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Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday July 5th, 2020 11:13:39 PM

Nikolai is more comfortable in the forest. Out on the plains they can't sneak very easy. But, at least nothing can sneak up on them very easily either, unless... coming in so the sun blinds them?

"Well, Michael, one way to know is to make a wish. If it nothing happens then I guess it never had any or they got all used up."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday July 6th, 2020 12:01:43 AM

Eh? yeaaah. but I was hoping to use it to save us when something like the lich fight comes up again. You see my quandary? test it on something of lesser value and waste it or wait till we really really need it and then find out it won't have any wishes. I'm caught between a rock and a hard place.

Michael thinks for a little bit...

do you think that the Catacombs could tell me? I wonder how much they would charge?

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+23=37 ;
Monday July 6th, 2020 12:56:39 PM

Pompous takes a look around the camp and nearby to see if he find traces of the dragon.

———
Track check 37

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Monday July 6th, 2020 1:16:21 PM

Anna says, "What would happen if I pulled a scroll of Barnum's appraisal from my bag of tricks and just cast it on your blade? Do you think that would tell us if the blade had any wishes on it?"

DM Warren - Vanished into the Knight Map 
Monday July 6th, 2020 5:16:03 PM

The night of camping allows the Agents to assess their recent discoveries a bit more, and while Pru doesn't know the exact metrics of the luckblade, she can tell there isn't enough power in its magical aura for there to be any wishes left. If there had been, it's former owner probably wouldn't have been eaten by trees.

The Agents pass the night as pleasantly as they can, and see no sign of any predators or prey in the area, and nothing disturbs them in the night. The next day is more of the same. Pompous finds no convenient evidence of dragon passage nearby the camp, but efforts during the day's travel do discover more sign more of less following the road as it curves southward.

As the day draws long, you begin to smell salt on the wind, evidence that you are drawing closer to the sea.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 6th, 2020 9:05:03 PM

Sorry Michael, about the wishes. At least the blade is still magic. Maybe the catacombs can recharge it?

OOC- I will be out of town until Friday, with little access to internet. Would someone be able to toss up a few placeholder posts? I will be able to post again on Friday.

Prudence Gundle [AC 22; HP 118/118] 
Monday July 6th, 2020 9:32:02 PM

Pru makes sure her Protection wand is ready to hand. "What do you think?" she asks her companions. "Camp one more night, or seek the dragon out right away?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday July 7th, 2020 12:11:39 AM

Well shoot! I hope he hasn't crossed the bay. that will make it a lot harder to track him and we will either have to find a boat or go around the peninsula to pick the trail back up.

OOC: Yeah I'll put a few posts in for you Trayvin.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 7th, 2020 1:13:02 AM

Spells in effect: mage armor

"Well, Michael, you can always try making ONE wish that the blade has THREE wishes, hehe! Can't go wrong there. But, oh well."

As they smell salt in the air, Nikolai suggests, "We should camp here. We are probably going to have to procure the services of a boat. I'd rather have more daytime at hand to go looking."

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Tuesday July 7th, 2020 2:48:19 AM

Anna says, "I can't help but feel I heard a story once where a guy finds a magic lamp with a genie and one of the stipulations about what could be wished for was you couldn't wish for more wishes. Are Luck Blades like Genies? Do you think I'll need to take an aquatic form to continue our pursuit when I use Queen's Minions? Sadly all the aquatic forms I can take indefinitely do not allow more than a 30 foot swim speed. Don't think that is fast enough to keep up with a ship, is it?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday July 7th, 2020 6:39:00 AM

" The spoor still follows the road, why not keep following it until we know that we need a ship. The last time we faced Slartanus was on the seashore too, he might lair underwater. Are any of us prepared for that? I know I am not."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday July 7th, 2020 6:48:49 AM

Every 12 hours now Sigvar casts Greater Magic Weapon on his sword making it +3 for the next 12 hours. This is a continual process, Cast at dawn and dinner time.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+23=27 ;
Tuesday July 7th, 2020 2:57:03 PM

When the group is ready to push on, Pompous tries to track the dragon again.

————-
Track 27

DM Warren - Vanished into the Knight Map 
Tuesday July 7th, 2020 5:20:20 PM

Noted for Sigvar's weapon buff - any other new buffs amidst the party?
Also for clarification, please note any camping practices now that you're sleeping in the mansion. Any watches still happening, inside or out? Just want to get this all clear for the party.

Thanks!


The Agents, fairly confident that they're dealing with Slartanus again, start thinking back on their previous encounters with him. If they do need a ship, then Wedding City ( a couple more days down the coast road) would be the best bet for hiring one.

They also think about preparing for some underwater scouting, in case his lair is in some below water caves. For now, they are following the road though, following their best current information on the dragon's route.

Prudence Gundle [AC 22; HP 118/118] 
Tuesday July 7th, 2020 9:54:21 PM

Pru is willing to cast the Mansion, or not, as her friends prefer. Not being able to see out is a definite drawback, but on the other hand, it would be very difficult for anyone to find them.

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Tuesday July 7th, 2020 11:56:29 PM

Anna says to Pru, "Well I have long lasting darkvision and I can indefinitely take the form of a myriad of animals so you guys could designate me as watch morphling outside while you slept inside if that would make you feel better about the whole mansion thing."

(OOC : Anna didn't take a horse instead she is relying on Queen's minions at will beast shape I SLA combined with longstrider for quick movement under her own steam

Travel Form Stats:
AC 32/17/29 CMD / Flat CMD: 31 / 28
+2 size bonus to Strength,
+2 natural armor bonus,
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Wednesday July 8th, 2020 12:44:18 AM

when I was at the catacombs John offed me a Necklace of Adaptation., would have been perfect for a water trip. but I went with other things instead.


Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday July 8th, 2020 1:03:07 AM

"Ok Anna, if you want to stand guard outside, that's great. If trouble rears it's ugly head, just pop in and warn us," Nikolai says with a smile.

No point in getting lax with the sentry duty just because of the security of the Mansion, so Nikolai offers to keep First Watch and others volunteer to take the next ones. Need only one per watch, he concludes, with Anna outside also.

"By Land or by Sea, we'll play it by ear. If by sea, looks like on the map Wedding City would be our best bet. Problem is, if by sea, then where? all the way across? Along the coast? North? South? Let's keep asking everyone we meet, farmer, traveler, etc. if they saw anything like a flying dragon."

DM Warren - Vanished into the Knight Map 
Wednesday July 8th, 2020 4:18:23 PM

Nikolai quickly lays out a plan for gathering information as soon as they encounter someone on the road, or once they get to the city. Someone is bound to have noticed a dragon hanging around, right?

The Agents also establish a watch order for the night, with Anna lurking outside in rotating stealthy animal forms and a backup set of eyes.

The last night of journey before reaching Wedding City has them on the road near the beach, where it winds along the water with cool ocean breezes, bird calls, and salt smells. The last to the east begins to rise up again to form some cliffs, while the road stays down below until it reaches the city.

The Agents settle down to camp and expect to be in town late in the day tomorrow.

To confirm - Watch order is:

1) Anna and Nikolai
2) Anna and ??
3) Anna and ??
additional watches??




Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=30
Wednesday July 8th, 2020 7:42:22 PM

Michael retires early so that he can take the last watch with Anna. Up early he takes the time to cook a good breakfast for his companions and friends. the mansion is stocked, Correct? he does this after watch has ended but before everyone is up.

perception 30

buttermilk biscuits
sausage
fried eggs
sawmill gravy
fried potatoes.

muskeydime jelly
sorghum syrup
coffee.

he takes his time, (take 10) and makes sure everything is right 10+10=20.


Prudence Gundle [AC 22; HP 118/118] 
Wednesday July 8th, 2020 7:54:45 PM

[the mansion is stocked and there are unseen servants to help you!]

"I could try to cast a Telepathic Bond," Pru says. "That might let those inside the mansion communicate with anyone left outside. But it only works if we're on the same plane, and I'm not sure inside the mansion counts as being on this plane. I guess we could find out."

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+37=40 ; d20+17=31 ; d20+8=9 ;
Wednesday July 8th, 2020 11:37:20 PM

Anna says, "I don't see what we have to lose beside your spell. I mean I don't need to sleep as long as I get sunlight so I'll hang around outside. It was always my intention when I became a plant-kin to act as a sentinel when we decided to rest. Plus my ability to shape shift means I can maintain watch as different animals gaining their scent and enhanced vision capabilities. With me asking my lady for a beast shape at will SLA each morning I can indefinitely stay in these forms."

As she watches throughout the night she disguises herself as varying animals preferring small animals for their stealth bonuses but even as a small animal she doesn't seem to do well at hiding. Still she makes a very convincing small animal.

Disguise: 40
Perception: 31
Stealth: 9

Notes:
Has Scent; Lowlight vision and Darkvision 60 ft
The darkvision lasts 13 hours
Updated header with small animal AC stats

CDM Jerry [OOC post] 
Wednesday July 8th, 2020 11:40:00 PM

Shane, you have an important email. :) This post may be deleted once Shane has seen it.

[Sleep well Agents!]



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday July 9th, 2020 1:54:29 AM

Nikolai approves of Anna's choices, "Whatever you feel comfortable with, Anna."

Nikolai remembers last time they were in Wedding City and the special chocolate the city has to offer and his mouth salivates.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday July 9th, 2020 8:30:04 AM

Sigvar will take any watch he is needed on. He is not worried about not being able to see outside when exiting the mansion. His armor is thick and can turn away most attacks, so him leading the way out is a natural choice.

DM Warren - Vanished into the Knight Map 
Thursday July 9th, 2020 5:12:46 PM

per the reading of Mage's Mansion, it's an extradimensional space, not on any plane - thus, you would not be on the same plane for the use of a telepathic bond spell.

During the middle of third watch, Michael and Anna hear the noise of the ocean begin to change. It sounds like singing originating from the edge of the water. It's especially enticing to Michael though, and he feels the urge to start walking out towards the water.

Michael, before ending watch and making breakfast, please make a DC20 Will Save

(map in header - also please let me know if you hate hexes. Though it was a fun change, but happy to go to a grid if you prefer. )

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=31 ;
Friday July 10th, 2020 12:17:00 AM

OOC: love hexes, easier to move at an angle. map coordinates are bit of a pain, but that can be mitigated in several creative ways.

Wow Anna, that sure is some pretty singing. kinda makes me want to go down there. suspiciously so.. I mean I've heard love songs before, but this stuff's got me feeling kind of...randy. probably best if I don't go see whos singing. I mean once they have had a taste of me I'd ruin them for other men, and I move around too much for a wife...she'd cramp my style don't you know.

will save 31.


Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 10th, 2020 12:25:37 AM

OOC: just to make sure I was thinking the same thing as the others, Anna was to be the only one outside, right?

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+20=28 ; d20+20=29 ;
Friday July 10th, 2020 12:36:41 AM

Anna says, "You seem awful sure of yourself. Tell me how do you feel about green women?" She teases Michael playfully.

(Know: Arcana = 28 ; wrt to the singing)
(Know: Nature = 29 ; wrt to the singing)

As she listens to the eerie music she thinks back to what she may know about it from a magical or natural perspective.

If anything comes to mind she tells Michael what she thinks is and if whatever it is, is hazardous to travellers she says, "I don't feel comfortable leaving that creature around to do harm. You may be able to resist its pull but the next person might not be so lucky. Shall I go fly down there to see what it is while we raise the others to take help take care of it or should I scout first, come back and then we figure our next move"

Prudence Gundle [AC 22; HP 118/118] 
Friday July 10th, 2020 12:39:12 AM

As it turns out Telepathic Bond only lasts 10 minutes/level. Pru can use the Extend Spell metamagic feat, but the spell will still only last a total of 300 minutes, or 5 hours. Better than nothing, so she does cast it to include herself, Anna, Nikolai, and up to three more people who want to be included.

But but the middle of the third watch, it has probably expired. Pru is asleep.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+20=36 ;
Friday July 10th, 2020 8:07:43 AM

Pompous sleeps, watches, writes and waits.

--------------------
Perception check if needed.
36
SR 20

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=12 ; d20+5=17 ; d20+5=13 ; d20+5=16 ; d20+5=7 ; d20+5=14 ; d20+5=19 ; d20+5=17 ;
Friday July 10th, 2020 8:36:53 AM

Sigvar also takes his turn at watch.
Roller not working for me so no perception for watch, ooo there are my rolls
Perception 12


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday July 10th, 2020 4:15:51 PM

Trayvin relaxes in the mansion until or unless he is needed for the next watch. We're getting close to the town, soon we will need to start asking around to see if anyone has seen a dragon.

OOC- back from vac, I will be back to usual posting now.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Friday July 10th, 2020 6:40:39 PM

Heh! I think you'd be too much for me Anna, but it would sure be a wild ride eh? Michel teases back. but it's put an idea in his head and he looks at Anna appreciatively for a moment.

I think we need to retire to the manse, have some breakfast and get the whole crew before we go check that out. .

with that he opens the door and steps in, holding it open for Anna as well.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 10th, 2020 10:41:48 PM

Nikolai sleeps comfortably and with a full stomach, oblivious to the singing outside.

DM Warren - Vanished into the Knight Map 
Saturday July 11th, 2020 12:12:28 AM

sorry about the late post! it's been a day

I understood that someone would be outside with Anna each watch to keep her company. If I'm wrong, then this'll have to switch to an ambush on Sigvar as he exits the mansion in the morning. Let me know!

Can do a real/clarify post early tomorrow.


Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30  
Saturday July 11th, 2020 12:00:57 PM

(OOC: Anna does not need sleep. As such she will stay out the whole night)

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday July 12th, 2020 12:10:45 AM

OOC: no problem, keep it as is.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=12 ;
Sunday July 12th, 2020 3:27:45 AM

as is is OK with me

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Sunday July 12th, 2020 9:04:27 PM

it goes without saying that if Sigvar gets up during Michaels watch Michael will keep him from going out and apprise him of the situation.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday July 13th, 2020 7:07:02 AM

ooc No issues here.

Pompous prepares for the day before exiting the mansion and joining the others.

----------------
SR 20



DM Warren - Vanished into the Knight Map 
Monday July 13th, 2020 1:08:40 PM

sorry about the late post! it's been a day

I understood that someone would be outside with Anna each watch to keep her company. If I'm wrong, then this'll have to switch to an ambush on Sigvar as he exits the mansion in the morning. Let me know!

Can do a real/clarify post early tomorrow.


DM Warren - Vanished into the Knight Map 
Monday July 13th, 2020 6:07:20 PM

The site seems to be eating/double posting some of my stuff. I'll see if I can get that figured out.

When Michael doesn't seem to be affected, the singing changes a bit and amplifies, as if in harmony. another dc20 will save please

Anna starts thinking about what the source of the singing could be, and being familiar with plants as magic as she is, she thinks they're dealing with 1, or now 2, Seaweed Sirens. Certainly nothing that Michael wants to smooch.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 13th, 2020 6:59:40 PM

Trayvin is up on time as he is used to the military life. He gets ready to start the day while eating some dried rations. Are we close enough to the town to start making plans for some information gathering?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=19 ;
Monday July 13th, 2020 7:04:10 PM

standing holding the door for Anna, with thoughts of Anna on his mind in a way he is not used to thinking about a teammate, the second song mixes as perfect counterpoint to the first. Michael feels tight, and hot, and finds himself walking towards the sounds, with thoughts of green flesh and other more personal things on his mind.
it's just so beautiful....

Will save 19



Prudence Gundle [AC 22; HP 118/118] 
Monday July 13th, 2020 8:34:43 PM

Pru remains asleep.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday July 13th, 2020 11:54:38 PM

Little Yellow Duckies with tiny sharp teeth keep swimming in and out of Nikolai's dreams. He dreams of pulling out his bead of Holy Fireball of Antiochious and blasting them all to bits.

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+13=25 ;
Tuesday July 14th, 2020 12:18:14 AM

Small Seabird Anna attempts to grapple Michael provoking an AOO against Michael as she does so but sadly Seabirds are not really equipped to grapple things 25 vs 28 = miss.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday July 14th, 2020 6:24:56 AM

Pompous is wondering what is going on....

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=13 ;
Tuesday July 14th, 2020 8:57:39 AM

OOC
I have a permanent, it seems, extra roll in my die rolls.
IC
Sigvar sleeps.
If the commotion is enough to wake them He tries to figure out what is going on.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=31 ; d20+15=29 ; d20+25=29 ;
Tuesday July 14th, 2020 7:53:43 PM

OOC: Michael has slippery mind. just so's you know.

lost in the dreams the song provides Michael wanders on. but that damned pesky sea bird keeps harshing his mellow! what's up with that bird anyway it's almost like its trying to grapple me or something? OH! that's Anna, what's she doing? Oh crap, I got enraptured by the song!

Come on Anna we are going into the Manse NOW!

since she was trying to grapple him he just scoops her up in his arms and retires post haste into the mane with a slammed door to boot!

grab Anna. 29 since shes a tiny sea bird if I get a bonus that's a 30. also as a bird she has not hands so that should be worth something

acrobatics to slam door with my foot as a dart in. =29.
SLIPPERY MIND 31

DM RobC 
Tuesday July 14th, 2020 9:50:40 PM

OOC: Taking this to email to sort through a few things

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 14th, 2020 11:54:12 PM

OOC: I'm ok with the two being outside. I was thinking the rest would be asleep but I didn't know only Pru could open the door. I thought the door could be programmed to let in whomever Pru designated.

IC: Sweet Slumber, ah, sweet slumber. ZZZZZZ.

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30  
Wednesday July 15th, 2020 12:41:20 AM

(OOC: Anna is only a small seabird not a tiny one as beast shape 1 only allows for medium or small critters)

Anna is glad her ineffectual attempt at grabbing the halfling failed and that she wasn't walloped for it but now where are they w/ respect to Pru's Manse?

DM RobC - "it's just so beautiful...." (Map)  d6=2 ; d6=2 ;
Wednesday July 15th, 2020 4:44:22 AM

While the others sleep soundly, Michael and Anna are having quite the adventure.

It was such lovely music. Michael couldn't help but walk towards the ocean. It just sounded so beautiful. Fortunately the seagull swooping him is enough to bring him to his senses.

In the shallow waters ahead of him he can see two things that certainly aren't beautiful. It's difficult to even describe. They look like some sort of large green crabs with sharp teeth, covered in moss, and each with three heads sticking out of it. Lurking in the shallows they would have been very difficult to see. When they're on the surface though you can't miss them.

Anna is clever enough to recognize them as Seaweed Sirens. Or at least, she's pretty sure they are.

What Michael thought sounded lovely now sounds just plain awful! All six heads are singing and talking, but the words are gibberish and don't even make sense. You're not even sure what languages they're speaking.

What you are sure of though is that all eyes - and there are a lot of them - are on Michael (Gaze attack. Michael to make 2 x Will Saves vs DC22. Fail 1 = Staggered for 2 rounds. Fail both = Staggered for 4 rounds)

-----------------
OOC: Phew! Looks like we're all on the same page. Went back to using a square grid for the map. It was a bit tricky showing 'large' creatures on the hex grid, and this way also gives you coordinates.

The portal to the mansion is open though neither side can hear/see what is happening on the other and no monsters may enter.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=14 ;
Wednesday July 15th, 2020 8:14:14 AM

Sigvar continues to sleep.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday July 15th, 2020 4:31:08 PM

Pompous sleeps the sleep of sleeping sleepers.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday July 15th, 2020 8:51:48 PM

Trayvin tries not to snore, but by now the Agents are probably used to it....

Prudence Gundle [AC 22; HP 118/118] 
Wednesday July 15th, 2020 10:44:48 PM

Pru sighs a little and rolls over in her sleep. One drawback of her Mage's Magnificent Farm-House is that she's more likely to dream of home, and a simpler time before....all of this.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday July 16th, 2020 12:18:25 AM

Somehow in Nikolai's dream of duckies with sharp teeth, he remembers that Pru was the one that created them. They suddenly turn into beautiful white swans swimming in synchronized patternszzzzzz...

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=22 ; d20+14=17 ;
Thursday July 16th, 2020 12:25:14 AM

Will save 22 Yes!
Will save 17 Awwww

after the sweet sweet song, the view that confronts him is made worse like chocolate makes mustard taste worse. The horror of such beauty coming from such horror stuns him and he stands transfixed

OOC: DM Rob: Just checking you know, but Michael is only staggered, not stunned. He can still take an action :)

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34   d20+23=37 ;
Thursday July 16th, 2020 1:09:24 AM

(OOC 1: If Michael is staggered does Anna have to roll a grapple check to pick him up and move with him or because they are allies; Anna could just pick him up?)
(OOC 2: Where is the Manse Door?)

Anna uses Beast Shape III to turn into a huge allosaurus and then either heroically picks her ally up or tries to if she has to grapple him first. (37 vs CMD; +4 from grab; +2 huge; +3 size bonus increase) either way the huge 10,000 pound 30 foot long dinosaur succeeds in picking up the small halfling. She then motors 50 feet away from the sirens with her back to them (OOC: looks like if you turn your back to a creature with a gaze attack you don't have to worry about it but they gain concealment against you) and towards the door of the manse. If the brown thing on the map is the Manse portal she goes through it and says to her friends "Hey you guys; Michael and I got attacked by some Seaweed Sirens and would like some backup"

Action Summary:
1 standard action : use beast shape III to turn into an Allosaur; beast shape 1 is dismissed as part of this process
1 heroic standard action: pick up or grapple Michael
1 move action : 50 feet with back to seaward sirens towards the door of the manse (her 50 foot move puts her partially off the map; unless that brown thing is the manse portal in which case she can totally go through the door and does so)

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 130 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)



DM RobC - "Michael and I got attacked by some Seaweed Sirens and would like some backup" (Map) 
Thursday July 16th, 2020 6:10:36 AM

Twas the third round of combat and everyone's posted. The DM is happy and no-one is roasted.

The adventurers are nestled all snug in their mansion, while Anna and Michael are stuck in the action.

The sirens stern gaze has staggered the rogue and the trouble he's in is truly a load

But Anna comes quickly to render some aid, her awesome heroics cannot be downplayed

She gathers him up in her huge dino mouth, then turns on her heels and bolts for the south

Now safe inside she tells of the plight. So what to do now? Will this be a fight?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=7 ;
Thursday July 16th, 2020 9:09:25 AM

A groggy Sigvar rolls over to see a 50' tall Allosaurs in the house. His heart skips a beat before he realizes that they are safe in the Farm house and that this MUST be Anna. The dinosaur tries to say something but most of it is garbled by the thing she is chewing on.
" Anna, stop talking with your mouth full. ...What's going on? You were attacked? Whats a seaweed siren?"
With the words 'attacked' and her plea for help, Sigvar rolls out of bed and looks to his armor. "[/b] Do I have time to get dressed first or is Michael still out there?"[/b]

OOC
I still have phantom rolls in my die rolls box. Am I the only one seeing them or do they show up for you guys too? I must have mashed that button ALOT when it wouldn't roll for me.

DM Rob: Removed some rolls at the back end. Let's see if it happens again

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Thursday July 16th, 2020 5:45:32 PM

Hickory dickory dock. The ranger is dreaming of socks. The socks were dancing. The ranger was prancing. Hickory dickory dock.

Pompous suddenly awakes at the sounds of a not so quiet Anna Banana and Mikey

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday July 16th, 2020 7:18:19 PM

Seaweed Siren? Is it dangerous? Trayvin isn't sure if the group will be headed into combat, so while the Agents chat, he prepares to flat-en the enemies like a gnat.

OOC- David, I can see the roll in your post, it may be worthwhile to have our resident webmaster take a look so the phantom rolls don't interfere with combat rolls.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday July 16th, 2020 9:01:30 PM

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

Oh shoot she's up to my foot
Oh gee she's up to my knee

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

OH Fiddle she's up to my middle

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

oh heck shes up to my neck.
Oh Dread she's up to my .....

even still shaken by the horror of the seaweed sirens, Michael can't help but chuckle at his poem.



Prudence Gundle [AC 22; HP 118/118] 
Thursday July 16th, 2020 10:42:06 PM

Roused from a sound sleep [presumably], Pru dresses quickly and moves to the foyer. "Seaweed sirens?" she says around an enormous yawn, "what are those?"

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 17th, 2020 12:57:37 AM

Sweet little duckies all swimming in a row
Up comes a gator, and down one goes...

'Snort, grumph, ah... wha...' Nikolai wakens when one of his teammates stops by and gives him a shake and says something about some strange commotion outside and a purple dinosaur inside... what? Pruple? no Purple! oh.

Nikolai joins the impromptu meeting to hear what's going on outside.

"These seaweed sirens seem to be quite a danger to the people here. We can get better cooperation if we show the people who live here that we've saved them from these horrible creatures. Best tale the time and get rid of them," Nikolai states.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Friday July 17th, 2020 1:00:15 AM

Anna gingerly puts her dinosaur head down and sets Michael down on the floor.

She then answers her friends her mouth empty, "Well they have a gaze attack that staggers you; charmed Michael into going down and seeing what was up in the first place and I'm pretty sure if they are what I think they are they have some ranged attack options in addition to bite and trampling and they like to eat intelligent creaturea and humanoids so it would probably be a good idea to take care of them lest the next travellers that come this way get eaten. If you think we can take them that is. I think we can."

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 129 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

DM RobC - "Anna, stop talking with your mouth full" 
Friday July 17th, 2020 3:38:58 AM

Anna and Michael finally have a chance to breathe. They wake the others from their sleep and give them the basic rundown as to what is going on outside.

Seaweed sirens? What are they? Anna gives a good summary on what they normally look like and do.

There is a consensus though: they're dangerous and innocent people might get hurt if they are left untended.

How will our heroes proceed though? You are safe in your mansion after all

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday July 17th, 2020 10:48:14 AM

" OK, So when we go at them, I need you all to gather either around me, or Trayvin. Trayvin, you have a Magic Circle Against Evil prepared right? I think you normally do. Anyway, My anti-charm aura, and the magic circle I will project will guard the melee folks and Travin can hang back a bit with the ranged people. Sound good?"
" Can someone train me in blind fighting. We have group skills from the Fist, lets use them. Also if things go badly do we have some water breathing?"


Sigvar starts donning his plate. His Holy Sword spell will provide the magic circle and his arm will provide the damage to send these things to meet Gargul.

OOC
ha, after you mentioned it the rolls stopped showing up. I think it was because the button got mashed so much while I was trying to roll perception for watch and it wouldn't roll

Prudence Gundle [AC 22; HP 118/118] 
Friday July 17th, 2020 3:58:22 PM

"I can cast Darkvision on you, if that will help," Pru tells Sigvar. "I don't really have anything for underwater, but I can cast Fly on people. It might be easier to engage with them flying over the water rather than trying to go through it."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday July 17th, 2020 8:04:26 PM

Yes, I have that one. I can cast silence also, it may be effective against what they used on Michael. You will need to move away from me though to cast most spells. If these things like to eat intelligent creatures and humanoids, then I think we need to take them down.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 17th, 2020 11:56:20 PM

Nikolai thinks for a minute then adds, "Aren't we going at this the wrong way? Like meeting them on THEIR ground? Why not try to lure them onto OUR ground first? If we make the water too hot for them, won't they come on shore? That is if there is a way to make the water around them boiling hot. Just an idea. Or place a wall of force or stone in the water behind them to keep them in the shallows, that would help us a bit too.

We can try to pretend to be enchanted but not go into the water and just stand on the shore, that might bring them out. All standing as a group around Sigvar and Trayvin, swaying back and forth, singing along with them... that might give them the confidence that we are fodder just for the taking.

Any other ideas?"


Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Saturday July 18th, 2020 2:35:05 AM

Anna says, "Sadly any ability I have the ability to grant only impacts myself and that includes water breathing. As for making the water too hot that is interesting but is there any spells for heating water? I mean there is a spell for heating metal but I don't know if there is anything for heating water."

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 128 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Saturday July 18th, 2020 12:34:19 PM

Michael shakes himself of the horror of the gross things. it's like finding a bug in a piece of cake.

I'd be willing to train with you in blind fighting Sigvar. as we get more experienced we are going to run into things where it would be useful. we are a good team, if we train together on it, we can do great things.

[b]Oh and it wasn't the sounds that shook me, it was the horrible visage they had. they really look gross. and that's an understatement.


DM RobC - "If we train together on it, we can do great things" 
Monday July 20th, 2020 5:45:07 AM

The party are safe in the mansion and go through different battle strategies that might help.

Magic Circle Against Evil, an anti-charm aura, silence, and pretending to be enchanted are just some of the ideas that are thrown about.

The group are yet to agree on a strategy and for the moment are happy to put all options on the table.

It's still very early morning. By now the sun would have started to rise. Darkvision won't be necessary.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday July 20th, 2020 6:50:39 AM


" Well.."
Pompous offers...
" ... my new trinket offers me some spell immunity but I'm not sure if that would work here.. but I also have these... "

Pompous shows his hands...
Tatoos are visible on the top of both hands, still fresh from the Catacombs,,,,

" With the one on the right I can protect myself from evil... the one on the left aligns my bow with the powers of good. "

Pompous strings his bow...

" I'll take the rear and shoot fired arrows at the creatures. I could use my armor to fly above them but I'm likely better off on the ground... "

" Couldn't we just stuff cotton in our ears to by pass their charm songs? Just a thought... "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday July 20th, 2020 9:44:26 AM

A consensus not apparently easy to reach, Sigvar steps out the door and activates his Holy sword. He will wait an additional round for others to emerge anf after that will head down to the beach to dispatch the seaweed thingees.
Holy sword 1/15 used

Prudence Gundle [AC 22; HP 118/118] 
Monday July 20th, 2020 8:05:15 PM

Pru watches Sigvar depart. "I guess the planning session is over," she says. She exits the Mansion after him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday July 20th, 2020 9:13:29 PM

Michael is on his feet behind Sigvar and Pru, Don't dispell the manse Pru, I still need to cook breakfast!

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 20th, 2020 9:18:12 PM

Trayvin prepares the magic circle vs evil as discussed, and readies the silence spell in case it is needed.

Actions: cast magic circle vs evil
move: follow Sigvar into the fray

used:
spells: magic circle vs evil

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Monday July 20th, 2020 10:01:05 PM

Anna exits the Manse. She prepares to attack the Seaweed sirens.

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 127 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 21st, 2020 12:52:07 AM

With everyone leaving, Nikolai follows despite no plan. His ideas apparently ignored as no one offered that they could do one thing or another of the plan.

"I guess we will tackle them the same way we always do. Play it by ear and trust we win."


DM RobC - "Play it by ear and trust we win"  d20+17=23 ; d20+17=18 ; d20+17=30 ; d20+17=19 ; d20+17=32 ; d20+17=35 ; 5d6=22 ;
Tuesday July 21st, 2020 6:18:24 AM

The book-ish people might be here for a while discussing strategies and tactics, but Sigvar isn't keen to wait. He activates his holy sword and steps out the portal.

Pru and Nikolai seem quite surprised by it but go along. Trayvin casts a defensive spell and Michael is concerned about breakfast (first breakfast or second breakfast?). Anna plods along still in dino-form. Pompous had some ideas but the others have already started leaving the mansion.

The party emerge from the mansion into the chilly morning air. There is enough light to be able to clearly see the surrounds. Two seaweed sirens still sit nestled in the water.

As soon as Sigvar is out the door the sirens start making a tremendous noise. It makes it hard to concentrate*.

They focus their attention on the taur sending a wave of sonic beams at him (Sigvar gets hit for 22pts sonic damage!)

------------------------
Map

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+21=34 ; 4d6+18=37 ; d6=6 ; d6=3 ;
Tuesday July 21st, 2020 7:14:37 AM

Sigvar waits for Trayvin to exit the mansion so that there is a second circle to protect the others from being charmed. He then flies over to the nearest siren and power attack, vital strikes it. If he has enough movement he flies as far to it's opposite side as he an to allow others to flank with him.
Attack Hits AC 34 for 37 damage + 9 holy damage. Damage is good, magic, slashing, and adamantite damage.
Holy Sword 2/15 used

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet 
Tuesday July 21st, 2020 7:15:30 AM

forgot to take the damage....Fixed

Prudence Gundle [AC 22; HP 118/118]  d20+15=18 ;
Tuesday July 21st, 2020 12:55:49 PM

Pru Hastes the party, hopefully before Sigvar flies off.

[Concentration check 18, which just barely succeeds for a 3rd-level spell.]

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Tuesday July 21st, 2020 4:31:23 PM

Pompous casts Barksin on himself before heading out of the mansion. He stays near the door entry way and covers the others exiting the house.

----------------------------
Barskin
Haste


Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+19=30 ;
Tuesday July 21st, 2020 8:30:01 PM

Hearing the chaotic noise coming from the creatures, Trayvin thinks it is a good idea to go ahead with the silence.

After casting the spell, he lets any Agent who intends to get in close to the creatures to take it from him. Otherwise he positions himself to defend against their sonic attacks.

Actions: castsilence target on a coin(concentration check = 30)

used:
spells: magic circle vs evil, silence

OOC- silence is radius 20 feet around Trayvin or whichever Agent takes it from him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=31 ;
Tuesday July 21st, 2020 10:26:53 PM

hasted, Michael utilizes his Celestial armor's fly feat to engage the Sirens on top of the water. He attempts to flank with Sigvar and focuses on the one he is attacking. I don't think we will make it this round so Michael attempts total defense and tries to avoid AOO with Acrobatics.

AC 32 +4 total defence
Acrobatics 31
Mobility +4 to AC to avoid AOO when moving into or out of a threatened square.



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 21st, 2020 10:33:05 PM

Since Nikolai won't be casting spells, at this time at least, he stands near Trayvin and takes the coin with the Silence spell on it (Move Action). Drawing his bow and a Flaming Arrow (Move Action) he is ready to plug those noisy mouths.

Anna Morphling (Hugh C) -- HP 113/113 -- 33/14/31 CMD 34   d20+16=35 ; 2d6+6=15 ; d20+23=35 ;
Tuesday July 21st, 2020 11:41:56 PM

Anna speedily moves to F12 and tries to attack the seaweed siren with a bite.

(35 vs AC; 15 damage; 35 vs CMD to start a grapple against the seaweed siren)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 126 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft,
low-light vision,
scent,
bite +16 (2d6+6 plus grab),
2 claws +16 (1d8+6),
pounce,
rake (2 talons +15 1d8+6)

DM RobC - "Trayvin thinks it is a good idea to go ahead with the silence"  d20+17=35 ; d20+17=27 ; d20+17=33 ; 5d6=16 ; d20+19=25 ; d20+19=25 ; d20+19=31 ; d20+19=24 ;
Wednesday July 22nd, 2020 4:57:39 AM

Sigvar moves into the fray, hastily flying towards the nearest siren and hacking into it.

Michael is right behind him. He can't quite get into a flanking position right now, but he gets close. He prepares to defend himself against an attack.

Pru, Pompous and Trayvin all stand back by the mansion casting spells.

Nikolai draws his bow and gets ready to start raining them down on the sirens.

Anna stomps in an chomps at the siren to the west. She doesn't manage to grapple it, but does manage to rip a chuck of seaweed away. It tastes terrible.

The enemy act!

The siren next to Anna babbles away, making an absolute racket. In the words though Anna can hear something (Use SLAs defensively. Hit TouchAC35. Anna to make a Will Save vs DC18 or be cursed! Curse: Each turn she has a 50% chance to act normally, otherwise she can take no action. Anna to also make a Will Save vs DC18 or be confused!)

The other siren does the same to Michael. (Use SLAs defensively. Hit TouchAC27. Michael to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Michael to also make a Will Save vs DC18 or be confused!)

Each siren then back away and partially submerge themselves, so that only their top halves can be seen. (5ft step)

Things start to look a little worse when a third siren surfaces. It attack Anna and hurts her ears a little (Hit AC33. Anna takes 16pts sonic damage)

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 15dmg (Partially submerged. Cover)
Siren 2: 37dmg (Partially submerged. Cover)
Siren 3:

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.

I'm liking the perfect posting this week! Keep it up folks and I'll see if we can throw some more loot in the mix


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet  d20+30=46 ; d20+30=31 ; d20+25=34 ; d20+20=32 ; d20+26=38 ; 2d6+10=15 ; d6=4 ; d6=4 ; d6=3 ; 2d6+10=15 ; d6=4 ; d6=3 ; d6=2 ; 2d6+10=16 ; d6=5 ; d6=6 ; d6=2 ; d8=2 ; d6=2 ;
Wednesday July 22nd, 2020 8:21:05 AM

OOC
Since Sigvar's attack has reach and I am assuming the water is the object granting the cover so they have a +4 AC to his attacks.
IC
Sigvar moves in (5' step) and once Michael takes up a flanking spot The Taur begins the attack.( Outflank, precise striking, no power attack)
Sword 1 hits AC 46 for 15 damage +8 holy +3 precision
Haste Miss natural 1
Sword 2 Hits AC 34 for 15 damage +7 holy +2 precision
Sword 3 Hits AC 32 for 16 damage +11 holy +2 precision
Horns Hits AC 33 for 7 damage +2 precision
Sword attacks are good aligned, adamantine and magic
horn Attacks are good aligned
Anyones attacks vs 3 will also be considered good aligned (Aura of Faith)

Holy Sword 3/15 rounds used

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=36 ; d6+13=17 ; d6=2 ; d6+13=15 ; d6=5 ; d20+22=42 ; d20+22=26 ; d6+13=19 ; d6+13=17 ; d6+13=15 ; d6=1 ; d20+16=18 ; d20+12=20 ;
Wednesday July 22nd, 2020 12:26:32 PM

Pompous lets fly a volley of arrows at the soggy noisy foes.

" YOU'RE SINGING OUT OF TUNE!"

Pompous shoots at the creature attacking Siggy, then if needed, the one involved with Anna Banana,.

------------------------
Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 36 Dam 17 shock 2
Attack 1A Hits AC 36 Dam 15 shock 5
Attack 2 (Haste) Hits AC 42 (nat 2, 26 to confirm crit) Damage 19 (51) shock 1
Attack 3 Hits AC 18 miss
Attack 4 Hits AC 20 miss



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday July 22nd, 2020 6:17:44 PM

Since Nikolai has the coin, Trayvin moves off to support and casts a spell that may help.

Actions: move to J26
cast summon monster 7 -summons a greater water elemental behind siren 3

used:
spells: magic circle vs evil, silence, summon 7

Anna Morphling (Hugh C) -- HP 127/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+9=23 ; d20+9=26 ;
Thursday July 23rd, 2020 12:06:26 AM

(WIll Saves: 23, 26)

Anna is neither cursed nor confused. She takes the damage from the sonic blast and takes a 5 foot step back before using a standard action to activate Plant Shape III allowing the plant polymorph effect to replae the animal based one as she would like the regenerative capabilities of the tendriculous considering she can't die as long as her regeneration isn't infringed.

She feels the regeneration starting to heal the sonic blast damage.

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 130 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)



Prudence Gundle [AC 22; HP 118/118]  d20+15=20 ; 10d6=38 ;
Thursday July 23rd, 2020 12:12:36 AM

Pru moves away from Nikolai to get out of the Silence. Of course, that puts her back in the Cacophony. Sometimes there's no winning.

She tries to cast a Fireball, and manages to get it off. Sirens 1 and 3 take 38 points of fire damage, DC 20 Reflex save for half.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+14=22 ; d8+3=4 ; d6=3 ;
Thursday July 23rd, 2020 12:35:31 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Nikolai takes a shot at #1:
Flaming Arrow Missile attack d20 +14 (Precise Shot) = 22 +1 (haste) = 23
if hit
dmg d8 +3 = 4 + 1d6 fire = 3 = 7

Dropping the Bow, he Moves next to Anna and stays with her, the Silence around them blocking any sound effects. He hopes.

DM RobC - "YOU'RE SINGING OUT OF TUNE!"  d20+12=20 ; d20+12=21 ; d6=4 ; d20+17=27 ; d20+17=28 ; d20+17=36 ; 5d6=23 ; 5d6=15 ; 5d6=20 ; d20+17=22 ; d20+17=27 ; d20+19=20 ; d20+19=25 ;
Thursday July 23rd, 2020 4:58:08 AM

Sigvar steps in to deliver a number of good hits on the siren. Highlight to display spoiler: {With no post from Michael I can't allow flanking. For him to flank would mean dropping down to sea level, moving into melee range and becoming the target this round. Needs to be his call}

Pompous sends a nicely worded barb the way of the sirens, and follows up with a whole heap of nicely aimed arrows too! It's tough though and stays breathing. Do all it's heads breathe? Probably.

Nikolai tries shooting as well, but the noise is so bad that he has trouble focusing on his target. His arrow goes wide and sizzles harmlessly into the water.

Trayvin backs up as far as he can and considers casting a spell. Highlight to display spoiler: {SMVII has a 1 round casting time. You can't take a move action and start casting in the same round, unless you have a special ability}

Anna saves against the spells and takes on a different form: one that can regenerate damage. She'll be good as new in no time!

Pru whips out a classic spell: fireball! Maybe it's the water or maybe they saw her casting it, but the sirens dodge most of the flames (Ref Saves: 20, 21)

The enemy act...

Siren 1 tries to confuse that annoying person that's causing all the silence. It gazes at Nikolai as it carefully descends into the water, fully submerging itself (Nikolai to make a Will Save vs DC18 or be confused! Nikolai to make a Will Save vs DC22 or be staggered for 4 rounds!).

Siren 2 has seen better days. It's barely clinging to life right now. It is intelligent though. That big minotaur looks really well protected. There has to be something more squishy around here somewhere. Hey, that caster just made fire! The siren focuses in on Pru sendin three sonic beams at the sorceror! (Hit AC27,28,36. Pru takes 23 + 15 + 20 pts sonic damage! Pru to make a Will Save vs DC18 or be confused!). Like the first one, the siren then submerges into the water.

Siren 3 moves closer to Sigvar and tries to curse and confuse him! (Hit TouchAC22. Sigvar to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Sigvar to also make a Will Save vs DC18 or be confused!). It starts a Cacophony to keep things loud.

Unfortunately for Sigvar, the newly emerged Sired 4 attempts the same. (Hit TouchAC27. Sigvar to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Sigvar to also make a Will Save vs DC18 or be confused!). It starts a Cacophony to try and sing in key with Siren 3. The key? Awful.

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 24dmg (Fully submerged)
Siren 2: 141dmg (Fully submerged)
Siren 3: 9dmg
Siren 4:

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.

Keep up the good posting!


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet  d20+15=29 ; d20+15=33 ; d20+15=32 ; d20+15=29 ; d20+20=39 ; d20+20=38 ; 6d6+36=53 ; d6=5 ; d6=5 ;
Thursday July 23rd, 2020 8:23:51 AM

Will saves 29,33,32,29
None of the siren's attacks effect Sigvar's one track mind. Getting at his target will now be more difficult though. Sigvar decides to rely on his flight and dives into the water, straight down from where he is, allowing him to continue the fight.
Power attack and vital strike
Sword 1 Hits AC 39 and confirms to AC 38 for 26 damage +10 holy damage ( ((2d6 doubled to 4d6 +2d6 for vital strike +2x bonuses)/2 for slashing underwater ))+holy

Holy Sword 4/15 used

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=39 ; d6+13=19 ; d6=2 ; d6+13=15 ; d6=3 ; d20+22=27 ; d6+13=18 ; d6=5 ; d20+16=34 ; d6+13=17 ; d6=3 ; d20+16=30 ; d6+13=16 ; d6=5 ;
Thursday July 23rd, 2020 2:13:39 PM

Pompous frowns as he sees the water creatures hurt his friends.

He is not going to let that go unanswered

" OH NO YOU DID NOT JUST DO THAT !"

ooc> Pompous fires at 3
---------------------------
Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 39 Dam 19 shock 2
Attack 1A Hits AC 39 Dam 15 shock 3
Attack 2 (Haste) Hits AC 27 Damage 13 shock 5
Attack 3 Hits AC 34 Dam 17 shock 3
Attack 4 Hits AC 30 Dam 16 shock 5

Total = Physical 80, Shock 18 = 98



Prudence Gundle [AC 22; HP 50/118]  d20+12=22 ; d20+15=17 ;
Thursday July 23rd, 2020 2:14:46 PM

"Owww!" Pru isn't the least bit Confused [Will save 22] about who hit her or what she wants to do to them.

Unfortunately, they keep hiding in the water, the big cowards!

She tries to cast a spell; unfortunately, the Cacophony defeats her.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday July 23rd, 2020 8:30:11 PM

Trayvin works on casting a spell which will hopefully be of use once it is completed.

OOC- sorry been playing another system at home lately and I keep mixing up with these rules which I used to have mostly memorized.

Trayvin moved last round, this round will be the full round cast, summon will be complete start of next round

CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:27:28 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=29 ; d20+24=34 ; d4+4=6 ; 7d6=30 ; d20+27=30 ; d20+27=34 ; d20+27=47 ; d8+4=5 ; 7d6=19 ; d20+27=32 ; d8+6=12 ; 7d6=23 ; d20+20=34 ; d4+3=4 ; 7d6=29 ; d20+22=38 ; d8+6=12 ; 7d20=60 ; 7d20=111 ; 7d6=26 ; d20+15=26 ; d4+3=7 ; 7d6=19 ; 7d6+17=48 ; d20+17=30 ; d8+6=14 ; 7d6=26 ;
Thursday July 23rd, 2020 11:15:39 PM

The curse fails.
MIchael lays into the mossy beast

1st attack
Luck blade base 20 +1 haste, +4 AotF flaning = 24 sunblade base 22 +1 haste +4 AofF flanking =27

Luckblade +2
To hit AC 34 for 5 points of damage and 30 points flanking =35

Sunblade +4 vs Evil
To hit 34 for 7 points of damage and 19 flanking. (Screwed up the roll D8+4 should have been d8+6 rolled a 1 ) =26

Haste Attack: Sunblade +4 full bonus =27

Sunblade +4 vs Evil.
To hit AC 32 for 12 points of damage and 23 flanking. = 35

2nd attack
base 15 +1 haste +4 AotF flanking = 20(luckblade) 17+1 haste +4 flank = 22

Luckblade +2
To hit AC 34 for 4 points of damage and 29 points of flanking damage. = 33

Sunblade
To hit AC 38 for 12 points of damage and 26 points of damage. = 38

Attack 3
Luckblade base 10 +1 haste +4 AotF flanking =15 sunblade base 12 +1 +4 = 17

Luckblade +2
To hit AC 26 for 7 and 19 flanking = 26

sunblade +4 vs Evil.
To hit AC 30 for 14 damage and 26 flanking. = 40

Total damage 255.

if at anytime I've killed it I stop attacking and move with Sigvar to the next siren in line.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet 
Thursday July 23rd, 2020 11:56:53 PM

OOC
Cool Michael, except it moved and you need to move to be able to attack it at all.
See previous 2 DM posts.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+16=33 ; d20+16=25 ;
Friday July 24th, 2020 1:07:19 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Will Save 1 +16 vs DC18 = 33
Will Save 2 +16 vs DC22 = 25

Nikolai shrugs off the gaze attacks by using the mental control discipline of the Monk Masters.
"So, you hide under water, eh? Can't face us in a square fight?"
Not being able to hear himself is strange, but nevertheless, he dives into the water swimming to 8J and remains submerged.
Base Move 90'
Move to 8J.

He hopes the 20' silence radius will affect creature 1 and 3, and being under water their gaze attack won't work so well.


Anna Morphling (Hugh C) -- HP 132/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+5=24 ; d20+17=36 ; 2d6+7=11 ; d20+23=37 ;
Friday July 24th, 2020 1:42:19 AM

(Swim check 24)

Water breathing tendriculous Anna dives in after the seaweed siren nearest her.

(OOC: per the swim rules it looks like she can move 1 quarter her current speed as a move action with a successful swim check so she can move 10 feet towards the creature)

If 10 feet puts her within her 15 foot range of the seaweed siren 1 she attempts to bite it as her bite which counts as blunt, slashing and piercing will not be impinged by the water due to being of the piercing type.

(Bite: 36 vs AC; 11 damage; 37 vs 39 to start a grapple = fail)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "So, you hide under water, eh? Can't face us in a square fight?"  d6=4 ; d20+25=42 ; 4d6+15=28 ; d20+25=45 ; d20+25=33 ; 4d6+15=22 ; 4d6+15=34 ; d20+25=37 ; 4d6+15=29 ; d20+25=36 ; 4d6+15=25 ;
Friday July 24th, 2020 5:11:43 AM

Sigvar dives into the water in pursuit of the siren. With his tremendous reach he is able to stab at it safely from range. Would the term "sea cow" be offensive to a minotaur? We'll leave that for another day.

Pompous just goes to town on siren #3. 5 arrows with absolute precision, shot in the space of just 6 seconds. Incredible! Despite the onslaught, the siren is still alive.

Pru feels a little worse for wear and that unnatural noise keeps her from casting any more spells.

Trayvin concentrates on a summoning spell. At his distance he feels pretty safe that he can't be reached.

Michael goes to lay into the creature but finds a slight problem. It's fully submerged. He can't reach it without diving into the water himself.

Nikolai pursues the siren, not content to let it hide in the water.

Anna dips her toes/tendrils in the water and bites at the siren near her.

The enemy act!

Things aren't going well for the squishy sirens. On land they open themselves up to too many hostiles. Spread out they're easy pickin's. Now they have meat in the water though. Time to eat!

Siren 1 limply moves away from Anna to get within 10ft of Nikolai, gazing deep into his soul. The water isn't clear, so vision is hampered but at 10ft away it's close enough to see. (OOC: Since the water is murky and dark, let's go with the range of the gaze attack halved to just 15ft. Nikolai to make a Will Save vs DC22 or be staggered for 4 rounds!)

Siren 2 knows it's in trouble, but isn't going down without a fight. It paddles to Sigvar and bites him as hard as it can (5ft step. Hit AC42. Sigvar takes 28pts damage!)

Siren 3 decides to swim up to Nikolai and hopefully do something about the coin. It sure does it's best, biting him heavily around the face and ears! (Hit AC45. Nat20. Crit confirmed on AC33. Nikolai takes 22 + 34pts damage! Nikolai to make a DC35 Fort Save! Pass = deafened for 1 round. Fail = Permanently deaf!)
Highlight to display spoiler: {I couldn't find anything that had Deafening Critical as a sound/noise/sonic attack, so I don't think a silence spell protects against it}

Siren 4 sees how successful the other sirens are with their bites, so swims up to Sigvar to try for itself (Provokes an AoO from Sigvar. Hit AC37. Sigvar takes 29pts damage!)

Siren 5 arrives on scene and goes straight for Nikolai. (Hit AC36. Nikolai takes 25pts damage!)

All of the sirens are now fully submerged and can't be seen on the surface. The good news for those up top though is that there is no longer a cacophony effect on the surface.

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 35dmg (Fully submerged)
Siren 2: 167dmg (Fully submerged)
Siren 3: 107dmg (Fully submerged)
Siren 4: (Fully submerged)
Siren 5: (Fully submerged)

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=41 ; d20+22=26 ; d6+13=14 ; d6=6 ; d6+13=18 ; d3=3 ; d20+22=25 ; d20+16=27 ; d6+13=18 ; d6=6 ; d20+12=24 ;
Friday July 24th, 2020 8:51:41 AM

Seeing that all of the targets and most of the party are now under water, Pompous feels frustrated. Archery is not know for it's effectiveness under water. Besides, Pompous really doesn't want to get his hair wet.

" Well... what a revolting development this is... "

The ranger holds true and waits for a creature to pop it's head back up before firing.

-------------------------------

Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 42 (critical check 26) Dam 14(42) shock 2
Attack 1A Hits AC 42 (critical check 26) Dam 18 (56) shock 3
Attack 2 (Haste) Hits AC 25 Damage 0 shock 0
Attack 3 Hits AC 27 Dam 18 shock 6
Attack 4 Hits AC 24 Dam 0 shock 0

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 123/174 Character Sheet  d6=4 ; d6=3 ; d6=5 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=4 ; d20+20=33 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d20+20=25 ; d20+20=35 ; d20+15=30 ; d20+10=24 ; d20+13=28 ; 2d6+18=23 ; d6=5 ; d6=5 ; 2d6+18=25 ; d6=2 ; d6=5 ; d8=2 ;
Friday July 24th, 2020 12:27:59 PM

well ow...
Sigvar swiftly lays hands on himself healing 28 damage and solving plenty of afflictions he doesn't have. He can still feel the pain of the bites though. As the second creature closes in he strikes out at it scoring what amounts to a superficial wound.
AoO hits AC 33 for 30 damage +4 holy.
He holds his place hoping Michael would have used last turn to reorient himself to strike underwater and this round the rogue will finish the wounded one. Thus Sigvar turns most of his attention to the new threat. (( #4) power attack))
Sword 1 25 miss
Haste Hits AC 35 for 23 damage +10 holy
Sword 2 Hits AC 30 for 25 damage +7 holy
Sword 3 24 miss
Horns (on #1) Hits AC 28 for 10 damage

Holy Sword 5/15 used
Haste
Underwater 2 rounds

OOC
does the holy damage seem to be hurting these sirens?

Prudence Gundle [AC 22; HP 50/118] 
Friday July 24th, 2020 2:10:37 PM

"All right, let's try that again without the noise," Pru says.

She casts Reverse Gravity.

She can target the area where all five sirens are, which will also include Sigvar and Nikolai (sorry, guys!). She can leave Michael out of the area.

Hopefully, the sirens, the water, and maybe some really confused fish will begin floating upward and the sirens will have less cover. Anyway that's Pru's thinking.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=28 ; d4+3=6 ; 7d6=22 ; d20+27=46 ; d20+27=32 ; d8+6=8 ; d8+6=11 ; 7d6=24 ;
Saturday July 25th, 2020 2:20:44 PM

As I read the combat section of the Pathfinder doc, it says that an unarmed attack promotes an AOO. Since Michael was flanking it with Sigvar he gets an AOO as well, and since it exposed itself to bite Sigvar, he get an attack for that as well.

Attack 1
2 +1 +4 = 25 (luckblade) 22 +1 +4 (sunblade) =27

AOO
Luckblade +2
To hit AC 28 for 6 and 22 flanking

attack

Sunblade +4 vs Evil.
To hit AC 46(Crit! 32 confirm) 19 points of damage and 24 flanking.



Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+22=24 ; d20+22=24 ; 2d8+12=23 ; 2d8+12=27 ;
Saturday July 25th, 2020 10:32:10 PM

The battle has moved under water, but Trayvin was counting on that. He has summoned a greater water elemental. (which may be going for a ride with the gravity spell?)

The elelental attacks siren4( flanking with Sigvar if possible)
hit AC 25, 25
damage: 23, 27

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

OOC-I don't think the silence will block any sonic damage(bit of a gray area in the rules)but I thought it would be effective against the cacophony

Anna Morphling (Hugh C) -- HP 132/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+5=14 ; d20+17=37 ; d20+17=18 ; 2d6+7=12 ; d20+23=24 ;
Sunday July 26th, 2020 11:07:42 PM

(Swim check : 14)

Anna swims closer towards the submerged tendriculous and then bites and attempts to grapple it again.

(37 vs AC; threat of critical; 18 to confirm = no crit; 12 damage; 24 vs CMD = no grapple started)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 25/106 CMD 34/36(Grapple/Trip/Disarm)   d20+16=33 ; d20+16=35 ; d20+18=30 ;
Monday July 27th, 2020 12:47:41 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Will Save 1 +16 vs DC22 = 33
Will Save 2 +16 vs DC35 = 35

Blood swirls in the water around Nikolai as three of the abominable three headed seaweed creatures converge on Nikolai. He is able to shrug off a gaze attack but the bites are horrendous.

However, he still hangs on.
Barely.

Oddly enough, just as he is about to make a strategic retreat, he starts floating upwards and out of the water! ['unattached objects and creatures...']

He was going to swim away, but now he'd have to fly away, but he can't fly. So, Nikolai takes advantage of the weird situation and using both feet kicks out at Siren5, not for damage, but to push himself away.

Kick at Siren5 to push himself way vs DC? = 30
At the same time he uses a Ki point for extra protection (+4 dodge)
Ki 8/9
Also, Mobility grants a +4 AC bonus when moving in/out/within a threatened area.

New AC is 34

OOC: I'd get at least a 5' step out of this but hopping for a lot more. DM can judge how much distance a push will get with a Strength of 17, strength bonus +3. Just kicking to push away could be a touch attack.


DM RobC - "All right, let's try that again without the noise"  d20+25=29 ; d20+25=32 ; d20+25=34 ; d20+25=32 ; d20+25=34 ; 4d6+15=32 ;
Monday July 27th, 2020 5:15:24 AM

Michael stays up top, ready to attack anything that surfaces. Highlight to display spoiler: {It's been mentioned a few times now - including by Sigvar - that the siren is underwater. Michael needs to move underwater to be able to attack it. Also, a natural attack is different to an unarmed attack and doesn't provoke an AoO}

Trayvin finishes summoning and brings a greater water elemental into play. He conjures it to appear behind the siren attacking Sigvar so that they can flank it. It attacks but misses with both slams.

Sigvar can see the blood flowing from his arms but a quick touch heals some of that up. Sigvar realises that as these creatures aren't evil that his sword isn't dealing the holy damage he so wishes it would. He finishes off the dying siren before putting the hurt on another one.

Pru then does something kinda interesting. She casts a reverse gravity spell covering the combat area. It does raise a few interesting questions. Line of sight, line of effect, how can she tell which squares the underwater enemies are in? But let's just go with the 'rule-of-cool'. Everything in that area rises 10ft upwards such there there is a 10ft high, 20ft wide and 80ft long, rectangular block of water atop the ocean. Like a swimming pool with invisible sides, if you will. The sirens, Sigvar and Nikolai are still considered underwater even if they are 10ft above where the ocean should be. Hero point for Pru for a very clever way to get back in the battle!.

Nikolai has taken a real beating. The reverse gravity spell has propelled him upwards, but he is still alongside two very angry (albeit confused) seaweed sirens. He decides that now is the time for a strategic retreat. He pushes himself away from one of the sirens as hard as he can. Both snap their jaws at him as he sails past, but neither connects with the monk (AoOs Hit AC29 and 32. Both miss!). Nikolai ends up treading water, quite near the shore.

Anna is able to reach the nearest siren, even if it is a little higher now. It's not a lot of damage, but every bit adds up.

The reverse gravity has also popped the sirens up nicely for Pompous to take a few shots at. They're still surrounded by water which makes them very tricky to see, and the reverse gravity isn't helping either, but he manages to get two good shots on the one near Anna (Highlight to display spoiler: {We'll say that any on the south of the gravity area only have Improved Cover rather than Total Cover})

The enemy act!

Siren 1 swims downwards through reversed water to get alongside Anna. It bites at her and does a little damage. Nothing that won't regenerate. (Provokes an AoO from Anna. Hit AC34. Anna takes 32pts damage!

Siren 3 swims over to attack Sigvar. It bites at him but all it gets is a mouthful of water (Provokes an AoO from Sigvar. Hit AC32=Miss!)

Siren 4 isn't about to give up. It too bites at Sigvar and also misses (Hit AC34=Miss!)

Siren 5 swims as fast as it can to get over near Anna, but is too puffed to be able to attack yet (Provokes an AoO from Anna)

A great round for the heroes!

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 84dmg (Fully submerged) + 12 + 14 + 2 + 18 + 3
Siren 3: 107dmg (Fully submerged but 10ft higher than sea level)
Siren 4: 65dmg (Fully submerged but 10ft higher than sea level)
Siren 5: (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 123/174 Character Sheet  d20+30=36 ; d20+30=45 ; d20+25=41 ; d20+20=38 ; d20+20=37 ; d20+20=22 ; 2d6+21=25 ; 2d6+21=28 ; 2d6+21=32 ; 2d6+21=28 ; 2d6+21=23 ;
Monday July 27th, 2020 8:50:39 AM

Clearly this is getting out of hand. Sigvar is now underwater, above the level of the ocean and last time he saw Nikolai The man was being devoured. This is bad. He is fairly sure he can weather their attacks but Nikolai needs healing, or a diversion. He can't reach the thumb to heal him, but he hopes ha can draw enough ire from the 2 critters up here to let Nikolai get away. On the bright side, A friend just showed up and Sigvar can use that to his advantage.
First he takes a "5'step" to gain flanking on both critters ( the elemental has 15 foot reach so it can threaten both of them, and after the step he is in line with the elemental to flank). Next he spends a fraction of a second (swift action, Sigvar gains the advantages of the feat, the elemental does not) to train the elemental in Fist tactics, teaching it he Outflank maneuver for just this round, it should be enough. He then Heroically, and defensively casts Divine Favor, granting his attacks more accuracy and power. He then attacks first Critter 3 until it is dead and then Critter 4.

Sword 1 Hits AC 36 for 25 damage
Haste Hits AC 45 for 28 damage
Sword 2 Hits AC 41 for 32 damage
Sword 3 Hits AC 38( possible Critical, confirms to AC 37) for 51 damage
Horns Miss
( I skipped all the holy rolls since they are not hurting them)

Mentally he pleads to Nikolai "Run, run while you can!"

-----------------------------------------
Holy Sword 6 /15 rounds used
Loh 1 used
Hero point 1 used
Haste
CoP evil 10'
Divine Favor 1/10 rounds used

Prudence Gundle [AC 22; HP 50/118]  5d4+5=18 ; 5d4+5=18 ;
Monday July 27th, 2020 2:36:44 PM

Pru would like to help Anna, but she can't see the targets. She could hit the whole area, of course, but that would mean hitting Anna.

Instead, she helps Sigvar and Michael. She casts a full spread of Magic Missiles at Siren #4, then follows it with a spread of Quickened Magic Missiles. Siren 4 takes a total of 36 force damage.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+24=44 ; d20+24=27 ; d6+9=12 ; d6=5 ; d6+9=13 ; d6=5 ; d20+24=27 ; d20+18=30 ; d20+14=30 ;
Monday July 27th, 2020 8:21:32 PM

Seeing so few of his arrows hitting the super duper covered creatures, Pompous rethinks his strategies aims at the southermost, most visible of the creatures and hopes for the best.

" Well, this is super awkwaaard. "

------------------------------------------------------------
Haste
Barkskin
Manyshots
Deadly strike -2/+4
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 44 (critical check 27) Dam 12 shock 5
Attack 1A Hits AC 44 (critical check 27) Dam 13 shock 5
Attack 2 (Haste) Hits AC 27 Damage 0 shock 0
Attack 3 Hits AC 30 Dam 0 shock 0
Attack 4 Hits AC 30 Dam 0 shock 0



Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=37 ; d20+23=41 ; 2d8+12=25 ; 2d8+12=21 ;
Monday July 27th, 2020 10:32:28 PM

Trayvin directs the elemental to continue attacking, to help out Sigvar. He is ready to help with some healing if anyone has been seriously injured.

The elelental attacks siren4( flanking with Sigvar if possible)
hit AC 37, 41
damage: 25, 21

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

DM RobC - "All right, let's try that again without the noise" 
Monday July 27th, 2020 10:36:49 PM

---
UPDATE: Sirens 3 and 4 have both been killed and removed from the map
---


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday July 28th, 2020 12:42:48 AM

Michaels desire to help his friends is at war with his rouges instinct to "never play another mans game" freezing him out from going in the water. then the water comes to him! rising above sea level and engulfing Sigvar Michael gets a good view of his big minotaur friend slaughtering the sirens. He also sees the two sirens persuing his Thumb, so he starts flying over towards Nikolai to give him some relief. He interposed himself between his Thumb and the sirens.

Go see Trayvin Sir, I'll hold them off you.

Total defence +4 AC 36



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 28th, 2020 1:27:52 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell
Ki 8/9

Nikolai takes advantage of falling OUT of the water and INTO the water to take a deep breath of air. Coming back to the surface he takes a moment (Standard Action) and spends 2 ki points to heal himself (10 pts).

He then swims to the shore and gets out of the water.

Ki 6/9

Anna Morphling (Hugh C) -- HP 100/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+17=24 ; d20+17=37 ; d20+17=36 ; 2d6+7=16 ; 2d6+7=12 ; d20+23=43 ; d20+15=24 ; d20+15=17 ; d6+3=7 ;
Tuesday July 28th, 2020 1:51:29 AM

Anna takes a full round attack against Siren 1. It looks like she bit it and hard and even managed to grapple it.

Bite : 24 vs AC; miss
Hasted Bite: 37 vs AC; threat of critical; 36 to confirm 28 damage; 43 vs CMD to start a grapple = success)
Tentacle 1: 24 vs AC; (OOC: is this a hit since after my last attack the siren would have the grappled condition giving it -2 to AC? if so 7 damage or 3 damage if blunt attacks do half damage underwater)
Tentacle 2: 17 vs AC; miss

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "Go see Trayvin Sir, I'll hold them off you"  d20+23=41 ; 4d6+15=31 ; d20+21=30 ;
Tuesday July 28th, 2020 4:48:36 AM

Pru goes with the ol' faithful magic missiles. They strike Siren 4 quite solidly.

The water elemental is now in a good position, and flanking with Sigvar makes a big difference. It hits the siren from behind and lands both slams.

Sigvar then goes nuts. In the blink of an eye he has moved, cast a spell, trained the elemental a little, and ultimately stabbed one of the sirens so many times it would be impossible to put it back together again. The other siren fares a little better and isn't sent to the afterlife.

Until Pompous steps in, of course. Even shooting into a block of water the ranger is just too good of a shot. Two arrows pierce the siren and come out the other side, leaving a siren corpse floating by Sigvar's face.

Michael flies around to where the injured thumb gasps for air. He interposes himself and is ready to take any blow that would be intended for Nikolai.

Nikolai for his part is just happy to breath again. He heals himself and swims to the safety of the shore.

Anna takes advantage of the movement of the sirens and finally gets one grappled! She bites savagely at it and gives it a small tentacle slap (You are correct. Half-damage for bludgeoning)

What a great round for the party!

The enemy act...

Siren 1 may be grappled, but it's still got a bite on it. It chomps into Anna-plant (Hit AC41. Anna takes 31pts damage!)

Siren 5 goes for it and tries to do some serious damage to Anna. Fortunately it misses. (Power attack. Hit AC30=Miss!)

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 115dmg (Grappled by Anna. Fully submerged)
Siren 5: (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d6=6 ; d6=3 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ;
Tuesday July 28th, 2020 6:53:27 AM

Sigvar isn't going to leave Anna alone to fight 2 of these things. He flies out of the water in the air, catches himself before falling to the ground and flies over to give her a hand. He can't attack ( I don't think he has enough move to do all this in one move action) But he can menace the remaining siren and give her flanking. He heals himself (Swift lay on hands for 30 healing) as he flies over to her.

Prudence Gundle [AC 22; HP 50/118] 
Tuesday July 28th, 2020 1:31:37 PM

Pru is right back where she started. She can't see any targets, and an area attack would hurt her friends. She briefly considers another Reverse Gravity, but concludes it would do more harm than good.

She very much wants to hurry to Nikolai's side, but that's a terrible idea because Nikolai is the center of the Silence, and she couldn't do anything once she got there.

Instead, she hurries over to Pompous (an easy single move for a Hasted person). "Hey, Pompous, do you want to be able to fly?" she asks. If Pompous agrees, she casts Fly on him. If not, she looks around for some other way to be useful.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+24=34 ; d6+9=15 ; d6=6 ; d6+9=13 ; d6=2 ; d20+24=30 ; d20+18=24 ; d20+14=27 ;
Tuesday July 28th, 2020 7:16:45 PM

" No thanks Pru-Pru... I'm can do my best work from right here... I can always use my celestial armor if I need to do a quick take off. "

And with that, he fires another volley towards the closest beasty.

--------------------------
Haste
Barkskin
Manyshots
Deadly strike -2/+4
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC34 Dam 15 shock 6
Attack 1A Hits AC 34 Dam 13 shock 2
Attack 2 (Haste) Hits AC 30 Damage 0 shock 0
Attack 3 Hits AC 24 Dam 0 shock 0
Attack 4 Hits AC 27 Dam 0 shock

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=37 ; 2d8+12=22 ;
Tuesday July 28th, 2020 8:57:14 PM

Trayvin directs the elemental to circle around and attack the siren that is underwater. He then moves up to help Nikolai and check his wounds.

The elelental attacks siren5( flanking with Sigvar if possible)
hit AC 37
damage: 22

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday July 29th, 2020 1:10:30 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell
Ki 6/9

Unable to get a good attack on the sirens, he drops the stone with the Silence spell (Free Action), since they are fighting 'under' water anyway, and pulls out his Staff of Healing (Move Action), them moves behind Anna (Move Action 25') using her massive body to shield himself and gets ready to do some healing on her (next round).

Anna Morphling (Hugh C) -- HP 100/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+28=46 ;
Wednesday July 29th, 2020 2:17:30 AM

(OOC: rules say any penalty to AC also applies to CMD so a grappled siren's CMD target should be 37 with the -4 penalty to dex from being grappled; furthermore since the Siren did not break the grapple last round Anna should get a +5 circumstance bonus to maintain the grapple)

(Grapple check vs CMD 37 = 46)

Anna uses her leverage to give the Siren she is grappling the pinned condition.

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "No thanks Pru-Pru"  d20+27=35 ; d20+20=39 ; d20+20=24 ; 4d6+30=48 ;
Wednesday July 29th, 2020 4:26:33 AM

The party start moving into position to finish the last two sirens off.

Sigvar flies over to join the battle while Nikolai gets closer to tend to Anna.

Pru considers reversing some more gravity but everyone is pretty close to each other by now. Could do more harm than good. She offers to aid Pompous with a spell but he declines. Instead, he waits to see if any either of the sirens surface so he can get a shot.

Trayvin's water elemental circles around and damages siren #5.

Anna gets a very good grip on the siren she grapples and pins it in close.

The enemy act...

Siren 1 does what it can to turn the grapple around (CMB35 vs Anna's CMD of 34=Success! Siren #1 is now the grappler!)

Siren 5 takes a step closer to the shore and tries once again to rip into Anna. It does a better job of it this time (Power attack. Hit AC39. Crit not confirmed on AC24. Anna takes 40pts damage (also need to update your header for the dmg last round and a few rounds of your regen ability))

The sirens are now comprehensively surrounded. You get the feeling it isn't going to take the party long to finish this fight!

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 115dmg (Grappling Anna. Fully submerged. -2 AC/CMD)
Siren 5: 22dmg (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d20+29=31 ; d20+29=39 ; d20+24=40 ; d20+19=25 ; d20+20=26 ; 2d6+21=28 ; 2d6+21=29 ; 2d6+21=28 ; d8=3 ;
Wednesday July 29th, 2020 6:32:53 AM

( Not sure if I am flanking with Anna, I added the bonus to my rolls, If I am not flanking subtract 4 from the attacks.)
Sigvar starts attacking into the grapple. If the Siren in there dies he shifts his follow up attacks to the other one.
Sword 1 Hits AC 31 for 28 damage
Haste Hits AC 39 for 29 damage
Sword 2 Hits AC 40 for 28 damage
Sword 3 miss
Horns Hits AC 26 for 14 damage

-----------------------------------------
Holy Sword 8 /15 rounds used
Loh 2 used
Hero point 1 used
Haste
CoP evil 10'
Divine Favor 3/10 rounds used

Prudence Gundle [AC 22; HP 50/118] 
Wednesday July 29th, 2020 1:39:17 PM

Pru can't do much more than cheerlead at the moment. Now that the Silence is gone, she moves up next to Nikolai and Anna, ready to Dimension Door them away just in case things get out of hand. She doesn't think it's likely, but it's all she can think to do.

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+27=45 ; d20+27=41 ; 2d8+12=24 ; 2d8+12=27 ;
Wednesday July 29th, 2020 6:37:33 PM

Trayvin lets the elemental continue its' assault on siren5 as he joins the Agents that are huddling up by Anna and Pru.

The elelental attacks siren5( flanking with Sigvar if possible)
hit AC 45, 41(including flanking bonus)
damage: 24, 27

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7


DM RobC - "No thanks Pru-Pru" 
Wednesday July 29th, 2020 8:17:49 PM

---
UPDATE: Siren #1 is dead
---


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Wednesday July 29th, 2020 8:58:33 PM

Feeling like a fish out of water.... get it??..... Pompous holds true.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=38 ; d4+3=5 ; 7d6=24 ;
Wednesday July 29th, 2020 11:01:44 PM

Michael flies over and around and attempts to flank #5 with Sigvar He dives into the water to get at the beast if need be.

Attack 1
Luckblade +2 20 +1 +4 =25

to hit AC 38 for 5 and 24 flanking


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=16 ;
Thursday July 30th, 2020 12:33:09 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9

Nikolai uses a charge from his staff of healing on Anna:
healing 3d8+5 = 16
charges 9/10.

Anna Morphling (Hugh C) -- HP 50/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Thursday July 30th, 2020 12:57:22 AM

(OOC: Looks like the only time regeneration was active was the time she had the other Siren pinned)

Anna now totally beat up and not able to regenerate for several rounds considering that bites do all three types of damage and bludgeoning is what prevents her from regenerating takes a full round withdraw action to get out of melee.

DM RobC - "Pompous holds true" 
Thursday July 30th, 2020 4:28:26 AM

Sigvar, the water elemental and Michael take care of one of the sirens. Pompous and Pru stay on alert, while Anna gets herself to a safe distance where she can get some much needed healing from Nikolai.

Only siren 5 remains and it isn't crazy enough to try and take on the whole party by itself. It tries to flee the scene, withdrawing as far as it can (Withdraw action still provokes AoOs from Sigvar and the Water Elemental. No flanking bonuses)

----------------
Map

Sirens: AC26, CMD39
Siren 5: 102dmg (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d20+25=36 ; 2d6+21=26 ;
Thursday July 30th, 2020 7:54:47 AM

AoO Hits AC 36 for 26 damage
Sigvar does not pursue the Siren. He can not keep up with it and needs to surface for air soon.

Prudence Gundle [AC 22; HP 50/118] 
Thursday July 30th, 2020 12:59:51 PM

Pru still can't see an opponent, so she stays where she is for the time being.

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=42 ; 2d8+12=24 ;
Thursday July 30th, 2020 6:01:00 PM

Trayvin directs the elemental to give chase to the siren to make sure it doesn't decide to come back. Hopefully it will be awhile before the creature decides to attack travelers again.

The elelental attacks siren5 (AoO)
hit AC 42
damage: 24

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Thursday July 30th, 2020 6:53:42 PM

Pompous double times it (P15) but takes no other actions.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20=1 ;
Thursday July 30th, 2020 9:06:24 PM

using his armors fly function Michael goes back to the beach and helps Nikolai get to Trayvin for some attention.

aid another 1

He trips over his own feet though and falls face-first into the sand.

Anna Morphling (Hugh C) -- HP 55/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Thursday July 30th, 2020 10:03:29 PM

Anna says, "You spend all that gold to upgrade the magic ring and mithral full plate and you still end up as a chew toy for giant water monsters. Maybe I should have activated barkskin but with the way things have been going I don't know if I'll need that ability later in the day. As it is I've used up my Beast Shape III and Plant Shape III spell like abilities for the day. At least if I take a beat for a while as a Tendriculous I will heal up."



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 55/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=20 ;
Thursday July 30th, 2020 11:09:25 PM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9

Nikolai uses another charge from his staff of healing, this time on himself:
healing 3d8+5 = 20
charges 8/10.

"I'd like to go after it, but under the circumstances, I think letting that water elemental have the fun would be best overall."

DM RobC - "At least if I take a beat for a while as a Tendriculous I will heal up" 
Friday July 31st, 2020 4:45:14 AM

Sigvar gives the siren a parting shot as the water elemental takes after it in pursuit.

The siren and elemental will continue to flee from the shoreline and disappear far into the water. In all likelihood the elemental will clobber it to death before the summoning spell ends. Even if it doesn't, it will be the last anyone sees of that siren around here again.

The party gather around to take stock of the situation. There are some cuts, grazes and open wounds. Michael's intentional act to camouflage his face with sand is impressive.

Chopped up siren pieces float on the surface of the water.

The beach is quiet once more. No loud noises. Just the gentle sound of small waves lapping at the shore.

Everyone gets 81,300xp for a well fought battle!

Prudence Gundle [AC 22; HP 50/118] 
Friday July 31st, 2020 1:09:26 PM

"The Mage's Mansion is still up, if we want to rest there for a bit," Pru says. "Also, ow. Is there healing available.?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet 
Friday July 31st, 2020 4:39:37 PM

" In addition to the damage I felt them try to curse us. Is anyone cursed? I should be able to help if so."
If no one requires the help the Paladin waits for Trayvin to channel them back to health. Standing in full armor, dripping wet he looks rather bedraggled. Hopefully for the others no one points this out

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ; d6=3 ; d6=6 ; d6=6 ; d6=2 ; d6=6 ; d6=3 ;
Friday July 31st, 2020 9:27:39 PM

Trayvin gathers the wounded members of the team and channles some much needed energy for those who were injured by the sirens.

Actions: channel energy for those who need healing: 11, 17, 17 points healed

used:
spells: magic circle vs evil, silence, summon 7
3/6 channels remaining

OOC if anyone still needs a good boost, let me know


Anna Morphling (Hugh C) -- HP 96/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Friday July 31st, 2020 11:27:21 PM

Anna-Tendriculous says, "I wasn't cursed just chewed on."

She too had been playing in the water with the sirens so she would be a wet plant. She takes some moves away from her friends and attempts to shake herself dry like a dog presumably spraying droplets of water in a myriad of directions.

"If we are headed back to the mansion do you want me inside or outside?" She asks Nikolai, "or do we have to rethink our strategy regarding patrols and the mansion?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet 
Saturday August 1st, 2020 9:54:55 AM

" Yes, lets do that. If the mansion is undetectable and on an extraplanar space I see no reason to watch the outside. Someone would need to be following us, watching us closely and SEE us enter it to find the area we would exit in the morning. I find that extremely unlikely. I do not think we need watches when we are in the mansion. When we are not, then we should watch as normal."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 100/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday August 2nd, 2020 11:33:01 PM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9
staff of healing charges 8/10.

"Well, our idea was not a bad one, but it does appear that we really don't need an outside guard. Let us all enjoy the benefits of the mansion and just be weary when we exit. SO, since we've not had any breakfast yet, let's get cleaned up and have a morning feast!"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+10=20 ;
Monday August 3rd, 2020 12:38:14 AM

After cleaning his face off and waiting for the red to leave his face Michael goes into the manse and cooks breakfast. bacon, eggs, sausage, gravy, Biscuits and flapjacks. with sorgum syrup and fresh butter. a hearty meal for a hard-fought battle.

Cook 20

DM RobC - "Well, our idea was not a bad one" 
Monday August 3rd, 2020 4:05:31 AM

The party retire to the comfort of the mansion.

Which is sweeter: the healing dished out by Trayvin's channels, or the breakfast buffet prepared by Michael? Only one of them has bacon, so that's probably it.

However you look at it the party are safe to rest and recover. The chances of being disturbed are slim to none.

It is still morning though. Do the party plan to spend another night here or just wait a few hours before venturing out again?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday August 3rd, 2020 8:16:48 AM

With a little food in his tummy, Sigvar is ready ti head out for the day.

Prudence Gundle [AC 22; HP 95/118] 
Monday August 3rd, 2020 1:40:54 PM

Pru thanks Trayvin for the healing. "They got me pretty good, though," she says. "I could use a little more."

The breakfast is sublime, and makes Pru very nostalgic. "Do you like these kind of flapjacks better, or buckwheat ones better?" Pru asks Michael with her mouth full. "I could never make up my mind."

All other things being equal, Pru would prefer to rest long enough to get her spell slots back, but all other things are not equal. "We need to find that dragon," she says.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Monday August 3rd, 2020 2:48:07 PM

"..... hummmm..... I keep thinking that we forgot to do something...... Any check for loot after the battle? "

And with that, Pompous goes searching for treasure. He looks very very carefully.....

ooc? Sorry folks, holidays in my home province.



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