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Back to the Council Hall


DM Mitch  
Friday July 31st, 2020 7:35:53 AM

Zazu ponders regeneration realizing that some things that can do it are people of sorts and rejects the notion of becoming a slaver. He asks the others if Hydras are more like animals or people before giving thanks for the treasure and reflecting on becoming presentable.

Niall is thankful for the assistance they received on their last mission and agrees with the idea of cleaning up first.

Naithi looks at the treasure and is happy to see that some of the items are perfect for her and that the belt is beautiful. She stays her hand though, as something suggests to her that it needs health and protection more and if she dies it dies.

Lothlo relays thanks to Delilah to give to the councilor. He then takes a quick bath as it is luxury he was unaccustomed to given his time in slavery and something his still recovering body needs.
Náro uses a prestidigitation spell to make himself presentable and considers a wardrobe change. He gives thanks for the treasure and investigates it a little but decides to check later to see just what in there is magical.

Ash tries to make out the writing on the Token Nelly gave them. The message seems to roughly translate to the message of IOU signed Nelly the Greenmage. She did bid Nelly farewell before leaving

Ash tells Delilah they did what they did because it was the right thing to do not because of any reward. She privately wonders if that means the Councilor considers the matter closed and they won’t be given help by her in the council chamber. She offers a prestidigitation spell to any who want it.

Delilah says, “Councilor Woldrock is most generous indeed. She rewards those who do right by her. As a wealthy scion of a dwarf noble house in exile that has made shrewd investments over time she can afford to be. I do not know whether what you did for her, the wine and her people will have any influence on her vote, but I honestly hope you get at least the three votes you need today and that someday I’ll be able to visit your settlement.”

After everyone has had a chance to freshen up Delilah escorts you back to the council hall. As your petition is the first item on the list she takes you all the way to the waiting room with the double doors that empty out to the council chamber floor.

After waiting a much shorter time from yesterday the doors open and a voice calls out “Docket 74532 strike 2 an update on Docket 74532 strike 1 brought by Goodie Silverkin and Petitioners Braurer, Drochil, Murzush, Niall, Windwood and Zazu from the large caravan currently residing outside of Kovri regarding their request for a parcel of land and the rights to settle there. Petitioners please step forward...


Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle)  d20+9=17 ; d20+1=17 ;
Friday July 31st, 2020 2:43:14 PM


Having tidied up with prestidigitation cantrips of their own, Boyo and Zazu are looking sharp and tidy.

"Come on, everybody! Break a leg!"

The elf steps confidently into the conference room and looks around. Is there anything different from yesterday? Do the councilors seem to be in any particular mood?

Perception 17
Untrained Sense Motive also 17!

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20  d20+2=18 ; d20+7=15 ;
Friday July 31st, 2020 9:03:17 PM

Lothlo makes sure he is a presentable as possible as they wait behind the doors.
When his name is called the archer makes his way to the front and waits to hear what they say. I tries to pay attention to any indication the counselors might give signing that there is something specific they can address to sway them to their side in this petition.

Sense Motive = 18
Perception = 15

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25  d20=4 ; d20+4=24 ;
Friday July 31st, 2020 9:39:32 PM

Ash steps forward when called and stands tall. She still isn't entirely sure on the protocol, but as she hasn't been asked any questions Ash acknowledges the panel simply with "Councilors" and a short bow.

-------------
Perception: 4
Sense Motive: 24


Náro (Violet) HP: (16/16) AC: (16) 
Friday July 31st, 2020 10:45:55 PM

Náro looks around the room interestedly-- unlike the other members of his party, he's never been in front of the council before. However, he soon stands attentive and listens to the statements made, paying close attention to make sure that he didn't miss anything when the status of the council was recounted to him yesterday. He, along with the rest of the party, tries to understand any indications of the councilors.

Niall (JonL) HP: 18/24 AC: 17/11/16 
Sunday August 2nd, 2020 9:01:30 AM

Niall steps forward with the others and bows in proper respect to the council.

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Monday August 3rd, 2020 7:40:13 AM

I step forward with the others. Unsure what to do, I follow Niall's lead and bow.

DM Mitch  
Monday August 3rd, 2020 7:56:03 AM

Zazu and Boyo are looking sharp. He gives words of encouragement to his companions then steps forward confidently trying to gauge the moods of the councilors.

Ash steps forward and stands tall. She bows and says, “Councilors.”

Náro looks around the room interestedly. He stands attentive and listens to the statements made.

Niall steps forward with the other and bows.

Naithi mimics Niall

Murzush steps forward with the rest of you.

The elf sees the same 3 elves, 1 half-elf and 1 dwarf sitting around the council table as yesterday. The observation area seems more crowded than yesterday.

You don’t really get a reading on Councilor Pagolar nor Councilor Cardithas but Councilor Weasboros seems cranky, and Councilors Ilymys and Woldrock seem content.

Councilor Illymys bangs a gavel and says, “Does anyone assembled here from the petitioners or council have anything further to add for your request for a parcel of land and the rights to settle there?”

Councilor Woldrock responds, “It would appear that those standing before us have had quite the morning. Word has reached me of a mindslaver mold infestation at one of my properties that is no longer an issue thanks to those standing before us. It would seem perhaps that there are those of us on the council that may have been hasty in judging the groups fitness to survive.”

Council Waesboros says, “That may be all well and good, but you forget the caravan isn’t full of adventurers like those that ventured before us today and to your property this morning. Correct me if I am wrong but your caravan numbers in the hundreds? How many among that group are competent enough to survive frontier life or fend off threats? How many old, young, infirm or otherwise non combatants in your ranks? Those gathered before us today may be capable but they are just a sliver of everyone we’d be allowing with a vote in favor of their petition today. They cannot be everywhere at once, furthermore they are still young as an adventuring group. I don’t think we can expect them to always stay near the settlement especially if rumors of treasure reach them or of neighbors in trouble.”

Councilor Pagolor asks, “How many adventurers did the last settlement we granted count amongst its ranks?”

Councilor Cardithas replied, “I believe the last settlement we granted was the failed venture on that flood plain. A merchant venture complete with mercenary warriors as guards. The mercenaries hired were a motley assortment of sellswords rounded up from here or there. None were members of the mailed fist or any other organization.”

Councilor Illymys says, “And not all of the people who attempted the last settlement were warriors either. So I don’t see how we can hold that against them.”

Murzush says, “Your honors, I would like to draw your attention to the fact that those seeking a settlement are either orcs or fought against orcs and won freedom from said orcs. When I helped free my friends and the others from the bondage of my former tribe we all fought. If a threat comes up and the party before you is not around the settlement to deal with it there are others among the caravan who have skills. Perhaps they wouldn’t deal with it in the same manner as the party but they’d if something threatened their home or the people they cared about they would defend it, with their lives if they had to. With a spirit like that I do not think you would have to worry about our adventurers being spread too thin.”

She says to the rest of you, “I don’t suppose you guys have anything to add?”


Niall (JonL) HP: 18/24 AC: 17/11/16 
Monday August 3rd, 2020 1:43:43 PM

"those looking to establish a hike may not all be adventurers, but they were all strong and sturdy enough to survive life as slaves in a harsh land. I do not think life in the frontier as a free people will be any more of a hardship." Niall chimes in.

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle)  d20=9 ;
Monday August 3rd, 2020 3:47:50 PM


Zazu thinks and remembers the correct way to address these lordly folk, so as to be polite and respectful. Somebody has to refute this example of a failed merchant settlement.

The elf mentions that the refugees are not a mercantile expedition looking for profits, one that investors could abandon if things go belly-up. "Rather, we are looking for a place to live, and we will not retreat or abandon the place you kindly grant us. We are determined to make a home. And we are resourceful people, ready for hard work, especially working for ourselves, not slavemasters."

Zazu tries to make eye contact with each council member, especially Councilor Cardithas. "I wonder how devoted those merchants were to the land, if they even thought about respect for the place in which they sought to settle. We were blessed this morning with the favor of Greenmage Nelly, who has generously offered her assistance in helping us to become self-sustaining."

Zazu looks at Council Waesboros and says, “I hope that with the Lady Greenmage's help and with our own considerable resources, we will successfully survive frontier life and fend off threats."

Diplomacy untrained 9

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Monday August 3rd, 2020 9:04:49 PM

Lothlo bows and addresses the councilor's concerns.

Councilor Waesboros, may I ask what happened to the previous group? The caravan has plenty of skilled hands and strong backs, but since it is a flood plain we are discussing and sellswords supporting the group, I am curious if it was the flooding itself that was the cause of their demise. A flood can be devastating for those who are not prepared, but when it is regular and expected it is something you can plan for.

Along this note, the green mage we mentioned would have far more success than the previous sellswords and adventurers when it comes determining what crops would not only grow, but thrive in such harsh conditions such as a flood plain.



Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25  d20+2=11 ;
Tuesday August 4th, 2020 2:18:01 AM

"I think you covered it rather well, Murzush" Ash says nodding towards their orcish friend. "There is a difference between a mercenary who fights for money and people who fight for their homes. These people - our people - have strong spirits. They are dedicated to making a place to call home"

Diplomacy: 11 (untrained)

DM Mitch  
Tuesday August 4th, 2020 7:47:13 AM

Niall states that while everyone with them may not be adventurers they were all hardy enough to survive as slaves in a harsh land arguing that frontier life as free people will be less of a hardship.

Zazu refutes the example of the failed merchant settlement arguing that they are looking for a place to live and they will not retreat or abandon anyplace granted. He brings up the fact that they have secured the favor of Green Mage Nelly earlier that morning to further their self-sufficiency aims and that between that and their own resources they should be able to survive and fend off threats.

Lothlo bows and addresses the councilor’s concerns. He asks what the reason was for the failed merchant venture and suggests that working with the greenmage should the land they be given be on a flood plain they should be able to plan around it and determine what plants could live there as well.

Ash talks about the difference between mercenaries fighting for coin and people fighting for their homes.

Councilor Weasboros says to Murzush, “You folks may be spirited but is that enough to not only survive but contribute to the Emerald Kingdom? Perhaps only time will tell? The question is, do we want to grant it?”

He asks Zazu, “What exactly has this Greenmage promised your group that you feel it will make such a difference?”

He says to Lothlo, “The previous group failed because of the flood plain and they didn’t plan nor take it into account as they did not do a proper survey of the land they bought from the Emerald Kingdom. Your circumstances are a bit different I admit and their arrangement was different than what you are asking, it could still prove to be a parable of what happens to the ill prepared and foolhardy.”

Councilor Cardithas says, “I have read a report of the situation and while I am impressed that you managed to secure the aid of a Green Mage, I can’t help but feel a little disturbed that some amongst you wanted to keep a mindslaver mold in captivity to use as a potential food source. I can appreciate the ingenuity but can a group of people that would entertain such a risk in the first place find themselves stumbling into a future difficult situation that could have been easily avoided by not taking those kinds of risks? Do you as a whole possess the judgement to avoid them? That I am not certain of.”

Councilor Woldrock says, “I have nothing further to add, but I reserve the right to ask questions or respond to anything further that may come up until we take our vote.”

Councilor Pagolar says, “I find myself in the same position as Councilor Woldrock.”

Murzush says to Councilor Wesboros, “Perhaps what you said to me is true but if you do give us the time to prove ourselves you won’t be disappointed in the results that our spirit and resolve will yield.”

Murzush says to Councilor Cardithas, “We did not end up taking the live mindslaver mold in question with us after all and parlayed the situation into a promise of future aid from a greenmage. I don’t understand any further objections.”

Councilor Illimys asks, “Do you folks have any further rebuttal to the statements and questions that Councilors Woldrock and Cardithas just made or should we put things to a vote?”


Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Tuesday August 4th, 2020 9:38:11 AM


Zazu looks a little embarrassed. "I was the one to strongly propose using the mold. I thought it was just a mindless thing operating on instinct. Once I understood that it was intelligent and could understand language, I came to a better understanding. We were slaves; we have no desire to be slavemasters."

The elf pauses to recall the greenmage's offer, using his intellect to recall the words more or less exactly. "Greenmage Nelly explained to us that the mold was not only dangerous but sentient, and she offered to take care of it in exchange for her help. She said ..."
"How about I offer you a deal. Leave the mold with me and after you folks have figured out where you are staying I will come out there and plant something that will yield more food than a mindslaver mold and be better for you. .... How about that trade? A mindslaver mold which is sentient, mobile and trouble that wants to enslave things in exchange for a safe, non-sentient, stationary food plant of some kind later."

Zazu pauses, and the elf's natural shyness comes to the fore. Boyo nudges him (to an outside observer, an odd bulge in the elf's shirt moves a bit unusually.)

"Um, well, it's funny to say it, but we are here to make friends. Some of our friends will help us, and we them. Others will be of no help, but we still want them as friends. Maybe Miz Nelly will be a friend, one of many to come, and we will trade favors or simply be good neighbors."

"In the same way, we are elves and other noble races who have become friends with orcs."

"And we met a very nice person named Aiduin who said that with your blessing we could invite a witch or cleric to find a place in our new village."

"I hope that our openness to new people and ideas will help convince you that we intend to make our new village a thriving, productive, safe, good place for people."

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Tuesday August 4th, 2020 10:49:50 AM

Sorry for the missed post, our birth class went late.

Councilors,

I pray that you will our actions as resourceful and showing the necessary critical thinking. At the time we did not know if the mold was a plant it animal. Sentient or not. We also wanted to know if it could be rendered harmless or used for am antidote. We kept it for questioning as much as anything else.

Upon meeting the Green Mage we did our due diligence. We determine it was sentient and would still post a risk to us and acted appropriately.

I believe we showed ourselves cautious and resourceful. We will be creative with our resources and look for ways to renew and cultivate them rather than using them up. We will seek out knowledge and listen to those whose experience exceed our own.

Even our enemies we tried to learn more about and when we learned they were sentient agreed to do nothing to oppress them.

Most importantly, we are willing to learn and adapt and to take your advice to heart.


Niall (JonL) HP: 18/24 AC: 17/11/16 
Tuesday August 4th, 2020 4:41:00 PM

Niall has nothing more to add

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Tuesday August 4th, 2020 9:19:21 PM

We are making plans based on our knowledge of the flood plains to make sure food will not be an issue, and with proper planning houses can be kept safe by keeping them above the flood line, or building them on raised foundations that prevent the flood waters from damaging them. As for whether you want to grant it, these are people that have worked hard their entire lives, fought for their freedom, and are willing to do anything that is asked to be able to live a peaceful and fruitful life. I do hope you decide you want to grant their request, as few are as deserving of such a chance as these refugees.

Náro (Violet) HP: (16/16) AC: (16) 
Tuesday August 4th, 2020 10:20:29 PM

Náro has been standing to the side, listening attentively to the points being made. He is reluctant to chime in-- it is in his nature to only make points when he can be sure of their validity-- but now, he bows slightly and says, 'I agree with my companions, we are hard-working and have the will to create our own settlement, if this right is granted to us.' He steps back politely after he finishes speaking.

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Tuesday August 4th, 2020 10:22:38 PM

Zazu and Naithi have covered the 'moss' situation well. Ash takes a shot at a different angle.

"Councilors. We want to succeed in creating a home, and to that end we are gathering as much information and advice as we can. If you think it would be beneficial we would also gladly meet with the previous group to understand what they encountered. What went well for them, what challenges did they face."

She looks to Councillors Woldrock and Cardithas

"We don't wish to push you to a vote until we have addressed all of your questions and you are comfortable that we have answered them as best we can."

DM Mitch  
Wednesday August 5th, 2020 8:02:06 AM

Zazu feels a little embarrassed and owns up to the idea of the mindslaver mold as a food source before explaining that he changed his mind when he realized it was intelligent. He explains the terms of Nelly’s deal and that it is their intention to make friends. He also tells Councilor Cardithas about Anduin’s offer.

Naithi explains that they are resourceful and that they didn’t know as much about the mold at the time as they do now and they were considering keeping it for an antidote to the spore or questioning as much as anything else and that they changed their minds when they knew more. She also points out that they are cautious, creative and resourceful and are willing to defer to others whose experience exceeds their own and that they are willing to learn and adapt.

Niall has nothing more to add.

Lothlo explains that the group is planning to make use of the knowledge of the flood plains to ensure that food won’t be an issue and that they are planning to take precautions in their building to alleviate flooding concerns. He also summarizes some of the things the group has been through and that the refugees are deserving of a chance to live a peaceful and fruitful life.

Náro had been reluctant to chime in but adds that they are hard working and have the will to create a settlement should that right be granted.

Ash takes a different tact and suggests that if it might be beneficial to meet with the merchant group that failed they would. Ash also states to Woldrock and Cardithas that she doesn’t want to push a vote until they feel all their questions have been answered.

Councilor Woldrock says to Ash, “I already said I had nothing more to add and no further questions.”

Councilor Cardithas says, “I suppose I stand corrected on the mold question, though one can only hope that you are earnest in your expression to learn more, considering there are real risks in Nature. Even if you are building your settlement in the tame lands and not coming to some kind of agreement with the Culverwood, it can be cruel to the ill prepared and unwary.” She continues to Zazu, “Ah yes. Anduin is my cohort. And yes if the council does grant your request then he could see to it that your settlement could have its own Votary Cleric of the Culverwood or bloodwitch with a Culverwood pact should you want one. That person would be able to advise on some of the hazards out there. At this point in time I have no further questions and am ready to cast my vote.”

Councilor Waesboros says, “I too have had all my questions answered and am ready to vote.”

Councilor Illimys says to you, ”Then as is our tradition do you the petitioners have any final statements to make before the council votes to decide the answer to your petition.


Niall (JonL) HP: 18/24 AC: 17/11/16 
Wednesday August 5th, 2020 2:46:59 PM

Niall dips his head to the council and looks to the others in case anyone speaks but remains quiet himself.

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Wednesday August 5th, 2020 4:43:50 PM


Zazu feels like enough has been said. The elf stands quietly, hand in shirt to pet Boyo.

Náro (Violet) HP: (16/16) AC: (16) 
Wednesday August 5th, 2020 6:33:00 PM

Náro has nothing more to say either-- though he hopes that the councilors being ready to vote means that they've taken the company's request into consideration instead of just dismissing it, and although he is nervous, he feels like valid points have been made from his side.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Wednesday August 5th, 2020 9:02:20 PM

The only thing I can think of that we haven't expressed already is these are refugees who would be eternally grateful, and in the years that follow I am sure they will be a far greater asset to your great land than any group of merchants and sell-swords would have been. And you know that if your great land is ever in need they will be the first to answer your call, eager to repay the kindness you show them here today.

Lothlo bows before the counsel and thanks them for their consideration.

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Thursday August 6th, 2020 1:42:46 AM

There is nothing more Ash can think to say. The party have made strong cases for the settlement to be allowed. She feels confident that they have secured at least the votes of Ilimys and Woldrock. She's uncertain of the others and can only hope that they have done enough to get just one more vote.

DM Mitch  
Thursday August 6th, 2020 7:11:24 AM

Niall has nothing to add.
Zazu stands pat, with his hand in his shirt petting Boyo
Náro has nothing more to say either and he hopes the councilors have taken the party's points seriously instead of dismissing them.
Lothlo emphasizes that the settlers are a bunch of refugees that would be really grateful and prove to be an asset ready to aid the land in the future and repay the kindness granted to them. He then bows and gives thanks.
Ash has nothing further to add.

Murzush says, "Indeed both Orc and non-Orc alike in this group are ready to prove themselves in front of their new home if given a chance. Should the need arise in the future our settlement would give any aid required. Allow us the opportunity and some time and you won't be disappointed..

Councilor illymys says, "Then we will start the voting. I vote aye. This group has potential and I can empathize with their plight. Let's let our home become theirs."

Councilor Waesboros says, "I am still unconvinced. I will abide by the council's decision if the vote ends up being Aye but my answer is Nay. I do not think the risk is worth the reward.

Councilor Cardithas says, "I am torn. On the one hand I think you folks have a lot to learn but on the other hand you do seem to have somewhat of a respect for nature. Therefore I abstain from the voting. I hope should you secure a majority that you prove my misgivings to be wrong in time.

Councilor Woldrock says, "I am convinced. I admit I was originally against the idea but you folks are capable enough to deal with the Mindslaver Mold so I'm sure you and the rest of your friends back at the caravan will be able to puzzle out whatever challenges await you.

Councilor Pagolar says, "I guess that makes me the deciding vote between a majority and deadlock. You know I was elected to shake up the way we do things here in a good way and I.think letting you folks stay here would do just that. I too vote Aye."

Councilor Illymys says, "Then with a vote of 3 ayes, 1 nay and 1 abstain the council votes to approve Docket 74532 strike 2 an update on Docket 74532 strike 1 brought by Goodie Silverkin and Petitioners Braurer, Drochil, Murzush, Niall, Windwood and Zazu from the large caravan currently residing outside of Kovri regarding their request for a parcel of land and the rights to settle there

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Thursday August 6th, 2020 7:57:41 AM


Zazu bows, smiles, and offers sincere thanks. The elf is curious about exactly which parcel of land, how big, and where ... but he says nothing of that for now. It will all be made clear soon, he is sure. He hopes it will be near the magical Culverwood, maybe near a lake. Honestly, he's not super keen on the floodplain, but houses on stilts would be kind of cool, and it would be good for growing rice ...

Náro (Violet) HP: (16/16) AC: (16) 
Thursday August 6th, 2020 8:19:04 PM

Náro also hopes that the parcel of land isn't too far from the Culverwood; he thinks it would probably be difficult to move a large group of refugees a very far distance. However, he's very grateful that they've been granted rights to settlements, and he bows in thanks. It seems almost surreal to him, that a couple of weeks ago he was a slave and now he's being given the rights to be a citizen.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Thursday August 6th, 2020 9:04:27 PM

Lothlo bows and thanks the council for their gracious decision.

Thank you so much for considering our request and giving us this opportunity. We promise we will work hard to make sure the settlement thrives and grows to be something the council will be proud of.


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Thursday August 6th, 2020 11:11:46 PM

I bow in thanks. You have our unending gratitude. May our people memory of this day and desire to repay this favor be as unceasing as the hot fire is in reaching towards the heavens.

DM Mitch  
Friday August 7th, 2020 7:54:13 AM

Zazu bows, smiles and offers sincere thanks. His thoughts turn to just where they’ll be able to settle wondering about growing rice if they do have a floodplain to contend with.

Náro too ponders where the group will end up, thinking about the logistics of needing to move the large caravan a great distance.

Lothlo bows and thanks the council.

Naithi also gives thanks and pledges her people to repay the favor if needed in the future.

Before anything else can happen a smartly dressed messenger enters the room from the direction of the petitioners antechamber, takes an envelope from a satchel and gives it to Siggy. The minotaur opens the envelope, reads it and then follows the messenger out of the antechamber.

After the interruption, Councilor Illymys says, “Now before we move onto the next item on the docket I believe we have to establish some information about the settlement we just approved. We need to figure out just where it is going to be and what it is to be called. As for naming that is something for you folks to decide. As for where you will settle where there are a number of parcels of land available.”

He claps his hand and a page enters carrying a backpack full of documents.

Councilor Illymys says, “We have a number of parcels of land we could grant you.” He proceeds to go through the documents in the satchel describing them:

This piece of land is along a small lake in the Tamed Lands between Ferry and Red Hills. There are some edible fish native to the small lake and the water is fresh and potable. There are big enough natural clearings by the lake that you could farm without offending anyone’s sensibilities but the proximity to the lake means the farm land could flood.

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This piece of land is nearish to Fort Peace where the tamed lands meet the red hills. There is a series of caves on this parcel that will yield mining and mineral opportunities. There are a few clearings but the soil is rather poor meaning you can farm if you want but the yields will be reduced.

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This piece of land is beyond Parnoth’s Hill but before the Deep Culverwood. It is somewhat remote and hard to access. Travel times will be fairly long to get places and you cannot farm here as there aren’t really any clearings big enough to support it. You could always clear the land but it would likely upset certain sensibilities.
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This piece of land is beyond Perpaguil near the border of the deep culverwood. There is a ruined castle that is crumbling on this land. You could repair the ruined castle but it will take a lot of resources or you could use it as a source of stone to build new structures. Either way if you want to do anything with it you will likely have to explore the ruins and clear out whatever happens to be living there now.

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This piece of land is between the Emerald City and Parnoth’s Hill. With the fall of the Paroth trade from the Emerald City to Parnoth’s Hill kind of fell off. Also due to the proximity to Parnoth’s Hill this piece of land does have a minor stigma associated with it. You can farm here because the land is relatively clear.

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This piece of land is larger than the other options but that is because it is cut in half by the Lygn River. It is far downriver near the deep culverwood. It does not currently have a bridge so to get from one half of this parcel to the other you’ll have to go several miles out of your way to a ford until you can build a bridge. You can farm here but the farm lands could flood. This land is also near the deep culverwood so strangeness can happen.

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This piece of land is between Dunadori and Titania. It is an orchard that has fallen into disrepair. It used to belong to Mastakara’s family and has several fruit trees that could produce again with some TLC as well as a rustic cottage treehouse on the premises. It is nearish to the border of the deep culverwood so it’ll be a journey to get there.

After Councilor Illymys has gone over the options he says, “Please fill out the form included with the information on the different parcels of land and return it to the clerk. Congratulations and good luck. I believe our business is concluded with you for the time being.”


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Friday August 7th, 2020 2:39:56 PM

I rack my mind trying to recall as much as I can from the maps I studied earlier.

My vote is for the property by the Lygn River.

From what I can recall, the property by the Lygn River is the farthest West. What makes this one stand out of the it is about 12.5 miles from the Emerald Kingdom and just a little further from Fort Silence, although there are no roads it trade routes to and from there.

Travel there might be the easiest, as we could make rafts and sail there and more easily transport larger items. Unfortunately the return trip would be much more difficult as we would be going up river.

It is also the only one right on the border of the Deep Culverwood. If the orcs want to seek retaliation they would have to travel North and pass by Fort Silence cut through the Deep Culverwood or take the river closer to the Emerald Kingdom.

The down side is that we would have to plan for flooding and the mysteries of the Deep Culverwood. Since the orcs will never forgive us and the Culverwood is an unknown, I would prefer the unknown.

There are also some mysteries about the area. I noticed the maps all stop giving detail at the Deep Culverwood. Does the council happen to know where the river stops? At the edge of the Deep Culverwood or at an unknown location inside?

If it is deep inside and we can get the Culverwood's acceptance, we may find a faster route to Pullman's Crossing or Blackbird Lake. However that is not anything we can count on.

I'm not saying this will be the easiest location to settle. Infact, it might have the most challenges. We will need to plan our buildings and agriculture accordingly.

However is protects us from our most immediate threat, we can prepare for the flooding, and there is an unknown potential for future exploration and trade.




Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Friday August 7th, 2020 4:26:38 PM


Zazu uses the party map to show where each parcel is.

Here is the map Zazu shows around. See below for the key.

When Naithi mentions that Site 6 is the westernmost, Zazu sighs. "But is it, really? We need clarification. 'On the river near the border' could be two places." The elf shows that Site 6 is marked in two possible locations on the map.

"But regardless, I agree with Naithi. The river location gives us a sense of sky and openness. The river also gives us food from fish. There is an opportunity for agriculture, and we can grow rice, maybe, or some other plant that will survive flooding. We do not need a bridge right away, since we can cross with boats. And it will be easy to transport our goods to Kari for selling at market."

"Also, not that I know anything about it, but maybe river banks tend to have clay? Good for pottery?"

Map Key

Site 1: Along a small lake. Fishing, fresh water. Natural clearings for farming. May flood.
Site 2: Caves, mining and minerals. Some (poor) farming.
Site 3: Hard to get to, poor/no farming.
Site 4: Ruined castle.
Site 5: Farmland.
Site 6: Largest parcel, straddles the river. Farming. (2 possible locations shown)
Site 7: Old orchard, Rustic cottage treehouse.
Site 8: Not a site, just the location of the current refugee camp.


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Friday August 7th, 2020 8:19:14 PM

I shake my head. My reading should be correct. The river started in the mountains in the North East. Down river is South West heading to the sea. Also, the east is not that close to the Deep Culverwood.

FYI, there is another map with a grid overlay I used to approximate distances.

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Friday August 7th, 2020 9:36:26 PM

Ash wonders what has caused Siggy to leave so abruptly. He was as invested in this as anyone.

She waits for Illymys to leave.

"Hmm" she contemplates the locations "I think a location to the east might suit us better."

"It is near both a lake and a river, which means food sources and transportation, and still has many wide open plains for farming.

It is the one furthest from the Emerald City. It would hopefully mean less politics and greater independence. That's important I think if we intend to be self-sufficient. I think that was important to Siggy.

It is still close to the Culverwood yet not so close as to have it overshadow the settlement. Not everything in the Culverwood is friendly and we don't know what may upset it. Even with a greenmage or witch with us, the Culverwood is dangerous and unpredictable. An agreement with the Culverwood itself is also not an agreement with what lurks within it. The closer we are to it the greater the danger and the more we scare away potential traders and travellers.

Most importantly, the location to the east is an equal distance between the Culverwood and the Red Hills. We need to remember that this settlement is to be welcoming to orcs as well. The further we are from the Red Hills, the more land that any orcs desiring freedom would have to travel. That means possibly being mistaken for raiders and being attacked. We don't want that. Not everyone is as accepting of orcs as we are becoming."


--------------
OOC: Location #1 could be further east on the map. The DM said it adjoins a lake, rather than a river. I think he's allowing us a location close to what was discussed via email. Between Ferry and the Red Hills could be anywhere between #1 and the star on this map. Scale and distances are really hard to tell. I'm not sure whether it is a couple of hours walk to the Culverwood or days

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Friday August 7th, 2020 10:06:04 PM

Lothlo considers the plots, and the the one with the strange events intrigues him.

I agree that the river sounds like a good place to settle, though it would depend in part on what Murzush thinks her people would generally feel about the strangeness that may occur. I feel it's the kind of place that would excite some people and be a nightmare for others depending on how you view it.

Can you tell us more about what kinds of strange events have occurred around the river plot?

Otherwise, I think Parnoth’s Hill might be a good fit. Something tells me that a certain degree is stigma is going to follow a caravan of orc refugees regardless, so the stigma associated with this plot may very well make less of a difference in our case than it would to others.


Niall (JonL) HP: 18/24 AC: 17/11/16 
Sunday August 9th, 2020 8:43:11 PM

Niall has no opinion.

DM Mitch  
Monday August 10th, 2020 8:00:25 AM

The party leave the council chambers and head back to the Inn to start figuring out just where they are going to stay.

Naithi suggests they go for the parcel of land straddling the river. She lists the pros and cons of this particular area and summarizes that the pros outweigh the cons.

Zazu finds a map and shows the party where everything is. He agrees with Naithi regarding the river location. He also wonders if the river banks might have clay.

Ash wonders what has caused Siggy to leave so abruptly, he is not at the inn when they arrive. Ash suggests they go for parcel 1 as it is equidistant between the Culverwood and the Red Hills since it is supposed to be a haven for future orcs seeking freedom. She has her misgivings about the river parcel even with the help of a green mage or blood witch of the culverwood.
Lothlo is also interested in the river parcel. He also suggests the area near Parnoth’s Hill might be a good fit. He suggests they consult Murzush as to what her people would think.
The documents don’t really do a good job detailing the strangeness of things near the Culverwood.

Niall has no opinions

Murzush says “Thank you for taking my people into account Lothlo and Ash. We are ready to make our home anywhere. With that being said parcel 1 would certainly be not too bad to get to but I wonder if it might be susceptible to raiding parties. As for the river parcel if we do end up settling there or someplace far from the red hills maybe we can work out some kind of arrangement with the Emerald Kingdom for safe passage? Are we sure we don’t want to consider the orchard? It has one structure already and food bearing trees and we have a green mage that owes us a favor. Might we not be able to get a head start there?”

It is up to the party to come to some kind of consensus on just where they want to settle and what to name it.


Niall (JonL) HP: 18/24 AC: 17/11/16 
Monday August 10th, 2020 12:38:42 PM

"Freedom is a good name, fitting as well, for the settlement" Niall suggests, "no matter where it is located.

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Monday August 10th, 2020 1:33:03 PM


Zazu likes both Site 6 (straddling the river) and Site 7 (orchard and treehouse). The elf also likes the name "Freedom."

"If pick Site 7, we can also look into using natural meadows and clearings for gardens. We can learn to find trees for gathering nuts, including acorns. We can gather fruit and mushrooms, and hunt of course. We'll have to see how many people the area can support."

"I suspect larger Site 6 can support more people, with more extensive agriculture and the river resources."

"But Site 1 is too close to the badlands and too far from a fort, I think."

=====

Map Link

Site 1: Along a small lake. Fishing, fresh water. Natural clearings for farming. May flood.
Site 2: Caves, mining and minerals. Some (poor) farming.
Site 3: Hard to get to, poor/no farming.
Site 4: Ruined castle.
Site 5: Farmland.
Site 6: Largest parcel, straddles the river. Farming. (correction: one location shown)
Site 7: Old orchard, Rustic cottage treehouse.
Site 8: Not a site, just the location of the current refugee camp.


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Monday August 10th, 2020 2:35:04 PM

The thing I don't like about the orchard is that it sets us up as an agricultural community. We would have nothing unique to offer. No special trade routes. No reason for people to come to us. It would be safe and easier, but our success with be limited.

The larger parcel is on the edge of the Deep Culverwood. There is potential for a new trade route to Blackbird Lake, Cinnamon Valley, Pullman's Crossing or Izen.

There is exploration into the Deep Culverwood which reveal new resources, trade goods, and even magic. It could draw researchers and adventurers.

Trade goods could easily be shipped to us down river from the Emerald Kingdom in water tight barrels. And there is room for us to grow and prosper.

Most importantly, it's a blank slate. We can design the architecture. We can choose the agriculture. In a forest we are sheltered from the wind and great storms. We could make a one of a kind city with hanging gardens cascading down from the trees, houses on stilts over hanging the river meandering canals and gondolas for roads, or a society that lives in the canopy of the tree tops.

Not that we have to do anything like that, but the potential is there, especially if the river flows anywhere close to the South Peaceblossom River.


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Monday August 10th, 2020 2:46:10 PM

(I was picturing a Venice canal situation is the river is large and floods or a city of buildings on stilts )

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25  d20+10=15 ;
Monday August 10th, 2020 8:32:13 PM

"Site 1 might be closer to the badlands, but again, that encourages more orcs to join us. There is enough clearing between the site and the badlands that we could see trouble approaching." Ash shakes her head. "It doesn't seem a wise choice in terms of the security of the town to be nestled adjacent to the Deep Culverwood. So close we wouldn't see trouble coming until it was right in the settlement. I'm not sure I'd be comfortable leaving the people of the town that close to the Culverwood while we were away. It's true, they aren't exactly experts in combat."

Zazu, you're familiar with the Culverwood. Can you tell us if the town would be safe from the dangerous things in the Culverwood if it were that close? Would an agreement with the Culverwood itself prevent all the creatures within it from attacking us?"


She then considers something and follows up with "Uh, isn't site 7 farther from a fort than site 1?"

She stops to consider all of the options. "At the end of the day we need to choose a site that is in the best interest of the people we represent. Bordering the Deep Culverwood just seems too dangerous."

"Site 1 offers all the benefits of the others. It is close to the Culverwood for exploration and securing resources, yet far enough away from the edge of it that we could see anything dangerous approaching the town."

"It is by the river, so trade goods could be shipped to us much as the others. We could create trade paths going east to west around the Deep Culverwood to bring in trade from New Elenna, the Tree of Parting and the Red Hills, as well as eventually create paths south to north though the Deep Culverwood between the Scab and Izen."


-----------------
OOC: I'm still assuming Site 1 is further east on the map - close to the Culverwood but with space to see trouble coming

Please excuse the die roll too. It was meant on the Agents board.


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Monday August 10th, 2020 11:36:54 PM

I shake my head. [b] I don't think that location would be useful for trade at all. In fact, it might be stepping on several toes. Right now there is a trade route to the South going from East to West that includes the Emerald Kingdom. We wouldn't be creating a new trade route so much as moving an existing one 12 miles or so North. That could upset some people.
The river is also several miles away. Other towns are closer and the Emerald Kingdom already trades via the river to the East.

North West is the only direction that would (to my knowledge) open up something new or greatly shorten a trade route. #6 is the only one on the river, let alone within several miles of it.

Additionally, paths cannot be so easily created in the Deep Culverwood. The woods change. That is why the river holds such potential. A short path between rivers would be much more likely than one dissecting the forest. It would also disrupt the first less.

That parcel is also the only one directly bordering the Culverwood. If we can gain it's acceptance and show it respect, that can open up numerous other opportunities. Honestly, the borders of the deep forest can change. It can hide things from us, or show us what it wants, so if you are worried about something exiting the forest, building a relationship with it is the most important thing.

I think any of the properties would be good for farming, but only #6 offers anything unique to the Emerald Kingdom. It also would be the shortest journey for the refugees.

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Monday August 10th, 2020 11:49:30 PM

"We can show the forest the respect it deserves and can gain it's acceptance, but that doesn't extend to the creatures that reside within it. Bordering the Deep Culverwood is very dangerous and would risk the lives of those we are here to represent. I think we need to have a safe distance between it and the settlement. Half a mile perhaps?"

OOC: I didn't think the river extended through the Culverwood to the west? Doesn't it stop shortly after the Emerald City?

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Tuesday August 11th, 2020 1:03:16 AM

Ooc: I don't know. It stops at the border of the deep woods. But they might be because the deep woods are not mapped. I've asked for clarification both by post and email and am still waiting for a response. Either way, that would be in the distant future.

Character wise, Naithi is from a similar forest, so the Deep Culverwood of more homey to her and she feels safer there than she does by civilization.

Personally, I like the idea of the magic of the deep woods and want to create something unique in the Wold. Why be close to an immortal power when you can be part of it?

DM Mitch  
Tuesday August 11th, 2020 7:42:07 AM

Niall like the name Freedom for the settlement.
Zazu likes both the river and the orchard. He also likes the name Freedom. He suspects that site 6 can support more people. He is also of the opinion that site 6 can support more people than the others. Lastly he points out how Site 1 is too close to the badlands and too far from a fort.
Naithi thinks the orchard is too limiting and that the river parcel would open up opportunities for exploration. She also comments that she grew up in magical forests and would be comfortable in or near the deep culver.
Ash still extols the virtues of plot 1 being near the badlands and is wary of the plot by the Culverwood. She asks Zazu what strangeness a site near the culwerwood could expect. She continues to make her case for parcel one and not the large one near the border to the colverwood
Murzush frowns. ”An orchard, it is a tree farm yes? My people are aware of farms but I’ve never actually seen one. Having food easily at hand would be nice and let us focus our efforts on other things wouldn’t it? How does that force us into this… agriculture thing?”


Niall (JonL) HP: 18/24 AC: 17/11/16 
Tuesday August 11th, 2020 1:49:02 PM

"I think just by wanting to eat regularly there will be need for farming no matter where the settlement is" Niall opines.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Tuesday August 11th, 2020 9:04:09 PM

An orchard would be a good option, especially if there are a good number of trees that can be coaxed to produce right away. My concern with that one is that orchards take a few years for new trees to produce. I felt it better to focus on plots where we can have a quicker return on your work so you can have a supply of food and a trade income to help act as a buffer against any other trials that come up while settling the area.



Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Tuesday August 11th, 2020 9:44:07 PM


"The trouble with orchards," Zazu elfsplains, "is that they only bear fruit in season, not the year round. The appeal to me of the river is that you can fish year round, and you can grow spring, summer, and winter crops."

"The river also gives clay, transportation, and maybe even a water wheel for a mill."

"As to the Deep Culverwood, friend Ash, I have to be honest and say that I do not know. But I have lived in the forest for most of my life. With a druid, a greenmage's blessing, and a cleric or witch who honors the Culverwood, I think we're as ready to cope with the hazards and opportunities as anyone."

Náro (Violet) HP: (16/16) AC: (16) 
Tuesday August 11th, 2020 11:52:05 PM

Náro speaks up with his opinion on the matter after listening to the others speak. 'Out of the two, I personally prefer site six; it's on a river, which is always a good sign, and I'm wary of being so close to the Badlands myself, though that might be because I wasn't part of the escape plan, no offense meant. However, I'm wondering if there's a reason why no one has mentioned sites four and five; five is on the river too, and it's far enough away from the Culverwood to not really be a point of contention; and the abandoned castle on site four could be as much of an asset as a drawback.'

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Wednesday August 12th, 2020 12:08:17 AM


"A castle would be way cool," muses Zazu.

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Wednesday August 12th, 2020 12:40:29 AM

I grew up in the most wild of forests. It is what kept us safe from the tyranny of a corrupt government. I will always feel safer deeper in the woods.

As for the orchard, it is not agriculture that I dislike. It is the lack of opportunity. We can grow an orchard. We can build a castle. We cannot grow a trade route, proximity to magic, or a relationship with an immortal power.

For inland trade, waterways are always hubs. There is already a hub to the East and the Emerald Kingdom is the the last stop on the route. If we create trade to the West, someone else could always build another settlement West of us and usurp our business... Unless we are at the edge of the tamed woods.

If we are looking for something unique to trade, v The Deep Culverwood is the most likely place to find something new, but we would have to be by the border to maintain control of the supply.

The other properties are good. They are safe. But they do not offer anything unique or that we can't create ourselves.


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Wednesday August 12th, 2020 12:56:23 AM

I should also mention that as a druid, growing an orchard and other crops would not be that hard. If we plant a bunch of fruit trees, we could buy a staff with plant growth. One casting would make the trees become think and over grown. Another would make all crops in 2 miles increase their yield by 1/3.

What we would do is plant a couple hundred square feet with various plants that are close to fruiting age. The plants will become so thick and dense that we will have to move and transplant them to cover a large area. If we do that a few times we can get set up quickly, but the land will still need to be maintained and harvested.

Between that, fish, and hunting we should have plenty of food.


Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Wednesday August 12th, 2020 1:03:32 AM

"Freedom is a fine name for the settlement" Ash nods in agreement to the name.

"The western river location isn't well placed to encourage refugees though. Any orc women or children fleeing the Red Hills would have a number of towns closer to seek refuge, and it would be much safer for them to visit those than trek across the Emerald Kingdom to us. That parcel of land really is the one furthest away and would make it the least inviting I would think. If we're creating a place for people to seek freedom then at the very least they should be able to get to it safely."

"That the river dead-ends and doesn't flow through the Culverwood doesn't really lend itself to travel or encourage trade from that direction either."

Like Siggy, Ash also has concerns about being so close to the Emerald City and it's politics.

"Being able to encourage plant growth will certainly be useful though"

She's also starting to like the castle idea...

--------
OOC: As mentioned, location #1 could possibly be further east on the map. Between Ferry and the Red Hills could be anywhere between #1 and the star on this map. Scale and distances are really hard to tell. I'm not sure whether it is a couple of hours walk to the Culverwood or days

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Wednesday August 12th, 2020 1:25:28 AM

Must refugees go to the fort first. From Fort Silence all a refugee would have to do is head north an then follow the river, and since most refugees are individuals or small groups, it is likely someone from the fort would take them in horseback. For them, it with be one of the most convenient locations.

As for the river, it is uncharted. We do not know where it ends. The map stops at the Deep Culverwood. Also, people live in the Deep Culverwood. Even if it only goes part way, we might be able to trade with some of them.


ooc: last I saw the DM was still looking into where the river ends, if anyone knows.

DM Mitch  
Wednesday August 12th, 2020 10:11:03 AM

The debate continues

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Wednesday August 12th, 2020 8:29:33 PM


"Should we vote?" asks Zazu. The elf passes around parchment and charcoal. "List the sites you prefer, all seven, from most to least. If there is a clear majority, we're set. If not, we take the least popular votes and look to people's next choices."

Zazu's picks: 6, 7, 4, 1, 5, 2, 3

=====

Map Link

Site 1: Along a small lake. Fishing, fresh water. Natural clearings for farming. May flood.
Site 2: Caves, mining and minerals. Some (poor) farming.
Site 3: Hard to get to, poor/no farming.
Site 4: Ruined castle.
Site 5: Farmland.
Site 6: Largest parcel, straddles the river. Farming. (correction: one location shown)
Site 7: Old orchard, Rustic cottage treehouse.
Site 8: Not a site, just the location of the current refugee camp.


Niall (JonL) HP: 18/24 AC: 17/11/16 
Wednesday August 12th, 2020 8:38:33 PM

Niall is fine with whatever.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Wednesday August 12th, 2020 9:01:36 PM

Yes, year round fishing definitely makes the river an attractive option, and fishing is a pretty simple thing to pick up. I've not lived by a river before, but I would assume it aids in hunting as well since animals know they can get fresh water there. That makes it much more likely we will have what we need to survive while the settlement gets established.

In any case, I do like the name Freedom for the settlement


Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Wednesday August 12th, 2020 9:03:53 PM

Hmm, I suppose if I were to rank them...
Site 6: Largest parcel, straddles the river. Farming. (correction: one location shown)
Site 5: Farmland.
Site 1: Along a small lake. Fishing, fresh water. Natural clearings for farming. May flood.
Site 7: Old orchard, Rustic cottage treehouse.
Site 4: Ruined castle.
Site 2: Caves, mining and minerals. Some (poor) farming.
Site 3: Hard to get to, poor/no farming.



Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Wednesday August 12th, 2020 10:55:13 PM

"It's true. The largest parcel does allow the greatest room for growth. I'm fearful at how far away it is from the Red Hills, and I'm also not keen on being so close to the Emerald City that we might get dragged into its politics.

Still, the largest parcel has great potential. As long as we remain a safe distance from the edge of the Deep Culverwood we can probably make it work"


Náro (Violet) HP: (16/16) AC: (16) 
Thursday August 13th, 2020 9:02:34 AM

Náro nods in the direction of the others. 'It's true that the largest settlement does offer a lot of opportunities, but I'd argue that any piece of land offers a lot of opportunities, and it might be risky to pick the one with the most choices available. That being said, if I were to rank them from my favorite to least favorite...'

1st: 4
2nd: 5
3rd: 7
4th: 6
5th: 1
6th: 2
7th: 3

'Oh, and I didn't say so before, but I also really like the name "Freedom" for the settlement.'



Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Thursday August 13th, 2020 11:23:25 AM

Ooc: 6 is my top. I'll rank the others after lunch.

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Thursday August 13th, 2020 1:32:40 PM

Site 6: Largest parcel, straddles the river. Farming. (correction: one location shown)
Site 4: Ruined castle
Site 2: Caves, mining and minerals. Some (poor) farming.
Site 1: Along a small lake. Fishing, fresh water. Natural clearings for farming. May flood.
Site 5: Farmland.
Site 7: Old orchard, Rustic cottage treehouse.
Site 3: Hard to get to, poor/no farming.

Niall (JonL) HP: 18/24 AC: 17/11/16 
Thursday August 13th, 2020 8:04:30 PM

Niall abides.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Thursday August 13th, 2020 9:00:44 PM

Murzush, I know you've been quiet, but what are your preferences for the different locations?
Lothlo knows she may well abstain, but it's important to him that she is being included in the conversation and has a voice if she wants one.

DM Hugh - As long as we remain a safe distance from the edge of the Deep Culverwood we can probably make it work... 
Thursday August 13th, 2020 9:03:02 PM


Zazu suggests they take a vote and that they list their choices in order to see if there is a clear majority. He lists the river area first.

Niall abstains being fine with whatever.

Lothlo voices preferences for the river area and the name ‘Freedom’. He then also ranks the parcels putting the river area first

Ash agrees that the largest parcel does allow for growth but brings up the distance from the Red Hills she is also not keen on getting dragged into Emerald City politics. She still thinks the largest parcel has potential and if they can keep a safe distance from the Culverwood they could make it work.

Náro agrees that the largest settlement offers a lot of opportunities but suggests it might be risky to pick the one with the most choices available. He ranks his picks starting with the castle, the farmland, the orchard and then the river. He does like the “Freedom” name though.

Naithi also has the river at the top of her choices.

Niall continues to abide.

It sounds like 3 members of the group have the river as their first choice, 1 member prefers the castle, one is okay with whatever and the last has mixed feeling about the river.

Regardless it seems like those who voiced naming preference have voiced for Freedom.

Will you fill out your form and return it that you would like to have a river settlement named 'Freedom?'

(OOC: What about a name for the game keeping COTC or are you going to change the game title)


Náro (Violet) HP: (16/16) AC: (16) 
Thursday August 13th, 2020 9:12:18 PM

It appears that a majority would like to settle in the river settlement. Even though he has his doubts, he thinks that it’s not the worst option out there, and it’s amazing to have an a place to settle at all— but, more than that, he loves that they’re voting on it, making their own choices, and for that reason, he’s happy with the majority. ‘The river settlement wasn’t my first choice, but I’m willing to go with the majority on this one. And I stand by the name “Freedom” as well.’

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Thursday August 13th, 2020 9:17:48 PM

"Just putting this out there... do we want to expand on the name? Freedom's Landing? Freedom's Rest? Fort Freedom?"

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Friday August 14th, 2020 9:33:04 AM

Freedom's Refuge?

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Friday August 14th, 2020 12:46:43 PM


"I like Freedom, but I also like Freedomville, Freedomtown, or Freedomtownville. Especially that last one, it has more flair and panache."

"In Elvish, it might be prettier -- Leithan."

Zazu agrees with Lothlo and wants to hear what Murzush thinks.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Friday August 14th, 2020 9:01:13 PM

I like Freedom's Landing for a name, it provides additional information about the settlement and will be useful in the future if we want to become a trading settlement.

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Saturday August 15th, 2020 3:49:45 AM

"Well, 'Freedom Springs' has a nice double meaning."

DM Hugh - As long as we remain a safe distance from the edge of the Deep Culverwood we can probably make it work... 
Saturday August 15th, 2020 4:52:52 AM

Náro is enjoying the fact that they are voting on where to settle and says the river settlement wasn’t his first choice but he’s willing to go with the majority. He also reiterates he stands by the name of Freedom.

Ash suggests they expand on the name offering Freedom’s Landing, Freedom’s Rest, Fort Freedom

NaithiTo that end Naithi suggests Freedom’s Refuge

Zazu opines that he likes Freedom or Freedomtown, or Freedomtownville. He also suggests the Elvish word for Freedom and agrees with Lothlo about seeing what Murzush thinks.

Lothlo says he likes Freedom’s Landing as it provides additional information about the settlement and will be useful if they want to become a trading settlement.

Murzush considers. ”My natural instinct is to focus on defense and safety honestly. In the Izen everyone was out to kill you and take your stuff and I can’t help but think that way even though that isn’t the reality here. If it was solely up to me I’d pick the castle for the defensive options. Once we rebuilt it we could in theory hold it against all comers. Well until supplies ran out at least.

You all make good points about the river plot though. Lots of space is good and it gives us space to grow. We may all be stuck cramped on one side until a bridge is made but we might not need the space until later anyway.

As for naming the place I kind of like Freedom’s Refuge, Freedom’s Vale or Freedom’s Bastion”



Náro (Violet) HP: (16/16) AC: (16) 
Saturday August 15th, 2020 3:34:21 PM

'I don't have much of a preference for the intricacies of the name-- the meaning matters more to me-- so I'm fine with any of those.'

Niall (JonL) HP: 18/24 AC: 17/11/16 
Saturday August 15th, 2020 10:33:58 PM

"Unless it is a Fort I don't see why we would call it that.. but I am fine otherwise" Niall says.

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Sunday August 16th, 2020 12:49:20 AM

"Freedom, just plain Freedom, is my favorite."

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Sunday August 16th, 2020 2:53:58 AM

"I like Freedom's landing, especially for encouraging trade. Calling it just 'Freedom' could cause confusion"

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Sunday August 16th, 2020 5:10:42 PM

Do your people have the skills that would be needed to rebuild the castle? You didn't have any permanent structures so I wouldn't have expected that to be among your skill set. I suppose it depends on what their definition of crumbling is, I took it to mean that the castle in it's current state was mostly useless beyond a resource for stone in it's current state and providing minimal added defense. But if the foundation it still strong it may be a different story. And I would assume that if someone took the years needed to build the castle, they also have something in the way of cleared land for fields or to support the inhabitants, even if they have long been ignored. Can we get some more info regarding the state of the castle and the surrounding lands?

DM Mitch  
Monday August 17th, 2020 7:37:05 AM

Náro does not have a name preference.

Niall says unless it was a Fort he doesn’t know why you’d call it that.

Zazu still prefers just plain Freedom.

Ash prefer’s Freedom’s Landing as just Freedom could cause confusion.

Lothlo asks Murzush if her people have the skills needed to rebuild the castle. He didn’t think they did since they didn’t really have permanent structures and from the description it sounded like it is mostly useless besides a local place for stone but if the foundation exists it could be a different story. He asks for more info regarding the state of the castle and the surrounding lands.

Murzush digs in the backpack they were given and pulls out everything related to the castle. It would appear that while the surface is fairly degraded aside from a few walls here or there the basement and tunnel system is fairly substantive per information in the write up on it. It has been a while since anyone has been out that way and apparently the last expedition that stopped by the area reported strange noises coming from down below, but opted not to investigate. There is a rough floor plan of the basement and tunnels from an expedition prior to that, that mapped the basement and tunnels but didn’t find anything threatening down there at the time. The surrounding area has been overgrown and it would probably take substantial effort to reclaim enough of it to make a difference. The walls and ruined rubble might honestly be more good as a source of nearby stone for new buildings than to repair the castle as someone would have to explore and clear whatever has been living down there currently.

Murzush says to Lothlo, “My people are wanderers and yes we lived in tents but we still knew some basic carpentry. I thought that castle dwelling and stone cutting is among the expertise of the Noble races and there are some Dwarves and Gnomes amongst the refugees. Mayhap they could lead us in reclaiming the castle and turning it into a bulwark against all comers?”

Does this new information on the castle change anything with respect to where you want to settle? Are you still not set on a name? It seems like Zazu likes Freedom, Ash likes Freedom’s Landing, most folks don’t care and Murzush likes 1 of 3 that includes Freedom’s Landing. As things sit you technically don’t even have a plurality with respect to the name.


Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Monday August 17th, 2020 8:23:44 AM


"Well, my real preference is for Freedomville or Freedomtown. Those are east to understand: Here is a town where people are free. What does Freedom's Landing even mean? Does the Landing belong to Freedom? What landed here? Maybe Freedom landed here, but then what? If by 'landing' we mean 'port' than what about Freeport?"

"My vote is for Freedom or Freetown or Freedomtown or Freedomville or Freeville or Freeport or Freedomport. Any of those are fine, one word names, just like all the other names of towns in this country."

"I like the river site, but this castle site sounds good too. If Náro and Murzush like it best, I'll make it three."

"What else is in that backpack, Murzush?" Zazu asks.

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Monday August 17th, 2020 8:03:31 PM

"A landing is typically a place where passengers and cargo come and go. It just sounded like a good name to add to a trading post. I guess it's a bit like a port, but perhaps not as big."

Ash still likes Freedom's Landing

"We don't have to stick with one word names. We're starting something new. Maybe it's a way to stand out?"

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Monday August 17th, 2020 9:01:53 PM

Hmm, I don't know about the castle. It doesn't look like the castle itself is salvageable, and there is no clear way for the people to survive and make a living once settled on the land... at least not without significantly more work clearing out some farm land. And while the tunnels might provide some protection, they could also just as easily cause you to be trapped inside should a threat come. The same choke points that would make them easy to defend would also make them almost impossible to leave.

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Monday August 17th, 2020 9:47:49 PM


"That Lyre of Building idea we had discussed would be perfect for the castle, since all the stone is still here," observes Zazu. "We can play the magic Lyre, the walls rebuild themselves, easy peasy. If we can find the original quarry, we can use the lyre to do more stone construction. Very safe and sound!"

"And Greenmage Nelly said she would help with food and such. Heck, the orchard and treehouse is nearby, maybe she could walk the orchard trees over to the castle. Greenmages can do that, right?"

Náro (Violet) HP: (16/16) AC: (16) 
Monday August 17th, 2020 10:47:39 PM

'I think the castle idea is interesting too-- it would certainly be helpful to have available building materials, even if we don't elect to rebuild the castle, and I'm still not persuaded by the idea of being so close to the deep Culverwood, myself, so I would vote for that.'

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Monday August 17th, 2020 11:18:15 PM

I'm still in favor of the river and looking for a new trade route and living in the edge of the deep Culverwood.

I do like Freedom Landing and the names that had Freedom with something extra added on.

Niall (JonL) HP: 18/24 AC: 17/11/16 
Tuesday August 18th, 2020 12:28:42 AM

"freedoms landing is good if we need something added on" Niall agrees.

DM Mitch  
Tuesday August 18th, 2020 7:41:15 AM

Zazu explains his preference is for Freedomville or Freedomtown and asks what Freedom’s Landing even means. He says he is interested in the river site or the castle site and asks Murzush just what is in the backpack.

Ash explains the definition of a landing and then says they don’t have to stick with one word names and maybe a two word place name would stand out.

Lothlo says he doesn’t know about the castle as it is questionable whether it is salvageable. He also isn’t sure about being able to support the people without clearing some land and suggests that the tunnels might provide protection they could turn into choke points.

Zazu raises the question of using the lyre of building and seeing if Nelly could move the orchard trees over to the castle.

Náro is also intrigued by the castle, not quite sold on being so close to the Culverwood with the river.

Naithi says she is still in favor of the river and she likes Freedom’s Landing or some other two word Freedom combination.

Niall says he too likes Freedom’s Landing.

Regarding the castle:
Knowledge (engineering 15) Highlight to display spoiler: {The report from the expedition that mapped out the basement was years ago; conditions could have changed since then with respect to its viability depending on what has been living down there}
Knowledge (dungeoneering 15) Highlight to display spoiler: {Some creatures that favor dark places can alter worked stone potentially making it weaker}

Murzush says to Zazu, “It looks like there are additional tidbits of information about some of the other parcels of land too. Any others in particular you want to know about?”

It would appear the debate has reopened between the river and the ruined castle sites and that you are still trying to figure out some name involving Freedom.

Is it time to take final votes in order to fill out your permit so you can start working at getting back to the caravan or do you still want to discuss your options some more?


Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Tuesday August 18th, 2020 8:38:57 PM


"I'd like to hear ALL the extra information! We should know as much as we can before we make such a serious decision. Maybe the river site has a history of plague! Maybe the site near Parnoth's Hill has some secret advantage!"

Zazu takes out Boyo and listens to the bunny. "Boyo wants to know which plot is best for growing carrots."

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Tuesday August 18th, 2020 8:39:05 PM

"Ok. I think we're close." Ash looks to the others and nods "First up, location"

"The report from that expedition was made long ago. The conditions may have changed in terms of its viability. There are also creatures that favor dark places that can alter worked stone and make it weaker. Being that close to the Culverwood it's possible that might have already happened"

"There are probably ways we could overcome such obstacles. Regardless, it is an option."

"That leaves us with two sites to vote on: the river or the castle. How do you vote?"


Ash votes in favor of the river.

"Then comes the topic of the name. There are lots of options on the table here."

Ash votes in favor of Freedom's Landing.

----------
Knowl Engineering vs DC15: 20 (Take10) = Pass
Knowl Dungeoneering vs DC15: 20 (Take10) = Pass


Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20  d20+2=6 ; d3=3 ; d20+2=12 ;
Tuesday August 18th, 2020 9:03:01 PM

I would be curious what tidbits there are about the farmland with the bad reputation. And Murzush, what are your thoughts for how the best way to set up a community there? Are you thinking it's best to reclaim the old fields and be agriculture based, or something else?

***
both knowledge checks fail.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Tuesday August 18th, 2020 9:04:16 PM

I would still vote for the river/Freedom's Landing if there is nothing interesting written about that other location.

Niall (JonL) HP: 18/24 AC: 17/11/16 
Tuesday August 18th, 2020 10:18:16 PM

Niall votes in favor of freedoms landing. Does not vote for a location.

DM Mitch  
Wednesday August 19th, 2020 8:39:23 AM

Zazu says he’d like to know all about the other parcels of land and Boyo wants to know which plot is best at growing carrots.
Ash says she thinks they are close. She says with respect to the castle the expedition was made long ago and its possible conditions have changed since them. She poses the choice between the river and the castle and votes for the river. She then votes for Freedom’s Landing as the name.

Lothlo wants to know more about the farmland with the bad reputation. He also asks Murzush what her thoughts would be if they settled there. Should they focus on agriculture or something else? However he still votes for the river and freedom’s landing if there is nothing interesting at the other location.

Niall votes in favor of Freedom’s Landing.

Murzush digs in the bag and starts taking out documents.

She finds a surveyed map of the floodplain for the area along the small lake with fishing and farming possibilities. Aside from that there is nothing interesting for that plot.

For the parcel of land near the network of caves she finds a partial map of the cave system. She also finds a writeup suggesting there might be a vein of silver or mithril in the cave system though it is possible the vein could be fool’s silver as no one really ever confirmed.

For the parcel of land in the remote wilderness area you get a sort of bestiary. It is a fairly wild area with a variety of flora and fauna, some of it predatory but nothing an adventuring group couldn’t deal with.

Murzush has previously given you the data on the ruined castle plot

With respect to the parcel of land on the old trade road near Parnoth’s Hill she finds an accounting of how the area used to be. People were intimidated into staying there by Parnoth and when the dragon was defeated everyone living there decided to raise the settlement and move to other areas of the Emerald Kingdom. The fact that a settlement once existed there suggests you might be able to find archeological artifacts from the time Parnoth ruled there if you had a dig. It is uncertain if you’d find anything useful to your current endeavor.

Murzush says, “I say we use whatever an area has to our advantage if we settle there. If it has ready made farmland we farm, though my traditionally nomadic people might need training with respect to farming from you of the noble races.”

With respect to the river plot you find a suggested site for bridge construction. You also find a partial map of the river floodplain. There is a handwritten note stuck to the back of the bridge suggestion saying something about mischievous sprites.

With respect to the plot containing the orchard you find a floor plan of the treehouse cottage. You also find a listing of the types of fruit trees that were growing there as well as a few recipes for fruit pies and hard ciders

Current Votes:
Ash - River / Freedom’s Landing
Zazu - ????
Lothlo - River / Freedom’s Landing*
Niall - No Preference / Freedom’s Landing
Naithi -
Náro -

* = pending information about stigmatized land near Parnoth’s Hill


Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Wednesday August 19th, 2020 9:43:46 AM


"I like the idea of the Castle Site, but it really sounds like just a basement and some tunnels, really. That's not good enough."

"So I vote for the River Site, and 'Freedom' for the name."

Zazu feels a wriggling Boyo in a pocket, and pauses to hold the bunny up and listen.

"I think we can grow carrots and fight monsters if we settle in the River site, you bloodthirsty cutie!"

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Wednesday August 19th, 2020 2:17:45 PM

I scratch Camalayaas ear as the discussion continues. I am still in favor of the lot by the river. The magic of the Deep Culverwood has much untapped potential, something that is not offered at any other site. It is the only one that offers much hope for there even being a possibility for a new trade route. The other sites are fine, perhaps easier to start up, but we would be competing with other, more established locations when trying to sell or trade our goods. As a druid, and with the green mages help, I am not worried about starving at any location. However, I want this town to be a great legacy for our descendants.

The Deep Culverwood is the last unexplored frontier. If we gain it's acceptance it will protect and bless us and can make our journeys through it easier whereas it misdirects outsiders.

Most of the people here are not farmers by nature. Half are from a mobile wandering society and many of the others are adventurers and traders. Wanderlust is going to be an issue. At the river people can explore and have a permanent residence. There is fishing and farming. There is a natural trade route coming down the river and we can try to extend it down the river, up through the mountains, she to Fort Silence it bring things back up the river.

For safety, the orcs will not attack us through the Deep Culverwood and to come from the South they need to pass Fort Silence. Also, if we are on the far back of the river, any force trying to invade will be an easy target while they cross.


Niall (JonL) HP: 18/24 AC: 17/11/16 
Wednesday August 19th, 2020 4:08:56 PM

Niall hasn't changed his mind.

Náro (Violet) HP: (16/16) AC: (16) 
Wednesday August 19th, 2020 9:18:07 PM

Náro likes the idea of the castle plot, but he also acknowledges the benefits of the river settlement. He might have voted for the castle plot if there hadn't been such an obvious majority, but as it is... he inclines his head. 'I can understand the benefits of both, so I'll leave it up to you guys. That being said, it appears as if the river settlement appears to be in the majority. As for a name, I don't really have an opinion... I suppose Freedom's Landing does have a nice ring to it.'

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Wednesday August 19th, 2020 10:48:18 PM

Hmm, in that case I think maybe the orchard instead of the Parnoth plot. The farmland may be good, but it sounds like there may be more trees that are in good shape than I previously thought

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Thursday August 20th, 2020 12:57:20 AM

Ash nods as the others make their points. There has been some good decision and a lot of consideration given to all of this. Hopefully they are making the best decision for the settlers.

DM Mitch  
Thursday August 20th, 2020 8:13:32 AM

Zazu says he likes the idea of the castle site but it sounds like mostly a basement and some tunnels which isn’t really good enough. He votes for the river site and Freedom for the name. He holds Boyo and tells the bunny that they can grow carrots and fight monsters if they settle on the river.

Naithi scratches Camalayaas on the ear and proceeds to list out a number of reason why she favors the site on the river including its proximity to the Culverwood, the chance to create a new trade route, the possibilities for exploration and it’s defensive possibilities

Niall hasn’t changed his mind
Náro voices preference for the castle or river plot and support for the name Freedom’s landing.
Lothlo changes his mind in support of the orchard.
Ash nods pointing out the good decisions and deliberation. She also hopes they are doing right by the other settlers.

Murzush says, “The river and Freedom’s Landing work for me. That seems to be the majority opinion at this point. Though it looks like Naithi hasn’t given an opinion on the name. Should we mark down both on the form we need to turn into the clerk?”

Everyone has voiced an opinion about both topics save for Naithi re: the name but Freedom’s Landing does have the majority. If everyone is in agreement then the form can be filled out and turned in and you can start making plans to return to the caravan.

Current Votes:
Ash - River / Freedom’s Landing
Zazu - River / Freedom
Lothlo - Orchard / Freedom’s Landing
Niall - No Preference / Freedom’s Landing
Naithi - River / ???
Náro - Castle or River / Freedom’s Landing


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Thursday August 20th, 2020 8:44:30 AM

I also like Freedom's Landing

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Thursday August 20th, 2020 12:59:16 PM


Zazu is a writing-oriented person. He will apply his neat hand to the form, writing in the agreed-on settlement name and location.

"No Boyo!" the wizard whispers, "I will not write 'Freedomtownville' on the form!"

Zazu turns in the form and asks about the next step in moving and settling the refugees. "And while we are here in the big city, should we visit a magic shop and see about buying a Lyre of Building?"

"If it were a Flute of Building, you would be a natural, Náro!"

"You've started learning how to play, right Lothlo?"

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Thursday August 20th, 2020 8:22:29 PM

Ash does some quick mental math. "If we keep the wand of cure moderate wounds, we could sell the rest and have enough gold to buy the lyre."

"It may take some time to gather all the materials needed to build houses, but we could create temporary underground areas to provide immediate shelter"

Náro (Violet) HP: (16/16) AC: (16) 
Thursday August 20th, 2020 8:23:01 PM

Náro laughs slightly at Zazu's remark. 'I think I'd like to play my flute anyway, even if it doesn't have the powers of building.'

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Thursday August 20th, 2020 9:02:52 PM

Yup, I've actually played the lyre for a long time though I may have sounded a bit rusty after our time in captivity. As I understand it, the first 30 minutes isn't too bad, but I'm going to struggle playing beyond that point, those chords get pretty tough. Of course, if we using this to build a settlement I can start practicing every night and in a few weeks should have more success playing for long stretches.
Lothlo pulls out his Masterwork Rhinoceros Horn Lyre and plays a few bars.

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Friday August 21st, 2020 1:10:13 AM

If we have the money, I would like also get a couple scrolls of plant growth to help the city increase it's crops.

Grasses, briars, bushes, creepers, thistles, trees, vines, and so on entwine to form a thicket or jungle that creatures must hack or force a way through. The area must have brush and trees in it for this spell to take effect. (Several castings would be ideal in order to keep crop types separated).

Because of this I suggest we fill the farming area with plants we want, and after casting the spell transplant and take cuttings to fill the rest of the field. That also means that getting plenty of fruit trees, berry bushes, grains and grape vine will be important.

A second casting can be used to increase the production yield over a half mile area by 1/3 for the next year.


DM Mitch  
Friday August 21st, 2020 7:13:43 AM

Naithi voices an opinion for Freedom’s Landing.
Zazu neatly fills out the form and tells Boyo he will not right Freedomtownville on the form. He asks what the next step is in moving and settling the refugees and if they should visit a magic shop and see about buying a Lyre of Building making a remark about Náro and flutes and Lothlo learning to play.

Ash informs the others that if they kept the wand of cure moderate wounds they could sell the rest and have enough to buy the lyre outright.

Náro says he likes to play the flute even if it doesn’t have building powers.

Lothlo says he’s played a lyre for a long time but was rusty after their time in captivity and he’s struggling to play more than 30 minutes but if they bought the lyre of building and practiced he could probably improve. He even plays a few bars on his existing non magical lyre.

Naithi suggests they use scrolls to quickly set up farm fields and increase their yield.

Murzush says, “Are you sure you want to part with such useful items as a belt of giant strength or a wand of barkskin especially when Naithi is a Druid?”

The party is at the inn and Delilah can hear the party discussing next steps. She walks over and says, “Are you sure the wands and potions are worth what you think they are? As for what happens after you turn in the form, the emissaries can get you back to the caravan. We can also provide you with a map of the Emerald Kingdom and a writ of safe passage. Any citizen or military patrol that challenged you would have to let you pass through the Emerald Kingdom on your way to the river site.”

Appraise DC 20 Highlight to display spoiler: { A wand of the 2nd level spell created by a cleric (CMW), druid(barkskin) or wizard at CL 3 is worth 4,500 gp with max charges.
2(spell level) x 3 (Caster Level) x 750 = 4500 gp / 2 = 2,250 gp sell value
}

Appraise DC 20 Highlight to display spoiler: { A potion of a 2nd level spell created by a cleric, druid or wizard such as resist energy (cold), eagle’s splendor or bear’s endurance is worth 300 gold. 2(spell level) x 3 (Caster Level) x 50 = 300 gp / 2 = 150 gp sell value}

Appraise DC 25 Highlight to display spoiler: { A lyre of building costs 13,000 gp }


Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle)  d20+8=13 ;
Friday August 21st, 2020 10:43:17 AM


Zazu knows from things. Books, his traps, magic lore. "I've been alive longer than anyone else here, for gosh sakes, Boyo boy."

Appraise (at +8) 13

Still, worldliness is not sufficient, this time, to figure out what this is all about! :-)

Regardless, Zazu still thinks the Lyre is the best thing. "We can use our own labor to clear ground and gather building materials. When we need trained work to do actual construction, then we use the Lyre. Maybe we can scout some high ground on one bank or the other for our fist settlement. We should make sure we bring at least a couple boats."

"The question is, would it be better to bring all our people to the Emerald City and then pay for river transport to our site? It would be shorter as the crow flies to travel straight from Kovri to the new site, but how much trouble would it be to go cross-country? Can we even do that with wagons?"

"Maybe we want to actually clear a land-route track from Kovri to Freedom's Landing. It would be good because Kovri is the closest town to us, and it would give us a land route in addition to the River route. We could buy some books on engineering and even use the lyre for road-building."

[OOC: Like this, maybe?]

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20  d20+6=21 ;
Friday August 21st, 2020 9:03:20 PM

Lothlo looks over the items that they were planning to sell.
I'm not really sure what a lyre of building would cost, but now that you mention it that does sound like a pretty powerful item for what we are talking about selling. I suppose that means I have more time to practice before we can afford one.

Appraise = 21

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25  d20+9=20 ;
Friday August 21st, 2020 10:08:59 PM

"Wait, wait, wait, wait, wait." Ash redoes the math in her head "Yep. Forgot to take into account the materials the wand is made of"

She looks to Murzush "The barkskin wand is the second most valuable item in the lot. It would take preparation to use it properly, and using it during combat would effectively remove someone from helping. Besides, if selling them gave us enough gold to support the community and give everyone a roof over their heads, we should sell them, right?"

Ash stops to consider the situation.

"Well, we could sell that cure wand too. I'm getting pretty good at healing, Naithi is learning too, and Naro is certainly able to cure more than I can right now. Naithi, are you learning to heal as well? All that plus five cure potions. Maybe selling that wand isn't such a bad idea? We might even have enough left over to keep that belt"

"Also, the settlement did claim a whole lot of artworks and things. Shelter would be more important, I would think. How short are we in terms of purchasing a lyre? Can't we sell some of those art items? It's to benefit the community after all."

"How much is a lyre though? I suppose one of us could just pop into the Catacombs and ask how much they cost. They're open right now, right?"

--------------
Appraise check vs DC20: 20=Pass!
Appraise check vs DC25: 20=Fail!

OOC: You see kids, that's what happens when you rush. You confuse SL with CL


Náro (Violet) HP: (16/16) AC: (16) 
Friday August 21st, 2020 10:51:44 PM

Náro bows politely in Ash's direction. 'I would certainly be glad to assist with healing in any way that I can. Personally, I wouldn't use the wand myself, so I would be fine with selling it if no one else disagrees.'

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Friday August 21st, 2020 11:56:22 PM

I shake my head. I know the basic cure spells, but my healing skills are lacking. Camalayaas and I are used to being on our own and didn't have the time to rely on healing by mundane means...

When the group is eventually alone I further tell them,
Look...This is a little awkward... It looks like we are going to be bound together through this city. As such, I should let you know my ability to drawn upon nature and cast spells is limited. I predict I will be able to cast the next level of spells and no more, though I might be able to utilize scrolls and staves if I train right. That is not too say I won't have other abilities, but the heal spell will be out of my reach.

Niall (JonL) HP: 18/24 AC: 17/11/16 
Saturday August 22nd, 2020 8:28:51 PM

"I believe I could use the wand, perhaps" Niall offers of the healing wand.

DM Mitch  
Monday August 24th, 2020 8:14:49 AM

Zazu is not able to figure out the price of things based on his worldliness. He still likes the idea of the Lyre and suggests they use their own labor to clear the ground and gather building materials but when they need to do construction then they use the lyre. He also suggests they scout some high ground for their first settlement and bring boats. He then asks if it makes sense to bring the people to Emerald City and then pay for river transport or if it would be better to go to their site directly from Kovri but is unsure if the wagons can go cross country. He suggests maybe they build a road from Kovri to their settlement site using the lyre.

Lothlo says he isn’t sure how much a lyre would cost but it does seem like a pretty powerful item for what they were selling. He supposes that means he has more time for practice.

Ash redoes the math and explains to Murzush that the wand of barkskin is the second most valuable item in the lot and isn’t exactly easy to use or convenient for combat. She reasons that if selling it gives them enough gold to support the community and give everyone a roof over their heads then they should sell it. She then considers selling the cure wand as well since Naithi is learning, Náro is able to and they have 5 potions. She thinks if they do that they might be able to keep the belt. She suggests sending someone to the catacombs to find out how much a lyre costs.

Náro says he can help with healing but he wouldn’t use the wand so he would be fine selling it.

Naithi tells the others she knows the basic cure spells but her healing skills are lacking. Later she tells them she thinks her ability to draw upon nature will be rather limited though she might be able to use magical items if she trains right but the heal spell will be out of her reach.

Niall says he could use the healing wand.

Murzush says, “The town has its own funds and you as an adventuring party have your spoils. Keep in mind the funds of the town are supposed to be for things like provisioning in addition to building. If the Lyre is that expensive it is going to take probably most in not all of the funds of both the town and the spoils of the party to be able to make it to settlement and start building with enough provisions to enable us to survive until we have stable sources of food, shelter and water. I worry though if we would be spreading ourselves too thin by buying the lyre of building at this time. I mean aren’t adventurers supposed to use the spoils of their adventures to equip themselves to be better able to deal with more challenging future adventures thus earning treasure hauls that are worth even more than the treasure hauls they previously encountered? What happens if you sell most if not all of the spoils and bought the lyre of building and then something shows up where it would be useful to either have the equipment you sold for the lyre or have spent the gold from selling the equipment on upgrading your adventuring gear. This isn’t to say I’m against the idea of the lyre, but wouldn’t it make sense to get it at a later time when purchasing it wouldn’t be such a huge gamble because we’d be tying up so much of the settlement’s funds and the party spoils on a magic item that is only situationally useful. I mean with the wand of barkskin maybe you wouldn’t want to toughen up everyone’s skin but whoever is on the front line might be able to use a boost so you’d only be taking someone out of combat for 5 or 10 seconds while they support those fighting on the front lines with an armor boost.”


Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Monday August 24th, 2020 3:16:18 PM


Zazu is happy to dash off to the Catacombs for a price check.

[OOC: not actually going to the CC Board. Just using that as an in-game pretext. Hoping our kindly DM will post the price next post if that's ok.]

[OOC: Looking at Rob's spreadsheet ... and the DM Post of April 25, which says we got 20,000 gp in the community (non-party) fund. So if we paid for the lyre half out of community funds and half out of party loot, can we get where we want to be and still have enough loot left over? I think so?]

"I like the idea of a road from Kovri to Freedom's Landing, but we would still have to visit Emerald City for stuff like tools, a couple anvils, seed, and whatever we need to set up a kiln. I love the idea of using riverbank clay for bricks, and we need a forge for ironmongery."

"I really need to use some money to put useful spells in my book, like Rose's Temperature Control. With that, we won't need wood or coal for our forge or kiln or ovens, which the Culverwood should be happy about, I hope."

"Plus we can save money buying broken stuff because we can grind Mending spells to make it like new."

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Monday August 24th, 2020 9:03:57 PM

I agree with Murzush, we don't want to spread out resources too thin. I think it makes more sense to see if we can hire someone with a lyre of building to come out and help with the initial setup. I don't know if that's possible or what the cost might be, but it's worth looking into. Worst case scenario is that we decide it makes more sense to wait until we can actually afford the lyre without stretching ourselves to a dangerous point.

Niall (JonL) HP: 18/24 AC: 17/11/16 
Monday August 24th, 2020 9:09:27 PM

"Lure or not people will be happy with a place to call their own, even if more work is required Niall comments.

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Monday August 24th, 2020 11:58:42 PM

Zazu really has some good ideas for how to stretch the gold and look for bargains.

"Once I scribe Roses into my spellbook you can borrow it if you like" she offers to the elf. As a bloodwitch Ash already knows the spell and had already planned to scribe it into her wizard spellbook.

"It may be worth making a list of spells and scrolls that would help. Naithi is right that a plant growth scroll or two would be incredibly useful."

"I think Commune with Nature might also be a good one. It would let us know a few things about the land and resources around it"


She still isn't convinced on the value of keeping the barkskin wand compared to the benefit it would provide if sold. Especially if with a little study she'll be able to cast it herself.

"We also need to think about what skills the people of the town have that could be put to use immediately. I know Briana and Mike have been studying hard. They can mend things, purify food and drink, and also create fresh water. I'm sure others could do the same."

"Hypothetically if we were to get the lyre some way or another, we could have mines dug straight away. That would enable us to start using and trading some of the natural resources very quickly.

"The sooner the settlement is up and running, the sooner we become self-sufficient"


Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Tuesday August 25th, 2020 12:22:15 AM


Zazu comes back from the Catacombs with interesting news. "The clerk said that the Catacombs exists to serve adventurers of the Wold, not municipalities! They would not even sell me a lyre!"

"He was kind of snooty about it! Who'da thought a janitor would be so stuck up!"

DM Mitch  
Tuesday August 25th, 2020 7:57:47 AM

Zazu is all eager to go shopping and do a price check on the lyre. He talks about spells he’d love to learn.

Lothlo likes the idea of renting a lyre to save money till they can buy one.

Niall comments that people will like having their own place even if they have to work hard for it.

Ash talks about spells that would be useful to pick up.

Zazu is annoyed that he couldn't get a lyre at the catacombs.

The debate and paperwork done the party is free to roam around the city some. Zazu hits the magic item shops around town and finds to his chagrin that there actually aren’t any Lyres of Building available currently. They are not really a highly in demand item - most people can’t afford that kind of expense even to rent, meaning no one has one lying around for you to rent because there just isn’t enough demand. The government has one, but it’s not available for private use. One shop offers to make him one, but it would take them a two months waiting list on other orders at the moment. He does find out it would cost about 13,000g.


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Tuesday August 25th, 2020 2:02:03 PM

That is a disappointment, but I suppose we need to organize, draw up blue prints and plant crops first.

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Tuesday August 25th, 2020 4:41:02 PM


"You know, Náro is really talented with his flute. Maybe if they are making one from scratch, they can make a flute version? We might as well prepay either way and be happy to get it when we get it?"

"Meanwhile, I do not think we can get the wagons and boats and people all the way from Kovri to Freedom's Landing through the woods without a trail or way to make one. I suppose we have to lead the people via road to the Emerald City, then buy or rent boats to get to our new home?"

Meanwhile, Zazu looks to borrow Ash's spell book for Rose's Temperature Control, and looks to hire a local wizard to teach Unseen Servant, Animate Rope, Floating Disk, that is, if Ash does not know them.

Niall (JonL) HP: 18/24 AC: 17/11/16 
Tuesday August 25th, 2020 8:00:09 PM

Niall heads to the temple of Gargul for some prayer and mentions their new settlement should any cleric be looking for a new place to setup before returning to the others.

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Tuesday August 25th, 2020 8:17:02 PM

"It's the longer journey, but probably the safest"

Ash starts making a list of the things she wants to buy from the Catacombs before the party leave town. It's almost entirely scrolls that she can add to her spellbook. She waits to see what the group want to keep and sell from their haul so that she can take care of those as well.

--------------------
OOC: Loot Tracker: Who wants to keep what?

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20  d20+3=8 ; d20+3=5 ;
Tuesday August 25th, 2020 9:02:16 PM

We aren't into the deep Culver wood, we should check the survey notes or ask around to see whether we can get our caravan straight there without too much problem. I'm afraid that being an unsettled part of the land I haven't heard too much about what the land is like. The river is also a good idea, but we shouldn't rule out the direct route without at least looking into it first.


Lothlo looks over the items the party is going to bring to the catacombs. The ring looks nice, but those who prefer fighting up close could probably make better use of it.

knowledge local = 8
knowledge geography = 5

Náro (Violet) HP: (16/16) AC: (16) 
Tuesday August 25th, 2020 11:06:22 PM

'Yeah, I think that would be the best option... I don't like the idea of traveling through the forest with that many people, it would be easy to lose track of one of them. As for the lyre, maybe it's lucky that we don't have that option right now; it would probably be easier to purchase once we're settled.' Náro offers his input.

DM Mitch  
Wednesday August 26th, 2020 7:01:36 AM

Naithi is disappointed about the lyre but says they should focus on organizing, drawing up blue prints and planting crops first.

Zazu suggests prepaying the 13,000 gold for the lyre now and be happy to get it when they can. He also suggests special ordering it to take the shape of a flute.
He then moves onto the topic of getting people out to their new plot. He suggests they lead people down the road to the Emerald City from Kovri the buy or rent passage by boat to get to their new home. He then looks into hiring a local wizard to tutor him in Unseen Servant, Animate Rope and Floating Disk if Ash doesn’t have the spells

Niall heads to the temple of Gargul spending some time in prayer and mentions the new settlement to the clergy should anyone be looking for a new place.

Ash says that road and then river is a longer journey but it is probably safer. She starts making a list of things she wants from the catacombs and waits to see what the group wants from the last treasure haul as well.

Lothlo suggests going over to survey notes or asking around if there might be a more direct route to their plot. He says the river is also a good choice but they shouldn’t discount the shorter option without at least looking into it. He looks over the items and considers the ring but reasons someone who prefers melee combat could probably make better use of it.

Náro favors the river route reasoning it might be hard to keep track of everyone going cross country. He also suggests waiting till they are settled to order the lyre.

Murzush says, “13,000 gold pieces is over half of what we have for the settlement. Even if you chip in resources from your spoils it is still a lot of gold. I think Náro has the better idea in waiting till we are settled in and we are sure we can safely part with 13,000 gold pieces to purchase the lyre.”

Investigations are made about the best route. Boats are suggested as is just going through the woods. The party finds that most boats on the river don’t go down that direction. They could hire a few, enough for a maybe 20-30 people, but they have 130 people and it would take a half dozen trips. Going through the woods would be easy for the people, rough, but possible, for the wagons. The wagons might be able to go along edge of the river more easily or using the boats to carry the wagons and goods to the landing would work (taking 2 or 3 trips for everything).

Niall finds that there’s a few acolytes that might be willing to go to the new community. Many details are asked about, including if they already have any priests or if he’s looking for someone to lead the community spiritually. Some seem a little too enthusiastic about “converting the orcish heathens” to their way of thinking.


Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Wednesday August 26th, 2020 9:03:10 PM

Lothlo runs his fingers though his hair as he considers the options.

It sounds like heading straight there is the best option for the bulk of our group. Even though it may be rough taking the wagons, it may be best in the long run to take them this route too. We were just talking about making a road, and when moving into new territories that tends to start with making sure there is a clear path for a wagon and expanding that path over time. The little extra work it would take to get there now would mean we now have a land based trade route as an option once we are settled, as well as a better feel for the surrounding land and resources when we get there. And any obstacles we run into would be far simpler to clear away with the full manpower and skills of our group available.

Náro (Violet) HP: (16/16) AC: (16) 
Wednesday August 26th, 2020 9:40:40 PM

'It's true that having a land based trade route would be very helpful when it comes to establishing a settlement, especially if boats don't often travel in that direction. I suppose that might be a good option as well.'

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Wednesday August 26th, 2020 9:46:42 PM


Hearing Lothlo and Náro gives Zazu enthusiasm for the job. "Yes, we could just blaze a trail and make our way overland to our new home. We'll have to fell trees, but this is the "Tamed Lands" so the Culverwood will not mind. And we can take the wood we fell and use it in our new home."

"And we can also buy some things we need here in Emerald City, like an anvil and a potters wheel and axes and saws and shovels and picks and lots of rope -- and buy a couple boats and row to Freedom's Landing."

"I still think we should pre-order the Flute of Building. It will take months to make, and that's just when we'll need it. If we wait, we'll have to wait months more."

"The question is, should we split the party, with some taking boats from here to the new site and getting things ready, and some going to the camp and leading the people overland through the woods?"

"Ash, can you still talk with your people there? Can you have them start to make the journey while we get the boats and goods and travel upriver ourselves?" Then we can go from there overland, survey the route for our trail, and meet up with our people."

"Can we hire someone to help blaze the trail, survey the route, and tell us the best place for a road?"

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Thursday August 27th, 2020 12:40:11 AM

"Yeah, based on the hostile orcs, bugs and mold we've seen it might not be best to split up. It would also be risky asking the people to travel without us there to protect them. They didn't handle the locust situation very well"

"The direct path from Kovri to the new site would be good, and claiming the wood as we go is a great idea."

"The council was happy to teleport us here so I'd imagine they'd be happy to teleport us back to Kovri. Could we escort the people from there to the new site, and once they are there we come back here for supplies?"

"Alternatively if we want to keep everyone together, we teleport to them and then escort them here. We then collect the supplies and head to the new site together. It would mean not taking a direct line from Kovri though"


Ash keeps writing a list of the things she plans to buy from the catacombs before they leave.

DM Mitch  
Thursday August 27th, 2020 8:22:38 AM

Lothlo opines that heading straight for the plot is the best option as they can build a road as they go to make it easier on the wagons and have a pre-built land based trade route for future endeavors.

Náro agrees that having a land based trade route would be a good idea as well.

Zazu is enthused by Lothlo and Náro’s opinions. He suggests they blaze a trail and take the wood from any trees they fell along the way with them. He also has a number of ideas for supplies they’ll need. He still argues for pre-ordering the flute of building. He then asks if they should split the party with some boating to the new site while others lead the caravan overland. He asks Ash if her people could start the caravan moving while they see about boating to the site then surveying the land as they travel to meet with the caravan. He also asks if they can hire someone to help with the road.

Ash suggests they meet up with the caravan and lead them to the city first, then onwards to the site. That will let them keep the whole group together.

Murzush says to Zazu, “I still don’t think we should even put an order in for the lute now to pick up 2 months from now as we don’t know if we will be able to afford 13,000 gold in two months.”

You do some asking around and you find that:
A mundane trained hireling to help with the road building could range anywhere from 3 sp per day at minimum wage all the way to 3 gold, 7 silver and 2 coppers per day for the best type of mundane help assuming you could find them but that is only for their labor. You would still need to purchase materials and equipment and the trained hireling might need the help of untrained hirelings, or alternatively party or caravan members with the trail blazing and surveying.

Alternatively there are several spells that could help with trailblazing surveying and determining the best placement of a road but each casting would require the caster to be compensated at a rate of Caster Level x Spell Level x 10 gold pieces.

The shop that can build the flute of building wants the entire price as a downpayment so if you do want to just purchase it not only will it take 2 months but it will tie up 13,000 gold.

A few questions quickly determines that a transport back was part of the deal when they were brought here. After all they need to let everyone know they’ve succeeded and where to go.


Niall (JonL) HP: 18/24 AC: 17/11/16 
Thursday August 27th, 2020 2:49:53 PM

Niall agrees the land route is good.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 
Thursday August 27th, 2020 9:04:28 PM

Lothlo looks over the map and goes over the pricing for a hireling.
I would say that if we are hiring someone we probably would go cheap. After all, we aren't constructing a full road right no. They would mostly be advising us on the best path for a permanent road, and when it's better for us to clear some brush vs take a slightly longer way around. Then once we get to our new home, they could tell us whether the path we cleared is sufficient for trade wagons to make the trip, or if this part of the country would require any additional work before they would make the journey.

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Thursday August 27th, 2020 10:47:11 PM

"Making the journey while building a proper trail at the same time would slow us down, wouldn't it? I don't know" Building trails and roads isn't something Ash has done before "Would it be worth making the trek first before building a road? We may find obstacles as we go that we need to steer around. Once we have determined the best route we can go back over it making it a proper trail."

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Thursday August 27th, 2020 11:33:14 PM


Zazu favors paying a decent wage for a decent engineer.

"And I was convinced that we should stick with our people in case they run into problems, like those bugs. It may be slow, but that's ok."

So Zazu suggests hiring an engineer, buying the tools the expert recommends, buying some extra food too, teleporting back to our refugee band, and getting to work on a road!

"Also, Naithi, if all you did was prepare goodberries, how many people can you feed per day?"

Zazu spends the needed hours putting Unseen Servant, Rose's Temperature Control, and Floating Disk into mystical runes. [OOC: Okay to update spell book? Any extra costs?]

Náro (Violet) HP: (16/16) AC: (16) 
Thursday August 27th, 2020 11:44:35 PM

'Yes, on second thought, the land route sounds like the best idea. And,' Náro ducks his head, 'even though it makes sense to order a flute instead of a lyre, because one of us can play it, I must say that I'm flattered. I do quite enjoy playing the flute and would like to do so to benefit the company.'

He paused. 'I also think that even though we don't necessarily have to build the road as we travel, we should, at least, try to forge some sort of path that we can go back through-- because we'll have to build a road at some point, anyway.'

Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16 
Friday August 28th, 2020 12:11:28 AM

I'm not sure what your planning, but that spell doesn't work well for large groups. Each spell makes between 2 and 8 berries and will keep a person fed for three days. I suppose I could casts it three times per day.

DM Mitch  
Friday August 28th, 2020 8:06:02 AM

Niall agrees on the land route.

Lothlo suggests going cheap with respect to their hireling as they aren’t planning to construct a full road right away and if they had someone who had a little bit of knowledge would be able to tell them if their trail would need more work to support trade wagons.

Ash doesn’t like the idea of making a proper trail while making their journey. She wonders if it would make more sense to make the trek first and then build the road so that they could find the best route and know which obstacles to avoid.

Zazu favors paying a decent wage for a decent engineer and to stay with the caravan at its slow pace in case further issues come up. He also asks Naithi for her goodberry preparing capacity per day. Lastly he updates his spell book.

Náro agrees that the land route sounds like the best idea. He is also flattered by the suggestion of getting a flute of building instead. He thinks that they don’t necessarily need to build a road as they travel but it might not be a bad idea to create some sort of path.
Naithi tells Zazu that goodberry doesn’t work that well for large groups as it makes between 2 and 8 berries that will keep a person fed for three days and that she could cast it three times per day.

It sounds like the team has some decisions to make before concluding shopping and teleporting thanks to the Emissaries back to the caravan.

Minimum wage trail blazer or experienced engineer
Making the down payment on the flute of building now or later?
Strategy for moving the caravan by land (ie make road as you go, minimal work needed to travel to river site? Something in between?)


Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20  d20+2=8 ;
Friday August 28th, 2020 9:02:20 PM

I think we are all on the same page regarding what we want to do as far as making our initial journey from the starting town to our new home and how much work to put in, but have different understandings of what the initial journey will require and what we are describing as the initial "road". But we all seem to be of the opinion that the main goal on this trip is to get our people and wagons through. And the thought is that if we can make the trip, so can others when we are ready to become a trading center even if the route we take isn't an actual road and may be a bumpy ride.

I suppose the real question is whether hiring someone to assist with this initial journey would be a waste or money well spent.


knowledge (engineering (roads?))=8

Ash (RobC) -- AC 17*/13*/14* -- CMD 13 -- HP 25/25 
Friday August 28th, 2020 9:08:53 PM

Ash may not know a whole lot about building roads, but she does know about geography. She considers how long it might take a wagon train to travel from Kovri to the new settlement.

"How about we get the experienced engineer to help us take the best path and give us instructions along the way, but we use them to get us there quickly. Minimal work along the way would mean getting us to the new location sooner and use up less supplies. Once the people are set up we go back over the trail to develop it into a proper road"

Ash will also call up her coven friends on the cauldro-phone to let them know the updates: the party have secured a location and will be arriving soon to escort the people there. She also checks if there are any urgent supplies the people need or would help them make the journey.

--------------
Knowl Geography: 20 (Take10) to determine approximate travel time
Knowl Engineering: 20 (Take10) to consider whether the party have all they need to make a trail


Naithi (JamesD) AC: 19/14/17 HP: 18/18 , CMD = 16  d20+9=16 ; d20+8=22 ;
Saturday August 29th, 2020 9:25:12 AM

For what it's worth, Camalayaas and I can help identify edible plants along the way and help to identify natural hazards. I can also give you an idea of what the weather will be like.

Survival = 16
Knowledge Nature = 22

Zazu (AC19, HP18/18) and Boyo the bunny (AC16, HP9/9) (Cayzle) 
Saturday August 29th, 2020 9:07:18 PM


"What's that, Boyo? You love it when a plan comes together?" says Zazu. "Well, me too, I guess."

Zazu does what is possible to make ready, helping with shopping and making sure all the details are finalized with the council. Is there a deed or document giving us the right to make the settlement?

"I still think an engineer would be good. And yes, all we need is a trail that the wagons can get through. I figure we need the engineer to help plan the route, and we'll just need to fell trees and chop out stumps. And maybe use some trunks to make a few bridges over little streams and gullies, nothing wider than a dozen feet, let's hope."

Náro (Violet) HP: (16/16) AC: (16) 
Saturday August 29th, 2020 9:51:56 PM

'I agree that we shouldn't build the road as we go along. Ash has a point; construction work would take a lot longer and the company would use up supplies. It would also increase a chance for anyone to get hurt or lost. As for the flute, I think we should make the down payment now; even if we don't actually get it for a year, even, gold has a tendency to be used up and if we don't put an investment in now, we might lose our chance.'

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