Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Friday August 14th, 2020 9:10:57 PM
"And our days of traveling the different planes if the Wold has just gone epic", Lanliss comments after the couple leave.
CDM Jerry [OOC post] Friday August 14th, 2020 11:23:07 PM
OK, we have our result. Only one thing left: Give us your suggestions to help us plan the new game over on the Velvet Tap. Sorry to keep bothering you here. :(
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+3=19 ; Saturday August 15th, 2020 1:22:20 AM
Emrys reacts in time to catch the cubic emerald that is tossed back at him (Dex check: 19). He looks at the gem and back at the couple as they leave. He glances back down at the emerald than back at the Keepers.
"Why is it that everyone keeps giving me fist-sized gemstones? I'm beginning to notice a trend!"
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Monday August 17th, 2020 7:17:13 AM
"Let us move through the gate to Koshe Mar quickly. We may not have time. Everyone hold hands as we do it."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR Haste on all Keepers: 19 rounds
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+25=28 ; d20+25=34 ; Monday August 17th, 2020 11:34:47 AM
Tishe’ becomes very interested in the Emerald Gate of the Planes, and tries to see which set of dots returned Galafar and Helen to the Prime plane. “Before we go in, Sieur Emrys, you should select this plane of Woldsblood in a set of dots so we can get out of ... well, where we are going.”
Despite wanting to program the Emerald Gate, Tishe’ agrees they need to go through all at once, and with a sense of urgency: there is no telling how long it was going to last!
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Monday August 17th, 2020 12:47:01 PM
"Nice catch Emrys. The keepers would never live down not catching a powerful magic item like this if you dropped it."
When told to, Edson offers both hand to take the trip to Koshe Marr.
Into Grayness (DM John) Monday August 17th, 2020 2:52:49 PM
Lanliss comments.
Emrys adroitly catches the cube.
Velarin is ready to move through the gate quickly, holding hands.
Tishe’ suggests programming their current location into the emerald cube.
Galaden pressed side “1” to go home. You do not know what sides 2 or 3 are keyed to. I will assume a side is touched before you enter, but tell me which side. (Sides 4-6 clear the location of their opposite sides.)
Edson complements Emrys and prepares to enter Koshe Marr.
Barratore boldly joins in.
Once you enter the motionless gray mist, hand in hand, there is little doubt that you have truly entered a different reality. There is no evidence of anything beyond the all encompassing fog. It is so thick that you can barely see your hand at the ends of your arm. To your feet it feels like you are stepping on paved stone, but neither your eyes nor even your ears can confirm this. The fog is so heavy and thick, that beyond obstructing sight, it dampens sound as well. And sound is not all that is dampened. You immediately feel the cold clammy grip of this murky fog. Almost immediately, you feel it seep into your clothes and, yes, even into the very pores of your skin.
What now mighty heroes?
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind Monday August 17th, 2020 4:25:59 PM
Barratore mentally contacts his comrades. 'We rope off at 10' lengths, offers room to fight if need be and keeps us relatively close.' Barratore summons a coil of rope from his Haversack and makes a quick loop through his great belt and passes the end to Edson, just next to him.
The fighter than draws his blade and waits for the mental go ahead from the others
Once given, he proceeds forward slowly, sliding the tip of his sword along the ground before him
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Monday August 17th, 2020 11:34:21 PM
Emrys graciously hands the Cube over to Tishe.
"May the lady decide which side to key. Galaden had pressed this side (side 1) to go home. I can already create gates to other dimensions. However, if something were to happen to me, I don't like the idea of leaving the group without a key to a gate home."
When the party decides to move through the portal, Emrys will follow.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Tuesday August 18th, 2020 7:25:32 AM
(ooc: Does the fog limit all the capabilities of the robe of eyes enhanced visions?)
"Sounds reasonable for now Barratore, however these close quarters will limit much of my offensive capability." V ties in 10' feet behind Edson and waits for the others to follow suit before proceeding.
"Let's see how quick we can get out of this stuff and figure out where we need to go. I'm sure there will be a surprise waiting in the fog somewhere."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR Haste on all Keepers: 19 rounds
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Tuesday August 18th, 2020 10:11:31 AM
Edson makes his knot, and hands the rope to Velarin. "Hopefully something bigger than Barratore doesn't grab him, cause then we all go too."
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Tuesday August 18th, 2020 10:11:32 AM
Edson makes his knot, and hands the rope to Velarin. "Hopefully something bigger than Barratore doesn't grab him, cause then we all go too."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Tuesday August 18th, 2020 12:49:10 PM
Tishe' takes the Emerald Gate and considers. "We already have #1 to go back to the Wold. I'm not going to play with any of the other sides just now."
In the fog, Tishe' feels especially constrained. After many years of adventuring, she has overcome her claustrophobia about forests, and her fear of water. But this seeping fog seems to have the drawbacks of both, unseeing and liquid; and in TIshe's earliest adventures, open liquid meant death.
She ties herself to Barratorre's rope, worried about so many things and trying to keep a stiff upper lip and not complain. She will head in whatever direction Barratorre or Velarin wants to go.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Tuesday August 18th, 2020 1:08:19 PM
Lanliss gets the rope and knots himself tightly. "Edson, I prefer to look at this, this way....if something bigger grabs Barratore...at least it is all of us near Barratore" "At a melee range, easier to stab,", Lanliss says after thinking about the rogue training everybody goes through ....eventually.
Into Grayness (DM John) Tuesday August 18th, 2020 2:33:37 PM
Barratore readies rope to connect them in the fog and uses his sword to probe the ground before him.
Emrys moves into the fog with the others.
Velarin ties on and comments on the limitations to his abilities the fog provides.
Edson ties on and joins the queue.
Tishe’ keeps the cube programmed as it was and bravely steps into the fog.
Lanliss joins in and comments on the tactical situation.
Velarin only Highlight to display spoiler: {You experience no benefit to vision in the fog from your robe.}
Emrys only Highlight to display spoiler: {Your true seeing spell provides no benefit to vision in the fog.}
It appears this DM jumped the gun a bit on getting you into the fog. Here are your initial impressions of the fog and a bit more.
As you pass through the gateway, you enter a gray void. There is no evidence of anything beyond yourselves and the ground you stand on: nothing to see; nothing to hear; nothing to smell. The last person to exit the gate can barely see through into the realm of shadow you left behind. After a little more time has passed, rather than closing again, the entire gateway arch...silently disappears.
Completely immersed in fog, there is no doubt that you have truly entered a different reality. It is so thick that you can barely see your hand at the ends of your arm. To your feet it feels like you are stepping on paved stone, but neither your eyes nor even your ears can confirm this. The fog is so heavy and thick, that beyond obstructing sight, it dampens sound as well. The scraping of Barratore’s sword is only audible, and barely so, to those in front. And sound is not all that is dampened. You immediately feel the cold clammy grip of this murky fog. Almost immediately, you feel it seep into your clothes and, yes, even into the very pores of your skin.
With no landmarks, no visible sun in the sky, no stirring of wind, and no longer a gate to reckon off of how will you proceed?
Please confirm a marching order and a distance between individuals. Are you single file, etc.?
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Tuesday August 18th, 2020 10:58:13 PM
Emrys only Highlight to display spoiler: {Emrys mentally tells the group, "Even with my True Sight, I'm as blind as a deaf bat. Lets try and stay together."}
If they hadn't already maintained physical contact with each other upon entering the fog, Emrys reaches out and takes hold of a Keeper either side of him.
This post has been edited by the DM for gameplay purposes
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Wednesday August 19th, 2020 1:32:10 AM
Tishe’ ropes herself together in single file with 10’ space between each hero in thier usual order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. She feels Emrys’ touch and gives a reassuring squeeze; both for herself and Emrys! She welcomes the physical touch to anchor herself in this oppressive fog.
She begins singing softly to keep her spirits going: Grass goes ever, ever on To the lands beyond the Sarr On a white ship will I sail Under blazing sun so far...
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Wednesday August 19th, 2020 1:32:10 AM
Tishe’ ropes herself together in single file with 10’ space between each hero in thier usual order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. She feels Emrys’ touch and gives a reassuring squeeze; both for herself and Emrys! She welcomes the physical touch to anchor herself in this oppressive fog.
She begins singing softly to keep her spirits going: Grass goes ever, ever on To the lands beyond the Sarr On a white ship will I sail Under blazing sun so far...
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Wednesday August 19th, 2020 7:25:56 AM
Velarin only Highlight to display spoiler: {Speaking telepathically, "I can't see a thing either. We should only communicate via telepathy, and try and be as quiet as we can. Anyone have any bright ideas besides letting Barratore lead on? Due to the nature of this place, this could be designed to keep us walking in circles for hours or forever. The only thing I have at the moment is wondering if it's worth it trying to go up, or speed our travel in some way that won't get us killed."}
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR Haste on all Keepers: 13 rounds
This post has been edited by the DM for gameplay purposes
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind d20+8=22 ; Wednesday August 19th, 2020 10:40:54 AM
Barratore, with the rope giving himself a 10' lead over Edson, moves forward slowly. Trained in wilderness survival, the fighter does his best to keep a straight line and not veer to his dominant hand as one can tend to do.
Survival 22
Along the misty road (DM John) Wednesday August 19th, 2020 5:46:17 PM
Emrys keeps close physical contact with the others.
Tishe’ ropes herself in.
Velarin keeps to himself.
Barratore leads the way, careful to move straight forward, testing the way ahead with his sword.
Lanliss and Edson cautiously proceed.
Single file order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. All roped together. Emrys, Tishe, and Velarin holding hands. If others are, please state so.
Emrys only Highlight to display spoiler: { no one responds to your mental message. You also realize you have lost your mental link with your followers. Maybe coming to Koshe Marr was a mistake after all.}
Valerian only Highlight to display spoiler: { No one responds to your mental message. Also, you are not certain but you think you smell blood and rotted fish. In fact, it reminds you of how Effacia smelled after the battle. Why would you smell that here? }
Barratore only Highlight to display spoiler: { You are fairly confident that you have maintained a straight line, but you soon feel your sword contact soft material, perhaps low vegetation, rather than the stone of the road. Has the mist completely befuddled your sense of direction and your survival skills. Perhaps coming to Koshe Marr was a mistake after all.}
Tishe’ only Highlight to display spoiler: {No one is talking to you telepathically. This is so unlike the Keepers. Are they mad at you? What did you do? Perhaps coming to Koshe Marr was a mistake after all.}
Lanliss only Highlight to display spoiler: { Unbidden, you have a sudden fear that Monolo is in grave danger, but you are stuck here in Koshe Marr. Perhaps coming here was a mistake after all.}
Edson only Highlight to display spoiler: {You here a whisper, but cannot make out any words.}
Barratore moves forward, probing along the road with his sword. At least, that is what he told you he would do. Sound based Perception DC 10 +5 per rank in marching order after Barratore (15 for Edson, 20 for Velarin, etc.) Highlight to display spoiler: { You hear the faint scraping of Barratore’s sword, oddly muted by the fog. The sound suddenly stops.}
Barratore suddenly stops. Being so close and visibility being so poor it is difficult to stop in time. Reflex DC 5 to not bump into the person in front of you.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Wednesday August 19th, 2020 7:56:49 PM
Lanliss keeps up the flow with the moving pattern, rope-wise. 'Manolo, I should have stayed with you', Lanliss thinks. 'What if you are attacked', Lanliss thinks about Manolo. Lanliss wants to say that he doesn't like this place. Stuck in this place, away away from their reasonable and recognizable Wold.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+33=48 ; Thursday August 20th, 2020 7:16:12 AM
V hears Barratore's sword stop scraping, and pulls up short before running into Edson. As the group begins to pull up right next to the halted Barratore, V tries to whisper loud enough so that the closest Keeper's can hear.
"Is anyone getting my telepathic thoughts, or is it not working? I have a bad feeling about this."
DM Comment: No one is receiving your telepathic thoughts. All can hear him aloud, but just barely.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Thursday August 20th, 2020 8:35:26 AM
Edson heard Barratore's sword stop, and he manages to not run into him.
"Barry.. whats wrong?"
He tries to yell to Velarin behind him, "He just stopped."
DM comment: Everyone can hear Edson's yell, but it is not loud at all. You hear the inflection of someone yelling, but not the volume.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+12=15 ; Thursday August 20th, 2020 1:34:08 PM
Tishe’ walks, alone in her thoughts and getting more and more nervous, what with the fog and everything. She thinks hard, and harder, and manages to avoid bumping into Emrys when the line stops. “Oh!”
And then she calls louder. “Oh! We are on a different plane with different rules! I bet that’s why our telepathy isn’t working!” If only she can convince herself that that is the reason.
Along the misty road (DM John) Thursday August 20th, 2020 4:12:09 PM
Lanliss worries about Monolo.
Velarin stops when Barratore does and asks if anyone is receiving his telepathic thoughts.
Edson calls out when Barratore stops.
Tishe’ calls out that different rules may apply on this plane, but does not sound convinced.
Barratore and Emrys pause.
You quickly realize that the telepathic bond between each of you does not seem to function here. You can still communicate verbally, but the dampening effect of the fog significantly reduces the loudness of any sounds that you might make.
You hear a heart beat. It starts out sounding normal then increases in both intensity and speed. After beating hard and fast for several seconds, the beats begin to slow and soften. Eventually, the beats slow such that the time between each one stretches to seconds. After about a minute of this, they fade entirely. Their disappearance is so gradual you cannot be certain when they actually stopped.
More time passes.
The fog is a light gray, as if dimly illuminated by some light source with no discernible point of origin. For perhaps a second, the mist appears to darken before returning to its original level of brightness.
Hearing based perception check DC 30 Highlight to display spoiler: {You hear a voice. It sounds like a woman’s voice, perhaps a very aged one. Each word is separated by a gasp as if the speaker is struggling to get each word out. She says, “Why…..are…..you….here?”}
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+27=46 ; Thursday August 20th, 2020 7:31:15 PM
Lanliss hears this voice, a voice of an old woman. Lanliss get startled for a moment and his hair stand on end for a few good moment as he seems to hear something. "Did you hear this", Lanliss says/asks. "I can hear a woman, asking us why are we here". Lanliss starts to think that he is going too mad from this place.
Perception 46
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+23=26 ; Thursday August 20th, 2020 11:42:50 PM
Emrys doesn't know what to think. He hasn't had this level of silence in his head in a long time. He moves with the group, maintaining constant contact. Even with his sensitive ears, he still hears nothing (Perception: 26). He moves along and hopes the for the best. He expects his senses will soon return as they cross this border between dimensions. At least, he hopes.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+23=29 ; Friday August 21st, 2020 6:41:00 AM
"I didn't hear anything. But if anyone else hears her, the best answer would probably be that we are looking for the Inn of the harrowing Moon."
V mentally curses the loss of of the the telepathy. Until now, he hadn't realized exactly how useful it was, or how much they would come to rely on it. Especially when a private discussion was needed.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR Haste on all Keepers: 13 rounds
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 d20+26=45 ; Friday August 21st, 2020 9:08:58 AM
Edson's ears perk up as he hears the womans voice.
"Did you hear that?" he yells... " A womans voice asking why we came? She sounds like shes struggling... I don't like this."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+26=34 ; d20+10=24 ; Friday August 21st, 2020 12:18:40 PM
Tishe’ nods and thinks, then shakes her head and shouts for the others. “I also hear the woman, but not sure we should tell her anything let alone a particular location.” She tries to get a hunch as to the voice’s motivations. “Maybe just tell her our immediate concern: we are lost and we want out of this fog.”
Along the misty road (DM John) Friday August 21st, 2020 5:36:52 PM
Lanliss hears an unsettling voice.
The pervasive fog is so thick and oppressive that Emrys begins to worry that his senses may be impaired.
Velarin does not hear the voice himself, but says aloud that they are looking for the Inn of the Harrowing Moon.
Edson also hears a woman’s voice and is not happy with what he hears.
Tishe’ advises against revealing more than their destination and their immediate desire to be out of the fog. Tishe’ only Highlight to display spoiler: {Without any visual cues and only a few words to evaluate, you are unable to discern much about the speaker’s intention.}
Barratore remains motionless and silent as he ponders how best to proceed.
Valerian only Highlight to display spoiler: { You smell smoke, possibly of a cooking fire. The fog shimmers for a moment to reveal a distant image of some sort of structure. You also smell something else with the smoke, very faint. After a few moments you can identify it to be spices, especially those commonly used to mull wine. The fog swirls swiftly creating a momentary sense of vertigo. Once it stills again, the image and smells are gone. The memory is vivid, but you are so disoriented you can no longer be certain of the direction of the image. }
Tishe’ only Highlight to display spoiler: { The mists shift, momentarily clearing. You can see yourself and the others standing on a ten foot wide paved road. It curves to your right. You see Barratore, sword probing the ground ahead, stopped at the outer edge of the curve as if unaware that the road has changed direction. The road continues as far as you can see in the endless twilight of this land. Most unsettling, however, are the stones that form the road. Each is about 18” square and made of an unidentifiable translucent material. Trapped inside each stone is a face, motionlessly frozen in various stages of agony or torment. The one you are standing on appears to be an infant, its eyes staring straight up at you and its mouth open in a soundless bawl that no one can hear.
Suddenly the fog swirls again, creating a slight sense of vertigo as it rotates around you. You realize that the fog is both a blessing and a curse and that the road does in fact lead to somewhere.}
As you stand there discussing what some of you heard, stopped while awaiting Barratore’s continuation, you feel a breeze. You feel it, but you do not see it. The fog is as motionless as it has been since you entered.
Smell based perception check DC 20 or Scent ability Highlight to display spoiler: {You smell wet fur. This smell persists for only a few seconds.}
Hearing based perception check DC30 Highlight to display spoiler: {You hear laughter. It starts as a single bass voice, the two feminine voices join in, then finally what sounds like a room full of people are laughing. It stops suddenly as if you were standing outside a room and the heavy door was suddenly closed. }
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+27=30 ; d20+27=35 ; Friday August 21st, 2020 7:56:13 PM
"Barratore, I swear I can smell your Fur !", Lanliss says as he smells some wet fur.
"Folks, did you hear this laughing?", Lanliss asks as he fears like some primal fear going inside heart and growing and growing... "They are laughing" , Lanliss says as he begins to feel more and more uncomfortable. 'Am I going crazy?', Lanliss ponders as the things that are happening now are beyond anything he experienced before. Perception 30 Perception 35
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind d20+17=29 ; d20+17=37 ; Saturday August 22nd, 2020 10:13:07 AM
Barratore waits, and waits and waits. It was something he had not done in a long time, but it was something Metascar had told him long ago. [i]When presented with no good course of action, sometimes the best action is inaction. He could not smell anything and nor did he hear the old woman, but he did hear the laughter and one thought came to him at it's sudden appearance and disappearance. The Harrowed Moon is a safe location, almost placed out of reach of the powers here and it made a small amount of sense then, that if a party was occurring inside, one would not hear it outside unless a door opened and then of course the sound would vanish when the door closed. Unfortunately, Barratore did not know where the sound came from so he still had no direction.
Lanliss was getting jumpy and jumpy people were dangerous. Not to themselves, no Warrd had a crappy sense of humor there as well. No jumpy people did stupid things that got other people killed. Lanliss, take a breath and calm down. Anyone get a general direction of the laughter if you heard it? I think it might be our magical Inn. I didn't hear the old lady, but we are not going off in the fog looking for her. Stupid convenient in the land of deception that we happen on someone else needing help. She's a bad guy, don't reply.
If someone provides a direction, Barratore will start moving that way, albeit slowly once more. otherwise the fighter is perfectly content to stand right where he is
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 d20+26=43 ; Monday August 24th, 2020 7:54:21 AM
Edson's hands instinctly go to his weapons. He smells wet fur, then hears the chorus of laughter. This had to be the plane messing with them. That was the only explanation.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+23=28 ; Monday August 24th, 2020 8:00:22 AM
"I mentoned the Inn, and then smelled cooking fire and wine mulling spices. Then the fog briefly cleared to show me a structure that I will assume was the Inn of the Harrowing Moon."
"I too smelled wet fur."
"Anyone else? Tishe? you told it you wanted out of the fog, did it show you anything?"
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Monday August 24th, 2020 1:33:21 PM
"By the Powers", breathes Tishe' in a prayer of heartache. Louder, she calls out, "Sieur Barratorre, we are on a path of hard stone and it is turning to the right. I think if you tap the ground, you will be able to keep us going. The path leads somewhere, I just know it!"
She shudders and keeps what the stones are made of to herself. Hopefully, no one else will see and be haunted by the vision forever.
Along the misty road (DM John) Monday August 24th, 2020 2:10:26 PM
Lanliss tells Barratore he smells his fur and comments on hearing laughter.
Barratore speculates on the sounds he does hear and attempts to calm Lanliss. Content to wait until he has a better sense of direction, he stands motionless.
Edson nervously reaches for his weapons.
Velarin explains, “"I mentioned the Inn, and then smelled cooking fire and wine mulling spices. Then the fog briefly cleared to show me a structure that I will assume was the Inn of the Harrowing Moon." He asks for input from others.
Tishe’ advises Barratore that the path continues, curving to the right and speculates that it must surely lead somewhere.
Emrys does not break the silence.
Some more time passes as you ponder how to proceed. The fog remains still and unrelenting. Cold, clammy, and somehow vaguely malevolent, it coalesces on your skin. Your clothes cling to your flesh and water accumulates in intimate places causing those areas to itch uncomfortably.
At the very edges of hearing, a hint of a sound taunts your hearing then fades away.
Lanliss, Edson, Barratore, Emrys only, make a hearing based perception check DC 25 Highlight to display spoiler: { You hear a deep resonating baritone, speaking in the common tongue but with a pronounced minotauric accent ask, “What do you seek?”}
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+27=40 ; Monday August 24th, 2020 6:40:31 PM
Lanliss hears a voice. He replies, "What we seek ?". Lanliss replies back quite dumbfounded. Barratore words calm him down a little bit as instead of reacting without thinking he starts to thinks what to do? He asks again to make a point to the keepers "What we seek ?"
Perception 40
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind d20+17=30 ; Monday August 24th, 2020 10:41:23 PM
Barraotre nods at Tishe's suggestion and then chuckles at himself. He answers aloud, "Im moving out and will be trying to stay on what we think is the road." Barratore sweeps his sword back across to his right and works on getting the party to be on the middle of the path, more or less.
Barratore turns his head towards the unseen voice, "Dishonorable coward in the fog. Your fear is palpable. Away to your hole wretched weakling."
Perception 30
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Tuesday August 25th, 2020 6:06:55 AM
V waits and follows along behind Barratore as he tries to keep us on the road and get us out of the fog.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Tuesday August 25th, 2020 7:06:05 AM
Tishe’ too, keeps up with the Keepers tied together, holding one hand with Emrys, and battling the horrid thoughts in her head while hoping to get out of the fog and... we’ll, wherever they are going.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Tuesday August 25th, 2020 4:37:58 PM
" You all hear that right? What we seek? " Edson asks the others. " This really is all one big game against us."
Along the misty road (DM John) Tuesday August 25th, 2020 4:42:14 PM
Lanliss hears someone ask a question and repeats it to the others.
Barratore changes course at Tishe’s instructions and calls out the voice.
Velarin follows.
Tishe’ also follows, attempting to maintain hope.
Edson asks the others if they heard the voice and suggests they are being played with.
Emrys keeps to himself in the dismal fog.
As you continue onward, a faint smell begins to taunt your nose. Given the stillness of the fog, its point origin is completely indeterminable. Your first impression is that of a barbeque, but as your noses become adjusted to the smell, you can pick up traces of burning leather and the smell of cooking meat is interlaced with blood and offal. It is not a cook fire you smell; rather, it is a burned battlefield.
A single voice utters a single word, “regret”. The smell dissipates.
Sound based perception check DC 20 Highlight to display spoiler: {. A man’s voice, likely human, and of middle age with an archaic accent asks, “What is your quest?”}
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+27=45 ; Tuesday August 25th, 2020 8:50:53 PM
The smell makes Lanilss feels uneasy. "Never", Lanliss simply replies to this voice, as he starts to feel more reassured that Barratore is there Strong and Brave !. To the other voice, Lanliss simply replies with a question. "Who are you?", he asks Perception 45
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+23=32 ; Wednesday August 26th, 2020 1:10:24 AM
(Perception: 32)
"What we seek? At the moment, we seek those who ask such questions."
(ooc: Sorry for not posting ... just dead tired from work. If Emrys trusted the voices in the mist, he still wouldn't be able to answer their question. Mainly because I can no longer recall what our quest is! I'm going to need a reminder.)
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Wednesday August 26th, 2020 2:34:37 AM
Tishe’ keeps going, and a thought comes to her brain that she voices. “I saw the stones of the Road aren’t ‘just’ stones; they have souls imprisoned within. I think what we are hearing and smelling is left-over bits of those souls leaking out.”
She shakes her head, even though no one can see through the fog. “Not that it matters. We can’t help them. We need to get out of this fog!”
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+23=32 ; Wednesday August 26th, 2020 7:04:10 AM
V hears the voice, and is about to ignore it as he hears Tishe' mention getting out of the fog. V decides to go ahead and give it a try. "Our quest at the moment is to get out of this fog."
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Wednesday August 26th, 2020 3:24:17 PM
Our quest is to win Edson thinks to himself as his stomach gets a little queesy after realizing where that delicious smell comes from.
Along the misty road (DM John) Wednesday August 26th, 2020 4:09:12 PM
Lanliss has no regrets and asks the speaker’s identity.
He gets no response.
Emrys tells the voice that he seeks the identity of who asks such questions.
Tishe’ tells the others what she saw of the stones and speculates that they contain souls and that is what they hear. She reiterates the need to get out of the fog.
Velarin answers that their quest is to get out of the fog.
Edson thinks of winning and quails at the thought of barbeques and battles sharing common smells.
Barratore continues to lead the way through the road.
Emrys only Highlight to display spoiler: { After speaking, you see a quick flash of light behind you. In the flash a reflection of yourself appears on the surface of the fog before you. The flash and image are gone in an instant.}
Following the road as it curves to the right, it eventually straightens again. Some distance later, it begins to curve to the left before straightening yet again. You discern a slight but steady incline after the second curve. There continues to be no breeze. However, the fog seems to have gotten slightly cooler here, causing goosebumps to form and making your skin involuntarily quiver at its damp touch..
Sound based Perception check DC 30.Highlight to display spoiler: {It is difficult to be certain, but it sounds like you heard a howl ahead and to your left. }
Sound based perception check DC 35 (separate check than above) Highlight to display spoiler: {It is difficult to be certain, but it sounds like you heard a howl ahead and to your right.}
If you succeeded at both perception checks, Highlight to display spoiler: {The howl to your right appears to be in answer to the howl to your left.}
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind d20+17=27 ; d20+17=23 ; Wednesday August 26th, 2020 9:45:58 PM
Barratore agrees with Tishe and once again chuckles as his agreement was an acknowledging head bob and mental ping. Neither work here and the minotaur falls back to the time honored grunt. Everyone knows what a good grunt signifies and so he continues. The battlefield reminds him of Effacia and what might have been, had they failed. A mighty snort clears his nostrils and he keeps going.
"Hey Edson, what do you get when you combine fireballs and immunity to fire?..................Less shrinkage.
The fighter chuckles. perhaps the fog reflected their own moods as well.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+27=29 ; d20+27=33 ; Wednesday August 26th, 2020 9:56:35 PM
-if the change is allowed Lanliss hears howls from both of his sides (the right and left) "I can hear 2 howls", Lanliss says "From both sides", Lanliss says and pauses ,"I think they are communicating with each other", he express his thought/opinion.
Otherwise Lanliss is oblivious and keeps going on.
Perception 29 Perception 33
OOC: Didn't update my character sheet for a long time .....): I am Sorry ? The Ace of Belt +6 When worn, it grants +6 enhancement bonus on all six ability scores. Uses the belt slot.
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+23=38 ; d20+23=40 ; Thursday August 27th, 2020 1:04:30 AM
(Perception checks: 38 and 40)
"What is this ... a quest for self reflection?"
Emrys reveals what he just saw. "When I asked their identity ... I was answered with an image of myself in the fog. Another Aspect of my fragmented soul may exist in this place."
After a short pause, "Oh, and by the way, those wolves are calling the pack together. I'm afraid the hunt is on!"
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+23=42 ; d20+23=30 ; Thursday August 27th, 2020 6:32:18 AM
"We may have company shortly. I have little doubt that we are about to become the hunted. And of course in this fog, flying would do me little good. I'm going to need a little defense."
V casts stoneskin upon himself.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR Stoneskin: DR 10/adamantine, duration: 190 minutes or 150 points of damage
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+25=34 ; d20+25=27 ; Thursday August 27th, 2020 9:52:03 AM
Tishe' dutifully chuckles at Barratorre's grunt and joke, but she didn't find it funny. Nor does she find the howling in the fog funny either. It's like the tale of Little Red Druidwood Hood lost in the Sargrass where the Rapke comes to ask here where Grandmother's House is. That one always gave Tishe' the shivers, and it does so again.
She keeps walking and if her hold on Emrys tightens, well, that's probably coincidence, right?
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind Thursday August 27th, 2020 2:55:19 PM
Barratore pulls up short as Lanliss and several others talk about howling and a possible pack of wolves.
"Fire can often burn off fog, V perhaps a quick test to see how fast it may reform. Beyond that, suggest a few magical walls to give us a side or two. Assuming we are going to stand and fight. Not hunted V, but hopefully engaged."
Once again, the thought of battle brings a sparkle to the minotaurs eye. Another challenge, another chance to prove his worth. "Come get some." he softly speaks into the fog
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 d20+26=37 ; Thursday August 27th, 2020 3:15:36 PM
Edson side eyes the minotaur. If he was scared... if that was the word..he'd probably chuckle.
" Wolves... communicating, probably letting each other know where we are. "
Along the misty road (DM John) Thursday August 27th, 2020 4:17:07 PM
Barratore attempts to lighten the mood with humor. Once he hears that battle may be imminent, his mood brightens as he offers tactical suggestions.
Lanliss hears howls and tells the others. Yes, your perception check should be +30 total rather than +27, so both checks succeeded
Emrys speculates this may be a quest for self reflection and shares what he saw. He also tells everyone that you all appear to be the target of a pack of wolves.
Velarin advises the others that the limited visibility limits his flying options.
Tishe’ pretends to laugh at Barratore's joke and reacts to the tension of the situation.
Edson confirms what the others have detected about the wolves.
The fog seems to thicken as you continue through it. Up till now, you could see your hand at the end of your extended arm. Now you have to pull it almost up to your nose to see it. The muted sound of the shuffle of everyone’s feet and your contact by rope are the only evidence that your fellow travelers are with you. All visible traces of them are completely lost in this denser fog.
Sound based perception check DC 35 Highlight to display spoiler: { You hear absolutely nothing outside of yourselves. The howling appears to have stopped completely.}
Given the absence of any external cues, it is difficult to determine how long you continue to travel or how much time has passed, when you notice that the fog has gotten even thicker. So dense is it, that you feel the passage of air through your nose, your throat, and into your lungs. As you breathe, you have to consciously focus on not choking as your body's natural reflex is to reject what feels to it as water rather than air.
”What is your GREATEST NEED?” booms a voice, or rather, voices. The words are spoken by a chorus of mixed gender, races, and age.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+27=39 ; Thursday August 27th, 2020 8:39:01 PM
"I can't hear anything else", Lanliss comments. 'Are we really in the Scary Marr ?', Lanliss ponders as he loses himself in thoughts for a few moments. He notices that it get harder and harder to breath. He starts to struggle a bit.....his thoughts are more in tune of thinking how to breath as in not to die
Perception 39
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Friday August 28th, 2020 6:45:47 AM
Tishe' feels boxed in, confined, and now even the fog is getting thicker. No wide open spaces, hardly any sensory input to know her dearest companions are nearby, and then multiple voices 'shout' at her? She can't take it any longer, and shouts back.
"To help other people! All right! That's what I want! By the Powers, you white-handed treadles are pushy as a Ranthom!"
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Friday August 28th, 2020 3:46:16 PM
"What and why ... Am I," he mutters.
That has always plagued him. Ever since he learned of the details of his supernatural birth, and the sundering of a soul that may not even truly be his ... he ponders why he exists ... someone who was never meant to be. Yes, he make look like an unusual half-elven creature, with thorny and woodgrain accents, but that alone was enough to go on. His parents couldn't conceive children and they used their powers of the divine, arcane and something else to twist and pervert nature and magic itself. A process that claimed his mother's life. He can feel different aspects of his self across the multiverse, due to the fragments of his broken soul. What is the meaning and reason of it all?
Along the misty road (DM John) Friday August 28th, 2020 4:26:11 PM
Lanliss struggles with the intensified fog and ignores the question.
Tishe’ answers emphatically “To help people”!
Emrys reacts to the question with deep introspection, revealing his greatest need.
Edson, Velarin, and Barratore are left speechless.
Tishe’ and Emrys only Highlight to display spoiler: { the grip of the fog lessens. It is no thicker than it was when you first entered the gate. Ignore the “public” description below including the perception check as these do not apply to you.}
The fog continues to thicken. Its density has increased to such an extent that you actually feel resistance as you move forward, not as strong, but similar to how you would be impeded moving through liquid water.
Perception check DC 20 Highlight to display spoiler: {You realize that you can no longer hear your companion’s footsteps, even those of the ones next to you.}
[OOC: This post edited based on clarification received about Emrys' post.
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+27=35 ; Friday August 28th, 2020 9:43:27 PM
"Folks", Lanliss says a in a worried tone. "Be Careful !.... I can't hear your footsteps", Lanliss manages to shout while walking carefully...trying to stay calm and be aware of his surroundings.
Perception 35
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Saturday August 29th, 2020 3:58:51 AM
Tishe' relaxes and breathes a sigh of relief. "Well, thank you!", she tells the fog.
Lanliss' comment concerns her for a minute, and then she spins an idea. "As soon as I said what I needed out loud, the fog became less dense!", she shouts to her companions.
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind Sunday August 30th, 2020 9:37:03 PM
Barratorre thinks on what Tishe says, but it all seemed to fit with everything he had heard about Marteus. The need, the great need of Marteus. “Are you sure it is a good idea?”
Barratore, though, trusts his companions and with that thought, he takes the Spellweavers advice.
“I need to be rid of this fog!” He bellows
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 d20+26=41 ; Monday August 31st, 2020 9:41:13 AM
He wouldn't admit it to the others, but he was scared. The wolves, the voices.. it was all a way to freak them out. Ateast thats what he told himself.
Then he couldn't hear the others footsteps.
He reached for the rope, making sure it was tight and he was still attached to the others.
Along the misty road (DM John) Monday August 31st, 2020 4:54:06 PM
Lanliss is worried about the continued reduction in sound and tells the others.
Tishe’ thanks the fog and informs the others that the fog appeared to thin after sharing her need.
Barratore, skeptical, declares his need is to be rid of the fog.
Edson is concealing his fear from the others and grips the rope tighter when he can no longer hear his companions’ steps.
Velarin and Emrys quietly persevere.
Barratore only Highlight to display spoiler: { The grip of the fog lessens. It is now no thicker than it was when you first entered the gate. }
Valerin only Highlight to display spoiler: { The grip of the fog lessens. It is now no thicker than it was when you first entered the gate. }
Emrys only Highlight to display spoiler: { You hear howling again. This time it is even with you and to your left. You cannot tell for sure, due to the dampening effect of the fog, but the howls seem no closer than they were before.}
Tishe’ only Highlight to display spoiler: { You hear howling again. This time it is even with you and to your right.You cannot tell for sure, due to the dampening effect of the fog, but the howls seem no closer than they were before.}
Edson only Highlight to display spoiler: { The fog seems to tighten its grip even further. The voices repeat their question, so loud that you feel the words as much as hear them. The fog itself seems to resonate in unison with each shouted word, “WHAT IS YOUR GREATEST NEED?” }
Lanliss only Highlight to display spoiler: { The fog seems to tighten its grip even further. The voices repeat their question, booming so loud that you feel the words as much as hear them. The fog itself seems to resonate in unison with each shouted word, “WHAT IS YOUR GREATEST NEED?” }
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind Monday August 31st, 2020 5:03:47 PM
It seems to have helped some, though he still can see nothing and hear almost as much, but it was not closing in any further.
"I believe Tishe has the right of it. The land or rather the fog is seemingly reacting to us, just as the living Wold can take on the energies of the those dwelling in an area. Tell the fog to be gone, and it will lessen it's grip"
FYI, Chris J had to go out of town to LA to assist his brother in clean up after Laura basically flattened everything. I'll be subbing
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 Monday August 31st, 2020 8:26:37 PM
"My Greatest need it to get rid of this FOG !", Lanliss shouts, hoping for this fog to disappear.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Tuesday September 1st, 2020 10:44:05 AM
Listening to Barratore, Edson begins yelling. " Be Gone... You are no longer needed Fog. That is what I need."
Along the misty road (DM John) Tuesday September 1st, 2020 5:18:44 PM
Barratore affirms Tishe’ speculation about the fog lessening
Lanliss states his greate need is to be rid of the fog.
Edson similarly claims his need to be to be rid of the fog.
Tishe’, Velarin, and Emrys wait for the others to state their need.
The fog truly appears to have diminished, not just from its stifling grasp of moments before, but even thinner than when you first entered the road. Visibility is now about ten feet such that you can see your feet and the road you are walking on. The total absence of any breeze and the clammy dampness continues, however. Ahead, the fog seems to be darker, casting the road in even dimmer light.
Sight based perception check DC 20 only Highlight to display spoiler: {You realize this is due to dark shapes rising on either side of the road, right up to its very edge.}
If above check exceeds DC 25 only Highlight to display spoiler: {The dark shapes appear to be very old trees with little undergrowth. They come to the edge of the road and cover it with their branches.}
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind d20+17=27 ; Tuesday September 1st, 2020 6:42:05 PM
Barratore is able to pick out the trees the group is approaching that encroach upon the road and informs his companions. The fighter keeps steady on and now that he can see the road, his blade rises up as well.
Perception 27
Sub- Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Tuesday September 1st, 2020 6:44:59 PM
The wizard walks smoothly on, his robe seeing much if not all things everywhere about them all at once. Truly a magnificent item. "Be wary that those howling wolves were more than imaginations of the fog. The trees ahead could hold the ambush
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+23=31 ; Tuesday September 1st, 2020 11:13:25 PM
(Perception: 31)
"Ahh, trees ... a welcome sight. The Great Culverwood may have taken root here. Until we get our bearings, maybe we should take to the air, rise above the fog and locate a suitable camp; plan our next move, I'm feeling quite exposed on this path. Wind Walk? Animal Shapes? If we choose the latter, I believe bats would be most appropriate."
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+25=38 ; Wednesday September 2nd, 2020 2:00:51 AM
The fog has made Tishe’ apprehensive, and that makes her temper short. She mumbles, “keep your fog and Powers forsaken trees. Give me the open Plains!”
Nevertheless, her mercurial attention focuses on the potential danger or opportunity coming towards them.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Wednesday September 2nd, 2020 2:36:27 PM
Finally being able to see something was a positive, but Edson remained on edge. What they couldnt see was going to be what worried him.
Deep in the woods (DM John) Wednesday September 2nd, 2020 3:49:08 PM
Barratore is able to see the trees through the fog and continues onward.
Velarin warns of a potential ambush by the wolves.
Emrys talks of Culverwood and taking to the air.
Tishe’ is foul tempered by having been constrained by the fog and quickly focuses her attention on what is ahead of her.
Edson is pleased to be able to see better, but remains apprehensive.
Lanliss continues on, perhaps still contemplative about what they just passed through.
Note that visibility remains limited to 10 feet in this fog. [OOC: I did not see anyone having scent ability on their character sheets. If I missed something, let me know--DM John]
It is evident now that the road has taken you into a heavy, old growth forest. The road, about twenty feet wide, continues on, winding through the massive trunks of the trees, some as large as ten feet in diameter. The stones of the road fit closely together and form an almost completely smooth surface. Although you are in the midst of trees, there are no leaves, sticks, or other such debris on its surface.
Hearing based perception check DC 29 Highlight to display spoiler: {You hear someone, or something, inhale sharply to your left, even with your position on the road.}
Separate hearing based perception check DC 29 Highlight to display spoiler: {You hear what might have been a footstep, ever so slight, to your right, even with your position on the road.}
The light is dim here and the smell of mold, compost, and rotting vegetation hangs thick in the air, tickling the nose with its pungent scent.
Each of you have the uncomfortable impression that you are being watched, but who, or what, could see in this fog?
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+25=39 ; d20+25=41 ; Wednesday September 2nd, 2020 4:41:58 PM
Tishe’s head swivels to the left and then to the right. Sounds of impending doom fill her senses, but she has no line of sight: she can’t target a spell on anything! Through her worries, she tries to have the common sense words of Barratorre settle her down... testing and suffering are what the creator of this pocket dimension wants. It is hard to remember...
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+27=40 ; d20+27=37 ; Wednesday September 2nd, 2020 7:54:10 PM
Lanliss hears different things "We might be under surveillance ", Lanliss says calmly, as all this craziness stopped for the time being. The small of rotten stuff didn't appeal Lanliss sense of smell. Perception 40 Perception 37
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind d20+17=24 ; d20+17=32 ; Wednesday September 2nd, 2020 11:17:11 PM
The fog is still thick enough that Barratore can see little, but he has trained many hours in the dark, blindfolded or with his eyes closed. His ears pick up something to his right and he focuses himself to be aware of it. They would have company soon enough. Barratore keeps his breathing steady, the others were more perceptive than he and so if he heard, surely they did as well and thus the fighter says nothing.
Lanliss speaks up and confirms his suspicions. He keeps moving forward. Something will jump at them and when it does, he will deal with it. There is nothing to do about nothing until it becomes something. Until then, you simply make your opponent stronger
Barratore grins slightly
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Wednesday September 2nd, 2020 11:22:59 PM
Velarin looks about more agitated than nervous. There was little anywhere that could overpower The Keepers quick enough for him not prevent it from happening and as Emrys' powers grew, he was starting to think he was only the second most powerful spell caster around. The fog and quiet were annoyances, but now this smell and if he switched to breathing through his mouth, it was worse as he could almost taste the air. Velarin switches between the two so as not to overload either
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+23=43 ; Thursday September 3rd, 2020 2:53:59 PM
(Perception: 43, natural 20)
Emrys thinks this sounds and smells like a shambler trap.
He turns to both Velarin and Tishe and says, "Velarin ... Tishe, walk with me!" If or when they step in next to him, he summons into being a mobile, defensive barrier.
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Thursday September 3rd, 2020 5:52:49 PM
Emrys turns to both Edson and Lanliss, "You two might want to walk with me too." The expression on his face is quite serious. He's keeping his words vague. He knows Shamblers aren't that bright, but they're not mindless either.
If they decide to make their way over to him, Emrys will hold his cast until they got there, but not past the end of the round. All those under his Antilife Shield can leave anytime they wish, they just won't be able to reenter.
As for Barratore, Emrys is confident he can protect and heal him from a distance.
Tishe’ hears something on either side, but can’t target anything with the fog as it is.
Lanliss tells the others they may be being watched.
Barratore grins in anticipation of potential danger.
Velarin is annoyed by his environment and finds the smell of the place even more so.
Emrys suspects shamblers, calls Velarin and Tishe’ to him and casts Antillife Shell.
Piercing the silence, a terrifying howl resounds from the travelers’ left. Its sound somehow communicates despair, anguish, and the substance of all ones greatest fears. Each hero feels the howl at their very core as their hair comes to full attention, and the most primal part of their brain informs this that all must be lost and the best course of action would be to curl up into a fetal position and await the inevitable end.
Anyone who hears this howl suffers crippling fear resulting in a -20 penalty to their AC and to all attack, save, skill rolls. Will Save DC 20 to reduce this penalty to -10. This is a mind affecting fear attack.
As that howl is ending, another, this time from the right, issues forth.
Note that if the first save was made, this saving throw will be at -10. The effect of this howl is NOT additive to that of the first howl. To summarize: both saving throws made (second one at -10 penalty), then the penalty is -10; one or more saving throws failed, then the penalty is -20.
As the second howl ends, a rush of motion appears out the fog from every direction. Large black furred wolves, amber eyes aglow with a malevolent intelligence, burst forth from the enveloping fog, jowls drooling in anticipation of tearing into their prey.
Three wolves attack Barratore in the front. Two attack Edson, one from each side. Two attack Lanless from the rear, his flank partly shielded by a large tree. Two attempt to attack the middle of the column from each side.
Those rushing the casters, crash head on into Emrys’ spell in mid leap. Each one ricochets off the transparent barrier, bouncing off and tumbling to the ground, before quickly leaping back to their feet. Their eyes seem to glow in enhanced antipathy at being thwarted.
Barratore, take an attack of opportunity at W1, W2, W3, W4, and W5 versus versus DC 23.
The three leaping at Barratore pass leap through his reach to strike. Due to the effects of the crippling fear, one of them are able to hit. but none of them manage to get through his defenses. To hit 20, 31, and 18. Barratore one hit for 25 points damage
Two lunge at Edson, one from each side. One manages to sink his teeth into Edson’s thigh, latching on and flipping the elf to the ground. Taking advantage of his downed foe, he bites for the throat, connecting with his vicious bloodied jaws. His pack mate on the other side similarly lunges in and grabs a hold of the tripped adventurer, tearing into dripping fangs into him as well. Edson lies on the ground bleeding from the wolves’ rending bites. To hit 18 and 38. CMB 29 to trip, then AoO to hit 44 (a critical confirmed) and by the other wolf 32. 29 points, 73 points, 35 points 137 points damage total to Edson.
At the end of the line, Lanliss is attacked by two wolves himself. One latches on, pulling him to the ground. Both wolves threatening him rush in to take advantage of him being prone. Due to the fear effects, one is able to connect, tearing at his flesh with its slavering jaws.[ii]To hit 32 and 18; AoO: 22 and 25 CMB 37 to trip. Lanliss 69 points damage from two hits and prone.[/i]
Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 d20+14=19 ; d20+14=18 ; Thursday September 3rd, 2020 7:39:53 PM
Lanliss feels the intensity of wolf howl. It made him fear greatly, almost in a panic. Only to hear another howls that scared him. This panic growing. It made him scared more than anything. "It was all set".."They knew", he says, putting his hands on his hands, 'They knew', he thinks. Everything is going so quickly. Only to see the two menacing wolves attacking gruesomely.
Will save 19 (success, Still didn't Update my character sheet _...... ) Will save 18-10 = 8 ? so probably fail ? Not sure if I should do other saves ?
Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+20=27 ; d20+10=18 ; d20+10=16 ; Thursday September 3rd, 2020 10:53:20 PM
(Will Save: 27, success. Will Save: 18, fail. Hero point reroll: 16, fail.)
Fear grips the witch ... he fights the urge to panic. The Antilife Shell thankfully is keeping these beasts away. He knows he would surely be dead. But then he is struck by the horror of Edson being mutilated. His immediate response is to help him ... he swore he wouldn't let him die again! He begins to cast a spell that should be delivered with a touch, but with a little witchy manipulation, he allows himself to reach him by twisting reality.
(Emrys casts Heal on Edson, enhanced by Reach Spell metamagic. Casts as a 7th level spell. Range: Close. Edson is cured 150 hitpoints. Plus he's cured of a long list of effects, to bad none of them is fear. Edson should have had full hitpoints before this fight.)
Fearing death is near for all the Keepers, he reaches down deep and heroically, drawing from whatever leylines of woldsblood that may exist, he casts one of his most potent magics. A desperate act in a terrifying situation.
(Emrys casts Surrender Blood, enchanced by Quicken Spell metamagic. Swift Action. Takes 20 points of damage, +4 Caster Level Boost to next spell.)
Emrys only Highlight to display spoiler: { You do not seem to have it in you to draw upon the reserves to gain the extra action. There is something about this place that seems to sap the ability to be overly heroic. You cannot use hero points at this time. (Using a Hero Point to get an Extra Standard Action. Emrys casts Miracle ... replicating Remove Fear, cast as a 9th Level Spell at Caster Level 23. Targets: One creature plus one additional creature per four levels. Which is enough to effect everyone. Courage is instilled in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.)}
Edited by DM John for gameplay
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+18=22 ; d20+8=27 ; Friday September 4th, 2020 8:19:23 AM
The howl piercing to her threads and the sudden attack after so much uncertainty surprises Tishe' completely, but she knows her pattern, and doesn't succumb to unraveling, though she is shaking in her boots. She sees Emrys support Edson, and so she turns to do the same to Lanliss.
First, she seeks to slow the monstrous assault down, and casts a Quickened Slow spell to target all the Wolves centered from Point N.O,15,16 ( ooc: All 13 Wolves are within 30' of this point, and Tishe' can identify individual targets, not an area effect. Wolves Will DC 22 or Staggered (make one move or action per round, -1 AC, attack, and reflex saves)
Then she casts a Rainbow Pattern on Wolf 8 and 9. (Wolf 8 and 9 Will DC 21 or unable to do anything other than stare at the pretty lights.
..
Save 22 and 27: both success
Crippling Fear. -10 to AC, attack, save, and skill rolls Endure Elements. 48 hours (extended) Detect Scrying. 48 hours (extended)
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 221/246 Barratore Steelwind d20+22=39 ; d20+12=15 ; d20+12=17 ; d20+16=19 ; d20+16=25 ; d20+16=34 ; d20+16=18 ; d20+16=21 ; d20+16=35 ; d20+16=34 ; 2d8+21=30 ; 2d8+21=30 ; 2d8+21=31 ; 2d8+21=30 ; d20+17=35 ; d20+17=28 ; d20+12=15 ; d20+7=23 ; d20+2=13 ; d20+17=18 ; 2d8+21=32 ; 2d8+21=29 ; 2d8+21=33 ; Friday September 4th, 2020 9:30:47 AM
The Howl catches the fighter a bit off guard with its intensity and close proximity. Adrenaline instinctively floods his body and activates his primal response, Fight or fight some more. The Second howl is more than his mind can take and the fearless fighter knows fear once again Will Save 39 Will Save 15 Hero Point 17
As the wolves jump in, Barratore's blade flashes through the fog AoO W1 Hit AC 19 Miss AoO W2 Hit AC 25 Dmg 30 AoO W3 Hit AC 34 crit 18 Dmg 30 AoO W4 Hit AC 21 Miss AoO W5 Hit AC 34 crit 35 Dmg 31+30 = 61
A minor wound to a forearm is ignored and Barratore activates his family Torc to enhance his shaken combat skills Activate Haste
Barratore attacks the wolves nearer to Edson and positions his Animated Shield, glammered to appear a his family banner, to aid Edson as well Feat: Saving Shield grants adjacent ally +2 AC Full Attack W6 Hit AC 35 crit 28 / 15 / 23 / 13 / Haste 18 Dmg 32+29 / miss / 33 / miss / miss
If W6 is down alternate targets in order will be W5, W1, W4, W, W3 Affects -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save
Sub - Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20=15 ; d20=11 ; 19d6+9=81 ; 10d6+9=42 ; Friday September 4th, 2020 12:25:27 PM
Velarin spins wide eyed as the wolves howl and come in from all directions. The ferocity was completely unexpected and the wizard finds himself a bit unhinged by it all. Emrys' spell does what it needed to do and at least saved himself and Tishe from being torn to ribbons, for now.
V turns his attention to one of the wolves to the north. Arcane power swells about him and issues forh in a blast of blue white light Cast Empowered Chain Lightning at W11. Secondary targets should hit every wolf except maybe W4 Primary Target Dmg 118 Reflex DC 29 for 1/2 Secondary Targets Dmg 118 Reflex DC 27 for 1/2
Pulling a rod from his Haversack he then quickens Fireball M/21 to hit W6 and W7 Dmg 42 Reflex DC 24 for 1/2
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx1, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
I can't get to the sheet unfortunately Will save d20 of 15 absolutely saves a d20 of 11 at a-10 probably does not
Lanliss is overcome by the howl induced fear and does not respond to the rending received from the two wolves that attacked him.
Emrys tries to resist the terror of the howls, but finds he cannot call upon the reserves he used to be able to. Despite this, he heals Edson.
Tishe’ is overwhelmed by the howls, but soldiers on, casting slow on the attacking wolves and Rainbow Pattern on the two threatening Lanliss.
Barratore attacks the onslaught of wolves as they charge in, wounding three of them. Hastening himself, he then focuses his attacks on a wolf threatening Edson. His third strike fells it. Barratore only Highlight to display spoiler: {You tried to use your heroic reserves to resist the howls, but could not find it in you to do so. No hero point was used. Hero points cannot be used in this battle.}
Velarin, overcome with fear, lashes out with lightning, then fire. Not a single target survived. The quickened fireball is not needed, so it was not cast.
Edson is healed by Emrys and guarded by Barratore's shield.
After the heroes' onslaught of steel and magic, more wolves lunge in, filling the gaps left by their slain pack mates, apparently unaware or unconcerned about the devastation that greeted them.
Two attack Barratore in the front of the column and two attack Lanliss at its rear. The fog seems to work in the heroes favor, as those charging into the sides did not see their predecessors’ interaction with the antilife shell. They, too, bounce off of it, having to recover their footing.
The two attacking Barratore move in cautiously, the first one latches hold of the warrior’s thigh, pulling him off balance and to the ground. It and the other take advantage of their off balance prey and lunge in for another attack. To hit AC 28 and 34, then AoO to hit AC 29 and 31. With the AC penalty from the howl, all four attacks hit for 29, 35, 32, then 34 points of damage, a total of 130 points of damage to Barratore. Each is subject to an attack of opportunity from Barratore versus AC 25.
The two attacking Lanliss also move in cautiously, attacking the still prone elf. Both latch on rending their prey. To Hit AC 22 and 29, with howl and prone penalties, these both hit for 28 and 28 damage. Lanliss takes a total of 56 points of damage this round. Lanliss see another wolf behind the ones that attacked him at the edge of his fog reduced vision.
================== W1 through W11 all Slain.
W12 AC 25 HP W13 AC 25 HP W14 AC 25 HP W15 AC 25 HP W16 AC 25 HP W17 AC 25 HP W18 AC 25 HP W19 AC 25 HP W20 AC 25 HP
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220 d20=19 ; Friday September 4th, 2020 9:28:02 PM
Lanliss tries to totally defend himself from anything that might harm him. It was all or nothing. If he can success in defending himself he might have a chance to live another day....or less. Otherwise, it would be the end, the grim one.
Rolled a dice in case of need.
OOC:Did some updates ..... >.< OOC:Will send questions tomorrow
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Friday September 4th, 2020 11:40:59 PM
(Map link is broken ... Page not found.)
Emrys is shaken by the fact he couldn't tap sources of power he once employed. The spell he wanted to cast, will need to be delayed and his Surrendered Blood will need to be wasted.
Horrified by the savagery these ravenous beasts are inflicting upon his friends, he fights off frightful thoughts of their lifeless bodies being torn apart and devoured. Emrys calls upon his most powerful healing spell.
(Emrys casts Mass Heal. Everyone receives 250 points of healing. Removes the following conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.)
Lanliss appears to be mobbed by number of beasts and unable to defend himself. So he tries to help the rogue out. He casts a very quick and confusing spell.
(Emrys casts Confusion, enhanced by Quicken Spell metamagic, centered on G14 [Using coordinates from the map of the previous round ... I can't see the map for this round. Please adjust if these areas are not occupied, I want to affect as many werewolves as possible, but not Lanliss.][/b] Targets: all creatures in a 15' radius burst. Duration: 19 rounds. Will Save: 26 vs. Confusion.)[/b]
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) Saturday September 5th, 2020 1:56:36 AM
Tishe’s mind starts babbling, and she firmly clamps her mouth shut. That won’t do any good, nothing is gonna do any good, we’re all gonna die here and become minions of... Tishe’ shakes her head to try and clear it. ‘Stop that!’, she tells herself.
Overcoming the magical fear, she reaches out to Lanliss and touches the Rogue. “I Limited Wish: Freedom of Movement!”, she casts. With that spell, all opponents automatically fail grapple checks and Lanliss automatically makes every Grapple check.
....
Crippling Fear. -10 to AC, attack, save, and skill rolls Endure Elements. 48 hours (extended) Detect Scrying. 48 hours (extended)
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 10d6=33 ; 10d6=35 ; Monday September 7th, 2020 9:42:44 AM
(Thanks for subbing Dan. Sorry everyone, I got called down to Louisiana last minute for a week of hurricane repair. No electricity or internet down there.)
V is relieved as Emrys casts mass heal, likely saving the lives of more than one Keeper, and hopefully removing any effects of their bites. V will try and remove as many wolves as possible from near his companions by casting an empowered fireball and then using his quicken rod from his glove of storing to quicken another fireball. (I cannot open/see the map either.) V will attempt to remove as many wolves from around the Keepers as possible without hitting the Keepers, and hopefully the blast radius out into the fog would damage any more wolves waiting in the fog to pounce.
Empowered fireball: 57 damage, reflex save of 26 for 1/2 fireball: 44 damage, reflex save of 24 for 1/2
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx1, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
Lanliss uses total defense. With his ranks in acrobatics, that adds +6 to his AC, bringing it to 42. Note: You are still prone, bringing your effective AC to 38 unless you stand up. But standing up provokes AoOs. Do you remain prone?
Emrys casts Mass Heal, restoring 250 hp to all! It does not remove fear, however. Then he casts Confusion, potentially affecting Wolves 12, 18, 19, and 20. All 4 fail the save and are confused.
Tishe casts a Limited Wish to grant Lanliss freedom of movement.
Velarin uses two fireballs to clear the battlefield. He could fire up the four who are already confused, but that wastes the confusion spell. So he attacks the three fresh ones to the south, Wolves 14, 15, and 17. They have +11 reflex saves, and all three take the full 57 damage. The quickened follow up hits them again ... and all three fail again, taking out all three.
NEXT UP: I need actions from Barratore and Edson. I need to know if Lanliss wants to use his move action to stand up.
================== W1 through W11 all Slain.
W12 AC25 Dam 0, confused W13 AC25 Dam 0 W14 AC25 Burned to death W15 AC25 Burned to death W16 AC25 Dam 0 W17 AC25 Burned to death W18 AC25 Dam 0, confused W19 AC25 Dam 0, confused W20 AC25 Dam 0, confused
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Tuesday September 8th, 2020 6:21:28 AM
V stands by for the actions of the rest of the Keepers.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 d20+10=24 ; d20=16 ; d20+7=11 ; d20+2=22 ; d20+2=14 ; d20-3=14 ; d20-8=7 ; d8+5=8 ; d6=3 ; Tuesday September 8th, 2020 8:19:26 AM
Ooc: Sorry about non posting. For some reason people took all their sick time before the holiday and i did 3 16 hour shifts.
Edson finally snaps out of his funk, and immediately tries to go to work. The nagging of fear creeps in thoigh. Edson tries to push it away, first he disappear s from sight, and he tries to fire upon w13. He hits once(crit not confirmed) 13 dmg.
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind d20+13=18 ; d20+8=12 ; d20+3=8 ; d20-2=10 ; d20+13=15 ; Tuesday September 8th, 2020 8:22:52 AM
Barratore gets dragged to the ground by the wolves and his surprise at that fact is rather complete. The wolves tear into him and leave some good marks on his hip and arms. Emrys' spell then completely removes the pain and wounds which caused them. As his brain finally starts to catch up to react, V wipes out more of the opponents with more evocation magic. Barratore remains right where he is and attacks
pathetic
Affects -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 8/10
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) Tuesday September 8th, 2020 10:20:33 AM
Tishe’ wonders if she is going to have to Freedom of Movement Edson and Barratorre too.
....
Crippling Fear. -10 to AC, attack, save, and skill rolls Endure Elements. 48 hours (extended) Detect Scrying. 48 hours (extended)
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Tuesday September 8th, 2020 6:05:11 PM
Emrys is hopeful ... everyone is still alive! Maybe he has time to finally release everyone from this choke hold of fear that is strangling the party. He quickly casts a necromancy that creates spectral slashes across his wrists and arms.
(Emrys casts Quickened Surrender Blood, enhanced by Quicken Spell metamagic. -20 hitpoints, +4 caster level on next spell.)
Emrys turns a sickly pale and slumps over slightly. He regains his stance and then casts another potent spell.
(Emrys casts Miracle and duplicates Remove Fear as a 9th level spell. Caster Level: 23. Range: close. Duration: 10 minutes. Targets: One plus one additional creature per four levels. Which should be enough for everyone. Effect: You instill courage in the subject, granting it a +4 morale bonus against fear. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.)
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220 Tuesday September 8th, 2020 8:30:09 PM
Lanliss feels like could not stay prone. 'Everything, everyone!' , He thinks 'Stand up, stand up,'Lanliss tries to motivate himself as he tries to stand between the wolves that threaten to tear him to pieces. Lanliss stands up ready to take the full onslaught of bites waiting for him.
"Try to kill me you bloody wolves !", He screams and tries to stand up.
Wolves Attack (Round 3 conclusion) (DM Cayzle) d100=49 ; d20+14=33 ; 4d8+13=25 ; d100=38 ; d100=76 ; d3=2 ; d20+14=16 ; d100=65 ; d8+9=12 ; Wednesday September 9th, 2020 12:37:35 AM OOC: Repeating the stuff from yesterday so that this post for Round 3 will be complete.
Emrys casts Mass Heal, restoring 250 hp to all! It does not remove fear, however. Then he casts Confusion, potentially affecting Wolves 12, 18, 19, and 20. All 4 fail the save and are confused.
Lanliss uses total defense. With his ranks in acrobatics, that adds +6 to his AC, bringing it to 42. He stands, defying the wolves.
Tishe casts a Limited Wish to grant Lanliss freedom of movement.
Velarin uses two fireballs to clear the battlefield. He could fire up the four who are already confused, but that wastes the confusion spell. So he attacks the three fresh ones to the south, Wolves 14, 15, and 17. They have +11 reflex saves, and all three take the full 57 damage. The quickened follow up hits them again ... and all three fail again, taking out all three.
Barratore attacks from prone, but the howling has thrown him off his game. He misses!
Edson attacks and hits once, inflicting 13 on Wolf 13.
THE WOLVES!
Wolf 12 is confused, and with a roll of 49, it does nothing but whimper.
Wolf 13 uses a double move to squeeze among the trees and move toward Barratore but does not have an action left with which to attack.
Wolf 16 attacks Barratore. It's bite, at +14, hits AC33. Barratore takes 25 damage.
Wolf 18 is confused, and with a roll of 38, it does nothing but whimper, too confused to take an AoO.
Wolf 19 is confused, and with a roll of 76, it attacks the nearest creature. Lanliss, Wolf 18, and Wolf 20 are all equally distant. Rolled randomly, the wolf's attack lands on Wolf 18! It hits AC16, a miss. It is too confused to take an AoO.
Wolf 20 is confused, and with a roll of 65, it bites at itself, inflicting 12 hp to itself.
================== W1 through W11 all Slain.
W12 AC25 Dam 0, confused W13 AC25 Dam 13 W14 AC25 Burned to death W15 AC25 Burned to death W16 AC25 Dam 0 W17 AC25 Burned to death W18 AC25 Dam 0, confused W19 AC25 Dam 0, confused W20 AC25 Dam 12, confused
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 10d6=35 ; 10d6=33 ; Wednesday September 9th, 2020 6:47:34 AM
V casts an empowered lightning bolt through wolves 13 and 16, and then follows it up with a quickened regular lightning bolt, and hopes that if any wolves remain in the mist, they are in the path of the lightning bolt.
Emp light bolt: 61, reflex save 26 for 1/2 lightning bolt: 42, reflex save 24 for 1/2
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx1, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Wednesday September 9th, 2020 6:48:22 AM
Updating used spells
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx1, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 221/246 Barratore Steelwind Wednesday September 9th, 2020 9:12:42 AM
Barratore activates his Freedom of Movement from his family torc and stands up as V covers the battlefield in blasts of lightning. Had the howls not shook him to his core, he would be thinking about how the wizard must be loving the opportunity to unleash as he is
Effects -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 7/10 Freedom of Movement
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 5d4+5=24 ; Wednesday September 9th, 2020 9:26:52 AM
Tishe’ delays taking any action, trying to overcome the terrible fear and to not waste any spells of Velarin’s awesome power rips through the wolves.
She readies a Magic Missle spell roll finish off the first wolf that tries to attack Edson. (24 damage)
.....
Crippling Fear. -10 to AC, attack, save, and skill rolls Endure Elements. 48 hours (extended) Detect Scrying. 48 hours (extended)
Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Wednesday September 9th, 2020 3:08:28 PM
Emrys is hopeful ... everyone is still alive! Maybe he has time to finally release everyone from this choke hold of fear that is strangling the party. He quickly casts a necromancy that creates spectral slashes across his wrists and arms.
(Emrys casts Quickened Surrender Blood, enhanced by Quicken Spell metamagic. -20 hitpoints, +4 caster level on next spell.)
Emrys turns a sickly pale and slumps over slightly. He regains his stance and then casts another potent spell.
(Emrys casts Miracle and duplicates Remove Fear as a 9th level spell. Caster Level: 23. Range: close. Duration: 10 minutes. Targets: One plus one additional creature per four levels. Which should be enough for everyone. Effect: You instill courage in the subject, granting it a +4 morale bonus against fear. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.)
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 d20+10=14 ; d20+5=16 ; d20+7=12 ; d20+2=17 ; d20-3=5 ; d20-8=1 ; Wednesday September 9th, 2020 3:26:07 PM
Invisible Edson sends all 4 arrows scattered into the oblivion. " Im just not sure of myself... if I can do it or not."
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220 d20+28=34 ; d20+23=35 ; d20+8=16 ; d6+9=15 ; d6+9=15 ; d6+9=14 ; 10d6=29 ; 10d6=31 ; 10d6=36 ; Wednesday September 9th, 2020 10:21:18 PM
Lanliss attack the wolf (#19) fiercely with rapier doing 3 rapid piercing moves to vital spots in the wolf body.
[OOC: My friends, Freedom of Movement is a fine spell, especially against grapples, but note that it does not prevent AoOs when you stand from prone, nor does it help prevent trip attacks. Just saying.]
Velarin uses two lightning bolts this time! Targetting Wolves 13 and 16, the bolt sparks! This time both wolves dodge the first blast for half damage (saves 28 and 29), then fail the second. That's 72 damage! Both are deeply wounded!
Barratore activates his Freedom of Movement and stands. That provokes an AoO that Wolf 16 is willing to take. It hits the taur for 31 damage! Wolf 13, at exactly 0 hit points, hesitates. Barratore is no longer prone.
Tishe readies a magic missile. for when Edson is attacked, but he is not targeted this round.
Emrys pulls a miracle out of thin air and suppresses the wolves' howl effects!
No longer bothered by the howls, Edson finds his arrows hitting home after all! Please roll four arrow damages and call your targets in addition to your regular stuff next post!
Lanliss pierces Wold 19 twice! That inflicts 30 damage. [OOC: Not seeing the sneak attacks applying here, unless you are invisible or something?]
THE WOLVES!
Wolf 12 is confused, and with a roll of 17, acts normally. Alas, it is constrained by the tight quarters, and cannot get to a foe. It uses total defense.
Wolf 13 is at exactly 0 hit points, and so it withdraws.
Wolf 16 attacks Barratore. It's bite, at +14, hits AC23, a miss.
Wolf 18 is confused, and with a roll of 35, it does nothing but whimper.
Wolf 19 is confused, but it is under attack, and so it attacks its attacker. It rolls to hit AC25, which misses Lanliss.
Wolf 20 is confused, and with a roll of 94, it attacks one of its pals, and misses.
================== W1 through W11 all Slain.
W12 AC25 Dam 0, confused W13 AC25 Dam 85 W14 AC25 Burned to death W15 AC25 Burned to death W16 AC25 Dam 72 W17 AC25 Burned to death W18 AC25 Dam 0, confused W19 AC25 Dam 30, confused W20 AC25 Dam 12, confused
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 5d4+14=28 ; Thursday September 10th, 2020 6:47:02 AM
"It seems like all the wolves are confused, except for the one Barratore is about to cut in half. Let's try and focus on one at a time without burning through too many more resources. That will let the confusion still play out on the ones that we don't yet attack. The one attacking Lanliss is already wounded. let's start with him, and when he goes down we can focus on the next."
V will start it off by throwing a set of magic missiles at wolf 19 for 28 damage.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx1, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx1, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind d20+17=31 ; d20+12=19 ; d20+7=8 ; d20+2=19 ; d20+17=19 ; 2d8+21=26 ; Thursday September 10th, 2020 1:34:41 PM
Barratore thrashes about, nearly in a panic still. If was like the kobold caves all over again. His defenses were a shambles, his footing and balance off and even the grip upon his sword was wrong.
Barratore is vaguely aware of V saying something, but he only knew about the wolf in front of him and he hacks wildly at it. By shear volume of strikes, he manages to land one blow.
Attack W16 Hit AC 31/19/8/19/19 Dmg 26
Effects -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 6/10 Freedom of Movement
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 5d4+5=19 ; Thursday September 10th, 2020 3:47:49 PM
Tishe’ delays taking any action, until Barratorre and Lanliss have attacked. She casts a Magic Missle spell roll finish off the most wounded wolf. (19 damage)
“So it seems the bits and pieces of information we were getting in the fog was real wolves. And didnt the circle at Witchspawn warn us of wolves?” Tishe’ mopes a bit. Like every other piece of divination she has ever encountered, the answers never make sense until AFTER the event.
Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Thursday September 10th, 2020 4:21:57 PM NOTE TO EVERYONE: You ALL have Remove Fear cast upon you. The fear effect that's been giving you a -20 penalty to everything has been suppressed for the next 10 minutes.
Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Thursday September 10th, 2020 11:23:03 PM
Emrys enjoys the feeling of a fire in his belly, burning away the remains of his fears. Now with a clearer head and a more calm and controlled resolve, he considers other possibilities that would soon let themselves be known.
He says, "Agreed," to Velarin's strategy of focus and conservation. "Besides I'm more concerned with the one who howled... not these pups they chose to sacrifice to us! I wonder if they have the 'teeth' to let themselves be known!"
Velarin hits Wolf 19 with a magic missile for 28 damage. [OOC: Why do you do 5d4+14? What happened to 5d4+5?]
Barratore attacks Wolf 16, hitting once for 26 killing it! [OOC: Emrys removed the fear effect last round.]
Emrys reminds his friends that they have nothing to fear from fear itself, at least for the next ten minutes!
Over the last two rounds, Edson has sent 5 arrows into Wolf 18, inflicting 58.
Lanliss attacks Wolf 19 for 15 more.
Tishe' sends a magic missile into Wolf 19, finishing it off!
THE WOLVES!
Wolf 12 is confused, bites at itself, and self-inflicts 13.
Wolf 13 slinks off into the mist, out of sight.
Wolf 18 is confused, and attacks the nearest creature a d3 tells us that it fights ... Lanliss! But a nat 1 misses no mater what!
Wolf 20 is confused, and with a roll of 29, it stands still and whimpers.
================== W1 through W11 all Slain. Also 14-17. And 19.
W12 AC25 Dam 13, confused W13 AC25 Dam 85 shock, at zero, slunk away. W14 Burned to death W15 Burned to death W16 Dead of wounds and shock W17 Burned to death W18 AC25 Dam 58, confused W19 Dead of wounds and missiles W20 AC25 Dam 12, confused
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 5d4+14=27 ; Friday September 11th, 2020 6:14:46 AM
(ooc: as an evoker, V gets Intense spell, which adds half his level in damage to any evocation spell, which is +9)
V puts another salvo of magic missiles into wolf 18 for 27 more damage
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 d20+27=44 ; d20+22=28 ; d20+17=23 ; d20+12=23 ; d6=5 ; d8+5=11 ; d8+5=9 ; d6=4 ; Friday September 11th, 2020 9:00:01 AM
Edson shoots four more arrows, two connect with w18.
Arrow 1 11 dmg plus 5 flame arrow 2 9 dmg plus 4 flame
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind d20+32=35 ; d20+27=46 ; d20+27=43 ; d20+22=29 ; d20+17=18 ; d20+32=38 ; 2d8+26=31 ; 2d8+26=29 ; 2d8+26=29 ; 2d8+26=28 ; 2d8+26=31 ; Friday September 11th, 2020 2:11:27 PM Cannot access Map With Emrys' spell in effect, Barratore feels very much like his old self. Barratore moves in on a wolf or 2. Not sure if he must move further than 5'
PA Hit AC 35/46 crit 43/29/18/38 Dmg 31/29+29/28/miss/31
Effects Surpressed: -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 6/10 Freedom of Movement
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220 d20+28=39 ; d20+23=26 ; d20+8=20 ; d6+9=10 ; d6+9=13 ; d6+9=11 ; Friday September 11th, 2020 10:07:16 PM
Lanliss stops for a moment. Trying to look around. One wolf was gone,'Someone is going to know about this', Lanliss thinks. 'No time for pursuit here, especially here, in this horror universe.' He makes a move towards Wolf#18 and Attacks Action: attack wolf#18
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 5d4+5=19 ; Saturday September 12th, 2020 3:18:08 AM
Tishe’ is impressed with Velarin’s Magic Missle spell! “Proving the superiority of Elven Magic, Sieur Velarin?”, she teases
Tishe’ again waits for the other Keepers to complete their attacks before casting A Magic Missle at the most wounded Wolf. (19 damage)
Wolves Attack (Round 6) (DM Cayzle) d20+14=22 ; d20+14=30 ; Saturday September 12th, 2020 9:38:13 AM
Velarin hits Wolf 18 with a magic missile for 27 damage.
Edson's first arrow finishes off Wolf 18, so he sends the second at Wolf 12 for 13.
Barratore struggles with the Anti-Life Shell and the close-spaced trees -- it takes him a hasted move action and squeezing to get to Wolf 12. He gets one standard attack, hitting Wolf 12 for 31.
[OOC very odd that you can't see the map. Anyone else having trouble? I have it set so anyone with the link can view. Well, I'll throw a screen grab into the daily email too.]
Wolf 18 has fallen, so Lanliss takes a five ft step and lays into Wolf 20, hitting it twice for 23 damage total.
Tishe' sends a magic missile into Wolf 12, inflicting 19!
Emrys, having turned the tide of the fight with his miracle, continues to rest on his laurels as he watches his friends do what they do best.
THE WOLVES!
Wolf 12 is confused but under melee attack, so it lashes out at Barratore. Misses.
Wolf 20 is confused but under melee attack, so it lashes out at Lanliss. Misses.
==================
W1 through W11 all Slain. Also 14-17. And 18 and 19. Wolf 13 slunk away
W12 AC25 Dam 76, confused W18 AC25 DEAD of missiles, magic and mundane W20 AC25 Dam 35, confused
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 5d4+5=17 ; Sunday September 13th, 2020 5:35:03 AM
Tishe’ finishes off Wolf 12 with a final Magic Missle spell. (17 damage)
“Quick thinking, Sieur Emrys! We would have had been in much more trouble without your timely spells!”
The fear is gone, but Tishe’ is worried. Without a clue to how long they will be in these realms or any hope of replenishing spells, random fights like this could wear down even the Keepers.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Sunday September 13th, 2020 6:30:46 PM
Edson holds his shot, not wanting to fire into the melee. He didnt like how these hounds so scared him so quickly.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Monday September 14th, 2020 6:51:29 AM
V ceases his casting and waits for the non-magical attacks of the Keepers to finish off the remaining Wolves.
The Wizard then looks toward Tishe' with a half grin. "There is nothing to prove my dear Tishe'. Elven magic is of course superior. Fortunately for us, it seems that human magic is getting pretty darn close."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx1, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx1, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Monday September 14th, 2020 8:19:19 PM
Emrys is satisfied with how the massacre had turned out. However he doesn't think it's quite over. This was only the welcome wagon. "Thanks Tishe, survival is a great motivator." Although he is becoming concerned with how easily or possible it will be to replenish their spells. Does he sense woldsblood in this place ... too early to tell? This may require another Miracle.. who knows.
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind d20+32=42 ; d20+27=47 ; d20+27=31 ; d20+22=37 ; d20+17=21 ; d20+32=38 ; 2d8+26=33 ; 2d8+26=42 ; 2d8+26=34 ; 2d8+26=37 ; 2d8+26=36 ; Monday September 14th, 2020 9:59:57 PM
Barratore attacks the wolf falling back into the rythym of the fight
PA Hit AC 42/47 crit 32/37/21/38. Dmg. 33/42+34/37/miss/36
Effects Surpressed: -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 5/10 Freedom of Movement
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+22=36 ; Tuesday September 15th, 2020 6:33:12 AM
V does his best to listen for sounds of incoming opponents in the fog when breaks of The Keeper's mop up duty allow. (perception 36)
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) Tuesday September 15th, 2020 10:12:20 AM
Tishe’ also stops slinging spells, and just gets ready for renewed combat if another wave arrives.
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) Tuesday September 15th, 2020 3:52:11 PM
Tishe’ Continues to be ready for renewed combat if another wave arrives.
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind d20+31=35 ; 6d8+26=50 ; Tuesday September 15th, 2020 10:15:31 PM
Barratore deactivates the Haste as he moves 15' towards the wolf. Just enough to get in one good swipe
PA Gtr Vital Strike Hit AC 35 Dmg 50
Effects Surpressed: -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 4/10 OFF Freedom of Movement
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Wednesday September 16th, 2020 6:57:19 AM
V continues to listen for incoming opponents as the last wolf is dispatched by his companions
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Wednesday September 16th, 2020 10:42:10 AM
Edson keeps watch. Making sure no more wolves are sneaking in.
Lanliss and Barratore totally destroy the remaining wolf.
Velarin keeps an alert ear open for other belligerents.
Edson keeps a watchful eye out for attackers. Emrys waits.
As the last wolf falls, to no one’s real surprise a flurry of motion disturbs the fog as wolves, this time of a more normal size, lunge in.
Twenty small wolves, the same color as the fog they attack from, rush the heroes. They appear to be aware of the antilife shell as not a single one attempts to attack those within it.
Knowledge Arcana DC 25 Highlight to display spoiler: { These are mist wolves. They are magical beasts that are naturally attuned to misty locales. They have low light, darkvision and scent. When they bite they latch on with their mighty jaws, effectively doing bite damage each round. They are resistant to most physical attacks except those made by silvered weapons. The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature. }
If the above check exceeds DC 30, Highlight to display spoiler: { Their damage resistance is DR 30/silver. The have cold and sonic resistance 30. }
If beat DC 35, Highlight to display spoiler: {They are immune to poison.}
Wolf 1 hits Edson, to hit AC 42 for 23 points of damage. Wolf 2 hits Edson, to hit AC 41 for 30 points of damage. Wolf 3 hits Edson, to hit AC 35 for 20 points of damage. Wolf 4 hits Edson, to hit AC 44 for 20 points of damage. Wolf 5 hits Edson, to hit AC 40 for 24 points of damage. Wolf 6 misses Edson, to hit AC 29. Wolf 7 hits Edson, to hit AC 42 for 18 points of damage. Total damage to Edson this round is 135 points of damage. I believe that brings Edson to -7 hp. Seeing their prey motionless, the wolves on Edson release their bites.
Wolf 8 hits Lanliss, to hit AC 37 for 24 points of damage. Grapple 35, jaws lock on Lanliss. Wolf 9 hits Lanliss, to hit AC 40 for 23 points of damage. Grapple 37, jaws lock on Lanliss. Wolf 10 hits Lanliss, to hit AC 42 for 24 points of damage. Grapple 24, fails to grab Lanliss. Wolf 11 misses Lanliss, to hit AC 30. Wolf 12 hits Lanliss, to hit AC 36 for 22 points of damage. Grapple 29, fails to grab Lanliss. Total damage to Lanliss this round is 93 points of damage.
Wolf 13 misses Barratore, to hit AC 27.. Wolf 14 hits Barratore, to hit AC 40 for 22 points of damage. Grapple check of 39 does not meet Barratores CMD. Wolves 15, 16, 17, and 18 all miss Barratore. Wolves 19 and 20 are behind the ones that attacked the felled Edson.
Note that Barratore has multiple foes to take attacks of opportunity on.
I apologize for the confusion caused by my description of the trip attacks made by the large wolves, making some think they were being grappled. Note, however, that for these small wolves, their special attack upon a successful bite IS a grapple. Of those outside the bubble, I have Barratore with FoM, but not Lanliss or Edson. Let me know if I missed it--DM John.
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 Wednesday September 16th, 2020 8:44:36 PM
Lanliss screams as some wolves manage to take a hold off him, the pain was distracting to him, especially considering that they tore his flesh a bit and their fangs were spot-on on him not letting him escape or fight properly.
'What should I do', Lanliss thinks.
OOOC :forgot to update sheet with the mass heal. OOC2: Will post another post as I am not sure what to do
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind d20+31=41 ; d20+31=32 ; d20+31=38 ; d20+31=39 ; d20+31=45 ; d20+31=47 ; 2d8+36=50 ; 2d8+36=39 ; 2d8+36=46 ; 2d8+36=47 ; 2d8+36=47 ; d20+32=47 ; d20+27=43 ; d20+22=42 ; d20+22=42 ; d20+17=18 ; d20+32=50 ; d20+32=51 ; 2d8+36=45 ; 2d8+36=42 ; 2d8+36=42 ; 2d8+36=51 ; 2d8+36=44 ; 2d8+36=51 ; 2d8+36=51 ; Wednesday September 16th, 2020 10:21:20 PM
Another onslaught of wolves and as they come in, Barratore strikes at the first 6, connecting with 5 of them PA attack W 13-18 HIt AC 41/32/38/39/45/47 Dmg 50/miss/39/46/47/47
Both Edson and Lanliss were in trouble here, but Lanliss was closer and that grim fact decides the fighters actions. Barratore reaches across and engages one of the far wolves. activating Haste again with but a thought.
PA w10 Hit AC 47/43/42 crit 42/18/50 crit51 Dmg 45/42/42+51/miss/44+51 (1 too many dmg rolls) If a strike kills w10, Barratore targes w11 then w12
Effects Surpressed: -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 3/10 Freedom of Movement
Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+34=35 ; Wednesday September 16th, 2020 10:25:49 PM
(Knowledge [Arcana]: 35)
"MIST WOLVES!! If you have silver weapons, better use it! They are resistant to non-silver weapons, cold and sonic attacks!"
With the three warriors taking so much damage, there is only one possible action for Emrys at the moment. He begins to speak familiar words of power.
(Emrys casts Mass Heal. Everyone receives 250 points of healing, among other things.)
As everyone heals up completely, he knows this will only help poor Edson for a few seconds before he's ripped to shreds again. So his next act will be a bit controversial, but his friends are warded against Fear for the time being. He quickly casts a second spell in a desperate act of removing the wolves surrounding Edson. "Velarin, can you step aside to avoid my spell. I can't move or the Antilife Shell will dispel." Emrys doesn't wait too long...
(Emrys casts a Quickened Fear Spell (quicken metamagic spell), in the direction of the wolves surrounding Edson. Range: 30 foot, cone-shaped burst. Duration: 19 rounds. Will Save: 28. If Velarin doesn't step aside, both Velarin and Edson receive a +4 morale bonus to their save due to the Remove Fear spell that's already cast upon them. If they fail the save, the Fear Effect will be suppressed for the next 10 minutes. If the Wolves fail their save, they receive the Panicked condition for 19 rounds. If the wolves save successfully, they're Shaken for 1 round.)
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+31=46 ; 19d6=59 ; Thursday September 17th, 2020 6:16:32 AM
(know arcane 46)
V is about to tell everyone what they are when Emrys beats him to it, but does chime in "They are also immune to poison. Not that we generally use poison."
Quickly assessing the Keepers positions, V realizes that Lanliss has Barratore nearby, but Edson is on an island at the moment, So V casts an empowered chain lightning at W1, which should effect it, and every wolf within 30' of him. (Primary target 97 damage, reflex save of 29 for 1/2)( Secondary targets 88 damage, reflex save of 27 for 1/2)
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin: DR 10/adamantine until 150hp used
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx1, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx2, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Thursday September 17th, 2020 6:18:38 AM
(V stepped aside for Emrys to cast his spell as requested, prior to casting his own.)
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) Thursday September 17th, 2020 8:45:28 AM
Ooc: Tishe’ cast Freedom of Movement on Lanliss at post 5 September. ......
Another wave of wolves arrive, smaller but just as vicious, and Tishe’ berates herself that she didn’t actually have anything ready! “Well, let’s see what I can weave”, she mutters and with a thought, pulls the perfect scroll from her Pants O Plenty. Quickly reading, she casts a Web spell targeted at point Q,R,17,18 and anchored at tree Q13 and Q22.
Instantly, all the wolves attacking Edson are fighting sticky, icky webs! Even better, Edson and his Freedom of Movement is completely unaffected!
...... Web. 20’ radius from point Q,R,17,18 Reflex DC 13 or Grappled.
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind Thursday September 17th, 2020 11:19:46 AM
*Note* Barratore has Greater Penetrating strike which bypasses DR/10 any type Also his +4 weapon is equivalent to Silver/Cold Iron and Adamantine for the purpose of bypassing DR
Lanliss screams as the wave of smaller wolves nearly overpowers him.
Barratore lays into the wolves swarming him, wounding several. He then reaches over to assist Lanliss, killing one (W10) with a vicious series of three blows, and seriously wounding another (W11).
Emrys Heals everyone. He starts to cast fear on the wolves surrounding Edson, but realizes at the last moment that his remove fear might not protect elf from the new fear effect.
Velarin brings out the lightning on the wolves around Edson. This affects wolves 1-9 and 17-20. Wolves 1, 4, 6, 8, 17, & 20 fail their saves. Not sure why primary takes more damage
Tishe’ casts web on the wolves around Edson. They all save, but are now in difficult terrain.
Edson, having been healed by Emrys, plays dead.
The Wolves. The wolves around Edson have had enough of the spells. Wolves 2 and 3 grab their presumed downed prey and drag him away from the others towards the bottom of the map. The other wolves in that theater (1, 4-7, 19, & 20) Slink away with them. They both save against the web, but are hindered by it and their load so only drag the unconscious feigning Edson twenty feet.
Wolf 8 withdraws. Wolf 9 attacks Lanliss. Hit with a 36 for 28 points of damage, but cannot grab with its jaws. Wolf 10 dies. Wolf 11 withdraws. Wolf 12 attacks the bigger threat, Barratore, flanking with W16. Due to the flank hits with a 40 for 23 points of damage. Wolf 13 attacks Barratore and misses. Wolf 14 attacks Barratore and misses. Wolf 15 attacks Barratore and hits with a 41 for 25 points of damage. Wolf 16 attacks Barratore and misses. Wolf 17 dies. Wolf 18 attempts to withdraw, but Barratore’s reach enables him to get an attack of opportunity. Wolf 19 attempts to slink away but gets caught in the web! Wolf 20 slinks away.
Start at 114 HP Wolf 1 AC 30 HP -88 bloodied withdrawn Wolf 2 AC 30 HP -44 dragging Edson Wolf 3 AC 30 HP -44 dragging Edson Wolf 4 AC 30 HP -88 bloodied withdrawn Wolf 5 AC 30 HP -44 withdrawn olf 6 AC 30 HP -88 bloodied withdrawn Wolf 7 AC 30 HP -44 withdrawn Wolf 8 AC 30 HP -88 bloodied withdrawn Wolf 9 AC 30 HP -44 Wolf 10 AC 30 HP Slain by Barratore on third strike Wolf 11 AC 30 HP -95 bloodied withdrawn Wolf 12 AC 30 HP Wolf 13 AC 30 HP -50 Wolf 14 AC 30 HP Wolf 15 AC 30 HP -39 Wolf 16 AC 30 HP -46 Wolf 17 AC 30 slain by blade and blast Wolf 18 AC 30 HP -47 -44 = -91 bloodied withdrawn (Subject to AoO) Wolf 19 AC 30 HP -44 Grappled Wolf 20 AC 30 HP -88 bloodied withdrawn
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Thursday September 17th, 2020 5:54:08 PM
Edson's mind figures if he moves hes getting pounced on and doesn't want to die for almost the third time in the last 60s seconds.
Might as well go for the ride since death apparently has its heart set on Edson.
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 d20+28=38 ; d20+23=43 ; d20+16=17 ; d6+9=11 ; d6+9=14 ; d6+9=14 ; Thursday September 17th, 2020 7:27:37 PM
Lanliss attacks Wolf#9 and screams to Barratore "You think you can handle all of them" "I can run to get Edson before the wolves kidnap him"
Attack#1 38 Damage 11 Attack#2 43 Damage 14 Attack#2 17 Damage 14 (rolled 1 on attack so epic fail)
Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Thursday September 17th, 2020 11:09:28 PM
Emrys exclaims, "I'm really beginning to think that Death has its heart set on Edson!"
He wish he had line of sight, so he could command those mist mutts to drag Edson back.
Emrys decides that if he can't target the wolves dragging Edson, he can at least impede their progress. He then summons a great wall of a thick, twisting bramble of thorns.
(Emrys casts Wall of Thorns. Range: Medium. Effect: Nineteen 10' Cubes. Duration: 190 minutes. This wall will run parallel with the road and placed just beyond the wolves progress. I'm attempting to block their escape.)
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 19d6=73 ; Friday September 18th, 2020 6:42:24 AM
(ooc: I gave The primary target the extra 9 points of damage from the intense spell that is a class feature of the invoker. If you would like to split it up a different way, feel free, or let me know. The feature doesn't specify how to split it up among multiple targets)
(The map won't pop up, it just goes to the google trouble shooting page. V is going to target as many wolves as possible around Edson to free the rogue)
"I think I got Edson. If the first blast didn't kill them, the second should. Keep an eye on what's going on with Lanliss and Barratore."
V fires another empowered chain lightning at the mass of wolves he targeted before, attempting to get as many as possible around Edson. Damage of 118 to the primary, reflex save 29 for 1/2 damage, and 109 to the secondary, reflex save of 27 for 1/2 damage.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin: DR 10/adamantine until 150hp used
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx1, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx3, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 19d6=73 ; Friday September 18th, 2020 6:42:24 AM
(ooc: I gave The primary target the extra 9 points of damage from the intense spell that is a class feature of the invoker. If you would like to split it up a different way, feel free, or let me know. The feature doesn't specify how to split it up among multiple targets)
(The map won't pop up, it just goes to the google trouble shooting page. V is going to target as many wolves as possible around Edson to free the rogue)
"I think I got Edson. If the first blast didn't kill them, the second should. Keep an eye on what's going on with Lanliss and Barratore."
V fires another empowered chain lightning at the mass of wolves he targeted before, attempting to get as many as possible around Edson. Damage of 118 to the primary, reflex save 29 for 1/2 damage, and 109 to the secondary, reflex save of 27 for 1/2 damage.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin: DR 10/adamantine until 150hp used
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx1, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx3, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) d20+30=38 ; d20+12=18 d20+12=14 d20+12=18 4d6(2+3+3+1)=9 4d6(2+2+2+4)=10 4d6(6+6+4+4)=20 10d6(4+4+2+1+1+6+6+2+3+6)=35 Friday September 18th, 2020 6:52:17 AM
Tishe’ acknowledges Velarin. “Weaving!”
Quickened Scorching Ray spell has three rays target Wolf 9. (Touch Ac 14,18,14. Damage. 9, 10, 20
Then the Spellweaver steps up to J16, and leans around Lanliss. “Many Shadows, sweetie, just a moment”, and she Defensively casts a Lightning Bolt down the line of Wolves 12,13,14, and 15. (Just in case Wolf 9 is still alive to avoid an AOO). 35 electrical damage, Reflex 20 for half
(Ooc: deleted double [second] press of 10d6 roll)
.....
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.
Wolf Battle Round 10 (DM John) d20+17=28 ; d20+17=32 ; d20+17=32 ; d20+17=29 ; d20+17=30 ; d20+17=21 ; d20=7 ; d20+23=34 ; 2d8+15=23 ; d20+23=25 d20+23=40 d20+23=38 d20+23=27 d20+23=38 2d8(1+2)+15=18 Friday September 18th, 2020 5:52:02 PM Edson continues to play dead and the wolves appear to fall for it.
Lanliss attacks wolf 9 hitting it twice. Emrys attempts to blocks the wolves dragging off Edson with a wall of thorns. Note that the map does not show the full extent of the thorns, only the relevant squares.
Velarin blasts the wolves near Edson, one caught in the web and two attempting to drag off Edson, killing the one in the web and one of those on Edson and seriously wounding the remaining wolf on Edson. Thanks for the explanation about the primary. Note that the extra damage made no change in the outcome last round.
Tishe’ throws three scorching rays at wolf 9, but none hit their target. Touch AC of the mist wolves is 21 Then she moves out of the antilife shell and casts a lightning bolt down the line of wolves. All manage to save, but still take half damage.
Barratore is overwhelmed by wolves.
The Wolves! Wolf 2 dies from Velarin’s blast. Wolf 3 seeing his mate die and having his escape route blocked, releases its grip on Edson and escapes around the wall without his dinner. Route of wolf is O21 to M21 to L22 continuing around the wall of thorns and disappearing into the fog. Wolf 9 sees a new threat and attacks Tishe’.takes advantage of his flanking with W12 to continue attacking Lanliss. Hitting Tishe’ versus AC 34 for 23 points of damage, but cannot latch on to his foe due to the freedom of movement spell on her. Wolves 12-16 with only wolf 13 hitting vs AC 40 for 18 points damage to Barratore
================ Normal AC is 30 Touch AC of Wolves is 21.
Wolf 2 AC 30 Slain by Velarin (was dragging Edson) Wolf 3 AC 30 HP -98 drops Edson and runs into the fog, going around the wall of thorns. Wolf 9 AC 30 HP -69 bloodied Wolf 12 AC 30 HP -17 Wolf 13 AC 30 HP -67 bloodied Wolf 14 AC 30 HP -17 Wolf 15 AC 30 HP -56 Wolf 16 AC 30 HP -46
Wolf 19 AC 30 Slain by Velarin
Off the map Wolf 1 AC 30 HP -97 bloodied withdrawn (corrected damage from last round) Wolf 4 AC 30 HP -88 bloodied withdrawn Wolf 5 AC 30 HP -44 withdrawn Wolf 6 AC 30 HP -88 bloodied withdrawn Wolf 7 AC 30 HP -44 withdrawn Wolf 8 AC 30 HP -88 bloodied withdrawn Wolf 11 AC 30 HP -95 bloodied withdrawn Wolf 18 AC 30 HP-91 withdrawn Wolf 20 AC 30 HP -88 bloodied withdrawn
Dead last round Wolf 10 AC 30 HP Slain by Barratore on third strike Wolf 17 AC 30 slain by blade and blast
If this link does not work, see file attached to email.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 5d4+9=23 ; 5d4+9=24 ; Monday September 21st, 2020 8:10:25 AM
(ooc: link in email was just the posts, no map.)
Seeing that the enemies numbers have dwindled, V targets wolf 9 with a set of magic missiles for 23 damage, and then quickens another set to finish off wolf 9. If wolf 9 is already dead, he targets wolf 13 with the second set. Damage 24
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin: DR 10/adamantine until 150hp used
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx3, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx3, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind d20+32=33 ; d20+32=35 ; d20+27=46 ; d20+27=30 ; d20+22=28 ; d20+17=27 ; d20+32=45 ; 2d8+36=44 ; 2d8+36=45 ; 2d8+36=45 ; 2d8+36=41 ; 2d8+36=44 ; 2d8+36=44 ; Monday September 21st, 2020 10:59:42 AM I had posted Thursday, It obviously failed to update. This first roll was the AoO I took. no idea what happened to the rest of the post
Emrys heals Barratore, he misses the retreating wolf and attacks the wolf that just bit him, and them goes after w16, then w15 if foes fall w13 PA Hit AC 35 / 46 crit 30 / 28 / 27 / 45 Dmg 44 / 45+45 / 41 / 44 / 44
Effects Surpressed: -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 3/10 Freedom of Movement
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Monday September 21st, 2020 1:11:39 PM
Edson just keeps playing dead, hoping the lord of the dead didn't mistake this and take him.
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK) d20+30=31 ; d20+30=33 ; Monday September 21st, 2020 2:15:52 PM
Tishe’ bites off a yip of pain at misty slashing teeth. “Lanliss, sweetie, can you take care of ‘this’ for me?”, she asks jerking her head at the most Wolf trying to gnaw on her ribs.
Then she casts a defensive, maximized Lightning bolt at the line of wolves as before, heroically overcoming her auto fail flub! (60 damage, reflex Dc 23 for half) ..... Cast defensive Nat 1, hero reroll 33
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.
If Sneak Damage applies because of flanking with Barratore Sneak Attack Damage#1 42 Sneak Attack Damage#2 41 Sneak Attack Damage#3 29
Wolf Battle Round 11 (DM John) d20+17=25 ; d20+17=29 ; d20+17=34 ; Monday September 21st, 2020 8:53:19 PM
Velarin attacks wolf 9 with two volleys of magic missiles, slaying it.
Barratore attacks the wolves surrounding him. He kills the one who last bit him (w13), then he lands a critical hit, killing W16. He misses with two more swings before connecting with W15, seriously, but not fatally wounding it.
Edson does a fine job of playing dead and finds he no longer has any living wolves around him.
Tishe’ blasts a bolt through the line of wolves, slaying one and wounding the remaining two. No need to use a heropoint. The wolf threatening Tishe’ was slain by Velarin’s magic missiles.
Lanliss cuts into the wolf between him and Barratorre. Already wounded by Tishe’s bolts, he finishes it off with his second stab.
Emrys, seeing the battle is about over, keeps watch.
The wolves. Wolves 9, 12, 13, 15, and 16 are slain. The final wolf standing (14) attempts to withdraw. Unfortunately, given the minotaur’s reach, he can not safely do so without provoking.
==================== Normal AC is 30 Touch AC of Wolves is 21.
Wolf 9 AC 30 Slain by Velarin Wolf 12 AC 30 Slain by Tishe’ and Lanliss Wolf 13 Slain by Barratore Wolf 14 AC 30 HP -47 withdrawing, provokes from Barratore Wolf 15 AC 30 Slain by Barratore and Tishe’ Wolf 16 Slain by Barratore
Off the map Wolf 1 AC 30 HP -97 bloodied withdrawn Wolf 3 AC 30 HP -98 drops Edson and runs into the fog, going around the wall of thorns. Wolf 4 AC 30 HP -88 bloodied withdrawn Wolf 5 AC 30 HP -44 withdrawn Wolf 6 AC 30 HP -88 bloodied withdrawn Wolf 7 AC 30 HP -44 withdrawn Wolf 8 AC 30 HP -88 bloodied withdrawn Wolf 11 AC 30 HP -95 bloodied withdrawn Wolf 18 AC 30 HP-91 withdrawn Wolf 20 AC 30 HP -88 bloodied withdrawn
Dead previous rounds Wolf 2 AC 30 Slain by Velarin (was dragging Edson)
Wolf 10 AC 30 HP Slain by Barratore on third strike Wolf 17 AC 30 slain by blade and blast Wolf 19 AC 30 Slain by Velarin
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK) Tuesday September 22nd, 2020 5:19:42 AM
Tishe’, free from wolves, dashed over to Edson, ready with her Wand of Cure Light Wounds in case it is needed. “Sweetie, are you OK? Piggie poop on not being in telepathic contact anymore!”
..... Freedom of Movement on Lanliss (Limited Wish). 190 minutes.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Tuesday September 22nd, 2020 5:44:52 AM
V quickly surveys the battlefield for more threats, and then follows Tishe' over to where Edson is, calling forth a potion of cure serious wounds from his haversack as he moves.
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin: DR 10/adamantine until 150hp used
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx3, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx3, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 Tuesday September 22nd, 2020 8:36:21 AM
Edson pops up when Tishe comes over.
"I'm good Tishe. These wolves must have some great senses, picking out the invisible elf. Probably some good smell, or some type of stong vision. "
"Anyway, thank you,."
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind d20+32=39 ; 2d8+36=51 ; Tuesday September 22nd, 2020 12:13:15 PM
Barratore sweeps his sword down and left, into the retreating wolf. AoO PA Hit AC 39 Dmg 51
Barratore attempts to remain alert for anything else that might coming in, but as happy as he is that Edson is ok, the fighter does not want to tarry here. Emrys' spell was keeping the soul stealing fear at bay for now, but it would be gone all too soon. Once that happened, the group would be so much more vulnerable.
"We need to be pushing on, quickly. Until we reach the Inn, however we are going to do that, we are in great danger."
Barratore then keeps heading down the road
Effects Surpressed: -20 Attack / AC / Saves / Skills Haste: +1 attack, AC, Reflex Save rnd 2/10 OFF Freedom of Movement
Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing Tuesday September 22nd, 2020 12:35:36 PM
"You may want to collect these remaining wolf pelts ... they're highly prized for their natural stealth properties."
Emrys goes on to explain their value and special properties.
(The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature.)
The fog recedes (DM John) Tuesday September 22nd, 2020 5:50:26 PM
Tishe’ runs over to Edson's aid, noting that, except for some torn clothing and significant saliva stains, he is unharmed. note that since Emrys’ heal spell in round 9, the wolves have been treating Edson as groceries rather than foe.
Velarin rushes to Edson’s aid as well.
Edson realizes the wolves were targeting him by scent. To help this busy DM, in the future, please note when Edson is invisible in your status. Thanx.
Barratore takes a parting swing at the retreating wolf, wounding it seriously. It howls in pain and rushes off into the fog. He then warns the other of the need to keep moving and puts words into action.
Emrys describes the value of the pelts to the others.
Lanliss is relieved.
Except for those that hurried off in defeat, the wolves, both the larger ones that attacked first and the smaller ones that followed, lie motionless on the ground around you. The carcasses of the larger wolves seem ordinary enough, but the pelts of smaller creatures are noteworthy, as Emrys explained. In all, nine mist wolf pelts can be recovered.
Imperceptibly at first, but once noticed, it is apparent that the fog is unmistakably dissipating. Soon, only wispy patches of fog dot the forest floor. The adventures now have a clear view of their surroundings for the first time since they passed through the gate. The trees, formerly mere dark shadowy shapes in the gloom, are now clearly discernible. They no longer seem as mysterious and foreboding in the thinning mist, now appearing to be merely very large, very old trees. A leafy ground cover can now be seen to be blanketing the forest floor around the massive trunks. It is of a type unfamiliar to any of the travelers. Emrys, Edson, and Tishe', all of whom are standing in it, find it to be there thick and cushiony. It appears similar to common ivy, except the leaves are of mixed size and shape and clustered in groups of four, six, and seven leaves. Its leaves are leathered and a pale yellowish green in color. The soil here smell musty and damp.
The road itself has also transformed. Previously, it appeared to be constructed of smooth, dark stones, but now it appears to be made of nothing more than hard packed dirt. It meanders ahead through the trees, disappearing from view around a bend. The light beyond that point appears greater, indicating a possible clearing.
[Everyone please accept 125,000 xp each.
Up to 9 small wolf pelts are available with a value of 2000 gp each.]
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 Tuesday September 22nd, 2020 8:03:11 PM
Lanliss sighs, "So this is how this place looks like" He allows himself to sit for a while to .....to feel the ground, to touch it, and smell the area.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 Wednesday September 23rd, 2020 6:03:30 AM
"Do we want to take the time to collect the pelts? I don't think time is on our side in this realm. On top of that, we need to find a place to rest. We have used a significant amount of magical resources."
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin: DR 10/adamantine until 150hp used
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx3, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx3, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK) Wednesday September 23rd, 2020 8:19:04 AM
Tishe’ is relieved that Edson is OK, and considers Barratorre and Velarin’s comments.
“I think skimming the wolves may be worth the pause. There has to be some type of civilization here to have an Inn and Castle. Maybe they have hunters, trappers, and merchants? We may be able to bluff our way through intelligent opponents.”
Tishe’ will do the skinning dirty work and stuff it into her portable hole. .....
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE Wednesday September 23rd, 2020 11:10:37 AM
Edson has to give it to Tishe.
"Pretty slick Tishe, you'd make it in the thieves guild with a brain like that."
the still INVISIBLE elf moves closer to the group, making sure the group hears him so as not to think their being snuck up on. If the group decides to skin the wolves, Edson help where he can. Hes no hunter or skinner but he'll help stack the pelts or carry them if needed.
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind Wednesday September 23rd, 2020 2:27:00 PM Clarification please. Are the pelts valued at 2,000 as stated in DM post or 20,000 as stated in Emrys's post
On the road again (DM John) Wednesday September 23rd, 2020 3:56:11 PM
Lanliss takes a moment to take in their new surroundings.
Velarin suggests a rest, given the amount of spell resources used.
Tishe’ suggests the wolf pelts might provide a cover story and starts skinning.
Invisible :-) Edson compliments Tishe’s thinking and helps where he can.
Emrys takes a moment to relax.
Barratore examines the pelts.
Here in the heavy woods it is difficult for anyone to see much beyond the curve in the road. The canopy, high above, obscures any view of the sky. Based on the lighting level it appears to be near sunset or, perhaps right after sunrise. It is impossible to tell, here on this different plane, where the travelers have no reference point for time.
What do the Keepers do after reclaiming the wolf pelts: rest here, move on, or something else?
Clarification about the pelt value. Here is the full text of the spoiler which you all now have had a chance to discuss :
”The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature. “
Since these are non-magical, no item creation feat is required to make them, but the appropriate craft skill checks still are.
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 Wednesday September 23rd, 2020 8:32:46 PM
Lanliss will wait for the others decide what to do.
OOC: Do I have the knowledge about the pelts ? as in...do I know that the pelts are very useful ?
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d12=7 ; d12=9 ; d12=12 ; d12=8 ; d12=2 ; d12=7 ; d12=3 ; d12=11 ; d12=7 ; d12=11 ; d12=11 ; d12=3 ; d12=7 ; d12=8 ; Wednesday September 23rd, 2020 10:44:33 PM
Emrys takes a moment to survey all the blood and gore around him ... by almost 30 mutilated corpses ... not to mention the loss of blood and flesh left behind by survivors that limped away leaving trails of bloodshed in every direction ... on a not so lonely path through an unknown wood! After taking a mental, deep breath from that run-on thought, he says, "We need to move away from this place immediately ... we are standing in middle of one big bloody 'Hello, We Are Right Here'!!"
"If we don't wish to turn into mist ourselves and Wind Walk, I suggest we activate our feet and remove ourselves from this massive bloodstain! All trails lead to us right now!"
Emrys then casts several healing spells on Barratore, Lanliss and Tishe. (I'm assuming everyone's listed hitpoints are correct.)
(Emrys casts Cure Critical Wounds on Barratore, enhanced by Spiritual Healing. 4d12+19 = 7+9+12+8+19 = 55 healing to Barratore.)
(Emrys casts Cure Critical Wounds TWICE on Lanliss, enhanced by Spiritual Healing. 8d12+38 = 2+7+3+11+7+11+11+3+38 = 93 healing to Lanliss.)
(Emrys casts Cure Moderate Wounds on Tishe, enhanced by Spiritual Healing. 2d12+10 = 7+8+10 = 25 healing to Tishe.)
AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) Thursday September 24th, 2020 5:10:44 AM
Tishe’ smiles her thanks at Edson for the compliment. “And by ‘we’, I mean you, sweetie: I couldn’t bluff my way out of a slug pen.” The sorceress also beams her thanks at Emrys. “Many Shadows, sweetie, makes me feel shuttlecocked and ready for action!”
Tishe’ doesn’t want to stop at the misty woody place where they were ambushed by two hordes of wolves. Besides, “We need to weave on. The longer we stay here the better chance Someone will notice our presence.”
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+31=45 ; d20+29=43 ; Thursday September 24th, 2020 6:06:57 AM
"Wind walk would be quite helpful to get a move on, but the time it takes to reform could leave us at a significant disadvantage if we encounter a problem. I do agree with Emrys that we should get a move on."
As soon as tishe' is done collecting the pelts, V falls in line behind Barratore, who leads the way down the path.
V tries to figure out if his magnificent mansion will work here or not. Know arcane 45, know planes 43
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE Thursday September 24th, 2020 10:56:11 AM
"Are we still tying ourselves together, or is it just stay close at this point?" Edson asks. "I do agree it is time to get moving. "
Either way, he falls in line.
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind Thursday September 24th, 2020 2:24:08 PM
Barratore will assist on the pelt gathering, whether it is dumping wolves into a portable hole or if some skinning has to be done [survival take 10 = 18]
Emrys's healing is welcome as always and he provides a quick 'Thanks' to the Bloodwitch and he fully agrees with everyone else who were agreeing to his earlier suggestion of moving on.
Barratore takes the lead and shifts the Glammer on the Animated shield to appear as a banner of the WLA You never knew.
On the road again (DM John) Thursday September 24th, 2020 4:31:32 PM
Lanliss awaits the others. Yes, Lanliss knows about the pelts and what can be made of them.
Emrys advises distancing themselves from the site of the recent carnage. He then heals everyone’s wounds.
Tishe’ concurs with the need to move on.
Velarin endorses traveling by foot and prepares to depart once the pelts are dealt with. Reviewing what he knows about planes and their implications on casting magnificent mansion, he concludes that it is likely to function normally in Koshe Marr.
Edson asks about continuing to be tethered and prepares to depart.
Barratore assists with the pelts and leads the marches forward, banner flying. Pardon my ignorance: what does “you never knew” mean?
As the Keepers follow they bend in the road, they see that, in fact, there is a bit of break in the trees. An outcropping of broken rock about 50 feet wide and stretching ahead about 100 yards. The limited soil in this area is obviously incapable of supporting the grand trees they just stepped out of. A few scraggly specimens dot the open terrain and the road, more of a dirt track here, continues on into the trees on the other side of the clearing.
The sky that is now visible once in the glade is filled with rolling clouds. The sun, if there is in fact one on this plane, is hidden from view, but the clouds ahead appear to be brighter right above the trees on the other side of the opening.
As the adventures enter the glade, low rumbling thunder periodically sounds in the distance, but with no indication of any rain. Off to the left from the top of the trees., a lone animal cries out briefly. The unfamiliar sounding call sounds like a cross between a raven’s caw and an eagle’s challenge. It echoes through the tree tops, but does not repeat.
A slight breeze comes from ahead, carrying with it the faint smell of wood smoke.
The terrain rises gently ahead but the layout of the land is obscured by the surrounding trees. The road, however, clearly continues through the forest on the other side of the glade.
Sound based perception check DC 30 Highlight to display spoiler: {You hear a few sharp sounds, like metal striking metal. After about ten or so such sounds it stops. About 30 seconds later it resumes, this time repeating only six times.. After that, the sounds seems to stop.}
Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 d20=16 ; Thursday September 24th, 2020 9:21:07 PM
"I hear", Lanliss says and then stops to listen and continues, "Possibly a fight". "Or something else like a Metal hitting Metal....", after a few more moments." If it is a fight ...it stopped.... "
Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 d20+23=25 ; Friday September 25th, 2020 6:32:42 AM
(from last post: V tries to figure out if his magnificent mansion will work here or not. Know arcane 45, know planes 43)
"I didn't hear anything Lanliss. This clearing would be a Good spot for a trap though. Anybody have any ideas besides just wandering in? We could go airborne? it is less likely that there would be flying threats in trees such as these, but with the dense canopy, we may have trouble getting through it, unless we go over it"
Contingency: Break enchantment activated when affected by mind or body control spells Bless(permanent) SR 18, +6 to overcome SR StoneSkin: DR 10/adamantine until 150hp used
Spell DC 21+ 1st: Prot from evil X4, Magic missile X4-cx3, 2nd: Invisibility X2, Mirror imageX2, resist energy X3 3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly 4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly 5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2, 6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2 7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2 8th: empowered chain lightningX3-cx3, Sunburst X2 9th: Meteor Swarm X3, Wish, Quickened empowered fireball
Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing d20+23=35 ; d20+28=32 ; Friday September 25th, 2020 10:26:06 AM
(Perception 35)
"I hear them. They could possibly be the sounds of a blacksmith. Or and some strange form of communication." He tries to analyze the rhythm and repetitions of strikes to determine if there is some sort of sentence structure.
(Linguistics: 32)
Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE d20+26=29 ; Friday September 25th, 2020 11:43:39 AM
Edson looks back and forth but doesn't hear the sounds the others are talking about. "What? " he asks. "What sounds? this place is really messing with us. You hear noises, I don't. None of this makes sense and seems to just keep you on the edge. Thats probably a defensive tactic, keep you on edge and it makes you make mistakes."
(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind d20+17=29 ; Friday September 25th, 2020 2:22:47 PM
Barratore looks about the clearing, V was right, it was a nice place for a trap, but everything doesn't have to be. You never know. Maybe the next creatures they run into would recognized the High Woldian script upon his banner shield, designating the group as on the side of good, WLA.
The fighter puts aside such fairy tales and focuses on the conversation. "Metal on metal and the smell of smoke? Says blacksmith r some other residence ahead. As likely as V is right, because, you know, life. I think we simply continue."
With that Barratore will move into the glade and towards the road on the far side