WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Tree of Parting Archives


Return To Index


Adlevar's Cove


DM Jeremy Battle Map 
Friday October 16th, 2020 6:01:58 AM

The plan turns out to be quit simple. Osul and Neshi turn themselves into air elementals, Armand casts air walk on himself, and Owen is already in flight. While these four take to the sky, Elyngeal, Brawn, Melzat, Duir, and Vamir, remain on Terra forma.

The trail is covered in treant tracks, as Elyngeal easily determines. There are tracks going in both directions, and upon closer examination, she spies some tracks that appear to have been left by a substantially larger treant, and she concludes Adlevar has been here, and fairly recently based on the freshness of his tracks. Adlevar's tracks seem to be heading to the clearing Owen mentioned. That's no guarantee that he is there, of course, as he could have easily just continued on, but it is clearly a sign that the Wardens are on the right path, and that their prey is in the vicinity.

After traveling around 400 yards, the Wardens come across the clearing Owen mentioned. It is clear that they are expected, and one can assume that though the previous battle was swift, the din of battle was enough to alert them to an enemies approach. The clearing is shaped like an oceanic cove, with the path being the narrow inlet, and you can quickly see why both Eberyon and Alfreda referred to this place as Adlevar's Cove. The cove is guarded by 6 treants, and 9 animated trees, but there is no sign of Adlevar.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=48 ; 14d6=42 ;
Friday October 16th, 2020 1:25:07 PM


Flying upward and forward a bit so he has a clear line of sight, Neshi lets fly targeting the orange treant with a chain firebolt that striks orange first and spread to the other treants. Quickly activating his gaunlets he send a second quickend chain firebolt on the same path.

Chain firebolt - 48 points relex DC orange 24, others DC22 for 24 points
2nd Chain firbolt (quickened) - 42 points relex DC orange 24, others DC22 for 24 points

total 90 points or 45 for 1/2 damage Orange reflex DC 24, others reflex DC 22

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Saturday October 17th, 2020 1:12:56 PM

Armand walks with the group but 25 feet off the ground. Armand paused while waiting on 'Osul or Vamir to begin negotiating. Then Neshi cuts loose. "Oh I guess we're doing this now."

Armand casts True Seeing on himself and says "Where is your fearless leader? Or is he afraid?"

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), X (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
}


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+23=30 ; d8+6=10 ; 2d6=9 ; d6=5 ; d8+6=11 ; 2d6=10 ; d6=3 ; d20+23=35 ; d8+6=8 ; 2d6=11 ; d6=1 ; d20+18=21 ; d20+13=14 ;
Saturday October 17th, 2020 1:44:07 PM

Elyngael shrugs not wanting to really harm the 'innocent' trees. She tells Brawn to guard and he steps up interposing himself between the trees and Elyngael. I'm not sure if there's a command or such that basically just makes him a harassing nuisance without really attacking.

Elyngeal shoots at the nearest treant, which I think is purple.[/i] She is using her +2 Composite, shocking Longbow, normal arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover)
First shot d20+23=30 arrow 1 physical damage((1d8+6=10)+(2d6=9))=19 and electrical 1d6=5 second arrow physical damage((1d8+6=11)+(2d6=10))=21 and electrical 1d6=3
Second shot d20+23=35 physical damage((1d8+6=8)+(2d6=11))=19 and electrical 1d6=1
Third shot d20+18=21, I don't think that hit last time.
Forth shot D20+13=14, miss

Brawn comes up to defend his master.
Brawn Stats: AC30 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.140/140 DR10/admantine.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+33=35 ; d20+41=44 ; d20+28=30 ;
Sunday October 18th, 2020 9:13:52 AM

'Osul- watches, confident that there shouldn't be much need to pile on. He lets Duir take on the protector role, while he gets some altitude, looking for Adlevar.
{Perception: 35, Survival(Tracking): 44(plus Forest Walking), Knowledge(Nature): 30(plus Forest Walking)

—————
Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 820/840 rounds
mage armor - +4 ac bonus - 820/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 120/140 rounds
—————
Yes, 3d20=7 for 'Osul

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=38 ; d20+20=23 ;
Sunday October 18th, 2020 6:43:30 PM

Vamir waits as Neshi does their business. "Melzat please stand between us and the trees. Close enough to defend us if necessary." Vamir takes the time to look around ( Perception 38, Survival 23) to make sure they are in a safe spot.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+5=15 ; d20+5=16 ; d20+5=20 ; d20+5=13 ; d20+5=18 ; d20+5=7 ; d20+5=18 ; d20+5=6 ; d20+5=24 ; d20+5=24 ; d3=1 ; d20+5=22 ; d20+5=20 ; d20+11=18 ; d20+11=21 ; d20+11=27 ; d20+11=28 ; d20+11=20 ; d3=1 ; d20+11=12 ; 2d6+17=28 ; 2d6+17=26 ; d10=2 ; d20+20=33 ; 4d8+20=41 ; d20+21=35 ; d20+21=26 ; d20+21=22 ; d20+21=29 ; 2d6+13=16 ;
Monday October 19th, 2020 5:57:38 AM

Neshi brings a double shot of fire, to the treants. The first round everyone fails their save, however on the second round the green, blue and purple treants save for half. Armand is hanging out I the air, waiting for Vamir and Osul to do some chit-chat, but when Neshi brings the fire, he decides to cast true sight which instantly reveals an invisible Adlevar. Elengael puts Brawn on guard duty, as she lets fly on the purple treant. Osul goes on the prowl for Adlevar, but since he is invisible, he doesn't see him. Vamir asks Melzat if he would stand guard, something the plant friend id more then happy to do, as Vamir tries to determain if they are in a safe place, but of course their really is no such thing as a safe place in a battlefield.

Fearing the bearer of the flames, the treants target Neshi with some rock throwing, with two actually managing to hit the wemic turned air elemental. (Hit ACs 27 and 28) Neshi takes 28 from the first rock, and 26 from the second for a total of 54 points of bludgeoning damage. Armand casts true seeing just in time to watch Adlevar hurl a rock at him that hits him squarely. (Hits AC 33) the cleric takes 41 damage from the impact. When the treant lord attacks, he turns visible, and everyone can see him. He is by far the largest treant they have ever seen, standing nearly 80ft tall.The animated trees all move forward. The green and yellow attack Brawn, while the orange and black (using it's reach) attack Duir. The green tree managed to hit Brawn (Hit AC 35), but the big canine is able to dodge the green's slam attack. The orange tree misses Duir (nat 1) but the black tree has no problem hitting the temporary treant, for 16 bludgeoning damage.

Adlevar AC ?/?/? HP ?/?
red treant AC 25/11/25 HP 124/214
yellow treant AC 25/11/25 HP 124/214
purple treant AC 25/11/25 HP 107/214
orange treant AC 25/11/25 HP 124/214
blue treant AC 25/11/25 HP 145/214
green treant AC 25/11/25 HP 145/214
green tree AC 25/11/25 HP 214/214
purple tree AC 25/11/25 HP 214/214
yellow tree AC 25/11/25 HP 214/214
blue tree AC 25/11/25 HP 214/214
grey tree AC 25/11/25 HP 214/214
orange tree AC 25/11/25 HP 214/214
black tree AC 25/11/25 HP 214/214
white tree AC 25/11/25 HP 214/214
red tree AC 25/11/25 HP 214/214

DM Jeremy Battle Map  2d6+11=18 ;
Monday October 19th, 2020 10:07:13 AM

My bad, Brawn gets 18 bludgeoning damage from the tree.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+33=40 ; d20+41=49 ; d20+14=26 ; 14d6=45 ; d20+19=22 ;
Monday October 19th, 2020 5:21:41 PM

Okay, they're tougher than the first treants. 'Osul looks again for Adlevar.
{Perception: 40, Survival(Tracking): 49(plus Forest Walking)}
before casting Fire Storm {SR:26, Damage:45 (Reflex vs 27 for half damage. Note: I have only placed 14 of the 28 10'cubes on the map. He could scatter the rest around beyond the animated trees, separated by not quite enough space for a colossal treant to avoid, if he get no signs.}

Duir attacks the yellow tree {Melee: AC:22 miss}
HP: 98/114
—————
Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 819/840 rounds
mage armor - +4 ac bonus - 819/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 119/140 rounds
—————


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  14d6=57 ;
Monday October 19th, 2020 5:49:03 PM

'Hmm,' Armand thinks to himself. 'with us spread out so much my channeling ability is going to be less effective.'

Armand casts Blade Barrier (blue circle) so that it hits all but the orange Treant. (These are blades of pure force which I believe negates their DR.)
Damage 57 (14d6) Reflex save 22, since it is cast with them on the line their reflex save determines damage or no damage and puts them on one side of the wall or the other. {which means you have to move them). But Orange is trapped and if he wants out he has to pass through the wall. Barrier is only 20 feet high.

Armand then digs deep (spending hero point) and decides to summon some more aid, casting Summon Monster VII. He is going to summon a Fire Giant

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=49 ;
Monday October 19th, 2020 5:58:13 PM

(OOC dang it all forgot to adjust for elemental changes, well that will teach me...)

Thankful that he had earlier cast his stoneskin spell, Neshi doesn't take the full brunt of the rock attack.

Recovering quickly, Neshi cast reverse gravity on the area catching orange treant, green treant and Adlevar in its effects and then sends a quickened chain firebolt streaking through each treant and Adlevar.

Reverse Gravity - This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.

Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save (DC 25) to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.

Chain firebolt - reflex DC orange 24 everyone else DC 22 49 points damage reflex save for 1/2 dam.

*****active spells, etc.*****
mage armor - +4 ac bonus, 819/840 rounds
Stoneskin - 120/140, DR10/adamantine, 819/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 7/7
4th - 4/7
5th - 7/7
6th - 5/6
7th - 4/4



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+24=44 ; d20+24=42 ; 2d8+12=20 ; 2d6=5 ; d6=2 ; 2d8+12=21 ; 2d6=6 ; d6=5 ; d20+24=35 ; d8+6=7 ; 2d6=9 ; d6=4 ; d20+19=25 ; d8+6=9 ; 2d6=3 ; d6=3 ; d20+14=19 ;
Monday October 19th, 2020 6:19:25 PM

I forgot that heroe's feast gives me +1 on attack rolls, adjusting for this round.

Elyngeal continues to shoot at the purple treant. (unless he dies by spells cast already then she will shift to whatever treant is nearest). She is using her +2 Composite, shocking Longbow, normal arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover, I assume the tree's bulk is only 5 foot, and the rest is foliage).

First shot d20+24=44 (crit, confirmed d20+24=42), arrow 1 physical damage((2d8+12=20)+(2d6=5))=25 and electrical 1d6=2 second arrow physical damage((2d8+12=21)+(2d6=6))=27 and electrical 1d6=5
Second shot d20+24=35 physical damage((1d8+6=7)+(2d6=9))=16 and electrical 1d6=4
Third shot d20+19=25, physical damage((1d8+6=9)+(2d6=3))=12 and electrical 1d6=3
Forth shot D20+14=19, miss

Brawn stays in the way and does into Total Defense, giving him +4 to AC (now in his stat bar)
Brawn Stats: AC34 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.130/140 DR10/admantine. (he's used 8 of his bonus hitpoints)


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 104/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20=16 ; d4=2 ;
Monday October 19th, 2020 7:10:38 PM

Vamir sighs, and turns to the trees,"Our quarrel is not with you but rather Adlevar. We would ask you to part, and leave this battle. Adler is using you as pawns, and cares little about you." (Diplomacy 16). Vamir waits for their reply as Melzat plods to stand within reach of the trees. Vamir casts spectral hand and waits.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+6=20 ; d20+5=14 ; d20+5=7 ; d20+5=8 ; d20+5=21 ; d20+5=18 ; d20+5=6 ; d20+6=15 ; d20+5=23 ; d20+5=18 ; d20+5=16 ; d20+5=7 ; d20+5=11 ; d20+5=13 ; d20+6=22 ; d20+5=21 ; d20+5=23 ; d20+5=18 ; d20+5=23 ; d20+5=13 ; d20+5=13 ; d20+5=13 ; d20+5=25 ; d20+6=10 ; d3=1 ; d20+21=28 ; d3=3 ; d4=4 ; d20+21=35 ; 2d6+13=20 ; d3=3 ; d3=3 ; d3=1 ; d20+21=38 ; 2d6+13=22 ; d20+21=27 ; d20=11 ; d20=1 ; 2d6+13=21 ;
Tuesday October 20th, 2020 6:44:41 AM

Osul tries looking for Adlevar again, and since he is now visible after attacking, he sees him with no problem, he then cast fire storm. (I'll assume you added Adlevar as a target, since Osul was able to see him as soon as he attacked Armand.) Everyone including Adlevar fail their save and take full damage. Armand casts Blade Barrier, and everyone but the red treant failed their save, which kills the purple and yellow treants and forces everyone else to move. He then begins to summon a new friend. Neshi succeeds in reversing gravity on all the treants, including Adlevar, then follows up with some burn. the blue treant is the only one the make his save, but it's not enough, and the only treant left standing is Adlevar. Elyngael changes her target to Adlevar and sticks three arrows into the treant lord, as Brawn goes total defense. Vamir tries a diplomatic approach with the trees, but gets no reply.

With Adlevar hanging out in the air, due to Neshi's gravity reversal, that leaves the trees. Since the rest of the treants are dead, and the trees haven't taken root, it is easy to assume that these are trees that have been animated by Adlevar, and as such are loyal to him. the trees move about a bit. Using it's reach, the purple takes a swing at Melzat, but misses the intelligent plant. The green tree takes a swing at Brawn, and barely manages to hit the wolf (Hit AC 35) Brawn takes 20 bludgeoning damage from the slam. The yellow tree reaches out and attacks Elyngael, slamming the she-elf for 22 damage (hit AC 38), The black tree attacks Brawn but misses. Both the orange and white trees attack Duir, but only the orange connects with it's slam for 21 damage

Adlevar AC 29/4/27 HP 133/330
green tree AC 25/11/25 HP 214/214
purple tree AC 25/11/25 HP 214/214
yellow tree AC 25/11/25 HP 214/214
blue tree AC 25/11/25 HP 214/214
grey tree AC 25/11/25 HP 214/214
orange tree AC 25/11/25 HP 214/214
black tree AC 25/11/25 HP 214/214
white tree AC 25/11/25 HP 214/214
red tree AC 25/11/25 HP 214/214

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=55 ; 10d6=38 ;
Tuesday October 20th, 2020 8:27:10 AM


Smiling to himself, Neshi looks up at the floating treant. Knowing that they need some of him for the planting, Neshi uses his last quicken for the day and send back to back spells (cone of cold followed by a lightening bolt) streaking up at Adlevar.

Cone of cold. 55 points, reflex DC25 for 1/2 damage.
Lightning bolt. 38 points, reflex DC 23 for 1/2 damage

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+14=34 ; 3d6=12 ; d20+19=32 ; 4d6+22=36 ; d20+19=32 ; 4d6+22=35 ;
Tuesday October 20th, 2020 5:26:52 PM

'Osul casts Lightning Lord at the yellow, black, grey, white, red and orange trees {SR:34, Damage:12 (Reflex vs 23 for half damage)} then drifts and drops.

Duir attacks the yellow tree {Melee: AC:32 for 36 Slam damage and AC:32 for 35 Slam damage}
HP: 87/114 {I hadn't been factoring in the DR, or that Duir has two slams, but I am now.}
—————
Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 818/840 rounds
mage armor - +4 ac bonus - 818/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 118/140 rounds

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 114/126  d20+20=35 ; d8+3=8 ; 2d6=6 ; d6=3 ; d20+14=21 ; d20+9=17 ; d20+15=23 ; d20+10=21 ;
Tuesday October 20th, 2020 5:37:15 PM

Elyngael finds herself missing Atlas. She whips out her sword while taking a step forward and attacks the green tree using her +1 shocking longsword.
first swing d20+20=35, damage (d8+3=8)+(2d6=6)=14, and electrical d6=3
second swing d20+14=21, miss
third swing d20+9=17, miss

Brawn Stats: AC30 T16 F28 CMD24 HP79/87
Brawn attacks the gree tree as well.
first bite d20+15=23, miss
second bite d20+10=21, miss

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.120/140 DR10/admantine. (he's used 10 of his bonus hitpoints)


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d20+21=27 ; 3d6+15=19 ; d20+16=29 ; 3d6+15=20 ; d20+11=25 ; 3d6+15=26 ; d20+12=22 ; 5d8=25 ;
Tuesday October 20th, 2020 6:23:18 PM

Armand's eye's pop wide as Adlevar goes floating upward. "Wait come back." he says halfheartedly. His summoned ally appears, "Chop up those moving trees!

The fire giant replies, "By Your Command." He attacks the Blue Tree.
AC 24, touch 8, flat 24 hp 142/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 27, damage 19
second swing 29, damage 20
third swing 25, damage 26

Armand then walks (1 move) upward to about 40 foot high. He then cast Searing Light at Adlevar ranged touch 22 (d20+12). Damage 25 (holy damage)

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 104/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+19=38 ; 4d6+9=23 ; d6=6 ; d6=4 ; d2=2 ; d20+21=22 ; d20+21=26 ; 3d8+9=14 ; d6=4 ; d6=4 ; 2d6=8 ; d20+19=21 ; d20+19=31 ;
Tuesday October 20th, 2020 7:55:48 PM

Vamir sighs as the trees decide to fight, "Your choice. Your pyre." Vamir nods at Melzat who attacks the purple tree (Slam 1 AC 38 Damage: 23 regular 6 frost 4 shock 33 total immune to dex damage from poison)(Slam 2 natural 1 miss)(Bite AC 26 Damage: 22 regular 4 frost 4 shock total 30). Vamir looks at Adlevar points, and casts a focused curse deafness (Fortitude DC 19, SR 21 Hero Point to reroll for a 31)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Tuesday October 20th, 2020 10:16:01 PM

Owen uses his Invisibility Field and casts Stoneskin on himself. He tracks Adlevar's upward movement with his own and feels about in his satchel of spell components in preparation for the next turn.

DM Jeremy Battle Map  d20+6=10 ; d20+6=18 ; d20+5=20 ; d20+5=12 ; d20+5=10 ; d20+5=23 ; d20+5=13 ; d20+5=24 ; 4d6=13 ; 2d6+2=10 ; 2d6+2=10 ; 2d6+17=26 ; 2d6+17=26 ; 2d6+17=21 ; 2d6+17=23 ; 2d6+17=22 ; d20=18 ; d20=9 ; 2d6+13=15 ; 2d6+13=24 ; d20=9 ; 2d6+13=18 ;
Wednesday October 21st, 2020 5:24:24 AM

Neshi doesn't want to burn Adlevar's body up prematurely, so he blasts the treant lord with a cone of cold, and a lightning bolt. Adlevar fails to make either save. Osul proves once again that he is a true Lord of Lightning, as he electrifies some of the trees. Somehow the orange and white trees managed to save for half. The residual flames from last rounds fire storm did 19 damage. Duir puts the hurt on the yellow tree. Elyngael, with visions of Atlas in her head draws her sword and along with Brawn attack. Even though she only manages to land one slash, she is happy to discover her longsword has no problem slicing right through the tree's damage reduction, and does it's full damage. Surprised to see Adlevar falling up, Armand asks his new friend to make some firewood, as he shows Adlevar the light. with the attacks from Neshi, and residual damage from Osul, Armand's Searing Light is enough to end the treant lord, further proving that the trees were animated by Adlevar, as they are still able to move. Vamir is about to cast a spell on Adlevar, but when he watches his friends finish him off, he holds his turn, as Melzat goes on the offense. (Wade save your spell slot and hero point, and don't forget, every weapon, including Melzat's and Brawn's amulets of mighty fists temporarily has plant bane on it, I rolled the extra damage for you this round.) Owen gets himself ready for the next round of battle.

With the Master dead, the trees seem to strengthen their resolve, and press their attack. the purple tree move across Melzat, Vamir, and Armand's spaces. Melzat and Vamir have to make a DC 27 reflex for half damage from the trample damage of 26. Because Armand is in the air he was able to avoid the trample. Melzat, Vamir, and Armand all get an attack of opportunity. The green tramples Elyngael and Melzat causing 26 damage (DC 27 reflex for half) and Elyngael and Melzat each get an attack of opportunity. the yellow tree tramples Elyngael and Brawn, giving them each an AoO, and 21 damage (DC 27 reflex for half) The black tree tramples Brawn causing 23 damage and triggers an AoO (DC 27 reflex for half) The blue tramples Armand's fire giant for 22 damage (DC 27 reflex for half) and triggers an AoO. The grey, white, and orange trees all land a slam attack on Duir for 18, 15, and 24 damage.

green tree AC 25/11/25 HP 198/214
purple tree AC 25/11/25 HP 141/214
yellow tree AC 25/11/25 HP 151/214
blue tree AC 25/11/25 HP 149/214
grey tree AC 25/11/25 HP 202/214
orange tree AC 25/11/25 HP 208/214
black tree AC 25/11/25 HP 202/214
white tree AC 25/11/25 HP 208/214
red tree AC 25/11/25 HP 202/214

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday October 21st, 2020 7:45:09 AM


Neshi is dissapointed to see the animated trees continuing to battle, as he was hoping that they would stand down with the death of Adlevar.

Sighing, he once again moves a bit and then hoping for more positive results, catches the white, grey, orange, and red trees in another area of reverse gravity.

Reverse Gravity - This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.

Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save (DC 25) to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.

*****active spells, etc.*****
mage armor - +4 ac bonus, 817/840 rounds
Stoneskin - 120/140, DR10/adamantine, 817/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 6/7
4th - 4/7
5th - 6/7
6th - 4/6
7th - 2/4


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d20+15=23 ; 14d6=39 ; d20+4=6 ; d20+21=26 ; 3d6+15=24 ; d20+21=22 ; d20+16=27 ; 3d6+15=27 ; d20+11=30 ; d20+11=18 ; 3d6+15=33 ;
Wednesday October 21st, 2020 5:38:44 PM

Armand takes his AOO on the Purple Tree as it passes underneath him.
To hit 23, (d20+15), miss.

"Hey we don't want Adlevar's ashes floating away!" Armand calls out. He contemplates the best use of spells and decides to drop a flame strike so that it hits black, grey, and orange trees.
Damage 39 (15d6) Reflex save 21 for half.

The fire giant reflex save 6 (d20+4)
AOO on the blue tree: 26 (d20+21) damage 24

The fire giant then continues his attacks on the Blue Tree.
AC 24, touch 8, flat 24 hp 120/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 22, miss
second swing 27, damage 27
third swing 30 (crit not confirmed on 18), damage 33

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+14=17 ; d20+14=28 ; d20+13=23 ; d20+13=21 ; d20+20=37 ; d8+3=9 ; 2d6=11 ; d6=5 ; d20+15=30 ; 2d6+7=12 ; 2d6=8 ; d6=3 ; d6=2 ; d20+20=26 ; d8+3=11 ; 2d6=8 ; d6=1 ; d20+14=28 ; d8+3=4 ; 2d6=8 ; d6=1 ; d20+9=15 ; d20+15=24 ; d20+10=16 ;
Wednesday October 21st, 2020 6:26:31 PM

Elyngael - Green trample save: d20+14=17
Elyngael - Yellow trample save: d20+14=28, + evasion, no damage
Brawn - Yellow trample save: d20+13=23
Brawn - Black trample save: d20+13=21

Neither Elyngael or Brawn have the feat to allow more than 1 AOO per round. They will both take their AOO on the yellow tree:
Elyngael d20+20=37, damage (d8+3=9)+(2d6=11)=20 and electrical d6=5
Brawn d20+15=30, damage (2d6+7=12)+(2d6=8)=20 and fire d6=3 and cold d6=2

Elyngael will continue her normal attacking on the yellow tree as it is right there.
first swing d20+20=26, damage (d8+3=11)+(2d6=8)=19, and electrical d6=1
second swing d20+14=28, miss (d8+3=4)+(2d6=8)=12, and electrical d6=1
third swing d20+9=15, miss

Brawn Stats: AC30 T16 F28 CMD24 HP 55/87
Brawn attacks the yellow tree.
first bite d20+15=24, miss
second bite d20+10=16, miss

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.100/140 DR10/admantine. (he's used 10 of his bonus hitpoints)



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+16=29 ; d20+12=28 ; d20+12=32 ; d20+21=37 ; d20+21=38 ; 3d8+9=29 ; d6=5 ; d6=1 ; 2d6=11 ; 3d8+9=23 ; d6=2 ; d6=2 ; 2d6=9 ; 3d12+14=25 ; d20+21=30 ; d20+21=41 ; d20+21=28 ; d20+21=30 ; 2d6+9=12 ; d6=5 ; d6=4 ; 2d6=5 ; 4d6+9=16 ; d6=5 ; d6=3 ; 2d6=7 ; 3d8+9=23 ; d6=3 ; d6=2 ; 2d6=6 ;
Wednesday October 21st, 2020 8:02:35 PM

Vamir - Purple trample save: d20 + 16 = 29
Melzat - Purple trample save: d20 + 12 = 28
Melzat - Green trample save: d20 + 12 = 32
Melzat - AoO Purple attack (Bite): d20 + 21 = 37 Damage: 29 regular, 5 shock, 1 frost, 11 bane. Total: 46
Melzat - AoO Green attack (Bite): d20 + 21 = 38 Damage: 23 regular, 2 shock, 2 frost, 9 bane. Total: 36

Vamir and Melzat manage to dodge all of the trampling trees, taking only half damage from each. Melzat manages to bite each of the trees as they pass by. Vamir reaches out and heals Melzat for a large chunk of his damage. Melzat lashes out at the nearest tree with 2 slams and a bite hitting with all 3 and a critical with the second slam (AC 30, AC 41, 28 to confirm, AC 30) (Damage: 12 regular, 5 shock, 4 frost, 5 bane. Total: 26) (Damage: 16 regular, 5 shock, 3 frost, 6 bane. Total: 30) (Damage: 23 regular, 3 shock, 2 frost, 6 bane. Total: 34)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 120/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Wednesday October 21st, 2020 10:06:33 PM

Maintaining his Invisibility Field, Owen flies over the white, orange, red, and gray trees. He casts Crushing Despair downwards upon them. They must make a DC 21 Will save or suffer a -2 penalty to lots of things.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+19=32 ; 4d6+22=37 ; d20+19=24 ;
Thursday October 22nd, 2020 5:17:19 AM

Duir attacks the purple tree (with the othewrs floating fast) {Melee: AC:32 for 37 Slam damage and AC:24 - a miss}
HP: 60/114, AC: 22, Touch: 8, Flat-Footed: 22

'Osul starts casting a spell.

DM Jeremy Battle Map  d20+5=22 ; d20+5=14 ; d20+5=20 ; d20+5=18 ; d20+5=23 ; d20+5=15 ; d20+5=7 ; d4=2 ; d20+21=38 ; 2d6+13=23 ; d4=1 ; d20+21=26 ; d4=2 ; d20+21=31 ; 2d6+13=20 ; d3=3 ; d4=4 ; d20+21=32 ; 2d6+13=18 ; d20+21=32 ; 2d6+13=16 ;
Thursday October 22nd, 2020 5:23:17 AM

Neshi tries reversing gravity on the white grey, orange and red trees, and though they try to dig their roots into the ground, to avoid the effect, all 4 find themselves falling up. Armand reminds everyone, and Neshi in particular, that they need to make ashes out of Adlevar, and having him float away wouldn't be good. He then drops a flame strike on the black grey and orange trees. Somehow the black tree manages to avoid half the damage, though the grey and orange trees take the full blast. Armand's tall friend continued his assault against the blue tree. Vamir heals Melzat of some of his wounds, as Melzat attacks the green tree. (Wade, don't forget, that Melzat has evasion, so if he makes his save, instead of taking half damage, he takes no damage, Also he should have just gained improved evasion, so even if he fails his saves, he still only takes half damage.) Owen casts crushing despair on some of the trees, but unfortunately, plants are immune to mind-effects.

The purple tree attempts to slam Melzat and lands a blow (hit AC 38) that causes 23 damage.The green tree lashes out at Vamir with an attempted slam attack, but the blow deflects off the witch's armor. The yellow tree reaches out to slam Melzat, and just barely lands a blow (hit AC 31) causing 20 damage. the black tree attempts to slam Brawn landing a blow causing 18 damage. (hit AC 32) The blue tree attempts to slam the fire giant landing a blow that causes 16 damage (hit AC 32) The grey, orange, white and red trees are getting a bird's eye view of the forest, and they don't seem to be enjoying the experience, as they wiggle their roots, hoping in vain to take root somewhere.

green tree AC 25/11/25 HP 92/214
purple tree AC 25/11/25 HP 124/214
yellow tree AC 25/11/25 HP 67/214
blue tree AC 25/11/25 HP 65/214
grey tree AC 25/11/25 HP 154/214 Falling up
orange tree AC 25/11/25 HP 160/214 Falling up
black tree AC 25/11/25 HP 179/214
white tree AC 25/11/25 HP 208/214 Falling up
red tree AC 25/11/25 HP 202/214 Falling up

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=52 ;
Thursday October 22nd, 2020 2:02:28 PM

Neshi acknowledges Armand's comment, but realizes he can't do much about it at this moment , and they seem to be just moving straight upward at the moment anyway, so he changes focus to the trees remaining on the ground and helping his comrades, and casts a spell targeting black as primary and the other 4 as secondary targets. .

Chain firebolt: 52 points fire damage, reflex for 1/2 damage; Black DC 26: green, purple, yellow & blue DC 24

*****active spells, etc.*****
mage armor - +4 ac bonus, 817/840 rounds
Stoneskin - 120/140, DR10/adamantine, 817/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 6/7
4th - 4/7
5th - 6/7
6th - 3/6
7th - 2/4


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  10d6=30 ; d20+21=41 ; d20+21=38 ; 6d6+30=45 ; d20+16=33 ; 3d6+15=27 ; d20+11=28 ; 3d6+15=30 ;
Thursday October 22nd, 2020 5:26:43 PM

Armand says, "I've been waiting to try this spell out."

Armand casts Destruction on the Purple Tree. Fortitude save 23...
IF fail, take 140 points damage if this kills target it is consumed in holy fire and leaves no remains (except equipment).
IF save, then take 30 (10d6) points damage.

The fire giant continues his attacks on the Blue Tree.
AC 24, touch 8, flat 24 hp 104/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 41 crit, confirmed 38, damage 45
second swing 33, damage 27
third swing 28, damage 30

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+20=21 ; d20+14=18 ; d20+9=23 ; d20+15=27 ; 2d6+7=15 ; 2d6=7 ; d6=3 ; d6=3 ; d20+10=22 ;
Thursday October 22nd, 2020 6:13:30 PM

Elyngael will continue attacking the yellow tree.
first swing d20+20=21, miss
second swing d20+14=18 miss
third swing d20+9=23, miss

What terrible rolls. Her arm must be getting tired, she's not used to swinging her sword.

Brawn Stats: AC30 T16 F28 CMD24 HP 47/87
Brawn attacks the yellow tree.
first bite d20+15=27, damage (2d6+7=15)+(2d6=7)=22 and fire d6=3 and cold d6=3
second bite d20+10=22, miss
I haven't rolled Brawn's trip as I'm assuming these tree's can't be tripped.

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin 90/140 DR10/admantine. (he's used 10 of his bonus hitpoints)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+19=24 ; d20+19=37 ; 4d6+22=37 ; d20+25=27 ; 6d6+44=55 ;
Thursday October 22nd, 2020 6:49:58 PM

Duir attacks the purple tree (if it is still standing, otherwise he can take a 5ft. step diagonally up and right to reach the yellow or black tree). {Melee: AC:24 - a miss and AC:37 for 37 Slam damage}
HP: 60/114, AC: 22, Touch: 8, Flat-Footed: 22

Beneath 'Osul appears Tiny (vegesaurus), and the druid casts Animal Growth and (spending a Hero Point) Greater Magic Fang.

Tiny power flails his tail at the black tree (or the blue one if black is already down) {Melee: AC:27 for 55 damage}
HP: 243/243, AC: 16, Touch: 2, Flat-Footed: 16



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+21=33 ; d20+21=27 ; d20+21=33 ; 2d6+9=13 ; d6=6 ; d6=1 ; 2d6=5 ; 2d6+9=16 ; d6=2 ; d6=5 ; 2d6=7 ; 3d8+9=15 ; d6=1 ; d6=3 ; 2d6=8 ;
Thursday October 22nd, 2020 7:45:54 PM

Melzat lashes out at the nearest tree with 2 slams and a bite hitting with all 3 (AC 33, AC 27, AC 33) (Damage: 13 regular, 6 shock, 1 frost, 5 bane. Total: 25) (Damage: 16 regular, 2 shock, 5 frost, 7 bane. Total: 30) (Damage: 15 regular, 1 shock, 3 frost, 8 bane. Total: 27). Melzat will attack until the first tree drops and the move on to the next target.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+5=22 ; d20+5=6 ; d20+5=15 ; d20+5=6 ; d20+5=24 ; d20+15=16 ;
Friday October 23rd, 2020 5:19:35 AM

Yesterday's ret-con for Osul:
Duir attacks Purple, while Osul begins casting a spell.

Neshi does what Neshi does best, and brings the heat. only the blue manages to make his save. Armand casts a spell on purple, and bright white flames, that give off a powerful holy aura, consumes the whole tree in a matter of seconds, leaving nothing behind, not even a pile of ashes. With one mighty swing of his ax, and two more available if need, Armand's fire giant drops the blue tree. Elyngael's sword arm is getting tired, but Brawn lands a solid bite on the yellow tree, ending it once and for all. With the sudden absence of the purple tree, thanks to Armand's spell, Duir takes a 5ft step and attacks Mr. black. At that same moment, Tiny appears, and takes a swing at Mr. black. Melzat turns Mr green into toothpicks.

With all his buddies either dead or floating in mid air, Mr black realizes his time is short, and chooses to take root and go dormant, losing his animated status forever.

All thats left are the four trees, floating 10ft off the ground. it is easy to determine that a 10ft drop isn't going to kill them, so how do our intrepid hero's wish to proceed?

OOC...After reading the spell description over and over again, looking for the height that the subjects of the spell ascend to, all I could find was these lines: This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. and this, If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. Twice it mentioned area, but never mentions what the area is, but looking up between the range and duration, it says Area: Up to 1 10ft cube/level This tells us that Neshi can currently make 14 10ft cubes, and that since they are 10ft cubes, they are 10ft high. Thus the trees and Adlevar's body are floating 10ft off the ground. In either case, though it may not have an epic an ending, with a massive crash landing at the end, this is a sweet spell when used against creatures who are melee based, or need to pick up rocks to make ranged attacks, such as treants and animated trees. You can really control the battle with this puppy!

grey tree AC 25/11/25 HP 154/214 Floating
orange tree AC 25/11/25 HP 160/214 Floating
white tree AC 25/11/25 HP 208/214 Floating
red tree AC 25/11/25 HP 202/214 Floating

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday October 23rd, 2020 8:21:50 AM

Neshi lloks around at his friends and then at the floating trees. and he speaks loudly enough for the trees to hear as well.

"Well, I suppose we should give them the option of them living as trees, or dying in fire while floating."

(OOC: :>) Yeah, I thought/hoped this would be an effective tool for this and other cofuture combats.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+14=17 ; d20+15=28 ;
Saturday October 24th, 2020 5:45:55 AM

OOC: I would think that you could stack the cubes to achieve a greater maximum height. :)

'Osul nods in agreement, and casts Command Plants, requesting they return to the ground and permanently take root like their conifedarate. This might have to happen in shifts, as there is a HD limit.
{SR: 17, Will Save vs 24, ...they perceive your words and actions in the most favorable way (treat their attitude as friendly). They will not attack you while the spell lasts. You can try to give a subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) A commanded plant never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing... , so I'm hoping for rapid agreement.}

Meanwhile, he encourages Duir and Tiny to wait as he returns to the ground.
{Sense Motive: 28}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Saturday October 24th, 2020 6:22:15 PM

Elyngael puts her sword away as she maneuvers to be better positioned to use her bow. She makes Brawn with her.

Brawn Stats: AC30 T16 F28 CMD24 HP 47/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin 90/140 DR10/admantine. (he's used 10 of his bonus hitpoints)


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Saturday October 24th, 2020 8:20:25 PM

"Someone with a green thumb needs to talk to those floating trees. Who's got a bucket." Armand walks around the trees and drops the blade barrier spell.

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday October 25th, 2020 7:50:09 PM

Vamir, reaches over and pats Melzat, "Thank you my friend. You did well." Vamir looks over at Armand, "I believe that 8s what Osul is currently doing. I do not have a bucket, however if one is needed I can craft one from a tree branch."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Sunday October 25th, 2020 9:30:00 PM

Owen grumbles when his mind-affecting spell fails. "It would be great if our opponents weren't such dullards! Ugh, I guess that's a silly complaint." He returns to visibility and holds a Fireball, ready to hear the answer to Yurr'Neshi's question.

DM Jeremy Battle Map  d20+11=25 ; d20+11=22 ; d20+11=16 ; d20+11=16 ;
Monday October 26th, 2020 6:02:28 AM

Neshi suggest giving the trees the option to live as trees, or become floating bonfires. Osul casts command plants with the intent to make them take root, and the white, grey and orange trees immediately try to comply, but since they are floating 10ft of the ground, even though they are trying, they can't make their roots touch the soil. However the red tree seems to have avoided the compulsion. Elyngael sheaths her sword and, taking Brawn with her, gets into a better position for her bow, just in case. Armand asks if someone could talk to the trees, as he drops his blade barrier. Vamir thanks Melzat for his hard work, and lets Armand know that that is exactly what Osul was attempting. he tells Armand he doesn't have a bucket, but can craft one real quick if needed. Owen grumbles in frustration over the failure of his mind-affect spell, but realizes his complaint is silly, so he readies a fireball, and waits for an answer. of course these are but animated trees and not treants, so that would require magic. (OOC...I don't understand why a highly intelligent plant creature, or undead for that matter is automatically immune to mind-affects, just because they are a plant or undead. In my opinion, if it has an Int score, it should be affected, however, Pazio gave special abilities called traits (Undead traits, plant traits, ooze traits, ECT) to the various creature types, as universal abilities, to that type, and in the case of plants, and undead, that includes immunity to mind affects)

All but the red tree are compelled to take root, and are only awaiting the opportunity. (The compulsion lasts a day per level) What's going through the red tree's mind is a mystery, since no one bothered to ask him yet.

grey tree AC 25/11/25 HP 154/214 Floating/commanded to root
orange tree AC 25/11/25 HP 160/214 Floating/commanded to root
white tree AC 25/11/25 HP 208/214 Floating/commanded to root
red tree AC 25/11/25 HP 202/214 Floating

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday October 26th, 2020 8:25:04 AM



"Ok all be ready please I am going to reverse the field again. I would move out of the way as who knws what will happen."

That said Neshi again casts reverse gravity and watch as the trees come down.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130' 
Monday October 26th, 2020 11:00:13 AM

'Osul drifts closer, Duir takes a 5 ft step away, Tiny stands steady, and all watch.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Monday October 26th, 2020 5:51:54 PM

Elyngael notches an arrow and has a readied action to shoot any tree that starts to trample or attack.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Monday October 26th, 2020 5:58:07 PM

"Hey," Armand gets the attention of the fire giant. "Stand ready to take out any of these floating trees that still want to fight when they hit the ground." The fire giant will double move to get into position.

Armand will move and descend to 30 foot high.

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday October 26th, 2020 7:36:57 PM

Vamir nods at Neshi, and backs away. "Melzat be ready in case one of those trees attack."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Tuesday October 27th, 2020 5:42:03 AM

Neshi tells everyone to stand back as he reverses the reversed gravity. Osul, Duir, and Tiny all are in ready positions. Elyngael ready's an arrow. Armand asks his giant friend to be ready. Vamir steps back and asks Melzat to be ready.

Even though the Wardens took ample precautions, it turns out that they weren't needed, as the moment the trees roots touched the soil, they dug in and took root, even the red, un-compelled tree. Apparently Mr Red, wished to continue living, even if it meant going back to being an ordinary tree.

With the din of battle officially silenced, everyone can make a DC 20 perception check. Highlight to display spoiler: {You hear the sound of a faint voice saying, "Please help me". Looking in the direction of the voice, you spy an old stone well. (bordered in yellow on the map)}

Well, done guys and gal everyone gains enough XP to make level 15

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+11=15 ;
Tuesday October 27th, 2020 7:34:38 AM


Neshi seems pleased with him self that his spells worked so well, and looks at the trees rerooting themselves and hears is unaware of nearly anything else. Perception DC 15

(I don't think Neshi has made a perception roll in 2+ years.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+12=30 ;
Tuesday October 27th, 2020 8:29:04 AM

{Perception: (Duir: 30, Tiny and 'Osul are good)}

'Osul waves everyone over towards the source of the voice. He signals Tiny to wait while he heads over - crossing the space and winding back to Human shape, calling out, "How can we help you, and who are we speaking to?"

As all the Wardens gather he offers to burrow down nearlby and across as an Earth Elemental and support the person. He suggests getting some light down the well, and a couple of options for getting them out.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+4=13 ; d20+24=36 ;
Tuesday October 27th, 2020 5:26:19 PM

Perception (please ignore the first roll, the mouse rolled off the down arrow and hit roll) d20+24=36 Elyngael points out that there appears to be a well and a voice coming from it asking for help. She will go over to investigate. With her goggles of night on she looks down the well.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d100=71 ;
Tuesday October 27th, 2020 5:39:07 PM

"Your services are no longer needed." Armand dismisses the fire giant.

Armand is not too concerned with the person in the well. He is more worried about their mission. He will find a good sized rock by this I mean one with enough mass to be able to shape so not an actual rock the size of what I want to shape and casts Stone Shape creating a bucket with a hinged lid. There was a 30% chance that a shape with movable parts won't work, rolled d100 and got 71, I'm assuming the non working was 1-30. He will then scoop up the treant lord's ashes to fill the bucket.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=42 ;
Tuesday October 27th, 2020 8:03:06 PM

Vamir watches the trees settle in place until they root. Vamir reaches up to craft a bucket until he sees Armand beat him. Vamir shrugs and smiles at Armand. Suddenly the witch whips his head around towards the well. "What is that?" Vamir and his companion walk towards the well to investigate.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Wednesday October 28th, 2020 6:00:05 AM

Neshi keeps his streak of failed perception checks going strong. Osul retakes human form as he rushes to the well and asks who he is talking to. A feminine voice answers "Nadea" Osul suggests some light and offers to go earth elemental to attempt a rescue. Elyngeal too investigates the well, and when she looks down she sees a medium sized, beautiful women with pealescent skin and long black hair. (DC 20 knowledge nature Highlight to display spoiler: {She's a Nereid}) The women has a rope ties around her slender waist, with the rope going up through a pulley at the top. The pulley would normally be used to haul water to the surface, but it clearly has been used for a more nefarious purpose by Adlevar and his crew. Armand dismisses his fire giant, and then makes a stone bucket, with functioning hinged lid, which he fills with Adlevar's ashes. Vamir is about to craft a bucket, but Armand beat him to it. He to goes to investigate the well.

Anyone who investigated the well can attempt the DC 20 knowledge nature check to identify Nadea's race. Nadea doesn't seem at all dismayed by the water, which appears to be well over her head, but one may assume her plea for help comes from a desire for freedom.

Do our intrepid heroes free Nadea then question her, do they question her, and then free her, or do they leave her to her own devices?

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin  d20+20=34 ;
Wednesday October 28th, 2020 10:27:33 AM

Owen tells the others "She's a nereid. We should free her."

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+8=16 ; d20+12=25 ;
Wednesday October 28th, 2020 2:02:11 PM


Wandering toward the well, Neshi peers over the edge and then steps back.

"Huh? A Nereid, you say? Why doesnt she free herself? Can't they control water? How far down is she? While I am all for helping her, be careful the fae can be quite capricious."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+12=24 ;
Wednesday October 28th, 2020 5:16:29 PM

knowledge nature d20+12=24.
"Why do you need help?" She calls down the well. Then she turns to the others. "You males need to stay back, I seem to remember something about nereids being dangerous to men."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+32=38 ;
Wednesday October 28th, 2020 5:23:33 PM

"We should free her, but we likely want to extract a promise regarding her gifts, and bring her to King Eberyon. She can enchant those looking upon her from anear and then cooerce them, poison at touch or spray those nearby, and cause those she touches to drown. I think capricious is a good ways behind us here, and hence us bringing her to Eberyon."

"...and I guess we could just carefully raise her on the rope. Usually neriads have aquatic companions, but I'm assuming she isn't hiding it in the well."


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Wednesday October 28th, 2020 7:36:36 PM

"A nereid you say. That's interesting." Armand makes sure the lid is down on his bucket. "But I agree with Elyngael. Ask her why she needs help. And as this is Eberyon's domain wouldn't you think he knows about her already? Perhaps she is imprisoned there for a reason." Armand stays back near the pile of treant ashes.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+20=22 ;
Wednesday October 28th, 2020 8:14:16 PM

Vamir glances over the edge and quickly pulls his head back, and nods in agreement with Osul. "In addition there is the possibility she is Adlevar's back up plan. A final way to stop us from completing our task. We should be mindful." Vamir nudges Melzat and they back thirty feet from the well.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Thursday October 29th, 2020 5:59:07 AM

There is some debate as to what to do with Nadea. Most seem in favor of helping her, if, in fact, she needs help, however as Neshi points out, nereids can control water. Osul thinks freeing her and bringing her to Eberyon would be wise, while Armand points out that Eberyon probably knows about her already, and that maybe she's imprisoned for a reason. Vamir wonders if Nadea is here as some sort of back up plan, or revenge plan left by Adlevar. Finally after giving her male folk some warning, as they could be in far more danger than she, Elyngael looks into the well and asks, Why do you need help?"

Nadea looks up at Elyngael and says in a sarcastic manner, "Well, I am stuck in a well!" Nadea composes herself and says, "Sorry, Adlevar has held me here for so long, trying to break me, that I seem to have a hard time controlling my emotions. I've heard your conversation, and yes we nereids can control water, and I would have done so long ago, but my magics are blocked by an anti-magic aura. You can easily prove this of course, assuming you have some spell casters among you, or perhaps an everburning torch. Of course you can take my word for it, as this rope isn't exactly comfortable tied around my waist. I promise not to use my powers against you, and if you wish to bring me to Eberyon, I have no complaints, in fact I would love to ask the king why he allowed Adlevar to keep doing his evil, for as long as he did!

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130' 
Thursday October 29th, 2020 9:08:48 AM

'Osul doesn't step back - confident in his abilities to resist fey powers, ignore poison, and if worst came to worst, adopt a shape that breathes water, or doesn't need to breath at all, he remains shoulder to shoulder with Elyngael.
"Well, it is quite difficult to talk when you're tied by the waist down a well.", he suggests.

"Actually, Nadea, Eberyon already explained this to us. It was a little hard to hear, but the gods stayed his hand on this. I have my own reasons for not liking the idea of immortal powers being subject to the will of the gods.", he adds with a slightly forced grin, and waits while those wanting to keep a distance get one, and for Elyngael's go ahead before raising Nadea (the Neriad) from her nadir. He is glad to see that the well structure has a wheel and axle, rather than just relying on a simple pulley.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Thursday October 29th, 2020 5:45:34 PM

Armand rubs his chin while he ponders what to do. "I don't understand how the anti-magic field is preventing her from using the rope she's tied to and just climb out of the well?" He stays back where he is but casts detect magic and looks toward the well.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Thursday October 29th, 2020 5:52:46 PM

Elyngael calls down the well, "Why did Adlevar keep you prisoner? What did he want from you?" Once she gets that answer she will back away from the well and tell the others, "Well you can free her if you want, but since she's not dying being down there I say we just go back to Eberyone and ask him about her." She pulls an cold iron arrow from her quiver and has it ready.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday October 29th, 2020 6:50:03 PM

Neshi casts a quick detect magic and focuses on the well and in the well.



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Thursday October 29th, 2020 7:18:50 PM

Owen waits to hear what Elyngael reports.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday October 29th, 2020 8:35:24 PM

Vamir shuffles his feet a bit, pulls his meta magic rod and prepares for the worst.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

DM Jeremy Battle Map 
Friday October 30th, 2020 6:06:07 AM

Osul seems to have a bit of understanding towards Nadea, as she struggles with discomfort from the rope tied around her waist. He explains to her why Eberyon hasn't been able to act, to which she says, in an exasperated tone, "Figures, first they tell him he has no right to be angry, when The Jericho built the Wold over the top of his creation, while he was sleeping no less, and then they tie his hands so he can't even defend his own realm without the help from outsiders" Osul is also happy to see that the proper equipment is there to make releasing her easy.

Armand wonders why Nadea dosn't just climb out of the well using the rope, to which she answers, "I've tried, but there is some sort of slippery substance on the rope which prevents me." Taking a closer look at the rope, and sure enough the rope has been greased. Probably to protect it from the elements, but maybe Adlevar thought that far ahead, hard to say for sure. Armand cast detect magic.

Elyngael asks Nadea why Adlevar was holding her prisoner, and the Neriad answers, "My sister is the leader of our people, and has strong influence among the other aquatic fey. Adlevar was hoping to break me, in hopes that somehow through me, and my relationship with my sister, he might gain a foot hold among the aquatic fey, thus strengthening his base. I would have never worked of course, as I would have rather died then serve such as he!" She readies a cold iron arrow, as she tells her friends they can release her if they like, though she would rather leave her and go talk to Eberyon.

Neshi also casts detect magic.

Owen waits to here what Nadea has to say, in answer to Elyngael.

Vamir pulls his rod out in prep for the worst.

When Armand and Neshi cast detect magic, they find a strong aura of abjuration, which is in line with anti-magic fields. Beyond that, they don't sense anything, or more accurately, they sense less than anything, almost like theirs a black hole sucking all magic away. (OOC... That's how I've always explained, the workings of, anti-magic fields to myself and others.)

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday October 30th, 2020 1:42:16 PM


As he analyzes the results of the detect magic spell.

"Well from most appearences what she has told us seems to be the truth." I think we should bring her up.

"Our apologies Nadea, we sometimes take our cautiousness to some extremes. But then we have cause to as well. I hope you understand."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+15=25 ;
Friday October 30th, 2020 6:51:49 PM

As he tuns the wheel that winds the rope up the well, the thought *...and she has a sister...* crosses his mind - {Sense Motive: 25} - wasn't this almost exactly how we changed the succession of a community of drow - who was trying to use whom to gain greater influence over the aquatic fey. Fully expecting Nadea to correct him, he says, "Eclyndryl?". He keeps winding carefully - how deep is this well?

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Saturday October 31st, 2020 3:26:17 PM

Adjusting header for new level, still haven't decided on what feat to take. I have not added on new spells until we get a chance to rest.

Armand continues to stand watch where he is. His Detect Magic and True Seeing still running. He sets the bucket down and makes sure it is on firm and level ground.

Active Spells
All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 130? minutes, not sure how much has passed.
Armand - True Seeing, 10? minutes
Armand - Detect Magic, concentration


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Saturday October 31st, 2020 6:35:22 PM

Elyngael has a cold iron arrow notched in her bow, but the bow is not raised right now. She keeps an eye on the well and tells Brawn to watch behind them.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 1st, 2020 7:48:26 PM

Vamir places Melzat infront of him, "Melzat make sure she doesn't hurt any of us!"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Sunday November 1st, 2020 8:59:51 PM

Owen encourages the others to pull the nereid out of the well.

DM Jeremy Battle Map 
Monday November 2nd, 2020 5:40:41 AM

Though it has been determined that she has been telling the truth, Osul ponders the sister, though he gets the vibe that Nadea loves her sister, and was telling the truth when she said she would rather die then be used as a tool against her. The consensus is to bring her up, but just before Osul starts cranking the wheel, Nadea shouts up, "Sorry I didn't mention it earlier, but my fate was kinda on the line, and I didn't want to come across as though I was trying to bribe you all, but Adlevar has been storing a chest down here that I assume is filled with valuables. In the anti-magic field, detect magic don't work, because all the magic is sucked away, and besides, theirs a padlock on the chest, so I have no idea what you'll find, but I can carry it up for you if you want.

OOC... Instead of wasting a day waiting to determine if you want Nadea to bring you guys the loot, I'll just go on the assumption that the answer is yes. Please feel free to ret-con role play the answer to Nadea in your posts, if you so desire, and if for some reason you don't want the loot, I can ret-con that tomorrow.

After the affirmative is given to retrieve the chest, Nadea dives under the water, only to surface a few moments later with a small hook in her hand. The hook is attached to a rope, and she hooks the hook on a small loop tied in the rope that is tied around her waist. The end of the rope is around the Neried's waist, with the loop tied above that slightly, so that the weight of the chest doesn't cause Nadea any more discomfort.

As Osul begins turning the crank Nadea slowly emerges from the water, followed by a iron reinforced wooden chest. When Nadea gets to the top of the well, she quickly unties the rope from her waist, and hops lightly to the ground. She looks at the group of adventurers, and thanks them for freeing her. When she sees concern on the faces of the Wardens, and possibly fear, she says, "My people have a bad reputation, I know, but we aren't evil. Many men lust after our beauty and that lust is their downfall. Why can't people admire something of beauty without feeling the need to own it? I can look at a lovely bird or sunset and admire the beauty, but have no desire to make them mine, I can even look upon a handsome male without feeling such a need, but some, not all, but some men decide in their hearts that when they see us they have to have us, and we simply refuse to be owned. It would be far better if they could learn to control their carnal desires, so they can admire beauty without the need for ownership."

After Nadea is free, the chest comes to the top, and with a grunt, Osul places the iron reinforced, padlocked chest on the ground. the lock is of good quality and requires a DC 30 dismantle device check to open, or the chest can be broken into with either a DC 23 strength check, or it has 15 hp, with a hardness of 5.

As the Wardens decide how they wish to open the chest, Nadea asks to take her leave, claiming a desire to return to her people, though her tone alludes to the fact that she will stay if the Wardens wish her to.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Monday November 2nd, 2020 8:42:46 AM

"I agree and I apologise. We learn from what we have heard of interactions with your people. I am very happy to be wrong, or at least, misinformed and corrected."
"Assuming you are a good way from home, and given your staunch defence of King Eberyon, would you like to see him? I'm guessing you may have met previously, but not recently?"


Osul is happy getting the chest and Nadea safely out of the well, but pays the chest little attention beyond that - it can wait. He now has a better idea of what was meant (but unsaid) about Nadea's shawl.

OOC: Header updated, holding off learning skills and choosing new spells (but new slots are open). I'm also interested to see what may have happened to the Level 15 Druid ability (Timeless Body) as a house rule.
—————
Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 808/840 rounds
mage armor - +4 ac bonus - 808/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 108/140 rounds




Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday November 2nd, 2020 5:39:31 PM

Neshi helps Osul get Nadea and the chest out of the well, he steps back and listens to her as she speaks.

"Where you go at this point is up to you. We will not try to sway you in any particular direction. If you wish to see or speak with Eberyon you may certainly travel with us as we will be returning there to complete our assigned task.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d20+18=37 ;
Monday November 2nd, 2020 5:40:13 PM

"Forgive us madam. We are unnaturally pensive being in a strange environment and dealing with unusual things."
Diplomacy 37 (d20+18)
"Is there anything you need to assist you? Is your journey far?" In actuality Armand has no spells to assist in transportation but he is trying to make amends.

Armand examines the chest with True Seeing and Detect Magic. I'm not going to roll perception unless you tell me, I assume Armand is taking his time and looking over the chest and lock.
"Well I've got the admantine hammer. It's pretty good at opening locks." Armand pulls the hammer out of his belt loop.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Monday November 2nd, 2020 6:11:29 PM

Elyngael puts her arrow away and she and Brawn do a stroll around the glade, looking into the woodline to see if anything is amiss.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 2nd, 2020 7:15:01 PM

Melzat shuffles forward and assists with the chest. Vamir waves to the neriad and maintains his distance.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Monday November 2nd, 2020 9:09:54 PM

Owen casts Detect Magic and examines the chest.

DM Jeremy Battle Map 
Tuesday November 3rd, 2020 5:24:01 AM

The Wardens all agree that Nadea can do as she pleases, though they offer her the chance to accompany them to see Eberyon. She says in answer, "Perhaps I will see you there soon, but I must go see my sister, as I'm sure she is worried sick, not to mention enraged at my captivity. If I know her, she has been working at mustering the aquatic fey, to bring war to Adlevar, and I must let her know that she can stand down, and that all is good thanks to you adventures. There is one thing I would require though. Now that I'm out of that anti-magic field, I can feel that my shawl is in that chest. I am about to share a closely guarded secret, among my people. Our shawls and us are linked, and our very existence depends on them. We can make another, though it takes time. I believe the new one would be complete before I perished, but I would suffer greatly in the process. If you would be the heroes I believe you to be, would you return to me what Adlevar stole, in hopes of bending me to his will?"

At this time you realize that Nadea is nude, though, since the males in the party have decided in their hearts to see beauty without lusting after it, her nudity seems natural, well for a nereid anyway, for a woman of one of the noble races, probably not. Which is why until Nadea mentioned her shawl, no one seemed to notice.

Armand offers to break the lock with his adamantine hammer, as Melzat steps forward to help, if needed. Vamir keeps his distance from Nadea, and though it is clear that Nadea notices, she gives no indication that it bothers her. Owen casts detect magic on the chest, and though the chest radiates no magical auras, there is a variety of auras coming from inside.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d8+3=5 ; d8+3=10 ; d8+3=8 ;
Tuesday November 3rd, 2020 6:56:01 AM

Armand takes his +1 adamantine hammer and starts hitting the lock on the chest.
I'm assuming auto hit as an inanimate object is generally a 10 and Armand has a +14 adder with the hammer.
Damage (d8+3) 5, 10, 8, That should break the lock.

He stands and flips the lid open from a 5 foot distance with his glaive.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Tuesday November 3rd, 2020 7:34:50 AM

OOC: Note to self - keep the Mending orison and a couple of Warp Woods on hand.

'Osul makes way for Armand to approach the chest. "Just the lock? This is a fine chest, and it would be a shame to damage it permanently."

"I can expedite your trip home, if you know how far and in what direction it is, and if any of these trees look like those near your shores and family? I can get back here or to the castle soon enough."


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday November 3rd, 2020 4:53:48 PM

Neshi looks on and awaits the results of the chest pounding..

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Tuesday November 3rd, 2020 5:32:12 PM

Elyngael goes up to Nadea. [b]"Would you like to wear my cloak?" She tries to stand between Nadea and the majority of the men.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=28 ; d20+20=31 ;
Tuesday November 3rd, 2020 8:05:33 PM

Vamir watches the work on the chest, and his eyes wander towards the trees. Vamir waits and listens to the trees and forest in case danger rears its head. (Perception 28, Survival 31)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Tuesday November 3rd, 2020 8:09:59 PM

Owen readies an Identify spell for the items in the chest.

DM Jeremy Battle Map 
Wednesday November 4th, 2020 5:18:10 AM

Armand breaks the lock, and much to Osul's joy doesn't damage the chest, which as he pointed out is a good quality chest. Armand opens the chest as Elyngael offers Nadea her cloak, but what is on top, inside the chest is all Nadea can see, and she acts as though she doesn't even hear the ranger's offer. On top of the loot in the chest is what appears to be a garment made of water, but before anyone can say anything, The nereid dives forward and snatches up her shawl, which wraps itself around her body, seemingly on it's own, covering Nadea's nakedness. "I apologize friends, I haven't seen my shawl for over a month, due to that villain's evil, and as soon as I saw it I couldn't contain myself, my need to be reunited with it, clouded my senses to everything else, even your kind offers. As you can see, I no longer have a need for your cloak, but thank you for your offer, malady, and yes there are trees much like the ones around us good sir, and the sooner I can reunite with my sister, and our people, the happier I will be."

Under the shawl there are are some items that Owen quickly identifies as:
3 pale green prism ioun stones, 3 orange prism Ioun Stones, a ring of blinking, a sun blade, a staff of healing, a fully charged wand of fireball (CL 10), and a fully charged wand of lighting bolt (CL 10)

What is the next step for our heroes?

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 4th, 2020 7:50:56 AM

'Osul lets Tiny return home and asks Duir to stay with the other Wardens unitl they are safely inside the castle of King Eberyon, at which point he is free to return to his home. He lets the Wardens know that he'll be back as soon as he can, but he is confident he will meet up with them before they return to the castle.

Once they have the appropriate tree, distance and direction, 'Osul casts Transport via Plants, offers Nadea a hand and escorts her home.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d20+10=16 ;
Wednesday November 4th, 2020 5:33:12 PM

Spellcraft 16 as he tries to recall what the various ioun stones do. "Well I'm not real sure what all this stuff does. The staff of healing is nice but I'm not sure about carrying it. There's nothing here that is really leaping out at me and saying me me me."

He waves to 'Osul. "Be careful, we'll meet you back at Eberyone's palace."

Armand is for gathering up the chest and trekking back to the palace. He returns to pick up the stone bucket with the ashes.

OOC, my WBL is still taking a bit of a hit from the legacy item. I'm not sure I can use any of the treasure, and the ioun stones would probably be best in someone that has to rely exclusively on spell casting.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Wednesday November 4th, 2020 6:23:24 PM

Elyngael looks in the chest. "Hey I'll take that sun sword." She is ready to start heading back to the palace as well.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+15=22 ; d20+15=26 ; d20+15=30 ; d20+15=28 ; d20+15=22 ; d20+15=24 ;
Wednesday November 4th, 2020 7:18:10 PM

spell craft rolls: PG stones- 22, orange stones - 26, ring - 30, wand - 22, wand - 24

Neshi takes a look at the items and pretty quickly has a good idea of what is what.

"I think I could use one of the orange stones."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Wednesday November 4th, 2020 7:39:40 PM

Owen raises his eyebrows. "This is some pretty remarkable stuff! We should probably keep the wands as party items, at the very least."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+27=36 ; d20+27=46 ; d20+27=29 ; d20+27=28 ; d20+27=34 ; d20+27=43 ; d20+27=28 ;
Wednesday November 4th, 2020 8:45:13 PM

After the neriad walks away Vamir walks over and looks in the chest, "You are right Owen that is pretty remarkable. 8 would agree the wands should stay in party treasure, and perhaps the staff as well. one 9f those orange stones would be nice, but it is not necessary." Vamir watches Osul prepare to leave, and wonders if leaving alone is a good idea.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

DM Jeremy Battle Map 
Thursday November 5th, 2020 5:36:58 AM

Osul dismisses Tiny and asks Duir to protect the Warden's in his stead, giving him permission to go where he wishes for the remaining time after that. He casts a spell, and even though Vamir wonders if it is right or not, he and Nadea enter a tree, only to exit a different tree along one of the most picturesque ocean coastlines Osul has ever seen, Nadea is almost giddy when she sees the water, and is about to jump in, but before she does, she thanks Osul for all he has done for her, and gives him a peck on the check. Then turning she runs into the water. After she has swam out a hundred feet or so, she turns, waves goodbye to the Druid, and then dives underwater, presumably to go to her people.

Meanwhile with the loot identified, some of the items are claimed, some are stowed away as party treasure, and some are destined to be sold at the Catacombs. With Armand's stone bucket filled with Aldevar's ashes, the remaining Tree Wardens begin the 2 day trek back to Eberyon's palace. after a few hours into the first day, Eberyon himself with Osul by his side step out of a tree in front of them. Obviously Osul beat them back, he was using magic after all, and as everyone finds out, Eberyon was so happy to hear the news, from Osul, he couldn't wait to thank and congratulate the Wardens, so he took Osul and meet them on the road.

"You have done me, my people, and the Wold's Cradle itself a service that we can never truly repay, and for that I thank you most sincerely. I had feared war was going to come to my realm because of that fiend, but not only did you defeat him, you freed Nadea, who should have arrived at her sisters home by now. Shrena is a good leader of her people, and is well respected by the other aquatic fey, and many non-aquatic fey as well, but her only weakness is Nadea. the two are inseparable. When Adlevar captured Nadea, Shrena came to me for aid, and my heart broke as I told her my hands were tied, by the gods. She told me she understood, but would see her sister rescued one way or the other. Your actions saved the lives of many fey, and ended Adlevar's rein of terror, and so again I thank you! Please come with me and let us return to my palace."

With that, Eberyon walks back to the tree he and Osul stepped out of, and without casting a spell, steps into it, beckoning the Wardens to follow. The tree exits in front of the palace where the Wardens first met Alfreda, who happens to be there waiting for the return of Eberyon and the Wardens. The pixie is delighted to see you all, and tells you your rooms are ready and baths can be prepared if you so desire. He also tells you that in a couple of days, a feast is going to be held in your honor by order of the king himself.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 5th, 2020 8:31:10 AM

'Osul simply says, "Nadea thanks us.".

At the castle, he walks with Duir before heading indoors to contemplate the day so far.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Thursday November 5th, 2020 3:41:32 PM

OoC: I've updated Owen's character sheet, his spell list, and his header.

IC: Owen is quite impressed by King Eberyon's magical nature. When the Wardens arrive at the palace, he says to Alfreda "I am very interested in a bath after that trek, thank you.

Turning to the other Wardens, he says "I think we can make time for a feast, right?"

_____________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 5th, 2020 5:13:50 PM

Neshi too says he would welcome a bath before dinner, assuming they can find a tub or soomething large enough.

(OOC: Neshi is updated, except for a feat. I am hving difficulty thinking of anything that will really aid him....)

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Thursday November 5th, 2020 5:17:27 PM

OOC, my sheet is updated, but I still have not chosen a feat for this level. Pathfinder feats seem more geared to benefit combat than clerics, even the meta magic feats, still penalize you by making you use a spell slot 1-2 levels higher, just my opinion.

Armand looks around, still carrying his bucket. "Uh, what are we supposed to do with this bucket of ash? Don't we need to see to the planting of the seed?

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Thursday November 5th, 2020 5:29:33 PM

Elyngael says, "I guess we're here for awhile? Sure I'll take that bath, maybe tomorrow I'll start practicing with this new sword."

OOC I assume no one has any objections to me taking the sun sword?

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 5th, 2020 8:08:24 PM

Vamir bows to Eberyon and waves. The witch takes the time to thank the tree for helping them get back so quickly, and then follows the others.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

OOC: I haven't even begun to update. I haven't been home since 9/27 so I will update when I can.

DM Jeremy Battle Map 
Friday November 6th, 2020 5:25:38 AM

OOC...You have time to finish your sheets, I guesstimate that this module will last another week or so, then it will be at least a week before you will face any combat in the module I'm currently adding the finishing touches to, and should be sending off for review by the end of the weekend. For you casters that are struggling for a feat idea, spell penetration, and greater spell penetration are always good choices, as are spell focus and greater spell focus, and if you like summoning friends, augmented summoning is nice. I hope that helps. You are right though, when limited to core rules, the options dwindle quickly, outside of core, give me a day, and I could give you a list a mile long.

The vote for baths is victorious, and Alfreda assures Neshi that they have a tub in his size, and that it is already in his room, though Armand reminds everyone about the reason they came to the Cradle in the first place, as Osul passes on Nadea's thanks, minus the peck on the cheek. Eberyon bows to Armand's wisdom and says, "That is right, In my joy I forgot all about that, it is but early afternoon, let us make our way to the garden, and plant Deeproot's child. There will still be plenty of time for a good long soak and scrub, before dinner is served.

In the garden, everyone gathers around the dead tree Guyrent. Eberyon says to the tree, "You were a dear friend Guyrent, and it saddened me when you passed. I couldn't even bring myself to deal with your remains, until today, as death must make way for life. Farewell my friend!" The fey king then reaches out his hand to touch the tree, and Guyrent's remains burst into flames. The fire is so intense that everyone must step back a few feet to avoid being burnt by the radiant heat. Due to the intensity of the flames, it lasts less then 10 minutes, and Eberyon's friend is reduced to ash, leaving a hole where her roots once were. Eberyon waves his hand over the hole, and the ashes all come together in a ball, elevated slightly off the ground, as the hole refills itself. when all is said and done, there is no sign of the burnt root hole, and only a hole big enough to hold Guyrent's ashes, as well as the ashes of Adlevar, remaining. With another wave of his hand, Guyrent's ashes settle into the hole. Eberyon then turns to the Wardens and says, I leave the honor of mixing the ashes and planting the seed in them to you."

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Friday November 6th, 2020 8:49:14 PM

Owen uses Prestidigitation to begin mixing the ashes.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Saturday November 7th, 2020 11:45:16 AM

Armand opens the lid to the bucket and pours those ashes into the swirling (because of Owen's prestidigitation) ashes already in the hole.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Saturday November 7th, 2020 4:29:52 PM

"Who has the seed?"

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Sunday November 8th, 2020 1:26:52 AM

'Osul retreives the seed from a pouch and hands it to Elyngael.

Once everything is ready, he calls on his Control Weather for light, consistent rain. That is going to take a while, so he uses low volumes of water from Create Water to trickle into the fertilizer.

While he fully expectes the area to already be under the effects of such a spell, he follows this up (in due course) with Plant Growth(Enrichment).

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Sunday November 8th, 2020 1:13:27 PM

Neshi watches his friends and is impresed with how they are using ther magics in such a finessed way.


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 8th, 2020 9:52:21 PM

Vamir watches the procedure, and reaches out to let Deeproot's child know what is going on.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

OOC: Please bear with my posts. I am dealing with a COVID outbreak at work. I am on my 14th day straight of 12 hour days with no relief until the 23rd at the earliest

DM Jeremy Battle Map 
Monday November 9th, 2020 5:32:55 AM

Owen uses magic to stir the ashes, as Armand adds Adlevar's ashes to the hole. Osul hands Elyngael the seed , who we will assume plants it in the ash mixture, then the Druid uses his magic to water the seed, even going so far as to create a gentle rain, and insures it has a fruitful future. Neshi is impressed by the way his friends use their magics to get the job done, as Vamir reaches out to the seed to let her know what is going on. Whether the seed hears or understands Vamir, it is hard to say, because one might liken the experience to talking to an infant, or at least that is the vibe the witch gets from the experience.

After the seed is planted, Eberyon with a broad smile breaks the silence and says, "That is done, and now all that remains is to wait, shall we adjourn to the palace? Your hot baths should be waiting, and since our druid friend has decided to create some rain, it will be much drier." He gives a hearty laugh at that, giving the impression that the rain doesn't affect him in the least. When you look at the immortal power, you see that the rain is defiantly hitting him, yet for reasons unexplainable, his body, hair and clothing remain dry. Even though Eberyon isn't getting wet, the Wardens definitely are. It is a gentle rain, to be sure, but it is a rain designed to soak the soil gently, and if it soaks the soil, it will soak the Tree Warden, and you find it doesn't take long and you are all soaked to the skin.

When you return to the palace and your rooms, you all see a steaming bath is waiting along with plenty of towels. As he was assured, Neshi finds a tub perfect for one of his size waiting for him in his room. As the Wardens slip into their tubs, something marvelous happens. the waters begin churning, and you can feel blasts of water hitting and messaging all the right places, to ease any sore muscles, or joints, and the whole process leaves the bather feeling refreshed and stress free, not to mention relaxed, and pain free, oh and free of dirt and grim as well. If you examine the tubs nothing seems unusual, they just look like claw foot tubs, made from polished copper, but they defiantly radiate a magical aura if anyone chooses to check.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Monday November 9th, 2020 5:26:32 PM

Elyngael opts to stay outside for awhile even though it's raining. She wanders the garden and makes sure that the rain does not wash out all the ashes.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Monday November 9th, 2020 5:30:05 PM

'Osul bathes, and reflects on the day.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Monday November 9th, 2020 5:46:44 PM

Before getting into the tub, Armand hangs up his chain shirt and wipes as much water off as he can. Then he will get into the tub and relax till the water starts to cool.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday November 9th, 2020 7:14:40 PM


Neshi takes a few moments to heat the water to almost uncomfortable nad then climbs in. Submerging himself, he lets the small pains and stiffness of the road begin to wash away. Every now and again he refreshes the heat of the water, and then begins to scrub in earnest, clearing away the crime and detritis of the past week's adventures and combats.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 9th, 2020 7:19:20 PM

Vamir leaves Melzat in the garden to dip his roots in the ground before heading up to his room. The witch enjoys every moment 9f his soak, and clean maki g a note to ask Eberyon where he can get a tub like this for the tree.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22  d20+27=47 ;
Monday November 9th, 2020 8:47:52 PM

Delighted by the magical bathtub, Owen examines it carefully. Spellcraft: 47. Yes, that's a natural 20 on my bathtub check.

After a long, relaxing bath, Owen towels off and changes clothes. He is in high spirits when he rejoins the rest of the Wardens: "'Osul, your rain was nice, but I must say that that bath was even better! I need to get my hands on one of those tubs."

DM Jeremy Battle Map 
Tuesday November 10th, 2020 5:22:25 AM

Elyngael decides to preform her rendition of singing in the rain, minus the singing, dancing, and over-all preforming part. She keeps an eye on the ashes to make sure they don't wash away, though she soon realizes that the gentleness of the rain, and the absorbent nature of the soil, are such that there are hardly any puddles, and she is certain that the seed is safe. This gives her the opportunity to further explore the magnificent garden. As before she sees flowers and foliage the likes of which she has never experienced before. Sure there are varieties she is familiar with, but the vibrancy of the colors, not to mention the numerous shades of color, are something not seen in the Wold, and the experience is breathtaking.

The boys all enjoy their baths, with Vamir and Owen wondering how they can smuggle one home in their luggage. Owen looks his tub over, and realizes that it has a aura of strong evocation, and mild divination. He concludes that the magic works similar to a hydraulic push spell. Though instead of one big push, there are several mini continues jets. How the jets seem to instinctively know just where to hit the body, the Wizard is unable to determine, but he is certain that the divination aura is coming from that ability.

When the boys finally exit their baths, they find soft and fluffy towels to dry off with, as well as comfortable bath robes to wear. As the Wardens go to get their clothes, they find them missing, and replaced by exceptionally fine, and perfect fitting, garments to be worn in their stead. upon each pile of clothing, is a small note that says: Your garments have been sent off to be laundered and repaired. Feel free to borrow these humble garments in the meantime, signed Alfreda. None of the rest of anyone's gear is missing, though Armand finds his armor has been polished and oiled, and everyone else finds their bags and other gear have been cleaned and cared for.

Everyone minus Elyngael, Brawn and Melzat, who are still in the garden, eventually make their way to the common sitting room, where a fire is crackling in the fireplace, and their Pech friend, Prisley is behind the bar to offer pre-dinner refreshments.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Tuesday November 10th, 2020 5:24:47 PM

Elygael trudges in and contemplates the bath. However, she is not really cold, just wet, and see's no reason to become more wet. She towels off and once she and Brawn are dry decides to take a nap in the bed.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet  d6=6 ; d6=5 ; d6=3 ; d6=4 ; d6=2 ; d6=4 ; d6=6 ;
Tuesday November 10th, 2020 6:24:26 PM

Armand is pleased when he sees his armor taken care of. He dons the offered clothing and goes to the common area. "You know I'm still a little injured from our battle. Does anyone else need some healing?" When all gather he will channel to heal.
Everyone is healed 30 (7d6...I know should be 8d6 at this level but technically we still haven't rested from going up a level).

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday November 10th, 2020 6:37:35 PM

Neshi dresses and heads to the common room. When Armand mentions injuries, Neshi also admits to still being a bit beat up as well.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Tuesday November 10th, 2020 6:52:56 PM

Owen asks for a hot apple cider on this newly-rainy evening. He enjoys a restful time with the other Wardens.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday November 10th, 2020 7:27:00 PM

At the mention of hewling Vamir reaches out and asks Melzat to join them for a few minutes. After the healing Melzat trudges outside and enjoys the slow rain, and moist earth.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 11th, 2020 3:36:14 AM

'Osul nods in reply to Owen - it was a nice bath.

After a sufficient soak and before the days light dims, he returns the weather to its previous disposition.

'Osul is ready to assist if there is not sufficient Healing to go around.

If the topic arises he asks openly what skills others think he might apply himself to, and what it will take to sort out the hide.

DM Jeremy Battle Map 
Wednesday November 11th, 2020 5:22:24 AM

Elyngael finally decides to leave the rain and head inside. She figures that the natural rain has done as much as the bath would have, and decides to take a small nap, after toweling herself and Brawn off. When she awakens, she finds her armor has been polished and oiled, and the rest of her gear has been cleaned and cared for as well. She finds two lovely sets of clothing where her wet and soiled clothes were with a note that reads: "I didn't know if you would prefer a dress or shirt and trousers, so I left a set of each type of garment. Your clothes are being laundered and repaired, and will be returned when finished. Please feel free to wear these humble garments in the meanwhile. Alfreda"

Armand offers up some healing to his friends, as Owen orders a hot apple cider. Prisley asks it he would prefer a fresh or hard cider, then after pouring the appropriate cold beverage into a mug, the pech walks over to the fire place, and retrieves his hot toddy poker, and uses it to quickly heat the cider to perfection.

Eventually Alfreda arrives and escorts the Wardens to the dinning hall. the room isn't quite as full as it was the first time they were there, in fact it is just Eberyon and the Wardens. When asked, the fey king says the normal guest of the hall are those who are in his employ, and due to the feast in the Tree Wardens' honor tomorrow, the hall is in preparation, so they are dinning elsewhere. The food and drink are as spectacular and plentiful as before, and the Wardens are free to eat their fill. After dinner, Eberyon mentions that if the Wardens need anything, or even desire something, they should but ask, and if it is possible, they will relieve, and then he takes his leave. As the Wardens adjourn to the common room, the fire is still crackling in the fire place, and Prisley is their to take any drink or other requests.

OOC... If it seems like I'm dragging my feet a bit, you aren't mistaken. I'm waiting for approval for the next module, so I'm dragging out this scene to fill the time. Thanks for your patience.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Wednesday November 11th, 2020 6:25:41 PM

Armand goes over to Prisley, "I say, do you know how to make a proper hot toddy?"

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Wednesday November 11th, 2020 6:50:58 PM

Owen enjoys his fresh apple cider. "Armand, I'm sure he does! This hot apple cider is a real treat, as well."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday November 11th, 2020 7:11:09 PM

Vamir just props his feet up and enjoys the quiet conversation.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Wednesday November 11th, 2020 7:48:37 PM

Elyngael opts for the shirt and trousers. Once they are back in the common room she says"Armand I could still use some healing." Then she says, "Prisley, I'll take the best red wine you have."

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 12th, 2020 2:45:23 AM

'Osul settles in for conversation after dinner, but doesn't ask Prisley for a drink on arrival.

Something about the feast has him concerned, though he saves that conversation for later.

After an hour, he does request a pumpkin based toddy.

DM Jeremy Battle Map 
Thursday November 12th, 2020 5:29:36 AM

Everyone settles in for after dinner chat and lounging. The chairs in the common room are beyond comfortable, which along with the fireplace makes for a very relaxing atmosphere. Armand asks for a Hot Toddy, and is rewarded with one of the best Hot Toddies he ever tasted. Obviously the whiskey used was of superior quality to anything he has experienced before today, coupled with the finest of spices, which Prisley grinds fresh, left you with a work of art in the glass. Owen enjoys his hot cider. It is clearly made from freshly pressed apples, as it still has a cloudy appearance. The variety of apple or apples is something he can't say he recognizes, but the beverage, and one would assume the apples themselves, are like nothing available in the Wold. Elyngael orders a red wine, and as Prisley pours her glass, the room is filled with an amazing aroma. On appearance the wine is everything you want to see in a high quality wine. Taking a sip the ranger finds a fruity front note that isn't too sweet, and finishes slightly dry, making it the perfect wine for everyone's taste, as it is perfectly balanced, coupled with it's amazing flavor and aroma. Vamir is in super chill mode. Osul is concerned about the feast and at first just opts to enjoy the comfort of his chair. Finally he orders a pumpkin hot toddy. Prisely has a look of confusion cross his face, that lasts but a moment, and then that aha look replaces it, as he asks, "Would you like that with actual pumpkin, or just the spice blend usually associated with pumpkin?" Whatever the answer, he starts with the same high end whiskey that he used in Armand's toddy, then freshly grinds the spices. If Osul wants pumpkin added, he adds just the right amount then hits the mug with the hot poker, creating the perfect drink. I can't believe someone ordered a pumpkin spiced beverage, I suppose it tis the season LOL! Seeing the look of concern on the druid's face, as he hands him his drink, Prisley, the good bartender that he is, asks, "Is there something wrong, and is there anything I can do to help?

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 12th, 2020 7:31:52 AM

Neshi running a bit late joins the dinner crew ordering some tauran wine and sits ariound looking at his friends and Patron a smiles to himself thinking that he was one lucky wemic right now..

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 12th, 2020 8:36:38 AM

'Osul struggles to recall, and eventually confirms with Prisley, "Actual pureed pumpkin, ground cinnamon and nutmeg, whiskey (with a drop of honey if the whiskey isn't made with honey - who knows), cream, and dusted with nutmeg, or somehting like that.". He doesn't struggle with the drink - after an initial favorable taste (and thanks to Prisley) he nurses that cup drinking it steadily over the next hour.

The question honestly catches him off guard. "I'm just not used to feasts in our honor, beyond our welcomes home. Is it a common thing here?"

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 12th, 2020 6:16:22 PM


Looking over at "Osul Neshi grins.

" I think that when and if we ever become comfortable with this sort of thing, then it is likely time for us to stay at home and stop adventuring."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Thursday November 12th, 2020 7:09:29 PM

Elyngael sips her wine. "This is all rather confusing to go from the dangers of fighting those treants to sitting in this luxury."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 12th, 2020 7:22:58 PM

Vamir listens to the various drink orders, and walks over to Prisley, "My father used to describe a pale ale only found in the isles. Very light, almost no bitter, and only the slightest after taste. Do you have anything like that?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Thursday November 12th, 2020 7:40:26 PM

Armand stares into the fireplace. "Did you ever wonder what you would be doing if you weren't doing this?"

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Thursday November 12th, 2020 8:44:58 PM

Owen responds to Armand. "Well, I'd still be a scholar, whiling the hours away in the library. And then home to my family. It sounds lovely, to be honest, but I enjoy an adventure here and there."

DM Jeremy Battle Map 
Friday November 13th, 2020 5:54:32 AM

Atlas: Highlight to display spoiler: { You and the Woldian Heroes who were all hand picked by Eberyon have finally finished the mission given to you by the Fey King. It's been a long and arduous campaign, with more then one visit to Gargul. Thankfully Atlas was never one of the reasons for the visit, but as companion to those less fortunate, he was required to accompany the fallen as is usually the case. The task is complete, and the Wold is a slightly safer place than before thanks to the groups heroics. Though not the leader, Atlas quickly became well liked by the others, as well as well respected, so much so, the assigned leader often asked for the fighter's advice. Atlas and the rest of the band of heroes have finally returned to Eberyon's Palace in the Wold's Cradle. They are covered with the grime of war and for the most part slightly exhausted, but happy to be done and able to return to their former lives. Are they changed? Maybe, and only time will tell if Atlas is still the boisterous fun-loving person, or if the conflict effected him somewhere deep inside. (Trey this is completely up to you, if you wish to roll play this in the future, completely optional) As they approach the palace you can see that some sort of hub-bub is happening, and the place has a festive air to it. As you, and the others approach a male pixie, middle-aged, receding hairline, and wearing coke bottle glasses, meets you. You immediately recognize him as Eberyon's butler Alfreda, and the pixie seems excited, and asks, "You've returned, so is the mission complete?" Atlas and the others nod the affirmative, and the pixie claps his hand in excitement as he says, "The king is going to be so pleased to hear this, I'll fly ahead and let him know of your arrival, and I'll send you someone to escort you to the king. A few minutes later, a female gnome arrives and begins casting prestidigitation on the heroes, cleaning them up and mending their clothing. Once done she takes a step back and says to herself, [b]"That will have to do." Then to the heroes she says, "Please follow me!" The gnome leads the group into the palace's dining hall where a feast is taking place. }

Everyone else:
Everyone enjoys their sit around the fire. Their industrious little bartender willing and able to attend to even their smallest requests. Finally heads start nodding, Is it due to the alcohol, relaxing atmosphere, exhaustion of the day, or likely, a combination of all the above, the Wardens one by one excuse themselves and then turn in for the night. The next morning awakens to a beautiful day, and even though the Wardens aren't comfortable with the whole "Feast in their honor" thing, the day seems to go by quickly, and finally it's dinner time. The dining hall is beautifully decorated, and the multi-colored ivies that cover the walls seem even more vibrant than normal. The Wardens are seated first, at the head table next to Eberyon, and once the fey king and Wardens are comfortable, the guest are paraded in. These guests are the leaders and their guests from all the different fey people groups, and they are brought to the head table to be introduced to the Wardens and offer their thanks for the removal of the Adlevarian threat, Since this isn't their thing, and The Wardens don't know any of these people, it seems like mostly a formality. Finally the last of the dignitaries are ushered in. Two stunningly beautiful women wearing water shawls. you instantly recognize them as nerieds, and the leader's guest is none other than Nadea herself, who give Osul a mischievous wink. the leader is introduced as Shrena, who places a small chest on the table in front of the Wardens, opens it and says, "As a way of saying thanks for your effort and returning my beloved sister to me, please except this gift." Inside the chest are the loveliest black pearls you've ever seen, and it just so happens that the value is equal to what ever is need to make WBL.

The food and drink are amazing and seemingly limitless, and everyone is enjoying themselves to the fullest. About midway through the meal, Alfreda flies in, obviously in a hurry. He flies over to Eberyon's side and whispers in his ear something the Warden's can't make out, but the affect is amazing. Eberyon goes from happy and festive to even happier, and stands up in his excitement. "Let them in! Let them in! This feast just became a double celebration!"

More chairs are brought to the head table, and then a group of people are ushered into the hall. Everyone turns to look at the newcomers, and even though Eberyon is excited to see them, none of the dignitaries seem to know what's going on, and the fey king isn't saying anything. this group of people all carry the trappings and attire of adventurers, but based one the style of their clothing, is is clear that they are from all over the Wold. Not knowing what is happening, the Wardens give the group the once over to try to figure out why they are being honored, and why they are here. as their eyes scan the people. one face stands out, one face they recognize, it is the face of Atlas.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 13th, 2020 8:17:35 AM

sitting back with his wine and reflecting on life, Neshi ponders Armand's question for a moment.

"You know, it has never occurred to me that there could be a life other than adventuring. I have no family, other than you all. I have no real home, other than the "Tree". And all my skills and training are geared toward helping others and surviving on my own...

Neshi trails off and and when his glass is empty gets it refilled.

When the different dignitatires arrive, Neshi is polite and nods to each as they are introduced but a genuine smile crosses his face as Nadea and her sister arrive.

As he sits down and begins to enjoy the unlimitless food, which again make him smile, Neshi is on his third full plate when he notices Alfreda hurridly fly in and over to Eberyon and whisper something in his ear. The first thng that runs through Neshi's head is that there is some emergency and they aren't going to get to finish their meal, when Eberyon seemingly goes manically exuberant and announces the arrival of new, but unexpected geusts.

With great interest, Neshi watches with the others as the group of mixed adventurers is brought into the banquet Hall. Moments later a grin splits the wimics face as he sees Atlas among the party members.


Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Friday November 13th, 2020 5:52:42 PM

Atlas strolls in with the others, a little grumpy and mumbling under his breath about Kings and their constant need for ceremony. He clearly just wants to get through this and get to the food that he smells. However, he does his best to put on a smile and play the part. That is until he sees who is sitting with the King.

There is a moment of struggle that washes over his face that makes it look like he just ate a rotten egg. You know that look, he's trying to do something he hates. However, you see it quickly resolve as he approaches. Apparently he made his decision, as he puts decorum aside and yells out, "Wardens of the Tree!" He diverts from the others and he practically runs to the group. As he starts giving out bear hugs he says, "By the gods I have missed all of you" There might even be a tear in his eye, but you know better than to mention it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Saturday November 14th, 2020 12:14:01 PM

Armand endures the bear hug and tries to out bear hug Atlas back, alas he does not have the strength to match Atlas. "You look good. What have you been doing?" Armand's grin is wide. He is truly overjoyed to see Atlas.

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage