Sesha Hp 106/88 AC 30/26/26 d20+18=28 ; d20+13=20 ; Wednesday August 10th, 2016 12:53:10 AM
Kinda curious. With See invis, Mislead would have let Sesha see two versions of Ethyl anyways. In order for Ethyl to move her double, she has to concentrate for the round. Was something possibly missed? I don't mind making the will save (Failed)
Also curious how the Ethyl near me was Held for two rounds if it's the illusion.
Spellcraft 28: What spell is she casting?
ADM Melvin Wednesday August 10th, 2016 12:50:07 PM
Because Sesha can see Ethyl, she can see the spell as it is being cast, before she drops the invisibility (as a free action). Highlight to display spoiler: {Persistent Image, copy of self}. Sesha works backwards - she makes a copy of herself (that cannot be detected by perception) and then moves in two different directions, daring you and Ula to decide which is the real one.
(Ethyl just cast this image spell so you did hold the real one before.)
Sesha Hp 106/88 AC 30/26/26 Wednesday August 10th, 2016 2:03:48 PM
So to be clear, last round she
Dropped Invis: (Dispelling your own spell is actually a standard action.) Cast Persistent Image: (Standard Action - Programmed it to move.) Started another spell: (Standard action?)
If so, she may have done too much.
ADM Melvin Wednesday August 10th, 2016 2:51:24 PM
OOC: "started another spell" was flavor text to place pressure on the PCs, and was not meant to indicate any actual action besides hand movement. Dropping a spell, however, is a standard action.
So I will upgrade it that both copies have "invisibility field." Is this acceptable or would you prefer I start from scratch?
Sesha Hp 106/88 AC 30/26/26 Wednesday August 10th, 2016 7:15:37 PM
It's fine. I was mostly worried about two spells.
Thanks!
Sesha Hp 106/88 AC 30/26/26 d20+15=19 ; d100=89 ; Wednesday August 10th, 2016 7:50:38 PM
Not quite sure which is which, Sesha is a bit worried.
"There's illusions at work Ula! You keep focusing on the Liontaur! If he can't grab you, you'll win!"
Mid rage, she wasn't sure if Ula was going to be more resistant or not to her spells, but she couldn't gamble. Right now, one of the gnomes, plus the Liontaur, were together.
"Hope this works."
She targets a confusion spell, capable of hitting both of her foes, and leaving the barbarian out of it.
Confusion: Will Save DC 21
01–25 Act normally 26–50 Do nothing but babble incoherently 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
ADM Melvin d20+19=26 ; d20+14=16 ; 2d6+13=20 ; 2d6+13=21 ; 2d6=6 ; 2d6=3 ; d6=3 ; d6=5 ; Thursday August 11th, 2016 11:45:24 AM
After Sesha casts her confusion at Twitch and the person that she thinks is Ethyl (no metagaming), Ula takes a five foot step and a couple of swings at Twitch.
Attack rolls AC 26, 16
Damage: 20 and 21
vicious: 6 and 3, self 3, 5
Sesha Hp 106/88 AC 30/26/26 Thursday August 11th, 2016 1:03:24 PM
(Indeed. If they had not been right next to each other my action would have been different. Although I imagine that if Ethyl is affected, Sesha could be sure the other is an illusion, or at least have a hunch. I didn't even think Ula could see them, to be honest.)
ADM Melvin Thursday August 11th, 2016 2:20:57 PM
(That is correct. Ula cannot see either Ethyl.)
ADM Melvin d20+4=20 ; Thursday August 11th, 2016 4:16:33 PM
Sesha is mostly sure that the spell landed on the "real" Ethyl, but she acts normally. Specifically, she displaces Twitch.
Twitch attempts to grapple Ula again and fails, settling for a bite and a claw swipe. Ula is somewhat unsteady (half of her HP is gone) but still holding up. She seems unsure at the sudden displacement.
The fake Ethyl (Sesha presumes that it is following some programming) drops her invisibility field and flies at Ula. (The real Ethyl is still invisible to Ula.) Ula does not make her will save and seems surprised at the gnome's "attack."
Sesha Hp 106/88 AC 30/26/26 d20+18=38 ; d20+9=10 ; d20+5=24 ; Thursday August 11th, 2016 4:32:52 PM
"Ula! It's a fake! The real one is invisible and behind Twitch!"
She considers the implications of the fight, and tries to gauge how wounded Twitch is before making her next move.
I dunno what you would want for that? Even just a general idea is fine.
Perception: 38 Heal: 10 Knowledge Nature: 24
ADM Melvin Thursday August 11th, 2016 8:37:29 PM
Sesha can tell that Twitch is pretty bad off.
Sesha Hp 106/88 AC 30/26/26 Thursday August 11th, 2016 10:06:42 PM
Sesha considers the possibility that Ula might lose. She speaks calmly to the barbarian as best as she can.
"Ula. I can't heal faster than Twitch can hurt you. You just have to kill him quicker than he can kill you!"
She does acknowledge the displacement problem.
"Don't worry about the magic. I'm a Drow, we are used to deceit. This sort of magic is nothing."
She points at the Liontaur and channels inner power, outlining it in bright pink faerie fire.
Range long (400 ft. + 40 ft./level)
Area creatures and objects within a 5-ft.-radius burst
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.
Standard: Faerie Fire Move: Put 60ft between her and the group of enemies, maintaining her 60ft height.
Sesha Hp 106/88 AC 30/26/26 Thursday August 11th, 2016 10:07:40 PM
(Just saw it was a burst. That would mean it would probably affect Ula, Twitch, and the Gnome.)
ADM Melvin d20+16=33 ; Friday August 12th, 2016 10:32:30 AM
Worried by the wounds and Twitch's ability to grapple, Ula decides to try tripping Twitch instead. (Despite the AoO.)
(At 33 vs CMD, that will probably do it.)
Successful, Ula uses her other action to try and fight the spirit behind her, until your words start to sink in.
-------------------
Sesha's fairie fire lands on Twitch, Ula and BOTH Ethyls.
Sesha Hp 106/88 AC 30/26/26 d10=1 ; Monday August 15th, 2016 10:33:17 AM
Sorry. I wasn't trying to leave out one or the other. I don't have a clear picture in my head of everyone's positioning right now. I also didn't know that an illusion could be affected by other spells, so I would have missed it anyways. =D
Learn somethin' new every day!
ADM Melvin Monday August 15th, 2016 2:28:18 PM
It's probably not completely RAW but it doesn't hurt anything.
Apologies for delay. A rules issue has occurred with the other team, and we are awaiting resolution.
Sesha Hp 106/88 AC 30/26/26 Monday August 15th, 2016 2:55:54 PM
Is it something that we have done?
ADM Melvin Monday August 15th, 2016 3:11:28 PM
No, no, you are fine.
ADM Melvin d20+4=7 ; d20+20=27 ; Tuesday August 16th, 2016 4:49:18 PM
Ula takes her hits of the AoO, but gets another AoO when Twitch tries to stand up and grapple her again. Ethyl tries to shout instructions and ideas, and even casts a spell, to no avail. A swift strike of her greatsword and down goes Twitch the wemic.
Ethyl appears worried. Ula appears relieved. And you... see someone else in the distance, about 150 yards out, watching you. Another illusion?
Sesha Hp 106/88 AC 30/26/26 d20+18=20 ; d20+13=30 ; d20+15=20 ; d100=2 ; Tuesday August 16th, 2016 8:16:54 PM
Perception: 20
Sesha tries to determine if the person is flying, on foot, or has weapons drawn. 450 feet is within range of some of her longer range spells.
"Ula. There's a confusion spell on the Gnome. She's going to be a bit lost for awhile. She isn't helpless, but odds are she won't drop a spell on you. Finish her properly and without cutting any corners."
Sesha looks for the tell-tale signs the newest arrival might be another figment.
Willsave against illusion: 30
If she is convinced the person is real, or cannot feasibly be sure, she will act. She starts to gather magical energy, but the ley lines suddenly shift away!
ADM Melvin d20+16=31 ; Wednesday August 17th, 2016 10:20:19 AM
Sesha cannot tell much from this distance (150 feet, not yards, sorry, but still). She can tell the figure is smallish (dwarf?) and that he is standing on the ground. She can see some movement, like he (Zundarr? He's the only tribute left.) is waving around his arms. As far as Sesha can tell, this figure is real.
Recognizing a possible spell from a potential tribute, Sesha breaks off her attacks on Ethyl to attack Zundarr. But her leyline fails her.
Ula makes some quick calculations. She moves around Twitch's body (20 feet) and grapple's Ethyl before she can fly back up, taking the AoO (Grapple 31). "Don't worry, I can attack her better from this position next round."
Update - there is a possibility that Twitch might not be dead, we are reviewing the rules. Please stand by.
Sesha Hp 106/88 AC 30/26/26 Wednesday August 17th, 2016 2:07:06 PM
If it matters, were Twitch not dead but unconscious, Sesha's action would have simply been to kill him.
She can instantly slay a creature that is negative HP with a touch as a move action.
ADM Melvin Wednesday August 17th, 2016 3:02:22 PM
The ruling stands. Twitch is dead. Ula grapples Ethyl.
ADM Melvin Wednesday August 17th, 2016 3:09:26 PM
With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Twitch the Linotaur, who has fallen in battle while grappling the tribute Ula Giantbreaker. Their names will be honored and remembered. May the odds be ever in your favor.”
ADM Melvin Thursday August 18th, 2016 1:27:58 PM
As Ula grapples Ethyl, Ethyl's confusion causes her to strike at the nearest figure... Ula. Ethyl cannot cast spells while grappled (concentration check DC is insane) but she can fire a blinding ray, blinding Ula for one round.
Zundarr completes his full round action: summoning a large air elemental. For this round, he casts a Dispel Magic on Sesha, trying to dispel her flying (caster level check 19). The large air elemental charges Sesha and attacks (attack 26, 7 damage).
Sesha Hp 106/88 AC 30/26/26 d20+15=24 ; d100=30 ; Thursday August 18th, 2016 3:59:26 PM
(Sesha's AC is 30. DC to dispel Flying broom is 11 + 10 = 21)
( In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.)
(Please note that Blinding Ray from both the Wizard School of Illusion AND the Sorcerer Bloodlines are both Spell Like Abilities. The Spell level counts as their character level in both cases.)
Sesha flies lower and towards Ula and Ethyl. Once the barbarian finished the Gnome, she might need it to pound on the elemental.
Figuring a bit of magical back and forth might suit her, Sesha tries for a knockout, and attempts to put the Dwarf to sleep.
Move: Move down to 15 feet height and hovering over Ula. (Draw aoo from air elemental) Standard: Deep Slumber: DC 20 Willsave. Swift: Activate Aura of Devotion to Ga'al. +3 to compulsions and charms saves.
ADM Melvin d20+19=33 ; d20+14=30 ; d8=7 ; 2d6+13=18 ; 2d6+13=21 ; 2d6=8 ; 2d6=6 ; d6=6 ; d6=6 ; Thursday August 18th, 2016 8:33:41 PM
Ethyl, in her confusion, attempts to fire a blinding ray, and Ula thanks her stars that she had the foresight to grapple, the instant win tool of melees.
Ula, however, is unsure of what to do next. She cannot even punch, since she needs to maintain the grapple. And if she lets go, she loses her advantage. But a threat is a threat, and there is a chance the gnome will just stay there. So while she would prefer to keep the gnome alive strategically to focus on this new threat, she has her orders.
Ula releases the gnome and makes her full round attacks with the vicious sword.
ADM Melvin Thursday August 18th, 2016 8:50:37 PM
Ula's decision costs her dearly. Ethyl once again draws "attack nearest/attacker" and fires an empowered scorching ray at Ula. She dies.
Ethyl flies away, and Sesha realizes she is hasted. (Round 2 = act normal.)
Sesha Hp 106/88 AC 30/26/26 Friday August 19th, 2016 2:49:53 AM
1. Could I please get a clear idea of the initiative order now that there is a 3rd party? 2. Did she cast defensively? 3. What is the result of Sesha's deep slumber on the Dwarf?
ADM Melvin Friday August 19th, 2016 10:11:51 AM
Ethyl casts defensively, rolled a 31 vs DC 23.
Initiative order 1) Sesha 2) (used to be Ula), now Ethyl 3) Zundarr
We still await Zundarr's will save roll and further actions before you can move.
ADM Melvin Friday August 19th, 2016 3:04:40 PM
Question: How is Sesha casting Deep Slumber that far? Deep Slumber is a close spell (50 feet), and you can only fly another 60.
The air elemental strikes with an AoO (Attack 20, Damage 9) and then with its normal hit (Attack 24, Damage 11).
Sesha Hp 106/88 AC 30/26/26 Sunday August 21st, 2016 2:37:34 AM
Answered this in email.
ADM Melvin Monday August 22nd, 2016 10:58:12 AM
Sesha casts hold person, a better range spell. It succeeds (used the same will save). It is now Sesha's turn.
Sesha Hp 106/88 AC 30/26/26 d20+9=11 ; d4+5=6 ; Monday August 22nd, 2016 11:13:59 PM
"Crap crap crap! Too many of you all at once! Let's go, stab stab! Were leaving crazy-gnome to her own devices for the next few moments."
Sesha moves in a steak towards the dwarf, moving at full speed on her broom. She is a little higher up than the dwarf, but that's fine with her. She again ignores any attacks from the elemental.
AoO, should one occur: Hits AC 12 for 6 damage. Probably a miss.
Sesha Hp 106/88 AC 30/26/26 Monday August 22nd, 2016 11:38:30 PM
(To be clear, Sesha intends to be "adjacent" to the dwarf, but 5ft foot over him.)
Head Gamemaker Tanner Monday August 22nd, 2016 11:44:17 PM
Sesha soars through the sky on her broom and stops right next to the dwarf. The air elemental swings valiantly but only hits air.
Stab-Stab asks in glee. "Is it... is it time!?"
Head Gamemaker Tanner Monday August 22nd, 2016 11:53:49 PM
Ethyl regains a moment of clarity in the midst of her confusion. She weaves her hands and eldritch words in a tapestry of power before releasing it in front of her. A billowing bank of yellow-green fog springs into being centered on Sesha and Zundarr. It is rank and noxious. The vapors burn your skin and enflame your lungs.
ooc: Cloudkill. Fortitude DC 19. A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell.
Sesha Hp 106/88 AC 30/26/26 d20+7=12 ; d4=1 ; d4+5=9 ; d4+5=6 ; Tuesday August 23rd, 2016 11:20:43 PM
(Not sure which players turn it is.)
Sesha coughs as the vapors enter her lungs. It's not the worst thing ever, but not comfortable.
She's willing to deal with it though, to deal with the dwarf.
"Still hungry, Stab-Stab? Have another course!"
Full Round: Coup de Grace.
Auto hit/crit.
15 + 15 damage = DC 30 or die.
Sesha Hp 106/88 AC 30/26/26 d20+20=22 ; d4=2 ; d4=1 ; d4=3 ; d4=3 ; d4=3 ; d4=2 ; d4=3 ; d4=3 ; d4=2 ; d4=4 ; d20+18=22 ; d20+7=23 ; d4=1 ; d20+10=15 ; d100=33 ; Wednesday August 24th, 2016 11:06:12 PM
(Ignore all the d4's. Got my stuff mixed up.)
Sesha hears a spell, but can't quite make it out. She strains to hear the words.
Fort Save: Passed. 1 con damage. 2 total.
Perception: 22 Spellcraft: 22
If she can't, no biggie. She has other items to deal with.
She spins the broom with a quick flourish and stares down the last opponent. Sickly green vapors swirl about as she removes her dagger from the fallen dwarfs throat.
"One more."
Wordlessly, her she guides her broom through the smoke, popping out of it without a sound other than that of the air licking against her sides. She points at the confused gnome, who thus far has been lucky.
Assuming range = 90ft.
"We're coming to the glorious end, Ethyl! That's you right? You're the only name NOT crossed off our list! Do you feel it? The buzz of passion and the thrill of instinct? Do you?!
Sense Motive: 15
(Ethyl has acted with some regularity every round of the confusion spell. Is she bluffing? Sesha also hit her with a blindness spell in the early rounds of combat. Is she blinded or did she pass the fortitude save?)
Sesha casts Bestow Curse, which is delivered by her Spectral Hand.
Will Save DC: 17 or suffer -4 to all attack rolls, saves, ability checks, and skill checks.
Head Gamemaker Tanner d20+10=18 ; 5d4+5=19 ; Wednesday August 24th, 2016 11:47:24 PM
You fly out of the mustardy miasma and see Ethyl. Decidedly not affected by your spells. She can see quite well and her mind is lucid.
Your spectral hand snakes out to touch her, and she shakes it off. Just barely.
Her eyes pop in surprise, and she barks a short spell. She points a finger and several missiles made of magic... dare I say, magic missiles... streak out of her hand and thump you in the chest.
ooc: You take 19 force damage.
Sesha Hp 86/88 AC 30/26/26 Thursday August 25th, 2016 12:08:23 AM
Header update.
Sesha Hp 86/88 AC 30/26/26 Thursday August 25th, 2016 2:54:13 PM
After continuing forward, now close enough, Sesha decides to put it all out on the line.
"I guess that's a yes! You DO feel it. Well, thanks to Ga'al, I don't. I feel nothing! And if I feel nothing, you will feel nothing!
Deep Slumber. Will Save DC 25
Using 1x Daily Domination domain to increase save DC by 5.
Sesha Hp 86/88 AC 30/26/26 d100=87 ; Thursday August 25th, 2016 2:54:30 PM
Forgot Ley Check.
87 - No slot expended.
Head Gamemaker Tanner d20+10=12 ; Thursday August 25th, 2016 6:46:31 PM
Ethyl falls asleep.
Sesha Hp 86/88 AC 30/26/26 d6+7=8 ; d6+7=13 ; Thursday August 25th, 2016 8:57:52 PM
Sesha's guides her broom to the sleeping gnome. What was she? Wizard? Sorcerer? It didn't really matter much, not anymore.
"One last time, mistress?"
Stab-stab's query was strangely subdued. He had bathed in blood often this day, so perhaps he was finally feeling sated, for the first time that she could recall ever since binding him. She keeps a wary out eye for the summoned elemental. It's orders were to kill her, not to help the summoner. She didn't figure it would interfere, other than a clumsy punch.
"For today, my servant. The last time today. There's still a lot of places for us to go and see when these games are over. Our future seems bright, glory be to Ga'al.
She looks at the cluttered dead. Her brief ally, Ula, seared by painful magic. Twitch, the Liontaur she had longed to meet, dead by the womans sword. That strange druid, the second one she had killed today. So much carnage, she hoped whoever was watching was entertained.
If it looks like she wont have any interruptions, she casts both bulls strength and enlarge person. The final thrust needed to be worthy. If it seems impossible, she will make due with what she already has going for her.
She caresses the gnome's head for a second, the slides her dagger across her throat.
"Sleep tight, little one".
Coup de Grace damage: 21. - Fort Save DC 31 or die.
Sesha Hp 86/88 AC 30/26/26 d4+5=6 ; d4+5=8 ; Thursday August 25th, 2016 8:58:52 PM
(If no time to buff, DC 24 or die)
Head Gamemaker Tanner Thursday August 25th, 2016 11:28:28 PM
A red bloom appears across the gnome's neck. She wakes and sits up with a start, her breath coming in gurgled gasps as she tries desperately to stop the bleeding with her hands. But it cannot be stopped. Within seconds her limbs go slack, she slumps to the side, and her eyes roll back in her head. Her last breath escapes in a wheezing sigh as her body goes limp.
Head Gamemaker Tanner Thursday August 25th, 2016 11:42:46 PM
With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone....
Followed by a blaring fanfare of triumph! The sound of an invisible grandstand band echoes out across the landscape, accompanied by the cheering and shouts of equally invisible throngs of jubilant onlookers. Cutting through the veritable roar is the polite, crisp female voice. ”Attention please. Attention please. Ladies and gentlemen, we are pleased to announce the valiant sacrifice of Tribute Ethyl Dreamweaver, whose throat has been slit by Tribute Sesha. Their names will be honored and remembered. The odds have favored Tribute Sesha, who stands victorious over all other Tributes. Her name will be inscribed upon the Wall of Honor to join the hosts of Tributes past. May she stand as an exemplar to future Tributes who contend for the honor of our Hosts.”
In a flash the gamezone disappears, sliding and running beneath your feet like water in a funnel. After several heartbeats floating in the void, you are shunted back into space. You are home. Checking the sky, you see that no time has passed since you were plucked by the Hosts to contend with the other Tributes. Indeed, even your clothes are mended and wounds healed without a visible scar. The only indication of your journey is a small mark on on the back of your right hand near your thumb. The sigil of a bird holding an arrow in its mouth, within a circle.