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The Big Hurt


The Roof, The Roof.... -DM Dan K 
Wednesday September 11th, 2019 9:56:08 PM

Tombo grins and nods his head in appreciation, "Thank you sirs, I really believe having a direct exterior door in the Buttering Ram will help to bring folks in. I have a guy and we'll get right on it." Tombo ducks back into the crowds of the morning with a spring in his step

The Tide hang for the day and discuss quickly if everyone is going to see Three Bits. Toston recalls the invite was for the entire Tide.
Hmerrin gets the door installed and leaves a note

Evening arrives and shortly after dinner, The Tide is ready to head to the meeting with Three Bits. As the group heads down the main avenue and into the now closed up Full Moon Market, Alarm Bells ring through the early night. The bells are unique in pitch and tone. Peeling with a high ringing in an allegro beat and sounding in forte with a second deep bass bell ringing in an off beat slower measure. These bells are unique and their cry means one very dangerous thing. There is a fire!

The party can see the glow in Backstab quarter a few hundred yards of winding streets away and it is substantial.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday September 11th, 2019 10:38:53 PM

Toston casts mage armor on himself and then takes off running towards the direction of the fire.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 12th, 2019 11:54:15 AM

Wil casts Shield of Faith on himself and follows Toston.

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday September 12th, 2019 1:18:10 PM

Desdichado runs with the others over to the fire, and prepares for casting "Resist Energy" in case he or someone else needs to run inside and rescue people.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday September 12th, 2019 5:50:18 PM

Gaffer hurries towards the fire as they get close, summoning 3 Medium Water elemental as they get close, and lamenting that he did not prepare his own Drench today and attempting to direct the Water Elemental to do the same.

**** Active Spells ****
Summon Nature's Ally V - Medium Water Elemental x3 - 10 Rounds

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: Call Lightning Storm, (Wall of Thorns) D: Ice Storm

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday September 12th, 2019 9:53:48 PM

Sarge concentrates on keeping up with her companions. Once at the fire, she plans on using Create Water to help douse the flames. But first she has to get there.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday September 12th, 2019 10:34:36 PM

If it takes multiple turns to reach the blaze then Toston will cast resist energy : fire on himself in addition to his mage armor.

Spells in effect:
mage armor : 5 hours


The Block, The Block.... -DM Dan K 
Thursday September 12th, 2019 10:51:31 PM

Toston cast Mage armor and heads towards the fire
Wil casts Shield of Faith and follows
the rest of the group follows and it takes about 10 minutes to make to the blaze. Toston, Hmerrin and Wil all have a feeling of dread as they move through the streets. Allies and paths that are familiar and making the last bend in the road their concern is confirmed. House Marsh and most of the block to which it is connected is ablaze.

The fire already engulfs multiple buildings and the closely packed area certainly allows one to thing the entire quarter could be lost

Gaffer brings in 3 water elementals. Can the druid speak to the creatures? Can he ask them to step into the pain that awaits in the fire?

Tosotn has cast Resist Fire upon himself and the gnome is pretty sure that even with the protection, going into the blaze is not going to be easy.

Desichado also has a Resist Fire at the ready

Sarge looks to cast Create Water and while it will help, it is definitely not going to put out this massive fire

Several others are out and have formed a bucket brigade, doing what they can to not only put out the fire, but to try and soak the nearby buildings that are not on fire already to protect them. In all approximately 30 other citizens of Dirt City are out at this hour to help. Several cries are hear inside and backed up by some of the men and women in the bucket brigade mention that some citizens are in the burning houses

IF YOU GO IN
Perception Check
Reflex save
Fort Save

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=27 ; d20+15=25 ; d20+9=24 ;
Thursday September 12th, 2019 11:48:11 PM

27 perception
25 fortitude
24 reflex

Desdichado casts Resist Fire on himself and runs into a burning building where he hears cries for help.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=22 ; d20+15=16 ; d20+14=19 ;
Friday September 13th, 2019 3:54:13 PM

22 Perception
16 Fort
19 Reflex
Wil casts Magic Vestment on Desdichado for +1 enhancement bonus
(OOC: Wil has a +3 to his AC)
Will follows the others inside one of the building to try to find anyone to save.
"How do we find out if this is caused by any sort of evil? I can help if it is."

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=8 ; d20+9=25 ; d20+12=24 ;
Friday September 13th, 2019 4:30:57 PM

Hmerrin pulls up, and looks at the blaze.

"Oh, this ain't good." he mutters.

Not being much help on the 'put out fires' team, the lad joins Dez and Wil on Keep People From Dying duty.

He moves in with Dez, hoping to keep him and Wil in sight.

[Perception 8]
[Reflex 25]
[Fort 24]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20=9 ;
Friday September 13th, 2019 6:00:27 PM

Gaffer cannot speak with the elementals, [Is there a way to do this?] but he brings them to the edge of where the fire is spreading to other buildings and attemps to mime them putting out the fire, which he believes they can do without being harmed, with their drench ability. (Performance: 9?)

If it is successful he will summon another set of three, if not he moves back outside to see if there is somewhere else he can help.

Sarge [AC 21; HP 61/61] (Kathy) 
Friday September 13th, 2019 8:34:23 PM

Sarge starts to follow the others in, but thinks better of it. "Bring the injured to me!" she bellows in her battlefield voice.

In the meantime, she can dump 16 gallons of water per round on the fire with Create Water. She looks for ways to make it as effective as possible--maybe staying toward the edge of the fire, or putting out minor fires that start elsewhere.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=34 ; d20+9=14 ; d20+8=14 ;
Friday September 13th, 2019 11:23:58 PM

Toston was always better at starting fires than he was fighting them and he thinks packed urban fires are not the type where you fight fire with fire so he tries to go into the blaze to help those trapped inside.

(Perception: 34)
(Reflex: 14)
(Fort: 14)

The Block, The Block.... -DM Dan K  d6=4 ;
Monday September 16th, 2019 9:31:44 PM

The group stands only for a moment before the blaze before springing into action.

Des casts Resist Fire upon himself, charges in and easily through what is left of the front door. (it will take Des 1 round to find someone, being able to quickly hear them through the roaring flames.
Wil casts Magic Vestment on Des and follows the paladin in
Hmerrin heads is as well and the young fighter quickly looses about everything in the smoke and roar of the fire. Were he not right with Wil and Des, he'd be lost and he knows it.
A portion of the ceiling gives way above Hmerrin, Des and Wil. A draft pumps the area like a bellows in a forge and the temperature sudden flares.
Quick reactions from the trio prevent and harm to themsleves or the pair they found.
The three men insde have found the unconscious forms of two men in an off parlor room. Des hears a cry from further in and upstairs.
It took about 10 seconds to get in and the smoke is starting to work its way into Wil's lungs

Toston heads in and breaks left instead of following the others. A few fallen beams clutter the ground, but he heard others this way. A rumble from the rightsends a flare of
superheated air and flame at the gnome, catching his clothes on fire. Ahead in the back library, the sharp senses of the gnome picks out a prone figure, under a partially collapsed table.

Gaffer cannot speak the elementals language of Aquan, perhaps some day...For now he tries to mime his intentions. Elementals are not very bright, but they appear to pick up on his wishes and begin Drenching the area.
Gaffer begins summoning more elementals to join the cause
Sarge casts Create Water again, again and again.

Over 150,000 square feet of blazing timber battles against spell, elemental and men with buckets. The townrow fire is partially contained, the danger of the fire leaping the narrow streets or alleys though is still very real.

Toston takes 4 Dmg and is on fire.
1 full round to put out the fire

All PC's inside the fire roll
Perception
Reflex
Fortitude

Toston Lotor(Hugh Crosmun) [HP: 70/74; AC:27/20/23- CMD 26  d20+17=36 ; d20+9=28 ; d20+8=26 ;
Monday September 16th, 2019 9:42:54 PM

(Perception: 36)
(Reflex: 28; has evasion)
(Fort: 26)

(OOC: Does Toston take 4 points of damage despite the resist energy fire: 10 or is that above the resist energy fire 10)

The gnome isn't too bothered by being on fire having the blood of dragons flowing through his veins. He'd rather try to help anyone he can who is still in the blaze who may not be as fortunate as himself.

Spells in effect:
mage armor : 5 hours
Resist Energy Fire: 10 - 50 minutes

Sarge [AC 21; HP 61/61] (Kathy) 
Monday September 16th, 2019 10:07:52 PM

Sarge keeps casting, and, if necessary, bellowing orders to keep the bucket brigades going.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Tuesday September 17th, 2019 7:25:37 AM

After summoning the second set of elementals Gaffer will wildshape himself into one and lead them in their efforts.

If it is at all possible to push back the fire they will but the main goal is to slow/prevent is spreading.

**** Active Spells ****
Summon Nature's Ally V - Medium Water Elemental x3 - 50 seconds
Summon Nature's Ally V - Medium Water Elemental X3 - 60 seconds

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: (Call Lightning Storm), (Wall of Thorns) D: Ice Storm

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=33 ; d20+15=32 ; d20+9=29 ;
Tuesday September 17th, 2019 3:19:39 PM

Perception 33
Fortitude 32
Reflex 29

Making sure the people they've found are in a safe enough position, Desdichado makes his way up the stairs watching to avoid any charred away steps or other dangerous footings.

He calls out "We're here to help! This way, guys!" to alert both whoever might be upstairs and to hopefully help guide the others who have run in to know his position. The roar of the fire is loud, though, and since he's unsure if anyone can actually hear him, he runs upstairs as quickly as is possible in the dangerous conditions.



Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=13 ; d20+9=18 ; d20+12=14 ;
Tuesday September 17th, 2019 6:44:18 PM

"I got these two," Hmerrin yells at Wil. "You stick with Dez."

The lad hoists up the two figures, one over each shoulder, and tries to make his way out of the building.

[Perception 13
Reflex 18
Fort 14]

Toston Lotor(Hugh Crosmun) [HP: 70/74; AC:27/20/23- CMD 26 
Tuesday September 17th, 2019 9:09:14 PM

Time slows down amid the smoke and flames as Toston tries to discern where the people are who need help escaping.

(OOC Checking in - : Can't wait for the DM post)

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday September 17th, 2019 10:21:13 PM

If any of the fire victims make it outside, Sarge is on hand to provide healing.

The Block, The Block.... -DM Dan K 
Tuesday September 17th, 2019 10:43:55 PM

Gaffer transforms into a Water Elemental himself and begins leading, which works quite well
Sarge casts several more Create Water Spells
Des springs away and makes the ascent to the second floor. Able to navigate the fire, handle the smoke and magically protected from the fire, Des moves upstairs honing in on the shout he heard, though now it has fallen silent. A few moments later and he spies a woman slumped along the a back corridor collapsed while trying to break through the back wall.
Hmerrin calls for Wil to follow Des as the paladin heads off and Wil does. Hmerrin then gets to his feet with each of the unconscious people. With the additional 275, Hmerrin stands and turns, but the smoke has caught his lungs and fire burns through them, all he can do is cough.
Toston gets to the man and pulls him free, though it is a struggle to drag the 175 pound man away. The gnomes Resist Fire keeps him safe from harm even as is catches more fully threatening to turn him into a gnomish torch. Toston is heading to the exit. Toston took no damage last round

Outside, Gaffer and Sarge see a section of the high pitched roof of the third floor collapse.
Inside a roar of timber and ta shudder rocks the building. There is little dobht that a portion of the townrow just fell in upon itself

All PC's inside the fire roll
Perception
Reflex
Fortitude

Please list active spells at the end of your post


Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=14 ; d20+14=29 ; d20+15=32 ;
Wednesday September 18th, 2019 9:18:55 AM

Will does as he is asked and follows Dez.
Will casts Protection from Energy (Fire) on Dez.
(Perception: 14, Reflex: 29, Fort: 32)
(Active Spells: Shield of Faith. Magic Vestment on Dez)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment*, Magic Circle against... - D: Protection from Energy*
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=28 ;
Wednesday September 18th, 2019 9:40:49 AM

Gaffer continues his efforts, keeping an eye on his surroundings in case anyone calls for them to stop or move elsewhere. (Perception: 28)

**** Active Spells ****
Summon Nature's Ally V - Medium Water Elemental x3 - 50 seconds
Summon Nature's Ally V - Medium Water Elemental X3 - 60 seconds

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: (Call Lightning Storm), (Wall of Thorns) D: Ice Storm

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=20 ; d20+15=20 ; d20+9=23 ;
Wednesday September 18th, 2019 2:04:27 PM

Perception: 20
Fortitude: 20
Reflex: 23

Desdichado, seeing that the woman is unresponsive, picks up her up and carries her through the flames back down to the first floor. Going down the stairs, he feels a tremendous thud as the upper floors collapse.

-------------
Active effects:
Resist Energy (Fire): 30 minutes - x rounds
Magic Vestment

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=25 ; d20+12=13 ; d20+12=32 ; d20+9=28 ;
Wednesday September 18th, 2019 6:20:58 PM

One, aaaaannnd Two!, aaaannnnd

Hoisting the men over his shoulders, the young fighter forgets himself and takes in a lungful of smoke and flame.

He stands there, coughing and spitting.

Getting a grip on himself, Hmerrin grits his teeth and stumbles toward what he really hopes is the exit.

[Perception 25
Fort (Hero Point used to reroll) 32
Reflex 28]

The Block, The Block.... -DM Dan K 
Wednesday September 18th, 2019 10:11:13 PM

Wil catches up with Des and the paladin is heading down the stairs. Wil offers a Resist Fire spell, but Des has already cast one upon himself before entering this inferno. Smoke chokes Wil's eyes and thunderous collapse from a moment ago has left him a bit disorientated.
Des is coming down the stairs and can see Wil is in a bit of distress, at least from an orientation stand point. Fire, smoke and debris is everywhere. curtains of fire roll up walls, leap across the ceiling and conceal and reveal passages and doorways constantly. Getting turned around is overly hard
Hmerrin is able to gather his wits and stop coughing and catches a parting of a smoke curtain to his left. Good news, he can see the exit, bad news means the temperature just went up fast enough to incinerate the smoke. With little choice, Hmerrin heads through, spies the exit and staggers back outside
Toston struggles a bit to find his way, dragging the man with him. Flames flash in his eyes and across his face. It does not hurt, but it is distracting and harder to see because of it.

Sarge spies Hmerrin with 2 unconscious people and from thier blackened skin, lack of hair and smoldering clothes, they are in bad shape. The cleric is there in moments and positive energy pulses from her through the power of Domi. Both will live
Gaffer continues with the water elementals to drench not only the exterior walls that are on fire, but those nearby as well. The first set of elementals vanishes
The water bucket line also contiinues as well
Gaffer then spots an arm dangling out of of the third floor windows some 50' to the left. Flames leap from the floor below and smoke rolls in thick clouds from the window itself
He hears a bit of conversation from the bucket line as well..."Used to belong to House Silver. Went under about a year or so back. Can't recall who took it from them..."

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday September 18th, 2019 10:15:27 PM

"Here, lay them down," Sarge says to Hmerrin. "They're stabilized--is there anybody who can keep an eye on them?" The last part is said more loudly, to the crowd as a whole. Sarge will gladly deputize anybody who isn't on the bucket brigade to keep an eye on the wounded.

Toston Lotor(Hugh Crosmun) [HP: 70/74; AC:27/20/23- CMD 26  d20+17=34 ; d20+9=22 ; d20+8=14 ;
Wednesday September 18th, 2019 10:25:14 PM

(Perception: 34)
(Reflex 22; has evasion)
(Fortitude: 14)

Toston continues to move towards the exit dragging the man he found inside with him.

Spells in effect:
mage armor : 5 hours
Resist Energy Fire: 10 - 50 minutes

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday September 19th, 2019 3:44:05 AM

Seeing the arm and not knowing if anyone inside is close enough to help, Gaffer drops his elemental form to cast Airwalk on himself, allowing him to move up to the window and try to pull the body, hopefully alive, out.

If he manages to, he will bring them down to Sarge for healing.

**** Active Spells ****
Air Walk - 100 minutes
Summon Nature's Ally V - Medium Water Elemental X3 - 10 seconds

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: (Call Lightning Storm), (Wall of Thorns) D: Ice Storm

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 19th, 2019 12:39:56 PM

(OOC: Did I lose the Shield of Faith spell?)
Will coughs and finds a place to hack out a lung and stabilize.
"What happened to the big bad summoner?" Cicero asked. "Why are you determined to ignore the talents you have?"
"I'm not ignoring you. I am trying to be a better contributor to the team," Wil shouted back.
"The team! The team!" Cicero shouted within Wil's head. "It's about you not the team. Who care about Wil Grimly, the crazy?"
"Don't call me crazy!" Wil shouted then went into a coughing fit.
Wil then summons a Medium Water Elemental to appear near him.
"How are you helping me Cicero? How? You just taunt me."
Cicero did not respond.

(Active Spells: Shield of Faith. Magic Vestment on Dez, Summon Monster IV - Water Elemental)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment*, Magic Circle against... - D: Protection from Energy*
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

DM: no you still have Shield of Faith, but it does not stop Heat/Fire/Smoke inhalation. it's just a Deflection bonus vs attacks

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=15 ; d20+14=16 ; d20+15=22 ;
Thursday September 19th, 2019 12:41:55 PM

(Perception: 15, Reflex: 16, Fort: 22)
(OOC: Sorry forgot the rolls)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=16 ; d20+15=26 ; d20+9=21 ; d20+15=31 ;
Thursday September 19th, 2019 2:05:17 PM

Perception: 31 - Hero Point re-roll
Fortitude: 26
Reflex: 21

Carrying the woman to the entryway, Desdichado sees Wil, who is flanked by two water elementals, but otherwise looks pretty disoriented. "Wil, can you see me? Come on - follow me out this way," he says, as he runs outside to set the woman down with the other survivors.

He runs back to assist Toston with bringing the man he's carrying outside. Seeing Gaffer flying up to the second floor, and unsure whether there are more people still trapped inside, he's hesitant to leave any other potential people in distress inside. However, he also isn't sure how much longer the building will remain standing. Faced with an awful choice, he decides that the bucket brigade is where he can best serve for the moment.

-------------
Active effects:
Resist Energy (Fire): 30 minutes - x rounds
Magic Vestment

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday September 19th, 2019 2:07:03 PM

(OOC: Oops, sorry, Wil just had 1 elemental!)

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday September 19th, 2019 8:01:04 PM

As Sarge heals up the two figures, Hmerrin helps himself to several lungfuls of fresh air.

Looking back at the house, he notes Dez and Wil are leaving, while Gaffer is floating up to the upper floor.

Unsure of the next best step, the young man hesitates, trying to decide how long the house has, while also locating his teammates.

The Block, The Block.... -DM Dan K 
Thursday September 19th, 2019 9:29:58 PM

Des calls to Wil, who has just finished his spell, to come with him and the paladin leads the way outside and give Srage another victim to take care
The elemental appears next to Wil and begind defending itself from the onslaught of the fire. Wil takes the moment to head out into the fresh night air
As Des turns, Toston emerges with a forth casualty to put into Sage's keeping.
Gaffer is able to extract the man from the upper floor window and saves number 5
Hmerrin ad Des both are trying to gauge the structure. The entire town house row is ablaze on interior. All 6 units are now on fire. The bucket brigade, Gaffer's elementals and Sarges Create Water spells have prevented the fire from jumping the alley or street and the outer facade is realtively intact and fire free.
How long will she stand is hard to say, the interior still burns and that is where a good deal of structural support lays.
On a good note, no one outside is calling out of any known persons still inside. The bad news is there is simply no way to know.
Even the heroes of The Tide have their limits.

Currently all of the PC's are outside with 5 saved souls.

House Knife, Wolf and Cloak, all have men in the area assisting with fire protection on other buildings. From bucket lines to a couple of casters with Create Water spells. Fire in the city is everyone's common concern

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday September 19th, 2019 10:52:23 PM

Sarge channels positive energy again to help heal the newly rescued. "This may be all we can do," she tells her companions. "If you see any walking wounded, send 'em my way."

Calling on her militia experience, Sarge tries to set up a small area to treat the wounded.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=19 ; d20+17=27 ;
Thursday September 19th, 2019 11:01:34 PM

Toston says, "I can magically resist fire and share that amongst us but I have no good way at fighting the fire. Most of my magic is geared towards using fire as a weapon not fighting it."

Toston takes a moment to take a look around.

(Perception: 19; any signs that someone might still be in there)
(Perception: 27 are there any animals that Toston might be able to speak with to find out if they can sense anyone inside?)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=31 ;
Friday September 20th, 2019 10:11:37 AM

Gaffer maintains his Air Walk, circling around the upper floors of the building to watch for anyone else moving or collapsed inside. (Perception:31)

**** Active Spells ****
Air Walk - 100 minutes

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire, Endure Elements, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin x2, Warp Wood. D: Fog Cloud
Level 3: Wind Wall, Spike Growth, Stone Shape, Call Lightning, D: Call Lightning
Level 4: Air Walk, Flame Strike x2, Dispel Magic D: Sleet Storm
Level 5: (Call Lightning Storm), (Wall of Thorns) D: Ice Storm

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Friday September 20th, 2019 2:40:08 PM

Wil coughs as he exits the fire.
"We may need to just accept the city is going to burn. Can we concentrate on containing the fire?"
"Did anyone see how this started?" He shouts to the crowd.

(Active Spells: Shield of Faith. Magic Vestment on Dez, Summon Monster IV - Water Elemental)

Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith* - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment*, Magic Circle against... - D: Protection from Energy*
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil
-- Channel energy 4d6

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday September 20th, 2019 6:08:54 PM

Dez moves between helping with bucketing out the fire and helping Sarge with healing.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday September 20th, 2019 10:42:57 PM

If he doesn't spot anyone else inside the blaze Toston plans to join a bucket brigade to help keep it contained.

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday September 21st, 2019 3:21:47 PM

"The fire's contained," Sarge says. "But I think these buildings are a total loss. Best thing is to let them burn down and keep the fire from spreading."

This is what happens when you don't build out of stone, she thinks, but does not say. It wouldn't be helpful just now.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=21 ;
Sunday September 22nd, 2019 3:27:29 PM

"I'll circle the block," Hmerrin declares. "See if I can spot or hear anyone else."

The lad move around the buildings, keeping an eye out.

Extinguished. -DM Dan K 
Sunday September 22nd, 2019 8:10:05 PM

Sarge sets up to care for those pulled from the fire, and magical healing gets them back up in no time.
Toston looks about, but there are no animals that he can see in the area.
Gaffer circles with the AirWalk spell, already having rescued one more person. He completes several circuits about the block and sees no one else.
Wil looks to concede the fire burning the city to the ground, but the efforts of the Tide and those nearby, will likely contain the loss to one town row of houses. He asks if any about saw how it started.
Dez joins the buckets as does Toston and Hmerrin gives the ground a circle too

No cries for help and fallen forms can be seen by anyone. Hopefully that means everyone got out and or were rescued. It takes another 2 hours to put the fire out. What was Marsh House and House Silver before that, is now a charred ruin structural unstable and a complete loss. As are the other 3 buildings attached to it.
Exhausted, but happy faces are about the street having all helped in 'saving the day' No one about saw what started the fire. Marsh House had been empty for some time, save the occasional squatter. The Tide ask and get a run down of events from several people

"Smelled it before we saw it. The area just smelled of fire, being night we really couldn't see any smoke."
"First light of the fire sparked up in the first floor by the main entrance and another 3 just seconds later at upper windows."
"No way it was an accident, somebody set the place for sure"

Three of those you pulled out, were simply crashing for the night, meant no harm, just needed a place. Since the quake and all. "Woke up coughing and confused. Didn't know the place good enough to make a quick escape. "
The others you pulled were from the other attached buildings that caught and one you pulled out on the main floor had tried to go in to rescue people himself

The group in the streets is starting to break up with final thank you's, well done's and good bye's to each other



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+16=24 ; d20+17=21 ; d20+5=23 ;
Sunday September 22nd, 2019 9:43:35 PM

Toston says I'd like to to see if I could determine a cause for the blaze. He casts detect magic and then starts investigating the scene.

(Perception: 21)
(Know[Arcana]: 24)
(Spellcraft :23)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday September 23rd, 2019 4:00:39 PM

"Well, glad we were able to help with that," says Desdichado. "I guess we'll be back on our way to the arena now?"

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday September 23rd, 2019 6:55:26 PM

Hmerrin has a sour look as he returns.

"First the WLA, and then Marsh House. Both of which can be linked to at least some of us. That's awful coincidental."

With another glance at the burned out Marsh House, the lad finally turns back into the street.

"To the Arena, then"

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday September 23rd, 2019 7:37:56 PM

"Wow.." Wil stares at the wreckage. "Well, we didn't need that house anyways."
"Where did we rent this house from?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Monday September 23rd, 2019 8:13:54 PM

"Is there anything we could do to protect Shale House from a fire? If this is related to us."

Gaffer asks aloud, resolving to keep a couple Quench spells handy as long as they are in the city.

Extinguished. -DM Dan K 
Monday September 23rd, 2019 9:58:47 PM

Toston casts Detect Magic, but other than what the the party has, there is no residual magic in the area powerful enough to be picked up over 3 hours later. His physical inspection will take several hours but it might yield some information
Des expresses how he was glad the group could help.
Hmerrin looks about and ponders the odds of 2 locations, that can be linked to The Tide being wiped out. It does not give the young man a happy feeling
Wil thinks for a moment on who the group might have been renting Marsh House out to, but the answer is no one, officially Marsh House did not belong to the tide. An abandoned building in Dirt City like so many others
Gaffer picks up on Hmerrin ideas and wonders aloud if there is anything that could be done to protect Shale House. The spell of Hallow leaps to mind, but it does require time and some expensive components

The group was on their way to meet Three Bits, the arena is tomorrow night. The party was delayed a good 3 hours, fighting the blaze, do you still try and meet with Three Bits? Do you stay on site at what is left of Marsh House to investigate for clues?

It is 2 hours before midnight at this time

Sarge [AC 21; HP 61/61] (Kathy) 
Monday September 23rd, 2019 10:22:33 PM

"I think we should try to meet with Three Bits," Sarge says. "If she's as good as you say, she already knows about the fire, and can guess why we're delayed."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday September 23rd, 2019 11:40:42 PM

Toston says, "Why don't some of you go ahead to meet Three Bits. Send her my regards. I honestly want to investigate this area for clues while the scene is still fresh. We should probably get a hold of the person who let Shale House to us in the first place tomorrow. Maybe they might be able to offer us information that might be useful in piecing out why this happened."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=18 ;
Tuesday September 24th, 2019 8:56:47 AM

(Perception: 18)
"I wouldn't mind sifting through the ashes," Wil concedes.
He then begins to investigate the area.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday September 24th, 2019 2:23:03 PM

"Good thinking, Sarge," says Desdichado. "If Three Bits is an information broker, she probably knows quite a bit about this fire, and if there is someone targeting the Tide, or people associated with the Tide, maybe she has some leads."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=23 ;
Tuesday September 24th, 2019 5:13:39 PM

"I'll go with Dez to see Three Bits," Hmerrin offers.

On the way, he tells the paladin, "probly best if you did the talking. I'm not much good with that making nice chatter stuff."

Upon entry to the shop, the lad does a quick scan, to see if anything strikes him as suspicious.

[Perception 23]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=18 ;
Tuesday September 24th, 2019 7:13:45 PM

Knowing Toston and Wil have a good handle on the investigation Gaffer tags along to see Three Bits. Agreeing with Hmerrin that Des is probably the better speaker of the three of them.

He also scans the room as they enter, looking over any other patrons. (Perception: 18)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=36 ;
Tuesday September 24th, 2019 9:44:57 PM

(Perception: 36)

Toston continues to investigate the scene.

Three Bits and the Fire. -DM Dan K 
Tuesday September 24th, 2019 10:09:24 PM

Toston wants to investigate, but also knows the importance of keeping the meeting with Three Bits and so suggests the others go on.
Hmerrin, Sarge, Des and really everyone agrees and as they head to the non descript building that serves as the front, Hmerrin suggest that Des does the talking
Gaffer agrees and the group arrives about 20 minutes later.

Toston starts to carefully pick through the burnt building. The interior of the place is a blackened and burnt wreck, almost nothing survived the fire. Toston explores the first floor, thankfully finding no bodies, but a bit unsure as to what he might be looking for. DM understands a bit of what you are doing, but feel free to play out what it is and skills put to use to figure things out. take 20 on any skill

Arriving at the Curio shop, is it a surprise that while the sign says closed the shop door is slightly ajar? Upon entering, soft candlelight illuminates the very back of the shop and a shadowed figure waits there. Hmerrin glances about into the darkness of the nearby rows and aisles, but he sees and hears nothing, though the fighter feels eyes on him.
A voice breaks from the figure, some recognize Three Bits by her cracking older female voice, "Hmerrin,...Gaffer,...Wil. Explain the dwarf and paladin's presence. Am I so threatening or mistrusted that you bring the likes of Domi?"

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday September 25th, 2019 3:50:32 PM

"Hello," Sarge says. "Call me Sarge. Sorry; didn't mean to spook you. They said you were expecting all of us, and all of us includes me and Dez, here."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday September 25th, 2019 6:44:30 PM

"New recruits," Hmerrin offers, subdued. He then introduces Sarge and Desdichado.

"Toston was held up, so sent us instead."

The young lad eyes the sides of the store nervously, and pokes Dez to say something.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Wednesday September 25th, 2019 7:41:28 PM

"Hello, they are part of The Tide now, though some of us are searching through burnt remains at the moment, so apologise for the late and lackluster showing." Gaffer explains their current situation, trying to sound a little more courteous than usual.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+15=30 ;
Wednesday September 25th, 2019 9:09:54 PM

"I say some people," Will mumbled. "Talk...talk talk its all you two do all the time," he continued.
"Pardon me, I need to visit actual people. Can you put a pause on this argument between was is an apparition and what is a spirt? They are the same thing.. they are!.. they are!.. no..they are."
Wil then realized he dragged the conversation into the shop and changed gears completely.
"How is our favorite information bookie? Do you often leave the door open? Any yahoo could walk in. We seem to of stirred up some trouble, have you heard anything and what do you want for the information?"
(Diplomacy: 30)

Three Bits and the Fire. -DM Dan K 
Wednesday September 25th, 2019 10:01:27 PM

Three Bits's face remains stoic, as it always does. If there was something she was better at than finding things out, that was not letting anyone know what she was thinking or feeling. She responds to Sarge with a nod and looking at Hmerrin and Gaffer, "Well of course. Let us hope Toston discovers something."
Three bits listens to Gaffer's summary and parrots back what she hears. "So the WLA is effectively gone, seasoned adventures killed in the night and one of your last known residence was burned to the ground 2 days later. This one is free boys. Sounds like you have some enemies on the move. I'd watch my moves if I were you."

She slides the candle to the right and gestures for the group to come in closer. "To the other matter, the earring. It is a relatively common item, given the time of the arena. But if one looks into the details, it is possible to whittle that list considerably. With one of those filters being someone willing to have tried to kill a man in his sleep.

"Good thoughts and point Wil, or was that Cierco?" She waves a hand, "It really isn't important. But you're right, any yahoo at all, but you were all expected." Three Bits looks at Wil and, well who knows what might be going on in that mind, but soon enough she speaks. "The list is not overly short dear boy.
and what I want, well I will have to postpone that to a little later. It won't be anything over the top and so if we are agreed, I'll continue"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=33 ;
Wednesday September 25th, 2019 10:11:26 PM

(Diplomacy: 33)

Desdichado squints his eyes at the shadowed figure in the dim light, and gives a half smile when she speaks of being "threatening". "'Threatened with Domi'?", he says, "if you feel threatened by the presence of agents of Domi, that's between you and Domi, of course, madam." His smile widens as he speaks. "But, you aren't threatened by *me*, at least not unless you plan on doing harm to one of my friends here, or to some innocent nearby."

He looks around. "But seeing as it looks to be just us, I want to put you at ease." He nods his head for a few moments, as if wanting to bow, but feeling a bit awkward about it. "You can call me Desdichado. Sarge and I have recently joined in with the Tide to help out as we can, and we'd heard that you have a connection with Hmerrin and the others here."

"Let me be direct: We're here for information and from what I've heard, you're one of the best at finding things out. We'd like to know if you know anything else about this earring - "he gestures to Hmerrin (OOC: he's still holding the ring, right?), " - we've heard that it belonged to a '30 match winner' in the Arena. And as you probably know, to someone who attacked the WLA. Is there anything else of interest you know about this, or can direct us to."

"Incidentally, on the way here we just stopped to rescue people out of Marsh House - it's now burnt to cinders, again, as you probably already know - and my friends here say that they had a connection to that House. It seems to us that someone might be on the Tide's trail. Would you happen to know anything about that, too?"

He pauses for her to respond, and then, almost as if it's an afterthought frowns and says, "We know this kind of information doesn't come for free, so what do you want to know in return?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+11=29 ; d20+1=11 ; d20+6=19 ; d20+5=15 ; d20+16=32 ; d20+17=25 ; d20+7=19 ; d20+7=27 ; d20+5=8 ; d20+3=18 ;
Wednesday September 25th, 2019 10:54:56 PM

(OOC: I rolled all my rolls then I remembered I could take 20 so I updated my rolls)
(Acrobatics: 31- to be able to move around in some of the more difficult areas)
(Appraise: 21 - to be able to ascertain the value of anything unusual he might come across)
(Climb - 26- if needed to get to some of the harder to reach parts of the house)
(Know - Religion 25 - to think if fire holds any significance for any religioun)
(Know - Arcane - 36 - to try to sort though how the fire started if he finds anything that indicates magic)
(Perception - 37 - to try to find some trace of how the fire started or who might have started it. You know like traces of accelerants or burn patterns. Maybe any bits of refuse that look out of place that sort of thing)
(Know - Nature - 27 - to try to see if there might be evidence of natural causes for the fire)
(Know - Planes - 27 - to try to figure out if the fire may have been caused by something extra planar)
(Spellcraft - 28)
(Survival - 23 to try to take into weather and other things fire starting related that Toston may know to try to get a better clue as to what went down)

Toston makes a through investigation of the remains of Shale House. He climbs and tumbles his way to the hard to reach places and he uses his sharp gnome eyes and nose to hopefully figure out how the fire may have been started or at least whatever the epicenter was. He thinks over natural causes, extra-planar causes, magical causes and anything in general he might know about fires from an an adventuring perspective. He tries to cover as much as the grounds as he can keeping an eye out for anything that may look unusual or out of place. If he finds anything like that he examines whatever the item is and tries to figure out what it does and how much it might be worth.


Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday September 26th, 2019 5:17:30 PM

Having stuffed his voices in a quiet pocket Wil says, "Please continue."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday September 26th, 2019 5:40:23 PM

"By all means, please continue."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday September 26th, 2019 6:36:43 PM

Hmerrin mutely nods his head.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday September 26th, 2019 7:13:25 PM

Gaffer smiles and nods too.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday September 26th, 2019 10:11:07 PM

(OOC: Can't wait for post, so checking in)

Toston continues his investigation into the fire

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday September 26th, 2019 10:23:58 PM

"Yes, we want to hear it," Sarge agrees. Privately, she thinks that a little scare from Domi may have been helpful in the negotiations.

Three Bits and the Fire. -DM Dan K 
Thursday September 26th, 2019 10:30:01 PM

Des assures Three Bits that he and Sarge were not threatening her as long as she did not plan to harm their freinds or innocents.
He goes on to ask about the earring and what she might already know about the hit on the WLA and the fire at Marsh House
The group listens to Three Bits and agree to her indirect request for her to continue.

Three Bits stotic as always, purposefully nods to Des. "Well spoken paladin of Domi, but I do have a correction my nature demads of me. I did not say I felt threatened. I asked if you did,
specifically my old friends Hmrerrin of Merrydale and Wilford Grimly." Three Bits offers a small smile, "The earring belongs to one of three people. Lady Constance, Terrafin or Harbinger.
They were all in the City on the night in question, have no morals about killing men in cold blood and are frightening good fighters having won 30 solo matches in the arena." She sits back
letting her information sink in a bit.

"Whoever is after you, knows you well, but is still a victim of Dirt City information. Not long ago you were asking about Golden Eyes and brought that information to the WLA. I do not
think the issues are entirely unrelated.

Toston is able to move well through the burned out building row. While the flames are out, there are hot spots the gnome needs to pay attention to. Toston spends just over 3 hours going through the building.
He finds no magical or planar casuse to the fire. It was set old school style and the perceptive gnome locates 3 seperate starting points. The front foyer, the back exit hall and the tope of the main stair. Toston finds the remnants
of a bucket in each location and what marks the fire as oil. A low temp, slow burn with a great deal of smoke. The gnome also finds evidence that the back door was nailed shut. Toston does not find any valuables.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=24 ;
Friday September 27th, 2019 11:40:41 AM

"Harbinger, isn't that a bad omen?" Wil asks knowing full well the correct word. "What do you know of these three people? Do they have a reputation outside of the arena? Where can we find them?"
He then adds, "I don't usually volunteer information from my past but my family used to visit the arena regularly. Do you recall anyone from House Dart that may be a Grimly or have had contact? I would like to see if I can use some of my former connections to get us into the arena."
(Local Know: 24 To recall some old friends of the family)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday September 27th, 2019 10:29:17 PM

Toston collects the remnants of the buckets and of any nails or bits of nail from where the back door was nailed shut. He wonders if maybe someone with divining abilities may help him be able to figure out who was behind the fire and making the back door be impassible.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Saturday September 28th, 2019 9:01:04 AM

Hmerrin ponders the information, chewing on his lip.

"Someone wants to take us out, but their information on who we are and where we are is out of date," he says, rephrasing what he thinks he heard.

"Which means," he adds unhappily, "once they start getting better intel, our house and neighbors are in trouble."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Saturday September 28th, 2019 11:54:16 AM

Desdichado pulls the others to the side, and speaks quietly trying to avoid Three Bits hearing him.

"Hmerrin, Wil, is she trustworthy? She knows a lot about what's going on - is it possible she's been feeding information, even if it is somewhat out of date, on who you are and what you've been doing?"

After hearing the response, he says, "I don't know who -- or what -- Golden Eyes is, but if this was about to the WLA, was is possible there was a leak? Maybe someone who was hanging around the WLA safehouse but who wasn't there the night of the attack?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Monday September 30th, 2019 6:42:39 AM

Replying in a whisper to Sea, "If she was selling our information, they would have come straight for us, not had two missed attempts.I think after this we should ask her to keep an eye out for someone coming after our home, and cast some defenses on it "

Drs' thoughts make a lot of sense and he adds, "We know two people who got out early"

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday September 30th, 2019 12:28:14 PM

Wil replies to Des quietly. "Look at it this way. I trust her to take care of herself and her business contacts. As long as any dealings with her is made with the reality of that situation we can trust her. She is a reliable information broker. I trust what she says."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday September 30th, 2019 7:26:05 PM

Desdichado whispers back, "Good to know she seems trustworthy, to this group at least. I think we should follow up on these leaks after the arena visit."

Three Bits and the Fire. -DM Dan K 
Monday September 30th, 2019 9:04:07 PM

The group listens and have a few follow ups
Wil asks if Three bits has any information on House Darts or the Grimly family in association to the arena.
Hmerrin wonders how long it will take the enemy to get better intel. Shale House and the neighborhood will be targets eventually
Des moves the group away from Three Bits to talk quietly. Three Bits sits back and waits. He wonders about the trustworthiness of Three Bits.
Gaffer thinks the group would have gotten hit immediately if the information came from her, she knows the group very well
Wil agrees, plus the group was business to her. She protected business.

Three Bits answers Wil, "Getting into the Arena? That is easy, simply sign into a fight. Wil knows House members have been know to fight, but not very often. He believes a pair
of second cousins joined the pair fighting for a bit. Had an OK run going 9 and 5, but they stabbed in an ally over a bet, goes the rumor.

Toston gathers some of the materials he found to bring back to Shale House. Hopefully Sarge can divine something with them

Three Bits escorts the group to the back door of her shop, something Hmerrin, Wil and Gaffer have never seen her do. "Remember what Boggs said about diplomacy. Have a good night"

The group makes the trip back to Shale House. Toston arrives several hours after with the information he discovered

Sarge [AC 21; HP 61/61] (Kathy) 
Monday September 30th, 2019 10:43:28 PM

"So, what are we thinking," Sarge asks her companions. "Was Earring acting on his or her own behalf? Or did somebody with deep pockets hire them?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday September 30th, 2019 11:11:36 PM

Toston says, "If the person who set the fire was magically inclined why use buckets of oil and nails to seal the back door. Spells could just as easily be employed to accomplish these things. That doesn't speak to whether or not the WLA assassin was working alone or not but it does speak to whoever they were not being magically inclined or wanting us to think they weren't. However given the fact that it doesn't sound like the suspect list Three Bits created had any mages on it, I'd say there is a strong possibility the arsonist and the assassin are one and the same."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 1st, 2019 11:07:53 AM

"I have this feeling its a group of aggressors. Remember we took out the House of Silver and prevented a war with those fish people. We have a good number of enemies. I am leaning toward the House of Silver but I have no proof at all." Will says to Toston. "I don't think one person can do all this. It has to be organized."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday October 1st, 2019 6:50:44 PM

Hmerrin nods agreement with Wil.
"And Three Bits is being even more cautious around us than usual, and that's saying something."

The lad rubs his chin.

"Several somebodies out there don't like us much, and don't particularly care who dies along the way. It might be time to let our tenants know an immediate vacation may be in order. Sooner or later, the party is coming here."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Tuesday October 1st, 2019 7:26:08 PM

"I was thinking of casting a Hallow spell on Shale House, maybe adding another spell in there too, do we think that would be a good idea?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 1st, 2019 9:19:09 PM

"Yeah, protecting everyone at Shale House should be our top priority. Let's make sure we get them to a safe place, or at least away from here."

Shale House. -DM Dan K 
Tuesday October 1st, 2019 10:28:22 PM

The group discusses thoughts on the assailants. There are multiple ideas.
Toston on whether or not opponents have magical capability, but are masking it behind more mundane means.
Wil, are teh attacks linked to House Silver, or even the stain on House Knife and House Wolf after the Merfolk and sauhauguin arms dealing.
Hmerrin mentions that even Three Bits is acting overly cautious. This is big and it will coming home soon. Perhaps Shale House should be closed up and the residents sent somewhere safe. Where might that be?
Gaffer adds the idea of casting Hallow upon the House
Des agrees with trying to protect those living here.

Hallow takes 24 hours to cast. A single casting will not cover all of the three story town house row Gaffer will need to begin sooner rather than later
What other plans do you wish to set into motion

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 1st, 2019 10:40:40 PM

"Hallow will only help if these people are actually evil," Sarge points out. "If they are merely venal--hirelings, say--it won't do much of anything. I agree with Hmerrin. We should warn the tenants and suggest they stay away for a few days."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday October 2nd, 2019 12:28:53 AM

Toston says, "Is there any divining Gaffer or Sarge could do with respect to the bucket remnants and burnt screws I bought back? I don't really think Nessa could divine anything since I think all she has is scrying and arcane eye and we already tried scrying and arcane eye is rather limited. If we had something worth obscuring from scrying we could obscure up to an 800 pound object. Mayhap we pitch a tent inside our room and have Nissa cast obscure object each day and then we sleep inside the tent? Speaking of Nissa I should probably probably warn her and the rest of my people that we seem to be the target of enemy action and it might blowback on my gnomies possibly so they should be extra vigilant themselves."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday October 2nd, 2019 3:05:55 PM

"I think we need to set up some traps. Magic and non-magical traps. I can work on this. I may need some guidance on setting these up. I have not actually set up traps. Just disabled a few. I had a couple spells too.. I thought but I would have to sleep on it."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday October 2nd, 2019 4:28:34 PM

Hmerrin considers.

"Probably all of the above?" he offers.

"Ask our tenants to vamoose for a bit.
Cast your Hallow or whatever, as well as setting up traps. I can make sure all doors have bars, and windows have storm shutters that can also be barred.

And we still need to give the Arena a visit tomorrow to see if we can find Lady Constance, Terrafin and/or Harbinger, and maybe narrow our list down to one."

During the evening, Hmerrin will take inventory of the buildings doors and windows. The idea is to be able to shutter the windows, and then bar everything through the straightforward approach of dropping a four by four between brackets to impede opening it.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 2nd, 2019 7:10:23 PM

Desdichado talks with the tenants and helps anyone pack up who needs to stay away for a while.

Shale House. -DM Dan K 
Wednesday October 2nd, 2019 10:22:39 PM

The party retired after the previous night's adventure of fighting fires, speaking with Three Bits and going over the results of the investigation at about 3am.
It is now just before noon and all spell casters have their spells prepared for the day.
The Arena is already open and will remain so until just before the normal dinner hour 6pm
Gaffer begins casting Hallow and will finish the ritual tomorrow at noon. what spell are you placing in Hallow
Herrin heads out to begin getting materials to create more security on the windows and doors of Shale House. It will take 1 day to secure 1 floor by his estimations.
Wil proposes making traps, but that requires teh craft of Trap making, which no one possesses.
The conversation with Lily, Tombo and the other tenants is easy and they all agree to close up shop for a week. They trust the group to make right with any monetary issues
involving thier need to be gone for longer.

Sarge, Toston and Des are free to head to the Arena and mingle to drum up talk on Lady Constance, Terrafin and/or Harbinger. The place is crowded and the trio pays a few silver at the gate
to gain admittance. They quickly learn that only one of the three still fights and that is Lady Canstance. She had a match earlier today and is headlining a match this afternoon.
Lady Constance against 3 opponents. Terrafin and The Harbinger have not been in the arena in over 30 days. You find no shortage of people who have met them, seen thenm recently and certainly confirm
their current whereabouts within Dirt City.

For those at the arena, and for those who thought of 'hey ask this question', what sort of information are you looking for from the crowd.
skill checks

Sarge [AC 21; HP 61/61] (Kathy)  d20+1=10 ; d20+6=14 ;
Wednesday October 2nd, 2019 10:42:25 PM

Sarge asks whether Lady Constance, Terrafin, and/or The Harbinger ever hire out to private events. Her Diplomacy is a whopping 10, and her Sense Motive is 14.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday October 3rd, 2019 1:25:09 AM

Toston asks, "Can anyone challenge any combatant?"

(OOC: Did Toston warn Nissa and the rest of his gnome folloers?)

DM consider them warned and laying low in the City Below

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday October 3rd, 2019 4:03:09 AM

[A few question for the Hallow spell. If I attach something like dispel magic, is that active always on everyone, or would it remove magic on the chosen alignment who enter? And how would the saves work?
I would like to attach either that or Invisibility Purge, though I don't know if I can do the latter or if a Sarge could assist? ]

Gaffer still feels the Hallow all is a good idea, hirelings they can usually deal with, it is more serious evil he wants some protection from.

Knowing the others are better suited to arena fighting he settles into his day long spell casting, providing the gold from his own pursestring.

DM Dispel Magic would operate as a single Targeted Dispel Magic attempt against anyone not fitting for parameters of the Hallow spell itself as soon as they entered the area. If they were to leave and enter again, they would be subject to the Dispel Magic again. There would be no saving throw or Spell resistance involved. d20+ Gaffer Caster Level vs 11+Spell caster highest to lowest. It would not effect Magic Items

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=18 ; d20+15=25 ; d20+18=27 ; d20+10=15 ;
Thursday October 3rd, 2019 1:56:17 PM

(Diplomacy: 18)
(Perception: 25)
(Sense Motive: 27)
(Knowl. Nobility: 15)

Desdichado asks about whether Lady Constance has "Lady" as an actual title, and if so, what House is she attached to?
Is it unusual for Terrafin and The Harbinger to be away from the arena for so long?
Are there any rumors as to why they have been away?
What are the fighting styles for each of them?
Do they have any friends or people they keep company with often?
How are they favored in the arena these days - are they popular? People's favorites?


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday October 3rd, 2019 6:30:38 PM

Having assisted on a few construction projects in the city before, Hmerrin is comfortable finding and buying the supplies (and most likely renting a wagon).

Then its back to Shale House unload.

The young fighter figures he might as well start on the ground floor, even if their unknown opponents have shown they can enter higher windows. Battening down the third floor, and leaving the ground floor windows wide open just makes no sense.

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday October 3rd, 2019 10:36:33 PM

[Sarge can help Gaffer with an Invisibility Purge if that's what we decide we need.]

Shale House. -DM Dan K 
Thursday October 3rd, 2019 10:50:10 PM

Sarge, Toston and Des go to the arena and after paying a couple silver to the gate, start moving about and taking in the atmosphere and learning what they can.
The guards the party had spoken to a couple of days ago were very right, there is no shortage of people willing to talk about thier favorite fighters and The Big Three, as the group comes to know
them, are no exception.
Hiring out to private events does not get much traction, the phrase confuses most. A couple of folks rephrase it to 'You mean assassination stuff? Not that I know of'
Toston asks about challenging and a new comber can to an extent, but only within thier own class. So you could not, for example walk in off the street and challenge Lady Constance.
Too much money involved with such an unkknown for the owners.
The basic run down on the 3
Lady Constance is not a noble, it is an arena title. She is known for playing with her opponents and has won with a multitude of weapons. Rumor only, has her living in a place in the City Below.
Strong, fast and very popular. She is a crowd pleaser and fights under no House. She is sponsored by a noble Ta'El-amosh from Plateau City. There are occassional sightings of her in the city and she has been
known to mingle with the upper class of Dirt City
Harbinger is brutal and not overly liked by the polite crowd. He has the most actual kills in the arena in recent memory. He has an independant sponsor out of Emerald City as far as anyone knows, and generally
is only in Dirt City when competing. It is rumored that some of his matches have been thinly veiled executions.
Terrafin is a highly efficient and dangerous fighter. Like Constance, a multitude of weapons and also liked and admired by the crowds at large. He is also rumored to live within the city and there are sightings of him here and there.

None of the three are on the ticket today and have not been for about a month. The rumor mill thinks that next month there is a large event being planned to bring at least 2 of them in.

Hmerrin spends the day collecting the materials he will need and he begins securing the ground floor

Gaffer continues with the Hallow spell.

After the afternoon at the Arena, Toston, Sarge and Des return to Shale House and Sarge is available to put Invisibility Purge into the Hallow, if Gaffer wihes to go that direction

The day ends and darkness falls. With the Buttering Ram closed, Shale House is oddly quiet

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday October 3rd, 2019 11:11:51 PM

Toston says, "So I guess the only way we personally would get to fight whoever attacked the WLA and our former residence is to win 50 matches in the arena ourselves."

He then goes on, "I think we should talk to the owner of Marsh House tomorrow to find out if they may have angered any of the big three."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+15=18 ; d20+12=14 ;
Friday October 4th, 2019 8:14:52 AM

Wil overslept and missed an entire day.. it seems. Next morning he is up and ready to go.
"Honestly, I wouldn't want to go against any well experienced fighters. Kind of suicidal if you ask me. I would though like to deploy a little Diplomacy. I've got on my best suit." Wil had put on his best courtier’s outfit and tries to appear as professional as possible.
"I think we need to head to the arena and at least put on a good show but with lower caliber fighters. This Lady Constance... I think I've heard of her."
(Diplomacy: 18)(Know Local: 14)


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday October 4th, 2019 2:42:57 PM

Back at Shale House, Desdichado reflect on what they learned with the others.

"I suppose any of the three of them could be behind it. Or working together, even, maybe? One thing sticks out at me, though - Three Bits said all of them were in town the night of the attack on the WLA chapterhouse. But, I wonder -- from what we learned from the folks today, Harbinger is usually only in town during arena events -- and he hasn't been in a fight for a month. That might be worth following up on, if we know how to find him."

"And I agree with Toston - it would be nice to find out more about a motive behind this, too."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Friday October 4th, 2019 6:07:07 PM

Gaffer plans to work a Dispel Magic into the Hallow spell, targeted at any of evil alignment who come into the upper floor of Shale House, not the business areas down stairs, if possible. It is not a perfect defense by any means, but it gives him a little peace of mind that anyone hoping to murder them in their sleep will have to take extra care at the least.

Sarge [AC 21; HP 61/61] (Kathy) 
Friday October 4th, 2019 7:12:32 PM

"Of the three, Terrafin is the only one without a sponsor," Sarge muses. "That might make him more likely to need money, and be willing to hire out. Of course, that's assuming Earring was hired out and doesn't have some personal stake in all this."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Sunday October 6th, 2019 2:45:42 PM

Hmerrin wearily scratches his head.
"Politics and intrigue. Not my favorite subjects. Gimme a water weird to arm wrestle any day."

The lad considers. "Well, first off, we need to go into 'dangerous territory' protocol, and start with watches.
Tonight, let's go with Wil and Toston, me and Gaffer, and Dez and Sarge."

"In the morning, Toston and somebody can visit Shale House's owner. I'd like to secure the second floor, and basically keep watch on the place."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Sunday October 6th, 2019 9:23:22 PM

Toston says, "I can't remember if a solicitor contacted us regarding Marsh House or if it was set up by the Crescent Moons Trading Company but I'm sure we can figure it out. Worse case scenario we send someone to the company to ask Madri if she has any records on it."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday October 7th, 2019 8:44:51 PM

Sarge agrees to the proposed watches.

"I'm sure you'll figure it out," she tells Toston.

[see the DM post from March 25, 2015]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday October 7th, 2019 10:08:13 PM

Toston says, "Now that I'm thinking about it I think Madri handed us a scrap of paper that had the address of Marsh House. We met a man who represented its owners named Lem Cother. We met him at the Marsh House so I wonder if he has offices somewhere we could track him down and ask him if he knows any reason why anyone would want to torch Marsh house."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday October 7th, 2019 10:56:44 PM

“Great, I love a good watch... gold trim ...”. Wil smiles.

Shale House. -DM Dan K 
Tuesday October 8th, 2019 1:16:56 AM

Toston looks into checking out Marsh House. Lem Cother was the last contact they had, from Madri of the CMTC and so that seems a good place to start.
Wil lends a little local knowledge and can point Toston and whomever wants to go with him in the right direction. Lem has an office of sorts in Dockside.
Hmerrin suggests and others agree, time to start watches through the night and he sets out an order that is readily accepted
Toston heads out and late in the afternoon arrives in Dockside and locates Mr Cother's office. it is a sliver of a section of a townhouse row. Cother and Associates.
Gaffer sets a Dispel magic into the Hallow. It will have an effect on any evil creature that enters the Hallow area, a 40' diameter zone. Centered to the second floor of Shale House, it will impact most of The Tide's area and some of the renter properties of the first floor. There is no helping it really

Toston finds Lem Cother is in and that the fellow knows of the fire, is more than upset about it and does not have any suspects or suspicions as to whom might have done it

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 8th, 2019 9:57:42 AM

"Another dead end," Wil sighs. "What are we missing here?"
"I'm ready to march right into the arena and start some trouble just to drum up something," he says. "It's the only lead we have. Something about these arena warriors. I know we are all sorts or trouble but can someone step forward and claim some responsibility?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 8th, 2019 1:20:04 PM

"Yes, let's keep watch for the next few days, but whoever isn't on watch during Arena matches should probably go over."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Tuesday October 8th, 2019 6:17:09 PM

Gaffer takes some time to recuperate after casting the spell, that being his first time casting something so lengthy.
He makes a point to catch up with the other's and find out what they have learned, agreeing that keeping watching and staying prepared for any followup action for a few days is a good plan.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday October 8th, 2019 6:42:36 PM

Hmerrin flicks a nail across the room.

"We got nuthin'" he notes sourly, listening to Toston's report.
The lad sighs heavily.

"Somebody write this down, 'cause I agree with Wil. What say we walk into the Arena, announce The Tide is there to take on anybody, and see who shows up?"

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 8th, 2019 10:18:32 PM

"I'm with Hmerrin," Sarge says. "Somebody's trying to kill us, and we don't know who. Let's invite them to come to us."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Tuesday October 8th, 2019 10:29:59 PM

When Toston was talking to Lem he was intending to ask the man if he had any dealings with any of the big three of the arena or their patron.

Later Toston says, "I don't suppose there is a way to get bonus wins? Like maybe defeating some challenges are worth more than just a single win. I'm not opposed to arena matches I just don't don't see us getting to where we need to be in a timely manner. I mean either someone planted a false lead or that earring means someone with 50 wins knows something about killing off the WLA and torching Marsh House."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday October 9th, 2019 5:27:54 PM

Hmerrin shakes his head.
"We don't need to get to 50 wins ourselves. If someone is really after us and we walk into the Arena with trumpets blaring "Here We Are", my bet is Mr Bad Guy comes a'knockin'."

Shale House. -DM Dan K 
Wednesday October 9th, 2019 6:44:43 PM

Toston's conversation with Lem on the three does turn up an interesting piece of information. Terrafin has an owner, Lem is sure, he's not sure who precisely and he has heard rumors that the fighter is involved in the slave trade with a group.
The day is winding down, Gaffer's spell In place, Hmerrin has 'secured' or at least enhanced the first and second floors and talk shifts to storming the arena, in a way

Sarge, WIl and Hmerrin are all in favor of cruising into the arena and declaring the The Tide to take on all comers.

Little more can be done now and watches are set and you retire. The watches are as Hmerrin laid out
First, Wil and Toston, Then Hmerrin and Gaffer, and lastly Dez and Sarge.

It is in the earliest morning hours at nearly the end of Dez and Sarges watch when both hear a rapid, but relatively subdued knocking at the front door. The raps are fast, very fast. Whoever is outside is using both hands, but is also doing their very best to not be heard by the street at large.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 9th, 2019 7:38:17 PM

Dez stands up quick as a flash. "Sarge, I don't know what's going on, but we probably want everyone down here as quickly as possible. I'll run up and and alert everyone if you want to check on who's at the door."

He goes as quickly as possible upstairs and knocks on each room. "Someone's at the front door. It may be nothing, but I thought you'd want to know."


Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday October 9th, 2019 10:43:16 PM

Sarge hurries to the front door. Since she can see in the dark, she doesn't light any kind of light that might shine into the street and draw attention. As quietly as possible, she opens the door and peeks outside.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=20 ;
Thursday October 10th, 2019 1:34:23 AM

Before bed Toston says, "Do you think this could have anything to do with slavery? Lem did say Terrifin is rumored to be involved in the slave trade. If we are trying to change things for the better then slavery in Dirt City will definitely have to go at some point."

When Dez shows up, Toston grabs his sword and hurries down. It pays to not need to wear armor sometimes.

(Perception: 20)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday October 10th, 2019 5:15:51 PM

Wil wakes slowly. Dresses and joins the others.
"Who dares wake the beast," Will declares half asleep, his voice lower and not the normal cadence.

"Quiet Cicero," Wil warned "...and I warned you about taking over... oh.. I can do something don't you worry just keep arguing. I think there are plenty of spells that may wipe your noise from my head. I'm sure there are some potent liquids that may do it easier... yes, I'm sure I will not feel the greatest but at least you will be gone during that period of time... thought so."
"I'm thinking offensive spells this morning..." said a younger voice.
"Not you too, do you two plan out what your going to do all night?" Wil warned.
"Sorry."
Wil cleared his throat..
"What do we have going on outside of the distraction I am causing?" Wil asked while loading his heavy crossbow.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=23 ;
Thursday October 10th, 2019 6:51:26 PM

Hmerrin rolls out of bed, glances at his armor, remembers the last time this happened, and shakes his head.

Taking his axes, he moves to the stairway, but stays up on the second floor.

He listens carefully, both to whatever the team is about to encounter, as well as for anything going on above him - juuuust in case this is a distraction.

[Perception 23]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Thursday October 10th, 2019 6:52:12 PM

Gaffer is slow to wake after staying up for his shift and clambers out of bed without his armour, grabbing only his focus and heading downstairs.

"mMmm, what's happening? I can go take a look?"

He offers to wildshape as a cat and head outside through a window to see who is at the door.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday October 10th, 2019 11:51:11 PM

Desdichado comes back down with the others, ready for whoever is on the other side of the door.

Sarge [AC 21; HP 61/61] (Kathy) 
Saturday October 12th, 2019 12:34:40 AM

"Who is it?" Sarge whispers.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Saturday October 12th, 2019 1:19:31 AM

Toston remains vigilant

Shale House. -DM Dan K 
Sunday October 13th, 2019 10:17:03 AM

Des goes to wake the others and Sarge heads downstairs to check things out.
The dwarf is perfectly at home in the darkness and arrives at the front door easily.
Des wakes Toston and then Wil.

Sarge opens the door slightly and almost smells the visitor before she sees him. He is against the door jam, trying to be as small as possible while tapping on the door. Sarge would guess him to be early 20's, His clothes are covered in waste, as is he, from nearly head to toe. Sarge sees no weapon and the man does not seem to pose a threat to her, let alone the Tide who will be arriving shortly.

Toston is halfway down the stairs, sword in hand and ready to act

Wil is at the top of the stairs

Dez has woken Hmerrin and Gaffer, all of whom are upstairs currently

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=24 ;
Sunday October 13th, 2019 10:13:36 PM

Toston continues to monitor the situation. His Elvish Curveblade being a two handed weapon he doesn't want to accidentally injure anyone.

(Perception: 24)

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=26 ;
Monday October 14th, 2019 1:15:51 PM

Gaffer hurries downstairs to join the others. He looks out onto the street to see if there are any prying eyes before pulling back into the house with the others. (Perception:26)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday October 14th, 2019 1:32:23 PM

Desdichado tries to keep from scowling and covering his nose as the smell overwhelms him. "Hello. Do you need help?" he says.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=10 ;
Monday October 14th, 2019 6:47:53 PM

Hmerrin remains on the second floor, trying to listen to what's going on below, while also keeping watch for any sneaky business up here.

[Perception 10]

Shale House. -DM Dan K 
Monday October 14th, 2019 9:50:55 PM

Gaffer moves past Hmerrin and Toston to come up next to Sarge The dwarf has not opened the door very far and Gaffer can see little beyond the foul smelling man in the doorway
The stench is powerful and the druid wonders how long he might be able to keep his stomach in check

At this late hour, or early, based on your point of view, there is no one about

"Please sir, let me in" he begs in a quiet voice "It was horrid, they came in without warning, and just started killing." He voice breaks and tears well in his eyes, "Boggs just grabbed me and took me into the privy."
"I didn't even argue, just cowered. I heard fighting, screams, and I just prayed they wouldn't find me. I was there for hours. crawled out and made my way here. Boggs said you were friends and I could trust you."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday October 14th, 2019 10:19:58 PM

Toston runs down the stairs sheathing his elvish curveblade as he goes.

He had heard some of what the man said and says, "Don't just stand there, let the man in. Who is this they you speak of and by what you are saying you mean to say they struck Crescent Moons Trading Company? Did anyone beside you survive? Pray tell us what happened."

Sarge [AC 21; HP 61/61] (Kathy)  d20+16=18 ;
Monday October 14th, 2019 10:37:43 PM

Sarge steps back, opening the door wider. "Nice to know you don't always smell like that," she says, but her voice is kind and her grip is firm as she guides the young man to a chair.

She takes a quick look, just to see if he has a life-threatening injury or other condition. [Heal 18]

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 15th, 2019 10:30:21 AM

"What's going on here?" Wil said as he made it down the stairs. "More trouble?"
"What can you tell us about who and what did this?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 15th, 2019 4:04:34 PM

"Please try to calm yourself, you're safe now and among friends," says Desdichado. "Try and think if you can - did you see them? Do you know how many there were? Do you remember anything that was said?"

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=30 ;
Tuesday October 15th, 2019 6:24:13 PM

"I'm going to keep watch outside, whoever is doing this knows we are expecting them and I don't like it."

Gaffer shapes into his usual Hawk form and flies out of the building, circling a wide area overheard, but staying close to the rooftops, aware that he is exposed.
(Perception: 30)


Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday October 15th, 2019 6:38:09 PM

Hmerrin, listening from the second floor, spends the next several minutes loudly shouting every epithet he can think of, while slamming his axe into stuff that looks like it needs broken.

When he runs out, he switches to Dwarven, and works his way through the list again.

After that, having calmed down a bit, the lad moves to the kitchen and brings a bucket of water, some soap, and a towel for the man.

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 15th, 2019 10:40:33 PM

"What's your name, son?" Sarge asks.

[OOC: MikeK, I think you mean epithet, not epitaph. Unless Hmerrin is yelling out tombstone engravings, in which case, carry on. :D]

Shale House. -DM Dan K 
Tuesday October 15th, 2019 10:50:24 PM

The man is ushered in and the questions come fast from the Tide. He answers the best that he can.
"Yes, they hit the CMTC and I don't know. I don't know if anyone else got out or who they were."

Sarge gives him a look over and through the human waste she is able to determine he has no wounds of any kind.

Wil asks who did it, and he does not know. He did not even know what was going on until Boggs grabbed him. "There were raised voices, anger it seemed, but I did not hear anything specific. I was not hiding in the bathroom, I was IN the privy."

Gaffer shifts and flies up into the dark of the early morning hours

The man, introduced as Marcus, a freelance merchant with a shipping license, cannot recall any specific conversations

Hmerrin collects himself and some kindling and then moves into the Buttering Ram to return shortly with some water and soap.

Gaffer shoots up and climbs high. The city appears as much as he would expect. Marcus's tale puts the attack at nearly 3 hours old

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=22 ; d20+16=23 ;
Wednesday October 16th, 2019 12:57:32 AM

Toston says, "We must away to the CMTC office at once. Sadly this seems to be just like the WLA. I wish we would have noticed the pattern before now. Tomorrow, We need to reach out to Brother Elthorn, the Merchants of Clover Way, Paul Fisher and anyone else we've had dealings with in the past to take precautions. Obviously they are targetting us through our friends and history. I wish I had spotted the pattern, mayhap the CMTC would have been prepared."

He takes off towards the Moons Office.

(Perception: 22)
(Stealth: 23)

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Wednesday October 16th, 2019 8:53:34 AM

To Toston, "what if they target Brother Elthorn? Should we pay him a visit if we are being watched? They are destroying everything. I've experienced this before..." Will began to visibly shake. His anger escalating.
"They killed everyone in my family one by one till it was only me. I hid like a coward within the grubbers!"
Wil began screaming till the emotion in his face suddenly left and replaced by a somber expression.

"Sorry, Wil is out of order. I will be taking over till he settles," a personality informed the group.
"We will be joining Toston to check out the CMTC office and Boggs."

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday October 16th, 2019 1:38:35 PM

"We could head over there now," Sarge says. "After people get their armor on, obviously. I know not everybody can see in the dark, but I hate to wait for hours before doing anything."

She looks at Marcus. "I think you should stay here. We don't know if they're still after you."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 16th, 2019 3:27:15 PM

"If this Brother Elthorn is in danger, then we should help him. I wonder, though - is there a pattern to how they've been going after people? Has it been, say, in order of how you've met the previous victims? Or the layout of the city? I feel like no matter what choice we make they end up being one step ahead of us."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)  
Wednesday October 16th, 2019 4:36:59 PM

Seeing the party head out Gaffer flies with them, keeping an eye on them from above and helping them steer clear of any House patrols.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+1=9 ;
Wednesday October 16th, 2019 6:21:21 PM

"No order that I can think of," Hmerrin answers Dez. "We started with the CMTC. WLA came later, and Shale House was after that."

The lad races upstairs to put on his armor, all the while trying to come up with a plausible list of who else might be in trouble.

[Int Check 9 to come up with some clues]

Shale House. -DM Dan K 
Wednesday October 16th, 2019 10:29:10 PM

Toston wnats to head to the CMTC as soon as possible
Wil brings up getting word to Brother Elthorn and then takes a small detour. What might be going on in the young man's mind is anyone's guess. At the end he plans to go with Toston
Sarge suggests Marcus stay in Shale House, at least for now
Dez agrees that getting word to Brother Elthorn a prudent move and asks if anyone sees a pattern
Gaffer circles above and will follow the party shortly
Hmerrin lays out that each target so far has been a place where the, now Tide, have lived or stayed.

The group gets armor and ready and 5 minutes later are heading to the CMTC. The group picks their way down the streets and alleys. Haste, but caution guide their steps and soon they arrive at the CMTC house. A relatively small two story building in a squat square layout that creates an interior courtyard. From the outside, things appear relatively normal, the front door is even still closed. The party spies a pair if entries though, 2 widows on the first floor.

The party follows in the footsteps of the attackers and is on the inside of the house. All is silent and dark. The smell of copper is in the air and Sarge can see a body 30' down a hall to her left. It appears to be a human male with a rapier and dagger lying near by


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=18 ; d20+16=20 ;
Wednesday October 16th, 2019 10:51:13 PM

(Perception: 18)
(Stealth: 20)

Toston moves down the hallway stealthily prepared to check just who the body is. He is trying to figure out if the assailants are still in the building.

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=28 ;
Thursday October 17th, 2019 10:01:17 AM

Wil has taken on a new personality. Cicero has completely taken control. Wil's heavy crossbow is at the ready. Wil stands straight and he has a noble flair... with a hint in arrogance. He walks as if his feet have hooves, which is very awkward.
(Perception: 28)
Wil makes his way toward the front. He searches for any danger in a very uncharacteristically serious manner.
Wil casts Shield of Faith to protect himself from an ambush and presses forward.

-----
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - used - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=25 ;
Thursday October 17th, 2019 11:30:32 AM

(Perception: 25)

Desdichado recognizes the overwhelming smell of blood at once. "This is horrible...it's just..." Overwhelmed by the gross evil from whoever keeps doing these things, he takes a moment to compose himself.

"Well, it's been a while since this attack happened. Either they've long gone or they're in here waiting and already prepared for us to come. I'm going to add some light." He takes out a bullseye lantern and turns on the light.

"And I suppose we might as well prepare for a fight too, just in case."

He casts Magic Circle Against Evil, effecting anyone in range.

----------------------------
Active Effects
Magic Circle Against Evil (70 minutes)

Sarge [AC 21; HP 61/61] (Kathy)  d20+16=20 ;
Thursday October 17th, 2019 12:29:30 PM

Sarge moves to the body to examine it for clues. She is a newcomer to the city, so she probably won't recognize any insignia or anything like that, but she can try to figure out what killed him.

[Heal check 20]

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 4/4 LL 9/9)   d20+17=18 ;
Thursday October 17th, 2019 5:05:16 PM

Gaffer remains outside, not truly expecting anyone to show up but feeling it is best to be careful. (Perception: 18)

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday October 17th, 2019 6:33:51 PM

Hmerrin puts a hand on Wil's shoulder.

"Just hold on there, fella," he murmurs.
"Not sure who's running the show inside, but outside you're still a sneaky type with not much in the way of armor. So, how 'bout you let me an' Dez keep being the targets, OK?"

The fighter presses forward, stepping past Toston, Sarge, and the body to provide protection from anything coming down the hall.

He doesn't look at the body. He really doesn't want to know.

Shale House. -DM Dan K 
Thursday October 17th, 2019 11:24:25 PM

Wil and Toston make ready to go right in, when Hmerrin steps up to be first with Dez. Gaffer stays outside as a watch and the group is soon in and moving through the place. The CMTC house is empty, save for 5 bodies and only 3 look to have fallen while defending themselves.
One blessing, none of the dead are known by anyone. The CMTC is a collection of merchants and tradesmen of Dirt City and these five were in the wrong place at the wrong time.

The Tide conducts a thorough search of the house. The office fronted by Madie and occupied by Boggs is relatively in tact as is the rest of the house. This was a kill mission, pure and simple. Even obvious valuables are still present, including the petty cash in Boggs's top drawer, nearly 2,500 in trade gems.

Sarge examines each of the bodies and takes in the splatter of other rooms and is confident that there were multiple wounded in the fighting inside that left, survivors or wounded assailants. Some blood pooled by a window tells her a wounded person stood here for a few minutes before leaving.

Clues as to who carried out the attack are not found

Gaffer spies nothing out of the ordinary outside. The sun will be up in about an hour and here or there in the city, he can see a light come on in a window here and there.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday October 18th, 2019 12:29:54 AM

Toston asks, "Should we take the petty cash for safe keeping? Assuming we manage to track down survivors if there were any it might help them secure passage out of the city or added security. I think we need to go to the folks in the past in the city we've had dealings with and warn each one to be extra cautious. Off the top of my head I'm thinking Paul Fisher, the guy I used to crew for, The merchants of Clover Way as we helped them with that fake ghost. Brother Elthorn as we helped him with the undead problems he have. Those merchants we traveled to Acid City with. Am I forgetting anyone? I don't think we can take any chances we need to warn everyone we know."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+11=31 ;
Friday October 18th, 2019 12:47:52 PM

"I take great offense," Wil begins. "I have been a warrior three times longer than you. I've fought in wars when you were in diapers..." He then abruptly stopped realizing he was no longer the celebrated warrior centaur and now was a young cleric.
"Um... I apologize. I have gotten carries away and over excited with the opportunity to run this show," Wil said pointing to himself. "Please."
Wil then allows Hmerrin to move forward while he tries to protect the group from any surprises.
He casts Detect Magic to attempt to locate any clues or traps set to ambush the group.
(Perception: 31)
-----
Orisons: Detect Magic x1, Resistance: x2 Light: 1
Granted Powers D: Resistant Touch - D: Touch of Good -
Lv1: Protection from Evil/Chaos..etc, Entropic Shield, Shield of Faith - used - D: Sanctuary
Lv2: Spiritual Weapon, Resist Energy, Consecrate, D: Shield Another (if needed - Cure moderate Wounds)
Lv3: Magic Vestment, Magic Circle against... - D: Protection from Energy
Lv4: Holy Smite, Summon Monster IV - Domain: Dispel Evil

Sarge [AC 21; HP 61/61] (Kathy) 
Friday October 18th, 2019 2:47:10 PM

"Yeah, but I'm thinking we shouldn't go ourselves," Sarge says. "We seem to bring trouble with us. Maybe hire messengers?"

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18)  d20+12=32 ;
Friday October 18th, 2019 4:09:27 PM

"That is a great idea. I wonder if I can find anyone around here trustworthy?"
(Know Local: 32)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday October 18th, 2019 4:40:56 PM

"So, what do we do? Just go back to Shale House and wait? I don't like this at all. I'd rather take the fight to whoever is doing this, but there's not much to go on."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday October 18th, 2019 6:55:56 PM

Seeing nothing out of the ordinary Gaffer flies down to the others to join the conversation, returning to his human form for the moment.

"Who do we think is the most likely target? We could wait with them tomorrow night, see if anybody, or anything, shows up."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Saturday October 19th, 2019 12:04:54 AM

Toston says, "I don't know is there really a pattern? First it was the WLA, then it was Marsh House, now its CMTC. Perhaps They'd go after Three Bits? She did speak of Boggs in our most recent dealing with her and we've been treating with her since we started."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Saturday October 19th, 2019 3:41:56 PM

Hmerrin keeps watch, but again, they're too late to do anything.

"Time to head back," he declares. "Take the cash. We can give it to Marcus to bring back whenever Boggs regroups."

The lad is as frustrated as Dez, but the simple answer is there's nothing else he can think of to do.

Shale House. -DM Dan K 
Saturday October 19th, 2019 10:13:00 PM

Toston asks the groups opinion on keeping the petty cash for safekeeping and makes a quick list of those the group has helped in the past. Could they all be in danger as well?
Wil casts Detect Magic, but there is nothing out of the ordinary that he discovers. There are auras in multiple places throughout the house, Protections, minor illusions and several fake auras to throw off precisely what Wil is doing
Sarge agrees with Toston on the warnings, but thinks messengers would be the way to go.
Wil knows of a several possibilities of messengers, most are affiliated with the CMTC, with the biggest rule of Dirt City being applicable to all.
Dez does not want to go home a wait, but what else can be done?
Gaffer lands and offers that perhaps the group could wait witht he most likely target, but who?
Toston lays out the attacks. The WLA, a point of information and support for the group. 2 days later Marsh House, where the group used to live. 2 Days after that, CMTC, the first place that the group called home and safe. Is Three Bits on the list?
Hmerrin says take the coin and can't think of anything other than heading back to Shale House

And so the group heads back and arrives at Shale House. The sun rises as they make their way through the streets and while the city is never empty the city is waking with the most sound coming from the docks.

Shale House feels wrong as you enter the Foyer and head upstairs. The Buttering Ram would normally be waking up with Tombo in the kitchen and several staffers clanking dishes and someone dashing out to the market at this time. Mezea Ironthane would be mildly cursing as she woke earlier than she wished to begin another day and Sunny would be straightening and setting up her shop and school. But they are all gone and the building stands dark and empty. You find Marcus upstairs asleep in one of the spare rooms

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Sunday October 20th, 2019 9:46:29 PM

"I think we need to deploy a different ploy." Wil says. "I think we should provoke whoever is after us to come after us. We have to draw them to us instead of our contacts. Make sure they know they have hurt us and we are on our knees and ready to give up. Maybe, it will draw them out."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Sunday October 20th, 2019 11:40:53 PM

Toston says to Wil, "That is all well and good but how? The only thing I have is we get a fortified position put everyone in it and then guard from the outside but I don't think that will work."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Monday October 21st, 2019 10:20:48 AM

"My thought was to set up some traps and wait but how to we provoke an unknown enemy to approach us? I think we should send out some provocation, via messenger... or here is an idea. How about we insist they meet us at the arena. I'm sure there are some magic protections.. ie rules that may make things a little easier on us. We can declare publicly that we will stand at the arena for anyone that wants to take us on. That way, we can make it public... said persons obvioiusly want all this public. Let's give them a public battle."


Sarge [AC 21; HP 61/61] (Kathy) 
Monday October 21st, 2019 1:03:43 PM

"They attack in the night," Sarge says. "They don't target us; they target people who have helped this group in the past. That doesn't say 'we want a public fight' to me."

"We need to warn people," she continues. "If we can't trust messengers, we need to do it ourselves, but we should move quickly."

More quietly, she mutters, "I'm tired of being one step behind."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday October 21st, 2019 5:51:29 PM

"I don't think they will come to us in the open. I reckon an ambush, we stay at one of our contacts while they stay at Shale House, and we see who comes. It isn't perfect but it beats waiting and it beats showing all our cards."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday October 21st, 2019 6:05:53 PM

Desdichado goes to his room, feeling exhausted both physically and emotionally. After removing his armor, he rests for a while and then prays to Domi for guidance, feeling like he just doesn't know where the Tide should go next.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday October 21st, 2019 6:42:00 PM

"We could go to the Prince," Hmerrin offers. "He told us not to take sides, which was fine. But, at this point we're running out of options other than pitch in with a House in order to get some help. We tell the Prince we may have to join a House to keep our people safe, maybe he'll be able to get us some info."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday October 21st, 2019 9:21:21 PM

Toston says, "Besides having some of us being recognized has friends of the prince, how many favor tokens do we have amongst the houses? Maybe we go to the prince first and if the outcome is less than satisfactory we start shopping around for allies of convenience. As much as I loathe officially working with the houses, our friends are dying and we are seemingly powerless to stop it."

I'm going to stop by everyone I can think of today and tell them that people we've done business with in the past are being targetted and that they might want to either leave the city in the short term or shelter below if possible."

That includes Paul Fisher, Brother Elthorn, The Merchants of Clover Way, Those merchants we caravanned with to Acid City. Those we engaged for help translating the unicorn map, am I missing anyone?"

Shale House. -DM Dan K 
Monday October 21st, 2019 10:40:06 PM

Wil formulates out a plan to perhaps get the unknown antagonists to come at them more in the open. Announcing the groups desires in the Arena perhaps.
Gaffer and Sarge do not think, the enemy who has always come in the deep night would strike openly in an arena contest.
Gaffer suggests staking out a location while those they seek to protect take sanctuary in Shale House. But which one and what if you guess wrong?
Hmerrin options up going to the Prince. Try and gain an audience and lay down what is going on. The group may get some information
Des seeks solace in prayer to Domi
Toston agrees with Hmerrin and as much as it pains him, he offers up calling in favors on some of the Houses. The Tide does have a couple. He also lays out his intention to personally visit and warn past associates. Including Paul Fisher, Brother Elthorn, The Merchants of Clover Way, The merchants the group caravaned with to Acid City.

Des seeks prayer and in his prayers he sees the sun set, then rise and set again and then nothingness. Not dark and a sense of quiet, but a horror chilling nothingness to even Domi being removed from him

Hmerrin arrives at the castle and is promptly detained at the gates. He is escorted to a side room, a well detailed foyer with drinks and fruit snacks and informed to wait. It takes a couple of hours, but a well appointed man enters and informs Hmerrin that the Princes schedule is full for the next few days, but he will make sure The Tide has an audience as soon as possible. "Unless you have some special circumstances you want to share that I could take into consideration?"

Toston heads out into the city and over the course of the day meets with Brother Elthorn the Merchants of Clover Way and the Acid City Merchant crew. Paul Fisher is about town and Toston is never able to catch up with him. The rest listen well and take heed of the warnings. Brother Elthorn says he will be a bit more on guard, but has no intention to let some threat such as this to deter him from his calling. "And if something should befall me Toston, I command you to not blame yourself. You have done what you feel right, just as I will" A blessing and solid handshake sends Toston on his way. Both Merchant groups have a good deal of business going on in the city and to turn away from it could end them as a company. They believe the threat is real and will take precautions and appreciate the heads up

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 22nd, 2019 1:55:25 PM

Sarge gives the matter some thought. She has already been in Dirt City long enough to know that information is a commodity. So, theoretically, they should be able to figure out who is behind this simply by finding the right person and paying them enough money.

Of course, in order to do that, they'd have to ask around. And the fact that they're asking around would be information that somebody could sell.

But would the information they would obtain be worth having the information of them obtaining it get out? And could they also get information on people who were buying information on the fact that they were looking for information?

Sarge's head hurts.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 22nd, 2019 2:18:41 PM

Desdichado is concerned by what he saw in his prayers, and talks with Sarge about them, thinking that as a cleric she may know better how to interpret what the vision.

"Do you think we should tell the others about this?" he asks, "I don't understand it, other than there seems to be some urgency."

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 22nd, 2019 6:51:13 PM

“Staying at one of the locations. May be a viable option,” Wil says then abruptly. “The cowardice of all this. It just burns me up. Wil is a mess and will be away for a while. “

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday October 22nd, 2019 6:52:28 PM

Hmerrin paces around the well detailed foyer.

He drinks the drinks.

He eats the fruit snacks.

He takes a nap.

At the sound of the well appointed man's feet at the door, the young fighter is awake.
By the time the fellow has opened the door, and entered the room, he is standing.

The teenager takes in the man's brush off, considers for a very brief moment, and responds,

"Yes, there are special circumstances. Our friends are dying. And absent some helpful information in the next day or so, The Tide will have no option but to throw in with one of the Houses. And that will do horrible things to the peaceful balance His Grace really wants to maintain.

Yes sir, I'd hate to be the guy that knew it was coming, but never told the boss."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday October 22nd, 2019 7:05:41 PM

Gaffer visits the stores below Shale House to make sure they are doing ok before taking a trip to the Temple to see how they are fairing as some time has passed.
He ask if they have heard of anything going on in the city that could be of interest. He extends the warning to the healer's there, not sure if they would be targeted but aware how bad it could be for the city if they were.

Shale House. -DM Dan K 
Tuesday October 22nd, 2019 10:49:38 PM

Dez confides in Sarge on what his prayers revealed. What could it signify? Whatever it was, happens in a day and half, 2 days since the attack on CMTC
Hmerrin offers up a bit more and specifically that The Tide might need to ally with a House and that would fly in the face of what the Prince is trying to do
Gaffer starts to go down stairs, but then remembers that on the word of the The TIde, Tombo and the others left. The shops are closed. The healers at the temple listen and tell him they will keep their ears and eyes open.

The man with Hmerrin leans back a bit and looks at the young man. "You're baiting me young lord. People die in the city all of time and the Prince cannot leap everytime it happens. Dirt City tends to return to a neutral state and perhaps you've grown to big for your britches and the city has decided your time is over. You surely know you are not the first 'hero' group to rise here, nor do i suspect shall you be the last. It is not my command though, and I will take your matter before the Prince. You can expect an answer relatively soon

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday October 23rd, 2019 12:01:13 AM

Toston says, "What places hold meaning to us in the city that they can hit besides Shale House? Mayhap we figure out one of those places and try to lie in ambush? I mean they hit CMTC, the WLA and Marsh House, surely there has to be other places of significance to us that they could hit."

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday October 23rd, 2019 12:52:31 PM

Sarge listens grimly to Dez's description of his vision.

"Yeah, we should tell the others," she says. "Looks like we're on a clock. It's be nice to have some kind of idea what we're supposed to do before time runs out."

She pauses, then says, "what if these people--whoever they are--are just trying to get us off-balance? They know something's coming, and they know we can stop it, so they're trying to distract us."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 23rd, 2019 5:44:30 PM

Desdichado goes downstairs and talks with the others (waiting for everyone out of the house to return) and tells them about his vision.

"I've talked with Sarge about this. We're not sure what it means, but it seems as if we're under the cosh here...if it means anything."

"Other than setting up even more defenses here at Shale House, I'm not sure what other options we have, but I don't like this feeling of doing nothing."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday October 23rd, 2019 6:48:46 PM

Hmerrin nods, and leaves.

On the way back to Shale House, he replays the conversation.

"People die in the city all of time", he grouses, in a high pitched, poor imitation of the man.
"Yeah, well not our people. Our people stay safe, and its not happening."

He kicks at a stone in the road.
"Grown too big for my britches? Really? I oughtta go back there and take an axe handle to yours, Crusty Guy. Stick it so far up your backside you taste cedar. Then we'll see who's too big for what."

"You surely know you are not the first 'hero' group to rise here, nor do i suspect shall you be the last."
The lad kicks at another stone.
"We'll see Old Man. We'll see. See what tune you sing when we pull this whole place down around your ears. Then, we'll see."

Hmerrin arrives at Shale House, walks in, and sits down.
"The guy said they'd get back to us," he reports. "I'm not optimistic".

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday October 23rd, 2019 6:51:59 PM

"That does sound like we need to do something soon, or maybe a warning, are they coming for us tomorrow night? I think we should assume someone is getting attacked tomorrow night, what would be our worst case scenario then?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday October 23rd, 2019 9:13:49 PM

Toston says,"For me personally it would be my fiance Nissa and the rest of the gnomes in her contingent. Perhaps I should stay with them in the city below in case trouble comes a knockin' for them. Either that or send them back to Plateau City until things die down here? For us? I don't know at this point what is there really left to hit besides Shale House. Yes we've moved our tenants out but they could destroy our home and base of operations or kill us all."

"I'm going to warn Nissa. I know she's been taking precautions since this whole thing started but maybe she should get the heck out of Dodge until we can thwart whoever is targetting those at our periphery."

Shale House. -DM Dan K 
Wednesday October 23rd, 2019 11:17:20 PM

Toston, thinking the targets are places The Tide hole meaning with, wants to figure our what could be the next likely target.
Sarge thinks Dez needs to tell what he saw in his prayers and Dez does so. The paladin also brings up possibly adding additional defences aroung Shale House. But ow exatly?
Hmerrin has a good discusion with himself on the way back to Shale House and lets the group know that the Prince will get back with them, yeah right. In his humble opinion.
Upon hearing Dez, Gaffer concures that the vision seems very time sensitive. Tomorrow night, 2 days since the CMTC attack.
Toston circles back around on his thought. Personally, his followers and Nissa are most important. But that would not be The Tide. That leaves Shale House. Still Toston feels compelled
to speak to Nissa and perhaps send them all away.

What actions does the group or individually does the party want to do?

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Thursday October 24th, 2019 1:03:18 PM

Will clears his throat. His demeanor changes. He returns to himself. "I guess we will have to set up a guard schedule at the house." His voice also returning.
"I guess we are just going to have to wait for them to escalate or attack us. Out of ideas. Can we set up any sort of offense at the house?"

Sarge [AC 21; HP 61/61] (Kathy) 
Thursday October 24th, 2019 7:16:12 PM

"I'm not sure what else is left to do," Sarge agrees. "Toston should warn his girl, by all means, but from what you tell me, the City Below should be safe from all this. I guess all we can do is be on alert."

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday October 24th, 2019 7:59:03 PM

Hmerrin considers Dez's dream.

"Tomorrow night, huh? Well, that's something. So, let's all get rest tonight, no shifts. Everyone stays inside like we've done the last few nights.

Tomorrow, I'll grab up more wood, and bracket the third floor.

Then, I say tomorrow night we change our pattern. Get outside on patrols, or just up an move to a different building. Something other than stay here in a place they've been scouting for who knows how long."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday October 24th, 2019 9:16:05 PM

Toston heads down to the city below to speak to Nissa and the rest of his followers.

He is ready to tell her that he would never forgive himself if anything ever happened to her or her kin because of him. He says, "I know it took you a while to track me down here in Dirt City, but I honestly don't think it is necessarily safe here for you anymore. A lot of people and places we were aligned with have been hit recently and we were powerless to defend them. It would put my mind at ease to not have to worry about the chaos impacting all of you and when we have routed whatever this is I will send for you to come back, but in the meantime mayhap you should visit our parents in Plateau City and give them my regards."

Shale House. -DM Dan K 
Thursday October 24th, 2019 11:40:43 PM

Wil and Sarge, unsure of anything else suggest to certainly be on guard and have watches. They also agree Toston should tell Nissa nad his followers, which of course he will be doing
Hmerrin, with the information from Dez postulates the time line to all things dead is tomorrow night. He wants the group in and getting a good night rest, with a change to pattern tomorrow night. he drops several ideas,
go on patrol and thus not at Shale House, simply drop in on another building. The fighter is not overly found of staying in Shale House as he suspects the bad guys have been scoping it for some time.
Toston heads into the City Below and explains to Nissa what is going on. She nods and agrees that if Toston thinks it is the best, well then she will gather everyone up and do as he suggests. Planning and preparing
the week or so journey and Nissa promises to let Toston know when they depart. having done this exact same thing not too long ago, Nissa estimates that the group will be departing in 8 days. To Toston's press of urgency, his would be bride lays forth
a litany or reasons why 4-6 wagons full of gnomes, gear and supplies, scattered across the City Below who have no idea they need to leave can be made ready to leave with the means to leave on a weeks long journey in any shorter timetable. I will get started if you wish and I will also get word out to everyone as to what is going on and that we need to be on guard."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday October 25th, 2019 4:19:56 PM

Desdichado agrees with Hmerrin's idea about changing up the patrols just before the deadline shown in the vision. He's worried that there's something vital they are missing - "all things dead" sounds quite ominous - but other than prepare for an attack, he's not sure what else they can do.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=35 ;
Friday October 25th, 2019 8:26:41 PM

Gaffer reminds everyone of the effects of the Hallow spell incase.it can be of help and aims to spend the day travelling the city in close proximity to shake house as an alleycat, looking for anything suspicious.
He will return by first watch and offers to take it. (Perception: 35)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Friday October 25th, 2019 9:00:31 PM

Toston says, "Potentially, we have until tomorrow night until things go down based on my group's estimation. If we can't get the group out of the city before then, is there a better place for our contingent to be beside where they currently reside that could be potentially fortified or at least provide a break from routine that could potentially throw off any would be assailants? I kind of wonder if the chaos from an improvised mass exodus might give any would be assailants cover with which to hit you with. If bugging out is not an option then maybe bugging in would be better. Can you think of anywhere fortified the group could stay at tomorrow night?"

Sarge [AC 21; HP 61/61] (Kathy) 
Friday October 25th, 2019 11:50:09 PM

"If there really isn't any kind of violence allowed in the City Below," Sarge says, "then that would seem to be the place to go to avoid all of this. True, it's kinda cramped down there, but people could probably squeeze in for a night or two if they had to."

Shale House. -DM Dan K 
Monday October 28th, 2019 8:44:52 AM

Gaffer reminds the group of the Hallow spell and the precautions on Shale House already, It is more protected than any other they could set up on the city. He plans to spend the day, or most of it at least, as a cat out and about Shale House looking for anything strange
Toston figures tomorrow night is the event and if his followers can't get out by then, is there somewhere they can fortify, Nissa says she will do what she can,but it seems to her that Toston and the others are the ones in real danger.
Sarge asks that maybe they should all head into the City below. If violence is allowed, the group could cram in and avoid the attack, by staying a night or two.

The group is at Shale House, Toston has returned from City Below, Gaffer is out on 'patrol' and Sarge's idea hangs in the air. It is noon.

Gaffer sees much, a mugging, a shakedown, 2 men heading down the street and looking like they are up to no good, grubbers going through the trash, but instead of looking for things it seems they are hiding something, he hears more than one domestic fight through a wall, several ravens, a half dozen other cats and a stray dog.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=35 ;
Monday October 28th, 2019 5:25:17 PM

(Perception: 35)

Desdichado walks around the block, but tries to shake things up from his typical patterns of patrolling, mainly for a way to pass the anticipation for the expected attack, as for anything else. He keeps his eye out for things unusual.

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Monday October 28th, 2019 7:01:14 PM

Hmerrin considers.

"Going Below is likely to just postpone things, not avoid them. And I much rather deal with whatever tomorrow rather than stringing this out," he answers Sarge.

"But to Toston's point, no, I don't know a better place to hole up. So, I guess we're here."

Hmerrin takes the next day to provide braces and storm shutters to secure the third floor.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday October 28th, 2019 7:34:14 PM

Gaffer does not feel much better after being out all day, the sights a firm reminder of the state of dirt city, he does spend a lot of the time reminding himself that even as a cat, taking action against such petty crimes could bring problems from the houses and restrains himself.

Finding a chance to talk to the others, he asks if they should all sleep in the same space over the next couple of nights to ensure they cannot be isolated. "I have also prepared spells to deal with any fires that are lit if that is their method of attack. They may not repeat their old methods, but it is all I can think to prepare."

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Monday October 28th, 2019 11:30:09 PM

Toston says, "Let's booby trap Shale House. We spread caltrops to certain areas of the premises. Board up others. We can try to control where in Shale House we send our would-be adversaries. Try to force them into would be choke points and areas where we could set ourselves up to have the advantage. Maybe figure out a place on the ground they'd be forced to bunch up and then I could be positioned there to hit them with my breathe weapon. Would have to imagine dragon's fire might take the fight out of some of them."

Sarge [AC 21; HP 61/61] (Kathy) 
Monday October 28th, 2019 11:30:17 PM

Sarge just tries to make sure all her gear is ready to go.

[Sarge was suggesting the City Below for any civilians we were worried about; not for the Tide itself.]

Wilford Grimly (HP:60/60; AC: 22; Touch: 12; Flat: 16; CMD: 18) 
Tuesday October 29th, 2019 9:53:25 AM

(OOC: Hey everyone. I have some bad news. I haven't seen a group email in a while so I have to do this here. I'm going to have to retire from the wold for a while. I've just got too much going on right now with work and my art. I cannot keep up. Please let me know what I do to follow up on this.)

Wil is a little down trodden all of sudden woosh of thoughts.. he is overwhelmed and sits down.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday October 29th, 2019 5:34:34 PM

After returning to Shale House, Desdichado listens to the various ideas. "I like your idea of chokepoints, Toston," he says, "and Gaffer's thought that we'll all need to keep together for now."

"Hmerrin, how much wood would it take to strongly reinforce all the remaining windows and doors, just so they really have to work hard to get in? With Gaffer's spells, even if they use fire, we might have a pretty good chance of wearing them out, or forcing them in in only one location."

(OOC: Sorry to hear it. Hope things are smoothed out for you soon.)

Final preparations Shale House -DM Dan K 
Tuesday October 29th, 2019 10:10:22 PM

The group believes, through the sight provided by Dez at prayer, that tonight will be the attack.
Hmerrin goes about shuttering in the 3rd floor and by evening, he has finished the no easy task of shuttering 16 windows on the 3rd floor.
Toston brings up trapping the place, but how exactly and where within the house
[https://docs.google.com/spreadsheets/d/15gN3sOs5rL392-4kbZjjNV_hZJUvGfEaXhvgmhFHHE0/edit?usp=sharing/edit Shale House]
Wil needs some time and says he will be with Nissa and the crew in the City Below. In his present state, he fears he will be more hinderance than help
Des agrees with Toston and Hmerrin, fortify as much as possible. Luckily Hmerrin has spent several days and the rest of this one shuttering the windows and adding lock boards to the doors of Shale House. No small feat at 48 windows and the 4 entry doors.

Night is falling.
Watch?
Shale House map for battle available now. Where do you want to be? If indeed the fight is imminent

Sarge [AC 21; HP 61/61] (Kathy) 
Tuesday October 29th, 2019 11:12:24 PM

Sarge positions herself at the top of the stairs, say AM-15.

[The map link in the DM post is messed up somehow. This may be a better link. ]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Wednesday October 30th, 2019 12:08:19 AM

Toston stands at AQ-11 in the common room, giving him a pretty good chance to scorch a group of assailants with dragon fire.

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=21 ;
Wednesday October 30th, 2019 4:14:26 AM

Gaffer takes a seat at AS-19, giving him line of sight into a few different rooms and the stairs.

He volunteers for first watch, (Perception: 21)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday October 30th, 2019 2:29:46 PM

Desdichado waits on the second floor, in the middle of the room (AO:11).

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday October 30th, 2019 6:27:13 PM

Hmerrin looks over the five remaining member of the Tide, wondering how some of them can get some sleep.

"Gonna take a chance they don't come 'til late," he says.

"Gaffer, you're up first. But, you'll be alone. Come wake someone up if something feels wrong. No investigating on your own.

"Me and Toston, second. Dez and Sarge, third."

Hmerrin spends first watch trying to get some sleep in his room, without armor.

For second shift, he spends most of the time in the second floor common area, but will occasionally (and randomly) go to another floor, listening, watching, and checking doors and windows.
[Perception 16 [Take 10. If he can Take 20 - 26]]

Third shift is back in his room, but he remains in his armor.

Sarge [AC 21; HP 61/61] (Kathy) 
Wednesday October 30th, 2019 11:01:00 PM

Sarge stays up to watch with Gaffer. And she leaves her armor on all night. She'll catch up on sleep tomorrow.

Onslaught Shale House -DM Dan K  d20+10=29 ; d20+10=14 ; d20+10=15 ; d20+10=13 ; d20+10=22 ; d20+10=21 ; d20+10=13 ; d20+10=24 ; d20+10=29 ; d20+12=26 ; d8+12=16 ; d8+12=15 ;
Wednesday October 30th, 2019 11:55:10 PM

The Tide take up positions for their watches and Hmerrin lays out an order. Gaffer will be on his own at firs, but Hmerrin is betting the attack comes later in the night. Everyone has been up and active all day, staying up all night is asking for trouble and so the group gets rest where they can.

Hmerrin and Sarge stay in the their armor, they will be fatigued, but better that than engaging a force in cotton and wool

The second watch is under way. Gaffer, Dez and Sarge are in their rooms and sleeping. Toston and Hmerrin are on the second floor, though Hmerrin has moved through the first and third floor once on the shift. Currently both men are on the second floor. Upstairs the shattering of wood can be heard along with shattering glass.

Shale House.

Sleeping people. Perception DC18 to here the noise and wake up

OoC: my next post will be Friday. Tomorrow is kind of a big thing at my house :)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26  d20+17=22 ;
Thursday October 31st, 2019 12:34:54 AM

Toston casts mage armor and keeps his eyes open for anything odd (Perception: 22)

Active Effects:
Mage Armor = 5 hours +4 to AC

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=24 ;
Thursday October 31st, 2019 3:26:35 PM

(Perception: 24)

The sounds of wood and glass breaking upstairs wakes Desdichado. He jumps up and in a stage whisper says, "Sarge, wake up - company's here!"

Since he didn't sleep in his armor, he asks Sarge if she can help him don the armor - he fears every second is lost at a dear price.

Dm.. it takes 40 rounds to don full plate

Hmerrin(HP 109/109 AC:27 T:15 FF:23 CMD:27) 
Thursday October 31st, 2019 5:31:55 PM

OOC - I'm assuming we're in rounds?

Happy he spent the first shift sleeping out of his armor, Hmerrin immediately moves to Gaffer's door / side and wakes the fellow up.

"Party is here. Something pretty heavy just smashed through a barricaded window upstairs."

Gaffer (Courtney HP: 85/85 AC:21(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=30 ; d20+9=15 ;
Thursday October 31st, 2019 6:44:11 PM

Gaffer nods gravely in response to Hmerrin, casting Barkskin on himself as he gets up from his bed and moves back to his watch position. He tries to locate exactly which direction the sounds are coming from. (Perception: 30) Keeping his movements as quiet as possible (Stealth: 15)

**** Spells *****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, Barkskin, Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:27/20/23- CMD 26 
Thursday October 31st, 2019 10:28:16 PM

It took Toston a moment to realize that glass broke. Someone or something was here. The question was, is this like last time when someone running from those that were targetting their friends and allies or was this trouble coming for them.

Sarge [AC 21; HP 61/61] (Kathy) 
Friday November 1st, 2019 1:03:13 AM

Sarge awakens when Dez calls her name. She's willing to help him don armor, but-- "That's gonna take a while," she says. "Maybe get a Mage Armor or Barkskin from somebody instead."

CDM Jerry [OOC post] 
Friday November 1st, 2019 10:59:26 AM

I have sent this game a lengthy email friends.

We are down to 5 players: Players must recruit at least one player by Dec 1 or I will close the game.

We are 10th level: We will change to a veteran game on Feb 1st. After that point, the players may no longer recruit "newbie" Woldians.

[greater detail on the email]

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Saturday November 2nd, 2019 6:08:16 PM

Desdichado thinks for a moment. "You're definitely right, Sarge. Wasn't thinking in the heat of the moment - hopefully Gaffer or Toston will have something to spare."


Onslaught Shale House -DM Dan K 
Saturday November 2nd, 2019 9:48:11 PM

Hearing the commotion above, Toston casts Mage Armor
Des wakes and starts to don his armor. It will take 4 minutes to Don Hastily or with help to do so properly
Hmerrin moves to Gaffer's door to wake the druid
Gaffer wakes and casts Barkskin
Sarge bwins helping Dez, but it's going to take a while. Sarge has been sleeping in her armor and is fatigued
Dez agrees, he hopes Gaffer or Toston can help.

Toston hears some movement upstairs

Shale House.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=19 ;
Sunday November 3rd, 2019 9:52:20 PM

Toston casts shield to with his mage armor.

He then tries to pinpoint what is near them.
(Perception: 19)

(Ooc: sorry for short post; on my phone)

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday November 4th, 2019 8:53:50 AM

Gaffer shakes his head apologetically to Des, his only Barkskin spell already cast.

He pokes his head around AS21, taking in the stairs and looking for any movement, he readies himself to try and cast Faerie Fire on any assailants who come down the stairs.

**** Active Effects ****
Barkskin - 100minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Sarge [AC 20; HP 61/61] [Fatigued](Kathy) 
Monday November 4th, 2019 11:55:58 AM

[Question about the map: if Dez just woke up Sarge, shouldn't they be closer to each other?]

"Oh, or I could give you a Shield of Faith," Sarges tells Dez. "Sorry; forgot I had that."

She casts Shield of Faith, giving Dez +3 to AC.

Desdichado(Ryan) [HP: 102/102; AC:13/10/13 - CMD 23] 
Monday November 4th, 2019 2:29:35 PM

"Thanks, Sarge!", says Desdichado, and he runs toward the middle of the room. He looks up towards the stairway. "Seen anything yet?", he asks to whoever may be nearby.

(OOC: I'll assume Dez is standing outside your door AH:23 at the start. By the end of this post, he's moved to AP:15)

Hmerrin (MikeK)(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+6=16 ; d20+6=16 ;
Monday November 4th, 2019 6:25:36 PM

After waking Gaffer, Hmerrin moves up the side wall to get on line with Toston while giving him a clear field.

[Move to AT12]

He does his best to keep an ear on what's going on upstairs.

[Perception 16]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday November 4th, 2019 11:31:42 PM

Time slows down for Toston (OOC: checking in) as he tries to get a bearing on just what is going on

Onslaught Shale House Round 3 -DM Dan K  d20+14=23 ; d20+21=35 ;
Tuesday November 5th, 2019 8:47:36 PM

Toston casts Shield
Gaffer apologizes to Dez, he only has 1 Barkskin spell and he has already cast it. The druid moves to get a look for anyone coming down the stairs, Readied with Faerie Fire.
Sarge casts Shield of Faith on Dez
Dez heads off to get with the others
Hmerrin heads towards Toston's position

The DM had started Dez ans Sarge in their own rooms, assuming the pair did not share one with such ample space. I didn't kabosh Des waking Sarge, should have but didn't so I am going to roll with it put you in where you now are

The group does not have to wait long to discover thw source of the commotion from upstairs
First down is a Half orc with a great ax. He darts down the stairs taking in the room quickly and closes directly on Gaffer. Gaffer coats him in Faerie Fire even as he closes. The Half orc is male, about 6'5", maybe 250 pounds and solid muscle.
Dressed in tunic breeches and boots he comes in on Gaffer and levels a kick. Gaffer deflects it with his shield.
Hit AC 23 miss
The second man down the stairs is a human in full plate with a morning star and Heavy shield. Upon making the second floor, he turns and heads directly at Dez. Closing with tremendous speed he strikes a sweeping blow into his legs. Dez is swept from his feet and lands prone
Greater Trip CMB 35 v Dez CMD 23
The third down the stairs. Also dressed in full plate with a heavy shield and the symbol of Ga'al clearly on his shield, breast and right shoulder. He holds up a styliezed leaf of the Heartseed plant and issues for a Command.
HALT!
Dez, Toston and Hmerrin Will Save DC 19
Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.
Fourth, is a human in studded leather, black cloak and pants with a Kurkri in each hand and one of them has gleaming green eye gems stones in the handle of the serpent head guard. He too, is inhumanly fast as he makes it down the stairs and heads over to look to flank Gaffer
Lastly, a half elf actually floats down the stairs, inches above the ground and a cruel glint in his eye. He slides left, disappearing from everyone's line of sight, but Hmerrin who sees his outline appear blurred, shifting, and wavering.

Shale House.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy) 
Tuesday November 5th, 2019 10:38:30 PM

Sarge double-moves [to AK-15].

Desdichado(Ryan) [HP: 102/102; AC:13/10/13 - CMD 23]  d20+14=21 ;
Tuesday November 5th, 2019 11:19:13 PM

(Will:21)

Desdichado shakes off the command of the Ga'al priest and stands up, preparing himself for a blow from the human who tripped him as he rises.

"This is gonna hurt," he thinks to himself, as he grimaces and stands with his feet firmly planted to steady himself and pulls out his axe.

Desdichado(Ryan) [HP: 102/102; AC:13/10/13 - CMD 23] 
Tuesday November 5th, 2019 11:25:06 PM

(OOC: ack, just remembered that I have fatigued mercy. Should have just slept in heavy armor and used a LoH charge.)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:29/18/25- CMD 26  d20+13=27 ; d20+12=16 ;
Tuesday November 5th, 2019 11:37:49 PM

(Will Save: 27)

Toston charges the guy that tripped Dez drawing his curveblade as he goes and finishing with a power attack as he closes. (16 vs AC; miss) moving to AP14.

Active Effects:
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 49 rounds
Charging = +2 to hit/ -2 to AC



Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+22=42 ;
Wednesday November 6th, 2019 3:45:58 AM

Landing hard on his back foot Gaffer takes a second to stabilise himself before chanting a hastily chosen spell.

[Spending a hero point for a +8] Gaffer casts defensively as he targets Baleful Polymorph On DW, attempting to turn them into a Newt.
[And rolled 20 anyway]

**** Active Effects ****
Barkskin - 100minutes - +4 to NA
Faerie Fire - 10minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 109/109 AC:27 T:15 FF:23 CMD:27)  d20+7=8 ;
Wednesday November 6th, 2019 6:27:01 PM

The voice from the cleric reverberates in Hmerrin's head.

The young fighter finds himself unable to anything but think on it.

[Will 8. Fail.]

Onslaught Shale House Round 4 -DM Dan K  d20+7=19 ; d20+15=30 ; d20+15=24 ; d20+10=12 ; d20+10=22 ; 2d6+5=14 ; d20+21=22 ; d20+21=39 ; d20+21=26 ; d20+21=28 ; d8+12=17 ; d20+17=31 ; d8+10=14 ; d6=2 ; d20+16=19 ; d20+19=31 ; d3+4=6 ; 2d6=2 ;
Wednesday November 6th, 2019 10:11:55 PM

Sarge moves towards the fighting
Dez resists the Command and gets to his feet, knowing what is coming and draws his ax
Toston moves in on the warrior on Dez and strikes with his sword, but misses
Gaffer casts a spell at the second man, the one with the serpent dagger, but he is able to resist the Baleful Polymorph
Hmerrin is caught in the Command from the Ga'al cleric Will DC 19 to escape the Command spell

Having missed his opening attack, Gaffer's first assailant strikes out his a quick jab, followed by a pair of kicks and a shot to his nose. Only the initial punch lands however
Hit AC 30/24/12/22 Dmg 14
The man in full plate brings the flail into Dez as the paladin stands, somehow missing
AoO Hit AC 22

With a spit of disgust and mumble Perception DC 15 Highlight to display spoiler: {Three Bits is gonna pay for this wild goose chase} He swipes hard into the weapon in Toston's hand
Disarm attack 39 v Toston CMD 26 Toston is disarmed
A second swipe, takes the ax from Dez
Disarm Attack 26 v Dez CMD 23 Dez is disarmed
He then catches Dez with a hard backhand
Hit AC 28 Dmg 17

The Ga'alian cleric moves in on Gaffer as well and stabs him with his trident
Hit AC 31 Dmg 14 + 2 non lethal

The man in leather with the green eyed serpent dagger tries to slide into a flank on Gaffer, and while he does so, he provokes an AoO from Gaffer
Acrobatics 19 v Gaffer CMD 20 Gaffer make AoO vs DW
He takes the hit and stabs Gaffer in the small of back
Hit AC 31 Dmg 10 + 2 + poison Fort DC 13 Fail 1d2 Wis

Floating into view is another assailant into the Common room. He gestures to a point behind Toston and Des which explodes into a glittering ball.
Toston and Des Will Save DC 20 or be blind

Oa Leather Great ax AC
Sh Ga'al cleric AC
Tr Full plate AC
Dw serpent dagger AC
Ft Fly AC

Shale House.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy)  d20+13=30 ; d8=6 ;
Wednesday November 6th, 2019 10:54:43 PM

Sarge moves to where she can see the fight [AN-13].

She calls a quick prayer to Domi, and a glowing translucent hammer appears next to Serpent Dagger. It strikes! [Hit AC 30 for 8 force damage.]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:29/18/25- CMD 26  d20+13=22 ; d20+17=27 ; d20+9=15 ; d20+9=15 ; d20+4=11 ;
Thursday November 7th, 2019 1:09:54 AM

(Will Save: 22 = success)
(Perception: 27)

Toston says to the disarming guy, "So you guys know Three Bits? Were you her patrons or did you torture the information out of her as you presumably attacked other people we know?"

Toston then uses a swift action to trigger arcane strike, charging his attacks with magic.

He then makes a flurry of blows against the disarmer missing on all attempts before taking a 5 foot step to AP15

(15 vs AC; miss)
(15 vs AC; miss)
(11 vs AC; miss)



Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+10=18 ; d8+3=11 ;
Thursday November 7th, 2019 6:15:13 PM

Gaffer seizes the opportunity to lash out with his Scimitar (Hit: 18; Damage: 11) Looking around quickly as he realises he is surrounded and isolated.

He takes a full round action to withdraw and tries to escape the encirclement, moving to AS12 to stand beside Hmerrin.

Desdichado(Ryan) [HP: 85/102; AC:13/10/13 - CMD 23]  d20+14=24 ; d20+15=25 ; d20+15=19 ;
Thursday November 7th, 2019 6:56:55 PM

(Will: 24)
(Perception: 25)
(Attack: 19)

"It sounds like your old 'friend' Three Bits isn't so trustworthy after all..." says Dez as he tries and fails to avoid the disarming attack from the enemy.

"Hey buddy, you are really annoying, you know?", he says to the enemy who has tripped and now disarmed him, as he picks up his greataxe and then goes for an attack. (Attack 19 vs AC. Guessing not a hit.)

--------------------------------------
Effects:
HP: 85/102
Shield of Faith: +3 AC 95/100 rounds



Hmerrin (MikeK)(HP 109/109 AC:28 T:15 FF:24 CMD:27)  d20+15=32 ; d20+16=33 ; d8+16=23 ;
Thursday November 7th, 2019 7:31:57 PM

[Using Hero Point for +8 bonus on Will Save: 32]

Gritting his teeth, Hmerrin overcomes the urge to just stand there.

As Gaffer backs up, the young fighter is moving forward.

Pulling both axes, he crosses to the flying fellow and tries very hard to plant his battleaxe in the guy's spine.

--
Move to AQ17 if he can get there in 30', else AR17, while drawing axes.
Power Attack on Ft hits ac 33 for 23 hp damage


Gaffer (Courtney HP: 57/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+12=29 ;
Thursday November 7th, 2019 7:59:48 PM

(Fortitude Save: 29) Gaffer bites his lip as he resists the poisons effects but still bares the pain of multiple attacks.

Onslaught Shale House Round 5 -DM Dan K  d20+17=36 ; d20+17=34 ; d4+8=12 ; d4+8=10 ; d20+21=28 ; d8+12=14 ; d20+14=18 ; d20+23=33 ; d4+8=11 ; d20+17=32 ; d8+10=18 ; d6=3 ; 5d6=16 ; d20+21=22 ; d20+16=23 ; d20+21=27 ; d8+12=15 ; d8+12=17 ;
Thursday November 7th, 2019 11:02:36 PM

Sarge moves arouind the stairs and casts a spell. The force Hammer of Domi strikes (Hit Dw Dmg 8) AN/15 is a solid wall i slid you to AN/13
Toston resists the blinding effect, but notes that he and Dez are covered in glitter. He picks up on the mumbling as fires a couple questions about Three Bits in reply. He also strikes back in a Flurry, but cannot penetrate the fighters defenses.
Gaffer slashes with his scimitar at the opening, but misses. With 3 assailants, Gaffer withdraws. He can avoid 2 altogether, but Dw swipes at him with the emerald serpent. The Kukri strikes deep injecting more poison
Hit AC 36 crit 34 Dmg 12+10 +poison Fort DC 13 Fail 1d2 Wis
Dez grabs his weapon, and the man strikes during the distraction. Weapon in hand, dez swings, but gets blocked by the shield
AoO Hit AC 28 Dmg 14
"You truly have no idea" he replies and he attacks Dez fully, The Flail cuts through the paladins defences twice
Hit AC 21/23/27 Dmg -/15/17
Hmerrin pushes away the Command heroically and moves in on the floating fellow. Drawing his axes, he plants one firmly into him

The Half Orc in leather comes in on Hmerrin, but misses
The man with the serpent Dagger closes from the other side and slips the wicked knife into Hmerrin
Hit AC 33 Dmg 11 +poison Fort DC 13 Fail 1d2 Wis
The Ga'al priest moves in on the young fighter as well, Calling out to Ga'al for assistance he strikes. As teh trident hits, Negative energy coarses through it
Hit AC 32 Dmg 18 + 3 non lethal + Will Save DC 14 +16 Dmg Save for 1/2
The man in flight lets out a howl of pain, floats 5' from Hmerrin and then vanishes from sight

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28
Tr Full plate AC 25
Dw serpent dagger AC 20 Dmg 8
Ft Fly Invisible AC 23 Dmg 23

Shale House.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy)  d20+13=21 ; d20+8=17 ; d8=5 ;
Thursday November 7th, 2019 11:29:38 PM

The Spiritual Weapon continues to attack Serpent Dagger. [Hit AC 21 for 7 damage; hit AC 17, miss.]

Sarge shoves her way forward [to AQ-16]. Now standing directly behind Hmerrin, she uses her Resistant Touch domain ability to give Hmerrin +2 to all saves for 1 minute.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:29/18/25- CMD 26  d20+10=11 ; d20+10=11 ; d20+5=10 ;
Thursday November 7th, 2019 11:47:14 PM

Toston takes a 5 foot step to AO16 gaining flanking on the Tr guy with Dez.

He then swiftly charges his attack with magic and flurries at Tr guy again.

(11 vs AC; miss)
(11 vs AC; miss)
(10 vs AC; miss)

Active Effects:
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 47 rounds
Flanking with Des against Tr + 1 to hit (OOC: not that it helps any)

Desdichado(Ryan) [HP: 85/102; AC:13/10/13 - CMD 23]  5d6=18 ; d20+17=29 ; d20+12=31 ; d12+5=16 ; d12+5=15 ;
Friday November 8th, 2019 2:07:19 PM

(LoH: 18)

Desdichado uses Lay on Hands to heal a portion of the damage he's received so far. With Toston taking position behind Tr, Desdichado gives a full attack, hitting the enemy both times for 31 damage.

--------------------------------------
Effects:
HP: 57/102
Shield of Faith: +3 AC 94/100 rounds

Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+12=23 ; 3d6=15 ;
Friday November 8th, 2019 4:48:19 PM

(Fortitude Save: 23) Gaffer winces heavily but manages to resist the poison and keep moving as he gets distance from his assailants.

Turning back around he conjures a Flaming Sphere on top of the DW. (15 Fire Damage; Reflex Save DC 16 to negate)

**** Active Effects ****
Barkskin - 100minutes - +4 to NA
Faerie Fire - 10minutes
Flaming Sphere - 10 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: Wall of Thorns, (Baleful Polymorph) D: Ice Storm


Hmerrin (MikeK)(HP 69(3)/109 AC:28 T:15 FF:24 CMD:27)  d20+12=22 ; d20+7=15 ; d20+17=28 ; d8+10=13 ; d20+17=19 ; d20+12=15 ; d20+12=18 ;
Friday November 8th, 2019 8:20:35 PM

[Fort save 22, Will Save 15]

Hmerrin twists and blocks as best he's able, but several blows get through.
He able to power his way past the poison and some of whatever the cleric did to him.

Sarge hits him with some more resistance, which is good, cause he'll probably need it.

Backing up a step, he attacks the guy with the poison blade, but not well.

--
5' step to AR16
Full Attack on Dw
BtAx1 hits ac 28 for 13 hp
HdAx 1 miss (19)
BtAx 2 miss (15)
HdAx 2 miss (18)

- Great. I've caught whatever dice disease Toston has


---

Resistant Touch domain ability to give Hmerrin +2 to all saves for 1 minute.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy) 
Saturday November 9th, 2019 2:47:58 PM

"What was that about Three Bits?" Sarge asks.

Desdichado(Ryan) [HP: 85/102; AC:13/10/13 - CMD 23] 
Sunday November 10th, 2019 12:58:59 PM

Desdichado, nearly breathless from his wounds and from the heavy fighting, calls over his shoulder to Sarge. "It sounds these guys have some connection to Three Bits. Maybe she told them we're here? I dunno."

Onslaught Shale House Round 6 -DM Dan K  d20+13=28 ; d20+21=38 ; d20+18=21 ; d20+21=32 ; d8+12=15 ; d8+12=19 ; d20+19=25 ; d20+14=16; d20+19=36 ; d20+19=36 ; d20+14=23 ; d20+19=23 ; d4+5=7 ; d6=1 ; d6=2 ; 2d4+8=15 ; d6=6 ; d6=5 ; d4+4=7 ; d6=3 ; d6=6 ; d4+4=5 ; d6=1 ; d6=4 ; d20+16=33 ; d20+11=25 ; d12+7=18 ; 4d8+9=36 ;
Sunday November 10th, 2019 10:42:12 PM

The spiritual weapon from Sarge hits once as Sarge moves up behind Hmerrin and casts a spell upon him, helping him resist enemy spells. It is Resistance Bonus and does not stack with Cloak of Resistance
Toston steps to flank the flail wielding fighter, but it not having much luck at breeching his defences
Dez uses his palading gifts to heal some of the damage and then strikes back, wounding the fighter
Gaffer fends off the poison again and conjures a flaming sphere on the poisoning assailant. He darts aside avoiding the fire
Hmerrin attacks the man with the poisoned blade as well, striking once

The fighter steps to his left and closes on Sarge, He swipes back and Disarms Dez again and follows it up with a pair of strikes to Toston
Disarm 28 v Dez CMD 23
Attack Toston Hit AC 19/30 Dmg miss/miss
The serpant dagger's eyes gleam and an emotionless calm washes over the face of the man wielding it. He shifts and goes after Sarge
Hit AC 25/16 36 crit 36/23/23 Dmg 7+3/miss 15+11/7+9/5+5 +poison Fort DC 13 Fail 1d2 Wis
THe half orc stays on Hmerrin and strikes at him with his great ax
Hit AC 33/25 Dmg 18/miss
The Ga'alian priest moves back from Hmerrin, exposing himself to an attack, but that allows him to get into a better position to casts spells unhindered. At this time he does, casting a
spell of healing on the serpent wielder

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28
Tr Full plate AC 25 Dmg 31
Dw serpent dagger AC 20 Dmg
Ft Fly Invisible AC 23 Dmg 23

Shale House.

Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   3d6=6 ;
Monday November 11th, 2019 9:11:54 AM

Changing tack Gaffer redirects his flaming sphere towards the Tr, seeing their plate and hoping they will be less able to move away. (6 Fire Damage; Reflex Save DC 16 to negate)

He follows up by casting Wall of Thorns, conjuring six blocks, 10 foot cubes, covering AO18 to AT21, in a spiky wall, calling out, "I'll clean it up later!"

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 9 rounds
Wall of Thorns - 100 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 85/102; AC:13/10/13 - CMD 23]  5d6=19 ; d20+17=36 ; d12+5=13 ;
Monday November 11th, 2019 11:31:13 AM

(LoH:19)
(Attack: 36; Damage: 13)

Desdichado heals himself a bit more, picks up his axe and swings again at Tr, landing a hit.

--------------------------------------
Effects:
HP: 76/102
Shield of Faith: +3 AC 93/100 rounds
LoH: 8 charges remaining

Hmerrin (MikeK)(HP 51(3)/109 AC:28 T:15 FF:24 CMD:27)  d20+19=20 ; d20+19=26 ; d20+19=24 ; d20+14=23 ; d20+14=28 ; d8+10=12 ; d6+9=13 ; d8+10=18 ; d6+9=12 ;
Monday November 11th, 2019 5:53:59 PM

Hmerrin takes another blow, and notices he's again surrounded.

The cleric starts casting, and the young fighter takes a swing.
AoO? If so, he misses.

Hmerrin steps away from the flank and next to Sarge, and then rains blows on the guy with the poison dagger.

"Little healing help, Sarge?" he grunts.

---
5' step to AR16
Full Attack on Dw (subtracting 2 from atk rolls to account for two wpn)
Btax1 hits ac 24 for 12 hp
Hdax1 hits ac 22 for 13 hp
Btax2 hits ac 21 for 18 hp
Hdax2 hits ac26 for 12 hp


Sarge [AC 20; HP 61/61] [Fatigued](Kathy)  d20+13=29 ; d20+8=24 ; d8=3 ; d8=8 ; d8=8 ; d8=3 ; d8=2 ; d8=4 ; d20+14=34 ;
Monday November 11th, 2019 9:51:31 PM

The Spiritual Weapon continues thwacking Serpent Dagger. [Hit AC 29 for 5 damage; hit AC 24 for 10 damage.]

"I've got you," Sarge assures Hmerrin. Casting defensively [34, success], she casts Cure Critical Wounds, losing a Freedom of Movement. Hmerrin is healed 25.

DM. Sarge took 62 last round by my math.

Onslaught Shale House Round 6 -DM Dan K 
Monday November 11th, 2019 10:48:49 PM

My internet took a powder as I finalized. I have the post on notepad. Hope to be able to put it out first thing in the morning

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:29/18/25- CMD 26  d20+10=24 ; d20+10=21 ; d20+5=13 ;
Monday November 11th, 2019 11:29:01 PM

Toston decides to switch targets he takes a 5 foot step to AO18 and gains flanking with Hmerrin against OA.

24 vs AC; miss
21 vs AC; miss
13 vs AC; miss

Active Effects:
swift action : arcane strike = +2 to damage
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 46 rounds
Flanking with Hmerrin against OA + 1 to hit

Onslaught Shale House Round 7 -DM Dan K  d20+20=27 ;
Tuesday November 12th, 2019 9:22:48 AM

Gaffer redirects the Flaming Sphere to the man disarming Dez and Toston. He then casts Wall of Thorns which cuts off access to the staircase. The fighter gets caught by the Flaming sphere.
Des retreives his weapon, creating an opportunity, but makes the most of it and stabs the fighter. The paladin is also able to heal himself. "And you call me annoying?" the fighter quips as he takes his opening
AoO attack Hit AC 33 Dmg 13
Hmerrin takes his own chance, but misses as the cleric moves away. He turns his attention to the man with the dagger, cutting into him repeatedly
Sarge collapses under the wounds suffered from the serpent dagger
Toston shifts to flank the Half orc as a different target. The Hlaf orc

The Enemy cleric point to To Hmerrin and casts a spell. "I have him" he says
Hmerrin Will DC 17 Highlight to display spoiler: {Dominate Person; Telepathic command, 'We're all friends here, stand down'}
The fighter turns on Dez, and attacks him in full
Dez Hit AC 22/26/27 Dmg miss/20/18
The Half Orc tries to take a different approach and moves to Grapple Toston
Toston Grapple 27 vs CMD 26
The man on Hmerrin steps away to see what his Ga'alian cleric means

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28
Tr Full plate AC 25 Dmg 50
Dw serpent dagger AC 20 Dmg 55
Ft Fly Invisible AC 23 Dmg 23

Shale House.

Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d8+1=9 ; 3d6=13 ;
Tuesday November 12th, 2019 10:19:10 AM

(I am not sure if I misunderstood the spell but I was hoping the Wall of Thorns would be 6, 10by10by10 cubes covering the entire of O18 to AT21 and catching the two figures who where in that area?)

Seeing Sarge goes does Gaffer moves to AQ10 and withdraws his Wand of Cure Light Wounds to get Sarge back on her feet.
9hp restored to Sarge.

He gladly leaves the Flaming Sphere to keep burning the armoured figure.
(13 Fire Damage; Reflex Save DC 16 to negate)

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 8 rounds
Wall of Thorns - 100 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sarge [AC 20; HP -1/61] [Fatigued](Kathy)  d20+13=17 ; d20+13=22 ; d20+8=24 ; d8=8 ; d8=3 ; d20+1=2 ;
Tuesday November 12th, 2019 11:56:54 AM

[I apologize; I didn't see the attack. And now that I do see it, I'm afraid I can't make head or tail of that string of numbers. I'll take your word for the 62 damage. And it looks like I need a Fort save? Succeed with a 17.]

The Spiritual Weapon continues to thwack Serpent Dagger. [Hit AC 22 for 10 damage; hit AC 24 for 5 damage.]

Sarge remains unconscious.

Desdichado(Ryan) [HP: 25/102; AC:16/10/16 - CMD 23]  d20+18=38 ; d20+13=15 ; d12+15=26 ;
Tuesday November 12th, 2019 5:26:02 PM

Desdichado smirks at the fighter. "Yeah, I suppose I am."

"Domi, I ask for your aid in this fight!," Desdichado yells as he swings hard at the fighter, connecting once. (Smite Evil). 26 damage

--------------------------------------
Effects:
HP: 25/102
Shield of Faith: +3 AC 92/100 rounds
LoH: 8 charges remaining
Smite Evil (on Tr): +3 attack rolls/AC; +10 damage

Hmerrin (MikeK)(HP 51(3)/109 AC:28 T:15 FF:24 CMD:27)  d20+7=24 ; d20+17=35 ; d20+12=18 ; d20+17=24 ; d20+12=16 ; d8+10=14 ; d6+9=10 ; d8+10=14 ;
Tuesday November 12th, 2019 6:48:40 PM

Hmerrin locks eyes with the cleric, and then steps forward to continue his assault on Serpent Dagger.

Rounding off yet another axe attack, he screams back at the cleric,
"Do I LOOK all that friendly?!?"

----
Will Save 24
5' move to AR 17.
Full attack on Dw
Btax1 hits ac35 for 14 hp
Btax 2 would have missed (18), but using Hero point to add 4 after the fact. Hits ac 22 for 14 hp
Hdax 1 hits ac24 for 10 hp
Hdax 2 misses - ac 16


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+10=20 ; d8+4=8 ;
Tuesday November 12th, 2019 9:46:21 PM

Toston takes a swift action to charge his attacks with magic then makes a single attack against the Orc grappling him expending a use of stunning fist as he dows so: (20 vs Orc's AC - Dex; 8 damage if hits plus DC 18 Fort save or be stunned for 1 round; dropping everything held)

Active Effects:
swift action : arcane strike = +2 to damage
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 45 rounds

Onslaught Shale House Round 8 -DM Dan K  d20+8=10 ; d20+20=39 ; d20+20=27 ; d20+15=30 ; 2d8+22=34 ; d8+11=14 ; d20+23=24 ; d20+17=28 ; d20+17=22 ; d8+10=16 ; d6=1 ;
Tuesday November 12th, 2019 11:09:54 PM

Gaffer moves to Sarge, pulling a Curing wand and healing the cleric
Sarge Heal 9HP Also assume you healed yourself on this round what you had rolled for Hmerrin
The Spiritual Weapon strikes again
The flaming sphere remains on the fighter, burining into him
Dez smites the fighter, and tears a deep wound into him
Hmerrin steps to the man with the serpent dagger and in a series of attacks, leaves him motionless on the floor
Toston attempts a stunning attack with the grappling half orc, but misses.

The fighter notes Hmerrin's attacks and locks on to Dez. "Bargain or no, I'm not taking all of you alive." He steps right to exit the sphere and attacks the paladin.
Dez Hit AC 39 crit 27 confirmed / 30 Dmg 34 If the first strike does not drop Des, the second hit does Dmg 14
The Half Orc grappling Toston, grunts and tries to pin Toston but fails
The cleric looks at Hmerrin tear through his companion and sighs, "Very well, the hard way." and attacks with his trident
Hmerrin Hit AC 28/22 Dmg 16+1 non lethal

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28
Tr Full plate AC 25 Dmg 89
Dw serpent dagger AC 20 Dead
Ft Fly Invisible AC 23 Dmg 23

Shale House.

I am sorry I cannot make changes to the map from out of town, but you should be able to move yourselves
Sorry Gaffer, I mis interpreted what you were trying to do with the wall spell.

Desdichado(Ryan) [HP: 25/102; AC:16/10/16 - CMD 23] 
Wednesday November 13th, 2019 12:23:00 AM

Dez lies dead.

Sarge [AC 20; HP 32/61] [Fatigued](Kathy)  d8=7 ; d8=4 ; d8=3 ;
Wednesday November 13th, 2019 12:43:47 PM

[So, if the first strike does drop Dez, then the second strike doesn't come? Because the first strike puts Dez at -5 damage and still alive. So that's what I'm basing my actions on.]

Sarge scrambles to her feet, probably provoking an opportunity attack. She moves to Dez's side. Making a heroic effort [spend 1 Hero Point], she uses her Wand of Cure Serious Wounds to revive him. [Dez is healed 19]

Hmerrin (MikeK)(HP 34(4)/109 AC:28 T:15 FF:24 CMD:27)  d20+17=34 ; d20+12=24 ; d20+17=35 ; d20+12=18 ; d8+10=12 ; d8+10=12 ; d6+9=11 ;
Wednesday November 13th, 2019 6:41:21 PM

Hmerrin takes the blow, and glances over at the crumpled form of Dez.
"Always the hard way," he growls in reply.

The fighter steps in, and launches a series of attacks on the cleric.

---
5' step to AR17
Full attack on cleric
Btax1 hits ac34 for 12 hp
Btax2 (Hero Pt post roll +4) hits ac28 for 12 hp
Hdax1 hits ac35 for 11 hp
Hdax 2 misses (18)


Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   3d6=9 ; 3d6=8 ;
Wednesday November 13th, 2019 9:21:25 PM

[No worries]

Gaffer moves his sphere to follow the fighter, trying to burn him further.
(9 Fire Damage; Reflex Save DC 16 to negate)

He winces as Des drops to the ground but directs his attention to the Cleric, quickly summoning yet another Flaming Sphere ontop of them.
(9 Fire Damage; Reflex Save DC 16 to negate)

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 7 rounds
Flaming Sphere - 10 rounds
Wall of Thorns - 100 minutes

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Onslaught Shale House Round 9 -DM Dan K  d20+8=23 ; d20+7=26 ; d20+17=35 ; d8+10=12 ; d6=1 ; d20+10=26 ; d20+21=26 ;
Wednesday November 13th, 2019 11:44:09 PM

Dez spins to the ground from the first strike of the flail, the fighter does not continue into the downed man
Sarge heroically gets to her feet and moves to Dez to heal him with a wand
Hmerrin acknowledges to teh Ga'alina priest that the hard way is his way, and cuts the man several times with his spinning axes
Gaffer moves the Flaming sphere into the fighter again, this time he is able to avoid it. Gaffer then summons a second one upon the cleric fighting Hmerrin. The cleric, too, avoids the fire.

The Cleric takes the opening Sarge gave and strikes with his trident.
Sarge Hit AC 35 Dmg 12 + 1 Non lethal
The Fighter looks at Sarge and Dez, "Fiest says we need to go. Shar, the wall..." He then works to prevent pursuit by sweeping Sarges feet.
Sarge CMB 26 vs Sarge CMD Sarge is prone.
The fighter does not lay into the prone and unarmed cleric, nor the prone and unarmed paladin however, instead he steps away from the Flaming Sphere and stands guard near them. AO/16
The Cleric spits, but steps back from Hmerrin and casts a spell at the Wall of Thorns, the wall vanishes. 5' move AT/18
The Half Orc releases the Grapple and stands ready if Toston makes an aggressive move "Waiting on you Ga'al."

The fighter adds, "No one get too excited and everyone gets to see tomorrow."

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28 Dmg 35
Tr Full plate AC 25 Dmg 89
Dw serpent dagger AC 20 Dead
Ft Fly Invisible AC 23 Dmg 23

Shale House.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+10=17 ;
Thursday November 14th, 2019 12:03:19 AM

Toston makes another stunning fist attempt against OA after charging his attack with magic.
17 vs AC; miss

swift action : arcane strike = +2 to damage
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 44 rounds
3/5 stunning fists used

Desdichado(Ryan) [HP: 14/102; AC:16/10/16 - CMD 23] 
Thursday November 14th, 2019 1:49:32 PM

Desdichado lies on the ground. "Oh, my head. I would have sworn I was dead," he says. He turns his head seeing that Sarge is also on the ground next to him. "Sarge - you okay?" he asks.

--------------------------------------
Effects:
HP: 25/102
Shield of Faith: +3 AC 90/100 rounds
LoH: 8 charges remaining
Smite Evil (on Tr): +3 attack rolls/AC; +10 damage

Sarge [AC 20; HP 19/61] [Fatigued](Kathy)  d8=3 ; d8=8 ; d8=6 ;
Thursday November 14th, 2019 2:02:02 PM

"Oof. Getting too old for this." Sarge scrambles to her feet again. Her Spiritual Weapon, having completed its task, is hovering next to her.

She keeps a wary eye on her opponents, but takes no actions against them. Instead, she taps Dez with the wand again. Dez heals another 22 damage.

Desdichado(Ryan) [HP: 14/102; AC:16/10/16 - CMD 23]  5d6=18 ;
Thursday November 14th, 2019 4:20:21 PM

(oops: Forgot that Dez was going to use LoH on Sarge as he checked on her. +18 HP)



Hmerrin (MikeK)(HP 34(4)/109 AC:27 T:15 FF:23 CMD:27) 
Thursday November 14th, 2019 6:23:12 PM

Hmerrin's eyes race back and forth between the cleric and his wounded comrades.
His mind races as well.

The young fighter drops his handaxe, grabs the nearest convenient limb of the downed assassin, and backs up to Sarge.

Without letting go of his burden, he regards their attackers.
"Who are you, who sent you, and what do you want?" he demands.

Then to Sarge, "Keep the healing coming, we may not be done."
--
Drop weapon. Grab Dw. Move to AQ15

Onslaught Shale House Round 9 -DM Dan K 
Thursday November 14th, 2019 10:28:47 PM

Got held up on flight home. Overnight in Atlanta when I get out of Springfield. Will post friday

Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20=14 ;
Friday November 15th, 2019 11:31:41 AM

Gaffer taps himself with his wand for a small bit of healing. Staring intently at the faces across from them, he does his best to memorise them and see if he recognises any. (Local Knowledge?: 14)

He glances to the window, wondering if it would be wise to follow them once they leave.

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 6 rounds
Flaming Sphere - 9 rounds
Wall of Thorns - 100 minutes

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sarge [AC 20; HP 37/61] [Fatigued](Kathy) 
Saturday November 16th, 2019 1:04:51 PM

"That's the plan," Sarge assures Hmerrin.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Sunday November 17th, 2019 8:55:18 PM

Toston says, "I don't think we are done. I think there is going to be a reckoning for everything that has happened so far."

Onslaught Shale House Round 10 -DM Dan K  d20+21=29 ; d20+21=34 ; d20+16=26 ; d20+21=33 ; d8+11=12 ; d8+11=13 ; d20+15=32 ; d20+15=23 ; d20+10=30 ; d20+10=21 ; d20+10=17 ; 2d6+5=14 ; 2d6+5=12 ;
Monday November 18th, 2019 6:24:15 PM

Toston makes another attack at the Half orc, but misses.
Dez lies where he is and heals Sarge Heal Sarge 18
Sarge starts to get up, but fighter takes the opportunity to put her right back down
Sarge Trip 29 CMB v Sarge CMD Sarge is Prone
Sarge does heal Dez with the wand.
[Dez healed 22[/b]
Hmerrin flicks his eyes about and then grabs the dead man and asks who the group is. He tells Sarge to keep the healing coming
Gaffer takes out a wand and starts to pay more attention to their assailants. None seem overly familiar, wait, the fighter. That is Terrafin. 25 Time Arena winner.
Toston concurs with Hmerrin that this is not over. Regardless of what happens nex, a reckoning is coming.

The man now identified as Terrafin is about to speak, when his face goes slack. An emotionless dead look comes to his eyes and he merely turns his flail against the prone targets at his feet.
Perception DC 15 Highlight to display spoiler: {The eyes of the serpent dagger flashed briefly}
His first swing disarms Sarge from her healing wand, the second slams into Dez as does the third
Sarge Disarm 34 v Sarge CMD, Sarge is disarmed of her healing wand
Dez Hit AC 26/33 Dmg 25
Toston notes the Half orc's eyes narrow in anger brielfy, directed towards Hmerrin. He them unleashes a Flurry of Blows at him
Toston Hit AC 32/23/30 crit 21/17 Dmg 14/miss/12/miss + Will DC 18 or be stunned
The Ga'alian cleric takes in the scene and yells at the fighter, "Too far! Fiest said we need to leave. The cleric heads to and up the stairs

Oa Leather Great ax AC 26
Sh Ga'al cleric AC 28 Dmg 35
Terrafin Full plate AC 25 Dmg 89
Dw serpent dagger AC 20 Dead
Ft Fly Invisible AC 23 Dmg 23

Shale House.


Hmerrin (MikeK)(HP 34(4)/109 AC:27 T:15 FF:23 CMD:27)  d20+6=12 ; d20+19=38 ; d20+19=37 ; d8+10=11 ; d8+10=13 ; d8+10=12 ; d20+14=32 ; d8+10=15 ; d20+19=33 ; d8+10=17 ;
Monday November 18th, 2019 7:10:13 PM

Hmerrin takes in the fighter's treatment of his prone comrades, and snaps.

With an incoherent roar, the young fighter lays into the guy with everything he has.

--
Full attack on Tr
Btax 1 (nat 19 crit threat, ac 37 CRIT) for 36 hp damage
Btax 2 hits ac 32 for 15 hp damage
Hero Pt for extra action - atk hits ac 33 for 17 hp damage


Gaffer (Courtney HP: 35/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   3d6=13 ; d20+10=21 ; d6+5=7 ;
Monday November 18th, 2019 8:03:09 PM

"Why are you like this!" Gaffer gnashes his teeth in frustration

He moves one of the flaming spheres to encompass Terrafin (13 Fire damage; Reflex Save DC 16 to negate)

Taking the chance to send over a Storm Burst (Ranged Touch Attack: 21, Non-lethal Damage 7)

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes
Flaming Sphere - 5 rounds
Flaming Sphere - 8 rounds
Wall of Thorns - 100 minutes

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 57/74; AC:31/20/27- CMD 26  d20+13=23 ; d20+10=12 ; d20+5=18 ;
Monday November 18th, 2019 8:27:25 PM

23 vs 18 = success = not stunned

Toston charges his attack with magic then makes another full attack (not flurry) at the Orc that just attacked him.

12 vs AC; Miss
18 vs AC; Miss

swift action : arcane strike = +2 to damage
Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 43 rounds
3/5 stunning fists used

Sarge [AC 20; HP 37/61] [Fatigued](Kathy)  d20+13=27 ; d8=7 ; d20+18=22 ;
Monday November 18th, 2019 10:13:29 PM

Sarge redirects her Spiritual Weapon to Terafin. It bonks him for 7 damage. [Hits AC 27.]

"Hmerrin!" she calls. "Take one step this way. I can't reach you to heal you, and Chuckles here won't let me stand up." [she wants Hmerrin to 5-foot-step to AQ-15.]

In the meantime, Sarge attempts to cast Prayer defensively, and succeeds.

Prayer: allies get a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Opponents get -1 on the same checks. [There is no save, but there is SR; let me know if I need to roll it.]

Desdichado(Ryan) [HP: 38/102; AC:16/10/16 - CMD 23]  5d6=16 ; d20+15=28 ; d20+19=38 ; d12+16=21 ;
Monday November 18th, 2019 11:59:25 PM

(LoH: 16)
(Perception: 28)
(Attack vs 38AC: 21 damage)

Desdichado quickly heals himself and stands up, preparing for a counterattack. With Terrapin the focus point of his divine ire, he attacks once more.

--------------------------------------
Effects:
HP: 38/102
Shield of Faith: +3 AC 88/100 rounds
LoH: 8 charges remaining
Smite Evil (on Tr): +3 attack rolls/AC; +10 damage
Prayer: +1 attack/damage/save/skill

Desdichado(Ryan) [HP: 38/102; AC:16/10/16 - CMD 23]  d20+15=22 ;
Tuesday November 19th, 2019 12:00:53 AM

Desidchado notices that the eyes of the serpent dagger glow for a moment, but is unsure what to make of it.

Onslaught Shale House Round 11 -DM Dan K 
Tuesday November 19th, 2019 9:05:45 PM

Hmerrin snaps and goes after Terrafin and powered by rage lands blow after blow. Terrafin doesn't grunt, cry out or make any outward sign at all that he is being injured, even with the grevious wounds inflicted.
Gaffer moves the flaming sphere and is about to cast spell, when Terrafin simply collapses dead. The spell, redirected towards the half orc misses as the man spins away from it.
Toston strikes back at the half orc and misses.
Sarge sends the weapon at the half orc, finally getting through his defences. She then casts Prayer
Dez stands up and heals himself, having noticed the flash of the serpents eyes

One on five does not seem to be in the interest of the half orc and he withdraws. He is fast, very fast and steps away from Toston and is up the stairs in mere seconds.

Oa Leather Great ax AC 26 Dmg 7
Sh Ga'al cleric AC 28 Dmg 35 Fled
Terrafin Full plate AC 25 Dmg Dead
Dw serpent dagger AC 20 Dead
Ft Fly Invisible AC 23 Dmg 23 Fled

Shale House.

Meanwhile......
The streets of Dirt City are mostly dark, few gas lamps provide any reprieve from the dark and the dangers that could be lurking within. A few coins to members of House Wolf and House Knife
have been spent and the two of you have past the Full Moon Market and Garotte Square and are turning south to past The Burn. Was that something overhead just now. The narrow
streets and overhang of the upper floors on the streets press the city in about you like none other. Looking skyward reveals nothing, but the hairs on the back of your neck is
on end. Something is amiss this night, and your seasoned adventurer instincts tell you that you are headed towards it

Toston Lotor(Hugh Crosmun) [HP: 57/74; AC:31/20/27- CMD 26  d4=3 ; 3d4+3=9 ;
Tuesday November 19th, 2019 9:15:20 PM

Toston runs 30 feet after the Half Orc. If he can see him he fires off some magic missiles at the fleeing Orc.

9 damage from the magic missile to the Half-Orc

Mage Armor: +4 AC - 5 hours
Shield : +4 shield bonus to AC; magic missile immunity - 42 rounds
3/5 stunning fists used

Desdichado(Ryan) [HP: 47/102; AC:16/10/16 - CMD 23]  5d6=9 ;
Tuesday November 19th, 2019 9:33:20 PM

(LoH: 9)

"Did any of you notice that dagger flash right before Terrafin attacked just now?" says Desdichado. "It seemed like he was about to relent, and then 'flash' he's coming at us like a madman. Not that they didn't already seem like madmen with everything they've already done."

"Maybe we should look closer at that dagger - Toston, you know a lot about magic items. Maybe you could examine it?...But I'm not sure if any of us should touch it. It seemed to...'do" something to him."

--------------------------------------
Effects:
HP: 47/102
Shield of Faith: +3 AC 87/100 rounds
LoH: 5 charges remaining
Prayer: +1 attack/damage/save/skill

Sarge [AC 20; HP 55/61] [Fatigued](Kathy)  d6=2 ; d6=5 ; d6=5 ; d6=6 ;
Tuesday November 19th, 2019 10:26:40 PM

Sarge, at last, is able to get to her feet. "Let's get healed up before we start poking things, all right?" she says.

She gathers her companions, and makes sure everyone is well away from the downed opponents before channeling healing energy. Everybody heals 18.

Oh, and the Spiritual Weapon will keep attacking until the half-orc gets out of range. I think that'll mostly be for comic effect unless he's really low on hit points. Let me know if I need to roll it.

Sharpe - [AC 26/16/20 - CMD 26; HP 88/88]   d20=7 ;
Wednesday November 20th, 2019 7:14:02 AM

(Perception: 19)

Sharpe stands 6 inches behind his companion almost like his is using him for cover, his knees are bent ready to spirit away at any second. One hand clasps his bow and as the other pulls the edges of his HEAVILY frayed cloak tighter around him.

In a hoarse voice he whispers to his companion "Something feels wrong, I told you this place was nothing but trouble. Coming here was a bad Idea"

Under his hood you can see eyes darting around wildly looking for any sign of the what has his instincts screaming DANGER!

Hmerrin (MikeK)(HP 52/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday November 20th, 2019 6:08:23 PM

Hmerrin gets a quick heal from Sarge, and then takes advantage of the terrain by collapsing into the nearest chair.

He contemplates the two dead bodies for moment, and then takes a cleansing breath.

"Well, we ain't dead. But we still got no idea what's going on either.
This guy (indicates Terrafin) started acting just like them two at the temple.
What kind of spell lasts long enough to take over a body, and have them go through all that?"

"And what was that about Three Bits? Is she involved? Cause if she is, I say we get healed, and head over there right now."

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=22 ; d20+9=11 ;
Wednesday November 20th, 2019 7:02:45 PM

"Thank you, Sarge, feels much better." Gaffer says, dismissing his flaming spheres with a wave of his hand.
"I want to try following them, at least to get a heading."

Unless there is a strong objection Gaffer leaves the building as quickly as possible and takes flight as a Hawk, searching the area and particularly the roofs for movement. (Perception: 22) Simultaneously attempting to keep himself under cloud cover (Stealth: 11)

**** Active Effects ****
Barkskin - 100 minutes - +4 to NA
Faerie Fire - 10 minutes

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 47/102; AC:16/10/16 - CMD 23] 
Wednesday November 20th, 2019 7:31:59 PM

"Yeah, I heard this guy," Desdichado responds to Hmerrin, pointing at the downed fighter, "muttering something about 'Three Bits' and "wild goose chase'".

"I don't know what that means, but I do know that I remember not feeling especially fond of her when we met. I agree with heading over there to check it out. I doubt these guys will be back here tonight - maybe we leave a note for Gaffer."

Toston Lotor(Hugh Crosmun) [HP: 57/74; AC:31/20/27- CMD 26  d20+5=18 ; d20+16=34 ;
Wednesday November 20th, 2019 9:34:13 PM

If the Half-Orc is gone and there is nothing he can do Toston will detect magic on the dagger.

(Spellcraft: 18)
(Knowledge[Arcana]: 34)

Onslaught Shale House Out of Combat....maybe -DM Dan K 
Wednesday November 20th, 2019 10:04:57 PM

Toston moves 30 getting part way up the stairs. From there he cannot see the half orc or the cleric of Ga'al who went up the stairs the round before
Dez heals himself again and asks if anyone else saw the serpent eyes flash on the dagger before Terrafin went from possible exit to emotionless killer who feels no pain.
Sarge wants to gather everyone in and heal before poking at things. The only bad guys in the area is very dead, and with Toston back, she channels positive energy at everyone
All Heal 18
Hmerrin picks chair in the Common roonm and sits. Three bits was brought up in the fight, Hmerrin is of a mind to set off much sooner than later
Gaffer thanks Sarge and wants to take wing to try and follow.
Gaffer takes wing and exits the building. Gaining height, the streets are dark, the allys darker. You may get lucky and so Gaffer circles. Below are two men heading towards Shale House. Neither are those who attacked earlier.
One is heavily armored, the other is not. Both move with purpose and though on the streets of a remarkably dangergous city, they move with practiced confidence.

Toston casts Detect magic on the Dagger and after a few rounds finds the dagger does not radiate magic at all. The eyes of the serpent weapon flash
Hmerrin Will Save DC 15 Highlight to display spoiler: {'KILL THEM ALL!' screams into your mind Will save DC 13 failure means you are full on trying to kill everyone in this room}

Meanwhile......
"Told you this was a bad idea." Sharpe says to his companion. Though both had a nose ofr adventure, for where heroes were needed and those instincts, gods help you, had led you here. Ever trustful of those instincts, you feel compelled to continue.
From the corner of his eye Sharpe sees a man sprint across the street and vanish into a dark ally. By the gods, he moved like lighting. Easily covering the empty 75' in a less than 2 seconds. Just ahead, unlike other buildings on the block, there was some light from the second floor. Looks like at this late hour there were people awake.
To the right in an ally, you hear heavy footfalls fading. Someone moving away from you, likely wearing heavy armor. Yes something most certainly went down nearby. Above is a hawk? How odd.

Sarge [AC 20; HP 61/61] [Fatigued](Kathy)  d6=2 ; d6=4 ; d6=3 ; d6=6 ;
Wednesday November 20th, 2019 10:52:35 PM

"Hold up, Gaffer, you're still hurt," Sarge says.

"Aaaaand he's gone. Kids!" She shakes her head. "Everybody else, then."

Sarge channels energy again. Everybody heals 15.

Eisenhorn [AC 13/13/10; HP 82/82; CMD 17]  d20=1 ; d20=7 ; d20=12 ;
Thursday November 21st, 2019 9:44:20 AM

" Bad Idea? Nonsense, my boy!" Eisenhorn says as he stops, and takes stock of the surroundings; searching for any threats and potential avenues of escape or at least cover. (Perception Roll: 1 + 10 = 11)

"I think this is right where we need to be. Just keep your wits about you and be prepared to use that fine bow of yours against any miscreants we encounter." He proceeds to flick the ear of the Air Mephit familiar sleeping on his shoulder and says quietly [in Auran]: "Wake up Shifty, it's time to earn your keep. Scout out the rooftops and windows, stay hidden. And keep an eye on that Hawk, diurnal birds shouldn't be out at night." (Rolls for Shifty - Stealth: 7 + 12 = 19, Perception: 12 + 10 = 22)

[OOC: Don't know what the rules are in terms of rolling for familiars, so I rolled for it. If the DM should be rolling & controling it then just disregard these.]

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82]   d20+22=40 ; d20+12=15 ;
Thursday November 21st, 2019 10:55:28 AM

(Draw Bow)
(Move to corner of alley)
(Stealth - 40)
(Perception - 15)

Sharpe grumbles under his breath "I'm 50 years older than you" but decides this isn't the time to be arguing with a Wizard.

As a shape darts past him into a dark ally, he draws his bow and drops into a crouch. "Did you see that? Someone just ran into that ally. They must have been running from something"

He and mutters a prayer to Warrd and moves quietly up to the alley entrance. Checking his corners he first looks at where the shape came from and then down the ally to see where it went.

Desdichado(Ryan) [HP: 80/102; AC:20/10/20 - CMD 23] 
Thursday November 21st, 2019 4:17:43 PM

Desdichado thanks Sarge for the healing.

"These guys have been ahead of us the whole time. Even when we've boarded up Shale House and took preventative measures, they still got the drop on us while we were waiting for them!" he says. "I can't figure out what Terrafin or those others wanted in all these killings. Everything they've done just seems to be designed to cause chaos."

He thinks for a minute.

"That was a Ga'al priest with them. I wonder..."

He looks at Terrafin's body. "Anyone know if there's a way to tell if someone has a heartseed inside them? Him going all crazy makes me wonder if that dagger can somehow 'activate' the abilities of a heartseed. Did you guys had any encounters with Ga'al followers before Sarge and I got here?"

After the discussion, he goes to his room to think and pray until the group has decided whether to go to Three Bits now.

(OOC: Also, Kathy - Sarge won't be fatigued any more. Dez's LoH has the fatigue mercy.)

Desdichado(Ryan) [HP: 80/102; AC:20/10/20 - CMD 23]  d20+10=27 ;
Thursday November 21st, 2019 4:19:40 PM

(Know: Religion - 27) for what Dez knows about checking for a heartseed.

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday November 21st, 2019 4:27:07 PM

Seeing the two new figures heading towards Shale house Gaffer circles away, dipping low to put them out of sight before taking a wide route back to the house.

Arriving inside he shapes back with a frown. "No sign of them, I did see two others though, I don't think they were with the houses, might be headed our way." He lets out a tense breath and tries to relax his shoulders, eyeing a glass.

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27)  d20=15 ; d20+7=18
Thursday November 21st, 2019 6:38:10 PM

[Will 22]
[Will 18]

"Well," Hmerrin starts, and then freezes.

And just as quickly, the fighter is rising from his chair, a snarl on his lips, both axes drawn, and a look at pure hatred leveled at Dez.

A split second after that, a look of horror crosses the lad's face. Dropping his axes, Hmerrin pulls off his cloak and hastily throws it over the serpent dagger.

"THAT," he declares, pointing an accusatory finger at the dagger under his cloak, "is a seriously messed up artifact."

"It just told me to kill everyone in the room."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday November 21st, 2019 9:01:28 PM

Toston says to Hmerrin, "It doesn't radiate magic though so how does it do what it does?"

He then says, "Forgive me but that healing did all it could for me. I'm gonna follow Gaffer and help him if he gets into trouble."

Toston tries to follow Gaffer.

Aftermath Shale House -DM Dan K 
Thursday November 21st, 2019 10:30:09 PM

Sarge attempts to slow down Gaffer, but he is gone. The cleric channels more energy to those left
Heal 15 but not Gaffer
Dez looks over Terrafins body and with the aid of Tostons Detect Magic spell identifies what the man had
Full Platemail, large Steel Shield, Magical Flail, Longbow with 40 arrows, Short sword, dagger, Magical Cloak; sunrods (2), 200 gp
Dex also wonders, with a Ga'al cleric around, could a Heartseed be in play? Dez knows of no way to tell if someone has been heartseeded. The ceremony and affects are one of the greatest
secrets in the realms
Hmerrin is briefly overtaken apparently by the non magical serpent dagger. He throws a cloak over it and backs away.
Toston is at a loss on how a non magical item could do such a thing. Leaving the mystery to the others he heads outside to see if he can assist Gaffer
Gaffer turns on the air and notes that the men below him are reacting to something onthe ground. The group needs to be told and he turns back only to note Toston entering the shadowy to dark streets
only 100' from the 2 men coming towards Shale House

Meanwile on the street
Whispering to his shoulder, Eisenhorn wakes his familiar and bids it to take flight to scout about, but to be wary of the night flying hawk
Sharpe spins and moves to the ally where the figure darted and already finds that whatever or whoever it was, is long gone into the dark. The ally is pitch 20' from where he stands
The hawk has turned back, but up ahead a gnome has exited the building with the second floor lights and onto the street
The mephit takes flight, but for now has not seen anything
Both Sharpe and Eisenhorn can feel eyes on them, you have ever since entering this city of rogues, smugglers and assassins. All of the stories you have hear, Dirt City has not disappointed



Sarge [AC 20; HP 61/61] [Fatigued](Kathy) 
Thursday November 21st, 2019 11:11:43 PM

"I've heard that magic auras can be masked," Sarge says. "But I don't know details. This thing may be above our pay grade. Anyplace we can go to ask about it? Anyplace where they won't kill us, I mean."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] 
Friday November 22nd, 2019 11:37:52 AM

(Move toward the "presumably" Shale house)

Looking back the way the shadow came Sharpe takes a deep breath and continues his soft walk in that direction. He sticks to shadows and under the lips of buildings but there is only so much he can do standing in the street.

"If someone is going to attack us best to find find out earlier rather than later"



Sarge [AC 20; HP 61/61](Kathy) 
Friday November 22nd, 2019 1:31:57 PM

[Fixing Header]

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Friday November 22nd, 2019 1:37:31 PM

With a whispered mnemonic and a subtle hand gesture Eisenhorn summons 4 spheres of light in front of the gnome, two on each side, hoping that the bright lights in front of him will make it more difficult to spot Sharpe in the shadows. (Cast: Dancing Lights)

"Ho there, Hoodlum!" Eisenhorn yells at the gnome. "What is going on here?" as he deftly picks out a piece of gum from his component pouch and holds it ready in his hand. While keeping his eyes on the gnome, Eisenhorn makes sure to pay attention to any feelings of danger or distress sent through the emphatic link from Shifty.

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23] 
Friday November 22nd, 2019 5:51:21 PM

"Well," replies Desdichado ironically, "I guess we can always ask Three Bits. I suppose we should see if she's still alive, and if so find out why these guys were talking about her as if they knew her."



Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday November 22nd, 2019 9:03:05 PM

"I think we should head out straight away, no use staying round here?" Gaffer hurries back out after Toston to make sure he isn't alone out on the streats.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday November 22nd, 2019 9:27:16 PM

Toston uses his spell-like ability dancing lights to illuminate the one who has shined some lights on him and says to the inquisitive stranger, "I could rightly ask you the same question. Hoodlum? Puh-lease. The door I came out of belongs to my place of residence and we were just attacked so how do I know that you aren't with those that came by earlier and you giving me the tenth degree is just trying to get me to lower my defenses."

Aftermath Shale House -DM Dan K 
Sunday November 24th, 2019 6:49:59 PM

Sarge mentions she knows of magic that can mask other magic. Does the group have a reaource in that area?
Dez suggests Three Bits as a source on that, the group does plan to head that way correct?
Gaffer agrees with Dez and hurries out after Toston. With the extra barriars on the doors, it takes a minute or 2 to do so

Eisenhorn casts a quick spell and Dancing Lights appear about the gnome. He calls out for the man to state his business. Shifty floats about, currently at ease, as much as he can sepeerated and more vulnerable as he is
Sharpe keeps on his guard, to the shadows, but still on the street. He moves slowly towards teh illuminated gnome and the house he exited from

Toston puts his own Dancing Lights about Eisenhorne and returns the question on being upon the streets so late.

Shifty sends the feeling of urgency, mixed with fear. Coming, not from the gnome, but a source closing behind his master. The feeling does not allow Eisenhorne to be any more accurate in direction. Certainly not from the gnome is all he knows with certainty

The DM assumes that blows are not imminent and very shorty at the door is Gaffer, Hmerrin and the rest of The Tide.

What if anything do you immediately do with Hmerrin's discarded cloak and the 2 dead bodies?

XP 8,000 to each for the previous scene

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday November 25th, 2019 12:29:06 AM

Toston says, "Do we take the bodies and dagger to the prince? I know our previous pleas fell on death ears but now we actually have proof that someone is trying to kill us. Though maybe we should stash them somewhere with a gentle repose on them if anyone knows it. We might want to see if we can track Three Bits to find out if she was a victim or a turncoat."



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] 
Monday November 25th, 2019 10:16:57 AM

(Stow Bow)

Sharpe steps fully into the light, stows his bow and raises his hands in a placating gesture.

"Peace friend, we have business with the houses. We only just arrived in the city got abit turned about. I saw you "friend" running down that alley, moved like living lightning. Do you need a help or mean to track him down? We've taken on plenty of Merc work, be happy to trade our services for a bit of info on the city?"

Sarge [AC 20; HP 61/61](Kathy) 
Monday November 25th, 2019 12:46:01 PM

"It's the middle of the night," Sarge says. "We don't need to make a decision about the bodies right this minute. I don't have Gentle Repose ready now, but I can get it tomorrow if that's what we want."

"The dagger's another matter," she continues. "The thing's dangerous. We shouldn't show it to anybody unless we trust them, and that lets out Three Bits. Probably the Prince as well. An Identify spell would let us know more about it, but it's a mage spell and I can't cast it."

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23] 
Monday November 25th, 2019 3:13:09 PM

Desdichado steps outside with the others. "Hey, Toston, who are you talking to out here?" he asks as he sees the two strangers standing outside. He hears the cloaked man mention mercenaries, and pays attention to him for a while, detecting any evil intent (Detect Evil). Assuming he finds none, he responds.

"Mercenaries, huh? Forgive us if we seem suspicious, but that "friend" of ours who ran by just tried to kill us, and was very nearly successful. We're just about to visit an information broker who we think might have information on why they're after us - that is, if she's not the one who sold us out. Want to tag along?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=7 ; d20=1 ;
Monday November 25th, 2019 5:18:23 PM

Sensing the fear and urgency in his familiar Eisenhorn acts quickly, he channels arcane energy into the gum and with an exclamation of "AHA! I knew it! An Ambush!" touches the gum to his thigh and disapears. (Cast Invisibility)

As soon as he senses the invisibility spell take hold, Eisenhorn picks out a bit of wool from his pocket, rubs it between his fingers and quietly mutters a word. Suddenly there is a sound of a man running and then falling down and groaning about 15 feet towards the right of where Eisenhorn is standing. (Cast Ghost Sound)

Eisenhorn moves quickly and quietly about 15 feet in the oposite direction of the sound, turning around and trying to pinpoint the source of the danger indicated by Shifty. ( Stealth Roll: 7 + 8 + 20 = 35; Perception Roll: 1 + 10 = 11)

He struggles to project homesickness through the emphaty bond in an attempt to communicate to Shifty that it should return close by to help, but he can only manage fear and determination as he thinks to himself " I've never been any good at this empathy crap. Really need to figure out a better way to communicate "

Active Effects: Invisibile: 10 min.

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday November 25th, 2019 5:57:22 PM

Stepping out towards Toston, Gaffer falls into step slightly behind him. "Hi there, I'm Gaffer, you might be better travelling with us than being out by yourselves."
He looks the pair over, checking for any symbols of the houses.

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27) 
Monday November 25th, 2019 7:47:21 PM

Hmerrin responds to Sarge and Dez.

"Well, first, I want my cloak back."

The lad trots into the woodshop, finds a box, empties it, and brings it back to the cloak.
Then he takes all his weapons, places them in a out-of-reach chair, and approaches the cloak with his box.

"You two turn around and stand by my weapons, and if I start coming after you, you have my permission to knock me silly."
Hmerrin then tries to pick up the dagger without actually picking up the dagger (using corners of the cloak, depositing it in the box, and closing the lid.
Then, he'll go find a blanket...Toston's will do...and wraps up the box in the blanket.

And then, he carries the whole shebang up to the Vault on the third floor.

Returning to Dez and Sarge, he gears up.
"Bodies in a storage closet, for now," he replies. "I doubt the Prince will care. It's Dirt City. Everyone is trying to kill somebody at least half the time."

"Next is Three Bits. Let's go."

Hmerrin leads the trio out, and finds Gaffer and Toston talking to some strangers.
"Its the blasted Grand Bazaar around here," he murmurs.


Aftermath Shale House -DM Dan K 
Monday November 25th, 2019 10:16:21 PM

Inside Shale House
Hmerrin only has Sarge and himself. Dez popped outside with Gaffer and Toston.
The fighter disarms himself, gets a box and then goes about trying to get the dagger into the box. The serpents eyes flash once again, but the command is quite different.
HmerrinHighlight to display spoiler: {"Take me and run!"} Will DC 15

Just outside the door
Sharpe steps out to make nice, identifying himself and his companion as mercenaries. Calling yourself a hero is a bit much and in a place like this, identifying as a good guy, could be trouble. Better to play it safe.
Dez steps out with Gaffer and the Paladin detects no evil on the pair. Though they call themselves mercenaries, call it a hunch or feeling, Dez invites the pair to come with as they head out to an information broker
Eisenhorne is more wary then his comrade however. With an arcane gesture he vanishes from sight. Shortly, the sound of footfalls as the man takes off, but trips over himself and falls.
He gets a feeling of humor from Shifty, but cannot see his familiar anywhere. It is likely that Shifty is lying low on a rooftop out of sight to all. Keeping an eye out for danger.
Gaffer sees no House insignias as he introduces himself.


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday November 25th, 2019 11:54:51 PM

Toston says to the newcomers, "Mercs...eh? Magical Mercs at that? Well how much do you charge? What are your qualifications? Whom have you worked with in the past?"

Toston then walks over to the Tide and whispers to his group, "I still think the timing of these 2 mercenaries appearance is a bit suspicious. Call me paranoid but if Three Bits sold us out; whose is to say these 2 aren't another group of assassins trying to get us to lower our guards?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday November 26th, 2019 6:07:00 AM

Sensing the humor through the bond Eisenhorn realizes that this is yet another of Shifty's pranks. " Well HA! Bloody HA! One of these days you are going to get me killed you know that? And then you'll be on your own! Drinking sewer water and eating sewer toads! Disgusting, smelly, sewer toads SHIFTY! "

Composing himself after his tirade, Eisenhorn turns towards Sharpe and the curious group of people. Since they look to be engaged in civil discussion he moves closer and drops the invisibility and dancing lights spells.

" Terribly sorry about that. My familiar likes to think of himself as quite the jokester. Would have banished him ages ago if he just wasn't so damn useful. To be fair he can also be funny at times..." Looking at everyone and realizing they probably have no idea who he is, " Ah, but where are my manners. Eisenhorn, at your service. Master of Lore and Slinger of Spells. Now you said you were attacked? Mayhaps my friend and I can help with that, my friend here is quite handy with his bow and while I'm not much of a brawler myself, my intelect cuts sharper than any sword if I do say so myself."

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday November 26th, 2019 1:02:37 PM

"You want a hand with that?" Sarge asks Hmerrin. But she is almost immediately distracted.

"Who're they talking to down there?" she wonders, and goes down to join the rest of the group.

She sees her companions talking to some strangers and sighs a little.

"Okay, let's move this conversation indoors," she says. "The last thing we want is a visit from the Knives. There's nobody in the Buttering Ram at the moment--I say we go in there and have a little chat." She frowns a little at the newcomers.

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday November 26th, 2019 4:20:56 PM

"I think it might be better to get to Three Bits sooner rather than later. My be the best help for our friends here too." Gaffer, not to keen on inviting the mercenaries inside, would rather keep on the move.

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23] 
Tuesday November 26th, 2019 4:41:17 PM

Desdichado agrees with Gaffer. "I'm going to trust my gut here. Besides, if there's another fight waiting for us at Three Bits' I'd like to have a few more people with us."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday November 26th, 2019 5:37:56 PM

After jumping at the sounds behind him, the disappearance and then re-appearance of his comrade, the small cackle and big tirade Sharpe's eyes become even more wild. He starts twitching looking all directions.

As he calms he starts to remember a phrase the strangers, just mentioned "Information Broker".

In a slightly rattled voice his says "Did you just say that your on your way to an information broker?" he glances at Eisenhorn. "If you can make an introduction we would be happy to put in a bodyguard shift in return. I have worked in Wars on this peninsula for half a century, and you hardly look incapable yourselves, i'm sure we can keep you quite safe."

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27)  d20+7=13 ;
Tuesday November 26th, 2019 6:49:14 PM

Sarge moves off, and Hmerrin fights an urge to just take the dagger and start running.

Will 17 (Hero point to add 4 post roll).

After getting the dagger in the vault, the young human heads downstairs.

The lanky teen, encased in plate mail, and carrying a couple axes, joins the group in the street.

"I'm Hmerrin," he says to the newcomers, before turning to Toston.
"We going in or we going to Three Bits' or is there an Option C I'm unaware of?"

Aftermath Shale House -DM Dan K 
Tuesday November 26th, 2019 10:10:32 PM

Sarge heads out leaving Hmerrin with the strange serpent dagger on his own.
Hmerrin's plan comes off without a hitch and soon the strange weapon is in the vault. In a box. Wrapped in a cloak.

The entire crew is now on the street and the decision is made to head to Three Bits' curio shop,and that the two new comers can join

The walk across town takes another half hour, though a group as large as this has little to worry from a stray knife or club to the head, tangling with a House group like Wolf or Knife is always simply best avoided. Your travels are uneventful, outside the stray cat or pack of dogs, which wants nothing to do with a pack of you, but still there is a feeling in the air. A gnawing at your stomach and an ache just at the base of your skull. You stand before a small plain shop with a plate glass window and display. The shop, the front, that is kept by Three Bits. At well past midnight, the door is understandably shut and locked

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Tuesday November 26th, 2019 10:43:07 PM

Toston says, "I don't suppose any of you knows how to pick locks? That sort of thing was something Wil could kind of do."

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23]  d20+15=27 ;
Tuesday November 26th, 2019 11:54:37 PM

"If you'll remember from our recent little adventure at the WLA, my method of lockpocking involves a greataxe. I'm not too inclined to try that out on the streets at night, though. Maybe one of these mercs can open the door," says Desdichado.

"Or we could try knocking and calling for her? She probably wouldn't respond to Sarge or me, but the three of you seemed to know her reasonably well."

While the team waits, Desdichado tries to keep aware of his surroundings and the unnatural feeling. (Perception: 27)



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+10=14 ; d20+11=19 ; d20+22=29 ;
Wednesday November 27th, 2019 4:24:09 AM

(Try to find an alternative access point to the building and climb in)
(Climb 14)
(Acrobatics 19)
(Stealth 29)

Sharpe eyes roam over the shop, in particular he looks for any points of entry above ground level, windows, roof, chimney or potentially from the the neighbouring buildings.

"Never was on for locks, but second storey work..."

(If he sees anyway to enter the building, Sharpe tries to climb he has a grapple if necessary. He tries to do so as quietly as possible)

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=16 ;
Wednesday November 27th, 2019 8:37:53 AM

(Perception 16)

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Wednesday November 27th, 2019 2:24:32 PM

Eisenhorn looks around at the new companions they've made and wonders if he's mixed himself up with the wrong sort of crowd, giving Shapre a pointed look when he mentions "second story work".

" Gentlmen. I do not specifically know who this, Three ... Bites? is it? Person is. But I do think it is rather unseemly to show up at their residence at such an ungodly hour and presumably wake them up; to do what exactly?" Eisenhorn looks at Toston reproachfully, " Moreover, while I do appreciate that you, Dirtians?... Dirtyzens?... Dirtpeople? ... whatever you call yourselves, have only a vague understanding of what property rights or even morals are, surly you understand that breaking and entering into someones home in the dead of night is rather uncouth. Not to mention that the resident would likely see it as an attack on themselves and their property and would be well within their rights to defend themselves." He looks around pleadingly at the group. " Should we not just come back in the morning and sort this out in a civilized manner?"

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday November 27th, 2019 3:47:48 PM

The dwarf woman with graying braids eyes Eisenhorn askance.

"Think pretty highly of yourself, doncha?" she says. "This Three Bits character may have tried to kill us, and even in Dirt City, that's rude. We need to have a chat, and it can't wait."

"Name's Fyrda Deepforge, by the way, but you don't have to remember that. Everybody calls me Sarge."

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday November 27th, 2019 6:20:18 PM

Not wanting to wait around, Gaffer casts Warp Wood on the door and causes it to spring open. "Don't worry, I'll fix it when we leave." He gestures his arm forward to let someone else lead the way in.

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Stone Shape, Call Lightning, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Quench x2, Dispel Magic D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27)  d20+6=10 ;
Wednesday November 27th, 2019 7:30:48 PM

"And if she didn't try to have us killed, she likely needs rescued from the people that just tried to kill us," Hmerrin adds, distractedly watching the street.

"Or her body recovered, more 'n likely" he amends.

Getting a good look at Hmerrin will reveal that the fighter is not exactly in tip-top shape. His armor is scratched badly, his axes are covered in gore, and he seems to be bleeding from a good sized gash in his arm.

Gaffer opens the door, and the lanky teen immediately steps through.
[Perception 10]

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=17 ;
Wednesday November 27th, 2019 7:36:39 PM

Eisenhorn studies Sarge and tries to figure out whether she's a cleric, what god she serves and whether the followers of that deity are generally good and trustworthy. (Religion Roll: 17 + 20 = 37)

Three Bits -DM Dan K 
Wednesday November 27th, 2019 10:14:16 PM

There is a short conversation at the door to the shop. While Sharpe scans about for an entrance he could make through the upper levels, Eisenhorne questions the whole process. Even here in Dirt City, this is not good.
The group, all wounded and sprayed in blood, assure the wizard and his companion that getting in to see Three Bits is not only necessary, but urgently so. One of those voices is that of a dwarf calling herself Sarge. Clearly a cleric of Domi. Another is Dez, also beget with prominent holy symbols to Domi.
The man introduced as Gaffer creates means to enter and warps the door out of its frame.

Inside is dark and typically crowded with things. Sarge's darkvision picks out the immediate entry way to be clear of anyone and it does not look disturbed. The party moves in and finds the front of the shop, very much like the last time they saw it.
Perception DC 30 Highlight to display spoiler: {A small silver raven is perched on a high shelf, it's head turns slightly, following your movements}



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=20 ; d20+17=21 ;
Thursday November 28th, 2019 12:55:45 AM

(Perception 20 vs check)

Toston fails to notice anything out of the ordinary with the shop. He whispers to his companions, "Do we know if Three Bits lives above her shop or is her place of residence somewhere else? Do you think we could search for clues at least as to where she might be found if she isn't here?"

(Perception: 21 - to search for clues as to where Three Bits might be found if she isn't here)

Gaffer (Courtney HP: 53/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=29 ;
Thursday November 28th, 2019 3:49:28 AM

Gaffer stoops down to pick up a pebble or stone as they step inside.
(Perception: 29) He moves forward cautiously into the darkened building, letting his better sighted friends look around for a minute before casting a light on the pebble, smothering it slightly to try and keep the room dim and not attract to much attention.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=16 ; d20+12=32 ; d20+22=23 ;
Thursday November 28th, 2019 4:23:56 AM

(Perception vs check - 16)
(Move door into the house)
(Not sure if I need a second check for the the street so here it is in case Perception - 32)
(Move into house)
(Stealth - 23 but that's a critical fail)

Sharpe silently gestures at Eisenhorn indicating that he will stay just inside the door as look-out. He glances inside and, seeing nothing out of the ordinary, picks up the door and brings it into the building. He leans the door near the entrance and presses himself behind the door frame, giving himself a view of the street from which they just arrived.

Hmerrin (MikeK)(HP 67/109 AC:27 T:15 FF:23 CMD:27)  d20+6=24 ;
Thursday November 28th, 2019 8:44:28 AM

Hmerrin simply shrugs in response to Toston, and then moves to the back of the shop

[Perception 24].

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday November 28th, 2019 9:12:53 AM

OOC - Is my character sheet link now available to everyone?

Sarge [AC 20; HP 61/61](Kathy)  d6=6 ; d6=3 ; d6=6 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=2 ;
Thursday November 28th, 2019 1:22:27 PM

Sarge looks around. "I don't know," she answers Toston. "I just met her like ten minutes ago."

But her mind is on other things. "Hmerrin, how'd you miss the healing? C'mere. Dez? Gaffer? You, too; you're still dinged up. Hang on."

Sarge channels positive energy again. Everybody heals 17. With the DM's kind indulgence, she does it again. Everybody heals 10 more.

[OOC: I can see Sharpe's character sheet.]

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=15 ;
Thursday November 28th, 2019 3:29:17 PM

"Very well Madam Deepforge, I can only assume that a disciple of Domi would have the best interest of people at heart, even if the deed does seem unsavoury". Eisenhorn nods to Sharpe in understanding and proceeds to enter the room and look around. Once in the room he tells Shifty in Auran to also pay attention. (Perception Roll: 15 + 14 = 29).

" Gentlmen, if you would be so kind to ensure that I'm not molested I will see if I can find any pertinent informaiton in this home that we casually broke into."

With a quick mnemonic and a hand gesture Eisenhorn opens himself to the arcane energies in the room making it easier to sense them. (Cast: Detect Magic)

He then takes out a copper piece, and with a practiced motion touches it to his head alowing him to sense the presence of any inteligent life, chuckling to himslef about how none of his party members are likely to register. (Cast: Detect Thoughts)

Eisenhorn proceeds to meticulously focus his energy from one part of the room to another slowly making his way thorugh the house and trying to identify any lingering magical auras, magical objects or any inteligent life forms in the house casting Dancing Lights as necessary whenever it becomes too dark for him to see properly.

[b] --- Active Effects --- [b]

Detect Magic 10 Min.
Detect Thoughts 10 Min.

Desdichado(Ryan) [HP: 95/102; AC:20/10/20 - CMD 23]  d20+15=30 ;
Thursday November 28th, 2019 6:22:38 PM

(Perception: 30 - Yay!)

Desdichado nods toward Eisenhorn. "Yeah, we're loyal to Domi through and through, but in a town like this you have to make the most of every opportunity. There's plenty of unscrupulous types in this town who won't hesitate to hurt people, and we can't hestiate to help them instead." After a beat he says, "I'm not local, by the way."

Desdichado looks up, and notices a silver raven watching the movements of the group. He points toward the bookshelf. "Uhh...anyone have any ideas why that odd looking raven would be watching us? Does it belong to Three Bits?"

Calling up toward the raven he says, "Can you understand us?"

(OOC: David, your first post on Wednesday cracked me up. I love "Dirtyzens".)

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Friday November 29th, 2019 6:42:35 AM

(OOC: Thanks Ryan. Unfortunately I only thought of Dirtburghers shortly after hitting submit)

Three Bits -DM Dan K 
Friday November 29th, 2019 11:39:42 AM

The group moves into the shop and begins to look around. None actually knows if Three Bits lives here or elsewhere. Eisenhorn casts Detect Magic and all of the party does as does the door that was warped. Eisenhorn believes the magic on the door was an Alarm spell.
Does points out the raven, which also radiates magic. The bird stares in blinking at adds and the rest of you. If it understands, it does not let on to. It simply observes.

The shop is relatively small and though crowded with bookcases, stacks of boxes and generally stuff everywhere, it does not take long to confirm no one is there. Having been taken to a small back room only yesterday. The group is able to locate the hidden door once again. It is locked and Eisenhorne Detects Magic upon it as well. Arcane Lock.


Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=13 ; d20=17 ;
Friday November 29th, 2019 1:54:16 PM

Finishing his investigation Eisenhorn turns to the group. " Someone knows we are here. The door was warded with a spell that would alert whoever cast it once someone enters. There is also a magical lock on this trap door which I don't have the spells to open, but the front door trick should still work or someone could just bash it in. I did not detect anyone else besides us in the house, although they may be obscuring themselves magically." he thinks a moment. " Did this Three Bites person know any magic?"

While he waits for the answer he turns to the silvery raven, and takes out a Wand of Identify from his quiver. "Now precious, what secrets do you hold..." he says as he casts identify on the little raven. (Spellcraft Roll: 13 + 19 + 10 (identify) = 42) He examines it using his magic detection and aided by the identify spell, trying to figure out: Is it dangerous? How it was made? Is it being used to actively scry on them at the moment? Does it have any command words that he can use to deactivate it or take control over it?

Eisenhorn also tries to determine how powerful of a spellcaster one would need to be in order to craft an item like this and whether it would require any specialized knowledge which would not be widely available ( Arcana Roll: 17 + 26 = 43)

Sarge [AC 20; HP 61/61](Kathy) 
Friday November 29th, 2019 2:56:48 PM

Sarge looks at Eisenhorn with a puzzled frown. "You sure you're not an elf?" she asks.

[OOC: Ryan, your character has been healed. Please do an old lady a favor and update your header.]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday November 29th, 2019 10:23:47 PM

Toston says, "Does anyone know how to cast knock? I don't know it myself because my capabilities are rather limited."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday December 1st, 2019 11:41:57 AM

Desdichado keeps his eye on the bird.

"Eh, magic doors aren't really my thing."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Sunday December 1st, 2019 5:37:06 PM

"Thanks, Sarge," Hmerrin sighs as more healing is applied.

Eying the bird, he adds,
"Gaffer, please keep an eye out, in case we get unpleasant company."

Lacking any better ideas, the fighter knocks on the door.
"C'mon Three Bits, open up."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday December 2nd, 2019 4:00:40 AM

Maintaining his sentry position Shrape drawns his bow back to his check and takes aim at the raven. He pauses and waits to catch Eisenhorn's eye with a meaningful look.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday December 2nd, 2019 4:00:40 AM

Maintaining his sentry position Shrape drawns his bow back to his check and takes aim at the raven. He pauses and waits to catch Eisenhorn's eye with a meaningful look.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=29 ;
Monday December 2nd, 2019 5:05:15 AM

Gaffer nods at Hmerrin's instruction and moves back onto the street, launching himself up into the air as an Owl this time, and scouts the surrounding area (Perception: 29) for anyone moving about on the streets.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday December 2nd, 2019 2:52:13 PM

"BAH! Those layabouts only get their reputation because they get centuries to practice. I've mastered more than most Elves will in millenia; in only a couple of decades." he sighs " No Madam Deepforge, I have worked to accomplish mastery in my craft, and am decidedly not an Elf". He then says to Toston "I am not well versed in the Knock spell, as I never thought I'd have need of such skullduggery. But, fortunately my boy, the spell does not prevent more mundane methods. One of these strapping young lads should be able to make short work of the door, even if the spell makes it somwhat more difficult." he then continues working on trying to puzzle out the raven figure, hoping that if it comes to it Sharpe's aim is good enough not to hit him.

Three Bits -DM Dan K 
Monday December 2nd, 2019 5:36:02 PM

Eisenhorne looks over teh door and then back to the raven. He is about to pull out a wand of Identification, when he stops. Identify requires a thorough examination of a magic item. He would have to get his hands on it. A good guess would be some type of magical figurine, not overly complicated or powerful and could be created for a purpose such as this. Keeping an eye on the shop and alerting the owner if need be. A more grim possibility would be a miniature golem.
As to the door, the wizard does not have a Knock spell prepared
Nor does anyone else in the group, though Toston is the only other arcane someone who could.
Hmerrin decides for a good old fashioned knocking.
Sharpe draws back his bow and glances to his learned friend, taking aim at the raven
Dez keeps an eye on the Raven
The Raven keeps an unblinking eye on the party, or intruders in the shop if you will
Gaffer exits and transforms into an owl to take flight into the very late night and see what he can see.

Gaffer sees the expected, patrols, slinking shadows, a dog, a cat and all of the standard denizens of the night here in Dirt City. No one or no thing seems to have a particular interest in where the party is.

Beyond the closed door, you hear movement and shrotly thereafter a pair of metal on metal sliding can be heard from the top and bottom of the door. Just after that, it opens, spilling a deep red light into the shop. Standing just back from the doorway is Three Bits, a small crossbow in her hand. She seems to let her breath out, as if she was holding it, and then steps back another pace and lowers the weapon. "You boys look and smell horrid, though I would gather that is not surprising."

Three Bits moves to a table, upon which rests a glass sphere. The red light emminates from it.



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday December 2nd, 2019 7:17:32 PM

Dez immediately begins questioning her.

"No more runaround, please. I for one don't plan on leaving until I get answers that pass the "sniff test". Why would Terrapin and Ga'al priests have just attacked us? They just tried to kill us, and mentioned *your* name. I would suggest you answer quickly, because most of them got away and could be on their way here right now."

"Also, is that your raven?" he asks, pointing toward the bird on the bookshelf. "What is it, some kind of sentry?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday December 2nd, 2019 7:26:01 PM

"Matches our mood," Hmerrin spits back at Three Bits' mention of their smell.

"You thought we were grouchy yesterday, well, you've no idea. So, let's have it. What's going on, and why us?"

Sarge [AC 20; HP 61/61](Kathy) 
Monday December 2nd, 2019 11:34:41 PM

"Also, anything you could tell us about an evil magic dagger would be really helpful," Sarge adds.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday December 2nd, 2019 11:50:14 PM

Toston says, "I just want you to know Three Bits that I told the others it was possible that you were threatened for whatever aid you gave that group of roustabouts who showed up at our home this evening but seeing how well you look I think you must have likely given them whatever they wanted. I was worried for your safety seeing how our affiliates had been attacked lately but it looks like you weren't amongst the casualties so tell us who they are, what they wanted to know about us and anything you know about their agenda."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday December 3rd, 2019 6:29:46 AM

Sharpe glances and the opening door but waits to find out if the raven belongs to the new comer before lowering his bow. He tries to take the measure of Three Bits, assessing his appearance, demeanour and stance.

Three Bits -DM Dan K 
Tuesday December 3rd, 2019 8:14:22 AM

If Anyone has Diplomacy, now would be a good time :)

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+1=11 ;
Tuesday December 3rd, 2019 9:37:42 AM

Diplomacy 11

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday December 3rd, 2019 1:25:47 PM

Eisenhorn looks at Three Bits and wonders why he was not able to detect her presence in the hidden room. He focuses on her mind trying to read her surface thoughts. (DC = 18; Will)

---- Active Effects ----

Detect Thoughts 10 Min.
Detect Magic 10 Min.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=24 ; d4=3 ; d20+18=19 ;
Tuesday December 3rd, 2019 2:37:30 PM

(Diplomacy: 24)
(Sense Motive: 19)
(Accidental: d4)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday December 3rd, 2019 6:55:26 PM

Gaffer gently lands atop the roof opposite the groups location and simply watches the street for the moment, ready for any commotion inside.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+3=8 ;
Tuesday December 3rd, 2019 9:11:58 PM

Diplomacy : 8

Toston's words fail him

Three Bits -DM Dan K 
Tuesday December 3rd, 2019 11:17:21 PM

Dez and Hmerrin enter the rooom and immediately begin questioning Three Bits
Sarge adds a question about the dagger.
Toston provides additional color on what has recently happened and Sharpe keeps an eye on the Raven, but then shifts to Three Bits
Eisenhorne wonders what may have prevented his Detect Magic spell from finding her, but the easiest explanation is the room is protected and a thin sheet of lead would do just that
Gaffer alights upon a nearby rooftop

Three Bits seems to almost sigh, her face slightly pained as if emotionally hurt. "It was not so long ago...." and then it is gone, replaced by a cold, impenetrable facade, eyes as hard as adamantine.
The old woman sits, her hand hovering above the glass sphere. "You break into my home, weapons drawn? You think me some old feeble woman who has survived the likes of Dirt city for more than your lives by sheer luck?"
She then closes her eyes tight as Dez continues about the men coming here and the raven

Her face softens once again and she inhales deeply. "The raven, yes. He is sentry and guard" Her hand gestures towards a darkened area of the room where the older man steps from a shadow. "You are dismissed." she says to him. He begins to object, but Three Bits holds up a hand to silence him. "You are released." she says softly a tear running down her cheek. The man stiffens slightly and then simply fades to nothingness

Three bits turns back to the party, "I know I sent them, I know I sent them to where you were not as well. My hope is you would see the pattern. A long shot, but my only recourse. Even now the pull..." Three
Bits inhales deeply and tightens her fist, "Terrafin came after you on the order of Ranslir, his former master and one of the largest slavers anywhere." She touches the sphere and the light shifts to a soft yellow. Her face gets a far away look, her moods and thoughts seem to be flitting about, "I don't know when exactly, but I awoke in the middle of the night, cold streaked with sweat and disturbed by a dream of darkness. It was cold, with the snapping of bone or dry branches, there was the smell of damp earth and a pathetic whimpering followed by a sickening crunch. Like a dog with a piece of meat. Then quiet stillness and a set of golden eyes."

Her eyes steel again and glance to where the man once stood in the shadows, "You come into my house? Is the Tide just the newest syndicate to grow in this place?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday December 4th, 2019 12:01:11 PM

Sharpe now very confused and and feeling a bit threatened attempts to step into the street and behind the door for cover.

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday December 4th, 2019 12:32:19 PM

"That sounds rough," Sarge says sympathetically as Three Bits describes her dream (or whatever it was).

Sarge would like to watch Three Bits, and when she seems like she's not under the influence of the steely cold thing, cast Protection From Evil on her.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday December 4th, 2019 2:30:53 PM

At the mention of slavers Desdichado's eyes soften, and anyone paying close attention would notice that he seems to be thinking of something else, as if remembering something, or someone, from his past.

When Three Bits mentions her dream, he snaps back to attention. "I, I had a similar vision. Do you remember that, Sarge? It felt like...emptiness. As if any connection to Domi was gone. Just...darkness."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=18 ; d20=16 ;
Wednesday December 4th, 2019 2:36:24 PM

Eisenhorn continues trying to get a read of Three Bits' thoughts, while also looking at the sphere and trying to remember if he's ever read of a similar arcane or religious item and what it might be ( Roll Arcana: 18 + 26 = 44; Roll Religion: 16 + 20 = 36)

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday December 4th, 2019 6:38:22 PM

"Terrific," Hmerrin mutters, "She's got more people in her head than Wil does."

Seeing Sarge cast her spell, the young man waits to see if it helps the lady.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday December 4th, 2019 7:34:52 PM

Seeing Sharpe step onto the street, Gaffer cocks his head to the side and pauses to see if he will act.
After another moment he circles once more above the rooftops, restless and ill at ease.

Three Bits -DM Dan K 
Wednesday December 4th, 2019 10:13:09 PM

Three Bits' reaction or reactions as they are, take the crew of The Tide by surprise. Eisenhorne can pick up nothing with the Detect Thoughts spell. Her mind is completely closed.
As to what the sphere is, it is does not match any of the religious or famous arcane relics that Eisenhorne knows of. It could simply be a light source, or something far more.
Sharpe steps back into the main shop and from there onto the street. It is dark, deserted and relatively exposed from a host of sniper points. Like most of the back areas of this city.
Gaffer circles, finds nothing and lands again.
Dez hones in on the part on slavery. Some part of his past perhaps. The paladin is also reminded of his own dream, where Domi is gone. Could they be connected?
Sarge feels a sense of pity and finds an appropriate moment to cast Protection From Evil on Three Bits

Three Bits sits back as The Protection From Evil spell falls over her. She closes her eyes and then slowly opens them again. She takes those in the room into her gaze and chuckles. Did the spell
fail? Three Bits chuckles again. "Oh I knew you were a clever lot, but even so we have little time. "The others need to come in here." As she waits for Sharpe and Gaffer to enter, she glances at Eisenhorne and taps her chin.
A pratitioner of the arcane arts. Good, a field my friends have been lacking."

When all are in she touches the glass sphere and the light brightens slightly and the door slides shut.

"Listen closely.

Ralinsir is perverse, sadistic, smart and ruthless. He and his 4 associates, stay in the upper suites of the Arena when in town. They are the business end of the major slave trade network which uses Dirt City as a fodder point and sanctuary.
Ralinsir and his lot, are just as, if not more, dangerous than the hunters. Whom you just recently fought.
Ralinsir Himself is an Arcane Spell caster of no small measure. He is smart, shrewd and a cold blooded killer with power friends within the Houses and possibly the Prince
His 4 associates are Ythryn, a male elven cleric of Ga'al the direct superior of the Gaal cleric in the slave hunter squad.
Ardus, a Wemic Fighter. Feral, horrid and yet pitiful creature under the thumb of Ralinsir
Samuel CherryBlossum. Halfling Fighter sneaky, shifty raised on the streets of Dirt City and embodies the dark side of the city. He has ties to House Knife, Cloak and Wolf with powerful friends
Kaley Pythlewinkcle. A sadist gnome and mistress of Samual and well feared assassin.
They own an upper level suite within the Arena and with the fights of a day ago, is where they are now.

You will have to make your way to the 5th floor stair. It is magically barred and the password is currently Adistus. I have no information on what that means if it indeed means anything.
The hard part is the stairway guard, the doorman if you will. A magical construct that is programmed to recognize the owners of the suites on level 5 and to obey their commands. A disguise may work, but it might not. Sorry, you may have to negotiate with him the old fashioned way."

Three Bits closes here eyes, a trace of pain washing across her face.

"Time for you to go. Whether by spell or by voluntary actions now, a fog that is pushing at the back of my mind will consume me again in not too long. When that happens, Golden Eyes will know and I expect the reaction to be poor. But telling you is worth the price and perhaps will be enough."

"Go now. Rest, and prepare. Golden Eyes will not know exactly what I have said or whom I have told. Not until..." she trails off and then shakes her head. She nods to the door, which opens and she shoos you out.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday December 5th, 2019 12:21:25 AM

Toston says, "Three Bits, I'm sorry I doubted you. We aren't a syndicate. Thank you for the information but I don't want the yellow eyes to harm you. If you can seek out Nissa and my people. They are taking precautions and they may be able to protect you, unless you think even the protections of a wizard, some warriors and the city below are no match for whatever stalks you. I wouldn't want to have my people's deaths on my conscience. If you are unsafe even there mayhap putting distance between yourself and here? My parents live in Plateau City. If you mentioned my name they'd put you up I'm sure of it."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday December 5th, 2019 9:23:16 AM

Sharpe looks sympathetically at three bits. “best of luck….. Lady Bits”. He gives her a brief nod, slightly reddening at his choice of words.

“Well this woman was good enough to give us time to get outta here, I suggest we don’t waste it and hunker down whilst you guys come up with a plan.”

He moves closer to Eisenhorn and whispers, “if we ask this information broker anything about the houses, who knows who else will hear us….”


Sarge [AC 20; HP 61/61](Kathy) 
Thursday December 5th, 2019 11:05:36 AM

Sarge is uncharacteristically somber as they leave Three Bits' shop. "First up," she says, "I propose we rest and heal. I know we're on a clock, but it won't do any good to go charging over there and get ourselves killed."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday December 5th, 2019 1:36:40 PM

"I agree, Sarge," Desdichado responds. "We should think about what we'll need to confront Ralinsir and the others. We could barely take on those 'hunters'."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Thursday December 5th, 2019 2:43:33 PM

Eisenhorn whispers back to Sharpe, [in Elvish] " Yeah... I don't trust this thing at all, just appears and provides us basically a hit list of people to target. I can't sense it's mind at all... like there is nothing there... in fact, let me try something." Eisenhorn then comes closer to three bits and tries to touch her to confirm that she is not just an illusion.

As the party leaves the house. "So what exatcly happened back there? You seemed almost intent on murdering this woman... then she rattles on about some people in the arena and now everyone seems intent on charging in there at the first opportunity and what? killing these people? on the words of some half mad information broker?" pauses for a second. "Even if you trust this Three Bits... She didn't seem all there, I couldn't sense her consciousness at all. Don't you think that someone may be acting through her and using us to basically wipe out their oposition? That seems like something the houses would do. Strike at their enemies through a supposedly neutral party, is it not? I say we spend some time verifying her story, figuring out who these people are, maybe even trying to understand who would benefit if they were suddenly disposed of."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Thursday December 5th, 2019 8:33:48 PM

"Sarge is right," Hmerrin declares as they leave Three Bits. "Back to the House. Then we can talk."

The young man drives a hard pace, not saying much of anything until the group is more or less safely back on the blood filled second floor of Shale House.

Taking seat around a large circular table, he regards Eisenhorne and Sharpe, and lets out a weary chuckle.

"So, hi. I'm Hmerrin.

We call ourselves The Tide, and for the last year or so have been doing our best to help the regular folks of Dirt City live to see the next day. Three Bits is an information broker who Toston especially has dealt with in the past, and we've found her information to be reliable even if she's not exactly the most trustworthy person around.

For the last several days, someone has been visiting our old haunts and destroying them. They broke into the WLA chapter house, and killed just about everyone in it. They burned down our old headquarters, along with the city block it was sitting in. They pillaged our former employer's business, killing a bunch of people. And then, they broke into here, and tried to kill us. Two of them are dead, and in the storage closet yonder."

Hmerrin waves an arm at a nearby door.

"The other three took off, and we weren't in much condition to do anything about it."

"During the fight, several of them were talking to one other and mentioned Three Bits, leading us to believe she might be responsible for this whole thing. Which is why we were rather put out when we were headed over there. Now, it looks like she's been dominated by something. Something with Golden Eyes, and producing a vision which just happens to EXACTLY match something Dez here saw while in his morning devotions."

"So, I for one, I'm inclined to believe these five Arena people she told us about are trying to kill us. And are going to go on trying until they succeed. And don't seem to care how many other people die while they're doing it. Making me think they are all really bad people, whom the Wold would be better off without. And lastly, they hopefully will be nice enough to tell us who this Golden Eyes character is, because I've a feeling he's gonna be a whole lot worse."

The lad sits back, and wipes his face.
"If you wanna split, I get it. But, if not, we could use the help."

Back at Shale House -DM Dan K 
Thursday December 5th, 2019 10:07:22 PM

The group listens to Three Bits and takes it all in. Eisenhorne has his dobhts though. Three Bits leans back from him as he gets closer, "Just keep your fingers to yourself mage. Your trust is not an issue here. Were you not with them, we wouldn't be having this conversation at all."
Toston offers his followers place as somewhere Three Bits might be able to lay low. Or perhaps she could simply get out of town all together. She smiles and for a moment you see her let down the very guarded facade you have always known.
"While I do not know the exact nature of Golden Eyes, I feel it would be futile and would indeed place your Nissa in terrible danger if not worse. I was able to keep some things from the fog, and that was one of those things. Perhaps Plat City would work. Good luck."

As the group exits, Three Bits takes a vial from her pocket and the door closes behind you.
The group exits and Hmerrin sets quickly for home. It seems even the night stalkers at this late hour are down for the night and the true quiet of the City envelopes you
Back at Shale House, Hmerrin catches Sharpe and Eisenhorne on the recent happenings. The Tide is a target by some powerful forces in the City and unlike the Houses, this force is quite direct

There are two bodies in the closet and a rather nasty dagger in a box wrapped in a cloak in the vault. Other than a cursory Detect Magic at the man formerly known as Terrafin, nothing has been done

It is about an hour before daybreak and most of you have been up for almost 24 hours at his point

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday December 6th, 2019 7:44:49 PM

"I'm so tired, I hardly care about guarding the door. I suppose we should have a plan, though, huh?" After they make plans, Desdichado goes up to his room, ready for some rest. "I wish Tombo was around," he says, "I wouldn't mind some of his cooking when I wake up."

Sarge [AC 20; HP 61/61](Kathy) 
Friday December 6th, 2019 8:22:46 PM

"We gotta do something with these bodies first," Sarge says, "or they'll stink up the place."

She casts a Detect Magic, looking for auras, and also looking for anything on the bodies that might be valuable.

"I think we can just dump 'em in the street," she continues. "One advantage to living in Dirt City--people don't ask awkward questions about bodies."

If the group is agreeable, she helps carry out the bodies.

"Uh...Eisenhorn, is it? Are you by any chance able to cast Identify? We found this evil magic dagger, and I for one would really like to know what it is and what it does. And how to make it stop doing that."

There is, however, no hurry on the evil magic dagger, so Sarge will gladly rest first if that's what people prefer.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday December 6th, 2019 8:44:24 PM

Gliding back into Shale House Gaffer slumps down in a chair a picks up the bottle he had been eyeing earlier.

If anyone is interacting with the dagger, Gaffer will begrudgingly stay up to see what happens, and be there if anyone falls under its sway, but he quickly heads off to bed once there is nothing immediate to deal with. Gladly getting out of his bloodied clothes and downing his glass before a much welcome sleep.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday December 6th, 2019 10:38:20 PM

Toston says, "So none of you know Gentle Repose? Man do I wish Wil was here. I think he could cast it, then we could let the bodies chill for a while. Anyone know Rose's temperature control? That might work? Maybe we just need to dig some holes?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=19 ; d20=4 ; d20=5 ; d20=8 ;
Sunday December 8th, 2019 10:04:48 AM

After listening to Hmerrin for a while. "Thank you my boy, I understand now... well not really but I do get the gist of it. We should try to learn more about this 'Golden Eye' thing." Eisenhorn tries to recollect if he's read of any creature or spell could do something like the mind control effects descirbed or if there were ever simmilar things like this happening in legends. ( Knowledge Arcana Roll: 19 + 26 = 45; Knowledge Planes Roll: 4 + 20 = 24; Knowledge History Roll: 5 + 11 = 16) Failing that he tries to work out where in the city he may be able to access any information on a subject liket his.

"I can indeed Madam Deepfroge, but we must take precautions so that we do not imperil ourselves during the investigation. Can we investigate the bodies first see if there are any markings or items of significance that may give us clues to their origins or motives." Eisenhorn pulls out a Wand of Protection from Evil and casts it on himself. After checking the bodies for any marks that may be recognizable or any items of note.

After finishing the investigation of the bodies, Eisenhorn goes to the dagger and recasts Protection from evil on himself using the wand, making sure that he has the spell up during the entirety of the interaction with the dagger, recasting as necessary. After the protection spell has taken hold properly, Eisenhorn takes the dager and using a Wand of Identify tries to understand how the item works, whether it has any command words and if it is possible to understand where it came from. ( Identify Roll: 8 + 19 + 10 = 37)

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+6=19 ;
Sunday December 8th, 2019 5:19:10 PM

As Eisenhorn heads for the vault, Hmerrin grabs.

"Whoa, whoa, whoa, easy there. Before you go picking up any daggers, this one has some kind of nasty personality in it, and it's already tried to dominate me twice. So, you're gonna want to be REALLY careful around that thing."

"It's the serpent eyed dagger, in the makeshift box, which is inside the rolled up blanket on the side table."

"Oh yeah, by the way, Toston. I borrowed your blanket."

The lad considers the various other questions.
"There's gotta be someplace to put the bodies....Toston?"
Hmerrin himself tries to recall where he seen such thing around town [Knowledge Local 19]



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday December 9th, 2019 12:33:59 PM

Sharpe says to Hmerrin "I wouldn't worry too much about him, he can be pompous ass but he knows his magic"

"I can help with the bodies, if you have a quiet place i'm sure we can get them there"

Back at Shale House -DM Dan K 
Monday December 9th, 2019 12:35:30 PM

The group is in the Common room on the 2nd floor. Upstairs, the balcony doors and windows are busted in. The entry point for the assault that took place about 2 hours ago now. The second floor common room is a mess. Blood is splattered everywhere, the floor is scorched from the flaming spheres and 2 large settling pools of blood where Terrafin and the other combatant with the serpent dagger died. Plus the 2 paths of blood where the corpses were quickly dragged to the closet.
What to do with the actual bodies comes up, and without the ability to preserve them magically, Sarge suggests perhaps simply finding a nearby ally? Though after her morning devotions, she could easily prepare 2 spells and place them on the bodies in the closet.
First she casts Detect Magic and learns of the following items:
Magical Flail, Magical Cloak (Faint Abjuration), Magical Studded Leather Armor, Magical Composite Shortbow, Magical Kukri, Magical Cloak (Faint Illusion)

Eisenhorne puts his mind and notes to work on 'Golden Eyes'. It really is an all too vague of a concept or notion to pin it down, no beter than saying 'weird stuff' really. The notion of domination is pretty straight forward and does not lower the list of possibities much. It is clearly far more than a simple Charm or Suggestion. The way the old woman acted, it went beyond Dominate Person, as she implied a telepathic link beyond at the time sensory input. Whatever was out there, in this city, had a greater understanding and ability to control others than the wizard had ever even thought of.

Dirt City has no guilds per say, no library, or other collection of sagely help. The Woldian League of Adventurers, WLA, was itself an underground type of establishment, not wanting to draw too much attention and it was raided 5 days ago and everyone but a lone dwarf was killed. No there is no where to go for much in the realm of help and outside information right now.

Eisenhorne also inspect the bodies, take 20 Perception Terrafin has a set of tattoos on his upper right and left arm as well as his back. They appear to be counters, single lines in groups of 5 and totalling 96 with 2 of the tattoos made recently. He also had 200 in gold.
The other man, also human is found with a House tattoo upon his forearm. It designates that he was with House Dart, black operations and assassins. You also find 4 vials of poison, (2)Giant Wasp and (2)Large Scorpion.

Hmerrin gives a warning to Eisenhorne on messing with the dagger. The young fighter believes that, yes, the bodies could pretty easily be dropped into any number of allies. The closest, would be in The Burn.

Daylight is fast approaching and even Dirt City residents would give alarm to members of the Tide dumping bodies if seen.

Most of the group is looking for some sleep, Eisenhorne is readying to investigate the magical dagger.

All PC's are fatigued at this time, spell casters have not had necessary rest to regain spells. It is aproximately 430am

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday December 9th, 2019 4:46:06 PM

"This room is a mess and the bodies do need to be dealt with, but I suggest we all rest up and leave them for when we're in better shape." Gaffer suggests, "It's late... or early, for dropping off bodies. I'd worry about causing more trouble if we are caught now when we have a lot to deal with tomorrow."

If the party are happy to leave the bodies in the cupboard he will head to bed, and make cleaning the blood off the floor his first priority the next morning, not a task he is very used to.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday December 9th, 2019 5:37:42 PM

Desdichado sleeps. After getting rest, he helps the others clean up.

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday December 9th, 2019 7:56:35 PM

Hmerrin nods at Gaffer.

"All right. I got a decent few hours of sleep during first shift, so I'll stay up for a few more hours, and try to tidy up a bit. Dez, once your good, relieve me, and I'll crash for a while. Gaffer, Toston, Sarge, get the rest you need to recover your spells. Sharpe and Eisenhorne...we're gonna need to shorten that...I'll think of something...whatever works best."

The lad will start in on the second floor with a bucket and a mop to clean up.

Time permitting, he'll head upstairs and evaluate repairs.

Sarge [AC 20; HP 61/61](Kathy) 
Monday December 9th, 2019 10:26:26 PM

"Right. Sleep." Sarge yawns. "I'm getting too old for this nonsense. Eisenhorn, let me know when you're going to identify that dagger. I can boost your resistance a bit."

Sarge heads off to get some much-needed rest.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday December 9th, 2019 11:08:06 PM

Toston says, "Maybe prepare gentle repose and speaks with dead at some point Sarge?"

"Not sure if it makes sense to do the speaks with dead for tomorrow but maybe the bodies can tell us something useful about the yellow eyes or something."

The gnome yawns and then says, "I think I'm for bed myself."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday December 10th, 2019 4:32:35 AM

"Is there somewhere I can sleep, ideally a cupboard"

If there is Sharpe will get some rest, will ask for somewhere slightly obscured and not too comfortable.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday December 10th, 2019 12:43:04 PM

After getting some rest, Desdichado tells Hmerrin to go get some rest, and works on cleaning up the aftermath of the battle.

"Oh, sure - feel free to take one of the empty rooms - both of you" (I think the rooms starting in the upper left at AB:9, and starting at upper left AU: 17 are both empty.)

(OOC: Charles and David: Here's a map of Shale House. Ignore the battle on the 2nd floor. That's all done now. ;))

https://docs.google.com/spreadsheets/d/15gN3sOs5rL392-4kbZjjNV_hZJUvGfEaXhvgmhFHHE0/edit#gid=0

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday December 10th, 2019 6:42:19 PM

After investigating the dagger, Eisenhorn informs everyone who is still awake of his findings.

"I don't know about the rest of you but at this point I could really use a quick nap. I think it is sensible to take some precautions though as this place does not feel safe. Please come with me." Eisenhorn rummages around the house trying to find the most secluded place in the house and casts Rope Trick and attempts to hide the rope and portal as best as possible. Then climbs inside asking shifty to keep an eye out while he sleeps.


Back at Shale House -DM Dan K  d20+8=9 ;
Tuesday December 10th, 2019 9:38:27 PM

The group plans to get some sleep
Eisenhorne is still going to look at the dagger before retiring
Hmerrin had gotten some sleep and decides to stay up on watch and start working on the mess on teh second floor
Dez lets Sharpe and Eisenhorne that they can have any of the empty rooms on the second floor and he goes to bed
Toston and Sarge head for bed and Gaffer as well

Eisenhorne casts Protection from Evil and heads into the Vault on the 3rd floor. The wizard enters and easily finds the box. Unwrapping it, he opens it and finds his mind assaulted
immediately Eisenhorne Will Save DC 15 "Run!" Eisenhorne receives a +4 to his save.
Before you is a beautiful ornate dagger
Highlight to display spoiler: {}Detect Magic reveals no magic aura. Upon pick it up to Identify it, the serpent peels from the handle and strikes! The Dagger is alive!
Bite Eisenhorne AC 9 MissHighlight to display spoiler: {}

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=20 ;
Wednesday December 11th, 2019 12:12:26 AM

If Toston hears the commotion from Eisenhorne interaction with the dagger he goes to investigate and see what is up. Otherwise he continues sleeping until someone wakes him.

(Perception: 20)

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday December 11th, 2019 12:13:09 AM

[Before Eisenhorn goes to identify the dagger, Sarge uses her Resistant Touch domain ability to give him +2 to all saves for 1 minute. He probably doesn't need it, but it's what she would do.]

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20=11 ; d20+12=23 ;
Wednesday December 11th, 2019 4:17:14 AM

(Perception 23)

zzzzzzzzzzzzzzzzzzzzzzzzz

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=9 ; d20=14 ;
Wednesday December 11th, 2019 6:38:58 AM

Eisenhorn feels the urge to run to get away, but suddenly realizes that these are not his thoughts he's under attack. (Will Save Roll: 9 + 9 + 4 = 22) "NO! Stop that! Bad Dagger!" he yells, as he deftly twists his wrist to avoid the snake bite. He quickly puts the dagger back in the box, confounded by the dagger's abilities yet no sign of magic being present. Could this be a living creature? If so where would it come from? (Knowledge Nature: 14 + 20 = 34)

Feeling tired he looks around the house to find an obscured location to cast Rope Trick, settling on the 2nd Floor Storage room as the most secure location he begins casting the spell and realizes that he doesn't have any rope to cast it on. Exhausted, he lays down in a corner of the room (AL:24), his mind racing to find answers to how house Dart might be involved, and falls asleep for a couple of hours, while Shifty keeps watch.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Wednesday December 11th, 2019 6:42:13 AM

(OOC: DM Ther is a highlght to display spoiler in the post but there doesn't seem to be anything there, I'm not sure if I'm just missing something.)

DM, messed up the tags....

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday December 11th, 2019 7:57:18 AM

Edit - Location AB10

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday December 11th, 2019 6:50:05 PM

Hmerrin misses the whole episode with Eisenhorn and the dagger.

The lad dutifully mops up the second floor, and has it in good shape by the time Dez comes looking for him.

Then, its upstairs for a quick evaluation of the state of the place, before heading back to his room, stripping off his armor, and crashing hard.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=20 ;
Wednesday December 11th, 2019 7:34:16 PM

Desdichado cleans up what's left of the mess after Hmerrin goes to get some sleep. He then checks upstairs on the 3rd floor, remembering that they must have broken in through one of the windows, and begins cleaning up there as well.

As he cleans, he keeps his eye out for anything the invaders may have inadvertatly dropped or torn. (Perception: 20)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday December 11th, 2019 7:48:28 PM

Gaffer, quickly drifting off to a heavy slumber, is not disturbed by the investigation and is soon off to sleep.

In the morning he helps finish any cleaning that is needed, preparing his spells, expecting direct combat this day, and sets about to remove all of the burn marks he caused in Shale house the night before.

For anything else, he is expecting.a direct and aggressive approach from the party and prepares for as such. After all else that has happened, finally they have a target, an enemy, and certainly enough drive to go after them.

Back at Shale House -DM Dan K 
Wednesday December 11th, 2019 10:12:04 PM

The group is asleep and the minor ruckus does not disturb anyone
Eisenhorne drops the dagger and as it lands, he can clearly see that it is indeed a serpent. The head is a silver and black color, the eyes are dull green and the body flows from black to an almost
metallic silver. As the wizard looks to leave, the snake looks to climb out of the box
Again the command blasts into his mind Run! Will Save DC 15 Eisenhorne receives a +4 to his save.



Sarge [AC 20; HP 61/61](Kathy) 
Wednesday December 11th, 2019 10:59:00 PM

Sarge continues to sleep peacefully.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday December 12th, 2019 12:11:07 AM

Toston also sleeps peacefully

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday December 12th, 2019 10:04:11 AM

"zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday December 12th, 2019 1:11:12 PM

After cleaning and piddling around the house, Desdichado goes back to bed as well.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=6 ; d20=17 ;
Thursday December 12th, 2019 1:37:41 PM

Eisenhorn feels the urge to run again, but dismisses it. (Will Save Roll: 6 + 9 + 4 = 19) " No, Mr.Slithers! Now is not the time for a workout. It's late and I'm exhausted."

Eisenhorn is intragued by the snake's ability to implant strong suggestions in a persons mind at a distance, but is too tired to pursue the matter further. Seeing the snake trying to wiggle out of the box he tries to find something that he can use as a lid. After a moment's thought he takes out a piece of chalk from his back pack and writes DO NOT OPEN! SNAKE INSIDE. on the lid in common before placing it on top of the box to make sure that the snake can't get out. He considers whether this could be a naturally ocuring beast or if it is something magically wrought or summoned. (Kownledge (Nature) Roll: 17 + 20 = 37)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday December 12th, 2019 7:02:56 PM

Gaffer sleeps soundly through the night

Back at Shale House -DM Dan K 
Thursday December 12th, 2019 10:40:34 PM

Eisenhorne is successful at getting the coffer closed again he leaves a note in case others awake before him. The wizard retires.

It is nearly noon before most are up. Prayers are offered, books studied and minds cleared and prepared

The entire party meets in the common room of the second floor. Hmerrin's cleaning was quite good. A couple prestidigitation spells and none would be the wiser.



Sarge [AC 20; HP 61/61](Kathy) 
Thursday December 12th, 2019 11:36:59 PM

When Sarge gets her spells, she includes two Gentle Repose and two Speak with Dead. Privately, she feels it's a waste of time, but she realizes that if she doesn't, she'll never hear the end of it.

She casts Gentle Repose on both corpses.

"Don't really know what you want 'em for," she says, "but they're not going to rot. Well, they won't rot any further. Which one do you want to talk to first?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday December 13th, 2019 12:33:16 AM

Toston uses his single prestidigitation SLA. He says, "If we have time I could try to get Nissa to prestidigitation away the rest unless you can do that Eisenhorne"

"So this golden eyes guy put together this team of assassins that have been going after us and our friends. How do we finally take the fight to this golden eyes guy?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Friday December 13th, 2019 10:11:13 AM

Hmerrin answers Sarge.
"The fighter, Terrafin. The dagger, er, snake, did something to him at the end, so maybe his piece of this wasn't all that voluntary."

He looks around at the group.
"Thanks Sharpe and Eisenhorn for sticking around. Appreciate it."

"Let's talk about these guys at the Arena. We gotta go after 'em, and I doubt we got weeks to scout and plan, which means we gotta deal with this 'magical construct' pretty soon. Any ideas what it might be, and the best ways to take it out?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Friday December 13th, 2019 12:44:32 PM

Sharpe nods to Hmerrin.
"Well magic isn't really my thing but there are usually 4 options, go through it, go around it, get someone to turn it off or find another way in.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Friday December 13th, 2019 3:35:38 PM

"Ah Hmerrin my boy...Prestidigitation?... No No. There's no time to clean when there's a mystery afoot. My boy, that dagger of yours! Fascinating! Not a dagger at all in fact! It appears to be a snake of some sort, odd that. As far as I could tell it is not magical, although it does seem fond of getting inside your head and making you exercise. Which is an odd thing to do without magic." Eisenhorn ponders a bit, looking around the room, his eyes fix on Gaffer. " You there...Gyffer was it? You look like the kind of man that spends most of his time around animals. Have you encountered any mind controling reptiles? Perhaps you can inspect it; see if you can gleam its secrets."

"Magical Construct is quite broad, could be anything really... One of your assassin friends there had markings identifying him as a member of the House Dart, they seem to style themselves experts in the darker arts of skullduggery. Perhaps we should start our inquiry with them, see what they know and who hired this person before we rush into the arena. Oh, he also had this on him." Eisenhorn shows the group the 200 GP and 4 vials of poison, (2)Giant Wasp and (2)Large Scorpion.

" Your other friend had some markings on him, counting off sometihing, 96 in total, 2 recently. I don't know if that is of any significance to you. By the way, do you have any rope per chance? As little as 5ft. would do."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+15=25 ;
Friday December 13th, 2019 7:02:06 PM

Gaffer muses on what Eisenhorn tells him about the snake, comparing with what he already knows. (Nature: 25)

Replying to Hmerrin and Toston he says, "I doubt we'll be particularly safe here until we do something, any time we take we give to them as well. We need to try and know who we're upsetting if we go breaking in to where they're held up too." Following up by asking Eisenhorn, "Would a construct of any kind usually be something we could polymorph?"

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:54:00 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Sarge [AC 20; HP 61/61](Kathy) 
Saturday December 14th, 2019 3:32:42 PM

Sarge casts Speak with Dead on Terrafin. These are the questions she plans to ask:

Who sent you to attack the Tide?
Where can we find this person?
Who is Golden Eyes?
What do you know about the serpent-dagger?

However, if her friends have suggestions for better questions to ask, she'd love to hear them.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Saturday December 14th, 2019 6:14:14 PM

"We know Terrafin was an arena fighter. Those marks on his arm are most likely his wins - or kills," Desdichado remarks to Eisenhorn.

He watches as Sarge casts Speak with Dead, and keeps his holy symbol nearby.

Back at Shale House -DM Dan K  d20+8=17 ;
Monday December 16th, 2019 8:36:02 AM

Toston casts a prestidigitation and 1 more maybe tow will have the place completely clean, but the major stuff is taken care of.
Now, how to start to take the fight to Golden Eyes?
Eisenhorne sums up his encounter with the serpent dagger. Gaffer can confirm that there is no natural creature that even do that a little bit.
One of them was associated with House Dart. Is that an avenue to pursue? Unfortunately Magical Construct is a pretty broad category, however is does imply a few things;
Immunity to all mind-affecting effects
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning
It does not eat, sleep or breathe
It has Low light and darkvision

Sarge casts Gentle Repose and then Speak with Dead upon the corpse that was Terrafin

Terrafin lurches to a sitting position and looks about. His jaw hangs open and his head rolls about on his neck as if those muscles were not working.
Sarge asks. A gutteral groan escapes through the corpses mouth and then it answers with a hoarse voice as if it had been screaming for the last few hours.
Who sent you to attack the Tide? Ralsiner
Where can we find this person? His suite atop the arena
Who is Golden Eyes? Damp Earth, whimpering, crying, darkness
What do you know about the serpent-dagger? DeathWalker found it

The corpse falls, a puppet with its strings cut

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday December 16th, 2019 10:47:49 AM

Sharpe tries to process all the information he has been given.
"So to sum up, you all were attacked by this Ralsiner, send by a mysterious entity called golden eyes, who may or may not be associated with one of the houses. The attackers used a mind controlling snake as a weapon and we need to bypass an near infallible magical golem just for the opportunity to investigate who this person may be......"
"Maybe I was wrong, perhaps you guys really do need bodyguards"

"Eisenhorn and I both have reasons not to want powerful magics to be left in the hands of the houses, We could go scope the area and and see if we find anyone coming in or out of the top of the areana, you just found 200gp, in my experience that's more than enough to get tongues waggin' in this town? "

Sarge [AC 20; HP 61/61](Kathy) 
Monday December 16th, 2019 2:20:02 PM

Sarge watches Terrafin collapse back to the floor. "Well, that confirms what Three-Bits told us," she says. "Do you want to hear from the other guy or is that enough?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday December 16th, 2019 4:05:22 PM

"I should be able to scout out the area relatively easily, provided that they do not have any magical protections, however I don't know if that would provide more information than Three BItes already gave us. As for the construct, we could try to go around it if I know the area well enough we could go directly to where this Ralsiner is, although I could only bring 3 additional people with me." Eisenhorn looks around the room thinking for a bit.

"However! I think a direct assault may not be the wisest course of action. Better to see what House Dart knows, maybe they can provide us some potential weaknesses of their defences. Alternatively given their specialty we might be able to hire them to watch this Ralsiner, wait till he leaves the arena and then make our move. If we learn more of him and his organisation we may even be able to stage something that would lure him out of the safety of the arena."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday December 16th, 2019 4:08:21 PM

(OOC: Because I forgot to add this to the previous post)

Eisenhorn proceeds to look through the house to see if he can find some rope.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday December 16th, 2019 5:27:05 PM

"I think we should assume any poking around will lead to confrontation. This Ralsiner has caused a lot of noise lately and seems well protected. I'd rather take Eisenhorn's suggestion and talk to House Dart than poke around their place before we're ready."

He listens to the description of the Golem's strengths before asking, "How intelligent are they? Could it be led away by a distraction? Or an illusion?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday December 16th, 2019 7:30:37 PM

Hmerrin scratches the bridge of his nose.

"Well, going through it is usually our first choice," he replies to Sharpe. "Second choice, too. But, I guess we can try other options. As for House Dart...Sarge, maybe you need to try this other fella as well. How is a guy from House Dart mixed up in this? I mean, did they tell him to go or was he moonlighting or what? Cause if Dart lent him to Ralsiner, then the last thing we want to do is starting asking them about him."

"Then, if Sharpe and Eisenhorn and maybe animalized Gaffer wanna do a quick look-see of the Arena, that'd work too. They hopefully don't know about you two yet, and as long as Gaffer picks something that's not a hawk, he should be ok."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday December 16th, 2019 10:49:24 PM

Toston asks, "How are these magical constructs against fire? Like if I unloaded a breathe weapon to the face would it faze them? Also how does it fair against fire spells? Like could I hit it with burning hands, scorching rays and burning spheres?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday December 17th, 2019 9:57:37 AM

"Love the idea of trying to grab him outside of the Arena, we could also just knock. He is trying to get to you after all. The other option is for Eisenhorn and I to try to sell you out to him, i'm not sure how willing you are to trust us yet but there may be something to learn just by asking for a bounty on you guys".

Back at Shale House -DM Dan K 
Tuesday December 17th, 2019 3:48:13 PM

Sharpe goes through what he is hearing out loud and isn’t a big fan, either is Eisenhorne. The group provides a bit more background:
About 6 months ago, The Tide was asked to go after a pair of fugitives from House Knife and House Teeth. The two were accused of being part of a weapons selling conspiracy supplying both side of the underwater war between Sahaguin and Merfolk and putting Dirt City in the crosshairs. They went on to kill several members of their own houses, stole and made off into the hills. The Party was to bring them in and did so. But in the final battle things became strange. There were two others as well. Both died in the fighting, Both Men of the Houses however acted without emotion without felling pain or anger or anything. Upon capture and the influence of a Protection from Evil spell, they seemed to come out of a fog. Both men having the same tale, “there was a run down shack, with trees, I remember a cool breeze. It was late. A small room, still. Cold. The smell of blood and death. Soft fur, blood, begging, crying, pleading. A soft chuckle and golden eyes in the shadows."

Upon returning the group stated to ask around, at the WLA, at the CMTC, the docks and the temple of Warrd. Now, two of those places are effectively gone. The last known residence of The tide was burned to the ground and Shale House was hit. Three Bits told a similar tale of the men from house Knife and Wolf and now a man from House Dart lies dead in the closet along with a man known to be working for one of THE slavers of Dirt City. According to Three Bits at least. Lying in a box in the vault is a serpent that appears capable of controlling people. It apparently seized control of Terrafin in the end and tried to take Hmerrin and Eisenhorne and here we are

Eisenhorne is not a fan of the direct assault upon the arenas uppermost floor, but would like to perhaps do some scouting.
A tact Hmerrin and the group, he points out, does not usually take, but he’s willing to let the others give it a try.
Talking to House Dart, House of assassins, about the assassin lying dead in the closet comes up. How do you wish to go about it? No one in The Tide have even a neutral connection to House Dart

Golems tend to not have any intelligence, they are programmed and if the construct is indeed a golem, it will be impervious to nearly all magic

The idea of perhaps luring out Ralsiner is also broached. Could the group do that somehow? Could Sharpe and Eisenhorne pose as bounty hunters bringing in The Tide? Is there a public bounty for The Tide?


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday December 17th, 2019 5:36:19 PM

Desdichado listens intently as the group describes the events of the past several months. "Interesting, there were parts of that I hadn't heard about before."

"I'm happy to go along with whatever we decide. I tend to be better with the direct approach, but that might not be workable here."

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday December 17th, 2019 5:55:41 PM

"Pretending to bring us in might work," Sarge says, "if we could magick one of you to look like Terafin. Three Bits wasn't sure whether the construct would be fooled by a disguise, but it might be worth a try. If we could make somebody look like somebody else, that is. I don't think I can."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday December 17th, 2019 6:38:28 PM

"If I can get its attention, I think I could lead the Golem around for quite some time, away from you all, if needs be." Gaffer offers, "Scouting out the area and trying to attack Ralsiner out of his resting place would get by vote though."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday December 17th, 2019 8:22:47 PM

"I'm not very good with disguises, and besides if they were controlling this man's mind a simple disguise may not be sufficient." Eisenhorn scratches Shifty's head distractedly while thinking of how to approach the problem. Sahaguin...Merfolk... there seems to be a deeper game afoot. Rushing in could prove disastrous.

" Madame Deepforge, could you perform that ghastly trick again? Ask our Dart friend here, wether he was sent by house dart or was freelancing for this Ralsiner? Also ask him how would we go about contacting house dart if we were in need of their services? Do we have any other contacts in the city that might provide us information on this Ralsiner?" Eisenhorn looks outside trying to judge what time it is. " In any case I don't think we have time to waste...these people seem to have significant resources and a serious vendetta against the Tide. I propose that myself, Sharpe and Gaffer go to scout out around the arena see what we can find, maybe talk to some of the locals see if there is any sort of bounty for the Tide. As it is not known that we are affiliated with the Tide we should escape notice and Gaffer can use his talents to blend in. The others can try to establish a channel of communication with house dart or potentially see if any other sources may have information on Ralsiner. We can meet up back here tonight to plan our next steps, once we have some more information on the threat we are facing." Eisenhorn scans the room to see if people are on board with the proposed course of action.



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Wednesday December 18th, 2019 12:43:34 AM

Toston says, "I don't suppose there are any big holes in the vacinity of the arena? I mean if this thing is a golem and it is impervious to magic maybe we could trick it into falling into a whole and let gravity do the work for us?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Wednesday December 18th, 2019 4:36:59 PM

"Well, let's scout out the place, at least. Eisenhorn and Sharpe should be able to move around the Arena around more or less at will, since nobody knows who they are. So, you ougtta be able to get a look at this golem."

"Then, we can talk some more. At the moment, I'm still for Plan A, beat on it until it drops. But, I'm willing to wait another day."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Wednesday December 18th, 2019 6:43:15 PM

Eisenhorn looks at Gaffer and Sharpe, "So should we head off?"

Back at Shale House -DM Dan K  d20+10=27 ;
Wednesday December 18th, 2019 9:23:00 PM

The group comes to the first part of a plan. Eisenhorne, Sharpe and Gaffer would go to the arena and see what they can learn about getting to the upper floors. Specifically the 5th floor, where Three Bits indicated Ralsiner keeps a suite of rooms.

In the meantime, Sarge is asked if she would question the Dart House assassin. As to information on Ralsiner, Three Bits provided some. He is a highly trained and accomplished arcane spell caster. He runs the largest slaving operation in Dirt City and has influence to Emerald and Plateau City. He is smart, cruel and has a tight group of associates with him at nearly all times. A suite of rooms at the highest level of the Arena as where he stays when he is in town also means, he is tremendously wealthy

Sarge casts Speak with Dead and the corpse identified as DeathWalker by Terraifn bolts upright. It looks to Sarge and screams "NOOOOOOOOOOOOOOOOOOO!" it then topples over again.

The two men and Gaffer in the shape of (something not a hawk) make their way to the arena. About a 30 minute walk through the late morning streets. Vendors selling mostly food items are all over the outdoor plaza hocking their wares. Memorabelia booths with puppets, marionettes, literature and personal keepsakes claimed to be from the victors are easily found as well. Getting into the arena is easily accomplished with 1gp, the cost of admission. From there, you make your way without trouble throughout the first 3 floors. Seats, benches and more vendors are about. From the open air sections of the 3rd floor, you can see the enclosed 4th and 5th floors. Great panes of glass reflect light and prevent you from seeing through them to the rooms beyond, but you do note a few 4th floor open air balconies. At this time, no one seems to be in them, but there is no match going on right now. The first starts in about 30 minutes

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday December 18th, 2019 11:31:55 PM

Desdichado looks over at Sarge. "Well, that was weird."

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday December 18th, 2019 11:44:33 PM

Sarge shrugs. "He didn't wanna talk, and his will was strong enough to resist the magic. It happens."

She looks around. "Okay, so what do we do with the bodies?"

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday December 19th, 2019 12:41:39 AM

Toston says, "I don't suppose there were bounties on the bodies? In which case we could turn them in for profit? Failing that, I don't know. Body disposal was never one of my problems before."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=15 ;
Thursday December 19th, 2019 6:10:42 AM

(Perception 15)

Keeping his head low Sharpe looks around at the balconies taking note of which seem prepared for spectators, for guards, their numbers and professionalism. Finally he looks for stairways to the upper floors.

He whispers "So I could definitely climb up to to those balcony's but i'm likely to be spotted in a busy arena. I should go speak to some patrons find out what they know about the upper floors, there is bound to be gambling etc going on."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=20 ; d20=16 ;
Thursday December 19th, 2019 1:25:26 PM

Whispering back to Sharpe [in Elvish]: " I can make you invisible which would help in getting there unseen, but let me see if I can get any reconnaissance done by arcane means before you go into the lions den. In the meantime you can see what the people around here know... maybe they've seen this Ralsiner comming and going, if we can establish a pattern maybe we can ambush him."

Eisenhorn tries to find a secluded location with a view of the 4th level balconies and begins the 10min ritual to cast Arcane Eye on the balcony. Once the Eye is summoned he directs it to move through the rooms trying to find a way up to the 5th floor, making a note of the layout in his mind. Once on the 5th floor he tries to find Ralsiner's suite, while carfully studying any areas which would be suitable to teleport into if the need arises. He also makes note of any guards or the construct mentioned.

If the eye is able to make it's way to the appartments, Eisenhorn tries to note the number and location of any inhabitants as well as trying to find any documents that that outline Ralnisers connection to the Sahaguin or anything that provides more details on his slave trading business e.g. number of slaves, where they are kept, who are his major buyers, when is the next major sale going down, basically anything that could be used to disrupt his business. (Perception Roll: 20 + 10 = 30)

As he's doing this Eisenhorn also tries to remember if Slavery is illegal in Dirt City. (Knowledge (Local) Roll: 16 + 11 = 27)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=26 ;
Thursday December 19th, 2019 3:19:37 PM

Gaffer wildshapes into a small thrush, flitting his way across the city to the arena, with Sharpe and Eisenhorne down bellow.

In-between perching on nearby buildings, swooping down as if for food, Gaffer searches around the upper floors of Ralsiner's building (Perception: 26) taking care to looks through the balconies as he passes by, but making sure not to land on any.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+1=8 ;
Thursday December 19th, 2019 11:34:27 PM

Toston wracks his brain trying to come up with an idea for the bodies (Int: 8)

On the Clock Shale House -DM Dan K 
Friday December 20th, 2019 8:42:35 AM

At Shale House Sarge lets the group know that sometimes the soul of the departed can resist Speak with Dead It happens, nothing to freak out about. Having gotten all of the information and no longer needed items, what to do with them now? Dirt City does have morticians and the temple of Waard would also be a good place for an up and up type person to take a deceased individual. A cart, some blankets, and it would not be much of a problem. Or you could probably send word and coin and have them picked up

At the Arena, while the 4th floor has a few open air balconies the 5th does not. The entire uppermost level of the arena has no external entrances, nor are any of the windows, and there are not many, allow those on the outside to see inside.
Sharpe mentions trying to scale up to the balconies, without rope and a hook, it would be difficult. the 4th floor extends over the 3rd to provide protection from the elements and of course without being invisible, Sharpe would be quite seen by the hundreds of people here.
The Arena is rather busy, but Eisenhorne does manage to locate a place he thinks he can cast his spell and luck is with him as the only couple that strolls by, pays him no mind. The location for casting the spell without a very good chance of being interfered with is not within sight of a balcony. But, Eisenhorne only needs about a minute to navigate the eye down a hall, into the palisades, out and up to a balcony. The 4th floor of the oval shaped arena, has 12 balconies spaced about, like the numbers of a clock. It will take nearly the entirety of the spell to circumnavigate the arena and give each balcony a look. Spinning in place, however allows for a much quicker, but not as detailed check.
Gaffer flits about and finds there are other birds, sparrows, thrushes, boobies and such that make their homes here and nearby. The open aired floors have plenty of small birds hopping about the ground or twittering from a ledge and so he blends in like nothing else could. His swoops past balconies allows him to note that nearly all are set for guests and he spies a couple servants at the 4 oclock balcony and a women in fine clothes passes an open door to the 7 oclock balcony

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday December 20th, 2019 11:54:12 AM

Desdichado offers to take the bodies to the temple of Waard. "It's probably best for us to keep this between as few people as possible. If we asked for a retrieval, who knows who else might hear about it."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Friday December 20th, 2019 12:55:44 PM

Eisenhorn moves the eye inside the 4th floor and tries to look for stairs or other entrance to the 5th floor, making a note of the general layout as he does so.

Sarge [AC 20; HP 61/61](Kathy) 
Friday December 20th, 2019 1:59:45 PM

"I was just gonna dump 'em in an alley, so go right ahead," Sarge tells Dez. "Long as they don't ask awkward questions at the temple."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=20 ;
Friday December 20th, 2019 4:21:41 PM

(Perception - 20)
Sharpe tells Eisenhorn to continue his his scouting "If you find anything of we need to look into let me know, i have a grapple and can get to the 4th floor is you can make me invisible."

He then sets off and looks for a bar, he orders 2 a drinks and starts to walk around the arena as if looking for someone, all the while listening for any interesting conversation and looking for anyone looks like they may frequent this place or have access to the upper floors. After a lap he sits somewhere, put the second drink across from him as if waiting for someone and and continues to listen. (if he hears anything interesting he does this near them.)

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday December 20th, 2019 7:47:16 PM

Gaffer wonderss if the group could pose as servents to get inside Ralsin's area of the buiding. We watches over the workers to get an idea of their comings and goings over an hour or so.
He doesn't forget to keep an eye out for Sharpe and Eisenhorn, in case they run into any trouble.



Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday December 20th, 2019 9:53:23 PM

Toston says to Dez, "Need any help moving the bodies? I'll assist if I can."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday December 20th, 2019 10:15:26 PM

Desdichado tells Toston he'd be glad for the help.

On the Clock Shale House -DM Dan K 
Saturday December 28th, 2019 1:34:59 PM

The group at Shale House decides to take the bodies to the Waard temple. The next step would be how. You can sling them over your shoulder, head to the docks or somewhere else to possibly get a horse and cart or see if Waard will come to you or some other method

Eisenhorne moves the Eye back inside the 3rd floor and sets it off to find an entrance to the 4th. The Eye is able to locate a door, open, with a man standing just to the side. He is unarmed and wearing what would be described as uniform. The eye slides past, up a short double flight of steps and into a much nicer looking interior hall. The Hall curves left and right and almost certainly creates a loop around the 4th floor. The floor is tiled, Everburning torches in glass cases decorate both walls at 20' intervals on either side. Not have much time left, Eisen sends the to the right. 90' later it passes a closed door. Just outside is a small table and Eisenhorne has noted several decorative pictures.

Another 90' is another door to what would be the interior side of the arena. As the eye continues, it is 180' before the next set of doors, which themselves are 90' apart. Eisinehorne also spies a stair back down to the third level and shortly before the spell ends, he sees a 2 individuals heading towards him. One is an elf, the other human, dressed well and speaking with each other in some small talk as they walk. Each has a small tray of food. One stops at a door as the other continues, the spell ends....

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20=10 ;
Monday January 6th, 2020 11:29:17 AM

(Perception - 22)
Sharpe continues to sit and drink, it occurs to him that life inst really so bad.

He orders another drink and continues watching and listening,

On the Clock Shale House -DM Dan K 
Monday January 6th, 2020 5:10:35 PM

Sharp gets a drink at one of the multiple bars about each floor of the arena and makes a lap on the 3rd floor promanade. Conversations he overhears are typical for a sports arena, trash talk amongst friends, callers of wares and refreshments.

Eisenhorne is also on the 3rd floor and feels he should move along before one of the passersby gets overly curious at what he might be doing.

Those at Shale House have recovered spells and are working out how to get the bodies from there to Warrd's temple about 25 minutes of walking through streets and possibly 2 Market areas away.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday January 6th, 2020 6:03:02 PM

Toston says "Maybe we should try to rent some kind of cart with a tarp and use it to get the bodies to the temple?"

If folks are in agreement he seeks out such a cart.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday January 6th, 2020 6:11:59 PM

"Hmmm... not much, but at least I know the layout now." Eisenhorn mutters to himself and makes his way to try and find Sharpe and see if the crafty mercenary managed to find any additional information.

Sarge [AC 20; HP 61/61](Kathy) 
Monday January 6th, 2020 6:12:28 PM

"I still say we just dump 'em in an alley somewhere," Sarge says. "But we don't have to decide right away. The Gentle Repose will keep 'em for a while."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday January 6th, 2020 6:30:26 PM

Gaffer takes off from his perch and searches for either Eisenhorn or Sharpe, he drifts over them long enough to be seen before swooping in the direction of Shale House.
If they seem like they are sticking around for longer, he will perch nearby again and keep an eye on tbem.

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday January 6th, 2020 7:59:49 PM

Hmerrin looks askance at Sarge, before nodding along with Toston.

"I vote for Wardd. I got a cart from the lumberyard down the way when we set that pavilion up for the House meeting. Me 'n Toston should be able to grab that and be back in a jiff."

The fighter will head out with Toston to retrieve the cart, and then they can load it up with wrapped bodies.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday January 6th, 2020 9:12:24 PM

Desdichado takes the cart with the bodies to the temple.

(OOC: I think he and Toston were already on their way out before the break, but I'm okay to change that if we have another plan.)

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday January 7th, 2020 11:58:23 AM

Sharpe find Eisenhorn and brings him and drink.

"So I got diddly, not really earning my keep here. Seems a pretty standard sort of place. You find anything? I'm happy to try bluffing our way through this one, you remember old yellow pants and his chubby daughter we could try the same thing here?

Spotting a bird swooping past...
Or it looks like our new mates might want to regroup. Is there more you think we could find?

On the Clock Shale House -DM Dan K 
Tuesday January 7th, 2020 12:44:49 PM

Summary of the upper levels of the Arena.
There are a total of 5 floors. The first 3 are generally open to the floor of the arena below. Some seats, of course, have better sight lines than others. The fourth floor looks to have 12 suites, each with a balcony capable of holding a dozen spectators. There is approximately 30' between balconies. Access to the 4th floor is through one of 4 doors, each with a guard checking tickets/passes. You currently do not know how to access the 5th floor and there are no balconies on it. Mirrored glass of unknown thickness and strength, allow viewing of the arena from the 5th floor.

Going with, its not overly heroic or even sanitary to dump corpses in the city to rot, Hmerrin, Des and Toston get a cart, tarps and load the bodies to go to Warrd's temple. Early afternoon is not overly busy heading out of South Pack and cutting north down the main thoroughfare past The Burn. As you turn South east and toward Garottte Square and then into Full Moon Market, it is easy to see the area of Blade City is a buzz with activity. Groups of 6 Blade House crew are standing at every corner leading towards the Tower of Knives. They are look to be heavily armed and alert. Perception DC 15 Highlight to display spoiler: {They also appear uneasy and almost nervous}
The crews each give the three members of The Tide a glancing once over, but no more than that. It is unlikely you have anything to do with what is going on.
Up ahead, the 2 markets are quite crowded with shoppers. Normally it is busy, today it is crowded.

Sarge [AC 20; HP 61/61](Kathy)  d20+5=22 ;
Tuesday January 7th, 2020 1:12:16 PM

Sarge tags along on the corpse delivery mission. "Hopefully they won't ask too many questions," she says.

In the market, she glances over toward Blade City and sees the Knives on alert. "Something's going on," she tells her companions. "The Knives are jumpy. Keep an eye out."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=33 ;
Tuesday January 7th, 2020 2:52:48 PM

(Perception: 33)

"Yeah," Desdichado agrees as he pushes along the cart, "looks like something's up. Best if we stay wary. The good news is maybe they'll be less likely to worry about us."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=33 ;
Tuesday January 7th, 2020 5:37:36 PM

Gaffer takes a perch and waits patiently to see if Sharpe and Eisenhorn are done, or if they want to investigate further, not in a hurry to return. If they have more to do, he tries to watch who goes in and out of the 4th floor, looking for anything that might identify them as someone he, or the group, may know. (Perception: 33)

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday January 7th, 2020 7:38:07 PM

Upon finding Sharpe, Eisenhorn briefs him on What he's found and uses a piece of parchment to try and draw a crude map of the 3/4th floor area he was able to observe through the eye. "... so I didn't manage to get much but at least it's a start, let's see what our wild friend was able to gather."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+6=18 ;
Tuesday January 7th, 2020 7:59:19 PM

Hmerrin shrugs at Sarge's concern.
"We cannot be the first group of people to dump some dead bodies on Warrd in this town. Heck, I wouldn't be surprised if there was a line."

Passing the Knives' guards, the young lad nods in agreement.
"Yeah, they ain't happy. Wonder why."

Noting the crowds ahead, he can only sigh.
"Never easy in this town, that's for sure."

He keeps moving on.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=26 ;
Tuesday January 7th, 2020 9:15:52 PM

(Perception: 26)

Toston warily eyes the Knives glad they aren't interested in the Tide.

He says to Hmerrin, "The Knives are a little on edge for some reason but they aren't overly interested in us. Let's get our errands done with."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday January 8th, 2020 7:43:43 PM

Idle thoughts wonder through Gaffer's mind as he waits, more than a few times now he has heard that good groups don't last in Fort City, but who were the last ones and where are they now? Did they really all die or could potential allies be out there...

On the Clock Shale House -DM Dan K 
Wednesday January 8th, 2020 10:11:44 PM

The group pull the cart past Blade City, noting the apprehension of the Knives and make their way through the Markets. Crowded and tight, but uneventful and the party arrives as Warrd's temple. Here the biggest surprise of the day meets you. The place has House Knife men everywhere. Heavily armed and obviously standing security watch. None hassle the group or question the cart and Hmerrin is pretty spot on in that Warrd has acolytes handling this type of thing far too often. A pair arrive and ask very vaguely about the cart contents, "A proper burial will be conducted. Anything we should know?"

Gaffer, Sharpe and Eisenhorne meet up and discuss. Walking the 3rd floor past a couple 4th floor entrances and they know the guard is checking tickets/passes to the 4th. Apparently by invitation only is access granted. Gaffer does not see anyone he knows.

By late afternoon, Everyone is back at Shale House. It is now almost 16 hours since the attack

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday January 8th, 2020 10:11:55 PM

"But I'm a cleric of Domi," Sarge replies to Hmerrin. "I'm supposed to be all upstanding and stuff."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Wednesday January 8th, 2020 10:53:08 PM

Toston says to the Warrd acolyte, "Someone needs to forgive them their trespasses as it was trespassing that lead to their fate."

When he arrives back at Shale House he asks their new allies and Gaffer, "So how do we go about the arena?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20=19 ; d20+12=18 ;
Thursday January 9th, 2020 12:22:59 PM

(Perception 19)
Looking round for anyone holding a ticket to the 4th floor "we need to get a good look at those tickets at the very least, i have an idea Gaffer fancy sitting on my shoulder for a bit?"


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday January 9th, 2020 1:41:49 PM

"Who do we know that could get us tickets?" Desdichado wonders aloud.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday January 9th, 2020 5:17:35 PM

Gaffer obliges and takes a seat on Sharpe's shoulder, slightly apprehensive for what is coming next.

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+1=17 ;
Thursday January 9th, 2020 7:59:56 PM

Hmerrin gives the pair of Warrd acolytes a rueful shrug as Toston replies.
"That's about the size of it," he adds.

The lad gives the Knife security a detail a significant look, before asking the Warrd guys,
"Anything we should know?"

[Diplomacy 17]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday January 9th, 2020 9:40:45 PM

Toston listens to hear what the Knives tell Hmerrin.

On the Clock Shale House -DM Dan K 
Thursday January 9th, 2020 11:17:33 PM

The group is back at Shale House and with some information or rather explanation on the unusual activity. Seems the gods of Testing disbanded and as Warrd, the majority patron of those living in Dirt City. Well it is causing a fuss. Are the treasures and powers of the clerics of the Warrd temple vulnerable? Rumor mill is rampent and the Warrd temple is not taking chances and their precautions have spilled over to some of the Houses.

Back at Shale House the topic of access to the 4th floor is broached and the Tide do not know the higher circles of wealth of Dirt City. The Tide know who they are, just not in the way where you would stroll up to them and ask them for a pass.

Sharpe hints at having an idea....

Sarge [AC 20; HP 61/61](Kathy) 
Friday January 10th, 2020 1:15:44 AM

[I am so confused. The Arena group is still at the Arena, right? And the rest of us are back at Shale House where we don't know what is happening with that other group, right?]

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Friday January 10th, 2020 4:30:47 AM

OOC - sorry I didn't realise we were back at Shale house, I was going to try and fudge an opportunity for gaffer to fly away with a ticket to the 4th floor. Ill pick up from shale house.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Friday January 10th, 2020 11:18:38 AM

Sharpe bursts through the door, a bit tipsy. “Not the most sussesful trip, but we at least got a map of the upper floors”.

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Friday January 10th, 2020 7:11:57 PM

Hmerrin nods.

"Well, we've unloaded the bodies and also found out the Gods of Testing broke up. And before you say 'who cares', Warrd is a very big deal around these parts, and the news has got the Temple and the House of Knives ratcheted up to 'panic'.

Which for us means pretty much everyone in this town is going to be hyper vigilant.

Which is really bad for sneaking up on golems or whatever."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Friday January 10th, 2020 10:26:56 PM

Toston asks, "Maybe we can use this confusion to our advantage. The only question is how do we cause some sort of diversion that could be chalked up to Warrd leaving the Gods of Testing that will draw the added security away from where we want to be."

Sarge [AC 20; HP 61/61](Kathy) 
Saturday January 11th, 2020 12:51:07 AM

"A diversion would be nice," Sarge says, "but I don't know who we could ask to do one. A side-effect of all those attacks, I guess."

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Saturday January 11th, 2020 1:52:54 PM

Eisenhorn shares the map he tried to draw with the group. "This is more or less what I managed to get, there didn't seem to be an obvious route to the 5th floor. There didn't seem to be too much security on the 4th floor but I could have just missed them and I'd expect that if we are seen more guards will come out of the woodwork and if they are alerted to our presence Ralsiner may escape.So any ideas?"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Sunday January 12th, 2020 11:04:19 AM

Desdichado ponders what they should do in silence.

On the Clock Shale House -DM Dan K 
Sunday January 12th, 2020 7:11:54 PM

The Group is all at Shale House. There was never an option for Gaffer to attempt to swipe a ticket of pass from anyone as you never actually saw more than 2 people on the fourth and didn't witness anyone going from floor 3 to 4. The map of floor 1, 2 and 3 are very complete. Floor 4 is partial as the spell simply did not allow that much time. With only 4 access points to the 4th floor, it is logical that access to the 5th is specific as well and Eisenhorn only saw a very small part of floor 4

The party discusses a distraction to access the upper levels. Perhaps the business with Warrd and Serenbeth could somehow be used, but how? What to do?

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday January 13th, 2020 11:37:12 AM

Sharpe looks a little shaken on hearing the news about Waard, he starts uttering a prayer and stops himself.

“Well this can only be bad news, we need to learn more about what happened. As for Ralsiner, if they could detect invisibility on the 4th floor they would have seen they eye, so maybe our best bet it to sneak up invisible and just deal with the top floor as it comes?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Monday January 13th, 2020 4:46:08 PM

"Invisibility.... yes might work, but I'd be able to do 10min per person at most so we would need to know exactly where to go and I could not locate the entrance to the 5th floor." Eisenhorn lazily scratches Shifty's ear as he considers options.
"Perhaps a diversion, but what? If we just create a run of the mill ruckus I would think Ralsiner would fortify his defenses not come running toward trouble... what about an illusion. I might be able to conjure some images of heavily armed House of Knives members, then we just present ourselves at the door and state that we have been ordered by the Prince to search the arena. The ruse wouldn't work long but could get us through the front door."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Monday January 13th, 2020 6:59:21 PM

Hmerrin rubs his head. "All this thinking...head hurts."

He looks up.

"All right, let's recap.
The bad guys are on the fifth floor suites. We got a password to get past the magical bar on the stairs to fifth floor, but there is also a golem or something guarding those stairs.

The fourth floor is a bunch of suites looking out over the Arena, and there weren't all that many people there on your recon.

We don't know where the stairs to the fifth floor, although we know where they aren't.

I'm thinking we go over there later this evening and hit them.
The Arena should be dead, so the fourth floor even more empty.
Distraction isn't gonna do anything to this golem, so we just hit him.
We go up to the fourth floor, find the stairs, hit the golem, go invisible, and then head up and takes our chances.
Anyone sees us on the fourth floor and bother asking, 'hey we're just doing security on one of the suites'."

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday January 13th, 2020 7:07:12 PM

Gaffer hears out Hmerrin's plan with a shrug. 'I would love to go in with something more complex but the best I can come with would be flying above the building and breaking in through the roof. Let's just be direct, and be strong."

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday January 13th, 2020 7:32:51 PM

"I'm all for simple," replies Desdichado, "I'm not much of the stealthy type anyway. So, going in strong and direct works for me."

"But, just to be clear - we are essentially breaking and entering if we do this. (Not that's stopped us before, like with the WLA.) But this one could be very public if things go south. Is there no chance we could get some help from someone inside the Arena, or even a House we're on moderately good terms with?"

On the Clock Shale House -DM Dan K 
Monday January 13th, 2020 10:11:11 PM

The party discusses a few options. Going invisible and moving past the 4th floor guard group. Illusion of a Knife House group running security. A diversion, though it might cause the target to bunker in and prepare.
Hmerrin puts forth a more direct approach. The Arena is not really used at night, move quick get to the 4th floor, find the 5th, take out golem and go. It is possible that the guard wont even be about after hours

Several put in a vote of confidence on making a night run. If the party goes with that option, you have about 4 hour of prep time. One thing to keep in mind is night patrols in a city a bit set on edge with a shake p of the very heavens. The Arena on a good night is 30 minutes away

Sarge [AC 20; HP 61/61](Kathy) 
Monday January 13th, 2020 10:13:53 PM

"I'm up for a night raid, sure," Sarge says. "Or, what about at dawn? I doubt there will be much action at the Arena at that hour, but we won't be 'skulking around after dark,' so we might not attract as much unwanted attention. Just a thought."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday January 13th, 2020 10:43:21 PM

Toston says, "A night raid sounds like our best of some not quite good options. They keep hitting us at night, maybe it is time to return the favor."

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday January 14th, 2020 1:10:06 PM

"dawn raid sounds good, if we time it right it may cover our exit as the city wakes up"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Tuesday January 14th, 2020 4:22:43 PM

"Night raid it is then. Give me a couple of hours I need to prepare spells to get us out if we get in over our heads." Eisenhorn searches Shale House for rope and then finds a quiet place on the second floor to clear his mind and prepare for what is to come.

"No matter how far we walk violence always seems to be just around the corner.. eh Shifty?" Eisenhorn laments quietly, as he opens his Blessed Book and traces out the spell incantations with his fingers commiting to memory every minute detail.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Tuesday January 14th, 2020 5:10:27 PM

"Alright, then, off we go. Anyone have any tips for fighting golems?" asks Desdichado.

Gaffer (Courtney HP: 80/85 AC:25(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday January 14th, 2020 6:19:39 PM

"I could maybe surround it with small elementals or animals, just to slow it down?"

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27) 
Tuesday January 14th, 2020 7:04:15 PM

"Let's go at night to avoid possible guards or cleaning crews or whatever first thing in the morning. Figure about an hour to get there, as we'll be skulking."

Having no prep himself, Hmerrin takes a two hour power nap.

Then he's up and ready to move.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Tuesday January 14th, 2020 10:33:10 PM

Toston makes sure to cast mage armor before they go. He will leave shield for when they actually get in some sort of fight since it lasts much shorter.

On the Clock Shale House -DM Dan K 
Tuesday January 14th, 2020 11:20:11 PM

A discussion occurs and soon the group reaches a decision and that is to head out in the night and get into the arena. Eisenhorne needs some time and specifically, he needs 8 hours to re work the spells he has already prepared.

It is about 2 hours before sunrise and the group leaves Shale House. There is a tension in the air, the gods of testing have moved to be on there own. The rules have changed and the mortal Wold feels the impact even though they do not know it. The group does not take the main thorough fare, but the smaller streets are used.. The group skirts Moon Market to the south, but a man stands in the middle of the market that cannot be ignored. He calls out to the night sky, "Caeroldra! You shall be avenged. A river of blood and souls we shall create to bring you back." At this point he sees you and snarls. A flick of his hand sends a fireball bead into a nearby building and nearly at the same time vanishes. Eisenhorne and Toston both recognize the quickened Fireball and the silent Teleport. Powerful players are certainly in play and looking to strike back at what is going on

The group arrives without incident at the Arena, though the journey was not without tension. Knives. Wolves and Teeth all had groups at the borders of their territories, but the keen eyes of Sharpe and Gaffer picked up on a couple of single rooftop explorers. Could they be part of House Cloak? It would fit, but the bottom line is the group was certainly seen, but no one bothered to intervene and now you are at the Arena

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Wednesday January 15th, 2020 4:30:28 AM

OOC: DM I thought ring of sustenance allows for preparing spells in 2h not 8. Did I misunderstand something or is it just something that's not allowed in the setting?

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday January 15th, 2020 1:55:44 PM

Sarge is going over details, as much for herself as for her companions. "There's a password to unlock the stairway," she says, "but Three Bits told us what it was. I have it here somewhere. Anyway, next up is the golem. Three Bits said it could recognize people who had suites on the upper levels. She said a disguise might fool it. So, do we know what any of these people might look like? And if so, do we have a way of altering somebody's appearance?"

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+22=28 ; d20+12=31 ;
Wednesday January 15th, 2020 3:28:53 PM

(Stealth - 28)
(Perception - 31)
(move to scout the up to the first stair and return to wave the group on if all clear)

"Burning hells, with all these wiredos about tonight we might just get away with this. I guess we will have to take this one step at a time, i'll scout ahead"

Sharpe wraps his cloak around himself and adopts a casual but purposeful gait as he moves toward the move toward the entrance, unless someone stops him. He makes a point of looking up whilst keeping he head down, on the approach to the arena checking for any watchers. Slipping inside he drops into a crouch and keeping to the shadows he scouts the path to the first set of stairs.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday January 15th, 2020 3:31:41 PM

OOC: - I'm not sure if you want me to roll perception/stealth for each post?

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday January 15th, 2020 6:03:37 PM

"Eh, those Joyous Spirits types have always given me the creeps," mutters Desdichado after the strange man disappears.

As he listens to Sarge's overview of the plan, he asks to everyone, "Are we trying to sneak past the golem, or just bash our way through it?"

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17]  d20=20 ;
Wednesday January 15th, 2020 6:08:39 PM

" I can change myslef to appear as a different humanoid creature, but I doubt that would do us much good." Eisenhorn says to Sarge somewhat distractedly. Taking a moment to look around and consider he adds " However, I believe you are on the right track Madame Deepforge! Fooling the construct might just work. I might be able to project an ilusion of an empty room infront of it just right so that we can sneak past it or if we know how these residents look like I could conjur up an illusion of one of them and try to make the construct think that we are guests of one of the residents." Eisenhorn tries to remember if constructs would usually have any senses other than sight and sound. (Knowledge Arcana Roll: 20 + 26 = 46 )

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+6=19 ;
Wednesday January 15th, 2020 6:25:49 PM

Hmerrin breathes a quick sigh of relief as the group makes it to the Arena without any pitched battles with super powered mages or entire Houses.

"Agreed," he replies to Sharpe. "Everyone causing or expecting trouble may actually help."

Sarge and Eisenhorne start talking disguises again, and the lad sighs.
"Unless you got a sure fire way to make all eight of us look like people the golem knows, which we don't, we might wanna move on from that."

"I'm good with trying E's empty room trick, but best be ready to bash."

The fighter lets Sharpe get a lead, and then starts after him, eyes flicking around the darkness.

[Perception 19]



The Arena -DM Dan K 
Wednesday January 15th, 2020 10:40:18 PM

Sharpe pulls his cloak about him and moves into the arena. The lower areas are relatively open and access is easy. A quick conversation on tricking the golem with an illusion goes about and the group follows in behind Sharpe.

The party is able to make good time through the first few floors and soon enough are on the 3rd floor and within sight of one of the passages to the 4th floor. The entrance has what appears to be a good wooden door that is shut. You have seen and heard no one any where in the Arena

Eisenhorne. I did not know about the ring. You could have reworked any uncast spells, but you cannot regain any expended slots, such as the Wizard Eye spell slot

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Wednesday January 15th, 2020 11:38:42 PM

Toston casts shield.

Spells in effect:

Mage Armor : 5 hours - time elapsed
Shield 5 minutes left

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday January 16th, 2020 3:52:03 AM

Gaffer quietly casts Barkskin on himself as they make their way through the he arena.

He whispers to the others, "Shall I pop it open?" Offering to use Warp Wood to do so, waiting until everyone is ready and any spells are cast first.

**** Active Effects ****
Barkskin - 100minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday January 16th, 2020 12:18:25 PM

Sharpe steps draws his bow and aims it at the door.

He whispers "ready"

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday January 16th, 2020 12:53:25 PM

Desdichado stands still and waits silently for the party to begin.

Sarge [AC 20; HP 61/61](Kathy) 
Thursday January 16th, 2020 3:44:42 PM

"This next level should be all right," Sarge says. "It's the one after we need to worry about."

But she draws her warhammer, just in case.

Eisenhorn (David) [AC 13/13/10; HP 82/82; CMD 17] 
Thursday January 16th, 2020 4:43:29 PM

Eisenhorn casts Mage Armor on himself and prepares to go in. [in Auran]: "keep your eyes open Shify."

Hmerrin (MikeK)(HP 94/109 AC:27 T:15 FF:23 CMD:27)  d20+6=22 ; d20+5=22 ;
Thursday January 16th, 2020 6:40:30 PM

Hmerrin glances at Gaffer, and reaches for the door handle.

He stops himself before touching it.
The lad stares at the door handle for several seconds.
"Great. Now I'm getting paranoid."

He thinks about it a couple more seconds,
[Perception 22]
[Knowledge Engineering 22]


and (if he's sees no warning signs) then tries the door handle anyway.

If it's locked, and he's not a pile of dust, he backs up and motions to Gaffer to cast his spell.

The Doorman -DM Dan K 
Thursday January 16th, 2020 10:31:10 PM

Several spells of Protection are cast as the group arrives at the door. Gaffer will Warp it as plan b and Hmerrin enacts plan a. The brave lad reaches out and finds the door not trapped, but it is locked. Gaffer obliges and the door cracks into an unusable twist, the party has entrance

A short flight of steps and the group emerges onto the 4th floor. Unlike the previous floors, this one has everburning torch light in decorative sconces spaced evenly on what would be the outer wall, away from the arena side. You see no one about and hear nothing as well. Sharpe takes the lead and moves out down the slightly curved hall. The floor is marbled tile, 8' wide with a 6' wide brown carpet. The walls have a mosiac pattern of tile and the ceiling arches from 10' at the walls to 15' in the center and is light beige paint.

Sharpe moves along, unchallenged for nearly 180'. Ahead he spies a large figure standing with it's back to the interior wall. Detail is hard to come by from here. it makes no movement of recognition to your presence. The guard stands at nearly 9 and half feet tall and Sharpe feels its build is slim

Please track spells cast, it has been 7 rounds

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=27 ; d20+16=26 ;
Friday January 17th, 2020 12:32:24 AM

Toston tries to stealthily move around and keep an eye out for anything in their vicinity.

(Perception: 27)
(Stealth: 26)

Mage Armor : 5 hours - 7 rounds - time before arriving to the arena
Shield : 43 rounds left



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Friday January 17th, 2020 6:31:37 AM

(Prepare to make a full round attack if we attack or are attacked)

Sharpe takes a quick look onto one of the 4th floor balconies to see if any of the others are occupied, if he satisfied that the enemies will likely only come from one direction, he lightly steps behind any cover he can find and draws his bow back to his cheek, 2 arrows against the string.

"OK, if we are going loud just say, go!"

Attack Modifiers for reference
Weapon +2, Weapon Training:+2, Weapon Focus: +1, Point Blank Shot: +1,
Deadly Aim: -3, Rapid Shot:-2, Many Shot: -4 (First Shot Only)

Damage Modifiers for reference
Weapon: +2 magical; +2 Adaptive Composite, Weapon Training: +2, Weapon Specialisation: +2, Point Blank Shot: +1, Deadly Aim: +6



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday January 17th, 2020 6:08:57 PM

Desdichado follows along, reading his axe in case of trouble.

Hmerrin (MikeK)(HP 109/109 AC:28 T:16 FF:24 CMD:27) 
Friday January 17th, 2020 7:36:23 PM

Hmerrin moves up to be on line with Sharpe, and eyes the construct.

Looking over his shoulder, he gives Eisenhorn the "so, go ahead" motion.

The lad pulls out his axes, and waits.


Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday January 17th, 2020 8:16:24 PM

Gaffer draws his staff and readies himself for the ensuing combat. He waits for Eisenhorn's magic, thinking through summons that might be helpful for what comes next.

**** Active Effects ****
Barkskin - 99minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Sarge [AC 20; HP 61/61](Kathy) 
Saturday January 18th, 2020 12:57:30 AM

Sarge hangs back. She is a dwarf cleric in full plate--that whole "sneaking" thing isn't happening. She tries to stay close enough to help her companions, while giving them enough space to be stealthy.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Saturday January 18th, 2020 12:12:53 PM

Eisenhorn takes a moment to take in the details of the room as he slowly takes out an ornate rod (Lesser Rod of Metamagic Silent) from his quiver. He then focuses his eyes on the creature, concentrating intently. Silently he makes several hand geastures to craft an ilusory box around the creature that would present the creature with the view of the empty room on all 4 sides. He tries to make sure that the walls of the box are out of reach of the creature. (Cast: Silent Image).

Active Effects: Mage Armor 11h - 7 rounds

The Doorman -DM Dan K 
Sunday January 19th, 2020 11:23:20 PM

The group pauses and Eisenhorne casts his spell, Silent Image to create an illusion before the guardian construct to the 5th floor. The party is battle ready, with Sharpe and Hmerrin at the fore. Having edged a bit closer the tall and gaunt guardian's body parts do not seem to be natural, but assembled together. The arms hang far too low for its structure to just below the knees instead of mid thigh. It wears leather studded with steel razor bits and spikes across the torso and legs. Thick boots and heavily gauntlets upon the feet and hands with a crystal a fixed across the eyes..

Upon completion of the spell, the guardian makes no move. Hmerrin and Sharpe stand 60' away, the rest of the party 10' behind them. The floor is marbled tile, 8' wide with a 6' wide brown carpet. The walls have a mosiac pattern of tile and the ceiling arches from 10' at the walls to 15' in the center and is light beige paint.

The balconies of the 4th floor are only accessible through the 4th level suite. The party has past 2 such suites/ The gilded iron bound doors have both been locked. If anyone is within either day suite, you do not know, but it is unlikely.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday January 20th, 2020 11:32:58 AM

“What is that thing made of….., do you think we could creep round it now?”

Sarge [AC 20; HP 61/61](Kathy) 
Monday January 20th, 2020 4:45:57 PM

Sarge is still for the moment. Sneaking, creeping, getting into locked rooms--these are not her strong suit. All she can think to do is stand still and not clank.

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+9=18 ;
Monday January 20th, 2020 5:57:22 PM

Keeping his voice to a hushed whisper Gaffer replies "No idea, but I don't like it. Now would be our best time to do so." Gaffer will follow Sharpe and Hmerring if they move forward, keeping 10 feet behind. (Stealth: 18)



Hmerrin (MikeK)(HP 109/109 AC:28 T:16 FF:24 CMD:27)  d20=2 ;
Monday January 20th, 2020 6:01:14 PM

"Here goes nothing," Hmerrin murmurs.

Axes in hand, the fighter moves in, armor clanking all the way.

--
Double move (60') with intent to pass by the thing.
+4 AC vs AoO due to Mobility feat
Stealth....2


The Doorman -DM Dan K 
Monday January 20th, 2020 10:08:06 PM

Sharpe asks what the creature is made of, though his eyes tell him the answer. It is made of other creatures, stiched together and brought to likfe by powerful
unholy magic.
Sarge holds her position
Gaffer follows Hmerrin as the young fighter sucks it in, readies his will and moves forward.

Hmerrin and Gaffer 10' behind, both move down the hall and past the guardian. It never mover moves or even so much breathes. Directly behind it, in the interior wall,
they spot a mahogony door inlaid with gold and gem dust. The access to the 5th floor.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=21 ; d20+16=34 ;
Monday January 20th, 2020 11:35:12 PM

Toston follows Hmerrin and Gaffer being stealthy as he advances and keeping his eyes peeled.

(Perception: 21)
(Stealth: 34)

Mage Armor : 5 hours - 9 rounds - time before arriving to the arena
Shield : 41 rounds left

Dez (Kathy subbing for Ryan) 
Tuesday January 21st, 2020 12:24:34 AM

Seeing Hmerrin move forward down the hallway, quite loudly, Dez follows after right behind him.

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday January 21st, 2020 12:26:58 AM

Sarge moves carefully past the guardian. "The password is Adistus," she reminds her friends in a whisper.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Tuesday January 21st, 2020 12:51:00 AM

Eisenhorn tries to move stealthily with the party around the construct.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+22=36 ;
Tuesday January 21st, 2020 6:47:41 AM

(Stealth 36)
Sooo gross Sharpe whispers to himself, slipping past the construct.

The Doorman -DM Dan K 
Tuesday January 21st, 2020 10:17:00 AM

DM Feels clarification is warranted.
The golem is against the left wall, the interior wall. Behind it, in the interior wall is the door to the 5th floor.
Hmerrin, Dez and Gaffer headed down the hall and past the golem and door on their left. if they stop and turn around. the golem and the door to the 5th floor is on their right hand side.

It appears you can freely walk the hall of the 4th floor without being challenged.

No one has tried to squeeze past the golem and open the door he is guarding

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20=18 ;
Tuesday January 21st, 2020 10:49:10 AM

(OOC: Thanks, Kathy!)
(OOC: Please ignore the roll. I think I accidentally hit it yesterday when trying to post.)

Desdichado stands directly in front of the golem.

"Hmm...pretty sure I won't fit between this guy and the door. Anyone else want to try?", he says. Planting his feet on the ground, with his greataxe held firmly in front of him, he tells everyone, "I'll stand here ready to take his focus in case opening the door is what sets him off."



Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=20 ;
Tuesday January 21st, 2020 4:01:46 PM

Eisenhorn moves up about 5 feet behind Desdichado taking some time to study the construct for any potential week spots. (Knowledge Arcana roll: 20 + 26 = 46) After a careful moment of study he looks at the crystal affixed to it and says : "Adistus."

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday January 21st, 2020 5:28:32 PM

Gaffer moves to gain line of sight through the door once it opens, but keeps back, away from the Golem, subconsciously raising his shield and tightning the grip on his focus.

**** Active Effects ****
Barkskin - 98 minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood x2 D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic x2 D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 109/109 AC:28 T:16 FF:24 CMD:27) 
Tuesday January 21st, 2020 7:04:05 PM

Hmerrin moves next to the guardian, facing the door.

As Eisenhorn says the password, he pauses a moment to see if the door opens.

If so, he looks heavenward, mouths a quick prayer to Warrd, and attempts to squeeze past the guardian through it, while ready to jump away should it so much as shiver.

--

Total Defense AC 32

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+10=27 ; d8+12=14 ;
Tuesday January 21st, 2020 9:36:44 PM

Toston readies to power attack the guardian as a distraction with his elvish curve blade should Hmerrin have problems.

27 vs AC; 14 damage from a +2 steel grass weapon

Mage Armor : 5 hours - 9 rounds - time before arriving to the arena
Shield : 41 rounds left

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday January 21st, 2020 10:11:01 PM

Sarge hefts her warhammer and waits for the construct to start trying to kill them.

The Doorman Combat Round 1-DM Dan K  d20+15=19 ; d20+15=30 ; d20+15=16 ;
Tuesday January 21st, 2020 11:13:55 PM

Dez sets himself up in front of the guardian
Eisenhorne takes a minute to study the creature and deduces that it is Flesh Golem.
Naturally damage resistant to all but the most potent of magical weapons or those made of adamantine.
Possessing both dark vision and low light vision
Immune to magic
A construct and thus, does not breathe, sleep, eat, tire, is immune to any mind effecting spell, such as illusions and phantasms.
Electrical attacks repair it
What the crystal across the eyes is, Eisenhorne is not precisely sure. The LoreMaster speaks the password
Gaffer moves to get a look at what would lie beyond the door, should it be opened. The druid must stand within the golem's reach to do so.
Hmerrin stands directly next to the golem waiting and mouthing a small prayer to Warrd on Eisenhorne's issuance of the password.
Toston moves up to the golems left
Sarge is just behind Toston10' from the golem

The door does not open.
Hmerrin braces himself and starts to step past. He does not get far.

The creature does not even look, but strikes with a great fist down at the fighter. The blow sails high and slams into the wall. .
Toston attacks and strikes the golem, creating an unbleeding gash in the torso.
The golem swings a great left fist at Toston, but the gnome slips past the blow.
The second strike is much closer, but it too misses

The golem is against an indention in the wall. There are 4 melee slots available to fight it. Hmerrin is on the golem's right. Dez and Gaffer are directly in front of it. Toston is to the left for melee.
Not in melee and to the golems left is Sarge, and Eisenhorne.
Not in melee to the golem's right is Sharpe.
From the stature of the golem, you can deduce that the creature has a 10' reach.
All PC's are currently threatened by the golem

The hall is 8'wide

All spells consume 12 rounds.
We are in combat

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+13=19 ; 2d8+21=33 ; d20+17=37 ; d20+17=18 ; d8+21=29 ; 2d8+21=24 ; d20+12=15 ; d8=4 ;
Wednesday January 22nd, 2020 4:43:51 AM

(5ft step back)
(Full Attack, Numbers hit - 6, 20, 3)

Bow already raised, Sharpe lightly backs up to find an angle that will avoid his companions (Precise Shot) and releases the 2 arrows already strung to his bow (Many Shot - Attack Total 19, Damage if hit 33), he swiftly draws his next arrow waits for an arm to pass out of the way and fires again (Rapid Shot - Attack Total 37 CRITICAL HIT, Roll to confirm critical 22, Damage - 29 if critical hit is not confirmed, 74 if critical hit is confirmed). He draws one more arrow to his check and wait for an opening and fires. (Attack Total 15, Damage if hit 25).

(OCC - Really sorry, I still had not finished my coffee for the above and its a bit of a shambles, I adjusted so the above numbers in the text are correct, below are the errors.
I forgot my critical focus feat and added +4 to the roll to confirm. 18+4 =22
2d8+21 for the critical damage should have 2d8+42, 29+24+21=74
I didn't add the +21 to the find damage roll 4+21=25)

Attack Modifiers for reference
Weapon +2, Weapon Training:+2, Weapon Focus: +1, Point Blank Shot: +1,
Deadly Aim: -3, Rapid Shot:-2, Many Shot: -4 (First Shot Only)

Damage Modifiers for reference
Weapon: +2 magical; +2 Adaptive Composite, Weapon Training: +2, Weapon Specialisation: +2, Point Blank Shot: +1, Deadly Aim: +6

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+18=31 ;
Wednesday January 22nd, 2020 8:56:36 AM

Gaffer steps back without leaving it's range to create space. He takes a moment to check if the floor beneath him is either stone or wood as he does so?
(In particular, wondering if Stoneshape could be used to create a hole beneath the Golem?)

Casting defensively (Concentration check: 30 - Bonus should be 17 not 18) he begins to summon a Medium Air Elemental in the space above the Golem.

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=20 ; d20+10=24 ; d12+5=10 ; d12+5=8 ;
Wednesday January 22nd, 2020 1:19:11 PM

20 vs AC?; 10 damage (before reduction), if connects
24 vs AC? 8 damage (before reduction), if connects

Desdichado swings at the flesh golem a couple of times, hoping to get through the tough skin.


Eisenhorn (David) [AC 18/18/14; HP 82/82; CMD 17] 
Wednesday January 22nd, 2020 4:41:46 PM

"It seems the time for cunning is at an end. I leave it to you gentlmen ..." Eisenhron looks at Sarge " and madam, to utilise your barbarous methods to eliminate this obsticle."

He takes a couple steps back from the golem, ruffles through his component pouch taking out what looks like a small stick. He waves the stick around and utters the proper mnemonics casting the spell on everyone in the party. (Cast: Haste; Duration: 10 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement)

[in Auran]: "Shifty please try to help that burly young man not get smashed into a paste." Shifty will try to move behind Desdichado and touch him, casting Blur on him. (Sp: Blur; Duration: 10min; Effects: Concealment 20% Miss Chance)

"Oh...and please don't try to electrocute it. It will likely just invigorate it!"

----------Active Effects-----------
Mage Armor (+4 to AC) 10 Hours - 19 Rounds (114 Sec)
Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 10 Rounds

Hmerrin (MikeK)(HP 109/109 AC:28 T:16 FF:24 CMD:27)  d20+17=36 ; d8+10=18 ; d20+17=25 ; d6+9=14 ; d20+12=16 ; d20+12=14 ; d20+17=18 ;
Wednesday January 22nd, 2020 5:53:34 PM

Hmerrin glances at the dent in the wall, and makes a mental note to make an offering at the Temple of Warrd after this.

"One barbarous method, coming right up," he remarks.

The fighter swings away, trying to get a feel for the creature's defenses.

--
Full attack.
Btax 1 hits ac36 for 18 hp damage
Hdax 1 hits ac25 for 14 hp damage
Btax 2 hits ac16. Assume a miss
Hdax 2 hits ac14. Assume a worse miss
Haste atk (btax) even worse miss, nat 1.


Sarge [AC 20; HP 61/61](Kathy)  d20+14=28 ; d20+14=31 ; d20+9=14 ; d8+4=7 ; d8+4=8 ;
Wednesday January 22nd, 2020 7:08:18 PM

Sarge steps up and gets to whaling on the thing.

[I'm assuming from the description that Sarge can get in melee range with a 5-foot step and can take a full attack action. Let me know if that's not the case.]

[Hit AC 29 for 7 damage; hit AC 31 for 8 damage; hit AC 14 which I assume is a miss.]

The Doorman Combat Round 2-DM Dan K  d20+15=26 ; 2d8+7=12 ; d20+15=25 ; d20+15=29 ; 2d8+12=18 ;
Wednesday January 22nd, 2020 9:53:38 PM

Sharpe takes a short step back and fires with his bow. The first two miss, the second hits the creature in the chest and the third misses as well
(I have your damage per arrow at +15 not 21. Your attack is +11 when using Deadly Aim and Rapid Shot. Many Shot does not cause a negative)
Gaffer also steps back and begins casting a summoning spell. The druid is standing on marble tile and carpet. The wall appear to be interior wood , and the outside of the arena is stone.
Des attacks and cuts another unbleeding gash into the golem
Eisenhornes steps back and casts Haste upon the party. He sends shifty into the fray to deliver a spell to Des (How can shifty cast a spell?) The golem strikes the familiar as it closes
AoO on Shify Hit AC 26 Dmg 12
Hmerrin gets to Eisenhornes requested barbarous method and cleaves into the golem 2 out of 4 times
With Gaffer stepping back, Sarge can step in and attacks with her axe and puts 2 more gashes into the thing

The golem does not seem to care about the woulnds it has received, it does not call out or flinch in pain. Unnerving for those who have not fought such things before
It strikes at it's first target again, catching Hmerrin in the shoulder
Attack Hmerrin Hit AC 25/29 Dmg 18

The golem is against an indention in the wall. There are 4 melee slots available to fight it. Hmerrin is on the golem's right. Dez and Sarge are directly in front of it. Toston is to the left for melee.
Not in melee and to the golems left is Gaffer 10' and Eisenhorne 15'.
Not in melee to the golem's right is Sharpe 15'.
From the stature of the golem, you can deduce that the creature has a 10' reach.

Golem AC 24 Dmg 47

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+10=20 ; d8+12=16 ; d20+5=14 ;
Wednesday January 22nd, 2020 10:51:49 PM

Toston tries to gain flanking against the construct if possible by taking a 5 foot step.

He then makes a full power attack against it.

20 vs AC; 22 if flanking; 16 damage from a +2 steelgrass weapon if that hits
14 vs AC; 16 if flanking; assuming a miss

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+17=21 ; d20+17=18 ; d20+17=35 ; d8=8 ;
Thursday January 23rd, 2020 5:33:19 AM

(Full attack - please check private note on DMG, who knew fighters could be so complicated)
21 VS AC 22
18 VS AC 22 Critical Fail
30 VS AC 22 - 23 or 29 DMG

Sharpe keeps up the barrage. The back and forth of battle makes the shots difficult and the first few miss their mark. The last arrow lands! When the creature still doesn't react Sharpe works to calm a little panic rising inside him.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+11=28 ; d20+11=19 ; d20+6=25 ; d12+5=11 ; d12+5=16 ;
Thursday January 23rd, 2020 3:26:46 PM

Desdichado feels a rush of energy go through him as the spell takes effect. He continues to attack the golem.

Attack 1: 28 vs 24AC; 11 damage
Attack 2: 25 vs 24AC; 16 damage
Extra attack: 19 vs 24AC; miss

-----------------------
Effects:
Haste: Duration: 9 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement
Blur: Duration: 10min - 1 round; Effects: Concealment 20% Miss Chance

Sarge [AC 20; HP 61/61](Kathy)  d20+14=27 ; d20+14=20 ; d20+9=22 ; d8+4=12 ;
Thursday January 23rd, 2020 4:00:26 PM

Most of Sarge's combat experience comes against giants, who are definitely not stoic, so the construct's lack of reaction is a tad unnerving. But she gathers her courage and keeps her hammer going.

[Hit AC 27 for 12 damage; the other attacks miss.]



Eisenhorn (David) [AC 18/18/14; HP 82/82; CMD 17]  d20=18 ; d20=12 ;
Thursday January 23rd, 2020 4:22:09 PM

OOC: DM, per the info I found online air mephits have blur as a spell like ability http://pathfinder.d20srd.org/bestiary/mephit.html#air-mephit I assumed that it would be able to cast it on others like the normal spell.

Shifty yelps as the golem hits him (Concentration Check Roll: 18 + 10 - 1 = 27) and Eisenhorn feels a mix of anger, fear and annoyance through the empathic link. "Hah! Serves you right for pranking me the other night!" Eisenhorn exclaims.

Eisenhorn pulls out a bit of gum from his component pouch mutters a few words and sticks it to his thigh, vanishing as he does so. (Cast: Invisibility; Duration 10min.) "It seems like you have this well in hand so I will just stay out of your way." He says and then moves a bit back and to the side trying to obscure his position. (Stealth Roll: 12 + 48 = 60)

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 20 Rounds (2 min)
Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 9 Rounds
Invisibility 10 min.

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 34/41

--------Active Effects-------

Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 9 Rounds

Gaffer (Courtney HP: 80/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+11=16 ; d20+17=36 ;
Thursday January 23rd, 2020 5:38:27 PM

The air above the Golem gathers together into a whirlwind in human shape under Gaffer's conjuring, two armlike shapes lift up and slam down on the Golem.
(Slam attack: 16, miss.)

Gaffer keeps his positioning out of the way and checks their surroundings, paying attention to any sounds from the otherwise of the door as well, (Perception: 36) in case their fight should gain any attention.

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Medium Air Elemental - 9 rounds - AC 19, HP 38/38
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:24 CMD:27)  d20+14=18 ; d20+14=26 ; d6+15=21 ; d20+9=13 ; d20+9=21 ; d20+14=20 ;
Thursday January 23rd, 2020 6:34:48 PM

"Urf", Hmerrin grunts as the blow hits him.

"You could at least say 'ow'", he tells the construct, somewhat weakly.
Playful battle banter seems totally lost on the thing.

The fighter decides to try power over precision, and starts swinging madly, and not well.

"Bad idea." he murmurs to himself. "Bad, bad, bad. Just hit the guy."

--
Full attack. Power Attack.
Btax 1 ac 14 miss
Hdax 1 hits ac26 for 21 hp damage
Btax 2 ac 13 miss
Hdax 2 ac 21 miss
Haste atk (btax) ac 20 miss


The Doorman Combat Over-DM Dan K 
Thursday January 23rd, 2020 10:18:21 PM

Toston notes with the golem back in an indentation in the wall, like an alcove, there is no place to flank him. The gnome attacks, but fails to harm the construct
Sharpe fires again and puts an arrow through the golems neck.
Sarge bears down on her will of this fight and strikes again, tearing a large gash across the things chest.
Shifty casts Blur on Dez
Eisenhorne casts invisibility on himself. Seeing the fight seemingly well in hand
Gaffer's Air elemental appears above Hmeerin and attacks, but misses. There is not enough space directly above the golem
Gaffer himself, keeps guard for the fight to attract others. Thus far, this skirmish has not drawn more attention
Hmerrin stifles his banter a distraction to himself and his team only against a mindless construct. Only a single strike lands from his axes.

But the single hand axe is enough and the creature collapses

Combat over
Thank you Eisenhorne. Duly noted the Air Mephit can cast Blur. yes on others as well. Please note the golem's attack bypasses Shifty's DR

An ornate wood door inlaid with gold and crushed gemstones is directly behind the now destroyed golem

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=22 ;
Thursday January 23rd, 2020 10:29:04 PM

Toston searches the remains of the golem for anything valuable. (Perception: 22)

He says to the others, "I want to make sure there isn't anything in its remains that might be valuable."

Active effects
Mage Armor : 5 hours - 9 rounds - time before arriving to the arena
Shield : 39 rounds left

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=32 ;
Friday January 24th, 2020 5:18:25 AM

(Perception - 32)
"Maybe also check for a key". The words come out unnaturally fast, like Sharpe has consumed his body weight in coffee. His eyes dart around quickly coming to a rest for a mere split second. It looks like he is tracking a fly, more astute members of the part would notice he his checking door for traps, locks etc.

He then jitters around collecting unbroken arrows.

Effects:
Haste: Duration: 9 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday January 24th, 2020 12:44:55 PM

Still feeling a rush from the Haste spell, Desdichado looks around at the mess of the golem on the floor.

"Yuck, I don't envy whoever has to clean that up."

He then sees the door ornamented with jewels.

"Pretty fancy door, huh?"

Eisenhorn (David) [AC 18/18/14; HP 82/82; CMD 17]  d20=6 ; d20=20 ;
Friday January 24th, 2020 5:02:10 PM

Eisenhorn claps excitedly. "Ah... very nicely barbarianed!! My comendations to all of you. And Master Hmerrin, that cleave... let's just say that if you ever get tired of adventuring any butcher would be lucky to have you. Now let's see about this door." Eisenhorn casts detect magic and examines the door for any spells or inscriptions that he could decipher. (Knowledge Arcana Roll: 6 + 26 = 32; Perception Roll: 20 + 10 = 30)

He then takes a little key from his component pouch and makes a motion as if putting the key into an imaginary keyhole and unlocking it. "Open Sesame!" he exclaims. (Cast: Open/Close targeting the bejeweled door).

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 20 Rounds (2 min)
Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 8 rounds (48 sec.)
Invisibility 10 min - 1 round
Detect Magic 10min.

Shifty Stats:[b]

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 29/41

[b]--------Active Effects-------


Haste ( Extra Attack; +1 to AR; +1 Dodge bonus AC/Reflex; +30ft Movement) 8 rounds (48 sec.)


Sarge [AC 20; HP 61/61](Kathy)  d6=1 ; d6=3 ; d6=5 ; d6=4 ; d6=5 ;
Friday January 24th, 2020 6:18:00 PM

Sarge channels positive energy. Everyone heals 17 damage.



Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Friday January 24th, 2020 8:27:26 PM

"Ah," Hmerrin sighs, as Sarge's healing spell does its work. "Very nice"

But, his eyebrows furrow at the various door activity by the others.

"Won't the password work now?" he wonders aloud.

The lad plants himself in front of the door where the guardian stood and states, "Adistus".

And, if that doesn't work, he grabs the doorknob and tries to open it.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday January 24th, 2020 8:29:04 PM

Gaffer stands back as Eisenhorn casts his spell on the door, positioning the elemental between himself and what lies beyond. Speaking with a slight hush he mentions, "Let's keep our voices down moving forwards, right?"

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Medium Air Elemental - 8 rounds - AC 19, HP 38/38
Haste: Duration: 8 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm


The 5th Floor-DM Dan K 
Sunday January 26th, 2020 9:12:18 PM

Toston searches for anything valuable and believes the crystal over the creatures eyes to such a thing. Detect magic reveals it to be magical.
There is no key on the creature, or anything else you feel inclined to touch.
Sarge channels a burst of positive energy, healing all 17
Eisenhorne begins looking to cast a spell to open the door, which radiated a strong magical aura of conjuration, but Hmerrin stops him and speaks the pass word.

The door opens outward, phasing as it does so to pass through the golem and anyone else in front of it. The passage behind is a full hand span narrower on both sides and in height. Stairs are immediately behind it, going up. Passing through the archway and onto the stair, Sharpe notices a thin grey line about 3 inches in along the wall the ceiling and floor.
Eisenhorne believes the line to be lead. It would appear the entirety of the 5th floor is lead lined

At the top of the stairs, the passage moves to the right. Immediately left is swinging door that leads to a catering staging area. The hall is dimly lit with soft blue glowing glass balls recessed into the ceiling. The floor is exotic wood tile and the walls freshly painted. The amount of money needed to create 5' of this hall is possibly more than all of Shale House's construction


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=19 ; d20+16=21 ;
Sunday January 26th, 2020 10:22:18 PM

Toston says, "If we have time after we are done here let's take some of this paneling as a souvenir. It could probably fetch a high price to the right party."

(Perception: 19)
(Stealth: 21)

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=21 ; d20+22=37 ;
Monday January 27th, 2020 5:06:57 AM

(Perception - 21)
(Stealth - 37)

Sharpe checks the corners of the catering area, before moving on. He whispers to Eisenhorn, ”Any reason you can think of that would mean this guy would need a lead lined apartment? Would it block any magic or sound maybe?”
To Toston “I am pretty broke, but if his hallway is like this I can only imagine what we will find inside”

OOC- Should I be tracking arrows?


Sarge [AC 20; HP 61/61](Kathy) 
Monday January 27th, 2020 2:19:10 PM

"Lead can shield against most forms of detection, but there are spells that can do much the same thing," Sarge says, keeping her voice low. "Maybe whoever built this doesn't trust magic?"

Sarge looks around. "Which way?" she asks.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Monday January 27th, 2020 3:20:54 PM

"Correct Madam Deepforge. Lead is an effective impediment to a number of the more common divination spells." Eisenhorn says as he regards the hallway. " While there are spells that could grant the effect, I think this has the benefit of being very permanent and does not require a spell caster to set up or keep going. However, it would not be an effective detterent against some of the more powerful divination spells." Eisenhorn considers a bit while scratching Shifty's ear. "Quite an investment to protect oneself from casual snooping...won't you say?"

Eisenhorn regards the party. "So should I do some reconoitering or are you content to lead the way?"

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 3min
Invisibility 10 min - 1min
Detect Magic 10min. - 1min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41



Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday January 27th, 2020 3:26:27 PM

Desdichado walks with the others, listening to the conversation and thinking about what they might expect at the end of the hallway.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=36 ;
Monday January 27th, 2020 5:35:33 PM

Gaffer gestures for his elemental to follow behind him as he follows the others forward. He nervously glances around, (Perception: 36) "I think we should assume they know we are here, or at least that they are ready for us."

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Medium Air Elemental - 7 rounds - AC 19, HP 38/38
Haste: Duration: 7 Rounds; Effects: One Extra Attack; +1 to Attack Rolls; +1 Dodge Bonus to AC and Reflex Saves; +30ft Movement

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Monday January 27th, 2020 6:07:25 PM

Hmerrin puts away his axes, and responds softly to Eisenhorn.
"If you can check this floor out, go for it."

Then, to Gaffer.
"If they know we're here, all the better to find out where they are before we meet them."

To Sarge, he points down the hallway to the right.
"Soon as E does his thing, we'll head thataway."

The 5th Floor-DM Dan K 
Monday January 27th, 2020 9:33:59 PM

According to Three Bits, the suite you are looking for is 3 doors down.
Toston suggests possibly freeing a tile or two as a souvenir if there is time.
Talk goes to the lead, and Eisenhorne confirms its likely purpose. It would prevent basic detection and scrying spells with the advantage of not being able to be dispelled and thoroughly permanent.
Eisenhorne asks and Hmerrin agrees that a quick scout would be a good idea

The group waits for Eisenhorne to do so

Sharpe, I am not overly concerned about arrow count for normal arrows.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=19 ; d20+16=29 ;
Monday January 27th, 2020 10:18:14 PM

Toston waits patiently for Eisenhorne to show being quiet and keeping an eye open

Active effects
Mage Armor : 5 hours - 10 rounds - time before arriving to the arena
Shield : 38 rounds left
Perception: 19
Stealth : 29

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday January 27th, 2020 10:38:14 PM

Desdichado continues to wait in silence, reflecting on the events of the evening, wondering what they'll find down the hall. He leans with his back against the wall, waiting for the mage to tell them what's ahead He's a little disconcerted about only hearing Eisenhorn's voice with no body to accompany it.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Tuesday January 28th, 2020 11:09:31 AM

Sharpe moves a little way down the corridor trying to see as far down it as possible. Sticking to the wall he watches for any enemies that my rush down whilst the wizard is casting.

Sarge [AC 20; HP 61/61](Kathy) 
Tuesday January 28th, 2020 1:34:58 PM

"Yeah, go take a look-see," Sarge tells Eisenhorn. "We'll wait here."

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Tuesday January 28th, 2020 5:15:09 PM

Gaffer waits at the back of the group, distracted by watching Shifty and wondering how Eisenhorn formed a bond with them.

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=3 ; d20=9 ;
Tuesday January 28th, 2020 7:13:37 PM

"OK Shifty, stay here I'll try to see what awaits us in this extravagant establishment". He says, with false bravado, and slowly moves forward trying to remain as quiet as possible, trusting in his spells to keep him concealed. On edge, he counts down the time until Invisibility ends to ensure he can get back before he can be seen with the naked eye. (Stealth Roll: 3 + 28 = 31)

He looks around using mundane and magical senses trying to pick out anything unusual and hoping that he can spot any potential traps or adversaries before it is too late. (Perception Roll: 9 + 10 = 19)

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 3min
Invisibility 10 min - 1min
Detect Magic 10min. - 1min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Tuesday January 28th, 2020 7:58:48 PM

Hmerrin blinks a couple times as he realizes Eisenhorn has left.

"I was kinda expecting magical spying," he notes with a shrug.

The lad keeps Sharpe in sight, figuring he'll react first if anything happens to E.

The 5th Floor-DM Dan K 
Tuesday January 28th, 2020 9:25:44 PM

The wizard turns invisible and then moves bravely ahead of the rest of the group.
Sharpe and Dez keep an eye out as well and Hmerrin is taken a bit aback. Not every day the wizard takes point.

Eisenhorne moves down the hall, the soft light providing adequate lighting to his surroundings and soon enough he finds himself before the 3rd door. Made of mahogany and inlaid with silver and gold, is quite a stunning piece of craftsmanship. It is slightly larger than a normal door and has an arch, instead of square top. There is no sound and no light from the other side. Indeed as he studies it, the door seems to perfectly fit the arch to which it is seated. It looks to open outward.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=7 ; d20=19 ;
Wednesday January 29th, 2020 2:05:19 PM

Eisenhorn looks at the door and considers his options. "Should I go back and inform the others... but what would I tell them... Hey look I found a door! No... I need to see if I can open it at least." he thinks to himself.

Eisenhorn moves 50 feet back from the door concealing himself as best possible and casts Open/Close on it in an attempt to open the door and see or sense what's behind it. (Stealth Roll: 7 + 48 = 55; Perception Roll: 19 + 10 = 29)

OOC: DM for the active effects, I don't know how much time has passed so I'm working on the assumption that you'll tell me when/if any of them have ended or will end soon.

--------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 3min
Invisibility 10 min - 1min
Detect Magic 10min. - 1min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=30 ;
Wednesday January 29th, 2020 3:37:15 PM

(Perception - 30)
As Eisenhorn moves down the corridor Sharpe listens carefully for his footsteps and, with bow raised, attempt to keep him in covered.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday January 29th, 2020 4:20:37 PM

Desdichado waits to find out what their next steps will be.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday January 29th, 2020 5:44:10 PM

Gaffer smiles as Eisenhorn turns invisible, enjoying that particular magic being used for rather than against their party for once.

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Wednesday January 29th, 2020 6:21:45 PM

Hmerrin watches Sharpe.

The lad has both axes out, and is nearly vibrating with anticipation.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=24 ; d20+16=30 ;
Wednesday January 29th, 2020 9:26:20 PM

Toston remains quiet his breathe on edge waiting for any word as to what is going on from the invisible mage.

Active effects
Mage Armor : 5 hours - 11 rounds - time before arriving to the arena
Shield : 37 rounds left
Perception: 24
Stealth : 30

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday January 29th, 2020 9:53:08 PM

"Well, technically, turning yourself invisible is magical spying," Sarge tells Hmerrin. Like the others, she keeps her voice low, and one hand on her weapon.

The 5th Floor-DM Dan K 
Wednesday January 29th, 2020 10:11:38 PM

Sharpe loses Eisenhorne as the wizard moves away. Currently Sharpe has no idea, other than somewhere ahead, of where the wizard is.

Due to the slight curve of the outer wall, Eisenhorne finds 40' is as far as he can be from the door and still see it. So from there, he casts Open The door does not move. Locked is the easiest conclusion, but it could certainly be more than that.

The party waits and seconds become moments. Standing, exposed utterly, in the hall of the 5th floor. 120' back down the corridor and out of sight, is the stair leading back to the 4th floor and upon that floor lies the crumbled heap of a Flesh Golem. Any moment, panic says in your mind. Any moment you will be discovered and very possibly trapped. But in reality, it has been less than 2 minutes since the fight to gain the stair.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=30 ;
Thursday January 30th, 2020 4:10:38 AM

(Perception - 30)
As Eisenhorn moves down the corridor Sharpe listens carefully for his footsteps and, with bow raised, attempt to keep him in covered.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday January 30th, 2020 6:21:13 AM

Having lost Eisenhorn, Shape listens for any signs of danger or a struggle. He start to slowly creep forward.

OOC - sorry for the re-post, I refreshed the verification page.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Thursday January 30th, 2020 8:07:41 AM

Seeing his spell fail to open the door Eisenhorn decides to go back to the group. " I was not able to discern much. There is another door a short way along the hallway and I was not able to open it. I reckon it would best if we try to open it together."

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 5min
Invisibility 10 min - 3min
Detect Magic 10min. - 2min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Sarge [AC 20; HP 61/61](Kathy) 
Thursday January 30th, 2020 2:47:25 PM

"Right. Let's go see about this door." Sarge doesn't lead the way, but she goes with her companions to examine the door.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday January 30th, 2020 5:11:36 PM

"The old fashioned way, huh?" says Desdichado. Pulling out his greataxe he adds, "Shall we try to pull the doorknob first, or just go straight for smashing it down?"

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Thursday January 30th, 2020 6:30:29 PM

"I don't suppose anyone here is any good at picking locks," Hmerrin asks, without much hope for a 'yes'.

He glances at Dez.
"If it won't open for E's spell, I guess we smash. Turnabout being fair play and all."

The fighter heads for the door.
If someone wants to try the locks, he lets them.
Otherwise, he asks Sarge, "you got a strength spell you can hit me with?"



The 5th Floor-DM Dan K 
Thursday January 30th, 2020 10:33:09 PM

Eisenhorne comes back to tell the group of the locked door
Hmerrin and Dez ready to chop through it.
Hmerrin asks if Sarge has a strength spell or if anyone can pick a lock.

If not, the pair lay into the door and about 30 seconds later, it is destroyed and the party can push their way in.
The room is an 12' wide and 20' long and designed to impress with gold accents and green marbled tile on the floor. The ceiling arches to a point with a crystal chandelier and above that is a fresco painting of the sky. The air is scented with perfume and incense burns from decorative statuettes adorning small enclosures in the walls. There are several gilded paintings on the walls as well. Opposite the door you just destroyed is a pair of double doors. They are painted bright red, with black accents and gold hardware.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Thursday January 30th, 2020 10:51:16 PM

Toston says, "Hopefully we'll have time to take souvenirs from these walls too on our way out. As far as I'm concerned if the ownere of these suites are behind the concentrated attack on us and our friends their wall decorations are fair game for restituition."



Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=20 ;
Friday January 31st, 2020 8:16:01 AM

Eisenhorn considers Toston's suggestion. "Hmmm... I wonder what the property laws are in Dirt City. Given the lax morals around here it may very well be possible that acquisiton through murder is quite legal." he turns to Toston, " In which case, no need for souveniers we could just move in. Place seems significantly more secure than Shale house." (Knowledge Local Roll: 20 + 11 = 31, to see if Eisenhorn knows what the local laws state regarding acquisitoin and transfer of property interests or at least where to find a lawyer.)

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Friday January 31st, 2020 8:17:22 AM

(OOC: Forgot to add active effects to my post)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 5min
Invisibility 10 min - 3min
Detect Magic 10min. - 2min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20=4 ;
Friday January 31st, 2020 8:27:29 AM

(Perception - 16)

Trying to ignore the disembodied voice discussing the legal loopholes for murder and larceny, and very much hoping he hasn't just gone insane, Sharpe move up to the hole in the door. He moves into the new room checking his corners and then refocusing the bow on door in front of him.

"This feels too easy"

He approaches the door checking for any traps and presses his ear to it listening for anything on the other side.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Friday January 31st, 2020 3:41:42 PM

Desdichado nods at Sharpe's remark. "I agree," he says, "I'd have expected some sort of response - that flesh golem was much too easy to beat to be the only defense here."

Sarge [AC 20; HP 61/61](Kathy) 
Friday January 31st, 2020 5:24:26 PM

"No strength spells at the moment," Sarge says. "But I got something that'll do in a pinch."

[OOC: Sarge has the Strength domain, so she can give somebody a Strength surge that will give them +3 to strength-based checks for 1 round. She can do it several times per day, so it's good for something like busting down a door.]

In the fancy hallway, Sarge looks around. Are there any other doors apart from the ones they just bashed and the red ones across from them?

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Friday January 31st, 2020 7:12:37 PM

Gaffer takes a moment to look at the paintings, curious what the owner chose to hang up here.
"Still harder than it was for them to get to us..."

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27)  d20+6=16 ;
Saturday February 1st, 2020 10:42:12 AM

"Hey, we like Shale House," Hmerrin responds, offended by Eisenhorn's suggestion.

The young fighter gets back to the task at hand.

He lets Sharpe do his thing, while nervously scanning the room.
[Perception 16]

The 5th Floor-DM Dan K  d20+9=20 ; d20+9=13 ; d20+9=10 ; d20+9=15 ; d20+9=22 ;
Sunday February 2nd, 2020 10:55:17 AM

Toston brings up getting the decor in the suite as well. This sparks a minor conversation to legality of it or even moving in. It is basically how the party ended up with House Silver.
It would depend on if those in the suites were considered the owners. The Arena is owned by the Prince and it is very likely those using the 4th and 5th floor suites pay the Prince rent. Killing the owneres would not entitle the killers to move in
Dez and Sharpe are more concerned with the lack of response thus far.
Hmerrin as well.

Sarge, Hmerrin and Sharpe look about the hall and see no other direction to go then through the red doors at the far end.
Sharpe is at the door, he finds no traps, the door is locked and he hears nothing stirring beyond

There is no sound, save your own that you can detect. Perhaps the owners are not here, or perhaps Warrd is finally on your side and they are currently unaware
Or, of course, perhaps they are aware and are lying in wait further in

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday February 3rd, 2020 8:21:35 AM

Sharpe tries to open the door. Failing that he backs up. "You guys got another door in you?"

Sarge [AC 20; HP 61/61](Kathy) 
Monday February 3rd, 2020 11:57:30 AM

"I think we can do another door, sure," Sarge says. She will continue to use her Strength Surge ability to help whoever is trying to bust down the door.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Monday February 3rd, 2020 1:45:11 PM

"Onwards and inwards," says Desdichado. He helps break down the next door, if necessary.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=19 ;
Monday February 3rd, 2020 2:35:27 PM

Eisenhorn follows the party scanning the area around them with mundane and arcane senses. (Perception Roll: 19 + 10 = 29)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min
Invisibility 10 min - 5min
Detect Magic 10min. - 4min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Monday February 3rd, 2020 6:00:05 PM

Gaffer stays at the back, keeping an eye out for anyone behind them, as they go through the doors ahead.

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27)  d20+7=21 ;
Monday February 3rd, 2020 6:54:55 PM

Hmerrin nods, takes Sarge's strength surge, and tries breaking through the door in one rush.
[Str check 21]

Failing that, its back to the axes.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26 
Monday February 3rd, 2020 9:20:38 PM

Toston says, "When you break down the door, would it be worth it for me to rush in and hit them with a breathe weapon?"

Active effects
Mage Armor : 5 hours - 21 rounds - time before arriving to the arena
Shield : 27 rounds left


The 5th Floor-DM Dan K  d20+9=28 ; d20+9=26 ; d20+9=16 ; d20+9=27 ; d20+9=10 ; d20+15=18 ;
Monday February 3rd, 2020 10:09:28 PM

The group sets up and Sarge provides a bit of Strength to Hmerrin, who takes a few steps and puts a solid boot into the door.
Success! The door blasts open.

The room is 15x40 with an overall slight curve. Multiple layers of silk curtains flow from the high ceiling to the floor along one wall. The center of the room has a large ornate oval table of rich wood inlaid with gold and gemstones. The 12x12 floor tiles are a beautiful pattern of turquoise obsidian and jade. A pair of 18” diameter hand blown crystal spheres glow high overhead softly illuminating the room. The ceiling fresco is inlaid with wood, crystal and gold. To the side on the wall with the tapestries, is a jet black door and at the far end of the room is another.
The table is set for 8
There is no one here at this hour

Moving into the room, the door along the wall
Perception 25 Highlight to display spoiler: {you hear a very faint sound of movement.}
The door at the far end
Perception DC 25 Highlight to display spoiler: {there is no sound beyond the door}

Sarge [AC 20; HP 61/61](Kathy)  d20+6=19 ; d20+6=14 ;
Tuesday February 4th, 2020 12:23:22 AM

Sarge looks around, impressed in spite of herself. "Fancy," she says. She notices nothing untoward.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+12=18 ;
Tuesday February 4th, 2020 7:49:27 AM

(Perception - 18)
Sharpe looks wistfully back down the corridor and then into the room, his eyes frantically darting around.

“I hate this so much, nobody leaves this much wealth so poorly guarded, especially in this city”

He again checks the corners and positions himself in the back left scanning the room with bow raised.


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+15=19 ; d20+15=33 ;
Tuesday February 4th, 2020 2:58:10 PM

"This is strange," says Desdichado, "it's just so quiet."

He thinks for a bit. "If one of these doors was unlocked, or someone could pick one open, maybe Hmerrin and I could charge in and catch them by surprise. If there's even anyone here..."

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=17 ; d20=18 ; d20=17 ; d20=5 ;
Tuesday February 4th, 2020 3:35:31 PM

(Perception Rolls: 17 + 10 = 27; 18 + 10 = 28)

"Hmmmm, it would seem our hosts have been expecting us, or maybe someone else. A bit gaudy for my taste, but maybe they have some decent wine at least." hearing the faint sound of movement he turns to the party. "It sounds as if our hosts may be joining us shortly from the door along the wall."

Eisenhorn instructs Shifty to hide in Auran and then moves a couple of steps from his last position and continues to remain as still as possible, hoping his magic will conceal him successfully. (Stealth Roll: 17 + 40 = 57; Shifty Stealth Roll: 5 + 12 = 17)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min
Invisibility 10 min - 5min
Detect Magic 10min. - 4min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d20+17=35 ; d20+17=34 ;
Tuesday February 4th, 2020 5:18:36 PM

Gaffer moves the gesture silently towards the side door but is interrupted by Eisenhorn.

He dusts off his, casting Long Strider on himself, in preparation for the fight likely about to kick off.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed

**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere x2, (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Tuesday February 4th, 2020 6:37:30 PM

Hmerrin is about to make a comment, but at Eisenhorn's warning, he is all business.

The lad pulls his battleaxe and a potion while positioning himself some 10' from the door.

Watching the door, he drains the potion, and flicks the vial away.

--

Potion of Divine Favor. 1/10 rds. +1 to hit and damage.

The 5th Floor-DM Dan K 
Tuesday February 4th, 2020 10:03:52 PM

The group moves into the dining room and Eisenhorne hears something beyonnd the black door in the west wall.
This news sets the group to guard and action
Hmerrin drinks a potion
Gaffer casts Longstrider on himself

A few moments pass
[2 rounds]


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=32 ;
Tuesday February 4th, 2020 11:49:01 PM

(Perception: 32)

Toston says, "Sounds like there is movement behind the far door. Should we tear it down and I use my breathe weapon on whoever is hiding back there?"

He asks his companions.

Active effects
Mage Armor : 5 hours - 23 rounds - time before arriving to the arena
Shield : 25 rounds left

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Wednesday February 5th, 2020 3:15:55 PM

Eisenhorn waits attentively for whatever is about to come through the door.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 12 sec
Invisibility 10 min - 5min 12 sec
Detect Magic 10min. - 4min 12sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday February 5th, 2020 3:46:40 PM

Desdichado moves in a readied position toward the side of the door (far back enough to be out of range of Toston's breath weapon) hoping to catch someone unaware who might come out.

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Wednesday February 5th, 2020 3:54:51 PM

Sharpe takes cover, readied on the other side of the table.

Sarge [AC 20; HP 61/61](Kathy) 
Wednesday February 5th, 2020 5:33:07 PM

"Let's give it a little more time, Toston," Sarge says. Conversationally, she adds, "I wonder whose spells will wear off first?"

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Wednesday February 5th, 2020 6:32:42 PM

Hmerrin, who is more than ready for something to happen, makes a face at Sarge's suggestion.

The lad gives it a little more time, but if nothing happens, he whispers over to her.

"Can you hit me with that strength thing again?"

Nodding at Toston,he heads for the door.

--

Potion of Divine Favor. 2/10 rds. +1 to hit and damage.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Wednesday February 5th, 2020 7:29:42 PM

As Hmerrin approaches the door, Gaffer conjures a swirling sphere of fire into the air beside it, ready to send it into the room and towards whoever is on the other side.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 9 Rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire x2, Entangle, Long Strider, Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

The 5th Floor-DM Dan K 
Wednesday February 5th, 2020 9:34:43 PM

Toston moves to where he can pour his breath weapon through the door
Eisenhorne waits for something to come through the door
Des moves to the other side, flanking the door with Toston and out of his breath weapon area of effect
Sharpe takes some cover behind the table, but still in view of the door
Hmerrin gets a Strength boost from Sarge after waiting just a few moments more and then drinks a potion and heads for the door
Gaffer conjures a sphere of Fire and prepares to send it rolling into the room beyond the door

Hmerrin opens the door (presumably with a Break DC of 18)
The door open inward to a small 8x8 area with a set of stairs leading up to the left and down to the right

It is hard to tell where some fo the earlier sounds came from, they were muffled and barely audible.

Perception DC 20 Highlight to display spoiler: {}To the right and up the stairs there is movement. Over 50' away, but there

4 more rounds have passed.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  d20+17=29 ;
Wednesday February 5th, 2020 9:49:10 PM

Perception: 29

Toston says, "Up the stairs on the right, that is where the movement is coming from about 50 feet away! sounds like they are fleeing!"

Active effects
Mage Armor : 5 hours - 27 rounds - time before arriving to the arena
Shield : 21 rounds left

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Thursday February 6th, 2020 12:00:22 PM

(Activate quick runners shirt).
(Movement, 200ft toward fleeing "enemy", 40ft x4,+40ft)

Sharpe mutters to himself, “This is such a bad idea” and then louder, “I got it”. He breaks into a flat sprint up the stairs to catch toward whoever is fleeing. Mid stride slaps his shirt and lurches forward with a small burst of speed.

Only Core equipment in the Wold, sorry that i missed the Runners Shirt, but it is an unavailable item

Sarge [AC 20; HP 61/61](Kathy) 
Thursday February 6th, 2020 1:39:33 PM

"Or regrouping," Sarge says. "Sharpe, wait! Don't get too far ahead!" Sarge begins clanking and huffing along in Sharpe's wake.

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Thursday February 6th, 2020 2:58:39 PM

Desdichado follows after as quickly as he can in full plate.

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17] 
Thursday February 6th, 2020 4:30:56 PM

"Shifty after it!" Eisenhorn bellows and he runs up to Desdichado grabing the paladin by the waist. "I'm not much of a runner, RA KYA!" (Cast: Dimension Door on myself and Desdichado; aiming to appear as close as safely possible to the thing running away)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 36 sec
Invisibility 10 min - 5min 36 sec
Detect Magic 10min. - 4min 36 sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Thursday February 6th, 2020 7:17:08 PM

Gaffer takes up the chase, making sure to stay behind a few of the more frontline party members.

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Thursday February 6th, 2020 8:19:46 PM

Hmerrin raises his eyes heavenward in supplication.
"I don't suppose we could not get ambushed," he asks no one in particular.

The fighter races after the others.

Potion of Divine Favor. 3/10 rds. +1 to hit and damage.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:31/20/27- CMD 26  3d4+3=9 ;
Thursday February 6th, 2020 9:15:14 PM

If Toston can actually see the thing fleeing he fires off a magic missile at it and moves 30 feet closer other wise he takes a double move action (60 feet in hot pursuit)

magic missiles (3d4+3) = 9 damage
Mage Armor : 5 hours - 28 rounds - time before arriving to the arena
Shield : 20 rounds left
4/7 first level spell slots left


The 5th Floor-DM Dan K 
Thursday February 6th, 2020 10:37:12 PM

Sorry post will be tomorrow

The 5th Floor-Combat Round 1 - DM Dan K 
Friday February 7th, 2020 8:26:10 PM

Toston calls out that the movement is up the stairs to the right and perhpas they are trying to flee
Sharpe takes off in that direction. First he has to get to the door from the back area behind the dining table where he took up his initial position
Sarge cautions, they may be regrouping
Des heads out on Sharpe's as Sharpe passes him and they head up the stairs
Eisenhorne comes in behind the paladin to Dmiension Door further ahead, but here on the stairs, he can't see a target
Hmerrin and Gaffer both fall in after the others. The Flaming Sphere Gaffer had conjured earlier remains put, destroying a section of tile and carpet.

Sharpe gets to the top of the stairs and down the elagant hall another 70' is a bald man with a trident
The rest of the party bottles up behind him, Des is at the top of the stairs but everyone else is onthe stair or still in the entry room

The bald man calls out "This is the private suite of Ralsiner and the church of Ga'al. You have but one warning to exit"

You see no one else, but you can see 5 doors down the right side of hall.

The Party has the initiative. We are going by Rounds

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=7 ;
Saturday February 8th, 2020 9:21:47 AM

Eisenhorn takes a bit of wax from his component pouch and mutters the appropriate mnemonic as quietly as possible. (Cast: Ghost Sound on the stairs. A sound of 30 - 40 men in heavy armor comming up the stairs in a very loud manner)

"Surrender now and you may be spared! The Prince's men have the place surrounded and more are comming up as we speak!" Eisenhorn shouts back at the figure, and then tries to conceal his presence as best as possible in the tiny hallway. (Stealth Roll: 7 + 20 = 27)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 36 sec (76 rounds)
Invisibility (10 min) 100 rounds - 56 rounds
Detect Magic (10min) 100 rounds - 46 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Saturday February 8th, 2020 11:32:26 AM

Desdichado momentarily looks askance at Eisenhorne mentioning the Prince's guards, but ignores it.

"Church of Ga'al, huh?" he says in response to the man. "Well, Domi," he looks briefly around at the others in the Tide, " - and I think a couple of other gods...do not approve of your wanton destruction of lives and property."

He moves a few steps forward (N:13), to allow the others space forward and also to block the door nearby, and pale blue lines begin to fill the air as he asks for Domi's support. (Magic Circle Against Evil, centered on Desdichado.)

----------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 70 minutes

Sarge [AC 20; HP 61/61](Kathy) 
Saturday February 8th, 2020 4:12:44 PM

Not wanting to be a bottleneck, Sarge moves forward as much as she is able. Then she casts Prayer.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)  
Sunday February 9th, 2020 4:46:22 AM

Gaffer will do his best to move into the wide corridor and creat some space for the others to pass through.

With a gentle wave of his focus, he casts Faerie Fire on Ythryn, as a burst of violet light fills the area and clings to their form.

He will move the Flaming Sphere to block the doorway behind them, but be ready to dismiss it if they need to retreat.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 6 Rounds
Faerie Fire - 9 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: Wall of Thorns, Baleful Polymorph D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:33/22/27- CMD 26 
Sunday February 9th, 2020 11:52:56 PM

Toston says, "What business does Ralsiner and the church of Ga'al have hiring assassins, arsonists and thugs to go after the citizens of Dirt City? The way i see it this is self defense and we tailed the threat to us and our friends back to its source. "

Toston moves to R13 and reads his scroll of Cat's Grace

Mage Armor : 5 hours - 29 rounds - time before arriving to the arena
Shield : 19 rounds left
Cat's Crace : 3 min - +4 to Dex


Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles] 
Monday February 10th, 2020 5:16:14 AM

Sharpe moves to check the door to his right and check if its open, If it opens he looks in and if nobody is in there steps in, If locked he stays where he is.

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:24 CMD:27) 
Monday February 10th, 2020 6:36:30 PM

Hmerrin, who is still in the entry room, looks around. Nothing.

"How 'bout we all head up, or make a hole, or something so I can get up there?" he calls up the stairway.

Potion of Divine Favor. 4/10 rds. +1 to hit and damage.

The 5th Floor-Combat Round 2 - DM Dan K 
Monday February 10th, 2020 8:05:26 PM

Eisenhorne casts Ghost Sound in an effort to give the impression a great many armed men are coming
Des casts Magic Circle Protection from Evil and moves forward
Sarge moves forward and casts Prayer. Gaffer Tostons an Hmerrin are not in the area of effect when the Prayer is cast
Gaffer moves forward and casts Fairie Fire on the cleric of Ga'al. Flaming Sphere requires a move action to move
Toston heads up the stairs and into the hall where he can see the man and pulls out a scroll to cast. Move action to get scroll and move upstairs to the hall
Sharpe can partially see to the door, but Des is directly in front of it and so the fighter cannot attempt to open the door.
Hmerrin is pinned in the waiting room as the stairs and upper hall is full

The man glances at the glow that erupts about him and then unconcerned back to the group. "You're devotion to a lesser being like Domi who needs the protection of others is pathetic. As is your bluff that the Prince's men are here."
The bald man casts a spell Spellcraft DC 20 Highlight to display spoiler: {Spell Resistance}

Stepping out of a door 10' from Des and Sarge is a Liontaur. His fur looks to have the mange, he's filthy and covered in scars and brands and long black greasy hair hangs unkept to just below his chest. He wields a hand axe in each hand, no armor, a cloak and a thick leather belt studded with gems. He issues a feral growl, his front paws clawing slightly into the wooden floor

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing make sure you look at Rnd 2 tab

Sarge [AC 20; HP 61/61](Kathy)  d20+9=28 ;
Monday February 10th, 2020 10:33:46 PM

Sarge takes a step forward [to O-14]. "Well, hi there," she says to the big liontaur.

Sarge fights defensively [taking -4 to temporarily raise her AC to 22]. She waves her warhammer about in what she hopes is a convincing manner.

[Use the Aid Another action to give Dez a +2 bonus to his attacks against the liontaur.]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:33/22/27- CMD 26 
Tuesday February 11th, 2020 12:07:07 AM

Now Toston casts Cat's Grace.

(OOC: what is with that black line?)
(OOC: where can I even move to if we are all bunched up in this hallway? I would like to move somewhere but is really the only place I can move is P14 and we all kind of want to be there?)

Mage Armor : 5 hours - 30 rounds - time before arriving to the arena
Shield : 18 rounds left
Cat's Crace : 3 min - +4 to Dex

DM the blocks that are black is to represent a solid wall. And yes currently the entire party is crowding into a hall 10' wide and approximately 65' long

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+18=28 ; d20+18=36 ; d20+13=30 ; d8+22=28 ; d8+22=24 ; d8+22=26 ; d8+22=24 ;
Tuesday February 11th, 2020 11:29:20 AM

As the towering creature steps out of the doorway Sharpe’s eyes go wide. “Good! Waard!”. Deciding this can only get worse from here he pulls his string back the last inch and begins to loose arrows.

Full attack on Lionataur. Deadly Aim; Rapid Shot; Magical
28 vs AC; Dmg - 52
36 vs AC; Dmg - 26
30 vs AC; Dmg - 24

-------Active Effects-------
Prayer 9 rounds

(OOC - for future can I shoot past enemies? Ie, could I hit the bald man?)

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+18=27 ; d20+13=32 ; d12+6=13 ; d12+6=10 ;
Tuesday February 11th, 2020 1:10:40 PM

Desdichado takes a 5-foot step forward (N:14), toward the liontaur. "You're a big one, aren't ya? But, since you don't much look like the talking type..." he says and swings hard at the beastman.

Attack 1 vs AC 27: 13 damage
Attack 2 vs AC 32: 10 damage

----------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 699 rounds
Prayer: +1 attack, damage, saves, skill checks; 9 rounds
Aid another (Sarge): +2 attack

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=17 ; d20=3 ; d20=5 ; d20=6 ;
Tuesday February 11th, 2020 3:02:07 PM

(Spellcraft Roll: 17 + 19 = 36)

"Damn, I was sure that would work." Eisenhorn mutters to himself. Seeing the Liontaur burst forth from the door Eisenhorn's adrenalin kicks in and he focuses in on the situation; the time for games seems to be over. He glances over at the Liontaur as the immediate threat trying to recall any particular weaknesses of their race or anything about this particular specimen that could be useful. (Knowledge Nature Roll: 3 + 20 = 23)

He then focuses his attention on the mysterious bald man with the trident as the greater threat as he figures out the spell. "He's protected himself from spells with that little trick, it will be more difficult for any spell to take hold on him.." Eisenhorn whispers to Toston while examinig the figures magical aura and trying to figure out how he's making his spells work. There must be a focus of some sort, likely divine magic given that Ga'al bull earlier. (Knowledge Religion Roll: 5 + 20 = 25; to try and identify what baldy's spellcasting focus is)

Eisenhorn moves 10ft back up the hallway to give Hmerrin some space to come up and listens for any other enemies close by with Shifty's help takin on a defensive posture.(Perception Roll: 6 + 10 + 4 = 20; +4 from alertness due to familiar being close; Action: Total Defense)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 42 sec (77 rounds)
Invisibility (10 min) 100 rounds - 57 rounds
Detect Magic (10min) 100 rounds - 47 rounds
Prayer: +1 attack, damage, saves, skill checks; 9 rounds
Total Defense: +4 Dodge AC 1 Round

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41
Prayer: +1 attack, damage, saves, skill checks; 9 rounds

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 LL 9/9)   d3=2 ;
Tuesday February 11th, 2020 7:05:27 PM

Gaffer looks back and forth between Des and the bald man, not knowing the intracies of the two dieties, then he catches sight of the Liontaur.

Subconscioucly backing up against the wall, as the fight breaks out Gaffer begins casting Summon Nature's Ally V, aiming to summon (1d3) 2 medium fire elementals to surround the bald man.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 6 Rounds
Faerie Fire - 9 minutes
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 108/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday February 11th, 2020 7:12:07 PM

Hmerrin looks around the corner, and takes in the scene.

"Terrific," he mutters irritably. "Nothing like a nice, long, killing zone to make everyone's day."

The fighter squeezes around various friendlies.
"Coming through, one side please."

Until he's standing behind Sarge.
"What say you slide on back there behind Dez, Sarge?"

Moving through friendly squares to O13

The 5th Floor-Combat Round 3 - DM Dan K  d20+19=38 ; d20+14=25 ; d20+19=26 ; d20+17=37 ; d8+3=8 ; d8+3=10 ; d6=4 ; d6=4 ; d6+3=4 ; d6+3=8 ; d6=6 ; d6=4 ; 3d6=10 ; 3d6=6 ; 3d6=14 ; 3d6=15 ; d4=3 ; d20+23=42 ; d20+23=37 ; d20+17=33 ; d3+13=14 ; d3+13=16 ; 7d6=23 ;
Tuesday February 11th, 2020 10:27:36 PM

Sarge moves forward to engage the Liontaur and lend her assistance to Des
Sharpe fire an impressive volley into the Liontaur's chest, eliciting howls of rage and pain
Des steps forward and attacks, drawing more deep wounds
Eisenhorne looks at the liontaur, but the thing is already nearly dead. No need to waste a thought i=on it. The wizard recognizes the spell and lets his companions know about it
As to the Ga'al holy symbol? It could be his trident, the weapon of Ga'al, or a host of smaller items on his person. The wizard also sees a glint of jewelry at his neck and wrists
Gaffer casts a spell to bring in more allies
Hmerrin makes his way upstairs and towards the front

The liontaur staggers a moment and looks back at the bald man, who shakes his head. "You really are worthless and I don't know if Ill bring you back this time." He says in a harsh tone
as the creature collapses dead to the floor.

A word of power erupts from his lips and peels down the hall into the party. FLEE! the word tears into your mind and flesh alike
All PC's Will DC 20 failure you run from him as fast and far as possible

Eisebhorne cries out as his flesh is torn to the bone. The assault is fierce and devastating
Hit AC 38 / 25 / 26 / 39
Dmg 8+4 cold +10/ 10+4 Cold +6/ 4+6 Cold +14/ 8+4 Cold +3 Bleed Total =77

Toston feels the impact into his shoulder and center back
Hit AC 42 crit 37 / 33
Dmg 14 / 16 total 30

Appearing from the air now that they have attacked, are 2 small humanoids. The one that attacked Eisenhorne looks like a feral gnome with needle like fangs and talons at the end of slightly elongated arms

The other, just further back, looks like a halfling equipped with sling and breastplate armor

The door opens of its own accord right next to Hmerrin. Moments later. lashes of blue energy leap into the young fighter.
Reflex DC 17 Dmg 23 save 11
Standing in the doorway is a man of tower height at 6' 8", but instead of a human head, it is that of a tiger. The creatures hands seem to be completely backwards and the overall visage gives
you little reason to believe it belongs to this Wold

The floor beneath the fleet of Sarge, Hmerrin and Dez becomes one of magical Grease
Reflex DC 17 or fall Prone If you make the save A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 44/74; AC:33/22/27- CMD 26 
Tuesday February 11th, 2020 10:31:12 PM

(OOC: Checking in; I don't see what could have attacked Toston...are there invisible assailants?; I'll make my actual post in the morning if I can.)

DM some how left off the description of the 2 new assailants. Corrected now

Eisenhorn (David) [AC 17/17/14; HP 82/82; CMD 17]  d20=3 ;
Wednesday February 12th, 2020 3:52:44 AM

Will Save: 3 + 9 + 1 = 13

The savage attack and the spell are too much. Eisenhorn is gripped with fear and tries to run as far as he can from the bald man.

------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 48 sec (78 rounds)
Invisibility (10 min) 100 rounds - 58 rounds
Detect Magic (10min) 100 rounds - 48 rounds
Prayer: +1 attack, damage, saves, skill checks; 8 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41
Prayer: +1 attack, damage, saves, skill checks; 8 rounds

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+6=24 ; d20+17=23 ; d20+17=29 ; d20+17=21 ; d8+15=16 ; d8+15=21 ; d8+15=18 ; d8+15=23 ;
Wednesday February 12th, 2020 1:45:59 PM

(Will 24 vs fear)
The word "FLEE" booms in Sharpe's mind and he clutches his head, there is noise from all around him, Eisenhorn cries and Toston grunts. He focuses in on the the man at the end of the corridor resists the urge to run.

Drawing back his bow he loses a volley at the bald man.

Full attack on Bald man. Deadly Aim; Rapid Shot; Magical
23 vs AC; Dmg - 37
29 vs AC; Dmg - 18
21 vs AC; Dmg - 23

-------Active Effects-------
Prayer 8 rounds

Sarge [AC 20; HP 61/61](Kathy)  d20+16=23 ; d20+7=25 ; d20=20 ; 4d8=14 ;
Wednesday February 12th, 2020 4:13:05 PM

Sarge hears the command to FLEE, but she ignores it. It's no time to leave; the party's just getting started!

Miraculously, she makes her save against the Grease as well, and, as a further miracle, manages to be nimble enough to take a single step out of the treacherous stuff. [Nat 20 on the Acrobatics; step to O-15]

She drops a Holy Smite on the gnome and the halfling. If they are evil, they take 14 damage and are blinded for a round. If they are evil and make a DC 20 Will save, they take 7 damage and are not blinded. If they are not evil, they take 7 damage and are not blinded. If they are not evil and make a DC 20 Will save, they take 3 damage and are not blinded. Let me know if I need to roll an SR check.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)   d20+13=20 ; d20+9=21 ; d20+9=14 ; d20+9=24 ; d6+3=4 ; d6+3=7 ; d6+3=6 ; d20+12=15 ; d6+8=12 ;
Wednesday February 12th, 2020 5:34:31 PM

(Will Save: 20) For a moment Gaffer's mind swims and he feels his feet automatically start to push him down the corridor, and then he stops with a jolt.

The last seconds of his spell still in his hands, he finishes casting and summons the three elementals on N22,N24,O23.

The elementals immediately attack.
FE1 - Hit 21 - Damage 4
FE2 - Hit 14 - Damage 7
FE3 - Hit 24 - Damage 6

Raising his left hand to point at the Liontaur, placing his right at elbow, he fires off a flash of blue lightning that Lance's in the Liontaur's direction (Storm Burst Hit 15; Non-Lethal Damage 12)

**** Summons ****
Medium Fire Elemental - FE1 - 38/38
Medium Fire Elemental - FE2 - 38/38
Medium Fire Elemental - FE3 - 38/38
**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 4 Rounds
Faerie Fire - 8.8 minutes
Summon Nature's Ally - 9 Rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: Flaming Sphere (x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 96/109 AC:28 T:16 FF:23 CMD:27)  d20+15=18 ; d20+7=24 ; d20+7=24 ;
Wednesday February 12th, 2020 7:03:30 PM

The command to flee is overwhelming, and Hmerrin scurries away.

In doing so he is somehow able to elude the lightning, and navigate the grease spell.

--
Spent Hero Point on Will Save...and still failed. (18)
Reflex saves 24 and 24.

Potion of Divine Favor. 6/10 rds. +1 to hit and damage.


Toston Lotor(Hugh Crosmun) [HP: 44/74; AC:33/22/27- CMD 26  d20+13=23 ; d20+10=14 ; 4d6+4=24 ;
Wednesday February 12th, 2020 7:24:04 PM

Will: 23 = Success

Toston attacks the halfling with a scorching ray.

14 vs Touch; 24 fire damage if it hits.

Mage Armor : 5 hours - 31 rounds - time before arriving to the arena
Shield : 17 rounds left
Cat's Crace : 3 min - 1 round - +4 to Dex

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23]  d20+16=23 ; d20+11=27 ; d20+16=21 ; d20+11=25 ; d12+6=10 ; d12+6=7 ;
Wednesday February 12th, 2020 8:51:48 PM

Desdichado shrugs off the command to flee (23 will save). "Really, you're gonna try that kind of stuff on us? Pfft."

(reflex save 27) "Hah! Domi must be watching over us tonight, huh Sarge" shouts a surprised Desdichado, after not tripping in the grease.

He then turns to the strange Tiger-man. "Gonna guess you're not much of one for talking either, huh?" he says as he swings at the creature.

Attack vs 21 AC; 10 damage
Attack vs 25 AC; 7 damage

Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 698 rounds
Prayer: +1 attack, damage, saves, skill checks; 8 rounds

Desdichado(Ryan) [HP: 102/102; AC:20/10/20 - CMD 23] 
Wednesday February 12th, 2020 8:54:07 PM

(OOC: Mike - Did you count the +2 from being in range of Dez's Magic Circle Against Evil? If not, that would put Hmerrin right at a 20 save for the command to flee.)

The 5th Floor-Combat Round 4 - DM Dan K  d20+7=16 ; d20+13=16 ; d20+16=35 ; d20+16=32 ; d20+11=22 ; d20+10=17 ; d20+10=22 ; d4+4=5 ; d4+4=5 ; d4+4=7 ; d6+1=6 ; 4d8+10=20 ;
Wednesday February 12th, 2020 10:30:23 PM

Eisenhorne succumbs to the Ga'al spell and flees
Sharpe resists and fires several deadly shots into the enemy cleric
Sarge resists, doesn't fall down and is even able to exit the Grease. She then turns and casts Holy Smite at the newcombers who attacked Eisenhorne
Please roll a for Spell Resistance once
Gaffer finsihes his spell, but something is wrong. The Air Elementals do not appear. Something has blocked the summons. The Liontaur is dead, Gaffer targets the
human with the tiger head that just cut into Hmerrin with a Lightningbolt. The creature snarls.
Toston turns and casts a Scorching Ray at the halfling, catching him in the chest but the spell does not seem to harm him much.
Hmerrin too, succumbs to he spell from teh cleric and runs from the battle Protect from Evil Spell is a Resistnace bonus and does not stack with Cloak of Res
Des turns on the Tiger amn and attacks, neither of his strikes land, as the creature parries each attack with a well placed Kuhkri.

The gnome and halfling both cry out in pain and grab at thier eyes. "Ah she Domi witch blinded me!" screams the halfling
The tiger man growls, or is that a smile, at Des. He lashes out with a clawed hand, eh kuhkri and lunges with tiger fangs agape
Dez Kuhkri Hit AC 35 crit 32 / 22 Claw 17 Bite 22 Dmg 5 crit 5 / 7 / miss / 6 total 23

The cleric steps out of the hall and into a nearby room.

The Halfling backs up spewing curses at Domi and his pet cleric.
The gnome snarls but does not back away

Gaffer, Toston, Sarge, Sharpe and Des Will Save DC 19 Failure Slow

Eisenhorne also continues to bleed from the viscious woulds received from the gnome Dmg 3
Eisenhorne and Hmerrin can make another Will save DC 20 to shake the Command spell

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dmg 58 SR
Halfling Dmg 18 Blind
Gnome Dmg SR
Tiger man Dmg SR


Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+11=20 ; d20+17=22 ; d20+17=25 ; d20+17=23 ; d8+15=22 ; d8+15=23 ; d8+15=20 ; d8+15=22 ;
Thursday February 13th, 2020 7:13:50 AM

"OH NO YOU DONT" Sharpe pursues the Cleric carefully making his way through the grease (acrobatics check - 20). Moving against the wall up (to O18) he keeps his bow drawn, preparing to shoot at the cleric should he come into sight.

Readied Full attack on Cleric. Deadly Aim; Rapid Shot; Magical
22 vs AC; Dmg - 45
25 vs AC; Dmg - 20
18 vs AC; Dmg - 22

-------Active Effects-------
Prayer 7 rounds



Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+3=13 ; d20+3=20 ;
Thursday February 13th, 2020 11:22:16 AM

Will Save For Slow (Hero Point Used)

Desdichado(Ryan) [HP: 92/102; AC:20/10/20 - CMD 23]  d20+16=32 ; 5d6=13 ; d20+19=22 ; d20+14=26 ; d12+26=29 ;
Thursday February 13th, 2020 1:44:26 PM

(Will vs slow: 32)
(Lay on Hands: 13)

Desdichado grunts as the tiger man's kukri's slice across him, and shrugs of the sluggish feeling trying to slow him down. He holds his hand up to himself, and heals some of the damage done by the creature.

Seeing how powerful the beastman seems, and that he appears to be not of this Wold, Desdichado quickly offers a prayer to Domi that he be granted strength to defeat this enemy (Smite Evil vs rak).

22 vs AC; (miss?)
26 vs AC; 29

----------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 697 rounds
Prayer: +1 attack, damage, saves, skill checks; 7 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 11/12 remaining

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=8 ;
Thursday February 13th, 2020 2:08:00 PM

Will Save Roll: 8 + 11 = 19

Eisenhorn tries to compose his mind as he reaches relative safety, but with the grevious wounds he can only think of getting away as far away as possible.

------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 7min 48 sec (78 rounds)
Invisibility (10 min) 100 rounds - 58 rounds
Detect Magic (10min) 100 rounds - 48 rounds
Prayer: +1 attack, damage, saves, skill checks; 8 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41
Prayer: +1 attack, damage, saves, skill checks; 8 rounds


Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)   d20+13=18 ; d20+9=27 ; 3d6=9 ;
Thursday February 13th, 2020 6:08:26 PM

Gaffer grunts in frustration as he feels his spell slip away from him. Frowning, he is just about to search for another spellcaster when he feels his body turn sluggish, (Will save: 18) and his limbs unresponsive.

With an effort, he raises his hand and a whisp of flame curls out, forming a second flaming sphere on the spot (M13) where the Tiger man stands. (Assuming SR is Spell Resistance, I believe I need to roll to beat it: 27; 9 Fire Damage; Reflex Save DC 15 to Negate)

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 3 Rounds
Faerie Fire - 8.7 minutes
Flaming Sphere: 9 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, Dispel Magic (x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Hmerrin (MikeK)(HP 96/109 AC:28 T:16 FF:23 CMD:27)  d20+7=21 ;
Thursday February 13th, 2020 7:11:11 PM

Sprinting down the hallway, Hmerrin frowns.
"What? Where?" he mutters.

The lad skids to a stop, and reverses course.
Back up the stairs.
A fight to the left, and this nasty looking gnome to the right.

"I'm guessing you should be dead," he tells the critter. "Here, allow me."

--
Will Save 21

Double move to N8.

Potion of Divine Favor. 7/10 rds. +1 to hit and damage.


Sarge [AC 20; HP 61/61](Kathy)  d20+8=11 ; d20+16=23 ; d20+8=21 ; d20+14=27 ; d8=2 ;
Thursday February 13th, 2020 7:52:27 PM

[From last round: SR check 11, which I assume fails.]

Sarge feels a compulsion to slow down, but resists it [Will save 23].

Everybody who is making saves: please remember you have +1 from Prayer.

"I'm not a pet cleric," Sarge grumbles. "Who would have a pet dwarf?" She tries to cast a spell on tiger-man. [SR check 21, which is at least worth a try] If it succeeds, a glowing hammer appears next to him and swings, hitting AC 27 for 4 damage.

Leaving the hammer [maybe] to do its thing, Sarge turns down the hall. "Where ya going?" she asks the cleric. [Move to O-19]

Toston Lotor(Hugh Crosmun) [HP: 44/74; AC:33/22/27- CMD 26  d20+13=30 ; 3d4+3=10 ;
Thursday February 13th, 2020 8:53:40 PM

30 vs will = success

Toston shakes off the new spell and then fires off 3 magic missiles at the halfling this time. (10 damage)

Mage Armor : 5 hours - 32 rounds - time before arriving to the arena
Shield : 16 rounds left
Cat's Crace : 3 min - 2 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast


The 5th Floor-Combat Round 5 - DM Dan K  d4=2 ; d20+20=34 ; 7d6=25 ; d4=2 ; d4=4 ; d20+20=27 ; d20+15=29 ; d20+20=33 ; d20+20=39 ; d8+3=9 ; d6=5 ; d4=4 ; d6+3=5 ; d6=2 ; d6+3=6 ; d6=2 ; 4d8+10=24 ;
Thursday February 13th, 2020 9:39:25 PM

Sharpe navigates the Grease spell and moves further down the hall. That was a 40' move. the Grease spell squaress were x2 so you cannot Ready an action
Des keeps on the Tiger man, but again is countered at each strike
Eisenhorne, bleeding and under a powerful compulsion, keeps running
Gaffer feels the Slow spell take ahold and conjures a Flaming Sphere on the tiger man. The fire does not appear to harm him
Hmerrin shakes off the spell and reverses course to return to the fight
Sarge resists the SLow and casts Spiritual Weapon, which does not effect the Tiger man. She then heads after the cleric
Toston casts Magic Missile at the gnome Halfling retreated around the corner. please roll v SR

The tiger man blinks and turns his head slightly and winks. Pointing a finger, a arc of blue ightning peels into the paladin. Reflex DC 16 Dmg 25/12

From behind the tiger man, Des hears a voice. "Enough Raihajeb, stop playing with your food." A sheet of Fire erupts down the hall, splitting it in half
Orange Line, Wall of Fire. Heat side towards Des
Des and Toston Fire Dmg 6

The gnome snarls as Hmerrin returns and leaps at the fighter. The gnome tears into Hmerrin with needle like teeth and his taloned claws
Hmerrin Hit AC 27 / 29 Claw 33 / 39 Dmg miss / 9+6 Cold +3 Bleeding Claw 5+2 Cold / 6+2 Cold Total 23+10 Cold you are bleeding

Heat pours into the half of the hallway where Des and Toston stand, along with the Tiger man. The creature before Des does not seem to mind the magical heat, nor does
it appear to be causing any damage to the room

Cleric Dmg 34 SR
Halfling Dmg 18 Blind
Gnome Dmg SR 20
Tiger man Dmg SR 25

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Sharpe - [AC 26/16/20 - CMD 26; HP 82/82] - [Charles]  d20+18=28 ; d20+18=28 ; d20+13=29 ; d8+16=21 ; d8+16=20 ; d8+16=20 ; d8+16=23 ;
Friday February 14th, 2020 4:31:05 AM

(OOC - Sharpe has 40' of movement from his boots)
The wall of fire forces Sharpe to press himself harder to the wall but he stalks the the rest of the way (move to O23) to get a shot on his quarry.

Full attack on Cleric. Deadly Aim; Rapid Shot; Point Black Shot; Magical
28 vs AC; Dmg - 41
28 vs AC; Dmg - 20
29 vs AC; Dmg - 23

-------Active Effects-------
Prayer 6 rounds


Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)   d20+9=29 ;
Friday February 14th, 2020 8:43:42 AM

[With the +1 from Sarge, Gaffer saves against the slow last turn]

Flinching back as the wall of fire roars along the corridor, Gaffer pushes his hands forward and sends a wave of rippling magic along the wall. (Dispel Magic on Wall of Fire: Spell caster check = 29)

He frowns again as he sees his flaming sphere have no effect on the Tiger man, but leaves it where it is for the time being.

**** Active Effects ****
Barkskin - 87 minutes - +4 to NA
Long Strider - 9 hours - +10 feet walking speed
Flaming Sphere - 2 Rounds
Faerie Fire - 8.6 minutes
Flaming Sphere: 8 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: Faerie Fire (x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=8 ;
Friday February 14th, 2020 12:51:20 PM

(OOC: I assume I get another save?)

Will Save Roll: 8 + 11 = 19

Eisenhorn continues fleeing.

Desdichado(Ryan) [HP: 76/102; AC:20/10/20 - CMD 23]  d20+11=12 ; 5d6=15 ; d20+19=27 ; d20+14=24 ; d12+26=37 ;
Friday February 14th, 2020 2:55:34 PM

(Reflex: 12)
(Lay on Hands: 15)

Desdichado winces and cries out as the lightning tears into him. "Oof - this guy is tough." He heals himself with Lay on Hands and continues to try and attack the tiger man.

27 vs AC: 37
24 vs AC: Miss

----------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 696 rounds
Prayer: +1 attack, damage, saves, skill checks; 6 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 10/12 remaining

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d20+5=16 ; d20+12=25 ; d8+6=14 ;
Friday February 14th, 2020 8:11:40 PM

16 vs SR = fail (OOC: Toston has resist fire 5 so he only took 1 fire damage)

Toston takes a 5 foot step drawing his elvish curve blade as he does making an attack against the tiger man.

25 vs AC; 14 magical slashing damage w/ +2 blade

Mage Armor : 5 hours - 33 rounds - time before arriving to the arena
Shield : 15 rounds left
Cat's Crace : 3 min - 3 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast

Hmerrin (MikeK)(HP 63/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+18=20 ; d20+13=27 ; d20+18=28 ; d20+13=28 ; d8+11=18 ; d6+10=15 ; d6+10=12 ; d8+11=17 ;
Saturday February 15th, 2020 9:24:49 AM

Hmerrin hisses as the feral gnome's claws rip his skin.
"This one too," he answers Dez.

The young fighter goes on the attack, and then steps toward his friends.

----------------
Full atk
Btax 1 hits ac 20 for 17 hp damage
Btax 2 hits ac 27 for 18 hp damage
Hdax 1 hits ac 28 for 15 hp damage
Hdax 2 hits ac 28 for 12 hp damage

5' step backwards toward party.

Potion of Divine Favor. 8/10 rds. +1 to hit and damage.




Sarge [AC 20; HP 61/61](Kathy) 
Saturday February 15th, 2020 12:57:06 PM

Sarge is a little concerned that the group is so spread out, but somebody needs to have eyes on that cleric. She continues down the corridor [to O-23], and looks to see if the cleric is still in the room.

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26 
Tuesday February 18th, 2020 7:13:20 AM

Time slows down and Toston gets a brief instant to observe the combat happening around him. He hopes that he and Des can prove to be a match for the tiger-man. (OOC: don't know when I'll be able to post if I don't get something in)

Desdichado(Ryan) [HP: 76/102; AC:20/10/20 - CMD 23] 
Tuesday February 18th, 2020 1:41:27 PM

In the heat of the battle, Desdichado is concerned about how well-prepared these enemies are. "They've been one step ahead of this the whole time," he thinks to himself.

The 5th Floor-Combat Round 6 - DM Dan K  d20+18=21 ; d20+13=28 ; d8+9=16 ; 7d6=24 ; d20+19=37 ; d20+14=18 ; d20+19=21 ; d20+19=21 ; d8+3=5 ; d6=2 ; d4=4 ; d20+16=36 ; d20+16=19 ; d20+16=20 ; d20+16=20 ; d20+16=18 ; d20+16=19 ; d20+16=26 ; d8=5 ; d8=5 ; d8=7 ; d8=2 ; d8=3 ; d8=5 ; d4=4 ; d4=4 ;
Tuesday February 18th, 2020 4:14:26 PM

Sharpe moves further down the hall to where he remembers the door to be. The Wall of Fire is Opaque, preventing the fighter from deeing a target beyond. The Fighter Readies
Gaffer flinches and then casts a spell, the Wall of Fire blinks out of existence.
Sharpe fires, 2 arrows from one pull, hitting the cleric hard
Eisenhorne continues to flee and is now on the 3rd floor
Des heals himself and with the Smite Evil power, rips one of his attacks through the Tiger man.
Toston steps forward and engages with his cuved blade, missing
Hmerrin attacks the fiendish gnome and catches it 3 times, which only seems to delight the mad creature
Sarge keeps with Sharpe down the hall

The cleric of Ga'al, bleeding badly moves forward to engage Sharpe with his trident
Sharpe AC 21 /28 Dmg miss / 16 + 24 Will save DC 14 for 12 Total 40 or 28 if save
The gnome follows Hmerrin without pause and attacks. He only manages to bite him
Hmerrin Hit AC 37 / 18 Claw 21 Claw Dmg 5 + 2 Cold + 3 Bleed + 3 Bleed Total 13 2 wounds are bleeding
The Tiger man hisses, steps back and casts a spell Spellcraft DC 16Highlight to display spoiler: {Mage Armor}
From just beyond the door, 6 energy rays blast into Des
Des Touch Attack AC 36 crit 19 / 20 / 20 / 18 / 19 / 26
Dmg 5+ sickened 4 rnds/ 5+ Fire Damage 4 / 7+ nauseated / 2+ staggered / 3+stunned / 5+knocked prone Fort 19 for each affect to avoid after the +
Total Damage 27


It was not the Tiger man that attacked Des, but some other opponent as of yet unseen

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dmg 75 SR
Halfling Dmg 18 Blind
Gnome Dmg 45 SR 20
Tiger man Dmg 37 SR 25

Desdichado(Ryan) [HP: 72/102; AC:20/10/20 - CMD 23]  d20+17=37 ; d20+17=27 ; d20+17=25 ; d20+17=32 ; d20+17=25 ; d20+17=29 ; 5d6=23 ; d20+19=32 ; d20+14=27 ; d12+26=28 ; d12+13=24 ;
Tuesday February 18th, 2020 4:35:23 PM

(Fort saves: 37, 27, 25, 32, 25, 29, 23)
(Lay on Hands: 23)

Desdichado uses lay on hands to recover some damage from the energy rays. He then takes a 5 foot step forward (M:13) again toward the tiger-man and lets loose an attack.

32 vs AC: 28
27 vs AC: 24

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 695 rounds
Prayer: +1 attack, damage, saves, skill checks; 5 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 9/12 remaining

Hmerrin (MikeK)(HP 50/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+18=23 ; d20+13=22 ; d20+18=34 ; d20+13=33 ; d20+13=31 ; d8+11=17 ; d8+11=17 ; d6+10=13 ; d6+10=14 ; d6+10=11 ; d6+10=11 ;
Tuesday February 18th, 2020 6:40:23 PM

"Guy, you are not right," Hmerrin informs the gnome.

Not much to it but to keep on hitting the psycho.
So, he does. Really hard.

Again, he follows with a step towards his friends.

----
Full attack on gnome
Btax 1 hits ac 23 for 17 hp damage
Btax 2 hits ac 22 for 17 hp damage
Hdax 1 hits ac 34 for 13 hp damage
Hdax 2 - NAT20 - Crit threat hits ac 31 for 36 hp damage

Another 5' step back toward party.

Potion of Divine Favor. 9/10 rds. +1 to hit and damage.



Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=9 ;
Tuesday February 18th, 2020 7:52:35 PM

Will Save Roll: 9 + 11 = 20

Eisenhorn finally manages to recover from the sheer terror he felt. He stops and looks around considering his options.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)  
Tuesday February 18th, 2020 8:37:05 PM

Gaffer casts his second Faerie Fire, hitting squares K12,K13,L12,L13, hoping to reveal the invisible mage he suspects is within the room.

If the spell does reveal anyone besides the tiger man, he'll use his move action to send his Flaming Sphere into their space.

[Updated some effecy durations. Had previously listed them at caster level 9, not 10]
**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Flaming Sphere - 1 Rounds
Faerie Fire - 9.6 minutes
Flaming Sphere: 7 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Sarge [AC 20; HP 61/61](Kathy)  d20+14=23 ; d20+9=23 ; d8=4 ; d8=4 ;
Tuesday February 18th, 2020 10:21:07 PM

Sarge is pretty sure she isn't as good with her hammer as Sharpe is with his blade, but she's anxious to finish this part of the fight and get back to the rest of the group. "Worth a try," she mutters, and starts swinging.

[Hit AC 23 for 8 damage; hit AC 23 for 8 damage. Sarge is very consistent today.]



Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d20+11=13 ; d20+16=24 ;
Tuesday February 18th, 2020 10:22:54 PM

Toston attempts to acrobatically move through M13 around the tiger man through L 14 to end up in K13 flanking the tiger man. (Acrobatics: 13 vs Tiger mans CMD to not provoke an attack of opportunity)

24 vs AC; miss

Mage Armor : 5 hours - 33 rounds - time before arriving to the arena
Shield : 14 rounds left
Cat's Crace : 3 min - 4 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast

Sharpe - [AC 26/16/20 - CMD 26; HP 54/82] - [Charles]  d20+18=29 ; d3=2 ; d20+18=35 ; d20+13=31 ; d8+16=21 ; d8+16=21 ; d8+16=18 ; d8+16=21 ; d20+3=21 ;
Wednesday February 19th, 2020 5:42:41 AM

(5ft step N24)
(Will Save Roll - 17+3+1=22)

Seeing the cleric rush toward him Sharpe steps to the side and just manages to avoid the first trident strike but get caught with the second, he draws his bow back trying to end the cleric before his next swing comes in. (AoO)

Full attack on Cleric. Deadly Aim; Rapid Shot; Point Black Shot; Magical
29 vs AC; Dmg - 42
35 vs AC; Dmg - 18
31 vs AC; Dmg - 21

-------Active Effects-------
Prayer 5 rounds

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB LL 9/9)  
Wednesday February 19th, 2020 7:43:46 PM

Gaffer struggles to look into the room, hoping to find the mage and wondering whether his summoning failed because of a counterspell or because of defenses around the floor.

The 5th Floor-Combat Round 7 - DM Dan K  d20+16=22 ; d20+16=17 ; d20+16=17 ; d20+16=18 ; d20+16=33 ; d20+16=18 ; d20+16=34 ; d20+16=18 ; d4+2=6 ; d4+2=4 ;
Wednesday February 19th, 2020 8:35:51 PM

Des heals himself again and attacks, striking once and following the Tiger man into the room
Hmerrin attacks the gnome and hits him hard two times
Eisenhorne finds himself on the 3rd floor promonade and considers what to do. The rest of the group is 4 rounds of running away
Gaffer casts Faerie Fire into the room. Please make a Spell Resistance check
Toston tries to Acrobatically slip past Tiger man, but is not fast enough. He slashes out with the Kuhkri. Toston is quick enough to avoid the strike. I have that 3 diagonal move at 40 using Acrobatics
Toston also collides with an invisible being, just behind Tiger Man. He calls it out
Sarge and Sharpe kill the Ga'alina cleric.
Gaffer moves the flaming sphere to the position Toston calls out Will have to wait on SR check for the Faerie Fire spell

Tiger man moves to the corner and casts another spell Spellcraft DC 16 Highlight to display spoiler: {Shield}

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dmg 18
Gnome Dead
Tiger man Dmg 65 SR 25

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d100=82 ; d20+12=15 ;
Wednesday February 19th, 2020 10:05:53 PM

(OOC: Toston has blindsense with range of 30 feet. I guess I can automatically pin point invisible attackers within 30 feet though I still have the total concealment miss chance.)

Toston grabs one of his sticks of chalk, crushes it in his hand into a dust and attempts to hit the invisible attacker within 5 feet of him with the chalk dust.

82 vs 50 for concealment miss chance = success

Attack Roll + Size bonus + Dex = +12 = (15 OOC: I'm not sure if this is vs touch or what this would be since I'm trying to hit the invisible guy with the chalk dust to make him less invisible)

Mage Armor : 5 hours - 34 rounds - time before arriving to the arena
Shield : 13 rounds left
Cat's Crace : 3 min - 4 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast



Sarge [AC 20; HP 61/61](Kathy) 
Wednesday February 19th, 2020 11:11:35 PM

"Nice work," Sarge tells Sharpe. She turns and hurries back to the main battle, taking care to stay out of that confounded Grease spell. [Double move to O-15]

Sharpe - [AC 26/16/20 - CMD 26; HP 54/82] - [Charles]  d20+12=32 ;
Thursday February 20th, 2020 11:08:52 AM

(Move to N12)
(Acrobatics 32)
Sharpe goes to high five Sarge, as she turns away, he puts his hand awkwardly on his bowstring. Hearing the ongoing fighting he runs to try and get a bead on the other combatants.

-------Active Effects-------
Prayer 4 rounds

Desdichado(Ryan) [HP: 91/102; AC:20/10/20 - CMD 23]  d20+19=28 ; d20+14=28 ; d12+26=33 ; d12+13=21 ; 5d6=19 ;
Thursday February 20th, 2020 3:19:30 PM

Dez heals up and goes for the rakasha one more time.

28 vs AC: 33 damage
28 vs AC: 21 damage

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 694 rounds
Prayer: +1 attack, damage, saves, skill checks; 4 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 8/12 remaining

Hmerrin (MikeK)(HP 50/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+6=19 ; d20+17=24 ; d10+17=20 ;
Thursday February 20th, 2020 7:03:31 PM

Hmerrin walks into the hallway, and gingerly steps into the greased area.

"Who's next?" he asks brightly.
Locking eyes on tiger man, he grins. "Looks like you."

The fighter swings his battleaxe as hard as he can.

---
Move to N13. Acrobatics check 19
Attack Tiger Man, Power Attack
Btax hits ac 24 for 20 hp damage

Potion of Divine Favor. 10/10 rds. +1 to hit and damage.


Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB 5/7 LL 9/9)   d20+10=13 ; d20+12=17 ; d6+5=8 ;
Thursday February 20th, 2020 7:19:07 PM

(Spell Caster Check for Faerie Fire: 13)
His first Flaming Sphere finally blinks out of existence.

While Hmerring moves in on the tigerman, Gaffer keeps an eye along corridor he walked out of, covering their backs incase anyone else is lurking and hoping Eisenhorn returns soon.

If any foes do appear, Gaffer will send out another Storm Burst (Hit: 17; Damage: 8)

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Faerie Fire - 9.5 minutes
Flaming Sphere: 6 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), Baleful Polymorph D: Ice Storm

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=3 ; d20=3 ;
Thursday February 20th, 2020 7:54:05 PM

Eisenhorn begins to make his way back towards the party as stealthily as possible while keeping an eye out for any potential threats. (Stealth Roll: 3 + 28 = 31; Perception Roll: 3 + 14 = 17)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 06 sec (81 rounds)
Invisibility (10 min) 100 rounds - 61 rounds
Detect Magic (10min) 100 rounds - 51 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

The 5th Floor-Combat Round 8 - DM Dan K  d20+16=29 ; d20+17=24 ; d20+16=33 ; 9d6=32 ; 7d6=26 ; d20+19=21 ; d20+19=33 ; d20+14=16 ; d3+15=16 ;
Thursday February 20th, 2020 9:44:56 PM

Toston can sense another being in the room, just north of the Tiger man.
Toston pulls some chalk from his magical Haversack and hurls the dust across the room
The Tiger Man slashes at Toston as he throws the dust, but misses AoO Hit AC 29
The dust partially falls on a figure R
The group now knows he is there, though you cannot see much.
Sarge moves back towards the fight
Sharpe moves back towards the fight as well, navigating the Grease. From his position outside he cannot target either opponent
Des heals himself again and attacks, but misses.
Hmerrin moves up and onto the Grease spell and attacks. His ax deflects off the Tiger man without harm
Gaffer keeps an eye on the hall from where Hmerrin came from, but can see little from the corner. The Faerie Fire was unsuccessful. Gaffer must make a move into the hall to see down it
Eisenhorne begins making his way back, carefully. FYI At this rate you are 20 rounds away. Stealth is at half speed and for 2 rounds you were running at x4 speed

The partial outline in the chalk dust steps back into the Flaming Sphere and sends a blast of lightning into Des and Hmerrin.
Reflex DC 18 Half Des and Hmerrin Dmg 32 or 16
The Tiger Man then steps in front of Des and sends another lightning blast
Reflex DC 16 Half Des and Hmerrin Dmg 26 or 13

A Halfling steps out and send multiple bullets from his sling
Sharpe Hit AC 21/33/16 Dmg Miss/16/Miss Total 16

Hmerrin spills more blood from the bite wounds Hmerrin Dmg 6

Cleric Dead
Halfling Dmg 18
Gnome Dead
Tiger man Dmg 65 SR 25
Ralsiner Dmg 0 SR 23 Total Concealment

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d20+14=34 ; d20+14=31 ; d8+6=10 ; d8+6=12 ; d20+9=21 ; d20+9=28 ;
Thursday February 20th, 2020 10:14:19 PM

Toston fully attacks the tiger man. (Natural 20; 34 vs AC; 31 to confirm; 10 damage if normal; 22 if crit is confirmed)

21 vs AC on second attack miss

Mage Armor : 5 hours - 34 rounds - time before arriving to the arena
Shield : 13 rounds left
Cat's Crace : 3 min - 5 round - +4 to Dex
3/7 first level spells cast
1/5 second level spells cast

Sarge [AC 20; HP 61/61](Kathy)  d6=2 ; d6=6 ; d6=6 ; d6=3 ;
Thursday February 20th, 2020 10:29:44 PM

Some of her companions are banged up, so Sarge does what she can to address that. She backs up a bit [to O-17], then channels positive energy, using her Selective Channeling feat to exclude tiger guy. That should get everybody but Eisenhorne, and I think that puts invisible R guy out of range.

Heal 17

Sharpe - [AC 26/16/20 - CMD 26; HP 50/82] - [Charles]  d20+17=37 ; d3=2 ; d20+17=36 ; d20+17=31 ; d20+21=24 ; d20+21=33 ; d8=5 ; d8+15=18 ; d8+15=17 ; d8+15=21 ; d8+15=22 ; d8+15=16 ; d8+15=18 ; d8+15=18 ;
Friday February 21st, 2020 3:50:18 AM

Sharpe sees a bullet ricochet of the wall before feeling a second finds the gap his armour, he lets out a gasp but he keeps his feet. A warm energy engulfs him and he whips around to fire back at his attacker a dark grin on his face.

Full attack on Halfing. Deadly Aim; Rapid Shot; Magical; Improved Critical; Critical Focus
37 Critical vs AC; 24 vs AC to confirm; Dmg - 38/76 if critical confirmed
36 Critical vs AC; 33 vs AC to confirm; Dmg - 22/56 if critical confirmed
31 vs AC; Dmg - 18

-------Active Effects-------
Prayer 3 rounds


Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Friday February 21st, 2020 6:12:45 AM

"They may already be dead and you've done nothing except cower in fear" he thinks to himself "some powerful wizard you are, running in a panic from a God Damn priest of all things!" He casts Detect Thoughs on himself in the hope that it will provide at least some warning if there are any further concealed enemies in his path.

Sensing the wizard's anxiety Shifty pulls out the wizard's Wand of Shield from the efficient quiver and holds it in front of him, consistently moving it just out of reach in an effort to frustrate the wizard and get him to move quicker. "Give me that you little shit! This is no time for games!" Eisenhorn yells as he chases after the mepthit full speed towards the battle.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 12 sec (82 rounds)
Invisibility (10 min) 100 rounds - 62 rounds
Detect Magic (10min) 100 rounds - 52 rounds
Detect Thoughts (10min) 100 rounds - 1 round

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Desdichado(Ryan) [HP: 84/102; AC:20/10/20 - CMD 23]  d20+19=26 ; d20+14=21 ; d20+11=26 ; d20+11=25 ; 5d6=22 ;
Friday February 21st, 2020 1:00:47 PM

(reflex: 26, 25)
(Lay on hands: 22)

Desdichado swiftly heals himself from the magical damage as Sarge does her healing as well. He makes a 5 foot step to L:12 to make way for others into the room, and tries to attack the rakasha again.

"This weirdo tiger guy is really tough! Anybody have a way to bring his armor down?" he asks.

26 vs AC: miss
21 vs AC: miss

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 694 rounds
Prayer: +1 attack, damage, saves, skill checks; 4 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 7/12 remaining

Gaffer (Courtney HP: 85/85 AC:29(25)(T:16/FF:15) CMD:20 WS 3/4 SB 5/7 LL 9/9)   d20+10=30 ; d20+3=7 ;
Saturday February 22nd, 2020 7:44:46 AM

Gaffer raises a hand towards the Tigerman, clutching into a first as a burst of energy wraps around the Tigerman. He casts Baleful Polymorph, attempting to change the Tigerman into a Common Cat (Spell Caster Check: 30; Fortitude Save DC 19)

[If he needs to step into the Grease to target, Acrobatics: 7, he fails)

**** Active Effects ****
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Flaming Sphere: 6 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Hmerrin (MikeK)(HP 32/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+9=23 ; d20+9=16 ; d20+17=22 ; d20+12=31 ; d20+17=24 ; d20+12=23 ; d8+10=12 ; d20+6=18
Saturday February 22nd, 2020 9:45:15 AM

Hmerrin frowns as his attack is turned aside, and then lets out a YIP as various electrical discharges erupt around him. Fortunately, he's able to avoid the biggest bolts.

Sarge's healing helps a bit. Still, the lad is not doing well.

Panting heavily, he takes a step toward Sarge.

"Got anything a bit stronger?" he asks.

--
Reflex rolls 23 and 16

Move to O14. Acrobat check 18.

Disregard attack rolls. Thought I was next to him, and rolled before understanding he'd moved.



Sarge [AC 20; HP 61/61](Kathy) 
Saturday February 22nd, 2020 6:29:53 PM

"You bet," Sarge says, and gathers herself to cast another spell.

The 5th Floor-Combat Round 9 - DM Dan K  d20+11=21 ; 4d4+4=13 ; d20+16=20 ; d20+16=31 ; d20+16=18 ; d20+16=28 ; d20+16=32 ; d20+16=26 ; d20+16=35 ; d4+2=5 ; d4+2=6 ; d4+2=6 ; d4+2=4 ; d4+2=4 ; d4+2=3 ; d4+2=6 ;
Sunday February 23rd, 2020 9:32:38 PM

Toston connects with his curved elvish blade, but the blade does not harm the Tiger man
Sarge channels positive energy and heals Sharpe, Hmerrin and Gaffer Line of effect is blocked to Des by the wall
Sharpe turns and with deadly accuracy, puts three arrows into a stunned and shortly thereafter dead halfling
Eisenhorne picks up the pace
Des heals himself again and advancing a but attacks, but his attack is parried
Gaffer casts Baleful Polymorph, but the Tiger man remains as is
Hmerrin backs off a bit and asks Sarge for something a but stronger

The tiger man advances towards the doorway and sends a barrage of Magic Missiles into Des
Des Dmg 13
Stepping from the flames, barely noticable as the chalk is more faded, the invisible creature attacks Des
Des Hit AC 20/31/18/28/32/26/35 Dmg 5/6/miss/6/4/4/3 Total 28 + 6 Will Saves DC 19 or be confused.
http://pathfinder.d20srd.org/coreRulebook/spells/confusion.html#confusion

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 65 SR 25
Ralsiner Dmg 0 SR 23 Total Concealment


Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Monday February 24th, 2020 4:48:55 AM

Eisenhorn continues to make progress towards the site of the battle. (OOC: Don't know how many rounds of running I have left, as the map still shows me 150' away.)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 18 sec (83 rounds)
Invisibility (10 min) 100 rounds - 63 rounds
Detect Magic (10min) 100 rounds - 53 rounds
Detect Thoughts (10min) 100 rounds - 2 round

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 59/102; AC:20/10/20 - CMD 23]  5d6=22 ; d20+16=31 ; d20+19=26 ; d20+14=30 ; d12+26=37 ;
Monday February 24th, 2020 3:20:06 PM

(Will save: 31)
(Lay on Hands: 22)

(He should be at L:12 from the 5 foot step in Round 7.) Desdichado easily shakes off the feeling of confusion that comes over him.

"We could use some help in here!" he yells to the others in the hall, and goes for the rakshasa again.

26 vs AC: Miss
30 vs AC: 37 damage

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 693 rounds
Prayer: +1 attack, damage, saves, skill checks; 2 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 6/12 remaining

Sharpe - [AC 26/16/20 - CMD 26; HP 50/82] - [Charles]  d20+3=23 ; d20+17=18 ; d20+17=32 ; d20+12=17 ; d8+16=19 ; d8+16=20 ;
Monday February 24th, 2020 3:49:59 PM

(5ft step to N11)
Sharpe feels yet another assault on the mind but deep in his battle focus he maintains control. He steps back from tigerman and flattens himself against the wall firing at whatever he can as parts of the creature appear from behind the door frame.

Full attack on tigerman. Deadly Aim; Rapid Shot; Magical; Improved Critical; Critical Focus; Point Blank Shot
19 vs AC; miss (natural 1)
33 vs AC; Dmg - 19
18 vs AC; Dmg - 20

-------Active Effects-------
Prayer 2 rounds

OOC - forgot prayer bonus

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Monday February 24th, 2020 4:17:38 PM

Gaffer slumps slightly as his spell is yet again ineffective. Seeing the Tigerman approach the doorway he grits his teeth and starts reshaping his form, turning himself into a Medium Earth Elemental, pressing his stone fists together.

**** Active Effects ****
Wild Shape - Medium Earth Elemental - AC 25/T 21/FF 17/CMD 24
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Flaming Sphere: 5 rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, Poison, Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 59/102; AC:20/10/20 - CMD 23] 
Monday February 24th, 2020 5:08:02 PM

(OOC: Ah, i was looking at round 8 in the spreadsheet. I don't think it affects anything, though.)

Hmerrin (MikeK)(HP 32/109 AC:28 T:16 FF:23 CMD:27) - Bleeding  d20+6=14 ; d20+19=31 ; d20+14=26 ; d20+19=23 ; d20+14=17 ; d8+10=11 ;
Monday February 24th, 2020 5:51:14 PM

With a glance at Sarge, Hmerrin steps up to help Dez, while still staying within her reach.

The fighter launches another set of attacks at Tiger Guy, hoping to find an opening.

--

5' move to N14. Acrobatics check 14
Full atk on Tiger guy
Btax 1 hits ac 31 for 11 hp damage
Btax 2 misses (ac26)
Hdax 1 misses (ac23)
Hdax 2 misses (ac17)



Sarge [AC 20; HP 61/61](Kathy)  d8=8 ; d8=8 ; d8=2 ; d8=7 ;
Monday February 24th, 2020 6:06:16 PM

Sarge casts Cure Critical Wounds on Hmerrin.

Hmerrin heals 33.

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:33/22/27- CMD 26  d20+8=14 ; 3d6+3=13 ;
Monday February 24th, 2020 8:59:24 PM

Toston takes a 5 foot step to K 14 and casts flaming sphere targetting the square where the invisible assailant is occupying.

DC 17 Reflex save or take 13 damage; success = damage negated.

(Concentration: 14 if needed)

Mage Armor : 5 hours - 35 rounds - time before arriving to the arena
Shield : 12 rounds left
Cat's Crace : 3 min - 6 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast


The 5th Floor-Combat Round 10 - DM Dan K  d20+5=15 ; d20+20=35 ; 7d6=29 ; d20+16=33 ; d20+16=25 ; d20+16=28 ; d8=3 ; d8=7 ; d8=5 ; d4=4 ; d20+16=36 ; d10=5 ; d20+16=33 ; d20+16=20 ; d20+16=25 ; d8=4 ; d8=7 ; d8=5 ;
Monday February 24th, 2020 10:21:21 PM

Eisenhorne keeps hurrying back. Distance is now accurate
Des heals himself and attacks back, but the Tiger man is able to deflect the incoming swings
Sharpe fires three arrows at the Tiger man, none of them strike true
Gaffer shifts into the form of an Earth Elemental
Hmerrin steps up, navigating the Grease spell and attacks. His ax ricochets off of the Tiger man. Grease spell inflicts double move penalty, cannot 5' step
Sarge steps up and heals Hmerrin
Toston moves back from the Tiger Man and casts a Flaming sphere on the invisble creature in the corner

The Tiger Man moves into the hallway and the Grease spell and levels another lightning bolt at Hmerrin and Sarge
Hmerrin and Sarge Reflex DC 16 Dmg 29 or 14

Appearing in the flame in the corner, apparently unharmed, is a creature of nightmares. He stands just over 6'6", with the head of a great cobra and the body of a well muscled human. Each of his arms split to form 3 great vipers.
He is wearing a gold satin robe, trimmed in crimson with an elaborate gold choker and multiple rings and bracelets. The cobra head darts between Toston and Des

He hisses, "We are not done here!"
The tiger growls back without looking, "Good luck in your next incarnation fool!"

With another hiss, the 3 left viper arms open their mouths and fire energy bolts at Des. The 3 right arms do the same to Toston
Des Touch AC Hit 33/25/28 Dmg 3+sickened/7+Burn 4 /5+nauseated 3 Fort saves DC 19 negates effect after damage Total Dmg 15 = possible effects.
Toston Touch AC 36 crit 33/20/25 Dmg 4 crit 7+Stunned /miss/5+ knocked Prone 2 Fort saves DC 19 negates effect after damage Total Dmg 16 = possible effects


map https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 65 SR 25
Ralsiner Dmg 0 SR 23 Total Concealment


Sharpe - [AC 26/16/20 - CMD 26; HP 50/82] - [Charles]  d20+18=34 ; d20+18=19 ; d20+18=30 ; d8+16=20 ; d8+16=19 ; d8+16=20 ; d8+16=24 ;
Tuesday February 25th, 2020 5:00:42 AM

(5ft step to N10)
Seeing the monstrosity step out into the corridor Sharpe backs up another 5 ft and continues his barrage.

Full attack on Tigerman. Deadly Aim; Rapid Shot; Magical; Improved Critical; Critical Focus; Point Blank Shot
34 vs AC; Dmg - 39
19 vs AC; Miss
30 vs AC; Dmg - 20

-------Active Effects-------
Prayer 1 rounds


Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Tuesday February 25th, 2020 2:50:45 PM

Eisenhorn keeps moving.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 18 sec (83 rounds)
Invisibility (10 min) 100 rounds - 63 rounds
Detect Magic (10min) 100 rounds - 53 rounds
Detect Thoughts (10min) 100 rounds - 2 round

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 66/102; AC:20/10/20 - CMD 23]  d20+17=32 ; d20+17=35 ; d20+17=36 ; 5d6=22 ; d20+19=35 ; d20+14=22 ; d12+26=28 ;
Tuesday February 25th, 2020 4:46:30 PM

(Fort save: 32, 35, 36)
(Lay on Hands: 22)

“What in the name of Domi is that?” Desdichado shouts as the being appears from the flames. He winces from the attacks, and then heals the wounds. “Do I go after the guy I can’t hit because his armor is too tough, or the guy I can’t hit because he’s invisible,” he thinks to himself, “Better stay on the weirdo...er the first weirdo.”

“Hey, I think that tiger guy is trying to get away!” he yells into the hall, “we’d better stop him if we can. Who knows what kind of damage he’ll unleash out there.”

35 vs AC: 28
22 vs AC: miss

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 692 rounds
Prayer: +1 attack, damage, saves, skill checks; 1 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 5/12 remaining


Hmerrin (MikeK)(HP 51/109 AC:27 T:16 FF:23 CMD:27) - Bleeding  d20+9=19 ; d20+19=29 ; d20+14=27 ;
Tuesday February 25th, 2020 6:40:41 PM

Hmerrin gratefully gets some healing, and still has the wherewithal to avoid some of the lightning.

Hearing Dez's cry, the lad answers.
"Well, I'm open to suggestions. The guy's impossible to hit."

Needing to try something, Hmerrin drops his handaxe, switches to a two-handed grip on his battleaxe, and futilely hacks away.

--
Reflex 19
Drop Handaxe
Full attack with Battleaxe
Btax 1 misses (ac29)
Btax 2 misses (ac27)



Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+10=26 ; d3=3 ;
Tuesday February 25th, 2020 7:01:56 PM

Gaffer steps to N12, making himself a.body between the Tiger man and Sharpe, who he hopes might have a chance at bringing to fearsome creature down,.

He quickly reels through what spells he has left and attempts to cast Poison on the Tigerman. managing to barely overcome its spell resistance. (Fortitude Save DC: 17; 3 Con Damage)

**** Active Effects ****
Wild Shape - Medium Earth Elemental - AC 25/T 21/FF 17/CMD 24
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Poison - 1D3 Con Damage a Round - 6 Rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

The 5th Floor-Combat Round 11 - DM Dan K  7d6=19 ; d20+18=37 ; d20+18=38 ; d20+18=38 ; d20+18=35 ; d20+18=36 ; d20+18=33 ; d20+18=25 ; d20+18=23 ; d4+2=4 ; d4+2=5 ; d4+2=5 ; d4+2=6 ; d4+2=6 ; d4+2=6 ; d4+2=3 ; d4+2=5 ;
Tuesday February 25th, 2020 10:51:12 PM

Sharpe steps back down the hall and fires. The Tiger man deflects every incoming arrow
Eisenhorne keeps moving getting 60' closer
Des continues to attack the Tiger man, he just misses as teh wall is now providing cover
Hmerrin switches to a single weapon, but still is unable to land a wounding blow on the Tiger man
Gaffer steps inbetween the Tiger man and Sharpe and attempts a Poison Spell. Need to make a Concentration Check DC 18 and a Touch attack

The Tiger man growls at Des and unleashes a lightning at Gaffer and Sharpe
Gaffer and Sharpe Reflex DC 16 Dmg 19 / 9
The now visible Cobra man continues at Des and attacks with all of his snakes appendages
Des Hit AC 37/38 crit 38/35/36/33/25/23 Dmg 4/5+5/6/6/6/3/5 Total 40 +7 Will DC 19 saves or be confused

I have to reuse the same Round 10 map
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 65 SR 25
Ralsiner Dmg 0 SR 23

Toston Lotor(Hugh Crosmun) [HP: 27/74; AC:33/22/27- CMD 26  d20+10=26 ; d20+10=25 ; d20+12=26 ; d3=2 ;
Wednesday February 26th, 2020 12:00:30 AM

(Fort = 26; 25; success)

Toston says, "I need serious healing."

He then shoots an acid splash at the snake guy since he seems to be impervious to fire and all his attacks are fire based...how inconvenient.

(26 vs touch; 2 acid damage)

Mage Armor : 5 hours - 37 rounds - time before arriving to the arena
Shield : 10 rounds left
Cat's Crace : 3 min -8 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast



Sharpe - [AC 26/16/20 - CMD 26; HP 41/82] - [Charles]  d20+9=23 ; d20+21=41 ; d20+21=28 ; d20+16=17 ; d20+25=28 ; d8+9=17 ; d8+9=17 ;
Wednesday February 26th, 2020 6:15:57 AM

(Reflex 23 vs 16)
Seeing all of his attacks deflected Sharpe stops trying to target the creatures weak points and tries just to land a hit. He jerks back to avoid a bolt of lightning taking only glancing damage, but nearly drops his bow in the process

Full attack on Tigerman. Rapid Shot; Magical; Improved Critical; Critical Focus; Point Blank Shot
41 (Critical Hit) vs AC; 28 to confirm; Dmg - 34
28 vs AC; Miss
17 (Natural 1) vs AC; Miss

-------Active Effects-------
Prayer ends


Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+10=21 ; d20+14=33 ;
Wednesday February 26th, 2020 9:17:23 AM

[Sorry, forgot those. Will add my main post later.]
Touch Attack: 21; Concentration: 33

Desdichado(Ryan) [HP: 39/102; AC:20/10/20 - CMD 23]  d20+16=18 ; d20+16=23 ; 5d6=20 ; d20+15=21 ; d12+5=6 ; 2d6=8 ;
Wednesday February 26th, 2020 1:14:58 PM

(Will save: 18; Hero Point: 23)
(Lay on Hands: 20)

Desdichado is severely hurt by the snake man's attack.

The wounds overcome him, and his mind begins to slip away as if unaware or unsure of what's happening around him. Suddenly, he heroically breaks free from the spell overtaking him, and heals what damage he can. He turns to Ralsinier.

"You! You are the one behind all of this suffering. By the Justice of Domi, you will not leave this place alive!"

(Please ignore the attack/damage rolls. I forgot that Divine Bond is a standard action.)

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 691 rounds
Divine Bond: Holy - 2d6 vs Evil; 100 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 4/12 remaining

Sarge [AC 20; HP 47/61](Kathy)  d20+7=27 ; d20=19 ; d6=4 ; d6=3 ; d6=4 ; d6=2 ;
Wednesday February 26th, 2020 2:52:36 PM

Ack! I'm behind a day.

Yesterday: Sarge is blasted by lightning, but is able to avoid some of it.

Today: Toston says he needs healing, but the logistics are prohibitive. Sarge attempts to walk to O-13, and manages to get there, probably soaking up an opportunity attack as she goes. [Acrobatics 19]

She channels positive energy, excluding Tiger Dude, and hoping the burst can get through the open door and heal Toston.

Everybody heals 13. Except Tiger Dude. And Eisenhorne. That means that R is healed; Sarge can only exclude one person.

Hmerrin (MikeK)(HP 64/109 AC:27 T:16 FF:23 CMD:27) - Bleeding  d20+21=28 ; d20+16=33 ;
Wednesday February 26th, 2020 6:23:01 PM

Hmerrin is trying everything he can think of to get past Tiger Man's defenses, and getting nowhere.

Even using Gaffer as a feint does nothing.

---
Full Attack on Tiger Guy. Flanking.
Btax 1 misses (ac28)
Btax 2 misses (ac33)


Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+10=28 ; d6=5 ; d3=3 ;
Wednesday February 26th, 2020 6:54:16 PM

Gaffer jerks is earthen form aside with surprising grace (Reflex: 27; +9 Not 10) and avoids the worst of the damage while his own resistance takes care of the rest.

Seeing Sarge carefully trying to get an angle inside the room Gaffer withdraws back 5 feet to N11, hoping to bait the Tigerman out of the doorway.

[If the Poison spell was effective, another 3 Con damage and second opportunity to save against the spell for the Tigerman.]

**** Active Effects ****
Wild Shape - Medium Earth Elemental - AC 25/T 21/FF 17/CMD 24
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
Poison - 1D3 Con Damage a Round - 5 Rounds
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), Shape Stone, Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 39/102; AC:20/10/20 - CMD 23]  d20+16=19 ; d20+16=20 ; d20+16=28 ; d20+16=27 ; d20+16=17 ; d20+16=34 ; d100=79 ; d20+15=16 ;
Wednesday February 26th, 2020 7:03:48 PM

(Des making additional will saves: 19, 20, 28, 27, 17, 34). He is confused.
(confusion: 79 - attacks nearest creature - nat 1)



Desdichado(Ryan) [HP: 19/102; AC:20/10/20 - CMD 23] 
Wednesday February 26th, 2020 7:05:52 PM

Undoing previous events. HP is at 19.

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 691 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 5/12 remaining

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Wednesday February 26th, 2020 7:20:17 PM

Eisenhorn keeps moving until he reaches the top of the stairs.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 30 sec (85 rounds)
Invisibility (10 min) 100 rounds - 65 rounds
Detect Magic (10min) 100 rounds - 55 rounds
Detect Thoughts (10min) 100 rounds - 4 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26 
Wednesday February 26th, 2020 10:12:45 PM

The healing washes over Toston, time slows down and he waits to see if the acid has any affect against the snake-man.

(OOC: checking in; will try to post a combat post tomorrow morning if the round advances)

The 5th Floor-Combat Round 12 - DM Dan K  d20+16=31 ; d20+16=19 ; d4+4=7 ; d20+20=29 ; 7d6=21 ; d20+16=27 ; d20+16=18 ; d20+16=18 ; d20+16=21 ; d20+16=18 ; d20+16=19 ; d20+16=18 ; d4+2=4 ; d4+2=3 ;
Wednesday February 26th, 2020 11:18:04 PM

Toston calls out he could use healing and switches to an acid based attack. He manages to strike and sees some damage. Is that subject to SR?
Sharpe switches as well, just hit the thing. One arrow hits, but does not sink very deep.
Des succumbs to the confusion effects and attacks the Cobra creature, missing. Ignoring his grevious wounds
Sarge moves up and into teh Grease spell, the Tiger man slashes her with his blade
Sarge AoO Hit AC 31 Crit 19 Dmg 7
Sarge channels healing energy and is able to heal the whole party, minus Eisenhore of course.
All PC's Heal 13
Hmerrin, flanking the Tiger man still cannot land a solid blow. The creature's defences are very impressive
Gaffer backs further down the hall. The earlier attempt to strike the Tiger Man with a touch attack failed. Please explain where Resist Electricity coming from?
Eisenhorne gets back to teh suite and can hear the battle still going on inside. Most of the shouts are coming from his companions.

The Tiger Man does indeed follow after Gaffer and other than dodggin Hmerrin's attacks, seems content to ignore him and anyone else save those before him.
A lightning bolt lances into Gaffer and Sharpe.
Gaffer and Sharpe Reflex DC 16 Dmg 21 / 10
Des recovers from the confusion just as the Cobra man comes in again
The Cobra Man attacks Des looking to put down the holy fighter. It does not go his way
Des Hit AC 27/18/18/21/18/19/18 Dmg 4/3 Total 7 Plus 2 Will DC 19 saves or be confused.

see round 12 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 67 SR 25
Ralsiner Dmg 0 SR 23

Sharpe - [AC 26/16/20 - CMD 26; HP 44/82] - [Charles]  d20+9=22 ; d20+17=35 ; d4+1=4 ;
Thursday February 27th, 2020 5:39:38 AM

(Reflex 22 vs 16)

Dodging back the other Sharpe takes a little damage but its immediately healed. "Why wont this thing go down!" Instead of grabbing another arrow, Sharpe draws a hand crossbow from under his tattered cloak.

Taking aim and fires the single Bolt.

Single attack on Tigerman. Point Blank Shot
35 vs AC; Dmg - 4





Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26  d20+12=27 ; d3=3 ;
Thursday February 27th, 2020 7:07:09 AM

(OOC: no acid splash is not subject to SR)

Toston fires off more acid at the snake guy (27 vs touch; 3 acid damage)

Mage Armor : 5 hours - 37 rounds - time before arriving to the arena
Shield : 9 rounds left
Cat's Crace : 3 min -9 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Thursday February 27th, 2020 2:09:27 PM

Eisenhorn finally manages to grab the wand from Shifty. "AHA! Got it!" he exclaims triumphantly and casts Shield on himself with the wand before putting it back in the quiver. Hearing the voices he realizes where he is and focuses his attention on trying to get into a position where he can be of some assistance to his companions.

Move to R8 if possible.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 36 sec (86 rounds)
Invisibility (10 min) 100 rounds - 66 rounds
Detect Magic (10min) 100 rounds - 56 rounds
Detect Thoughts (10min) 100 rounds - 5 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 30/102; AC:20/10/20 - CMD 23]  d20+16=31 ; d20+16=25 ; 5d6=16 ;
Thursday February 27th, 2020 6:35:46 PM

(will save: 31, 25)
(Lay on Hands: 16)

Desdichado is severely hurt by the snake man's attack.

The wounds overcome him, and his mind begins to slip away as if unaware or unsure of what's happening around him. Suddenly, he breaks free from the spell overtaking him, and heals what damage he can. He turns to Ralsinier.

"You! You are the one behind all of this suffering. By the Justice of Domi, you will not leave this place alive!" he shouts as his axe begins to glow with a holy light.

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 690 rounds
Divine Bond: Holy - 2d6 vs Evil; 100 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 4/12 remaining

Gaffer (Courtney HP: 64/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+9=10 ; d20+18=36 ;
Thursday February 27th, 2020 7:29:25 PM

[I cannot find where it came from. Has been on my sheet for a long time but never came up. I have removed it now and taken the damage.]

Still recovering from the first bolt, Gaffer doesn't move in time and the second catches him fully in the chest.

Unsure if I can possible work, Gaffer touches the floor beneath him and casts Stone Shape defensively. (Concentration Check: 36 vs DC 21) He attempts to affect the floor beneath the Tigerman, creating a 5 foot square hole beneath him as deep as possible.

**** Active Effects ****
Wild Shape - Medium Earth Elemental - AC 25/T 21/FF 17/CMD 24
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sarge [AC 20; HP 47/61](Kathy)  d20+18=32 ;
Thursday February 27th, 2020 7:32:04 PM

"Hmerrin, I think you could use a bit more authority," Sarge says. Casting defensively [Concentration 32, success], she casts Enlarge Person on Hmerrin.

Hmerrin is now Large

Her spell cast, Sarge hastily steps to O-12 [5-foot step] to make room for the embiggened Hmerrin.

Hmerrin (MikeK)(HP 64/109 AC:25 T:15 FF:21 CMD:27)  d20+21=40 ; d20+21=23 ; d20+16=26 ; 2d6+13=22 ;
Thursday February 27th, 2020 8:04:13 PM

Hmerrin feels himself getting bigger, and also closer to Tiger Guy.

Gripping his large battleaxe tightly, he tries hitting the guy again.

----

Full attack on Tiger Guy
Btax 1 hits ac 40. Crit threat roll 23, nope. Hopefully hits for 22 hp damage.
Btax 2 misses (ac26)

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.


The 5th Floor-Combat Round 12 - DM Dan K 
Thursday February 27th, 2020 8:51:37 PM

Up since 3am traveling home. Just got in. I’m beat. Posting tomorrow

The 5th Floor-Combat Round 13 - DM Dan K  d20+22=28 ; d20+16=29 ; d20+16=22 ; 4d6=19 ; 4d6=19 ; d20+20=26 ; 7d6=25 ;
Friday February 28th, 2020 10:26:55 PM

Sharpe fires his hand crossbow, but the Tiger man twists at the last moment causing it to miss.
Toston hist the Cobra Man with another acid splash
Eisenhorne grabs the wand from Shifty and moves into the suite. Move action to grab wand, move
Des heals himself again and then shakes off the confusion and declares his intent upon the Cobra Man
Gaffer moves to cast a Stone Shape spell, but the spell does not have enough rock under the flooring to cause the desired affect.
Sarge enlarges Hmerrin
The enlarged Hmerrin swings and connects. As his ax bites true, he can feel a force preventing it from cutting very deeply

Cobra Man hisses at Des "I am but the tip of spear meat." and casts a spell of fire. 2 Rays of flame leap from his fingers into Des
Des Touch Attack AC 29/22 Dmg 19 / 19 Total 38
Tiger Man sends yet another blast of lightning down the hall into Gaffer and Sharp
Gaffer and Sharpe Reflex DC 16 Dmg 25 or 12

see round 13 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 74 SR 25
Ralsiner Dmg 3 SR 23

Des. The confusion was 1 round only but every time the Cobra man hit, there was a non cumulative chance of being confused. 1 save required for each hit

Desdichado(Ryan) [HP: 30/102; AC:20/10/20 - CMD 23]  d20-6=-2 ;
Friday February 28th, 2020 11:34:35 PM

(Stabilization check: 2)

Desdichado goes down from the fiery attack of the snake man.

Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23] 
Friday February 28th, 2020 11:35:41 PM

Upating HP

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Saturday February 29th, 2020 6:15:20 AM

EIsenhorn moves to O9 where he hopes to be in range to help the party without being directly in the line of fire of whatever is shooting lightning bolts down the hall. He taks out his Lesser Rod of Metamagic Silent using it to stealthily cast Haste on the party. (Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 42 sec (87 rounds)
Invisibility (10 min) 100 rounds - 67 rounds
Detect Magic (10min) 100 rounds - 57 rounds
Detect Thoughts (10min) 100 rounds - 6 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 1 rounds
Haste (Extra Attack, +1 to Attack Rolls and +1 Dodge bonus to AC and Reflex saves) 10 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Sarge [AC 20; HP 47/61](Kathy)  d20+10=22 ;
Saturday February 29th, 2020 3:20:00 PM

Sarge wants to get to Dez, but she can't until this tiger guy is taken care of. Sarge knows he's hard to hit, which means she's better off helping somebody than trying to hit herself. Fighting defensively, she waves her hammer about in what she hopes is a convincing manner.

[Aid another 22, success. Hmerrin is +2 to attack Tiger Guy. Sarge's AC is 22 this round.]

Hmerrin (MikeK)(HP 64/109 AC:26 T:16 FF:21 CMD:27)  d20+20=27 ; d20+15=35 ; d20+15=21 ; d20+20=24 ; 2d6+13=24 ; 2d6+13=21 ; 2d6+13=19 ;
Sunday March 1st, 2020 11:26:22 AM

Hmerrin sees Sarge waving her hammer about, but shakes his head.

"Dez is down. I gotta deal with Snakes over here."

Reaching into the room, he swings his battleaxe at the snake guy.

---
Full attack on Ralsiner.
Btax 1 hits ac 27 for 24 hp damage
Btax 2 Nat 20. Crit threat 21. guessing thats a no. for 21 hp damage
Haste atk hits ac 24 for 19 hp damage.

If he can take a 5' step into the room, he does.

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26  d20+12=29 ; d3=1 ;
Sunday March 1st, 2020 10:01:24 PM

29 vs touch; 1 acid damage

Toston keeps splashing the snake guy with acid seeing that these villains are impervious to every other attack he has at his disposal.

Mage Armor : 5 hours - 37 rounds - time before arriving to the arena
Shield : 9 rounds left
Cat's Crace : 3 min -9 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast


Sharpe - [AC 27/17/20 - CMD 26; HP 19/82] - [Charles]  d20+9=13 ; d20+17=34 ; d20+17=24 ; d20+12=14 ; d8+9=17 ; d8+9=12 ; d8+21=24 ;
Monday March 2nd, 2020 9:55:35 AM

(Reflex 14 vs 16)
(5ft step to O10)

Sharpe fires off two arrows from his bow before getting blasted full on in the chest by lightning, He retreats behind cover firing shots which all go wide and slumps against the wall. He see Eisenhorn in the distance.

"Where the HELL have you been, do something about this bloody lightning will you or get me somewhere where I can be less useless?"

Full attack on Tigerman. Rapid Shot; Magical; Improved Critical; Critical Focus; Point Blank Shot
38 vs AC; Dmg - 29
24 vs AC; Miss
29 vs AC; Miss
18 vs AC; Miss

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

OOC - +3 I'd forgotten id taken off deadly aim and didn't add haste bonuses



Gaffer (Courtney HP: 52/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+9=17 ;
Monday March 2nd, 2020 5:58:51 PM

Gaffer barely manages to the lightning bolt this time, (Acrobatics: 17), flinching still as the damage slowly creeps up.

He swings at the Tigerman with no expectation of hitting, but hoping to keep hold of his attention. Glad to hear Eisenhorrn's voice behind him, and quietly praying that the mage has a solution to the unkillable beast infront of him.

**** Active Effects ****
Wild Shape - Medium Earth Elemental
Barkskin - 97 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

The 5th Floor-Combat Round 14 - DM Dan K  d20+20=22 ; d20+12=29 ; d4=1 ; d4=2 ; d20+16=25 ; d20+16=19 ; d20+16=34 ; d20+16=29 ; d20+16=20 ; d20+16=24 ; d20+16=25 ; d4+2=5 ; d4+2=6 ;
Monday March 2nd, 2020 10:18:41 PM

Des falls under the Scorching Ray attack
Eisenhorne moves up to the corner and casts Haste Walls block the spell to Toston, but all other PC's are Hasted
Sarge attempts to Aid Hmerrin in his assault against the Tiger Man
Hmerrin, However feels he needs to take out the Cobra Man and attacks him instead. He connects on 1 of the 3 swings. You need to squeeze through the door to enter the room a 20' move
Toston splashes him with Acid again
Sharpe moves to find cover. He fires 4 arrows, but none of them strike home. Tiger Man has cover and thus +4 AC from your current position
Gaffer swings and as expected does not land the blow

The Tiger Man hisses "Just be out of my way meat." and casts an Acid Arrow into Gaffer
Gaffer Touch AC 29 Dmg 3 Acid rnd 1
The Cobra Man steps up into the doorway to attack Hmerrin, with the cobra fangs at the end of his arms and his head.
Hmerrin Hit AC 25/19/34/29/20/24/25 Dmg 5+6 & 2 Will Saves DC 19 or Confusion 1 rnd

see round 14 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 74 SR 25
Ralsiner Dmg 16 SR 23

Sarge [AC 20; HP 47/61](Kathy)  d20+14=32 ; d8=2 ; d20+9=22 ;
Tuesday March 3rd, 2020 12:32:29 AM

Out of ideas, Sarge swings her hammer at Tiger Guy. [Hit AC 32 for 6 damage (silver, magic); hit AC 22 which I assume misses.]

Sharpe - [AC 27/17/20 - CMD 26; HP 19/82] - [Charles]  d20+18=21 ; d20+18=19 ; d20+18=20 ; d20+13=22 ;
Tuesday March 3rd, 2020 11:49:39 AM

Sharpe reloads his crossbow, then leans around the corner to keep up the barrage, nothing coming even close.

Full attack on Tigerman. Rapid Shot; Magical; Deadly Aim Improved Critical; Critical Focus; Point Blank Shot
21 vs AC; Dmg - 29
19 Natural 1 vs AC; Miss
20 vs AC; Miss
22 vs AC; Miss

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 9 rounds.)

(OOC - sure for this attack but for the last and in general can I not shoot then take a 5ft step)



Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23]  d20-7=9 ;
Tuesday March 3rd, 2020 1:54:19 PM

(stability roll: 9, use hero point to +1 stablize)

Desdichado begins to lose more blood and then heroically stablizes, lying unconscious.

Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26  d20+12=14 ; d3=3 ;
Tuesday March 3rd, 2020 4:50:04 PM

14 vs touch; 3 acid damage if it hits

Toston keeps splashing the snake guy with acid but his attack might have flown wide.

Mage Armor : 5 hours - 38 rounds - time before arriving to the arena
Shield : 8 rounds left
Cat's Crace : 3 min -10 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=11 ;
Tuesday March 3rd, 2020 5:16:17 PM

Eisenhorn peaks around the corner and and tries to get a sense of what this creature is that they are fighting and if it has any weaknesses. ( Not sure if Knowledge Planes or Nature but Mod is the same. Roll: 11 + 20 = 31)

"I have a crazy plan to try and get out of this" Eisenhorn whispers to Sharpe, a cube of granite becoming visible as it leaves his hand and falls behind Tigerman. (Cast: Wall of Stone. At N13 O13, behind Tigerman, between him and Hmerrin. Assuming 4 5-ft. squares cover the coridor in full, there should be two 10ft x 10ft x 3inch thick walls, each fully covering the hallway, behind tigerman. Each 5-foot square of the wall has hardness 8 and 15 hit points per inch of thickness (45hp for each wall).

He then moves quickly back to Q9.

Hmerrin (MikeK)(HP 64/109 AC:26 T:16 FF:21 CMD:27)  d20+7=12 ; d20+7=26 ;
Tuesday March 3rd, 2020 7:16:33 PM

Will Saves 12, 26. Inadvertently rolled on different post. Confusion roll of 49.

Hmerrin blinks at Ralsiner.
"You got snakes on your arms," he notes, brightly.

--

Confused. No attack.

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


Gaffer (Courtney HP: 49/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Tuesday March 3rd, 2020 8:15:38 PM

Even with the Haste in effect Gaffer isn't able to avoid the touch Attack and takes yet another spell from the Tigerman.

With the space behind him clear however he begins to back up to N8, either there is a wall between him and the fight, meaning it is a good chance to get some space, or he can leave a route out of the building for the Tigerman so they can help the others.

Total Defense as Action before moving.

**** Active Effects ****
Wild Shape - Medium Earth Elemental
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

The 5th Floor-Combat Round 15 - DM Dan K  d4=4 ; d4=1 ; d20+20=38 ; d4=4 ; d4=3 ; d4=2 ; d4=3 ; d4=4 ; d4=3 ;
Tuesday March 3rd, 2020 9:42:17 PM

Retcon of Sharpe's last round of shooting. His first shot hit. One arrow grazes an arm the other bouncies off

This round
Sarge swings her hammer, but misses
Sharpe fires from around the corner, sending a barrage of bolts into the wall
Des stabalizes
Toston's acid splash goes high and misses
Hmerrin becomes confused from teh venom of the Cobra Man and simply stands there talking. Hmerrin is free to act normally next round
Gaffer backs up and comes across Eisenhorne and Sharpe essentially blocking the way out on the tight stairs

Gaffer The Acid Arrow contiunes to burn the druid Dmg 5
The Tiger Man advances, following Gaffer and ignoring not only Hmerrin and Sarge, but some curses from the Cobra Man
Hmerrin and Sarge Make an AoO on Tiger Man
The Tiger Man growls as both Eisenhorne and Sharpe seem to block his way. A quick gesture sends multiple bolts of Force into Eisenhorne and Sharpe
Eisenhorne Dmg 5
Sharpe Dmg 11
Cobra Man turns on Toston and casts a Wall of Fire behind him in the doorway. The sickly green flames leap into existance blocking off sight into and out of the room.
He shouts out of the room "I shall start with the gnome and then feast upon the rest of them. Then we shall see who has errored!"
The Cobra Man steps towards Toston
Heat from the Wall of Fire blazes outward into the hall Hmerrin Fire Damage 7

see round 15 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Cleric Dead
Halfling Dead
Gnome Dead
Tiger man Dmg 76 SR 25
Ralsiner Dmg 16 SR 23

Sarge [AC 20; HP 47/61](Kathy) 
Wednesday March 4th, 2020 12:36:14 AM

[So, is there a Wall of Stone between Sarge and Hmerrin? Or no?]



Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Wednesday March 4th, 2020 4:02:04 AM

(OOC: DM shouldn't Eisenhorn be at Q9? Which would mean he would not be blocking Tigerman's way? Also are the bolts of force magic missiles? in which case Eisenhorn would be imune due to shield. Did the Wall od stone not go up? And can Tigarman see invisible creatures?)

Sharpe - [AC 27/17/20 - CMD 26; HP 8/82] - [Charles]  d20+18=37 ; d20+22=34 ; d4+1=3 ;
Wednesday March 4th, 2020 6:14:38 AM

(5ft step to P10)
As the Tigerman comes around the corner Sharpe reels back from the creature backing into the corner. He smashed in the shoulder by a bolt of force, barely able to stand he weakly raises his arm, crossbow a and pulls the trigger.

Full attack on Tigerman. Rapid Shot; Magical; Deadly Aim Improved Critical; Critical Focus; Point Blank Shot
37 vs AC Critical Hit 34 to confirm; Dmg - 3
-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 8 rounds.)

Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23] 
Wednesday March 4th, 2020 12:20:20 PM

Des remains unconscious. The sounds of battle around him do not penetrate his mind.

Gaffer (Courtney HP: 44/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d8+1=3 ;
Wednesday March 4th, 2020 7:26:51 PM

(Unsure about the result of Wall of Stone)

Shrugging of the continuing damage for the moment, Gaffer drops his elemental form, his body growing thinner while his armour reappears.

If he can do so without provoking an attack, he withdraws his Wand of Cure Light Wounds and taps Sharpe on the shoulder for 3hp. "Sorry, it's the best I can do for now."

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Hmerrin (MikeK)(HP 59/109 AC:26 T:16 FF:21 CMD:27)  d20+19=31
Wednesday March 4th, 2020 9:33:08 PM

Hmerrin takes a swing at the retreating Tiger Man, but the guy is just impenetrable.

Stepping back from the fire wall, he calls out,
"E! Forget Stripes and come do something about this wall! We've got people in there!"

--

AoO attack misses ac31.

Move to M14/N15

While he's at it, retrieve hand axe.

---

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


The 5th Floor-Combat Round 14.5 - DM Dan K 
Wednesday March 4th, 2020 10:31:04 PM

Hold on folks. I inexpliclably completely missed Eisenhorne's post and need to fix that
This will be a re-do of Round 15


Retcon of Sharpe's last round of shooting. His first shot hit. One arrow grazes an arm the other bouncies off

This round
Sarge swings her hammer, but misses
Sharpe fires from around the corner, sending a barrage of bolts into the wall
Des stabalizes
Toston's acid splash goes high and misses
Eisenhorne Looks to cast a Wall of Stone spell. Hmerrin is standing in the location he wishes to cast it though. Hmerrin is standing enlarged in N/O 13/14. Not sure wher you are trying to put the Wall. Also please note all active spell effects on your character.
Hmerrin becomes confused from the venom of the Cobra Man and simply stands there talking. Hmerrin is free to act normally next round
Gaffer backs up and comes across Eisenhorne and Sharpe essentially blocking the way out on the tight stairs

Gaffer The Acid Arrow contiunes to burn the druid Dmg 5

I'm going to hold for Eisenhorne to tomorrow and then carry on with the combat. Feel free to re-roll or not to any actions The map for Round 15 is where things stand before enemy actions which is where I will pick up from
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:33/22/27- CMD 26  d20+12=20 ; d20+14=23 ; d20+9=17 ; d8+6=14 ; d8+6=10 ;
Wednesday March 4th, 2020 10:52:51 PM

(OOC: Ignore the roll as I didn't realize the snake guy was walking towards Toston and I don't want to incur AOO do to spell so I'm gonna attack with the curve blade)

Toston switches to his curve blade against the snake guy

23 vs AC: 14 damage
17 vs AC: 10 damage

Mage Armor : 5 hours - 39 rounds - time before arriving to the arena
Shield : 7 rounds left
Cat's Crace : 3 min -11 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast

Sarge [AC 20; HP 47/61](Kathy) 
Thursday March 5th, 2020 12:11:00 AM

[Okay, so if I'm reading this right, no new actions yet for Sarge.]

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17]  d20=15 ;
Thursday March 5th, 2020 4:31:25 AM

[OOC: Sorry for the active effects in the last post, forgot to copy them in before posting.
As for the wall. My intention is for it to go between Tiger man and Hmerrim. So the dividing line between NO13 and NO12 more or less. As the spell would not cover the whole square because the walls would be 3" each for a 6" total thickness I assumed that I can cast it between them.
To give you context of what I want to accomplish, I want to separate Tigerman from Snake man this round with the wall and then next round dimension door Eisenhorn,Sarge,Sharpe and Gaffer into the room where Snakeman is so we can take him down and if needed be able to teleport Des out of there. After casting the wall spell Eisenhorn moves back to Q9 . Also for trying to figure out Tigerman's weaknesses are you taking the roll from the previous post or do you need me to reroll? If it is the latter use the roll from this pot. Modifier for Knowledge Nature or Planes is +20 so 35 total. ]

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 36 sec (86 rounds)
Invisibility (10 min) 100 rounds - 66 rounds
Detect Magic (10min) 100 rounds - 56 rounds
Detect Thoughts (10min) 100 rounds - 5 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Sharpe - [AC 27/17/20 - CMD 26; HP 19/82] - [Charles]  d20+18=37 ; d20+18=22 ; d4+1=3 ;
Thursday March 5th, 2020 6:41:53 AM

(5ft step to N10)
Sharpe steps back out of cover and fires the crossbow again.

Attack on Tigerman. Improved Critical; Critical Focus; Point Blank Shot
37 vs AC Critical Hit 26 to confirm; Dmg - 3
-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 8 rounds.)


Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23] 
Thursday March 5th, 2020 12:50:18 PM

No changes for Dez. He's still unconscious. :)

Gaffer (Courtney HP: 44/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Thursday March 5th, 2020 5:57:33 PM

No changes for Gaffers turn.

The 5th Floor-Combat Round 16 - DM Dan K  4d4+4=15 ; d20+23=34 ; d20+16=27 ; d6=6 ;
Thursday March 5th, 2020 9:48:34 PM

Finishing Round 15
Eisenhorne puts a Wall of Stone between the Tiger Man and Hmerrin and Sarge. He then backs up

The Tiger Man walks past Sharpe and Gaffer, glaring at them, but not attacking. Eisenhorne gets a much better look as he walks past. Eisenhorn is pretty sure the creature is a Rakshasa.
A native of a different realm entirely. Highly intelligent, magically gifted and resistant to physical and magical attack.
The Cobra Man steps towards Toston and puts a green colored Wall of Fire in the doorway. The heat pushes into Hmerrin
Hmerrin Fire Damage 5

Round 16
Toston attacks the Cobra Man with his curved blade and misses
Des moves to take another shot at the Rakshasa. The bolt strike true, but bounces harmessly off the back of his head. The Tiger Man looks back over his shoulder.
Gaffer reverts to his human form and pulls a Wand of Cure Light Wounds out. Intending to use it next round
Hmerrin swings at the Tiger Man as he moved off, the attack coming up short. He calls for someone to do something about the Wall of Fire and moves to get away from the direct heat of it To back off of the Grease spell you need to make Acrobatics DC 10

The Rakshasa growls at Sharpe and sends a barrage of Magic Missiles into him.
Sharpe Dmg 15
The Cobra Man casts a spell and touches Toston with a snake arm. "First you need to relax"
Toston -6 Int/wis and Cha Touch of Idiocy

see round 16 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25
Ralsiner Dmg 16 SR 23

Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:30/19/24- CMD 26  d20+16=22 ; d20+12=19 ;
Thursday March 5th, 2020 10:16:33 PM

Toston's wisdom, charisma and intelligence all take a hit.

Toston continues to attack the snake guy, having literally all his spells stripped from him. Despite flanking the villain with Des the gnome is unable to land a blow. (22 vs AC; miss; 19 vs AC; miss)

Mage Armor : 5 hours - 40 rounds - time before arriving to the arena
Shield : 6 rounds left
Cat's Crace : 3 min -12 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sarge [AC 20; HP 47/61](Kathy)  d20+14=29 ;
Friday March 6th, 2020 12:26:12 AM

[Sarge did get an AoO when Tiger Guy left, so let me roll that now so we can all point and laugh. AC 29 is a miss.]

This round:

Sarge puts her hand on the stone wall. "Yep, that's a stone wall, all right," she says. Then she yells, "Hey, Eisenhorne! How do I get through this wall? We got people wounded on the other side."

Unsure what else to do, she moves to O-10.

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Friday March 6th, 2020 5:09:30 AM

"A Rakshasa..." Eisenhorn mutters to himself. "I've read accounts of them, never thought I'd actually see one... fascinating." Hearing Sarge he refocuses on the task at hand. "On it Madam! Sharpe, Gafer, get to Madam Deepforge, once we are all together I'm moving us into that room."
Eisenhorn moves to Sarge and as soon as Gaffer and Sharpe come there casts Dimension Door to move himself and the three of them to the room with Snakeman. Shifty gets left behind in the corridor.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 42 sec (87rounds)
Invisibility (10 min) 100 rounds - 67 rounds
Detect Magic (10min) 100 rounds - 57 rounds
Detect Thoughts (10min) 100 rounds - 6 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 1 rounds

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Eisenhorn (David) [AC 17/17/14; HP 2/82; CMD 17] 
Friday March 6th, 2020 5:17:13 AM

Forgot to add Haste to active effects. 8 Rounds left.

Desdichado(Ryan) [HP: -8/102; AC:20/10/20 - CMD 23] 
Friday March 6th, 2020 11:04:18 AM

Dez remains unconscious.

Sarge [AC 20; HP 47/61](Kathy)  d6=2 ; d6=2 ; d6=2 ; d6=3 ;
Saturday March 7th, 2020 2:35:01 PM

If Sarge has time after the Dimension Door, she immediately channels positive energy, excluding Snake Guy.

Everybody heals 9, subject to DM approval.

Hmerrin (MikeK)(HP 54/109 AC:26 T:16 FF:21 CMD:27)  d20+6=10 ; d8=1 ; d8=6 ; d8=5 ;
Saturday March 7th, 2020 4:50:45 PM

[Acrobatics check 10]

Having backed away from the fire wall, Hmerrin looks to Eisenhorne. As the wizard starts casting a spell, Hmerrin takes a couple deep breaths, and prepares to fling himself upon Snake Guy.

A wall of stone pops up between the lad and the rest of the company.

Hmerrin blinks stupidly at the stone wall.
He turns his head, and blinks stupidly at the fire wall.
Just in case, he turns his head some more, and blinks stupidly at the empty corridor.

"Seriously?"

Frowning deeply at the fire wall, the fighter stows his handaxe, and pulls out a potion.

---
Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


Desdichado(Ryan) [HP: 1/102; AC:20/10/20 - CMD 23] 
Sunday March 8th, 2020 3:19:53 PM

Desdichado begins to return to consciousness, lying still and hearing bewildering sounds of battle around him.

Toston Lotor(Hugh Crosmun) [HP: 40/74; AC:30/19/24- CMD 26 
Sunday March 8th, 2020 10:19:34 PM

Time slows down for Toston or is it just he's getting dumber

Gaffer (Courtney HP: 53/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Monday March 9th, 2020 5:12:56 AM

Gaffer does as he is told and hurries to Sarge's side, letting whatever Eisenhorn casts next take a hold of him.

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sharpe - [AC 27/17/20 - CMD 26; HP 4/82] - [Charles]  d20+18=27 ; d20+18=24 ; d20+18=35 ; d20+13=22 ; d8+15=20 ; d8+15=23 ; d8+15=18 ; d8+15=21 ; d8+15=19 ;
Monday March 9th, 2020 6:33:20 AM

Having been teleported around Eisenhorn before Sharpe is braced for the sensation. Seeing Cobra man as he appears in the room his eyes widen. "What kind of messed up menagerie is this!" .

Full attack on The Cobra Man. Many Shot; Rapid Shot; Magical; Deadly Aim Improved Critical; Critical Focus; Point Blank Shot
27 vs AC; Dmg - 43
24 vs AC; Dmg - 18
35 vs AC; Dmg - 21
22 vs AC; Dmg - 19

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 7 rounds.)



The 5th Floor-Combat Round 17 - DM Dan K  d20+16=23 ; d20+16=35 ; d20+16=35 ; d20+16=28 ; d20+16=29 ; d20+16=17 ; d20+16=33 ; d4+2=5 ; d4+2=3 ; d4+2=4 ;
Monday March 9th, 2020 9:52:52 PM

Toston attacks and misses
Sarge moves towards Eisenhorne and REadies on teh Dimensional Door Spell
As does Sharpe and Gaffer.
Eisenhorne has never seen the room where the Cobra Man is currently fighting Toston and cannot Dimensional Door there, but he can put everyone on the other side of the stone wall. Knowing Hmerrin is just beyond it, Eissenhorne casts the spell and goes to the available location he knows will be there for all 4 of them
Upon Arrival Sarge channels, healing everyone but Toston

The Cobra Man attacks Toston the snake head strike from seemingly all directions
Toston Hit AC 23/35/35/28/29/17/33 Dmg 5+3+4 Please make 3 Will Saves DC 19 or be confused 1 round

see round 17 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25
Ralsiner Dmg 16 SR 23

Toston Lotor(Hugh Crosmun) [HP: 28/74; AC:30/19/24- CMD 26  d20+10=13 ; d20+10=28 ; d20+10=18 ; d100=13 ; d20+14=31 ; d20+9=21 ; d8+6=7 ;
Tuesday March 10th, 2020 12:04:53 AM

(OOC: Toston failed 2 will saves; does that mean he is confused for 2 rounds or just 1 round as the effect isn't cumulative)

Toston is confused and mentally diminished but despite all that he can still attack the snake guy (13 = act normal)

31 vs AC; 7 damage
21 vs AC; miss

Mage Armor : 5 hours - 41 rounds - time before arriving to the arena
Shield : 5 rounds left
Cat's Crace : 3 min -13 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

DM Dan. Just 1 round. non cumulative effect

Sarge [AC 20; HP 61/61](Kathy)  d20=11 ; d6=1 ; d6=4 ; d6=5 ; d6=3 ; d6=3 ;
Tuesday March 10th, 2020 12:27:56 AM

Sarge moves to N-13 and channels again, again excluding Snake Guy.

Everybody heals15.

Sharpe - [AC 27/17/20 - CMD 26; HP 4/82] - [Charles]  d20+12=31 ; d20+18=38 ; d20+18=31 ; d20+18=36 ; d20+13=28 ; d20+22=31 ; d8+15=21 ; d8+15=16 ; d8+15=21 ; d8+15=23 ; d8+15=18 ; d8+15=22 ; d8+15=16 ;
Tuesday March 10th, 2020 4:47:56 AM

(Move to 013)
(31 vs Grease)

Having been teleported around Eisenhorn before Sharpe is braced for the sensation, he moves into range. Seeing Cobra man as he appears in the room his eyes widen. "What kind of messed up menagerie is this!" .

Full attack on The Cobra Man. Many Shot; Rapid Shot; Magical; Deadly Aim Improved Critical; Critical Focus; Point Blank Shot
38 vs AC Critical Hit; 31 to confirm ; Dmg - 44 or 81
24 vs AC; Dmg - 18
35 vs AC; Dmg - 22
22 vs AC; Dmg - 16

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 6 rounds.)

Sharpe - [AC 27/17/20 - CMD 26; HP 28/82] - [Charles] 
Tuesday March 10th, 2020 4:50:14 AM

Updating health

Desdichado(Ryan) [HP: 37/102; AC:20/10/20 - CMD 23]  5d6=21 ; d20+15=31 ; d12+5=8 ;
Tuesday March 10th, 2020 12:59:04 PM

(Lay on Hands: 21)

Desdichado stands thanks to Sarge's healing, and heals himself a little more before continuing the fight with the snake man.

Attack 31 vs AC; 8 damage

------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 685 rounds
Divine Bond: Holy - 2d6 vs Evil; 95 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 3/12 remaining

Desdichado(Ryan) [HP: 37/102; AC:20/10/20 - CMD 23]  2d6=9 ;
Tuesday March 10th, 2020 2:04:56 PM

Forgot to add the 2d6 from Divine Bond - additional 9 damage, total 17.

Eisenhorn (David) [AC 17/17/14; HP 11/82; CMD 17] 
Tuesday March 10th, 2020 4:33:10 PM

[OOC: DM there doesn't seem to be anything in the spells description that indicates the character needs to have seen the location. http://pathfinder.d20srd.org/coreRulebook/spells/dimensionDoor.html#dimension-door. As long as Eisenhorn is aware that there is a room there he should be able to teleport into it. Am I misunderstanding how the spell works?]

Eisenhorn stares at the hallway and Hmerrin puzzeled for a second. "This is not where I thought we'd end up..." he mutters to himself as he considers his next move.

Heals from Sarge 9.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 48 sec (88rounds)
Invisibility (10 min) 100 rounds - 68 rounds
Detect Magic (10min) 100 rounds - 58 rounds
Detect Thoughts (10min) 100 rounds - 7 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 2 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 4 rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

DM my interpretation of Dimensional Door...you always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction....is you have to know where you are going to a degree. AS the spell has range stating direction for me includes how far. I will take this to the Rules board for other opinions for future use cases

Hmerrin (MikeK)(HP 88/109 AC:26 T:16 FF:21 CMD:27)  d8=8 ; d8=8 ; d20+6=9
Tuesday March 10th, 2020 7:15:16 PM

Aaaand, everybody appears behind him.

Hmerrin drinks the potion while also feeling the nice effects of Sarge's spell.

The nice feelings don't last long.

Spotting Eisenhorne contemplating his next move, Hmerrin cries out in frustration.
"Could somebody PLEASE dispel the blasted Wall of Fire!"

The fighter tries to spot Snake Guy on the far side of the fire wall.
[Perception 9]

--
Drink Potion of Cure Moderate Wounds. Heals 19 hp ...nice..

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)


Gaffer (Courtney HP: 53/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d6+5=11 ; d20+10=27 ;
Tuesday March 10th, 2020 7:30:23 PM

Gaffer frowns at his new location, unable to see into the room with Ralinsir inside and unsure how to help from here.

If he can gain line of sight, he sends out another Storm Burst towards Ralsiner, if not, he readies himself to do so if Ralsiner moves into line of sight. (Touch attack: 27; Damage: 11)

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

The 5th Floor-Combat Round 18 - DM Dan K  d20+16=21 ; d4=2 ; d4=3 ; d4=1 ; d4=4 ; d20+20=27 ; d20+16=34 ; d20+16=30 ; 4d6=11 ; 4d6=17 ;
Tuesday March 10th, 2020 10:38:18 PM

Toston becomes confused, but fights it off and attacks. His weapon hits but does not cut the Cobra Man
Sharpe moves up and carefully through the Grease spell to take a shot, but teh wall of fire blocks all sight into the room. From here, he has no targetWall of Fire is opaque
Sarge moves 30', being careful to not fall in the Grease Spell and channels some healing. Even though she cannot see them, Sarge knows Toston and Des are in teh room and includes thme in the Channel
All PC's Heal 15
Des snaps back to the Wold of the conscious and lays Hnads on himself. He then stands provoking an attack from the Cobra Man, and he picks up his sword pick up sword move action, stand up from prone move action
AoO Des hit AC 21 Dmg 4 + Will save DC 19 or confused 1 round
Hmerrin drinks a potion of healing and firmly asks if someone can dispel the Wall of Fire
Gaffer cannot see through the Wall of Fire, like everyone else and so has no target

The Wall of Fire burns Sarge and Sharpe
Sarge dmg 5: Shapre Dmg 4

The Cobra Man hisses and laughs at Toston as he glances back at Des, now standing. "Goodness, are you still trying to win?" He makes a gesture and send another pair of scorching rays into Des
Des Hit Touch AC 34/30 Dmg 11/17 total 28

see round 18 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25
Ralsiner Dmg 16 SR 23


Sarge [AC 20; HP 56/61](Kathy) 
Wednesday March 11th, 2020 12:05:22 AM

"Sorry, can't get rid of it," Sarge tells Hmerrin. "But I can protect you from it and get out of your way."

She casts Protection from Energy: Fire on Hmerrin, then steps to N-12.

Desdichado(Ryan) [HP: 25/102; AC:20/10/20 - CMD 23]  d20+16=22 ; 5d6=20 ; d20+15=20 ; d20+10=23 ; d12+5=10 ; 2d6=8 ;
Wednesday March 11th, 2020 11:07:25 AM

(Will save: 22)
(LoH: 20)

"Why yes, as a matter of fact we are" responds Desdichado. Swiftly healing himself from the fiery rays he then lays into the snake man

20 vs AC: Miss?
23 vs AC: 10+8 holy

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 684 rounds
Divine Bond: Holy - 2d6 vs Evil; 94 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (x2 vs outsider)
Lay on Hands: 2/12 remaining

Eisenhorn (David) [AC 17/17/14; HP 26/82; CMD 17] 
Wednesday March 11th, 2020 4:42:36 PM


Eisenhorn squeezes past Hmerrin to get to Sharpe and Sarge. "Let me past big guy, see if I can get us through this fire."

As Eisenhorn gets to O13 he tries to grab Sharpe, Sarge & Hmerrin and use Dimensional Steps (Sp) to teleport them 10ft Directly through the fire. Hopeing that will get them behind the opaque wall of flame. (Remaining use of Dimensional Steps: 300ft - 40ft = 260ft.)

If that doesn't work he jumps through the fire.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 8min 56 sec (89rounds)
Invisibility (10 min) 100 rounds - 69 rounds
Detect Magic (10min) 100 rounds - 59 rounds
Detect Thoughts (10min) 100 rounds - 8 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 3 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 5 rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Hmerrin (MikeK)(HP 88/109 AC:26 T:16 FF:21 CMD:27) 
Wednesday March 11th, 2020 6:14:04 PM

Hmerrin watches as Eisenhorn jumps through the flames.

"If you bring all our people who are in there out here, we might be better off," he calls out.


Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

Protection from Energy: Fire


Gaffer (Courtney HP: 53/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=36 ;
Wednesday March 11th, 2020 6:19:18 PM

Gaffer looks around almost blankly as the rest of the party disappear into the other room, looking over the wall of flames uncertainly, he ultimately decides he is better off on thjs side. He will search the closest body he can find. (Perception: 36)

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:30/19/24- CMD 26  d20+14=31 ; d8+12=16 ; d20+9=26 ; d8+12=16 ;
Wednesday March 11th, 2020 9:36:08 PM

Toston uses a full power attack against the snake man taking advantage of Des's resurrection to strike (10 + 2 from enhanced Dex + 2 from flanking = 31; 16 slashing damage with +2 weapon)
(5 + 2 from enhanced Dex + 2 from flanking = 26; 16 slashing damage with +2 weapon)

Mage Armor : 5 hours - 42 rounds - time before arriving to the arena
Shield : 4 rounds left
Cat's Crace : 3 min -14 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sharpe - [AC 27/17/20 - CMD 26; HP 28/82] - [Charles]  d20-12=-3 ; d20+18=20 ; d8+15=20 ;
Thursday March 12th, 2020 5:35:26 AM

(Move to 19)
(Acrobatics 27 vs Grease)
Sharpe moves back and waits to fire on the cobraman if he comes out of the room.

20 vs AC; Dmg - 20

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 6 rounds.)

Sarge [AC 20; HP 56/61](Kathy) 
Thursday March 12th, 2020 12:47:29 PM

[OOC: Sarge is 8th level, so the Protection spell on Hmerrin can absorb 80 damage.]

The 5th Floor-Combat Round 18 - DM Dan K 
Thursday March 12th, 2020 3:50:08 PM

ill be posting tonight, sorry for yesterday, things went a bit bonkers RL

The 5th Floor-Combat Round 19 - DM Dan K  2d6+9=14 ; d4=2 ; d4=2 ; d20=3 ; d20+20=21 ;
Thursday March 12th, 2020 10:14:00 PM

Sarge, unable to get rid of the Wall of Fire, Casts Protection of Fire on Hmerrin. The heat sears Sarge
Sarge Dmg 4
Des heals himself, then responds and attacks the Cobra Man missing both times.
Eisenhorne cannot get to Sharpe and Sarge. There is no space past Hmerrin to end his move in and so the wizard hurls himself through the Wall of Fire
Eisenhorne Dmg 14
Eisenhorne, pleasae make an Acrobatics check DC 10 to move through the Grease spell. Fail Acrobatics by 5 or more and fall prone

Hmerrin watches Eisenhorne leap through the Wall of Fire and calls for him to maybe get the party to come out here
Gaffer moves down the hall and starts searching the dead cleric. The dead man is human with the following gear heavy steal shield, an obsidian trident, dagger, sable cloak, headband with teh symbol of Ga'al, wide leather belt and a phlycery.
Toston cuts the Cobra Man with his first swing and draws a thin line of blood
Sharpe drops back and waits for the Cobra Man to exit the room blocked with the Wall of Fire

"You have an overdeveloped sense of rightousness. It's going to get you in trouble someday." He hisses back to Des and then once again sends a pair of flaming rays into him. In trying to cast the spell, something goes worng however and he hisses in disgust

see round 19 tab
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 22 SR 23

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:30/19/24- CMD 26  d20+14=25 ; d20+9=16 ;
Thursday March 12th, 2020 11:03:29 PM

Toston just shakes his head and presses his attack some more not knowing what else to do.

(25 vs AC; miss)
(16 vs AC; miss)

Mage Armor : 5 hours - 43 rounds - time before arriving to the arena
Shield : 3 rounds left
Cat's Crace : 3 min -15 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sarge [AC 20; HP 52/61](Kathy)  d8=3 ; d8=7 ; d8=5 ; d20=6 ;
Thursday March 12th, 2020 11:56:55 PM

Sarge casts Cure Serious Wounds on Eisenhorn. "I hope you know what you're doing," she says.

Eisenhorn heals 23.

Then she tries to get out of Hmerrin's way, but can't navigate through the Grease.

Eisenhorn (David) [AC 17/17/14; HP 34/82; CMD 17]  d20=3 ;
Friday March 13th, 2020 3:52:19 AM

Acrobatics check roll: 3 + 5 = 8

Eisenhorn struggles to move through the grease.

Desdichado(Ryan) [HP: 25/102; AC:22/10/20 - CMD 23]  d20+19=34 ; d20+14=28 ; d12+5=11 ; d12+5=15 ; 2d6=7 ; 2d6=6 ;
Friday March 13th, 2020 12:01:10 PM

In response to the snake guy's barb, Desdichado looks around him and says, "Yeah, it looks like it's gotten me into trouble right now..."

"As for you, whether you're the tip of the spear or the butt of the joke, we don't plan on giving up. May Domi's might bring you to justice!" he shouts as he raises his axe for a swing (Smite Evil).

34 vs AC; 11+7 holy+10 smite (20 if evil outsider): 28 or 38 damage
28 vs AC; 15+6 holy+10 smite: 31 damage

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 683 rounds
Divine Bond: Holy - 2d6 vs Evil; 93 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Smite Evil (on Snake Guy): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Lay on Hands: 2/12 remaining

Sharpe - [AC 27/17/20 - CMD 26; HP 28/82] - [Charles]  d20+18=36 ; d8+15=17 ;
Friday March 13th, 2020 12:29:30 PM

Sharpe waits to fire on the cobra man if he comes out of the room.

36 vs AC; Dmg - 17

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 5 rounds.)

Hmerrin (MikeK)(HP 88/109 AC:26 T:16 FF:21 CMD:27) 
Friday March 13th, 2020 7:43:30 PM

Hmerrin is stuck. All he can do is wait.

The young fighter grinds his teeth in frustration.

Gaffer (Courtney HP: 53/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Saturday March 14th, 2020 8:47:05 AM

Gaffer waits in the corridor, nervous and feeling more than a little helpless.

Sarge [AC 20; HP 52/61](Kathy) 
Saturday March 14th, 2020 2:01:47 PM

[Sarge's Acrobatics roll was a whopping 6.]

Toston Lotor(Hugh Crosmun) [HP: 43/74; AC:30/19/24- CMD 26 
Monday March 16th, 2020 8:56:40 PM

Time slows down again and Toston reflects on how he can better fight the snake guy seeing that he only hit him once.

(OOC: checking in)

Eisenhorn (David) [AC 17/17/14; HP 34/82; CMD 17] 
Monday March 16th, 2020 10:05:12 PM

Eisenhorn keeps on struggling in the grease.

The 5th Floor-Combat Round 20 - DM Dan K  d20+16=20 ; d20+16=25 ; d20+16=17 ; d20+16=32 ; d20+16=27 ; d20+16=30 ; d8=6 ; d8=5 ; d8=8 ; d8=5 ; d8=3 ; d4=2 ;
Monday March 16th, 2020 11:04:02 PM

Eisenhorne attempts to move throught the Grease spell and then through the Wall of Fire, but a fails on the slippery surface
Sarge wants to cast a Cure spell on teh wounded mage, however, he is invisible and she cannot see him to cast the spell
Hmerrin, is essentially stuck where he is on the outside of the roomGaffer waits in the corridor as well
Toston attacks, but cannot bypass the Cobra Man's defenses
Des strikes and hits hard, twice, with his axe. All playful banter is now gone from the Cobra Man
Sharpe waits, readied with his bow in the hall

The Cobra Man levels all 6 of his snake arms and fire multiple bolts of energy into Des
Des Touch attack AC 20/25/17/32/27/30 Dmg 6+Sickened /5+2 /miss/8+staggered /5+stunned /3+prone ; 4 Fort DC 17 to prevent each non damage effects. Total dmg 29

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 91 SR 23



Desdichado(Ryan) [HP: 25/102; AC:22/10/20 - CMD 23] 
Monday March 16th, 2020 11:19:50 PM

(Ooc: just want to check on the first attack, with Magic Circle Against Evil, Dez should have +2 AC, making it 22. Just want to check on whether that's a hit since that's the difference between instantly unconscious or making the throws for the extra effects.)

DM Attack is against your Touch AC which lists at 10 so hitting

Sarge [AC 20; HP 52/61](Kathy)  d6=3 ; d6=6 ; d6=5 ; d6=2 ; d20=5 ;
Monday March 16th, 2020 11:57:38 PM

Sarge again channels positive energy, again excluding Snake Guy.

Everyone heals 16.

She again tries to move past Hmerrin to open up space. She again fails.

Sharpe - [AC 27/17/20 - CMD 26; HP 28/82] - [Charles]  d20+18=29 ; d8+15=19 ;
Tuesday March 17th, 2020 6:32:15 AM

sharpe waits to fire on the cobra man if he comes out of the room.

39 vs AC; Dmg - 19

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 4 rounds.)

Sharpe - [AC 27/17/20 - CMD 26; HP 44/82] - [Charles] 
Tuesday March 17th, 2020 6:36:10 AM

Updating Health

Hmerrin (MikeK)(HP 104/109 AC:26 T:16 FF:21 CMD:27) 
Tuesday March 17th, 2020 7:06:20 PM

Hmerrin is grateful enough for the healing, but its time to get back to getting hurt.

"Let's give you a hand," he tells Sarge.

The large human picks up the dwarf and sets her behind him.

----
Pick up Sarge (I hope a voluntary grapple), and move her to O16.

--
In effect:

Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

Protection from Energy: Fire


Gaffer (Courtney HP: 69/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Tuesday March 17th, 2020 7:48:41 PM

Removed from the fight, Gaffer inspects the phylactery(?), to see what it contains.

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Desdichado(Ryan) [HP: 25/102; AC:22/10/20 - CMD 23]  d20+17=29 ; d20+17=32 ; d20+17=32 ; d20+17=34 ; 2d6=8 ; d20+19=24 ; d20+14=27 ; d12+5=10 ; 2d6=10 ;
Tuesday March 17th, 2020 8:02:44 PM

Scenario 1: Desdichado is unconscious and at -2 HP.

Scenario 2: Des makes all fort saves (29; 32; 32; 34). He receives healing from Sarge and also uses his next to last Lay on Hands. (26 current HP).

He swings twice more at the snake man.

24 vs AC; Miss
27 vs AC; 10+20 smite +10 holy (40 damage)



Desdichado(Ryan) [HP: 14/102; AC:22/10/20 - CMD 23]  d20=17 ;
Tuesday March 17th, 2020 8:06:15 PM

(Oops: just saw the DM response.) Des is at -2. He stabilizes and gets healing from Sarge.



Eisenhorn (David) [AC 17/17/14; HP 12/82; CMD 17] 
Tuesday March 17th, 2020 10:35:33 PM

Eisenhorn will grab Sarge and Hmerrim and Dimensional Step (sp) 10ft west through the fire carrying them along.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 06 sec (90rounds)
Invisibility (10 min) 100 rounds - 70 rounds
Detect Magic (10min) 100 rounds - 60 rounds
Detect Thoughts (10min) 100 rounds - 9 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 7 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 6 rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Toston Lotor(Hugh Crosmun) [HP: 59/74; AC:30/19/24- CMD 26  d20+12=26 ; d20+7=13 ;
Tuesday March 17th, 2020 10:57:48 PM

(OOC: Is snake guy a humanoid with the reptilian subtype? If so I get a +1 racial attack bonus I haven't been adding)

Toston keeps swinging and Toston keeps missing

26 vs AC; 27 vs AC if my OOC is correct but I think I still miss
13 vs AC; 12 vs AC if my OOC is correct but I still miss

Mage Armor : 5 hours - 44 rounds - time before arriving to the arena
Shield : 2 rounds left
Cat's Crace : 3 min -16 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4


The 5th Floor-Combat Round 21 - DM Dan K  d4=3 ; d4=1 ; d4=3 ; d20+20=21 ;
Tuesday March 17th, 2020 11:25:38 PM

The Wall of Fire burns into Eisenhorne and Sarge
Eisenhorne 4 Dmg ; Sarge 3 Dmg
Des falls under the assault and is unconscious
Sarge channels positive energy and heals the group 16HP
Sharpe continues to wait in the hall
Hmerrin picks Sarge up and relocates her off of the Grease
Gaffer examines the Phylactery. It is dedicated to Ga'al and has a local artisans touch. Made here in Dirt City
Des comes to under the healing of Sarge and applies his own. He is prone and without a weapon. Des grabs his nearby ax.
Eisenhorne casts Dimensional Door and grabs Hmerrin. Sarge is no longer close enough and Hmerrin and Eisenhorne appear in the room
Hmerrin is squeezed -4 AC -4 Att
Toston keeps attacking, though he is still unable to connect The Cobra Man does not have a reptilian subtype

The Cobra Man hisses, "You're like weeds" He starts another spell and this one too, fizzles.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 91 SR 23

Sarge [AC 20; HP 52/61](Kathy)  d20=3 ;
Wednesday March 18th, 2020 12:33:27 AM

Sarge tries to move back through the grease, but stalls at O-14.

She attempts to dismiss the Enlarge Person on Hmerrin.

[OOC: Sarge is within range to dismiss her spell; the question is whether she has line of effect through the door.]

No Hmerrin is now on the other side of the wall of fire, which blocks all sight into the room

Sharpe - [AC 27/17/20 - CMD 26; HP 44/82] - [Charles]  d20+18=36 ; d8+15=17 ;
Wednesday March 18th, 2020 6:04:16 AM

Sharpe waits to fire on the cobra man if he comes out of the room.

36 vs AC; Dmg - 17

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 3 rounds.)

Desdichado(Ryan) [HP: 21/102; AC:22/10/20 - CMD 23]  2d6=7 ; d20+19=21 ;
Wednesday March 18th, 2020 4:56:43 PM

Having grabbed his axe in the previous round, Desdichado stands and awaits a blow from the snake man. He swings once but misses.

21 vs AC; miss

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 681 rounds
Divine Bond: Holy - 2d6 vs Evil; 91 rounds
Smite Evil (on rak): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Smite Evil (on Snake Guy): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Lay on Hands: 1/12 remaining

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  3d6=10 ;
Wednesday March 18th, 2020 5:08:25 PM

Sorry - rolled wrong # of dice for LOH.

Gaffer (Courtney HP: 69/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d8+1=7 ;
Wednesday March 18th, 2020 8:15:07 PM

Gaffer moves back over to Sharpe, some what dejected, and taps him with the wand for a Cure Light Wounds (Healing: 7)

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Eisenhorn (David) [AC 17/17/14; HP 24/82; CMD 17]  d20=10 ;
Wednesday March 18th, 2020 8:39:47 PM

[ooc: Just to clarify last round Eisenhorn used the spell like ability granted by Conjuration specialization "Dimensional Steps" not the Dimension Door spell.]

Eisenhorn uses Dimensional Steps again to teleport to N16 next to Sarge. "Well, Hmerrin Dez and Toston are now putting a world of hurt on our new aquaintance. Would you like to join them Madam Deepforge?" he says to Sarge as he tries to figure out what the hell the thing in the room is. (Knowledge Planes? roll: 10 + 20 = 30)

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 12 sec (91rounds)
Invisibility (10 min) 100 rounds - 71 rounds
Detect Magic (10min) 100 rounds - 61 rounds
Detect Thoughts (10min) 100 rounds - 10 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 8 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 7 rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Toston Lotor(Hugh Crosmun) [HP: 59/74; AC:30/19/24- CMD 26  d20+14=16 ; d20+9=29 ; d20+9=12 ; d4=3 ; d8+12=14 ;
Wednesday March 18th, 2020 9:15:34 PM

16 vs AC; miss
29 vs AC; natural 20 = hit; 14; +2 steelgrass slashing damage

Toston continues to slash at the snake man luckily hitting with his second swing.

Mage Armor : 5 hours - 45 rounds - time before arriving to the arena
Shield : 1 round left
Cat's Crace : 3 min -17 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4


The 5th Floor-Combat Round 22 - DM Dan K  d20+16=24 ; d4=4 ; d20+16=32 ; d20+16=27 ; d20+16=29 ; d20+16=19 ; d20+16=26 ; d20+16=34 ; d20+16=22 ; 6d4+12=33 ; 5d4+10=23 ;
Wednesday March 18th, 2020 10:45:09 PM

Sarge moves up, but gets stalled on teh Grease, she also still cannot see through the Wall of Fire into the room.
Sharpe continues to wait
Des stands and attacks. He misses, but the Cobra Man does not
AoO Hit AC 24 Dmg 6 Fort Save DC 19 or be confused 1 round
Gaffer moves over to Sharpe and heals him with a CLW wand
Eisenhorne casts Dimesion Door and appears next to Sarge. As to what the thing in the room could be, for now, the wizard does not know
Toston attacks and lands a light wounding blow.

Cobra Man hisses in frustration and attacks Des, clearly the only one in the room he is concerned with
Dez Hit AC 32/27/29/19/26/34/22 striking 5 times Dmg 23

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 95 SR 23


Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+18=27 ; d8+15=21 ;
Thursday March 19th, 2020 5:10:45 AM

Sharpe waits to fire on the cobra man if he comes out of the room.

27 vs AC; Dmg - 21

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 2 rounds.)



Hmerrin (MikeK)(HP 104/109 AC:26 T:16 FF:21 CMD:27)  d20+18=21 ; d20+13=25 ; d20+18=34 ; 2d6+11=13 ;
Thursday March 19th, 2020 8:22:31 AM

Squeezed - 4 AC (now 22), -4 AT
---------

"I really hate this spell," Hmerrin growls, as he tries to get his axe into play.

The lad attacks with just his battleaxe, trying to get some space.

-----------
Full attack, one weapon, flanking
Btax 1 misses (ac21)
Btax 2 misses (ac25)
Haste atk hits ac 34 for 13 hp damage

--
In effect:
Enlarge Person - The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

Protection from Energy: Fire


Desdichado(Ryan) [HP: 20/102; AC:22/10/20 - CMD 23]  d20+17=33 ; 5d6=18 ; d20+19=21 ; d20+14=25 ;
Thursday March 19th, 2020 1:13:45 PM

(Fort save: 33)
(LoH: 18)

Desdichado shrugs off the attempt to confuse him, and uses his last bit of divine healing. Feeling frustrated and overwhelmed, he pushes hard on the attack, but misses both times.

"Uhh...guys, I'm getting a little nervous here..."

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 680 rounds
Divine Bond: Holy - 2d6 vs Evil; 90 rounds
Smite Evil (on Snake Guy): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Lay on Hands: 0/12 remaining


Gaffer (Courtney HP: 69/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d8+1=9 ;
Thursday March 19th, 2020 7:44:31 PM

Standing beside Sharpe, who has his bow drawn, Gaffer taps him again with the wand, doing his best not to disturn his potential shot. (Healing: 9)

**** Active Effects ****
Barkskin - 95 minutes - +4 to NA
Long Strider - 10 hours - +10 feet walking speed
**** Spells ****
Orisons: Create Water, Light, Detect Magic, Read Magic
Level 1: (Faerie Fire x2), Entangle, (Long Strider), Pass Without A Trace D: Obscuring Mist
Level 2: (Flaming Sphere x2), (Barkskin), Warp Wood (x2) D: Fog Cloud
Level 3: Wind Wall, (Poison), (Shape Stone), Neutralize Poison D: Call Lightning
Level 4: Air Walk, Spike Stones, (Dispel Magic x2) D: Sleet Storm
Level 5: (Wall of Thorns), (Baleful Polymorph) D: Ice Storm

Sarge [AC 20; HP 52/61](Kathy)  d20=19 ;
Thursday March 19th, 2020 8:04:01 PM

Sarge is (at last) able to navigate through the Grease. She moves through the wall of fire, to L-12, probably soaking up all kinds of damage on the way.

Then she dismisses the Enlarge Person from Hmerrin.

Toston Lotor(Hugh Crosmun) [HP: 59/74; AC:26/19/20- CMD 26  d20+14=27 ; d20+9=11 ;
Thursday March 19th, 2020 8:45:02 PM

Toston continues trying to attack the snake guy not having any luck

27 vs AC; miss
11 vs AC; miss

Mage Armor : 5 hours - 46 rounds - time before arriving to the arena
Cat's Crace : 3 min -18 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4


Eisenhorn (David) [AC 17/17/14; HP 24/82; CMD 17] 
Thursday March 19th, 2020 9:40:55 PM

"So what do you think that thing is? It's quite fascinating can't say that I've read about anything like it" Eisenhorn absentmindedly comments to Sharpe and Gaffer as he waits for the three men in the room to finish off the snake like creature.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 18 sec (9rounds)
Invisibility (10 min) 100 rounds - 72 rounds
Detect Magic (10min) 100 rounds - 62 rounds
Detect Thoughts (10min) 100 rounds - 11 rounds
Shield (+4 Shield AC; Block Magic Missiles) (1min) 10 - 9 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 8rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

The 5th Floor-Combat Round 23 - DM Dan K  2d6+9=15 ; d20+16=20 ; d20+16=24 ; d20+16=29 ; d20+16=29 ; 3d4+6=10 ; d20+16=31 ; d20+16=30 ; d20+16=32 ; 3d4+6=13 ;
Thursday March 19th, 2020 11:05:16 PM

Sharpe remains ready in the hall
Hmerrin attacks and catches Cobra Man lightly once
Des heals himself and uses his last healing
Gaffer uses his wand to heal Sharpe again
Sarge moves through the Grease and the Wall of Fire and dismisses the Enlarge spell on Hmerrin
Sarge Dmg 15
Toston is still unsucessful
Eisenhorne strikes up a conversation with Sharpe and Gaffer

The Snake Man continues to try and put down Des, but this time does bite at Hmerrin as well
Dez Hit AC 20/24/29/29 Dmg 10 Please make 3 Fort Saves DC 19 or be confused for 1 Round
[b]Hmerrin Hit AC 31/30/32 Dmg 13 Please make 3 Fort Saves DC 19 or be confused for 1 Round

He then steps into the corner

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

the thick black line between 12-13 N-O is the Wall of Stone spell
green box is a Wall of Fire. The Wall is opaque heat radiates into the hall
Grease spell move in, within or out of requires Acrobatics DC 10 and is at 1/2 speed. Fail Acrobatics by 5 or more and fall prone

Cleric Dead
Halfling Dead
Gnome Dead
Rakshasa Dmg 76 SR 25 - Gone
Ralsiner Dmg 98 SR 23

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Friday March 20th, 2020 11:10:32 AM

"You know me, I only really care what colour it bleeds, Copper Silver or Gold" he grins. "Any ideas yourself, is it going to ignore my arrows like the last one?
Sharpe waits to fire on the cobra man if he comes out of the room.

27 vs AC; Dmg - 21

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 1 rounds.)

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Friday March 20th, 2020 11:10:59 AM

updating attack

27 vs AC; Dmg - 21

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 1 rounds.)

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+18=19 ;
Friday March 20th, 2020 11:11:42 AM

updating attack

Critical 1 19 vs AC

-------Active Effects-------

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 1 rounds.)

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+12=25 ; d20+12=15 ; d20+12=31 ; d100=15 ; d20+20=25 ; d20+15=21 ; d20+20=39 ; d20+20=36 ; d8+10=13 ; d8+10=13 ; d8+10=15 ;
Friday March 20th, 2020 11:13:50 AM

[Fort Saves 25, 15, 31 - Confused]
Confusion roll 15 - Act Normally

-----
The combination of Snake Guy's poison and suddenly being normal sized again makes Hmerrin's head spin for a moment.

He concentrates on just hitting Snake Guy, and manages to do it just once. But that once should be an attention getter.

-----------
Full attack, one weapon
Btax 1 misses (ac25)
Btax 2 misses (ac21)
Haste atk CRIT. Threat hits ac 36 for 41 hp damage

--
In effect:

Haste gives: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Lasts for 10 rounds.)

Protection from Energy: Fire

Crit Note - Hmerrin has Improved Critical Feat for Battleaxe, making threat range 19-20.


Desdichado(Ryan) [HP: 20/102; AC:22/10/20 - CMD 23]  d20+17=20 ; d20+17=34 ; d20+17=29 ; d20+19=33 ; d20+14=32 ; d12+5=8 ; d12+5=10 ; 2d6=7 ; 2d6=10 ;
Friday March 20th, 2020 12:03:53 PM

(Fort save: 20, 34, 29)

Battered, burned, and horribly bruised, Desdichado stands with a resolve and watches Hmerrin give the snake guy a good smack. "Well done!" he says. (Assuming the snake guy isn't down) he takes a 5 foot step to L:13. and shouts"I told you we weren't going to give up. May Domi's justice prevail on you NOW!" as he swings down with his axe.

33 vs AC: 8+7 holy+20 smite (35 damage)
32 vs AC: 10+10 holy+ 10 smite (30 damage)

--------------------------------
Effects:
Magic Circle Against Evil: +2AC, +2 saves all allies within 10 ft of Dez; 679 rounds
Divine Bond: Holy - 2d6 vs Evil; 89 rounds
Smite Evil (on Snake Guy): +3 attack rolls/AC; +10 damage (+20 vs outsider); bypass DR
Lay on Hands: 0/12 remaining

Sarge [AC 20; HP 37/61](Kathy)  d6=6 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ;
Friday March 20th, 2020 7:25:53 PM

[Sorry; I meant to say I moved to L-12, not M-13.]

Sarge has one more channel left, and she uses it now to heal her companions for (hopefully) the last few rounds of combat. She again excludes Snake Guy.

Everybody heals 21

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26  d20+12=28 ; d3=1 ;
Friday March 20th, 2020 8:32:31 PM

Snake guy retreated to opposite corner; he made a mistake; Toston can still cast 0 level spells. Toston remembers this. Toston casts acid splash targetting snake guy and actually manages to hit.

The gnome laughs, "You shouldn't have moved away from me. I'll keep splashing you with acid you slippery snake!"

28 vs touch; 1 acid damage; no SR

Mage Armor : 5 hours - 47 rounds - time before arriving to the arena
Cat's Crace : 3 min -19 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sarge [AC 20; HP 37/61](Kathy) 
Saturday March 21st, 2020 11:14:10 PM

[If Sarge had to stop in the wall of fire for some reason, then she would like to move out of it this round, please and thank you. :) ]

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Monday March 23rd, 2020 8:23:28 AM

As Sarge sends another wave healing across the group, last of Gaffer wounds knit back together and he stows his wand once more. Waiting to see what the result of the fight in the room is.

The 5th Floor-Combat over - DM Dan K 
Monday March 23rd, 2020 10:03:11 AM

Sharpe, Eisenhorne and Gaffer continue their discussion in the hall. Specifically about what the thing might be the others are fighting.
Hmerrin, back to normal size, has his head spin in confusion, but somewhere in all that he swings. The hit removes the Cobra Man's head from the rest of him.
Des steps in and finishes the thing with 2 more solid blows

Sarge, not actually in the wall, sends a wave of healing through the group

The creature is dead, the Wall of Fire persists as does the Grease spell. At least for now.

Both fade from existence within a few minutes. The party has multiple rooms, multiple dead and a multitude of things they would likely want or need to do. As silence falls with the last foe, it appears at least for now, that your incursion has gone unnoticed

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+17=33 ; d8+15=20 ;
Monday March 23rd, 2020 1:03:12 PM

Sharpe remains ready to fire on any hostiles.

33 vs AC; Dmg - 20

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Monday March 23rd, 2020 2:55:14 PM

"Should we go and try to assist?" Eisenhorn asks Sharpe and Gaffer.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec (10 rounds)
Invisibility (10 min) 100 rounds - 73 rounds
Detect Magic (10min) 100 rounds - 63 rounds
Detect Thoughts (10min) 100 rounds - 11 rounds
Haste (1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 10 - 9rounds)

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  d20+15=31 ; d20+10=21 ;
Monday March 23rd, 2020 5:03:52 PM

"Huh, well, that was a little TOO easy, wasn't it?" Desdichado says drolly. "I REALLY hope there's no one else around we're going to have to fight tonight."

"Who was this guy, anyway? I mean, I figure he's Ralsiner, but what WAS he?" he asks, "he seemed to be very prepared for us being here.

Desdichado searches around the nearby rooms, looking for anything out of place or that might tell them more about what Ralsinier and his lackeys were up to (Perception: 31, Know: Religion: 21).

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+6=23 ;
Monday March 23rd, 2020 6:42:35 PM

While waiting for the wall to go away, Hmerrin searches Ralsiner's body.

As the wall dissipates, he gives those in the hall a wave.
"Well, THIS guy isn't bothering us anymore. Hopefully Tiger Man goes on a long vacation, too."

"Lets's go see what are in these rooms, but be careful. I would not put nasty traps beyond these guys."

Fully aware of his trap finding skills, Hmerrin tries not to be the first to touch anything.

He decides to start with going over the other dead bodies first.

[Perception 23]


Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Monday March 23rd, 2020 8:23:11 PM

Toston says, "That guy was a jerk. I really can't brain right now. What was he?"

Mage Armor : 5 hours - 48 rounds - time before arriving to the arena
Cat's Crace : 3 min -20 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

The 5th Floor-Ralsiner's Suite- DM Dan K 
Tuesday March 24th, 2020 12:00:21 AM

The group gets back together and begins searching. Des comments on Ralsiner being pretty prepared for the group

On this level of the suite are 5 rooms off of the hall where the main battle took place. Back where the halfling and demon gnome came from are 2 more rooms. A couple things strike you as you begin you looking but not overly touching investigation. The cleric of Ga'al is wearing a sleeping shirt, and the Wemic is practically naked.

The rooms up by the dead halfling and gnome are shut

Some of the rooms off of the main hall are open.
The room where the final battle took place is nicely appointed with a full soft bed, a pair of cedar trunks, table stand with silver tray and what looks to be a china tea set, small gold gilded mirror, several furs upon the floor and a modestly priced tapestry on one wall worth about 150Gp. A magical light in the ceiling illuminates the room. A necklace and set of rings are on the night stand. The necklace is small ivory carvings on a platinum thread worth nearly 500 gold. The onyx and ruby rings are worth 300 each, A bit of tiger fur is found in the necklace

The 2nd room is almost bare, save furs thrown upon the floor. A rack holds a set of full plate, a composite long bow with 2 score arrows and a large sack of 1000 gold coins

The 3rd room, door open reveals a 10x15 room that is nearly bare. A simple military cot and basin are against one wall and upon a rack is a set of Full Plate. A shrine to Ga'al is along the opposite wall

The 4th and 5th doors are shut

The 6th room is a lavishly furnished 15x20 suite with walk in wardrobe, private bath and small study. A great four poster canopied bed dominates the room. A tall chest of red wood drawers is against one wall and a full length gold and silver gilded mirror is against another. Incense still burns lightly, perfuming the air and a shelf by the bed holds several crystal crafts of red, light brown and deep amber liquids

Sarge [AC 20; HP 37/61](Kathy) 
Tuesday March 24th, 2020 12:15:53 AM

"What I want to know," Sarge says, "is whether Tiger Guy is coming back. And if so, is he bringing friends?"

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+12=25 ; d20+22=24 ;
Tuesday March 24th, 2020 10:22:48 AM

(Perception - 25)
(Stealth - 24)
To Sarge "I couldn't agree more. You guys have a look around and see what was going on here, grab whatever you can. I'm going to the keep watch on the entrance. Can i bring shifty? If I hear anyone coming ill send him back."

Sharpe moves to the entrance of the floor and does his best to be out of sight should anyone burst in listening out for any anyone on their way.

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17]  d20=13 ; d20=4 ; d20=10 ;
Tuesday March 24th, 2020 12:33:06 PM

"Sure take him with you... good luck with getting the little guy to follow orders though." Eisenhorn replies to Sharpe.

Eisenhorn then goes around the premises trying to single out any magical items or objects using Detect Magic, also keeping an eye out for any ritual or spell components. He also tries to figure out if there is anyone else in the area scanning for any Intelligent life forms using Detect Thoughts. (Perception Roll: 13 + 10 = 23, Knowledge Arcana Roll: 4 + 26 = 30)

If he spots the cristals in the 6th room he will try to puzzle out their use. (Don't know if I need a separate Arcana roll for this or if you would use the one above but here it is anyways. Knowledge Arcana Roll: 10 + 26 = 36)

DM Add: the Crystals are decanters. typical fancy paitchers for holding brandy, bourbon and such

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec
Invisibility 10 min - 7min
Detect Magic 10min - 6min
Detect Thoughts 10min - 1 min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41

DM Edit...Language is always super G rated in the Wold

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=35 ;
Tuesday March 24th, 2020 4:20:13 PM

Gaffer shifts himself into a Wolf to gain a better sense of smell and begin searching the halls. (Perception: 35)
He is trying to associate each scent with someone they have seen, see if anyone not involved in this fight has been around recently.
If he located an unknown scent he does his best to follow it and ensure it didn't take an alternate exit.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday March 24th, 2020 5:36:58 PM

Desdichado walks from room to room, using detect evil to see if any of the objects they find radiates an evil aura.

"This place is pretty nice. There must be a lot of money running through this group to have a place so lavish," he says. "Say, does anyone know how you get access to these rooms? Is one of the Houses in charge of who can stay here? I wonder if Ralsiner and his gang might have been working with someone."

"Or maybe he was just an evil jerk who was really into arena fighting."

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+6=19 ;
Tuesday March 24th, 2020 8:36:57 PM

Hmerrin nods as Sharpe and Shifty move to keep an eye out.

"Thinking we surprised 'em enough," he answers Dez. "Or they'd have had their armor on."

"My big question - is there anything here that tells us why they wanted us dead so badly? I just can't figure out what we did that makes Ralsiner want to take us out."

The lad moves to the back rooms by halfling and gnome, opens the doors, and checks them out.
[Perception 19]

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Tuesday March 24th, 2020 9:23:23 PM

Toston says to Hmerrin, "They were that hard to hit without armor?"

Mage Armor : 5 hours - 49 rounds - time before arriving to the arena
Cat's Crace : 3 min -21 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Sarge [AC 20; HP 37/61](Kathy) 
Tuesday March 24th, 2020 9:30:15 PM

Sarge helps search the rooms. "If Tiger Guy isn't coming back," she says, "I wonder if it would be safe to rest here. We're pretty banged up, and I don't think I have enough healing left to make us fighting fit again."

The 5th Floor-Ralsiner's Suite- DM Dan K 
Tuesday March 24th, 2020 10:29:06 PM

On the thought from Sarge that the Rakshasa may return, Sharpe moves back out to the main hall and keeps watch.
Does Sharpe want to go all the way to the 4th floor stair where the golem lies?
Eisenhorne casts Detect Thoughts. He feels no active minds at teh monet and dismisses the spell in favor of Detect Magic. Eisenhorne finds the entire floor has an overlying
magic spell
upon it. An Evil Evocation spell of Moderate Power covers the entire suite.
The wizard knows it will almost certainly mask everything else.
Des casts Detect Evil and every surface lights up to his enhanced senses, even the very air about you.
The Paladin and Hmerrin wonder about the motives, the fighter surmises that the group caught them off guard. Sighting the suits of armor not worn in the combat.
The thought sinks in. You caught them by surprise. and not as defended as they could have been. For Toston a sobering thought indeed.
Hmerrin moves back to look into the two room that are apart.
Sarge wonders about resting here. By morning, only a few hours a way, the Arena is going to be buzzing with people.

Hmerrin finds the 2 rooms very similar. A pair of meeting rooms with a view into the main entertaining room below via the crystal inlays of that rooms ceiling.
Each 12x12 room is ornately furnished with a bar of fine spirits, choice tobacco and other herbal things. One of the rooms, several used crystal glasses are on teh table, freshly smoked cigars and pipe
remnants and he also finds a couple ledgers. The covers are an odd leather and a quick glance inside reveals them to be lists and countings. Slave traffic. Citizens of Dirt City, grabbed off of the street, scores of them. Much of the book is encoded. It will take more time than right now
to figure how exactly how big this operation was and where they were going. But it looks extensive and fairly far reaching

Gaffer becomes a wolf and his sense of smell now heightened, immediately picks up the smell of death. Not just from what has occurred, but an older festering scent of
death. He quickly pinpoints it to one of the closed doors in the main hall. Other powerful scents mask anything so subtle as the passing of individuals. Incense, charred
flesh, ozone form the multiple bolts of lighting, 5 dead bodies and more blood then one might care to examine.

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Wednesday March 25th, 2020 1:48:25 PM

(Sharpe will stay on the map)
Sharpe Keeps his ear out and internally wills the other to hurry.

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Wednesday March 25th, 2020 2:52:43 PM

"Can't pick up anything due to this aura of evil around the whole floor. Let's pick up everything of value and we can examine it later." Eisenhorn says as he gingerly picks up the crystal crafts for later examination. After a bit of consideration he says "I can telerport 4 of us back to Shale House if we need to make a quick exit."

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec
Invisibility 10 min - 7min
Detect Magic 10min - 6min
Detect Thoughts 10min - 1 min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday March 25th, 2020 3:05:49 PM

Desdichado looks over the ledgers and the normally jovial paladin's face darkens and he becomes very serious. "Slavers. I should have known. We're definitely holding on to this book - I, for one, *will* put an end to this, Domi help me." He's then silent and thoughtful.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday March 25th, 2020 5:56:30 PM

Hmerrin hands the books to Dez.

"Right. Stash these, we'll get to them later. Looks like Gaffer-wolf has got something."

The lad trots down to the closed door in the main hall that has Gaffer so interested, and opens it up.

Sarge [AC 20; HP 37/61](Kathy) 
Wednesday March 25th, 2020 8:20:39 PM

"So resting here is probably a bad idea," Sarge says. "And we probably shouldn't linger too much longer. Get our beat-up carcasses back to Shale House before daylight."

But she does go to see what's behind the closed door.

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=33 ;
Wednesday March 25th, 2020 8:57:13 PM

Gaffer snorts repeatedly as he wonders the hall, trying to clear the smell of fresh blood and chatting from his nostrils before he catches on to the aged decay.

He growls towards the door to call the other's attention until Hmerrin walks over. He follows him into the room, inspecting anything before him, or following the scent of death if the source is not immediately obvious. (Perception: 33)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday March 25th, 2020 9:39:45 PM

Toston says to Des, "Slavers right. I hate those guys. You have my blade and my spells if I ever remember how to cast anything more complex than cantrips"

Mage Armor : 5 hours - 49 rounds - time before arriving to the arena
Cat's Crace : 3 min -21 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

The 5th Floor-Ralsiner's Suite- DM Dan K 
Wednesday March 25th, 2020 10:31:40 PM

Sharpe, at the main entrance to the suite, keeps vigilance. Nothing seems to be stirring from the hall.
Eisenhorne suggests grabbing what the group can and head out. He picks up the 4 decanters of liquid fro later examination. But where and how to carry them?
Des looks at the ledger with Hmerrin and makes a vow to bring all and any remaining slavers to justice
Hmerrin heads down to wear Gaffer is sniffing at the door. With a breath, he opens it. Nothing explodes or shoots him or tries to take his head off, so success. Inside
the 10x10 room is a horror show. A half eaten humanoid corpse lies in the corner. Bones are scattered about, none belong to animals and blood, fresh and old is everywhere. Worse still, various
live torture devices line the walls and show obvious signs of use.
Gaffer follows Hmerrin in and manages to find a few discarded items. A pouch of gold, 1,200. A house crest shirt from House Dart. A signet ring from House Knife. A few other
miscellaneous knick knacks that leave no dohbt to the identity of the creatures thtat have been brought here. Gaffer also notices a mural on the ceiling. Like that in the entry hall.
not just of a beautiful sky, but it is not simply the sun peaking out from the clouds to the left and the moon of Warrd to the right. This time, as Gaffer looks, the painting implies a humanoid figure about the moon and sun, feeling that this is a reminder of someone watching..

The last room, is opened. It too, was not trapped and reveals a 12x12 room. The place is a mess, but lavish is decor. Silk pillows, tapestries and greate sized plush bed. Food, half eaten and not touched
is everywhere. Lamb, steak, fruits of all kinds scattered on plates of fine china rimmed in gold. Crystal glasses and decanters of
amber liquid are numreous as well. Lying comatose among the pillows are 3 women. Other decor suggests the occupant of this room had other worldly vices beyond food and alcohol.

DM assumes the group looks to the other rooms and the only room without a similar painting is the lavishly decorated suite

The party just needs to really figure out what they want to take, if anything and how they want to get it out and back to Shale House

The Highly lavish bedroom suite has not been searched at this time

Sarge [AC 20; HP 37/61](Kathy) 
Wednesday March 25th, 2020 11:44:26 PM

Sarge casts Detect Magic and scans the remaining areas, pointing out anything that lights up with an aura.

However...

"Fellas, we gotta get out of here," she says. "Grab what you can carry, and leave what you can't. I'll help carry stuff, but we need to get back to Shale House before anything else happens."

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+6=13 ;
Thursday March 26th, 2020 5:27:22 PM

Hmerrin's face goes pale at the sight of the blood filled room.
"Alemi guide us," he whispers in horror.

Turning from the room, he moves into the bedroom suite and starts looking in drawers and such.
He'll pocket coins, gems, etc, but the big stuff will have to stay here.

Mostly, he's looking for more paper on why these guys targeted The Tide.

"Yes, I know we have to leave," he responds to Sarge. "But, it would be real nice to figure out the bigger picture. Just a few more minutes."

[Perception 13]

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  d20+15=17 ;
Thursday March 26th, 2020 5:54:41 PM

Desdichado takes the ledger from Hmerrin. He has no interest in looting. "I say leave it all here as a message that this was no robbery, but was to confront Ralsiner's evil," he mutters, "but you guys take what you want."

He follows Hmerrin into the bedroom suite and looks around (Perception: 17).

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26  d20+15=31 ;
Thursday March 26th, 2020 8:49:53 PM

Toston says, "I say we rescue the women from the noble being trafficking ring we've obviously uncovered. We can't just leave them here. They deserve a better life than whatever cruel one the previous occupant had visited on them."

(Perception: 30 ; OOC I misadjusted my modifier)

Mage Armor : 5 hours - 50 rounds - time before arriving to the arena
Cat's Crace : 3 min -22 round - +4 to Dex
3/7 first level spells cast
2/5 second level spells cast
Wisdom: 10
Charisma: 10
Int: 4

Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)  
Thursday March 26th, 2020 9:03:57 PM

Gaffer quickly pulls back from the disturbing sight that greets him inside the room, his nostrils flared and mind reeling for the moment.

He moves to join Sharpe at the entrance, glad not to be searching for anything else on this floor. When the group heads outside he will take the form of his usual Hawk once more, to keep an eye on the party from above as they return to Shale House.


The 5th Floor-Ralsiner's Suite- DM Dan K 
Thursday March 26th, 2020 11:39:39 PM

Sarge brings up the need to get going. The clerics Detect Magic encounters the same results as Eisenhorne. A spell covering the entire suite masks all other leser magics.
Hmerrin counters with the need to get some inforamtion on the big picture. He heads into the bedroom suite and starts ransacking it.
Gaffer heads out to the doors with Sharpe, hoping to clear his nose from what he just stuck it into.
Dez is not interested in any of the belongings, but does assist in trying to locate some information
Toston, naturally, thinks the group needs to get the 3 women out as well.
Heal DC 15 Highlight to display spoiler: {the 3 are heavily drunk and drugged and will be out for 4 hours at least}

Hmerrin and Des discover several more ledgers. A quick flip through reveals 2 of them involve credits and debits involving the suite, the arena and fighters that Ralsiner employed. Including the late Terrafin.
One seems to be in a completely foreign language and another is encoded. The pair also discovers 10,000 in gold

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Friday March 27th, 2020 4:43:18 AM

Seeing Gaffer, Sharpe gives him a quick nod a gestures for him to take a up a hiding spot. He send shifty back to be with his master. In a whisper "Make sure your master puts a side anything of interest for me, he will know. Ill pick it up before we bolt. "

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Friday March 27th, 2020 5:44:10 AM

EIsenhorn places the four decanters into his Handy Haversack for easy retreival. He tries to puzzle out what they are.

"Well I found these crystal decanters..." Eisenhorn states as he describes them to the group, "Have you found anything else that may be of interest?"

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec
Invisibility 10 min - 7min
Detect Magic 10min - 6min
Detect Thoughts 10min - 1 min

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=25 ;
Friday March 27th, 2020 8:51:41 PM

Gaffer waits patiently for the others to finish their search, keeping an eye out alongside Sharpe. (Perception: 25)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Friday March 27th, 2020 10:05:25 PM

Toston says, "How much do you think the ladies weigh? I might be able to drag one of them but that would probably be uncomfortable. I have a potion of bull's strength I could drink but it would only last for 3 minutes and a scroll of floating disk but I forgot how to use it thought it could last for an hour and carry 100 pounds. What is the plan for getting them out?"

He turns to Des specifically. "You wanted to strike a blow against slavery? Here are some slaves. Let's free them."

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27)  d20+6=24 ;
Saturday March 28th, 2020 10:15:28 AM

Hmerrin pockets the pouch of 10,000 gp, and puts the ledgers in his pack.
Note - he also took the pouch of 1200 gold from the torture room

Hearing Toston, he heads back into the Play Room.
"You know, they may not be slaves" he notes to the gnome.
The lad hoists one of the women over a shoulder anyway, while continuing.
"They could be here voluntarily"

Hmerrin looks around.
"Dez and Sarge, grab a girl. We'll leave them at the nearest temple."
[Knowledge Local 24 to figure out where that is]

"Everybody got what they wanted to get?" he asks.

Once Sarge and Dez confirm they can carry a woman, Hmerrin starts out.
"Gaffer, Sharpe. We're heading out. Check on ahead."



Sarge [AC 20; HP 37/61](Kathy) 
Saturday March 28th, 2020 7:55:40 PM

"Umm...sure."

Sarge gives it her best try. She is strong enough to carry one of the women; the real question is whether she's tall enough. She does her best to keep any important bits from dragging on the ground.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  d20+5=13 ;
Sunday March 29th, 2020 12:14:17 PM

(OOC: Oh, somehow I missed the captives in the previous DM post.)

(Heal: 13)

Desdichado looks over the women. He knows a bit about healing minor wounds non-magically, and doesn't see anything out of the ordinary with these women.

"Yes, we should most definitely get them to safety. I wonder though - Eisenhorn, you can transport people - would you be able to take them back to Shale House until we can figure out what's wrong with them? Then, as Hmerrin said, we can get them to a temple - maybe even one that would be willing to get them out of the city?" he says.

He turns to Hmerrin. "I want to get them out, but I worry about taking them with us right now since we're all in pretty bad shape and don't know what could be waiting for us outside these doors. If guards or soldiers are waiting out there, I don't want them to think we're kidnapping."



Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Monday March 30th, 2020 9:07:10 AM

(OOC: I missed them as well.)

"Yes I should be able to take the three of them to Shale House relatively easily. There is some powerful magic around this whole suite though so it may not work I'm not sure if it prevents that type of conjuraton magic, but hopefully not. Is there anything else you'd like me to take with me? I can only do up to 4 people myself included, but may be able to also carry some of the more sensitvie items." Eisenhorn replies to Dez.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Monday March 30th, 2020 12:50:33 PM

If the women cannot be teleported out, Desdichado carries one. He also takes all of the ledgers (3?) that appear to be related to the slave trade.

The 5th Floor-Ralsiner's Suite- DM Dan K 
Monday March 30th, 2020 9:11:02 PM

Eisenhorne has the 4 crystal decanters in his Haversack
Hmerrin has the 11,200 gold that he has found so far
Gaffer and Sharpe wait by the door
Sarge can carry one of the women
Hmerrin hoists one as well as DezThe paladin inspects the unconscious women and can find no injuries. He does find evidence of alcohol and mind altering herbs for smoking about. Very likely the cause of thier condition
Hmerrin wants to simply drop them off at the the Temple of Warrd and be gone.
Eisenhorne wants to bring them to Shale House. He offers to teleport all 3 and can take one other. Eisenhorne is able to do so, the spell works
Dez has the ledgers

The group leaves everything else and gets ready to be gone. Eisenhorne has teleported out with the women

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Monday March 30th, 2020 10:43:22 PM

Toston takes a sample of some of the herbs to go since everyone carried off everything else.

Sarge [AC 20; HP 37/61](Kathy) 
Monday March 30th, 2020 11:47:05 PM

Sarge makes sure that somebody has the ledgers, then leads the way back to Shale House.

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+12=15 ;
Tuesday March 31st, 2020 7:01:19 AM

"Are we ready to go? I'm going to do one last sweep."

Sharpe darts about doing one last check of each room he looks for anything they may have left tor dropped that would immediately identify them. (Perception 15).

He grab anything he thinks is of value that has been left behind. Kicks open the trunks and tips them out, generally start ransacking.
Any of the following that nobody has taken he takes:- tapestry 150gp, jewellery 500gp, rings 300 gp; sack of coins 1000 gp; pouch 1200gp.

He also grabs the bow and arrows.

"Right disappearin' time."



Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17]  d100=72 ;
Tuesday March 31st, 2020 9:04:30 AM

Eisenhorn makes sure the three women are in contact with him. "Right...see you at Shale House.Shifty go with Sharpe." he says and utters the proper mnemonic, disapearing along with the three women and hopefully apearing in Shale House at the 3rd floor receiving room. (Teleport Roll: 72)

Once there assuming the women are still unconsciouns he moves them to the Cage Area and locks the door by casting Arcane Lock on it. "Better to play it safe until the others arive." he mutters to himself.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Gaffer (Courtney HP: 85/85 AC:29(25)(T:21/FF:17) CMD:24 WS 3/4 SB 5/7 LL 9/9)   d20+17=25 ;
Tuesday March 31st, 2020 6:15:34 PM

Gaffer stays by Sharpe's side until they get outside before springing into the air and taking the form of an Owl to keep watch as the party travel back to the house.

(Perception: 25)



Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday March 31st, 2020 6:36:31 PM

Dez heads out with the rest of the Tide.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday March 31st, 2020 6:42:49 PM

Hmerrin gives up his girl to Eisenhorne.

After the wizard disappears, he recalls the wemic was using hand axes.

The young fighter stuffs both of them into his belt.

And as long as he's here, relieves the fellow of his cloak and belt, which he stuffs into his backpack.

Hmerrin races to join the others on their way out.

Away from the Arena- DM Dan K 
Tuesday March 31st, 2020 10:57:40 PM

Toston takes a few samples of the herbs lying about the den of pillows where the women were found
Sarge double checks and finds that Hmerrin has all of the books and ledgers found
Eisenhorne arrives at Shale House and takes the precaution of putting the 3 women in the cage until the others arrive
As the others are leaving, Sharpe heads back in to give the place a once over. The five dead opponents lie where they fell. The tapstries are full wall coverings and very, very bulky. Sharpe can easily snag the rings and jewlery
and even finds a small pouch of gemstones.
Hmerrin thinks to grab the hand axes from the liontaur, along his cloak and belt.

The group is exiting and the last couple of heroes hurry to catch up. The party moves down the 5th floor stair and finds the golem where they left it and in the same condition. A quick right and hurrying along, the 4th floor stair is descended
and the party falls onto the main promanade. Gaffer shifts to an owl and takes flight. He quickly spots the expected cat here and dog there, but also spots a very high flying hawk. The bird is well away from the arena. Looking to be on completely unrelated business to the party.
The party leaves the arena soon enough and now it's just a matter of 20 or so minutes through the dark streets of Dirt City. Plenty of time to think and discuss what they have uncovered thus far. The slave trade to be sure, and obviously very much the head of slavers in Dirt City.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Tuesday March 31st, 2020 11:52:26 PM

Toston tries to help whoever is carrying the last girl that Eisenhorne couldn't take. He takes off his cloak and covers the woman if she might appear indecent.

He says to the others, "So how are we going to take out the slavers? Do you think we could expose them with their dirty ledgers?"

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17] 
Wednesday April 1st, 2020 1:49:26 PM

Eisenhorn looks around shale house for something to eat not being able to remember when was the last time he had a meal.

-------Active Effects-------

Mage Armor (+4 to AC) 10 Hours - 9min 24 sec

Shifty Stats:

Armor Class: AC 21 Touch 18 Flat 18
DR: 5/Magic
HP current/max: 41/41


Sarge [AC 20; HP 37/61](Kathy) 
Wednesday April 1st, 2020 4:16:40 PM

Sarge snorts a little at Toston's question. "Not sure anybody in Dirt City will care," she says. "Unless they were skimming off the top or something. We should have a look when we get back."

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Wednesday April 1st, 2020 5:02:02 PM

"Well, whatever we need to do, I think it can wait until tomorrow, or at least much later today. I feel like we haven't had any rest for a couple of days now. Plus, I'm starving."

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Wednesday April 1st, 2020 5:03:57 PM

"Yeah, kinda with Sarge on that one," Hmerrin sighs, as they make their way back to Shale House. "Minding your own business is taken to a serious fault around here."

"Hopefully, these books give us some clues. And, just maybe, some idea about what just happened here."

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Wednesday April 1st, 2020 10:13:45 PM

Toston nods. (OOC: checking in)

Shale House- DM Dan K 
Wednesday April 1st, 2020 10:19:50 PM

Toston brings up the slavers, what did the others think. How to take them out. Perhaps exposing the operation through the ledgers?
Sarge is dubious, to whom would they expose the operation to?
Des thinks things can wait, his stomach is demanding attention
Hmerrin agrees with Sarge, Mind your Business is the unspoken motto of Dirt City. Hopefully the ledgers will help
At Shale House, Eisenhorne noses about and successfully locates the kitchen, pantry and larder. His new friends keep a good stock in all areas

The group decides to not go into too much of the events over the last days and simply focuses on the task at hand. Get home without another fight. Activity is herd and noticed throughout
the city, as the party makes their way. The Houses, if anything, have added security at thier block borders. Perhaps anticipating problems as word of the divine shake up ripple through the city
over the next few days. A distant resound of thunder lets everyone know that the morning is going to bring storm. Perhaps it will help keep people indoors, but then again, it could also be seen as an
omen of the recent events.

The party does make it home without incident. Now safe, relatively speaking, the ledgers are cracked and the code breakers in the party can get to work at learning how extensive the trade routes of the former slave
trade out of Dirt City was.

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Thursday April 2nd, 2020 6:29:29 AM

As Sharpe gets back to the house he goes to check on his partner, seeing him happily munching away he gives him a grin. "Shifty is back and the others might have more work for that brain of yours". He flashes the pouch of gemstones. " Fairly lucrative work, for freeing slaves".

He moves to the large table and dumps out everything he picked up a twinkle in is eye. He generally addresses the room. "So how do you guys work, are we working for shares or is this more of a every man to himself situation?"

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Thursday April 2nd, 2020 1:18:02 PM

Desdichado gets some rest and meets the others to discuss the day's happenings.

He helps to look over the ledgers, trying to determine what they can discover about the slaver network. Growing up with a mercantile father, Des knows a little about reading ledgers. He's no expert, but can definitely lend a hand. (OOC: what would the check for Aid Another be here - appraise? Some knowledge check?)

As they review the ledgers, Desdichado's countenance falls as if something is greatly troubling him. While everyone is in the room, he stands and says there's something he'd like to say.

"I haven't known most of you for very long, but there's something I need to get off my chest. My father was involved in the slave trade back home. It made our family a lot of money. I didn't know until I was 17 - and it was the same day I left my family and my name behind. So, this feels very personal to me. But by the light of Domi I will help set this right."

With that over, he goes back to discussing what their next steps should be.

"Oh, do you think it's safe for Tombo and the others to come back now?" he asks, "I suppose those Ga'al assassins could come back, but with a couple of extra hands they may be safer with us now than away from us."

"Besides, he's a much better cook than any of you," he adds to lighten the mood.

Sarge [AC 20; HP 37/61](Kathy)  d20+16=21 ;
Thursday April 2nd, 2020 2:22:59 PM

When they first return to Shale House, Sarge takes another look at the unconscious women, assuring herself that they are merely sleeping off the effects of intoxicants, and aren't in any medical danger [Heal 21].

Then she heads off to get some rest.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Thursday April 2nd, 2020 3:56:03 PM

Hmerrin also goes to get some sleep.

In the morning, he'll hand Eisenhorn the cloak, belt, and two axes he took off the wemic.
"Can you figure out if they're magical, and maybe what they do?" he asks.

He nods at Dez's comments.
"To be honest, I didn't know there even was a slave trade here. Definitely something to look into."

"And yes, we should let Tombo and the rest know they can come back."

Hmerrin figures he'll be little help deciphering the ledgers, so instead sets himself the task of repairing the upstairs windows, and whatever else they broke during the fight.

Eisenhorn (David) [AC 17/17/14; HP 45/82; CMD 17]  d20=5 ; d20=15 ;
Thursday April 2nd, 2020 6:42:06 PM

As soon as the rest of the party arives Eisenhorn greats them and lets them know of the three women being locked in the 3rd floor cage. "I know it is a bit uncouth to lock up the young ladies like that, but thought It would be better to play it safe as we have no idea where their alegiances lie or what they are capable of."

"You mentioned finding some ledgers. Can you let me see them? " Eisenhorn takes the ledger and takes out a couple of sheets of paper. He takes some time meticulosuly going through the accounts making notes and cross referencing various words, symbols and numbers until sleep overtakes him. (Roll: 5) [OOC: No idea what I am rolling for this, Linguistics? To Decipher the hidden coded language? if so total is 24. Also would I be able to take 20 on this as I would be studying the ledgers for some time trying to puzzle them out?]

"Of Course Hmerrin. I do enjoy figuring out what magical properties items posses. It is important to understand that some imbued items can be quite dangerous if not properly understood..." Eisenhorn says to Hmerrin as he takes the items and casts detect magic to identify any magical ones. He then attemps to identify the properties of the magical items. (Spellcraft Roll: 15 + 19 = 34)

Gaffer (Courtney HP: 85/85 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 10/10)  
Thursday April 2nd, 2020 6:51:00 PM

When they first arrive back Gaffer lets another hour pass by, staying in flight or perched on nearby rooftops to ensure they weren't followed. Finally he lands in a nearby ally to return to his Human form and go home.

In the morning Gafferr listens as Des says his peace before patting him on the back to reassure him as best as he thinks someone should. "Well that is your family. and not you. We'll all help put a stop to this."

He'll take some food, sadly not Tombo's, to the women they rescued and see how they are reacting to the change of location.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Thursday April 2nd, 2020 10:39:01 PM

Toston says to Des, "As I said before you have my sword, my fists and my spells. I think the penalties to my mental faculties wore off while we were wondering through the streets. The slave trade is a scourge to Dirt City and we must drive it out."

Shale House- DM Dan K 
Thursday April 2nd, 2020 10:59:39 PM

The group hits the sack to get some sleep.
Sarge, first checks on the 3 women and is quite sure they are not waking up anytime soon and she is also certain that they are not in any medical danger. Just sleeping it off.

Morning comes and the group convenes in the common room on the second floor. A quick check at the cages and the women show some small signs of coming around. Perhaps another hour for them.
The Ledgers are cracked open and Eisenhorne begins to have a go at them. Linguistics to Decipher Hidden Code, correct
Des lends what Aid he can, having seen account ledgers before, he can at least provide some context.
The pair come to a few conclusions. The first being that this is a multi day project. The second being that the state of the ledgers implies that Ralsiner was the top leader of the Slave trade in Dirt City

Sharpe has some loot, an onyx and ruby ring each worth 300gp, a small ivory carving on a platinum thread worth 500gp, a pouch of gemstones worth 1,200gp
Hmerrin has two bags of gold, 1,200gp and 10,000gp and a few things for Eisenhorne to magically identify
The wizard obliges and uncovers 2 hand axes +2, a cloak of protection +2 and Belt of Dexterity +2

Discussion also turns to telling Tombo and the others that it is safe to return and the group is in agreement to do so.

The rain has started outside and Gaffer checks and feels that Dirt City is in for a solid 3 days of it. Traditionally not much goes on about the City during these storms. A couple ships will go out, but no flat barges on the river and mot much at the markets. The group will have some time to do what they want indoors for a bit.

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles]  d20+12=15 ;
Friday April 3rd, 2020 3:24:05 PM

(perception - 15)
Sharpe wakes up from his rest, still unsure of what to do with the items they found at the arena he looks for a hiding spot in his room.



Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17] 
Friday April 3rd, 2020 3:45:58 PM

As soon as Eisenhorn wakes up he goes back to trying to puzzle out the ledgers. Midway through the day he remembers the dagger...or was it a snake...daggersnake? And goes to check if it is still there, remembering to cast Protection on evil on himself before looking too closely.

Active Effects:

Protection from Evil 10 min.

Sarge [AC 20; HP 37/61](Kathy) 
Friday April 3rd, 2020 4:17:14 PM

Sarge decides somebody should be there when the women wake up, and it might as well be her. She goes up and sits on the floor just outside the cage, waiting for them to wake up.

Gaffer (Courtney HP: 85/85 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 10/10)   d20+17=28 ;
Saturday April 4th, 2020 6:57:31 AM

Gaffer lets the other's know that he intends to check over activity around the arena.
Reverting back to his usual Hawk form and flies towards the arena, pausing at times to stop over rooftops or meander off to the side, as an added precaution. (Perception: 28)

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26 
Saturday April 4th, 2020 7:39:31 AM

(OOC: Wasn't there a fourth woman that either Des, Sarge or Hmerrin carried back?)

Toston is also on hand when the women wake up. He would like to see what they can remember of the slave trade from the inside.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Saturday April 4th, 2020 6:50:52 PM

Dez talks with the women and offers to get them help out of the city. He also searches out Tombo and the others to let them know it's safe to return to Shale House.

Shale House- DM Dan K  d20+8=19 ; d4-2=2 ; d4-2=1 ;
Monday April 6th, 2020 8:55:28 AM

The group is in the common room and several have some things to do.
Eisenhorne starts his day with breakfast and the ledgers. later he returns to the serpent dagger for additional investigation there as well
Des, Toston and Sarge all eat fairly quickly and head to the cage to be there when the three women wake up. There were only 3 total. 1 was hefted over a shoulder, but then Eisenhorne teleported them all back
Gaffer goes on hawk patrol to see what ruckus might be brewing at the Arena.

Eisenhorne pieces more of the code together on the ledgers and makes good progress. His big discoveries of the day is the slave trade has been going on for a very long time and no Houses of Dirt City are ever specifically. The other is that payments move through several fronts, very clever, very careful and those being paid off, might very well not know

The women awaken and all are a bit groggy, as you would expect and very quickly sober to their surroundings and become quite scared.

Gaffer finds the Arena to look relatively normal from the air as he passes over. The morning light crowd gathered and a display of martial skill and wrestling is currently underway. Or perhaps just warm ups before an event later. He spies no one on the 4th floor balconies and cannot see the 5th floor suites of course as they are enclosed.

Des gets to Tombo and the others and lets them know the danger is passed and they can return to open their shops. He is thanked and all say they will be along in short order. Eager to get back to work and their businesses.

Later in the afternoon Eisenhorne casts Protection from Evil upon himself and heads back to look a the dagger. When he opens the box, he finds instead, a coiled green eyed serpent poised to strike. The snake's fangs strike and inject a poison into the mage
Hit AC 19 Dmg 2 Will Save DC 13 Failure results -1 Wis and thinking he has studied the dagger, learned nothing and return to the others, box secured, however in reality Eisenhorne will not close the box

Sharpe - [AC 27/17/20 - CMD 26; HP 51/82] - [Charles] 
Monday April 6th, 2020 3:20:19 PM

Sharpe decides to go to the temple of Waard to pray. All being normal he give, subtlety gives a silver to any beggar who asks.

Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17]  d20=16 ;
Monday April 6th, 2020 3:59:05 PM

(Will Save Roll: 16 + 9 = 25) (OOC: I added 10HP for the long rest... don't know if that's accurate, that brings HP to 55 less 2 rom the bite = 53)

"Ow! Damn it! Why I ought to...." Eisenhorn exclaims as the snake bites into his arm. Having had experience with the snake's ability to influence thought he quickly recovers from the atempt and closes the box quickly. "Fascinating... I must learn its secrets" Eisenhorn murmurs to no one in particular as he studies the box. "Shifty! Please stay in the room and observe if the snake in this box tries to escape warn the others. UNDER NO CIRUMSTANCES SHOULD YOU COME CLOSE TO THE BOX OR THE SNAKE! Do you understand?" Eisenhorn says to Shifty in Auran, hoping that the snake would not understand. He proceeds to cast Arcane Lock on the box and then Detect Thoughts to check if the snake is sentient at all.

----Active Effects-----
Protection from Evil 10 min.
Detect Thoughts 10min.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Monday April 6th, 2020 5:27:50 PM

Hmerrin heads out in the rain to grab the materials he needs to fix the window, and whatever else needs fixing on the third floor.

He shakes his head upon hearing Eisenhorne's encounter.
"My vote is put the box in a bag full of rocks, and chuck it in river," he opines.

However, as long as the wizard is around, Hmerrin brings out the flail and cloak they'd recovered from the attackers of Shale House, and asks if E can identify them as well.

OOC - DM DanK, you wouldn't happen to have a full list of what we picked up from the two dead guys from the attack on Shale House?



Sharpe - [AC 27/17/20 - CMD 26; HP 61/82] - [Charles] 
Monday April 6th, 2020 5:31:23 PM

updating hp

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23]  d20+15=33 ;
Monday April 6th, 2020 6:53:09 PM

Desdichado comes back to check on the women, and see how they are doing. He tries to calm them down and let them know they are safe. He asks what they would like done with themselves, trying to convince them that getting out of the city would probably be the safest thing for them. He also asks if they remember how they ended up as slaves - where they were, any details about who captured them, and so on.

(Diplomacy: 33)

He also helps Hmerrin with some of the repairs as needed.

"Ugh, that snake...isn't that the second or third time it's attacked you? I'd say Hmerrin's right - we should just get rid of it. At the very least, I wouldn't open that box again by yourself."

Gaffer (Courtney HP: 85/85 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 10/10)  
Monday April 6th, 2020 8:15:16 PM

Seeing nothing that grabs his interest, Gaffer returns to Shale House, taking the same slow journey to return.

Sarge [AC 20; HP 37/61](Kathy) 
Monday April 6th, 2020 8:53:09 PM

"Hi," Sarge says to the women when they awaken. "Don't be scared. Nobody here wants to hurt you. Sorry about the cage thing; we weren't sure who you were or what you could do. Er....who are you?"

As she speaks, Sarge remains sitting on the floor. She is, of course, in full armor, because dwarf, but she has taken off her helmet and set it beside her.

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26  d20+3=4 ; d20+7=21 ;
Monday April 6th, 2020 10:44:57 PM

Toston sits by the cages looking like a harmless little gnome with golden scaly skin.

He hands out the food the women after taking bites of his own portion to assure them it is safe. He tries to help Des's diplomacy attempt but he finds himself tongue tied. He must still be suffering a little bit of the after affects of the touch of idiocy. (Diplomacy: 4 vs aid another 10 = failure)

He then pays attention to what the women have to say (Sense Motive: 21)

Shale House- DM Dan K 
Tuesday April 7th, 2020 1:11:21 AM

Eisenhorne recoils from the attack and quickly closes the lid. He magically locks it and then casts Detect Thoughts. Not only is the serpent sentient and thinking, it strikes back through the spell and the wizard feels the creature scanning his own mind! Another step back and Eisenhorne shakes the link off. He quickly heads to informs the others

Toston, Sarge and Des are with the women when they awaken and do their best, which is good enough, to calm them down. Toston giving them some food helps quite a bit.

Sarge begins with her name, and the 3 provide theirs in kind. Arviel, Maithe, and Val. None of the women are slaves and they aren't sure what gives you the idea that they were. They were invited to an after party by THE Samuel CherryBlossom at his suite with some friends. He's rich, generous, and has nothing but the finest in all things. So they of course went and it was great and now they are in a cage who knows where and though you are talking nice, they are very unsure what is going on.
Nothing in what they say or how they act gives Toston any kind of feeling that they are not being completely honest

Hmerrin heads out to get a few things for some repairs and Des joins him
Sharpe has already left for the temple of Warrd
Gaffer is at the Arena at this point still

While Eisenhorne has a few minutes, about an hour, to mull over things waiting for the group to all be back. His mind goes over a few events and puts some pieces together.
The serpent, a sentient creature assuming the shape of a dagger and able to extend its will upon others? Given recent company, it is almost certainly a Rakshasa. Known as Raktavarna, it can charm, manipulate memory and is the eyes and ears of a more powerful master at any distance. They are also known for being able to understand all languages and the more powerful its master, the greater it's own abilities.
Eisenhorne also believes that Ralsinar was Rakshasa as well. A Marai, a spell casting and magic driven Rakshasa who prefers to torment and exploit mortals who have no idea of the rakshasa's true nature.

Hmerrin and Des return, both with a quick suggestion on disposal of the snake, but with the added information they might have a change of plan.

Sharpe's trip to the temple of Warrd is uneventful. Most are staying indoors during the downpour. He does note several men from House Dart and House Key are at the temple. Both groups are minding their own business, but definitely have their eyes peeled for trouble. It is also not hard to find a several grubbers in need

Gear from earlier: Assumed to be detected and identified
+1 studded leather, +1 kukri, +1 composite shortbow (+2 Str) with 20 arrows, cloak of elvenkind, giant wasp poison (1), large scorpion venom (1)
Full Platemail, large Steel Shield, +2 Flail, Longbow with 40 arrows, Short sword, dagger, Cloak +2; sunrods (2), 200 gp


Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17] 
Tuesday April 7th, 2020 7:17:00 AM

"Chuck it?! ... into a river?!... Dear Gods Man! This is one of the most fascinating creatures I have ever seen, and I don't think it's existence has been documented anywhere, at least not that I've read. And I have read QUITE... A... BIT. Not to mention that I don't even know if it needs to breath air, what if I chuck it into the river and some poor hapless farmboy stumbles into it while fishing or something!?" Eisenhorn composes himself a bit after his rant. "Now... I just atempted to read the snake's thoughts and it struck back at me through the spell. It tried to read MY MIND through the spell I CAST!" He says giddy with excitment, looking at Des he says "I have taken some precautions. I've locked the box with a spell so that only I can open it and Shifty is looking over the box. He should warn you if something goes awry. Although... He's a fickle little S...rascal so if you see me running out of that room like a maniac screeming, snake's probably taken over. Now if you'll excuse me I want to try some other methods."

Eisenhorn goes back into the room with the snake and making sure he maintains a good distance from the box starts shouting variations of "Hello Snake! CAN... YOU... UNDERSTAND... ME?" in all the languages he knows starting from Sylvan. If the snake does not respond he goes looking for Gaffer to see if the Druid can offer some insight into how to communicate with the snake.

----Active Effects-----
Protection from Evil 10 min.

Desdichado(Ryan) [HP: 31/102; AC:22/10/20 - CMD 23] 
Tuesday April 7th, 2020 2:02:05 PM

Desdichado asks the others to huddle by him to discuss what they’ve learned from the women. “Well, if they aren’t slaves, what should we do with them? We can’t keep them here, but if they leave that could lead to major trouble for us, especially if someone traces them back to Shale House. Maybe we ask where they are from, put them to sleep, and leave them at their respective homes? And have any of you heard of this ‘Samuel CherryBlossom’ before? That’s not a name I’ve heard associated with the Houses, but I also don’t know much about this town.”

Talking with Eisenhorne adds to Dez’s confusion.

“So, the snake, the tiger guy, and the weirdo snake-man are all rakshas, or however you say it? Why would they be running a slave ring? That sounds like really bad news.” He thinks for a moment. “The good news is that I can smite them if it comes down to it!”


Gaffer (Courtney HP: 85/85 AC:25(T:21/FF:17) CMD:24 WS 4/4 SB 7/7 LL 10/10)  
Tuesday April 7th, 2020 7:11:31 PM

Gaffer enjoys seeing Dirt City in it's quieter state as the storm rests overhead, it feels so long ago that much of it was reduced to rubble. He takes a moment as he flies round to see how it has been faring since and, remembering what he was doing before they were attacked, he pays a visit to the temple again, to see if he can offer any help for a few hours.

Hmerrin (MikeK)(HP 91/109 AC:28 T:16 FF:23 CMD:27) 
Tuesday April 7th, 2020 7:34:15 PM

Hmerrin listens in on Sarge and Dez.
"If they were there voluntarily, say 'Sorry' and let 'em go. I mean, its not like the bad guys don't know where we live."

He regards Eisenhorne.
"And speaking of bad guys, your saying the Snake Knife, the Snake Guy, and the Tiger Guy are all the same race?"
The young fighter rubs his chin.
"Oh, and they're all involved in running a slave ring through Dirt City.
Well that's terrific.
Any idea from them books if there are more Rakashas? Or maybe where they're holding these slaves? Might be a good time for us to pay a call."

Sarge [AC 20; HP 37/61](Kathy) 
Tuesday April 7th, 2020 10:22:17 PM

"Okay," Sarge tells the women. "Are any of you spellcasters? Gonna turn me into a salamander or something the minute I open the door? No?"

Assuming they're not spellcasters, Sarge lets them out. "So, you were pretty out of it when we found you. Did you drink, and maybe take other stuff, of your own accord? None of my business if you did, of course. But if you didn't, that means you were drugged, and that's worrying. So, should we worry? Or were you just all partied out?"

Shale House- DM Dan K 
Tuesday April 7th, 2020 10:44:10 PM

The group has a couple of things going on.
What to do with the women? Put them to sleep somehow and drop them off somewhere in Dirt City per a thought from Des or his other point of simply letting them go.
Hmerrin is for letting them go. They are citizens of Dirt City, the bad guys already know where to find The Tide after all
Sarge is up for letting them out and finds the truthful answers from the women reassuring. They are not spell casters. Of course they did some drugs, but were not drugged, big difference and Sarge's questions and statements do bring up some from them. "Who are you, Don't remember you at the party and why did you feel the need to locks us up in a cage until morning?" However, none press the matter not wanting to put any of the heavily armed and generally powerful looking people between them and freedom in a foul mood

The Dagger, now identified as a Rakshasa is the next matter. Eisenhorne wants to keep it for further study. What's the connection to the slave ring? Why are the Rakshasa trafficking Dirt City citizens? Outside of the obvious answer of, there is a great deal of money in it

Hmerrin hopes the Ledgers will provide more information..

Eisenhorne spends more time with the Rkashasa. It does not answer anything the wizard shouts at it.

Gaffer swings back through the temple to assist. One of the acolytes gladly puts him to work organizing a few of the cloak rooms. When the storms die down, the acolytes and clerics expect quite a run on the place, what with all of the gods splitting and a couple of them dying and Warrd joining Alemi and the bad boding the Marteus is back on his own. Many of them felt better when a pantheon was keeping him in check. Ga'al as well. Now they answer to no one and no others they need to appease with collaboration

Gaffer and Sharpe return to Shale House where the entire party is hunkered down in cleaning up the battle from 2 nights ago and making a few repairs.

XP Awards. All PC's receive 20,000 xp

Toston Lotor(Hugh Crosmun) [HP: 74/74; AC:26/19/20- CMD 26  d20+16=26 ;
Tuesday April 7th, 2020 11:19:45 PM

Toston sits there dumbfounded. The women were there of their own will and not slaves? (but there is a slave ring going on?)

When pulled into the huddle he says, "Wait the dagger is the same thing as the tiger guy and the snake guy we fought earlier? That's just weird. I wonder if they killed Three Bits. Maybe if she's still out there she knows something about Raksashas or Nissa does or come to think of it maybe I do.

Toston sits and has a long think about what he knows about Raksashas (Know[Arcana]:26)

Eisenhorn (David) [AC 13/13/10; HP 45/82; CMD 17]  d20=20 ; d20=13 ;
Wednesday April 8th, 2020 7:06:29 AM

With the Rakshasa not answering to any of his prompts Eisehnorn tries to remember if he's ever read a book titled "How to ask Rakshasa for directions and other useful tips for the savy planar traveler" or " Interogation for dummies: Rakshasa Edition" (Knowledge Planes Roll: 20 + 20 = 40) to see if he can remember any useful information on how to get the rakshasa to talk or why they might need slaves.

He then goes back to the ledgers trying to finish decoding them. He tries to find any clues as to why outsiders would be involved in this and any key parts in the chain the Tide could potentially disrupt. (Linguistics Roll: 13 + 19 = 32)

With all of the excitment of the Rakshasa and the ledgers Eisenhorn has forgotten about the three women he locked up.

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