AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Friday March 20th, 2020 5:50:41 AM
Tishe’ has a moment of concern. ‘I hope they accept, or I will be horribly exposed and unable to react while recovering from the DimDoor’.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
TOTAL BATTLE: all combatants (DM Cayzle) Friday March 20th, 2020 8:36:45 AM
Note: After Dim Dooring, the caster can't take actions, but passengers can. So Edson and Lanliss would have chances to act on arrival.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+24=33 ; Friday March 20th, 2020 10:35:51 AM
Edson accepts and takes the dimension door. On arrival he activates his invisibility. Mentally he relays I work down the west side you the east? Using the shore as north. Barratore does the middle. "
Edson begins searching Perception 33, 40 for traps
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+19=36 ; 36d6=130 ; 5d6=19 ; 18d6=57 ; Friday March 20th, 2020 2:02:44 PM
(ooc: well done Cayzle. I haven't hated a bad guy this much in a long time. V has a 5 sense motive, so I wont bother. fortitude save is 36. correction. 33. I added the will modifier by accident.)
V relays the info from his end of the battle mentally, including the casting of blasphemy after he shakes off it's effects.
"Emrys? you still with us? that was a hefty spell..."
"Man I hate this guy. Dinner and drinks for a week on me for the first person to cut this guy in half or put a blade through his evil little heart.... That is, if I can't kill him first. I don't have much left, but he's getting it all, Cuz I've had all I can stand, and I can't stand no more."
V casts a disintegrate on the now exposed cleric, doing 139 damage. fortitude save of 27 makes damage 29. He heroically then casts an empowered chain lightning at him if he still stands.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 15 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday March 20th, 2020 2:05:37 PM
(PC locked up. chain lightning damage 94, reflex save of 29 for 1/2 damage.)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 15 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+12=14 ; d20+12=15 ; Friday March 20th, 2020 2:08:45 PM
ranged touch attack for the disintegrate 14
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday March 20th, 2020 2:09:14 PM
(15 was a double click)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Friday March 20th, 2020 7:58:29 PM
Lanliss agrees "Of course !, We are going for a hunt", Lanliss says
Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, d20+20=27 ; 12d8=62 ; d4=3 ; Friday March 20th, 2020 8:37:12 PM
(ooc: Cayzle - Emrys completely accepts your Saves for the two centipede swarms. I was wanting to retreat them back to the body once they had determined that the structure was empty of innocent victims with their tremorsense. Failing those saves sped up that process ... and if I had rolled those saves, Fate would've given me two natural 20's out of spite ... so thank you! :)
Draco-Emrys' fleshy body reforms after the extermination of the two swarms. It was a painful transition but he was glad not to be a large pile of dead vermin. He shakes off the Dazed effect from the Blasphemy spell with a draconic hiss. (Fort Save: 27)
"Yess ... I am alright... he really doesn't like centipedes!," he says with a chuckle. "There's no innocents in the building ... SURE, i'LL TAKE YOU UP ON THAT WAGER!"
Upon accepting the bet, he takes a 10-ft step (centered on T23) for a better position. His chest expands as he inhales a great deal of air. The spaces between his scales begin to give off a white, hot glow. Then suddenly a blast of dragon's fire completely engulfs the interior of the structure.
(Dragon's Breath Attack: Area: 50ft cone. Damage: 12d8 = 62 Fire. Reflex: 31 for half. Can breath again in 3 rounds.)
------------------------------------------------------------- Draco-Emrys' Gold Dragon Stats: Size: Huge AC: 31 Hit Points: 154/188 Movement: 120ft Fly Damage Reduction: 10/magic Frightful Presence: DC 31 Resist Fire 20 Blind Sense: 60ft Darkvision: 120ft Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6 Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.
TOTAL BATTLE: all combatants (DM Cayzle) d20+17=32 ; d20+13=30 ; d20+13=31 ; d20+21=31 ; d20+21=38 ; d20+16=31 ; d20+11=24 ; d8+20=25 ; d8+20=24 ; d8+20=21 ; d8+20=28 ; Saturday March 21st, 2020 12:16:30 AM
NORTH
Tishe' dimension doors out ahead 500 ft beyond the wall with Edson and Lanliss. Edson becomes invisible. You can see the enemy, an armored Sahuagin, hiding behind the ruins of a farm building. Of course, now that you are behind him, he has no cover and cannot hide from you. He's 250 ft from you, back towards the town.
Back at the city wall, Barratore and the Skullheads stand on the wall looking out over the bodies. Most of the Skullheads are quite wounded and winded. "It has been an honor to fight with you, Sir Barratore," says Charles, one of the two co-leaders of the group.
=====
CENTRAL
Velarin saves vs the Blasphemy and offers a Disintegrate in return. However, Disintegrate requires a ranged touch attack (it is a ray) as well as a save. Velarin, please make a touch attack against touch AC 17 to make sure it hits first (I was fine without the roll against the building, but against a person, you gotta roll.).
Assuming the Ranged Touch hits, then the Enemy Caster gains a fort save at +17, and rolls a 32. He saves and takes 29 damage. Velarin, determined to take this guy down, follows up with a heroic lighting bolt, which forces a Reflex save. The Enemy Caster rolls at +13 ... getting a 30 and taking 47 more. In addition to the swarm damage of 6, that's 6+29+47 = 82 damage to the enemy.
OH WAIT! Velarin posted that ranged attack, and it missed! Let's revise the damage taken ... 53 damage to the enemy.
Then Blinded Draco-Emrys steps up 10 ft, directly between Velarin and the Enemy! Velarin, what's your altitude, sorry I lost track. Either way, though, with that giant frickin dragon in front of the broken building, the Enemy and Velarin now have soft cover with respect to each other, because, again, dragon.
Perfectly positioned so that even a blind dragon cannot miss, Draco-Emrys now follows up with a dragon breath! [OOC: You are of course blinded for the duration ... until you take a round to dismiss the spell, but I'm fine with you aiming the breath based on blindsense.] The Enemy Caster has to make another reflex save ... he rolls a 31, exactly what he needed, and takes another 31 damage, that is, 84 damage total!.
[OOC: The die roller is en fuego for me today! #SorryNotSorry!]
=====
THE ENEMY - NORTH
The only enemy in the north is the enemy armored sahuagin who was just surprised by Tishe, Edson, and Lanliss ... surprised, he loses his action for this round. He is 250 ft away.
THE ENEMY - CENTRAL
Turns out that the Enemy Caster used a Heal spell to heal himself before, and that also healed the blindness. He pretended to be blind while casting Blasphemy, but now he chooses to use his eyes.
He raises his crossbow and shoots at Emrys again! He's using deadly aim, point blank range, in fact, for extra damage. Note that the enemy is actually within the dragon's melee reach, and firing a crossbow does provoke attacks of opportunity, except that if you are blind, you can't take AoOs. Also, being blinded, Emrys takes a -2 on AC and loses his dex bonus to AC. So instead of AC31, he's 29 minus his dex bonus ... With his Divine Power spell, he has two attacks at +21, another at +16, and a fourth at +11. The Enemy shoots ACs 31, 38, 31, and 24 for 25hp, 24hp, 21 hp, and 28 hp (if that last one is a hit). Emrys takes 70 hp, maybe 98 but I doubt that.
You know, being the curious DM that I am, I went and looked up Emrys's Dex Bonus to AC. It's a +4, by the PC sheet, so looks like blinded Draco-Emrys's AC is looking like AC25 ... so that last bolt hitting AC24 was almost certainly a miss. We'll let Emrys tell us for sure.
Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three stories.
AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Saturday March 21st, 2020 10:39:25 AM
Tishe’s eyes light up. “There he is, we just need to get In melee range for you two to do your Rogue thing, so hold on, then cut his threads!”
The Spellweaver, able to se invisible, touches both Edson and Lanliss and weaves another DimDoor, this time only 5’ feet away from the armored Sahaugin!
.......
Dim Door using 6th level spell, 5’ away from Armored Sahaugin with Lanliss and Edson.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 10d6=49 ; 15d6=41 ; Saturday March 21st, 2020 6:28:43 PM
(V dropped down to look straight into the window, so he is at ground level.)
"Emrys, either heal yourself or get your draco butt out of there."
Not waiting for Emrys to move or possibly be killed, V calls forth two scrolls from his haversack and flies past him and stops 10 feet from the cleric. "My turn."
V hits the cleric with an empowered lightning bolt for 82, reflex save 26 for 1/2 damage, and then heroically(I've used half my hero points in this fight. Totally worth it.) casts a 15th level chain lightning for 50 more, reflex save 27 for 1/2 damage.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, d20+30=48 ; d20+16=27 ; d20+16=20 ; d20+11=30 ; d20+11=20 ; 3d6+15=25 ; 3d6+15=19 ; 3d6+15=27 ; 3d6+15=26 ; d20+16=32 ; 2d8+9=15 ; d20+11=30 ; d20+11=23 ; d8+7=13 ; d8+7=14 ; d20+11=23 ; 2d6+9=16 ; Saturday March 21st, 2020 9:27:19 PM "Ohhhh oh ohhh, I am HATING this guy more than you, my friend!!!"
Draco-Emrys summons up every last drop of heroic fortitude, just so he can MURDER this cleric HARD! Every deal with Fate is totally worth it at this point. He joins Velarin in this covenant of vicious righteousness!
FIRST ... a halo of healing light bursts all around him and he is immediately healed of all damage.
{Hero point Extra Action: Emrys casts Heal on himself, using an 8th level spell slot. Casting Defensively (just in case the cleric has some trick): d20+30 = 48, success! Curing him 150 points and removing his Blindness.)
SECOND ... Draco-Emrys makes a few quick gestures ... so very QUICK!! The air around Emrys fills with the scent of evergreen, moss and other musty odors. Emrys seems to be divinely favored for combat.
(Emrys casts Quickened Divine Favor on himself. Swift Action. +3 Luck bonus to hit and damage.)
THIRD ... His claws take on the appearance of thick, spikey wood ... yet still very flexible. His hide sprouts a thorny bramble ... taking on the appearance of a half dragon, half briar patch.
(Emrys activates his Wooden Fists and Bramble Armor. Plant Domain SU abilties. Both are Free Actions. Wood Fists adds 1d6+9 to claws. Bramble Armor deals 1d6+9 to any melee attacks without reach.)
Then Draco-Emrys lets loose the furies of war!
--------------------------------------- (Full Round Attacks:) 2/2 Claw Attacks: Hit AC: 27, 20, 30, 20. Damage: 25+19+27+26 = Possible 97. Bite Attack: Hit AC: 32. Damage: 15. 2 Wing Attacks: Hit AC: 30, 23. Damage: 13+14 = possible 27. Tail Attack: Hit AC: 23. Damage: 16 ------------------------------------------
Draco-Emrys' Gold Dragon Stats: Size: Huge AC: 30 Hit Points: 188/188 Movement: 120ft Fly Damage Reduction: 10/magic Frightful Presence: DC 31 Resist Fire 20 Blind Sense: 60ft Darkvision: 120ft Attacks: Bite: 2d8+9*, (2)Claws: 3d6+15**. (2)Wing: 1d8+7*. Tail: 2d6+9* Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds. *Divine Favor **Divine Favor and Wooden Fist
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Saturday March 21st, 2020 9:28:50 PM
(Corrected my hp in the Name Line.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+23=31 ; d20+18=22 ; d20+13=23 ; 9d6=32 ; d4+4=8 ; d6=3 ; d4+4=6 ; d4+4=6 ; d6=2 ; d6=5 ; d4+4=5 ; d6=4 ; 9d6=31 ; 9d6=38 ; 9d6=29 ; d20+23=38 ; Sunday March 22nd, 2020 2:05:03 PM
Edson smiles and pulls out his kukhri. Stepping through, he goes right into action slicing into the armored sahugain.
Hit ac 31 8 dmg+32 sneak + 3 flame Hit ac 22 6 dmg+31 sneak + 2 flame Hit ac 23 6 dmg + 38 sneak +5 flame Hit ac 38 5 dmg + 29 sneak +4 flame
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind Monday March 23rd, 2020 9:35:24 AM
Barratore nods to Charles, "The honor was mine Charles. You and yours fought as bravely as I have seen." The fighter pulls 5 potions from his Haversack, "They are not much, but takes these Cure Serious Wounds draughts and give them to your team."
Barratore cannot do much else. Staying nearest the breaches with the ramps seems like the best option.
Things are quiet on the north wall front
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Freedom of Movement 70 minutes
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Monday March 23rd, 2020 2:08:04 PM
"Things will hopefully be wrapped up here momentarily Barratore. Emrys and I are hitting this cleric with everything we have."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
TOTAL BATTLE: all combatants (DM Cayzle) d20+13=32 ; d20+13=24 ; d20+11=22 d20+11=28 d6=5 d6=1 d20+17=34 Monday March 23rd, 2020 4:32:04 PM
NORTH
Tishe' dimension doors out directly to the enemy in sight, positioning her friends so that with just a five ft step, they are flanking.
Edson hits with two sneak attacks against the AC26 foe. He inflicts 43+38 = 81 damage.
Lanliss has not acted!
Back at the city wall, Barratore hands out a few much-needed curing potions, and the Skullheads put them to good use. "Are we done, do you think, Sir Barratore?" asks Sister Wendy.
=====
CENTRAL
Velarin devotes himself to a blasting solution, hammering at his enemy's weakest save! He makes the first save and fails the second. That's 91 more points inflicted, plus 84 last rounds is 175 hp damage total.
Draco-Emrys uses a Heroic Heal to cure his damage and his blindness. Then he casts a quick buff and attacks with his draconic natural weapons!
[OOC: Your Busy DM also plays a polymorphic Woldian Witch with the Plant Domain, and IMNSHO the wooden fists do not stack with natural attacks. The domain power says, "While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1)." Your natural weapons are not unarmed attacks, so, nope. Sorry. I'm reducing your damage per attack by 6 on average. Hope that's ok.]
Of Emrys's attacks, only those that strike AC26 land true. That's two claws, a bite, and a wing, for total 25+27+15+13-24=56 damage, 231 hp damage total.
That's more than enough! The Enemy Caster falls dead!
=====
THE ENEMY - NORTH
The Leader-From-The-Rear calls out aloud in pain as Edson attacks! Two incorporeal undead rise up out of the ground, attack, and then retreat back underground via Flyby Attack. Flying away provokes an AoO as each spirits leaves a threatened square. But I do not think Tishe' is armed? You have to be armed to take an AoO.
These undead have the appearance of mermaids swimming through rock and air as if it were water; but their swim is actually perfect flight. these spirits have the appearance of a thing that has rotted underwater, but partly see-through. One attacks Edson and one attacks Tishe', hitting Edson's Touch AC21 with a 11, and Tishe's Touch AC26 with a 28.
Edson, take 5hp cold damage, and your lungs fill with water. You also get an AoO as the spirit sinks down into the earth.
Tishe', take 1hp cold damage, and your lungs fill with water. No AoO, right?
Drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC10 Con check. If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1. It almost goes without saying, but you need to clear your lungs!
As for the Enemy-From-The-Rear himself, the armored Sahuagin casts on the defensive, rolling a 34 to avoid AoOs, and casts Charm Monster on Lanliss! Lanliss, please make a Will Save vs DC23, but you get a +5 on the save because he is an enemy. IF YOU FAIL, the caster shouts, "Save me! My friend! This is all a mistake!" Lanliss, please act as you would if your dear friend were being attacked by Tishe' and Edson!
He ends with a five ft step out of flanking, towards Lanliss. If Lanliss is charmed, he no longer serves as a flanking partner.
THE ENEMY - CENTRAL
All enemies in this portion of town have been defeated! Congratulations!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+7=16 ; d20+17=37 ; d20+12=23 ; d20+7=19 ; d20+17=20 ; d4+1=4 ; d4+1=3 ; d4+1=2 ; 9d6=37 ; 9d6=39 ; 9d6=29 ; 9d6=31 ; Monday March 23rd, 2020 9:38:28 PM
Once again, the weak willed Lanliss gets charmed by an enemy malevolent magic. Lanliss proceeds to attack the nearest enemy near him as the magic take hold on him. "I will protect you my dear friend", he says as he attacks swiftly with his dagger, trying to stab as deadly as possible.
Attack#1 20 (37 for the critical roll) Attack#2 23 Attack#3 20
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Monday March 23rd, 2020 11:23:56 PM
Draco-Emrys reaches down and grabs up the body of the dead cleric into his huge claw. He holds him firmly, not allowing his arms or legs to dangle free, keeping him in a bound. Emrys mutters a few words of divination. He stares down at the dead cleric intently, fighting the urge to bite it's head off cleanly from its body. He allows his spell to reveal what it knows.
(Emrys casts Detect Magic and focuses on the cleric's body.)
"This one is the tricky sort. I wouldn't put it past him to have a contingency spell in place."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+32=41 ; d20+33=36 ; d20+33=45 ; Monday March 23rd, 2020 11:28:03 PM
(ooc: Forgot to roll skill checks: Knowledge [arcana]: 41, Spellcraft: 36. the third roll was a double click.)
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) d20+2=19 ; d20+25=34 ; d20+30=33 d20+3=18 Tuesday March 24th, 2020 6:18:36 AM
Tishe’ has her quarterstaff, but it is a no magical two handed weapon, and is useless. Cold strikes, but she is strong, and remains conscious, coughing water. ‘What creature is that?
As there are no enemy near Lanliss, only friends (magical or otherwise), Tishe’ is confident Lanliss didn’t strike at her, and would have missed in any case. She takes a 5 foot step away and then rises into the air 30’ up. She thinks to the Keepers, Armored spellcaster outside north wall with undead mermaid guards. Attacking with Lanliss and Edson’
“You wicked creature, trafikking with undead and slaying innocents. You need to contemplate your actions in the Lands of Unrest. Lay him quickly to speak his case to Gargul, my friends. “
She casts a Dispel Magic on Lanliss, targeting the Charm Spell and breaking it, renewing the flanking (and sneak bonuses) two the two Rogues. ...... CON save 17 (ignore +2 because of earlier Con damage) Swift 5’step out of melee Move Up 30’ Action. Cast Defensive Targeted Dispel on Charm effect on Lanliss, dispels CL 24 Know Religion v identify the undead mermaid. DC 18 (CL 8 if standard, CL 3 if rare)
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Tuesday March 24th, 2020 8:10:40 AM
"V stands by with Emrys to make sure no trickery yet awaits. "Everyone, It appears the cleric is down, which Emrys is confirming as we speak. Are we needed somewhere or should I return to mansions and the portal? I don't have too much left by way of spells, but I've still got scrolls ready to go."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind d20+28=42 ; Tuesday March 24th, 2020 9:17:57 AM
Barratore takes a breath and snorts once as he looks north. "Not likely Sister Wendy. Though perhaps your part in all of this is. We are considering moving the people away from here and if so, they will need protection while The Keepers finish this matter. I can think of no one I would rather have protecting them and my home."
Telepathically Barratore almost sighs, he knows but does it anyway. 'On my way.'
The fighter activates his Torc, providing a Haste spell, taking a few strides for speed, he then leaps from the wall.
Acrobatics 42 running long jump 40'
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Freedom of Movement 70 minutes CL 5 Haste 10/10 rounds
Edson begins choking on the water.. for a split second. (Use hero point to pass second roll).
He figures this is probably it. He doesn't see him lasting long with full lungs.
Edson rolls the 5 feet to prevent an attack of opportunity on him. (Acrobatic 51, nat 20). He rolls so he stays in flanking on the sahugain.
Hit ac 43, crit confirmed, 16 dmg+6 flame+ 29 sneak Hit ac 41, crit confirmed, 14 dmg+2 flame +28 sneak Miss ac 21 Hit ac 27 7 dmg, 3 flame, 25 sneak.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday March 24th, 2020 10:10:39 AM
Ooc: when i posted i didnt see any other posts and just saw Lanliss' post. No attacks hit Edson, so ill use the acrobatics to move away and still go for the sahugain.
TOTAL BATTLE: all combatants (DM Cayzle) Tuesday March 24th, 2020 11:06:19 PM
Charmed, Lanliss lashes out at his friends, but misses!
Tishe' with filled lungs, dispels the charm. She tries to identify these unusual aquatic undead ... A Know Religion check vs DC22 is needed ... but only rolls a 18.
Now that he can flank with Lanliss, Edson tumbles with filled lungs, and with a sneak attack critical, kills the enemy Sahuagn!
Barratore races over to his friends. He will have to run for a round to get there.
Velarin and Emrys confirm that the Enemy Caster is really dead!
The two incorporeal undead, no longer bound to serve, fly away.
There are no more enemies left to battle, but Edson and Tishe' still have filled lungs and are in danger of drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC11 Con check this round.If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1.
Let me emphasize that your challenge now it figuring out how to clear your lungs!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20=14 ; Tuesday March 24th, 2020 11:24:14 PM
Lanliss starts to panic as it seems to him that his friends are trouble. They seem to have problem with breathing. "Tishe’ !, Edson !" Lanliss relies telepathically. "Are you ok ?", Lanliss asks telepathically.
Lanliss looks at them trying to figure out how to help them. He knew how to swim, but his friends were in grave danger. 'Think think think ', Lanliss thinks.
Rolled 14 OOC for DM :> I am not sure which option is good. Is there any way I can use my swim skill (+18) to help them ? Otherwise, use the roll as aid another action.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday March 25th, 2020 12:20:01 AM
Emrys grins and says, "this wretched bottom feeder is dead!" However, his celebration is short lived. Upon hearing Lanliss' talking to Tishe and Edson, he replies, "Lanliss ... what's wrong with Tishe and Edson?"
Emrys quickly turns to Velarin and asks, "Do you have another teleport? I am all out."
IF Velarin doesn't have a teleport, he offers the wizard a ride on his back. Draco-Emrys then takes to the air, with the dead cleric still in his claw, and races off to the north side where the rest of the Keepers are located. (120ft x4 = 480ft)
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday March 25th, 2020 12:27:16 AM
(I forgot to add:)
IF Velarin does have a teleport, he instantly assumes his natural, half-elven form (free action) and retracts his Wooden Fists and Bramble armor (Free actions). The corpse remains in his clutches ... though now mostly draped across the ground.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+11=18 ; Wednesday March 25th, 2020 1:09:54 AM
Edson still chokes, but doesn't go down.
If able to telepathically talk, he informs the others that Tishe and him cannot breath. That it feels their lungs are full of water.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) d20=7 ; d20=16 ; Wednesday March 25th, 2020 6:45:26 AM
Tishe’ gulps, spews cold seawater, and heroically overcomes the magical drowning... for now. ‘Is it woven by magic, curse, or poison? We don’t have thread enough to see the pattern. We are DimDooring back to the North Wall, Keepers, meet us there’, she thinks through the Keeper link.
She flies down to Edson, Lanliss, and the dead Sahaugin. “Look for treasure on the Sahaugin”, she tells Lanliss, “and the ring on my left hand has a Breath of Life spell just in case My thread is cut.” Touching all three, she DimDoors to the top of the North Wall where the Wasp Swarm was.
...... Avoid Drowning Con Check DC 11. 7 Hero Point 16 (used the one T got in this battle) Dim Door. (Use 6th lvl spell slot). W Edson, Lanliss, and Sahaugin Body.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d6=2 ; Wednesday March 25th, 2020 9:12:28 AM
"I'm out of Dim Doors and teleports Emrys, Let's fly."
V hops on Emrys' draconic back and goes for a fly.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind Wednesday March 25th, 2020 4:15:52 PM
Barratore completes a roll and bounces to his feet, preparing to sprint out towards Tishe and the others. Three strides later, they are gone and the minotaur puts on the brakes. You know what, forget it. I'm going out there anyway.
Barratore runs out to where the group was Run5x speed 60 =300/round
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Freedom of Movement 70 minutes CL 5 Haste 9/10 rounds
TOTAL BATTLE: all combatants (DM Cayzle) Wednesday March 25th, 2020 11:04:06 PM
Lanliss, a skilled swimmer, recalls that when a swimmer wants to administer first aid to a drowning victim, a heal check is what you use.
Tishe' remains conscious only through another heroic effort! But it is enough, and she dim doors herself, Edson, and Lanliss back to the town wall.
Sturdy Edson stays awake, but for how long! This water in his lungs is a huge problem!
Barratore races races back to meet his his friends -- he ends move with Tishe', Edson, and Lanliss. He sees that Edson and Tishe' are striggling to stay conscious.
Velarin and Emrys fly 480 ft closer. Another couple rounds will get them to the scene.
There are no more enemies left to battle, but Edson and Tishe' still have filled lungs and are in danger of drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC12 Con check this round.If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1.
Let me emphasize that you have yet to figure out how to clear your lungs ... But at least Lanliss is working through some ideas.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+1=10 ; Wednesday March 25th, 2020 11:11:33 PM
Lanliss remembers a maneuver he saw once in the academy, something to do with drowning. Only if he didn't sleep on the class, Lanliss thinks. He proceeds to try it on Edson.
Heal (skill check)- 10
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+1=5 ; Wednesday March 25th, 2020 11:13:37 PM
Lanliss tries again and again not giving up. Trying more and more didn't seem to make the maneuver more effective.....
Used hero point to reroll.
Heal (skill check) - 5
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+1=19 ; Thursday March 26th, 2020 12:12:06 AM
Edson still stays conscious, not going down yet. He pulls at the neck of his shirt, trying to give any extra air he can.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+30=32 ; d20+24=39 ; Thursday March 26th, 2020 9:12:20 AM
V continues to fly with Emrys, but realizes that with no healing capabilities, there is little he can do to assist. While along for the ride, he searches his memory banks for ways to fix the water in the lungs problem currently afflicting his companions.(arcane know 32, religion knowledge 39)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind Thursday March 26th, 2020 10:44:54 AM
Barratore looks on concerned and quickly goes through his heal and triage skills on drowning. Step 1, get them out of the water. OK done. Step 2, get the cleric, step 3 get the druid, step 4 get the witch. Having exhausted his assistance.
Where is Sister Wendy, maybe she can help
Barratore gives a bellow for the Skullheads and Sister Wendy in particular
As an after thought he deactivates his Haste.
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Freedom of Movement 70 minutes CL 5 Haste 9/10 rounds - inactive
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) d20+1=18 ; Thursday March 26th, 2020 1:34:04 PM
Tishe’ manages to stay conscious, but knows it is a losing battle. She follows Lanliss’ directions and bends over, trying to cough the water out of her lungs. “We are out of the *hack* water *cough* *cough*. Maybe it *hrrrt, hrrut* is this simple? *COUGH!*
....... Avoid Drowning Con Check DC 12. 18 success! Full-round action: coughing to clear lungs.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+32=36 ; d20+30=48 ; Thursday March 26th, 2020 5:00:54 PM
Draco-Emrys continues to fly and top speed. He ponders the spell they described and sees the similarity to his Suffocation spell ... one of his most deadly and insidious necromancy spells. He shares that with the others over mental speak.
"That spell sounds very much like a necromancy that I'm familiar with ..." and he offers what information he knows about the spell and the kind of undead who employ it.
(Knowledge [Arcana]: 36, Religion: 48)
TOTAL BATTLE: all combatants (DM Cayzle) Thursday March 26th, 2020 10:56:56 PM
Lanliss has the right idea, but he is just not a healer.
But sometimes it is the simple solutions that work best. Not a heal check or water breathing or planar adaptation or remove curse or a wish! Tishe' just concentrates on doubling over and COUGHING OUT the blasted water! And that works fine!
Tishe' is in no danger of drowning, and earns a hero point for doing what needed to be done!
Now it is just up to Edson to follow her example!
[OOC: Sorry, short post tonight, not feeling great. But, truly, congratulations! You have met all the challenges of this module! Well, there might be a couple loose ends, but the danger is past. Kudos!]
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) Friday March 27th, 2020 6:09:44 AM
Tishe’ stands and beams at Lanliss while wiping her mouth, “I wouldn’t have thought to do that if it weren’t for your shady suggestion, thanks sweetie!”
She then turns to Edson, “C’mon sweetie, stay awake and cough that water out! No one’s gonna cut your thread yet. Cough it out, spew it out, waaAAY OUT!”, she chants.
Tishe’ prepares to help him if Edson falls unconscious by some mundane healing help.
....... Ready action: Heal Take 10. (12) to force water from Edison’s lungs if he falls unconscious.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday March 27th, 2020 9:07:41 AM
Hearing that Tishe' had found the solution to the problem, V hops from Emrys' draconic back and heads to the mansion and portal at full speed.
"Sounds like things are relatively in hand. I'm heading back to make sure the portal and mansions stay secure. We don't need any last minute trickery undoing all we have done."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Friday March 27th, 2020 9:27:50 AM
Edson sees Tishe take care of her lungs, and he follows. He rolls over onto his knees and begins coughing and hacking to get the water out of his lungs.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20=2 ; Friday March 27th, 2020 9:22:34 PM
Lanliss wants to help Edson but after seeing Edson following Tishe's example. He lets him do this thing on his own.
Aid another 2
TOTAL BATTLE: all combatants (DM Cayzle) Friday March 27th, 2020 11:36:53 PM
With his friends nearby, Edson coughs up the water and is fine.
At the palace, there are no secondary or trick attacks.
[OOC: Sorry, super tired, also sick.]
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) Saturday March 28th, 2020 10:23:27 AM
Tishe’ feels better now that all the Keepers are safe from imminent death. She moves to the Skullbreakers to see to their needs, both physically and mentally, and generally checks morale. Keeping the other Keepers in the loop, she talks and thinks.
“We beat their best attempt at taking Effacia, and I Hope did irreparable damage to their capabilities. Of what we fought, they should only have their General, 2 high level mages, and one Dragon Turtle left along with whatever number of undead their lesser clerics can control. In fact, I hope the slaying of the Undead Controller means they are now facing a bit of a civil war under the waves!”
“The North Wall is still the most vulnerable with the two stone ramps. Sieur Valeran, we should have a team stay here while a talking team seek out the Queen and leaders for a discussion. I don’t think we should urge evacuation if they want to stay. After all... we won!”
.......
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Saturday March 28th, 2020 7:50:21 PM
We won...for now, Lanliss thinks for himself. "That is right Tishe', we won but we need to stay vigilant ", Lanliss says.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Sunday March 29th, 2020 12:51:44 PM
"We won so far Tishe', but it might not be over. The walls and gate are severely weakened, and most of our spell casting ability is shot. I'll feel a lot better once I've rested and recovered my spells. On the morrow, I'll memorize a couple disintegrates to to remove the ramps on the north wall. If they don't return, we need to begin repairing or fortifying the damaged walls and gate."
"But I do agree that we should speak with the Queen. We need to keep eyes on the walls for incoming hostiles. we don't even know if any of the soldiers and city guard survived. 2 of the spell casters should go speak with the queen, the other four of us should each take a wall and watch for trouble until the city can get people that still live back in place."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d12=4 ; d12=1 ; d12=10 ; d12=4 ; d12=7 ; d12=4 ; d12=8 ; d12=6 ; d12=6 ; d12=3 ; d12=9 ; d12=12 ; d12=12 ; Sunday March 29th, 2020 11:17:04 PM
Draco-Emrys arrives on the scene ... eventually .... and immediately changes back to his own supernatural form. He begins to hand out the cure spells to those in need.
(Emrys casts Cure Critical Wounds on LANLISS, empowered by Spiritual Healing. Using 5th Level Slot. Cures 4d12+18: 4+10+4+7+18 = 43.)
(Emrys casts Cure Critical Wounds on TISHE, empowered by Spiritual Healing. Using 5th-level Slot. Cures 4d12+18: 4+8+6+6+18 = 42.)
Emrys asks, "Edson, are you wounded?" (Your name line shows max hitpoints.)
When the big minotaur appears, Emrys has a cure spell him as well.
(Emrys casts Cure Critical Wounds on BARRATORE, empowered by Spiritual Healing. Using 5th-level Slot. Cures 4d12+18: 3+9+12+12+18 = 54.)
"Does anyone else need any assistance?" Emrys scrutinizes the condition of his friends and the Skullbreakers. "I sense necromantic afflictions among you."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Sunday March 29th, 2020 11:27:50 PM "Pardon me, where are manners? May I introduce to you all the Sahaugin cleric that caused so much trouble." Emrys points to the corpse on the ground where he had landed in dragon form. "I wonder what knowledge he can impart."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) Monday March 30th, 2020 6:28:20 PM
Tishe’ is willing to stay with Barratorre, Edson, and Lanliss At the North Wall while Velarin and Emrys check in with Queen Effacia and her nobles. “We can consolidate and work with the Skullbreakers here”, she says with confidence.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Monday March 30th, 2020 7:00:28 PM
"Sounds like a plan Tishe'. I'll stand guard and wait until Emrys gets back here before entering the mansion"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Monday March 30th, 2020 8:47:38 PM
Lanliss agrees with Tishe' "I want to check the North Wall a little bit more", he says.
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind Monday March 30th, 2020 9:02:45 PM
Barratore is not entirely sure the front gate is weakened. Everything over there seemed to be a multitude of illusions. The gate should be inspected for actual damage. Barratore will happily stand at the north wall. He suggests that the group prepare to pursue and end the threat to Effacia.
Not necessarily to destroy them all, but to force a surrender and peace.