DM Mitch Friday October 9th, 2020 8:01:29 AM Beech runs the ropes across the river and adjusts them till he has it right. He explains how the upper set is where the sides will top out for safety and explains how they can get fancy with the foundations later. He is also open to suggestions on the drawbridge
Lothlo Suggests that for the size of the river they are dealing with they don’t need to worry about overfishing until they start a massive commercial fishing enterprise. He reasons that part of the reason cities have been founded on rivers throughout history is because they can provide large amounts of food. He suggests querying other settlements founded on the same river for good advice to improve the fish population.
Ash starts having ideas of awakened tree bridges that lower their branches on command when bridges are needed. She also thinks about potentially making colossal sized constructs for bridges. She remembers the token that Nelly gave them and asks Delilah while in Dirt City how best to get the token to Nelly. Ash also asks Naithi if she can help with the plant growth.
Delilah says to Ash, “If you give us a missive for Nelly we can see that it gets to her. Delilah is a Greenmage affiliated with the Emissaries so we can get in touch with her.”
You’ve been at Freedom’s Landing for a little while now and people start to establish routines. It is hard work sure, but honest work and it is easy to get into a sort of groove. There is a stark contrast, however, when the day to day gets disrupted because strange occurrences start happening.
The first day it was easy enough to brush off, perhaps it is just a bit of bad luck? The second day, maybe folks are just a little tired from the hard work of city building? On the third day, though, a pattern starts forming.
Tools and other minor items start disappearing like in one instance a hammer would be on a workbench one minute and in the next it would be gone despite assurances from everyone in the vicinity that no one took it. The hammer turned up several hours later on the ground near the area that Naithi typically uses for training Buggo.
People start hearing voices despite no one being around them or they feel a phantom pressure on their shoulder as if a tiny being is perching there. The orcs start talking amongst themselves about the forest potentially being haunted.
At other times when talking to others some of the denizens of Freedom’s Landing feel tongue tied or have trouble collecting their thoughts causing difficulty in communicating. Those with a quick wit seem a little dull compared to their usual selves and witticisms usually delivered with perfect timing happen minutes to hours later, after the fact. Those known for their wisdom, good ideas and advice sometimes seem to be in a fog. Ideas that would have been perfect if shared before undertaking tasks in order to improve the doing of said tasks do not materialize until the tasks have been done thus negating the need for the thought about efficiencies.
What could be the source of the odd happenings?
Zazu (AC14, HP11/18) and Boyo the bunny (AC16, HP8/9) (Cayzle) d20+12=22 ; d20+8=26 ; d20+8=28 ; d20+8=20 ; Friday October 9th, 2020 10:25:10 AM
Before the oddities start, Zazu sends a note to Greenmage Nelly describing everything about the new settlement. She is more than welcome to come by at her convenience.
Zazu follows Lothlo's ideas for trap placement. And looks for a fisher folk to check the traps on the regular.
=====
Zazu thinks that these oddities sound like fairy tricks, and wonders about the sprites we had heard about. The Culverwood native tries to think if any particular residents of the magical forest might fit this pattern of behavior: Know Nature 22.
"I think the best thing we can do is what we did in the beginning. Try to be nice, respectful, and generous. Leave out gifts. Play music, recite poetry, have a dance. And be careful too -- stay in groups of three or four, don't go out after dark, keep watches and set sentries around town."
"Following my own advice, I'll put on some 'magic' shows. That may amuse these fey folk, if that's what they are."
Sleight of Hand checks to do "magic" -- 26, 28, 20! ... with patter in Sylvan and Common!
Zazu makes a mental note to buy some magic props -- colorful scarves, a hat with a secret compartment, a collapsing wand, stuff like that -- the next time the party goes to the city. [OOC: Masterwork Tools to help Sleight of Hand shows]
"Come on Naithi! Have Buggo do some tricks! Náro, play your flute! Who else can entertaining?"
Náro (Violet) HP: (15/16) AC: (16) Friday October 9th, 2020 10:45:07 AM
Náro thinks it's likely that these are fairies as well, especially because the group had anticipated them. It's not very promising that their first interactions were to play mischief, but... at least it wasn't anything more antagonistic. And he won't turn down a chance to play his flute, either. He joins Zazu in his "magic" show.
Lothlo (WillD) -- AC: 19/15/14, HP: 27/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) Friday October 9th, 2020 9:29:27 PM Hmm, this seems to be more than a sprite trying to make their home under the outer layer of canvass the surveyor’s tent.
Well, whatever is going on we don't seem to have a clear reason for what might have changed to cause this, hopefully it is something we can address.
Lothlo goes to check the note they left to see if a sprite has responded, he also checks the eves for signs that sprites may have moved in.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Saturday October 10th, 2020 1:31:01 AM
Like the others, Ash believes this is likely some sort of trickery being played by sprites or other such fey. She isn't going to rule out other possibilities though.
She checks over any food that has recently been prepared or scraps laying about for any traces of poison (Detect Poison). It's possibly that some of the local berries might be causing some of the physical symptoms.
If she notices that she's talking to someone who appears to be acting strangely she will cast both Detect Magic and Detect Poison to see if she can work out what may be afflicting them.
Ash also tries to come up with a bit of a timeline of when things started to occur and what the current situation looks like. Are the incidents becoming more prevalent? She a little worried that things may be escalating and if not addressed quickly could become a bit nastier.
She then starts to plot where in the camp these things are happening most. Is it isolated to a particular location (like the river) or widespread? She also ties to determine whether this might be the work or just one individual or a group.
---------------- Knowl Arcana: 20 (Take10) - to consider what may be causing these disturbances Knowl Nature: 20 (Take10) - to consider what may be causing these disturbances
Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character d20+5=13 ; Saturday October 10th, 2020 10:01:25 AM "Of course we know what's changed, or at least you should know what's changed. Our deciding to settle here is the change. Apparently they recently discovered that we are here and are now comfortable enough with our presence to start their pranks up with us. We need to make contact somehow but I suggest not violently or these "pranks" will get way out of hand in a hurry and someone will get seriously hurt." Beech doesn't come up with any conclusion in a rush (know check) so he sits and meditates on it. He unconsciously pulls an arrow from his quiver and spins and twirls it in his hands while he does so.... (take 20 on know Arcane)
Know Arcane: 13 Know Arcane: 25 (take 20)
Niall (JonL) HP: 22/36 AC: 17/11/16 Sunday October 11th, 2020 5:00:50 PM
"it is it little fae hopefully they will listen to reason" Niall agrees.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20=7 ; d20=1 ; d20+8=22 ; d20+10=11 ; d20+10=20 ; d20+10=28 ; Monday October 12th, 2020 1:31:28 AM
As the strange occurrence begin to arise, I attempt to make a suitable offering, but my leather work and coming are not too to the task (craft = 7 and 1).
I then reach my brain (knowledge nature = 22) to determine what sprites might like. As I think about this I try to get Buggo to do some tricks (handle animal = 11, 20)
After that I investigate the areas (perception = 28) to determine if there is and evidence of sprites, or if it might be the thieves guild messing with us and trying to get us to leave offerings.
DM Mitch Monday October 12th, 2020 8:31:56 AM Zazu sends a missive to Nelly telling her to stop by at her convenience. He places traps as Lothlo suggests looking for a helper among the caravan who is experienced at fishing.
When the oddities start occurring he thinks about what could potentially be the cause of the strange occurrences.
He tries to get Náro and Naithi to put on a show for any fey that may be in the area.
Náro joins in with Zazu thinking that fairies are likely causing mischief
Lothlo suggests that this is more than sprites trying to make their homes in the outer layers of a tent. He checks to see if the note got any responses and if any of the eves show signs of sprite habitation.
Ash isn’t going to rule out other possibilities. She checks the food for poison and plans to use detect magic and poison on anyone acting strangely. She tries to come up with a timeline and plot where things are happening and if it is all one entity doing it or a group.
Beech suggests that them deciding to stay there is the change and suggests they come up with a way to make contact. He too reflects on what could be going on.
Niall asks if it is too late for the fae to listen to reason.
Naithi tries to make a proper offering but doesn’t have much luck with it. She does join Zazu’s little show with Buggo.
Lothlo and Niall do their own investigating. They are conversing and checking out the eaves of the buildings.
Each of you make a DC 13 Will save or Highlight to display spoiler: { be unable to speak intelligibly. Any effort made to talk, in any language, comes out as a useless mix of unconnected words and noises; +20% failure rate on spells with a vocal component; +20% failure rate on command word activated magic devices }
Ash is doing her own investigation and making a timeline while Beech is reflecting on what is going on. Murzush is with them.
The arrow Beech was twirling gets snatched away and not materializing not 30 feet away is a small humanoid with pointed ears, green eyes, and a wicked grin. He carries Beech’s arrow in one hand and and a club in the other.
The green eyed creature waves the arrow back at the group before running off encouraging you to follow it.
Know Nature DC 17; Ash, Murzush, Beech Highlight to display spoiler: {Leprechaun}
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=12 ; d20+4=17 ; d20+4=5 ; d20+10=14 ; d20+1=21 ; Monday October 12th, 2020 2:10:04 PM
ooc: Was there a physical attack anywhere?
I quickly see through the minor image (will save = 17), but never thought fur a moment that a 100 cubic ft insect appeared out of no where. Quickly I look around for the career behind the image
Haha! Someone has a sense of humor! You almost had me for a moment. Care to put on a show with me? I make the locust stand on two legs and dance in a circle.
Come-on! We've been experimenting with ovens for fresh baked bread and I have a bottle of wine. Let's open a bottle and be good neighbors. As our first visitors, you can be our honored guests! (diplomacy = 21, natural 20!)
Will save = 17 Perception check= 12 Ride check= 14 Diplomacy =21, Natural 20!
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Monday October 12th, 2020 2:21:53 PM
Naithi tries to make it clear from her actions that she wants everyone to attempt to be diplomatic and tells people to prepare some food.
Niall (JonL) HP: 22/36 AC: 17/11/16 d20+6=8 ; Monday October 12th, 2020 4:34:59 PM
Niall continues to speak to Lothlo.. or at least make noises to him. Apparently he is speaking in complete gibberish.
----
Will save: 8
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20+10=29 ; d20+2=18 ; Monday October 12th, 2020 7:38:51 PM "Leprechaun" she says matter-o-factly to Murzush and Beech.
Ash shakes her head at the fleeing creature. It's only an arrow after all. Hardly a kings ransom. Still, if that critter has taken all sorts of things from the camp then it needs to stop.
"Hey! Come on! If there are things you want then perhaps we can trade! Let's talk about this"
-------------- Knowl Nature check vs DC17: 29=Pass! Diplomacy to make a simple request: 18
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) d20+3=14 ; d20+7=12 ; d20+1=4 ; Monday October 12th, 2020 9:03:45 PM
For a moment Lothlo's mouth feels a little dry and his tongue a little fatter, but it quickly passes. He notices Niall is no longer making any sense and starts to connect the dots. It looks like something strange is going on here, perhaps think our guests have decided to make themselves known.
Ummm Hello? How do you like the porches and eaves we set up for you?
Lothlo looks around to try to find who may have been trying to cast a spell on him.
Will Save = 14 Perception = 12 Diplomacy = 4
ooc: Niall, if you notice our friend, feel free to point to them instead of trying to tell me ;)
***Active spells and abilities*** Spells and Conditions in effect on self: Inspire Courage - Sharpshooter Skills Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 0 arrows
Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character Monday October 12th, 2020 10:07:57 PM
Beech quickly casts Mage Armor and keeps the bow ready as the arrow gets snatched.... He doesn't know anything about this creature, but if he could snatch the arrow, it could have been deadly too... Beech will follow after him....
Náro (Violet) HP: (15/16) AC: (16) d20+5=10 ; d20+7=10 ; Monday October 12th, 2020 10:38:10 PM
Náro isn't eager to get in a fight with the sprites either; so far, they seem more like tricksters than anything else, though he still casts Mage Armor as a precautionary measure. He voices his support for Naithi's invite to the sprites to dine with them. (Diplomacy: 10)
----
Will save: 10
Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) d20+4=14 d20=5 d20-4=10 Monday October 12th, 2020 11:55:26 PM
Zazu rolls a 14 on his will save and sees through the illusion.
"Our new friends are adding to the entertainment with an illusion!" the illusionist says. "Hello, friends," declares Zazu, "We are happy and honored to meet you!" The elf bows deeply to the illusionary insect.
Aid Another for diplomacy: a 5 is no help.
"Let me introduce you to my familiar, Boyo!"
Boyo wrinkles his nose and rolls over, using cuteness to Aid Another on the Diplomacy check: He rolls a 10 in the attempt! SO CUTE!
OOC to those in positions of game authority: Highlight to display spoiler: {I posted a placeholder to get under the midnight wire, then updated the post shortly after midnight.}
DM Mitch Tuesday October 13th, 2020 8:34:59 AM Naithi sees through the minor image. She looks for the caster but is unable to find them. She makes Buggo stand on 2 legs and dance in a circle and gets out some of her bread and a bottle of wine.
Náro casts mage armor and otherwise encourages Naithi’s ideas.
Zazu and Boyo help Naithi with her diplomacy.
Naithi and Zazu gets the image of a farmer putting out so much wheat for what appears to be a part rabbit part sprightly girl with a wicked grin and the rabbit-girl swimming in the wheat with a question implied by the images.
Is that the gift you mean friend?” is what you appear to get back, from whatever you're dealing with
=============================================
Niall speaks at Lothlo in complete gibberish.
Lothlo has a brief odd feeling but it passes.
He asks how whatever they are dealing with likes the porches and eaves set up.
A high pitched voice says, “We thank you for the consideration, but what else can you offer?”
Ash points out it is a Leprechaun and shakes her head at the fleeing creature but sees that the mischief needs to end.
She suggests if there are things the Leprechaun wants they can trade.
Beech casts mage armor and keeps his bow at the ready.
Murzush says, “So I take it if that is a leprechaun and not a ghost a haunting is not the source of our strange happenings.
The Leprechaun asks, “Why do you have so many tooth-jaws among you? You want to parlay, then ditch the orc, Lassie”
It shakes the arrow at Beech, Murzush and Ash and then disappears
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+1=3 ; d20+1=13 ; d4=2 ; Tuesday October 13th, 2020 11:52:07 AM
I continue to smile and arrange for food and drinks as Camalayaas and Fizzgig walk about acting extra cuddly. Admittedly, I am freaking out internally about speaking for the group, especially without their permission. I grew up hunting with Camalayaas in the woods and avoiding politics. However, it seems in our best interest to proceed in this direction.
You can consider this a sign of good faith and friendship. We are new to the area. Almost all of us are recently feed slaves, captives, our formerly oppressed members of an orc slaver tribe.
I'm afraid we don't know who you are, where you are from, or your number in order to offer a proper gift and are not aware of your customs, so please excuse any breach if etiquite.
If I am interpreting your message correctly, it looks like you appreciate grain. Our supply is currently limited, but we are in the process of planting more. If the harvest is bountiful we will in gift and in trade with our neighbors.
Please, sit with us and tell us about yourself. All are welcome that come in the spirit of peace and friendship. As you can see, even between the orcs and former slaves a peace had been obtained. That might frighten some, but we believe humanity is not just a trait in humans.
We extend you the same courtesy. Although we do not know who or what you are, if you come in peace and refrain from violence your are welcome here and we can build of that friendship.
Diplomacy = 21 (check lasts 1d4 hours)
Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character d20+5=6 ; Tuesday October 13th, 2020 1:04:27 PM
Beech tries to get the Leprechaun to stop and talk....(nat 1)
"Look, we accept all who are peaceful and hel...Errp...." As he was moving forward, his foot mis-stepped and landed on his face, that was the errp....
Niall (JonL) HP: 22/36 AC: 17/11/16 Tuesday October 13th, 2020 7:56:31 PM
Niall looks around for the speaker and then says some incomprehensible gibberish as he looks towards Lothlo with a matter of fact tone.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Tuesday October 13th, 2020 7:58:40 PM "The 'orc' is Murzush. She fled her homeland and tribe to find a better life here. A life of peace" Ash gestures back to her "She's with us"
It seems being an orc is going to be a big hurdle to overcome here in the Emerald Kingdom.
Ash is tempted to just cast a Sleep spell on the Leprechaun and be done with it. Deal with him when he's subdued. He may not take too kindly to it though. Time for another approach.
"An arrow isn't much of a thing you know, so how about we play a game. You like games and having fun, right? Me too. How about this? Do you like riddles? We sit here now and share some. Every time I get one right you owe me a gold piece. Every time you get one right I owe you a gold piece. How about it?"
It might not get the arrow back just yet, but hopefully it opens up an opportunity to parlay and find out more about this new neighbor.
Ash thinks back over some of the riddles her father used to tell her. "Oh. I have one. I reach for the sky, but clutch to the ground; sometimes I leave, but I am always around. What am I?"
It may not work and the little guy might just keep running off. Invisible though they'd never see him.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) Tuesday October 13th, 2020 9:17:36 PM
Lothlo considers the little he knows about the mysterious voice. A curious riddle, what to offer someone you've never seen and know nothing almost about. ...except that you like a good joke.
How about in exchange for toning down the everyday pranks we offer an official day of celebration for jokes and pranks? And with plenty of beer, of course. Perhaps around April 1st? By then everyone is sick of being cooped up all winter and could use a good laugh?
Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) Wednesday October 14th, 2020 5:57:30 AM
Zazu tries to help Naithi explain that orcs are nice.
DM Mitch Wednesday October 14th, 2020 9:25:37 AM Naithi continues to smile and arrange for food and drink while Camalayaas and Fizzgig act cuddly.
She explains a little bit about the group and tries to get more out of their visitors. She asks if she is interpreting correctly that the being appreciates grains.
She invites the visitor to sit and tell about themselves
Friend, we appreciate an offering of a good harvest but take offense with a bad one. One crop is as good as another
This is accompanied by a vision of a different farmer putting out only 2 ears of corn and a series of accidents happening at a farm.
Friend, I must confess I am starting to feel drawn by the moonlight more than I am you.
The giant locust disappears
Friend, you said sit down yes? Allow us to help with that. What is it you say? Have a chair?
A whole bunch of chairs appear (DC 13 Will Save Highlight to display spoiler: {The chairs are another minor image})
================================================= Niall looks around for the speaker and says some incomprehensible gibberish matter of factly
Lothlo suggests the idea of a pranking holiday sometime after the winter involving beer. There is no answer to Lothlo’s suggestion except he has to make a DC 13 Will save or Highlight to display spoiler: {Forget what he just suggested this turn}
Beech goes to stop the leprechaun and talk to it only to fall flat on his face.
Ash tries to explain some of Murzush’s backstory. She’s tempted to cast a sleep spell and be done with it but offers up a riddle game instead with the prize being an owed gold piece.
Murzush says, “I doubt a little leprechaun could cause much harm. I just don’t think he’d necessarily like what would happen if one of my fellow orcs catch him.”
The leprechaun appears a little ways a way from where you last saw him arrow still in hand. He asks, “Did you say gold, Lassie? Well then I say make like your riddle’s answer of Tree and leave me some for I’ve solved it.”
He rests the club while he holds his hand out for a gold piece
To Murzush he says, “You don’t think I could cause much harm eh? My shillelagh says otherwise. Just try to catch me, you dumb, ugly, clumsy lot probably can’t”
Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character d20+5=10 ; Wednesday October 14th, 2020 8:04:47 PM "Look, we just want to live in peace with those in the area. I guess that means you too. Maybe can get stuff you need in return for whatever help you can offer us in building our town."
Diplo 10
Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) d20+14=30 ; Wednesday October 14th, 2020 8:35:50 PM
[OOC: Sorry, rolled at +14 instead of +4 by accident. Saves both ways!]
Zazu touches just the "surface" of the illusionary chair. "So soft!" the elf exclaims. He sits on one and takes a tumble.
Laughing, "Oh, you got me good on that one!" Zazu winks.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) d20+3=14 ; d20+7=10 ; Wednesday October 14th, 2020 9:05:34 PM
Perhapse it's talking to someone he hasn't quite been able to find, but Lothlo finds his mind starting to wander for a brief second. So... what do you think? A day dedicated to pranks? Or is there something else that tickles your fancy?
Lothlo looks around again to try to find the mysterious person?
Will save = 14 Percep[tion = 10
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20=7 ; Wednesday October 14th, 2020 9:40:41 PM
Ash turns to speak quietly to Murzush. "It might for the best if you were to return towards the camp, Murzush. It's clear he has some experience with other orcs and may feel more comfortable with just Beech and I. At the least it would make us less threatening to go from three to two"
She then calls out to the Leprechaun. "Perhaps I made that one too easy? A deal is a deal though" Ash takes a gold coin from her pocket and approaches the leprechaun as much as he will allow. From there she will toss it towards him.
"I think you're quite right though. You're far too quick and tricky for us. There is no way we could catch you. With that the case, it would seem pointless to give chase. That's no reason for us not to have some fun though."
"Now then, isn't it your turn to ask a riddle?"
--------------------- Perception: 7 - to try and see any other leprechauns nearby
Náro (Violet) HP: (15/16) AC: (16) d20+5=19 ; d20+7=18 ; Wednesday October 14th, 2020 10:09:08 PM
Náro easily catches on that the chairs are an illusion, too. He can't help but be a little offended that their benevolent request was turned down with a mocking trick, but he doesn't show it (Diplomacy 18), and it's not like he expected a reasonable conversation from someone who'd been playing tricks on them for fun.
Though he stays quiet-- he'd like to be angry at the fae, feeling rather protective over his newly established town-- but he knows that to say so would just make him a target of their fancy.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20=20 ; Thursday October 15th, 2020 1:21:05 AM
I'm a bit disappointed that the conversation ended so soon, but I smile any way. The conversation went better than I had expected. I can easily tell the chairs are fake, but in good spirit I jump off the locust and do a back flip onto the chair, landing dramatically, but in such a way as to not get injured, as the chair reveals it's true nature.
DM Mitch Thursday October 15th, 2020 8:41:59 AM Zazu touches the surface of the chair and remarks on how soft it is. He plays along and takes a tumble, laughing at how the visitors got him good.
Naithi also makes a show of seemingly falling for the chair bit doing an acrobatic leap from Buggo. She may be quick to dismiss the conversation but perhaps their guests have other ideas?
Náro figures out the chairs are an illusion. He’s disappointed that the visitors responded with a prank but he doesn’t show it. He stays quiet to avoid becoming the target of further pranks
Telepathically, Zazu, Naithi and Náro hear giggling in their minds. ”You’re nice. I bet she’ll like you.” A weight he hadn’t noticed suddenly vanishes from Zazu’s shoulders and you hear the soft sounds of something small skipping away. At few footsteps appear in the dirt, though you’ll need concentrated effort to follow them.
Lothlo reiterates his offer of a dedicated prank day.
Though they hear nothing it seems the unseen creature approves for Nial can suddenly talk again. You hear shuffling noises in the eaves above you and something peaks it’s head out.
Beech makes a diplomatic pitch to the leprechaun suggesting a trade in exchange for aid in building the town.
Ash suggests Murzush returns to the camp. She then agrees to the deal, approaching the Leprechaun, tossing him a gold and agreeing the Leprechaun is quick and that it is the Leprechaun’s turn
The leprechaun smiles in satisfaction as he accepts the gold coin, setting down the arrow to catch it. The trade offer just gets a grunt. ”Ditch the greenskin, maybe we can talk then.”
Murzush shakes her head in annoyance and gets up to leave, “Let me know how it goes with this rude, little one later. Also if these fae are going to be a threat to my people.” She returns back to camp.
The leprechaun watches her go warrily. ”Alright then. My turn.” he twirls the gold coin thoughtfully. ”Answer my riddle and I’ll give you some answers instead of some coin. Not that you have any chance of succeeding.”
”A king has two twin daughters. Though identical in appearance they are opposites in personality. One, LIlia, is known to be a trickster and it is said that she has never spoken a true word in her life. The other, Amalia, is gentle and sweet and has never told a lie.
Seeking to empower his kingdom the king arranges a political marriage for one of the daughters, though the masses are unclear which. For the other he holds a great tournament, inviting the greatest warriors in the land. The winner has a chance of marrying his other daughter, should he be able to guess the one not already married.
At the end of the tournament the winning knight asks the king if he can as a question of one of the daughters before he makes his guess. The king considers, then agrees with three conditions.
He will not know which daughter he speaks to - it could be the liar or the truth teller with no way to tell It must be a yes or no question It must be 3 words or less
The knight considers carefully his question, and when the time comes asks it. With the answer he deduces which daughter is married and earns the daughter's hand in marriage.
What question did the knight ask?”
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Thursday October 15th, 2020 8:58:29 AM
ooc: I was under the impression my guest had already left, or at least ended the conversation.
OOC: DM Behind the Curtain explanation - The creature you were talking to has in its entry the fact that it is sometimes misunderstood in its communication using esoteric Sylvan references that can be hard to understand; my moonlight comment reflected the fact your diplomacy check raised its attitude to indifferent)
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Thursday October 15th, 2020 6:50:29 PM "Hmm. An interesting riddle"
Ash starts to pace a little. Had this question been for gold, Ash would have intentionally lost so as to help build up the relationship. For information though? She wants this.
"What about "I plan to propose to your sister. What'll she say? That's only a three word question, right?
If she says 'yes' then marry the one you are speaking with. If he's speaking to Lilia, she'd say 'yes' when Amalia would say 'no'. Amalia would say 'yes' when Lilia would say no. If she says 'no', then you marry the other one.
Just to be sure though, while talking to her he could also look at her hand. If he sees a mark or suntan around her ring-finger then he knows she's also been wearing a wedding ring"
Ash isn't entirely sure about this though. It sounds like a riddle she had heard previously involving some gargoyles, but that one didn't have any word limit.
Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character Thursday October 15th, 2020 7:05:50 PM
Seeing as the arrow is most likely gone for good, "You may as well keep that arrow, you grabbed it fair and square, even though I didn't know you would want it." He's done chasing after the Leprechaun so he heads back to where he was sitting and starts trying to think of something useful to do.... Starting combat was out.... he was failing at talking....
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) Thursday October 15th, 2020 9:17:11 PM
Lothlo looks towards the creature that has revealed itself. Pleased to meet you. I am Lothlo, and this is Nial. What is your name and how can we be of assistance?
Niall (JonL) HP: 22/36 AC: 17/11/16 Thursday October 15th, 2020 9:27:37 PM
Niall looks up at the something that peeks out. "hello there. I'm Niall. This is Lothlo. welcome to our village."
Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) Thursday October 15th, 2020 11:04:47 PM
"Bye bye! I'm Zazu, by the way, and these are my friends Náro and Naithi! And Buggo and Boyo!"
Then the elf says, more softly, "Whoever 'she' is, I hope so too!"
Náro (Violet) HP: (15/16) AC: (16) Thursday October 15th, 2020 11:58:36 PM
Náro suddenly feels a bit guilty for his earlier thoughts about the fae; it's rather enchanting to have their approval. He wonders who this 'she' is... perhaps some sort of leader? He bows slightly. 'Thank you,' he calls out, before- whatever it is- leaves.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Friday October 16th, 2020 1:41:24 AM It was a pleasure chatting with you! Are you sure you wouldn't like to stay and have something to eat and drink before you go?
DM Mitch Friday October 16th, 2020 7:37:54 AM Zazu says farewell to their invisible guest and gives it their names and Buggo’s and Boyo’s as well. Softly he hopes the creature is right.
Náro starts to feel guilty about his earlier thoughts. He wonders who this she is and bows slightly giving thanks for the sentiment.
Naithi remarks it was pleasant chatting with the creature and once again offers food and drink, trying to get the creature to change its mind.
No one can hear or see anything. After several moments it seems pretty clear it either left, or at least decided to stop interacting with you. A commotion elsewhere starts up, drawing your attention. It’s coming from inside one of the two buildings.
Lothlo and Niall introduce themselves and each other, welcoming the creature to their village and asking its name and if they can be of assistance.
The creature makes a strange noise - something between bird song and a whistle. Perhaps that’s it’s name? ”You are very kind. The lady will approve. I don’t need any assistance.”
Ash remarks that the Leprechaun has an interesting riddle. She thinks that if this had been for gold she would have purposely lost to keep the Leprechaun around but this one is for info and she wants this. She gives an answer and her rationale for it. She isn’t sure though about her answer when she gives it. She thought she heard this one before or a variation involving gargoyles but it didn’t have a word limit.
Beech suggests the Leprechaun keep the arrow remarking he didn’t know the creature would want it. He decides to head back and think about something useful to do.
The leprechaun shakes his head, but looks impressed. ”Ha! Right logic, wrong question. Three words means three words - you’d be cut off at ‘I plan to’. Nor is the king so foolish to leave any identifying marks you can use. You’re very close though, and I won’t count that as your guess since you were just clarifying the rules.”
Beach looks about for something useful and sees lots of options. There’s some commotion elsewhere in town, somewhere inside one of the buildings. He can also see some of the others talking to something up in the rafters.
Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character Friday October 16th, 2020 10:46:21 AM
Beech whispers to Ash "You a Twin?" And then heads off to see whats happening in the building....
Niall (JonL) HP: 22/36 AC: 17/11/16 Friday October 16th, 2020 1:20:39 PM
Niall glances to Lothlo as they both managed to introduce each other over each other and grins before looking back towards the thing. "the lady? is that your leader? How might we have the honor of meeting her?"
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Friday October 16th, 2020 8:27:59 PM
Ash nods to Beech "Determining whether he is speaking to the liar is easy enough. To find out which is married is a little trickier."
"I think the answer needs to involve both sisters. Perhaps 'What'll she say?' or 'Would she agree?' would do. Same logic as before. If she says 'yes' then that's the one to marry."
Ash then tries to look at it practically "To be honest though, he'd be better off with Amalia or not at all. It wouldn't be good to marry someone who always lies".
------------------- OOC: If that still won't do, Ash can get 15 on a pure Int roll to determine a better answer than me!
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) Friday October 16th, 2020 9:28:07 PM
Lothlo nods towards their guest. I am glad to hear that, I hope she will be pleased.. Who is the lady you are referring to? Is she your leader?
Náro (Violet) HP: (15/16) AC: (16) Friday October 16th, 2020 11:19:38 PM
A commotion? Náro's still a bit overwhelmed by the contact with the fae, which wasn't like anything he felt before, but he decides to go and see what it is immediately, worried about the state of the village; and hoping it's not another prank, even though he guesses it probably is.
Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) d20+9=21 ; Friday October 16th, 2020 11:21:55 PM
"Náro, Boyo and I will go with you. What's all the hub-ub, I wonder!"
Perception check 21
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=20 ; d20+1=3 ; d20+11=19 ; d20+4=11 ; d20+1=6 ; d20+9=22 ; Sunday October 18th, 2020 11:30:11 PM
Hearing the commotion I jump on Buggo's back and motion for Camalayas to follow. Normally I would ride with Camalayas, but when someone mentions rafters I figure this is Buggo's time to shine. Once we arrive I look around to try to determine what is going on, and if necessary fly up into the rafters.
Perception = 20 Profession Carpenter to examine rafters=3 Survival = 19 to look for traps and avoid hazzards will save to see through illusions = 11 Handle Animal = 22 to fly on buggo to examine the rafters
Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character Monday October 19th, 2020 7:47:31 PM
Beech continues on to look at what the commotion is in the building....
DM Mitch Monday October 19th, 2020 7:56:08 PM Náro is a bit overwhelmed by the contact with the fae, but he decides to go investigate the commotion worried it is another prank.
Zazu volunteers himself and Boyo to investigate with Náro
Naithi hops on Buggo’s back and goes to investigate whatever is going on in the rafters. She motions for Camalyas to follow.
Beech whispers, “You a twin?” to Ash and then heads off to investigate the commotion in the building
Inside the building a large creature of bewildering appearance is roaring at a small orcish family. It looks like a bewildering mix of many things, like some deranged magician combined several dozen animals into a wild, nonsensical amalgamation. The building is mostly abandoned this time of day as everyone has some tasks to perform. The few people who are inside are either cowering or looking for, and failing to find, a decent weapon.
Perception DC 10 Highlight to display spoiler: {There’s a lot wrong with this scene - the creature is to big to go through the door, it somehow hasn’t scattered any of the belongings, and though it menaces the orcs it hasn’t actually touched anything. +5 to will save} Heal or handle animal 10 Highlight to display spoiler: {Your knowledge of healing and/or animals tell you that there are so many things wrong with that creature, anatomically speaking, that it can’t possibly be real. +5 to will save }
Will save 13 Highlight to display spoiler: {It’s another fake image like the others caused by Pooka}
============================================
Niall glances at Lothlo as they both manage to introduce each other over each other and grins before asking about who the lady is and how they might meet her.
Lothlo nods toward their guest and is glad the lady will be pleased. He too echos some of Niall’s questions as to who she is and if she is their leader.
The creature looks embarrassed, like it said too much. ”Find her. She will tell you. We hope we can all be friends.” is all it will say before it ducks back into the eaves.
=============================
Ash nods to Beech and explains finding the liar is the easy part; finding out who is married is trickier. She explains her new answer and her reasoning before stating that the knight would be better off with Amalia or not at all.
The leprechaun grins. ”Too vague lassie, they could answer referring to any other woman in their lives. And I think three guesses is plenty fair. The right question is ‘Are you married?’ Should Amalia, the truth teller, be married you will always get a yes. Should Lilia, the liar, be married you will always get a no.
I think ya owe me another coin. And since you were so sporting, I’ll give ya a hint anyways. Check out the woods and you’ll find the answers your lookin for.”
He refuses to say much more, merely taking his second won coin and vanishing, though you hear him chuckling as he runs off.
Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) d20+9=12 ; d20+1=21 ; d20+4=22 ; Monday October 19th, 2020 8:08:50 PM
Perception 12 Handle Animal 21 Will Save 22
Zazu calls out to everybody. "Don't worry, this wild beastie is no danger! Here, I'll make friends with him."
The illusionist walks up to the "creature," bows, and "pets" the monster.
Holding up the cutest bunny in the Wold ... "Boyo, here, give him a kiss!"
Boyo squirms.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) Monday October 19th, 2020 9:02:35 PM
Lothlo watches their new friend disappear. Scratching his head, he turns to Nial to discuss what to do next. I suppose we need to find "her"... shall we hunt down the others before we try to find this mystery person?
Niall (JonL) HP: 22/36 AC: 17/11/16 d8=2 ; Monday October 19th, 2020 9:09:42 PM
"I'd say we have to. Not much else to go on," Nialll says to Lothlo before calling up to the creature in the rafters, "please see that no harm comes to anyone in the village from your antics. we're looking to be peaceful neighbors"
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Monday October 19th, 2020 9:51:08 PM
Ash gives an appreciative nod to the leprechaun. She never said she'd give him a gold coin if she didn't get a riddle right (only when he got one right) but in the spirit of being a good neighbour she tosses him a coin anyway.
"Sounds like we're heading into the woods"
Ash regroups with the others and let's them know of the encounter with the leprechaun.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+1=15 ; Tuesday October 20th, 2020 12:26:43 AM
ooc: Checks made in advance last turn.
As I enter the room I quickly see many things working with the picture, but it helps that I also entered the room expecting an illusion.
Turning to those in the room, I try to encourage them to remain calm. There is no need to be alarmed. This is a harmless prank by some of our new neighbors. Let's give them a friendly hello.
Turning to the creature, I walk Buggo, Camalayaas, and Fizzgig over. You have us quite a fright! Your skill at illusion is quite impressive. I have had the others prepare some food and drink, if you are interested. We would like to get to know you more and to learn more about the area. It is our goal to live in harmony with our neighbors and the forest itself.
Diplomacy = 15
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) Tuesday October 20th, 2020 9:04:33 PM
Lothlo notices a commotion elsewhere in town and suggests they look their for the rest of their party.
DM Mitch Tuesday October 20th, 2020 9:30:23 PM Zazu calls out that the beastie is no danger. He interacts with the illusion while Boyo squirms.
Naithi encourages the room to remain calm. She walks Buggo, Camalayaas, and Fizzgig over. She tries to explain the food and drink as well as their peaceful intentions to the caster of the illusion.
Lothlo watches their new friend disappears. He asks Niall if they should return to the others before they try to find this “her”
Niall agrees they have to do as Lothlo suggested and calls out to their friend in the rafter asking for no harm to come to the villagers by the pranks
Ash nods to the Leprechaun and gives him another gold coin. She says they are headed to the woods and informs them of the encounter with Leprechauns.
The illusionary monster doesn't seem to appreciate Zazu calling it out. It roars at him, and a telepathic message comes - annoyance, images of people running, of a warrior making a fool of himself fighting an illusion. It seems this mischief maker likes scaring people. The image vanishes after posturing for a moment. The orcish woman tries to comfort her kids and the couple other spectators relax a little
The party congregates and compares notes. It seems there is a “lady” involved and a hint to look in the woods. Even as they discuss more they hear of other incidents around town, to many to be caused by 3 or 4 fey.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Tuesday October 20th, 2020 10:25:07 PM "It's sounding like things are escalating. Maybe we have upset these fey in some way? Whatever the case we should try and find this 'lady' in the woods and work out what she has to do with it. Perhaps there is something she can do to help calm things"
Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character Wednesday October 21st, 2020 1:01:07 AM "Well, we need to do something to get along.... I'm afraid it'll only get worse if we don't make peace...."
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Wednesday October 21st, 2020 10:04:13 AM Can someone magic a message to everyone informing them off the illusions it requesting a meeting with the lady? Perhaps inviting her to a feas feast? They seem to respect offerings of food.
Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) Wednesday October 21st, 2020 10:19:06 AM
"So we can follow up on this lead, but 'in the woods' is pretty vague. How can we find this mysterious fairy lady?"
Niall (JonL) HP: 22/36 AC: 17/11/16 Wednesday October 21st, 2020 11:30:42 AM
"It does make it difficult when they are being so vague but that is probably the point" Niall muses with a slight frown and then calls out, "Hey Lady, if you're listening we'd like the chance to meet you"
Can't hurt. Yell at the woods.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+1=16 ; Wednesday October 21st, 2020 2:37:35 PM Oh Lady of The Woods, we come in peace and friendship seeking an audience with you. The one's you scare are innocents and victims who have fled here after much suffering. We beseech a parlay.
Perhaps in exchange for offerings of grain with the harvest, as a show of our respect, you can redirect your efforts of scaring people to just those that break some mutually agreed upon rules or wish us harm.
ooc: I don't mind giving them a portion of the crop if they help defend the city and enforce our rules. I like the idea of a traditional offering. Perhaps a day of pranks, especially with the stingy, and very minor pranks on naughty kids. Stuff from old legends.
I'm thinking good natured fun among friends with mischievous fey (who were here first) that we respect, as opposed to tyrant dictators holding our crops ransom and threatening us.
Diplomacy = 16
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) Wednesday October 21st, 2020 9:02:43 PM
Lothlo compares notes with the others and gets ready to find the lady. I'm ready to look for you when you are. Oh... I should probably mention that I suggested that if they are so into pranks that we might make an official holiday in town dedicated to pranks so that we keep the chaos limited, and people can know ahead of time it's coming and enjoy the pranks when they occur.
Náro (Violet) HP: (15/16) AC: (16) Wednesday October 21st, 2020 9:39:01 PM
Náro volunteers, 'Well, they seem pretty steadfast that they'd like us to come into the woods. As long as we factor in the possibility that they could just want to prank us again, maybe we could set up a voluntary search party to investigate? It can't be that difficult... if they want us to find them.'