DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts." Thursday June 25th, 2020 8:30:32 PM
Bartomus moves forward.
Stock moves forward
Sid moves forward
Zanderallen stands his ground
Carver stands his ground.
Micah ?
Stohp? _____________________ Trogs that are in black anyone can see because of the low burning cook-fire. The bluish trogs can only be seen if you have dark-vision. Keep in mind the sight restrictions below.
Stock only since he's really the only one in the room right now, and only he can react to anything.
The room is fairly bare. You can tell that the 10 foot high ceiling may have had some tapestry hangers along the wall. Where the tapestries are you have no idea. There are numerous javelins stacked about the room, well mostly just in piles on the floor.
Trog 1 is wearing a chain shirt and has a great axe sitting next to him. He is seated in a medium sized red velvet chair that has been placed on a dais. He is in a bit of a relaxed position. He appears to be listening to 4 and 2 who are talking too quietly for you to hear anything.
Trog 2 and 3 are in breast plate armor and have a longsword at their side.
Trog 4 is in hide armor and looks to have another of those obsidian gauntlets.
Trogs 5-14 have no armor and appear to only have clubs. 7,8, and 9 appear to be resting, but do not appear to be asleep. 5,6,11 and 12 appear to be squating around a low burning cook-fire dishing out something from a largish pot. They appear to have oversized mugs, but you realize that they might be soup bowls for small sized people.
The "x"s in the back of the room appear to be piles of loot. Mostly of the ornamental, jewelry, perhaps coins, silver dishes, etc.
---- Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench d20+22=31 ; Friday June 26th, 2020 9:20:40 AM Invisible
Stock carefully tiptoes around the room, trying to get in position for the rush of fighting that is sure to follow.
===== Double move at half speed to AU18 Stealth: 31
Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 d20=14 ; 6d6=21 ; Friday June 26th, 2020 10:46:25 AM
Bartomus walked along the corridor, his hands moving and his mouth doing the same very quietly. He passed through the doors fading away as he did so, tossing his hand and the spell at the creature closest to the fire that he saw. If nothing else, that should be a surprise for the others to take advantage of, he thought to himself.
Move to AQ22; Fade Away Stealth 14; Flaming Sphere Greater at T5 for 21 damage, reflex save negates that against a DC I believe of 19 (10+Caster's Level?)
Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24 Friday June 26th, 2020 12:31:04 PM
Holding in the hallway Zander see fire erupt from Bart's hand as he begins his assault. No longer hiding his flaming sword Zander goes charging down the hallway to cover his friend. -------- double move to AR20
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune Friday June 26th, 2020 12:54:02 PM
With the party started, Carver rushes in (double moving) to AX,AY/19,20
Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench Friday June 26th, 2020 2:35:02 PM
Micah moves forward, releasing the bless spell he had ready to cast from his wand.
======== Move to AD21 Bless 10 rounds
NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) d20+13=27 ; d20+16=33 ; Saturday June 27th, 2020 12:02:27 AM
Sid peers around the corner, just barely seeing another door, since he can see T3, and a plan starts to formulate. If they can get half team to that area then they should be able to easily surprise the 6 trogs in the room ((Sid only has low-light vision)). He starts to turn to fold the rest into what is possible and then everything breaks loose. Sid sighs and will do his best to stealthily move ahead of Bart to AT20.
Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) Saturday June 27th, 2020 2:08:13 AM
Stohps way in the back so just advances this turn (I think Zander moved so Stoph will move to his former position.)
DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts." d20+4=21 ; Saturday June 27th, 2020 3:35:03 PM
Stock quietly moves into the room.
Bartomus fades away and casts a spell. Okay, Greater Flaming Sphere is not in the 'allowed' rules set for the Wold. In the Wold you are limited to the basic core book. So you are limited to standard Flaming Sphere. Saves are 10+spell level(not caster level)+ability modifier. Thus you 2nd level spells all have a save DC of 15.
Micah casts Bless and moves forward. Assuming you cast it before Carter, Zanderallen, and Bartomus moved then they would be in range. Sid and Stock are out of range of the spell and don't benefit from it.
Sid, startled by the sudden rush in, decides to try to move in stealthy.
Stohp double moves. ______________________
T1 picks up his battle axe and stands up. In Draconic "Visitors!"
---- Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source. Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
__________
Since you killed 1 already. T5-14 AC 19.
Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) Sunday June 28th, 2020 3:11:55 PM
Stohp moves the rest of the way into the room ending right behind Stock (At/AU 19/20 I believe. Should have just enough move with a double move.)
Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) Sunday June 28th, 2020 10:07:32 PM
Stohp can't see the caster but can presumably hear him. She tries to pinpoint him by any glowy magic stuff that lights him up in the darkness when he casts.
Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 d20+7=14 ; d6+1=2 ; 3d6=9 ; Monday June 29th, 2020 9:41:32 AM "Well that didn't go as I expected," Bartomus said to no one in particular. He faded into view and flicked his right hand at one of the two trogs coming towards Zander (T6) while pulling out his sling and letting one of the normal clay plugs fly at the other coming towards them.
Ok, sorry about that, have highlighted that spell to replace it with another when we get out of mountain; flaming sphere for 9 pts on T6, Reflex save against 15 (TY) to avoid; sling shot against T3 w 14 for 2 pts
Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24 d20+5=19 ; d20+13=16 ; d20+8=13 ; Monday June 29th, 2020 11:03:30 AM
Meeting the challenge of the sword wielding trog Zander takes a quick step forward, stepping into his swings. It doesn't look good. -------------------------------- Bless +1 Att Divine Bond Holy - 88 rounds
5 ft step to AQ19 Full Attack Trog 3 1st - 16 to hit, misses 2nd - 13 to hit, misses
Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench Monday June 29th, 2020 12:45:11 PM
"Plate armor is great until everyone leaves you behind," says Micah to no one in particular as he dashes forward to be able to support the rest of the Shields. His illuminated mace is out and ready.
======== Run action to AO20
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune d20+14=33 ; 2d8+21=27 ; Monday June 29th, 2020 1:13:23 PM
With Carver being a light source as well, T5 should be visible. If it is, he charges it. He will end up at 10,11/AX,AY
Charge, Hit AC 33, Damage 27
Stock (JonM) HP: 114/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 1 of 24 used; Immune to Trog Stench d20+13=16 ; d10+19=24 ; d6=1 ; d10+8=9 ; d20+8=18 ; d10+19=25 ; d6=6 ; Monday June 29th, 2020 3:57:26 PM Invisible at start of turn; RAGE!
Stock steps up, feels his rage build and slams his flail into the trog in front of him. He yells "BOO!" as he becomes visible.
========= 5 ft. step to AU17 PA1 hits flat footed AC16, 24 damage + 1 electricity d10+8=9 is a misclick PA2 hits AC18, 25 damage + 6 electricity
NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) Monday June 29th, 2020 7:12:34 PM
Seeing the layout Sid switches to Branwen and aims, "Never easy is it? Nope"
((I don't think I can attack after switch to one of my bows so...))
DM Robert - "Plate armor is great until everyone leaves you behind," 6d6=17 ; d20+13=31 ; d8+5=13 ; d20+8=12 ; d20+6=26 ; d20+6=9 ; d4+2=4 ; d20+6=20 ; d20+13=26 ; d20+8=22 ; d20+6=16 ; d20+6=18 ; 2d8+5=13 ; d20+4=19 ; d20+3=13 ; d20+3=10 ; d20+3=8 ; d20+6=11 ; d20+3=22 ; d20+3=13 ; Monday June 29th, 2020 8:35:23 PM
Stohp moves into the room. Unfortunately if you don't have the spell detect magic up and going you don't get to see any glowy magic stuff.
Bartomus directs his flaming sphere and it rolls up on T6. He then slings a stone at T3 and misses.
Zanderallen steps over to Trog 3 and swings hitting nothing but air.
Micah slowly runs into the room.boots of speed...
Carver charge T5 ripping him with the lance, but not quite killing him.
Stock steps up to the armored Trog and swings but only finds air.
Sid switches to his bow.if you did not want to put your sword in its sheath and just drop it you could fire the bow, unless you have quickdraw attributed to your shortsword, then you could resheath it and draw and fire.
_______________________
T1 eyes Carver and calls out in Draconic, "Harry him until I'm ready for him." pointing at Carver. He then casts Fireball, see the red dotted circle. Everyone it reflex save 16 for half damage, Damage is 17.
T2 full attacks Stock. sword 31 (d20+13) hit damage 13 (d8+5) sword 12 (d20+8) miss Bite 26 (d20+6, potential crit not confirmed with a 9) damage 4 (d4+2) Claw 20 miss
T3 full attacks Zanderallen. sword 26 (d20+13) miss sword 22 (d20+8) miss Bite 16 (d20+6) miss Claw 18 (d20+6) miss
T4 moves slightly and casts. Spellcraft 15 Highlight to display spoiler: { magic weapon}
T5 AC 19, damage 27 (heals 13) Drinks a potion.
T6 makes a reflex save (d20+4=19) and then moves around T3.
T7 takes a five foot step and hurls a spear at Bartomus. spear 19 (d20+3) miss
T8 moves up and hurls a spear at Bartomus spear 10 (d20+3)
T9 moves up and hurls a spear at Bartomus spear 8 (d20+3)
T10 takes a 5 foot step and swings its club at Carver. club 11 (d20+6)
T11 moves closer to Carver and throws a spear at him. spear 22 (d20+3) miss
T12 moves closer to Carver and throws a spear at him. spear 13 (d20+3) miss
---- Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source. Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
__________
Since you killed 1 already. T5-14 AC 19.
Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 d20+5=13 ; 3d6=12 ; 3d6=13 ; Monday June 29th, 2020 11:30:41 PM
A fireball erupted off to his left singing the Taur, "That's bigger than mine."
At about the same time, a javelin and then another flew past him but from behind. Bartomus called his own fireball at the trog near Zander and then faded away.
Reflex save failed damage noted; move fireball at T3 for 12; save against 15 to avoid damage; fade away 2/6
Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) d20+12=30 ; d20+17=22 ; Tuesday June 30th, 2020 7:08:12 AM
Stohp somehow manages to completely avoid the fireball despite being in the center of it (30 to save, evasion means no damage). Able to see the caster now and noticing most of the troggs seem busy she resolves to try to go grapple a caster or at least take some pressure off Carver. She moves past Stock and his opponent, stopping on the other side to give him flanking and maybe disarm the trogg.
Move to AQ/AR 14/15, drawing flail as a free action. NO way to move without provoking an AoO (too fat!), will take one from 2. 22 to disarm him.
Stock (JonM) HP: 82/114; AC: 23/21/14; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench d20+10=14 ; d20+13=18 ; d20+8=25 ; d10+19=23 ; d6=2 ; d10+19=25 ; d6=4 ; Tuesday June 30th, 2020 9:36:24 AM Raging "OUCH! AHHHH!!!!" The fireball only seems to drive Stock's rage hotter. Unfortunately it doesn't really improve his aim...which also serves to fuel his rage.
======== Reflex Save 14 5ft step to AU16 PA1 vs T2 hits AC18, 23 damage + 2 electricity PA2 vs T2 hits AC25, 25 damage + 4 electricity Seems like T9 should have provoked vs. Bartomus given that he's large size with a glaive and the trog fired a ranged weapon
Zanderallen (Zachary H) Stench Immune 77/94 AC: 29 T: 13 FF: 28 CMD: 24 d20+11=15 ; d20+13=25 ; d20+8=16 ; d8+11=14 ; d6=5 ; d6=4 ; d6=6 ; Tuesday June 30th, 2020 10:07:57 AM
Zanderallen almost turns in time to catch the worst of the blast on his shield but ends up with a face full of fireball. More than a little miffed he takes a massive swing at the trog he's fighting, which is good but leaves him off balance for any followup. -------------------------------- Bless +1 Att Divine Bond Holy - 87 rounds
Reflex save 15(d20+11) fails, 17 damage taken
Full Attack Trog 3 1st - 25(d20+13) to hit, 29 total damage (14 weapon, 5 fire, 10 holy) 2nd - 16(d20+8) to hit, misses
Once into the room, Micah realizes the rat's nest the Shields have rushed into. Noticing the caster and recognizing the casters motions and words, he calls out, "He is enchanting his weapon."
Seeing Carver is dealing with some casters, he focuses his efforts there, casting holy smite. "In the name of DOMI!" he shouts as the holy power blasts the area.
========== Spellcraft 15: autosucceed wealth by level... Remain at AO20 Cast Holy Smite at 20' radius centered on intersection of AS11/AT12 affecting T1, T4, T11, T12, but not Carver. 18 damage and blinded for one round. Will Save DC 19 for half and to avoid being blinded.
NOT IMMUNE Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) d20+10=15 ; d20+9=15 ; d20+9=27 ; d20+1=11 ; d8=3 ; Tuesday June 30th, 2020 6:54:11 PM
"Carver! They're aiming for you until the big boy is ready. He must like you or something." Sid yells out in Celestial after hearing T1 order his goons. He aims and lets a volley of arrows fly and the magic man.
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune d20+11=14 ; Tuesday June 30th, 2020 6:55:41 PM
Carver pulls the magic shield ring and puts the force effect in front of him. Carver charges Trog 14, provoking an AoO from T10, T5 and T14 as he slams into !4 trying to bullrush and seemly slips on something even though he's not touching the floor.(CMB to Bullrush 15 (forgot bless))
DM Robert - "In the name of DOMI!" d20+10=20 ; d20+13=19 ; d20+13=18 ; d20+8=18 ; d20+6=23 ; d4+2=5 ; d20+6=21 ; d20+4=21 ; d20+13=33 ; d20+13=18 ; d8+6=13 ; d20+8=13 ; d20+6=9 ; d20+6=14 ; d20+5=18 ; 2d8+5=11 ; d20+6=10 ; d20+8=27 ; d6+3=9 ; d6=2 ; d20+2=13 ; d20+2=11 ; d20+6=12 ; d20=9 ; d20=19 ; d20+3=23 ; d20+3=8 ; d6+3=8 ; d20+3=6 ; d20+3=12 ; d20+1=4 ; d20+1=19 ; d20+3=22 ; d20+1=20 ; d20+5=10 ; d20+1=15 ; d20+8=15 ; d20+2=5 ; d20+2=22 ; d20+2=9 ; d6+3=7 ; d6=1 ; Tuesday June 30th, 2020 8:47:04 PM
Bartomus moves the ball o' fire on the armored troglodyte, he then dissappears. you didn't say you moved so I assume you didn't. Or does fade away also give movement?
Stohp moves uhh, AQ15 is the campfire, I'm going to assume you don't want to be standing in that attempting to disarm trog 2, just missing.
Stock swings and manages to hit with 1 attack.
Zanderallen swings at his enemy, hitting once. Stock and Zanderallen are having a contest, both are tied.
Micah casts holy smite. I changed the center based on your character's experience. It affects more trogs that way and since Carver is good aligned he is immune.
Sid gives some warning to Carver and shoots. You say the magic man, but technically there are 2 troglodytes casting, t1 and t4. I'm going to assume you're after t4 since his was the spell that didn't blow up in your face. 1 Arrow hits.
Carver decides to shift and successfully bullrushes t14 (with the bless), moving the trog back 5 feet.
_______________________
T1 AC ? damage 9 save vs holy smite 20 (d20+10) Now that Carver has left, he is in shadow again, He moves and casts a spell. Spellcraft 18 Highlight to display spoiler: {Greater magic fang}
T2 AC 24 damage 29 Takes the AOO on Stohp: Sword 19 (d20+13) miss He takes a 5 foot step so that Stohp and Stock are not flanking and full attacks Stock. sword 18 (d20+13) miss sword 18 (d20+8) miss Bite 23 (d20+6) damage 5 (d4+2) Claw 21 (d20+6) miss
T3 AC 24 damage 29 Reflex save 21 (d20+4) vs flaming sphere. He 5 foot steps to get away from the fire and full attacks Zanderallen. sword 33 (d20+13 pot. crit.confirmed not on 18) damage 13 (d8+6) sword 13 (d20+8) miss Bite 9 (d20+6) miss Claw 14 (d20+6) miss
T4 AC 19 damage 21. (heals 11) Will save 18 (d20+5) vs holy smite blinded. He pulls out a potion and drinks up.
T5 AC 19, damage 27 (heals 13) Takes his AOO against Carver. 10 (d20+6) miss takes a 5 foot step, flanking position, and full attacks Carver club 27 (d20+8) damage 9 (d6+3) plus sneak attack 2 (d6) so total 11 from that attack, less your DR bite 13 (D20+2) miss claw 11 (d20+2) miss
T6 AC 19 Moves up on Micah with a 5 foot step. club 12 (d20+6) miss bite 9 (D20+0) miss claw 19 (d20+0) miss
T7 AC 19 seeing Bartomus disappear in the fireball, moves position and flings a javelin at Sid. spear 23 (d20+3 pot. crit. not with an 8 ) damage 8 (d6+3) I think that Sid can just make him out with lowlight, so I'm not giving him the sneak damage.
T8 AC 19 Decided to throw a spear at Sid. spear 6 (d20+3) miss
T9 AC 19 moves up on Sid club 12 (d20+6)
T10 AC 19 damage 18, blinded Will save 4 (d20+1) vs holy smite I'm ruling the holy smite came down before Carver moved, since Carver posted afterwards and thus he doesn't get an AOO.
T11 AC 19 damage 9. He will close with Stohp and attack. Club 22 (d20+3) actually that should have been +6, which would have hit but I already moved on. miss
T12 AC 19 damage 9 Will save 20 (d20+1) vs Holy smite moves down to flank Stock and attacks. Club 10 (d20+5)
T13 AC 19 damage 18 blinded. Will save 15 (D20+1) vs holy smite
T14 AC 19 Carver's in front of him so he full attacks. club 15 (d20+8) miss bite 5 (D20+2) miss claw 22 (d20+2 pot. crit. nope 9 but still hits on 20) damage 7 (d20+3) + sneak 1 (d6) = 8 total less your DR.
---- Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source. Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
__________
Since you killed 1 already. T5-14 AC 19.
Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) d20+15=17 ; Tuesday June 30th, 2020 10:31:21 PM
Well now her way is blocked and she can't see the caster anyway. With a shrug Stohp just tries to disarm the trogg in front of her and fails again (17 to disarm)
NOT IMMUNE? Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) d20+3=17 ; d20+6=25 ; d20+1=16 ; d20+6=16 ; d6+1=6 ; Tuesday June 30th, 2020 11:05:17 PM
Sid sighs as the Trog pops up behind him, "Really no--urk!" Sid covers his mouth and in Draconic says very loudly, "Yeah gods man are your bowls fermenting? Do you need a cleric?"
If Sid can take an action he will draw Mildred and slash out, hold Branwen in his left hand as Mildred seeks to bite the Trog deeply.
((On the diagonal T9 is 20ft away from Z who should be able to see him and shadowy movement, maybe, from T7, while Sid should be able to see T8.))
Fort: 17
Draw Mildred(movement)
ToHit1: 25(Nat. 19) Confirm Crit: 16(was forth roll as I realized late that I had a possible crit) Damage: 6 ToHit2: 16
Stock (JonM) HP: 78/114; AC: 23/21/14; DR 1/-; CMD: 28; Rage: 3 of 24 used; Immune to Trog Stench d20+13=31 ; d10+19=28 ; d6=6 ; d20+8=21 ; d10+19=29 ; d6=3 ; Wednesday July 1st, 2020 10:13:34 AM Raging Stock sidesteps and spits in the general direction of the trog that had moved in behind him. "Nope! Don't want you back there!" He then takes two mighty swings, alternating between the two targets.
========= 5ft step to AU16 PA1 vs T2 hits AC31, 28 damage + 6 electricity PA2 vs T12 hits AC21, 29 damage + 3 electricity
Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24 d20+13=25 ; d20+8=22 ; d8+10=11 ; d6=3 ; d6=2 ; d6=1 ; Wednesday July 1st, 2020 10:43:07 AM
Standing his ground Zander grunts as the trogs blade slips past his guard. He presses his counter attack, but his second blow comes in at the wrong angle and slides along the trogs hide. ---------------------------- Bless +1 Att Divine Bond Holy - 86 rounds
Full Attack Trog 3 1st - 25(d20+13) to hit, 17 total damage (11 weapon, 3 fire, 3 holy) 2nd - 22(d20+8) to hit, misses
Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench d20+14=31 ; Wednesday July 1st, 2020 10:45:07 AM
Micah again calls out the caster's action, "That one is enchanting his claws.
He grunts in satisfaction as his own spell did a bit of disruption, then, seeing that Stock unsurprisingly continues to be in the thick of things, and being a bit influenced by the dwarf's exuberance, he calls out "Are you ready for the big time?" as he casts enlarge person on his barbaric friend.
That being completed, ignoring the threat of the trog next to him, he moves to be more central to the room.
============ To DM: Thanks for the spell modification... Spellcraft 31 Cast defensively (auto success on first level spell) enlarge person on Stock. Duration 9 minutes. Move to AS20
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune d6=6 ; d6=4 ; d20+14=27 ; 13d8+21=76 ; 3d8+21=30 ; Wednesday July 1st, 2020 11:50:46 AM
Carver swiftly lays hands on himself, he gains 10 hp after taking 13 damage after mitigation.
IF Stock's attack kills T12, Carver declares a Charge on T7 and provokes from T5 & T14 as he leaves the area. His charge attack hits AC 27 and does 30 damage. He ends up in 26,27/AX,AY
IF Stock's attack Does Not kill T12 Carver will take the time to begin giving suggestions on whom to attack and how. (Begin Bardic Performance: Inspire Courage) Everyone gains +1 to attacks and damage as well as +1 vs Charm and Fear. Then as a move action, he provokes AoO's from T5,12 & 14 as he moves to 15,16/AV,AW
(Bard Song only happens depending if Stock's Attack fails to kill the Trog)
Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 3d6=6 ; Wednesday July 1st, 2020 2:51:26 PM
Bartomus faded into view and when he did so he shifted towards the other Shields. He moved the fireball at a trog engaged in a fight w Zander. Then he faded away into darkness.
Shift towards Sid AS23; Move fireball to T3 for 6 pts dc save for 15 to avoid; fade away 3/6
Sid the stench save was 14 so you made it cuts with his shortsword.
Stock does a side step shuffle and unloads. Killing Trog 12 and wounding Trog 2.
Zanderallen inflicts a little hurt on his lizard.
Micah, ignoring the trog in front of him, casts on Stock enlarging him. Adding insult, he ignores the pesky trog and walks away from him, which will draw an AOO.
Carver has a clear avenue and takes it to trog 7 dropping him.
Bartomus fades in and out as he moves the flaming sphere and himself. _______________________
T1 AC ? damage 9 save vs holy smite 20 (d20+10) casts another spell. Call lighting, cause here it comes. Stock recieves the first bolt. 13 points damage DC 16 reflex for 1/2.
T2 AC 24 damage 61 calls out to T5 directing him to take a 5 foot step to flank Stock. He then attacks Stock. sword 32 (d20+15) damage 11(d8+6) sword 27 (d20+10 actually should have been 10 but I had 8 on it) damage 13(d8+6) Bite 28 (d20+8 taking that pot crit.27 confirmed) damage 10 (2d4+4) Claw 13 (d20+8) miss
T3 AC 24 damage 46 Reflex save 15 (d20+4) vs flaming sphere. He takes a 5 foot step while directing T6 to move in an flank, and full attacks Zanderallen. sword 21 (d20+15) miss sword 11 (d20+10) miss Bite 18 (d20+8) miss Claw 17 (d20+8) miss
T4 AC 19 damage 21. (heals 11) No longer blinded, he opts to cast Hold Person on Stohp. DC 14 will save.
T5 AC 19, damage 27 (heals 13) Takes his AOO against Carver. 8 (d20+6) miss Following the sub-cheiftan's orders he takes a 5 foot step, flanking position on Stock and full attacks. club 15 (d20+8) miss bite 6 (D20+2) miss claw 8 (d20+2) miss
T6 AC 19 Takes his AOO on Micah. 21 (d20+6) miss When his sub chieftans gives an order he hops to and takes a 5 foot step to flank Zanderallen. Then he attacks Zanderallen. club 12 (d20+8) miss bite 9 (D20+2) miss claw 4 (d20+2) miss
T8 AC 19 saw how Carver just impaled his friend and decides he wants to move away. However, he moves forward to join his buddy attack Sid and runs right into Bartomus. Rod how does this work, I am unfamiliar with this power and it's not listed on the SRD. What is your source material? claw 6 (d20+0) miss
T9 AC 19 damage 6 moves up on Sid club 12 (d20+6)
T10 AC 19 damage 18, (healed 18) drinks a potion.
T11 AC 19 damage 9. Goes tooth and nail on Stohp. Bite 9 (D20+5) miss Claw 25 (d20+5, not confirmed with a 19) damage 4 (d4+3) Claw 20 (d20+5) miss
T13 AC 19 damage 18 (healed 14) Drinks a potion
T14 AC 19 Takes his AOO On Carver. 19 (d20+6) miss. He takes a 5 foot step and attacks Stock with vigor. club 7 (d20+6) miss bite 20 (D20+0 pot crit, 7 nope ) damage 4 (d4+1) hmm, no flank so no sneak damage. claw 8 (d20+0) miss
---- Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source. Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) d20+15=35 ; Thursday July 2nd, 2020 8:10:45 AM
Stohp isn't to bothered by the minor bite. Still unable to see the casters. She tries to disarm 2 again and definitely succeeds (35 to disarm).
Stock (JonM) HP: 41/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 4 of 24 used; Immune to Trog Stench d20+7=24 ; d20+14=32 ; 2d8+21=35 ; d6=3 ; d20+9=17 ; Thursday July 2nd, 2020 9:46:52 AM Raging, Enlarged, Inspired The bolt of lightning fries his skin and crackles as it wraps around his flail. As his injuries starting to compound, Stock becomes aware of the now familiar sensation of growing. He bellows out a laugh and continues wailing away.
======== Reflex 24 PA1 vs T2 hits AC32, 35 damage + 3 electricity PA2 vs T11 hits AC17 5 ft. step to AU14/AV15
Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 3d6=9 ; d20+7=22 ; 2d8+1=10 ; Thursday July 2nd, 2020 10:02:09 AM "They can't see me, they can't see me, they can't," he was saying to himself as he flicked the flaming sphere back at the dexterious trog when he was slammed into by another trog that was hissing and slashed out at the Taur. "Oh, frig, they can see me." But, Bart didn't say 'frig,' rather he said the mother of all cuss words and swung his glave at the hissing, clawing trog thing.
After mixing a few movies together, Bart is visible and staying in place - as his player screwed up the last turn. Move flaming sphere to T3 - DC against 15 to avoid 9 pts dmg; 22 to hit with glave on T8 for 10 pts
Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24 d20+13=21 ; d20+8=22 ; Thursday July 2nd, 2020 10:14:05 AM
Sensing more than seeing that an opponent has moved behind him, Zanderallen presses his attack on the sub-chieftain. Pushing the trog to his left he steps around it finding himself next to Micah, "Lovely day for a fight. rat's breathe, he curses as he can't find an opening in his opponents guard. ------------------------------------------- Bless +1 Att Divine Bond Holy - 85 rounds
5 ft step to AR20 Full Attack Trog 3 1st - 21(d20+13) to hit, misses 2nd - 22(d20+8) to hit, misses
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune d20+15=27 ; 3d8+22=30 ; Thursday July 2nd, 2020 2:19:20 PM
As a Free Action, Carver continues to give out various advice on where to strike and such. (Maintain Bard Song, Everyone gains +1 to attacks and damage as well as +1 vs Charm and Fear round 2/9) Seeing the Trog with a clear pass, Carver charges across the bottom of the Room striking at Trog #8. He ends up in 26,27/AO,AP
Charge Hit AC 27, Damage 30
Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench d20+17=19 ; Thursday July 2nd, 2020 4:28:38 PM
Ignoring the risk to himself, he decides to move closer to help Stock to set up a flanking maneuver against T2. He then tries to take incapacitate that one with hold person.
=========== Move to AT18, provoking from T3. Cast defensively Hold Person rolled 19 vs DC19 for 2nd level spell (whew!) on T2. Will DC 17
DM Robert - "Oh, frig, they can see me." 3d6=13 ; d20+4=21 ; d20+4=8 ; d20+9=16 ; d20+3=12 ; d20+3=13 ; d20+7=12 ; d20+1=11 ; d20+1=13 ; d20+4=9 ; d20+5=10 ; d20+6=24 ; d20+6=7 ; d20+4=6 ; d20+9=17 ; d20+3=13 ; d20+3=20 ; Thursday July 2nd, 2020 8:43:20 PM
Stohp disarms trog 2. Stohp, you did not make a will save vs the hold person that was cast on you last round by Trog 4. That was a DC 14 will save. DO IT.
Stock follows up Stohp's disarm by crushing his enemy and seeing it driven before him into the ground. Trog 2 dies.
Bartomus moves the flaming sphere and swings with his glaive at T8. Unfortunately the glaive being a reach weapon it is ineffective against adjacent targets. So Bartomus is unable to connect with the willy troglodyte.
Zanderallen steps a bit and flourishes his sword madly in the air.
Carver charges across the room impaling Trog 8 and summarily killing him.
Micah actually I see path to AT18 with no provoke moves and readies to cast a spell but trog 2 has gone to meet Gargul so DM option he casts hold person on trog 3.
Sid?
_______________________
T1 AC ? damage 9 - Blessed (and more) Calls lighting, on Stock. Stock receives the first bolt. 13 (3d6) points damage DC 16 reflex for 1/2.
T3 AC 24 damage 46 - Blessed Reflex save 21 (d20+4) vs flaming sphere. avoiding damage. Will save 8 (d20+4) vs hold person, fail held.
T4 AC 19 damage 10 - Blessed (and more) Casts Bless, affecting everyone in the trog pool.
T5 AC 19, damage 14 - Blessed Like they've been trained to to it T5 and T14 take 5 foot steps to flank Stock and attacks Stock. club 16 (d20+9) miss bite 12 (D20+3) miss claw 13 (d20+3) miss
T6 AC 19 - blessed Seeing the sub-chief freeze in place, decides he wants to go back and help the true Chieftain.
T9 AC 19 damage 6 - blessed Attacks Sid again. club 12 (d20+7) miss bite 11 (d20+1) miss claw 13 (d20+1) miss
T10 AC 19 damage 0 - blessed moves and throws a javelin at Stohp. javelin 9 (d20+4) miss
T11 AC 19 damage 9. - blessed Keeps attacking Stohp with bite and claws. Bite 10 (D20+6) miss Claw 24 (d20+6) miss Claw 7 (d20+6) miss
T13 AC 19 damage 4 - blessed throws a javelin at Stohp javelin 6 (d20+4) miss
T14 AC 19 - blessed He took his 5 foot step with T5 to flank Stock and attacks Stock. club 17 (d20+9) miss bite 13 (D20+3 ) miss claw 20 (d20+3) miss
---- Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source. Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) d20+6=8 ; Friday July 3rd, 2020 8:07:10 AM
Stohp suddenly finds herself unable to move (save of 8) and thanks the gods her armor holds as spears and claws bounce off of it.
Stock (JonM) HP: 35/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 5 of 24 used; Immune to Trog Stench d20+9=20 ; d20+14=25 ; d20+9=20 ; 2d8+21=31 ; d6=1 ; 2d8+21=27 ; d6=1 ; Friday July 3rd, 2020 8:45:34 AM Raging, Enlarged, Inspired There are blows raining down on his breastplate but it is a gathering of the air above him that reaches Stock's instincts. He spins, avoiding most of the blast and his eyes scan for the source. He makes out the magic user in the dim light and shouts, "STOP DOING THAT!"
At this point Stock is carving a path as direct as he can to the source of the magical lightning.
======== Reflex 20 5 ft step to AT14-AU15 PA1 vs 11 hits AC25, 31 damage + 1 electricity PA2 vs 11 or 5, hits AC20, 27 damage + 1 electricity
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune d20+15=28 ; 3d8+22=40 ; Friday July 3rd, 2020 9:05:54 AM
Carver, seeing Stock flanked, draws a AoO from T9 as he Charges past it, and then angles himself to end up at 15,16/AX,AY, striking at T14 as he goes by. He continues to give attack advice as he's doing so.
Bard Song maintained +1/+1/+1
Charge Attack Hit AC 28, Damage 40
Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 3d6=9 ; d20+8=13 ; Friday July 3rd, 2020 10:23:45 AM
Bartomus left the flaming orb at the back of the trog fighting Zander. He stepped back and swung his glaive at the trog fighting Sid, but the swing went wide.
Flaming sphere at T3 for 9, save against 15; step to AT25 attack on T9 for w 13 and a miss
Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 2d8+16=22 ; Friday July 3rd, 2020 3:21:43 PM
Seeing Stohp disabled and Stock sporting many wounds, Micah grimaces as he realizes he must deal harshly with his immobilized opponent if he wants to aid his friends. Moving next to the trog he just held, the priest raises his mace high over his head. Then, putting every pound of strength into it, and with a tortured wordless scream, he brings it down in a vicious blow to the top of his foe's skull.
========== 5' step to AS18 Full round action coup de grace on T3. Autocrit with power attack for 22 points of damage. If still alive, Fort save 32 or die instantly.
Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24 Friday July 3rd, 2020 4:16:41 PM
With his opponent dealt with by his warrior priest companion Zander hears Stocks roar and sees the flash of lightning. Seeing an approximate source he starts heading that direction, ignoring the lesser trogs that stand in his way. Catching the ending sequences of what he thinks to be magical gestures from Trog 4 as his light moves forward he closes with him. --------------------------- Bless +1 Att Divine Bond Holy - 84 rounds
Double move to AR10, provoking an AoO from T6
IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) d20+11=25 ; d20+1=9 ; d6+1=7 ; d6=2 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ; Saturday July 4th, 2020 2:22:35 PM
Ducking and weaving Sid lashes out twice whipping hard into its face with one strike and carving down across its chest, his sword twisting and bouncing off of its armour. "You know, I haven't moved this much in awhile," Sid says in Draconic, "If you stop now and promise to start bathing I could hire you as a personal trainer. Eh?"
ToHit1: 25(31 if flanking) Damage: 7(12 if flanking) SA(if flanking): 20 ToHit2: 9
Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) Sunday July 5th, 2020 9:54:54 PM
Stohp tries to wiggle her toes just to see if she can. Well her hooves, she doesn't have toes.
Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24 Monday July 6th, 2020 12:52:23 PM
Zanderallen rushes across the battlefield, the light from his sword displaying different scenes from the fight. A few trog fighting, Stohp unmoving, Stock bellowing in rage as he smashes his way across the battlefield, and finally the trog casters. Or atleast who Zander assumes to be the casters from the direction he's been hearing the casting.
Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench Monday July 6th, 2020 3:15:19 PM
Micah loses all awareness of the battle around him as he focuses on the violence of ending his foe. Even as the blow lands, he cringes at the thought of trying to kill a helpless victim.
DM Robert - "STOP DOING THAT!" d20+13=18 ; d20+17=33 ; d12+8=10 ; d20+12=21 ; d20+12=14 ; d20+13=29 ; d4+6=7 ; d20+6=15 ; d20+6=12 ; d20+9=25 ; d20+3=15 ; d20+3=7 ; d20+9=16 ; d20+3=23 ; d20+3=8 ; d4+1=5 ; d6=5 ; d20+3=5 ; d20+4=21 ; d20+6=13 ; d20+6=26 ; d20+6=11 ; d6+3=6 ; Monday July 6th, 2020 8:33:15 PM
Stohp freezes in place. And gets lucky because technically T11 should have gotten a coup-de-grace on you last round, but stock is killing it this round.
Stock shifts and attacks I'm assuming you're attacking T5 and T11, you didn't specify killing both troglodytes.
Carver charges and impales another troglodyte on his deadly lance, all while singing a tune.
Bartomus moves back and swings at T9 but misses. He leaves the ball of fire to toast the poor defenseless troglodyte.
Micah steps over to the trog he just froze and brings his mace soundly down on his skull. There is the distinct sound of bones cracking and his whole head sort of collapses, and then the trog falls, and continues to cook in the ball of fire. failed the fort save. Micah seems to hear a gentle voice in his head say, 'Sometimes unrepentant evil must be dealt with expediently to save lives.' He seems to recall hearing that voice before. Knowledge Religion 15 Highlight to display spoiler: {It is the voice of Domi that you heard speaking for Zanderallen when you all were before Gargul.}
Zanderallen throws caution to the wind and moves on the cleric trog.
Sid manages to rip trog 9 a new windpipe that extends down into its chest. The trog dies in a fountain of blood. Yes Bart's reposition enables you to flank.
_______________________
the Trogs do some shifting, with T6 falling in behind Zanderallen, T10 and T1 taking 5 foot steps, T13 moving down some, then the bloodletting commences.
T1 AC ? damage 9 - Blessed (and more) Calls out directions and then steps up to Zanderallen while bellowing wildly, his pupils dialating, Yep he's raging. great axe 33 (d20+17) damage 10 (d12+8) great axe 21 (d20+12) miss bite 14 (d20+12) miss Zandellerallen takes 10 damageDang I forgot the +1 for bless, really a 29 AC I have not been paying attention, I wonder if its too late to add a herd of rust monsters
T6 AC 19 - blessed attacking Zanderallen club 25 (d20+9) claw 15 (d20+3) bite 3 (d20+3)
T10 AC 19 damage 0 - blessed attacking Zanderallen club 16 (d20+9) claw 23 (d20+3 nat 20 hits, crit not confirmed) damage 5 (d4+1) oh and sneak damage 5 (d6) bite 5 (d20+3) Zanderallen takes 10 points damage.
T13 AC 19 damage 4 - blessed throws a javelin at Carver javelin 21 (d20+4) miss grrrr. it's okay I told Lynnette my idea for the next module when I write it and she looked at me and said that was just mean. And I said, it's not mean, it will be hilarious.
almost forgot T9's postumous AOO on Carver club 13 (d20+6) miss
T6's AOO on Zanderallen club 26 (d20+6 crit again,its the only way to hit you, not confirmed) damage 6 (d6+3) Zanderallen took 6 earlier damage, probably why T6 followed in for the kill.
---- Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source. Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune d20+15=27 ; 3d8+22=34 ; Monday July 6th, 2020 9:55:56 PM
Carver conrinues to give out advice. (Bard Song, 4/9) Carver charges....Again.... taking a hard corner he ends up at 7,8/AQ,AR striking as he gets in range.... (the end of his moves, will provide flanking.(Gauntlet and hooves)
Charge Hit AC 27, Damage 34 damage
Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) d20+6=26 ; Tuesday July 7th, 2020 8:15:27 AM
Stohp manages to shake herself free of the magic, though it takes her several moments to shake off the aftereffects (save 26)
Stock (JonM) HP: 35/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 6 of 24 used; Immune to Trog Stench d20+14=20 ; 2d8+21=33 ; d6=2 ; Tuesday July 7th, 2020 10:19:31 AM Raging, Enlarged, Inspired "Hey Stohp - you're looking a little slow there. Keep moving!"
The dwarf bellows a battle cry hops forward and slams another trog with a two handed blow.
========= Move to AS12-AT13 PA vs T6 hits AC20, 33 damage + 2 electricity
Zanderallen (Zachary H) Stench Immune 31/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24 d20+19=29 ; d20+14=15 ; d8+21=27 ; d6=3 ; d6=6 ; d6=2 ; Tuesday July 7th, 2020 1:48:49 PM
Some suppressed danger sense deep within Zander's mind is screaming, but not listening to that voice is bravery right? Or is it stupidity? Either way Zander has no time to ponder such things as he is beset on all sides. Hoping for further support from his allies he focuses on the big guy in front of him, calling down Domi's power on him. --------------------- Bless +1 Att Divine Bond Holy - 83 rounds Inspired +1 Att, +1 Damage Smite Evil on T1 +5 Att, +9 damage, +5 AC
Full Attack on T1 1st - 29 to hit, 38 damage (27 weapon, 9 holy, 2 fire) 2nd - 15 misses (Nat 1) (OOC: Full Plate and Shield, start throwing some enchantments on those and AC goes up real fast.)
Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 Tuesday July 7th, 2020 4:26:17 PM
Bartomus realized that there was no trogs about him and he had a lingering fireball but also knew it moved about as slowly as he did. AND, Zander was being surrounded and swarmed by trogs and not in a nice way. Pincushioned might actually be a better description. Bartomus took off at quick clip sliding past Sid and coming up next to where Carver was standing with glowing lance.
Flaming sphere extinguished; double move for turn to end up at AW16
Micah shudders at the sound of Domi's voice. Yes, my Lord, he whispers in response.
He then shudders again as he sees the beating Zanderallen is taking. Moving forward, he calls upon the source of that voice healing his friends, but, through shear force of personality, denying it to his injured foes.
======== Autosucceed on knowledge check. Single move to AT14 Selectively channel excludinge T1, T4, T6, T13; 3 of 9 used: Heal 21 to Stock, Zanderallen, and Stohp . I think Carver is out of range.
IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) Tuesday July 7th, 2020 6:43:44 PM
"I don't really like exercising anyway, " Sid says and Bolts to AR13, hopping and leaping around his allies and skids to a stop on the other side of T6. "Hey Z, making more friends I see?"
((Sid can't attack, but he should be able to provide a flanking bonus for Z.))
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune Tuesday July 7th, 2020 7:17:38 PM
#1 is target... sorry. Dealing with new email and hate it.
DM Robert - "Hey Z, making more friends I see?" d20+15=19 ; d20+11=25 ; d12+8=9 ; d20+10=23 ; d20+10=30 ; d20+10=14 ; d4+4=8 ; d20+4=6 ; d20+14=22 ; d20+7=11 ; d20+7=26 ; d20+9=22 ; d20+3=7 ; d20+3=6 ; d20+7=26 ; d6+3=5 ; d20+1=10 ; d20+1=5 ; Tuesday July 7th, 2020 8:28:55 PM
Carver charges forward again singing "Half a league, half a league, Half a league onward," He strikes the troglodyte leader.
Stoph frees herself from the spell.
Stock moves up and erases poor Trog 6 from existence.
Zanderallen manages to get a good slice out of Troglodyte 1.
Bartomus lets his flaming sphere fizzle out and hurries toward the chaos.
Micah calls on Domi's healing power and everyone but Carver (just barely out) gets healed. eveyone make sure you adjust your header for the healing.
Sid moves up but finds his intended target has already been bludgeoned by Stock.
_______________________
the Trogs do some shifting, with T6 falling in behind Zanderallen, T10 and T1 taking 5 foot steps, T13 moving down some, then the bloodletting commences.
T1 AC 21 damage 81 - Blessed (and more) The raging Trog whirls to attack Carver. great axe 19 (d20+15) miss great axe 25 (d20+11) damage 9 (d12+8) bite 30 (d20+10 pot crit 14 not confirmed) damage 8 (d4+4) Carver takes 11 damage after his DR
T4 AC 19 damage 10 - Blessed (and more) continues to Attack Zanderallen and remembers he has fury of the Abyss. (still getting flanking bonus) gauntlet 22 (d20+14) miss bite 11 (d20+7) claw 26 (d20+7)
T10 AC 19 damage 0 - blessed keeps attacking Zanderallen club 22 (d20+9) claw 7 (d20+3) bite 6 (d20+3)
T13 AC 19 damage 4 - blessed steps up on Stock, whether its brave or foolhardy is yet to be determined. club 26 (d20+7) damage 5 (d6+3) claw 10 (d20+1) bite 5 (d20+1) Stock takes 5 damage, DR?
---- Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source. Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) Tuesday July 7th, 2020 11:28:04 PM
Well it looks like this battle is getting cleaned up. Stohp double moves to AT/AU 9/10 so she can provide a flanking bonus to both Z and Stock.
Stock (JonM) HP: 52/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 7 of 24 used; Immune to Trog Stench d20+16=25 ; 2d8+21=31 ; d6=3 ; d20+9=16 ; 2d8+21=33 ; d6=1 ; Wednesday July 8th, 2020 9:34:10 AM Raging, Enlarged, Inspired Stock's lizard brain notes the flinch of the trog in front of him as Stohp's large body steps behind it. His resulting swing is satisfying.
========== PA1 vs T13 hits AC25, 31 damage + 3 electricity PA2 vs T13 or T4 hits AC16 (18 w/ flanking vs T13), 33 damage + 1 electricity 5 ft. step to AR11-AS12
Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 d20+9=10 ; d6+3=4 ; Wednesday July 8th, 2020 9:53:32 AM
Bartomus moved forward and watched as Stock slammed one of the frogs. He fished out one of the special bullets he had picked up just for this adventure from his sling and whipped the bullet at one of the trogs attacking Zander. In his rush, the bullet sped forward and not in the way he had hoped.
Moved to AX11; sling +7 w +2 bullet at T4 - fumble 1 + 9, rolling damage = 4
Zanderallen (Zachary H) Stench Immune 52/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24 d20+21=41 ; d20+21=34 ; d20+16=30 ; d8+42=46 ; d6=2 ; d6=1 ; d6=1 ; d8+21=23 ; d6=1 ; d6=2 ; d6=6 ; Wednesday July 8th, 2020 11:13:32 AM
Bolstered by Micah, Zander manages to avoid further beatings as his allies close around the remaining trogs. As the chief turns to attack Carver, Zander viciously punishes the opening left in the chieftain's defenses. -------------------------- Bless +1 Att Divine Bond Holy - 82 rounds Inspired +1 Att, +1 Damage Smite Evil on T1 +5 Att, +9 damage, +5 AC
Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench Wednesday July 8th, 2020 2:05:39 PM
Micah releases a sigh of relief as he sees that his friends appear to be out of immediate danger. Not being in a position to do much where he is, he moves up to threaten those harassing Zanderallen and Stock.
Full move to AT10 avoiding provoking. Should put T4 in flank with Zanderallen and T13 (if still alive) with Stock. I
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 56/66, +4 v Fear if within 10', Speed 65' Character Trog imune d6=2 ; d6=2 ; d20+14=32 ; 3d8+21=35 ; Wednesday July 8th, 2020 4:49:56 PM
Carver stops giving suggestions... (Bard Song Oratory ended), He provokes a AoO as he runs to the wall, and returns with a charge....(charge declared at start of move) He strikes at T1 again. He also lays hands on himself as he spins at the wall... (swift action) Gaining 4 hit points.
If T1 dies from Zander's attack, Carver charges t4 instead, ending up right where he started anyways....
Charge Attack Hit AC 32, Damage 35
IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) d20+16=32 ; d20+1=5 ; d6+6=10 ; d6=6 ; d6=6 ; d6=1 ; d6=2 ; d6=3 ; Wednesday July 8th, 2020 5:18:15 PM
Sid shifts over to AP10 to provide flanking between him and Z. "Look," he says in Draconic, "this is over. Slaves are freed, Purple Worm is dead, most of your friends are dead, and you are pretty much dead. If you stop now and promise to start bathing, you might just live."
ToHit1(Flanking): 32 Damage: 10 SA: 18 ToHit2(Flanking): 7(Forgot to at +2 flanking to roll)
DM Robert - "Look," he says in Draconic, "this is over." Wednesday July 8th, 2020 8:18:51 PM
Stohp hurriedly rushes around the room. I'm assuming with the double move you avoid the AOO from T13?
Stock clears a path by murderizing the poor troglodyte 13. However he fails to connect with trog 4.
Bartomus moves up and slings a stone, unfortunately the stone fell out of the sling on one of the twirls and lands at his feet.
Zanderallen "By the power of Domi, I have the Power!" swings his glowing sword and sends troglodyte 1 to the long line awaiting judgement by Lord Gargul. Seeing his target fall he shifts his back-swing and it sunders T4 from the land of the living.
Micah moves forward but finds his intended position blocked by Stohp.
Carver races to the wall and returns seeing his intended target down and then his secondary target down, shifts to the last Trog (10) and skewers him like a side of meat ready for the barbecue.
Sid moves in for the kill but finds no kills remaining. _______________________
And suddenly you find yourself panting and looking around at each other. All the trogoldytes have been eliminated. The battle is won.
In the aftermath, leaderless any remaining trogs in the warrens will quickly head for safer places to live.
---- Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) Thursday July 9th, 2020 8:15:56 AM
(Yes I took the long way around to avoid AoOs).
Stohp looks around. "I guess they didn't have anyway to signal their master. Or we caught them to much by surprise."
Stock (JonM) HP: 34/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench d20+15=24 ; Thursday July 9th, 2020 9:44:29 AM
Stock feels the post battle release and manages to keep his feet on shaky legs. "You got the leader before I could get there! Here I was plowing through mooks...should have just taken the direct path. I owed that guy one after he shocked me a couple times."
Stock stretches the kinks out of his back and first explores the periphery of the room for anything interesting and then makes his way to the bodies to start looting.
Perception 24
Zanderallen (Zachary H) Stench Immune 52/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24 Thursday July 9th, 2020 10:37:45 AM
Zander snorts at Stock's comment, "Too slow friend. Although Micah took my first opponent from me so I had to pass the favor on." He grins that they are able to joke around after winning a fight. Such victories had become less common. "Let's finish searching around here and heal our wounds. The boss is next on the list and I have a feeling he's going to be quite upset at how we've messed up his plans." Zander helps with searching the area and remaining rooms, mostly providing a light.
Micah looks around, alert to any remaining foe. Seeing none he pulls out a wand and adds, "It looks like there is no fight left in them, but let us tend to our wounds quickly in case we are mistaken."
He starts inspecting everyone and using one of his cure light wounds wands while everyone else checks the room.
============ Note: Micah is carrying three such wands. If needed Bart, Carver, and Zanderallen can each use them to reduce the total healing time.
Sid heals 17 using 4 charges Stoph heals 23 using 3 charges Stock heals 57 using 11 charge Zanderallen heals 37 using 7 charges
25 total charges
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune d6=1 ; d6=6 ; d6=3 ; d100=40 ; Thursday July 9th, 2020 4:38:00 PM
Carver uses his wand to heal up.... He uses 2 charges, remaining 1 hit point down....
With ease, He then casts Detect Magic on the gear from the Trogs, to make it quicker to sort important from just cash items....
"Definitely need some different skills, Or maybe I should just buy some spider slippers. Floor space seems not to exist, at least not the kind of space I need...."
IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) d20+13=28 ; Thursday July 9th, 2020 6:32:15 PM
"Well, too bad," Sid says to the once Trog. "Now let's see what's about while we still have time." Sid begins searching the room and Trogs for anything interesting.
Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 d20+12=19 ; d3=1 ; Thursday July 9th, 2020 8:09:41 PM "Well, now," Bartomus said as he looked about and let the adrenaline pumping through him tone down a bit. He looked down and saw the bullet that he thought he had shot somewhere into the darkness and picked it up. "Do we think that one of these were the controller of the worm?" Otherwise, we may need to go see if they are sleeping somewhere else."
He pointed across the way at the doorway that was on the other side of the room. [b]"
Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 Thursday July 9th, 2020 8:10:17 PM "Maybe we should open that door and see what's behind it?"
DM Robert - "Let's finish searching around here and heal our wounds." Thursday July 9th, 2020 8:18:20 PM
Stohp looks around but really doesn't investigate much.
Stock begins a more close search of the room.
Zanderallen wanders around providing some light.
Micah goes about healing people.
Carver does some healing on himself.
Sid really gets into searching the bodies.
Bartomus wonders what's behind the other doors. nothing, it was the king's family's quarters, its been really ransacked and torn up. (11-15)(8 was a waiting room) (9 was privy) (10 was a guard room). ________________
Loot.
There are the two everburning torches back in the other room, which retail for 110gp each.
smokesticks x30 masterwork club x15 masterwork breastplate x2 masterwork longswords x2 masterwork hide armor masterwork obsidian spiked gauntlet masterwork chain shirtr 15 sacks of uncut gems (worth 1800 gp in total), 1 sack of uncut gems (worth 3000 gp) 2412 gp
Magic potion of cure moderate wounds x 16 Belt of Giant Strength x2 Cloak of Resistance x2 Scroll of Spiritual Weapon Wand of Cure light wounds (20 charges) Scroll of Meld with Stone +1 greataxe Belt of incredible dexterity +2
Scattered about in the back corners of the room are: the following gems: Amber (110 gp) Aquamarine (500 gp) Black Pearl (550 gp) Chrysoprase (50 gp) Lapis Lazuli (10 gp) Lapis Lazuli (11 gp) Moonstone (55 gp) Obsidian (10 gp) Rose Quartz (55 gp) Saltwater Pearl (90 gp) Sardonyx (40 gp) Tigereye (11 gp) 2 x Zircon (45 gp)
Masterwork size small Chain Shirt x2 Masterwork size small Chainmail x6 Masterwork size small Greataxe x2 Masterwork size small Greatsword x8 Masterwork size small Scale Mail x7 Masterwork size small longswords x5 Masterwork size small Sling x10
AND the following: Oil of Magic Stone Potion of Protection from Law Potion of Resistance Potion of Stabilize Potion of Virtue Scroll of Detect Magic
You find that there are numerous tapestries that appear to have been torn off the wall and used for bedding for the trogs. You can see that there are a few scraps of firewood that the woodworkers in the room will recognize as a chair leg, and part of a bed frame. There are 4 medium sized chairs in the room. They look rather comfortable and are in upholstered in green velvet.
AND FURTHER, on a chain around the lead troglodytes neck, you find a largish brass key with 3 emeralds in the handle. It radiates magic but you're pretty sure that this is the key to activate the gate. You know that actually the gate is activated on the other side, to wit on the drow side. You surmise that the slot on this side may serve as some means of activating the gate if the key is already in the capstone on the other side. In fact....given time you will notice traces of gold along the inside of that slot and you surmise that using the gate on this side required a fee. Probably ported back to the drow when the gate activated.
Lastly, I give you a DM hint. This module is designed for numerous rest periods. You can rest and regain spells before going in search of whatever is deep down below.
---- Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that. ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source. AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.
Stock (JonM) HP: 91/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench Friday July 10th, 2020 9:23:12 AM "Thanks Micah" Stock moves back out to the hallways and makes his way in the dark through the other rooms outside the throne room to make sure there is nothing waiting. (Rooms 11-15)
Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 d20+12=18 ; Friday July 10th, 2020 10:34:31 AM
After looking about, and seeing a lot of things were pretty trashed, Bartomus paused to look at the woodwork now turned to kindling and the tapestries. He looked at the tapestries and shook his head, "do you think that they can fix all of this when they come back to their homes?"
As they worked together to sort through the various things that they found, he added, "So, do you think that was the ring leader?" He nodded to the dead trog mage that had had the jeweled key. [/b]"Or, do you think we have someone else causing all of this trouble up above?"[/b]
Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune Friday July 10th, 2020 1:27:17 PM "I think he was wrangling the other Trogs into doing the bidding for whomever it is that is in charge. With him dead, the other Trogs I expect will scatter and vanish, at least for a while. We have broken their resolve but over time they will regain their nerve. Oh, and can I use that Axe, at least while we still have it? It'll give me a melee weapon that is magic that I can use without needing to actually charge around. I'll lose a bit of tactical ability. but we can't have everything." Carver's military and mercenary background are showing, but he seems to be trying to fit in....
Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24 Friday July 10th, 2020 2:21:12 PM "Agreed, this guy was probably the head trog before the new "master" showed up. As long as we deal with him as well the remaining trogs will most likely scatter. And sure thing Carver. I think we'd all agreed we'd much rather see gear put to use than sit in a sack till we get back home. Use it for now it's permanent fate will get decided back in the comfort of home. I can't imagine being underground is comfortable for you."
Zander helps and thanks Micah with the healing and helps gather the goods up. He is pleased once the key is found and it's use figured out. "One goal of ours complete. Bring this back to the surface and the kobolds can easily return home. Now to the other goal, how do we feel about continuing onward down the next tunnel? I feel prepared to continue the fight, but how about everyone else?
(OOC: Zander still has the vast majority of his resources left for the day.)
Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench Friday July 10th, 2020 2:26:49 PM
Micah is a bit embarrassed that he did not notice Carver's wounds. When he sees the centaur healing himself he nods and sighs in acknowledgement of his own oversight.
In response to Bart, he replies, "He seemed to be calling the shots for everyone here, but we still have not found the necromancer we have been told is among them. "
He whistles in admiration at the collection of fine weapons and armor.
After looking over the magic items, he comments, "We need to spread out these potions of healing." He takes one in each hand, pointedly holding them out to Stock. Then he continues, "I will take the scroll of spiritual weapon. Bartomus, you can use the meld with stone scroll. Would you like to take it or should I take it?" He also takes four of the smokesticks for himself
IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) Friday July 10th, 2020 6:38:34 PM
"Ok, so if that Belt makes you stronger can I have one? This one makes me a bit stronger, but the upgrade would be nice. Also, I want one of those everburning torches, or both, I'm not picky."
((Sid has a +1 Str belt that he would trade out with the +2 Str belt if anyone is just one off))
Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) Saturday July 11th, 2020 5:57:31 AM We know where the necromancer is, and now it will be 8 vs 1."