is? Standard, Move, Full? Thanks!

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Saturday November 9th, 2019 9:46:02 PM

Ooc: I can't open the map either.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Saturday November 9th, 2019 10:13:37 PM

ooc: did none of the readied actions complete before the giants were killed?

Sesha - 230/230. AC 40  d4+1=5 ; d20=7 ; d20=5 ; d20=10 ; d20=17 ; d20=2 ; d20=4 ; 20d6=71 ; 20d6=65 ; 20d6=65 ; 20d6=73 ; d20+26=43 ; d8+14=20 ; d20+21=25 ; d20+16=31 ; d20+11=20 ; d20+14=24 ; d20+14=26 ; 2d6+10=16 ; 2d6+10=13 ; 2d6+10=14 ; 2d6+6=13 ; 3d6+3=15 ; d6=6 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ;
Sunday November 10th, 2019 2:40:19 PM

.Sesha.

It might only be the first wave, but the sooner the ritual was secured, the better. In a hurry, Sesha doesn't bother messing around.

She begins by casting timestop, using her greater extend meta-magic wand, Sesha finds herself with an exceptional amount of time in which to act. As time slows to a crawl, she withdraws six vellum scrolls and arranges them before her.

As she begins chanting, the first scroll starts to glow, emitting soft blue light. Soon after she begins, it burns itself into ash, and the next scroll does the same. Two scrolls are read, and two great allies are summoned. Four scrolls remain.

"A bloodwitch is not constrained by the pettiness of good and evil, thus neither is my vengeance. You shall not interfere.", she whispers to her unmoving foes.

Sesha then reads the next four scrolls. With each ones completion, a tiny bead of orange energy is deposited near the archmage. They hovers there, waiting for time to snap back to reality. Sesha walks lightly to the archmage and whispers in his ear. "You picked the wrong target.", and in a flash, she is back to the instant fortress.

She looks over the crenelations, and watches with grim satisfaction as four explosions, backed by angelic and demonic fury, assail the trio of foes.

------------

(Roll result, 5 rounds. 10 rounds with the greater extend meta-magic rod. Sesha autopasses all the scroll checks, which are DC 29 vs her UMD of 36. I made the base d20 rolls just to be accurate. Also DM, I'm aware this is a strong trick, but Sesha can't do it again. It literally cost her about 120,000 gp to pull off. Plus, all her scrolls got used except 2 of her summon monster 9s.)

Delayed Blast Fireball Damage: 71
Delayed Blast Fireball Damage: 65
Delayed Blast Fireball Damage: 65
Delayed Blast Fireball Damage: 73

Reflex Save DC: 23 for half. 20ft radius blast will reach all 3 foes, and can be placed to avoid the Angel. The Demon doesn't care, since he's immune to fire.

.Hope.(Incorporeal, undead, haste.) Link

Knowing that Alice is going to be key to Sesha's survival, Hope makes the ragdoll sevant invisible, using her spell like ability. It has no limit to the number of uses.

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

.Astral Deva. (protective aura, dr10/evil, uncanny dodge, DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25 - possibly holy aura) Link

Though displeased to be summoned alongside an ancient enemy, she cannot ignore the commands of her summoner. If any enemies survived the Fireballs, she will attack them. Otherwise, she will cast Holy Aura, affecting herself and the Ice Demon.

Attack if needed: Move and single attack hits AC 43 for 20 damage.

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24 - possibly holy aura) Link

Unlike the Deva, the Ice Devil finds great glee that the Deva is being forced to assist it. Summoned into the middle of the enemies, as its immune to fire, it will full attack any surviving targets. If none exist, it will cast wall of ice, and shield itself and the Deva from line of sight and line of effect.

Ice Devil attacks if needed: Spear Hits AC 25 / 31 / and 20 for 22 (6 cold) 18 (5 cold) and 15 (1 cold) damage. Bite his AC 24 for 13 damage. Tail his AC 26 for 21 damage. (6 cold)

Any spear or tail hits cause a DC 23 fort save or be slowed for 1 round.

---- Time Stop Action Economy ----

Round 1: She transforms into a raven again, and flies towards the enemies in the southwest corner, then lands and draws a scroll.
Round 2: She draws 2 scrolls.
Round 3: She draws 2 scrolls and places some scrolls on the ground.
Round 4: Sesha uses a scroll to cast Summon Monster 9, electing to summon an Ice Devil.
Round 5: Sesha uses a scroll to cast Summon Monster 9, electing to summon an Astral Deva.
Round 6: Sesha reads a scroll and casts delayed blast fireball, with a 4 round timer. Then draws a scroll.
Round 7: Sesha reads a scroll and casts delayed blast fireball, with a 3 round timer. Then draws a scroll.
Round 8: Sesha reads a scroll and casts delayed blast fireball, with a 2 round timer.
Round 9: Sesha reads a scroll and casts delayed blast fireball, with a 1 round timer.
Round 10: Sesha uses her boots of teleportation, and teleports back to the Instant Fortress.


----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character  d20+24=29 ; d20+24=35 ; d20+24=35 ; d20+24=39 ; d20+24=34 ; d20+24=43 ; d20+24=25 ; d20+24=38 ; d20+24=36 ; d20+23=26 ;
Sunday November 10th, 2019 2:40:24 PM

Zane catches the edge of one of the swarms and takes a little damage.

He then flies closer to the Eldritch Knight and bites at him.

Attack Bite 26 (assuming a miss)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday November 11th, 2019 10:44:41 AM

Restlin decides to stagger the summons, thinking this may be a drawn out battle. Instead, he hunkers down out of line of sight in this thing Sesha summoned and casts magic jar.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday November 11th, 2019 3:42:15 PM

Garret pauses at the appearance of so many, but remains concentrated on his task with Tink. He stays right by her side, occasionally reaching a hand out to ensure she's still next to him. He is ready to intercept anything that comes near, and will throw himself in the way of any spells that come this way to shield her.

OOC:
Ready action to attack anything that heads towards Tink? Can grab projectiles...

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 11th, 2019 9:06:32 PM

Beri watches in dismay as his giants disappear without a chance to contribute.
That's exactly the reason why I only summoned two giants. Well, arrows don't work, I'll need to try something with a little more heft next time.
Beri starts to summon a new storm giant, hopefully this one will survive a little longer.
Beri also holds his lightning bolt and will strike the next enemy he sees attempting to cast a spell in an attempt to interrupt them.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+18=22 ; d20+18=26 ; d20+18=21 ; d20+18=28 ; d20+18=29 ; d20+18=37 ; d20+18=27 ; d20+18=25 ; d100=35 ; d100=73 ; d100=2 ; d100=23 ; d100=65 ; d100=3 ; d100=68 ; d100=19 ; d20+24=43 ; d20+24=42 ; 2d8+10=21 ; 2d8+10=18 ; 4d6=11 ;
Tuesday November 12th, 2019 12:36:34 AM

ooc: Bosk is invisible and blinking, can all of the enemies see Bosk to attack? Did any attacks miss due to this? What about SR 20? What are their races and alignment, these matter for dmg and saves

As the enemies appear Bosk quickly casts a quickened entropic shield....and quickly realizes that the spells being flung at him are not subject to miss from that spell (is it too late to cast righteous might?). Bosk turns and charges the arch mage.

Actions
---------------
Reflex Save = 22, 26, 21, 28, 29, 37, 27, 25 (4 succeed, 6 succeed if my protection from chaos spell was effective) =216 or 180 dmg. With evasion = 144 or 72 dmg. 1/2 damage for blink = 108 or 90 dmg. Fire resistance = 36 or 18 dmg. With protection from fire = 0 dmg.

Charge attack arch mage Hit AC 44 confirm crit 47 for 21 or 39dmg if crit plus 11 sneak (due to blink and invisibillity) = 50dmg
If the enemies are undead Bosk will instead use his Sun Sword (same stats) and deal double damage, triple on the crit)

Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against chaos (or Marteaus/his followers anticipated alignment), cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment.
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d20=1 ; d20=18 ; d20=12 ; d20=12 ; d20=8 ; d20=15 ; d20=14 ; 2d10+20=35 ; 2d10+20=32 ; 2d10+20=25 ; 2d10+20=32 ; 2d10+20=26 ; 2d10+20=31 ; d20+11=28 ; d20+11=29 ; d20+27=38 ; d20+27=45 ; d20+27=31 ; d3=3 ; d20+27=36 ; d20+27=39 ; d20+27=39 ; d20+27=47 ; d20+27=33 ; d20+27=41 ; d20+27=37 ; d20+27=37 ; d20+27=28 ; d20+22=41 ; d20+22=37 ; d20+22=41 ; d20+22=31 ; d20+22=35 ; d20+22=24 ; d20+22=28 ; d20+22=38 ; d20+22=38 ; d20+17=33 ; d20+17=33 ; d20+17=24 ; d20+17=26 ; d20+17=30 ; d20+17=27 ; d20+12=22 ; d20+12=25 ; d20+12=21 ; d20+12=30 ; d20+12=32 ; d20+12=24 ; d20+15=35 ; d20+15=21 ; d20+15=23 ; d20+15=30 ; d20+15=22 ; d20+15=18 ; d100=32 ; d100=43 ; d10+20=27 ; d10+20=21 ; d10+20=22 ; d10+20=21 ; d10+20=28 ; d10+20=26 ; d10+20=24 ; d10+20=26 ; d10+20=30 ; d10+20=25 ; d10+20=26 ; d10+20=25 ; d10+20=29 ; d10+20=28 ; d10+20=30 ; d10+20=23 ; d10+20=30 ;
Tuesday November 12th, 2019 7:03:11 AM

(OOC: Beri’s storm giants fired their arrows at the knights near them but none of their arrows got through their defenses. The lightning bolts did strike and do damage)

Tink keeps up the ritual. (OOC: you can take a swift action while participating but otherwise it takes a full round action to maneuver the book with its old script / notes )
Sesha uses timestop and summons some heavy artillery in the form of archons and devils before delayed blast fireballs.
The fireballs completely wipe out the cluster of Knights and Archmage she targeted.
Zane takes a bite at the nearest Archmage, missing completely.
Restlin hunkers out of sight in Sesha’s tower and begins casting magic jar.
Garret stands ready to protect Tink from projectiles.
Beri starts summoning another Giant saving his lightning for the next time someone casts a spell.
Bosk wonders if the enemy can see him before realizing most of the fireballs were just targeting near him and he got in the splash. The polar ray did target him, so presumably the archmage can see him. (both of these enemies are Neutral Evil, mages are elves knights are human)

Gaelen, Agatha and Sprocket all teleport inside of Sesha’s pop up tower.

The Iron Golems charge the eldritch knights and slam into them full force. The lesser priests spread out and cast repulsion to stall any enemy charges. The Greater Priests cast Implosion and start targeting the Archmages, but both make their saves.

The surviving knights cast spells (Spellcraft 24 Highlight to display spoiler: {Timestop}) emerging from their temporal bubble all flying and with mirror image duplicates. Some have floating shields of force.

The surviving archmages cast time stops of their own.

Archmage 1: 5 rounds - empowered delay blast fireball (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) 93 damage; DC 26 for half, delayed blast fireball (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) 75 damage; DC 26; reverse gravity (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) DC 26; Wall of Force - between Sesha’s Tower and the arch mage. Prismatic Wall protecting himself; Shield protecting himself
Archmage 2: 3 rounds - empowered delay blast fireball (1, 2, 3 - lesser priests), golems 4 and 5 - 97 damage; DC 26; delay blast fireball (1, 2, 3 - lesser priests), golems 4 and 5 - 70 damage; DC 26; prismatic wall protecting himself
Archmage 3: 2 rounds empowered delay blast fireball (zane) DC 26 - 106 damage; Delay blast fireball (zane) DC 26 69 damage

The room and the ritual are fully started now. The entire thing thrums with energy and the chants of the participants rise over the battle. The first heart is ritually sacrificed.

Surrounding the ritual area the air seems to swirl and twist as more enemies magically appear to assault the defenders, three sets of heavily armored warriors wielding great bows with deadly precision.
Two see through Tink’s Shadow Evocation and target her. Four arrows find their mark (how many can Garret catch? 27, 21, 22, 21 damage, minus whatever Garret catches).

The others target the Iron Golems tearing up their kight allies, destroying one and taking another to it’s last legs.

DM Sanity buff tracker
Knight 1 fly, mirror image - 7 images, shield, expeditious retreat
Knight 2 fly, mirror image - 5 images, shield, expeditious retreat
Knight 3 fly, mirror image - 5 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 5 images, shield
Knight 6 fly, mirror image - 8 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Eldritch Knight 1: 35
Eldritch Knight 2:
Eldritch Knight 3:119
Eldritch Knight 4:
Eldritch Knight 5: 26
Eldritch Knight 6: 31

Golem 8: dead
Golem 9: 165

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment


DM Mitch 
Tuesday November 12th, 2019 7:04:47 AM


Map


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+28=39 ; d20+28=35 ; d20+28=41 ;
Tuesday November 12th, 2019 7:51:56 AM

"Those shield spells will stop magic missiles."

There's really not a lot Tink can do but try and brace herself for the hits. This ritual has to be done. That's all there is to it.

If things start to get really serious though she's happy to tap out and pass it over to someone else.

She looks to Garret "I got this. You can go get in the fight. Don't worry, I'll yell if they start to swarm me. The others need you now"

----------------
Ref Save vs Delayed Blast Fireball DC26: 39=Pass. Evasion=No damage.
Ref Save vs Delayed Blast Fireball DC26: 35=Pass. Evasion=No damage.
Reverse Gravity: No effect thanks to Fly spell
Shield of Arrow Deflection: Ref Save 41 means the first arrow is deflected. That leaves 21, 22, and 21 depending on how many Garret can catch/deflect. I'll update my HP once known
Empowered Symbol of Weakness: Activated now that Tink has been attacked. Fort Save vs DC24 when within 60ft of Tink or take 3d6*1.5 Str Damage. The party are immune (attuned) to this. If someone gets to 0 Str they fall unconscious


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 10/Evil  d20=5 ; d20=7 ;
Tuesday November 12th, 2019 10:49:26 AM

Last round: Actives boots of flying

~~~~~~~~~~~

This round:

Reflex Saves vs Delayed Blast Fireball - Both made, no damage from Evasion
Reverse Gravity - Floats, flies, no much of a difference

Buffs:
Resist Energy (Fire, Electric, Cold) - 30
Death Ward
Haste (from Zane)
Divine Bond for Holy, Flaming, Axiomatic
Flight - From boots

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 10/Evil  d20+42=48 ; d20+42=52 ; d20+42=57 ; d20+37=42 ; d20+32=38 ; d20+27=30 ; d8+39=41 ; d8+39=43 ; d8+39=46 ; d8+39=44 ; d8+39=46 ; d8+39=43 ; 4d6=14 ; 2d6=7 ; 2d6=8 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=6 ;
Tuesday November 12th, 2019 11:20:30 AM

Floating in the reversed gravity field with his boots keeping him in place Wyaar peers at the closest archmage and calls on his Queen for aid before sending a barrage of arrows flying towards the wizard.

~~~~

Swift Action: Smite Evil on Archmage 3
Full attack on Archmage 3 with deadly aim, rapid shot, many shot, smite, haste

Smite ignores all DR

Attacks hit AC 48, 42, 38, 30, 52, 57. All hit vs Archmgae AC 24. If ARchmage dies any spillover to closest knight with 9 less hit AC

Attack 1: 84 piercing, 14 holy, 7 flaming, 8 cold, 11 electric
Attack 2: 46 Piercing, 10 holy, 2 flaming, 1 cold, 3 electric
Attack 3: 44 Piercing, 4 holy, 1 flaming, 1 cold, 3 electric
Attack 4: 46 piercing, 8 holy, 6 flaming, 6 cold, 3 electric
Rapidshot: 43 piercing, 7 holy, 2 flaming, 5 cold, 6 electric
Haste Attack: 43 Piercing, 7 holy, 2 flaming, 5 cold, 6 electric

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=49 ; d20+30=37 ; d20+43=52 ; 2d8+16=26 ; d6+1=7 ;
Tuesday November 12th, 2019 12:06:38 PM

Garret reaches out and slaps one of the arrows down that was headed towards Tink. When she mentions that the ritual is complete and he should go, he dodges the fireballs, then dimensional steps over to help Zane’s corner. He appears just behind the mage and swings a fist at it.

OOC:
Fireball 1 save DC 26: 49; evasion, no damage
Fireball 2 save DC 26: 37; evasion, no damage

Garret can only grab one arrow.

Dimensional step to diagonally behind archmage 1, hit AC 52, 26 damage (magical, lawful, cold iron, silver, adamantine), stunning fist DC 28 or be paralyzed 7 rounds


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+21=25 ;
Tuesday November 12th, 2019 12:51:19 PM

Off in the north-east corner are three bad guys and three constructs. Restlin can't tell the bad guys apart, but guesses the golems don't have souls and aren't valid targets for magic jar. He'll try taking over one of the bad guys.

Will save DC 25.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character  d20+24=43 ; d20+24=42 ; d20+26=46 ; d20+26=35 ; d20+26=29 ; d20+26=27 ; d20+26=44 ; d20+26=28 ; d20+26=46 ; d20+26=32 ; d20+26=45 ; 2d6+24=31 ; 2d6+24=30 ; d8+21=23 ; d8+21=26 ; d6+21=25 ; d6+21=27 ; d8+21=27 ; d8+21=26 ; 2d6+24=33 ; 2d6=11 ; 2d6=11 ; 2d6=5 ; 2d6=10 ; 2d6=5 ; 2d6=9 ; 2d6=7 ;
Tuesday November 12th, 2019 2:39:17 PM

Zane twists and spins as a Dragon, avoiding the fireballs....He drifts 5' closer to the Archmage and then introduces himself to him.....
If he drops, with switch the rst to the E-Knight next to Zane....

Bite 46 to hit (35 to confirm) 31+30 Crit Damage + 11 Holy
Claw 29 to hit 23 Damage + 11 Holy
Claw 27 to hit 26 Damage + 5 Holy
Wing 44 to hit 25 Damage + 10 Holy
Wing 28 to hit 27 Damage + 5 Holy
Tail 46 to hit (32 to confirm) 27+26 Crit Damage + 9 Holy
Haste Bite 45 to hit 33 Damage + 7 Holy

Zane feels better after his last round with the bite's miss...

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character 
Tuesday November 12th, 2019 2:49:25 PM

Wasn't paying attention to spells cast..... Sorry....Ignore posts target, switch it to the E.Knight. If nothing else, the images will be reduced....

Over the rings, "need help with the arch mage, too many bad guys to drop an anti-magic field on them."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Tuesday November 12th, 2019 6:13:28 PM

OOC: Updated HP based on Garret catching/deflecting one arrow. 2 remain. 21+22pts damage=43pts total

Sesha - 310/230. AC 37  13d6=41 ; 5d8=29 ; d20+26=44 ; d8+14=18 ; d6=4 ; d6=4 ; d20+21=27 ; 2d6+10=22 ; d6=2 ; d6=3 ; d20+14=24 ; d20+14=17 ; 8d6=32 ; 8d6=35 ; d20+26=41 ; 12d8=62 ; d4=2
Tuesday November 12th, 2019 9:10:37 PM

.Sesha. (Polymorphed, Huge, 20% miss chance, other magic effects in footer.)

With the southern corner cleared, Sesha leaves her fortress with a running start, taking the the skies in the form of a Huge Brass Dragon! She stops and hovers, then breathes fire down on her enemies, waiting first for Hope to .. hopefully .. make the archers vulnerable to fire.

Tested 1 and 2 take 62 fire damage. 91 if fire vulnerable. Reflex save DC 29 for half.

------------------

.Hope.(Incorporeal, undead, haste.) Link

Hope, incorporeal, throws blasts of witchfire at tested 1 and 2. These hit touch ac 24 and 17 for 32 and 35 damage. Willsave DC 22 for each success or gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Astral Deva. (protective aura, holy aura, dr10/evil, uncanny dodge, DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25 - possibly holy aura) Link

Grim faced, the Deva considers the Tested of Martaeus. With disdain, she casts Holy Smite upon them.

At Will: Holy Smite: Tested 3 and 4 take 29 Holy damage, and are blinded for 1 round. Will Save DC 22 for half damage and negate the blindness.

AOO if 3 flees: Hits AC 44 for 26 damage. (8 holy)

-----------------------------

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24, Holy Aura) Link

Cackling madly, the Ice Devil calls out to the Astral Deva. "Come on my friend! We have slaughter to revel in!"

At Will: Cone of Cold, hits Tested 3 and 4 for 41 cold damage, reflex save DC 20 for half.
Aura: Both Tested 3 and 4 must save vs the Ice Devils fear aura. Will Save DC 22. Failure = Panicked for 13 rounds.

AOO if either 3 or 4 provokes: Hits AC 27 for 24 (2 cold) and pass DC 23 Fort save or be slowed for 3 rounds.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Contingency, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 2 Rounds.


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=32 ; d20+24=38 ; d20+19=32 ; 4d6+23=39 ; 4d6+23=42 ; 4d6+23=35 ;
Tuesday November 12th, 2019 9:25:23 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Beri finishes his summons and the storm giant appears. It draws it's sword, and attacks eldritch knight 6

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=32
Damage 1=39

Attack 2=38
Damage 2=42

Attack 3=32
Damage 3=35

***
Beri waits to make sure there are no signs that the sword attacks will be useless, and assuming no will summon another storm giant.

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d10=4 ; d4=2 ; d3=3 ; d20+18=24 ; d20+18=28 ; d20+11=30 ; d20+14=17 ; d100=73 ; d100=49 ; d8=6 ; d8=1 ; d6=4 ; d6=6 ; d4=4 ; d4=4 ; d4=2 ; d3=2 ; d20=4 ; d20=8 ; d10+20=27 ; d10+20=25 ; d6=4 ; d6=2 ; d4=3 ; d4=4 ; d3=2 ; d3=1 ; d20=8 ; d10+20=28 ; d4=3 ; d3=3 ; d10+20=26 ; d20=17 ; d10=4 ; d8=2 ; d20+15=22 ; d20+15=28 ; d20+17=31 ; d20+17=19 ; d20+15=25 ; d20+15=35 ; d20+15=28 ; d20+15=31 ; d20+17=32 ; d20+17=28 ; d20+37=57 ; d20+37=51 ; d20+32=50 ; d20+27=44 ; d20+22=41 ; d20+32=34 ; d20+27=45 ; d20+22=30 ; d10+20=28 ; d10+20=27 ; d10+20=30 ; d10+20=28 ; d10+20=26 ; d10+20=24 ; d10+20=24 ; d10+20=27 ; d20+37=53 ; d20+32=45 ; d20+27=41 ; d20+22=41 ; d20+22=38 ; d10+20=30 ; d10+20=30 ; d10+20=21 ; d10+20=28 ; d10+20=22 ; d20+27=40 ; d20+27=29 ; d20+27=29 ; d20+27=34 ; d20=8 ; d20+20=29 ; d10+20=29 ; d20+27=35 ; d20+27=32 ; d20+22=28 ; d20+22=41 ; d20+17=21 ; d20+17=24 ; d20+12=31 ; d20+12=23 ; d100=34 ; d100=78 ; d100=60 ; d100=50 ; d10+20=27 ; d10+20=27 ; d10+20=29 ; d20+27=42 ; d20+27=43 ; d20+27=37 ; d20+27=46 ; d20+27=35 ; d20+27=31 ; d20+22=26 ; d20+22=38 ; d20+17=35 ; d20+17=22 ; d20+12=13 ; d20+12=19 ; d10+20=25 ; d10+20=24 ; d10+20=25 ; d10+20=27 ; d10+20=23 ; d10+20=30 ; d20+11=16 ; d20+11=28 ;
Tuesday November 12th, 2019 10:33:18 PM

(book keeping!)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday November 13th, 2019 1:24:16 AM

ooc: Does anyone know where BOsk or the mage he was fighting went?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday November 13th, 2019 1:30:43 AM

Not seeing himself or his prey Bosk Shadowalks and casts a quickened Magic circle against evil focused on himself.

ooc: Can I assume I was accidentally deleted? Iw I was teleported somewhere I will teleport, planeshift, etc back.

DM Mitch  d4=3 ; d10+10=17 ; d10+10=14 ; d10+10=20 ; d10+10=12 ; d10+10=14 ; d10+10=15 ;
Wednesday November 13th, 2019 8:28:25 AM

Tink tells Garret to go help in the fight.
Wyar kills an archmage and destroys 2 mirror images on a knight (the yellow fields are repulsion, not reverse gravity)
Garret punches an archmage, but they make the save.
Restlin tries to take over an enemy (you just said northeast corner, so I rolled a d3 and got the 3rd enemy, knight 4). He succeeds and finds himself in the body of a martial master of magic. (he is now black and marked Rk for Restlin Knight)
Zane tears into an eldritch knight but gets mostly mirror images, destroying 3 and hitting once
Sesha goes dragon and flies out to fight with her summons (put results of saves with enemy actions)
Beri summons another giant which destroys 3 mirror images (enemy AC on the bottom so you can see if you attacks hit)
Bosk takes a round to buff (the archmage you were attacking died)

The ritual proceeds at a good pace. The second heart is burned. The whole room rumbles and shifts; the ceiling starts to open, cracks forming lines across it, letting in sunlight from outside.

The magical disturbance in the air increases, shedding a sickly brownish light over the outer area of the room where Marteous’s followers are arriving. Small vermin start to appear, rats, roaches, worms. More appear, Mages and Tested and join the assault.

Sprocket casts disintegrate at the wall of force automatically destroying it.
Agatha casts disintegrate at the remaining archmage using her theurge ability to combine it with truestrike cast as a level 2 witch’s spell. Her ray strikes true and the last archmage was turned to a pile of dust.
Gaelen uses the mother of all curses against eldritch knight 1 using baleful polymorph, suffocation and irresistable dance. The knight fails with his lowest save and turns into a dancing, suffocating toad.

Eldritch Knight 1 is a suffocating dancing toad.
Eldritch Knight 2 takes a 5 foot step then casts a quickened phantasmal killer following up with disintegrate against Zane.
(Zane - phantasmal killer = DC 22 will save; followed by DC 22 fort save;
Disintegrate = 29 vs AC; miss)

Eldritch Knight 3 - takes 5 foot step towards golem 6 and makes a full attack missing on all accounts.

Eldritch Knight 5 takes a 5 foot step back and then fires disintegrate at Beri (33 vs touch; DC 24 fort save - failure = 134 damage; success = only 17 damage)
Eldritch Knight 6 takes a 5 foot step back and fires his own disintegrate at Beri (37 = nat 20 vs touch ; 26 vs touch to confirm critical = DC 24 fort save; failure = 241 damage; success = only 42 damage)

Archmage 5 casts Finger of Death against Zane. The dragon must make a DC 26 fort save or take 200 points of damage, if saved only takes 31 damage)

Archmage 6 uses greater dispel magic against Sesha targetting 5 effects on the Bloodwitch.
(Dispel rolls = 24,40,30,40,26 = CL 13, 29, 19, 29, 15 = 2 effects dispelled starting with highest caster level and going down)

Tested 1 & 2 make their will saves but only 1 makes the reflex save. They activate their boots and rain arrows on Sesha the Dragon, doing 83 damage to her (I did roll for the 20% miss chance and their +5 bows trump your DR)

Tested 3 & 4 make all of their saves. In an instant their bows disappear and shields appear, which start dancing around them, before they draw greatswords, tearing into the summons. The Astral Deva is crit with all 4 attacks and is torn asunder. The Ice Devil fairs better and is only crit once and brought to 2 hp.

Tested 5 & 6 turn their gazes on the enemy archer Wyar, who doesn’t have cover against their angle of attack. He gets hit 6 times (well 4, but double hit from first arrows) for 154 damage.

The new tested target the lesser and greater priests, killing two lesser and damaging two greater.

The Iron Golems continue their attack, though this time the DM remembers the mirror images and they do less damage.

Lesser priest 2 adds his repulsion to the others, fully surrounding the ritual sight with the defensive fields. The two greater priests continue their implosion efforts. This time one of the archmages fails and instantly dies.


Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 5 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 2 images, shield
Knight 6 fly, mirror image - 3 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Golem 8: dead
Golem 9: 165

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:
Eldritch Knight 3:157
Eldritch Knight 4:
Eldritch Knight 5: 52
Eldritch Knight 6: 31

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead

Tested 1: 63
Tested 2: 97
Tested 3: 35
Tested 4: 35
Tested 5:
Tested 6:

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=44 ; d3=2 ;
Wednesday November 13th, 2019 10:29:24 AM

Garret moves over behind the nearest Eldrich knight, but stubs his toe as he moves, trying to keep his feet and not crash into the knight.

OOC:
Attack roll 1. :)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 11/29 Quest Items  d20+20=32 ;
Wednesday November 13th, 2019 10:33:27 AM

Eldritch Knight Restlin finds and drops the spell component pouch/bag/whatever the knight uses. He then takes a running charge at EK3. "Hey buddy! Great fun being a stupid evil guy, isn't it?" he asks as he attacks with...whatever the knight's weapon is.

Attack roll 34 + the EK's strength & any magic weapon bonuses. I'll let you roll damage.

Edit: forgot to add +2 to hit from flanking.

Sesha - 310/230. AC 37  d20+20=32 ; d20+15=32 ; d20+15=25 ; 8d6=22 ; 8d6=28 ; d6=1 ; d6=4 ; 5d6=15 ; d20+21=41 ; d20+21=35 ; 2d6+10=14 ; d6=3 ;
Wednesday November 13th, 2019 1:47:18 PM

.Sesha. (Polymorphed, Huge, 20% miss chance, Stoneskin 70/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

AoO: Sesha snaps out at Tested 2. She misses.

With a roar, Sesha thrashes against the arrows now sticking out her stone-like wings. She feels the energy slip away from one of her Ring of Counterspells, the one that counters Greater Dispel Magic. She has two such wards remaining, and those only stop regular dispel attempts.

She turns to the direction of the archmage. Magical interference was NOT necessary to her plans. She casts Bouncing Dominate Person. A bound-wizard was far more useful to her than a dead one, if she could get lucky.

Archmage 6 must make a Will Save, DC 28 or be dominated. IF HE PASSES, Bouncing Spell Metamagic will move it to Archmage 5, who must make a will save DC 28 or be dominated.[/b]

Sesha then digs into her magical reserves, and defensively casts Cloak of Dreams. Tested 1 and 2 must save vs DC 28 at the start of their turn or fall asleep for 1 minute.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 2. These hit touch ac 32 and 25 for 23 and 32 damage, all fire. Willsave DC 22 x2 gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24, Holy Aura) Link

Suddenly gravely injured and all alone, the Ice Devil is no longer amused. He casts Ice Storm over enemies 3 and 4.

At Will: Ice Storm, No Save. 15 damage to each person. THOSE IN AREA OF EFFECT: Suffer -10 to perception checks, -6 to ranged attacks, and 15ft movement = 1 square.

AoO if he needs it: hits AC 41 for 17 damage. Fort save DC 22 or be slowed. (Fails to confirm)

Fear aura: 3 and 4 must save again, Will DC 22 or be panicked.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 Rounds.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+33=37 ; d20+33=36 ; d20+33=35 ; d20+28=41 ; d20+23=24 ; d20+18=24 ; d8+19=27 ; d6=4 ; d6=3 ; d6=6 ;
Wednesday November 13th, 2019 3:30:41 PM

Wyaar winces as he takes fire from two enemy arches and brushes a hand over his wrist to heal himself of some of the damange as he returns fire, poorly.

~~~~
Switft Action: Lay on Hands for 60 HP

Full Attack on Tested 6 with all the usual. +10 equivalent weapon ignores all DR except slashing/bludgeoning

Attack 1: Miss
Attack 2: Hit AC 41, 27 piercing, 4 fire, 3 electric, 6 cold
Attack 3: Miss
Attack 4: Miss
Rapidshot: Miss
Haste Attack: Miss

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 275/311, Blindsense 60' Character  d20+24=40 ; d20+26=29 ; d20+26=37 ; d20+26=45 ; d20+26=44 ; d20+26=38 ; d20+26=41 ; d20+26=27 ; d8+21=27 ; d8+21=23 ; d8+21=24 ; d6+21=24 ; d6+21=26 ; 2d6=10 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; 2d6=6 ;
Wednesday November 13th, 2019 3:40:55 PM

Zane auto passes the P-Killer saves and ignores it. Zane also makes the Finger of Death save and takes 31 damage.

Over the rings, "Good thing I'm as tough as I look or that could have done some serious damage. Any luck on handling this Archmage guy over here?"

Zane attacks the E-Knight 2 again.

Bite 29 to hit
Claw 37 to hit 27 Damage + 10 Holy
Claw 45 to hit 23 Damage + 7 Holy
Wing 44 to hit 24 Damage + 6 Holy
Wing 38 to hit 26 Damage + 8 Holy
Tail 41 to hit 24 Damage + 6 Holy
Haste Bite 27 to hit

Sesha - 310/230. AC 37 
Wednesday November 13th, 2019 4:51:49 PM


Over the ring, Sesha replies to Zane.

"As soon as I can handle my own issues, I'll be there! There's an archmage and two Tested over here. And so far, I don't have any golems helping!"

She casts a worried glance towards Wyarr.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Wednesday November 13th, 2019 6:05:21 PM

Wyaar is close enough to Tink that she could rush over to him and hand him that heal potion that Sesha gave her. It pains her to see him get that hurt but he still stands.

She turns her attention back to the ritual. No matter what happens, it has to be done.

"Almost there"

----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) - Resist Energy (Fire) - Resist Energy (Cold) - Invisibility


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Resist Energy 30 (Fire, Cold) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d2=1 ; d2=2 ; d10=1 ; d20+29=44 ; d20+29=45 ; d20+29=45 ; d20+24=41 ; d20+24=31 ; d20+24=43 ; d20+24=35 ; d20+19=34 ; d20+19=29 ; 4d6+23=34 ; 4d6+23=29 ; 4d6+23=36 ; 4d6+23=38 ; 4d6+23=36 ; 4d6+23=32 ; 5d6=18 ; d20+23=39 ;
Wednesday November 13th, 2019 9:42:16 PM

***roll for blink and blur***
blur 1 = 1
blink 1 = 1 (attack still lands)
Fort Save= d20+23=39 (17 damage)

blur 2- 2 (attack misses)

(ooc: I'll roll d100 next time to be more readable as a percent, didn't occur to me until after I rolled)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Beri finishes his summon and hears someone mention archers hear reaches out over the link.
If you need a wind wall put up just tell me where it needs to go and I'll send one your way.
Beri prepares to cast a wind wall if it's requested.

Storm Giant3 raises his sword and attacks EK 6, while his new counterpart (SG4) does the same for EK 5

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=44
Damage 1=34

Attack 2=41
crit roll = 31
Damage 2=29

Attack 3=34
Damage 3=36

SG 4- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=32
Damage 1=38

Attack 2=43
crit roll=35
Damage 2=36

Attack 3=29
Damage 3=32

***
Beri sends a lightning bold down on eldrictch knight 5

Lightning damage = 18

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday November 14th, 2019 2:22:36 AM

Bosk curses under his breath as he has to leave the fight unfinished. He quickly dimensional hops (move action) over to Wyaar and casts heal on him, restoring him to full health. He then casts a quickened divine favor on himself for good measure.

ooc: Bosk has death watch. IF it appears the others in the group (Sproket, Agatha, the priests helping the group, megaman, etc are low on health he will instead cast mass heal on every healing them for 160HP.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 14th, 2019 3:04:59 PM

Garret looks around and wonders if those mages are playing with time again...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil 
Thursday November 14th, 2019 7:48:57 PM

"Thanks!" Wyaar says his party mates for all the Heals.

Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 14th, 2019 9:09:07 PM

FYI, I can put the wind wall any where or time you need, just let me know

DM Hugh - Record Keeping POST  d100=50 ; d20+14=17 ; d20+14=24 ; d20+14=33 ; d20+14=17 ; d20+9=18 ; d20+9=27 ; d20+9=16 ; d20+9=15 ; d20+9=11 ; d20+9=22 ; d20+9=21 ; d20+9=20 ; d4+1=4 ; d4+1=4 ; d4+1=4 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; d4=3 ; d4=1 ; d4=1 ; d4=4 ; d4=1 ; d4=4 ; d4+1=5 ; d4+1=3 ; d4+1=2 ; 20d6=62 ; 20d6=75 ; 20d6=65 ; 20d6=70 ; 20d6=71 ; 20d6=69 ; d20+9=27 ; d20+9=11 ; d20+9=24 ; d20+9=14 ; d20+9=26 ; d20+9=29 ; d20+11=13 ; d20+9=18 ; 28d6=103 ; d20+19=28 ; d20+18=23 ; d20+18=24 ; d20+14=34 ; d100=47 ; d20+25=33 ; d20+25=31 ; d20+17=29 ; d20+24=30 ; d20+19=34 ; d20+14=27 ; d20+9=29 ; d20+17=33 ; d20+17=37 ; d20+17=26 ; 34d6=121 ; 5d6=17 ; 68d6=241 ; 10d6=42 ; d20+20=24 ; d20+20=40 ; d20+20=30 ; d20+20=40 ; d20+20=26 ; 3d6+20=31 ; d3=1 ; d3=1 ; d3=2 ; d20+15=19 ; d4+1=5 ; d20+15=28 ; d20+24=32 ; d20+19=26 ; d20+14=27 ; d20+9=17 ; d20+24=39 ; d20+19=26 ; d20+14=16 ; d20+9=18 ; d8+8=10 ; d100=63 ; d100=58 ; d20+25=39 ; d20+25=33 ; 20d6=60 ; d4+1=3 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=2 ; 20d6=77 ; 20d6=67 ; 20d6=72 ; 20d6=86 ; 20d6=78 ; 20d6=59 ; 20d6=73 ; 20d6=67 ; 20d6=76 ; 20d6=67 ; 20d6=67 ; 20d6=65 ; 20d6=69 ; 20d6=72 ; 20d6=69 ; 20d6=52 ;
Thursday November 14th, 2019 10:27:13 PM

(OOC: Record keeping)

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 275/311, Blindsense 60' Character 
Thursday November 14th, 2019 10:32:05 PM

As time seems to slow.....

AKA Real Life takes over....

DM Mitch  d8=8 ; d20+15=16 ; d20+15=28 ; d20+19=27 ; d20+19=22 ; d20+15=22 ; d20+15=25 ; d20+15=34 ; d20+15=18 ; d20+27=44 ; d20+27=28 ; d20+27=35 ; d20+27=42 ; d20+22=34 ; d20+22=40 ; d20+17=24 ; d20+17=33 ; d20+12=19 ; d20+12=16 ; d10+20=23 ; d10+20=29 ; d10+20=23 ; d10+20=26 ; d20+27=42 ; d20+27=47 ; d20+27=39 ; d20+27=29 ; d20+27=32 ; d20+27=46 ; d20+27=41 ; d20+27=40 ; d20+22=37 ; d20+22=28 ; d20+22=24 ; d20+22=25 ; d20+17=33 ; d20+17=21 ; d20+17=21 ; d20+17=27 ; d20+12=13 ; d20+12=30 ; d20+12=21 ; d20+12=27 ; d10+20=26 ; d10+20=29 ; d10+20=23 ; d10+20=24 ; d10+20=26 ; d10+20=29 ; d10+20=21 ; d10+20=23 ; d10+20=22 ; d10+20=22 ; d10+20=29 ; d20=7 ; d20=8 ; d20=1 ; d20=8 ; d20=10 ; d20=13 ; d20=14 ; d20=8 ; d20=18 ; d20=16 ; d20=10 ; d20=8 ; d6=2 ; d6=4 ; d4=1 ; d3=3 ; 2d10+20=31 ; 2d10+20=27 ; 2d10+20=39 ; 2d10+20=27 ; d3=2 ; d3=3 ; 2d10+20=39 ; d4=1 ; d3=2 ; d3=3 ; d20+17=18 ; d20+17=31 ; d8+14=20 ; d8+14=22 ; d8+14=17 ;
Thursday November 14th, 2019 10:36:39 PM

Garret stubs his toe (do you need us to move you on the map? I put you behind Knight 1)
Restlin attacks one of the other knights. (for future reference: +3 str, +3 weapon, crit on 17-20, 1d8+8 damage)
Sesha roars in pain at the arrows (DM note: their +5 bows ignore you stoneskin DR). She casts cloak of dreams and tested 1 fails his save. The first targeted archmage fails his save and is dominated (is now sa on map). Alice hits twice, but he again makes both saves. One tested fails the fear save and runs away.
Wyaar uses lay upon hands and then fires off some more arrows.
Zane hits with 5 natural attacks.
Tink wishes she could pass a potion over to Wyarr, but focuses on the ritual.
Beri finishes his summons and both of his giants attack the knights with their swords. Storm Giant 3 attacks Knight 6 striking for 69 damage. Storm Giant 4 attacks Knight 5 hitting only once and popping one of the doubles.
Bosk temporarily leaves the fight to heal Wyaar and buff himself.

Gaelen uses focused curse on Tested 2 casting an irresistible dance. Tested 2 fails the save and starts dancing.
Agatha uses Summon Monster 7 to start summoning a Greater Air Elemental.
Sprocket tries to use dominate on Tested 5 but it succeeds.

Eldritch Knight 1 is a dancing suffocating toad
Eldritch Knight 2 attacks Zane missing
Eldritch Knight 3 attacks a golem missing or being thwarted by the DR
Eldritch Knight 5 tries to dismiss SG 3 (will save DC 25 or banishment)
Eldritch Knight 6 tries to dismiss SG 4 (will save DC 25 or banishment)

Tested 1 is asleep
Tested 2 is stuck dancing.
Tested 3 kills the demon then draws his bow.
Tested 4 is still feared (I think?)
Tested 5 & 6 continue to assault Wyarr, hitting four times for 100 damage.
Tested 7 through 10 focus on the golems, killing one and taking another to half (they make amazing damage sponges don’t they)

Archmage 5 casts chain lightning targeting Zane and Garret. (Zane needs to make a DC 27 reflex and Garret needs to make a DC 25 reflex save. On success take 30 damage; on failure 60)
Archmage 6 is still dominated by Sesha

The iron golems continue their assault and manage to kill knight 3, otherwise destroying many mirror images.

The lesser priests moves over and casts Cure Light wounds healing Wyarr 59 hp

The greater priest continue their magical assault on the archmages. 5 fails his save and is killed.

8 more archmage teleport in from the 4 corners of the room. 2 in the NE, 2 in the NW, 2 in the SE and 2 in the SW.

Archmage 7 casts a spell (spellcraft DC 24: Highlight to display spoiler: { Timestop})
After a brief moment 2 delayed blasts fireballs explode in Garret and Zane’s midst (DC 26 ; 115 damage; DC 26 ; 67 damage) and the archmage has his own prismatic shield
Archmage 8 follows suit (spellcraft DC 24 Highlight to display spoiler: {timestop}) drops 2 delayed blast fireballs on Zane and Garret (DC 26; 108 damage; DC 26 86 damage) as well; protects himself with a prismatic shield, starts flying and spellcraft DC 18 Highlight to display spoiler: {hastes himself}.
Archmage 9 also (spellcraft DC 24 Highlight to display spoiler: {timestop}) drops 2 delayed blast fireball on Restlin’s knight(DC 26 - 117 damage; DC 26 - 67 damage) and protects himself with a prismatic shield
Archmage 10 also (spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireball on Restlin’s possessed knight (DC 26 - 109 damage; DC 26- 67 damage)
Archmage 11 also (spellcraft DC 24 Highlight to display spoiler: {timestop} and then drops 2 delayed blast fireball on Dragon Sesha (DC 26 - 114 damage; DC 26 67 damage) before throwing up a prismatic shield.
Archmage 12 also has that similar pause (spellcraft DC 24 Highlight to display spoiler: {timestop}) before dropping 2 delayed blast fireballs on Sesha (DC 26 - 100 ; DC 26 - 65;), throwing up his own prismatic shield and then starting to fly.
Archmage 13 pauses (Spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireballs on Wyaar and Bosk (DC 26 -103; DC 26 - 72)
Archmage 14 follows his pair (Spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireballs of his own on the paladin and the horned cleric (DC 26 -103; DC 26 - 52)

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage

Golem 3:96
Golem 4: dead
Golem 8: dead
Golem 9: 165

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:142
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: 91
Eldritch Knight 6: 100

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: prismatic shield
Archmage 10:
Archmage 11: prismatic shield
Archmage 12: prismatic shield, fly
Arcmage 13:
Arcmage 14:

Tested 1: 63
Tested 2: 152 - dancing (5 rounds)
Tested 3: 50
Tested 4: 50
Tested 5:
Tested 6: 40

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment




DM Mitch 
Thursday November 14th, 2019 10:40:23 PM

The third heart is burned. The roof fully opens, sending a blinding ray of sunlight down on those doing the ritual. It seems focused at the center on the center of the ritual area and, presumably, the lock.

At the edges of the room the distorted, brown light starts to swirl and twist. Vermin now appear in great numbers, forming a carpet of worms and insects near the walls while mice and rats scramble to hide under discarded furniture.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 12/29 Quest Items  d20+21=38 ;
Thursday November 14th, 2019 11:03:29 PM

Eldritch knight Restlin opens his arms wide and embraces all the fireballs, taking full damage from each of them. At 357 damage, the knight is probably dead.

Before he dies, he scopes out the battlefield. He spies a group of tested just north of the ritual area. He attempts to take over one of them.

Will Save DC is 38.

Sesha - 237/320. AC 37  d6=2 ; d20+15=18 ; d20+15=29 ; 8d6=31 ; d6=1 ; 8d6=24 ; d6=3 ; d20+19=24 ; d20+22=39 ; d20+22=38 ; d20+22=27 ; d20+22=39 ; d20+25=31 ; d4=1 ; 12d8=49 ;
Friday November 15th, 2019 1:05:58 AM

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

Previous Round: AoO vs Dancing Target: Misses.

Previous Round: At the end of its turn, Tested 2, while dancing, needs to save vs Cloak of Dreams. DC 28 or sleep for 1 minute.

Saves owed to DM: Reflex save vs Fireballs: 39,38,27,39 - All Pass. Damage taken, 0. Brass Dragons have fire immunity, per Form of the Dragon III.

Bookkeeping: Adjusted total HP and stoneskin.

With all the starting and stoppage of time, Sesha wasn't quite sure how long had passed anymore. Still, this was high level arcane combat, and it was something she she had been trained for by her many teachers. Larien, her mentor in Ust Delmah. Talia, her teammate in Bryn Baraz. Restlin, her soon to be husband. All of these people had taught Sesha how wizards fight, and what to expect in these sorts of battles. She wasn't about to let them down now.

A surge of fireballs erupt around her, but the scales of her Brass Dragon form keep her safe, for now. She silently thanked Serenbeth for the warnings vs Fire and Ice.

There was so much left to be done. She had to hold down this corner, protect Agatha and the priests, and hold her own for the ritual. But there was such an overwhelming influx of enemies to the north east...

Sesha, Draconic focuses her magic power into a glowing blue sphere, and send its through the heavens. It pierces the sky, inviting down a ruddy, red rain on those below. This thing she did.. it was the most powerful manipulation of Woldsblood she could manage. She felt no remorse, as needs must be fulfilled.

All in the area of affect (Archmage 9, 10. Tested 7, 8, 9, 10) must make a will save, DC 10+Hit Dice. Failure = Dazed and d3 wis and con damage. Must save every round in the rain. Those in rain get partial cover. Constructs, demons, devils and fey are unaffected. Dazed = no actions, but not helpless.

That handled, She streaks across the field, (fly check 31 vs dc 22) hovering to stare down the archmages. She inhales, then breathes a line of fire once more. It catches both Archmages 11 and 12, as well as Tested 3. (100ft line of fire, 49 damage. Reflex DC 30 for half)

She casts a final spell, forces it really, quickening past the usual requirements and manifesting the magic to her whim. The effects of a Blink spell take hold, and Sesha begins to stutter between realities. She snarls at her dominated Archmage.

"Use your magic to destroy my enemies, and you shall be rewarded. The tested are your first priority, followed by the mages."

Archmages 11 and 12, at start of turn save vs DC 28 or fall asleep.

------------------

Archmage 6 follows Seshas commands. (Please either Hugh or Mitch, either do what you think is best, or send me his spell list and I'll take it off your hands. Thanks!)
------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 1. These hit touch ac 18 and 29 for 32 and 27 damage, all fire. Willsave DC 22 x2 gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Ice Devil. Dead. His enemy is panicked for 2 more rounds.
----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 round.


Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=36 ; d20+29=34 ; d20+24=44 ; d20+24=35 ; d20+24=37 ; d20+19=35 ; d20+19=31 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=38 ; 4d6+23=39 ; 4d6+23=33 ;
Friday November 15th, 2019 12:51:31 PM


***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants continue their attack on the eldritch knights, while Beri calls forth an elder earth elemental

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=46
Damage 1=37

Attack 2=44 (nat 20)
crit roll = 35
Damage 2=37

Attack 3=35
Damage 3=37

SG 4- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=34
Damage 1=38

Attack 2=37
Damage 2=39

Attack 3=31
Damage 3=33

***
Beri sends a lightning bold down on eldrictch knight 5

Lightning damage = 18

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=47 ; d20+30=44 ; d20+30=31 ; d20+30=31 ; d20+30=47 ; d20+43=55 ; 2d8+12=16 ; d6+1=3 ;
Friday November 15th, 2019 1:26:25 PM

Garret blinks as the area around him explodes in fire and lightning. He looks down and notices that the fire burned his last piece of saved up bread, but also nicely toasted some of his leftover meat-on-a-stick. He looks around for the things he was fighting, but bodies are dropping all over the place. Instead he steps forward into the ether and appears behind the knight that struck Zane. He aims where the kidney should be and punches at the monster.

OOC:
Chain Lightning, Reflex DC 25: 47
Fireball, Reflex DC 26 (x2): 44, 31
Fireball, Reflex DC 26 (x2): 31, 47
(Improved evasion = no damage)

Attack hits AC 55, Damage: 16, Fort Save DC 28 or paralyzed 3 rounds.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+33=48 ; d20+33=44 ; d20+33=46 ; d20+28=32 ; d20+23=34 ; d20+18=28 ; d8+21=28 ; d8+21=23 ; d8+21=22 ; d3=3 ; d8+21=26 ; 2d6=9 ; 2d6=5 ; 2d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=3 ;
Friday November 15th, 2019 1:49:00 PM

Wyaar gives a quick nod to the priest that heals him before sending another volley of arrows back at the Tested along with another brush of his hand against his arm.

~~~~~~~~~

Swift: Lay on hands on self for 60 hp

Full attack to Tested 6

Attack 1: Hit AC 48, 51 piercing, 9 fire, 5 cold, 6 electric
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 44, 22 piercing, 4 fire, 3 cold, 4 electric
Haste: Hit AC 46, 26 piercing, 5 fire, 1 cold, 3 electric

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 242/311, Blindsense 60' Character  d20+24=44 ; d20+24=42 ; d20+24=25 ; d20+24=28 ; d20+24=41 ; d20+26=27 ; d20+26=33 ; d20+26=37 ; d20+26=33 ; d20+26=35 ; d20+26=31 ; d20+26=27 ; d8+21=28 ; d6+21=23 ; 2d6=4 ; 2d6=4 ;
Friday November 15th, 2019 5:42:42 PM

Zane avoids almost all of the explosions as well as the bolt, he gets caught in the fringes of one (1/2 damage 33 total)

Zane open up on EK#2

Bite 27 to hit
Claw 33 to hit
Claw 37 to hit 28 Damage + 4 Holy
Wing 33 to hit
Wing 35 to hit 23 Damage + 4 Holy
Tail 31 to hit
Haste Bite 27 to hit

The singeing must have distracted Zane a bit.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Friday November 15th, 2019 8:18:27 PM

"I really hope we're doing the right thing"

Tink presses on with the ritual.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday November 15th, 2019 11:17:22 PM

Ooc: i cannot post until morning

DM Mitch  d20=12 ; d20+15=29 ; d20+15=23 ; d20+15=35 ; d20+15=34 ; d20+15=27 ; d20+15=26 ; d20+39=50 ; d20+39=55 ; d20+39=46 ; d10+20=24 ; d10+20=23 ; d10+20=26 ; d20+15=33 ; d20+15=16 ; d20+15=34 ; d20=14 ; d10+20=24 ; d20=19 ; d20=5 ; 2d10+20=31 ; 2d10+20=30 ; d20=4 ; d20=5 ; 2d10+20=31 ; 2d10+20=36 ; d20=7 ; d20=13 ; 2d10+20=32 ; d20=18 ; d20=10 ; 2d10+20=31 ; 2d10+20=32 ; d20+25=42 ; d20+15=22 ; d8=6 ; d8=5 ; d8=1 ; d8=1 ; d8=4 ;
Saturday November 16th, 2019 1:50:49 AM

Restlin’s borrowed body is obliterated. He steals a new one from Tested 9.
Sesha endures the barrage of fireballs before casting a response in the form of a rain of Woldsblood, an eruption of dragon’s breath and a swiftly cast blink spell.

Tested 2 falls asleep against Sesha’s cloak.
Archmage 9 becomes dazed and takes 2 con and wis damage.
Archmage 10 resists the rain.
Tested 7 also becomes dazed, taking 2 con and wis damage.
Tested 8 resists as well
Tested 9 is dazed by the Woldsblood, taking 2 con and wis damage
Tested 10 is also dazed taking 1 con and wis damage
Archmage 11, 12 and Tested 3 all take full damage from the flames.
Archmage 11 and 12 are immune to Sesha’s dream cloak

(OOC: rolled successful banishment saves for Beri’s storm giants)
Beri’s storm giants continue to attack their knight targets. SG3 kills Knight 6; SG 4 hits Knight 5 twice and the lightning does a little more damage but remains standing.
Beri calls forth an elder earth elemental.
Garret steps behind the Knight attacking Zane and punches it. It resists becoming paralyzed.
Wyaar sends a barrage at arrows towards Tested 6 after nodding to the priest and swiftly healing himself.
Tested 6 takes 3 arrows and keeps going.
Zane fully attacks knight 2 only hitting twice but it was enough to bring it down.
Tink presses on with the ritual

The light from the split roof focuses in the center of the ritualists. The magic of the ritual seems to focus it in to a burning beam of enormous power that begins to melt through the floor. The runes, previously glowing a pure white light, start to turn golden in a slow wave through the room. The fourth heart is burned.

At the edges of the room the vermin squirm and writhe in agitation. The worms start together and form into several figures that assault the party with powerful magics!

Agatha has her Greater Air Elemental come into being. She then starts Casting Greater Immortal Summons to bring forth her Marid friend - Aqua
Agatha’s Greater Air elemental charges Archmage 12 missing due to the prismatic shield and then getting hit by a red ray for 51 damage
Gaelen moves around the tower before using another focused curse this time targeting Archmage 11 with a baleful polymorph. Archmage 11 fails becoming toadified also believing he is a toad.
Sprocket casts scorching ray at tested 7 launching 3 rays. 2 rays strike home dealing 39 damage.

Tested 5 and 6 abandon their bows and charge the greater priest, both hitting, one critting, doing 55 damage.
Tested 8 fails his save against one of the repulsion fields, forcing him to charge to the side at one of the golems, which he finishes off.

Knight 5: casts greater dispel magic on SG 4 (34 - 11 = 23 highest CL dispelled = SG4 is gone) overpowering Beri’s spell to send his giant packing.
Archmage 7 casts meteor swarm at Zane (OOC: is Zane’s touch AC really 37?)
Archmage 8 also casts meteor swarm at Zane
All Meteor swarms miss Zane but Garret and Zane are caught up in the blasts.
(8 reflex saves vs 28 for 24;20;23;19;24;22;19;21 damage)
Archmage 9 is dazed
Archmage 10 moves out from the rain and casts fly.
Archmage 12 casts greater dispel magic targeting Agatha’s elemental but fails
Archmage 13 targets Beri’s SG3 with his own greater dispel magic (40 on dispel check = succeeds) causing the Giant to blip out of existence
Archmage 14 casts a meteor swarm at Wyaar. (24, 30, 23, 16 vs touch of 20) 3 of the missiles strike Wyaar causing him to take (5, 7, 5 bludgeoning damage) they then explode (ooc: Bosk and Wyaar to have to make 4 DC 28 reflex saves or take 15, 21, 29, 21 fire damage respectively; success is half; Wyaar takes a -4 penalty to the first 3 saves for getting beamed)

Worm that Walks 1 casts Energy Drain on Sesha Dragon. (OOC: can’t see Sesha’s current touch AC; 29 vs touch for 4 negative levels; 87 vs 50% miss chance = succeed)
Worm that Walks 2 casts mage’s disjunction against Sesha’s woldsblood rain ending it
Worm that walks 3 forms in the middle of Zane and Garret and casts Storm Bolts. Lightning spreads forth from his body blanketing the area in a 30 foot radius. (DC 27 fort save or take 83 electric damage and be stunned for 1 round; success means only 41 damage; OOC this is a fort save effect so evasion does not apply)
Worm that walks 4 casts earthquake (brown circle) causing the ground to shake and part of the roof to collapse. (Gaelen, Agatha, Sprocket, Restlin’s body, Dragon Sesha, Sesha’s Archmage, Agatha’s Air elemental, and Golem 1 and 2 need to make DC 15 reflex saves or take 24 points of bludgeoning damage and become pinned under rubble from the roof; Sesha’s tower takes 100 points of damage; per spell should still stand I think; anyone casting a multi turn spell needs to make DC 20 + spell level concentration check or lose it)
Gaelen manages to avoid getting buried
Agatha manages to avoid getting buried and continues to cast her summon spell (OOC: she’s really good at concentrating)
Sprocket manages to avoid getting buried
Agatha’s air elemental avoids getting buried
Worm that walks 5 casts implosion on Beri. (DC 28 fort save or take 200 points of damage) attempting to make the druid’s body fold in on itself
Worm that walks 6 casts disintegration on Beri (25 vs touch = hit; Fort save vs 26 or take 134 damage; success means only 19 damage; if reduced to 0 hp; Beri becomes ash)

Iron Golem 3 attacks the knight that just charged his buddy.
The Iron Golems 5 & 6, immune to the worldsblood, wade into it to attack the helpless Archmage.
Golem 7 finishes off a knight.
Golem 8 attacks an archmage.

The lesser priest heals Wyarr another 57 hp.

Greater Priest 1 implodes tested 6 and finishes him off.
Greater Priest 2 fails his concentration check.

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:96
Golem 4: dead
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: 60 damage, prismatic shield; dazed - 2 wis; 2 con - new stats:
hp‌‌ ‌102‌ ‌(20d6+20)‌ ‌
Fort‌‌ ‌+10,‌ ‌‌Ref‌‌ ‌+14,‌ ‌‌Will‌‌ ‌+16;‌ ‌+2‌ ‌vs.‌ ‌enchantment‌

Archmage 10: fly
Archmage 11: prismatic shield - 49 damage
Archmage 12: prismatic shield, fly - 49 damage
Arcmage 13: 63
Arcmage 14:

Tested 1: 122 - sickened; fire vulnerability
Tested 2: 152 - dancing (4 rounds) (asleep)
Tested 3: 99
Tested 4: 50
Tested 5:
Tested 6: dead
Tested 7: dazed - 2 con and 2 wis damage adjusted stats are:
Hp 300
Saves: Reflex 17 Fort: 27 Will 14
Tested 8: 67 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE


DM Mitch 
Saturday November 16th, 2019 1:57:36 AM

NPC links: (also in e-mail)

Eldritch Knight: https://docs.google.com/document/d/1TbARc-BqGnRGFn8eHtP2UxRbe4coOkDYazjs7cooaNI/edit?usp=sharing
Archmage: https://docs.google.com/document/d/14qw0bwBR3SB1BUMwgsOnwQlL2Y33DwQvb-kQNCs8tTE/edit?usp=sharing
Tested: https://docs.google.com/document/d/1l-Z132A_iWZhJ5xnfUnHCbk1E77xtN_Cy3nt-X6tpDE/edit?usp=sharing

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Saturday November 16th, 2019 3:16:46 AM

"Anyone got eyes on Restlin?" It's been a while since Tink saw the mendicant "Is he ok?"

Tink keeps up the ritual but is a little concerned about the melting floor. If it starts to get close she's prepared to take a step back from it

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d100=99 ; d100=9 ; d100=17 ; d100=14 ; 2d20+26=37 ;
Saturday November 16th, 2019 3:58:12 PM

Quick update to confirm Beri is still alive

implosion rolls
blink=99 (attack misses)
blur=9

disintegrate rolls
blink= 17
blur= 14 (attack connects)
fort = 37 (19 damage)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 13/29 Quest Items  d20+34=44 ; d20+29=41 ; d20+24=40 ; d10+20=30 ; d10+20=21 ; d10+20=22 ;
Saturday November 16th, 2019 4:40:32 PM

Restlin's totally fine. I mean, his body's trapped under rubble. That's not ideal, but he's been through a lot worse.

His mind is inside a huge orc with a huge sword. "HEY, STUPID FACE!" he screams at Tested8 as he unleashes a full attack.

Hit AC 44 for 30 damage
Hit AC 29 for 21 damage
Hit AC 24 for 22 damage

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=37 ; d20+24=26 ; d20+24=30 ; d20+24=35 ; d20+24=29 ; d20+24=32 ; d20+24=36 ; d20+24=31 ; d20+24=32 ; d20+26=41 ; d20+26=31 ; d20+26=42 ; d20+26=32 ; d20+26=29 ; d20+26=31 ; d20+26=39 ; 2d6+24=31 ; 2d6+24=31 ; d6+21=24 ; d8+21=28 ; 2d6=7 ; 2d6=8 ; 2d6=10 ;
Saturday November 16th, 2019 6:55:40 PM

Zane again avoid most of the Meteor Swarms, taking very very little damage. (10 points) He also takes only half from the Worm that Walks #3.

"Well, that's different.....Garrett, can you flank it?" Zane quip's over the rings.

He lays a full round of attacks into the Worm,

Bite 41 to hit 31 Damage + 7 Holy
Claw 31 to hit
Claw 42 to hit 28 Damage + 8 Holy
Wing 32 to hit
Wing 29 to hit
Tail 31 to hit
Haste Bite 39 to hit 31 Damage + 10 Holy

(ignore the 1d6+ it should have been the 1d8+ that came next.)

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=41 ; d20+29=41 ; 2d10+15=23 ; 2d10+15=33 ;
Saturday November 16th, 2019 10:37:59 PM

Beri sighs at the sight of two more giants poofing away into nothingness.
If anyone needs a wind wall or healing, seriously just call out, otherwise I'll call on another elemental.
Beri will summon a second elemental and hopes that the first elemental is able to hold it's own.

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth elemental starts to lay into worm that walks number 6, slamming it's massive body against the worm.

EEE1- HP = 184
Slam 1 = 41
Damage 1 =23

Slam 2 = 41
Damage 2 =33

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d20+37=51 ; d20+37=54 ; d20+27=47 ; d20+22=35 ; d10+20=25 ; d10+20=29 ; d10+20=25 ; d20+39=46 ; d20=9 ; d10=5 ; d20+15=19 ; d20+15=26 ; d20+36=55 ; d20+36=40 ; d20+36=39 ; d20+36=51 ; d20+36=41 ; 2d10+20=35 ; 2d10+20=26 ; 2d10+20=30 ; 2d10+20=35 ; 2d10+20=27 ; d8+14=19 ; d8+14=17 ; d8+14=15 ;
Sunday November 17th, 2019 1:03:05 PM




Tink asks if anyone has eyes on Restlin. She continues on the ritual concerned about the melty floor.
Beri survives the implosion but gits nicked by the disintegrate. Luckily the druid can resist so he only takes minor damage.
Restlin’s body is buried under rubble. (OOC: he has taken 24 damage and each minute he takes 1d6 points of nonlethal damage; if Restlin is considered unconscious he takes 1d6 points of lethal damage unless passing a DC 15 con check or dead)
Restlin’s mind in the orc he is possessing makes a full attack at tested 8 hitting once for 30 damage.
Zane comes away with not much damage from the exploding meteor swarms. He also only takes some of the electricity. He turns his attention to the cleric. He hits 3 times. The attacks don’t seem to do as much as expected (Knowledge Nature: 30 Highlight to display spoiler: {DR 15/-})
Beri sighs and starts to summon an earth elemental. His current one manages to land two hits.

The orange glow starts to spread more rapidly. The 5th heart is burned and the final passages of the ritual begin. It will soon be complete!

Agatha’s Merid pops into existence. It charges walking worm 3 with its trident but misses.
Agatha’s Air elemental slams into Archmage 12 hitting once for 14 damage.
Agatha starts summoning another greater air elemental
Gaelen turns into a Jotund Troll and starts working at unburrying Restlin’s body
Sprocket helps Gaelen try to dig Restlin out

Tested 5 moves to attack Uthras. She grunts in pain, but manages to continue the ritual uninterrupted.
Tested 7 charges Garret but just misses him.
Tested 8 kills iron golem 3.
Tested 10 hits iron golem 5.

Archmage 7 uses a polar ray against Zane (32 vs touch; 64 cold damage plus 1 point of dex drain)
Archmage 8 also shoots off a polay ray at Zane (25 vs touch; 74 cold damage plus 3 points of dex drain)
Archmage 9 moves away from the golems and fires off a meteor swarm at Bosk (20 vs touch; 52 on blink roll; 10 bludgeoning damage plus -4 on a save for last save). One of the missiles hit and the horned cleric and Wyaar need to make 4 reflex saves vs DC 28 (20 fire; 17 fire; 19; 22; Bosk takes -4 penalty on last save)
Archmage 10 fires off a meteor swarm of his own at Bosk (32 vs touch, 54 vs blink - 4 bludgeoning plus -4 on one of the saves; 26 vs touch, 52 vs blink - 6 bludgeoning plus -4 on one of the saves; 28 vs touch; 82 vs touch - 10 bludgeoning puls -4 on one of the saves) the subsequent explosions DC 34 with -4 penalties to bosk on the first 3(16, 15, 17, 34)
Archmage 12 uses dispel magic against Agatha’s elemental but fails to dispel it.
Archmage 13 casts a spell warding itself, Archmage 14 and worms 5 and 6 with a flaming rune (spellcraft 23 Highlight to display spoiler: {Firebrand})
Archmage 14 fires off a maximized magic missile at Wyaar striking the paladin for 25 force damage

Worm that Walks 1 casts destruction against Sesha (OOC: She has to make a DC 26 fort save or take 200 damage; but only 40 damage on successful save)
Worm that Walks 2 takes a double move action
Worm that walks 3 channels negative energy. Garret, Wyaar and Agatha’s Marid must make Will save vs 23 or take 35 negative energy)
The marid saves.
Worm that walks 4 casts banishment on Agatha’s elemental sending it packing.
Worm that walks 5 casts a second implosion on Beri (OOC: another DC 28 fort save or take 200 damage)
Worm that walks 6 casts energy drain at Beri (29 vs touch; 8 negative levels; 93 vs blur; 99 vs blink) and hits dealing the druid 8 negative levels

Both greater priests target Tested 5 with implosion. He fails one save but survives.
The lesser priest continues healing, hitting Wyarr for 51 more hp.
The golems all attack archmages killing two of them.

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: Dead

Archmage 10: fly
Archmage 11: prismatic shield - 49 damage
Archmage 12: prismatic shield, fly - 61 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: 122 - sickened; fire vulnerability
Tested 2: 152 - dancing (4 rounds) (asleep)
Tested 3: 99
Tested 4: 50
Tested 5:180
Tested 6: dead
Tested 7: dazed - 2 con and 2 wis damage adjusted stats are:
Hp 300
Saves: Reflex 17 Fort: 27 Will 14
Tested 8: 97 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14

Worm that Walks 3 - 70 damage
Worm that Walks 6 - 5 damage

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



Sesha - 237/320. AC 37  d20=20 ; d4=1 ; 20d6=78 ; 15d6=42 ; d20+24=37 ; d100=66 ; d4=3 ; 30d20=343 ; 30d6=109 ; 10d6=34 ; d20+15=29 ; d20+15=25 ; 8d6=29 ; 8d6=25 ; d6=3 ; d6=2 ;
Sunday November 17th, 2019 2:36:08 PM

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

Saves owed to DM: The Energy Drain does hit Sesha, but she is protected by Death Ward and suffers no ill effects. Save vs Earthquake, pass.

Bookkeeping: I turned Archmage 6 over to DM's last round but he didn't get an action it seems. I'll take it this round too now that I have his sheet.

Sesha is starting to get concerned. The new enemies just keep coming. The point here is the ritual, not the combat, but with so many foes she would prefer they survive to see how things shake out in the end!

Using one of the spells she leeched away from Yzargo, Sesha casts Cone of Cold, catching both worms and the Archmage. They must make a reflex save, DC 28, or take 42 damage. Own Blink Chance, passed.

She turns, and flies back over her instant fortress. Zane has been asking for help, and more Tested were on the move.

------------------

Archmage 6 follows Seshas commands.

(I checked the log. This archmage has cast no spells so far other than Greater Dispel.)

Last Round: It casts Greater Invisibility.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes.

This Round: It casts Time Stop: 4 rounds.
Round 1: Empowered Delayed Blast Fireball.
Round 2: Delayed Blast Fireball.
Round 3: Casts Haste.
Round 4: Moves north.

Archmage 12, Worm that Walks 4 and 1 must save vs Delayed Blast Fireball or take 78 damage, save for half.

Archmage 12, Worm that Walks 4 and 1 must save vs Empowered Delayed Blast Fireball or take 109 damage, save for half.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 1. These hit touch ac 29 and 25 for a total of 96 damage, all fire. Damage for Fire Vulnerable already calculated.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------
.Ice Devil. Dead. His enemy is panicked for 1 more rounds.
----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available next round.


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=43 ; d20+24=38 ; d20+24=36 ; d20+24=27 ; d20+24=35 ; d20+24=27 ; d20+24=37 ; 2d6+26=34 ; 2d6=6 ;
Sunday November 17th, 2019 5:44:53 PM

The 2 Archmage's miss Zane (yes, touch that high, part monk) with their Polar Rays.
Zane assumes some sort of Damage reduction on the part of the Worm Guy.
He just continues to attack, taking whatever is thrown at him in stride.
"This Worm guy is as hard to hit as I am...." Over the rings

Bite 43 to hit 34 Damage + 6 Holy
Claw 38 to hit
Claw 36 to hit
Wing 27 to hit
Wing 27 to hit
Tail 31 to hit
Haste Bite 37

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