'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X Sunday June 21st, 2020 2:06:53 AM "...if and when you are free to return, Atlas...", adds 'Osul, stoically.
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Sunday June 21st, 2020 4:02:43 PM
Neshi looks around, "So Spaz, is there anything else you wanted other than to to take one of our members in the middle of a fight?"
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 Sunday June 21st, 2020 4:22:04 PM
Elyngael nods at Neshi's comment. "Yeah, maybe we should be compensated somehow."
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, Sunday June 21st, 2020 8:56:30 PM
Vamir turns to Atlas, tears in his eyes, "Now? You have to leave now? This ..this..this is insanity"[/b]
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance Sunday June 21st, 2020 9:50:07 PM
Owen weeps quietly as Atlas bids the party goodbye.
DM Jeremy Battle Map d20+11=18 ; d20+13=30 ; d20+15=26 ; d20+15=18 ; d8=2 ; d8=3 ; d8=2 ; d8=8 ; d8=1 ; d8=5 ; d20+11=17 ; d20+11=15 ; d20+11=15 ; d20+6=20 ; d100=54 ; d8=3 ; d20+23=35 ; d8+8=11 ; d20+23=42 ; d8+8=11 ; Monday June 22nd, 2020 6:54:06 AM
Spaz ponders Neshi's question for a moment, then answers, "I-was-telling-the -truth-when-I-said-I-was-bored-and-since-I've-been-wanting-to-meet-the-famous-Tree-Wardens-for-awhile-now,-I-decided-to-bring-you-here.It-wasn't-until-you-arrived-that-I-realized-Atlas-was-the-warrior-the-king-told-me-to-keep-an-eye-out-for". He ponders Elyngael's request for a bit and then says "Will-this-work?" as he hands each of the wardens a flask. when asks, Spaz explains that each flask contains a potion of neutralize poison.
"I-would-love-to-chat-more,-and full-intended-to-do-so,-but-duty-calls" Spaz says as a way of departure, and then very somberly he says, "After I escort Atlas to the king, I have a certain misguided fey who needs to be reminded who he is in the pecking order, he won't be a problem to you any more, farewell!"
After that, everything blurs for a moment, and when everything becomes clear, you find yourself right back where you left off, with only the missing Atlas, and the potions of neutralize poison as proof that the encounter with Spaz ever happened.
Osul fixes up Vamir, as Neshi's earth elemental enters the fight. Neshi drops a fireball on the last sleipnir, frying it , filling the room with the smell of burnt meat, as the mighty beast falls dead, and then vanishes, as it was a summoned creature. It's rider was able to avoid half the damage though. With the Purple sleipnir dead, Elyngael shifts her attention to the purple valkyrie how managed to stick it's landing after it's mount died. she watches as two of her arrows hit and then bounce off the monster. (DR10/cold iron/lawful). Armand channels energy inflicting full damage on the red valkyrie. Owen fires off a prismatic spray spell hitting all three baboons, and the earth elemental. The elemental gets hit with 40 points of acid damage (DC 24 reflex for half) the red gets hit with electricity, and takes all 80 points of damage sizzling it to a mound of scorched flesh. the blue gets hit by acid, and takes all 40 points. the orange gets hit by both fire and stone to flesh. He takes all 20 points of fire damage, and fails his fort save turning into a statue.
Seeing his fellow baboons taken out with one spell, you would think the remaining baboon would flee, and he probably would if Vamir's confusion spell wasn't still messing with his mind. Instead of fleeing he hits himself. The purple valkyrie takes to the sky as it's fleshless wings still work just fine. It attempts to stab the pesky Bat (Osul) that keeps casting spells, hitting AC 35 for 11 damage. The red valkyrie, relying on it DR and immunity to cold, as well as it's resistance 10 to fire takes 1 damage from Brawn's AoO, as it rises and stabs at the wolf with it's spear hitting AC 42 for 11 damage.
Table: Confusion Effects 01-25 Acts normally 26-50 Does nothing but babble incoherently 51-75 Deals 1d8 points of damage + Str modifier to self with item in hand 76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)
blue baboon AC 19/14/16, HP 24/217 sickened 7/10 confused red skeletal valkyrie AC 19 HP 91/168 SR 23 Prone, purple skeletal valkyrie AC 19 HP 93/168 SR 23
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance d20+2=21 ; d20+18=35 ; d20+18=30 ; 4d8+20=40 ; d20+15=24 ; d20+10=13 ; d20+10=22 ; d20+10=28 ; 4d6=16 ; 4d6=18 ; 4d6=17 ; Monday June 22nd, 2020 9:25:07 AM Huge Earth Elemental HP: 60/95, AC 19/7/19, F +11, R +2, W +7, DR 5, Att. 2 Slams, +17, Dam 2d8+9 ---------------------------------------------------------------------------------------------------------------------------------------- The Elemental lets out a massive roar as it is hit by friendly acid and then takes it out on the confused babboon by slamming it twice. AC 35 & AC 30 for 40 points of damage
-------------------------------------------------------------------------------------------------------------------------------------- Neshi steps back around the corner and fires off a scorching ray from behind at the red valkyrie, ranged touch AC 13, 22 & 28; Bypass SR 24, Damage 16, 18, & 17 points damage
spell slots remaining
0-9 1-6 2-5 3-4 4-3 5-4 6-2
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet d20+11=19 ; d20+13=24 ; 10d6=41 ; Monday June 22nd, 2020 5:43:20 PM
Armand says, "These things are tough. Let's concentrate on trying to get at least one of these Valkyrie to go to Valhalla." Since he's not going to be able to get past everyone already up there he then casts Searing Light at the Red Valkerie.
Ranged Touch, to hit, 19 (d20+11)(opps forgot to add my +1 for feast) SR 24 (d20+13) Damage: 41 (10d6 as they are undead, if they are susceptible to light it would be 10d8)
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X d20+13=26 ; 13d6=46 ; Monday June 22nd, 2020 7:00:26 PM ...more ultrasonic squeeks and clicks as bat-'Osul flies away, up and back over the remaining Valkyrie. He digs deep again, and casts Sunbeam at her/it. {1 HP to recall the spell, SR:26vs23, blindness and 13d6=46damage vs the Valkyrie. Dex Save vs 30 for half damage, negating blindness from this effect}
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, Monday June 22nd, 2020 7:33:02 PM
Vamir looks over at the remaining enemies, and thinks over his spell list. Vamir realizes his spells won't be much help, and waits to see what happens next.
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 d20+19=28 ; 2d6+7=15 ; d20+14=19 ; 2d6+7=14 ; d20+19=20 ; Monday June 22nd, 2020 8:30:08 PM
Elyngael grits her teeth in frustration as she will be useless in this fight against the Valkyries.
She directs Brawn to again attack the Red Valkyrie. (+4 for prone right? I forgot that last time.)
BRAWN AC 29/16/27 CMD 24 HP 87/94 (Forgot Brawn should have been healed by Armand too. He takes 1 point of damage from the spear, because of stoneskin). HOWEVER A spear is not a reach weapon so how's she hitting Brawn with it?
Brawn bites the Valkyrie. Readied Bite d20+19 (+4 for prone, +1 for heroes feast)=28 hit. normal damage 2d6+7=15 (so 5 after DR) fire xfrost x, CMB ...already prone.
2nd bite d20+14 (+4 for prone, +1 for heroes feast)=19 hit. normal damage 2d6+7=14 (so 4 after DR) fire xfrost x, CMB ...already prone.
AOO is she tries to stand up: Bite dd20+19 (+4 for prone, +1 for heroes feast)=20 I guess a 1 misses,
--- Elyngael keeps an arrow notched in case something else shows up. Readied action to shoot at new target. _____
Brawn has stoneskin (18/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60.
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance Monday June 22nd, 2020 9:40:05 PM
Seeing the earth elemental take out the baboon, Owen uses his Invisibility Field and peeks around the corner.
DM Jeremy Battle Map d20+13=23 ; d20+13=28 ; d20=9 ; Tuesday June 23rd, 2020 6:21:46 AM
Neshi's elemental puts the blue baboon out of it's misery, as Neshi fires off three elemental rays, however, all three fail to make contact. (added touch and flatfoot ACs) Armand nails the red valkyrie with a searing light spell, as Osul fires off another sunbeam blinding both valkries and causing some ouch at the same time. Vamir takes a wait and see approach as Owen checks out the next hallway. Owen sees that the hallway turns to the left up ahead, with a door also on the left. the passageway is currently clear. Elyngael holds her arrows as Brawn takes another chunk out of the red valkyrie (Not sure what happened. I had the valkyrie stand up, taking the AoO from Brawn, and erased the prone condition from the tracker, and yet there it is. I rolled for Brawn's trip for you. they have a CMD of 39 so Brawn needs a nat 20 to trip, rolled a 9. As for how it hit Brawn, it threw it's returning spear, though as I reread yesterdays post I realize I was less then clear on that, my apologies). Being blinded the Valkries each take a 5ft step/flight back and use their plane shift spell-like ability to flee the battlefield.
For the time being, the passageways are clear there are 3 doors that can be explored, and 2 hallways. Everyone gets 13,000 xp for the battle, and 5000 xp for the Spaz encounter.
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Tuesday June 23rd, 2020 7:10:05 AM
(Ultimately it doesn't matter, but I am a bit confused how at least 2 of the rays did not hit, as the posted AC for the red Valkyrie is 19 with SR23 and Neshis rolls were AC 22,26 SR 24?)
"Well that was fun." Let's not do it again. So I have a door down here just around this corner."
______
The huge elemental crushes the babboon statue and stands there waiting for something.
------
spell slots remaining
0-9 1-6 2-5 3-4 4-3 5-4 6-2
DM Jeremy Battle Map Tuesday June 23rd, 2020 10:02:42 AM
My bad Kent I was looking at the damage done not the attack rolls, sorry about that.
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 Tuesday June 23rd, 2020 7:43:54 PM
Elyngael is riding Brawn . She tells Brawn to move down the hallway toward Neshi. Brawn is still 5 feet in the air. Elyngael still has an arrow ready to fire.
Brawn has stoneskin (18/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60.
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+21=23 ; Tuesday June 23rd, 2020 7:53:23 PM
Vamir casts detect magic and looks over the corpses of the dead for any magical items first, and anything of value second.
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet Tuesday June 23rd, 2020 8:19:38 PM
Armand shakes his head at Vamir, "No nothing to see here, they planeshifted away. Let's get this over with and be gone before they have a chance to recover." He says.
Looking around he then calls out, "Owen, let's not split the party, most of us are already down this way." With that he moves down the hallway to Neshi, Brawn and Elyngael.
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X d20+30=50 ; Wednesday June 24th, 2020 1:00:37 AM
The diminuitive Bat-'Osul gets some altitude and fits high past the door around the corner, and tries to see or hear anything beyond the corner or door.
Perception: 50
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance Wednesday June 24th, 2020 3:46:38 AM
Owen joins the rest of the party in investigating the other hallway.
DM Jeremy Battle Map Wednesday June 24th, 2020 5:57:28 AM
The party decides to explore the west hallway. As Neshi already discovered the hallway heads north for about 40 ft or so then turns to the right. There is a door 5 ft ahead on the right like the other interior doors you have seen so far, it is sized for a large person, with a door knob placed at such a level that both a large and medium sized creature could use it. The door is a simple wood construction, with no physical locking mechanism. Osul, with his sharp bat ears, hears what sounds like footsteps from a small group of people, with a highly muffled sound of "Get into position, their coming", followed by the sound of a doors closing and locking, ahead and to the right. Even with his bat ears, he can tell that the sounds are coming from a ways away, at least 90-100ft or so.
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Wednesday June 24th, 2020 7:03:47 AM
Neshi guides the Elemental to start through the wall into the next room. (6 rounds remaining)
and then, since he can reach Elygael, Neshi quickly sasts a stone skin spell on her, DR10/adamantine, 130 points or 130 minutes)
spell slots remaining
0-9 1-6 2-5 3-4 4-2 5-4 6-2
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Wednesday June 24th, 2020 7:06:33 AM
Neshi then moves around the corner so others can pass. and get to the door.
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet Wednesday June 24th, 2020 5:53:03 PM
As they have no thief Armand will cast detect magic and examine the door (at P-30/31). If there is no magic he will open it.
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... d20+30=33 ; Wednesday June 24th, 2020 7:25:11 PM
bat-'Osul flits to to top of the wall at (but not around) the next corner, and peaks at the reception, maintaining as much cover from the corner as possible.
{Perception: 33}
......, TTT(Minotaur: +1 on Perception and Intimidate checks), Heroes Feast*, Hide from Undead*(gone), Bear's Endurance*, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+21=26 ; d20+19=20 ; Wednesday June 24th, 2020 7:55:56 PM
Vamir nods at Armand, "I wasn't sure if these baboons had anything on them that might give us some information." The witch pads quietly down the hallway and takes up 30 feet from the door with Melzat to his right. Vamir listens intently trying to discern what may be headed their way.
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 d20+19=26 ; Wednesday June 24th, 2020 8:28:44 PM "Thank you Neshi." Elyngael says. She directs Brawn to the corner (still air walking 5 foot off the ground) and takes a peak down the corridor (googles of night on in case there is no light). Perception d20+19=26
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
DM Jeremy Battle Map d20+22=31 ; d20+13=17 ; d20+13=27 ; d20+8=28 ; d20+8=18 ; d4=4 ; d6=1 ; d20+8=19 ; 7d6=25 ; d4=1 ; d6=6 ; Thursday June 25th, 2020 6:27:12 AM
Neshi hooks Elyngael up with some protection, as Armand checks the door for magic. The cleric finds no magic, and when he opens the door, he understands why. The room is a kitchen, with a well stocked pantry. The pantry is stocked with a large quantity of fruit, as well as some large slabs of cured/dried meat. There is also, what appears to be, a few freshly killed and skinned elephants hanging/aging. a closer inspection reveals a stack of trail ration packets, ranging in portion size from a huge creature to a small creature. One could surmise that the fruit is a big hit among the awakened primates, and the meat is for the spinosaurasus you saw earlier, and probably the armored t-rex you saw while scrying on Francisco's phylactery.
Elyngael, while riding on Brawn, Osul, and Vamir decide to look around the corner, (Wade, If you could move your marker or give coordinates in your posts, so I can accurately place your marker, in the future, it would help a lot. I hope that is where you intended to go, I counted out 30ft as per your post.) As Elyngael and Osul peer around the corner, and Vamir steps out from around the corner, the trio see a 50 foot long hallway the ends in another right hand turn. they also see at least two murder holes in the wall. Osul barely notices what appears to be movement behind the murder holes, but Vamir and Elyngael don't see anything, (stealth 31) until 4 arrows come flying towards Vamir, in two waves. (The enemy gets two attacks per round due to there BAB) In the first wave, one of two arrows hits doing 7 piercing,and 1 fire damage for a total of 8 damage. In the second wave one of two arrows hit with a confirmed crit. for 8 piercing and 6 fire for a total of 14 damage, for a grand total of 22 damage.
Due to concealment provided by the murder holes, there is a 20% miss chance on ranges attacks
Sniper AC ? HP ? Sniper AC ? HP ?
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Thursday June 25th, 2020 10:38:19 AM
The Elemental keeps moving on if it sees anything to attack it will do so. (5 rounds remaining)
_______________
Not being able to move anywhere due to crowding, Neshi reaches over and touches Armand on the shoulder and applies a stone skin to him as well. []b]DR10/adamantine, 130 points or 130 minutes)[/b]
_______________
spell slots remaining
0-9 1-6 2-5 3-4 4-1 5-4 6-2
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet Thursday June 25th, 2020 5:22:19 PM "Why thank you Neshi."
Armand surveys the kitchen. Geez, didn't we eliminate all these awakened primates once already? Whose awakening them now?"
"I wonder if we should go back and go through the impromptu doors that earth elemental is making?"
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (130/130)
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance Thursday June 25th, 2020 8:02:22 PM
Owen puts his back to the wall when he sees the arrows flying. "Are we totally sure that we want to go this way?"
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, Thursday June 25th, 2020 8:53:34 PM
Vamir winces as the arrows sink into his flesh, "I know we need to figure out a direction and fast or we are going to get pinned in!" Vam8r moves back to O24 and casts Barkskin on himself.
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 d20+21=30 ; d8+6=13 ; d6=2 ; Thursday June 25th, 2020 9:35:10 PM "I'm not retreating!" yells Elyngael as she and Brawn and go around the corner letting an arrow fly towards the murder hole. Improved precise shot = no cover or concealment d20+21=30 damage d8+6=13, 1d6 electrical=2, total 15
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
DM Jeremy Battle Map d20+13=15 ; d20+13=24 ; d20+13=28 ; d20+17=25 ; d20+17=33 ; 2d8+9=17 ; 2d8+9=24 ; d20+8=11 ; d20+8=9 ; d3=1 ; d20+8=22 ; d3=2 ; d4=4 ; d20+13=19 ; d20+13=19 ; d20+13=16 ; d20+8=16 ; d20+8=14 ; d20+8=24 ; d3=3 ; d4=1 ; d4=4 ; d4=1 ; d4=1 ; d20+13=25 ; d20+13=28 ; d20+8=13 ; d20+8=27 ; Friday June 26th, 2020 6:27:30 AM
Neshi's Earth Elemental moves forward, and instantly has its hands full. It moves into a wall identical to the one the wardens are facing murder holes and all, and is attacked by 3 baboons, two with twin daggers, and one standing back with a short bow. Simultaneously, from its left, there is another wall in the gauntlet, that has 3 snipers firing from murder holes. The earth elemental hits the orange baboon twice inflicting 17 and 24 damage, as the baboons attack. The orange baboon misses all of his attacks, but the Green manages to hit with one of his daggers, and bites the elemental for a total of 10 damage. The red baboon, as well as, baboons 1, 2, and 3 open fire with their shortbows, with 4 out of 8 arrows hitting home, for another 19 damage total. In all the earth elemental takes 29 damage.
Neshi give Armand a boost, as Armand wonders if they should be following the Earth Elemental. However, that would be difficult, since the earth elemental is earth gliding through the walls, and as per the ability description, it leaves no opening. Armand also wonders who is awakening the primates again. Owen also wonders if another path may be better. Vamir retreats, and mentions making a choice soon would be prudent, so as to avoid getting pinned down. Elyngael makes the choice for everyone as she pushes forward using her mad archery skills to hit Baboon 4.
As Elyngael pushes forward, 4 arrows come streaking towards her and Brawn. Two arrows are aimed at Elyngael, and two at Brawn, but all 4 miss.
Due to concealment and cover provided by the murder holes, there is a 20% miss chance on ranges attacks, when attacking a numbered baboon, and the baboons gain a +4 cover bonus to their AC.
Red Baboon AC 19/14/16 HP 217/217 Orange Baboon AC 19/14/16 HP 176/217 Green Baboon AC 19/14/16 HP 217/217 Baboon 1 AC 19/14/16 HP 217/217 Baboon 2 AC 19/14/16 HP 217/217 Baboon 3 AC 19/14/16 HP 217/217 Baboon 4 AC 19/14/16 HP 202/217 Baboon 5 AC 19/14/16 HP 217/217
Earth Elemental AC 19/7/19 Brawn's AC 29/16/27
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance d20+18=21 ; d20+18=36 ; 2d8+10=19 ; 2d8+10=20 ; 10d6+10=47 ; d20+10=14 ; d20+11=28 ; 10d6=42 ; Friday June 26th, 2020 7:49:49 AM
Huge Earth Elemental HP: 60/95, AC 19/7/19, F +11, R +2, W +7, DR 5, Att. 2 Slams, +17, Dam 2d8+9
Having a target it front of it and not at hall happy at being attacked, the elemental keeps up the attack.
AC 21 for 19 points & AC 36 for 20 points
---------------------------
Neshi if you will step aside and let me through I can probably help with this issue.
If someone lets him by, Neshi peeks around the corner to see and then sends a fireball through B4, [ranged touch AC 28[/c] aiming for 10 feet beyond the opening. 42 points damage, reflex save DC 21 for 1/2 damage[/b] _________________________
spell slots remaining
0-9 1-6 2-5 3-3 4-1 5-4 6-2
(OOC: ignore the two dice rolls in the middle, I forgot to clear the +s)
'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... Friday June 26th, 2020 10:56:42 PM
Diminuitive bat-'Osul flits along the ceiling to the next corner (double move), admiring the impact of the fireball.
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet Saturday June 27th, 2020 3:50:02 PM
Hearing the zip of Elyngaels bow firing and hearing several arrows cascade along the stone hallway, Armand realizes that the battle has been joined.
He clicks his heals (swift action) activating his boots of speed and moves down the corridor. Which puts him just under Brawn's bulk. He then casts Shield of Faith on himself.
"You guys are just making it difficult on yourselves. We just want to take care of the Lich!'
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (130/130) 7 Shield of Faith, +4 to AC in header
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 d20+20=24 ; d8+6=9 ; d6=3 ; d8+6=7 ; d6=6 ; d20+20=26 ; d8+6=8 ; d6=2 ; d20+15=26 ; d8+6=7 ; d6=5 ; d20+10=23 ; d8+6=13 ; d6=3 ; Saturday June 27th, 2020 4:09:38 PM
To avoid the possible blowback of the fireball from the murder hole, Elyngeal has Brawn stay put but climb to 10 feet high so people under her can pass easily.
Elyngael decides to rain some death through the murder hole at the baboon. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment).
1st shot d20+20=24 first arrow damage d8+6=9, 1d6 electrical=3, second arrow damage d8+6=7, 1d6 electrical=6, total 25 2nd shot d20+20=26 damage d8+6=8, 1d6 electrical=2, total 10 3rd shot d20+15=26 damage d8+6=7, 1d6 electrical=5, total 12 4th shot d20+10=23 damage d8+6=13, 1d6 electrical=3, total 16 Total damage 63
BRAWN AC 29/16/27 CMD 24 HP 87/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+13=14 ; d20+9=17 ; d6=2 ; Sunday June 28th, 2020 7:54:48 PM
Vamir steps out to M25 and casts Touch of Gracelessness into his spectral hand. The hand speeds out towards Baboon 4 to attack twice (Touch AC 14 nat 1 miss, Touch Ac 17 2 points of dex damage and will save 17)
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin Sunday June 28th, 2020 11:28:02 PM
Owen casts Stoneskin on himself in preparation for further battle.
DM Jeremy Battle Map d20+11=30 ; d20+11=31 ; d20+11=17 ; d20+22=24 ; d20+5=15 ; d20+13=16 ; d20+13=26 ; d20+13=19 ; d20+13=31 ; d20+8=23 ; d20+8=11 ; d4=4 ; d3=1 ; d3=3 ; d20+13=23 ; d20+13=18 ; d20+13=30 ; d20+13=16 ; d20+8=16 ; d20+8=20 ; d20+8=15 ; d20+8=17 ; d4=3 ; d4=4 ; d4=1 ; d6=1 ; d6=1 ; d6=5 ; d20+9=11 ; d20+4=9 ; d20+13=25 ; d100=4 ; d20+8=9 ; d20+13=29 ; d100=47 ; d20+8=20 ; d100=10 ; Monday June 29th, 2020 6:29:38 AM
Neshi's Elemental continues his barrage on the Orange Baboon, while Neshi blasts off a fireball inside the defensive position. He hear one voice shriek in pain but for some reason the other baboon remains calm. (They have evasion and made it's save) Osul, AKA Bat-sul checks out what's ahead and discovers yet another murder hole. The observant druid sees another baboon hiding in the third murder hole. he sees that only one of the three baboons appears to have taken any damage from the blast. Armand makes a dash to Elyngael's side. Using Brawn for cover, while adding some protection to himself, he tries to reason with the Baboons.One of the baboons answers back, "We aren't fighting for the undead one, we fight for our master!" Brawn and Elyngael gain some elevation, as Elyngael brings the hurt on one of the baboons. Vamir cast touch of gracelessness on baboon 4 and the beast fails his save. (Wade, just a heads up, "touch of gracelessness" does 1d6+1 per every 2 levels (Max +5) dex damage. You forgot to add the +5 Just wanted you to be aware that the spell can be much more potent.) Owen gives himself some protection.
The orange and green baboons full round attack Neshi's elemental. The orange misses with both his daggers, but manages to land a bit attack, while the green baboon hits with both daggers, but fails to connect with it's bite, for a total of 13 damage. The red baboon, along with baboons 1, 2, and 3, let fly with their shortbows, with 3 out of 8 arrows finding home, for 14 piercing, and 7 fire damage. In total the earth elemental takes 34 damage.
In his graceless state, Baboon 4 tries to find an easy target. with Brawn and Elyngael gaining elevation, he sees Armand as an easy target, but of course he misses both times. Baboons 5 and 6 don't have line of sight on anyone except for Bat-sul, however due to the angle of the shot, Osul should have partial cover from #5 (20% miss chance) and full cover from #6 (50% miss chance). Due to the cover, all 4 arrows fly wild.
Due to concealment and cover provided by the murder holes, there is a 20% miss chance on ranges attacks, when attacking a numbered baboon, and the baboons gain a +4 cover bonus to their AC.
Red Baboon AC 19/14/16 HP 217/217 Orange Baboon AC 19/14/16 HP 137/217 Green Baboon AC 19/14/16 HP 217/217 Baboon 1 AC 19/14/16 HP 217/217 Baboon 2 AC 19/14/16 HP 217/217 Baboon 3 AC 19/14/16 HP 217/217 Baboon 4 AC 15/10/16 HP 139/217 Touch of gracelessness (-7 dex) Baboon 5 AC 19/14/16 HP 217/217 Baboon 6 AC 19/14/16 HP 175/217
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet Monday June 29th, 2020 6:07:44 PM
Armand casts Resist Energy - Fire on himself. "Well if you stop shooting maybe we won't have to kill you. Just bring us the lich's remains so we can dispose of him." He then clicks his heals again for another activation of his boots of speed and spurs onward. Single move to AA 30.
Also since I activated the boots I'm under Haste, so +1 to AC, not in header.
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (130/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... Monday June 29th, 2020 6:30:58 PM
bat-'Osul flies 80' forward through the corridor (though, if the slot is a foot wide he'll make use of it).
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+13=21 ; d20+9=23 ; d6+5=11 ; d6+5=11 ; Monday June 29th, 2020 8:19:29 PM
The witch stalks up to T24. Vamir's spectral hand strikes out again at baboon 4 (Touch AC 21 for 11 points of dex or to dex 0) and then turns to baboon 5 (Touch AC 23 for 11 points of dex damage).
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, Monday June 29th, 2020 8:20:27 PM
OOC: Thank you Jeremy. I was distracted last night but it has sure paid off tonight if I hit both of them!
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin d20+13=27 ; Monday June 29th, 2020 8:39:38 PM
Owen is impressed by Neshi's fireball shot that went through the murder hole. He doesn't have that kind of aim. He keeps a close lookout behind the party. Perception: 27.
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 d20+20=33 ; d8+6=13 ; d6=2 ; d8+6=11 ; d6=2 ; d20+20=36 ; d8+6=14 ; d6=4 ; d20+15=19 ; d8+6=14 ; d6=2 ; d20+10=29 ; d20+10=24 ; 2d8+12=17 ; d6=1 ; Monday June 29th, 2020 8:47:56 PM
Elyngael has Brawn shift 5 feet forward (still 10 foot in the air). She keeps attacks Baboon 4. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment).
1st shot d20+20=33 first arrow damage d8+6=13, 1d6 electrical=2, second arrow damage d8+6=11, 1d6 electrical=2, total 28 2nd shot d20+20=36 damage d8+6=14, 1d6 electrical=4, total 18 3rd shot d20+15=19 damage d8+6=14, 1d6 electrical=2, total 16 4th shot d20+10=29 (potential crit, confirmed d20+10=24) damage 2d8+12=17, 1d6 electrical=1, total 18 Total damage 80
BRAWN AC 29/16/27 CMD 24 HP 87/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
DM Jeremy Battle Map d20+13=25 ; d20+8=23 ; d20+3=13 ; d20+13=24 ; d20+13=16 ; d20+8=24 ; d20+8=17 ; d20+8=22 ; d20+13=29 ; d4=4 ; d4=4 ; d6=2 ; d6=6 ; Tuesday June 30th, 2020 6:20:46 AM "You'll have to take that up with Master, he's pretty fond of the undead one", is Armand's response, as the cleric hoofs it forward. As Armand turns the corner, he finds another defensive wall complete with murder holes, and sees 2 murder holes and a door on the backside of the defensive wall containing Baboons 4, 5, and 6. Bat-sul flies through one murder hole, finding a narrow corridor with 3 baboons armed with shortbows, he then exits out the back via another murder hole and sees the second defensive wall. Continuing on, he rounds another corner, and sees a large double door. (I hope I interpreted your post correctly Graham) Vamir pushes the offensive with his touch or gracelessness spell all but immobilizing Baboon 4 and hampering Baboon 5 heavily the spell can't drop dex below 1, however, at 1 they can barley move, so it basically does the same thing) Owen is impressed by Neshi's fireball. (the fireball spell says that you direct a pea-sized object to a specific location, in other words, if you can see it, you can send it, so no need for an attack roll) Elyngael takes some more pot-shots at the nearly defenseless Baboon 4.
Being basically useless, Baboon 4 retreats, and is quickly replaced by baboon 6, who fires on Elyngael, but the arrow flies by the rangers ear, barely missing. Baboon 5, with it's weakened dex misses horribly as it too tries to hit the ranger. Baboon's 8 and 9 fire on Armand missing completely, and Baboon 7 fires on Osul hitting twice for 14 piercing, and 8 fire damage.
Due to concealment and cover provided by the murder holes, there is a 20% miss chance on ranges attacks, when attacking a numbered baboon, and the baboons gain a +4 cover bonus to their AC.
Red Baboon AC 19/14/16 HP 217/217 Orange Baboon AC 19/14/16 HP 137/217 Green Baboon AC 19/14/16 HP 217/217 Baboon 1 AC 19/14/16 HP 217/217 Baboon 2 AC 19/14/16 HP 217/217 Baboon 3 AC 19/14/16 HP 217/217 Baboon 4 AC 10/5/16 HP 59/217 Touch of gracelessness (-18 dex) Baboon 5 AC 14/9/16 HP 217/217 Touch of gracelessness, (-11 dex) Baboon 6 AC 19/14/16 HP 175/217 Baboon 7 AC 19/14/16 HP 217/217 Baboon 8 AC 19/14/16 HP 217/217 Baboon 9 AC 19/14/16 HP 217/217
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Tuesday June 30th, 2020 7:46:47 AM
Thinking hard Neshi decides to try a slightly different tactic and casts a spell on the wall holding the muder holes, effectively coating the wall in a ten inch thick wall of ice that covers the entire wall. [b] Wall of Ice{/b]
Each 10-foot square of wall has 30 hit points. Creatures can hit the wall automatically. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check DC 28.
Any creature stepping through it (including the one who broke through the wall) takes 1d6 + 13 points of cold damage (no save).
spell slots remaining
0-9 1-6 2-5 3-3 4-0 5-4 6-2
'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... Tuesday June 30th, 2020 9:06:34 AM DM Jeremy - very nice positioning - thank you
Diminuitive bat-'Osul thinks this is very nearly the perfect place (though he may have to make amends to Armand) to cast Warp Wood, with the intention of rendering the baboons bows useless, and beyond that maybe making that large set of doors less likely to open. He then flits 10' into the corridor with the big doors and plots his next.
{Warp Wood, Range: Close(55'), no SR, Will save vs 25 for held objects}
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet d20+13=24 ; d10+6=16 ; d6=2 ; Tuesday June 30th, 2020 6:03:52 PM Actually warp wood is a 20 foot radius, so Armand is out of range. And we really need to get through those doors eventually.
"Well golly there sure is a lot of you stupid apes. This is taking way too long to whittle you down." Armand closes to B9 and using his glaive sticks it through the arrow slot to attack the baboon. to hit 24 (d20+13)(I forgot my heroes feast bonus) damage 16 (d10+6) electrical 2 (d6)
If he tries to shoot again I have reach so I think that would provoke an AOO?
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (130/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+13=24 ; d20+9=17 ; d6+5=6 ; d6+5=6 ; Tuesday June 30th, 2020 7:30:48 PM
Vamir moves to AA30 and sends his spectral hand out to baboon 9 (Touch AC 24 for 6 dex and Touch AC 17 for 6 dex).
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Tuesday June 30th, 2020 8:46:03 PM
what is the floor made of/like?
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 d20+22=29 ; d8+6=10 ; d6=2 ; Tuesday June 30th, 2020 9:02:13 PM
Since these facing murder holes are blocked off by ice, Elyngael will direct Brawn to move down the hallway and then shoot the baboon that Armand attacked.
Only one shot but still get improved precise shot (target gets no cover/concealment).
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
DM Jeremy Battle Map d20+7=8 ; d20+7=27 ; d20+7=9 ; d20+5=18 ; d20+5=17 ; d20+5=10 ; d20+13=29 ; d20+8=26 ; d4=3 ; d6=5 ; Wednesday July 1st, 2020 5:56:02 AM OOC.. The floor, like the walls, is made of cut and polished stone. Like the walls, it appears to be made from all one solid rock, as you can't see any cracks where the stones would have been fitted, and there is no mortar, implying that the whole structure was built using magical means.
Kent, did your summon monster spell run out, or did you just forget about the earth elemental? I lost track so honestly I'm not sure
Neshi blocks the murder holes facing him with some ice, as Osul tries to render the bows of Baboons 7, 8, and 9 useless. You hear two voices cursing as their magical bows are turned to kindling. though you can't be sure, you can surmise that one of the bows made it's save. He also directs some of his magic at the double doors wedging it shut for the moment. Armand goes into stabby mode on Baboon 9, Yes a ranged attack would trigger an AoO, but since Osul wrecked his bow, he isn't shooting anyone anytime soon I decided at that close of range, concealment wouldn't apply, but they can still are a smaller target due to the murder hole, so they still get the +4 for cover to their AC. Vamir directs his spectral hand to attack Baboon 9 hitting him with 2 touch of gracelessness spells. Seeing as she no longer has a target Elyngael moves forward and puts an arrow into Baboon 9
Baboon 9 takes a five foot step back, dropping his useless bow. Through the murder holes, Armand can see Baboon 7 drop his bow and head towards the door. Baboon 8 fires on Armand hitting with one out of two arrows for 6 piercing and 5 fire damage. Baboons 5 and 6 head towards the door, following the actions of 9 and 7. you hear the sound of two doors unlocking.
Due to concealment and cover provided by the murder holes, there is a 20% miss chance on ranges attacks, when attacking a numbered baboon, and the baboons gain a +4 cover bonus to their AC (not included below).
Red Baboon AC 19/14/16 HP 217/217 Orange Baboon AC 19/14/16 HP 137/217 Green Baboon AC 19/14/16 HP 217/217 Baboon 1 AC 19/14/16 HP 217/217 Baboon 2 AC 19/14/16 HP 217/217 Baboon 3 AC 19/14/16 HP 217/217 Baboon 4 AC 10/5/16 HP 59/217 Touch of gracelessness (Dex = 1, basically immobile) Baboon 5 AC 14/9/16 HP 217/217 Touch of gracelessness, (-11 dex) Baboon 6 AC 19/14/16 HP 175/217 Baboon 7 AC 19/14/16 HP 217/217 Damaged Bow Baboon 8 AC 19/14/16 HP 217/217 Baboon 9 AC 13/8/16 HP 186/217 Damaged Bow, Touch of Gracelessness (-12 dex)
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance d20+18=22 ; d20+18=33 ; 4d8+20=44 ; Wednesday July 1st, 2020 8:00:28 AM
(OOps I forgot about him.)
Huge Earth Elemental HP: 60/95, AC 19/7/19, F +11, R +2, W +7, DR 5, Att. 2 Slams, +17, Dam 2d8+9
The Elemental continues his assault on the orange baboon AC 22 & 33 for 44 points damage
(1 round remaining)
__________________
Neshi takes a double move to catch up with the rest of the group.
'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... d20+30=47 ; Wednesday July 1st, 2020 11:37:01 AM Please forgive my confusion, I misread the spell description, taking the range as the radius of the area of effect.
bat-'Osul flits around trying to place where the clicking sounds (not his) are coming from.. {Perception: 47}
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet d20+14=17 ; Wednesday July 1st, 2020 5:21:51 PM Stoneskin takes the piercing. Resist energy fire, ignores the fire damage.
Armand calls out, "Looks like they are trying to get out of these arrow traps. Don't let them get on either side of you. They probably have special tactics for that."
Armand moves up a bit and then stabs at Baboon 8 through the murder hole. glaive to hit 17 (d20+14) miss.
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (122/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: {} 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)Highlight to display spoiler: {}
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 d20+20=30 ; d8+6=11 ; d6=4 ; d8+6=14 ; d6=4 ; d20+20=24 ; d8+6=13 ; d6=2 ; d20+15=17 ; d8+6=7 ; d6=2 ; d20+10=29 ; d20+10=19 ; 2d8+12=24 ; d6=6 ; Wednesday July 1st, 2020 5:33:04 PM
Brawn stays put and is still 10 feet high so people under. "How did those dinosaurs get through all these tight turns and hallways?" she wonders out loud.
Elyngael concentrates her attacks at Baboon 9. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment).
1st shot d20+20=30 first arrow damage d8+6=11, 1d6 electrical=4, second arrow damage d8+6=14, 1d6 electrical=4, total 33 2nd shot d20+20=24 damage d8+6=13, 1d6 electrical=2, total 15 3rd shot d20+15=17 damage d8+6=7, 1d6 electrical=2, total 9 4th shot d20+10=29 (potential crit, confirmed with d20+10=19) damage 2d8+12=24, 1d6 electrical=6, total 30 Total damage 87
BRAWN AC 29/16/27 CMD 24 HP 87/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, Wednesday July 1st, 2020 8:51:37 PM
Vamir looks around and realizes he is alone. Vamir hurries back to the group, "Is anyone hurt? What do we do now?"
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin Wednesday July 1st, 2020 9:32:42 PM
Owen moves forward under cover of his Invisibility Field and casts Major Image. A hissing serpent, its fangs dripping with venom, slithers through the murder holes towards Baboons 4, 5, and 6, rising up in preparation to strike. Should they interact with it, they must make a DC 22 Will save or believe it to be real.
DM Jeremy Battle Map d20+13=19 ; d20+13=21 ; d20+13=24 ; d20+13=19 ; d20+8=24 ; d20+8=25 ; d20+8=9 ; d20+8=28 ; d20+8=24 ; d20+8=23 ; d20+8=12 ; d20+8=28 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=2 ; d3=3 ; d3=2 ; d4=4 ; d4=1 ; d20+13=18 ; d20+13=20 ; d20+13=16 ; d20+13=28 ; d20+13=20 ; d20+8=26 ; d20+8=28 ; d20+8=9 ; d3=3 ; d20+8=21 ; d4+3=7 ; d4+3=7 ; d4+3=5 ; d4+3=4 ; d4+3=5 ; d4+3=5 ; d6=3 ; d6=6 ; d6=5 ; d6=2 ; d6=5 ; d20=2 ; d20+13=27 ; Thursday July 2nd, 2020 6:20:38 AM
Neshi's earth elemental slams the orange baboon twice, as Neshi plays catch up. Osul knows that the sound of doors unlocking came from the two medium sized doors on the west side defensive walls. Armand fully understands what the unlocking sound means, and warns his friends, as he stabs at Baboon 8. Elyngael wonders how the spinosauruses made it through these tight corners as she lets fly on Baboon 8, inflicting a lot of ouch, (I know you said baboon 9 in your post , but in it's current position Baboon 9 would have total concealment, which improved precise shot doesn't help against, giving a 50% miss chance. In the heat of battle I just couldn't see Elyngael not going for the easier target. We can ret-con it tomorrow if you still want to fire on Baboon 9) Like Neshi, Vamir plays catch up, as he asks if anyone needs any healing. Owen creates an illusion scaring the scat out of Baboons 4, 5, and 6.
The orange and green Baboons attack the earth elemental with their daggers and teeth the orange lands all 4 of his dagger attacks, and his bite, while the green misses once with his daggers, and lands his bite. In all the elemental receives 22 damage. Baboons 1, 2, and 3, as well as the red baboon let fly with their bows, hitting with 6 out of 8 arrows, inflicting 33 piercing, and 23 fire damage.
Two doors fly open, almost simultaneously, and the Baboons come out to play. Baboon 8 makes a withdrawal action, while 7 and 9 make double move actions, with 9 only moving at half speed to avoid falling on his face. Baboons 6 engages Armand, passing through the reach of his glaive triggering an AoO (please roll for the AoO in your post) 5 moves at half speed to avoid falling prone, and 4 can't do anything but cower in fear at Owen's illusion. Baboon 6 attacks Armand with one of its twin daggers, but misses.
Red Baboon AC 19/14/16 HP 217/217 Orange Baboon AC 19/14/16 HP 93/217 Green Baboon AC 19/14/16 HP 217/217 Baboon 1 AC 19/14/16 HP 217/217 Baboon 2 AC 19/14/16 HP 217/217 Baboon 3 AC 19/14/16 HP 217/217 Baboon 4 AC 10/5/16 HP 59/217 Touch of gracelessness (Dex = 1, immobile) Baboon 5 AC 14/9/16 HP 217/217 Touch of gracelessness, (-11 dex) Baboon 6 AC 19/14/16 HP 175/217 Baboon 7 AC 19/14/16 HP 217/217 Damaged Bow Baboon 8 AC 19/14/16 HP 130/217 Baboon 9 AC 13/8/16 HP 186/217 Damaged Bow, Touch of Gracelessness (-12 dex)
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Thursday July 2nd, 2020 9:01:51 AM
Tired of being jammed up and being limited in his movements in this maze like corridor, Neshi quickly casts elemental body 1 and becomes a small air elemental and then flies upward and forward.
The elemental finally beaten down vanishes back to his plane of existence.
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Thursday July 2nd, 2020 1:41:33 PM
forgot to change Neshi's AC due to elemental body bonuses. 30/27/23
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet d20+12=25 ; d8+3=10 ; d20+7=11 ; Thursday July 2nd, 2020 5:18:52 PM
Armand leaves his glaive in his left hand in with his right whips out his adamantine hammer to give the baboon a bonk on the head. Hammer 25 (d20+12) damage 10 (d8+3) 2nd swing 11 (d20+7) miss
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (122/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
'Osul(Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... d20+13=17 ; 3d6=13 ; Thursday July 2nd, 2020 6:13:33 PM
bat-'Osul zips back around (40' move) and invokes Lightning Lord on the massed baboons.
{SR: 17, 3d6=13 damage, Reflex Save vs 26 for half damage}
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet d20+13=14 ; Thursday July 2nd, 2020 7:32:16 PM
I forgot my AOO on the baboon.
Glaive AOO 14, well it was a miss.
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 d20+14=31 ; 2d6+7=15 ; d6=4 ; d6=4 ; d20+12=18 ; d20+23=31 ; d8+6=10 ; d6=6 ; Thursday July 2nd, 2020 8:58:03 PM No that's fine, I was probably reading the map wrong. "Low bridge!" Elyngael calls out as she urges Brawn forward and down to 5 feet so his reach can hit baboon 6.
Elyngael shoots baboon 6, point blank shot, improved precise shot (target gets no cover/concealment).
1st shot d20+23=31 first arrow damage d8+6=10, 1d6 electrical=6
BRAWN AC 29/16/27 CMD 24 HP 87/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+13=19 ; Thursday July 2nd, 2020 9:53:21 PM
Vania sees the baboons gathered closely and casts confusion at AC25 which should catch the group. (SR 19 Will DC 22)
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 13d6=44 ; Thursday July 2nd, 2020 11:21:25 PM
Owen's Extended Illusions let him leave the illusory snake up and running for a few rounds, so he makes it bob its head back and forth mesmerizingly, poised to strike at Baboon 4. Meanwhile, Owen uses his Invisibility field to sneak up to an arrow slit and cast Chain Lightning on Baboons 4, 5, 6, 7, 8, and 9. It deals 44 Lightning damage (Reflex Save Half, DC 23).
DM Jeremy Battle Map d20+6=8 ; d20+8=11 ; d20+8=20 ; d20+11=16 ; d20+11=21 ; d20+11=30 ; d20+11=20 ; d20+11=15 ; d20+11=12 ; d20+6=13 ; d20+8=22 ; d20+8=27 ; 5d4+5=18 ; 5d4+5=14 ; 5d4+5=17 ; d20+13=15 ; d20+13=32 ; d20+13=16 ; d20+13=16 ; d20+8=9 ; d20+8=22 ; d20+8=27 ; d20+8=18 ; d20+8=24 ; d20+8=9 ; d3=1 ; d20+8=19 ; d20+8=19 ; Friday July 3rd, 2020 11:27:21 AM OOC... Wade are you sure you want to cast confusion? The spell says it effects all creatures in a 15ft radius, meaning it would potentially effect Osul, Owen, Elyngael, Brawn, and Armand. I'll ignore the effects of your spell for now, just in case, but if that's what you want to do I'll ret-con it in Monday's post. Otherwise, if you wish, I'll let you ret-con yesterday's action, as well as take today's action in your post today.
Neshi tries on a smaller body, as his earth element vanishes. Armand trades in stabby-stabby for smashy-smashy hitting baboon 6. Owen proves he is the Lord of Lightning, or at least a lord of lightning, as everyone but baboon 9 takes full damage, who due to evasion doesn't take any. Brawn takes a chunk out Baboon 6 but fails to trip the primate. (added CMD to pertinent states below) Elyngael sticks an arrow into Baboon 6 for good measure. Owen casts "Chain Lightning" hitting everyone with full damage except Baboon 8, who due to evasion doesn't take any damage. (Owen wouldn't actually fit through the murder hole, Bat-sul was only able to do so because of his current wee size, but I'll allow the spell to go off anyways, as you would theoretically be able to see across and through the other murder holes.)
Poor immobile baboon 4 wets himself he is so fearful. Osul watches Baboon 9 cast a spell and gets hit by 5 magic missiles (Rogue talent: Major Magic) inflicting 18 force damage. Baboons 5 and 8move into position, and also cast magic missile, with 5 targeting Brawn, and 8 targeting Elyngael. Brawn receives 14 force damage, and Elyngael receives 17 force damage. Baboon 7 takes a 5ft step, and since Brawn is too high to be within his reach, attacks Armand. Baboon 6 also attacks Armand, since he has no other target. Of the 8 dagger attacks, and 2 bite attacks, only one dagger makes it past the Cleric's armor inflicting a whopping 3 damage.
Baboon 4 AC 10/5/16 HP 2/217 CMD 21Touch of gracelessness (Dex = 1, immobile) Baboon 5 AC 14/9/16 HP 160/217 CMD 21Touch of gracelessness, (-11 dex) Baboon 6 AC 19/14/16 HP 69/217 CMD 24 Baboon 7 AC 19/14/16 HP 160/217 CMD 24 Damaged Bow Baboon 8 AC 19/14/16 HP 117/217 CMD 24 Baboon 9 AC 13/8/16 HP 142/217 CMD 21 Damaged Bow, Touch of Gracelessness (-12 dex)
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 13d6=43 ; d20+14=25 ; Friday July 3rd, 2020 11:49:38 AM
Moving forward above everyone Neshi targets the four baboons with a cone of cold. 43 points, reflex DC 25 for 1/2 damage, SR 25
_________________
spell slots remaining
0-9 1-6 2-5 3-3 4-0 5-4 6-2
'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:65/107,... Saturday July 4th, 2020 2:18:21 AM
bat-'Osul sures himself up after an attack that would have out-right killed an ordinary, common bat, and casts Cat's Grace on himself, and circles back to his starting point.
...TTT(Minotaur: +1 on Perception and Intimidate checks), Protection from Energy (Lighting, 53/60 hp), Heroes Feast*(10 temporary HP - gone, +1 on attack rolls and will saves, +4 fort saves on poisons, +4 will saves vs fear), Hide from Undead*(gone), Bear's Endurance*, Cat's Grace, Wildshape(XV):4/7, Lightning Lord:8/13, Storm Burst:10/10, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)
Brawn is still 5 feet in the air. His reach should still hit Baboon 6. Brawn bites: d20+14=25 damage 2d6+7=17, 1d6 fire=5, 1d6 cold=3, CMB to trip d20+12=22 miss second bite: D20+10 (forgot to add the +1 for heroes feast above)=11 miss total damage 25
Elyngael concentrates her attacks at Baboon 7 and since she's riding Brawn she is not adjacent so she should not draw an AOO. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment), Point blank range.
1st shot d20+21=34 first arrow damage d8+6=11, 1d6 electrical=2, second arrow damage d8+6=13, 1d6 electrical=6, total 32 2nd shot d20+21=39 damage d8+6=11, 1d6 electrical=5, total 16 3rd shot d20+16=34 damage d8+6=8, 1d6 electrical=1, total 9 4th shot d20+11=30 (potential crit, confirmed with d20+10=25) damage 2d8+12=24, 1d6 electrical=4, total 28 Total damage 85
BRAWN AC 29/16/27 CMD 24 HP 73/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet d20+13=15 ; d20+8=24 ; d8+3=9 ; Sunday July 5th, 2020 1:16:24 PM
Armand is glad that the stoneskin spell is absorbing what hits are getting through. He concentrates his attack on Baboon 6 since it is right in front. (Putting in the +1 for heroes feast this time). Hammer 15 (d20+13) miss 2nd swing 24 (d20+8) damage 9 (d8+3)
Armand says "I'm already starting to miss Atlas, he would have slain this fellow by now and moved on to more targets."
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 5d4+5=19 ; Sunday July 5th, 2020 8:01:21 PM
Owen drops his Invisibility Field and fires off a barrage of Magic Missiles at Baboon 4, dealing 19 Force damage.
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+11=20 ; d8=8 ; d20+7=23 ; d8=4 ; d20+11=23 ; d8=4 ; d20+7=18 ; d8=1 ; Sunday July 5th, 2020 8:31:22 PM
OOC: Thank you for the retcon. I wasn't thinking about the group.
Previous action: Vamir readies his longbow and takes 2 shots at baboon 9 (AC 20 damage 8, AC 23 damage 4)
Fridays action: Vamir readies his longbow and takes 2 shots at baboon 9 (AC 23 damage 4, AC 18 damage 1)
DM Jeremy Battle Map d20+5=10 ; d20+5=11 ; d20+11=21 ; d20+11=19 ; 5d4+5=14 ; 5d4+5=18 ; d20+11=14 ; d20+11=19 ; d20+6=22 ; d20+6=25 ; d20+6=14 ; d20+6=22 ; Monday July 6th, 2020 6:08:47 AM
Neshi moves forward and creates a cold front, blasting baboons 4-8 full force, killing 4 outright. Osul casts Cat's Grace on himself, then moves. (Graham, I'm not sure what you meant in your post, as far as circling back around, if you could give me coordinates, it would help a lot, I left Osul where he is, for now, but didn't target him due to the fact that I'm not sure where he actually is supposed to be.) Brawn puts the hurt on #6, while Elyngael causes #7 to spring a few leaks. Missing Atlas's battle prowess, Armand swings his hammer and finishes off #6. Owen prepares to fire off some Magic Missiles at #4, but seeing him drop, due to Neshi's Cone of Cold, he realizes he has line of sight on #5 through the open door, and blasts the rogue monkey. Vamir grabs his bow and chucks some arrows into #5 (You don't have line of sight on #9, I hope you don't mind, me changing the target so as to not have you waste your shots.)
Getting hit by Owen's Magic Missiles, #5 decides to return the favor hitting the Mage with 14 damage. #8 targets Neshi with a Magic Missile spell, inflicting 18 damage. #9 makes a slow double move action, to avoid falling on his face. #5 targets Neshi with a full round attack, but due to the awkwardness of having to switch from finessing his attacks, to using his strength, he misses with all 4 dagger attacks, as well as his bite attack.
Baboon 5 AC 14/9/16 HP 87/217 CMD 21Touch of gracelessness, (-11 dex) Baboon 7 AC 19/14/16 HP 32/217 CMD 24 Damaged Bow Baboon 8 AC 19/14/16 HP 74/217 CMD 24 Baboon 9 AC 13/8/16 HP 142/217 CMD 21 Damaged Bow, Touch of Gracelessness (-12 dex)
'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:65/107,... d20+15=19 ; d6+6=9 ; Monday July 6th, 2020 7:31:17 AM OOC: Yes, he did move, only to return to where he started, so I left his marker in place. I see how what I wrote could have been construed as his passing over Baboon 9 and getting back into the corridor with the large doors. My apologies.
bat-'Osul flits to (just) within 30' of Baboon 9 (diagonally adjacent above AD24) is my best guess), to avoid stacking markers), and calls a Storm Burst down upon it. {RTA hits AC19 for 9 points of non-lethal damage and -2 penalty to attacks for one round}
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 13d6=50 ; d20+15=21 ; Monday July 6th, 2020 8:55:24 AM
(OOC: don't forget that Neshi is about 10 feet up in the air flying)
Neshi again looks down and sees that 5,7,8 &9 are all in a nice little cone formation and this time sends off another cone of cold, this time exchanging the energy for fire. Cone of fire, 50 points damage, Reflex DC 25 for 25 points, SR21 _________________
spell slots remaining
0-9/9 1-7/8 2-5/7 3-3/7 4-1/7 5-2/7 6-2/5
Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet d20+13=18 ; d20+8=28 ; d20+8=24 ; 2d8+6=13 ; Monday July 6th, 2020 5:40:32 PM
Armand shifts 5 foot forward and whacks Baboon 7 with the hammer. "It's Hammer time!" He shouts. Hammer 18 (d20+13) miss 2nd swing 28 (d20+8 potential crit confirms on 24) damage 13 (d8+3)
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain)}
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 80/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin Monday July 6th, 2020 7:52:55 PM
Owen shakes his head at his own foolishness. This is what he gets for being visible! He ducks behind the wall to avoid getting hit again.
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+11=21 ; d8=7 ; d20+7=27 ; d8=7 ; d8=4 ; d8=5 ; Monday July 6th, 2020 8:02:50 PM
Vamir continues firing arrows at whatever baboon he can see (AC 21 damage 7 AC 27, nat 20 damage 16). Vamir laughs at hammer time from Armand, "Maybe you should write a song! That's kinda of catchy!"
OOC:I can't see any of the baboons we are fighting I will aim at whatever is easiest.
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 79/116 d20+14=18 ; 2d6+7=12 ; d6=6 ; d6=5 ; d20+12=26 ; d20+10=14 ; d20+21=34 ; d8+6=8 ; d6=4 ; d8+6=11 ; d6=1 ; d20+21=35 ; d8+6=11 ; d6=1 ; d20+16=23 ; d8+6=13 ; d6=4 ; d20+11=24 ; d8+6=8 ; d6=2 ; Monday July 6th, 2020 8:49:02 PM
Brawn is still 5 feet in the air. His reach should still hit Baboon 7. Brawn bites: d20+14=25+1 for heroes feast is 19, damage 2d6+7=12, 1d6 fire=6, 1d6 cold=5, CMB to trip d20+12=26 tripped second bite: D20+10=14 miss total damage 23
Elyngael concentrates her attacks at Baboon 8 (if he dies then 9) and since she's riding Brawn she is not adjacent so she should not draw an AOO. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment), Point blank range.
1st shot d20+21=34 first arrow damage d8+6=8, 1d6 electrical=4, second arrow damage d8+6=11, 1d6 electrical=1, total 24 2nd shot d20+21=35 damage d8+6=11, 1d6 electrical=1, total 12 3rd shot d20+16=23 damage d8+6=13, 1d6 electrical=4, total 17 4th shot d20+11=24 damage 1d8+6=8, 1d6 electrical=2, total 10 Total damage 63
BRAWN AC 29/16/27 CMD 24 HP 73/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
DM Jeremy Battle Map d20+5=23 ; d20+5=14 ; d20+11=12 ; d20+11=15 ; d8=4 ; d4=1 ; d8=2 ; Tuesday July 7th, 2020 5:54:47 AM
Osul storm bursts #9, as Neshi brings the cold again, blasting all 4 baboons, and finishing off #7. With #7 down, Armand takes a 5ft step towards #9 hitting the graceless baboon twice. (I rolled damage for your first attack, and also since warhammers do X3 on a crit, I rolled for the missed damage, since you only did a X2) Owen takes cover, as Vamir finishes off #8 with his bow. with #7 down, Brawn no longer has a target, but Elyngael makes up for it by dispatching #9.
Seeing all his fellow primates fall, #5 forgets himself and charges Armand, dropping his bow and drawing his daggers, only to fall prone at the clerics feet due to Vamir's touch of gracelessness spell
Baboon 5 AC 14/9/16 HP 37/217 CMD 21Touch of gracelessness, (-11 dex) Prone
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance d8+5=9 ; Tuesday July 7th, 2020 10:03:41 AM
Leaving the coup de gras to someone else, Neshi moves up as close to the ceiling as he can and moves so he can see down the next section of corridor activating his cure light tattoo as he goes.
spell slots remaining
0-9/9 1-7/8 2-5/7 3-3/7 4-1/7 5-2/7 6-2/5
'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:65/107,... d20+15=21 ; d6+6=10 ; Tuesday July 7th, 2020 10:36:03 AM
bat-'Osul flits to (just) within 30' of Baboon 5 (diagonally adjacent above AC25), again, to avoid stacking markers), and calls a Storm Burst down upon it. {RTA hits AC21 for 10 points of non-lethal damage and -2 penalty to attacks for one round}
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet d6=1 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; d6=4 ; d6=6 ; d6=2 ; Tuesday July 7th, 2020 6:23:17 PM
With the last immediate baboon threat eliminated Armand opts to channel some positive energy and heal everyone.
Everyone is healed 29 hitpoints (7d6, ignoring all the 1's)
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain) Channel Energy used 2/8}
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 10/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, Tuesday July 7th, 2020 7:50:43 PM
Vamir looks over at Armand, "Thanks for the healing, should we attempt to question this last baboon or allow him to have his final rest?"
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin d20+13=29 ; Tuesday July 7th, 2020 9:17:52 PM
Owen thanks Armand for the healing, then looks about to make sure that no lich or druid has snuck up on the Wardens. Perception: 29.
DM Jeremy Battle Map Wednesday July 8th, 2020 5:53:29 AM
Neshi begins to move on, as Osul storm bursts the remaining baboon. Elyngael has her bow ready, as Brawn puts the baboon out of his misery. Armand heals everyone via a channel, and discovers something interesting. He feels more energy comes out of him than normal, and the healing is greater than he expected, and everyone receives 42 health instead of the 29 mentioned. He isn't sure what caused this phenomenon, but surmises that it may be a gift from Spaz. (The next 5 heal spells or positive channels, not including this one, work as though they were affected by a maximize meta magic rod this ability is available to any who can magically heal.) Vamir thanks Armand for the healing and then asks if they should question or slay the last baboon, but of course, Brawn already made that decision for everyone. Owen thanks Armand for the healing as he keeps an eye out for any more enemy's
With the last baboon, or at least the last one you're aware of dead, the Wardens have a decision to make. Do they explore the rest of the fortress first, or do they enter the big double doors. Everyone but Vamir and Osul, who weren't here last time, remember that there used to be a throne room of sorts behind those doors, whether or not that is still the case is to be determined.
Maximized healing: 5/6
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Wednesday July 8th, 2020 9:18:51 AM
(Elemental body 75/78 rounds)
"I don't like leaving enemies behind us, but if we want anything left to go after the druid and Zombie boy, then we may need to do so. Once we get to the door I can at least slow them down by blocking off the corridor. Any other thoughts?"
____________________
spell slots remaining
0-9/9 1-7/8 2-5/7 3-3/7 4-1/7 5-2/7 6-2/5
Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet Wednesday July 8th, 2020 5:47:33 PM "I agree. I don't like the idea of leaving those baboons at our back, but I also don't like the idea of taking them on and then what's behind door number 3 so to speak. What do you have to block the corridor?"
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain) Channel Energy used 2/8 }
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Wednesday July 8th, 2020 5:58:30 PM
I can put a wall of ice up at the top of the hall that will last about 13 minutes or so. It will run from floor to ceiling and wall to wall and be 13 inches thick.
'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... Wednesday July 8th, 2020 6:40:08 PM
'Osul return to the floor and reverts to human form.
He nods in agreement, adding, "Though, I'd like to know that we aren't boxing ourselves in for the spinosauruses. I'll keep my Wall of Thorns in reserve for what's behind the main doors."
"And thank you, Armand."
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 10/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, Wednesday July 8th, 2020 8:01:14 PM "I can cast a wall of thorns as well if we need it. I have been trying to save my spells as best i can. I am not going to lie, I sure miss Atlas and his melee abilities!" Vamir looks in the direction of the door, "Leaving enemies at our back is never a good idea but we probably don't have a choice."
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 Wednesday July 8th, 2020 8:24:04 PM "Well I don't have anything to block the corridor but I agree we should head onward and try to block the hallway behind. If we can't defeat whatever is behind the door in 13 minutes we will probably not be in any condition to care." Elyngael will then scavenge some of the baboon's arrows to replenish her supply.
BRAWN AC 29/16/27 CMD 24 HP 94/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin Wednesday July 8th, 2020 11:51:19 PM
Owen says "I haven't used my Bonded Ring yet. I'll lose some versatility for later, but I could cast Stone Shape again and wall off the passage."
DM Jeremy Battle Map 3d12+6=17 ; 3d12+6=27 ; Thursday July 9th, 2020 6:04:44 AM
Plans are being hatched out, the general consensus seems to be that even though leaving ones flank to ones enemy's open may be risky, there just isn't much choice, as addressing what's behind the large double doors is paramount. The idea of blocking off the hallway, to guard ones flank, is brought up, and many options, all good, are available. The only question is what one is best for the situation. as they discuss, Elyngael scrounges for some arrows, from the dead, and finds 27 arrows in good working order, as well as 10 arrows that are rather unique in appearance. The unique arrows are black with blood red fletching, and the Warden's are able to ascertain that they are Undead Bane arrows.
What method will our heroes use to guard their flank, what's behind door #2, and what's the air speed velocity of an unladen swallow? Tune in tomorrow for the answer of at least two of those questions.
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Thursday July 9th, 2020 2:29:42 PM
Ok then lets get up to the doors quickly and then I will cast my wall of ice and then go see what we see. If anyone needs to do any further boosting get it done now before we go in. I can cast a couple of mage armors after i deal with the wall if anyone needs / wants. That said Neshi heads down the hall and around the corner.
Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet Thursday July 9th, 2020 5:38:57 PM "Okay lets get set. Are we going to have trouble opening these doors? Should we knock and ask for parlay...though really it may be too late for that." Armand moves up to the doors.
OOC which way do the doors open?
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain) Channel Energy used 2/8 }
DM Jeremy Battle Map Thursday July 9th, 2020 5:54:26 PM
the doors appear swing into the room
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 10/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+21=39 ; Thursday July 9th, 2020 7:15:54 PM
Vamir adjusts his pack and potions, slings his bow, and pets Melzat. The witch walks to the door and listens (Perception DC 39)
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 Thursday July 9th, 2020 8:27:18 PM "Well these will be useful." Elyngael tucks the undead bane arrows into her efficient quiver along with the others. She then moves into the hallway once again on Brawn's back. And Brawn is about 10 feet in the air.
BRAWN AC 29/16/27 CMD 24 HP 94/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin Thursday July 9th, 2020 11:48:59 PM
Owen takes a moment to cast Flame Arrow on Elyngael's new ammunition.
DM Jeremy Battle Map Friday July 10th, 2020 6:32:18 AM
The Heroes bunch up into the corridor and ready themselves, as Vamir tries to see what he can hear. The witch can barely make out the sound of individuals moving quickly, as though they were trying to make some last minute preparations. Neshi creates his Ice wall guarding their flank, but also boxing them in. There is no turning back now! the large double doors slowly swing open, apparently on their own, but you are certain magic was used, and the interior is dark. As the doors open you hear two distinct voices laughing manically. when the doors are fully open you hear one of the voices say,
"Welcome Wardens of the Tree, we finally meet again!". Everyone but Osul and Vamir rack their brains trying to recognize the voice, knowing it's one you've heard before, but it's been awhile. In an instant, the lights come on, and seated on a throne riser you see Francisco, and seated next to him you see a chimpanzee, and immediately know the voice was none other then Otakatay the awakened chimp druid who escaped your wrath last time you meet, in this very room!!!! At Otakatay's feet is the armored t-rex you saw while scrying on Francisco, though now instead of large-sized, it's huge, and you can only assume Animal Growth has been cast upon it. "Meet my new friend Snaggletooth", Otakatay says referring to the t-rex, "A fitting replacement for the companion you slaughtered last time we met, don't you think?"
Francisco can't contain himself as he sees your faces, "Revenge is ours, and it will be sweet!" is all he says as he continues to laugh manically.
Besides Otakatay, Francisco, and Snaggletooth, you also see three mummy lords and recognize them as the ones that you killed but failed to consecrate last time you faced Francisco, and you see the 4 spinosaurases you saw outside the stronghold. How they traversed the hallways is a mystery, but it is safe to say magic was involved.
The 2 red squares inside the throne room represent the open double doors. Also I added the states of the Mummy Lords since you have already faced them, and they haven't changed
Otakatay Francisco Snaggletooth Spinosaurus 1 Spinosaurus 2 Spinosaurus 3 Spinosaurus 4 Mummy Lord 1 AC 24/14/21 HP 103/103 Mummy Lord 2 AC 24/14/21 HP 103/103 Mummy Lord 3 AC 24/14/21 HP 103/103
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance Friday July 10th, 2020 9:57:12 AM
As Otaktay is speaking, Neshi casts displacement on himself. ________________________
active effects:
Resist fire 20 - ignore first 20 pts fire damage/ round Mage armor - Stone skin 130/130 Bear's endurance - +2 fortitude saves Heroes feast - +1 attack & Will saves, +4 poisons & fear Resist lightning 10 - ignore first 20 pts fire damage/ round Hide from undead - Displacement - 50% miss chance ____________________________
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 d20+22=27 ; d8+6=7 ; d6=4 ; d8+6=14 ; d6=1 ; Friday July 10th, 2020 3:47:22 PM "Why isn't he still dead? Didn't we dispose of his body last time?" Elyngael lets fly with 2 adamantine arrows at Otakay. She uses pinpoint targeting (one attack that targets Touch AC) and many shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet Friday July 10th, 2020 7:48:25 PM
Armand shakes his head. "I don't know what bug has crawled up your sphincters but really, you started all this when both of you attacked a peaceful community with no provocation. It's not about revenge it's about justice and paying for your crimes."
With that Armand casts Silence, (20ft radius big blue circle) on the area around the thrones. Since it's not on either of them and is just centered in space, they don't get any save.
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): Destruction, Holy Sword(domain) Channel Energy used 2/8 }
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 10/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, Sunday July 12th, 2020 6:03:04 PM
Vamir gulps a little but pushes forward to AJ 21 and turns slightly to his right. The witch quickly casts wall of thorns between AP 13 and AP 22 and AO 13 and AO 22 creating a wall 20 foot tall and 20 foot wide. Melzat softly walks up beside the witch. "Elyngael would this be a good time to cast Animal Growth on Brawn?" Vamir draws his Rod of Quickening and waits.
'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... d20+13=31 ; Sunday July 12th, 2020 6:56:58 PM
'Osul knows those voices. He steps forward for a better view of the room, and casts Spiked Stones (grey area).
Spiked Stones: SR:31, d8 damage per 5' movment and Reflex save vs 17 to avoid speed reduction.
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin d20+17=30 ; Sunday July 12th, 2020 9:45:43 PM
Owen tenses, readying himself to dispel anything that Francisco casts with Greater Dispel Magic. Dispel check: 30.
'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... Monday July 13th, 2020 5:43:16 AM vs 27, not 17
DM Jeremy Battle Map d20+16=23 ; d8=5 ; d8=2 ; d20+5=25 ; d8=5 ; d20+12=14 ; d20+12=31 ; d8=4 ; d8=5 ; d20=14 ; 3d6+12=23 ; 8d8=33 ; d20+7=12 ; d20+7=10 ; d8=4 ; d8=5 ; d8=8 ; 10d6=38 ; Monday July 13th, 2020 6:50:45 AM
Neshi makes himself harder to hit, as Elyngael fires on Otakatay, hitting his touch AC, though the Ranger is certain that those wouldn't have hit if not for he special attack. She wonders how the wily chimp is still alive, but then remembers that last time they met, Otakatay played the coward and turned into a earth elemental. He then used the earth glide ability to escape. Armand is tired of their talk, so he silences Otakatay and Francisco, as he gives them a lesson on decorum. Vamir walls off two of the spinosaurus as well as a mummy lord, as well as hitting Snaggletooth in the process. He also asks Elyngeal if Brawn would like to grow. Snaggletooth's tough hide and armor protect him from the thorns. Osul makes the ground spiky, as Owen prepares to counter a spell from Francisco.
Snaggletooth tries to break free of the wall but fails. Spinosaurauses 1 and 2 each take a 5ft step towards the wall of thorns, and try to push through. They both have no problem moving at normal speed on Osul's stone spikes, but take damage from the spikes. Spinosauraus 1 fails to make any progress. Spinosuarus 2 would have been able to break through to the other side, if Snaggletooth wasn't in the way. Mummy Lord 2, with no other option succeeds in pushing halfway through the thorn wall taking 4 damage from the thorns and 5 from Osul's spikes. Spinosauraus 3 will move forward and lash out at Vamir with one of it's claws, hitting for 23 damage. Spinosauraus 4 moves closer. Mummy lords 1 and 3 move, as Otakatay make a double move action out of the silenced area. Francisco moves out of the silenced area and then casts fireball centered on AJ, 26. the blast would have hit all the Wardens if not for Owen's successful dispel.
Otakatay AC 37/22/30 HP 204/230 Francisco AC 24/19/23 HP 213/213 Snaggletooth AC 37/12/32 HP 240/240 Spinosaurus 1 AC 28/8/26 HP 225/230 Spinosaurus 2 AC 28/8/26 HP 228/230 Spinosaurus 3 AC 28/8/26 HP 221/230 Spinosaurus 4 AC 28/8/26 HP 197/230 Mummy Lord 1 AC 24/14/21 HP 103/103 Mummy Lord 2 AC 24/14/21 HP 94/103 Mummy Lord 3 AC 24/14/21 HP 86/103
'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... Monday July 13th, 2020 8:30:19 AM OOC: Didn't just one spinosaurus save vs 27?
"As promised...", 'Osul casts a spell and (hopefully) a second Wall of Thorns arcs across the floor from the near corner of the entry to the far left corner. Wall of Thorns: no SR, no saving throw.
Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 10d6=29 ; 13d6=51 ; Monday July 13th, 2020 9:43:54 AM 'Time for the big stuff./ Armand thinks to himself.
Armand casts Destruction on Otakay. Fortitude save 23. IF he fails he takes 130 points damage. IF he saves he takes 10d6 damage which is 29.
Armand grits his teeth and calls upon heroic reserves. (spending 1 hero point) and casts Flame Strike on Otakay only, for 51 (13d6) damage. Reflex save 21 for half.
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): x, Holy Sword(domain) Channel Energy used 2/8 }
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 d20+23=25 ; d8+6=13 ; d6=1 ; d8+6=10 ; d6=2 ; d20+25=26 ; Monday July 13th, 2020 10:09:03 AM
Elyngael tells Vamir, "Not yet, this hallway is too narrow for Brawn to get any bigger. Do you have any offensive spells or something to buff us from spells?"
Seeing Otakatay come closer she targets him again, with point blank shot (+1), pinpoint targeting (one attack that targets Touch AC) and many shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).
Elyngael spends her last hero point to repeat her attack.
1 shot, d20+23=26 (oops that should have been +23, but with +25 it looks like a 1 was rolled so it's a miss I guess.)
Brawn has a readied bite action if Otakatay comes within range.
BRAWN AC 29/16/27 CMD 24 HP 94/94
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
DM Jeremy Battle Map Monday July 13th, 2020 10:11:06 AM
Sorry Graham, I didn’t see your edit post until right now. It must have came though at the same time as my post. The only creature it would effect would be the spinosaurus 4, I’ll roll and try-con it tomorrow if needed.
Having moved a little bit further into the room, but still up near the ceiling, Neshi too targets Otakay and a sickly green ray strings from the little air elemental.
Disintegrate: Ranged touch AC 24; 93 points damage; Fort save DC24; for 19 points. SR 35 (nat 20) ________________________
Active effects:
Resist fire 20 - ignore first 20 pts fire damage/ round Mage armor - Stone skin 130/130 Bear's endurance - +2 fortitude saves Heroes feast - +1 attack & Will saves, +4 poisons & fear Resist lightning 10 - ignore first 20 pts fire damage/ round Hide from undead - Displacement - 50% miss chance Elemental body 1 - 127/130 rounds ____________________________
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 84/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+19=27 ; d20+19=28 ; Monday July 13th, 2020 7:42:40 PM
Vamir smiles and casts Mindfog centered on AD14 causing a 20 foot radius mist to cover Okatay and Francisco (Mind Fog Will Save: 21 SR: 27). The witch then points in the direction of the chimp with his Rod of Quicken and casts deafness (Fortitude Save: 18 SR: 28). "I'll have something for you in a minute Elyngael!" Vamir moves to AK 20 to create a little space.
Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a –10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter. The fog is stationary and lasts for 30 minutes (or until dispersed by wind).
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
The fog is thin and does not significantly hamper vision.
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 13d6=55 ; Monday July 13th, 2020 11:11:21 PM
Owen casts a Freezing Sphere (yellow oval on the map) that envelops most of the back half of the room. It deals 55 cold damage, unless those in the area make a DC 23 Reflex save. He then moves backward, up against the Wall of Ice.
DM Jeremy Battle Map d20+17=25 ; d20+20=28 ; d20+22=28 ; d20+20=31 ; d20+19=35 ; d20+19=28 ; d6=1 ; d6=1 ; d20+17=35 ; d20+17=28 ; d20+22=35 ; 4d8+15=39 ; d20+14=27 ; d20+7=14 ; d20+7=20 ; d20+7=24 ; d8=2 ; d8=1 ; d8=6 ; d8=7 ; d8=7 ; d8=2 ; d20=13 ; d20=10 ; d20=6 ; 3d6+12=26 ; 3d6+12=19 ; 3d6+12=18 ; d20+17=28 ; d20+17=19 ; d20+17=21 ; d20+16=30 ; d20+12=25 ; d20+5=16 ; d20+12=20 ; d20+12=31 ; Tuesday July 14th, 2020 6:35:20 AM OOC... Spinosaurus 4 failed yesterdays save and had to move at half speed. I adjusted his marker accordingly. Spinosaurus 3 is the only one who made the save, Mummy lords 1 and 3 failed their saves also
Osul adds to the thorny situation, as Armand pulls out the big guns. Otakatay makes his save (rolled 28) and takes the lesser damage. He also makes his save verses the flamestrike (rolled 28) and takes half damage. Elyngael continues to fire on the killer of her former companion. Neshi tries to disintegrate Otakatay but the wily chimp makes yet another save, (rolled 31) taking the lesser damage. Vamir tries to fog Otakatay's mind, but the chimp shakes his head and is able to clear out the cobwebs. (rolled 35, Francisco, as an undead, is immune to mind effects) Vamir also tries to deafen the chimp, but again Otakatay makes his save (rolled 28 please roll for the duration of the mind fog spell, 2d6). Owen brings the cold, hitting spinosauruses 3 and 4, Mummy Lords 1 and 2, Otakatay, and Francisco. Both spinosauruses male their saves, (rolled 35 and 28) the Mummy Lords and Francisco are immune to cold so it has no effect on them, and Otakatay makes his save. (rolled 35)
Otakatay screams in fury and pain as he casts cure critical wounds on himself, healing 39hp. Francisco attempts to dispel Osul's wall of thorns Rolled 27 which succeeds. Mummy lords 1 and 3 try to move into position taking damage from the spiked floor. Spinosaurus 3 will use his reach to full round attack Vamir, hitting with both claws and it's bite, for 26, 29, and 18 damage. Spinosaurus 4 moves forward. Snaggletooth breaks free of Vamir's thorns and fails his save verses the spiked floor. Mummy lord 2 fails to move forward in the thorns. Spinosaurus 2 makes no progress at breaking free, but #4 is able to move 20 feet.
Otakatay AC 37/22/30 HP 117/230 Francisco AC 24/19/23 HP 213/213 Snaggletooth AC 37/12/32 HP 240/240 half speed Spinosaurus 1 AC 28/8/26 HP 225/230 half speed Spinosaurus 2 AC 28/8/26 HP 228/230 half speed Spinosaurus 3 AC 28/8/26 HP 194/230 half speed Spinosaurus 4 AC 28/8/26 HP 170/230 half speed Mummy Lord 1 AC 24/14/21 HP 94/103 half speed Mummy Lord 2 AC 24/14/21 HP 90/103 half speed Mummy Lord 3 AC 24/14/21 HP 70/103 half speed
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 13d6=48 ; d20+15=28 ; d20+10=11 ; d20+10=19 ; d20+10=21 ; 4d6=16 ; 4d6=6 ; d20+15=27 ; Tuesday July 14th, 2020 8:40:02 AM
Cut off by the wall of thorns, Neshi reverses and heads to the other side of the room, where he calls upon his elemental blast centered roughly on AD16 and encompassing spinys 3 & 4, Otakay, Frank, and Mummy 3.
elemental blast (Sp): 48 points damage; Reflex DC 25 for 24 points, SR 28.
Neshi then pulls on his reserves putting forth an extra burst of effort and energy (1 hero point) and sends three scorching rays straight at Frank, watching as the first goes wide but the other two strike home.
scorching ray; Ranged touch ACs 12, 20 & 22, Damage 22 points, No save, SR 27
Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 5d8=24 ; Tuesday July 14th, 2020 2:25:47 PM "Dang you ape! How lucky are you?" He takes a 5 foot step to see better into the room.
Armand casts Holy Smite in the same area as the elemental blast, thus effecting the same targets. Damage 24 and blinded. Will save 20 for 1/2 damage and not being blinded. (If the spinosauros are neutral they don't get blinded and take 1/2 damage, and then if they save 1/4 damage.)
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: {} 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain) 4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): x, Holy Sword(domain) Channel Energy used 2/8 Highlight to display spoiler: {}
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 d20+11=16 ; d20+15=35 ; d20+15=27 ; 2d6+7=18 ; d6=3 ; d6=3 ; d20+13=20 ; d20+22=40 ; d8+6=12 ; d6=3 ; d8+6=13 ; d6=1 ; Tuesday July 14th, 2020 5:19:25 PM
Elyngael attempts a quick dismount from Brawn d20+11=16 but fails. She takes her move action to dismount and calls out, "Get the nearest dino Brawn."
Brawn moves and gains some more altitude so he is 15 feet of the ground and attacks spinosaurus 3. Bite d20+15=35 crit not confirmed d20+15=27. damage 2d6+7=18 fire d6=3 frost d6=3 Trip chance? CMB d20+13=20
Elyngael still targets Otakatay with pinpoint targeting (one attack that targets Touch AC) and many shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).
Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... Tuesday July 14th, 2020 7:16:17 PM
As Brawn swings past (out in the chamber), 'Osul casts Animal Growth on him {BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up} - may affect his attacks?
'Osul reverts to diminuitive bat form (sorry - updated stats will have to wait for next post)
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 42/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 2d6=7 ; d20+19=31 ; 3d12+13=31 ; Tuesday July 14th, 2020 7:37:53 PM
Vamir nearly crumples to his knees as the Spinosaurus hits him three times. "I cannot go to to toe with these guys. That hurt, by the Gods that hurt!" Vamir moves back to AJ29 and casts Power word: Blind on Okatay (No save. SR 31). Vamir then casts cure serious wounds on himself healing 32 points. "Give me a few seconds and I will be as right as the rain."
You utter a single word of power that causes a creature to become blinded, whether the creature can hear the word or not. The duration of the spell depends on the target’s current hit point total. Any creature that currently has 201 or more hit points is unaffected.
Hit Points Duration 50 or less Permanent 51-100 1d4+1 minutes 101-200 1d4+1 rounds
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 13d6=43 ; Tuesday July 14th, 2020 8:43:25 PM
Owen moves forward and uses his bonded ring to cast Chain Lightning centered on Spinosaurus 4, with Otaktay, Francisco, Mummy Lords 1 and 2, and Spinosaurus 3 as secondary targets. They must make a DC 23 Reflex Save or take 43 electricity damage.
DM Jeremy Battle Map d20+17=23 ; d20+17=18 ; d20+22=36 ; d20+6=25 ; d20+7=14 ; d20+10=20 ; d20+10=21 ; d20=8 ; d20=17 ; d20+11=12 ; d6=2 ; d20+17=30 ; d20+17=19 ; d20+16=30 ; d20+6=23 ; d8=6 ; d8=5 ; d8=5 ; d20+26=31 ; d20+21=23 ; 4d6+43=58 ; 4d6+43=62 ; d20+12=25 ; d20+12=32 ; d20+5=14 ; d8=8 ; d8=6 ; d100=16 ; d20+18=25 ; d20+18=29 ; d20+18=29 ; 2d6+12=19 ; 2d6+12=16 ; 10d6=37 ; d20+17=23 ; d20+17=19 ; Wednesday July 15th, 2020 6:37:50 AM
Neshi creates an elemental blast frying many of the baddies. Francisco saves for half, but everyone else takes full damage. He also blasts Francisco with some scorching rays. Armand casts holy smite, and Franciso, Otakatay, and both spinosaurases pass, however mummy lord 3 takes the full blast, which is enough to finish him off. Elyngael dismounts and fires at Otakatay, while Brawn takes a chunk out of spiny #3. Osul makes Brawn go big. (I added in the extra damage Brawn did to #3 due to his size and strength increase) Realizing that going toe to toe with an awakened spinosaurus isn't his forte, Vamir backs up and blinds Otakatay, as well as heals himself. (Don't forget Spaz's gift, 6 maximized healings. Maximized CSW for level 13 would be 37) Owen casts chain lighting. Spiny #4 saves, Francisco and the mummy lords are immune, and Spiny #3 fails. The blinded Otakatay fails his save due to the loss of his dexterity. The chimp falls, his charred body still twitching, with electricity still erupting from his body.
With the fall of his master, Snaggletooth lets out a roar, which of course no one can hear as he is inside Armand's silenced area. The animal companion, in his blind fury, lashes out at whatever is closest, which is in this case happens to be mummy lord 1. He chomps on the undead beasty twice, flinging it's lifeless body away like a rag doll. Spiny #1 finally breaks free of the wall of thorns, and spiny #2 makes 5 ft of progress, but mummy lord 2 can't move. Spiny #4 moves forward and lashes out at Neshi with a claw attack, but the claw passes through nothing but air, due to Neshi's displacement spell. Seeing a huge sized wolf up in his grill, Spiny #3 full round attacks Brawn. He lands both claws, but fails to land his bite for 19 and 16 damage. Enraged by the loss of his friend, Francisco drops a fireball on AH/22 hitting all the heroes except Neshi as well as Spiny #s 3 and 1 for 37 fire damage DC 21 reflex for 18. Spiny #1 takes the full blast, but spiny #3 saves.
Spaz's Gift: 4/6
Francisco AC 24/19/23 HP 155/213 Snaggletooth AC 37/12/32 HP 240/240 half speed Spinosaurus 1 AC 28/8/26 HP 188/230 half speed Spinosaurus 2 AC 28/8/26 HP 228/230 half speed Spinosaurus 3 AC 28/8/26 HP 134/230 half speed Spinosaurus 4 AC 28/8/26 HP 120/230 half speed Mummy Lord 2 AC 24/14/21 HP 86/103 half speed
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 13d6=50 ; d20+15=16 ; Wednesday July 15th, 2020 7:45:32 AM
Seeing Otakay go down brings a smile to Neshi's face, for just one moment, and then he changes position, after he is just missed by the spinosaurus.
Situated he casts chain lightening, turning the lightening bolt into fire, as first Frank then S4, S3, S1, M2, S2 and finally Snaggletooth are each struck.
Chain Fireball: 50 points damage; SR 16 Reflex DC Frank 26, Reflex DC for all others 24 for 25 points.
Active effects:
Resist fire 20 - ignore first 20pts fire damage/ round Mage armor - Stone skin 130/130 Bear's endurance - +2 fortitude saves Heroes feast - +1 attack & Will saves, +4 poisons & fear Resist lightning 10 - ignore first 20pts fire damage/ round Hide from undead - Displacement - 50% miss chance Elemental body 1 - 125/130 rounds ____________________________
'bat-'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... Wednesday July 15th, 2020 9:54:54 AM
diminuitive bat-'Osul splats onto Vamir's shoulder, and digs deep (not into the shoulder!) to cast Heal (Hero Point spent) maximised to 130HP.
Armand (Robert D)AC 29/touch 11/flat 24 HP 88/95 CMD 22 Character Sheet d20+9=10 ; d20+10=17 ; Wednesday July 15th, 2020 5:52:17 PM
Armand tries to avoid the fireball, Reflex 9, but is caught flat footed. However, because of the Resist Energy he cast upon himself he barely notices the singing.
He then casts Searing Light and aims at Fransico. Ranged Touch 17 (d20+10) but misses. Dang nabit!" He exclaims.
Then he clicks his heals and moves with HASTE into the room (AC is one better this round).
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain) 4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): x, Holy Sword(domain) Channel Energy used 2/8 Highlight to display spoiler: }
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+15=32 ; d20+20=21 ; d20+20=31 ; Wednesday July 15th, 2020 8:32:18 PM
Vamir nimbly dodges most of the fireball but is slightly singed as he pops back up a second to early. "Thank for the help brother," the witch says to Osul. Vamir points with his Rod of Quickening and casts Bestow Curse on Francisco (Will Save DC 20 SR 20, nat 1. Hero Point used SR 31) If it hits Francisco will have a negative 4 penalty on attack rolls, saves, ability checks, and skill checks. Vamir retrieves his broom from his haversack, mounts, and flys to AE12.
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 d20+14=29 ; d20+13=24 ; d20+15=26 ; d20+10=22 ; d20+21=25 ; d20+21=22 ; d20+16=35 ; d8+6=9 ; d6=2 ; d20+11=29 ; d8+6=13 ; d6=1 ; Wednesday July 15th, 2020 8:35:24 PM
Reflex save Elyngael d20+14=29, success, evasion, no damage Reflex save Brawn d20+13=24, success, evasion, no damage Brawn's stoneskin absorbs 10 from each of the successful attacks.
Brawn (15 feet of the ground) attacks spinosaurus 3. Bite d20+15=26 miss 2nd Bite d20+10=22 miss
Elyngael looks around now that Otakatay is down, she decides to see what unloading on spinosaurus 3 will do. Point Blank Shot, Rapid Shot, Pinpoint Targeting (one attack that targets Touch AC) and Many Shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).
1st shot d20+21=25 miss 2nd shot d20+21=22 miss 3rd shot d20+16=35 damage d8+6=9, 1d6 electrical=2, total 11 4th shot d20+11=29 damage d8+6=13, 1d6 electrical=1, total 17 Total damage 28
BRAWN AC 29/16/27 CMD 24 HP 79/94
Brawn has stoneskin (92/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 74/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin d20+13=16 ; d20+9=29 ; d20+9=11 ; d20+9=14 ; d20+9=18 ; 4d6=14 ; Wednesday July 15th, 2020 9:15:29 PM
Owen suffers the full effect of the fireball, but thankfully his Stoneskin absorbs some of the damage.
Owen shoots off three Scorching Rays at Francisco. The first one is very nearly a critical hit, but the other two miss. Ranged Touch attacks: 29 (Crit confirm 11), 14, 18. Francisco takes 14 fire damage.
DM Jeremy Battle Map d20+6=26 ; d20+17=30 ; d20+17=28 ; d20+17=35 ; d20+17=23 ; d20+12=25 ; d20+7=20 ; d20=11 ; d20+26=30 ; d20+21=36 ; 4d6+43=50 ; 4d6+43=57 ; d20+18=35 ; d20+18=28 ; d20+18=24 ; 2d8+12=23 ; d20+12=21 ; d20+5=17 ; d100=46 ; d100=85 ; d100=27 ; d20+18=31 ; 2d6+12=15 ; d20+18=26 ; d20+18=21 ; d3=2 ; d20+18=32 ; 2d8+12=24 ; 14d6=52 ; 14d6=47 ; Thursday July 16th, 2020 6:25:31 AM
Neshi sends some fire zipping around the room, Francisco somehow saved for half (Needed a nat 20 to save and somehow pulled it off). Spiny 3 and the mummy lord are the only ones who failed their saves. (Stupid dice roller loves me while I'm in the DM's chair but hates my PC's) Osul fixes Vamir up nicely, as Armand tried unsuccessfully to blast Francisco with some light. Vamir attempt to curse Francisco, but the lich's will save is just to high. (could only fail on a nat 1, rolled an 11) The witch then jumps on his broom and flies. Brawn misses spiny #3 but Elyngael sinks some arrows into the dino's thick hide. Owen sends a scorching ray at Francisco.
Without his master to guide him, Snaggletooth continues to go on a rampage trying to sink his deadly teeth into what ever is closest, which in this case is tie between Spiny's 1 and 2, but since spiny 2 is still partly hidden in the thorn wall, he will attack spiny #1, hitting the larger dino twice for 2 devastating attacks. Fearing for his life, spiny #1 will turn his attention to the powerful animal companion. It misses Snaggletooth with both his claws, but lands a bite for 23 damage. Spiny #2 remains stuck in the thorns, as does the Mummy Lord. Spiny #4 uses his reach to reach out and touch Neshi with a full round attack. One claw landed, but the other claw, as well as the bite missed due to Neshi's displacement. Neshi takes 15 damage. Spiny #3 full rounds Brawn. The quick wolf is able to dodge both claws, but gets nailed with a bite for 24 damage. Francisco uses his Mystic Theruge's Spell synthesis ability to fire off 2 spells, one from his divine list, and one from his arcane list. From the Arcane list he fires off a chain lightning aiming 1st at Armand for a DC 22 reflex save then at Vamir and Nesh who have a DC 20 reflex save. the chain lightning does 52 damage. From his divine list, He fires off a flame strike centered on Elyngael. The blast will hit Elyngeal, Brawn, Osul and Owen for 47 damage (half fire, half divine) with a DC 22 reflex save for half.
Spaz's Gift: 4/6
Francisco AC 24/19/23 HP 141/213 Snaggletooth AC 37/12/32 HP 192/240 half speed Spinosaurus 1 AC 28/8/26 HP 56/230 half speed Spinosaurus 2 AC 28/8/26 HP 203/230 half speed Spinosaurus 3 AC 28/8/26 HP 56/230 half speed Spinosaurus 4 AC 28/8/26 HP 95/230 half speed Mummy Lord 2 AC 24/14/21 HP 36/103 half speed
bat-'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,... d20+10=17 ; d20+13=24 ; 3d6=11 ; Thursday July 16th, 2020 8:05:21 AM {Reflex Save: 17}
'Osul flits 40' through the silence to find himself surprised he can hear again.
He calls another lightning bolt down - this time on Francisco {SR: 24, 3d6 = 11 damage, Save(Reflex) vs 26 for half damage}
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance d20+15=21 ; d20+11=31 ; d20+11=27 ; d20+11=30 ; d20+11=14 ; d20+16=23 ; 12d6=46 ; Thursday July 16th, 2020 8:33:04 AM
Neshi ignores the damage from the Spinosaurus due to his stone skin spell, and between his dexterity and resistance, manages to ignore a majority of the lightning damage as well.
Getting the feeling that this is taking far too long, Neshi focuses on Francisco and sends three fiery bolts straight at the necromancer, hitting him three time in the chest. Scorching Ray; Ranged touch AC 31 (nat 20), AC 27 & AC 30, for 46 points, No Save, SR 23
Active effects:
Stone skin 115/130 Resist fire 20 - ignore first 20 pts fire damage/ round Mage armor - Bear's endurance - +2 fortitude saves Heroes feast - +1 attack & Will saves, +4 poisons & fear Resist lightning 10 - ignore first 10 pts fire damage/ round Hide from undead - Displacement - 50% miss chance Elemental body 1 - 125/130 rounds ____________________________
Armand (Robert D)AC 29/touch 11/flat 24 HP 88/95 CMD 22 Character Sheet d20+9=19 ; Thursday July 16th, 2020 5:57:33 PM
Armand tries to dodge the lighting, Reflex 19(d20+9), but can't quite do it. However, because of the Resist Energy lighting he cast from the scroll he resisted part of the damage.
He moves closer to Fransisco, saying, "You must be such a disappointment to your mother. Look at how you've turned out."
Armand then channels the healing power of Gargul, excluding the corpse of Okatakay(just in case) and Spinosaurs 4. Benefiting from the healing is Armand, Neshi, and 'Osul. 7d6 maxed is 42 hit points healed. Oh and Fransico has to make a will save of 26 for half damage, for that 42 hitpoint channel.
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain) 4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): x, Holy Sword(domain) Channel Energy used 3/8 Highlight to display spoiler:}
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 80/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+15=34 ; d20+11=17 ; d6=2 ; d20+19=21 ; Thursday July 16th, 2020 7:52:22 PM
Vamir manages to avoid the brunt of the chain lightening taking half damage. (Reflex 34) Vamir casts Touch of Idiocy and sends his spectral hand to deliver the touch to Fransisco (Touch AC 17 SR: 21 2 Int, Cha, Wis dmg)
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 d20+14=28 ; d20+13=29 ; d20+15=25 ; d20+10=12 ; 3d6+11=27 ; d6=3 ; d6=6 ; d20+17=19 ; d20+21=38 ; d8+6=9 ; d6=4 ; d8+6=13 ; d6=1 ; d20+21=34 ; d8+6=14 ; d6=3 ; d20+16=27 ; d20+11=16 ; Thursday July 16th, 2020 8:30:57 PM
Reflex save Elyngael d20+14=28, success, evasion, no damage Reflex save Brawn d20+13=29, success, evasion, no damage Brawn's stoneskin absorbs 10 from the successful attacks.
Brawn (15 feet of the ground) attacks spinosaurus 3. Bite d20+15=25 miss 2nd Bite d20+10=12 miss Oh I forgot Brawn has Animal Growth, BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up} - may affect his attacks? - so that is a +4 to attacks because of strength increase. So first attack would be a 29 total, which would hit. Damage (would that be 3d6 now, it's normally 2d6) Damage 3d6+11=27 fire d6=3 frost d6=6 Total36 Trip attempt d20+17=19, I'm assuming that does not hit it's CMD.
Elyngael keeps targeting spinosaurus 3 will do. Point Blank Shot, Rapid Shot, and Many Shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).
BRAWN AC 29/16/27 CMD 24 HP 65/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)
Brawn has stoneskin (82/130), heroes feast, hide from undead, air walk, protection from lighting 60. Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin d20+13=29 ; d20+9=20 ; d20+9=11 ; d20+9=18 ; 4d6=17 ; Thursday July 16th, 2020 10:09:50 PM
Owen manages to avoid the bulk of the flame strike.
He singes Francisco with another Scorching Ray. Ranged Touch Attack: 20, 11, 18. It deals 17 Fire Damage.
DM Jeremy Battle Map d20+12=30 ; d20=4 ; d20+26=33 ; 4d6+43=58 ; d20+21=40 ; 4d6+43=60 ; d20+28=35 ; d20+28=32 ; d20+28=43 ; 3d8+12=30 ; d20+12=23 ; d100=67 ; d100=47 ; d100=98 ; d20+18=34 ; d20+18=27 ; 4d6+24=41 ; 2d6+12=20 ; 2d6+12=24 ; Friday July 17th, 2020 6:18:00 AM
Osul once again shows his shocking personality, as he drops some lighting on Snaggletooth, but the dino is able to evade the damage. (I know you said Francisco in your post, but Osul knows that Francisco and the mummy lords are immune to electrical damage.) Neshi brings the heat to Francisco. (Don't forget, spells that require an attack roll, score a 2x crit on a natural 20) Armand heals his friends closest to him physically, as he gets into Francisco's grill for some smack talk. The lich also is effected by the energy release, though he saves for half damage. Vamir attempts to dumb down Francisco, but can't seem to make contact with the lich (Touch AC 19, Actually I'm not sure if it would work on him anyway, as undead are immune to mind effecting spells. I'm going to ask on the DM board to see what the other think, because I'm uncertian.) Brawn rips a chunk out of spiny 3 (You calculated the animal growth right) Elyngael chucks a couple of arrows into spiny 3 dropping the dino. Seeing the dino drop, she sinks an arrow into Francisco. Owen fires off a scorching ray, and Francisco drops in a steaming, smoking pile.
Snaggletooth's enraged condition continues, as with one bite he rips the throat out of spiny 1, turning his attention to his next "antagonist" the mighty dino chomps down on spiny 2. Being attacked by friendly fire, spiny 2 switches gears from breaking free to self defense, and full round attacks Snaggletooth. Spiny 2 misses with both claws but nails Snaggletooth with his bite. The mummy lord goes into self preservation mode as he releases his breath weapon on Snaggletooth, but the quick footed dino is able to evade the damage. Spiny 4 continues to target Neshi, frustrated that he seems to be having such a hard time hitting the liontaur. He smiles as both his claws hit flesh, though his bite only finds air. Neshi takes 20 and 24 damage from the two claw attacks
Spaz's Gift: 3/6
Snaggletooth AC 37/12/32 HP 162/240 half speed Spinosaurus 2 AC 28/8/26 HP 143/230 half speed Spinosaurus 4 AC 28/8/26 HP 95/230 half speed Mummy Lord 2 AC 24/14/21 HP 36/103 half speed
Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 10d6=36 ; Friday July 17th, 2020 11:41:10 AM
Feeling the strength of the spinosaurus's attack but none of the pain due to his stone skin spell, Neshi decides he has had enough being the dinosaur's pinata and hits Spiny 4 with a [b]lightning bolt; 36 points damage, Reflex DC 23 for 18 points. and then qickly moves away.
Active effects:
Stone skin 71/130 Resist fire 20 - ignore first 20 pts fire damage/ round Mage armor - Bear's endurance - +2 fortitude saves Heroes feast - +1 attack & Will saves, +4 poisons & fear Resist lightning 10 - ignore first 10 pts fire damage/ round Hide from undead - Displacement - 50% miss chance Elemental body 1 - 125/130 rounds ____________________________
Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 80/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, d20+19=26 ; Friday July 17th, 2020 7:21:04 PM
Vamir walks to AG 19. The witch extends his hand a makes a fist as he casts suffocation on Snaggeltooth. (Fortitude DC: 21 SR: 26)
This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitude save—if he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to –1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breath—if the victim fails the initial saving throw, the air in his lungs is extracted.
bat-'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,... Friday July 17th, 2020 8:24:15 PM
'Osul has a bad feeling, and to test it he casts Greater Dispel Magic on Spinosaurus 4.
Armand (Robert D)AC 29/touch 11/flat 24 HP 88/95 CMD 22 Character Sheet d20+13=21 ; Saturday July 18th, 2020 4:58:00 PM
Armand contemplates the over large T-Rex. He casts Dispel Magic on it to try and remove Animal Growth. Dispel magic check. 21 (d20+13).
Spells on: 1 - Heroes Feast on-going effects for everyone 10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints) +1 on attack rolls and will saves. +4 fort saves on poisons +4 will saves vs fear
2 - Hide from Undead 3 - Air Walk on Brawn, 130 minutes. 4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul. 5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi. 6 Stoneskin (119/130) 7 Shield of Faith, +4 to AC in header 8 Resist Energy - Fire (armand)30hp
Spells left Highlight to display spoiler: { 0: light, detect magic, create water, read magic 1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain) 2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain) 3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain) 4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus) 5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus) 6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus) 7 (1): x, Holy Sword(domain) Channel Energy used 3/8 }
Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 d20+19=26 ; d20+20=39 ; d20+20=36 ; 2d8+12=16 ; d6=5 ; d8+6=11 ; d6=3 ; d20+20=26 ; d20+15=16 ; d20+10=22 ; Saturday July 18th, 2020 5:14:15 PM
Brawn (15 feet of the ground) moves in and attacks spinosaurus 4. Bite d20+19=26 miss
Elyngael takes a 5 foot step around the corner and shoots spinosaurus 4. Rapid Shot, and Many Shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).
1st shot d20+20=39 (potential crit,confirmed d20+20=36) arrow 1 damage 2d8+6=16, electrical d6=5, arrow 2 (not sure if it gets double damage too). d8+6=11, electrical d6=3 2nd shot d20+20=26 miss 3rd shot d20+15=16 miss 4th shot d20+10=22 miss Total damage 35
BRAWN AC 29/16/27 CMD 24 HP 65/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)
Brawn has stoneskin (82/130), heroes feast, hide from undead, air walk, protection from lighting 60. Animal Growth, BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).
bat-'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,... d20+13=18 ; d3=2 ; d20+13=26 ; d20+13=27 ; Saturday July 18th, 2020 8:19:16 PM OOC: Did I miss something in an earlier description or is Snaggletooth not the same size it was in the Scrying?
And the three(?) checks for the Greater Dispel Magic: 18, 2 (please ingnore the d3 roll), 26 and 77.
bat-'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,... Sunday July 19th, 2020 12:55:13 AM
OOC: not my day: that should read ..., 26 and 27., my having tried to correct it from reading ..., 26 and 17.
DM Jeremy Battle Map Sunday July 19th, 2020 1:41:29 PM
When you entered the throne room, I mentioned Snaggletooth being bigger then remembered in the scrying, and that you assumed Otakatay cast Animal Growth.
Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 10d6=29 ; Sunday July 19th, 2020 8:09:18 PM
Owen moves up and casts a Fireball at Snaggletooth, Spinosaurus 2, and Mummy Lord 2. They must make a DC 20 Reflex save or take 29 fire damage.
DM Jeremy Battle Map d20+17=27 ; d20+14=23 ; d8=5 ; d20+17=29 ; d20+12=15 ; d20+7=26 ; d20+26=42 ; 6d6+43=67 ; d20+28=30 ; d20+28=35 ; d20+28=42 ; 3d8+12=25 ; d20+12=20 ; 6d8=32 ; d20+18=26 ; d20+18=32 ; d20+18=37 ; 2d6+12=18 ; 2d8+12=22 ; Monday July 20th, 2020 6:08:45 AM
Neshi sends Spiny 4 a parting gift and he gets out of the dino's way. Spiny 4 saves for half. Vamir attempts to knock the wind out of Snaggletooth, but the dino saves and is only staggered this round. (Wade, please remind me in your post that the spell is still in effect, so I don't forget, thanks.) Osul attempts to dispel some buffs on Spiny 4, but either the spell caster was to powerful, or the awakened dino doesn't have any buffs currently cast on him. Armand tries to knock Snaggletooth down to size, but isn't quite able to do so. (Otakatay was a level 15 druid, so the required DC would be 26) Brawn misses Spiny 4 but Elyngael scores a crit on the big dino. (With manyshot, if one arrow hits, both hit, so if one crits, both crit. I rolled and added the extra damage for you, I rolled 5+6=11) Owen drops the ball, the fireball that is! Spiny 2 and the mummy lord make their saves, but Snaggletooth takes the full blast.
Snaggletooth in his current staggered condition, continues in his enraged state, and chomps down on Spiny 2. Spiny 2 lashes back at Snaggletooth. He misses with both claws, but lands his bite attack. The mummy lord still considers Snaggletooth the greater threat, and so he releases a 2nd breath weapon on the angry dino. Spiny 4, unhappy that his favorite punching bag has moved, and realizing things are decidedly not in his favor, changes tactics, as he lashes out at Brawn with both claws, but attempts to sink his teeth into Armand. The dino lands one of his claw attacks, and Brawn takes 18 damage. He also lands his bite, and Armand takes 22 damage
Spaz's Gift: 3/6
Snaggletooth AC 37/12/32 HP 92/240 half speed Spinosaurus 2 AC 28/8/26 HP 62/230 half speed Spinosaurus 4 AC 28/8/26 HP 31/230 half speed Mummy Lord 2 AC 24/14/21 HP 22/103 half speed
bat-'Osul(Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,... d20+13=31 ; Monday July 20th, 2020 7:09:35 AM
'Osul keeps half an eye on the in-fighting - but doesn't want to interupt.
He looks as Spinosaurus 4 takes on his friends again - he should have known better, but he had to be sure. He casts a spell on it — Baleful Polymorph (SR:31, Fort vs DC28 to negate. If failed, Will vs DC28 to retain its sense of self, etc.) Garden skink - the bat is getting hungry with all this flitting about.
If a meal isn't in the offing, he'll flit over to Brawn, and work out if he can help him.