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Return to the Sargrass Plains
Well, that didn't go as expected.


DM Jeremy Battle Map 
Friday November 20th, 2020 5:13:32 AM

OOC... There is an entrance to the Catacombs in the Palace, if anyone wishes to buy or sell anything. All purchases will be available immediately.

The feast is pleasurable for everyone, and everyone gets the opportunity to get to know the dignitaries fairly well. Nadea, the nereid, seems to find talking to Osul to be most pleasant. DC 10 Sense Motive check Highlight to display spoiler: { She is obviously attracted to the druid, and isn't very good at hiding it.} At Eberyon's request the Wardens stick around for a few days to get a chance enjoy the Wold's Cradle, even though Elyngael was ready to go home during the feast. After the short sabbatical the Wardens feel refreshed, and are all beginning to feel the desire to head home.

After saying a few words to Brightcrown, who just woke up after a brief 4 day hibernation, and bidding both her and Eberyon goodbye, Armand pulls out the sick that Longbranch had given the Wardens, and breaks the stick, over his knee, which produces a loud snap. Instantly, a multi-colored vortex appears, on the ground. It looks just like the one that brought everyone, but Atlas, to the Cradle in the first place. Entering the vortex, the Wardens are treated to the same kind of extreme slide ride as before. Like before, the ride lasts a few minutes, and then dumps them out in a different location.

Once exiting the vortex, you immediately realize something went wrong. While you were expecting to be returned to the Tree of Parting, or at least the edge of the Culverwood, where you opened the original vortex, instead you find yourself standing in grass over 20ft tall. Everyone, but perhaps Vamir, instantly realize that the vortex has taken them back to the Sargrass Plains!

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 20th, 2020 8:26:51 AM

Neshi sits back down with his companions and has another plate or two. finally full, for what seems the first time in years, Neshi leans back and listens to the conversations around him.


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 20th, 2020 8:30:07 AM


Picking himself off the ground, Neshi brushes himself off and looks around.

"Aww, Domi's left Nostril!" I didn't much care for this place the last time we were here. I wonder why we were hijacked here?

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Friday November 20th, 2020 9:17:38 AM

{Sense Motive: d20+15} - 'Osul appreciates the attention, but here and now it cannot go anywhere, and like he has already said (in different words) to Brightcrown, he expects to be coming back. A conversation is had with Nadea, and her sister needs her.

When the time comes, he leaves through the vortex with the Wardens. On the other side, faced with grass as high as an elephant's eye, he gets his bearings, shifts into air elemental form, and gets a view from above it.

{Headed for the Catacombs}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday November 20th, 2020 12:52:33 PM

Atlas grumbles under his breath about the landing, but not so much about the location. "I'm guessing that this isn't an accident, even if it wasn't our intent. Someone or something needs us." Looking to the sky he calls to 'Osul, "What do you see up there Mr. Windy?"

Also headed to the Catacombs

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=12 ;
Friday November 20th, 2020 2:59:23 PM

OOC, I expect with the several days you gave us that everyone would now be at full hit points.

"Well this is unexpected." Armand looks around but doesn't see much beyond the grass.
Perception 12 (d20+7)

OOC are we in a clearing or just landed in the midst of the grass and looking at each other through the stalks?

DM Jeremy Battle Map 
Friday November 20th, 2020 8:41:18 PM

The Vortex created an area where the grasses are all matted down, so you are in a small clearing.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=42 ;
Saturday November 21st, 2020 7:30:44 AM

OOC: Sorry, 'Osul should actually take a look around while he's up here. He hopes there is something nearby.

{Perception: 42}




Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139  d20+21=36 ; d20+25=32 ;
Saturday November 21st, 2020 2:50:05 PM

While happy to have Atlas back, Elyngael is not pleased to be thrust into this terrain again. "I think we need to be on the alert, we don't want those rapke things to come charging through again." She tells Brawn to be on the alert while she checks the area. Perception d20+21=36 and Survival d20+25=32

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=42 ; d20+20=35 ;
Sunday November 22nd, 2020 7:12:26 PM

"Where in the name of the Crones are we? Elyngael, what is a rapke?" Vamir looks around, Melzat, be ready for anything! Vamir does his best to look for danger. (Perception 42, Survival 35)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly   d20+16=24 ; d20+24=40 ;
Sunday November 22nd, 2020 11:56:53 PM

Owen casts Fly and follows 'Osul into the air. He looks about for any landmarks (Perception: 24) in an effort to place the Wardens' general location in the Sargrass Plains. Knowledge (Geography): 40.

DM Jeremy Battle Map 
Monday November 23rd, 2020 5:59:30 AM

OOC... You should be at full HP, Eberyon would never allow his guests to be allowed to leave still nursing any injuries, and I doubt Armand would either.

No one seems pleased that they have found themselves in the Sargrass Plains verses the comfort of a warm fire at home, Though Atlas, in true Atlas form, seems indifferent to the location, and figures there must be a reason for the detour. Neshi wonders why they are in their current location, while everyone does their best to remain alert to danger. Osul wild-shapes into an air elemental and takes to the sky, as Owen casts fly, on himself, and joins the druid on the re-con mission. The two airborne heroes look around, and as to be expected, the grasses stretch as far as the eye can see, leaving no landmarks, or none that they would recall from their last visit anyway. The two are just about to give up on their search, when a soft gust of desert like wind picks up. The gust isn't big enough to cause them any flight issues, but it does cause the grasses to sway ever so slightly, just enough to reveal the outline of a settlement, of sorts, that can now be seen off in the distance and towards the north. The two are able to estimate that, on foot, the trip to the will take well over a day and a half, due to the difficult terrain, though Osul figures he could do it much quicker, and surmises that Elyngael could do like wise (woodland stride). By air, the two figure the group would arrive just before dark, and of course, by teleportation, they would be there much quicker yet.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday November 23rd, 2020 2:56:45 PM

Atlas walks over to El and gives her a light elbow in the side "Rapke would be an unwelcome sight right now, let's hope they didn't see our portal open up." He looks about waiting for Brawn to come back, "
Did you keep everyone in line while I was away? Did you have to sick Brawn on anyone?"
He winks at her so she knows he's just playing while passing the time.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Monday November 23rd, 2020 4:09:45 PM

'Osul gives Owen a thumbs-up and then drops back to the clearing and reverts to human form.

"There is a settlement a day and a half (maybe two) to the north, and I should be able to get nearly half of us a lot closer. If someone else can move the rest of us then that would be excellent. That said, I cannot see why we ended up here, or at least here and so far away from anything. If this was The Wood, I'd say we were needed here for a reason. Following that line of reasoning, maybe there is something much closer that we should be seeking? Also, did I hear someone say they were tucking the stones from Adlevar's chest away for safe keeping? I wouldn't mind testing one."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 23rd, 2020 4:13:49 PM

Neshi waits for the others to return from their scouting to then see what needs to happen.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday November 23rd, 2020 6:02:26 PM

If 'Osul means the ioun stones, I think they all went on the treasure list as unclaimed. Kent did you update that since you are our ADM?

Armand looks over at 'Osul, I don't currently have a way of transporting large masses over long distances. There is a spell called Wind Walk, that would allow 5 of us to sort of turn into air masses and travel really quickly, but I don't have it on tap right now."[/b] Armand shrugs. "I guess for now we walk. Should we chop some of this grass as we go so we can at least make a pretense of being able to see each other?"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 23rd, 2020 9:03:20 PM

(OOC: yes updated. Here is the link. https://docs.google.com/spreadsheets/d/15fgyaWY5hitZ1MZ_gf5zu1K2-xDyJ475yaxANB5Zlg4/edit?usp=sharing)

Neshi responds to Osul, If you can get me a view of where we are going I can take the others via a teleport spell I believe. I can bring brawn myself and three or four others.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 23rd, 2020 10:14:19 PM

Vamir looks at the others, "I can cast wind walk on all of us, including Brawn, and Melzat. If we allow a wind to move us we can zip along at about 60 miles an hour or so. It would use most of my highest level spells but it may speed things along."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Monday November 23rd, 2020 10:28:32 PM

Elyngael rubs her side and looks at Atlas, "You know I didn't have as many bruises while you were gone, and Brawn was a better conversationalist!" Elyngael darts away into the tall grass before Atlas can respond.

DM Jeremy Battle Map 
Tuesday November 24th, 2020 6:04:20 AM

Atlas agrees a rapke wouldn't be much fun, but in hind sight, you're much more powerful then you were before, so maybe a rapke wouldn't be the end of the world? The fighter asks Elyngeal if she has kept everyone in line since his departure, and she answers by teasing the big human, then taking advantage of her woodland stride to stay out of his reach. Osul returns to share what he and Owen discovered, and the discussion on how to get there begins. The druid wonders if they should head to the settlement, or hang out for a bit. His reasoning is that the vortex brought them here for a reason, so why would that reason be so far from the drop off point? Neshi offers to teleport half of the crew, if Osul can give him a view of the settlement, and Osul says he can get the other half there via plants. Armand mentions the wind walk spell, but admits he didn't prepare it, and suggests hoofing it. Vamir offers to cast wind walk on everyone, but claims doing so would deplete his high level spells.

A huge sized air elemental should have no problem giving a large sized wemic a piggy-back ride, if Osul wishes to take Neshi up on his offer, but of course, the choice is yours as how you wish to proceed, assuming you choose to proceed.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=53 ; d20+44=50 ;
Tuesday November 24th, 2020 7:26:46 AM

"So, ten minutes looking for what brought us here, and if we don't find anything I'll happily cast Air Walk on 'Neshi, and while he's getting his bearings to the settlement, I'll track down the Ioun stone. I'm not feeling quite right, and hopefully that will fill the gap."

{Perception: 53, Survival(Tracking, etc.): 50 + Forest Walking (a forest of grass?)}

OOC: 'Osul hasn't sensed the new Caster Level kick in.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Tuesday November 24th, 2020 5:23:04 PM

Owen agrees that Wind Walk may be the party's best bet.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=17 ;
Tuesday November 24th, 2020 6:01:30 PM

Your new caster level should have kicked in. Jeremy said we spent a couple more days with Eberyon before vortexing here, so we should have been able to rest and have new spell levels. Also Lynnette already got a perception and survival in the 30's and there was no mention so I'm assuming there's nothing here.

"Well that sounds like a good idea. Though I think Elyngael already looked around here while you were up scouting and she hasn't said much. Maybe we should look more in the magical or mundane fields." Armand will cast Detect Magic and then look around.

He will also try to use Knowledge Nature 17 (d20+9) to see if there is anything wrong with the grass in their area.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday November 24th, 2020 8:34:42 PM

Vamir looks around, "I am going to cast windwalk on Melzat and I. Anyone else interested?" Vamir waits a moment for any takers before casting and ascending.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139  d20+25=45 ;
Tuesday November 24th, 2020 10:26:34 PM

Elyngael returns from a short excursion into the tall grass. "I did a tracking check while I was deep in the grass (Survival d20+25=45). Does anyone have a guess about how big this settlement is? Before all go racing in, why don't we travel closer towards it, then our 2 flying Wardens can go in for a closer look. Or I can go overland with one of them, track and he can return with details."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday November 24th, 2020 10:42:20 PM

Well, not going to teleport then? I will do whatever the rest of you decide I just thought it might be quicker.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Wednesday November 25th, 2020 1:17:33 AM

True to his nature, Atlas just wants to jump in and see what happens, "I'm all for speeding up this trip Vamir and Neshi, so count me in on whatever you decide. I think we might be overthinking our search for something here. The sooner we get somewhere inhabited the sooner we are likely to get to the bottom of this diversion."

DM Jeremy Battle Map 
Wednesday November 25th, 2020 6:02:32 AM

Graham, like Robert said, Osul has had multiple good nights of rest, so all level 15 abilities, including spells, should be up and running. Of course you can role-play however you wish, but I want you to be able to take full advantage of your new level, if you so desire

Osul and Elyngael take the time to do a thorough search of the area and find nothing out of the ordinary. Armand examines the grasses themselves, and finds nothing out of the ordinary, well, other then the fact that you have 20-30ft tall grass growing in a place that never rains. Armand tries a magical search, and other than the multitude of magical bits the Wardens have on their persons, the spell doesn't reveal anything either. Elyngael asks about the size of the settlement, and even though they can't be sure due to the distance, Owen and Osul are pretty sure the place is pretty small. Elyngael also recommends that the group travel closer, and then send out some air re-con. Atlas is all for an expedited trip, but doesn't seem to mind what mode of transportation is used. He believes the answers for the detour may be found at the settlement. Vamir is ready to cast wind walk, as Neshi wonders, out loud, why they don't just teleport, as Osul has offered to cast airwalk, on the wemic, so he can get a view of the settlement.

What mode of transportation will our intrepid heroes use, will they wind walk, teleport, or use some other method all together? Tune in tomorrow to find out! Same grass time, same grass message board.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Wednesday November 25th, 2020 9:03:56 AM

'Osul has all his level 15 abilities, but his new feat carries a -1 caster level penalty here (and in many other places), so rather than getting an Ioun stone for the bonus caster, he's seeking an Ioun stone to counter the penalty. It is relevant now as it might impact the number of people he can transport through the grass.

'Osul apologises to everyone, though at that moment he is speaking to Elyngael as they return from the search. "Thank you. I'm sorry that didn't turn anything up, but it's better than treking the better part of two days, only to be sent back here by the locals - whoever they may be. And since the episode at the party with Bryan, I'd rather get or provide a second opinion."

He asks Neshi if he has seen the settlement.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday November 25th, 2020 9:29:00 AM

Having taken the time available while the search of the immediate area went on Neshi changed into a small air elemental and elevated above to get a good view of the settlement so as to make the teleport a safe and smooth trip. When he is comfortable with what he ahas seen he comes bck to ground with his compatriots..

When Osul asks him about having seen the settlement, Neshi responds in the affirmative and awaits a descision.


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday November 25th, 2020 5:21:46 PM

Armand says, "Well if we don't have two teleport or two wind walks, but have one of each, may I suggest we temporarily split the party. Have a group with reasonably good stealth go ahead to scout the village and the grasses around the village, before the rest get there. Then the second group gets wind walked and arrives an hour later or so. Also I believe," Armand goes into scholar mode, "that wind walk has no mass limit but only quantity limits while teleport has quantity and mass tied together for limits. So Brawn might be better suited in the wind walk group, but Elyngael would be better in the teleport group."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday November 25th, 2020 6:29:44 PM

"That sounds like a reasonable idea." She looks over to Atlas, "I don't think you're too stealthy so you better go with Brawn." She laughs at Atlas.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday November 25th, 2020 10:09:11 PM

"I will stay and cast windwalk on all of us who are not quite so stealthy. I have enough castings to get everyone who stays behind including Brawn, and Melzat. I can also heal, so perhaps Armand another who heals should go with the stealthy group if possible."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

OOC: I am finally home. I have updated my character sheet, and I am in the catacombs now.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Wednesday November 25th, 2020 10:09:31 PM

Owen jokingly stands up for Atlas: "Hey, I firmly believe that Atlas can be stealthy if he wants to. He's just never wanted to as long as I've known him!"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Thursday November 26th, 2020 12:32:32 AM

Atlas harrumphs at the jokes thrown his way, "I'm perfectly fine enjoying the sights as we take the scenic route. You funny folks will miss out on that." At which point he sticks out his tongue at El and Owen.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday November 26th, 2020 11:09:56 AM

Owen grins at Atlas' response. "I could Invisibility on you, if you'd like to take the sneaky route."

DM Jeremy Battle Map 
Thursday November 26th, 2020 11:34:55 AM

Osul apologizes for the wait, but figures that it is better to be safe then sorry. The druid asks Neshi if ha has gotten a look at the settlement, to which the wemic gives the affirmative, after having a look see in air elemental form. Armand isn't sure if everyone can teleport, and recommends splitting the party, and having those who have stealth capabilities use windwalk, and catch up with those who went ahead via teleportation. Elyngael is fine with Armand's idea, and cracks a joke at Atlas' expense. Vamir is ready to cast wind walk on the slower travelers. Owen jumps in on Elyngael's joke. Atlas takes the ribbing in true Atlas fashion, even giving a retort of sorts. Owen offers invisibility to the big fighter if he wishes to take the stealth approach.

The formation of a plan is on its way, and nearing completion, the only thing left is to make a decision and engage. What will be the result? Inquiring minds want to know.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 26th, 2020 9:04:40 PM

Vamir looks around at the others, "et me know when you want windwalk cast. Melzat and I are ready to go now."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday November 26th, 2020 9:36:03 PM

"I'm ready. Let's get going."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday November 26th, 2020 9:37:17 PM

Armand moves over to Vamir. "I await your convenience."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday November 27th, 2020 2:45:50 AM

Atlas moves to stand next to Armand in preparation for Vamir's spell. He knows how much Armand loves to hear him prattle on, so he give's him a whiny complaint to test his mood for the day, "Did you hear them? I think it is best to let them think they are funny. Keeps their spirits up, right?"

DM Jeremy Battle Map 
Friday November 27th, 2020 5:49:20 AM

OCC...Since yesterday was a holiday, here in the states, and, as a result, we missed a few posts, I don't want to plow ahead until everyone has had a chance to chime in. Lets wait until Monday before anyone starts casting travel spells, in case someone who missed yesterday has something important to say.

Vamir, Elyngael, Armand, Atlas, and with them, Melzat and Brawn are ready to roll, they only await to hear from Neshi, Osul, and Owen for final preparation. In the mean while our heroes have a chance to double check their gear, and Osul, as well as anyone else who wishes to, has a chance to attune to one of the Ioun Stones from the party treasure. The temperature is surprisingly mild, for the Sargrass Plains anyway, hovering right around 80 degrees Fahrenheit.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Friday November 27th, 2020 6:07:02 AM

"Enjoy the scenic route, and we'll see you there! Please keep an eye out for any long depressions in the grass, and what might be making them?"

Once they are underway, 'Osul pitches in on the prepration for Teleportation or Transport via Plants.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday November 27th, 2020 8:41:54 AM


Neshi looks around and sees the groups taking form, Armand, Atlas, Vamir, Brawn and Melzat; and Elyngael, Osul, Owen and himself.

My though is to put us just around a corner of the first builing I saw. We should be out of sight, bar something unforseeable.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Friday November 27th, 2020 9:19:52 AM

Owen attunes to one of the pale green ioun stones.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Saturday November 28th, 2020 5:16:45 PM

Armand nods, signalling his readiness.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Saturday November 28th, 2020 6:51:49 PM

Elyngael signals she is ready.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Sunday November 29th, 2020 1:19:32 AM

Atlas is a bit fidgety as he waits for things to get under way. "Think they will have an entrance to the Catacombs in that village? I stopped before we traveled, but I forgot to bring my gold with me."

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Sunday November 29th, 2020 9:19:37 AM

"Sorry Atlas, I don't think that is Skyhook, and I'm unsure where another entrance might be around the Plains."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 29th, 2020 9:07:37 PM

Vamir smiles at the conversation, and reaches out for any advice from the crones as this is their backyard, My patron, do you know why we might be here. This is more than a bit distant from our intended destination.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map 
Monday November 30th, 2020 5:37:52 AM

As everyone makes final preparations and singles their readiness, Atlas wonders if this place might have an entrance to the catacombs, to which Osul answered that he didn't think so.

Vamir takes the time to connect to his matrons. At first he doesn't hear anything, but after a moment or two, he hears the sound of lip smacking. The sound starts out faint, and slowly gets louder. The sound is rather unnerving, but doesn't seem to come from a source of malice. Soon not only Vamir, but one by one everyone in the party begin to hear the lip smacking sound. Finally the lip-smacking sound ends and is replaced by a voice that says, rather harshly, "Why ask us, (lip smack) as if we know all (lip smack)?" Then the same voice says in a more dulcet tone, "Even we have our limitations (lip smack) after all." The harsh tone returns to say, "You are here, (lip smack) because you are meant to be here (lip smack)!", and then again the dulcet tone returns to say, "We know not what task it is that brought you here, (lip smack) or what task it is that you need to fulfill, (lip smack) but we do know that whatever the reason (lip smack) it stems from the gods themselves, (lip smack) and we aren't always privy to their thoughts (lip smack)" The dulcet voice adds, "You will find that the Sargrass Plains aren't the same as you knew them, (lip smack) they are much older then they were when you were here last. (lip smack) The Sargrass that you left the Wold to visit, (lip smack) aged before it returned, (lip smack) but we won't say more to that, (lip smack) as we don't know why such a thing has happened. (lip smack) It is enough that it did, (lip smack) and one should leave it at that. (lip smack)"

Before anyone can say or ask anything, the lip smacking sound returns, and slowly fades away. Vamir knows that the Wardens have just heard the voice of Lady Wisdom, one of the five crone. Everyone else can make a DC 25 knowledge religion to determine if they have the same knowledge.

Everyone is set to travel, all that is left is to cast the appropriate spells.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+3=11 ;
Monday November 30th, 2020 6:30:55 AM

'Osul doesn't grok it himself. {Aid another is not permitted in this instance?}

He bids the flyers a safe trip before regrouping with Elyngael, Owen and 'Neshi for the teleportation.


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 30th, 2020 7:56:32 AM

Neshi is a bit freaked out by the mysterious voice and has no clue as too who or what was speaking.

As the voice fades off he gives himself a shake and statrs gathering himself for the teleportation spell. Once everyone is gathered and ready he casts it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=31 ;
Monday November 30th, 2020 5:44:29 PM

Knowledge Religion 31 (d20+18).
"Huh." Armand grunts. "Well that is certainly interesting and even curious as a patronal power makes itself heard to everyone. So from what she said things might be a bit harder, the ranke may have evolved, along with other creepy crawlies. I suppose being locked away in Maab's protectorate all kinds of things could be in limbo or juxtaposed in time." He smiles and gives Atlas a nudge in the ribs. "Hey there may even be legends of what we did the last time we were here."

He readies himself for the spells to be cast on them all. "Those of us taking the scenic route should keep our eyes out for any oddities or any sails on the horizons from the ships that used to sail on the grass."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday November 30th, 2020 5:48:23 PM

Atlas smirks, "Well, that was interesting. It reminds me of when I was a kid and my father would scold me for being lazy. Well, at least we're getting noticed by those that control the Wold. Oh, and they believe we're smart enough to figure this stuff out, so best to take the positives and move on."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 30th, 2020 7:52:29 PM

Vamir shakes his head, and chuckles to himself, "well they answered the question at least which is honestly more than I expected. OK, those waiting on the Vamir Express please gather around. I have more than enough castings to get us all airborne and headed in the right direction." When all are gathered Vamir casts and begins ascending, and the floating towards the town.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

WIND WALK

Targets you and one touched creature per three levels

Duration 1 hour/level (D); see text

Saving Throw no and Will negates (harmless); Spell Resistance no and yes (harmless)

You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.

Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.

For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+17=19 ;
Monday November 30th, 2020 8:35:54 PM

Owen marvels to hear the voice of Lady Wisdom.

He responds to Armand: "We're a good deal more powerful than we were last time we traveled here. I don't fancy the chance of ships against us, but we'll keep our eyes peeled." Perception: 19

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday November 30th, 2020 10:09:57 PM

"If we wait any longer to leave, we'll hear a bed time story! Let's get to the settlement" Elyngael is tired of waiting especially since they are all going to the same place.

DM Jeremy Battle Map  d20+5=8 ; d20+5=21 ;
Tuesday December 1st, 2020 6:08:51 AM

The voice of Lady Wisdom is disturbing to some and comforting to others, and the knowledge of an older Sargrass brings up some interesting thoughts. the two parties are ready to go, and Vamir and Neshi cast their respective spells to make the travel easy.

Neshi choose to teleport to a point just before the settlement, and Owen, Osul, Neshi, and Elyngael instantly find themselves surrounded by grasses, and only able to see each other by looking around the blades. The 4 heroes head north, with Elyngael and Osul being able to walk without any complications, as Neshi and Owen fight their way through the difficult terrain. As it is her norm, I assume Elyngael is in the lead, as the group of 4 reaches the edge of a clearing. Anyone who wishes to remain unseen must make a DC 21 stealth check. Looking through the grasses, the 4 heroes see that what they thought was a settlement, is in fact a small encampment of sorts comprised of some 20+ wigwams made of woven grass, surrounded by a 20ft wall that resembles a wattle wall, which is also made from woven grass.

For anyone who doesn't know what a wattle wall looks like, here's an example https://docs.google.com/document/d/1eDREOwYeZGYkS3IkMoGhp5Gaqll5PvtwhPhP2uCxlw4/edit?usp=sharing

Standing guard at the gate are two humans dressed in an odd armor that is made of hundreds of squares of some greenish iridescent material that resembles scale mail but looks decidedly different. They are holding weapons that resemble swords, only they are made of woven grass with what looks like shark teeth set along the edge to act as a cutting edge. A DC 17 knowledge nature informs you that they are in fact bulette teeth. They are also holding shields made from a large piece of the same greenish iridescent material.

The swords and armor, which is lameller armor, something your PCs have never seen, as it isn't found anywhere in the Wold, outside this people group, who are found only in the new Sargrass Plains, look something like this, only made from the before mentioned materials. https://docs.google.com/document/d/1o7FwGZKA1cXCLAmJ0JvJPp0AfALuAyAJPm4dQA7CI0A/edit?usp=sharing

Those traveling in a more gaseous manner find the trip to be very uneventful.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday December 1st, 2020 8:48:59 AM

Muttering to himself about next time keeping a better image of where he wants to teleport to, Neshi moves with the others until it is apparent they are nearing the edge of the clearing.

" I am going to vanish for a bit so I am less visible but I will still be here.

Invisibility

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Tuesday December 1st, 2020 12:05:38 PM

Atlas takes in the scene as they travel, getting a bit anxious about what trouble the others might find themselves in before they get there. Or maybe he's worried they'll eat all the food before he arrives? Either way, his belly is unsettled as he goes through all the scenarios that could play out while he's traveling.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=46 ;
Tuesday December 1st, 2020 5:20:40 PM

'Osul tries to spot a suitable animal, the likes of which to wildshape into, afterwhich he will observe for behaviour if he is not already familiar with it. A bird to wander out of the grass, then take flight to roost on the high wattle is his first hope.
{Perception:46}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=23 ;
Tuesday December 1st, 2020 5:23:53 PM

Armand keeps his eyes scanning the horizon. Perception 23 (d20+7)

Alas there is nothing of interest to see. However, he seems to hear a grumbling sound in the distance, he scans the sky and sees no clouds. Hearing it again he recognizes Atlas's stomach grumbling. He smiles, "Atlas are you okay?" the words whip out of his mouth with the speed at which they are traveling. "I hope the others manage to stay out of trouble till we get there." He mutters.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=44 ;
Tuesday December 1st, 2020 6:57:31 PM

Owen casts Invisibility on himself as the group nears the settlement. Stealth: 44 (Natural 20!). He inspects the settlement carefully.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+23=27 ;
Tuesday December 1st, 2020 7:26:50 PM

Vamir soars into the air, making sure Melzat doesn't panic as they begin speeding towards the village. Vamir makes sure to take advantage of the height to look for trails, and paths in and out and dangers around their landing site. (Perception 27) Depending on how long it takes to arrive near the rest of the group Vamir will descend and return to normal when on the ground

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=28 ; d20+25=38 ;
Tuesday December 1st, 2020 9:34:13 PM

Elyngael moves quickly and quietly towards the settlement. Stealth d20+20=28
She watches as Owen goes invisible and sees Neshi become a bird. She tracks Owen and any other moving things through the grass. Survival d20+25=38.

DM Jeremy Battle Map 
Wednesday December 2nd, 2020 5:42:28 AM

Neshi and Owen decide invisibility is the key to non-detection, as Elyngael uses raw skill. Osul looks for a native bird to transform into, and the whole time the Wardens have been here, he has only seen one breed of bird. The bird he has seen has the body shape of a swallow, but the thing is the size of a crow, and it has no eyes. DC 30 knowledge nature (Any of the advanced team can make this check, and I will allow the aid another action) Highlight to display spoiler: {It's a prairie swallow, sometimes called a blind swallow. Even though it has no eyes, it uses its other senses, as well as a type of sonar similar to bats, to navigate, hunt for insects, and avoid predators. It is considered exceptionally tasty, and, when roasted, a delicacy here in the Sargrass, making it potentially dangerous to take this form. It is also, to the best of your knowledge, the only bird native to the Sargrass Plains.} Besides the bird, he has seen several small rodents similar to what he is used to, most notably something that very closely resembles a kangaroo rat, and in fact is a kangaroo rat.

Our windy walkers find themselves moving at a faster clip than expected, as a strong breeze seems to be blowing them due north, directly in the direction of the encampment. they should arrive in 4 rounds.

With his friend traveling undetected, does Osul turn himself into the blind bird, choose a different animal, or choose a different mode of non-detection all together? Tune in next time to find out.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+34=36 ; d20+14=29 ;
Wednesday December 2nd, 2020 8:33:39 AM

It is far to good an opportunity to pass up - prarie swallow. Ahead he thinks it might perceive things like the dire bat does (having had that experience on a few occasions), but accepts the experience as it unfolds. {Perception: 36, Fly(assuming Average manoeuvrability and Tiny size): 29}. For now, up on the wall and looking around.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=21 ; d20+2=12 ;
Wednesday December 2nd, 2020 10:21:37 AM


Moving to the left of Owen about thirty feet apart Neshi begins to slowly move forward and starts to inspect the settlement from a different side/angle. Neshi is so concerned over getting through the grass that he hardly even notices the settlement in front of him. Perception DC 21 (natural 1)(OOC: I don't believe I have made a single perception roll in this game ever) Stealth DC 12

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday December 2nd, 2020 5:30:42 PM

Armand speeds on his way wondering about nothing but just being in the moment.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 2nd, 2020 7:20:11 PM

Vamir enjoys the flight and waits.

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=23 ; d20+21=35 ;
Wednesday December 2nd, 2020 8:14:37 PM

Elyngael is still moving stealthily and finds a spot to settle down and do some observing of the village and the guards. OOC Not sure if I need to roll stealth again. Stealth d20+20=23. What can she see and hear? Perception d20+21=35

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=40 ;
Wednesday December 2nd, 2020 8:57:37 PM

Owen is delighted to recognize a prairie swallow in the wild. He stays quiet, though, to maintain his stealth.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Wednesday December 2nd, 2020 11:08:15 PM

Being his first time wind walking, Atlas wonders aloud, "Can anyone hear me? We seem to be catching up to this place fairly quickly. Will you un-wind us or is that something I have to do on my own? I think I should have asked these questions before we started. Am I just talking to the air or can someone actually hear me? Or am I just thinking right now and not really talking since I don't have an actual physical voice box? Ugh, all this thinking is ruining the scenery."

DM Jeremy Battle Map  d20+19=26 ; d8+3=7 ; 8d6=29 ; d6=6 ; d20+20=37 ; d8=6 ;
Thursday December 3rd, 2020 6:20:54 AM

Osul, Neshi, and Elyngael don't seem to know much about prairie swallows, other then they have no eyes. Owen is able to identify the bird, along with some pertinent information, but, to maintain his cover, he doesn't share it. (I am going off the original stealth checks, so further checks are unneeded.) In the form of a prairie swallow, Osul finds he has enhanced senses, as well as a very limited sonar, that he surmises is used for hunting flying insects, and navigation. The enhanced senses add +10 to any perception check that doesn't require sight. BTW, yes they are tiny sized.

Osul, Neshi and Elyngael all hear the guards talking about random things, but one subject seems to continually come up, and that revolves around some strange attacks the encampment has been facing lately, whether or not the beetle caprice harvest was worth it, and whether or not they should break camp and find somewhere else to hunt the beetles, or maybe they might find a herd of bulettes. When prairie swallow Osul lands on the wall, the two guards look at each other, with a smile, as one of the guards says, "I wonder if Dharwyn sees that" and no sooner than those words were spoken, two arrow fly out of seemingly nowhere, coming from inside the encampment, and heading straight for the druid turned bird, hitting AC 26 for 16 damage. The guards see the arrows, and one chuckles as he says, "That answers that question! Looks like Dharwyn is having prairie swallow for dinner, lucky bastard!" After the shot is fired, Osul can make a DC 47 perception check Highlight to display spoiler: {You see a half-elf holding a bow hiding in the shadows behind a wigwam.}

The wind walkers will arrive in 3 rounds

OOC... Yesterday I said, in the knowledge nature spoiler: It is considered exceptionally tasty, and, when roasted a delicacy here in the Sargrass, making it potentially dangerous to take this form. Not sure why Owen didn't try to stop Osul from using that form, or no one else decided to try to make the check, but it makes for an interesting episode.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=39 ;
Thursday December 3rd, 2020 7:49:54 AM

{Perception: 39 (49 if the +10 bonus applies - I won't assume and read the spoiler until that is confirmed)}

That hurts, though I suspect the second arrow wasn't neccesary to kill a prarie swallow. He doesn't know where the archer fired from specifically, but falling off and beyond the wall, gliding to the ground, maybe into cover (move action).
Rather then lay waste to the settlement and rick harming his friends, he tries to bulk up - casting Enlarge Animal on himself.

Small Prarie-Swallow/'Osul[/link] [i](Graham) AC:15 (T:12, FF:13), CMD:27, ST:(F13/R8/W21 + RNL), HP:110/126

DM Jeremy Battle Map 
Thursday December 3rd, 2020 10:03:39 AM

The +10 applies to the roll

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Thursday December 3rd, 2020 3:57:25 PM

Thank you Jeremy. I won't back track the post, except to note that he did see the archer.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday December 3rd, 2020 5:21:03 PM

"Hey do you guys think the others will stay out of trouble until we get there?"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Thursday December 3rd, 2020 6:33:45 PM

(OOC: Dharwyn ... LOL)

Neshi grimaces as he sees the arrows strike the Osulbird (now I feel like i'm in peter pan) and begins to slowly move toward the entry from around the side of the two guards.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Thursday December 3rd, 2020 7:42:49 PM

Vamir senses, rather than hears Atlas's concern. Vamir flys in front of Atlas waving his translucent arms to get Atlas's attention. Vamir places his hand in front of his mouth opening and closing it like a mouth while shaking his head no. The witch then points at Atlas points at Atlas's head, and then points down wall floating towards the ground. Vamir then points at his head and motions upwards and floats slightly up.

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday December 3rd, 2020 9:05:12 PM

Elyngael stays silent with some effort as she sees Osul get shot and fall. She lets out a sigh of relief as she notices the same Osul-bird enlarge. The others should be here soon, she thinks, and readies her bow for whatever happens next.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday December 3rd, 2020 10:33:42 PM

Owen flies a little closer enough to be in range should anything further happen.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday December 4th, 2020 1:14:41 AM

Atlas has a dumb look on his face as a wispy Vamir, he thinks, tries to tell him that his hair is sticking up, but if he flies up and down instead then it will sit back down to normal. He cannot help but wonder why his hair is important to Vamir, but then again, maybe Vamir thinks it is important to him and is just being a good friend. He shrugs and tries flying up and down while they make their way to the village.

It doesn't take long before he starts to feel a bit nauseated. "Sorry Vamir, I know you said not to talk, but this flying up and down is starting to upset my belly. I'll let my hair be for now. Thanks for the concern though!"

DM Jeremy Battle Map  d20+5=7 ; d20+5=11 ;
Friday December 4th, 2020 6:15:00 AM

As Osul casts enlarge animal on himself, the advanced group hear one of the guards say, "Hey Dharwyn quit showing off! Seriously two arrows at once against a... What the heck!!!" The guards are now on guard, and everyone except Osul, who is now on the other side of the wall, and as such has complete cover from Dharwyn, will have to make a stealth check again. (DC 21 Remember, invisibility gives a +40 if immobile, and +20 if moving)

Neshi, Owen, and Elyngael try to remain unseen, as they creep closer. They watch a half-elf with a bow in hand, rush out of the gate. When the archer sees that the prairie swallow, AKA Osul, has grown and isn't dead, he frowns, but instead of firing upon the bird, he touches a ring on his finger and disappears from sight. DC 65 perception check Highlight to display spoiler: { You spy movement in the grasses as Dharwyn is investigating the area.} Osul only needs to make a DC 45 check in his current form, but he is kinda busy at the moment.

The guards rush over to the now halfling sized prairie swallow, and with sword and shields at the ready, while flanking him, one of them says, "If you're a prairie swallow, then I'm a rapke, reveal, and identify yourself!"

***************************************

Meanwhile Armand wonders if the advanced team is doing OK, and Vamir tries to share some advice with Atlas, but of course the fighter has no idea what the witch is trying to pantomime. Arrival 2 rounds.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=43 ; d20+33=42 ;
Saturday December 5th, 2020 1:53:31 AM

{Perception: 43 vs 45, but that's 53 vs 45 with the +10 bonus}

After a little consideration, 'Osul reverts to human form, and says, "I enjoy experiencing the Wold through the senses of its creatures - like the prairie swallow. I also like helping good people where I can. I heard you talking about attacks on the camp, just now. I'd like to know more, and I can soon enough have other similarly-minded beings here, but there is a wrong to be righted. I'm willing to dismiss the attack as mistaken identity, but Dharwyn saw me out here, and instead of facing up to what he had done, he turned invisible and fled for the grass. And before you ask, yes, the swallow could still see him." This is interspersed with wincing and other indications of pain as he tends to the removal of the arrows (grass-made again?) and their wounds. {Heal (w/ Healer's Kit): 42}

OOC: I see the weapons and armor, but what sort of threat do the guards pose? And, oh for the days when shapeshifting was regenerative! (AD&D?)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+22=38 ;
Saturday December 5th, 2020 3:03:07 PM

Stealth check DC 38

Neshi keeps moving until he is slight to the side and behind one of the guards.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday December 6th, 2020 1:59:49 PM

Armand wonders how their speed would compare to that of a swallow carrying a coconut.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=31 ;
Sunday December 6th, 2020 4:47:38 PM

Elyngael steps out with her bow ready, "It would be wise to answer my friend while you still can. I have an arrow aimed at your heart and he may turn into something much more fierce than a bird"
Intimidate d20+11= {dice roll error my computer glitched}
(d20) + 11 = 20 + 11 = 31

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Sunday December 6th, 2020 8:00:52 PM

Atlas makes a "oooh" sound when he looks up and sees that their destination is almost upon them. "That was quicker than expected. Vamir, how's my hair now?" Atlas winks, then realizes that Vamir probably cannot see that with the mist form upon him. "Just so you know, I winked after that. A good wink should never go wasted, but I fear you probably didn't see it, so I'm letting you know."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Sunday December 6th, 2020 8:29:06 PM

Vamir chuckles loudly and know that at their speed it will just be carried away.

OOC: It will take 5 rounds to fully form when we arrive

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+5=7 ; d20+5=13 ; d20+21=29 ; d20+10=13 ; d20+10=15 ; d20+50=69 ; d20+5=22 ; d20+5=18 ; d20+21=29 ;
Monday December 7th, 2020 6:19:22 AM

OOC...A spell that has a duration can be dismissed by it's caster as a standard action, so if Vamir wished to end the wind walk spell early, he could, though I recommend being on terra firma first. ;) BTW the wind walkers will arrive at the very end of this round, but won't be able to act until next round, other then land if that is their desire

Osul reverts to human form, and gives a brief explanation for his actions, he questions Dharwyn's integrity to which one of the guards quickly replies, "Dharwyn was and is doing his job, as we are doing ours. Seeing something off, with you he went to scout for more possible threats, leaving you to us. Don't you dare question his heroics, his actions have saved our people from more than one enemy. Osul and those close at hand can tell that the guards are willing to fight to the death for their community, and that though they would be no match for the Wardens present, they aren't your average run of the mill guards either. when Osul mentions the attacks and his willingness to help, a look of uncertainty crosses their faces.

Neshi creeps withing striking distance of the guards, and seems to go undetected. Elyngael reveals herself and takes aim at the guards, as she gives warning. Both the guards seem a bit shaken by her words and actions. As Elyngael makes her move, she hears a masculine voice say, "If you let fly, she-elf, that will be your undoing!". Though she can tell approximately where the voice came from, she sees no one, and she is wise and experienced enough to no that anybody with Dharwyn's obvious experience, isn't going to be in that location anymore anyway. She can attempt a DC 69 perception check to overcome his stealth roll.

The advanced party can make a DC 15 perception check to notice their friends impending arrival.

*******************************************************************************

Meanwhile, the wind walkers are getting close enough to recognize the settlement as an encampment comprised of 20 or so wigwams, surrounded by a wattle fence. They can also see the commotion going on at the gate. Armand is certain that his current air speed velocity greatly exceeds that of a swallow, both African and European, though he wonders if carrying a coconut would affect their speed. Atlas feels the need to let Vamir know he was winking, and Vamir can't help but laugh.

As the wind walkers get closer, they can hear the guards shout out, "What the heck are those!"

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=53 ; d20+17=21 ;
Monday December 7th, 2020 9:45:18 AM

{Perception: 53, Sense Motive: 21}

'Osul lets talk of Dharwyn slide for now, because:
a) The guards with the swords think highly of him, and, more importantly,
b) He called Elyngael "she-elf". 'Nough said.

"My guards, raise the alarm if you must, but I thought you would have done that when I said, "...and I can soon enough have other similarly-minded beings here...". Still, nice day for a chat. A trouble shared is a trouble halved."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+22=25 ;
Monday December 7th, 2020 12:29:42 PM

Neshi, replies to the invisible Dharwyn,

"Just as fair warning Dharwyn, the moment you fire upon her, you and you compatriots will no longer exist in this Wold."

Neshi then becomes a small air elemental and moves to near the settlement entrance only 35 ft up in the air stealth DC 36 (forget the +11 stealth for small air elementals.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday December 7th, 2020 3:24:27 PM

Atlas focuses on the settlement, looking ahead to see what is happening. When he hears the guards shout he looks around to see what he is talking about, clueless that it might be them.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=10 ;
Monday December 7th, 2020 5:44:02 PM

When the village comes in sight Armand begins to make a rapid descent. He looks around to figure out what's what, but with the wind speed and the whole slightly incorporeal state, he really can't determine much. (Perception 10, d20+7)

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+23=29 ;
Monday December 7th, 2020 7:31:14 PM

Vamir continues to look over the village and for the best spot to land. (Perception 29)

OOC: Each person can choose to dismiss Windwalk on themselves instantly. It will be dismissed for that person only..

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday December 7th, 2020 9:52:04 PM

"These guards are perfectly safe. I can control the release of my arrows male-being. I also have the nerve to show myself and be identified which is more than I can say for you." Elyngael stands perfectly still, keeps her bow drawn, and speaks conversationally to the voice.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=26 ;
Monday December 7th, 2020 10:27:35 PM

Owen, still invisible, flies past the guards and into the center of camp. Stealth: 26. He then says, loudly, "The wind walkers are with us, don't worry. And Elyngael, I understand when people have the wisdom to remain unseen...

DM Jeremy Battle Map 
Tuesday December 8th, 2020 6:07:54 AM

Osul notices the wind walkers arriving well before the guard's did, and continues to try to talk his way out of the mess they are in. He is beginning to believe that Dharwyn isn't a bad guy, just very protective of his people. Neshi lets it be known that as Elyngael is protecting Osul, he is protecting her. Elyngael assures Dharwyn that there is no danger, unless one of the guards does something stupid, and calls him out for not being willing to reveal himself. Owen reports the arrival of the wind walkers and reminds Elyngael of the wisdom of remaining unseen, as he himself is invisible. Dharwyn doesn't take Elyngael's bait, and says, "Your friend speaks wisdom, only a fool gives up their advantage without need." Again you hear the voice, but you are certain that Dharwyn isn't in that location anymore.

At this moment two things happen almost simultaneously. First, the Wind Walkers land in the clearing in front of the encampment, where the stand-off has been taking place, and second an alarm bell begins ringing at the far end of the encampment. "By the gods, now what! I have no more time to deal with you fools! If you are here to help, as you say, you may have a chance to prove it now!" Dharwyn shouts out, as the half-elf becomes visible. Turning to the guards he says, "Leave him we are under attack!" The archer then takes off running full speed into the camp. The two guards look at each other, and then look at the Wardens, then back at each other, before one of them says, "What he said!" as they turn and run into the encampment following Dharwyn.



'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+44=53 ; d20+36=53 ; d20+30=39 ;
Tuesday December 8th, 2020 8:39:36 AM

'Osul starts moving around the outside of the settlement towards the sounds of skirmish. He is absolutely convinced they are here to help, but he is far from knowing whom. Aside from checking what's ahead, he frequently checks to see if the other Wardens are following.

{Survival: 53+Forest Walking, Perception: 53, Knowledge(Nature): 39+Forest Walking}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Tuesday December 8th, 2020 2:32:53 PM

Atlas tries to get a word in, but all the commotion prevents him. As the guards start running he looks at the others, "I'm not sure what was happening here, but it looks a lot like the trouble you would have all blamed me for in the past. I think we need to consider that I'm not the source in the future. Just don't want anyone missing that point right now." Then with a look towards where the guards were running, "Shall we?"

And with that he yells "Fly" and takes off on his winged boots to catch up with the guards.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Tuesday December 8th, 2020 5:55:22 PM

Vamir softly lands, and dismisses windwalk instantly. Melzat lands a moment behind the wirch and does the same. They both take off after the rest of the foks trying to figure out what the heck is going on.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday December 8th, 2020 6:15:07 PM

OOC Say your battle map in no way represents what is happening here, it's from the battle with the treant lord. Some of us have pretty long range spells you know.

Armand lands and dismisses the wind walk spell for himself and Brawn. "Hello..." commotion ensues, "Gadzooks we've arrived just in time to be of assistance." He clicks his heals activating his boots of speed and runs past the guards into the compound towards the commotion.OCC Armand will stop at least 60 feet from whatever appears to be attacking the village.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday December 8th, 2020 10:19:40 PM

Elyngael hesitates only a second then follows the half-elf. She pauses as she sees that Armand and Brawn have arrived before them."Armand you are indeed a welcome sight! Brawn come - let's see if we can figure out who the enemy is here,"

DM Jeremy Battle Map 
Wednesday December 9th, 2020 6:22:56 AM

Hearing the commotion, and Dharwyn's words, the Wardens run off following the archer and the two guards, though Osul decides to stay outside the wall. When they arrive, they can see that the inhabatints have set up two lines of defense, a shield wall, and a row of archers lead by Dharwyn, who you see flash in and out of visability, and his arrows seem to be doing far more damage than his fellow archers. They are fending off a group of 8 large sized hulking humionoids shaped beast who are hairless with grey and crimson skin. the creatures also have tiny bat-like wings protruding out their backs, wings that would never be able to lift such a beast. DC 23 knowledge Arcana Highlight to display spoiler: {They are red reavers }

With the shield wall protecting the archers, and holding the creatures at bay, the archers seem more than capable of withstanding, and overcoming this foe, in fact the tide quickly turns in the inhabitants favor, but that is when all heck breaks loose. Unbeknownst to the inhabitants, 6 more of these creatures have circled around, and right before your eyes burst through the wall in hopes of attacking the lightly armored archers flank. You can tell that Dharwyn and the archers are clueless to the new threat.

The map is now up.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday December 9th, 2020 8:00:41 AM

Neshi stays with Osul outside the wall and in the air, hoping that they can bring a little suprise to the party.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   15d6=52 ; 15d6=55 ;
Wednesday December 9th, 2020 8:15:37 AM


Still invisible for the moment and up in the air, Neshi circles around behind the new beasts and hopefully catching them flatfooted, and targeting #3 as his primary target, quickly casts chain lightening, and following it up with a send one.

Damage: 52 points & 55 pts; #3: reflex DC 26 for 1/2 damage; All Others: DC 24 for 1/2 damage.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154  d20+25=26 ;
Wednesday December 9th, 2020 3:37:42 PM

Atlas flies down in-between two of the beasts. He does his best to find a spot that will allow the others to attack with their area of effect spells without hitting him. As he lands he brings his sword down on one of the creatures, but his attempt to smite it results in a pathetic miss.

--------------------------------------------------------
Attack #5 w/ Longsword: 1d20+25=26 (1 - automatic miss...welcome back Atlas!)


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=22 ; 15d6=45 ;
Wednesday December 9th, 2020 5:16:31 PM

knowledge Arcane 22 (d20+16)

"What the heck are those things?" Armand clicks his heals and prepositions....And then he casts Fire Storm I'm not going to clutter the map, it's instantaneous and I get two 10foot cubes/level, so I can shape it. Essentially I'm shaping it to run through all 6 of these guys.

A Roaring wall of flames burst forth (and doesn't harm any of the natural vegetation).
Damage 45 (15d6) Reflex save 24 for 1/2 damage, if they fail the Reflex save they catch fire and take 4d6 damage until extinguished (extinguishing is a full round action and requires a Reflex 20 save).

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+14=18 ;
Wednesday December 9th, 2020 5:26:34 PM

{Knowledge Arcana: 18}

... don't destroy the settlement ... don't summon something that will destroy the settlement ...


'Osul is happy the whatchamacallits didn't see him in their rush to enter the settlement. He walks to a good position (to BA35) and casts Creeping Doom (Fortitude Save (partial) vs 29, SR:No)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=43 ; d8+8=16 ; d6=4 ; d8+8=11 ; d6=3 ; d20=12 ; d8+8=9 ; d6=1 ; d20+15=30 ; d8+8=12 ; d6=6 ;
Wednesday December 9th, 2020 6:26:39 PM

Brawn's Stats: AC 30/16t/28f, CMD25, HP 107/107, F14 R11 W6

knowledge arcane means they are magical beasts, favored enemy +2

Elyngael calls out, "Brawn Guard" and Brawn steps up to be able to reach anything that gets too near her. She then decides to shoot creature 6, to make sure it doesn't try to get flank Atlas. Not sure how difficult it will be to shoot them, she sticks to the basics for her first attack: Precise Shot, Improved Precise Shot, Many Shot (and favored enemy).
Shot 1 d20+25=43, if hit, damage arrow 1, d8+8=16, electrical d6=4, arrow 2, d8+8=11, electrical d6=3
Shot 2 d20 (rolled a 12, hit roll as I was aiming at the arrow to make it +20, so if you add)+20= 32 damage, d8+8=9, electrical d6=1,
Shot 3 d20+15=30 damage, d8+8=12, electrical d6=6,



Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 9th, 2020 6:30:55 PM

Vamir comes to a stop and stares at the beasts for just moment before reaching out and touching Melzat, Be safe my friend. Melzat moves to AM 36, and melzat follows to AM 37.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+8=24 ; d20+8=19 ; d20+8=16 ; d20+8=17 ; d20+8=19 ; d20+8=28 ; d20+8=16 ; d20+8=16 ; d20+8=27 ; d20+8=16 ; d20+8=10 ; d20+8=25 ; d20+8=25 ; d20+8=15 ; d20+8=23 ; d20+8=11 ; d20+8=17 ; d20+8=14 ; d20+16=31 ; d20+16=34 ; d20+16=19 ; d20+16=34 ; d20+16=35 ; d20+16=35 ; d4=1 ; d6=6 ; 4d6=15 ; 4d6=12 ; 4d6=10 ; 4d6=14 ; 4d6=16 ; 4d6=18 ;
Thursday December 10th, 2020 6:30:52 AM

Neshi fire off a couple of chain lightnings. 2, 5, and 6 each made one of their saves for half, while the rest took full damage.

Atlas runs forward to attack one of the creatures, but nearly misses cutting off his own leg, as he stumbles on a stone.

Armand casts Fire Storm, and only #1 makes his save for half

Osul casts Creeping Doom on 3, 4, 5, and 6. 3 is the only one who failed his save verses the poison, and took 1 dex damage, and they all took biting damage (I rolled them for you this round, but don't forget to roll the 1d4 dex damage for the poison and 4d6 for biting damage of each of the swarms)

Though she isn't able to identify the beasts, Elyngael is able to discern that they are magical beasts, which is to her favor, as she lets fly on number 6 hitting with all her arrows.

Melzat and Vamir move into position. (Because of Melzat's size, I couldn't put Vamir where you requested, so I put him as close as possible to your desired coordinates)

*********************************************************************

The creatures all turn and face their unexpected enemy, and each of them lets out a devastating roar. Everyone must make 6 DC21 will saves. (the effects don't stack, their are just 6 chances to fail.) If you fail, those within 30 feet of the creatures (Atlas, Osul, Vamir, Melzat, and Brawn) are panicked and must drop what is in their hands and run as fast as they can. Everyone else is just shaken. The fear effect lasts 3 rounds

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 127/256
2) HP 133/256
3) HP 94/256 -1 dex
4) HP 90/256
5) HP 115/256
6) HP 53/256

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+21=37 ; d20+21=26 ; d20+21=40 ; d20+21=27 ; d20+21=36 ; d20+21=25 ; 4d6=10 ; d4=4 ; 4d6=14 ; d4=2 ; 4d6=12 ; d4=2 ; 4d6=17 ; d4=4 ; 4d6=14 ; d4=1 ;
Thursday December 10th, 2020 10:15:46 AM

{Will Saves: 37, 26, 40, 27, 36, 25}

"What are they?", he asks as he holds his ground, and manoevres the Creeping Doom (4d6 damage, distraction (DC 13 - Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 27). Using skills that involve patience and concentration requires a DC 20 Will save.), d4 Dex damage).
They crawl over Thing1(10 damage, -4 Dex), Thing2(14 damage, -2 Dex), Thing3(12 damage, -2 Dex), Thing5(17 damage, -4 Dex), Thing6(14 damage, -1 Dex).



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+16=29 ; d20+16=28 ; d20+16=23 ; d20+16=35 ; d20+16=27 ; d20+16=23 ;
Thursday December 10th, 2020 11:20:23 AM

Owen powers through the jarring roars of the red reavers. He activates his Invisibility field and flies upward, then catches reavers 3,4,5, and 6 in a Prismatic Spray (DC24).

____________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
1/8 daily Invisibility Field rounds used.
}

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=19 ; d20+13=26 ; d20+13=16 ; d20+13=21 ; d20+13=27 ; d20+13=18 ; 15d6+13=65 ;
Thursday December 10th, 2020 12:39:49 PM

Up in the air and more than 30 feet away, Neshi is able to shake off some of the feear that begins to run through him, but he is a bit shaken, and glad he is not on the ground with the others.

Moving a bit further up in the air (now about 60 ft) and a bit further away, Neshi drops a flamestrike* on top of #s 3, 4, 5, & 6. 65 points*, Reflex DC 24 for 32 points damage.

(* all fire damage - no divine aspect of the spell.)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+16=31 ; d20+16=33 ; d20+16=29 ; d20+16=26 ; d20+16=28 ; d20+16=30 ; d20+23=24 ; d20+23=42 ; d4+8=12 ; d6=5 ; d20+18=31 ; d8+10=16 ; d20+18=29 ; d4+8=12 ; d6=4 ; d20+13=23 ; d10+6=14 ;
Thursday December 10th, 2020 1:40:59 PM

Atlas grunts in frustration, but gets into his stance and prepares to attack. Then a sound comes from these creatures that shakes him to the core. However, his training prevails, allowing him to tune it out and unleash on one of the beasts, hitting with 3 of his 5 attacks and drawing plenty of blood in the process.

----------------------------------------------------------
Will Save: 1d20+12+4=31
Will Save: 1d20+12+4=33
Will Save: 1d20+12+4=29
Will Save: 1d20+12+4=26
Will Save: 1d20+12+4=38
Will Save: 1d20+12+4=30

Attack #5 Longsword: 1d20+23=24 (another 1 and complete failure)
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+23=42
Damage: 1d4+8=12
Cold Damage: 1d6=5

Attack #5 Longsword: 1d20+18=31
Damage: 1d8+10=16
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+18=29
Damage: 1d4+8=12
Cold Damage: 1d6=4

Attack #5 Longsword: 1d20+13=23 miss
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Two-Weapon Rend: 1d10+6=14

Total Damage: 63




Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=21 ; d20+17=35 ; d20+17=23 ; d20+17=35 ; d20+17=24 ; d20+17=22 ; 4d6=11 ; 15d6=50 ;
Thursday December 10th, 2020 5:58:46 PM

Will save 21, 35, 23, 35, 24, 22 (d20+17) made them all as an idle question would break enchantment end the panic?

#2, #3, #4, #5, #6 are on fire from the last spell because they did not make their save and did not do the full round action to extinguish with a reflex 20. They take 11 points fire damage (4d6 and continue to burn).

Seeing that the others are giving the upper end some lovin' Armand cast Flame Strike and hits #1 and #2,
Damage 50 (15d6) Reflex save 21 for 1/2 damage.

spells left Highlight to display spoiler: {
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 X, Flame Strike, Break Enchantment, Command Greater, Righteous Might (domain), True Seeing (wis bonus)
6 Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 Summon Monster VII, Destruction, Holy Sword(domain)
8 X, holy aura (domain)
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+6=9 ; d20+11=19 ; d20+23=42 ; d20+23=28 ; d8+8=9 ; d6=6 ; d8+8=16 ; d6=4 ; d20+18=36 ; d8+8=16 ; d6=2 ; d20+13=15 ;
Thursday December 10th, 2020 8:21:22 PM

Will saves for Brawn, d20+6=9, he fails and runs away (it says random, so I guess you need to move him)
Will saves for Elyngael, d20+11=19 she fails so she is shaken? -2

Brawn's Stats: AC 30/16t/28f, CMD25, HP 107/107, F14 R11 W6

Elyngael is startled by the howl and even more so when Brawn runs away. She attacks #6 if the spells didn't kill it or switches to #5 if 6 is down.Precise Shot, Improved Precise Shot, Many Shot (and favored enemy).
Shot 1 d20+23=42 (that's a crit, I didn't realize I crited last time as well, rolling to confirm d20+23=28 not confirmed) damage arrow 1, d8+8=9, electrical d6=6, arrow 2, d8+8=16, electrical d6=4
Shot 2 d20+18= 36 damage, d8+8=16, electrical d6=2,
Shot 3 d20+13=15 miss


Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+14=22 ; d20+14=16 ; d20+14=26 ; d20+14=34 ; d20+14=29 ; d20+14=34 ; d20+5=21 ; d20+5=9 ; d20+5=16 ; d20+5=9 ; d20+5=11 ; d20+19=39 ; d20+19=31 ; 6d8+9=29 ; d6=4 ; d6=4 ;
Thursday December 10th, 2020 9:47:01 PM

Vamir begins to step up as the creatures roar causing Vamir to turn and run in the direction he just moved from. (Failed the second roar) Melzat hears the roars but doesn't react (Plants have immunity to all mind-affecting effects including charms, compulsions, morale effects, patterns, and phantasms rolled in case I am wrong). Melzat moves to Ak 35 and bites #2 (AC 39 nat 20, 31 to confirm. 29 damage 4 shock 4 frost total 37)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+25=41 ; d20+25=44 ; d20+25=43 ; d20+25=26 ; d20+24=43 ; d20+24=44 ; d8+9=12 ; d8+9=16 ; d8+9=17 ; 2d4+9=15 ; 2d4+9=17 ; d8+13=14 ;
Friday December 11th, 2020 6:04:21 AM

Osul's creeping death swarms are a bit more effective this time, as only #2 and #6 manage to avoid any dex damage, though they still takes the biting damage.

Owen casts pismatic spray, on 3, 4, 5, an 6. 3 is hit by an orange spray but only takes half the acid damage, 4 gets hit by two sprays red and indigo, and he fails them both. He takes the full fire damage and is permanently under a confusion spell due to insanity. the insanity causes him to hit himself for 16 damage. 5 gets hit by a blue spray, but shakes off the flesh to stone affect. 6 gets hit by the orange spray and takes the full acid damage, which is enough to drop him.

Neshi drops a flame strike on 3, 4, and 5. All three take the full blast, which is enough to drop 3 and 4.

Atlas slices and bashes #5 which drops the beast.

Armand's lingering fire does its thing, as he casts flame strike. 1 saves for half, but 2 takes the full blast

With 3-6 dead Elyngeal doesn't have a target, as the wigwams are in the way (I tried to see if making a 5ft step would give you an angle, but I couldn't find one, and I can't move a player's marker beyond that without permission from the player)

Vamir succumbs to the fear and makes tracks in the opposite direction. Melzat, being immune to fear, since it's a mind effect, moves forward and attacks 2, biting a chunk out of the creature.

***************************************************************************************

The two creatures both turn their attention to the closest enemy, which in this case is Melzat. 1 makes a 5ft step and then attacks with 2 claws and a bite, and 2 also attacks with 2 calws and a bite. 1 hits with both his claws which triggers rend damage, and he hits with the bite. 2 misses with one of his claws, but hits with the other, as well as it's bite. Melzat takes a total of 91 damage

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 92/256 -4 dex AC27
2) HP 21/256

OOC...Not sure what happened to all my save rolls, they seem to have disappeared. I'm not sure if that has ever happened to me before. BTW, I would rule that break enchantment would not work against the roar attack, as it a natural ability of these creatures and not anything magical.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  15d6=43 ;
Friday December 11th, 2020 2:42:17 PM

Seeing the party's enemies largely destroyed, Owen flies higher to see if the rest of the defenders need any aid. He readies a Freezing Sphere in case he sees an opening that would hit most of the reavers and leave the defenders unscathed. (If he finds the opening, it would deal 43 cold damage, with a DC23 Reflex save for half damage.)

______

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+25=31 ; d8+10=12 ;
Friday December 11th, 2020 8:08:02 PM

Atlas leaps in the air with his winged boots and lands between Melzat and the two remaining beasts. He attacks the one that appears to be most damaged

-----------------------------------------------------------
Attack #2 w/ longsword: 1d20+25=31
Damage: 1d8+10=12
Holy Damage: n/a (not evil creatures)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Saturday December 12th, 2020 11:07:16 AM


Flying a bit closer to the front Neshi casts a reverse gravity spell on the area containing the eight other opponents.

Reverse gravity

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+12=28 ; 5d8=16 ;
Saturday December 12th, 2020 10:35:08 PM

Armand shifts forward and left trying to see around the huts. He really wants to get to the front village where the other creatures are attacking, but knows that they need to take care of this situation first.

He casts Searing Light and creature #2.
Range Touch, 28 (d20+12) Damage 16

spells left Highlight to display spoiler: {
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 Dispel magic, Invisibility Purge, Stone Shape, X, Searing Light(wis bonus), Searing Light (domain)
4 Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 X, Flame Strike, Break Enchantment, Command Greater, Righteous Might (domain), True Seeing (wis bonus)
6 Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 Summon Monster VII, Destruction, Holy Sword(domain)
8 X, holy aura (domain)
}

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  4d6=17 ; d4=2 ; 4d6=21 ; d4=1 ;
Saturday December 12th, 2020 11:17:43 PM

'Osul moves inside the wall and casts Mass Bear's Endurance (+4 Con) which should reach 60' to the Creeping Doom, Malzat, Atlas, Owen, Elyngael and Neshi (subject to altitudes).

The Creeping Doom continues to crawl over Thing1(17 damage, -2 Dex), and Thing2(21 damage, -1 Dex).

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=23 ;
Sunday December 13th, 2020 4:51:17 PM

Elyngael is still shaken this is round 2.

Elyngael moves forward and shoots #1. Using Improved Precise shot (no cover), many shot (2 arrows), pinpoint targeting (no armor or shield bonus), and deadly aim (-3 to hit +6 damage).

Shooting, d20+20=23 miss.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Sunday December 13th, 2020 7:47:14 PM

Vamir continue running as Melzat withdraws carefully from the combat.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

DM Jeremy Battle Map  d20+16=23 ; d20+25=33 ; d20+25=29 ; d20+25=40 ; 2d4+9=15 ;
Monday December 14th, 2020 5:58:30 AM

Owen and Neshi move to get better view of the other battle, and see that the natives, especially the archers are just finishing of the last of them. They can easily see that the fight is all but over, so they can save their spell. (Sorry, never thought to erase them as they fall. They were added to the map to help visualize the scene, and I completely forgot about them)

Atlas flies forward and cuts a chunk out of #2

Osul gives everyone a con boost, as his creepy crawlies do their thing, which is more then enough to drop #2, and lower #1's dex and HP some more.

Armand casts searing light and knocks some more of #1's life down. (I know you said #2, but I can't see Armand firing at a fallen enemy, when a living one is right before his eyes.)

Elyngael tries to finish off #1 but can't seem to hit the mark.

Vamir is still overcome by the fear attack, and Melzat wisely withdraws after the massive series of attacks he received last round.

***********************************************************************

Being too stupid to realize its demise is at hand, the final creature lashes out at Atlas with its 2 claws and a bite. Both claws are deflected of the fighter's armor, but the bite is able to find a fleshy spot, which inflicts 15 damage.

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 59/256 -6 dex AC26

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday December 14th, 2020 8:08:51 AM

Neshi seeing that things are well in hand at the front holds his spell and instead head out to try and slow down/catch/stop Vamir.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  4d6=11 ; d4=4 ; 3d6=8 ; d20+15=31 ;
Monday December 14th, 2020 8:16:13 AM

The Creeping Doom continues to crawl over Thing1 (11 damage, -4 Dex).

'Osul goes Lightning Lord on Thing 1 (SR:31, Damage: 8 - Reflex save vs 28 for half)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=1 ; d6=3 ; d6=2 ; d6=1 ; d6=4 ; d6=4 ;
Monday December 14th, 2020 6:14:34 PM

Armand moves forward a bit and then channels some of Gargul's healing energies to restore Melzat and Atlas. He makes sure to exclude creature #1.

healed 28 hit points damage (8d6, ignoring the 1's).


Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Monday December 14th, 2020 7:58:19 PM

Vamir continues running away as Melzat nurses his wounds.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=34 ; d8+8=12 ; d6=6 ; d8+14=22 ; d6=6 ; d20+15=20 ; d20+10=18 ;
Monday December 14th, 2020 8:48:04 PM

Elyngael is still shaken this is round 2.

Dissatisfied with her last attempt to kill the strange creature Elyngael strives to do better. Shooting #1. Using Improved Precise shot (no cover), many shot (2 arrows), and deadly aim (-3 to hit +6 damage).

Shot 1 d20+20=34, damage arrow 1, d8+8(forgot+6more)=18, electrical d6=6, arrow 2, d8+14=22, electrical d6=6
Shot 2 d20+15= 20 miss
Shot 3 d20+10=18 miss

She is somewhat satisfied that at least 2 arrows hit (52 total damage).

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+17=36 ;
Monday December 14th, 2020 8:57:09 PM

From the air, Owen scouts around to see if there are any more enemies lurking in the nearby grass. Perception: 36.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+23=36 ; d8+10=18 ; d20+23=26 ; d20+18=37 ; d20+18=32 ; d8+10=12 ; d8+10=17 ; d20+18=27 ; d20+13=23 ;
Tuesday December 15th, 2020 12:10:09 AM

Atlas turns to attack the final beast standing. He almost feels bad for the thing, knowing that it isn't evil. "O'sul, you're rubbing off on me, stop it." To shake the feeling he puts it out of its misery.

-----------------------------------------------------------------------------------
Attack #5 Longsword: 1d20+23=36
Damage: 1d8+10=18
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+23=26 (miss)
Damage: 1d4+8=n/a
Cold Damage: 1d6=n/a

Attack #5 Longsword: 1d20+18=37 (19 for longsword is potential crit...32, crit confirmed)
Damage: 1d8+10+1d8+10=12+17=29
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+18=27
Damage: 1d4+8=n/a
Cold Damage: 1d6=n/a

Attack #5 Longsword: 1d20+13=23 miss
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Two-Weapon Rend: 1d10+6=n/a (did not hit with both sword and shield)

Total Damage: 47


DM Jeremy Battle Map  d20+16=36 ;
Tuesday December 15th, 2020 6:02:41 AM

Neshi holds his spell and tries to catch up with Vamir,

Osul's swarm keeps doing what it does, though the creature is able to make it's poison save.

Armand channels energy hooking Melzat and Atlas up with some of Gargul's healing juice.

Vamir can't help but keep running (this should be the last rounds), as Melzat nurses his wounds.

Frustrated with last round's proceedings, Elyngael lets fly again, and manages to drop the beastie.

Owen checks for more enemies, but doesn't see any, and is pretty sure this is the lot of them.

Atlas is begrudgingly prepared to make the killing blow, but the creature falls, by Elyngael's arrows, at his feet.

************************************************************************************

That's when crazy begins. The creature stops mid fall, suspended in midair. Looking around you see the natives have finished off the last of their enemies, which now that you have a closer look can make a second attempt to identify them, (DC 23 knowledge arcana)Highlight to display spoiler: { they are red reavers} and they start running towards your position, but they also freeze mid stride. Closer inspection, and you notice that even the grasses, that have been swaying in the breeze, have frozen mid sway. Then everything starts to swirl a colorful mixture of red, green silver and gold, and in an instant you are no longer in the Sargrass Plains, but in a place you've all been before. You find yourselves on a familiar snowy path surrounded by evergreen trees. It is nighttime here, but the path is illuminated by everburning torches placed at equal intervals to offer a pleasant walking experience, and even though the ground is snow covered, you don't find yourselves cold in anyway, in fact you find it a pleasant exchange for the heat of the plains. The path leads north.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+14=28 ; d20+44=64 ; d20+36=55 ;
Tuesday December 15th, 2020 7:34:05 AM

{Knowledge(Arcana): 28}

"Red reavers? I couldn't tell you much else, but I swear that is going to come back to bite me."

As he tries to get his bearings {Survival: 64+Forest Walking, Perception: 55}, he absentmindedly adds, "What was that, Atlas?"

Snow...?

DM Jeremy Battle Map 
Tuesday December 15th, 2020 10:05:53 AM

Correction, everyone but Osul has been here before. I forgot Graham hadn’t returned yet, last time you were here.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday December 15th, 2020 12:22:10 PM

Atlas looks around, then blurts out, "Come on! It is one thing to have us land somewhere else, but to pick us up in the middle of something is a completely different game. And that is not mentioning how cold it is!" With a little frustration he reaches into his bag of holding for his gloves.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=26 ;
Tuesday December 15th, 2020 5:59:34 PM

Armand quickly looks around everywhere trying to see if everyone was transported since the party was pretty scattered by that fearful roar from the creatures.

Knowledge Arcane 26 (d20+16). "Of course that's what they were. But they are generally only hostile when defending their territory I thought?" He again looks to see if everyone is here. "Does anyone need healing?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Tuesday December 15th, 2020 7:29:57 PM

Owen lands next to the others. "I have to say, I prefer teleporting myself to being suddenly transported elsewhere."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  4d12+15=37 ;
Tuesday December 15th, 2020 7:42:19 PM

Vamir lands, his legs still pumping, as he tumbles over. The young witch looks up at the others, the embarrassment tinging his face, "I am so sorry. I couldn't control myself. I have ran from trouble in years." Vamir stands up and walks over to check on Melzat who is still injured. The elf casts cure critical wounds healing Melzat for 37 hps. Vamir looks around, "Weren't we here last year?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday December 15th, 2020 7:59:13 PM

Neshi is just about to catch up with Vamir when he finds himself shivering in the cold air...

"Hey, This is a bit familiar..."

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Wednesday December 16th, 2020 1:47:04 AM

'Osul raises his hand, responding to Armand's question.

DM Jeremy Battle Map 
Wednesday December 16th, 2020 6:09:56 AM

A few of the Wardens are able to identify the red reavers, and Armand correctly mentions that they are normally only aggressive when protecting their territory, They are also able to identify them as a desert creature, which may or may not mean they are out of their element in the Sargrass. As for the current location, a few grumble a bit about the fact that they were teleported against their will again, and some prepare for the cold, but like I already mentioned, even though it is wintery landscape, you don't feel any coldness at all, in fact, whether by some magic, or just the natural essence of the place, you find the temps very comfortable. A few begin to recognize the place, remembering that at about this time last year, you found yourselves here, pulled out of fire mountain. You are currently standing on a path illuminated by everburning torches leading north. behind you is nothing but evergreen forest and darkness.

You travel north, as, other than risk getting all scraped up by the thick evergreens, that is really your only option, Well I suppose you could just stay where you are, but I've never known the Wardens to sit on their laurels. In less then 10 min of walking, you begin to see a warm glow ahead, and few minutes later, you turn a corner in the path, and there stands a ginormous table heavily laden with all imaginable delicacies, both sweet and savory, as well as flagons of various wines, and tapped kegs of ale. The area is illuminated by hundreds of candles, and standing at the head of the table is what appears to be an elderly human, though he seems to have the vigor of one a fraction of his apparent age. The man is wearing a red coat, trimmed with white fur, that goes down to his ankles. On his head he is wearing what appears to be a wreath made of holly. The man is smoking a long stem pipe, filled with an aromatic tobacco, and the smoke he blows out hangs in the air above his head making all sorts of magical shapes. Tin soldiers marching, a dragon soaring, a ship sailing, to name a few. Everyone but Osul immediately recognizes him as Nicholas, and even Osul realizes your not in the Wold anymore.

Nicholas sees you arrive, puts down his pipe, and says "Welcome Wardens of the Tree! Welcome to this yuletide feast! The rest of the guests should be arriving soon." Sure enough people you recognize begin walking into the clearing. Isabel and Simon are first, with Wiz-Bang riding on Simon's shoulder, followed by Warden's past, as well as dear friends from the Tree. Finally a few people arrive that most wouldn't recognize, but individual Wardens recognize them as people from their past, and in some cases, people who have gone to Gargul, for their eternal rest.

OOC... instead of going through everyone’s backstory sheets, I left the past loved ones generic, so you can RP it as you wish.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday December 16th, 2020 2:38:43 PM

Once Atlas' hands warm up and he takes in the beauty of the place his spirits rise. He is very grateful for seeing his friends from the Tree, it has been so long. He gives Wiz-Bang a big hug, doing his best not to crush the little guy, then makes his way around to the others.

At some point he gets a strange feeling though, one he hasn't experienced before...loneliness? His friends are his family now, and most people from his past he would like to leave them there rather than meet them here. However, it sure would be nice to have someone like Owen does. Is it time for him to find someone? That sounds crazy, but this feeling..."Where's the mead?" he bellows and laughs as he tries to shake it off.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday December 16th, 2020 8:08:39 PM

The spirit of Armand's father comes up to him and smiles. "You have done well son. I'm proud that you found your way out of being a collector of trash. In my time I tried to be an adventurer but found the road difficult to travel. I was ashamed at my weakness and chose a role to hide from myself. But you are better than I, so I will tell you what you have always longed for. Our family name is De'lafere." His father's spirit then fades away.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday December 16th, 2020 8:14:31 PM

Elyngael is re-leaved when Brawn comes running up. She checks him over to make sure he is okay. "Atlas don't get drunk, eat some food." She tosses some choice bits to Brawn.

At the table she is surprised to see her parents. She runs over and greets them and they start talking about caravans and routes.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday December 16th, 2020 8:39:25 PM

Neshi looks around and smiles as Nicholas grets them and he sees their family and friends past and present, in attendance.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 16th, 2020 9:27:55 PM

Vamir walks in to the clearing. The elf sees 5 forms 3 familiar, and 2 unknown all standing together, as if waiting on him.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Thursday December 17th, 2020 4:00:14 AM

'Osul looks around - gauging from the table at least that there is no rush.

He mingles (again), keeping an eye out for more manifestations of various orders.

DM Jeremy Battle Map 
Thursday December 17th, 2020 7:55:02 AM

Atlas begins to have a desire for matrimonial bliss, but washes the feeling away with some mead.

The ghost of Armand's father arrives, and tells him how proud he is, of the cleric, he even tells hArmand his surname. Even though the ghost is welcome to stay for the festivities, he fades away, and returns to his rest.

Elyngael is glad Brawn is alright and then sees he parents, whom she chats with for some time.

The arrival of the loved ones brings a smile to Neshi's face.

Vamir sees 5 individuals waiting for him. 3 he is familiar with 2 not so much. [i]Sorry, I'm blanking on who those 5 people are. I look forward to meeting them as well.[/b]

Osul decides he can let his guard down a bit, and begins mingling with the guests.

***************************************************************************************

As the festivities begin to jump into high gear, Nicolas makes an announcement. "It's been another year, and Yule is here again. Eat! Drink! Be Merry! Time matters not here. All that matters is your enjoyment, and celebration. So let us raise a glass to the Wardens of the Tree, may they be ever prepared to defeat the evil of the Wold, and protect it!" The guests all shout, "Hear! Hear!", and the party begins in earnest. the food and drink is splendid, rivaling the feast at Eberyon's Palace, and whenever a plate is emptied, creatures that resemble elves the size of halflings come, out of the forest, and replenish it.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Thursday December 17th, 2020 8:49:57 AM


As Neshi stands looking around, the specter of and very slender human with fiery red hair comes out of the crowd and walks toward the large wemic. He is wearing a robe with a stylized Oak tree covered with acorns and at the center of the trunk is Eberyon symbol.

As he separates himself from the crowd, It is quite obvious that this is someone important to Neshi as he visibly emotional and rushes forwrd to greet the elderly man.

"Scorchis Vox, Father" I didn't think I would ever get to see you again, until we met on the other side."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday December 17th, 2020 9:59:25 PM

Elyngael continues to chat with her parents.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday December 17th, 2020 10:00:33 PM

Armand is a bit at a loss after his father's revelation. He looks around. "Say Atlas, you're our resident expert. I think I need a good stiff drink. What do you recommend?"

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Thursday December 17th, 2020 10:04:22 PM

Vamir stumbles towards the group of 5 waiting on him. It is evident to all the young elf is unsure how to react to seeing the group of elves and humans. With tears flowing from his eyes Vamir addresses them all "Father, mother, father, mother, father. I could never imagine a moment like this happening. To see all of you at once is overwhelming. I never dreamed a moment like this could exist." Vamir hugs each of them crying as he does so.

OOC:
Aiwin (elf) is Vamir's birth father
Solana (elf) is Vamir's birth mother
Brucelk (human) is Vamir's adopted father
Illi (human) is Vamir's adopted mother
Gornin is Vamir's mentor and adopted father
Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday December 17th, 2020 11:42:35 PM

Owen picks up Simon and whirls him around in a circle. "Simon! Isabel! How wonderful to find you here! And look who else is back: Atlas!"

Simon is delighted to see Atlas, but a little hesitant around the fighter he hasn't seen in a while.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Friday December 18th, 2020 12:12:14 AM

Atlas is happier than he has been in a long time. After Owen sets Simon down he can sense his hesitation, so he bends down to whisper something in his ear, then scoops him up and puts him on his shoulders. He gives a wink to Isabel, a quiet, "Thank you Owen", and then begins the ride. "So Simon, I hear there are beasts that can only be seen if you are tall enough. I'm a smidge too short, but with you up there I'm sure we can find them. They float high in the air, are beautiful, and if you see one they will grant you a wish. Keep your eyes peeled as we take a tour of this wonderful place."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Friday December 18th, 2020 12:22:30 AM

As Atlas passes Armand he suggests a festive drink, "Armand, I'm not sure if you can handle what I would drink, but I'm sure a Salted Caramel White Aisildurian would fit the bill. Otherwise I would love the scent of some mulled wine. Whatever you get, grab two. I'll be back after Simon and I finish our fun."

After he gets a few paces away he turns back to Armand, "Make that three, I'm thirsty." And with a good belly laugh he and Simon continue on their way.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Friday December 18th, 2020 4:19:18 AM

Mingles well, mingles well...

DM Jeremy Battle Map 
Friday December 18th, 2020 5:55:27 AM

Neshi and Vamir have meetings with lost loved ones and I'll be honest, your soft hearted DM (or is that minded?) felt a bit touched. Elyngael continues to enjoy her time with her parents, as Osul continues to mingle. Owen enjoys some quality time with his family, But Armand feels he needs a drink after his encounter with his fathers ghost. The cleric turns to their resident expert on alcohol consumption, Atlas for advice. Atlas gives some ideas, and gives Simon a shoulder ride around the table. Nicholas can't help but give a good "Ho, ho, ho!" at the sight of the child riding on the large humans shoulders. He reaches into a pocket hidden inside his coat and pulls out a sword and shield sized just for Simon, hands them to the lad and says "Merry Yuletide, young man, when he gets back home, you'll have to ask Atlas to teach you how to use these."

OOC... Please feel free to post as you will, during the slowdown. I'll be checking in "hopefully" daily to see if any DM responses are needed, though I probably won't be posting unless promoted to. Of course during the slowdown posting is completely optional, so don't feel as though you are under any obligation. When we resume in full force January 4th, James will be jumping into the DMs chair, and I'm looking forward to seeing his style of DMing.
I hope you all have a very happy holidays!!!!

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