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Mooning About
Palace of the Moon


DM Kathy 
Friday July 3rd, 2020 2:44:51 PM

When your senses return, you are standing in a courtyard. Ahead of you looms a magnificent palace, made of some kind of purply-blue stone you don't recognize. The light is--odd. It seems to be daylight; the sun is shining, but the light isn't like anything you've ever experienced. There is another body in the sky, in addition to the sun, and you don't place it immediately.

Knowledge: Geography 15 Highlight to display spoiler: {That's the Wold! You recognize the shape of the continents. Which means that--you're on one of the Wold's two moons!}

Knowledge: Geography 20 Highlight to display spoiler: { That's the Wold overhead. You must be on Wardd or Kerracles. You're pretty sure, though, that if you were on Wardd, you'd be able to see Kerracles. And Wardd is probably darker than this. You believe you're on Kerracles.}

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 | TMP HP=15  d20+21=37 ; d20+21=32 ;
Friday July 3rd, 2020 3:03:57 PM

The Temple's Crystal Tube

Tali follows her team, grabbing a halfling sized handle. Tali also, like before uses the robe to perceive what can be, especially anything dealing with the Arcana::

Skills Checks:

Arcana: 32
Perception:

1) With the robe: 37
2) With the robe & Take 20: 41

Spell in Effect
heroes feast (15 temp HP)
Mage Armor (750/900 Minutes)
Overland Flight (750/900 Minutes)
Unseen servant (850/900 Minutes)
Light {cast on unseen servant } (100/150 minutes)

2x Wall of Force
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect wall whose area is up to one 10-ft. square/level
Duration 1 round /level (D) = 15 rounds
Saving Throw none; Spell Resistance no

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Friday July 3rd, 2020 4:17:18 PM

"Well I suppose we aren't in Kansas anymore," says Kezzem upon seeing the strange orb in the sky.



Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Friday July 3rd, 2020 11:24:44 PM

With a smile, Pressi slides beside Murphy. “See you on the other side.”



Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Saturday July 4th, 2020 9:55:18 AM

"Where, in the Wold, are we? I've been all over, and this isn't even close to resembling anyplace I've been, and I wonder who lives in the palace!", Succotash rambles on.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+13=27 ; d20+21=24 ;
Saturday July 4th, 2020 6:55:32 PM


The tow-head druid looks around, mouth agape. He takes in the dimensions of the palace before them, calculating rough dimensions of courtyard, and of castle (Knowledge: Engineering 24).

Then he sees something larger than Wardd, larger than Kerracles in the sky - and of a blue cast mixed with various earthtones. He recalls the image he saw a few years ago drawn by Lord Karlton Pobberington-Whyte III. He has, and has read, the first volume of his 17-volume series Journye to the Moones, about his epic balloon journey into the heavens.

Still not speaking, he reaches into his haversack and pulls out a small illustrated booklet. Faces of Our Moons contains detailed drawings of the surfaces of the two moons of the Wold, Karracles and Wold. He thumbs through quickly, though he has read and studied it many times, that he almost has it memorized. Murphy has spent considerable time thinking about how to get to one or both of the moons.

As he points to the bright Finally, Murphy speaks.

"That object in the sky is our homeworld, the Wold. And we, friends, have flown, not beyond, but to the moon - Kerracles, that is." He holds up his booklet. "And I have a map of the surface."
===================
Knowledge: Geology: 27/20 - success

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Saturday July 4th, 2020 9:11:14 PM


Cat-Bliss looks around, gaping. He thinks via telepathy to his spirit companion, Highlight to display spoiler: {"Wowsy, where are we, Mooks old pal?"}

Mookie caws out loud, amused. "Beats me, Kid! Nowhere I ever been! And I love it!"

Bliss looks around to see if his prying eyes came with him. The spell lasts for 12 hours.

Bliss thinks to Mookie, and the bird says, "Good one, Murph! The Kid likes what you got in your noggin and in your bag!"

=====
DM Sanity Info

Spells cast
lvl 1: Extended* Shield of Faith (140 rounds x2, +4AC), Surrender Blood
lvl 2: Extended* Barkskin x2
lvl 3: Spite w/ DC17 Bestow Curse (-4 on rolls)
lvl 4: Threefold Aspect x2
lvl 5: Prying Eyes
lvl 6: Heroes Feast

Other stuff:
Extended* GMF from Murphy to Bliss.
*Metamagic Rod of Extend x4 on two rods
-250 gp to cast Spite

[OOC: Bliss, CatBliss, and Mookie sheets are up to date!]

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+39=43 ;
Monday July 6th, 2020 4:20:17 AM


"Thanks Bliss, Mookie. Anyone want to take a look at the map of Kerracles? It's the second half of this booklet." He opens it to the appropriate page, and hands it off to whoever wants to grab and look first. "We'll have to look around a bit more before knowing where on the map we are."

Doing so, he looks at what objects, artwork, courtyard furniture, and sign of habitation there may be. Has the palace windows? Doors? A visible doorway from the courtyard to the palace? A gate or other passageway out of the courtyard away from the palace? How tall does the castle rise? How broad is it? He attempts to take in whatever may seem germane to figuring out the next step. He also looks to see if the device that vibrated them to this place has joined them in the courtyard.
=============
Perception: 43

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 106/106 Valerie AC 37/15/32 CMD 28 HP 100/100 Spells 
Monday July 6th, 2020 6:20:45 AM

"Well that explains where we are, but I'm still wondering whose palace we happen to be standing in front of, do you think we should knock?

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Monday July 6th, 2020 7:17:10 AM


OOC: Oh, did the Teucri thing with the handles come with us, or did it send us here but stay behind itself?

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+8=27 ;
Monday July 6th, 2020 12:56:15 PM

"Murph is right, this is Kerracles."

Hobie immediately takes out an arrow and shoots it into the ground.

"Haha!! When I was kid I tried over and over to shoot an arrow at the moons! Now I've got one!"



Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Monday July 6th, 2020 1:27:26 PM

Pressi lets out a bit of breath as Murphy speaks of being on one of the moons. "Shouldn't one of us be casting planar adaptation, then?"

Looking at the palace, "Now, see, THIS is what I've been holding out for in a base. None of the dusty ruins stuff. The commute's a little rough, though..."

She takes some time to look at the map that Murphy has. "I'd cast find the path, but it'd probably mark the building ahead as relevant."

DM Kathy 
Monday July 6th, 2020 1:56:06 PM

Tali looks around, but her robe doesn't show her anything that wasn't visible on first glance.

Kezzem says you aren't in Kansas anymore, although to be fair, you weren't in Kansas to begin with. It's obvious you aren't in Cthonia anymore either.

Murphy knows where you are! You are on Kerracles! He even has a map! Your DM was not even aware that maps of Kerracles existed! The things they don't tell DMs....

[Apologies in advance if this area doesn't conform to anything on the map; I didn't know there was a map I needed to conform to.]

Bliss looks around. The Prying Eyes don't seem to have made the trip. You don't see the Teucri artifact that got you here, either, which raises the interesting question of how you're going to get back to the Wold.

Hobie fulfills a lifelong dream by firing an arrow into the stones of the courtyard.

Pressi wonders about planar adaptation, but you are still on the Prime Material plane. Just a different part of it.

Succotash wonders aloud about whose palace this is, and whether you should knock. Murphy also wonders, and starts studying the structure for clues.

You don't have much time to wonder or look around, however. Almost as soon as you realize where you are, you see a tiny creature emerge from one of the palace doors. Then another creature. Then another. They keep coming out, walking toward you.

You are seasoned adventurers, so you are on your guard, but they do not look threatening. None are more than 3 feet tall. They have kind of rubbery skin, in shades of gray, blue, and green. They carry no weapons and make no threatening moves. They keep coming out of the palace, until there are a few dozen of them, scattered around you in the courtyard. They bow in unison.

From somewhere off to your right, a voice says "Welcome, guests!"

It's hard to tell which little creature spoke. It only spoke two words, and by the time you were narrowing down which one it might be, it had stopped speaking.

From somewhere ahead of you, "Welcome to the Palace of the Moon!"

Again, you can't figure out which one spoke until it's done speaking.

From your right again, but a different spot, "Perhaps you would like some refreshment?"

They continue speaking, one at a time, from different spots in the crowd. Their voices are not identical, but they are very, very similar. It's hard to pinpoint which one is speaking at any given time.

"Or perhaps you would like a tour of the palace?"

"Or perhaps you are tired and wish to rest?"

"We are at your service."

One creature, with grayish-green skin, approaches close to where Hobie shot his arrow into the courtyard. It bows to Hobie, then begins tugging at the arrow to remove it from the stones.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+13=29 ; d20-4=-1 ;
Monday July 6th, 2020 2:14:29 PM


This calls for palaver, not fighting, so Bliss changes back into a halfling.

"Hello!" he says, at his friendliest, open hands spread wide. "I'm Bliss, and this is Mookie, and I'll let my friends introduce themselves. Thank you for your welcome. We're nice and peaceful!"

"Yeah," caws Mookie, the jet black raven dashing in his white vest and little white top hat. "We come in peace! Take us to your leader!"

Bliss diplomacy: 29
Mookie Aid Another to diplomacy: 1

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday July 6th, 2020 2:59:01 PM

"Sorry about that, can I have that back?"

Hobie approaches and reaches his hand out to take the arrow back. If the creature gives it back, he'll wrap it in a cloth and place it back in his haversack.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday July 6th, 2020 5:17:22 PM


"Lovely! You all speak our tongue - and are most gracious. Thank you," says Murphy. "You've met Bliss and Mookie. That is Hobie, who felt a need to exercise his bow, and is excellent to have as a friend. Apologies for the small damage to the stone.

"Long have I longed to visit this moon. I am Murphy. Each thing you have offered is a kindness. I should love a tour of the palace, as we ate not too long ago.

"At some point, we may ask how we might serve you. Meanwhile - these are my friends, and their animal companions." He gestures toward the rest of the party, and awaits their responses.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+18=35 ;
Monday July 6th, 2020 5:33:35 PM

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp

Updating header to link to Murphy Druid 16 - new level. Updates still in process.

No worries to DM Kathy on the map. Murphy has the map, and would know the details of it well (say, 90% memorized based on how often he has looked at it, and the fact he has copied it entirely a few times) - so, it should fit just fine with whatever you map is!


Forgot to roll along with post:
Diplomacy: 36 (forgot WLA bonus added 3, not just 2) (or 33 if WLA emblem is of no count here). Kicking that together with Bliss's roll, so his now is 31. If others join in, then Bliss will be deemed a diplomatic genius!

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells  d20+23=38 ;
Monday July 6th, 2020 6:04:38 PM

Diplomacy 38

"Thank you for your hospitality!", Succotash says with a smile. "Might I ask whose palace this is, and while your at it, since I've never met anyone like you, what do you call yourselves?"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101  d20+23=32 ; d20+25=30 ; d20+21=41 ;
Monday July 6th, 2020 6:30:38 PM

Welcome to the Palace of the Moon

Tali being diplomatic {see skill checks} while still hovering 18 inches off the ground, thanks the assembled members of the Palace of the Moon for welcoming them to the Palace, while perceiving what she can of the assembled hosts, the disembarking zone, and the outside of the palace. {See skill check}

Skills Checks:

Bluff: 32
Diplomacy: 30
Perception: with the robe: 41 (NAT 20)

Spell in Effect
Mage Armor (600/900 Minutes)
Overland Flight (600/900 Minutes)



Kezzem (BrianW) - AC 32+4; HP 119/174; Shield Other; Rumpus AC 29+4 HP 74+13/74 
Tuesday July 7th, 2020 2:06:00 AM

"Oh, sure, their cute and friendly now, but any second they'll turn mean and nasty and there will be a hundred more of them," mutters Kezzem.

Kezzem will detect evil on the moon creatures.

"Would you fellas be interested in trying some Woldian mushrooms?"


Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Tuesday July 7th, 2020 1:36:26 PM

Pointing to Kezzem, "Thank you. I'm glad I'm not the only one getting the heebie jeebies here."

Taking a breath, "I am curious as to how you aren't surprised or wary of us. Have others used this method of transport... recently?"

DM Kathy 
Tuesday July 7th, 2020 2:56:09 PM

Bliss turns back into a halfling. Mookie says, Take us to your leader.

"Alas."

"We cannot."

"Lord Kerracles is not here."

"But he comes!"

"Soon, he comes!"

Succotash asks, Might I ask whose palace this is, and...what do you call yourselves?

"Lord Kerracles."

"This is his palace."

"For him and his guests."

"Welcome, guests!"

"We are moonlings."

Kezzem and Pressi are weirded out by these entirely-too-cute-and-friendly creatures. Kezzem asks, Would you fellas be interested in trying some Woldian mushrooms?

"Alas."

"We do not consume food."

"But thank you."

"You are most generous."

Pressi asks, I am curious as to how you aren't surprised or wary of us. Have others used this method of transport... recently?

"Not recently."

"Not for a long time."

"We are not wary of guests."

"Lord Kerracles' guests."

"Welcome, guests!"

Meanwhile, Tali is looking around. She is especially clear-eyed at the moment, yet does not see anything alarming or untoward. The moonlings are much as they first appeared. The courtyard is clean and tidy. The palace still looms ahead, many stories, probably many rooms. Tali sees a mix of architectural styles--a domed roof, crenellated towers, a colonnade. You cannot see what's behind the palace. Behind you, beyond the courtyard, you see gently rolling hills.

Meanwhile, the moonling has succeeded in yanking Hobie's arrow out of the courtyard. It readily hands over the arrow. The arrowhead has been damaged, and Hobie puts the arrow away for future repair. Three other moonlings approach, one carrying a small bucket, one carrying a small sack, and one carrying a trowel. They, too, bow to Hobie before beginning to repair the stones of the courtyard.

Murphy says, Apologies for the small damage to the stone.

"No apologies are necessary."

"Think nothing of it."

"We are here to serve."

He continues, I should love a tour of the palace, as we ate not too long ago.

"Of course!"

"We are happy to oblige."

"Right this way."

The crowd of moonlings parts, making a path to where two moonlings stand side by side, beckoning Murphy (and anybody else who wants a tour). They don't seem super-invested in the idea that you will all be doing the same thing, so people can come on the tour, or do something else, as they prefer.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday July 7th, 2020 4:00:35 PM

Hobie is slightly put off by the moonlings being so courteous as they fix the damage he did. He watches them with concern, before following with the tour. He will whisper to succotash “Are they just polite, or are these guys some kind of moon slaves?”

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Tuesday July 7th, 2020 5:03:12 PM


Bliss is delighted with these fine fellows. He does not have the heart to tell them that their Lord is gone, long gone.

Instead, as the tour progresses, he enjoys asking questions ...

What is this room? What is it used for? Does anybody besides moonlings live here? Do you face any danger? Does anything threaten you? How long do you live? Are you all identical?

Then his curiosity gets the better of him.

How long will you wait for Lord Kerracles? What if he does not come back? What was the last order he gave you? What did he look like? Was he kind or mean? What if he is not alive any more? Did you ever hear about the Year of Ascension?

Mookie has some questions too: Where's the treasure vaults? Are there any magic items or works of art or gems around here? Did anybody ever try to steal anything in here? Anything ever go missing? What do you do to make sure everything stays safe?

Bliss says, "Mookie, hush!"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells  d20+13=26 ;
Tuesday July 7th, 2020 6:54:13 PM

At Hobie's word, Succotash does his best to sense the moonlings motive for being so polite. (Sense Motive 26) He shares his findings with his friends. He decides to go for the palace tour as he listens for the answers to Mookie's and Bliss's questions

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d4=2 ; d20+20=31 ; d20+26=36 ; d20+22=28 ;
Tuesday July 7th, 2020 9:05:27 PM

"Yes, well I would love nothing more than to join you on the tour, but... I'm afraid that travel always does such problems to my stomach, so if you could show me to the powder room..." (Bluff 31)

After breaking away from the rest of the group and from private eyes, Pressi makes her way towards whatever room would give her the most privacy (stealth 36, perception 28). She lights some incense, makes her drawings, activates her ivory... and begins to tap into her domain spirit.

She casts legend lore on the palace itself, feeling the knowledge within the walls (cast time 20 minutes).

"Woah, nobody go into that hallway," Pressi announces as she catches the tail end of the tour. "I mean, something appropriate. Also, kidding. I lit candles."

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Wednesday July 8th, 2020 12:07:28 AM

"Press, they don't eat mushrooms," says Kezzem uneasily. "Or...much of anything it would seem. I hope we're not on the menu. Or are we also considered food? My birth family isn't very clear on this so sometimes I still get confused."

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Wednesday July 8th, 2020 10:02:05 AM

Also, my last real post should say that, if possible, she tries to slip back into the tour at the end. And she really only does the announcement if aliens look at her funny.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+28=43 ; d20+39=44 ;
Wednesday July 8th, 2020 12:06:07 PM


Murphy looks forward to the tour. He seeks to remember all he sees, and has his journal out and a pen to take notes and quick sketches along the way. He also works at understanding the motivations of the moonlings - though he is not slow to give fair credence to what they have said thus far.
===========
Sense Motive: :43
Perception: 44

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday July 8th, 2020 12:08:52 PM


Oh, and if they come to a window up in one of the higher floors, he takes in the territorial view, and sees if he can reconcile that with his map, to determine where they are on it.

"I've heard of Kerracles before, but I do not know much. Yes, as some of my friend have asked, please tell us more about your master," he requests.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101  d20+23=28 ; d20+25=34 ; d20+21=40 ;
Wednesday July 8th, 2020 2:03:53 PM

Welcome to the Palace of the Moon

Tali being diplomatic {see skill checks} while still hovering 18 inches off the ground, opts to joins Mister Murphy on a tour of the Palace of the Moon by our most gracious hosts, the Moonlings. While on the tour, Tali will take in all the sights while using her perception & while being diplomatic about it!
{See skill checks}

Skills Checks:

Bluff: 28
Diplomacy: 34
Perception: with the robe: 40

Spell in Effect
Mage Armor (600/900 Minutes)
Overland Flight (600/900 Minutes)

DM Kathy 
Wednesday July 8th, 2020 3:16:08 PM

As some of the group sets off for the tour, Pressi pleads illness and asks to be shown to the powder room. A trio of moonlings is instantly by her side. "Yes!" "Of course!" "Right this way!" As they lead you through the ground floor of the palace, they pepper you with anxious questions about how you are feeling, whether you are light-headed, whether there's anything that could help settle your stomach. They lead you up a grand, sweeping staircase and down a plush hallway to a set of double doors. One of them opens the doors. "In here!" "Your quarters!" "We hope you like them!"

You see that they have led you, not to a privy, but to a large, ornate guest suite. There is a sitting-room with a fireplace, and a bedroom with a large four-poster bed. More moonlings are inside the suite, variously dusting, fluffing, and arranging things. One is laying a fire in the fireplace. You are, eventually, able to chase them out and cast your spell.

Legend Lore lets you know legends about a place, but you discover that there aren't many legends about this palace. Most people probably don't know it exists. You do learn about Kerracles, God of Generalities, who has not been seen since the Year of Ascension. The consensus is that he is dead, but of course, you never know with gods. Look at Kevintar. Kerracles is said to take the form of a halfling with a literal ear-to-ear grin. You are also able to learn that this palace is one of several dotted over the surface of this moon, for the pleasure of Kerracles and his guests. Kerracles created the palaces, and created the moonlings to serve in them.

Once your spell is complete, you leave the guest suite to try to find the tour again. You find a moonling in the hallway who is happy to lead you to them.

Meanwhile, the tour departs with Murphy, Bliss, Succotash, and Tali, leaving Hobie and Kezzem in the courtyard. Hobie expresses some concern that the moonlings may be slaves. As far as Succotash and Murphy can tell, though, the moonlings are not under any kind of coercion. On the contrary, they seem quite happy.

Bliss finds that most of his questions are unnecessary. The moonlings tell you about each room they take you to. On the ground floor, you see a grand foyer with sweeping staircases up to the second floor. You see a deserted ballroom, its chandeliers and mirrored walls patiently waiting for the next gala. There is a formal dining room, and several smaller rooms for more intimate meals. There are parlors, sitting rooms, drawing rooms, reception rooms. Each is described in loving detail by the moonlings--even the hall of temporary offices that can be used by guests. That gets a little tedious. "This room is a den or office that can be temporarily assigned to one of Lord Kerracles' guests." Next room. "This room is a den or office that can be temporarily assigned to one of Lord Kerracles' guests." And on, and on.

But Bliss has other questions, too. You learn that the moonlings are the only permanent residents of the palace. They face danger because sometimes they fall down and hurt themselves. When you clarify, they say that no, nothing attacks or threatens them here. They are not exactly identical, but they are all "within standards," whatever that means. You ask them how long they live, and they don't understand the question. Finally one of them says tentatively, "We do not age or die."

Mookie has questions as well. There is no treasure vault, but the moonlings point out which paintings and hangings are especially valuable. There is a small collection of potions and other minor items that are available to guests, should they require them. There are many items decorated with gems, but no large piles of gems just lying around. They do not know of anything that has ever been stolen from the palace, nor do they know of any attempts. They explain that the only people who stay here are Lord Kerracles and his guests. Lord Kerracles cannot steal from himself, and his guests are honorable people who would respect his things.

Pressi rejoins the group just as you are finishing with the ground floor and heading up one of the sweeping staircases to the second floor. The tour will continue, but I'm going to pause here.

Meanwhile, in the courtyard, the moonlings finish their repair and head back into the palace. There are still several moonlings in the courtyard, ready to give Hobie and Kezzem anything they may require. Kezzem is uneasy because they only said they don't eat food, which might leave a Kezzem-sized loophole! You never know!

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Wednesday July 8th, 2020 5:53:29 PM

Succotash is a bit overwhelmed at all the finery found within the palace. He finds the moonlings to be a bit odd, but likable. He wonders what's a hero to do in a place like this, what with no wrong doings and such, so he decides just to go with the flow and enjoy himself.

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Wednesday July 8th, 2020 10:14:34 PM

"We're halflings on the moon,
We carry some mushrooms,
But we have no ales,
So we tell tall tales,
And sing our halfling tune."

Kezzem sings while taking thhe tour to distract himself from wondering what's for dinner.


Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+12=32 ;
Thursday July 9th, 2020 12:22:40 AM


Bliss is getting hungry, and takes the moonlings up on their offer of comestibles and potables.

Mookie asks if they have any worms.

Then he asks how guests generally leave this moon when they want to go home.

Privately, he asks his pals, "Should we tell them that Erracles-Kay is ead-Day?"

Bluff check for secret conversations: 32

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Thursday July 9th, 2020 12:32:52 AM

"No worms, but I've got mushrooms, Mookie," offers Kezzem.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+18=27 ; d20+28=30 ; d20+28=37 ;
Thursday July 9th, 2020 1:27:14 AM


"How often do you have visitors here? How long ago were the last guests of Kerracles here, if you recall?" Murphy asks.

Was Murphy able to get a territorial view from up higher to compare with his map? If so, he looks on the map, and points to where he thinks this castle of hospitality sits. "Do you read maps? If so, is this where we are on this map?" If not, "Can you show me where on this map this castle is? I have wanted to visit Kerracles for many years, now, so was delighted when I was awarded this map. I have it almost memorized," he boasts, though not terribly immodestly - he is embarrassed that he does not have it fully put to heart.

"Can you tell us about neighbors around here? Are there other friendly people such as yourself nearby? Are the dangers, or monsters, or possibly unfriendly people outside this castle? One often will build a castle for defensive purposes. Have there been battles fought here on this moon?"

Farther on the tour he asks, "Have you a library, or libraries? Some of us love to read."

Finally, he inquires, "Is there some service we could render you? I cannot promise we will be able to do it, but if it is a good task, a good purpose, we can talk it over."

He enjoys Kezzem's song. He answers Bliss, "I think they may be aware of that. Yet, as with many gods, just dying or the like does not mean one cannot make a comeback. Look at Domi. And Eberyon. And Serebeth. Maybe others I do not know about. My brother Kendry keeps up on those things much more than I. If you want to do so... well, if they do not know, is it our place to tell them?

"What do you think, ladies? How about the rest of you?" He listens, and thinks.

"What if we ask them, 'When was the last time you saw your lord?(*) What were his last words to you? Do you expect him back at any time? If so, do you know when?' Probe, before flat out telling. That way, we may learn more. If they do not know, then would they lose purpose if they heard what you asked about."

He also looks forward to learning what Pressi might have learned. He knows her well enough that he knows she is covering up something.

(*) Though, were Murphy to actually ask, he would say 'Lord Kerracles.' He just uses the title, in case any are listening in on what seems to be a private conversation.
============
Diplomacy: 27
Sense Motive (with Pressi's bluff): 30 (I didn't really even need to roll)
Sense Motive (a continuation of his evaluation of the moonlings - partly also to try to begin to distinguish one from another): 37

Pressi (Melvin) - AC 25 (30-5), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Thursday July 9th, 2020 10:51:02 AM

Pressi watches as the rest of the team take their eyes somewhat off the prize. Weren't they supposed to be looking for a talisman for a Kobold village? Even as she thinks the question, though, something is off.

Talking to Murphy later, she rolls over some of the bits and pieces that they learned. "So, lets make some assumptions. Like, that the abandoned temple was a Kerracles temple. I'm going to assume if there are other cities on the moon, there are other temples below. Probably meant to transport "guest" clerics to and from this location. Except... where are the prayer rooms and shrines? Why office space?

"Second, I can't shake the feeling that we've been led here by the nose for some purpose. Kerracles may be dead but his disciples clearly aren't. And with recent activity in the wold's religions, and with Kerracles being a halfling god... and with something being off from the start... I don't think we are in danger, but I can't...."

Finally, she turns to the moonlings. "The other guests that arrived here, long ago. What were the typical activities they would do in these offices? And what was the first thing they did upon arrival on their second visits?"

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday July 9th, 2020 12:54:40 PM

Hobie will hurry off and join the group on the tour, he's weirded out by everything about this place, but is also excited to be on one of the moons!

DM Kathy 
Thursday July 9th, 2020 2:35:11 PM

Hobie and Kezzem decide to come on the tour after all, so the party is together, apart from Pressi who is off casting her spell. Kezzem sings a jaunty tune, possibly dreaming of a moon-based theme park.

Succotash enjoys the tour.

Just as you are ascending the stairs and reuniting with Pressi, Bliss says he is hungry and asks for refreshment. Mookie asks for worms.

The moonlings are nothing if not accommodating. One of the two leading the tour bows to Bliss. "Of course! If you will come this way." He leads the way back down the stairs and toward one of the parlors. Any of the rest of the party interested in a snack can tag along.

The moonling leads you to one of the parlors you saw earlier on the tour. It is furnished in shades of rose, gold, and cream, and it is very nice. Also, you discover as you sit down, very comfortable. You ask how guests leave when they want to go home. "Many of Lord Kerracles' guests are gods or powerful mages and can transport themselves and their parties home," the moonling replies. "Some need to be sent home, and Lord Kerracles is happy to oblige."

At that moment, several moonlings come into the room, pushing a series of tea-carts. Efficiently, they unload and serve a very tasty afternoon tea, including scones with jam, little sandwiches, fresh fruit, and shortbread. They also bring a small dish containing mealworms.

Bliss wants to ask his companions about how to break the news to the moonlings, but it is not yet clear whether anybody has come to enjoy this bounty with him. Perhaps he should not be so eager to it-splay the arty-pay.

Meanwhile, the tour continues with anyone interested. Pressi is concerned because weren't you supposed to recover a kobold talisman? Your DM reminds you (because it's only been hours for your character) that you did recover a talisman in the hidden compartment of the altar in the jungle temple. You got sidetracked before you could return it, but you do have it.

You ask the moonling what the guests did in the offices. "That depends on the guest. Some wrote letters. Some studied books or manuscripts. Some took naps. Some had small meetings with other guests." You ask what guests did immediately upon arrival. "That depends on the guest. Some went straight to their quarters to rest. Some took refreshment. Some went to see Lord Kerracles. Some walked about the palace, or down to the lake."

There's a lake?

For those still on the tour, the remaining moonling tour guide is soon joined by more moonlings. They show you around the upper floor, which is mostly guest quarters. These have more variety than the guest offices, so they're more interesting. And many of them look out over the lake. It is a large lake, and its waters are a strange, very light blue color. Well, except for the stain. There is a dark, oily stain in the lake, near the western shore. On the shore directly behind the palace, there is a structure of some kind. It looks like a boathouse.

Murphy is only now getting his higher view. You compare the shape of the lake you see with the lakes on your map, and can narrow it down to three options. Maybe more information will be forthcoming. The moon palaces don't seem to be marked on the map, which is a pity because it would probably help you narrow it down.

You ask about neighbors, but there aren't any. You ask about dangers, and the moonlings talk about dangerous lake creatures. Of course, they are only dangerous to people who decide to go out on (or in) the lake. You note that castles are often built for defense, but if this palace was built for defense then the architect should be fired. It's much more suited for pleasure, and that is probably what it was intended for.

And I'm going to need to leave it there with a reminder that those having tea have not seen the lake, and those up on the second floor have not had tea, or heard Bliss's questions.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Thursday July 9th, 2020 5:40:45 PM

Succotash stays on the tour, and upon seeing the lake, he asks about the “stain”, when they mention the lake monsters, his ears perk up, and he says, “Lake monsters you say? That sound like a job for the heroes of Humble’s Sword! What do you think guys?“

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Thursday July 9th, 2020 5:44:43 PM

Kezzems ears perk up at the mention of naps. "Naps in an office? I guess that makes sense. My cousin, Kos Tanza Swiftfoot, always said the best naps he took were under his desk. He...hasn't been here per chance, has he?"

He is less excited to hear about the lake monsters. "He Press, how much you want to bet we end up having to go to that lake and fight the Loch (Kerra)-Cles Monster? Though I think Murphey mentioned they were hard to find. Just like the Biglyng Swiftfoots?...Swiftfeet?...Swiftfooti? What's the correct plural there."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Thursday July 9th, 2020 7:40:29 PM

Succotash stays on the tour, and upon seeing the lake, he asks about the “stain”, when they mention the lake monsters, his ears perk up, and he says, “Lake monsters you say? That sound like a job for the heroes of Humble’s Sword! What do you think guys?“

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Friday July 10th, 2020 12:02:34 AM


"Beautiful lake. Say, do each of you have your own name? My name is Murphy. Is it acceptable if I ask your name?" he directs to the one closest to him. If they do have individual names, he seeks to learn them.

Then he notes the oil slick. "What can you tell me about the oily surface over there on the lake? Is that always there? Do you know the source?"

And, he finds the three places on the map he suspects may be their current locale. "Do you know which of these three parts of the map this beautiful edifice rests upon?"

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Friday July 10th, 2020 12:39:22 AM

"See, Press, it's happening already!" says Kezzem as Succo and Murphey are already talking about investigating the lake.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101  d20+23=43 ; d20+25=32 ; d20+21=38 ;
Friday July 10th, 2020 8:27:00 AM

Tour of the Palace of the Moon

Tali being diplomatic {see skill checks} while still hovering 18 inches off the ground, tours the Palace of the Moon estate by our most gracious hosts, the Moonlings. While on the tour, Tali will take in all the sights while using her perception & while being diplomatic about it! {See skill checks}

Like the rest of the Humbles, Tali casts the "Message" spell and then pointing at each "Humble" in turn, Whispers the message, "I Wonder if we should mention the talisman to the Moonlings?!"

Hearing about the lake, the sea creatures, and the ol slick, Tali will fly a bit upwards to get a better look at the "Slick" to "see" what she can perceive of it & the lake!

Skills Checks:
Bluff: 43 {NAT 20}
Diplomacy: 32
Perception: with the robe: 38

Spell in Effect

Mage Armor (600/900 Minutes)
Overland Flight (600/900 Minutes)
Message

Pressi (Melvin) - AC 25 (30), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Friday July 10th, 2020 10:40:38 AM


OOC: Re Murphy's "what's your name." I'm picturing Kathy scrambling through name books for 150 new names over candlelight, as her curse comes over Kim like a plague through the shadowy night. Either than or everyone's named Moonling.

also OOC: are we supposed to be finished our updates by now?

"Oh, right, we still have the talisman. Still... shouldn't we be getting it back to the kobolds. It seemed kind of important and we didn't exactly leave our guides a note. I'm just saying maybe we should at least message someone."

Listening to the descriptions of prior visitors left her somewhat surprised. Clerics do study writings and have other meetings, but the description doesn't sound quite... clericky enough. And this place seemed more like a place for Ted Talks then a place for "guests" of a god. Maybe? There are days that she misses her old monk knowledge, particularly when ancient religions once again arise during normal missions.

And then, there's the lake... There's certainly a "check me out" vibe, but Pressi remains more focused on the transport points and the idea that they were here for a reason.

"Hey, just out of curiosity. Previous guests... they didn't mention talismans or pyramid temples or giant constructs, did they?"

To Kezzem, "Well, I very much don't want to go fight lake monsters, and I remain opposed to screwing with ecosystems without good reason. So I'm going to place the odds of fighting them at 90 percent." She watches Succotash and Murphy get excited. "95 percent. And since you asked, the plural is Swiftofee." (This is a bluff. Pressi doesn't know anything about any creatures unless she touches one.)

More seriously, she does ask about when the stain started. It's pretty clearly an abberation to the ecosystem in her mind; we don't need a divination for that one.

Pressi
Ritual of Warding
Ritual of Healing
armor back on, glammered
other long term spells?

Harper
Ritual of Warding
other buffs?

Spells Used

L7: 0+1

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Friday July 10th, 2020 10:51:42 AM


Thinking hard on this whole situation, he continues to ask Moonlings questions.

"Can you help us return to the Wold if we need help? How? And this place seems very ... peaceful. Do you get bored? Ever think about going to the Wold?" He gestures toward the ceiling.

Pausing for a bite, he asks, "Are there any other living creatures here? Heck, if I wanted bacon and eggs, what would you do? Mookie is eating bugs, so you got those at least."

He looks over at Mookie. The rude bird has asked a moonling to feed him his worms, one by one. "I like you," Mookie says to the moonling, if it did agree to feed the bird. "Do you mind if I call you Mooncalf? Stay close by me, Mooncalf. I got lots for you to do for me."

Bliss sighs. "Mookie, do not abuse the helpful people!"

"What me?! Never!"

Bliss is halfway through his meal when he realizes nobody else was hungry. "What?" he says. "Where did everybody go?" He races off. "Come on, Mookie!"

Mookie gets up to follow. "Come on, Mooncalf!"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Friday July 10th, 2020 12:21:35 PM


Murphy laughs, loving his clever and responsible fiancée. "For years have I wanted to visit the moons of the Wold. This is no secret to you. Auntie did want the talisman, but seemed to be in no rush for it. If we get it to her in a week or two, like as not she and her tribe will be as delighted as if they got it today.

"We are here. Let us see what we can see, learn what we might learn, help where we might help. Then, in due course, dear one, we can return to the tribe. And give them their talisman. And some moon rocks!"

DM Kathy 
Friday July 10th, 2020 2:25:21 PM

Succotash asks about the oily stain. "Our humblest apologies," one of the moonlings says. "We don't know what's causing it," says another. "We are sorry about the view," says a third. Succotash is willing to take on the lake-monster.

Kezzem is less enthused about the lake-monster.

Murphy asks for the moonlings' names. The one who has been guiding you the longest bows. "This is Unit #34869," it says, one hand on its chest. The moonlings who joined your group on the second floor introduce themselves as Units #29077, #56533, and #40827. He asks for help with finding the lake on his map, but the moonlings are not able to help him.

Tali gets some height to try to look at the dark stain on the lake. It really looks a lot like oil, but you can't be sure from this distance.

Pressi muses that this seems more like a place for Ted Talks than guests of gods, but to be fair, you don't know what gods get up to in their spare time. You ask whether previous guests had mentioned temples or talismans or constructs, and the moonlings take a while to think about it. Finally, Unit #34869 shakes its head. "Not to any of us," it says. You ask when the stain started, and the moonlings tell you it was about three weeks ago.

Bliss asks whether the moonlings could return the group to the Wold, and they say they cannot. You ask if they get bored, and they don't seem to. But one adds that it's more interesting with guests, and the others agree. You ask what would happen if you wanted bacon and eggs, and they say, "we would cook and serve you bacon and eggs." One asks "would you like bacon and eggs?" Then, "how do you like your eggs?" And, "would you like toast with your bacon and eggs?" It takes you a bit to explain that you were just giving an example. Mookie names one of the moonlings "Mooncalf."

You finish hastily and head off to rejoin the group. You stop, however, as you hear activity in the foyer. You look and see that the moonlings are welcoming another guest, a woman with pale blue skin and silver hair.

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Friday July 10th, 2020 3:00:16 PM

"Excuse me, Unit #24601, was that it? Could I get some pancakes?" asks Kezzem. "Athough....where do you get the ingredients? And why would you even have ingredients if you guys don't eat food? You know what, let's just skip the pancakes."

"Hi there!" says Kezzem to the blue-skinned woman. "I've heard about a group of blue men that are really good at playing drums. Do you know them?"


Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+39=56 ;
Saturday July 11th, 2020 1:07:26 AM


"You are numerically named? How charming!" Murphy is actually sincere, and thinks that Kerracles had a wonderful sense of humor, and proportion. He works hard to remember each numbered name, and seeks in his memory to attach to whatever distinguishing characteristics of each one to match them to it. He begins to think of different plants - ten different plants, and he orders the 5 digits by assigning the numbered plants to their names.

"So, people study maps. And books. Has your Lord Kerracles any books on the flora and fauna - the plants and animals - of the moon? If so, I should enjoy looking through some. Especially if they have drawings, and descriptions. If there are maps, or atlases, or such, I would love to have them available, too."

I think the folks upstairs may so far be unaware the new arrival?

If they indicate a library, or libraries, exist, he shall avail himself of them for a bit - but not before he says, "Yes, 95% is about right, Pressi."

Once in a library, he takes a couple of minutes to jot down the numeral names, also the ten plants and their numeric associations. Then gets to studying. Unless someone interrupts his plans.
===========
Perception: To pick up each five-digit name, and place in memory: 56
(Unless another skill would be better for this?)

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Saturday July 11th, 2020 2:19:03 PM

"Ooh, ooh...I can be Unit 1-2-3-4-5," offers Kezzem. "It will be easy for me to remember because I have the same combination on my luggage."

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Sunday July 12th, 2020 11:38:37 AM

“Nothing to be worried about, my moonling friends, the view is splendid, and your lack of knowledge about the stain doesn’t reflect poorly on you at all. After all, unless I’m mistaken, you are all here to take care of the palace, and those within, the lake is simply not your assignment”.

Pressi (Melvin) - AC 25 (30), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Monday July 13th, 2020 10:09:45 AM

Pressi nods along, trying to hide her frustration. Whatever answers they seek, these creatures either don't have them or they aren't quite forthcoming.

Of course, what answers the group seeks is itself a matter of some debate. Aside from tourism, Pressi can't even remember the group's current goal.

Since the tour seems to be winding down, and since the place seems at least somewhat trustworthy, Pressi makes her way down to eat. She stops short upon seeing the blue skinned woman.

Pressi
Ritual of Warding
Ritual of Healing
armor back on, glammered
other long term spells?

Harper
Ritual of Warding
other buffs?

Spells Used

L7: 0+1

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101  d20+23=28 ; d20+25=40 ; d20+21=35 ; d20+20=31 ;
Monday July 13th, 2020 10:54:20 AM

Tour of the Palace of the Moon

Realizing the lake, the sea creatures, and the oil slick, can't be perceived from this distance, Tali will fly to the other side to get a better look at the "Slick" to "see" what she can perceive of it & the lake!

Skills Checks:
Fly: 31
Bluff: 28
Diplomacy: 40
Perception: with the robe: 35

Spell in Effect
Mage Armor (600/900 Minutes)
Overland Flight (600/900 Minutes)
Message

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Monday July 13th, 2020 1:00:14 PM

Bliss sends Mookie off to tell the party that there is another guest. Mookie heads off, hopefully with Mooncalf in tow.

Bliss, though, stops to say hello, bows low, and says, "Hello miss. I'm Bliss, a visitor to this place, at your service."

DM Kathy 
Monday July 13th, 2020 1:47:15 PM

Kezzem asks for pancakes. The moonlings seem confused--not by the pancake request, exactly, but because Kezzem asked Unit #24601 for pancakes, and Unit #24601 is not here. By the time Unit #29077 offers a tentative, "yes, we can make you pancakes," Kezzem has changed his mind.

Murphy asks to be shown to a library. "The library is on the ground floor," says Unit #56533. "Come, I will show you!" [Technically, you should already have seen the library as part of your tour, but your silly DM forgot to mention it.] The moonling leads Murphy toward the stairs.

Pressi decides to tag along after Murphy. She can't remember the group's current goal. You have two at the moment: you need to return the kobold talisman to the kobold village, and you need to figure out how to get back to the Wold so you can do that. At the moment, however, your companions are having fun exploring cool moon stuff, so not a lot is getting done on the goals. But there's really no hurry.

Succotash assures the moonlings that the view is not their fault, and they seem grateful. "You are gracious guests," says Unit #34869.

Tali wants a closer look at the lake. You're about as close as you can get from inside the palace, so to get closer you would need to find an exit. [Or make one, but your DM does not recommend that.] The windows in this room open, and you think they probably open wide enough for a halfling to slip out. Do you go out a window?

Bliss sends Mookie off to the rest of the party. He departs, and Mooncalf does indeed follow him. Bliss introduces himself to the blue-skinned woman. "Hello, Bliss," she replies with a smile. "My name is Kerra."

Just then, Murphy, Pressi, and Unit #56533 appear at the top of the stairs. "And more visitors!" Kerra says. "Welcome!"

Upstairs, Mookie, followed by a single moonling, reaches the rest of the party, which is Kezzem, Succotash, Hobie, and maybe Tali, depending on whether or not she has flown out the window toward the lake. Mookie announces that there is another guest downstairs, although he says it more colorfully than that.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday July 13th, 2020 2:05:30 PM

Hobie is slightly put off by the moonlings being so courteous as they fix the damage he did. He watches them with concern, before following with the tour. He will whisper to succotash “Are they just polite, or are these guys some kind of moon slaves?”

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday July 13th, 2020 2:14:01 PM

Hobie will tag along with Murphy to the library. When they get there, he is particularly interested in anything he can find of the moonlings regarding arcane magic.

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Monday July 13th, 2020 8:10:46 PM

"I think they're some kind of hive mind type guys, Hobie," says Kezzem. "You know, like bees, except they don't seem to be stinging us, so maybe not-so-much like bees? Murphey could probably come up with a better, what did Pressi call it, a better...meteor? Yeah, I think that's what she said."


Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Monday July 13th, 2020 9:48:05 PM


"Miss Kerra, what a coincidence. For two different sets of visitors to arrive on the same day."

"Excuse me," he says to a moonling, "how long has it been since you had visitors before today?"

"Anyway, how did you get here miss? We grabbed an artifact in an ancient temple. Did you know where you were going before you left?"

"Oh, where are my manners. I'm an adventurer from the Wold, here with my friends. I'm a fighting witch. I was born a harpy but reincarnated as a halfling. My other friends are halflings by birth. What brings you here?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Tuesday July 14th, 2020 5:08:49 AM


"Well, hello!" answers Murphy to the blue lady below. He holds out his arm for Pressi as they descend the stairs. "I am Murphy. This is Pressi." He nods to his left as he hears his friend hustling up behind them and adds, "And this is Hobie, our heroic archer. I'll bet the Moonlings are excited to have another visitor here today. Is this your first time here, or do you visit often?" When he learns her name, he exclaims, "Why, you must be a relative of Kerracles himself!"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Tuesday July 14th, 2020 6:55:01 AM

To Hobie:
"Based on some of the things they have said, I believe the were created for the sole purpose of serving. If true then that wouldn't qualify as slavery, anymore then an animal trained for a specific task. They do so because to them it's seems like the right thing to do."

When Mookie mentions the new arrival, Succotash hurries down to meet her. He introduces himself and Valerie, and says, "What brings you to this fine moon?"

Pressi (Melvin) - AC 25 (30), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Tuesday July 14th, 2020 10:55:01 AM

Pressi doesn't do much more than smile, as everyone else rushes to greet the new visitor.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Tuesday July 14th, 2020 12:29:37 PM

Blue-Skinned Woman

Realizing there wasn't an easy access to the outside, Tali will make a note of the oil stick and continue on with her friends.

Spell in Effect
Mage Armor (600/900 Minutes)
Overland Flight (600/900 Minutes)
Message

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday July 14th, 2020 1:12:50 PM

ooc: That first post, about slaves, was somehow a repost of what I posted last Tuesday, I'm not really sure what happened to make it post again a week later

DM Kathy 
Tuesday July 14th, 2020 2:48:55 PM

Kezzem muses aloud that the moonlings may have some kind of hive mind. Like bees. Or not like bees. What's that other thing?

Miss Kerra, says Bliss, what a coincidence. For two different sets of visitors to arrive on the same day.

"Not a coincidence," she replies with a smile. "I am here because you are here. Lord Kerracles is...indisposed, but someone needed to come here to host his guests. I apologize for being so late to arrive."

Bliss asks how she got here, and she replies that she teleported from a different palace.

Murphy asks whether she visits often. "Not as often as I would like, she replies. "I spend much of my time at a different palace. This one is quite nice, though. Rustic."

Why, you must be a relative of Kerracles himself!

"No, not a relative," she replies. "When I was chosen to serve on Lord Kerracles's staff, I chose this name to honor him."

Hobie, Succotash, Pressi, and Tali also come downstairs. Mookie, his mission accomplished, also returns downstairs, trailed by the inevitable Mooncalf.

"It's nice to meet all of you," Kerra says. Up close, you can see that her features appear half-elven, except that she has that pale-blue skin and silver hair. "I trust that the moonlings have made you all welcome. Please, enjoy your stay here and let me know if I can answer any questions."

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Tuesday July 14th, 2020 2:55:17 PM

"So are you a priestess or some kind of angel or like some guy name Harold or something?" asks Kezzem.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+12=27 ; d20-2=13 ;
Tuesday July 14th, 2020 6:07:52 PM


As he heads down to rejoin the party, Mookie coaches Mooncalf.

As the bird arrives, Bliss is chatting with the blue lady. "Miss Kerra, you say the master of this palace is 'indisposed' -- but what does that mean really? We thought he was, well, you know, passed the final veil?"

"Yeah," adds Mookie, "Bought the bucket! Shuffled off this moral coil! Kicked the farm! Playing fishies with the concrete boots!"

[OOC: That's Bliss trying delicately to use Bluff to pass a 'secret' message to Kerra, that he heard Kerracles was dead. And Mookie is, after his fashion, attempting to aid another on the bluff check.]

Bliss Bluff to communicate covertly: 27
Mookie Aid Another: 13

"Oh yeah," says Bliss. "This is my spirit companion, Moo---"

"HOLD ON KID! I got a new system for introductions. Go on now Mooncalf, just like I taught ya."

If the moonling follows Mookie's coaching, then Mooncalf stands and declares, "All Hail Mookie, the Great and Powerful!"

The halfling-sized raven, natty in his white vest and teensy white top hat, takes a bow.

Bliss rolls his eyes. "Yeah, right," Mookie's so-called master mutters. "If he only had a brain!"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Tuesday July 14th, 2020 6:34:50 PM

"The moonlings have been amazing", Succotash begins, "But they had no information in the lakes oil slick, or the monster, and to be honest, I'm a bit intrigued. Do you have any information on the subjects?"

Pressi (Melvin) - AC 25 (30), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Wednesday July 15th, 2020 10:46:39 AM

Pressi stares at this newcomer as everyone else chatters away, and begins muttering to herself. "Should we be vaguer and more mysterious ourselves. I feel like asking direct questions is just insulting in this situation."

Finally, she moves down the stairs. "Please, excuse some of our confusion and bluntness. Clearly, we have been chosen to meet you, but the why has yet to be revealed."

She reaches out her hand to shake. (If Kerra does, Pressi makes a lore keeper check at +15 against touch AC. You can just reply with a couple of sentences about what she is, race and class wise.)

"I don't doubt that some of our questions can wait, while you... join us for the meal? Or did you intend to come here for the spare office?"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101  d20+23=41 ; d20+25=39 ; d20+21=40 ;
Wednesday July 15th, 2020 11:46:15 AM

Kerra

Tali, hovering above the floor her accustomed 18 inches, curtsies to Ms. Kerra, Servant of Lord Kerracles. She then asks, "what the oil slick on the other side of the lake might be & if it is something she may believe we could assist with? Also, do you know much about Talismans associates with the Lord Kerracles? If you do, would you share what you know with us?" Are you a magic user perhaps? A Wizard maybe? What about a Sorcerer? "

Using the Robe of Many Eyes, along with her Charismatic skills Tali tries to be diplomatic about understanding Lady Kerra. She will attempt to perceive what is possible about the attractive Blue lady Kerra or bluff her way to understanding {See Skill Checks}

Skill Checks:
Bluff | 41
Diplomacy | 39
Perception: | 40

Spell in Effect:
Mage Armor | (530 / 900 Minutes)
Overland Flight | (530 / 900 Minutes)
Message | (130 / 160 minutes)

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday July 15th, 2020 1:08:35 PM

Hobie joins in with Tali's conversation about magic, he's very interested.

"Also what of these other guests? Shall we go meet them?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday July 15th, 2020 1:22:13 PM


"Lady Kerra, I'm afraid we may take a bit of getting used to. Perhaps we ought to give you a chance to settle in before tossing a myriad of questions your way. At an appropriate time, though, we should love to learn more about Lord Kerracles, and this moon, your role here, and how we may be of service."

At some point, once she has had a chance to settle in more, and had a chance to deal with this halfling barrage of queries, he will bring out the map booklet, and see if she might be able to help him understand where they are on the map, and where other castles are located. And if there are particular points of interest. What are the favorite tourist spots? :-) - but that will wait for now. He also plans to ask how she came to serve under Kerracles, and what drew her to this life.

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Wednesday July 15th, 2020 1:48:08 PM

"I think indisposed means he's in the privy," says Kezzem to Bliss. "That's my assumption until I learn otherwise."

DM Kathy 
Wednesday July 15th, 2020 4:27:32 PM

Kezzem asks Kerra, So are you a priestess or some kind of angel or like some guy name Harold or something? She laughs. "Or something," she agrees.

Bliss tries to hint delicately that Kerracles has rung down the curtain and joined the Choir Invisible. He is an ex-god. "He is rumored to be dead," Kerra agrees. The statement does not seem to upset the moonlings at all. "And I haven't seen him in a long time. But, as I'm sure you know, life and death do not mean the same thing to gods that they do to mortals. He is gone, at least for now, but his creations continue."

Mookie is able to make his grand entrance; Mooncalf delivers its line right on cue.

Pressi moves forward to shake Kerra's hand, which she is able to do. You now know a lot about Kerra, which is more than your DM can say. Sometimes DMs just sketch in the bare minimums of NPCs they need, and are not prepared to quote chapter and verse, even when a PC has earned it. You know that she was, at one time, a half-elf, but now she is something...else. Something more. You know that she has some spellcasting ability that seems to encompass both arcane and divine magic. You know that she means you no harm.

Hobie inquires about other guests. "Lord Kerracles has had many guests over the years," Kerra replies, "but there are none at present. Except your group."

Murphy decides to save his many questions for later.

Succotash and Tali ask about the stain in the lake. Tali goes so far as to offer assistance.

"Yes. The stain," Kerra replies. "It is a worry. And since Kerracles has been...unavailable for so long, my own powers are somewhat limited. I would like to conserve them. And the moonlings are unable to leave the palace.

"So," she continues, "if your group would be willing to investigate the stain, determine its source, and correct the situation if possible, I would be very grateful."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday July 15th, 2020 4:55:11 PM


"Sure, I think we were moving that direction, Kerra. Say, can you take a look at this?" Murphy asks as he pulls out his Moon Maps booklet. "I'm trying to figure out where we are on this map." He points to three possible spots. "Are we here, or there, or this other place?" he asks.

"Can you show me, too, where other castles of Kerracles stand?" He is prepared to make light marks on the map wherever one map be.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Wednesday July 15th, 2020 6:10:55 PM

"Yahoo!! We get to check out the lake monster!!", Succotash says with glee. He thinks about it for a moment then says, "We may want to wait until tomorrow so I can prepare water breathing a few times though."

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle  d20+37=39 ;
Wednesday July 15th, 2020 7:20:38 PM


Mookie looks downcast when Kerra says the moonlings cannot leave the palace. "Is that really true?" he asks Mooncalf, in a whisper. "Can you leave the palace if you want to?"

"Yes, it is too late in the day to go a-venturing, Brother Succotash" Bliss says. "Let's have dinner and tackle the stain in the morning." He looks around for the sun. "Do you have night and day around here?" he asks.

At dinner, he continues to engage Kerra in conversation. What are the other palaces like? Are there wonders to see? Are there any other people like Kerra? Does she get lonely? What was Kerracles like? What the heck are "generalities" anyway? Was he a halfling? Or did he like halflings best? Does he have any more followers on the Wold? What does she do to keep busy as the years pass by?

For his part, Bliss is happy to tell stories. About the Giant Tower and the trip to Koshe Marr. And the invasion. And about his mom's adventures (with help from Mookie).

After dinner, it is time for entertainment! Bliss shows off his tumbling and flips and walking on his hands and the walls and the ceiling. He asks Sir Kezzem to tell some jokes. Plus, Murphy can sing, Pressi can dance, Succotash plays drums, and Hobie plays the lute. "Come on guys! Perform for us!"

Bliss acrobatics: 39

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells  d20+6=15 ;
Thursday July 16th, 2020 6:33:57 AM

At Bliss's request, Succotash pulls Bonham, his masterwork drum, out of his handy haversack, and begins beating out a tune, nothing fancy, but a nice beat for others to preform to. (Performance 15)

Pressi (Melvin) - AC 25 (30), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d20+8=22 ;
Thursday July 16th, 2020 11:23:55 AM

Pressi doesn't reveal any of her readings, not even to the members of the group.

But she can't help but react at the dual spellcasting ability. Not that such abilities are rare, but she certainly expected more along the lines of straight cleric. (Who is this Kerracles, and what is this place for, she wonders.)

For the most part, Pressi remains quiet and lost in thought and observation. She speaks politely to Kerra and the moonlings when spoken to, but teammates can see her trying to act all priestess-like and mysterious in her own right.

So she's not exactly in the mindframe for performing when Bliss announces they will perform. But she pulls it together, that professional training kicking in (Perform 22).

Harper, curious, continues to sniff and otherwise check out Kerra and the moonlings. If petted, she gives some soft purrs and playful nips.

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Thursday July 16th, 2020 2:42:36 PM

"Bliss, what, you expect me to just go around telling jokes all day?" asks Kezzem. "I'm a serious paladin now. And why are you so excited Succotash about going into the moon's taint and fighting a giant monster? Usually one of dies when we do that! I mean, we get better, bet still!"

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Thursday July 16th, 2020 3:47:51 PM

The Case of the Oily Lake Stain

Kerra

Tali, hovering above the floor her accustomed 18 inches, curtsies again to Ms. Kerra, Servant of Lord Kerracles, in her manner, when the rest of the team in ready to depart for the area of the lake stain. Ms. Kerra, will you explain to the Moonlings, b]"that you have tasked us with investigating the Lake and the Oily film upon it?" [/b] The moonlings seem really insistent that we stay within the walls of the Palace!

When the group departs the Palace...Tali turns to the Humbles and says, "So how do we wish to travel Team!?

Spell in Effect:
Mage Armor | (530 / 900 Minutes)
Overland Flight | (530 / 900 Minutes)
Message | (130 / 160 minutes)

DM Kathy 
Thursday July 16th, 2020 4:29:19 PM

Succotash is excited at the prospect of investigating the lake! And possibly the lake monster! He suggests, though, that the group wait until tomorrow so he can prepare different spells.

This plan seems to suit everyone, so you make preparations to stay the night.

The moonlings show each of you to a guest suite (Pressi has already seen hers). The suites are lavish, tasteful, and comfortable, although the furniture seems to be sized for Big Folk.

That evening, you are served dinner in one of the smaller dining rooms. The moonlings bring you roast chicken, mashed potatoes, and mixed vegetables in a delicate cream sauce. Wine and ale is available with the meal, and everything is sublime.

At dinner, Tali asks Kerra to inform the moonlings that you are allowed to leave. Kerra looks puzzled. "The moonlings should not have tried to keep you here," she says. "They enjoy having visitors to wait on, and are sometimes overly enthusiastic about it, but you should be free to leave. If any of them tried to keep you here, it would indicate a fault in their creation. Do you happen to remember which moonling or moonlings tried to stop you from leaving?"

As the plates are cleared away, Murphy brings out his map. "We are here," Kerra says, pointing, "on Lake Tranquility. There are palaces here, on Telescope Ridge, and here, near the Great Snow Fields, and here, in the Whispering Forest. There are more palaces, but Lord Kerracles prefers that their location remain secret."

Bliss has lots of questions! You learn that the other palaces are much like this one, each with its own staff of moonlings. You learn that there are many wonders on Kerracles; Kerra speaks extensively of the Great Snow Fields where guests could ski and sled and skate. You learn that Kerra is not the only person on Kerracles's staff, but she says that the others aren't really like her. Whatever that means.

Mookie asks the ever-present Mooncalf whether it's true that moonlings can't leave the palace. "Alas, it is true," Mooncalf replies. "I will be unable to accompany you if you leave the palace."

Bliss also seeks to entertain the company with tales, and invites the others to contribute their talents. Succotash drums; Kezzem tells a few jokes; and even Pressi is (eventually) persuaded to participate. Harper explores the dining room curiously. The moonlings ignore him for the most part, but Kerra scritches his ears and under his chin.

The dinner eventually winds down and you retire. In the morning, you make your preparations to investigate the lake. "There are boats in the boat-house," Kerra says, "which you are welcome to use. You have magics that will help you underwater?"

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Thursday July 16th, 2020 9:09:56 PM


Bliss invites Kerra to a heroes breakfast, and Mookie invites Mooncalf, even though he does not eat. "Well, then, you can just stand next to me and feed me those tasty worms."

Bliss explains to any offended moonlings that this is MAGIC food, no slight intended. He says when they come back they can have the moonlings prepare a feast.

At breakfast, Bliss brings up the topic of breathing under water. "I'm thinking my OctoBliss form will be useful. Who wants to be polymorphed?"

Mookie is not so pleased with that idea. "Look, Kid, I put up with that from your mom. She turned me into a four-legged gorilla and a gnome, for example. I *like* being a bird. I'll just fly above the lake and keep watch."

Bliss is okay with that.

"Anybody else want to be a large water elemental or a great white shark?"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Friday July 17th, 2020 6:44:04 AM

"I was planning on casting water breathing on myself and Valerie, and maybe freedom of movement, I can prepare them a few more times if anyone else wishes to remain in their current state", Succotash offers

OOC,,, Please let me know if you want Succotash to cast water breathing or freedom of movement on you, He can prepare both spells up to 5 times, leaving 3 castings of each available.)

Pressi (Melvin) - AC 25 (30), HP 98/111, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Friday July 17th, 2020 11:50:20 AM

Pressi figures she will leave Harper at the boat house (the cat does not do water missions),

Pressi can set the palace as her return point for word of recall, but is a tad torn about plans. Polymorphing gives some good movement options but would drastically limit her spellcasting. (She considers alter self lizardfolk - it allows her to hold her breath longer and grants a swim speed while keeping her hands free. Polymorph into a water elemental ends spellcasting but opens some potentially useful options.)

She does the usual rolls of healing and warding, and casts shield of faith on herself before polymorphing.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Friday July 17th, 2020 11:56:28 AM

"We have some magics that can help us underwater. I can cast Water Breathing, Murphy and Sucker probably can as well. "

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Friday July 17th, 2020 1:18:35 PM

The Case of the Oily-Stained Lake | Part I

After a wonderful nights sleep / meditation, Tali prepares for the day by doing her Modus Operandi -- casting daily spells...

When , tali see Lady Kerra, she asks, Lady Kerra, How'd you get so pretty?

Tali wants to know how we are traveling to the other lake shore? Asking, the group, What is the preferred mode of travel, Humbles?"

Spell in Effect
Mage Armor | (900 / 900 Minutes)
Overland Flight | (900 / 900 Minutes)


DM Kathy 
Friday July 17th, 2020 3:47:38 PM

In the morning, Bliss casts Heroes' Feast and invites Kerra to participate. At Mookie's request, Mooncalf stands nearby. Everyone who partakes, please remember to roll your temporary hit points. They may become relevant.

Succotash offers Water Breathing and Freedom of Movement to anyone who requests them. Hobie can also cast Water Breathing. Your DM reminds you that a single casting of Water Breathing can cover multiple creatures; you just have to do the math.

Harper, for one, will be sitting this one out. Pressi contemplates polymorphing, an approach Bliss also seems to favor.

Tali asks Kerra how she got so pretty, but she only smiles. You ask how the group plans to get to the stain. Boats from the boat-house have been offered; there may be other options.

Notes from the DM: Water Breathing will help. Having a swim speed will also help, especially for characters who like to be mobile in combat. The Swim skill keeps you from sinking, but you move at one-quarter speed. Rules for underwater combat are on the environment page of the PRD; you might want to take a look at them as you prepare and cast your spells.

Bliss HP154/144+7 AC33 | Mookie HP76/76+14 AC41 | Cayzle 
Friday July 17th, 2020 5:11:11 PM


Bliss explains that while polymorphing is fun and udeful, it does not last so long. "If we're going to be underwater for very long, we'll need water breathing too."

The spell lasts for two hours per level, divided among those touched. So if we use a casting each from Hobie and Succotash, that's 16 plus 32 is 48 hours, split among me, Hobie, Kezzem, Murphy, Succotash, Talia, and Harper, Valerie, Mookie, and Rumpus, that's 4.8 hours each, which is likely fine, right? Plus have another couple prepped in case the adventure goes long or we get dispelled.

"What? I'm not going down there. Why give me one?" asks Mookie.
"Just in case!"

BTW, the usual prep went on before breakfast ... see below.

Bliss is fine with rowing boats out to the stain.

=====
DM Sanity Info

Spells cast
lvl 1: Extended* Shield of Faith (140 rounds x2, +4AC), Surrender Blood
lvl 2: Extended* Barkskin x2
lvl 3:
lvl 4: Threefold Aspect x2
lvl 5:
lvl 6: Heroes Feast

Other stuff:
Extended* GMF from Murphy to Bliss.
*Metamagic Rod of Extend x4 on two rods

Bliss HP165?/165+15 AC33 | Mookie HP76/76+8 AC41 | Cayzle  d8+7=8 ; d8+7=15 ;
Friday July 17th, 2020 6:00:32 PM

Note that when you roll your hero breakfast temp hit points, today you get to roll 1d8+7 for a CL15 spell. Bliss is using two surrender bloods today to boost his buffs. That puts him down 20 hp from his max, and so he asks for help.

"Lady Kerra, would it be rude to ask you for some healing magic, if that's something you can provide?"

Rolling temp hp for Mookie and Bliss: 8 and 15.

Header updated.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+8=15 ;
Sunday July 19th, 2020 11:43:10 PM

Evening songs
Murphy joins in with the others in the music. At one point, he brings up a classic, and adds a twist.
Hey diddle diddle
The cat and the fiddle,
The cow jumped over the moon;
The little dog laughed
To see such sport
And the dish ran away with the spoon.

Hey diddle diddle
Didja know in the middle
Of that prodigious bovine leap
The cow birthed a calf
Then she started to laugh
And called her calf 'Moonbeam'

But the rest of the Wold
When the tale was told
Said, "No, his name's Mooncalf!
"
He lends his voice and clapping of hands to others' music, and appreciates their dance.
==========
Performance, singing: 15 - passable at least.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Sunday July 19th, 2020 11:46:09 PM


Prepping for a dive

Murphy concurs with the general direction the group is going with planning for investigating the cause of the oily leaked. "One thing I'm wondering about is whether the oil might interfere with our water breathing. Does anyone have an oil breathing spell?"

For his part, he has numerous aquatic forms to choose among. He may accept a water breathing spell, though, should he need to resume his halfling form while underwater.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells  d8+7=9 ; d8+7=12 ;
Monday July 20th, 2020 6:41:23 AM

Succotash rises early the next morning and prepares his spells. he prepares water breathing twice, as suggested by Bliss. He realizes that he isn't that strong of a swimmer, and questions if he should transform Valerie into an aquatic critter, so he can ride her. he decides to keep his options open for the moment. He enjoys Bliss's hero's breakfast, as does Valerie, and prepares to head out with his friends. He bristles a bit when Bliss asks Lady Kerra for healing magic thinking to himself, "What am I chopped liver?" but then he thinks to himself, "I suppose it doesn't hurt to have options", and he relaxes a bit. He is fine with taking the boats out to the oil slick location, and casting spells on location.

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d8+5=6 ; d8+5=8 ; d8+5=6 ; d8+5=8 ; d8+7=10 ;
Monday July 20th, 2020 10:11:52 AM

Pressi hits Bliss with a CLW wand twice (16 HP). She concurs with taking the water breathing (forgot that even Alter Self is only a few minutes.)

10 HP temp



Bliss HP165?/165+15 AC33 | Mookie HP76/76+8 AC41 | Cayzle 
Monday July 20th, 2020 12:29:37 PM


Before Pressi can cast her cures, Bliss stops her. "I was hoping to save the group cures for when we get there. Since Miss Kerra won't be joining us, I thought it would make more sense for her to do a little curing, if she is willing?"

Bliss does not mention his curiousity about her capabilities.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Monday July 20th, 2020 1:12:48 PM

OOC... If Succotash knew anyone was in need of healing, he would have certainly done so before going to bed.

DM Kathy  d8=2 ; d8=3 ; d8=6 ;
Monday July 20th, 2020 1:54:35 PM

In the morning, Bliss casts some spells, and does some Water Breathing math, accidentally including Harper and Mookie, who are sitting this one out, and Rumpus, who didn't make the trip.

Murphy wonders aloud whether the oil will interfere with breathing underwater, but there's really only one way to find out.

Succotash prepares a couple of Water Breathing spells, and considers using Valerie to help get him through the water.

Bliss had to sacrifice some hit points to cast his spells, and asks Kerra to restore them. This is a smart tactic to preserve party resources for later in the day, but Pressi didn't get the memo and pulls out a wand. Bliss stops her.

"It would be my pleasure," Kerra says, and casts a perfectly ordinary Cure Moderate Wounds to restore Bliss's lost hit points.

Assuming you have no other preparations to make, you step out of the back of the palace and find yourselves on a broad stone terrace overlooking the lake. Wide, shallow stone steps lead down toward the boathouse. The moonlings cluster around you, and the ever-present Mooncalf is following Mookie.

Bliss HP165?/165+15 AC33 | Mookie HP76/76+8 AC41 | Cayzle 
Monday July 20th, 2020 2:14:37 PM


"It was no accident!" declares Bliss. "What if a sea monster appears and drags Mookie under the water?"

"Yeah!" says Mookie. "Safety first! Also, who are you talking to, Kid!?"

"Also, what sea monsters?" The raven looks around anxiously.

"Don't worry, Mooncalf," says Bliss, "You and Mookie will be very safe on the boat, I'm sure. He'll take good care of you. He's been looking out for me my whole life."

Bliss thanks the blue lady and joins his friends in the boathouse. "Does anyone know from boats"? he asks. He looks around at the options for one big enough for everybody to fit in.

"How hard can it be? You just pull on those ... those oar-thingies."

Mookie laughs. "You guys should try the ones you paddle with your feet, if they have any for short guys."

Bliss has an idea! "Mister Murphy, you can change into a water elemental and PUSH the boat, right?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Monday July 20th, 2020 2:38:33 PM


"Sure, Bliss, I could do that," Murphy replis. "I could also row, preferably in tandem with someone else, as this boat looks made for people bigger than we are. But, water elemental sounds good to me. Or, a giant gar. All right, elemental it is. And get me a rope, and a loop on the end - I think pulling the boat might be better than pushing it. That way I can see what's ahead.

"Before we start, any other things people want to do to get ready?" Murphy asks.
[haven't had a chance to change up my spell list yet - will try to get to tonight.]

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Tuesday July 21st, 2020 6:10:47 AM

Succotash is so excited he jumps into the boat not even considering Valerie. When he realizes his friend hadn't joined him yet, he looks back and sees her on the dock with an unsure look on her face. She reaches towards the boat with one of her talons, only to pull it back right away. Succotash tries reassuring the dino, and after a minute or two of coaxing, Valerie jumps in, almost upsetting the boat. She is shaky at first, but once she gets her sea legs, she almost seems to be enjoying her time in the boat.

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Tuesday July 21st, 2020 11:09:38 AM

Harper shakes her head, mewing loudly. Pressi doesn't push the issue, preferring to leave her behind.

Pressi takes water breathing when offered, but holds off on Polymorph for now. She offers to perform a divination if anyone requests now, before we sail out. She holds off on rowing. Pressi doesn't do rowing, even for a boyfriend.

Finally, she casts arcane eye past the front of the boat. She intends to keep it just ahead to assist in navigation, among the usual scouting and investigations.

--------------

Pressi
Ritual of Warding
Ritual of Healing
Heroes Feast
Shield of Faith
arcane eye

L1: 1
L4: 1
Harper (on Dock)
Heroes Feast

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Tuesday July 21st, 2020 12:52:14 PM

"Can you make me a giant shark or something?" asks Kezzem.

"I'm a shark doo doo...do do do. Halfling shark doo doo...do do do."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday July 21st, 2020 2:18:58 PM

ooc: Hey I was just looking at my equipment and realized Hobie has been hanging on to four scrolls of water breathing, so probably no one needs to prepare it.

The Lake


Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday July 21st, 2020 2:28:13 PM

Hobie will take out his scrolls and cast water breathing for the group (how many hours do we need?)

as an archer, he's not too excited about going underwater, he knows that bows don't exactly work underwater. But he prepares a couple Beast Shapes and Elemental Bodies, and has his javelins at the ready in his Efficient Quiver.

DM Kathy 
Tuesday July 21st, 2020 2:37:07 PM

[Everybody take 42,000 XP for the previous scene.]

You troop down to the boat house to see what is available. Mooncalf follows Mookie to the edge of the terrace, but no further. It is unable to go down the steps. It watches Mookie and Bliss head for the boathouse.

Harper will be sitting this one out. The moonlings will take good care of her.

Kezzem asks to be a shark. Hobie finds some scrolls of Water Breathing in his pocket, which will come in handy.

There are lots of boats in the boat house, but most are too small for your group. You finally uncover a large wooden raft. Judging by its substantial anchor, it is probably intended to be taken out and anchored for a swimming-party. Yours is an unorthodox swimming-party, but it will do. It doesn't seem to have oars specifically associated with it, but you are able to find a variety of oars and paddles you can use.

Succotash is able to coax Valerie aboard, and then with a few bumps and false starts, you are able to navigate the raft out of the boat house and onto the lake.

Murphy turns himself into a water elemental to push the raft, which is just as well because Pressi rows for nobody.

You make your way toward the stain. It doesn't take long, and soon you are drifting by spots of oily sheen. From his position underwater, Murphy can tell that the oily stuff is definitely coming from someplace under the water, probably in the lake bed.

Murphy also realizes that the water isn't like water on the Wold. It's fresh water, but it feels somehow lighter than normal water. It also seems to have its own light, so you may not need a light source. And the water sort of--fizzes. It's the only way you can describe it. It's strange, but not unpleasant.

Before long, you have reached a spot near the middle of the oily stain on the surface. From what you can tell, it is actual oil, but you aren't sure where it's coming from. It's time to go underwater and find out.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+39=54 ;
Tuesday July 21st, 2020 3:16:35 PM


"The water is bubbly, like some beers," Murphy reports just after spitting a little fountain of water into the air. "Only, it's really clean water - lighter than our water somehow. Fizzy and light. Hey, it even sheds a little light!" As they close in on the oily area, he says, "Since the oil is lighter than the water, unless you let your lungs get coated with it, you should be able to breathe in the water all right. Just be mindful - hold your breath a moment if you sense oil right around your mouth," he recommends.

"Let's get ready to descend. Spells time! Potions time!" Murphy announces. He takes a quick dip about 90 feet down (or less than that if it looks like something significant is nearby), then back to the surface. He reports on anything significant.

=============
Perception: 54

OctoBliss HP165/165+15 AC30 | Mookie HP76/76+8 AC41 | Cayzle  d20+27=43 ;
Tuesday July 21st, 2020 11:31:30 PM

Bliss asks who wants to be polymorphed. Does Sir Kezzem really want to be a baby shark?

Then Bliss changes into a giant octopus, using a fifth level slot to cast Beast Shape III, duration 13 minutes.

He activates his Shield of Faith and dives in.

Mookie says, "I'll tell you what the Kid sees if you want to wait here."

Bliss underwater, looking around: Perception 43

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Wednesday July 22nd, 2020 1:31:51 AM

"I was thinking more like a dire shark, but yes, let's be a shark!" says Kezzem. "Just one question for the spell casters (or the DM). I assume I won't be able to cast spells as a shark, yes? But let's say I prepared a spell that could buff my teeth (holy sword). Could I cast it before you turn me into a shark? I mean, I still have teeth, right, even if they aren't giant sharp teeth."



Tali (Kim for JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101 
Wednesday July 22nd, 2020 3:22:28 AM


Tali considers being polymorphed. She's not certain what form would be best for her. What would allow her still to cast spells? She can close her pants pockets, drawstring tight her haversack to try to keep water from seeping in, perhaps.

"What should I be? A dolphin? An orca? A gar? A jellyfish?" she asks, and giggles at the last idea. She's open to ideas. Or, she can just make sure that water breathing is working on her - she is happy to accept Hobie's offer of a potion of water breathing, and dive in. Yes. That is what she shall do.

"When we're all ready, I'll come in," the beautiful sorceress tells the others, not wanting to be the first nor the last. "Should we have some message spells up? Do they work underwater?"

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells  d20+7=14 ; d20=2 ;
Wednesday July 22nd, 2020 1:05:31 PM

Succotash mounts up, casts water breathing on himself and Valerie, and then they jump into the water.while swimming, Succotash will hold onto Valerie’s neck and kick, to help in the swimming.

Valerie’s swim check: 14
Succotash’s aid another: 2 (fail)

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday July 22nd, 2020 2:19:00 PM

Hobie casts from 2 scrolls of water breathing, which gives the group 28 total hours evenly divided among them. He can cast more later if necessary

He isn’t much of a swimmer, but all of his polymorph spells last only a few minutes, so he opts to begin the trip in his normal form “Is anyone a really great swimmer that I can grab on and be pulled like a whale? Murphy as a water elemental do you have parts we can grab? Or could you turn into a whale and pull us all along?”

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Wednesday July 22nd, 2020 2:54:12 PM

Just skip me. Kid aggro. All day.

DM Kathy 
Wednesday July 22nd, 2020 3:29:41 PM

Murphy reports on the condition of the water. You dive down, and are more certain than ever that the oil is coming from somewhere below. It's just a question of finding where.

Bliss asks who wants to be polymorphed. Kezzem is interested in being a shark, but wants to cast Holy Sword first. Generally, spells that affect weapons don't affect natural attacks such as shark teeth. You'll want Magic Fang, or something that can target either weapons or natural attacks.

Regardless of who else gets polymorphed, Bliss turns into an octopus for the duration.

Tali considers and rejects several polymorph options before deciding just to use the Water Breathing. Pressi undoubtedly goes through a similar progression.

Succotash has a Water Breathing spell for himself and Valerie; Hobie splits a couple of scrolls for the rest of the party.

Now prepared, you jump, dive, or slip into the water, leaving Mookie as lookout. If anything menaces the raft, his sarcastic comments will surely send them fleeing.

Now underwater, you find much as Murphy did--this moon water is curiously light and fizzy. It's kind of fun, really, or would be if there weren't streaks of oil in it. You begin looking for the source, going down toward the bottom.

Murphy Leafwin Pipewood(KimMc) (Huge H20 Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday July 22nd, 2020 3:33:52 PM


"Sure, I'll provide trailing and side appendages for you to grab," water elemental Murphy agrees with Hobie. "I probably should not go full speed (swim 120) while you're holding on, though."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday July 22nd, 2020 3:48:32 PM

Hobie casts from 2 scrolls of water breathing, which gives the group 28 total hours evenly divided among them. He can cast more later if necessary

He isn’t much of a swimmer, but all of his polymorph spells last only a few minutes, so he opts to begin the trip in his normal form “Is anyone a really great swimmer that I can grab on and be pulled like a whale? Murphy as a water elemental do you have parts we can grab? Or could you turn into a whale and pull us all along?”

Murphy Leafwin Pipewood(KimMc) (Huge H20 Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday July 22nd, 2020 4:25:33 PM


[prior post was simultaneous, virtually, with DM post]

Regarding grabbing on - Murphy can trail a rope - others can tie loops (strongly recommended) for people to loop elbows around.

Murphy can cast greater magic fang thrice today. He generally does so on himself, and also either on Bliss or Mookie. He will offer also to Succotash since it's available. It lasts 16 hours. For the casting on Bliss he uses the level 3 pearl of power.

When Murphy earlier dove down to a depth of 90 feet earlier he did not locate the source of the oil. So the water is pretty deep here.

=========
Greater Magic Fang: +4 enhancement bonus to attacks and damage for natural weapon or unarmed strike.

Succotash (Jeremy) AC 31/16/29 CMD 21 HP 115/115 Valerie AC 37/15/32 CMD 28 HP 109/109 Spells 
Wednesday July 22nd, 2020 5:28:22 PM

Succotash thanks Murphy for the offer, but says, “Valerie has permanent greater magic fang on all her natural weapons. I bought scrolls scribed by a level 20 Druid, while you were away, and made them permanent with scrolls of permanency. I hope you’re not offended that I went somewhere else, but I didn’t know for sure when you would return.”. Succotash ties a loop in the rope Murphy offers, and directs Valerie to grab hold with her talons, as he sits in her saddle.

Murphy Leafwin Pipewood(KimMc) (Huge H20 Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday July 22nd, 2020 6:06:40 PM


"OH, yeah, thanks, Succotash. I meant, Kezzem - you can have shiny sharp shark teeth." Murphy casts greater magic fang on the paladin Kezzem, not the cleric Succotash.

"I get former paladins and former rogues who are now paladins mixed up in my mind from time to time."

Murphy Leafwin Pipewood(KimMc) (Huge H20 Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp 
Wednesday July 22nd, 2020 6:08:38 PM


"Me, offended at what you did for Valerie? No way. It takes a strong and concerted effort to offend me. You had a great idea, and applied it. More flexibility for the group? That's the opposite of offensive. Except, of course, for our enemies," Murphy responds.

OctoBliss HP165/165+15 AC30 | Mookie HP76/76+8 AC41 | Cayzle 
Wednesday July 22nd, 2020 8:48:38 PM


Bliss casts Polymorph (4th level slot) to change Kezzem into a shark (large) for 13 minutes. He can't see any way to make those teeth into Holy Sword Teeth. Maybe if he had changed Kezzem into a swordfish?

Beast Shape II: https://www.cayzle.com/pfsrd/spells/beastShape.html#beast-shape-ii
Shark: https://www.cayzle.com/pfsrd/monsters/shark.html

OctoBliss sees no reason to dally. He swims down to find the source of the oil/stain.He tells Mookie via telepathy what he sees.

Kezzem (BrianW) - AC 32; HP 187/187; Shield Other; Rumpus AC 29 HP 81/81 
Thursday July 23rd, 2020 1:00:40 AM

Kezzem spits water at Murphey for confusing him with Succotash. Kezzem would remind Murphey that he is currently a shark that is a former paladin that is a former rogue, but he can't, because he's a shark.

Kezzem would also like to ask if somebody could hit him with a Mage Armor that would be great. While Kezzem has not impulse control and would not worry about such things, Brian is worried that without his armor Kezzem might be a bit squishier as shark.

Tali (Kim for JonPaul) AC:29 (T:25, FF:24), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101+12 temp  d8+7=12 ;
Thursday July 23rd, 2020 1:56:21 AM


Tali casts mage armor on Kezzem, then upon herself. She adds a loop to Murphy's tow rope, says, "Away we glub-blub-glubo" and goes along for the ride to the depths.

===========
Active things:
Water breathing - a while
Mage armor - 16 hours
Overland flight (helps in the water, too) - a long time
12 temp hp from Heroes' Feast

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Thursday July 23rd, 2020 11:35:36 AM

Pressi casts alter self (lizardfolk) upon herself for 14 minutes, boosting her swim speed. (She still needs the water breathing so she takes it.)

Pressi also reminds Kezzem that he doesn't need mage armor. (From the Polymorph school: you only kind of change into another animal with equipment entering your body. So things like armor and headbands still work. (but more active stuff like spells and wands don't. That's why Pressi is keeping with alter self for now.)

Pressi also casts detect magic, seeing if it registers.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81 
Thursday July 23rd, 2020 12:57:10 PM

Thanks for the mage armor!

https://www.d20pfsrd.com/Magic/#TOC-Transmutation

When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function).

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday July 23rd, 2020 1:32:18 PM

ooc: Thanks Melvin, I forgot about Alter Self!

Hobie will go ahead and use one of his scrolls of alter self to turn into a Merfolk, giving himself a 50 ft swim speed.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday July 23rd, 2020 1:33:18 PM

actually no he won't, it only lasts 7 minutes. He'll start by grabbing one of the loops on Murphy, but he'll be ready to turn into a merfolk should the opportunity arise

DM Kathy 
Thursday July 23rd, 2020 2:53:41 PM

Murphy offers to tow his companions, an offer some of them accept.

Bliss turns Kezzem into a shark. Murphy Magic Fangs him, Tali gives him Mage Armor, and now he's all ready to bite things! [OOC: I'd be surprised if casting Mage Armor on herself isn't part of Tali's morning routine.]

Pressi changes herself into a Lizardfolk. Hobie considers changing himself into something, then thinks better of it and grabs one of Murphy's ropes.

Your group is able to make pretty good time as you descend. You can see the oily streaks in the water. The oil seems to be spreading. If you can't figure out how to stop this, the environment of the lake will be ruined.

You are close to the bottom when Bliss gets an urgent ping from Mookie. Something is headed your way--something big! It's moving fast!

OctoBliss HP165/165+15 AC30 | Mookie HP76/76+8 AC41 | Cayzle 
Thursday July 23rd, 2020 4:21:05 PM


Bliss swims about like a mad thing and points towards the incoming thing.

Mookie, stay safe! he thinks.

He maneuvers to be out in front of the party toward the oncoming threat.

He uses his spell-like ability to cast Divine Favor without any somatic or verbal components.

CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:26:41 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Murphy Leafwin Pipewood(KimMc) (Huge H20 Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 132+14temp  d20+39=41 ;
Friday July 24th, 2020 12:26:27 AM


WaterMurphy notices OctoBliss pointing with several appendages at something. "Friends, off to our right something comes our way. Let us move that way, and prepare to board. Or, maybe swing ferociously with our weapons and bite down hard."

Murphy swims upward and off to one side of the approaching thing, so as to provide flanking of sorts between the team's giant octopus and those who are flowing with the water elemental druid. If Pressi is swimming separately, he communicates with her telepathically what seems to be going on, and his own planned actions.

He casts bull's strength upon himself, thinking that greater physical prowess may soon be of benefit.
=================
Perception: 41

Tali (Kim for JonPaul) AC:29 (T:25, FF:24), CMD:35, Saves:(F:14/R:16/W:17), HP:101/101+12  d20+11=21 ;
Friday July 24th, 2020 12:36:04 AM


Tali, sensing impending battle, casts haste upon all those in Murphy's tow, and anyone else close enough to benefit from the added speed.

She tries to see if she can figure out what might be coming.

[Add Haste to your character's current benefits if you are Murphy or someone trailing along, or swimming nearby him - it's up to Cayzle and Kathy as to whether OctoBliss is close enough to be included - must be within 30 feet at time of casting]
=============
Perception: 21
Haste: 16 minutes
Water breathing - a while
Mage armor - 16 hours
Overland flight (helps in the water, too) - a long time
12 temp hp from Heroes' Feast

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Friday July 24th, 2020 1:23:44 AM

Hobie casts from 2 scrolls of water breathing, which gives the group 28 total hours evenly divided among them. He can cast more later if necessary

He isn’t much of a swimmer, but all of his polymorph spells last only a few minutes, so he opts to begin the trip in his normal form “Is anyone a really great swimmer that I can grab on and be pulled like a whale? Murphy as a water elemental do you have parts we can grab? Or could you turn into a whale and pull us all along?”

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Friday July 24th, 2020 6:42:01 AM

Succotash takes heed to Bliss's gestures, and casts Divine Power on Valerie.

Succotash: Temp HP 9
Dimensional hop 160ft/160ft
Channel energy 9/9
Water breathing 16 hours
Haste
Hero's feast

Valerie: Temp HP 28
Water Breathing 16 hours
Divine power (+5) 16/16
Haste
Hero's feast

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d20=19 ; d20+6=10 ;
Friday July 24th, 2020 11:06:53 AM


Pressi is humming about Andy Kaufman when everyone changes direction. (If you believe... they put... huh?) "Bliss, it might be a good idea to remind Mookie that he can fly."

Pressi casts her spectral hand underwater while they swim upwards (concentration check is d20+14+6 vs 16, no fail except nat 1). (I'm assuming this means she hangs towards the back, since she can't full move.)

Near the boathouse, Harper continues to look outward. (Perception 10).

--------------

Pressi
Ritual of Warding
Ritual of Healing
Heroes Feast
Shield of Faith
lizardfolk form
spectral hand

L1: 1
L4: 1
Harper (on Dock)
Heroes Feast

DM Kathy  d20+26=34 ; 2d6+10=21 ;
Friday July 24th, 2020 2:23:05 PM

Bliss and Murphy alert the group that something is approaching. Tali casts Haste. Succotash casts Divine Power on Valerie. Pressi casts Spectral Hand. Hobie is caught in a time loop.

You've barely managed to cast your spells when you see it approaching. "Big" doesn't do it justice. "Ginormous" might begin to capture it. It's coming fast, and it has tentacles. Knowledge: Arcana DC 28 Highlight to display spoiler: {It's a kraken!}

One of its arms lashes out at Murphy. It hits! Murphy takes 21 damage.

[I'm going to try to run this without a map, because mapping three dimensions is hard. The creature is Gargantuan in size with a 20-foot reach. ]

OctoBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+4=9 ; d20+20=40 ; d20+20=27 ; d20+20=35 ; d20+20=28 ; d20+20=29 ; d20+20=32 ; d20+20=37 ; d20+20=37 ; d20+20=32 ; d20+20=28 ; d4+15=17 ; d4+15=17 ; d4+15=19 ; d4+15=19 ; d4+15=19 ; d4+15=17 ; d4+15=17 ; d4+15=18 ; d4+15=18 ; d4+15=18 ;
Friday July 24th, 2020 8:06:14 PM


Untrained Know Arcana: 9. Bliss is clueless!

Bliss is glad for the haste and uses it right away. He activates his rage as a free action and his arcane strike as a swift action. He's also glad that Murphy was clever to arrange to flank the monster. He makes a full attack of 9 tentacles hasted that have 20 ft reach. He passes on the bite because it has only a 10 ft reach.

Attacks are at +2 flanking and +1 haste over sheet.

Bliss hits ACs
40 (crit confirms vs AC27) for damage 17 (34 if crit confirmed),
35 for damage 19,
28 for damage 19,
29 for damage 19,
32 for damage 17,
37 for damage 17,
37 for damage 18,
32 for damage 18, and
28 for damage 18.

Bliss takes a five ft "step" closer.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81  d20+21=23 ; d8+7=15 ; d6=6 ;
Saturday July 25th, 2020 1:07:08 AM

Kezzem swims into a flanking position and takes a bite out of the kraken (I assume he provokes an AoOwhile doing so).

Attack: 1d20 + 21 + 2 (Flank) = 25. Probably a miss.
Damage: 1d8 + 7 + 1d6 (Sneak Attack) = 15 + 6 = 21.


Murphy Leafwin Pipewood(KimMc) (Huge H2O Elem) Halfling Druid - AC 36/T-26/Fl-32 CMD 37 HP 220(or 204)/132+14temp+74 (or -14temp, -2)  d20+11=28 ; d20+24=41 ; d20+28=29 ; d20+28=36 ; d20+28=39 ; 2d6+12=18 ; d20+26=33 ; 2d6+12=15 ; d20+39=57 ;
Sunday July 26th, 2020 11:47:15 PM


[I had forgotten to make the adjustments to Str (+4), Dex (-2), Con (+8), and nat armor (+6), plus Haste and Heroes' Feast effects. Net effect: AC 36 - so, I think the kraken just barely missed him (rolling 34, rather than 36), or perhaps skimmed the natural armor, but to no effect - let me know if I should take the "you should have had that calc shown already" penalty, and I'll adjust his current hp by the 21 you rolled, less 5 (DR).]

"It's a kraken - a humongous squid, squirts black ink," Murphy tells the party. "I'm letting go the rope - partner up" (drop rope, free action)

Murphy takes an attack of opportunity, hitting AC 43 (not 41). Due to the haste, he gets to do one more than his normal round of 3 attacks besides the AoO. Some initially miscalculated rolls were: d20+11=28 (good -Know Arcanan) ; d20+24=41 (43) (AoO) ; d20+28=29 (27) ; d20+28=36 (30) ; d20+28=39 (25) ; 2d6+12=18 (good) ; d20+26=33 (good) ; 2d6+12=15 (good) ; d20+39=57 (perception)
Actual rolls should be:
..AoO d20+26=43(hit) Damage 18
..d20+26=27(nat1-miss)
..d20+21=30(miss)
..d20+16=25(miss)
..Haste shot d20+26=33(hit) Damage 15
Total 33 damage - against kraken's attack arm
==========
Knowledge, Arcana: 28
Perception: 57
Effects: Feast: +1 morale bonus on attack rolls and Will saves; +4 morale bonus saves vs poison & fear
Greater Magic Fang: +4 enhancement bonus on attack and damage rolls
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. One extra attack with one natural or manufactured weapon
Flanking with OctoBliss. With anyone else - like Kezzem or Pressi?
AND, HOBIE, remember, you were hanging on to the rope... which Murphy just dropped, as he is about to do something that might harm you if he kept hold of the rope. You, Tali, Succotash & Valerie were all holding on the the rope.

Murphy Leafwin Pipewood(KimMc) (Huge H2O Elem) Halfling Druid - AC 36/T-26/Fl-32 CMD 37 HP 220(or 204)/132+14temp+74 (or -14temp, -2) 
Sunday July 26th, 2020 11:48:28 PM


Oh, and Murphy moves 5' closer to the kraken.

Murphy Leafwin Pipewood(KimMc) (Huge H2O Elem) Halfling Druid - AC 36/T-26/Fl-32 CMD 37 HP 220(or 204)/132+14temp+74 (or -14temp, -2)  d20+15=32 ; d4=2 ; d20+22=30 ;
Sunday July 26th, 2020 11:58:59 PM


Tali uses a ranged touch attack against the kraken, hitting AC 32, with the generation spell, causing 2 negative levels lasting 15 hours. She skedaddles off at about a 45 degree angle away from the kraken - figuring she is about 30-35 feet away from where the kraken's arm hit Murphy.

She knows it's a kraken (Know: Arc 30)

Tali (Kim for JonPaul) AC:30 (T:26, FF:25), CMD:35, Saves:(F:15/R:17/W:18), HP:101/101+12  d20+1=11 ;
Monday July 27th, 2020 12:12:47 AM


That's probably a loss of (5+9)*2 = 28 hp loss to the kraken from Tali's enervation spell (autocorrect changed it to 'generation'), plus whatever other effects the spell had on the magical beast's abilities.

Swim check 11 - Does that make for a 10' move away? If not, what number? Her land move is 20.

[And, sorry folks, especially to Kathy, Kim made his traditional substitute-posting header error on Tali's post above this one. Murphy's 11:58:59PM post should have Tali's header, same as this one]

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+7=11 ; d20=7 ; d20+28=42 ; 2d6+18=24 ; d6=6 ; d6=4 ;
Monday July 27th, 2020 7:53:29 AM

While holding onto Valerie, Succotash tells Valerie to let go of the rope, and move forward to attack the Kraken, as he casts Freedom of Movement on his animal friend. Valerie attempts to swim over to the Kraken (calm water rolled 11 pass) Succotash however fails to help her, luckily she didn’t need it. Valerie will slash at the Kraken with one of her talons. With the +5 from divine power the +1 from haste, and the +1 from heroes feast, she hits AC 42 for 24 damage +6 shock and 4 frost.

Succotash: Temp HP 9
Dimensional hop 160ft/160ft
Channel energy 9/9
Water breathing 16 hours
Haste
Hero's feast

Valerie: Temp HP 28
Water Breathing 16 hours
Divine power (+5) 15/16
Haste
Hero's feast
Freedom of movement 160min/160min

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+22=28 ; d20+22=32 ; d20+17=33 ; d20+12=19 ; 2d6+20=25 ; d6=1 ; 2d6+20=30 ; d6=2 ; 2d6+20=24 ; d6=3 ; 2d6+20=26 ; d6=5 ; 2d6+20=24 ; d6=6 ;
Monday July 27th, 2020 8:02:28 AM

The post said that we "barely managed to cast our spells when we saw it coming" so does that mean we are still in the boat, and its coming on the surface? or we are underwater and its underwater?

if Hobie is still in the boat and the thing is at the surface, he'll fire arrows at it. If he's already underwater, he is going to cast "Alter Self" to become a merfolk, and swim toward the kraken while drawing a javelin.

Arrows if needed:

Manyshot 28
Piercing 25, Electric 1
Piercing 30, Electric 2

Rapid shot 32
Piercing 24, Electric 3

Iterative 1 33
Piercing 26, Electric 5

Iterative 2 19
Piercing 24, Electric 6

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+7=11 ; d20=7 ; d20+28=42 ; 2d6+18=24 ; d6=6 ; d6=4 ;
Monday July 27th, 2020 10:19:07 AM

While holding onto Valerie, Succotash tells Valerie to let go of the rope, and move forward to attack the Kraken, as he casts Freedom of Movement on his animal friend. Valerie attempts to swim over to the Kraken (calm water rolled 11 pass) Succotash however fails to help her, luckily she didn’t need it. Valerie will slash at the Kraken with one of her talons. With the +5 from divine power the +1 from haste, and the +1 from heroes feast, she hits AC 42 for 24 damage +6 shock and 4 frost.

Succotash: Temp HP 9
Dimensional hop 160ft/160ft
Channel energy 9/9
Water breathing 16 hours
Haste
Hero's feast

Valerie: Temp HP 28
Water Breathing 16 hours
Divine power (+5) 15/16
Haste
Hero's feast
Freedom of movement 160min/160min

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Monday July 27th, 2020 2:49:16 PM

Pressi attempts to bestow a curse on the Kracken, giving it a 50 percent chance to move. (Dc 19)

DM Kathy  d20+26=42 ; d6=5 ; d6=6 ; d20+38=56 ; d20+11=15 ; d100=14 ;
Monday July 27th, 2020 3:13:40 PM

Octo-Bliss attacks! Not all of his attacks hit, but he does a fair amount of damage.

Kezzem swims to get into a flanking position. He does indeed provoke an Attack of Opportunity, and is hit for 21 damage. Worst of all, he is grabbed!

Murphy attacks! (The kraken did not provoke an AoO, unless I'm missing something.) Most of the attacks miss, but the last one hits!

Tali casts Enervation. The ray hits, and the kraken takes 2 negative levels. Tali then tries to swim away. A successful Swim check allows you to move at one-quarter speed. If land speed is 20 feet, Tali was able to swim 5 feet.

Succotash casts Freedom of Movement on Valerie, and sends her forward to attack the kraken. Her talon hits and does damage.

Hobie casts Alter Self to become a merfolk. [You entered the water as of Wednesday's DM post.] He swims forward, drawing a javelin.

Pressi casts Bestow Curse, and the kraken fails its save.

The kraken does not get to act this round. It still has an arm wrapped around Kezzem, but it takes no actions.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81  d20+24=31 ; d8+21=29 ; d20+15=20 ;
Monday July 27th, 2020 7:23:30 PM

Kezzem will Detect Evil on the Kraken (move action). If the Kraken detect's evil, he will Smite Evil and attempt to bite the Kraken's tentacle that is grabbing him.

Attack: 1d20 + 21 + 3 (Smite Evil) = 31.
Damage: 1d8 + 7 + 14 (Smite Evil) = 29.
Note: If the Kraken is Fiendish (possibly), Undead (unlikely), or a Dragon (not likely but you never know), Kezzem deals an additional 14 damage.

If the Kraken is not evil, Kezzem will attempt to escape the grapple (standard action).

CMB: 1d20 + 15 = 20.

OctoBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+20=26 ; d20+20=29 ; d20+20=38 ; d20+20=24 ; d20+20=23 ; d20+20=22 ; d20+20=39 ; d20+27=38 ; d20+27=34 ; d4+15=19 ; d4+15=16 ; d4+15=19 ; d4+15=16 ; d4+15=19 ; d4+15=18 ; d4+15=19 ; d4+15=19 ; d8+26=27 ; d8+26=32 ; d6=4 ; d8+26=31 ; d6=1 ;
Monday July 27th, 2020 9:19:07 PM


Bliss is glad to see the krackle thing holding still, so he swims five ft closer and lays into it with eight hasted flanking tentacle attacks (at +20 to hit) and two hasted flanking bites (at +27 to hit), that's two bites because one is a hasted bonus attack.

Tentacles
- hits AC26 for 19
- hits AC29 for 16
- hits AC38 for 19
- hits AC24 for 16
- hits AC23 for 19
- hits ACxx for 18
- hits AC22 for 19
- hits AC39 for 19
Bites
- hits AC38 for 36 nonlethal damage plus Poison*
- hits AC34 for 32 nonlethal damage plus Poison*

*Poison: Fort DC22, 1/rnd for 6 rnds; for 1d3 Str; cure 2 saves

Bliss is proud of his team for working together so well, and he makes a mental note to tell them so the next time he has a mouth instead of an octo-beak.

Tali (Kim for JonPaul) AC:36 (T:32, FF:27), CMD:38, Saves:(F:15/R:17/W:18), HP:101+12/101+12  d20+11=25 ; d20+1=3 ;
Tuesday July 28th, 2020 3:53:51 AM


Tali casts chains of light, which envelop the kraken, holding it immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in place, but may attempt a new saving throw (reflex, DC 35) each round to end the effect. The bright chains last 16 rounds. The sorceress observes the colors of the kraken, and tries to see how many stripes denoting age she can see on this magnificent, evil denizen of the waters.

She remains in place (failed swim check of 3/10 - or does that mean she sinks 5 feet?)
=========
Header corrected for AC, CMD
Perception: 25 (colors, stripes)
Overland flight
Mage Armor
Water breathing 5.3 hours
Haste 14 rounds
Heroes' feast

Murphy Leafwin Pipewood(KimMc) (Huge H2O Elemental) Halfling Druid - AC 36/T-26/Fl-32 CMD 37 HP 220/132+14temp+74=220  d20+28=31 ; d20+23=28 ; d20+18=35 ; d20+28=29 ; 2d6+12=20 ; 2d6+12=19 ; 2d6+12=17 ; d20+39=48 ; 2d6+12=23 ; 2d6+12=19 ; 2d6+12=15 ; 2d6+12=14 ; 2d6+12=19 ;
Tuesday July 28th, 2020 4:42:29 AM


As part of the Halfling swarm, huge water elemental Murphy moves five feet closer, now only ten feet from the extravagant squid. He sees OctoBliss's tentacles wrapping from the other side. If with his greater magic fang he can use his natural body weaponry (15' reach) to execute a coup de grace, he does so (coup de grace 20+19=39, kraken needs a Fort save of 49 to avoid death).

If not, then the druid executes a full round of attacks against the presumably currently helpless kraken. [With helpless AC -4 and an effective dex of zero dropping it a further -5, it should be safe to assume the AC is now 23, rather than 32, right?]

Murphy hits three out of four times (nat 1 on haste bonus attack).
Damage 20 + 19 + 17 = 56
Ignore last 5 rolls.
Perception: Anyone else coming our way? (maybe that glance explains the nat 1 on his last attack roll)

[AoO last round - I figured that since a body part (the arm) came within Murphy's 15' striking range, that an AoO was possible - but if not, then no worries]
===============
Perception: 48
Effects: Feast: +1 morale bonus on attack rolls and Will saves; +4 morale bonus saves vs poison & fear
Greater Magic Fang: +4 enhancement bonus on attack and damage rolls
Water breathing 5.3 hours (from a portion of Hobie's potion)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. One extra attack with one natural or manufactured weapon
Flanking with OctoBliss. Maybe Kezzem, too? I figure Valerie and Succotash are on Murphy's side of the kraken.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+10=29 ; d20+15=20 ; d20+15=31 ; d20+11=19 ; d20+6=19 ; d6+4=5 ; d6+4=9 ; d6+4=9 ; d6+4=10 ;
Tuesday July 28th, 2020 6:13:36 AM

Hobie quickly studies the kraken for weaknesses Knowledge Nature 29
Hobie gets all stabby stabby with his javelin.

Attack 1 =21
Damage = 5

Haste = 32
Damage = 9

Iterative 1 = 19
Damage = 9

Iterative 2 = 19
Damage = 10

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+7=27 ; d20+21=26 ; d20+15=30 ; 12d6+15=60 ; 3d6+15=20 ; d20+28=34 ; d20+28=42 ; d20+28=38 ; d20+28=37 ; d20+28=46 ; 2d6+18=29 ; 2d6+18=24 ; d8+18=22 ; d4+18=20 ; d4+18=22 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=6 ; d6=5 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; d20+28=44 ; 2d6+18=29 ; d6=1 ; d6=4 ;
Tuesday July 28th, 2020 6:48:52 AM

Swim check to keep from sinking 27 (Pass)

Succotash attempt to cast Slay living defensively DC 25 rolled 26 so passed then he tries to deliver the spell rolling a 30 verses the kraken's touch AC for 60 damage, or a DC 21 fort save for 20.

Valerie delivers a full round attack:
Talon hits AC 34 for 29 damage + 2 shock and 4 frost
Talon hits AC 42 for 24 damage + 2 shock and 3 frost
Bite hits AC 38 for 22 damage + 6 shock and 5 frost
Claw hits AC 37 20 damage + 2 shock and 5 frost
Claw hits AC 46 22 damage + 6 shock and 2 frost
Hasted Talon hits AC 44 for 29 damage + 1 shock and 4 frost


Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Tuesday July 28th, 2020 11:04:00 AM

Pressi casts ill omen. (Next 3 d20 rolls, roll twice. No save.)

DM Kathy  d20+12=21 ; d20+21=22 ; d20+21=39 ;
Tuesday July 28th, 2020 3:24:52 PM

Kezzem detects, and the creature is indeed evil. It is not fiendish, or undead, or a dragon, however. Kezzem attempts to smite the creature, but it is well-protected and his blow skips off the kraken's skin.

Bliss attacks! Two of his tentacles hit, as do both bites, but the kraken seems to be immune to poison.

Tali encircles the kraken with a Chain of Light. Without Murphy's help, she has trouble swimming, and sinks toward the bottom.

Hobie stabs with his javelin, hitting once.

Pressi casts Ill Omen, which is bad news for a creature facing two instant kills.

Murphy attempts a coup de grace, and succeeds. The mighty kraken stops moving, and begins slowly stinking, still wrapped in Tali's chain.

Succotash can save his spell; the kraken is dead.

Knowledge Arcana DC 33 Highlight to display spoiler: {These things are quite the treasure hoarders. It's probably worthwhile to take a look around for a lair of some kind.}

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81 
Tuesday July 28th, 2020 3:34:01 PM

Kezzem swims to retrieve Tali and does his best not to bite the tasty halfling McNucket.

Tali (Kim for JonPaul) AC:36 (T:32, FF:27), CMD:38, Saves:(F:15/R:17/W:18), HP:101+12/101+12  d20+22=38 ; d20+1=18 ;
Tuesday July 28th, 2020 7:24:55 PM


Tali had been looking at the coloration on the kraken, and was aware that the number of stripes on the beast was some sort of tally relating to how many centuries old it might be. ["The sorceress observes the colors of the kraken, and tries to see how many stripes denoting age she can see on this magnificent, evil denizen of the waters... Perception: 25 (colors, stripes)"] What did she come up with?

Anyway, as the friendly neighborhood Kezzem shark comes to rescue her, she says, "I learned not long ago that a kraken's age can be told, somewhat, by the stripes along their sides. Also, they like to collect many rich and sparkly things. Maybe we should look around, and see if we can find out where this monstrous welcoming committee keeps such items."

Now that Kezzem has righted her, she finds she can swim again. "Thanks, Kez." "How did you like the bands of light? That is now one of my favorite spells! And good job, everyone!" she beams, her face animated, and gorgeous as ever. This effervescent water seems good for the skin. She swims toward the slowly descending rope. "Hey, waterboy, start towing us again!" She grabs onto a loop. (I forgot earlier to add the 30' move to her 5' swim, from the haste spell).
=============
Knowledge, Arcana: 38/33 - success
Swim check: 18.

Murphy Leafwin Pipewood(KimMc) (Huge H2O Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Tuesday July 28th, 2020 7:46:34 PM


Murphy is relieved to see the armored squid finally go fully limp. He thinks he helped to end it, but knows that everyone contributed to this victory. "This is so unlike fishing in the ol' waterhole by Humble's Ford," he comments.

"Great work, Bliss. Valerie. Succotash. Kezzem. Hobie - and I like your gills. Pressi - I have no idea how your witchy spells work, but, my, how potent! Tali, that chain of light was beautiful."

"'Waterboy'???" he repeats. "Ah, I get no respect. No respect," he teases back. He does oblige, though, and takes up the rope, pulling gently only once he is certain Tali is holding on. He moves about to draw close to the others, that they in turn may grab on if they wish.

"To find its lair would be good. How about, first, though, we dive more deeply, that we might learn of the source of the oil? Bliss, click your beak once for oil first, and three times for looking for the lair first. Anyone else want to weigh in? Oh, Kezzem, chomp down hard once to seek the source of the oil first, and three times if you want to hunt for the lair first. Anyone else who has trouble speaking, do something to indicate one for oil, or three for lair. Then let's descend if we decide oil, or wander around maybe in the direction the kraken came from for lair."

"So, vote which we do first: Oil? or Lair?
I vote Oil."

Then he thinks to add, "Maybe we should get some small souvenir from the Kraken before we let it sink out of sight. Can someone cut off one of the legs, and one of the tentacles? And, I know, gross, but get one of its eyes? I'm sure the moonlings would love to ooh and aah over such," he jests. "And perhaps some arcane spell or magic item might be augmented by use of such. Hobie, do you suppose you could perform some eye surgery with care, so the eye does not burst?"

He takes a few moment to look at the kraken, with a mind to painting it after they get back. He pays attention to the coloration of the various parts with the particular underwater lighting they are experiencing.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Wednesday July 29th, 2020 6:18:57 AM

After Valerie grabs hold of the rope again, Succotash, while sitting in the saddle, holds up both hands, one with 3 fingers up, and one with 1 finger up to indicate that he is fine either way, but he does make a mental note to search for the lair later, in case they chose to check out the oil first. He doesn't want to miss out on any goodies, simply because he and his friends forgot about the lair.

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Wednesday July 29th, 2020 11:22:18 AM

She accepts congratulations and gives them in kind. As others discuss what to do about the Kraken, however, she can't help but feel a twinge of regret or worry that maybe they didn't need to shoot first. Yes, she heard the stories about krakens, but still...

Something else bothered her, as Tali explained the markings on the kraken. "If that thing was here for centuries, how come there's a boat house nearby. It's not the kind of thing you easily miss in a small lake, so where did it come from?"

In the meantime, she votes oil. It does seem to be the more pressing concern at the moment.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells  d20+22=31 ;
Wednesday July 29th, 2020 12:47:45 PM

Hobie fails the knowledge check.

To Murphy's request. "Aye, I'll see what I can do! " Hobie will take out Katinka's dagger and do his very best to remove the Kraken's eyes without damaging them.

To Tali's mention of a possible treasure trove, "I hope we can find something down there that I can effectively use to fight underwater, like a trident or something. These Javelin's were made for throwing, not for melee combat."

OctoBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+12=19 ;
Wednesday July 29th, 2020 1:31:21 PM


Bliss tries to deduce if the oil stain and kraken ink were the same substance.

Know Nature 19.

If they are not the same, he tries to compare and contrast to figure it out.

He's in favor of casting around both for the source of the stain and for any krakling treasure.

He leaves the grisly trophy-gathering to others, but given the duration of his polymorph, be will brook a delay of no more than a minute.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81 
Wednesday July 29th, 2020 1:57:46 PM

Kezzem shrugs his fins. He's not much of a strategy person and is just happy to be a shark.

Murphy Leafwin Pipewood(KimMc) (Huge H2O Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20+39=56 ;
Wednesday July 29th, 2020 2:02:59 PM


With Hobie's help, and the input of others, and Bliss's pantomimed request to hurry things up, Murphy goes ahead, pulling along whoever has grabbed onto the rope in addition to Tali, and severs the arm that attacked him, and a tentacle. "Thanks - I'll take them to the surface, to the raft," he tells Hobie, and the others, taking the eye, arm, and tentacle. Just before heading up, he releases the rope. "Be right back." He swims swiftly to the surface (move 120, double-move if feasible without damaging the carried items), says, "Here are a few souvenirs - a kraken. Don't eat it - especially the eye," he recommends to cat and crow. "We're heading to the bottom to find the oil source."

Then he dives back down to rejoin the others, takes up the rope. "Ready to descend?" he asks all. If none object, then he begins heading toward the bottom, observing where the oil seems to be coming from, and out of the corner of the eye, trying to see where the kraken's body lands.
=============
Perception: 56

DM Kathy 
Wednesday July 29th, 2020 3:49:27 PM

Kezzem swims to assist Tali, who is trying to determine the kraken's age. But this is a moon kraken, and it has no stripes at all.

Murphy asks whether the group would rather look for kraken treasure or move immediately to find the source of the oil leak. He also speaks of some rather gruesome organ-harvesting he'd like to do.

Succotash indicates that he'd prefer to look for the oil right away. Bliss concerned about polymorph durations, doesn't want to delay the search for the oil leak.

Hobie is able to remove the kraken's eye, but isn't able to get anything more before Bliss's time limit expires.

Pressi wonders about such a large creature in a lake, but the lake is a decent size. And it's possible the kraken has grown since it was first introduced.

Murphy takes the eye to the surface and cautions Mookie not to eat it (Harper is on shore). Then he takes up the rope agin, and the group resumes looking for the oil leak.

What you find is not one leak, but three. Two of them are in a basin of sorts (think a swimming pool on the bottom of the lake). They are in the wall, rather than the floor, of the basin, about 60 feet apart. The third is on the underside of an overhang, leaking downward.

The openings creating the leaks reveal something of the material beyond and--it isn't rock. The lake bed is rock, or at least looks like it, but inside the openings you see--structure. There are pipes and conduits--some of which are leaking oil into the lake. The openings themselves are square and symmetrical. Not the kind of thing you'd expect from seismic activity or some other natural phenomenon. Each opening is about 2 feet square.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81  d20+24=25 ;
Wednesday July 29th, 2020 6:06:34 PM

Kezzem swimgs towards the openings with detect evil. Assuming there is no evil, he sticks his nose into each opening for a good sniff. However, not used to being a shark, he has no idea what he is smelling.

Perception: 1d20 + 24 = 25.

OctoBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Wednesday July 29th, 2020 7:58:40 PM


Bliss sees that there is no need for combat here and turns back into a halfling.

"Clearly, we neeb a few batches," he glubs. "I mean batches."

"Maybe a rebair."

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20+21=36 ;
Thursday July 30th, 2020 4:30:09 AM


So, gently setting the rope on the floor of the lake - he checks to make sure it does not disappear in mud - Murphy taps into his engineer training to examine the pipes and conduits. He recalls the Iron Giant, and the complex pipes, conduits, and wiring. He wildshapes into a small water elemental - this time with an octopus shape, that he may the better delve into the complex. He looks in and around, going inside the 2' squares as far as he is able (within reason). The darkvision and his watery tactile senses help him get a good feel for the construction. He tries to figure out the purpose of the pipes, oil, conduits, as well as what might be damaged and in need of repair. The druid reports mentally to Pressi what he finds. After exploring, he emerges and tells all what is inside, and what, if anything, he may have figured out about the site.
===============
Knowledge: Engineering: 36

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+23=42 ;
Thursday July 30th, 2020 6:24:12 AM

Succotash begins looking around trying to find any and all broken pieces of the leaking pipes, (perception 42) If he can find all the pieces, he will cast mending on the pipes, as many times as needed. If he can't find all the pieces, he will try to repair as many holes as he can, to at least slow down the flow, until they can figure out what to do next.

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Thursday July 30th, 2020 2:26:19 PM

Pressi, back in her Halfling form (I gather that alter self expired at this point), considers what they are looking at.

She suggests that Tali use her robe of eyes. Otherwise, she continues to just listen.

DM Kathy 
Thursday July 30th, 2020 3:24:56 PM

Kezzem detects for evil, but finds none. He tries to smell with his sharky senses. You recognize the smell of oil, and of steel, but there's definitely something there you can't place. And it's true you're not used to being a shark, but you're pretty sure you wouldn't recognize this smell as a halfling either.

Bliss calls for patches or repairs.

Murphy lets the rope fall to the lakebed. It is pretty much rock; no mud in sight. You shapeshift into something smaller and begin examining the holes. Each hole leads into a corridor--a much wider corridor than the opening. You quickly see that breaching the walls of the corridor is what severed the various conduits and caused the leaking. Like Kezzem, you smell something in the corridors that you do not recognize.

Succotash begins looking for pieces of pipe so he can begin repairs. You find a few, and are able to repair some of the pipes, but you don't don't find all the pieces.

Pressi suggests that Tali use the Robe of Eyes to perhaps spot more clues.

There are still two pipes leaking oil. Both could probably be patched if you could find appropriate materials.

OctoBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Thursday July 30th, 2020 10:46:26 PM


"Mister Murphy, can you make walls of stone to seal off the holes? Do we have to go under the lakebed to find the right patching materials?"

Tali (Kim for JonPaul) AC:36 (T:32, FF:32), CMD:38, Saves:(F:15/R:17/W:18), HP:101+12/101+12  d20+21=35 ;
Friday July 31st, 2020 1:38:38 AM


Tali takes up Pressi's suggestion, and with the benefit of her robe of eyes [The robe of eyes sees all forms of invisible or ethereal creatures or objects within 120 feet; the wearer of a robe of eyes gains a +10 competence bonus on Perception checks], takes a good and careful look over the broken pieces, and what she can see looking into the openings. She figures the glowing water will help her to see the inside of the corridors, too.

After observing, she tells the others what she can perceive.

=================
Perception: 35 (Had been forgetting to add +10 to perception from the robe of eyes - fix that on Tali's CS, J-P! - you also get your dex bonus when flat-footed, and can't be flanked)

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Friday July 31st, 2020 1:48:39 AM


"At the moment, Bliss, I can soften earth and stone, I can change rock to mud, and mud to rock. I don't have stone shape learned for the day - tomorrow, I could."

Can we tell whether the walls of the corridor were breached from the outside, or from the inside? It's good to know the source of the damage, at least as far as can be discerned.

Murphy explains how the corridors open up wider within. "If we were to explore more deeply, we might be able to figure out the purpose of this construction. If the kraken was the source of the damage, perhaps some of the missing pieces might be found in its lair." He does not know whether it is his lair, or her lair, as he has never typed a kraken before, and is only lightly knowledgeable about squids.

"Given a few minutes, if I change into an earth elemental, I could get a look at what is beneath the rocky floor. If it's just more rocks, then that's one thing. If more construction, then that's another.

"But how about this? I might fashion a short-term fix to the dripping pipes - and thanks, Succotash, for doing what you could." Was he able to fix one leak? Two? Which one or ones?

"The short-term fix, yeah, that's not all I was aiming for. Shall we explore within, and figure this out better? If we understand the purpose, we may be better able to fix what's broken. Or, I could race through, see what I can see over the course of two to five minutes of fast exploration, then get back to you, and help make Bliss upset that I've split the party."

If, after what Succotash has done, Murphy sees any other immediate improvements he can make using mending, he will do so - but not yet close the openings into the corridors beyond.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Friday July 31st, 2020 6:32:44 AM

Succotash suggest, as a temporary fix, wrapping his blanket around pipe, but then realizes, if he opens his handy haversack, it will fill with water, which probably would't be a good thing, so he asks if anyone else has any suggestions. he also offers to prepare stone shape in the morning as a more permanent fix, assuming one isn't found. He offers to go with Murphy on an exploration mission, claiming he has the ability to get them out of tight places if the poop were to hit the fan.

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d20+25=38 ;
Friday July 31st, 2020 11:14:50 AM

While everyone else is busy, Pressi swims to the surface to take a look around.

Ultimately, she takes flight on her broom. Flying over the water, she attempts to look for other signs of industry and attempts to track based on the pipe's direction anything that might lead to the source of the oil. (Perception 38). Rather than follow any trails, however, she remains somewhat close to the lake perimeter.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81 
Friday July 31st, 2020 12:25:58 PM

Kezzem, not having much to contribute as s shark, swims in a circle chasing his tail.

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Friday July 31st, 2020 12:45:56 PM


Murphy responds to Succotash - "Two are better than one. And a three-fold cord is not quickly broken. Thank you Succotosh. Anyone else want to join in for a quick initial look in the corridors?"

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Friday July 31st, 2020 12:48:32 PM


Ack! Forgot to add: Unless there are cogent objections, Murphy will perform an initial probe into the corridors with Succotash and anyone else who wishes to join in.

OctoBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Friday July 31st, 2020 2:39:34 PM


"Look through those holes! Each hole leads into a corridor--a much wider corridor than the opening. Why aren't we going in there? We can't leave corridors unexplored! That's a dungeon, and we're adventurers!"

"Come on, let's go exploring!"

DM Kathy 
Friday July 31st, 2020 3:16:16 PM

Tali has a look around with her Robe of Eyes, but doesn't see anything new. You can see a short distance down each corridor, and they appear deserted.

Murphy suggests a few alternatives for temporary repairs, but ultimately suggests exploring the corridors to see what you might learn. [The two leaks were what was left after Succotash did his repairs.]

Succotash ponders the logistics of opening a Handy Haversack under water. While it might be cool to pull out a handful of moon water at will, it would be less cool to get your stuff all wet.

Shark-Kezzem enjoys being a shark.

Pressi surfaces to fly some recon. From above, you can tell that the area of the lake you are exploring is the only part that has oil stains. The rest of the lake is pristine blue. It seems to function as a natural ecosystem, which means it has ways of cleaning itself of impurities. If you can put a stop to the leaks, the lake should be able to do the rest.

Murphy suggests a foray into the corridors, which Bliss is eager to undertake!

The openings to the corridors are large enough for a Small creature to pass through, and for a Medium creature to squeeze through. The corridors appear to be dry land (the openings come up through the floor), so any water-based creature will have trouble getting around. Anybody planning to travel the corridors probably ought to do so as a halfling, or some other terrestrial form, no larger than Medium-sized.

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Saturday August 1st, 2020 3:10:59 AM


Murphy grabs the rope from off the bottom, coils it carefully, and makes it into a nice neck belt for his octopus shape. For now he retains his small water elemental form. He can move on dry land (or corridors), so will do so, perhaps leaving small puddles behind him. He heads down corridor #1 (for want of a better description). But not before helping up anyone who needs the help.

We'll just have him take 10 on perception rolls for the moment: 49. Onward, Halfling Adventurers!

Tali (Kim for JonPaul) AC:36 (T:32, FF:27), CMD:38, Saves:(F:15/R:17/W:18), HP:101+12/101+12  d20+21=33 ;
Monday August 3rd, 2020 4:34:05 AM


Tali accepts Murphy's assistance up into the opening, moves further in, casts prestidigitation to dry herself off, and offers to do the same for whoever else wants to walk along without dripping all over.

She observes as she moves along with the others, flying about six inches above the floor.
==========
Perception: 33
Overland flight
Mage Armor
Water breathing 5.1 hours
Heroes' feast

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Monday August 3rd, 2020 6:27:56 AM

Succotash will gladly accept Tali's spell as he enters the corridor. He turns to Valerie who is having doubts about entering, and pulls her tug-o-war rope doggie toy out of his handy haversack, and starts teasing her with it. It doesn't take long, and the dino is squeezing into the corridor to play fetch. Succotash throws the rope toy a few times, as a reward, but only a short distance, since the corridor is still a mystery. As he looks around, Succotash is struggling to wrap his head around the idea that he is in what appears to be a maintenance corridor, underground, and at the bottom of a lake, on one of the moons. No one is going to believe him back at Humble's Ford!

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Monday August 3rd, 2020 1:21:11 PM

Pressi flies back, telling everyone the results of her recon (including the stuff they don't yet know).

If it hadn't expired yet, Pressi would have dropped her form when she left the water (lizardfolk don't fly). I imagine she'd probably be the last one in the tunnels. She casts detect magic upon reaching dry land.

DM Kathy 
Monday August 3rd, 2020 1:47:16 PM

Murphy slips into the opening as a water elemental, making puddles as he explore.

Tali offers a Prestidigitation to anyone who wants to dry off, and remains hovering above water-Murphy's puddles.

Succotash has to do some coaxing to get Valerie into the tunnels, but manages it.

Pressi joins her companions in the tunnel, and reports on the results of her recon. She casts Detect Magic. For the moment, the only auras you see belong to your companions.

Other than the faintly-glowing water in the opening you came through, there is no light in the corridor. Those with darkvision are fine, but everyone else is going to need a light source, or some other way of finding their way around.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81 
Monday August 3rd, 2020 3:10:45 PM

Is Kezzem still a shark, or is he a halfling again?

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+27=33 ; d20+33=51 ;
Monday August 3rd, 2020 3:27:48 PM


Bliss casts See Invisibility and Dancing Lights before he changes into a cat form to explore the narrow tunnels. He relies on cat senses and the dancing light to get around. He carefully positions his lights so that he always has concealment in shadows as he walks on the walls and ceiling.

Kezzem is surely too big to wriggle around these corridors as a shark! Bliss dismisses the spell.

Perception 33
Stealth 51

OOC: Kindly DM, how many rounds have elapsed since the kraken fight? Gotta track the ongoing buffs.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81 
Tuesday August 4th, 2020 12:03:23 AM

Kezzem doesn't know how he is going to fit in the tunnel as a shark, but suddenly the tunnel starts getting bigger so Kezzem swims inside after the others until he is halfling lying on the ground.

"I'm a shark, doo doo....do do do," sings Kezzem as he attempts to swim through the dirt. "Oh, I guess I'm me again."

Tali (Kim for JonPaul) AC:36 (T:32, FF:27), CMD:38, Saves:(F:15/R:17/W:18), HP:101+12/101+12 
Tuesday August 4th, 2020 5:17:22 AM


So Murphy octopus-walks down the corridor. He has dark vision, so no worries there... then Bliss turns on some wee spritely lights. La-di-dah-di-dah-la-la, he goes to see what he can see, hear what he can hear, and try to avoid being squished.

"Since the holes look to have been caused by something inside bursting forth into the outside, where the water is - what do you suppose it was? And, there were maybe three of whatever-it-was. Will there be more inside here, I wonder?" Murphy wonders aloud, speaking in a rather squishy voice.
============
Take 10 on perception: 49

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Tuesday August 4th, 2020 5:21:20 AM


So Murphy octopus-walks down the corridor. He has dark vision, so no worries there... then Bliss turns on some wee spritely lights. La-di-dah-di-dah-la-la, he goes to see what he can see, hear what he can hear, and try to avoid being squished.

"Since the holes look to have been caused by something inside bursting forth into the outside, where the water is - what do you suppose it was? And, there were maybe three of whatever-it-was. Will there be more inside here, I wonder?" Murphy wonders aloud, speaking in a rather squishy voice.
============
Take 10 on perception: 49

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Tuesday August 4th, 2020 6:34:06 AM

Succotash casts light on the pink bow that is always on Valerie's head to help add to the illumination, as the two follow Murphy.

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Tuesday August 4th, 2020 1:15:26 PM

Pressi uses her single round clairaudio ability to listen up the tunnel before heading up there.

"You all understand that there is probably a smarter plan than just going up into trouble, right. You all need to acknowledge that you understand that."

Pressi shrugs at what Murphy suggested. "I can't even begin to calculate all the possibilities that would explain what we are looking at."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday August 4th, 2020 1:57:27 PM

Hobie is probably back in halfling form cuz its probably been more than 7 minutes since the kraken fight.
He'll keep holding on to Murphy's rope and follow him wherever he goes.

Interlopers


DM Kathy 
Tuesday August 4th, 2020 2:18:01 PM

It has been 15 minutes since the kraken fight.

Kezzem finds he is a halfling again, much to his disappointment.

Bliss casts Dancing Lights, and Succotash lights up Valerie's bow.

Murphy tries to deduce what may have caused the holes, but Pressi thinks there are too many possibilities to really narrow it down.

You make your way down the corridor. It is 10 feet wide and 10 feet high. The walls and floor seem to be metallic. You pass occasional metal boxes that seem bolted to the walls; you have no idea what they're for.

You reach a 4-way intersection; your corridor continues ahead, but there are also corridors to the left and right. You hear something approaching down the right-hand corridor. It sounds like feet. Lots and lots of little feet.

Kezzem (BrianW) - I'm-A-Shark AC 28; HP 187/187; Rumpus AC 29 HP 81/81 
Tuesday August 4th, 2020 3:00:35 PM

"We've got company," says Kezzem activates detect evil down the corridor with the feet coming his way. "From the sounds of it, either one big thing with lots of feet or many small things with the normal amount of feet."



Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20=17 ;
Tuesday August 4th, 2020 4:50:16 PM


Murphy imitates a puddle on the floor, gently flowing around the corner, with just enough ocular protuberances to see what is coming our way.

And here is a d20 roll with no adjustments given in case DM Kathy needs me to roll something to succeed more or less in what I'm attempting. [Sorry, limited time here]

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+33=50 ;
Tuesday August 4th, 2020 8:07:24 PM


Bliss sneaks on walls and ceiling toward the sound of the pitter-patter, using those boxes and the shifting light of his dancing lights to make shadows to hide in.

Stealth 50

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+11=20 ; d20+11=18 ; d20+23=39 ; d20+10=29 ;
Wednesday August 5th, 2020 6:30:58 AM

Knowing that they aren't near as sneaky as Bliss is while in cat mode, Succotash and Valerie leave plenty of distance between them and Mr fluffy, but try to proceed as quietly as possible, trying to stay alert.

Succotash's Stealth: 20
Valerie's Stealth: 18
Succotash's perception: 39
Valerie's perception: 29

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d20+25=27 ;
Wednesday August 5th, 2020 1:27:41 PM

Pressi performs a couple of tasks.

First, she adjusts the glammer on her armor until it matches the markings of the priestess from the castle. Second, she casts detect thoughts in an attempt to determine what's coming, whether it heard them, and what it wants.

Third, she overcomes her instinct to try talking out of trouble first in favor of the other's stealth. Instead, she uses her obscure mist and the varied boxes, and calls over Succotash and Kezzem (so they can hide, too).

(Stealth 27)

DM Kathy 
Wednesday August 5th, 2020 1:52:33 PM

Kezzem detects for evil, but senses none.

Murphy flows around the corner.

Bliss sneaks, remaining hidden.

Succotash and Valerie hang back so as not to give the party away.

Pressi uses her armor's glamor to look like Kerra. She casts Detect Thoughts.

All of you "hear" in your minds: Intruders! State your business or be consumed!

Kezzem, who had been detecting for evil, and Murphy, who had slipped around the corner, see the creatures approach. You have all seen minotaurs, of course, and centaurs, and lion-taurs. These creatures, for want of a better word, are ant-taurs. Their lower bodies resemble ants; their many feet are what you heard approaching. Their upper bodies...well, they also resemble ants, except they are upright and carrying javelins.

And a map, just to sketch in where I think people are.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday August 5th, 2020 2:01:10 PM

Hobie moves accross the way and behind Murphy and Kezzem. He casts Heroism on himself, and waits to see if these anttaurs move to attack.

Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81  d20+24=29 ;
Wednesday August 5th, 2020 7:38:36 PM

Kezzem is eager to cast holy sword, but decides to hold off for now in case he needs it for a "boss fight" later.

"In case the 'or be consumed' was not a tip off, these guys are detecting as not-very-nice," says Kezzem quietly to the group. "They're quite popular with beetletaurs...especially my friends John, Paul, George, and Ringo."

"I don't suppose you fellows would rather consume some buttery mushrooms instead?" offers Kezzem as he positions him in front of the group and offers up some mushroom samples.

Diplomacy: 1d20 + 24 = 29.



CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+13=32 ;
Wednesday August 5th, 2020 9:28:18 PM


Bliss smiles internally at Sir Kezzem's jest, but fears the antfolk will not have a sense of humor.

He turns back into a halfling and declares, "We are friends of Kerracles here at the invitation of his servant the Lady Kerra. We come to help repair this place. We are not your enemies."

Diplomacy 32!

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Thursday August 6th, 2020 1:30:11 AM


Murphy rises off the floor, still in his water elemental form. "Oil floats up from broken pipes, and spoils the water above. We seek to stop this damage. What place is this? What functions are performed by the pipes and structures? Have you a Queen?"

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+23=43 ;
Thursday August 6th, 2020 6:06:32 AM

Diplomacy 43

Succotash adds to his friends words by saying, "We simply want to help, do you know what caused the oil leak, and do you have any idea as how we can fix it?

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34) 
Thursday August 6th, 2020 1:16:35 PM

Pressi continues to concentrate on her detect thoughts, hoping to glean their reactions to any of this.

With everyone else being diplomatic, Pressi chooses instead to try and read them (using sense motive). She's quite aware that these guys might not be Kerracles fans.

DM Kathy 
Thursday August 6th, 2020 2:28:37 PM

Hobie repositions himself and casts Heroism.

Pressi continues concentrating on her spell. The minds she touches are quite alien. You're pretty sure they've never heard of Kerracles or Kerra. Their priority seems to be defending the tunnels they see as their territory. And, although they seem to think of this as their territory, a certain unfamiliarity hints that they haven't been here long. The moonlings said that the oil stain started about three weeks ago.

Kezzem asks whether they would like mushrooms instead. The closest ant-taur responds verbally rather than telepathically. "You have mushrooms," he says in Common. "Tell us where we might find mushrooms for the hive!"

Bliss assures the creatures that you are not enemies, and mentions both Kerracles and Kerra. "These creatures are of no interest to us," the ant-taur replies. "These tunnels now belong to the hive, and we will handle any needed repairs."

Murphy talks about the oil leaks, and says you need to stop them. He asks if they have a queen. "Of course we have a queen!" is the reply.

Succotash reiterates that you need to fix the oil leak. There is a pause. You think they may be communicating telepathically among themselves. Then the speaker says, "Since you are here, you may make these repairs. But do not return."

Knowledge: Local DC 20 Highlight to display spoiler: {These are formian myrmarchs, which means there are probably other kinds of formians here as well.}

Knowledge: Local DC 25 Highlight to display spoiler: {These are formian myrmarchs. Formians are giant, antlike interplanetary expansionists with an alien hive intelligence. They are not evil, but they are aggressive in the propagation of their kind into new territories. If there are myrmarchs, you can probably expect there to be workers and warriors as well.}

Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Thursday August 6th, 2020 3:35:07 PM

"Murph, can you do your druid thing and make some more mushrooms for these fine gents?" asks Kezzem with a smile from ear to ear, happy that the mushroom ploy has seemingly finally played off.



Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20+14=23 ; d20+28=31 ; d20+17=24 ;
Thursday August 6th, 2020 3:54:02 PM


To Kezzem Murphy says, "Well, I could. But it would take a few days to set up something that would allow for a sustainable supply."

"Some of the parts for repair are missing," Murphy tells the formians. "We fixed one of the leaks with what was available. But we need the proper parts to effect the rest of the repairs. Surely there is within this complex a place where spare parts are kept. Please tell your queen that to prevent damage to this place, we need access. We request to meet with the queen. I am an engineer - though you may find it surprising that a blob of water can be an engineer."
==========
Knowledge Local: 23
Sense Motive: 31
Diplomacy: 24

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Thursday August 6th, 2020 8:14:34 PM


Murphy also communicates telepathically with Pressi. Highlight to display spoiler: {"These are formian myrmarchs. So there are other formians in the area. Myrmarchs are pretty tough cookies. Do you know anything about them?"}

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Thursday August 6th, 2020 9:22:19 PM


Bliss says, "Hey, you just got here. Did you cause this leak? Did you have permission to live here? Did you know this is the palace-world of a god? How did you even get here?"

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+23=36 ;
Friday August 7th, 2020 5:54:57 AM

Succotash Bristles a bit at the whole fix it and get out attitude, but remains in control. "Like my wet friend here has said, we need to find the means to fix the leak. I fixed what I could, but one can only do so much without the appropriate materials. If we could have your leave to search for them, and mayhaps seek the wisdom of your queen, We can get the job done, and be on our way."

Diplomacy: 36

Pressi (Melvin) - AC 25 (30), HP 111+temp(10)+L16, CMD 24; true seeing; Harper AC 30 (35), HP 85, CMD 29 (34)  d20+11=13 ; d20+19=29 ;
Friday August 7th, 2020 1:01:38 PM

To Kezzem, "Congratulations. You're the dog that caught the carriage. Now what do you do with it?"

Pressi tries to concentrate on Murphy's question (Know Local Roll 13), but she know only that they are good at boxing and having their own grill.

She reacts a bit at Bliss' overt questioning, smoothing things over as needed.

If the bugs turn aggressive, Pressi casts like to like (DC 18) and makes her own diplomacy check (Diplomacy 29+14 if succeed). She explains that, as blunt as the group is, it can get the job done. And she ensures the bugs that they are only interested in fixing the leak, but that may require the requested information and limited access.

DM Kathy 
Friday August 7th, 2020 1:57:21 PM

Kezzem is very pleased that the whole mushroom thing is about to bear fruit. Er, spores. He asks Murphy about it.

Murphy would need a few days to create a sustainable mushroom supply for the hive, but it could be done. He requests spare parts and an audience with the queen.

Bliss has questions!

"We do not know anything about a leak," the spokes-ant replies. "We take what we will, and we do not need permission. We arrived by our own means, to establish this new colony."

Pressi, still using her Detect Thoughts, gets the impression of magical travel--some kind of teleportation effect.

Succotash attempts to smooth things over with some diplomacy. The ant-creatures do seem to be somewhat mollified. They do that thing again where they seem to be having a telepathic discussion. Finally, the spokes-ant says, "We cannot allow you to roam the hive's tunnels unescorted. We will take you to the queen."

The logistics are a little awkward, as the ant-creatures are Large in size and the tunnels are only 10 feet wide. At last, however, they get turned in the right direction, and begin escorting you through the tunnels, some moving ahead of you and some behind. You cross a couple more intersections, then you turn a corner and find yourselves in a larger space.

Looking around, you guess that this may have been a workroom of some kind. There are lockers along one wall; maybe there are supplies in them? A couple of work-tables have been shoved out of the way, to make room for the queen.

She is half-reclining in the center of the chamber. She is not much larger than the ant-creatures who escorted you, but her abdomen is very large and pulses slightly--probably with eggs. She is tended by several smaller versions of the ant-taurs who escorted you.

She regards you, mandibles clicking slightly. None of the ant-creatures have spoken, but of course, you don't know what they may have communicated telepathically.

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20+30=31 ; d20+41=45 ; d20+19=31 ;
Saturday August 8th, 2020 12:45:06 AM


As they travel along, Murphy makes a point of making odd noises. Blurps, bloops, raspberries, squirts, what have you, so that the escort gets used to him being somewhat non-quiet as they move along. As they enter the chamber, Murphy casts owl's wisdom, with a small appropriate belch, then, as the group comes to a stop before the queen and they take in the scene, he communicates telepathically with Pressi - wishing he could do so with all.

For Pressi Highlight to display spoiler: {"So these formians have come from elsewhere - not from the Wold, I should think. They don't really understand much about where they are. The queen is about to launch a whole brood of new ants. They will overrun and destroy these tunnels - the purpose of which they do not understand. They are arrogant and aggressive. But also uncertain, and tentatively open to negotiations. Perhaps a better place than where they have landed might be found for them... like, say, the lands of recent giant depopulation? Or in a world far, far away? This looks like a bad place for them. Or, better said, they are bad for this place, unless they can figure out how to live here without wreaking havoc on the local systems."}

Murphy slides forward about five feet. "May I speak?"

He then begins: "Welcome to this satellite. I am Murphy. These are my mates.

"I am going to ask some hard questions. Do not take offense. It may be good for you to live long and grow your hive. I ask these questions because you are at risk. Truth between people is good. Truth can save lives." He uses his octopus limbs to shape what he says in his speech.

"Do you understand where you are? And the system you have come to? And that you risk drowning your whole recently moved colony because you do not fully understand what you are doing? Will you allow your ignorance to lead to your destruction? May you live long and prosper - but let's help each other figure out how to do so without you accidentally killing yourselves, harming many you do not know, and ruining a moon to which you came ... uninvited?

"Shall we discuss this? We are here because it seems some of your people have hurt a system they do not yet understand, and may cause further hurt to yourselves and others. If we work together, we may better learn, together, how for you to be safe.

"Shall we explore how you can survive? And thrive? One of my mates," and he nods toward Kezzem, "has one means to provide a source of food for you. It would take a few days to set up sustainable growth, and another few days for some of you to understand how to grow and farm it.

"Here there are many pipes, tubes, that carry precious fluids. Those fluids do good work when contained and channeled. They can cause harm when control of them is lost. We have fixed one of three damaged pipes. We need to find parts in these chambers to repair the others. I am an engineer - a master builder, and we have other skills among us, just as your people have many skills to help the hive.

"Shall we help each other? And learn from each other?" He slides back about two and a half feet, indicating he has finished his speech.
============
Sense Motive: 31; Perception: 45; Diplomacy: 31

Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81  d20+24=29 ; d20+22=33 ;
Sunday August 9th, 2020 1:50:13 PM

Kezzem will aid Murphy in his Diplomacy by giving out mushroom samples.

Diplomacy: 1d20 + 24 = 29.

+2 to Murphy for a total of 33.

Kezzem will also Sense Motive while he is at it.

Sense Motive: 33


Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Sunday August 9th, 2020 9:12:09 PM

Header Update

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Sunday August 9th, 2020 9:30:57 PM


Header and Footer Update

Pressi

Ritual of Healing (D12s)
Ritual of Warding (+1 to saves and AC)
Heroes Feast (10 HP)
shield of faith (+4 AC)
Water Breathing (from other)
word of recall set (to palace)
flying broom

L1: 3/7+1
L2: 1+1/6+1
L3: 1/5+1
L4: 1/5+1
L5: 0/4+1
L6: 0/4+1
L7: 0/2+1

clairaudio: 1
Fog Tatoo: 1

Harper (absent)

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+23=43 ;
Monday August 10th, 2020 6:05:46 AM

Succotash isn't certain what is to come of this, though he will lend his 2 cents to help Murphy (Aid another diplomacy, with a +23 bonus, it's an auto pass) he also will stay on his toes in case things go south (Perception 43)

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Monday August 10th, 2020 7:16:15 AM

Bliss waits to see how this diplomacy is received.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday August 10th, 2020 10:22:37 AM


For Murphy: Highlight to display spoiler: { I don't disagree, but this may not be the time and the place to press them on this broader issue. We don't exactly have authority to represent the moon or the giant lands. In the meantime, we need stuff from this group that doesn't trust us, doesn't want to just give it, and is now surrounding us while armed to the teeth. So I frankly would dial it back if you can, because I'm not exactly getting a chill vibe. }

Since Murphy insists on continuing with diplomacy, Pressi squeezes Murphy's hand and casts Like to Like on him. (Will DC 18 to add +14 to Diplomacy). The primary purpose, though, is to have Murphy pull back to the issue at hand should they become hostile.

"Please understand that we are hoping to work with you. But for the moment, our main purpose is to help in the oil leak that plagues us both. All we ask is that we are granted a chance to prove ourselves to your hive."

Pressi

Ritual of Healing (D12s)
Ritual of Warding (+1 to saves and AC)
Heroes Feast (10 HP)
shield of faith (+4 AC)
Water Breathing (from other)
word of recall set (to palace)
flying broom

L1: 3/7+1
L2: 1+1/6+1
L3: 1/5+1
L4: 1/5+1
L5: 0/4+1
L6: 0/4+1
L7: 0/2+1

clairaudio: 1
Fog Tatoo: 1

Harper (absent)


DM Kathy 
Monday August 10th, 2020 1:57:41 PM

Murphy asks permission to speak.

"Speak, soft creature," the queen replies.

Murphy mentions drowning. The queen is scornful. "We know how to obtain water for the hive without flooding the tunnels," she says. "Much of the water here is polluted, but we found a clean source at last."

Murphy talks about food. The queen's mandibles click a little faster. "We have farms," she says. Pressi, still concentrating on her Detect Thoughts can tell that this is an exaggeration. They have started farms. "But fresh crops might be of interest to the hive," the queen continues.

Murphy talks about pipes, and honestly the queen doesn't seem to follow the explanation. "The hive has no use for these fluids," she says at last.

People sensing motives--which I think is Murphy and Kezzem, plus Pressi with her Detect Thoughts can tell that, for all the arrogant bluster, the formians are starting to be a little concerned that they have bitten off more than they can chew. Negotiations are definitely possible, though you'll need to proceed with caution.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+13=26 ;
Monday August 10th, 2020 11:25:13 PM


"Hey, are we friends with these ant-taurs now?"

Bliss takes off his hat and bows to the queen. "I'm Bliss, son of Vauhwyt, your majesty! At your service and your family's."

Bliss whispers to his friends, "That's the dwarvish way to make a good introduction, you know."

Turning back to the queen, Bliss says, "Sure, we'll help you. You help us patch these oil leaks, and we'll help you with anything we can!"

Diplomacy 26

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20+19=37 ;
Tuesday August 11th, 2020 12:54:17 AM


Murphy looks up at Pressi as she speaks.

Heeding Pressi's counsel to walk lightly, and the example Bliss gives, Murphy slithers forward a few steps and responds thusly. "How about this? Let us investigate, and determine how to repair the damage. The oils and liquids are beneficial when properly used, but can slowly pollute the clean water if not channeled. Let us look about, and see if we can find what is needed to fix the leaks. Why, I wouldn't be surprised if those lockers might have something useful," he says, pointing a few of his octopus tentacles towards them. "Once we've done that, then we can look to see what we can do by way of mushrooms. I have a large box full of mushroom varieties. We can grow samples, see which ones take to the environment, and of those, which ones you find tasty."

"So, it is up to you. Would you like us to see what we can do to help? And, with your collective intelligence, surely you can teach us things, too." He then moves back to where he had been. Then he thinks to add one more thing. "I am an engineer, I also am a farmer. And Kezzem here is a bit of an expert on mushrooms. Anyway, I can speed up the growth of plants considerably, thanks to Eberyon." He is pretty sure that none of the formians know who Eberyon is, but he feels he must give credit where credit it due.
============
Diplomacy: 37 (not including various bonuses from several people who have been helping out in the diplomatic arena)

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+28=30 ;
Tuesday August 11th, 2020 6:42:53 AM

"Your highness, my name is Succotash Slenderstick, and this is Valerie. You mentioned that the water was polluted, but that you found a clean source. Well, that pollution is the very reason we are here, and the very thing we wish to stop. With your leave, and perhaps the help of your people, we can fix the leaks, which are causing the pollution."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday August 11th, 2020 2:30:50 PM

Pressi smiles as Murphy's activities begin to bear fruit.

As others begin to bargain, Pressi mostly keeps her eyes open.

DM Kathy 
Tuesday August 11th, 2020 2:57:58 PM

Encouraged, Bliss introduces himself. The queen's mandibles click, but she makes no other response.

Murphy asks again to fix the leaks, aided by Succotash.

"Very well," the queen says. "Make your repairs, and stop the pollution. Then we will see about these mushrooms of yours." She waves a couple of arms in the direction of the lockers.

Taking her invitation, you open the lockers and examine the contents. You see jars of oil and other supplies, and small tools. You don't see pipe material, but you do see a quantity of thin, sturdy, flexible stuff that you think could be made into patches. If you can just figure out how to cut it.

As you examine the lockers, the formians watch you, without attempting to help or hinder you.

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Tuesday August 11th, 2020 7:15:50 PM


"Thank you," Murphy responds. He joins with his friends, and begins to perform an inventory of the items, placing tools from the lockers in a fairly orderly fashion upon one of the tables. Likely most common tools he would be acquainted with. His father has an extensive shop in Humble's Ford, and he watched him using most of them as he was growing up. Any tools that are unfamiliar, he places at one end of the table.

Surely there must be something for cutting, slicing, that sort of thing. A knife is among the most basic of tools, and scissors (even in a medieval setting) not too uncommon. "Can one of you write a list of what we have here? Tali, you have ink and paper, right?"

[will post 2nd half of his post tonight - must run now]

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Tuesday August 11th, 2020 9:40:56 PM


"If we just slap this material over the holes and cast Make Whole, would that do it, do you think, Brother Succotash?"

"Maybe we have to wait for tomorrow for the spell?"

Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Wednesday August 12th, 2020 12:31:48 AM

"I hope we have enough space for everything we need," says Kezzem. "I don't know how mush-room we have left."

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20+21=35 ;
Wednesday August 12th, 2020 3:33:58 AM


"Perhaps we could effect the repair in two stages," Murphy comments after Bliss makes his suggestion. "First we shape, cut, fashion this material to cover the damaged area, and use mending for a quick patch, then with Make Whole on the morrow, really do it up right and fully seal it? Now, some of the other materials and tools here may help us out." [Waiting upon DM report to know what we have in inventory. Any glues? Other useful goodies?]

Having seen the two leaky parts already, and having determined that additional resources were necessary to getting them fixed, and armed with the tools and materials found in the lockers, Murphy mentally puts together a way to engineer a repair [Knowledge: Engineering: 35]. Would that be sufficient to get things fixed even without resorting to spells?

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Wednesday August 12th, 2020 6:37:51 AM

"Both make whole, which would require me to prepare it tomorrow, and mending, which I almost always have prepared, require all the parts to be there. the only differences between the spells is make whole fixes more damage per casting then mending, and it allows me to repair completely destroyed things, versus just broken things, like the pipes. I know that the original parts are missing, but if we were able to manufacture substitute parts, either spell should work, I think. The question is how do we fashion the parts. If only their was a spell like stone shape that works with metal, this would be a lot easier."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday August 12th, 2020 10:26:54 AM


"Blocking the oil from the water is probably a necessary first step," Pressi admitted, "But then we'd just be trapping this sludge somewhere else. We might need to eventually track it to its source."

As the others discuss how to mend the machines, Pressi takes some time to size up the guards a little bit. "So, when did you see this oil begin to form in the tunnels, exactly. And... how did you guys wind up on the moon in the first place? Have any of you contacted the nearby cities?"

Finally, she shows one of the guards the talisman from the temple, and looks to see if anyone finds it familiar.

DM Kathy 
Wednesday August 12th, 2020 4:54:26 PM

Murphy does an inventory of the tools. You find several hammers and mallets, a couple of chisels, pliers in various sizes, assorted screwdrivers, various wrenches, different kinds of saws, a small axe, and some cutting blades. Accompanying them are different sizes of nails and screws, as well as lengths of wire.

The patch material is tough, but one of the saws seems designed to cut it; anyway it does the job with a bit of elbow grease.

Kezzem worries about having enough room.

Bliss suggests a Make Whole, which Succotash could cast, but not today.

Pressi worries about the source of the oil, but it was flowing through pipes that seemed designed to carry it. Presumably, once the repairs are complete, the system will operate properly again. And Pressi has already seen that the lake can eventually clean itself of the pollution.

Pressi has some questions for the formians, but they aren't very forthcoming with the answers. You learn that the oil never got into the tunnels (it stayed in the water), and that they haven't contacted anybody nearby. They don't say how they arrived here.

Giving it some thought, Murphy determines that you can probably do makeshift repairs today, placing the patches and holding them temporarily with twists of wire wrapped around the pipes. Tomorrow, you can remove the wire and cast your Make Whole spells, and that will make the repairs permanent.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+27=42 ;
Wednesday August 12th, 2020 11:12:21 PM


Bliss looks through the lockers and also searches for secret doors inside them. Perception 42

He bows and explains to the queen. "Your Majesty, we'll do a patch job right now, and finish the work with a permanent repair tomorrow. We'll go do the patching work now, by your leave."



Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Thursday August 13th, 2020 12:02:30 AM

"I always get all my work done tomorrow," offers Kezzem.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Thursday August 13th, 2020 6:48:29 AM

Succotash expounds on what Bliss says, "Your majesty, to explain what my friend means, we have found the means to repair the oil leaks, and we can do a temporary fix today, however, to make it permanent, I will have to cast some magics on it, magics I need a day to prepare. would you prefer we left and returned in the morning, to finish the job, or would you prefer we stay here until the job is complete?"

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Thursday August 13th, 2020 1:01:02 PM


Pressi considers whether she can do anything besides cheerlead at this point, but the answer is "not much."

She does wonder how a planetary body with 1/6 the gravity has so many physical strength activities. Oh well, she's sure the team will get back to stealth missions next week.

More seriously, she can at least twist the wire around the pipes.

DM Kathy 
Thursday August 13th, 2020 4:04:32 PM

You plan to make temporary repairs today, then return tomorrow to make them magically more permanent. The formians seem to understand the basic concepts you're explaining.

Succotash asks the queen whether you can leave and return, or whether you must stay here.

That kicks off a longer discussion, the gist of which is that you have a choice. You can stay here, and they will find a "suitable" place for you to sleep. Whatever that means. Or, you can leave and return, but you must take one of the myrmarchs (the larger ant-taurs) with you.

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20+30=39 ;
Friday August 14th, 2020 12:23:19 AM

"Well, if you can travel underwater with us," Murphy says.

Telepathically to Pressi he says, Highlight to display spoiler: {"We want to check out the kraken's lair, too, and I'm not excited about bringing along a myrmarch. If you are up for it, perhaps a few of us could stay here - so they know we won't abandon our work - and a few can track down the lair, before someone else gets to it. What do you think?"}

"We do have something we need to take care of elsewhere. Perhaps a few of us can remain with you, and the rest will return on the morrow," Murphy suggests. "Perhaps Hobie and Tali might stay here overnight? I'm open to suggestions."

Then he asks, "Do you like seafood? Meat from water dwellers?"

[OOC: I hope we don't have a Friday DM Kathy post, then have several of us not post until Monday - that has been happening recently]
=============
Sense Motive: 39 - Getting more of a feel for how these ant-people operate.
He now thinks it would be great to learn how they communicate.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Friday August 14th, 2020 6:43:08 AM

Succotash is fine either way. though sleeping in a comfy bed does seem preferable to what ever arrangements may be found down here.

OOC.. Based on the damage, approximately how may times will Succotash need to prepare Make Whole?

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Friday August 14th, 2020 1:05:39 PM


OOC: No secret door or compartments in the lockers, then?

Bliss is more interested in returning to the surface, he says, so that Mookie and Miss Kerra do not worry. "Plus, it would be good for this ant-taur to see the surface so that the queen can meet her new neighbors."

Secretly, just to himself, he also wants to know what Miss Kerra would say about these uninvited ... colonists? homesteaders? refugees?

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Friday August 14th, 2020 2:27:32 PM

Pressi messages back to Murpjy

Highlight to display spoiler: {Actually, I was kind of leaning towards dragging one of these guys back to the castle. Just to see how our priestess would react to it or it to her. I'm betting they could keep our ant friend occupied while the kracken nest got a good look, too.

Beyond that, I'm not terribly worried about the kracken's lair. If someone else DID get to it first, we would have maybe three suspects to track down, none of which actually seem at all interested in treasure gathering. So I'm fine waiting another day.

But if its that big of a deal, a couple of us could slip out later. I don't think there's enough security to counteract all our spell choices.
}

DM Kathy 
Friday August 14th, 2020 3:19:28 PM

The lockers are very utilitarian and workmanlike, and do not contain secret compartments.

You debate the question among yourselves, but ultimately decide to leave and come back the next day. The myrmarch will be responsible for getting himself through the water, but as this will be accomplished by holding his breath and swimming, he's going to need to get to the surface as quickly as possible.

A smaller, humanoid ant-being accompanies you as far as the "well" you came through. She explains that she is there to get the myrmarch through, since he is too big to squeeze through with you. She uses some kind of dimensional door or dimensional hop to pop out into the lake with the myrmarch, and then climbs back up through the well. You slip out through the well and follow the myrmarch up to the surface.

He's not a great swimmer, but he begins thrashing through the water towards the raft.

Most of you still have Water Breathing active, so if you wanted to make a quick search for the kraken's lair before bringing the raft back in, you certainly could. The myrmarch will await you on the raft.

Succotash knows he will need two Make Whole spells the next day.


Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220  d20+31=46 ; d20+24=25 ;
Friday August 14th, 2020 4:19:17 PM


Murphy is happy to offer the rope to help tow the myrmarch behind him to the raft. Unless Bliss or someone does so first, he introduces the fomian to Mookie. "Perhaps a few of my friends can keep you company here on the raft. We have a task we just need to wrap up that we were working on before we found the problem with the pipes. Less than an hour, and we should be back."

"If any want to stay on the raft, that's fine. Perhaps a few of us can scout - who swims the fastest, besides me?" Murphy asks the crew.

Once it's determined who wants to search out the lair, Murphy will set out with them, and search.
==========
Perception: 46
Survival: 25

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Friday August 14th, 2020 5:26:46 PM


Before the group leaves, he suggests that the teleport artists in the group memorize a location so that we can just blip back in tomorrow.

He helps the ant-taur get into the boat. He introduces Mookie, and mentally tells the bird to be nice.

He makes a trip down to the lair of the Kraken, in Octobliss form, using BSIII. "Anyone else coming?"

Meanwhile, Mookie talks with the ant fellow. "So you got big ants where you come from? How about big worms?" The raven drools a bit at the thought.

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Sunday August 16th, 2020 5:10:12 AM


"Hobie? Tali?" Murphy asks once they break the surface. "Why are you two so quiet? You want to come with us to the lair, or rest on the raft? How about you, Kezzem, and Succotash? Pressi, my love?"

As with Bliss, he goes in search of the kraken's lair in the company of any who join them.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Sunday August 16th, 2020 12:36:47 PM

Succotash and Valerie never get out of the water after they surface to help the ant-taur. "Let's get this done! I wonder what a kraken lair looks like, and what kind of adventure awaits us there". With that, he directs Valerie to grab onto Murphy's rope again and to the bottom of the lake they go.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:108/108 
Monday August 17th, 2020 8:47:13 AM

Krken's Lair

Tali answers Mister Murphy, "Ah, sure, I'll go with you to the Kraken's Lair!"

Spell in Effect
Mage Armor | (900 / 900 Minutes)
Overland Flight | (900 / 900 Minutes)

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday August 17th, 2020 10:11:46 AM


"Well, if everyone else is going.... I mean, you might need your support rogue for finding stuff more than you do as a babysitter."

Pressi swims along behind everyone else.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Monday August 17th, 2020 10:49:27 AM

Large OctoBliss is happy to use a tentacle to drag along anyone trying to swim in slow halfling shape.

[OOC: If we get into combat, I'll change the header!]

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=220 
Monday August 17th, 2020 12:13:42 PM


Murphy trails the rope behind him. Between the small water elemental octopus and the large OctoBliss, everyone should have a good ride. Murphy maintains a distance of about forty feet between himself and Bliss, and swims slightly lower. "Let's sweep the area in a back and forth grid pattern," the druid suggests.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Monday August 17th, 2020 1:16:43 PM


"Blub glubbel pluop," answers OctoBliss.

Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Monday August 17th, 2020 1:36:45 PM

"Um, I'll sink," says Kezzem. "Unless somebody sharks me again."

DM Kathy 
Monday August 17th, 2020 2:33:34 PM

"We are not ants," the formian tells Mookie. "We are formians, a superior race. Ordinary worms do not concern us. There are larger worms, which can threaten the hive, but they are rare."

Murphy and Bliss are keen to visit the kraken's lair, and offer to help tow those without a swim speed. Tali, Pressi, Succotash, and Valerie take them up on it. Kezzem is less sure. He can stay on the raft if he prefers, or he can get towed and make the whole "sinking" thing somebody else's problem.

Those of you who go back underwater spend some time looking for the lair. With so many of you dependent on being towed, you can't really split up to expand your search area, so it takes time. At last, however, Murphy spots a promising-looking hole near the bottom of the lake. You swim through a short passage, and find the kraken's lair!

You find treasure in the lair, and you'll eventually figure out what everything is, so here's the list: Staff of Abjuration, Lesser Rod of Metamagic: Quicken, +4 rapier, Ring of Protection +4, Carpet of Flying 10x10, +3 Breastplate of Acid Resistance (Improved) (Small sized), Belt of Giant Strength +6, Instant Fortress, plus 50,000 gp in coin and jewelry.

Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Monday August 17th, 2020 4:13:10 PM

Kezzem stays on the raft to keep watch.

"I better hold onto to the rapier for the time being," he offers. "I love my daggers and all, but that's a pretty nice blade!"

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Monday August 17th, 2020 5:07:06 PM

Succotash's eyes go as big as saucers when he sees the quicken rod. "Well, now that's one heck of a coincidence, I was planning on buying one of those, does anyone mind if I save myself a trip to the catacombs? Oh and unless anyone else wants it, Valerie would love that +6 belt of strength, she would donate her +4 belt in exchange of course."

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Monday August 17th, 2020 6:05:46 PM


Highlight to display spoiler: {"That meta quicken rod is pretty sweet,"} thinks Bliss. Highlight to display spoiler: {"I can't really use the other stuff. I'll have to tell the guys when we get back to the boat."}

[OOC: Please mention if your PC can use any of this stuff.]

Octobliss helps carry the loot back.

"Glub."

Murphy Leafwin Pipewood(KimMc) (Small Water Elemental, Huge, then Halfling) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22  d20+14=31 ;
Monday August 17th, 2020 6:18:31 PM


Murphy delights in finding the lair. Of course the treasure interests him, and he helps the others in collecting it all. However, he also spends several minutes studying the lair. He gets a feel for the layout, the dimensions. Signs of any other critters in the area? He figures that krakens have to eat something or other, so he is curious as to the local flora and fauna. Druids, y'know?

He can speak underwater. There in the lair he says, in a voice as clear and distinct as possible, "Let's not open up all the treasure on the raft, all right? First we'll get back to the castle, introduce our formian escort to Kerra and the moonlings, then lay the gear out in a private room. Sound reasonable? Bliss, bloop twice if that sounds like a good idea to you."

Once the team is ready to leave the lair, Murphy changes to a huge-sized water elemental - more wave-shaped this time. Once they arrive back on the raft, and all others are aboard, Murphy recommends, "Let's sort things out once we get inside." He then helps propel the raft back to the docks. Once the raft is secured, by others, he changes back into his own halfling shape. He says to the formian myrmarch, "When we first met, I was a watery octopus. Just now, a large water creature. And now, myself, Murphy. What would you have us call you? What name do you have, Myrmarch?"

Once he hears the name, Murphy makes certain he pronounces it correctly, and asks to verify he has it right.

===========
Linguistics: 31 (to ensure he acquires and properly repeats the myrmarch's name - if he gives one)

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday August 18th, 2020 1:27:05 PM

Pressi can't really use any of it (and at any rate, has a WBL higher than everyone else).

She is happy to ring the stuff back.

DM Kathy 
Tuesday August 18th, 2020 2:50:01 PM

Murphy examines the kraken's lair for clues about what it ate. The lair is pretty clean, though. You know that krakens are intelligent, so it probably disposed of bones and other refuse outside its lair. You could probably find the creature's trash pile with a bit of searching, but your companions are anxious to examine their new toys. Getting them to pause and look for a pile of fish bones might be a tough sell.

Succotash casts a covetous eye on the metamagic rod and the belt of strength.

Bliss makes octo-noises, which could mean anything, and helps carry the loot back.

Pressi can't really use any of the items, but Kezzem has his eye on the rapier. Unfortunately, it is sized for Medium creatures, so Kezzem would have a hard time using it.

Murphy powers the raft back to the boat-house. You leave it in the water for now, since you plan on returning to the formians tomorrow.

Harper awaits the group on the terrace, as does the faithful Mooncalf, who begins following Mookie around as soon as it is able to.

Asked his name, the myrmarch responds with a series of hisses and mandible clicks which most of you eventually boil down to Scax. Murphy is able to pronounce the name more exactly, but it's pretty much impossible to spell, so Scax he shall be.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Tuesday August 18th, 2020 8:34:18 PM


Bliss reverts to halfling form and asks any moonlings around to lead them to Miss Kerra, or to let her know we have returned with news and a guest.

"No worries," he says to Scax. "These little fellows are super helpful and will try to make you comfy here. The most important person here is Miss Kerra, though. She is the god's right hand. And she is very nice."

He confides to Scorx in a whisper, "I'm thinking of inviting her to come work for us."

Mookie gives Mooncalf a pat on the head and tells him he has been doing a very good job."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22  d10=3 ;
Wednesday August 19th, 2020 2:46:10 AM

Item distribution

Staff of Abjuration
Lesser Rod of Metamagic: Quicken - at least two people want (Succotash and Bliss)
+4 rapier - medium sized - could that be traded in at the Catacombs for an equivalent small-sized version?
Ring of Protection +4 - Murphy requests
Carpet of Flying 10x10 - party? Talia?
+3 Breastplate of Acid Resistance (Improved) (Small sized)
Belt of Giant Strength +6 - For our velociraptor (in exchange for a +4 belt)
Instant Fortress - party? Who would carry it?
50,000 gp in coin and jewelry

"I have a Ring of Protection +3. I'd like to offer it to the party, and take the Ring of Protection +4," offers Murphy.

"For the party, that carpet of flying could come in very handy. Talia, you fly all the time. How would you like a carpet where you could fly us around all the time? And, say, we could sew a portable hole in the middle, and have lots of flyable storage!

"Likewise, an Instant Fortress would be terrific for us to use when traveling. A place to rest, recover."

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Wednesday August 19th, 2020 7:39:23 AM

“I agree that the Instant Fortress would make an amazing party item, though with Kezzem being the only one of us without a flight mode, that flying carpet my be best used in his hands. Heck, If he was riding Rumpus, he could even give Harper a lift!”, Succotash reasons. “Bliss if you want the quicken rod go for it, I’ll pick one up next chance I get. (When we make level 17 WBL) but I still would like that belt for Valerie!”

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday August 19th, 2020 11:24:25 AM

Pressi greets Scax as best as she can, hoping to smooth over some of the seeming friction from before.

Otherwise, she remains quiet as they ride back, unsure of what might happen when they arrive or of when they get to work tomorrow. She seems barely interested in any of the gear, though having the cash influx does mean she can pay back her debts.

Harper sniffs at Scax but doesn't otherwise react.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday August 19th, 2020 12:10:01 PM


"[Scax]," Murphy says (the '[ ]' indicating as close to native pronunciation as Murphy can get), "I am glad you are with us. We can learn of each other, I trust. Ask any questions you wish as we spend time together."
------
"Makes sense, Succotash, on the carpet. I'm fine with Valerie having the belt. Kezzem, what do you think? You want to fly in comfort?" Murphy asks.

If none object, he takes off his Ring of Protection +3, and replaces it on his finger with the newly found Ring of Protection +4. The +3 ring is now party treasure.
------
"Pressi, how about you and I go flying together before it gets dark, and get a good overview of the area - and maybe just talk a little? You seem pensive."
------
Eye of Kraken
Murphy has some canvas. He oils it, squeezes out the excess, then carefully wraps the eye which so recently glared balefully at them. He wraps non-oily canvas around the oiled canvas wrap. Then he finds a good place for it in the portable hole (taking all his typical precautions to divest himself of magical holding items before placing it therein).

Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Wednesday August 19th, 2020 1:11:08 PM

"Hey, this rapier is do big! It's like a lance!"

"Rumpus can run along the surface, but he can't get any height if that were an issue."

"I don't know about flying, but generally speaking I like to do things in comfort, Murph."

DM Kathy 
Wednesday August 19th, 2020 2:29:47 PM

Back at the palace, Bliss changes back into a halfling and introduces Scax to Kerra. Kerra is polite, but seems troubled by Scax's presence.

Much of the conversation at the palace, understandably, is about the kraken treasure and how to distribute it.

Murphy offers to answer Scax's questions, but the myrmarch seems very uncurious about his surroundings.

The moonlings attempt to make Scax welcome, and it's difficult to tell how well they succeeded.

Your time with the formians took up much of the day, so you are extra hungry for dinner when the moonlings serve it! Today's meal is roasted lamb, served with rice and vegetables. At his request, Scax is served additional vegetables, raw, although he also eats the cooked ones and a bit of the rice. He does not eat the lamb.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Wednesday August 19th, 2020 9:15:42 PM


Bliss explains the whole situation to Kerra. After filling in the details, he is saying, "... so you see, Miss, basically a small colony of ant-people refugees found their way to the under-tunnels and is making a home. Is that okay with you? If not, maybe we can help them find a home where they will be welcome."

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:108/108 
Wednesday August 19th, 2020 11:26:57 PM

Scax

Tali hovers and stays silent while she watches the events unfold.

Spell in Effect
Mage Armor | (900 / 900 Minutes)
Overland Flight | (900 / 900 Minutes)

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Thursday August 20th, 2020 4:21:13 AM


Murphy had mentioned an afternoon area flyover, inviting Pressi to join in. If she did so, sweet. If someone else wanted to come, great. But he takes a large winged form if others participate, or his huge air elemental form if none do. He wants to get a good high-level aerial view of the area, and compare that with his map.

He enjoys the meal, and loves the lamb. "Your people need food, [Scax]. I see you enjoy the vegetables, and avoid the meat. If we are to augment your food supply, what sorts of things do you suppose you would like included in your farm?"

"Do your people make music?" he asks.

The druid discusses the plans for tomorrow, including final repairs, and also looking to help the formians with mushroom farming. "Kezzem, I have many many samples with me of mushrooms from the southern end of the Red Hills. We'll want to see what areas they have that might be good for raising mushrooms."

He finds a moment to talk with Kerra, apart from the presence of the myrmarch, if possible. "I noted the concern on your face when we introduced Scax." He uses the pronunciation most of his friends use. "We know little of them so far." He details the numbers they saw, the different types, and the burgeoning belly of the queen. Their arrogant and assertive stance, as well as their current uncertainy.

"How would you counsel us, Lady Kerra?"

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Thursday August 20th, 2020 6:34:55 AM

Succotash was about to pull Kerra aside himself, but Murphy beat him to it, so he joins in on their conversation. He adds, "As you know we headed down there to fix the oil leak, and though it is temporarily fixed, we will finish the job in the morning. When we were confronted by the myrmarch, we felt it better to use diplomacy, as opposed to violence, to gain access to the under-moon. Did we make the wrong choice?"

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Thursday August 20th, 2020 10:30:46 AM


Since Murphy seems to be interested in speed, and since nobody needs more spells for the night, Pressi breaks out yet another trick: Wind Walk (up to 60 MPH).

She is hardly the most elegant in this form, buffing back and forth as nearly a mist. But she should be able to keep up with whatever form Murphy wants, sweetly enough.

Regarding the counsel, she listens carefully but doesn't think they made a "wrong" choice. The goal is to stop poisoning the lake, followed by protecting anyone who needs it.

Tali (JonPaul) AC:25 (T:21, FF:20), CMD:35, Saves:(F:14/R:16/W:17), HP:108/108 
Thursday August 20th, 2020 3:04:35 PM

Choices

Tali hovers and stays silent while she watches the events unfold between the group & Kerra.

Spell in Effect
Mage Armor | (900 / 900 Minutes)
Overland Flight | (900 / 900 Minutes)

DM Kathy 
Thursday August 20th, 2020 4:36:21 PM

At dinner, Murphy asks Scax what sorts of things the formians might want to grow. "Mushrooms," Scax replies promptly. "The Kezz'm said you had mushrooms. There are also root vegetables and grains which we brought with us."

Murphy asks about music, and Scax says that yes, they have it, but Scax himself is no musician.

Later, most of the group gathers to talk with Kerra about the situation. "Formian colonies spread very aggressively," Kerra says. "They could easily overrun this moon. And, since they don't know how it operates, they could do tremendous amounts of damage. They could damage the workings that keep the moon in the sky, send it crashing back down to the ground. We can't allow that.

"I agree that a diplomatic solution is best," she continues. "If you can, persuade them to either go elsewhere, or to limit the size of their colony here. If you cannot get them to agree to one of those," she takes a deep breath, "then they must be destroyed."

Kezzem (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Thursday August 20th, 2020 7:32:30 PM

"The Kezz'm is wise," says the Kezz'm.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Thursday August 20th, 2020 8:58:28 PM


"Well, mushrooms we have, as The Kezz'm has told you.

With Kerra's explanation, Murphy mentions the layout of the piping system, the oil, and whatever other substance(s) they encountered. "Can you explain the function, design, and overall purpose of the system? I would love to understand at least the gist of it. If the first two options are not agreed to, then... and I think the 'limit the size of their colony here' option may be honored only for a short time... then a better understanding may be useful in carrying out the third option. I pray diplomacy is effective."

He waits for others to offer their counsel, then requests, "Is there a book, or are there documents that would help me understand the workings you describe, which help keep the moon called Kerracles in the sky? If so, may I have the chance to peruse such? You know us very little, and I understand what I ask may seem much. We have helped save many people, even a continent of the Wold. We have negotiated past violence into peace. And, when such was not possible, we destroyed a thousand giants who sought to overrun, slay, and dominate the halflings of Crescent Valley.

"As the potential you mention means that the welfare of Kerracles is essential to our world's existence -- would you accede to my request?"

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Thursday August 20th, 2020 10:28:47 PM


"How many is too many, Miss Kerra?"

"A hundred? A thousand? Ten thousand?"

"Can you guide them to understand what they can safely do, and what they can not do to make sure everything works the way it should?"

"Murphy, can you teach them how to grow mushrooms, really?"

He looks at Wise Kezz'm and laughs.

Meanwhile, Mookie is asking Mooncalf about the basements of this place. How far down can you go? He is thinking aobut alternate paths to the new Ant Hive.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Friday August 21st, 2020 8:37:08 AM

"I would rather not slay the ant-people, They have done nothing wrong and have harmed no one as of yet, but if it needed to be done to save the Wold from a cataclysmic event, well, I guess I could take up arms against them, though I would hate every minute of it! I pray that the gods give us wisdom when dealing with them tomorrow so we don't have to do something so distasteful!"

Succotash overhears Mookie's conversation, and says, "I'm pretty sure Tali and I can teleport everyone there safely, we shouldn't have to go for a swim this time, if that's what everyone wants".

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Friday August 21st, 2020 10:02:36 AM


"Teach them to grow mushrooms?" Murphy echoes Bliss's query. "Well, not as fast as druids can, but I reckon they are teachable as far as farming is concerned. We shall see whether they be teachable otherwise."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Friday August 21st, 2020 10:47:56 AM

Listening to Kerra, "And let me guess. Your men have no idea how the kracken or the formians got here or when, because that's the kind of thing that just slips under the radar. So you can't then tell me much about them or what they want."

DM Kathy 
Friday August 21st, 2020 2:45:50 PM

Kezzem declares himself wise. The mushroom bit has certainly paid off.

Bliss asks how many formians is too many. Kerra frowns. "Well, that's the real question, isn't it," she says. "A village or maybe a town, but we can't have a city. They can take over existing tunnels, but they shouldn't try to dig new ones. And, even in tunnels they claim as their own, they have to let maintenance people through. Although that won't happen very often."

Mookie asks Mooncalf about the basements. The palace has a wine cellar, under the kitchens, but otherwise no basement area.

Succotash is reluctant to kill the formians, since they haven't actually hurt anybody yet. Overhearing Mookie, he assures him that Tali can teleport the group, but your DM thinks that Mookie (and Bliss) are exploring the possibility of relocating the formians to new tunnels under the palace.

Murphy is confident he can teach the formians to grow mushrooms. He is also curious about the inner workings of the moon, but Kerra knows little and he can find no books on the subject. Apparently some things are not for mortals to know. And outside the scope of the current adventure.

Pressi confronts Kerra about the kraken and the formians. "A moon kraken was placed in the lake a long time ago," she says. "I had been told it was slain. Either that information was incorrect, or it managed to reproduce before it was killed, and you faced a second kraken. The formians are recent arrivals. When Lord Kerracles was...present, such a thing would have been noticed instantly, but we are diminished. So, yes, if this particular group of formians wants something other than what all formians want, then I don't know what it is."

Meanwhile, the moonlings show Scax to guest quarters and the palace prepares for the night.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Friday August 21st, 2020 3:20:38 PM


Murphy thinks to add some counsel. "Let us not present them with stark choices immediately. Let's consider this the discovery stage. I already told them it will take a few days minimum to get a proper mushroom garden as suggested by our resident unheralded genius The Kezz'm - as it will. So gentle getting-to-know-you time today, maybe tomorrow. Sound all right?" he asks.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Friday August 21st, 2020 3:51:36 PM


Bliss works hard to understand the terms.

The formians can have a colony under these conditions:
- No more than 5,000 individuals.
- Use existing tunnels, but do not dig new ones..
- Must allow maintenance workers into your tunnels on rare occasions.
- Murphy will teach them how to grow mushrooms.

OR we will help them to relocate to the Wold proper.

OR we will have to defeat you and move you ourselves. We'll try not to kill anybody, but no promises.

Is everybody on board with presenting these terms to the Hive Queen? In a few days, like Murphy says?

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Friday August 21st, 2020 8:25:15 PM

"I love it when a mushroom plan comes mushroom together," says the Kezz'm. "Mushroom."


Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Sunday August 23rd, 2020 3:40:13 AM


"Another alternative: They go back to where they came from," Murphy adds to the list Bliss offered. "Why 5,000? Why not 1,000? That is still many, especially considering their size."

"Will the existing tunnels suffice for their needs, should they be allowed to remain?

"Also, we need to learn where they came from, how they learned of this place, and how they managed to get here. And, maybe, as we work on the garden, we can get a sample of their music."

Murphy has about a dozen different varieties of mushrooms he bought in the south end of the Red Hills. He takes some time to review them, and to evaluate which might work best here on the moon of Kerracles. He talks about the options with The Kezz'm. He discusses with Kerra whatever she may know of the local soil types. "Perhaps I should go earth elemental and see what I can learn by exploring underground for an hour or so."

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Monday August 24th, 2020 6:26:40 AM

Succotash nods as Bliss and Murphy put together the ultimatum, "That seems about right!" He really hopes diplomacy will rule the day, and that the formians, will listen to reason, as he shudders a little when considering the alternative,

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday August 24th, 2020 9:19:30 AM

"I think we may be over our heads on some of the specific demands, especially when it comes to raw numbers," Pressi tells the group. "We have no idea of what the system can support or of what resources the "Kerra"ns are using themselves. We don't even know who these Kerrans are or what claim they have to the moon. Are we really going to make demands on population control to a species that barely trusts us on mushrooms? And what's the deal with no new tunnels, anyway?

"I get Kerra to a degree. Formians aren't exactly known for their sustainable farming practices or for living within "reasonableness" limits. But I don't think we have the tools to state specific numbers... and I don't think Formians are known for accepting population control limits either.

"Personally, I think Murphy's initial instinct is correct. Let's do the work, get to know them better, get them to trust us before we make any specific demands."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday August 24th, 2020 12:34:00 PM

Hobie speaks up after being silent for two weeks.
“I hope the diplomacy will work, but I’m gonna get myself ready for the war if they say no.”

He will make sure his quiver is fully stocked with arrows from his haversack, and he will have one of his scrolls of Flame Arrow at the ready to cast before they present the ultimatum.

“Hey Kez, if you really wanna use that Rapier, I can always make you bigger.”

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Monday August 24th, 2020 1:51:27 PM

"I have heard that many people have a hard time being diplomatic to Kerrans," speaks the Kezz'm. "Kerrans can be quite entitled and unreasonable. I even heard that one Kerran trashed a shop just because he was selling masks."

DM Kathy 
Monday August 24th, 2020 1:59:15 PM

Bliss sorts through the various things you need to require from the formians.

Murphy suggests a gradual approach as you set up the mushroom farm, an approach Pressi endorses.

Hobie supports a diplomatic solution, but prepares himself for battle just in case.

Kezzem warns the group about Kerrans, but as there don't seem to be any shops hereabouts, perhaps you are safe.

You further discuss plans and strategies that evening, then enjoy a restful night in your quarters. The next morning, the moonlings have breakfast ready, and then you are ready to return to the formians with new spells prepared. You can, if you like, take the raft out again, and then swim through the well, as you did before. Or, you can teleport directly into the tunnels. Or, you can take some other approach. How do you return to the hive?

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Monday August 24th, 2020 2:30:01 PM


Bliss sees no need for swimming, if we can teleport. "And take Scorx with us, right?"

At least, we can do a permanent fix for the patch job and just have conversation with the Hive Queen.

"She seems nice, I think. We just have to put things on a friendly basis."

"Plus, what are they even eating down there. If it is just empty tunnels, what's the food sitch?"

Bliss actually pauses to ask Scorx about that. What do the Formians eat now, and how do they get enough food down in the tunnels? The thing about mushrooms is that they don't grow on nothing. "You need, you know, dirt and rotten wood and stuff. Where's the input for growing mushrooms, anyway, Mister Murphy? Knowing how to grow them doesn't replace the need for plain od dirt and stuff. And over time, without replacement or magic, the nutrients in the dirt get used up."

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Monday August 24th, 2020 3:13:28 PM

Succotash is all for teleporting back, if Tali is up to helping him get everyone down.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Monday August 24th, 2020 4:42:20 PM


"Correct, Bliss. They indicated they have started some farming. We need to see the soil, and get to know the local flora. Some fungi grow underground. Aside from the utility tunnels we already have seen some of, we need to see something more natural. Lots to learn. I think I'll be doing some earth elemental research here. Maybe all of us can see what we can learn."

He asks Kerra to help him for a moment in the library, and while there, and in particular away from Scax, asks, "Can you tell me something about the plants and animals here on this moon? Is farming possible, or even easy? I have this map of the moon, which shows some major geographical features, but it's wanting in important details. Are there enough resources that the formians could make a living here? There are lakes. How about rivers? Mountains, hills, valleys, forests?

"How is food here provided? Is it magically produced? I'm a druid. Is it conceivable there are enough biological materials that non-magical farming would be feasible? The formians, at least Scax, seem to eat vegetables and not meat, maybe, so that's something.

"I know that the moon is smaller than the Wold. And you've said things are carefully balanced here. I just need to understand more of that balance. Lady Kerra, you already have said that you are not privy to all of what makes it work. But surely you know far more than we do at the moment - and some of what you know about this place can help me, help us, as we figure how to negotiate with the formians."

As he talks with her, he mentally communicates Pressi what he is learning from her.

When people are ready, Murphy says, "Teleportation sounds fine." He looks at Talia. He has been thinking about her, and how detached she has seemed of late.

"Tali, you seem to have a faraway look in your eyes. Are you fine being here? Is there something else you may need to take care of? If not, that's great. If so - what would you say to this? Help to teleport us back to the place - well wherever you and Succotash would be the best - perhaps near the repair area. Then, if you need to leave - Save a teleport to get back to where you need to be on the Wold. Get us all to the repair site, then head home, or to where you feel you need to go. When you can, rejoin us. Tell me if I have gone wide the mark, my friend."

If she seems open to this notion, he plucks a few hairs from his head, folds them in a bit of cloth, and says, "If you need to return to us, this may be helpful."
=========
OOC: The lunar environment is part of the module, even if not written up - especially where a druid is involved :-) ]

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday August 25th, 2020 10:39:47 AM

Pressi is less excited about teleporting - using the boat at least opens contingency options and gives them time to approach - but she's willing to go along with it. She reminds the group that she can technically transport 5 small or medium creatures, plus herself, via word of recall.... maybe. (I need a DM ruling as to whether the moon castle can be designated as the sanctuary spot, but I'm pretty sure it counts as one.)

She continues to listen in to Murphy's messages, but remains uncommitted to any strategy until more information arrives.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday August 25th, 2020 1:07:55 PM

"Teleporting is definitely faster, but it takes away the opportunity to meet another Kraken or other fun adventure along the way. I'll vote how Pressi votes."


DM Kathy 
Tuesday August 25th, 2020 4:04:29 PM

You discuss teleportation options. Pressi is pretty sure that Word of Recall will get a group of you back to the palace. [OOC: yes, it totally counts] She believes that using the raft opens up more options, although you could still take the raft out and teleport from there. You would stay dry, but the raft would be there if you needed it.

Bliss and Succotash are all in favor of teleporting, but Hobie doesn't like the idea of missing out on another kraken, or a similarly exciting encounter!

Murphy has questions! You learn that the food in the palaces is magically produced, and there are no large-scale farming operations. There are various kinds of environments on Kerracles, including forest, grasslands, mountains, and tundra. There are naturally-occurring flora and fauna. Farming is theoretically possible, but the moon's interior is riddled with the kind of maintenance tunnel you have already encountered. Digging through the topsoil, therefore, is kind of risky. You know that the formians would want tunnels rather than living on the surface. It is probably better to have them use existing tunnels rather than having them dig new ones and damage the ones that are already there.

As you prepare to leave for the day, Tali says she isn't feeling well and wants to stay behind in the palace. The moonlings are more than happy to look after her. Her absence, however, will make teleportation somewhat difficult.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Wednesday August 26th, 2020 6:13:33 AM

Succotash is saddened a bit at the loss of Tali, but tells her to take her rest, and hopefully get better soon.

"Well, I guess we are swimming again guys, I can't take all of us in one teleport, and unlike most of my spells, I can only prepare teleport, and greater teleport once per day. I may have to look into purchasing some device to increase my teleportation prowess in the future".

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday August 26th, 2020 12:11:28 PM


To Kerra's explanation of the tunnels, Pressi nods. "Ok, I think I'm getting a better picture of Kerracles as a whole, thank you."

Harper stays behind again, to watch over Talia.

In between snacks and nap.

"It's fine to not teleport, we could use the exercise. And I'd rather have the options to teleport back than teleport here."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday August 26th, 2020 12:34:25 PM

ooc: Does anyone know why my posts will sometimes repost again days later? this is the third time I've noticed it happening


Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday August 26th, 2020 12:45:18 PM

"I agree I'd rather just take the trip than teleport there, but I also always keep two scrolls of Teleport if we need them."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday August 26th, 2020 3:00:16 PM

"All right. Raft. Water breathing," says Murphy.

DM Kathy 
Wednesday August 26th, 2020 3:11:17 PM

Without Tali, you're going to need to swim. Succotash or Hobie can teleport you in an emergency, but this isn't one.

[OOC: Nick, didn't the reposting have something to do with checking the site on your phone? Or am I misremembering? Anyway, I'll delete the extra post.]

Accordingly, you return to the raft, once again leaving Harper on shore. You move the raft out to approximately the same place you had it yesterday, then polymorph or get Water Breathing as your preference. I'm going to assume Scax gets included in the Water Breathing.

You slip into the water and head for the "wells." The makeshift repairs held well; now you just need to make them permanent. Do you do that now, or pay your respects to the queen first?

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Wednesday August 26th, 2020 4:58:18 PM

"I'd probably be okay with water breathing," says Kezzem. "As long as the water is calm at least. Though it was fun being a shark!"

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20=14 ; d20+12=14 ;
Wednesday August 26th, 2020 9:52:14 PM


Bliss is sad that Tali needs some rest, but he understands.

The raft is fun anyway. Bliss likes jetting through the water.

He is in favor of making the repairs permanent.

After that, it is just to visit the Queen, talk about mushrooms, and leave the tougher issues for later.

Aid Another on the repair: natural d20 = 14 plus whatever should suffice.

Diplomacy to talk with Scorx and then the queen about mushrooms. 14.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Thursday August 27th, 2020 6:16:55 AM

Succotash casts Water Breathing twice, including everyone in the party, including their guest.

Before we head off to talk to the queen, allow me to make these repairs permanent.", Succotash says as he casts make whole twice to make the repairs complete. He has mending on deck just in case he spies a crack or two that the make whole spells may have missed. After the job is done, he says to his friends, "And now the real work begins, shall we proceed?"

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+20=22 ;
Thursday August 27th, 2020 9:59:47 AM

Pressi figures it's important to visit the queen before and after, preferring to keep the before to light pleasantries and reports of what they will do next. (If needed, Diplomacy 22).

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday August 27th, 2020 12:12:51 PM

Hobie will follow along with Succotash, casting Mending on dents or cracks that are probably just superficial.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22  d20+14=28 ;
Thursday August 27th, 2020 2:24:03 PM


Murphy agrees with Pressi. "Succotash," he says as they emerge back into the tunnels, "Let's forestall the repairs until we say good morning to the Queen. Then do the repairs, then visit the farm."

He asks Scax to help him with the name of the Queen before they remeet her. Linguistics 28 to replicate the correct pronunciation of her name, if Scax tells him. As they walk together, he also asks what a good greeting would be in their tongue. [Murphy is going to try to pick up formian as his next language - at least the spoken version, as I don't know that he can do the telepathic version very well.]

DM Kathy 
Thursday August 27th, 2020 4:01:55 PM

You enter the water. Kezzem drops hints about being a shark again, but so far nobody has obliged.

Succotash wants to complete the repairs right away, but Pressi and Murphy think it's best to check in with the queen first.

That takes some time. First a little formian (or the same one from yesterday?) needs to be summoned to blip Scax through the too-small opening. Then you all have to climb in and dry off, and then, at last, Scax can lead you to the queen.

Murphy asks about greetings in the formian language. "But you are speaking the formian language," Scax replies. "Indeed, it is a mark of our vast reach across the worlds that so many people speak our language!" [OOC: Formians do not have their own language; they speak Common and communicate telepathically. And I decided that they think Common is their language because they totally would.]

You ask the queen's name, and manage to pronounce it credibly. It sounds something like Hrakikh.

You are again escorted to the queen's chamber. It appears unchanged from yesterday. The formians seem to communicate telepathically, then the queen gives you a distracted greeting and gives you permission to resume your work.

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Friday August 28th, 2020 12:00:55 AM

"Wait, I thought we were going back in the lake," says Kezzem. "I was hoping to be a shark again. It's no fun being a shark without water. Unless I was some kind of land-shark, but surely such a creature doesn't exist."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22  d20+21=40 ;
Friday August 28th, 2020 3:12:06 AM


"Kezzem, you ride the raft that I propel, Succotash gives you water breathing as an outstanding halfling - sorry, I cannot sharkify you - you grab one of the loops on the rope, I pull us down, deeper, and deeper - pretend like you're chewing some tough meat as we descend into the water, to help keep your ears from hurting. Or burp a lot - that works, too. Yes, we're on the lake... in the lake... under the lake... and back in the tunnels. Pay attention."

He had gone to huge water elemental for the aqueous transportation segment, and back to halfling as the last to enter the tunnels.

Murphy ponders the answer to the formian language. Huh. Common. From big ants? He is not quick to buy all aspects of Scax's explanation, but offers no counters. "Uh, all right. I did not know that."

The druid also asks the name of the little formian who helps Scax make it through the small passage. When they speak with Queen Hrakikh, Murphy thanks her, and adds, "Once the repairs are made, perhaps Scax or {little formian} can take us to the farming area, so we can see how we might help out there. I brought a dozen different types of mushrooms. We'll look at the environment, and that will help us see which ones might serve best."

At the repair site, Murphy uses his engineering skills both better to understand the system they are repairing, as well as the quality of work that Succotash is able to perform.

"Everyone up for farming?" Murphy asks. As they travel the tunnels, Murphy updates his mental maps, intending to place on paper later.
==============
Knowledge, Engineering: 40

[Thanks for names, Kathy! It helps to be able to refer to specific persons]

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Friday August 28th, 2020 6:19:23 AM

Succotash doesn't like the idea of walking right past the repair job, only to come back to it later, as it seems counter productive but what ever, he'll go with the flow. "It will literally take less then a minute, less then half a minute really, but if you want to wait, so be it, though I could have the job done before the teleporter dude got here. Actually, I could take care of that too, but I would rather save the spell, in case we need it later."

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Friday August 28th, 2020 7:35:22 AM


"Yup, shoulda done the repair first, but, you know, half of six, dozen of something else."

Bliss sticks with the group, does the repair work, then comes back to the queen.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Friday August 28th, 2020 10:17:51 AM

"If all we were doing was fixing some plumbing, I'd be all in with efficiency. We're the diplomats. Fixing the pipes is just how we get in the door... And I don't really know how long we can stay after the job is done, if you get my drift."

Pressi watches Bliss and Succotash closely. "And if we are serious about asking them to do half the things you want them to do, the least we can do is say hello on our way in. Wipe your feet, too."

Nodding along, Pressi brings up that Succotash might want to take a look at other construction sites. She asks some more questions about what other rooms they have in the colony.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Friday August 28th, 2020 12:13:39 PM

Hobie was also gungho about the fixing, but Pressi's explanation makes a lot of sense to him. He's now eager to put off the fixing as long as possible.

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Friday August 28th, 2020 1:05:41 PM

"I wouldn't have to pretend to chew on some tough meat is I were a shark," pouts Kezzem.

DM Kathy 
Friday August 28th, 2020 3:46:51 PM

Kezzem is not letting the shark thing go.

Hobie and Succotash really wanted to get to the repairs first, but as Pressi pointed out, you're after more than repairs and it's probably better to be as diplomatic as possible.

After saying howdy to the queen, Succotash proceeds with the repairs, supported by Hobie, Bliss, and Murphy.

Pressi stays behind to chat with the queen about the colony. You learn that there are rooms for sleeping, rooms for raising the young, rooms for storage, and of course the farm rooms.

The repairs go off without a hitch, and soon you are inspecting the farm rooms. You are accompanied by Scax, but not the little formian named Raqi, who has duties elsewhere.

The formians have laid down a thin layer of soil, mixed with organic material. Disturbingly, the organic material contains what are clearly chopped-up formian parts. They are still conditioning the soil, and haven't planted anything yet.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22  d20+20=22 ; d20+14=29 ;
Friday August 28th, 2020 6:45:59 PM


Murphy takes in important details. How many and how large are the areas have they prepared with the developing soil? What light sources are available? How deep is the thin layer of soil, and over what is it laid?

"Along with mushrooms, what other sorts of foods do you plan to grow here?" the druid asks.

He considers the mushrooms. Likely half of them will not do well here. A couple types could do quite well, one with added manure. Two or three others may be suitable. Perhaps enough to work with. Ah, kraken flesh. That could serve to help the soil. "I'm going to fetch the flesh of a creature which tried to kill us. It's flesh may help enrich this soil. To be sure, though, we should at first place in only in a small area, and observe its effects."

With whoever wishes to accompany him, Murphy sets out to recover some flesh from a tentacle, some from the body. Perhaps thirty pounds all together. As the water breathing will still be in effect, he asks Scax if he wants to join in the expedition. "That way, you will know where to find more such flesh over the next several days, if this works well."

If there are no huge obstacles to carrying out this task, the group likely will be back within 20 to 30 minutes, I reckon. And if we get the meat, Murphy works on grinding it up, and scattering it in differing amounts. One out of twenty parts in one section. One out of ten in another. One out of five in another. "It may begin to have a strong smell, but we shall see."

He takes a few spores of one of the mushrooms he thinks may do well with the fishy food, and carefully distributes tiny bits in each of the areas, and in an untreated area. He uses half of the mushroom's total spores - so this is a sparse planting, indeed.

He plants an acorn in a room with the highest ceiling.

============
For this first mushroom and its planting: Knowledge, nature: 22; Knowledge, gardening: 29


The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Friday August 28th, 2020 8:59:39 PM

Being a shark is Kezzem's nee mushroom apparently.

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Saturday August 29th, 2020 12:20:14 AM

"Wow, this is a lot of work, actually," says Kezzem. "Remind me to stop offering people mushrooms."

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+4=21 ;
Saturday August 29th, 2020 7:38:54 PM


Bliss keeps a mental count as they see the sites, trying to get a guess at the hive's total population. He wonders how many these "farm" rooms will support.

Intelligence check: nat 17 = 21! "Maybe this thinking cap of mine is working for a change!"

"Hold your breath!" Bliss tells Kezzem. Then he casts Polymorph and changes him into a shark.

Mookie gasps at Bliss's spell -- and gets a good whiff of this so-called dirt.

The raven exclaims, "Holy Crap, Kid!"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Sunday August 30th, 2020 1:06:05 AM


[Just noticed the 'still conditioning the soil' phrase.]

Murphy recalls he has bundles of firewood in his portable hole. He takes off his pair of pants - 'Bill's Splendid Pants O' Plenty', and anything of an extradimensional nature, lays out his portable hole, descends within, and in a few minutes has about 10 wood bundles tossed up, and he brings a few other things out of the portable hole as well. Then he reclads himself as before.

As he works, he compliments the formians for what they have done thus far in the preparing of the soil. He asks where they obtained the various ingredients for the soil, and how they pass on their farming knowledge from one to another. He asks other questions, answers any they may ask of him that he knows how to answer.

To some of the formians nearby, he suggests, "Wood is a good thing to help in the growing of some plants - and is essential for some of the mushrooms I have in my collection. Your mandibles look like they may be quite capable of crushing these logs and wood pieces into tiny pieces of wood. See what you can do with them. Or maybe you have another way to make tiny pieces of wood." He takes a small of bit wood, and, using his knife, cuts some small pieces, from a quarter-inch in size up to an inch or two, and slender. "About like these little pieces could work well. Let's work them into half of the soil treated with kraken meat, and also into some soil not yet touched by the fishy flesh. Once that is done, I will cast a spell to help speed things up."

Murphy is thinking through the plant growth spell. He has it memorized several times, including using a higher-level slot than normal. He considers how he might modify it to help accelerate the conditioning of the soil. The druid may use a hero point toward that end. He will want to try to affect a good portion of soil in one room.

Meanwhile, he gets down on his hands and knees, sniffs about, notes the formian body parts scattered here and there, uses a shovel to turn the soil. He has a few buckets he fills with water to dampen the soil. In the fishy parts, some he dampens a fair bit, some only lightly, and some he leaves dry. He puts little stakes to mark out the different areas, and colors the tops with different colored inks to help distinguish among them.

"Uncle Orby told me he likes to try different things to see which work best. He is one of the best farmers and arborists in our little valley."

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Monday August 31st, 2020 6:29:01 AM

Succotash know next to nothing about farming and or gardening, but he goes along in case his skills are needed.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday August 31st, 2020 11:11:32 AM

Pressi, still hanging back, probes a bit about whether there are already kids being born. She also begins to ask if there are any libraries or prayer shrines.

Eventually, she begins to probe the queen about expansion plans, population and construction wise. She's very careful in her phrasing, avoiding any mention about the other's desires, keeping things from becoming too personal, backing off at the slightest sign of agitation.

Finally, she asks what they think about the moon men and if they have spoken to Kerra yet.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday August 31st, 2020 2:53:32 PM

Hobie will nudge Succotash "Buddy, are those body parts mixed in the soil?"

DM Kathy 
Monday August 31st, 2020 4:13:13 PM

Bliss finally indulges Kezzem, turning him into a shark. For his part, Kezzem is surprised at how much work goes into mushrooms when they aren't a throwaway gag.

Murphy examines the farming areas. You find that the soil is being laid over the floor of the corridor, which you think is some kind of metal but you aren't sure. You add wood chips, kraken bits, and water--although you find the soil was pretty well-watered already. You learn that the soil was brought with the formians when they came, and that the chopped-up formian bodies have been gradually added.

Pressi learns that eggs have been laid, but not yet hatched, and that the formians basically plan to expand until they cover this entire world, because that's what they do. You learn that, apart from Scax, who accompanied you, they haven't left the tunnels, preferring to remain out of sight here until they built up their numbers.

Hobie alerts Succotash to the bodies in the soil. Thanks to Murphy's efforts, they are now mixed in with wood chips and bits of tentacle.

If asked about the body parts, the formians explain that they needed more organic matter to condition the soil, and that several workers were happy to volunteer.

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Monday August 31st, 2020 7:14:47 PM

Is Kezzem in water? Or is he a beached shark?

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Monday August 31st, 2020 10:16:38 PM


Kezzem is in the tunnels when Bliss casts the Polymorph. That's why Bliss told him to hold his breath (That's the same thing Bliss does when he is an Octopus on dry land). But the spell only affects a willing target, so Kezzem does not have to be a beached shark if he does not want to be!

Bliss ponders what the party learns but does not say anything. He'll speak his mind tonight at dinner, privately. And he has a lot to say.

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Monday August 31st, 2020 11:41:33 PM

Kezzem is confused as he is suddenly unable to breath and starts thrashing about. He then regains his normal halfling form.

"No good, I can't breath!" says Kezzem. "Or move!"

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+23=30 ;
Tuesday September 1st, 2020 6:28:46 AM

Succotash is more than a little disgusted at the complete lack of of concern for life from the formians, but he keeps his thoughts to himself. When he hears that they intend to completely take over the place and fill the place, he has a bad feeling that things are going to get messy, though he is hoping that diplomacy will win the day.

"Your majesty", He says to the queen, "Please reconsider this plan of yours to fill this moon, as to do so would be suicide for your people, and would have devastating effects on the planet below! We have recently learned that this moon has a very delicate system that keeps it aloft, and to overwhelm the place would cause it to plummet to the planet below causing catastrophic damage to the planet and completely destroying the moon and anyone aboard it!" Diplomacy 30

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday September 1st, 2020 11:24:48 AM

Pressi nodded. "Still, one can wonder what brings you to the moon in the first place. Is it exploration? Curiosity? Legacy?"

She studies the queen carefully. "Because one might think that something else occurred, to have you explore so far from home. One might even wonder how you arrived here in the first place, how hard it might have been. Why, one might even speculate that it might have been borne of tragedy and trial, or that maybe the old ways meant you ran out of something."

Pressi shrugged. "But that's just idle speculation. I'm sure you guys will do fine."

Casting of Like Calls to Like
Diplomacy and sense motive rolls

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday September 1st, 2020 11:54:04 AM

Hobie stands by as Pressi and Succotash talk. He nods in agreement with them.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Tuesday September 1st, 2020 4:09:29 PM


Surely Pressi communicates with Murphy about what the queen, or others, had to say. For Pressi Highlight to display spoiler: {}"Yeah, we'll want to handle this one with care. Let's wait until tomorrow before we bring it up," he suggests. "And have a strong offensive and defensive posture available spell and preparation-wise, yet in such a way that we do not appear girded for battle. They are an existential threat to the Wold, though I bear them no particular animosity. Apparently, it is their nature. But their nature will threaten our nuture."

I'm assuming that Murphy is up to his knees in soil and growth, not palavering with the queen, as the group had agreed ahead of time to let today be a learning opportunity, and not a day for confrontation. Build relationships, then have a stronger platform for negotiations.

DM Kathy 
Tuesday September 1st, 2020 4:20:30 PM

Bliss turns Kezzem into a shark, which Kezzem ends up not liking because he can't breathe. There's just no pleasing some people.

Meanwhile, Bliss is saving up things to say to his companions this evening.

Succotash finds the formians more than a little disturbing, but he sets that aside to make a diplomatic plea to the queen. Formians are difficult to read, but she listens and seems to think about what you said. And she doesn't order you summarily executed, so...progress?

Hobie supports the diplomatic efforts, but is not himself a diplomat, so he is a spectator for now.

Pressi would like to cast Like Calls to Like, but it is a touch spell, so you'll need to get close enough to touch the queen. She doesn't really seem like the touchy-feely type, so you'll need a plan if you're going to cast this spell on her.

"Our scouts came here first," the queen replies. "Many years ago. They sent this location to the home hive. Now we have come to colonize."

Murphy communicates with Pressi, but he is still helping with the agriculture side of things. He's going to have to trust his companions to handle diplomacy with the queen.

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81  d20+24=27 ;
Tuesday September 1st, 2020 6:54:28 PM

Kezzem attempts diplomacy.

"I have this apple here," says Kezzem. "Now if I only need to feed me, one apple's good. If I need to share with one other, I still get half an apple, and I'm still pretty content. But if I tried to split that apple with everyone here, we'd only each get a single bite, and some might not even get that. Now if there are only so many apples, mushrooms, or whatever else you like to eat on this moon, you can only feed so many formians, right? You bring too many here and there will not be enough food for everybody. Some will starve, and others will fight over what food there is. Surely that is not what you want for your subjects. Also, not that it's related to anything else, but it turns out, sharks can't breath on land. Who knew!"

Diplomacy: 1d20 + 24 = 27.

OOC: Kezzem always seems to roll poorly on Diplomacy checks!

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Tuesday September 1st, 2020 9:32:30 PM


Bliss does his best to support his most excellent sharktitude, the wise Kez'm. "My friend here is right. With limited resources, conservation and regulated growth are much more likely to meet with success compared with unchecked growth to limits."

[That thinkin cap is getting a workout today!]

Diplomacy at +12 guarantees a +2, I think.

Bliss is grateful to the Queen for her consideration towards his friends, and he says so, trying to be as gracious and formal as he can.

He's ready to head back for the day, but asks the Queen for permission to return tomorrow.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday September 2nd, 2020 2:30:00 AM


"Worms," says Murphy. "We need worms to help accelerate the soil conditioning. I can go get some, and bring them back in a few hours," he tells Scax. "Tonight we give them a chance to get started working through the evening. I'm looking to a spell modification to help, too."

Based upon what he has learned about the area surrounding the castle, he looks for a suitable place to plant an oak. With a feather token, that is. He seeks Kerra's permission prior to proceeding. And brings her up to date on what the party has thus far learned. He asks for a small-to-medium-sized storage room, takes suitable precautions, and empties his portable hole. "I'm on a mission to recover soil and worms. All while trying to see if we can persuade the new-come visitors to return from whence they came, and never again return. And seeing if we can do this without having to engage in a lot of killing. The kraken was bad enough. I generally do not like to kill. It seems those in our profession often end up doing so, regardless."

He relays his plan to his friends. "As usual, if someone wants to join in, well, step in through the tree with me. We're heading out for worms and soil. And mushrooms, with help from a friend." Scax is not invited for this journey. Most of the team will be staying behind, anyhow.

Murphy steps into the newly sprouted and yet fully grown oak, and out into a place only a few hundred paces from Humble's Sword Sanctuary. He asks their dwarf friend who is working on growing mushrooms in the area just north of the walled portion of the Sanctuary how his work progresses, and his need for worms, soil and mushrooms. He describes the growing conditions he is facing, the state of the soil, and seeks any recommendations he may have.

He checks with his mother, who is a druid (about 4th or 5th level, but she has the advantage of many years on him) if she knows of any particular spells helpful for enriching soil. They have a relative who is a greenmage, but she lives at the edge of the Culverwood, fairly close to Hovel, who might know. He does not have have time to visit her.

With the fact that topsoil in Crescent Valley can be up to dozens of feet deep in parts, and that he has acquainted himself with much of it, by wild shaping into a small earth elemental, he should be able to fill the portable hole with good stuff. And worms. And mushrooms. And his head with dwarfish mushroom farmer suggestions.

Figure two hours, or maybe three, in the Wold, then back through a local oak to the now Kerracles' oak, he brings the filled portable hole, and returns to the tunnels.

"Here is additional soil. Mix it around with what you have already. Then scatter worms, and they will get to work for you." He helps them get started, and makes sure they understand his instructions, then says, "I must go eat and sleep. We will return in the morning. Here are three buckets of mushrooms. Let your queen try some, and some of you. It is a small sample."

Murphy leaves to join his friends. "What have I missed?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday September 2nd, 2020 2:35:16 AM


One thing I forgot to mention: Murphy brings seeds and some vegetables, such as turnips, carrots, and squash. He does not yet turn those over to the formians.

Oh, and Murphy takes the emptied portable hole with him, once the soil and other things have been emptied from it. After evening meal and conversation, he washes out the inside of the portable hole, replaces the items and gear he took out earlier back inside the container.

And in the morning will memorize a number of spells useful for offense and defense and persuasion.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+23=28 ;
Wednesday September 2nd, 2020 6:57:29 AM

"Make no mistake you majesty" Succotash begins, "I have no wish to disrupt the ways of your people, but I also don't wish to see unnecessary death and carnage, which is sure to happen if you chose to colonize this moon in the way your people normally do. My friends bring up an interesting point about food supplies, though, my guess is your people take things like that into consideration when choosing a colony location, but how could you take into consideration the fragile state of this moon, how could anyone? My guess is your scouts discovered these tunnels, which are actually maintenance corridors, and thought they hit the jackpot, but in reality, they found something that they, or for that matter most anyone, could never understand, I know I don't, but I believe the source of my obtained knowledge. Please, your majesty, consider relocating, of at the least establish strict, conservative colonization practices." diplomacy 28

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday September 2nd, 2020 9:48:39 AM

Pressi agrees with Murphy, herself a believer that these guys need to be in balance with... well, whatever passes for natural on a planet like this. But she wonders if there is any way to convince these guys to give up what probably makes some internal sense.

At any rate, she drops the subject in favor of learning as much of their origins as she can. She hopes to find an opening.

(Normally, I'd take the moment to actually start some decently crafted arguments. But I'm partially in charge of virtual schooling our kindergartener so my attention and time is divided. I may lay out a strategy tonight.)

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday September 2nd, 2020 1:06:34 PM

Hobie turns to Pressi "If you want to cast your spell, I can cast Invisibility or Greater Invisibility so you can sneak up on the Queen."

DM Kathy 
Wednesday September 2nd, 2020 10:03:11 PM

Murphy realizes that a few earthworms would help the soil quite a bit. He wants to return to the palace to possibly plant an oak tree. However, he is currently in tunnels underground, and the only exits he knows about lead underwater. Your DM assumes you intend to Wildshape into something that swims? Assuming you have a way of getting to the palace, you do get Kerra's permission to plant an oak tree. You choose a spot near the lake shore, where the tree's roots can get to the lake water, because it appears rainfall here is sparse. I'm going to hold off on your remaining actions because your timeline is already pretty far ahead of the rest of the group.

Kezzem supports the diplomatic efforts with a practical illustration, and Bliss supports it with general information.

Succotash builds on his theme, and ends by asking the queen to relocate or establish strict, conservative colonization practices.

"What kind of practices do you have in mind?" the queen replies.

Meanwhile, Hobie offers to make Pressi invisible so she can cast her spell. Pressi continues to evaluate her options.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+12=24 ;
Wednesday September 2nd, 2020 11:17:24 PM


Bliss tries to be subtle and say to his friends (using Bluff) -- I thought we had agreed to give it a few days before we pushed the queen to restrict her growth!

Pass a complex secret message: a 24 beats the needed 20 DC.

Bliss is inclined to follow Murphy out, but he at least prefers to not go haring off alone. "Come on everybody. We can come back tomorrow. We should stick together and see what Mister Murphy is getting up to."



Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+23=26 ;
Thursday September 3rd, 2020 6:07:21 AM

Succotash answers Bliss in halfling, "Sorry Bliss, but it felt like the time was right, and besides, you know I've never been one to beat around the bush, Also, I don't feel as though it would be prudent to break off the discussion now, since we seem to be making some progress."

Turning back to the queen he answers, "According to my source, a population of no more than 1000, may be sustainable, but any additional tunneling would have to be strictly forbidden, and maintenance crews would have to be allowed to make inspections, and repairs, if needed. I can introduce you to my source if you like, but it would involve teleporting you to the surface." Diplomacy 26 (Seriously, what's with these low rolls?)

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+20=33 ;
Thursday September 3rd, 2020 10:15:09 AM

To Bliss and Succotash (No fail for 20 DC): "I wasn't trying to push for the entire agenda. Just get an idea of what's driving them and how flexible they might be before we pushed for growth restriction. Maybe play the game a bit."

To Hobie, on her own. "While deception may be required, I'd rather not do anything that might be seen as an attack or outright trick. Besides, these guys have telepathy and monitor us. Who knows if an invisibility spell will set something off.... Maybe keep one in the pocket for when we need to make a bigger push. You know, just in case."

As Succotash blurts it out, Pressi calculates the odds over whether foreplay is his strong suit.

"Please forgive such bluntness," Pressi replies. "But what Succotash says isn't just a desire of a benefactor. There are limits to what the moon can can handle, population and tunnel wise. And to ignore this possibility is to put your own people at risk.

"We otherwise have no dog in this fight, except as mediators. But since you asked... You may have noticed that Murphy has been hard at work doing things you may not have seen before but that you are willing to trust. He's been placing the soil into balance, adding creatures and plants that work with him. When he's done, you will have a farm that can produce food year after year, long after we go home. A farm that won't need to be expanded to produce food.

"So for now, just think about it and watch what Murphy is attempting. And as you watch, consider that there are alternatives to expanding."

(Diplomacy 33)

Pressi eventually moves on to help Murphy in any way she can. There are a few things she can do, like create water or further summon earthworms and spiders.

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81  d20+24=35 ;
Thursday September 3rd, 2020 3:54:46 PM

"I encourage diplomacy!" says Kezzem as he continues to aid their efforts. "Finding a solution that works for all parties is ideal. Fighting rarely works out for either side as there are lots of dead even on the winning side."

Diplomacy: 35.


Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Thursday September 3rd, 2020 10:08:42 PM


Murphy continues on his course as outlined above, hoping his friends will hold to the agreement to simply gather information today. Yes, he would wild-shape, and help any who decide to come with him get water breathing to navigate to the surface of the water. Then tree by the shore, transport via plants to Humble's Ford, make the contacts and grab the ingredients, etc.

DM Kathy 
Thursday September 3rd, 2020 10:39:09 PM

Pressi declines Hobie's offer, deciding that spellcasting may not be the best idea right now.

Bliss cautions his companions about talking specific terms this early in the proceedings.

Succotash, however, senses an opportunity and presses on. He outlines the specifics: no more than 1,000 population, no new tunnels, access as required. Kezzem supports his efforts. Pressi points out all that you have done for the hive to this point.

"This is something to think on," the queen says. She is silent after that, and it soon becomes clear that she is discussing the idea with the assembled myrmarchs. You cannot hear their conversation, but you believe there is still opportunity to sway more of them to your cause if you are persuasive enough.

In the throne room: Knowledge Nature 15 Highlight to display spoiler: {It's likely that if the colony got big enough, they would need additional queens. If they kept the colony small, this queen could remain the sole queen of the hive. That might be a good thing to bring up.}

Meanwhile, Murphy travels through the oak tree and returns to Humble's. He begins gathering the things he needs. At the mushroom farm, he is able to gather earthworms, potting soil, and several mushroom samples. "There's enough here for planting, but not for eating," your dwarf friend cautions you. "They'll have to wait until after the harvest to sample them."

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+12=30 ; d20+13=18 ;
Friday September 4th, 2020 12:41:48 AM

Know Nature check: 30

Bliss tries to be diplomatic and brings up the issue of competition.

"Your majesty, thank you for listening. And may I mention the issue of population numbers? At a certain point, you will want daughter-queens for a population that is too big. And daughters can be, um, troublesome."

Diplomacy 18

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells  d20+6=21 ; d20+23=41 ;
Friday September 4th, 2020 9:51:23 AM

Knowledge nature 21

Piggy-backing on what Bliss said, Succotash adds. "Less population means less competition for you your majesty, being the sole monarch of this colony diffidently has it's advantages." Diplomacy 41

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Friday September 4th, 2020 11:22:06 AM

"Listen to Bliss, you don't want daughters. My parents had daughters. Eventually I had to leave the house for good."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Friday September 4th, 2020 2:27:56 PM

Pressi remains silent, preferring to watch for the moment.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22  d100=49 ;
Friday September 4th, 2020 6:59:12 PM

Murphy listens to Kade's advice regarding mushroom distribution and planting. He gets his advice, also, on the best growing conditions for each type. He lets Pressi know what's up, asks how things are going on Kerracles.

If Bliss is along, he asks if he has some ideas on anything else they might do or pick up here before they return. He'll swaps stories with his friend along the way, too

As previously mentioned, he goes to see his mother about possible magical or druidic augmentations to soil - such an important element in plant growth.

DM Kathy 
Friday September 4th, 2020 11:10:38 PM

Bliss points out to the queen that a larger colony would require more queens, and surely there are advantages in being the only one? Succotash supports this and adds his own diplomatic touch. Hobie chimes in that daughters are a problem and he has the childhood trauma to prove it.

After some more telepathic discussion, the queen says, "Very well, we shall be an outpost. We can still serve as a jumping off point, even with a reduced population. But even an outpost cannot survive with fewer than 1500."

Sense Motive 25 Highlight to display spoiler: {They can totally survive with fewer; the queen is negotiating.}

Murphy consults his mother, but aside from some advice about lights, she has nothing more to add. Murphy gathers his things and jumps back into the oak tree by the palace.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+12=27 ;
Friday September 4th, 2020 11:31:57 PM


Bliss thinks that's a fine idea. "I agree, your Majesty. You can send out seeds to make colonies in other places. We can help you find potential colony sites in the future."

"In fact, if you do not mind, I think it would be grand for us to remain in touch. Maybe you can send a worker or two of yours with us back to our home, and we can send a couple of our followers to you. We can send messages back and forth. We could even set up trade. You can send us things you make, and we can trade you for things you need."

Bliss tries to sound out the Queen about what the formians might be able to make or craft that would have value. We could trade raw materials and food for finished goods for export. Heck, with the kobold crafters back near our dacha, we can set up a mutual trade association.

ALSO, Bliss sounds out the Queen about locking all this in with a treaty that everybody would sign and swear to uphold. Bliss privately figures that if the queen agrees to a deal that has no wiggle room, we can feel pretty good about it, since she seems the type to keep her word.

Diplomacy 27

[OOC to DM and Pressi: Bliss is proposing stationing two of his followers here on a rotating permanent basis. Or one of his and one of Pressi's. We can communicate via cauldron-phone, and if Murphy can figure out how to grow an oak tree down here in the tunnels, we can visit back and forth at will. ALSO, I know Bliss needs a new follower and a new cohort. Does Pressi need to recruit a follower? Maybe one of us could adopt Scorx as a follower?]

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Saturday September 5th, 2020 3:43:19 PM

Kezzem will differ to the others over the exact size of the outpost. He's just happy they are talking and not fighting.

He instead turns to Bliss, "What about a flying shark that can breath air? That would be cool."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Sunday September 6th, 2020 4:07:47 PM


Murphy, back from Humble's Ford, lets Pressi know, asks her to update him on the conversation now that he has stepped out of the tree. He wild shapes, this time as a giant gar, swims down, and enters the complex as a halfling. He navigates back to the Queen, lets her know he has more soil and such, then offers the following.

"Whatever population this small moon may support is not fully known. Is it a thousand, as Succotash has suggested, or fifteen hundred, as you, Queen Hrakikh, have proposed? Or, is it closer to 300 or 500? Or 2,000? We simply do not know for certain.

"My thought is this. We need better to understand the mechanisms that these tunnels support. We need to know whether burrowing may be harmful, or not. Perhaps a little would be all right, but too much may lead to tragedy. More study and periodic review may be what will serve us all wisely.

"And, this heavenly body is largely a peaceful place, to the best of my knowledge, though surely there may be challenges. If you Formians are to make a home here, we need to ensure you will be able to live at peace with the others, and they with you, with reasonble levels of harmony, and with no harm to this small planet.

"But, please, there is much to think about, and many things to learn - of Kerracles, which this place is called - and of one another.

"Let me show you a gift I have brought, in this little pouch."

Murphy places the portable hole on the floor, and opens it up. He reaches in, and extracts a bucket. "This contains lumbricina, or worms." He lifts up a handful, with four or five. "May I approach to show you, Queen Hrakikh?" he inquires. If she allows, he holds out his hand to allow her to take them up, or will let them drop into her - well, hand? - if she holds it below his hand. "No doubt you have such where you come from, but I did not see any in the mix here.

"They eat dirt and help enrich the soil. And there are many good and tiny creatures we cannot even see in healthy soil, or so I am told." He steps back, and takes a handful of soil out of the hole. "This is very fertile." And he picks three different mushroom types out. "And these are for planting here.

"If you will give me leave, I will go work with some of your people, and distribute the soil to mix with yours, and plant some mushrooms. I have a spell, then, to speed up the growth of the mushrooms. Perhaps by morning, or in the day beyond that, we can have our first, small harvest to try. I brought a few other plants and seeds, too."

He briefly awaits her reply. Then is ready to return to the soil / planting project. To keep it short: He will spread the soil with the help of others. "Join me in this, Kezzem. And anyone else who care to assist." He plants the mushrooms, each in its appropriate type of soil. He sets aside a few small spots for turnips, carrots, lettuce, radishes, and squash. When all seems ready, he has four different plant growth spells available (two at 4th level), and could even do a fifth plant growth spell. The first of the spells he casts to help ensure good general growth over the course of the full year. The three (or four) more he uses to allow specific areas of planting to grow up quickly.

"Take a sample of these items to Queen Hrakikh. Let the rest of the harvest sit overnight. We must now go and rest ourselves, and eat, for the day has been long."

Unless their hosts object, Murphy will go with his friends, and assist them on their return to the castle, and meal, and conversation, and rest. If Skax wishes to come back up to the castle, he helps him, too.

[Please, DM Kathy, truncate what may have gone too far. I will have spotty time over the next few days, so thought to put down Murphy's intentions.]

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Monday September 7th, 2020 8:31:12 AM

At Bliss's suggestion Hobie mutters under his breath, "Do we really want some of these guys coming down to live in the Wold? What if they start colonies all over the place?"

DM Kathy 
Monday September 7th, 2020 3:36:10 PM

Bliss proposes a cultural exchange of sorts, to which the queen seems (initially) indifferent, but you can pursue this avenue if you want to. Hobie does have a point, though; it might not be a good idea to encourage them to set up a colony on the Wold itself.

Kezzem is still thinking of shark improvements.

Murphy shows up with earthworms. He has this whole lecture prepared on what they are and what they do, but the formians are already pretty familiar with worms. They help you place the worms in the farm corridors, and they help you plant and water your crops. They brought seeds and roots of their own to plant, and they do that now, consulting with you to figure out which crops should go next to each other to ensure healthy growth.

You do not get all the planting done today, although you can cast your spells over what you did plant. You are sure you can complete the task tomorrow.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Monday September 7th, 2020 7:21:25 PM

That night, back at the Palace, Bliss wants to go over everything with his halfling friends and Miss Kerra.

He goes over the agreement that they hope to achieve.

No more than 1500 formians.
No digging new tunnels or damaging the workings of the world.
Peace with and access for the moonlings and others who may need to do maintenance.

Any others?

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Tuesday September 8th, 2020 3:41:32 AM


Murphy ensures that Lady Kerra is including in this council. He then begins this these words. "We acquiesce to 1,500 formians without knowing with some degree of certainty what the moon can sustain, Bliss? Jumping immediately to the number the queen suggested is not a strong negotiating tactic. We need better to understand what Kerricles and others have done to form and sustain this moon, and its vulnerabilities.

"Should Queen Hrakikh perish, will others of her people, by their customs, be bound to an agreement she has made?

"What if only a few hundred constitute the limit? The cleanest arrangement is to have them leave this moon, Kerricles, entirely, and to go neither to the Wold nor to Wardd. But, if you cannot tell by my efforts thus far, I am not necessarily going for the 'cleanest' arrangement.

"I like how we are working together reasonably well, but we must not overpromise when we have so large an area of ignorance of environmental consequences. Succotash, I thought we had agreed together to have today be one of gathering information, rather than making solid offers or negotiating on whether they might remain here or not. It's like we had agreed among ourselves to a starting line. Then you moved that line. Impatience can lead to a weakened position. On the other hand, you did raise some worthwhile points, and got the formians to perhaps modify their default stance.

"What if we learn that their inhabiting these tunnels will damage, even destroy the local infrastructure, even if that is not their intention? Even with only a few hundred formians? How wise will the offer you have made seem then?

"My proposal, which you heard the beginning of just before we left the tunnels tonight, includes further investigation on our part. A reasonably representative exploration of this moon, spending time in the libraries, engaging in divinations, and learning more of its present inhabitants and getting their input on this formian invasion is important before giving a flat promise.

"Let us not mistake clarity of limits made out of ignorance for wisdom. Let us gain knowledge and understanding - then wisdom may help us shape fair and sustainable boundaries.

"Lady Kerra, can you suggest the best way for us to gain an understanding of the way things work on this moon? Who besides you can teach us more? You have told us things are in a delicate balance here, and upsetting that balance risks an orbital decay, and collision of Kerracles with the Wold. How much damage can the moon sustain from these large burrowing creatures without upsetting that balance? How many miles of corridors run beneath the surface? Is the whole subterranean area laced with tunnels and pipes and systems? Or are these corridors found only in this limited area?"

Murphy catches his breath, wanting to hear everyone else's thoughts and insights.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Tuesday September 8th, 2020 6:20:21 AM

"I acted because It seemed right based on the conversation Pressi and I were having with the queen. I had every intention of sticking to the original plan Murph but well, sometimes you have to go with the flow, and that was the direction I felt things were flowing so to speak" Succotash offers as way of explanation. It is clear he feels he did the right thing and won't accept any rebuke for his actions, though he won't be confrontational with his friends either.

OOC.. Sorry for failing to post yesterday, with the holiday weekend, here in the states, it simply slipped my mind.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+22=28 ;
Tuesday September 8th, 2020 8:53:09 AM

(Sense motive 28. She can tell that the queen is negotiating, and allows herself some satisfaction.)

(Like Jeremy, also slipped my mind to post and sorry. At least I have the kid to blame.)(First day of school for her.)

As the day moves onward, Pressi performs the following tasks.

1) Discussing with Bliss re cohorts and followers. (I haven't updated my list in a while, but yes. I figure I will start recruiting cohorts and followers when we return to earth, and we can certainly station some followers on the moon.)

2) Updates with Murphy and smoothing out some internal communications. She has no strong feelings on any particular strategy or move so far. (And interpreted Bliss' list as a communication back to the other side, not as an agreement. They are, in the end, as much mediators as they are a 3rd party.) She kind of backs up Succotash as "it worked." Aside from that... If I missed anything, Kim can repeat and highlight.

3) Responding to Hobie. "The spread of any species is inevitable. But we can at least try to live in balance with them, and maybe they can balance with us."

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Tuesday September 8th, 2020 12:03:08 PM

"I defer to the druid in terms of how many of these guys the moon can handle. If he doesn't think we should jump right to the queens number then maybe hes right"

DM Kathy 
Tuesday September 8th, 2020 3:39:42 PM

Back at the palace, you discuss strategy and communication.

"You have done well," Kerra tells you. "Thinking it over, I believe I will accompany you tomorrow, bringing a written agreement that the queen and I will both sign. The terms you have mentioned, 1500 formians, no new digging, allowing maintenance, are acceptable to me, and should not cause undue strain to this world. A written agreement will persist beyond the death of the queen, and will give us time to put contingencies in place."

[OOC: I don't think I made it very clear, but the queen already agreed to the other terms. It was only the size of the colony she was trying to negotiate. If you guys don't want to agree to 1500 that's fine, but it won't hurt anything to agree.]

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Tuesday September 8th, 2020 6:20:20 PM


Murphy nods when Succotash explains himself. Then when Pressi adds her view that 'it worked,' the druid says, "All right. I suppose that flow did go well. I withdraw my objection, friend."

"Thank you, Hobie," he says as the archer voices support for further study.

Yet, since Kerra, who knows much more about Kerracles than any of them, seems fine with the 1,500 limit on formian population, Murphy's concerns, and desire for deeper investigation, are greatly allayed.

"Very well. If you, Lady Kerra, believe it to be a sound plan, then we will support the plan as laid out." He offers to assist in the writing out of the agreement.

"I like this arrangement much more than having to fight them. Also, Bliss made a great suggestion regarding trade. I don't know how open they are to that notion, but mutually beneficial and peaceful trade can help to cement relations between disparate peoples. Perhaps we could have a section regarding that in the agreement."

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle  d20+12=16 ;
Wednesday September 9th, 2020 2:06:01 AM


Bliss bows to Miss Kerra and agrees with her wisdom. "I think a written agreement is a fine idea," he says. He explains the idea of stationing a couple coven members here for easy communication and to forge bonds among the formians, the moonlings, herself, and

He finds a private moment to speak with Miss Kerra, asking if she would mind if he offered Mooncalf a job working and living with him and in his coven. He mentions that he hopes to invite Scorx the Formian into his employ as well. "Honestly, I just wish I could find someone as smart and organized and talented as you to join my team," he tells her. "It must get kind of boring up here just waiting for Lord Kerracles to return."

Diplomacy 16, meh.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Wednesday September 9th, 2020 6:46:45 AM

Succotash excepts Murphy's objection withdrawal with a smile and a nod in return, then say's,"I'm just glad it didn't resort to bloodshed, such senseless killing would have left me feeling mighty low!"

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday September 9th, 2020 8:17:40 AM

As the negotiations wind down, Pressi takes some time to see more of the area. More walking the grounds. More broom flying. More thinking.

She also turns her attention to Lady Kerra. "So, what now for you? Do you return to your normal job? Wait for Kerracles to return? Are you at all interested in expanding to other religions?"

She takes some time to boost Bliss' attempts at diplomacy (aid another no fail), explaining what they do and who they are.


The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Wednesday September 9th, 2020 9:05:43 AM

"Have you heard the word about the bird?" asks Kezzem.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Wednesday September 9th, 2020 10:46:49 AM

Mookie says to Kezzem, "It's 'love' right? That's the word?"

The bird hums a tune.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Wednesday September 9th, 2020 1:19:20 PM

With the negotations seeming to be finished, Hobie will ask the group "OK, so what do we do now?"

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Wednesday September 9th, 2020 2:01:43 PM

"Well, we have to escort Miss Kerra to the Queen so they can sign the treaty."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday September 9th, 2020 3:56:31 PM


"Right. After we sleep and renew spells in the morning," Murphy says. "Regarding Kezzem's query and Mookie's response, though I think that love is one of the the words. But also, according to Hin Billy, Flimsipond 'Hin Billy' Williewhim, I think he'd say that bird, bird is the word. Everybody's talking about the bird."

DM Kathy 
Wednesday September 9th, 2020 4:09:55 PM

You accept Kerra's offer to accompany you and sign a written agreement. She spends some time that evening writing the agreement, asking you about your detailed observations so that the treaty can be as specific as possible.

Bliss asks about recruiting Mooncalf and the formian called Scax, whose name Bliss should probably learn to get right. "The moonlings cannot leave the palaces," Kerra reminds Bliss. "I have no objection if you want to ask formians to join you. Whether they accept or not is, of course, up to them."

Pressi asks Kerra what she will do next. "I will return to my normal duties," she says. "I have not yet considered, um, 'branching out' into other religions, though such a time may come."

The next morning, Kerra teleports your entire group into the tunnels. You are escorted to the queen, whom you introduce to Kerra. The two begin discussing the treaty Kerra brought with her.

Meanwhile, Murphy and his helpers finish planting the remaining crops. Murphy casts his spells to ensure good growth. In return, the formians take you to the hatching room so you can see how the eggs are coming along. They look as if they will hatch soon.

Queen Hrakikh and Kerra sign their treaty, and each receives a copy. By the end of the day, you are back in the Palace of the Moon.

"You have done well," Kerra tells you. "By negotiating a peace with the formians, you have preserved this moon for future generations. Your service has been invaluable. My power is diminished in Kerracles' absence, but I would very much like to give you each a gift, which you can name."

[OOC: Kerra will give each of you one Wondrous Item from the core rulebook. Yes, any item. Well, okay, any item that isn't specifically prohibited by Woldian House Rules, but I don't think any are.]

[OOC: If anyone would like a formian and/or moonling follower, let's discuss that in email.]

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Wednesday September 9th, 2020 4:40:31 PM


Kerra makes her generous offer, and Bliss is stunned for a moment.

"Wowsy. Just ... wowsy."

He sits for a good five minutes thinking. He consults with Mookie, who after all has worked in the Catacombs.

Finally, he is ready. "Miss, I already have an amulet of fists, but of the weakest kind. If you have one, I'd like a better one please."

Mookie pecks Bliss on the head.

"Yeah, well, the best one you have, if you please?"

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Wednesday September 9th, 2020 5:38:01 PM

Succotash ponders what he should ask for finally, he says, "Well, Miss Kerra, I guess, what would be most helpful to me would be a +5 tome of understanding. I'm am blessed with a fair amount of wisdom, but adding more would help my friends and myself a fair bit in the future."

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Wednesday September 9th, 2020 11:55:58 PM

"I would like a better belt," says Kezzem. "One that boosts my strength, dexterity, and my constitution."

OOC: Belt of Physical Perfection +6

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Thursday September 10th, 2020 2:53:44 AM


"What an astonishing offer, Lady Kerra!" the druid says, feeling a strong sense of awe. He takes a few minutes to consider, and writes down a few ideas, crossing most of them out, then circling one. He smiles as Bliss increases his offensive power, nods in agreement when the former paladin and now cleric voices his sagacious choice. He looks up with a bit of shock as Kezzem tells Kerra his desire.

"You beat me to the punch, Kezz'm," Murphy smiles. "Should it be possible, what Kezzem has asked for is also my request," he says. "The Belt of Physical Perfection +6" (Also see here). The name of the item on the sheet is circled and underscored. Crossed out are Tome of Clear Thought, Headband of Mental Superiority, and a few other items.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Thursday September 10th, 2020 3:19:30 AM


In the care of the plants, since plant growth seems either to increase the growth of flora by a third over the course of a year, or to cause growth so rapid that plants twist and turn about each other, making passage exceedingly slow through the overgrown area, Murphy sees if he might dampen down the twisting aspect, while keeping a fair bit of the fruitfulness. If nothing else, as he is able to control the growth so that only certain sections grow, and pathways through the growth are every three or four feet along the rows, and just a bit longer along the sides of the vegetation.

On the morrow, he somewhat adjusts his spell selection. He thanks Eberyon for granting the party wisdom in negotiations, and success, for the preservation of the moon.

He tells Pressi, "There is a grotto that I should like to take you to when we have completed our work here. Though I'd love to explore this moon further. But I think we will return from time to time."

Murphy thinks through what he knows of plants, and natural growth, and nature spells. He must enlarge his ability to work growth magic on plants, to increase yield, to improve soils, to help enhance nutritional elements of plants. He talks some of these things over with the formians. He asks them about the world they came from, and tries to learn some of their farming practices. "Here I'm coming as some sort of plant expert, but there are so many things I still have to learn. Teach me things you know that I am not doing here." He especially is curious as to what things they have decided to plant.

When shown the hatchery, he feels a sense of awe. "Soon you will have many little ones to join in. How do you teach them? Will most survive to adulthood? There seem to be among you some clear delineations of skills and abilities. How can one tell what one will become? Does the Queen decide as she lays the eggs?" He has many more such questions. "How can I learn to communicate telepathically, as you do?" he asks.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Thursday September 10th, 2020 8:50:10 AM

Pressi tries her best to decide which gear she wants (and waits to see just how much of an upgrade people can get). Like most of her teammates, it's probably going to be an upgrade to one of her (or Harper's) gear pieces, though. (Might be an ioun stone.)

(I'd like to take to the weekend to decide, and if so I might try to pull something out of the box. But if not, I can try to get you an answer before the end of the day.)

She smiles and agrees to go with Murphy to the Grotto.

Hobie (Nick T) HP 126/126 AC 32 Touch 18 Flat 27 CMD 33 Hero Points 8 Prepared Spells 
Thursday September 10th, 2020 12:00:16 PM

"Wow, what a generous gift! I am in agreement with my friend Kezzem, for me, increasing my physical skills will allow me to better defend the Wold. I would also request a Belt of Physical Perfection +6"

The Kezz'm (BrianW) - AC 32; HP 187/187; Rumpus AC 29 HP 81/81 
Thursday September 10th, 2020 1:49:58 PM

"Ooo ooo ooo, we could be all be belt buddies!" says Kezzem.

CatBliss HP197/197+15 AC29 | Mookie HP76/76+8 AC41 | Cayzle 
Thursday September 10th, 2020 2:55:52 PM


" 'I'll belt ya one,' as my good Aunt Priss used to say."

Mookie sighs. "She wasn't shy about using it either."

"She used it more on you than me," Bliss laughs.



DM Kathy 
Thursday September 10th, 2020 3:53:25 PM

You immediately get down to the serious business of figuring out what you want!

Bliss opts for an Amulet of Mighty Fists +5.

Succotash gets a Tome of Understanding +5.

Murphy gets a Belt of Physical Perfection +6.

Kezzem also opts for a Belt of Physical Perfection +6, probably because there's no item that will turn the wearer into a flying, air-breathing shark.

Hobie joins the belt club with his own Belt of Physical Perfection +6.

Pressi wants more time to think about her choice! [OOC: Yes, I had planned on giving everyone over the weekend to think about this.]

Bliss and Pressi are considering options about followers.

In the meantime, of course, the moonlings are making you welcome. They will make you snacks, fetch and carry for you, even clean and repair your gear. You have but to ask. [No, none of them can turn anybody into a shark.]

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 81/81 
Thursday September 10th, 2020 6:28:53 PM

Kezzem takes off his Belt of Mighty Constitution +2 and contributes it to the party fund.

"Well, that was a quite of an upgrade. I am feeling quite more hearty. And I'm strong now too! Plus, I am even more agile that ever, even if I can't really dodge any better in this armor. You would think with the boost in Strength it wouldn't weigh me down so much but I guess that's not how things work in the crazy Wold."



The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Friday September 11th, 2020 12:03:54 AM

Header update

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Friday September 11th, 2020 2:10:19 AM


"Your gifts are overwhelming, Lady Kerra," Murphy says as she gives each person what was requested. He holds the belt in his hand, looking over the platinum buckle, and the beauty of the cincture.

He looks up at her. "Um, er, I was wondering, if, um, that is... could you pray a blessing over this belt, noble servant of Kerracles?" He holds it out, somewhat shyly.

===========

Recap of Murphy's interactions with farming formians:
Murphy asks them about the world they came from, and tries to learn some of their farming practices. "Here I'm coming as some sort of plant expert, but there are so many things I still have to learn. Teach me things you know that I am not doing here." He especially is curious as to what things they have decided to plant.

When shown the hatchery, he feels a sense of awe. "Soon you will have many little ones to join in. How do you teach them? Will most survive to adulthood? There seem to be among you some clear delineations of skills and abilities. How can one tell what one will become? Does the Queen decide as she lays the eggs?" He has many more such questions. "How can I learn to communicate telepathically, as you do?" he asks.
After examining the recent work of the worms, he plans out the next spots for the plant growth spell, discussing it with the formian farmers. He will learn everyone's name - but does not need the DM to come up with naming them. Again, he ponders how to fine-tune the spell, and come up with off-shoots of it, refinements. Plant shaping. Plant fertility. How to increase yields. Accelerating soil preparation, enrichment. [Might have a trip to the Black Genie coming up soon.]

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Friday September 11th, 2020 6:05:34 AM

Succotash is beyond thankful as Kerra hands him his tome, and the best he can do is stutter out a sincere thank-you. As Murphy spends a few days making sure the crops are growing properly, and Bliss and Pressi are trying to recruit followers from among the ant people, Succotash will spend the time studying the tome so that the magic can take affect. (48 hours over a minimum of 6 days)

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Friday September 11th, 2020 1:16:33 PM


Earlier, when Pressi agreed to accompany him to the grotto sometime after they return to the Wold, Murphy squeezed her hand. "It'll be... good, I trust."

"Say, friends, what would you say about a flight around the moon of Kerracles?" Murphy asks. "I know that you, Succotash, will be busy with your studies. And Bliss and Pressi are busy with some aspects of coven building. But if anyone would like to join me - if not all the way around the moon, I'd like at least to get to one or more of the forested areas, and maybe a mountain. Sometimes, once you've planted things, you don't have to stay around and watch them grow."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34)  d20+20=33 ;
Friday September 11th, 2020 2:09:29 PM

During the ceremony, Pressi takes some time to pull Raqi aside. Having seen some potential talent and a new way of looking at the world, she begins determining whether he is happy in his current position. (Diplomacy 33 - the gal can be rather persuasive at times).

Pressi will provide her answer soon, but it's probably going to be the headband of all three stats.

She takes some time to fly around. The rest of recruitment will occur when they get back.

DM Kathy 
Friday September 11th, 2020 3:21:41 PM

Kezzem and Succotash are pleased with their new gifts. Murphy is as well, and asks for a small blessing, which Kerra provides.

Pressi speaks with Raqi, the worker formian (all workers are female) about possibly expanding her horizons. Raqi is interested.

Speaking of expanded horizons, Murphy is offering to take people on flights to visit other parts of Kerracles.

You are able to do all of that stuff. Kerra and the moonlings seem content to host you for as long as you want to stay here, and as far as your DM is concerned, you can stay here as long as you want. But there are no more adventures planned, and at some point, Auntie and her village would like to get their talisman back.

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Friday September 11th, 2020 3:34:41 PM

Kezzem gives thanks to Kerra and the K'thy for the generous gift.

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Friday September 11th, 2020 4:02:25 PM

updating header

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Saturday September 12th, 2020 10:50:47 AM


Bliss invites Pressi to chat with the Queen. "Especially if you want a follower from her people, which would be super keen, I think."

Bliss (and Pressi?) confers with the Hive Queen after the treaty is signed. He tells her that we hope she will think of us as friends, and we hope to come back to visit. He talks about his hopes for trade. And he talks about what she and her Formians can make that woluld be good for trade. Bliss talks about bringing in raw materials and tools, so that the Formians can import finished goods. He asks the Queen if she would be interested in a permanent teleportal back to Bliss's home, so that we can travel back and forth easily. If so, would she be willing to sign a treaty so that she promises not to send invaders or a conquering army through the portal?

While they are down there, Mookie pulls Bliss aside for a chat. "Look, Kid, we're not leaving Mooncalf behind, are we? He should be in the coven, right?"

"I think that would be peaches, old pal. I'll have a word with Miss Kerra about it. But we gotta be sure he really wants to, you know, not just because he thinks we want him."

So back at the palace, Bliss asks Mooncalf to sit so that they have a little chat. Bliss explains about what the coven is like, what we do, and stuff like that. He uses his cauldron ability to talk to one of his followers back home, and has her tell Mooncalf what it is like from her point of view. He says he wants to invite Mooncalf to join the coven and come down to the Wold, but only if HE wants to, for himself. He asks the moonling what he thinks, honestly. "It would please Mookie and me to hear what you yourself think, and whatever you say, we will be happy because you are our friend and we want to know what our friends think about things."

We'll see what he says!

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Saturday September 12th, 2020 11:08:45 AM

As everyone does what they are doing, Succotash powers through his tome, and finishes it in only a few days. After finishing he asks Lady Kerra if she would be able to help him return his friends to the kobold village, when everyone is ready to go. With the loss of Tali, he simply doesn't have the juice to make it happen by himself, and the thought weighs on him a bit. He's pretty sure a standard teleport wouldn't be powerful enough, and he only can cast greater teleport once per day. of course he can only cast teleport once per day as well.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Saturday September 12th, 2020 8:15:52 PM


Checking on Tali
As she has not been feeling well, Murphy goes to see Tali each day, inviting Pressi and anyone else who wants to check up on her. Surely the moonlings care for her as well as they might. He gives her highlights of what has been going on each day and relates interesting things he has learned about the formians. And gardening in tunnels.

Murphy's Sky Tour
Consulting the portion of his atlas of the moons of the Wold pertaining to Kerracles, as well as discussing it with Kerra, Murphy plots a course to the nearest forest. Likewise, to the nearest mountain or mountains. And grasslands, and tundra. Not a full moon tour, but representative of the main terrain types.

He sets up a harness designed to allow him to carry along up to four halflings with him, riding beneath his huge air elemental form. "This way, we can travel swiftly with a reasonable degree of safety. When I'm going fast the wind will make your eyes watery I imagine, so if you have goggles, it might be good to wear them. Will keep high-flying bugs out of your eyes, too. Or, just squint a lot." Movement will be 13.63 mph (120 feet/round), 27.27 mph while hustling, 68.18 mph while 'running'.

He and those who go with him will touch down occasionally. Murphy will catalogue and take small samples and seeds of local flora and will bag some local soil for future analysis. He does check to see in the forest for the types of trees that grow therein. And if oaks are included. If so, he marks their location and size. He will find a good spot to plant 3 acorns within a reasonable distance from each other in the forested area, and cast plant growth on them. Heeding the counsel of the druid who intercepted him last year, he avoids doing so in an equilateral triangle formation. Instead he goes for a 3,4,5 right triangle arrangement. If there are other large trees of other species, he also notes them. And he'll be on the alert for fauna, as well. Are there other castles or structures in the areas they travel over?

Who wants to join him on this Kerraclesian tour?

Artistic Endeavors
Another thing that Murphy does is to make a painting of the surface of the Wold from this lunar perspective. Likewise, of the moon Wardd. And he contemplates the other planets and heavenly bodies in the evening. He'd be fine if Pressi would want to join him in this out-of-the-Wold contemplation. Other skygazers welcome, too.

Friends
Succotash's rush through the Tome of Understanding will take a minimum of six (6) days. Cramming for wisdom takes time :-)

Murphy supports his friends as he is able in their respective endeavors - mainly with moral support and encouragement, or a bit of practicality where possible.

Circle of Life
Also, if permitted, Murphy would love to be there at the time of the hatching of the infant formians.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Sunday September 13th, 2020 9:08:30 PM

Pressi picks a headband of mental superiority (+6 to all three stats) and moves aside her circlet of persuasion and her current +4 Int headband.

She does take some time to ask how exactly they get back. After all, it was a bit of a concern when they first arrived.

The rest of the time is spent assisting Bliss and Murphy, though they seem to have their discussions well in hand.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Monday September 14th, 2020 2:51:25 AM


Return Transportation
Murphy offers this. "I can take some of us via the oak tree - if I memorize three spells, that would do it, plus I can use my slingstaff if we need another move. Succotash can take the balance via teleportation. Maybe Tali will feel well enough by the time we're ready to leave to help out. Any formians coming with us? Or moonlings? I thought Kerra said they can't really leave the castle..."

"Nice headband, beautiful!"

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Monday September 14th, 2020 8:13:23 AM


"I was thinking that Mooncalf can fit in a magic backpack or bag of holding. He does not have to breathe, right?"

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Monday September 14th, 2020 11:46:08 AM

"I also have 2 scrolls of teleport in my bag that I always keep for emergencies. I know you guys think I'm just an archer, but I'm also a scroll junkie!"

DM Kathy 
Monday September 14th, 2020 3:08:29 PM

You stay at the Moon Palace for another week. Succotash completes his tome. Pressi decides on a Headband of Mental Superiority +6. Kezzem thanks Kerra for his gift.

Murphy leads tours of the moon's surface. Many are the wonders you behold, but they will remain undescribed because your DM lacks imagination. Murphy would also like to be present at the hatching, but he is rebuffed. Apparently hatching is kind of a Thing for formians.

Bliss talks to Mooncalf about coming to the Wold. "Mister Mookie said to come with him," Mooncalf replies serenely. "This I shall do to the best of my ability."

"Moonlings must obey any command given them," Kerra explains. "Some time ago, Mookie said, 'come on, Mooncalf,' and has not rescinded that order. If you are truly interested in Mooncalf's opinion, you have to tell it to stop following Mookie. And obviously," she continues, "if Mooncalf decides to come with you, you have to be very careful what you, or anybody else, says to it. Tell it to 'get lost' and you will never see it again."

You begin to be concerned how you are going to get back. Hobie has Teleport scrolls to offer, and Murphy has his oak trees, but it appears none of that will be necessary. Kerra assures you she can return you to the Wold when the time comes.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Monday September 14th, 2020 7:57:41 PM


Bliss asks Mooncalf to write down all the orders under which he is currently working. Then, one by one, he cancels each order, so that the being has no orders. Then he says, "Please tell me honestly if you would like to join my coven, and come to the Wold to live and work for me and Mookie."

Since Pressi is likely to bring Raqi on to join the coven, Bliss decides to ask Aunti Kobold to recommend a kobold coven member. Then the Coven will have a kobold, a moonling, and a formian, which seems good to Bliss.

He checks with Miss Kerra about whether she minds if people under our guidance use the temple machine to arrive here on the regular.

"You know, Miss Kerra, this place is so beautiful, it is like a monument for Lord Kerracles. Would you consider filling this palace with things related to him, and maybe working with artists and writers and bards that we would hire to create the story of Lord Kerracles? I think it would be a shame for his lore to be lost in the Wold, and if there were a, a, a palace of memories here, then people could visit and learn. I bet a lot of sages would come, and those who want to know more. And anyone who appreciates art and beauty."

Bliss also describes the temple back in the jungle, and asks Miss Kerra if she thinks maybe it was a Temple of Kerracles once upon a time?

The party would probably want to set up a teleportation circle so that people can go home without troubling Miss Kerra (Or one of us) for transport every time.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday September 14th, 2020 9:03:51 PM

Pressi signs off on the idea of requesting a Kobold.

Since Bliss is considering elevating Granny, whom always struck Pressi as arcane, Pressi proposes elevating Dolgrin (divine based).

Otherwise, Pressi worries that people like Bliss and Murphy are getting ahead of themselves. The purpose of this place remains obscure and the idea of trying to force some kind of vacation spot just seems under-ripe.

She does, however, give Kerra a respectful goodbye, one mysterious arcane-divine caster to another.

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Tuesday September 15th, 2020 12:00:54 AM

"They do whatever you tell them?" asks Kezzem.

He tells one mooncalf to lift its left leg, then tells it to lift its right leg to see what happens.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Tuesday September 15th, 2020 6:35:36 AM

Succotash thanks Miss Kerra for offering to return him and his friends back to the Wold, as well as all the hospitality. He asks if she could drop them off just outside of the kobold village, saving them some time trekking through the jungle.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Tuesday September 15th, 2020 7:19:28 AM


"Hey! Be nice!" says Bliss, telling the moonling to put down one leg before trying to raise the other.

Farewells


DM Kathy 
Tuesday September 15th, 2020 3:12:41 PM

[Everybody take 130,000 XP for the previous scene. Which was supposed to be two scenes. I have got to stop doing that.]

Kezzem tries to test the moonlings' obedience, but Bliss won't let him be mean about it. You do soon see that the moonlings must obey any order they're given. They don't seem to mind.

Mooncalf gives it some thought, then agrees to come and be a part of Bliss and Pressi's coven.

Pressi is able to recruit Raqi.

Some of you are interested in perhaps returning, and your DM has no objection to having "offstage" excursions here, but there will be no more adventures here.

When you are ready, you thank Kerra for her hospitality. Succotash asks to be returned near the kobold village, to save on travel time. You stand together in the courtyard, and see it, and the moon palace, dissolve away. You are standing in the jungle. You'd forgotten how hot and humid it was! The heat, and the smell of growing things, hit you like a wave.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday September 15th, 2020 9:10:47 PM

Pressi smiles as she makes it back on planet earth. "Ok, someone here remembered to grab some moon rocks and a t shirt?"

She takes some time to welcome Mooncalf and Raqi to earth before turning her attention back towards the village.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Tuesday September 15th, 2020 11:04:21 PM


At Kobold Village, Bliss leads the group to speak with Auntie when she is free, and tells the story of what the party found.

He mentions that the traps and golems are still active at the temple, and the party will have to find permanent solutions, likely involving disarming the traps and destroying the golems.

He tells Auntie of his dream of setting up trade among the Humbles Ford residents, the kobolds here, and the people on the moon.

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Tuesday September 15th, 2020 11:56:57 PM

"What?" asks Kezzem. "I just wanted to see if they could do it. I don't even think its possible. And I could have healed him if he bot hurt."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday September 16th, 2020 2:42:12 AM


Monday's missing post for Murphy
I have detailed the procedure and mechanisms in writing, but shall keep the results herein brief. On the 5th day of Succotash's studies, Murphy traveled for a few hours to the Sanctuary of Humble's Sword. Deep under the large stone structure in the middle of it Murphy created a 10'(long)x5'x5' stone basin and watertight cover to store 240 gallons of the effervescent water from the moon lake. An additional 40 gallons he delivered to caretakers Hazel and Alouryn, with instructions. On the way back, he brings more soil for the corridors.

He has gathered various samples of moonlife, and yes, he did get a few moon rocks - just ones that looked interesting at the time. Maybe a bucketful total.

The druid takes time to give his farewells to the farming contingent of the formians, to pay his respects to Queen Hrakikh. "May you and yours do well here, and live well with those above. If you will allow it, I should be pleased to visit from time to time to see how goes the farming." He also thanks Scax for accompanying them during some of their time here, and gives him three acorns, and a signal whistle. "The acorn is one of the symbols of who I am, as a druid. An acorn is small. But, it can grow into a mighty oak tree. I planted one in a corridor," and he tells the location. "It is now only a sapling, and should be re-planted above ground, near water. You can see one by the lake. You are a people, in this area, now small in number. But, as the oak tree grows large, at one point its growth slows, yet from it come more oak trees, some near the one oak, some far away. May you find places for your people to grow well, but also know when and how to expand. I think you already know this. Peace to you, and among our people." He takes out the whistle. He blows it, gently at first. "We use it to signal. Now, beware your hearing, for I shall blow it loud." He does so, but only for two seconds. "The sound travels far. Farewell, Scax."

Once Succotash concludes their studies, and the team is ready to leave, he makes certain that Tali, however she may be feeling now, accompanies them.

He does see if they can enjoy one more meal with Kerra and the moonlings. He lets her know he planted 3 oaks in the closest forest, and gives their location. "If you think that may be a problem, feel free to uproot them - maybe plant elsewhere?" He is anxious to learn whether Mooncalf will be joining them, and is then pleased the moonling has decided to do so. And formian Raki!

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday September 16th, 2020 2:57:35 AM


Murphy's Tuesday post
Murphy is happy to be with his friends - and their new companions - back on Woldian ground again.

"'Forcing a vacation spot'?" he asks Pressi. "What made you think that? You know for years I have dreamt of traveling to the moons. You think when we get there, I'm going to be satisfied with not looking around a bit? Looking and learning a vacation? Ha! I try to do that everyday!"

"So, the K'tthhykk tribe called Sskurhe lies yonder," Murphy points in the right direction. "On planet Wold."

He enjoys teasing Pressi.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Wednesday September 16th, 2020 6:39:19 AM

As they arrive back on the Wold proper, Succotash says, "Well that is one for the records, not may can say they have traveled to a moon. Shall we deliver the talisman to Auntie? He then heads towards the kobold village, along with the others. Since Pressi was holding the talisman, he allows her to make the presentation, but does say, "Our quest was a success!"

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday September 16th, 2020 10:05:20 AM

Hobie thinks about his interaction with Katinka of the Iron Dragons, how much he respected them, and wonders if even they have ever visited one of the moons. What a rare adventure they had indeed!

DM Kathy 
Wednesday September 16th, 2020 5:29:45 PM

Before you leave the palace, Kerra gives you a code phrase to deactivate the golems at the jungle temple. Between it and the key that turns the traps on and off, you should be able to access the temple safely. Although, you know, there's still stuff out in the jungle that might try to eat you. But other than that.

In the jungle, you find yourselves farther from the kobold village than you were anticipating; Kerra doesn't know the area well. But you are able to reach the village by late afternoon. The kobolds are excited for your return; they greet you and call out questions in Draconic and broken Common.

You return the talisman to Auntie, who is overjoyed to receive it. The kobolds extend their thanks, and the hospitality of the village, but have no more substantial reward to offer. They are pleased to hear that you got some treasure at the temple, and have no objection to your keeping it as a reward.

Tali has accompanied you back, and goes to lie down for a bit, still feeling unwell. When the time comes, however, she can teleport you back to Humble's Ford. Of course, you have horses and wagons and stuff, so you may want to make the journey overland. It's up to you.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday September 16th, 2020 9:16:49 PM

For now, Pressi notes a couple of things. First, she is once again the only woman. Second, it is good to be back home before she called anyone Dweezel or Moon Unit. Third, it's always been weird how SHE is the one with the feet planted on the ground instead of Murphy.

And fourth, Pressi doesn't have any strong feelings in regards of teleportation vs walking.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Wednesday September 16th, 2020 10:14:40 PM


Bliss mentions to Auntie that he wants to have friendship among their peoples, and he asks if she would recommend anyone from her tribe to join his coven. Especially anyone who can play a lyre or a viol or a gitar! If so, he'll offer an invite.

Later, to his fellow heroes, he urges a slow walk home. "We have our new friends here to protect," Bliss explains. "And there are lots of scary beasties in this jungle. We should wander around and roust out the most dangerous. We need this to be a safer place."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Thursday September 17th, 2020 1:24:48 AM


Murphy has about 30 gallons of effervescent lake water in a barrel. He lets each tribe member have a cup to drink. "Water of Kerracles," he tells them. He thanks Auntie, the chief, and others with whom they have interacted for their kindnesses and hospitality. "May this talisman bring you blessings."

When it is time to leave, Murphy agrees with Bliss. "Yes, walk and roust. Roust and walk. I love these Cthonian jungles."

He works on finishing the carving of the masterwork slingstaff he bought from the Catacombs just before they left Humble's Ford as a group. One day out, he is able to cast changestaff into it.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Thursday September 17th, 2020 6:42:57 AM

Succotash is ready to depart. He is sad that Tali won't be joining them on the road home, or any other adventures for that matter, but he understands her need to rest and recover. The cleric would prefer to teleport the whole menagerie home, but fears it would be to much of a tax on Tali's poor health, as it would take multiple trips, and he is only good for one round trip himself. As such he votes in favor of legging it home.

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Thursday September 17th, 2020 11:49:52 AM

"You're a woman, Press?" says Kezzem when she comments about being the only woman in the group. "I thought you were just...you know...a Pressi."

"Wait, what about Valerie?"

DM Kathy 
Thursday September 17th, 2020 4:08:24 PM

Murphy distributes drinks of moon water to the kobolds. Most of them take some to be polite, and their reaction is difficult to read. They do seem to appreciate the gesture, though.

Bliss asks Auntie for recommendations of promising young kobolds, especially musicians. After giving it some thought, Auntie recommends two--one who plays the drums, and one who plays a flute-like instrument that seems unique to kobolds. Your DM is providing no other details, assuming you'd prefer to do that yourself.

Succotash votes to walk home, concerned for Tali. The rest of the party agrees, so Tali teleports herself back to Humble's Ford where she will hopefully make a full recovery from whatever she has.

Pressi remarks that this leaves her as the only woman in the group. Kezzem wonders about Valerie, but although Valerie and Harper are both female, they can't really be called "women."

So, you bid farewell to the kobolds and set off on your journey. You see it as your duty to attract all the nastiest creatures the jungle has to offer, in order to make the way safe for others, but your journey is surprisingly uneventful. You do attract some creatures, but luckily you still have some insect repellent which takes care of that issue.

You walk along the narrow jungle track, and soon come to the tiny kobold trading post you encountered on your way in. It is being manned by different kobolds, but they seem to know who you are. They call cheerful greetings.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle  d20+13=31 ;
Thursday September 17th, 2020 7:35:47 PM


Before leaving Koboldtown, Bliss talks to the two musicians. He says he is looking for one person to join his coven. Someone who can speak common has an edge! Bliss talks about the job, being realistic, but also talking about the advantages too.

Diplomacy 31

=====

On the road, Bliss keeps careful track of Mooncalf and the new kobold apprentice. He is very protective.

Bliss greets the kobold traders. If they have anything new, he'll take a look at their wares.

After everyone is finished, Bliss wonders if they really need to walk back through the Scab. "Maybe we could just shadow walk or tree walk back once we are out of the jungle?"

"Are you asking or are you telling?" says Mookie.

"Um, asking?" says Bliss.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Thursday September 17th, 2020 8:42:20 PM

If Bliss prefers, Pressi absolutely can take on the other Kobold. (She does have an extra slot.)

She agrees that using some fast travel might be a good idea, eager as she is to get back. She's mostly willing to ignore the traders.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Friday September 18th, 2020 2:37:53 AM


The druid decides now would be a good time to stock up a bit more on insect repellent, and to ask what other wares they have which might be hard to locate elsewhere. He's willing to pass on some coin in fair exchange.

"If any have a, what, wand of reduction? Or what would you call it?" Murphy says. "If we can get ponies, wagons, animals and formians temporarily reduced in size, we can get everyone, and everything small enough for quick transport via oak in a few trips, and one teleport, I think. However, I really am fine taking a walk back through this jungle the way we came."

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Friday September 18th, 2020 6:38:26 AM

"Well Murph since small and medium creatures take up the same amount of teleportation space, which I've always considered odd by the way, and all our animals are medium, except for Mookie who is small like us, and since our formian friend is a medium creature not a large one like Scax was, though even if he was, that wouldn't be that big of a deal, the only thing we can't easily teleport would be the wagon, which we could easily gift to the kobolds, and then purchase a new one once we get home. That's assuming you want to make a couple of round trips. I could use teleport for one trip, then return through the tree with you and use greater teleport. you would need to be able to cast transport through trees three times, but we could easily get everyone home in less then a minute if that is your desire."

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Friday September 18th, 2020 12:42:20 PM


Mookie pipes up, "Mooncalf doesn't need to breathe, right Mooncalf? So we can let him ride in a bag of holding or backpack."

"That's right," says Bliss, "And after I get me and Mookie necklaces of adaptation and a portable hole, we can all get a ride like that."

"But really, why is it a dealio? Miss Pressi and I can use Shadow walking to bring along like 20 to 25 people."

"Sure, we had problems that one time, but that doesn't mean we should never get back on that horse."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Friday September 18th, 2020 1:11:08 PM


"I'd rather walk, pick up some more jungle plants on the way back home," Murphy responds. "But, yes, anything on the wagon I can move to the portable hole. Your plan is doable, Succotash. Like I said, I'd rather walk, and help ease our new friends, talk to them about Humble's Ford so they have a better idea what to expect. So, I vote walk, but will go with what half or more of us choose."

Votes - Walk or T'port/plant walk
Murphy - Walk

DM Kathy 
Friday September 18th, 2020 10:46:06 PM

In the village, both kobolds are willing to come to Humble's Ford and join the coven, so it's really just a matter of picking one and working out their stats and stuff. Your DM assumes you'll want to do that yourselves.

At the kobold trading post, there's really nothing new. There is more insect repellent and more antitoxin. There are bowls and platters and cups and mats and simple weapons. If anybody wants to buy something exotic for the folks back home, now's their chance. Come to think of it, that might not be a bad kind of business. Inexpensive trinkets for people to buy and take home to friends and family. Hmm.

You discuss the relative merits of walking and magical transport. For now, you are content to walk. When you reach the Scab, things may change.

You leave the kobold traders behind and continue through the jungle. You occasionally get glimpses of dinosaurs, but luckily, all prove to be either plant-eaters or small carnivores--Valerie's distant cousins.

A few days after leaving Auntie's village, you find yourselves camping at the foot of the Scab. The air is cooler here, and you are reminded that it was winter when you left Humble's Ford. You have spent some time traveling, but spring is still more an idea than a reality. The next part of your journey is apt to get a mite chilly.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22  d20+9=14 ;
Monday September 21st, 2020 1:21:42 AM


From the kobold vendors in the forest, Murphy will buy up 15 sets of insect repellent and a like amount of antitoxin - or less if they do not have so much. He buys up perhaps half of their remaining goods - half of what remains after his friends have made their purchases. "We will show some of our halfling friends - perhaps a few merchants, too, what you folk have to offer. If there is an interest, perhaps trade may be set up between our peoples." (Let me know the total bill, please :-) )

Along the way through the jungle, the druid took the opportunity to find fallen wood to replace the firewood he had used to add to the soil of the Formian corridor farms.

As the disparate group climbs up from the jungles of Cthonia into the colder edge of a plateau in the Scab, Murphy pulls out cold weather gear for all who need it. He has eight (8) medium-size blankets, 8 small-size winter blankets, and 8 small-size blankets to help cover whoever needs some insulation from the chill. He has cordage to help tie bits on. He can sew to help create more form-fitting coverage as he sits in the wagon with someone else driving. He also has extra bedrolls of small size. Perhaps cutting seams and resewing he might make something of medium size, and still have 4 of the 8 left for kobolds and a moonling.

Regarding our formian companion - is she, or he, large or of medium size?

"Welcome to the Scab," he says to those new to these parts. "A place of dwarfs, ghomes, and giants, and many other sorts. A hard land, rich in mineral wealth, home to some odd and ancient cults. A thousand giants recently marched down from the Scab to try to overrun our valley of halflings. Those giants are no more. They walked in their largish pride, and underestimated us. Halflings make great friends, and fearsome foes."

Murphy will work with the newcomers to see how they might help with the chores of the journey, especially setting and breaking camp, some of the security measures they take - setting alarms, trip ropes, perimeter pits, etc., and helping with food preparation and cleanup. "None of us is too proud to work. The wrong kind of pride leads to the wrong kind of fall. A mixture of humility and the right kind of pride leads to good quality in the things we make and do, and high regard for our friends."

"Hobie, you spoke of Katinka. What stands out in your mind about her?"
=================
Craft, Tailor: 14 - to fashion something warm and wearable for those who need such.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Monday September 21st, 2020 1:30:46 AM


WLA Training Planning
Murphy thinks to add, "Say, I do believe those of us who are members of the WLA are eligible for some additional training. I am thinking to study leadership under their auspices. Often members of adventuring groups are called into leadership roles, and it seems gaining wisdom and wit in the ways and means of good group guidance might be a worthwhile endeavor. How about you, friends, in what new feat and skills do you wish to excel?"

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Monday September 21st, 2020 6:07:40 AM

As they reach the colder climes, Succotash dons his cold weather outfit, and he casts endure elements on Valerie to keep his cold-blooded friend comfortable. "Well friends, do we make the long and possibly dangerous trek through the scab, or do we opt for a quicker and hopefully safer route. I'm open to Bliss's idea of shadow walking, or their is still the option of Murph and I using teleportation magic. As far as my plans Murph, I really haven't given it much thought. I don't have any desire to lead others, except maybe in a clerical role. Ultimately, I had hoped to join the dragon's consortium, and spend the rest of my days doing good deeds, but I guess they aren't ready for a band of halflings, and I'm OK with that, but I still plan on spending my days doing good deeds, with no plans to retire. As long as my mind is sound, and I'm still able to cast a spell, I will share my abilities with those in need."

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Monday September 21st, 2020 11:18:03 AM


Bliss has no desire to walk the Scab again. Whether Shadow Walk, Tree Walk, or Teleport, he is eager to get home, do his WLA training, and start talking with the coven about future plans.

"That includes buying a couple lyres of building," he adds. "Do we have a loot list? Should we set aside some party funds for renovations?"

"More fundamentally, are we agreed with turning the former Temple into a base for us? Do we want to set up trade among the Kobolds, the Formians, and our people here in Humbles Ford? Do we want to set up a halfling village at the Temple?"

"And who else wants to be the Kings of Crescent Valley?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Monday September 21st, 2020 12:03:38 PM


Random thoughts on governance after Bliss suggests kingship
"I think, dear Bliss, we have a Burgomeister, Mayors and a Duke. The former two types are elected, which I like. The latter - well, I don't know much about how we came to have a Duke. He seems fine. Do we also have a Duchess? And a bunch of halfling noble children? But no kings as of yet. Do we really want to go heavy into hereditary nobility, even royalty, in our sweet valley? I was raised to understand that the best rulers are those who are willing to serve, genuinely serve, their people.

"What if we set up a valley council with adventurers, merchants, religious, farmers, a few people to represent valley familial interests, and militia? We're discussing trade with Cthonia and Kerracles. Earlier we made attempts - with a bit of success - at furthering trade with the Red Hills, and recently with the south end of the Scab, and the gemstone miners.

"Our valley is an attractive place. Obviously there are those who covet this land, outsiders. By building our defenses, but also being open to trade, we may be able to enrich our people, and also to see our neighbors - we should include the Culverwood - prosper through peaceful exchange of commerce and services. How might effective governance be established to help oversee and regulate such? Now, some people will never learn, but others will. If they see our prosperity helps them, too, to prosper, well, now, wouldn't that be something?"

He adds, "I so admire the excellent job some of the folk from Angel Springs did in our battle against the giants. We should have them train folk in Humble's Ford and Hovel."

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Monday September 21st, 2020 12:47:55 PM

"Oooh, more WLA training," says Kezzem. "Look, they have some nifty shield training. Does that work if I get an enchantment to make it float on its own? Wait, what's this about casting atonement once per day?"

OOC: Uh-oh. Goodbye paladin code!

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday September 21st, 2020 1:45:24 PM

Pressi holds until later tonight to discuss politics or dragon consortiums.'

In the meantime, since everyone seems leaning in this direction, Pressi begins preparations to cast Shadow Walk.



Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Monday September 21st, 2020 2:16:31 PM


Pre-shadow walk
"Likely Shadow Walk will go fine, Pressi. Since, however, the two times we have used it have resulted in significant and perilous encounters, how about I take some of the newcomers over to the Sanctuary? Then I'll return to join you all in the walk, so that if something untoward occurs, I'll be able to help defend." He pauses. "Maybe we used it three times, but I just forgot about the time it went fine?"

If that sounds good to people, he finds a suitable spot to plant an oak tree, then takes up to 5 people and/or critters (including pony Nutmeg) with him via transport via plants, drops off a bunch of gear, and returns in about 20 minutes to put any extra gear into his now mainly empty portable hole, and prepare to shadow walk with the rest. The wagon will be left behind.

DM Kathy 
Monday September 21st, 2020 2:39:05 PM

Murphy buys a lot of gear from the kobolds. Buying 15 repellents would seriously deplete their inventory, so you settle for 5, and an equal number of antitoxins. You also buy an assortment of pottery, textiles, and simple weapons. You spend 50 gold total.

Raqi, the formian worker who has joined Bliss and Pressi's coven, is Small in size.

You discuss WLA training, and begin preparing for a cold trek across the Scab. Then you decide you'd rather not. Between shadow walking and traveling via plants, you are able to return the entire party to Humble's Ford.

The place is much as you left it. Grnta the bear has settled into her enclosure. The rest of the menagerie has arrived, spent the winter, and recently departed, bringing along a few curious, eager halfling youths who want to see the lands outside Crescent Valley.

Although the air is still chilly, the trees are budding and tiny shoots are popping up in kitchen gardens. Spring is here.

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Monday September 21st, 2020 3:04:04 PM

Returning to Humble's Ford, Hobie will head first to his cousin Constable Roscoe, and immediately scream, giddy like a child "I FINALLY SHOT AN ARROW INTO THE MOON!!!!!!!!!"

He'll then take the time to fill him in on all of the details of their trip.


Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Monday September 21st, 2020 5:37:17 PM

Succotash is happy to be home, and excited for spring’s arrival. He makes a point to talk to Grnta, and ask her how she likes her new home, and if their is anything she needs and or wants. He tells her that if she ever feels safe enough, he and the rest of the Swords would be happy to give her free run of the compound. He makes sure she understands that this is her home, and she isn’t a captive, but a friend.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday September 22nd, 2020 8:31:45 AM

"See, Shadow Walk is a safe and convenient mode of travel one out of three times, and that ain't bad."

Being back, Pressi gets to work recruiting and setting up a cohort. She also gets to work with getting a "settled home" for the coven. And there's only one place she has in mind.

So she gets to work buying The Dancing Pig (tavern).

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Tuesday September 22nd, 2020 10:30:34 AM


Murphy helps make introductions around, catches up on local news here and there as he may, turns over the lastest Journal of Humble's Sword to his brother for scribal services - to make the standard 3 copies for the WLA, the Leafwood Pipewood family library, the traveling copy, and the original at the Sanctuary.

He joins in with Succotash to chat with Grnta, and agree with what he says to the bear.

He lets his friends know he plans in three days to travel to Angel Springs for WLA training, as well as to meet with druids there.

"You want to buy the Dancing Pig?!" he asks his fiancée. "My, you are full of surprises, Press. Maybe I should buy the Belly Buster, eh?" he jests. He has no plans to buy the Buster, though.

He will visit the General Store to make some purchases from the Catacombs. He shows a handful of the pottery and ceramics from the kobolds he purchased to proprietor Pirnook to see if he might have an interest in selling such from the store.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Tuesday September 22nd, 2020 11:58:01 AM

Bliss laughs at Pressi's 1 in 3 joke. "That's as good as any of Brother Kezzem's!" he exclaims.

Mookie cocks his head at Kezzem. "I think that's a challenge, oh Wise Kezz'm!"

Bliss hies off with whoever is going to the WLA branch in Angel Springs. But he is not ready to give up on his Council of Kings idea. "Well, we could found a new halfling nation in Cthonia! Centered on our new temple home! With Teleportation Circles to connect us to civilization!"

[OOC: If everybody takes the Leadership feat before level 20, that's a solid 500 followers among us. If every follower has a spouse, maybe extended family, kids, we could have a starting population of 1,000-3,000 people! And we could recruit more. After all we've done here in Humbles Ford, I bet we could recruit non-followers. We could invite the good kobolds into our alliance of small peoples! Auntie could sit on the Council of Kings. King Auntie! Or maybe Auntie could be someone's cohort!]

DM Kathy 
Tuesday September 22nd, 2020 3:54:49 PM

Back in Humble's Ford, Hobie wastes no time in telling his cousin all about the trip to the moon. You're pretty sure Roscoe doesn't believe you.

Succotash visits Grnta the bear and finds her settling in nicely. She very much prefers the security of her enclosure, though she has ventured out a few times at night. She looks quite a bit better; she has put on weight, and her fur is coming in.

Pressi gets right to work setting up for a cohort. She also begins work on acquiring the Dancing Pig, much to Murphy's surprise.

Murphy, for his part, brings his kobold purchases to the General Store to show to Pirnook, but the storekeeper seems dubious. "They're kind of....gaudy, aren't they?" he says, turning a colorful bowl over in his hands. "I'm not sure local folk will go for these. I'll put out a few on trial, if you like."

Bliss, meanwhile, is busy with plans to take over the Wold--or at least, a small part of Cthonia. Whether his companions are equally enthused about the project is another question.

Hobie's experience isn't unique. Most people in Humble's don't believe you went to the actual moon of Kerracles. Some think your tale is an elaborate prank. Some think you're just making up tales to make yourselves look better. Some think you believe you've been to Kerracles, but are obviously mistaken, because who ever heard of such a thing?

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Tuesday September 22nd, 2020 5:10:35 PM

As Bliss is talking about a new Halfling nation in Cthonia, Succotash says, "I would love to help with such an undertaking, and being in such a wild and uncivilized location would, most certainly, fulfill my desire to continue to fight to protect those in need! The cleric is almost giddy at the idea of moving there and getting the new community started.

OOC... If Humble's Sword founds a community in Cthonia, we could use that as a home base for our new game when we retire these PC'c at level 20! How cool would it be to have these characters create the town, and then have our new band of adventures call it home?!

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Tuesday September 22nd, 2020 6:35:20 PM


Bliss talks over his ideas with Brother Succotash. "Wowsy, that would be great!"

[OOC: Excellent idea, Jeremy!]

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday September 22nd, 2020 10:06:21 PM


Pressi raises an eyebrow at Murphy's surprise. "Why, with all my drinking, it's really just cutting out the middle man."

To any doubters, I can't help but think of the new coven members... and the MiB coffee scene.

Whatever Pressi's nagging doubts about natural balance and unconstrained growth, she will remain a politician to the end, so she's in. But one step at a time.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday September 23rd, 2020 3:40:12 AM


"That'd be fine, Mister Deeppockets. Make a small display, and see if there be any takers. How about what you sell them for, you keep 45%, and set aside 10% for your favorite charity that does not begin at home, and leave 45% for me? I'll leave it to you as to what you want to charge. You're the merchant, after all. I wouldn't go too low in the ask, though. They are from the jungles of Cthonia. Gaudy is favored in that land of wild colors." He leaves a dozen pieces of merchandise with Pirnook, then steps into the Catacombs link briefly. He comes out less than half an hour later.

"Ah, ever practical, Pressi. I'm all in favor of alcohol for medicinal purposes. Anyway, I don't have to ask you to take the lead on this - you're doing so already. Let me know if you need any help."

Outside of the walls of the Sanctuary, this time just past the northern end of the eastern wall, Murphy plans to expand the spiritual theme from inside the walls with a place for Kerricles and Wardd, and considers framing a larger area from there for planetary and solar system recognition and research. He brings up with foreman George some of his thoughts. He shows him the painting he made of the Wold and of a new perspective on the moon Wardd he also painted. "Do you know of anyone who could make a three-dimensional representation based upon these drawings?" he asks.

As his friends make plans for expansion into Cthonia, Murphy thinks about how much he loves Crescent Valley. This is his home. His friends and relatives are mainly local. Most of the stories he grew up with sprung out of this valley, or its people's interactions with those nearby. He holds his counsel for the moment, though. He enjoyed traveling through the jungle, but feels no strong attachment there, nothing at all like he feels for home. Not all in the group are from here, though. He finds himself missing friends from the early days of the group, when all had roots here, except - what's his name?

Compared to Cthonia, a - well, he's not sure about kingship, but certainly getting involved with valley politics has it attractions.

[Note of correction: The water basin Murphy built is holding 240 cubic feet of water from the lake on Kerracles, not a mere 240 gallons. And he provided 40 cubic feet, rather than 40 gallons to Hazel and Alouryn a few days back - see post of Sept 16 2020. His sealed basin can hold up to 250 cubic feet]

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Wednesday September 23rd, 2020 9:10:34 AM


Bliss shares the story of the party's adventures with everybody in the coven. He introduces Mooncalf, the two kobolds, and the formian, named Raqi.

[OOC: We need names for the kobolds. Bliss's follower is named "Eadoo," if that's okay. It's a kobold name example from Paizo's Advanced Race Guide.]

Bliss goes into great detail about the whole adventure. He describes the moon, and Miss Kerra, and how you could see the Wold.

"You guys all believe us, right? That we DID go to the moon?"

[OOC: Completed WLA training and updated PC sheet.]

Bliss mentions that the two kobolds are musicians, and that it's inspiring him to take some dancing lessons at the WLA and brush up on his old soft-shoe training that he had back in the day. He shows off a few moves, and encourages everybody to enjoy music. He even manages to persuade Granny to get out her fiddle and show off her mad skilz. She's very good, actually!

[OOC: upgrading all adepts to level 2 and Granny to level 12. Emailing Kathy about Granny.]

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Wednesday September 23rd, 2020 12:29:35 PM


Murphy adds to what Bliss has to say. He shows the paintings he made of the Wold as seen from Kerracles, and of the other moon, Warrd, as seen from Kerracles. He shows a few moon rocks, recounts the moon kraken. If any doubt that story, he tells them he can show them the kraken's eye. He does not describe how they got there.

"It's all right if you don't believe us. I simply state we tell the truth. For those of you who know me, have you ever found me to willfully carry falsehoods? Yes, not many have been to one or both of the moons. Say, if you would like to taste some water from the moon lake, come by the Humble's Sword Sanctuary this afternoon, and you can try some. I like the taste. You may or may not care for it, but at least you'll be able to say you tasted water from the moon called Kerracles."

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday September 23rd, 2020 12:38:06 PM

Hobie will take some time at their home to go shopping. (Don’t we have a chunk of loot we gotta sell back?)


DM Kathy 
Wednesday September 23rd, 2020 3:09:19 PM

Succotash is on board with Bliss's plan to settle a small section of Cthonia.

Murphy and Hobie visit the Catacombs.

Murphy leaves a small selection of kobold goods with the dubious Master Deeppockets. He also takes pains to persuade the folk of Humble's Ford that you did go to the moon! No, really! Many people become convinced, but some stubbornly cling to their belief that you're making the whole thing up.

Bliss completes his WLA training and puts a band together.

Pressi continues in her efforts to acquire the Dancing Pig. The Pig, of course, is owned by the Drinkwater family--a bit ironic, since drinking water is the last thing on anyone's mind when they're in the Pig! Old Hamfast Drinkwater is still the official owner of the place, but the day-to-day operations are handled by his children and their spouses. Old Ham can still be found there of an evening, of course, drinking stout and swapping tall tales with the other gaffers.

"Dad doesn't want to sell," Jemmy Knotwise (nee Drinkwater) tells Pressi. "Says he likes the place the way it is and doesn't mean to change it."

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Wednesday September 23rd, 2020 4:50:07 PM

Kezzem wakes from his apparent nap. (Tuesdays are not great for me right now).

"Hey Bliss, did you have money set aside for dues? I didn't think we got paid recently. I'd like to finish my training so I can learn the loophole, er, atonement spell. And Rumpus needs some new horseshoes. Actually, he has magic ones that are pretty great, but he needs some other stuff. Plus I'd like to get my shoeld enchanted to float."

"Robbing a bank is against the paladin's code, right? What if it was an evil bank that gives out sub-prime mortgages like the Lemon Brothers?"



Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Wednesday September 23rd, 2020 5:12:17 PM

Succotash knows that Pressi probably isn't ready to give up on the Dancing Pig yet, but he says anyways, "You know Pressi, the new community in Cthonia is going to need a place for thirsty halflings, kobolds, and whomever else decides to call the place home. If you have your heart set on owning a pub or tavern, you could always open one there! By the way, I was thinking a great name for the community would be Sword's Temple, since it will be centered on the Temple, we hope to renovate."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Wednesday September 23rd, 2020 9:32:37 PM

Pressi wrinkled her nose at Jemmy, while keeping an eye on Old Ham. "Not even for a beloved employee and tenant who sidelines as an attraction? I know we've had our differences but I've clearly gained some measure of trust. Enough that you can so quickly say no to a woman that...."

That normally dresses like a nightmare and that could actually turn you into a newt. Pressi has the self control to avoid saying this out loud with a "That's bold." Her entertainer's outfit with a few business tweaks has never felt so heavy.

"... To a woman with our history, But your father certainly understands that I am not some banker from out of town and that any changes would reflect some rather communal needs. All I ask is a chance to take my case to him."

Later, she tried to explain her reasoning to the party. "This is not just some nightclub or flight of fancy for when I retire. Bliss and I have ever growing covens that require housing and operations now, and can't simply operate out of the adventurers hall forever. And I'd like them to be stationed around here rather than in some jungle waiting for us to finish.

"Besides... The Dancing Pig isn't just a tavern. It's THE tavern. It's the first place I actually called home as an adult. It's been my sanctuary, my sign of independence, the place that I was actually able to finally center. I know it's a stupid place for a home base, but it's my stupid place. And I can't believe that after all that stuff about the importance at home, I'm the only one with any trepidation over just packing up and leaving."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Thursday September 24th, 2020 1:24:40 AM


"You're not the only one, Pressi," Murphy answers. "I wouldn't mind visiting Cthonia again, but this is my hometown - and valley. We are not Cthonia's Sword. We are Humble's Sword - born out of and part of Humble's Ford."

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Thursday September 24th, 2020 1:38:46 AM


The druid then adds this. "In two days I'll head to Angel Springs for training. I know some of you plan to step up to the next level of training there, too. McGregor Headwise is said to be the wisest halfling in Humble's Ford. What say, after our training, we meet with him? Tell him of what we have been doing? Though no doubt he already knows much. Consider our disparate thoughts, yearnings, excitements, ideas. Seek his wisdom on these things.

"Bliss, you speak of us becoming kings. Might it be prudent for us to speak to existing leaders in the valley? Find out where they think people of our accomplishments might best serve the valley, and the good people of the Wold. What problems can we solve? What leadership positions need filling? What do clerics of Ffloy, of Flower, of Pantheon, of Alemi and Domi and others have to say? If you want to lead, then should the question of existing structures be part of our study?

"How can we best serve the common halfling? Do we want to encourage and mentor young hobbits coming of age to consider the adventuring life?

"And, where do we go, together, from here?"

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Thursday September 24th, 2020 6:47:04 AM


Mookie caws, "Them what's can, rule! Them what's can't, teach!"

Bliss says, "Hush, Mookie."

"But he has a point. I don't want to be a teacher or mentor. I want to make a bigger mark on the Wold! It's not the teachers who are in the history books. It's the founders and the kings!"

"I'm not saying we abandon Humbles Ford! I'm saying we connect our new temple town to Humbles Ford with teleportals!"

"Me and Brother Succotash are up for founding a sister town in Cthonia [OOC: And playing our restart game there]. Pressi and Murphy do not. What do you think, Sir Kezzem? How about you, Hobie old pal?"

[OOC: Everybody, please see the email loot list and stake your claims!]

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Thursday September 24th, 2020 1:03:19 PM

"I'm no Paladin Kez, but I'll help you rob a bank that's giving out subprime mortgages"

"I also love the idea of founding a new town, but I disagree wholeheartedly about the not wanting to be a teacher or mentor. What I dream of most of all, and would love to do in a town we found, is someday retire as an adventurer, and set up an archery school. I consider myself the best archer in all the Wold, but I don't want to die as such. I want to spend my last days passing on my skills, training young archers. I want my legacy to be left in the greatest Archery School in all of the Wold."

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Thursday September 24th, 2020 3:24:21 PM


"Ha! Hobie hits the bullseye of doing both!"

Bliss laughs and shakes his friend's hand.

DM Kathy 
Thursday September 24th, 2020 5:31:35 PM

Kezzem worries about money and looks for loopholes in the Paladin Code.

Succotash suggests that Pressi might want to open a new tavern in the newly-planned community in Cthonia! But to Pressi, it's not about a tavern, it's about this tavern, and she's not going to take no for an answer! She asks Jemmy for a chance to make her case.

"Sure, help yourself," Jemmy says. "Honestly, I think he just wants to make sure the family can keep working here. And, of course, that he gets unlimited free drinks."

Murphy is taking a more cautious approach to the idea of a Cthonia community. He plans a trip to Angel Springs, and invites Bliss to accompany him so they can see what the leaders in Crescent Valley think.

Bliss, however, is still wildly keen on the Cthonia idea. Hobie expresses cautious support.

Meanwhile, the spring rains have started up. If past years are any indications, there are probably farms that could use help filling sandbags as little creeks become temporary rushing rivers. That is, if anybody is looking for anything to do. [OOC: This is a roleplay opportunity; not a crisis. :) ]

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Thursday September 24th, 2020 7:33:12 PM

Succotash pulls Kezzem aside and says, "You do realize it costs money to cast atonement when you deliberately do something wrong, and for it to work, you must be truly repentant, right? I mean I can cast the spell any time you or anyone else needs me to, but it's better to avoid needing it. By the way, what's your thoughts on the jungle colony?"

When the rainy season starts, Succotash pitches in to help fill sandbags, hoping that they are able to avoid to much crop destruction

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Thursday September 24th, 2020 8:48:29 PM

"Stupid details always ruining everything," mutters Kezzem. "At least I don't have to worry about losing my paladin powers for doing something unintentionally stupid, which to be fair, is my usual method of doing things."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Thursday September 24th, 2020 9:45:43 PM

Pressi smiled and nodded. "I don't think either of those conditions should be a problem. While I approach him currently, Dolgrin could provide the rest of the family with the details."

Pressi decides to turn her attention to the gear issue and to the WLA training and cohort recruitment.

(OOC: To determine my overall ending wealth, am I using L16 or L17 WBL tables.)

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Friday September 25th, 2020 3:31:15 AM


Murphy is happy to help the local farmers with the channeling and conservation of water. He puts on his agricultural and engineering thinking caps, thinking through issues of hydrology, adding in his wild shape and spell casting capabilities to lend a hand, to form the land, to provide assistance in a timely manner. Always he asks permission before making changes on people's lands. He asks many local farmers how they have handled things in the past, and what has worked well, and what not as nicely.

He recalls how severely desiccated the soils beneath Humble's Ford became a while back just before the Sargrass Plains became an issue, and a volcanic power thought it a good idea to sit down on top of the Ford. That reminds Murphy - he still has some of the encircling rock walls which partially encompass the town to deal with.

After leaving some funds, some under the watch of Hazel, and some for foreman George, along with guidance and instructions on additions to the Sanctuary, and helping for a few days in assisting the local farmers, the druid says, "So, it's time to head to Angel's Spring. Classtime."

He studies to gain the leadership feat - of course paying the 7,000 gp for the next dues step at level 16 - and also slightly hones his skills in... I'll decide later! Oh, and he turns in to the WLA the lastest copy of his journal, including Cthonia and Kerricles, and related art work.

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Friday September 25th, 2020 11:24:01 AM

Hobie will gladly help Murphy in supporting the local farmers. Each day he will prepare Elemental Body so that he can spend time as an earth elemental moving dirt around in helpful ways. He will also fill up many spell slots with Bull's Strength, and cast it on the farmers to help them get more work done

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 220/132+14temp+74=22 
Friday September 25th, 2020 12:03:37 PM


"Thanks for pitching in, Hobie. Great idea on Bull's Strength!"

As they work together, Murphy mentions the archery range along the west side of the Sanctuary. "Might not be a bad spot to start your school of bow and arrows. Maybe we can set up a tactical bow course, too, a bit farther to the west. There are some trees, meadows. We could make a few little hills and valleys, set up a rocky promontory."

DM Kathy 
Friday September 25th, 2020 4:01:19 PM

Succotash reminds Kezzem that Atonement doesn't work unless the person is, you know, sorry.

Succotash then goes on to help with sandbags, aided by Hobie. Murphy has an idea for re-engineering the streams, but finds that most of what could be done has already been done. Even the best system is going to have a few trouble spots, and those are what need shoring up at the moment. Once the flooding has been addressed, Murphy moves on to Angel's Springs.

Pressi continues her efforts to acquire the Dancing Pig, and to complete her WLA training. [You guys are still 16th level, so that's the WBL you should be using.]

The heavy rains and high waters continue for another week or so. Farmers are starting to worry about getting the spring planting done in time.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Friday September 25th, 2020 5:23:41 PM

As the raining continues and the farmers start to get worried, Succotash takes matters into his own hands and starts preparing and casting control weather every time the weather starts getting to be to much for the streams and rivers to handle. He asks Murphy and whom ever else that is capable to join in the cycle of weather control, to calm things down for the farmers, so they can get their crops in without the fear of getting flooded out.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Friday September 25th, 2020 7:31:32 PM


Bliss puts his hands on his hips and glares at Murphy. "Now Mister Murphy! You are suggesting that Hobie make his school here, when he did not say WHERE he wanted to build it! Why not in the new town in Cthonia!?"

"Hobie, it is up to you! What do YOU prefer?"

"Sir Kezzem, what do you think about making a town in Cthonia at our temple?"

Bliss has let go of many hair-brained schemes in his day, but he seems more intent on this one!

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Saturday September 26th, 2020 12:22:31 AM

"That's right, Bliss!" says Kezzem. "We were going to make it Temple of Puppy Dogs and Happiness!"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 174 
Saturday September 26th, 2020 1:22:31 AM


Conversation with Bliss and Hobie, and Kezzem?
Murphy puts his hands on his hips and returns Bliss's glare. "Now Mister Bliss! You are suggesting we all move to Cthonia, and you want him to not start a school of archery until we all move there. What if we do eventually move there? What if it's not tomorrow, or next month, or year?" He softens his face, yet continues thus: "You DEFINITELY do not want him to start a school and attract students who may be interested in following him somewhere else eventually, now, DO you, Mister Let's-Get-Five-Hundred-Followers?" He follows that with a wink.

Then the towhead takes his hands off his hips and says, rather quietly, "Many of us in Humble's Sword long ago promised to defend this town, and valley, and our people. And in some ways to represent them. This is my home. I am not opposed to considering having more than one base of operations. I shall oppose absolutely an entire abandonment of our commitments to this community, Bliss. You want us to be kings over Crescent Valley? You want us to leave Crescent Valley and start a whole new life in a place far from here?" He turns aside for a moment, then smiles, and cocks his head to one side. "How many minds live in that head of yours, friend?"

He looks to the arcane archer. "Hobie, where and when and whether you start your school is for you to decide. All I'm sayin' is, we built the archery field with you in mind. I've seen you use it a few times. Nothin' - other than us being whisked away hither, thither, and yon - is stopping you from using it, improving it, expanding it. And passing on some of your outstanding skills and techniques to others. Besides, having schools in more than one place ain't a bad idea, necessarily. Huh - you could have special seminars in Moon Archery!"

Kezzem then comments on the eventual focus of the temple they found in Cthonia. All he can do is laugh with delight at the paladin's thinking.

He then returns to the archer. "But I'm with Bliss on this - Hobie - what are your thoughts so far?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 174  4d12=32 ;
Saturday September 26th, 2020 1:47:14 AM


Working with Succotash, Hobie, farmers and townsfolk
"And speaking of defending the town," Murphy says, "Succotash, you've got the right idea. Yes, I have control weather memorized, also move earth. "As a druid, it can calm the weather in a six mile diameter for a few days, and change from torrential to intermittent gentle rains. Shall I go ahead with that?" If people generally concur, he casts. The rains begin to slow to a very light rate, sometimes just misting a little, letting up. On this casting the effect lasts 64 hours (2x(4x12)).

"With move earth it can take about four hours to affect up to 750 feet by 750 feet, forming mounds, channels, diversions. It won't hurt the land or crops, even trees. But it can certainly mitigate the effects of flooding, and by forming gentle grades, allow the water to drain, but not too quickly, and be properly redirected downstream. After the weather calms down on its own, we can restore the land to its former levels in the same amount of time. If someone wants a pond somewhere long term - that could be done.

"Let's talk over the options with the farmers. Perhaps just the weather control will do the trick. If some want move earth to help channel the water away, we can agree upon a plan."

"Look, I need to go off for a couples days of training, fly back, help out some more, go back for an additional few days, then back again to help out."

"Last thought before I go to Angel Springs: Yes, let's talk over ideas. I'd be fine seeing if there might be other underground edifices in Cthonia. Perhaps in discovering what more we might learn about the temple we were directed to. Considering moving into positions of leadership in some form or another. But can we agree to meet with McGregor Headwise before we commit to some new major direction for our group? He is renowned for his wisdom, and many consult with him. Why not us?"

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Sunday September 27th, 2020 11:23:16 PM

Pressi smiled grimly as Murphy made his opinion known. She's hardly ready to let go of defending the town herself, and she doubts that the rest are either... but she can't quite be sure.

Also, since when did Bliss care so much about power and followers and temples? She thinks back to the old days when he just chased fun and shiny objects.

For now, though, she remains out of the fray as much as she can, focusing instead on acquiring training and shiny objects.



Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 174 
Monday September 28th, 2020 1:58:48 AM


"Grotto." Murphy says to Pressi. "Pick a night."

DM Kathy 
Monday September 28th, 2020 3:52:23 PM

With judicious use of Control Weather, Succotash is able to help with the flooding. The spring planting is a bit delayed, but it shouldn't make a difference in the long run.

Bliss continues to be enthusiastic about the Cthonia project, and Kezzem is looking forward to actually making it a Temple of Puppies.

Murphy, however, reminds the group that you promised to defend the valley, and you can't really do that from Cthonia. Then he departs for Angel Springs, this time for sure--no, really!

Pressi focuses on training.

Murphy departs for Angel Springs. The rains subside, the spring planting is done, and the most exciting thing that happens is when Alf Humble bets Marlon Tosscobble that Marlon can't ride Alf's prize pig Flossie all the way through town. It goes just fine until somebody bangs a door, and the pig takes off squealing with Marlon clinging on for dear life!

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Monday September 28th, 2020 6:10:41 PM

Before Murphy leaves for Angle Springs, Succotash tries to sway Murphy to the whole colony thing by saying, "Murphy, I know we promised to protect the Crescent Valley, and Humble's Ford in particular, and no one is talking about going back on that promise. Bliss wisely suggested we have a permanent teleportation circle installed at both ends, one at the Sanctuary, and one at the temple, allowing us to go back and forth in mere seconds, and allowing our friends, at either location, to to get a hold of us, or just stop in for a visit, in an equal amount of time. With that in place, we can keep our promise, and start a new colony! If our promise, and your attachment to the valley you've called home your whole life are the only things holding you back, then the teleportation circle would completely allow you to have your cake and eat it too! What say you to that idea my Druidic friend?

Succotash will continue to offer his spell casting of Control Weather to the farmers until the threat of flooding is over. When he hears about the pig ride, he makes sure to prepare his 1st level animal domain spell calm animals. Just in case something goes wrong, because what could possibly go wrong, right? After everyone has a good laugh at Marlon's expense, but before anyone gets seriously hurt, he casts Calm Animals on the pig, giving it a DC 20 will save, to avoid being calmed down.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Monday September 28th, 2020 7:56:54 PM


Bliss is serious for a moment. "If we set up teleportation circles, we will be close. But the point I am trying to make here is that I want us to leave a lasting mark on the Wold, to accomplish something. We have protected this valley, and it needed protection. The Giant Tower is fixed. What threat do you see us facing here, Murphy?"

"No offense, just trying to do or be or make something special."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday September 28th, 2020 11:01:31 PM

Pressi feels a little better, as things recede into a more familiar pattern and as focus turns to the more mundane.

As for the grotto, she suggests that they should have time soon, once the group finishes WLA training at angel springs.

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Monday September 28th, 2020 11:46:47 PM

"Hi Alf!" greets Kezzem.

"Hey Press, keep on eye on Harper. I hear this guy eats cats."

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Tuesday September 29th, 2020 1:47:48 PM

"I'm with Bliss, we have set up great defenses for HF, it's protected. I'm ready to move on. Remember, we aren't all originally from Humbles Ford, Succotash and I both came from afar, and the town seems protected. Besides, Roscoe can always contact me if there is danger. "

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 174 
Tuesday September 29th, 2020 2:46:37 PM


Murphy listens to each one who advocates for moving to Cthonia - Succotash, Bliss, Hobie. "What a precipitous decision you aim for." Murphy crosses his arms. "I will not commit to setting up a halfling town in Cthonia, not now. I have said that I am fine with having us explore it further - no objection there. But I will not agree to this sudden whim. We do not know enough about it. And hot and muggy is not my favorite long-term environment. Explore? Sure. Commit? No way at this point."

DM Kathy 
Tuesday September 29th, 2020 4:22:45 PM

Bliss proposes teleportation circles to keep Humble's Ford connected to the new town he plans to start in Cthonia. Hobie tends to agree.

Murphy's loyalties, however, still lie with Humble's Ford. He doesn't mind exploring a bit more in Cthonia, but he doesn't think the time is right to form a town.

Pressi simply continues with her training.

Succotash wants to prepare a spell to be ready for the Great Pig-Riding, but alas, he does not get the opportunity. There isn't a lot of lead-time between making the bet and riding the pig, because Alf and Marlon are well aware that people will try to stop their hare-brained idea. Their wives, for a start.

But all's well that ends well, and Marlon survives his ride. He returns, covered in glory! And compost. He and Alf spend the next couple of days arguing about whether Marlon's ride "counts" for the purposes of the bet.

Kezzem warns that Alf has been known to eat cats, but he's thinking of a different Alf. Alf Humble is more partial to mutton-pie.

Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells 
Tuesday September 29th, 2020 6:37:28 PM

Succotash just shakes his head at Murphy's lack of desire to colonize and says, "Well, I guess exploration is better than nothing for now, however, would you take offense, if Bliss, Hobie, Kezzem and myself used some of our free time, and wealth to make a colony a reality, at least the planning stage? After all, with teleportation circles you would have no need to live at the colony, you could literally live where ever you like, as long as we connect it with a circle."

Succotash spends a large chunk of his free time communing with the gods, and studying more about them. He feels that if he is truly going to honor and worship all of them, he needs to better know them, and be knowledgeable about them as well. In the back of his mind he envisions himself the high priest of the new colony, with a cleric under him, and maybe some followers who dig his sermons.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Tuesday September 29th, 2020 9:43:12 PM


"Ugh, I'm too distracted by this debate," says Bliss. "Let's come back to it after we think on things."

"I gotta focus on the loot and the gold split."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Tuesday September 29th, 2020 9:55:55 PM

"I'm in favor of the loot and gold split. By the way, I'm not planning to study the leadership feat so you'll have to deal with the slightly smaller city."

Pressi can't help but go back to wondering what Murphy has in mind, once she gets to the Grotto.

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 174 
Tuesday September 29th, 2020 10:23:21 PM


"Succotash, I agree with Bliss, and it is what I have asked. We have some things to do right now. I will not entertain an immediate leap into colonization unless we have taken the time to think through why, and how. I agree, Bliss, with your desire to do something significant, of lasting value for the Wold. I hope you understand I am not opposed to those goals. I am just not yet convinced that a colony in Cthonia is that thing. I have suggested talking to the people of the valley. To citizens. To leadership. To religious groups. To McGregor Headwise, reputed to be the wisest halfling in our town.

"Who knows, perhaps over time - whether sooner or later, once we've thought through things, a colony elsewhere may be an excellent idea. In Cthonia? Some other place? Maybe. I am not absolutely opposed to the notion. Aside from teleportation linkage... ah. We are Humble's Sword. Risen up out of Humble's Ford. Dedicated to the valley."

He puts his hand over his mouth. Then lets it slide to his chest. "I'm fine with going back to Cthonia to explore. But, as I began, I agree with Bliss. Let's get some practical things handled. Get through our training. Then come back to the topic after we have a chance to think. I love you all. Let iron sharpen iron. And keep Humble's Sword keen."

"All right, how do we divvy the loot? I think some of you need more of the goodies than I do."

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Tuesday September 29th, 2020 11:17:55 PM

"Woah, woah, woah, woah," says Kezzem. "What's this planning thing?"

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Wednesday September 30th, 2020 1:09:46 PM

"Kez you are thinking of catFISH. Roscoe told me ole Alf once ate 15 catfish in one sitting."

DM Kathy 
Wednesday September 30th, 2020 5:42:25 PM

The Cthonia issue remains largely unresolved; you may have to agree to disagree.

Succotash spends time in study, getting to know about the gods.

Bliss turns his attention to counting and divvying up the loot.

Pressi, her training largely complete, begins wondering what Murphy is planning for the grotto.

Kezzem points out that planning anything is kind of unusual for this group, while Hobie reminds him of the time Alf Humble ate 15 catfish in one sitting. That record, is, of course, disputed, with certain parties claiming that some of the catfish were "real small" and therefore shouldn't count.

It continues to rain off and on, but nothing like the torrents that caused the flooding. Green shoots begin poking their heads out of the ground.

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Wednesday September 30th, 2020 9:30:49 PM


Bliss looks at Mookie. "Well, Mooks old pal, where's the loot list. You said you were going to take care of it."

"Oh, I took care of it all right!"

"Mookie!"

Succotash (Sub by Cayzle)  d20+7=21 ;
Wednesday September 30th, 2020 9:36:13 PM


"Okay, Murphy, let's go discuss things with the leaders of the towns in Crescent Valley. Let's start to make some appointments. We need to move forward."

Succotash, an experienced cleric, makes a list of all the religious leaders he knows in the valley.
Know Religion check 21!



The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Thursday October 1st, 2020 12:14:47 AM

"I don't know, Hobie, I think maybe I was thinking about a different, Alf, actually. I remember him being somewhat more hairy."

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Thursday October 1st, 2020 8:29:09 AM

"Not that much more hairy. But maybe taller."

Pressi works through the list. "Hey, what about the rod of thunder as an offhand weapon? I could finally do non-spell stuff during combat."

Upon finishing her training, she asks Bliss if he got a cohort yet.

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Thursday October 1st, 2020 1:52:37 PM

"Oh you mean the Alf from Melmac's Hollow. He's not one to trifle with."

DM Kathy 
Thursday October 1st, 2020 6:01:55 PM

Talk turns to loot, and training, and cohorts, and the relative hairiness of various halflings.

Pressi has gradually been coming to terms with Hamfast Drinkwater. If she will undertake to pay for some renovations and expansions to accommodate the coven, then she will be half-owner of the new and improved Dancing Pig! The total cost should be somewhere between 300 and 500 gold.

Succotash (Sub by Cayzle) 
Thursday October 1st, 2020 9:19:32 PM

Succotash consults the list of religious leaders he compiled in yesterday's post. He travels the Crescent Valley with anyone who wants to come along. He also asks around for the offices of mayors and what have you in Angel Springs, Humbles Ford, and Hovel. And the head of the WLA.

At all these places and peoples, Succotash asks to set up a meeting with the official and the Humbles Swords. He does not want to meet now; he wants to make a schedule of meetings for the entire party.

And he explains all this to the group. "That's what you're suggesting, right Murphy?"

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle  d20+13=22 ; d20+13=30 ; d20+13=33 ; d20+13=16 ; d20+13=30 ;
Thursday October 1st, 2020 9:37:12 PM

Bliss comes back to the group with loot piles for everybody. Each pile is worth about 120,000 gold.

[OOC: Still waiting for the details like on the emerald necklace and do we want the fortress to be a party item. See email please.]

He hears that Pressi can buy a half share in one of the very best inns in town for 500 gold. He is flabbergasted.

"This is insane," he says to Mookie and any other party members nearby -- but not to anyone else.

"I have here in my loot pile enough gold to buy 100 inns, and we only got two here in town!"

Mookie laughs his cawing laugh. "Seems to me, Kid, that you guys have kind of outgrown your humble origins."

"Get it!? Humble origins?!"

Ignoring the bird, Bliss looks around Humbles Ford. There are not more than 100 buildings, from the smallest hovel and burrow to the Second Breakfast Club's tower. "If I spent 100,000 gold, do you think I could buy every building in town, Mookie? If I gave 1,000 gold to each household for the right to be the King of Humbles Ford, how many people would go for it? If I promised to pay a salary of 100 gold per year per family for ten years, how many people could I get to move to a new colony in Cthonia?"

"Um, a lot?" says Mookie.

"Yeah, a lot. And I could afford it right now."

Bliss starts visiting all the inns and taverns in town, and what the heck, he goes around with Succotash around the valley. But instead of visiting muckety mucks and secretaries, he goes to guild halls and inns and farms and crafters. He talks to people and tries to figure out what kind of generous wage would compel people to uproot and move to a new colony.

Diplomacy checks to Gather Info: 22, 30, 33, 16, 30

Hobie (Nick T) HP 171/171 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells 
Friday October 2nd, 2020 1:22:11 PM

Hobie will take some time to go shopping.

On the talk of the new town and Bliss's paying all of the Humble's residents to move there Hobie will offer this thought "We are building a town for all peoples right? Not another just for halflings town?"

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Friday October 2nd, 2020 2:32:22 PM

Pressi accepts the offer for the tavern, and takes some time to begin setting up the situation. She also asks Bliss if he's hired a cohort yet, and of whether he is gearing such cohort. (She knows that Bliss has geared his followers more than she has.) If so, she may need to set aside some coins of her own.

To Hobie, she kind of shrugs. "It's... difficult sometimes, being a halfling in a 'town for all people.' Facing the stereotypes, being the wanderer, just knowing that a door will be the right height. Let's maybe put a pin in that decision too."

Pressi notes that she hasn't heard much of Murphy in a while. If she knew that he was out helping an old and disabled woman just find her way to the town, she would be quite alarmed.

As it stands, she just told herself she was imagining being watched.

---------------

(The DM is allowing me to briefly introduce Pressi's relatives, RP only. (Just until the next mission proper.) If your PC happens to see a red headed female stranger or two, feel free to say hello.)

Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle 
Friday October 2nd, 2020 3:09:54 PM


Bliss introduces Granny around the group, if anyone is not sure who she is. Everybody calls her Granny or Granny Barleyrow. She is the sharp-tongued, no-nonsense kind of old lady who strikes terror into the heart of young halflings throughout the Valley. She is also a skilled herbalist.

"Granny here is in charge of all the day-to-day stuff in the coven. She's super organized and smart and has way more common sense than I do. She reminds me of my Aunt Priss."

The old lady waggles a finger at Bliss. "Young man, your manners continue to be sorely lacking. When meeting new people, you say, 'May I present ...' and you introduce each person by name. Although of course I know all your names. You can call me Granny Barleyrow. I've almost given up riding herd on this young miscreant, but at least he has a solid household when he comes home."

She looks especially sternly at Kezzem. "And none of your lip, young paladin! I have my eye on you!"

She turns to Bliss. "And stand up straight!"

"Yes Granny."

Mookie is nowhere to be seen.

[OOC: Granny was a follower who seems a natural to promote to Cohort. She'll be a pure bloodwitch, level 12ish I'm guessing. Cohorts have no special gear other than what you buy for them from your own wealth.]

DM Kathy 
Friday October 2nd, 2020 4:04:40 PM

Succotash travels for a bit, meeting important people and trying to set up meetings for the whole group. However, adventure may call you again before you're able to complete the task.

Bliss also travels, talking to people and asking how much money would induce them to move to a new place. Your answers are a bit disappointing. Most people don't want to leave. They have a good life here; they know everybody; their families are close by. Several point out that money isn't much good without anything to spend it on, and a brand-new town will have limited opportunities for that. You do get some interest from some of the younger halflings, but for them, the lure of adventure and new places is more persuasive than coin. Though they won't turn it down if you're offering.

Bliss also introduces the group to Granny.

As you travel and talk to people in the valley, you start to hear that there is someone looking for you, a biggun who "looks like an adventurer." She is blond and "real polite," and people can't agree whether she is human or elf.

Succotash (Sub by Cayzle)  d20+23=35 ; d20+16=17 ;
Friday October 2nd, 2020 7:41:48 PM


Succotash, hearing about this biggun as he moves among the leaders of the Valley, seeks her out.

Diplomacy (Gather Info) to locate her: 35.

"Miss, I hear you are looking for my adventuring group? I'm Brother Succotash of the Humble Swords. Can I help you? Would you like to accompany me to our humble headquarters?"

As he chats, he tries to get a feel for this person:
Sense Motive 17

The Kezz'm (BrianW) - AC 32; HP 219/219; Rumpus AC 29 HP 95/95 
Saturday October 3rd, 2020 1:30:19 PM

"Wait, Bliss has a Grandmother?" asks Kezzem. "When did this happen?"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 174  d20+28=34 ;
Sunday October 4th, 2020 6:41:26 AM


[Crazy, way-too-busy week here. Sorry for a few days of silence - not my choice or desire, but just no time... I'm back. Breaking this into three separate posts for the days I missed, for catch-up and clarity.]

Murphy's leadership training at the WLA turned into two days of concentrated studies, and charts, and interactions, and rules, and guidelines, and warnings, and tools of the trade, and styles of leadership, and attracting and retaining followers, plus a half-day followup a couple of days later. The druid's head was near bursting, and his heart filled up with hope and plans. A cohort... Murphy thinks about someone who may be superb in that role, if he will have it.

"Hobie - your cousin, our good Constable Roscoe, is from Humble's Ford, so you cannot say you lack roots here. And it remains to be determined as to whether a new town is going to be built, and if so, whether halflings only, or mainly, or a rich mixture... And, what do you think about the archery range at the sanctuary, and getting a few students under your wing while we're here in town? The home of Humble's Sword? If you're to recruit local, is it not wise to start local? Have you considered taking up the leadership feat? That might help you pull in many potential - or even actual - archers."

"Sure, Succotash, yes, let's talk to some of the leaders. Setting up appointments for when the entire group can meet with them? Exactly!"

"Pressi - good idea on the rod of thunder."

"All right, Bliss," Murphy comments as his friend considers buying up the town. "But if you want to buy the tunnels under the town, it'll cost you 150 gold pieces per linear foot." He does like that Bliss is reaching out to various guilds. Smart, that.

"Kezzem - yeah, planning's a bear, right? But, someone's gotta do it!"

Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 174 
Sunday October 4th, 2020 6:52:16 AM


The druid is delighted to meet the old woman Bliss has placed in charge of his coven. An herbalist! "Very pleased to have you keeping an eye on us, Granny Barleyrow. If I'm not mistaken, are you the herbalist who helped out my Grandma Eglantine with her rumberry bushes a few years back?" He lets on that he is fiddling with coming up with a few spells to help in carefully channeling plant growth, and perhaps they can chat about that topic at some point.

He goes to speak to someone he knows well about the notion of becoming a cohort. And is not certain as to how well that proposal may be received.

On hearing there is - a human woman, or maybe, what, half-elf? - looking for them, Murphy joins with Succotash to seek her out. "Hello. Succotash is right, though he's not the only one slightly to mix up the name of our group. We are with Humble's Sword. My name is Murphy. Murphy Leafwin Pipewood. If you'd like to meet with the whole team, why, the Sanctuary of Humble's Sword is about half a mile down the road toward Hovel." [He also tries to discern her motives as he and his favorite cleric friend talk with her - Sense motive: 34 - roll is from previous post]


Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 33/T-23/Fl-29 CMD 37 HP 174 
Sunday October 4th, 2020 6:59:59 AM


The Grotto
Murphy has invited Pressi, his fiancée, to revisit the grotto. He has performed some preparatory work. By entering an oaken trunk near the Humble's Sword Sanctuary, they emerge from another oak tree on a central island in the middle of a large magical under-mountain lake. The walls of this huge cave give off bioluminescent light. Soft light also shines from the top several inches of the lake's surface. Soft, thick moss blankets the island.

Under his arm he carries a basket. A large green blanket is already laid forty feet from the oak tree on a nice flat area of the island. He escorts his beloved over to it, sets down the basket, and invites her to take a seat on the soft green cloth. Its color nearly matches the moss which cushions the underside. From the basket he pulls fresh bread, slices of meat, cheese, blueberries, blackberries, and raspberries, a bottle of wine. He pours two glasses, offers her one, and takes a sip from the other.

He sets down his drink and takes her hand, which bears the ring he tried to give her on this very spot some time ago. "When we first came here, after a hard day of travel, and exploration, as we sat here, I tried to give you something. Do you recall Emerald City? I designed, working with elves, this." He fingers the ring. Woven bands of ironwood, silver, gold and platinum form the ring. Embedded within a slightly thicker part of the weave is a beautiful, high quality, but small diamond. "I offered it as a token. But, so weary were you, that you hardly noticed. As I could see you were tired, and distracted, I withdrew it for a more opportune time, which came later."

Murphy looks into Pressi's soft blue eyes. "We lead busy lives, helping people, opposing oppressors, solving problems, seeing wonders along with our good friends. But among the most important things in the Wold, perhaps in the universe entire, is this. Two people choose one another. They commit to love, and marriage, and all that entails." The towhead halfling pauses, shrugs. "No doubt, soon, someone or other will bring to our attention that our help is needed." He kisses her hand that wears the ring.

"You know my family, and just how important family is to us. You have the advantage over me, Pressi, in that you know many of my family, yet I do not know yours. When we wed, I want first to have gotten to know at least some of those among whom you were raised. I understand not all was smooth growing up. There are some members of my family who can be abrasive, or thick, or unpleasant. I've been blessed, though, in that many are kind and good-hearted.

"Here is my idea. Tell me your thoughts tonight. Do you still choose me for life? If so, can I get to know some of your family before we marry? And, then, can we marry soon? Maybe after whatever our next grand adventure may turn out to be. And now, my heart, I will close my mouth, and listen to your words."

The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 
Sunday October 4th, 2020 4:02:01 PM

Returning from the Catacombs, Kezzem shows off the new barding and mantle on Rumpus. "This should keep him nice and safe. Also, check this out!" He activates a magic shield that floats nearby as he pantomimes fighting with two daggers.

Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) 
Monday October 5th, 2020 1:16:42 PM

Pass, will try to post later tonight.

DM Kathy 
Monday October 5th, 2020 1:51:14 PM

Kezzem feign surprise at Granny's introduction, but he knows perfectly well she isn't Bliss's Granny. Indeed, Granny, young Kezzem and the Tomato Incident are still talked about.

Murphy is delighted to meet Granny, but he has other priorities at the moment. He prepares a romantic getaway for Pressi at the Grotto. They talk about their lives, their families, and their future.

Many of you are intrigued to know that somebody has been looking for you, and are interested in hearing more.

[Everybody take 42,000 XP for this last scene. I'll begin the new adventure with my next DM post. If you don't see my next DM post, please give me a few minutes before you try to post.]

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