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Settling Shenanigans
Fairy-ly Odd Happenings


DM Mitch  
Friday October 9th, 2020 8:01:29 AM

Beech runs the ropes across the river and adjusts them till he has it right. He explains how the upper set is where the sides will top out for safety and explains how they can get fancy with the foundations later. He is also open to suggestions on the drawbridge

Lothlo Suggests that for the size of the river they are dealing with they don’t need to worry about overfishing until they start a massive commercial fishing enterprise. He reasons that part of the reason cities have been founded on rivers throughout history is because they can provide large amounts of food. He suggests querying other settlements founded on the same river for good advice to improve the fish population.

Ash starts having ideas of awakened tree bridges that lower their branches on command when bridges are needed. She also thinks about potentially making colossal sized constructs for bridges. She remembers the token that Nelly gave them and asks Delilah while in Dirt City how best to get the token to Nelly. Ash also asks Naithi if she can help with the plant growth.

Delilah says to Ash, “If you give us a missive for Nelly we can see that it gets to her. Delilah is a Greenmage affiliated with the Emissaries so we can get in touch with her.”

You’ve been at Freedom’s Landing for a little while now and people start to establish routines. It is hard work sure, but honest work and it is easy to get into a sort of groove. There is a stark contrast, however, when the day to day gets disrupted because strange occurrences start happening.

The first day it was easy enough to brush off, perhaps it is just a bit of bad luck? The second day, maybe folks are just a little tired from the hard work of city building? On the third day, though, a pattern starts forming.

Tools and other minor items start disappearing like in one instance a hammer would be on a workbench one minute and in the next it would be gone despite assurances from everyone in the vicinity that no one took it. The hammer turned up several hours later on the ground near the area that Naithi typically uses for training Buggo.

People start hearing voices despite no one being around them or they feel a phantom pressure on their shoulder as if a tiny being is perching there. The orcs start talking amongst themselves about the forest potentially being haunted.

At other times when talking to others some of the denizens of Freedom’s Landing feel tongue tied or have trouble collecting their thoughts causing difficulty in communicating. Those with a quick wit seem a little dull compared to their usual selves and witticisms usually delivered with perfect timing happen minutes to hours later, after the fact. Those known for their wisdom, good ideas and advice sometimes seem to be in a fog. Ideas that would have been perfect if shared before undertaking tasks in order to improve the doing of said tasks do not materialize until the tasks have been done thus negating the need for the thought about efficiencies.

What could be the source of the odd happenings?


Zazu (AC14, HP11/18) and Boyo the bunny (AC16, HP8/9) (Cayzle)  d20+12=22 ; d20+8=26 ; d20+8=28 ; d20+8=20 ;
Friday October 9th, 2020 10:25:10 AM


Before the oddities start, Zazu sends a note to Greenmage Nelly describing everything about the new settlement. She is more than welcome to come by at her convenience.

Zazu follows Lothlo's ideas for trap placement. And looks for a fisher folk to check the traps on the regular.

=====

Zazu thinks that these oddities sound like fairy tricks, and wonders about the sprites we had heard about. The Culverwood native tries to think if any particular residents of the magical forest might fit this pattern of behavior: Know Nature 22.

"I think the best thing we can do is what we did in the beginning. Try to be nice, respectful, and generous. Leave out gifts. Play music, recite poetry, have a dance. And be careful too -- stay in groups of three or four, don't go out after dark, keep watches and set sentries around town."

"Following my own advice, I'll put on some 'magic' shows. That may amuse these fey folk, if that's what they are."

Sleight of Hand checks to do "magic" -- 26, 28, 20! ... with patter in Sylvan and Common!

Zazu makes a mental note to buy some magic props -- colorful scarves, a hat with a secret compartment, a collapsing wand, stuff like that -- the next time the party goes to the city. [OOC: Masterwork Tools to help Sleight of Hand shows]

"Come on Naithi! Have Buggo do some tricks! Náro, play your flute! Who else can entertaining?"

Náro (Violet) HP: (15/16) AC: (16) 
Friday October 9th, 2020 10:45:07 AM

Náro thinks it's likely that these are fairies as well, especially because the group had anticipated them. It's not very promising that their first interactions were to play mischief, but... at least it wasn't anything more antagonistic. And he won't turn down a chance to play his flute, either. He joins Zazu in his "magic" show.

Lothlo (WillD) -- AC: 19/15/14, HP: 27/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Friday October 9th, 2020 9:29:27 PM

Hmm, this seems to be more than a sprite trying to make their home under the outer layer of canvass the surveyor’s tent.

Well, whatever is going on we don't seem to have a clear reason for what might have changed to cause this, hopefully it is something we can address.

Lothlo goes to check the note they left to see if a sprite has responded, he also checks the eves for signs that sprites may have moved in.

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Saturday October 10th, 2020 1:31:01 AM

Like the others, Ash believes this is likely some sort of trickery being played by sprites or other such fey. She isn't going to rule out other possibilities though.

She checks over any food that has recently been prepared or scraps laying about for any traces of poison (Detect Poison). It's possibly that some of the local berries might be causing some of the physical symptoms.

If she notices that she's talking to someone who appears to be acting strangely she will cast both Detect Magic and Detect Poison to see if she can work out what may be afflicting them.

Ash also tries to come up with a bit of a timeline of when things started to occur and what the current situation looks like. Are the incidents becoming more prevalent? She a little worried that things may be escalating and if not addressed quickly could become a bit nastier.

She then starts to plot where in the camp these things are happening most. Is it isolated to a particular location (like the river) or widespread? She also ties to determine whether this might be the work or just one individual or a group.

----------------
Knowl Arcana: 20 (Take10) - to consider what may be causing these disturbances
Knowl Nature: 20 (Take10) - to consider what may be causing these disturbances


Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character   d20+5=13 ;
Saturday October 10th, 2020 10:01:25 AM

"Of course we know what's changed, or at least you should know what's changed. Our deciding to settle here is the change. Apparently they recently discovered that we are here and are now comfortable enough with our presence to start their pranks up with us.
We need to make contact somehow but I suggest not violently or these "pranks" will get way out of hand in a hurry and someone will get seriously hurt."

Beech doesn't come up with any conclusion in a rush (know check) so he sits and meditates on it. He unconsciously pulls an arrow from his quiver and spins and twirls it in his hands while he does so.... (take 20 on know Arcane)

Know Arcane: 13
Know Arcane: 25 (take 20)

Niall (JonL) HP: 22/36 AC: 17/11/16 
Sunday October 11th, 2020 5:00:50 PM

"it is it little fae hopefully they will listen to reason" Niall agrees.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20=7 ; d20=1 ; d20+8=22 ; d20+10=11 ; d20+10=20 ; d20+10=28 ;
Monday October 12th, 2020 1:31:28 AM

As the strange occurrence begin to arise, I attempt to make a suitable offering, but my leather work and coming are not too to the task (craft = 7 and 1).

I then reach my brain (knowledge nature = 22) to determine what sprites might like. As I think about this I try to get Buggo to do some tricks (handle animal = 11, 20)

After that I investigate the areas (perception = 28) to determine if there is and evidence of sprites, or if it might be the thieves guild messing with us and trying to get us to leave offerings.

DM Mitch  
Monday October 12th, 2020 8:31:56 AM

Zazu sends a missive to Nelly telling her to stop by at her convenience. He places traps as Lothlo suggests looking for a helper among the caravan who is experienced at fishing.

When the oddities start occurring he thinks about what could potentially be the cause of the strange occurrences.

He tries to get Náro and Naithi to put on a show for any fey that may be in the area.

Náro joins in with Zazu thinking that fairies are likely causing mischief

Lothlo suggests that this is more than sprites trying to make their homes in the outer layers of a tent. He checks to see if the note got any responses and if any of the eves show signs of sprite habitation.

Ash isn’t going to rule out other possibilities. She checks the food for poison and plans to use detect magic and poison on anyone acting strangely. She tries to come up with a timeline and plot where things are happening and if it is all one entity doing it or a group.

Beech suggests that them deciding to stay there is the change and suggests they come up with a way to make contact. He too reflects on what could be going on.

Niall asks if it is too late for the fae to listen to reason.

Naithi tries to make a proper offering but doesn’t have much luck with it. She does join Zazu’s little show with Buggo.

-------------------------------------------------------------------------------

Náro, Zazu, Naithi and Buggo are putting on a show when they suddenly hear, “hello new friends” resonating inside their heads.

A locust that is roughly 100 cubic feet in volume materializes in front Zazu, Náro and Naithi. It’s mandibles making a terrible clacking sound.

(Will Save DC 13 Highlight to display spoiler: {the giant insect is a minor image figment illusion})

Buggo starts in surprise at the new bug and clacks back at it.

Zazu and Naithi wonder if the settlement might be bothered in part by one or more Pookas.

-------------------------------------------------------------------------------

Lothlo and Niall do their own investigating. They are conversing and checking out the eaves of the buildings.

Each of you make a DC 13 Will save or Highlight to display spoiler: { be unable to speak intelligibly. Any effort made to talk, in any language, comes out as a useless mix of unconnected words and noises; +20% failure rate on spells with a vocal component; +20% failure rate on command word activated magic devices }

-----------------------------------------------------------------------------------------------

Ash is doing her own investigation and making a timeline while Beech is reflecting on what is going on. Murzush is with them.

The arrow Beech was twirling gets snatched away and not materializing not 30 feet away is a small humanoid with pointed ears, green eyes, and a wicked grin. He carries Beech’s arrow in one hand and and a club in the other.

The green eyed creature waves the arrow back at the group before running off encouraging you to follow it.

Know Nature DC 17; Ash, Murzush, Beech Highlight to display spoiler: {Leprechaun}

-------------------------------------------------------------------------------

(We're going to enter combat rounds everyone)

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+10=12 ; d20+4=17 ; d20+4=5 ; d20+10=14 ; d20+1=21 ;
Monday October 12th, 2020 2:10:04 PM

ooc: Was there a physical attack anywhere?

I quickly see through the minor image (will save = 17), but never thought fur a moment that a 100 cubic ft insect appeared out of no where. Quickly I look around for the career behind the image

Haha! Someone has a sense of humor! You almost had me for a moment. Care to put on a show with me? I make the locust stand on two legs and dance in a circle.

Come-on! We've been experimenting with ovens for fresh baked bread and I have a bottle of wine. Let's open a bottle and be good neighbors. As our first visitors, you can be our honored guests! (diplomacy = 21, natural 20!)

Will save = 17
Perception check= 12
Ride check= 14
Diplomacy =21, Natural 20!

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Monday October 12th, 2020 2:21:53 PM

Naithi tries to make it clear from her actions that she wants everyone to attempt to be diplomatic and tells people to prepare some food.

Niall (JonL) HP: 22/36 AC: 17/11/16  d20+6=8 ;
Monday October 12th, 2020 4:34:59 PM

Niall continues to speak to Lothlo.. or at least make noises to him. Apparently he is speaking in complete gibberish.

----

Will save: 8

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25  d20+10=29 ; d20+2=18 ;
Monday October 12th, 2020 7:38:51 PM

"Leprechaun" she says matter-o-factly to Murzush and Beech.

Ash shakes her head at the fleeing creature. It's only an arrow after all. Hardly a kings ransom. Still, if that critter has taken all sorts of things from the camp then it needs to stop.

"Hey! Come on! If there are things you want then perhaps we can trade! Let's talk about this"

--------------
Knowl Nature check vs DC17: 29=Pass!
Diplomacy to make a simple request: 18


Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.)  d20+3=14 ; d20+7=12 ; d20+1=4 ;
Monday October 12th, 2020 9:03:45 PM

For a moment Lothlo's mouth feels a little dry and his tongue a little fatter, but it quickly passes.
He notices Niall is no longer making any sense and starts to connect the dots.
It looks like something strange is going on here, perhaps think our guests have decided to make themselves known.

Ummm Hello? How do you like the porches and eaves we set up for you?


Lothlo looks around to try to find who may have been trying to cast a spell on him.

Will Save = 14
Perception = 12
Diplomacy = 4

ooc: Niall, if you notice our friend, feel free to point to them instead of trying to tell me ;)

***Active spells and abilities***
Spells and Conditions in effect on self:
Inspire Courage -

Sharpshooter Skills
Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
0 arrows


Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Monday October 12th, 2020 10:07:57 PM

Beech quickly casts Mage Armor and keeps the bow ready as the arrow gets snatched....
He doesn't know anything about this creature, but if he could snatch the arrow, it could have been deadly too...
Beech will follow after him....

Náro (Violet) HP: (15/16) AC: (16)  d20+5=10 ; d20+7=10 ;
Monday October 12th, 2020 10:38:10 PM

Náro isn't eager to get in a fight with the sprites either; so far, they seem more like tricksters than anything else, though he still casts Mage Armor as a precautionary measure.
He voices his support for Naithi's invite to the sprites to dine with them. (Diplomacy: 10)

----

Will save: 10

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle)  d20+4=14 d20=5 d20-4=10
Monday October 12th, 2020 11:55:26 PM


Zazu rolls a 14 on his will save and sees through the illusion.

"Our new friends are adding to the entertainment with an illusion!" the illusionist says. "Hello, friends," declares Zazu, "We are happy and honored to meet you!" The elf bows deeply to the illusionary insect.

Aid Another for diplomacy: a 5 is no help.

"Let me introduce you to my familiar, Boyo!"

Boyo wrinkles his nose and rolls over, using cuteness to Aid Another on the Diplomacy check: He rolls a 10 in the attempt! SO CUTE!

OOC to those in positions of game authority: Highlight to display spoiler: {I posted a placeholder to get under the midnight wire, then updated the post shortly after midnight.}

DM Mitch  
Tuesday October 13th, 2020 8:34:59 AM

Naithi sees through the minor image. She looks for the caster but is unable to find them. She makes Buggo stand on 2 legs and dance in a circle and gets out some of her bread and a bottle of wine.

Náro casts mage armor and otherwise encourages Naithi’s ideas.

Zazu and Boyo help Naithi with her diplomacy.

Naithi and Zazu gets the image of a farmer putting out so much wheat for what appears to be a part rabbit part sprightly girl with a wicked grin and the rabbit-girl swimming in the wheat with a question implied by the images.

Is that the gift you mean friend?” is what you appear to get back, from whatever you're dealing with

=============================================

Niall speaks at Lothlo in complete gibberish.

Lothlo has a brief odd feeling but it passes.

He asks how whatever they are dealing with likes the porches and eaves set up.

A high pitched voice says, “We thank you for the consideration, but what else can you offer?”

There is no sign of the speaker

======================================================

Ash points out it is a Leprechaun and shakes her head at the fleeing creature but sees that the mischief needs to end.

She suggests if there are things the Leprechaun wants they can trade.

Beech casts mage armor and keeps his bow at the ready.

Murzush says, “So I take it if that is a leprechaun and not a ghost a haunting is not the source of our strange happenings.

The Leprechaun asks, “Why do you have so many tooth-jaws among you? You want to parlay, then ditch the orc, Lassie”

It shakes the arrow at Beech, Murzush and Ash and then disappears


Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+1=3 ; d20+1=13 ; d4=2 ;
Tuesday October 13th, 2020 11:52:07 AM

I continue to smile and arrange for food and drinks as Camalayaas and Fizzgig walk about acting extra cuddly. Admittedly, I am freaking out internally about speaking for the group, especially without their permission. I grew up hunting with Camalayaas in the woods and avoiding politics. However, it seems in our best interest to proceed in this direction.

You can consider this a sign of good faith and friendship. We are new to the area. Almost all of us are recently feed slaves, captives, our formerly oppressed members of an orc slaver tribe.

I'm afraid we don't know who you are, where you are from, or your number in order to offer a proper gift and are not aware of your customs, so please excuse any breach if etiquite.

If I am interpreting your message correctly, it looks like you appreciate grain. Our supply is currently limited, but we are in the process of planting more. If the harvest is bountiful we will in gift and in trade with our neighbors.

Please, sit with us and tell us about yourself. All are welcome that come in the spirit of peace and friendship. As you can see, even between the orcs and former slaves a peace had been obtained. That might frighten some, but we believe humanity is not just a trait in humans.

We extend you the same courtesy. Although we do not know who or what you are, if you come in peace and refrain from violence your are welcome here and we can build of that friendship.


Diplomacy = 21 (check lasts 1d4 hours)

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character   d20+5=6 ;
Tuesday October 13th, 2020 1:04:27 PM

Beech tries to get the Leprechaun to stop and talk....(nat 1)

"Look, we accept all who are peaceful and hel...Errp...." As he was moving forward, his foot mis-stepped and landed on his face, that was the errp....

Niall (JonL) HP: 22/36 AC: 17/11/16 
Tuesday October 13th, 2020 7:56:31 PM

Niall looks around for the speaker and then says some incomprehensible gibberish as he looks towards Lothlo with a matter of fact tone.

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Tuesday October 13th, 2020 7:58:40 PM

"The 'orc' is Murzush. She fled her homeland and tribe to find a better life here. A life of peace" Ash gestures back to her "She's with us"

It seems being an orc is going to be a big hurdle to overcome here in the Emerald Kingdom.

Ash is tempted to just cast a Sleep spell on the Leprechaun and be done with it. Deal with him when he's subdued. He may not take too kindly to it though. Time for another approach.

"An arrow isn't much of a thing you know, so how about we play a game. You like games and having fun, right? Me too. How about this? Do you like riddles? We sit here now and share some. Every time I get one right you owe me a gold piece. Every time you get one right I owe you a gold piece. How about it?"

It might not get the arrow back just yet, but hopefully it opens up an opportunity to parlay and find out more about this new neighbor.

Ash thinks back over some of the riddles her father used to tell her. "Oh. I have one. I reach for the sky, but clutch to the ground; sometimes I leave, but I am always around. What am I?"

It may not work and the little guy might just keep running off. Invisible though they'd never see him.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Tuesday October 13th, 2020 9:17:36 PM

Lothlo considers the little he knows about the mysterious voice.
A curious riddle, what to offer someone you've never seen and know nothing almost about.
...except that you like a good joke.

How about in exchange for toning down the everyday pranks we offer an official day of celebration for jokes and pranks? And with plenty of beer, of course. Perhaps around April 1st? By then everyone is sick of being cooped up all winter and could use a good laugh?


Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Wednesday October 14th, 2020 5:57:30 AM

Zazu tries to help Naithi explain that orcs are nice.

DM Mitch  
Wednesday October 14th, 2020 9:25:37 AM

Naithi continues to smile and arrange for food and drink while Camalayaas and Fizzgig act cuddly.

She explains a little bit about the group and tries to get more out of their visitors. She asks if she is interpreting correctly that the being appreciates grains.

She invites the visitor to sit and tell about themselves

Friend, we appreciate an offering of a good harvest but take offense with a bad one. One crop is as good as another

This is accompanied by a vision of a different farmer putting out only 2 ears of corn and a series of accidents happening at a farm.

Friend, I must confess I am starting to feel drawn by the moonlight more than I am you.

The giant locust disappears

Friend, you said sit down yes? Allow us to help with that. What is it you say? Have a chair?

A whole bunch of chairs appear (DC 13 Will Save Highlight to display spoiler: {The chairs are another minor image})

=================================================
Niall looks around for the speaker and says some incomprehensible gibberish matter of factly

Lothlo suggests the idea of a pranking holiday sometime after the winter involving beer.
There is no answer to Lothlo’s suggestion except he has to make a DC 13 Will save or Highlight to display spoiler: {Forget what he just suggested this turn}

======================================================

Beech goes to stop the leprechaun and talk to it only to fall flat on his face.

Ash tries to explain some of Murzush’s backstory. She’s tempted to cast a sleep spell and be done with it but offers up a riddle game instead with the prize being an owed gold piece.

Murzush says, “I doubt a little leprechaun could cause much harm. I just don’t think he’d necessarily like what would happen if one of my fellow orcs catch him.”

The leprechaun appears a little ways a way from where you last saw him arrow still in hand. He asks, “Did you say gold, Lassie? Well then I say make like your riddle’s answer of Tree and leave me some for I’ve solved it.”

He rests the club while he holds his hand out for a gold piece

To Murzush he says, “You don’t think I could cause much harm eh? My shillelagh says otherwise. Just try to catch me, you dumb, ugly, clumsy lot probably can’t”

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character   d20+5=10 ;
Wednesday October 14th, 2020 8:04:47 PM

"Look, we just want to live in peace with those in the area. I guess that means you too. Maybe can get stuff you need in return for whatever help you can offer us in building our town."

Diplo 10

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle)  d20+14=30 ;
Wednesday October 14th, 2020 8:35:50 PM


[OOC: Sorry, rolled at +14 instead of +4 by accident. Saves both ways!]

Zazu touches just the "surface" of the illusionary chair. "So soft!" the elf exclaims. He sits on one and takes a tumble.

Laughing, "Oh, you got me good on that one!" Zazu winks.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.)  d20+3=14 ; d20+7=10 ;
Wednesday October 14th, 2020 9:05:34 PM

Perhapse it's talking to someone he hasn't quite been able to find, but Lothlo finds his mind starting to wander for a brief second.
So... what do you think? A day dedicated to pranks? Or is there something else that tickles your fancy?

Lothlo looks around again to try to find the mysterious person?

Will save = 14
Percep[tion = 10

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25  d20=7 ;
Wednesday October 14th, 2020 9:40:41 PM

Ash turns to speak quietly to Murzush. "It might for the best if you were to return towards the camp, Murzush. It's clear he has some experience with other orcs and may feel more comfortable with just Beech and I. At the least it would make us less threatening to go from three to two"

She then calls out to the Leprechaun. "Perhaps I made that one too easy? A deal is a deal though" Ash takes a gold coin from her pocket and approaches the leprechaun as much as he will allow. From there she will toss it towards him.

"I think you're quite right though. You're far too quick and tricky for us. There is no way we could catch you. With that the case, it would seem pointless to give chase. That's no reason for us not to have some fun though."

"Now then, isn't it your turn to ask a riddle?"


---------------------
Perception: 7 - to try and see any other leprechauns nearby

Náro (Violet) HP: (15/16) AC: (16)  d20+5=19 ; d20+7=18 ;
Wednesday October 14th, 2020 10:09:08 PM

Náro easily catches on that the chairs are an illusion, too. He can't help but be a little offended that their benevolent request was turned down with a mocking trick, but he doesn't show it (Diplomacy 18), and it's not like he expected a reasonable conversation from someone who'd been playing tricks on them for fun.

Though he stays quiet-- he'd like to be angry at the fae, feeling rather protective over his newly established town-- but he knows that to say so would just make him a target of their fancy.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20=20 ;
Thursday October 15th, 2020 1:21:05 AM

I'm a bit disappointed that the conversation ended so soon, but I smile any way. The conversation went better than I had expected. I can easily tell the chairs are fake, but in good spirit I jump off the locust and do a back flip onto the chair, landing dramatically, but in such a way as to not get injured, as the chair reveals it's true nature.

DM Mitch  
Thursday October 15th, 2020 8:41:59 AM

Zazu touches the surface of the chair and remarks on how soft it is. He plays along and takes a tumble, laughing at how the visitors got him good.

Naithi also makes a show of seemingly falling for the chair bit doing an acrobatic leap from Buggo. She may be quick to dismiss the conversation but perhaps their guests have other ideas?

Náro figures out the chairs are an illusion. He’s disappointed that the visitors responded with a prank but he doesn’t show it. He stays quiet to avoid becoming the target of further pranks

Telepathically, Zazu, Naithi and Náro hear giggling in their minds. ”You’re nice. I bet she’ll like you.” A weight he hadn’t noticed suddenly vanishes from Zazu’s shoulders and you hear the soft sounds of something small skipping away. At few footsteps appear in the dirt, though you’ll need concentrated effort to follow them.

====================================================

Lothlo reiterates his offer of a dedicated prank day.

Though they hear nothing it seems the unseen creature approves for Nial can suddenly talk again. You hear shuffling noises in the eaves above you and something peaks it’s head out.

===================================================

Beech makes a diplomatic pitch to the leprechaun suggesting a trade in exchange for aid in building the town.

Ash suggests Murzush returns to the camp. She then agrees to the deal, approaching the Leprechaun, tossing him a gold and agreeing the Leprechaun is quick and that it is the Leprechaun’s turn

The leprechaun smiles in satisfaction as he accepts the gold coin, setting down the arrow to catch it. The trade offer just gets a grunt. ”Ditch the greenskin, maybe we can talk then.”

Murzush shakes her head in annoyance and gets up to leave, “Let me know how it goes with this rude, little one later. Also if these fae are going to be a threat to my people.” She returns back to camp.

The leprechaun watches her go warrily. ”Alright then. My turn.” he twirls the gold coin thoughtfully. ”Answer my riddle and I’ll give you some answers instead of some coin. Not that you have any chance of succeeding.”

”A king has two twin daughters. Though identical in appearance they are opposites in personality. One, LIlia, is known to be a trickster and it is said that she has never spoken a true word in her life. The other, Amalia, is gentle and sweet and has never told a lie.

Seeking to empower his kingdom the king arranges a political marriage for one of the daughters, though the masses are unclear which. For the other he holds a great tournament, inviting the greatest warriors in the land. The winner has a chance of marrying his other daughter, should he be able to guess the one not already married.

At the end of the tournament the winning knight asks the king if he can as a question of one of the daughters before he makes his guess. The king considers, then agrees with three conditions.

He will not know which daughter he speaks to - it could be the liar or the truth teller with no way to tell
It must be a yes or no question
It must be 3 words or less

The knight considers carefully his question, and when the time comes asks it. With the answer he deduces which daughter is married and earns the daughter's hand in marriage.

What question did the knight ask?”



Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Thursday October 15th, 2020 8:58:29 AM

ooc: I was under the impression my guest had already left, or at least ended the conversation.

OOC: DM Behind the Curtain explanation - The creature you were talking to has in its entry the fact that it is sometimes misunderstood in its communication using esoteric Sylvan references that can be hard to understand; my moonlight comment reflected the fact your diplomacy check raised its attitude to indifferent)

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Thursday October 15th, 2020 6:50:29 PM

"Hmm. An interesting riddle"

Ash starts to pace a little. Had this question been for gold, Ash would have intentionally lost so as to help build up the relationship. For information though? She wants this.

"What about "I plan to propose to your sister. What'll she say? That's only a three word question, right?

If she says 'yes' then marry the one you are speaking with. If he's speaking to Lilia, she'd say 'yes' when Amalia would say 'no'. Amalia would say 'yes' when Lilia would say no. If she says 'no', then you marry the other one.

Just to be sure though, while talking to her he could also look at her hand. If he sees a mark or suntan around her ring-finger then he knows she's also been wearing a wedding ring"


Ash isn't entirely sure about this though. It sounds like a riddle she had heard previously involving some gargoyles, but that one didn't have any word limit.

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Thursday October 15th, 2020 7:05:50 PM

Seeing as the arrow is most likely gone for good, "You may as well keep that arrow, you grabbed it fair and square, even though I didn't know you would want it."
He's done chasing after the Leprechaun so he heads back to where he was sitting and starts trying to think of something useful to do.... Starting combat was out.... he was failing at talking....

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Thursday October 15th, 2020 9:17:11 PM

Lothlo looks towards the creature that has revealed itself.
Pleased to meet you. I am Lothlo, and this is Nial. What is your name and how can we be of assistance?

Niall (JonL) HP: 22/36 AC: 17/11/16 
Thursday October 15th, 2020 9:27:37 PM

Niall looks up at the something that peeks out. "hello there. I'm Niall. This is Lothlo. welcome to our village."

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Thursday October 15th, 2020 11:04:47 PM


"Bye bye! I'm Zazu, by the way, and these are my friends Náro and Naithi! And Buggo and Boyo!"

Then the elf says, more softly, "Whoever 'she' is, I hope so too!"

Náro (Violet) HP: (15/16) AC: (16) 
Thursday October 15th, 2020 11:58:36 PM

Náro suddenly feels a bit guilty for his earlier thoughts about the fae; it's rather enchanting to have their approval. He wonders who this 'she' is... perhaps some sort of leader? He bows slightly. 'Thank you,' he calls out, before- whatever it is- leaves.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Friday October 16th, 2020 1:41:24 AM

It was a pleasure chatting with you! Are you sure you wouldn't like to stay and have something to eat and drink before you go?

DM Mitch  
Friday October 16th, 2020 7:37:54 AM

Zazu says farewell to their invisible guest and gives it their names and Buggo’s and Boyo’s as well. Softly he hopes the creature is right.

Náro starts to feel guilty about his earlier thoughts. He wonders who this she is and bows slightly giving thanks for the sentiment.

Naithi remarks it was pleasant chatting with the creature and once again offers food and drink, trying to get the creature to change its mind.

No one can hear or see anything. After several moments it seems pretty clear it either left, or at least decided to stop interacting with you. A commotion elsewhere starts up, drawing your attention. It’s coming from inside one of the two buildings.

======================================================

Lothlo and Niall introduce themselves and each other, welcoming the creature to their village and asking its name and if they can be of assistance.

The creature makes a strange noise - something between bird song and a whistle. Perhaps that’s it’s name? ”You are very kind. The lady will approve. I don’t need any assistance.”

=======================================================

Ash remarks that the Leprechaun has an interesting riddle. She thinks that if this had been for gold she would have purposely lost to keep the Leprechaun around but this one is for info and she wants this. She gives an answer and her rationale for it. She isn’t sure though about her answer when she gives it. She thought she heard this one before or a variation involving gargoyles but it didn’t have a word limit.

Beech suggests the Leprechaun keep the arrow remarking he didn’t know the creature would want it. He decides to head back and think about something useful to do.

The leprechaun shakes his head, but looks impressed. ”Ha! Right logic, wrong question. Three words means three words - you’d be cut off at ‘I plan to’. Nor is the king so foolish to leave any identifying marks you can use. You’re very close though, and I won’t count that as your guess since you were just clarifying the rules.”

Beach looks about for something useful and sees lots of options. There’s some commotion elsewhere in town, somewhere inside one of the buildings. He can also see some of the others talking to something up in the rafters.

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Friday October 16th, 2020 10:46:21 AM

Beech whispers to Ash "You a Twin?"
And then heads off to see whats happening in the building....

Niall (JonL) HP: 22/36 AC: 17/11/16 
Friday October 16th, 2020 1:20:39 PM

Niall glances to Lothlo as they both managed to introduce each other over each other and grins before looking back towards the thing. "the lady? is that your leader? How might we have the honor of meeting her?"

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Friday October 16th, 2020 8:27:59 PM

Ash nods to Beech "Determining whether he is speaking to the liar is easy enough. To find out which is married is a little trickier."

"I think the answer needs to involve both sisters. Perhaps 'What'll she say?' or 'Would she agree?' would do. Same logic as before. If she says 'yes' then that's the one to marry."


Ash then tries to look at it practically "To be honest though, he'd be better off with Amalia or not at all. It wouldn't be good to marry someone who always lies".

-------------------
OOC: If that still won't do, Ash can get 15 on a pure Int roll to determine a better answer than me!

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Friday October 16th, 2020 9:28:07 PM

Lothlo nods towards their guest.
I am glad to hear that, I hope she will be pleased.. Who is the lady you are referring to? Is she your leader?

Náro (Violet) HP: (15/16) AC: (16) 
Friday October 16th, 2020 11:19:38 PM

A commotion? Náro's still a bit overwhelmed by the contact with the fae, which wasn't like anything he felt before, but he decides to go and see what it is immediately, worried about the state of the village; and hoping it's not another prank, even though he guesses it probably is.

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle)  d20+9=21 ;
Friday October 16th, 2020 11:21:55 PM


"Náro, Boyo and I will go with you. What's all the hub-ub, I wonder!"

Perception check 21

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+10=20 ; d20+1=3 ; d20+11=19 ; d20+4=11 ; d20+1=6 ; d20+9=22 ;
Sunday October 18th, 2020 11:30:11 PM

Hearing the commotion I jump on Buggo's back and motion for Camalayas to follow. Normally I would ride with Camalayas, but when someone mentions rafters I figure this is Buggo's time to shine. Once we arrive I look around to try to determine what is going on, and if necessary fly up into the rafters.

Perception = 20
Profession Carpenter to examine rafters=3
Survival = 19 to look for traps and avoid hazzards
will save to see through illusions = 11
Handle Animal = 22 to fly on buggo to examine the rafters

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Monday October 19th, 2020 7:47:31 PM

Beech continues on to look at what the commotion is in the building....

DM Mitch  
Monday October 19th, 2020 7:56:08 PM

Náro is a bit overwhelmed by the contact with the fae, but he decides to go investigate the commotion worried it is another prank.

Zazu volunteers himself and Boyo to investigate with Náro

Naithi hops on Buggo’s back and goes to investigate whatever is going on in the rafters. She motions for Camalyas to follow.

Beech whispers, “You a twin?” to Ash and then heads off to investigate the commotion in the building

Inside the building a large creature of bewildering appearance is roaring at a small orcish family. It looks like a bewildering mix of many things, like some deranged magician combined several dozen animals into a wild, nonsensical amalgamation. The building is mostly abandoned this time of day as everyone has some tasks to perform. The few people who are inside are either cowering or looking for, and failing to find, a decent weapon.

Perception DC 10 Highlight to display spoiler: {There’s a lot wrong with this scene - the creature is to big to go through the door, it somehow hasn’t scattered any of the belongings, and though it menaces the orcs it hasn’t actually touched anything. +5 to will save}
Heal or handle animal 10 Highlight to display spoiler: {Your knowledge of healing and/or animals tell you that there are so many things wrong with that creature, anatomically speaking, that it can’t possibly be real. +5 to will save }

Will save 13 Highlight to display spoiler: {It’s another fake image like the others caused by Pooka}

============================================

Niall glances at Lothlo as they both manage to introduce each other over each other and grins before asking about who the lady is and how they might meet her.

Lothlo nods toward their guest and is glad the lady will be pleased. He too echos some of Niall’s questions as to who she is and if she is their leader.

The creature looks embarrassed, like it said too much. ”Find her. She will tell you. We hope we can all be friends.” is all it will say before it ducks back into the eaves.

=============================

Ash nods to Beech and explains finding the liar is the easy part; finding out who is married is trickier. She explains her new answer and her reasoning before stating that the knight would be better off with Amalia or not at all.

The leprechaun grins. ”Too vague lassie, they could answer referring to any other woman in their lives. And I think three guesses is plenty fair. The right question is ‘Are you married?’ Should Amalia, the truth teller, be married you will always get a yes. Should Lilia, the liar, be married you will always get a no.

I think ya owe me another coin. And since you were so sporting, I’ll give ya a hint anyways. Check out the woods and you’ll find the answers your lookin for.”


He refuses to say much more, merely taking his second won coin and vanishing, though you hear him chuckling as he runs off.


Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle)  d20+9=12 ; d20+1=21 ; d20+4=22 ;
Monday October 19th, 2020 8:08:50 PM

Perception 12
Handle Animal 21
Will Save 22

Zazu calls out to everybody. "Don't worry, this wild beastie is no danger! Here, I'll make friends with him."

The illusionist walks up to the "creature," bows, and "pets" the monster.

Holding up the cutest bunny in the Wold ... "Boyo, here, give him a kiss!"

Boyo squirms.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Monday October 19th, 2020 9:02:35 PM

Lothlo watches their new friend disappear. Scratching his head, he turns to Nial to discuss what to do next.
I suppose we need to find "her"... shall we hunt down the others before we try to find this mystery person?

Niall (JonL) HP: 22/36 AC: 17/11/16  d8=2 ;
Monday October 19th, 2020 9:09:42 PM

"I'd say we have to. Not much else to go on," Nialll says to Lothlo before calling up to the creature in the rafters, "please see that no harm comes to anyone in the village from your antics. we're looking to be peaceful neighbors"

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Monday October 19th, 2020 9:51:08 PM

Ash gives an appreciative nod to the leprechaun. She never said she'd give him a gold coin if she didn't get a riddle right (only when he got one right) but in the spirit of being a good neighbour she tosses him a coin anyway.

"Sounds like we're heading into the woods"

Ash regroups with the others and let's them know of the encounter with the leprechaun.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+1=15 ;
Tuesday October 20th, 2020 12:26:43 AM

ooc: Checks made in advance last turn.

As I enter the room I quickly see many things working with the picture, but it helps that I also entered the room expecting an illusion.

Turning to those in the room, I try to encourage them to remain calm. There is no need to be alarmed. This is a harmless prank by some of our new neighbors. Let's give them a friendly hello.

Turning to the creature, I walk Buggo, Camalayaas, and Fizzgig over. You have us quite a fright! Your skill at illusion is quite impressive. I have had the others prepare some food and drink, if you are interested. We would like to get to know you more and to learn more about the area. It is our goal to live in harmony with our neighbors and the forest itself.

Diplomacy = 15

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Tuesday October 20th, 2020 9:04:33 PM

Lothlo notices a commotion elsewhere in town and suggests they look their for the rest of their party.

DM Mitch  
Tuesday October 20th, 2020 9:30:23 PM

Zazu calls out that the beastie is no danger. He interacts with the illusion while Boyo squirms.

Naithi encourages the room to remain calm. She walks Buggo, Camalayaas, and Fizzgig over. She tries to explain the food and drink as well as their peaceful intentions to the caster of the illusion.

Lothlo watches their new friend disappears. He asks Niall if they should return to the others before they try to find this “her”

Niall agrees they have to do as Lothlo suggested and calls out to their friend in the rafter asking for
no harm to come to the villagers by the pranks

Ash nods to the Leprechaun and gives him another gold coin. She says they are headed to the woods and informs them of the encounter with Leprechauns.

The illusionary monster doesn't seem to appreciate Zazu calling it out. It roars at him, and a telepathic message comes - annoyance, images of people running, of a warrior making a fool of himself fighting an illusion. It seems this mischief maker likes scaring people. The image vanishes after posturing for a moment. The orcish woman tries to comfort her kids and the couple other spectators relax a little

The party congregates and compares notes. It seems there is a “lady” involved and a hint to look in the woods. Even as they discuss more they hear of other incidents around town, to many to be caused by 3 or 4 fey.


Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Tuesday October 20th, 2020 10:25:07 PM

"It's sounding like things are escalating. Maybe we have upset these fey in some way? Whatever the case we should try and find this 'lady' in the woods and work out what she has to do with it. Perhaps there is something she can do to help calm things"

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Wednesday October 21st, 2020 1:01:07 AM

"Well, we need to do something to get along.... I'm afraid it'll only get worse if we don't make peace...."

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Wednesday October 21st, 2020 10:04:13 AM

Can someone magic a message to everyone informing them off the illusions it requesting a meeting with the lady? Perhaps inviting her to a feas feast? They seem to respect offerings of food.

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Wednesday October 21st, 2020 10:19:06 AM


"So we can follow up on this lead, but 'in the woods' is pretty vague. How can we find this mysterious fairy lady?"

Niall (JonL) HP: 22/36 AC: 17/11/16 
Wednesday October 21st, 2020 11:30:42 AM

"It does make it difficult when they are being so vague but that is probably the point" Niall muses with a slight frown and then calls out, "Hey Lady, if you're listening we'd like the chance to meet you"

Can't hurt. Yell at the woods.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+1=16 ;
Wednesday October 21st, 2020 2:37:35 PM

Oh Lady of The Woods, we come in peace and friendship seeking an audience with you. The one's you scare are innocents and victims who have fled here after much suffering. We beseech a parlay.

Perhaps in exchange for offerings of grain with the harvest, as a show of our respect, you can redirect your efforts of scaring people to just those that break some mutually agreed upon rules or wish us harm.


ooc: I don't mind giving them a portion of the crop if they help defend the city and enforce our rules. I like the idea of a traditional offering. Perhaps a day of pranks, especially with the stingy, and very minor pranks on naughty kids. Stuff from old legends.

I'm thinking good natured fun among friends with mischievous fey (who were here first) that we respect, as opposed to tyrant dictators holding our crops ransom and threatening us.

Diplomacy = 16

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Wednesday October 21st, 2020 9:02:43 PM

Lothlo compares notes with the others and gets ready to find the lady.
I'm ready to look for you when you are. Oh... I should probably mention that I suggested that if they are so into pranks that we might make an official holiday in town dedicated to pranks so that we keep the chaos limited, and people can know ahead of time it's coming and enjoy the pranks when they occur.

Náro (Violet) HP: (15/16) AC: (16) 
Wednesday October 21st, 2020 9:39:01 PM

Náro volunteers, 'Well, they seem pretty steadfast that they'd like us to come into the woods. As long as we factor in the possibility that they could just want to prank us again, maybe we could set up a voluntary search party to investigate? It can't be that difficult... if they want us to find them.'

Shadow Games


DM Mitch  
Wednesday October 21st, 2020 10:03:13 PM

Ash points out that it sounds like things are escalating and suggests they try to find the ‘lady’ in the woods in order to work with her to calm things.

Beech points out they need to do something to get along as it will get worse if they don’t make peace.

Naithi asks if someone can send a message

Zazu points out that check the woods is pretty vague

Niall yells at the woods, though unless he leaves the building first he’ll just make an echo inside.

Naithi takes to thin air, trying to make a deal of some sort.

Lothlo tells the others of his prank holiday idea

Naro is happy to go looking. Suggests they make a volunteer search party.

With everyone pretty much agreeing to go looking for this lady they head towards the edge of the woods. As they do so something jumps right out at them. Tracks. Dozens on dozens of sets of tracks, mostly small in size but of many shapes. Small boots, animal tracks, something with bare feet. It’s obvious there’s been a lot more travel in and out of the village than can be accounted for by the villagers.


Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Wednesday October 21st, 2020 11:16:10 PM

Looking at the tracks, Beech states the obvious.....
"I think we go that way....."

Pointing in the direction the tracks go.....

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Thursday October 22nd, 2020 7:58:40 PM

"Hmm... we may need to build those barriers sooner than we had planned. There's been a lot of traffic this way and we don't know if it has all been harmless"

Ash waits for someone more used to tracking than she is to take the lead.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+11=22 ;
Thursday October 22nd, 2020 8:46:08 PM

I carefully follow the foot prints and lead the way.

Survival to track = 22

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.)  d20+7=22 ;
Thursday October 22nd, 2020 9:01:22 PM

Lothlo examines the footprints to make sure none indicate a danger, and to see any of them might indicate the path to follow to find their mystery lady

Perception = 22

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Thursday October 22nd, 2020 11:56:05 PM

"Well, that's convenient! Let's go!"

The elf considers that this is another trick, but if it is, that's OK.

DM Mitch  
Friday October 23rd, 2020 12:29:40 AM

Beech suggests they go in the same directions as the tracks

Ash comments that they should maybe build some barriers around town to prevent unwanted traffic.

Naithi leads the way, tracking the trail

Lothlo takes a closer look at the tracks. If he had to guess he’d say the boots were from leprecauns, the animal tracks were from the pookas, and the bear feet from the roof fey.

There are several trails to follow, in and out of town, criss crossing over themselves. Picking one the party starts to follow it. It is often difficult to follow, weaving in and out of the underbrush, sometimes vanishing for sections only to reappear. You get the feeling if they didn’t want to be followed the job would be hopeless, but every time you almost lose it you find it again. You pass by other trails here and there- they all seem to be leading in the same general direction, though in a very meandering way.

You reach a point where several trails overlap. It’ll take a concerted effort to make sense of them all and continue following the trail but you’re making good progress towards wherever these fey originate from


Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+11=13 ; d20+5=23 ; d20+2=12 ;
Friday October 23rd, 2020 1:26:42 PM

Camalayaas and I continue trying to track the foot prints, but they wasn't our job. I reach down to my lap and pet Fizzgig until he wakes up. Fizzgig, my cute little fuzz ball, was our designated tracker. In no time he finds the trail and begins leading us.

Naithi survival check to track = 13
Camalayaas survival track to check= 12 (has scent ability)
Fizzgig survival check to track= 23 (has scent ability)

ooc: A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Niall (JonL) HP: 22/36 AC: 17/11/16 
Friday October 23rd, 2020 5:25:18 PM

Niall is pretty useless at tracking but he can yell out again. "hello! We're following to see the Lady"

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.)  d20+7=25 ;
Friday October 23rd, 2020 9:06:41 PM

With the trails converging trails Lothlo takes a few minute to minute both to make sure they are following the correct trail, and to make sure that they aren't converging here because they are walking into another illusion or prank.

Perception = 25

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Friday October 23rd, 2020 11:43:25 PM

Beech follows along.... In the great outdoors, he's quite unskilled and at tracking, he'd probably be a hinderance....

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25  d20+4=19 ;
Saturday October 24th, 2020 8:32:48 PM

Ash isn't very good at tracking but does her best to provide some assistance.

She tries to identify what could have made such tracks, especially if there are any that look a little 'leprechaun-y'.

Just in case it helps, she also casts a Detect Magic magic spell in case there are any lingering magical auras about.

--------------
Knowl Local: 20 (Take10) - To identify the tracks
Knowl Nature: 20 (Take10) - To identify the tracks
Aid Another Survival check to aid Fizzgig: 19


Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle)  d20+8=21 ;
Sunday October 25th, 2020 3:19:50 AM

Zazu takes a crack at tracking too.

Survival 21

Náro (DM Hugh on behalf of Violet) HP: (15/16) AC: (16)  d20+8=12 ;
Monday October 26th, 2020 1:31:33 AM

Náro marvels at all the different sized tracks. (Perception: 12). The half-elf is no tracker but he has keen eyesight though he is a little distracted.

DM Hugh - Trackity Track 
Monday October 26th, 2020 1:51:04 AM

Naithi and Camalayas try to follow the trail but tracking isn’t really their forte. Naithi awakens Fizzgig her fuzz ball tracker and has him lead them.

Niall yells out that they are following to see the Lady.

Lothlo takes some time to try to puzzle out if they are following the correct trail and that it isn’t another illusion or prank

Beech follows along, being unskilled at tracking he doesn’t want to be a hindrance.

Ash tries to figure out what made the tracks. She sees some that look leprechaun and she helps Fizzgig with the tracking.

Zazu tries to help tracking too

Náro marvels at all the different sized tracks

You manage to find the path and follow it a bit. Eventually you come to a point where it looks like the tracks could have gone in one of several directions (OOC: make another tracking roll)


Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+11=20 ; d20+5=22 ; d20+2=18 ;
Monday October 26th, 2020 7:53:01 AM

Camalayaas, Fizzgig and I continue following the trail. With my sharp eyes and their sharp noses we feel confident we will eventually find our target.

At firat I'm surprised the lady is not with in viewing distance of the pranks, but it looks like we may actually have the chance to view their home.

Naithi survival check to track = 20
Camalayaas survival track to check= 18 (has scent ability)
Fizzgig survival check to track= 22 (has scent ability)

ooc: A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle)  d20+8=19 ; d20+7=9 ;
Monday October 26th, 2020 4:51:53 PM


Zazu steps up to see which tracks are legit and which are trickery ... 19.

Boyo wrinkles his cute little nose to smell out the way to go ... 9.



Niall (JonL) HP: 22/36 AC: 17/11/16 
Monday October 26th, 2020 5:15:12 PM

Niall gives an experimental sniff of the air too but can only smell rabbit.

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Monday October 26th, 2020 7:10:05 PM

Beech calls up his dancing lights and keeps then in range, but circling the party....

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25  d20+4=23 ;
Monday October 26th, 2020 7:33:32 PM

Ash does what she can to provide assistance to Fizzig. She actually feels a little useful about it too. She casts Detect Magic once more to see if any tracks have any lingering magical auras.

--------------
Cast Detect Magic
Knowl Local: 20 (Take10) - To identify the different tracks
Knowl Nature: 20 (Take10) - To identify the different tracks
Aid Another Survival check to aid Fizzgig: 23


Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.)  d20+7=18 ;
Monday October 26th, 2020 9:03:10 PM

Lothlo again checks the tracks to try to pick up the correct trail, and to make sure that they are walking into another illusion or prank.

Perception = 25

Perception = 18

Náro (DM Hugh on behalf of Violet) HP: (15/16) AC: (16)  d20+8=25 ;
Tuesday October 27th, 2020 12:43:37 AM

(OOC: someone else could sub for Violet if they want)

Perception: 25

Náro keeps his eyes peeled as the party moves along after the tracks.

DM Hugh - The fairy circle... 
Tuesday October 27th, 2020 1:08:23 AM

Naithi, Camalayaas and Fizzgig continue to follow the trail. Naithi wonders if they’ll be able to track the fey to their home.
Zazu tries to tell which tracks are real and which are trickery. Boyo wrinkles his nose

Niall gives a sniff of the air but can only smell Boyo

Beech calls up a dancing light spell and uses it to help provide light

Ash does what she can to help Fizzgig, she also cast detect magic to see if any of the spells have lingering auras.

Lothlo checks the tracks to pick up the correct trail and make sure they aren’t walking into another illusion or prank.

Náro keeps his eyes peeled as the party moves along after the tracks.

Zeoll can tell that some of the animal tracks are forgeries

Ash does not find any lingering magic auras she identifies some tracks as belonging to leprechauns, others to rabbits or otherwise something with rabbit legs like a Pooka, while others belong to sprites.

You follow the trails further until you come to a clearing in the woods with a fairy circle of mushrooms at its center. Standing in the middle of the fairy circle is… a small, humanoid figure with massive ears and elaborate eyebrows framing her otherwise youthful features. She is wearing a regal shadowy dress that fades away into nothingness as it reaches her ankles. Aside from the shadowy dress robing her the small figure does not project her own shadow.

Slightly behind her is a taller beautiful woman with a coy smile. The woman turns slightly and you can see her vulpine tail and wood lined hollow inside her back as her long hair blows languidly in the gentle breeze and her kimono hugs the hollow momentarily revealing its presence.

The pair seemed relaxed, waiting to see what you will say or do


Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Tuesday October 27th, 2020 2:42:23 AM

Two ladies? Hmm.. which is the one the group are supposed to find? Ash decides to play it safe and address both of them.

"Hi. Terribly sorry to bother you. I hope we haven't intruded. Uh, we're your new neighbours. I'm Ash" she introduces herself and turns to allow everyone else the chance to do the same.

"We've just settled by the river down the way there. It's a peaceful group just looking for a chance to have a home. It seems we may have gotten off on the wrong foot though. There have been some light spirited tricks being played by some fey, and dare I say, one particularly tricky leprechaun."

"We've come here to try and understand why, and whether we have done anything to upset anyone. We certainly haven't meant to cause any offence."


Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character   d20+5=6 ; d20+5=19 ;
Tuesday October 27th, 2020 6:59:28 PM

Beech tries to place what the beings are that they are talking to....

Know Arcana 6
Know Dungeoneering 19

Niall (JonL) HP: 22/36 AC: 17/11/16  d20+9=15 ;
Tuesday October 27th, 2020 8:48:58 PM


Niall bows to the two fey women. "greetings. as my friend said we are your new neighbors and seek to live in peace with those around us. We are looking to speak with The Lady if one of you may be her or able to take us to her?"

diplomacy: 15

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.)  d20+7=14 ;
Tuesday October 27th, 2020 8:59:57 PM

Tries to determine if either of these two might be the woman they are looking for, and for that matter whether either of them are even real. One doesn't case a shadow and may be an illusion, the other has a wooden pocket, is she perhaps a puppet? He also glances around to see if anyone else is there pulling pranks on them, perhaps the actual woman herself.

perception = 14

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Tuesday October 27th, 2020 11:59:50 PM


Zazu bows and tries to do a better job explaining.

"Please forgive us mortals, tongue tied here in the Great Culverwood. Yes, we are settlers here, hoping to make a home. We want to be good neighbors to all the folk of the forest."

Zazu looks around at his friends, and introduces everyone (except Ash, who introduced herself). After giving names of the others, "And I'm Zazu, and this is Boyo."

"We are happy to meet you, and we are at your service."

Náro (DM Hugh on behalf of Violet) HP: (15/16) AC: (16)  d20+7=25 ; d20+8=27 ;
Wednesday October 28th, 2020 12:59:39 AM

Náro waits to see what the pair will do, being comfortable with other folks handling the introductions. He observes the pair intently trying to get a read off of them.

(Perception: 27)
(Sense Motive: 25)

DM Hugh - The Lady and The Shadowy Glove 
Wednesday October 28th, 2020 1:28:34 AM

Ash addresses both the ladies explaining they are the new neighbors and why they have come, seeking to address any potential offense they may have caused the fey.

Beech tries to place what the beings are the group is talking to. He realizes that they don’t appear to be magical beasts, constructs or aberrations. Mayhap they are something else. (OOC: Do you have Knowledge[nature] or knowledge [planes] ?)

Niall bows to the pair and elaborates more on what Ash stated.

Lothlo tries to figure out if the pair are who the party is looking for and if they are actually real and not an elaborate prank.

Zazu bows and tries to do a better job explaining. He introduces everyone who didn’t five a name and talks of being good neighbors,
Náro watches the pair intently trusting others to handle introductions

The youthful figure in the shadowy dress regards you and then lets out a chuckle. She stands about 3 feet tall and looks as if she weighs naught 40 pounds. She says, “Greetings. My name is Zanna and this is Dulcina. I believe I am the lady that you are looking for. Please forgive the deeds of our leprechaun, pooka and liminal sprite associates. They were a test of sorts for us to see just whom we were dealing with. Our associates have tresspassed a little against you though their pranks are largely harmless you still treated them fairly and you even approach us in caution for fear of having offended. We are most certainly not offended and we hope that our tests have not offended you. We would speak business or potential business with you, but first We’d like to offer you a token of good will considering you passed our tests with flying colors.”

Dulcina hands Zanna a small glove box and Zanna opens it revealing a slender glove made of pure shadow.
Zanna steps forward out of the fairy circle and approaches, open glove box in hand.

She holds out the box toward you and says
“I wove this glove out of shadow. It has an interesting magical property. If you wear it and press your hand against any surface or object you can cause a luminous handprint to appear. This handprint glows in any color the wearer desires and sheds light as a candle. It is visible from a distance of up to 60 feet and the glowing handprint will last for a full day before fading away. Please accept it as a token of friendship.”

(Náro or Sense Motive 20 Highlight to display spoiler: {The gift offer is legit; this is no prank})


Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Wednesday October 28th, 2020 2:03:17 AM

ooc: My last post seems to have vanished.

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25  d20+4=11 ;
Wednesday October 28th, 2020 5:10:39 AM

Ash maintains her smile, but inwardly, she's conflicted. The fey they have met so far have been pranksters and tricksters. This offering could be another way to mess with the party. Maybe is makes your hand stick to everything? Maybe it won't come off? Maybe it makes your fingers go straight up your nose?

On the other hand, maybe it's an honest gift? A gesture of good will?

If they're going to get along with the new neighbours there has to be some trust involved. Best not to cause any further offense.

"Thankyou. That's very kind of you" Ash reaches out to accept the glove box on behalf of the party, but she doesn't take the glove out or put it on. It's not for her to claim for her own.

Ash would like to respond with a gift in kind but the only thing she can think of right now is that dagger made of dire bear bone. She's pretty sure these two wouldn't like it.

"I'm afraid I don't have any gift I could offer in return, save to invite you to join us for a meal at some point. The food may be meager but we'd welcome your company"

She's interested in what this 'business' is that they want to speak about.

----------------
Sense Motive vs DC20: 11=Fail!
Knowl Nature: 20 - to work out what sort of creatures these two are
Knowl Planes: 20 - to work out what sort of creatures these two are


Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character   d20=15 ;
Wednesday October 28th, 2020 8:59:30 AM

Beech has used the knowledges he has learned so far to decide what these fey are.... He'll need to gain some more knowledge....

Well, these are the Fey they were looking for.... and while Fey are tricksters the majority of pranks they have had played on them are fairly harmless.

He looks at the rest of the group.... "I'll put it on, but a question, will any of us be able to use it, or will it be bound to only the person who first puts it on?"

He figures "in for a penny in for a pound".

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+1=6 ;
Wednesday October 28th, 2020 1:17:37 PM

When I see the vulpine tail my hand goes up to my necklace. On it is a single Fox Bead, the magical core of a kitsune said to be one of my distant ancestors. Normally they contain great power, but this one is drained and the kitsune it belonged to long since dead. (My character has had it on her character sheet since day one. RP value only. No actual magic ability.)

I hold the necklace out as a token of our good will, but don't say much.

Diplomacy = 6 ( my luck couldn't hold out forever)

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Wednesday October 28th, 2020 9:02:33 PM

Lothlo is glad to see that this doesn't appear to be a trap, and that things are going well.

I'm glad that we passed your test. May I ask why such a test was needed? Did something happen here in the past, or is there just a general distrust of others?

Náro (DM Hugh on behalf of Violet) HP: (15/16) AC: (16)  
Thursday October 29th, 2020 1:40:40 AM

Náro says to the others, "This is no trick. The offer of the glove is genuine. I think."

DM Hugh - The gift and the ask 
Thursday October 29th, 2020 2:40:09 AM

Ash maintains her smile, though she is conflicted as every interaction they’ve had so far has been either a prank or a trick. It is possible though that the glove is an honest gift and she figures if they are to get along they’ll need to be trust involved. She accepts the glove on behalf of the party. Although she doesn’t have a gift in kind she invites the pair to come over for a meal. *
Beech realizes he will need to gain some more knowledge. He knows these are the Fey the party is looking for and volunteers to put on the glove, wondering out loud if anyone can use it or if it will be bound to the first person who uses it.
Naithi sees the Vulpine tail and offers her fox bead necklace as a token of goodwill.
Lothlo is glad to see that this doesn’t appear to be a trap and that things are going well. He asks why such a test was needed.
Náro informs the others he thinks the offer is genuine.

(Ash or Know[Nature/Plains]: 14 - Highlight to display spoiler: {Dulcina is a Huldra})
(Ash or Know[Nature/Plains]: 18 - Highlight to display spoiler: {Zanna is a Shadow Collector})


Zanna regards Beech’s question and says, “If I’m trying to be friendly why would I offer you a cursed glove? This is a magic item that functions exactly as I’ve laid out. You can put it on or take it off as you see fit and it is crafted from shadow I’ve collected myself. That alone should make it rare, for as I understand it sometimes humanoids can weave elements if they are a powerful enough spell caster but I’ve never heard of them being able to weave shadow.”
Dulcina regards the offered necklace, Zanna nods and the fey woman takes it.
Zanna says to Lothlo, “In due time, my good sharpshooter”
Zanna takes a deep breath and says, “Now onto business. I’m not sure if you are aware or not but there are many factions that exist in the Emerald Kingdom and Culverwood. Despite having no good reason to, you treated the Pooka, Leprechaun and Liminal Sprites with kindness. You seem to be good people. When the time comes we are hoping that your party and by extension the town will align with our faction.”


Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Thursday October 29th, 2020 2:58:43 AM

Ash takes a sharp inhale as Zanna responds to Beech "We're just very new to these parts and some of your little associates have us a little spooked" she tries to explain "I'm sure it's a wonderful gift". The best thing to do now is to demonstrate some trust before this all becomes an issue.

Ash opens the box to admire the glove closely. She goes as far as to place it on her right hand, smiling to Zanna as she does so "This is really lovely. Thankyou. You crafted this yourself? Incredible" She lays on the compliments, before removing it and placing it back in the box (unless anyone else wants to give it a try). She's not quite sure if something woven out of shadows is a good thing or not, especially if Zanna is a Shadow Collector. Stealing other people's shadows isn't exactly nice.

"I'm sure we'd be happy to be friends with any who would call us the same. Forgive my asking though, but we know very little of what factions may be around the Emerald Kingdom and Culverwood. We've met some nice people in the city and the forts, and some not so nice orcs. Oh, that reminds me. In case it is important you should know that some orcs have decided to settle with us. It's ok though. These ones are good at heart and just wish to make homes for themselves"

"So, what are these other factions?"

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Thursday October 29th, 2020 6:49:11 AM


"Miss, I was born in the Culverwood and have lived here most of my life. I know that our people, settling on the edge of the Emerald Kingdom, have a great reverence for the magical forest. We're hoping to have a priest of the Culverwood settle here with us soon. We are careful to treat trees with respect, and also all the residents of the great woods, including yourselves."

"Also, we want to be good neighbors, and we do not have cruelty or destruction in our hearts. Even the orcs who have settled among us have this same commitment, and have promised to raise children with the same values."

"Which is, I think it is fair to say, we are definitely on your side, the side of the Culverwood that is pure and good and beautiful and respectful of nature.

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Thursday October 29th, 2020 10:09:00 AM

(my question was more along the line of... does it become a soulbound item, or is it a partybound item)

"I beg pardon my lady, I did not mean to impute that it was a cursed glove, only if that it was like my mom's coin purse. She is the only one who can make use of it.
I myself was born on the shores of Black Bird Lake, so I'm a bit familiar with the area. Friendship, goes a long ways to keeping the peace... I like it when it's peaceful, it's nice and calm."


Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Thursday October 29th, 2020 10:36:19 PM

Lothlo listens the them mention the different factions, but is far from sold on whether they are one to consider siding with. Their test felt more like a test from that thieves guild they ran into than that of someone who wanted to be friends.

We may have treated them with kindness, but I'm afraid I have to report that not all the pranks we innocent and harmless. They absolutely terrified a small orcish family, those poor children had no clue it was a prank. I am sure they though they were moments away from being eaten and fearing for their lives. My friend here had his voice stolen and the same attempted with me, an action universally considered as a combative assault. We may have passed your test, but I'm sure you'll understand if we are fare more wary about siding with you after these actions than if you would have just introduced yourselves and explained the situation.

Can you tell us more about the different factions, and why they are apparently at odds with each other?


Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Friday October 30th, 2020 12:53:18 AM

I confirm what the others have said. It is our goal to live in harmony with everyone. Unlike the others, I am not from around here. I grew up as part of a clan in another great forest far from here. Can you tell me more about these factions?

Náro (DM Hugh on behalf of Violet) HP: (15/16) AC: (16)  d20+8=13 ; d20+7=14 ;
Friday October 30th, 2020 1:50:13 AM

Náro keep observing the two fey.

(Perception: 13)
(Sense Motive: 14)

DM Hugh - Factions, Factions, Factions 
Friday October 30th, 2020 2:25:16 AM

Ash covers for the perceived clumsy ask from Beech, opening the glovebox and placing the glove on her right hand. She inquires further about the factions.

Zazu gives a little bit about his personal history and potential future plans and their philosophy with respect to the forest. He even says they are on the side of the Culverwood that is pure and good and beautiful and respectful of nature.

Beech apologizes for the perceived slight and explains he was only trying to figure out more of the item’s parameters and shares some of his past and his thoughts on friendship.
Lothlo listens and points out that the tests may not have been harmless for some and that they are a little wary right now. He asks to know more about the factions and why they are at odds.
Naithi reiterates some of what the others have said, explains some of her backstory and asks about the factions as well.’’
Náro keeps observing the two fey.

The shadow glove feels like no material Ash had ever worn. It is supple yet strong and black as pitch. She has no problem removing it once she puts it on.

Zanna says, “The Emerald Kingdom and Culverwood are interesting places. They share a border yet are two radically different places. One is a living immortal power, while the other is dormant and becoming tamer as time passes. There are those among both locations seeking to shape how the relationship between the Culverwood and Emerald Kingdom function as a settlement on the border you are well placed to observe and potentially influence this dynamic. Our own faction has some disagreement about the best course of action but personally I’d like to see things stay the same or if anything see the Emerald Kingdom at least partially influenced by The Culverwood. Perhaps then the denizens of the Emerald Kingdom can live more in tune with nature? Who can say? Only time will tell.

She continues, “You have met some of the factions already, yes? The Thieves Guild and the Council and their Emissaries are 2 of the other factions out there. There are others that you haven’t met yet, that will probably reveal themselves to you in good time. You seem off to a good start with your settlement, hopefully you can keep it up.


Niall (JonL) HP: 22/36 AC: 17/11/16 
Friday October 30th, 2020 10:43:50 AM

"we're just looking to make a place where our settlers can live in peace and freedom. hopefully all the factions and politics will let us." Niall comments.

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Friday October 30th, 2020 6:46:35 PM

Beech just nods a bit.
"I believe our goal is to remain friends with most and to have as few conflicts with our new neighbors... That would include you and your people on the friend list hopefully."

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Friday October 30th, 2020 9:02:36 PM

Lothlo takes in what he is being told about the factions with great interest.

We are always happy to side with good people. Can you tell us more about the factions? Do they tend to be at odds with each other, or do some of them get along pretty well? And are there any specific ones we should be extra wary of?

And since we are neighbors, I do want to make sure that we are building our settlement in a way that isn't going to displease you. You mentioned wanting things to stay the same or see the Emerald Kingdom influence things. I'm not sure how that may apply to our settlement, but you've been here a long time and we'd be thankful if you can provide a better way of doing things.


Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Sunday November 1st, 2020 5:55:08 PM

Ash keeps her reservations about the Thieves Guild to herself. If they're big enough to be considered a faction then they might be a worry.

Náro (DM Hugh on behalf of Violet) HP: (15/16) AC: (16)  
Monday November 2nd, 2020 1:47:53 AM

Náro says, "I don't know what you heard but our settlement is considering building some treetop houses in the future. How is that for living with nature?"

DM Hugh - Peace, Freedom and Understanding 
Monday November 2nd, 2020 2:17:44 AM

Niall explains they are just looking for a place where the settlers can live in peace and freedom, hoping that factions and politics will let them.
Beech nods explaining their goal is to remain friends with most and have few conflicts with their neighbors including the fey they encountered.
Lothlo takes interest in the talk of faction. He asks for more information about the factions, how they get along and if there are any they should be wary of. He also makes a note that they don’t to build a settlement in a way that displeases and asks if how Zanna’s philosophy regarding having things the same or seeing a greater Emerald Kingdom influence would apply to the settlement.
Ash keeps her reservations about the Thieves Guild to herself but if they are a faction in their own right they might be trouble.
Náro points out how the settlement has plans for some treetop buildings.

Zanna says to Niall and Beech, “Yes, well most beings prefer peace and stability to conflict and uncertainty. As I’ve previously stated we wish friendship with your people so you have nothing to worry about from us regarding disrupting your settlement.”


Zanna says to Lothlo and Náro, “The relationships among the factions are fluid. Sometimes it is beneficial for two factions to have the same outcome but for different reasons so they work in concert to make that outcome occur. At other times they may be at odds over potential outcomes so they oppose each other. Sadly, I don’t know who all the factions are. I just know things may be changing. There is a feeling of unease among some of those in my faction so I was sent to gain a better understanding of your group. I think I have done so. Treetop buildings are certainly interesting. Regardless of how you build I recommend you leave a place in your eaves for the Liminal Sprites. They will cease playing their tricks regarding forcing your people to speak gibberish or forgetting things. They however are a cursed folk so there are few places in this world where they can reside because of this. The eaves of your buildings are one such place.”

To the group in general she asks, “Is there anything else you would ask of me at this time?”


Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Monday November 2nd, 2020 7:31:30 AM

Zazu is so happy that this is going well, and it shows in a big smile. "Miss, you have been very kind, and I think we would welcome any friendly fey who come to us, so long as they don't scare the little kids too much!"

Zazu has been mulling over the history of the Wold that he knows, common knowledge. Like how Plateau City does not have a standing army but relies on teams of adventurers to face challenges. Like how hero teams often have a wide mix of peoples all talented in magic or fighting. It seems to the fledgling wizard like from a band of escaped slaves, maybe we are becoming such a group.

"I do have just one request, if you do not mind. Please do spread the word that we're friends of nature here, and we want to be good neighbors, and if any folk you know have problems or need help, they would likely find us happy to lend a hand. As good-hearted adventurers, I mean."

Niall (JonL) HP: 22/36 AC: 17/11/16 
Monday November 2nd, 2020 4:32:03 PM

Niall nods in agreement to Zazu, "A good cause will find help if they come to us."

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Monday November 2nd, 2020 6:50:48 PM

"Similarly, if you come across any that are curious about us, or worried about us in some way, we'd be more than happy to speak with them. We want to be good neighbours after all"

"We're also trying to make sure that the Culverwood itself knows that we intend no harm to it or any that live within in it. I'm not sure what your relationship is like with it, but should the opportunity arise please let it know that we are friendly and have the utmost respect for it. We don't want to do anything to upset it."


Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Monday November 2nd, 2020 8:23:08 PM

"I do have a question, we are trying to build a living bridge to cross the river... But I've become stumped with how I'd make it into a form of draw bridge so taller boats can pass beneath it. Do you have any suggestions on how to make it mobile without resorting to magic every time we with to raise the bridge?"

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Monday November 2nd, 2020 8:34:43 PM



If they aren't going to play any more tricks on us, I'm sure we can continue making sure we build our eaves in a manner that can accommodate them.

Lothlo considers what else they may need to know.

I know the details on the different factions are fluid, but can you confirm whether the thieves guild are just as disreputable and untrustworthy as their name would suggest? We had a run in with them already, and they managed to set off every possible red flag in my mind during that conversation. I'm curious whether that conversation would be representative of the faction as a whole.

Náro (Violet) HP: (15/16) AC: (16) 
Monday November 2nd, 2020 11:43:34 PM

OOC: Thanks for subbing for me!

Náro is happy, along with the others, that the meeting is going so well; he prefers diplomacy to fighting as well, though, like Zanna said, that's a rather common opinion. He doesn't have any requests to add himself, so he just smiles at her and bows slightly in gratitude.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Tuesday November 3rd, 2020 12:21:35 AM

I am intrigued at the idea of building places in the eaves, and make a mental note to learn more about the liminal spirits.

DM Mitch  
Tuesday November 3rd, 2020 6:20:23 AM

Zazu is happy things are going well and welcomes any friendly fey as long as they don’t scare the children too much. He also requests that because they want to be good neighbors that Zanna spread the word they are friends of nature and willing to lend an adventurous hand.
Niall agrees that a good cause will find help if it comes to them.
Ash adds that if anyone is curious or worried about their group that they’d be happy to speak with those so inclined. She also asks that if Zanna has any ability to communicate with the Culverwood she conveys that their group is friendly and respectful of it.
Beech asks Zanna for thoughts on building a living drawbridge
Lothlo says they can accommodate the sprites as long as they aren’t going to play any more tricks. He asks for more information on the Thieves Guild and if they are disreputable and untrustworthy.
Náro is happy that the meeting is going well. He prefers diplomacy to fighting as well which appears to be a common opinion. He has no questions so he smiles and bows slightly.
Naithi is intrigued by building places in the eaves and makes a mental note to learn more about the Liminal Sprites

Zanna says to Lothlo, “The Thieves Guild appears to be motivated by the accumulation of wealth. They are a newer faction to be sure and they seem to be more of a faction that is urbanly based. I have not had much dealing with them myself and can make inquiries when I get back.”

Zanna goes to leave with Dulcina, looks back and says “So you are adventures looking for a good cause? I heard you were interested in a Lyre of Building. Well as a final gesture of good will before I go there is a ruin a few days journey North by Northwest into the Culverwood that is said to contain one and get this, it isn’t just your average run of the mill Lyre of Building, but it can transform into other types of instruments if the player prefers while still maintaining its magic abilities.”


Niall (JonL) HP: 22/36 AC: 17/11/16 
Tuesday November 3rd, 2020 9:07:26 PM

"That sounds like quite the fantastic coincidence. to the north you say?" Niall asks.

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Tuesday November 3rd, 2020 9:19:32 PM

What can you tell us about the ruins to the north? Are they inhabited, and if so are the inhabitants friendly or part of another faction?

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Tuesday November 3rd, 2020 10:50:47 PM

Beech thinks to himself..... almost too much of a coincidence.

Náro (Violet) HP: (15/16) AC: (16) 
Tuesday November 3rd, 2020 11:03:25 PM

'Thank you for the information,' Náro says politely-- it always pays off to leave a good impression. 'Do you know what other treasures the ruins might contain, aside from a lyre of building?' he asks, thinking that it would be quite a coincidence if the only treasure the ruins contain happens to be the one they are looking for, so that means it's probably one of many. However, this means it's probably a lot more well guarded.

Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Tuesday November 3rd, 2020 11:29:17 PM


Zazu laughs. "This is great news, thank you!"

The elf is not surprised or even suspicious. "Things like this happen in the Culverwood, my friends."

Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Tuesday November 3rd, 2020 11:44:34 PM

Ash doesn't feel any better about the Thieves Guild. A new settlement populated by people with little combat experience might be seen as an easy target for a guild motivated by wealth.

She tries to recall any details about these ruins. Was it of note at some point? Why is it now in ruin?

"You wouldn't happen to know what happened to the previous group that tried to settle where we are, would you? We want to avoid any pitfalls they may have run into"

-------------
Knowl History: 20
Knowl Geography: 20
Knowl Local: 20


DM Mitch  
Wednesday November 4th, 2020 7:06:05 AM

Niall asks for confirmation that the location is to the north.
Lothlo inquires more about the ruins to the north.
Beech thinks the Lyre’s existence is almost too much of a coincidence
Náro is thankful for the information and asks about the treasure the ruins might contain and whether or not they are guarded.
Zazu remarks that the news of the lyre is great. He is not surprised or suspicious as things like that happen in the Culverwood.
Ash doesn’t feel any better about the Thieves Guild. She tries to recall any details of the ruins.
She thinks back and realizes she misspoke, the previous group in the area was not a settlement but a survey team.

As for the ruins she was not aware of any structure herself but the Culverwood is a mysterious area; she had heard of other instances where the Culverwood hid something for a while only to open a path to it at a later point of time. She thinks she recalls hearing about the river journey Humble’s Sword took through it where the flow of a river itself changed.


I can tell you that they exist and little more. I have never seen them myself, only heard of an underground dungeon with magic meant to confuse and mislead those who enter. Magic very similar to that of a lyre, but with the sounds of a variety of instruments. I’m sure you’ll find what you want though”

And with that the pair are gone, faded into the shadows.


Zazu (AC14, HP18) and Boyo the bunny (AC16, HP9) (Cayzle) 
Wednesday November 4th, 2020 8:56:24 AM

"That sounds like a call to adventure to me! Let's set things to order here asap and then head North!"

[OOC: That means crossing the river, right? Have we made a rope bridge or got a boat yet? We talked about those, not sure if we did either?]

Niall (JonL) HP: 22/36 AC: 17/11/16 
Wednesday November 4th, 2020 8:32:21 PM

"It is certainly something to consider for the future. Near future" Niall admits and then bows to the fae, "Passining along what knowledge you have of the place is very much appreciated"

Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) 
Wednesday November 4th, 2020 8:48:41 PM

Yes, we should head back to resupply and let the towns people know that there shouldn't be any more tricks being pulled. We can then formulate a plan and head out in the morning.

Beech (JohnC) AC 14(18)/14/14,HP 16/16, Character  
Wednesday November 4th, 2020 10:25:12 PM

"We might want to let them know we'll be gone for a while too, since most seem to come to us for answers, and we should inform them that every building is to have eaves."

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Wednesday November 4th, 2020 11:57:31 PM

ooc: Sorry for the missed post. I was side tracked by the elections.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Wednesday November 4th, 2020 11:57:32 PM

ooc: Sorry for the missed post. I was side tracked by the elections.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Thursday November 5th, 2020 12:06:30 AM

I wish we had thought to ask more about the ruins and who left the lyre. We will need to be careful. I don't think it was left there just for us.

That said...We're in. Shall we plan on heading North in the morning?


Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 
Thursday November 5th, 2020 1:36:04 AM

"Sounds good" Ash does a quick check to make sure everyone still has their shadow. She's sure they do, but hey, doesn't hurt to check.

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