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Fairy Tale

DM Jeremy  
Thursday August 20th, 2020 6:09:10 AM

The three sages except Armand's offer, especially Lew, he is a halfling after all, and after all the Wardens completed their adventures for the day, the feasting began in earnest. It is obvious that the three sages are a good fit for the Tree, as they seem to fit right in with the other guests, almost as if they have been living there for years, even though they just arrived this morning. The party is one for the record books as there is much to celebrate, especially after all the sadness of late. and it goes well into the night.

For the next few months the hub-bub is all about the library, with many taking advantage of the temporary library at Wardens HQ, so many so that even Armand starts to question his offer. The Wardens take it in stride as is their way, reminding themselves that it is just another service to the community they love.

Finally the big day has come, and the library's grand opening is today. The Tree's residences are in a tizzy with excitement, and when the time finally comes, everyone is there. Folbre begins with a speech talking about how Armand's dream has come to pass, and how this library will be a boon to the literacy of the residence. He concludes by thanking the Wardens for the generous use of their home, in the interim. Grenad Blueshrub takes the podium after, to many cheers. In the last few months, the three sages have become quite popular, and have gained an almost celebrity like status. He begins his speech talking about the mission of the Sage's Guild, then begins to speak on the joys of reading, and the ability to research most any topic here in the library. After Grenad's speech, the three sages and Folbre use a giant pair of scissors to cut a blue ribbon in front of the door, officially opening the library.

There are a myriad of games and activities, which add to the festive spirit of the day, and the merry making is scheduled to go on through the rest of the day, though it is currently 3pm. Everyone make a DC 20 perception check. Highlight to display spoiler: {You notice a guard running in to speak to Miles and Folbre, who happen to be standing together chatting, and a perplexed look crosses their faces, as the guard speaks.}

Spaz's Gift 1/6

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+11=14 ;
Thursday August 20th, 2020 8:05:05 AM


Neshi is enjoying the celebration and even to some extent the speeches, particularly now, having availed himself of the use of one of the sages and some elemental language books to learn a rudimentary control the elemental languages over the past months, as well as learning about his gloves. But is at the moment it is all about the children and Neshi is currently blindfolded and playing pin the tail on the satyr with them and is unaware of anything else at the moment.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10  d20+33=53 ;
Thursday August 20th, 2020 8:17:51 AM

{Perception: 53 - four suits and a joker walk into a bar...}
'Osul tries to focus on the sounds through the babbling babel and raucous ruckus - his head tilting owl-like, and trying to... well... lip-read in the hope of filling in the gaps. He is quick to recall an incident one morning years ago involving some dwarves, a young lady, and apples.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+7=22 ;
Thursday August 20th, 2020 5:27:23 PM

OOC Armand used the down time to have the haft of his glaive fitted to a worked dragon bone to make it all fancy looking.

Perception 22 (d20+7)

'Hmm, Armand thinks to himself, 'This doesn't look good.' Armand wanders towards the direction from which the guard came.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+16=28 ; d20+21=31 ; d20+21=22 ; d20+21=23 ; d20+23=36 ; d20+22=30 ;
Thursday August 20th, 2020 8:02:50 PM

Vamir spends the next few months with Melzat, amazed at his companions strength, and large size. Vamir watches in awe as Melzat flattens training dummies, slamming them into splinters, or biting clean through them. Melzat no longer frolics like he did when much smaller, but is very cautious where he walks and sits. After knocking Vamir over several times, and almost sitting on a halfling Melzat is almost comically cautious around the folks at the tree.

Vamir wakes up early the morning of the party and draws Woldsblood for his spells (Reflex 28, Concentration 31) Vamir conducts his rituals: Ritual of Warding (Survival 22 success) and Ritual of Spiritual Healing (Heal 36 success).

Vamir is glad for the party, and makes sure to get Melzat into a corner so he can enjoy it as the witch mingles with the crowd. Vamir makes sure to play with Owen's son, and compliment Neshi, and Armand on their new gloves, and glaive haft. Vamir is engaged in conversation with a gnome when he notices the guard rush in. Vamir begins slowly making his way across the room something about this is probably not good.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday August 20th, 2020 9:31:58 PM

Elyngael is clapping and cheering with the rest of the Tree revelers. She is happy for Armand and the new library. It couldn't be in a better place. She notices the guard about the same time as Armand and Vamir. She casually walks to where the guard is talking, not wanting to interrupt the festivities.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+15=27 ;
Thursday August 20th, 2020 9:32:59 PM

Owen notices the guard rush in. He'll keep an eye on the proceedings from a healthy distance--while making sure Simon doesn't get into too much trouble amid the festivities.

What in the name of Eberyon!


DM Jeremy  
Friday August 21st, 2020 8:17:46 AM

From a distance, Osul makes out, "___ _____ ________ __ talking, ___ we ____ understand ____ ___ saying!" As the Wardens, minus Neshi, converge on Miles and Folbre, Folbre hearing their arrival, says, "We should find a quiet pace to talk for a moment", and suggests the Triple T which is right next door and currently mostly empty. Miles says he'll alert Neshi and meet them there.

When everyone is present, Miles introduces the guard, "This gentleman it Bryan, and he was stationed at the Tree's offspring. He has an unusual tale, and I'm hoping you can unravel it." "Thank Pantheon your here", Bryan begins, "I'm certain the Tree Wardens can unravel this enigma!" Bryan than says the following:

"I know this may seem odd, but then again we live in the Tree of Parting, so odd is kinda our normal, but the Tree’s Offspring is talking! It’s speaking a language we don’t understand, but it is most definitely talking! I know that some of you may have heard that the Tree’s tree, as we guards call it, randomly made noises that resemble speech, but now there is no doubt that it is trying to communicate! Maybe you guys know the language being used?"

Spaz's Gift 1/6

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10 
Friday August 21st, 2020 11:01:30 AM

'Osul asks Bryan, "Can you repeat some of the words or noises it has made?"

After everyone has a chance to respond, he adds, "There should be plenty of opportunity to slip away un-noticed during the celebrations. It is just a mile away."



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Saturday August 22nd, 2020 12:12:44 PM

After Miles gets his attention, Neshi hurries over to join his compatriots in hearing the guard's report.

"Hmm, well, I guess vacation is over for us ladies and Gentlemen."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Saturday August 22nd, 2020 2:21:08 PM

"Hmm, Well I think we have fairly wide breadth of language understanding. Also I do have a spell that will enable me to understand almost any spoken language. Alas that does not work two ways as there's is another spell that allows you to speak any language and I did not pray for that one today." Armand shrugs. "At least we can get started. Perhaps a speak with plants spell from the Druid could be useful as well."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday August 23rd, 2020 5:42:27 PM

Elyngael walks with the rest of the Wardens and add,"I heard the Tree's Offspring talking. It was in my mind, and I didn't understand it, but I can try to say it aloud,". Elyngael stops, closes her eyes and concentrates on what she heard.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+20=35 ;
Sunday August 23rd, 2020 9:08:31 PM

Vamir listens to Bryan, and then each person's suggestions. "I think we should see I'd Elyngael can remember what the Tree's Offspring was saying and then go check on them ourselves. I can speak with all plants as necessary, and can cast comprehend languages. Between all of us we can get an idea of what has changed, or figure out what needs to be done in the morning." Vamir reaches out telepathically to Melzat, "Melzat will you please carefully disengage from the party, and meet us at the Tree's Offspring. Just keep an eye on everything until we get there please." Vamir turns to the rest of the party, "Melzat is on his way to keep an eye on the Tree's Offspring until we can get there ourselves. Neshi, I do believe you are correct." Vamir racks his brain trying to recall if he has heard anything like this before. (Knowledge Nature 35)

Melzat carefully exits the party and heads to the Tree's Offspring.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Sunday August 23rd, 2020 9:38:53 PM

OoC: I'll be out of town for about a week starting on Wednesday. Would someone be willing to sub for me?

IC: Owen is excited to see what the sapling has to say. Maybe the Wardens can learn its language, if they don't know it already. He brings Simon and Isabel along as the Wardens check it out.

DM Jeremy  
Monday August 24th, 2020 6:17:13 AM

Osul asks Bryan if he could try to emulate some of the words, or inflections pronounced by the Tree's offspring, as Elyngael tries to remember the sound of the words, or more accurately the sounds, she heard in her head, when she last saw the Tree's offspring, but the words, were incoherent, almost like baby talk, back then. With either the use of magic, or their fairly abundant list of known languages, the Warden's are certain they can ascertain what the Tree's Offspring is saying. Vamir sends Melzat ahead just in case, though he is pretty sure this is the first time he has ever heard of a talking tree, but then its sire is The Tree of Parting, so unusual is to be expected. Owen decides that his family should see a talking tree, which I agree would be something to behold if true.

Bryan tries his best to emulate what the talking tree is saying, and even though linguistics is not his forte, it seems familiar, maybe Sylvan or Elven. It would be hard to say for sure without hearing it yourselves.

Folbre says, "Why don't you guys head out to the Tree's Offspring, Miles and I need to stay here, as we don't want to cause a commotion during the festivities, if there is no need, and I feel you are better equipped to deal with this situation anyway. I ask that you act nonchalant, and maybe leave the festival in a natural fashion, as though you were just heading home for whatever reason, no more than two at a time, taking different routes, again I don't want undue alarm to ruin this much-needed and well-deserved celebration.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday August 24th, 2020 5:27:06 PM

Armand will take his time and walk through the Sage Hall eyeing the books and rooms. After a while he will speak to the first Sage he runs across. "This is all very good. I've been hoping to have a Sage's Guild here at the Tree for some time. Now that all the books I've been collecting have been transferred and added to what the guild has here I guess I should find a new purpose for that room." Armand will then wander off as though in deep thought making his way out of the celebratory area. If anyone tries to stop him he will mutter, "Perhaps an archery range, maybe subdivide it and make it a fit apartment for Owen and his family." and then keep walking as though he hadn't heard or seen the person trying to engage him. Once away from everyone he will cast Air Walk on himself, and step off the tree and down into foliage as he makes his way toward the sapling.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, 
Monday August 24th, 2020 7:23:17 PM

Vamir nods at the suggestion they depart in smaller groups. The witch leaves last, and heads up to his room where he retrieves his bags, and cloak from his room. Vamir walks to the door, stops, and walks to the window where he casts Flying Broom. Vamir mounts his broom, and kicks off flying out the window. Vamir soars above the tree, avoiding as many windows and balconies as possible before flying towards the sapling. "Melzat, are you near the sapling yet? If you are can you tell me what they are saying please?"

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday August 24th, 2020 8:08:26 PM

Elyngael, could you come with me for a moment I need to talk to you about something. If she joins Neshi for a moment Neshi will lead them out of sight and then teleport them near the tree.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday August 24th, 2020 9:37:11 PM

Elyngael tells anyone still around, "I can speak Elven and Sylvan, but the language I heard in my head was not one of those. And, it was not much." "Folbre recommends that we go in twos, so Neshi, I'm ready to join you,"Elyngael walks to Neshi's side.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13 
Tuesday August 25th, 2020 4:29:57 AM

'Osul nods in agreement. Once confident there are no stragglers, he heads towards their home, past their home to the outer branches, takes on the shape of an eagle, and flies a long arc to the young tree (formal name pending), landing nearby and resuming human form.

DM Jeremy  
Tuesday August 25th, 2020 5:45:37 AM

Everyone makes a subtle exit, as per Folbre's suggestion, and Vamir asks Melzat if he had arrived yet. The plant companion answers yes, and says the tree is most defiantly talking but it isn't speaking common. (Witch's familiar's know one language of the players choice, and since you already established Melzat knows common, unless you put a rank in linguistics for him and learned the appropriate language, he wouldn't understand whats being said. I looked and noticed you don't have any skills for Melzat listed.)

When everyone arrives they discover that the tree is in fact speaking Sylvan. and he is repeatedly saying, Highlight to display spoiler: {"If anyone can understand me please respond, I need to talk to someone!"}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13 
Tuesday August 25th, 2020 8:22:43 AM

'Osul lets the tree know (in Sylvan) that several of those present can understand the words, and until we get a better option.
'Osul (in Common) lets the wardens (and family) that don't know Sylvan that know that the tree wants to be heard and converse, and that he will translate as best he can, and until we get a better option.

He gets comfortable, leaning on his quarterstaff.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+7=9 ;
Tuesday August 25th, 2020 5:31:38 PM

"Well good 'Osul. You are elected translator. Let's see what it wants." Armand then looks around to judge the Tree's size as well as check the surrounding area.
Perception 9 (d20+7), ohh look at that shiny rock.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday August 25th, 2020 7:48:41 PM

Neshi and Elyngael pop in a couple hundred feet from the tree and Neshi begins the stroll up to the tree just as Osul is explaining that he can translate for those who don't speak sylvan, which lets Neshi breathe a sigh of relief.



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom,  d20+22=40 ; d20+20=32 ;
Tuesday August 25th, 2020 7:55:14 PM

Vamir softly lands and stops his broom away. After hearing, and understanding the language being spoken Vqmir turns to Osul, "Has he responded to you?" Vamir looks around to see if the ground has changed or if there are any strange footprints. (Perception 40 Survival 32)

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday August 25th, 2020 9:36:55 PM

"I speak Sylvan little Tree. What shall I call you? I will be glad to help you any way I can," Elyngael speaks in Sylvan much to everyone's astonishment, since they've been ignoring her assertion that she does indeed speak Sylvan.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Tuesday August 25th, 2020 11:24:10 PM

Owen waits to hear how the sapling responds, as he also speaks Sylvan.

DM Jeremy  
Wednesday August 26th, 2020 5:57:47 AM

With everyone gathered around the Tree's Offspring, which is now taller than a two story house, the remaining guard is staring at the tree doing his best to understand, but coming up short. When Osul offers to translate, and Elyngael asks the tree's name, the tree responds:

"Thank Eberyon and Maab finally someone who I can communicate with, and not only that, but the very people I need to talk to! My name, elf maiden, is Longbranch, son of Deeproot, whom you call the Tree of Parting, and though I am short for my kind, and especially compared to my father, I wouldn't say I'm little." Longbranch lets out a chuckle at this point, than his voice goes very serious. "Tree Wardens, there are two things I need to tell you. These two things are significant, but just how they will affect the future is beyond me. First, after much discussion with my father, via a root connection we share, we have decided that I will be leaving this place to join my father's people in the Culver Grove, deep in the heart of the Culverwood. According to my father, it is for my protection, for reasons you are soon to witness, however I do wish to meet my kin so I go willingly. Second, again, after much discussion, we feel it is time for my sister to be born, though we don't feel that the Wold is the best place for her. Are you willing to travel to the Wold's Cradle to plant her seed in the appropriate location?'

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13 
Wednesday August 26th, 2020 8:03:14 AM

'Osul is about to respond to Vamir when the tree speaks. If the... Longbranch hasn't just switched to Common, 'Osul translates, and then pauses for responses, and to consider his own.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday August 26th, 2020 8:15:51 AM


Neshi listens to the translation of what Longbranch is saying and a look of near reverence, mixed with s bit of trepidation and fear, comes across The Wemic's face. For a moment he looks like he is going cry, jump for joy,and scream, but Neshi manages to control his physical expressions of his emotions and turns to the tree.

"You are asking us to travel to the the beginning of the Wold, to Eberyon's first creation? What have I done to blessed in such a manner? Though I know not how to get there, I would be honored to go."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+28=40 ; d20+18=22 ; d20+9=22 ;
Wednesday August 26th, 2020 5:37:06 PM

Armand scratches his head. "Wold's Cradle? I'm not even sure where or what plane of existence it is on."

He tries to remember what he can about the place.
Knowledge Planes 40 (d20+28)
Knowledge Religion 22 (d20+22)
Knowledge Geography 22 (d20+9)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom,  d20+20=34 ;
Wednesday August 26th, 2020 7:39:31 PM

Vamir listens to Longbranch, and responds in Sylvan, "Why do you need protection? Who or what would want to harm you? Why would they want to harm you?" Vamir awaits the reply and ponders on where the Wold's Cradle may be. (Knowledge Nature 34)

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday August 26th, 2020 10:05:07 PM

OoC: I'll be out of town and without internet for a few days. Would someone sub for me Thursday through Monday?

IC: Owen, who came to Tree as a scholar to study it, is beyond ecstatic at Longbranch's news. He's glad that 'Osul is translating for everyone else, because Owen would be struggling to contain his excitement were he to do so.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday August 26th, 2020 10:34:31 PM

"Longbranch is the son of Deeproot, our Tree! He has two missions for us. First, we must take him deep into the Culverwood to Culver Grove where he can join others of his kind," Elyngael is so excited to be talking to Deeproot at last. "Secondly, we need to figure out where the Wold's Cradle is, because we need to plant his sister there!" by now Elyngael is beyond honored and thrilled that Longbranch has shared this news.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13  d20+6=22 ; d20+2=7 ;
Thursday August 27th, 2020 4:25:57 AM

"Longbranch, you said "...in the appropriate location.". Are you saying you have both determined the precise place this is to occur?", 'Osul replies in Sylvan and then translates into Common.

He also tries to be of assistance to Armand. {Aid anothers: Planes: 22, Religion: 7, and Geography: d20+5 - it refuses to roll - Roll Dice Error loading XML document (parsererror, undefined,[object XMLHttpRequest])}

DM Jeremy  
Thursday August 27th, 2020 6:04:23 AM

Even if they don't know the exact history, Vamir, Osul and Armand know that the Wold was built on top of Eberyon's creation, AKA the Wold's Cradle. DC 20 Knowledge History Highlight to display spoiler: {The Jericho created the Wold on top of Eberyon's original creation, while Eberyon was in his long sleep, thus the name Wold's Cradle. when he was awakened by the Woldian elves, he found his creation covered by another larger creation, he was furious and went on a rampage, and almost conquered the Wold, but the Hero's of the Wold were able to come together to defeat him and forced him to choose between redemption or death. Eberyon chose redemption, and has since become the helpful immortal power we know and love today.}

Longbranch chuckles, "Elf maiden, you confuse my words, I will travel to the Culver Grove by myself. To be truthful, I'm not sure what reception you Tree Wardens would receive, as the keepers of the grove are rather protective, so it's best I go alone. The reason I need protection master elf, is the same way you are to travel to the Cradle of the Wold, master wemic. I can create vortexes that connect the Wold with the Wold's Cradle, and as I'm sure you are aware, there are those who would exploit such an ability. When I say for my protection, I'm not so much concerned about myself, as I am about what my gift could do if I was forced to use it for the wrong people. Master druid, Father and I know that my sister should be planted in the Wold's Cradle, but she will direct you where you should go. When in the Cradle, if you hold her seed, you she will guide you to the correct location. Are you ready to go or do you need to gather your gear? I can wait a bit longer if needed, but I wish to depart as soon as possible.

OOC... Could someone cover for Weston/Owen for a few days.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+20=40 ;
Thursday August 27th, 2020 5:24:46 PM

Knowledge History 40 (d20+20)
Though that still doesn't answer my original question, which is why in the last post I rolled knowledge planes and geography. Is it a physical place on this world, or is it some sort of demi-plane or conjoined plane.

Armand tries to follow along with the translations of the young tree. "Vortexes? Is that some form of teleport? I would think we may want to get a few provisions if we're going on a trip again."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13  d20+43=52 ;
Thursday August 27th, 2020 6:15:34 PM

"Armand, could bring me up to speed on the Wold's Cradle, while we go grab what we need?", 'Osul asks in common. "Nothing in my meditations this morning indicated ... my spells are more geared towards fixing things, but hopefully I can stil be useful."

He takes a few moments to assess the weather ahead, in case there is a need to warn someone (like James to pass on) at The Tree, and then heads off to grab what needs grabbing. {Toros' Taurs Try, Survival(Weather Forecast):52 - 8 days}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, 
Thursday August 27th, 2020 8:02:49 PM

Vamir shakes his head softly, he was hoping for a bit more time to relax, and get to know the few witches arriving as of late. "I have all of my gear with me, and of course Melzat is always ready. We will stay here with Longbranch and wait until we are all ready." Vamir checks his gear, pockets, pouches and bags before settling between Melzat and Longbranch.

OOC: I will post for Owen for a few days.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Posting for Owen Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, 
Thursday August 27th, 2020 8:10:58 PM

Owen listens intently to Longbranch, the frown at the corners of his lips barely noticeable. Owen looks around at the others, "I know Longbranch says we must leave quickly, but I must retrieve my gear, and more importantly tell my family I am leaving. I will be back shortly. "

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday August 27th, 2020 8:58:49 PM


I agree we do need to get our things and make other arrangements but I am sure we could be back In the morning and ready to go.... If we use the boots we kept we can get us all here and not have to use any of our spells. Particularly if we could shrink brawn down a bit.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday August 27th, 2020 9:50:43 PM

"Brawn and I can be ready to leave within the hour," Elyngael is always ready to travel having grown up on the road.

DM Jeremy  
Friday August 28th, 2020 6:01:07 AM

This is how Jerry and Cazyle explained it to me:
In the Wold, there is no one fey realm per say, but a multitude of pocket dimension fey realms, with the exception of the Wold's Cradle, which was Eberyon's creation predating the Wold, and as such, is not a pocket dimension. It is a physical location, but due to the fact that it is under the Wold, which is a flat planet, extra dimensional travel such as a plane shift spell ECT, is required to get there. So basically it is both a physical location, and an extra dimensional plane all at once. I hope that makes sense, as I'm not sure how to explain it better.

Armand ask if a vortex is a type of Teleport to which Longbranch answers, "I suppose you could say that, but in this case it will transport you from here to the Cradle." Osul checks the weather, and is pretty sure that it should be fair weather for the next few days, with slight chances of rain, but nothing is indicating sever weather. He is concerned about his current spell list, and asks Armand if he knows the history of the Wold's Cradle. Vamir and Melzat are ready to go. Owen needs to grab his gear, and say good bye to his family, Neshi suggest waiting until the morning, due to the need to retrieve equipment. Elyngael and Brawn can be ready within an hour.

"I can wait until the morning if that is what you wish, I wouldn't want to drop you into a potentially hostile territory unprepared." Longbranch says. It is currently around 4 in the afternoon. Do our heroes head out ASAP, or do they wait for the first light?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13 
Saturday August 29th, 2020 3:51:57 AM

'Osul stops, turns, and relays in Common followed by Sylvan, "If we are not leaving until morning then there is no need on my part to rush back to The Tree. Also, if there is some threat to Longbranch then I for one would want to bolster the guard with him until we leave. I will gather what I need around sunset, and I will meditate here before we go. Longbranch, need you open this vortex here? I also would feel more confident knowing we had at least seen you to the borders of The Wood."
"Speaking of the World's Cradle, does have the same cycles as here - day, night, seasons?"


True to his word, 'Osul heads back to The Tree, advises James about the upcoming weather, hands his recently acquired (and read) book over to the Library with no fuss, gathers a few things, including the seed rock medalion, and walks back to Longbranch.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Sunday August 30th, 2020 8:34:42 AM

"Yes I say we can leave by morning at the latest. I'll be able to return us because I can use Plane Shift when we are ready to return. In the meantime let's collect some supplies that we may need. Does anyone have any ideas that would be useful to bring with us?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Sunday August 30th, 2020 9:04:16 AM

I think that leaving our place before dawn and being here at sunrise would be a grand idea. As for things to bring, ... well I would say cold iron might be a thought as we are going to the fey realm.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday August 30th, 2020 5:08:28 PM

"Would having too much cold iron offend them?" Elyngeal shrugs. "I'll get some more arrows."

OOC, since they are not magical I don't think I have to go to the catacombs right?

Posting for Owen Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, 
Sunday August 30th, 2020 6:52:50 PM

Owen returns home and spends the remainder of the evening with his wife and child. Owen sleeps until dawn and returns to Longbranch with his adventuring gear.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+31=37 ; d20+21=26 ; d20+23=31 ;
Sunday August 30th, 2020 7:03:53 PM

Vamir sleeps soundly on the ground, confident Melzat will wake him if there appears to be trouble. The witch wakes before dawn and stretches, "Morning Melzat, how are you buddy?" Vamir nods to anyone else in the area before stretching and beginning his preparations for the day. Vamir carefully draws Woldsblood into the Wold to replenish his spells (Concentration 37 pass). Feeling the magic roll through his veins Vamir begins his rituals (Ritual of Warding 26 pass Ritual of Spiritual Healing 31 pass). Finishing up the witch smiles and bows slightly to the south.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.


DM Jeremy  
Monday August 31st, 2020 6:13:20 AM

The heroes decide to leave at first light. Osul would like to escort Longbranch to the border of the Culverwood, and even though Longbranch says it isn't needed, he welcomes the company. He admits that he isn't certain about how the day cycles compare to the Wold, but because it is attached to the Wold, or more accurately, the Wold is attached to it, he assumes the cycles would be similar in the Wold's Cradle. Everyone except Vamir and Melzat head back to the Tree to re-equip with Elyngael buying some arrows special for the occasion (Because they are non-magical they can be purchased from the Fletcher, at the Tree. Lorifir Lorhalien - Male Elf, runs the Fletcher) Some of the heroes, perhaps all, spend the night with Longbranch, and the night passes without incident.

In the morning, Those who slept at the Tree rise before dawn and meet the others and Longbranch just as the sun is rising. Watching a Tree uproot itself is a thing to behold, and as Longbranch prepares to leave, he does just that. It takes a minute or two, but the Wardens watch in amazement as all of Longbranch's roots exit the soil, and then wind together to form two massive cables, that function like legs, with a mass of roots flaring from the ends that function like feet. As he walks, the root masses actually embed themselves into the soil temporarily with each step, giving Longbranch a very stable gait.

The trip to the border of the Culverwood passes without any confrontations, and though it is now late afternoon, Longbranch informs you that he intends to travel through the night, as he doesn't require the same rest as humanoids do. As a parting gift, Longbranch offers the Warden's a one foot long, one inch thick stick, with instructions that when they are ready to return, all they have to do is snap the stick in two, and a vortex will open to bring them back to the Wold. He says, "I know you have the magical means to come home on your own, but this way you don't have to waste your magic."

Longbranch's leaves begin to flutter in what appears to be an almost spiral pattern, and what appears to be a multicolored, swirling tube appears on the ground in front of him. Longbranch says farewell, as the Wardens, one by one, step into the vortex. the trip through the vortex is like the most extreme water slide, without the water, you can imagine, twisting and turning, doing corkscrews and flips, until finally you are ejected into an unfamiliar place. Upon arrival in the Cradle the Wardens find themselves in what resembles a temperate rainforest. There is a light mist in the air, and the Wardens notice that the colors seem much more vibrant than they are used to. The browns are somehow browner, the greens greener, and the sky's the bluest blue imaginable.To the best of your knowledge, it is about the same time here as it was when you left the Wold.

Spaz's Gift 1/6

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+7=22 ;
Monday August 31st, 2020 6:19:37 PM

Armand takes the proffered stick and tucks it into his efficient quiver. "Thank you. Safe journeys." he says to Longbranch.

Once vortexed, Armand looks around, wondering how this forest compares to the Culverwood. in other words are the tree's bigger, does it seem more primordial, etc. He looks around trying to size things up.
Perception 22 (d20+7)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13  d20+43=63 ; d20+43=51 ;
Monday August 31st, 2020 6:31:11 PM

"There was a Spring day a few years back when all the different types of flowers of The Tree were in bloom, when every sense felt amplified somehow. This is as close as I have felt to that day since, despite the mist."
"Would anyone like to carry the Seed? She is supposed to be directing us."


He tries to get his bearings {Survival - determine North}, starts looking for natural hazards {Survival: 63+Forest Walking}, and when comfortable, tries to gauge the weather ahead {Survival: 51+Forest Walking}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=42 ; d20+22=26 ; d20+20=32 ;
Monday August 31st, 2020 7:26:32 PM

Vamir shakes his head as they are deposited in the forest. "Not the best ride I have ever had. Everyone ok?" Vamor takes a deep breath, and looks around trying to get his bearings. (Perception 42, please excuse the second roll, Knowledge Nature 32)

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Posting for OwenVamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday August 31st, 2020 7:30:13 PM

Owen lands with a thud and looks around amazed at the forest, and gasps audibly at the scenery. Owen looks around, " Well what direction do we need to go?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+20=35 ;
Monday August 31st, 2020 10:00:43 PM

Elyngael and Brawn spiral through the vortex and land a bit dizzy. Brawn shakes it off and rolls in the green, green grass. Elyngael looks around and takes note of the vibrant colors. She listens carefully for the sound of birds or anything familiar (perception d20+20=35).

Owen Marcellus, Posting for Owen (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20  d20+15=29 ;
Monday August 31st, 2020 10:26:19 PM

OoC: I'm back! Thanks for covering, guys.

IC: Owen smiles with the bittersweet thought that Mack would have loved the trip to the Cradle. He looks around carefully to ensure that there aren't any immediate threats. Perception: 29.

Through the looking glass


DM Jeremy  
Tuesday September 1st, 2020 6:07:55 AM

https://docs.google.com/document/d/1ZV-d68M4FH1RZ3gUdetvgln6YW1YEb1UvejR10pUgIU/edit?usp=sharing

As the Wardens look around at their new surroundings, they see heavy moss and various ivies covering everything. There are thick ferns the size of a human that would make travel difficult, at times, if they didn't find themselves on a trail of sorts. More of an animal trail than anything, but it is large enough that even Neshi, Brawn, and Melzat have no problem moving forward. the trees are the size of North American Redwoods, and one could describe the place as primordial, I suppose, with a sense that you are walking through something beyond ancient. The over-all majestic beauty of the place is awe-inspiring to those who are first beholding it.

The forest echoes with the sounds of bird song, and you just catch the image of a majestic bull elk, out of the corner of your eye, before it runs off into the woods. The cry from what sounds like a hawk comes from overhead but the foliage of the trees keeps you from seeing the bird of prey. Everywhere you look you see a forest teeming with life, and you know that few from the Wold have ever experienced what you are experiencing right now.

Osul offers the seed to whomever would wish to carry it, and as he holds it out, in his hand, the image of a compass appears before him, with the indicator pointing north along the animal trail. Of course, Osul is the only one who can see the compass, which has an almost ethereal appearance.

Spaz's Gift 1/6

OOC... Everyone gets 10,000 xp for the last scene.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 1st, 2020 7:01:47 AM

Even the bumpy swirly ride and rough landing can't shake the Wemic's mood as Neshi looks around their landing zone with an expression of awe paste on his face.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13, TTT(Centaur)  d20+28=42 ;
Tuesday September 1st, 2020 10:35:47 AM

"Well doesn't that...", he looks about to the other wardens. "You realy all should have a turn. I was fully expecting the seed to gently lead or pull us in the right direction. This is something else, and I really think it should be shared, and as we don't know how far we will need to trek..."

He passes the seed on, and pays a little more attention to the wildlife, while his mind mulls over just what this seed is.

Knowledge(Nature - Bird call): 42+Forest Walking

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 1st, 2020 2:11:22 PM

Neshi wanders over to Osul to see what he is talking about and takes the seed when it is handed to him.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 1st, 2020 5:25:14 PM

Armand will wander over and take his turn with the seed. "Interesting. Either we are relatively near to where it needs to be, or very far away. I guess we'll have to take periodic readings." He will then pass the seed on to whomever else wants to take a look.

Posting for OwenVamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+14=15 ;
Tuesday September 1st, 2020 7:38:31 PM

Vampire continues to marvel at the beauty and majesty of the forest around him. The witch begins examining the plants and trees and can't help but wonder about the potential potions around him (Herbalism 15). Vamir is so engrossed he doesn't hear Osul speak of the seed.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 1st, 2020 9:16:17 PM

Owen looks about himself with wonder. The Wold's Cradle really is a thing of beauty.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday September 1st, 2020 10:13:29 PM

Reverently Elyngael takes her turn with the seed. She is speechless with the wonder and beauty around them. "It could be hard to leave here," she comments aloud to whomever is listening.

DM Jeremy  
Wednesday September 2nd, 2020 6:30:17 AM

Osul offer the seed to whoever would like to check out the ethereal compass. On his turn, Armand suggests taking periodic readings, since there is no telling how far they have to travel. Osul is able to identify the songs of various sparrows, and finches, as well as the drumming of a pileated woodpecker, which he happens to see before it flies off. He hears the haunting song of a mourning dove, as well as several other bird varieties that he simply can't identify, either because he never heard their song before, or because the are native only to the Cradle. Vamir is sure that if he had a few extra hours (1d4) he could brew up some amazing potions with some of the flora he spies. He sees some golden Ivy whose roots are good for remedying poisons, as well as some variegated Solomon Seal whose berries are good for dealing with curses, as well as some more common ingredients.

The Wardens follow the animal trail north, as indicated by the seed compass, and after an hour or two, you can see a clearing up ahead.

Everyone make a DC 25 perception check Highlight to display spoiler: { You hear a vaguely familiar voice speaking in Sylvan saying, “Someday I shall get even with that Spaz, and if I ever see those Wardens of the Tree, I will extract my revenge! If they hadn’t told that Beastkin about my plans, I would be King of the Culverwood by now!” }

If you roll 40 or higher Highlight to display spoiler: { you recognize the voice as that of Rhiaowiok the tunche}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+13=25 ; d20+13=17 ;
Wednesday September 2nd, 2020 8:47:14 AM

Neshi, lost in his thoughts about actually being in the Wold's Cradle, pretends he is Schultze from Hogan's Heroes. He hears nothing and sees nothing.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+20=31 ;
Wednesday September 2nd, 2020 5:03:03 PM

Perception d20+20=31

Elyngael hears some Sylvan being spoken. It sounds familiar but she can't quite place who is speaking. It causes some alarm, however, since the voice is talking about revenge against the Wardens. "Hey everyone! Things may not be so peaceful here after all," and she proceeds to tell them what she heard. "Does anyone have a clue who this might be?"

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+7=20 ;
Wednesday September 2nd, 2020 5:29:18 PM

Perception 20
"What?" Armand asks. When Elyngael explains what she heard Armand thinks. "Well Spaz was that weird squirrel thing that took Atlas from us right?"
Would that be a knowledge history or knowledge local for us to remember what we talked about?

"In any case we may want to be prepared for something coming out of the forest at us."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13, TTT(Centaur)  d20+33=51 ;
Wednesday September 2nd, 2020 5:56:09 PM

{Perception: 51}
'Osul tries to remember the don't-move-or-breathe sign.
He silently enunciates "Rhi-ao-wi-ok" as he considers whether they should willing share their purpose here.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20  d20+15=27 ;
Wednesday September 2nd, 2020 10:08:25 PM

Owen tries to halt the others. Like 'Osul, he makes the connection with Rhiaowiok.

Posting for OwenVamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=27 ;
Wednesday September 2nd, 2020 10:57:19 PM

Vampire hears the noise from ahead and stops quickly. ( Perception 27) "Melzat, stop. There is trouble ahead. " Vamir whispers in Melzat's mind. Witch and familiar stand still, waiting on what maybe next.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Thursday September 3rd, 2020 5:46:16 AM

OOC... Normally a memory check is a strait intelligence check with a DC set by the DM based on things like how recent the event, the importance ECT. Since the event only happened a few months ago in the game, I would set the DC as a 5 or so. Of course since Osul was able to hear the voice well enough to identify it, I would say that's an auto pass since he isn't one to keep information to himself.

The Wardens remember there time with Spaz, and Spaz promising to deal with the so called king of the Culverwood, it seems he is a beastkin of his word, and he has dragged Rhiaowiok to the Cradle kicking and screaming.

Our heroes realize there is a threat, and Osul is able to give that threat a name, Rhiaowiok. Moving closer the Wardens see the tunche sitting on a large rock in the middle of a large clearing. He is grumbling on and on about how poorly he was treated by Spaz, and how he blames the Wardens for telling on him. Finally the huge fey creature stands up as if to leave, and in so doing, notices the Wardens, and says, “Mine enemies, have appeared before mine eyes! Fortune has smiled upon me, giving me mine revenge!”

Spaz's Gift 1/6

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13, TTT(Centaur) 
Thursday September 3rd, 2020 9:52:44 AM

OOC: "...I would say that's an auto pass since he isn't one to keep information to himself." You say that like its a good thing.
'Osul might just scrape into the top half of Wardens based on intelligence, but only if we are including the companions in the count. He recognises this, and so tries to get information into the hands of all the party - translating for Longbranch and those not familiar with Sylvan (and he didn't single anyone out, he just ran with it), sharing with everyone the chance to see the seed-compass in action, and trying to get the message out about Rhiaowiok without further announcing our presence.


'Osul mutters quietly in the back, "Spaz saved his life. Given what The Wood did to the fortress, what do you think it would have done to anyone claiming dominion over it? And how can he not have the ability to leave this place?"

Then he considers what to call on for assistance, should the need arise.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday September 3rd, 2020 11:11:23 AM

Vamir struggles to remember about this tunche, as he edges up to the clearing. Melzat stands just in front of the witch prepared to defend him. Vamir draws his Rod of Quicken and prepares for the worst. "We are not your enemy. We mean you no harm, but we will defend ourselves if it come to that. "

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+28=30 ; d20+14=28 ; 14d6=53 ;
Thursday September 3rd, 2020 6:17:52 PM

Knowledge Planes to figure out it's weakness? 30 (d20+28)

Armand shakes his head. "You know I really don't feel like negotiating. But if we have to let's do it from a position of power." He then casts Blade Barrier around Rhiaowiok. Shaped in roughly a 30 foot circle, 20 feet high
SR 28 Damage (if he tries to pass through) 53, Reflex save 22 for 1/2 damage.

"Just stay put your majesty, there's danger nearby!" he calls out.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Thursday September 3rd, 2020 7:55:34 PM

Owen prepares to cast Feeblemind on Rhiaowiok should attack the Wardens.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 3rd, 2020 8:37:34 PM


At Osul's announcement, Neshi scrunches up his muzzle. Him, again? Really? I guess Eberyon is wanting him dealt with....

with that said, he quickly casts mage armor upon himself.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday September 3rd, 2020 8:56:00 PM

Elengael casts Greater Magic Fang on Brawn.

Brawn stats: AC: 30/T16/F28 HP 87/87 CMD 24

Hey shouldn't everyone be fully healed? Just looking at headers above me.

DM Jeremy Battle Map  d20+19=23 ; d20+19=29 ;
Friday September 4th, 2020 9:37:36 AM

OOC.. please update your headers. you should be at max hp

Osul realizes the truth, that Spaz actually saved Rhiaowiok's life, and wonders why he can't leave this place. He can most certainly leave this clearing, and was about to until he saw the Wardens, but he has no means to leave the Cradle. Vamir tries telling the fey that they aren't his enemies, but Rhiaowiok only snorts at the notion, and says, "You informed Spaz of mine plans, thus, I name you mine enemies!" Armand is tired of negotiating, and decides to give a show of force, in hopes of gaining the upper hand. Neshi is convinced that Eberyon wishes for the Wardens to deal with this misguided fey. Owen prepares a spell. Elyngael give Brawn's bite a boost.

Rhiaowiok says a few words and a wall of thorns appears behind the Wardens, cutting off any retreat. You can tell that it is a spell like ability, and not a spell. Owen fires off his feeblemind spell, and watches as the over-sized fey stops for a moment, shakes his head as if to clear his mind, and proceed as if nothing happened.

Spaz's Gift 1/6

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d4=4 ;
Sunday September 6th, 2020 2:26:18 PM

Vamir casts spectral hand and moves forward 30 feet to get in range for most of his spells. Melzat stays just in front of the witch to protect him. "We are not your enemy, but if you wish to attack us you will see what happens to those who draw arms against us!"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/17/17 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Sunday September 6th, 2020 4:50:45 PM

Armand cast's Air Walk on Elyngael. "Spread out."

He then advances, "Your Majesty, I don't know why you claim you are stuck in this realm. I actually have means to return our party when we accomplish our mission here. I can also return you to your" thinks proper"realm if you wish. But I cannot do it right away. I would need a night of rest to re-align the spell gifts of Lord Gargul."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday September 6th, 2020 6:27:10 PM

Elyngael double moves upward and eastward slightly so that she is 40 foot high. She directs Brawn to move along the northern tree line.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Monday September 7th, 2020 8:55:07 AM

'Osul nods to Armand. The Wall, Entangle, maybe Plant Growth for good measure - 'Osul has used them before.
He casts Greater Longstrider, and then walks 50' (Woodland Stride, Trackless Step) to m8.
-----
Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13
Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Toros Taur Try (Centaur): +2 Survival
Greater Longstrider = +20' land movement, +10' other movement

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday September 7th, 2020 8:10:29 PM

Activating his gauntlets (quicken), Neshi moves forward and casting stone skin on Armand as he passes, and then on himself as well.

Mage armor - 14 hours
Stone skin 140 hp / 140 hp - 140 minutes.(1400 rounds)



DM Jeremy Battle Map  3d6=7 ; d6=3 ;
Tuesday September 8th, 2020 6:03:59 AM

Vamir get's into position with Melzat in front, as he warns Rhiaowiok what will happen if he decides to fight. (Wade, if you find an image you like better for Melzat, please feel free to swap it out, or e-mail it to me , and I will do so for you.) Armand gives Elyngael some lift, and continues to try negotiations. Elyngael and Brawn get into position. Osul also get's into position. Neshi gives himself and Armand some DR

Whether Rhiaowiok is a normal tunche, or a unique member of his kind, Armand knows that there are certain things that are common to all tunche. He knows that they have DR that can only be overcame by slashing and cold iron, he knows they have a small list of spell-like abilities, including: speak with animals, tongues, burst of nettles, entangle, tree shape, tree stride, ventriloquism, warp wood, diminish plants, plant growth, wall of thorns,control plants, move earth, and true seeing, and he knows that they can change their appearance and size to appear as any small or medium humanoid, as well as mimic their voice.

Rhiaowiok says, "Fight me fair and I may let you live, mine honor must be assuaged, and you must be punished, for the affront on mine honor! He then casts a spell-like ability, and a burst of barbed acid filled nettles appears under Osul and Brawn inflicting 7 damage, and 3 acid damage. DC 20 reflex for half. (DC 18 spellcraft) Highlight to display spoiler: {he cast burst of nettles}

Spaz's Gift 1/6

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50'  d20+9=21 ; d20+5=8 ;
Tuesday September 8th, 2020 10:19:26 AM

{Reflex: 21 - YES! Loving Resist Nature's Lure. Spellcraft: 8 - too distracted to notice.}

He wonders if thinking about hunting through Rhiaowiok's remains searching for what could only be a pea-sized organ for retaining all of his honor is appropriate, and thinks the better of it.

He takes a 5' step to n9 and casts a spell.
-----
Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13
Spell being cast.
Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Toros Taur Try (Centaur): +2 Survival
Greater Longstrider = +20' land movement, +10' other movement

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday September 8th, 2020 2:10:44 PM

Vamir double moves forward to R18, and Melzat to S18. "We are not your enemy. We do not wish to harm you. Your next move may be your last. Think wisely!"


Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/17/17 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  14d6=53 ; d20+11=24 ; 5d8=22 ;
Tuesday September 8th, 2020 5:43:24 PM

"Okay, talk time is over. I'm not sure what you mean by fight honorably. We fight with what we have, if you haven't noticed there's not a lot of fighter types among us." To the group, "I doubt there's anything we have that can physically hurt him because of his damage resistance. So if we don't take him out with spells I suggest a retreat. And if he hits us it's going to really hurt."

I'd cast dismissal but he's going to auto save on that with his stats, at least he doesn't have spell resistance.
Armand casts Flame Strike, damage 53 (14d6) Reflex save 21 for 1/2 damage
he then grabs the rod of quicken, lesser, stuck in his belt,
and casts Searing Light (range touch) hit ac 24 (d20+11) damage 22, no save.

Spells left. Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Daylight, x(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 (2): Ethereal Jaunt, Destruction, Holy Sword(domain)
}

DM, I hope he's a normal tunche, because that's a CR 17 challenge and we're only level 14.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 8th, 2020 5:46:16 PM

OOC, Vamir, I don't think you can double move that far, diagonal moves count double except for the first one.

DM Edit: Wade's good, Wade (Vamir) posts from a tablet and so I usually move his token for him, but I forgot to move his markers yesterday. Picking up where he left off yesterday, the math adds up.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+13=33 ; d20+13=14 ; 28d6=107 ; 5d6=20 ;
Tuesday September 8th, 2020 7:23:08 PM


Quickly casying, Neshi sends a sickly green ray at Rhiaowiok (disintegrate) ranged touch AC 33 (natural twenty) LOL (followed by a natural 1) and is rewarded with a solid strike against the tunche. Damage 107 points Fortitude save DC24 for 20 points

"Rhiaowiok, there is no glory in killing and bloodshed and honor in battle is for duels and knights. The rest of us fight to survive and to protect those for whom we care about."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+13=18 ; d20+22=34 ; d8+6=10 ; d6=5 ; d8+6=14 ; d6=1 ;
Tuesday September 8th, 2020 8:07:56 PM

Brawn stats: AC: 30/T16/F28 HP 77/87 CMD 24
Reflex save d20+13=18

Hearing what Armand said, Elyngael tells Brawn to stay put. She then takes a normal arrow and uses Pinpoint targeting (no armor or shield bonus on 1 attack) and Many shot (first ranged attack fires 2 arrows (no penalties) full damage on both arrows if hit).
Only shot, d20+22=34, first arrow damage d8+6=10, electrical d6=5, second arrow d8+6=14, electrical d6=1.

Even if the arrows don't penetrate it should take the electrical damage right?

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 8th, 2020 10:54:59 PM

Owen casts Fly and rises thirty feet into the air.

DM Jeremy Battle Map  d20+19=20 ; d20+15=19 ; d20+19=31 ; d20+19=25 ; d20+19=25 ; 2d6+9=20 ; d6=5 ; d6=4 ; d20+19=23 ; 2d6+9=14 ;
Wednesday September 9th, 2020 6:27:04 AM

Osul questions the size of the huge fey's brain,as he starts casting a spell. Vamir offers Rhiaowiok a way out as he and Melzat continue to move forward. Armand casts Flamestrike and manages to inflict full damage, then the cleric quickly casts searing light, hitting the fey full on yet again. Neshi Rhiaowiok full force with a disintegration, as he schools the fey on battle and honor. Elyngael fires off some arrows sinking them into the fey, and though the arrows themselves seem to have no effect, the shock has it's desired effect. Owen takes to the skies.

Rhiaowiok roars in frustration, then he sees Melzat. A wicked smile crosses the face of the huge fey as he casts a spell-like ability forcing Melzat to make a DC 25 will save, or he will turn and attack Vamir. (DC 23 spellcraft) Highlight to display spoiler: {he cast control plants} Unless Melzat makes his save, Vamir will be hit by Melzat's first slam, but Melzat misses with both his second slam and his bite. The slam causes 20 damage, +5 frost, and +4 shock. for a total of 29 damage. Vamir will also be grappled and constricted by Melzat's vines for an additional 14 damage. He will turn to Vamir and apologize to his friend and master, claiming he has no control of his actions. (Ignore if Melzat passes his will save.)

AC 31, 13, 26
74/262

Spaz's Gift 1/6

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 60/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+5=24 ; d20+9=22 ; d20+4=5 ;
Wednesday September 9th, 2020 10:33:33 AM

Melzat turns and strikes at Vamir hitting the witch for 43 damage (Will save 24, so close!). Vamir gasps in pain but manages to avoid the dexterity damage (Fortitude save 22). "Melzat!! What are you doing?" Vamir manages to whisper out as he is being constricted. Vamir attempts to wriggle free from the constriction (Escape Artist 5) and fails.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

OOC: Thank you Robert for reminding me of the diagonal movement. I forgot but didn't have the chance to amend my post due to preparing for a significant change in weather for today.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50'  d20+5=8 ; d20+25=26 ;
Wednesday September 9th, 2020 12:16:48 PM

{Spellcraft: 8 - nothing again}

I'm pretty sure Rhiaowiok hasn't met Tiny before. Tiny appears and tries flailing his tail at Rhiaowiok (over the Blade Barrier) - AC:26 - clearly not.

'Osul seeing Tiny is missing a little reach casts Animal Growth on him, before walking 50' to x9.

-----
Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13
Tiny (round 1 of 140)
Animal Growth on Tiny (round 1 of 140)
Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Toros Taur Try (Centaur): +2 Survival
Greater Longstrider = +20' land movement, +10' other movement

Tiny:
Brachiosaurus — Neutral, Augmented, Enlarged (Animal Growth), Colossal animal - Senses: low light vision, scent, Perception: +28 - AC: 16, Touch: 2, Flat-Footed: 16 - HP: 243/243 (18d8+162) - Fort: +22, Ref: +10, Will: +9 - Speed: 30' - Melee: tail +25 (6d6+28) - Space: 30', Reach: 30' - Special Attack: Trample (4d6+28, DC 38) - Str: 49 (+19), Dex: 8 (-1), Con: 29 (+9), Int: 2 (-4), Wis: 13 (+1), Cha: 10 (+0) - BAB: +13; CMB: +39; CMD: 49 (53 vs Trip) - Feats: Cleave, Great Cleave, Great Fortitude, Greater Overrun, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (tail)
A colossal brachiosaurus is 160 feet long and weighs 256 tons.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+9=27 ; d20+14=19 ;
Wednesday September 9th, 2020 3:56:23 PM

Spellcraft 27 (d20+9). "I guess we should have expected him to have spells to control plants, he wants to be king of the Culverwood afterall."

Armand will cast Break Enchantment: 19 (d20+14) vs 15+ his caster level. Don't think I did it.

"Well played you overgrown charlatan." Armand calls out.

Spells left.Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Daylight, x(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, x, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 (2): Ethereal Jaunt, Destruction, Holy Sword(domain)
}

Spells on:
Blade Barrier around Rhiaowiok, (Damage (if he tries to pass through) 53, Reflex save 22 for 1/2 damage.)
Stone Skin on Armand 140/140

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+22=42 ; d20+22=33 ; 2d8+12=24 ; d6=5 ; 2d8+12=19 ; d6=4 ;
Wednesday September 9th, 2020 8:32:57 PM

Brawn stats: AC: 30/T16/F28 HP 77/87 CMD 24
Brawn is tense waiting to see what happens.

Elyngael decides to do exactly the same thing she did before and takes two normal arrows and uses Pinpoint targeting (no armor or shield bonus on 1 attack) and Many shot (first ranged attack fires 2 arrows (no penalties) full damage on both arrows if hit).
Only shot, d20+22=42 (crit,confirmed on d20+22=33) first arrow damage 2d8+12=24, electrical d6=5, second arrow 2d8+12=19, electrical d6=4.

spell effects:
Brawn - Greater Magic Fang
Elyngael - Air Walk

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  10d6=41 ;
Wednesday September 9th, 2020 8:52:11 PM

Neshi moves forward a bit and lets fly with a fireball, centered five feet over the head of The Tunche.

[b]fireball damage 41 poiints reflex save DC23 for half damage.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Wednesday September 9th, 2020 8:53:17 PM

Owen rises further into the air, then casts Flesh to Stone on Rhiaowiok. He must make a DC 23 Fortitude save or be turned to stone.

DM Jeremy Battle Map  d20+19=33 ; d20+15=19 ;
Thursday September 10th, 2020 5:48:13 AM

Vamir tries wiggling free of Melzat's vines, but fails to do so. Tiny makes an appearance and Osul makes him grow, but the big dino fails to make contact with his tail. Armand tries to free Melzat from Rhiaowiok's control, but fails to do so. Elyngael manages to chip some more hp from the fey. Neshi fires off a fireball, but Rhiaowiok manages to avoid half the damage. Owen casts flesh to stone, and watches at Rhiaowiok turns into a granite statue. As the huge fey turns to stone, Melzat is able to regain control of himself, and gently puts his friend and master back on his feet and carefully releases him, making sure he is able to stand. He is very contrite and begs Vamir's forgiveness for betraying him.

OOC... Well done, you two rounded a enemy that was supposedly 3 levels higher than you, kinda like when you guys defeated a dragon that was 5 levels higher in three rounds. (You guys make one beast of a team) Everyone gets 20,000xp, but the tunche had no treasure, one might conclude that Spaz confiscated everything he had when he exiled him in the Wold's Cradle.

Spaz's Gift: 1/6

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50'  d20+14=22 ;
Thursday September 10th, 2020 9:58:01 AM

"Well, Tiny, thank you. Go explore. Let us know if you find something intersting", he says, gesturing back along the trail they've already walked.{Handle Animal: 22}

"I'm not leaving a statue here as a monument to mad self-importances defeat of self-preservation. Any objections?" If there are no objections, he casts Transmute Rock to Mud and turns the granite to slush.

Either way, he finally asks, "Shall get on with our gardening?", before then asking, "Is there anyone else we should be expecting to meet - possibly from our more distant past?".

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  3d12+14=33 ;
Thursday September 10th, 2020 7:11:17 PM

Vamir catches his breath, and exclaims "Melzat, it's not your fault buddy! Thank you all!" Vamir cast a cure serious wounds on himself. (Rolled 33 but maximized is 50)

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Thursday September 10th, 2020 7:46:51 PM

Armand holds up his finger mouth open as 'Osul puts the final whammy on Rhiaowiok. "Ah shucks, I was going to use my stone shape spell to make him into something more suitable." He shrugs his shoulders. "Oh well. Say who has the acorn. Let's get it out and take another reading." Armand dismisses the blade barrier spell.



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+13=14 ;
Thursday September 10th, 2020 7:50:23 PM

Neshi looks around wondering what is coming next in this cradle of all life. Perception DC 14 (natural one)


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday September 10th, 2020 10:04:21 PM

Elyngael sits down right where she is and runs her hands through Brawn's thick fur. "I think Brawn and I are ready to take a breather, if you don't mind. I'm sure there is bound to be more things rising from our past, right Brawn" as she leans back, looks at Armand, and gestures "shhh"...as if saying it aloud will bring more on.

In the court of the king


DM Jeremy Battle Map 
Friday September 11th, 2020 5:54:49 AM

Osul thanks Tiny and gives him freewill to explore the Wold's Cradle, well at least for the duration the spell. he turns the statue of Rhiaowiok into a mud puddle, and then asks if there are any other loose ends they may need to deal with in the future, but to the best of your DM's knowledge, all unfinished business, other then the planting of the seed, has now been dealt with, for now anyway. Vamir reassures Melzat that he wasn't to blame, and then hooks himself up with some healing. Armand says he was about to turn the statue into something worth commemorating, in stone, but such is life. He suggests taking another reading from the seed compass which is still leading due north. Neshi wonders what may be ahead, but seems to be unable to see through the thick flora. Elyngael opts for a breather. Like Osul she wonders what blast from the past they may have to deal with next, shushing Armand before he can comment.

A day or two after the defeat of Rhiaowiok, the seed’s compass leads you out of the forest, and the Wardens find themselves standing in front of a magnificent palace, with the seed compass pointing strait ahead, right at the palace. The curious thing about the palace is that everyone who looks at it seems to have a completely different idea of what it looks like, but no matter what it looks like to the individual, all agree that it is splendid to behold. The palace doesn’t seem to have any ramparts or any defensive barriers of any kind, just a large courtyard adorned with multiple gardens meant to please the eye. There are a myriad of different fey milling about. There are pixies, nixies, satyr, fauns, dryads, and many others, all of which seem busy doing whatever it is they are supposed to be doing. The fey either don’t seem to notice the Wardens, or simply don’t care about their presence. Finally, after standing around for at least 10 minutes, a middle aged Pixie wearing coke-bottle glasses and a few streaks of grey hair along his temples, flies over to greet the Wardens. He is carrying a clipboard and keeps looking back and forth between the clipboard and the Wardens. Finally he puts down the clipboard and says, in a very matter of fact, and slightly aloof tone, “Who are you? I don’t see your likeness on my list, and so I must conclude that you don’t have an appointment to see the king. The best I can do is put you down for next Tuesday at 10:00. Will that work for you?”

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+9=20 ; d20+9=27 ;
Friday September 11th, 2020 8:34:50 AM


Neshi steps forward, looking at the middle aged pixie.

"Well I just had an informal conversation with him a couple of weeks ago, but we aren't actually here to see him. At least I don't think we are. We have been led here by that seed and it is supposedly leading us to the place where it is supposed to be planted. And well it is pointing right at the palace, so....." Diplomacy DC 20

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Friday September 11th, 2020 8:59:57 AM

'Osul tries to recall if and when another Tuesday might happen again.
...ever again.

*Next Tuesday at 10:00... so, after the calamity, then?*, he thinks, amongst other things, like, the palace might simply be in the way, maybe make the appointment, go around, complete the quest, return to the palace, meet the king, seek forgiveness instead of permission, and point out that despite our obviously not being from around here, we had to have our likeness recorded in order to see you sooner, and maybe have saved you from the present calamity.

"Certainly, but just how often do you get visitors who are not fey? While you consider that, may we take a walk around the grounds of the palace?"

The fact that only one fey has paid them any attention has his.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Friday September 11th, 2020 5:24:02 PM

Vamir looks around, the beauty of the gardens reminding him of his mother, and father. Realizing he is not always the most diplomatic, although not always intentionally, Vamir defers to those whom have already spoke.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+17=23 ;
Friday September 11th, 2020 8:27:06 PM

Diplomacy 23 (d20+17)
Armand addresses the fey. "Hello, we are the Wardens of the Tree of Parting, also known as Deeproot. More specifically, I am Armand a cleric of Gargul, that is 'Osul, Elyngael Noldoryn, Yurr’Neshi, Owen Marcellus, and Vamir Herven. We are here at his son Longbranch's request. Longbranch vortexed us here so that we could plant his sister, an acorn we have from Deeproot. I'm not sure if this is really a kingly level interlude. Perhaps it is more along the lines of the head gardener?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+20=38 ;
Friday September 11th, 2020 8:32:23 PM

Elyngael points at the palace. "Why are we all seeing that differently? Is is some sort of illusion?" She takes a hard look around. Perception d20+20=38

DM Jeremy Battle Map 
Saturday September 12th, 2020 10:46:55 AM

Osul asks for permission to walk around the palace, to which the Pixie answers, rather sharply, "Most defiantly not! The king would have my wings if I allowed such a thing!"

Neshi tries a more diplomatic approach and the pixie seems to let his guard down a bit, as he say, "Well the king did go on walk about not too long ago, so you may have bumped into him, but I haven't heard anything about a seed before, and as much as I'd love to help, my hands are tied, you know rules and all."

Vamir reminisces as he sees the beauty of the gardens.

Elyngael wonders why ever ones view of the palace is different, and tries to see through any illusions. She isn't able to see through any illusions, and the pixie tries to explain, "The king knows that every one's idea of beauty is different, and he wants everyone to enjoy the view of his palace as much as he does, so he imbued the building itself with magic that causes the building to actually look the way the viewer is most inclined to enjoy. How it works is as much a mystery to me as it is to you, but it isn't an illusion."

Armand takes the time to introduce himself and the rest of the Wardens, and gives more detail as to what their current mission is.

As Armand introduces the Wardens, the pixie begins to look the individuals over, in an almost scrutinizing way. Then as if he is thinking out loud and going over some sort of check list,he says under his breath, "A wemic, two elves, and three humans. one of the humans wears the symbol of Gargul, the wemic wears dragon scale gauntlets, one of the elves carries a bow and has a wolf companion, the other has a plant companion resembling a weeping willow. Finally seemingly satisfied with his observations, a broad smile crosses th pixie's face as he says, "Well that changes everything, the king always entertains heroic adventures, you will dine with him tonight! My name is Alfreda, follow me."

Alfreda leads the Wardens into the palace, down several hallways, and up a few flights of steps, until they enter what Alfreda calls the guest wing. There are many doors lining the excessively long hallway, and Alfreda escorts each or the Wardens to their own separate room. The rooms are large, with lavish beds and decor. Each room has a steamy bath prepared, and is furnished with the perfectly sized furnishings and baths, to make the occupants comfortable. Alfreda opens another room, and it is a sitting room, with comfortable looking chairs around a grand open hearth fireplace, with a sizable drink cabinet. Alfreda says, “A fire can be lit if you so desire, either way, this room is at your disposal, if you desire fellowship before dinner, or before turning in for the night. The bar is well stocked, I’m sure you will find whatever it is you desire there. Feel free to help yourselves, dinner will be in about 2 hours, I will return and meet you in the sitting room to escort you to the dinning hall, and the king will see you then.”

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Saturday September 12th, 2020 4:55:11 PM


Neshi is kind of in a daze still. Not quite believing that in such a short time he would be meeting his patron, Eberyon, for a second time.

"Well, umm, Thank you Alfreda. We will await your return in 2 hours then."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Saturday September 12th, 2020 5:37:57 PM

Armand goes into this room and takes the time to pull out his clerical vestments from his backpack and lay them out. He tries to smooth out the wrinkles. Then he takes a bath and spruces himself up. With 15 minutes left before their deadline he walks into the sitting room wearing his clerical vestments. "You know I really need to invest in some better clothing. It seems that there are repeating occasions when we are seeing someone important and all I have is my armor and street clothes."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50'  d20+33=34 ; d20+23=37 ;
Saturday September 12th, 2020 8:14:39 PM

"Thank you, Alfreda, but I meant around the grounds, around the outside of and at a respectful distance from the palace."

'Osul goes through the motions of cleaning himself and his clothes, but first he casts Air Walk on himself (duration 140 minutes). He summons a fire elemental to aid the drying (not burning) of the clothes.

He returns to the sitting room as soon as he is ready.

Does the individual room or sitting room afford any view of the outside? I guess being told something is a nice illusion goes a long way to putting minds at ease for other illusions. Does this really look like Ebyron's palace to everyone, or just a very nice prison?"

'Osul is keen to see if Alfreda returns before the Air Walk ends. If not, he looks to see or otherwise pierce the pleasant veil he feels.{Perception: 34, (trying anything) Will Save (with Resist Nature's Lure): 37}

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20  d20+25=35 ;
Sunday September 13th, 2020 2:16:52 AM

Owen enjoys a long bath. He takes his time to think over the nature of the palace. Spellcraft: 35. It's marvelous, especially if it is not an illusion.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Sunday September 13th, 2020 3:24:57 AM

Errata: 'Osul wildshapes into a medium fire elemental and dries his clothes - he has plenty of time and a summoned elemental might not be around long enough to complete the task.
-----
Wildshape(XVI):7/8, Lightning Lord:14/14, Storm Burst:13/13

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday September 13th, 2020 8:47:48 PM

Vamir shakes his head at the furnished rooms. The witch takes a bath, and knocks most of the dust, and dirt from his clothing. Vamir and Melzat return to the sitting room, and wait for the next few hours. "How does one greet, or meet a king. The only one I have met we just ...well defeated. is there anything I shouldn't do?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.


DM Jeremy Battle Map 
Monday September 14th, 2020 6:35:11 AM

Neshi is in like the cat who got the canary, (get it liontaur, cat, LOL. Sorry couldn't help myself) as he awaits the time to meet his patron again.

Armand takes a bath and then dons his finest duds.

Osul thanks Alfreda but explains he was referring to taking a wide path around the palace. Alfreda smiles and says, "I'm sure the king will be of great help to you, he is the king after all, and besides, he has given strict orders that any heroic adventure group that makes their way to the Cradle, and his palace must dine at his table, so you see my wings are tied, besides, I'm sure you will enjoy your stay, the king built this palace to be enjoyed, after all." He bathes himself and his clothes, then turns into a fire elemental to dry out his clothes. He looks out the window of his room and sees the direction from which the Wardens came. the view is breath taking to say the least. The window from the sitting room happens to be on the opposite side of the hall, and it overlooks a lovely courtyard, in the center of the palace. It seems a quiet place, perfect for prayer and meditation, or enjoying a good book. He can't really see what is inside the other parts of the palace, as the curtains all seem to be drawn. (Alfreda said that the palace magic wasn't an illusion, but somehow you are actually seeing the palace itself, just your interpretation of what a beautiful palace looks like) Osul doesn't see anything that would lead him to believe that trouble is a foot, nor does he feel resistance to any magics of any kind. Since Osul's airwalk lasts 140 min, he would have approximately 20 min left, assuming Alfreda is punctual.

Owen ponders the mystery of the palace's magic as he takes a long bath. If he were to cast detect magic on the place it would radiate an oppressively strong, almost over powering, magical aura, but he wouldn't detect any recognizable school. He vaguely recalls reading about similar magics in the past, but they were always on a scale beyond the scope of mortals.

Vamir cleans himself and his clothes. when he is reunited with his friends, he asks how one greets a king.

Vamir and the rest of the Wardens hear a very shy answer coming from the bar, where they see an small sized creature with yellow skin, bulging white eyes, and gangly limbs serving as bartender. (a DR 13 knowledge nature identifies him as a pech) The unassuming and obviously shy fey is dresses in a white shirt with a black vest, bow tie, and trousers. a closer look revels that the small sized fey is standing on a step stool, so he can serve at the medium sized bar. the pech answers, "Well, um, the king is um, really nice you see, and um, well, um just be yourselves, and um, I think you'll do OK. Um, I'm sorry, My name is Prisly, and I was asked to serve you at the, um, bar here, I can leave, if, um, you wish to be private."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday September 14th, 2020 5:30:12 PM

Armand looks at the others as if to ask 'do we need to be alone' and shrugs his shoulders. "No thank you Prisly, I don't need anything at the moment." Armand then wanders about the room and chooses a comfortable chair in which to sit.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Monday September 14th, 2020 6:05:57 PM

'Osul responds to Armand with a similar shrug and a shake of the head.

"Prisly, thank you - I think I shall.", he replies with a smile as he walks over to the bar. "What do you recommend?" He asks the pech, before quietly shifting the conversation into Undercommon, "Tending bar in the palace is a long way from the mines and stoneworks of your kin. How did you come to be here?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday September 14th, 2020 6:51:56 PM

Thank you Prisly. I will have whatever it is that you recommend for my friend here, indicating Osul.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Monday September 14th, 2020 7:20:57 PM

Owen walks over to the bar and listens in on the conversation between 'Osul and Prisly. If the pech asks him what he'd like to drink, Owen replies in Undercommon: "Surprise me!"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday September 14th, 2020 7:36:37 PM

Vamir shakes his head politely, "no thank you." Vamir's parents told him stories about eating on other planes and not being able to return.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday September 14th, 2020 8:37:37 PM

Elyngael walks in with Brawn and looks about the room. She ventures over to Vamir. "I've been meaning to ask, what happened with Melzat?"

DM Jeremy Battle Map 
Tuesday September 15th, 2020 6:23:19 AM

Armand, Vamir, and Elyngael are disinclined to partake of a pre-dinner cocktail, but Osul, Neshi, and Owen are all in asking Prisly to, as Owen put it, "surprise them". Before he starts mixing their drinks he attempts to answer Osul's question, and in so doing, he becomes even more shy and maybe even a bit embarrassed. He says "Well you see sir, Um, I've, well, um, never been much good at mining", as he drops his head in shame. He looks up then quickly and exuberantly adds, "I tried real hard though!", but then his head drops again as he says, "But, um, well ya see, I just couldn't stop making mistakes." He looks up again, this time with a little twinkle in his bulging white eyes, and joy in his voice, "But then the king heard of my plight and he asked me to come and work at his palace, and it turns out I have a knack for mixing drinks!"

As Elyngael asks Vamir about Melzat's growth spurt, Prisly goes to work mixing drinks for Owen, Osul, and Neshi. The pech thinks for a moment, then says as if thinking out loud, "I wish I knew what Chef was preparing, that would making paring the cocktail easier.". Then a look of inspiration crosses his face as goes to work in earnest. The fey puts on quite a show as he twirls glasses and flips shakers, adding some of this and some of that. Finally he slides three glasses filled with a dark red concoction, down the bar, where they stop perfectly in front of the intended customer. With a broad smile the pech explains that he started with a spirit distilled from a berry called a haloberry, that only grows on certain mountains in the Cradle. He goes on to say that he added some bitters made from the root of the cinnadrome tree, which grows in the Cradle's temprate rain forest, and the juice of a fresh squeezed dragon orange, an orange native to the Cradle, that resembles a blood orange. for a garnish he added a fresh haloberry which looks like a bright red grape, about an inch and a half in diameter, with a ring protruding around the middle. The drink is both sweet and dry at the same time, with fruity notes, but the fruits are like nothing you've ever tasted, and don't over power the balance of the drink. In short it is one of the finest cocktails you've ever tasted. The haloberry garnish, if eaten tastes like a cross between a raspberry, strawberry and blueberry.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Tuesday September 15th, 2020 8:33:23 AM

'Osul is thoroughly impressed with Prisly's drink mixing and the drink itself. "You just made that up from scratch? You really do have a gift!", and after another sip he adds, "You really ought to to give this a name. I think it is going to be popular, given the chance. Thank you Prisly!"

He makes a point of remembering to ask the King about possibly bringing some fruit, seeds, or seedlings home with them.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 15th, 2020 12:39:46 PM

Owen savors the cocktail and adds his praise to 'Osul's.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 15th, 2020 5:26:49 PM

Armand takes some time to pen down some notes in his journal about the Cradle.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday September 15th, 2020 7:57:18 PM

Vampire watches Prisly mix, and create his concoction. The process is so very similar to potion making that the witch is hard pressed to look away until he hears Elyngael's question. "When we got back to the tree I was having, for want of a better term, a question of faith. I went into tree form and attempted to reach out to Queen Maab but was unsuccessful. However, the Chrome's of the South reached out to me. We talked for a long while, and came to an agreement. I came out of tree form to sign our contract. As that began to happen, my cauldron began to shake violently on my belt. Melzat grabbed the cauldron and ran away before I could stop him. As he ran the caldron exploded and in that process you see what happened. Melzat grew extremely large and has become more of a guardian than a simple companion. We are still trying to figure out exactly how this occurred but he is happier than I have ever seen him." Vamir laughs softly, "The first day he grew he nearly sat on a half line, qnd i can't count the number of times he has knocked me over not realizing his size and strength."

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 15th, 2020 8:14:33 PM

Neshi takes a sip and echos his companions sentiments about the drink.

Prisly, you are most definitely a gem....

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday September 15th, 2020 8:41:55 PM

Elyngael scratches her head. "Does that mean you can't do your scrying thing anymore, since you have no cauldron? What about armor for Melzat, could he wear barding like Brawn?"

[i]OOC, I'm not sure how your animal companion works, as a Ranger, Brawn is 3 levels below me. How is Melzat the same as you if you are split class?[/b]

DM Jeremy Battle Map 
Wednesday September 16th, 2020 6:13:56 AM

OOC... Allow me to answer the question about how Melzat is the same level as Vamir. at 1st level, Bloodwitches get to choose between a magical cauldron or an intelligent animal companion, which they call a witches familiar. (BTW witches familiars have an int of 8 and can speak one language, which is why Melzat has the gift of speech) Greenmages gain a plant companion at level 5 which shares the Greenmages level, and as per the write up stacks with any animal companion levels gained from another class.

Wade originally took the cauldron, but after playing for awhile, and especially after we lost Atlas, He decided he wanted Melzat to be able to take on a more front line role, so we did some minor PC surgery, and merged Melzat with the cauldron, effectively exchanging the cauldron for a witches familiar, so that the companion levels, int, and gift of speech could stack.


Armand does some journaling, as the Vamir explains the circumstances that lead up to Melzat's transformation. Elyngael wonders if Vamir will be able to scry anymore after the loss of his cauldron. Neshi, Osul, and Owen each take the time to praise Prisly for his amazing skills as a mixologist, with Osul suggesting he name the drink he created. The pech is beaming with delight at the compliments, but his bashfulness gets the better of him, and all he can say is a shy, "I'm glad you liked it."

At that moment, Afreda returns, promptly at the 2 hour mark, and leads them through the palace to the dinning hall. The dining hall is magnificently adorned in living decor. Instead of wall hangings, there are what appears to be multiple varieties of ivy completely covering the walls. These ivies are not like anything you have seen before, as some have golden leaves, and some have silver leaves. There are also leaves in vibrant shades of red, blue, purple, and of course green. The room is furnished with 2 long gilded tables extending the length of the hall and one shorter table, of the same gilded design, at the head of the room, opposite the elaborate carved double door that opens into the room. Seated at the long tables are a myriad of fey, some of which you remember from your arrival, but there seems to be many more than you saw milling about the courtyard earlier. Sitting in the center of the smaller table is the king himself, who everyone immediately recognizes him as, none other than, Eberyon, king of the fey! Alfreda leads the Wardens to the head table, bows before the immortal power, and says, "Your majesty, may I present the Wardens of the Tree of Parting!"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Wednesday September 16th, 2020 8:43:57 AM

'Osul bows deferentially, before wondering to himself if they are all seeing the same Fey King Eberyon.

He leaves the talking to 'Neshi. He would not wish to get between a fellow Warden and their Immortal Power. He is glad to see the long room so well attended.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday September 16th, 2020 6:38:56 PM

Elyngael stands in awe of the room, the fey not so much, but the kind definitely. Privately she tries to remember if elves in general are beholding to Eberyon in any way.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+13=21 ; d20+18=33 ; d20+17=22 ;
Wednesday September 16th, 2020 6:43:39 PM

Armand contemplates how best to address the king.
Knowledge Nobility 21 (d20+12)
Knowledge Religion 33 (d20+18)

"Your Majesty, forgive our intrution we were lead here by following directions from Longbranch, son of Deeproot. Longbranch conveyed us here to plant his sister so that she may grow in safety."
Diplomacy 22 (d20+17)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+14=27 ;
Wednesday September 16th, 2020 8:00:03 PM

"No I can still scry, I just bought a mirror, and a smaller cauldron for brewing potions and such. As for boarding, I am not sure to be honest with you. Melzat is a plant and I am not sure how that would work." Vamir continues talking with Elygael until they are summoned. As they walk down the hallways Vamir's eyes widen at the ivy and plants ( Herbalism 27). The witch can't help but wonder if he would be allowed to take a few cuttings.

As they walk into the room Vamir bows, not sure of what to do next. Melzat copies his person a bit more clumsily.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Wednesday September 16th, 2020 8:05:36 PM

Owen bows before King Eberyon and follows Armand's lead.

DM Jeremy Battle Map 
Thursday September 17th, 2020 6:33:44 AM

Everyone shows due respect to the King of the Fey. Elyngael wonders if her people are beholden to Eberyon, but elves are no more beholden to him then any other god or power. If anything, he is beholden to them, since it was the elves that decided to wake him from his long slumber. Vamir wonders if he could take any cuttings from the amazing ivies, and realizes that though they wouldn't grow to the magnitude and splendor you see here, back in the Wold they may make an unusual and lovely small house plant, as well as living reminder of ones time spent in the Wold's Cradle. Armand remembers that Eberyon prefers an honest and strait forward form of discourse. He also knows that since his reform, he finds pleasure in helping the noble races, and in particular, heroes. As such, he shares the Warden's quest with the king of the Fey.

"Intrusion? Nonsense! All Heroes of the Wold are welcome in my home and at my board. Please rise my friends, and thank you Alfreda, you may take your seat if you desire" Alfreda thanks his king, stands erect, and then flies over to an empty chair, at one of the two long tables. Sitting next to him is Prisly, and a male Faun wearing a chef's hat. Seeing that gives the impression that even the servants of the court are welcome at Eberyon's table , and after a quick examination, you see that many of the assembled fey are wearing in fact various occupational uniforms.

Eberyon says, "Let us talk more about your quest, after we sup, for my people are assembled, the food is hot, and I'm sure you hunger". "Please join me at my table!", he says indicating the head table, offering the seats on either side of him to the Wardens, and to Vamir and Elyngael he says, "Your heroic companions are welcome as well", and then he whispers, with a chuckle, in Vamir's ear, "My wife wasn't very pleased with you, when you left her patronage, but worry not, she has gotten over the loss, and has even mentioned to me that the Crones of the South was probably a better fit for you anyway."

After the Wardens have taken their seats, Eberyon stands to address his people. "Tonight we are blessed to share our hall with the Wardens of the Tree of Parting, and so tonight we dine in their honor!" Turning to the faun in the chef's hat, Eberyon asks, "Is the meal ready? "Yes your highness!" the faun answers, then with a clap of his hands, the faun shouts out, "Bring in the food, our king and his guests hunger!"

No sooner did the faun sit down, and a side door opened, allowing a train of servants to enter, each carrying a platter of something tasty. There is a variety of succulent meats, as well as many fruits you have never seen before, each as tasty as the next. There is also amazing, fresh from the oven bread, served with fresh churned butter and honey, as well as a variety of vegetables, each cooked to perfection. As soon as the servants set down their platters they also found seats at the table. Eberyon turns to the Wardens and says, "We have but two rules as we dine in my hall, and that is eat your fill, and enjoy yourself. Don't worry, your quest can wait until after we've supped."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 17th, 2020 7:54:43 AM

(OOC: sorry for the missed post. I am dealing with a very ill twelve year old dog companion.)

When Alfreda arrives, Neshi is quickly ready to go and almost seems giddy. as the make their way to dinner his eyes aye taking in everything darting from place to place, trying to imprint all that he sees into his mind.

When led into the dining room to Eberyon himself, Neshi's demeanor changes suddenly to one of a much more serious vein.

Giving a deferential bow accompanied by a "Your Majesty," Neshi is content to let Armand so the speaking for now.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Thursday September 17th, 2020 9:00:13 AM

'Osul encourages his friends to seats before taking his own.

He talks and listens, laughs and eats. As the feast progresses he is thankful that 'Neshi can spend time in conversation, face-to-face with Eberyon.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Thursday September 17th, 2020 11:50:03 AM

Owen thoroughly enjoys the dinner. He tells stories of the Warden's adventures to the fey around him, and hopes to hear stories of their own in return.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 17th, 2020 1:59:33 PM


As the food is served, Neshi is not shy about trying things and tastes just about everything occasionally going back for a second serving of things he particularly enjoyed. In between eating, he turns to Eberyon.

"So your majesty, I assume you are aware that we came across Rhiaowiok on our journey here?"

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Thursday September 17th, 2020 5:34:50 PM

Armand sits and eats drinking only water, maybe a fruit juice. He follows up on Neshi's query. "Yes your Majesty, I found it interesting that a Trunche was in your kingdom. Unfortunately he insisted on doing battle with us and well, he's now a pile of mud."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday September 17th, 2020 6:00:26 PM

Elyngael finds a place to sit where she can watch the room. She wants to get a sense of how the fey are acting, if there are any groups forming, etc. She eats a lot and tosses a lot of meat to Brawn.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday September 17th, 2020 7:55:20 PM

Vamir walks over towards the table and sits next to Eberyon. The witch blushes when Queen Maab is mentioned, "I truly meant no disrespect, and I will always have love for the queen in my heart, but there was something missing. Please give her my warmest wishes." Vamir tries to resist eating but the aromas get the best of him.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Friday September 18th, 2020 5:56:30 AM

The Wardens take there seats, and Vamir assures Eberyon that he meant no disrespect to Queen Maab and still holds her in the highest of regards. He even asks that the king sends his regards to his queen. Eberyon lets out a mighty roar of a laugh, and slaps the elf on the back in a friendly matter then says, "I will do that my friend!" Owen shares stories of the Wardens adventures, and in return, the fey share stories about life in the Cradle. Elyngael observes that the fey in this room all seem to get along well with no obvious clicks to be seen. She is pretty sure though it's because this particular group of fey spend much of their time together working in the palace, and not because there is harmony among the fey races. When Neshi presents himself before the king, Eberyon say, "Well met again, my friend I hope that your gift is serving you well?" When Neshi and Armand bring up Rhiaowiok, Eberyon says, "It should be no surprise to discover a tunche, one of my fey creations here in the Wold's Cradle, but that particular rascal, has been a rebellious lot for a while now. It surprises me not that he would attack you, and I assume blame you for his forceful return, to the Cradle, at Spaz's hand. He got what he was owed, and nothing else. Speaking of Spaz, I wish that beastkin was here, as I'm sure he would have loved to see you Wardens again. He couldn't stop talking about you, then again, he rarely stops talking, or slows down when he is talking, but he is a goodly sort. There is a reason he is the lord of his kind after all, and a well-beloved lord at that."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Friday September 18th, 2020 9:21:53 AM

Owen replies to King Eberyon: "We were certainly thankful for Spaz' gift during our fight with the lich."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Friday September 18th, 2020 8:15:06 PM

Armand is slightly at a loss of how to proceed. "Your majesty I"m not sure if Alfreda informed you but we were sent here to try and find a place to plant this acorn."[b] He nudges 'Osul to have him show the acorn. [b]"It is the daughter of Deeproots and her brother Longbranch sent us here to find a safe place for her to grow."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Saturday September 19th, 2020 9:31:34 AM

'Osul follows Armand's lead. "Your majesty, the seed knows where it needs to go. It was leading us directly into the palace, but we are still unclear if the destination is within the palace, within the grounds, or somewhere beyond both." He holds the seed in his palm, and looks for the indicative arrow. He describes the direction in terms of where on the walls of the hall it directs.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Saturday September 19th, 2020 2:03:11 PM

Elyngael reaches for more dessert.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Saturday September 19th, 2020 6:17:20 PM

Thank you your majesty, so far things are just fine with it. He reaches for a custardy looking desert and then pauses as Armand and Osul talk about and show the seed.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday September 20th, 2020 6:39:58 PM

Vamir enjoys the conversation and takes the time to introduce Melzat to the King. As the wardens began explaining their mission Vamir interjects little as the more experienced members seems to cover the ground quickly, and concisely.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Monday September 21st, 2020 5:39:43 AM

Everyone has a fine time at Eberyon's table, and eat their fill of exquisite food. Vamir introduces Melzat, while Neshi thanks his patron for the gift and informs him that they are working out great. At the end of diner, the Wardens and in particular Armand and Osul bring up their mission again, as Osul brings out the seed activating the seed compass, which is pointing towards a window on the north wall of the dinning hall. At the same time the fey in attendance finish their meals, stand and bow to their king, before exit the dining hall leaving the Wardens alone with the immortal power. "A worthy quest indeed!" Eberyon proclaims, "Might I see the seed?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Monday September 21st, 2020 8:47:43 AM

"Yes, your majesty.", replies 'Osul as he adjusts the position of the seed in his palm. It looks like a Buckeye, lustrous reddish-brown and about the size of a halflings fist.
"We were advised once years ago that the seed should be planted far enough away from Deeproot to ensure its safety from anything that threatened The Tree, but near enough to commune with should the need arise.", he adds, hopefully.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday September 21st, 2020 5:20:46 PM

Armand waits for the king's analysis.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+20=23 ;
Monday September 21st, 2020 6:24:44 PM

Elyngael goes over to the window the acorn compass indicated and looks out. Perception d20+20=23

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday September 21st, 2020 7:53:59 PM

Learning to harvest herbs at the correct time has made the Vamir very patient. The witch sits with his legs crossed quietly watching The King.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Monday September 21st, 2020 11:45:25 PM

Owen waits on King Eberyon's every word.

DM Jeremy Battle Map 
Tuesday September 22nd, 2020 6:05:23 AM

Eberyon thanks Osul as he hands him the seed. "Interesting", he says, as for some reason everyone is able to see the seed compass. Whether it's Eberyon's power, or the will of the seed is unclear, but each of the Wardens see the seed compass at the same time, and the compass points towards the north window. Elyngael gets up to look out the window, and is met there by Eberyon, who invites the rest to join them. As the Wardens look out the window, though it's dark, they see a torch lit, grand European style garden, the kind seen in all the Victorian era movie. In the center of the garden there is something that seems out of place, a dead tree. From your distance you can tell that said tree, when alive, is a dead ringer to the tree engraved on the signet emeralds you found in the dragon's lair, and now wear as en emblem of your position as Tree Wardens. This tree is no where near the size of Deeproot, closer to the size of a normal full grown oak, but it does resemble the Tree of Parting a little, hence the assumption that the signet emeralds carried the image of Deeproot, but now you are certain that the image is this now dead tree. Eberyon says, "I have a hypothesis, would you like to test it out with me?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Tuesday September 22nd, 2020 8:33:19 AM

"Certainly, your majesty. May I ask, how and how long ago did this happen?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 22nd, 2020 1:53:53 PM

Neshi, walks to the window with the others, seeing the dead tree.

"Ummm, doesn't that look like those emerald things we found?"

"Hypothesis? Of course your Majesty."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 22nd, 2020 5:35:30 PM

Armand stands with the others. At this point there is nothing really to do except wait upon the king.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday September 22nd, 2020 7:39:48 PM

How big is this garden? Does it have maze that you have to go through or can you just walk through it to the tree. How high up is this window to the ground? Elyngael wonders how hard it would be to work through the palace to get to ground level.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday September 22nd, 2020 8:09:01 PM

Vampire gasps, "Are they dead? Dormant? What can we do to help? What is your hypothesis?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 22nd, 2020 10:40:11 PM

Owen admires the gardens as the Wardens pass through.

DM Jeremy Battle Map 
Wednesday September 23rd, 2020 6:13:53 AM

There isn't a maze, the garden is a huge affair with a winding cobblestone pathway, with many forks and side paths, leading through it. One could easily walk right to the dead tree via the winding path. There are everburning torches placed at key intervals to illuminate and spotlight some of the key features through out the garden, whether they be marble statues, or living plant sculptures. The dining hall is on the main floor.

"I believe I know where Deeproot's daughter wishes to be planted, follow me", Eberyon says as he leads the Wardens out of the dinning hall down a few hallways and out the back door overlooking the garden. The garden is even more spectacular close up with flora of every shape size and color imaginable. Some are familiar while others look like something straight out of a fairy tale. As you wind through the garden, the seed compass seems to be pointing directly towards the dead tree, and when you arrive at the base of the tree, the indicator on the compass begins to flash, then the image disappears. "It seems my hypothesis was correct, and the seed wishes to be planted here.", Eberyon begins. "Allow me to introduce Guyrent, or her remains anyway." "She was a good friend of mine for many years, until about 10 years ago when she began to slowly fade away, as trees do when they reach the end of their natural life." "I met her hundreds of years ago while walking in the Wold, and was attracted to her quick wit, and feisty attitude, so I brought her to the Cradle with me and planted her in the center of this garden." "I could have given her immortality, and even offered it to her, but she didn't want it so I respected her wishes and allowed her to live her life and I allowed her to die," "I haven't had the heart to remove her remains from the garden, and so here she stands." "However if Deeproot"s daughter wishes to be planted here, Who am I to disallow such a thing?" "Let us adjourn for the evening, and we'll talk more in the morning." "There is much to discuss, I have much to ponder, and I don't wish to exhaust you."

Eberyon leads you out of the garden and back into the palace, where Alfreda is waiting to guide you back to your private chambers. When you arrive, a fire is burning in the sitting room's fireplace, and Prisly is there heating a poker in the fire. "Might I interest you in a Hot Toddy as a night cap?" the pech asks.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday September 23rd, 2020 5:18:47 PM

Vamir follows the king back inside, and eventually Alfreda back to their chambers. The witch is deep in thought until he blurts, "Does this seem a bit to easy? Drop off the seed, and return to the tree. Am I forgetting something?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Wednesday September 23rd, 2020 5:32:34 PM

Armand declines the night cap. When they are alone back in the common room he replies to Vamir. "I agree. This hardly seems worth our time. There's got to be something we are missing. I mean Eberyon is a god and this is his domain. His power is pretty much unlimited. The only thing I can think of is that he's going to want some sort of favor or quest from us before he will plant the nut."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Wednesday September 23rd, 2020 6:47:47 PM

'Osul accepts the seed from Eberyon and Prisly's offer of a drink with thanks. He takes a seat with the group and sips and thinks.

When Prisly leaves and the conversation starts the sipping and thinking continues. Eventualy he speaks up, saying, "The original message came to us in Sylvan. The majority of people dealing with fey would hope they spoke common, and those of us who understand Sylvan are surely the majority of the people of The Tree who would. Deeproot trusts us, just as Torm told us long ago when he brought us the apling and seed, and Deeproot would have shared that with Longbranch, which explains his reaction when we identified ourselves. Had someone else such as the guards happened along who spoke the language then they would either have been asked to get us specifically, or they would have arrived here, potentially identified themselves to Rhiaowiok as being from The Tree, likely being killed (and not quickly) and either losing the seed entirely or losing it to Rhiaowiok. I know we are the right people, and yes, it only takes a gardener to plant the seed, but that is the destination, not the journey."

He looks about for other's ideas and responses.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday September 23rd, 2020 8:37:12 PM

Elyngael politely declines the nightcap instead she prefers to remain in the garden. "Eberyon you have been a most generous host, but I have not had time to properly explore your gardens. It is too lovely out here to be shut inside. I will not be exhausted, as I am quite content to sleep here with Nature surrounding me," She smiles at Eberyon and sits down cross-legged in the grass.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Wednesday September 23rd, 2020 11:20:56 PM

Owen responds to Armand. "Armand, friend, have we grown so used to fighting dragons and liches that planting a wondrous, sentient tree in the Wold's Cradle and sharing a table with King Eberyon is run of the mill? This is a story I look forward to telling Simon, and any grandchildren I have when I grow old. Let's enjoy this journey instead of speculating about the good King's motives."

Fertilizer


DM Jeremy Battle Map 
Thursday September 24th, 2020 6:35:31 AM

Eberyon smiles at Elyngael as she says she will sleep in the garden and says, "Do so as you wish, but if I may, I recommend a small nook in the north east corner of the garden. There's a lovely, and very cozy location, with a very comfortable hammock that I've spent many an hour laying in. Of course you have leave to sleep where you wish, the hammock is but a suggestion. I'll have blankets brought out to you, or would you rather someone fetched your gear?"

The rest of the Wardens struggle to see why they have been chosen for such a task, as it seems too easy and run-of-the-mill for their skill level. Some wonder if Eberyon is going to ask a favor in return. Owen reminds everyone that there is nothing run-of-the-mill about the fact that they just supped and chatted with an immortal power, and are now preparing to sleep in his palace located in the Wold's Cradle, things that most mortals only dream about, and Osul points out that if people, without their skill levels, would have passed through Longbranch's vortex, they would have likely been killed when they ran into Rhiaowiok.

After more discussion, the Wardens take to their beds and sleep a comfortable and restful night. Elyngael too finds herself refreshed and invigorated after her nights sleep in the garden. Each of the Wardens, except Elyngael are awakened by knock on their door, only to find Alfreda there informing them that Eberyon is waiting for them in the sitting room, and that breakfast will be served there. Meanwhile a maid, who happens to be a brownie, is sent out to find Elyngael and guide her to the sitting room. As the Wardens arrive in the sitting room they see a large cart loaded with bacon, eggs, sausage, sliced ham, pancakes and syrup, toast and jam, fruit juice, coffee, and tea. Alfreda says that if they don't find anything on the cart to their liking, he would be happy to take any special requests directly to the chef, and have it here in a few minutes. As the Wardens eat, Eberyon, while munching on a few strips of smoked bacon, begins to speak.

"Deeproot's daughter wishes to be planted in Guyrent's place, and I have no objections, but their is a small problem. Planting a seed from the Wold in the Wold's Cradle requires a special fertilizer, or they will sprout and then die in only a few hours after sprouting. Because it's Deeproot's offspring, she may last a little longer, but obviously we can't just let her die, that would be tragic. The fertilizer is comprised of the ashes of a tree from the Wold, and the ashes of a treant lord. Guyrent will provide the ashes of a tree from the Wold, I'm sure she would have wanted it this way, and it would be a fitting farewell, but the treant lord ashes won't be so easy to come by. Now normally I would never condone killing, but we find ourselves at the mercy of fate, and she is indeed acting in our favor. It so happens that their is currently a Treant Lord, living in the Cradle, who calls himself Adlevar, the treant king. I would never suggest the slaughter of such a magnificent creature, except for the fact that this one has earned judgment. He has created a small grove of treants, and they have been terrorizing everyone in the area, and killing any fey who refuses to bend a knee to Adlevar. I can't stand by and let such a villain go unpunished, but my hands are tied. I would have acted a long time ago, but the gods have stayed my hand. Yes even an immortal power, such as I, am subject to the will of the gods. They told me that such a task is beneath me and is the jurisdiction of heroes, and here you are. This is why I say that fate is smiling on us. Will you Wardens of the Tree vanquish this villain and bring back his ashes for the fertilizer?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 24th, 2020 7:16:02 AM

Neshi looks around at the others as they share their thoughts and then chimes in on his own.

" I am not of a mind that it will be as simple as it seems, however it also seems as though we are doing Eberyon a favor as well by "replacing" his old friend. Perhaps we have become a bit jaded. Maybe we were asked to do this by Longbranch because he considers us his friends."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 24th, 2020 7:19:58 AM

As Eberyon explains the process for planting the seed and what is going to be asked of them to do, he looks around at the others, nodding his head as Eberyon asks his final question.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Thursday September 24th, 2020 5:40:29 PM

Armand thinks to himself, "First there's a trunche that wants to become king of the Culverwood and now there's a treant that wants to set himself up as king. I wonder if this is a pattern of unrest."

To the king he responds, "We would be happy to aid you, your majesty. Perhaps you could tell us a bit more about this treant lord, Adlevar. You say he has created treant followers, do you know how many? For that matter do you know what other creatures may be siding with him. When you say judgement has been passed on him, does he know this?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+31=50 ; d20+21=34 ; d20+23=32 ;
Thursday September 24th, 2020 6:51:10 PM

After the conversation Vamir heads to bed. Melatonin, shuffles off to the closest plot of land nearest Vamir's room. Vamir wakes after his brief nap, and wakes Melzat,Wake up my friend it is a new day. Melzat quietly shuffles in, and joins the witch in his room. Rituals, we do this everyday. One day maybe we can sleep in. Vamir chuckles softly and concentrates, drawing Woldsblood into the wold, (Concentration 50, success) and replenishes his spells. Vamir concentrates and conducts his daily rituals, (Survival 34, success, Healing 32, success) and successfully does so. Vamir bows slightly towards the south in reverence to the crones, and whispers thank you. Sheepishly Vamir remembers Queen Maab is the consort of Eberyon, "Though you are no longer my patron, thank you for guiding my early years, and my mother's. "

Vamir joins the others with Eberyon, and listens to his request. "Is there no other way to reach him your majesty. I mean he is a living tree. Can you tell us anything of him?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Thursday September 24th, 2020 7:07:21 PM

"Your majesty, how far away is this grove, and where do these hoards roam?"



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday September 24th, 2020 9:11:56 PM

"How long has it been terrorizing the area? How do we stop this powerful treant? Fire is the most obvious weapon, so where can we attack that has no nearby water?" Elyngael is feeling refreshed after a peaceful night in the garden.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Thursday September 24th, 2020 11:15:11 PM

Owen quietly eats bacon and eggs as he listens to Eberyon's responses to the others' questions.

DM Jeremy Battle Map 
Friday September 25th, 2020 6:20:40 AM

In response to every ones questions, Eberyon says, "So many questions, I didn't expect that" then he chuckles and adds, "But of course it is the way of mortals to desire information, especially when walking into a dangerous situation. I must say that is a wise way of doing things, I expect it cuts down on the times you have to spend in the court of Gargul." "I will try to answer each question starting with the first." Eberyon says as he begins to answer the Wardens' questions.

First off, I can't imagine any of the fey in my realm ever truly serving this villain, so I would say that you will only have to deal with his treants, and maybe some animated trees. Since they have the ability to get trees to fight for them, it would be foolish not to assume they will have some tree allies. As far as numbers, I cant say for sure, but I know there are at least 8. Second, I've tried talking to him personally, but the fool in his hubris just laughed at me, especially when he realized I was powerless to do anything. The blood of many a fey is on his hands, and their murders require justice. His greatest asset is his size, and strength, as, with the exception of Deeproot, he is easily the largest treant I'm sure you have ever seen. He's no Deeproot though, for treants of his magnitude are very uncommon, and he has grown even larger in his dormancy, however Adlevar is a colossal walking tree none the less. Third, The grove is only a couple of days journey, and I will send Alfreda along as a guide. The pixie will be under strict orders to return before things get dicey, for I fear Alfreda would only be in your way. And finally fourth, you are correct, that fire is a wise weapon verses Adlevar's treants, and any animated trees, as are slashing weapons. As far as Adlevar himself, he has no weakness to fire, and his bark is so hard, and weapon must break through it first. The only water source in Adlevar's grove is a deep stone well, if that helps. Are there any more questions, or anything I can do or offer to make the task easier?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday September 25th, 2020 7:46:56 AM

Your Majesty, do you know what type of Tree Adlevar is?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Friday September 25th, 2020 10:09:56 PM

'Osul considers Eberyon's words, and then it suddenly hits him.

"How much ash is required? Adlevar might could easily weigh 100... maybe 200 tons. I suspect he isn't going to just walk himself here to contribute." That in turn brings up another thought, but he doesn't give that voice.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Saturday September 26th, 2020 11:16:52 AM

Armand considers what else Eberyon could offer, multiple things spring to mind but it would sort of defeat the purpose of his not getting too involved as it were. "I don't think there is much else we need other than a direction to travel, your majesty."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Saturday September 26th, 2020 6:01:57 PM

"Well it sounds like Brawn and I can take care of the smaller treants but may not be much use against Adlevar I say lets get going."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Sunday September 27th, 2020 10:25:08 AM

I may have a surprise or two that may help with things. I guess we will see.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Sunday September 27th, 2020 9:06:17 PM

Owen thinks through the spells he might need to cast in a fight against such a massive tree.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday September 27th, 2020 9:13:23 PM

Vamir listens to the conversation trying to figure out what else he may ask but is unsure. "Are Treants susceptible to anything in particular? Do they have abilities like Melzat, where certain spells to not affect them?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Monday September 28th, 2020 6:05:46 AM

Eberyon is ready this time for the second barrage of questions. and so he isn't caught off guard this time. He happily answers any remaining questions. Neshi asks what kind of tree Adlevar is and Eberyon says he resembles a giant redwood. Osul asks about the logistics of exactly how much ash would be needed, and Eberyon says about a gallon bucket full or so would be fine and then offers the use of a bucket of the appropriate size. Armand can't think of anything that wouldn't break Eberyon's hands off mandate. Elyngael feels her skills will be more useful against the normal sized treants than against Adlevar. Neshi has some tricks up his sleeve, as Owen considers what are the best spells to use against such an opponent. Vamir asks if there is anything that treants are susceptible to and if they have any immunities, to which Eberyon answer, "As already mentioned, even though Adlevar isn't, most treants, and animated trees are vulnerable to fire, and even Adlevar is subject to attacks that target plants. As far as their strengths, treants, treant lords included, are immune to mind effects, paralysis, poison. polymorph, sleep effects, and stunning. Normal treants take less damage from piercing and blunt weapons then they do from slashing weapons, (DR slashing) and treant lords have incredibly hard bark, that nothing but adamantine can cut right through (Hardness). Is there anything else I can help you with, or a boon that you wish to ask for. Even though I'm not allowed to interfere, I was never told I can't help heroes who wish to defeat the villain Adlevar."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Monday September 28th, 2020 9:36:42 AM

[b]"Thank you, your majesty. Your offer is kind, but unless that is an adamantine bucket, I am happy to let it remain here."[b], 'Osul replies with a slight chuckle.

Amongst the wardens he discusses what he might bring to the table, and seeks suggestions.



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Monday September 28th, 2020 5:07:14 PM

Owen reminds the others of a battle from some time ago. "Remember when we fought those pirate ships in the Sargrass? We should use the same strategy here: fly in and attack from a great distance away."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday September 28th, 2020 6:16:31 PM

Armand scratches his head. "I really can't think of anything to ask your majesty."

He then responds to Owen, "Well I could cast air walk on Brawn, but that would only allow him and Elyngael to be airborne. As long as we can hit him at range or lead him to where we have set up it would be good. Now if his minions are wandering his 'controlled area' maybe we could pick them off piecemeal and deny him having h is full force at a confrontation. It could also lead to him coming out of a secure area to deal with anything happening in his 'kingdom'."

He then turns to 'Osul and Varmir, "I think you two have access to some fairly nasty spells that affect plants."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday September 28th, 2020 7:58:11 PM

Vamir ponders a moment, "Your Majesty, you mentioned a boon, would you perhaps have a spell, or object that would grant us, our weapons or our companions, the ability to bypass the damage reduction?". Vamir turns to Armand, "honestly, for me no I do not. However, I do have the ability to decrease dexterity, and strength. Of course there is always the new and improved Melzat!".

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday September 28th, 2020 8:44:39 PM

"Perhaps King Eberyon can teach Owen the spell Horrid Wilting. I don't need an adamantine weapon, I have arrows, and while I can use a sword I'm not the up front fighter that Atlas was."

DM Jeremy Battle Map 
Tuesday September 29th, 2020 6:03:01 AM

Eberyon chuckles along with Osul's little Joke, and adds, "I could send along an adamantine bucket, but are any of you proficient in bucket?" To Vamir's question, the fey king answers, "I can think of nothing that can bypass the slashing Damage Reduction other then using a slashing weapon I can however do this." Eberyon waves his hand in the air, and then says, " I just temperately added plant bane to every ones weapons and amulet of mighty fists. It will only last as long as your stay here in the Cradle, but I'm sure it will aid in this particular fight." Turning to Elyngael, Eberyon says, "I could certainly teach you wizardly friend the spell you mention, but I fear your friend doesn't have the experience needed to be able to cast such a difficult spell, as of yet." (horrid wilting is a level 8 spell, which Owen won't have access to until level 15)

"Allow me to leave you to plan your strategies. When your ready to leave, simply ring this bell, and Alfreda will be here momentary to lead you on the next stage of your journey.", and with that Eberyon disappears.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Tuesday September 29th, 2020 10:51:33 AM

OOC:
Using Hero Points
____8>< _ _ _
Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.
____8>< _ _ _
-------------

'Osul's mind processes the boon, particularly as it might apply to his gnarled quarterstaff - not that he expects to be swinging it at anything. After their discussion, 'Osul heads our into the nearby forrest, looking for a huge, healthy oak. If he is spoilt for choice he gives each due consideration and appraisal, before narrowing it down to one, and spending 10 minutes casting Liveoak on it, before spending at least that long getting to know and understand each other. When they return he introduces Duir.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 29th, 2020 1:35:44 PM

Neshi thinks about the plant bane being added to his sling, and while helpful he doesn't often use it.

So, how long of a journey will it be to get to Adelvar's home area? I only ask so that we can plan a bit about how best to plan for some of our compatriot's daily spell allotments. if we have another night of journeying, we have a bit more time to think and plan, if not, well we will do what we do best; Wing it.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 29th, 2020 5:16:07 PM

Owen thanks King Eberyon for his generosity and bows to him as he departs.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 29th, 2020 5:20:17 PM

"You are most gracious your majesty." Armand says.

Once Eberyon leaves the discussion starts. "Well I think Eberyon said it would take a few days, and that Alfreda could act as guide. I'm not sure how much planning we need really. We've never been much for planning too far ahead as usually we only think of what to do once we see the situation. I would like to say though that while we can't all fly, I can cast blade barrier around us to offer a wall of protection should we wind up surrounded."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday September 29th, 2020 7:30:39 PM

Vamir stands as Eberyon leaves, and bows slightly. "Thank you your majesty." As they begin to discuss their plans Vamir has a thought, "if the treant location is prominent on this plan I can cast find the path which would give us the shortest and most direct path. Also, Melzat is large, and can be a sort of shield, but as you saw before he is still a plant and can be controlled by spells if he is unlucky." When 'Osul returns Vamir turn to the oak, and introduces himself. "Did you think Melzat needed a companion my friend?" the witch chuckles.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday September 29th, 2020 8:34:10 PM

Elyngael and Brawn are ready to go.

DM Jeremy Battle Map 
Wednesday September 30th, 2020 6:15:13 AM

Neshi asks how long will it take to get to Adlevar's grove, as a means of knowing what preps to make, and Vamir offers to cast find the path, but before Eberyon can answer, Armand reminds them that they were already told that it is a few days trip, and Alfreda will be acting as their guide. Once Eberyon leaves the planning and prep work begins. Osul creates a temporary friend from a beautiful oak, and Armand reminds everyone that they seem to do their best planning on the fly, after the've had the time to assess the situation. Owen is thankful for the gift, and Elyngael and Brawn are ready to rock.

Since it seems like everyone is ready to go, I'll assume that someone rung the bell to summon Alfreda.

After the bell is rung, a few moments later, there is a knock on the door, and Alfreda is there. Gone is his black vest and bow tie, instead he is wearing the typical clothing if his people, as well as a backpack, which you later discover is actually a handy haversack. He also has a long bow slung over his shoulder, and a quiver full of arrows hanging on his belt. "I'm ready whenever you are!" the pixie says enthusiastically. It's as if he hasn't been away from the palace for awhile, and is looking forward to a little outing.

The first day into the journey, Alfreda is excited and chatty, pulling all sorts of refreshments, of both the drinking and eating kind, out of his handy haversack, keeping everyone well hydrated and fed. on the second day he keeps the refreshments flowing, but seems a bit less chatty, keeping his ears to the wind. by day three, the pixie is showing signs of paranoia jumping at every sound the forest makes, until finally the poor guy can't take it anymore and says, "If you stay on this trail", indicating the broad pathway you've been traveling on, "It will lead you right to Adlevar's grove." and with that the Pixie prepares to leave, and say his goodbyes, "I wish you well my friends, and may the gods grant you victory!" Alfreda will answer any questions the Wardens wish to ask, but when they are done, he turns around and begins flying for home.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday September 30th, 2020 10:50:43 AM

Neshi enjoys the travel with the pixie and spends much of the time just chatting with him about whatever topic comes up. When he starts getting a bit nervous and flighty, Neshi starts paying a bit more attention to the surroundings.


Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Wednesday September 30th, 2020 5:57:00 PM

As they get ready to leave, Armand pats his money pouch only to find it does not jingle but feels rather full. He pulls out two gloves. They seem to be a fine pair of leather gloves. Armand smiles and seems to know something about them.

When they get ready to camp the first night, Armand looks around and finds a spot that has a fairly clear area. Then he pulls something out of the palm of one glove. He bends over and puts it on the ground. Over the course of the next ten minutes, a tree springs up from that spot, it is 60 feet high at its top and has a full canopy of leaves. Fifteen feet up the tree a treehouse grows organically in the branches of the tree as well as several organically woven hammocks outside the shelter. A rope ladder falls down from the treehouse: It is a DC5 climb check to ascend the ladder as a full round action.

Guys this is my legacy item for DMing. The treehouse is in essence the spell secure shelter, the tree is large enough that the diameter is 5 feet so it can be hidden behind. So there is space for 8 bunks, a trestle table, eight stools, and a writing desk... which are also inside the treehouse.

"Well that worked out better than I hoped." Armand turns to the group. "Okay eveyone, we have a safer place to bed down for the night now." He eyes Brawn and Melzat, "I think they can climb up some of the lower limbs, and if they don't want to stay in the tree-house then I'm sure the natural hammocks will hold them."

The next morning Armand puts his hand to the tree and you see the tree shrink down and become an seed again. He then picks up the seed and puts it back into the palm of his glove.

Once Alfreda announces they are near Armand will ask a few questions. "Do you know if they patrol the trail in force or with a few well placed 'guards'? How far away would you say they are?"

To the DM, What sort of terrain are we in?

To the group, "Can anyone fly, and be stealthy? Maybe we need some aerial reconnaissance."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30'  d20+33=41 ; d20+43=62 ; d20+28=47 ; 4d12=28 ;
Wednesday September 30th, 2020 7:10:40 PM

"The more, the merrier, Vamir."

"What kind of weather would people like for the next day or two? If I cast it tonight then that frees up a spell for battle, and I can change it if required."
Control Weather 3 mile radius circle centred on 'Osul, duration 2x4d12 = 56 hours.

At dawn 'Osul goes about his meditations, advising The Wood of their circumstances.

"I can fly at a good height and not look out of place."
If there are no objections he asks Duir to stay with the Wardens, wildshapes into a wedgetailed eagle. After a quick Orison he takes to the air headed back down the path, before looping around and ahead - ostensibly looking for carrion. Perception: 41, Survival: 62 + Forest Walking, Knowledge(Nature): 47 + Forest Walking


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday September 30th, 2020 7:44:27 PM

Vampire looks on with amazement as the tree grows to his full height, and whistles softly when Armand describes the accommodations. "That is impressive for sure. Melzat can definitely climb up there but we are going to stay below for a bit so he can sink his roots in the ground, and I am going to ask the various trees and plants about our quarry."

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday September 30th, 2020 8:00:46 PM


Neshi too looks on with amazement as Armand shows off his new toy.

"Ooh, perhaps a few less watches in the near future and more rest for all."


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Wednesday September 30th, 2020 9:41:19 PM

Owen has never enjoyed such a well-equipped trek as this. Snacks? Refreshments? Alfreda knows how to travel in style. Owen thanks him profusely. When he asks if the Wardens have any questions, Owen joins the others in asking about distance and direction. "How far is it by trail? How far as the crow flies?

Owen is delighted by Armand's new item. "Armand! What a wonderful treehouse! Simon would love this."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday September 30th, 2020 10:08:14 PM

"Armand that was a great night's sleep! You are spoiling us! I have so much energy I can do reconnaissance. I can search for tracks and I'm stealthy, but I can't do it by air," Elyngael volunteers to check their surroundings.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Thursday October 1st, 2020 10:03:50 AM

"Recon and overwatch?", he asks Elyngael, before taking shape and heading off.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Thursday October 1st, 2020 9:34:06 PM

Owen checks his spell component pouch to ensure everything is in order.

ADM POST (Kent) 
Thursday October 1st, 2020 9:44:47 PM

The wardens all enjoy Armand's new travel digs and the good rest that accompanied it and wake more refreshed than they have on the road for a long time.

Osul asks the others what kind of weather they would like over the next day or so.

Vamir and Melzat stay below for a bit communing with nature, but for whatever reason the information they receive is sketchy and indistinct. Vague recollections of some big trees moving through and changing places every now and again. Sometimes individually, other times in small groups. There seems to be a pervading sense of unease in the plants of the area.

Looking around nervously and obviously ready to head home Alfreda tries to answer the last few questions.

"Well, I'm not sure about actual patrols. I mean they are trees and plants, they could be just about anywhere and we might not even know about it."

Even more nervous, she continues.

"It's not far or to long maybe an hour or two on ground maybe half that by air."

As he answers the last of the questions he flies off as if in a big hurry, even forgetting to wave goodbye to the wardens.

After Alfreda's departure, Osul turns to Elyngael and hits that they should start the recon and overwatch portion of the next phase of the Warden's task.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday October 1st, 2020 9:46:04 PM

Neshi pipes in as Osul make his suggestion to Elyngael.

Ok all do we want to go ahead and do any long lasting buffing now or shall we wait until the heat of the moment??


'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Friday October 2nd, 2020 7:56:16 PM

'Osul waves Alfreda goodbye.

"Yes, 'Neshi, of course that is a good idea."

DM RobC - "Yes, 'Neshi, of course that is a good idea." 
Friday October 2nd, 2020 8:12:29 PM

The party now have some time to do some planning and preparation activities. But what?

Neshi doesn't really commit either way - prepare now, or work it out on the fly?

Osul agrees with the sentiment (you'd assume for the 'prepare now' approach) while the others watch on and consider how to proceed.

What's the plan?

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Friday October 2nd, 2020 8:17:45 PM

"Well there's few spells that will last an overly long time. We know they could be near or a couple of hours away. However, Heroe's feast will last 12 hours." Armand casts heroes feast either before everyone leaves or after the initial scouts return.

Anyone sickened, poisoned, or diseased is cured after eating.
Everyone gets +10 temp hit points.
Everyone gets a moral bonus of +1 to attack rolls and Will saves.
Everyone gets a moral bonus of +4 vs poison saves.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+25=33 ;
Friday October 2nd, 2020 8:22:55 PM

Elyngael will check the immediate area for any suspicious tracks from tree movement. I assume she is familiar with them since they traveled with Longbranch for several days. Survival d20+25=33 (+4 more if we are in forest).

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Friday October 2nd, 2020 8:36:37 PM

Vamir shares the information, little it was, with the rest of the party. Vamir smiles, "I only have one long spell to cast on Melzat. The rest will be right before. Honestly, if I cast my debuff spells through him I hope to keep an eye on all of you."

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday October 2nd, 2020 11:00:13 PM

Neshi looks around. well stoneskin and mage armor will last just about 2 hours., If you let me know who wants which I will see what I can do as we get a better time frame....


Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Sunday October 4th, 2020 10:29:38 AM

"Neshi, I'd say stoneskin would be best on Brawn since he will likely be up front occupying their attention. But I agree, we need to wait to cast other spells."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance, energy resistance 
Sunday October 4th, 2020 12:20:31 PM

Looking to Elygael for permission, as soon as he gets it he casts stoneskin on the her companion.

DR10/adamantine - 140/140 points for 140 minutes (840 rounds)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday October 4th, 2020 4:21:01 PM

"I will cast magic vestments, stoneskin, and shield of faith on Melzat when we are a little more sure of combat. I will also use him for my touch spells. I can also help with spells on Brawn if that is wanted." Vamir shrugs and begins checking his pack, and pouches.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Sunday October 4th, 2020 6:55:17 PM

"Should we cast Scrying before we move closer, or do you think Adlevar will be warded against it?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Sunday October 4th, 2020 11:27:21 PM

'Osul waits for the hubbub of buffs to die down, before the recon.

DM Jeremy Battle Map 
Monday October 5th, 2020 5:57:48 AM

Some long term buff spells are cast. Armand casts Heroes Feast, and everyone gains the benefits of the spell. Neshi casts Stoneskin on Brawn, and Vamir does so on Melzat. Elyngael does some re-con, as Owen asks if scrying would be prudent. Elyngeal easily finds treant tracks in her searching, and is feeling pretty sure that they are nearing their destination.

When Elyngael points out the treant tracks, the rest of the Wardens have no problem following them, after all, a 30ft, 4500lb walking tree, is going to leave one heck of an impression in the soil. Other then the occasional tree root protruding from the ground, like you may see while hiking through any forest, the path is pretty smooth as it winds through the temperate rainforest.

How do our intrepid heroes wish to proceed?

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday October 5th, 2020 3:31:34 PM

As they walk Neshi casts another stoneskin on himself, as well as a mage armor. and looks around. Anyone else want a mage armor or stoneskin spell? As owen mentions scying, Neshi replies.

"I think we will are much closer than we need to be, to have time for scrying."

_____ active spells & etc_____

stoneskin - 140/140 DR10/adamantine - 840/840 rounds
mage armor - +4 ac bonus - 840/840 rounds
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet  d20+7=24 ;
Monday October 5th, 2020 5:24:25 PM

"Let's stay alert everyone. I was hoping our aerial scouts would have more information for us." Armand says while walking in normal marching order. He keeps his eyes out for any moving trees or bushes.

Perception 24 (d20+7)

heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+29=36 ; d20+24=25 ;
Monday October 5th, 2020 6:21:00 PM

"Stay here and I'll sneak ahead to see exactly where they are, and be quiet" warns Elyngael. "I'll come back and let you know what I find,"

Perception d20+29=36
Stealth d20+24=25

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Monday October 5th, 2020 6:30:12 PM

'Osul responds to the question. "Thank you, 'Neshi. I really should get and carry the components for Stoneskin myself."
He takes the few moments to receive and cast spells.

—————

Liveoak - Duir - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 840/840 rounds
mage armor - +4 ac bonus - 840/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday October 5th, 2020 7:27:20 PM

Vamir nods at Elyngael, and stands next to Melzat. The size of his companion comforting.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Monday October 5th, 2020 8:31:28 PM

Owen waits to hear Elyngael's report on her scouting.

DM Jeremy Battle Map  d20+12=26 ; d20+12=19 ; d20+12=13 ; d20+12=24 ;
Tuesday October 6th, 2020 5:49:31 AM

Elyngael scouts ahead as everyone else continues to buff up. Armand requests an aerial re-con, but as of yet, none of his friends with the gift of flight have made any effort to go airborne. Elyngael tries sneaking ahead to get the lay of the land and doesn't travel far before she spies 4 treants who are obviously on guard duty. She is about to turn around and report her findings, when she hears a snapping sound. looking down, she realizes she just made the oldest stealth faux pax in the book, she stepped on a stick! The snap wasn't very loud, probably due to the damp conditions of the temperate rainforest, but the ranger instinctively looks around to determine if she was overheard, only to feel her heart sink into her chest as she notices the red treant, on the map, looking directly at her. A split second later, the red treant roars, "Look alive, we have a guest! The alert is loud enough that the rest of the Wardens can hear it and they know Elyngael has been spotted.

Elyngael can act this round, but the rest of the Wardens will require a round to catch up to her, and get into position. Graham please make a marker for Osul's tree friend.

Red Treant AC ? HP ?/?
Blue Treant AC ? HP ?/?
Green Treant AC ? HP ?/?
Orange Treant AC ? HP ?/?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Tuesday October 6th, 2020 10:10:13 AM

...'Osul's instinct was to cast Entangle beyond Elyngael, centred on or just this side of the source of the wooden roar.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+23=28 ; d8+6=11 ; 2d6=6 ; d6=5 ; d8+6=14 ; 2d6=6 ; d6=2 ; d20+23=42 ; d20+23=32 ; 2d8+12=22 ; 2d6=7 ; d6=1 ; d20+18=29 ; d8+6=7 ; 2d6=10 ; d6=5 ; d20+13=29 ; d8+6=8 ; 2d6=11 ; d6=1 ;
Tuesday October 6th, 2020 5:58:23 PM

"King Eberyon declares you outlaw and subject to discipline." Elyngael then unloads at red treant with her +2 Composite, shocking Longbow, using: adamantine arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover)
First shot d20+23=28 arrow 1 physical damage((1d8+6=11)+(2d6=6))=17 and electrical 1d6=5 second arrow physical damage((1d8+6=14)+(2d6=6))=20 and electrical 1d6=2
Second shot d20+23=42, crit cofirms? d20+23=32 physical damage((2d8+12=22)+(2d6=7))=29 and electrical 1d6=1
Third shot d20+18=29. physical damage((1d8+6=7)+(2d6=10))=17 and electrical 1d6=5
Forth shot D20+13=29, physical damage((1d8+6=8)+(2d6=11))=19 and electrical 1d6=1

Brawn comes up to defend his master.
Brawn Stats: AC30 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.140/140 DR10/admantine.

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet  d20+14=17 ; 7d6=22 ; 7d6=25 ;
Tuesday October 6th, 2020 6:12:39 PM

Armand clicks his heals activating his boots of speed and moves forward. "I'm afraid you've chosen your leader poorly and thus are about to learn the consequences for your actions."

He cast Flame Strike (the thick red circle), reflex save 21 for 1/2. Spell resistant? 17 (d20+14)
Damage 1/2 is fire 22 (7d6) and 1/2 is holy, 25 (7d6) although I guess I should have rolled 14d6 and then split it, but 'tis done.

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear)


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), X (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
}


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday October 6th, 2020 6:58:07 PM

Owen casts Fly on himself and rises into the air.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d4=1 ;
Tuesday October 6th, 2020 7:44:53 PM

Vamir hustles with Melzat to close the gap between them and Elyngael. Melzat moves double his movement creating a barrier halfway between the treants and the party. Vamir casts spectral hand and ponders his next step.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday October 6th, 2020 9:24:30 PM

Quickly casting a stone skin on Osul, Neshi makes his way forward to suport and to see what can be seen.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Wednesday October 7th, 2020 2:48:39 AM

..but instead 'Osul moves forward 50', and when Duir ctches up, he casts Bull's Strength on him.

DM Jeremy Battle Map  d20+19=28 ; d20+19=24 ; d20+9=18 ; d20+9=18 ; d20+9=19 ; d20+9=20 ; 2d6+11=17 ;
Wednesday October 7th, 2020 6:21:24 AM

As her friends scramble to come to her aid, Elyngael lays down the law hitting the red treant 4 times. She realizes that she can save her adamantine arrows for Adlevar, since they don't seem to offer any benefit against these treants, and the physical damage of her arrows is defiantly hampered by the DR/slashing. In spite of the DR, in no small thanks to the temporary plant bane, she manages to cut the red treant's HP down to less then half. Armand prepares to cast flamestrike. (Robert, you must have missed the only Elyngael can attack, as everyone else is playing catch up bit in yesterdays post. It's not a big deal, Armand can fire of his flamestrike this round, with more possible targets to boot!)

As they prepare to chuck some boulders at the party, the treants each let out a strange whistle, and 8 animated trees who had been standing stone still, making it impossible to recognize them as anything but trees burst from the woods and join the fray. After which, the red treant answers the ranger, "Lord Adlevar doesn't care about what Eberyon says, the immortal power can't touch him!"

The light blue tree attacks Melzat hitting AC 28 for 17 damage [i](I doubt that hits, but I'm not sure what Melzat's current buffed AC is), The purple tree attacks Neshi hitting AC 24, missing. The red treant hurls a rock at Elyngael hitting AC 18 missing. The blue treant hurls a rock at Brawn hitting AC 18, missing, the green treant hurls a rock at Vamir hitting AC 19, missing. The orange treant hurls a rock at Armand hitting AC 20, missing

Red Treant AC 25/11/25 HP 43/114
Blue Treant AC 25/11/25 HP 114/114
Green Treant AC 25/11/25 HP 114/114
Orange Treant AC 25/11/25 HP 114/114

Red Tree AC 25/11/25 HP 114/114
Grey Tree AC 25/11/25 HP 114/114
Green Tree AC 25/11/25 HP 114/114
Purple Tree AC 25/11/25 HP 114/114
Yellow Tree AC 25/11/25 HP 114/114
Orange Tree AC 25/11/25 HP 114/114
Dark Blue Tree AC 25/11/25 HP 114/114
Light Blue Tree AC 25/11/25 HP 114/114

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50'  d20+19=26 ; 2d6+11=19 ; d20+19=31 ; 2d6+11=16 ; d20+14=23 ; 14d6=50 ;
Wednesday October 7th, 2020 9:04:29 AM

'Osul directs Duir to attack one of the newly arrived trees - the purple one next to him.
Slam attacks: AC26 for 19 less DR, and AC31 for 16 less DR

'Osul shoots regions containing opposing Treants and trees through with Fire Storm.
SR: 23, Reflex Save vs DC27 for half Damage: 14d6=50 fire damage, plus 4d6 per round until extinguished.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Wednesday October 7th, 2020 12:42:09 PM

Owen casts Invisibility on himself and flies even higher, trying to get above the canopy of the forest.

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Wednesday October 7th, 2020 5:26:31 PM

Well poop. I'm not sure if you want me to roll damage again, I guess I'm just copying and pasting.

Armand determines that the Treants are the greater threat and casts Flame Strike (the thick red circle-hitting red, green, and blue), reflex save 21 for 1/2. Spell resistant? 17 (d20+14)
Damage 1/2 is fire 22 (7d6) and 1/2 is holy, 25 (7d6) although I guess I should have rolled 14d6 and then split it, but 'tis done.

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear)


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), X (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+24=27 ; d8+7=11 ; 2d6=7 ; d6=2 ; d8+7=14 ; 2d6=11 ; d6=2 ; d20+24=37 ; d8+7=10 ; 2d6=10 ; d6=6 ; d20+19=31 ; d8+7=15 ; 2d6=9 ; d6=6 ; d20+14=23 ; d20+13=21 ;
Wednesday October 7th, 2020 5:42:53 PM

Elyngael eyes the flames and the trees and decides to shoot at the light blue? tree (the one right in front of Melzat) with her +2 Composite, shocking Longbow, using: normal arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover), and now Point Blank shot.

First shot d20+24=27 arrow 1 physical damage((1d8+7=11)+(2d6=7))=18 and electrical 1d6=2 second arrow physical damage((1d8+7=14)+(2d6=11))=25 and electrical 1d6=2
Second shot d20+24=37, physical damage((1d8+7=10)+(2d6=10))=20 and electrical 1d6=6
Third shot d20+19=31, physical damage((1d8+7=15)+(2d6=10))=25 and electrical 1d6=6
Forth shot D20+14=23, miss

She directs Brawn to attack her target. Brawn moves under the tree and uses his reach to attack the same tree.
Bite d20+13=21 miss.

Brawn Stats: AC30 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.140/140 DR10/admantine.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+21=34 ; 2d6+9=16 ; d6=5 ; d6=6 ; 2d6=3 ; d20+21=22 ; d20+21=39 ; 3d8+9=19 ; d6=4 ; d6=4 ; 2d8=10 ; 2d6=8 ;
Wednesday October 7th, 2020 7:34:16 PM

Vamir winces as Melzat is hit, and is unsure how his companion will react. Vamir moves up behind Melzat and casts Magical Vestments on him (+3 AC). Melzat swings out and slams the light blue tree twice (AC 34 For 30 points of damage AC 22 miss) Melzat then reaches out to bit the same tree (AC 39 for 33 points of damage please ignore the 2d8's).

Melzat stats AC: 31 T: 15 F: 23 Hit points: 126/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=43 ; 14d6=48 ;
Wednesday October 7th, 2020 7:53:19 PM


Dodging out of the way of the treant's strike, Neshi takes a step backward and quickly casts sending a streak of fire toward the fuchsia treant and then watches it streak to the rest of the foes in front of him.

Chain firebolt - damage 48 points; reflex save for 1/2 damage Fuchsia DC24, Others DC 22

active spells & etc.
stoneskin - 140/140 DR10/adamantine - 840/840 rounds
mage armor - +4 ac bonus - 840/840 rounds
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Available slots
1st - 8/8
2nd - 6/7
3rd - 7/7
4th - 4/7
5th - 7/7
6th - 5/6
7th - 4/4


DM Jeremy Battle Map  d20+3=4 ; d20+3=5 ; d20+3=19 ; d20+3=16 ; d20+3=9 ; d20+3=10 ; d20+3=9 ; d20+3=13 ; d20+3=17 ; d20+3=13 ; d3=3 ; d20+3=20 ; d20+3=17 ; d20+3=11 ; d20+3=19 ; d20+3=21 ; d20+3=22 ;
Thursday October 8th, 2020 6:06:19 AM

Duir punches the purple tree, and Osul creates a fire storm which kills the red treant, and instantly the red tree and the grey tree take root. Owen goes invisible. Armand drops his flamestrike on the blue and green treants killing them, and the light blue, dark blue, purple and green trees instantly take root. Elyngael and Brawn attack the light blue tree. Vamir boosts Melzat's AC as Melzat clobbers the blue tree. with the onslaught of Elyngael, Melzat, and Brawn, the tree is reduced to toothpicks. Neshi shoots out a chain of flame, and finishes off anyone left standing.

The Wardens have a chance to catch their breath. The no longer animated trees are still burning, and will eventually burn to death unless extinguished. What is the next step for our intrepid heroes? (OK, so you guys could have at least pretended that that was a challenge! LOL)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday October 8th, 2020 6:59:42 AM


Neshi looks around. "So extinguish and bit show mercy or let them pay the ultimate price for their transgressions?"



'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Thursday October 8th, 2020 7:05:41 AM

"I'm going to save the Quench for later, and just keep dropping water on them until they stop smoking, starting with these four, then the other one. How is everyone?"
He makes a point of watering Duir and Melzat as they were pretty close.

280 gallons of water a minute.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Thursday October 8th, 2020 8:31:21 AM

"What remains to salvage are just trees now - a little out of place on the path, but... I'm not looking to revalue the leaf, 'Neshi.", he adds as he starts dousing the trees.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible  d20+15=28 ;
Thursday October 8th, 2020 3:12:08 PM

Owen calls out to the other Wardens, remaining invisible: [b]"Good work, Wardens. I might as well use these Fly and Invisibility spells to scout ahead instead of wasting them."[b]

With that, he flies forward, looking for signs of Adlevar. Perception: 28.

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Thursday October 8th, 2020 5:22:27 PM

Armand looks around, momentarily stunned that the fight is already over. "I think it wise not to let smoke signals alert our enemies." With the others dumping water on the tree's Armand will cast Create Water over the treants if they are still on fire (if they have toasted all the way he will instead work on putting out other fires).

Create Water is going to create 28 gallons of water per round. He will cast it over each fire target to let it rain down.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+4=18 ; d20+24=35 ; d20+16=19 ; d20+29=36 ;
Thursday October 8th, 2020 6:26:12 PM

Elyngael works her way over to the treats remains. She is checking for any clues or anything out of the ordinary about the treants. (favored terrain forest +4 added in) Perception d20+24=35 (ignore the first roll of d20+4, the mouse slipped off the down arrow over to the roll button.) Knowledge Nature d20+16=19, Survival d20+29=36.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d12+5=6 ;
Thursday October 8th, 2020 8:23:24 PM

Vamir runs his hand across Melzat's trunk and casts cure light wounds on him, healing 6 points. As the rest of the party begins to pour water on the trees Vamir walks over with Melzat following. The witch begins to talk to the trees who attacked the party, "are you okay? I am sorry for your wounds but we don't like to be attacked. Will you please talk with my friends and I?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.


DM Jeremy Battle Map 
Friday October 9th, 2020 6:01:29 AM

Neshi wonders if they should let the trees burn, or if they should show mercy, but Osul realizes that they are just trees and begins putting out the flames, with Armand's help. Armand also works on putting out the treants to avoid smoke giving them away. Owen flies ahead to do some aerial recon and doesn't travel very far before the trail opens into a largish cove. He sees a group of 6 treants milling about. He doesn't see any 65+ft treants walking around however, which according to Eberyon would be what Adlevar should look like. Elyngael gives the dead treants a once over and discovers that these aren't ordinary treants, as they seem to have a slightly stouter build then a normal treant. Vamir tries to talk to the previously animated trees. Of the 5 surviving trees, one succumbs to its wounds before Armand and Osul can put out the flames. The remaining 4 all seem pretty tight lipped, but Vamir can tell one of them really wants to chat, but is trying to show solidarity with his fellow trees. The witch is pretty sure that with a little coaxing, the tree will talk. (DC 10 diplomacy)

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Friday October 9th, 2020 2:46:14 PM

I'm assuming Vamir is using some sort of talk to plants spell. Not sure if we could understand what is being said.

Armand looks around he takes out his glaive and gives it a few experimental swings. "Hope I don't have to use it on any treants and such. It takes so long to get the blade clean after chopping into plants."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+11=18 ;
Friday October 9th, 2020 3:48:31 PM

sure that they aren't out of the woods as yet, Neshi keeps an eye out for anything that might be making move on their party.

perception DC 18

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20=19 ;
Friday October 9th, 2020 6:53:40 PM

Vamir looks at the group, "These trees really don't want to talk, but I am going to give it another try." Vamir turns back to the trees, "I don't think you are bad trees. In fact, I believe you want peace. You want to feel the sunlight on your branches, and leaves, and you want to grow high enough to kiss the sky. Let my friends and I help you. Please." (Diplomacy 19)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Sunday October 11th, 2020 9:23:39 AM

'Osul looks at the path and the trees taken root there, before asking Vamir and Duir, "Do they want to remain out here on the path permanently, or do they want to return to their places in the wood?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday October 11th, 2020 4:34:59 PM

"Hey does anyone else think these treants aren't quite right?" Elyngael will continue to try and figure out why the treants don't look right. OOC Not sure what to roll, or if what I rolled wasn't high enough.

DM Jeremy Battle Map 
Monday October 12th, 2020 6:16:10 AM


Armand isn't looking forward to cleaning tree sap from his glaive. Neshi knows that the coast isn't clear yet, so he keeps his eyes alert. Luckily, nothing has presented itself yet. Elyngael tries to get a better understanding of the treants she doesn't see anything wrong per say, it's just that these ones seem a bit stronger, healthier, and maybe a bit more dexterous than a normal treant, almost as if they are advanced members of their kind. (I used the advanced template to boost their stats a little.) Osul asks Vamir if the trees want to stay in the path, or if they would prefer to return to their original location. Vamir is able to get through to the lone tree who he suspected wanted to talk but kept silent to show solidarity, and when he does, the tree opens a floodgate as he says:

"This is a strange state of affairs. First those treants animate us and even though we know that it's against Lord Eberyon's will, we are forced to fight for them. In the process we are all forced to face our most hated enemy, fire, and as a result, some of our friends perished, and we all have had our bark charred! Now the ones who sent the fire, the treacherous villain that it is, wish to speak to us. If you hadn't put out the flames, I wouldn't be alive, so I suppose I should thank you for that, but if you hadn't sent the fire, we would never have been in this situation to begin with!

I suppose the treants are ultimately to be blamed, so I shall forgive you for your unkindness, as you were defending yourselves, but remember, most of us trees are for Lord Eberyon. You ask where we wish to allow our roots to dig, and I can't speak for the others, but I kinda like it here. My leaves get a bit more sun, and I have a little more room to stretch out my canopy. If the others don't say anything, you can assume they feel the same, and if they don't, well that's their fault for not speaking up.Now how can I be of assistance?


Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet  d6=2 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d6=2 ; d6=5 ; d6=5 ; d6=6 ; d6=4 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ; d6=5 ; d6=2 ;
Monday October 12th, 2020 8:55:36 AM

Assuming Vamir translates...

Armand looks around and realizes that the trees are too separated for what he really wants to do. He contemplates the ways of Gargul and decides that the trees were really innocents. He then goes to the group of trees to the west and channels healing energy to see if it will work on the trees.
Channel Energy 1/8, healing those trees for 30 hp.

He then walks over near the lone tree to the east and channels again.
Channel Energy 2/8, healing it for 25 hp.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Monday October 12th, 2020 9:28:13 AM

'Osul looks to Duir and the the trees. He steps up, saying, "I sent the fire and I accept your wrath. I have wronged you and taken the lives of trees. I have wronged my people, and I have wronged both The Wold's Cradle and The Culverwood."

"Duir, I will not hold you to being our protector if you judge me unworthy by my actions. Say the word, and you are free to return to your wood near the castle."



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday October 12th, 2020 7:20:01 PM

Vamir translates the trees words for the party ending with the offer for assistance. Being pragmatic the witch understands the need to defend themselves but the loss of the trees pains the young elf. Were you given the choice to follow? You said most of the trees are for Lord Eberyon. What does the treat offer you trees? After his questions Vamir translates for the others..

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday October 12th, 2020 7:55:29 PM


Neshi keeps watch, but keeps an ear to the conversation.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday October 12th, 2020 8:01:22 PM

Elyngael looks at 'Osul. "Remember, they attacked first, even if they were under a spell. You were only defending us. Your actions were not wrong. The fact that you acted to put the fires out after the treants died showed you are still in tune with nature." Then she turns with Brawn and goes down the trail a bit to find a place to hide and keep an eye on the trail.

DM Jeremy Battle Map 
Tuesday October 13th, 2020 6:24:25 AM

Armand hands out some healing magic to the trees and though it isn' enough to bring them to one hundred percent the effect is very noticeable. Places where the trees' bark had been scorched so bad that the wood underneath was exposed, now have a fresh layer of bark for protection. Places where leaves had been completely singed off, are now showing spring time like buds, and will have new leaves in less than a week. (I figured if healing magic works on plant creatures then why not actual plants? The description only says that it heals the living, and plants are considered to be alive.) Osul is hear broken that he's the one who sent the worst of the flames, and asks forgiveness from the tree. He even goes so far as ask Duir to judge him. The newly made temporary treant looks down on the druid and in a slow and drawn out fashion, using a deep booming voice, says, "What is done is done, you are not responsible for the acts of miscreants who force good trees into their service. It is indeed tragic that some innocent trees died by your flames, but the tragedy lays on the head of the treants that used them as tools, and ultimately Adlevar. I will still fight for you, and with you, until the true villain is brought to his just deserves!" it is obvious by the tone of his voice that Duir is, for lack of a better term, Pissed off, but it is also obvious that his anger isn't directed at the Wardens. Elyngeal also assures Osul that he was in the right, as Neshi keeps watch.

As Vamir translates and asks a few questions, the tree continues to speak:

"Tell your druid friend that he is forgiven, even though they aren't willing to speak, when I communicate with the others involved, as well as those who weren't animated and were forced to bear witness to the tragedy, we all agree, that the treants are to blame and not him, or any of your friends. Most of the trees are for Lord Eberyon and we love it when he comes our way, as he is always such a good conversationalist, and he listens to our requests if any. The king is heartbroken because he has been forced to wait instead of acting, and as a result Adlevar and his followers view the king as weak. Things have gotten so bad that a handful of trees have chosen Adlevar as their lord, and willingly fight for him.

Normally when a treant animates a tree, we are completely under their control, and as you witnessed, if the treant dies, we instantly take root where we are. However, if a treant lord animates a tree, that tree has a choice. it can chose to go back to being a tree, or, if it is loyal to the treant lord, it can remain animated for as long as it wishes, it can even remain animated if the treant lord dies. Now, normally when a treant or treant lord animates a tree we are more then happy to help, because usually we have the same goals, and the treants have taken the time to develop a friendship with us, but Adlevar has tainted that with his evil ambitions, and somehow he has convinced the treants to join him. Do you have the heartwood to end this villainy?


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+24=27 ; d20+24=30 ;
Tuesday October 13th, 2020 5:32:50 PM

Elyngael goes 100 yards down the path and finds a place to hide that also gives her a clear line of sight down the trail. Stealth d20+24=27 Perception d20+24=30

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Tuesday October 13th, 2020 6:00:00 PM

Armand looks around. "Say Owen has been gone awhile now. I thought he said he was going to fly ahead and check things out. But he was also invisible. OWEN!?" Armand looks at the others. "Do you think he's pranking us or should we see if he's gotten himself in trouble?"

OOC because like Weston for real has not posted in 2 days.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible 
Tuesday October 13th, 2020 6:02:51 PM

Owen returns to the rest of the group and reports in: "There's a clearing ahead with six more treants, but no sign of Adlevar. Do we want to circle around and avoid them, or will we be somewhat safer fighting in a clearing than the depths of the forest?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday October 13th, 2020 6:07:10 PM

Vamir listens to the tree's words and translates for the others. Vamir assures the tree the party has the wherewithal to complete the task at hand. "Does anyone else have any questions?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10+1/R:5+1/W:19+1, +RNL), HP:88/88, Speed: 50' 
Tuesday October 13th, 2020 6:42:16 PM

'Osul struggles to smile in response to Elyngael, Duir, and Vamir's translation of the tree, and nods his thanks.

If he didn't know it before, he knows now that he should target the Treants alone with flame.

"No more questions here."

He cast the Resistance Orison and moves up the path behind Elyngael



DM Jeremy Battle Map 
Wednesday October 14th, 2020 5:53:05 AM

Vamir asks if anyone else has any questions for the tree, and assures the tree that they will see the job done. Nobody has any questions, and after reassurance from others, Osul feels better but resolves to save the flames for the treants. Elyngeal scouts ahead a bit, but doesn't travel far enough to see anything. Armand begins to wonder about Owen's absence, but before the cleric can get good and worried, Owen returns. Owen reports that there is a clearing ahead with 6 more treants, but no sign of Adlevar. He wonders if moving forward and fighting them in the clearing is the appropriate way you go, or if going around would be wiser. He does remember that the path seems to end at the clearing. He knows that traveling through the forest would mean traveling on difficult terrain, thus fighting and traveling will be hampered, well for everyone except Osul and Elyngael. (Half speed, no charging, no running, and no 5ft steps) However there is the chance that you may have the element of surprise, and you can use trees to gain cover.
How do our intrepid heroes wish to proceed?

(Trees The most important terrain element in a forest is the trees, obviously. A creature standing in the same square as a tree gains partial cover, which grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves. The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree. Medium and dense forests have massive trees as well. These trees take up an entire square and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. Like their smaller counterparts, it takes a DC 15 Climb check to climb them.)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday October 14th, 2020 7:27:38 AM


Neshi listens and watches as this proceeed and is glad to see Owen return unharmed. When he hears his report he offers up his opinion.

" I think that one way or another we need to check these ne treatns out. If they are part of Adlevar's crew, we will have to deal with them at some point any way. If they are friendlies then perhaps they will help."


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday October 14th, 2020 3:43:40 PM

Vamir bids farewell to the tree and joins the others. "You are correct we should see what their intentions are."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10+1/R:5+1/W:19+1, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50'  d20+33=48 ; d20+15=20 ;
Wednesday October 14th, 2020 5:19:20 PM

"Agreed. Though they are less likely to be friendly the closer we get to Adlevar, from what Vamir said."

Perception: 48, Sense Motive (as we approach): 20

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Wednesday October 14th, 2020 5:42:27 PM

Armand ponders. "I think it can be assumed that if they are in this part of the forest then they are on his side. Plus we know he's been creating treants so they are undoubtedly loyal to him. Confronting them is going to wear our resources down, but leaving them behind could mean Adlevar would be able to call them up while we are engaging him. I personally don't relish moving through the woods." He pauses. "Does anyone want to air walk? I have one spell of that ready. It would make you less squishy if the trees come alive again."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday October 14th, 2020 6:06:02 PM

"I say we avoid them, but I will go along with the majority. Elyngeal continues to be on the alert for moving trees.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday October 14th, 2020 6:49:46 PM


I don't suppose treants have alignments, and any of you can cast that spell?

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible 
Wednesday October 14th, 2020 10:14:46 PM

Owen responds to the others: "A direct approach would probably be best if they can control trees, but the more of us we can get in the air the better."

DM Jeremy Battle Map 
Thursday October 15th, 2020 5:48:01 AM

The consensus is that following the path, and encountering the treants, Owen saw, may be the best route, with he exception of Elyngael who would prefer to go around. However the ranger is a team player, and is willing to follow the consensus. There is discussion as to whether the treants ahead are good or bad but most assume they are followers of Adlevar. The idea of using an alignment detecting spell is brought up, as is the idea as to whether or not treants have alignments. Of course every living creature has an alignment, even if that alignment is true neutral like an animal. The only choice left to make seems to be, do you travel by air or land. Armand offers air walk to whomever would like it, and Owen believes that the more Wardens, in the air, the better.
So the question isn't so much, what approach to make, as it is, how to make it. How do our heroes proceed from here?

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday October 15th, 2020 5:38:09 PM

Well if we need want to fly in I suppose I could take the shape of an air elemental... Elemental body 3


Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Thursday October 15th, 2020 5:42:25 PM

"Well if you're wanting to talk to the treants first, I defer to 'Osul and Vamir to lead in that as they are the nature specialist that can talk to plants." Unless someone else in the party that is less combat oriented/armored then Armand will cast Air Walk on himself.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10+1/R:5+1/W:19+1, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50' 
Thursday October 15th, 2020 7:46:32 PM

"A Treant can usually speak Common, Sylvan and Treant, and is a creature, not a plant. We need someone who can talk most convincingly and persuasively.", he adds quietly - not wanting to give their position away.
"I'm happy to move with Elyngael through the wooded area to flank, and seeing what else there might be in their support.", he says, checking to see if she agrees.
"I'm seriously considering that myself 'Neshi, and I have an Air Walk available for anyone that would like it."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+29=37 ; d20+24=39 ;
Thursday October 15th, 2020 7:48:11 PM

"The last time I went ahead stealthily did not work out so well. So I'll stick with you guys this time but take point and keep an eye out for pitfalls or anything moving that shouldn't be." Survival d20+29=37 Perception d20+24=39

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+18=27 ; d20+16=30 ;
Thursday October 15th, 2020 8:49:50 PM

Vamir looks over, "I will walk with Melzat. I don't want to leave him down here alone. We will move as silently as possible." (Stealth Vamir 27. Melzat 30)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible 
Thursday October 15th, 2020 8:53:48 PM

Owen will fly above the others as they approach, but will stay some distance back. Within fireball range, but above the canopy of trees.

Adlevar's Cove


DM Jeremy Battle Map 
Friday October 16th, 2020 6:01:58 AM

The plan turns out to be quit simple. Osul and Neshi turn themselves into air elementals, Armand casts air walk on himself, and Owen is already in flight. While these four take to the sky, Elyngeal, Brawn, Melzat, Duir, and Vamir, remain on Terra forma.

The trail is covered in treant tracks, as Elyngeal easily determines. There are tracks going in both directions, and upon closer examination, she spies some tracks that appear to have been left by a substantially larger treant, and she concludes Adlevar has been here, and fairly recently based on the freshness of his tracks. Adlevar's tracks seem to be heading to the clearing Owen mentioned. That's no guarantee that he is there, of course, as he could have easily just continued on, but it is clearly a sign that the Wardens are on the right path, and that their prey is in the vicinity.

After traveling around 400 yards, the Wardens come across the clearing Owen mentioned. It is clear that they are expected, and one can assume that though the previous battle was swift, the din of battle was enough to alert them to an enemies approach. The clearing is shaped like an oceanic cove, with the path being the narrow inlet, and you can quickly see why both Eberyon and Alfreda referred to this place as Adlevar's Cove. The cove is guarded by 6 treants, and 9 animated trees, but there is no sign of Adlevar.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=48 ; 14d6=42 ;
Friday October 16th, 2020 1:25:07 PM


Flying upward and forward a bit so he has a clear line of sight, Neshi lets fly targeting the orange treant with a chain firebolt that striks orange first and spread to the other treants. Quickly activating his gaunlets he send a second quickend chain firebolt on the same path.

Chain firebolt - 48 points relex DC orange 24, others DC22 for 24 points
2nd Chain firbolt (quickened) - 42 points relex DC orange 24, others DC22 for 24 points

total 90 points or 45 for 1/2 damage Orange reflex DC 24, others reflex DC 22

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Saturday October 17th, 2020 1:12:56 PM

Armand walks with the group but 25 feet off the ground. Armand paused while waiting on 'Osul or Vamir to begin negotiating. Then Neshi cuts loose. "Oh I guess we're doing this now."

Armand casts True Seeing on himself and says "Where is your fearless leader? Or is he afraid?"

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), X (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
}


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+23=30 ; d8+6=10 ; 2d6=9 ; d6=5 ; d8+6=11 ; 2d6=10 ; d6=3 ; d20+23=35 ; d8+6=8 ; 2d6=11 ; d6=1 ; d20+18=21 ; d20+13=14 ;
Saturday October 17th, 2020 1:44:07 PM

Elyngael shrugs not wanting to really harm the 'innocent' trees. She tells Brawn to guard and he steps up interposing himself between the trees and Elyngael. I'm not sure if there's a command or such that basically just makes him a harassing nuisance without really attacking.

Elyngeal shoots at the nearest treant, which I think is purple.[/i] She is using her +2 Composite, shocking Longbow, normal arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover)
First shot d20+23=30 arrow 1 physical damage((1d8+6=10)+(2d6=9))=19 and electrical 1d6=5 second arrow physical damage((1d8+6=11)+(2d6=10))=21 and electrical 1d6=3
Second shot d20+23=35 physical damage((1d8+6=8)+(2d6=11))=19 and electrical 1d6=1
Third shot d20+18=21, I don't think that hit last time.
Forth shot D20+13=14, miss

Brawn comes up to defend his master.
Brawn Stats: AC30 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.140/140 DR10/admantine.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+33=35 ; d20+41=44 ; d20+28=30 ;
Sunday October 18th, 2020 9:13:52 AM

'Osul- watches, confident that there shouldn't be much need to pile on. He lets Duir take on the protector role, while he gets some altitude, looking for Adlevar.
{Perception: 35, Survival(Tracking): 44(plus Forest Walking), Knowledge(Nature): 30(plus Forest Walking)

—————
Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 820/840 rounds
mage armor - +4 ac bonus - 820/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 120/140 rounds
—————
Yes, 3d20=7 for 'Osul

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=38 ; d20+20=23 ;
Sunday October 18th, 2020 6:43:30 PM

Vamir waits as Neshi does their business. "Melzat please stand between us and the trees. Close enough to defend us if necessary." Vamir takes the time to look around ( Perception 38, Survival 23) to make sure they are in a safe spot.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+5=15 ; d20+5=16 ; d20+5=20 ; d20+5=13 ; d20+5=18 ; d20+5=7 ; d20+5=18 ; d20+5=6 ; d20+5=24 ; d20+5=24 ; d3=1 ; d20+5=22 ; d20+5=20 ; d20+11=18 ; d20+11=21 ; d20+11=27 ; d20+11=28 ; d20+11=20 ; d3=1 ; d20+11=12 ; 2d6+17=28 ; 2d6+17=26 ; d10=2 ; d20+20=33 ; 4d8+20=41 ; d20+21=35 ; d20+21=26 ; d20+21=22 ; d20+21=29 ; 2d6+13=16 ;
Monday October 19th, 2020 5:57:38 AM

Neshi brings a double shot of fire, to the treants. The first round everyone fails their save, however on the second round the green, blue and purple treants save for half. Armand is hanging out I the air, waiting for Vamir and Osul to do some chit-chat, but when Neshi brings the fire, he decides to cast true sight which instantly reveals an invisible Adlevar. Elengael puts Brawn on guard duty, as she lets fly on the purple treant. Osul goes on the prowl for Adlevar, but since he is invisible, he doesn't see him. Vamir asks Melzat if he would stand guard, something the plant friend id more then happy to do, as Vamir tries to determain if they are in a safe place, but of course their really is no such thing as a safe place in a battlefield.

Fearing the bearer of the flames, the treants target Neshi with some rock throwing, with two actually managing to hit the wemic turned air elemental. (Hit ACs 27 and 28) Neshi takes 28 from the first rock, and 26 from the second for a total of 54 points of bludgeoning damage. Armand casts true seeing just in time to watch Adlevar hurl a rock at him that hits him squarely. (Hits AC 33) the cleric takes 41 damage from the impact. When the treant lord attacks, he turns visible, and everyone can see him. He is by far the largest treant they have ever seen, standing nearly 80ft tall.The animated trees all move forward. The green and yellow attack Brawn, while the orange and black (using it's reach) attack Duir. The green tree managed to hit Brawn (Hit AC 35), but the big canine is able to dodge the green's slam attack. The orange tree misses Duir (nat 1) but the black tree has no problem hitting the temporary treant, for 16 bludgeoning damage.

Adlevar AC ?/?/? HP ?/?
red treant AC 25/11/25 HP 124/214
yellow treant AC 25/11/25 HP 124/214
purple treant AC 25/11/25 HP 107/214
orange treant AC 25/11/25 HP 124/214
blue treant AC 25/11/25 HP 145/214
green treant AC 25/11/25 HP 145/214
green tree AC 25/11/25 HP 214/214
purple tree AC 25/11/25 HP 214/214
yellow tree AC 25/11/25 HP 214/214
blue tree AC 25/11/25 HP 214/214
grey tree AC 25/11/25 HP 214/214
orange tree AC 25/11/25 HP 214/214
black tree AC 25/11/25 HP 214/214
white tree AC 25/11/25 HP 214/214
red tree AC 25/11/25 HP 214/214

DM Jeremy Battle Map  2d6+11=18 ;
Monday October 19th, 2020 10:07:13 AM

My bad, Brawn gets 18 bludgeoning damage from the tree.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+33=40 ; d20+41=49 ; d20+14=26 ; 14d6=45 ; d20+19=22 ;
Monday October 19th, 2020 5:21:41 PM

Okay, they're tougher than the first treants. 'Osul looks again for Adlevar.
{Perception: 40, Survival(Tracking): 49(plus Forest Walking)}
before casting Fire Storm {SR:26, Damage:45 (Reflex vs 27 for half damage. Note: I have only placed 14 of the 28 10'cubes on the map. He could scatter the rest around beyond the animated trees, separated by not quite enough space for a colossal treant to avoid, if he get no signs.}

Duir attacks the yellow tree {Melee: AC:22 miss}
HP: 98/114
—————
Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 819/840 rounds
mage armor - +4 ac bonus - 819/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 119/140 rounds
—————


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  14d6=57 ;
Monday October 19th, 2020 5:49:03 PM

'Hmm,' Armand thinks to himself. 'with us spread out so much my channeling ability is going to be less effective.'

Armand casts Blade Barrier (blue circle) so that it hits all but the orange Treant. (These are blades of pure force which I believe negates their DR.)
Damage 57 (14d6) Reflex save 22, since it is cast with them on the line their reflex save determines damage or no damage and puts them on one side of the wall or the other. {which means you have to move them). But Orange is trapped and if he wants out he has to pass through the wall. Barrier is only 20 feet high.

Armand then digs deep (spending hero point) and decides to summon some more aid, casting Summon Monster VII. He is going to summon a Fire Giant

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=49 ;
Monday October 19th, 2020 5:58:13 PM

(OOC dang it all forgot to adjust for elemental changes, well that will teach me...)

Thankful that he had earlier cast his stoneskin spell, Neshi doesn't take the full brunt of the rock attack.

Recovering quickly, Neshi cast reverse gravity on the area catching orange treant, green treant and Adlevar in its effects and then sends a quickened chain firebolt streaking through each treant and Adlevar.

Reverse Gravity - This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.

Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save (DC 25) to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.

Chain firebolt - reflex DC orange 24 everyone else DC 22 49 points damage reflex save for 1/2 dam.

*****active spells, etc.*****
mage armor - +4 ac bonus, 819/840 rounds
Stoneskin - 120/140, DR10/adamantine, 819/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 7/7
4th - 4/7
5th - 7/7
6th - 5/6
7th - 4/4



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+24=44 ; d20+24=42 ; 2d8+12=20 ; 2d6=5 ; d6=2 ; 2d8+12=21 ; 2d6=6 ; d6=5 ; d20+24=35 ; d8+6=7 ; 2d6=9 ; d6=4 ; d20+19=25 ; d8+6=9 ; 2d6=3 ; d6=3 ; d20+14=19 ;
Monday October 19th, 2020 6:19:25 PM

I forgot that heroe's feast gives me +1 on attack rolls, adjusting for this round.

Elyngeal continues to shoot at the purple treant. (unless he dies by spells cast already then she will shift to whatever treant is nearest). She is using her +2 Composite, shocking Longbow, normal arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover, I assume the tree's bulk is only 5 foot, and the rest is foliage).

First shot d20+24=44 (crit, confirmed d20+24=42), arrow 1 physical damage((2d8+12=20)+(2d6=5))=25 and electrical 1d6=2 second arrow physical damage((2d8+12=21)+(2d6=6))=27 and electrical 1d6=5
Second shot d20+24=35 physical damage((1d8+6=7)+(2d6=9))=16 and electrical 1d6=4
Third shot d20+19=25, physical damage((1d8+6=9)+(2d6=3))=12 and electrical 1d6=3
Forth shot D20+14=19, miss

Brawn stays in the way and does into Total Defense, giving him +4 to AC (now in his stat bar)
Brawn Stats: AC34 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.130/140 DR10/admantine. (he's used 8 of his bonus hitpoints)


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 104/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20=16 ; d4=2 ;
Monday October 19th, 2020 7:10:38 PM

Vamir sighs, and turns to the trees,"Our quarrel is not with you but rather Adlevar. We would ask you to part, and leave this battle. Adler is using you as pawns, and cares little about you." (Diplomacy 16). Vamir waits for their reply as Melzat plods to stand within reach of the trees. Vamir casts spectral hand and waits.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+6=20 ; d20+5=14 ; d20+5=7 ; d20+5=8 ; d20+5=21 ; d20+5=18 ; d20+5=6 ; d20+6=15 ; d20+5=23 ; d20+5=18 ; d20+5=16 ; d20+5=7 ; d20+5=11 ; d20+5=13 ; d20+6=22 ; d20+5=21 ; d20+5=23 ; d20+5=18 ; d20+5=23 ; d20+5=13 ; d20+5=13 ; d20+5=13 ; d20+5=25 ; d20+6=10 ; d3=1 ; d20+21=28 ; d3=3 ; d4=4 ; d20+21=35 ; 2d6+13=20 ; d3=3 ; d3=3 ; d3=1 ; d20+21=38 ; 2d6+13=22 ; d20+21=27 ; d20=11 ; d20=1 ; 2d6+13=21 ;
Tuesday October 20th, 2020 6:44:41 AM

Osul tries looking for Adlevar again, and since he is now visible after attacking, he sees him with no problem, he then cast fire storm. (I'll assume you added Adlevar as a target, since Osul was able to see him as soon as he attacked Armand.) Everyone including Adlevar fail their save and take full damage. Armand casts Blade Barrier, and everyone but the red treant failed their save, which kills the purple and yellow treants and forces everyone else to move. He then begins to summon a new friend. Neshi succeeds in reversing gravity on all the treants, including Adlevar, then follows up with some burn. the blue treant is the only one the make his save, but it's not enough, and the only treant left standing is Adlevar. Elyngael changes her target to Adlevar and sticks three arrows into the treant lord, as Brawn goes total defense. Vamir tries a diplomatic approach with the trees, but gets no reply.

With Adlevar hanging out in the air, due to Neshi's gravity reversal, that leaves the trees. Since the rest of the treants are dead, and the trees haven't taken root, it is easy to assume that these are trees that have been animated by Adlevar, and as such are loyal to him. the trees move about a bit. Using it's reach, the purple takes a swing at Melzat, but misses the intelligent plant. The green tree takes a swing at Brawn, and barely manages to hit the wolf (Hit AC 35) Brawn takes 20 bludgeoning damage from the slam. The yellow tree reaches out and attacks Elyngael, slamming the she-elf for 22 damage (hit AC 38), The black tree attacks Brawn but misses. Both the orange and white trees attack Duir, but only the orange connects with it's slam for 21 damage

Adlevar AC 29/4/27 HP 133/330
green tree AC 25/11/25 HP 214/214
purple tree AC 25/11/25 HP 214/214
yellow tree AC 25/11/25 HP 214/214
blue tree AC 25/11/25 HP 214/214
grey tree AC 25/11/25 HP 214/214
orange tree AC 25/11/25 HP 214/214
black tree AC 25/11/25 HP 214/214
white tree AC 25/11/25 HP 214/214
red tree AC 25/11/25 HP 214/214

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=55 ; 10d6=38 ;
Tuesday October 20th, 2020 8:27:10 AM


Smiling to himself, Neshi looks up at the floating treant. Knowing that they need some of him for the planting, Neshi uses his last quicken for the day and send back to back spells (cone of cold followed by a lightening bolt) streaking up at Adlevar.

Cone of cold. 55 points, reflex DC25 for 1/2 damage.
Lightning bolt. 38 points, reflex DC 23 for 1/2 damage

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+14=34 ; 3d6=12 ; d20+19=32 ; 4d6+22=36 ; d20+19=32 ; 4d6+22=35 ;
Tuesday October 20th, 2020 5:26:52 PM

'Osul casts Lightning Lord at the yellow, black, grey, white, red and orange trees {SR:34, Damage:12 (Reflex vs 23 for half damage)} then drifts and drops.

Duir attacks the yellow tree {Melee: AC:32 for 36 Slam damage and AC:32 for 35 Slam damage}
HP: 87/114 {I hadn't been factoring in the DR, or that Duir has two slams, but I am now.}
—————
Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 818/840 rounds
mage armor - +4 ac bonus - 818/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 118/140 rounds

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 114/126  d20+20=35 ; d8+3=8 ; 2d6=6 ; d6=3 ; d20+14=21 ; d20+9=17 ; d20+15=23 ; d20+10=21 ;
Tuesday October 20th, 2020 5:37:15 PM

Elyngael finds herself missing Atlas. She whips out her sword while taking a step forward and attacks the green tree using her +1 shocking longsword.
first swing d20+20=35, damage (d8+3=8)+(2d6=6)=14, and electrical d6=3
second swing d20+14=21, miss
third swing d20+9=17, miss

Brawn Stats: AC30 T16 F28 CMD24 HP79/87
Brawn attacks the gree tree as well.
first bite d20+15=23, miss
second bite d20+10=21, miss

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.120/140 DR10/admantine. (he's used 10 of his bonus hitpoints)


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d20+21=27 ; 3d6+15=19 ; d20+16=29 ; 3d6+15=20 ; d20+11=25 ; 3d6+15=26 ; d20+12=22 ; 5d8=25 ;
Tuesday October 20th, 2020 6:23:18 PM

Armand's eye's pop wide as Adlevar goes floating upward. "Wait come back." he says halfheartedly. His summoned ally appears, "Chop up those moving trees!

The fire giant replies, "By Your Command." He attacks the Blue Tree.
AC 24, touch 8, flat 24 hp 142/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 27, damage 19
second swing 29, damage 20
third swing 25, damage 26

Armand then walks (1 move) upward to about 40 foot high. He then cast Searing Light at Adlevar ranged touch 22 (d20+12). Damage 25 (holy damage)

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 104/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+19=38 ; 4d6+9=23 ; d6=6 ; d6=4 ; d2=2 ; d20+21=22 ; d20+21=26 ; 3d8+9=14 ; d6=4 ; d6=4 ; 2d6=8 ; d20+19=21 ; d20+19=31 ;
Tuesday October 20th, 2020 7:55:48 PM

Vamir sighs as the trees decide to fight, "Your choice. Your pyre." Vamir nods at Melzat who attacks the purple tree (Slam 1 AC 38 Damage: 23 regular 6 frost 4 shock 33 total immune to dex damage from poison)(Slam 2 natural 1 miss)(Bite AC 26 Damage: 22 regular 4 frost 4 shock total 30). Vamir looks at Adlevar points, and casts a focused curse deafness (Fortitude DC 19, SR 21 Hero Point to reroll for a 31)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Tuesday October 20th, 2020 10:16:01 PM

Owen uses his Invisibility Field and casts Stoneskin on himself. He tracks Adlevar's upward movement with his own and feels about in his satchel of spell components in preparation for the next turn.

DM Jeremy Battle Map  d20+6=10 ; d20+6=18 ; d20+5=20 ; d20+5=12 ; d20+5=10 ; d20+5=23 ; d20+5=13 ; d20+5=24 ; 4d6=13 ; 2d6+2=10 ; 2d6+2=10 ; 2d6+17=26 ; 2d6+17=26 ; 2d6+17=21 ; 2d6+17=23 ; 2d6+17=22 ; d20=18 ; d20=9 ; 2d6+13=15 ; 2d6+13=24 ; d20=9 ; 2d6+13=18 ;
Wednesday October 21st, 2020 5:24:24 AM

Neshi doesn't want to burn Adlevar's body up prematurely, so he blasts the treant lord with a cone of cold, and a lightning bolt. Adlevar fails to make either save. Osul proves once again that he is a true Lord of Lightning, as he electrifies some of the trees. Somehow the orange and white trees managed to save for half. The residual flames from last rounds fire storm did 19 damage. Duir puts the hurt on the yellow tree. Elyngael, with visions of Atlas in her head draws her sword and along with Brawn attack. Even though she only manages to land one slash, she is happy to discover her longsword has no problem slicing right through the tree's damage reduction, and does it's full damage. Surprised to see Adlevar falling up, Armand asks his new friend to make some firewood, as he shows Adlevar the light. with the attacks from Neshi, and residual damage from Osul, Armand's Searing Light is enough to end the treant lord, further proving that the trees were animated by Adlevar, as they are still able to move. Vamir is about to cast a spell on Adlevar, but when he watches his friends finish him off, he holds his turn, as Melzat goes on the offense. (Wade save your spell slot and hero point, and don't forget, every weapon, including Melzat's and Brawn's amulets of mighty fists temporarily has plant bane on it, I rolled the extra damage for you this round.) Owen gets himself ready for the next round of battle.

With the Master dead, the trees seem to strengthen their resolve, and press their attack. the purple tree move across Melzat, Vamir, and Armand's spaces. Melzat and Vamir have to make a DC 27 reflex for half damage from the trample damage of 26. Because Armand is in the air he was able to avoid the trample. Melzat, Vamir, and Armand all get an attack of opportunity. The green tramples Elyngael and Melzat causing 26 damage (DC 27 reflex for half) and Elyngael and Melzat each get an attack of opportunity. the yellow tree tramples Elyngael and Brawn, giving them each an AoO, and 21 damage (DC 27 reflex for half) The black tree tramples Brawn causing 23 damage and triggers an AoO (DC 27 reflex for half) The blue tramples Armand's fire giant for 22 damage (DC 27 reflex for half) and triggers an AoO. The grey, white, and orange trees all land a slam attack on Duir for 18, 15, and 24 damage.

green tree AC 25/11/25 HP 198/214
purple tree AC 25/11/25 HP 141/214
yellow tree AC 25/11/25 HP 151/214
blue tree AC 25/11/25 HP 149/214
grey tree AC 25/11/25 HP 202/214
orange tree AC 25/11/25 HP 208/214
black tree AC 25/11/25 HP 202/214
white tree AC 25/11/25 HP 208/214
red tree AC 25/11/25 HP 202/214

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday October 21st, 2020 7:45:09 AM


Neshi is dissapointed to see the animated trees continuing to battle, as he was hoping that they would stand down with the death of Adlevar.

Sighing, he once again moves a bit and then hoping for more positive results, catches the white, grey, orange, and red trees in another area of reverse gravity.

Reverse Gravity - This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.

Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save (DC 25) to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.

*****active spells, etc.*****
mage armor - +4 ac bonus, 817/840 rounds
Stoneskin - 120/140, DR10/adamantine, 817/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 6/7
4th - 4/7
5th - 6/7
6th - 4/6
7th - 2/4


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d20+15=23 ; 14d6=39 ; d20+4=6 ; d20+21=26 ; 3d6+15=24 ; d20+21=22 ; d20+16=27 ; 3d6+15=27 ; d20+11=30 ; d20+11=18 ; 3d6+15=33 ;
Wednesday October 21st, 2020 5:38:44 PM

Armand takes his AOO on the Purple Tree as it passes underneath him.
To hit 23, (d20+15), miss.

"Hey we don't want Adlevar's ashes floating away!" Armand calls out. He contemplates the best use of spells and decides to drop a flame strike so that it hits black, grey, and orange trees.
Damage 39 (15d6) Reflex save 21 for half.

The fire giant reflex save 6 (d20+4)
AOO on the blue tree: 26 (d20+21) damage 24

The fire giant then continues his attacks on the Blue Tree.
AC 24, touch 8, flat 24 hp 120/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 22, miss
second swing 27, damage 27
third swing 30 (crit not confirmed on 18), damage 33

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+14=17 ; d20+14=28 ; d20+13=23 ; d20+13=21 ; d20+20=37 ; d8+3=9 ; 2d6=11 ; d6=5 ; d20+15=30 ; 2d6+7=12 ; 2d6=8 ; d6=3 ; d6=2 ; d20+20=26 ; d8+3=11 ; 2d6=8 ; d6=1 ; d20+14=28 ; d8+3=4 ; 2d6=8 ; d6=1 ; d20+9=15 ; d20+15=24 ; d20+10=16 ;
Wednesday October 21st, 2020 6:26:31 PM

Elyngael - Green trample save: d20+14=17
Elyngael - Yellow trample save: d20+14=28, + evasion, no damage
Brawn - Yellow trample save: d20+13=23
Brawn - Black trample save: d20+13=21

Neither Elyngael or Brawn have the feat to allow more than 1 AOO per round. They will both take their AOO on the yellow tree:
Elyngael d20+20=37, damage (d8+3=9)+(2d6=11)=20 and electrical d6=5
Brawn d20+15=30, damage (2d6+7=12)+(2d6=8)=20 and fire d6=3 and cold d6=2

Elyngael will continue her normal attacking on the yellow tree as it is right there.
first swing d20+20=26, damage (d8+3=11)+(2d6=8)=19, and electrical d6=1
second swing d20+14=28, miss (d8+3=4)+(2d6=8)=12, and electrical d6=1
third swing d20+9=15, miss

Brawn Stats: AC30 T16 F28 CMD24 HP 55/87
Brawn attacks the yellow tree.
first bite d20+15=24, miss
second bite d20+10=16, miss

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.100/140 DR10/admantine. (he's used 10 of his bonus hitpoints)



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+16=29 ; d20+12=28 ; d20+12=32 ; d20+21=37 ; d20+21=38 ; 3d8+9=29 ; d6=5 ; d6=1 ; 2d6=11 ; 3d8+9=23 ; d6=2 ; d6=2 ; 2d6=9 ; 3d12+14=25 ; d20+21=30 ; d20+21=41 ; d20+21=28 ; d20+21=30 ; 2d6+9=12 ; d6=5 ; d6=4 ; 2d6=5 ; 4d6+9=16 ; d6=5 ; d6=3 ; 2d6=7 ; 3d8+9=23 ; d6=3 ; d6=2 ; 2d6=6 ;
Wednesday October 21st, 2020 8:02:35 PM

Vamir - Purple trample save: d20 + 16 = 29
Melzat - Purple trample save: d20 + 12 = 28
Melzat - Green trample save: d20 + 12 = 32
Melzat - AoO Purple attack (Bite): d20 + 21 = 37 Damage: 29 regular, 5 shock, 1 frost, 11 bane. Total: 46
Melzat - AoO Green attack (Bite): d20 + 21 = 38 Damage: 23 regular, 2 shock, 2 frost, 9 bane. Total: 36

Vamir and Melzat manage to dodge all of the trampling trees, taking only half damage from each. Melzat manages to bite each of the trees as they pass by. Vamir reaches out and heals Melzat for a large chunk of his damage. Melzat lashes out at the nearest tree with 2 slams and a bite hitting with all 3 and a critical with the second slam (AC 30, AC 41, 28 to confirm, AC 30) (Damage: 12 regular, 5 shock, 4 frost, 5 bane. Total: 26) (Damage: 16 regular, 5 shock, 3 frost, 6 bane. Total: 30) (Damage: 23 regular, 3 shock, 2 frost, 6 bane. Total: 34)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 120/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Wednesday October 21st, 2020 10:06:33 PM

Maintaining his Invisibility Field, Owen flies over the white, orange, red, and gray trees. He casts Crushing Despair downwards upon them. They must make a DC 21 Will save or suffer a -2 penalty to lots of things.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+19=32 ; 4d6+22=37 ; d20+19=24 ;
Thursday October 22nd, 2020 5:17:19 AM

Duir attacks the purple tree (with the othewrs floating fast) {Melee: AC:32 for 37 Slam damage and AC:24 - a miss}
HP: 60/114, AC: 22, Touch: 8, Flat-Footed: 22

'Osul starts casting a spell.

DM Jeremy Battle Map  d20+5=22 ; d20+5=14 ; d20+5=20 ; d20+5=18 ; d20+5=23 ; d20+5=15 ; d20+5=7 ; d4=2 ; d20+21=38 ; 2d6+13=23 ; d4=1 ; d20+21=26 ; d4=2 ; d20+21=31 ; 2d6+13=20 ; d3=3 ; d4=4 ; d20+21=32 ; 2d6+13=18 ; d20+21=32 ; 2d6+13=16 ;
Thursday October 22nd, 2020 5:23:17 AM

Neshi tries reversing gravity on the white grey, orange and red trees, and though they try to dig their roots into the ground, to avoid the effect, all 4 find themselves falling up. Armand reminds everyone, and Neshi in particular, that they need to make ashes out of Adlevar, and having him float away wouldn't be good. He then drops a flame strike on the black grey and orange trees. Somehow the black tree manages to avoid half the damage, though the grey and orange trees take the full blast. Armand's tall friend continued his assault against the blue tree. Vamir heals Melzat of some of his wounds, as Melzat attacks the green tree. (Wade, don't forget, that Melzat has evasion, so if he makes his save, instead of taking half damage, he takes no damage, Also he should have just gained improved evasion, so even if he fails his saves, he still only takes half damage.) Owen casts crushing despair on some of the trees, but unfortunately, plants are immune to mind-effects.

The purple tree attempts to slam Melzat and lands a blow (hit AC 38) that causes 23 damage.The green tree lashes out at Vamir with an attempted slam attack, but the blow deflects off the witch's armor. The yellow tree reaches out to slam Melzat, and just barely lands a blow (hit AC 31) causing 20 damage. the black tree attempts to slam Brawn landing a blow causing 18 damage. (hit AC 32) The blue tree attempts to slam the fire giant landing a blow that causes 16 damage (hit AC 32) The grey, orange, white and red trees are getting a bird's eye view of the forest, and they don't seem to be enjoying the experience, as they wiggle their roots, hoping in vain to take root somewhere.

green tree AC 25/11/25 HP 92/214
purple tree AC 25/11/25 HP 124/214
yellow tree AC 25/11/25 HP 67/214
blue tree AC 25/11/25 HP 65/214
grey tree AC 25/11/25 HP 154/214 Falling up
orange tree AC 25/11/25 HP 160/214 Falling up
black tree AC 25/11/25 HP 179/214
white tree AC 25/11/25 HP 208/214 Falling up
red tree AC 25/11/25 HP 202/214 Falling up

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=52 ;
Thursday October 22nd, 2020 2:02:28 PM

Neshi acknowledges Armand's comment, but realizes he can't do much about it at this moment , and they seem to be just moving straight upward at the moment anyway, so he changes focus to the trees remaining on the ground and helping his comrades, and casts a spell targeting black as primary and the other 4 as secondary targets. .

Chain firebolt: 52 points fire damage, reflex for 1/2 damage; Black DC 26: green, purple, yellow & blue DC 24

*****active spells, etc.*****
mage armor - +4 ac bonus, 817/840 rounds
Stoneskin - 120/140, DR10/adamantine, 817/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 6/7
4th - 4/7
5th - 6/7
6th - 3/6
7th - 2/4


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  10d6=30 ; d20+21=41 ; d20+21=38 ; 6d6+30=45 ; d20+16=33 ; 3d6+15=27 ; d20+11=28 ; 3d6+15=30 ;
Thursday October 22nd, 2020 5:26:43 PM

Armand says, "I've been waiting to try this spell out."

Armand casts Destruction on the Purple Tree. Fortitude save 23...
IF fail, take 140 points damage if this kills target it is consumed in holy fire and leaves no remains (except equipment).
IF save, then take 30 (10d6) points damage.

The fire giant continues his attacks on the Blue Tree.
AC 24, touch 8, flat 24 hp 104/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 41 crit, confirmed 38, damage 45
second swing 33, damage 27
third swing 28, damage 30

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+20=21 ; d20+14=18 ; d20+9=23 ; d20+15=27 ; 2d6+7=15 ; 2d6=7 ; d6=3 ; d6=3 ; d20+10=22 ;
Thursday October 22nd, 2020 6:13:30 PM

Elyngael will continue attacking the yellow tree.
first swing d20+20=21, miss
second swing d20+14=18 miss
third swing d20+9=23, miss

What terrible rolls. Her arm must be getting tired, she's not used to swinging her sword.

Brawn Stats: AC30 T16 F28 CMD24 HP 47/87
Brawn attacks the yellow tree.
first bite d20+15=27, damage (2d6+7=15)+(2d6=7)=22 and fire d6=3 and cold d6=3
second bite d20+10=22, miss
I haven't rolled Brawn's trip as I'm assuming these tree's can't be tripped.

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin 90/140 DR10/admantine. (he's used 10 of his bonus hitpoints)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+19=24 ; d20+19=37 ; 4d6+22=37 ; d20+25=27 ; 6d6+44=55 ;
Thursday October 22nd, 2020 6:49:58 PM

Duir attacks the purple tree (if it is still standing, otherwise he can take a 5ft. step diagonally up and right to reach the yellow or black tree). {Melee: AC:24 - a miss and AC:37 for 37 Slam damage}
HP: 60/114, AC: 22, Touch: 8, Flat-Footed: 22

Beneath 'Osul appears Tiny (vegesaurus), and the druid casts Animal Growth and (spending a Hero Point) Greater Magic Fang.

Tiny power flails his tail at the black tree (or the blue one if black is already down) {Melee: AC:27 for 55 damage}
HP: 243/243, AC: 16, Touch: 2, Flat-Footed: 16



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+21=33 ; d20+21=27 ; d20+21=33 ; 2d6+9=13 ; d6=6 ; d6=1 ; 2d6=5 ; 2d6+9=16 ; d6=2 ; d6=5 ; 2d6=7 ; 3d8+9=15 ; d6=1 ; d6=3 ; 2d6=8 ;
Thursday October 22nd, 2020 7:45:54 PM

Melzat lashes out at the nearest tree with 2 slams and a bite hitting with all 3 (AC 33, AC 27, AC 33) (Damage: 13 regular, 6 shock, 1 frost, 5 bane. Total: 25) (Damage: 16 regular, 2 shock, 5 frost, 7 bane. Total: 30) (Damage: 15 regular, 1 shock, 3 frost, 8 bane. Total: 27). Melzat will attack until the first tree drops and the move on to the next target.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+5=22 ; d20+5=6 ; d20+5=15 ; d20+5=6 ; d20+5=24 ; d20+15=16 ;
Friday October 23rd, 2020 5:19:35 AM

Yesterday's ret-con for Osul:
Duir attacks Purple, while Osul begins casting a spell.

Neshi does what Neshi does best, and brings the heat. only the blue manages to make his save. Armand casts a spell on purple, and bright white flames, that give off a powerful holy aura, consumes the whole tree in a matter of seconds, leaving nothing behind, not even a pile of ashes. With one mighty swing of his ax, and two more available if need, Armand's fire giant drops the blue tree. Elyngael's sword arm is getting tired, but Brawn lands a solid bite on the yellow tree, ending it once and for all. With the sudden absence of the purple tree, thanks to Armand's spell, Duir takes a 5ft step and attacks Mr. black. At that same moment, Tiny appears, and takes a swing at Mr. black. Melzat turns Mr green into toothpicks.

With all his buddies either dead or floating in mid air, Mr black realizes his time is short, and chooses to take root and go dormant, losing his animated status forever.

All thats left are the four trees, floating 10ft off the ground. it is easy to determine that a 10ft drop isn't going to kill them, so how do our intrepid hero's wish to proceed?

OOC...After reading the spell description over and over again, looking for the height that the subjects of the spell ascend to, all I could find was these lines: This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. and this, If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. Twice it mentioned area, but never mentions what the area is, but looking up between the range and duration, it says Area: Up to 1 10ft cube/level This tells us that Neshi can currently make 14 10ft cubes, and that since they are 10ft cubes, they are 10ft high. Thus the trees and Adlevar's body are floating 10ft off the ground. In either case, though it may not have an epic an ending, with a massive crash landing at the end, this is a sweet spell when used against creatures who are melee based, or need to pick up rocks to make ranged attacks, such as treants and animated trees. You can really control the battle with this puppy!

grey tree AC 25/11/25 HP 154/214 Floating
orange tree AC 25/11/25 HP 160/214 Floating
white tree AC 25/11/25 HP 208/214 Floating
red tree AC 25/11/25 HP 202/214 Floating

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday October 23rd, 2020 8:21:50 AM

Neshi lloks around at his friends and then at the floating trees. and he speaks loudly enough for the trees to hear as well.

"Well, I suppose we should give them the option of them living as trees, or dying in fire while floating."

(OOC: :>) Yeah, I thought/hoped this would be an effective tool for this and other cofuture combats.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+14=17 ; d20+15=28 ;
Saturday October 24th, 2020 5:45:55 AM

OOC: I would think that you could stack the cubes to achieve a greater maximum height. :)

'Osul nods in agreement, and casts Command Plants, requesting they return to the ground and permanently take root like their conifedarate. This might have to happen in shifts, as there is a HD limit.
{SR: 17, Will Save vs 24, ...they perceive your words and actions in the most favorable way (treat their attitude as friendly). They will not attack you while the spell lasts. You can try to give a subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) A commanded plant never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing... , so I'm hoping for rapid agreement.}

Meanwhile, he encourages Duir and Tiny to wait as he returns to the ground.
{Sense Motive: 28}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Saturday October 24th, 2020 6:22:15 PM

Elyngael puts her sword away as she maneuvers to be better positioned to use her bow. She makes Brawn with her.

Brawn Stats: AC30 T16 F28 CMD24 HP 47/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin 90/140 DR10/admantine. (he's used 10 of his bonus hitpoints)


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Saturday October 24th, 2020 8:20:25 PM

"Someone with a green thumb needs to talk to those floating trees. Who's got a bucket." Armand walks around the trees and drops the blade barrier spell.

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday October 25th, 2020 7:50:09 PM

Vamir, reaches over and pats Melzat, "Thank you my friend. You did well." Vamir looks over at Armand, "I believe that 8s what Osul is currently doing. I do not have a bucket, however if one is needed I can craft one from a tree branch."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Sunday October 25th, 2020 9:30:00 PM

Owen grumbles when his mind-affecting spell fails. "It would be great if our opponents weren't such dullards! Ugh, I guess that's a silly complaint." He returns to visibility and holds a Fireball, ready to hear the answer to Yurr'Neshi's question.

DM Jeremy Battle Map  d20+11=25 ; d20+11=22 ; d20+11=16 ; d20+11=16 ;
Monday October 26th, 2020 6:02:28 AM

Neshi suggest giving the trees the option to live as trees, or become floating bonfires. Osul casts command plants with the intent to make them take root, and the white, grey and orange trees immediately try to comply, but since they are floating 10ft of the ground, even though they are trying, they can't make their roots touch the soil. However the red tree seems to have avoided the compulsion. Elyngael sheaths her sword and, taking Brawn with her, gets into a better position for her bow, just in case. Armand asks if someone could talk to the trees, as he drops his blade barrier. Vamir thanks Melzat for his hard work, and lets Armand know that that is exactly what Osul was attempting. he tells Armand he doesn't have a bucket, but can craft one real quick if needed. Owen grumbles in frustration over the failure of his mind-affect spell, but realizes his complaint is silly, so he readies a fireball, and waits for an answer. of course these are but animated trees and not treants, so that would require magic. (OOC...I don't understand why a highly intelligent plant creature, or undead for that matter is automatically immune to mind-affects, just because they are a plant or undead. In my opinion, if it has an Int score, it should be affected, however, Pazio gave special abilities called traits (Undead traits, plant traits, ooze traits, ECT) to the various creature types, as universal abilities, to that type, and in the case of plants, and undead, that includes immunity to mind affects)

All but the red tree are compelled to take root, and are only awaiting the opportunity. (The compulsion lasts a day per level) What's going through the red tree's mind is a mystery, since no one bothered to ask him yet.

grey tree AC 25/11/25 HP 154/214 Floating/commanded to root
orange tree AC 25/11/25 HP 160/214 Floating/commanded to root
white tree AC 25/11/25 HP 208/214 Floating/commanded to root
red tree AC 25/11/25 HP 202/214 Floating

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday October 26th, 2020 8:25:04 AM



"Ok all be ready please I am going to reverse the field again. I would move out of the way as who knws what will happen."

That said Neshi again casts reverse gravity and watch as the trees come down.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130' 
Monday October 26th, 2020 11:00:13 AM

'Osul drifts closer, Duir takes a 5 ft step away, Tiny stands steady, and all watch.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Monday October 26th, 2020 5:51:54 PM

Elyngael notches an arrow and has a readied action to shoot any tree that starts to trample or attack.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Monday October 26th, 2020 5:58:07 PM

"Hey," Armand gets the attention of the fire giant. "Stand ready to take out any of these floating trees that still want to fight when they hit the ground." The fire giant will double move to get into position.

Armand will move and descend to 30 foot high.

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday October 26th, 2020 7:36:57 PM

Vamir nods at Neshi, and backs away. "Melzat be ready in case one of those trees attack."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Tuesday October 27th, 2020 5:42:03 AM

Neshi tells everyone to stand back as he reverses the reversed gravity. Osul, Duir, and Tiny all are in ready positions. Elyngael ready's an arrow. Armand asks his giant friend to be ready. Vamir steps back and asks Melzat to be ready.

Even though the Wardens took ample precautions, it turns out that they weren't needed, as the moment the trees roots touched the soil, they dug in and took root, even the red, un-compelled tree. Apparently Mr Red, wished to continue living, even if it meant going back to being an ordinary tree.

With the din of battle officially silenced, everyone can make a DC 20 perception check. Highlight to display spoiler: {You hear the sound of a faint voice saying, "Please help me". Looking in the direction of the voice, you spy an old stone well. (bordered in yellow on the map)}

Well, done guys and gal everyone gains enough XP to make level 15

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+11=15 ;
Tuesday October 27th, 2020 7:34:38 AM


Neshi seems pleased with him self that his spells worked so well, and looks at the trees rerooting themselves and hears is unaware of nearly anything else. Perception DC 15

(I don't think Neshi has made a perception roll in 2+ years.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+12=30 ;
Tuesday October 27th, 2020 8:29:04 AM

{Perception: (Duir: 30, Tiny and 'Osul are good)}

'Osul waves everyone over towards the source of the voice. He signals Tiny to wait while he heads over - crossing the space and winding back to Human shape, calling out, "How can we help you, and who are we speaking to?"

As all the Wardens gather he offers to burrow down nearlby and across as an Earth Elemental and support the person. He suggests getting some light down the well, and a couple of options for getting them out.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+4=13 ; d20+24=36 ;
Tuesday October 27th, 2020 5:26:19 PM

Perception (please ignore the first roll, the mouse rolled off the down arrow and hit roll) d20+24=36 Elyngael points out that there appears to be a well and a voice coming from it asking for help. She will go over to investigate. With her goggles of night on she looks down the well.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d100=71 ;
Tuesday October 27th, 2020 5:39:07 PM

"Your services are no longer needed." Armand dismisses the fire giant.

Armand is not too concerned with the person in the well. He is more worried about their mission. He will find a good sized rock by this I mean one with enough mass to be able to shape so not an actual rock the size of what I want to shape and casts Stone Shape creating a bucket with a hinged lid. There was a 30% chance that a shape with movable parts won't work, rolled d100 and got 71, I'm assuming the non working was 1-30. He will then scoop up the treant lord's ashes to fill the bucket.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=42 ;
Tuesday October 27th, 2020 8:03:06 PM

Vamir watches the trees settle in place until they root. Vamir reaches up to craft a bucket until he sees Armand beat him. Vamir shrugs and smiles at Armand. Suddenly the witch whips his head around towards the well. "What is that?" Vamir and his companion walk towards the well to investigate.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Wednesday October 28th, 2020 6:00:05 AM

Neshi keeps his streak of failed perception checks going strong. Osul retakes human form as he rushes to the well and asks who he is talking to. A feminine voice answers "Nadea" Osul suggests some light and offers to go earth elemental to attempt a rescue. Elyngeal too investigates the well, and when she looks down she sees a medium sized, beautiful women with pealescent skin and long black hair. (DC 20 knowledge nature Highlight to display spoiler: {She's a Nereid}) The women has a rope ties around her slender waist, with the rope going up through a pulley at the top. The pulley would normally be used to haul water to the surface, but it clearly has been used for a more nefarious purpose by Adlevar and his crew. Armand dismisses his fire giant, and then makes a stone bucket, with functioning hinged lid, which he fills with Adlevar's ashes. Vamir is about to craft a bucket, but Armand beat him to it. He to goes to investigate the well.

Anyone who investigated the well can attempt the DC 20 knowledge nature check to identify Nadea's race. Nadea doesn't seem at all dismayed by the water, which appears to be well over her head, but one may assume her plea for help comes from a desire for freedom.

Do our intrepid heroes free Nadea then question her, do they question her, and then free her, or do they leave her to her own devices?

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin  d20+20=34 ;
Wednesday October 28th, 2020 10:27:33 AM

Owen tells the others "She's a nereid. We should free her."

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+8=16 ; d20+12=25 ;
Wednesday October 28th, 2020 2:02:11 PM


Wandering toward the well, Neshi peers over the edge and then steps back.

"Huh? A Nereid, you say? Why doesnt she free herself? Can't they control water? How far down is she? While I am all for helping her, be careful the fae can be quite capricious."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+12=24 ;
Wednesday October 28th, 2020 5:16:29 PM

knowledge nature d20+12=24.
"Why do you need help?" She calls down the well. Then she turns to the others. "You males need to stay back, I seem to remember something about nereids being dangerous to men."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+32=38 ;
Wednesday October 28th, 2020 5:23:33 PM

"We should free her, but we likely want to extract a promise regarding her gifts, and bring her to King Eberyon. She can enchant those looking upon her from anear and then cooerce them, poison at touch or spray those nearby, and cause those she touches to drown. I think capricious is a good ways behind us here, and hence us bringing her to Eberyon."

"...and I guess we could just carefully raise her on the rope. Usually neriads have aquatic companions, but I'm assuming she isn't hiding it in the well."


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Wednesday October 28th, 2020 7:36:36 PM

"A nereid you say. That's interesting." Armand makes sure the lid is down on his bucket. "But I agree with Elyngael. Ask her why she needs help. And as this is Eberyon's domain wouldn't you think he knows about her already? Perhaps she is imprisoned there for a reason." Armand stays back near the pile of treant ashes.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+20=22 ;
Wednesday October 28th, 2020 8:14:16 PM

Vamir glances over the edge and quickly pulls his head back, and nods in agreement with Osul. "In addition there is the possibility she is Adlevar's back up plan. A final way to stop us from completing our task. We should be mindful." Vamir nudges Melzat and they back thirty feet from the well.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Thursday October 29th, 2020 5:59:07 AM

There is some debate as to what to do with Nadea. Most seem in favor of helping her, if, in fact, she needs help, however as Neshi points out, nereids can control water. Osul thinks freeing her and bringing her to Eberyon would be wise, while Armand points out that Eberyon probably knows about her already, and that maybe she's imprisoned for a reason. Vamir wonders if Nadea is here as some sort of back up plan, or revenge plan left by Adlevar. Finally after giving her male folk some warning, as they could be in far more danger than she, Elyngael looks into the well and asks, Why do you need help?"

Nadea looks up at Elyngael and says in a sarcastic manner, "Well, I am stuck in a well!" Nadea composes herself and says, "Sorry, Adlevar has held me here for so long, trying to break me, that I seem to have a hard time controlling my emotions. I've heard your conversation, and yes we nereids can control water, and I would have done so long ago, but my magics are blocked by an anti-magic aura. You can easily prove this of course, assuming you have some spell casters among you, or perhaps an everburning torch. Of course you can take my word for it, as this rope isn't exactly comfortable tied around my waist. I promise not to use my powers against you, and if you wish to bring me to Eberyon, I have no complaints, in fact I would love to ask the king why he allowed Adlevar to keep doing his evil, for as long as he did!

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130' 
Thursday October 29th, 2020 9:08:48 AM

'Osul doesn't step back - confident in his abilities to resist fey powers, ignore poison, and if worst came to worst, adopt a shape that breathes water, or doesn't need to breath at all, he remains shoulder to shoulder with Elyngael.
"Well, it is quite difficult to talk when you're tied by the waist down a well.", he suggests.

"Actually, Nadea, Eberyon already explained this to us. It was a little hard to hear, but the gods stayed his hand on this. I have my own reasons for not liking the idea of immortal powers being subject to the will of the gods.", he adds with a slightly forced grin, and waits while those wanting to keep a distance get one, and for Elyngael's go ahead before raising Nadea (the Neriad) from her nadir. He is glad to see that the well structure has a wheel and axle, rather than just relying on a simple pulley.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Thursday October 29th, 2020 5:45:34 PM

Armand rubs his chin while he ponders what to do. "I don't understand how the anti-magic field is preventing her from using the rope she's tied to and just climb out of the well?" He stays back where he is but casts detect magic and looks toward the well.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Thursday October 29th, 2020 5:52:46 PM

Elyngael calls down the well, "Why did Adlevar keep you prisoner? What did he want from you?" Once she gets that answer she will back away from the well and tell the others, "Well you can free her if you want, but since she's not dying being down there I say we just go back to Eberyone and ask him about her." She pulls an cold iron arrow from her quiver and has it ready.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday October 29th, 2020 6:50:03 PM

Neshi casts a quick detect magic and focuses on the well and in the well.



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Thursday October 29th, 2020 7:18:50 PM

Owen waits to hear what Elyngael reports.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday October 29th, 2020 8:35:24 PM

Vamir shuffles his feet a bit, pulls his meta magic rod and prepares for the worst.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

DM Jeremy Battle Map 
Friday October 30th, 2020 6:06:07 AM

Osul seems to have a bit of understanding towards Nadea, as she struggles with discomfort from the rope tied around her waist. He explains to her why Eberyon hasn't been able to act, to which she says, in an exasperated tone, "Figures, first they tell him he has no right to be angry, when The Jericho built the Wold over the top of his creation, while he was sleeping no less, and then they tie his hands so he can't even defend his own realm without the help from outsiders" Osul is also happy to see that the proper equipment is there to make releasing her easy.

Armand wonders why Nadea dosn't just climb out of the well using the rope, to which she answers, "I've tried, but there is some sort of slippery substance on the rope which prevents me." Taking a closer look at the rope, and sure enough the rope has been greased. Probably to protect it from the elements, but maybe Adlevar thought that far ahead, hard to say for sure. Armand cast detect magic.

Elyngael asks Nadea why Adlevar was holding her prisoner, and the Neriad answers, "My sister is the leader of our people, and has strong influence among the other aquatic fey. Adlevar was hoping to break me, in hopes that somehow through me, and my relationship with my sister, he might gain a foot hold among the aquatic fey, thus strengthening his base. I would have never worked of course, as I would have rather died then serve such as he!" She readies a cold iron arrow, as she tells her friends they can release her if they like, though she would rather leave her and go talk to Eberyon.

Neshi also casts detect magic.

Owen waits to here what Nadea has to say, in answer to Elyngael.

Vamir pulls his rod out in prep for the worst.

When Armand and Neshi cast detect magic, they find a strong aura of abjuration, which is in line with anti-magic fields. Beyond that, they don't sense anything, or more accurately, they sense less than anything, almost like theirs a black hole sucking all magic away. (OOC... That's how I've always explained, the workings of, anti-magic fields to myself and others.)

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday October 30th, 2020 1:42:16 PM


As he analyzes the results of the detect magic spell.

"Well from most appearences what she has told us seems to be the truth." I think we should bring her up.

"Our apologies Nadea, we sometimes take our cautiousness to some extremes. But then we have cause to as well. I hope you understand."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+15=25 ;
Friday October 30th, 2020 6:51:49 PM

As he tuns the wheel that winds the rope up the well, the thought *...and she has a sister...* crosses his mind - {Sense Motive: 25} - wasn't this almost exactly how we changed the succession of a community of drow - who was trying to use whom to gain greater influence over the aquatic fey. Fully expecting Nadea to correct him, he says, "Eclyndryl?". He keeps winding carefully - how deep is this well?

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Saturday October 31st, 2020 3:26:17 PM

Adjusting header for new level, still haven't decided on what feat to take. I have not added on new spells until we get a chance to rest.

Armand continues to stand watch where he is. His Detect Magic and True Seeing still running. He sets the bucket down and makes sure it is on firm and level ground.

Active Spells
All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 130? minutes, not sure how much has passed.
Armand - True Seeing, 10? minutes
Armand - Detect Magic, concentration


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Saturday October 31st, 2020 6:35:22 PM

Elyngael has a cold iron arrow notched in her bow, but the bow is not raised right now. She keeps an eye on the well and tells Brawn to watch behind them.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 1st, 2020 7:48:26 PM

Vamir places Melzat infront of him, "Melzat make sure she doesn't hurt any of us!"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Sunday November 1st, 2020 8:59:51 PM

Owen encourages the others to pull the nereid out of the well.

DM Jeremy Battle Map 
Monday November 2nd, 2020 5:40:41 AM

Though it has been determined that she has been telling the truth, Osul ponders the sister, though he gets the vibe that Nadea loves her sister, and was telling the truth when she said she would rather die then be used as a tool against her. The consensus is to bring her up, but just before Osul starts cranking the wheel, Nadea shouts up, "Sorry I didn't mention it earlier, but my fate was kinda on the line, and I didn't want to come across as though I was trying to bribe you all, but Adlevar has been storing a chest down here that I assume is filled with valuables. In the anti-magic field, detect magic don't work, because all the magic is sucked away, and besides, theirs a padlock on the chest, so I have no idea what you'll find, but I can carry it up for you if you want.

OOC... Instead of wasting a day waiting to determine if you want Nadea to bring you guys the loot, I'll just go on the assumption that the answer is yes. Please feel free to ret-con role play the answer to Nadea in your posts, if you so desire, and if for some reason you don't want the loot, I can ret-con that tomorrow.

After the affirmative is given to retrieve the chest, Nadea dives under the water, only to surface a few moments later with a small hook in her hand. The hook is attached to a rope, and she hooks the hook on a small loop tied in the rope that is tied around her waist. The end of the rope is around the Neried's waist, with the loop tied above that slightly, so that the weight of the chest doesn't cause Nadea any more discomfort.

As Osul begins turning the crank Nadea slowly emerges from the water, followed by a iron reinforced wooden chest. When Nadea gets to the top of the well, she quickly unties the rope from her waist, and hops lightly to the ground. She looks at the group of adventurers, and thanks them for freeing her. When she sees concern on the faces of the Wardens, and possibly fear, she says, "My people have a bad reputation, I know, but we aren't evil. Many men lust after our beauty and that lust is their downfall. Why can't people admire something of beauty without feeling the need to own it? I can look at a lovely bird or sunset and admire the beauty, but have no desire to make them mine, I can even look upon a handsome male without feeling such a need, but some, not all, but some men decide in their hearts that when they see us they have to have us, and we simply refuse to be owned. It would be far better if they could learn to control their carnal desires, so they can admire beauty without the need for ownership."

After Nadea is free, the chest comes to the top, and with a grunt, Osul places the iron reinforced, padlocked chest on the ground. the lock is of good quality and requires a DC 30 dismantle device check to open, or the chest can be broken into with either a DC 23 strength check, or it has 15 hp, with a hardness of 5.

As the Wardens decide how they wish to open the chest, Nadea asks to take her leave, claiming a desire to return to her people, though her tone alludes to the fact that she will stay if the Wardens wish her to.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Monday November 2nd, 2020 8:42:46 AM

"I agree and I apologise. We learn from what we have heard of interactions with your people. I am very happy to be wrong, or at least, misinformed and corrected."
"Assuming you are a good way from home, and given your staunch defence of King Eberyon, would you like to see him? I'm guessing you may have met previously, but not recently?"


Osul is happy getting the chest and Nadea safely out of the well, but pays the chest little attention beyond that - it can wait. He now has a better idea of what was meant (but unsaid) about Nadea's shawl.

OOC: Header updated, holding off learning skills and choosing new spells (but new slots are open). I'm also interested to see what may have happened to the Level 15 Druid ability (Timeless Body) as a house rule.
—————
Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 808/840 rounds
mage armor - +4 ac bonus - 808/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 108/140 rounds




Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday November 2nd, 2020 5:39:31 PM

Neshi helps Osul get Nadea and the chest out of the well, he steps back and listens to her as she speaks.

"Where you go at this point is up to you. We will not try to sway you in any particular direction. If you wish to see or speak with Eberyon you may certainly travel with us as we will be returning there to complete our assigned task.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d20+18=37 ;
Monday November 2nd, 2020 5:40:13 PM

"Forgive us madam. We are unnaturally pensive being in a strange environment and dealing with unusual things."
Diplomacy 37 (d20+18)
"Is there anything you need to assist you? Is your journey far?" In actuality Armand has no spells to assist in transportation but he is trying to make amends.

Armand examines the chest with True Seeing and Detect Magic. I'm not going to roll perception unless you tell me, I assume Armand is taking his time and looking over the chest and lock.
"Well I've got the admantine hammer. It's pretty good at opening locks." Armand pulls the hammer out of his belt loop.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Monday November 2nd, 2020 6:11:29 PM

Elyngael puts her arrow away and she and Brawn do a stroll around the glade, looking into the woodline to see if anything is amiss.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 2nd, 2020 7:15:01 PM

Melzat shuffles forward and assists with the chest. Vamir waves to the neriad and maintains his distance.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Monday November 2nd, 2020 9:09:54 PM

Owen casts Detect Magic and examines the chest.

DM Jeremy Battle Map 
Tuesday November 3rd, 2020 5:24:01 AM

The Wardens all agree that Nadea can do as she pleases, though they offer her the chance to accompany them to see Eberyon. She says in answer, "Perhaps I will see you there soon, but I must go see my sister, as I'm sure she is worried sick, not to mention enraged at my captivity. If I know her, she has been working at mustering the aquatic fey, to bring war to Adlevar, and I must let her know that she can stand down, and that all is good thanks to you adventures. There is one thing I would require though. Now that I'm out of that anti-magic field, I can feel that my shawl is in that chest. I am about to share a closely guarded secret, among my people. Our shawls and us are linked, and our very existence depends on them. We can make another, though it takes time. I believe the new one would be complete before I perished, but I would suffer greatly in the process. If you would be the heroes I believe you to be, would you return to me what Adlevar stole, in hopes of bending me to his will?"

At this time you realize that Nadea is nude, though, since the males in the party have decided in their hearts to see beauty without lusting after it, her nudity seems natural, well for a nereid anyway, for a woman of one of the noble races, probably not. Which is why until Nadea mentioned her shawl, no one seemed to notice.

Armand offers to break the lock with his adamantine hammer, as Melzat steps forward to help, if needed. Vamir keeps his distance from Nadea, and though it is clear that Nadea notices, she gives no indication that it bothers her. Owen casts detect magic on the chest, and though the chest radiates no magical auras, there is a variety of auras coming from inside.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d8+3=5 ; d8+3=10 ; d8+3=8 ;
Tuesday November 3rd, 2020 6:56:01 AM

Armand takes his +1 adamantine hammer and starts hitting the lock on the chest.
I'm assuming auto hit as an inanimate object is generally a 10 and Armand has a +14 adder with the hammer.
Damage (d8+3) 5, 10, 8, That should break the lock.

He stands and flips the lid open from a 5 foot distance with his glaive.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Tuesday November 3rd, 2020 7:34:50 AM

OOC: Note to self - keep the Mending orison and a couple of Warp Woods on hand.

'Osul makes way for Armand to approach the chest. "Just the lock? This is a fine chest, and it would be a shame to damage it permanently."

"I can expedite your trip home, if you know how far and in what direction it is, and if any of these trees look like those near your shores and family? I can get back here or to the castle soon enough."


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday November 3rd, 2020 4:53:48 PM

Neshi looks on and awaits the results of the chest pounding..

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Tuesday November 3rd, 2020 5:32:12 PM

Elyngael goes up to Nadea. [b]"Would you like to wear my cloak?" She tries to stand between Nadea and the majority of the men.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=28 ; d20+20=31 ;
Tuesday November 3rd, 2020 8:05:33 PM

Vamir watches the work on the chest, and his eyes wander towards the trees. Vamir waits and listens to the trees and forest in case danger rears its head. (Perception 28, Survival 31)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Tuesday November 3rd, 2020 8:09:59 PM

Owen readies an Identify spell for the items in the chest.

DM Jeremy Battle Map 
Wednesday November 4th, 2020 5:18:10 AM

Armand breaks the lock, and much to Osul's joy doesn't damage the chest, which as he pointed out is a good quality chest. Armand opens the chest as Elyngael offers Nadea her cloak, but what is on top, inside the chest is all Nadea can see, and she acts as though she doesn't even hear the ranger's offer. On top of the loot in the chest is what appears to be a garment made of water, but before anyone can say anything, The nereid dives forward and snatches up her shawl, which wraps itself around her body, seemingly on it's own, covering Nadea's nakedness. "I apologize friends, I haven't seen my shawl for over a month, due to that villain's evil, and as soon as I saw it I couldn't contain myself, my need to be reunited with it, clouded my senses to everything else, even your kind offers. As you can see, I no longer have a need for your cloak, but thank you for your offer, malady, and yes there are trees much like the ones around us good sir, and the sooner I can reunite with my sister, and our people, the happier I will be."

Under the shawl there are are some items that Owen quickly identifies as:
3 pale green prism ioun stones, 3 orange prism Ioun Stones, a ring of blinking, a sun blade, a staff of healing, a fully charged wand of fireball (CL 10), and a fully charged wand of lighting bolt (CL 10)

What is the next step for our heroes?

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 4th, 2020 7:50:56 AM

'Osul lets Tiny return home and asks Duir to stay with the other Wardens unitl they are safely inside the castle of King Eberyon, at which point he is free to return to his home. He lets the Wardens know that he'll be back as soon as he can, but he is confident he will meet up with them before they return to the castle.

Once they have the appropriate tree, distance and direction, 'Osul casts Transport via Plants, offers Nadea a hand and escorts her home.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d20+10=16 ;
Wednesday November 4th, 2020 5:33:12 PM

Spellcraft 16 as he tries to recall what the various ioun stones do. "Well I'm not real sure what all this stuff does. The staff of healing is nice but I'm not sure about carrying it. There's nothing here that is really leaping out at me and saying me me me."

He waves to 'Osul. "Be careful, we'll meet you back at Eberyone's palace."

Armand is for gathering up the chest and trekking back to the palace. He returns to pick up the stone bucket with the ashes.

OOC, my WBL is still taking a bit of a hit from the legacy item. I'm not sure I can use any of the treasure, and the ioun stones would probably be best in someone that has to rely exclusively on spell casting.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Wednesday November 4th, 2020 6:23:24 PM

Elyngael looks in the chest. "Hey I'll take that sun sword." She is ready to start heading back to the palace as well.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+15=22 ; d20+15=26 ; d20+15=30 ; d20+15=28 ; d20+15=22 ; d20+15=24 ;
Wednesday November 4th, 2020 7:18:10 PM

spell craft rolls: PG stones- 22, orange stones - 26, ring - 30, wand - 22, wand - 24

Neshi takes a look at the items and pretty quickly has a good idea of what is what.

"I think I could use one of the orange stones."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Wednesday November 4th, 2020 7:39:40 PM

Owen raises his eyebrows. "This is some pretty remarkable stuff! We should probably keep the wands as party items, at the very least."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+27=36 ; d20+27=46 ; d20+27=29 ; d20+27=28 ; d20+27=34 ; d20+27=43 ; d20+27=28 ;
Wednesday November 4th, 2020 8:45:13 PM

After the neriad walks away Vamir walks over and looks in the chest, "You are right Owen that is pretty remarkable. 8 would agree the wands should stay in party treasure, and perhaps the staff as well. one 9f those orange stones would be nice, but it is not necessary." Vamir watches Osul prepare to leave, and wonders if leaving alone is a good idea.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

DM Jeremy Battle Map 
Thursday November 5th, 2020 5:36:58 AM

Osul dismisses Tiny and asks Duir to protect the Warden's in his stead, giving him permission to go where he wishes for the remaining time after that. He casts a spell, and even though Vamir wonders if it is right or not, he and Nadea enter a tree, only to exit a different tree along one of the most picturesque ocean coastlines Osul has ever seen, Nadea is almost giddy when she sees the water, and is about to jump in, but before she does, she thanks Osul for all he has done for her, and gives him a peck on the check. Then turning she runs into the water. After she has swam out a hundred feet or so, she turns, waves goodbye to the Druid, and then dives underwater, presumably to go to her people.

Meanwhile with the loot identified, some of the items are claimed, some are stowed away as party treasure, and some are destined to be sold at the Catacombs. With Armand's stone bucket filled with Aldevar's ashes, the remaining Tree Wardens begin the 2 day trek back to Eberyon's palace. after a few hours into the first day, Eberyon himself with Osul by his side step out of a tree in front of them. Obviously Osul beat them back, he was using magic after all, and as everyone finds out, Eberyon was so happy to hear the news, from Osul, he couldn't wait to thank and congratulate the Wardens, so he took Osul and meet them on the road.

"You have done me, my people, and the Wold's Cradle itself a service that we can never truly repay, and for that I thank you most sincerely. I had feared war was going to come to my realm because of that fiend, but not only did you defeat him, you freed Nadea, who should have arrived at her sisters home by now. Shrena is a good leader of her people, and is well respected by the other aquatic fey, and many non-aquatic fey as well, but her only weakness is Nadea. the two are inseparable. When Adlevar captured Nadea, Shrena came to me for aid, and my heart broke as I told her my hands were tied, by the gods. She told me she understood, but would see her sister rescued one way or the other. Your actions saved the lives of many fey, and ended Adlevar's rein of terror, and so again I thank you! Please come with me and let us return to my palace."

With that, Eberyon walks back to the tree he and Osul stepped out of, and without casting a spell, steps into it, beckoning the Wardens to follow. The tree exits in front of the palace where the Wardens first met Alfreda, who happens to be there waiting for the return of Eberyon and the Wardens. The pixie is delighted to see you all, and tells you your rooms are ready and baths can be prepared if you so desire. He also tells you that in a couple of days, a feast is going to be held in your honor by order of the king himself.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 5th, 2020 8:31:10 AM

'Osul simply says, "Nadea thanks us.".

At the castle, he walks with Duir before heading indoors to contemplate the day so far.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Thursday November 5th, 2020 3:41:32 PM

OoC: I've updated Owen's character sheet, his spell list, and his header.

IC: Owen is quite impressed by King Eberyon's magical nature. When the Wardens arrive at the palace, he says to Alfreda "I am very interested in a bath after that trek, thank you.

Turning to the other Wardens, he says "I think we can make time for a feast, right?"

_____________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 5th, 2020 5:13:50 PM

Neshi too says he would welcome a bath before dinner, assuming they can find a tub or soomething large enough.

(OOC: Neshi is updated, except for a feat. I am hving difficulty thinking of anything that will really aid him....)

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Thursday November 5th, 2020 5:17:27 PM

OOC, my sheet is updated, but I still have not chosen a feat for this level. Pathfinder feats seem more geared to benefit combat than clerics, even the meta magic feats, still penalize you by making you use a spell slot 1-2 levels higher, just my opinion.

Armand looks around, still carrying his bucket. "Uh, what are we supposed to do with this bucket of ash? Don't we need to see to the planting of the seed?

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Thursday November 5th, 2020 5:29:33 PM

Elyngael says, "I guess we're here for awhile? Sure I'll take that bath, maybe tomorrow I'll start practicing with this new sword."

OOC I assume no one has any objections to me taking the sun sword?

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 5th, 2020 8:08:24 PM

Vamir bows to Eberyon and waves. The witch takes the time to thank the tree for helping them get back so quickly, and then follows the others.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

OOC: I haven't even begun to update. I haven't been home since 9/27 so I will update when I can.

DM Jeremy Battle Map 
Friday November 6th, 2020 5:25:38 AM

OOC...You have time to finish your sheets, I guesstimate that this module will last another week or so, then it will be at least a week before you will face any combat in the module I'm currently adding the finishing touches to, and should be sending off for review by the end of the weekend. For you casters that are struggling for a feat idea, spell penetration, and greater spell penetration are always good choices, as are spell focus and greater spell focus, and if you like summoning friends, augmented summoning is nice. I hope that helps. You are right though, when limited to core rules, the options dwindle quickly, outside of core, give me a day, and I could give you a list a mile long.

The vote for baths is victorious, and Alfreda assures Neshi that they have a tub in his size, and that it is already in his room, though Armand reminds everyone about the reason they came to the Cradle in the first place, as Osul passes on Nadea's thanks, minus the peck on the cheek. Eberyon bows to Armand's wisdom and says, "That is right, In my joy I forgot all about that, it is but early afternoon, let us make our way to the garden, and plant Deeproot's child. There will still be plenty of time for a good long soak and scrub, before dinner is served.

In the garden, everyone gathers around the dead tree Guyrent. Eberyon says to the tree, "You were a dear friend Guyrent, and it saddened me when you passed. I couldn't even bring myself to deal with your remains, until today, as death must make way for life. Farewell my friend!" The fey king then reaches out his hand to touch the tree, and Guyrent's remains burst into flames. The fire is so intense that everyone must step back a few feet to avoid being burnt by the radiant heat. Due to the intensity of the flames, it lasts less then 10 minutes, and Eberyon's friend is reduced to ash, leaving a hole where her roots once were. Eberyon waves his hand over the hole, and the ashes all come together in a ball, elevated slightly off the ground, as the hole refills itself. when all is said and done, there is no sign of the burnt root hole, and only a hole big enough to hold Guyrent's ashes, as well as the ashes of Adlevar, remaining. With another wave of his hand, Guyrent's ashes settle into the hole. Eberyon then turns to the Wardens and says, I leave the honor of mixing the ashes and planting the seed in them to you."

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Friday November 6th, 2020 8:49:14 PM

Owen uses Prestidigitation to begin mixing the ashes.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Saturday November 7th, 2020 11:45:16 AM

Armand opens the lid to the bucket and pours those ashes into the swirling (because of Owen's prestidigitation) ashes already in the hole.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Saturday November 7th, 2020 4:29:52 PM

"Who has the seed?"

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Sunday November 8th, 2020 1:26:52 AM

'Osul retreives the seed from a pouch and hands it to Elyngael.

Once everything is ready, he calls on his Control Weather for light, consistent rain. That is going to take a while, so he uses low volumes of water from Create Water to trickle into the fertilizer.

While he fully expectes the area to already be under the effects of such a spell, he follows this up (in due course) with Plant Growth(Enrichment).

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Sunday November 8th, 2020 1:13:27 PM

Neshi watches his friends and is impresed with how they are using ther magics in such a finessed way.


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 8th, 2020 9:52:21 PM

Vamir watches the procedure, and reaches out to let Deeproot's child know what is going on.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

OOC: Please bear with my posts. I am dealing with a COVID outbreak at work. I am on my 14th day straight of 12 hour days with no relief until the 23rd at the earliest

DM Jeremy Battle Map 
Monday November 9th, 2020 5:32:55 AM

Owen uses magic to stir the ashes, as Armand adds Adlevar's ashes to the hole. Osul hands Elyngael the seed , who we will assume plants it in the ash mixture, then the Druid uses his magic to water the seed, even going so far as to create a gentle rain, and insures it has a fruitful future. Neshi is impressed by the way his friends use their magics to get the job done, as Vamir reaches out to the seed to let her know what is going on. Whether the seed hears or understands Vamir, it is hard to say, because one might liken the experience to talking to an infant, or at least that is the vibe the witch gets from the experience.

After the seed is planted, Eberyon with a broad smile breaks the silence and says, "That is done, and now all that remains is to wait, shall we adjourn to the palace? Your hot baths should be waiting, and since our druid friend has decided to create some rain, it will be much drier." He gives a hearty laugh at that, giving the impression that the rain doesn't affect him in the least. When you look at the immortal power, you see that the rain is defiantly hitting him, yet for reasons unexplainable, his body, hair and clothing remain dry. Even though Eberyon isn't getting wet, the Wardens definitely are. It is a gentle rain, to be sure, but it is a rain designed to soak the soil gently, and if it soaks the soil, it will soak the Tree Warden, and you find it doesn't take long and you are all soaked to the skin.

When you return to the palace and your rooms, you all see a steaming bath is waiting along with plenty of towels. As he was assured, Neshi finds a tub perfect for one of his size waiting for him in his room. As the Wardens slip into their tubs, something marvelous happens. the waters begin churning, and you can feel blasts of water hitting and messaging all the right places, to ease any sore muscles, or joints, and the whole process leaves the bather feeling refreshed and stress free, not to mention relaxed, and pain free, oh and free of dirt and grim as well. If you examine the tubs nothing seems unusual, they just look like claw foot tubs, made from polished copper, but they defiantly radiate a magical aura if anyone chooses to check.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Monday November 9th, 2020 5:26:32 PM

Elyngael opts to stay outside for awhile even though it's raining. She wanders the garden and makes sure that the rain does not wash out all the ashes.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Monday November 9th, 2020 5:30:05 PM

'Osul bathes, and reflects on the day.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Monday November 9th, 2020 5:46:44 PM

Before getting into the tub, Armand hangs up his chain shirt and wipes as much water off as he can. Then he will get into the tub and relax till the water starts to cool.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday November 9th, 2020 7:14:40 PM


Neshi takes a few moments to heat the water to almost uncomfortable nad then climbs in. Submerging himself, he lets the small pains and stiffness of the road begin to wash away. Every now and again he refreshes the heat of the water, and then begins to scrub in earnest, clearing away the crime and detritis of the past week's adventures and combats.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 9th, 2020 7:19:20 PM

Vamir leaves Melzat in the garden to dip his roots in the ground before heading up to his room. The witch enjoys every moment 9f his soak, and clean maki g a note to ask Eberyon where he can get a tub like this for the tree.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22  d20+27=47 ;
Monday November 9th, 2020 8:47:52 PM

Delighted by the magical bathtub, Owen examines it carefully. Spellcraft: 47. Yes, that's a natural 20 on my bathtub check.

After a long, relaxing bath, Owen towels off and changes clothes. He is in high spirits when he rejoins the rest of the Wardens: "'Osul, your rain was nice, but I must say that that bath was even better! I need to get my hands on one of those tubs."

DM Jeremy Battle Map 
Tuesday November 10th, 2020 5:22:25 AM

Elyngael decides to preform her rendition of singing in the rain, minus the singing, dancing, and over-all preforming part. She keeps an eye on the ashes to make sure they don't wash away, though she soon realizes that the gentleness of the rain, and the absorbent nature of the soil, are such that there are hardly any puddles, and she is certain that the seed is safe. This gives her the opportunity to further explore the magnificent garden. As before she sees flowers and foliage the likes of which she has never experienced before. Sure there are varieties she is familiar with, but the vibrancy of the colors, not to mention the numerous shades of color, are something not seen in the Wold, and the experience is breathtaking.

The boys all enjoy their baths, with Vamir and Owen wondering how they can smuggle one home in their luggage. Owen looks his tub over, and realizes that it has a aura of strong evocation, and mild divination. He concludes that the magic works similar to a hydraulic push spell. Though instead of one big push, there are several mini continues jets. How the jets seem to instinctively know just where to hit the body, the Wizard is unable to determine, but he is certain that the divination aura is coming from that ability.

When the boys finally exit their baths, they find soft and fluffy towels to dry off with, as well as comfortable bath robes to wear. As the Wardens go to get their clothes, they find them missing, and replaced by exceptionally fine, and perfect fitting, garments to be worn in their stead. upon each pile of clothing, is a small note that says: Your garments have been sent off to be laundered and repaired. Feel free to borrow these humble garments in the meantime, signed Alfreda. None of the rest of anyone's gear is missing, though Armand finds his armor has been polished and oiled, and everyone else finds their bags and other gear have been cleaned and cared for.

Everyone minus Elyngael, Brawn and Melzat, who are still in the garden, eventually make their way to the common sitting room, where a fire is crackling in the fireplace, and their Pech friend, Prisley is behind the bar to offer pre-dinner refreshments.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Tuesday November 10th, 2020 5:24:47 PM

Elygael trudges in and contemplates the bath. However, she is not really cold, just wet, and see's no reason to become more wet. She towels off and once she and Brawn are dry decides to take a nap in the bed.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet  d6=6 ; d6=5 ; d6=3 ; d6=4 ; d6=2 ; d6=4 ; d6=6 ;
Tuesday November 10th, 2020 6:24:26 PM

Armand is pleased when he sees his armor taken care of. He dons the offered clothing and goes to the common area. "You know I'm still a little injured from our battle. Does anyone else need some healing?" When all gather he will channel to heal.
Everyone is healed 30 (7d6...I know should be 8d6 at this level but technically we still haven't rested from going up a level).

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday November 10th, 2020 6:37:35 PM

Neshi dresses and heads to the common room. When Armand mentions injuries, Neshi also admits to still being a bit beat up as well.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Tuesday November 10th, 2020 6:52:56 PM

Owen asks for a hot apple cider on this newly-rainy evening. He enjoys a restful time with the other Wardens.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday November 10th, 2020 7:27:00 PM

At the mention of hewling Vamir reaches out and asks Melzat to join them for a few minutes. After the healing Melzat trudges outside and enjoys the slow rain, and moist earth.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 11th, 2020 3:36:14 AM

'Osul nods in reply to Owen - it was a nice bath.

After a sufficient soak and before the days light dims, he returns the weather to its previous disposition.

'Osul is ready to assist if there is not sufficient Healing to go around.

If the topic arises he asks openly what skills others think he might apply himself to, and what it will take to sort out the hide.

DM Jeremy Battle Map 
Wednesday November 11th, 2020 5:22:24 AM

Elyngael finally decides to leave the rain and head inside. She figures that the natural rain has done as much as the bath would have, and decides to take a small nap, after toweling herself and Brawn off. When she awakens, she finds her armor has been polished and oiled, and the rest of her gear has been cleaned and cared for as well. She finds two lovely sets of clothing where her wet and soiled clothes were with a note that reads: "I didn't know if you would prefer a dress or shirt and trousers, so I left a set of each type of garment. Your clothes are being laundered and repaired, and will be returned when finished. Please feel free to wear these humble garments in the meanwhile. Alfreda"

Armand offers up some healing to his friends, as Owen orders a hot apple cider. Prisley asks it he would prefer a fresh or hard cider, then after pouring the appropriate cold beverage into a mug, the pech walks over to the fire place, and retrieves his hot toddy poker, and uses it to quickly heat the cider to perfection.

Eventually Alfreda arrives and escorts the Wardens to the dinning hall. the room isn't quite as full as it was the first time they were there, in fact it is just Eberyon and the Wardens. When asked, the fey king says the normal guest of the hall are those who are in his employ, and due to the feast in the Tree Wardens' honor tomorrow, the hall is in preparation, so they are dinning elsewhere. The food and drink are as spectacular and plentiful as before, and the Wardens are free to eat their fill. After dinner, Eberyon mentions that if the Wardens need anything, or even desire something, they should but ask, and if it is possible, they will relieve, and then he takes his leave. As the Wardens adjourn to the common room, the fire is still crackling in the fire place, and Prisley is their to take any drink or other requests.

OOC... If it seems like I'm dragging my feet a bit, you aren't mistaken. I'm waiting for approval for the next module, so I'm dragging out this scene to fill the time. Thanks for your patience.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Wednesday November 11th, 2020 6:25:41 PM

Armand goes over to Prisley, "I say, do you know how to make a proper hot toddy?"

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Wednesday November 11th, 2020 6:50:58 PM

Owen enjoys his fresh apple cider. "Armand, I'm sure he does! This hot apple cider is a real treat, as well."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday November 11th, 2020 7:11:09 PM

Vamir just props his feet up and enjoys the quiet conversation.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Wednesday November 11th, 2020 7:48:37 PM

Elyngael opts for the shirt and trousers. Once they are back in the common room she says"Armand I could still use some healing." Then she says, "Prisley, I'll take the best red wine you have."

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 12th, 2020 2:45:23 AM

'Osul settles in for conversation after dinner, but doesn't ask Prisley for a drink on arrival.

Something about the feast has him concerned, though he saves that conversation for later.

After an hour, he does request a pumpkin based toddy.

DM Jeremy Battle Map 
Thursday November 12th, 2020 5:29:36 AM

Everyone settles in for after dinner chat and lounging. The chairs in the common room are beyond comfortable, which along with the fireplace makes for a very relaxing atmosphere. Armand asks for a Hot Toddy, and is rewarded with one of the best Hot Toddies he ever tasted. Obviously the whiskey used was of superior quality to anything he has experienced before today, coupled with the finest of spices, which Prisley grinds fresh, left you with a work of art in the glass. Owen enjoys his hot cider. It is clearly made from freshly pressed apples, as it still has a cloudy appearance. The variety of apple or apples is something he can't say he recognizes, but the beverage, and one would assume the apples themselves, are like nothing available in the Wold. Elyngael orders a red wine, and as Prisley pours her glass, the room is filled with an amazing aroma. On appearance the wine is everything you want to see in a high quality wine. Taking a sip the ranger finds a fruity front note that isn't too sweet, and finishes slightly dry, making it the perfect wine for everyone's taste, as it is perfectly balanced, coupled with it's amazing flavor and aroma. Vamir is in super chill mode. Osul is concerned about the feast and at first just opts to enjoy the comfort of his chair. Finally he orders a pumpkin hot toddy. Prisely has a look of confusion cross his face, that lasts but a moment, and then that aha look replaces it, as he asks, "Would you like that with actual pumpkin, or just the spice blend usually associated with pumpkin?" Whatever the answer, he starts with the same high end whiskey that he used in Armand's toddy, then freshly grinds the spices. If Osul wants pumpkin added, he adds just the right amount then hits the mug with the hot poker, creating the perfect drink. I can't believe someone ordered a pumpkin spiced beverage, I suppose it tis the season LOL! Seeing the look of concern on the druid's face, as he hands him his drink, Prisley, the good bartender that he is, asks, "Is there something wrong, and is there anything I can do to help?

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 12th, 2020 7:31:52 AM

Neshi running a bit late joins the dinner crew ordering some tauran wine and sits ariound looking at his friends and Patron a smiles to himself thinking that he was one lucky wemic right now..

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 12th, 2020 8:36:38 AM

'Osul struggles to recall, and eventually confirms with Prisley, "Actual pureed pumpkin, ground cinnamon and nutmeg, whiskey (with a drop of honey if the whiskey isn't made with honey - who knows), cream, and dusted with nutmeg, or somehting like that.". He doesn't struggle with the drink - after an initial favorable taste (and thanks to Prisley) he nurses that cup drinking it steadily over the next hour.

The question honestly catches him off guard. "I'm just not used to feasts in our honor, beyond our welcomes home. Is it a common thing here?"

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 12th, 2020 6:16:22 PM


Looking over at "Osul Neshi grins.

" I think that when and if we ever become comfortable with this sort of thing, then it is likely time for us to stay at home and stop adventuring."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Thursday November 12th, 2020 7:09:29 PM

Elyngael sips her wine. "This is all rather confusing to go from the dangers of fighting those treants to sitting in this luxury."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 12th, 2020 7:22:58 PM

Vamir listens to the various drink orders, and walks over to Prisley, "My father used to describe a pale ale only found in the isles. Very light, almost no bitter, and only the slightest after taste. Do you have anything like that?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Thursday November 12th, 2020 7:40:26 PM

Armand stares into the fireplace. "Did you ever wonder what you would be doing if you weren't doing this?"

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Thursday November 12th, 2020 8:44:58 PM

Owen responds to Armand. "Well, I'd still be a scholar, whiling the hours away in the library. And then home to my family. It sounds lovely, to be honest, but I enjoy an adventure here and there."

DM Jeremy Battle Map 
Friday November 13th, 2020 5:54:32 AM

Atlas: Highlight to display spoiler: { You and the Woldian Heroes who were all hand picked by Eberyon have finally finished the mission given to you by the Fey King. It's been a long and arduous campaign, with more then one visit to Gargul. Thankfully Atlas was never one of the reasons for the visit, but as companion to those less fortunate, he was required to accompany the fallen as is usually the case. The task is complete, and the Wold is a slightly safer place than before thanks to the groups heroics. Though not the leader, Atlas quickly became well liked by the others, as well as well respected, so much so, the assigned leader often asked for the fighter's advice. Atlas and the rest of the band of heroes have finally returned to Eberyon's Palace in the Wold's Cradle. They are covered with the grime of war and for the most part slightly exhausted, but happy to be done and able to return to their former lives. Are they changed? Maybe, and only time will tell if Atlas is still the boisterous fun-loving person, or if the conflict effected him somewhere deep inside. (Trey this is completely up to you, if you wish to roll play this in the future, completely optional) As they approach the palace you can see that some sort of hub-bub is happening, and the place has a festive air to it. As you, and the others approach a male pixie, middle-aged, receding hairline, and wearing coke bottle glasses, meets you. You immediately recognize him as Eberyon's butler Alfreda, and the pixie seems excited, and asks, "You've returned, so is the mission complete?" Atlas and the others nod the affirmative, and the pixie claps his hand in excitement as he says, "The king is going to be so pleased to hear this, I'll fly ahead and let him know of your arrival, and I'll send you someone to escort you to the king. A few minutes later, a female gnome arrives and begins casting prestidigitation on the heroes, cleaning them up and mending their clothing. Once done she takes a step back and says to herself, [b]"That will have to do." Then to the heroes she says, "Please follow me!" The gnome leads the group into the palace's dining hall where a feast is taking place. }

Everyone else:
Everyone enjoys their sit around the fire. Their industrious little bartender willing and able to attend to even their smallest requests. Finally heads start nodding, Is it due to the alcohol, relaxing atmosphere, exhaustion of the day, or likely, a combination of all the above, the Wardens one by one excuse themselves and then turn in for the night. The next morning awakens to a beautiful day, and even though the Wardens aren't comfortable with the whole "Feast in their honor" thing, the day seems to go by quickly, and finally it's dinner time. The dining hall is beautifully decorated, and the multi-colored ivies that cover the walls seem even more vibrant than normal. The Wardens are seated first, at the head table next to Eberyon, and once the fey king and Wardens are comfortable, the guest are paraded in. These guests are the leaders and their guests from all the different fey people groups, and they are brought to the head table to be introduced to the Wardens and offer their thanks for the removal of the Adlevarian threat, Since this isn't their thing, and The Wardens don't know any of these people, it seems like mostly a formality. Finally the last of the dignitaries are ushered in. Two stunningly beautiful women wearing water shawls. you instantly recognize them as nerieds, and the leader's guest is none other than Nadea herself, who give Osul a mischievous wink. the leader is introduced as Shrena, who places a small chest on the table in front of the Wardens, opens it and says, "As a way of saying thanks for your effort and returning my beloved sister to me, please except this gift." Inside the chest are the loveliest black pearls you've ever seen, and it just so happens that the value is equal to what ever is need to make WBL.

The food and drink are amazing and seemingly limitless, and everyone is enjoying themselves to the fullest. About midway through the meal, Alfreda flies in, obviously in a hurry. He flies over to Eberyon's side and whispers in his ear something the Warden's can't make out, but the affect is amazing. Eberyon goes from happy and festive to even happier, and stands up in his excitement. "Let them in! Let them in! This feast just became a double celebration!"

More chairs are brought to the head table, and then a group of people are ushered into the hall. Everyone turns to look at the newcomers, and even though Eberyon is excited to see them, none of the dignitaries seem to know what's going on, and the fey king isn't saying anything. this group of people all carry the trappings and attire of adventurers, but based one the style of their clothing, is is clear that they are from all over the Wold. Not knowing what is happening, the Wardens give the group the once over to try to figure out why they are being honored, and why they are here. as their eyes scan the people. one face stands out, one face they recognize, it is the face of Atlas.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 13th, 2020 8:17:35 AM

sitting back with his wine and reflecting on life, Neshi ponders Armand's question for a moment.

"You know, it has never occurred to me that there could be a life other than adventuring. I have no family, other than you all. I have no real home, other than the "Tree". And all my skills and training are geared toward helping others and surviving on my own...

Neshi trails off and and when his glass is empty gets it refilled.

When the different dignitatires arrive, Neshi is polite and nods to each as they are introduced but a genuine smile crosses his face as Nadea and her sister arrive.

As he sits down and begins to enjoy the unlimitless food, which again make him smile, Neshi is on his third full plate when he notices Alfreda hurridly fly in and over to Eberyon and whisper something in his ear. The first thng that runs through Neshi's head is that there is some emergency and they aren't going to get to finish their meal, when Eberyon seemingly goes manically exuberant and announces the arrival of new, but unexpected geusts.

With great interest, Neshi watches with the others as the group of mixed adventurers is brought into the banquet Hall. Moments later a grin splits the wimics face as he sees Atlas among the party members.


Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Friday November 13th, 2020 5:52:42 PM

Atlas strolls in with the others, a little grumpy and mumbling under his breath about Kings and their constant need for ceremony. He clearly just wants to get through this and get to the food that he smells. However, he does his best to put on a smile and play the part. That is until he sees who is sitting with the King.

There is a moment of struggle that washes over his face that makes it look like he just ate a rotten egg. You know that look, he's trying to do something he hates. However, you see it quickly resolve as he approaches. Apparently he made his decision, as he puts decorum aside and yells out, "Wardens of the Tree!" He diverts from the others and he practically runs to the group. As he starts giving out bear hugs he says, "By the gods I have missed all of you" There might even be a tear in his eye, but you know better than to mention it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Saturday November 14th, 2020 12:14:01 PM

Armand endures the bear hug and tries to out bear hug Atlas back, alas he does not have the strength to match Atlas. "You look good. What have you been doing?" Armand's grin is wide. He is truly overjoyed to see Atlas.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Sunday November 15th, 2020 5:15:45 AM

'Osul meets most of the introductions with a polite smile and a nod, but there is a change in the smile when Shrena and her sister arrive, and he picks his moment to wink back.

Only when the man with the familiar voice calls from the distance does 'Osul stand, but it is too late to ask people to make way - just enough time to below, "Warden of The Tree!" before the welcome bear-hug.
In the hug he says, "Every warden is welcome back, Atlas. You know it.".

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Sunday November 15th, 2020 5:29:58 PM

Elyngael stays still for a moment...is it? Yes, it is! "Brother!" she yells and jumps up and tackles Atlas so hard he staggers into Armand. "You look like like cow dung and smell worse! I am happy to see your ugly face, again!" Elyngael squeezes Atlas's cheeks together and plants a noisy, exaggerated smooch on his face. She's aiming for his face, but he's moving quickly, and it ends up on his chest.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 15th, 2020 6:00:06 PM

Vamir watches as the adventurers enter. The witch begins to stand as he recognizes one face, a tear springing to his eye as he see's Atlas's face. "Atlas!" Vamir reaches out to Melzat to let him know before springing through the crowd to Atlas.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Monday November 16th, 2020 5:27:18 AM

OOC... I can't lie, Atlas' reunion, and the way you role-played that brought a huge smile to my face, and maybe a bit of moisture in my eyes. I love being your DM, you guys made my weekend! Everyone gets a hero point for making the DM tear up.

After a very warm, and apparently, in the case of Elyngael, a bit violent reunion, Eberyon is dumb founded as to how to proceed for a moment, after all it's not everyday that he sees a she-elf tackling a human, and then laying one one him. The king of the fey quickly regains his composure and breaks out in a hearty laugh, "Welcome home heroes of the Wold, your efforts, though a secret, have saved the Wold much suffering, and for that I thank you. please join the Tree Wardens and I at this lovely banquet. Oh and Atlas, I believe you probably better sit with the Wardens, if you don't, I think their may be rioting." With that Eberyon lets out another hearty laugh and then address the room, "Eat, laugh and be merry my friends, both heroes and guests, for today is a day of celebration for multiple reasons. The Tree Wardens have saved the Wold's Cradle from a grave threat, saving it from facing certain war, the Woldian heroes did what they did to save the Wold, from future suffering, and now a grand reunion of friends, or based upon the looks of things, I guess I should say family. Can anyone give me a better reason to celebrate?" Eberyon appeared to want to say more, but is interrupted by a loud cracking sound, that appears to have come from outside the palace. The fey King runs to the window, and after looking out, he turns and says, "Wardens, you better come with me!" He then races out the back door, towards the garden. When the Wardens reach the door and look out towards the garden, they see a 40ft tree standing where the seed was planted. Like Guyrent, the former tree who stood in that location, this tree looks identical to the tree carved on the signet emeralds that each of the Warden's wear, as a prize from the conquest, of the dragon at fire mountain.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday November 16th, 2020 8:08:56 AM


Unsure of what to make of the Crack, Eberyon's request and then hurried exit, neshi begins preparation of a spell just in case as he hurries to the exit, following his patron.

Once outside and in the garden, Neshi stops and stares mouth hanging open for a moment as he doesn't quite believe what he is seeing.

"Umm, well, I certainly wasn't expecting to see this..."

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Monday November 16th, 2020 5:34:33 PM

At Eberyon's summons, Armand first pauses to address Nadea and Shrena. "Forgive me for seeming rude. Your gift is most generous and appreciated. But seeing Atlas for us is like when you two first saw each other after the imprisonment. All thoughts of other things just fly from the head as the heart is filled with happiness."

Armand then endeavors to catch up with the king. "Well I've heard of growth spurts but I think this is most unusual. I defer to those of our party that is more knowledgeable about things evolving nature and magic."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Monday November 16th, 2020 5:40:15 PM

Elyngael runs outside and touches, then pushes on the newly grown tree. "It's feels real, and it appears to be rooted where it stands. Eberyon, is this Nature magic from your influence, or are there other factors responsible?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 16th, 2020 7:05:12 PM

Vamir follows Eberyon and the Wardens outside. The young elf stops quickly at seeing the 40 foot tree standing where but a seed was planted earlier. Vamir walks slowly towards the tree with Melzat flanking, and reaches out with his mind, unsure of what to expect, "Hello, are you there?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Monday November 16th, 2020 10:09:35 PM

Owen leaps to his feet, overjoyed at the sight of Atlas. He greets him warmly and tousles his hair, as he would Simon's.

When the seed springs up into a young tree, Owen says "I expected nothing less from the Wold's Cradle and Deeproot's seed. Even so, it is wondrous."

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Tuesday November 17th, 2020 1:25:15 AM

Atlas files away this moment of reunion as one of the highlights of his life. He returns everyone's affection as warmly as it is given and for the slightest of moments he forgets the grumble from his tummy and all the amazing food laid out. However, as is the way of The Wardens, another surprise interrupts their merry making.

One thing is for certain, he didn't lose a step while off galivanting around with others. At the sound Atlas looks about to see if there is reason to be worried. When he catches sight of the King's reaction he springs to his feet and draws out his sword to prepare. Running to the King he straps on his shield, but then quickly comes to a halt next to the King outside. He follow's everyone's eyes and sees the tree, but cannot contain himself, "So, that's a nice tree, but by the looks on your faces I am missing something.
An invisible lich? An evil Ent? Come on, don't leave me standing here looking stupid."


'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Tuesday November 17th, 2020 2:26:22 AM

'Osul nods to Shrena and Nadea, begging their pardon in jesture, and follows the call.

"Yesterday we planted Deeproot's seed here.", he responds as he moves closer to the tree. "There is much more."

He moves as close to the tree as he is permitted, before speaking in Sylvan, "We have flown, and swam, and taken many forms together, and we were asked to bring you here to flourish. If you can speak, what would you have us call you?"



DM Jeremy Battle Map 
Tuesday November 17th, 2020 5:26:33 AM

Everyone is a bit dumbfounded as to how a seed can become a 40 ft tree in but a moment, though Owen has no problem expecting the unexpected here in the Wold's Cradle, especially when dealing with a child of Deeproot. Elyngael asks Eberyon if this is his doing, but the fey king simply shakes his head and says, "No, I am as amazed as you all. My guess is we are dealing with a combination of 3 things. First we have the latent magic found in the very fabric of the Cradle, or in this case, the soil, second we are dealing with a child of Deeproot, and that is deep magic of it's own kind, and third our good Druid here did cast plant growth on the seed. All together that is a major cocktail of magic. Of course I could be wrong and if so your guess is as good as mine. What amazes me the most is how she is the spitting image of Guyrent, who used to stand in her place!" Meanwhile poor Atlas, not privy to the events that led up to this moment, is searching for a foe, until Osul informs him that the tree he sees before him was the seed of Deeproot (the Tree) but yesterday.

Vamir tries communicating with the tree via speak with plants, and Osul tries the old fashion method of just using his voice. The new tree, speaking Sylvan, answers much like her brother Longbranch, verbally, though with a slight feminine voice. "Of course I'm here, where else would I be? I have no name yet, since my roots haven't reached into the Wold to connect with my father yet, as such he hasn't given me a name yet. I've been watching you Wardens of the Tree in my infant state, or as you would call it my seed form, for a long time, and for reasons I can't explain I can remember much of what I saw in my infancy. In those memories one thing stands out, and that is that my father Deeproot, trusts you, and so I too trust you and I ask that you present me with a name." Eberyon smiles and says, "You have been given a great honor, as the naming of a tree, especially one of Deeproot's people, is something I don't believe I've ever heard done by a short lived mortal before. A true honor indeed, and one worthy of the Wardens of the Tree!"

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday November 17th, 2020 8:32:04 AM


Hmm, you honor us daughter of Deeproot. Naming is a serious task, so we made need a short time to think and discuss the possiblitiies.

Several names leap to mind, but who knows. (Antinalle, Cladrastineal, Lysioteth, Lirriodendrarrel)


Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Tuesday November 17th, 2020 5:34:58 PM

Armand shakes his head, "I'm a poor one to ask for naming such a creation as you. But it seems to me your father was named Deeproot and your brother Longbranch, so it seems to me part of the tree must be in your name. Is there a part of yourself that you favor, perhaps brightleaf, or oakheart, or something along those lines?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday November 17th, 2020 7:29:09 PM

Vamir shakes his head and chuckles. "Just a bit ago you were infant like, and now, so quickly, you are full grown. Have you a preference of a name? Should it be similar to your families names?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Tuesday November 17th, 2020 10:31:20 PM

Elyngael speaks to the tree in Sylvan. "I most humbly apologize for pushing on you. Your growth was astounding to one such as myself, and I needed assurance that you were a real solid being. You are most beautiful and amazing, Eryn Taur!" Elyngael bows and walks backwards a few steps in respect.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Tuesday November 17th, 2020 10:35:54 PM

Owen chimes in with another suggestion: "Well, you are in the garden of King Eberyon, so what if the plant part of your name reflects that? Something like Greatcrown, perhaps, though you'd have to grow into a name like that. And you're well on your way!"

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 18th, 2020 1:40:55 AM

"Please excuse us while we reach a decision, and any questions we might ask on our way?", 'Osul adds.

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Wednesday November 18th, 2020 2:52:08 AM

Atlas chuckles, knowing he must look the fool. He waits for someone to translate, then gets excited and says out loud, not expecting the tree to know what he is saying. "I do so love the idea of finding a proper name for the offspring of Deeproot and brother of Longbranch, it is such an honor" He quickly starts going through names in his head and jumps when he hears Armand mention one he was just thinking. "I like that Armand, it gives a sense of hope. I was first thinking Sunleaf, but I was also considering Brightleaf. It seems to me that the other obvious parts of a tree are taken, so why not focus on the part that exemplifies life; the leaf. And how does a leaf grow? The sun, or in abstract, when it is bright out."

DM Jeremy Battle Map 
Wednesday November 18th, 2020 5:29:17 AM

Many names are thrown out, as the daughter of Deeproot listens patiently. When Elyngeal apologizes, the tree chuckles and says, "Think nothing of it, I would be a pathetic tree indeed if a little push was enough to uproot me, I understand your need for assurance. I, myself, have no understanding of why I had such a growth spurt." The tree says to everyone, "I don't believe my name has to follow in my father's and brother's footsteps, however, I do like the family connection. and you have come up with some great ideas, even those that don't follow in my family tradition are names one can be proud of. As of now their are two who feel Brightleaf is a good name, and due to the conditions here in the Cradle, like the rest of the plants here, my leaves are more vibrant then they probably would be in the Wold, making it a fitting name, but considering my location, Greatcrown would also be a logical choice. What do the rest of you Wardens say, I have no preference so name me what seems right."

OOC... Really, name the tree whatever you like. There will probably be a quick mention added, of the names and locations of Deeproot's offspring, in the Tree of Parting geography/history page that Jerry, Robert, myself and a few others worked on a few months ago. Here's your chance to leave a lasting mark on the permanent geography of the Wold! We will go with whatever the majority chooses. As soon as you agree on a name I will send a e-mail to the PTB's and let them know."

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 18th, 2020 7:34:48 AM

"With both the royal crown and the arboreal crown, I'd like to suggest Brightcrown, also splitting the difference of Brightleaf and Greatcrown.", offers 'Osul.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Wednesday November 18th, 2020 5:44:36 PM

Armand shrugs. "As there is no parent here, who normally names the child, I feel that the child should be allowed to choose her own name. After all she has to live with it."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday November 18th, 2020 7:09:57 PM

Vamir smiles as the tree answers them, and withdraws slightly. As Osul mentions Brightcrown, Vamir n9ds enthusiastically, "I think Brightcrown would be a wonderful choice!"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday November 18th, 2020 9:22:50 PM

Neshi nods and watches.


Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Wednesday November 18th, 2020 11:05:24 PM

Owen smiles widely at 'Osul's suggestion. "Brightcrown is a wonderful name!"

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Thursday November 19th, 2020 1:53:44 AM

Atlas says it out loud to try it out, "Brightcrown...Brightcrown...BrightLeaf...Sunleaf...Greatcrown...Brightcrown." He looks to the crown of the tree and remembers what it was like the first time he looked upon The Tree of Parting, even if this one is not nearly as large just yet. "I like Brightcrown, it's a perfect blend, like a fine wine, or potatoes and stake, or just me and food."

DM Jeremy Battle Map 
Thursday November 19th, 2020 5:23:32 AM

Armand begins to think that maybe the tree should name herself, as Neshi abstains from participating, apparently trusting his friends to pick the right name, but Osul comes up with a compromise between Armand's and Owen's ideas, and suggests Brightcrown.
Every one seems to agree that the name is fitting, based on her family's history of descriptive names. With her bright green canopy, or crown, plus her location in the court of the fey king, there is no doubt that the name describes her, and it kinda has a ring to it. When they ask the tree what she thinks about the name, she pauses for a moment, then says, "Hmm, Brightcrown, Brightcrown, yes I like it, I think it suits me fine, so I will claim the name Brightcrown. Thank you Wardens of the Tree, I understand now why my father trusts you so. It must be the quick growth spurt, which thankfully has stopped, otherwise I'd be an old tree, on my way to death, in an hour or so, but I'm feeling tired and in need of much rest. If you don't mind I need to hibernate, for awhile.".

Eberyon quickly chimes in, "You have done well, Bright crown is a splendid name for a child of Deeproot, and the fact that she likes it makes it all the better. Brightcrown, take your rest, a good hibernation will make you feel like a new tree. Well, technically you are a new tree, but you know what I mean. Now my friends, let us leave our tired friend to her rest as we adjourn back to the feast in your honor. your fighter looks as though he is going to faint away from lack of nourishment." With the last bit, Eberyon lets out a chuckle as he turns to return to the palace, the waiting guests, and most importantly, to Atlas anyway, since he hasn't had any yet, the food!

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Thursday November 19th, 2020 1:16:11 PM

"Eberyon, I knew I liked you the moment I first saw you. Let's feast!" Atlas is first through the door, but takes a slight detour to say something to the friends he made while away. It isn't long though, quickly returning to his family to feast and catch up.

When a free moment arises Atlas asks Eberyon if there is an entrance from here to the Catacombs. "I can pick up something for you while I'm down there, just say the word."

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Thursday November 19th, 2020 5:39:53 PM

Armand enjoys the feast. "So Atlas are you through with the chore that separated you from us or must you remain with your new traveling companions?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 19th, 2020 8:03:10 PM

Vamir drags up the rear asking Melzat to keep an eye on Brightcrown while she sleeps before heading in to the feast.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Thursday November 19th, 2020 8:21:11 PM

Elyngael tosses more food to Brawn than she herself eats. She is ready to go home.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Thursday November 19th, 2020 10:13:07 PM

Owen laughs to see Atlas in full appetite once again. It's good to have his old friend back among the Wardens.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Friday November 20th, 2020 2:22:06 AM

"A child of The Wood grows in the Wold's Cradle. If there is ever a need, seek us out, Brightcrown."

'Osul returns with the King and the Wardens to the feast, and marks the beginings, ends and renewals, and he takes the time to ask after the guests from across the Wold, and how they came to be here at this time.

'Osul mingles.

In that spirit, when things have wound down he asks Atlas if he would like to know what things that he no longer needs to look over his shoulder for.

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