DM Kathy Wednesday October 21st, 2020 2:13:43 PM
[So, I'm gonna say we've officially moved into the "battling the zygomind" portion of the adventure. Everybody take 17,500 XP for the previous scene.]
Succotash is withstanding the fascination for now, but of course he's on Valerie so there are limits to what he can do. He casts a spell, but the zygomind has spell resistance. Please roll an SR check.
Pressi casts Insect Plague, creating 5 swarms of wasps. She places them as best she can. Being creatures, they might be subject to the zygomind's mental effects. Or, being insects, they might be dumb enough to be immune; Pressi isn't sure.
Kezzem takes off after Bliss. Unfortunately, this puts both him and Rumpus in the area of the zygomind's mental effect, so both of you need to make a DC 36 Will save or be Fascinated and move toward the creature. If you fail that save, you also need to make a DC 29 Will save. [As far as I can tell, this is not a charm effect. Actually, the creature's listing doesn't even say specifically it's mind-affecting, but I'm saying it is, because come on, what else could it be? It doesn't seem to be charm, though.]
Kezzem casts Protection from Evil on Bliss, but it has no effect. This thing doesn't seem to be evil. Just hungry.
Murphy calls for everyone to pull back, but that ship may have sailed. You are able to catch hold of Valerie and keep her from moving closer. She struggles, trying to keep moving, but she does not attack you or anything. You estimate that you walked about a quarter-mile from the place you arrived to get to the complex. You know the zygomind's effect extends for 300 feet around it; you guesstimate that the complex's entrance is 400-500 feet away from it. You and Succotash, on your aerial recon, flew over the eastern half of the complex, and were circling around to the southwest when you flew into the area of influence. The main group is south of you, near the entrance, with Bliss and Kezzem heading northwest toward the creature.
Hobie is an incredible archer, and makes an incredible shot, hundreds of feet, to wound Valerie. Unfortunately, it doesn't seem to snap her out of whatever fugue she's in.
Bliss and Mookie Highlight to display spoiler: {are in Blackbird Forest, in your Aunt Priscilla's house. Aunt Priscilla is there, making tea and some of your favorite food. Your mom Vauhwyt is there, too, and she has just said how proud she is of you. You do recall that you had gone to a dark fae plane to rescue some adventurers, and you remember that it all turned out fine and everybody's okay. You're a bit fuzzy on the details, but you're quite sure everything is okay. And besides, you're here in a familiar place with the people you love. This is no time to think about past adventures. [OOC: I'm doing my best to create a kind of idealized scenario for Bliss. I may have messed it up. The zygomind would not mess it up. :) You detect nothing weird or out of place that might be an indication that this isn't real. It is very real to you.] } Meanwhile, Bliss continues advancing toward where the zygomind waits.
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Wednesday October 21st, 2020 3:58:46 PM
"Succotash, you can summon and, uh, de-summon Valerie, right? De-summon her, please, and I've got you," Murphy recommends.
[More later - have to run]
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 d20+17=36 ; d20+15=32 ; Wednesday October 21st, 2020 4:28:02 PM
Kezzem SV Will: 36. Made.
Rumpis Sv Will: 32. Fail.
Rumpus Sv Will 2:
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 d6=4 ; d20+15=29 ; Wednesday October 21st, 2020 4:29:59 PM
Rumpus Will Sv 2: 29 Made
Will post later. Rumpus is facinated and moving towards the creature, correct? The second save was for a different effect?
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Wednesday October 21st, 2020 4:33:25 PM
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells d20+16=27 ; 15d6=57 ; d20+20=25 ; d20+20=26 ; Wednesday October 21st, 2020 9:16:43 PM
SR roll for Fire Storm 31 (Forgot to add +4 for spell penetration, and greater spell penetration)
"Nope Murph", Succotash says, "That's a paladin thing, Valerie is an average animal companion, like a druid or ranger often has. I'm not worried, I can cast fly on myself if needed, and I can teleport Valerie out of here, but I don't want to waste the spells, since I can't recover them. lets concentrate on killing this thing before it kills us. Besides Valerie, It looks like it has Rumpas, Mookie and Bliss as well. we need to end this thing before it hurts our friends for real!" He then casts Flame Strike SR 25 (Please ignore the second roll, accidentally hit it twice) for 57 damage. half fire, half divine (DC 24 reflex for half)
Active spells and daily uses: Succotash: hero's feast (13 temp hp) speak with animals 19/19 dimensional hop 160ft/160ft channel energy 9/9 agile feet 12/12
Valerie 6 non lethal hero's feast air walk 955/960 longstrider
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Thursday October 22nd, 2020 2:44:21 AM
Kezzem will unsummon Rumpus.
"Sorry, Rumpo, but if you are going to get high, better it be in the...safe space you go."
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 d20+25=33 ; d20+25=26 ; d20+29=46 ; 15d6=66 ; Thursday October 22nd, 2020 10:42:56 AM
Murphy thinks, "If only Bliss had not decided to rush in, followed by others, we'd likely be fine." Then he feels himself on the edge of succumbing to the soporific effects of the zygomind, but heroically resists (hero point to reroll DC 29 save). Rather than the group being able more intelligently figure out how to deal with the plant creature, looks like they'll have to deal with the cards as now dealt.
He casts blight (DC 30 Fort save for 1/2 damage) on the zygomind for 66 hp damage, causing it to wither somewhat.
"ATTACK FROM AFAR IF POSSIBLE. BE HEROIC IN YOUR RESISTANCE TO THE MENTAL EFFECTS!" shouts Murphy.
Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells Thursday October 22nd, 2020 11:45:12 AM
Hobie casts Fly on himself, and flies as high as he can, trying to get a vantage on the Zygomind while staying far away.
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Thursday October 22nd, 2020 2:22:55 PM
"Bliss, Bliss, get back here. Darn it, I knew you'd be the death of me. Actually wrote it down and had it underlined."
Pressi felt conflicted. She didn't have a ton of attacks with THIS range (medium range is 250) and anything else she summoned would take a while to get to the plant itself. That meant staying out here and letting some of her friends tackle it without her, moving in and risking the same effect for a single shot, or trying to get Bliss back when normal methods were ineffective and the rest of the group needs those debuffs.
And through it all, she felt dread. This might be the first creature to actually frighten Pressi that wasn't a mother.
(Strangely, she'd be less scared if she came across some zombies, or if the thing was extraplanar. Zombies give her options.)
She does remind Murphy, via telepathy (and the rest via message), that they do have another option. "We can cut Bliss loose, retreat, and come back to save him later. That would give us a few more options like control weather and other minute long casting, plus whatever weapons they might find searching the area. Granted, it's not the heroic option but we need some level of practicality here. I repeat, retreat may be our best option."
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Thursday October 22nd, 2020 2:46:10 PM
Out loud to those who can hear and at the same time mentally to Pressi, Murphy says, "If you all will get, or stay out of range, I can fetch Bliss. I can cast an anti-plant spell. If we can knock out, or sleep Valerie, and get her back, then I can fly in to rescue our sleepy friend. If I see anyone lying on the ground who looks like Diari's friends, maybe I can grab them, too. We retreat, and plan."
DM Kathy d20+16=34 ; Thursday October 22nd, 2020 3:16:11 PM Kezzem resists the zygomind's call, but Rumpus isn't so fortunate. To keep his mount safe, Kezzem sends him back to the celestial realm. [Kezzem needs to make another save this round.]
Succotash's Fire Storm hit last round, although the zygomind made its save and only took half damage. Encouraged, he tries again with a Flame Strike, but this time he is unable to overcome the creature's resistance. [Also, did you make your Will save last round? I don't see one, and you're still in the area.]
Murphy gives some thought to strategy, then tries to cast Blight. Please make an SR check.
Hobie casts Fly on himself and gains some elevation, looking for a vantage point. You can get one. The zygomind is shielded from the front of the complex by a couple of walls, but with elevation you can see and target it. To stay out of its effects, you need to be more than 300 feet away, which means you're going to be taking some range increment penalties, but you're pretty confident you can hit the thing. Just remember to do the math.
Pressi feels herself out of her element. She prepared for fae and undead, not giant mushrooms that hypnotize people. You consider summoning spells, but you're pretty sure your wasps have succumbed to the zygomind's fascination effect, so summoning additional creatures might not do much good. You could take a page from Hobie's book and try to go aloft, but without longer-range spells, you might not be able to do anything without getting into the area of effect.
Meanwhile, Bliss continues moving toward the creature. Valerie and Mookie are trying to, but are being held back by Murphy and Succotash respectively. Murphy and Succotash are still in the area of effect, and still need to make Will saves.
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells d20+23=24 ; d20+23=24 ; Thursday October 22nd, 2020 5:59:30 PM
Succotash failed his save for yesterday's save, (rolled 24) and then turned around and did the same thing for today's save, so Succotash has succumbed to the plants mind-effects. So I guess He didn't cast flame strike last round.
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 d20+15=19 ; Thursday October 22nd, 2020 11:05:22 PM
Sv Will: 19. Nope!
Kezzem drools.
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 d20+16=27 ; d20+25=30 ; d20+25=28 ; d20+29=32 ; Thursday October 22nd, 2020 11:25:26 PM
SR on Blight: 27
Murphy has been driving Valerie (and upon him Succotash) and Mookie back away from the area of effect for three rounds now - that's 130 feet per round, 260 feet by the end of last round, and, if needed, 390 feet by the end of this round. As they did not get real close to the plant critter, they very likely got outside the 300 foot radius at least by last round. Just in case my figuring is faulty though:
Murphy fails the fascinate saving throw; then by 1 point against the DC 29 roll - but, knowing what he knows of the zygomind, Murphy forces himself to draw upon dwindling reserves (1 hero point), and he ekes out a save (30). He drives Valery and Succotash and Mookie all the way out of the zone, and lets Pressi know he is in dire need of help, and to stay far away from the critter... Mookie has the Instant Fortress... can we make a short-term prison of it to contain those who strain toward the creature? Or does he have to get even farther distant from it?
Once he senses he is outside the area, Murphy works on bringing himself and the three other scouts out and around (definitely not through) the sphere of influence, back toward where the party started out. He needs to get these to a place of safety before going on a Bliss rescue.
Mookie says, "Ya gotta let me go! The Kid needs me! Seriously, I'm sorry for all the times I said that stuff! LEGGO!"
Bliss: "Meow!"
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 d20+15=32 ; d20+15=24 ; d20+15=17 ; Friday October 23rd, 2020 1:28:49 PM
Kezzem is going to use a hero point to reroll his Will Sv (just remembered I can do that!)
SV Will (DC 36): 1d20 + 15 = 32. Still not good enough (why is the DC 36!?)
----
Second SV Will (DC 29): 1d20 + 15 = 24. Nope. Hero point!
SV Will (DC 29): 1d20 + 15 = 17. And worse.
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Friday October 23rd, 2020 1:29:49 PM
Actually, those saves should be +17, not +15 (I was rolling Rumpus's save by mistake). Not going to make a difference though.
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Friday October 23rd, 2020 1:42:14 PM
I’ve got the kid all day so my brain is mush.
Pressi rolls a hero point for inspiration on how to kill the creature or save her friends.
DM Kathy Friday October 23rd, 2020 3:01:14 PM Succotash Highlight to display spoiler: {finds himself back in his father's silversmith shop, watching him work. It's a pleasant scene, reminding you of your youth, but without the frustration of knowing the silversmithing life isn't for you. Vaguely, you remember that you had been in a pocket realm looking for some lost adventurers, but you remember that everything got resolved just fine. You're a little fuzzy on the details, but they don't really matter now, do they? Your father has just finished saying how proud he is of you, even though your career took you down a different path. Your mother arrives with mugs of strong tea, urging your father to take a break and saying how nice it is to have you home again. [OOC: I'm doing my best to spin a pleasant fantasy for Succotash. The zygomind is much better at this than I am. :) Your character is experiencing happiness and contentment, and sees no signs that anything is not as it should be--whatever that looks like. This is just a guess.]} Succotash and Valerie continue to try to move toward the zygomind.
Kezzem Highlight to display spoiler: {finds himself playing the best card game he has ever played in his entire life. His opponents are smart, crafty, and not above occasional cheating (which makes things interesting!). You are challenged, but you are winning more than you are losing. The ale is good, the conversation is lively, the surroundings are comfortable. It is your favorite inn. Vaguely, you remember that you recently traveled to a pocket realm to rescue some adventurers, but you also remember that everything came out just fine. The details are fuzzy, but you're sure everything is all right and you can just enjoy your card game and your company. [OOC: I'm doing my best to spin a pleasant fantasy for Kezzem. The zygomind is much better at this than I am. :) Your character is experiencing happiness and contentment, and sees no signs that anything is not as it should be--whatever that looks like. This is just a guess.]}. Kezzem continues moving northwest.
Bliss also continues moving northwest.
Making a heroic effort, Murphy withstands the zygomind's lure and pushes himself, Succotash, Valerie, and Mookie out of the creature's influence.
Pressi gives the matter some thought. You know that Bliss and Kezzem are still enthralled by the creature, and you aren't sure how to snap them out of it. However, their danger is not immediate. You get a sudden flash of insight that you know to be true: this thing doesn't kill right away. It lures its victims in, then slowly drains them of their essence. You guys have time. Rushing in, one after another, to save the most recently ensnared is not going to help anyone. You need to get the remaining team back together, regroup, and come up with a plan. Hobie probably has the right idea--get an angle on this thing and attack it from a distance. Hobie can do it with arrows; the casters might be able to do it with spells. It's inconvenient that the creature has spells resistance, but it's not insurmountable. Area-effect spells will be good for a limited time, until Bliss and Kezzem get close enough to the creature to be collateral damage. After that, you'll want single-target spells. And they'll need to be long-range spells.
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Friday October 23rd, 2020 6:43:51 PM OOC... Nailed it for Succotash's fantasy! Hearing his father say he's proud of him would be music to Succotash'e ears.
As Murphy pushes Valerie and himself out of the effect range, Succotash remembers where he is, as he snaps out of the happy place. A single tear rolls down his cheek as he realizes, his father may never except his life choice, but he steels his resolve, knowing he is doing what he was made for. He is also more then a bit angry at the zygomind for messing with his mind. Frustrated, all his spells are medium and short range spells, and he has no other long range options. so he looks around hoping Hobie can drop the thing quick.
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 d20+27=44 ; d20+38=49 ; d20+27=47 ; d20+38=47 ; Saturday October 24th, 2020 7:31:36 PM
The beleaguered druid is feeling good about breaking himself and friends from the aura of influence of the zygomind. Whew!
"We circle around that way," he indicates. "Mookie, we will rescue Bliss. If you go back within a few hundred feet of that cagey plant, you, too, will be trapped, unable to rescue your protegé, but rather enslaved to the mind control of the zygomind. Do you understand? Do you agree to come around back to where we started our scouting, so we together can figure this out?" Murphy tries to sense Mookie's motives (44). Has he snapped out of the plant's pull? If so, he feels additional relief.
He also observes whether Valerie is still straining in the direction of the plant. If so, good.
"Guys, I'm the fastest one here. Let me get us all back to the group. Keep your eyes out to see if you can see where Kezzem* and Bliss are down below."
He proceeds to shepherd the group at a speed of 250 feet per round back to where they started. He does glance down to see if he can see Bliss and/or Kezzem somewhere below. He also will see if he can pinpoint the locations of other party members.
*-I'm assuming that Pressi might have let Murphy know that the paladin, too, looks to be under the influence.
============ Sense motive on Mookie: 44 Sense motive on Valerie: 47 Perception to locate Bliss / Kezzem moving on the ground below: 49 Perception to figure out where other party members are (Hobie, Pressi, animals): 47
Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle Sunday October 25th, 2020 3:17:25 AM
[OOC: Is Mookie now unaffected, or just restrained?]
Mookie looks around, confused.
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Sunday October 25th, 2020 10:54:43 PM
“Wait, our friends Bliss and Kezzem are not yet in danger. But we can be in danger if we get back to them when they are in the zone. Murphy, I think the group that can do something is here, for now.
“So now we have a choice. Continued attacks from afar with whatever long range spells are left, looking around for better weapons, or...
“There is one alternative as far as I can see. I can walk in, hope I remain stable, and fire off a spell like flesh to stone. It would be nice if I could turn into something immune but we take what we can get. And if I can’t... we’ll, that’s what the rope around my waist is for, right?”
Before anything happens, she does grill Succotash and Moonlite about what happened when the effect took over. Maybe she could find her own way to enter their friends minds.
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Monday October 26th, 2020 12:49:34 AM
"I fly up high above where Bliss and Kezzem are moving towards," Murphy explains a possible tactic. "I have a tree feather token tied to each of two rocks. The rocks fall, and an oak tree grows up instantaneously where each rock falls. If they are close together, perhaps one tree would suffice. I have an anti-plant spell, ten foot radius. I have an oak planted out here. I transport via plants to the tree adjacent to our two friends. I pick them both up, and transport back to here."
Murphy comments to Pressi, "Yes, you have some experience with entering into others' minds, and vice versa. I wonder if there is anything you might do to help me fortify my mind against the cage plant's mental control."
"If there is any one person who could take the plant out almost by himself, it would be Hobie, from on high, or from afar. He is among the greatest archers in the Wold, as far as I can tell... If he is far enough away, or high enough in the air, would the zygomind be able to send out anything against him? It would be good for him to have protection from evil, in case some undead able to fly might reach him. If he and Succotash pair up, they could be formidable partners. They could go up on the flying carpet."
"Friends - other thoughts, strategies?" the druid asks.
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Monday October 26th, 2020 6:21:29 AM "All my spells are either, short range, medium range, or touch. For me to use any of them, I have to risk that things mind crap, so I won't be of much use there. I of course would be happy to stand by Hobie's side, or fly by his side what ever the case might be, to offer back-up, should something decide to join us in the air. Valerie still has air walk on her, and that should last quite a while longer. I can also cast fly on myself if needed, and I believe our archer friend has already gotten himself air born,and may be in position to start the process of turning that plant fiend into a pincushion." Succotash then heads over to offer back-up/protection to Hobie, making sure to stay well out of the Zygomind's mind-effect range,
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Monday October 26th, 2020 10:23:48 AM
“Aside from my gaze attack? Not much. I don’t really have a good idea except to kick myself for taking the wrong feat. Bouncing over reach, what was I thinking.”
DM Kathy Monday October 26th, 2020 1:44:36 PM Murphy pushes Succotash, Valerie, and Mookie out of the area. It takes a few seconds, but they come back to themselves, no longer interested in moving closer to the zygomind.
You begin discussing strategies, but you find your options are frustratingly limited. You need to be able to hit from long range, but most of you can't do that. Getting closer means entering the zygomind's range and risking becoming fascinated or enthralled or whatever you want to call it. And since the thing isn't evil, your protection options are limited.
Summoning creatures probably isn't going to work either, unless somebody can summon something that's immune to mind-affecting effects.
It may be all up to Hobie, who has been strangely silent.
Meanwhile, Bliss and Kezzem continue moving toward the zygomind.
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Monday October 26th, 2020 3:42:02 PM
"Hey Bliss, do you have any threes?" asks Kezzem the enchanted Kezzem.
"Aunt Priss, why do you want three? I only have two hands," answers Bliss.
=====
Mookie ponders. "Maybe molds and funguses don't much like bright light?" He uses his new Hand of Glory to cast Daylight on the next arrow to be shot at the enemy fungi.
"This is totally karma for us making too many mushroom jokes," he adds.
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Monday October 26th, 2020 5:18:46 PM
More post to come later. But Pressi reminds Murphy that she can cast constructs for their lesser immortal summons, and they have to be immune to this.
“It moves slow, but If you can drop it in front of Bliss and Kezzem, I can tell it to secure them for a fly out.”
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Monday October 26th, 2020 9:14:54 PM
"That could be mighty convenient, Press," Murphy responds to her idea to summon lesser immortals. "You suppose this pocket plane has someone like that capable of doing that? And, what does it cost? But, if willing and able and reasonably confident, then summon away!"
[more in a bit, am still at work.]
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Monday October 26th, 2020 10:25:52 PM
sorry for the above posts, please delete copies. It was caused by a refresh.
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Monday October 26th, 2020 10:40:25 PM
Pressi casts her immortal summons next to her. "Gerry, come on down."
By her side begins to grow a modified graven guardian. It stares before her, its large dog head cocked, the left ear missing, a few beeps in response.
"No, no engagement, I need you for extraction." She signals for someone to prep Gerry or hand it a rope (he can move speed 40, hope its enough). "Grapple the halflings, drag them out by any means necessary but do not otherwise harm. Once they are secure, Murphy or I will extract you and any grappled out of the area. Do not engage any other hostiles except for self defense. Await further instructions once the units are secure."
Murphy Leafwin Pipewood(KimMc) Huge Air Elemental Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Monday October 26th, 2020 11:03:10 PM
"Here are two nets, with four ropes on each - one for each corner. You suppose Gerry can use these for Kezzem and Bliss?" he asks Pressi. Murphy had been planning out different elaborate means, and will prep for such in case Gerry runs into problems, but he likes what his love has come up with. "Hi Gerry. Thanks for your help against the giants."
Extra preps: Two more 4-rope nets. Two human-fist-sized rocks wrapped in cloth, twine, and with a tree feather token, feather tip pointing a couple inches out, the rest twine-wrapped (not excessively, but enough to keep it in place), with an extension of twine from wrapped rock with loop for being held/carried by an appendage.
"When I need it, can someone cast haste upon me?" he asks. "If so, how long will it last?"
He asks Hobie and Succotash if they want to use the flying carpet. "How soon can you start loosing arrows from maybe 500 feet in the air?"
"Mookie - do you have that Instant Fortress cube?"
Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Monday October 26th, 2020 11:04:48 PM
Oh, and before he does all that with feathers and netting and such, Murphy comes out of wildshape, his form changing from airy light yet huge air elemental to compact, solid halfling.
Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells d20+25=35 ; d20+25=32 ; d20+25=41 ; d20+20=38 ; d20+15=34 ; d20+15=26 ; 2d6+23=33 ; 2d6+23=33 ; d6=4 ; d6=5 ; 2d6+23=29 ; d6=5 ; 2d6+23=31 ; d6=5 ; 2d6+23=28 ; d6=5 ; 2d6+23=29 ; d6=3 ; 6d6=25 ; 4d6=19 ; d6=2 ; Tuesday October 27th, 2020 4:59:23 AM
ugh, I just typed out all of my arrows and then somehow refreshed the page and have to type it all again.....
Hobie clicks his boots and unleashes his barrage of arrows. The Zygomind is in his second range increment, so he takes a -2, which I didnt include when clicking but will include in the numbers below
Manyshot = 33 33 piercing + 4 electric = 37 33 piercing + 5 electric = 38
=============================================== Not to metagame but for the sake of helping your math, I looked up the Zygomind. If this is a by the book Bestiary 5 zygomind then total damage =
6 arrows all hit AC 30 or higher --total damage = 268 6 arrows x DR20 (the worst part of being an archer) = 120
Total damage after DR= 148
I'm not sure if plants can be crit, if they can't, it's 48 less damage for an even 100
Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells d20+23=29 ; d20+23=36 ; d20+23=38 ; d20+18=21 ; d20+13=28 ; 2d6+23=30 ; d6=1 ; 2d6+23=31 ; d6=2 ; 2d6+23=34 ; d6=1 ; 2d6+23=28 ; d6=1 ; 2d6+23=33 ; d6=2 ; Tuesday October 27th, 2020 5:06:54 AM
If the GM is gracious enough to let me make up for my missing post, I will add a second barrage of attacks here, if i'm just out of luck for missing my posts, I understand. Also, I just remembered haste adds a +1 to attack so in case it matters all the attacks in the post above should have +1 to hit
Manyshot = 30 30 piercing +1 electric = 31 31 piercing +2 electric = 33
Rapid shot = 37 34 + 1 = 35
Haste = 39 28 +1 = 29
Iterative 1 = 22- MISS
Iterative 2 = 29 33 + 2 = 35
================================================ 5 arrows hit, total damage = 163 5 arrows x DR20 = 100
Total after DR = 63
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Tuesday October 27th, 2020 6:00:49 AM "Nice shooting Tex!" Succotash says as Hobie lets fly, "I've always wanted to say that, but I'm not sure who Tex is. It's kinda weird being named after this mythical and obviously nonexistent place known as Texas." He has his wand of searing light at the ready, should any undead decide to meet them in the air.
(Murphy would realize that Succotash is riding the air walking Valerie, and that Hobie is flying via the spell he cast on himself, so he probably wouldn't have asked if they wished to use the magic carpet. To the best of my knowledge, Kezzem, Rumpus, and Harper are the only ones in our party who don't have flight options.)
DM Kathy Tuesday October 27th, 2020 4:08:28 PM Bliss and Kezzem continue moving toward the zygomind.
Pressi begins casting Lesser Immortal Summons. It is a full-round action to cast, so Gerry the Graven Guardian will arrive next round.
Murphy has been turning over elaborate plans in his mind, and he begins to execute one. He uses a standard action to change back into a halfling, then a move action to retrieve a bunch of items, and at that point he's done.
Hobie starts shooting. He unleashes an incredible amount of damage in two rounds [yes, I'll count both].
Succotash compliments Hobie's shooting, and stands by with a Wand of Searing Light, just in case.
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Tuesday October 27th, 2020 6:54:42 PM
"Read 'em and weep," mutters Kezzem. "All mushrooms. That's a flush!"
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Tuesday October 27th, 2020 7:19:14 PM
Succotash continues to offer back-up to Hobie, as well as encourage his friend.
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) d20+25=30 ; Tuesday October 27th, 2020 9:00:33 PM
Pressi finishes her cast and then gives the instructions.
Once Murphy is done his preparations, Gerry the Construct enters the field and begins heading towards the halflings as fast as he can (speed 40, double move).
With a standard action left, she scans the field ahead, looking for any objects - literally any and all, rocks, trash, fallen bodies, strewn armor, arrows - between her and just before the mushroom (250 feet from her location). (Perception 30)
If she sees any, and if Gerry enters the field without being affected, she casts animate objects on them and sends them after the mushroom (doubly so if there are any brooms on the battlefield). Otherwise, she casts Guide on Hobie (+2 to his next attack roll).
Harper still looks worried.
---------------
Pressi Ritual of Warding Ritual of Spiritual Healing Heroes Feast (from Bliss) Hide from Undead
Harper Ritual of Warding Heroes Feast (from Bliss) Hide from Undead
Spells Used
L1: 1 L5: 1 L6: 1 L7: 1 remote viewing: 1
Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle Wednesday October 28th, 2020 12:01:24 AM
Mookie hangs his head. Even his plan to use a Daylight spell was for nought.
Manyshot = 28 Piercing 30 + Electric 2 = 32 Piercing 26 + Electric 6 = 32
Rapid shot = 35 34+6 = 40
Haste = 32 27+1 = 28
Iteratives 1 and 2 both miss. ==============================================
4 arrows hit, total damage 132 4 x DR20 = 80
After DR = 52
Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Wednesday October 28th, 2020 1:14:55 PM
Murphy wraps one rock/cloth/feather/twine, lets the other feather fall enough feet away from him to avoid being bashed by the instant trunk, leaves the nets he got out on the ground where they dropped when he took them out a round or two ago, gently places the rock/feather on top of the nets, casts greater magic fang (I thought I had done so before the scouting outing, but it looks like I did not mention it), and that's likely more than he can do in this round. Out of the corner of his eye he notices wooden shafts raining down upon the plant cage. Hobie deserves some sort of award for what he is doing, in addition to the intrinsic.
DM Kathy Wednesday October 28th, 2020 2:50:45 PM Kezzem and Bliss remain in their weird trances, moving closer to the zygomind. They are close enough now that it would be dangerous to target the zygomind with an area spell.
Succotash continues to encourage Hobie.
Hobie keeps shooting. You notice that each round, the creature heals a little bit of the damage, but you are damaging it faster than it can heal. You just have to keep after it.
Pressi sees literally dozens of small objects--mostly rocks--ahead of her. She animates several of them. You can't actually see the zygomind from where you are unless you gain some elevation, like Hobie, but you can send Gerry and the animated objects on their way.
Murphy continues to make his preparations.
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Wednesday October 28th, 2020 7:58:10 PM
Seeing Pressi cast animate object, Succotash thinks to himself, What a great use for that spell, why haven't I ever considered using it?"
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Wednesday October 28th, 2020 9:33:54 PM
Gerry continues to move double time towards Kezzem and Bliss, beeping wildly. (Let me know when it gets close).
The animated rocks (15 small or half for medium) begin to rise at Pressi's command and rush towards the zygomind as fast as it can. (Not sure if it will be enough to defeat that DR.)
As Pressi casts a guide upon Hobie (to boost the attack on one of his arrows), she gives Succotash and Harper and Mookie something to do... bind her upon the waist because she wasn't kidding about risking the mind thing. "And when I do fall to this? I want the three of you to pull on my harness like you're taking out my spine. I've done all I can out here."
After (and if) Succotash and Mookie are done preparing ropes around her armor, she begins to move in 30 feet, her eyes straight ahead, the Rod of Thunder in her hand.
---------------
Pressi Ritual of Warding Ritual of Spiritual Healing Heroes Feast (from Bliss) Hide from Undead
Harper Ritual of Warding Heroes Feast (from Bliss) Hide from Undead
Spells Used
L1: 1 L5: 1 L6: 1 L7: 1 remote viewing: 1
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Thursday October 29th, 2020 12:10:33 AM
"Bah, threes over sevens! Where did you get that full house, Alleah?" mutters Kezzem.
OOC: Don't worry about blasting Kezzem. He has plenty of HP.
Murphy Leafwin Pipewood(KimMc) Huge Air Elementl Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Thursday October 29th, 2020 6:12:37 AM
Murphy casts antiplant shell, wildshapes back into a huge air elemental, and takes up the nets and such as he begins his ascent into the sky.
Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle Thursday October 29th, 2020 6:42:56 AM
Mookie tries to help with ropes, using beak and Mage Hand.
===================================== Total Damage 5 arrows =227 5 arrows x DR20 = 100
Damage after DR = 127
============================== Boots of Speed 7/10
DM Kathy Thursday October 29th, 2020 3:23:57 PM Pressi's animated rocks begins speeding toward the zygomind. Gerry continues to move toward Bliss and Kezzem. He will catch up at the end of next round, but he won't have enough actions left to do anything.
Meanwhile, Succotash, with help from Harper and Mookie, begins tying a rope around Pressi's waist.
Murphy casts Antiplant Shell, which is a standard action. Transforming back into an air elemental is also a standard action, so he'll need to use a Hero Point or wait until next round.
Hobie keeps shooting. Arrow after arrow finds its mark, until the weird fungus dome partially collapses and the tentacles stop moving.
After a short time, Bliss and Kezzem come back to themselves. The zygomind is no more.
[Hobie gets a Hero Point for managing to kill the thing from a distance. Pressi and Murphy get Hero Points for thinking outside the box. If you want to nominate somebody else for a Hero Point, let me know.]
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Thursday October 29th, 2020 5:59:45 PM "That was interesting, and by interesting, I mean I'm glad we have our very own Hobie with us." Succotash sighs, a sigh of relief, "I think we know why those guys wandered off now, shall we go and investigate?"
Murphy Leafwin Pipewood(KimMc) Huge Air Elementl Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 d20+38=58 ; d20+38=47 ; d20+38=57 ; Thursday October 29th, 2020 8:48:32 PM
And Murphy goes into air elemental mode. "Hurrah!" he says now that apparently Hobie has won the day. "Yes, Succotash. On my way." And he flies up and toward where Bliss and Kezzem went. As he comes to them (he goes all the way to Bliss, who may be in the lead), he asks, "Bliss, Bliss, are you all right?" He does keep a wary eye on the fungal mass, in case it begins to stir again. "Want a lift back?"
Over the next several minutes, Murphy looks for the two members of Diani's group who had wandered off and, just in case, any others from her group who may have somehow made their way here. If they lay still, or are just rousing, he gathers them up, and flies them away from the fungus. He wants them far away in case something strange occurs with the zygomind. Those whom he carries are protected by his plantshield. If other intelligent creatures are similarly rousing, he marshalls them away from the fungal hub. Once the living (or not quite dead) are rescued, he takes a closer look at the crumpled plant cage. Are there people within? Is there 'stuff' within?
All along, he gives Pressi updates.
Perception: Searching for members of Diani's party: 58 (nat 20) Perception: Looking for others in need of rescue: 47 Perception: Looking for 'stuff': 57
When Bliss understands what has been going on, he changes into halfling form and whaps on the Mad Mushroom with his staff sling.
Mookie flies up and looks for loot.
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Thursday October 29th, 2020 9:00:31 PM
When Kezzem finally wakes up, he finds a muscular dog man robot pushing him while beeping.
Pressi watches as Hobie takes down the creature. "Yeah, I could have done that too. But where's the speechifying for that?"
Also, Murphy has an antiplant shell? "I thought I had some weirdly specific spells in my guidebook. Can you also cast shark repellent spray?"
More specifically, Pressi isn't willing to go another two feet after a surprise like that. Now that she can take her time, she fires up the arcane eye (10 minutes to cast but it should reach the zygomind in less than a minute) and sends it through the area looking for survivors and bodies.
---------------
Pressi Ritual of Warding Ritual of Spiritual Healing Heroes Feast (from Bliss) Hide from Undead
Harper Ritual of Warding Heroes Feast (from Bliss) Hide from Undead
Spells Used
L1: 1 L4: 1 L5: 1 L6: 1 L7: 1 remote viewing: 1
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Friday October 30th, 2020 6:21:22 AM
Succotash, On Valerie's back sprints towards the Zygomind (70x4=280ft per round). Not for the first time, he wishes Murphy would stop the whole I'll go investigate by myself thing it worries him something fierce, when he does that. If he could just remember to take his friendly neighborhood travel cleric along, he will find that, unless there is some mind effecting gobbaly guck going on, he can get them out of harms way,9 out of 10 times.
Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells Friday October 30th, 2020 7:44:57 AM
Hobie will fly a bit closer to the dead zygomind, but will only approach it if he sees that his friends are keeping their minds.
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Friday October 30th, 2020 12:49:45 PM
"Wait a minute, I have the three of mushrooms. How did...?"
Kezzem comes to his senses.
"Um, what happened, where am I, and how did Alleah get that three of mushrooms if it was in my hand?"
DM Kathy Friday October 30th, 2020 2:40:40 PM Murphy changes into an air elemental and races toward the zygomind, sending Succotash scrambling to follow him.
Bliss moves the rest of the way to the zygomind in order to whap on it a few times.
Kezzem awakens from his card game just as Gerry the Graven Guardian is reaching for him.
Hobie moves cautiously closer while Pressi begins casting a spell.
But everyone has forgotten about Pressi's wasps. They had been fascinated by the zygomind, and drawn into who knows what kind of waspy fantasies as they moved every closer. Now, just like Bliss and Kezzem, they are awake again. They make life very interesting for a short time, until Pressi is able to dismiss them.
In the area of the zygomind itself, you find a couple of decrepit-looking zombies, which you readily dispatch. But something is off. You would have expected more corpses. And you would have expected fresher-looking corpses belonging to Diara's former companions. You find neither. A Knowledge: Nature check might tell you more.
You do find some treasure scattered about--a couple of staves, a rod, and a small-sized greatsword.
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Friday October 30th, 2020 3:01:27 PM
"Did a mushroom just try to eat me?" asks Kezzem. "A mushroom just tried to eat me, didn't it? That almost enough to put one off mushrooms. Almost."
"Hey look, loot? Anything magical guys?"
Murphy Leafwin Pipewood(KimMc) Huge Air Elementl Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 d20+21=29 ; d20+21=29 ; Friday October 30th, 2020 10:29:46 PM
Murphy puzzles through the apparent paucity of corpses, and unclear evidence regarding Diara's party members. Perhaps they are being kept elsewhere? If so, by whom? Has someone been plucking those attracted to the zygomind, and taking them elsewhere? Or, has a great deal of time passed in this pocket plane relative to the prime material plane's temporal frame of reference. Having seen temporal anomalies in other contexts, and having spent time learning about various planes when he was plucked unceremoniously from the tail end of the battle against the northern giants onslaught, the druid mulls over this possibility.
Now, Diara had spent some time describing her companions, their appearance. Did she list some of their more salient possessions? Might this small-sized greatsword (a paradoxical weapon, indeed) have belonged to a party member, or the staves or rod? Murphy shrinks to a smaller size capable of navigating among the now dead foliage of the fungal predator. He looks for clothing, other items which may be recognizable as having belonged to their petitioner's friends.
Or is there something different in some way about this particular zygomind?
The still fairly young Mister Leafwin Pipewood draws upon his acquaintance with the natural world and with planar distinctions to help inform his thoughts.
He shares what he is pondering among his friends, and asks for their ideas.
"We may need to explore further this plane. We know that a few other members of the party went off a different direction. This story is not yet finished, I think."
Then he thinks to add, "And I want to make sure this zygomind thing is really, really dead. Deader than a doornail. Not that I use nails in a door. My father uses wooden rods and clever cuts and grooves and glues to assemble doors." ================ Knowledge (nature): 29 Knowledge (the planes): 29
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells d20+6=12 ; d20+6=15 ; Sunday November 1st, 2020 3:04:31 PM
Succotash scratches his head as he examines the corpses. Things don't add up as he assumed they would. He's no expert on the planes, or nature for that matter, but he pitches in to assist Murphy in his findings, giving him a +2 on both his rolls.
Aid Another Nature: 12(pass) Aid Another Planes: 15(pass)
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) d20+29=43 ; Monday November 2nd, 2020 10:31:02 AM
With most focused on the plant, Pressi reviews the loot (Detect Magic, Spellcraft 43).
She also tries to figure out how a group of summoned wasps (technically mindless) gets possessed, but she does take the time to dismiss them.
---------------
Pressi Ritual of Warding Ritual of Spiritual Healing Heroes Feast (from Bliss) Hide from Undead
Harper Ritual of Warding Heroes Feast (from Bliss) Hide from Undead
Spells Used
L1: 1 L5: 1 L6: 1 L7: 1 remote viewing: 1
DM Kathy Monday November 2nd, 2020 2:09:49 PM Kezzem reflects on the irony of almost being eaten by a mushroom.
Murphy, with help from Succotash, is able to recall that victims slain by zygominds rise as undead--usually skeletons or zombies. These undead move out from the zygomind, attacking any creatures they see. Their attacks can subject other creatures to the zygomind's influence, even from miles away. It is likely, then, that the bodies of other victims are....elsewhere, having been turned into undead and sent out. You aren't sure what will happen to them now that the zygomind is dead. Maybe they'll be dead, too, or maybe they'll just revert to "normal" undead; you're not sure. Either way, they are corporeal undead, they have feet, and that means they can be tracked.
Pressi spends some time studying the items you found. You identify a Staff of Fire, a Staff of Necromancy, and a Rod of Alertness. The sword is a +3 greatsword. When describing her companions, Diara didn't mention any of these items. She didn't give you a complete catalog of all their stuff, but it seems unlikely that any of this belonged to them. The sword is intriguing, but the only small member of the party was a ranger, who would be unlikely to be swinging a greatsword around.
Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle Monday November 2nd, 2020 2:10:02 PM
Bliss takes cat form and tries to sniff out a clue or odor of the people we are seeking.
Though he fears this is just a diversion.
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Monday November 2nd, 2020 11:41:00 PM
"Greatsword isn't really my thing," says Kezzem. "I could use it, but I'm just not as good with big clumsy weapons like that. Daggers, short swords, or rapiers are more my speed. Can anyone else use it? Succo, isn't that more your thing, or did you lose that with the pig? Or Hobie maybe? Might be a good option if you even find yourself too close to use a bow?"
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells d20+23=37 ; d20+14=18 ; Tuesday November 3rd, 2020 5:55:04 AM
Succotash shakes his head, "My skill with the greatsword left me the same time I lost the rest of my paladin abilities, I would just be wailing away if I tried to wield such a weapon now.
Succotash looks around for the tracks of Diara's friends (Perception 37), and assuming he finds them, he will attempt to follow them (Survival 18)
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) d20+22=30 ; Tuesday November 3rd, 2020 10:04:48 AM
Pressi points out that its the staves that are important. (While pretty much anyone who would use a greatsword already has one, there's no such thing as too many spells, esp of these types.)
In fact, her first move is to study the Rod of Alertness. Once a day she can detect enemies and warn friendlies (like the guys she is looking for) and half a plan is already beginning to form in Pressi's mind. Unless someone else takes an interest, she grabs all three.
Also, "These guys were clearly more prepared for the zygomind than we were. A separate party, perhaps?"
Otherwise, she uses her tracking ability to follow the zombie tracks but doesn't turn on her justicar ability quite yet (Survival 30).
DM Kathy Tuesday November 3rd, 2020 2:37:32 PM Bliss scents the air. You think you catch faint traces of some of Diara's companions, but it's hard to say for sure.
Kezzem declines the great sword, and there doesn't seem to be anybody else who can wield it. Of course, it's still worth money.
Succotash is able to find some humanoid tracks. Judging from the shuffling gait, they are zombie tracks. He needs Pressi's help to follow them, but you are eventually able to tell that they head westward, away from the ruins complex.
Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle d20+21=23 ; Tuesday November 3rd, 2020 7:04:40 PM
Bliss helps track the zombies ... He changes into a scrawny old tomcat, wise in the ways of smelling ... Survival 23
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Tuesday November 3rd, 2020 10:03:18 PM
Not much for Pressi to do currently except continue to help track and to occasionally scout ahead.
She considers alternatives like further divinations to avoid yet another hit like before, but none come to mind as of yet.
Murphy Leafwin Pipewood(KimMc) Huge Air Elementl Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Wednesday November 4th, 2020 1:52:08 AM
Can someone post for Murphy for a day or two? I am inundated with things.
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells d20+23=38 ; Wednesday November 4th, 2020 5:28:52 AM
Succotash is content to follow Pressi's lead. He's never been the greatest tracker, and he is glad that he has friends who can fill in those gaps. As he proceeds, he keeps his eyes peeled for any threats, with his wand of searing light (CL 10) at the ready (perception 38)
Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells Wednesday November 4th, 2020 12:27:02 PM
"I'm not much of a sword user, I'd rather fire my bow and take an attack than drop it in favor of a blade."
Hobie will follow along with Sucker, bow at the ready
Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells Wednesday November 4th, 2020 12:27:03 PM
"I'm not much of a sword user, I'd rather fire my bow and take an attack than drop it in favor of a blade."
Hobie will follow along with Sucker, bow at the ready
Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle Wednesday November 4th, 2020 1:45:02 PM
Bliss changes into a halfling just to tease his friend.
"I'm not much of a sword user either," says Bliss. "And I'm not much of a sword user either."
Mookie nods. "He's not much of a sword user. And he's really not much of a sword user."
Bliss giggles and pokes Nick. I mean Hobie.
DM Kathy Wednesday November 4th, 2020 2:35:18 PM
You follow the tracks. After a short time, you come upon a skeleton, lying unmoving on the ground. So, maybe killing the zygomind also killed all its undead minions. It would be nice to think so.
But that's not the tale the tracks tell. It looks as if there was a fight here, something over a week ago. The skeleton has definite damage marks on it. Somebody killed this thing. Re-killed it. Whatever.
You continue on, and come to a zombie, also lifeless on the ground. Here, too, there was a fight of some kind. The zombie shows definite slash marks. Incidentally, the zombie is wearing some very nice armor that looks like it is made of mithral.
Murphy Leafwin Pipewood(KimMc) Huge Air Elementl Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Wednesday November 4th, 2020 5:13:15 PM
Murphy flies high, and westward. He looks for undead, or any signs of movement. He relays whatever he finds back through Pressi. If someone wants to join him, he is fine with that. Otherwise, full speed ahead, and perception 48 (taking 10).
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Wednesday November 4th, 2020 8:58:50 PM
Pressi takes some time to examine the armor. This seems like something to be focused on.
She takes some time to examine the staff of necromancy, though its not clear if the undead is what they should be worried about.
She continues to track along on foot.
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 d20+23=43 ; Wednesday November 4th, 2020 11:26:28 PM
Kezzem inspects the re-dead with Detect Evil to try and determine now recently they re-died.
Knowledge (religion): 1d20 + 23 = 43.
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells d20+8=22 ; Thursday November 5th, 2020 5:42:31 AM
Succotash examines the armor and casts detect magic on it (spellcraft 22)
DM Kathy Thursday November 5th, 2020 3:53:18 PM Murphy flies recon. You don't see any movement, or anything out of place. You do see what appears to be another downed undead, some distance from where the party is currently.
With Pressi's help, Succotash is able to identify the armor as +1 Mithral Full Plate of Speed with Improved Energy Resistance for acid. Unfortunately, it is sized for its medium wearer, but of course it's still worth money.
Kezzem detects for evil and finds none. If these undead has just stopped when the zygomind was slain, you would expect to see some lingering evil here. The fact that you don't supports the conclusion that these undead were killed (or re-killed) a while ago.
With nothing more to see here, you follow Murphy's directions to the next undead. This one was also a zombie, and was also killed. But it is considerably "fresher" than the other undead you've seen so far, as if the person had died recently. The body is that of a human man, and looking at his face and his gear, you conclude that these are the remains of Vitaly Cev, the group's cleric. His gear appears to be mostly intact.
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Thursday November 5th, 2020 5:35:46 PM
Succotash removes the mithral full-plate from the body and puts it in his handy haversack. When he comes to the cleric he is sad to see they weren't able to save him, though he wasn't surprised based on the zygomind's abilities. Succotash casts detect magic over the cleric's body and examines the body for valuables, as well as anything that may have sentimental value to his friends, should they find any alive, and if not, at least he knows he has a friend waiting back in the Wold, to give any trinkets to.
Turning to his friends, he says, "I wonder who or what is killing these undead, I mean it saves us the hassle, of course, but I wonder if this be friend or foe!"
The Kezz'm (BrianW) - AC 39/20/34; HP 219/219; Rumpus AC 32/15/27 HP 95/95 Thursday November 5th, 2020 5:45:41 PM
"These undead have been dead for a while," says Kezzem. "Or is that re-dead? Dead again?"
"Probably those adventures that we are here to 'rescue' Succo," suggests Kezzem. "They probably got some licks in before they, you know, got gotten."
Pressi (Melvin) - AC 26 (31), HP 132, CMD 25; Harper AC 30 (35), HP 94, CMD 29 (34) Thursday November 5th, 2020 9:02:23 PM
"Well, lets find out."
It's here that Pressi activates her Justicar ability, adding 8 to her tracking ability, and alerting whoever she's tracking that she's tracking them.
Bliss HP165/165 AC32 | Mookie HP76/76 AC41 | Cayzle Thursday November 5th, 2020 10:39:20 PM
Bliss suggests that we should bring back the cleric's gear to his friend. The body ... well ...
Murphy Leafwin Pipewood(KimMc) Huge Air Elementl Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Friday November 6th, 2020 12:00:09 AM
Elemental Murphy descends to join his friends adjacent the fallen hero. "Let us bring all of him back, Bliss. Mayhaps, with divine aid, he might be restored to true life. And for now, let us also continue onward to see if there are others in better shape to rescue. I'll fly ahead a bit to see if there are others."
Perception: as before (48)
Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells Friday November 6th, 2020 1:27:02 AM
I agree with Murphy that if we could bring back the full body of the cleric it would be ideal. Succotash can you cast Gentle Repose?
Succotash (Jeremy) AC 32/17/30 CMD 21 HP 115/115 Valerie AC 38/16/33 CMD 28 HP 109/109 Spells Friday November 6th, 2020 5:41:27 AM
Succotash shakes his head sadly, "No Hobie, I didn't prepare that spell. It was a logistical nightmare trying to decide what spells to prepare for this journey, especially when we learned we couldn't prepare spells here, after sleeping, and in my wildest dreams, I never though I would need to use such as spell. Does he really need his body to meet with Lord Gargul though? It seems to me that if someones body was completely consumed in a fire attack, disintegration spell, or perhaps a destruction spell, the god of life and death could still work around that."
Murphy Leafwin Pipewood(KimMc) Halfling Druid - AC 46/T-25/Fl-38 CMD 37 HP 174 Friday November 6th, 2020 11:57:47 AM
"I have a few blankets with which to wrap the body, some canvas, too, and room in my portable hole." He changes back to halfling, gets (with precautions to avoid mixing portable hole and competing interdimensional storage) the said items. "Hobie, can you help me enfold his body?" he asks. First the blankets, then the canvas, then some rope to secure the bundling, and to have a length to lower him into the hole. "Yes, Lord Gargul has exceeding great powers," Murphy tells Succotash. "But to return his remains, nonetheless, friend, may be of benefit in the effort. We know he hates undead - and I have no doubt the man who was this cleric shared that hatred. Ironic way to go, that."
He decides just to walk with his companions for now, and to follow Pressi's justiciar tracking lead.
Hobie (Nick T) HP 189/181 AC 33 Touch 19 Flat 27 CMD 37 Hero Points 8 Prepared Spells Friday November 6th, 2020 12:26:07 PM
Hobie replies to Succotash with a little bit of frustration, as he expected his friend to be a bit more empathetic regarding this slain cleric. "Lord Gargul or not, his friends and family might like the closure of seeing his body, and knowing he can be laid to rest in a place of honor. I know if it was you who died I wouldn't want to see your body left in this gods forsaken place."
Hobie will help Murphy with all of the steps required to get him into the portable hole.