WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Crescent Moons Trading Company Archives


Return To Index


Nuntius Auxilium


Nuntius Auxilium - DM Dank 
Monday November 2nd, 2020 8:29:32 AM

The group settles on Twin Moons as a place to have dinner and goes through to make some final preparations before heading out
Eisenhorne provides explicit instruction to his familiar about sending strong emotion and staying out of the way, should anything happen. He also casts Mage Armor on himself.
Toston lets the wizard know he will speak with Nissa about sharing spell knowlegde when he sees her next.

More conversation is flitted about the group on finding a group of would be hero adventurers to take up residence in Shale House. The big question is how to find those types of people
There only temple with a following is Wardd. All other deities, if they have anything, is but a shrine

Gaffer casts Longstrider and takes to the skies, several nearby take notice and he he sees some of those, slip off and he knows that his movement through the skies is being monitored all of the way. Gaffer does not see any tails on group, but many a rooftop sentry has noted Gaffer hawk's flight

The walk is uneventful for the party, evening is a pretty busy as they move through MoonTown and the smell of spice and cooking meat is filling the air as establishments welcome the dinner crowd. Twin Moons is a fairly narrow fronted building with a soaring steeped roof looking to accomodate 3 full floors with a 4th partial floor. The first floor is stone and the rest is dark wood, aged hickory, Gaffer believes. A pair of large lanterns, like full moons, float above the entry door and cast blue and white glow for 40' about. The double doors are open and a dwarf and elf in livery stand at either side to welcome you in. Gaffer lands and the elf sighs with a slight eye roll. The dwarf nods, and gestures the group to simply enter. Inside a host stand station is manned by an exceptionally beautiful woman and an equally handsome man, both human.

The interior is laid out quite long, perhaps 200' and is lit with floating spheres of light. A central area is open with the ceiling extending up all three floors to a crystal chandelier
set with several more floating illuminaries. The Tide is taken to a set of tables on the second floor that are brought together with a large blue tinted lead window as the back drop. A waiter arrives shortly for drink orders, the house choices are steak or swordfish, each comes with a vegetable medley. The choices of bread are a hard crusted Sourdough, which he recommends with the steak, of a softer rye that pairs with the fire kissed sword much better. Twin Moons also offers oranges, lemons and pear, but of course you would not want the pear until after dinner to clear your palette for dessert and brandy.

The group orders and he departs. Leaving you to converse and take in your surroundings, none of which seems out of sorts or puts you on edge.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday November 2nd, 2020 12:57:33 PM

Sarge orders the steak.

"Didn't know there was anyplace this fancy in town," she says to her companions. "Surprised nobody's busted it up yet."

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Monday November 2nd, 2020 1:38:35 PM

Eisenhorn casts detect magic he walks into the establishment in an attempt to gauge whether there are any magical defenses up that would prevent teleportation.

Eisenhorn is on edge from the whole development and doesn't partake in any of the food or drink, focusing on his surroundings and his emphatic bond with Shifty ready to jump up and teleport the three closest party members at a moments notice.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Monday November 2nd, 2020 3:10:49 PM

Desdichado makes a sour face at sourbread. Feeling anxious and piqued about leaving the fortress, he already doesn't have much of an appetite. "I'm not going to waste a perfectly good steak on a night I don't feel much like eating," he grumbles, "so, fish it is."

In the meantime, he sits back and says "Nice place. Not the kind I'd usually choose." His mind, though, continues to think on why someone wants them out of Tide House.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Monday November 2nd, 2020 6:38:53 PM

Hmerrin is completely out of his element. He sits quietly and listens to the options.
Steak. The lad's eyes brighten. He knows steak.

He orders steak and sourdough.

"Clear my palette?" he wonders after the waitstaff has gone. "What's he talking about?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday November 2nd, 2020 8:11:10 PM

Gafferr relax's his guard once inside. Since they have come out to the meeting, and for a meal, Gaffer is ready to embrace it. "Sourdough with the steak if I may." To the others he adds, "I know this isn't a proper night out, but maybe we should have one soon? Even when things are tense we could all use some time together to relax?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+24=43 ;
Tuesday November 3rd, 2020 2:29:23 AM

"I'll have the steak and sourdough" the gnome says.

Although there is nothing about this place that appears to be concerning Toston keeps an eye out and his new lesser quickened metamagic rod handy.

He says, "I agree we should get out more. You know how we've seemed to have gotten stronger after our siege of what became Tide House, what do you folks think of the combination with a quickened truestrike paired with a power attack or a quickened true strike paired with an enervation ray? I got the keen enchantnment placed on my curveblade finallly by the way."

(Perception: 43)

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday November 3rd, 2020 5:56:43 AM

Sharpe is visibily unconfortable, he regularly stands up and walks around for no reason. He eat some vegetable and bread as milling about. regularly looking out the window for people showing up.

Nuntius Auxilium - DM Dank 
Tuesday November 3rd, 2020 9:32:22 AM

As you Enter Eisenhorne casts Detect Magic. He quickly notes 4 other patrons casts spells as does 3 of the wait staff. The spells are easy enough to ascertain, 3 Protection from Good spells, 3 Detect Magic, 1 Lesser Globe of Invulnerability. The wizard senses magical auras all over the place. Where ever he turns the 60 cone. Eisenhorne does not believe there are any magics that would prevent teleportation, but it is quite apparent that the casting of a spell y a member of The Tide, has the place a on edge

Some of the group settles in and orders, others cannot find room in their heads to relax. Sarge quips about the niceness of the place and that she did not think such a place existed or how it avoids being sacked

After the waiter departs, the group notices now that several staff are hanging out nearby and are paying attention to you. Shortly an older dwarf arrives at the table, dressed well in a fine cotton shirt, braided beard with silver and steel and well made pants and soft boots. "Excuse me, but if you could refrain from casting additional spells while in Twin Moons. We do not appreciate such intrusions into our operations or that of our patrons." He does not wait for a reply, but simply gives a curt nod and walks off

Food and drinks arrive in a timely manner

Sharpe is up and down and nervously moving about as if he is about to come out of his skin. About halfway through the meal Sarge hears a familiar voice in her head
'Fyrda. Tis your Cousin Haldrick Silvervein, Well your second cousin once removed on your mother's side. First I need to apologize for the earlier message. When I could not divine your well being the other day, I may have panicked a bit and reached out to have someone physically track you down so that I could then send you this message. We need your help. We are in grave danger physically and more importantly, are in danger of failing the Forge and the dwarf line set down by Domi. You must get to Angel Springs in Crescent Valley. There you will be met by my nephews Farin and Stohl at the Pour Me More tavern off West Spring Road by the West Gate. Bring your friends."

The voice ends. Sage can tell through the magic that the voice did indeed belong to her once clanmate and cousin Haldrick. He was in the militia with her for some time and one of the first to recognize her potential and bestow additional responsibilities on.

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday November 3rd, 2020 12:46:38 PM

"Well," Sarge says. "That's one mystery solved."

"I think we can all relax," she tells her friends. "This doesn't seem to be an attack or an ambush. I just got a Sending from a relative of mine. I guess he needed me outside the temple so he could find me and talk to me. Anyway, the clan's in trouble and I gotta go to Angel Springs. I can't make you all come with me, but I'd sure appreciate it."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Tuesday November 3rd, 2020 3:09:39 PM

As Sarge explains the predicament, Desdichado complains that he could have ordered the steak after all, if he'd known there was no real worry.

"I'll come with you, of course, Sarge!," he says, "I'd be glad to help and glad to be away from this city for a change."

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Tuesday November 3rd, 2020 5:18:05 PM

"Of course we'll go," Hmerrin responds, helping himself to more bread.

The lad chews contentedly for awhile before regarding Sarge once more.

"Where's Angel Springs?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday November 3rd, 2020 5:58:11 PM

"I'll come too, we've got to look out for each other right? But err, where is Angel Springs? and when do we need to leave?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Wednesday November 4th, 2020 3:09:39 AM

Toston says, "I'm game for a field trip. I still want to know more about this Crescent Moon Trading Company / House of Cloak combination logo. Do you think your cousin has more information about that?"

The gnome puts his rod away and eats his meal.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday November 4th, 2020 4:28:57 AM

"So wait is anyone comming to meet us here at all and why didnt you clansmen send more detail with his messenger?"


Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Wednesday November 4th, 2020 6:32:15 AM

"Where is Angel Spring?" Eisenhorn asks Sarge. " I would be curious to tag along and investigate the place."

To Angel Springs - DM Dank 
Wednesday November 4th, 2020 8:59:37 AM

Sarge announces to the group that she needs to get back to her clan, via meeting some second cousins, maybe third, at Angel Springs
Geography Knowledge DC 12 Highlight to display spoiler: {https://www.woldiangames.com/Woldipedia/index.php/Geography:_Crescent_Valley}
The cleric of Domi asks for the others to join and all readily agree to help.
She also states that this message, no regular Sending spell as it was far to wordy, is the reason they were asked to eat elsewhere tonight.
Toston hopes Sarge's cousin will have some answers on the Cloak/CMTC logo pin, a question that will have to wait for at least now

The pressure is off, or so it would seem and the party perhaps could relax as much as one should in Dirt City and enjoy a very high quality meal and evening. Beyond that, it would be a matter of getting to Angel Springs and the Pour Me More tavern off West Spring Road by the West Gate.

Sarge already knows Angel Springs is in Crescent Valley.


Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday November 4th, 2020 1:34:25 PM

"Angel Springs is in Crescent Valley," Sarge says. "That's halfling country, so get ready to hit your heads on things. Sorry. He didn't give a specific time frame, but it sounded urgent, so I'd like to get there as quickly as we can."

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d20=5 ;
Wednesday November 4th, 2020 2:08:17 PM

(Knowledge Geography Roll: 5 + 12 = 17)

Eisenhorn considers for a bit and remembers that he has seen a map at some point of the Cresecent Valley and recalls that Angel Springs seemed to be there.

"So how do we get there?" He asks Sarge. "If my memory serves me right it's right near the Red Hills, so about what 250 - 300 miles? I could try teleporting us there just not sure how close I can get us. I would also be able to do 3 at a time, so would need a day to prepare." (OOC: Not sure what the closest pleace Eisenhorn would have reasonably seen near that area would be.)

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Wednesday November 4th, 2020 4:57:28 PM

"Halfling country, eh? Well, that should be fun. We should bring back Tombo a souvenir - a recipe or something. You know he'd like that!"

As the group makes plans for how and when to leave, Desdichado packs up his belongings for the trip.



Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Wednesday November 4th, 2020 7:04:11 PM

Hmerrin regards Eisenhorn with a raised eyebrow.

"Teleport as far as you can, three people at a time? Sounds to me like a good way to get in a lot of trouble. I vote for going by land, or I guess maybe water. We'll need to figure out come morning if anyone actually takes a boat that far."

The lad finishes dinner, and heads back to Tide House to get some sleep.

In the morning, he plans to head to the docks and see if anyone is headed up north.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+4=16 ;
Wednesday November 4th, 2020 8:10:49 PM

(Knowledge Geography Roll: 12 + 4 = 16)

"I think I can get us there travelling through plants, as long as we can get a good idea of the distance and direction we need to go. If it's urgent, I think that or teleport are our best options. Overland travel is not neccesarily safe anyway."

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Thursday November 5th, 2020 12:21:13 AM

Toston says, "Well I'm roughly the size of a halfling so I honestly don't mind halfling architecture. How does a dwarf find themselves living among the halflings? Toston asks Sarge, eager to hear more information about the cousin.

He then says, "Yeah I don't think it would be fair to Nissa to ask her to teleport two of us to Crescent Valley and then head back home."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday November 5th, 2020 7:33:24 AM

"Any more info on what we will face, we might not be able to get any extra gear when we get there?"

To Angel Springs - DM Dank 
Thursday November 5th, 2020 11:14:18 AM

The group finishes dinner and discusses the routes and ways to get to Crescent Valley. Angel Springs is very good sized town, nearly as large as Dirt City and information on it should be pretty easy to come by, but teleport requires some first hand knowledge. Be it from scrying or having actually been there at least once.

Transport Via Plants only requires to know how far you want to go, and that can be determined with a couple maps and some math. Both of which The Tide can easily accomplish to arrive within 1 mile of Angel Springs.

Hmerrin hits the Docks in the morning and finds a vessel heading to the mouth of the Peaseblossom to head north to Traders Corner and willing to take passengers. Passage exchanged for protection against pirates or attack on the river itself is offered. It's a 4 day journey up river, from there the group would need to get with a barge headed further up to Hovel, the river port of Crescent Valley.

There is no additional information to be had from the message at least or what the group may face upon arrival, but it is a threat that Sarge's clan cannot handle on their own


Sarge [AC 21; HP 70/70] (Kathy) 
Thursday November 5th, 2020 2:28:38 PM

"The clans live in the Scab--not far from Crescent Valley," Sarge explains to Toston. "Dunno whether Haldrick moved there, or whether it's just a convenient meeting place."

To Sharpe, she replies, "Sorry, no idea. Cousin Haldrick wasn't exactly forthcoming with the information."

She returns with the others to sort her gear and pack. She's not thrilled with the travel options. "So....by boat or by plants," she says. "Ugh. I pick neither. But if we have to, I'd say boat."

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Thursday November 5th, 2020 4:02:53 PM

"Back to the river, huh? Sounds alright with me," muses Desdichado. "That's how Sarge and I first joined up, remember?"

"Did the message seem urgent enough that we'd need to get there sooner than a few days from now?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Thursday November 5th, 2020 7:13:40 PM

Hmerrin blinks once, then twice.

He was clearly expecting Sarge to push the Travel Through Trees route.

Breaking from his reverie, he grins.
"Sarge's cousin, Sarge's decision. Let's get us on that boat."

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+17=24 ;
Thursday November 5th, 2020 8:23:31 PM

"Alright by me, we had a pretty fun time last boat trip!"

If they are setting off in the morning, Gaffer is glad to enjoy a proper meal the night before they go and falls asleep that night feeling comfortable and relaxed.

At some point before they leave he also remembers, "Oh! I also can cast Wind Walk, if we want to travel as very fast clouds."
[OOC: Perfectly happy to have a boat trip, just thought I would mention it as it might come up later.]

Moving onto the boat he makes a point to greet anyone they are travelling with and casts a knowing eye to the skies to get an idea of the weather they will be travelling under. (Nature: 24)

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+12=20 ;
Friday November 6th, 2020 12:33:55 AM

Toston says, "As much as I would enjoy traveling by boat where I could potentially help out wouldn't it make more sense to swiftly travel by tree?"

If everyone persists in pushing for the boat route he goes to visit Nissa to let her know he's going to adventure all over again

(Profession[Sailor]: 20)

To Angel Springs and Penneolpe - DM Dank 
Friday November 6th, 2020 9:12:43 AM

Sarge goes through the options and picks what she feels is the best awful mode of no dwarf like transportation. "We go by ship, not stepping through trees."

The rest of the party readily agrees and then Gaffer remembers another option. Wind Walk which would enable Gaffer and 4 others to get to Angel Springs in about 4 hours

The group gets ready quickly as Hmerrin comes back to let them know a ship is setting sail this morning up the Peaseblossom river. Gear is grabbed and the party hustles to the docks to board 'Pennelope'

The readies and the ship is away, slipping down the coast to make the mouth of the river. The skies are fair and the off shore wind allows Pennelope to drive by sail instead of oar. Gaffer notes the next few days should maintain this pattern



Sarge [AC 21; HP 70/70] (Kathy) 
Friday November 6th, 2020 1:19:47 PM

"I don't wanna jump into a tree if I can help it," Sarge explains. "Save it for a special occasion, maybe."

She would prefer to go by boat, but she can be talked out of it if somebody thinks it's a bad idea. Although it looks as if the Forces of the Universe have already spoken. :)

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+11=22 ; d20+4=9 ;
Saturday November 7th, 2020 9:25:53 AM

Hmerrin settles down into the familiar routine of caravan guard.

He splits The Tide into four hour watches, letting E play rover, because, you know, wizards...

Dez and Sharpe
Hmerrin and Gaffer
Toston and Sarge

During his shift, the lad randomly walks around, trying to keep an eye on ship and shore without providing watchers with any pattern to latch onto.

Perception 22
Stealth 9


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+12=23 ; d20+24=34 ; d20+18=38 ;
Monday November 9th, 2020 2:09:22 AM

Toston tries to help out where he can with the activities on the boat when he isn't sleeping or on watch.

(Profession : Sailor - 23)

He also keeps an eye out when on watch.

Passive Effects - blindsense - 30ft.

Perception: 34
Stealth: 38



Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Monday November 9th, 2020 6:22:59 AM

Eisenhorn uses his time on the boat to learn and write down as much as he can about sailing and the customs of sailors.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+14=22 ;
Monday November 9th, 2020 8:33:23 AM

Sharpe keeps a "sharp" eye out on his watch, otherwise he help out on the boat and gets to know the deckhands.
Perception - 22


To Angel Springs by ship - DM Dank 
Monday November 9th, 2020 9:21:46 AM

Watches are set and The Tide settles in on the trip.
Toston's assistance is welcomed on the sails, especially as 'Pennelope' makes the turn into the river eliciting a remark from the Bosun that it was one of the smoothest tacks into the river he has been on.
Eisenhorne finds from a customs standpoint, the sailors don't seem to be different from others. Eisenhorne learns that this run to 'The Corner' and back is a routine. "You can' practically walk to shore master Eisenhorne. Don't tell the Bosun, but most of us don't even consider this sailing. Catch us on our next run to Bonetown or Rum. There's a crossing for you" A few sailors do happily share stories of such voyages, certainly embellished, but quite entertaining. Especially the one about the Ghost Ship. 'Soul Driver'

"....and then came a moonless night, black it was, black as coals in pitch. Sailors clutched their lucky talismans and prayed to all the gods, but it did them no good. From out of that blackest night came Soul Driver! Swift and terrible, she pounced on her prey, and her undead crew showed no mercy....."

The sailor then begins describing some quite gruesome details of what the undead crew of Soul Driver does to the victims it finds.
"...and with that, Soul Driver sailed off into that blackest night. And still, she and her undead crew sail to this very day! Some say she has returned to waters about Bonetown and Rum. So on moonless nights, say a prayer for those poor souls caught at sea--and beware Soul Driver!"


The next couple of days are quite pleasant, both in the weather and in the fact that nothing tries to eat you, kill you, or rob you. 'Pennelope' pushes up the river and puts in at Trader's Corner. It “boasts” a dock, a couple warehouses, a boatwright — maybe a dozen buildings total, and it would be a compliment to actually call half of those ramshackle structures “buildings.” Two of the sturdiest are a general store and a pub.

A pair of shirtless and well defined half orcs assists with the mooring and slide over a gang plank.

The Captain and several others disembark with you, though not for the same reasons. The Tide finds direction to the 'Dock Master' Brock and with a few farewells are off. The Captain heads towards the warehouses with 2 sailors in tow.

The Tide is directed towards a big sign of a mug of ale which leaves no doubt as to the other business Master Brock runs. The pub has two stories, shutters on the lower floor, and windows in the upper story. The place is dim, with light mostly coming through the open door and through shutters. Inside, the party and several sailors find Brock, and his wife, Markie, both half-orcs.

Passage up the Crescent River to Angel Springs with stops at Hovel and Humbles Ford is easy enough. Brock is expecting 'River Rat' later in the evening and expects it will return in the morning. The captain, Master Tuller has taken passengers before. Brock supplies a good hot meal of venison, wild cabbage and a mighty good hard cider for 2 gold a person, with 1 gold piece being the cost for a single mug of his brew. The sailors gladly pay up and hoist mugs 'To the best Cider on the Elennian Peninsula' In the finer taverns of Dirt City it goes for nearly twice this and the further from Traders Corner you get, the more expensive it becomes

The evening is enjoyed and without much to do in a trade post you can throw a rock over, the group hangs out and waits for 'River Rat' who puts in a few hours after dinner. Master Tuller. a halfling, is more than happy to take you to Angel Springs. 5 gold a person gets you passage and it will take 2 days to pull up river.

And so in the morning the group is off on 'River Rat' and a crew of 12 halflings. River Rat is a wide bottomed craft with a pair of sails and 4 oars though it does not appear the oars have been used in some time. The halflings sprawl about the deck, taking out cards, jacks, and portable fruits to munch and seem quite content to let the wind gently bring them home.

2 Days later you arrive in Angel Springs

Sarge [AC 21; HP 70/70] (Kathy) 
Monday November 9th, 2020 1:46:26 PM

Sarge is inclined to roll her eyes a bit at the ramshackle buildings (humans! always in such a hurry! never take the time to do things right!), but she keeps her thoughts to herself.

Aboard the River Rat, she asks the crew whether they are familiar with the Pour Me More tavern, or whether they've heard any rumors about it.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Monday November 9th, 2020 6:00:14 PM

Desdichado thanks Master Brock for the cider and is quite visibly pleased when he tastes it. "I'll remember this for a good long while," he tells the dockmaster and hosteler.

Once they arrive in Angel Springs, Desdichado is quite glad to be back on solid ground and makes an effort to walk around for a while and stretch his legs. He'll then follow Sarge, or whoever guides them, to the Pour Me More.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Monday November 9th, 2020 6:07:04 PM

Hmerrin enjoys himself thoroughly.

The tale of the Soul Driver is great, and he does his best to commit it to memory.
The cider is even better, and he heartily joins in the toasting.

On the River Rat, he'll join in a game of cards or three, and sometimes just sits and watches the country pass by.

"It's been a real long time since we've had a chance to just take it easy," he muses. "Going by boat was definitely the right call."

When then arrive, he takes another appreciative look around, and then follows Sarge to see what kind of trouble they're getting into.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Monday November 9th, 2020 7:00:15 PM

Gaffer doesn't have much to say as they pull in to Trader's Corner but is always happy to enjoy a well-cooked warm meal.

As they arrive into Angel Springs he looks around to take in the new area. "Anything I should know about this place going in? Hoping it will be a little more welcoming than back home." He looks to follow Sarge's lead.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday November 10th, 2020 4:21:07 AM

Still somonewhat concerned about the the houses and through out the journey and especially the "Trader's Corner" Sharpe is watching for people following them.

When they arrive in angel springs he looks to Sarge "everything look as it should?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+12=32 ; d20+24=29 ; d20+18=20 ;
Tuesday November 10th, 2020 4:37:17 AM

Toston helps the halflings with any sailing tasks as well (Profession[sailor]:32)

He also keeps watch when asked (Perception: 29; Stealth 20)

Passive effects : Bindsense 30 feet

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Tuesday November 10th, 2020 6:45:21 AM

Eisenhorn makes a note of the Sailors tales for potentially investigating whether there is any truth to it in the future.

Once they arive he follows Sarge's lead.

Angel Springs and Pour Me More - DM Dank 
Tuesday November 10th, 2020 9:05:37 AM

River Rat pulls in at and the crew knows well enough where Pour Me More is on the West Road.

"Straight through the Market and past the Bell Tower. That will put you on Spring Road. Left will be West Spring and right is East Spring. Easy right? Pour Me More is right on the road, can't miss it"

The docks are crowded with activity and Angel Springs is a thriving small city and looks to bring all kinds of the Noble races. Nearly a dozen vessels the size of 'River Rat' and a couple larger ones are being loaded and unloaded with goods. Over the hoots and hollers of loaders and unloaders, you can hear the distinctive ring of a smith hard at work up the road towards the market quarter. the warehouses of the Docks area are pretty large by human standards, let alone a halfling, however it appears that all of the doors are strictly halfling size, if not short even for them. Of course each has an enormous set of doors for loading and unloading, slid back currently.

Heading into the Market, it is bustling, maybe bursting is a better term and though only a few hundred yards across, it takes nearly 20 minutes to make your way through the crowds. The Bell Tower at nearly 200' is not hard to keep an eye on and eventually you exit and find yourself on West Spring Road.

Wagons, with halfling drivers and laden with goods are moving up and down the street, but none turn towards the market or are coming from the market. The street is populated heavily here with non halflings as well, like the market and Spring Road, both East and West, looks to a major service orientated thoroughfare. The buildings here are brightly painted, though a bit narrow of face and vaulted. Certainly built with large folk in mind as is the very wide Spring Road. 2 Wagons can easily pass each other and leave room on either side for pedestrians to still walk side by side. As you travel down West Spring Road, to the north is a large thickly green hill with wisps of smoke seemingly coming from it all over. A second glance and you spy dozens of small chimneys, Halfling Hovels must cover the place

Soon enough you spy a great pair of overflowing mugs on a sign. The Pour Me More Tavern. Entering, the lunch crowd is in and the establishment is doing very well. Most of the clientele, if not all, are non halfling. A fairly large table near the center of the room by the by has a lot of empty chairs and a pair of Dwarfs who are eating and drinking and talking to other tables nearby more than to each other

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday November 10th, 2020 12:39:24 PM

Sharpe asks, everything look as it should?

Sarge snorts. "How should I know? Never been here before. But I don't see anything out of place."

She enters the tavern, looking around. Does she recognize anybody?

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Tuesday November 10th, 2020 12:48:33 PM

"Didn't you say the message said we'd meet a couple of dwarves in this tavern?" asks Desdichado. "Well, there's a couple of dwarves - maybe we should introduce ourselves?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Tuesday November 10th, 2020 6:51:28 PM

"Place is busy, ain't it?" Hmerrin observes while weaving through the town's streets. "Wonder if its always like this?"

The lad walks into Pour Me More, under the sign of overflowing mugs, and takes in the interior.

"If there's trouble brewing, it sure is hidden," he notes.

Hmerrin will also wait for Sarge, and move to the table with her.

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Wednesday November 11th, 2020 6:33:59 AM

Eisenhorn follows the party's lead and moves to the table.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Wednesday November 11th, 2020 6:42:29 AM

Toston says to Sarge, "Are those Dwarves your people?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+20=30 ;
Wednesday November 11th, 2020 9:31:43 AM

Gaffer glances behind them as they enter the tavern, in the habit of looking out for tails, to see if anyone is interested in the newcomes to town. (Perception: 30)
He then follows the rest inside and takes a seat alongside Sarge.

Stohl and Farin, Pour Me More - DM Dank 
Wednesday November 11th, 2020 10:41:26 AM

At the doorway and then shortly inside, the group scopes out the place. Sarge does not recognize anyone, but in the few moments of scanning about, one of the dwarfs at the nearly empty spies her and waves her over. As you arrive, both turn their attention to you, "Sarge and The Tide right?" says a black haired and bearded dwarf as he slides a pint her direction.

Looking to address all of thee group, he gestures about at the chairs, "Have a seat and a drink. I'm Stohl and this is Farin. Uncle Haldrick sends his greetings and thanks"

"And pints" adds the dwarf introduced as Farin as he hoists a tankard with a smile

Stohl chuckles, "Aye and Pints. I trust your journey here was simple enough and not to taxing that after another round or two and lunch we can head out?"

Stohl raises a hand and flags down a waitstaff to get orders and refills

Both dwarfs are dressed for travel in rugged paints waistcoats and mail under. Broad belts hold battle gauntlets tucked in them and a pair of packs are stowed just under the table. A dwarven Waraxe lies atop the table in front of Farin and an Urgrosh sits near center in front of Stohl. Both weapons appear well cared for and well used.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Wednesday November 11th, 2020 11:06:47 AM

Sharpe Chuckles "couple of pints before work, a philosophy I an get behind." he pull up a chair and orders a drink.

Sarge [AC 21; HP 70/70] (Kathy) 
Wednesday November 11th, 2020 6:04:55 PM

"Won't say no to pints." Sarge sits down at the table. "So, how is Cousin Haldrick? And what's this all about, anyway?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Wednesday November 11th, 2020 6:05:06 PM

"I think I'm gonna like it here," Hmerrin agrees.

"A pint, and a plate of the House Special," he tells the waitperson.

Turning to the dwarves, he introduces himself.
"I'm Hmerrin, and that's a fine looking war axe, I must say."

"Oh yeah, what is all this about?"

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Wednesday November 11th, 2020 7:30:51 PM

"Bring one over my way, too, please" adds Desdichado. As they settle in he asks, "So, what can you tell us about what's going on?"

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Thursday November 12th, 2020 2:00:59 AM

Toston puts his curveblade on the table near the Dwarve's weapons before sitting down. He says, "I hope you folks don't mind if this is where we are keeping our weapons. I'm Toston Lotor by way."

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday November 12th, 2020 6:46:04 AM

Gaffer pulls up a seat, accepting the drink. "I'm Gaffer, good to meet you, I think. How can we help?"

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Thursday November 12th, 2020 7:24:10 AM

Eisenhorn sits down takes a look at the pints and asks "Do you have any wine perchance?" he then sits patiently waiting for more information on why they were summoned here.

Stohl and Farin, Pour Me More - DM Dank 
Thursday November 12th, 2020 10:21:44 AM

Pleasantries are had all around and the dwarf way of doing business seems to agree with most of the party. Farin answers Toston with an affirmative, "Better to have them on the table so they're no banging about"

Stohl chckles into his beard at Eisenhorne's request, "Ears are awfully rounded for an elf, but aye, wine is about as well."

Both dwarfs speak of anything other than the business that brought you here.
"Stone Festival was a tremendous success this year, with clan Deepforge coming in second to Hammerhall in the drinking contest." To this they both hoist a tankard, "To Practice!"

"Clan Ironbane won the axe throw again this year and father is beginning to suspect they are cheating somehow. He says he saw them talking to some halflings. Who everyone knows are not invited and when they show up anyway, they side with the elves." Farin starts to get a bit excited here and Stohl eases him down with a a couple taps on the table and adds, "Father was so drunk at the time I don't think he would have found the ground if he fell on it. So let's not get into that fae tale again."

"Perhaps next year, cousin, you might be able to come? Could probably even bring this lot here with you. Domi knows the gnome would fit right in with the others, expect you'd actually be invited."

As food shows up, Stohl and Farin will speak to what they know of why Sarge and The Tide were asked to come. "You don't talk business over drinks, that's what food is for."

"We don't have all the details, but Farin and I do know the miners got in trouble and everyone has been pulled back from the new passages. Only some of the clan's best warriors are in there now. Farin and I are to escort you into the Scab past the Giant Towers to one of the Port Gates and into The Loade. Trip is 2 days and barring being brutally killed or enslaved by giants, we should be good. You might want to pick up a coat, things get chilly higher up, especially for you southerners."

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday November 12th, 2020 11:33:12 AM

"When you say trouble can you be more specific? And yes i think ill get a coat."

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday November 12th, 2020 1:47:47 PM

"Well, of course we'll come," Sarge says. She looks around at her companions. "Right?"

"You said you didn't have details, but any idea what kind of trouble? Monsters? Poison gas? Tree invasion?"

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) 
Thursday November 12th, 2020 6:18:04 PM

"Get a coat. Don't get brutally killed or enslaved. Get details when we get there. Check, check, aaand check."

Hmerrin finishes off his food, and asks directions to someplace that might sell coats.

Assuming everyone else is going, he buys himself a cold weather outfit, a few days of food rations, and is ready to go.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Thursday November 12th, 2020 8:32:34 PM

Desdichado follows the example of Hmerrin and gets himself geared up for a trek in the cold.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 
Friday November 13th, 2020 3:17:44 AM

Toston says to the Dwarves, "Axe use isn't exactly my forte. I'm decent with the curveblade though and the spiked chain but I tend to favor finesse fighting even though my draconic nature means I'm no weakling."

Toston goes through his haversack and says, "I think I'm good on the coat. I actually have 8 scrolls of endure elements and it lasts 24 hours so I'll use my scroll when things get chilly."

He asks, "So how often do these giants brutally kill and enslave people? I mean I'm hard to hit enough as it is but we gnomes train defensively against giants and we hate lizard folk. Are there any lizard folk?"

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday November 13th, 2020 5:37:45 AM

Gaffer will go with Hmerrin to get some cold weather gear and a few days rations.

"Are any of the giants along the way likely to be friendly? Or is it more of an attack on sight situation?"

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] 
Saturday November 14th, 2020 9:13:16 AM

Eisenhorn goes with Hmerrin to pick up some cold weather clothes. (ooc: Did we get any of the stuff we bought at the catacombs yet or not? I'm just asking in case I missed it.)

Past the Giant Towers - DM Dank 
Saturday November 14th, 2020 10:23:43 AM

On the advise of Farin and Stohl, most of the group does a bit of shopping to scoop of some cold weather gear.

Farin answers Sarge, "Not much detail, Haldrick was pretty tight lipped, but with the elite warriors geared up and out, I know it's not poisonous gas or green slime or some such. Trees haven't bothered us since we beat the bark off 'em some 200 years ago. No this is something else."

Stohl adds some info on the giant question, "Ah no, there no friendly giants in the Scab and no, it's not attack on sight. More like hide and hope on sight. Giants range from dangerous, like ogres, cave trolls, cave giants and hill giants, to down right deadly magic wielding stone, frost and fire giants Sure there are other dangers, like Wyvern, Harpies and manticore, but its the giants you need to look out for so you can run from that matter."

Going north into the Scab Mountains, the weather is crisp and partly cloudy with a light wind from the north as you past the line of defense for Crescent Valley, The Giant Towers. Gaining elevation, the entire trek seems to be uphill and in fact it is and looks to be that way for the next 2 days entirely. Dusk begins to settle after 4 hours of hiking and Farin and Stohl locate an outcropping with a north facing shelter, forming a very shallow cave to camp in. "Welcome to 5,000 feet." Stohl says with a small grin. "Don't worry, you'll get use to the air pretty soon. Big change from sea level and no fires."
The night promises to be cool and the winter gear was a good call.

All PCs Fort DC 15 Failure is fatigued

Yes, all catacombs purchases were approved and delivered and should be on your sheets


Sarge [AC 21; HP 70/70] (Kathy)  d20+17=26 ;
Saturday November 14th, 2020 2:50:45 PM

"Oof. Spent too much time in the flatlands," Sarge says as they stop to rest. She soon catches her second wind, however [Fort 26], and helps set up camp.

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26]  d20+18=22 ;
Saturday November 14th, 2020 6:16:33 PM

Fort: 22

"No fires, huh?" says Desdichado, surprised, "Did that a few times when traveling with merchant caravans near bandit country. As chilly as that was, I can only imagine how much colder it will be up here. I can ask Domi to help some of us endure the elements for a day if you need it."

"Oh, and if anyone feels fatigued from the climb, let me know. If I lay hands on you, it should remove some of the tiredness."

Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17]  d20=1 ;
Sunday November 15th, 2020 3:15:12 PM

(Fort Save: 1 + 10 = 11)

As they get up to the cave Eisenhorn can barely stand from the hike up the mountain, his whole body trembling and struggling to get his breath. "Isn't there... like...an easier....uhhhh.... way to do this." he collapeses onto the cave floor with a gasp for breath "If I'd known we were going mountain climbing I would have tried to find some spells to just get me to the summit." he looks arond at the group from his prone position "Gaffer you are in tune with Nature... couldn't you convince some moutain goats or some similar animal to carry us up there?"

--------ACTIVE EFFECTS--------
Fatigued---- -2 STR & DEX ---- Permanent

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+14=34 ;
Sunday November 15th, 2020 6:42:09 PM

"Giants and Wyverns and Trolls," Hmerrin remarks. "Oh my."

The hike up is, well, a hike.
And the young man is glad he got the cold weather gear.

"It is a bit brisk, isn't it?" he answers Stohl.

Hearing Eisenhorne, Hmerrin turns with a ready quip.
But, at the sight of the exhausted wizard, it dies on his lips.
"Yikes, E. You don't look so good. Dez? Need a little help here."

[Fort 34]

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+11=23 ; d20+18=37 ; d20+24=43 ;
Sunday November 15th, 2020 8:50:31 PM

(OOC: are the rolls for temperature or elevation?; if temperature doesn't matter because endure elements; if elevation - 23 = success)

Toston uses one of his scrolls of endure elements.

Toston asks the 2 dwarves, "Do you mean you can't have fires for fear of being found by a giant? or are you saying the thin air prevents fires?"

Perception: 43
Stealth: 37

Active Effects: Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Passive effects : Bindsense 30 feet

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+13=33 ;
Monday November 16th, 2020 7:38:08 AM

(Fortitude: 33)

Gaffer shrugs of the cold, comfortable in his snug winter gear. "I thought the exercise would do you good Eisenhorn, think of it as a chance for you to get more intune with nature." Teasing aside, Gaffer will cast Endure Elements on the wizard to make sure his condition doesn't worsen.

Assuming the night passes without incident, in the morning Gaffer tries casting Commune With Nature to ask about Humans, Woodland Creatures and Unnatural Creatures, hoping to get a picture of what threats might be close to the path ahead of them.

He will also cast Pass Without a Trace on the traveling party before the leave as an added precaution.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+12=15 ;
Monday November 16th, 2020 7:45:33 AM

Sharpe, near in the same state a Eisenhorn, tries pick him up. "Come on old boy, ill take your watch this evening"

The Pass - DM Dank 
Monday November 16th, 2020 9:22:42 AM

The hike and the elevation take its toll on Eisenhorne, but the party easily handles the issue through Dez's Lay on Handsgift. The cold is no issue for anyone, either protected by cold weather gear or by Endure Elements spell.
Stohl answers Toston, "Giants. No need to set a flare to let all the predators know where their next meal could come from." He gives a smile and a pat to the gnomes shoulder
"Oh and as a side note, the wizards complaining just reminded me. Don't go casting teleports or dimensional travel spells here in the Scab, You'll end up anywhere except where you're trying to get and you might end up..." he pauses and then spreads his arms slowly outward, "Everywhere"

The night passes and a late sun makes it over the mountains to the east to finally throw some line and warmth upon the land and you. Other than what you must assume to be normal sounds of small animals here and there, nothing happened in the dark.
Gaffer begins the day with a spell to get, the lay of the land, as it were. 10 minutes later he discovers there are 8 humans within range of the spell, no Woodland Creatures and 2 powerful Supernatural beings

Pass Without Trace is the next druid spell which covers everyone including the dwarfs, and the group is off again.

The early part of the hike on the second day does not take place on a permanent incline, but simply along the main mountain ridge you found yourself on yesterday. Shortly after lunch the uphill begins as the group is lead up mountain. Farrin explains the caravans use a much flatter trade route of course, but it's also more dangerous, well known and much longer. "We'll be at the gates by sundown."

You make the pass, now at 7k feet above sea level, a sparsely tree dotted meadow approximately 1,000' long and 300' wide

Perception DC 35 Highlight to display spoiler: { You spy a group in the distance, 500' away. 4 Giants wearing furs between 12-16 feet tall with 4 smaller giants, 8-10' tall with them. It does not appear that they have seen you.}

Perception DC 30 Highlight to display spoiler: { You spy a group in the distance, 400' away. 4 Giants wearing furs between 12-16 feet tall with 4 smaller giants, 8-10' tall with them. It looks like you have been spotted.}

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26]  d20+18=27 ;
Monday November 16th, 2020 1:00:28 PM

Desdichado lays hands on Eisenhorn. "Here you go, E. This should help."

As they arrive at the pass, Desdichado feels the crispness in the air. Having never been much above sea level before, he finds himself a bit wheezy.

Sarge [AC 21; HP 70/70] (Kathy) 
Monday November 16th, 2020 1:59:22 PM

Sarge has, of course, been all over the Scab, but she's spent the past few months at sea level. She's not quite able to do as well at this altitude as she used to, and that irritates her a bit. But she is holding her own.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+11=29 ;
Monday November 16th, 2020 5:35:13 PM

[Perception 29]

Hmerrin trudges upward with the others.

Stohl's caution about teleport spells troubles him, and he spends a lot of time looking around cautiously.

Looking out over the pass, he pants,
"Sweet Alemi. There is an awful lot of 'up' in these parts."

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  d20+17=30 ; d20=3 ; d20+17=23 ;
Monday November 16th, 2020 6:47:08 PM

(Perception Roll: 13 + 13 + 4 (Alert from Shifty) = 30)

"Thank you Dez, Gaffer. I needed that. Exercise yeahh.. sure. If I wanted to strenghten my muscles I'd reasearch how to do it with magic not walk up a mountain like a goat." The dwarf's words regarding teleportation magic quickly catch Eisenhorn's attention however and he almost forgets about the grueling climb from before.

"Increased randomness in teleportation? Is this just for the mountain or in the general area? Does it only happen if you teleport in or if you teleport out? Is it only above a certain altitude? How did you notice this in the first place? Has anyone researched the phenomenon and why it is occuring? Does it also affect short range teleportation or only long range? Is there a specific cut-off range? How long has this been going on? Do you know if the effects are centered on a specific point and fade out or if they are uniform throughout the area?" he continues pestering the dwarves endlessly with questions regarding the mountain and its unsual effects on teleportation and diligently notes the answers as best he can given the strain of continuing the climb.

As they make the climb Shifty points something out to him in the distance. Eisenhorn immediately notices and points out the Giants to the rest of the party and tries to identify their type. ( OOC: Rolled a 3 on this but don't know whether it's Knowledge Local or Nature to identify them or something else. If it's local total is +15 if it's Nature it's +27)

He also tries to see if they appear hostile. (Sense Motive? : 23) (OOC: I've put Sense motive as one of the skills on the Headband for a +13 in the skill, and I add an extra +4 from alertness due to the familiar. Don't know if that's OK.)

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. ---- 13H

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34  d20+24=38 ; d20+18=26 ;
Tuesday November 17th, 2020 12:41:56 AM

Perception: 38
Stealth: 26

Toston says, "Holy Smokes. Look at all those giants! I count 8 in total. 4 large ones and 4 smaller ones. I don't think they've seen us though. If they are as bad as the dwarves say should we go in hot and heavy?"

Active Effects: Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Passive effects : Bindsense 30 feet

The Pass and Giants- DM Dank 
Tuesday November 17th, 2020 7:56:56 AM

Eisenhorne lets loose on Stohl with far more questions of detail than the dwarf care to hear, let alone answer. He holds up a hand, which does no good and as the questions run out he shrugs. "Do I look like a book bound sage to you? Teleporation in the Scab is dangerous. The Scab is the mountains we are in right now. You've been properly warned. That's all I got to say on the matter."

On the Pass, Toston spots the giants and most importantly seems to have done so before they spotted you. He can also make out a blue tint to thier skin, probably Frost Giants.
"... If they are as bad as the dwarves say should we go in hot and heavy?

Stohl and Farrin look at each other, a bit nervous and then Stohl speaks up,
"Luckily its Frost giants and not Fire giants, else we are about to be killed. But Frost giants?" The dwarfs exchange lookss
"Maybe captured or maybe just robbed? Yeah, robbed, bet we could convince them to just rob us. They likely won’t instantly kill one of you humans so you should do the talking. Remember we just want to be robbed and be on our way."

Combat. Please limit your actions to a Full round of whatever it is you want to do
The Giants are 500' away and closing
Perception DC 30 is required to actually see them if you have not already, ie Toston and Eisenhorne do not need to make a check
Starting map: you guys are at row 100
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/28/24 vs Giants - CMD 34  8d6+8=47 ; 8d6+8=37 ;
Tuesday November 17th, 2020 11:10:19 AM

Toston uses a move action to get his Lesser Quicken Metamagic Rod.

He then casts a quickened fireball followed by a normal casting of fireball.

One fireball covers GT1, GT2 and O2 (47 fire damage; DC 19 reflex for half)

Another fireball covers GT3, GT4 and O3 (37 fire damage; DC 19 reflex for half)

Fireballs have range of 720 feet so both groups of giants are in range

Active Effects: Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Passive effects : Bindsense 30 feet
1 charge of quicken metamagic rod used
2/6 3rd level spells used


Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Tuesday November 17th, 2020 11:56:36 AM

Eisenhorn is taken aback a bit by the rapid fire fireballs, "Should we not have tried to talk to them first?" he quickly asks Toston, before activating his ring of invisibility and moving 30ft back.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 3 Min.

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+20=21 ;
Tuesday November 17th, 2020 12:29:50 PM

(Perception: 21)
Still unable to see the impending Giant attack, Gaffer casts Barkskin on himself in preparation, and moves to AI103 to spread out from the group.

He keeps his eyes peeled on the distance for them to appear, small sparks of flame flickering at his fingerstips, ready for his next spell.

**** Active effects ****
Barkskin - +5 AC - 130 minutes

Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26]  d20+18=23 ;
Tuesday November 17th, 2020 1:25:49 PM

"Uhh....pretty sure they aren't going to want to just rob us anymore," says Desdichado, "I still don't see any of them, but I guess they must pretty pretty close to where those fireballs landed?"

Ferrin - er - Dez takes a few steps up next to Farin (AA:101).

Sarge [AC 21; HP 70/70] (Kathy) 
Tuesday November 17th, 2020 3:48:09 PM

Sarge grins at Toston. "What part of 'let the humans do the talking' did you not understand?" she teases.

But she's not upset in the slightest. Giants should be fought whenever possible; that's her philosophy.

She casts Bless on the party.

"Dez? You want to be enlarged?" she asks.

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+15=20 ;
Tuesday November 17th, 2020 5:00:06 PM

Perception - 20
Sharpe unslings his bow and draws back, Squinting "Erm can someone point at them for me, or should i just start shooting at the explosions?"

Ready one shot if he spots the giants.

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+11=18 ;
Tuesday November 17th, 2020 5:36:56 PM

"Oh, we are not gonna score high in 'Plays Well With Others'", Hmerrin quips.

The fighter unlimbers his bow, but since he can't see anything yet, he can only wait.

"Sarge, I could go for that Enlarge spell," he requests.
"And, are these the rock throwing kind of giants? Cause you might wanna spread out."

[Perception 18]

Rnd 2 The Pass and Giants- DM Dank  d20=9 ; d20=5 ; d20=11 ; d20=16 ; d20=15 ; d20=15 ; d20+15=17 ;
Wednesday November 18th, 2020 8:48:27 AM

Toston immediately begins agressive negotiations with the Frost giants. He steps 5' to his right to get a better path for the fireball to travel and sends a pair of fireballs streaking across the pass.
Please make Ranged Touch Attack vs AC 5. You can also send both at the same straight line target

Eisenhorne activates his Ring of Invisibility and moves back

Gaffer casts Barkskin and spreds out

Dez takes a few steps forward towards Farrin

Sarge casts Bless after a teasing jab at Toston.

Sharpe pulls his bow and scans for the giants

Hmerrin takes out his bow and gives an affirmation to Sarge's offer at Enlarge ....Please note that any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage

The giants and ogres close and spread out, for the most part with various amounts of battle cry roaring

Farrin and Stohl dash for cover and echo the sentiments of Sarge and Hmerrin

GT1

GT2

GT3 Dmg 55

GT4 Dmg 55

O1

O2

O3 Dmg 18

O4
Current dmg based on the second unimpeded fireball attack and will be adjusted for the first fireball pending Toston's decision

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Perception DC 20 to all opponents except GT2&GT4 no roll necessary on them


Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+22=37 ;
Wednesday November 18th, 2020 11:13:38 AM

(Perception: 37)

The giants finally come into view for Gaffer, too far away for most of his spells, he heeds Toston's suggestion and starts casting Summon Nature's Ally to summon a Large Fire Elemental.

**** Active effects ****
Barkskin - +5 AC - 130 minutes

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+15=20 ; d20+19=37 ; d20+19=36 ; d20+14=16 ; d20+9=13 ; d20+19=27 ; d8+10=18 ; d8+10=12 ; d8+10=15 ; d8+10=13 ; d8+10=16 ; d8+10=18 ; 2d6=3 ; 2d6=6 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; 2d6=5 ;
Wednesday November 18th, 2020 1:08:52 PM

"Erm they are getting very big and scary and there and there are alot of them...."

Sharpe starts firing at the advancing behemouths

--------
Full attack on GT2 (not sure if there is cover but improved precise shot would ignore it)
37 Vs AC; Dmg 30 or 39 vs evil
36 Vs AC; Dmg 15 or 22 vs evil
16 Vs AC; Dmg 13 or 20 vs evil
13 Vs AC; Dmg 16 or 23 vs evil

Readied action (dont know if i got the change when the first giants came into sight)
27 Vs AC; Dmg 18 or 23 vs evil


Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Wednesday November 18th, 2020 2:41:34 PM

Desdichado moves toward the nearest unused cover (AH:96).

Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33)  d20+12=15 ; d8+4=5 ;
Wednesday November 18th, 2020 5:28:17 PM

Hmerrin glances over at Sharpe with a raised eyebrow.

"And you're shooting at them from a really long way off," he replies, somewhat incredulously.

Eyeing the oncoming giants, he purses his lips and shrugs.
"Here goes nothing."

The fighter takes his time, launching just one arrow.

Watching it sail away, he remarks.
"Toston, you got more of them fireballs, right?"

---
Attack GT2. Calling it between 440' and 550', for a -8 atk penalty.
Hit? AC15 for 5 hp damage.




Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Wednesday November 18th, 2020 7:10:37 PM

"Let's see if I can even out the numbers a bit." Eisenhorn murmurs to himself as he begins an incantation to summon a Roc. (Cast Summon Monster VII) If possible he will try to summon the gargantuan bird in flight.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 3 Min.

Sarge [AC 21; HP 70/70] (Kathy)  d20+6=12 ;
Wednesday November 18th, 2020 10:56:06 PM

Sarge still can't see the giants coming, but that's not really an issue because she doesn't have anything for this range anyway.

She casts Enlarge Person on Hmerrin.

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/28/28 vs Giants - CMD 34  d20+14=21 ; d20+14=23 ;
Thursday November 19th, 2020 3:38:48 AM

Ranged Touch rolls - 21 vs 5; 23 vs 5; both are successful and my original directive of splitting the targets to include 2 groups of giants stand

Toston casts fly on himself and moves to AH96;

He also uses another charge on his rod for the day to get mage armor quickenly casted

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 80 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus

Mage Armor - 8 hours / +4 AC

Passive effects : Bindsense 30 feet
2 charge of quicken metamagic rod used
3/6 3rd level spells used
1/7 1st level spells used

Rnd 3 The Pass and Giants- DM Dank  d20+9=24 ;
Thursday November 19th, 2020 7:51:59 AM

Gaffer summons a Large Fire Elemental

Sharpe Fires as the first giant gets in range, but the shot misses. Taking Deadly Aim he fires several more times
Range 300' Range Penalty -4. Sharpe hits twice.

Des moves forward and takes up a spot behind a tree

Hmerrin glances at Sharpe and take his own shot, sailing well off of the mark

Eisenhorne summons a really large, gargantuan you could say, bird

Sarge casts Enlarge on Hmerrin

Toston casts Fly and quickens Mage Armor and move to come just above Des
Fireball accounted for thanks

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing
Please indicate where summoned things appear and what they are, *Cough* Eisenhorne *cough*

The giants and ogres advance. The lead one pulling an object out of a bag and hurling it at Hmerrin. It sails wide

GT1 Dmg 70

GT2 Dmg 131

GT3 Dmg 55

GT4 Dmg 55

O1

O2 Dmg 19

O3 Dmg 18

O4

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+19=28 ; d20+19=25 ; d20+14=16 ; d20+9=13 ; d8+10=14 ; d8+10=17 ; d8+10=12 ; d8+10=13 ; d8+10=16 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; 2d6=5 ;
Thursday November 19th, 2020 12:20:14 PM

Sharpe grimances at the back of Hmerrin's head "Still glad you are between me and them".
--------
Full attack on GT2/1 if GT2 drops
(last shot were without DA and with the range penalty, ill add this info below to make it easier to track)

No Deadly Aim, Range penalty -4
28 Vs AC; Dmg 31 or 42 vs evil
25 Vs AC; Dmg 12 or 18 vs evil
16 Vs AC; Dmg 13 or 19 vs evil
13 Vs AC; Dmg 16 or 21 vs evil


Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] 
Thursday November 19th, 2020 12:50:24 PM

Desdichado shouts "Farrin, Stohl - you two have any ideas on how to deal with these things once they're close?"

He remains in place for now.

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Thursday November 19th, 2020 2:04:07 PM

With an ear-piercing screech an 8,000 lbs brown eagle-like bird apears 50ft above Eisenhorn's head. (AA106 : AD109; 50ft High). The bird turns it's gold-yellow head towards the oncoming giants and recognizing them as enemies by virtue of the spell compeling it to this plane, adjusts its 80ft wings and swoops towards them. (Double move 160ft to AA74:AD77; 50ft High).

Eisenhorn admires his work for a second, yells "GO GET'EM TINY!" to the Roc and gets back to work fixing the numbers disadvantage. "For my next trick..." he murmurs as he begins another incantation to summon a Lillend Azata (Cast Summon Monster VI).

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 3 Min.

--------SUMMONS--------
Roc (Celestial Template; Augment Sumoning +4 Str&Con)---- Current HP: 152 ---- 17 Rnds.
Defense---- AC:22/touch 8/flat-footed 20; HP 152; Fort: 15 Ref:14 Will: 8; CMD 37
Offense---- 2 talons +20(2d6+11/19-20 plus grab), bite +19(2d8+11); Reach: 15ft.; CMB +25(+29 grapple)
Celestial Template---- Resist Cold: 15 Acid: 15 Electricity: 15; DR 10/evil; SR: 14; Smite Evil 1/day
Speed---- 20ft.;fly 80ft.(average)
Skills---- Fly: +7; Perception +15
Other---- Feat: Flyby Attack; low-light vision

Sarge [AC 21; HP 70/70] (Kathy) 
Thursday November 19th, 2020 4:52:32 PM

At least Sarge can see the opponents now, but they're still a long way off. She has spells that will technically work at this range, but she decides she'd rather wait until the giants are closer.

Because she has the time, she casts Righteous Might. No point in feeling tiny.

Hmerrin (MikeK)(HP 153/153 AC:29 T:15 FF:25 CMD:33)  d20+14=33 ; d20+9=22 ; d20+4=13 ; d8+4=6 ; d8+4=11 ;
Thursday November 19th, 2020 5:53:15 PM

Hmerrin answers Dez.
"Looks like arrows and fire work good. I'm thinking you and me should hit them really hard with swords and axes."

"Aaand they throw rocks," he notes unhappily, ducking the giant's missile.

Hmerrin returns fire, actually hitting the giant once.

At the cry of the ginormous eagle, the lad's eyes quickly glance up and then back to the approaching giants.
"That's new."

---
Full attack on GT1 at about 250'
Arrow 1 hits ac33 for 6 hp
Arrow 2 hits ac22 for 11 hp
Arrow 3 misses (ac13)

Spells in effect
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.


Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Thursday November 19th, 2020 8:22:01 PM

Gaffer summons his Large Fire Elemental to AI93 and calls in Ignan for it to attack Giant4. It runs forward 50 feet, ending it's turn at AI83.

He immediately begins to summon a second to the same spot.

**** Active effects ****
Barkskin - +5 AC - 130 minutes
Summon Nature's Ally - Large Fire Elemental - 13/13 rounds - 76/76HP

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 
Friday November 20th, 2020 3:50:31 AM

Toston continues buffing himself. He uses shield this time.

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 79 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus

Mage Armor - 8 hours / +4 AC

Shield - 80 rounds - +4 Shield bonus to AC; immunity magic missile

Passive effects : Bindsense 30 feet
2 charge of quicken metamagic rod used
3/6 3rd level spells used
2/7 1st level spells used

Rnd 4 The Pass and Giants- DM Dank  d20+27=40 ; 3d6+38=50 ; d20+13=29 ; d20+11=15 ; d8+25=33 ; d20+18=30 ; d20+20=39 ; 2d6+12=19 ; 2d6+12=15 ;
Sunday November 22nd, 2020 10:36:27 AM

Sharpe fires and strikes the giant with his first shot, the other three miss or bounce harmlessly off.

Desdichado remains where he is and shouts "Farrin, Stohl - you two have any ideas on how to deal with these things once they're close?" The two dwarfs
look at each other and Farrin responds, "They don't like it when you stab them. Do that alot!"

Wth an ear-piercing screech an 8,000 lbs brown eagle-like bird apears 50ft above Eisenhorn's head. (AA106 : AD109; 50ft High). The bird turns it's
gold-yellow head towards the oncoming giants, adjusts its 80ft wings and swoops towards them.
Eisenhorn begins another incantation to summon a Lillend Azata Summon Monster VI

Sarge casts Righteous Might. No point in feeling tiny.

Hmerrin answers Dez.
"Looks like arrows and fire work good. I'm thinking you and me should hit them really hard with swords and axes."

"Aaand they throw rocks," he notes unhappily, ducking the giant's missile.

Hmerrin returns fire, actually hitting the giant once.

Gaffer summons his Large Fire Elemental and calls in Ignan for it to attack Giant4. It runs forward 50 feet towards the incoming giant.
Gaffer begins to summon a second to the same spot.

Toston continues buffing himself. He uses shield this time.
Please make a Fly check DC 15 to Hover

The giants and ogres all take notice of the ne massive opponent on the battlefield, as does Farrin and Stohl.
"Brilliant!" they cry

GT4 roars and charges at the Fire Elemental. The great axe connects and nearly destroys the flaming creature in a single strike
2 of the ogres run in straight lines to cover ground. The other 2 move and draw thier bows, firing at the Roc. Two of the frost giants also takes aim at the
great bird.

The first giant's aim strikes the Roc, the other misses.
The Orges fire and both hit

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

GT1 Dmg 76

GT2 Dmg 173

GT3 Dmg 55

GT4 Dmg 55

O1

O2 Dmg 19

O3 Dmg 18

O4

Hmerrin (MikeK)(HP 153/153 AC:29 T:15 FF:25 CMD:33)  d20+18=29 ; d8+4=7 ;
Sunday November 22nd, 2020 1:09:55 PM

Hmerrin winces at the sight of the frost giant's blow against the fire elemental.

"Sharpe, this guy on the right," he calls out.

The fighter moves forward to get on line with Dez and Toston, and takes a shot at the giant.

"Get ready fellas. Company's coming."

---
Move to AB/AC,95/96
Attack GT4, hitting ac29 for 7 hp.

Spells in effect
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.



Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Sunday November 22nd, 2020 10:12:03 PM

"Right, well, here goes nothing" Desdichado says to no one in particular as he downs a potion of Enlarge Person.

Effects
----------
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (10 rounds)

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+25=32 ; d20+14=20 ; 4d6+4=19 ; d20+14=33 ; 4d6+4=19 ;
Monday November 23rd, 2020 12:32:12 AM

Fly: 32 - OOC Fly skill is at +25 with spell / maneuverability boost so I think that means I can just auto-hover

Toston uses the last charge on the metamagic rod to cast grease on himself knowing his limitations when it comes to grappling all to well from a previous battle.

He then flies to AL90 at least being on par with eye height for the giants (10 feet off ground?)

He fires off a scorching ray spell which creates 2 seperate rays (20 vs touch; 19 fire damage if that hits; 33 vs touch; 19 fire damage)

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 78 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently

Mage Armor - 8 hours / +4 AC

Shield - 79 rounds - +4 Shield bonus to AC; immunity magic missile

Grease - 80 rounds - +10 CMD to escape or avoid being grappled

Passive effects : Bindsense 30 feet
3/3 charge of quicken metamagic rod used
0/4 4th level spells used
3/6 3rd level spells used
1/7 2nd level spells used
3/7 1st level spells used

Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles]  d20+22=27 ; d20+22=29 ; d20+17=24 ; d20+12=19 ; d8+14=15 ; d8+14=16 ; d8+14=16 ; 2d6=11 ; 2d6=4 ; 2d6=9 ;
Monday November 23rd, 2020 4:29:05 AM

Wordlessly, and with a brow furrowed in concentration, Sharpe pivots and takes aim at the Giant on the right when Hmerrin calls the target.

-------------------------
Full attack on GT4

Deadly Aim -2, Range penalty -2
27 Vs AC; Dmg 31 or 46 vs evil
29 Vs AC; Dmg 16 or 25 vs evil
24 Vs AC; Dmg miss
19 Vs AC; Dmg miss


Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  d20+20=24 ; 2d6+11=17 ; d20+29=34 ;
Monday November 23rd, 2020 7:15:55 AM

(OOC: With regards to the Roc's movement if the DM will allow some math.
Roc is 50ft high and 7 Squares diagonally from GT1. Times 1.5 for diagonal movement that's 11 squares or 55ft. It has 15ft. Reach so needs to dive down 35ft to reach the giant for an attack. Using the arcane knowledge passed down by famed wizard Pythagoras that gets us sqrt(55^2 + 35^2) = 65ft. of movement to get to the giant and attack. Using "Flyby Attack" it can attack and continue moving with its remaining 15ft of movement. It would move 5ft West and 10ft up, ending it's movement in T67: W70 at an altitude of 45ft. It could travel a bit further if calculating it using the theorem, but I don’t want to complicate this more. If it succeeds on the attack & grab it will try to carry the giant with it if able to do so.

If only 15 year-old me could see me now using all of that Trigonometry knowledge to solve real world problems.)

Having overshot Giant4, the Roc pivots to Giant1 Swooping in and attacking the giant with its claws and trying to grab it and fly away. End movement at T67:W70, altitude 45ft.

24 vs AC; Dmg 17 + Grab (CMB Roll: 34)

As Eisenhorn finishes his second summoning spell a woman with angle-like wings and a golden snake’s tail instead of legs appears at AB105:AC106. Eisenhorn instructs the Azata in Celestial to inspire courage (Inspire Courage(Su): +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage) with its song and to aid their allies as best it can.

Eisenhorn then casts Haste Extended (Duration 26rnds) on his allies including the Azata.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 26 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 20 Rnds.




--------SUMMONS--------
Roc (Celestial Template; Augment Sumoning +4 Str&Con)---- Current HP: 76 ---- 16 Rnds.
Defense---- AC:22/T:8/FF: 20; HP 152; Fort: 15 Ref:14 Will: 8; CMD 37
Offense---- 2 talons +20(2d6+11/19-20 plus grab), bite +19(2d8+11); Reach: 15ft.; CMB +25(+29 grapple)
Celestial Template---- Resist Cold: 15 Acid: 15 Electricity: 15; DR 10/evil; SR: 14; Smite Evil 1/day
Speed---- 20ft.;fly 80ft.(average)
Skills---- Fly: +7; Perception +15
Other---- Feat: Flyby Attack; low-light vision

Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 17 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.

Sarge [AC 21; HP 70/70] (Kathy)  d20+16=30 ; d8=8 ;
Monday November 23rd, 2020 1:40:14 PM

Sarge casts Spiritual Weapon, and sends a glowing hammer at Giant #4.

[Hit AC 30 for 11 damage.]

Rnd 5 The Pass and Giants- DM Dank  d20+20=33 ; d20+20=26 ; d20+15=25 ; d20+20=34 ; d20+20=26 ; d20+15=33 ; d20+20=28 ; d20+20=25 ; d20+15=17 ; d20+20=37 ; d20+20=32 ; d20+15=19 ; 2d6+12=20 ; 2d6+12=20 ; 2d6+12=15 ; 2d6+12=15 ; 2d6+12=16 ; 2d6+12=19 ; 2d6+12=16 ; 2d6+12=22 ; 2d6+12=20 ; 2d6+12=23 ; d20+13=15 ;
Monday November 23rd, 2020 6:46:48 PM

Hmerrin moves up and fires, striking a gaint with an arrow

Dez downs a potion of Enlarge Person

Toston uses the last charge on the metamagic rod to cast Grease on himself, then flies to AL90 at least being on par with eye height for the giants (10 feet off ground?)
He fires off a scorching ray spell which creates 2 seperate rays hitting the giant twice

Sharpe sends 5 arrows in 4 shots, hitting with the first two shots

Eisenhorne watches as the Roc tilts left and dives at the giant. The frost ginat ducks under the talons causing the great bird to miss.
As Eisenhorn finishes his second summoning spell a woman with angle-like wings and a golden snake’s tail instead of legs appears. Eisenhorn instructs the
Azata in Celestial to Inspire Courage and it does so
All PC's +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage

Eisenhorn then casts Haste Extended (Duration 26rnds) on his allies including the Azata.
No two creatures can be more than 30' apart and most of the party is.

Sarge casts Spiritual Weapon, and sends a glowing hammer at Giant #4, striking it

The giant nearest Toston glowers at the gnome and pulls a potion from a pouch at his waist and drinks it. The giant begins to shimmer and flicker
Displacement - Total Concealment All Attacks 50% to miss

The ogres move forward a little and all fire at the great bird. Each fires 3 large shafts. The hail of arrows looks devastating, but the celestial bird is still aloft

The other giant (Gt1) nearby appears to drink a potion as well

Hoping perhpas to kill the roc, one of the giants hurls a rock at it. He misses

The furthest giant runs down the pass to close the distance

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

GT1 Dmg 76

GT2 Dmg 173

GT3 Dmg 55

GT4 Dmg 200

O1

O2 Dmg 19

O3 Dmg 18

O4

--------SUMMONS--------
Roc (Celestial Template; Augment Sumoning +4 Str&Con)---- Current HP: 152 ---- 17 Rnds.
Defense---- AC:22/touch 8/flat-footed 20; HP 152; DMG 130 Fort: 15 Ref:14 Will: 8; CMD 37
Offense---- 2 talons +20(2d6+11/19-20 plus grab), bite +19(2d8+11); Reach: 15ft.; CMB +25(+29 grapple)
Celestial Template---- Resist Cold: 15 Acid: 15 Electricity: 15; DR 10/evil; SR: 14; Smite Evil 1/day
Speed---- 20ft.;fly 80ft.(average)
Skills---- Fly: +7; Perception +15
Other---- Feat: Flyby Attack; low-light vision

--------SUMMONS------------------
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 60 DMG 45
Fort +8, Ref +11, Will +4
DR 5/—; Immune elemental traits, fire
Weaknesses vulnerability to cold
OFFENSE
Speed 50 ft.
Melee 2 slams +12 (1d8+2 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (1d8, DC 16)
STATISTICS
Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +11; CMD 27
Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11

-----------SUMMONS------------------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 17 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft

Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+15=19 ; d20+16=19 ; d100=22 ; d100=60 ; d20+11=14 ; d20+17=25 ; d100=42 ; d100=84 ; d8+6=8 ;
Tuesday November 24th, 2020 1:48:22 AM

Toston drops his metamagic rod. He will retrieve it after the battle. He moves to AL 82 drawing his curveblade along the way. When he gets to within range of the giant he attempts to move acrobatically the final few squares to avoid an AOO(Acrobatics : 19)

(OOC: Am I hasted or not?)

Toston then makes a full attack against the giant
(19 vs AC; 22 vs miss chance; blindfight reroll = 60 pass)
(14 vs AC; miss?)

if hasted:
25 vs AC; 42 vs miss chance; blindfight reroll = 84 pass; (8 +2 slashing damage if that hits)

If hasted:
AC is 44/29/33

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 77 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently

Mage Armor - 8 hours / +4 AC

Shield - 78 rounds - +4 Shield bonus to AC; immunity magic missile

Grease - 79 rounds - +10 CMD to escape or avoid being grappled

Passive effects : Bindsense 30 feet
3/3 charge of quicken metamagic rod used
0/4 4th level spells used
3/6 3rd level spells used
1/7 2nd level spells used
3/7 1st level spells used

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d20+22=27 ; d20+22=35 ; d20+22=41 ; d20+17=31 ; d20+12=31 ; d20+16=33 ; d20+22=34 ; d8+20=24 ; d8+20=28 ; d8+20=21 ; d8+20=24 ; d8+20=21 ; d8+20=25 ; d8+20=25 ; d8+20=25 ; d8+20=27 ; d8+20=25 ; d8+20=24 ; d8+20=23 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=11 ; 2d6=4 ; 2d6=5 ; 2d6=6 ; 2d6=4 ;
Tuesday November 24th, 2020 5:05:52 AM

Starting to chuckle, and yelling over this sound of battle. "Wardd Bless them, there is no way they say this comming".
----------------
Full attack on GT4 then GT2 then GT1
Deadly Aim -4, Range penalty -2; Compotence Bonus +2; Haste +1 (if Sharpe has haste)
(If GT4 drops additional -2 range penelty which ha not been taken off the below)
27 Vs AC; Dmg 52 or 62 vs evil
35 Vs AC; Dmg 21 or 32 vs evil
31 Vs AC; Dmg 24 or 28 vs evil
31 Critical Hit Vs AC; 33 to confrim Critical; Total; Dmg 107 (96 piercing; 5 Holy vs evil; 6 Bleeding)

Haste Attack (if Sharpe has haste)
41 Critical Hit Vs AC; 38 to confrim Critical; Total Dmg 113 (99 piercing; 6 Holy vs evil; 8 Bleeding)

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d100=87 ;
Tuesday November 24th, 2020 5:09:33 AM

Concelmament roll, Hit

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Tuesday November 24th, 2020 5:30:04 AM

(OOC: To clarify on the haste, Sarge, Gaffer, Sharpe, and Hmerrin should be 30ft from eachother at the casting of the spell Round 4, if using Round 5 as a baseline then Hmerrin is outside the range.)

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  d20+20=22 ;
Tuesday November 24th, 2020 6:28:39 AM

The Roc goes for another pass at GT1 trying to attack and grab it with its talons.

22 vs AC miss

Not being able to land a blow on the giant again the bird climbs back up to 50ft.

Azata flies 50ft to AD97:AE98 and casts invisibility on Hmerrin in an attempt to conceal the fighter and allow him to close the gap without getting shot at. Note that making attacks will drop the invisibility.

Eisenhorn will cast mage armor on himself.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 25 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 19 Rnds.
Mage Armor---- +4 to AC ---- 13 Hours




--------SUMMONS--------
Roc (Celestial Template; Augment Sumoning +4 Str&Con)---- Current HP: 76 ---- 15 Rnds.
Defense---- AC:22/T:8/FF: 20; HP 152; Fort: 15 Ref:14 Will: 8; CMD 37
Offense---- 2 talons +20(2d6+11/19-20 plus grab), bite +19(2d8+11); Reach: 15ft.; CMB +25(+29 grapple)
Celestial Template---- Resist Cold: 15 Acid: 15 Electricity: 15; DR 10/evil; SR: 14; Smite Evil 1/day
Speed---- 20ft.;fly 80ft.(average)
Skills---- Fly: +7; Perception +15
Other---- Feat: Flyby Attack; low-light vision

Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 16 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.


Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Tuesday November 24th, 2020 8:46:41 AM

(OOC: How is Hmerrin inside and outside of Gaffer's range? Is it Schrodinger's Hmerrin?)

Clarify post on Haste- DM Dank 
Tuesday November 24th, 2020 10:35:04 AM

post order is usally action order and it is so in this case. Rnd 5 move map is where folks are when Haste is cast. No 2 targets can be more than 30' apart. Sharpe is 40' from Gaffer. The viable targets are Sharpe and Sarge and Az OR Hmerrin and Dez.

Eisenhorne Hasted Sharpe and Sarge


Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)   d20+14=17 ; d20+14=21 ;
Tuesday November 24th, 2020 11:29:08 AM

Gaffer finishes summoning his second Large Fire Elemental at AI93

At the same time FE1 slams down twice toward Giant4
17 and 21 to hit both miss.

Realising this fight is going to last a bit of time, Gaffer casts Bull's Strength on himself.

**** Active effects ****
Barkskin - +5 AC - 130 minutes
Bulls Strength - +4 Strength - 13minutes
Summon Nature's Ally - Large Fire Elemental - 11/13 rounds
Summon Nature's Ally - Large Fire Elemental - 12/13 rounds


Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Tuesday November 24th, 2020 12:52:52 PM

From behind his cover, Desdichado calls upon Domi's aid to strengthen his axe to help them overcome the giants. Upon praying, his weapon begins to warm up and a crack of thunder is heard echoing through the pass.

He then strides out toward the nearest giant (AI:92).

Effects
----------
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (9 rounds)
Divine Bond: Flaming Burst - 1d6 fire, 2d10 fire on critical; Thundering - 2d8 sonic on critical

Sarge [AC 21; HP 70/70] (Kathy)  10d6=43 ; d20+16=27 ; d8=3 ; d20+16=30 ; d8=4 ; d20+16=20 ; d8=4 ;
Tuesday November 24th, 2020 12:56:49 PM

Sarge moves up between Dez and Hmerrin [let's say AE/AF-96/97]. She casts a Flame Strike to get Ogre 3 and Giant 3. They take 43 damage, half fire and half untyped. DC 21 Reflex save for half.

Meanwhile, the Spiritual Weapon keeps after Giant 4. [Hit AC 27 for 6 damage; Hit AC 30 for 7 damage; Hit AC 20 for 7 damage.]

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Tuesday November 24th, 2020 1:32:23 PM

Somewhat startled to find he's invisible, Hmerrin puts away his bow.

"I'm moving up toward that tree in front of and between the two of us," he tells Sarge.

Drawing his axes, the young, large, invisible fighter moves forward.

----
Put away bow.
Move 30' to AC/AD,90/91 while drawing axes.

Spells in effect
- Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
- Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage
- Invisible


Rnd 6- DM Dank  d20+33=44 ; 3d6+26=43 ; d100=81 ; d100=55 ; d100=92 ; d20+7=12 ; d20+14=32 ; d20+20=33 ; d20+20=37 ; d20+15=25 ; 2d6+12=20 ; 2d6+12=20 ; 2d6+12=23 ; d20+20=40 ; d20+20=28 ; d20+15=35 ; 2d6+12=18 ; 2d6+12=15 ; 2d6+12=19 ; d20+20=38 ; d20+20=32 ; d20+15=33 ; d20+16=25 ; d20+16=19 ; d20+11=17 ;
Tuesday November 24th, 2020 5:53:31 PM

Toston drops his Metamagic rod and then flies in on the giant. He tries to use acrobatics to close, but the giant traks him and makes an attack.
The Great ax catches Toston squarely Hit AC 44 Dmg 43
Toston swings back and misses
Move action to close; Standard action 1 attack

Sharpe takes aim and fires at the giant now engaged with Toston. The first two shot kill the giant, Sharpe alters Aim and fires at a new target. A single shot leaps
from his bow and kills that giant. Sharpe homes in on a third and fires again. The last shaft buries deep into the giants chest

The Roc swoops down for another pass at GT1, misses and climbs back into the sky.
Azata flies 50ft to AD97:AE98 and casts Invisibility on Hmerrin.
Note that making attacks will drop the invisibility.
Eisenhorn will cast Mage Armor on himself.

Gaffer finishes summoning his second Large Fire Elemental. The First Fire Elemental charges the ogre and trying to slam it, but misses.
Gaffer casts Bull's Strength on himself.

Desdichado calls upon Domi's aid to strengthen his axe to help them overcome the giants. Upon praying, his weapon begins to warm up and a crack of thunder is heard echoing through the pass.
He then strides out toward the nearest giant

Sarge moves up between Dez and Hmerrin and casts Flame Strike to get Ogre 3 and Giant 3. The ogre avoids some of it, but not the giant.
Meanwhile, the Spiritual Weapon returns to Sarge as the target is dead

Hmerrin puts away his bow and moves forward while drawing axes.

One of the ogre fire at the Roc, hitting it three times and killing it
Another fires a volley at the nearest Fire Elemental and destroys it as well.
One giant heads over to his fallen companion while the ogre fires three arrows at Toston. All 3 miss. The giant grabs his companoins pack.
The last oger returns fire towards Sharpe, missing
The last giant, now bleeding from a viscious strike from Sharpe, pulls a potion and drinks it. He becomes Displaced

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

GT1 Dmg 183 Bleeding Prot Fire, Displacement Each attack has 50% chance to miss

GT2 Dead

GT3 Dmg 119

GT4 Dead

O1

O2 Dmg 19

O3 Dmg 39

O4

--------SUMMONS------------------
Fire Elemental
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 60
Fort +8, Ref +11, Will +4
DR 5/—; Immune elemental traits, fire
Weaknesses vulnerability to cold
OFFENSE
Speed 50 ft.
Melee 2 slams +12 (1d8+2 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (1d8, DC 16)
STATISTICS
Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +11; CMD 27
Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11

-----------SUMMONS------------------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 17 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft


Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+14=30 ; d4=2 ;
Wednesday November 25th, 2020 1:27:59 AM

Toston moves to AJ 75 and fires off an enervation ray at GT 3.

(30 vs Touch; 2 negative levels on OT 3; no save)

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 76 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently

Mage Armor - 8 hours / +4 AC

Shield - 77 rounds - +4 Shield bonus to AC; immunity magic missile

Grease - 78 rounds - +10 CMD to escape or avoid being grappled

Passive effects : Bindsense 30 feet
3/3 charge of quicken metamagic rod used
1/4 4th level spells used
3/6 3rd level spells used
1/7 2nd level spells used
3/7 1st level spells used

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Wednesday November 25th, 2020 9:31:58 AM


"I'm staying on Toston's left," Hmerrin informs Sarge and Dez.

He moves up.

----
Double Move 60' to AE/AF,77/78.

[u]Spells in effect

- Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
- Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage
- Invisible
[/i]

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  3d8+7=20 ; d100=53 ;
Wednesday November 25th, 2020 9:56:51 AM

As the Roc finally goes down Eisenhorn shouts "TINYYY NOOOOO!"

The Azata uses the extra movement from Haste to fly 100ft to Toston, AJ84:AK84 and casts "Cure Serious Wounds" on him for 20 HP of healing.

Eisenhorn moves up 30ft to AE106. Pulls out a ball from his bag of tricks and throws it 20ft North to AE102 summoning a Wolf. Survaying the scene the grey wolf turns looks back at Eisenhorn with a pleading expression. Eisenhorn looks at the scared animal "Oh come on now you can do it... Bite their ankles or something."

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 24 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 18 Rnds.
Mage Armor---- +4 to AC ---- 13 Hours




--------SUMMONS--------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 15 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.

Wolf ---- Current HP 13 ---- 10 min.
Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip)
Offense---- Bite +2(1d6+1,trip) CMB 2
Speed---- 50ft.
Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking)
Other---- low-light vision scent

Sarge [AC 21; HP 70/70] (Kathy)  d20+16=30 ; d8=2 ;
Wednesday November 25th, 2020 12:55:59 PM

Sarge pushes forward some more [to AE/AF-91/92] and redirects her Spiritual Weapon to Ogre 4.

[Hit AC 30 for 5 damage]

Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Wednesday November 25th, 2020 2:49:55 PM

Desdichado makes a double move to AI:84-AJ:85. "I am not fast," he sighs.

Effects
----------
Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (8 rounds)
Divine Bond: Flaming Burst - 1d6 fire, 2d10 fire on critical; Thundering - 2d8 sonic on critical
Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d20+22=30 ; d20+22=37 ; d20+22=33 ; d20+17=27 ; d20+12=29 ; d8+20=27 ; d8+20=24 ; d8+20=26 ; d8+20=26 ; d3=1 ; d8+20=25 ; d8+20=25 ; 2d6=7 ; 2d6=6 ; 2d6=10 ; 2d6=6 ; 2d6=8 ; 2d6=7 ;
Wednesday November 25th, 2020 5:26:22 PM

Sharpe begins to relax as the giants start to drop but re-focuses, "it's not over yet".
----------------
Full attack on GT3 then GT1
Deadly Aim -4, Range penalty -2; Compotence Bonus +2; Haste +1
30 Vs AC; Dmg 52 or 65 vs evil
37 Vs AC; Dmg 26 or 36 vs evil
33 Vs AC; Dmg 26 or 34 vs evil
27 Vs AC; Dmg 25 or 33 vs evil
29 Vs AC; Dmg 25 or 32 vs evil


Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d100=70 ; d100=12 ; d100=68 ; d100=24 ;
Wednesday November 25th, 2020 5:31:03 PM

Displacement for attacks on GT1, not sure how many are needed
Hit Miss Hit Miss

Switch to ogres if the giants drop O4 then O1 then O2 with and additional -2 penalty.

Rnd 7- DM Dank 
Wednesday November 25th, 2020 6:00:35 PM

Toston moves and castsEnervation, the ray strikes the Ogre

"I'm staying on Toston's left," Hmerrin informs Sarge and Dez as he moves closer

Eisenhorn moves up 30ft, pulls out a ball from his bag of tricks and throws it 20ft North to summon a Wolf. Survaying the scene the grey wolf turns looks back at Eisenhorn with a pleading
expression. Eisenhorn looks at the scared animal "Oh come on now you can do it... Bite their ankles or something."
The Azata flies 100ft towards Toston, but the gnome has pushed forward and the creature cannot touch him with the spell

Sarge pushes forward some more and redirects her Spiritual Weapon to Ogre 4.

Desdichado makes a double move. "I am not fast," he sighs.

Sharpe begins to relax as the giants start to drop but re-focuses, "it's not over yet". He lets loose, Killing his first target with two strikes.
Switching target he hits with 2 of the last 3 shots.

Another frost giant dies from the withering fire of Sharpe, leaving a single Frost Giant severly wounded. WIth a scream of rage, he turns and traies to flee. The ogres break rank as well

Farrin and Stohl step out from behind the tree and start shouting insults at the fleeing giants.

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

GT1 Dmg 250 Bleeding Prot Fire, Displacement Each attack has 50% chance to miss

GT2 Dead

GT3 Dead

GT4 Dead

O1

O2 Dmg 19

O3 Dmg 39 Enervation -2 lvls

O4

--------SUMMONS------------------
Fire Elemental
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 60
Fort +8, Ref +11, Will +4
DR 5/—; Immune elemental traits, fire
Weaknesses vulnerability to cold
OFFENSE
Speed 50 ft.
Melee 2 slams +12 (1d8+2 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (1d8, DC 16)
STATISTICS
Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +11; CMD 27
Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11

-----------SUMMONS------------------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 17 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Wednesday November 25th, 2020 6:29:27 PM

Seeing the remaining enemies flee Gaffer let's out a sigh of relief and starts walking over to Sharpe, chuckling and glancing at Eisenhorn, "See E, a bit of fresh air gives a mountain of benefits. Sharp shooting... Sharpe. Is that a nickname?"

To their suddenly vocal guides he asks, "How likely are they to come back with reinforcements?"

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Wednesday November 25th, 2020 6:50:46 PM

"Let 'em go folks," Hmerrin's voice broadcasts. "We'll just get strung out chasing, and that won't end well."

The fighter tromps back to the dwarves and the rest of the Tide.

"So," he wonders, "when do all these spells wear off?"


Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Thursday November 26th, 2020 12:20:05 AM

Dez stowes his axe and watches warily as the giant and ogres run off.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles]  d20+24=32 ; d20+24=35 ; d20+24=39 ; d20+19=37 ; d20+14=18 ; d8+10=13 ; d8+10=17 ; d8+10=13 ; d8+10=16 ; d8+10=17 ; d8+10=13 ; 2d6=6 ; 2d6=4 ; 2d6=8 ; 2d6=4 ; 2d6=10 ; 2d6=7 ;
Thursday November 26th, 2020 5:45:16 AM

To Gaffer, " Probably but its been soo long that I dont remember any other name and Iv had a little help with the shooting this time round nodding to Eisenhorn." He draws he bow back a final time. "hopefully they are less likely to get reinforcements now."

--------------------------
Full attack on GT1
Deadly Aim 0, Range penalty -4; Compotence Bonus +2; Haste +1
32 Vs AC; Dmg 30 or 40 vs evil
35 Vs AC; Dmg 13 or 21 vs evil
39 Vs AC; Dmg 16 or 20 vs evil
37 Vs AC; Dmg 17 or 27 vs evil
18 Vs AC; Dmg 13 or 20 vs evil

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Thursday November 26th, 2020 5:45:43 AM

Sorry +2 to all damage rolls

Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  8d6+8=41 ;
Thursday November 26th, 2020 6:23:58 AM

Toston drops another fireball on fleeing Ogres 2 and 3. (41 fire damage; DC 19 reflex for half)

"At least let me give them a parting gift." Toston says to Hmerrin

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17]  3d8+7=15 ;
Thursday November 26th, 2020 11:34:18 AM

The Azata will try to chase down Toston and heal him up. 15HP.

Eisenhorn will move up to the wolf, scratches his ear and says "See...there was nothing to worry about. " he then turns to Gaffer "I'm not an expert in medicine, but I'm reasonably certain that fighting bands of Frost Giants is not recommended by 9 out of 10 doctors in the Wold as a healthy lifestyle. Although, it does probably help with constipation."

"So Farrin, do you reckon they are running away or going to get their friends?"

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 23 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 17 Rnds.
Mage Armor---- +4 to AC ---- 13 Hours




--------SUMMONS--------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 14 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.

Wolf ---- Current HP 13 ---- 10 min.
Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip)
Offense---- Bite +2(1d6+1,trip) CMB 2
Speed---- 50ft.
Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking)
Other---- low-light vision scent

After the Fight- DM Dank 
Thursday November 26th, 2020 12:42:45 PM

Hmerrin and Dez stow their weapons, giving chase would not allow either man to ever gain ground and simply string out the party.

Sharpe takes final aim and kills the last frost giant

Toston hurls a last fireball, which engulfs 2 ogre, but kills neither

Gaffer and Eisenhorne ask their dwarf guides about the likilihood the fleeing ogres will return with reinforcements.
"Nah, this was just a hunting or scavaging group. No war camp or nothing like that nearby for them to get others from." Stohl looks Sharpe up and down, and then nods and turns to everyone.

"Nearly speechless with how impressive that was. Haldrick definately called for the right folks"

The ogers are fled and the 4 frost giants lie dead about the field

Stohl and Farrin inform you that you should make the Loade gate by nightfall

Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/-  d20+18=29 ;
Thursday November 26th, 2020 9:47:18 PM

Before continuing on, Desdichado decides to take a closer look at the giants and their gear (Perception:29).

Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple  d20+24=32 ;
Friday November 27th, 2020 12:45:14 AM

Toston says, "Let them rob us indeed. Clearly you Dwarves need more adventurer friends or we need to visit more often. A pity we couldn't kill off the ogres too if these giants are such a nuisance to normal travellers. Maybe it's better they survived though. Mayhap they'll caution others of their kind against raiding us smaller folk."

He retrieves his dropped metamagic rod and stows it as it will be good again tomorrow.

He then says, "Let's take their belongings as spoils if they have anything useful. Stahl, Ferrin, did you guys ever think you'd be with a group of folks who looted giants."

(Perception: 32)

Active Effects:
Endure Elements - 24 hours
can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Fly - 75 rounds
60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently

Mage Armor - 8 hours / +4 AC

Shield - 76 rounds - +4 Shield bonus to AC; immunity magic missile

Grease - 77 rounds - +10 CMD to escape or avoid being grappled

Passive effects : Bindsense 30 feet
3/3 charge of quicken metamagic rod used
1/4 4th level spells used
3/6 3rd level spells used
1/7 2nd level spells used
3/7 1st level spells used

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Friday November 27th, 2020 5:02:51 AM

Sharpe walks ove to the furthers giant and looking down on him suggests "Do we have time to burn the bodies?". Before continuing on thier journey.

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Friday November 27th, 2020 5:11:46 AM

(OOC: Did the Azata not heal Toston?)

Eisenorhn asks Ferrin and Stohl about the giants, trying to learn more about their organizational structures, how many giants there are in these mountains and if there has ever been an attempt made to communicate with them and establish any formal relationships between the town and the giants in the mountain.

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Invisibility---- Invisible---- 22 Rnds,
Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 16 Rnds.
Mage Armor---- +4 to AC ---- 12 Hours




--------SUMMONS--------
Azata, Lillend (Augment Summoning +4 Str&Con) ---- Current HP: 87 ---- 13 Rnds.
Defense---- AC: 20/T:12/FF:17; HP: 87; Fort: 9; Ref: 10; Will: 10; CMD:26 (Can't be tripped)
Defense---- Immune electricity, petrification,poison/ Resist Cold 10; Fire 10
Offense---- +1 Longsword +14/+9(2d6+10/19-20), tail slap +8(2d6+4, grab); CMB 15
Speed---- 30ft, fly 70ft. (average)
Skills---- Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14
Other---- bardic performance (20 rounds/day), constrict (2d6+5); Spellcasting CL7th; Hover; Darkvision 60ft.

Wolf ---- Current HP 13 ---- 10 min.
Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip)
Offense---- Bite +2(1d6+1,trip) CMB 2
Speed---- 50ft.
Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking)
Other---- low-light vision scent

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Friday November 27th, 2020 5:32:12 AM

"Well I did sense some humanoids this morning, I'm guessing that'll be all of them. As long as we don't come across the two other creatures I noticed we should have an easy journey!"

Sarge [AC 21; HP 70/70] (Kathy) 
Friday November 27th, 2020 12:38:23 PM

Sarge uses a Detect Magic to see if the giants have anything worth taking.

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Saturday November 28th, 2020 10:16:41 AM

"I'm all in favor of scavenging the scavengers," Hmerrin agrees.

He will help search bodies.

The fighter shakes his head at Sharpe's suggestion.
"It'd take forever to dig holes big enough for these guys in this rock," he opines. "'Sides, wolves need to eat, too."

Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Monday November 30th, 2020 4:06:15 AM

Toston waits to figure out what the giants have in their belongings

After the Fight- DM Dank 
Monday November 30th, 2020 2:46:14 PM

sorry all. thanksgiving weekend was all over me. Ill post later today and delete this.....

Onward- DM Dank 
Monday November 30th, 2020 5:53:33 PM

As the group rallies up to decide what to do with the dead adn see what treasures they had, the summoned Azata chases down Toston and heals him 15HP
Eisenhorns asks about the giants in general. The pair know some generalities. This area of the Scab has giants, they all raid and plunder, usually any caravans and then
always attacking the halflings of Crescent Valley. "Communication, Happens all the time. Me I'm loving the message you all just sent. Well worded" pipes in Stohl as he kicks
one of the dead giants in head
Both dwarves are at a loss as to why you would risk the time to burn and certainly not, as Hmerrin points out, bury them. "Smart lad" says Stohl to Hmerrin
remark about wolves needing to eat

Sarge casts Detect Magic and the party has quite a haul
1,200 gold
4 potions of Cure Serious Wounds
2 potions of Protection from Arrows
1 Potion of Protection from Fire
(2) Large Chain Shirts +1
(2) Large Great axs +1
(2) amulets Natural Armor +1
(2) Belt of Giant Strength +2
(2) Cloak of Resistnace +1
(2) Ring of Protection +1

All of the magical gear comes from 2 of the giants

Each PC receives 8,000 xp


Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Monday November 30th, 2020 7:04:12 PM

"Now what do a couple of giants need with a Belt of Giant Strength?" asks Desdichado, "wouldn't that just be average strength to them?"

He chuckles at the approval the dwarves had at their "message" and keeps moving on.


Sarge [AC 21; HP 70/70] (Kathy) 
Monday November 30th, 2020 10:07:39 PM

"Ha." Sarge says. "Maybe they call it something else. Anybody hurt? Toston, you need healing?"

Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Tuesday December 1st, 2020 12:52:23 AM

Toston says, "I could use a might more haaling."

"That certainly was a lucrative hunting trip. If the whole Dirt City thing doesn't work out maybe we set up shop here as giant hunters at large?"

Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 
Tuesday December 1st, 2020 2:41:02 PM

Eisenhorn is a bit disapointed that there doesn't seem to be room for diplomacy with the local giants, but is not really surprised.

"So I guess now we continue onwards?"

--------ACTIVE EFFECTS--------
Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H
Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H
Mage Armor---- +4 to AC ---- 12 Hours

Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12)  
Tuesday December 1st, 2020 3:35:26 PM

"Let's keep going. Would it be good to have a rest and be at full strength before we arrive?" He asks of their guides.

Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] 
Tuesday December 1st, 2020 3:39:20 PM

"agreed, i dont fancy getting surprised by that lot so eyes peeled."

Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible 
Tuesday December 1st, 2020 4:20:29 PM

After consolidating the haul, Hmerrin motions to Stohl.
"Lead on, friends."

"Oh, anyone mind if I keep one of those healing potions?" he asks the team.

The young human follows the dwarves to wherever they're going.

Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- 
Tuesday December 1st, 2020 4:46:22 PM

"Are we still on track for getting there by nightfall?" asks Desdichado.

Onward- DM Dank 
Tuesday December 1st, 2020 8:22:36 PM

Treasures gathered, some conversations exchanged the group sets off again. "Aye master Desdichado, we'll be in by nightfall.

The party comes through the pass and turns slightly westward and runs to come alongside a river that splits the mountains here. The river is more like a very fast moving stream, perhaps 20’ wide but extremely fast and the water has a turquoise tint.

Farrin remarks "That water comes from a glacier high up on one of the 5 sisters. Heavy with magic, extremely cold and not to be trifled with."

You follow the stream for a few miles and then break back north and once again begin climbing upwards, again. "I promise you", says Stohl with a grin that is not to be entirely trusted, "This is the last climb.

Coming over a rise of the slope Stohl points out another party of giants. Moving across a mountain side to the east. 4, maybe 5 of them, looking no bigger than ants. “Fire Giants.” He comments as he points them out. Stohl picks up a rock and hurls it from the mountain and shouts vulgarities at them. Farin chuckles.

The Fire Giants do not appear to notice, care or possibly both. The small group is perhaps 5-6 miles by wings and nearly 20 by foot.

Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 
Wednesday December 2nd, 2020 2:14:29 AM

Toston says, "I take it that since these ones have fire in their names they actually are resistant to fire. I think the point is probably moot at this point considering The Fire Giants are so far away."

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage