A Well-Earned Respite (DM Cayzle) Tuesday November 5th, 2019 5:57:25 AM
[OOC: Your DM is assuming that everybody went to visit Hmartin of the WLA in Jarlswolf, and that you all are chatting with him.]
Velarin, reminded that he is the only teleporter, mentions the disadvantages of wind walking. Emrys, the caster of the group's wind walking spells, seems just a tiny bit put off, and carefully details the various ways he has of moving the party around fast. Does your DM sense a smidge of friendly caster rivalry here? :-)
Velarin also mentions that the group might want to "check in on the lands of the sea dragons." At this, Hmartin chuckles. "Oh no, my confused friend. The Sea Dragons are a hero group, like the Emerald Dragons of the Culverwood or the Iron Dragons of the far south. They're a very new group, so you have not heard of them. They used to call themselves the Lionfishers, out of Bonetown in the Middle Seas. There are no "sea dragons" that I know of, except for dragon-turtles and maybe the ones in Dragon Bay."
"I was saying that I was considering sending word to the Sea Dragons to have them check out the coast north of here," says Hmartin. "I have not heard from my contact in Effacia. He's usually a very consistent correspondent, and I have a bad feeling about it, is all."
Lanliss is all for heading off to help the halflings. But Hmartin quickly assures him that no help is needed. "That was weeks ago, and the little guys really did quite a good job of beating the giants back. I predict the big folk won't be pestering the halflings again for a long while. Last I heard, they were having a huge celebration. 'Course, that's par for the course up thataway."
Answering Lanliss's question about the cards, Hmartin explains. "Well, the heroes in the Dragon Consortium got plenty of fans, especially kids. They even got a ... fan club of sorts." You do not need a Sense Motive check to tell that he considers all this to be a bit silly.
"Well, one enterprising fellow started producing trading cards and action figures. That started up with the old Gold Dragons and Valdor the Dragonstone, I figure. Well, I hear that the new Sea Dragon group is getting some cards made up by this fellow."
"Of course, it's not just Dragon Consortium heroes. I hear the old Blackbird Lake crew had some action figures made up too, once upon a time. Those are actually more valuable now than most of the others, seeing as they are rarer. And you got collectors going after these trinkets nowadays, not just the tykes."
Lanliss asks if they are magic. "Not as a rule," Hmartin answers. "But sometimes you got special editions with minor magics on them."
Edson has more serious matters on his mind. He's all for hunting giants and dragons, of the non-heroic kind. "I don't doubt," says Hmartin, "that you could still find some giants to bash in the Scab, were you to head north thataways. And like I was saying, there's still dragons enough in Dragon Bay, though less than there were before Marteaus culled them, the poor beasts. 'Course, there's always hero-work to be done, if you're looking for action. I can check the network and let you know where the WLA rumor mill is a-buzzing. Take me just a couple weeks to hear back from the main office in Plateau City. Or you sturdy types could just pop over there yourselves, I suppose, and back the same day!" He nods to Velarin and Emrys.
Tishe' enters a bit late, busy as she was with her training. She asks for more specificity to this "north coast" business. Hmartin clarifies. "My friend is in Effacia, the coastal town just north of the old Dreadlands. Not so far from here, actually."
The Sea Dragons are based west of Aisildur, north of the Taur Isles, but they should be willing to roam farther afield now that they're in the Consortium.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday November 5th, 2019 7:56:15 AM
"Sounds like we should take a trip up to Effacia, and if nothing is going on there, we could head to the main WLA office in Plateau City."
Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) Tuesday November 5th, 2019 9:34:07 AM
With nothing better to do, Brom doesn't care what he does. A dragon sounds like fun as do giants. He goes with the flow amid feasting and drinking.
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Tuesday November 5th, 2019 12:02:19 PM
Tishe’ ponders. “As Keepers, we help Crescent Valley, but we should also help those who border the Valley so the people of the Valley don’t have to worry. Effacia seems to be our pattern, and if wverything there is fine, maybe the WLA friend there will have more rumors to follow?”
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Tuesday November 5th, 2019 7:40:35 PM
Lanliss agrees with Tishe. Lanliss asks Hmartin about the availability of the cards? Where can he buy them ?
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind Tuesday November 5th, 2019 9:01:06 PM
Barratore thanks Hmartin, "I think we should head up north. The Dragons have bigger fish to fry then to check on WLA outposts. Heck, normally we do, but right now we don't We can be up there and look into things, send word here near instantly and let the Dragons focus on the Cosmos dragon stuff."
"I agree at some point Tishe, we are the Keepers of the Vale and we help Crescent Valley, but I'll also help any beyond who need, Just so we know where my mind is. This case, though. Certainly our northern neighbors are very much our concern as they could quickly be trouble to the valley."
"Lanliss, if you are done being star struck, can we be off to Effacia and be all heroic ourselves/"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday November 6th, 2019 12:19:31 AM
"Effacia sounds good. In fact anything at this point sounds good. My muscles are starting to get flabby, and my nerves are going crazy. Lets do it"
A Well-Earned Respite (DM Cayzle) Wednesday November 6th, 2019 7:17:11 AM
There's a strong party consensus that looking into the Effacia situation is the best way to go. Hmartin has a request, before you head out. "Please do go visit Dulcet. She's in Witchspawn at the moment, so it is not too far out of your way. You can travel to Effacia by the road north of here, or by the western road. Both are fine, and Witchspawn is west-a-ways too, so you can head north from Witchspawn after consulting Dulcet. I ask because she will likely have more information for you, seeing as she has actually been to the place, though that was years ago. And she can let the Council know that you are looking into it."
The chapterhouse leader nods when Lanliss asks where he can find these trading cards or action figures. "Well, any big city is a good bet, but the Dragon Group home towns are even better bets. Plateau City, the Emerald Kingdom, Hook City, and, pretty soon, Bonetown all seem like good choices if you want to go start a collection. Sense motive DC15: Highlight to display spoiler: {Hmartin seems to be suppressing a smile.}
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 d20+10=27 ; Wednesday November 6th, 2019 4:24:42 PM
Lanliss smiles. "Thank you Hmartin, We are going to pay a visit to Dulect", Lanliss states (Assuming the rest of the party agrees). He notices Hmartin body language and says plainly, "I want to see it with my own eyes and feels the cards with my own hands" "They might be a handy thing to have", he says making a glance to Hmartin and continues "The cards might be very valuable wealth wise if you know to buy low and sell high " "Otherwise I think having a card like that might somehow come handy in the future"
Sense motive 27
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. d20+17=25 ; d20+30=45 ; Wednesday November 6th, 2019 4:50:21 PM
"Effacia it is then! I remember reading something about the place once. I wonder if I can recall what it was."
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Wednesday November 6th, 2019 5:56:13 PM
Tishe’ agrees to travel to WitchSpawn. “It will be good to see Dulcet again. She was the first one who greeted me and my second group when we were magically transported here and became the Sunrise Song.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday November 6th, 2019 7:14:50 PM
"I'm in for visiting Dulcet and then off to Effacia. And with all the teleporting we have done lately, it will be good to take a nice long walk and see what we run into. Granted, I still plan on casting the mansion at night for sleeping comfort purposes."
"Actually. That gives me a thought. We should test if our communication tattoos work across pocket dimensions."
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind Wednesday November 6th, 2019 10:13:00 PM
Barratore nods in agreement, no reason not to and so off they go to see Dulcet
Merchant of Antiquities
A Chance Meeting (DM Cayzle) Wednesday November 6th, 2019 10:19:53 PM
Lanliss continues to be very interested in heroic trading cards.
Emrys tries to recall something of Effacia. He knows it is a coastal kingdom north of the Dread. It has one major city on a peninsula that sticks out into the sea, and a wall across the neck of the peninsula has protected it from invasion and undead to the south.
Tishe' is glad to go visit Dulcet. She has been friendly to adventurers in the Vale for many years. Barratore agrees.
Velarin looks for a chance to test the telepathy tattoos.
You start off for Witchspawn, and since it is late in the day when you depart, naight falls before you arrive. A Mage's Mansion would be great for shelter and for testing the tattoos, hint hint.
In the evening hours, you are hailed by travellers on the road. You see a pale beautiful woman with glowing eyes, her bodyguard in leathers, both riding dire wolves, with three more dire wolves ranging behind. She calls out a greeting.
“Hail and well-met, travellers! Am I wrong to suspect that we have found the famous Keepers of the Vale, heroes of Cinnamon Valley? I am Ettienne, and this is my protector, Louis.” She pronounces it “Louie.” She bows.
If you make a Know Arcana DC 28 check: Highlight to display spoiler: {She is an undead bloodline sorcerer}.
If you make a Know Arcana DC 23 check: Highlight to display spoiler: {Her eyes glow because she has a permanent arcane sight}.
She continues, “In fact, I have sought you out as potential customers for my magical wares. I hope you will be interested in unique items that you cannot find in other places, not even in the most sophisticated of magical shops.”
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) d20+10=19 ; d20+10=29 ; Thursday November 7th, 2019 5:09:36 AM
“Many Shadows, Aye-tee-enn”, Tishe’ responds with a head-bow acknowledging, and another, “and Lew-ee. Yes we are the Keepers.”
She gives a professional once-over, and nods again in decision. “Since you know of us and our reputation, you know all peaceful peoples are free to go about hire lives here, including merchants of unique items. I would be interested in learning your wares and the threads of their pattern.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+30=32 ; Thursday November 7th, 2019 7:14:27 AM
Velarin also appraises her, and advises everyone telepathically that she is likely an undead bloodline sorcerer and Her eyes glow because she has a permanent arcane sight.
"I too would be happy to see what you have to show us Ettienne."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday November 7th, 2019 8:58:52 AM
Edson is startled for a second. Usually a woman with glowing eyes, a group of dire wolves, and a protector.. it would lead to a fight. But selling of items..
"Sure" Edson blurts.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind Thursday November 7th, 2019 2:40:27 PM
Barratore nods in greeting and perks an eyebrow at the potential items of unique traits that she may have available. Barratore introduces himself, it was only polite after all and adds, "And where do you hail from, Any news or note from your departure gate?"
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. d20+32=35 ; d20+32=47 ; Thursday November 7th, 2019 11:15:28 PM
(Knowledge [Arcana]: 35 and 47)
Emrys casually rubs his hands and slightly smiles the most pleasant way he can. He too chimes in telepathically, "Yes, I agree with Velarin's assessment. In a few short moments, she may detect we are all linked."
"Greetings Ettoenne." he says with a continued smile.
(OOC: Would Emrys having Spell Focus: Necromancy and Greater Spell Focus: Necromancy allow him to know anything more about her undead heritage ... like what kind of undead and so on.)
A Chance Meeting (DM Cayzle) Thursday November 7th, 2019 11:57:44 PM
Tishe' lets the travelling merchant know that the Keepers have a live and let live philosophy. Ettienne smiles with ruby lips and replies, "My share, that is exactly my own opinion as well. Thank you for making me welcome."
Velarin and Edson are also interested in seeing her wares. By the way, the telepathy is working perfectly, as Velarin reveals some extra info.
Barratore is welcoming, but also asks, in a friendly way, where she is from. Ettienne matches that friendship with a tiny touch for the tall taur -- not a touch that could deliver any attack, which would require true contact, but just with a flirty glance of finger, completely nontheatening. "Oh, my home," she says. "Well, my family has had a tower in the Dreadlands for years, but with all the tumult of late, I have asked my kin here to join me in some travel beyond the old family homestead." Louis nods.
Emrys tries to narrow her tendency down to a specific type of undead. Well, there is no stench of death or rot to her. Her skin is alabaster. Her face, comely. Her manner, elegant. He notes that she wears a black cape. She has an affinity for the wolf. And look! Are her canine teeth a bit more pointed than a human's could be?
"Here," Ettienne says, "let me start with a few trinkets, mere potions and scrolls. But still, likely not potions or scrolls you have seen before, at least not in this life." She lays a silk tablecloth on the ground and sits demurely next to it. "Please, join me, sit." she says.
Louis also dismounts, and from saddlebags removes a bottle of what looks like wine, and a box of small, carefully packed wine glasses. He pours each of you a drink. The peddler invites you to check the drinks over. "Oh," she laughs, "I know how you heroes are forced to be paranoid. But have no fear from me. If you purchase my wares, I will make back the expense of the wine and to spare."
If you detect magic, poison, purify, or make other checks, via scent or sense or alchemy or appraise, then Highlight to display spoiler: {This is a very fine purple vintage indeed, from the famous Surefoot Family Vineyards on Centaur Island. To every test, it is nonmagical and not poisoned or tampered with. An expensive wine, of very high quality.}
Ettienne lays out a few items on the silk cloth.
Scrolls of Protection. There are three of these. Anyone, even noncasters, can read them. There is Protection from Dragon Breath, Protection from Poison, and Protection from Elementals. Each original old-school scroll functions as a CL10 Protection from Energy spell, but wards the subject from hit point damage inflicted by all Dragon Breaths, from all Poisons, and from energy damage as well as purely physical damage inflicted by all pure elementals, respectively. "These rare scrolls cost 14,000 gold each. Never again will you see scrolls intended for fighters, monks, and rogues."
Keoghtom's Ointment. This glass jar, 3 inches in diameter, contains 1d4+1 doses of a thick mixture that smells faintly of aloe. The DM tracks usage and tells you after you use the last dose. The jar and its contents weigh 1/2 pound. As a standard action, one dose of the ointment can be applied to oneself or a friend. The creature that receives it regains 2d4 + 2 hit points, ceases to be poisoned, and is cured of any disease. "It takes precious time in battle to apply an oil to a friend. Just a quick schmear will suffice for this potent unguent. Perhaps worth 10,000 gold for a party with no traditional cleric?"
Elixir of Youth. When completely swallowed, this potion reduces the age of the imbiber. The potion makes the drinker younger by 2 to 5 years. "Or would you rather spend 10,000 gold pieces to buy a bit of youth? In all the Wold, this may be the only item you will ever find that allows you the luxury of actual youth." she smiles and glances at Tishe'.
[OOC: These are all fate items, and to your detection, Identify spells, and Knowledge checks, they are all exactly as advertised.]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday November 8th, 2019 7:18:52 AM
"Is there new trouble in the Dreadlands, Ettienne? We were actually on our way to Effacia, north of the Dread, to check in on things?"
V will raise a concerned eyebrow when ettienne offers the wine and will indeed detect magic and poison on it before sharing with the group "That his appears to be a very fine purple vintage indeed, from the famous Surefoot Family Vineyards on Centaur Island. To every test, it is nonmagical and not poisoned or tampered with. An expensive wine, of very high quality"
After having a seat, and looking over her wares with a detect magic and Identify, V responds. "These are indeed some marvelous items Ettienne. Did you craft them yourself? Being an Elf, I have little use for the Elixer of youth, but the others are all very interesting. The value of the scrolls is obviously the greatest for a non spellcaster, but would definitely be valuable to anyone. The ointment, I think might be a wise group purchase, and used for whomever in the group needed it at the time."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 d20+10=19 ; d20+20=27 ; Friday November 8th, 2019 5:54:57 PM
Lanliss looks at the Ettienne and Louis, trying to guess the motive of the so called merchants who are trying to sell them magical items of sorts. He smells the wine and looks at it a little bit more closely before taking a step back. "The wine is safe but not free unless we buy something", lanliss says and laughs.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Friday November 8th, 2019 5:56:34 PM
" I might be interested in the dragon breath scroll", Lanliss says. "Unfortunately, I am not wealthy enough to buy everything I desire without being in debt or oweing a favour ,therefore,......I would like to think for awhile about it, unless....you have other things... magical things for sale" Sense motive 19 Perception 27 Ooc: 2 posts due to not seeing the SUBMIT button on Mobile
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Friday November 8th, 2019 7:13:02 PM
Tishe’ accepts the purple wine, even more when it is from Centaur Island. “A good friend of mine is a liontaur from the Taur Isles. Zeoll would extol the virtues for days!”
She gives Ettienne a jaundiced look. There was a time a comment assuming she would be interested in something because she was female would go over her head, and a time when that assumption would make her fly into a rage. But Tishe’ has experience, and she has changed. The thought actually makes her smile, and the human woman just ignores the ‘suggestion’ all-together.
“I am interested in the Keoghtom's Ointment.“
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Sunday November 10th, 2019 4:04:12 PM
Barratore does his best to smile back and makes note of the comment about Tumult of late near her family's home. The taur excepts the wine and gives the glass a slight swirl before taking a sip. It had been some time since he had had such wine and he intended to enjoy it as long as possible. "The items are truly fabulous, but I must decline on a personal purchase." To the others, Barratore will gladly contribute to the acquisition of a scroll or the ointment
A Chance Meeting (DM Cayzle) Sunday November 10th, 2019 11:12:59 PM
Velarin asks if Etienne crafted these items. She laughs and says no. "My share, these are leftovers from bygone times! Items from the First and Second Ages of the Wold. I am a collector, not a creator. "
Lanliss wonders at her motive. If he asks, or hints, she says, "In other times I would merely collect these items, but all collectors come to sell some of the things they find. But I will say, I do seek out buyers such as yourselves with the means to purchase them."
Tishe' (and others) are interested, but to seal a deal, you must hand over your price and shake hands. "Let me show my good faith," she says. "I will appraise and accept any items you wish to trade at full book value, unlike the monopolist Catacombs, which would only give you half value!"
Barratore declines a personal purchase. "Well, good sir, perhaps you would be interested in permanent items? Consider these three rings."
Ring of Clumsiness. The wearer of this antique ring rolls each round to see if any carried or held object is dropped. Roll 25% for each item to see if it is dropped. Requires Remove Curse to take off. "This is a wonderful option as a practical joke, or to suggest, trick, or compel an enemy to don. Well worth the 30,000 gold cost."
Ring of Cleanliness. This Woldian item keeps the wearer clean and nice-smelling at all times. "They say that cleanliness is next to godliness, and rumor has it that it was the gericko itself that seeded the Wold with these items. A bargain at just 10,000 gold pieces."
Ring of Human Influence. This ring from another day has the effect of raising the wearer's Charisma to 18 on Diplomacy, Bluff, and Intimidate checks made with members of the Noble Races. If your Charisma is already 18 or higher, the ring has no effect. "See how good I am to you?" she asks rhetorically. "I am not wearing this as I offer you my wares!" She asks 40,000 gp.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Monday November 11th, 2019 6:39:03 PM
Lanliss thinks for a few moments and then asks for the scroll of protection against the dragon breath.... He will further examine the scroll if allowed and agrees to buy it.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday November 11th, 2019 7:20:35 PM
"Hmm.... a scroll of protection from Dragon breath. That'll work. " edson says as he fishes out her money.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday November 11th, 2019 7:45:55 PM
Not having a ton of cash, V waits to see if anyone purchases the ointment, and if not, offers to split the cost up among whomever can afford it, for a group item.
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Monday November 11th, 2019 9:35:18 PM
Tishe’ hands over the 10,000gp for the Keoghtom's Ointment and shakes hands. ‘Done and we’ll done’, she says satisfactorily.
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. Monday November 11th, 2019 10:39:18 PM
Most of these items, while fascinating for their historic significance, offers him little to no benefit. He is already the master of diseases, curses, wards and influence. He is more intrigued by how they were made. If he could unlock their secrets and create them himself ... there is a benefit right there. The Elixir of Youth offers little to no benefit for someone of his age. However, to others whose lives aren't so long, two to five years would be highly prized. Being an accomplished Alchemist, if he could discover its ingredients and how it was made, he could produce a great many of these little miracles ... why do liches get to have all the fun, he thinks.
"I'll take the Elixir of Youth ... you say 10,000 gold ... certainly."
Daemon looks up in shock. He tells him mentally, 'That isss not natural ... you know thisss.'
Emrys gives him a sharp look and answers Daemon mentally (not using the tattoo. he's using his witchy ability with his spirit companion). 'We are supernatural creatures ... nature had precious little to do with our existence.'
A Chance Meeting (DM Cayzle) d20+27=40 ; Monday November 11th, 2019 11:01:39 PM
Lanliss and Edson buy the ONE scroll of Protection from Dragon Breath. You guys can arm wrestle for it, or otherwise figure out a way to share!
Tishe' buys the famous Keoghtom's Ointment.
Emrys buys the Elixer of Youth.
Velarin laments a thin wallet.
The alabaster-skinned sorceress is amazingly pleased that you decided to purchase her wares. If you make a Sense Motive check vs DC40, then Highlight to display spoiler: {She tries to hide her surprise that you did not even try to bargain her down.}
"Well, my friends," says Ettienne, "just wait until you see my next items: a Rod, a Staff, and a Wand."
Rod of Smiting. Usable only by a caster, this rod can be used as a +2 light mace, even if the user is not proficient with maces. Moreover, when used against golems, fey, and outsiders, the weapon’s enhancement bonus is increased by the wielder’s Charisma bonus, and the damage done is increased by the wielder’s caster level. "I could not part with this marvel for less than 40,000 gold."
Staff of Withering. This +1/+1 magical weapon has 10 charges which can be used for extra effect when the weapon hits. As part of the attack action, the wielder must declare how many charges (1-3) will be used before rolling, but these charges are not expended on a miss. A hit with one charge spent adds 1d8+1 points of negative energy damage. If two charges are expended when a hit is scored, the creature struck takes this damage and also ages by one age category, its abilities and lifespan adjusted for the resulting age increase. If three charges are expended when a hit is made, then in addition to the damage and the aging, one of the opponent creature's limbs (chosen randomly) will shrivel and become useless. These extra powers are negated with a successful Fort save vs 10 plus half the wielder’s hit dice / levels plus the wielder’s wisdom. The feats Spell Focus and Greater Spell Focus (Necromancy) also increase this DC. Undead, fey, outsiders, dragons, and certain other immortal creatures are immune to the extra effects of the staff. The staff can be recharged by one charge with a casting of Vampiric Touch or Enervation, or by two charges with Energy Drain. "This remarkable item is well worth at least 90,000."
Wand of Wonder. This ancient version of a Rod of Wonder is a CL8 50-charge item that produces a random spell effect from level 1 to level 4 each time it is activated. It is usable by anybody with an appendage that can hold and point it. Beneficial effects are directed at the wielder; baleful ones, towards the targetted enemy. "This marvel, usable by anybody, is worth at least 24,000 pieces of gold."
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Tuesday November 12th, 2019 5:15:51 AM
Tishe’s eyes grow wider. “Oh, my...”. The Rod May have been very useful against the minions of Maegos and Kalenendria. Then she comes to her senses. “But on second thought, no. I could strike a golem with near as much precision as Sieur Brom with that Rod, but I would still be as vulnerable to counter-strikes as I am now. Better to use magical means against golems and outsiders.”
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Tuesday November 12th, 2019 12:14:58 PM
Very impressive items to be sure. Barratore has interest, but stays off buying any of the current offers
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday November 12th, 2019 8:00:56 PM
V rolls his eyes as no negotiations on price took place, realizing his companions probably could have gotten the items for much cheaper. the Wizard then slightly recoils as she introduces the staff of withering, which, while a potent necromatic item, goes against his very nature.
"Etienne, while I am not currently interested in any of the offered remaining magical items, I am however, interested in possibly purchasing a few more bottles of your wine from the Centaur Isles. Of course, that's in addition to the ones you are obviously throwing into the deal for my companions who paid you your full asking price for the magical wares."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday November 12th, 2019 8:33:35 PM
" You take it Lanlis. I can stash my money away for a rainy day. " Edson says as he pockets his coins back.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Tuesday November 12th, 2019 9:14:32 PM
Lanliss takes the scroll and pays for it..he seems happy to have it but then goes to Edson and asks, "are you really really sure that you dont want that?"
A Chance Meeting (DM Cayzle) Tuesday November 12th, 2019 10:40:46 PM
Tishe', Baratorre, and Velarin ponder the unusual wares but pass on further purchases. Velarin asks about the wine, and Etienne produces an unopened bottle. She bows, smiles, and offers it as a gift.
[OOC: Please log on your sheet as worth 500 gp, please, Velarin.]
Edson lets his friend Lanliss purchase the Protection from Dragonbreath scroll.
The sorceress seems disappointed that none of her latest offerings please you, not the rings and not the rod, staff, or wand. "Well," she tells you, "I have saved the best for last. Take a peek at my last three items."
Bracers of Brachiation. These antique bracers grant the wearer a climb speed of 30, but only in trees, vines, and other outdoor natural environments. "To gain such ability is a rare boon. Well worth 20,000 gold," she says.
Girdle of Femininity/Masculinity. Usable only by a cleric, monk, or fighter, this belt, when donned, permanently changes the gender of the wielder. No saving throw or spell resistance is allowed against this instantaneous effect, but the wearer must be willing or helpless. After activation, it can affect the same creature only after a year has passed. "Ah a much-storied item," she says with a toothy grin. "And unique in its capability. A bargain at 20,000, I think."
Manual of Puissant Skill at Arms. This treatise contains expert advice and instruction in the arts of combat. Any barbarian, fighter, monk, paladin, or ranger who spends one week studying the manual gains a +1 inherent bonus to Strength and experience points sufficient to advance him or her by half of a level of experience. (If the reader has levels in more than one of the classes listed, he or she must choose one of the classes to be affected.) A character without any levels in one of the classes listed gains no bonus from the work, but if an arcane spellcaster without levels in one of the classes listed scans even a single word he or she will lose 2d4x1,000 XP and must make a Will save (DC 20) or have 1 point of Intelligence permanently drained. Except as indicated above, the writing in a manual of puissant skill at arms can’t be distinguished from any other book, libram, tome, or so on until perused. Once read, the book vanishes, never to be seen again, nor can the same character ever benefit from reading a similar tome a second time. "This amazing item, and most dangerous to such as myself, will surely never reach the open market again! If you can afford 200,000 gold pieces, then surely you will agree with its worth."
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Wednesday November 13th, 2019 5:20:47 AM
Tishe’ nods, both to Ettienne and Velarin’s mental nudge that bargaining was expected. “Shady magic to be sure, but none that interest me for now. Maybe the Sage’s Guild would be willing to purchase for their collections of by-gone Magic’s?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday November 13th, 2019 7:21:54 AM
"Thank you for the wine Etienne. I will save it for a special occasion."
" Thank you for your time.. you're wares are top notch. "
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Wednesday November 13th, 2019 7:18:14 PM
Lanliss does not wish to buy any more items.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Wednesday November 13th, 2019 9:56:26 PM
As much as Barratore would wish to purchase any of the items, he cannot justify the cost of a ring he could rarely wear as he would need to part with one of the other three he has, and he is no where even close to being able to afford the book. Even with the generous offer of Etienne's purchase of magic owned, he would be simply insulting her with any offer. The though of alternative forms of payment does cross his mind, but those too would be greater than his willingness and so he thanks her for the wine and the opportunity of simply seeing such unique wonders of the ancient Wold.
He wishes her well in her travels and with her endevours
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. Wednesday November 13th, 2019 11:14:40 PM
"My ... I must say, you have an amazing collection ... that is certain." The items from antiquity seem to keep coming. He waits to see what treasures are remaining to come.
The staff of Withering looked quite intriguing, but he doesn't seem to have the funds to cover her price. Maybe he has something to barter. He does possess something of historical significance ... the Scepter of Shandresh ... the once intelligent, mind-controlling focus of the last priestess of Gaal ... now inert and non-functioning. Shandresh is an immortal being that is currently imprisoned in a pocket realm of ooze. A pocket realm that Gaal himself used to imprison her. A punishment for her attempt to usurp his authority. He removes it from his bag, and unwraps it from its protective covering of cloth. It's beauty demands your complete obedience.
A Chance Meeting (DM Cayzle) Wednesday November 13th, 2019 11:39:56 PM
Tishe' suggests that the Sage's Guild would be a good place to offer her wares. Ettienne consider this and asks if Tishe' knows any of the sages? And if so, would she write a letter of introduction. "That would be a door-opener, coming from a famous hero such as yourself."
Velarin thanks the sorceress for the wine but passes on further purchases. Edson is complimentary, but neither he nor Lanliss wishes to make any further purchases either.
Emrys has a unique item of his own to offer. Ettienne inspects if, and asks if she can cast Identify on it. She peers at it with her glowing eyes. "This is a remarkable item," she declares, "and I just may be thinking of a dealer who would be interested in it."
She ponders. "Well, I would cut my price on the Staff of Withering by half, to 45,000 gold, and I'll throw in the Ring of Cleanliness at no extra charge." If the witch asks about other items that she may have for sale, she claims that you have now seen her complete inventory of exceptional items for sale.
Baratorre spends a bit too much time looking at the Manual for the peddler not to notice. The minotaur politely wishes her well, and she smiles her toothy smile. "My share, you are so cute. I'll offer you a bargain. Let me spread the word that the Keepers of the Vale are my satisfied customers, and I'll let you steal the Manual from me for a mere 100,000 gold."
Meanwhile, you note that Louis and Brom have stepped aside for a private conversation. Louis has handed Brom a letter.
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Thursday November 14th, 2019 5:24:46 AM
Tishe’ considers Ettienne’s proposal and nods. The Spellweaver reaches into the right pocket of her Pants O Plenty and pulls out a traveling secretary, complete with pen, ink, and paper. As she writes, she considers aloud. “I don’t think there is a Branch Library in Cinnamon Valley, the closest I know of would be Plateau City, although there is sure to be one in Emerald City too. We WERE approached by an Expedition recently, and they were seeking ancient magic item knowledge, come to think of it! They were staying in WolfJarl. Finished, she hands the letter to Ettienne for review before folding and sealing with her claddagh ring.
“Unto all Members of the Noble Sages Guild, All Good Greetings! I have the pleasure to introduce Madame Ettienne and Sieur Louis, traders of unique magical items of bygone eras. The Keepers of the Vale found them to be trustworthy Nobles who seek and trade ancient magical items. We immediately thought that they and the Sages Guild were a match worthy of the Powers! Set by my hand this day in Cinnamon Valley in the forty-second year of my life in the Wold, Tishe’ Weaver, Keepers of the Vale”
‘
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday November 14th, 2019 8:33:17 AM
V once again uses the telepathic communication recently obtained to speak privately with the others. "I have 10,000 I can loan you for as long as you need it Barratore. The manual would be quite valuable to you, and seems a shame to pass up. Especially at half price."
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Thursday November 14th, 2019 7:06:26 PM
Barratore thinks back to V. ‘I agree and I really appreciate the offer, but my funds are depleted. I only have 10k myself. They say timing is everything and unfortunately the timing of this is not good’
Barratore thanks her again but declined, I’m afraid what I can pay and what you deserve for such a treasure are too far apart. But, I freely grant you permission to use myself as a satisfied client in any event”
Barratore wishes her well and looks to retire for the evening
A Chance Meeting Ends (DM Cayzle) Thursday November 14th, 2019 9:36:39 PM
Ettienne bows deeply and thanks Tishe' with obvious sincerity for her letter. "This is just perfect, my share. Thank you so much!"
To Baratorre she smiles and reaches out again to touch him in a friendly fashion. She reaches into her bag of holding and removes a small sewn doll shaped like a black dove. This she hands to the taur.
"This is a special item of my own, that I want to lend to you. See the cunning little pocket here? Write a note, slip it into the pouch, throw the bird into the sky, and she will fly to me."
"Oh, if you would like a reply, and I hope you will, then feed the cutie a bit of hair or nail. Thereafter she will be able to return to you."
"So if you wish to ask me if I still have this lovely book for sale in the future, you can write to me for that reason. Or for some other reason, may be?"
She smiles and looks deeply into Baratorre's eyes.
Meanwhile, Brom comes over to tell the party that he will he heading off on his own side quest for now. Evidently he has been summoned to a special errand ... a friend of his Uncle Ben from Plateau City has asked for him, specifically. With his telepathy tattoo, he'll be able to contact you when he is free to return.
So now it is time for farewells, not only to Ettienne and Louis, but to a longtime companion as well.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday November 14th, 2019 10:12:27 PM
Edson stares dumbfounded.. then there were two. They were a group and all friends, but Edson came with Brom and Barratore from the Rum islands. There were a whole group of them, and now it was down to Baratore and him.
He tried his hardest to keep it together as he moved to Brom... " Take care of yourself. And don't do anything I would do."
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. Thursday November 14th, 2019 11:27:42 PM
"What?!" is all he can say when he hears that Brom is leaving. Emrys turns back to Ettienne and asks, "May I keep you just for a little longer, I have more to offer you for the staff. I must say farewell to my friend."
Emrys returns to the group and listens to Brom's reasons for leaving. "This is quite a shock, dear Brom. We'll all miss you until you return ... all of me and all of us. If you need us for anything, don't hesitate to simply ask," and he points to Brom's tattoo. He stays with the friends to bid a proper farewell to Brom.
Emrys then returns to Ettienne. "Sorry to make you wait, I'm sure you understand the gravity of the situation ... the parting of a dear friend. I don't have all the gold you desire for the staff ... I have other wondrous and rare items to offer you." He pulls out two jars, tightly sealed. "These items are very rare and difficult to concentrate and purify... Dragon's Bile and Fumes of Burnt Othur ... very potent indeed. Along with the Scepter of Shandresh, I also offer a Ring of Protection (+2) and two fully charged wands ... one to conceal the other to reveal (Wand of Invisibility and a Wand of Glitterdust.). Along with 20,000 gold, does this meet your satisfaction?"
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Friday November 15th, 2019 5:19:43 AM
Tishe’ keeps her counsel to herself as Brom takes his leave: she has seen (and initiated) many partings from many groups of adventurers and Nobles. Hook City Guard, BloodPack, Sunrise Song, Black Lions... yes, comings and goings are a part of the Wold, and the youngsters will learn as she did.
Instead, she gives the barbarian a smile and pat on the forearm. “Many Shadows As you go Walker, Sieur Brom. I will not forget you were the first to welcome me as a Keeper. You are the night’s soil!”
She waits for what she thinks is a good pause after Brom, Ettienne, and Louis part ways, then she clears her throat. “So, about our journey?”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday November 15th, 2019 5:31:15 PM
"Farewell Brom, and have a safe journey. Not that too many things could make it unsafe for you. Should you ever need us, just give us a telepathic call, and I will have us to you in short order."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Friday November 15th, 2019 8:41:36 PM
Lanliss hugs Brom. "I will miss you....but you have your reasons", Lanlliss says. He then looks for something in his bag looking and looking while shuffling things around until he finds something. He takes it out. "This is Brom the Helm of Bugsense....here take it...it might prove more useful to you then it was to me" Lanliss says. "When you can not see or feel your enemy this Helmet will help you...." Lanliss adds. Lanliss gives/offers Brom the Helm of Bugsense. "don't forget to feed it a goodberry or it won't help you...sometimes I forgot to feed him and it didn't help me, but it is a living thing...in a way so don't forget to feed him or he will die", Lanliss says and hands Brom a few goodberries. Note:
Helm of Bugsense: This helm covers the wearer's eyes, so that normal vision is not possible. However, the helmet grants tremorsense 60 ft and blindsight 60 ft. (click on those links for more info). The helmets are living things that require one goodberry per day to remain alive. Without goodberries, they cease to function for one week, after which they die. This is a fate item that cannot be sold in the Catacombs.
A Chance Meeting Ends (DM Cayzle) Sunday November 17th, 2019 8:27:50 PM
The party offers find farewells to an old friend. Brom says his farewells and makes his exit.
Last minute deals with the magical peddler: Ettienne sizes up Emrys's offerings. "The Scepter of Shandresh I've valued at 45,000, bringing the remainder of the cost to 45,000 gold. The wands are worth 9,000 for the pair. The ring, 8,000. I would value the Dragon Bile and Burnt Othur at about 4,000. But that's still 24,000 short. Now, that jade circlet you have there looks very sweet. The cloak would suffice. Or you can ask your friend to send my dove to me when you have more funds ..."
You set up for a night camp. Ettienne and Louis prefer to move on "while the nighttime lasts." In the morning, you continue on to Witchspawn, where you find Dulcet with her coven. She drops her day-to-day duties to meet with you immediately.
"I'm always happy to meet with the Keepers," she says, smiling. She is a young and beautiful woman, surely too callow to hold the powerful seat of responsibility that she commands on the Cinnamon Valley's Pitchfork Council.
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. Sunday November 17th, 2019 9:28:18 PM
Last minute deals with the magic peddler:
"Did you not see my offer of 20,000 gold, along with these other treasures (as stated in my last post)? If you want 4,000 more gold ... I can live with that." Emrys then removes an additional 4,000 gold from his bag and adds it to the pile.
A Chance Meeting Ends (DM Cayzle) Sunday November 17th, 2019 11:24:30 PM
"Ah, I am sorry," says Ettienne to Emrys, "I failed to add in the gold, so distracted was I by your lovely magical items. Yes, the 20,000 gold will be fine, and please take the Ring of Cleanliness, since I did miss that." She holds out her hand to seal the deal and seems very happy.
For a staff of withering and ring of cleanliness: The Scepter of Shandresh, two level 2 wands, a +2 ring of protection, two rare vials of exotic poison, and 20,000 gold.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday November 18th, 2019 8:05:56 AM
V waits for the final negotiating with Etienne to end, and moves on with the others to meet Dulcet.
"A pleasure to see you as always. We were heading up the coast towards Effacia to see if anything is out of the ordinary, and thought we'd stop by for a visit with you on the way. How are things with you?"
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Monday November 18th, 2019 9:16:08 AM
Tishe’ enjoys the walk to Witchspawn from Magpie Crossing since the Keepers traverse nearly the entire Valley that way. Upon meeting Dulcet, she gives her customary ‘Many Shadows’ and continues Velarin’s line of conversation. “Lord Hmitri thought that you may have greater insight about our journey.”
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday November 18th, 2019 7:47:46 PM
Edson takes his time walking with the others. He thinks of Brom, thinking how they've traveled the better part of some years together and now he was.leaving.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Monday November 18th, 2019 9:03:23 PM
Lanliss eagers to hear what Dulcet has to say. "So what do you have to say to us, wise lady", Lanliss says and winks at Dulcet.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Monday November 18th, 2019 10:18:44 PM
Barratore tilts his head a bit in confusion at first, but then quickly catches up and nods. “I will do just as you suggest.”
Brom states he has to leave and Barratore steps in and engulfs the Barbarian in a powerful hug. “Farewell brother.” He has nothing else at the moment, but feels Edson and looks to the smaller man. It was up to him alone now to keep the promise. Barratore inhaled deeply and sets his will to the task. He would see it done
He bids Ettienne safe travels and with that they are off to Dulcet. The fighter tries to take a more back seat with the witch. This was Emrys’s thing as well as Tishe and to an extent, V. The fighter would wait on where the conversation would go
Visiting Dulcet (DM Cayzle) Monday November 18th, 2019 11:06:16 PM
Tishe' and Velarin start right off with the details that Dulcet needs to figure it all out. "Oh, you heard about Effacia from Hmartin, and you've come to me for more information. Well, that's just about the best place to start."
With all of you listening, Dulcet says that yes, she has reason to think that there is trouble in Effacia, and she is glad that you all are planning to look into it. "I've been to Effacia in my youth, and made some friends there. First, let me tell you about the place."
The lady witch tells you that the Creusa Sea north of the Windborn Hills is a notorious ship-killer, and even the most experienced sailors enter only at great risk. However, the Ellenian Peninsula at Effacia, and the north coast generally from Osto to the Scab, is protected by offshore reefs, and the sea between the reefs and the coast is peaceful and safe for sailing. The space between the land and the offshore reefs, that is, the lagoon, is at Effacia especially wide, rich in fish and sea life, and features wide oyster beds. Many of the pearls in the Wold come from the shallow warm waters off Effacia. There is also trade east to the Scab and west as far as Osto, though ships on these routes cling tight to shore.
The city itself sits at the top of a peninsula that sticks out into the lagoon. There are a number of small fishing villages along the main coast, but these are not permanent, and are quickly abandoned when scouts sound the horns that mean enemies are coming from the south. The place has been harassed and attacked by forces from the Dread very often.
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. Monday November 18th, 2019 11:27:30 PM
Satisfied to finally have a walking stick again ... and a unique one at that ... he's also feels secure that he is no longer unarmed. Finally a weapon befitting his special skill set.
As they walk on their way to see Dulcet, Emrys is suddenly assaulted by many voices speaking at the same time in his head. Daemon seems disturbed by it too. "What is this!! ... All these confounding voices in my head... Name Yourselves ...NOW!"
'It's Angus, sir ... umm, and your entire coven ... apparently. For some unknown reason, we all now can communicate telepathically.'
Emrys pauses and concentrates upon the members of his coven. "Yes ... yes, I can sense that now. Not only can I hear you all, but I know your locations and your general well being."
Daemon disapproves, "Oh great ... just wonderful!"
Emrys then asks, "Elbereth ... why are you in Culverwood?"
Elbereth replies, "Master, I am returning several tomes to your father's library."
Emrys answers, "I asked you to do that two weeks ago. Lucas ... Madeline, you both share the same disease ... why is that? Is there sickness making the rounds?"
Lucas nervously answers with a simple, "Umm?!", Madeline gasps.
Daemon closes his eyes and shakes his head, "Oh godsss!"
Emrys informs his friends that he and his coven now have a telepathic bond, like they do using the tattoos. However with the added benefit of knowing their locations and physical status.
(Character Sheet 90% done. Just need to add Coven members and adjust all their levels.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday November 19th, 2019 8:12:27 AM
"Sounds like a hard working and peaceful place Dulcett. What makes you think there is trouble?"
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Tuesday November 19th, 2019 8:16:28 AM
Tishe’ nods as Emrys tells of his enhanced communication with his coven. “That pick could be very useful and distracting at the same time,” she notes. “Does it work in reverse? I mean, if you were in dire straits, would your coven be able to know and contact the WLA?”
Tishe’ eagerly looks at the map, carefully noting Dulcet’s description. “It’s a shady pick for defense and communication, strong landward and seaward.” She gives a small shudder and talks as if to herself. “Six months with the Black Lions and STILL not used to that much open water.” Then she shakes her head and thinks aloud. “And neither the Coven nor Hmartin have had word for too long? That would require blocking sea, land, and magical communication at the least? Any Scrying attempts from the Coven?”
She looks to the Keepers and Dulcet to fill in any more observations or information.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday November 19th, 2019 8:32:14 AM
Updating spell list
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday November 19th, 2019 12:51:27 PM
" No pun, but this seems the calm before the storm. You tell us of the peaceful waters with the vast oyster beds, but leave out the hideous water demons prepared to rip us apart and drag us to their netherworld. Whats the dilema. And how can we help?"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Tuesday November 19th, 2019 8:50:34 PM
Lanliss thinks for a second or two before saying his thoughts aloud. "So it is just like here. . A source of evil that needs to be ridden off. .first they start with the small places and then they attack the big city"
Visiting Dulcet (DM Cayzle) Tuesday November 19th, 2019 11:54:04 PM
(Before the meeting with Dulcet, Emrys learns about and shares his new coven power with his comrades in arms.)
Meeing with the Keepers, Dulcet smiles when Velarin describes Affacia as peaceful. "Oh, they work hard there, but they play hard too. Effacia is a port town, and it is a ... boisterous place!"
Honestly, from Dulcet's description, Tishe' is a little bit reminded of Bonetown, but maybe 80% less criminal!
Edson needs more information about the BAD stuff.
More seriously, Dulcet says she got a message in a dream that the local seer had just predicted a catastrophe ... and after that she was unable to reach her friend again.
Per Tishe's question, she tried to scry her friend, and was unable to. So either it was blocked or she is dead. A couple other people she scried were hiding in a cellar. A message spell let her talk to one, who said that fishmen were surrounding the city.
Dulcet tells Lanliss that Effacia is actually a big place. The central walled town is about two miles wide, and one mile in the other direction. The city has expanded its magically reinforced wall in some cases right into the harbor, the better to protect the shipping.
She is happy to answer any other questions, but she hopes you'll get started right away!
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. Wednesday November 20th, 2019 12:08:47 AM
Emrys listens to everything Dulcet has to say about the area. However he cant help but allow his mind to wander and ponder these new powers that he and his coven has now developed.
He recalls the conversation with Tishe and Velarin earlier, shortly after the voices of his coven assaulted his mind. Emrys answered Tishe's question about if this new Telepathic Bond and Status ability with his coven works both ways. He told her that he thinks it does work both ways, as long as they are on the same plane with the other. He agrees with her that this boon could also be a curse. This communication would be most valuable if they were needing help in practically any situation ...anything from information gathering, delivering messages to calling for assistance at the WLA. His coven can now take on a more active role from the safety of home. Of course, covens usually make their own danger.
A telepathic message from Angus informs him that he has accepted a new member to the coven ... one that is worthy of the Slithering Roots. His coven is now just one short of a wicked dozen ... a Wicked Dozen is 13 in the witching community.
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Wednesday November 20th, 2019 5:15:03 AM
Tishe’s brow gathers like a storm, “sounds like Sahaugin: the LionFish had run-ins with those ilk! In fact, shortly before I arrived to Bonetown, they had successfully ended a Sahaugin War in the south seas and defeated a Power who wished to be a Deity. I wonder if this is a ripple from that...”
The Spellweaver shakes her head an comes back to the discussion at hand. “We will, of course, make for Effacia immediately!” And checking Velarin’s approval, she says her goodbyes and goes with the other Keepers.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Wednesday November 20th, 2019 8:43:30 AM
Barratore listens and makes a few notes and not many of them are the good happy kind. Especially catastrophe and complete break in contact. Hiding in cellars is not good either and fighting underwater was simply awful. Barratore completely bowed out the last time, but Brom was still there to pull the weight. He had to go now.
"At least the city is not flooding. No one hides in the basement during a flood. Do we want to arrive inside and work our way out? Or arrive outside and punch a huge hole into the city? And no i don't mean a hole in the city's fortifications, but maybe wipe out a few hundred on the farthest inland portion as we enter. We definitely need to teleport. V can you take all us at the same time?"
Barratore thanks Dulcet for the update and with the shake of his shoulders and rolling of his neck to limber up, he is ready to go
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday November 20th, 2019 8:07:32 PM
"Agreed Tishe'. Time to get a move on. Wizards and underwater do not mix though. But I could send wave after wave of water elementals at our opponents. I suppose we should see what we have first. "
"I can indeed teleport us all Barratore, however, the problem lies in the fact that I have never been there or seen the place. A bit of a requirement for my teleporting is knowing or having seen the place I'm teleporting to. So unless Dulcett can provide me a visual of the location somehow, we will likely have to rely on windwalk as our quickest transport. Once we do arrive, my vote would be arriving in the city itself, and clearing outward from there. The faster we clear the city of hostiles, the quicker the people are safe."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday November 20th, 2019 8:50:52 PM
" Hmm.. some under water breathing help would be good. Making it easier not to drown is a good start."
The elf checks his gear and readies himself for the travel.
Ooc: sheet will be done this weekend
Visiting Dulcet (DM Cayzle) Wednesday November 20th, 2019 10:47:41 PM
Emrys keeps the party up to date with info on his coven.
Tishe' cleverly connects the dots. The experienced traveller suggests that these sea invaders may be a ripple from a conflict a ways to the west.
Barratore is clever too, deducing that at least the city is not flooded. he asks about teleporting.
But Velarin advises against it. He does not have the "fix" he would need to get there. And Dulcet has no way to provide one. It has been a long time since she was there, and she has no way to transfer memories. She is willing to let Velarin read her mind, if he can do that. Velarin suggests Wind Walking.
Edson has a good suggestion too -- water breathing!
Good-bies are said, and the party is pondering transport. The midday sun is overhead.
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Thursday November 21st, 2019 5:28:43 AM
Tishe’ stops to consider. “Underwater? I wasn’t thinking. Yes, if fishmen are involved we need to be prepared. So, first stop is JarlsWolf and the Catacombs for some below water support. I still have my Pearl of the Sirens for when I traveled to Bonetown, have I mentioned large pools of water warp me up, and we need to get something for everyone else too. I have cash and can pitch in.”
(Ooc: Tishe’ offers to buy 5 Pearl of Sirine, one for each Keeper and keep it on her CS for wealth. 15,300 x 5= 62,000gp)
The pearl enables its possessor to breathe in water as if she were in clean, fresh air. Her swim speed is 60 feet, and she can cast spells and act underwater without hindrance.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Thursday November 21st, 2019 5:35:45 PM
Barratore has no funds to enhance his equipment. Tishe has a good idea on getting a pearls and bonus that she can afford them. "Thank you Tishe."
If teleport is out, Wind Walk is probably next best. Barratore does not want to play jumping through the realm of Shadow. With Wind Walk, one can cross the Elennian Penninsula in a few hours. Should be plenty fast enough.
"Lets teleport to Jarlswolf, get the pearls and Wind walk to Effacia for dinner and to learn what is going on. We can come in rather high up and get a good lay of the situation as well"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d100=76 ; Thursday November 21st, 2019 6:56:09 PM
"Thanks tishe'! if you have the funds, then great idea. Unless you are opposed, I would like to purchase my pearl from you once I have adequate resources. Another thing we must consider if underwater...If they have spell casters, they will likely try and dispel our underwater abilities first. Everyone should have back ups on them."
"Good call Barratore. Everyone hold onto Someone else, and let the teleporting to Jarlswolf commence."
Once everyone is gathered and ready, V casts the teleport. (76%)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Thursday November 21st, 2019 7:09:40 PM
Lanliss offers to pay the pearl worth as well....but first needs to find a good amount of wealth as his recent 'shopping' trips left him a little bit...poor.
Lanliss then holds to Emrys.
"To Jarlswolf then !", Lanliss says.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday November 21st, 2019 9:54:24 PM
"Appreciate the offer tishe. I can cover mine, i don't want you to have to shell out a lot of money. Get it... shell out. Cause we're.... nevermind. "
Preparations (DM Cayzle) Thursday November 21st, 2019 10:43:43 PM
The party reaches a quick consensus and blips to Jarlswolf and the Catacombs entrance there.
[OOC: I'm fine with hand-waving the actual post on the board. Just email me the transaction and I'll approve.]
That chore over, the party prepares for the Wind Walk. Remember that there is a cool down period to transition to and from the phase-state ... word to the wise ... you may not want to wind walk right over a potential battle and let the enemy get five rounds of free licks as you phase in ... Also, generally can't cast while wind-walking ... so any prep before you start flying?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday November 22nd, 2019 8:47:00 AM
"After a quick trip to the catacombs, what do you think about taking one extra day before windwalking to Effacia? I could buy a scroll of water breathing and in a day, transcribe it into my spell book. With one casting, I could give all of us water breathing for 6 hours as a back up to the pearl of the sirines."
"If not, I could just buy 3 or 4 scrolls, use all but one as needed, and once we have seen to the safety of the people, scribe the last into my spell book for future use. Most of my spells are useless underwater, and I would be likely more of a hindrance than help in that environment."
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. Friday November 22nd, 2019 10:04:56 AM
(ooc: Sorry for not posting yesterday. I fell victim to a Deep Slumber spell very early last night. I didn't recover until the next day.)
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) Friday November 22nd, 2019 12:11:41 PM
Tishe’ grimaces at Edson’s pun. “For that, you DO have to buy your own pearl!”, she jokes.
Tishe’ goes to the Catacombs and quickly purchases, then gives one each to Velarin, Barratorre, Lanliss, and Emrys. And buys a couple potions for emergencies.
SOLD 4ea Pearl of the Sirine @ 15,300gp x 4 = 61,200gp 4ea Potion of Waterbreathing @ 750gp x4 = 3,000gp (CL 5, 5 hour duration) Total 64,200gp
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Sunday November 24th, 2019 7:23:19 PM
Barratore chuckles slaps Edson on the shoulder. "I really can't fathom where you come up with them Edson"
Barratore wants to Wind Walk at several hundred feet up over the surrounding armies. Edson and Lanliss can get a good look at things and then we all head into the city. No forming up in a battle or fight. We land inside after a good look, and then go descimate a section. I think our first thoughts should be about opening an escape channel for those in the city"
Preparations (DM Cayzle) Sunday November 24th, 2019 9:39:50 PM
Velarin makes a quick trip to the Catacombs. [OOC: All set over there.]
Barratore expresses his opinion of Edson's foolery.
The party seems ready ... all that is left is the casting of the spell ...
Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. Sunday November 24th, 2019 10:46:09 PM
Emrys thanks Tishe for the magical pearl. "A pearl of wisdom, indeed. I had never heard of such an item, these pearls. Thank you for thinking of and acquiring them. You will most certainly be repaid, " he says with a smile.
"Alright then, if everyone is ready ... lets take to the wind!" Emrys smiles that he no longer needs to surrender his lifeforce to bestow Wind Walking on everyone. The benefits of his increasing powers. He tries not to let it go to his head. Necromancy tends to do that.
(Emrys casts Wind Walk on everyone. Duration: 18 hours.)
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) d20+20=36 ; Monday November 25th, 2019 5:23:58 AM
Tishe’ nods at Emrys. “I grew up in the Sargrass Plains, a hot and dry land of endless Grass. Even a cup of water spilled on the ground attracted hordes of flesh-eating insects. So, traveling to Bonetown on a ship was a true horror for me! It made me feel much safer to have that Pearl with me, one who came late in life to the concept of ‘swimming’.
The Sorceress agrees to be cautious, but raises an eye at Barratorre’s assumption. “Sweetie, while likely, we do not know if there is an army, a single massive monster with a few fishmen, or even if ‘fishmen’ could be merfolk helping Effacia against another danger.”
As they WindWalk, she keeps her eyes peeled. (Perception 36)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday November 25th, 2019 6:54:49 PM
V joins the others, and waits for Emrys to cast the wind walk. "Let's go see what trouble awaits"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday November 25th, 2019 8:03:50 PM
Edson moves a couple steps from Barratore's strength.
" Just trying to lighten the mood before we march, or swim into a battle that might be beyond us."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Monday November 25th, 2019 8:15:56 PM
Lanliss nods. "We should go already" "I think we would do well if we try to be aware of our surroundings as we never know what can happen in our journey ", Lanliss reminds the group.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Monday November 25th, 2019 9:09:41 PM
Barratore snorts at Tishe's comments, "You're trying on purpose to ruin any fun in this for me aren't you."
The spell cast, Barratore transitions to vapor and glides upwards to lead the way
Know Geography 29 Know Survival 18
Lesser Deaths
Wind Walking (DM Cayzle) Monday November 25th, 2019 9:48:54 PM
The spell is cast by versatile Emrys, and you assume the gaseous form of wind walkers.
You fly at top speed north across the Dreadlands. It is a patchwork land, as Barratore notes. There are gloomy dead places home to crypts and caves. There are wild brambles and bog and thickly forested places, home to deer and rabbit and felines and wolves. There are villages that burst with greenery, home to mortals even under the Dreadlord. And there are places that are recovering, starting to see new life after years of gloom.
As you near where you think you are heading -- is there a glint of ocean on the far horizon? -- you look down to see ...
Well, more specifically, it is keen-eyed Tishe' who sees a conflict on the ground below. A group of mortals ... human-sized folk, mostly ... are under attack. Maybe they are refugees from Effacia, since they seem to have been coming from the north? They are beset by human-shaped, black-robed undead carrying scythes. Who are reaping the mortals like a farmer reaps grain.
You are 500 ft up. Remember, a wind walker flies along at up to 600 feet per round (60 mph) with poor maneuverability. ... Each change to and from vaporous form takes 5 rounds.
What do you do?
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless d20+30=50 ; Monday November 25th, 2019 11:35:06 PM
Emrys turns his gaze down below to the undead harvesting the mortal souls. He tries to Identify the undead to assess the mortals chance of survival in the time it would take to solidify and fight.
(Knowledge [Religion]: 50, natural 20)
He telepathically communicates what he determines to the others. "They can't be wraiths ... they're powerless in sunlight! NOO ... they must be [enter name here]!" A hasty description soon follows. "If we can't materialize in time to save them, we can certainly avenge them!"
Emrys moves with the group ... he can think of no other way to materialize more quickly. If it wasn't for those infernal verbal components!
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Tuesday November 26th, 2019 5:16:45 AM
Tishe’ blinks, and then understanding lights her face. “Jesting”, she says as if to herself, “Trellus always said I weaved too seriously.” And then they are WindWalking.
She spots, telepathically relays the information, and listens to Emrys. “Couldn’t agree more! Keep together and as soon as I can, I will Cast FeatherFall for those that need a smoother decent.”
Tishe’ begins to solidify and Readies FeatherFall.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind d20+15=33 ; Tuesday November 26th, 2019 7:40:02 AM
Barratore agrees but relays a slightly different plan that he will be taking. 'I'm going down, and changing enroute' Barratore gives the scene below a look quickly Perception 33 and estimates as best as he can as to where the people are fleeing to so that he can land at where they will be
The fighter drops to 80' above the ground and begins to solidify, slowing to the 10' speed from there on in. He's never tried to shift while moving, but surely it would not take all of his concentration to do so and at worst, he'll come in a bit hot he figures
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday November 26th, 2019 7:02:15 PM
V stays with Tishe' and prepares to drop as he changes to a more solid form.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d8=7 ; Tuesday November 26th, 2019 8:28:09 PM
Edson nods his air head at Emrys. " Smart man"... he mutters telepathically. he follows suit with Barratore, getting ready to drop down while changing form.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Tuesday November 26th, 2019 8:54:08 PM
Lanliss follows with Edson and Barratore as well.
But Barratore wants to do more, even if it is risky. He heads down at speed, not worrying about the possibility of misjudging things or crashing. [OOC: Kudos on your courage, my friend. Please accept a hero point.]
Tishe' sees this and readies a feather fall, if needed.
Edson and Lanliss, inspired by Barratore's example, follow him down.
As he gets closer, Emrys takes a close look. He sees that this undead looks like the personification of "Death" -- grim reaper look, scythe, the works. In fact, this is the same "Lesser Death" that one finds in stories of a Deck of Many Things.
The scythe-wielding undead continue to attack the refugees. But as Barratore rushes in, one turns to confront the minotaur. It moves to engage him. It hits AC 31, a miss.
Next round Lanliss and Edson will arrive. After that, the casters, Then the transition to solid will be over.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday November 27th, 2019 8:41:03 AM
V continues to descend and reform. Unable to cast spells until he has reformed, he waits and watches.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Wednesday November 27th, 2019 5:23:51 PM
Tishe’ continues to solidify and Readies FeatherFall.
She silently applauds at Barratorre’s heroics; the undead attacking the Minotaur May have helped save another innocent!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 d20+14=30 ; Wednesday November 27th, 2019 9:03:52 PM
Lanliss will try to act defensively to protect himself while trying to bluff as a way to confuse the enemy. "The paladins are coming right now right ?", He asks Edson as a way to bluff and scare the undead/dead "Bygone dead one as the paladins should soon arrive !". He will add after asking Edson. Bluff 30
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Wednesday November 27th, 2019 10:19:38 PM
Barratore moves 60' back from the attack and falls into a fully defensive posture. Perhaps he can lure one of the creatures away from the rest. Emrys, A Deathward when you have the chance...
Total Defensive +6 Dodge
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday November 27th, 2019 10:46:10 PM
" Right behind me" he says to Barratore. Omce landing he activates his ring to go invisible, but he thinks they might be able to still see him.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless Wednesday November 27th, 2019 10:58:35 PM
Answering Barratore, he says, "Certainly, the very next chance I get." He awaits to be fully solidified. Death Ward ... a difficult spell indeed, many components ... thankfully, he can deliver a touch spell from a distance. The roots of his power slither deep and far.
He does his best to assess the situation ... how many and how far away ... and most importantly; are the targets within 30 feet of each other.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Thursday November 28th, 2019 8:57:03 PM
Tishe’ continues to materialize and moves lower with the group, her Readied Feather Fall on her fingertips.
Wind Walking (DM Cayzle) d20=10 ; d20=12 ; Friday November 29th, 2019 1:00:58 AM
Tishe, Velarin, and Emrys spends this round descending.
Lanliss and Edson descend as well, but faster. They arrive at the end of this round. Lanliss has the clever idea to try to trick the undead with taunts about paladins ... but alas, while Wind Walking you cannot talk. Your TelepaTattoos let you communicate with each other, but as gaseous cloud-like figures, you make no more noise than a fog bank rolling in.
Barratore falls back and hunkers down -- he presents as a target, not as an attacker.
=====
Lesser Death One follows next to Barratore -- it seems to be hasted -- and now that the undead thing has an idea of the taur's defenses, it tries magic for his two more attacks in two rounds. It casts a Plane Shift and tries to touch Barratore. With the +6, his touch ac is 22. The undead only fails to touch on a nat 1, and it touches. Barratore, please make a Will Save vs being sent to the Elemental Plane of Fire, Will DC22.
But bad news ... these creatures exude an aura of misfortune. Anyone within 10 feet rolling d20s has to roll twice and take the worse roll. So Barratore has to make two will saves.
At the moment, the two undead are not within 30 ft of each other.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday November 29th, 2019 4:33:06 PM
V continues to descend and reform(please let us know when we can act Cayzle)
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Friday November 29th, 2019 7:50:24 PM
Tishe’ continues to materialize and moves lower with the group, her Readied Feather Fall on her fingertips.
Immaterial as she is, she can’t cast spells even though she can cast without movement, voice, or materials. She also needs a target, and all her allies are immaterial!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 Friday November 29th, 2019 8:25:08 PM
Lanliss will try to assess the situation. If he is close to the undead he will wait for an attack to see how these undead things attack and behave. Otherwise Lanliss will move near the undead that is attacking Barratore and will proceed to act in a defensive stance raising his short sword, ready to parry the undead attacks.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind d20+16=29 ; d20+16=29 ; Friday November 29th, 2019 10:03:27 PM
The thing comes at Barratore and reaches for him. The fighter twists away once , but not a second time and he feels a pull. It tugs at his will, sending him away. Barratore proves the stronger this time and staves off the reproach. Barratore then moves back and upwards 50’. Could they fly? He would soon know
Lanliss bravely acts to engage Lesser Death One, just as Barratore backs away. Please accept a hero point -- your brave action means the enemy cannot kill an innocent this round. Lanliss takes a defensive stance, +6 AC, since he cannot fight yet, booting his AC to 32.
Edson and Emrys arrive.
YOU ARE NOW ALL MATERIAL. If you are in the air, if you cannot fly, you float down up to 60 ft to land safely.
Lesser Death One moves to Lanliss and takes a swing with that nasty scythe. It rolls a 45, a nat 20! It follows up to confirm ... a 36 does confirm against Lanliss. Lanliss takes (2d4+14) x2 ... 44 damage, and make two will saves vs DC22 or suffer four negative levels. It is usually 2 levels, but this enemy specifically doubles that on a crit.
Lesser Death Two continues to slaughter the civilian refugees.
You can all act normally now!
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Saturday November 30th, 2019 8:35:49 AM
Tishe’ casts her readied FeatherFall, and takes assessment. The first thing for Tishe’ is protecting the Orphans (People in the Sargrass without homes were all called Orphans) and Tishe’ remembers force effects work on incorporeal creatures...
Selecting a group of Orphans, Tishe’ casts Resilient Sphere, not at the Lesser Death, but the Orphans; protecting them in a force bubble 18’ in diameter!
Then, a Quickened Resilient Sphere protects a second group!
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 10d6+9=43 ; Saturday November 30th, 2019 3:07:25 PM
(might need a map on this one if you have time Cayzle)
Of the same mind as Tishe' regarding any refugees in danger, V will cast a wall of force to separate as many bad guys from innocents as possible, 20' high and 90' long. If no innocents are in immediate danger, V will drop the wall between Lanliss and his attacker.
V then launches a quickened fireball at the undead, but only if he can get some of them without getting any of the good guys. (43 damage, reflex save 24 for 1/2)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless Sunday December 1st, 2019 11:27:18 PM
Emrys immediately casts with the help of his Rod of the Quickening two Death Wards for both Barratore and Lanliss. He twists and warps the arcane energies of these spells to deliver the touch from a distance.
(Casting Death Ward on Barratore, empowered with the Reach Spell feat. Duration: 18 minutes) (Cast hasted Death Ward on Lanliss, empowered with the Reach Spell Feat. Duration: 18 minutes)
(Effect of Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. The spell removes the penalties from negative levels for the duration of its effect.)
(How far away is Barratore and Lanliss?)
Fighting Deaths (DM Cayzle) Sunday December 1st, 2019 11:47:29 PM [OOC: Here's a flavor post while we wait for Lanliss, Edson, and Baratorre. You casters who have already posted, please make an RP post or revise your action or make a skill check ... ]
The battle resolves into one skirmish, Lesser Death One vs wounded Lanliss, with Baratorre 60 feet above. And another, 60 ft away, where Lesser Death Two has been stymied in his efforts to slay the civilians. Edson, Emrys, Tishe', and Velarin have just come in for a landing --- you can specify your position when you post. It is not necessary to use a feather fall to float down and simultaneously materialize in the desired location.
The Lesser Undead fighting Lanlis snarls, and a deep rumbling voice wells from within his cowl. "You sought Death, and now Death takes you!"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+20=38 ; d20+15=24 ; d20+10=28 ; d8+4=11 ; d6=2 ; d8+4=12 ; d6=2 ; d8+4=11 ; d6=3 ; Monday December 2nd, 2019 1:42:35 AM
Edson fires at the death attacking Lanliss. (Mods for firing into melee added).
Hit ac 28 11dmg +2 flamr Hit ac 24 12 dmg 2 flame Hit ac 28 11dmg 3 flame
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20+7=16 ; d20+7=11 ; d20+17=30 ; d20+12=18 ; d20+7=26 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; 2d6=9 ; 2d6=6 ; 2d6=6 ; Monday December 2nd, 2019 7:52:17 AM
Lanliss feels something, as if his essence was taken away in an instant and then given back after a few moments later, he feels as if he is going to vomit but the enemy in front of him leaves him no choice but to try the dagger he found at that magical shop.
He takes his special dagger and stabs Death himself with all he got, screaming as he stabs, not thinking for once about what might happen next (enemy attacking).
Extra Damage from the Undead Bane weapon property Damage 9,6,6 (use the first one if it only applies once ?)
! Dear DM please see OOC!
Status: HP 97/141 HP(after drain level if not healed) 77 (97-5*4) -4 on all rolls and other stuff.
OOC: ! Not sure how the add the bonus of enchantment ? is it +1 or +3 ? ! Should I add it to the attack rolls only or to the Damage rolls as well ? didn't add it.
Fighting Deaths (DM Cayzle) Monday December 2nd, 2019 7:55:25 AM
DM OOC Note: Anyone within 10 ft of a Lesser Death must roll twice for every d20 roll (attacks, saves, skills, etc) and use the lower roll.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 5d4+14=31 ; Monday December 2nd, 2019 9:49:38 AM
Having a good bit of reach with most of his spells, V will try and land about 70 feet from either death. V will then cast a fly spell, and ascend 30' and cast a quickened magic missile at death 1 for 31 damage
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Monday December 2nd, 2019 11:54:47 AM
Tishe’ lands within 10’ of Velarin, she is her head in reproductive at Lesser Death One. “The Gray Wanderer is master of Death, cold one. You are an abomination in his eyes, and deserve release to his judgement.”
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind d20+23=29 ; d20+18=29 ; d20+13=19 ; d20+8=28 ; d20+8=16 ; d20+23=26 ; 2d6+20=25 ; 2d6+20=27 ; 2d6+20=28 ; 2d6+20=29 ; 2d6+20=27 ; Monday December 2nd, 2019 2:14:27 PM
Barratore floats down, but as he does so, he activates the Haste of his family clan torc, draws his bow and as he closes to 30', sends a few arrows towards the creature just below him. "Bob and weave, Lanliss!"
Fire into Melee Point Blank Deadly Aim Hit AC 29 / 29 / 19 / 28 crit 16 / Hasted 26 Grtr Penetrating Strike ignore 10 DR (type) or DR 5 - Dmg 25 / 27 / 28 / 29 / 27
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20+20=39 ; d20+15=16 ; d20+10=21 ; Monday December 2nd, 2019 8:22:08 PM
Sorry for short format dear DM. This post is Smartphone Style unfortunately.
Original roll after adding +3 from attack#1-3 33,21,29
New roll for second.roll +3 39,16 (natural 1), 21
Damage wise only added +2 as I think I already added +1.... 6,7,6 Zzzzz
Fighting Deaths (DM Cayzle) d20+30=39 ; d20+30=35 ; d20+25=35 ; d20+20=28 ; d20+15=21 ; 2d4+14=19 ; 2d4+14=21 ; 2d4+14=18 ; 2d4+14=18 ; Monday December 2nd, 2019 11:04:56 PM
FIRST ROUND WITH FULL ACTIONS POSSIBLE ...
Tishe' casts two resilient spheres, and the refugees are happy to accept the protectipoj
Velarin' sees that the refugees are protected, so he lands, casts Fly, flies up, and then shoots a quickened magic missile at Lesser Death One. That inflicts 31 damage IF Velarin can beat its SR27! [OOC: I'm ignoring your first post about the wall of force, and using your second post.]
Emrys casts Death Ward on both Lanliss and Baratorre.
Edson shoots at Lesser Death One, in melee with Lanliss. His first attack hits with a 38 (not a 28 as reported! Gotta watch that die roller!). His other two attacks miss its AC31. Edson's first arrow hits for 13 damage.
Lanliss has his undead bane dagger ready for just this situation. He hits once through the undead's aura of misfortune for 13 damage.
Barratore shoots several times at Lesser Death One, but only one connects (though the others come close), for 29 damage.
=====
The Lesser Deaths act.
Lesser Death One is willing to go toe to toe with Lanliss. It is hasted and swings that scythe like a chainsaw. The undead hits AC 39, 35, 35, 28, and 21, so that's four hits. The damage is 19+21+18+18 = 76 PLUS four fort saves vs DC29; each failed save is another 2 levels drained!
Lesser Death Two takes a double move to air walk right up to Baratorre! He has no time left for another action this round.
=====
Lesser Deaths SR27 AC31 LD1 - 55 damage (+31 if V beats SR27) LD2 - 0 damage
VERBAL MAP: Lesser Death One is on the ground next to Lanliss. Lesser Death Two is 30 feet above Lesser Death One, next to Baratorre. Velarin is 70 ft from Lesser Death Two, also 30 ft up. Tishe is on the ground under Velarin. Edson and Emrys are in the area, say on the ground within 30-60 ft of Lesser Death One.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Tuesday December 3rd, 2019 5:23:02 AM
Tishe’ is aghast at the terrible damage Lanliss takes; “That monster is going to cut Lanliss’ reeds if we don’t help!”, she shouts. Of course, herself, Velarin, and Emrys can help, and at a distance.
The Spellweaver delays, waiting for her spellcasting companions to neutralize the Lesser Death on Lanliss.
IF... If the monster is still a threat, she tele-thinks at Lanliss; ‘accept this Stilled Resilient Sphere’, and casts one around the beleaguered rogue. (Auto succeed if accepted, Reflex DC 20 if not) If the monster is done, she attempts to trap Lesser Death Two the same way. (Reflex DC 20)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+20=26 ; d20+11=28 ; d20+20=30 ; 4d6=16 ; d20+11=30 ; d20+20=40 ; 4d6=17 ; d20+11=16 ; d20+20=34 ; 4d6=18 ; d20+20=34 ; 5d4+5=22 ; Tuesday December 3rd, 2019 2:06:44 PM
(Figures. got a 26 on SR from last round)
"Yes Lanliss, duck and dodge. I'm sending a few things your way as well."
V will cast an empowered scorching ray at the death on Lanliss. ray 1- touch attack 28, SR 30, dam 33. ray 2-- touch 30, SR 40, dam 25. ray 3-- touch 16, SR 34, dam 27
V will follow up the scorching ray with another magic missile, SR 34, dam 22
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless d20+22=32 ; Tuesday December 3rd, 2019 5:38:27 PM
"Never fear Lanliss ... I have a firm grip on your soul!" Then Emrys smacks down a positive energy nuke!
(Emrys casts Mass Heal. Targeting Lanliss (and anyone else damaged), Lesser Death 1 and Lesser Death 2. SR Check: 32. Mass Heal acts like Mass Harm to Undead. Will Save: 33 vs. Half Damage. Total Heal and Damage to each: 250 points.)
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Tuesday December 3rd, 2019 6:56:08 PM
Using his Rod of the Quickening, Emrys casts Death Ward on himself. If this Death creature survived his attack, he most certainly would come after him. Hopefully Lanliss and Barratore would get a swipe on him, and finish him off, before getting to him.
Lanliss tries to duck and dodge Velarin's magic. He will by on a defense stance ready to attack when opportunity arises.
Action: total defense Fortitude save rolls #1 - 28 (natural 20),12,13,21 Fortitude save rolls #2 -15,28(natural 20),22,24 (in case the bad luck effects this as well)
Assuming HP restored ? HP 141/141 -4 on all rolls and other stuff.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday December 4th, 2019 12:54:46 AM
"Told you" Edson yells to no one. " Not even little versions of death stand in our way. We really kick butt and take names. "
Noticing Lanliss not looking well, Edson runs over to check on his friend.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Wednesday December 4th, 2019 5:17:17 AM
Tishe’ blinks a couple of times, not really believing the creatures are gone. Then she trots over to the two Resilient Spheres, and concentrating, dismisses the protections.
“The undead monsters are slain, and you are safe for now”, she tells the people. “Come, have some food and drink and calm your nerves before you tell us what you can of your journey.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday December 4th, 2019 8:01:30 AM
V speaks telepathically. "Wow. nice spell Emrys. Your versatility is truly impressive. Got anything to fix up the drain on Lanliss? All I have are lesser restoration potions. After that let's hear what our besieged travelers have to tell us."
V flies down to the refugees
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Wednesday December 4th, 2019 12:13:59 PM
Barratore sheathes his weapon and drops to the ground to pick up and stow his bow. Barratore nods as he looks about, and moves to any who are down to check on them. As he approaches, "You are safe friends, We are The Keepers of the Vale. I am Barratore Steelwind. Where did those creatures come from and where are you headed?"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Wednesday December 4th, 2019 8:02:29 PM
Lanliss feels an impending feel of doom as if something might come. Lanliss will let the others speak with the people they just saved. Lanliss sits down trying rest after what just happened a few moments ago. "Just a minute to rest that's all", Lanliss thinks, questioning this feeling doom further and this feeling as if he is being excepted to be fatigued and die soon because of what they just fought.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Wednesday December 4th, 2019 8:09:51 PM
Answering Velarin telepathically, he says, "Yes, I'm surprised it worked so well. I always wanted to try a Heal spell on the undead. Positive energy is their bane. We had to slay them quickly, I had a good idea what their abilities were. You know the saying, there are much worse things than death ... and they were it!"
He looks to Lanliss and removes a small pouch from his backpack. "I have Lesser and Greater Restoration ... the first won't help poor Lanliss ... the latter would be overkill. I can make a divine appeal to Culverwood (1/day) and gain access to the appropriate Restoration. Have no fear Lanliss, your vitality will soon be restored."
Emrys begins to make his request and his skin takes on the appearance of a rough wood grain and tree bark, much more so than usual. His eyes turn a pale green and he gazes on you all, as if he were looking at you for the first time. He turns his attention back to Lanliss and he pours a portion of the diamond dust into his hand and then grasps it tightly. He lays his other hand on Lanliss and suddenly an energy is passed from witch to rogue. Before anyone can blink an eye, Emrys is back to normal ... with an exception to his hands and wrists (and other parts you cant see)... they still appear wooden, but move as nimble as before.
(Emrys casts Restoration on Lanliss. Dispels all temporary negative levels)
"How do you feel Lanliss ... has your vitality returned?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday December 5th, 2019 4:16:43 AM
"Well played once again Emrys."
V waits to hear from the refugees what has transpired
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Thursday December 5th, 2019 5:20:40 AM
Tishe’ thinks about the Orphans of OddHolme, and wonders where they are in the Wold since the destructions of the Sargrass... and it’s recent restoration.
Fighting Deaths (DM Cayzle) Thursday December 5th, 2019 8:07:35 AM
[OOC: Sorry, Dan and I posted almost simultaneously last post.]
Edson celebrates victory and then checks on his friend. Lanliss looks and feels perfectly fine ... for a little while anyway. But after the death ward ends, that -12 on rolls for 12 negative levels is going to be very painful!
Tishe' frees six refugees from the protective spheres. At least twice that number lie dead. One living fellow steps forward. "We are greatly indebted to you, heroes. I am Kieran, and we are fleeing the invasion and war to seek help for our homeland. Thank you." The refugees remind Tishe' of the "orphans" of her homeland.
Kieran is a 20-something half-elf with unkempt dark brown hair. His clothes are covered in dirt and small tears. He is missing his right ear, evidently a very old injury, since it is healed fine. He looks quite thin and travel-worn, as do his companions, three women and two men, humans and half-elves.
Velarin asks Emrys if he can help Lanliss, forgetting, maybe, that his wish spell would be effective in restoring his friend. Velarin joins Tishe' in meeting with the refugees.
As does Baratorre. the warrior reassures the refugees and has a couple questions. "Those ... things flew down at us from out of nowhere!" says a half-elf woman.
Kieran adds, "They were cruel, and they started killing us! If you had not arrived, we would all be dead. Thank Lem you found us!" In answer to his other question, Kieran says that they are fleeing the invasion in Effacia, and seeking help, of any kind!
Lanliss feels the ward ending, and he sits, knowing that in a moment he will be experience a loss greater than fatigue or exhaustion.
But not for long! Emrys casts Restoration to remove all the negative energy plaguing Lanliss! Since less than 24 hours have passed, these are temporary negative levels, and they are all removed. Velarin offers his kudos.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Thursday December 5th, 2019 5:48:29 PM
Tishe’ nods “The disruption of messages between Effacia and Cinnamon Valley are why we are here; the Pitchfork Council was concerned that something has happened. Tell us what you know and we promise to try and save many more of the Noble Races of Effacia.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday December 5th, 2019 7:20:09 PM
"Yes, what kind of invasion and by whom or what? As Tishe' said, we were on our way there when we saw your predicament."
Mentally, V tells the group "Once we are sure what's going on, I will send word to Dulcet with a sending spell"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Thursday December 5th, 2019 8:36:51 PM
Lanliss feels a restoration of the normal status quo. He doesn't feel this scary feeling of impending doom. He hugs Emrys. "Thank you Emrys , I appreciate it deeply" Lanliss says, he stops for a moment and continue "I for one, don't want to have a meeting or meet Gragul anytime soon", Lanliss remarks in humor and smiles. Lanliss still let the others take action and speak with the locals.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Thursday December 5th, 2019 9:51:14 PM
Barratore stoops down and a light comes to his eye. "An actual invasion? Really?" The fighter then realizes he sounds far too excited and coughs, standing straighter. "V? can you create them a mansion to rest up for a time. We can still shift back to air and push on if I remember Ermys' spell correctly."
Barratore wants to get moving. Telepathically, Fish man invasion dont spawn up undead of such nature. Something far bigger is going on. We need to go. These refugees will not have information useful to us on that scale
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward d20+22=42 ; Thursday December 5th, 2019 10:53:06 PM
Emrys suddenly becomes stiff when Lanliss embraces him. A hug is awkward for the witch, he isn't accustomed to affection ... though he warms up to it in his own way. "Lanliss, you are quite welcome. I would do it many times over, my friend. With this particular foe, I fear you'd be denied your meeting with Gargul if they claimed your soul instead!"
He then realizes that others are nearby and he wishes he hadn't said that out loud.
Telepathically to the entire group, he says, "I fear these beings of death are harbingers of what has yet to come. They are not without a reason. Something more dreadful will arrive in their wake. I'm certain of it."
Emrys answers Barratore, "Yes, Wind Walk is still active for many hours. You can transform at will."
Satisfied that the others are tending to the survivors, Emrys looks to investigate the remains of the two death dealers ... is there anything left of them ... something he could use as a focus for a divination.
(Perception: 42, another natural 20!! To locate anything of the death creatures ... or anything else of interest.)
Kirian's Tale (DM Cayzle) Thursday December 5th, 2019 11:59:09 PM
The young half elf tells his story.
"I'm from Effacia, right? Don't know if you know much about the place, but it's a city on a spit of land that pokes out into the sound. So between the merchants and the oyster divers and the pirates and the fishers, you see how they look down on the folks what farms the land. Even though we're the first in danger when the undead comes up from the Dreadlands to the south. Well, 't's okay because we know we're the ones what brings in the crop and gives the people bread. And when danger comes from the south, the rangers sound the alarm and we flee into the city."
"But this time its the city what was attacked from the north! That never happened before. But the undead and the fishmen crawled out of the sea and the Dragon Turtles started attacking, and us farmers and herders were cut off. So we set off south because who else was there to go? And besides, you got some fishmen and zombies and what-not that started wandering over when they weren't busy a-siegin'."
"So a bunch of us went south -- who'da thought that we would flee to the SOUTH for safety! But we ran off without water or food, most of us, when the zombies came on, and the Dreadlands is basically the deadlands, and those death things prolly smelled us living souls and attacked."
"That's all we did, and thank the gods you all came by just when we needed you the most!"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Friday December 6th, 2019 12:04:41 AM
Edson listens to Kirian's story intensely. His eyes widen at the mention of dragon turtles. He nudges Barratore at the mention of all potential bad guys
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Friday December 6th, 2019 9:12:17 AM
Tishe’ listens and agrees with Kirian’s assessment. “I don’t think the Lesser Death were part of the attack, just that the Dreadlands are still very, very dangerous.
But it does sound like something significant attacking the City. Why? What’s the reason? I think we need to get to the city to not only stave off collapse, but to learn more about the reasons behind. There has to be a driving force behind something so big.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday December 6th, 2019 2:30:00 PM
"I can cast the mansion Barratore. We won't have it for later, but they need it more than we do. For that Matter, if worst comes to worst, I can teleport us back here. It's up for 36 hours."
V casts the mansion and designates all the survivors as able to use it. He's not sure if it will work, but he also designates anyone that they wish to allow entry to also be able to enter.
V shows the refugees how to enter, how to use the unseen servants, and how everything works. "There is more than enough food and drink to satisfy you all and any who should make it to you and you allow to enter. It will remain up for 36 hours, at which point you will be ejected when it disappears. You may wish to plan your departure prior to that so you are not ejected into an enemy force. If you can, take turns at the front door watching for others like yourselves and allow them refuge as well."
V takes a few minutes to study the location and area in case they need to teleport back here.
"Shall we make for the city"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Friday December 6th, 2019 4:06:34 PM
"It does seem like an invasion", Lanliss comments. "Whatever that is happening holds an importance to the fate of the wold itself, We shall go as soon as possible", he adds. Lanliss puts the special dagger against the undead/not living| in a trusty place. 'Just in case', Lanliss says as he double checks where all his weapons are, just in case a quick response is needed.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Friday December 6th, 2019 6:01:30 PM
Barratore finds his mind changed a bit on Tishe's observation. "That makes sense too. The Dreadlands are still plenty dangerous. These things could simply be left overs and so I think after Effacia, we should work on that."
Barratore feels his heart skip a beat in excitement over the prospect of battling multiple dragon turtles.
"It most certainly sounds like a great push from much farther north. This could be the initial waves, with occupying forces following." Barratore puts a hand on Lanliss' shoulder.
"Fate of the Wold? Dragon groups would be all over it, if that were the case. No, this might be big to us, but still merely childsplay compared to the all Wold events the Dragons are constantly staving off. That's why they need us. To handle this minor stuff."
Barratore shifts to Wind and starts walkin north, climbing to 200'
Approaching Effacia (DM Cayzle) Sunday December 8th, 2019 10:57:21 PM
As Tishe' suggests, it seems likely that these deaths were Dread natives attracted to the refugees -- not part of the invasion force. After all, it is still a long ways to Effacia. Kirian confirms that there were undead in the invasion force, but nothing like these things.
Velarin prepares a haven for the refugees, so that at least they can rest and eat before moving on.
You prepare for travel, change into your misty forms and begins your journey north.
Coming from the south, you see that farm buildings scattered on the coast -- barns, small cottages, etc, -- have been looted or are still burning. Further on, you can see the city ahead, and a dragon turtle. Do you stop well before the city proper, or do you stop just outside the city, or do you fly and land inside the city?
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Monday December 9th, 2019 12:09:01 PM
Tishe’ knows tactics are not her strong suit, and so stays quiet but alert to telepathic directions from Velarin or Barratorre. And she will comply.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind d20+15=17 ; Monday December 9th, 2019 1:14:42 PM
Barratore wants to give the city a once over. Move around the perimeter and see what we can see. Staying at 200' will keep us out of range of most things and first they would have to spot us. We want to feel for the layout of where things might be. Dragon Turtle's for example, collections of tents or enemy encampments, breeches in the city and so forth.
Perception 17
Make another lap and take 20 Perception 35
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20+22=34 ; Monday December 9th, 2019 6:54:23 PM
Lanliss joins Barratore on the scouting effort doing some silly maneuvers to get a different angles of the city and any enemy signs as well. "Let me join as well Barratore, we might see different things or rather the same thing in a different mindset", Lanliss suggests Barratore that another pair of eyes scouting could be useful.
Perception 34
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday December 9th, 2019 7:19:27 PM
Edson stands back with the others while Barratore and Lanliss walk around.
He checks his weapons, and readies himself.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday December 9th, 2019 7:27:06 PM
"Seems like a good idea. Barratore and Lanliss scout out the area. Try and give it a good look. Aside from what forces are where, see if you can find the best spot for us to enter. Keep in mind as well, that I have the ability to teleport us into the middle of a location once I have had a good look at it, so if you see an enemy encampment that would be ideal for us to appear in the middle of with guns blazing, we have that option. Try and keep an eye out for any civilian population if they still live."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward d20+22=25 ; Monday December 9th, 2019 10:53:50 PM "Yes, a more complete assessment is wise," is his reply to plans to scout the area. "If citizens are still alive, they certainly won't be out in the open during the day." He stays with the group and moves with them ... taking advantage of his elevated perspective.
(Perception: 25)
Approaching Effacia (DM Cayzle) Monday December 9th, 2019 11:22:44 PM
OOC: Apologies for missing Emrys's post. Yes, you discovered the two scythes. They are magical, and identify as +2 keen scythes. Under the robes are just bones.
You make a flying survey of the city from 200 ft. At your speed and height, you may miss some details, but this is what you learn:
The city is under seige. The enemy forces that you see include ... There is a Dragon Turtle at the gate, on the isthmus that connects the city to the mainland. There are undead forces, both in the water and on the land outside the city walls. There are sahuagin a-plenty, but they mostly stay in the water, popping in and out.
The day is very overcast. Unnaturally so. You suspect weather control.
As for the city proper, you observe ... Magically reinforced outer walls. Magic wards covering most of the city inside the walls. The city is effectively cut off. Citizens inside the city are trapped. But you see no riots or burning buildings, so likely officials have achieved some measure of control?
Any other specific questions? You may have to get closer and/or use magic to see details.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Tuesday December 10th, 2019 5:12:33 AM
Tishe’ mentally listens to the report and responds the same way. ‘I think it safest to land and turn solid here, before the isthmus. With spells as strong as weather control, the attackers could have at least sortied in the city without magical defenses that would prevent dim door and teleportation. We could make it look like a relief column to hearten the city and confuse the attacker too.’
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday December 10th, 2019 7:10:54 PM
"My first instinct is to try and turn all their forces to ash from 500 feet in the air, but you are right Tishe', there are likely anti-teleportation magics involved as part of the defenses. If they have secured the city, and have some level of control and defenses, then anything we do might actually hinder what they are working on. I think that the best course of action is to meet with and speak with whomever is actually running the show here, and see how we may most effectively assist in their defense."
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Tuesday December 10th, 2019 9:11:50 PM
"You guys want to land outside of the city? I really think we need to get inside and find out what kind of shape things and folks are in. We are not Astral, Ethreal, insubstantial or crossing dimensions. We are just us going in, don't think any wards are going to stop an Air Walk"
"Not sure what being on the outside gets us. The six of us are no relief column. The Keepers of the Vale landing in the city I think would give the citizens a boost though."
"That's where my head is at on this. What are some other thoughts."
"Also maybe a a high speed low level pass?"
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Tuesday December 10th, 2019 10:21:30 PM "I agree with Barratore ... I think we should enter the city and coordinate with the locals ... if we are able. Their magical defenses may block our entry; even from above. Of course, we need only a small crack to squeeze in while in this mist form."
Queen Effacia
"Queen Effacia" (DM Cayzle) Tuesday December 10th, 2019 11:59:01 PM Tishe''s first thought is to land on the coast. But as she has recently considered, "tactics are not her strong suit."
On the other hand, Baratorre, Velarin, and Emrys are all thinking that a landing in the city would be best. Let's call that a consensus.
The Keepers of the Vale make their landing in the largest square, outside what looks like a palace. There is a hue and cry, and very soon the square fills with armed soldiers, what looks like an adventuring group (one of the adventurers has glowing eyes), and after a very short wait, during which the party declares their name and shows off their WLA badges, the Queen appears.
She is a matronly middle-aged lady, known as Queen Effacia, and of course she has heard of you. She asks if you are here to help, for help is truly what the city needs!
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Wednesday December 11th, 2019 5:22:21 AM
Tishe’ bows to the Queen. “Many Shadows, Queen of Effacia, and to those of your people.” She looks at Velarin, wondering if she should go on, then mentally shrugs and continues. “Yes, the Pitchfork Council had word of a problem and sent us. While we know there is a knotted cord here, and can see what we could from the air, we don’t know the full extent of your situation, and thought it best to confer with you and your leaders to know how we can be of the most help.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday December 11th, 2019 5:44:18 AM
Velarin was about to respond when Tishe' quickly and efficiently got to the point, so he just nods agreement, and waits to learn what exactly has happened.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Wednesday December 11th, 2019 8:04:25 AM
"We came here to help", Lanliss says. "Yes the situation is dire and the enemy has the amount and power magical or not to overcome us as I saw". "But....perhaps you have a clever or a sneaky trick up your sleeve to turn the tide"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday December 11th, 2019 9:44:14 AM
"We're not here to help... we're here to win. We're here to fix everything, and beat these baddies back into the ocean or graves from where they came from."
Edson steps forward, "Edson Kazil, your Majesty. But you already knew that.
Much like Tishe, Edson wasn't a general on the battlefield, it is why he liked sneaking up and taking the easy way out. "Barry... whats the plan,"
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Wednesday December 11th, 2019 10:03:10 PM
Barratore gives a nod and slight bow as the queen makes herself and position known. He did not know much about nobility, but had knew bowing was a show of respect and so there you had it. Barratore had learned to appreciate Tishe's style of speech, but he did often still have to wonder what most of it meant. It was probably a human and noble race thing so the queen was right on board
Barratore gives Edson a thumbs up, not sure what Lanliss' take was. He telepathically disagrees, You dont tell the people we are here to save that we hope they have a way for us to do it Lanliss. We are certified dragon, giant and immortal being butt kicking heroes of the Wold. There ain't nothing out there that scares or threatens us. Let alone defeat. And for the sake of my honor Tishe, quit telling people we were sent by folks. We heard about horrid things and came to stop it
Done with his mental pep talk Barratore gets back to Edson's question and address the queen.
"We got a high level picture of the various forces but lack any real detail your majesty. Undead, Sahuaguin, a dragon turtle. What can you add? Leadership of the enemy? central command? Why now? Who found what and hid it here in the city? Please."
"
"Queen Effacia" (DM Cayzle) Wednesday December 11th, 2019 10:03:37 PM
The queen corrects you gently: Her name is "Queen Effacia," at least for the duration of her ten-year term. She sighs and tells you that all her "clever tricks," as Lanliss says, have been deployed.
"We are blessed to have the Skullheads adventurers to aid us. They have helped with the wards and with fighting undead directly."
You saw these local heroes as you came in. One seems to be an Undead Hunter and one a Soulseeker, plus a few more standard types.
"It all started," the Queen says, "with scouts and outriders coming to the town. These we let in as friends or at least visitors, but they were just spies. Then the vanguard of their army arrived and they laid seige to us. We held them off handily, but then the dragon turtle arrived, and we are sore pressed. Our people are hungry, and there is sickness in town."
She answers Baratorre: "The leaders of the invasion tend to stay under water. They send their undead and the dragon turtle out onto land while their main force stays under the partial cover of the water and shoots crossbows. We have not seen any officers."
"As for what you can do for us? We need you to break this siege. That's what our soothsayer reports. After that the futures are too muddled for her."
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Thursday December 12th, 2019 5:27:02 AM
Tishe’ nearly giggles, not expecting Barratorre’s mental talking in her head; she’s going to have to get used to that! The woman wonders what the Pitchfork Council informing the Keepers have anything to do with honor, but maybe it is a ‘Taur thing. Come to think of it, Mac held being strong; physically, mentally, and morally; as most important, but ‘looking’ strong was a very close second. That certainly wasn’t how Tishe’ prioritized looks, but she cared for ‘Barry’, and would try to be careful with his feelings too.
Queen Effacia’s correction and summation don’t leave any questions for the Spellweaver, so she looks to Velarin or Emrys to see if they have more clarification and then to the Minotaur for the tactics.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday December 12th, 2019 10:30:13 AM
Edson scrunches his nose as he thinks for a second. " They stay underwater? Are the sahugain the leaders of the army. I don't have many, if any interactions with the sahugain, but I don't recall them leading an army. I always thought they were dumb fishmen, who attacked lonely fishermen. Is there any chance someone else is running the operation?"
Silently talking to his team-mates , Edson asks... " So, take out the Dragon turtle first? Or, go right for the leaders and maybe the turtle goes belly up by design."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday December 12th, 2019 11:48:47 AM
"I would agree that the turtle needs to go Edson."
"Queen Effacia, what can you tell us of the turtle? It's strengths, immunities, powers or abilities? I have never fought one, so am not quite sure what they are capable of, or how best to destroy them."
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Thursday December 12th, 2019 10:54:38 PM
Barratore first thanks the queen for the information, second he asks for a meeting with the other adventurers, The Skullheads. The two groups would share a common language and they would have insights.
"Dead right Edson. We go take out their hero in a half shell first. V, you keep all of the fodder away and I'll introduce the thing to one of its weaknesses. Big magical sword"
Barratore grins and adds, "Everything has a weakness to be cut in half."
Barratore couldn't help himself, he was practically giddy with excitement. He was really going to get to face a dragon turtle. Brom had told him about the one he defeated in Turtle Lake while Barratore was taking care of MetaScar during his final days. Now was his chance to even up the tally!
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Thursday December 12th, 2019 11:23:39 PM
"I could transform the beast into an actual turtle and be done with it." He looks to Barratore and smiles, "But where is the fun in that?" He realizes that he's harshed the minotaur's buzz over several past encounters. He's sure his friend's itch has become unbearable .. warriors need to war. So he contemplates other targets and strategies.
"Queen Effacia" (DM Cayzle) Friday December 13th, 2019 12:00:19 AM
The Queen nods at Edson's words. "I agree. Something must be driving these sahuagin to attack us. But what?"
Queen Effacia has little to report for Velarin on the weaknesses and strengths of Dragon Turtles. But if you have a chance for reflection, you may recall some tidbit of lore that you have encountered over the years.
Know Arcana 19: Highlight to display spoiler: {These Neutral Huge Aquatic Dragons make their homes in both salt and fresh water. A dragon turtle's shell varies in color between individuals. Some have dull shells of brown and rust red, while others have carapaces of a deep green-blue color with silver highlights across the rocky ridges. The coloration of the head, tail, and legs is slightly paler than the shell and contains golden streaks along the crest and spines. Dragon turtles claim vast territories in the open seas, encompassing regions often in excess of 50 square miles. Here, these dangerous beasts capsize ships that fail to respect their territories, adding the sunken wrecks and their valuable cargoes to their lairs. Dragon turtles generally make their homes in deep caves only accessible through the water, and often decorate their lairs not only with the wealth seized from ships they've sunk, but the wrecks of these unfortunate ships themselves.}
Know Arcana 29: Highlight to display spoiler: {They are immune to fire, sleep, paralysis. }
Know Arcana 39: Highlight to display spoiler: {They attack with a bite (3d6+8), 2 claws (2d6+8), and a breath weapon -- Cloud of steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater.}
Know Arcana 49: Highlight to display spoiler: {The one that you saw as you flew in was bigger and more powerful than usual, for sure.}
Baratorre requests a meeting with the Skullheads Gang, and the group is sent for. This local group has a rep for fighting incorporeal undead and doing exorcisms. They are growing, led by two brothers who are devoted to Gargul. These guys know quite a bit about fighting various undead, more than they should at their level, which is ... maybe half yours? Gimp named them the Perpetual Dead, though most call them the Skullheads.
They troop in, and the two brother leaders bow low.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Friday December 13th, 2019 12:36:58 AM
Lanliss looks at them with awe.
'So they are the ones the undead fear, but they are not enough strong' , Lanliss thinks
Lanliss awaits for them to speak first unless one of the keepers will decide to introduce first.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) d20+12=20 ; Friday December 13th, 2019 9:42:40 AM
Tishe’ considers what she knows about Dragon Turtles, and it isn’t much. She speculated via telepathy. ‘They normally have large hunting areas and are treasure driven. I wonder if this one was bribed or coerced? It may help learn the enemy leader capabilities.’
Tishe’ returns the bow to the local adventurer group. “Many Shadows, and do not count yourselves as less than us, Perpetual Dead. Anyone who has spoken with Gimp the Imp is worthy of tales on their own!” She waits for any more information, but thinks Barratorre’s plan is simple and effective for surprise and shock value on the enemy forces.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+30=45 ; Friday December 13th, 2019 10:50:46 AM
V searches through his mental library and recalls a few facts regarding Dragon Turtles, and shares them with those assembled.(know arcane 45)
"These Neutral Huge Aquatic Dragons make their homes in both salt and fresh water. A dragon turtle's shell varies in color between individuals. Some have dull shells of brown and rust red, while others have carapaces of a deep green-blue color with silver highlights across the rocky ridges. The coloration of the head, tail, and legs is slightly paler than the shell and contains golden streaks along the crest and spines. Dragon turtles claim vast territories in the open seas, encompassing regions often in excess of 50 square miles. Here, these dangerous beasts capsize ships that fail to respect their territories, adding the sunken wrecks and their valuable cargoes to their lairs. Dragon turtles generally make their homes in deep caves only accessible through the water, and often decorate their lairs not only with the wealth seized from ships they've sunk, but the wrecks of these unfortunate ships themselves. They are immune to fire, sleep, paralysis. They attack with a bite (3d6+8), 2 claws (2d6+8), and a breath weapon -- Cloud of steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater."
"Needless to say, the immunity to fire thing will decrease my effectiveness against it, but I can save my fire spells for the undead."
V nods to the incoming skull heads, and waits for Barratore to continue with the questions he has.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward d20+32=39 ; Friday December 13th, 2019 4:44:59 PM
(Knowledge [Arcana]: 39)
Emrys agrees with everything Velarin says about Dragon Turtles .. "And they're big too!"
Daemon shakes his head.
(more to come later.)
CDM Jerry [OOC post] Saturday December 14th, 2019 11:51:30 AM
Everyone is invited to the retirement party for the
Iron Dragons!
To be held on the Giggling Ghost board! Starting Monday, December 16 and continuing all week.
Please come help celebrate their incredible journey from level 1 through level 20. [June 29, 2009 - December 13, 2019]
There will be stories! Speeches! [yes we'll make them do this ::grin::] Questions and Answers Free imaginary food!
Feel free to head there now, but the festivities start on Monday.
-----
Then starting Saturday, December 21st, our Woldian Slowdown begins along with our YULETIDE CELEBRATIONS in the Giggling Ghost.
ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.
As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you. During the Yuletide Slowdown: --no game may be in combat --no game may advance its story line in any significant way --posting is allowed, but not required by players or DMs --all games should be in a relatively safe location where those who desire may roleplay for fun
Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Sunday December 15th, 2019 4:52:17 PM
"Well... I'll turn the turtle into a giant pincushion. Lets wreck him, have some turtle soup when it's done.
Seeing the other group, Edson quiets.. and listens to what they have to add.
"Queen Effacia" (DM Cayzle) Monday December 16th, 2019 1:23:48 AM
Lanliss looks the Skullheads over, but keeps his own counsel.
The brother who is a Grim bows low and blushes at Tishe's kind words. "Um, can we, uh, show you one of our local taverns, and maybe trade some tales?"
Meanwhile, Velarin is busy mentally communicating some important thoughts about dragon turtles. Out loud, she is quiet as Lanliss, and looks to Baratorre.
Emrys confirms Velarin's lore and adds a few details.
Edson is also quiet, but thinks about terrapin torture!
Seeing as the group has fallen silent (and basically ignored her), Queen Effacia smiles and nods. "Doubtless you are tired after your journey. Please accept rooms in my palace. Come and go as you please. If you would, perhaps you will join my war council meeting tomorrow with breakfast." She also explains that if you hear alarms in the night, some will be a call to defend the wall, or to alert to enemies in the city, or even enemies in the palace.
She bows to you all and makes her departure.
Do you retire to rest? Join the Skullheads for a tavern crawl? Go out and fight right now? Up to you! [OOC: Also please read the latest DM email!]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday December 16th, 2019 8:38:25 AM
V bows to Queen Effacia. "Thank you for your hospitality. We would be honored to join your war council in the morning. That would probably be the best way to learn how we may be of the most assistance quickest. If there are alarms in the night, you can count on us to respond and assist in the defense of the city."
Once Queen Effacia leaves, V turns back to the Skull heads. "The tavern sounds like a fine idea. I would be interested to hear your take on what has transpired, and what you have seen. Over food and drink of course. Our treat."
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Monday December 16th, 2019 8:47:52 AM
The fighter extends his hand to the brothers, "Well met, I am Barratore Steelwind of the Starlight clan." Barratore turns to square up to the the queen and gives another bow, "Thank you and we will pursue this to its conclusion your majesty. And end it."
He thanks her for the use of the palace and about alarms raised, So the enemy does breech the city often, intercepting a group and capturing one for information should be a priority he thinks to the others
"A tavern sounds just the thing. Please lead on." The more people see us the better. We get some talk, we meet and greet, have a drink or two, and then look into how we might best be ready for tonight and capturing an incursion. Tomorrow at first, light we kill Dragon Turtle.
Along the way, Barratore asks about the raids into the city, "How do they get in and what type of forces are we talking about? Are they catapulting undead over the walls or what?"
At the tavern, Barratore declares a round for the room on him and then asks about the undead forces. "You are well versed and have first hand knowledge and so what types of undead are we dealing with and could the driving force be a lich or other power?"
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Monday December 16th, 2019 8:02:06 PM
Tishe’ smiles; the tavern and then the palace sound good. “No time to party, but time to plan.”, she agrees
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Monday December 16th, 2019 8:17:30 PM
Lanliss agrees with everyone, "Going to the tavern can be a good idea either to party or to gather more tales about the Wold or gain more information or rumors about what are going to be against", Lanliss says.
Skullheads (DM Cayzle) Monday December 16th, 2019 11:19:10 PM
The Soulseeker leader of the Skullheads has an authoritative manner, but seems a bit embarassed about the tavern he takes you to -- because, as it turns out, the group owns it! It is The Caved Inn, and the sign outside is an undead skull with a mace lodged in its head. Evidently this is the official tavern of the local group.
"Well, we took some of our loot and invested it in this place. It gives us a headquarters, and a place to stay, and it always has the drinks we want in stock."
The speciality of the house is something foul called Corpsegrog, though nobody has more than one pint.
The Skullheads consist of ...
Two human brothers, Charles the Soulseeker and Hampton the Undead Hunter, who are co-leaders. They both have cleric levels. A half-elf cleric of Gargul, Sister Wendy, a commanding cleric who has put feats into her channelling. Two dwarf fighters, cousins Tim and Tom, both specializing in ghost touch pole arms and readied attacks. "For when the wraiths and spectres pop out to touch you." Tensmith, a male half-orc necromancer ("But one of the good ones," Hampton hastens to assure you. Tensmith throws a biscuit at him.) Jenjy, a young female beastfolk (ratkin) rogue.
They know they are a bit overspecialized, but all their adventuring has been south into the Dreadlands ... or acting as ghostbusters, which until recently had been a plague on the town.
They have lots of stories about fighting undead, not really casters like liches and vampires, but more like spectres, wraiths, lesser undead, and once a mummy.
They ask about your experiences in the Dreadlands, and if you know more than they do about the place.
As for this invasion, evidently in the very first surprise attack a dragon turtle managed to break through the city gate, but was turned back, and mages used iron and stone walls to seal the town in. Since then, food has been scarcer and scarcer, since the fishers dare not go out. It's a real dilemma -- prep food creation spells or save the slots for battle magic.
(In fact, the dinner they serve you is pretty meager. Pickled eggs, hardtack biscuits, and salted fish.)
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Monday December 16th, 2019 11:24:35 PM
Emrys thanks the queen for her hospitality, even while under assault by sea monsters and a horde of the undead. They all seem quite calm about the situation. They have a lot of confidence in their defenses. Both Daemon and Emrys both look at each other and think that is strange. They both wonder what powers their fortifications. The fact that everyone seems so nonchalant causes a bit of concern between the two.
"A bit nonchalant, wouldn't you say?" He telepathically poses the question.
"Velarin ... Tishe, would either of you like to join me in my rituals in the morning. I can now designate another individual as an honorary witch, and you can gain the benefits of my rituals as well. I'm going to attempt an advanced Ritual of Charming. A powerful ritual ... one that allows you to ignore a creatures racial immunities to charms, compulsions and mind-affecting spells. Consider the possibilities!"
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Tuesday December 17th, 2019 5:30:59 AM
Tishe’ gets a particular crease on her forehead and half closed her eyes when speaking telepathically. “I don’t think it is non-chalance, but more like a popular sampler practiced in Hook City. It is a kitten barely holding on to a branch and is stitched ‘Hang in there!’ Look at the meal, they know how stretched they are. And didn’t the Queen just warn us about alarms in the night? They desperately need our help and we need to confront the Turtle before seeking our dreams.”
The Spellweaver eagerly accepts Emrys’ offer. “There are many BloodWitches about Cinnamon Valley, and there are no prohibitions of accepting magical help in the Spellweaver credo. I’d love to!”
For the Skullheads, the short woman smiles and shakes everyone’s hand, complementing them on being the specialized focus needed for the area. “Undead I the city, in the countryside, and evidently in the waters, and here you are to confront them. It is almost like the Gray Wanderer himself has set you on the task.” She reminds everyone that one of the now-retired Gray Dragons, Jass of Downs, was an undead sorcerer, and certainly one of the good ones! “It is not the type of power, nor even how much one has. It is what one does with the power they posses that determines their character.”
Tishe’ tells of the recent stories of undead in Cinnamon Valley and the Dreadlands: the Lesser Deaths just to the south they encountered, the banshee about the swamps surrounding the Mountain (but doesn’t mention the Teucri artifact buried under the mountain), and the huge undead that Tishe’ saw the Keepers and a couple of the Iron Dragons fighting in the cemetery which was her introduction to the Keepers.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday December 17th, 2019 7:13:53 AM
Velarin does more listening than talking, and agrees that Tishe' should share Emrys' ritual.
"Capturing one of the enemy would be helpful Barratore, but only if it's not one of the mindless undead. If we have the opportunity, we should definitely try to take one alive."
"I will change up my spells in the morning, and take more long range spells of cold and electricity. We should hit the dragon turtle with everything we have, and try and take it down quickly. If the other forces see their mighty turtle go down quickly in a blaze of swords, arrows, and spells, they may think twice about continuing this siege."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday December 17th, 2019 2:16:48 PM
Edson thanks the crew for the food. Even if it was meager, there were nights he ate less.. so it was a feast in his mind.
He listens as they explain their specialties, nodding wafter every bit of info.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Tuesday December 17th, 2019 2:39:52 PM
Barratore notes the meager near rations and and thanks them again. "Don't worry, you fight and train to fight what you know and what you need to. the Dreadlands are plenty full of undead and so there you go." Baratore parrots back what he heard about the city breeches being that of incorporeal undead. no fishmen, not the dragon turtle again and so prisoner becomes pretty unlikely. Charm spells aint going to do it and capturing an incorporeal being is less likely.
"What if we capture the dragon Turtle instead of killing it? Subdue it to submission and make a bargain for it's life. I don't have a BAS, but I think it'll do the job. Emrys keeps me alive and the rest lay waste to all forces within a few hundred feet."
To the thought the people have been a bit relaxed, Barratore is not sure that s the case. The queen, he surmises will put up a front. regardless of her personal thought on the city living through this, her job would be to assure her people and acting to do so. As to others, put on a brave face or crawl into a hole.
Skullheads (DM Cayzle) Tuesday December 17th, 2019 11:57:06 PM
Hampton, the Undead Hunter, takes the lead in talking with you. He is certainly more charming than his brother, who mostly just glares at you with those glowing white eyes he has.
"I agree with you, Sir Baratorre, that the dragon turtle is the prime target. If you can capture it, well, that would be incredible. Note that this is not the one that we beat off, so there are at least two."
Sister Wendy mentions that the majority of the undead have invaded from the north, walking up to attack where the defenses are weakest, because they had never feared an invasion from that direction before. "But if I had to guess, I would guess that it is evil clerics driving them, not liches. When I channel against them, sometimes I feel an opposing will channeling in the opposite direction, so to speak."
You talk with the group for a couple hours. They are eager to hear tales of your adventures.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Wednesday December 18th, 2019 6:36:35 AM
Tishe’ is worried about waiting until morning to attack the dragon turtle. She turns to Hampton. “Will the landward wall hold through the night against the dragon turtle?”
The woman is impressed by the Skullcrushers grasp of the situation and by what that means because of the tactics.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday December 18th, 2019 12:24:32 PM
Velarin's jaw drops as Barratore mentions capturing the dragon turtle. "Capture a dragon turtle? really? Just killing it would be hard enough. I can definitely lay waste to the forces in the area around it from 400' in the air, but you would be target #1, not only from the dragon turtle, but from every fish man that can cast a spell or shoot an arrow in your direction. We need to develop a plan of attack that doesn't consist of the single word "attack". We need to think this through and develop a plan that will not only make it likely we will win, but make it look like such a spectacular win that the forces watching have bladder control issues."
"What we definitely don't want is to use the majority of our resources trying to kill or capture it, just to watch it slip into the water and disappear when it's close to defeated. we need to get it on land, and keep it there."
V looks to Hampton. "This turtle..does it leave the water to attack the wall? Has it ever left the water since this has started? can you give me a good description of the lands and defenses in the areas most likely to be attacked?" (perhaps a map, oh great DM)
"My thought ladies and gents, since Barratore wishes to make us famous for capturing a dragon turtle, is to use it's size against it, and contain it to an area that we prefer it to be in. Namely dry land. I can throw walls of force, and as a group we have the 5 immovable rods. We have sneaky rogues who while invisible, and flying or swimming, could place those rods in locations to prevent a very large creature from moving in a specific direction. If we can use the walls and the rods to prevent the turtle from going anywhere, capturing it should be achievable."
"Also, at the onset of when we wish to start the fight, i could summon a few very large water based helpers to give the fishmen something else to think about besides us. We have tonight, let us develop our plan, get some rest, and kick butt in the morning."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Wednesday December 18th, 2019 6:43:34 PM
Lanliss agrees with Barratore idea about trying to tame a giant dragon turtle to their need. Lanlis await for one of the keepers to tell the group about the tales of the keepers of the vale. Lanliss tries the special drink called Corpsegrog....a Pint !.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday December 18th, 2019 8:13:54 PM
Edson giggled to himself. Picturing Barratore taming the dragon turtle, and then preceding to ride it into battle. He laughed, and shook his head, but quickly remembered there were others present. " Oh.. so one time, we walked into two demiplanes, ran by two crossed lovers... basically wrecked everything, signed out name in the ledger as we left, and saved the day. You can say we are a pretty big deal.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Wednesday December 18th, 2019 9:06:12 PM
"A second turtle then, well that will spice things up." Barratore is under the impression that the Dragon Turtle is not actively trying to get through the gates right ow. The incursions into the city are by the incorporeal undead.
"Opposing cleric you say. Could be fishmen clerics and if they are able to push and or control this many undead, that is a good number of them. That doesn't sound right to me, but not our first order of business."
"After our strike, be it capture or kill we need a secure fall back and it should be secure from magical prying. What can we set up? Scrying, teleport and all that. If we can stop it we should. Yes, capture V. We killed a Dragon turtle a few years back and that was underwater and I wasn't even there. The way Brom described it, it was over before he got to enjoy it. Sure this will be harder, but the end gain I think is very much worth it. Lanliss and Edson are all for it, means it has to be great plan right?"
Barratore reaches across the table as the drink arrives for Lanliss and moves it out of his reach.
"We have a good long night ahead of us and a full day tomorrow. If I'm going to be taking on a Dragon Turtle, I need you not hung over and watching my back."
Barratore smiles, "Really V, where's your sense of adventure? Not saying our plan should be attack, I was laying out the high level goal. We get recon on the turtle, eyes on what forces are with it. Prep spells, walls for isolation , I go in and the bombardment commences."
"Emrys, can you make it sick, weaken it physically, necromantically? Something like that?"
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Wednesday December 18th, 2019 10:59:31 PM
Emrys replies, "There are a many number of things I could do ... necromantically or not. Since the beginning of this discussion, Ive been considering ways to subdue this beast. What would be the most efficient ... the cleanest method. I could dominate him, flip him to our side. Force him to talk. Like what I did with that immortal. I could possess the beast and force it's soul into my magic jar. I would then force it to submit and be shackled and chained. With a creature of that size, moving it would be an even greater task than forcing it into submission. Of course, one should expect magical wards to protect it from such mind attacks. We would need to remove such wards. I have a multitude of curses and diseases for sure that would weaken the body and befuddle the mind. Or we can simply killed and I can interrogate the corpse. I would require a good nights sleep before making such a request."
Skullheads (DM Cayzle) Wednesday December 18th, 2019 11:50:34 PM
Per the above, the dragon turtle is currently around square 10-I.
The largest mass of undead soldiers seems to be gathering together in the north, say in the region of E4-K10.
Baratorre analyzes the situation.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Thursday December 19th, 2019 5:20:51 AM
Tishe’ thinks the Immovable Rod idea is brilliant and says so. “Shady picks!”, she says admiringly. “When we had such problems with gasses, I worked on my Magic’s and can now spontaneously cast Wind Wall. A couple of those on either side of you, Sieur Barratorre, should help protect against arrows and gas spells.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday December 19th, 2019 12:46:58 PM
(ooc: the area around I-10 appears to be land. Is the dragon turtle currently on land? following post is assuming it is on land or partially on land)
"My first inclination would be to do a quick wipe out of the undead forces in the north, but in doing that, we would make the enemy aware of our presence. Therefore, taking out the biggest threat first and by surprise is the most logical option. Then we can incinerate the undead horde. Which I'm looking forward to by the way."
"As far as a general plan for daybreak. We should all be able to fly and be hasted. Lanliss and Edson should be invisible and have all of our immovable rods. Barratore should be stoneskinned and have whatever other protections that Tishe' or Emrys can do. The wind wall is a good idea, placed between Barratore and the sea should work nicely. We are gonna have to hit it quickly, and simultaneously."
"I'm thinking That if i'm invisible, like Lanliss and Edson, I can Dim Door or teleport myself, Lanliss, Edson, and Barratore right next to the turtle. As soon as we arrive, Barratore can start laying into it, Edson and Lanliss can start quickly moving around it and place the immovable rods to prevent it from going anywhere. I'll hit it with a quickened lightning bolt, and then Dim Door my scrawny and easily killed butt a few hundred feet in the air where Tishe' and Emrys are flying. As soon as Barratore appears and starts laying into it, Tishe' and Emrys' can commence spellcasting. Whatever fits the situation at the time is what we go with. Whether it's healing Barratore, dispelling it's defenses, taking control of it, or just annhilating it. Either way, If we can kill it or take it prisoner in very rapid fashion, that will give the rest of the fish folk something to fear."
"Lanliss and Edson, you will need to keep everyone updated telepathically both with your condition and rod placement since we won't be able to see you. Emrys, Tishe' and I will be airborne, and can call out everything we see to everyone else. There will obviously be things that we will have to deal with on the fly, but we will handle it when it comes. I will obviously need to revamp my spell selection for the current situation, so I'm going to go get some rest shortly, and prepare."
"Hampton, are you and your team able to help deal with the undead horde to the north? It's possible that when we hit the dragon turtle, they will be sent to attack because they believe the majority of the cities might is occupied. From the sky, I will try and keep an eye to the north and launch a few very destructive spells towards the undead if they attack."
Skullheads (DM Cayzle) Friday December 20th, 2019 12:03:07 AM
As you discuss matters with the Skullheads, you come to understand that the Dragon Turtle guards the isthmus between the town and the mainland by sitting athwart it. Velarin asks Hampton for details. He says that the undead wander, but there is always a strong force to the north, also on land.
The fishmen, hundreds if not thousands strong, keep to the waters to the east and west of the town.
From time to time, the dragon turtle or the undead horde attack, Hampton says. Once in a while, they seem to coordinate, so that the defenders cannot ignore one side when the other attacks.
Add in fishmen raids over the wall, plus some few incorporeal undead, and no one feels safe. Most civilians stay barricaded in their homes. Everybody carries holy water to splash on ghosts, if they can afford it. The temples of Gargul and Domi have been giving holy water away to the poor, but there is not enough to go around, according to Sister Wendy.
The Skullheads tend to stay on the north side fighting undead. The gate's ballistae and other defenders have deterred the dragon turtle for now.
The party comes up with a plan to entrap and capture the Dragon Turtle.
[OOC: Do you want to attack before you rest? Before the war council? Per the scale on the map, one of your biggest problems may be covering the whole city if an attack comes simultaneously on diverse fronts. I'll make maps as needed when there is actual combat.]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday December 20th, 2019 8:07:22 AM
V waits to see what the thoughts of the rest of the group are. He definitely has the firepower prepared to deal with the undead horde first if they wish to deal with that immediately, so there is less of a chance of a war on two fronts being fought
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Friday December 20th, 2019 9:00:27 AM
Barratore takes in the information, "Quite a war host they have."
"Our target in the morning should be the Dragon Turtle and we should keep our heads down tonight as best as we can. If we overly flatten or repel anything, it will tip our opponents to a new powerful force and they may coordinate a massive assault or shore of defenses. Neither is good for us and the city. I think the plan laid out will work. All of our firepower should be aimed at the Turtle and things nearby it. Wind Walls are good, Fire, Ice, Stone would be better. You cant target a spell where you cannot see. Those of us in proximity to the Dragon will need fire protection and I will want a Deathward as well."
"Hampton, you and yours, stay on the north side and do your thing. This whole thing should be done in less than 2 minutes, so a large scale counter or even too many forces being able to rush to the Dragon's aid is highly unlikely. Even still, if things are going south, we pull back." Barratore turns directly to Edson and Lanliss "If I say we are pulling back, get yourselves as fast as possible back into the city. Not after one more thing, or thing whatever, immediately and without delay."
"Let's meet with the war council and get briefed on their view. 'and until we get a good handle on the personalities involved in the council, I don't want to tell them our plan'
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Friday December 20th, 2019 7:23:23 PM
Tishe’ nods. Barratorre and Velarin have a good plan and sounds sensible to her.
“Even if they are attacked in the night, we should not let on about our full powers. Nothing above 3rd level casting and no Quickened spells. “. Tishe’ hasn’t bothered to put up a Private Sanctum since she hasn’t detected any divination spells about.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Friday December 20th, 2019 7:25:04 PM
Lanliss looks sternly and Barratore, nods and says "Gotcha" and smiles. Knowing that Barratore now is the person to listen to...otherwise...they are going to mess up the plan big time.
Skullheads (DM Cayzle) Sunday December 22nd, 2019 11:53:30 PM
The Skullheads listen intently, and seem a bit awed at the group's confidence. "Well, that sounds great to us," says Hampton, and the others nod. Sister Wendy mentions that there are other high level people who will be involved in the defense, mostly clerics, fighters, and a few high level reformed pirates. "And Queen Effacia has a court magician, but not anything like you guys," she says.
Charles sounds a note of caution, however. "I'm sure that the enemy has more forces hiding under the waves. They are only showing what they need to maintain the seige."
Soon it is time for bed, and the Skullheads promise to see you at the council in the morning.
[OOC: This is the Yule slowdown, so there is no obligation to post. However, if people do, so will I. Also, if you like, the annual Giggling Ghost party is in full swing. Happy Holidays!]
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Monday December 30th, 2019 9:03:47 AM
Barratore thanks the Skullheads for their time and assistance in all of this. "Let's head out and meet back with the queen and her war counsel then." Effacia would make a good beachhead from which to launch attacks south and abroad and if you did not have to worry about undead and could even bring them to your side, it makes a fine recruiting zone as well. This could be a vacuum of power from the destruction of the Dread. This uprising of evil to fill the void and trying to assert their own dominance in the region.
"We nip this one off here and then follow through with cleansing the Dread lands. First things first though."
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Friday January 3rd, 2020 6:44:29 AM
Tishe’ nods: the defenders of Effacia seem confident enough on the defensive, although they acknowledge themselves that that is only a temporary solution at best. It seems up to the Keepers to be the offensive arm and bring the fight to those who began it.
“Turtle then army then leaders, and bring this mess to an end.” The Spellweaver is ready for the morning.
War Council (DM Cayzle) Sunday January 5th, 2020 7:44:25 PM
After a productive evening with the Skullheads, you head off to sleep at the palace, in rooms arranged for you. At dawn, you have just enough time to prep and meditate before you are summoned for the war council.
Queen Effacia leads the meeting, along with five of her ministers, a few clergy, and the Skullheads. No one is more than 12th level, you intuit. You discover that the town has the following resources to offer:
An army of 5,000 first and second level fighting folk, half commoners, half warriors, and a smattering of fighters among the officers. There are also 500 3rd and 4th level serjant warriors and fighters, and 50 higher level officers, none above 10th. The general, sitting at the Queen's right hand, is 12th level.
In addition, there are about 500 clerics, most very low level, with a smattering of higher levels, and a 10th level high priest. Most honor Gargul as a protector against undead or else they honor all the gods of the Wold collectively.
Say there are about 50 more people with adventurer classes, including the Skullheads, some who are actual adventurers, some in other lines of work or retired. There are a sizable number of swashbucklers, fighter/rogue/experts serving as ship captains and ship officers.
There is also a walled inner harbor currently crowded with ships in dock and hauled onto land.
The Queen (herself an expert/aristocrat) seems likely to take your suggestions as to the solution to the town's dilemma. She asks if you have any questions, and what you have in mind.
[OOC: The DM notes that this map represents your view as you wind-walked in. It is not precise. I imagine you could think of ways to improve its accuracy, if you really wanted to.]
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Monday January 6th, 2020 11:24:30 AM
Tishe’ wakes and performs her usual ablutions, breaks her fast, and lets her mind relax into the magic patterns around her while turning wool into thread by use of her drop-spindle. Ready for the day, she accompanies the Keepers to Queen Effacia’s meeting.
Before the meeting begins, Tishe’ stands. “Your Highness, I would like to ensure the besieging army can not overhear your plans using magical means.” And with permission, Tishe’ casts Extended Mages Private Sanctum, covering a 240’ square of the room (15’ high) with a magical barrier barring divinations from penetrating for 48 hours.
Tishe’ knows her role in the upcoming battle twitch the Dragon Turtle, and she doesn’t have any advice other than ‘keep plugging away’. So once done, she sits and listens to those who know tactics and leading Noble and Ignoble Races.
....... Endure Elements Detect Scrying
Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high (Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally. Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday January 6th, 2020 4:02:31 PM
Edson quietly listens in to the skullheads and Later Queen Effacia, paying attention to the army that hes a part of. He nudges Barratore, " Feels like we are walking alot of these men and women into slaughter. Part of me feels bad.. the looks, they don't know war, bloodshed and killing like we do. "
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind d20+15=27 ; Monday January 6th, 2020 5:27:56 PM
Barratore straps on weapons and slings his shield to his back. No need to have it animated during a meeting. He checks his bow, quiver and Haversack, a quick meal of whatever he can get his hands on and he heads to the meeting with the others. He waits for Tishe to cast her spell.
The queen gives an accounting of the forces available and Barratore is rather surprised by the show of force Efficia can put forth. The fighter does not want to go directly into the basic plan the group has without input from the others on what they can pick up from those assembled. Surprise was their big advantage and no matter how slim the chance, he did not want to risk losing it to a spy or traitor. Add to it, that nothing he heard made him think of how they could be of help or alter the plan and so why tell them.
Instead, the fighter goes for information. Hopefully the war counsel had an area map and hopefully it was big. "We saw a basic structure of forces arrayed as we came in, but the best thing we can get now is reliable information. Can you lay out where the forces are and to what strength." If for whatever reason, they don't have markers of some kind, Barratore starts plopping down coins, gold, silver and copper to represent various force strengths and various types
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday January 6th, 2020 7:36:38 PM
V wakes in the morning and prepares his spells.(I'll update that tomorrow night or wednesday morning)
The wizard follows the others to the war council, and also waits until Tishe's casts her spell. Assuming all the Keeper's are sharing their thoughts with each other, V will reluctantly concede the point of a possible spy brought up by Barratore, however he deems it unlikely.
Quickly speaking to the others through telepathy while looking over the battle maps, V offers "We are gonna have to tell them something Barratore. That is why we are here, and Queen Effacia will feel snubbed once again if we don't present something. I will attempt to keep this diplomatic while not giving too much away."
V asks a couple questions before beginning speaking is "What are the current locations of the enemy forces. The undead horde and the dragon turtle. We need to know where they are..Obviously the fishfolk are all over in the water. Second... What kind of enemy spellcasting have you seen, and can you give us a gauge on how powerful they are?"
Once getting his answers, Vcontinues. "Queen Effacia. We have had a little time to discuss how to begin in breaking this siege amongst ourselves, so I will lay out for you our basic thoughts, and wait to hear what you all think.... As of now, our biggest tactical advantage is that the enemy may not know we are here. Our plan is to hit them hard and fast, and make as big a cut as possible in their ability to threaten the city. We will only have the element of surprise on our first attack, and wish to make it count."
"We as a team are used to working on our own, and as a result, we know what the others are going to do, and that works best for us. I am going to be throwing some hefty spells, and the last thing I would want is some of the troops moving into an area I'm about to wipe out. We believe that for our initial assault, the best thing for everyone except us to do is to hold the city. They very well may decide to counter attack the city from one direction while we are fighting in the other."
V stops and leaves it at that for now, mostly to gauge their reaction and responses.
War Council (DM Cayzle) Monday January 6th, 2020 10:54:21 PM
Tishe' contributes privacy for the secret proceedings, and her efforts are most appreciated.
Edson worries that in a clash of the powerful, the regular folks are likely to get crushed.
Keeping the group's ideas to assault the dragon turtle (and maybe subdue it?) close to his chest, Barratore asks for more info and a better map. They have that, no problem (see below).
Meanwhile, Velarin steps forward to do the heavy lifting, diplomacy-wise. He asks about the disposition of forces, and enemy casters. This topic is mostly a mystery, because like an iceberg, the bulk of the enemy is always under water. There are at least two Dragon Turtles, because watchers have seen them take turns at the main gate. There are anywhere from 1,000 to 10,000 undead roaming around the walls at any one time, mostly in the north. Other than that, no idea.
For sure, there are a couple higher level clerics or druids around. This stormy overcast weather is not natural, and it never lets up. Plus, somebody is controlling all the undead. No high level arcanists, nothing the town cannot handle.
Velarin urges the Queen to keep her forces inside the wall while the Keepers make their initial sortie. Then we'll see. She is fine, agreeing with that. The Skullheads will take their usual place at the north wall fighting undead.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Monday January 6th, 2020 11:22:28 PM
Emrys does his best, which is usually more than adequate, to absorb all the information he has heard. He has formulated multiple strategies and is considering countless moves ahead of the rest.
(ooc: however Stephen isn't prepared at all. Stephen has forgotten everything. has everyone had a nights sleep or is it the same evening the party arrived? Emrys will need to do some extra preparation before the Keeper's begin their total and overwhelming domination and ultimate mutilation of the invading army.)
Emrys mentally tells his friends, "This battle may take more than 30 seconds!"
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Tuesday January 7th, 2020 1:31:59 PM
Tishe’ nearly snorts water out of her nose at Emrys’ bit of understatement. More than 30 seconds indeed!
“The protections on your council room will last 2 days, your Highness”, she nods to Queen Effacia. “You May make more plans and councils safe from any outside the protections to over hear, whether we are here or not.”
But Emrys’ comment does make the Spellweaver think. “OK, assuming we are able to surprise the army and take out one, perhaps two, Dragon Turtles, and we still have reserve resources. Let’s then start making a circuit around the walls and roll up the assault force. You know, kick them back on their heels before they can start to think?” “Or maybe head right into the water at the north end, opposite the gate, and look for whatever is controlling the undead? that would keep surprising them, right?”
... Endure Elements Detect Scrying
Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday January 7th, 2020 7:51:52 PM
V waits until the party returns to their current accomodations to begin final preparations before continuing.
"I Agree with continuing to hit them Tishe', But we must be smart about it. Nobody let themselves get pulled too far out. We may not be able to all see each other, so any status updates via telepathy would be good. Try not to get separated too far from each other. Lanliss and Edson, you two need to be a little cautious in this one. You won't have stoneskin, and we can't spend a ton of time on healing unless we have to. Try and stay invisible until you get back to the walls. Once back at the walls, use your incredible vision to try and spot spellcasters or other major threats so we know about them before they cast at us."
"Let's review our general plan for daybreak. We should all be able to fly and be hasted. We will wait until we are at the wall overlooking the dragon turtle before we do that. Lanliss and Edson should be invisible and have all of our immovable rods. Barratore should be stoneskinned and have whatever other protections that Tishe' or Emrys can provide. We are gonna have to hit it quickly, and simultaneously."
"I'm thinking That if i'm invisible, as well as Lanliss and Edson, I can Dim Door or teleport myself, Lanliss, Edson, and Barratore right next to the turtle. As soon as we arrive, I fly up and Barratore can start laying into it, Edson and Lanliss can start quickly moving around it and place the immovable rods to prevent it from going anywhere. I'll hit it with a spell or two and get my scrawny and easily killed butt a few hundred feet in the air where Tishe' and Emrys are hopefully flying at by this time. At that point, us spellcasters unleash hell and lay the area to waste, remembering that our rogues are around the turtle somewhere. I will give myself true sight in advance, and call out things if they are unseen. It is immune to fire, so my longest range spells are useless."
"Once we commence spellcasting, we go with Whatever fits the situation at the time. Whether it's healing ourselves, dispelling it's defenses, taking control of it, or just annhilating it. Either way, If we can kill it or take it prisoner in very rapid fashion, that will give the rest of the fish folk something to fear. We can communicate further as we go."
"Tishe', Emrys? if you might want to each take a fly spell or two. I will have one, but I have plenty of fly potions as well. I'm not bringing any summon monsters for this one. I will save that surprise for when we go after the fish people. Most of my 2nd level spells will be somewhat useless, as i can't protect anyone from steam(can I DM?). so I will take plenty of invisibilities to start us out. If we get the turtle, don't anyone venture to the undead area in the north for a few. I have a couple of sunbursts that are very big, and the undead aren't gonna like them. I have a few spells for the fish people as well."
"For a change, I agree with Barratore. This is gonna be fun. I can let loose with everything."
War Council (DM Cayzle) Tuesday January 7th, 2020 10:58:03 PM
OOC: Yes, you arrived yesterday, drank with the Skullheads last night, had a good night's rest in the palace (no alarms), and now it is morning.
Emrys takes it all in, and offers an important thought via telepathy!
Tishe' suggests taking out a dragon turtle, maybe two, and then still having the resources to launch a ferocious offensive. The Queen just looks at you, open-mouthed, and amazed.
Velarin has the presence of mind to delay the rest of the conversation until the party is back encamped. The Queen agrees to hunker down while you start your offensive, but be ready to defend the walls once you heroes take the war to the enemy.
In privacy, Velarin goes over the plan of attack.
OOC: Unless you tell me otherwise, tomorrow's post will see you at the gatehouse battlements, looking out at the dragon turtle, with a detailed map for the battlefield. Until then, finalize your plans, cast any prep spells you desire, activate medium to long lasting powers, ask any final questions, and we'll start!
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday January 8th, 2020 9:05:41 AM
V does not plan on casting any spells until we reach the battlements, or just before if we would be in view of the enemy. On the way to the battlements, V would request to speak to Queen Effacia or one of her trusted advisors one final time before the battle begins.
V will offer to cast two Magnificent Mansions designated for use by the residents of the city. They will provide non-combatants not only relatively safe shelter, in case the city is targeted by something, but also ample food and drink for many hundreds of people, and will last for 36 hours. V will briefly explain the parameters of the spell and use of the mansion.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Wednesday January 8th, 2020 12:38:49 PM
(OOC: Sorry, I missed my post last night. I'm fighting off the onset of the flu/cold. I made my homemade chicken noodle soup (aka: the flu killer), had a bowl, got under my blankie, and the next thing I know it's 3am! Whoops!)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Wednesday January 8th, 2020 4:41:30 PM
Lanliss prepares all his equipment, making sure to include the expensive scroll he bought. He agrees to the plan but adds, "Edson is more prone to invisibility than me and I might to get really close to this sea turtle " He thinks for a few moments and adds "I will try to be more cautious this time"
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward d20+47=59 ; Wednesday January 8th, 2020 4:55:42 PM
Earlier that morning, Emrys ushers Tishe to an area where he feels it is safe to perform his morning rituals. Tishe expressed interest the day before to be part of the event. He briefly instructs her in the process of ritual magic. She's a natural, of course, not much instruction is necessary.
Even with Tishe's and Daemon's help, the Advanced Ritual still looks to be questionable. It's difficulty would normally require his entire coven present. As it stands, they only have a 50/50 chance ... and Emrys doesn't wish to bestow the penalties on everyone from a failed ritual ... so he casts a powerful spell on himself to ensure their success.
(Emrys casts Moment of Prescience on himself. This will give him a +18 insight bonus on that skill check when he activates it.)
The rituals begin ... the first two go off without a hitch (no chance for failure basic and intermediate rituals). Then they start the Advanced Ritual of Charming and Emrys activates the MoP when it's necessary. (Diplomacy Check: 59, Success!)
Rituals Activated for the Coven: 1. Ritual of Warding: +1 bonus to AC and saving throws. 2. Ritual of Spiritual Healing: roll d12’s for Cure Wounds spells instead of d8’s. 3. Ritual of Charming: Ignore a target’s racial immunities when casting spells with the charm, compulsion, or mind-affecting descriptor.
(Tishe is now an honorary coven member and now enjoys all the perks of membership, including the rituals above, plus Status and a Telepathic Bond.)
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward Wednesday January 8th, 2020 5:11:12 PM
Emrys then asks the mental question for everyone to mentally hear ... "Do we have time for a little breakfast? Would you like to invite the Skullheads to attend? And when I say, "little breakfast," I mean Heroes Feast."
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Wednesday January 8th, 2020 6:42:54 PM
The morning dawns and Tishe’ participated in the Coven binding and Emrys’ Heroes Feast.
Then, preps spells and goes with the Keepers to the wall. When ready, she casts her short-term spells. - cast 4 extended Fly spells; Tishe’, Barratorre, Edson, and Lanliss. (Good for 36 minutes) - cast 3 Resist Energy spells: all on Barratorre! Ignores first 30 damage/attack from fire, cold, AND electricity. (Good for 180 minutes) - cast Invisibility on herself (assuming Lanliss and Edson have their own means of invisibility)
And she is ready to go!
..... Endure Elements Detect Scrying Extended Fly Invisibility
Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high
Honorary Coven: +1 AC and saves, use d12’s for Cure spells instead of d8’s. Ignore target’s racial immunities when casting charm, compulsion, or mind-affecting descriptor. Status and Telepathic Bond with Coven.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday January 8th, 2020 6:56:46 PM
"Thanks Tishe. " Edson says, as he feels the fly spell take him. He adds an invisibility from his ring. "Let me know when and wear and I'll drop the rods. Catch a turtle... harbormaster will flip when he sees what we bring him. "
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind d20+15=26 ; Wednesday January 8th, 2020 9:54:30 PM
Barratore thinks back to the group and Emrys, I sure hope it goes longer. If it is over too quickly, I could not be satisfied.
"After the Dragon Turtles I'm good with continuing on land if we have the capability. Underwater is a whole separate engagement in my book. We want to clear, I say we push the undead."
ON the specific battle plans, Barratore looks to the spell casters. "Can we divinate anything, Arcane Sight for protections and unseen guard before we go in?"
"V, if I enlarge, can you still Dim all of us in. I want to be as non edible as possible. Haste, Fly, Stoneskin, Deathward and Protection from Fire is what I'll need. When we get in, wall spells to cut off support and rescue. Edson and Lanliss, get the rods in and get out, he should be very much thinking of me the entire time."
Barratore takes a few moments alone. He draws his blade and slides his hand across it. Imod had blessed the weapon a long time ago, another lifetime it seemed, and this day would be its greatest test. "Guide my hand, provide me strength and harden my will for the foes to come." A moment of silence and he is ready.
Barratore catches up with the others if time permits, takes part in the Heroes Feast. Mounting the battlements, Barratore scans out over gate towards the Dragon Turtle
Perception 26
White Flags (DM Cayzle) Wednesday January 8th, 2020 11:53:51 PM
Velarin meets with the Queen before the group assembles at the gatehouse and casts spells to allow her and her retinue and others to have a safe refuge should it all go south. She is grateful and pays close attention to how it works.
"You are a true hero, Sir Velarin, to go face danger after preparing this haven for me and my people. Thank you!"
Lanliss preps his gear and makes ready for the plan of attack.
Emrys prepares his rituals, and what's more, Tishe' joins in as an honorary witch!
Tishe' casts her spells and is ready to go as well!
Sneaky Edson gets ready, too. That Dragon Turtle won't know what hit it.
Serious Barratore stands strong and prepares for a great battle.
As the party emerges onto the roof of the gatehouse, they are met with an amazing sight. The Dragon Turtle is holding a huge white cloth of some kind in its teeth, and waving it. The clouds have lifted for the first time in weeks. Oh look! There is a sahuagin standing next to the Dragon Turtle, and he too is holding a white flag.
He comes closer, and calls out as he approaches, "PARLEY! PARLEY!"
What is your response?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday January 9th, 2020 10:54:16 AM
"Yes Barratore, dim door will still work if you are huge, but that will push the spell to it's limits. Huge you, Edson, and Lanliss are the maximum."
V responds to Queen Effacia. "It is my and our pleasure my Lady."
V emerges on the roof with the rest of the party, and looks in shock at the white flags being presented. "PARLEY?" V looks to the others. "He keeps using that word. Does he think it means what we think it means?"
"You might be in for a big disappointment Barratore. "They likely know we are here, and either this is a trick to change up our battle plans, or they want no part of us. Unfortunately, I believe that we need to alter our plan and go have a chat with them. But, let's stick to the basics of our plan. I will Dim Door myself, Edson, Lanliss, and Barratore down to discuss their Parley. Then we improvise from there."
"Better ideas anyone?"
If the party is good with the four of us going to have a chat, V will turn to Queen Effacia. "With your permission my Lady, would it be acceptable for us to go speak on your behalf to at least see what they want? We would obviously never agree to any binding terms without your direct authorization."
If everyone is in agreement, V casts fly on himself and Dim Doors the four party members down to speak with the Sahaguin
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday January 9th, 2020 11:40:46 AM
The invisible elf lets out an audible sigh, tipping off where he is. The sigh was for the parley. It would, if honest, save many lives.. but the rest of the group would have to survive the night of Barratore at the inn's bar, drinking his share and more due to not getting his fill of dragon turtle and undead.
If the group does dimension door down, Edson stays invisible, and immediately moves off to the side, keeping an eye on the sahugain leader.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Thursday January 9th, 2020 2:17:50 PM
Barratore scans about the group with the white flags and those nearby. "Not sure how, but I'm sure this is Brom's fault." Barratore nods to V. Keep those Wall spells at the ready Tishe and Emrys. If negotiations get aggressive, the original plan is still viable
Assuming the queen is not on the battlements, Barratore is ready to pop in with V. "Put us right on top of them, 15'." Barratore leaves his blade stowed, but animates his shield before the Dimension Door
Spells: Hero's Feast Protection From Fire Deathward Fly Stoneskin
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Thursday January 9th, 2020 8:46:19 PM
Tishe’ nods, then, realizing she is invisible, grins and thinks. ‘Right. Moving to over-watch now.’
She flies out over the gatehouse, climbing to 200’ before flying over the Dragon Turtle: still easy Medium range for a spellcaster of the Keeper’s calibre.
While hovering, she gets worried. ‘Even if they know we are here because of the WindWalk, anti-divination spells, and other means; they should just retire and not Parley. This smells like a trap.’
..... Endure Elements Detect Scrying Extended Fly Invisibility
Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high
Honorary Coven: +1 AC and saves, use d12’s for Cure spells instead of d8’s. Ignore target’s racial immunities when casting charm, compulsion, or mind-affecting descriptor. Status and Telepathic Bond with Coven.
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, d8+9=16 ; d8+22=30 ; Thursday January 9th, 2020 10:03:49 PM
Emrys takes a moment to reminiscence about the Heroes Feast they all enjoyed earlier.
(Benefits of Heroes Feast: +16 temporary hit points. Neutralize Poison. +1 morale bonus to Attack Rolls and Will Saves. +4 morale bonus to all Saves vs. Poison.. Duration: 12 hours.)
He also recalls Barratore's request for a Death Ward spell. Good thing he had cast it on him before this encounter. (Sorry, I missed the request. Duration: 18 minutes.)
From behind the walls, Emrys casts True Seeing on himself and then joins his friends in the air, thanks to the Fly spell.
(Casting True Seeing on Emrys. Duration: 18 minutes.)
Emrys stays just within 40ft of V and Tishe. He uses his divine gaze to see if anything reveals itself. (Perception: 30, with True Seeing.)
White Flags (DM Cayzle) Friday January 10th, 2020 8:41:50 AM
Such is the lot of heroes: even when the enemy is most likely attempting treachery or trickery, even when your danger sense is flashing red, even then, a true hero gives even enemies the benefit of the doubt when they offer a chance for peace.
Baratorre, Edson, Velarin, Tishe', and Emrys, please each accept a hero point!
You materialize or fly over to the envoy. He is the largest sahuagin you have seen, standing 7.5 ft tall! His trident is practically a pole arm. Where you see past his seashell armor, he is criss-crossed with scars. Most oddly, though, he is grinning like a mad fiend!
Sense Motive DC20: Highlight to display spoiler: {The fellow is really happy!}
His voice reverberates. "Ah, my opponents! Greetings to you on this joyful day! Indeed, the time has come to celebrate, not to fight. We declare a four-day cease fire! We choose to pull back our siege in order that all may dance, wrestle, eat, and rejoice! Huzzah!"
"And in honor of the good news, we allow you to fish the waters, and to enter and leave this place freely. Maybe you will send your spawn and breeders to safety. Maybe you will all leave rather than lose your lives when we return on the fifth day. Or we will resume our conflict when we return. Such is our joy and mercy. You may thank us."
He looks at you briefly, clearly about to turn and walk away.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) d20+5=14 ; Friday January 10th, 2020 7:55:03 PM
V dim doors the group 15' in front of the Sahuagin, as per Barratore's request, and then takes a step behind his large friend.
"V speaks telepathically with the group, and informs Tishe' and Emrys of the truce offer. "What's up with this one? I can't recall too many battle scarred warriors happy for a cease fire unless they were losing. Either way, something is up. With four days of peace, we would have time to try and rescue the people fleeing through the dreadlands as well as relocate many of the non-combatants and get the cities troops fed and ready to fight. If they wish to fall back for now, I say we let them. I do not wish to attack under an offered truce. The undead in North however, we go annihilate them as soon as these guys leave."
Assuming there is no opposition to the offered truce, and Barratore doesn't decide to challenge him now, V responds in Aquan. "4 days then. Let it be so."]
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) Heroes Feast: +16 temp hp. Neut. Poison. +1 to Attack and Will Saves. +4 all Saves vs. Poison: 12 hours extended Fly: 36 minutes
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Sunday January 12th, 2020 7:03:21 PM
Barratore has several thoughts and several replies go through his head at the offer in front of him. Mentally he stops V, the fighter wanted more information and while he was not going to challenge the leader or spokesman more likely, but Barratore wanted to not simply agree. The minotaur folds his arms across his chest and takes an easier stance.
"Besides your clan remembering your death in fair fondness, what is coming that gives you cause to celebrate? I am Barratore Steelwind of the Starlight clan and I would know the name of my worthy opponent.The offer upon our arrival is suspect and while I would not disparage your honor I would salute your judgement upon knowing defeat and choosing not lose blood and beloved. We allow you to withdraw from the field and we are willing to meet and parlay a peaceful resolution."
Spells: Hero's Feast Protection From Fire Deathward Fly Stoneskin
White Flags (DM Cayzle) Sunday January 12th, 2020 11:00:18 PM
"Have you not heard the news?" the sahuagin general asks. "The Wold practically rang with it!"
"The caesar of seizure, the bubonic boss, the tyrant of transmission has been deposed and lost his throne. The Gods of Testing are no more! The entire ediface created by Marteaus has ceased to be! Rejoice, and let all living things hope for a stronger and healthier Wold!"
"Now immortal powers rise up! Now the former great gods are shaken! Perhaps old gods will return? Perhaps new ones will be worthy of worship. At the least, rejoice that the old order is no more!"
"So until we meet here in battle in the fifth day from now, make merry and celebrate the end of tyrants!"
He bows, turns, and leaves.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday January 13th, 2020 9:15:05 AM
V stands with his mouth open upon hearing the sahuagin's news. V looks to the others and then up at the battlements to gauge the reaction of those watching. "Apparently Wold shaking events are happening elsewhere. What now? we are already geared up and ready for a fight. Report back to Queen Effacia and then wipe out the undead in the north? If they too haven't moved off."
White Flags (DM Cayzle) Monday January 13th, 2020 10:47:34 AM
Out of character note: This news should not be a surprise to you guys seeing as Jerry has been shouting in email, on the LnB, and in the Ghost. You can play your characters as you like, surprised or otherwise. If you want a recap, check out the Giggling Ghost. Ask Old Zeoll for details, if you like. And ... (secret hint) ... there just may be more Wold-shaking news to come!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20+11=17 ; d20+8=22 ; Monday January 13th, 2020 11:17:50 AM
Lanliss hears the news surprised. 'The whole Wold is going crazy'....'Just life' He thinks. 'This news would be the perfect distraction to make an assassination attempt more viable. Lanliss goes around to see if he can sniff any valuble knowledge the Keepers didn't caught on but it seems that the news made everybody happier, as Lanliss want around to different places, everywhere people just partying and drinking. 'Fools', he thinks after that party the undead will still attack. He tries to remember the surroundings trying to think which terrain would be more easy to execute an assassination.
Knowledge Local 17 Geography 22
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Monday January 13th, 2020 8:22:26 PM
“Yes, of course.” Comes Barratore’s reply to the General. Though it surprised the fighter that the fish men would care, let alone celebrate. Barratore then adds, “Yes, the fall of Marteus and rebirth of Serenbeth is a great call to celebrate. As is the gods of Testing being divided and Warrd to the true gods. A moment then. I would say we have common ground and maybe we can find a peaceful solution upon your return.”
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Monday January 13th, 2020 9:56:46 PM
"Fascinating ... there has been a lot of 'buzz' in my spider's web as of late. It's taken a great deal of effort to ignore all the multitudes of voices ... one could call it my 'interwebs' ... hmm, I think I just invented a word!"
He concentrates a little further and continues, "This news does little to impress the Great Culverwood ... our roots reach back to creation. We were here before the four called themselves gods ... and we remain beyond them. However it is still fascinating!"
Cease Fire (DM Cayzle) Monday January 13th, 2020 11:53:55 PM
Amazed, Velarin suggests reporting back to the queen.
"The whole Wold is going crazy" is what Lanliss thinks! He ponders the chance to assassinate an enemy during the cease fire. The first step would be to find the enemy headquarters, wherever it is under water ... and you do have mighty divination casters ...
The general does not stay to comment on Baratorre's suggestion for a peaceful resolution.
Emrys concentrates on his connection to the divine ... and obtains brand NEW insight! The goddess Caeroldra has been murdered! What does this mean!?
You return to Queen Effacia and report what you have learned. Her clerical advisor confirms the news. The Gods of Resting pantheon is no more. Marteus, Ga'al, and Jancassis are independent, of no Pantheon. Marteus rules no more! Caeroldra is dead. Warrd has joined the Gods of the Wold. The dead god Serenbeth has arisen and also joined the Wold's only pantheon.
The Queen will stay with her city, but she is grateful that there is a chance to evacuate the children and mothers. SHe is afraid of leaving them undefended on the shore, though. She asks you for advice on how to safeguard the refugees from dangers to the south while not draining resources for the defense of the town.
One advisor suggests that the reason the fishmen offer the cease fire is to cause us to split our strength, part to the town, part to those who depart.
How to protect the innocent but still protect Effacia at full strength? In only four days of peace.
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Tuesday January 14th, 2020 1:41:22 AM
"OH ... Oh my," Emrys says in a tone of disbelief! "The goddess Caeroldra is slain ... murdered! I never foresaw that coming pass ... how unexpected! The thread just became more tangled!"
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Tuesday January 14th, 2020 5:18:00 AM
Tishe’ has been numbed by the news, and has only stumbled along at the heels of the others. Finally, her mind begins working again. “Do you remember what the metal wizard from the Teucri artifact said? About Kevintar? There is a change in the Wold since I have not heard of since the Year of Ascension. Not even the awakening of Eberyon or the Saar compares to this, and everyone here knows how destructive both of those events were.”
For Queen Effacia’s plight, Tishe’ thinks only one obvious answer. “The Keepers should escort the refugees, and then return before the five days. Maybe we could even get messages to the Valley to sent an escort force a few miles north too.”
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday January 14th, 2020 8:29:30 AM
"They want four days of peace... doesn't mean we should. Lets get the non warfare people to safety and wait for these fishmen and their undead to party it up. He looked estatic, almost to a feverish level. Lets wait till they're in their party mode, and thats when we attack. I'd normally say respect people, yada-yada, but these gill breaths don't deserve our respect or honor. They deserve our blades, and thats it. "
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday January 14th, 2020 9:44:22 AM
"You're right Tishe'. I had forgotten what the metal wizard had said."
Velarin starts to mentally go through the possible scenarios caused by the turn of events and then stops himself. Focus on the here and now he thinks to himself.
As Edson suggests attacking the fish men, Velarin responds "That may be true Edson. However, most of my spells won't be worth a thing underwater. I would much prefer to make them come to us instead of the other way around. Tishe', Emrys, and I will all be much more effective above the water."
"Agreed Tishe'. We will need to be responsible for the evacuation and have it done before hostilities resume. So, let's work the current problem. We have essentially three days to evacuate those that should leave. Emrys...how many people could you wind walk in a day? If I took nothing but teleport spells, I could probably relocate about 150 people in one day. I could also magically send a message to Dulcet or someone else I know that we were coming so that they could prepare. Queen Effacia, how many people would you estimate would need to be relocated?"
"For today though, my spells are prepared for war. And perhaps I've been around Barratore a little too much lately, but I'm inclined to incinerate something."
V looks to Queen Effacia and the Skullheads if they are present. "Is the undead horde to the north still there?"
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) Heroes Feast: +16 temp hp. Neut. Poison. +1 to Attack and Will Saves. +4 all Saves vs. Poison: 12 hours extended Fly: 36 minutes
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Tuesday January 14th, 2020 5:05:06 PM
Lanliss thinks about his idea and shares his idea with Edson. (Speaking in the language only rogues and such speak) "What if we kill the leader?", Lanliss asks Edson "Just....us...if we ask our magical fellows (spell casters) to cast a spell on us that will make the underwater more manageable" Lanliss asks Edson for an immediate answer, asking him in common "Yea or Nay ?"
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Tuesday January 14th, 2020 10:50:58 PM
Barratore turns back a bit disappointed. Words from Uncle Metascar starting to make more sense than they did when he heard them as a battle hungry young warrior. Perhaps the difference this time, was there were innocent and untrained lives on the line.
Barratore certainly backs the others, The Keepers should take the brunt to getting those they can out. His question is this, "What kind of numbers are we talking about? Can we handle this to any real impact with the numbers that we might be talking about? I think we need to know and if the numbers are not in our favor, we need to leverage the queen to decide who gets to go."
"I have no capability of mass movement. Guarding a large overland caravan is longer then 5 days and not viable. As to Edson's suggestion, my answer is no. We granted the truce and I would do so every time and we are not going to shatter that truce and i will do what is ever necessary to prevent it."
Barratore squares up on Edson and Lanliss, "Let me be clear, my honor will not be degraded and I gave them leave."
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) d20+14=28 ; Wednesday January 15th, 2020 5:20:51 AM
Tishe’ shakes her head. “We left the parlay and didn’t not agree. Attacking wouldn’t be right. Yes, I know THEY would, but by my hope of the Lands of Rest, We are better than they.”
And turns to Velarin “You are right, we need to ask numbers, but for a city this size, I was thinking thousands. And that we would escort them as they walked or took wagons. There is a road from Effacia to JarlsWolf, at least there is from our known map of Crescent Valley. Three days of an easy walk is 30 miles, a hard march is about 60. Would that make it to where Valley levies could take over escort duties?”
She thinks herself and asks Queen Effacia’s advisors the same questions to better understand the problem.
“The Sahaugin are using undead, we KNOW they are evil and against the Pantheon of the Wold. We need a signal given to Effacia so they can contact us if the attack begins again. I just wish we had asked the Sahaugin herald WHY they have started the fight.
Know Geo: 28
Cease Fire (DM Cayzle) Wednesday January 15th, 2020 7:39:44 AM
Emrys is stunned by these revelations of divine tumult. Tishe' is too, but she begins to put the dots together, deducing cleverly that all these events were set in motion just after the party got the news about Kevintar!
As a more practical matter, Edson and Lanliss put their heads together and ponder using this moment to assassinate the enemy leadership. Velarin is opposed on pragmatic grounds ... spells are less effective underwater. Barratore is opposed on ethical grounds.
As for escorting refugees all the way through the Dread back to Cinnamon Valley ... Tishe' ponder the lay of the land and concludes that Barratore's intuition is correct. A standard caravan is slow, and without magical aid, will take more than four days to traverse the land.
Using Wind Walk and Teleports, Velarin guesstimates he can move 150 people per day [OOC: Your DM would like to see the math on that, though, if you go that route.] The other casters could add to that number.
The Queen thinks that if you could move 1,000 of the town's most vulnerable residents, and perhaps bring in new supplies of food? that she would count herself most grateful indeed.
As you meet with the Queen, messengers arrive with two pieces of news. First, the undead arund the city walls have also withdrawn. Second, a young man has shown up demanding to speak with the Queen about the orphans in the town -- he has an unusual presence!
When shown in, the youth is wearing improvised robes and has a holy symbol of three interlocking symbols that you guess he carved himself, inexpertly. And somehow he has an aura of holiness about him!
He says he is the new priest of Serenbeth, and he wants to know what the Queen is doing to protect the orphans.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Wednesday January 15th, 2020 6:18:42 PM
Lanliss raises his eyebrow and raises a surprised expressions (Two times) The first, for the surprise that Barratore understood what he was planning. It meant that either Barratore understood the language of Thieves and Rogues, or he understood by context of expressions and body language what Lanliss was planning. 'Can never be to careful' Lanliss thinks about Barratore intellect.
The second, was the news of the undead just fleeing and a mysterious priest if orphans.
The Wold was just changing too fast. 'Interesting times' Lanliss thinks.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Wednesday January 15th, 2020 8:11:31 PM
(I realized after I posted that I didn't take into account the teleports necessary for the return trip, so cut the number in half)
"The Sahuagin in league with the undead. That really makes me not like them."
V watches the new "priest" walk up and insert himself into the conversation. "We are discussing that right now if you would like to quietly listen, or if you have some divine ability to assist in their relocation? Many of them are currently enjoying the hospitality of my magnificent mansions if you would like to go tend to their needs." V then turns away from the "priest" and addresses the party and Queen Effacia.
"A 1,000 people.. We just couldn't manage to move that many in 3 days with our normal spells. we need to get creative somehow..... How about a gate spell? We would have to take the people off plane, which in and of itself could be hazardous depending on where we go. I'm sure I could recall a relatively peaceful and friendly plain, or even one that was completely barren, from all my studies and we could send in the the remainder of the keepers to ensure the locations safety before sending the people through. With each spell, I could create a portal 20 feet in diameter, and with concentration, i could hold it open for a minute and a half to two minutes. How many people would be able to quickly walk through a 20' wide portal in a minute and a half? I could then open a portal back to our plane. It's not foolproof, but I could probably wish to return to this plane at a specified point. Or I could use a wish spell to duplicate another spell if one of you can think of one that might serve our needs?"
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Wednesday January 15th, 2020 10:21:20 PM
Barratore arches a brow a the appearance of the young man and the claims of being the high priest to a newly raised god. It made some sense that Serenbeth would reach out quickly and so Barratore was willing to simply go with it. His question to the queen was for the queen and V was already answering and the fighter just nods to the new high priest.
The level of magic that V was bringing up was far beyond Barratore. He does have 1 idea though. Something he has heard of at some of the bigger cities, "What about creating a teleportation circle? Link it to Magpie or even Plateau City. Maybe make it permanent. We could use it to also bring back in supplies."
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Wednesday January 15th, 2020 11:10:44 PM
There is just too much going on for Emrys to concentrate. He turns his back on all the activity around him and begins writing arcanetical equations in the air with his hand. Erasing some, rewriting others, unseen to everyone else ... he is trying his best to formulate a magical response to the problem at hand.
"I can create a Gate ... but I can only connect it to another Plane! I don't believe its possible to reroute to locations within the same realm. I could only hold the Gate open for two minutes anyway!" He rubs his head and thinks, and he writes more invisible equations in the air. "Ohhhh ... Or I can summon anyone here with that Gate ... forcefully if need be, unless they are a deity or Power. Is there anyone known for mass teleportations?"
He considers other options. "When we come up with a plan, I can inform my Coven and they can inform the Pitchfork Council."
Cease Fire (DM Cayzle) Wednesday January 15th, 2020 11:59:17 PM
OOC to Lanliss regarding secret whispers and such ... I would not have let Barratore know what you were plotting, but Edson spoke first, and openly.
Lanliss is set back by the recent divine news. Great events are in motion, for sure!
A bit dismissive of the new priest, Velarin struggles to find an answer for the magical transport of refugees.
Emrys, too, tries to find a magical solution.
Barratore nods to the priest and makes a suggestion.
The Queen pales. "I did not mean to imply anything with my thought about 1,000 souls. She would be pleased if ten children were saved. Or if you feel you can defeat the enemy, why even send them away? We could use food more, maybe, than magical transportation."
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Thursday January 16th, 2020 5:25:35 AM
Tishe’ has an idea. “We have 4 days, right? If Sieur Velarin teleports me to JarlsWolf, he can speak with the Council to set things up and I take a trip to the Catacombs to buy a Scroll of Teleportation Circle; it’s less than 5,000gp. Then we teleport back, Sieur Velarin casts the circle andSieur Emrys makes it permanent to JarlsWolf. That way, we get the open communication between Effacia and Creseant Valley that we want and Effacia gets a method to safely transport non-combatants out and food in!”
The Spellweaver is quite taken by the young man from Serenbeth. “Everything going on here and you are most concerned with the orphans? Can we speak more! What can I do to help?” Tishe’s experience in the Sargrass often had her taking care of Orphans who were orphans, and did the same with the Sunrise Song and in Bonetown. This new high priest’s call touches the older woman deeply.
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Thursday January 16th, 2020 12:32:01 PM
"Tishe, that's brilliant! I do have the Permanency spell stored within my Spell Ring. Sounds like a plan."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Thursday January 16th, 2020 1:01:27 PM
"The teleportation circle idea would work. However, that would require both Queen Effacia and Lord Hmitri and the council to agree to a permanent teleportation circle between the two areas. I'm not quite so sure that the council will like the idea of a two way instantaneous transport into their realm from an area that has been and is about to once again be under siege."
"As far as food goes, me teleporting back and forth with a full portable hole would greatly assist with the food shortages. The two mansions I set up here are still in place, and will be for a day and a half and can feed many hundreds of those most in need over that time."
"I have a single teleport currently memorized for today, but I could use limited wish to acquire another, and then memorize a bunch tomorrow. So if the group agrees, Tishe' and I can go to Jarlswolf, and acquire a teleportation circle after we speak with the council and they hopefully agree. We can then return later today or tomorrow hopefully with a plan and a portable hole filled with supplies."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) Heroes Feast: +16 temp hp. Neut. Poison. +1 to Attack and Will Saves. +4 all Saves vs. Poison: 12 hours extended Fly: 36 minutes
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Thursday January 16th, 2020 5:47:07 PM
"Nothing in life is permanent ... not even the gods ... apparently."
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Thursday January 16th, 2020 5:50:42 PM
"It is pretty brilliant at that Emrys." Barratore says a bit dryly. "Suppose that is that and I'm off to see what i can see in the city." Barratore gives a slight bow to the Queen, "I'll take my leave then."
To the others he just mentally chimes, Just a thought and short jaunt away if you need me. I'm going to be outside the walls."
Barratore heads out of gate and towards where the Dragon Turtle was. He wanted the creature back and now he could get a good look at the battle field and perhaps tip things even more so in their favor. Command the field, command the fight. V and Emrys had powerful resources at their disposal that could put in trenches or dead falls or the like. Confound the creature's movements and prevent help from rushing in. Baratore looks about what he hopes will be the field of battle in a few days and with nearly 4 days to work with, he plans to walk to investigate the whole of the ithsmus
Know Engineering take 10 22 to work on plans to effectively create what would amount to Difficult terrain
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday January 16th, 2020 8:51:36 PM
"It's a great idea Tishe, if we win. If we lose it provide a way for this army to claim more victims. Either way, it seems our only true option at the moment to prevent more death that is not needed. You know what else prevent not needed death? a kukhri to the gills. " Edson says as he looks away, thinking something over in his head before shaking it.
"Tishe's idea might be our only option. "
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Thursday January 16th, 2020 8:52:09 PM
Lanliss will stay with the spell casters. He wasn't blessed with magic nor got the gift of casting magic like a wizard. He was bored, nothing he can do magic wise.
Ooc: yes you are right, Edson supported making sure the people are safe first.
Cease Fire (DM Cayzle) Thursday January 16th, 2020 11:43:28 PM
A Plan is formed, and everyone agrees. A Permanent Teleportation Circle joining Effacia and Cinnamon Valley. The Queen is all for it! The ruling Council back home has the reservations you would expect, but after deliberations, and considering the Keepers' reputation, it is agreed. As Dulcet puts it, "It would be stingy of us to refuse, considering how you all have helped us at need. Just please put it in Witchspawn, at the border, if you would?"
[OOC: Please mark off the resources needed to accomplish this. Note that by my reading of the Teleportation Circle Spell, the spell makes a one-way teleport. If you want traffic back and forth, you need TWO. Or do you want just ONE? The Cin Valley Council is more keen on two way traffic. I estimate that the cost to you guys is 50,000 gp for two circles, 25,000 for one. Feel free to expend the resources, no Catacombs trip needed. Just post who is giving up what please.]
A couple days go by, and it is done! The weak, orphaned, and elderly are evacuated. Tons of foodstuffs are delivered (by bags of holding, telep circles, or both). Indeed, by the third day, a celebration is going on in Effacia! Led especially by clerics of Wardd, there is feasting and minstrelsy.
You see an especially large crowd enjoying what you deduce are games of chance, sponsored by the Warddian priests. There are prizes, you hear. Do you want to investigate further? If you want to play, post the size of your donation and make a d100 roll.
Meanwhile, Tishe' speaks with the young priest of Serenbeth and learns more. She helps supervise the evacuation of those who have lost their parents to attacks.
Barratore, ever military-minded, gets volunteers to help him render the land outside the main gate "difficult" to traverse.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Friday January 17th, 2020 5:23:54 AM
Tishe’ is happy with the solution, but forgot that besides the spell scroll, there is the cost of casting both Teleportation Circle and Permanency spells. “I can’t pay for both Permanency spells. I can chip in 35,000gp but need 15k to finish up.” She doesn’t think much of the worries, because “how many can appear at one time? Not many. How do you know it’s there? It’s hard to find. And we can always dispel it too. Plateau City and Floating City have permanent teleport circles to each other, and they are in crowded public places so no one can use them secretly. I would think you would set up a ready-made observation force like a Temple or the Sage Guild at each end to make it even more difficult.”
But Tishe’ would comply. She is happy to have been a part of setting something up that will help this region for years after she retires.
She learns about Serenbeth, and is ready for the fifth day.
(Deleted 35,000gp from wealth)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Friday January 17th, 2020 5:32:00 AM
(thought I had a portable hole, but alas, I do not. Just a bag of holding.)
V meets with the council, and is somewhat surprised, and pleased that they agree to the circles. "We would be happy to put it in Witchspawn. Due to our preparation to defend Effacia, we will leave the organizing of the placement for the refugees, and the resupplying of Effacia to you. Should the worst happen, and Effacia and the Keepers fall, I will do everything in my power to close the circle that leads here before an enemy takes it."
V communicates mentally with all the Keepers "The council has agreed for us to put the two circles in Witchspawn, one to bring refugees there, and one to bring supplies back to Effacia. We gotta come up with 50,000 gold for the permanency's and the teleportation circles. I've got 10,000 I will chip in."
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Friday January 17th, 2020 12:13:39 PM
(ooc: Emrys has a Permanency Spell in his Spell Ring. It was a gift from Gargul ... or the Manfri ... i don't remember. We should expect a little cash from the Queen for saving her people. She should help pay for some of this :)
DM Cayzle Comments: I assume that's a one-use Permanency? If you use it, that's basically like kicking in 23,000 gp toward the 50,000 gp cost.
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Saturday January 18th, 2020 9:25:48 PM
Barratore lets the others know the field is set for battle. Tishe has already put up the needed capital and he thanks her greatly. A festival is great for those not needing to plan victory. Barratore gathers up with The Keepers, “we need to change up our plans. The city held out before our arrival and it is unlikely the enemy will try and set up the same siege. They know we are here. I believe the city needs to be asked to stand and we need to go after the head. We are not an army, we are a surgical strike. I believe that our victory lies in the deep. Cast what divination you can over the next couple days. We need answers”
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Sunday January 19th, 2020 12:12:39 PM
If more money is needed, Edson kicks in and covers the rest needed. " Let me know where you need me, if I am even needed for this spell. Otherwise I am going out to scout."
If not needed, Edson will head out and away from the city. He'll look for any higher ground, any advantageous locations, or abilities for ambushes. He'll stay out for most of the day and venture back at night and let everyone know what he found.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Sunday January 19th, 2020 8:49:15 PM
The waiting part made Lanliss a little bit unsettled. No Skirmishes with the enemy. No Killing leaders at night time. He decided to go for a few hours of sleep, nothing like sleep to calm the mind.
Cease Fire (DM Cayzle) Sunday January 19th, 2020 10:46:25 PM
The final details on the teleportation circles get worked out. Emrys contributes a Permanency Spell he has saved for a rainy day. Tishe, Velarin, and Edson each kick in ten grand. That covers the whole cost, and links two friendly states together!
[OOC: Steve, please give Tishe' back 25 grand! Velarin, Edson, and Emrys, please mark resources used!]
Perhaps thinking about Edson and Lanliss and their thoughts, Baratorre suggests that a surgical strike may be needed, rather than a battle. He calls for divinations to gather more info.
Edson looks over the entire peninsula on which the town sits. He looks over the lay of the land. It is pretty much flat. Any higher ground has been claimed by the town. He sees no sign of the enemy.
Lanliss feels a bit antsy at the wait, and grabs some always-useful shut-eye.
It is the last night of the cease fire, if no one objects. The enemy returns in the morning. Have you any plans or actions before the cease fire ends?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Monday January 20th, 2020 9:00:07 AM
(ooc: Apparently I was looking at an older CS when i said i had 10,000 to chip in. I only have 7,000 if someone could cover the other 3,000 for me)
"Divinations are out of my realm of spell casting Barratore. While I like the idea of cutting off the head of the opposition, unless Emrys or Tishe' can find it, we don't know what or where it is. Unfortunately, it is likely underwater as well, rendering many of my spells useless.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Monday January 20th, 2020 1:54:10 PM
(Ooc: Tishe’ will cover Velarin’s other 3k)
“Sieur Barratorre, excellent suggestion. We need to know more. Why attack and who are the leaders.” She looks to Emrys: the only Keeper with reliable divination capabilities.
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Monday January 20th, 2020 5:57:01 PM
(OCC: Cayzle, yes ... the Permanency Spell in Emrys' ring is a one-time use.)
(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind Monday January 20th, 2020 8:23:32 PM
As the day dawns, Barratore suggests another Hero's Feast from Emrys. The other normal protections he asks for, he believes to be too short for a outside of combat casting, save Stoneskin.
On his own suggestion of divination spells, Barratore conveys his thoughts 'Who controls the most powerful of the undead arrayed against Effacia?' 'Who is the leader of the Sauhauguin forces?' 'Are the Dragon Turtles paid mercenaries?' 'How many dragon turtles are there?'
Cease Fire Ceases! (DM Cayzle) Monday January 20th, 2020 11:28:37 PM
Responding to his friend, Velarin mentions that he is no diviner, and he is reluctant to take to an underwater battlefield.
OTOH, Tishe' agrees that the Keepers need divination magic ... and looks at Emrys!
Barratore asks for Hero's Feast and suggests avenues for divinatory exploration ... but poor Emrys just blanks out.
It is early morning, and you hear the roar of a dragon turtle. It is loud enough to be heard all over the town.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Tuesday January 21st, 2020 5:16:25 AM
Tishe’ awakens, meditates to a tune herself again to the magical energies about Effacia, and breaks her fast. Then the roar of the Dragon Turtle puts all long-term plans aside!
“Too late for possibilities now. Let’s break the siege!”
She moves with the rest of the Keepers to where the guards on the wall have alerted the Dragon Turtle location. At Velarin’s signal, she casts a mad minute of spells: 4 Fly spell (Emrys, Edson, Lanliss, and Tishe’), 2 Invisible spells (Emrys, Tishe’), and 2 Resist Energy spells (Barratorre - Fire and Cold)
At Velarin’s second signal, she takes to the air 200’ feet up to provide overwatch.
..... Endure Elements Detect Scrying
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Tuesday January 21st, 2020 9:18:58 AM
(OOC: Sorry, I did blank out last night. Life complicated by working all day with a cold.)
Emrys quickly provides the party with a lavishly, heroic meal.
(Emrys casts Hero's Feast)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) Tuesday January 21st, 2020 9:45:59 AM
"Looks like we are gonna be fighting a dragon turtle first Barratore."
V will move with Tishe' and the others to the wall, and take a look at what is transpiring on the other side. If it's similar to what we saw last time, and will still generally allow our original battle plan to proceed, V will begin casting his flurry of spells while Tishe' does, and then make sure everyone is ready before dimension dooring himself, Edson, Lanliss, and Barratore next to the dragon turtle.
Casting follows as such:
Stoneskin on Barratore: DR10/Adamantine for 180 minutes or 150 damage prevented extended Fly on Velarin and Barratore: 36 minutes Invisibility on Lanliss and Edson, 18 minutes true seeing on Velarin, 18 minutes Extended haste on party: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack Greater invisibility on Velarin, 18 rounds
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack Greater invisibility, 18 rounds true seeing, 18 minutes
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday January 21st, 2020 7:08:50 PM
Edson spins an arrow between his fingers, he changes from index and middle, to middle and ring, and back. He stares ahead, listening but not adding anything. he knows his spot. Then the turtle roars, and he jumps to his feet, while continuously spinning
" Let roll " he says, as he awaits his dimension door.
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, d20+22=35 ; Tuesday January 21st, 2020 7:12:58 PM
Emrys had prepped himself like he had several days ago. Tishe was more than welcome to join him in the morning rituals and be an honorary witch and coven member.
He had cast several spells to prepare for the battle ... true seeing on himself and Death Ward on Barratore. He says mentally to the others, "Any requests for spells."
He looks over the field before them looking for anything interesting, helped by True Seeing. (Perception: 35)
(Dan K) AC: 38 (T 16 FF 29), CMD:47; HP: 237/237 Barratore Steelwind d8+9=10 ; Tuesday January 21st, 2020 7:30:30 PM
Barratore drinks a potion, Magic Circle Protection from Evil. He leaves his blade sheathed, in case for some reason he would need to pull his bow at the start of all of this. "I don't plan to try and capture the Dragon Turtle, but the we still want to use our attack plan. Wall him off from support and to prevent him from getting away."
He animates his shield, activates his family torc to Enlarge himself and gives V the go ahead to Dimension Door him to the Dragon Turtle.
"If you would put us within 20', that would be perfect"
Spells Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 10/10 Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented extended Fly: 36 minutes Resist Energy Fire Resist Energy Cold extended Haste: 36 rounds, +1 attack and dodge, +20 move, extra attack on full attack Deathward: Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Tuesday January 21st, 2020 7:41:13 PM
Lanliss readies himself for action. Hoping to get closer to the dragon turtle to help the keepers. He was bad at throwing and shooting stuff combat-wise anyway so he didn't care about the dangers..
Breaking the Siege
Gate Fight! Rounds 0, 1, 2 (DM Cayzle) d4=3 ; Wednesday January 22nd, 2020 1:14:27 AM
[OOC: Because I'm a nice DM, I'll let Emrys have already cast the Heroes Feast before the Dragon roars its challenge. It takes an hour to eat the Feast.]
Velarin, Emrys, and Tishe cast a flurry of spells, taking a half a minute or so to do so. [OOC: Please list all your active spell effects in your post! If it is not listed, I feel free to ignore it!]
Barratore drinks a potion and activates magic items.
Edson moves with the party to get within sight and dim door range of the enemy. He's ready for the dim door.
Lanliss too is inclined to melee. And now he gets his chance.
All the preceding takes place in "Round 0" -- that is, in the minute before the battle begins. This Round 0 includes the time it takes to get to the general vicinity of the gate house.
ROUND ONE!
The party takes a double move to get to the roof of the gatehouse. The battle is already engaged. The dragon turtle and an army of Sahuagin with crossbows have made their way from the sea into the broken land before the gate. There used to be a road south to the mainland, but Barratore and his helpers have made all this into difficult terrain. The Dragon Turtle is before the gate, and has already breathed on the gatehouse several times, it seems. The battlements on the gatehouse (the dark black line on the map) are melted, and the steel gate has started to melt. The roof of the gatehouse is saggy and melty. Both Sahuagin and the defending Archers seem to be intentionally staying out of the 50 ft range of the breath. Where the party appears, they are all within breath range!
After the party arrives at the start of Round 1, then the enemy acts. The sahuagin shoot at the defenders on the wall. The dragon would LOVE to breathe on you ... but it just breathed and cannot breathe at you at the present. It uses Full Defense on the rounds that it cannot breathe, so that is what it does.
Now we move to ROUND TWO.
We already know Velarin's action! He dimension doors with several of his friends down next to the dragon turtle! Velarin, please post for RP, but the major action you are taking is the Dim Door, and you cannot act after that (unless you use a hero point to do so).
Please post now your actions for the round, after the Dim Door.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) d20+14=22 ; Wednesday January 22nd, 2020 5:32:44 AM
Tishe’s was go wide. “Time to fly, Sieur Emrys”, she says, and invisibly takes to the air. She flies up at a 45 degree slant Until she is at V13 and 30’ higher than the top of the gate.
Knowing several hundred crossbows could whittle through even her Wall of Ice, Tishe’ sticks with her plan and casts two Windwalls (one Quickened) They form a shallow V at Z,AA/18,19; putting the Keepers and the Dragon Turtle in an area protected from normal arrows or crossbows from the field of battle!
And, since it was a defensive spell, Tishe’s actions don’t make the Invisibility end!
..... Flying V,13. 60’ up Stealth. 22+20. 42
Endure Elements Detect Scrying Flying. 17 minutes. +60 Fly move Invisible. 17 minutes +20 Stealth if check required
Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Wednesday January 22nd, 2020 9:44:18 AM
With one of his two Quicken rods in hand, Velarin Dimension doors the four of them right next to the dragon turtle. He then uses a hero point to Dimension door himself 200' straight up in the air where he can fly and oversee the battle.
"Remember the plan. Taking out that Dragon turtle before it breaches the walls is job 1. Edson and Lanliss, start pinning it in with the immovable rods. Call out to everyone where you place the rods, and where you are so we can try and avoid hitting you with spells. Barratore, cut it to shreds. Tishe' Emrys and myself will do the best we can by either damaging it, pinning it in, or keeping the sahaguin off of you. If the gate starts to fall, I will reinforce it with walls of force."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack Greater invisibility, 18 rounds true seeing, 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
Gate Fight! Rounds 0, 1, 2 (DM Cayzle) Wednesday January 22nd, 2020 6:15:27 PM Cayzle Comments: Sorry Velarin, but after you cast a Dimension Door -- even a Quickened Dimension Door -- you cannot take any other actions until your next turn.
The spell says, "After using this spell, you can't take any other actions until your next turn."
So, oopsie, no second dim door. You could teleport in and then dim door out ...
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly Wednesday January 22nd, 2020 7:22:57 PM
Emrys looks out across the battlefield at all the archers and thinks his crew are sitting ducks, even behind the protection of wind walls. So he decides to remove all the Sahuagin archers, east of his friends, from the battle entirely. He begins to chant eldritch words of power. The skies tear open revealing the Shadow Realm looming above and suddenly a torrential rain of Woldsblood begins to pour down upon the unfortunate Sahuagin.
(Emrys casts Forbidden Rain. Range: Long (1120 ft). Duration: 18 rounds. Area: Cylinder, 60ft radius, 30ft high. Centered on AZ/28. Those within the rain, must make a Will Save DC: HD+10 vs. being Dazed, and take 1d3 Wisdom and Constitution ability damage each round they remain within the rain. Those 50ft of the rain must make a Will Save DC HD+10 or be Dazed each round they remain 50ft from the rain. I determined that AZ/28 centered the spell a safe distance from our all allies from the rain and its Dazing effects. Let me know if I am wrong.)
Emrys mentally tells everyone, "Do not venture out among the Sahuagin, even those 50ft from the rain will become dazed! Stay with the Dragon Turtle."
Emrys then shouts to the city's archers along the wall, "How well can you shoot a unmoving target?"
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly Wednesday January 22nd, 2020 7:25:32 PM
(OOC: Correction: Those 50ft from the rain must make a Will Save DC HD+10 or be Dazed each round they remain in the area.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday January 22nd, 2020 8:39:58 PM
Edson turns his invisibility on and begins running for the side of the turtle. He places the rod towards the back foot. (Looking at AA row) " Back right foot" he yells out to alert the others of where he is.
(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 237/237 Barratore Steelwind d20+35=48 ; d20+30=33 ; d20+25=27 ; d20+20=38 ; d20+20=34 ; d20+35=53 ; d20+35=48 ; 3d8+23=32 ; 3d8+23=32 ; 3d8+23=29 ; 3d8+23=34 ; 3d8+23=38 ; 3d8+23=34 ; 3d8+23=41 ; d20+35=47 ; d20+35=51 ; d20+35=55 ; d20+35=53 ; d20+35=46 ; d20+35=55 ; d20+35=45 ; d20+35=43 ; 3d8+23=34 ; 3d8+23=37 ; 3d8+23=34 ; d3=3 ; 3d8+23=31 ; d3=2 ; 3d8+23=34 ; d3=3 ; 3d8+23=35 ; 3d8+23=37 ; 3d8+23=41 ; Wednesday January 22nd, 2020 9:26:33 PM
Barratore steps from the Dimensional Door spell and quickly locates his target. Barratore can easily reach not only the Dragon Turtle, but many of the Sahaguin as well. First things first and he quickly draws his blade and attacks. Against the hard shell, Barratore opts for precision over power
Barratore, every the opportunist will strike any of his opponenets that he can within his 15' reach Combat Reflexes AoO Hit AC 47 / 51 / 55 crit 53 / 46 / 55 crit 45 / 43 Dmg 34 / 37 / 34 crit 31 / 34 / 35 crit 37 / 41
Spells Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 10/10 Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented extended Fly: 36 minutes Resist Energy Fire Resist Energy Cold extended Haste: 36 rounds, +1 attack and dodge, +20 move, extra attack on full attack Deathward: Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
Barratore is Huge and should also occupy col AB to row 17
[OOC: Velarin, you can quicken teleport in, then dim door out, but not two dim doors. Let me know your preference]
Velarin delivers the team to striking distance of the dragon turtle.
Emrys's rain of woldsblood locks down the eastern side of the battle.
Tishe' casts wind walls to protect her friends from missiles.
Edson sneaks around the melee and places a rod of immovability at the enemy's rear right.
Barratore lays into the full-defense AC37 dragon turtle. He hits twice and crits once, inflicting 32+34+(34+41) = 141 hp of damage. The three mighty hits deeply wound the monster.
Lanliss, stunned at the sight of the monster, fails to act.
The Dragon Turtle attacks Barratore with maw and foreclaws. The bite lands true and inflicts 18 damage.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) d20+20=28 ; d20+14=25 ; Thursday January 23rd, 2020 5:29:11 AM
Tishe keeps her eyes roving for new dangers to the ‘away’ team on the Dragon Turtle as she flies straight vertical to gain more height. She mentally connects with Emrys. ‘You need to move away from the Turtle breath weapon, but don’t fly into the air: your Forbidden Rain ended my Invisibility spell on you!’
She notes the Sahaugin aren’t involved in the Turtle battle; only keeping the guards from interfering. So to protect her exposed position, she reinforces the western Wind Wall by casting a Wall of Ice: same line as the Wind Wall but just behind it (so the WindWall protects the Wall of Ice from arrows)
..... Perception. 28 Stealth 24
Flying V,13. 90’ up Stealth. 22+20. 42
Endure Elements Detect Scrying Flying. 17 minutes. +60 Fly move Invisible. 17 minutes +20 Stealth if check required Heroes Feast (from Emrys) Coven Member (from Emrys)
Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect Wall of Ice. 170’ long, 10’ high along west wall of WindWalls
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Thursday January 23rd, 2020 9:48:28 AM
(ooc: V will teleport them in, and then Dim Door out. Regular post coming shortly)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) d20+12=20 ; d20+20=31 ; 18d6+9=76 ; d4=2 ; d20+20=38 ; 10d6+9=40 ; Thursday January 23rd, 2020 10:16:47 AM
From 200' in the air at Y16, The invisible wizard unleashes upon the Dragon turtle, trying to add significantly to what Barratore just did to it.
V sends a Polar Ray at the dragon turtle. ranged touch attack of 21, no save, SR 31, damage 76 + 2 pts of dexterity drain.
V then follows that with a quickened lightning bolt, SR 38, 40 damage, reflex save of 24 for 1/2 damage
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack Greater invisibility, 18 rounds true seeing, 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday January 23rd, 2020 10:52:39 AM
Continuing on his path, he heads for AA11 and drops another rod. " Other foot on this side" he telepathically tells the others. The elf turns to scan his surroundings, amazed at the strength and brutality that Barratore takes care of the dragon turtle.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Thursday January 23rd, 2020 10:53:04 AM
Lanliss regains his composure and runs to opposite leg on the left side(13 line) and tries his best to put the rod in place and thinks about his next actions. After thinking for a moment about the possibility of using the scroll he bought he announces his location. On the left side of the dragon. Same position as Edson but mirror.
Ooc: do we have one rode each or two ?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Thursday January 23rd, 2020 12:31:13 PM
(ooc: we had 5 rods, so one of you has two, and one of you has three)
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 Thursday January 23rd, 2020 8:58:04 PM
(OOC: Sorry, I did notice that Tishe cast Invisibility on Emrys. He was planning on attacking immediately, so he would have asked you to save your spell.}
Emrys flies over the Gate chamber and lands back down on the wall on the other side (U4). He mentally replies to Tishe, "Ah yes, the steam breathe of the turtle, Ive prepared for that." With his Rod of the Quickening he casts a quickened spell quickly.
(Emrys casts Quickened Protection from Energy (Fire) on himself. Duration: 180 minutes. 120 Fire protection.)
To balance out the battlefield, he decides to do the same to the west side. He begins to chant those same eldritch words of power. Again, the skies rip open revealing the Shadow Realm on the other side. Woldsblood begins pouring down on the frightened minions from the sea.
(Emrys casts Forbidden Rain. Range: Long (1120ft). Duration: 18 rounds. Area: Cylinder, 60ft radius, 30ft high. Centered on -B/28 (-B is two rows before A, off the map). Those within the rain, must make a Will Save DC: HD+10 vs. being Dazed, and take 1d3 Wisdom and Constitution ability damage each round they remain within the rain. Those 50ft of the rain must make a Will Save DC HD+10 or be Dazed each round they remain 50ft from the rain. This should put most of the enemy combatants on a Dazed or Dying state. Again, my intent is to keep from harming our allies.)
Emrys mentally reminds everyone, "Don't move within 50 feet from the Woldsblood rain ... it will DAZE you."
(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind d20+36=40 ; d20+31=35 ; d20+26=42 ; d20+26=36 ; d20+21=30 ; d20+36=42 ; 3d8+23=38 ; 3d8+23=35 ; 3d8+23=35 ; 3d8+23=44 ; 3d8+23=39 ; Thursday January 23rd, 2020 9:54:23 PM
he atack from the Dragon Turtle was minor and the fighter pays it no heed. Sticking with the thought of a blanced attack, Barratore continues
Full Attack Hit AC 40 / 35 / 42 crit 36 / 30 / 42 Dmg 38 / 35 / 35 crit 44 / miss / 39
Mentally Barratore calls out to Lanliss and Edson, Keep ready to get out of here. I got his full attention The creature deserved a bit more respect, but Barraoter did not have the time. He needed to put it down and then tear into the true cause of this
If the Dragon Turtle falls, Barratore does not hesitate to lay into the nearest sahauguin
(hope it is OK I just copied down the AoO from last round) Combat Reflexes AoO Hit AC 47 / 51 / 55 crit 53 / 46 / 55 crit 45 / 43 Dmg 34 / 37 / 34 crit 31 / 34 / 35 crit 37 / 41
Spells Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 8/10 Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented extended Fly: 36 minutes Resist Energy Fire Resist Energy Cold extended Haste: 34 rounds, +1 attack and dodge, +20 move, extra attack on full attack Deathward: Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
Gate Fight! Round 3 and done (DM Cayzle) Thursday January 23rd, 2020 11:19:56 PM
Tishe' puts up an ice wall.
Velarin hits the monster for 76 cold and 40/20 electrical damage. The monster is not affected at all. (The Dex penalty applies!)
Edson and Lanliss stick to the plan and box the dragon turtle in with immovable rods.
Emrys locks down the other side of the battlefield. Effacia archers are picking off the dazed Sahuagin. Those not dazed are running away.
Barratore finishes off the monster.
As the major force of the main front collapses, the ramification across the entire battlefield is swift ... the enemy breaks the siege and retreats under the waves!
Huh! That was easy!
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Friday January 24th, 2020 11:46:43 AM
Tishe’ keeps up her vigilance: making sure the signs from the other walls is that it is a general retreat. She thinks to the team. ‘We need to follow up quickly to not give them a chance for more mischief. Let’s do an underwater sortie now!’
.....
Flying V,13. 90’ up. Hover
Endure Elements Detect Scrying Flying. 17 minutes. +60 Fly move Invisible. 17 minutes +20 Stealth if check required Heroes Feast (from Emrys) Coven Member (from Emrys)
Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect Wall of Ice. 170’ long, 10’ high along west wall of WindWalls
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Friday January 24th, 2020 12:57:29 PM
"I have no underwater spells prepared Tishe'. However, I have plenty left for undead. We must also consider that this could be a ruse to draw us out. They do have another dragon turtle."
V flies straight up and looks to the North to see if the undead are still within sight, or if they have fled as well.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack Greater invisibility, 18 rounds true seeing, 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 Friday January 24th, 2020 7:49:39 PM
Emrys watches and takes mental note of how many Sahaugin make it out alive. He mutters to himself, "Now my army's ruined, thanks to my own reckless pride." He's a bit unnerved by the swell of a grim satisfaction from his handiwork ... only a bit though ... 'does this mean I've crossed the line'. It, in fact, doesn't concern him much. Maybe that's his answer.
As Velarin takes to the sky to assess the battle, Emrys floats down to his friends at the Dragon Turtle. From his pouch he sprinkles a pinch of salt into each of the turtle's eyes and tucks a single copper piece into each eyelid. He speaks a few gentle words of power.
(Emrys casts Gentle Repose on the Dragon Turtle. Duration: 18 days. The dragon's body will remained preserved and will not decay for the duration.)
"After a day or so, our friend here will make life very unpleasant for everyone in the city."
He looks out across the battlefield again. "We should have the soldiers gather up the treasure trove of arms and ammunition that was left behind. No need to have it reclaimed by the enemy." His mind focuses on more practical strategies, his growing confidence doesn't allow him to be too concerned about these invaders.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Friday January 24th, 2020 9:34:22 PM
"So what now?", Lanliss asks if the turtle looks like it will struggle and revolt Lanliss will stick another rod on the upper left leg of the turtle.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Saturday January 25th, 2020 9:01:06 AM
Tishe’ stamps her foot on the air as she hovers. “Piggies! I bought Pearls of Sirines for everyone so we can easily take to the water. Let’s not waste this opportunity!”
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 Saturday January 25th, 2020 5:59:03 PM
"Very true, Tishe. Why not! However after the complete devastation we just handed them ... killing and routing them entirely within the span of 30 seconds, I doubt they will want to remain in the local area while we give chase. We can at least witness the extent of their camps and armories."
(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind d20=10 ; Sunday January 26th, 2020 8:55:34 PM
Barratore goes just high enough to get off of the ground and heads out in pursuit. He steadily rises as he approaches the shore to get a better view of what lies below the waves. I agree, we press their retreat and find out where they are going and where the other dragon is. perception 25
Spells Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 7/10 Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented extended Fly: 36 minutes Resist Energy Fire Resist Energy Cold extended Haste: 33 rounds, +1 attack and dodge, +20 move, extra attack on full attack Deathward: Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
Siege Broken! (DM Cayzle) Sunday January 26th, 2020 11:51:20 PM
Tishe' urges her friends towards an underwater sortie.
Velarin is cautious. Maybe the retreat is a trick? He zooms aloft and sees that the enemy undead seem to be falling back too. Tishe' reminds her fellow caster that everyone has a pearl of the sirens just to allow the party to head under the waves.
Emrys thinks a peek underwater cannot hurt, but doubts there will be any to fight.
All told, Emrys and the allied archers kill about 50 Sahuagin in the battle and its aftermath. The daze effect of the woldsblood makes them easy targets. Emrys also preserves the fallen dragon turtle body.
Lanliss inspects the fallen turtle and sees that not only is it merely dead, it's really most sincerely dead.
Barratore agrees with Tishe' and wants to head underwater to follow the enemy.
Note: These waters are not crystal-clear tropical waters with visibility measured in 100s of feet. Rather, the water here is murky, better suited for scent or sonar. What's your plan to detect the enemy, and how will you ensure you stay together?
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Monday January 27th, 2020 5:14:09 AM
Tishe’ flies to keep up with Barratorre. Her experience tells her that any sea creature who could track by sound or vibration would have the advantage here underwater. She casts a Daylight spell with the center point 5’ under the surface of the water to test how effective it would be underwater. The Spellweaver reasons that if there aren’t objects in the water like churned up sand, it should work similar to in the land. “And we have fought in the dark where our enemy knew where we were long before the other way around.”
The Spellweaver considers other implications. What if they just swim away and choose not to engage? What if the Keepers don’t finish the reason the attack started in the first place? “If we cant take the fight to them underwater, that means no fishing, no boat commerce. It will really hurt Effacia for a long time, maybe even force abandonment.”
..... Daylight 5’ under ocean surface Flying V,13. 90’ up. Following Barratorre
Endure Elements Detect Scrying Flying. 17 minutes. +60 Fly move Invisible. 17 minutes +20 Stealth if check required Heroes Feast (from Emrys) Coven Member (from Emrys)
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 18d6+9=59 ; Monday January 27th, 2020 8:44:23 AM
(If the undead are within approximately 1100' of V's current position, he will say and do the post below. If they are a good bit farther away, he will stay where he is and wait for group consensus on going after the Sahaguin)
"If we can't see them, we will have a problem hunting them. Even my true sight will not work in murky water. We have multiple opponents in this battle, and while the sahaguin have fled to the water, the undead remain on land, and are much easier to wipe out, removing another threat for the city. we should kill as many of them as we can, before they escape."
"Check the water. If there is a reasonable way to go after them, then so be it. But for a few moments, I'm going to rain permanent death from above to the undead horde."
V flies 60' towards the fleeing undead, and if they are within 1100' feet at that point, he will unleash a sunburst into the largest concentration of them. (80' radius burst, all undead in the burst take 59 damage(reflex save 30 for 1/2) and all undead harmed by bright light are destroyed if they fail the save.)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack Greater invisibility, 18 rounds true seeing, 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind Monday January 27th, 2020 8:58:47 AM
Barratore flies to Tishe's Daylight spell and drops into the waves. Nearly 20' and just over 3 tons of heavily armored minotaur strike the water and Barratore takes up a position at the center of the Daylight spell.
Keep an eye and follow the undead V, these foul creatures might get away, but we can follow and destroy the supporting undead forces. Don't let all of the bodies be destroyed. Save several of the sahauguin for Speak With Dead attempts and to scry and divine for their homeland.
Spells Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 6/10 Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented extended Fly: 36 minutes Resist Energy Fire Resist Energy Cold extended Haste: 32 rounds, +1 attack and dodge, +20 move, extra attack on full attack Deathward: Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 Monday January 27th, 2020 5:55:04 PM
Emrys answers,"I think we are good on bodies ... there are close to 50 pristine corpses lying on the battlefield. Of course, the body of an officer should prove more informative!"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday January 27th, 2020 7:33:07 PM
" Always taking the excitement away Barratore. " Edson yells. The skinny elf begins picking the roda back up before heading to catch up with the others.
Siege Broken! (DM Cayzle) Monday January 27th, 2020 11:35:52 PM
Tishe' tries to illuminate the waters with a Daylight spell, but it is not all that useful. The water is murky with churned up mud and silt, not to mention the algae and plankton that cloud the water.
Still, her and Velarin's efforts are not totally in vain, and you manage to find some undead to destroy as the enemy retreats. Some of the undead are unusual water-based variations.
However, as you know from your bird's-eye view, the town is over a mile wide and 3/5 of a mile north to south. And that's just the walled portion. You cannot easily see details of what is going on all over the city at once, and you cannot travel from one side to another without taking those distances into account.
So as powerful as he is, Barratore is limited to the area to the immediate south of the city in chasing down stray sahuagin and undead. There are a few, though, so the effort is not nothing.
Emrys has bodies a-plenty for various necromantic activities, from the dragon turtle to sahuagin grunts. You could have a prisoner if you like.
Edson recovers the valuable rods and has a friendly jibe for his comrade in arms.
Back in the town proper, a messenger from the Queen offers her thanks and congratulations. And she invites you to a victory dinner this evening.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) d20+6=12 ; d20+6=19 ; d20+6=23 ; Tuesday January 28th, 2020 5:21:30 AM
Tishe’ helps out as she can, definitely snagging a Sahaugin prisoner or two with a couple Resilient Spheres until Edson, Lanliss, or Barratorre can secure it for questioning. The rest of the morning, she researched books and people to find out what a Sahaugin normally values and how they live. Regrettably, she concludes they will best listen to strength.
In the afternoon, she tries to speak with each of them separately using Aquan, intimidating them with magical demonstrations of prowess, surrounded by Light and with glowing blue eyes. “We are competitors for the ocean’s bounty, not prey. Who are your leaders? Give us direction to them and we will divide the waters to return to profitable raiding instead of useless war and death.”
Tishe’ doesn’t feel like celebrating. “The siege is not over, Queen Effacia, only the end of the beginning. I ask you to save the feast until your city is actually safe.”
.... Know Local Take 10: 20 vs CR 2 Intimidate. (3 rolls, 3 prisoners, 3 separate talks) 12, 19, 23
Endure Elements Detect Scrying Flying. 17 minutes. +60 Fly move Invisible. 17 minutes +20 Stealth if check required Heroes Feast (from Emrys) Coven Member (from Emrys)
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Tuesday January 28th, 2020 7:52:15 AM
Upon killing what undead he can, Velarin returns to the city with the others, where they meet with the queen. V cringes slightly as Tishe' puts a dampener on the mood of Queen Effacia and the city leaders. V responds mentally to the others. "I don't think the celebration is for us Tishe'. They have been at this well before we arrived. After an extended siege where food was running low, and the people were not sure if they would survive, this would be cause for celebration. The non-combatants have been evacuated and are safe. Food is not going to run out, and one of the two creatures able to take down their gate is dead."
V looks to Queen Effacia and adds to Tishe's statement. "I think what Tishe is trying to say, is that there is much to do still before we can relax. By your accounts, there is another Dragon Turtle out there somewhere, and it will probably not be happy that we killed this one. The gate and walls need to be repaired and reinforced before they return."
"We need to speak with the prisoners and perhaps the dead, and we need to determine what our next course of action is going to be. Until we find out why this has happened, who is responsible for it, and remove the responsible party from existence, this will not be over."
"Emrys is the only one of us that has the ability to Divine for answers, and he has many other things to address at the moment as well. Perhaps your Priests could start looking into the matter of the who, where, and why for us?"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20=11 ; Tuesday January 28th, 2020 8:36:46 PM
Lanliss will not interfere with the others speaking or questioning. He will help Edson or someone else to capture a lovely Sahaugin prisoner for Lady Tishe'.
d20 roll to help - 11
(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind Tuesday January 28th, 2020 9:18:36 PM
Barratore spends some, but not much time in the water. Sight was not a big deal, the sahaguin lived deeper and there would not be seaweed and such all over and even the muck and silt would be minimal as things swim above it, not plod through it.
Barratore rises straight up and heads back in via flying up the coast at about 100' and will then make his way back into the city from the coastal side
Barratore is always up for a feast and during so will make comment that a Dragon Turtle shell would make for a fine new gate. "Victory is always a time for celebration Tishe. " He then adds to the Queen, "Though we cannot let our guard down thinking this over. The enemy could regroup and strike and the city must be ready this night for that." He pats Edson on the shoulder, "So drink your drink, dance your dance and then meet upon the northern wall. Leave talking to the dead to Emrys and I think Tishe and V can do just fine with the living prisoners."
Barratore plans to stand watch on the wall overlooking the sea, thinking the north one, but which ever is closer is the one he is on.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday January 28th, 2020 9:28:56 PM
Edson hands the rods back to Tishe and Emrys.
He takes the patting from Baratore, as well as a hundred pound elf could. After moving a few feet he smiles and pats the minotaur mid back. " Good Job Barry. At this point, take the turtles shell for a shield, or a roof.. I don't know. "
Edson grabs some food, and ale and heads up to the wall. He sits and waits, relaxing and watching.
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 Tuesday January 28th, 2020 10:34:32 PM
"We should probably put together a list of what information we would like to divine. That would narrow down which of many voices I must invoke." Emrys goes through his many options.
"I can attempt a Vision on a person, place or thing. However it is very taxing and I would become rather fatigued afterwards.
I could dominate a prisoner and force him to spill his guts. Pain is a great motivator when all else fails... I can be very, very persuasive! I can also call upon Culverwood, to allow us to speak with the dead ... our roots run deep! The dead are our fertilizer after all."
"There is always old reliable Scrying. We can create a sensor and view any person, place or thing. No distance is too far."
"Once we learn a name, I could attempt to Locate Creature, but we would been to be within a 1/4 mile in either direction."
"I could send out my many, many Prying Eyes ... better yet the Greater ones. Though they can't travel more than a mile in either direction."
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 Tuesday January 28th, 2020 10:48:10 PM
"Ahhh, I almost didn't see it ... but it's clear to me now ... once we have our target, I could Discern Location ... the most powerful divination for locating creatures or objects. I must twist Miraculous forces and bend it to my will. Nothing, short of divine intervention, can avoid my gaze! Why haven't I realized this before?"
Daemon shakes his head and looks very concerned at his friend.
Siege Broken! (DM Cayzle) Tuesday January 28th, 2020 11:44:19 PM
Tishe' and Lanliss capture a few prisoners.
At the feast, Tishe'wonders if this is the time to celebrate. Barratore and Velarin see no harm in it. But then a blind old man clad in poor robes approaches, calling out, "LISTEN TO THE SOUTHRON! IT IS NOT TIME TO FEAST! THIS IS NOT THE END, BUT THE BEGINNING OF DOOM! THE ENEMY RETURNS, TOMORROW MAYBE, AT TENFOLD STRENGTH!"
You might think these the ravings of a madman, but all the court treats him with great respect.
"This is Amadda, who warned us about the attack, and gave us time to cast our wards," says the Queen. "If he says the enemy is returning, maybe he is right?"
More than any words from Tishe', this puts a damper on things. Meanwhile, there are prisoners to interrogate. Given your might and abilities, there is no need to go into the details of your investigation, but rest assured that no evil or even grey actions are required. Indeed, the sahuagin are proud, although they speak with the voice of those who consider themselves victims.
"All was well with us until the Sea Dragons killed our god, Billoopl the Great!" Evidently these were followers of the demiurgic immortal power that had threatened the Middle Seas and been defeated by the Bonetown crew.
"And then the treacherous merfolk betrayed us!" Evidently there were factions among the defeated demigod's followers, and civil war resulted without Billoopl to hold things together.
"And then those grifters in Dirt City tricked us!" They had sought the upper hand by buying magic and war materiel from the House of Sharks, but as it turned out, the air-breathers were selling to both sides!
"Stabbed in the back, we lost our homes and our god. We had no choice but to look for a new home. This town will be our new home!" The invaders who had established the siege were the vanguard of what is left of the sahuagin side. And sure enough, the rest of the Sahuagin forces are due to arrive real soon. Evidently the general hoped to own the town when his superiors arrived. But you defeated the Dragon Turtle so easily, he pulled back.
Tishe', Velarin, and Emrys determine a bit more. There is a general and a cleric who were running things in the van. Soon the archpriest will arrive, and with him, the kraken, more dragon turtles, and special siege-breakers. The invaders have no base or home, because they are, in essence refugees. Granted, evil refugees who seek to conquer the owners of a place they covet.
Edson keeps watch over the placid seas. Perhaps tomorrow they will roil with blood and ichor and steam.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Wednesday January 29th, 2020 5:21:30 AM
Tishe’ can’t hide a smile as Amadda calls her a Southron: he doesn’t know how right he weaved! Then she sobers, because, in fact, maybe he does see the weave of that tapestry. “Shady picks to listen to a man with the power of foresight”, she agrees.
”With Amadda and the verification from the Sahaugin prisoners, let us prepare for at least two more fights: protecting Effacia, then convincing these white-handed treadles to move away from the Elennian Penninsula altogether. We have revealed some assets: Sieur Barratorre, Sieur Emrys, and Sieur Velarin. The Sahaugin High Staff can be counted on to plan to neutralize all three. If we know or anticipate their plan, we can counter...”
But at this point, Tishe’ runs out of ideas.
.....
Endure Elements Detect Scrying Coven Member (from Emrys)
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) d20+30=44 ; Wednesday January 29th, 2020 4:32:04 PM
V too listens to and believes Amadda and the Sahaguin. After hearing all they have to say, he shares the info telepathically with everyone. (arcane knowledge 44 for insight into the Kraken?)
"This is definitely not good", the wizard tells his friends telepathically. "A Kraken, and multiple dragon turtles will be a problem, and it's likely that they will have some higher powered spell casters who will be gunning for us. I think the key to this next battle will be as simple as holding the wall. If they break through, it's over for the city. The walls must hold, and we must make sure of it. I'm gonna have to take some more fire spells for the sahaguin, and keep the lightning for the turtles. I'll need to have several walls of force ready to help hold the gate. Our first target will need to be whatever is capable of taking down the gate."
"Queen Effacia, would you be so kind as to send a runner through the teleportation circle to let the other side know what we have learned. They should be warned."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Wednesday January 29th, 2020 8:12:11 PM
Lanliss will not interfere. He listens to what everybody has to say. 'How long will they survive in a siege ', Lanliss laments.
(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind Wednesday January 29th, 2020 10:00:01 PM
V relays the message from Amadda and Barratore mentally nods. "Thought as much." Barratore continues to stand his watch and starts thinking over the coming days. He knew little of Krakens. Perhaps one of the others did, likely V or Emrys. Between the two of them, Barratore figured they just about everything.
My thought on this friends is that we need to prevent them from getting to the wall, not stand atop it and defend it. Make them pay for every inch of ground in order to even get to the walls and gates. We are not facing some great creature, but an army and I think our defense is served best with conjuring as much assistance as possible. V, 3 or 4 elder Fire or Earth elementals will be more help than a chained lightning. It is also something we have not tipped our hand to.'
'I agree with Tishe, my combat abilities are going to be there forefront thought to neutralize. Dispelling any buffs will surely be at the top of that strategy, or entrapping or removing me from the field quickly. We need to think a bit outside of our normal box. For me that would be possibly switching to my bow and going after spell casters, not the big obvious targets. That would however leave those big targets for the rest of you. I'm just thinking through this, not hardening a plan.'
'Thoughts?
Siege Broken! (DM Cayzle) Wednesday January 29th, 2020 10:15:18 PM
The Keepers take the prophet's warning seriously.
Tishe' tries to deduce the wisest way to counter the coming foe.
Velarin has heard of this Kraken creature. Imagine a gigantic magical squid that has magic powers over the weather. It is immune to cold, poison, and mental attacks. No SR or DR. It can control other creatures.
Velarin suggests that job one is to hold the wall. He asks the Queen to send a messenger through the new teleportals, and she does.
Lanliss is worried that an extended siege will go poorly for Effacia.
Barratore wants to take the battle to the enemy, leaping out to attack before the enemy gets to the wall.
Dawn comes, and the sky remains overcast and rain falls hard. If the battle comes today, it will be under a grey sky that hides the sun.
The Queen asks for your advice as to where to deploy the adventurers, including the Skullheads and her archer forces. She also asks if you would renew the Mage's Mansions wherein her court will retreat, panic-room style.
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Thursday January 30th, 2020 5:14:37 AM
Tishe’ has the night to worry her brain, scenarios and thoughts chasing each other as she tries to sleep. It makes her tired, but with fresh insight. “If they have as many as you say, Sieur Velarin, why should they attack only one point? Turtles to the gate, kraken and turtles to the harbor, incorporeal undead at one part of the wall, and Mages to just blast the wall at another part? They know of three high level adventurers. If the attack in strength in more locations than three could defend, then what?”
She likes Barratorre’s idea, but when, where? “It almost would be bettter for us to stay in the middle of Effacia to charge into the worst threat, then the next, then the next. Either that or split and take six different spots on the walls “. Clearly, Tishe’ doesn’t like either of her ideas.
........ Endure Elements Detect Scrying Coven Member (from Emrys)
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday January 30th, 2020 11:36:31 AM
"Barry, this is you. Deployment of troops, tactics, all that ballyhoo is you. Just tell me where you want me to hit these suckers with my arrows. "
The elf redies his arrows, and bow. Cleans up a bit and prepares for more war.
Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 d20+32=42 ; Thursday January 30th, 2020 7:34:43 PM
Emrys is very concerned about the archpriest and the Kraken. (Knowledge [Arcana]: 42). He agrees with Velarin's assessment of the creatures abilities.
"I may have a powerful ritual that would allow me to circumvent the beasts immunity to mental attacks. If so, I could possibly dominate its mind and turn it on the invaders. If not, I can possibly summon the help of my own version of a kraken. An immortal champion of Culverwood, though without the appropriate control magics, this titan could just as easily turn on us. I've met him only once and I offered it a purple worm as a meal. It's indifference to me was as unnerving as its colossal size was." He thinks a little more, But this archpriest concerns me more. We will need to hit hard and unrelenting!"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Thursday January 30th, 2020 7:55:54 PM
Lanliss will agree with the group. "Unlike Edson I am not good with the bow at battle", he says simply states and adds after a moment
"Whether we split or not, we can always contact each other".
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Thursday January 30th, 2020 8:21:40 PM
(ooc: posting new spell list in morning)
V listens to all, but responds first to Queen Effacia. "Barratore, it will be your call on where to deploy the archers and skull heads. You know much more about the martial combat side of things than I do. And yes my Lady, I will be glad to cast two more mage's mansions. I have prepared them today. They both will last 36 hours. I will not be memorizing more tomorrow. I will need my spells for war."
"Unfortunately Barratore, I have not had the time to learn the most powerful summonings. I can summon a greater elemental, or a Roc, or a stone or fire giant. Or a dire shark, although that may be counterproductive. You are right though, they instant they start upon land, we need to start hitting them. They are probably gonna send meat shields first so they see where we are. I think we should hold off on any spellcasting until bigger targets make themselves known, and let all the archers do their work first."
"Back to the summoning issue....I have however learned how to stop time for everyone but me for a short period."
Velarin looks around, kind of expecting a little shock from those assembled, as he has never made use of the spell before.
"Using that spell first, would allow me to summon 3 or 4 greater elementals in what to you would seem like a few seconds, but to me be up to half a minute. Or I could summon several large elementals with each spell, and have 10-12 or so of them all appear at once amongst the enemy."
"You Barratore, would be the most accurate and deadly with your bow from the walls. I think you should target their spellcasters. I will be doing my work from under a greater invisibility spell so as not to draw all the attention of their forces, but I will stay near you on the walls. If the opportunity presents itself, I can have a Dim door available to pop you where you need to be on the battlefield to make a decisive move."
"Edson and Lanliss, you guys will have to make your calls as it happens. Probably start on the walls with a bow, but if you see an opportunity to use your skills take it. As usual, Tishe' and Emrys go with the flow of the battle as it presents itself. The most important thing is that the enemy cannot breach these walls. if they do, it's likely game over. I will be saving a greater dispel until the very end. I promised the council that should the worst come to pass, i will take down the teleportation circle before i die."
"We should arise early. we should be on the wall before first light, and have had a heroes feast prior to that."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack Greater invisibility, 18 rounds true seeing, 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind Thursday January 30th, 2020 10:05:09 PM
Barratore appreciates the votes of confidence from the others on deploying the city defenses, but he was not sure it was well placed. You use different tactics when you are battling half a dozen people than you do when you are worried about just one. "Honestly I was thinking we had more than tomorrow. But perhaps it is smarter to assume we do not. V, I think greater numbers of elementals would serve the city better. We have the advantage in power, but it sounds like they are bringing an awful lot of forces."
The city is too large to be at the center and try to get anywhere. The Keepers needed to be in strategic positions and go form there. Barratore directs the city archer forces to the wall and wants to put clerics into the units as well. There is no point to a fall back care area. Front line magical healing. Once you run out, pick up a bow. Every Cleric should be 100% dedicated to healing spells. Barratore will be on the wall, with his bow.
"Emrys, if you find me the arch priest, or the head general or anyone else of note, I would be happy to take the fight to them."
"Owning the field of battle should be a priority and Wall spells are one of the best ways I can think of. Fire, Stone and ice. Separate and lock down the regular advancing troops. The Skulls will be at the main gate.
Sieged Again! (DM Cayzle) Thursday January 30th, 2020 11:48:10 PM
[OOC: Programming note: I have fixed the chapter headings in the archives, and I am pleased to offer an XP award for the Defense of Effacia module so far: Please accept 340,000 xp.]
Prophetic Tishe' expects that there will be attacks from all sides! Should the Keepers stay together, over the center of town, and respond to one threat at a time, or should they split up the party? [OOC: Have you been reading my googledocs, Steve? Please accept a hero point and a 5,000 xp award for cleverness, and see below!]
Edson defers to General Barratore.
Emrys is most worried about the Kraken and the Archpriest!
Lanliss points out that the party's telepathy tats will allow for coordination.
The bigger problem will be somehow responding to all these threats, moving from one side of the town to the other!
Velarin has specific spells and summons in mind. The Heroes Feast is a given. A pre-dawn deployment, ditto. You are ready!
Barratore's suggestions carry weight. Skullheads to the Main Gate! Archers spaced around the town walls! But where will the Keepers be?
For indeed, it is as Tishe' feared! At "dawn," under a grey dark rainy sky, the town is assaulted simultaneously on four sides! And given the size of the town (1.25 miles east to west, 0.6 miles north to south), how can the Keepers respond to ALL the threats? Or is it better to tackle them one at a time, and take the time as needed to go from battle to battle? How much damage will the invasion inflict while the Keepers flit from front to front?
At this point, please finalize your spells and active buffs. Also decide on your location, either by grid location on THIS MAP or by something like "with the greatest number of other Keepers" or "on the front with the Kraken" or "next to Tishe' since she clearly read the module ahead of time."
....
(scroll down)
....
(scroll down)
....
(almost there)
....
And indeed, the attack has come from four main directions, and you have choices!
From the North, by land, is an undead horde. (I5 and J5 on the map)
From the West, by sea, at the harbor walls, are three regular puny Dragon Turtles, punier than the one you fought, plus a giant mutant dragon turtle with a huge head. An army of sahuagin riding dire sharks are here as well. (8F on the map)
From the East, by sea, the KRAKEN! (M7 on the map)
From the South, at the gatehouse, where the Skullheads have been stationed, three beefy dragon turtles, like the one that you fought. (J9 on the map)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Friday January 31st, 2020 7:14:20 AM
(new spell list)
"I will also take a couple antigravity spells to create long fields, where entering them launches the bad guys upwards, and a couple sunbursts that will blind everything within an 80' radius, which is a pretty good sized area."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
1st: Mage armor(extended)-C, Protection from evil, Shield, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2, Haste, Dispel magicX2, Fireball X2 4th: Dim Door X3, Greater Invis.x2, Black TentaclesX2 5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force 7th: Summon 7 X4, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm, Wish, crushing hand, Time stop
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Friday January 31st, 2020 10:59:07 AM
(ooc: last DM post was not there when i posted earlier. I'll post again shortly)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Friday January 31st, 2020 11:40:28 AM
(ooc: neither was Tishe's post... something was odd with the posts this morning. I'm going to back track slightly after just now seeing tishe's post.)
Upon hearing Tishe's relatively brilliant insight,V requests a pre-dawn audience with the Keeper's, the skull heads, and Queen Effacia.
"You are right Tishe'. I hadn't thought of that. We need to be in positions where we can do the least running around, so let's evaluate the threat potential. The undead will likely come from the North, as that's where they were before, and the least amount of sea is in that direction. Everything else will likely hit from any other direction, or every direction at once. My proposition to this problem is simple. The skull heads are responsible for holding the northern wall with whatever forces from the city they feel they need to hold off the undead horde."
"Keepers...We have the rest. If half of us are at the southwest corner of the wall, and half of us are at the southeast corner, we can more or less cover three sides. Emrys and I should be on opposite corners, as should Lanliss and Edson. I believe Tishe' should go with Emrys, and Barratore with me since I will have a teleport ready to drop Barratore into a mass of the enemy if the opportunity presents itself. Lanliss and Edson, the better archer of the two of you should go with Emrys and Tishe'. Kill the Dragon turtles and the Kraken first. They and the incorporeal undead will be the ones to breach the walls. Unless any are opposed, let's assume the position. Barratore, myself and Lanliss to the Southeast wall. Tishe' Emrys and Edson to the Southwest wall. Skull heads to the north. Opposition or problems with the plan anyone? Hopefully this will work. I love it when a plan comes together."
"Queen Effacia, you know your people better than we do, so i think that is the optimal plan for the Keepers and the skull heads, and you fill your folks in where you think they will be most useful. Archers should target the sahaguin or undead, as regular bows won't do much against the shells of the dragon turtles."
Just prior to dawn, V casts an extended fly upon himself. Followed by a protection from evil on Barratore and Lanliss. As soon as the first opponent breaches the water he casts an extended haste upon himself, Barratore, Lanliss, and any others in range. He follows that up with a greater invisibility upon himself
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 18 rounds Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2, Haste-c, Dispel magicX2, Fireball, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force 7th: Summon 7 X4, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm, Wish, crushing hand, Time stop
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) Saturday February 1st, 2020 6:46:21 PM
Tishe’ nods at Velarin’s revised plan. “Sieur Emrys, Sieur Lanliss, and I will guard the harbor and east side, while the undead hunters do what they do best, and you take the south east quarter.”
Morning dawns and Tishe’ selects the north side of the harbor wall where land and sea meet to begin her defense (F7). And then she truly sees what half of the Keepers bit off. A swarm of dire-shark riding Sahaugin, three Dragon Turtles, and a monstrous mutant Turtle. “We earn the moniker ‘hero’ today, my friends. Sieur Emrys, can you take the mutant by yourself? Sieur Lanliss, identify and kill leaders. I will try to keep everything defended until you may come to my rescue.”
To begin the defense, Tishe’ takes a scroll and begins a complicated spell weaving. It takes 10 minutes, but at the end, a Hallucinatory Terrain makes the entrance to the harbor (between the harbor walls) change from water to sand dunes! (DC21 Will to disbelieve)
........ Endure Elements Detect Scrying Coven Member (from Emrys)
hallucinatory terrain: 10 min casting time; range 1100 feet, Will DC 21 or see entrance to harbor as full of sand dunes.
Extend Mage Private Sactum; 48 hours. On Effacia Council Room
(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind d8+9=14 ; Sunday February 2nd, 2020 10:44:13 AM
Barratore agrees with V and mentally shakes himself. The Skull gang needed to be on the undead horde side, their specialty. Barratore strongly suggests that Lanliss and Emrys stick together. rogues are far more dangerous in pairs. Another Heroes Feast and fighter was ready. Perhaps this would be the glorious battle he has been yearning for, though he much rather would have not had so many others in danger for it. Perhaps, that is what makes the battle legend worthy though.
He would stick with V and head to the southeast area. Specifically L/8 the corner. Barratore has his bow out and waits.
With the appearance of the Kraken, Barratore heads north up the wall, calling for the archers near him to shift towards the corner where they could look for less armored targets
Spells Hero Feast- +1 Morale WIll save +4 vs poison and fear +14 HP Protection from evil - 36 mintues Haste- extended 36/36 rounds
I had the town laid out different in my head. Chris has it right;
Emrys Myrridanmyl, stephen f. ac18 hp129/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 d20+46=54 ; d8+9=12 ; Sunday February 2nd, 2020 6:48:53 PM
Preparatory Post:
Emrys does his usual morning rituals and spell prep with Tishe, if see desired to attended. In order to assure he successfully pulls off the advanced ritual of Charming, he cast the same spell he has done each morning since arriving to the city. He casts Moment of Prescience to receive magical help (+18 to his Diplomacy skill check = 54, success.)
If there was time, Emrys offers up a Heroes Feast. If this happens, every enjoys the effects of the feast and +12 temporary hitpoints.
Any spell requests from his friends is immediately given. (Just let me know and I will mark them off.)
Emrys Myrridanmyl, stephen f. ac18 hp129/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 Sunday February 2nd, 2020 7:04:05 PM
New ideas keep flooding his head. Things he never considered before and abilities he wasn't sure he had. As he comes to grips with his emerging powers, he considers tactics he had never contemplated.
Emrys chimes in mentally, "I could permanently remove the Kraken from the battle, but I have to touch the darn thing. This spell is too powerful for my magical hackery and cast from a distance. I could travel through the ethereal to get to him without detection, but must reenter the Living Wold to deliver the touch. But we need to stay together so be within range to heal you all."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Sunday February 2nd, 2020 7:55:06 PM
" I'll go with you Barratore. take some the baddies out on your way to the Kraken. Hmm.. maybe ill just take out everyone for you."
The elf readies his arrows and gets set for the fight.
Sieged Again! (DM Cayzle) Sunday February 2nd, 2020 9:22:20 PM
A strategy is quickly devised. The Skullheads to the North. Half the party to the Southeast. Half the party to the Southwest. It breaks down like this ...
Southeast (Wall): Barratore, Velarin, and Edson.
Southwest (Harbor): Tishe', Emrys, Lanliss.
If you disagree with this placement, say so right now, please. Note that these two corners are a solid 1.25 miles apart!
Southeast: You see the Kraken surface, swim towards you, and sink under the waves, 400 ft away. You guesstimate that it will be at the wall in 5 rounds. It is underwater!
Southwest: You see the mutant turtle, a colossal creature with a hard rocky head. Three regular-size dragon turtles are with it, and sahuagin riding sharks. This force is 200 ft away, but travels half the speed of the Kraken. So it too will be at the wall in 5 rounds. The entire armada sinks under the waves, and the sahuagin surface at intervals to shout insults and challenges.
Tishe', please do not count that Hallucinatory Terrain as cast -- there is no way you can get a 10 minute casting time spell off. They will be on you in five rounds!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Monday February 3rd, 2020 1:02:52 PM
Lanliss replies to Tishe' "Yes, I will try to kill the leaders but it might be difficult to get close to them" "I will have to to trust not only that you and Emrys will be able to hold yourself against the enemy" "but I will also have to trust myself to be there for you two when you need me ....."
AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 15d6=59 ; Monday February 3rd, 2020 3:40:49 PM
When the West Coast Keepers make it to the harbor wall, Tishe’ sees it is already too late for longer prep spells. She casts Extended Fly on herself, and then casts Extended Resist Fire on herself, Emrys, and Lanliss, the last done using Quickened. Then she casts a Wind Wall on the harbor wall a foot behind the ramparts. The effect is intended so the defending archers can step forward to fire and step back to be safe from Sahaugin arrows. (All takes 4 rounds)
“Slight change of plans, Sieur Lanliss. I think we need to concentrate on the Dragon Turtles. The big monstrous is target #1, but the other three have to be kept away from the walls too.”
The last few seconds before they arrive, Tishe’ braces for the surfacing army, Readying a Freezing Sphere to strike the first smaller Dragon Turtle as it emerges from the water. (Cold damage: 59 damage + Water in 40’ radius frozen to 6 inches, requires Strength Check DC 25 to break free (full round action)
........ Endure Elements Detect Scrying Coven Member (from Emrys) Heroes Feast
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Monday February 3rd, 2020 6:29:11 PM
"Looks like the Kraken is going to be the priority target here V" Barratore stows his bow. "I'm Going to literally jump it when it shows up." he tells the others, almost elated at the thought.
"If you got another Fly spell, I could use it, else I got a potion."
Barratore casts Freedom of Movement from his Ring of Storing upon himself
Barratore draws his sword and and waits a couple of rounds before drinking a Jump potion
Spells Hero Feast- +1 Morale WIll save +4 vs poison and fear +14 HP Protection from evil - 36 mintues Haste- extended 36/36 rounds Freedom of Movement 70 minutes Jump 8/10 rounds
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) Monday February 3rd, 2020 7:51:32 PM
"Agreed Barratore. The Kraken has to go, and go quick."
"Sorry Barratore. I only memorized one fly today since we were gonna be on the wall. I opted for more offense instead. I have a bunch of fly potions if you want one though. If you are gonna jump the thing, hold off long enough for me to get my first volley in on it. It has no spell resistance, so i'm gonna nuke it and anything else that pops out of the water with it. Unless it doesn't actually pop up out of the water. it could try and take down the walls from underwater....and we are standing on them."
"Should I start summoning water elementals to take the fight to the Kraken underwater? or see what it does when it gets here. You took a good look around...are the walls anchored into the bedrock underwater?"
With the majority of their targets underwater, and V realizing that Barratore had every intention of going to the sword on the Kraken, V calls forth a scroll from his haversack and casts it upon Barratore. (Stoneskin, DR 10/ adamantine for 70 minutes or 70 hp.)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 rounds Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2, Haste-c, Dispel magicX2, Fireball, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force 7th: Summon 7 X4, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm, Wish, crushing hand, Time stop
Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d4=2 ; d20+15=29 ; d20+15=30 ; d20+15=32 ; Monday February 3rd, 2020 8:42:19 PM
Emrys immediately casts True Seeing on himself. He's sure there will plenty of deceptions at play..
(Emrys casts True Seeing on himself. Duration: 18 minutes.)
He then casts a quick spell with his Rod of the Quickening and a Spectral Hand appears.
(Emrys casts Quickened Spectral Hand. Duration: 18 min. Range: 280 ft. -2 hp.)
The witch then sends his spectral hand out three times, to deliver a touch to each of the dragon turtles.
(Emrys casts Eye of Newt and Toe of Frog on each of the Dragon turtles. No save. No Spell Resist.) (Range Touch Attacks: Mutant Dragon Turtle: Hit Touch AC: 29. Dragon Turtle 1: Hit Touch AC: 30. Dragon Turtle 2: Hit Touch AC: 32.)
If his spectral hand connected, Emrys should now have three small pieces of dragon turtle in his hand. Each one granting him enhanced powers over them. A wicked grin forms across his face.
(All spell casting took place in 4 rounds.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday February 3rd, 2020 9:12:07 PM
Edson hops up on the wall, deftly balancing his feet on the stones. He spins an arrow in his fingers, and whistles a tune. He's nervous, but trying to keep it away by making his mind worry about everything else.
"Velarin nukes it, Barratore jumps it, and the i bring the rain from up here. If we have enough time, we can slaughter the kraken, and then run to the other side and help the others. They might have more individual unit to deal with, where as V, B and E.... is that cool I call us that... V, B, and E will wreck the kraken. They'll be upset they unleashed it, and we unleashed hell back."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) d20+22=29 ; Tuesday February 4th, 2020 3:12:47 PM
Velarin will scan the waters within his visual range(perception 29), waiting for a turtle or Kraken or large mass of Sahaguin to break the surface of the water so he may commence with spellcasting.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Tuesday February 4th, 2020 3:42:03 PM
"I got a Fly potion, no worries V and yes. I say start bringing in Water Elementals and tell them to take out sahuagin. Probably can't hurt the Kraken anyway and I would prefer a battlefield clear of support cast.". Just keep it i mind
Mentally he calls out to everyone, At this distance we are a minute apart by fly and Haste. I can get to you in 30 seconds if I land and run it. Keep your wits about you and mind your situation. Falling back to regroup or heal is an option.
A kraken! Metascar, I wish you could see this one. With the 5 rounds about up, Barratore pulls one last potion and drinks it Blink
Spells Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP Protection from evil - 36 mintues Haste- extended 34/36 rounds Freedom of Movement 70 minutes Jump 8/10 rounds Fly 47/50 rounds Stoneskin DR 10/adamantine 70/70 Blink 5/5 rounds +2 Attack 50% opponent miss 20% I miss
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Tuesday February 4th, 2020 8:53:17 PM
Ooc: Did Emrys just take the turtles under his control?
Cayzle Comments: No, he is trying to make them more vulnerable to his spells.
SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) Tuesday February 4th, 2020 10:56:15 PM
You have four rounds as the monster swims underwater toward you.
During this time, Velarin reads a scroll of Stone Skin and casts it on Barratore, and summons some water elementals. Please detail what elementals, and where.
Also in this time, Barratore activates Freedom of Movement from an item, and drinks potions of Jump, Fly, and Blink.
Edson readies his bow and arrow.
The Kraken surfaces, about 100 ft away. You now see a sahuagin riding it! The sahuagin raises his hand and casts Earthquake. The town wall shakes and takes damage as the structure moves in ways its architects never intended! Cracks appear in the shallow sea floor, and the water rushes in and down. The sea drains away, and you see the mud and coral floor of the ocean. The sea floor is treacherous, and you could fall in if you tried to cross it on foot. Also, casting spells in the earthquake requires a concentration check.
The Kraken stays put on the edge. It has many tentacles and two very long arms.It does not walk/jet/crawl into the earthquake zone, which is 80 ft in radius and centered on you.
You have four rounds as the invading army swims underwater toward you.
Emrys casts True Seeing and Quickened Spectral Hand in the first round. Then he sends his hand out to touch the dragon turtles. I'm imposing a -2 for attacking under water, and I'm granting the dragon turtles a 50% miss chance because you can't see them under the water. Emrys, with those attack rolls, the -2 makes no nevermind, but the miss chance ... rolling ... a miss, a miss, and a hit. You get a bit of Dragon Turtle shell for Turtle Two.
Tishe' uses her four rounds to cast Extended Fly, two Extended Resist Fires, and a Quickened Resist Fire. That's three rounds. With her last round, she casts a Wind Wall on the harbor wall a foot behind the battlements. That's four rounds. She wishes she had time to ready another spell, but there's no chance.
Lanliss gets ready for the fight and looks for a leader. He sees the general who had "negotiated" the truce with you.
The Mutant Turtle rises hugely from the water. Three lesser turtles rise up too. The sahuagin army emerges, many riding sharks. The general comes forward, stopping about 40 ft from you.
"I Challenge Your Best Fighter To Single Combat! Fight Me Or Be Dishonored!" He stands there, ready to fight anyone you send out.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) d20+13=19 ; d20+13=33 ; d20+13=28 ; d20+13=14 ; 2d6+6=17 ; 2d6+6=12 ; 2d6=10 ; 2d6=10 ; 6d6=19 ; 6d6=13 ; 6d6=14 ; 6d6=15 ; 10d6+9=48 ; Wednesday February 5th, 2020 7:19:32 AM
During the three remaining rounds, V summons 3 greater water elementals, and directs them in Aquan to attack the Sahaguin.(I'll leave the details of that to the mighty DM, as I won't be able to see them underwater.
When the Kraken and it's rider appear on round 4, V unleashes upon them. He casts a meteor swarm at the Kraken and it's rider, targeting the Kraken with all four spheres. Ranged touch attacks of 19,33,28,14. if any hit, bludgeoning damage is 11,6,10,10, each hit induces a -4 penalty to its save (reflex save 30 for half damage) for the fire damage when it explodes in a 40' radius. fire damage is 28,13,14,15(those were pathetic for 6d6)
Velarin then follows that up with quickened a lightning bolt at the Kraken for 48 more, reflex save of 24 for 1/2 damage
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 rounds Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx1, Haste-c, Dispel magicX2, Fireball, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force 7th: Summon 7 X4-cx3, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop
AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) Wednesday February 5th, 2020 10:09:48 AM
Tishe’ rises into the air until she is 30’ above the wall and behind the wall of air. Relaying telepathically to the Keepers so they know what’s going on at the harbor. “The one who slew a Dragon Turtle in less time than it takes to tell? Sieur Barratorre is a little busy at the moment. You could swim on over to the eastern side of Effacia and call him out again. Or wait until he is done with your part of the army over there and he can come over here. Or you may fight me.”
The middle-aged and matronly-looking sorceress casts her arms wide and shouts. “I am Tishe’ Weaver, champion of battles uncounted! I have destroyed cities and fought demons, dragons, and despots. I have contested with Immortal Powers, and have been victorious! I will accept your challenge single combat with whatever skills and weapons we both possess, unless you care to withdraw your statement!”
........ Endure Elements Detect Scrying Coven Member (from Emrys) 1. Warding: +1 AC and saving throws. 2. Healing: roll d12’s for casting Cure spells. 3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind d20+28=36 ; 2d6+20=27 ; d100=77 ; Wednesday February 5th, 2020 4:09:15 PM
Barratore steadies himself on the wall as the Earthquake hits and takes a concerned look at the structure in his immediate vicinity. Definitely do not want more of that to happen. The fighter takes in a breath and the visual spectacle that is the Meteor Swarm from V, though at the same time
"I don't mean to nick pick your targets V, but you suppose you could target your counterpart spell caster on the kraken so i don't get dispelled and plummet into the mud? As it stands right now..."
Barratore sheathes his sword and pulls his bow, A bit annoyed with himself for not waiting on his weapon choice. Taking Aim, he fires at the Earthquake caster
Deadly Aim, Gtr Penetrating Strike Hit AC 36 Dmg 27 77% Blink hit
Barratore grins as Tishe accepts the challenge and returns the information on the Kraken and this side of the fight to the others like Tishe had done.
Spells Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP Protection from evil - 36 mintues Haste- extended 33/36 rounds Freedom of Movement 70 minutes Jump 7/10 rounds Fly 46/50 rounds Stoneskin DR 10/adamantine 70/70 Blink 4/5 rounds +2 Attack 50% opponent miss 20% I miss
Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+24=40 ; Wednesday February 5th, 2020 7:17:53 PM
Emrys simply chuckles wickedly at the warrior's words. "What is this HONOR in which you speak? I know it not, nor do I care! You are obviously out of your water. Unlike Tishe here, I wouldn't dare openly admit to the things I have done ... but I can assure you you've heard of my works!"
Emrys prepares to cast if the Warrior or the turtles make any sudden aggressive act towards any of his allies.
(Readying An Action:IF the Warrior or the Turtles make an attack, Emrys will cast: Quickened Eye of Newt & Toe of Frog on the Mutant Turtle Dragon and then cast Mass Suffocation on the Warrior, Mutant Dragon Turtle and the nearby Dragon Turtle ... and any shark-riding sahuagin within range. Mass Suffocation, empowered by Focused Curse. Fortitude Save DC: 35. Spell Penetration: 40. Duration: 18 rounds. If they save they become staggered for 1 round. If they fail, they become Staggered and begin to suffocate. 2nd Round: fall unconscious, reduced to 0 hitpoints. 3rd Round: -1 hitpoint and is dying. Round 4: dead. A successful Fort Save each round delays the next rounds effects.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+24=31 ; d20+19=24 ; d20+14=28 ; d8+4=10 ; d8+4=12 ; d8+4=7 ; d6=6 ; d6=2 ; d6=4 ; Wednesday February 5th, 2020 7:54:14 PM
The shaking of the town doesn't bother the steady elf. Without missing a beat, Edson quickly fires, unleashing three arrows at the caster on the back of the kraken.
Hit ac 31 10 dmg + 6 fire hit ac 24 12 dmg + 2 fire hit ac 28 7 dmg + 4 fire
SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle) Thursday February 6th, 2020 12:37:14 AM
Emrys gets ready to cast. But his readied casting is not triggered.
Tishe' accepts the general's challenge, though her words are a bit drowned out by the "roaring blast" of the wind wall.
Lanliss watches keenly.
The general laughs. "I will fight you, old one!" He bows and calls his dire shark to him. He mounts. "Will we fight in melee or at range, human? Will you hide like a coward behind your defense?"
The turtles hold their ground.
And The Map! (You may have to scroll down.) (Map is unchanged except the General is on his shark and Tishe' is 30 ft up.)
SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) d20+27=36 [V conc check]; d100=13 [B miss chance]; d100=86 [E miss chance]; d20+13=31 [rider save vs meteor swarm] ; d20+12=23 [kraken save vs meteor swarm]; d20+12=31 [kraken save vs light. bolt]; d4+1=5 [time stop]; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=2 ; d6=4 [channel dice]; d20+26=40 [Kraken vs V]; 2d6+10=20 [dam to V]; d20+38=43 [K grapples V]; Thursday February 6th, 2020 2:26:22 AM
[OOC to Velarin -- In the first dragon turtle fight you specified that you were in the air. For this fight you did not say anything like that. So I'm assuming you were grounded for the earthquake, and you have to make concentration checks to cast. That's DC20 + spell level. Level 9 and level 7 spells ... DC29 and DC27. Velarin has a +27 concentration check, so hitting that DC27 is automatic. But a roll of nat 1 will ruin the meteor swarm. DM rolls the d20+27 ... a 36 is a-ok. For next round (since the extended earthquake is continuing), please either roll your own concentration check or rise at least 5 ft in the air.]
Velarin unleashed hell on earth upon the kraken and its rider.
Barratore shoots at the rider. He has AC29, so the arrow hits ... but he has an Entropic Shield, so he has a 20% miss chance vs arrows. d100, roll 1-20 is a miss. DM rolls a 13 so that's a miss. Feel free to roll miss chances for yourself in future.
Edson shoots and the first arrow hits. DM rolls the miss chance ... an 86 is a hit.
The extended earthquake continues for a second round. The walls take another 100 hp damage per 10 ft length (200 hp total per section). Casting spells in the earthquake requires a concentration check per above.
The Rider rolls a reflex save vs the Meteor Swarm ... and rolls a 31 for half fire damage. That's 35 damage. He also suffers Edson's arrow, for 16 more, total 51 damage.
The Rider casts Time Stop. He winks out of sight, per the spell. He uses his 5 rounds to cast spells that you heroes do not know, but for the DM's convenience are recorded here: Highlight to display spoiler: {Channels 9d6 curing for 34hp, Divine Power, Divine Favor, Ethereal Jaunt, and AM Field He also moves UNDER the Kraken, still riding.}
You still do not see the Rider because he is riding the Kraken's underside, under the water, under the Kraken! He has total cover.
Rider AC29; 51-34=17hp down
The Kraken takes 37 bludgeoning damage and 70 or 35 fire damage. Reflex save is a 23 so that's 70 damage. HOWEVER, it has cast Resist Energy (Fire) on itself, reducing the damage by 30 to 40. He saves vs lightning ... and takes 24. Total 101 damage. Then, it moves forward, so that it is within its 60 ft reach of the people on the wall.
The Kraken reaches out to attack Velarin. It has two 60-ft arms and 8 40-ft tentacles. It shoots out a 60-ft long tentacle and hits AC40, dealing 20 hp damage to V. It also tries to grab Velarin and rolls a 43 to grapple, which works. Velarin is dragged to the Kraken. Note that Velarin gains the grappled condition but the Kraken does not.
It is at this point in the combat that you discover that the Rider has cast Anti-Magic Field -- denoted by the circle on the map.
The Kraken has pulled Velarin into the AM Field.
Note that if you launch attacks on the Kraken on your turn, please ignore your magical bonuses. If you ready attacks on the arms and tentacles when they emerge from the AM Field, your magical bonuses ally to those attacks.
The Kraken AC 32, touch 6 in the AM Field; 101 hp down.
AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) Thursday February 6th, 2020 5:20:39 AM
“Both”, calls Tishe’ in an air of reminding, “by whatever skills and weapons we both possess.” Then she addresses his other voices thought. “Is it cowardly to swim beneath the waves, hiding from your foes? Is it cowardly to strike from ambush when you maneauver your for to poor ground? Can the shark fly, can the eagle swim? Water is your element as mine is Air. If you wish to continue the challenge, here is good enough.”
She thinks to the Keepers. ‘If he accepts, for the morale of the Effacia’s defenders, it must be one-on-one: no fighting him other than me. And as long as none others attack, the attack is delayed. Time is on our side, not theirs. ‘
Tishe’ readies a Glitterdust spell if the General attacks. (All in 10’ radius blind and -40 Stealth. Will DC 19 and not blind but still -40 stealth.)
........ Endure Elements Detect Scrying Coven Member (from Emrys) 1. Warding: +1 AC and saving throws. 2. Healing: roll d12’s for casting Cure spells. 3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+20=35 ; d20+16=19 ; d20+11=24 ; d8=5 ; Thursday February 6th, 2020 11:21:42 AM
Edson think about hitting the arms when they come back, but at this point he wouldn't be able to stop them, and would be dragged off likeVelarin. Velarin didn't have much time, so Edson fires into the Kraken, losing his magic and fire.
Hit once, ac 35, 5 damage
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 122/130, extended mage armor(24 hrs) d20+27=28 ; d20+27=35 ; 10d6+9=46 ; Thursday February 6th, 2020 12:08:20 PM
(are you serious with this stupid die roller? a natural 1. using a hero point for the reroll so the meteor swarm isn't wasted.)
As soon as V is grabbed by the Kraken, he will cast a teleport(which is verbal only, and he can do while grappled.) and relocate to 200' above his current position. He will then quicken a lightning bolt at the kraken for 46(reflex save 24 for 1/2)
If he can't teleport before being pulled into the anti-magic field, he will wait to be saved by his friends or crushed by the kraken
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 rounds Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force 7th: Summon 7 X4-cx3, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 122/130, extended mage armor(24 hrs) Thursday February 6th, 2020 12:10:36 PM
(ooc: V was invisible to the kraken and the cleric unless they have enhancements)
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind d20+28=34 ; d100=15 ; d20+28=45 ; d20+23=33 ; d20+18=35 ; d20+13=33 ; d20+13=33 ; d20+28=37 ; d100=100 ; d100=91 ; d100=32 ; d100=84 ; d100=36 ; 2d6+17=21 ; 2d6+17=25 ; 2d6+17=23 ; 2d6+17=27 ; 2d6+17=24 ; 2d6+17=26 ; 2d6+17=23 ; Thursday February 6th, 2020 2:27:40 PM
As the tentacles come in, Barratore takes the opportunity to attack with his horns AoO Hit AC 3 Dmg - Blink 15% However he Blinks just as he would have struck
With an Anti Magic field on the Kraken, the fighter chuckles. "Oh that will not save you."
Barratore begins peppering the Kraken with arrows. Each shot driving deeper than the last.
Deadly Aim Penetrating Strike Hit AC 45 / 33 / 35 / 33 crit 33 / 37 Blink all succeed Dmg 21 / 25 / 23 / 27 crit + 24+26 / 23 Total 169
Tishe, Emrys, we might have a situation and we have a very powerful spell caster over here. If the general is of equal prowess at fighting, be careful
Spells Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP Protection from evil - 36 mintues Haste- extended 33/36 rounds Freedom of Movement 70 minutes Jump 6/10 rounds Fly 45/50 rounds Stoneskin DR 10/adamantine 70/70 Blink 3/5 rounds +2 Attack 50% opponent miss 20% I miss
SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) d100=43 ; Thursday February 6th, 2020 5:41:16 PM
The caster had True Sight and could see Velarin before casting the AM Field. However, the Kraken should have rolled a 50% miss chance! MY BAD! Let's make that roll ... hit fails on a 01-50 ... a 43 saves Velarin!!!
Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+24=41 ; Thursday February 6th, 2020 7:24:53 PM
Emrys asks Tishe mentally, "I hope this is just a delaying tactic? I have full confidence in you, but I'm not going to let that thing strike you down if by some odd twist of fate he gains the upper hand. What would you have me do?"
Like before Emrys will ready an action to cast ... however he will honor Tishe's wishes and not strike the Warrior. He will instead ensure that the others honor the rules of this combat ... of course, until he himself chooses to break those rules. For now, he will follow Tishe's lead on his honor game. If any of the dragon turtles and sahuagin make an attack ... it will be their last.
(Readying An Action: IF the Dragon Turtles make an attack, Emrys will cast: Quickened Eye of Newt & Toe of Frog on the Mutant Turtle Dragon and then cast Mass Suffocation on the Mutant Dragon Turtle and the nearby Dragon Turtle ... and any shark-riding sahuagin within range. Mass Suffocation, empowered by Focused Curse. Fortitude Save DC: 35. Spell Penetration: 41. Duration: 18 rounds. If they save they become staggered for 1 round. If they fail, they become Staggered and begin to suffocate. 2nd Round: fall unconscious, reduced to 0 hitpoints. 3rd Round: -1 hitpoint and is dying. Round 4: dead. A successful Fort Save each round delays the next rounds effects.)
Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Thursday February 6th, 2020 7:43:54 PM
Emrys responds to Barratore mentally, "Give us the word, and I will teleport us over to you."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Thursday February 6th, 2020 8:26:52 PM
Lanliss readies himself. "Do what you do, I believe you Fire-Sand Lady", Lanliss relays to Tishe' telepathically. "I will intervene if something fouls happens", he adds. Lanliss will run towards the enemy if the duel is not fair, assuming the dual proposal is accepted.
[OOC to Velarin -- Save the Hero Point. I had rolled your concentration check for you in my post.]
Saved from a grab by his Greater Invisibility, Velarin decides to get out of tentacle range and teleports 200 ft up. He tries a quickened lightning bolt and discovers that an AM Field makes it moot.
[OOC to Barratore -- The arms and tentacles do not provoke AoOs when the Kraken attacks, any more than a warrior with a pole-arm provokes AoOs when he attacks with reach. My reference to attacking the arms as they attack beyond the AM Field refers to readying an attack to be triggered by the arms coming close. Also note that you do not have to roll a Blink Miss Chance when shooting or striking into the AM Field ... the Blink fails in that case, so there is no chance you are ethereal when the attack lands. If you are OUTSIDE the Field, then you still gain the 50% miss chance the spell grants.]
Barratore seeks to shoot the Kraken. Note that since it advanced last time, Barratore is now within 60 ft of it, and thus is within its threatened area. So when he fires, it provokes an AoO from the Kraken. The Kraken's AoO is at +26 and it hits AC27 with a nat one, a miss!
NOW Barratore gets in his five arrow shots, Two at normal with haste, and others at -5, -10, and -15. All five hit, and one is a critical! that's 169 hp damage. It is sorely wounded.
The Kraken retaliates against Barratore. Two arms and 8 tentacles ... Arms at +26 hit AC44 and AC38, one hit. Then 8 tentacles at +24 hit ACs 40, 31, 42, 33, 29, 37, 25, and 33, two hit. Arm damage is 21, and two tentacles inflict 7 and 13.
In addition, there are three grab attempts. The Kraken grapples at +38 vs Barratore's CMD43. The first grab is a 50, so Barratore is grappled and pulled into the AM Field.
Finally, now that he is in range, the Kraken has a bite attack to use against Barratore. The bite, at +26 ignores all of B's magical enhancements to AC, and hits AC31. If that is a hit, then Barratore takes another 20 damage.
Barratore is grappled, that is, -4 to Dex, -2 on attacks.
The Kraken is done. But the Rider has just begun. He swims 5 ft to get close to Barratore in the Kraken's loving embrace, and then attacks with his short sword at +17/+12/+7 for 1d6+1 if he hits. He hits AC20, 18, and 23 for 7, 7, and 4 damage. Please use your nonmagical AC with the -4 dex penalty.
Rider AC29/23 in the AM Field; 17hp down
The Kraken AC 32, CMD 44, touch 6 in the AM Field; 275 hp down.
The general sees that Tishe' will not come down to melee range and will stay behind the wind defense that stops all arrows. He shrugs and mutters. "This is a farce." He sinks beneath the waves.
Seven sahuagin elite warriors on sharks rise from the waters with tridents in hand, to hurl them. This triggers Lanliss's attack, so please roll your strike, Lanliss.
Then three tridents are hurled at Lanliss. Lanliss has cover behind the battlements from the water-level attacks, so he gets a +4 AC bonus. Range gives them a -4 to hit (they have far shot). Three misses.
The other four sahuagin elites ready attacks, triggered by casters casting.
The dragon turtles move forward, and that triggers Emrys's mass suffocation spell. [OOC: I'm ignoring the quickened spell because you cannot ready two actions, and the DM assumes you prefer the suffocation.]
But! Emrys's casting triggers the sahuagin tridents! Four are thrown at Emrys, and one hits Emrys for 11 damage. Before Emrys can cast the suffocation, he must make a concentration check vs DC 10 + points of damage taken + the spell's level. That's 10+11+9=DC30.
The DM will let Emrys roll the concentration check, but will process the turn as if the check is made. If the concentration check fails, we'll go back and retcon it.
Saving throws vs the suffocation (nat 20 needed in all cases): ALL FAIL!
Starting with the Mutant Turtle and gathering all enemies within 30 ft of the mutant turtle ... That's the mutant, two lesser turtles, 3 sahuagin elites, and 3 sharks.
The dragon turtles act. Those under suffocation can take only a standard action, and they take a five ft step and breathe! They breathe up at those on the wall. Please take a +4 cover bonus on your saves and a +2 circumstance bonus for the Wind Wall. That's three saves for Lanliss and Emrys; Tishe' is too high up.
Three saves: Reflex DC20 at +6 to save. Damage 34, 33, 54 or half.
The other dragon turtle takes a double move to swim closer.
And The Map! (You may have to scroll down.) (Tishe' is 30 ft up.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 10d6=39 ; 10d6=35 ; Friday February 7th, 2020 9:20:34 AM
Flying at 200' in the air, V calls out telepathically to his companions. "The antimagic field is pretty much taking me out of the cleric fight Barratore(I fon't think you can dispel an antimagic field). I can try and target the parts of the Kraken farthest away from the cleric to hurt the Kraken. Part of it should be out of the antimagic field
V is gonna target R19 with an empowered fireball that detonates 10' above the water so that the parts of the Kraken not in the antimagic field get fried. If it works, and the Kraken still lives, he's gonna follow it with a quickened fireball to the same spot.
empowered fireball: 67 damage, reflex save 26 for 1/2 damage Fireball: 44 damage, reflex save 24 for 1/2 damage
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 rounds Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force 7th: Summon 7 X4-cx3, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop
AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 15d6=55 ; d20+9=27 ; d20+9=18 ; d20+9=20 ; 4d6=12 ; 4d6=17 ; 4d6=17 ; Friday February 7th, 2020 9:38:41 AM
Tishe’ sees the General retract his challenge and nods. Preliminaries done, now for the main event!
Tishe’ sees Emrys’ powerful spell is going to soon take care of most Turtles, and flies to face the final unaffected one. (Move to AC,14. 45’ up)
She casts Freezing Sphere to damage and hold the Turtle, then uses her spell weaving abilities to cast a Quickened Sonic (scorching) Ray!
....... Move to AC,14 at 45’ up Freezing Sphere. 55 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25 Sonic Ray. Touch AC 27, 18, 20. Sonic Dam. 12,17,17. = 46 sonic damage
Endure Elements Detect Scrying Coven Member (from Emrys) 1. Warding: +1 AC and saving throws. 2. Healing: roll d12’s for casting Cure spells. 3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+30=31 ; Friday February 7th, 2020 1:20:02 PM
(Emrys' Concentration Check: d20+18(caster level)+12(ability mod) = 31)
The witch is surprised by the sudden tridents thrown at him, especially the one that hits, but it's not enough to lose his concentration. He winces in pain and feels quite indignant that such lesser creatures actually caused him harm. "They will pay dearly for that!"
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind d20+28=43 ; d20+23=33 ; d20+18=38 ; d20+18=37 ; d20+13=26 ; d20+28=34 ; 2d6+17=23 ; 2d6+17=23 ; 2d6+17=21 ; 2d6+17=22 ; 2d6+17=24 ; 2d6+17=20 ; Friday February 7th, 2020 2:09:02 PM
Barratore shifts as the Kraken attacks while he fires and with the aid of his magical protections, the fighter hardly notices. Stoneskin absorbed 10 from each hit, the rest damaged the Temp HP pool form Hero Feast
Knowing, but not caring, that the Kraken will gain another free attack, Barratore takes Deadly Aim and sends another volley. Deadly Aim Gtr Penetrating Strike it AC 43 / 33 / 38 crit 37 / 26 / 34 Dmg 23 / 23 / 21 Crit +22+24 / miss / 20 total 133 If the Kraken dies, Barratore will pick another target
Calamari is back on the menu boys Barratore mentally calls to the others. Just a powerful caster hiding in an Anti Magic spell. Not sure what he is thinking right now, other than this was a bad idea
Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 32/36 rounds Freedom of Movement 70 minutes Jump 5/10 rounds Fly 44/50 rounds Stoneskin DR 10/adamantine 43/70 Blink 2/5 rounds +2 Attack 50% opponent miss 20% I miss
OoC: Barratore Has Freedom of Movement and wins the Grapple. I played out this round ignoring the grapple and all things related to it
SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle) d100=62 ; d100=99 ; d100=68 ; Friday February 7th, 2020 3:27:39 PM
Hey Wait! Barratore was BLINKING when the Kraken attacked! Let's see if any of those three attacks hit??
YUP YUP YUP. No retcon needed, whew!
Of course, after grapple, in the AM Field, the Blink is off.
BUT! You guys gotta follow my links. Grappled rules say "In addition, grappled creatures can take no action that requires two hands to perform." You cannot use a bow when you are grappled!
BUT!!! BUT!!! Barratore is protected from being grappled by his freedom of movement! Map updated, no grapple!
Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+23=36 ; d20+23=33 ; d20+23=26 ; Friday February 7th, 2020 6:33:39 PM
(Addressing the Reflex Saves that I didn't notice while I was at work)
(Reflex Saves: 36, 33, 26 vs. breath weapons. Success x3)
Emrys is able to dip, weave and sidestep out of most of the super heated steam. The portion he couldn't dodge was completely absorbed by Tishe's fire wards (Resist Energy: Fire/30).
He shouts back in Draconic with a verbal twisting of the blade, "I hope you enjoyed that breath, because it was your last!"
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+22=31 ; Friday February 7th, 2020 7:05:54 PM
(The Attack)
Emrys moves over to the wall in front of the other group of sahuagin warriors (AB/30) and he turns his menacing gaze upon them."Here ... why don't you surf this wave!" He begins to cast and a dark, sickly wave washes over them!
(Emrys casts Waves of Exhaustion at the group of Sahuagin Warriors. No Save. Spell Penetration: 31, if necessary. Range: 60' cone-shaped burst ... that should get them all. They all become Exhausted: half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.)
In reply to Barratore's meal plans, he says mentally, "Dragon Turtle Soup will be served as well!"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20=3 ; d20=15 ; d20=7 ; Friday February 7th, 2020 7:32:36 PM
Reflex Roll #1 - 3+6 =8 Reflex Roll #2 - 15+6=21 Reflex Roll #3 - 7+6=13
OOC: Didn't add up my own reflex...Should I ? OOC#2: Will post another post in an hour or two .....waiting for DM response (:
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+20=22 ; d20+15=33 ; d20+10=30 ; d20+10=15 ; d8=5 ; d8=4 ; Saturday February 8th, 2020 12:41:50 PM
Edson hears Barratores mental command and turns his shots onto the caster. twice he hits(One crit non confirmed). 5 damage and 4 damage.
How are you on the southwest side... he mentally asks the group.
SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle) Sunday February 9th, 2020 10:50:42 PM
OOC To Lanliss:
Lanliss needed to make three saves, using your usual save PLUS +6 for cover and wind wall. You rolled 3, 15, and 7. Your usual reflex save is +13. Add in the +6, and you have a +19. So your raw rolls end up as 22, 34, and 26. You make all three saves and you have evasion, so you take no damage.
I'll hold off on adjudicating this round until I get actions from Lanliss.
SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) Sunday February 9th, 2020 11:00:56 PM
Velarin's empowered fireball does not harm the Kraken or the Caster.
Barratore kills the Kraken and shoots the Sahuagin Caster for 20.
Edson shoots the Sahuagin Caster for 9 damage.
The Caster dispels the AM Field. With the Field gone, his Ethereal Jaunt spell pops into effect, and he disappears deeper into the Realm of Shadows.
Caster AC29; 46hp down
You have possession of this battlefield without opposition. The last you knew, to the south, three dragon turtles are at the gate, with only non-adventuring archers to oppose them. To the north, the Skullheads are fighting an undead horde. You know about the west, where your friends are fighting.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Monday February 10th, 2020 8:24:26 AM
V briefly considers throwing a true seeing to locate the cleric, but from 200' feet up, he would be out of range.
The wizard calls to his companions. "How you all doing on the Southwest side? The Kraken is dead over here, and the powerful cleric went super secret. I can come over there to give you a hand with some big spells against the turtles, or stay here and try and hunt down the cleric before he gets another crack at toppling the walls with an earthquake. Anyone have an opinion on the matter?"
(V will listen to the responses and then act. post with action will come later)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 rounds Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force 7th: Summon 7 X4-cx3, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20+17=32 ; d4+1=5 ; Monday February 10th, 2020 8:58:59 AM
Lanliss attacks with his trusty dagger out of reflex. There were a lot of dangers he saw from the surrounding enemies, but it seemed the spellcaster and the spell weaver were doing just fine on their own.
Attack 32 Damage 5
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Monday February 10th, 2020 1:13:02 PM
"I'm headed to the gate and the trio of turtles. V, I think you should hang out and try and catch the spell caster, but your call. Edson, get to the Skullheads and see if they are holding out."
Barratore takes off along the wall towards the gate. Speed 60 x5 with Run Feat
If running the wall looks to not be a viable option, Barratore will Fly (Speed 50 x2)
Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 31/36 rounds Freedom of Movement 70 minutes Jump 4/10 rounds Fly 43/50 rounds Stoneskin DR 10/adamantine 43/70 Blink 1/5 rounds +2 Attack 50% opponent miss 20% I miss
AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) Monday February 10th, 2020 3:43:01 PM
Tishe’ pauses to see if the Turtle is out of the fight. ....... Move to AC,14 at 45’ up Freezing Sphere. 55 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25 Sonic Ray. Touch AC 27, 18, 20. Sonic Dam. 12,17,17. = 46 sonic damage
Endure Elements Detect Scrying Coven Member (from Emrys) 1. Warding: +1 AC and saving throws. 2. Healing: roll d12’s for casting Cure spells. 3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=36 ; Monday February 10th, 2020 4:56:07 PM
(alrighty then.)
"Alright Barratore. I'm gonna cast true seeing and go look for him. If I'm not seeing him shortly, I'm heading your way to help kill some turtles. Hopefully the elementals I summoned have been killing some Sahaguin."
"Edson, Barratore is right. Check on the Skull heads. I have a pair of sunbursts for undead destruction if they are having problems. You are double quick because of the haste. Shouldn't be a long sprint for you. Let me know if i need to head that way."
V casts a true seeing and drops 60' looking for the cleric(perception 36)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 13 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx3, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday February 10th, 2020 8:17:01 PM
"Ok Baery" Edson relays mentally before taking off for the undead fighters. He keeps hjs eyes out.. making sure none of the sahugain breeched the city.
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Monday February 10th, 2020 9:54:26 PM
Emrys continues to watch to see if the life is draining from the dragon turtles eyes. He shouts down to the remaining sahaquin, who should be exhausted by now, "The battle is over for you, leave while you can! Or I'll add your souls to my collection ... an afterlife of unrelenting torment!"
He looks back at the archers along the wall and commands, "Motivate them!"
SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) Tuesday February 11th, 2020 12:16:48 AM
Edson wants to run from L-M8 to I5. The fastest route is along the wall. Trying to cut through town, a town you do not know, with dead ends and alleys, is sure to be slower. The distance is 6,000 ft. Edson has the fleet and run feats. His base move is 35, not 30 as noted on his sheet. He can run for 12 rounds just fine, and that takes him 35x12x5 = 2,100 ft. out of 6,000. That's enough for this post.
Edson, if you want to keep running, start making Fort saves. The first is at DC10, then DC11, then DC12, etc. For each save you make, you travel 175 ft per round. If you fail a save, you have to rest for a minute before you start running again. OR you can hustle at 70 ft per round, but your kindly DM thinks that statistically, you go farther running and resting.
=====
Barratore has a shorter distance to go -- just 2,500 ft to the southern gate -- and he has the fort saves to run for longer. The DM is trying to figure out if your move is 30, 40, or 60 ... please let me know. If 30, then you run at 150, and it takes 16 rounds, not a problem for a PC with Con 20. If 40, then you run at 200, and it takes 12.5 rounds. If 60, then you run at 300, and it takes 8 rounds.
=====
Velarin descends a little more than somewhat, but does not see the Sahuagin Caster. He is in the Realm of Shadows, and underwater, and True Seeing does not let you see through physical obstacles, including murky sea water. Also, although Velarin does not know it, he is moving off as fast as he can, in a direction unknown to him. The duration of the spell is a round per level, so that gives him the chance to go quite far. Once he returns to the Wold, Locate Creature or Equivalent may do the job.
The Sahuagin warriors lurking in the area are level 6 elites on dire sharks. What kind of elementals did you summon? Remind me of that and I'll let you know how that underwater battle is going.
Lanliss hops off the wall into the water and swims to Sahuagin 6. He stabs him with a dagger for 5 damage. Lanliss, please make a swim check every round you are in the water.
Tishe' flies over to the unsuffocated turtle. She blasts it with a Freezing Sphere and a Sonic Ray! It saves vs the cold attack. It takes 27 cold damage and 46 sonic damage. And is locked in ice.
Emrys casts Waves of Exhaustion at the Sahuagin Elites (and their sharks!). There is no save, and they are left with major debuffs!
The Enemy:
First, suffocating creatures get saves to see if they can take an action. NO, they are all busy dying!
The exhausted Sahuagin throw tridents at Lanliss -- they all miss!
The ice-bound Turtle Tishe' is fighting uses its breathe to melt the ice, then takes a move action to swim away under the waves.
It looks like this fight is done ... unless that Turtle pops up ...
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Tuesday February 11th, 2020 7:25:18 AM
(ooc: if Edson was fighting with Barratore and V, which i believe he was, he has an extended haste up. I cast it upon the group that was with V. It doubles his move)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Tuesday February 11th, 2020 7:27:35 AM
(ooc: v sent in 3 greater water elementals with three summon monster 7 spells)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=39 ; Tuesday February 11th, 2020 7:32:38 AM
V will fly down another 60', putting him at 80' above the water, where he once again looks for the cleric. Perception 39.
(ooc: I know he's gone, but V Doesn't. If V doesn't see him this round, he will be teleporting to the north wall next round)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+9=15 ; d20+9=27 ; d20+9=24 ; d20+9=29 ; d20+9=23 ; d20+9=24 ; d20+9=16 ; d20+9=25 ; d20+9=29 ; d20+9=18 ; Tuesday February 11th, 2020 1:01:31 PM
Edison keeps runnning. Moving faster due to Velarin's haste spell from before. His lungs hurt, but he keeps pushing. His lungs feeling like they are about to burst.... and then he sees the area the other group is supposed to be in.
OOC: Witht the haste, I rolled enough saves to make the distance. I didn't fail until the 10th round.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Tuesday February 11th, 2020 4:22:10 PM
Barratore runs towards the main gate. Looks like we are going to succeed in holding off the attack, but we did not take down any of command pieces. Don't get me wrong, they lost in a big way, but without the high cleric and commanding general, we aren't done.
Ill be at the main gate in about 30 seconds
8 rounds elapse Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 23/36 rounds Freedom of Movement 70 minutes Jump -4/10 rounds Fly 35/50 rounds Stoneskin DR 10/adamantine 43/70 Blink -7/5 rounds +2 Attack 50% opponent miss 20% I miss
AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 15d6=64 ; Tuesday February 11th, 2020 6:15:25 PM
Tishe’ thinks agreement with Barratorre. ‘We are still needing to take the fight to the Sahaugin. Otherwise, they will stay beneath the waves and interdict the town. We need to decicively demonstrate to the Sahaugin that Effacia is NOT where they want to be!’
Though it grieves Tishe’ on the inside, part of the lesson is to remove more of the Sahaugin elite. She’s not worried about Lanliss’ ability to get out of mischief, so she flies back towards the Sahaugin elite, and casts another Freezing Sphere!
Move to AC,26 at 45’ up Freezing Sphere. 40’ radius centered at V W/ 29,30. 64 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Lanliss will swim to the next enemy and attack. He will use his short sword this time. OOC: as long as he is not in Tishe's way.
Swim 27 Attack 24 Damage 3
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Tuesday February 11th, 2020 11:09:15 PM
Emrys almost pities them, but not for long.
"Once we finish here, I will teleport us over to the other wall."
Emrys keeps his promise. As the wails and cries of the helpless Sahuagin give in to the icy clutches of death ... and Lanliss' blades ... the witch invokes miraculous powers to teleport the group to the opposite wall to face the last remaining units of the sahuaginian invasion force. His spectral hand touches both Lanliss and Tishe.
(Emrys casts Miracle to duplicate the 7th Level Greater Teleport Spell. No range limit ... and arrive on target.)
TOTAL BATTLE: all combatants (DM Cayzle) d20+5=7 ; d20+5=16 ; d20+5=24 ; d20+5=18 ; d4+1=2 ; Wednesday February 12th, 2020 7:08:13 AM
Barratore and hasted Edson are running. Barratore notes that the enemy leadership remains intact!
Velarin looks for the caster, but with no luck. He is planning to teleport to the north wall. Heck, if Edson runs back, Velarin could teleport them both. Why is Edson running when Velarin is teleporting there? Easy to coordinate via telepathy.
The suffocation victims all die.
Tishe' tosses another Freezeball, hitting all the remaining Sahuagin and Sharks and Lanliss. All these targets get a +4 cover bonus for being half in water.
4 Sahuagin saves: three fail, one saves. The only Sahuagin left standing is (d4+1) Number 2.
Lanliss, please make a DC24 reflex save, at +4, and if you make it, no damage, but you are trapped in ice. If you fail, also take 64 damage.
Lanliss wants to draw a sword and take a swing at the Sahuagin next to him. HOWEVER, trapped in the ice, he is just out of reach. Plus, Tishe' just killed it. Attempting to break free is a full-round action. A trapped creature must make a DC 25 Strength check or a DC 25 Escape Artist check to do so. Or you could use a missile weapon and stay trapped?
Emrys wants to use his spectral hand to reach out and touch his friends, teleporting them away, but Spectral Hand can only be used to deliver 4th level and lower spells. Also, WHERE is his destination?
We're halfway through the round, and we need actions from Emrys and Lanliss. We'll finish resolving the action later today or tomorrow.
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday February 12th, 2020 10:45:38 AM
Emrys was intending to wait until the combat had concluded before casting Greater Teleport.
"As the wails and cries of the helpless Sahuagin give in to the icy clutches of death..." (then he was going to cast .... from previous post)
Emrys will do what he can to help Lanliss back up to the wall. He doesn't have the ability to gift him with flight, not without using a high level spell or a once-a-day ability. He looks up to Tishe wondering if she can help. "We must gather together so that we can teleport!"
As far as knowing where to go ... after staying within the city for almost a week ... and having flown around the city several times when they first arrived, he has a very good general sense of the cities layout. He simply looks and hears where the battle is taking place. Barratore, Velarin and Edson seem to know where to run to ... he should have the same senses as they.
(From the spell, Greater Teleport: "You need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting.")
AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) Wednesday February 12th, 2020 11:34:35 AM
Tishe’ nods at Emrys, “I can collect our Rogue.” She flies down to the stuck Lanliss, “Sorry about that sweetie, come with me”, and she weaves a Dimension Door spell to pop herself and Lanliss back within 5 feet of Emrys!
She thinks to the group, ‘Edson is moving north to scout and Barratorre is moving south, let the rest of us meet up at the South Gate and deal with that threat. Then, if Edson finds trouble to the north, we will all be in one place for a couple of teleports.’
Move to Lanlis Dimension Door With Lanliss back to Emrys
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday February 12th, 2020 11:36:59 AM
Either running or teleporting, Edson still heads for the skullheads. He needs to get to them and see how they are performing. His bow is clenched tight in his hand, his knuckles white. If he is teleported, as soon as he is out of the spell he has an arrow knocked incase any attacks are happening.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Wednesday February 12th, 2020 2:16:54 PM Cow Bells! If I'd known you would just be popping about I would've waited. Barratore sighs mentally as he keeps running along the wall towards the main gate.
8 rounds elapse Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 23/36 rounds Freedom of Movement 70 minutes Jump -4/10 rounds Fly 35/50 rounds Stoneskin DR 10/adamantine 43/70 Blink -7/5 rounds +2 Attack 50% opponent miss 20% I miss
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday February 12th, 2020 4:59:33 PM
"I bet that icy water was invigorating," he says to Lanliss with a smile.
"I can't do this 'popping' around very much more. I'm having to use my most powerful magic to hack into these conjurations! I can do this only one more time today. I figured getting us around this field of battle deserved the urgency."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d100=49 ; Wednesday February 12th, 2020 7:14:28 PM
About to call Edson to run back, V sees him continue on.
"Sorry boys. Seems like our communication was off a little there. The cleric seems to be gone, but it may be to our benefit that he escaped, as we can now use a discern location to know exactly where he is in the upcoming days."
"The Southeast corner seems clear at the moment, and you are wrapping up the southwest. The only thing I'm greatly concerned about at the moment is the North wall. for all we know the undead have overrun it. I will give you an update momentarily."
V pulls a scroll from his handy haversack, and casts teleport, taking him to the center of the north wall where the skull heads were supposed to be.(49%)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 13 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx3, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20+17=24 ; d3=3 ; d20+17=31 ; Wednesday February 12th, 2020 9:10:56 PM
Lanliss manages to get himself into a position where the freezing power of Tishe' doesn't hurt him...just....makes him shiver and frozen. After what seems a half a minute to Lanliss. He manages to sort of...break himself free from the frozen state he found himself into (by moving his fingers as much he could). Only to by snatched by Tishe' and teleport to another place. Lanliss face expression meant one thing only, bewilderment/ a complete surprise.
Reflex 24 Escape Artist 31
TOTAL BATTLE: all combatants (DM Cayzle) SAME ROUND CONCLUSION d20+11=26 ; d20+19=34 ; d20=10 ; d20+10=20 ; Thursday February 13th, 2020 7:24:28 AM
Okay, this is the conclusion of the same round as yesterday ...
Barratore and hasted Edson are running.
Velarin looks for the caster, but with no luck.
The suffocation victims all die.
Tishe' tosses her second Freezeball, 3 of 4 remaining Sahuagin elites die. Number 2 lives.
NEW: Lanliss makes his save but is trapped in the ice. It takes him the rest of the round, but he wriggles free.
NEW: Emrys waits until all the Sahuagin are dead. Number 2 is still alive. He calls to his friends to gather together for a teleport.
NEW: The Sahuagin general, who had travelled underwater to the wall, and then had climbed up it, now climbs over the battlements next to Emrys. He is invisible, but Emrys can see him. He grapples the unarmed caster, breaking his invisibility. His CMB is +19. His CMD is 34. Emrys's CMD is 21. The general's grapple check is a 34, so he grapples Emrys.
Emrys, please keep in mind your options: -- break free and act normally, with a grapple check or escape artist check vs DC34. -- take any action that requires only one hand to perform, such as a melee attack or activate an item, or cast a verbal spell, with a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.
Note: verbal only spells: "To cast a spell with a somatic (S) component, you must gesture freely with at least one hand. You can't cast a spell of this type while bound, grappling, or with both your hands full or occupied."
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d6+9=12 ; d20+30=35 ; Thursday February 13th, 2020 12:44:02 PM
Emrys is caught off guard by the sudden grapple, however he replies, "You are a special kind of stupid, aren't you?"
Suddenly sharp thorny spikes erupt from his body causing many piercing wounds to the already heavily scarred General.
(Emrys activates Bramble Armor: Plant Domain Free Action SU ability. Deals 12 points of damage.)
Emrys looks at his friends and mentally says, "Get him! I will be back in a second." Then he activates a verbal only spell and disappears in an evergreen scented poof!
(Emrys casts Word of Recall, verbal only spell. Concentration Check DC: 10 + 19(CMB) + 6(spell lvl) = 35. Emrys Concentration Check: d20+30= 35 exactly!)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday February 13th, 2020 5:00:55 PM
Edson continues running, hoping the distance and time wont make him grow a beard by the time he is done. During the time he is runing, he calls out any one that appears to be in distress to someone who can help. He also mentally calls out to his friends if any enemies appear to be nastier then the normal baddie.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Thursday February 13th, 2020 7:28:43 PM
Hearing Emrys' mental command to "get him, I'll be back in a sec, V momentarily thinks about heading over to help. But Barratore is already on the way. Emrys is likely doing a pop out and pop back in momentarily tactic, and Tishe' and Lanliss are still there. The four of them should be able to handle the Problem.
V communicates his intentions to his friends. "Barratore... The Southwest wall might need a little martial reinforcement. I'm going to check on the skull heads and the north wall. hopefully they were able to defend it long enough for us to back them up. I should have thought ahead to have a lower level caster with them to send us sending spells with updates."
V pulls a scroll from his handy haversack, and casts teleport, taking him to the center of the north wall where the skull heads were supposed to be.(49%)(from last post)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 13 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx3, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Thursday February 13th, 2020 9:45:25 PM
Barratore is on his way to the main gate, NOT towards Tishe, Lanliss and Emrys. V you're the only one getting their in under a minute. Edson is heading north, I am heading to the main gate and the dragon turtles attacking there.
Barratore is still 5 rounds out
8 rounds of running accounted for in durations below Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 23/36 rounds Freedom of Movement 70 minutes Fly 35/50 rounds Stoneskin DR 10/adamantine 43/70
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20+18=21 ; d20+18=28 ; Thursday February 13th, 2020 10:33:21 PM
Lanliss swims towards the general and climbs the battlements if necessary. He will act defensively if needed but won't attack the general this moment. Swim 21 Climb 28
AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) d20=20 ; d20+20=37 ; d3=1 ; d20+20=34 ; d20+20=36 ; d20+20=38 ; d20+20=40 ; Friday February 14th, 2020 5:16:17 AM
Tishe’s plan of moving to Lanliss and doing a DimDoor goes out the window with the Sahaugin General on the battlements. ‘There is more than one way to weave a basket, Sieur Velarin’, she thinks I the telepathy loop. ‘Sahaugin General who challenged the wall, climbed invisible and grabbed Emrys, who ‘ported out for a second. We can handle, and there are two more walls needing attending. You see to your jobs and we’ll see to ours!’
Tishe’ hovers 45’ above the General and weaves a Glitterdust spell, attempting to blind him and reveal if there are other invisible Sahaugin climbing the wall. “It looks like you decided for a one-on-one after all, good Sieur. We are bother here...”
She looks for tell-tale signs of other magical protections on the General,too. .....
Hover. 45’ up Cast Defensively. (+3 AC) Extended Glitterdust. all within 10’ radius of General Will DC 22 or blinded. Even if save, covered in glitter, -40 Stealth.
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday February 14th, 2020 6:13:13 AM
"Very good Tishe'."
V does as he planned and teleports to the north wall.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday February 14th, 2020 6:15:38 AM
(ooc: where are the main gates? I didn't realize there was a section we couldn't see under attack except the undead going for the north wall.)
TOTAL BATTLE: all combatants (DM Cayzle) d20+10=29 ; d20=6 ; d20+10=30 ; Friday February 14th, 2020 7:15:30 AM
OOC: There are four fronts in this war, of which you are aware. (1) The East, with the Kraken and the Caster. (2) The West, with the dragon turtles, sahuagin, and the General. (3) The South at the gate you fought several days ago, with a few dragon turtles. And (4) the North, where the undead are massing. In addition, there are many many isolated sahuagin and undead attacking the walls in ones and twos, but they have learned their lesson from your area attacks and are not massing anywhere. Sorry if this was not clear.
Barratore is running toward the South.
Edson is running to the North.
Every 100 ft or so, they see a lone sahuagin, or a small team of 2-3, attacking. Sometimes with missiles. Sometimes climbing up the wall to engage. I'm assuming the two do not stop to engage -- it would be overkill and a distraction. The humans on the wall are giving as good as they get.
Velarin wishes to use a scroll to teleport. But on your sheet, your kindly DM sees no scroll of teleport. Are you using a scroll of Limited Wish? If so, then you are using a Teleport to visit a location you have seen once (when you flew in via WInd Walk). Please confirm, and roll your miss chance.
Lanliss swims to the 20 ft high wall and gets about halfway up. He can finish his climb next round.
Prickly Emrys, concentrating hard, just manages to cast his spell and blips out of the pricked General's less than gentle embrace, headed for home base back in the CV.
Can you use Know Arcana to ID spell effects that reveal no outward sign? For now, without precedent, let's say yes. Tishe' sees that the General has enjoyed a Heroes Feast, has Protection from Fire, Cold, Electricity, and Sonic magic, Barkskin, Shield of Faith, and Bear's Endurance. Tishe' casts Glitterdust -- luckily Lanliss is outside the radius as he climbs up. The General rolls a 29 and saves vs Glitterdust. The spell reveals no other invisible foes.
The last Sahuagin in the West throws another trident at Lanliss and misses. His dire shark breaks out of the ice, and the two of them swim under the waves.
The general looks up at Tishe, makes the rudest of gestures, and dives off the wall into the waves.
No need for a map this time.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Friday February 14th, 2020 10:13:34 AM
OOC: Not sure what to do know? OOC2: What should we do ? OOC3: might post late today as well.....
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday February 14th, 2020 2:30:33 PM
(Ooc: I erased the teleport scroll from my sheet as soon as I posted that I cast it. If I don’t get rid of things when i use them, I forget to do it. Would you prefer me to do it another way?)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday February 14th, 2020 2:32:09 PM
(I rolled the miss chance when I originally said I was going to use teleport scroll on Wednesday 2/12/20)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday February 14th, 2020 2:40:49 PM
(49%)
TOTAL BATTLE: all combatants (DM Cayzle) Friday February 14th, 2020 4:37:09 PM
Thanks Velarin, no, you are good; I just need reminding of stuff is all!
:-)
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) d20+20=39 ; d20+25=40 ; d20+25=35 ; d20+25=36 ; d20+25=29 ; Saturday February 15th, 2020 6:37:09 PM
Tishe’ doesn’t like the rude gesture by the General and thinks that HE thinks that because the heroes have rarely entered the water, the General will believe he is safe, so...
The sorceress flies after the General, slicing into the murky water and looks about to see if he may have stopped close by because of over confidence! She thinks to the team: ‘ if they can go under the waves and believe they are safe, this will be a long war. They need to know they are not safe even there!’
Counting on the General’s overconfidence and the murky water to isolate her target, Tishe’ will use her Fly spell and Pearl to fly/ swim at double speed. If she finds the General, she Heroically weaves a Greater Dispel Magic to remove many of his protections! ....
Double move 60’ fly/60’ swim and Waterbreathing. Cast Defensively. (+3 AC) Greater Dispel Magic. Targeted on General. Dispel 4 spells at 40, 35,36,29
Ring with Freedom of Movement Pearl of Sirines. (60’ swim, Waterbreathing, act underwater without hindrance.
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Sunday February 16th, 2020 10:42:27 PM
Uncannily, Angus is there waiting outside the manor house with a hot cup of herbal tea for when Emrys arrives. His tall, thin cohort offers the tea and Emrys graciously accepts. "Thank you dear Angus, but I will be taking it on the go. I must return."
Emrys casts a miraculous spell to cause the effects of a powerful conjuration, Greater Teleport.
(Emrys casts Miracle to duplicate the spell Greater Teleport. He wants to pop back on the wall 50 feet from where he was standing ... thinking that the General is still there, but he wants to put a little space between them.)
When Emrys arrives back on the wall, he's surprised to see that the General and Tishe aren't there. He simply drops the cup ... it was more for show, but his audience was no longer there.
He looks around in all directions and then mentally asks, "Where did you and the General Fishface go?" He then removes a handkerchief from one of his pockets and wipes some of the General's blood from several of his spiky thorns. 'This could possibly be useful,' he thinks as he slips it into his haversack.
TOTAL BATTLE: all combatants (DM Cayzle) Monday February 17th, 2020 11:29:58 AM
NORTH
Velarin teleports to the north wall -- to the center of the north wall where the skull heads were supposed to be. He sees a scene out of a zombie apocalypse. The wall is overrun, aside from a small section on which the beleaguered Skullheads are making a last stand.
A reminder of the Skullheads (letter in parenthesis is who they are on the map): Two human brothers, (C) Charles the Cleric/Soulseeker and (H) Hampton the Cleric/Undead Hunter, who are co-leaders. A half-elf cleric of Gargul, (W) Sister Wendy. Two dwarf fighters, cousins (T) Tim and (not on map) Tom, both specializing in ghost touch pole arms. (N) Tensmith, a male half-orc necromancer. (J) Jenjy, a young female beastfolk (ratkin) rogue.
Velarin teleports right into the Skullheads defensive grouping. One of the dwarves looks dead. The ratkin rogue is down. The others look wounded to greater or lesser degrees.
Some enemy has created stone ramps that are letting the undead horde swarm up to the walls and over.
There is a Daylight spell centered on the Skullheads. There's a defensive insect plague of wasps keeping the undead away from the wall where the defenders are making their stand.
The enemy is EVERYWHERE.
There are two very big undead water elementals! One is lurking outside the darkness. One is rampaging in the town. There are skeletons and zombies everywhere. You see shadows and wraiths and other incorporeals as well. On the wall, there are scattered skeletons and zombies bloated with seawater. A pack of ghouls or ghasts is threatening Sister Wendy -- in fact, Velarin, please make two DC15 fort saves vs stench or be sickened. (Sickened: You take a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.)
Tishe' dives down and out, ending up 5 ft underwater. She can see within 25 ft fairly clearly, but up to double that, foes have concealment. She does see the General, and she casts her dispel. She strips four spells off him -- the heroes feast and three protection from energy spells. Via telepathy, Tishe' explains her reasoning.
Lanliss sees the General dive off the wall into the water and away. He sees Tishe' dive in after.
Emrys greater-teleports back. He's on the wall and sees nobody up there!
Barratore is still running to the gate under attack by dragon turtles. He has been running for four rounds and has four to go.
Edson is still running to the north wall. He has been running for four rounds and has 14 rounds to go.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+16=33 ; d20+16=32 ; 6d6=25 ; 18d6=66 ; 6d6=20 ; 18d6=60 ; Monday February 17th, 2020 7:34:57 PM
(fort 33 and 32)(it's on now Cayzle)
"Oh crap! the wizard says as he lands in the undead hordes. As he is still invisible, he let's the skullheads know he is there. "Skullheads! It's Velarin! I'll be 30' above you. Hang on, for a few more moments. Help is coming! yell me a status report of your health if you can."
"Keepers!! The north wall has fallen! most of the Skullheads are dead or dying and trying to make a last stand. The undead have breached the city! I'm gonna need some backup." V hopes that the queen and the majority of the people used his mansions for a safe fallback location.
The Wizard Flies up 30' to avoid distractions for his upcoming castings. He calls forth his most powerful anti-undead spell, a Sunburst, and centers it at O12, Keeping the skullheads out of it's range. (Every non-undead within an 80 radius of O12 is blinded and takes 34 damage, but a reflex save of 29 negates the blindness and reduces damage to 21. All undead in the radius take 75, and are instantly destroyed if susceptible to bright light. reflex save of 29 reduces damage to 42 and negates destruction)
Noticing how massive the horde to the west is, compared to the east, V reaches deep within himself for a heroic effort(and a hero point) and casts another one at the exact same spot. "Time to crispy some critters." (Every non-undead within an 80 radius of O12 is blinded and takes 29 damage, but a reflex save of 29 negates the blindness and reduces damage to 19. All undead in the radius take 69, and are instantly destroyed if susceptible to bright light. reflex save of 29 reduces damage to 39 and negates destruction)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 13 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2 6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx3, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 Monday February 17th, 2020 8:18:19 PM
"I can help", lanliss communicates to the group referring to the undead situation. "Unless you think I am needed somewhere else", he adds after a moment.
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) d100=57 ; Monday February 17th, 2020 8:59:43 PM
Tishe’ is startled at Velarin’s pronouncement, and berates herself. ‘We should have given means of communication to the Skullheads and the South Gate.’ Too late now for recriminations, she can only act and hope they can help. ‘Sieur Barratorre, keep to the South Gate, we need to know what is happening there! Lanliss and I are coming to the north wall.’
Tishe’ ignores the General and vaults back into the sky, flying towards Lanliss. ‘Hold on, Sieur Lanliss, we are going to join Sieur Velarin.” She grabs Lanliss and weaves a Limited Wish “I wish to Teleport to 50’ above the North Wall!”
Move swim/fly to Lanliss Limited Wish (break one diamond) to Teleport 57- on target. (Assuming ‘seen casually’ while walking Effacia helping in the last week)
...... Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
TOTAL BATTLE: all combatants (DM Cayzle) Tuesday February 18th, 2020 7:08:28 AM
Emrys still stands, even more alone, in the Southwest, at the harbor.
Barratore and Edson keep running (5 rounds now).
Tishe' moves to Lanliss, touching him and teleporting both to the North Wall, 50 ft above it, 70 ft above the waves.
Someone, please tell me Lanliss has a current fly effect on, or else he'll be falling. This should reinforce the need for players to note their PC's active effects in every post, please!
Finally, last but not least, Velarin flies up 30 ft into the air and casts a powerful Sunburst spell. HOWEVER, the material component for this spell is "sunstone and fire source." Before the spell goes off, Velarin needs to mention his fire source. That's not something you can keep in your spell pouch.
Before we go on to the Skullheads and then enemy actions, let's resolve whether Lanliss is falling 50 ft to the wall, and also let's get this Sunburst component nailed down (or another spell cast or something).
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday February 18th, 2020 9:18:02 AM
OOC: Sorry, i hit send on my post last night but must have closed out before it posted.
Edon keeps running, pulling air in his nostrils and expelling out his mouth, trying to not cramp up. He hear the call of the north wall falling and thinks to himself that he should have been teleported.
I am almost there he telepathically calls to the others.
Nerves strained and worrying the worst, Edson keeps running.
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) Tuesday February 18th, 2020 9:27:05 AM
Addendum: As soon as Tishe’ and Lanliss appear and the rogue tugs at the Sorceress’ hand, Tishe’ casts Featherfall as a Swift action to smooth Lanliss’ descent.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Tuesday February 18th, 2020 9:48:44 AM
(ooc: Velarin has the feat eschew materials: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. If Eschew materials is insufficient for this, I can change my spell choice. I never had time to go through every single spell to see if a component was more than a 1 gp, so if a sunstone is more than 1 gp, V, who's smarter than me would have bought some)
(I'll try and check in again later this afternoon before posting tonight.)
TOTAL BATTLE: all combatants (DM Cayzle) Tuesday February 18th, 2020 1:32:15 PM
The sunstone I am willing to let slip. It is the requirement of a fire source that I'm thinking about. Let me ask on the Rules Board for advice.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Tuesday February 18th, 2020 4:17:29 PM
Barratore winces as he hears what is going on on the north wall. Suggest bringing in Fire Elementals with a Time Stop V. Sounds like a great deal of strategically placed help is in order. Then you can go about evocating your brains out
Barratore keeps running, a song unbidden coming to mind about just keep running, just keep running, that's what do...
8 rounds of running accounted for in durations below Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 23/36 rounds Freedom of Movement 70 minutes Fly 35/50 rounds Stoneskin DR 10/adamantine 43/70
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Tuesday February 18th, 2020 7:11:03 PM
Emrys hears the harrowing message of the undead army overtaking the north wall. He instinctively turns to head in that direction to see for himself ... only a bright glow of daylight, silhouetting layers of urban overgrowth, can be seen from his perspective.
The sudden splash from Tishe, as she rises out of the water, distracts him from his morbid curiosity. She grabs Lanliss and goes "POOF" into thin air. "I didn't know she could do that?" And then he thinks, 'Am I invisible? Did she just forget me!'
He mutters, "Well then ... I better make the most of this one!"
Emrys says a few words of power and several things happen at once. His spikey bramble armor becomes much more tougher and his jade circlet begins to glow. He jumps from the wall and instantly polymorphs into a huge winged creature that resembles a spiky, wooden-armored, gold dragon. Having taken to the air, he speeds toward the north wall as fast as his massive wings can send him. (Movement Speed: 120ft x4 = 480ft)
Emrys mentally announces, I'm heading to the North Wall. Does anyone need a lift along the way. I'm the one casting a dragon-shaped shadow over the city!" He lets out a gold dragon's roar!
Size: Huge AC: 31 Hit Points: 188 Movement: 120ft Fly Damage Reduction: 10/magic Frightful Presence: DC 31 Resist Fire 20 Blind Sense: 60ft Darkvision: 120ft Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6 Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Tuesday February 18th, 2020 7:17:16 PM
(ooc: Sorry for missing last night's post. I came home from work and fell asleep on the couch almost immediately. I woke up in the same position almost 12 hours later!!!)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 d20+5=8 ; Tuesday February 18th, 2020 7:25:19 PM
Lanliss tries to balance himself in the air. The surprising moment of being teleported and being able to fly made Lanliss anxious.
Fly 8
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Tuesday February 18th, 2020 7:45:03 PM
(just a point of note in regard to collateral damage, with everyone heading for the north wall. If the sunbursts go off, they should do so before everyone heads that way, as V cast them at the same time as notifying the keepers of the breach. Once the DM has a chance to consult the rules committee, and rule, I can either continue along after the sun bursts, or ammend the post to change the spells that were cast.)
TOTAL BATTLE: all combatants (DM Cayzle) d20=20 ; d20=1 ; d20+12=13 ; d20=7 d20=19 d20=12 d8=5 Wednesday February 19th, 2020 12:37:50 AM
ROUND CONCLUDES
Emrys still stands, even more alone, in the Southwest, at the harbor.
Barratore and Edson keep running (5 rounds now).
Tishe' moves to Lanliss, touching him and teleporting both to the North Wall, 50 ft above it, 70 ft above the waves.
Lanliss starts to fall, and Tishe' casts Feather Fall. Lanliss floats down 50 ft into battle.
Finally, last but not least, Velarin flies up 30 ft into the air and casts a powerful Sunburst spell. With his Eschew Materials feat, he does not need to worry about needing a fire source!
Velarin's Sunbursts do their bright work and destroy every undead within their radius aside from the huge undead water elemental thing. Let's roll some saves for that monstrous thing. It saves once and fails once, taking 112 hp damage and blinding it.
Emrys wants to change into a gold dragon and then to fly toward the north. However, note the Wold House Rule: "You may only polymorph into the form of a dragon if you can take 10 on a Knowledge Arcana check to beat a DC of 15 + its CR, and if you are wearing dragonhide armor or possess a scale from a dragon of the same sort." What's Emrys's Know Arcana modifier? Does he have a gold dragon scale?
THE SKULLHEADS
The Skullheads all retreat into the area Velarin just cleared. Two carry the fallen rogue, and Sister Wendy casts a cure to bring the ratfolk to consciousness. Charles the Soulseeker, the least wounded, stands next to Lanliss so that he will not be swarmed.
THE ENEMY
The Wounded Undead Water Elemental strikes out blindly at the building. He shakes it to its foundations, and breaks through the outer wall, as easily as it rips through a ship's hull at sea. People ("P" on the map) spill out and scatter.
The other fearsome Undead Water Elemental clambers over the town wall up the stone and into the city.
The enemy shuffles around, still trying to get into the city, or to get deeper in. You see some incorporeal undead in the daylight dive into the wall itself.
Skeletons and sea soaked zombies encircle Lanliss and Charles the Soulseeker on the wall itself, flanking them. Lanliss can take an AoO against one as it sidles around. Then they attack Lanliss and Charles. A skeleton hits Lanliss and inflicts 8 damage to Lanliss.
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday February 19th, 2020 1:53:10 AM
Shapechange is a 9th Level spell. The most powerful transmutation spell in the game. It requires a Spell Focus of a jade circlet worth at least 1500gp, which he has.
As far as the rest ... the House Rule, (which I've never heard of until now) Emrys' Knowledge [Arcana], with a Take10, would be 42. He's changed into a gold dragon before, a smaller version, without a dragon scale. His father is a retired Gold Dragon. He's had exposure to dragon materials all his life. If I knew he needed a dragon scale, he would have access to one of every kind. His father owns several suits of dragon scale armor and a collection of dragon artifacts. His father earned the title, "Friend of Dragons," after having single-handedly saved several dragon types from extinction.
Or he could have gotten some from "Uncle" Valdor. ;)
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) d20+23=31 ; d100=44 ; Wednesday February 19th, 2020 5:25:11 AM
Tishe’ hovers and uses the telepathy at the group. ‘Sieur Emrys, both you and Sieur Lanliss weren’t in immediate grabbing distance, and that may be for the best. I believe we need to have Keepers on all the walls, or the enemy will concentrate like this and overwhelm the city. And we still don’t know what’s happening at the South Wall.’ There will soon be four Keepers here, and we can handle this.’
Tishe’ turns to the undead water elemental who just arrived in Effacia and judges ‘close enough’. She weaves a seldom used spell and focuses on the monster. “Your threads are linked to another place, Black-handed treadle! Walk there!” (Cast Enlarged Dismissal)
She then continues by weaving a Quickened Grease spell On the right stone ramp (AS,AT 9,10) covering the top of the ramp with very slippery Grease! Heroically, she turns and does the same to the other ramp! (S,T 9,10)
...... Hover 50’ above the wall
Enlarged Dismissal; Will DC 23 or return to plane of water. [44% roll to not send to different plane] Quickened Grease. Reflex DC 21 or fall prone Grease (used Hero Point). Reflex DC 20 or fall prone
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d4+1=2 ; d20+17=33 ; d20+17=36 ; 2d10+16=27 ; 2d10+16=28 ; d20+10=16 ; d20+10=22 ; 2d6+13=18 ; 2d6+13=19 ; d20+10=21 ; 2d6+13=23 ; Wednesday February 19th, 2020 7:49:36 AM
V looks at the dozens of smoking undead corpses on the ground with slight satisfaction only to see the water elemental open up a building and threaten it's occupants.
"A little update Keepers. I just killed about 60 of them with a pair of sunbursts, but there are another 60 or so running around and I'm out of sunbursts. The Earth Elementals that are about to appear are mine, so just kill the undead water elementals."
V sees Tishe' starting to deal with the undead to the east, So V is going to concentrate on saving the people threatened to his west.
Briefly thinking of his encounter with the time elemental, V flies southwest so that he is 30' over V22 and uses a spell he has never used before in combat, and casts time stop, stopping time for everyone else, to give him two rounds to summon help(stupid die roller).
With his first round of time stopped action, V summons a greater earth elemental(SM7), having it appear just south and right next to the wounded undead water elemental.He then uses his second round to Summon a large earth elemental(SM5), placing it at Y26, with undead all around it.
He then commands The Elementals in Terran to destroy the undead.
The greater earth elemental swings at the undead water elemental, power attacking by 5 and hitting ac 33 and 36 for 27 damage and 28 damage.
The Large Earth elemental swings twice at the Zombie at Z24, power attacking by 5, hitting ac 16 and 22 for 18 damage and 19 damage. If he gets a cleave opportunity he attacks the skeleton at W24 hitting ac 21 for 23 damage.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 13 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1 6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx4, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Large Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11 AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size) hp 68 (8d10+24) Fort +9, Ref +1, Will +6 DR 5/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +14 (2d6+7) Space 10 ft.; Reach 10 ft. Special Attacks earth mastery Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +16; CMD 25 Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday February 19th, 2020 10:54:08 AM
"GRAB ME" Edson mentally replies to Emrys. This is going to take way too long to make it to the north wall.
Edson keeps running, just incase, but calls out landmarks or locations to help Emrys find him.
OOC: A little point, two dm post in a row show Edson and Barratore running for 5 rounds
TOTAL BATTLE: all combatants (DM Cayzle) Wednesday February 19th, 2020 4:32:52 PM
Cayzle Comments:
Emrys: I'll allow the shapechange this time because it is a house rule that you have not been called on before. However, after this you will need an actual scale. We can play out how you get it, but pulling strings from past heroes will not do. Also note that the house rules state there may well be consequences for using dragon shape, because Dragons Are Special!
Edson: Yes, note that I did list you running 5 rounds twice in two days. That's because I spent two days on a single round. In a combat this complicated, sometimes I'll need an extra post to make sure everything goes right. I think I've drug a round out over two posts twice in this battle so far!
Next DM post will be at midnight tonite, give or take.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind d20+15=28 ; Wednesday February 19th, 2020 8:00:28 PM
Barratore keeps heading to the gates. The others will have the undead breech handled shortly. He needed to start thinking about what if anything he would find. His bow was still in hand and now at 600' or so away, he picked up his eyes and ears to what he was heading at
perception 28
8 rounds of running accounted for in durations below Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 23/36 rounds Freedom of Movement 70 minutes Fly 35/50 rounds Stoneskin DR 10/adamantine 43/70
Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+22=32 ; Wednesday February 19th, 2020 8:09:06 PM
(ooc: Thanks Cayzle, understood. If I had known about the dragon scale rule, Emrys would have sought them out all this time ... like requesting a scale from the High Lord Mayor of Plateau City as an award or visiting the Dragon Isles to scavenge discarded scales ... or Ebay. :)
As Emrys flies over the city, he scans for signs of Edson. "Edson, where are you exactly?" With all his heightened senses, he looks for Edson-shaped figures in full sprint below him. (Perception: 32) He retracts his bramble spikes, not wanting to harm his passenger.
"Tishe suggests we go and help Barratore at the other wall. Apparently they have enough rogues on the north side. Are you okay with that?"
Size: Huge AC: 31 Hit Points: 188 Movement: 120ft Fly Damage Reduction: 10/magic Frightful Presence: DC 31 Resist Fire 20 Blind Sense: 60ft Darkvision: 120ft Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6 Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141 d20+17=19 ; d6+1=3 ; d20+19=31 ; d6+3=7 ; d20+14=27 ; d6+3=5 ; d20+9=22 ; d6+3=4 ; 9d6=37 ; 9d6=26 ; 9d6=25 ; Wednesday February 19th, 2020 9:37:06 PM
Lanliss attack one of the enemies out of reflex. Lanliss picks one of his targets from the undead that surrounds him and starts to attack that undead thing with his special short sword (Attacking the one that sits on AI-12 to get the flank bonus or AI-13 if he can be flanked)
Emrys turns into a dragon. He starts flying -- Your DM assumes you are flying straight there, over the town. That's 480 ft per round. Per this map, Emrys is flying from 8G to I5. That's about 4,500 ft, so call it 9 rounds of flight. He sets out (2 of 9 flown by the end of this round, since I made you wait last round).
Emrys sees that there is a huge black storm cloud at the center of the town, at the intersection of I-J-6-7. That's the Queen's Palace. The black cloud is at least 700 ft across, and it looks like a tornado or mini-hurricane. It is clearly a Storm of Vengeance.
Barratore keeps running. He runs 300 ft per round. He is moving from L8 to J8 on this map. That's about 2400 ft, and he is on Round 6 of 8 needed to travel the distance.
Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 6 of 18. The tedium is getting to Edson, and he telepathically calls for Dragon Emrys to come pick him up!
Tishe' casts Dismissal on one of the giant undead water elementals. But alas, that will not suffice to affect the monster. DM hint: Know Religion Check may give you some info about what the heck this is!
Then Tishe' uses quickness and heroism to Grease up the invasion ramps! Several zombies and a skeleton slip down on the east.
Time-stopped Velarin moves to V22, 30 ft up. He summons two elementals.
The greater earth elemental swings at the wounded undead water elemental. It has AC30, so both of the greater elemental's attacks miss.
The large earth elemental has more success, and both a skeleton and a zombie are destroyed.
Lanliss joins Charles the Soulseeker, and the two of them take out three zombies and a skeletal champion.
THE SKULLHEADS
The dwarf with the reach weapon stands in front of the grease with a readied attack.
Charles the Seeker stands with Lanliss, fighting.
Two run down the stairs and call to the innocents fleeing the giant water thing. They run over.
Sister Wendy casts a cure on Charles's brother Hampton.
THE ENEMY
Now close to the Wounded Undead Water Elemental, Velarin sees that it is massive and blacker than the darkest depths of the sea, a colossal watery form that glares with two immense, hate-filled, magical eyes. Let's talk about those eyes. The Sunburst should surely have blinded it -- but in fact, it has blindsense to a range of 120 ft, so its senses are not inhibited. Also, it actually bears only a sort of superficial resemblance to the water elementals you have encountered before.
It raises a watery limb and points directly at Velarin. "FLY! FLY TO ATTACK IT, THERE!" It's voice, from a mouthless face, is unnatural. It slams the greater elemental, hitting ACs 40 and 38 for 29 and 38, reduced to 19 and 28 with DR 10/- The Greater Elemental takes 47 damage.
In response to the order from the wounded water thing, a shadow and a wraith fly to Velarin and flank him. The wraith has lifesense and can attack freely. The shadow only has darkvision and has a 50% miss chance against the invisible Velarin.
The Wraith hits touch AC13, exactly what it needs (correct me if I am wrong). Velarin takes 1 hp negative energy damage and 3 points of Constitution damage.
The Shadow hits touch AC22. It's miss check is 11, so it misses.
The other Water Thing (unwounded) moves along the wall toward Lanliss, Charles, and Tishe'. It glares at Lanliss. Please make a Will save vs DC27 or be paralyzed.
Other enemy undead shuffles around, moving deeper into the city, or moving up the ramps (though not past the greases).
Three skeletons and a sea soaked zombie attack Lanliss and Charles. They all miss.
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) 10d6=41 ; Thursday February 20th, 2020 5:24:33 AM
Tishe’ frowns. The two Grease spells cover the whole top-side of both ramps, but she knows that is just a delaying tactic. The Dismissal though: ‘It didn’t work?’ She could tell that it wasn’t that the elemental resisted the spell, but that it didn’t even take purchase! ‘The undead water elemental-like monsters are not from another plane! Emrys, the storm is unnatural, and I can see these guys being smart enough to play a shell game where all four walls are diversions with the main thrust hitting the palace directly!’
But the Sorceress needs to get her mind on what’s happening around her now. She lands to be with the Skullheads (at AI,11) and weaves a Maximized Lightning Bolt streaking across row 11 and striking a line of undead and the Water Elemental! Then she steps (5 foot step) behind Lanliss and, using Lanliss as Cover so as to kiss the rogue, weaves a Quickened Lightning Bolt down line 12!
......... Move: land at AI, 11 Maximized Lightning Bolt (use 1 of 2 ‘no extra time’ abilities). 60 damage. Reflex DC 23 for half Quickened Lightning Bolt. 41 damage, Reflex DC 23 for half
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+30=49 ; d20+24=27 ; d20+27=36 ; 5d4+14=22 ; d20+27=42 ; d20+22=26 ; d20+22=42 ; d20+22=34 ; 2d10+10=25 ; d20+10=25 ; d20+10=18 ; d20+10=27 ; 2d6+13=19 ; 2d6+13=24 ; 2d6+13=22 ; Thursday February 20th, 2020 9:58:31 AM
(ooc: V has 13 touch attack normally because of the +3 dex modifier. Haste gives him a +1 dodge bonus which i think works vs. touch attacks. The prot from evil is a +2 deflection bonus, which i also think does not matter to touch attacks, but I'm not sure. So, I think my ac is a 14 vs. touch attacks. If i'm wrong let me know))
V looks curiously at the water elemental, and tries to discern what the heck it is. (know arcane 49, religion 27)
He then defensively casts(36: success) a quickened magic missile at the undead water elemental for 22 damage. V follows up the magic missile with a defensively cast(42: success) dim door, putting him 200' higher in the air, at 230' and well away from the undead attackers
The greater earth elemental, having failed to connect and then getting punched in the face, swings again at the water elemental, but with no power attack. missing with a 26 on the first swing, but hitting ac 42 on the second for 25 damage(crit probably not an option but confirmed if it is)
The large earth elemental moves 5' north east to bring more undead into range of his mighty fists, and swings at the skeleton until it goes down, with follow up attacks going to any undead in range. (power attack by 5)Attacks: AC 25 and 18, damage 19 and 24. cleave attack if possible is ac 27 for 22 damage.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 13 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx1 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1 6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx4, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -47 from damage Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Large Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11 AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size) hp 68 (8d10+24) Fort +9, Ref +1, Will +6 DR 5/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +14 (2d6+7) Space 10 ft.; Reach 10 ft. Special Attacks earth mastery Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +16; CMD 25 Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday February 20th, 2020 3:21:08 PM
Edson keeps running, sucking air in his nostrils, blowing out his mouth so as not to get winded. Its getting to him, this feeling of not being part of the battle.
He keeps running, periodically looking up to see if a dragon is picking him up.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141 d20+7=22 ; d20+7=25 ; Thursday February 20th, 2020 7:10:17 PM
Lanliss sees the water elemental getting close and closer..... He made a mistake, he had the courage but lack of thought to look the thing in the eye. Eye to eye, a glare from this abomination. 'I can't move', Lanliss thinks. His body is paralyzed. He can not move or attack, let alone shout. He can just look at the things the unfold in front of his eyes. Tishe' taking cover behind him, and seeing her magic causing havoc and mayhem. 'At least not everything is lost', he thinks Will roll = 22 Improved Iron Will feat reroll = 25
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+22=27 ; d20+22=39 ; Thursday February 20th, 2020 8:19:05 PM
After noticing the unnatural storm over the palace, Emrys tells everyone mentally, "That's a Storm of Vengeance assaulting the palace. It's obvious where the priest has gone." He scans the area again looking if he can see Edson on the ground (Perception 27). "EDSON, change of plan, I'm heading to the palace ... we need to take out that priest ... but first things first."
As soon as Emrys gets within range (1,280 ft), he will attempt to Dispel the Storm of Vengeance. Knowing that magic of this level will be difficult to dispel, he casts a quickened spell on himself and draws power from his own lifeforce.
(Emrys casts Surrender Blood on himself. -20 hitpoints, for +4 Caster Level Boost.)
IF he needs to, he will transform into an Huge Air Elemental (free action) so he can hover in place and attempt his Dispel Magic on the Storm of Vengeance.
(Emrys casts Greater Dispel Magic on the Storm of Vengeance. Targeted Dispel. Empowered by Surrender Blood and Reach Spell. Range: Long 1,280 ft. Dispel Check: d20+22 = 39.)
Size: Huge AC: 31 Hit Points: 188 Movement: 120ft Fly Damage Reduction: 10/magic Frightful Presence: DC 31 Resist Fire 20 Blind Sense: 60ft Darkvision: 120ft Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6 Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Thursday February 20th, 2020 8:34:19 PM
(The Surrender Blood spell was Quickened (with the metamagic feat, not with the Rod), I forgot to mention that. Elementals are capable of casting spells with verbal and somatic components. Dispel Magic doesn't have a material component. However Emrys can just as easily land on a roof and assume his normal form as a free action. He can then change back as a free action the following round ... I love Shapechange for that! :)
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Thursday February 20th, 2020 8:37:29 PM
Barratore keeps running, and I ran, cause the gates so far away, I feel like I’m running all night and day
Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 23/36 rounds Freedom of Movement 70 minutes Fly 35/50 rounds Stoneskin DR 10/adamantine 43/70
In the north, Tishe' lands at AI-11 and takes in the sight-lines. She unleashes two lightning bolts that clear the lesser undead nicely but have zero effect on the undead waterry mass. [OOC: No need to roll any saves; the lesser undead are gone, and the greater water thing is immune.]
Lanliss is paralyzed this round, and loses his action. However, the paralysis ends at the end of the round, so he can act normally next round.
Velarin, with touch AC14, was not hit last round! He defensively casts a magic missile on the undead water thing, and that damages it further. It has taken 134 hp damage. Despite Velarin's Know Religion check of 27, he fails to recognize the undead watery thing! It does seem to be undead, however, not an outsider. While at first the monster seemed to be made out of the black waters of the ocean itself, on closer inspection, Velarin notes that the monster is actually made of flesh, black and leathery like that of a squid, and featureless and smooth.
Velarin then dimension doors up 200 more ft in the air. (230 ft total) The wraith's lifesense only goes 60 ft, so that's no help. The undead water monster can only sense 120 ft, so Velarin is out of sense range -- though casting a verbal spell will give you away ...
The greater earth elemental swings at the wounded undead water thing and hits once for 25, 159 total.
The large earth elemental kills a skeleton and a zombie.
At the end of last round, Draco-Emrys had flown 480x2 = 960 ft. Call that one square, from F8 to G7 on this map. The Storm of Vengeance is at the intersection of I-J-6-7 and has a radius of 360 ft, so I put your distance at the end of last round at 2,400 ft. The range of the Reached Dispel is about 1,000 ft. So you have to travel 1,400 ft to get in range. This round you go 480 ft. You have about 2 more rounds to travel after this round to get in range to dispel.
Barratore keeps running. He runs 300 ft per round. He is moving from L8 to J8 on this map. That's about 2400 ft, and he is on Round 7 of 8 needed to travel the distance. Being only 300 ft away, by the end of the round he sees three dragon turtles taking turns breathing on the gatehouse and wall. The stone is starting to melt away.
Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 7 of 18. He looks for Emrys to come pick him up ... but the dragon is on the other side of town, and also wants to dispel the powerful magic wrecking the palace. He keeps on running.
THE SKULLHEADS
Tensmith the necromancer and Jenjy the rogue shepherd the innocents away from the undead.
Tom (or Tim?) the dwarf with the reach weapon continues to stand in front of the grease with a readied attack.
Charles the Seeker stands with Lanliss, fighting.
Sister Wendy and Hampton come to the top of the stairs and look out over the town, readying attacks if that undead thing comes closer.
THE ENEMY
The Daylight Spell is dispelled!
The wounded undead sea monster takes two more whacks at the greater elemental. It slams the greater elemental, hitting ACs 30 and 22 for 29 and 38, reduced to 19 and 28 with DR 10/- The Greater Elemental takes 53 more damage, 100 total.
The unwounded undead sea monster moves closer to Lanliss, Charles, and Tishe' -- it targets the paralyzed and helpless Lanliss. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). The monster only misses on a nat 1. Two hits, one a nat 19, but that's not a crit threat. Lanliss takes 62 hp damage.
Six undead shuffle around Charles, Tishe' and Lanliss. Charles destroys one with an AoO. The remaining five attack. Two zombies and a skeleton attack Tishe' -- two exactly hit her AC25, inflicting 15 hp damage to Tishe'. Another two attack the paralyzed Lanliss, hitting Lanliss for 17 damage. If Lanliss started the round at 89, he's now down to just 10!
A wight, a shadow, and a skeleton move to attack the greater earth elemental. The skeleton misses. The wraith hits for 2 damage (102 total) plus 1 Con damage (21 to 20 has no effect). The shadow drains two Strength from the elemental.
Skellies and Zombies swarm the large earth elemental. Skellies inflict 9 damage; zombies administer a beat-down for 33. That's 42 damage total to the large earth elemental of 68
Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay. Charles points out to Tishe' that shadows and wraiths seem to be flying nearer.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Friday February 21st, 2020 3:41:44 AM
Everyone else was having fun, and Edson was training for a long distance run. He still was so far away... and Emrys Dragon wasn't close. He keeps pumping... maybe one day.
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) d20+20=39 ; d20+20=31 ; d20+20=22 ; d20+20=34 ; d20+20=21 ; d20+21=28 ; Friday February 21st, 2020 5:30:06 AM
Tishe’ is getting worried. The skeletons and zombies are only nussiances to the Keepers, but deadly for the people they are trying to protect, and they are moving further into Effacia. What’s more, twice now her spells have been no more effective than blowing grass stems at a Rapke! She studies the magical effects on the undead water monster as she thinks to the Keeper and talking out loud for Charles.
“The Wall defense is unraveling. Old packmate of mine told me a mobile defense is better than a static one if you don’t have a big wall to hide behind. Time to set up a next line of defense. I will DimDoor the three of us out of here, and I’ll be back for the other teams.”
Tishe’ Delays, waiting for Lanliss and Charles the Seeker to give a final set of whacks, then grabs them and Defensively casts DimDoor to take the three of them to R,39. (Seen while hovering 50’ above the wall).
......... Know Arcana 39,31,22,34,21 DimDoor Charles, Lanliss, and Tishe’ to R,39 Defensive Cast. 28 vs 23 for 4th lvl spell cast without AOO
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 5d4+14=28 ; 18d6+9=67 ; d20+21=35 ; d20+21=25 ; 2d10+9=27 ; d20+10=15 ; d3=3 ; d20+10=28 ; d20+10=30 ; 2d6+13=20 ; 2d6+13=21 ; 2d6+13=18 ; Friday February 21st, 2020 10:05:23 AM
"Good call Tishe'. Get them out of there. I'll keep killing as many of the undead as I can, but it won't be too long before I'm running out of spells, And my elementals are taking a beating as well. I'll try and remove the ones moving farther into the city before putting some walls up in front of them."
V quickens a magic missile at the undead water creature for 28 damage, and then flies to AH 25, farther away from the dangerous flying undead. He then targets the undead at AQ27 with a chain lightning which then arcs to up to 18 undead within 30' of AQ27. damage is 67. primary target at AQ27 reflex save 27 to take half damage, all others reflex save 25 to take half damage.
The greater earth elemental continues it's assault on the undead water creature. hitting ac 35 and missing ac 25 for 27 damage.
The large earth elemental keeps swinging at the undead surrounding him. pa5 hitting ac 15 and 28 with a cleave swing hitting ac 30. damage 20, 21, 18
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 19 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 7 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx2 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c 4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1 6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx4, reverse gravity, 8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -100 from damage Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Large Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11 AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size) hp 68 (8d10+24) -42 damage Fort +9, Ref +1, Will +6 DR 5/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +14 (2d6+7) Space 10 ft.; Reach 10 ft. Special Attacks earth mastery Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +16; CMD 25 Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Friday February 21st, 2020 2:04:51 PM
The minotaur continues to haul horns towards the front gate mentally nodding as the reports of the undead and now super storm at the palace come in. Bow still in hand, he begins planning his initial assault in his mind. An all too familiar stupid grin splays across his face
Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 23/36 rounds Freedom of Movement 70 minutes Fly 35/50 rounds
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141 d20+19=31 ; d20+15=25 ; d20+9=19 ; d20+14=20 ; d8=2 ; d20+14=30 ; d8=4 ; Friday February 21st, 2020 9:10:31 PM
Feeling a little bit threatened from the situation he found himself in. Lanilss decides to cast on himself some cure spells. He quickly takes the wand he labeled carefully and does the same movements he saw on of the keepers do while casting a beneficial spell. Actions: Use Magic Device on/with Wand Of Cure Light Wounds. Magic Device roll= 20 Result of the healing= 2 Will do the same action again if possible and if recommended !
Rolled a d8 if I remember correctly
OOC: Ignore first three rolls
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Sunday February 23rd, 2020 11:06:28 PM
Emrys continues to race forward so that he can get within range to dispel the Storm of Vengeance. He hopes he can before the palace collapses under its assault.
TOTAL BATTLE: all combatants (DM Cayzle) d20+6=25 ; d6=2 ; d6=4 ; d20+7=8 ; d20+11=19 ; d8=6 ; d20+7=17 ; d20+7=14 ; d20+7=14 ; d20+7=15 ; d20+9=22 ; d20+9=21 ; d8+3=9 ; d8+3=11 ; Monday February 24th, 2020 1:49:41 AM
Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 8 of 18. He looks for Emrys to come pick him up ... maybe some round? He keeps on running.
Barratore arrives at the south gate! He sees the three dragon turtles! See South Map!
Lanliss cures himself.
Tishe' moves to Lanliss and the Skullhead, then dimension doors the three to a place of greater safety, at R-39.
Velarin's quickened magic missile hits the the undead water creature for 28 damage (187 total damage). Then he flies over and zaps 18 undead in a cluster of electrical death!
The greater earth elemental swings at the wounded undead water thing and hits once for 27, 214 total.
The large earth elemental takes out two undead.
Draco-Emrys flies another 480 ft. You have just one more round to travel to get in range to dispel the ongoing Storm of Vengeance.
THE SKULLHEADS
Hampton casts flame strike on the wounded water undead -- the fire makes no nevermind, but the divine damage inflicts the sufficient damage to remove the last 17 hp it has. The undead is defeated. There is another one still on the other side of the battlefield.
The other Skullheads get innocents into buildings and then regroup.
THE ENEMY
A wraith, a shadow, and a skeleton attack the greater earth elemental. The shadow does 6 points of Str damage. The elemental takes 2 hp negative energy damage from the wraith and 4 con damage. The skelly misses. That's 104 damage total, plus the con damage makes it 104 out of 110. It has 6 hp left.
A number of undead surrounding the large earth elemental inflict 10 hp damage. That's 52 damage of 68.
The unwounded undead sea monster moves off he wall and down into the city.
Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+18=34 ; 18d6=67 ; d20+19=36 ; d20+19=32 ; d20+19=32 ; 2d10+8=12 ; 2d10+8=23 ; 2d10+8=24 ; d20+15=27 ; d20+15=20 ; d20+15=19 ; 2d6+8=14 ; 2d6+8=17 ; 2d6+8=20 ; Monday February 24th, 2020 9:05:28 AM
V moves to AM 28, still 230' in the air, and reassesses the situation. V quickens a targeted dispel magic(dispel check 34) at the watery undead hoping to end a buff the creature may have. As he does so, he momentarily ponders having just used the last charge of his two quicken rods.
V then casts an empowered chain lightning at the undead at AS26 with secondary bolts hitting up to 18 other undead withing 30' of him. He would have preferred to cast an empowered fireball from a scroll, but was concerned about setting the city on fire. Damage 109. reflex save for 59 damage. reflex save is 29 for primary target and 27 for secondary targets.
The greater earth elemental continues to attack the undead around him, hitting ac 36 and 32 with a cleave hit of ac 32 if applicable. damage 12,23,23
The large earth elemental does the same. hitting ac 27, and 20 with a cleave hit of 19. damage 14,17,20
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 18 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 6 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx2 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c 4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1 6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx4, reverse gravity, 8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) 6hp remain and -6 str Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Large Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11 AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size) hp 68 (8d10+24) -52 damage Fort +9, Ref +1, Will +6 DR 5/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +14 (2d6+7) Space 10 ft.; Reach 10 ft. Special Attacks earth mastery Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +16; CMD 25 Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) 15d6=49 ; 15d8=56 ; d4=4 ; Monday February 24th, 2020 9:49:01 AM
Tishe’ is glad the Skullheads are moving and supporting the people: she’ not going to have to use all of her high spell slots to teleport people to safety! She thinks and talks at the same time. “Sieur Lanliss, Sieur Charles, I recommend to keep healing and prepping to go in support of the other Skullheads when they need it”, she points down the road towards the wall at the rest of the team. “I’m going to move up and give Sieur Velarin some backup on that second Undead Water Monster!”
The Sorceress flies nearly vertical to get visibility, then casts an Enlarged Freezing Sphere on the UWM! Tishe’ thinks is may be only see the top of its head, but I will still hit any undead in the street within 40 feet!’
...... Move to S,38 30’ up Enlarged Freezing Sphere on UWM. Centered above its head. 40’ radius! 49 damage. Reflex DC 26 for half - if water subset is d8. 56 damage and staggered for 4 rounds. Reflex DC 26 for half
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind d20+26=35 ; d20+21=23 ; d20+16=32 ; d20+11=31 ; d20+11=21 ; d20+26=39 ; 2d6+20=26 ; 2d6+20=25 ; 2d6+20=31 ; 2d6+20=23 ; 2d6+20=23 ; 2d6+20=23 ; 2d6+20=26 ; Monday February 24th, 2020 1:28:33 PM
Barratore takes aim at the Dragon turtle directly before the gate. As much as he wanted to leap down into the fray and start cutting into the enemy with his blade, he did not think time was on his side.
Deadly Aim Hit AC 35 / 23 / 32 / 31 crit 21 / 39 (If w/i 30 +1 all hits) Dmg 26 / 25 / 31 / 23 Crit 23+23 / 26 (If w/i 30 +1 all Dmg)
Spells Hero Feast- +1 Morale Will save +4 vs poison and fear Protection from evil - 36 mintues Haste- extended 23/36 rounds Freedom of Movement 70 minutes Fly 35/50 rounds
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday February 24th, 2020 6:03:54 PM
Edson continues running, more than halfway there. His lungs hurt, but be wasn't giving in.
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Monday February 24th, 2020 10:11:53 PM
Draco-Emrys continues to race over the city and readies to unleash a powerful abjuration focused on the Storm of Vengeance. Hopefully there is still a palace left standing after the storm ... if he's able to stop it!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141 Monday February 24th, 2020 10:43:42 PM
"Charles, Can you tend to my wounds?", Lanliss asks. He was losing blood and felt his body, every part of it. Body Knackered, Lanliss knew he can't tempt luck again and fight the undead without improving his immediate condition.
Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 9 of 18. He looks for Emrys to come pick him up ... maybe some round? He keeps on running.
Barratore quickdraws his bow and shoots at a turtle. He hits and damages it! Please make a Will save vs DC21, and then three Will saves vs DC20. See South Map!
Draco-Emrys flies another 480 ft. You will be in range to try to dispel the ongoing Storm of Vengeance. next round. You are at H7 on this map. The Storm of Vengeance is at the intersection of I-J-6-7 and has a radius of 360 ft.
Tishe' rises and cast a very very cold spell. And in this way she learns that not only is this opponent not an outsider and immune to lightning, but also immune to cold. [OOC: Sorry!]
Velarin flies to AM-28. He tries to use a quickened dispel magic on the watery undead. Unfortunately, it is an undead thing with no magic items and no spells cast on it. Then Velarin casts an empowered chain lightning at the undead at AS-26 with secondary bolts hitting up to 18 other undead within 30' of him. One of those is the watery-looking undead thing, but it is immune to lightning, as Tishe' has discovered. The spell does take out a lot of undead.
The two elementals take out four undead.
Lanliss starts the round at only 13 hit points, by my calculations. He asks Charles of the Skullheads for curing.
Everybody, PLEASE keep your hit point total up to date in your header.
THE SKULLHEADS
Charles casts a cure on Lanliss. That's 38 hp curing to Lanliss!
The other Skullheads move south.
THE ENEMY
A wraith attacks the greater earth elemental. Five more points of Con damage kills the greater earth elemental.
A number of undead surrounding the large earth elemental inflict 5 hp damage. That's 57 damage of 68. It is still up and fighting!
The unwounded undead sea monster moves off he wall and down into the city. A double move suggests that it is heading toward Charles and Lanliss!
Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay.
Note that three wraiths are flying up toward Velarin!
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) d20+15=23 ; d20+30=50 ; Tuesday February 25th, 2020 5:30:13 AM
Tishe’ grimaces, the monster undead is posing a real threat and she hasn’t been able to touch it. The General having a Protection vs Sonic attacks and this monster near immune... Ideas flash around her head and meet with the Storm of Vengeance over the palace that has the portal. Thinking and speaking: “There is no way the Sahaugin should target the Portal and defend against our usual battle pattern unless they have a spy traitor inside Effacia. And that means we need to be creative in fighting back.”
“Lanliss sweetie, you were just using a healing wand on the Wall, keep healing yourself! I’ll try to at least slow this thing down. I’m going to try to make myself into a big Immovable Rod. This is the most sun-baked idea I’ve ever had...”
Tishe’ speeds off to meet the UWM alone, acrobatically flying to where she is between two buildings and 15’ off the ground. (Move to W,37). “Lord Saar, Ma’ab, and Gray Wanderer, I hope this works...”. And Defensively casts Resilient Sphere on herself, encasing her in a 19’ diameter wall of unmovable, impenetrable Bubble of Force!
Move to W,37. 15’ up Acrobatic to avoid AOO if the creature has Reach. 23 Defensive cast. 50 Resilient Sphere. 19 rounds, 19’ diameter bubble acts as Wall of Force Grease spells. 19 minute duration
Endure Elements Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 5d4+14=29 ; d20+15=31 ; d20+15=28 ; d20+15=32 ; 2d6+8=17 ; 2d6+8=16 ; 2d6+8=14 ; Tuesday February 25th, 2020 9:27:18 AM
V shares his beliefs with the other keepers. "Tishe' and Lanliss, I think this watery undead guy is some sort of undead golem. It seems to be immune to most spells. Barratore, how goes it with the Dragon turtles?
"Tishe', I think I have an idea. If you guys can draw him out in the open and away from the buildings as much as possible, I have a reverse gravity memorized. I should be able to leave him hanging 45' in the air for awhile. My only other option is bringing in more elementals, which I am running short on,but have a couple left.
V casts a magic missile at the wight closest to him(29 damage) and then moves to AE36, still 230' in the air. He hopes that by casting before he moves, it will prevent them from being able to track him.
The large earth elemental keeps swinging at the undead around him. hitting ac 31 and 28 with a cleave hit of 32. damage of 17,16, and 14.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 17 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 5 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx3 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c 4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1 6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx4, reverse gravity, 8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c
Large Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11 AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size) hp 68 (8d10+24) -57 damage Fort +9, Ref +1, Will +6 DR 5/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +14 (2d6+7) Space 10 ft.; Reach 10 ft. Special Attacks earth mastery Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +16; CMD 25 Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday February 25th, 2020 1:43:16 PM
A song pops up in his head as he runs, maybe that would help with the pain in his body.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:51 /141 d20+22=38 ; Tuesday February 25th, 2020 9:34:11 PM
"Thanks", Lanliss says as he simply moves to near the buildings (39V if possible). He tries to focus on the sounds and what he sees. "Should we focus on the big thing or just kill the small units of the undead that are in the city he wants to ask. But Velarin plans makes sense so he proceeds, he takes a peek and then shouts at the monster,"Come here you ugly nasty thing, I bet you can't catch me". Lanliss will then ready himself to run from what currently, guarantee him a probable chance to die.
Perception 38
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Tuesday February 25th, 2020 10:12:13 PM
Emrys finally gets within range and he unleashes the magical force of his spell.
(Emrys casts Greater Dispel Magic on the Storm of Vengeance. Targeted Dispel. Empowered by Surrender Blood and Reach Spell. Range: Long 1,280 ft. Dispel Check: d20+22 = 39. This was copied over from last week, so you don't have to.)
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind d20+16=20 ; d20+16=34 ; d20+16=22 ; d20+16=35 ; d20+26=38 ; d20+21=23 ; d20+16=32 ; d20+11=31 ; d20+11=26 ; d20+26=37 ; 2d6+20=27 ; 2d6+20=27 ; 2d6+20=30 ; 2d6+20=26 ; 2d6+20=29 ; 2d6+20=25 ; 2d6+20=32 ; Tuesday February 25th, 2020 10:45:31 PM
Barratore draws back on his bow and lets another volley fly. Everything is under control at the gate, be done in about a minute. Ive got the cure to a golem right here with me. Sounds though as if I should've went north. It'll take me a couple of minutes to get all of the way at this point
Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 10 of 18.
Barratore sees a huge mass of shifting colors, but the magic has no effect on him! He continues hitting the dragon turtle with arrow after arrow. By my reckoning, Barratore has inflicted a truly punishing 373 hp damage to this turtle! Where arrows hit the head or feet, there is blood. Where arrows hit the shell, they make puncture wounds that ooze. And yet the turtle, while swaying on its feet, remains up and attacking! See South Map!
Barratore, see below for enemy actions.
Draco-Emrys, at H7 on this map, dispels the Storm of Vengeance. The storm clears, and you see that the damage has been awesome. Buildings are damaged. You see some corpses on the streets (though you hope most people have sheltered in basements). The palace is damaged, and parts of a roof are caved in, but it is still intact.
Tishe' hovers right in front of the undead sea thing and casts Resilient Sphere in an attempt to stop the monster's advance.
Velarin hits a wraith with a magic missile. Then he moves off, hoping to be undetected. He ends move about 200 ft over the last remaining undead sea thing, which does not sense him (it has blindsight, but only to 120 ft).
The last elemental takes out two undead.
Lanliss moves up behind the resilient sphere, almost taunting the undead sea thing to attack.
Everybody, PLEASE keep your hit point total up to date in your header.
THE SKULLHEADS
Charles sticks with Lanliss and asks him "what's the plan?" He casts a cure light wounds -- That's 13 hp curing to Lanliss!
The other Skullheads use ranged attacks and reach weapons to attack the skellies and zombies swarming the elemental, and take out several. Sister Wendy also takes out a nearby wraith with a flame strike.
THE ENEMY
A number of undead surrounding the large earth elemental inflict 15 hp damage -- it served well, but now it is returned to the elemental plane, defeated!
The unwounded undead sea monster moves to attack. It slams the resilient sphere twice, inflicting 31 and 38! The sphere, like a wall of force, has hardness 30, so the sphere takes 1 and 8 hp of damage!
A grand total of 23 skeletons, zombies, and shadows have scattered into the city. That's going to be a problem, but considering how many swarmed the wall, maybe this counts as a small victory!
The grease continues to keep the ramp undead at bay.
Three wraiths continue flying up toward Velarin's last location, but they do not see where he is now.
In the south, the three dragon turtles ignore Barratore and breathe onto the gate house. Already melting, it will soon be a steaming hole in the wall, open to any invading force! A ray comes from nowhere from in front of Barratore and hits his touch AC -- he is blind for next round. Two targetted dispel magics also hit him, dispelling magical effects with rolls of 21 and 17. [OOC: Dan, you tell me what effects if any are dispelled, or list all your active effects and their caster levels and I'll figure it out.]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 5d4+14=27 ; Wednesday February 26th, 2020 8:08:08 AM
V frowns slightly as he sees the last elemental return to the elemental plane of earth. He then frowns further as he sees Tishe' not only not try to draw the watery horror into the street, but block his path and keep him next to the buildings. "Alright, new strategy" he thinks to himself.
"Alright Tishe', I gotta get closer first, but I'm gonna summon another big earth elemental to beat on him. Then I'll summon some air elementals to fight the Wights.
V fires another magic missile at the wight he hit last round for 27 more damage. and then moves to AO36 dropping down as far as he can as he does(I believe he is 160' in the air at AO36)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 17 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 5 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c 4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2 5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1 6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force 7th: Summon 7 X4-cx4, reverse gravity, 8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2 9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) d100=79 ; d20+25=43 ; Wednesday February 26th, 2020 7:47:18 PM
Tishe’ sighs: something worked! ‘And if it continues to think I am in here, it should continue beating on the bubble even when Im not here!’ And then (assumedly) Barratorre describes his blind and dispelling situation via the telepathic link.
‘I’m going to meet Sieur Barratorre and help take care of the South Gate, and then teleport us both back to the North Gate to deal with the UWM.’ Tishe’ weaves another spell, “I wish to teleport 40’ north of the South Gate!”
Tishe’ immediately looks for Barratorre and (using her move action) Readies a Dispel Magic Counterspell for the first spell to be shot at Barratorre!
...... Limited Wish to Teleport. -1 diamond. 79% on target for ‘seen casually’. 40’ north of the South Gate, 15’ up. Readied Dispel Magic Counterspell. DC 43
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141 d3=1 ; Wednesday February 26th, 2020 9:31:21 PM
"I have no plan", Lanliss says as he sees Tishe' handling the monster very well. "We either observe or we go back to help", Lanliss says as he refers to the SKULLHEADS. Lanliss takes a coin and flips/ throws it into the air. "Let's let luck decide", He says firmly with confidence.
rolled a 3d dice for the DM to choose what happens !
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday February 26th, 2020 9:47:34 PM
He keeps running, moving in a systematic fashion. Something to kill the time. One leg... othe leg... back and forth
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind d20+26=33 ; d20+21=27 ; d20+16=19 ; d20+11=24 ; d20+26=44 ; d100=1 ; d100=22 ; d100=11 ; d100=20 ; d100=53 ; 2d6+20=28 ; Wednesday February 26th, 2020 10:47:48 PM
The first spell hits and the everything goes black, OK, Looks like things are a bit more complex down here. Spellcasters are loose and I just got blinded. Not sure how premanent it is. Also, Something odd about the Dragon turtles. I have really unloaded on one and he is still standing
Welcome to the South gate Tishe. Barratore grins a bit and takes aim at the Dragon Turtle he has been shooting at. Can you cast Resist Fire so I can go down there?
Deadly Aim Hit AC 33 / 27 / 19 / 24 / 44 Miss % 1 / 22 / 11 / 20 / 53 Dmg miss / miss / miss / miss / 28
Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 1 Protection from evil - 36 mintues CL 18 Haste- extended 22/36 rounds CL 18 Freedom of Movement 70 minutes CL 5 Fly 35/50 rounds
Given the 21 and 17, I am going with the Protection From Evil and Flying spells to be dispelled
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+22=36 ; Wednesday February 26th, 2020 11:22:03 PM
Emrys is glad the storm has ended, but regrets not getting there sooner. He looks around to see if he can spot the source of the spell ... that being the evil archcleric he had heard about. (Perception: 36)
If he doesn't spot the cleric, Emrys will land on the nearest solid, flat surface (roof, wall, etc.) and polymorph back to his normal form (free action) and casts a divination. Does he feel a pull in any direction?
(Emrys casts Locate Creature. He wishes to locate a high-level sahuagin cleric. Range: Long, 1120ft. Area: circle - centered on Emrys with a radius of 1,120 feet. Duration: 180 minutes.)
Emrys also listens to the others, via Party Radio. "The storm is over ... the palace is a wreck! Tishe ... is it the cleric attacking Barratore? I wasn't aware of other casters ... of course, I wasn't privy to the roster of this school of fish."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Thursday February 27th, 2020 9:36:29 AM
V listens to the reports coming in from his fellow keepers and grimaces, thinking to himself "This is going all wrong. We've got the wrong people in the wrong places. The size of this battle field is a nightmare."
V ponders what to do next as Tishe' takes a poof pill and wanders over to Barratore.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday February 27th, 2020 11:09:11 AM
"Tishe, do you have multiple teleports. can you grab me if I describe where I am at and bring me to Barry?" Edson says through the mental chat. If the answer is yes, he begins rattling off all his surroundings. Name of inn or stores, roads, any landmarks.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind Thursday February 27th, 2020 8:51:20 PM
Up since 3am traveling home. Just got in. I’m beat. Posting tomorrow
TOTAL BATTLE: all combatants (DM Cayzle) d4=4 ; d4=4 ; d20+9=12 ; d20+9=29 ; d20+9=18 ; d20+9=12 ; d6=3 ; d6=3 ; d6=5 ; d6=6 ; d20+8=12 ; Friday February 28th, 2020 12:48:41 AM
Edson keeps running along the top of the town wall, headed north. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 11 of 18.
Barratore, blinded, loses his Protection From Evil and Flying spells. He shoots blindly. The blindness, which required just a ranged touch and had no save, lasted only a round. For the moment, his vision clears, and he sees that the wounded Dragon Turtle is lying there dead. The other two are still melting a hole in the gatehouse (presumably to open the way for a larger invasion?) Barratore, facing multiple caster if he has figured this out, calls for back-up. See South Map!
Emrys lands in H7 on this map, casts Locate Creature, but does not find the Sahuagin Caster within the 1,100 ft spell range. He coordinates with telepathy.
Tishe' makes a wish and blips out of the sphere to a spot 15 ft above the road, 40 ft north of the gatehouse. She readies a counterspell. [OOC: Can you do that if the caster is invisible? Moot this time because the casters are not casting dispels.] Tishe' sees two living turtles and one down. She sees no casters.
Velarin takes out a wounded wraith with a magic missile. (They are wraiths, not wights.) Then he flies down to AO-36, hoping to be undetected. He ends move about 160 ft in altitude.
Lanliss and Charles race north to join the other Skullheads.
THE SKULLHEADS
The Skullheads attack the lesser undead and the ghast in the road in front of them. They take out the ghast and two skellies this round.
THE ENEMY - NORTH
A few remaining lesser undead attack the Skullheads. Sister Wendy takes some damage.
The unwounded undead sea monster again attacks the sphere, inflicting minimal damage.
A wraith charges Velarin, since it is within 60 feet and has the lifesense ability. It attacks, but misses!
Another wraith descends towards the Skullheads.
The grease continues to keep the ramp undead at bay.
THE ENEMY - SOUTH
One dragon turtle is dead. The other two wait for their breath weapons to recharge.
Two rays comes from nowhere toward Barratore and one hits his touch AC -- he is blind AGAIN for next round. In addition, a scorching ray comes out of thin air to hit Barratore for 25 fire damage.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+27=43 ; d20+27=39 ; Friday February 28th, 2020 8:29:05 AM
V curses himself for being too focused on a single opponent. This Undead water monster could wait. The much greater threat to the city was the gates being breached and a full invasion. Unfortunately, he was out of teleports, and his dim doors wouldn't get him there quick enough. "Should have had Tishe' give me a lift. They will have to handle that side for now"
Hoping to pen the undead sea monster in for a few, V will defensively cast a wall of force from AD 38 to AD 34 that is 33' high(concentration check 43, success)
V will then heroically Dim door to AT25 and be 30' off the ground(cast defensively 39, success)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 16 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 4 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) d20+25=42 ; Friday February 28th, 2020 6:01:12 PM
Tishe’ thinks and responds to Edson: ‘I can, but it’s going to take a minute to help Sieur Barratorre with a couple troublesome Mages. I believe you should start flying and I’ll tell you when we are ready.’
The sorceress notes she is not noticed right now, so she first weaves a Quickened See Invisible on herself and looks about to spy the two invisible spellcasters. And then she weaves a Glitterdust spell, trying get both casters in the spell effects. (Success if within 20’ of each other)
And THEN, Tishe’ uses her move action to Ready a Counterspell for the first of the two casters to try to cast.
........ Glitterdust! 10’ radius. -40 Stealth! Will DC 20 or blind Counterspell. (Dispel Magic). 42!
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141 d20=20 ; Friday February 28th, 2020 9:26:55 PM
Lanliss goes near the small skirmish (Z27). He tries to assess the situation and will aid the skullheads in their fight, he helps in a way.... He Decides not to attack at but help in a different way
Aid another D20=20 (Natural Success)
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 212/237 Barratore Steelwind d20+18=24 ; d20+16=21 ; d20+27=43 ; 6d8+28=53 ; d100=66 ; Friday February 28th, 2020 10:46:18 PM
Barratore's vision returns for a hot second and then goes black again. Oh this could get tiring. Shifting his stance to about his 7 o'clock Barratore tosses Tishe a wink. More than 1 way to find a turtle Barratore draws his sword
The fighter then pivots right and takes 4 great strides to his right and launches himself off of the wall in the direction where he had last seen the Dragon Turtle
Acrobatics 26 for long jump = 25' forgot Base speed is greater than 30 Acrobatics 21 to ignore 10' of fall.
If the Dragon Turtle strikes at him, Barratore, now knowing where the creature is and strikes from his prone position
Grtr Vital Strike Power Attack Hit AC 43 Dmg 53 Blind Miss 66
Barratore has Blind Fighting and can move full speed while blind and keeps his Dex for AC
Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 21/36 rounds CL 18 Freedom of Movement 70 minutes
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Saturday February 29th, 2020 9:47:48 AM
Edson keeps running, his question unanswered.
TOTAL BATTLE: all combatants (DM Cayzle) d6=6 ; d20+10=24 ; d20+9=11 ; d20+9=11 ; Saturday February 29th, 2020 9:58:03 AM
Edson keeps running along the top of the town wall, headed north. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 12 of 18. [From his spot on the wall, Edson sees a pack of four ghouls and a ghast chasing a mom and two children.
Emrys stands on a roof in H7 on this map. [OOC: We'll retcon his actions when he gets a post in.] Over near the palace, Emrys sees a dust cloud, as if part of the structure has collapsed. That's a good 1,000 ft away ... 2 rounds by flying dragon.
Velarin traps the undead water thing with a wall of force and then dim doors away from his attacker.
Lanliss helps the Skullheads as they attack the undead near them.
Tishe' casts See Invisibility an spies two Sahuagin casters, flying, 50 ft apart. Careful not to hit Barratore (he has had enough problems with vision!), she is able to glitterdust Caster One.
Barratore, blinded, is inspired by the heroism of the DAY and makes an incredible LEAP of faith that is also a literal LEAP. Indeed, this is truly his LEAP DAY! [Please accept a hero point!! Well played!] He takes a small bit of falling damage (6 hp) and lands prone as a move action. Lying on the ground, he readies a mighty blow for the moment he is attacked by a dragon turtle.
THE SKULLHEADS
Lanliss and the Skullheads take out three skellies and a zombie.
THE ENEMY - NORTH
The unwounded undead sea monster, trapped by force, takes the easier way out. It starts slamming into the building next to it. Normally it uses this power to sink ships at sea, but it works just as well on buildings. People start running in terror as the building starts to collapse. (Light brown on the map next to the monster.)
Two wraiths, high in the air, fly down through walls and roofs into buildings.
The grease continues to keep the ramp undead at bay.
THE ENEMY - SOUTH
One dragon turtle is dead. The other two breathe on the wall. Barratore feels the heat, hears the roar, but it is not aimed at him.
The glitterdusted caster (C1) is now visible but makes his save vs blinding. For just a second, Barratore can see -- he sees the caster above him -- an unarmored sahuagin. Then that glittery caster points at Barratore, shooting out a ray, hitting touch AC11, a miss. [This is a class ability, not a spell, so no countering.] Caster 1 flies down and hides behind the corpse of the dead dragon turtle. (Still on the map but no one has line of sight to him.)
C2, visible only to Tishe', flies down, such that Tishe' no longer has line of sight to him. From Barratore's perspective, another ray comes out of nowhere. This one is also a miss!
Finally, Tishe' sees -- barely, through the rubble -- that the area outside the gatehouse is now foggy! Barratore, please Highlight to display spoiler: {This is a solid fog spell -- look it up please. Your moves, attacks, and vision are all hindered. There is no save. Finally, you hear the turtles moving around in the fog -- the map positions shown are likely now wrong. Within five ft, concealment (20 % miss), further out, can't see. On the plus side, you are not blind!}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Saturday February 29th, 2020 2:19:37 PM
V thinks to Lanliss. "You guys try and save the people, and if the skull heads can do something about the flying undead, I'd appreciate it. I'm gonna start bringing in some muscle."
V calls forth a scroll from his haversack and casts the summon monster7, bringing in another greater earth elemental at AJ25 and instructing it in Terran to kill the undead inside the city walls but leave the living unharmed.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 15 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 3 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) 6hp remain and -6 str Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
AC 25/ T25/ F23 CMD22. +3AC defense (Freedom of Movement) HP 148/164 Tishe’ (SteveK) d20+25=44 ; d20+20=36 d20+25=29 Saturday February 29th, 2020 5:09:15 PM
Tishe’ thinks and responds to Edson: ‘I can, Sweetie, but it’s going to take a minute to help Sieur Barratorre with a couple troublesome Mages. I believe you should keep going and I’ll tell you when we are ready.’
The Sahaugin Mages dropped back, and Barratorre did some inspiring heroics, thinks the sorceress, and so can I do less? she keeps a running inner monologue so the other Keepers know what’s going on. The answer is no, and the refugee from the Sargrass Plains rises into the air in pursuit, flying forward and at an angle to get a view on the other side of the wall, (Fly to W,15. 45’ up) and looks about for the two spellcasters. (Perception. 44), and sees “Its Solid Fog! (Know Arcana 36)
Tishe’ defensively casts a Targeted Dispel Magic (Dispel 29) on the Solid Fog to clear the way for Barratorre. Then she shouts in Aquan at Caster #2, “playing with a Warrior is just poor sport, why don’t you pick on someone who can fight back?”
..... Perception 44 Know Arcana 36 vs 19 to see Solid Fog Defensive Stance. +3 AC Dispel Magic 29 vs dispel a 19th level spell
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 206/237 Barratore Steelwind Sunday March 1st, 2020 8:49:24 AM
Barratore gets up and gives a quick scan if the Solid Fog is gone with Tishe's Dispel, Barratore will move in on the Dragon Turtles.
If the Solid Fog is still in effect, Barratore will move away from the City 20' then turn towards the gate house and move 30'.
Freedom of Movement grants unrestricted move in Solid Fog
Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 21/36 rounds CL 18 Freedom of Movement 70 minutes
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+22=36 ; Sunday March 1st, 2020 10:31:02 PM
Emrys eyes and other senses scan the area. With all the chatter over Party Radio, he feels pulled in every direction. He growls in frustration. With the sight of the dust cloud and the partial collapse of the palace, he launches himself (in dragon form) in that direction (fly 480ft). Along the way, he is continuously mindful that the evil cleric may be near. He isn't sure what he will do at this point if he senses the cleric with his divination (locate creature). Until then, he needs to rely on his other perceptions (low light, darkvision, blind sight, scent, true seeing).
(Perception: 36)
Reporting to the others he says, "The palace is collapsing ... I'm moving in!"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141 Monday March 2nd, 2020 9:36:58 AM
"Wraiths !", Lanliss shouts. "I am going to fight these two", Lanliss says and points at them. Lanliss starts to move closer to them, ready to make a defensive maneuver if necessary.
Action: move to AC 28 Action#2: act defensively, but not total defense.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+20=29 ; d20+15=18 ; d20+10=25 ; d8+4=5 ; d8+4=10 ; d8+4=9 ; d6=5 ; d6=5 ; d6=6 ; Monday March 2nd, 2020 11:29:37 AM
Edson closes his eyes for a split second. the mother and child needed him, but if he didn't make it to help, the whole city could be lost. Still......
He stop and fire at whichever undead is head out, hoping he can cause enough damage with his fire and arrows to have the rest of the undead stumble into it and give the family time to run.
Hit ac 29 5 dmg +5 fire hit ac 18 10 dmg + 5 fire hit ac 25 9 dmg +6 fire
No matter the outcome, he turns and continues running, hoping he bought them enough time and doesn't hear screams
TOTAL BATTLE: all combatants (DM Cayzle) d20+9=21 ; d4=4 ; d4=3 ; d20+6=23 ; d6=2 ; d6=6 ; Monday March 2nd, 2020 3:42:00 PM
Edson is in K5 on this map. Last round he saw a Ghast and a pack of Ghouls chasing a family. Luckily with bow already at hand, he stops to fire at the undead. He takes out the ghast with his first two shots and then downs a ghoul with his third shot. He starts running again along the top of the town wall, headed west. He runs 325 ft per round, so he has six more rounds of running to go. The Ghouls follow him!
Over the course of last round and this one, Draco-Emrys flies from H7 to I7 on this map. He ends move over the palace. Looking down, he sees a Blade Barrier almost 100 ft in diameter, protecting several large earth elementals within who are tearing down walls and attacking the structure of the palace. ALSO, 1,000 ft away in J7, Emrys senses the caster himself!
Velarin takes out a scroll and starts summoning help. You can specify the summoned monster and its map placement at the top of your turn next round. [OOC: Is Velarin flying, and at what altitude? The DM seems to have lost track.]
Lanliss moves right next to the building and readies his defense.
Tishe' flies forward and scans. She sees THREE casters -- one had been out of line of sight near the ground! [OOC: Okay, she sees two unglittered casters C2 and C3, and she suspects that the glittered caster C1 is hiding behind a dragonturtle body.] She dispels the Solid Fog.
Barratore, free of fog and blindness, steps up to a Dragon Turtle. Honestly, that's just a five ft step. Feel free to take actions to complete the round and we'll retcon it in.
THE SKULLHEADS
Lanliss and the Skullheads maneuver to be ready for the coming wraith attacks. Tim, the surviving dwarf who specializes in using a reach ghost touch weapon to fight incorporeal enemies, advises Lanliss. "Dude, you gotta not stand next to walls. They pop out, hit ya, and then pop back in. Make them travel to get to ya, then you can attack as they come at ya. Just watch they don't come through the ground!"
A couple Skullheads are helping people run into buildings away from the Undead Sea Monster. One old man runs by a wraith, and gets TOUCHED with an undead drain as he passes by. The elder stumbles and falls (pink "p" on the map).
THE ENEMY - NORTH
The unwounded undead sea monster continues to attack structures so as to get itself free.
Two wraiths fly out of their hiding places, attack with Flyby Attack, and then retreat. One attacks Lanliss, and it hits Lanliss (even with his extra defense!) for 2 hp negative energy damage AND 6 hp CON damage. The CON damage means 54 more hp lost, so Lanliss is down 56 total this round!
The other wraith gets hit with a readied magic missile, an AoO from the undead-bane ghost touch reach weapon, a readied attack with the undead-bane ghost touch reach weapon, and a thrown returning undead-bane dagger. It goes down!
The grease continues to keep the ramp undead at bay.
THE ENEMY - SOUTH
One dragon turtle is dead. Another attacks Barratore but misses wildly. The last one pulls its head and legs into its shell as it waits for its breath to recharge.
The glitterdusted caster (C1) points at Barratore. The warrior taur (wartaur?) sees him, and sees the beam fly out at him. It touches him, and Barratore is blinded again! That glittery Caster 1 flies back into cover behind the dead dragon turtle.
Sahuagins C2 and C3 look at each other after Tishe' looks at them and taunts them. Clearly, invisibility is no defense against this human caster. They both decide that it is time to cast Mirror Image. There are now 8 C2s and 7 C3s. They both also ascend.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 206/237 Barratore Steelwind d20+31=37 ; 6d8+28=61 ; d20+21=32 ; d20+31=40 ; d20+26=34 ; d20+21=23 ; d20+16=30 ; d20+31=47 ; d100=72 ; d100=82 ; d100=23 ; d100=44 ; d100=68 ; d100=57 ; 2d8+28=39 ; 2d8+28=40 ; 2d8+28=35 ; 2d8+28=37 ; Monday March 2nd, 2020 5:15:27 PM
Last Round 5' Step Barratore swings once, needing a Move to get up Grt Vital Strike Power Attack Hit AC 37 Dmg 61
Things go dark. Will Save 32 Barratore holds onto his bow in one hand, blade in the other and tears into the Dragon Turtle Power Attack Hit AC 40 / 34 / 23 / 30 / 47 Blind Miss 72 / 82 / 23 Blind Fight reroll 44 / 68 / 57 Dmg 39 / 40 / miss / 35 / 37
Emrys, dont worry about what going on here. focus on what you can do where you are. Laniss, you should have that whole area secure by now. All right Edson, next time I'll carry you
Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 20/36 rounds CL 18 Freedom of Movement 70 minutes
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Monday March 2nd, 2020 7:40:33 PM
(02/28 post: V will then heroically Dim door to AT25 and be 30' off the ground(cast defensively 39, success))
The greater elemental appears, centered at AR37, and V then instructs it in Terran to kill the undead water monster.. V then flies to AT37, still at 30' off the ground and dismisses his wall of force.
The earth elemental takes a move and a move and arrives, centered at AJ37, and eyes his opponents backside as he tries to bust through the walls of the building.
V speaks telepathically to Lanliss, "Let the skullheads know to leave the earth elemental alone. You all kill whatever undead you are able to, and keep each other safe. The undead water thing is the biggest threat on this side of the castle, but other than summoning elementals, there's not much I can do to him. If the wraiths go after the earth elemental, see if the skull heads can clear them away."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 2 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) 6hp remain and -6 str Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
AC 25/ T25/ F23 CMD22. +3AC defense (Freedom of Movement) HP 148/164 Tishe’ (SteveK) 5d4+5=17 ; 5d4+5=21 ; d20+20=26 ; Monday March 2nd, 2020 8:50:56 PM
Tishe’ sees the third caster and how they prep to box her in. “Oops, this is going to take a little longer than I thought, packmates. Sieur Barratorre and I can still handle it. It sounds like we all have people to Keep.”
The Spellweaver flies to confront Caster 2 (and incidentally closer to Barratorre), and takes stock of the Mirror Image spell... and she smiles. “I believe the pattern has a loophole”, she says, and weaves a Magic Missle spell, sending 5 Missles unerringly into the Caster and ignoring the images! Then she comments as if reciting an old spell primer, “Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments”, and she weaves a Quickened Magic Missle spell for five more Missles!
.... Move to AF,21. 40’ up Know Arcana. DC 26 Magic Missle. 17 damage Quickened Magic Missle. 21 damage
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+18=35 ; d4+2=5 ; d20+15=28 ; d20+15=23 ; d20+15=31 ; d20+15=28 ; d20+15=24 ; d20+15=19 ; d20+15=28 ; d3=1 ; d20+15=22 ; d20+15=27 ; d20+15=29 ; 2d6+9=13 ; 2d6+9=17 ; 2d6+9=18 ; 2d6+9=15 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=14 ; 2d6+9=20 ; 2d6+9=19 ; d20+18=30 ; d20+18=28 ; d20+18=22 ; d20+18=34 ; d20+18=19 ; d20+18=27 ; d20+18=25 ; d20+18=27 ; d20+18=35 ; d20+18=28 ; Monday March 2nd, 2020 9:16:47 PM
Emrys looks down at the elementals within the blade barrier and then his senses begin to tingle and he looks in the caster's direction.
In a sinister tone, he says chillingly "Ahhh .... Dinner is served!"
But what to do, stop the elementals from collapse the palace or stop the cleric ... why not both. With his claw, he pierces the thin veil between the Living Wold and the Realm of Shadow. He becomes bathed in the gloom of the void. The light of day seemingly retreats from his draconic form. The darkness coalesces in his gaze as it springs forth like a beam at the area where the elementals stand crashing in a 20-ft radius burst.
(Using a Hero point for an extra Standard Action: Emrys casts Greater Dispel on the area of the elementals and blade barrier. Type: Area Dispel. Range: 280ft. Area: 20-ft radius burst. Greater Dispel Check: 35)
Emrys turns his terrifying gaze at the cleric, he chants a few words of power and flexes his claws with measured movements and suddenly the ground erupts around the cleric.
(Emrys casts Shambler, empowered by by Reach Spell. Range: Long, 1,120-ft. Area: Surrounding the Cleric. # of Shamblers 1d4+2 = Five (5) Advanced Template Shambling Mounds.)
Each of the giant shamblers appear surrounding the poor cleric. They all flank one another as well and they each wail on the cleric ... grabbing him after each successful hit.
(Shambler Attacks: Hit AC: 28, 23, 31, 28, 24, 19, 28, 22, 27, 29. Damage: 13, 17, 18, 15, 16, 15, 20, 14, 20 and 19. Grabs with each hit: CMB +18 grapple: 30, 28, 22, 34, 19, 27, 25, 27, 35 and 28.)
Emrys commands them, "TEAR HIM APART." He then launches himself in the cleric's direction.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:8/141 Monday March 2nd, 2020 9:16:59 PM
Lanliss feels pain from this drain of energy and stumbles back from the building (AC 25), he makes a defensive stance, now totally prepared for the wraith. He also thanks the dwarf for the helpful advice.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday March 3rd, 2020 10:27:52 AM
Edson continued running, hoping the undead kept following him and didn't chase after another target. He had to be getting close to the battle, but he still was a little off.
TOTAL BATTLE: all combatants (DM Cayzle) d3=1 ; d8=6 ; d8=4 ; d8=1 ; d8=7 ; d20=14 ; d20+9=16 ; d4=3 ; Tuesday March 3rd, 2020 1:59:52 PM
Edson keep running -- he has five more rounds of running to go. He outpaces the ghouls, and eventually they drop back.
Draco-Emrys, in square I7 on this map, casts a greater dispel magic. It has a 20 ft radius, and the blade barrier is 100 ft across. Hmmm, how many elementals can she catch in the dispel radius? Let's roll a 1d3 ... ONE. The blade barrier goes down and so does one of three large elementals. [OOC: Please save your hero point -- just the dispel happens this round, see next.
Now, let us talk about this Shambler spell. You cannot see the Caster because he is in a building. Like I said, you can SENSE him, that is, you know the right direction. You know that he is not moving. You guess the distance of about 1,000 ft because he came into range just now. But you do not know the exact distance. Given all that, how do you know where to put your shamblers? If they land in the building and the building collapses, will you have the blood of innocents on your hands? What if it is not even the right building? How will the shamblers even find the Caster? Your kindly DM assumes you will not cast the spell yet.
Velarin summons a greater earth elemental and commands it to attack the undead sea monster. It lumbers forward but cannot reach the monster yet. Velarin flies south and dismisses the Wall of Force so that there is no barrier between the elemental and the undead.
Near death, Lanliss moves back and assumes a sturdy defense.
PRIOR ROUND RETCON: As Barratore faces off with the dragon turtle and engages it in melee, he sees that Highlight to display spoiler: {There is only the translucent outline of a dragon turtle, not a flesh-and-blood monster!} THIS ROUND Barratore, blind again, swings wildly and misses every time -- Highlight to display spoiler: {as if there were nothing there at all!}
Tishe' moves forward and unleashes two magic missiles on Caster 2 for 38 damage.
THE SKULLHEADS
Sister Wendy sees that Lanliss is in bad shapes and drops a Cure Serious Wounds spell on him, curing Lanliss for 26 hp! LANLISS, remember that with your -6 Con drain your max hp is reduced by 54!
The other Skullheads make a wall in case the undead sea monster breaks through. They ready attacks. Except for the sneaky beastkin who tries to circle around to the monster's rear.
There is no sign of the final wraith. Perhaps it has gone in search of easier prey.
THE ENEMY - NORTH
The unwounded undead sea monster breaks through a building and moves toward the Skullheads, ignoring the elemental.
The grease continues to keep the ramp undead at bay.
THE ENEMY - SOUTH
Glittery Caster One flies up and away from the dead turtle, points at Tishe', and misses with a ray.
Wounded (-38) Caster Two with Mirror Images points at Barratore, hits Touch AC16, exactly what he needed, and blinds Barratore for another round.
Caster Three with Mirror Images casts Cloudkill in the air to hit both Tishe' and Barratore. The could starts out 10 ft off the ground, extending 40 ft up to total 50 ft. Then it sinks down 5 ft down and 5 ft over. Barratore and Tishe', take 3points of Constitution damage on your turn each round while in the cloud (a successful DC19 Fortitude save halves this damage). Note that the cloud also limits vision.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind d20+22=34 ; Tuesday March 3rd, 2020 5:56:17 PM
Recovering his sight but now in yet another fog cloud Barratore is tempted to simply sit down. Every single move has been perfectly countered and every single choice the group has made has been incorrect and while it takes them 20-30 seconds to get anywhere, the bulk of the power of the enemy forces seems to be able to teleport at will. His blade is worthless and so he sheathes it. If he leaves the cloud, he will be struck blind again and so he has to stand still. By all reports from Emrys, the city has already fallen
We need to get the people to the Teleport Circle. There are far too many too powerful casters spread out and moving at will across the city.
Fort save 34 -1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 19/36 rounds CL 18 Freedom of Movement 70 minutes
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Tuesday March 3rd, 2020 6:58:09 PM
"you are right Barratore, This is definitely not going well. Hopefully I can finish with this thing momentarily and head to help either you or Emrys."
V mentally calls to Lanliss. "Lanliss, tell the skullheads to draw it out into the middle of the square so I can send it airborne for awhile and go help the others."
V flies 60' towards the water creature, and the Elemental moves 40' towards the water creature
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 2 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) 6hp remain and -6 str Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 120/164 -3CON Tishe’ (SteveK) d20+12=18 ; d20+25=26 ; d20+25=41 ; d20+26=46 ; Tuesday March 3rd, 2020 7:40:24 PM
Tishe’ is not prepared and takes a hacking breath of the poisonous vapors. Quickly, she weaves a Dispel Magic, and Heroically overcomes another coughing fit that threatens to break her concentration.
She thinks. ‘Sieur Barratorre, the second Turtle must be an illusion, but there is another close by. Use my directions and get to the third Turtle!’ She will give directions mentally to help Barratorre get close enough to where his Blind-Fighting can kick in. ‘The City hasn’t fallen, I think the Palace attack is a surgical strike. Sieur Emrys will deal with it. And we will deal with this threat!’
Tishe’ knows she can’t duel with three mid-sized magicians; she has to whittle down the competition quickly! Using her sorcerous powers to weave Metamagic with no loss of time, weaves a Maximized Magic Missle spell against Caster 2! (25 damage)
Then she readies to counter the first spell any of the casters attempts! (Dispel Magic as Counterspell- 46) .... Save vs Cloudkill. 18 miss! -3 Con (28 hp) Hover at AF,21. 40’ up Quickened Dispel Magic. Nat1! Hero Point reroll. 41 to dispel Cloudkill. (Dispels caster Level 30) Maximized Magic Missle. 25 hp Readied Counterspell. 46
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Lanliss looks for signs of the wraith, he tries to look or smell and hear something that might give clue to the wraith whereabouts moving a few steps away. Move action (AE 26) Perception 37
Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+18=19 ; d20+18=19 ; Tuesday March 3rd, 2020 11:30:57 PM
Emrys throught he saw the cleric in the streets, but that was merely an echo ... a lingering aura. Possibly a side effect of the divination and his draconic eyes. He knows now that the cleric hides within the building nearby... where he saw the phantom essence. 'Let him believe he is hidden for the moment; it will be his undoing.'
Emrys turns back to the palace and casts another spell to dismiss the elementals that are pummeling its walls.
(Emrys casts Greater Dispel on the elementals. Type: Area Dispel. Area: 20-ft radius burst. Greater Dispel Check: 19, natural 1. Hero Point Reroll: 19, NATURAL ONE! Seriously! My luck has turned.)
The Dragon growls in frustration ... "Gods Hooks!! Darn this forked tongue!"
Emrys reports via Party Radio, "The palace is taken a great deal of damage. Parts have collapsed. I'm currently finishing off a few stray elementals that are continuing to beat at the walls. I sense the cleric nearby ... the coward hides in a building. He currently isn't moving. The fool thinks he's hidden! Only the palace and some surrounding buildings have taken damage. Why are there still civilians? Weren't they evacuated before this fight?"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday March 4th, 2020 9:18:27 AM
Edson looks back over his shoulder to see the ghouls falling away, he silently prayed they would stay away from any townspeople. He turns his gaze back to the fight, knowing he was getting closer. one day, maybe he would be able to fight.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind Wednesday March 4th, 2020 10:08:58 PM Tishe, why are the Dragon turtles trying to destroy the gate?
Barratore saw no troops, no others about, no creatures waiting to move through the gap. They seemed to be simply destroying it fro the sake of doing so. Throw away pieces on field.
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 18/36 rounds CL 18 Freedom of Movement 70 minutes
Edson keep running toward the north battle -- he has four more rounds of running to go.
Draco-Emrys, in square I7 on this map, tries to dispel the remaining elementals, but luck frowns on him. He asks about civilians. In fact, some people chose to hide rather than flee. That happens in all disasters. And some people are soldiers who fled and hid in buildings when the northern wall was overrun by the undead horde.
Velarin and his greater earth elemental move closer to the undead sea monster, a huge wave made of undead flesh with two wild eyes.
Lanliss moves and searches for the wraith or any other foes. The Wraith is either hiding or has flown away to seek easier foes. The only other enemy at the moment is the massive undead wave of flesh bearing down on the Skullheads.
Barratore, discouraged, stands and waits. But he is beginning to wonder if the entire assault on the gatehouse may actually just be a distraction?
Tishe' dispels the Cloudkill and offers a more positive take on the battle to Barratore.
THE SKULLHEADS
Sister Wendy channels healing to Lanliss and her friends. (Velarin is unwounded) The Skullheads and Lanliss are all healed 23 hp. "That's it, I'm tapped out on channels," Sister Wendy says.
Other Skullheads unleash on the undead sea monster. The necromancer only has Disrupt Undead cantrips left, but he shoots and hits for 5 -- first damage to the thing. The dwarf readies his reach weapon. Two other Skullheads shoot and miss against the monster's AC30.
THE ENEMY - NORTH
The slightly wounded undead sea monster advances on the Skullheads. It has reach 20, so the dwarf never gets to use his 10 ft reach weapon. The monster swings and slams vs AC38 for 48 damage to the soulseeker! Another hit like that would kill him.
The grease continues to keep the ramp undead at bay.
THE ENEMY - SOUTH
Glittery Caster One flies up (20 ft altitude), points at Barratore, and hits touch AC19 with a blinding ray. Barratore is blind again!
Wounded (-63) Caster Two with Mirror Images tries to teleport away, but Tishe's spell counters that! He looks stunned and very wounded.
Caster Three with Mirror Images casts Magic Missile on Tishe for 15 damage.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=28 ; Thursday March 5th, 2020 7:59:00 AM
(ooc: I don't think you moved V or the earth elemental last round on the map. Elemental has moved 2x at 40' each since arriving at AR 37. He should start this round at AB37.)
V flies to U44 and begins casting a summon monster 5
The elemental moves up to the water beast and takes a swing. missing.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 2 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) 6hp remain and -6 str Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK) 5d4+5=15 ; d20+25=37 ; Thursday March 5th, 2020 10:25:41 AM
Tishe’ rolls with the bludgeoning force of the Magic Missles. She momentarily feels sorry for these Sahaugin: homeless and driven from place to place looking for a home. But they were going about it in an evil way; killing and enslaving innocents; and they cannot be allowed to continue. She weaves another set of Magic Missles to strike Caster 2! (15 damage)
And she thinks on group channel. ‘Sieur Barratorre, That blind ray caster must specialize in illusions, that is thier power, but he has a limited number of rays and must be close to his limit. So too, he must be as powerful as you, otherwise you would only be dazzled, not blinded. I also think that if he is reduced to irritation Magic, he is mostly out of spells or a diversion.’
Tishe’ herself is running out of spells and doesn’t cast a Quickened spell this time, but does ready a Counterspell for the next spell cast by any of the three casters.
.... Hover Magic Missle. 15hp Readied Counterspell. 37. Dispels CL 26 or less
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
TOTAL BATTLE: all combatants (DM Cayzle) Thursday March 5th, 2020 1:59:07 PM
Sorry, forgot to move Velarin and the Earth Elemental on the map. Just fixed it.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+18=24 ; d20+18=25 ; d12=4 ; d12=10 ; d12=5 ; d12=10 ; Thursday March 5th, 2020 8:08:45 PM
Draco Emrys doesn't want to waste another Greater Dispel Magic. So this time, he casts a necromantic spell that drains his lifeforce into his next spell. He then casts Greater Dispel Magic on the last two elementals. He hopes his draconic blood and forked tongue doesn't fail him.
(Emrys casts Surrender Blood. Deals 20 points of damage. Boosts next spell's caster level by +4.)
(Emrys casts Greater Dispel Magic. Empowered by Surrender Blood. Type: Area Dispel. Area: 20-ft radius burst. Dispel Check: 24+4=28. Hero point reroll: 25+4=29. Sigh, I doubt this does it.)
Having inflicted so much damage on himself in this battle, he decides to do a quick cure spell.
(Emrys casts a Quickened Cure Critical Wounds on himself. Empowered by Spiritual Healer. Cures: 4d12+18 = 4+10+5+10+18 = 47 points.)
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind d20+26=40 ; d20+21=28 ; d20+16=18 ; d20+11=15 ; d20+26=30 ; d100=12 ; d100=24 ; d100=6 ; d100=42 ; d100=35 ; Thursday March 5th, 2020 10:02:15 PM
Knowing a turtle was straight across when he was attacking the illusion. Barratore fires a few arrows that direction as he takes a 5' step
Deadly Aim AC 40 / 28 / 18 / 15 / 30 They all miss
That's all well and good Tishe, but doesn't do any good to know. Sorry I let Effacia and you guys down. Their battle plan was far superior than the drivel I put together.
Hey V, remember to keep an eye on the portal back home. They don't have to take the city to use it and as they have known everything else of the defenses and our positions, bet your pointed hat, they know about the portal
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 18/36 rounds CL 18 Freedom of Movement 70 minutes
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+14=22 ; Thursday March 5th, 2020 10:47:02 PM
"Be careful Velarin, we have a wraith that gone away or is hiding", Lanliss relies to Velarin. Lanliss then takes a look at the greater earth elemental, 'what a marvelous thing' , he thinks. 'No need to flank from there', he thinks. Lanliss moves closer to the skullheads (Y or X 26) "Anyone have an idea what to do apart from fighting this forbidden things?" , Lanliss asks the Skullheads. "I can either enlarge one of you.....or I can try another crazy idea that might not work", He says loudly. If someone agrees for enlarging, Lanliss will enlarge them otherwise...... Lanliss trembles with fear but he takes his reduce person wand and points it the thing that he fears and starts to cast a spell that might or might not work.
OOC: Gragul save my soul..........this is what my character would do...
Action: move to Y26
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Thursday March 5th, 2020 11:20:50 PM
"You're right Barratore. Pretty sure we are screwed on this one. I'm about out of everything. I'm gonna take a few more seconds here to give the skullheads a shot against this damn water golem elemental thing, and then I'm heading for the portal to disable it. On the way I'm gonna send a message to Dulcet letting her know we failed and to take necessary measures."
AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK) Friday March 6th, 2020 5:11:54 AM
Tishe’ scoffs mentally. ‘A strike team just on the palace, a couple blocks of damage, and a few stray undead in a city that is a mile across? Hook City would have events like this every other week! Effacia hasn’t fallen and we haven’t failed. Yet. ‘
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday March 6th, 2020 11:05:48 AM
“Tishe’ is right. It’s not over until it’s over. As long as the walls hold, we can yet pull this off. I definitely underestimated the amount of power that they could and would bring to this fight.”
Edson keep running toward the north battle -- he has three more rounds of running to go.
Draco-Emrys, in square I7 on this map, tries AGAIN to dispel the remaining elementals. The caster is CL18, so he needs a 11+18=29 to succeed. That's exactly what he got, so the enemy elementals are dispelled. Emrys senses that the enemy Caster is on the move. You can tell direction only, and that he is in range.
Velarin's map position has been retconned, sorry for DM error. The caster begins another summons. His greater earth elemental advances on the undead sea monster, swings on the AC30 thing, and misses.
Lanliss offers to enlarge one of the Skullheads, and Tim the Dwarf says, "OOH, me, me, please! That'll double the reach of my trusty bec de corbin here."
Blinded for the moment, Barratore still knows there is a dead dragon turtle, an illusionary dragon turtle, and a third unwounded dragon turtle. He quickdraws his bow and fires blindly ... but was the brave minotaur turned around or something? Every shot is wild!? The city wall takes damage!
Tishe' please make a DC21 will save. If you succeed, then Highlight to display spoiler: {Barratore's wildly fired arrows actually do not reach the mostly melted gatehouse. They are halted in midair and fall to the ground, as if they hit a wall of force or something.}
Tishe' correctly identifies the casters' blinding beam power ... and logically deduces that the ones who have blinded Barratore with it -- one ... two ... all three of them?! -- are all more powerful than Barratore and Tishe' herself! [more powerful = higher level] And yet, the most potent spell you have seen from them is ... 5th? 6th? level? How to explain the discrepancy? There is something tricksy going on here! Tishe' please accept a hero point for sussing this out!
But there is a battle to fight! Tishe's Magic Missile does the job, and Caster Two falls out of the sky, dead! If the magic missile damage did not do the job, the splat at the end of that fall sure did!
Velarin and Barratore seem despondent about your "defeat" here. Tishe' sees the glass as half-full, and notes that the enemy has not committed ANY large army of Sahuagin to the battle. Afraid of more Forbidden Rains, or other area spells, maybe? It is true that the enemy has died or fled from you, not the other way around. Tishe's positivity encourages Velarin, at least.
THE SKULLHEADS
Charles the very wounded soulseeker backs out of the fight and casts CLW on himself. Tensmith the necromancer tries another Disrupt Undead, which inflicts another 6 damage. Sister Wendy casts a Bless -- you can tell that she is pretty much reduced to her least powerful spells. BigTim takes two whacks at the monster with his enlarged reach weapon -- he rolls well, hitting AC36 and AC33 with that undead bane weapon of his, for 2d6+9+4+2 +2d6 = 36 + 29 = 65 damage! That's 76 damage to it so far. Hampton the Undead Hunter shoots his short bow again ... but this time he is en fuego! Man, the die roller or Wardd or someone is smiling on the Skullheads. Hampton hits AC33 and AC30 for 1d6+2+4+2+1= 10+15 = 25 damage! 101 total to the undead monster!
THE ENEMY - NORTH
The more-than-slightly-wounded undead sea monster wants revenge! It takes a five ft step closer and swings twice at Hampton, slamming ACs 41 and 31! Two hits inflict 66 damage to the already wounded undead hunter! He is DOWN!
The grease continues to keep the ramp undead at bay.
THE ENEMY - SOUTH
Glittery Caster One tries to teleport away, and is countered by Tishe'! With his remaining move action, he flies down behind the corpse of the dead dragon turtle, out of sight.
The remaining Caster Three with Mirror Images figures he has a chance to get out now! He does teleport away. No enemy casters are now in line of sight of T or B.
The last dragon turtle breathes on the gatehouse, melting it almost all away!
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+15=19 ; d20+15=18 ; d20+22=27 ; d20+22=28 ; Friday March 6th, 2020 7:09:54 PM
Velarins newly summoned large earth elemental appears just south of the sea creature, it is also instructed in terran to kill any undead or sahuaguin within the city, and it swings twice at the water creature, missing both times.
the greater elemental takes a 5' step and swings twice. Missing with both.(are you kidding me with this stupid die roller???!!) V reaffirms to the greater elemental to kill the water creature and then any undead or sahaguin it finds within the city
V yells to the skullheads and Lanliss "These two elementals have have been instructed to kill all undead and sahaguin in the city after killing the water creature. Look after each other and try to stay alive. Things seem to be worse elsewhere and I need to go. hold the wall.
V flies 60' south and then dim doors another 1120' south before calling to the others. "how we holding up people? i'm airborne and on the move if someone needs me. The north gate is holding, but shaky." (Cayzle, I may want to retcon his dim door direction depending on the location of the portal. Where was it located? I'm assuming near city center)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 13 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 1 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Large Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11 AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size) hp 68 (8d10+24) Fort +9, Ref +1, Will +6 DR 5/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +14 (2d6+7) Space 10 ft.; Reach 10 ft. Special Attacks earth mastery Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +16; CMD 25 Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+14=18 ; d20+14=22 ; Friday March 6th, 2020 10:50:32 PM
Lanliss offers to try another enlarging (does it stack ?) or perhaps he will give/apply bless weapon to Tim. Otherwise Lanliss casts Cure Light Wounds on whoever needs it the most.
Use magic device 18,22 Rolled twice just in cast it is allowed to do both actions at once OR casting Cure Light Wounds twice.
OOC: sorry for the super short post, forgot to post
AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK) d20+18=31 ; d20+12=14 ; d20+12=30 ; Saturday March 7th, 2020 9:34:42 AM
Tishe’ relays her thoughts, including the fact that other than elite, they haven’t seen any Sahaugin(!), and wonders ‘what is going on? Even if they used thier more powerful spells already, it’s like the casters, powerful casters, are sacrifiTcing themselves here to delay us, when a concentrated push could have defeated us. What is going on?’
The east and west walls haven’t fallen, or Emrys would have seen from his draconian flight above Effacia. There hasn’t been a secret entrance that flooded Effacia with Sahaugin or Edson would have bumped into them during his route. ‘The undead; are they Sahaugin?’ But she and Barratorre are fighting, and if they move somewhere else, the casters and remaining dragon turtle WILL break into the city. They have to end this threat.
She assessed the minotaur’s shots. ‘Sieur Barratorre, there is a Wall of Force between you and the last Turtle! Can you jump over or run around it?’ Now that B is not blind, he should be able to see the shimmering outline of the Wall. Tishe’, herself, attends to Glittery Caster, by flying over to where he can be seen (AL,24) and Coalesces 2 3rd spells lots and weaves a Ray of Dimensional Anchor (use New Hero Point if needed) to ensure he can’t get away.
She calls in Aquan and Common, “We can talk or you can die, your choice, sirrah!”
...... Will DC 31 Fly to AL,24 Coalesced Dimensional Anchor. Touch AC 14 (Hero Point 30).blocks all DimDoor, teleport, and dim travel.
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind d20+15=21 ; Saturday March 7th, 2020 10:22:12 AM
Tishe's mental deductions prompts a thought with Barratore. Could the caster be part of a coven, Emrys pushes his caster power beyond his own, could this be a larger coven come together to do so?
Barratore looks to the last turtle. A Wall of Force is invisible and so it is highly unlikely Barratore can perceive it. So Barratore will move towards the turtle until he hits it and reaches up to see if he can feel the top. If not, he turns left and tries to follow it
Move speed 60' Going towards col Q then towards row 30 Perception roll 21 but I think ineffective with WoF being invisible
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 17/36 rounds CL 18 Freedom of Movement 70 minutes
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Sunday March 8th, 2020 3:22:18 PM
He was getting closed, close enough he could hear sounds of battle. Close enough that his adrenaline was pumping.
OOC Question: Is the distance traveled to get even with the group and skullheads or to get into firing range of the bow. Would I be able to stop a round sooner and start firing?
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+22=32 ; Sunday March 8th, 2020 8:42:51 PM
Draco Emrys is rather satisfied that the last of the elementals are gone. However he senses the cleric is on the move. He turns his head in his direction and says in a low, guttural growl, "The hunt is on!"
His draconic form instantaneously transforms into a small, swirling wisp of air and he darts off at breakneck speed (120ft fly x4 = 480ft, perfect flight). He stays close against the rooftops, using their bulk and height to block the view of people at street level. (Perception: 32)
(Emrys shapechanges to a Small Air Elemental)
(From his elevation, does Emrys sense that the target's direction is low (street level) or high (airborne)?)
TOTAL BATTLE: all combatants (DM Cayzle) d8=3 ; d20+22=30 ; d20+22=31 ; 8d10+20=53 ; Monday March 9th, 2020 11:19:12 AM
Edson is now 650 ft from the north battle. He is running atop the north wall, headed west. He can see the ramp and the mob of undead clustered on the ramp and on the ground next to it. He could shoot at undead at something like a -10 with a longbow. If he keeps running, at the end of the round he'll be 325 ft away. He has just entered square I5 on this map.
Lanliss thinks about a Bless Weapon, but the elemental is immune to critical hits, so he decides to cast a cure on Tim. That's 4 hp to the enlarged dwarf.
Velarin's earth elementals attack the undead sea monster but they miss.
Velarin flies south and then dim doors. He is just south of the line between I6 and I7 on this map. The portals and the mage's mansions (where the Queen and her court are hiding) are both in the palace, at the center of I7.
Draco-Emrys chases off after the enemy caster. Flying as a dragon for the whole round, he covers almost half the distance between himself and the caster, so far as he can reckon, since the divination only shows direction. He senses the caster is not high in the air. He sees Velarin pop into the air not all that far away. Emrys ends move at the border between I7 and J7.
At the gatehouse, the DM clarifies -- Barratore's arrows that went wild hit an "invisible wall" at the gatehouse, not near the dragon turtle. There is no sign of a wall of force at the dragon -- maybe back at the gate.
Tishe' flies over to the other side of the dragon turtle corpse and sees -- nothing! The enemy caster is not there. Tishe' has a standard action if desired.
Barratore looks around, vision and senses unimpeded for a change. He sees three motionless "dragon turtles" ... the corpse, the illusion, and the turtle that just breathed, but is now just using total defense with his head and legs tucked into his shell.
The minotaur moves toward the defensive turtle, expecting to hit a wall of force, but there is none! He moves about 50 ft forward and ends a hustle just five feet from the monster.
THE SKULLHEADS
The Skullheads hear Velarin and make a retreat, dragging the unconscious leader Hampton along. Tim stands at the rear and stays on defense. Sister Wendy tries to bring Hampton back. The beastfolk rogue tosses daggers around the Sphere and taunts the sea monster, trying to attract its attention.
THE ENEMY - NORTH
The sea monster swipes at the smaller elemental. It hits ACs30 and 31 for 43 damage.
The grease continues to keep the ramp undead at bay. These undead. BTW, are skeletons and "brine zombies" -- a mix of humanoids, sahuagin, and others too bloated to tell.
THE ENEMY - SOUTH
Is there even a fight going on here? One caster is dead. Another blipped away. A third has vanished into thin air! So odd! The only remaining turtle is using full defense.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Monday March 9th, 2020 12:12:08 PM
(OOC: In the previous round, Emrys changed to a small, air elemental ... for perfect flight and to be less noticeable.)
Cayzle: I thought you changed after flying as a dragon ... dragon is faster right? And seeing Velarin appear, maybe you choose not to change at all, so he can see you? Your call.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=32 ; d20+22=26 ; 2d10+10=16 ; 2d10+10=25 ; d20+15=30 ; d20+15=26 ; 2d6+7=12 ; 2d6+7=14 ; Monday March 9th, 2020 2:53:55 PM
(are you already accounting for DR when giving damage to the elementals Cayzle?)
The greater earth elemental attacks the water thing hitting ac 32 and 26 for 16 and 25 the large earth elemental does likewise hitting ac 30 and 26 for 12 and 14
Velarins Greater Invisibility ends and he becomes visible as he moves 60' towards the mages mansions
assuming all the teams are relaying info as it happens, since they can... "Emrys! I am almost to city center. How we looking here? Everyone... I don't like how this is going. They have had an unlimited time to plan this attack. Something just doesn't feel right right about this whole scenario. Aside from the fact that they seemed to know who was where, and what there strengths and weaknesses were, They have kept us running around, allocating resources, and defending specific spots, almost as a distraction to their real goal. I don't know what it is, but at this point, logically, i think a strategic retreat is in order. As a group, we are more suited to retaking the city than defending it. Let's get as many people as we can through that gate before I have to disable it. Barratore, I know this is not gonna sit well with you, but i think we should go. Feel free to kill everything you come across on your way back. Unless you all are opposed, I'm going to get Queen Effacia and as many people as possible through the circle while you all are on the way, and calling to those hiding in the buildings to join you. Effacia can be rebuilt, I will spend years doing so if needed. The people on the other hand cannot. If we cannot defend Effacia, then we shall avenge it!!"
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 12 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 0 True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Large Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11 AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size) hp 68 (8d10+24) Fort +9, Ref +1, Will +6 DR 5/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +14 (2d6+7) Space 10 ft.; Reach 10 ft. Special Attacks earth mastery Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +16; CMD 25 Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 2d8+3=14 ; Monday March 9th, 2020 3:03:30 PM
Tishe’ can’t figure out what’s going on, but with the casters gone for now, she (last round) touches her Brahmah’s Tattoo to heal herself a little, and looks back at Barratorre, Turtle, and Wall. She considers the wall and who would be more likely to cast a Wall of Force protecting the gatehouse? It doesn’t seem like it would have been done by the Sahaugin! “I wonder if we aren’t the only people the Sahaugin are fighting right now?” No time to consider, she has to be ready to support the minotaur!
Tishe’ flies, hustling to O,22 and taking up a Flanking position with her Quarterstaff opposite Barratorre to make it easier for the Fighter to smash the Turtle! ‘Strike hard Sieur Barratorre!’
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind d20+32=37 ; d20+27=39 ; d20+22=38 ; d20+17=32 ; d20+32=41 ; 2d8+36=39 ; 2d8+36=48 ; 2d8+36=45 ; 2d8+36=45 ; 2d8+36=46 ; Monday March 9th, 2020 4:33:46 PM The City is in rough shape and if this was phase 1 we should probably be looking to get the civilians and leaders out. Before that, though, you guys have to get into the palace and get an assessment there. The bad guys lost several dragon turtles and an kraken plus whatever it is you are playing with along the north.
Barratore drops his bow for a moment and grips his blade with both hands PA Hit AC 37 / 39 / 38 / 32 / 41 Hasted and Flanking Dmg 39 / 48 / 45 / 45 / 46
The fighter feels some frustration leave him with each hit
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 16/36 rounds CL 18 Freedom of Movement 70 minutes
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Monday March 9th, 2020 7:48:22 PM
Draco Emrys notices Velarin pop into the area and he swings around to join with him. The huge gold dragon, in a deep voice, says out loud, "Be not alarmed Velarin, it is I, Emrys!"
He then continues in mental conversation, "The palace was being bombarded by a storm of vengeance and several huge elementals ... I've dispatched them all! I'm now hunting the evil cleric that caused this destruction...my divination detects its location and movement. Let's reduce this fish to bone and cinder!"
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d12=7 ; d12=9 ; d12=10 ; d12=10 ; Monday March 9th, 2020 7:53:11 PM
During the conversation with Velarin, he casts Cure Critical Wounds on himself.
(Emrys casts Cure Critical Wounds on himself. Empowered by Spiritual Healer. Cures 4d12+18: 7+9+10+10+18 = 54 points. Healed to max.)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+22=23 ; d20+10=16 ; Monday March 9th, 2020 8:25:13 PM
Lanliss will accompany the skullheads for now. He doesn't try to gather any attention. Lanliss tries to understand or figure out if something is being planned and why ? Looking around him and trying to sense if something is not right in the current situation. "I can't understand what is the meaning of all this attacks on different front, I just can't grasp it" Perception. (rolled 1) = 23 Sense motive 16
TOTAL BATTLE: all combatants (DM Cayzle) d20+22=24 ; 4d10+10=43 ; d20+22=42 ; d20+22=25 ; 4d10=27 ; d20=13 ; d6=3 ; Monday March 9th, 2020 11:29:59 PM
[OOC: Yes, your clever DM remembered the large elemental's DR5; it took 43 damage in two blows last round instead of 53.]
Edson is now 325 ft from the north battle, and we can put him on North Fight Map. He is running atop the north wall, headed west in square CU12. He does not have line of sight to the undead sea monster, but he can see the ramps where the battle has been taking place.
Lanliss tries to make sense of the battle. He ponders, and comes to some conclusions. The north was ignored by you guys initially, and the Skullheads could not keep the horde back, though they tried hard. You stopped the Kraken in the east and the general in the west -- but the kraken's rider, a powerful caster, snuck into the city center and attacked the palace. The general basically gave up when he saw there was no decent melee fight to be had. And in the south, the gatehouse has been attacked by casters and dragon turtles. In the north, the undead are fighting to destruction, but elsewhere the enemy has generally not chosen to fight to the death, instead choosing to flee or move to another part of the battlefield when challenged. The armies of Sahuagin you might expect in this kind of fight -- the kind the Queen told you was there initially -- has been held back ... maybe as a reserve, or maybe just because the enemy general has no desire to throw his soldiers' lives away in a blade barrier / forbidden rain meat grinder!
Velarin's earth elementals attack the undead sea monster. The greater hits AC32 for 16, reduced to 6 with DR, and the larger hits ac 30 for 12, reduced to 2. The undead sea monster has taken 109 so far.
At the partly ruined palace, Velarin finds the portals have survived OK in a relatively untouched portion of the palace, on the ground floor. The entrance to the Mage's Mansion, in a more ruined area, is now 10 ft above a broken floor, but also OK. Velarin ponders the need for a retreat!
Draco-Emrys communicates with Velarin and cures himself.
Tishe' flies over to flank the last dragon turtle.
Barratore swings and swings. His attacks pass through the dragon as if it were not there. It is clear to Tishe' and Barratore that this dragon turtle is also an illusion.
THE SKULLHEADS
The Skullheads continue to retreat. They plan with Lanliss to attack it if it turns to come after them, or if it heads off to attack the town. The beastfolk Skullhead continues to taunt the monster from the safety of the spot behind the resilient sphere and the greater elemental.
The retreating necromancer fires off a Disrupt Undead before backing away. It hits the sea monster for 3 damage, 112 total.
THE ENEMY - NORTH
The sea monster swipes at the smaller elemental. It hits AC24, a hit, for 38 damage, sending the large earth elemental back to the plane of earth. A second swipe at the greater elemental hits with a natural 20, following up the crit threat with a confirm vs AC25. That's a confirm, but oh yeah, elementals are immune to crits. Oh well. The greater elemental still takes normal damage of 27 after DR.
The grease continues to keep the ramp undead at bay. These undead. BTW, are skeletons and "brine zombies" -- a mix of humanoids, sahuagin, and others too bloated to tell.
THE ENEMY - SOUTH
The middle dragon turtle is an illusion. The leftmost one is an illusion. What about the "corpse" siting in plain sight? ALSO an illusion! Tishe' and Barratore figure this out when the last caster flies up OUT of the corpse, within which he had been hiding! "Ha ha!" he exults. "Our plan has worked! We knew you would defend the gatehouse first! While you were here tied up by us illusionists, our Kraken has by now destroyed your east wall, and our siegebreaker dragon turtles have knocked a hole in your west wall! Your armies are engaged in the north! It is too late now for you to stop the invasion!"
Cackling, he teleports away. The battle at the gatehouse is over.
AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) d100=84 ; Tuesday March 10th, 2020 5:18:57 AM
Tishe’ relays the taunt of Glitter Caster, not without some relief! ‘The Sahaugin have the same communication problem we have had, and they think they have won! Please don’t urge evacuation, we have stopped them cold on three fronts! Sieur Barratorre and I are off to the North Wall. Sieur Lanliss, is the spot where I DimDoored you and Charles open of undead?’
Close to the Minotaur, the middle-aged woman flies over while getting the situation report from Lanliss. Then she reaches out, weaving and stating, “I Wish to teleport Sieur Barratorre and I to the intersection near the North Wall where I previously DimDoored!”
... Fly to Barratorre Limited Wish (lose diamond) to Teleport to T,40. (Seen casually 88, roll 84, on target!)
AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Tuesday March 10th, 2020 7:25:21 AM
Inspiration strikes Tishe’, and she speaks with the other Keepers. ‘It fits the pattern. The Wall of Force at the South Gate. The Sahaugin Casters would have put it up and stood behind it to get people to waste spells. It would have worked if we started at the South Wall.’
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=36 ; d20+22=37 ; 2d10+10=18 ; 2d10+10=22 ; Tuesday March 10th, 2020 8:56:33 AM
The greater elemental swings again as the large elemental is returned to it's home plane. Hitting ac 36 and 37 for 18 and 22 damage.
V flies flies around at 20' in the air, using his true sight to look for the cleric, but remaining close to the portal and the mansion. "Where is he at Emrys? He is a dangerous fellow, and needs to be removed from the area before he does more damage. I do not think we should leave the mansion entrance completely unguarded until we are sure he is gone. I'm going invisible again, but will keep you advised of my location."
V casts greater invisibility
"Tishe', if you and Barratore are going to the north wall, there is mostly only one real threat there at the moment, and he is hopefully heavily wounded. As soon as you can, we need to check the other walls. There is nothing saying they don't have another Kraken or more dragon turtles busting a hole in the walls somewhere else."
"Edson, where are you at? can you confirm no current threat to whatever side of the castle you are nearest to?"
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 11 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 18 True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -27 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind d20+18=31 ; Tuesday March 10th, 2020 4:09:14 PM
Barratore is infinitely impressed with the breadth and scope of the illusions at the gate area. After the first swing passes through it, he stops and picks his bow back up.
Emrys, you're very much airborne, climb up a ways and confirm the east and west walls are still intact. Should be easy enough to do
Barratore is ready as soon as Tishe is for the teleport to the north
Acrobatics check in case we are arriving mid air 31
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 15/36 rounds CL 18 Freedom of Movement 70 minutes
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+22=42 ; Tuesday March 10th, 2020 9:33:08 PM
Lanliss replies as he keeps an eye on the surroundings. Perception 42 (natural 20)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday March 10th, 2020 9:37:51 PM
Edson thinks better of it, and keeps running i stead of firing. He needs to get closer, and line of site on the monster and needed to get a better shot.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+22=25 ; Tuesday March 10th, 2020 9:59:09 PM
Emrys answers Velarin mentally, "I sense his direction only. The cleric is that way," and he motions in that direction. "From what I can tell, he is either on foot or close to the ground."
Upon hearing Barratore's request, Draco-Emrys ascends and gives a quick glance to all four sides. He reports what he sees.
(Perception: 25)
"Me thinks I will take this cleric's corpse back to Culverwood myself ... a fine meal for the the slitherine roots!"
He prepares to race off in the cleric's direction.
Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Tuesday March 10th, 2020 10:19:12 PM
Back at the Manor House, the tall, slender fellow known as Angus, cohort to Emrys, nods in acknowledgement upon hearing Emrys' words. He then turns and gives a quick glance at Sister Madeline. She too nods to the unspoken command, gathers up a small cauldron and a few tiny jars. Brothers Elbereth and Ian soon enter and begin their preparations. Out in the garden, Brother Lucas immediately stabs his spade into the earth and returns to the house. The rest of the coven eventually make their way. Angus turns away, satisfied with their quiet efficiency. He checks his knives and forms the slightest hint of a wicked smile.
TOTAL BATTLE: all combatants (DM Cayzle) Wednesday March 11th, 2020 6:51:26 PM
Edson runs to meet Lanliss and the Skullheads.He can just barely see the undead sea monster around the corner.
Lanliss, sticking with the Skullheads, sees his friend Edson run up. The Sea Monster is not pursuing yet.
Velarin's greater earth elemental attacks the undead sea monster. It hits twice for 40 damage, reduced to 20 by DR 10. The undead sea monster has taken 132 so far.
Tishe' and Barratore pop in at T40.
At the partly ruined palace, Velarin casts greater invisibility and communicates with his friends.
Draco-Emrys flies up up up to about 500 ft above the town. He sees no enemy activity on the south, east, and west walls. He sees a few bands of minor undead that have made it into the city, looking for living people to destroy. In the north, far away, he sees the ongoing fight against undead forces now being waged by Lanliss, Edson, Tishe', and Barratore. Closer by, he sees about 750 away as the dragon flies, that the direction his divination points is to a one-floor building with a darkness on the roof.
The Skullheads continue to retreat with Lanliss.
THE ENEMY - NORTH
The sea monster swipes at the greater elemental. It hits ACs
The grease continues to keep the ramp undead at bay.
THE ENEMY - CENTER
Emrys feels that the enemy caster, about 750 ft from himself, 1,000 ft from Velarin, is in a dark patch atop a building.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=32 ; d20+22=41 ; 2d10+10=23 ; 2d10+10=22 ; Wednesday March 11th, 2020 7:08:27 PM
(did the elemental get hit last round?)
The elemental continues to swing at the water creature. hitting ac's 32 and 41 for 23 and 22.
V briefly considers wiping out the top of the building, but isn't sure if the cleric has done something sinister and loaded it with hostages. "Emrys. I'm to far out to do much to him without blowing up the top of a building I can't see. I'll head that way, but I don't want to get too far from the portal or the mansions for fear of something worse happening. If you can get close enough to make him visible, I can light him up."
V takes a move and a move climbing another 30' to 60' in air as well as getting 60' closer to the clerics believed location, but keeps his eye to the rear as well to make sure nothing heads for portal or mansions.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -27 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Wednesday March 11th, 2020 9:14:57 PM
Tishe’ keeps hold of Barratorre for a moment, and weaves a spell of Invisibility around the warrior. “There you go sweetie, perfect position to charge in without getting thwacked.”
The Spellweaver then rises into the air to gain some height. “Sieur Lanliss, Sieur Edson, where is your position? We are going to need to heal up and man the battlements again before their casters dispel my Grease spells keeping the undead horde at bay.”
.... Invisinlbility on Barratorre Fly up 30’ at T,40
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Wednesday March 11th, 2020 9:53:59 PM
Lanliss keeps company to the skullheads for now.... Lanliss waves at Edson.
Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, d20+22=24 ; d20+22=31 ; Wednesday March 11th, 2020 9:59:38 PM "Agreed," Emrys replies to Velarin's request.
With a few brief gestures, Draco Emrys offers his own blood to sacrifice to add to his power. His golden scales loses a little of their luster.
(Emrys casts a Quickened Surrender Blood. Deals 20 points of damage to himself. Adds +4 Caster Level to next spell.)
Emrys then sacrifices a higher source of power to cast a slightly lesser spell ... but still a very potent form of magic. He twists reality to narrow the gap in the space in between himself and the dark shroud of the cleric.
(Emrys casts Greater Dispel Magic, with a 7th level slot, and empowers it with the Reach Spell feat. Range: Long/1,280 ft. Area: 20 ft radius burst. Type: Area Dispel. Target: Dark shady area on roof. Greater Dispel Check: d20+22 = 24, a natural 2, seriously! Last Hero Point Reroll: 31.)
Emrys is ready for this to end. He has suffered greatly, by his own hand, to defeat this enemy. He's called every favor he's had with fate and beyond. His name will be written in the stars. He will earn his existence, one way or another.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday March 12th, 2020 2:20:05 PM
Edson waves back, and seeing his friend and skullheads, he pulls out the bow and knocks an arrow. "I'd say your savior is here, but I am only one elf and I just ran across town. where are you guys falling back to... and what is that thing(Pointing to the elemental). "
If any undead start follwing the skulheads, Edson starts picking them off.
TOTAL BATTLE: all combatants (DM Cayzle) RETCON!!! d20+22=26 ; d20+22=30 ; 8d10=44 ; Thursday March 12th, 2020 3:18:04 PM
OMG! I forgot to roll the undead sea monster's attacks on the greater elemental!
THE ENEMY - NORTH
The sea monster swipes at the greater elemental. It hits ACs 26 and 30. That's two hits! The damage to the elemental is 44 total after DR!
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind d20+35=42 ; 6d8+28=51 ; Thursday March 12th, 2020 3:46:27 PM
Barratore spies his target and then goes invisible, Thanks Tishe The fighter turns on his heel and charges in on the undead sea thing. Move 25' to row 36
Charge PA Gtr Vital Strike Gtr Penetrating Strike ignores 10 DR of any type 5 of DR - Scarab of Golemsbane Hit AC 42 Dmg 51
-1 Con Spells CL 18 Invisible / disappears after my attack CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 13/36 rounds CL 18 Freedom of Movement 70 minutes
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Thursday March 12th, 2020 7:01:45 PM
(elemental damage updated. Since DM hasn't posted yet due to RL, this is a filler post until tomorrow morning when i will post regular)
V waits to hopefully see the priest appear on top of the building in order to enact some arcane revenge.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
TOTAL BATTLE: all combatants (DM Cayzle) d20+22=26 ; d20+22=25 ; d20+22=38 ; Thursday March 12th, 2020 9:22:47 PM
NORTH
Edson meets Lanliss and the Skullheads and prepares to shoot if an enemy approaches.
Lanliss greets Edson and sticks with the Skullheads.
Tishe' makes Barratore invisible so that he does not provoke AoOs ...
Barratore charges the sea monster, a standing wave of undead flesh the color of the ocean deep. He is invisible, but the monster has blindsight and reach, so it still gets an AoO as the minotaur advances. The AoO hits AC26, a miss. Barratore does not miss, beating the thing's AC30 and inflicting 51 damage, that is, 183 hp total to the monster.
Velarin's greater earth elemental also hits for 13 and 12 after DR. That's 198 hp to the monster.
=====
CENTRAL
Velarin starts the round 1,000 ft from the caster, and ends it ... 950 ft away. We're talking very long range spells, or dim doors or 3ish rounds of running.
Draco-Emrys starts 750 ft from the caster. He dispels the darkness, exposing the caster, a tall sahuagin, the same one who was with the Kraken. Emrys is about 750 ft away.
=====
THE ENEMY - NORTH
The sea monster swipes at Barratore. It hits ACs 25 and 38, both misses.
The grease continues to keep the ramp undead at bay.
THE ENEMY - CENTRAL
The enemy caster disappears. Note that the range of True Seeing is 120 ft. He's still over in that direction.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=39 ; d20+22=31 ; 2d10+10=21 ; 2d10+10=16 ; 2d6+12=15 ; Thursday March 12th, 2020 9:53:28 PM
The greater earth elemental continues to attack the sea monster thing. Hitting ac 39 and 31 for 21 and 16 damage.
"Emrys. this guy is really pissing me off. It's on now. V calls forth a scroll from his handy haversack and casts a limited wish to teleport him to 20' above the edge of the rooftop. If he is within true sight of the Cleric, he will heroically cast Crushing hand to grapple and squeeze the life out of the cleric. Grapple check of 31. 15 damage on a successful grapple
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Friday March 13th, 2020 6:46:23 AM
Tishe’ considers aloud and in thoughts to the Keepers. “The massive undead monster is immune to everything I can do, but I think Sieur Barratorre and the elemental will end that knot. I’m going to weave to the Skullbreakers and get ready to re-man the walls to deal with the undead army still on the ramps.”
Flying higher and angling to stay well out of reach of the Undead Monster, the Spellweaver goes directly west for 60’, then angled north-east for 60’ more until she is above an alley and can wave at Lanliss, Emrys, and the Skullbreakers.
Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, Friday March 13th, 2020 1:57:33 PM
Emrys considers a few things. He wonders if his Greater Dispel (area dispel) had removed the magical darkness, what other magics were also dispelled? What would be a Fish's strategy be if they suddenly found themselves without their magical defenses; knowing that your pursuers can probably see through Invisibility. Welll ... a fish will dive for the murky depths!
"Valarin ... you stay top side ... I'm going to dive below and see what I fish up!"
With a few quick gestures, a protective wards envelops him. With a few other words of power, he passes through the thin veil of this reality and into the next ... disappearing from view.
(Emrys casts Ethereal Jaunt on himself. Duration: 18 rounds. Enters the ethereal plane. Sight limited to 60-ft.)
As he moves through the ether, the Living Wold around him looks gray and ghostly. He moves in the direction of where he senses the cleric, even though he can't see him yet. At least the cleric can't see him either. Draco Emrys' huge form flies through the ethereal plane as fast as his wings can take him. Passing through solid buildings along the way ... hoping to surprise his prey!
(Emrys casts a Quickened Death Ward on himself. Duration: 18 min)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20=13 ; Friday March 13th, 2020 10:50:44 PM
Lanliss continues to accompany to the Skullheads. Aid another roll 13
TOTAL BATTLE: all combatants (DM Cayzle) Friday March 13th, 2020 11:54:46 PM
NORTH
Edson and Lanliss hold down the reserve with the Skullheads.
Tishe' takes a double move, flying.
Velarin's greater earth elemental hits for 17 after DR. That's 215 hp to the monster.
Barratore has not posted, but the DM is going to assume at least one attack that hits the undead sea monster for at least 16 damage, because such an attack would put this monster to rest!
=====
CENTRAL
Velarin teleports over, sees the invisible caster (because True Seeing) and sends a Crushing Hand his way. However, he is protected by Freedom of Movement and the spell has no effect. [OOC: That's how we played it when Barratore was grappled by the Kraken ... but I'm not sure we're playing it right. We'll follow precedent for now and "grapple" with a stricter ruling later!]
Draco-Emrys protects himself from negative energy, goes ethereal, and moves closer. With a draco-move-action that puts him ... about 630 ft from the caster.
=====
THE ENEMY - NORTH
The sea monster has (most likely) been defeated!
The grease continues to keep the ramp undead at bay.
THE ENEMY - CENTRAL
The enemy caster is not pleased to see Velarin, and responds. He casts Implosion, forcing Velarin to make a Fort save vs DC25 or take 180 hp damage.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+16=33 ; d20+18=24 ; d20+18=29 ; d20+18=21 ; d20+18=31 ; Saturday March 14th, 2020 8:15:34 AM
The greater elemental will spend the remainder of his time on this plane moving throughout the city and looking for undead to destroy, as he was instructed
V curses as the crushing hand has no effect. "Found him Emrys. he's on the rooftop."
Velarin's jaw drops a bit as he recognizes the spell just thrown at him, and a wave of relief quickly follows as his body withstands being imploded(fort save 33)
"Emrys, this guy just tried to implode me. He's as powerful as we are. I'm gonna need some help here. My body can't withstand the kind of damage he can do to it. I'm going to try and remove some of his buffs."
V moves 30' higher in the air and casts a targeted Greater Dispel at the cleric, hoping to remove a few buff spells, specifically hoping to get the freedom of movement spell to allow the crushing hand to do it's job. (Dispel check 24, 29, 21, 31 to negate up to four spell effects, most powerful to least powerful. Although after thinking about it, you prob just use the 24 and apply it against every effect from top to bottom until it gets 4 effects)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Saturday March 14th, 2020 8:17:22 AM
V is still invisible by the way, in case the cleric doesn't have or loses true seeing.
AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Saturday March 14th, 2020 9:14:37 AM
Tishe’ flies down in relief and joins Edson, Lanliss, and the SkullBreakers. She shoves her hand into her pockets of the Pants O Plenty, pulls out her Wand of Cure Lights Wounds and her Gem of Brightness, and hands them to Charles. She can’t fail to see the wearied nature of the remains of the two groups. Digging deep into her past, she recalls Trellus rallying the BloodPack, and attempts to emulate the cleric of Domi.
“Many Shadows, but list! The undead horde on the ramps is only delayed, not stopped. Sieur Barratorre is dealing the death blow on the Undead Kaiju, and will then weave the defense of the West ramp. We must rally and defend the East ramp! Take these (and she explains their use), and prepare yourselves. When we move, the cry is ‘For Effacia!’ “
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Saturday March 14th, 2020 9:35:40 AM
"Man, i spend half the day running and you guys just pop in last minute and save the day. "
He looks around and makes sure no undead are sneaking up on them.
" Where to now? Theres still much going on here.
Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, d20+22=30 ; Saturday March 14th, 2020 4:21:54 PM
Emrys hears Velarin's confirmation that the cleric was simply invisible. "Curses!" He obviously gave the fish cleric too much credit.
(ooc. How did the cleric's Freedom of Movement spell survive the area dispel? Unless FoM is from a magic item, my bad.)
Draco-Emrys dismisses the Ethereal Jaunt spell (standard action), and suddenly appears in the sky over the city. His dragon eyes see the cleric more clearly now. There isn't much he can do at this distance. What he'd like to do would require his most powerful magic (9th level) but all he has left of that is a domain spell. He makes a few quick gestures (swift action) and time and space twists and warps. The cleric is suddenly assaulted with necromatic energies. He then races forward at max speed (120ft).
(Emrys casts a Quickened Blindness/Deafness, empowered by Focus Curse and Reach Spell. Cast as an 8th level spell. Range: Long 1120-ft. Target: Cleric. Fort Save: 28. Spell Resist Check: 30, if necessary. Effect: Permanent Blindness.)
(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind d20+33=38 ; 2d8+28=32 ; Saturday March 14th, 2020 6:47:23 PM
Barratore hits the undead creature PA gtr penetrating strike hit AC 38 DMG 32
He then heads towards the ramp. Move 60' towards the wall
-1 Con Spells CL 18 Invisible / disappears after my attack CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 12/36 rounds CL 18 Freedom of Movement 70 minutes
TOTAL BATTLE: all combatants (DM Cayzle) d20+17=36 ; Monday March 16th, 2020 2:47:25 PM
[OOC to Emrys: Area Dispel is different from Targeted Dispel. To get the Darkness you needed to use an Area Dispel AND it also took out one effect on the Caster. Targeted dispel takes out up to four effects on a single creature.]
[OOC to all: I have not described the architecture of the town much, but it is noteworthy that almost all the roofs of the buildings are flat, and used by the people for planters or chairs or laundry. (The Palace is actually an exception -- it did have a tall angl;ed roof, not that that matters.) The Enemy Caster has not been perched on an angled slate roof. He's been standing there next to a door with stairs down.]
NORTH
Tishe' flies down and around. She hands off some helpful items to Charles of the Skullheads. She directs Barratore to the West Ramp, and the Skullheads, Lanliss, and Edson to the East Ramp.
Edson and Lanliss head to the East Ramp with the Skullheads.
Barratore heads to the West Ramp, and is in position to start killing undead. But there is a 10x10 patch of Grease there!
=====
CENTRAL
Velarin's dispel has no effect, because the Caster is level 18, so you need to roll a 29 or better to end his magic.
Draco-Emrys casts Blindness ... and the Caster rolls a 36 to make the save! Emrys flies 120 ft closer; he is now 510 ft away.
=====
THE ENEMY - NORTH
The remaining undead do not look like they will take much mopping up, since they are weak, although the Grease is in the way
THE ENEMY - CENTRAL
The enemy caster descends down into the building, out of sight.
Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys. Velarin is at U23 on this map. X marks the spot for the stairs that the Caster went down.
AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) d20+20=31 ; Monday March 16th, 2020 3:18:36 PM
Tishe’ moves with Edson, Lanliss, and the Skullbreakers. “Yes, Sieur Edson, it would have been faster for you if you had teleport magic of your own or waited a handful of seconds or two and gotten a lift from Sieur Velarin, but your run was not in vain. In fact, if we didn’t know from your scout of a quarter of the wall that the Sahaugin hadn’t breeched somewhere else, we may have retreated because we were fearing the worst!” She gives him a pat on the arm, “And the only ‘saving of the day’ I have done this day has been delaying the army until others can get into position. And I am here to help again!”
Keeping at a hover 15’ above the wall by the East Ramp, Tishe’ considers then discards the idea to dispel the Grease; “although it will be a quarter hour before they disappear on their own!” She tells the team. She takes a steady and lasting gaze out at the waters, seeing if she can find a hint of how the Sahaugin can manage so many undead at once.. ...... Perception. 31
Grease spells. 17 / 19 minute duration
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind d20+16=25 ; d20+31=46 ; d20+31=32 ; d20+31=45 ; d20+31=34 ; d20+31=45 ; 2d8+28=38 ; 2d8+28=37 ; 2d8+28=30 ; 2d8+28=31 ; Monday March 16th, 2020 3:46:19 PM
Barratore is about to head down the ramp, the Grease spell was of no impediment to the fighter, but then has another idea and jumps off the wall 15' to the left.
He lands, rolling with the fall and hopping back to his fee. acrobatics DC 25 jump down and then move action to stand
The fighter gives a loud whistle to the undead
10' reach AoO Combat reflexes as they come at him. Hit AC 46 / nat 1 miss / 45 / 34 / 45 Dmg 38 / miss / 37 / 30 / 31
-1 Con Spells CL 18 Invisible / disappears after my attack CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 11/36 rounds CL 18 Freedom of Movement 70 minutes
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Monday March 16th, 2020 5:50:10 PM
"Emrys, he's playing a cat and mouse game with us and distracting us. He had a goal when he attacked the palace, and you interrupted that. They aren't done yet. Instead of trying to chase him around and play his game, I'm going to return to the palace, and safeguard the hundreds of people in the mansions, and the gateway home. No matter what else happens, they must not be taken. If I can, I'm going to start sending the people through the gate. Things are far from settled here"
V flies 60' back towards the castle, and watches and readies for the cleric to show himself. If he does, V will hit him with an empowered lightning bolt.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, Monday March 16th, 2020 9:02:55 PM "Velarin, go ahead and secure the mansions and evacuation. I will take out the cleric. If he's alone in that building, I'll turn it into a blast furnace or bring it all down on top of him!"
Draco-Emrys races forward to the building at full speed (x4 480 ft).
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20=20 ; Monday March 16th, 2020 10:19:29 PM
Lanliss keeps an eye on the surroundings but lets his intuition to guide him about what the right action might be.
Aid another 20 (natural success)
OOC: not sure what to do actually....
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday March 17th, 2020 2:00:36 PM
"Aye.. aye. Captain" Edson replies, as he makes his way for the east ramp. His flaming bow is out and ready incase any undead pop out.
TOTAL BATTLE: all combatants (DM Cayzle) d20-1=14 ; d20=3 ; d20=13 ; d20=2 ; d20=1 ; d20+28=35 ; d20+21=39 ; d20+21=36 ; d20+16=23 ; d20+11=21 ; d8+20=25 ; d8+20=26 ; Wednesday March 18th, 2020 12:26:19 AM
NORTH
Tishe' scans the land ahead. It is a broken field, once devoted to wholesome crops, now a ruin of battle and tumult. She rolls a 31 Perception. Her foeman rolls a 14 stealth. But there is a -1 penalty per ten feet of distance. Does Tishe see the enemy trying to hide far out on the field? Let's just say that her intuition suggests such a foe maybe present ... but her despite her skill she fails to perceive him directly.
At the East Ramp, Edson and Lanliss with the Skullheads tackle the undead mob on the Greased East Ramp. With the undead unable to get past the grease, it is like shooting targets at a carmival game, only easier.
Barratore jumps to the side of the West Ramp, and down (that's a move action) and he gets ready to fight! He kills two undead, with an AoO and a standard attack after his move.
=====
CENTRAL
Velarin flies back toward the palace. He is 940 ft from the building. He readies a powerful spell.
Draco-Emrys devotes the full round to flying, and now he is just 30 ft from the building with the caster! He has either landed on or is hovering above a nearby building as wide as he is!
=====
THE ENEMY - NORTH
The remaining undead continue to serve as target practice. The Skullheads take out a few with missiles and Tim's enlarged reach. Another few rounds should do the trick. Edson and Lanliss, feel free to shoot at the undead milling about just 20 ft away on the ramp.
On the ground, four of the skellies and zombies attack Barratore, looking for natural 20s, and they all miss.
THE ENEMY - CENTRAL
The enemy caster shoots from the cover of a window. His stealth check is a 35. So you have to beat that with a perception check to see him before he shoots. He fires a crossbow at Emrys, boosted with Divine Power and Magic Weapon. The Caster hits ACs 39, 36, 23, and 21. Using Emrys's draco-stats secret post from March 9, his AC31 means only two of those bolts hit. Emrys takes 1d8+20=25 and 1d8+20=26. That's 51 hp damage to Emrys.
After firing, the Caster, a Sahuagin using a crossbow with one set of arms, and a wand and a shield with the other set, is now visible. Velarin, you can take your readied action before he shoots if you beat that DC35 Stealth check. After that you can take your usual action for the round.
Emrys, he is immune to your frightful presence because of his hit dice, and his bolts bypass your DR.
Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=33 ; d20+22=31 ; 10d6=39 ; Wednesday March 18th, 2020 7:44:08 AM
V fails to spot the arrow firing sahaguin as he suddenly appeared(perception 33). V attempts to spot him again if that is still needed(perception 31). If he has a target, he will unleash his empowered lightning bolt for 67 damage, reflex save 26 for 1/2
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 17 True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Barratore wipes out the remaining undead about him PA hit AC 51 / 33 / 48 / 38 / 50 / 46 Dmg 32 / 35 / 39 / 35 / 32
Nothing out here but junk. Eyes in the sky. Do we have another wave coming, or does it look like they are waiting for darkness to drop the next big shoe not that they know our defenses, and have weakened the walls?
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 10/36 rounds CL 18 Freedom of Movement 70 minutes
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+20=31 ; d20+15=34 ; d20+10=30 ; d20+10=12 ; d20+20=30 ; d8+4=6 ; d8+4=9 ; d8+4=7 ; d8+4=9 ; d6=3 ; d6=3 ; d6=2 ; d6=3 ; Wednesday March 18th, 2020 12:38:51 PM
Edson just keeps firing, arrows appearing in his hands and flying out. Flames erupt every time they hit. Hit ac 31 6 dmg 3 flame Hit ac 34 9 dmg, 3 flame Hit ac 30 7 dmg, 2 flame Hit ac 30 9 dmg, 3 flame
AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Wednesday March 18th, 2020 6:10:23 PM
Tishe’s is saddened at the waste of the brutally reaped fields; Effacia will need help even if there is no further loss of life. She thinks to Barratorre, Edson, and Lanliss. ‘I think there is an enemy directing the undead north of the wall in the ruined fields, but is too far away. Can the three of you move out and flush that Bounder? I know my Grease spell could hardly affect two rogues!’
The Spellweaver considers Edson, Barratorre, and Velarin’s words. She tries to put herself in the Sahaugin General’s point of view before responding. “Maybe we are just in the ‘mopping up’ stage of today’s battle. Last week the vanguard attacked the Gate. Today, they put their illusionists to work at the Gate and attacked three sides. We stopped the East and West attacks before they could breach the walls, and defeated their Gate stratagem. They actually topped the North Wall, but we were able to delay enough for Sieur Velarin and Sieur Barratorre to kill the two Undead Kaiju. I don’t believe the Palace attack is anything but a beheading attempt, and that has now failed too. If I were the General, I’d be saving my army and try to come up with another plan.”
She takes out her castanets, and begins the rhythm of a well-known tune to inspire all who can hear her. (Inspire Courage)
......... Inspire Courage: all within 30’ gain +1 attack, weapon damage, and save v charm
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, d12=1 ; d12=5 ; d12=11 ; d12=3 ; d20+22=26 ; Wednesday March 18th, 2020 7:12:18 PM "A crossbow?! The cleric is using a crossbow on me!" He winces a little ... that stung! "I'm not an eye in the sky anymore," he answers Barratore, "V and I are fighting that cleric you couldn't kill; near the Palace." He fully expects to feel the ground tremble from minotaur's charge after that statement.
After a few quick gestures, a wave of healing energy washes over him.
(Emrys casts a Quickened Cure Serious Wounds on himself. 7th level. Cures 3d12+18: 5+11+3+18 = 37.)
He then casts a wicked little curse that should cause a little distress in the fishy cleric. Emrys' eyes suddenly turn dark and begin to ooze an ichor that's black as pitch. So does the cleric's eyes as well. They both can no longer see ... at least Emrys enjoys the benefit of blind sense and a divination.
(Emrys casts Living Voodoo Doll on the Cleric. No Save. Spell Resist Check: 26, if necessary. Range: Med, 280ft. Duration: 18 rounds. Blind as a totally blind person.)
------------------------------------------------------------- Draco-Emrys' Gold Dragon Stats: Size: Huge AC: 31 Hit Points: 154/188 Movement: 120ft Fly Damage Reduction: 10/magic Frightful Presence: DC 31 Resist Fire 20 Blind Sense: 60ft Darkvision: 120ft Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6 Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+14=22 ; Wednesday March 18th, 2020 9:06:20 PM
Lanliss uses the Wand of Cure Light Wounds to deal some possible damage to the undead.
Use Magic Device 22
TOTAL BATTLE: all combatants (DM Cayzle) d20+13=20 ; Wednesday March 18th, 2020 11:31:00 PM
NORTH
Tishe' talks about her suspicion that there is an enemy commanding the undead off in the distance.
At the East Ramp, Edson, Lanliss, Tishe, and the Skullheads work together to destroy seven undead.
At the West Ramp, Barratore took out four undead last round and takes out another five this round.
One more round of this and the problem will be solved.
=====
CENTRAL
Velarin hits the Enemy Sahuagin Caster with a potent lightning bolt. He fails the save and takes 67 damage.
Draco-Emrys blinds himself and the enemy caster!
=====
THE ENEMY - NORTH
The last of the undead on Barratore's side fill in to attack him, but after the inevitable attacks of opportunity, it is safe to say that the undead on that side are done for.
THE ENEMY - CENTRAL
The blind enemy caster in the window steps back into the room, moving out of line of sight. You hear him casting. Note that identifying a spell with Spellcraft requires line of sight. (The window on the map is a black line, only 3 ft wide.)
Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys.
AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Thursday March 19th, 2020 7:44:04 AM
Tishe’ still thinks the undead master or commander is out there in the stubble somewhere. With so many corpses and types of undead they have seen, anyone who can do that will remain a potent threat to Effacia. “Come, Keepers! With two Rogues, you can both flank and quickly sneak attack anyone into meeting Gargul. There is more work to be done!”
Tishe’ touches Lanliss and Edson (if they accept the spell) and weaves a DimDoor spell to get between where she thought she saw the person and the shoreline!
“Okay, My packmates, act now. Perceive the enemy tha should be around here and attack!”
......... Dim Door. (Coalesce spell, use 2 3rd level slots) Tishe’, Lanliss, and Edson; halfway between suspected person and northern shoreline; up to 1160’ away from North Wall.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+22=39 ; 10d6=44 ; Thursday March 19th, 2020 10:46:47 AM
"I got him with the lightning bolt Emrys, but he's likely healing himself now. If not he's casting something else. We definitely don't want him getting away, and I'm running out of spells."
V moves to 23R and attempts to spot the cleric(perception 39 and true sight) if V can see him, he will call forth a scroll from his handy haversack and hit him with an empowered lightning bolt for 75, reflex save of 26 for 1/2 damage. If he can't see him, V will cast a disintegrate and wipe out the wall of the building that he's hiding behind.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 15 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, Thursday March 19th, 2020 10:55:38 AM
Answering Velarin, "Same here ... I would have melted his flesh from his bones, but I don't know if there are innocent people inside that building. My dragon breath doesn't discriminate. If I knew he was alone in there, I'd let him have it. For now, I'm relying on my blind sense and a divination to discern his location ... I blinded both him and myself!"
Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, 2d6=6 ; Thursday March 19th, 2020 8:21:38 PM
(ooc: When I thought of this blindness strategy, i mistakenly confused the dragon's Blindsense ability with Blindsight ... big difference! My Hindsight ability is 20/20 though.)
Emrys speaks to Velarin through party radio, "This may appear a bit drastic, but I must know that there is no one else inside the structure. I may look dead, but I'm not!"
Draco-Emrys lands on the ground (centered on U25) directly in front of him. With a sigh, he mutters a few buzzing words of power and his huge frame collapses to the ground as if he were dead. His soft flesh comes alive, and breaks away from his bones, in a mass of undulating centipedes. They all crawl away from the dragon's skeleton and move into open window of the structure (Movement: 30ft).
(Emrys casts Swarm Skin. Form: two 10-ft swarms of Centipedes. Damage: 2d6 = 6. Fort Save: 28 vs Poison (frequency 1/round for 6 rounds, 1d4 Con) and Distraction (nauseated condition). They are blind, like drac-emrys, but these guys have Tremorsense 30ft.)
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind d20+15=18 ; Thursday March 19th, 2020 11:12:31 PM A deep growl through the mental link
Barratore looks about, he's not about to spend the next couple of minutes running out into the middle of no where to hopefully see anything. He would either not see, or would be far too late in the first place.
Barratore sheathes his sword and heads up the ramp to the top of the wall
Bow in hand, Barratore keeps an eye out, kinda. Take 10 Acrobatics = 26 Perception 18
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Haste- extended 9/36 rounds CL 18 Freedom of Movement 70 minutes
TOTAL BATTLE: all combatants (DM Cayzle) d20+11=31 ; d20+24=27 ; d20=18 d20+3=14 d20+3=19 Thursday March 19th, 2020 11:43:27 PM
NORTH
Tishe' invites Edson and Lanliss to go hunt for the undead master that she suspects is out there on the land between the town and the north coast. Lanliss and Edson, do you agree? We'll leave resolution of this to await their responses.
Back at the city wall, Barratore and the Skullheads finish off the last of the undead horde. The minotaur regains the wall.
=====
CENTRAL
Velarin flies forward, toward the building where the caster is hiding. He disintegrates away a wall and exposes the caster, now clearly visible and losing cover. He seems healed up. There is no one else in that building with him.
Draco-Emrys lands next to the open building, senses no creatures other than the enemy, and floods the area with two swarms made of his own flesh! Emrys, please accept a hero point for finding a useful spell when you are blind! Also for risking your precious flesh in this situation!
[OOC: This spell needs some adjudication. The text says, "These swarms have all their normal qualities and abilities." I interpret that to mean that they have their usual poison save DC. That's a DC13 for 1d4 DEX damage, unless you know something I don't?]
=====
THE ENEMY - NORTH
The undead horde is destroyed. We'll see what happens beyond the wall after we hear from Lanliss and Edson.
THE ENEMY - CENTRAL
Turns out the caster healed himself last round, but his eyes are closed. Velarin only: If you make a Sense Motive check vs DC31, then please email me to find out something.
Concentrating hard, the blind enemy tries to speak a word of power. His level is 18 and his casting stat gives a +6 so that's +24 to make a DC27 check ... he makes it exactly! The spell he casts is Blasphemy. The spell kills both swarms outright, and both Velarin and Emrys must make Will Saves vs DC23 oe be dazed for a round. Dazed means unable to take actions for a round. Emrys's flesh reforms. The caster takes 6 damage and rolls a nat 18 against the poison.
[OOC: I rolled two Will saves at +3 (nat 20s needed) for the swarms, but it occurs to me that Emrys should roll those. So feel free to roll. If the saves vs death fail, there's more vs paralysis, etc. You might be better off choosing to fail so you can get your flesh back.]
Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three stories.
AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Friday March 20th, 2020 5:50:41 AM
Tishe’ has a moment of concern. ‘I hope they accept, or I will be horribly exposed and unable to react while recovering from the DimDoor’.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
TOTAL BATTLE: all combatants (DM Cayzle) Friday March 20th, 2020 8:36:45 AM
Note: After Dim Dooring, the caster can't take actions, but passengers can. So Edson and Lanliss would have chances to act on arrival.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+24=33 ; Friday March 20th, 2020 10:35:51 AM
Edson accepts and takes the dimension door. On arrival he activates his invisibility. Mentally he relays I work down the west side you the east? Using the shore as north. Barratore does the middle. "
Edson begins searching Perception 33, 40 for traps
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+19=36 ; 36d6=130 ; 5d6=19 ; 18d6=57 ; Friday March 20th, 2020 2:02:44 PM
(ooc: well done Cayzle. I haven't hated a bad guy this much in a long time. V has a 5 sense motive, so I wont bother. fortitude save is 36. correction. 33. I added the will modifier by accident.)
V relays the info from his end of the battle mentally, including the casting of blasphemy after he shakes off it's effects.
"Emrys? you still with us? that was a hefty spell..."
"Man I hate this guy. Dinner and drinks for a week on me for the first person to cut this guy in half or put a blade through his evil little heart.... That is, if I can't kill him first. I don't have much left, but he's getting it all, Cuz I've had all I can stand, and I can't stand no more."
V casts a disintegrate on the now exposed cleric, doing 139 damage. fortitude save of 27 makes damage 29. He heroically then casts an empowered chain lightning at him if he still stands.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 15 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday March 20th, 2020 2:05:37 PM
(PC locked up. chain lightning damage 94, reflex save of 29 for 1/2 damage.)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 15 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+12=14 ; d20+12=15 ; Friday March 20th, 2020 2:08:45 PM
ranged touch attack for the disintegrate 14
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday March 20th, 2020 2:09:14 PM
(15 was a double click)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Friday March 20th, 2020 7:58:29 PM
Lanliss agrees "Of course !, We are going for a hunt", Lanliss says
Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, d20+20=27 ; 12d8=62 ; d4=3 ; Friday March 20th, 2020 8:37:12 PM
(ooc: Cayzle - Emrys completely accepts your Saves for the two centipede swarms. I was wanting to retreat them back to the body once they had determined that the structure was empty of innocent victims with their tremorsense. Failing those saves sped up that process ... and if I had rolled those saves, Fate would've given me two natural 20's out of spite ... so thank you! :)
Draco-Emrys' fleshy body reforms after the extermination of the two swarms. It was a painful transition but he was glad not to be a large pile of dead vermin. He shakes off the Dazed effect from the Blasphemy spell with a draconic hiss. (Fort Save: 27)
"Yess ... I am alright... he really doesn't like centipedes!," he says with a chuckle. "There's no innocents in the building ... SURE, i'LL TAKE YOU UP ON THAT WAGER!"
Upon accepting the bet, he takes a 10-ft step (centered on T23) for a better position. His chest expands as he inhales a great deal of air. The spaces between his scales begin to give off a white, hot glow. Then suddenly a blast of dragon's fire completely engulfs the interior of the structure.
(Dragon's Breath Attack: Area: 50ft cone. Damage: 12d8 = 62 Fire. Reflex: 31 for half. Can breath again in 3 rounds.)
------------------------------------------------------------- Draco-Emrys' Gold Dragon Stats: Size: Huge AC: 31 Hit Points: 154/188 Movement: 120ft Fly Damage Reduction: 10/magic Frightful Presence: DC 31 Resist Fire 20 Blind Sense: 60ft Darkvision: 120ft Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6 Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.
TOTAL BATTLE: all combatants (DM Cayzle) d20+17=32 ; d20+13=30 ; d20+13=31 ; d20+21=31 ; d20+21=38 ; d20+16=31 ; d20+11=24 ; d8+20=25 ; d8+20=24 ; d8+20=21 ; d8+20=28 ; Saturday March 21st, 2020 12:16:30 AM
NORTH
Tishe' dimension doors out ahead 500 ft beyond the wall with Edson and Lanliss. Edson becomes invisible. You can see the enemy, an armored Sahuagin, hiding behind the ruins of a farm building. Of course, now that you are behind him, he has no cover and cannot hide from you. He's 250 ft from you, back towards the town.
Back at the city wall, Barratore and the Skullheads stand on the wall looking out over the bodies. Most of the Skullheads are quite wounded and winded. "It has been an honor to fight with you, Sir Barratore," says Charles, one of the two co-leaders of the group.
=====
CENTRAL
Velarin saves vs the Blasphemy and offers a Disintegrate in return. However, Disintegrate requires a ranged touch attack (it is a ray) as well as a save. Velarin, please make a touch attack against touch AC 17 to make sure it hits first (I was fine without the roll against the building, but against a person, you gotta roll.).
Assuming the Ranged Touch hits, then the Enemy Caster gains a fort save at +17, and rolls a 32. He saves and takes 29 damage. Velarin, determined to take this guy down, follows up with a heroic lighting bolt, which forces a Reflex save. The Enemy Caster rolls at +13 ... getting a 30 and taking 47 more. In addition to the swarm damage of 6, that's 6+29+47 = 82 damage to the enemy.
OH WAIT! Velarin posted that ranged attack, and it missed! Let's revise the damage taken ... 53 damage to the enemy.
Then Blinded Draco-Emrys steps up 10 ft, directly between Velarin and the Enemy! Velarin, what's your altitude, sorry I lost track. Either way, though, with that giant frickin dragon in front of the broken building, the Enemy and Velarin now have soft cover with respect to each other, because, again, dragon.
Perfectly positioned so that even a blind dragon cannot miss, Draco-Emrys now follows up with a dragon breath! [OOC: You are of course blinded for the duration ... until you take a round to dismiss the spell, but I'm fine with you aiming the breath based on blindsense.] The Enemy Caster has to make another reflex save ... he rolls a 31, exactly what he needed, and takes another 31 damage, that is, 84 damage total!.
[OOC: The die roller is en fuego for me today! #SorryNotSorry!]
=====
THE ENEMY - NORTH
The only enemy in the north is the enemy armored sahuagin who was just surprised by Tishe, Edson, and Lanliss ... surprised, he loses his action for this round. He is 250 ft away.
THE ENEMY - CENTRAL
Turns out that the Enemy Caster used a Heal spell to heal himself before, and that also healed the blindness. He pretended to be blind while casting Blasphemy, but now he chooses to use his eyes.
He raises his crossbow and shoots at Emrys again! He's using deadly aim, point blank range, in fact, for extra damage. Note that the enemy is actually within the dragon's melee reach, and firing a crossbow does provoke attacks of opportunity, except that if you are blind, you can't take AoOs. Also, being blinded, Emrys takes a -2 on AC and loses his dex bonus to AC. So instead of AC31, he's 29 minus his dex bonus ... With his Divine Power spell, he has two attacks at +21, another at +16, and a fourth at +11. The Enemy shoots ACs 31, 38, 31, and 24 for 25hp, 24hp, 21 hp, and 28 hp (if that last one is a hit). Emrys takes 70 hp, maybe 98 but I doubt that.
You know, being the curious DM that I am, I went and looked up Emrys's Dex Bonus to AC. It's a +4, by the PC sheet, so looks like blinded Draco-Emrys's AC is looking like AC25 ... so that last bolt hitting AC24 was almost certainly a miss. We'll let Emrys tell us for sure.
Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three stories.
AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) Saturday March 21st, 2020 10:39:25 AM
Tishe’s eyes light up. “There he is, we just need to get In melee range for you two to do your Rogue thing, so hold on, then cut his threads!”
The Spellweaver, able to se invisible, touches both Edson and Lanliss and weaves another DimDoor, this time only 5’ feet away from the armored Sahaugin!
.......
Dim Door using 6th level spell, 5’ away from Armored Sahaugin with Lanliss and Edson.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 10d6=49 ; 15d6=41 ; Saturday March 21st, 2020 6:28:43 PM
(V dropped down to look straight into the window, so he is at ground level.)
"Emrys, either heal yourself or get your draco butt out of there."
Not waiting for Emrys to move or possibly be killed, V calls forth two scrolls from his haversack and flies past him and stops 10 feet from the cleric. "My turn."
V hits the cleric with an empowered lightning bolt for 82, reflex save 26 for 1/2 damage, and then heroically(I've used half my hero points in this fight. Totally worth it.) casts a 15th level chain lightning for 50 more, reflex save 27 for 1/2 damage.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, d20+30=48 ; d20+16=27 ; d20+16=20 ; d20+11=30 ; d20+11=20 ; 3d6+15=25 ; 3d6+15=19 ; 3d6+15=27 ; 3d6+15=26 ; d20+16=32 ; 2d8+9=15 ; d20+11=30 ; d20+11=23 ; d8+7=13 ; d8+7=14 ; d20+11=23 ; 2d6+9=16 ; Saturday March 21st, 2020 9:27:19 PM "Ohhhh oh ohhh, I am HATING this guy more than you, my friend!!!"
Draco-Emrys summons up every last drop of heroic fortitude, just so he can MURDER this cleric HARD! Every deal with Fate is totally worth it at this point. He joins Velarin in this covenant of vicious righteousness!
FIRST ... a halo of healing light bursts all around him and he is immediately healed of all damage.
{Hero point Extra Action: Emrys casts Heal on himself, using an 8th level spell slot. Casting Defensively (just in case the cleric has some trick): d20+30 = 48, success! Curing him 150 points and removing his Blindness.)
SECOND ... Draco-Emrys makes a few quick gestures ... so very QUICK!! The air around Emrys fills with the scent of evergreen, moss and other musty odors. Emrys seems to be divinely favored for combat.
(Emrys casts Quickened Divine Favor on himself. Swift Action. +3 Luck bonus to hit and damage.)
THIRD ... His claws take on the appearance of thick, spikey wood ... yet still very flexible. His hide sprouts a thorny bramble ... taking on the appearance of a half dragon, half briar patch.
(Emrys activates his Wooden Fists and Bramble Armor. Plant Domain SU abilties. Both are Free Actions. Wood Fists adds 1d6+9 to claws. Bramble Armor deals 1d6+9 to any melee attacks without reach.)
Then Draco-Emrys lets loose the furies of war!
--------------------------------------- (Full Round Attacks:) 2/2 Claw Attacks: Hit AC: 27, 20, 30, 20. Damage: 25+19+27+26 = Possible 97. Bite Attack: Hit AC: 32. Damage: 15. 2 Wing Attacks: Hit AC: 30, 23. Damage: 13+14 = possible 27. Tail Attack: Hit AC: 23. Damage: 16 ------------------------------------------
Draco-Emrys' Gold Dragon Stats: Size: Huge AC: 30 Hit Points: 188/188 Movement: 120ft Fly Damage Reduction: 10/magic Frightful Presence: DC 31 Resist Fire 20 Blind Sense: 60ft Darkvision: 120ft Attacks: Bite: 2d8+9*, (2)Claws: 3d6+15**. (2)Wing: 1d8+7*. Tail: 2d6+9* Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds. *Divine Favor **Divine Favor and Wooden Fist
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Saturday March 21st, 2020 9:28:50 PM
(Corrected my hp in the Name Line.)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+23=31 ; d20+18=22 ; d20+13=23 ; 9d6=32 ; d4+4=8 ; d6=3 ; d4+4=6 ; d4+4=6 ; d6=2 ; d6=5 ; d4+4=5 ; d6=4 ; 9d6=31 ; 9d6=38 ; 9d6=29 ; d20+23=38 ; Sunday March 22nd, 2020 2:05:03 PM
Edson smiles and pulls out his kukhri. Stepping through, he goes right into action slicing into the armored sahugain.
Hit ac 31 8 dmg+32 sneak + 3 flame Hit ac 22 6 dmg+31 sneak + 2 flame Hit ac 23 6 dmg + 38 sneak +5 flame Hit ac 38 5 dmg + 29 sneak +4 flame
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind Monday March 23rd, 2020 9:35:24 AM
Barratore nods to Charles, "The honor was mine Charles. You and yours fought as bravely as I have seen." The fighter pulls 5 potions from his Haversack, "They are not much, but takes these Cure Serious Wounds draughts and give them to your team."
Barratore cannot do much else. Staying nearest the breaches with the ramps seems like the best option.
Things are quiet on the north wall front
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Freedom of Movement 70 minutes
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Monday March 23rd, 2020 2:08:04 PM
"Things will hopefully be wrapped up here momentarily Barratore. Emrys and I are hitting this cleric with everything we have."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
TOTAL BATTLE: all combatants (DM Cayzle) d20+13=32 ; d20+13=24 ; d20+11=22 d20+11=28 d6=5 d6=1 d20+17=34 Monday March 23rd, 2020 4:32:04 PM
NORTH
Tishe' dimension doors out directly to the enemy in sight, positioning her friends so that with just a five ft step, they are flanking.
Edson hits with two sneak attacks against the AC26 foe. He inflicts 43+38 = 81 damage.
Lanliss has not acted!
Back at the city wall, Barratore hands out a few much-needed curing potions, and the Skullheads put them to good use. "Are we done, do you think, Sir Barratore?" asks Sister Wendy.
=====
CENTRAL
Velarin devotes himself to a blasting solution, hammering at his enemy's weakest save! He makes the first save and fails the second. That's 91 more points inflicted, plus 84 last rounds is 175 hp damage total.
Draco-Emrys uses a Heroic Heal to cure his damage and his blindness. Then he casts a quick buff and attacks with his draconic natural weapons!
[OOC: Your Busy DM also plays a polymorphic Woldian Witch with the Plant Domain, and IMNSHO the wooden fists do not stack with natural attacks. The domain power says, "While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1)." Your natural weapons are not unarmed attacks, so, nope. Sorry. I'm reducing your damage per attack by 6 on average. Hope that's ok.]
Of Emrys's attacks, only those that strike AC26 land true. That's two claws, a bite, and a wing, for total 25+27+15+13-24=56 damage, 231 hp damage total.
That's more than enough! The Enemy Caster falls dead!
=====
THE ENEMY - NORTH
The Leader-From-The-Rear calls out aloud in pain as Edson attacks! Two incorporeal undead rise up out of the ground, attack, and then retreat back underground via Flyby Attack. Flying away provokes an AoO as each spirits leaves a threatened square. But I do not think Tishe' is armed? You have to be armed to take an AoO.
These undead have the appearance of mermaids swimming through rock and air as if it were water; but their swim is actually perfect flight. these spirits have the appearance of a thing that has rotted underwater, but partly see-through. One attacks Edson and one attacks Tishe', hitting Edson's Touch AC21 with a 11, and Tishe's Touch AC26 with a 28.
Edson, take 5hp cold damage, and your lungs fill with water. You also get an AoO as the spirit sinks down into the earth.
Tishe', take 1hp cold damage, and your lungs fill with water. No AoO, right?
Drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC10 Con check. If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1. It almost goes without saying, but you need to clear your lungs!
As for the Enemy-From-The-Rear himself, the armored Sahuagin casts on the defensive, rolling a 34 to avoid AoOs, and casts Charm Monster on Lanliss! Lanliss, please make a Will Save vs DC23, but you get a +5 on the save because he is an enemy. IF YOU FAIL, the caster shouts, "Save me! My friend! This is all a mistake!" Lanliss, please act as you would if your dear friend were being attacked by Tishe' and Edson!
He ends with a five ft step out of flanking, towards Lanliss. If Lanliss is charmed, he no longer serves as a flanking partner.
THE ENEMY - CENTRAL
All enemies in this portion of town have been defeated! Congratulations!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+7=16 ; d20+17=37 ; d20+12=23 ; d20+7=19 ; d20+17=20 ; d4+1=4 ; d4+1=3 ; d4+1=2 ; 9d6=37 ; 9d6=39 ; 9d6=29 ; 9d6=31 ; Monday March 23rd, 2020 9:38:28 PM
Once again, the weak willed Lanliss gets charmed by an enemy malevolent magic. Lanliss proceeds to attack the nearest enemy near him as the magic take hold on him. "I will protect you my dear friend", he says as he attacks swiftly with his dagger, trying to stab as deadly as possible.
Attack#1 20 (37 for the critical roll) Attack#2 23 Attack#3 20
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Monday March 23rd, 2020 11:23:56 PM
Draco-Emrys reaches down and grabs up the body of the dead cleric into his huge claw. He holds him firmly, not allowing his arms or legs to dangle free, keeping him in a bound. Emrys mutters a few words of divination. He stares down at the dead cleric intently, fighting the urge to bite it's head off cleanly from its body. He allows his spell to reveal what it knows.
(Emrys casts Detect Magic and focuses on the cleric's body.)
"This one is the tricky sort. I wouldn't put it past him to have a contingency spell in place."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+32=41 ; d20+33=36 ; d20+33=45 ; Monday March 23rd, 2020 11:28:03 PM
(ooc: Forgot to roll skill checks: Knowledge [arcana]: 41, Spellcraft: 36. the third roll was a double click.)
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) d20+2=19 ; d20+25=34 ; d20+30=33 d20+3=18 Tuesday March 24th, 2020 6:18:36 AM
Tishe’ has her quarterstaff, but it is a no magical two handed weapon, and is useless. Cold strikes, but she is strong, and remains conscious, coughing water. ‘What creature is that?
As there are no enemy near Lanliss, only friends (magical or otherwise), Tishe’ is confident Lanliss didn’t strike at her, and would have missed in any case. She takes a 5 foot step away and then rises into the air 30’ up. She thinks to the Keepers, Armored spellcaster outside north wall with undead mermaid guards. Attacking with Lanliss and Edson’
“You wicked creature, trafikking with undead and slaying innocents. You need to contemplate your actions in the Lands of Unrest. Lay him quickly to speak his case to Gargul, my friends. “
She casts a Dispel Magic on Lanliss, targeting the Charm Spell and breaking it, renewing the flanking (and sneak bonuses) two the two Rogues. ...... CON save 17 (ignore +2 because of earlier Con damage) Swift 5’step out of melee Move Up 30’ Action. Cast Defensive Targeted Dispel on Charm effect on Lanliss, dispels CL 24 Know Religion v identify the undead mermaid. DC 18 (CL 8 if standard, CL 3 if rare)
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Tuesday March 24th, 2020 8:10:40 AM
"V stands by with Emrys to make sure no trickery yet awaits. "Everyone, It appears the cleric is down, which Emrys is confirming as we speak. Are we needed somewhere or should I return to mansions and the portal? I don't have too much left by way of spells, but I've still got scrolls ready to go."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind d20+28=42 ; Tuesday March 24th, 2020 9:17:57 AM
Barratore takes a breath and snorts once as he looks north. "Not likely Sister Wendy. Though perhaps your part in all of this is. We are considering moving the people away from here and if so, they will need protection while The Keepers finish this matter. I can think of no one I would rather have protecting them and my home."
Telepathically Barratore almost sighs, he knows but does it anyway. 'On my way.'
The fighter activates his Torc, providing a Haste spell, taking a few strides for speed, he then leaps from the wall.
Acrobatics 42 running long jump 40'
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Freedom of Movement 70 minutes CL 5 Haste 10/10 rounds
Edson begins choking on the water.. for a split second. (Use hero point to pass second roll).
He figures this is probably it. He doesn't see him lasting long with full lungs.
Edson rolls the 5 feet to prevent an attack of opportunity on him. (Acrobatic 51, nat 20). He rolls so he stays in flanking on the sahugain.
Hit ac 43, crit confirmed, 16 dmg+6 flame+ 29 sneak Hit ac 41, crit confirmed, 14 dmg+2 flame +28 sneak Miss ac 21 Hit ac 27 7 dmg, 3 flame, 25 sneak.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday March 24th, 2020 10:10:39 AM
Ooc: when i posted i didnt see any other posts and just saw Lanliss' post. No attacks hit Edson, so ill use the acrobatics to move away and still go for the sahugain.
TOTAL BATTLE: all combatants (DM Cayzle) Tuesday March 24th, 2020 11:06:19 PM
Charmed, Lanliss lashes out at his friends, but misses!
Tishe' with filled lungs, dispels the charm. She tries to identify these unusual aquatic undead ... A Know Religion check vs DC22 is needed ... but only rolls a 18.
Now that he can flank with Lanliss, Edson tumbles with filled lungs, and with a sneak attack critical, kills the enemy Sahuagn!
Barratore races over to his friends. He will have to run for a round to get there.
Velarin and Emrys confirm that the Enemy Caster is really dead!
The two incorporeal undead, no longer bound to serve, fly away.
There are no more enemies left to battle, but Edson and Tishe' still have filled lungs and are in danger of drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC11 Con check this round.If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1.
Let me emphasize that your challenge now it figuring out how to clear your lungs!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20=14 ; Tuesday March 24th, 2020 11:24:14 PM
Lanliss starts to panic as it seems to him that his friends are trouble. They seem to have problem with breathing. "Tishe’ !, Edson !" Lanliss relies telepathically. "Are you ok ?", Lanliss asks telepathically.
Lanliss looks at them trying to figure out how to help them. He knew how to swim, but his friends were in grave danger. 'Think think think ', Lanliss thinks.
Rolled 14 OOC for DM :> I am not sure which option is good. Is there any way I can use my swim skill (+18) to help them ? Otherwise, use the roll as aid another action.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday March 25th, 2020 12:20:01 AM
Emrys grins and says, "this wretched bottom feeder is dead!" However, his celebration is short lived. Upon hearing Lanliss' talking to Tishe and Edson, he replies, "Lanliss ... what's wrong with Tishe and Edson?"
Emrys quickly turns to Velarin and asks, "Do you have another teleport? I am all out."
IF Velarin doesn't have a teleport, he offers the wizard a ride on his back. Draco-Emrys then takes to the air, with the dead cleric still in his claw, and races off to the north side where the rest of the Keepers are located. (120ft x4 = 480ft)
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday March 25th, 2020 12:27:16 AM
(I forgot to add:)
IF Velarin does have a teleport, he instantly assumes his natural, half-elven form (free action) and retracts his Wooden Fists and Bramble armor (Free actions). The corpse remains in his clutches ... though now mostly draped across the ground.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+11=18 ; Wednesday March 25th, 2020 1:09:54 AM
Edson still chokes, but doesn't go down.
If able to telepathically talk, he informs the others that Tishe and him cannot breath. That it feels their lungs are full of water.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) d20=7 ; d20=16 ; Wednesday March 25th, 2020 6:45:26 AM
Tishe’ gulps, spews cold seawater, and heroically overcomes the magical drowning... for now. ‘Is it woven by magic, curse, or poison? We don’t have thread enough to see the pattern. We are DimDooring back to the North Wall, Keepers, meet us there’, she thinks through the Keeper link.
She flies down to Edson, Lanliss, and the dead Sahaugin. “Look for treasure on the Sahaugin”, she tells Lanliss, “and the ring on my left hand has a Breath of Life spell just in case My thread is cut.” Touching all three, she DimDoors to the top of the North Wall where the Wasp Swarm was.
...... Avoid Drowning Con Check DC 11. 7 Hero Point 16 (used the one T got in this battle) Dim Door. (Use 6th lvl spell slot). W Edson, Lanliss, and Sahaugin Body.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d6=2 ; Wednesday March 25th, 2020 9:12:28 AM
"I'm out of Dim Doors and teleports Emrys, Let's fly."
V hops on Emrys' draconic back and goes for a fly.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind Wednesday March 25th, 2020 4:15:52 PM
Barratore completes a roll and bounces to his feet, preparing to sprint out towards Tishe and the others. Three strides later, they are gone and the minotaur puts on the brakes. You know what, forget it. I'm going out there anyway.
Barratore runs out to where the group was Run5x speed 60 =300/round
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Freedom of Movement 70 minutes CL 5 Haste 9/10 rounds
TOTAL BATTLE: all combatants (DM Cayzle) Wednesday March 25th, 2020 11:04:06 PM
Lanliss, a skilled swimmer, recalls that when a swimmer wants to administer first aid to a drowning victim, a heal check is what you use.
Tishe' remains conscious only through another heroic effort! But it is enough, and she dim doors herself, Edson, and Lanliss back to the town wall.
Sturdy Edson stays awake, but for how long! This water in his lungs is a huge problem!
Barratore races races back to meet his his friends -- he ends move with Tishe', Edson, and Lanliss. He sees that Edson and Tishe' are striggling to stay conscious.
Velarin and Emrys fly 480 ft closer. Another couple rounds will get them to the scene.
There are no more enemies left to battle, but Edson and Tishe' still have filled lungs and are in danger of drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC12 Con check this round.If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1.
Let me emphasize that you have yet to figure out how to clear your lungs ... But at least Lanliss is working through some ideas.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+1=10 ; Wednesday March 25th, 2020 11:11:33 PM
Lanliss remembers a maneuver he saw once in the academy, something to do with drowning. Only if he didn't sleep on the class, Lanliss thinks. He proceeds to try it on Edson.
Heal (skill check)- 10
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+1=5 ; Wednesday March 25th, 2020 11:13:37 PM
Lanliss tries again and again not giving up. Trying more and more didn't seem to make the maneuver more effective.....
Used hero point to reroll.
Heal (skill check) - 5
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 d20+1=19 ; Thursday March 26th, 2020 12:12:06 AM
Edson still stays conscious, not going down yet. He pulls at the neck of his shirt, trying to give any extra air he can.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) d20+30=32 ; d20+24=39 ; Thursday March 26th, 2020 9:12:20 AM
V continues to fly with Emrys, but realizes that with no healing capabilities, there is little he can do to assist. While along for the ride, he searches his memory banks for ways to fix the water in the lungs problem currently afflicting his companions.(arcane know 32, religion knowledge 39)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Greater Earth Elemental: Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16 AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size) hp 136 (13d10+65) -71 Fort +13, Ref +3, Will +8 DR 10/—; Immune elemental traits Speed 20 ft., burrow 20 ft., earth glide Melee 2 slams +21 (2d10+10) Space 15 ft.; Reach 15 ft. Special Attacks earth mastery Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +25; CMD 34 Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind Thursday March 26th, 2020 10:44:54 AM
Barratore looks on concerned and quickly goes through his heal and triage skills on drowning. Step 1, get them out of the water. OK done. Step 2, get the cleric, step 3 get the druid, step 4 get the witch. Having exhausted his assistance.
Where is Sister Wendy, maybe she can help
Barratore gives a bellow for the Skullheads and Sister Wendy in particular
As an after thought he deactivates his Haste.
-1 Con Spells CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear CL 18 Freedom of Movement 70 minutes CL 5 Haste 9/10 rounds - inactive
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) d20+1=18 ; Thursday March 26th, 2020 1:34:04 PM
Tishe’ manages to stay conscious, but knows it is a losing battle. She follows Lanliss’ directions and bends over, trying to cough the water out of her lungs. “We are out of the *hack* water *cough* *cough*. Maybe it *hrrrt, hrrut* is this simple? *COUGH!*
....... Avoid Drowning Con Check DC 12. 18 success! Full-round action: coughing to clear lungs.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+32=36 ; d20+30=48 ; Thursday March 26th, 2020 5:00:54 PM
Draco-Emrys continues to fly and top speed. He ponders the spell they described and sees the similarity to his Suffocation spell ... one of his most deadly and insidious necromancy spells. He shares that with the others over mental speak.
"That spell sounds very much like a necromancy that I'm familiar with ..." and he offers what information he knows about the spell and the kind of undead who employ it.
(Knowledge [Arcana]: 36, Religion: 48)
TOTAL BATTLE: all combatants (DM Cayzle) Thursday March 26th, 2020 10:56:56 PM
Lanliss has the right idea, but he is just not a healer.
But sometimes it is the simple solutions that work best. Not a heal check or water breathing or planar adaptation or remove curse or a wish! Tishe' just concentrates on doubling over and COUGHING OUT the blasted water! And that works fine!
Tishe' is in no danger of drowning, and earns a hero point for doing what needed to be done!
Now it is just up to Edson to follow her example!
[OOC: Sorry, short post tonight, not feeling great. But, truly, congratulations! You have met all the challenges of this module! Well, there might be a couple loose ends, but the danger is past. Kudos!]
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) Friday March 27th, 2020 6:09:44 AM
Tishe’ stands and beams at Lanliss while wiping her mouth, “I wouldn’t have thought to do that if it weren’t for your shady suggestion, thanks sweetie!”
She then turns to Edson, “C’mon sweetie, stay awake and cough that water out! No one’s gonna cut your thread yet. Cough it out, spew it out, waaAAY OUT!”, she chants.
Tishe’ prepares to help him if Edson falls unconscious by some mundane healing help.
....... Ready action: Heal Take 10. (12) to force water from Edison’s lungs if he falls unconscious.
Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday March 27th, 2020 9:07:41 AM
Hearing that Tishe' had found the solution to the problem, V hops from Emrys' draconic back and heads to the mansion and portal at full speed.
"Sounds like things are relatively in hand. I'm heading back to make sure the portal and mansions stay secure. We don't need any last minute trickery undoing all we have done."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Friday March 27th, 2020 9:27:50 AM
Edson sees Tishe take care of her lungs, and he follows. He rolls over onto his knees and begins coughing and hacking to get the water out of his lungs.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20=2 ; Friday March 27th, 2020 9:22:34 PM
Lanliss wants to help Edson but after seeing Edson following Tishe's example. He lets him do this thing on his own.
Aid another 2
TOTAL BATTLE: all combatants (DM Cayzle) Friday March 27th, 2020 11:36:53 PM
With his friends nearby, Edson coughs up the water and is fine.
At the palace, there are no secondary or trick attacks.
[OOC: Sorry, super tired, also sick.]
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) Saturday March 28th, 2020 10:23:27 AM
Tishe’ feels better now that all the Keepers are safe from imminent death. She moves to the Skullbreakers to see to their needs, both physically and mentally, and generally checks morale. Keeping the other Keepers in the loop, she talks and thinks.
“We beat their best attempt at taking Effacia, and I Hope did irreparable damage to their capabilities. Of what we fought, they should only have their General, 2 high level mages, and one Dragon Turtle left along with whatever number of undead their lesser clerics can control. In fact, I hope the slaying of the Undead Controller means they are now facing a bit of a civil war under the waves!”
“The North Wall is still the most vulnerable with the two stone ramps. Sieur Valeran, we should have a team stay here while a talking team seek out the Queen and leaders for a discussion. I don’t think we should urge evacuation if they want to stay. After all... we won!”
.......
Endure Elements See Invisible Detect Scrying Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells. Heroes Feast : 12 hours. +16 temporary HP; +1 morale Attacks and Will Saves. +4 morale vs. Poison. Extended Fly 38 minutes. 60’ Extended Resist Energy. 380 minutes (30/Fire).
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Saturday March 28th, 2020 7:50:21 PM
We won...for now, Lanliss thinks for himself. "That is right Tishe', we won but we need to stay vigilant ", Lanliss says.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Sunday March 29th, 2020 12:51:44 PM
"We won so far Tishe', but it might not be over. The walls and gate are severely weakened, and most of our spell casting ability is shot. I'll feel a lot better once I've rested and recovered my spells. On the morrow, I'll memorize a couple disintegrates to to remove the ramps on the north wall. If they don't return, we need to begin repairing or fortifying the damaged walls and gate."
"But I do agree that we should speak with the Queen. We need to keep eyes on the walls for incoming hostiles. we don't even know if any of the soldiers and city guard survived. 2 of the spell casters should go speak with the queen, the other four of us should each take a wall and watch for trouble until the city can get people that still live back in place."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d12=4 ; d12=1 ; d12=10 ; d12=4 ; d12=7 ; d12=4 ; d12=8 ; d12=6 ; d12=6 ; d12=3 ; d12=9 ; d12=12 ; d12=12 ; Sunday March 29th, 2020 11:17:04 PM
Draco-Emrys arrives on the scene ... eventually .... and immediately changes back to his own supernatural form. He begins to hand out the cure spells to those in need.
(Emrys casts Cure Critical Wounds on LANLISS, empowered by Spiritual Healing. Using 5th Level Slot. Cures 4d12+18: 4+10+4+7+18 = 43.)
(Emrys casts Cure Critical Wounds on TISHE, empowered by Spiritual Healing. Using 5th-level Slot. Cures 4d12+18: 4+8+6+6+18 = 42.)
Emrys asks, "Edson, are you wounded?" (Your name line shows max hitpoints.)
When the big minotaur appears, Emrys has a cure spell him as well.
(Emrys casts Cure Critical Wounds on BARRATORE, empowered by Spiritual Healing. Using 5th-level Slot. Cures 4d12+18: 3+9+12+12+18 = 54.)
"Does anyone else need any assistance?" Emrys scrutinizes the condition of his friends and the Skullbreakers. "I sense necromantic afflictions among you."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Sunday March 29th, 2020 11:27:50 PM "Pardon me, where are manners? May I introduce to you all the Sahaugin cleric that caused so much trouble." Emrys points to the corpse on the ground where he had landed in dragon form. "I wonder what knowledge he can impart."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) Monday March 30th, 2020 6:28:20 PM
Tishe’ is willing to stay with Barratorre, Edson, and Lanliss At the North Wall while Velarin and Emrys check in with Queen Effacia and her nobles. “We can consolidate and work with the Skullbreakers here”, she says with confidence.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Monday March 30th, 2020 7:00:28 PM
"Sounds like a plan Tishe'. I'll stand guard and wait until Emrys gets back here before entering the mansion"
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Monday March 30th, 2020 8:47:38 PM
Lanliss agrees with Tishe' "I want to check the North Wall a little bit more", he says.
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind Monday March 30th, 2020 9:02:45 PM
Barratore is not entirely sure the front gate is weakened. Everything over there seemed to be a multitude of illusions. The gate should be inspected for actual damage. Barratore will happily stand at the north wall. He suggests that the group prepare to pursue and end the threat to Effacia.
Not necessarily to destroy them all, but to force a surrender and peace.
Unsure about the -1 Con from the Cloudkill
The Silence of the Moment
DM Jerry Monday March 30th, 2020 10:58:39 PM
The silence of the moment is profound. Nothing coming out of the water. No undead in sight. Our heroes keep vigil waiting for the next wave or for something to rise and try again. Clouds are rolling in from the west and you feel the temperature dropping. Some of the normal things of life begin to be felt. Hunger, "the shakes" after a battle, and the shock that comes from seeing death and carnage, even though you are veterans at what you do.
One of the Skullbreakers looks up at Tishe while she checks up on them and says, "So what happens now? Does life just go on?" Tishe sees wounds both physical and mental and helps as she can. Her speech "We beat their best attempt" and "After all...we won!" seems to encourage them.
Lanliss agrees with Tishe that they need to stay vigilant. He states that he will prepare disintegrate so he can destroy the two ramps on the north wall tomorrow. He also mentions needing to go speak with the Queen.
With time, a few solders rise from where they were buried in rubble or brought to by others and make their ways to the walls. One says, "How will we alert you if they come again?
Draco-Emrys arrives eventually and changes form. He also begins to heal and help the wounded. He works on Lanliss and Tishe. He asks Edson if he is wounded. He looks around asking if anyone else need assistance. Emrys then introduces everyone to the Sahuagin Cleric, a corpse on the ground.
A plan is floated by Tishe for Barratore, Edson, and Lanliss to stay at the North Wall with the Skullbreakers, while Valarin and Emrys checks in with Queen Effacia and her nobles. Valarin agrees.
Lanliss declares that he wants to check the North Wall a bit more.
Barratore suggests that the group prepare for what is to come until a surrender is accepted and formal peace obtained.
An hour or so passes as this discussion takes place. There is no sign of what little remains of the enemy. Fatigue of the mind begins to set in, but you've dealt with that before.
A light cleaning rain begins to fall.
=====
Dan, I'm not sure about the -1 Con from the cloudkill either. I'll leave it to the wisdom of the group to decide what is fair. Discuss in the email I send saying the post is up and we'll go with that.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 160/164 -3CON Tishe’ (SteveK) Tuesday March 31st, 2020 7:09:10 AM
Tishe’ helps as she can. She thanks Emrys for the healing and retrieves her CLW wand and Gem of Brightness that she gave the Skullbreaker, Charles, during the fight. The aftermath looks similar to battles in towns that she has experienced before: Rattledam, OddHolme, and Bonetown. The weariness and stunned looks feels familiar too, and the middle-aged woman gathers her reserves of strength to do what must be done.
“No, Sister Wendy, and yes. Not just like before, but Life does go on, and you, the heroes of Effacia need to be seen by your people that you are here and remain engaged. The Keepers of the Vale will leave, in a day or in a week doesn’t matter, but you will be here, a living symbol of the strength of Effacia. So, I wil advise, but it is the Skullbreakers who must take the lead. I recommend you split into teams, one to organize the defense on the wall and keep a lookout, one to organize a field hospital and morgue, and one to organize getting a meal to everyone. Get your people something to do before they come out of shock, and they will be calmed by your directions and common tasks.”
Tishe’ continues to advise the Skullbreakers and will conform her actions to work with their plans.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Tuesday March 31st, 2020 1:41:20 PM
Velarin waits at the entrance to the mansions for Emrys. Once he arrives, Velarin will open the entrance and enter to see how many people took shelter here, and to speak with Queen Effacia.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday March 31st, 2020 3:36:52 PM
Edson nods to Emrys, letting him know he's not hurt. Listening to the plan, he now nods in the affirmative. " North wall, no running this time. "
" Barry.. do you think they surrender? Or do you think they fight until one side wins? " his question was for Barratore, but left open for any of the others to answer.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Tuesday March 31st, 2020 4:11:54 PM
Satisfied that everyone is fine for now, he asks the group, "Does anyone need a ride to the palace ... my wings aren't too tired." He immediately takes gold dragon form (huge-sized, even Barratore can ride) and carefully picks up the cleric's corpse in his claw. "If you're coming along ... better hold on!"
Draco-Emrys takes flight and makes his way back to the palace where Velarin waits.
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind Tuesday March 31st, 2020 4:52:59 PM
Barratore makes sure to personally thank as many guard, soldiers and certainly the Skullheads on a job well done. "A brave and valiant battle to all." Firm hands shakes, pats to the back as he goes by and always with a purposeful stride.
Tishe has them starting to do things ad that was good. If the bad guy that Edson and Lanliss tag teamed out of the wall was still out there, Barratore sets out to retrieve him and his stuff.
Back on the wall, "I don't know Edson. From tales i have heard about them, the answer is no. We will need to nearly wipe them out." He glances down at the human rogue, "You good with that friend?"
Barratore knows he is supposed to be on watch, but he spends some of the time hauling the once walking dead to a central location for burning. Any of you magic for days types have some invisible servants or others you can summon to assist in clearing the undead from the city?
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Tuesday March 31st, 2020 6:57:44 PM
Lanliss will help the skullheads.
"I can help with the spotting and guarding duties", Lanliss says. "I don't need much sleep"., he adds
"Unless Tishe' or Barratore need my help". he says.
"They Let You Live?" [DM Jerry] Tuesday March 31st, 2020 10:13:10 PM
Looking at the Skullbreakers, one sees them as more seasoned than before. They look hesitant at first then move in action.
Sister Wendy says, "I don't feel like going on right now, but we will. This I swear." She nods to the others and they begin working. "I guess what you say, Tishe applies to all of us. And I guess you've already learned this lesson the hard way before?"
They start talking and several of the solders team with a Skullbreaker and they head off in several directions.
"One of them says, Emrys, if the Queen has instructions, I know you'll get them to us."
Barratore stays on guard and begins to round up the bodies of the undead to burn. He spots a field that looks suitable for the purpose. Others help him.
Lanliss keeps an eye on the water and looks to spot any approaching before they spot him. He offers help to Tishe and Barratore.
Meanwhile those traveling with Emrys take to the sky and to the Queen. They land in front of the ruins of what was once a grand palace fit for a Queen. The people in town that stayed, begin to come out looking around, dazed.
A very few soldiers left outside, climb out of where they rode out the battle. One looks at them, "They let you live? Shall I get Queen Effacia for a formal surrender?"
His buddy says, "No you imbicile! This means we won!...or at least survived."
He waits for a bit hoping for instructions and then says, "Shall we go get the Queen? Is it safe to bring her forth sire?"
The first solder says, "We did? It doesn't feel like it." This solder has a bruise forming on his forehead and it is wrapped in some cloth.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Wednesday April 1st, 2020 8:15:23 AM
V looks at the soldier. "Yes, I think we won...for now." V looks around at the dead strewn around the grounds. "But at great cost."
"Yes please. we would speak with the Queen, advise her of what has happened and discuss how she wishes to proceed."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday April 1st, 2020 10:10:41 AM
As soon as Draco-Emrys lands at the palace, he immediately takes on the form of a cloud giant. He chose this form because of its strength, so he can continue carrying the body of the cleric with ease, and the fact that cloud giants have the least monstrous appearance; looking like tall humans.
Cloud-Emrys looks very much like normal Emrys except with a cloud giant veneer: 15-ft tall, blue skin and white, wispy hair that flows with the lightest breeze.
After hearing the soldier's comment about surrender, Emrys becomes a bit perturbed. Before he can say anything, Velarin answers the man with a bit more tact than what he would have used. Cloud-Emrys mentally communicates to Velarin, "I wouldn't have been so kind with that remark, but I do recognize the need for civility in this trying time. I guess the philosopher-culture of this form is influencing me."
"After we see to the Queen and her court, we should look over our friend here, motioning to the cleric in his hand, and have a little, postmortem discussion with him."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 160/164 -3CON Tishe’ (SteveK) Wednesday April 1st, 2020 10:16:59 AM
Tishe’ listens to Sister Wendy and old ghosts reflect for a moment in her brown eyes, and she nods. “The only thing worse than a battle won is a battle lost. Even the winning side has years of work wasted, decades of time lost. At least having won, you have the opportunity to rebuild.”
She looks about. Barratorre, Edson, and some Skullbreakers are organizing the defense and non-magical signal codes. Sister Wendy is organizing the field hospital. Tishe’ only assumes a couple other Skullbreakers are leading the feeding and resupply of the defenders. (Tishe’ certainly isn’t: she could ruin hot water!). So there seems to be only one further thing for the short woman to do.
Tishe’ turns and nods to Lanliss. “Sweetie, can you rummage through the two dead Sahaugin clerics for treasure? I’ll help identify what is magical.” The Sorceress goes with the Rogue and casts Arcane Sight; her eye now glowing blue, she points out all the magical equipment on the dead enemy.
[DM Jerry] Wednesday April 1st, 2020 11:49:27 AM
[Everyone begin advancing your PCs to level 19 please. :) With Cayzle away for the moment, I'm going to ask that you approve each other's sheets. You are approved when at least 2 others review your changes and approve it. If Cayzle can return before then and WANTS to change this, he, of course, may do so.]
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday April 1st, 2020 11:55:00 AM
Edson helps Barratore drag the dead bodies to a central point. He also grabs any loot he sees and adds it to the parties pile.
Back by the Skullbreakers, he can tell they're taking it worse then the Keepers.
"It gets easier. The dead a dying. It all gets easier as you continue. "
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind Wednesday April 1st, 2020 2:24:25 PM
After the undead have been dragged off for a good burning, Barratore sends a message to Sister Wendy. The fighter figures many if not all of the unfortunate souls whose bodies were used for such an evil purpose never received any last rites. A blessing in that regard seems appropriate to the fighter. He will also hand her a pair of Lesser Restoration potions to put to some use at least.
Barratore will then get Edson and do a little swimming. "Let's go take a dip in the bay and nearby shorelines. See if there is anything to claim from the vanquished."
Everyone has a Pearl of the Sirens and so it should not be overly difficult, save the poor quality of vision in the shallows. But perhaps the pair can get lucky. "Wouldn't happen to have a Detect Magic wand or something Edson eh?"
From what i read on Cloudkill, it is ability damage, not drain and therefore temporary. Lesser Restoration or healed at the rate of 1 point/day
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+22=34 ; d20+16=30 ; Wednesday April 1st, 2020 8:03:31 PM
Lanliss searches the bodies very carefully. He tries to be methodical, he start from the feet and from there to the pockets and arms, a rogue's knowledge. "I think this costs a lot", Lanliss says as he appreciate something really worthy. "Not this much for that one", Lanliss says as he throws something into the ground carelessl, for him it was useless and not much of a value.
Perception 34 Appraise 30 (natural 20)
"How fares....things." [DM Jerry] Wednesday April 1st, 2020 9:47:45 PM
The two soldiers separate heading through the ruins in separate directions, then the confused one falls and gets back up. "Tav, I'm dizzy. I can't remember where...."
"Gav, I'm right nere. I'll go open yours then go get the Queen. Stay with these heroes. No one dies with them around." Tav, hesitates then changes directions, heading to the right, where Gav was going.
A few minutes later, Tav emerges. They are right here, sir. An officious group of court officers and palace workers emerges. One steps forward. "I am Cadsworth, Head Steward. Is it safe for the Queen to emerge? I won't have her emerging into a dangerous situation."
The queen, her palace guard, and her more personal staff approach followed by Tav.
Queen Effacia stands tall, but you can see new worry lines on her face. "How fares....things."
Her face turns red. "Sorry. I stumbled over that didn't I? Do we still have a city? Did we win? Are your comrades alive? Oh...I should just stop and let you tell me what you need to tell me."
Four soldiers carry her rather large throne and breathlessly set it down. Cadsworth says, "Your majesty, you should sit. The royal artist...."
She interrupts. "The Royal artist can...I'll stay standing right here. Shut up, Cadsworth."
She turns expectantly to Valerin the mighty and Emrys the very tall and the body he is holding.
-----
Meanwhile at the wall, Edson and Barratore lead a growing group of survivors dragging bodies and stacking them in the nearby field of grass. Repairable armor, weapons, and packs are removed and stacked in another pile. It looks like this will take awhile. Edson offers encouragement to the Skullbreakers, but every time one of our heroes speaks, all listen and take heart. Tishe is right that staying busy seems to be helping with the shock; however, every now and then, one or two sit down for awhile and shake...or cry...or just stare off at the lowering sun.
At Barratore's request, Sister Wendy does indeed bless the dead, thought she seems hesitant to do it at first. "I suppose there might be some that don't have an evil heart, sir."
Barratore talks to Edson about entering the water and having a look-see. Edson joins him and they enter the water. The 50' wide trail is easy to follow. After they leave the shallows, the Creusa Bay deepens quickly. An underwater "forward location" is about a mile from shore. Ancient Stones have been stacked to make an altar to some divine being. Behind that are giant 25' standing stones with a third balanced across the top creating what looks like it could be a gateway if triggered properly.
Tishe' and Lanliss go over to the two cleric bodies. They examine the Cleric Leader first and he lights up like a Christmas Tree. They pull the items over to the side and spend a good amount of time going through things for the next few hours.
Cleric: Undead Leader: Potion of cure moderate wounds, wand of bear's endurance (10 charges); +2 breastplate, +2 light wooden shield, masterwork heavy crossbow with 20 bolts, masterwork whip, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +3, headband of inspired wisdom +4, ring of protection +1, silver unholy symbol, 621 gp
Then the prize! A jade green ring, which almost disappears against the color of the clerics dead skin. A large, obviously expensive ruby in the center. Letters of what appear to be perverted High Woldian half purposely scratched off circles the inside of the ring, glowing slightly as you touch it. This will obviously require more study.
This much loot on two leaders says much. Where did they get it? How did they gain this much experience and power? Where did they come from? Mysteries that we may never know all the answers to.
=====
Daniel, your ruling on the Cloudkill recovery is fine with me.
Steve K, I'm emailing you privately about the ring sir.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Thursday April 2nd, 2020 5:12:28 AM
V hands Gav a potion of cure light wounds. "Drink this, it should help."
V looks at Emrys. "They are scared and confused my friend. Kindness and reassurance is what they all are going to need at the moment. Perhaps you should return to your normal form before the Queen and court arrive."
Upon the Queens arrival, V responds. "Nobody has won on this day your highness, but I believe that at the present we have defeated much of their forces. we have not had a chance to do a full check of the entire city for rogue bad guys, but to our knowledge the main forces have been stopped, and the walls still stand. The south wall took significant damage from an earthquake spell cast by the extremely powerful spellcaster at Emrys' feet over there, and he as well was the one to cast the storm of vengeance that damaged the castle and city center. He was at least as powerful as we are. The main gate took significant damage from the breath weapons of multiple dragon turtles but still stands. Your engineers will need to evaluate the structural integrity of the walls and gate as soon as we can verify that they city is indeed clear of the enemy."
"To my knowledge...and correct me if I am slightly off Emrys', as a lot of information was relayed telepathically...we were able to kill their Kraken, three dragon turtles, the powerful little pain in the butt at Emrys' feet, the undead horde and it's master, as well as two extremely powerful undead water golems."
"How would you like us to proceed at this point Queen Effacia? Most of our spellcasters are nearly depleted at this time. Barratore and Edson just went for a swim to see if any forces remained nearby in the water, and we are awaiting reports from them."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Thursday April 2nd, 2020 5:15:20 AM
(correction: potion was cure moderate. I didn't have a clw apparently)
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 160/164 -3CON Tishe’ (SteveK) Thursday April 2nd, 2020 11:03:39 AM
Tishe’ listens in to the findings of Barratorre and Edson, and the reporting of Velarin and Emrys. This telepathic communication sure comes in handy! She urges Velarin and Emrys to change the tune of the report from ‘foreboding doom’ to ‘growing optimistic’.
“It appears that while we may be depleted, the enemy was decimated, and has fled! The South Gate is also not as hurt as we first thought because most of the Dragon Turtles there were illusions. We can help with rebuilding, and since the Queens wisdom and our now-permanent Teleportation Circle between Effacia and Cinnamon Valley enabled the evacuation of most of the people before the battle, why, Effacia has been saved!”
Tishe’ is all ready to say more, but an examination by Identify spell on the jade-and-ruby ring, completely obsessed with her attention. “A Fate Item...”, she whispers excitedly.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Thursday April 2nd, 2020 11:26:29 AM
Edson looks at the alter, his eyes widen with shock. " What is that" he asks Barratore. " A weird alter looking thing" he says to himself, and the others on the telepathic link.
"Maybe get some of the clerics from town to comr and sanctify this area. Check to see if this summoning portal goes two ways."
(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind d20+19=32 ; d20+13=32 ; Thursday April 2nd, 2020 12:28:50 PM V and E, you could spruce up victory a bit. I agree with Tishe. We kicked some serious butt here. The second assault wave did not happen, I'm a mile off shore with nothing but me and Edson down here. My concern of the big follow up appears unfounded. They hit us with everything they had and went home empty handed and most critically, without their leadership.
Edson and I just found what looks to be a portal and possible altar. Where they might have staged up, done a witch ritual to gear up before coming at us.
"While normally I am all game Edson, Not sure my non teleporting self wants to end up on the far side of wherever this goes without a sure fire way back, y'know? If you got the means to bring us back in case of a one way trip, I'm all in." Barratore adds the end statement with a grin.
Barratore does not have any learned knowledge of magic or religion, but does know his engineering and history. He moves in to examine the apparent altar and standing gate stones more closely Perception take 20 = 37 Know History = 32 Know Engineering = 32
Relaying all the while through the telepathic link
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Thursday April 2nd, 2020 1:32:30 PM
Cloud-Emrys agrees with Valarin and assumes his own supernatural form after placing the dead cleric properly at their feet. As the wizard gives an itemized list of the slain in battle; Emrys adds to that amount.
"Not to brag, we slew more dragon turtles than just three. We killed one the day before. I killed three dragon turtles ... one of them being a colossal great wyrm, and Tishe dispatched a fourth dragon turtle in that group. We also slew a dozen or so elite guard, mounted on dire sharks, that escorted these turtles. The General was with them, but he fled the scene after we overwhelmed him. The day before, I slew approximate 50 sahuagin troops ... the few that survived retreated back to the sea. I'm unable to speak of the Undead Horde ... their remains were too numerous and mutilated to count. I apologize that I'm unable to give you a more precise account. The Skullbreakers should be commended for holding the gate as long as they did. As for the cleric at our feet, Velarin is most correct, he was a pain in the butt. This one is responsible for the condition of your palace. We were able to end his Storm of Vengeance and eliminate him as a threat before your palace was completely destroyed."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Thursday April 2nd, 2020 2:59:30 PM
"Queen Effacia, Barratore and Edson report that they are a mile off shore with nothing but them down there. It appears concern of the big follow up appears unfounded. They hit us with everything they had and went home empty handed and most critically, without their leadership. They found what looks to be a portal and possible altar. Where the enemy might have staged up, done a witch ritual to gear up before coming at us."
V states orally and telepathically "Once I have rested and regained spells, I would look at the Altar and portal. I may be able to determine where the portal goes or what else may be involved if anything.."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Thursday April 2nd, 2020 7:36:30 PM
"Their patron or high leader sure did have a lot of wealth or power", Lanliss says after he and Tishe' find and organize all the items. Lanliss feels pride in finding all this items. "We found more than I excepted", He continues. Lanliss does not comment about the telepathic things that come into his mind he waits silently as Tishe takes a vast interest in that ring they found.
"Go to your room!" [DM Jerry] Thursday April 2nd, 2020 8:43:19 PM
Barratore can plainly see that building the gate and altar was a makeshift thing and done hurriedly. the ropes used to pull them into place are still wrapped around the side stones. The harness on the end of the rope was obviously pulled by something very large.
He spots flakes of stone on the ground. He quickly susses out that these flakes used to be on the upright stones. Something scraped or more likely blew them off the stones and recently.
-----
Gav says, "Thank you sir." He smiles. I think that is clearing my head." He pauses a sec. "Yes it is. Thanks again!" He bows.
As Emrys begins expanding on how MANY dead there were and how he was not bragging, the queen says, "Not bragging huh?" She smiles warmly. Afterward, I'll want this all repeated for the leaders of our bard guild so it can be recorded properly in song for all time.
The queen continues to listen carefully as the information comes in and is relayed to her. "Then it is time for the citizens of this very lucky and grateful town to show their thanks and do their part." She turns to her court. "I will take a quick trip to Cinnamon Valley through the portal and tell my people it is time to return and work to repair our city. Then I shall lead them home."
Her major domo and head guard instantly begins to rise to fuss. "Shut it gentlepersons. There are thinks a queen should do herself and yes you're coming too."
"Emrys and Valerin if you would please come with us as escort so my "caretakers" won't tie me up and throw me in my chambers please?"
About this time, 3 solders come up running carrying another corpse. "They said this dead illusionist needed to be brought here." They drop him to the ground as they see the queen. Both say, "Your Majesty." One bows, one salutes. They looking at each other they each to the opposite. Then they turn very red.
She pretends not to notice to save them. "Shall we be about this? Lead the way please."
The major domo says, "But your majesty, you're making a visit into another principality! We haven't announced ourselves! I'll have to check the records to be sure we are up on all the agreements between us. I have to...Your Majesty, it could be called an invasion!"
She spins on him anger on her face and daggers in her eyes. "Do you remember when I was a child and you would send me to my room for being impertinent?"
His eyes get wide. "Yes Your..."
She interrupts. "Go to your room!"
She spins and begins power walking, but doesn't seem to know where she is going.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) Friday April 3rd, 2020 6:22:53 AM
happy that his true sight is still active, V relays the conversation telepathically to the rest of the Keepers. "It appears Emrys and I are returning through the portal for a short bit. Should anything happen here, we will return quickly."
V does a quick jog, getting in front of Queen Effacia and then leading her to the portal, and transports with her to the Valley.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack Protection from Evil (on Barratore and Lanliss) 36 minutes Greater invisibility, 14 rounds True Seeing: 18 minutes Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) Friday April 3rd, 2020 7:36:41 AM
Tishe’ mentally nods at Velarin; knowing the elf and half-elf will ease any protocol changes at the other end of the portal. She spares a moment of her time imagining why it may be like at the other end of the portal. The Pitchfork Council didn’t want a highway from Effacia to the Valley in a populated area, especially when Effacia was under siege! So they placed the two-way Permanent Teleportation Circle a couple miles north of Witchspawn, getting an area for the Effacians to wait out the battle and less crowded than if in any Valley town.
But then her thoughts turn back to the ring. Casting an Identify spell, she relates to Lanliss (and the others via telepathy, her findings and repugnance at this magical Fate Item.
“It is called the RING OF ULTIMATE UNDEAD CONTROL. It lets one order undead (SR vs your CL, no save) as a full round action to undead in line of sight up to your character level in hit dice. They will continue to perform the action until slain or accomplished. Wearer can give orders to a new set of undead next round. The Ring also functions as a Shield Other spell with half damage inflicted on wearer shared randomly to any corporal undead currently following Ring orders in Shield Other range.”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Friday April 3rd, 2020 8:23:35 AM
(Header adjustment. Velarin updated to 19th lvl)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Protection from Evil (on Barratore and Lanliss) 36 minutes True Seeing: 18 minutes
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Friday April 3rd, 2020 9:46:59 AM
Addressing the Queen before she gets too far away, "Pardon me, your majesty. I have a request before we go. Is there anywhere we can store this cleric's body, under lock and key, until our return. We have yet to inspect and interrogate the corpse. I'm sure you would agree it is a bit unseemly to be carrying it around."
Emrys' pointed ears perk up when he telepathically hears mention of a necromantic ring found on the other cleric. He answers telepathically back, "Excellent find, Tishe! We have yet to inspect this cleric. I'm asking the Queen to store it for us until we return from Witchspawn. We should probably seek out the corpses of other sahuagin officers that have been slain ... including those dragon turtles."
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Friday April 3rd, 2020 11:01:35 AM
Barratore relays the information about the arch and gateway. It's not going anywhere V. Edson and I are heading back. We'll see if we can pick up anything in the bay as we do, like the Dragon Turtles. While you and Emrys put on your courtly pantaloons, we are going to check the Kraken on the other side
Barratore heads back to give the dead Dragon Turtles in the bay a going over as well as any elite sahaugin riders. From there, he will be going around to the other side and seeing what there might be to find out there. Several Greateer Water elementals hopefully took out some more elite troops and so there would be stuff to collect. and maybe the kraken as well
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Friday April 3rd, 2020 6:43:26 PM
Lanliss warns the other keepers telepathically that they should keep an eye on the dead or at least make sure that there is a guarantee of the safety of the body.
"We need to make sure someone keeps an eye on him or at least make sure he is stored properly with no one being able to tamper with the body"
Lanliss then volunteers to guard the body if needed. "I can guard the body if needed,", He says.
After thinking about this for a moment he gives another suggestion. "I can ask for help from our lovely friends to help with the body"
OOC: What is the name of the other group ? Skullheads ? or Skuilbreakers ?
"We Won" [DM Jerry] Saturday April 4th, 2020 3:32:03 PM
Barratore communicates that he and Edson are heading back and explains what they found at the enemy's forward camp. He also states where he is headed next.
Before porting, Emrys expresses the need to put the body somewhere. Queen Effacia is in full blown "queen" mode. She says, "Throw it in the magic palace I was in. Guard it from the outside and let no one in."
One of the guards steps forward to do this task and bows as he takes if from Emrys. We'll keep it safe sir. He turns to begin carrying it to the magic palace with 5 other soldiers in his wake.
Lanliss volunteers to guard the body if needed. One of The Skullheads[that's the name--Cayzle's tribute to the Grateful Dead], a dwarven fighter type named Krummaul, volunteers to go stay at the palace and help coordinate there. The whole group can go, or to be split up with some there and some coordinating and guarding the loot coming off of all the bodies.
The queen and entourage heads through the portal. On the other side, the afternoon sun is shining and the meadow green and fresh with flowers. Some tents have been erected, but many of the 1000s there just sit around. Her arrival causes bedlam.
"Did we lose?" "Is the enemy chasing you?" "You're alive!" "What's going on?"
The queen says, "Give them a minute to react."
One of her personal guard says, "Sorry your majesty. This is not a safe situation."
He turns to the crowd and booms. "SIT DOWN! CALM DOWN! IS THIS HOW YOU BEHAVE BEFORE YOUR QUEEN?!!"
The queen scowls, but lets it stand. It takes a full five minutes before everyone is seated and listening.
She looks at Velarian and says, "Hold your ears," then turns to the seated people.
In the calmest voice she can manage, she says softly, but meant for her words to carry,
"We won."
There is silence for a full second.
Then shock with people looking at each other.
A few folks turn to those near them and softly say,
"Did she say we won?" "The city is still there? "Our homes are secure?" "How can this be?"
Then that turns into a dull roar. Then bedlam.
Jumping up and down. Hugging. "Daddy I'm scared." Shouting. Tears. Screaming. Jumping.
The queen turns to Emrys and sharing their joy, with a confident smile says, "Better to show them than to tell them." Let me stand on your giant shoulders. Yes, as tall as you can can. No not the dragon."
Once lifted up, she yells, "WELL COME ON! LET'S GO HOME!"
Then wickedly to her solders says, "As few trampled as possible please."
She points to the gateway. "Shall we?"
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Saturday April 4th, 2020 4:31:02 PM
Emrys is surprised by this request by the Queen... 'how did she know I had taken dragon form ... she was within the magic mansion the whole time.' He hadn't considered that she, or someone among her court, could scry on the battle from within the magic mansion.
He had polymorphed back to his normal form back at the palace, but he will accommodate the queen's request. He gives a look of assurance to her guard and attendants that he won't let any harm befall her. "Your Majesty, hold on to my arm as I lift you up, the transition can be a little jarring."
Emrys slowly polymorphs to Cloud Giant form. As his strength grows as he transitions between medium to large size, he lifts the Queen up and sits her on his shoulder. He continues to support her as he continues to grow to a maximum Cloud Giant size of 21 feet (huge). His garb and equipment grow with him, his appearance is that of normal Emrys but with pale blue skin and white, wispy hair that lightly flows with the gentlest of breezes.
Emrys follows her lead, and victoriously turns and walks his way back to the portal.
He telepathically requests Valarin to, "No 'Valiant Steed' comments, please!"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Sunday April 5th, 2020 8:40:33 AM
Velarin covers his ears as requested, hoping the Queen does not say something that they will later regret, and then nods recognition as bedlam breaks out.
"Emrys, I would never. I was merely counting how many times you've been rode today." Responds the wizard with a sly grin. "Cinnamon valley needs to be advised of what took place. As I am nearly out of spells anyway, and not much use in Effacia until I have rested, I will fly to town and let them know what has transpired. Should anything happen, let me know telepathically, and I'll be back as soon as possible. Other than that, I shall return tomorrow."
V then advises the Queen of his plan, and barring objections, flies the two miles to the city to speak with Dulcet and the council.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes Protection from Evil (on Barratore and Lanliss) 36 minutes True Seeing: 18 minutes
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) Sunday April 5th, 2020 3:40:27 PM
Tishe’ pockets the Ring for Safekeeping, and continues to work with Lanliss and the others in separating magical gear, useful gear, and ruined equipment.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Sunday April 5th, 2020 7:20:48 PM
Lanliss helps Tishe' with organizing the stuff. He decides to wait for a better time to share the loot.
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Monday April 6th, 2020 9:02:05 AM
Barratore makes his way to the Dragon turtles and looks for any treasures they or the Elite warriors with them may have had. From there, he traverses the city, drops off anything found and makes his way to the site of the dead kraken and repeats.
Barratore cannot help himself to add to the conversation telepathicallyI was thinking of the phrase noble steed, as she is royalty. That'll do Emrys, that'll do
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Monday April 6th, 2020 12:59:48 PM
Edson tags along with Barratore. In his mind he figures if another battle starts, the minotaur is the best one to be around. Walking through the town he helps anyone who needs it.
Hero Worship [DM Jerry] Monday April 6th, 2020 9:01:21 PM
The queen turns to Velarin. She pulls off her signet ring. Take it. If they want a long distance call later, we can arrange it. Be sure to give the Pitchfork Council my very gracious thanks. Tell them we will talk soon and that she definitely wishes to increase cooperation and mutual defense between them.
"And thanks." Her voice cracks for a second. "You are creating a growing a debt that can never be repaid by us."
As they step through the portal she says, "This going to be one of the best days and one of the worst days of my life."
-----
Lanliss and Tishe oversee the piling of bodies on one end of the field and the piling of equipment on the other. The two have started a pile of things that appear to be more than normal equipment.
One "kid," a half-elf of about 13, seems to have joined the effort. His eyes are goggling as he finds this and that and that he is near these larger than life adventurers. His eyes keep darting over to Lanliss in obvious awe and hero worship. He trips over a helmet and gets up red-faced looking to see if Lanliss saw that. He turns away quickly, rushing to go get his next load. He stops then as the helmet he tripped over seems extra shiny. He picks it up and looks at it.
-----
Barratore and Edson makes his way around to the Dragon Turtles. The bodies are there, what is left of them. Untouched is the shell of the colossal sized turtle. Interesting that there's not a mark on it. The elite warriors have nice quality, but normal armor as far as you can tell.
Later, when they arrives at the Kraken, Edson notices that the body of the cleric there is gone, and remembers that Emrys had it and had it put in the magical palace where the queen rode out the battle. He notices nothing to keep. Then he spots a satchel with a stylized symbol of the Kraken on it.
-----
A roar begins to be heard from near the palace.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d10+22=32 ; Tuesday April 7th, 2020 9:31:26 AM
Lanliss notices the kid. He takes a quick look at the helmet. He gets closer and says "happened to me many times in the past". He touches the helmet and says, "That is a fine helmet"
Take 10 skill check/roll (perception on the helmet) perception check 32
OOC: I hope to finish the character sheet today (doing slowly but every change made is documented)
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Tuesday April 7th, 2020 10:01:50 AM
Barratore finishes up about the kraken and has collected all of the armor he can string together with his rope. He doesn't want to leave all of the remnants scattered across the bay. The fighter surfaces to drop everything off and then heads back to the other side. A good block and tackle system rigged just beyond the wall and segmented at the top should do it. From there, he will take the rope and leap back into the bay to secure the colossal Dragon Turtle shell and be ready to hoist the prize to shore.
Deciding his work for the day is done, the crowds were gathering and through the link, the queen was returning. Barratore calls it a day and goes into the city proper to mingle and help the people celebrate a good a proper victory on the field of battle.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Tuesday April 7th, 2020 10:24:25 AM
V flies down to the keeper's residence, and sends a runner to inform the pitchfork council that he was at the manor, and waiting to report the events of the day to them once they were ready for him. Once summoned, he will give them a play by play of what happened, as well as the current condition of Effacia, and then pass along the Queen's message to them.
While doing so, he will also transmit his words via telepathy to the rest of the Keeper's in case anyone wished to add anything he missed.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) Tuesday April 7th, 2020 10:33:06 AM
Tishe’ continues to pile while occasionally looking up to make sure the teams working with the Skullheads in the watch on the walls and the hospital teams. Cleanup is strenuous work, but the Spellweaver is used to pitching in on purely physical labor. She smiles as she remembers the old leader of the BloodPack, Trellus, exulting in working up ‘a righteous sweat’. “Wherever you are, my old Packmates, I wish you well.”
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Tuesday April 7th, 2020 1:28:27 PM
Edson picks up the satchel and shows it to Barratore. " Check this out Barry. One of them was carrying it. Look at the sigil, the kraken. "
Edson takes a look at it, before handing it to his friend.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Tuesday April 7th, 2020 9:39:18 PM
He steps through the portal with the Queen on his shoulder. "Let me know when you'd like down, your Majesty."
He silently hopes the city guard has had enough time to gather up some of the bodies that fell victim to the Storm of Vengeance around the palace before this large crowd finds them.
Emrys telepathically asks his spirit companion, the viper named Daemon, 'Is our dear friend, the Fish Cleric, still undisturbed?' Daemon answers, "He'sss jusst the way you left himss ... except being a little more venomed! Had to makess sssure it wass dead!"
"Don't move sir." [DM Jerry] Tuesday April 7th, 2020 11:04:44 PM
Lanliss compliments the helmet the kid is holding. It is of masterwork quality and has a mark on it showing the maker to be a dwarf from one of the main clans of The Scab. He ambles over and stands by you polishing it with his sleeve. "I was out when everyone bugged out so I hid-- it was hard to stay put, but I kept hearing my grandpas words in my brain to stay, so I did--am I going to get in too much trouble?"
Barratore finishes his "tour of the battle" and makes plans as to how to move the colossal one. He heads into town and happens to see the last of the citizens coming through the portal. The queen sits on Emrys shoulder. An artist says, "Don't move sir." He is sketching the scene with you in the foreground looking across the crowd at Emyrs and the Queen. "Done sir."
Edson shows the satchel to Barratore. He opens it before handing it to him. Inside are items of worship to Ga'al. A couple of black candles and candle holders, a prayer book, incense and an incense burner. There's even a book inside for the care and feeding of a new heartseed plant.
The moment reminds Tishe of his old Sargrass days and sends some fond thoughts to his old mates. He continues his work of cleaning up the bodies. One of the Skullheads comes up to him and says, "The gathering is slowing down now. Many are headed off to check on families and say they will return with more help in a few hours. What do you want to do with the bodies, sir? Start a bonfire before disease takes hold? We're on the final leg of collecting bodies in this area. Any others we find can be thrown onto the pile. Guess we could have dug a hole first, but one just doesn't plan these kind of things do they sir?"
Velarin moves to fly to the Keeper's residence when he realizes that he is just north of Witchspawn where they set up the portal and that their residence is about 2 days flying to the east at Magpie Crossing where the Pitchfork Council is. [at least I think that's right?
[::Chris, I'm grinning whether I'm right or wrong::]]
The Queen smiles at Emrys and pats him on the shoulder. You can let me down now sir. She tells her "handlers, "Bring my throne and appropriate carpets, etc and set them up out here. I will stay outside for now. And yes, I know you. You may set up appropriate security, but I want no citizen dealt with in any way I would object to. I shall be watching."
The line of important people wanting to pay respects is already forming to the right. She lets out a sigh. It seems that for most, they want to lay eyes on their homes and see that their friends and neighbors have made it back and in one piece. Many make trips to more than one of the temples, churches, and shrines, with some leaving donations of thanks.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Wednesday April 8th, 2020 7:31:27 AM
V, realizing that the camp was not where he had thought it was, and knowing that he is completely out of means of magical travel, follows through the portal with the queen and her entourage.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) Wednesday April 8th, 2020 8:41:55 AM
Tishe’ looks up from her labors at the approach of the Skullheads, Charles, and realizes the situation. She pats him on the forearm in sisterly affection. “Yes sweetie, burn them here, the poor undead and those who fell protecting Effacia. Maybe some future memorial could be placed near where there will be two blackened circles of stone in this plaza.”
She attracts Lanliss by a wave-over. After putting all magical items in her Portable Hole and packing it up again, the walks with the Rogue through the town to to Palace. ‘Tishe’ and Lanliss moving to the Palace’ she thinks at the other Keepers.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Wednesday April 8th, 2020 2:16:52 PM
"Looks like prayer things for a god" Edson says as he shows off the satchel. " Tishe would probably get a kick out of them."
He puts the satchel in his bag before heading back to meet up with the others.
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Wednesday April 8th, 2020 2:59:28 PM
Barratore stops short for the artist, both hands resting easy on the hilt of his great sword on his left hip. He gives the man a nod and fishes a gold piece out of his belt pouch and flicks to him.
"Ga'al." Barratore turns his head and spits. "Without Marteus and the others in the gods of Testing pantheon, I expect he and all the other now independent gods to be a lot more trouble from now on. Hopefully the big fish that Emrys and V took out is the head guy for them and we don't still have another cleric of Ga'al heartseeding things under the waves."
"Let's get this info to the others. Her highness looks to be busy for while." Barratore tries to gather up The Keepers. We need to have hero talk away from the kids. Magic Mansion in 10 everybody
Barratore heads in, grabs a bit of drink and food and waits for the others to show
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Wednesday April 8th, 2020 5:48:48 PM
"Hmmmm, no !", Lanliss says. "You were really really putting yourself into Gragul's mouth here", Lanliss says referring to the expression, that the kid risked himself way more than humanly possible".
A thought pass by, and lanliss hopes he is not right by this.
"Your Grandpa really helped you...You were really brave to listen to his words", Lanliss begins to say and hugs the kid silently. "Now then...who usually takes care of you ? ", Lanliss asks forgetting for a moment about the helmet.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+34=49 ; d20+34=37 ; d20+34=41 ; d20+34=54 ; d20+34=52 ; d20+34=44 ; d20+34=54 ; d20+34=37 ; d20+34=39 ; d3=3 ; d20+34=49 ; d20+34=42 ; d20+34=38 ; Wednesday April 8th, 2020 10:08:19 PM
Emrys sets the Queen down and promptly shapechanges back to his normal, supernatural form. "Your Majesty, if you no longer have any need with me, there are several things I need to attend to."
Once the Queen has allowed him to leave, he makes his way back to the Mage Mansion. He nods to the guard outside and enters. There on the floor where he left him is the cleric's corpse. Daemon is slithering around and entangled with the lifeless body. The remains are riddled with multiple bite marks.
"Daemon! How many times have you bitten him? Why?!"
The viper exclaims, "If I need to explain why, you'd never undersstand!" As if the answer was obvious.
After a sigh, Emrys kneels next to the corpse and begins to search the cleric's body for weapons, armor and items of interest. If he has a sack or backpack, he will go through that too, scrutinizing everything he observes. At some point during the search, he casts Detect Magic and concentrates for magical auras and attempts to identify the magical items.
(Spellcraft Checks: 49, 37, 41, 54, 52 and 44. Knowledge [arcana]: 54, 37, 39, 49, 42 and 38.)
Reaching to the Heavens [DM Jerry] Wednesday April 8th, 2020 11:11:38 PM
As Valerin comes through the portal, he sees the plaza outside the palace, Emrys' backside as he walks inside to the Mage Mansion, Barratore across the plaza is heading that way as well. A soldier comes up to you and hands you a dead body wrapped in a blanket. "This is the illusionist sir. At least I was told that's who it is. I am to deliver it to one of you lot. So here ya go sir." He makes to deposit the body into your arms.
As Tishe' moves to join the others, she sees the preparations to set the bodies to rest with flame. The fire seems to be reaching to the heavens as afternoon turns into evening.
Edson comments on the Ga'al items of worship to Barratore after tipping the artist. They head to meet with the others.
Lanliss continues talking to the lad with the helmet. The lad says, "I get passed back and forth between my grandmother and my aunt, depending on who has the time and can afford another face to feed." He then stops short and adds, "I don't mind. They are both mostly nice to me. Do you have parents?" He walks with Lanliss. "I don't want to be a bother. I should help with the fire. But it was really awe... it was a privilege to meet you sir. He hesitates, waiting to be dismissed.
Emrys talks to his snake who doesn't seem to respect him at all. He begins to search the Kraken Priest's body now that he has the time.
Shortly the group is all together in the Magic Mansion.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Thursday April 9th, 2020 8:08:38 AM
V collects the body of the illusionist from the soldier. "Thank you." V hears the meeting request and turns and begins dragging the illusionist towards the mansion. "Emrys may want to have a word with this one as well" he thinks to himself.
Once in the mansion, V will go through the illusionists gear with the others. Looks like we have a Potion of cure moderate wounds, potion of cure serious wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); +3 dagger, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, 998 gp Also: RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power.
"this guy was definitely powered up. Looks like that ring was the key to him blinding you multiple times Barratore.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) Thursday April 9th, 2020 8:22:16 AM
Tishe’ gets comfortable in the Mansion by heaping a plate with niblets and veggie sticks, selecting a refreshingly light beverage, and getting comfortable in a soft divan close to the floor. Casting as many Prestidigitations as she needs, she cleans herself and other Keepers, then opens her Portable Hole.
“This* is what we collected at the North Wall, along with the Fate Ring of Ultimate Undead Control. I think we identify and divvy things up while we talk about our next steps in helping rebuild Effacia’s defenses?”
As usual, now that it’s not a crisis and Velarin is around, the middle-aged woman looks to the Elf for decisions and direction.
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Thursday April 9th, 2020 9:52:00 AM
"...And we have the general to still have a look at as well"
Barratore cannot id things and waits for Tishe or V to sort it all out, but while doing so he lays out what he is thinking.
"We eliminated what should be the top 3 guys. We know how the army of undead was done and we have removed their capability to do anything like that again. We know how at least the kraken was brought in and possibly the Dragon Turtles as well. Heartseeded by Ga'al priest. Very likely there are more Heartseeds in the enemy ranks." Barratore points to the heavens, "We should ask." "There is a magical archway about a mile off shore that V, Emrys and Tishe need to have a look at so we can decide what to do with it.. Use it to go to them, or simply destroy it."
"From there I agree with Tishe, I think we go to the catacombs divvy things, ask the PTB about the Sahauguin threat, discern their location and then return their gracious visit and put an end to them. While we are asking, I say we look into how to destroy a Fate Item and look to put this ring out of the Wold"
Barratore looks at V, "Yes, it will be underwater and you'll need to do stuff other than simply blowing things up." Barratore shoots V a toothy grin and offers a toast with his tankard
"I packed up all of the elite soldiers equipment from the bay and hauled it ashore and planned to give it to the queen. Spoils of war. Her smiths can retool the masterwork equipment to their needs and I have the colossal turtle shell ready to be hauled out as well. Not sure what i want to do with it, but there is that."
He sits back for input from the others
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Thursday April 9th, 2020 10:39:10 AM
Emrys lets everyone know what he has found on the Kraken-riding Cleric.
"I have identified a Wand of invisibility (10 charges), a Seeking Light Crossbow (+1) with 20 bolts, some Shadow Studded Leather armor (+2), a magical Short Sword (+1), an Amulet of Natural Armor (+3), a Belt of Mighty Constitution (+2), Boots of Speed, a Cloak of Resistance (+4), an exquisite Headband of Inspired Wisdom (+6), a sturdy Ring of Protection (+3) and a silver unholy symbol. Daemon was able to count 4,254 gold pieces from a large purse."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Thursday April 9th, 2020 7:44:26 PM
Lanliss feels sorrow that this kid doesn't have parents..but he finds some solace in the fact that there is someone who is able to take care of him.
"yes, I have parents....but I lost my father at a relatively young age", Lanliss replies.
' I can take him under my wing ', lanliss muses/thinks about. But decides to think about this later on as the keepers would probably be meeting soon and he doesn't want to be delayed.
A moment or two passes, Lanliss takes a few gold coins and hand them to the kid, he bows a farewell bow to the kid saying, "May we meet again"
At the mansion Lanliss agrees with Barratore.
Tokens of my Confection [DM Jerry] Thursday April 9th, 2020 10:45:59 PM
Our heroes meet in private, for the first in what seems like a long time. They plan, scheme, and look at the physical rewards of their battle.
The kid bows to Lanliss, then risks it and give him a hug. "My name is Manolo. My grandmother runs a bakery called--well it's a really horrible name--Tokens of my Confection. If you get a chance, come by and I'll introduce ya!
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Friday April 10th, 2020 7:32:34 AM
V listens carefully to everyone, occasionally nodding as they speak. He takes the treasure from the illusionist and puts it with the pile Emrys acquired from the cleric. "What did you acquire from the north wall Tishe'? we should keep it all together until it is time to take the time to split it and sell it."
"I think Barratore has the right of it as far as what needs doing. So correct me if I'm wrong, but is this a reasonable summation? Step one is going to be going to take a look at the underwater shrine and see what can be learned from that after we have rested. Step two would likely be Emrys' asking for some divine insight. And step three will be adjusted once we see what we learn from steps one and two, but will likely consist of selling the treasure, gearing up, and hunting Sahaguin....Underwater. "
Treasure list:
Wand of invisibility (10 charges), a Seeking Light Crossbow (+1) with 20 bolts, some Shadow Studded Leather armor (+2), a magical Short Sword (+1), an Amulet of Natural Armor (+3), a Belt of Mighty Constitution (+2), Boots of Speed, a Cloak of Resistance (+4), an exquisite Headband of Inspired Wisdom (+6), a sturdy Ring of Protection (+3) and a silver unholy symbol. Daemon was able to count 4,254 gold pieces from a large purse.Potion of cure moderate wounds, potion of cure serious wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); +3 dagger, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, 998 gp Also: RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) extended Fly: 36 minutes
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Friday April 10th, 2020 7:35:29 AM
V offered a smile to Barratore at the underwater crack, and happily toasts him. "I am in agreement that Effacia keeps all the non magical weapons and gear Barratore. They have suffered as well."
"Emrys, are you planning on having a chat with either of our recently deceased opponents? That could provide good information and insight as well."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) Friday April 10th, 2020 11:24:17 AM
Tishe’ dutifully pulls out the items the North Wall team found on the Undead Controller. Potion of cure moderate wounds, wand of bear's endurance (10 charges); +2 breastplate, +2 light wooden shield, masterwork heavy crossbow with 20 bolts, masterwork whip, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +3, headband of inspired wisdom +4, ring of protection +1, silver unholy symbol, 621 gp Then the prize! A jade green ring, Fate Item: Ultimate Undead Control
“I agree with Sieur Velarin. Let’s explore the sea tomorrow and deal with the supposed portal; then help fix things and set ourselves up for the next danger which will need our attention. “
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 Friday April 10th, 2020 12:05:51 PM
" Yeah, thats a good plan. They might be in disaray, but thats a perfect opportunity to end them once and for all. "
Edson scans over the items, but nothing sticks out. He waits for the trek to the catacombs, and will help if need be.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Friday April 10th, 2020 4:48:00 PM
Answering Velarin's question, Emrys says, "It will be best if I wait until tomorrow to interrogate these corpses. I need a chance to regain my magical strength. Some dead maintain a strong will, like they had in life, and will be quite resistant to my questions. I'd like to make my best attempt and my best is not available at the moment."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Friday April 10th, 2020 4:53:23 PM
Emrys casts Gentle Repose on each of the corpses to preserve them until he makes his interrogation. "At least with this spell, they wont stink up the place!"
(Emrys casts Gentle Repose on each corpse. Duration: 19 days. No decomp.)
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Friday April 10th, 2020 5:17:25 PM
"Sounds like are in agreement. Scrolls are always useful as are wands and potions. I'm inclined that we keep them, Warrd knows Edson needs a teleport for emergencies and beyond that, we give them the queen for for armory. I want the potion of CSW. I'm out and it makes me feel better to have one. Otherwise I say V can take it all to the CC. As we have a course and I have nothing better to do to prepare for tomorrow, I'm going to be out and about the city, help where i can. Like assessing the earthquake damage and what really happened at the front gate."
Barratore exits the mansion and heads to the East wall where the earthquake spell hit. take 20 engineering 37 to assit in a plan to solidify the structure once more
after that, he will go to the main gates and do the same thing and then finally, if he has the time, he will work on bringing the shell of the colossal DT ashore to assess better what might be done with it. Like a cool new gate house
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Friday April 10th, 2020 9:10:15 PM
"You all may have forgotten about the grim reapers we fought on the way to this city." Emrys opens up his handy haversack and pulls out two menacing scythes. "These should also bring a nice amount of coin."
Emrys presents to his friends the two +2 keen scythes that he had stored away after that battle. He places them with the rest of the treasure.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Friday April 10th, 2020 9:38:00 PM
Lanliss takes the spare time the keepers got, to rest and eat some food. He takes a few hours to sleep, he dreams a weird dream. ' He sees a figure that looks like his father at his study, as he tries to move towards what seems like his father. 'It's pure darkness here', Lanliss concludes as he checks his surroundings, apart from the known figure he has known for a long time Lanliss asks the figure, "What do you want ?!, Father !"
The figure changes shape quite slowly, Lanliss feels dizzy as his surroundings begin to change instantly, vistas of great places, places he has been to and places he never saw all change quite fast. From the academy to lands of fire to the under water places to the Float City and many more places.
He feels faint pain as the constant spinning of the places he sees takes a small toll on his mind.
The shape of his father changes to a small shaped figure, a familliar one, 'I think I saw that figure before', he thinks.
"Who are you ? is it you Father? What is the meaning of this ?", Lanliss asks.
Exasperated by this, he almost lets out a scream, but everything suddenly stops his mind slowly drift into deeper sleep as he keeps asking this questions over and over.
' When Lanliss wakes, he feels something different. 'I can feel it..., what ?!' , Lanliss thinks and asks himself afterwards. He tries to move his hands and his body like he had have done many times in the past. The magic just doesn't happened. Moving his body a little bit here and there inside his room and trying a few more times to cast the 2 spells he knew....nothing, he lost the ability to cast magic at all. 'Very weird', He thinks as he starts to feel strange. 'Maybe I am just tired', he thinks....'give it time it will be back', he reassures himself. "I am probably still tired", he thinks to himself loudly.
Lanliss decides to go and seek the bakery that the boy told him about.... 'What was his name ? ... Manolo it was, Tokens of my Confection.....', Lanliss thinks. 'Did I saw this place before somewhere ?' , he also thinks as goes on to look for that particular bakery.
In the background, in his room. Ironically, He forgot to saw a coin that he never saw before.....a token of some sort...
OOC: The DM can add details or change some things in the dream or in reality if he desires OOC#2: Lanliss dreams about his father and about a small figure (probably Manolo)
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Friday April 10th, 2020 10:16:33 PM
Emrys is quiet most of the conversation. He catches himself staring at the blood .. bloody red ruby of the jade ring. He looks away and tries to listen to the conversation ... but his attention is pulled back. Images of a blood moon fill his mind ... heavy is the moon with blood, crimson in the night's sky full of black ... the gore of ancients. He tries to resist its pull ... he turns away again, only to realize his hand still reaches for it. He pulls his hand back. The voice of Daemon speaks in his head, 'i sssensse it too ... why do you resssist? it'ss one the sssix Tearss of uhh... you know who!"
Emrys replies in thought, 'even you can't say the name!' The snakes words seem to snap Emrys out of the ring's seduction. He chooses to approach this with logic and intellect and not let the old stories unnerve him.
"Tishe," he asks, "may I examine that ring you found?"
Visions and Potlatches [DM Jerry] Friday April 10th, 2020 11:34:57 PM
Velarin organizes the conversation and our heroes continue to discuss things.
Then as our heroes begin to relax, two of our heroes begin to have visions. One of them perhaps is asleep. Weird...
Lanliss dreams of his father trying to tell him something. Then he sees the boy he had the serious talk with....Manolo. He wakes and heads out to find the bakery run by the boy's grandmother. What has changed? No magic!
There is a knock on the door. It is the Major Domo of the queen and a couple of other staff. Assuming someone opens the door to talk to him, he says, "Her Majesty has declared a "potlatch" meal for tomorrow evening. You are guests of the queen, but you may bring decorations and gifts of your own.
One of the staff sees the looks on your faces and get an astonished look on his face. "What? You don't know what a patlatch is? Potluck? Communal Meal? Well here we call it a "potlatch." And folks are expected to bring a gift for friends and those sitting near you. The queen has declared no showing off will be appropriate."
The other staffer adds, "Since you are guests of the queen, you do not have to prepare any food or gifts. But there is no rule against it either. I hope there will be fireworks!"
The first staffer replies, "I hope there will be dancing!"
The Major Domi frowns. "Our guests do not wish to hear your prattle. We are most sorry for disturbing you." He bows and withdraws.
"I did note that some folks were already trying to stake out what they thought were the choice spots. They were....discouraged."
Emrys has a vision of the jade ring with the ruby in it.
It seems the visions are running rampant. What does that foretell? Or is it just stress release?
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 Saturday April 11th, 2020 11:56:44 AM
"Ahh.. some merriment after so much death. Thats usually how these things seem to work. If we had a gold piece for every party.. or potlatch as you call it. We'd rival any dragons horde. "
Edson does his best to clean up and look presentable.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) Sunday April 12th, 2020 11:40:45 AM
Tishe’ smiles in fond companionship at Edson, “Life to celebrate over danger and death. I agree, sweetie, that is the way of it.” The Spellweaver cleans everyone up with some Prestidigitation; cleaning, mending, and burnishing as required.
For Emrys, Tishe’ hands over the ruby and jade Ring of Ultimate Undead Control. “See if you agree, Sieur Emrys, the Ring is useless but for evil purposes. We need to find a means to destroy it, yes, and the other that bends the rules of magic.”
For the potlatch, Tishe’s is NOT a cook, well known by now as someone who could ruin hot water. Instead, she thinks of ways to entertain. Pulling out more formal attire, she changes into silks and veils of diaphanous sage and rich buff, both hemmed in gold thread in curving geometric designs, and light bells on her slippers and hem. She places her finger-cymbals on, and walks to the pot-latch in an air of music and dance-steps.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Sunday April 12th, 2020 1:21:19 PM
Emrys takes the ring and stares into it intently. "Tishe, I understand your reasons, but I think they're a bit short sighted. A sword in the hands of evil commits evil acts. That same sword in the hands of good destroys evil. Yes, I agree, this ring has been used to commit unspeakable evil ... BUT in the hands of good, it's the ultimate weapon against undeath. What better way to destroy undead than to forcibly turned into submission and be slain, force them to kill each other or betray their creator. This ring could wipe them all off the face of the Wold."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+15=21 ; Sunday April 12th, 2020 7:06:34 PM
Lanliss takes a walk across the city, the city that survived a siege. 'It is truly marvelous that we won' Lanliss thinks to himself as he sees here and there some signs for this, A ruin here or an unkempt place there.
'What would have happened if we didn't get in time....' Lanliss wonders as he tries to sub-consciously to repress (not to think) about the dream he had .
As he keeps walking he will ask a stranger for the directions for the bakery (Tokens of my Confection) ,
Local Knowledge 21 (to find the place)
OOC: Does Lanliss knows about the potluck ?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Monday April 13th, 2020 8:40:36 AM
V compiles a master list of the items that they have recovered for future use in the catacombs as it is all put back into the various bags of holding. He removes the potion of csw from the list as Barratore claims that. "the scrolls and potions we should just divvy up now if anyone else wants any."
Treasure list:
Wand of invisibility (10 charges), a Seeking Light Crossbow (+1) with 20 bolts, some Shadow Studded Leather armor (+2), a magical Short Sword (+1), an Amulet of Natural Armor (+3), a Belt of Mighty Constitution (+2), Boots of Speed, a Cloak of Resistance (+4), an exquisite Headband of Inspired Wisdom (+6), a sturdy Ring of Protection (+3) and a silver unholy symbol. 4,254 gold pieces .Potion of cure moderate wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); +3 dagger, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, 998 gp Also: RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power. Potion of cure moderate wounds, wand of bear's endurance (10 charges); +2 breastplate, +2 light wooden shield, masterwork heavy crossbow with 20 bolts, masterwork whip, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +3, headband of inspired wisdom +4, ring of protection +1, silver unholy symbol, 621 gp Then the prize! A jade green ring, Fate Item: RING OF ULTIMATE UNDEAD CONTROL two +2 keen scythes
V grimaces slightly as news of the potlatch is revealed. Definitely not his preferred activity, but at least it wasn't until tomorrow night. With any luck, they'd be hunting down Sahaguin by then.
"I am in agreement with Emrys, Tishe'. A tool is just a tool, and how it is used is how is it is defined. Unless of course it's inherently evil somehow."
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Monday April 13th, 2020 10:10:11 AM
Barratore is always up for a good party. "Excellent, we will be there." He looks at V, "All of us will be there. It would be our pleasure." Grinning at the wizard, Barratore adds, "Just think of all the people. Everyone all packed into the city center. Maybe some singing and dancing, why you might even be able to give a speech V! And let's not forget all the hugging and handshakes and gratitude of the city that will come our way"
Barratore grins wider as he lays out what he thinks might happen, truly a nightmare for the wizard. Sometimes the company of the Keepers is a few too many for him.
Barratore looks about and nods thanks to Tishe for the clean up. Barratore wears his armor like a second skin and has no fancier clothes or what not to speak of. He quickly decides what he has is what he has and that it will suit just fine. The fighter stows the potion of CSW in his Haversack and gives his head a scratch. "For a gift, we could present the armor sets from the elite i collected."
The fighter takes on a far more serious tone when the Fate ring of Undead Control comes up. "I stand with Tishe on this one, And so we obviously need to talk about it more and definitely learn more about the Ring"
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Monday April 13th, 2020 12:31:39 PM
"I am masterfully skilled with the Necromancy school. I've made no secret of that. I have the ability to employ such necromantic magics that allows me to force my will upon these vile creatures (Command Undead), but this magic is not evil aligned itself. It's not the same as creating undead (Create Undead) which IS an evil-aligned magic. However, if that doesn't convince you ... we can answer that question right now. I can invoke the Powers of Culverwood and see if the ring is truly evil ... and determine if any of the other treasure is as well."
Emrys begins to speak the words of power, to invoke his patron to allow him access to Detect Evil. He then concentrates on the pile of treasure, including the rings, to determine the presence of Evil.
(Emrys uses the bloodwitch ability, Divine Appeal, to be granted access to the Detect Evil spell. Swift action.)
"I fully expect to detect a lingering aura of evil from these corpses. Divine spell casters have stronger auras. So I shall be able to sense a difference."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) Monday April 13th, 2020 6:39:41 PM
Tishe’ agrees Emrys’ reasoning is sound, and she trusts the hero to successfully wrestle his own demons. She puts the ring out of her mind, and looks forward to the party.
Effacia Aftermath (DM Cayzle) Monday April 13th, 2020 11:56:45 PM
Edson spiffies up and prepares for the Queen’s party.
Tishe’ lends a magical hand with getting herself -- and her friends, as needed -- with their party prep. She also thinks about and readies her contribution ... a dance!
Lanliss certainly hears about the potlatch party coming up, since he is connected with all his friends by their telepathy tattoos. The DMs assume that everybody knows about the upcoming event.
Meanwhile, Lanliss tours the town. He sees that aside from some destruction in the north, and the half-ruined palace, the town is in pretty good shape. He thinks about what would have happened if the Keepers had not been here -- ruin and desolation for sure, and the massacre of thousands! It was a hard fight, and not casualty-free, but there can be no doubt that this is a massive win for the Keepers and for Effacia! He locates the bakery, and as he approaches, he hears an elderly lady delivering a harsh scolding. Manolo’s grandmother, it turns out, has a sharp tongue. But when Lanliss appears, she is very respectful and courteous. And when she sees that her grandson was not spinning tales about meeting a hero, the boy’s worth clearly rises in her estimation. By the way, the baked confections on sale seem very good ... maybe here’s something to bring to the Potlatch tonite?
Velarin focuses on the loot and presents the full tally.
By the way, those shark-riding Sahuagin elites? You managed to recover the following from the ones that were trapped in the ice spell: SIX EACH OF THE FOLLOWING: masterwork full plate, masterwork heavy steel shield, +1 trident, 2 masterwork tridents, and 40 gp.
You ALSO find six biscuits of cure moderate wounds and six biscuits of swimming. A “biscuit” is an edible waterproof disk that acts like a potion but can be stored and eaten underwater. The biscuit of CMW acts just like a CMW potion but underwater-capable. The biscuit of swimming allows full mobility underwater while armored and lasts one day.
[OOC: Please feel free to visit the Catacombs, aside from the two Fate Items and the biscuits. You will have to find private buyers for them if you choose to sell.]
Barratore is excited about the party, although he has nothing more special to wear than the amazingly powerful and awesome magical gear he wears every day to protect the weak and fight evil ... so that’s probably okay. Especially after Tishe’ shines it all up pretty-like.
The party also has a fascinating conversation about the Ring of Undead Control, easily the most powerful and valuable item you have recovered. Emrys seeks divine help through his patron, and -- the ring is not evil. But is it a tool that could be used for good, or something else? Emrys argues that it is but a tool, to be used for good or evil by the owner.
Later on, it is time for Queen Effacia’s “potlatch.” Unlike a village picnic, where people just make and bring dishes, the various wealthy merchants, ship captains, and guildmasters seem to have brought dishes prepared by master chefs and their personal cooks. Still, it does give an informal air to the buffet dinner, and it fits the Queen’s theme of everyone contributing to success.
As the Keepers of the Vale arrive, they realize that though they were asked to arrive at 7 pm, in fact the party must have started at 6 or 6:30, because they are the last to arrive ... and the Major Domo announces then as they enter:
”Barratore the Brave, Greatest of Warriors! “Edson Kazil, Master of Missiles! “Emrys Myrridan’s Son, Scion of the Culverwood! “Lanliss Drakeguard, Fleet of Foot and Fast in Friendship! “Tishe’ Spellweaver, Warweaver, Fateweaver! “Velarin the Valiant, Arch-wizard of Evocation!”
Queen Effacia is only the first in the long receiving line to greet and thank the Keepers of the Vale.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Tuesday April 14th, 2020 8:19:44 AM
V shoots Barratore a look as the fighter needles him regarding the joys of large social gatherings. He then quickly shoots the him a telepathic message with a smile. "That's what an invisibility spell is for my friend. Takes quite awhile before anyone realizes you are no longer there."
"In the morning, we need to go take a look at the underwater gateway and surrounding structures. I am quite keen to take an educated look at what they have made and see if we can use it in reverse."
While waiting for the party, V ponders upon what he should present as his gift, and decides that his rare bottle of wine from the Centaur Isles would seem to fit the theme perfectly, and settles on that.
Once the party arrives and they are announced, the wizard is obviously uncomfortable with the attention, but does his best to politely go along with it.
Treasure list:
Wand of invisibility (10 charges), a Seeking Light Crossbow (+1) with 20 bolts, some Shadow Studded Leather armor (+2), a magical Short Sword (+1), an Amulet of Natural Armor (+3), a Belt of Mighty Constitution (+2), Boots of Speed, a Cloak of Resistance (+4), an exquisite Headband of Inspired Wisdom (+6), a sturdy Ring of Protection (+3) and a silver unholy symbol. 4,254 gold pieces .Potion of cure moderate wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); +3 dagger, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, 998 gp Also: RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power. Potion of cure moderate wounds, wand of bear's endurance (10 charges); +2 breastplate, +2 light wooden shield, masterwork heavy crossbow with 20 bolts, masterwork whip, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +3, headband of inspired wisdom +4, ring of protection +1, silver unholy symbol, 621 gp Then the prize! A jade green ring, Fate Item: RING OF ULTIMATE UNDEAD CONTROL two +2 keen scythes 6 +1 tridents 6 biscuits CMW 6 biscuits of swimming 40 gp
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Tuesday April 14th, 2020 8:21:29 AM
(ooc: we will divvy up the scrolls and potions. does anyone wish to claim any of the other stuff or should I sell it at the catacombs?)
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+15=21 ; d20+18=31 ; Tuesday April 14th, 2020 10:02:14 AM
For sorting the treasure, Tishe’ will lay claim to any wand or scroll that no one else wants. She notes, however, “Sieur Lanliss, with your penchant for using magical devices, most should rightfully go to you. In combat, you would effectively be an additional spellcaster!”
Tishe’ is non-plussed by the Nom de Guerre given her by the majordomo, but then smiles. “It has the tri-virtues of being true, being my name, and hence honoring the Tri-Sarr from whose land I was raised.” She goes through the long line shaking hands, bowing, and generally trying to meet the person she meets on their own cultural grounds (Know Local: 21), and at the same time emphasizing her Sargrass accent. “Many Shadows to you”, and “you weaved valiantly on the East Wall”, and “I am sorry for her threads were cut too soon, may she find comfort in the Lands of Rest”
She eats and drinks sparingly, as has always been her custom, thoroughly enjoying each bite and sip as a blessing. It is during the presentations of entertainment where the woman is rapt, and can barely restrain herself until it is her time to take the stage.
Tishe’ moves in her silks and bells to a well-lit area before the throne; a middle-aged human woman, shorter than average; very plain with a round face, brown hair, brown eyes. And then she begins to dance. (Perform: 31). Dancing as the Grasses in a wind, then the metamorphosis of Sargrass Piggies to Bounders to Rapke to Ranthom: each animal distinctive in its movement, yet blended to the whole. When the chimes and step move to the next change, Tishe’ uses her Arcane Bond to cast a Fly spell on herself, so the steps of a majestically soaring Sarg Moth are done in truth on air before she flutters light to the ground to become the Grasses once again.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 Tuesday April 14th, 2020 11:54:35 AM
Edson feels a little out of place with the crowd, and the spiffy clothes. He preffered an ale house or shady inn to all of this.
"Master of missles? He silently asks himself. " What am i a dwarven ballista engineer?"
He does nod when everyones titles are mentioned, they are fitting.. finest warrior, archmage, spellweaver, scion and friend. They all made sense.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Tuesday April 14th, 2020 9:21:41 PM
"Hello Manolo", Lanliss says. "So you are the one caring for him", Lanliss says and makes a small bow gesture to Manolo's grandmother. Lanliss takes a quick look at the bakery and it's goods after the introduction.
'The smell, so fresh', Lanliss feels as he smells some of the fresh goods he takes a look at the fine sourdough bread, wafers and cheese pies and then looks at the other aisles/sections.
He find some things look absolutely delicious their sweet texture and the smell of sweetness and sugar, Lanliss almost not able to resist the temptation of some them, 'this can be a good idea', he thinks as he looks at things that resemble Cinnabon, Baklava, Chimney Cake and something that looked like bread filled with some chocolate and raisins.
He will refer to the grandmother in a respectable manner and says "Lady [name or family name], the keepers were invited to the potlatch...I would like to make a big order for your baked goods........they seem of fine quality and I think the queen would like them" "I hope I am not causing you a distress with my late and large request", Lanliss adds.
Lanliss will offer gold coins for the baked goods as they will agree to terms of how much they can provide without hurting the availability of goods for other potentials customers. Lanliss also asks for Manolo and other workers she has to help with handling the delivery of the food.
Before going on his way. Lanliss goes to Manolo's grandmother and asks her, "I am curious to know, did the family have any people traveling to Angel Springs town or perhaps near the Crescent Valley area or perhaps have been to the Maplehurst Academy?"
Lanliss will then make his way to where he needs to attend.
Potlatch/Potluck Lanliss will introduce the baked goods from "Tokens of my Confection" as the keepers gift. "This a gift from the keepers", Lanliss makes a majestic kneel/bow. "This baked good are from the 'Tokens of my Confection' bakery from the humble people of her majesty ", Lanliss adds.
Lanliss agrees with Tishe' telepathically.
Lanliss is eager to know if the queen liked the sweets and baked goods..... He will spend some part of the evening helping Manolo with some minor tasks and making sure manolo and all the staff are not in troubles.
After a farewell to Manolo and the staff, Lanliss will go and eat from what he can find (or some of the baked goods that they brought if possible).
OOC: I will deduct gp/money for this order as it is a large order indeed OOC: sorry for super late post, almost forgot to post, excuses this time if the format or writing is a mess.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Tuesday April 14th, 2020 9:33:38 PM
Emrys silently sighs with relief when the rings, and the other gear, didn't glow with an evil aura. This ring would be an incredible arrow in his quiver ... more like a 48-shot, compound ballista! He does have several spells that will affect undead, but the vast majority of his arcane arsenal required his targets to have living brains, a healthy constitution and an addiction to breathing. This ring would fill a gapping hole.
Other than the ring, there isn't much from the pile of treasure he could use ... maybe the Wand of Invisibility and Mage Armor could be some useful, but he doesn't want to deprive the group of the much needed gold.
When it comes time for the party, Emrys wishes he the Illusion talents of his Muse aspect. He would simply craft a solid, illusionary twin of himself from a bit shadow and have it attend the party in his place. He could hack something together at the last minute. However having never done it before, he'd be unsure of his twin's performance in public; he's got a reputation to maintain.
At the party, he has no problem being polite and courteous. He smiles, nods and does his best to feign a pleasant demeanor. The food and wine is surprisingly good after such a long siege. He was under the impression that supplies were down to common rations. Emrys guesses there were plenty of hidden stashes of the good stuff.
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind d20+12=14 ; Tuesday April 14th, 2020 11:36:04 PM
Barratore chuckles and hoists a glass to salute V and his invisible exit plan. "Well done"
Armored and with his fabled sword on his hip, Barratore is ready for the party and cannot help but grin and then gives a wave as he is announced. He leads in with big waves those not in line, and taking the time needed to shake every hand that is put out and make eye contact with them as well. If any in line were on the wall or appear as soldiers, Barratore pauses an extra moment thanks them for standing with him. Know Local 14
Hearing Edson announced a bit back, Barratore takes advantage of the telepathic link, DOn't think so Edosn. Dwarves HIT what THEY shoot at There would be repercussions coming, but the fighter could not help himself.
The banquet begins and Barratore is ready. The Fighter has never been shy about a good party and plenty of eating and drinking and he intents to not make any kind of exception on this night either. The goal is simple, eat something of everything and drink everything.
Barratore is practically dumbfounded at the performance that Tishe puts on. It was amazing and the memories of the his time in the Sargrass plains before the battle with the Sarr coming flooding back. The fighter hoist a glass at her . "Here Here! Well Done!"
For his own gift to the city, Barratore had been giving it some thought and a few hours ago set the plan in motion. Through a complicated block and tackle system and more rope than a busy shipyard. Barratore had set up to hoist the Colossal Dragon Turtle shell from the east bay and now was the time he decided to present Effacia with his gift. A rememberance of what they had endured and what the city could overcome. Moving to a length of the rope nearby, Barratore picks it up and starts walking.
The lines go tense and as he moves across the square, the shell rises over the eastern wall
Effacia Aftermath (DM Cayzle) Tuesday April 14th, 2020 11:57:41 PM
BEFORE THE PARTY
Tishe’ and Velarin continue to resolve ongoing issues regarding the treasure. Emrys puts in a claim for a few items ... including the Undead Ring. [OOC: Please feel free to visit The Catacombs.]
Lanliss visits with Manolo and his grandmother, Mrs. Entna Barleybloom. She puts together a fabulous spread for Lanliss to take to the party, and she is so happy to have the business -- and she does not want you to pay. “We’re lucky you heros set up that link to Cinnamon Valley,” she says. “They took good care of us there, did the witches, and they sent us back with wagons and wagons of food.”
When Lanliss calls her “Lady Barleybloom,” she blushes and waves a hand at him. “Don’t you ‘lady’ me, you charmer!” Standing behind her, Manolo rolls his eyes.
When he asks about family in other places, she tells Lanliss that she does not have any kin in the halfling towns, but she has cousins in New Elenna, in Plateau City, and that’s near Maplehurst, right? If you make a Sense Motive check vs DC12, then Highlight to display spoiler: {She wonders why you’re asking about this.}
AT THE QUEEN'S PARTY
In the receiving line, Velarin offers the bottle of fine wine, and the Queen accepts it graciously. Still, Velarin mostly keeps quiet -- it seems that society affairs are not his preferred activity.
Edson, like Velarin, seems a bit out of place among the most noble folk of Effacia. I mean, it’s no Plateau City Ball, but even these merchants and traders, the odd wealthy heiress, the high priest and the court advisers are not the folk that Velarin and Edson are most comfortable with.
One half-elf with a scar on his face and a diamond erring in one ear offers Edson a pint. “You look as out of place as an old sea-dog like me,” the ship captain. “Here, have the best of what passes for grog at a soiree like this one.” He offers Edson a chance to drink in peace in a booth to one side.
On the other hand, Tishe’ is the center of attention: charming, witty, and engaging, sure, but also respectful and polite. When the time comes for entertainment, her dancing meets with thunderous applause! She has no trouble finding people with which to chat -- and a few of the gentlemen offer a bit of flirtation.
Lanliss greets the queen and offers a lovely spread of delicious confections. The Queen tastes a tart and smiles. “Delicious! Thank you so much!” Later, when he can get away, Lanliss makes his way to the staff section and checks to see that the staff (including his friend Manolo, who helped bring all the pastries to the palace) are well provided for.
Emrys is diplomatic and gracious, no surprise there, but reserved. Certainly, compared with Tishe’, he stays in the background. He does hear -- through his own deduction, and maybe through Lanliss’s investigations -- that the people of Cinnamon Vallley provisiond the Effacia refugees very well, and sent them home laden down with a lot of food.
Like Tishe’, Barratore serves as a public face for the party, shaking hands, speaking to many people, and wading into the thick of the crowd. He searches out the officers and other soldiers of the army, and of course he meets the Skullheads at the party as well. They all seem very proud to have been part of the defense, although they are also very grateful, knowing that the Keepers were the bulwark of the defense.
Barratore has a remarkable gift to offer! The shell of the seigebreaker turtle! Your DM assumes that the meet of the beast within has been removed, either through butchery or perhaps magical swarms? Even divested of the meat and bones, the shell is an amazing object -- 30 ft in diameter and 20 ft high, it is the size of a medium two-story house! It took a lot of work and the efforts of a number of other hands to bring the object to the palace, but the result is remarkable.
The Queen is speechless! Then she ponders the gift, and declares that it will be a certerpiece in the rebuild portion of the palace.
Toward the end of the evening’s events, the Queen privately invites the Keepers to give a speech, if any of them are inclined to stand. No pressure, of course! If any so desire, she introduces each and is eager to hear what is said.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Wednesday April 15th, 2020 8:01:14 AM
V watches the proceedings, and is himself surprised at the turtle shell. "Well done Barratore. That will let them remember this day for generations to come." The wizard says telepathically.
As much as he's like to take the quick exit, he does his best to ride out the party for a few hours and talk to as many people as he can. Once his social tolerance has been exhausted, he excuses himself and returns to the mansion where he begins separating the treasure into 2 piles, so that after a quick chat with the keepers, he may head off to the catacombs.
a Seeking Light Crossbow (+1) with 20 bolts some Shadow Studded Leather armor (+2) a magical Short Sword (+1) an Amulet of Natural Armor (+3) a Belt of Mighty Constitution (+2) Boots of Speed a Cloak of Resistance (+4) an exquisite Headband of Inspired Wisdom (+6) a sturdy Ring of Protection (+3) a silver unholy symbol +3 dagger amulet of natural armor +2 belt of mighty constitution +4 cloak of resistance +3 headband of vast intelligence +4 ring of protection +1 +2 breastplate, +2 light wooden shield, masterwork heavy crossbow with 20 bolts, masterwork whip, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +3, headband of inspired wisdom +4, ring of protection +1, silver unholy symbol two +2 keen scythes 6 +1 tridents
Potion of cure moderate wounds, wand of bear's endurance (10 charges); Wand of invisibility (10 charges) Potion of cure moderate wounds scroll of displacement scroll of empowered scorching ray scroll of teleport wand of burning hands (CL 5th, 20 charges) wand of invisibility (20 charges) wand of mage armor (20 charges) 6 biscuits CMW 6 biscuits of swimming
RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power. A jade green ring, Fate Item: RING OF ULTIMATE UNDEAD CONTROL
5913 gp
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Wednesday April 15th, 2020 8:09:48 AM
Once the Keepers return, V will double check with them all. "The rings will be unable to sell at the catacombs, so they stay with us for now, and Emrys' wants the undead control. I'm interested to see what he can do with it. Not sure who wants the other ring. if it won't do much for anyone we can try and find a buyer."
"The pile with wands, scrolls, and potions we keep, and anyone who wants one claim it. if nobody does, most of it should go to Lanliss or Edson. It would be nice for Lanliss to be able to provide some magical assistance on occasions that call for it since he has the ability to do so. Does anyone wish to claim one of the items we are going to sell? If not, I will head to the catacombs shortly. Going once...Going twice..."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Wednesday April 15th, 2020 8:56:05 AM
At the party, Tishe’ enjoys most of it. She doesn’t observe people’s motives much, so most of the flirtation goes over her head. But when anyone takes that as a sign to become bolder, the small woman frowns. “When I was just starting out in an adventuring party, Jake the Ranger took me being female as a reason to be bold like you, Sirrah, and I left him Webbed to the side of a ship for a day. I wonder how your bards would sing about the spectacular party favor you may soon become?”
The Spellweaver starts to politely decline Queen Effacia’s offer, then nods and bows. “I, along with the Other Keepers of the Vale, fulfilled oaths to help freely, combat evil where we may find it, and seek to deal with dangers that most of those of Noble Race cannot. But we didn’t defend Effacia alone. We’re it not for the strong defense before we arrived, or the desperate fighting on the North Wall this morning, we would have failed. To Effacia!”
She applauds heartily at Barratorre’s gift, and gives a wave and bow to Lanliss and his helper for the excellent pastries. (Yes, she has two). For Edson, who seems uncomfortable with his title, Tishe’ pats his hand. “From your report, nearly the only arrows you shot were the ones at the undead chasing that family. It may not have belen a little thing for you to do, but it seems to have been very important to them, and has only grown in the telling.”
For Velarin’s final offer, Tishe’ doesn’t want any of the treasure planned for selling. “I will take every wand, scroll, and biscuit that no one else claims. The Battle of Effacia has proven to me that I can actually exhaust my sorcerous abilities. I need to be ready with backup magics.”
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Wednesday April 15th, 2020 2:54:53 PM
Barratore celebrates and celebrates a bit more. With the constitution of, well a minotaur, he can put down some serious damage and recover in a matter of hours. Life is to be enjoyed. Times like this is where he missed Brom and so he adopts the Skull Breakers as wingmen for the party this evening
The queen talks to all of the and mentions a speech. Barratore nods to Tishe as she picks up the invitation. Minotaurs are not know for their charisma and Barratore is no exception He had a few simple things and so he to agrees to the queens request.
"I am Barratore Steelwind of Starlight clan and I thank you all for your blood. Honor and celebrate your dead as you do your victory. Long live the queen" Barratore hoists the tankard and takes a large drink and sits back down.
Barratore suggests everyone who cannot cast a healing spell take a potion for emergencies. Which he does, but he is not interested in any of the other things
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+16=30 ; Wednesday April 15th, 2020 5:48:15 PM
Lanliss will gladly take the following wand (Wand of invisibility (10 charges)). "You can have it all Tishe', I am counting on your relentless and furious spell casting power to overcame any enemy or obstacle that might be in our way",and he also adds "Besides, I can always borrow some magical items if needed *wink *wink "
Lanliss doesn't speak too much and let the others speak but feels he has to say something.
As his turn comes, he make a slight bow, introduces himself. He doesn't say much as Barratore said more than enough but he adds something. "Barratore here said almost all I could think of to say......" Another half bow "I want to say many thanks for all of you again....never falter, always fight, each one of you here" he makes a pointing motion towards the crowd "can be a hero, each of you can play a role, no matter how small or how big, never falter, never give up"
Sense Motive 30
Potlatch Party (DM Cayzle) Wednesday April 15th, 2020 11:39:07 PM
Velarin plays the gracious guest then retires to continue wrestling with their newest wealth while proposing that Lanliss can be an auxiliary user of magic.
Tishe’ nips any excessive attention in the bud in characteristic style and never comes close to having to make good on her threats. Her response to the Queen’s offer is short, befitting the progressively reducing attention span of the celebrants. However, when she exclaims, Effacia, not a person, at least not a conscious one, fails to come to their feet. Her words are echoed by all, transforming into a chant. “Effacia! Effacia! Effacia!” resounds throughout the grounds until all are breathless and hoarse from the cheers.
Then when Barratore adds his toast, the party erupts again. Everyone seems to have whet their whistle sufficiently, as there is no noticeable lack in voice or enthusiasm when the crowd takes up chanting ”The Queen! The Queen!”
Lanliss then takes his turn addressing the gathering. A brief murmuring follows his words as all take some time to contemplate what he just said, then someone from the back shouts, “Never give up!” and another chant ensues. After seemingly minutes, the bedlam recedes, the crowd anxiously waiting for another speech.
Emrys and Edson keep a low profile.
After the heroes speak, the Queen rises to address the gathering. Her speech makes it clear that the Keepers won a hard fight and a great victory -- and saved the town. She also mentions the cost in terms of those who gave their lives, including Tom Krummaul, one of the dwarf members of the Skullheads, and other soldiers. Still, the casualties were much lighter than they might have been ... “and for that we have to thank fate, the gods, and the Keepers of the Vale!”
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Thursday April 16th, 2020 5:35:57 AM
The next morning, V arises early and slips off to the catacombs to sell the groups magic so that he is back early enough to go take a good look at the underwater gate in broad daylight.
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Thursday April 16th, 2020 9:41:39 AM
(ooc: Sorry for not posting. I immediately crashed after work yesterday, slept straight through the evening ... even though Im working from home. Keeping up with the demands and whims of committees wears me out.)
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Thursday April 16th, 2020 10:42:11 AM
Tishe’ thinks the party a great success, and as Barratorre said, it was needed to celebrate the victory and to remember the dead. It is an exhausted Spellweaver that finally finds her bed!
The next morning, she moves slowly. Stretch, pop, crackle. “I’m beginning to understand what Zeoll the Liontaur told me. Getting old is not fun, but it beats the alternative!” She casts her usual morning spells and then has leisurely ablutions and breaking of her fast. Eventually, the woman of middling years takes a late morning walk to the South Gate to assess damages. Detect Magic spells (and a Dispel or three) help determine what is illusory vs actual damage. Then, she begins a series of Leena’s Greater Mending spells to repair the Gate Houses and the Gate.
..... Active Spell Endure Elements Detect Scry
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Thursday April 16th, 2020 3:52:48 PM
Barratore is one of the last standing and helps ferry any SkullHeads that he kept out to late to their beds and then retires himself. Being young and wearing a magical ring helps him to pretty much pop up the next morning and tear into breakfast. "That was a party worth having a party for. Good stuff! He gives Tishe and the others stragglers to breakfast a big wave.
Barratore takes V to the stones, the wizard could find them sure, but he figured it would be quicker to take him right to them. The fighter doesn't hang around, but heads back to get to the gate and learn what Tishe's assessment it and to lend some knowledge there, because he knows about that stuff.
Rest of his day will be at the north wall, keeping an eye on the waters beyond. For Barratore, it was wait and see time. The spellcasters would ascertain the gate, ask on the general and saugs as a whole and hopefully get some answers on the involvement of Ga'al
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 Thursday April 16th, 2020 5:25:05 PM
Edson tried to keep up with Barratore, but there was no keeping up with the minotaur when ale was concerned.
The next morning, he felt it. Telepathically he relays as soon as he wakes up. " It feels like a goblin is living in my head."
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Thursday April 16th, 2020 7:21:39 PM
The next day, Emrys does his usual preparations and replenishes his powers by drawing Woldsblood through the thin veil that separates the Living Wold from the realms of Shadow.
He asks through Keeper radio, "Was General Fishface ever accounted for? Last time I saw him he grabbed me from behind. I took a sample of his blood in the altercation. Maybe I can get his name from my interrogation of the dead. He will always be a threat to these people, even though his ability to wage war is greatly diminished."
Emrys prepares to tap his necromantic powers to speak with the dead. He decides to use is most miraculous magic for the best chance to defeat the spirit's will to lie and deceive. He waits until those who wish to attend the ritual have arrived. To those not in attendance, he asks, "I will be able to ask 9 questions of the cleric, any suggestions would be welcome."
Emrys, with the help of Daemon, begins to the ritual and compel the dead to speak. It shouldn't be too difficult, he thinks, the cleric's spirit is deprived the benefits of his magic items.
(Emrys casts Miracle to duplicate the Speak with Dead spell. Cast time: 10 minutes. Will Save: 35. Duration: 19 minutes.)
Questions he asks: 1. Which Sahuaginian Ruler do you serve? 2. How many active troops and reserves are in your army? 3. Where is your army being staged? 4. Off the shallows of Creusa Bay, where the water deepens, there is a Stone Altar and a group of Standing Stones, what is their purpose? 5. What is the name of the scarred Sahuagin General; the one we parleyed with before the battle? 6 - 9. (Open to others to ask.)
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Thursday April 16th, 2020 8:12:55 PM
Lanliss thinks about the dream he had. 'Should I ?' , he asks himself. He yawns, as he begins to wake up after staying too long in the bed. 'why not?', he answers his own question but changes his mind quickly,'not yet, wait for the right moment to ask'.
He makes his way to the Tokens of my Confection bakery as his hunger for something sweet on the morning dictating the first thing he does on the morning . After arriving he checks who is there, is Manolo there ? or perhaps Lady Barleybloom ? He insists on paying for his Cinnabons and the breakfast they might have. He either asks them or one of them while eating his fresh warm breakfast,
----multiple choice action (:
If only Manolo is there "So what do you want to do when you grow up ?", Lanliss asks.
If only Lady Barleybloom "So, Manolo is quite the kid, what do you think about him ?" a quick pause as he listens to her and then he continues "I had a a dream about my father.....and about Manolo, I don't know if it was just a dream or some sort of message or guidance but I think, no feel... that Manolo has some role in the Wold"
If both of them are there He thanks them for the food and goes to seek a dream interpreter or someone who would be proficient about it
OOC: sorry for the lazy post today, I am honestly clueless about what do to do know OOC2: sorry for being lazy again about not doing small talk with them.....I am tired from doing nothing useful ):
Funeral and Medals (DM Cayzle) Thursday April 16th, 2020 11:32:02 PM
The next day, Velarin heads off to the Catacombs.
Tishe’ discovers that some kind of illusion HAD in fact exaggerated the damage to the southern gate. With her help, it is soon repaired.
Barratore asks Velarin to help him investigate the underwater gate. If Velarin agrees, then Highlight to display spoiler: {you discover that the gate is no longer magical, and it is clearly temporary, and no longer functional. Honestly, you feel that chasing the general and the remaining sahuagin is likely a mug’s game.}
Lanliss spends more time with Manolo and his grandmother. The boy is quick to say that he wants to be a hero, not a baker! Mrs. Barleybloom is not sure, but if Lanliss is offering to mentor the boy as a ward, well, she is no fool, and can tell that this is an amazing opportunity for the lad. But the sharp grandmother, wants Lanliss to come out and say it straight. What is he proposing?
Emrys asks some questions of the dead cleric: 1. Which Sahuaginian Ruler do you serve? Answer: None. We served the god Billoopl until he died; after that we sought another god to obey. 2. How many active troops and reserves are in your army? Answer: about 1,000 sahuagin, about 100 officers and elites. 3. Where is your army being staged? Answer: I have no idea. 4. Off the shallows of Creusa Bay, where the water deepens, there is a Stone Altar and a group of Standing Stones, what is their purpose? Answer: I used it to summon the two sea-bonzes. 5. What is the name of the scarred Sahuagin General; the one we parleyed with before the battle? Answer: Dalithan of the Black Hand
Edson spends the morning recovering from the party the night before!
That afternoon, the Queen and Hampton invite you to the funeral of Tom K, the Skullhead dwarf who died on the wall before any of you Keepers arrived. The ceremony is conducted by Sister Wendy, and of course, it is in the Gargulite form, since all the Skullheads honor Gargul. The ceremony is beautiful and poignant.
At the conclusion, the Queen rises to award the surviving Skullheads and the Keepers of the Vale with a special medal: The Iron Hook of Effacia. This medal, shaped like a sturdy stylized fishhook, grants a +1d6 (roll daily) morale bonus to saves when the wearer is within one mile of a body of salt water. (counts as 30,000 gp vs WBL)
The fate item only activates after the recipient has accomplished an act that saves the Queen or town from death or destruction. SO it is very rare that this medal can be awarded -- or the Queen would have given them out BEFORE the battle!
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Friday April 17th, 2020 7:37:02 AM
Tishe’ considers and rejects a half-dozen questions before responding to Emrys. “Honestly, the things we would want to know, how many are left, where did they go after the battle, and who are they currently worshipping; they would have made the decisions after the battle, so none of the dead would have the answers. I think it satisfying to know they won’t be back here.”
Tishe’ of course accepts both the invitation to Tom’s funeral and the Hook of Effacia. “Honored”, she says simply.
With the South Gate repaired and Barratorre and Velarin dealing with the portal where the two undead Kaiju came from (nicely confirmed by Emrys’ questioning, Tishe’ turns her attention to the North Wall and the two permanent stone ramps that are just a highway into Effacia. Not something the Spellweaver is capable of fixing or destroying, she asks the commander of the North Wall guard what are Effacia’s plans for the ramps: do they want to mine the rock or Velarin could Disintegrate a couple holes in them to make them unusable? She conveys the results of the talk to the other Keepers.
Tishe’ doesn’t want to overstay their welcome. There is so much work to do, but very little of it HAS to be done by the Keepers. “We do what others can’t”, she repeats to herself. And it is getting close to needing to be back in Cinnamon Valley. She looks to Velarin to make the decision.
..... Active Spell Endure Elements Detect Scry
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Friday April 17th, 2020 9:18:55 AM
V does indeed go to check out the gate and portal after returning from the catacombs, and relays the news about their uselessness. "I was hoping they were still active, and could have been used in reverse. It was very likely similar to a teleportation circle, but probably more powerful."
V likewise accepts both the invitation to Tom’s funeral and the Hook of Effacia. He does his best to try and follow the lead of the rest of his party, hoping someone knows proper form for accepting a royal honor.
"Agreed Tishe'. We definitely don't want to overstay our welcome. However, it has been only two days since the battle. While I don't think the Sahaguin will return, we might wish to give it another day or two to make sure Effacia is ready to once again defend it's walls to the best of their ability. What does everyone else think?"
V takes a couple extra disintegrates and removes the stone ramps at the north wall unless asked not to do so by the Effacians. He will also use a couple stone shapes to assist in repairing the worst od the damage to the earthquaked wall.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2 2nd: Invisibility X2, Mirror imageX3, resist energyX2 3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly 4th: Dim Door X2, Greater Invis., Black Tentacles, Stoneskin, Stone Shape X2 5th: Teleport X2, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Cone of cold 6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate X2, wall force 7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment 8th: empowered chain lightningX2, Sunburst, Summon 8 X2 9th: Meteor Swarm X2, Wish, crushing hand, Time stop
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Friday April 17th, 2020 12:24:18 PM
After listening to Tishe's questions for the dead, he relay that question to the corpse. He words it carefully, knowing the dead will not know what happened after he was killed.
Questions: 7. In case of a retreat, were there plans for your Army to meet up at a certain location? 8. Who is this new god that replaced Billoopl? 9. If your Army failed to take Effacia, were there plans to conquer another location? --------------
After the questioning of the dead, Emrys attends the funeral of Tom K. At it's conclusion, Emrys graciously accepts the gift of the Iron Hook of Effacia. He later considers all the information he has learned and the power that continues to grow within him. His discipline has indeed been challenged lately.
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Friday April 17th, 2020 3:30:20 PM
Barratore agrees with Tishe as well. "We should be moving on here shortly, say tomorrow and I say we head back towards home on foot and give the Dread lands another going through to stomp more of those hordes down."
Barratore attends the funeral stoically. There was nothing to do but be there and so he is.
The Queens presentment of the hook he receives with a bow. It felt like the proper response along with a "Thank you" Barratore will take the time to adjust it so that is sits upon his breast just under the WLA badge
That evening, "The gate is non functional and I personally think trying to chase down the fish is going to be simply crazy. It's a big ocean and with the whooping they just got and no clerics really now, I 'm betting they are play the ever on the move nomad game right now. Anything we get will be old location and frankly might not be worth our trouble. We're protectors not avengers or exterminators."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Friday April 17th, 2020 8:10:21 PM
Lanliss feels cornered... 'I don't have the tact Emrys or Tish' has ', Lanliss thinks. He lets a sigh. He crouches. "I could help you take a difficult path, but it is a deadly path, where you will be tested at your limit and beyond" "Young man, do you want to be a hero ?", Lanliss asks Manolo.
After getting an answer, he continues. "Indeed it was my plan", Lanliss tells miss Barleybloom. "I had a dream about Manolo...my father has turned in my dream to you or something like this, so I got the idea, that maybe, there is a bigger role to you"" Lanliss says calmly.
"I will come to take you when we will go, for now make yourself prepared !", Lanliss says.
Lanliss attends the funeral and accepts the The Iron Hook of Effacia.....
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Saturday April 18th, 2020 8:52:02 AM
After returning from the catacombs, Velarin hands each of the Keepers a bag of coins, with 23,717.16 gold in each.
"Here's the split boys and girls. spend it as you see fit."
V then reaches into his own money and pulls out 15,300gp and gives it to Tishe'. "Here is the rest of what I owe you for the Pearl of the Sirines, Tishe'. Thanks again for covering it for me earlier."
(remember to update your CS)
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Saturday April 18th, 2020 12:03:44 PM
After hearing Velarin's comments about the Pearls, Emrys is a bit shocked (and Stephen is too) that Tishe spent that much money on the party. "I had no idea the Pearls cost that much ... if I had known, I would have paid you back much sooner!" He hands over 15,300gp to Tishe as well.
Wrapping Things Up? (DM Cayzle) Saturday April 18th, 2020 3:42:48 PM
FROM YESTERDAY
Emrys asks some questions of the dead cleric that Tishe’ suggested, and questions of his own. But Emrys senses that a veil has been drawn between this Wold and the next. His intuition is that it would take a ritual casting, with as many witches as possible, to pierce this veil!
Velarin gets back from the Catacombs. He suggests an even split, but on the other hand, one hero got an item worth 100,000 gp ... hmm.
There is also some discussion of expenses for pearls of underwater capabilities.
TODAY
Tishe’ ponders whether the party’s work in Effacia is done. She asks Velarin what he thinks.
Velarin suggests staying a couple days more. Working together, the two casters dismantle the stone ramps that made the town vulnerable to the undead horde.
Barratore wisely urges the party not to worry too much about the remaining Sahuagin.
Emrys is in a reflective mood. He has a lot to consider.
Lanliss confirms that he will take Manolo under his wing and set him on the path to become a hero. The grandmother seems unsure, but agrees to the plan. “Just you come back to visit from time to time, boy,” she says. Then she grabs him and gives him an uncharacteristic hug. He squirms. Maybe there is more love under her ornery exterior than she usually shows.
Lanliss says he will come back before the party leaves to pick up Manolo.
The Queen reaches out to you in the evening. [Your kindly DM assumes you are staying at the palace, likley in a mage’s mansion.] She seems to be hinting about whether you will leave Effacia or stay a while to help guard / rebuild? The Queen asks, “So, what are your plans for the near future? Do you have a quest or other important task to accomplish? You know you are welcome to stay for so long as you like?”
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Saturday April 18th, 2020 5:59:54 PM
Tishe’ dismisses any thanks for the Pearls of the Sirenes. “I had the means, and we had the need. I’m really happy that we were able to set up a permanent Teleportation Circle between Effacia and Cinnamon Valley; a legacy for the Keepers.”
The Spellweaver Shakes her head at the Queen’s offer. “Trust the Skullheads, your Majesty, and your advisors on the best means to rebuild and improve Effacia’s defenses. Your people will need the confidence that you have confidence in them.”
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Saturday April 18th, 2020 7:48:09 PM
(ooc: Cayzle, was the ring worth 100,000gp? I never saw a price for it.)
Upon second thought, Emrys realizes he is, in fact, wearing the ring!
"How did that get there. I don't remember putting you on; how odd?"
He reconsiders what plans he had with his share of the money, and gives it all back to the group to split among themselves.
(Emrys gives back his share of the gold to his friends. - 23,717.16 gp.)
Emrys then pays back Tishe for the Pearl with 15,300gp from his personal funds.
Wrapping Things Up? (DM Cayzle) Saturday April 18th, 2020 7:55:04 PM
OOC to Emrys: Highlight to display spoiler: {OOPS!}
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 Sunday April 19th, 2020 5:21:15 PM
Edson give his share of the money, to cover the pearl, to Tishe.
Turning to the queen, he thinks for a second. "Maybe a place to retire, but we are still young and looking for some more adventure. We are still needed in the wold, atleast for the time being."
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Sunday April 19th, 2020 7:21:50 PM
Lanliss relays to the keepers "I am getting an apprentice of sorts, I will have him accompany us and learn from us" "He wants to be a hero and I am willing to help him become one" "I might need more help from you all to help him become a good hero"
Lanliss is happy & agrees with Edson's response.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Monday April 20th, 2020 8:37:23 AM
V follows Tishe's lead with the Queen. "Should you ever need us, we are only a spell or two away. Which of your spellcasters can cast the spell known as sending your highness? Before we leave, have your most trusted send me a message with the spell so I know who it is, and if the need ever arises, he can message me and we will come."
V is momentarily confused about Emrys giving up his share of the treasure, but then realizes he's trying to make up for taking the Fate ring that controls the undead. V just nods and let's the matter rest.
When Lanliss declares he is bringing Manolo with us however, V definitely has something to say. ""Lanliss. The things we do and places we go are no place for a boy. A bad guy throwing a basic fireball at us is just going to irritate us, but it will snatch the life from him. If you wish to train him and teach him at the manor, that is one thing, but going on missions with us is very much another."
Wrapping Things Up? (DM Cayzle) Monday April 20th, 2020 12:50:44 PM
Tishe’ gently deflects the Queen and urges her to trust her own people.
Edson reminds the Queen that the heroes are needed out in the Wold.
Lanliss agrees and also mentions his new apprentice.
Velarin suggests to the Queen that the party is only a Sending spell away. Also, Velarin is confused ... does Lanliss plan to just train his new friend in the safety of the party base in Cinnamon Valley? Or to actually bring him adventuring? If the latter, he is sure to advance quickly -- if he survives!
Meanwhile, Emrys figures out his finances and new item. And Barratore lets others do the diplomacy thing.
The Queen puts a smile on her disappointment, but says that she understands. “You have tasks and quests beyond our small town here, I know. We are so grateful that you have saved our homes and the lives of so many. Please, let us send you off in our own style.”
When you are ready to go, the whole town gathers in the central square next to the palace to celebrate the Keepers of the Vale. A band is playing. Evidently the people regularly set up tables and eat in the square for holidays. The rich set up awnings. The poor not so much. Status is by the money spent on awnings and the chairs they bring. The poor purposely sit on barrels and crates. There are kiddie tables for the children and they use sticks and sheets to make tiny awnings to pretend they are rich.
After the meal is dancing. The party meets the Skullheads, and you can clearly see the hero-worship in their eyes, theough they try to be cool and nonchalant.
The Queen announces the dancing, the band starts up louder than ever, and literally EVERYone begins to dance. Do you join in the dancing?
If you say you can’t dance, or refuse in some way, then Please Highlight to display spoiler: {The Queen comes over and gives you a scarf. The people nearby laugh to see this -- evidently this is a running joke here. The scarf temporarily gives you ten ranks in Perform (dance) ... and please make a DC20 Will save or else you will WANT to dance.}
Sense Motive DC15: Please Highlight to display spoiler: {To refuse to dance is a major bummer and hurts the party’s rep with the town.}
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Monday April 20th, 2020 5:49:55 PM
Tishe’s heart immediately goes out to the poor and comes up with a plan. She puts 50 silver pieces in her Pants O Plenty, and takes a walk among the less fortunate. She speaks with children, admitting she is a Sorceress, does some Cantrips for show, and then shows them her magic Pants. “These wondrous Pants o Plenty changes colors and pattterns at my wish. They also can change things put in their pockets. Here, put a pebble in this pocket. And every pebble, stick or leaf a child puts in her magic pocket turns into a silver coin.
When the offer of dancing comes from the Queen, the mercurial Tishe’ is only too ready to join! Grabbing nearby people, she swings joyfully into line dancing, square dancing, and just being jubilant.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 Monday April 20th, 2020 7:05:42 PM
The acrobatic Edson doesn't heistate to dance. Grabbing any willing partners and bouncing around, having a good time. He smiles and laughs.. trying to cover up the last battle as everyone else in town is.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+14=28 ; Monday April 20th, 2020 7:53:34 PM
Lanliss declines to the dancing offer only to be compelled to dance by the scarf given to him by the queen. He doesn't succumb to the scarf's power but he joins the dance nonetheless.
If she really wants him to dance he shall dance, but only because of the lengths the queen want to make them dance.
will save 28
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing d20+17=20 ; d20+2=14 ; Monday April 20th, 2020 10:45:16 PM
(Sense Motive: 20)
Across party radio, Emrys suggests, "I sense dancing is important here and the locals would be very disappointed if you refused. Time to show off your best steps."
This is something the Muse would have enjoyed and excelled at. Oh why couldn't he switch places. With a sigh, he puts on his best face and tries his best to mimic the moves of other dancers.
(Perform [dance]: 14)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Tuesday April 21st, 2020 8:48:28 AM
V has little intention of dancing until Emrys mentally advises him otherwise, so the Elven wizard grudgingly arises and tries to duplicate an Elven dance from his youth.
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind d20+17=27 ; Tuesday April 21st, 2020 9:19:52 AM
Barratore's squares up his shoulders slightly and his back straightens at Lanliss' news of the boy. He turns, but V is already there and has gotten his own message across in a much nicer way. Barratore doesn't want to pile on and simply says, "What V said" and leaves it at that.
At the fare well, Barratore has no trouble in dancing at a party. He doesn't know how any more than any other untrained person moving to rhythm, but his is surprising graceful. Acrobatics 27
Barratore is in an good mood. Another party always sets him right. Plus they had just created a new trade route and ally to a coastal city for the people of the Vale and given Effacia access to a rather sizable region for goods and services. Yes the next few year should be quite prosperous for all parties
Wrapping Things Up? (DM Cayzle) Tuesday April 21st, 2020 6:53:02 PM
Tishe’ quickly comes up with a means to elevate the station and hearts of some in the so-called lower classes. A young girl, who Tishe’ readily learns is named Gabba, is the first to brave giving her an offering, a small brownish pebble. When the silver coin appears in return, her cherubic face lights up, her mouth framed in a wordless “O” of wonder. About five seconds elapse before the sorceress is nearly overrun with other gifts, including one freshly captured toad that has no desire to be placed in the enchanted pants.
During the dance, she finds she has an endless stream of partners, especially from those less well adorned, as they wish to express their gratitude for her including them in such an endearing way.
Edson joins in the dancing, having no trouble finding partners, but having some difficulty changing them, as the young ladies seem to prefer the company of the graceful young elf. Was that a fight that temporarily broke out among two young ladies over who should dance with him next or did one merely stumble? Well, the music carried everyone away before too much could be discerned.
Lanliss, reluctant at first, succumbs to the will of the queen and, he soon realizes, the entire community. He quickly discerns that the scarf gives him more than a little notoriety with the young ladies and his back is nearly sore from the countless back slaps of joyful revelers happy to have him join in.
Emrys, sensing the importance of participating in the dance, makes sure the other Keepers are also aware. He joins in himself, discovering that it is about the music, the laughter, and shared experience rather than steps or style.
Velarin quickly heeds the advice of Emrys and joins in the dance. At one point in the evening, he finds himself near the queen on the dance floor. She seems to be aware of his reluctance as she nods her head at him and provides a hearty smile of approval as the music, and her current partner, sweep her away.
Barratore accepts the new apprentice, hoping for prudence on the part of his mentor. He too joins in the dancing with enthusiasm. In fact, an impromptu game erupts around him. It seems some enterprising young ladies, perhaps dissatisfied with having to wait for a partner to be available, decide that the minotaur is capable of accompanying multiple partners himself. At one point in the evening was he dancing simultaneously with four young beauties? Given the excitement and enthusiasm of the celebrants, it would be difficult to be certain.
But all dances come to an end, and the festivities wind down in the late afternoon. The Queen approaches you. “Thank you again, friends,” she says. “It has been a true honor to have you all as our guests and heroes.”
But it is time to go, isn’t it? Will you leave immediately or in the morning? How do you plan to make your way back home? Actions, please!
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Tuesday April 21st, 2020 7:55:54 PM
Lanliss will let the others decide. He will go and take Manolo with him if they decide to go at the very moment otherwise he will go to the bakery to inform that Manolo will go with them at the morning or whatever time the keepers decide to go.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Wednesday April 22nd, 2020 8:15:17 AM
"I believe we had talked of heading out in the morning your highness. As far as our route...I believe Barratore has a desire to make our way back through the dreadlands and remove any undead we encountered in the process."
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 Wednesday April 22nd, 2020 9:17:37 AM
Edson wipes himself down after dancing, cleaning up the sweat.
Meeting back with the others, he listens to the plan of heading back.
" I like that. Through the deadlands. Kill as much as we can, maybe give these people some breathing room."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Wednesday April 22nd, 2020 11:51:13 AM
Tishe’ nods. “Letting some spirits have a long-overdue conversation with Gargul sounds good, although Sieur Lanliss and I needs to make some preparations to protect Manolo.”
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind Wednesday April 22nd, 2020 5:22:26 PM
Barratore dances and will scoop up as many of the ladies as they wish with a twirl and spin across the area.
The celebration ended , the fighter retires the plan was to leave in the morning at first light and make the trip overland and the rest of the Keepers seemed keen on the plan.
Barratore suggests the boy stay here and if Lanliss is still bent on bringing him to the manor house, he do so through the portal. "Leave him here for the next few days as we make the trip home. Then come back through the portal and retrieve him. Don't expose the boy to the oppression that is the very land itself, let alone the horrrs that we are seeking out within. You'll get him killed or worse. It's folly."
Barratore considers the matter closed and goes to sleep
Following day, he's up early and heading out the main gates and back into the Dreadlands. Time to sniff out some fun
Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing Wednesday April 22nd, 2020 11:18:40 PM
Emrys agrees with Tishe about liberating undead from the Living Wold ... and with Barratore about bringing the boy along on such an exhibition.
"I could inform Angus to arrange several of my coven to meet up with the child after passing through the portal. Im afraid Angus, by himself, would be a bit too 'intimidating' for such a small child. He gives a frightening first impression."
Farewell to Effacia (DM Cayzle) Wednesday April 22nd, 2020 11:58:29 PM
Lanliss makes plans with Manolo while deferring to the judgment of the others.
Once arriving at the bakery the next morning, he finds Manolo dressed and scrubbed, his cheeks still pink, apparently from the vigorous ministrations of his grandmother. He has but a small bundle of his few belongings, but a larger sack. Judging by the grease stains already forming on its cloth and the sweet, rich aroma emanating from its slightly open mouth, Miss Barleybloom has prepared a parting offering for his grandson’s new benefactor. She says, “Hello”, then “Goodbye” and very little else. Lanliss only, Sense Motive DC 15 Highlight to display spoiler: {”The proud grandmother is on the edge of loosing her self control and is struggling heroically to not burst into tears before Manolo.”}
Tishe’, Edson, and Velarin propose a detour through the Deadlands on their return trip back.
Barratore fears that bringing the boy along would be foolhardy.
Emrys agrees and suggests that his coven followers could meet the boy at the other side of the gate.
That seems like a reasonable idea, and so Manolo is bundled through the gate, and met safely on the other side. He waves and says he wishes he could have gone with the Keepers.
The party says farewell to Effacia and strikes off across the Deadlands.
Please, mode of travel, marching order, note spells prepped, the usual.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) Thursday April 23rd, 2020 8:45:33 AM
Assuming Barratore leads the way, V will fall into the 3rd spot in the walking order in order to be relatively close to everyone for his haste spells. "Alright ladies and gents. ready for a nice meandering stroll through the dreadlands? Got my sunbursts ready."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent)
(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind d20+21=31 ; d20+8=13 ; d20+17=26 ; Thursday April 23rd, 2020 9:13:17 AM
Barratore is happy to see the boy through the portal, "Excellent idea Emrys" He sets his shield to animate and hover to his side and then takes the point spot and walks off towards home.
Barratore keeps an eye out for trouble and his nose out for adventure. He knows his natural pace is quicker than the others and so he slows his to accommodate.
know geography 31 survival 13 perception 26
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+16=27 ; Thursday April 23rd, 2020 5:39:11 PM
Lanliss accepts the offering and bows to Miss Barleybloom and says,"Farewell Lady Barleybloom", he gets closer to her and whispers "Stay Strong for him ".
"Lets go", he says to Manolo attempting to make him go before his grandmother might lost control.
Lanliss then goes on to meet with the keepers. Sense motive 27
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 d20+26=42 ; Thursday April 23rd, 2020 11:13:24 PM
Edson goes invisible, walking a bit ahead of the party and to the left 20 feet. Keeping his eyes out for any traps or ambushes.