An Old Man? Thursday January 30th, 2020 4:01:11 PM
The Agents continue to prepare. Finally, they move forward, back through the castle. They pass the stone wall that was created to block off the black armor. Heading up the stairs, they move through the spiral maze, past the tapestries and traps, and to the hidden stairway. They move into the larger room that had the horrible evil abominations and towards the final stairway. A number of spells are cast and Anna looks for a stone garden. Maybe she will see a medusa some day. Nikolai stands at the bottom of the stairs and lets the invisible Michael head up the stairs. Sigvar watches him go and concentrates, but the spiral stairway is really making it difficult to detect specific evil.
Michael disappears up the spiral stairs. He is perfectly silent and invisible. He walks around the spiral stairs and peeks up. Like with this floor, the stairs just end at the floor of the level above. He finds himself in the middle of a room about the same size as the floor below. Looking around from the stairway, it looks like he’s entered a study! The room is gently lit with smooth, even light. One wall is lined with a bookshelf, stuffed with books and faded papers. Another area has a table with a couple flames, mortars, pestles, and a few small dishes with crushed ingredients. In the far corner of the room there is a large desk. Behind that desks sits a very old man, writing with a feather quill on parchment on the desk in front of him. There are various books open on the desk and he appears to be concentrating on the writing. The rest of the room looks dusty, but well-used. There are cloaks hung on racks, and other faded, but still usable furniture in the room.
Prudence Gundle Thursday January 30th, 2020 6:32:08 PM
While waiting for Michael to scout, Pru casts Fly on Sigvar.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Thursday January 30th, 2020 9:53:18 PM Ok, Michael has had enough time to get into position, let's go.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30
Used: Spells: spell resistance, spell immunity, resist energy
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+48=63 ; d20+21=35 ; d20+17=36 ; d20+48=59 ; Thursday January 30th, 2020 10:13:09 PM
From what little Michael knows of Liches. this one must be pretty fresh or must have had a really good mortician work on him. since Michael knows he is undetected he decides it is time he worships Wardd. with a silent grin to himself, he stalks closer. he examins the old man and the items within hands reach of him. What he is looking for are items that he might be able to use for protection should he be attacked. blades, wands, magic items, he also looks for signs of life. sweat, respiration, that sort of thing. After he figures out both what's immediately handy for defence and if he is alive
Stealth 63 perception 35.
Michael tries to relieve him of his items while the man is not paying attention. all the while keeping in mind the time limits of the spell and his placement in the room.
slight of hand 36.
if he gets away clean he ghosts back down the stairs to report whats going on to his companions. stealth 59
Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25 d20+25=37 ; d20+19=25 ; Thursday January 30th, 2020 11:02:41 PM
Anna activates both her Barkskin and Bear's Endurance SLAs She then uses beast shape IV to turn into a diminuitive bat.
She attempts to stealthily fly after the others moving towards the front of the pack as a nimble bat.
(Fly: 37) (Stealth: 25)
Active Effects: Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 2 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 1 round - +4 con Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes 5 foot base speed, fly 40 ft (good), blindsense 20 ft, low-light vision, bite + 15 (1d3+1) +6 dex, -4 str +1 natural armor, +4 AC, +4 attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft. Fly check at +25 Stealth check at +19
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip) d20+19=25 ; d20+21=27 ; Friday January 31st, 2020 1:14:12 AM
Spells in effect: mage armor
Afraid that Trayvin will just barge upstairs and break the deathly silence, Nikolai sneaks up the stairs.
Stealth+19 = 25
And listens carefully.
Perception +21 = 27
An Old Man? Friday January 31st, 2020 11:51:34 AM
The Agents below are nervous waiting on Michael. Pru casts a spell. Trayvin wants to move. Anna changes into a bat. Nikolai takes a few steps on the stairs. Overall, though, no one heads all the way up the stairs just yet. Nikolai listens carefully, but does not hear anything.
Meanwhile, upstairs, Michael continues to creep around. The room is quite crowded and it takes a little for Michael to get closer to the man. He continues to work at his desk, occasionally stopping his writing and looking up, apparently to think. He makes his way closer and can see nothing at all defensive on the desk. It is mostly just books, a few pots of ink, and a partially eaten sandwich. There are two dented, plain metal cups there as well with an old wooden pitcher. There is a small pile of quills near the side of the desk. Without reaching out and touching the man, Michael can’t see anything out of the ordinary. The man appears to be breathing, as he occasionally sighs as he stops to think. He is not sweating, but it’s not exactly warm in the room, either. When Michael heads back down to the group, as far as he can tell, he has not been seen. He nearly runs into Nikolai on his way down.
An approximation of the room. There is additional debris and bits of things in the open spaces, so there is no clear pathway to run through the room at all. There are small piles of books, scattered papers, broken glass, etc.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Friday January 31st, 2020 8:32:05 PM
Trayvin waits for the scouting report.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30
Used: Spells: spell resistance, spell immunity, resist energy
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Friday January 31st, 2020 8:40:15 PM
Michael gets back down and explains what he has seen to the rest of his companions. The rooms rather cluttered, there is an old man there sitting behind a desk and writing in a book, He might be a lich, but I looked him over quite well and he was breathing, he didn't really seem to be a lich.. I saw no weapons or wands or anything on him and I checked him out from close range. If I had to guess he's a spellcaster, he is also into alchemy, there's a lab up there, well a mortar and pestle plus some powders and such, lots of books too. I don't know how he avoided hearing the clamor downstairs, but the fact that I was able to sneak into the room pretty much means that the place isn't warded. could be deaf?.
Michael thinks for a moment, then looks at Nikolai, How you want to handle this boss?
Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25 Friday January 31st, 2020 11:10:58 PM
Anna in bat form whispers, "I was expecting trouble so I turned into a bat with the expectation I turn into something a lot beefier should this thing devolve into combat. I'm actually a little disappointed that this guy in the room probably isn't some big bad as I probably just wasted a bunch of abilities that will only last minutes for nothing but if you do want to play this more heavy handed I'm ready to stealthily fly in as a bat land then change shape to something that can actually fight and make my presence known if that is the play here."
Prudence Gundle Saturday February 1st, 2020 12:52:38 AM
"Well, if he's a real person, maybe we should try to talk to him," Pru says.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Saturday February 1st, 2020 9:24:43 AM " Well, i would be your stumbling block to stealth. Want me to go up and speak with him first and get all the armor scraping n walls out of the way first?" Sigvar asks. " I think Prudence has the right of it about talking to him before we make up our minds. Besides, it will give me a chance to determine if he is evil."
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Saturday February 1st, 2020 6:03:20 PM Well Anna, that's the problem, spellcasters, in general, don't really look like the big bad. you can have a guy that looks like an anemic librarian but can level a city block by focusing the eldritch energies of magic. Michael shrugs and gives Anna a "whatdayawannado" look.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip) d20+21=24 ; Monday February 3rd, 2020 12:31:05 AM
Nikolai ponders the new information for a few seconds then answers.
"Well, guilt by association is a good motto but not always true. He's surrounded himself with evil stuff but they are his bodyguards. Don't mean he's actually evil himself. Only way to find out the mystery of the evil emanations around this place is to talk to him while being totally prepared for combat in case he's not what he seems to be. The true evil could still be hiding in a secret room while this old man is a decoy of some sort.
I'll lead the way with Sigvar right behind. Anna, if you want to stay in bad form and sneak in behind us and just 'hand around', that might be a good idea. And have any Detect Evil you got ready to go.
Ok, let's go."
Nikolai goes up the stairs and into the room. At D7 he stops and looks about the room. Perception +21 = 24
then moves to E5. If the old man looks up and speaks to him, he starts a conversation, otherwise he will start the conversation.
"Excuse me, Sir, who are you? Are you the owner of this castle?"
{ keep an eye on the cloaks... they looks sketchy.... }
----------------- Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow (good- potion)
An Old Man? Monday February 3rd, 2020 11:58:06 AM
The Agents discuss what to do about the man in the room. Nikolai walks up the stairs and into the room. He stands and talks to the old man. The man briefly looks up and waves his hand at Nikolai in a complicated gesture. He says, “Get out, you’re not wanted here.”
OOC: E5 Nikolai: Will save DC 21 or be shaken for 20 rounds (fear) Nikolai: Will save DC 25…
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Monday February 3rd, 2020 6:31:06 PM
Trayvin follows the rest of the Agents up the stairs...
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30
Used: Spells: spell resistance, spell immunity, resist energy
OOC- not sure exactly what our standard marching order is but I would guess we followed it.
Prudence Gundle d20+21=22 ; Monday February 3rd, 2020 6:57:09 PM
Pru steps forward. "We are very sorry to disturb you, sir," she says. "But we need to speak with the person in charge. If you'll just point us in the right direction, we'll be out of your way."
[Diplomacy 22]
Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25 d20+25=34 ; d20+19=20 ; d20+37=56 ; Monday February 3rd, 2020 9:23:43 PM
Fly: 34 Stealth: 20 Disguise: 56
Anna-Bat tries to stealthily fly into the room. She copies the bat mannerisms to the best of her abilities in case she gets noticed. Maybe whoever the guy is will think she's just a harmless little bad and she can get into position to turn into something fierce should it be necessary.
Active Effects: Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 4 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 3 round - +4 con Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes 5 foot base speed, fly 40 ft (good), blindsense 20 ft, low-light vision, bite + 15 (1d3+1) +6 dex, -4 str +1 natural armor, +4 AC, +4 attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft. Fly check at +25 Stealth check at +19
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip) d20+11=19 ; d20+12=27 ; Tuesday February 4th, 2020 12:37:10 AM
E5 Nikolai: Will save DC 21 or be shaken for 20 rounds (fear) Nikolai: Will save DC 25…
Will +12 vs DC21 = (19+1) 20.
Will +12 vs DC 25 = 27.
OOC: If these are two separate saves, then the first is 20 and second is 27. If this is only one save, then spend a Hero point for the second roll.
----------------------------------------------------- Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow (good- potion)
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Tuesday February 4th, 2020 10:15:54 AM
Sigvar follows Nikolai up the stairs and stands behind him as a dutiful guard would. He examines the man and begins scanning him for evil. How high are the ceilings?
Sigvar's Dashboard GMW on Michael x2 and Sigvar 13 hours duration Resist energy cold, fire and electricity DR 30 vs those elements 5/1300 rounds Fly 2/150 rounds
An Old Man? d20+24=25 ; Tuesday February 4th, 2020 12:19:20 PM
The Agents of the Fist clamor up the stairs and into the room. It is much like Michael described, with debris and such all around. There is a large amount of dust in the room, but you can see pathways through the dust, as if someone walked through it often but hasn’t actually cleaned it in a very, very long time.
Pru steps up and apologies for disturbing the man. Anna flies around looking like an innocent bat. Sigvar squeezes his way up the stairs, his armor scraping along the sides of the walls as he squeezes through the last part of the stairway. He stands guard and looks carefully at the old man. Sigvar: Highlight to display spoiler: {When you detect evil, you are taken aback, almost physically! You are very nearly stunned by the overwhelming presence of evil that you detect here. But a moment later, the evil almost seems to disappear, though in another second, it comes back, stronger than ever. The evil that you sense is very, very powerful and overwhelming, but it does not appear constant and steady which is really unlike anything you’ve seen before. It is almost pulsating, like an on-then-off-then-on continuum. }
The old man does not look up and continues writing with his quill pen. He flicks his wrist again in the general direction of the group and mumbles a few words in a magical language. He grumbles, “Just leave me alone. I’m busy.”
OOC: Everyone not Nikolai As you enter the room, you feel filled with dread. Will save DC 21 or receive the shaken condition (fear, mind-affecting). (Not Nikolai, as you already failed that save and are shaken). A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Everyone including Nikolai Please make an additional will save, DC 24 or feel very sad: An additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. 25 to overcome spell resistance, so Trayvin does not need to make this save.
Nikolai Yes, that was two separate will saves, once for the fear, once for… something else. Glad you succeeded on that one!
Prudence Gundle d20+12=29 ; d20+12=18 ; d20+16=29 ; d20+18=32 ; Tuesday February 4th, 2020 1:54:59 PM
Pru feels very sad, and momentarily wonders why. [If the DM will allow it, that's a Knowledge Arcana check of 29 to identify a spell in place. That's for the "sad" spell; Pru made her save for the "shaky" spell and might not even have noticed it.]
"I really am awfully sorry," Pru continues. "But we can't leave you alone until you tell us where we can find whoever's in charge. Our business is with them." [Diplomacy 32, including the -2 from the effect.]
DM Note: With that roll, Pru can identify that the spell is crushing despair.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet d20+14=27 ; d20+14=34 ; Tuesday February 4th, 2020 8:22:30 PM
OoC At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead. At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.This ability functions only while the paladin is conscious, not if she is unconscious or dead. Not sure if the enchantment sppell counts as a charm (probably does not) but I threw in the second aura anyway. IC Fear save Immune 2nd save 27 passed Sigvar feels the spells hit him and notes the overwhelming pulses of evil. He suspects he is not seeing the room as it truly is, that he is seeing what the form at the desk wants him to see. He concentrates hard with all of the information he has at hand and tries to see the place clearly ( disbelieve illusion based on the detect evil and the spell attacks) Will 34 (natural 20) " This isn't right! We are under attack! With me now use Gargul's power to smite this evil thing and remove it from Gagul's sight!" (At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability. ) Sigvar uses his Holy Justice Aura and empowers all of his allies to smite the creature before them. They must do it now or not at all.(Please allow Prudence time since she posted before me)
Sigvar's Dashboard GMW on Michael x2 and Sigvar 13 hours duration Resist energy cold, fire and electricity DR 30 vs those elements 6/1300 rounds Fly 3/150 rounds
Trayvin AC 26/11 touch Hp 161/161(BrianZ) d20+18=36 ; d20+19=20 ; Tuesday February 4th, 2020 9:42:44 PM
save vs shaken = 36
Trayvin isn't sure what the 'old man' is up to, but there is some magical energy coming the Agents' way. Trayvin casts prayer on the group to bolster their defenses a bit.
roll vs creature's spell resistance(if any) for the prayer = 20(nat 1 lol)
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+11=16 ; d20+10=25 ; Tuesday February 4th, 2020 10:06:35 PM
fear save. +1 vs fear. 16. failed. (I got slippery mind, so I get another save next round. ) +4 for sigvar gives me 20 close but no cigar.
Sadness save 25 passes.
He feels and hears Sigvars call though and the power coursing through him spurs him to action. He runs up to row 4 slides under the tables on the row till he gets to H4. he downs a potion of Cats grace as he does so. he stays low below the desk, and will move to I2 next round. He will also get his Slippery mind save then as well.
Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25 d20+10=19 ; d20+9=29 ; Tuesday February 4th, 2020 11:58:46 PM
(19+4 from Sigvar vs 21 = success) (OOC: Assuming I'm within 10 feet of Sigvar when I entered the chamber if I'm wrong please let me know and I will update my status as being afraid with the penalties) (29 vs 24 = succeed)
Anna-bat starts to feel afraid but she does not feel sad. Still though she finds a place to land and as soon as it is declared that she is under attack she uses her bull's strength SLA to boost her strength and declares the smite bonus against the old man.
Active Effects: Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 5 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 4 round - +4 con Bulls Strength - +4 Str : 13 minutes Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes - 2 rounds 5 foot base speed, fly 40 ft (good), blindsense 20 ft, low-light vision, bite + 17 (1d3+3) +6 dex, -4 str +1 natural armor, +4 AC, +4 attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft. Fly check at +25 Stealth check at +19
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip) d20+10=23 ; d20+13=17 ; d20+12=15 ; Wednesday February 5th, 2020 1:31:41 AM
Spells in effect: mage armor OOC: Since Sigvar is right behind Nikolai putting him within 10', he gets the +4 vs Fear bonus Will +12 vs DC21 = (19+1) 20 +4 = 24
Will +12 (+4) DC 24 = 23 + 6 = 29 These are the adjusted rolls for the First and Third Save.
Knowing Sigvar is right behind, he feels the holy aura boost his nerves and Will, allowing him to overcome the magical spells thrown at him. This old man truly isn't what he seems to be, if he is anything at all to begin with.
"Enough of this trickery!" He blurts and throws a shuriken at the figure.
Attack d20 +13 = 17 Will (Disbelief) +12 + (bonus reacting with alleged illusion) = 15 + bonus reacting with alleged illusion)
Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 d20+12=15 ; d20+5=22 ; d20+12=28 ; d20+17=25 ; Wednesday February 5th, 2020 6:49:37 AM
Pompous shakes off the feelings of fear and sadness but holds true... waiting for the command to strike.
---------------------
Dash Board
Roles 1st 16 non evil oponent or 18 vs evil oponents, 22 with Siggy's paladin bonuses 34 Bonus role for evil/mind affecting spells from protection from evil if applicable (I messed up the bonus on the role, it's at +12 will save and +5(prot evil, prayer. mind affecting), 38 with Siggy's paladin bonuses
2nd 28 non evil or 30 evil 25 Bonus role for evil/mind affecting spells (Plus Siggy's bonuses if applicable.)
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow (potion) Prayer Plus Siggy's paladin protection stuff
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Wednesday February 5th, 2020 8:20:44 AM
So only Anna declared a smite? I really cannot spell it out ANY clearer guys. If you want to try and slam your way through damage reduction, good on you. Anna and I will be able to hurt whatever this is without an issue.
Prudence Gundle Wednesday February 5th, 2020 3:08:27 PM
[Pru had already declared her actions.]
An Old Man? d4+1=3 ; Wednesday February 5th, 2020 3:56:40 PM
Pru tries to continue to talk to the man, despite her sadness. Sigvar senses the evil and tries to see through any illusions that are in place. He does not detect any type of illusion. He yells out that the group is under attack! Trayvin doesn’t trust the old man and casts a spell to bolster defenses. He cannot tell if the spell affected the man. Michael runs up, dives under a table, and drinks a potion (makes it to E4 so far). Anna lands and prepares to attack. Nikolai is the first to physically attack the man, sending a shuriken his way while Pompous pauses a moment. The shuriken strikes high on the wall and the man looks up.
All of reality seems to shimmer for a just a moment. A second later there are things flying all around the room, headed for the ceiling (about 15 feet high) but also with large, shimmering cubes of magic all around.
OOC: Notes: And away we go! The second item was indeed a spell, but it was not charm, but is mind-affecting. Everyone: Reflex save, DC 26, or you are trapped in one of the force cages (see map). Note that the area in green (the whole room) is in reverse gravity. If you cannot fly, you’re headed for the ceiling (no save, no SR). There is a tremendous amount of debris in the room now, as well, all headed for the ceiling, giving the man cover from ranged attacks.
If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Prudence Gundle d20+10=11 ; Wednesday February 5th, 2020 4:18:24 PM Hey! Pru thinks as she falls upward. I just learned this spell!
She falls into one of the force cages, which really isn't an impediment for her.
Pru would like to cast Reverse Gravity. As I understand the way the spell works, that would make gravity double-reversed--that is, acting normally. We're going to smack the ground pretty hard, but then gravity should work normally. At least, that's how I read it. Anyway, it'll be fun to find out.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet d20+21=27 ; d20+21=27 ; 4d6+29=49 ; d6=2 ; d6=1 ; Wednesday February 5th, 2020 7:04:28 PM
Sigvar heroically tries to avoid the forcecage (spend the point before the roll) and barely avoids it Reflex save 27 Since he is flying, the reverse gravity does not affect him and he charges for the old man.( probably no bonuses for the charge but I have enough movement to make it assuming he can fly around or through the debris, move to G,H/3,4) Sigvar is AC 38,T16,FF36 vs the old man he executes a Vital Strike. Hits AC 29 for 51 damage, ignoring DR (add 15 more if this is an undead, evil outsider or dragon)+3 holy damage
Sigvar's Dashboard GMW on Michael x2 and Sigvar 13 hours duration Resist energy cold, fire and electricity DR 30 vs those elements 7/1300 rounds Fly 4/150 rounds Prayer ooc Forgot the GMW so +2 to hit and damage added after
Trayvin AC 26/11 touch Hp 161/161(BrianZ) d20+9=13 ; Wednesday February 5th, 2020 8:58:56 PM
reflex save = 13
Trayvin finds himself trapped in one of the forcecages. So I guess diplomacy is out. I wonder if he is going to tell us what he is up to here before he tries to kill us?
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer
OOC- David, I appreciate what you were trying to do, I just don't think most of us were in a position yet to take advantage of it.
Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25 d20+12=20 ; d20+25=29 ; Wednesday February 5th, 2020 9:58:10 PM
Anna-bat finds herself trapped in the force cage. (OOC: is this the bar form or the solid wall form? It matters)
Fly Check: 29
Anna-bat flies to avoid being headed to the ceiling or crashing down on the floor when Pru casts her spell.
Move Action: Fly Standard Action : Cast Cat's Grace (to buff reflex save if she gets another chance against the cage somehow)
Active Effects: Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 6 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 5 round - +4 con Bulls Strength - +4 Str : 13 minutes - 1 round Cat's Grace: +2 Dex : 13 minutes Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes - 3 rounds 5 foot base speed, fly 40 ft (good), blindsense 20 ft, low-light vision, bite + 17 (1d3+3) +6 dex, -4 str +1 natural armor, +4 AC, +4 attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft. Fly check at +25 Stealth check at +19
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip) d20+14=16 ; d20+14=23 ; Wednesday February 5th, 2020 10:07:46 PM
OOC: sorry Sigvar, I was in a bit of a hurry and missed the Smite thing. Perhaps you can BOLD things like that so they stick out better. :)
Also missed the Prayer, sigh. BTW, are we supposed to be 14th level now? I gotta work on my level up this weekend.
IC: Spells in effect: mage armor, Prayer.
Reflex +13 +1 (Prayer) = 16
Spend Hero Point for a second roll Reflex +13 +1 (Prayer) = 23 vs DC 26
Nikolai starts to float up and just can't avoid one of the force cages and gets trapped.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+15=33 ; d20+20=23 ; d20+26=43 ; Wednesday February 5th, 2020 10:48:32 PM
slippery mind saves vs mind-affecting fear 33 pass, and thanks Sigvar.! OOC: I thought that Sigvars smite ability was automatic, Michael would have declared if he would have known that. DM's call though.
Save vs Force cage. 23. dang.
Michael powers his way through the mind-affecting fear and banishes it as he downs the potion of cats grace. he feels the force cage spell take effect but is already committed to what he was doing and could not respond in time to prevent getting trapped. Then gravity flips.
Acrobatics 43.
While not being able to avoid the reversed gravity, it does not mean that he cannot control his fall and avoid damage, keep his feet and even flip the table over so it sits upright on the ceiling and he can hide under it. He figures Pru will teleport them out of it in a moment so he moves over closer to her, with a table in tow.
Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 d20+19=31 ; d20+24=33 ; d6+15=19 ; d6=4 ; d6=3 ; d6+15=16 ; d6=1 ; d6=4 ; d20+19=30 ; d6+15=18 ; d6=1 ; d6=1 ; d20+17=20 ; Thursday February 6th, 2020 7:23:31 AM
Pompous avoids the force cages (31) and activates his celestial armor's flight ability stabalizing himself in mid air.
A flight of flamming arrows shoot towards the old man.
------------------
Dash board
Many shot Point blank Favored ennemi - undead +4 Deadly strike - 3/+6
Attack 1 To hit AC 33 D 19, shock 4 fire 3 Attack 1(a) To hit AC 33 D 16, shock 1 fire 4 Attack 2 To hit AC 30 D 18 shock 1 fire 1 Attack 3 To hit AC 20 assuming a miss
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Plus Siggy's paladin protection stuff :At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead. At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Prot from evil potion First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion. Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.
An Old Man? d20+29=40 ; Thursday February 6th, 2020 1:09:07 PM
As the group starts to fall upwards, Pru reacts quickly and reverses the reverse gravity and people start heading back down towards the floor again with all the debris. The sudden shift in direction makes everyone’s stomach quickly change direction as well. Michael tries to head over to Pru only to realize he and Nikolai are actually in a separate cage! Sigvar and Pompous are the only two who are not trapped in the large, translucent cages. Sigvar turns and his massive body flies through the air directly at the man, headed in just above the desk. He takes a massive swing with his sword, but apparently not used to flying and attacking, he misses the seated man! Pompous fires a barrage of flaming arrows at the man, but a couple strike the wall behind him and others just plain miss him as well.
The old man stands up and tosses a tiny bit of sand in the direction of Sigvar (casting spell on defensive: success). He yells out, “Why won’t you people just leave me alone! Get out of my house!”
OOC: Everyone Fort save, DC 10, or be nauseated for 1 round from the sudden changes in direction. Sigvar and Michael: Will save DC 26 or fall asleep (mind-affecting, enchantment, compulsion).
The forcecages are the ones with bars. Moved Pompous to the side outside the forcecage, but with line of sight to the old man.
If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Prudence Gundle Thursday February 6th, 2020 2:18:32 PM
It looks like Pru is in a forcecage with Anna and Trayvin? Pru gathers them together and casts Dimension Door to pop them all outside the cage.
Prudence Gundle d20+10=30 ; Thursday February 6th, 2020 2:24:40 PM
[Whoops. Forgot the Fort save. Pru succeeds with a 30.]
Trayvin AC 26/11 touch Hp 161/161(BrianZ) d20+15=24 ; Thursday February 6th, 2020 8:52:49 PM
fort save = 24
If you want us to leave you alone, then why have you been attacking the town.
Actions: Trayvin casts true seeing on himself
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 d20+10=16 ; d20+18=27 ; d6+24=29 ; Thursday February 6th, 2020 9:11:31 PM
Fort Save: 16
If: (Pru is able to dimension door Anna-bat outside the forcecage): Anna-Bat takes a full round action to turn into Anna-Red Dragon Chimera Manticore She then heroically shoots a tail spike at the old man using the smite she declared against him else: She uses mist form to turn into mist and escape through the holes between the bars
27 vs Old Man's AC if using the tail spike 29 damage if that hits (OOC: per the smite I think I add Cha bonus of +3 to attack roll from Sigvar plus 15 for his level on damage; without the smite it was 24 vs AC and 14 damage)
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 7 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 6 round - +4 con Bulls Strength - +4 Str : 13 minutes - 2 round Cat's Grace: +4 Dex : 13 minutes -1 Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 4 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used?
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+15=30 ; d20+26=42 ; d20+20=29 ; d6+3=7 ; Thursday February 6th, 2020 9:52:20 PM
will save +11 base +4 from sigvar. roll 30
The old man casts some sand and a spell, a wave of drowsiness and a feeling like being wrapped in the arms of a mother he never knew threaten to make him sleep. but he fights it off with a growl.
The gravity returns. Acrobatics 43.
if it was not so dangerous and serious, this might be fun, up and down like this. but it's not and that force cage is going to seriously hamper Michaels style. He pushes the table out in front of himself and turns it sideways facing the old man. when he lands he pulls out his Hoopak and begins casting sling bullets at the geriatric fiend.
attack 1 bonus +20 to hit. no haste no AotF flanking bonus.
To hit AC 29 for 7 points of damage. not sure what kind of disadvantage the force cage puts on the shot. I lll let the DM roll or decide that.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip) d20+14=33 ; d20+15=28 ; Friday February 7th, 2020 12:57:19 AM
Spells in effect: mage armor, Prayer
Fort +13 +1 (Prayer) DC 10 = 33
Nikolai pulls out his bow and takes a shot at the old man.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet d20+19=21 ; d20+15=17 ; Friday February 7th, 2020 7:04:03 AM
fort save 21 will save 17 Sigvar falls asleep
Sleep A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures. I suspect this is more than a 1st level sleep spell.
Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 d20+15=17 ; d20+27=45 ; d6+9=13 ; d6=3 ; d6=4 ; d20+22=35 ; d6=6 ; d6+9=15 ; d6+9=15 ; d6=6 ; d20+20=29 ; d6=6 ; d6=3 ; Friday February 7th, 2020 8:15:11 AM
Pompous sees his arrows hit the wall behind the old man.
" Well... what a revolting development this is.... "
Pompous yells out with a " HIDEY HIDEY HO"
[Hunter’s bond: This bond allows him to spend a move action to grant half his favored enemy bonus (Bonus 4, half is 2) against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (2 rounds friends).
Another flight if arrows speed of towards the old man.
Attack 1 To hit AC 45 D 13, shock 3 fire 4 Attack 1(a) To hit AC 45 D 15, shock 6 fire 4 Attack 2 To hit AC 35 D 18 shock 1 fire 6 Attack 3 To hit AC 29 D 15 Shock 6 fire 3
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Plus Siggy's paladin protection stuff
An Old Man? d20+15=24 ; Friday February 7th, 2020 1:16:22 PM
Pru gathers up Anna and Trayvin and quickly slips them out of the cage and to the side. As they do, Tryvin casts a spell on himself and calls out to the man, asking him about attacking the town. The man yells back, “I’m not attacking anyone! I haven’t left this tower in some time. I’m just studying magic and want to be left alone!”
Anna turns into a red dragon chimera manticore. In the process, she smashes into various bookcases, shelves, and other misc debris because there’s not really room for a red dragon chimera manticore in this place. The man cries out when items smash and break. She fires a tail spike in the direction of the man, but it flies wide of him.
Michael fights off the sleep spell that Sigvar cannot avoid and he turns to try and attack the man from behind a table. However, he finds that the force cage containing him has such small slots that he cannot attack (the bars have just half-inch gaps in them). Nikolai tries to shoot the old man with an arrow but finds he has the same problem as Michael, just the half inch gaps, which are not enough to shoot through.
Pompous yells out and takes careful aim once again. Two of his arrows strike the man in the chest and he looks down at them. The man looks up at Pompous and yells out, “Why? I ask you to leave and you attack me!?! I have not hurt you, but now I will!” He reaches one hand in his pocket and points the other at Pompous. A small light blue line appears and flies from his fingertip to Pompous’ chest. It slams into him with a crackle and Pompous is flooded with freezing cold throughout his body. He feels very, very cold. The man yells again, “Now get out of my house or I will destroy you all!”
OOC: If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Sigvar: Asleep. Indeed, it’s a bit more powerful than a typical sleep spell…
Pompous, 120 points cold damage, 4 points dexterity damage Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class.
Prudence Gundle Friday February 7th, 2020 2:59:05 PM
Pru uses Dimension Door to pop into the forcecage with Michael and Nikolai. "Hello, boys," she says. "Ready to get out of here?"
Making a heroic effort [spent a Hero point], Pru casts Dimension Door yet again to transport herself, Michael, and Nikolai outside the cage.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Friday February 7th, 2020 3:35:18 PM
Sigvar snores loudly.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) d20+15=25 ; Friday February 7th, 2020 9:00:42 PM
OOC- does Trayvin see anything unusual about the man with his true seeing spell?
Trayvin suspects there is something more about either the man or the situation than is readily apparent. But for now he focuses on keeping the Agents going. Trayvin moves over to Sigvar and tries to do something about the sleep effect.
Actions: Trayvin casts break enchantment on the sleep effect on Sigvar (CL check = 25)
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip) Saturday February 8th, 2020 1:52:01 AM
Spells in effect: Mage Armor, Prayer
"Thanks Pru!" Nikolai calls back to his liberator. Then addresses the Team. "OK! Hold off everyone! If it is true he has not commanded attacks on the town, then we really need to talk!"
Nikolai holds his actions and hopes everyone simmers down a little. At least it might give them time to wake Sigvar up.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Sunday February 9th, 2020 10:19:37 PM
When Pru appears Michael smiles and gives her a thumbs-up as he takes the exit she made. he was listening to the exchange between the old man and the rest of the party.
Maybe you were just studying magic, but your studies may have messed up the town. there are monsters coming from this castle and causing all kinds of chaos. not just your bog-standard monsters either. demons and extraplanar creatures of the destroy the town and call in the Iron dragons type. we just battled some sort of Red mist that drained blood and some kind of oozing mound of teeth and claws that did much the same thing. and that was just on the floor below this one. I cannot believe you didn't hear it. we are trying to find out what's going on.
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Sunday February 9th, 2020 11:56:41 PM
Anna flies to H4 and says to the Old Man, "Shall we have a truce or do you want to see what an angry Red Dragon Headed Manticore-Chimera can do?"
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 7 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 6 round - +4 con Bulls Strength - +4 Str : 13 minutes - 2 round Cat's Grace: +4 Dex : 13 minutes -1 Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 4 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used?
{ One shot... he almost killed me with one shot....}
"..... medic..... "
ooc> No saves?
-------------------- Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
An Old Man? Monday February 10th, 2020 12:39:53 PM
Pru moves quickly, disappears, re-appears, then disappears and reappears again, whooshing through dimensional space and taking Michael and Nikolai out of the forcecage. Trayvin looks at the man and steps up to cast a spell around the clutter of the room on Sigvar. As far as he can tell, that spell had no effect at all on Sigvar, as he doesn’t wake up. The man just looks very, very, very old to Trayvin. His skin sags and looks quite thin. Nikolai thanks Pru and yells for everyone to hold off on the attacks. Pompous has no problem stopping, as he realizes he is barely alive from one attack from the man.
Anna flies forward and threatens the man. He casually waves his hand and a bright, long wall appears, filling the room. The wall glows with bright light and shimmering colors of the rainbow. It goes from floor to ceiling and one wall to the other, separating Anna from the man entirely. When Michael talks, the man turns to listen to him. He replies, “Oh, now that’s just silly.” He gestures to his papers and his desk and continues, “I haven’t left this spot in…” He thinks for a moment, then scratches his chin. A few whiskers tear off and fall to the floor. “Well, anyway, I have been here studying. Now, are you done being foolish and trying to hurt an old man?”
OOC: Trayvin, and anyone else staring closely at the man, Knowledge, Arcana, DC 32: Highlight to display spoiler: {This is an incredibly powerful wizard with more power than you have ever imagined.} Failing this check: Highlight to display spoiler: {This is an incredibly powerful wizard with more power than you have ever imagined.}
Sorry Pompous, there was no save because he hit with a ranged touch attack there!
If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Sigvar: Asleep. Pompous 4 points dex damage: Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Monday February 10th, 2020 9:31:16 PM
Apparently unable to break the sleep enchantment for the time being, Trayvin moves back to Pompous and helps him recover from the wizards' spell.
Actions: cast heal on Pompous. Pompous heals 130 hp and recovers any ailments.
Trayvin waits for the leaders to give the word, there still seems to be more to this situation than is obvious. Sigvar said there was evil, but it was not constant? Trayvin wonders what is going on, and how the Agents are going to defeat such an obviously powerful opponent.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Monday February 10th, 2020 9:31:16 PM
Apparently unable to break the sleep enchantment for the time being, Trayvin moves back to Pompous and helps him recover from the wizards' spell.
Actions: cast heal on Pompous. Pompous heals 130 hp and recovers any ailments.
Trayvin waits for the leaders to give the word, there still seems to be more to this situation than is obvious. Sigvar said there was evil, but it was not constant? Trayvin wonders what is going on, and how the Agents are going to defeat such an obviously powerful opponent.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing
Prudence Gundle d20+20=26 ; d20+21=30 ; Monday February 10th, 2020 10:19:05 PM
When the old man casts the spell, Pru tries to identify it. [Spellcraft 26]
"If you want us to leave," Pru says, "you'll need to drop the wall; it's between us and the stairs. But I really wish you would take a moment and speak with us, because I for one am very confused." [Diplomacy 30]
[Pru would like to ready an action to counter any hostile spell.]
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+4=15 ; d20+4=16 ; Monday February 10th, 2020 10:22:27 PM Okay, so you've been here studying for longer than you can remember. I get that. so you haven't been downstairs, hell man when is the last time you ate? or been outside? things have changed, I can bring you the body of one of the creatures or you can go downstairs and see it yourself. I'm really sorry about my friends attacking you, but if you'd have seen what all we've just been through to get up here, we were expecting at least a Demon lord, so we were a bit jumpy when you cast that fear and sadness spell on us. If you will agree to a truce and let us hash out everything, we can probably get you healed up. At least take a break, a little fresh air and walk around will clear your head and make your studies easier to comprehend.
Michael might have rambled a bit, but he had a lot of info to get out and it looked like the guy was listening to him. Knowledge arcana 15 diplomacy 16
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Tuesday February 11th, 2020 12:11:43 AM
Anna-Manticore-Chimera says," Well that wall is kind of disappointing."
She waits to see what happens next.
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 7 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 7 round - +4 con Bulls Strength - +4 Str : 13 minutes - 3 round Cat's Grace: +4 Dex : 13 minutes -2 Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 5 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used?
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) d20+2=15 ; Tuesday February 11th, 2020 1:01:18 AM
Spells in effect: Mage Armor, Prayer
Nikolai adds to what Michael just said. "You have shut yourself up in your home so long you don't even know who or what runs your own home! Evil creatures have infested this place and attacked the town! People have been killed! If you do not care about the town's fate, the at least let us go so we can clean the evil from your home and keep the town safe!"
Aid Another (diplomacy) +2 DC10 = 15 add +2 to Michael's Diplomacy roll.
The ranger looks about the room at the damage caused by Beasty-Anna reflects on the old man's reaction...
He whispers to his friend Tray... "... the room.... the damage caused to the room make the man scream... maybe... just maybe... that's the key.... "
------------------------ Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Tuesday February 11th, 2020 6:47:43 AM
Sigvar mumbles a bit in his sleep and then continues snoring.
An Old Man? Tuesday February 11th, 2020 1:29:27 PM
Trayvin turns to the injured Pompous and quickly restores him to health. Pru can tell that the spell the man cast is prismatic wall and that wall shimmers and shines, filling the room with lots of colorful light. She speaks to the man, but is also prepared for a magical attack. Anna-manticore-chimera looks at the wall, disappointed that she cannot pass through it. Pompous whispers an idea to Trayvin while Nikolai and Michael speak to the man.
The man stands up while listening to Michael and reaches over to pat Sigvar gently on the head. He looks over the group on his side of the prismatic wall. He says, “You are clearly very confused. I am quite sure it has not been that long. I’ve been engrossed in my studies, that is all. I don’t need healing, I don’t need fresh air, I’m quite satisfied here, alone.” When the town is mentioned, he continues, “Pah, the town is the town. They know better than to disturb a wizard when he’s studying. Evil? Good? Who is to say which is which? I just need to learn a little bit more and then perhaps I’ll stop in and visit the town.”
A sudden tic overtakes the man’s face momentarily, and his face bends almost as if in pain. It lasts for a just a single moment, but enough that it’s easily noticeable. Only those who have some sort of protection from evil active: Highlight to display spoiler: {A sudden, very strong wave of evil emanates from the man, but as quickly as it appears, it seems to disappear}.
OOC:
If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Sigvar: Asleep
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Tuesday February 11th, 2020 1:38:28 PM
Sigvar coos quietly at the gentle touch. Then he keeps snoring.
Prudence Gundle d20+21=31 ; Tuesday February 11th, 2020 2:35:28 PM
Pru tries to sympathize. "It must be vexing, being interrupted like this," she says. "But if there's something harmful plaguing the town, then it might harm, you, too. Oh! It might even harm your books and things! We just want to you be safe, and that means we have to figure out what's going on." [Diplomacy 31]
Although Pru is making nice, she doesn't trust this guy and is still ready to counter a hostile spell.
Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ d20+19=20 ; d20+19=28 ; Tuesday February 11th, 2020 4:40:40 PM
"Careful friends, a sudden, very strong wave of evil just emanated from the distinguished gentelman... "
{I wonder what happened there. }
ooc? Knowledge check arcana ... hero point re roll... 28, 29 if prayer gives a bonus
---------------
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Tuesday February 11th, 2020 9:21:58 PM Be careful Anna, don't touch that wall.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Tuesday February 11th, 2020 10:16:52 PM
Anna starts pacing back and forth.
She says to Trayvin, "I'm not going to touch it."
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 8 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 8 round - +4 con Bulls Strength - +4 Str : 13 minutes - 4 round Cat's Grace: +4 Dex : 13 minutes -3 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 6 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+4=6 ; d20+4=19 ; Tuesday February 11th, 2020 10:47:05 PM May we get your name sir? My name is Michael. Sgt Michael Wittman of the Mailed Fist. our Batallion was contracted to come out here and do two things. 1. find out what's going on with all the monsters invading the town and 2. put a stop to it. We are a small team, we are called the Agents and we take on missions like this, too big for a simple squad, but too small for a regiment. obviously, if we fail then the regiment takes over. We would like for you to help us find out what's going on. because something very strange is amiss for the kind of monsters of this type to be around here so numerous and so common. I know as well as you do that the terms good and evil are thrown around way too freely anymore. but when a Marilith and shadow knights are hanging out in your Den, some kind of water demon is living under your bridge and you got who knows what living a floor below you, it smells sir, it smells of something wrong. Now, sir, I'm not mystically inclined, but could it be possible that the material that you are studying could be cursed in some way or perhaps of such power that it summons such foul beasts? could the material be affecting you, sir? I know enough about magic to know that sometimes the study can be dangerous. Diplomacy 6 spend a hero point 19.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) d20+13=26 ; Tuesday February 11th, 2020 11:00:14 PM "Evil? Good? Who is to say which? The gods say which is which and the gods have shown us that EVIL emanates from your home! Evil creatures came from YOUR home and invaded the town! If it were not for us, there would be no town left in a few days for you to visit. ANYONE with any Good in him would care that his home is the source of such evil and the cause of the destruction of the town. We certainly can leave you to your studies, but there won't be much of YOUR home left when we finish making sure no more evil comes from it!"
Aid Another (diplomacy) +2 +1(Prayer) DC10 = 26 add +2 to the Diplomacy rolls.
An Old Man? Wednesday February 12th, 2020 12:50:02 PM
Pru continues to attempt to talk with the man, as does Michael. Pompous wonders about the evil he just felt. He wonders about what’s going on with the creature, but his knowledge of arcana does not help him here. Trayvin warns Anna away from the shimmering wall and Anna starts pacing, frustrated that she cannot get through the wall. Nikolai joins in the conversation and talks about evil.
The man listens to Michael, but the expression on his face says he’s not really listening. He shakes his head and waves his hand dismissively when Michael mentions all the monsters and demons. When Nikolai mentions evil three times, the man’s face twists again and the skin seems to tighten and shrink around his face, making him look almost dead. He grimaces and points a small rod at Nikolai as he howls, “Evil? Oh, you think you know evil? You do not know evil!”
OOC: Knowledge, religion, DC 25: Highlight to display spoiler: {This evil appears to be from an undead creature, but something about this creature just isn’t right – it’s not a pure undead lich there’s something “off” about it} Knowledge, religion, DC 30: Highlight to display spoiler: {This seems like it is a lich. It feels like it’s a lich.} Sense Motive, DC 25: Highlight to display spoiler: {The man seems like he is telling the truth when he speaks of not having left his room and that he’s just trying to study}
Pru and the counterspell. The man is casting a spell. Pru gets a chance to counterspell. First Pru needs to make a spellcraft check as a free action to attempt to identify the spell. The DC on that is 24. Assuming Pru makes that check, she can tell the spell is Hold Monster, Mass. To counter the spell, she needs to actually cast that spell, which she can’t do, or attempt to cast dispel magic (which she can, I believe). To do that, she needs a dispel check. That check should be a d20+caster level (15). The DC for that is 31. So IF Pru makes the spellcraft AND the dispel check, Pru spectacularly counters a powerful spell and Pru knows what spell was just cast. If she fails the dispel check, everyone except Trayvin and Pompous need to make a will save, DC 29 or be held!
If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Sigvar: Asleep
Prudence Gundle d20+18=31 ; d20+15=34 ; d20+19=30 ; Wednesday February 12th, 2020 3:56:00 PM
Pru readily identifies the spell [Spellcraft 31]. She casts a Dispel Magic to try to counter it, and succeeds with a 34!
"Oh, please don't do that!" Pru says. "We're trying to be nice, honestly, but there's evil here and it's harming the town and we need to put a stop to it." [Diplomacy 30]
Pru re-readies to dispel.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Wednesday February 12th, 2020 7:06:22 PM
Sigvar snores louder
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Wednesday February 12th, 2020 8:05:09 PM
They are stuck for now, and Trayvin doesn't have any answers for the prismatic wall. He begins looking around the section of room they are currently in to see if there are any items that seem unusual or highly valuable. Maybe something that could be used as a bargaining tool if needed.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+19=24 ; d4=2 ; Wednesday February 12th, 2020 8:15:34 PM
Michael looks down, the feel of a powerful spell colors the air and he tastes something hot and blue, magic is weird. at his waist lay Sigvar, sleeping peacefully. Michael places his rapier on Sigvars ear and casually leans forward. If a pinch to the ear don't wake him up, nothing will. must be a stronger version of sleep.
take 10 to hit. +20 to hit =30 minus him being helpless. Slight of hand (to not be noticed doing it) 24 damage 2
Tell me old man, when did you give up your life to become a lich? is that why you haven't left the castle in so long? is that why you cannot empathize with the plight of others? is that why the monsters are so attracted to this place? I'll be a Thown halfling if I can think of another way for you to act this way!
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 d20+20=32 ; d20+8=25 ; d20+17=30 ; Wednesday February 12th, 2020 9:28:36 PM
Anna asks, "Just what can this wall do to me and if I had an iron body going on right now would I be immune to the worst of it?"
Anna starts trying to think / look for a way around the prismatic wall.
(Know: Arcana) (Spellcraft: 25) (Perception: 30)
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 9 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 8 round - +4 con Bulls Strength - +4 Str : 13 minutes - 5 round Cat's Grace: +4 Dex : 13 minutes -6 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -7 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) d20+7=25 ; d20+10=20 ; d20+14=30 ; d20+21=22 ; d20+21=39 ; d20+21=38 ; d20+21=22 ; d20+21=30 ; d20+21=28 ; Wednesday February 12th, 2020 10:25:37 PM
Spells in effect: Mage Armor, Prayer
Knowledge Religion +5 +1 (Prayer) +1 (luckstone) DC 25 or 30 = 25
Sense Motive +8 +1 (Prayer) +1 (luckstone) DC 25 = 20 +1 (SM is 9, not 8) = 21
Nikolai astutely notices the nearly imperceptible change on the old man's face to that of something more like an undead (Knowledge Religion check). Being an expert on Undead (Favored Enemy) he searches his memory of his studies on Undead, specially to Liches, as the rumor was that a lich was the cause of the evil.
Knowledge Undead +12 +1(Prayer) +1 (luckstone) DC ? = 30 + 1 (Kn Und is 13) +4 (favored enemy Undead) = 35
Nikolai tries to egg him on to get him to reveal his true identity as Pru deftly dispels the spell he was casting.
First he Moves and attempts to put himself right next to the old man: Move Rate 60' Start 3C move to 3D - 3E - 3F (stepping on Sigvar) - 3G (stepping on desk from prone Sigvar) - 3H - 2I.
OOC: Moving through Friends does not hamper Movement. Stepping on prone Sigvar would be Difficult Terrain. Stepping up onto the desk, across it and to the corner - well, I'll let you figure that out. Nikolai has 60' Move to play with and Double Move if necessary.
IC: Acrobatics Checks +19 +1 (Prayer) +1 (luckstone) for the Move = 22, 39, 38, 22, 30 (Acrobatics is 22 not 19 so rolls are actually: 25, 42, 41, 25, 33)
Note: Nikolai will take a Double Move if necessary. If attacked as AoO then AC = 28 due to Mobility.
Assuming he makes it to his chosen spot (italics is where Nikolai really emphasizes the word): "I know EVIL! I have been fighting EVIL a long, long time! Besides, you smell like a putrid, decaying, maggot infested, old horse and stinky, dead, smelly things that move, talk, and appear alive are decidedly, unquestionably, EVIL!"
IF it only takes one Move to get to 2I, then Nikolai readies a Grapple Attack Move for when the old man tries to cast a spell or wave his rod again.
Grapple Attack d20 + 18 (CMB) +2 (Improved Grapple) +1(Prayer) = 28 +1 (CMB is 19 not 18) = 29
OOC: hope this all made sense, Nikolai is trying to fluster the old man and cause him to react and act rashly.
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
An Old Man? d20+15=23 ; Thursday February 13th, 2020 3:46:45 PM
Pru watches the spell and heroically reacts, quickly blocking the spell! There is a clash in the air as magic crashes around, but the end result is a cancelation and there is nothing. Pru tries to continue the talking, asking the man to please stop. Sigvar snores while Trayvin and Pompous start searching their side of the room. Pompous looks for containers, but mostly where he is there are bookshelves. From what he can see, the books are very, very old. Touching some of them almost makes the pages disintegrate into dust. A few pages are so faded that he cannot read anything on them at all. Trayvin searches as well and in the corner of the room he finds a few very old cloaks. One crumbles as he touches it and leaning up against the wall behind where the cloak was, he finds a pure white staff with detailed silver runes on it, covered with dust, but it appears to be valuable. Anna ponders what will happen to her iron body if she walked through the magical wall of light. She thinks that she could avoid many of the features of the wall, but there are powerful spells related to the mind and transportation to other planes that she doesn’t know how to get past or exactly how they would affect her.
Michael reaches out to Sigvar and carefully slices Sigvar’s ear, trying to do it unobserved. He doesn’t see the old man react, but Sigvar is awakened by the action! Michael continues to talk to the man, trying to drop some hints as he talks. Nikolai decides he is going to see what he can do to provoke the man. He rushes forward as he thinks about what he knows. Nikolai only: Highlight to display spoiler: {With that roll and favored enemy, you’re sure this is undead. You’re sure it’s a lich. But there’s something “off” about this lich. It doesn’t present with the evil you’d associate with a lich. In all your studies, the lich is horribly evil and destructive and should have tried to kill you all on sight. For some reason, this one did not, and that is totally out of character for a lich. You have no idea why or what, but something’s just off.}
As he talks, Nikolai moves through his friends and towards the old man. He steps carefully around the waking Sigvar. As he does, the man watches him, steps back, and steps right through the shining wall! As you watch him, his face appears to settle back to normal, losing its tightness and smoothing out, sagging once again. He looks confused. He looks over at the manticore chimera and reaches out a little, as if to pet it. He shakes his head and says, “Now what was I saying? Yes, I was studying.” He looks at the manticore chimera and says, “Now did I summon you here for something?”
Prudence Gundle Thursday February 13th, 2020 5:02:59 PM
"Just because he walked through it doesn't mean we can," Pru cautions her Fist-mates. "Still, we probably ought to be over there. Come on, fellas."
Pru casts yet another Dimension Door to move herself, Sigvar, Michael, and Nikolai to the other side of the wall.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Thursday February 13th, 2020 6:44:09 PM Don't even try it Anna, I don't have any supplies for a resurrection spell.
Trayvin casts detect magic and picks up the staff to examine it.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+1=6 ; Thursday February 13th, 2020 7:32:06 PM
before he goes through the dimension door, Michael shoves the old man's desk up against the wall at I 3. but probably fails. He hopes that a newly awakened Sigvar might help him. if they can block the old man from easily crossing the barrier it will be to their advantage. Str check. 6
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Thursday February 13th, 2020 9:03:49 PM
Anna-Manticore says, "Apparently one of my new abilities would block the worst of it but my mind could be impacted or I could be sent to another dimension so it sounds like I don't want to mess with this wall. I don't really know what we are trying to do here anymore. I mean is this old guy the source of the disturbances to the town or not and if he can almost kill Pompous with a single spell what are we going to do?"
"I mean do you think I could dig around the wall or something?"
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 10 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 9 round - +4 con Bulls Strength - +4 Str : 13 minutes -6 round Cat's Grace: +4 Dex : 13 minutes -7 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -8 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) d20+22=37 ; Friday February 14th, 2020 1:04:57 AM
Spells in effect: Mage Armor, Prayer
It felt weird being dimension doored again but he knows this can't keep going on, not after he got a real good look at him from real close up.
He warns the Agents, "This old man is anything but. He's an Undead alright, but not quite what we'd expect. It would be a good guess the real old man has been possessed or is in transition. As weird as it seems."
He then launches himself at the old man to tackle him. Grapple Attack d20 + 19(CMB) +2 (Improved Grapple) +1(Prayer) = 37
------------------------ Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet d20+26=41 ; Friday February 14th, 2020 7:54:53 AM
just before the Dimension Door spell..... Sigvar raises his head and says " Ow! What the heck? Oh, I'm back, what'd I miss"
After the Dimension Door spell.... Sigvar rises into the air and centers himself among the agents, getting as many of them within 10 feet of himself as he can both to protect them and bolster them.(he is flying after all) He hears Nikolai's words and knows what he saw with detect evil so he tries a few things. He casts Dispel Evil and his entire body glows with white light. He turns to the old man and smites him using double the power required so that the other agents near him can do so as well. He then reaches out and tries to touch the old man hoping the thing he thinks is inside him can be either banished from this plane, or at least banished from the old mans body. Touch Attack hits AC 41 touch
At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.
Sigvar's Dashboard GMW on Michael x2 and Sigvar 13 hours duration Resist energy cold, fire and electricity DR 30 vs those elements 1300 rounds Fly 150 rounds Dispel Evil 1/12 rounds
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet Friday February 14th, 2020 7:55:58 AM
Oh, plus prayer so hits AC 42
An Old Man? Friday February 14th, 2020 12:00:47 PM
Trayvin checks out the staff he has found. Indeed the staff emanates magic, moderate conjuration magic, in fact. He tells Anna not to walk through the wall as the man steps through the wall himself. Anna ponders going around the wall and whether this old man is really involved.
Then all hell breaks loose. Pru uses her magic to bring the group back to the other side of the wall. Because of the force cages and the furniture, everyone is practically on top of everyone else. Sigvar is flying, but just above the mass of people. Everyone is trying to be in the same place at once and Anna can’t even move a wing or she will likely knock someone or something over.
OOC: The only way to get people within range of the old man is for Pru to drop everyone in a pile there on the map, so hopefully that’s what you were going for.
Nikolai and Sigvar, will save DC 25 or fall asleep. This is from an effect from getting close to the old man, so actually will happen before your actions. If you fail, you won’t be able to complete your actions. And this is separate from the spell he cast on Sigvar before, it’s an effect on him that affects you because you’ve moved close to him. Unfortunately, I’ll have to hold off on other actions until we have the results of those two rolls because if you both fall asleep, that’s going to be very different from if neither of you fall asleep. If you can get those rolls in this weekend, I can try and get another post up Sunday evening. Sorry for the momentary delay, everyone!
Prudence Gundle Friday February 14th, 2020 4:34:25 PM
"Don't try to dig around the wall, Anna," Pru says. "We don't know what would happen. I've got plenty of Dimension Doors left, if we need to get to the other side."
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet d20+23=27 ; Friday February 14th, 2020 7:07:35 PM
Sigvar will spend a hero point before the roll on this save. This is his last hero point. Will save 27, point well spent I say
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) d20+23=42 ; Friday February 14th, 2020 7:56:23 PM
OOC: Nikolai will use a Hero point before his roll to get the +8 bonus. This leaves him with 1 HP left.
will save DC 25 or fall asleep: d20 + 14 (Base) +1 (Prayer) +8 (Hero Pt) = 42
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 d20+37=49 ; d20+12=32 ; Friday February 14th, 2020 8:29:40 PM
Anna let's the old man pet her and scratch her behind the ears preening as he does so. When he prompts her as to what he wanted and if she was summoned she says to the man using the lion head, "I believe you wanted my help with something. What is thy bidding my master?"
She genuflects or as best of a genuflect that a manticore can muster as she asks queries him.
(Bluff: 32) (Disguise 49)
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 11 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 10 round - +4 con Bulls Strength - +4 Str : 13 minutes -7 round Cat's Grace: +4 Dex : 13 minutes -8 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -9 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+8=22 ; Saturday February 15th, 2020 12:59:50 AM
Michael step from the Dimension door and decides to try a different track. He slaps a sinister look on his face and steps towards the old man.
Thou summoned us, Master? What dost thou wish of us? Detail your need.
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
An Old Man? d20+17=32 ; Monday February 17th, 2020 5:02:57 PM
Nikolai moves first. He calls out to the others and jumps on the man, trying to get a grip on him. To Nikolai, the man feels very old and frail. There seem to be almost no muscles on the man, just skin and bone. But as he grabs the man, the man’s body twists and turns. He looks at Nikolai in surprise. As he turns and slips out of Nikolai’s grasp, he says, “Why are you doing this to me? What is wrong with you?” Sigvar gathers all his ability versus evil and reaches out to attempt to banish the evil back to another plane. He touches the man and expends the spell. The man flinches and jerks. He quickly steps back through the wall again, leaving everyone on the opposite side of the wall. He yells out, “You people need to leave me alone! I just want to research! Please get out of here before I have to really hurt you!”
Anna tries to talk to the man, but it is too late, since the others physically attacked him as does Michael.
Prudence Gundle Monday February 17th, 2020 5:25:26 PM
"All right," Pru says. "He's on that side of the wall and we're on this side. He can't cast spells through the wall. Let's just take a moment. If we think there's a phylactery in here, let's look for it. If we need healing, let's get it. If anybody wants a protection spell or anything, let's figure out how to cast it."
Pru actually doesn't do any of those things; she readies an action to counterspell because the guy could just saunter back through the wall any time he wants.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet d20+23=35 ; 2d6+32=38 ; d6=4 ; d6=4 ; Monday February 17th, 2020 6:33:48 PM
Map? 2 posts and no map. Kinda need it to plan. Thanks. Sigvar readies an action to stay across from the man if he moves. Since the wall is 5' thick to end up on the other side an AoO should be triggered as it takes a move rather than just a 5' step. Sigvar has already used Smite evil, I guess successfully and will smash the man if he attempts to cross back to this side of the wall. " Search, I've got this."
So in a nutshell, Sigvar has reach, if he stays parallel to the man and the man crosses he will be moving within reach and trigger an AoO. AoO hits AC 35 for 38 damage,53 damage if the man is an evil outside, dragon or undead + 8 holy damage
Sigvar's Dashboard GMW on Michael x2 and Sigvar 13 hours duration Resist energy cold, fire and electricity DR 30 vs those elements 1300 rounds Fly 150 rounds Dispel Evil discharged Prayer Smite evil
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Monday February 17th, 2020 8:25:33 PM
Anna-Manticore-Chimera says, "What are we even doing here anymore? He's on that side. I tried a different tact but it didn't do anything because everyone decided to attack him one more time and now we have to contend with a wall that can do all sorts of mean and nasty things."
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 12 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 11 round - +4 con Bulls Strength - +4 Str : 13 minutes -8 round Cat's Grace: +4 Dex : 13 minutes -9 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -10 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Monday February 17th, 2020 10:12:34 PM I found a magic staff, but I'm not sure what it does. I haven't seen anything else valuable yet. This all seems so strange, he is evil, but just wants to be left alone? It doesn't make any sense.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing detect magic
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Monday February 17th, 2020 10:52:58 PM This guy is who is summoning all the badness around the town, his "research" along with his senility are causing all kinds of havoc. I say we leave, let the spell run out and think of something else. Sigvar had a good idea a few days ago.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday February 18th, 2020 12:05:17 AM
Spells in effect: mage armor, prayer
"This undead bag of bones is one slippery dude!" Nikolai exclaims as the old man slips out of his grasp and move back over to the other side of the shimmering magic wall of force.
"Hey guys, my studies of liches just before we left indicate that such a phylactery holding his life force is not usually found near him for this exact reason. If we did manage to destroy that body, he'd be too vulnerable if the phylactery was in the same room. He's got it carefully hidden somewhere near hear."
Turning to the others, he agrees that a re-evaluation of their tactics is in order. "As long as he keeps moving back and forth across that energy barrier we'll be handicapped. If we split up to catch him on whichever side he goes to we risk a lot of harm to us. It would appear that as long as we don't bother him, he won't bother us. It's like he's got a dual personality, more like a dual soul, one that is the old man who built this place and one that has taken up residence in that body and occasionally takes control. Right now the Good Guy prevails, otherwise we'd be worse off. So we got to figure out how to separate the two. We can stay right here and plan, or go downstairs."
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
An Old Man? Tuesday February 18th, 2020 12:59:34 PM
Pru suggests the group stop and prepare, now that the man is on the opposite side of the wall from everyone else. She prepares a counterspell, just in case. Sigvar stands near the wall and watches the man. He prepares for the man to step through the wall. The wall is very, very bright. While it is difficult to stare directly at and through the wall, he can see a figure moving and attempts to follow the figure to ensure that it does not step back through the wall. Anna wonders what the group is doing. Trayvin mentions that he found a staff, but is confused as well (to attempt to identify, take 3 rounds to examine the item and make a spellcraft check, DC 23). Michael, as confused as everyone else, suggests they leave the man. Nikolai suggests that they need to find the phylactery. After the very through searching on the spiral level, he is sure that it is not on that floor, at least. He suggests the group needs a plan to separate the evil from the good in the man. Pompous mentions that perhaps the item was here somewhere, in the pile of many things scattered about the room. Looking at all the bookshelves, containers, tables, bottles, books, cloaks, junk, and more, he realizes that it is really going to take a long time if he wanted to search this room. Actually, the entire team might search for a day and not look through everything in this room, presuming someone actually knew exactly what they were looking for…
The old man, seeing the group slow their attacks, nods at them and says, “Yes, yes indeed. Why don’t you leave. Just leave me alone so I can get back to studying. That’s all I want to do right now. I’m just an old man who likes to research.” He stays on his side of the wall, but watches the group.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday February 18th, 2020 7:51:11 PM
Spells in effect: Mage Armor, Prayer
Nikolai tries to by some time while they continue to plan, or discuss a plan. "Ok, so we leave you alone. But there are still EVIL creatures loose in your home. Mind if we remove the EVIL for you? That way you can continue your studies without being bothered by the EVIL here. By the way, what are you studying?"
To the group, in a lowered tone, he says, "The phylactery will radiate powerful magic. That would be one way to quickly scan this room, provided our own magic doesn't interfere. We'll pretend to leave and go down the stairs a ways while someone stays to scan for magic. Michael can stay at the top of the stairs to keep an eye on the old man while the scanning is done. We need to rule out this place as the hiding place for the phylactery, and then go from there. I'm certainly not worried he's going to try to 'get away".
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Tuesday February 18th, 2020 9:22:46 PM
Trayvin already has the detect magic going, before he examines the staff, he will look around the room and see if anything else radiates magic.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing detect magic
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Tuesday February 18th, 2020 9:47:58 PM
once they get down stairs Michael motions for Pru to cast invisibility on him again. if he's going to watch he needs all the advantage he can get.
Prudence Gundle Tuesday February 18th, 2020 10:23:08 PM
Pru will retreat downstairs if that's what the group does, but she has a sneaking suspicion Sigvar won't want to go. She won't leave him behind.
If the group does go downstairs, Pru will gladly cast Invisibility on Michael.
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Tuesday February 18th, 2020 10:25:17 PM
Anna says to Nikolai, "You probably want me gone if you are going to scan the room for magic. I've got so many morphamancies activated I probably light up like a yule log."
If the others are in agreement she starts leaving the room so that she doesn't interfere with the scanning.
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion) Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet Wednesday February 19th, 2020 8:41:02 AM " Look, I know I was unconscious for a little while there, but explain to me why we are leaving? We were tasked to come here and find the source of the evil plaguing the town. Since we arrived the place has been so cloaked in evil it has been hard for me to see much else. We get up here and I find a source of evil far stronger than those I have seen previously, and then you say we are just going to leave? That wall won't last forever.. When it drops we defeat the source of the evil and go home as heroes and get paid." Sigvar continues to ready an action to stay across from the old man so that if he should cross the wall again it triggers an AoO.
An Old Man? Wednesday February 19th, 2020 1:01:57 PM
Nikolai continues to attempt to taunt the man, yelling at him repeatedly. He tells the others that they need to search for magic. Trayvin continues to search the room for magic. He tries to ignore the smaller signals, which come from a number of the books and things in the room. Those bits only radiate little bits of magic, perhaps leftover from something in the past. Of course from each of the Agents there is very strong magic. As well there is powerful magic radiating from the forcecages and the bright wall. He can’t see past the wall for magic, the magic in the wall overwhelms the detection. He can detect around on the edges and far walls, and he does spot a small iron rod seemingly discarded on the ground partway underneath a bookcase that radiates strongly of magic, but yet does not appear to have a school associated with that magic.
Michael and Pru make for the stairs, but pause as the others don’t quite move. Anna and Pompous also start, but stop when Sigvar starts talking. Sigvar stays opposite the old man and says that he’s not leaving because they’ve found a source of evil and he’s going to deal with it. He suggests that the wall won’t last forever and he can wait for it. Spellcraft, DC 20: Highlight to display spoiler: {The wall typically has a long duration: hours, not rounds or minutes.}. Spellcraft, DC 26: Highlight to display spoiler: {That’s 10 minutes per level. And this is not your average wizard.}
Prudence Gundle d20+20=26 ; d20+20=23 ; Wednesday February 19th, 2020 5:06:57 PM
"It's true; the wall won't last forever," Pru says. "However, [Spellcraft 26] it's going to last for a long darned time. I mean, if I cast this spell it would last about two and a half hours. And this caster is way more powerful. And I'll tell you all now--I can't get rid of it magically. I'd have to cast seven different spells in a row--in the correct order. And I don't remember the order, and I'm pretty sure I don't have all the right spells anyway."
[OOC: She doesn't. I looked.]
"And when we look for the phylactery," she continues [Spellcraft 23], "we probably shouldn't just detect for magic. There's a pretty easy spell called Magic Aura that lets you add a magic aura to something that doesn't have one--or remove an aura from something that should have one. It doesn't work on really powerful auras, so maybe it couldn't be used on a phylactery, but I wouldn't count on it."
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Wednesday February 19th, 2020 6:10:04 PM
Trayvin moves to go and pick up the rod, it may prove to be important. If we're not leaving, and the wall isn't coming down for a while, then we need a new plan. Sigvar, there is something odd about the evil aura about the man and this may not be as simple as we thought. Let's keep him talking and maybe we can figure it out.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing detect magic
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Wednesday February 19th, 2020 8:42:14 PM
Michael runs up to Sigvar and whispers in his ear, after climbing up him of course.
lets go down stairs and come at this problem from the bottom, or simply tear it all down. .
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Wednesday February 19th, 2020 9:26:12 PM
Spells in Effect: Mage Armor, Prayer
Nikolai realizes that Sigvar didn't understand the tactic. "Sigvar, I understand your position. As a matter of fact, we are all on the same page here." He walks over to Sigvar and whispers, [I]"We need to try a different strategy to get this guy. We aren't leaving. Just going down stairs to plan. Now you can come down with us, or stay here to guard. It won't hurt to keep an eye on him, see what changes to his face occurs over time. But putting a plan together in here isn't a good idea.
So, if keeping a watch on him is what you feel you need to do, that's ok. We are going down stairs to plan and catch you up on what we decide. He's not going anywhere, it would seem. So we just might search this keep again for that phylactery. If so, we'll let you know."[/b]
He turns to Pru and asks, "Don't we have a spell we can cast on Sigvar so we know what's going on in here in case the old man decides to harass his guard?"
With that said, he heads on down the stairs to the level below, knowing that Sigvar will do what he feels he needs to do.
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Wednesday February 19th, 2020 10:11:24 PM
Anna wanders over to where Nikolai and Sigvar are whispering and whispers herself, "This guy isn't all there. Do you want me to stay behind with Sigvar and maybe walk nearer to the wall disguising myself as a manticore-chimera again? He might see me and think he summoned me and I could try to bluff my way into getting more information about just what he is up to? I tried to do that last time but people started attacking him."
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 14 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 13 round - +4 con Bulls Strength - +4 Str : 13 minutes -10 round Cat's Grace: +4 Dex : 13 minutes -11 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -12 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Thursday February 20th, 2020 12:45:43 AM
Nikolai answers Anna, "Sure. Good idea."
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet Thursday February 20th, 2020 7:23:03 AM
Sigvar finally gets what they are about and will go downstairs to plan with the other Agents.
An Old Man? Thursday February 20th, 2020 2:33:50 PM
The Agents continue to discuss what to do while the old man watches them, or at least it appears that he is, through the bright wall. Pru mentions that the wall will last a very long time and that she can’t stop it. She also mentions that the phylactery may be very hard to find. Trayvin grabs the magical rod and finds it is longer than it looked – most of it was under the shelf and the rod is actually three feet long. Trayvin thinks that perhaps they should keep the man talking. Michael and Nikolai whisper to Sigvar, hoping the old man won’t overhear them. Nikolai suggests that everyone go down the stairs, but tells Sigvar he can stay. Anna wonders if she can try and confuse the guy again and work a different angle with him. Pompous looks and listens and prepares to go down the stairs. However, when the group heads for the stairs, they realize the stairs are actually inside one of the force cages! The man waves his hand and the force cages disappear.
Prudence Gundle Thursday February 20th, 2020 3:44:36 PM
"We can keep in contact," Pru says. She casts Telepathic Bond to include herself, Nikolai, Sigvar, Anna, Michael, and Pompous. "Sorry, Trayvin," she says. "I can't quite get everybody. Just don't run off on your own."
She joins the group heading downstairs.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Thursday February 20th, 2020 6:22:15 PM
Trayvin winks at Pru, I'll try not to run away, I'm not too quick in this armor anyway.
Once the Agents are downstairs, Trayvin shows the staff and rod to Pru. What do you make of these?
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing detect magic
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 d20+37=49 ; Thursday February 20th, 2020 9:08:01 PM
(Disguise : 49)
Anna-Manticore-Chimera tries to stick with the pretending to be the Chimera schtick approaching the barrier but not crossing it.
She sits down and waits.
She thinks to the others, "I'm going to try to see if he'll let me play along with his delusions"
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 14 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 14 round - +4 con Bulls Strength - +4 Str : 13 minutes -11 round Cat's Grace: +4 Dex : 13 minutes -12 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -13 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Thursday February 20th, 2020 9:59:29 PM
when they get downstairs Michael has some theories. I don't think he is a lich. I think he's a senile old wizard that cannot remember what he has done. we need to stop him, but I really don't know how to deal with a wizard of his power.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Friday February 21st, 2020 12:10:01 AM "I agree with Michael in that it appears that he has not turned into a lich, rather a powerful undead has possessed the body and manifests itself now and then if provoked enough. The mage, in his good form, is extremely powerful, but clearly mostly benign. I'd hate to destroy the good guy trying to get the bad guy. So, what do we have that might split the two? If it isn't a lich possessing the body, then there won't be a phylactery. I'll have to take a moment and think hard about my Undead lessons and see if I can remember if I've read anything of this sort."
Whereas before Nikolai was simply trying to determine if the old man was an Undead or not, and the answer was obvious when his whole body changed for a few seconds, now Nikolai sits back and ponders about what they know so far and if it might match anything he's studied about.
Take 20 Knowledge Undead: 20 + 13 = 33 Trying to remember anything about such Undead that can possess a body that fits the current circumstances.
An Old Man? Friday February 21st, 2020 4:41:13 PM
Pru casts a spell to keep the Agents in touch with one another. As she heads downstairs, Trayvin asks her about the staff and rod (3 rounds and spellcraft 23 and 32 to identify). Anna moves over to the wall and waits for the old man as he watches the others head down the stairs. When the Agents arrive on the next floor down, they remember how dark that floor was. Michael suggests that the man isn’t a lich and doesn’t know how to deal with his power. Nikolai isn’t sure.
Anna remains upstairs with the old man. She tries to watch him through the wall, but the wall is still very bright. She tries to keep up with him, and it appears he is still at his desk, but she isn’t really sure what else might be happening behind the wall.
The group downstairs gathers and thinks. Nikolai racks his brain for what he knows about the lich. He knows that they are indeed intelligent undead and from all he has seen, this old man certainly meets that definition. From all observations, this looks like a lich. He knows that yes, when a person becomes a lich, they need to transfer their soul into a phylactery. This is often a difficult process, but no one understands exactly how to do it because it is different for every lich. Legends describe that to become a lich, a person does indeed need to study and research a great deal to determine how to do what needs to be done. Rumors have it that the actual process is difficult, but no one has really recorded that actual act, so that transfer process is relatively unknown. While any object can serve as that phylactery, it is often a box or a gem, and usually of great value. He has never heard of anything similar to a lich creature doing any kind of possession of another person’s body. When someone becomes a lich, their soul leaves their body, and that’s it.
OOC: Note: the stairs to the next floor are narrow and spiral. It will take at least 3 rounds for any one person to make it from one floor to the next.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Friday February 21st, 2020 8:41:23 PM So we think he is a lich, but we aren't sure. And we still have no idea what the weird evil-not evil aura is all about. I think we need more information than we can get here.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing detect magic
Prudence Gundle d20+20=23 ; d20+20=23 ; Friday February 21st, 2020 10:26:43 PM
Pru casts Detect Magic and takes a look at the staff and rod. [Spellcraft 23 and 23]
"Is there some part of the castle we haven't seen yet?" Pru asks. "I mean, we were told there was a lich here, and we're running out of places where it could be."
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 d20+12=29 ; Friday February 21st, 2020 11:02:16 PM
(OOC: So 8 rounds for everyone minus Anna to make it to the previous floor? ok)
Anna knows she can't stay in Manticore-Chimera form forever and figures even through the bright light that the man is sitting at the desk and can't see her.
Bluff: 29 or 30 (if prayer is still in effect)
She thinks a silent prayer to Ma'ab and then She calls out with her lion head: "You summoned me? "
Then she tries the whole genuflecting / "What is thy bidding my master?" question if he notices her after she called out that she was summoned.
(OOC: previous disguise roll was 49 or 50 if prayer is still in effect)
She thinks down to her companion over the telepathic link This could very poorly for me. He appeared to be sitting at the desk ignoring me. I have a little over 10 minutes left on the manticore-chimera spell so I'm going to try to talk to him as if he summoned me and see if I can't get some information that way. I'll give you a running commentary and worse case scenario hopefully I can turn into something small and hide from him or something fast and run from him. I know this is a risk but if the whole point of having me up here is to try to play along with his delusions and see what we can get out of him I'm gonna do it."
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 14 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 22 round - +4 con Bulls Strength - +4 Str : 13 minutes -19 round Cat's Grace: +4 Dex : 13 minutes -20 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -13 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Saturday February 22nd, 2020 12:06:38 AM Well, I wonder, if a lich is formed a new, would it still exhibit the signs of life, would it's flesh still be whole? would it still remember to breathe? sweat? He said he's been studying so long he cannot remember when the last time he was out was. if your body is dead, then you would not need to eat or sleep of use the bathroom. maybe it is a lich. . Michael ponders for a moment.
so we have to find the phylactery and we have to destroy the body. but if we destroy the body without the Phylactery, then the lich just regenerates. what if we bound him hand and foot, gagged him and then buried him. he's still "undead" and whole, just put in an obulié for a few hundred years. . Michael thinks again.
you know if I were a lich, I would not have my phylactery here, in this castle. I'd have it somewhere else far from here. maybe in the town or hidden somwhere obscure.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Sunday February 23rd, 2020 10:38:09 PM "Well, I tried to grab him and pin him with no luck. I can still try, though. Killing him will buy us some time, but since he's not out wandering around creating havoc, we might as well hunt for the phylactery first. We can start with that sitting room. However, this place could have a cellar, or dungeon. We could split up, one party looking for a dungeon and another looking in the sitting room. Let's only take another minute to discuss options, then act on them."
Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ d20+19=24 ; d20+4=6 ; Monday February 24th, 2020 6:24:55 AM
Pompous, still shaken from his near death experience, wonders if they haven't bitten off more then they can chew....
Using his telepathic bond with most of the group... he relays what he knows of liches.
Knowledge check Arcana 24, knowledge undead 6
An Old Man? Monday February 24th, 2020 3:44:47 PM
Trayvin wonders about the old man and decides that the group simply needs more information. Pru examines the rod and staff. She can’t tell what the rod is, but she can tell that the staff is a Staff of Healing! She wonders if there is somewhere else in the castle they need to look. From what she can tell, they’re on the top floor, simply based on the number of staircases they’ve walked up. Michael thinks that maybe it is a lich and it just doesn’t know it? And he thinks that if he were a lich, he’s keep his phylactery far away. But of course, that would be if he was a lich who planned ahead to be a lich. Nikolai mentions that he had trouble trying to pin the guy, which does seem odd for an old man. He also wonders if there are other places the group has yet to find or search in the castle. Pompous wonders if the group is in over their head and tries to think of what he knows of liches. He can’t come up with more than Nikolai did.
Meanwhile, Anna tries to make friends with the old man. She calls out that she was summoned. A moment later the man drops the wall of light. He looks at her across his desk. He says, “I summoned you?” She replies with, “What is thy bidding master?” He steps to the side of his desk so he can reach out and pat Anna on the head while musing, “Well, I must have summoned it, I’m the only one here. But why would I summon something as odd as this?”
OOC: Anna: Will save, DC 21 or be shaken in fear from being so close to the man. Will save, DC 25 or fall asleep (another effect based on simply being close to him). Also, Fortitude save, DC 24 or be paralyzed.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Monday February 24th, 2020 8:31:09 PM A staff of healing? Well, if he is a lich, this may prove useful
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing detect magic
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 d20+11=28 ; d20+14=16 ; d20+17=30 ; Monday February 24th, 2020 9:05:37 PM
Anna gives the others a play by play for as long as she can. Guys, he's lowering the wall, Guys he's noticed me, guys he's approaching me, Zzzzzzzzzzzz
(28 vs Will Save = success) (16 vs Will Save = failure) (30 vs Fort = success)
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 14 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 23 round - +4 con Bulls Strength - +4 Str : 13 minutes -20 round Cat's Grace: +4 Dex : 13 minutes -21 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -14 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Monday February 24th, 2020 9:38:29 PM
if Michael is now invisible, he scoots back upstairs while the group searches. if they are still talking he puts his two cents in. I don't think you can become a lich by accident. from what I've heard it's really involved, it does not matter though in the grand scheme of things. He's the one who's been causing the problems, there is something wrong with him. So we need to either figure out a way of curing him or we need to kill him. because as things stand he's going to kill everyone in the town before too long. now killing a wizard as powerful as he, is no mean feat. We've got to get the drop on him and either grapple him bind him in such a way that he cannot use spells. but with that aura around him, that's going to be hard. taking him out at range is no good either, he's got more firepower than we do.
Prudence Gundle Monday February 24th, 2020 10:11:07 PM
"Yes, it's a Staff of Healing," Pru says. "It could be useful. Who should carry it? Trayvin? Nikolai?"
She pauses for a moment. "Anna's down," she says. "We need to get up there. I'd love to sit down and formulate the perfect strategy, but I think we're out of time."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday February 25th, 2020 12:24:38 AM
Spells in Effect: Mage Armor, Prayer
"Ok, se we try again. This time, we could use some Haste magic."
Meanwhile he pulls out a Thunderstone and a Tanglefoot Bag. Once the Haste spell is cast, he rushes up there (or just rushes up there if the Haste spell is cast once Pru is up there to get as many as possible.
ooc> How long since we prepped for the last battle? I'm wondering if my spell effects are still active? Out of protection from evil potions but I can reapply align weapon (good) if needed and re cast barkskin. --------------------------------------------------------
Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Protection from evil (potion) Aligned bow GOOD (potion)
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet Tuesday February 25th, 2020 6:47:07 AM " Nikolai is an experienced hater of undead. When he says it has all the hallmarks of being a Lich I believe him. Since we are calling it a Lich, there can be no half measures. It has defied the laws of nature and cheated Gargul(death). As for attacking it, there is no way to surprise it by climbing those stairs. We need to prep and then have Prudence D door us into his room." If they are indeed going to fight, Sigvar casts a spell (divine favor)
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Tuesday February 25th, 2020 8:56:24 PM Haste first, I think, then the dimension door. Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 prayer true seeing detect magic
Prudence Gundle Tuesday February 25th, 2020 9:55:06 PM
"I can't bring everyone with a single Dimension Door," Pru says. "I can bring five people, but Sigvar counts as two, so I'll need to make two trips. Who stays behind?"
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Tuesday February 25th, 2020 10:31:03 PM Make me invisible and give me two rounds I'll be up there and waiting on you guys. I'll try and get against the wall in the corner that way I can flank him.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday February 25th, 2020 10:34:05 PM "I'm pretty fast too, so I'll just go up the stairs. It's narrowness won't hamper me much, and Hasted will even make it faster. I'll stay behind and zoom up immediately as you Dimension Door."
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Wednesday February 26th, 2020 12:01:33 AM Zzzzzzzzz Zzzzzzzz the snores of a sleeping chimera-manticore echo in the chamber
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet Wednesday February 26th, 2020 7:53:19 AM
While the others plan, Sigvar calls on the bond with his weapon and makes it disrupting and +1 more powerful.
An Old Man? Wednesday February 26th, 2020 11:41:20 AM
Trayvin appraises the staff and Pru wonders who should carry it. While they’re looking, Michael says he doesn’t think you can become a lich by accident, but since he’s never actually gone through the process himself, he can’t actually be quite sure. The more he thinks about it, the more he wonders if you could actually become a lich by accident. He decides they should probably just kill him, but he has no idea how. Nikolai rushes back up the stairs with Michael and the others. Sigvar says he doesn’t care, he wants that thing dead. But he doesn’t want to just walk up the stairs.
Trayvin likes the dimension door spell, too, but Pru mentions that she can’t bring everyone in one trip. Michael says he can sneak in invisible and Nikolai says he can rush up the stairs, too. Sigvar prepares.
Anna talks over the bond, then suddenly stops talking. She lies down, fast asleep.
OOC: What happened? I missed a day? Yikes. I completely missed the Wold yesterday, all around. Very sorry about that, work was so crazy I didn’t even realize that I hadn’t stopped in the Wold at all.
Just to confirm the plan: Michael needs someone to make him invisible, then Michael will head up the stairs followed by Nikolai and Pompous; after a little bit Pru will dimension door the rest into the room. Where in the room are you going to attempt to arrive?
Re: time: It has been maybe 5-7 minutes since you were in battle, so short-duration items will have worn off.
Prudence Gundle Wednesday February 26th, 2020 2:55:35 PM
Pru casts Invisibility on Michael, then Haste on everyone but Anna, who is out of range.
She can Dimension Door everybody but one; she would like to get everybody but Nikolai, who has a faster base movement than Michael.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+50=57 ; Wednesday February 26th, 2020 9:17:28 PM
Michael drinks cats grace, bulls str, and shield of faith +5. if they are going to do this, he's going all in.
let me get in position then follow on. when you guys trip the trigger, if I'm in position, I might be able to one-shot him. or at least draw his attention enough to give you guys a chance to take him down. .
with that, and now invisible, Michael ghosts up the stairs.
Stealth skill +30 +20 invis, 57
once up top he positons himself in a positon where he can sneak attack the dude as soon as the rest of the party shows up.
OOC: I'm going to wait to hit my attack, since I've compressed 3 or 4 rounds worth of stuff into this post.
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Wednesday February 26th, 2020 9:17:47 PM Allright, let's go
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Wednesday February 26th, 2020 9:43:11 PM Zzzzzzzzzzzzzzz Anna-Manticore-Chimera dreams she is flying
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 5 minutes +5 natural armor to AC Bear's Endurance : 13 minutes - 5 minutes - +4 con Bulls Strength - +4 Str : 13 minutes - 7 minutes Cat's Grace: +4 Dex : 13 minutes - 7 minutes Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -5 minutes Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Thursday February 27th, 2020 12:22:59 AM
Spells in effect: mage armor, Haste, Prayer(?)
Nikolai starts up the stairs as fast as possible while being safe as Pru casts her Dimension Door. He has a Thunderstone in one hand and a Tanglefoot Bag in the other.
Pompous Mistbane AC 27(31) CMD 30, HP 136/136/ Thursday February 27th, 2020 6:49:56 AM
Before going, Pompous uses an oil to align his bow. " I could use a protection from evil spell or some such... "
An Old Man? Thursday February 27th, 2020 1:18:27 PM
Pru casts invisibility, haste, and then dimension doors everyone but Nikolai upstairs. Michael prepares for combat, but before he can step up the stairs, he is caught up in Pru’s spell. He finds himself in the middle of the room. He starts sneaking around towards the old man. Trayvin is ready. Pompous prepares his bow just before Pru zaps them through.
Nikolai runs up the stairs and slams into a barrier of some kind at the top of the stairs. He cannot see anything, but he cannot make it through the floor. There is a very solid barrier preventing him from entering the room now. It is even with the floor of the room.
In the room, manticore-Anna sleeps away in front of the old man’s desk, easily blocking any approach from that direction. As Michael moves around, he sees that the old man is watching him. Before he can get close to the man (still about 30’ away) the man points at him and says, “You look like you are up to no good. I do not like that, little evil one.” He mutters a few words at Michael.
OOC: Feel free to use the old map to determine your positions as you enter the room near the center.
Michael: Fort save, DC 25, please. On success, staggered for 1 round, gasping for breath.
Prudence Gundle Thursday February 27th, 2020 7:05:35 PM
[I guess put Pru at around D-3? With the others clustered around? The old man was on the "skinny" side of the wall when we left, so that's the side Pru would aim for.]
Nikolai? Pru sends over the link. Are you okay? Do you need help?
She readies an action to counterspell, which won't help Michael, but might help the next person.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet d20+22=33 ; d20+22=38 ; d20+17=25 ; d20+12=20 ; d20+18=28 ; 2d6+20=28 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; 2d6+20=27 ; d6=3 ; d6=2 ; 2d6+20=28 ; d6=6 ; d6=2 ; 2d6+20=28 ; d6=4 ; d6=2 ; d8=4 ; Thursday February 27th, 2020 7:11:02 PM
Sigvar pops into existence in E,F/5,6, flying above the furniture and other debris in the room.he makes a 5' step towards the old man and swings ( Sigvar has 10' reach). (if he is not in range Sigvar instead charges him and swings only once using Vital strike)
Sword 1 hits AC 35(36 if vital strike) for 28 damage (36 damage if Vital Strike) + 8 holy Haste Hits AC 40 for 27 + 5 holy Sword 2 Hits AC 27 for 28 + 8 holy Sword 3 Hits AC 22 for 28 +6 holy Horns Hits AC 27 for 12 Sword attacks are slashing adamantine, holy damage for DR. Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted. Horn attacks are piercing and holy damage for DR
Dashboard Haste Resist Fire,Cold,Electricity 30 Divine Favor +3/+3 GMW on Sigvar and Michael x2 Adding +2 to weapon Bonded weapon with +1 bonus and disruption 4/5 smite evil used All smites previously used have dissipated (time limit on Aura of Justice)
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Thursday February 27th, 2020 9:49:45 PM
Anna-Manticore-Chimera keeps sleeping ZZZZZZZZZZZZZZZzzzzzzzzzzzzzz
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 51 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 51 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 71 rounds Cat's Grace: +4 Dex : 13 minutes - 71 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -51 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Thursday February 27th, 2020 11:33:21 PM
Spells in effect: mage armor, haste
Nikolai runs into the barrier, an unexpected turn of events, however he figures there will be some way to deal with it.
Hearing Pru through the mental link, he answers, "I'm fine, just a bump on my head. There's a force barrier keeping me out. Don't stop just because of me, but if you get the chance, and still pop me in, I'd appreciate it."
OOC: BTW, Nikolai already has one Staff of Healing, so the other should go to someone else that can use it.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+11=26 ; Friday February 28th, 2020 1:20:54 AM
something passes thought Michael from the old man and he's left gasping for breath and dizzy. He feels like he just avoided something bad. (Michael has Evasion, if the spell had a 1/2 damage component he would have avoided it completely...just say'n.).
Who you call'n evil wizard? you're the one cause'in all the havoc in the town, we can smell evil on you like stink on a dead pig. maybe you can't smell it, but then again maybe you are possessed by some'tin. .
Fort save 26.
Pompous Mistbane AC 27(31) CMD 30, HP 136/136/ d20+27=36 ; d6=5 ; d6=5 ; d6+27=28 ; d6+9=15 ; d6=3 ; d6=1 ; d6+9=14 ; d20+27=36 ; d6=2 ; d6=4 ; d6+9=11 ; d20+22=26 ; d6+9=15 ; d6=1 ; d6=1 ; d20+20=38 ; d6+9=13 ; d6=1 ; d6=3 ; Friday February 28th, 2020 6:48:18 AM
"Well, what a revolting development this is.... " A hasted stream of flamming arrows shoots forth towards the mage.
Location C7ish ---------------------------- Many shot Point blank Favored ennemi - undead +4
Attack 1 To hit AC 36 D 15, shock 5 fire 5 Attack 1(a) To hit AC 36 D 14, shock 3 fire 1 Attack 2 (Haste) Hits AC 36 D 11 shock 2 fire 4 Attack 3 To hit AC 26 D 15 shock 1 fire 1 Attack 4 To hit AC 38 D 13 Shock 1 fire 3
Active effects Resist energy (fire) 150 minutes Barkskin (+3 AC) 150 minutes Aligned bow GOOD (potion) Haste
An Old Man? Friday February 28th, 2020 3:09:36 PM
Pru looks around and checks on Michael while preparing to counterspell an action the old man takes. Sigvar appears and starts slashing at the creature. He can tell his sword hits, but it doesn’t quite do as much damage as he thought it should (DR bludgeoning). He is quite sure, at this point, that the man is undead. Anna continues napping as Nikolai speaks over the bond that he’s a little stuck, but okay. Michael catches his breath and yells at the man. Pompous steps back from the crowd and lets a group of arrows fly. A number of them strike the man, on fire, but they don’t seem to bother him! The man starts muttering a few words to himself…
OOC: Thank you for the fort save, Michael, that was a save or die, no halfsies, so I’m glad you made it!
Pru has a prepared action to counterspell. The old man is casting a spell (on the defensive so no AOO). Spellcraft DC 24 to identify the spell (free action). If successful, Pru can attempt to cast dispel magic (because I’m reasonably sure she does not have the spell prepared). The dispel is cast, then a dispel check is needed: d20+your caster level (15?). That needs to beat the secret number I’m thinking of… But I’ve got to pause the action because the activity will be very different depending on whether this dispel succeeds…
Prudence Gundle d20+24=34 ; d20+15=34 ; Friday February 28th, 2020 3:31:40 PM
Pru is able to identify the spell [Spellcraft 30].
She doesn't prepare spells, so if the spell is on her list, she can cast it.
If it isn't on her list, she casts Dispel Magic and her dispel check is 34.
An Old Man? Friday February 28th, 2020 3:54:44 PM
The man says a few words, Pru sees what he is doing, and she casts a spell. Her spell crashes into his, and they dissipate into nothingness. He glares at Pru.
OOC: Quite the nice roll there! The spell he was casting was Time Stop. The dispel was enough to break it, so everyone continue along!
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Friday February 28th, 2020 8:31:33 PM
Anna-Manticore-Chimera keeps sleeping. ZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzz
Active Effects: Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 51 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 52 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 72 rounds Cat's Grace: +4 Dex : 13 minutes - 72 rounds Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -52 rounds Speed 30 ft., fly 50 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet d20+27=32 ; d20+27=31 ; d20+22=24 ; d20+17=36 ; 2d6+35=45 ; d6=3 ; d6=6 ; 2d6+35=44 ; d6=4 ; d6=4 ; 2d6+35=41 ; d6=4 ; d6=3 ; 2d6+35=42 ; d6=6 ; d6=5 ; Saturday February 29th, 2020 7:13:33 PM
Sigvar digs his horns into Anna as part of his attack this round, hoping to rouse her as Michael did him.
Do we have an AC on the old man yet?
Now certain that the old man is undead, Sigvar sees no reason to hold back and expends his last fragment of Gargul's power to Smite the old man.
Sword 1 Hits AC 32 for 60 damage +9 holy Haste Hits AC 31 for 44 damage +8 holy Sword 2 Hits AC 24 for 41 damage +7 holy Sword 3 hits AC 36 for 42 damage + 11 holy Horns on Anna All attacks ignore DR because of the Smite Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.
Dashboard Haste Resist Fire,Cold,Electricity 30 Divine Favor +3/+3 GMW on Sigvar and Michael x2 Adding +2 to weapon Bonded weapon with +1 bonus and disruption 5/5 smite evil used All smites previously used have dissipated (time limit on Aura of Justice) Smite evil
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+16=25 ; Saturday February 29th, 2020 11:35:38 PM
Michael shakes off the remnants of the spell, his mouth thick with the dryness of his tongue, he springs forward and since the man is in the corner, he attempts to grapple him, getting in the way of him casting spells is probably more useful now than any damage Michael can inflict while not flanked.
CMB +16 roll 25. MyCMD is 30.
An Old Man? Monday March 2nd, 2020 12:54:37 PM
OOC:
Where is everyone? I'm tempted to move on to be fair to the three who have posted since Friday, but that's going to get ugly quickly...
P.S. If Pru counterspells, feel free to make those rolls again to keep things moving
Prudence Gundle Monday March 2nd, 2020 3:34:46 PM
[From the PRD: "If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round." We don't use initiative, of course, but the way I read that, Pru's turn is over, and she doesn't get another turn until after the bad guy goes again. So, no rolling dispel checks for me.]
Seeing that his arrows have had little to no effect. Pompous pauses and waits to see what the others do.
{ HEY! What if I cast my wind wall spell in a way that home would be circled and all of his stuff would go flying off the shelves and stuff? Think that would be good for somehting. Cause my arrows sure arent doing anything! }
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Monday March 2nd, 2020 8:23:20 PM
(OOC: Anna is still sleeping by the old guy unless you rule that the horns wake her up)
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+21=23 ; Monday March 2nd, 2020 9:16:16 PM
Michael cranks on the old guys arm, pinches his lips together, scatters his material components to different pockets and pokes him in the ribs when he starts to cast. all the while yelling Al'A'Kazam whenever the guys starts to speak.
CMB +16 +5 =+21 =23.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Monday March 2nd, 2020 10:02:07 PM
OOC: I coulda sworn I posted Friday. Oops.
IC: Nikolai ponders what to do. He needs to be ready in case Pru gets a chance to pop him in or bring down the force around the door, but he hates doing nothing. On the other hand, he could go searching for the phylactery...
Trayvin AC 26/11 touch Hp 161/161(BrianZ) Monday March 2nd, 2020 10:26:42 PM
Trayvin casts a defensive spell, hopefully it will help the Agents defend against the worst of the wizards' attacks.
Actions: Trayvin casts holy aura, targeting as many of the Agents within 20 feet as he can, moving a bit if needed. Spell description seems to indicate it is not blocked by force effects.(DM discretion on those affected)
Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing holy aura
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet Tuesday March 3rd, 2020 7:44:46 AM
Sigvar waits to see how effective his smite is.
An Old Man? d20+24=33 ; d4=3 ; d20+24=25 ; d20+15=26 ; d20+15=16 ; d20+15=21 ; d20+15=29 ; 6d6=18 ; 6d6=28 ; 6d6=23 ; 6d6=17 ; Tuesday March 3rd, 2020 1:28:01 PM
Sigvar continues his attacks on the old man, pausing briefly to wake Anna. Sigvar puts all he has into trying to kill the undead. Despite all his attempts, only one attack appears to reach through his robes and chop into him (AC 35). Michael moves forward and tries to grab onto the man. The man squirms and moves, and Michael cannot seem to get a grip on him. Pompous pauses and wonders how he can aid the others in the battle. Anna is finally awakened by Sigvar’s stab of the horns. Nikolai prepares to join the battle, but can’t get past the barrier on his own. Trayvin casts a spell to help defend the group.
The old man bellows, “ENOUGH!” Michael and Sigvar see his face twist and turn. The black of his eyes expands to fill his entire eye socket, blacking out his eyes entirely. The skin on his face tightens and twists, pulling unnaturally taught across his face. He raises his hands and magical power flows out from his body. Four massive balls of fire appear from the man’s fingertips. They fly through the air at Pru, Sigvar, and Michael. They hit Pru and Sigvar and they explode in a massive fireball that encompasses most of the room! Papers, books, and shelves light on fire. Heat absolutely fills the space. A fraction of a second later, a massive yellowish-green cloud appears, obscuring all sight in the corner of the room, filling the room with poisonous gas.
OOC: Michael, Will save, DC 25 or fall asleep. Trayvin’s spell can reach Pru, Sigvar, Michael, Anna, and Pompous. Nikolai is too far away. (Spell penetration rolls made to overcome the SR). Old man spells cast on defensive, so no AOO. Pru: Hit by ball of fire. 12 points bludgeoning damage (no save). -4 penalty to fire save (below). Michael: Missed by ball of fire, but ball explodes next to you. Sigvar: Hit by two balls of fire. 24 points bludgeoning damage (no save). -4 penalty to fire save (below). Fiery explosions: Due to the locations of the explosions, Pru, Trayvin, Sigvar, Michael, and Anna need to make four saves (Michael if asleep, no saves). Pompous will miss one, but will still have to make 3 separate saves. The saves are reflex, DC 30. Damages are: 18, 28, 23, and 17. Successful save means half damage. If you have fire resistance, the spell specifies that you add up all damage first, then apply resistance. Michael, Sigvar, Anna: Fort save, DC 25. Failure means you take 3 points con damage. Success you take 1 point. (Poison) Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets).
Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
Prudence Gundle [AC 23; HP 40/118] d20+11=23 ; d20+11=15 ; d20+11=12 ; d20+11=22 ; Tuesday March 3rd, 2020 3:19:53 PM
Pru takes the bludgeoning damage, then enough fire damage to affect even her.
"Jerk," she mutters.
"I have to go get Nikolai," she tells her teammates. "You know, before that guy kills me."
She Dimension Doors to where Nikolai is. She can take people with her if they want to come, but I don't imagine anybody does.
Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 Tuesday March 3rd, 2020 4:53:20 PM
(OOC: I got an email in waiting for Jeff to rule; I'm checking in and will post later depending on the answer to my question)
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 132/174 Character Sheet d20=5 ; d20=18 ; d20=2 ; d20=11 ; d20+22=29 ; d20+27=45 ; d20+27=31 ; d20+27=46 ; d20+27=46 ; d20+22=34 ; d20+17=37 ; d20+17=33 ; d20+23=41 ; 2d6+35=39 ; d6=6 ; d6=4 ; 2d6+35=42 ; 2d6+35=39 ; d6=3 ; d6=5 ; 2d6+35=39 ; d6=6 ; d6=1 ; d8=1 ; 7d6=24 ; d6=3 ; Tuesday March 3rd, 2020 6:54:43 PM
OOC Please add 15 damage to the attack that hit the Lich. I added he bonus damage from the smite to the first attack because they all seemed good for a guy in robes but, eh, he has a way better ac 8). IC Reflex 18,31,15,24 Sigvar twists and dodges but only manages to avoid one of the blasts partially.
Fortitude 29 -1 con damage
Sigvar, flying, steps into G,H/2.3 and continues his assault on the old man (which just sounds so wrong for a 'hero') Sword 1 Hits AC 45 (fails to confirm) for 39 damage + 10 holy Haste Hits AC 46 and confirms to AC 46 for 81 damage + 8 holy Sword 2 miss Sword 3 Hits AC 37 (fails to confirm) for 39 damage + 7 holy Horns Hits AC 41 for 27 damage
All attacks ignore DR because of the Smite Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.
Sigvar swiftly lays hands on himself to stay ahead of the old mans incredible damage output. 26 healing
Dashboard Haste Resist Fire,Cold,Electricity 30 Divine Favor +3/+3 GMW on Sigvar and Michael x2 Adding +2 to weapon Bonded weapon with +1 bonus and disruption 5/5 smite evil used All smites previously used have dissipated (time limit on Aura of Justice) Smite evil Holy Aura +3 deflection (I already had +1) SR 25
Trayvin AC 29/14 touch Hp 105/161(BrianZ) d20+9=28 ; d20+9=26 ; d20+9=25 ; d20+9=23 ; d20+19=39 ; d20+19=20 ; 10d6=32 ; Tuesday March 3rd, 2020 10:05:13 PM
Trayvin's heavy armor is too bulky to avoid the multiple fiery blasts. At least his magic blocks some of the damage. So much for not wrecking the place, I guess he isn't too concerned about that after all.
Trayvin returns fire with a spell, trying to add to the damage that Sigvar was dishing out.
Actions: cast searing light at the 'old man', hero point used before roll for the bonus. Ranged touch attack = 39(nat 20), SR check if needed = 19 ugh(nat 1) damage if applies = 32( no save if it hits)
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing holy aura Highlight to display spoiler: {Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded}
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 d20+15=19 ; d20+15=19 ; d20+15=27 ; d20+15=34 ; d20+21=32 ; Tuesday March 3rd, 2020 10:10:39 PM
(Reflex: 19; 19; 27; 34) = 57 fire damage (Fort: 32 vs 25 = success; 1 con damage)
Anna-Manticore-Chimera first got hit by fireballs then got affected by poison gas but she avoided most of it so in reaction to that she activates Iron Body SLA.
Iron Bodied Anna-Manticore-Chimera flies upward (OOC: looks like her new fly speed is 25 feet)
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 52 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 53 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 73 rounds Cat's Grace: +4 Dex : 13 minutes - 73 rounds Iron Body: 13 minutes = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -53 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+11=18 ; d20+21=30 ; d20+21=30 ; d20+21=36 ; d20+21=26 ; d20+11=18 ; Tuesday March 3rd, 2020 11:16:11 PM
OOC: didn't Michael have to do this before? does the sleep spell effect still effect even after you have saved against the effect?
Michael falls asleep. Will save 18. (but just in case this sleep thing works like all other effects of that nature I'm gonna roll Reflex saves anyway. ) reflex save. 30 30 36 26. so 17 damage. fort save. 18 fail. 3 points con damage.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Wednesday March 4th, 2020 12:45:46 AM
Spells in effect: mage armor, Haste
Hearing Pru communicate via the message spell that she's coming to get him, Nikolai casts Magic Fang and waits for the 'jump'.
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ d20+18=23 ; d20+18=30 ; d20+18=37 ; Wednesday March 4th, 2020 6:50:15 AM
Pompous rolls with the blasts and avoids all the effects of the fire. (Rolls 23, 30 and 37, Evasion, resist energy fire)
He sets to casting... " Here me nature, I call on thee for an ally to be summoned...... "
-------------------------------------------------------------------------- ooc> Summon medium air elemental -
Many shot Point blank Favored ennemi - undead +4
Active effects Resist energy (fire) 150 minutes- 2/30 Barkskin (+3 AC) 150 minutes Aligned bow GOOD (potion) Haste Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
An Old Man? Wednesday March 4th, 2020 12:28:52 PM
OOC: You know, I hate when I have to delay things and make combats take a bit longer than one round each day, but with these higher level battles, it seems to be the case more often than not. I hope those who aren’t as directly affected aren’t too put off by the slowness of the battle – I usually end up spending quite some time looking up many rules to ensure we’re doing everything correctly!
For this move: Sigvar has stepped forward, presumably to avoid the 50% miss chance. However, that puts him in the range of the sleep affect: Sigvar needs a will save, DC 25, or he will fall asleep before he can make those attack actions. If that save is made, for each attack there is still a 20% miss chance because of the extensive thick fog. So if you can please add those rolls, I can tell what’s going to happen next!
As a note for Michael, yes, this particular spell description is specific that any time a creature enters the area, even if they have previously saved, they have to save again. As I read more about the conditions, it appears that in the sleep condition, Michael is helpless, and that means he has no dex bonus to the saves and has an effective dex of 0. I think that means instead of a +8 for his reflex saves, he actually receives a -5, effectively -13 overall to his reflex save. And on top of that, the description of evasion says it does not work if the rogue is helpless. I think that means he actually fails all the saves and takes 100% of the damage: 86 points.
Prudence Gundle [AC 23; HP 40/118] Wednesday March 4th, 2020 1:55:43 PM
"The fight's not going well," Pru tells Nikolai. "Nobody can get close to this guy, nobody can hit him, and he's doing a lot of damage. We need you." Feeling bold, she kisses his cheek. "Let's get back there."
She takes his hand, ready to Dimension Door back to the fight.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 132/174 Character Sheet d20+14=15 ; d100=27 ; d100=23 ; d100=42 ; d100=48 ; Wednesday March 4th, 2020 5:43:33 PM
OOC Sadly, that is what I think it means for Michael too. OK Will save 15 failed, I am sleeping too, which means that the % rolls aren't needed.but here they are anyway high is good 27%, 23%, 42%,48% all would have hit. Nighty night guys, resting alsdo cancels the smie so even woken up I can do about 5-10 damage / hit we are probably done.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 106/174 Character Sheet Wednesday March 4th, 2020 5:46:31 PM
because of the order I did stuff in, no LOH either. HP adjusted
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 106/174 Character Sheet Wednesday March 4th, 2020 5:52:09 PM
the good news is, the fire damage would wake Michael.
Trayvin AC 29/14 touch Hp 105/161(BrianZ) Wednesday March 4th, 2020 8:19:27 PM
Trayvin waits to see the effects(or lack thereof) of his spell as he readies another.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing holy aura Highlight to display spoiler: {Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded}
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+20=23 ; d3+3=4 ; Wednesday March 4th, 2020 10:43:57 PM Son of a b.... the burning wakes Michael to a world of flame and fog, but quiely. this sleep effect is starting to get on his nerves. He retrieves a dagger from around his neck and tosses it at Sigvar, hoping to stick the big bull and wake him up. but the fog ruins his aim and he misses.
attack bonus +20
to hit AC 23 Miss. for 4
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 Wednesday March 4th, 2020 10:56:14 PM
Heavy Slow Iron Anna-Manticore-Chimera takes to the sky immune from a lot of things that could harm her that the old man can do and has done. She is trying to get some height on the man to dive bomb him from above maybe using some of her enhanced weight to crush him but for now time slows as she slowly rises. That will have to wait for when time resumes to normal time.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) d20+20=30 ; Thursday March 5th, 2020 12:34:23 AM
OOC: time stop? Is it just for Anna?
Spells in Effect: mage armor, haste, magic fang
Nikolai enters the room with chaos all about him. He knows the old man is in a smoky corner and dives for it.
OOC: not sure where Pru will put me but Nikolai has been watching from the door. Wherever he gets put, he should be able to make his Move to the smoky corner then try to grapple the old man. As grappling puts me in the same square as the old man, I don't know if the 20% miss chance counts.
Also, just let me know what saves to make for being close and I'll roll them later. But here goes: Improved Grapple CMB 20+ d20 = 30
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ Thursday March 5th, 2020 6:16:17 AM
ooc> I'm assuming that we're still in the previous round? And I'm find with that. Better doing it right then doing it fast.
Pompous continues his casting.... and orders the air elemental to attack the mage once it appears...
-----------------------
Active effects Resist energy (fire) 150 minutes- 2/30 Barkskin (+3 AC) 150 minutes Aligned bow GOOD (potion) Haste Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
An Old Man? Thursday March 5th, 2020 2:17:47 PM
OOC: Indeed, shifting back the round to prep for Sigvar’s sleep save:
The results of the explosion start to fade, but there are still bits of furniture on fire and scraps on the ground still burning. The scent of burnt wood and paper fills the air. Pru quickly moves and dimension doors back to the stairs to get Nikolai. Nikolai says he is ready to join the fray. Of course, he can’t see much in the room because he hasn’t arrived and the massive cloud of fog is still there.
Sigvar steps up into the fog, trying to finish off the old man. However, as he does so, a spell affects him and he stops, falling asleep. Trayvin launches an attack, but the searing light seems to fall just short and disappears before it strikes him! Anna manticore uses iron body and starts to fly up. The ceiling here is maybe 15 feet high, so she can’t get too high. Michael steps up and falls asleep, but the pain of the fiery explosions wakes him back up. Pompous tries to avoid the flames and starts casting a spell to summon some help.
The old man moves around in the fog and Michael feels a bony hand touch him.
OOC: Sorry, there was no time stop, just an adjustment to check saving throws.
Michael, fort save, DC 25 or become paralyzed.
Michael, Sigvar, Anna: Fort save, DC 25. Failure means you take 3 points con damage. Success you take 1 point. (Poison) Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets).
Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 91/174 Character Sheet d20+22=28 ; Thursday March 5th, 2020 6:21:48 PM
Fort 28 -2 con does the sleep and fog need to beat the SR from the holy aura Trayvin cast on us?
Zzzzzz
Trayvin AC 29/14 touch Hp 105/161(BrianZ) Thursday March 5th, 2020 8:29:30 PM
Trayvin moves up to Sigvar and tries to wake him. Failing that, he at least tries to drag him out of the way.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing holy aura [b]spoiler]Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded[/spoiler]
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 d100=73 ; d20+12=27 ; d6+10=13 ; Thursday March 5th, 2020 9:54:49 PM
(OOC: no ability damage as Iron Body makes her immune - mwahahahahah)
Anna-Manticore Chimera attempts to use Scent to detect where the old man is. (OOC: looks like this is a move action and if he is within 30 feet she knows what square he is in)
If she figures out where he is she describes his location to her companions and then fires off a tail spike at the old man. (73 vs 50 = success; 27 vs AC; 13 damage)
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 53 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 54 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 74 rounds Cat's Grace: +4 Dex : 13 minutes - 74 rounds Iron Body: 13 minutes = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -54 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Friday March 6th, 2020 12:10:56 AM
OOC: does the old man need to roll a 20% miss chance too?
Rather than jump into the fog and whail about, he holds back. "Pru can you dispel that fog?"
Prudence Gundle [AC 23; HP 40/118] Friday March 6th, 2020 12:20:21 AM
Pru casts Dimension Door to move herself and Nikolai back into the lich's room.
Nikolai asks if she can dispel the fog. "Maybe," she says. "Give me a sec."
[OOC: the D-Door was Pru's standard action for this round. She'd need a Hero Point to cast a dispel, and she's out.]
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ Friday March 6th, 2020 7:52:34 AM
" Occus pocus smokus.. elementus.... windus... medium-us... appearus... beat upus.... old dude-us...."
continues casting..... orders elemental to find and attach old guy. ----------------------------------------- Active effects Resist energy (fire) 150 minutes- 2/30 Barkskin (+3 AC) 150 minutes Aligned bow GOOD (potion) Haste Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
An Old Man? d4=2 ; Friday March 6th, 2020 5:03:34 PM
Sigvar falls asleep and Trayvin steps up to try and wake him. He succeeds as the old man reaches a bony hand out to touch Sigvar. Anna tries to find the man in the cloud, but using her scent ability only makes it more difficult as the noxious gasses smell quite bad. She fires off a tail spike, but does not hit him. Pru casts dimension door and brings her and Nikolai back into the room (where?) Pompous finishes casting his spell and the elemental appaears. It heads into the fog, causing all sorts of twisting and swirling winds and greenish fog spinning in all directions.
OOC: Sleep did check the SR and beat it, sorry. The fog says no SR. The old man didn’t have a miss chance on the touch to Michael as it wasn’t an attack, it was literally just touching him…and Michael is helpless.
Sigvar, fort save, DC 25 or become paralyzed.
Michael, Sigvar, Trayvin: Fort save, DC 25. Failure means you take 2 points con damage. Success you take 1 point. (Poison) Yes, every round due to the cloud.
Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.
Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
Prudence Gundle [AC 23; HP 40/118] d20+16=31 ; d20+15=28 ; Friday March 6th, 2020 6:18:03 PM
[The map hasn't been updated since Tuesday, so I'm not sure where the clear spaces are. The fiery explosions are gone, right? I guess put Pru at F-2 and Nikolai at G-2, unless those spaces have become occupied.]
Pru is able to identify the spell creating the fog cloud. [I assume; the Knowledge Arcana DC to "identify a spell effect that is in place" is 20+level; Pru got a 31]
If it can be dispelled, Pru attempts a targeted dispel. [Dispel check 28.]
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/174 Character Sheet d20+22=37 ; d6=3 ; d6=5 ; d6=3 ; d6=6 ; d6=2 ; d6=3 ; d6=6 ; d100=82 ; d20+23=43 ; d20+23=37 ; d100=93 ; d20+23=42 ; d20+23=30 ; d100=41 ; d20+18=21 ; d100=69 ; d20+13=29 ; d100=25 ; d20+18=25 ; 4d6+40=52 ; d6=1 ; d6=4 ; 2d6+20=28 ; d6=1 ; d6=6 ; 2d6+22=34 ; Friday March 6th, 2020 6:38:53 PM
OOC That's cool, I was just checking. Sigvar has so many things on him I forget sometimes what effects he has. IC Fort 36 -1 con (sorry, posted all this and reread your post to make sure I didn't miss anything and saw I missed the paralyzed save. It is the last roll on my roll list Fort 34, not paralyzed)
" Trayvin, use the scroll I gave you on me please." (freedom of movement) Sigvar lays hands on himself, healing 34 damage Sigvar then attacks from prone trying to find the old man. (High is good for % rolls)
Sword 1 82% hits AC 43 and confirms to AC 37 for 52 damage +5 holy Haste 93% hits AC 42 and fails to confirm for 28 damage +7 holy Sword 2 41% misses due to fog or to low AC hit, depends on distance from old man but a miss either way Sword 3 69% misses due to fog or to low AC hit, depends on distance from old man but a miss either way Horns 25% misses due to fog Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted. Sword Attacks are magic slashing holy and adamantite for DR Horn attacks are piercing and holy for DR
Will save vs sleep 25
Dashboard Haste Resist Fire,Cold,Electricity 30 Divine Favor +3/+3 GMW on Sigvar and Michael x2 Adding +2 to weapon Bonded weapon with +1 bonus and disruption 5/5 smite evil used All smites previously used have dissipated (time limit on Aura of Justice) Smite evil dissapated due to resting Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/159 Character Sheet Friday March 6th, 2020 6:40:23 PM
HP updated for con loss
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/159 Character Sheet Friday March 6th, 2020 6:43:59 PM
Ohh, I just read smite evil. Since I did not regain uses of the ability, is my last smite still active? This is the way the text reads... "The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability." I just assumed it was gone since I had fallen asleep....
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 Friday March 6th, 2020 10:45:47 PM
Anna tries to use her heavy Iron Wings to push the smoke out of the way of herself and her companions.
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 54 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 55 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 74 rounds Cat's Grace: +4 Dex : 13 minutes - 74 rounds Iron Body: 13 minutes - 3 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -55 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Monday March 9th, 2020 12:09:27 AM
OOC: 'just touching him' is a Touch Attack isn't it? Even a helpless person is obscured somewhat by the fog. SO if I cast a Touch Attack spell, a spell that just requires me to touch the enemy, it isn't a real attack with respect to concealment due to fog or anything else? Just wondering.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Monday March 9th, 2020 12:11:29 AM "That wihirlwind should dissipate the fog a lot faster, but does anyone have some magic that creates a wind gust? That'll help a lot!" Nikolai shouts over the din of combat.
Pompous continues to command the elemental to seek and attack the wizard. " Git the old guy Smokey!"
An Old Man? d4=1 ; Monday March 9th, 2020 4:42:21 PM
Pru appears with Nikolai right in the middle of the poisonous cloud! At least you think that’s where they are, it is very hard to see any distance at all in the twisting, turning vapors and poison. Pru tries to get rid of the green cloud, but her spell just doesn’t seem like it’s powerful enough. Sigvar spins and turns and attacks where he thinks the old man is. He feels like his sword strikes true for some damage, but in the swirling fog, he just can’t be completely sure, though he feels his holy power destroying evil! Anna waves her mighty wings and the clouds of gas spin and twist even more! The smoke hits the walls, tables, and everything around. It does not appear to have anywhere to go, as there’s no openings to the outside world, so there’s no way for fresh air to enter the room (even the stairs have a wall of force over them). Pompous yells at his whirlwind to find and attack the wizard. It spins towards the corner and the fog continues to move around. It is chaos in the corner and with the gas.
OOC: Pru, Sigvar, Michael, and Nikolai: Fort Save DC 25 or 1 con damage, failure: 1 con damage. So 1 con damage. Michael (if not paralyzed): Will save DC 25 or fall asleep. (Previous rounds: Michael: Fort save DC 25 or 2 con damage, success is 1 damage; Fort save DC 25 or be paralyzed; Will save DC 25 or fall asleep).
Pompous: Please make attack rolls for the elemental, just in case it does happen to find the old man.
Re: Smite evil. Yes. It would seem that it would last through the sleep.
Re: Touch attack. After reading and re-reading a lot of rules and FAQs, I think maybe he does need to make an attack roll for that one. In the first case, the attack roll would have been vs AC 2 and since the two were occupying the same square (during a grapple attempt), I don’t think the fog would have obscured the vision. In the second case it would have been AC 3 (I’m reading a -9 to AC for helpless characters, plus an additional subtraction of whatever the dex bonus is because a character has a dex of 0 when helpless).
Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.
Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
Prudence Gundle [AC 23; HP 25/103] d20+10=24 ; d20+12=14 ; Monday March 9th, 2020 5:39:29 PM
[I assume Pru's 31 Arcana was enough to identify the spell. Is it a Cloudkill?]
Pru takes a point of Constitution damage. She watches the vapors swirl around. "The gasses can't get out," she says between coughs. She looks around. They haven't definitely determined that this is the top floor, but it seems likely.
Pru casts Disintegrate. For this casting, she wants to "simply disintegrate as much as a 10-foot cube of nonliving matter" per the spell description. The 10-foot cube she wants is the ceiling above HI-23. I assume that a 14, while pathetic, is enough to hit the Touch AC of a ceiling. Since the ceiling is not a creature, I assume there is no miss chance. Let me know if I've assumed wrong. :)
Trayvin AC 29/14 touch Hp 105/161(BrianZ) d20+17=29 ; Monday March 9th, 2020 9:17:28 PM
OOC- reminder for DM, there is a save for the 'old man' if he touches any of the Agents due to the holy aura
fort save vs cloud = 29, 1 con dmg
Trayvin isn't sure what tactical advantage the spell will give Sigvar, but he isn't about to argue. The Agents were on a short clock as long as that gas was poisoning them. Here you go, I hope it helps
Actions: cast freedom of movement from a scroll on Sigvar.
Active Effects: spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+10=14 ; d20+10=11 ; d20+10=21 ; d20+10=26 ; d20+20=27 ; d20+20=29 ; d6+3=4 ; d6+3=5 ; Monday March 9th, 2020 10:11:35 PM
OCC; Sorry guys, life happend to me and I got behind.
taking things from my last post.
fort save 14 paralyzed. 2 con 2 con 1 con.
Michael steps away from the old man and begins peling him with sling stones from his hoopak.
attack 1 +20 to hit. To hit AC 27 for 4
Haste attack. +20 to hit
to hit AC 29 for 5
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 Tuesday March 10th, 2020 12:08:33 AM
Not being able to see the old man Iron-Anna-Manticore continues to try to use her wings to push the noxious fumes out the whole that Pru created.
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 55 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 56 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 75 rounds Cat's Grace: +4 Dex : 13 minutes - 75 rounds Iron Body: 13 minutes - 4 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -56 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) d20+15=22 ; 3d8+5=19 ; Tuesday March 10th, 2020 12:23:44 AM
Fort d20+15 Save DC 25 failure: 1 con damage = 22 1 con damage.
Nikolai ops not to jump in as a disintegrate spell goes off. Instead, he activates his staff of healing on Pru healing 19hps. Staff of Healing 3d8+5 = 19
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ d20+4=5 ; d20+4=22 ; d20+4=18 ; d20+4=8 ; d20+4=13 ; Tuesday March 10th, 2020 6:37:04 AM
Ooc> Attack roles above. 5,22,18,8,13 (Will use the slam attack if he can. The roles increase from +4 to hit to +9, so 10, 27, 23,13, 18 with a 1d6+3 damage. Misses first attack round with a role of 1. ) ----------------------------------------------------------------------------------------
Smokey the elemental continues her search for the old man and attacks is able. Pompous gets an arrow ready but waits for when he can see the foe.
-------------------------------- Medium Air Elemental N Medium outsider (air, elemental, extraplanar) Init +9; Senses darkvision 60 ft.; Perception +7 DEFENSE
AC 19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural) hp 30 (4d10+8) Fort +6, Ref +9, Will +1 Defensive Abilities air mastery; Immune elemental traits
OFFENSE Speed fly 100 ft. (perfect) Melee slam +9 (1d6+3) Special Attacks whirlwind (DC 14, 10-30 ft.) Base Atk +4; CMB +6; CMD 22 Feats Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB
An Old Man? d4=3 ; Tuesday March 10th, 2020 12:59:49 PM
Pru casts a spell and light appears from the sun through the hole that suddenly appears in the ceiling. Iron manticore Anna flies back slightly and starts flapping her wings to try and move the cloud out the hole. It looks as if a little is going, but the fog likes to sink, since it is heavier than air, so this is going to take a bit to complete. Trayvin casts a spell from the scroll and gives Sigvar freedom of movement. Nikolai reaches over and heals Pru. Pompous stands back and directs his elemental. Pompous cannot see any sign of the man from his distance, and the elemental flails about in the cloud without making contact with any one. The green cloud continues to swirl and twist.
OOC: Pru, Sigvar, and Nikolai: Fort Save DC 25 or 3 con damage, failure: 1 con damage. Michael is paralyzed! (8 total con dam, 86 hp damage, current hp: 41/127 minus con = 4*15=60; total = -19? Is that math correct?)
Yes, the fog cloud is indeed stinking cloud.
Thanks for the reminder on the guy touching agents!
Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions.
Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet d20+22=33 ; d20+22=39 ; d100=100 ; d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=5 ; d6=5 ; d6=3 ; d20+12=25 ; d20+12=18 ; d20+12=18 ; Tuesday March 10th, 2020 8:15:22 PM
I think I owe you 2 Fort saves. I pulled some muscles at work Sunday night and the muscle relaxers the doctor prescribed were very relaxing. I slept all day and missed last post, sorry. Fort 33 -1 con Fort 39 -1 con Sigvar lays hands on Michael 100% so touch is good Michael heals 33 hp damage He is no longer fatigued or exhausted removes disease DC25 Removes poison DC18 Removes curse DC 18 Oh it also removes paralysis. go get him Tiger ! Sigvar steps into the corner hovering above Michael and scans the room for evil, looking for a better idea where the old man went
Dashboard Haste Resist Fire,Cold,Electricity 30 Divine Favor +3/+3 GMW on Sigvar and Michael x2 Adding +2 to weapon Bonded weapon with +1 bonus and disruption 5/5 smite evil used Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded Freedom of Movement 2 of 10 LoH used 5 con damage
Trayvin AC 29/14 touch Hp 105/161(BrianZ) Tuesday March 10th, 2020 8:45:49 PM What else can we do to get rid of this fog? Pompous do you have that wind spell? If we can't see him, then everyone should back up and we can bomb the area.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 Tuesday March 10th, 2020 9:35:18 PM
Iron Anna-Manticore-Chimera continues to try to force the noxious fumes out of the sky light even if it will take a while; she can't do anything that useful until they take care of the fog.
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 56 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 57 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 76 rounds Cat's Grace: +4 Dex : 13 minutes - 76 rounds Iron Body: 13 minutes - 5 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -57 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+21=25 ; Tuesday March 10th, 2020 10:20:09 PM
Michael adjusted hp for -8 con is 75 he has taken 86 hp 75-86= -11 with my con now 3 I'm dead, thanks for trying Sigvar.
Michael realizes that he is hitting this guy with his hoopak, but it's all just his spirit doing it. he notices his body when Sigvar lays on hands. while he is dead and can look around in the spirit world he focuses on the old man if he is a lich and does have a phylactery maybe I can see the silver chain holding his spirit to his bones. not that he can tell the others, but he's been raised before, maybe the info can be useful.
perception 25
while looking around he vents his spleen a bit both me and Sigvar mentioned that it would probably be best to just knock the whole bloody castle down on his head, let the magic-using bag of rotten guts spell his way out of that. Warrds fingers! we always use our strengths against an opponent's weaknesses, but not this time...no...we just charge in like we did that first time and somehow expect a differnt result. The cohesiviness has fallen off in this outfit....I wonder if it has anything to do with what happened in Aisildur, Michael turns pensive, Gods that was a disaster, lots of good men dead, even Nikolai. that had to change him. and Pru...it devastated her, but man she held it together when the city magistrates wanted to mess with the fist, we survived it though, and the Fist came through it, bent but unbroken. Gods I wanted to recruit those Gryphons. but! Michael swings his nonexistent hands through the head of the evil lich. there always pieces of scum like you screwing up MY PLANS Michael Yells into the dead things ear.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday March 10th, 2020 11:57:17 PM
OOC: the Air Elemental has the Whirlwind special attack. In this form, it can lift creatures off the ground and toss them, per size rules. It does not say that the Whirlwind would dissipate any fog, but being a tornado, it should suck up the fog as it goes and trap it, 'as seen on TV'. If anything, the wind gusts inside the whirlwind should be enough to expedite the expulsion of the fog out the ceiling if the elemental is commanded to direct its wind in that direction.
Just saying.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm) d20+14=18 ; Wednesday March 11th, 2020 12:12:18 AM
Con 13 (-15hp)
Fort d20+14 DC 25 or 3 con damage, failure: 1 con damage = 18
OOC: BTW, I don't understand what the 3 con damage, failure 1 con damage means.
Nikolai rushes into the cloud, finds Michael and drags him away to the far wall near the door. 'Hand in there, you aren't dead yet!'
Prudence Gundle [AC 23; HP 29/88] d20+9=13 ; Wednesday March 11th, 2020 12:12:46 AM
Pru heals, then takes more Con damage.
"I don't feel so good," she says. Then she casts a spell, turns into a Large air elemental, and flies out through the hole in the roof.
OOC: her intention is to help whirlwind the gas out of the room, but that's a standard action and she already cast a spell this round. Going out through the ceiling will get her out of the cloud, which will help her not die. She'll whirlwind next round.
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ Wednesday March 11th, 2020 6:32:38 AM
Pompous casts wind wall centered under the hole in the ceiling and makes it as wide as he can, funneling the gas towards or through the hole. { The wall is 2 feet thick but "While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points" so I'm going to try to cread a funnel leading out the hole}
ooc- not knowing the language of the outsiders, I don't think that I can command the elemental to do more then attack.
Smokey still looks for the wizard to attack as per last post
------------------------------ Summoned creature- medium air elemental - attack role 27 from last post.
Active effects Resist energy (fire) 150 minutes- 2/30 Barkskin (+3 AC) 150 minutes Aligned bow GOOD (potion) Haste Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
An Old Man? d4=2 ; Wednesday March 11th, 2020 12:20:44 PM
Sigvar fights off the worst of the poison and reaches out to heal Michael. When he touches the body, he realizes that he is indeed too late: Michael is dead. He hovers and looks around the room detecting evil. He scans around the room, but from what he can tell, there is just evil all around the room. There are no clear concentrations of evil that he can detect. Trayvin calls out to Pompous to get his wind wall going while Anna keeps flapping her wings, trying to get the fog to move.
Michael tries to attack, but realizes that he is nothing more than a spirit at the moment. He yells and screams, but no one can hear him, or at least none of the Agents can hear him. Nikolai rushes into the fog cloud and pulls Michael’s body back, out of the cloud. Pru decides to get out and turns into an air elemental and heads out the hole in the ceiling. When she gets outside she sees nothing surprising: it is just the large flat roof of the castle. The sun is shining and the air is calm.
Pompous casts a wind wall and tries to shove the fog cloud up and out the hole. It clearly starts to work, but only in that two foot wide pathway. His elemental spins and twists, but it cannot seem to locate the old man.
OOC: Nikolai, Sigvar: Fort save, DC 25 or 2 con damage. Success: 1 con damage.
Sorry for the confusion: 3 con dam, failure 1 con means that if you fail on the saving throw you take 3 con dam, but if you succeed, you still take 1 damage. I guess I really worded that poorly!
Air Elemental Pru [AC 25; HP 29/88] Wednesday March 11th, 2020 2:48:16 PM
Pru uses her Air Elemental whirlwind ability to try to draw the noxious cloud up through the hole in the roof.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet d20+22=42 ; Wednesday March 11th, 2020 6:29:09 PM
Fort 42 Sigvar takes a little more constitution damage and then leaves the cloud. He can find no target so staying and losing his strength seems foolish. Move to D,E/6,7
Trayvin AC 29/14 touch Hp 105/161(BrianZ) d8=6 ; d8=1 ; d8=7 ; d8=2 ; d8=5 ; d8=1 ; d8=8 ; d8=6 ; Wednesday March 11th, 2020 9:17:33 PM
Trayvin isn't ready to write Michael off just yet. He moves up next to him and casts a spell, hoping it will be enough....
Actions: cast [I]breath of life[/b] on Michael. Michael heals 43hp(ignore the last roll, I hit the button too many times) Michael is brought back to life and stabilized.
Everyone get out of that cloud, we need a new strategy until we can get rid of it.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 6d8=31 ; d4=2 ; Wednesday March 11th, 2020 9:43:16 PM
With Sigvar and the rest of his fist mates out of the cloud Anna-Manticore-Chimera rains fire on the cloud from above using her breathe weapon.
31 fire damage in 30 foot cone targetting the cloud; DC 22 reflex save for half damage; 2 rounds for breathe weapon to recharge
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 57 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 58 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 77 rounds Cat's Grace: +4 Dex : 13 minutes - 77 rounds Iron Body: 13 minutes - 6 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -58 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm) Wednesday March 11th, 2020 11:08:07 PM
OOC: normal stinking cloud does NOT do con damage, just nausea, so this must not be a normal stinking cloud.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Wednesday March 11th, 2020 11:33:31 PM What is this the 2nd or 3rd time I've been here? , Michael muses to himself. Funny, the frustrations, and energy, stress, and excitement, I can remember them, but I cannot feel them here. I look at my Teammate struggling and want them to win, but I cannot feel the buzz . Michael thinks for a bit then a smile crosses his ghostly face. Well, lets see if this guy is alive or not.. OKay wizard, lets see what your insides look like. Micheal laughs.
Michael sticks his head into the chest cavity of the mad wizard/lich just to see what he can see. blood and guts? dried organs and embalming fluid? a demon curled around his heart?
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) d20+13=30 ; Thursday March 12th, 2020 1:01:49 AM
Con -4 Con 10 (-30hp)
Fort save, DC 25 or 2 con damage. Success: 1 con damage. Fort d20+13 DC 25 or 3 con damage, failure: 1 con damage = 30
Con -5 Con 9 (-45hp)
Nikolai stands ready with his Tanglefoot bag for when the fog clears and the Lich becomes visible again.
Readied action: Move in to close range (<30') and toss tangle foot bag: I'll roll it if the fog clears.
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ d20+9=24 ; d6+3=4 ; Thursday March 12th, 2020 6:36:24 AM
The wind wall continues to do it's job of clearing out the room and Smokey continues her search for the mad wizard....
" MICHAEL!!!!!! "
-------------- Smokey slam attack AC 24 4 damage
An Old Man? d4=1 ; Thursday March 12th, 2020 2:47:48 PM
Pru starts spinning like the whirlwind she has become. The noxious gasses start flowing out the hole in the roof. Anna blows fire into the cloud to try and destroy it. It tries to magically stay in place, but eventually the green fog heads out and into the air. Sigvar steps back as the cloud spins away. Nikolai is ready with a small bag, waiting for the old man to appear.
Trayvin reaches down and heals Michael, bringing him back to life again. Michael steps forward to try and look at the old man, but as the fog clears, there is not sign of the old man. There is a lot of still smoldering wood and bits of trash, but no old man in sight. Pompous calls out for Michael and watches as his own spinning elemental spins around, no target in sight.
OOC: Wait, did I say stinking cloud? I totally meant to say cloudkill…
Nikolai: Fort save, DC 25. Success: 1 con damage. Failure: 1 con damage.
Michael: 8 con damage (hp dam: 4 x 15 = 60) 24/67 current.
Air Elemental Pru [AC 25; HP 29/88] Thursday March 12th, 2020 5:31:51 PM
Pru stops spinning. Between the whirling around and the noxious cloud, she is really not feeling good.
Heroic adventurers don't puke on the floor, she tells herself sternly.
Still in air elemental form, she comes back into the room. Since she is Large, she hovers near the ceiling to give everybody more room. "Is he even still here?" she asks. "He could have teleported. I suppose I could just flood the whole room with damage spells, wait to see if somebody says 'ow.' But I don't want to hurt you guys."
Trayvin AC 29/14 touch Hp 105/161(BrianZ) Thursday March 12th, 2020 8:12:01 PM I'm not sure if he is still here Pru, but even with true seeing active, I don't see him.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 Thursday March 12th, 2020 8:58:35 PM
Anna-Manticore-Chimera says, "Welp; that could have gone better. What do we do now?"
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 58 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 59 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 78 rounds Cat's Grace: +4 Dex : 13 minutes - 78 rounds Iron Body: 13 minutes - 7 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -59 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Thursday March 12th, 2020 11:45:33 PM
Michael jerks up with a start and takes a deep gasping breath. the buzz of the Healing, the holy fire bringing life to dying flesh, it's hard to tell.. is it agony or ecstasy? perhaps both. He tastes Key Lime Pie so strongly it's almost surreal. [/b]Whoa! That will wake you up in the morning![/b].
He looks around, notices the devastation, the damage to his crew and himself. he sighs. guys, lets get out of here, we aren't in any shape to take this guy down, and truth to be told, I don't think we can do it. it's almost like some mad god created that guy just to make us eat humble pie and I for one feel pretty full of it. we need to resupply, regroup and reorganize before we do anything else. right now we are in over our heads. .
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) d20+12=18 ; Friday March 13th, 2020 12:49:15 AM
OOC: What's the point in making the Save if the damage is the same? 1/2 damage on save would be .5. I know we usually round up, but in this case, there's no benefit at all in making the Save. Seems like there should be SOMETHING of a benefit for a save. Just saying. IC: Con -5 Con 9 (-45hp) Fort d20+12 DC 25 or 1 con damage, failure: 1 con damage = 18 Con -6 Con 8 (-45hp)
"Well, if he isn't here he's either been destroyed and is floating back to his phylactery or teleported to some other part of the castle. There's bound to be a secret door to some other part somewhere down below. Anyone got 'Find Secret Doors' spell? Or 'Augury'? Or 'Find Treasure'?"
Pompous starts looking ariund for concealed or secret doors.
---------------- Checks - 24 and 20
An Old Man? Friday March 13th, 2020 1:40:18 PM
Pru continues spinning and heads into the wrecked room, not feeling well at all. She proposes destroying the room. Trayvin calls out that he cannot see the old man even with true seeing active. Anna-Manticore isn’t sure what to do next. Michael looks around in confusion and smells pie. He feels quite defeated by the old man. Nikolai wonders where the man has gone and suggests there might be a secret door somewhere nearby. Pompous starts looking around the wrecked room for a secret door, but does not see any.
OOC: On the save for half: I have searched rules and FAQs and cannot find a clear ruling on save for half for ability scores. To avoid decimals and fractions, I had always played to round down, but with a minimum of 1. So if the ability score damage was 1, save for half, you end up with 1 no matter what. I see rules for damage saying its 1 nonlethal damage, but I don’t see how to apply that to ability score damage. I’ll ask on the rules board.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet Friday March 13th, 2020 3:41:51 PM " It's up to you guys. We can sit around a few days and see if the level of evil lessens around here or we can keep looking for him. He totally isn't unkillable, all I needed was a clear shot at him."
Is SIgvar's smite still active? If it is he is alive somewhere, if not he has apparently been killed and is reforming wherever his phylactery is.
Dashboard Haste Resist Fire,Cold,Electricity 30 Divine Favor +3/+3 GMW on Sigvar and Michael x2 Adding +2 to weapon Bonded weapon with +1 bonus and disruption 5/5 smite evil used Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded Freedom of Movement 2 of 10 LoH used 5 con damage
Trayvin AC 29/14 touch Hp 105/161(BrianZ) Friday March 13th, 2020 8:03:07 PM Anna, it could have gone worse too. I'd guess we made out ok. Michael, how are you feeling?
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 d20+17=36 ; Friday March 13th, 2020 8:36:23 PM
(Perception: 36)
Anna-Manticore-Chimera notices Nikolai picking through the rubble and attempts to also search for hidden doors.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Friday March 13th, 2020 10:38:47 PM Like I've been rode hard and put up wet, I guess I also feel a bit disheartened, it does not seem to be that we did any meaningful damage to that guy, and his attack on us kind of had the feeling like his heart wasn't in it, Michael replies to Trayvin,
Sigvars comment catches his ear, I know what you are saying Sigvar, I felt the same way. but the guy was good, he kept us held out while he punished us with impunity, He had us playing his game, to quote David, one of the men that raised me. or as we would say in the Fist he was dictating the operational tempo , he was inside our decision loop, we were marching to his cadence. or to put it another way,,, he was leading us around like a bull by the nose. I don't like that. I much prefer that he play my game, and that cannot happen here in this place, because he holds all the cards.
Air Elemental Pru [AC 25; HP 29/88] Saturday March 14th, 2020 1:53:18 AM
"Sorry, no divination spells," Pru says. "I'm more about destruction. Do we want to try to find the lich? Or maybe the phylactery? Or do we need to rest? I think I could magic up a place to rest, with a bit of preparation."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Monday March 16th, 2020 12:15:16 AM "If we hurt him enough to make him leave, then he could have gone anywhere. If we hurt him enough to destroy the body, he would have to go to his phylactery. I don't know if the evil sensation would diminish if he is weakened like that or not. If it does, then maybe we can pinpoint his location by following the Evil feeling. Like, it's weaker up here and stronger down there.
I'm thinking there is a hidden basement below the first level. Let's start looking there."
When everyone is ready to head back down and all goodies are loaded up, Nikolai leads the way down, provided the force field is gone. If not, well, they can climb out the hole in the ceiling and get flown down or use ropes t climb down.
This is the first time he's been in a battle where he and his group have lost so badly. Not only was the bad guy not beaten, but he's been hurt to the point of near death and his friend Michael was killed, only to be brought back to life.. but still....
The young ranger feels shaken to his core and now the group wants to continue looking for this same creature, even though they are are exhausted and with spells depleted.
{ I'm not worthy... I'm just not the hero that the others are... oh great mentor... how did you do this? Battle after battle... death after death... how did you battle through the fear? }
An Old Man Monday March 16th, 2020 2:12:44 PM
Sigvar looks around in the sudden calm as a few small fires still burn. He wonders if the creature is gone, if it is coming back, or something else. He feels that he could kill it if he just had a chance. Thinking deep inside himself, he feels the power of Gargul still active inside him. He strongly suspects that the evil creature is still alive, but he has no idea where it could be.
Trayvin checks on Michael who is still not quite sure which way is up. He really feels like the Agents were really outmatched there and that the old man wasn’t even really trying to kill them. Perception, DC 25: Highlight to display spoiler: {If you think about it, the old man actually only attacked in response to attacks. He didn’t try and hurt anyone until he himself had been physically attacked.}
Anna starts looking around a bit as well for a secret door, but doesn’t see anything in the rubble. Nikolai wonders about trying to follow the evil and the evil presence in the entire castle. The castle still feels quite oppressive and dark, despite the large hole in the ceiling. Those detecting evil can still feel the evilness of the entire castle and area. Clearly it was centered on this level of the castle, but it also permeated the entire building. Nikolai wonders if there is a basement. He checks and the field blocking the stairs is indeed gone.
Meanwhile, Pompous sits down in an area not burned to a crisp. He is really and truly feeling the loss in this battle. He knows how close he was to dying and that Michael was killed, at least for a time. He is indeed shaken to the core.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet d20+5=25 ; d6=3 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=1 ; d6=6 ; d6=2 ; Monday March 16th, 2020 6:36:14 PM " Pretty sure it isn't dead, but I have no idea where it is. Stay frosty, I don't think this is over, although he didn't attack us until we struck him. I have to say that is odd for a soulless evil entity like a Lich." Perception 25 (woot) Sigvar reaches out and touches Prudence on the, um, shoulder? hard to tell as she wisps around the room. She is healed 29 damage and cured of fatigue, exhaustion, curses, poison, disease, and paralysis.
Dashboard Haste Resist Fire,Cold,Electricity 30 Divine Favor +3/+3 GMW on Sigvar and Michael x2 Adding +2 to weapon Bonded weapon with +1 bonus and disruption 5/5 smite evil used Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded Freedom of Movement 3 of 10 LoH used 5 con damage
Trayvin AC 29/14 touch Hp 137/161(BrianZ) d6=6 ; d6=2 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ; Monday March 16th, 2020 8:30:57 PM
Trayvin sends out some healing energy while the Agents have a moment to rest.
I agree Sigvar, it is unusual. Are we going to keep looking for him, or should we focus instead on whatever this 'source of evil' might be?
Actions Gather everyone up for 2 channels, everyone within 30ft heals 18hp, and then 14hp more.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement channel energy 4/6 remaining
Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 Monday March 16th, 2020 8:55:16 PM
Anna-Manticore-Chimera says, "I only have about 12 minutes left on my Iron Body after that he can affect me a lot easier. Where could he have gotten so quickly? I don't suppose anyone knows how to scry on the old man?"
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 59 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 60 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 79 rounds Cat's Grace: +4 Dex : 13 minutes - 79 rounds Iron Body: 13 minutes - 8 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -60 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+21=33 ; Monday March 16th, 2020 10:16:36 PM
Michael looks at Nikolai, and Sigvar like they have lost their minds, but he gets up and soldiers on. it's also funny that we were the ones who attacked him first. I think the evil here is in this castle not so much the old man, lets tear down this castle and see what that does.
Air Elemental Pru [AC 25; HP 88/88] Monday March 16th, 2020 11:04:02 PM
Pru is now as healed as she can be, given her Constitution damage.
"Where could he have gotten so quickly? Guys. If he can teleport, he could be on the Southern Continent. If he can Plane Shift, he could be in Koshe-Marr. He could literally be anywhere. And no, I can't scry. Not really my thing."
When Michael suggests tearing down the castle, Pru says, "I've got some Disintegrates left."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday March 17th, 2020 12:15:07 AM
Con -6 Con 8 (-45hp)
"It was quite clear that the old man is the Evil," Nikolai says. With one more look around the desk (and in any drawers if it has any) to see if that whatever the old man was studying has any remains he takes what he finds and heads downstairs to the first level.
"Either way, we need to rest and get our strength and spells back. But before we go make camp again, I want to thoroughly search every room on this level again."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday March 17th, 2020 12:20:05 AM
OOC: Map 27 shows the Entry Way, Study, and bottom of Stairway.
IC: Nikolai starts at the bottom of the stairway. "There could be stairs going down in a magical way just like the stairs going up to the top level. Let's get some Detect Magic around this area."
An Old Man Tuesday March 17th, 2020 5:22:22 PM
The Agents continue to attempt to catch their breath: Sigvar and Trayvin offer into on the evil creature and healing to everyone. Anna wonders where the man could have gone and Pru responds that he could be anywhere with a teleport. Michael suggests that it is the castle and that they should destroy it. Pru says she has some disintegrate spells left. Looking around the castle, she realizes that her disintegrate might take out a few walls, but it will take dozens, if not a hundred of them, to disintegrate the entire castle. Nikolai searches the desk while Pompous sits in misery. When Nikolai opens a drawer, he finds four quite shiny gold and silver rings in a drawer by themselves. He suggests there might be another stairway to a basement.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Tuesday March 17th, 2020 5:46:06 PM
Sigvar's wounds close up as much as his diminished constitution allows. When he sees the rings his mind starts to work overtime. Questions flood in as he wonders if they could be the source of the evil or maybe a tool to guide the evil along. Was the old man wearing a ring that hr can recall? Was the Orc-thing wearing a ring that he can recall? (remember other than fighting them he also helped burn the corpses.) Are the rings magical?
Dashboard (all round per duration spells removed, I think they would have faded by now right?) Resist Fire,Cold,Electricity 30 GMW on Sigvar and Michael x2 Adding +2 to weapon Bonded weapon with +1 bonus and disruption 5/5 smite evil used Freedom of Movement 3 of 10 LoH used 5 con damage
Air Elemental Pru [AC 25; HP 88/88] d20+20=21 ; d20+20=30 ; d20+20=29 ; d20+16=30 ; d20+16=29 ; d20+16=26 ; Tuesday March 17th, 2020 8:49:40 PM
Pru detects for magic on the rings, and then on the area Nikolai points out.
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Tuesday March 17th, 2020 9:07:42 PM Nikolai, we may need to recover, but so does he. If we rest he will also have a chance to regain his spells. But I wonder if we are focused on the correct target. He may be evil, but the source of the problems for this town could be something else. I agree we should keep looking around, maybe we missed something.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement channel energy 4/6 remaining
Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 d20+10=14 ; Tuesday March 17th, 2020 11:04:10 PM
Anna's wounds heals such as her con damage allows and she tries to use Scent to see if she can't get an idea of the old man's wherabouts or maybe his trail. (survival : 14)
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 60 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 61 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 80 rounds Cat's Grace: +4 Dex : 13 minutes - 80 rounds Iron Body: 13 minutes - 9 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -61 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Tuesday March 17th, 2020 11:10:42 PM You know, this guy was totally concerned with his studies, after the fire and the tornado, there is nothing left here to study. so If I were a simi-immortal lich, I would probably abscond to my secret lab at an undisclosed and safe location. we might could ask around town, and get some clues about where that might be, but that's a scouting and information gathering mission. There are two of those shadow demon knight things sealed behind a wall downstairs that need to be taken care of, but with as puny as I feel right not one of those black rays would end me...again. All we really have to do to knock this castlle down is destroy of few key stones and it will fall in on its own weight.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) d20+21=27 ; Tuesday March 17th, 2020 11:45:53 PM
Nikolai is surprised at finding anything not burned up or sucked out but magical metal rings can take a pounding, so he grins.
"HoHo! Look what we have here!"
He lets everyone take a look at them and try to figure out there purpose.
"Four rings. Silver and gold. how many gold and how many silver? What if these are keys that open a secret door? Hmm...
Michael, I agree that we are depleted of our strength, but so much as to not be able to search the castle for his hiding place. If we DO find it here, then we put our heads together and decide what to do then. He can't do anything while in his phylactery.
As far as the castle itself, well, let's get rid of the evil occupant first, then see what happens. If need be, we can hire some giants to level it, or buy us a trebuchet and get some target practice."
Nikolai searches the bottom area of the stairs as best he can.
Perception +21 = 27 or Take 20 = 41
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Wednesday March 18th, 2020 8:48:42 AM " Maybe you weren't listening. He isn't dead, so he isn't in being regrown by his phylactery. The power vested in my by Gargul to destroy him is still active so he is still alive."
An Old Man Wednesday March 18th, 2020 12:13:10 PM
Sigvar grunts as he considers the rings. Pru steps up and checks out the rings. Indeed, they all radiate magic and she can identify two of them. Sigvar does not remember seeing any rings on the orc-things, but they were pretty nasty, so he isn’t sure that he’s notice. Perception, DC 25: Highlight to display spoiler: {You think the old man did have a ring or two on each hand}
Trayvin considers that if they rest, so will the lich. He thinks they should continue searching. Anna sniffs around for a scent of the old man, but in this room all she can smell is burnt wood and paper. Michael thinks that the lich would hide in a lab somewhere, and he still thinks they need to find a way to destroy the castle. Knowledge, Engineering, anyone, DC 20: Highlight to display spoiler: {This castle was very well built. It does not appear to have any weaknesses in the structure. It has clearly stood for a very long time and will take a very large amount of effort to take down.}
Nikolai is impressed with the rings and shows them to everyone. He heads out of the room and down the stairs to start searching in that direction. He wonders about hiring giants to destroy the place. Sigvar repeats that he can tell that the creature is not destroyed. He is quite sure that the lich has not been destroyed.
OOC: Identify rings (with spellcraft): #1 vs DC 24: 21 = failure #2 vs DC 20: 30 = success: Ring of protection +4 #3 vs DC 27: 29 = success: Ring of wizardry II #4 vs DC 22: ??
Air Elemental Pru [AC 25; HP 88/88] d20+20=40 ; d20+20=25 ; d20+20=40 ; Wednesday March 18th, 2020 5:53:21 PM
[Spellcraft 40 for the last ring.]
Once she has identified (or failed to identify) the rings, Pru goes with Nikolai to check out the stairs down. As he had requested, she detects for magic in this area.
[If needed, Spellcraft 25, 40]
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet d20+5=24 ; Wednesday March 18th, 2020 6:25:29 PM
perception 24 Sigvar stays within reach of the others, ready to attack the Lich if it returns.
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Wednesday March 18th, 2020 7:09:34 PM
With true seeing still active, Trayvin looks for any illusions that may be covering secret passages.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement channel energy 4/6 remaining
Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 d20+10=23 ; Wednesday March 18th, 2020 9:19:11 PM
Survival: 23
Anna-Manticore-Chimera wonders down the stairs with Nikolai and Pru sniffing as she goes trying to find some sign of the old man.
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 61 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 62 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 81 rounds Cat's Grace: +4 Dex : 13 minutes - 81 rounds Iron Body: 13 minutes - 10 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -62 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+21=34 ; Wednesday March 18th, 2020 10:19:29 PM
Michael checks for unused secret doors and such with Nikolai and Pru. He does not really think they will find anything. why would an ultra-intelligent wizard have his fall back spot in the same place as the place he was attacked? but he knows his Thumb when Nikolai gets a wild hair, you got to follow it through till it works itself out.
Perception 34
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Wednesday March 18th, 2020 11:52:21 PM "It's not that I'm sure his hiding place is around, here, I just want to make sure it is NOT around here. Knowing that we've thoroughly search for any secret doors or passages here and didn't find any leaves my mind more at ease when we leave and look elsewhere."
Searching for secret doors or some other magic anomaly that would indicate a way down like there was a way up: Perception Take 20 = 41
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ d20+16=32 ; d20+16=21 ; Thursday March 19th, 2020 6:26:24 AM
Pompous finaly pulls himself together and help with the seach for secrets what nots.
----------------- Perception 32
An Old Man Thursday March 19th, 2020 3:30:55 PM
Pru checks out the remaining two rings and can tell what they are: a ring of spell storing and a ring of freedom of movement. Sigvar stays wary, knowing that the lich is still out there somewhere. Trayvin also watches with his magical sight, looking for secret passages. He does not see any. Anna heads down the stairs and keeps watch as well. Michael looks around as they descend the stairs and Nikolai isn’t sure where else to look. Pompous joins in the search.
OOC: Remember that the level below the top level of the castle was utter darkness. There are a total of four floors in the castle. There is a portion of the first floor that was blocked off by stone and last time you looked there were some animated suits of armor blocked in that place. Other than “everywhere,” are you searching anywhere specific? If you’d like to just say “everywhere,” it will likely take a day or two to search every wall, floor, and space in the castle (not including the space that’s walled off).
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Thursday March 19th, 2020 7:40:29 PM Pru, do you have any light spells to use? I don't have anything memorized for that floor that is in darkness, just my own vision.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement channel energy 4/6 remaining
OOC- I say we give each floor a quick look to see if we missed anything, if nothing turns up I think we need to decide about those remaining statues that we trapped.
Air Elemental Pru [AC 25; HP 88/88] Thursday March 19th, 2020 8:05:06 PM
"Yes, of course." Pru casts Dancing Lights to help search the darkened floor.
Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 d20+10=25 ; Thursday March 19th, 2020 8:47:22 PM
Anna-Manticore-Chimera is sniffing around wherever she wonders trying to get a whiff of the old man in order to mayhap follow his scent.
Survival: 25
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 62 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 63 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 82 rounds Cat's Grace: +4 Dex : 13 minutes - 82 rounds Iron Body: 13 minutes - 11 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -62 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+5=24 ; d20+21=40 ; Thursday March 19th, 2020 10:40:58 PM
Michael looks at the castle as they search it, he has a bit of engineering, and thinks hard about what it would take to bring it down.
If we are going to bring this castle down, we are going to need ropes, horses, hooks sledgehammers, chisels, and timbers. it will probably take us a week to do it. less if we can get some of the townsfolk to help. but we will need to make sure the place is sterilized before we let the townsfolk near, some of the stuff we fought will go through them like poop through a sick cat. .
perception 40 Knowledge engineering 24.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Friday March 20th, 2020 12:15:46 AM
OOC: I did not get that the 'darkness area' was a whole floor, it seemed to read that the stairs went through a dark area and kept on going.
IC:"There does not seem to be anything at the bottom of the stairs, so lets thoroughly check out that dark floor just beneath the study. If Light spells won't cut the magical darkness, maybe some Dispel spells will."
He heads back up to the darkened floor.
An Old Man Friday March 20th, 2020 12:26:39 PM
Trayvin asks for light and Pru provides some dancing lights to help with the search. The floor of the dark floor is dusty, dirty, and dark. There are bits of cloth and scraps of wood that you guess might have been furniture many years ago there. Anna sniffs around, trying to track the lich, but on the dark floor she smells mostly the nastiness that was the horrible aberration monsters that attacked the Agents on that floor.
Michael ponders more about the engineering of the building. He realizes it really is going to take a lot of work to try and take down the castle. Nikolai suggests that perhaps some dispel magic can work on the dark floor and that’s when Michael has the insight (with that perception roll) that perhaps instead of physically taking down the castle, maybe they could find other ways to purify the evil. This might actually be a nice castle with a good view if a couple windows were placed in the right places… and now that there’s access to the roof, a nice rooftop garden might fit in place…
OOC: The dark floor was the floor just below the top floor with the lich. It can be seen in page 14 here. The pillar was the stairway to the upper level. This entire floor is covered with deeper darkness and is quite dark. There was little else on this floor when you came through: dead bodies, scraps of wood and paper trash, and the magical cloth that you found in the corner (that I think you identified).
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ Friday March 20th, 2020 3:33:18 PM
Pompous sits and ponders with the rest of the group. He really doesn't have anything to offer here.
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Friday March 20th, 2020 5:50:59 PM
Trayvin takes another look at the bodies on the 'dark floor' to see if he can figure out how they died, or how long ago.
The castle may prove quite useful to the local town, provided it is cleaned out first. Let's try and cleanse the evil before we worry about taking it apart.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement channel energy 4/6 remaining
Air Elemental Pru [AC 25; HP 88/88] Friday March 20th, 2020 6:01:08 PM
"That sounds good, Trayvin, but how do we do it?" Pru asks. "I don't think I have anything that will cleanse evil. Unless fire can do it, in which case I'm your girl."
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Friday March 20th, 2020 7:13:10 PM " Things like consecrate, dispel evil,circles against evil and the like may help purge it, but the evil beings here need to be evicted first. If no one else is going to ask, mind if I put on that ring or freedom of movement. My scroll will wear off soon and since I can relieve the paralysis this guy packs , it would be best if I am not paralyzed." OOC what was the magical cloth?
Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 Friday March 20th, 2020 8:36:24 PM
Anna says, "I can't sniff the old man worth anything. I can smell those aberations we vanquished though. Anybody think it would be worth it for me to try to figure out just where in the castle they might've roamed or do you guys think we are good?"
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 63 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 64 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 83 rounds Cat's Grace: +4 Dex : 13 minutes - 83 rounds Iron Body: 13 minutes - 12 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -63 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Friday March 20th, 2020 9:49:08 PM Yeah, Purification might work, the only way I know how to Purify is bleed things out, but I'll go along with whatever our resident paladin and priest come up with.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Sunday March 22nd, 2020 3:06:57 PM " I think we are good Anna. We smashed them pretty good."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Sunday March 22nd, 2020 11:49:46 PM "We'll, there are Priest spells that purify an area to make it ready for a temple or worship area. If we can do that to his study, that will keep him out of there or at least make him weaker. This keep could be a good extension of the Mailed Fist if we can use it as the Agent's HQ. But first we got to get rid of this lich."
Nikolai holds his Everburning Torch up and searches as best he can the whole room.
"Think we can use this room as our camp for the day?"
Take 20 on the search for secret doors and illusions and such: Perception 21 + 20 = 41
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ Monday March 23rd, 2020 7:04:23 AM
Pompous shrugs.. " I got nothin'.... if there tracks I could try to follow it but baring that.... what's the chance that the wizard is in this room....now... invisble to our senses? "
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Monday March 23rd, 2020 11:53:41 AM " None since Trayin is using Truesight."
An Old Man Monday March 23rd, 2020 3:34:43 PM
The Agents continue looking and searching. Trayvin wonders about saving the castle for the town. Pru wonders about how to cleanse the castle of evil. Sigvar takes a ring and mentions getting rid of the evil. Anna can’t figure out where the lich has gone. Michael suggests stabbing, but of course the lich cannot be found, not even with Trayvin’s true sight. Nikolai wonders if the castle might be better suited for the use of the Agents once the lich is gone from the place. No one can see anything in the room other than what’s been pointed out at this point. The top floor is still a mess from the burning. The next floor down is still dark and a mess from the monsters that were there.
OOC: The magical cloth is a well of many worlds.
Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 Monday March 23rd, 2020 8:35:11 PM
Iron Anna-Manticore-Chimera asks, "So where are we bunking down at and how are we going to cure the constituition damage we all suffered from that gas?"
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 64 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 65 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 84 rounds Cat's Grace: +4 Dex : 13 minutes - 84 rounds Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -64 rounds Speed 15 ft., fly 25 ft. (poor), darkvision 60 ft., low-light vision, scent, Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9), Ranged 4 spikes +15 (1d6+9) Space space 10 ft, reach 5 feet +4 CMD vs trip +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, -1 AC , -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD 1 hero point used
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Monday March 23rd, 2020 9:27:47 PM We should be able to figure out a way to purify the place, we do have access to the resources of the Fist if needed for that. But we will need to make sure the lich is taken care of first. Should we check the rest of the floors before resting? If we can't find him before we run out of spots to check, then we may as well recover and then figure out the next move.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement channel energy 4/6 remaining
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Monday March 23rd, 2020 10:35:11 PM "With spells Anna. Both Trayvin and now I can restore an ability, though I only get one of those per day."
Air Elemental Pru [AC 25; HP 88/88] Tuesday March 24th, 2020 12:13:51 AM
Pru nods. "Well, now that I can teleport, I can get to the Catacombs. And of course, I can take other people." She bites her lip. "I think I can cast the Magnificent Mansion spell now. It's extradimensional space, so it's even safer than the Secure Shelter we spent the night in last night. But I need some items to be able to cast it. So I want to make a quick trip to the Catacombs, get my materials, then come back here and cast the spell. Does anybody want to come with me?"
[OOC: I don't know how much time we want to spend on this. To cast the spell, Pru needs "a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp." I'm not sure she even needs the Catacombs for this. Would they have them at the Citadel? I could just mark off a Teleport, spend the gold, and add the items to my inventory. Or we could go through the whole thing. Whatever works.]
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday March 24th, 2020 12:51:23 AM "Maybe Anna's bag can produce the miniature ivory door, polished marble, and silver spoon. Worth a try. I do think we need to continue the search for a while longer. Perhaps their is another area in that winding corridor that we missed."
Nikolai proceeds to check the winding corridor, especially those tapestries, as one of them might be a gateway to an extra dimensional space.
Take 20 on the whole corridor for each level, however long that takes. Perception +21 Take 20 = 41
An Old Man Tuesday March 24th, 2020 12:28:31 PM
The Agents continue to look around the old castle and ponder their options. They have really searched all over the place for the lich, but as Pur pointed out, if the thing teleported away, it might be on the Southern Continent, for all she knows. Sigvar, however, is still quite sure that the thing is still alive somewhere, and his blood aches to destroy it.
Anna ponders getting fully healed up and where they might stay the night. Trayvin looks around the dark walls and still thinks the Agents might be able to make the place usable for someone else. He wonders if they should keep looking for the lich. Sigvar mentions that he and Trayvin can work to heal the party from the ravages of the lich. Pru mentions that she can create a place that is completely secure in extradimensional space. She needs a few items to make it appear, but Nikolai points out that Anna’s bag could probably produce those items rather quickly. Nikolai looks around the winding hall level and pays close attention to the tapestries. Appraise, DC 20: Highlight to display spoiler: {One of the tapestries has historic value and it in excellent shape, worth 10,000 gold. Two others have gold weaved into the edges of them, making them worth 5,000 gold each. If the appraise check was 25 or more, you can tell these are not magical, just normal but very valuable tapestries.} He does not see any kind of gateways or secret entrances of and kind on this level (other than the one you already found with the stairs).
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Tuesday March 24th, 2020 2:54:57 PM
after reading what a well of many worlds does...... " Could all of the evils visited on the town have come from the well? Other than being evil and undead, Maybe the Lich WAS just studying and not a threat. Of course he is an affront to Gargul and now that he is found, and angry, he will need to be sent before Him.."
Air Elemental Pru [AC 25; HP 88/88] Tuesday March 24th, 2020 5:51:11 PM
"The well was probably part of it," Pru agrees. "but you said the whole castle detected as evil. Would the well be able to do that all by itself?"
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Tuesday March 24th, 2020 6:47:06 PM Pru, is the well still a threat? Do we need to do something to secure it?
If we need to rest and can't get the spell to work, we could just go back to the town and stay at the Inn. We could update the town on our progress while we are there.
Active Effects: 1 point con damage spell resistance SR27 spell immunity: fear, confusion, enervation resist fire 30 true seeing Holy Aura- all affected gain: +4 deflection AC (does not stack with items) +4 resistance bonus on saves(does not stack with items) SR 25 vs evil spells and spells cast by evil creatures protects from possession and mental influence as per protection from evil if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement channel energy 4/6 remaining
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Tuesday March 24th, 2020 7:56:20 PM We do not want to find the lich right now. he kicked our asses when we were primed and ready for him, what in Wardds name makes you think we can take him now?!
Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 30/15/26 CMD : 29 Tuesday March 24th, 2020 9:31:29 PM
Anna stops being a manticore-chimera but remains iron. Iron-Anna reaches into her bag of tricks and pulls out the required miniature ivory door, a piece of polished marble and a silver spoon.
"I thought cats and cradles went with silver spoons not miniature ivory doors and polished marble." she says as she hands the required items to Pru
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 64 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 65 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 84 rounds Cat's Grace: +4 Dex : 13 minutes - 84 rounds Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Wednesday March 25th, 2020 12:12:27 AM "The Well would be a way for those creatures to be brought in. Obviously, they are not locals. With us in possession of it, that threat should be gone. However, a Lich is evil and will do evil regardless of how he first reacted to us. It is just a matter of time before he completes his research and the evil nature takes total control.
Let's rest and get healed as much as possible. My guess is that he has a secret cave or other some sort of place where he's hidden his phylactery. We'll have to start searching outside tomorrow. Let's think of ways we can start pinpointing where that location is. We certainly can't track it. However, the place probable is guarded by more minions. We can look for it from that angle."
He smiles at Pru and whisper's "Pru, you are such a Homemaker!"
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) d20+2=16 ; Wednesday March 25th, 2020 12:14:40 AM
Appraise d20+2 DC 20 = 16
Nikolai figures the tapestry is valuable but could be only 5gp or 5000gp.
" Ok, well, can we just get out of here,.. this place makes me nervous... "
An Old Man Wednesday March 25th, 2020 11:56:16 AM
Sigvar insists that the lich must be destroyed… if only he could find it. Pru wonders about the capabilities of the well, but from what she might know about such things, the item itself would not be aligned, it would just be capable of being an opening. Of course, now that it’s been moved from the initial location, there’s no telling where it would open up to now; or, indeed, where it opened up to before. Trayvin wonders if the well could be a threat even now, while folded up. He suggests that perhaps the group could head back to town. Michael realizes the folly of taking on the lich at their current status. Nikolai thinks that if the creatures came from the well, that threat is removed. But he is worried about that lich. Pompous really doesn’t like being in the place that was the source of evil for so long and wants to get outside.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Wednesday March 25th, 2020 4:51:29 PM " Set up and get your rest. I doubt I will be resting anytime soon. It is a catch 22. If I rest to regain my abilities I lose the smite I have paced against the Lich and am unprepared while I rest. If I rest I regain my spells and abilities. It is a hard choice. I will probably wait to regain my abilities until the rest of you are battle ready."
Air Elemental Pru [AC 25; HP 88/88] Wednesday March 25th, 2020 8:18:48 PM
"If we're going to rest, I think we should all rest," Pru says. "Anna, if you think you can use your bag to create my focus materials, that would be great. I'll pay for them, of course."
"We could rest in the town," Pru continues, "but if the lich or any of his minions come looking for us, it could put the people in danger. I'd rather create the Mage's Mansion." She grins. "Besides, I want to try it out!"
Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 30/15/26 CMD : 29 Wednesday March 25th, 2020 9:41:55 PM
Iron Anna says, "I've already pulled your items. Are you going to make the mansion?"
Active Effects: Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25; Prayer: +1 luck to attack rolls, damage rolls, skills, saves Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 64 rounds +5 natural armor to AC Bear's Endurance : 13 minutes - 65 rounds - +4 con Bulls Strength - +4 Str : 13 minutes - 84 rounds Cat's Grace: +4 Dex : 13 minutes - 84 rounds Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Thursday March 26th, 2020 12:52:47 AM "Sigvar, you know best how your Smite works, however, can't you re-Smite him when we meet him again?"
Nikolai asks Pru "If you'd rather make the Mage's Mansion outside, we'll go outside. I don't like it in here all that much either."
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+21=23 ; Thursday March 26th, 2020 7:11:19 AM
Michael does not know for wells, but he will go along with whatever the party is moving towards. He keeps his eyes open though, it would be bad if they were to get attacked right now.
perception 23.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Thursday March 26th, 2020 7:22:28 AM " Not until I rest to regain usage of them. I spent most of them thinking the rest of you would want to be able to break his Damage Resistance."
Outside Thursday March 26th, 2020 3:11:10 PM
The Agents continue their discussion about the lich. Sigvar isn’t sure if he should rest, but Pru thinks they should all rest. She asks for the components for the spell, which Anna points out that she is already holding in her hands. Nikolai suggests that Sigvar renew the smite later and wants to go outside. Pompous agrees and Michael watches carefully as the group heads towards the outside.
Once outside, they can see time has passed and it is later in the day now. The castle and the surrounding lands look the same as when they went inside. Pru steps just a little ways away from the entrance to the castle and starts working her magic. The miniature door quickly expands and the marble and spoon seem to disappear through the door. A moment later the door itself vanishes and in its place is a faint shimmering that is barely visible. The space is four feet wide and eight feet high. The space beckons to Pru, but only those she permits are able to enter it…
Prudence Gundle Thursday March 26th, 2020 4:05:22 PM
Pru casts her spell in a likely spot, then invites her companions into the extradimensional space.
The spell is called Mage's Magnificent Mansion, but Pru has very little experience with mansions. Or, for that matter, with magnificence. So her spell is more like Mage's Really Big Farmhouse. The interior is clean, homey, and altogether wholesome. There is a staff of near-transparent servants, ready to perform any task asked of them.
[The rest of this post is pure self-indulgence, and nobody needs to read it.]
Each person has their own room, with an iron bedstead sized to fit them. The beds have clean, sweet-smelling straw ticks and plump down pillows dressed in snowy white linen. Colorful quilts are piled high on the beds, and equally colorful braided rag rugs are scattered on the scrubbed wooden floor. Aside from the bed, each room has a washstand with pitcher and basin, a writing-desk, and a small shrine to the Gods of the Wold.
The windows overlook a twilight apple orchard, the apple blossoms visible as clouds of white. Muslin curtains flutter in the blossom-scented breeze. (Of course, the apple orchard isn't really there, and climbing out the window to visit it would be a really bad idea.)
The common areas consist of a kitchen, a dining area, and a sitting room. All have scrubbed wooden floors, simple but comfortable furniture, and daylight views of the apple orchard.
Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 Thursday March 26th, 2020 8:57:42 PM
Safely inside the extradimensional space Anna drops all her enchantments and is no longer Iron save for those with a long duration.
Instead of being Iron she is now quite green. She adjourns to one of the private rooms and changes out her mithral full plate donning only her explorer outfit, headband and Ma'ab vestments.
She takes the full plate to the nearest servent and asks for it to give the armor a good polishing.
Anna then eschews any food and decides to pull up a seat nearest a window with sunlight so she can feel it on her plant self.
Active effects Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration) Longstrider: 13 hours - +10 base movement speed Barkskin: 130 mins - 64 rounds +5 natural armor to AC
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Thursday March 26th, 2020 9:23:55 PM Well done Pru. I like it a lot. Trayvin stows his gear in the room appointed to him and then goes around checking on the Agents. He hopes to be able to get them all back into fighting shape for the rematch with the lich.
OOC- please post any ailments that need to be healed, the hp recovery should be no issue
Active Effects: 1 point con damage
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life scroll- freedom of movement channel energy 4/6 remaining
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Thursday March 26th, 2020 10:05:07 PM
-8 con damage. heal that and my HP will take care of themselves.
To Trayvin : I would have loved to smite that sorry &^%$#@!, but I could not get a flank on him. he was smart, he kept to the corners and held us out really well. If I can't get a flank, I'm almost worse than useless in a fight..
Michael snoops around the large farmhouse, he strips out of his armor and lets one of the servants clean and mend it for him, He also gets a bath and some chow. he then puts on a fluffy cotton bathrobe and cleans his blades himself. after that's done he writes in his journal for a few hours, trying to capture the last few days. in a way, he feels more powerful than he's ever felt in his life, yet in another way, he feels more vulnerable, like now he's big enough that the big boys will notice him, where before he was so small he was below notice.
still, he welcomes the challenge, so he thinks about how they can turn the tide against this lich.
Okay guys...what's the deal with that depression sleep aura he had around him? can we do something about that? Who's the best Wrestler among us? is that you Nikolai? (mine is CMB 16 CMD 30). if you could grapple him, throw him away from a corner so Sigvar and I could double team him we could take him down quite quickly. but the sleep is a deal-breaker, that I don't know how to get around.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Friday March 27th, 2020 12:00:40 AM
Con -6 Con 8 (-45hp) HPs will be back to normal once Constitution is restored.
"Thank you Pru, for this Magnificent Farmhouse. You did marvelously well," Nikolai congratulates Pru.
"It could be the lich had spells like Stoneskin and such as well. I tried to grapple him but he managed to break loose each time."
OOC: Aid Another also works on attacks so if Nikolai tries to grapple him, anyone within melee range can use Aid Another to boost the grapple attack number.
Nikolai finds his room and deposits his gear, then heads back out to the common rooms to join in strategizing.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Friday March 27th, 2020 12:34:46 AM
Micheal muses I wonder if he has that item...what's it called something freedom of movement.?
" What's the chance that we could go get some more gear. Heck, maybe bring back some additional troops with us? "
Deluxe Farmhouse Friday March 27th, 2020 12:08:35 PM
Pru creates the mansion and directs everyone in the opening into the massive… barn. Oh, it’s a nice barn, but those who were expecting a luxurious mansion might be a bit surprised. Anna drops to the ground, then slides a bed in front of an open window where she can relax and soak up some sunlight. Travyin moves in, makes himself at home, thanks Pru, and tries to aid any Agents that are still injured. Many still feel very, very drained from the constitution damage. That was a very tough fight. Michael wanders around the house and relaxes while trying to recover a bit. He cleans up and ponders strategy for when the group faces the lich again. Nikolai also considers strategy and relaxes a little. Pompous moves in and wonders if they can get more troops from the citadel.
OOC: As a side note, the mansion will last 30 or so hours, so you have plenty of time.
Prudence Gundle Friday March 27th, 2020 4:06:05 PM
Pru settles into her room, and makes sure everyone else is comfortable. She makes a mental note to make Anna's room with a sunlight, rather than a twilight, view if she is ever called upon to cast the mansion again.
She goes to find Trayvin. "You had asked about injuries. I'm still...weakened by that fog stuff." [OOC: Pru has taken 4 Con damage, one of which will heal overnight.]
She joins the strategy session. "I wasn't able to take a lot of direct action," she says. "I spent a lot of time blipping people back and forth past that stupid wall. And then I had to blast a hole in the roof so we didn't all die. Or, well, so I didn't die."
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Friday March 27th, 2020 5:38:52 PM " The sleep is tough, and I don't know how to get around it. Yes he probably has a ring just like the one we found. Despite my size an expert wrestler like Nikolai should be able to take me down, but with this ring on he should slide off of me like water off of oiled metal. The other stuff, Stoneskin, his natural damage reduction, none of that matters in the light of Gargul's power. A smite bestowed by Gargul will pierce any of that and allow you to freely damage him." Sigvar has taken 5 con damage. He is able to heal his own con damage after resting. Rest and rstoring of the con damage will heal his wounds.
Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 Friday March 27th, 2020 9:59:32 PM
Anna says, "When I activate my iron body Morphamancy I am immune to sleep for a little over 10 minutes. I didn't think to activate it before I approached him to fool him into thinking I was a summon because I didn't know about it. I think I might need to sleep tonight to get over that fog after all."
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Saturday March 28th, 2020 12:39:15 AM I think the area of effect is like a 10' radius around him. because every time I tried to attack I took a nap. if you can resist the sleep Anna, you might need to be the one to rassle him out of a corner. then me and Sigvar can flank him against you and we can wake each other up if the sleep gets us.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Sunday March 29th, 2020 11:56:18 AM " The radius is smaller. I did not feel sleepy while using reach, but when I moved closer to avoid the fog I felt sleepy. So I think you need to be right next to him to be affected."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm) Sunday March 29th, 2020 9:26:04 PM
Con -6 Con 8 (-45hp) HPs will be back to normal once Constitution is restored.
"All good stuff. Glad we can sit back and analyze the battle. We need to have that wind again to knock out that green fog well before it does us any harm again. But tomorrow, we search the grounds all around. We need a way to determine where the Evil is centered. If he's not in the castle anymore, there may be a spot that radiates more evil than the castle. It's either that or turn over every stone and pebble looking for a hidden cave or something."
Deluxe Farmhouse Monday March 30th, 2020 12:52:48 PM
The Agents are very weary and tired. The drain from that cloud was much more than many could imagine. It will indeed take magic and time to heal up from all the damage. Discussions continue in the main room regarding the tactics used against the list. Pru isn’t sure how much more she could do since she was on the defensive most of the time. Sigvar is sure he could kill it with just the right blow, no matter its defenses. Anna realizes she might have approached the creature differently to save herself and to be more effective. Michael wants to flank him, but knows that sleep effect is dangerous to him. Sigvar notes that he had to be right next to the creature for the sleep to affect him. Nikolai wonders what they can do to find the creature and destroy it once the group is back at full strength.
Prudence Gundle Monday March 30th, 2020 1:31:52 PM
"Well, about the sleep effect," Pru says. "I mean, Nikolai should be immune to it, being a half-elf and all. Sigvar can attack with reach without stepping into the zone. Anna can take on a form that's immune to sleep, too. Pompous and I fight from a distance anyway, and Trayvin usually has his hands full keeping everybody healthy. So really, we would just need to figure out how to help Michael."
Trayvin AC 29/14 touch Hp 137/161(BrianZ) d4=3 ; Monday March 30th, 2020 7:30:51 PM I think Michael will be fine. Maybe some stealth magic to get him in close to flank with Sigvar. I like the idea of getting everyone some smiting, but the timing will have to be perfect for everyone to take advantage.
spells cast: on Michael -restoration on Nikolai -restoration on Pru -lesser restoration (3 points restored)
I'm not sure if there is a lot we can do about the sleep magic, it might mean we only get one good shot each before dropping. Maybe Pru and I can try to suppress it with dispels, not sure how long they will stop it though.
OOC- If there is any leftover damage, they will heal at the rate of 1 per day. I will be able to cast more recovery spells if needed. I did not heal Sigvar as it was stated that he would be able to cover his own.
Active Effects: 1 point con damage - will be healed after rest
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration scroll- freedom of movement channel energy 4/6 remaining
Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 Monday March 30th, 2020 10:46:10 PM
Anna says, "Iron body is very powerful. It makes me immune to not only sleep but to the gas effect so it seems like if we can pin him down one of the effects I have to make sooner rather than later is Iron Body so that his gas and his sleep won't bother me."
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Monday March 30th, 2020 11:21:20 PM
Sigvar uses restoration on himself and has 4 lesser restorations he can use on others. Who is still down con After Trayvin heals?
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Monday March 30th, 2020 11:27:14 PM heck lets just strap a few caltrops to me, when I fall over they will poke me and wake me up then I can maybe hit him once before I go back to sleep.
the restoration feels so good, Michael is almost instantly drowsy, you'd think to be weak would make him sleepy, but he was so keyed up and frustrated, that he could not rest. now that he is whole, sleep calls.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday March 31st, 2020 12:12:12 AM "Thank you, Trayvin. I feel much better. Now to figure out how to grapple the thing... Need to get close enough to use my Tanglefoot bag, as it's not a magical attack, it is not affected by any spell resistance."
" We're going back???.... okee then.... I better check my spells.... "
Deluxe Farmhouse Tuesday March 31st, 2020 12:44:23 PM
Trayvin provides magical aid for the incredible tiredness that everyone feels, the after-effect of the gas and smoke in the room. Discussions continue about strategies for defeating the lich. Anna mentions that she can overcome the effects easily with her iron body. Sigvar checks to make sure everyone is healed from the draining damages. Michael almost falls asleep from the magical restoration and ponders if putting caltrops on his body would help him wake up when he falls asleep. Nikolai mentions that he could use his tanglefoot bag and that might overcome some of the powers of the lich. Pompous looks around as the group discusses returning to fight the thing as he remembers the one shot that nearly killed him outright from a distance away from the monster.
Prudence Gundle Tuesday March 31st, 2020 2:19:15 PM
"We're not going back until we've rested," Pru assures Pompous. "But what's the plan for when we do go back? Do we want to try to purify the place, or just destroy it?"
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet Tuesday March 31st, 2020 5:12:09 PM "Instead of the Dispel Evil I used in our last fight, I can use Holy Sword. It would give us a circle against evil while we fought him. Not sure that would help, but it is probably better than me trying to overcome his resistances. Dispel Evil, dimensional shackles or anything else that slows that jerk down might be good though from Trayvin. He is a pure caster and will have a better chance of his spells working on the guy. Also, do we know this guy's name? That might be significant."
Holy Sword
School evocation [good]; Level paladin 4; Domain glory 7
CASTING
Casting Time 1 standard action Components V, S
EFFECT
Range touch Target melee weapon touched Duration 1 round/level Saving Throw none; Spell Resistance no
DESCRIPTION
This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell). If the magic circle ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one holy sword at a time.
If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon’s bonus to attack does not stack with an enhancement bonus to attack.
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Tuesday March 31st, 2020 10:13:38 PM I guess while we rest we could look over the few things we found in there, one of them might be important
OOC- does anyone have a list of the stuff we found?
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration scroll- freedom of movement channel energy 4/6 remaining
Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 Tuesday March 31st, 2020 11:55:04 PM
Anna says, "Wait I forgot about my vine I just grew when we gained experience recently that can trip, disarm and bull rush and it has reach. Can I use that to ready an action to trip him every time he casts a spell?"
She then makes sure to actually sleep tonight although she doesn't need it to sustain herself in order to get the recovery of her constituition damage.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Wednesday April 1st, 2020 12:23:53 AM
Nikolai likes all the good ideas. "Anna, I only have one Tanglefoot bag. Could you pull a couple more out for us? I'll pay for them. Thanks."
" I'm low on potions but I can align my bow before entering battle. I've modified my spells a bit they they are aren't great for combat. Unless I can get my arrows through to hit him, I won't be of much help.. "
Deluxe Farmhouse Wednesday April 1st, 2020 12:01:55 PM
Pru moves the discussion on to the castle and what should be done with it. Sigvar has more ideas on how to destroy the lich and he ponders if they have discovered his name. Trayvin looks over the stuff they’ve recovered during the adventure while Anna wonders if she can simply trip the old guy with her new vines feature. Nikolai asks Anna for more tanglefoot bags.
OOC: Stuff: I’m not sure how much was picked up. There was a chest with the deformed orcs in town that had coins, a crown, jewels, and a pile of shields from the orcs themselves. Underwater under the bridge was a king’s ransom in coin and shiny jewels as well as a set of armor (celestial armor) and a longsword (of life stealing). The suits of armor on the first floor had a couple swords (anarchic longswords). The maze floor had some valuable tapestries. The well of many worlds was on the dark floor. The staff of healing, four rings, and two rods were found on the top floor (metamagic, quicken, lesser and metamagic, silent, greater).
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Wednesday April 1st, 2020 12:39:54 PM " Why not use your spells to protect yourself like I did. You must have resist energy to blunt some of the damage he threw around. I picked the three most common types and warded myself. Paid off against the meteor swarm he threw."
Sigvar took a +4 shield from the orcs and the ring of freedom of movement. If no one else wants to wear it he would take the +4 ring of protection as well. AC is nice.
Prudence Gundle Wednesday April 1st, 2020 4:15:00 PM
"We could go back and try to look through all the papers and things in that top room," Pru says. "Maybe his name is somewhere in there."
"I can protect people from fire, if they want it," she continues, "but I don't have much else."
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Wednesday April 1st, 2020 7:01:43 PM I think we are going about this all wrong. for one, he's gone now. probably to his other hidy hole somewhere. I seriously doubt he'll be coming back to that castle. for two, we are just using the same old tools but just in a different order. What do we know about this guy?
he's really powerful lich. with all that entails. he's addicted to knowledge. he's got mad defence against whatever we can throw at him. from a sad sleep spell that hits everyone who gets too close, to a prismatic wall, that nothing can get through.
He summons creatures, and cannot remember summoning them.
those are the facts that I know about him. we need to look at those facts, add whatever you all can remember and think of a way we can hit him that he won't be expecting.
You know thinking back...when I scouted him, I got really close to him. I didn't get the depressed sleepy feeling then...so I think it's a spell he's casting on himself or an item he's using to make it happen.
Seriously guys I don't think we can out damage him either near or far. we've got to think of something different for the next time we face him. and we need to face him on ground we have prepared for him on our terms or at least we need to dictate the terms instead of react to him.
Michael was about half asleep, and only half listening to the discussion, but the memory of the battle startled him to full wakefulness and the machine took over his mind.
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Wednesday April 1st, 2020 7:29:20 PM That's a good idea Michael. I also think Pru may be onto something. Did anyone take a look at this important research that he was doing at this desk?
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration scroll- freedom of movement channel energy 4/6 remaining
OOC- I'm going to guess that like all good adventurers, we looted everything along the way. Unless anyone disagrees......
Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 d20+2=18 ; Wednesday April 1st, 2020 10:12:49 PM
Int: 18
Anna-tries to remember if she noticed anything when she was pretending to be Chimera-Manticore the lich summoned.
She also pulls some tanglefoot bags for Nikolai.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Thursday April 2nd, 2020 12:36:29 AM "Thanks Anna!" OOC: how many did you pull out?
"Well, if he walked into a Silence zone, would his magic resistance nullify the silence around him? Would he be able to cast spells? Would he be able to hear us? That fog was a poison fog, Protection from poisons would be good."
Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ Thursday April 2nd, 2020 7:01:30 AM
Pompous listens intently but really doesn't have much else to offer. He knows that they know that he's the archer guy and not much else.
Deluxe Farmhouse Thursday April 2nd, 2020 1:47:45 PM
Pompous considers what he can do to help out and support with his arrows. Sigvar mentions that the group probably needs to be more prepared with magical buffs before they face the lich again. Pru wonders if they should sort through the papers to see what they can find. Michael wakes up and thinks that the Agents are simply outmatched by this powerful creature. He wonders if the thing will even return to the castle now. Trayvin also wonders about the research (no one really examined the papers specifically and tried to read them, though the desk was rifled through a bit). Anna tries to think of anything she noticed on the desk, but nothing stands out on the papers there. Now, likely, many of them may have burnt up in the massive fires. Nikolai wonders if the magical resistance the lich has would work in a silence zone (spellcraft, DC 20: Highlight to display spoiler: {Silence is subject to spell resistance, so even if it were set up, the spell would have to beat the SR of someone walking into the zone or it would not affect them}).
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Thursday April 2nd, 2020 7:45:40 PM Pompous, I wonder if we could put some spells on your arrows to make them more effective?
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration scroll- freedom of movement channel energy 4/6 remaining
OOC- I think the silence would still affect him regardless of SR as long as it is on someone else or an object tossed near him. I think if we want to use this tactic against the lich, the use of silence should be hashed out on the rules board? I am ok with whatever DMs would like to rule on this as long as it is clear before we try it.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Thursday April 2nd, 2020 9:12:26 PM can anybody enspell a book? maybe glyph of warding or something. when he goes to read it gets him.
if we want to find him, I'll bet he's at a library somewhere. .
"I think maybe his spell resistance would help him with the silence, but I'm not sure," Pru says. She sighs. "I was able to counter some of his spells as he cast them, but honestly I think that was mostly luck. I like Anna's idea of trying to disrupt his casting."
She smiles at Michael. "The Explosive Runes spell was designed pretty much for that exact thing," she says. "He'd probably spot it in time, though."
"We can talk about fighting him all we want, but we have to find him first. I think we should rest here, then go back and look at the books and papers and things." She looks a little abashed. "And we should try to find the papers that got scattered all over the countryside when I blew that hole in the roof. I'm sorry about that; I was out of ideas."
Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 Thursday April 2nd, 2020 10:43:01 PM
Anna gives Nikolai 4 bag.
She says, "Yeah I'm going to try to trip him as things happen."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Friday April 3rd, 2020 12:16:49 AM
Note: 4 extra bags of Tanglefoot
OOC: when Nikolai looked through the desk and found the rings, I thought it would be clear that he would notice any important papers and take them too, not just 'riffle through them' as we KNOW he was studying something and Nikolai was looking for that too but assumed they were burned up since nothing was mentioned about any surviving papers.
"Yes, find him we must, first. Yawn."
Deluxe Farmhouse Friday April 3rd, 2020 4:55:00 PM
Discussions continue about how to face the lich as the day winds towards night. Michael wonders if they can trap the lich. Trayvin wants to power up Pompous’ arrows even more. Pru wonders about their tactics and apologizes for spreading the papers out through the roof. Indeed, there is likely little left of any research in the area after the fires, the wind, and the hole in the roof. Anna provides Nikolai with extra bags for his plans.
OOC: Indeed, there was nothing of note on the desk or around the desk, just shreds of burnt up papers!
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Friday April 3rd, 2020 6:30:21 PM " Based on the fact that he has not been disturbed in what, centuries?, I don't think it will be hard to find him. Once he is ready he will find us to make us pay for disturbing him at the very least. I think we should prepare for that by taking the treasures found and improving our preparedness. Sure, we can look, but if the rest of you feel this unprepared to face him again, looking will just get you killed. Once I am rested I feel confident that well buffed I can hang with him long enough to put him down. That still leaves us to find his phylactery and destroy it . That is one reason I wanted to raze this place. Once we start destroying his known locations we can start looking for the hidden ones leaving him nowhere to hide."
Prudence Gundle Friday April 3rd, 2020 10:58:12 PM
Pru nods. "That makes sense," she says. "And now, I think it's time to rest. Sleep well, everyone."
She retires to her room.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Saturday April 4th, 2020 3:31:35 AM
um, the healing Sivar does is after he rests. Are we resting twice, because having those spells back would be good.
Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 Saturday April 4th, 2020 7:40:39 AM
Anna sleeps for the first time in a long time in order to regain her lost constituition.
Trayvin AC 29/14 touch Hp 137/161(BrianZ) Saturday April 4th, 2020 1:47:49 PM Sigvar has a point, he may come looking for us. Until we know for sure the castle is cleared, I think that should be our focus. The town isn't safe yet.
Used: Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration scroll- freedom of movement channel energy 4/6 remaining
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Saturday April 4th, 2020 11:04:57 PM
Michael thinks about it, I don't know, the guy was concerned with his studies, He didn't leave because we were kicking his ass, he left because the stuff he was researching was blown away. Can you say Domination of the battlefield? can you say "force superiority? the only reason he even fought us was that we came back. You need to keep that in mind, we did NOT run him off, he simply wasn't interested in the space any longer. . Michael looks at his companions, his expression saying " tell me I'm not right!
We are used to dominating the fight, it's it's not something we are used to having an antagonist not only dominate, but doing it so thoroughly it was like he was dealing with an annoying bug.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Sunday April 5th, 2020 4:02:05 PM " I'd say you are experiencing a very different battle than I was involved in Michael. Liches are powerful undead for sure, but they are former spellcasters and not known for their ability to handle a sword in their guts, present company excluded Prudence, you have more than shown yourself capable. I hit him once or twice and I know how strong the power of Gargul was behind those strokes. The old man may not have been as hale as you are describing. He'll be back angry, count on it. No one gives up centuries of work with an ' oh well, I'm immortal anyways' attitude." Sigvar prepares for sleep, but before turning in he lays hands on each of the Agents relieving any curses, diseases, poisons or paralysis they are experiencing.
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Monday April 6th, 2020 12:26:38 AM "Well, once thing he has less of is minions to sap our strength before we meet him. Also, we met him on his own ground. With those force cages in that small room to limit our mobility, the force field to block the entrance, and so forth. We will rest once then look for his hideout. If we find it, we'll make plans to rest again or take him on. Good night all."
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Monday April 6th, 2020 3:30:05 AM
OK spells set for resting once. This is not a combat loadout. It is the loadout needed t fix gas damage
Pompous Mistbane AC 27 CMD 30, HP 136/136/ Monday April 6th, 2020 7:16:22 AM
Pompous makes some slight modifications to his spell list before also bunking down for the night.
" Someone wake me up when it's my turn to stand guard... "
Pompous Mistbane AC 27 CMD 30, HP 136/136/ Monday April 6th, 2020 7:16:22 AM
Pompous makes some slight modifications to his spell list before also bunking down for the night.
" Someone wake me up when it's my turn to stand guard... "
Deluxe Farmhouse Monday April 6th, 2020 2:25:21 PM
Sigvar continues to mention his hatred for the lich and his desire to destroy it. He is dedicated to finding and destroying this creature. Pru decides she wants to sleep. Anna heads off to sleep as well as Trayvin reminds everyone that the town isn’t quite safe yet. Michael again points out that they really weren’t getting the upper hand in the battle, but Sigvar is convinced they were almost victorious. Pompous heads to bed but mentions guard shifts: the mansion is really quite safe from nearly any kind of attack, so guards aren’t really needed. Instead, the entire group can really take a night and completely relax for the first time in quite some time. Morning comes and the sun rises, as it does every day. The mansion will remain for at least another 20 hours or so as the group prepares for the day.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Monday April 6th, 2020 4:23:36 PM " I'll poke my head out first once we are ready and see if it gets taken off. You all can follow after, assuming it doesn't." The Minotaur chuckles at the gallows humor, but slips into his kit and is ready to go once the others are ready.
Trayvin AC 29/14 touch Hp 161/161(BrianZ) Monday April 6th, 2020 5:15:17 PM I think we should keep in mind, we have seen some of his powerful spells, and should better be able to prepare for them this time.
OOC- everyone should be fully healed. I might be able to take care of Sigvar with a small amount of Tryavin's spells, if you want to reload yours for battle.
Prudence Gundle Monday April 6th, 2020 5:51:57 PM
To start the day, Pru casts Mage Armor on herself and Nikolai, as usual.
"Unfortunately, it's just the same spells every day with me," she says.
"If Sigvar gives the all-clear," she says, "I think we should go back and see what can be done with the building. Can we consecrate it to good? If not, can we knock it down somehow?"
Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 Monday April 6th, 2020 10:48:48 PM
Anna wakes up, rested. She changes into her newly polished mail.
She tells the others, "Well as soon as we find the litch I'm using Iron Body on myself this time and he won't be able to weaken me or make me sleep. I'll also try to get close enough to use my vine attack on him to disrupt his spell casting."
"Anyone else have any other ideas?"
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Monday April 6th, 2020 11:10:56 PM Yeah Sigvar, you hurt him alright, enough that he went from just mildly whooping us like a red-headed stepchild to full on loaned out government mule whipping, and I seem to remember you taking a nap shortly thereafter with me. Look... I want to destroy this guy pretty bad myself, at least as much as someone who does not have a holy edict from his god pushing him forward can have. but if we are going to have a chance of permanently deading him, we cannot allow him to dominate like he did last time. .
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Monday April 6th, 2020 11:58:37 PM
Spells in effect: Mage Armor Note: 4 extra bags of Tanglefoot
"Well, Prayer boosts our ability to resist his effects and Haste should help up whoop up on him faster. Now whether he can heal as quickly as we can, I don't know, so let's plan a sweep clockwise a couple of hundred yards from the castle and see if we can detect any stronger variation of Evil that points away from the castle."
Nikolai means to go out about 200 yards from the castle gate then start circling the castle clockwise with the Agents Detecting Evil while they circle around, if they have enough Detect Evil capability to do a whole circle.
Deluxe Farmhouse Tuesday April 7th, 2020 2:53:33 PM
Morning comes and all of the Agents are feeling refreshed and strong. Many are ready to go find and destroy this lich, especially Sigvar. He is up first and quickly out the entrance to the extradimensional space. Outside the day dawns brightly, without a cloud in the sky. Everything looks just as it was the day before: the castle sits ominously. The bridge still rises across the gently flowing river. The town sits on the far side of the bridge and he can hear a rooster making noises far off in the distance.
Trayvin double checks to make sure everyone is healed and he finds that everyone is in top shape. Pru casts her regular spells to prepare for whatever the day may bring. Anna mentions that she is ready with her iron body and anxious to get to the lich. Michael is still a bit nervous at how quickly the lich brought them down before and urges caution. Pompous is ready to go.
Nikolai steps outside and starts looking for evil. He starts outside and looks towards the castle, looking for evil. He can certainly feel evil, much as it was before, just a strong emanation of evil coming from the very stones of the castle. But he cannot feel any strong presences. He cannot feel any individual sources of evil at all – just something like the remains of a very powerful evil.
Trayvin AC 29/14 touch Hp 161/161(BrianZ) Tuesday April 7th, 2020 5:24:04 PM It's strange, I don't think buildings and castles are likely to radiate evil all on their own. I think there must be a source.
Prudence Gundle d20=6 ; Tuesday April 7th, 2020 7:33:48 PM
"Well, perhaps the lich was the source," Pru says. "Let's go have another look at that castle."
On the way to the castle, Pru keeps an eye out for any papers that may have been blown out through the hole in the roof. If she sees any, she retrieves them. [Perception 6]
Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 Tuesday April 7th, 2020 11:21:41 PM
Anna says, "If the lich is the source then what exactly is going on with the whole forgetful old man schtick?"
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday April 7th, 2020 11:25:08 PM
Nikolai follows, pondering... "Well, if the very stones radiate Evil, then obviously we need a purification ceremony to sanctify the stones. We need to consult with HQ and have them find the appropriate holy items and rituals to do that on a grand scale. I suppose two of us could teleport to the library, find the books we need, and bring them back here for study. In the meantime, the others could look for the castle's Cornerstone and see if there's any clue there."
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Tuesday April 7th, 2020 11:55:07 PM
Michael goes over to one of the castle's cornerstones. while speaking to Anna. Evil is by it's very nature selfish. he had no concern for the people in the village he was hurting. he just wanted to study, and with his undead nature, he did not suffer from the pains and desires of the living. He has probably sat there studying for months or years. engrossed, .
Michael pulls out his rock hammer and starts tapping on the corner stone. knocking flakes off it and trying to see if it's just stone on the inside or evil.
Deluxe Farmhouse Wednesday April 8th, 2020 3:49:06 PM
Trayvin wonders about the evil and thinks there may still be a source of evil in the area. Pru looks around for papers as she heads for the castle, but mostly sees a few leaves and maybe some pollen in the air. Anna wonders about the lich vs old man bit. Nikolai says that even if the lich isn’t there now, since there is evil, it needs to be cleared out. Michael finds a stone and ships away at it. Pompous keeps guard and sees there are people starting to walk about the streets of the town on the other side of the bridge and river.
OOC: Knowledge, Religion, DC 25: Highlight to display spoiler: { Some evil auras can linger for some time after the source of the evil has been removed. The amount of time the aura lingers and the strength of the lingering aura depend on how powerful the initial source of evil was. There is no way to tell whether an evil aura detected by detect evil is from an original source or a lingering aura, though it is usually weaker than the original aura. }
Knowledge, Engineering, DC 27: Highlight to display spoiler: { You can make a guess at where to find the cornerstone of the castle, but you can only narrow it town to half a dozen likely stones. } Knowledge, Engineering, DC 32: Highlight to display spoiler: { You can locate four stones that support the castle. Taking them out will not destroy the castle, but it will certainly weaken the structure overall. }
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet d20+9=23 ; Wednesday April 8th, 2020 5:39:11 PM
Knowledge Religion 23 Sigvar begins scanning the area for evil. He wants to see if the overall level has gone down since the Lich fled or if there are specific hot spots to examine.
Trayvin AC 29/14 touch Hp 161/161(BrianZ) Wednesday April 8th, 2020 9:23:37 PM Weren't the people hiding in their homes when we got here? I wonder what has brought them outside?
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+3=18 ; d20+5=14 ; Wednesday April 8th, 2020 10:50:50 PM
religion 18 engineering 14
to Trayvin: Yeah they were. there were baddies wandering the streets all the time. We've put paid to most of them, now the aura of evil probably don't extend all the way to town now...that or the Lich wizard has enslaved their minds and now has them out scouting for us. .
Michael gives up looking for the cornerstone. looking at it, he does not think his layman skill in engineering is up to the task of taking this castle down.
Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 Wednesday April 8th, 2020 10:56:10 PM
Anna says, "Should we check out what is up with the townsfolk or head back to the castle or do something else?"
Prudence Gundle d20+9=11 ; Wednesday April 8th, 2020 11:40:14 PM
"If we decide we need to teleport somewhere, I have us covered," Pru says. "Do you think it's possible to de-evil the place?"
Deluxe Farmhouse Thursday April 9th, 2020 2:41:55 PM
The Agents continue checking out the old castle. Sigvar stands still and really concentrates on the focus of the evil. He remains completely still and stares at the castle. It takes him a few moments, but then he really feels like there is no clear focus or source of the evil in the area. There is just the entire castle, emanating evil. It might be a little weaker than before, but he really can’t be sure because there is so much evil, still concentrated on the castle that it has just permeated the very stones.
Trayvin notices the people and wonders why they’re outside. Michael suggests that they might be feeling more free with the removal of the lich, or the lich might have mind-controlled them to attack the Agents. Anna isn’t sure if they should continue with the castle or head into town. Pru is prepared to take them anywhere they need to go quickly.
Prudence Gundle Thursday April 9th, 2020 6:32:08 PM
"I'm not sure what's left to do in the castle," Pru says. "The lich is gone, and there's no telling if or when he's coming back. Those papers and things are likely mostly gone. Destroying the castle would be good, but I don't think we can actually do it. And people have talked about removing the evil influence, but I'm not sure we can actually do that, either."
She shrugs. "Maybe we should talk to the townsfolk. Because if they're happy with how this turned out, I'd say we're done."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) d20+6=20 ; Thursday April 9th, 2020 7:00:55 PM
Knowledge Religion +6 = 20
Nikolai ponders the new information, or lack of any new information.
"I've never heard of a lich imbuing it's abode with so much evil that the non-living material retains an evil aura in perpetuity. Either the evil aura will subside or the evil aura is caused by the Evil still inside. I'm wondering again if the old man was NOT a lich but possessed by some evil spirit that could manifest itself through the old man and make it look like the old man is a lich. If the old man teleported away and the evil spirit is tied to the castle, then the evil aura would still remain as the spirit would have to remain fixed to the castle.
Perhaps spending the night in the castle, without any secure shelter, exposed to whatever may be, might help give us a clue."
Trayvin AC 29/14 touch Hp 161/161(BrianZ) Thursday April 9th, 2020 8:43:30 PM I don't think any of my spells can remove the evil permanently. But we can at least make sure there are no more monsters inside the castle.
Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 Thursday April 9th, 2020 10:39:11 PM
Anna says to Nikolai, "You want us to spend the night inside a possibly haunted castle? Well you are the Thumb. Just let me get an hour of sunlight today and I'll be awake all night inside the castle so that if any evil spirit or anything tries to mess with us I will be ready for them."
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Thursday April 9th, 2020 11:53:33 PM " It is all still evil. The area, certainly the castle. I think we should look into a king sized consecration to see if that will remove the taint."
Deluxe Farmhouse Friday April 10th, 2020 2:07:13 PM
Pru isn’t sure what else they can do with the castle. She suggests that maybe it’s time to talk to the people of the town. Nikolai thinks that spending the night in the castle might help the group determine their next steps. Trayvin says that they can at least make sure the castle is empty of monsters. Anna says, “Ok, Shaggy!” and ponders spending the night in the haunted castle. Sigvar thinks that if they can find the right spell, they should be able to purify the castle.
Trayvin AC 29/14 touch Hp 161/161(BrianZ) Friday April 10th, 2020 9:15:36 PM It looks like we are rested and recovered. What's the next move Nikolai?
Prudence Gundle Saturday April 11th, 2020 12:08:13 AM
"Well, let's follow Trayvin's suggestion and make sure there aren't any monsters left in there," Pru says. "Or traps, either, I suppose."
Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 Sunday April 12th, 2020 3:24:19 PM
"Does that mean we are staying the night in a potentially haunted castle after all?" Anna asks
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Monday April 13th, 2020 12:04:56 AM "Ok, we know there is a wall keeping out a few, so let's take that down and finish that off. We at least then can do a thorough search of that room, which we haven't done yet."
Nikolai leads the way back to the wall that was conjured up to block some of those magical armored knights in.
Deluxe Farmhouse Monday April 13th, 2020 1:59:29 PM
The Agents decide to head back into the dark castle. Inside the first room there is still the wall of stone that takes up the place where there had been a doorway. Last time the group was here there were two animated suits of armor behind the wall. The wall is solid stone with no way past.
Prudence Gundle d20=16 ; Monday April 13th, 2020 2:23:25 PM
"Well, I can take care of that," Pru says, looking toward the wall. "Everybody ready?"
When her companions are ready, Pru casts Disintigrate at the wall to obliterate a 10x10 section of stone. [That's a 27 to hit, which I assume succeeds unless it's one of those dancing walls. :) ]
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Monday April 13th, 2020 5:08:40 PM
Having no buff spells Sigvar is as ready as he gets.
Trayvin AC 29/14 touch Hp 161/161(BrianZ) Monday April 13th, 2020 6:44:20 PM We know what these things are, let's finish them quickly
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Monday April 13th, 2020 11:51:09 PM
Michael gets ready a potion of cats grace, bulls strength and Shield of faith +5. if he can help it he's not going to get debuffed again.
B60 C60 S180
Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 Tuesday April 14th, 2020 12:15:13 AM
Anna prepares by buffing herself with Statue, and immediately resuming back to normal form, water breathing, longstrider, and barkskin.
She readies an action to cast Iron Body should the Lich prove to be hiding behind the wall when Pru takes it down.
Active Effects: Statue: 13 hours - can turn into and revert back from a statue at will water breathing: 26 hours - can breathe water long strider: 13 hours - +10 base land speed bark skin: 130 minutes - +5 natural armor
Back in the Castle Tuesday April 14th, 2020 2:29:04 PM
The Agents prepare for battle. They move up to the wall and Pru keeps an eyes on it to make sure it doesn’t move as she disintegrates the wall. A rough hole appears in the wall and as soon as it does, two of the animated suits of armor rush through the hole to attack. Michael attacks from the side, Sigvar and Nikolai attack from the front, and Pompous attacks from the rear. As soon as it begins, the battle is over and the bent and damaged suits of armor lie motionless on the floor. The Agents can step through the hole in the wall where there used to be a door and explore the long-abandoned room beyond. The place looks as they remembered: quite old and dusty with nothing really to see or find.
OOC: With two of these left, they’re hopelessly outmatched, so I hope you don’t mind I skipped round-by-round combat.
Prudence Gundle Tuesday April 14th, 2020 3:55:39 PM
Pru casts Dancing Lights to help light up the area while her companions explore.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet d20+5=6 ; Tuesday April 14th, 2020 5:58:47 PM
Sigvar pulls out his everburning torch and helps light the room for those with better eyes than he has. Perception 6
Trayvin AC 29/14 touch Hp 161/161(BrianZ) Tuesday April 14th, 2020 6:07:52 PM
Trayvin scans around the edges of the room, where his darkvision may pick something out that other miss.
Well that's one less pile of baddies, let's see what else we can find in this place.
OOC- DM seems to be indicating there is nothing of interest in this room, shall we move on?
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 d20+21=32 ; d20+9=16 ; Tuesday April 14th, 2020 7:58:59 PM
Michael loots the armor, if memory serves the longsword are worth a pretty copper or two
Perception 32 appraise 16
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Tuesday April 14th, 2020 11:36:44 PM "As old and unused this place looks, it's the only place we haven't thoroughly searched. We might as well spend the time and do it."
Nikolai goes around the room looking for any oddities. Take 20 Perception + 21 = 41
Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 d20+17=25 ; Wednesday April 15th, 2020 12:21:31 AM
Anna also thoroughly searches the place. (OOC: Ignore the roll; perception take 20 = 37)
She had asked for beast shape 1 for her queen's shape blessing for the day as she doesn't think she needs to take the form of one of those aberrational mutant orcs they had found in the beginning so she turns into a wolf while searching seeing if her nose can find anything interesting.
Back in the Castle Wednesday April 15th, 2020 2:34:18 PM
After making quick work of the remaining animated armors, the group gets light into the room and starts searching. A loose brick is found near a very old fireplace, but wiggling it reveals that it is nothing more than an old, loose brick: there is nothing hidden and it doesn’t appear to reveal any secrets, the brick is just old and loose. Michael grabs the extra longswords and the Agents pause to think. The entire castle has really been searched top to bottom at this point. While they’ve found the secret doors that have led up to the study, and found a few bits of artwork, everyone is sure that this place has really been searched thoroughly and anything that might have not been found yet is hidden enough that they’re simply not going to find it. The place still radiates evil, but there is no clear source. The lich simply isn’t here any more as far as anyone can tell, and that’s combining searching in detail and detecting for evil all around the place.
Prudence Gundle Wednesday April 15th, 2020 4:44:45 PM
"So it looks like nothing's going to break loose and attack the town," Pro says. "So that's something, I guess. Too bad we can't lure that green dragon out here. I bet he'd make short work of this place. But from what I can tell, we can't consecrate it, and we can't knock it down, so I'm not sure there's anything more we can do here."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Wednesday April 15th, 2020 10:35:27 PM "Much like that Green Dragon, looks like that lich has gotten away, for now. We can at least go back to town and report to them what we found and what we got rid of. However, before we head back to the Citadel, I'd like to take some time and fly around a circle about a mile out from the town looking for any evil presence not centered on the castle. It would take some time, but at this point, looks like we got plenty of time. Any one in a hurry to get back to the Citadel? I'd hate to leave without making our utmost effort to insure the town is safe again."
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Wednesday April 15th, 2020 11:26:49 PM while you do that, I think I'll go check out the hall of records and see if this place has a library. maybe I can find a bit more history than what we first found here. Might get a hint as to where the lich may have ran too as well.
Michael hates to split the party up, but if the lich has well and truly fled, then there should not be any trouble.
Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 Wednesday April 15th, 2020 11:35:36 PM
Anna says, "I could join the flight party. I asked my lady to bless me with the animal form of Queen's shape today so I can fly indefinitely as a hawk, owl or other small or medium bird. Unfortunately I couldn't take a passenger but who ever is flying around detecting evil they won't have to go it alone."
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Thursday April 16th, 2020 10:19:34 AM " When and how did we rule out consecration? I mean yeah the spell is too small to work on the whole place, but there could be a larger ritual that would work, or several spells cast in succession could do it. There is plenty of evil here, I just can't find a source." He holds his chin in his hands a moment and then starts to speak slowly. " There is another type of spellcaster that might be able to do a ritual of the correct size, but most of them do not like my Lord Gargul. A coven of witches I am quite sure could perform a ritual of consecration that would work. Since they also use something called Ley Lines to get their power, they could tell us if this is a converging point for such lines. That might be a source that the evil could be manifesting from."
Outside the Castle Thursday April 16th, 2020 2:14:43 PM
The Agents wrap up with the castle and step back outside as discussions about what to do next continue. Pru is ready to move on and Pompous wants to go home. Nikolai wants to fly around and detect for evil just to be sure and Anna is willing to go with him. Michael wants to head back to the citadel and check the library for more information, but Sigvar wants to see about consecrating the castle.
As the group heads outside, Pompous notices a couple older kids from the town peeking over the top of the white bridge. Thinking back, you can remember that most of the townspeople seemed to ignore the castle and bridge – they didn’t say it wasn’t there, but it just seemed like it had been ignored for many years. So it does seem a little different that there are kids out exploring – just a few days ago they likely would have been destroyed by the guardian of the bridge!
Trayvin AC 29/14 touch Hp 161/161(BrianZ) Thursday April 16th, 2020 8:03:33 PM If the lich was here a long time, it may have just radiated evil into the castle around it. It is possible the castle will lose the aura over a period of time. Still, just to be safe we should ask the townspeople to stay out of there for awhile.[b]
Trayvin indicates he will go and interact with some of the locals while some of the Agents check the area from the air. He starts by waving at the kids. [b]Greetings! How are you today?
Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 Thursday April 16th, 2020 9:38:06 PM
Anna says, "Shall we away to the air Nikolai to check for evil auras in the vicinity?"
Prudence Gundle Thursday April 16th, 2020 9:57:52 PM
"Well, if anybody knows where to find witches, I can teleport us there," Pru says. "Otherwise, it might be best to teleport back to the Citadel and ask there."
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Friday April 17th, 2020 1:02:00 AM "Unfortunately, Anna, I don't have the ability to detect evil. It will need to be someone else."
Seeing the kids, he motions to them to come on over. "It's all right, kids. We've killed all the baddies."
Pompous Mistbane AC 27 CMD 30, HP 136/136/ Friday April 17th, 2020 8:30:39 AM
Pompous waits until the higher ranks make up their minds.. he certainly wants to go back to the Citadel.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Friday April 17th, 2020 10:12:12 AM " If Prudence will indulge me with Flight I will take a fly over the area and look for evil and would be happy to have you watch my back Anna."
Outside the Castle Friday April 17th, 2020 1:59:20 PM
Anna asks Nikolai about taking to the air, but it is Sigvar who can help with the evil detection. He asks and a moment later Pru sets him to flying. Anna turns into a bird and takes to the air with him. They set up and fly into the air above the castle. The gaping hole in the roof of the place allows them to look right down into the place that until recently had been the study of the lich. As Sigvar focuses on evil, he can still feel the focus of the evil coming from the castle. Again, it feels just like a general evilness, not a specific creature or individual entity. And the evil ends right at the edge of the stones of the castle. There is a much smaller spot of evil that can be seen near the bridge, about where the lair of the guardian of the bridge was, likely another bit of evil that is leftover from the being that was there previously. As they fly up and around, Anna spots an eagle flying far off to the north, looking down at the ground, likely looking for a snack. From the air, Sigvar really can’t spot any other evil anywhere else around the castle or area.
Trayvin and Nikolai gesture towards the kids and head in that direction. As soon as the children realize they have been spotted, they turn and take off at a run back towards town without looking back.
OOC: Pru has the fly spell ready, so I hope you don’t mind I made the assumption that she would cast away!
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Friday April 17th, 2020 9:21:45 PM
Michael wasn't going back to the citadel, he was thinking that the town itself might have some more information about the castle or the owner. he was going to the town courthouse.
Prudence Gundle Saturday April 18th, 2020 9:41:05 PM
Pru gladly casts Fly on Sigvar and anyone else who wants it. She herself stays on the ground and waits for a report from the scouts.
Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet Saturday April 18th, 2020 10:12:55 PM " The evil has localized to places that have recently been home to evil, namely under the bridge and the castle itself. I would say that those sources will fade in time, provided they are no repopulated by evil beings. We may want to patrol here for awhile to make sure that doesn't happen."
Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 d20+15=29 ; Sunday April 19th, 2020 9:22:49 PM
Anna says to Sigvar, "I'm going to check out that eagle and see if I can't ask it if it has seen anything out of the ordinary lately."
She flies over to the bird and asks it, "Excuse me my good eagle have you seen anything odd come out of that structure (indicating the castle) below us anytime recently? Mayhap a flying old man? (Wild Empathy: 29)
Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm) Sunday April 19th, 2020 11:25:10 PM "Well, while we are in town courthouse, we can see about taking possession of the castle for the Fist. Make it our Headquarters. The town would probably rather us there than the possibility of the previous owner coming back for revenge.
After the flying is done, Nikolai leads the way back to town and seeks out the town leader.
Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 Sunday April 19th, 2020 11:47:04 PM
Michael nods. Thats a good idea boss, maybe we have enough clerics and witches working for us we can wrangle a cleansing or something. .