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Scene 5: The Wild Caves


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday September 30th, 2020 6:03:15 PM

OoC
that's not how the staff recharge works BTW
IC
Sigvar starts his day casting Greater Magic Weapon on his sword as usual, only he has more power now, and so does his blade.

Prudence Gundle 
Wednesday September 30th, 2020 9:11:36 PM

[There are no bunnies--or indeed any animals at all--in the meadow view. Just flowers.]

Pru is ready to go. A trip to the Catacombs may be nice eventually, but she's still getting used to the orange pearl orbiting her head.

"We should go," she says. "There's no telling what that dragon might do if we give it enough time."

[OOC: Pru is leveled up to 17.]

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday September 30th, 2020 10:15:57 PM

Trayvin wakes refreshed after resting in the mansion. He hopes today is the day they will be able to rescue the Commander.

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday October 1st, 2020 1:10:32 AM

OOC: woa! Pru at 17th level? I thought we were just moved up to 16th. Nikolai was at 15th, was he still a level behind?

Recharging Staves: Each morning, when a spellcaster prepares spells, or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and is capable of casting at least one of the spells.

SO all I need is Cure Serious Wounds spell energy imbued into the staff to get one charge back per slot.

Do I misunderstand how it works?
However it works, if you got any spell energy of that slot left before we rest, please use it to recharge the staff of healing.

IC: Before Nikolai goes to bed, he tries on the Monk Robe he picked up. He feels extraordinarily more monkish than when he takes it off. It is of some comfort that those dwarven monks weren't all that much better than he without those monk robes and those belts of giant strength.

"There's bound to be sentries, but let's see if we can get Michael up close, invisible, to sniff them out. Any other ideas on how best to tackle the cave entrance?"

Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Thursday October 1st, 2020 1:48:25 AM

Anna prays for her at will SLA to be Alter Self for the day

She says to her fistmates, "If you guys think Eidnith is burned then I'll turn into someone who doesn't look like one of us and go in alone as a potential convert to their cult. If Pru casts telepathic bond, then I think we are ok."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 1st, 2020 10:27:59 AM

OOC
Yes you do it seems. We cannot recharge it at the end of the day with 'leftover' spells. So no " If you have spells left over add a charge". The recharge needs to be deliberate and done when memorizing spells in the morning and thus sacrificing that spell slot for the day. Especially for Sigvar since he can not just turn any 3rd level spell (4th level spell for him) into a cure serious like a cleric, he actually needs to memorize the spell. Trayvin would need to recharge it with his memorized spells in the morning, not leftover spells at the end of the day. Also I believe we can each only restore one charge per day.

IC
"On taking the cave we need to be a bit ruthless. No runners, no calls for help, I almost think we might want a silence spell on us as long as we can maintain it. Our strength here is that we overwhelm each group we meet quickly and not let them summon aid and draw out the fight."
" My main question is do we go in primed for the dragon or do we save those defensive spells until we see if he is there. My defensive spells will last almost three hours, but is that long enough to secure the cave and find the dragon?"


OOC#2
I think I have enough gold for some last minute solutions to chinks in my defenses, do I have time to hit the catacombs still?

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Thursday October 1st, 2020 11:35:34 AM

Pompous tests out his new blade waiting for the others.

“ swing, swing, perry, THRUST!! “

Prudence Gundle 
Thursday October 1st, 2020 1:36:46 PM

[OOC: I mean 16th. She's a 17th-level caster with the pearl. Math is hard! :D ]

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday October 1st, 2020 5:24:30 PM

Trayvin would need to recharge it with his memorized spells in the morning, not leftover spells at the end of the day. Also I believe we can each only restore one charge per day.

Yep, looking at that last bit of the paragraph, it's just 1 charge per day, and must be specifically set aside for that from the beginning of the day, or when you pray to regain your spells.

Big Bummeroo. :(

DM Warren - "Duck, Weave, Rest, Heal" 
Thursday October 1st, 2020 5:30:38 PM

The divine casters hash out how to properly recharge the staff with Nikolai while preparing for the day ahead.

Pru acknowledges her struggles with math. Good thing her power comes from the force of her personality rather than book learnin.

Sigvar finishes his inventory of his gear (yea, finish up your orders) and Pompous makes sure that he's familiar with his new sword.

Anna and Nikolai finalize plans to get some intel, but Michael seems extra sleepy and may need some coffee before he's ready to spy.

They've been scoping out the entrance, and have seen nobody going in or out. However they're proceeding, they just need to pull the trigger.

Prudence Gundle 
Thursday October 1st, 2020 5:48:11 PM

"Do we need a plan of some kind?" Pru asks. "I mean, I'm no strategist, and I usually follow the same plan. Haste all of you guys, then blast the enemy until they stop moving. But maybe we need something more advanced than that."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 1st, 2020 6:14:18 PM

OOC
Big Bummeroo. :(
Yeah, it is possible to recharge it, and it did come in darn handy but it kinda needs to be a downtime thing.
Sigvar's ticket is in at the catacombs, just waiting to be served


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 1st, 2020 8:46:34 PM

Pru, seems like that is our usual plan, and then where we shine is adapting after meeting with the enemy. I think we should hold off on the dragon specific defenses until we know for sure it is there.

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday October 2nd, 2020 12:02:24 AM

"With my Hat of Disguise I can do the same, two acolytes are better than one. I just hope they don't think to check for magic emanations."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday October 2nd, 2020 2:25:10 AM

Michael slept as hard as he has ever slept, when he hit the hay he didn't even think to set his traps or sleep beneath the bed as is his habit. when he awakens he has been sleeping so deep he does not know where he is for a moment.

He gets out of bed, grabs some coffee and breakfast.
boy that fight really took it out of me, I've not rested that hard in ages. Yeah turn me invisible and cast silence on a rock. that I can carry with me. (YAWN!) Oh my...anyway since I'm going to be silenced do we have some form of telepathy we can use so I can communicate with yall while I scout? scratch that...I'm not leading an assault, I'm looking over the territory so Nikolai and Anna can enter and know what's going on. Sorry still a bit muzzy from the sleep. can Pru teleport us in to where Nikolai and Anna are once they call for us? or are we going to have to assault to their location? .


Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Friday October 2nd, 2020 3:18:17 AM

Anna says, "We should still be telepathically linked to Pru and whoever else in the team we can be."

(OOC: I don't know what is going on with the catacombs, there appears to be a logjam)

DM Warren - "Two Acolytes are better than one." 
Friday October 2nd, 2020 1:50:10 PM

So it sounds like we've got an Altered Anna, Hatted Nikolai, and invisible/silenced Michael, all telepathically linked to Pru. Please give me stealth, perform, bluff, perception, or whatever rolls relevant to your approach to the cave.

All others, where are you staying? The mansion will be around all day if you're staying inside, or give me stealth, perception, etc if you're observing the others.


Prudence Gundle 
Friday October 2nd, 2020 3:23:29 PM

Pru casts extended Mage Armor on herself and Nikolai.

She casts Telepathic Bond to include...wow, everybody. There's six of us, right? Pru can get herself plus five, so yeah--everybody.

She casts Invisibility on Michael.

"I have the spell slots," she says. "How about I make everybody else invisible, too? I mean, not the ones in disguise, obviously. But me and Sigvar and Pompous and Trayvin. We could follow along invisibly at a distance."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 2nd, 2020 3:36:56 PM

Sigvar waits for the rest f the spells to be cast. His are complete (baring the catacombs approving his purchases)

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 2nd, 2020 7:13:00 PM

We could follow along invisible, but not very quietly.

OOC- there are 7 of us

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 2nd, 2020 9:05:23 PM

OOC: just updating my headers so I don't forget when things go haywire.
New stats will include the Robe of the Monk, Ring of Protection +3, and Belt of Giant Strength +4
And 11th level Monk
AC stats include Mage Armor

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Sunday October 4th, 2020 7:27:14 PM

Pompous stands near Prudence as she speaks...

" An invisible Pompous... I accept that. "



Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+37=53 ; d20+12=22 ; d20+17=30 ;
Monday October 5th, 2020 12:14:24 AM

Anna says, "Being that those Dwarven monks were with the cult they obviously have Dwarves among their ranks; therefore I'm going to adopt for my disguise the form of a male dwarf with a big red bushy beard."

Anna uses her Alter Self At Will SLA to adapt the form of a dwarf gaining +2 to her Strength and Darkvisio but reducing her base speed to 20 feet. She also gains the +10 bonus polymorph adds to her disguise

Her armor adapts to her slightly smaller form and she keeps the buckler she just acquired and the bow strapped to her back.

"I'm thinking I'm still an out of towner and somewhat wealthy and eccentric, hence my possessions and interest in the dragon cult."

As she goes on ahead with her invisible backup; she keeps a sharp eye out for her surroundings and tests the ability of the telepathy with all her fist mates

Disguise: 53
Bluff: 22
Perception: 30



Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday October 5th, 2020 12:48:03 AM

"I have an idea. Anna, can you pull some pots and pans out of that wondrous bag of yours? I'll attach them to my backpack and look like a kitchen ware sales person convert. That way the clinking and clanking can mask our invisible armored friends."



DM Warren - "Two Acolytes are better than one." 
Monday October 5th, 2020 4:24:17 PM

The Agents begin their infiltration with a few furious rounds of casting from Pru. She armors up herself and Nik for the day, provides all but one a psychic link (who's left out?), and makes a certain small man invisible to the naked eye.

Sigvar has cast his enchantments for the day, ready for battle. Trayvin is ready to follow, either invisibly or not. Pompous also likes the idea of sneaking up on his enemies unseen.

Nik has his new gear ready to go, then camouflages it all beneath his hat. Anna shrinks down to dwarfy stature and tries to get used to seeing the world from this angle. She and Nikolai proceed to the cave entrance, and after a few deep breaths, step inside.

An eccentric dwarf and a elven cookware merchant look around a dark corridor, alert for any danger. The tunnel entrance is narrow, but opens up to about 10 feet wide after a dozen strides. Down the corridor they can hear some sounds. There is someone here, and they're not trying to keep quiet. The tunnel opens up about 30 feet in front of you, and there is a glow akin to some torches that may be spread around the space.

Perception 20 Highlight to display spoiler: {You can hear an echo as if there is a chamber up ahead, and the sounds of ringing hammer and idly plucked strings}

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 5th, 2020 7:01:34 PM

Trayvin prepares to hang back a bit, in case the scouts would like to check it out before the group barges into whatever is around the corner.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/  d20+26=43 ; d20+17=21 ; d20+17=32 ; d20+26=30 ;
Monday October 5th, 2020 7:53:21 PM

Pompous lets the others know that he'll going ahead.

ooc> Stealth 21+4 four being underground + the bonus being invisible would attribute him...

{ Hammers and musical strings } he hears and sends back to the others...

ooc> Perception check 43

Pompous continues moving ahead, to the mouth of the chamber and peers in...

ooc Stealth- (32 plus 4 plus inv bonus)
Perception 30



Prudence Gundle  d20+6=11 ;
Monday October 5th, 2020 11:16:47 PM

Pru leaves Trayvin out of the Telepathic Bond, since he rarely wanders off by himself.

She casts Invisibility on herself, Trayvin, Pompous, and Sigvar, in addition to Michael. She can do nothing about the noise they make, other than to be as quiet as possible herself. [Stealth 11]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+31=34 ; d20+25=39 ;
Tuesday October 6th, 2020 12:39:51 AM

OOC: remember if you are invisible you add +20 onto stealth rolls when moving..+40 if you stand still.
Michael creeps along invisibly

stealth 34+20= 54

he ghosts towards the sounds. keeping a sharp eye out for tripwires, wards and other intrusion detection devices and traps.

Perception 39
Trapsence +5

.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+17=25 ;
Tuesday October 6th, 2020 2:21:28 AM

(Perception 25)

Anna-Dwarf takes the darkwood guitar out of the worn pack and starts strumbing a few bars herself in response to the string plucking as she moves forward through the cave. (OOC: can we get a deliverence moment?)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=18 ;
Tuesday October 6th, 2020 2:22:22 AM

(OOC: forgot to roll perform; perform(strings) : 18)

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20-8=1 ;
Tuesday October 6th, 2020 6:26:30 AM

Stealth 1+40=41
Sigvar tries to be quiet, he really does. He stays still where he is and waits to hear what the scouts encounter. If he was to move up he might step on the other invisible people too, so he stays still until told it is clear ahead and he can move up some.

DM Warren - "he rarely wanders off by himself"  d20+18=29 ;
Tuesday October 6th, 2020 9:39:03 PM

Trayvin knows he's not stealthy, so he stays back until he hears the call to enter. Luckily for Sigvar and the others, being invisible makes up for a lot of things. Any other noise is handily covered up by Anna's playing as she and Nikolai stroll confidently into the cave.

Pompous and Michael are stealthy enough to come right up with the front crew. At the sounds of feet and music, the noise from the cavern stops for a moment.

You can bet that there are only lights in here for the sake of potential converts, as none of the folks in here need them. You see a group of seven dwarfs scattered about a fair sized cavern. They seem normal, except for their skin is an ashy gray colour.

The one holding the guitar speaks up as you enter. "Who's this that comes to us in our home? New converts? Or intruders?"

Sense Motive dc29 Highlight to display spoiler: { His tone seems jocular, but you can tell there is an undercurrent of malice, especially when he looks at dwarf-Anna. }

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 6th, 2020 9:40:39 PM

Trayvin isn't sure what the official Fist protocol is for moving invisibly in a group. He makes a mental note to look up the information, or maybe the Agents could develop it if there isn't one already.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 6th, 2020 10:23:12 PM

Dwarves with gray skin? What did Tinker say about that..

Michael thinks about his conversations with Tinker,
"Aye lad, now seeing as how I was raised by gnomes, I've had to learn about things a dwarf should know. Did you know that like Halflings there are different types of dwarves? hill Dwarves, Mountain Dwarves, and then the Dreaded Dugar.'

never heard of Dugar, Tink, what are they.

nobut the most evil creatures alive, worshipers of strange evil gods. fans of blood sacrifice, and perverted in ways you do not speak about in polite company.

when the memory finishes, Michael sends a message to Pru via the link. "I think these are Dugar, Pru, bad evil dwarves. and the fact they are asking if we are converts...well I think they have pretty much admitted they are part of the group that attacked us.".

Prudence Gundle 
Tuesday October 6th, 2020 10:38:14 PM

[OOC: As far as I can tell, Telepathic Bond is basically a group chat, so Michael's info about duergar was sent to everybody. Except Trayvin. Sorry Trayvin.]

Pru stays where she is. For now, this is Nikolai and Anna's problem to deal with.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=34 ; d20+9=24 ;
Wednesday October 7th, 2020 12:30:07 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

Perception + 23 DC20 = 34
Sense Motive +9 DC29 = 24

Nikolai, holding his darkwood Kazoo with silver filigree, and humming into it trying to keep up with Anna's tune, keeps humming and let's Anna do the talking.

Notes: Nikolai understands dwarven, has low light vision, Darkwood Kazoo (Lotto Win): when playing the kazoo, it produces a variety of annoying sounds. For the next round any creature within 60' of the Kazoo takes a -2 penalty on Perception checks that rely on Sound and a -1 on Concentration checks.


Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+1=5 ; d20+9=17 ; d20+12=13 ; d20+17=21 ;
Wednesday October 7th, 2020 2:28:09 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types.
(Sense Motive: 5)
(Diplomacy: 17)
(Bluff: 13
(Perception:21)

"Converts or rather we're hoping to be. I'm Rimli and this here cookware merchant is Cegolas; We happened to hear the good word while visiting Wedding City and thought we'd check out what goes on here. That temple of yours is truly a marvel. I can tell you spared no expense and I have an appreciation for the finer things; see this armor? Gen-u-ine Mithril; See this here guitar? Gen-u-ine Darkwood. I've been all over and had much success in life, though I must admit I can't help but feel like something is missing in my life and I'm thinking that the fellowship of your group just might be it."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 7th, 2020 6:54:58 AM

Sigvar slowly reaches out around himself, looking for the others that stayed back. When he finds an armored shoulder he is sure that must be Trayvin. The squishy shoulder must be Prudence. It'll hinder his ability to draw his weapons and fight quickly, but he keeps a hand on each of their shoulders.
When Michael gives the word that there are Grey Dwarves ahead Sigvar very quietly whispers this to Trayvin, so that the Half orc has some clue what is going on up ahead.
Aside from that he stands still and waits for instructions to move up.

DM Warren - Rimli and Cegolas 
Wednesday October 7th, 2020 7:08:01 PM

Trayvin does some brainstorming about protocols for invisible group movement. They would come in handy if they have more of these infiltration style missions. Sigvar makes sure he knows where his companions are, and fills in Trayvin quietly on what's going on.

Michael strives to recall some conversations with Tinker, though since his stories were secondhand already, he can't be sure they're true. knowledge local skill 15 to confirm any information regarding these dark dwarvesHighlight to display spoiler: { or Duergar }

Pru hangs out and makes sure that her spells are still functioning properly.

Nikolai "plays" along with Anna, though it works better as a disguise for any extra noises his invisible teammates may make. It may even be intentional.

Anna shows off her gear and wishes she could join the camaraderie of this group.

Be you welcome, here. I'm called Aratorn. How did you find your way to us? Usually Eidinth brings new converts to us personally. You can come to our waiting area while I go fetch the high priest to meet with you.

Aratorn beckons you to follow him down a narrow hallway that leads off to one side of the cavern.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 7th, 2020 8:26:59 PM

Trayvin nods acknowledgement of the information, then realizes no one can see it. No sounds of fighting yet, so he waits patiently to see if the ruse works.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/  d20+41=60 ; d20+23=24 ;
Wednesday October 7th, 2020 9:00:41 PM

Pompous looks for a perch.
Somewhere where he can get some cover and fire off volleys of arrows at the dwarves.
If he can find some high ground, he'll make his way to it using his boots of levitation.

-----------------
Stealth 60
Perception 24



Prudence Gundle 
Wednesday October 7th, 2020 11:22:13 PM

Pru sags a little as Sigvar puts a hand on her shoulder. Even his hands are heavy, she thinks.

She stands still for the time being, waiting to see if the infiltration works.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34 
Thursday October 8th, 2020 12:50:27 AM

Anna as Rimli says, "Oh yes Eidnith. She gave us quite the sermon with respect to Ma'ab and friendship with living things and keeping an open mind and true forms. It was very impressive. A paladin of another deity who happened to be present for the sermon even was swayed by her arguments concerning true forms and wanted to seek out the truth for himself. The whole sermon started when a green humanoid plant woman who claimed to be a 'champion of the queen' (her words) showed up and started asking a bunch of questions. The two women got into somewhat of a heated philosophical argument. We weren't sure how long their debate would last so Cegolas and I thought we'd check things out for ourselves and now we are here. You don't think that humanoid plant woman meant Eidnith any harm do you?"

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=33 ;
Thursday October 8th, 2020 1:03:36 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Nikolai pays special attention to his environs, any branching tunnels? Hideyholes?
Perception + 23 DC20 = 33

"Eidinth! That's her name. Not good with names you know. Didn't she say there was going to be some special ceremony by invitation only? That's why she sent us here. We aren't members yet."

With Nikolai's playin now stopped, he makes sure there are enough rattles with his pots and pans hanging from his backpack to provide a decent background noise to mask his friends. The echoes in the caves help too.


Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34 
Thursday October 8th, 2020 8:39:19 AM

Anna as Rimli asks to Cegolas, "Is that what that plant woman was all about? A specal ceremony? I guess I missed that part. I just knew it seemed like Eidnith's business with that plant woman was going to take a while and I couldn't wait to learn more about your organization. What I've heard so far really resonates"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20-8=9 ;
Thursday October 8th, 2020 10:28:48 AM

Sigvar is not comfortable with them being led into a side room, too much possibility of it being a kill room where all non invited guests are taken.
" Lets move up" he whispers and slowly starts to get closer
Stealth 9+20 =29

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+12=19 ; d20+31=45 ; d20+50=63 ;
Thursday October 8th, 2020 2:15:13 PM

Knowledge local 19

"Druegar, not Durgar...sorry you all know how Tinkers accent was weird...Hey I'm gonna lag behind and see if I can help Sigvar be a little quieter.

with the group moving forward, Michael follows close to Sigvar, helping him keep things from clanking

Aid another. stealth 45.

Stealth 63 +1=64 (die roller don't go up high enough to cover my bonus :-)

DM ooc: I sometimes have that problem with my crit damage!

DM Warren - "That Plant Woman" 
Thursday October 8th, 2020 8:39:32 PM

The loud invisibles form a chain. Pru lets out a little telepathic 'oof' to remind Sigvar how strong he is. Michael gives him some stealth pointers too, and comes just short of physically holding up his foot to help him place it more gently on the ground.

Nikolai and Pompous look around the room, but see no place they could think of to hide. The tunnel "Rimli" and "Cegolas" are being beckoned towards has a matching one on the west side, but there are no convenient ledges for snipers or hideyholes for surprise ambushes to help either party.

Aratorn chats easily enough with you as he walks towards the eastern tunnel mouth, idling playing his guitar while he walks. You can tell he's quite proficient with it. He's picked up on Anna's melody and has embellished and refined it already. There's no light coming from the tunnel, and you can't see much past the opening. You can tell though that it's dwarf sized, and anyone taller or wider will have limited mobility. Are you following?



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 8th, 2020 9:19:05 PM

Trayvin follows Sigvar, thankful that Michael's skill with stealth can help keep this group quiet, even without magic.

Prudence Gundle 
Thursday October 8th, 2020 11:17:47 PM

Because there are moving, Pru counts steps "aloud" over the link, so the invisible companions can stay together.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 9th, 2020 12:57:43 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

"Well, you were there before me, so all I heard was about going to the caves for initiation. She seemed anxious to get on with this special ceremony so she didn't give us any time but to get directions. And bad ones at that. It took us a whole day clambering around out there to find this place.

Anyway, Aratorn, you may be able to see well enough in these dark caves, but not us. I don't want to stumble around in here and look like a fumbling fool. Can we have some light? Can I borrow a torch for the two of us to see by?"


Nikolai holds Anna back until some light can be provided and waits for an answer.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=30 ;
Friday October 9th, 2020 2:10:32 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types

Anna-Rimli tries to move Nikolai's hand away and says to Nikolai-Cegolas, "You forget friend Cegolas, I too am a Dwarf and have Darkvision like our new friends here. I am willing to wait for a light if it would make you more comfortable though as I forgot you don't have it, but I can see just fine."

Anna-Rimli keeps playing along on her guitar as well trying to keep up and improv a little if she can (Perform: 30)

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 9th, 2020 11:25:21 AM

"Indeed, I suppose you are right. My very limited interaction with dwarves has been solely above ground. I've no occasion to go peddling cookware in caves. But I do wander, considering the quality of dwarven metal craftmanship, if I could make some deal for dwarven pots and pans, I could move my clientele from the average income customer to the upper crust customer and become rich!

What'd you say? Know anyone that would be interested? Huh?"


Nikolai chirps up, rather loudly and very excited trying to make noise and create the echo effect.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+31=43 ; d20+50=66 ;
Friday October 9th, 2020 8:29:09 PM

Ooof! dang Sigvar, I know there are Minotaur Rogues, what do they do? I guess they cover their hooves with burlap or something?

ah crap, I don't think you are going to be able to get in here sigvar. we will have to...hang on a sec....

....Okay...how about this. Sigvar stays out here. we go inside. when things look to be heading south in the deception sigvar starts a rukus out here, everybody in there turns their attention toward the entrance and we catch them in a pincher movement...the ultimate flank. Pru can stay out here with him...that way if the combat starts in the place we are going she can 'port the both of them to where the action is.
.

aid another 43 stealth

stealth 66+1 = 67

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 9th, 2020 8:32:49 PM

" If Prudence wants to teleport blindly, but I think you'll just need to keep them busy while I get to you. Oh and most Minotaur rogues are tough guys I assume, taking by force rather than finesse."

DM Warren - "That Plant Woman" 
Friday October 9th, 2020 9:44:43 PM

Aratorn cocks his eye at Niko.... Cegolas. Hmmn, could have sworn I could see some elfin features about you, but if your eyes aren't up to the task, you can take a light. Your friend can hold your hand of course, but it would be a shame to stop that music!

He leads you down the dark tunnel, which bends to the north and back around west to a much larger cavern. This one has rows of benches and an altar at the far end. Aratorn directs you to sit at the back and heads off, ostensibly to find the high priest he mentioned.

Prudence Gundle 
Saturday October 10th, 2020 12:08:48 AM

Teleport isn't the spell, Pru replies. It's Dimension Door we're going to want. And I can cast it, no problem. Is that the plan?

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Saturday October 10th, 2020 10:06:05 PM

"Elven features? That's what I've been ribbed about all my life. My so-called friends always laughed at me 'cause I couldn't rumble with them worth a darn. Of course, they even laughed harder when I took on as apprentice to learn how to fashion metal into pots and pans. But I'd rather take copper and mix it with zinc to make brass pans than fuse iron with coal to make steel. Pots and pans are in more demand than swords and armor. But a light would be nice, thank you."

Nikolai asks politely.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Sunday October 11th, 2020 8:25:58 PM

Pompous sends out.

{ Where should the invisible ranger go? In with the bad guys or out with the stealthy minotaur? }

'Sniker...

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=13 ;
Sunday October 11th, 2020 11:55:33 PM

Anna-Rimli says, "I'll keep playing friend Aratorn. The music will continue as long as I have my trusty Darkwood Guitar here." (Perform: 13...oof)

To Niko-Cegolas she says, "Yes well armor has come in handy in my line of work. You don't acquire the kind of wealth I have without being able to see to it that you are protected. Though I prefer Mithril to Steel at least with respect to the armor I wear. Just something about the magnificent lightweight silvery metal that has always fascinated me. It would be a waste though to make pots and pans using it."

DM Warren - "My trusty Darkwood Guitar"  d20+32=45 ;
Monday October 12th, 2020 3:11:43 PM

Anna and Nikolai continue their performance while seated at the back of the large hall. They can see a few people coming and going at the far end, but the duties don't seem to be anything out of the ordinary for a place of worship. Tending candles, cleaning pews and altars, and the like.

Their host seems gone a long time, and their eyes occasionally start to lose focus, as if from boredom or drowsiness.

Anna, Nikolai, and anyone that joined them - will save 22 (mind-affecting) as the smoke from your torch seems to coalesce around you.
Perception 45 Highlight to display spoiler: { You can hear the sound of several footsteps that you cannot place visually. }


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 12th, 2020 6:26:16 PM

Since he is out of the mindlink, Trayvin waits for a signal, whether good or bad.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+33=43 ; d20+15=34 ;
Monday October 12th, 2020 7:14:34 PM

OOC: since I only have a 5% chance of making a 45 on perception I'm going ahead and adding a hero point to the roll so that I'll at least have a 45% chance to perceive 25+8 33

Dang 43 so close.

Michael leaves Sigvar, Pompous, and Pru at the other end of the tunnel as he follows Nikolai and Anna into the "temple. he finds a place to observe that is hidden, even without invisibility, and sets to watch whats going on. he suspects a trap, then again he always suspects a trap so he tries to focus on what may be signs that this is a trap. it's boring, and as always staying awake on a watch is a challenge, but it's a challenge Michael knows well.

Will save 34.


Prudence Gundle 
Monday October 12th, 2020 8:24:09 PM

Pru stays alert. If combat starts, she plans to Dimension Door herself, Sigvar, and anybody else she can grab, and get as close to Anna and Nikolai as she can.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=32 ; d20+31=47 ; d20+23=36 ;
Monday October 12th, 2020 10:50:12 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Immune to Magic Sleep

Will +17 DC22 = 32 (+ one or both +2 bonuses above)
Perception +22 +1 (Stone of Luck) +8 (spend Hero point) vs DC45 = 47

Nikolai, alert despite the awful 'music' he is trying to make, pauses for a breather and notices a smoky wooziness attempting to take hold. His elven blood and strict monk training fights it off. He puts away his kazoo and nudges Anna to stop playing as well.

"Listen," he whispers. "I hear footsteps nearby but I don't see the source."

He sends a message through the link, "Did one of you invisible guys follow us in? Let us know quickly, 'cause there's someone lurking around in here that I can't see!"

Nikolai tries to pinpoint the general location/direction of the footsteps:
Perception +22 +1 (Luck Stone) = 36

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+13=32 ; d20+17=34 ;
Tuesday October 13th, 2020 1:36:44 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types.
Special Will Save Modifier : Plantkin - +4 racial bonus vs paralysis, poison, polymorph, sleep effects, and stunning

Will: 32 if bonus applies; 28 if it doesn't either way save passed
Perception: 34

Anna-Rimli thinks telepathically to Nikolai, "I don't hear anything. Do you think we're burned? Should I act as if we are are? I have my ways of detecting invisible assailants but they aren't subtle."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 13th, 2020 5:37:52 AM

I don't hear anything Nikolai, but then again I chose a spot where i could hide easier than look around. could be that invisible guy again though. .

I think if we were burned we'd be getting a lot more attention than whats happening now. lets give it a few more minutes .

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Tuesday October 13th, 2020 6:45:46 AM

"Hearing" Nikki, Pompous makes his way forward to within sight line of the party. .

{One invisible ranger, on his way. I'll provide cover if you need a quick exit}



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 13th, 2020 7:35:27 AM

Sigvar tenses as the scouts sense something not being quite right.

DM Warren - "My trusty Darkwood Guitar"  d20+20=32 ;
Tuesday October 13th, 2020 3:49:07 PM

Anna, Michael, and Nikolai are all able to shake the effects of the smoke around them, and they wonder if there really was anything there at all. you three only Spellcraft 20 Highlight to display spoiler: { you were feeling a Mind Fog }

Pru, Sigvar, and Trayvin hold themselves alert, waiting for the notice to come assist if necessary. Pompous keeps his eyes on the visible group members.

Nikolai's keen senses is the only one to pick up on the possible dangers. He quickly ascertains that it's not his party invisibly around them. Or at least it's more than just Michael. He can't read exactly where people may be, but he can tell there's at least a few of them.

As they're worrying about being burned, Aratorn comes back in the room. I hope you didn't get too bored waiting, the high priest will see you now. Come right this way! He beckons them towards a door in the back of the room that they hadn't quite noticed before. It appears to be a door to an office, presumably belonging to the high priest.

sense motive 32 - Highlight to display spoiler: {Aratorn is hiding something. }

Prudence Gundle 
Tuesday October 13th, 2020 11:33:13 PM

They're taking them further in, Pru frets. Nikolai, Anna, are you all right with this? Want us to try to get closer?

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+10=11 ; d20+23=33 ;
Wednesday October 14th, 2020 1:21:49 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

Sense Motive +9 +1 (luck Stone) = 11

"Ah, er, uhm… This isn't the way that guy who told us about the Faith described his initiation. Maybe you could tell us about how you came to the Faith and your initiation experience? What drew you to be a believer of Maab rather than one of the others? Why all this secrecy in caves? I thought that the worship of Maab was rather up front and straight forward."

Through the Link Nikolai says, All I need is to know if they are Evil and we can do business right here, right now. Michael, can you try to get a bead on one of the invisible locals?"

All Nikolai needs is to get a feel of the general location of one so he tries real hard again.

Perception +22 +1 (Luck Stone) = 33

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+33=39 ;
Wednesday October 14th, 2020 4:50:06 AM

Yep,

with the music gone, and Nikoli and Anna leaving, Michael frets about leaving them alone, but Nikolai is right we need to get a bead on the invisible threat.

Michael calms his mind, stills his breathing and becomes one with the room. (hero point +8)

39.

nothing jumps out at him, so he settles down to wait. invisible folk think they are...well invisible and usually make mistakes, when they do he will be ready.
(taking as much time as needed to discover the invisible ones.)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+8=24 ;
Wednesday October 14th, 2020 5:36:03 AM

Anna thinks at the others They tried to hit us with a mindfog

Anna thinks at the others I can get blind sense but it will totally blow my cover, a dragon, a mobat, a direbat or a dark mantle suddenly popping up where a dwarf was is anything but subtle. If we are doing this , should I just go dragon or save it?

Anna-Rimli said, "Well Eidnith and that other woman were arguing about dragon colors and Ma'ab if I recall so maybe this cave is where the Ma'ab Dragon is living? Don't some people kind of not like dragons? Maybe they're worried about everyone panicking and running around in terror if a dragon just showed up?"

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 14th, 2020 7:06:22 AM

Sigvar remains ready. He stays silent through the mental link, but wonders why they would use mind fog against possible recruits.

DM Warren - "My trusty Darkwood Guitar" 
Wednesday October 14th, 2020 4:54:10 PM

Don't worry, Cegolas. Just as every worshiper is different, so is their initiation. You can see him tense a bit when Rimli talks about dragons.

All your questions will be answered by the priest. Now, come with me.

This last command would seem sinister, even were there no psychic force behind it. Will Save 22 for Anna and Nikolai. Failure and you follow with no objection [i]Spellcraft 20 Highlight to display spoiler: {mass suggestions}

Michael cannot pinpoint any of the invisible figures. It seems that they are standing as still as he, waiting for the shoe to drop. The rest of the Agents are holding themselves ready, not wanting to spoil the ruse if it's still working, but not wanting to leave their insiders in the lurch if things go south.



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Wednesday October 14th, 2020 7:15:53 PM

Pompous holds true...

{ This place stinks of magic. Just say when and I'll unleash some electrified fiery furry at them}

... he's glad that he has his scarab of protection.....



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 14th, 2020 7:54:10 PM

Trayvin hopes they are far enough from the room for a little whispering to not be overheard. Sigvar, have you detected anything evil in here?

Prudence Gundle 
Wednesday October 14th, 2020 10:32:46 PM

Pru is trembling. This has gone on way too long, she sends. Either they suspect something, or they're ready to take Anna and Nikolai to this priest guy. Either way, we should go now.

She holds for the moment, but she is still ready to blip everybody into the room.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=20 ; d20+2=17 ;
Wednesday October 14th, 2020 10:33:31 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Immune to Magic Sleep

Will +17 DC22 = 20 (+ one or both +2 bonuses above) = 24
Spellcraft +2 DC20 = 17

OOC: Since I don't know if the extra bonuses apply or not at this point, it is hard for me to know how to react. I can spend a Hero Point for a reroll, but I'd rather wait. So maybe DM can shoot me an E-mail or Private Post and let me know if he passes or not and I'll be a good Player and not divulge anything.

DM ooc: it is enchantment, you're safe this time =)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+9=29 ; d20+8=11 ;
Thursday October 15th, 2020 2:05:13 AM

Active Effects:
Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen(OOC are we in what is considered natural caverns? if so this applies; I've forgotten to use this bonus since I've gotten it): DR 10/cold iron and a +2 luck bonus on all saving throws

(Will Save: 29; natural 20 - yay RNG FTW; 31 if Champion of the Queen applies)
(Spellcraft : 11)

Anna knows that Arathorn just tried something against them she doesn't know what but that she managed to resist it.

She sends out over the mental link Arathorn just tried to do something but my knowledge of magic isn't that great being that what I do aren't spells so I didn't catch what he just attempted. I don't know if Nikolai resisted it too or not. If he didn't I'm going with him and I'll play along like I didn't resist until I perceive a threat at which case I'l react accordingly. It may finally be time for me to Dragon depending on how this shakes out. The rest of the Fist might want to be ready - things might be about to Get Real

Anna will see what happens with Nikolai. If he fails to resists or plays along she will go with him with a readied action use Queen's Shape as soon as she perceives a threat.

If the jig is up and Nikolai reacts now as if it is up then she will activate her barkskin SLA


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+19=25 ; d20+19=30 ; d20+19=36 ; d20+16=17 ; d20+16=30 ; d20+16=21 ; d20+50=61 ; d20+50=55 ; d20+50=70 ;
Thursday October 15th, 2020 3:27:42 AM

With anna's admission that something was tried upon them, conditions for an attack were satisfied for Michael.

Pru as soon as they get to the place he is taking them I'm going to need you to get yourself, Trayvin, Sigvar and Pompous to them. I am going to hang back and en place a few surprises for our invisible friends. Come out swinging, there's some bad juju going on.

Michael downs a potion of darkvision. he puts the bottle back in his pocket to prevent detection.

he creeps ever so carefully over to where Nikolai and Anna went with the Durgar. since he cannot set pitons to attach string to, he looks for places to tie sting to. it's dark in the tunnel so the dark vision comes in handy.

he sets up trip lines 3 in all. the first one drags a taglefoot bag underfoot, the second one busts a bottle of acid and the third just trips them. he has fine wire, fishing hooks and glue. something can be done.

diable device 25, 30, 36.

survival. 17, 30, 21

Stealth. 61, 55, 70

once he has the traps in place, he follows Anna and Nikolai's trail towards the waiting battle. He potions up while he follows.

Cats grace
Bulls Str
Shield of Faith +5.

Dang Pru, one of those delayed blast fireballs would be perfect for this tunnel. .



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 15th, 2020 8:47:08 AM

Sigvar pulls out his metamagic rod of lesser extend and quietly casts Divine Favor on himself.

Dashboard
GMW 24 hours remaining
Invisibility ? remaining
Divine Favor19 of 20 rounds remaining

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Thursday October 15th, 2020 5:06:26 PM

{ I should try out these new tatoos doodad... }

Pompous activates his Brahmah Tatoo casting protection from evil on himself.

-------------------------
Active effects
Protection from Evil, AC 28 vs evil
Invisible

DM Warren - "My trusty Darkwood Guitar" 
Thursday October 15th, 2020 5:14:52 PM

You do know you were the target of a spell, so feel free to resolve any other surprise round actions

so far I have:

Nikolai: tbd
Anna: barkskin
Pompous: prot from evil
Sigvar: divine favor
Trayvin: tbd
Pru: teleport
Michael: i'll say you have time to get one of your traps off - likely going into combat rounds, so three is a bit much

Please confirm and I will follow up with a map

[/i]

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=18 ;
Thursday October 15th, 2020 8:40:09 PM

Nikolai - Continued:

Nikolai shrugs off the seemingly innocent command but had a pull on his mind that was definitely an attempt to force him to follow. What must have saved him was his mindset to be inquisitive as much as possible to buy his Team some time, and the fact that he was aware of some invisible lurkers.

Nikolai's hair on the back of his neck stood out as he sensed danger closing in. If they didn't play along, those invisible ones would probably strike!

"Ah indeed. Every experience is different. But wait a moment. Let me divest of all these clanking pots and pans before we go in. I want to be presentable and I'm sure I'll need to remove them anyway. No point in making the High Priestess wait and suffer all this clanking."

Nikolai starts plucking off pots and pans strapped to his backpack and belt and jacket and laying them, rather noisily, in a pile at his feet. While doing so he mentally signals the group, "This is it folks. We need to catch all these in here while the area favors us. Strike NOW!"

At the signal, Nikolai takes his last pot and flings it mightily at Aratorn:

Improvised Weapon -4
Point Blank Shot +1 if range is < 30'

Attack (fling metal pot) d20 +20 - 4 +1 = 18 LOL looks like a N1

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 15th, 2020 9:33:06 PM

Trayvin hears the Agents prepping some spells, so he does the same.

Actions: cast divine favor

Active Effects: divine favor

Used:
Spells: divine favor

Prudence Gundle 
Thursday October 15th, 2020 10:20:49 PM

It was Dimension Door Pru was ready to cast, not Teleport.

At Nikolai's signal, she Dimension Doors herself, Sigvar, Pompous, and Trayvin as close to Nikolai as she can manage. It is not a hostile spell, so Pru should still be invisible, as should everybody else until they act.

Anna Morphling (Hugh C) -- HP 113/113 -- 40/18/37 CMD: 34 
Friday October 16th, 2020 2:07:19 AM

At Nikolai's Signal Anna activates her bark skin.

She can fight as Rimli technically as her darkwood guitar doubles as a club, but she's still probably going to change form soon when she has a chance.

Active Effects:
Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Bark Skin - +5 natural armor - 130 min
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=62 ;
Friday October 16th, 2020 3:35:55 AM

Sigvar get in the Durgars face, I'll get behind him, between the two of us we aught to be able to one shot this guy... Pru, my sweet, get ready to speed us all up. the signal to go will be when this dwarf turns into a gray pile of raw meat. .

Michael keeps his blades oiled so they don't make noise coming out the scabbard. he gets his tools ready and takes his place behind the Drugar. when Sigvar says he's in position Michael will kick this thing off.

he thinks about the invisible folk he left behind....Hey Pru, you wouldn't happen to have a purge invisible spell would ya?

Stealth 62. actually 63.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 16th, 2020 3:12:10 PM

OoC
Invisibility Purge is Clerical, Trayvin Might have it though.

DM Warren - MAP  d20+13=17 ; d20+13=16 ; d20+6=20 ; d20+6=18 ; 2d6+6=9 ;
Friday October 16th, 2020 4:49:54 PM

Aratorn casually leans out of the way of the thrown pot. Bad choice my friend. We would have gone easy on you, but now you'll join Rimli with the other dwarf slaves! His music turns sinister, and all of you cannot resist being shaken to your core All are shaken unless you're immune to fear (-2 to most rolls) - no save as far as I can tell.

To each side of you, another Duergar suddenly becomes visible. But it seems their attacks are waster, as none come close to hitting even flatfooted opponents.

Behind that, two blasts of flying rocks come at them, one of which hits Anna full on. 9 damage


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 16th, 2020 9:35:00 PM

Looks like it will be aggressive negotiations again. Thanks to Pru they are in range of most of the other Agents, Trayvin casts a spell to try and minimize the effect of the bard.

Actions: cast prayer - looks like all Agents except Michael in range, no save for baddies (SR applies, let me know if I need to make rolls)

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+22=41 ; d8+10=14 ; 8d6=19 ; d20=16 ; d4+7=10 ; 8d6=32 ; d20+17=37 ; d8+10=13 ; 8d6=20 ; d20+15=33 ; d4+7=8 ; 8d6=24 ; d20+12=25 ; d8+10=16 ; 8d6=35 ; d20+10=12 ; d8+10=12 ; 8d6=29 ; d20+22=41 ; d8=3 ;
Saturday October 17th, 2020 1:41:05 AM

well looks like Nikolai kicked things off. Change of plan Sigvar, we can't flank him you want take the 'caster or the bard? You take the casters I'll deal with the bard.

being invisible Michael's attack will catch Aratorn flat footed, at least it should. He steps in front of the bard and being careful not to get caught in his own trip wire, lets loose on the evil Drugar. He plants the first blow right through the sound hole of that foul guitar he's playing.

Attack 1

SunBlade = 24 -2 22 Luckblade 22-2 = 20.

Sunblade +4
To hit AC 41 for 14 and perhaps 19 points of sneak attack damage. (Crit last roll on dice board 41 Confirmed! in lieu of damage I'll take cutting the strings of the guitar. if not give me 13 points.

Luckblade +2
To hit AC 16+20 =36 for 10 and perhaps 32 points sneak attack damage

Attack 2
Sunblade+4 17 Luckblade 15
To hit AC 37 for 13 and perhaps 20 points of Sneak attack damage.

Luckblade +2
To hit AC 33 for 8 points of damage and 24 points of Sneak attack damage.

3rd attack

sunblade +12 Luckblade +10

Sunblade +4
To hit AC 25 for 16 points of damage and 35 points Sneak attack Damage.

Luckblade +2
To hit AC 12 for 12 points of damage and 29 points sneak attack damage.

Prudence Gundle 
Saturday October 17th, 2020 2:26:11 PM

The thing with getting new toys is you want to try them out.

Pru casts Maze on one of the Duergars, and promptly becomes visible.

[Pru's target is the northernmost of the two Duergars on the far side of the room, where Michael was before he moved. That Duergar is banished to an extradimensional labyrinth. There is no save, though there is SR (let me know if I need to roll that).]

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+30=34 ; d20+25=35 ; d20+20=33 ; d20+15=21 ; d20+23=37 ; 2d6+24=33 ; d6=1 ; d6=1 ; d6=3 ; 2d6+24=29 ; d6=5 ; d6=5 ; d6=3 ; 2d6+24=32 ; d6=1 ; d6=4 ; d6=3 ; 2d6+24=30 ; d6=1 ; d6=1 ; d6=3 ; d8=6 ; d6=3 ;
Saturday October 17th, 2020 6:04:18 PM

OOC
I have no idea who is a caster and who isn't. By the concept that Anna was hit by rocks I am assuming the southern 2 are the casters? Anyways...

IC
Sigvar steps closer to be sure to flank with Nikolai and lays into the dwarf in front of him. Drop their bard, he is messing up your lives, I am immune to his shenanigans.
Power attack, flanking Precise strike teamwork feat
Sword 1 Hits AC 34 for 33 damage + 2 holy damage + 3 precision
Sword 2 Hits AC 35 for 29 damage + 10 holy + 3 precision
Sword 3 Hits AC 33 for 32 damage + 5 holy + 3 precision
Sword 4( yes I get 4 attacks now Muhhaha!! ) Hits AC 21 for 30 damage + 2 holy + 3 precision
Horns Hits AC 37 for 21 damage + 3 precision

Dashboard
Divine Favor 2/20 rounds elapsed
Prayer 1/10 rounds elapsed
GMW all day long


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+20=38 ; d20+24=37 ; d6+7=10 ; d6=4 ; d6=1 ; d6+7=8 ; d6=6 ; d6=6 ; d20+19=21 ; d6+7=11 ; d6=3 ; d6=2 ; d20+14=32 ; d6+7=10 ; d6=4 ; d6=1 ; d6=3 ; d20+9=12 ;
Sunday October 18th, 2020 8:36:01 PM


Pompous fires a volley of arrows at Aratorn

" SUUURPRISE you evil dude you!"

SR check 38 vs fear

-------------------
Prayer
Protection from evil

Many Shots
Point Blank
Fire arrows

Add plus one to to hit AC and physical damage is Aratorn is within 30 feet.

Attack 1 AC 37(35 if scared) Phys 10 Fire 4 Shcck 1
Attack 1a AC 37 (35 if scared) Phys 8 Fire 6 Shock 6
Attack 2 AC 21 (19 if scared) Phys 11 Fire 3 Shock 2
Attack 3 AC 32 (30 if scared) Phys 10 Fire 1 Shock 3
Attack 4 AC 12 (10 if scared) Phys Fire Shock

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=33 ; d20+21=24 ; d20+23=40 ;
Monday October 19th, 2020 12:33:17 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Shaken_ -2 attack, -2 saves, -2 skill checks, -2 ability checks
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai makes a note to self to practice tossing pots more, then dodges, more instinctively than true skill, a blow from a used-to-be-invisible attacker. However the rocks were easy, they were thrown as bad as his pot was.

"Bad choice? Yeah, I don't normally throw pots, just punches," Nikolai retorts. "But I won't be your dwarf slave either, 'cause I'm not a dwarf."

Perception +22 (what did he attack me with) -2 (bard curse) +1 (Prayer) = 33

Att1 Stun +20 -2 (bard curse) +1 (Prayer) = 24 good start
Att2 Trip +22 -2 (bard Curse) +1 (Prayer) + 2 (Improved Trip Feat/No AoO) = 40 vs CMD

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   2d6+6=10 ;
Monday October 19th, 2020 12:37:23 AM

Nikolai OOC: I'm assuming that the first attack misses with a 24, if not:
dmg = 2d6+6 = 10
Stun save Fort DC 24

Anna Morphling (Hugh C) -- HP 119/128 (15 con boosted hp) -- 44/16/41 CMD: 35 
Monday October 19th, 2020 4:46:28 AM

(OOC: Were the flying rocks a spell or just rocks and subject to my DR 10 which is only ovecome by cold iron in natural environments)

Anna as Rimli smiles and says, "You've made the mistake, Arathorn. I'm no dwarf and my name is not Rimli. I'm Anna Morphling, Champion of Queen Ma'ab and your little cult has been impersonating the wrong religion! I'm here to clean house!"

Anna uses her Morphamancy to turn into a Black Dragon Headed Manticore Chimera

Active Effects:
Bark Skin - +5 natural armor - 130 min
Beast Shape IV: form of manticore-chima - 13 minutes
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 size to AC,
-1 size to Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.
fly 50 ft. (poor)
darkvision 60 ft.
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged: 4 spikes +12 (1d6+6)
Special: breathe weapon (40 foot line; 6d8 acid damage; DC 22 reflex save for half; usable every 1d4 rounds)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws



DM Warren - MAP 
Monday October 19th, 2020 6:14:41 PM

Yes please on the SR rolls. The flying rocks were magic for overcoming DR

Aratorn has probably never seen true combat, used to letting his words overwhelm and control people. He looks briefly surprised as sword wounds crisscross his body before falling over. As easy as that, his music has ended. moved Michael on the map to where he said he was.

Sigvar steps up, appearing out of nowhere to cut down the duergar trying to stab Nikolai. Even Nikolai is surprised a bit at the sudden replacement of gray dwarf with red mist.

Since Aratorn has already fallen, Pompous can easily switch targets to one of the rock throwers, who is cut down just as quickly.

Nikolai is able to step up to the second melee combatant, deliver a solid punch to the face and then knock him on his back. He is now staring up at an angry monk and a black dragon head.

The last one standing holds his hands to his head and screams. The closest Agents (Nikolai, Anna, Michael) feel a horrific pressure behind their temples. Will Save DC18 or be stunned for 2 rounds Then he runs back into the corridor behind him, the echoes of the scream fading behind him.

Prudence Gundle  d20+21=23 ;
Monday October 19th, 2020 6:28:31 PM

[SR check 23]

"Do we go after them?" Pru says. Then, "do I have time to Haste everybody?"

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 19th, 2020 9:14:06 PM

Haste is short term use, maybe save it for now? That was unexpected, they didn't put up much of a fight. I thought we were in for a tough match after that group at the temple. I wonder what is going on here?

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

OOC- for those making a save this round, don't forget the prayer is active.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+18=20 ; d20+23=36 ;
Tuesday October 20th, 2020 12:09:14 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Will Save DC18 or be stunned for 2 rounds
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will +17 +1 (Prayer) vs DC18 = 20 (+ one or both +2 bonuses above)

With that music now gone, Nikolai has a better time concentrating and blocks out the scream.
"Hold on to that hast. We got one here that might talk a bit."

Grapple attack vs prone (possibly stunned) duegar:
Grapple CMB d20 +22 +1 (Prayer) = 36 vs CMD


Anna Morphling (Hugh C) -- HP 119/128 (15 con boosted hp) -- 44/16/41 CMD: 35  d20+16=36 ;
Tuesday October 20th, 2020 1:50:38 AM

(Will Save 36 = 20 + 9 (base) + 4 (plant-kin bonus vs Stunning) + 2 (Champion of the Queen) +1 (Prayer)

Anna is easily able to resist being stunned.

She says, "That certainly was anti-climatic. If I knew they were going to be such pushovers after the ones we fought at the Temple I would have just clocked one of them with my darkwood guitar and not potentially wasted my Beast Shape IV morphamancy."

"Too bad that other guy escaped. Had I not activated my morphamancy I could have used my verdant vine ability to trip him up as ran past. I mean I can't just disguise myself as Arathorn considering that guy just ran back to who knows where to tell who knows what that they are under attack." One of these days though I'm going to use perfect disguise to sow confusion among the ranks of our enemies.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 20th, 2020 5:57:28 AM

Sigvar sighs as one runs away, no more easy fights today it seems. Stepping over to the prone melee dwarf he kicks the dwarf's weapon away and stands ready to cut the dwarf in half if he tries to stand up or run.

DM Warren - MAP  d20+9=14 ; d20+2=19 ;
Tuesday October 20th, 2020 5:29:26 PM

It would appear that the runner was frightened enough to not worry about his downed companion and caught him with the blast full on. He lolls in Nikolai's grip as he folds him into a shape not unlike a pretzel to hold him down.

Most of the Agents wonder if they expended too much power on these few. Aratorn obviously thought that his covert group could take the 2 converts with not many problems. Instead, he and 4 of his allies now lie dead on the floor, and another is wandering through some infernal maze. He thought he had found the exit for a second, but it led to another dead end. int check 19

Still, it is simple to tell that these quickly killed duergar aren't the ones from the entry cavern, and the size of this cavern would indicate that they have quite a few people that regularly attend services. If you plan to question the one here, you'll have to wait around a few seconds while he comes back to his senses.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday October 20th, 2020 5:42:22 PM

Pompous moves straight up north and covers the East and North tunnel entrances.

" Less talking more actions folks. Skippy might be coming back with a whole army of these evil dudes.

-------------------
Prayer
Protection from evil


Prudence Gundle 
Tuesday October 20th, 2020 6:49:26 PM

"The one I banished will be back in about 10 minutes," Pru adds. She's kind of amazed it worked. "We should try to find out where the dragon is."

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 20th, 2020 8:47:58 PM

Maybe we could send the scouts ahead to look around until we can question this guy.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

OOC- for those making a save this round, don't forget the prayer is active.

Used:
Spells: divine favor, prayer

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Wednesday October 21st, 2020 12:43:28 AM

Anna takes a full round action to turn from being a black dragon headed manticore into an aranea, essentially a slightly larger than human size humpbacked spider.

She starts climbing the wall and says, "Did someone say scout ahead?"

Active Effects:
Bark Skin - +5 natural armor - 1295 rounds
Beast Shape IV: form of aranea - 126 rounds
+4 size bonus Str
+4 Nat Armor
50 ft base speed
climb 30 ft
darkvision 60 ft
low-light vision
bite+16(1d6+7 plus poison) or Web(+13 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws



Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=41 ;
Wednesday October 21st, 2020 1:19:33 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Can't help that one escaped. However it is obvious these are the low tier worshipers, not the big cheese. Michael, get this duergar I've got here tied up good and tight, and stuff his mouth. Pompous and I can check out that room Ye 'Ol Bard was taking us to. The rest keep a sharp eye and ear out for reinforcements."

If Michael takes the prisoner from Nikolai, he then sneaks up to the door that was to lead to the priestess and puts his ear up to it to listen for any commotion on the other side.
Perception +22 = 41 +1 (if Prayer still active) + 1 (luckstone) = 43.


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+23=30 ;
Wednesday October 21st, 2020 6:49:12 AM

" On your six Nik. Checking out the room."

--------------------------------------
Perception check 30
Prayer
Prot from evil


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+6=18 ;
Wednesday October 21st, 2020 8:11:22 AM

Sigvar heads over to the tunnel the dwarf escaped down and keeps his eye open for reinforcements.
Perception 18

DM Warren - MAP 
Wednesday October 21st, 2020 5:31:06 PM

Nikolai heads up to the northern door with Pompous covering him. They listen hard at the door and can hear no commotion from the other side.

Pru reminds the team about her banished foe, but is more focused on the big fish than any of these small fries.

Trayvin suggests scouting ahead while they hold this room, and Anna takes a new form that may be more suitable to stealth.

Sigvar stands ready for any reinforcements to appear, but isn't hearing anything at the moment.

Whether or not Michael has applied the bindings, your captive is beginning to stir. He'll likely recover in only a few more seconds.



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 21st, 2020 8:47:37 PM

So before he wakes up, let's figure out what we want to ask him.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

Prudence Gundle 
Wednesday October 21st, 2020 10:17:26 PM

"We should ask him who's in charge. And where the dragon is," Pru suggests.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday October 22nd, 2020 12:32:30 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai leaves the door and ties up the dazed duergar under-servant.

"Just tell him that all his friends are dead and unless he wants to join them in the dead realm, spill the beans on what's going on here and who's in charge." Nikolai then heads back to the door and prepares to open it.

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34  d20+17=21 ; d20+4=22 ;
Thursday October 22nd, 2020 1:02:29 AM

Anna says, "Also ask about a woman fitting the commander's description" she says

She activates her spider climb SLA and sticks to the ceiling looking down at whatever is coming down the path.

(Perception:21)
(Stealth:22)

Active Effects:
Spider Climb - 1300 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1294 rounds
Beast Shape IV: form of aranea - 125 rounds
+4 size bonus Str
+4 Nat Armor
50 ft base speed
climb 30 ft
darkvision 60 ft
low-light vision
bite+16(1d6+7 plus poison) or Web(+13 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday October 22nd, 2020 3:07:40 AM

OOC: Sorry guys, finally got moved away from Lake Charles. In Dallas now, trying to find a place to overwinter, the Covid shut the SD job down till spring it's been a whirlwind the last 5 days.

Michael ties up whoever needs it, he also takes the time to move some furniture in the way of folk who are going come try in kill them in a few minutes.
He looks at the number of bodies on the floor, one is missing. besides the one that ran off.

where did one of the dwarves go?


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday October 22nd, 2020 6:54:48 AM

Pompous continues to take position being Nikki.

" Just duck down a few inches.... that's it..... if you hear a whistle speeding by your ears... that's just my arrows.... "

--------------

Prayer
Prot from evil

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 22nd, 2020 12:55:13 PM

OOC
You probably mentioned this, sorry if I missed it, what are the ceilings made of and how are the tunnels supported?
IC
" Michael, how hard would it be to cave in this tunnel? If they find exits to the rest of this cavern back there I want to seal our back path so that no one come up behind us. If it is well supported, Prudence, can you fill it up with a wall, maybe ice? And talking to this guy should be all you Prudence, you are much better at making people choose to live after we question them than I am. "
Sigvar eyes the ceiling with a soldiers eye, but he knows that Michael is schooled in some engineering and so defers to his judgement.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 22nd, 2020 6:05:11 PM

Well, we might want to keep the passage open, in case we need to retreat

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

DM Warren - MAP 
Thursday October 22nd, 2020 6:55:13 PM

hope things are settling for you Shane, and that you're staying safe and healthy!

Sigvar looks around at the walls and ceiling. The caverns are carved directly from the rock - you don't see any other supports.

Trayvin starts compiling a list of questions and plans to keep them from being surprised by reinforcements. Michael spends a few moments catching up. He'd like to move some furniture to impede reinforcements, but it's much too heavy for him alone. Filling up a tunnel with ice or causing a cave-in is floated.

The dwarf looks like he's been listening the whole time. His ears and eyes seem to have kept working though he wasn't able to do anything else. He doesn't bother struggling against his bonds, instead choosing to spit on his captors.

You will all join that old woman in a cell soon enough! At least until the master decides to make you his dinner!

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=43 ; d20+26=30 ; d6+20=26 ; d6=2 ; d6=4 ; 2d6+20=23 ; d6=6 ;
Thursday October 22nd, 2020 8:44:43 PM

Not able to help himself Sigvar taunts the dwarf.
" Oh, Slartanus has a cell here, with our commander in it? How refreshing being told what you want to know without asking? Did he bake us a cake? Surely he knew we were coming."
" I wonder, has he told you how he deserted the last two sets of Minions he recruited to try and kill us? Yup, left them to dangle when he realized that we could finish him before he even got to breathe on us. Ah, no matter. You'll be fine I guess. I won't kill a helpless prisoner, however I am the good guy here. The others are somewhat more attached to our commander and may have an axe to grind with you."
" Oh, how long until your buddy drags some more followers to jump on our swords and die? Is the corridor very long or will they be along presently?"

Sigvar waited patiently for either the fresh meat to be led to the slaughter or the missing deurgar to reappear. He readied an attack in either case.
Readied Attack hits AC 43 and confirms to AC 30 32 damage +6 holy damage if not a critical, 55 damage +6 holy if it is a critical

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday October 22nd, 2020 9:58:16 PM

OOC: there should be two alive in here. One was grappled and summarily tied up. The other was sent into a mind maze by Pru and his body is still here but his mind is wandering through the maze. That maze ends soon.

IC:
Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai ignores the ranting of the tied up duegar. Let Sigvar play with him a little bit. He instead tries the door. If it isn't locked, he pushes it open abruptly and shines his Everburning Torch. No point in trying to sneaky at this point.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+23=36 ; d20+31=33 ;
Friday October 23rd, 2020 12:08:39 AM

Michael is in awe of how the big Minotaur operates. getting info from him with noble arrogance as if he were a fly not worth his time.

Michael thinks of tormenting the dwarf some more but decides that his time will be better spent setting up and ambush on the oncoming reinforcements.

how high is the ceiling? is there wall above the entrance to this tunnel where the guard ran out? if there is Michael spends a bit of time getting up on the wall, the better to jump down behind them once they enter. he even takes time to drive a piton into the rock to give himself something to hold onto.

climb 36,

Stealth 33



Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Friday October 23rd, 2020 12:56:41 AM

Anna-Aranea hugs the ceilling moving forward after the other fist mates. She telepathically thinks "Should I lie in ambush from up here ready to shoot webs at the reenforcements that show up?"

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Friday October 23rd, 2020 10:37:38 AM

Pompous stands in the corner and waits at the ready.

Prudence Gundle  d20+22=29 ;
Friday October 23rd, 2020 2:31:04 PM

Good idea, Anna, Pru sends back.

"Where is that cell, exactly?" she asks the captive, with an encouraging smile. [Diplomacy 29]

[OOC: The way I read the Maze spell, it banishes the whole entire person, not just their mind.]

DM Warren - "Somewhat more attached to the commander" MAP  d20=20 ; d20+12=29 ; d20+22=33 ;
Friday October 23rd, 2020 8:18:05 PM

Maze does say banished to an extra-dimensional space. So he'll pop in either after 10 minutes or once he rolls a pretty dang high INT check. Which is now.

Nikolai opens the door, but rather than the office space he was expecting, it's another corridor leading off into the darkness. It's as cramped as the one that they walked through to get here and bends off to the west after 30 feet or so.

Michael might be a little jealous of Anna as he climbs the wall to find a vantage point. He tries to position himself above the corridor, where there is indeed room to maneuver. This space is well vaulted (20 feet high).

Pompous keeps ever vigilant, while Sigvar goads the small man, and Pru turns on the charm.

Those others were just chattel, there to die for the cause. He looks like he's going to answer Pru when the mazed Duergar pops back into the room. He shouts to him instead. Alert the barracks! Go!

Sigvar was ready for the reappearance and gets a solid hit in. It's not quite enough to down him though, as he wipes away some blood, casts a spell, and disappears. defensive casting successfull, no aoo
spellcraft 17 Highlight to display spoiler: {invisibility}
perception 33 Highlight to display spoiler: {sounds like he moved off to the north after casting his spell}



Prudence Gundle  d20+21=39 ; d20+22=34 ;
Friday October 23rd, 2020 10:49:41 PM

"He turned himself invisible," Pru says. "Can anybody tell where he went?"

She turns back to the visible captive. "What you don't understand, friend, is that all of you are 'chattel, there to die for the cause.' That's how Slartanus operates. Sigvar wasn't lying about that. He recruits people, telling them I don't know what lies, then leaves them to die while he turns tail and runs off. He's done it over and over. You seem like a smart guy. Be smart here. Tell us what we need to know, so we can defeat him once and for all." [Diplomacy 34]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday October 24th, 2020 5:02:07 AM

OOC; this means we have two of the enemies who have ran off? I was going to place me ambush positon above the door that they left out of. if that is the northern door I may be in position to get him when he passes through. but if the other dwarf left out of another door then I would be either above the east or west door. I need to know this info before I can move.

basically I need clarification.

DM OOC: first dwarf threw out a stunning shout and ran out the west door, which is where I figure you were camping out.

second dwarf popped in from the maze, got hit, cast invisibility, and ran north.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+6=7 ; d20+6=16 ; d20+1=5 ;
Sunday October 25th, 2020 12:00:35 PM

Sigvar is oblivious o where the duergar went after he smashed it with his sword.
Perception 7
(So I get the impression that people other than me on the map may not be where they really are, which makes it tough to decide what to do. Sigvar has dust of Appearance, but without a decent idea of where the guy went or who if anyone is between him and freedom he can't really use it. Of course if he can get it off likely Pompous will staple the guy to the wall. This leaves me with a bunch of 'if then' statements for you, sorry)
IF Sigvar is given an approximate whereabouts of the Deurgar he will move that way and either bump into the guy or get close enough to dose him with dust of appearance (10' radius burst). If he bumps into him he will dose him with the dust as well and hope for Pompous to murder him.
If no one can make that perception roll (Gods know Sigvar can't) and guide Sigvar he will have to stand there looking for the blood trail and try to follow it.
Perception 16
or
Survival 5 to do that, didn't know which roll you wanted so I gave you options. (Ooo Add 1 to all those rolls, still awful I know, for the Prayer)

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=27 ; d20+21=29 ; d20+16=32 ; d20+11=13 ; d20+19=26 ; 2d6+24=33 ; d6=2 ; d6=4 ; 2d6+24=34 ; d6=4 ; d6=4 ; d8=2 ;
Sunday October 25th, 2020 12:09:43 PM

I just thought of other possibilities...
If he is made visible by someone else, Sigvar will move far enough to attack him, and swing...( Remember Sigvar has 10' reach)
If that is more than a 5' step them Sigvar Vital Strikes him for a solid miss (nat 1)
If it is only a 5' step then Sigvar...
Still misses with the first swing (Nat 1)
Sword 2 Hits AC 29 for 33 damage +6 holy
Sword 3 Hits AC 32 for 34 damage +8 holy
Sword 4 Hits AC 13 gotta be a miss right?
Horns Hits AC 26 for 17 damage

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34  d20+8=10 ; d20+10=12 ;
Monday October 26th, 2020 1:07:35 AM

Anna takes a full round to turn into a Darkmantle and flies north after the invisible Duerger.

Stealth: 10
Fly: 12

Active Effects:
Spider Climb - 1299 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1293 rounds
Beast Shape IV: form of darkmantle - 123 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor)
blindsense 30 ft
darkvision 60ft
low-light vision
slam+15(1d4+4 plus grab)
constrict(1d4+4)
grab(any size)
can’t be tripped


Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+3=19 ; d20+24=32 ; d20+24=40 ;
Monday October 26th, 2020 1:39:46 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

spellcraft +1 +1(Luckstone) +1 (Prayer) DC17 = 19
perception +22 +1(Luckstone) +1 (Prayer) DC33 = 32

Nikolai takes a gamble. He calculates that the duegar will run towards the exit the other one ran through. Calculating the probable speed of the duegar and the obstacles that are in his path (benches, Fist members, etc.), he activates his new tatoo of Faerie Fire, casting it in the appropriate square where he thinks the guy will be.

Faerie Fire: Burst 5' radius (10' diameter) centered on the most probable location calculated from the above calculations using
Perception +22+1(Luckstone) +1 (Prayer) = 40

OOC: that is, Nikolai will guestimate where the dwarf will most probably be, so if he is even in an adjacent square, he'll get got. Now that 'guestimate' is left up to the DM to abjudicate using Nikolai's guess (Perception 40 roll).
I say this because I (the Player) don't know which square he started in but Nikolai does.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday October 26th, 2020 6:54:31 AM

Michael, where he is positioned cannot meaningfully effect where the north dwarf is going, so He just hopes that the attack comes from his door instead of the north door. thinking about it a bit he figures he might need to suggest some things just in case they don't catch him.

if he makes it out the door and we do not catch him. Michael says:
we might need to block off that door that way we don't get flanked when the guys come through this door.

if the do catch him.
good catch, we still might need to block off that door so we don't get flanked.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+27=35 ; d20+19=22 ;
Monday October 26th, 2020 9:39:36 AM

Pompous watches as everyone seems to be involved in a flurry of activities.

“ Guess I’m Anna Banana’s back up... “
and follows after Anna, looking for the missing dwarf

——-
Perception 35
Track 19

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday October 26th, 2020 4:10:17 PM

OOC to DM: Since this guy got hit pretty hard before he turned invisible, it very well may be that he's trailing some blood. So please take that into consideration on Nikolai's Perception check.

Thanks.

DM Warren - "Somewhat more attached to the commander" MAP 
Monday October 26th, 2020 4:33:38 PM

Pru identifies the spell, but keeps her focus on the interrogation. She seems to be getting through to him too. I'm pretty new here, and not super into the whole Maab thing anyway. The others, they're more diehard. Let me go, I can get my buddies from the entry hall to shove off. Back in the barracks though, they will fight to the death for the dragon, and they won't be the pushovers we were.

Sigvar and Anna can't make hide nor hair about where the dwarf went, but they prepare for responding if they find him.

Michael and Trayvin keep at their posts, making sure that no one will be able to surprise them coming in from the entry corridors.

All things considered though, the duergar wasn't that stealthy to begin with, and Nikolai and Pompous's keen senses pick up his footfalls. He's quickly limned by ghostly light from Nikolai's tattoo.

He isn't sticking around to get caught though, and sprints directly east to head out the northeast corridor.


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 26th, 2020 6:09:32 PM

Even if he doesn't get away, they will know we are here before long. We aren't exactly known for stealth.

Trayvin turns his attention back to the prisoner: You seem pretty reasonable. What do you say you give us the layout of the place, then gather your friends and get out of here.

OOC- unless there are any objections? I don't want to speak for everyone.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Monday October 26th, 2020 6:50:02 PM

Sigvar hears Trayvin's words and pauses. These guys were evil, but like the dwarf had said, pushovers. There was no honor in killing fodder that would flee given the chance. Besides, the goal here was the commander, not stamping out pissant little evildoers. He sees Trayvin's look of 'if the others agree...' and speaks up.
" I can live with them getting out of here, provided that layout gets us to the commander on the double. I would add that they try to do good in the Wold or things like us will happen to them but I doubt it would do much good. So what I will say is don't come back and don't cross us. Second chances are for taking, not squandering."
The paladin hastens to the other side of the room, trying to get to where they say the runner went. He sees nothing but remains ready.

Prudence Gundle  d20+8=22 ;
Monday October 26th, 2020 7:12:43 PM

"Well, you heard them," Pru tells the prisoner. "Give us the layout of the place, then you and your friends can go. And think long and hard about what kind of people you want to be from now on. Sigvar there is a paladin; he can tell when people are up to no good. And I'm a sorcerer; I can teleport our whole group anywhere we want--like to where people are up to no good. So...maybe don't do that." [Bluff 22]

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Tuesday October 27th, 2020 12:14:57 AM

Anna says, "I know you said you aren't into the Ma'ab thing but I am a true follower of my lady. If you want to repent, I'd suggest finding a real temple dedicated to my Lady and helping out there. You don't have to but I mean adventures happen to evil people, perhaps this could be a wakeup call for you? As my companions say if you double cross us, there will be no mercy for you and yes where is the Commander being held?"

Active Effects:
Spider Climb - 1298 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1292 rounds
Beast Shape IV: form of darkmantle - 122 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor)
blindsense 30 ft
darkvision 60ft
low-light vision
slam+15(1d4+4 plus grab)
constrict(1d4+4)
grab(any size)
can’t be tripped
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+24=36 ;
Tuesday October 27th, 2020 12:23:44 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.
Faerie Fire on fugitive Duergar

Nikolai is not about to let that duergar get away. Using a Ki point, he speeds himself up a bit more.
Base Speed 60' + 20' (Ki pt for 1 round) = 80' for one round
Ki pts 8/9

Nikolai sprints after the sprinting sparkling duergar.
Nikolai will spend another Ki pt for another 80' speed next round if it looks like he'll catch him within reasonable distance from this room.
Improved Grapple att +24 = 36 +1 (Prayer if still active) vs CMD

So, that would be two rounds of running after the duergar tops, if not catching him on the 2nd round of running, Nikolai turns back.

Ki pts 7/9

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 12:25:53 AM

OOC: uhm, for Nikolai, that would be 160' double move, or a bit more if running, for 1st round, same for 2nd round.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+29=47 ;
Tuesday October 27th, 2020 1:24:06 AM

Michael stays at his post. [b]you know what, Wardd take this waiting for an attack..lets take the fight to them! we have initiative, if we wait around they have time to formulate an attack! follow the dwarf!

Michael lets go of his perch and follows the dwarf.

acrobatics to land without hurting myself as I do a layout and stick the landing

acrobatics 47


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+23=42 ; d20+23=43 ; d6+6=12 ; d6+6=12 ; d6+6=8 ; d6=3 ; d6=6 ;
Tuesday October 27th, 2020 5:04:58 PM

Pompous follows behind Nik in full chase. If the duegar comes into sight it fires one arrow at the flying ennemi.

---------------------
Hits AC 42 critical hits AC 43 (natural 20) Physical 32 physical, 3 shock 6 flame

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday October 27th, 2020 5:05:34 PM

occ> That should read "fleeing ennemi"

DM Warren - "Somewhat more attached to the commander" MAP  d20+1=21 ; d20+16=30 ;
Tuesday October 27th, 2020 5:09:00 PM

Hampered as he is by lack of knowledge of magic, the dwarf can't contest Pru's arcane ability. That explains how you got your big friend in here.

Yea, I can tell you the layout before skedaddlin. Hell, I bet most of the boys ran off already, seein as how fast you took out the rest of the crew. And you can keep Maab, lady. I won't be using her name for good or ill anymore.


With him well in hand, Nikolai and Michael take off after the fleeing caster. Unfortunately for him, Nikolai proves to be much faster and a flying tackle takes him to the ground. He must have the ability to cast spells while grappled though, as Nikolai senses him trying to make some magic. attack of opp for Nikolai. Read after you roll damage Highlight to display spoiler: {If you dealt at least 16 damage, his spell is interrupted. If not, he dissolves into mist}

DM Warren - "flying ennemi" MAP 
Tuesday October 27th, 2020 5:12:24 PM

Or that would have happened, had Pompous not run up behind and but an arrow right through the grappled, invisible, faerie-fired duergar. Combined with the hit from Sigvar earlier, it's enough to take him down, leaving one less enemy for the coming fight.

caught your update right after I posted, Yves!

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 27th, 2020 7:13:22 PM

OoC
I hadn't asked because I figured our spells would run out before we proceeded but how long did that parley take?
Ic Sigvar keeps moving, leaving Trayvin and Prudence to release the Deurgar with Pompous to overwatch them in case they needed help.

Spells
Divine Favor 2/20 used + parley time

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 27th, 2020 8:57:31 PM

Trayvin listens as their prisoner gives the directions they requested.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 9:38:36 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.
Faerie Fire 2/3
Ki pts 7/9

Nikolai hears the duergar start reciting some arcane words then gurgles up some blood as an arrow pierces him and he goes limp. Well, Nikolai can't complain too much about not having another prisoner to question. At least there's another reason for the remaining duergar pawns to abandon ship, uhm, cave.

He drags the dead invisible sparkly duergar back to the temple room and plops him down with the other dead.

Nikolai wonders about the sincerity of this duergar. He knows little about this offshoot of the dwarves, except they were willing to partner up with an evil dragon and falsely parade around as worshipers of a distorted version of Maab. He remembers having found some gnolls that were willing to put away their evil nature, so maybe a duergar can too.

"You just don't really know how lucky you are to be alive at this moment. That sparkly friend of yours thought he could get away and I had all intentions of bringing him back here alive. Well, you see how well that worked. And yet, here you stand, a bit bruised but otherwise in good shape. And it isn't because whomever you serve prevented your death. It is who WE serve that had us keep you alive. And we serve the side of GOOD! So, it would be a very good idea to honor that goodwill by choosing Good at all times. Just saying, 'cause theFates may come calling on you if you treat your fortuitous survival in a trivial manner.

Now, quickly tells us all you know about these caverns and where the dragon and the prisoner are. And don't forget to mention any traps or other misguided pawns."


Prudence Gundle 
Tuesday October 27th, 2020 10:58:43 PM

"Let's find you something to write with," Pru says to the cooperative duergar. "And you can sketch the complex for us, and tell us where our commander is being held. Then you need to gather whom you can and escape before the action starts up again."

If all else fails, Pru has some chalk in her haversack, and the duergar can make his drawing on the floor.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 11:05:28 PM

Nikolai always carries some parchment and ink.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 27th, 2020 11:56:52 PM

When Pompous puts his arrow in the "ten ring" on the invisible dwarf, Michae pulls up. so much for the mad dash to the barracks to slaughter the troops. still now that he is down he tries to get Sigvar to help him move some pews over in front of some fo the entrances. the room feels too exposed to Michael.

Hey Sigvar, You big bundle of Minotar muscle, help me block off some avenues of attack, this position is too exposed. .



Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+16=28 ; 4d6+9=29 ; d20+17=37 ;
Wednesday October 28th, 2020 12:44:09 AM

Anna-darkmantle flies back to her post on the ceiling and takes a full round to turn into a mobat. She tries to turn her blindsense down towards the floor so that any invisible reinforcement coming down the passageway will be detected by it.

If she detects anything coming down the path towards her group she will sound the alarm before flying from the ceiling to attack with a vital striking bite.

(Perception: 37; does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature.)
(28 vs AC; 29 damage)

Active Effects:
Spider Climb - 1294 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1288 rounds
Beast Shape IV: form of mobat - 118 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+27=39 ;
Wednesday October 28th, 2020 7:23:52 AM

Pompous takes back his position and stands guard.
He can see that some of the others disapprove of his actions. An arrow in a downed and held dark dwarf....

" What? He was casting something........ "

" Someone should search those fine upstanding young duergars. "

-------------------
Perception - 39

DM Warren - MAP 
Wednesday October 28th, 2020 5:04:57 PM

@Sigvar - I've been trying to keep things going in combat rounds, so probably 5-6 additional rounds passed by now. Since there's not any more imminent threats, we can drop from round tracking now.

Trayvin and Pru continue to play good constable, providing their captive with ink and paper and loosening the bonds on his hands to put down what he knows about the layout.

Michael request some burly assistance to use some pews to block off some of the entrances to the cavern while Pompous and Anna keep vigilant on their watch. Pompous worries about taking down the other duergar, but has a feeling that he had plenty of tricks to try to escape, and is better off taken down.

Nikolai makes sure their captive knows what's what, with a stern lecture on decisions he should make in the future.

The duergar sketches out what he can (map is updated to show the full complex). There are two large barracks' on the east and west where teams like mine are garrisoned. There's 3 eleven man teams still in each side, but from how you handled us, they won't be much of a problem, and you could probably convince them to leave.

The back room though guards the entryway to the prisoner cells. The team back there calls the shots. Any one of them is worth our team on his own, and I don't think you'll have much luck convincing them to give up this cult idea.


You all came in the large entrance in the south, and the two side tunnels there lead off to other hidden exits in the cliff face. There are no traps that he knows of - their defense relied on numbers and small tunnels.



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 28th, 2020 6:38:19 PM

If the barracks are full of weak fighters like this that we can convince to leave, why not bypass them with magic and block the passage behind us? Prudence, This will be alot of casting on your part, but can you make the silent folks invisible, dimension door them in and then come back for us louder people? We would be able to prep for the room with all of our combat spells and then just bypass their fodder. What do you guys think? It gets us within striking distance of the Commander and doesn't waste our surprise or spells on their lower followers. If we get rid of this guy we can talk about it and include Trayvin in the conversation.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 28th, 2020 8:19:06 PM

Trayvin isn't too worried about setting defenses here, it looks like the Agents would be moving out soon. Once the prisoner completes the drawing it will be time to continue the assault on the dragon's lair.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday October 28th, 2020 10:04:16 PM

OOC: if you can DM, which side corridor did the screaming duergar run down? Left or Right?

He went out the southwest, back towards the entry hall and the side exits.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=33 ;
Thursday October 29th, 2020 1:35:45 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

Nikolai assumes that the barracks where the screamer went will be warned and know some of what has transpired, however the other barracks may not know what's going on, so, "Thank you for your help. We will keep our word that those of you who reject the dragon we won't harm. Go to those barracks over there", pointing to the one the screamer went to, "and get them out of here. And don't turn back. If those in the other barracks don't resist, we will spare them too. We give our word we will give them a chance to surrender. Now go on. If we find any lingering behind, we will pile their corpses here and you can claim them in a few days or so."

Once the duergar leaves, Nikolai directs a quick search of the dead duergar for any valuables and then heads to the barracks opposite the captured one goes to. If any duergar come passing through from the other barracks while they are still in here, the Fist will be more than ready for them if they give any trouble, but otherwise will let them escape.

Perception +22 (as far as he can see down the tunnel to the other barracks) = 33

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35 
Thursday October 29th, 2020 3:11:16 AM

Anna flies after the others remaining a mobat so that her 60 foot blindsense will hopefully give them a heads up as to any invisible Dueger exiting the barracks they are headed for.

She says to Nikolai, "I can turn into a dragon horse instead and use a breathe weapon to create a fog cloud should you think that beneficial to do."

Active Effects:
Spider Climb - 1293 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1287 rounds
Beast Shape IV: form of mobat - 117 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=37 ; d20+18=24 ;
Thursday October 29th, 2020 3:12:55 AM

(Perception: 37)
(Fly: 24)

Prudence Gundle 
Thursday October 29th, 2020 12:17:13 PM

Well, I can do all that, Pru replies to Sigvar. The only trouble I see is that I'm not really one of the "silent folks," especially if I have to cast a spell. I could give the game away before we're ready.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday October 29th, 2020 6:47:28 PM

Pompous listens, nods when appropriate, stands guard and wonders two things to himself

1. Why are we listening to a duergar
and
2. Why are we searching for loot



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 29th, 2020 6:57:39 PM

Hmm, even if you tip the break in, you would be back on site with myself and Trayvin in 2 rounds. Think our quiet boys can stay hidden until then? I am just keen on avoiding the massacre we had here and the possibility that one or two of the weak guys in the barracks is committed and flees to warn the tougher guards. Not so much a problem that we would end up killing the guards, they are evil and had a hand in taking Commander Palance, they can die in a fire, slowly, for that, but it will weaken and delay us to face them and I don't want her whisked away again.
On that note we also need to remember she may not be herself. She is, from what I recall, a talented swordswoman and I have no desire to face her if she is being controlled by the dragon. We need to get and extended protection from evil on her ASAP or to knock her out so we can deal with her later.


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 29th, 2020 9:41:24 PM

Trayvin hopes most of the garrison surrenders and leaves, he doesn't want to kill anyone unnecessarily. He suspects the dragon won't get that option.

Used:
Spells: divine favor, prayer

DM Warren - MAP 
Thursday October 29th, 2020 11:54:20 PM

woops - the day got away from me

With danger managed for the moment, the Agents take a few breaths to plan. As far as they can tell, there were 3 shifts of mooks, one of which has been dispatched or fled, one is probably asleep in the barracks, and the other barracks may be awake, but not on duty.

No enemies got out that way to warn them, so Pru may be able to block them off while they handle the real threat.

Still, Pompous wonders why they're taking time now for loot, and whether they can really trust a duergar. They do easily notice several sets of shortswords, crossbows, an amulet and headband, and several potions. There's also a quite nice guitar if someone can repair the damage Michael did to it.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=41 ; d20+19=31 ;
Friday October 30th, 2020 12:33:31 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

"Pru, snatch up that amulet, headband, and potions. We'll check them out later." Nikolai says as he starts down the right exit.

Low light vision
Perception +22 = 41
Stealth +19 = 31

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=27 ; d20+18=30 ;
Friday October 30th, 2020 1:22:20 AM

Anna says, "Someone take the remains of the guitar too. Shouldn't mending work to repair the damage? I think I can pull a bunch of scrolls of that from my bag of tricks. Actually I think I can pull up to a 6th Caster Level spell of Make Whole from my bag of tricks. If we need a higher caster level than that I can buy a scroll of pretty much any level from the catacombs and use that to repair the guitar. If it isn't magical mending or a normal scroll of make whole should work. If it is magical we will have to figure out the caster level of the the magic guitar in order to figure what caster level we need for a make whole spell to repair it."

Anna-mobat flies after Nikolai

(Perception: 27)
(Fly: 30)

Active Effects:
Spider Climb - 1292 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1286 rounds
Beast Shape IV: form of mobat - 116 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Prudence Gundle 
Friday October 30th, 2020 1:17:21 PM

"So, wait--I thought I was making everybody invisible and Dimension Door-ing us past the barracks. Is that not the plan anymore?"

DM Warren - MAP 
Friday October 30th, 2020 6:32:49 PM

The Agents grab the easy treasure and stash it away for later. Anna starts chatting about magic guitars and such, confident that she can repair it in one way or another. Pru starts getting whiplash about which bit of reality she's being asked to manipulate with her arcane might.

(added some clarity to the map - can execute your plan when you decide on your course of action)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday October 30th, 2020 7:47:54 PM

I like that plan! Lay that magical goodness on me my beautiful fist mate, slaughtering pleebs is fun, but it takes away from the main mission, and the element of surprise is the best element of all!

Michael spreads his arms out pokes his chest out toward the resident spell slinger closes his eyes and smiles.

OOC: Sigvars idea is the best we need to follow it.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 30th, 2020 7:55:05 PM

Anna, save the scrolls, I can repair the guitar later after the fight is done.

Trayvin is ready to go ahead with the plan as soon as the rest of the Agents are.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday November 2nd, 2020 12:45:02 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

"Pru, if you are up to it, then open that dimension door to the other side of the barracks and get us all over there. If not, we'll take on that barracks and keep moving. Just give the word Pru."

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=21 ; d20+18=26 ;
Monday November 2nd, 2020 1:33:52 AM

Anna-mobat flies after Nikolai and the others.

Perception: 21
Fly: 26

"Ready for either scenario." she whispers

Active Effects:
Spider Climb - 1291 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1285 rounds
Beast Shape IV: form of mobat - 115 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Monday November 2nd, 2020 6:27:35 AM

Pompous gets ready for the fight.
Before they go, he'll cast barkskin on himself and and activate one of his tatoos and cast protection from evil.

"Let's rock!"

-----------------------------------------


Prudence Gundle 
Monday November 2nd, 2020 12:54:54 PM

Pru starts casting Invisibility. She uses up her second-level spell slots and starts on third-level slots. Then she gets ready to Dimension Door.

"All right, so first is the stealthier group," she says. "That's going to be Michael, Nikolai, and Anna? And maybe Pompous? Then I'll come back for the rest."



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday November 2nd, 2020 6:57:34 PM

Remember, he said these were low tier members, shock and awe may convince them to get out of here without killing them.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday November 2nd, 2020 8:33:57 PM

it's cool that silence don't effect telepathy.

Michael refreshes his potions draws his blades and gets ready to save his commander.

shield of fath +5
cats grace
bulls strength.

DM Warren - MAP 
Monday November 2nd, 2020 9:53:51 PM

Sorry for lateness - can you put a dot on the map where you intend to drop your dimension door? Sounds like you're intension is to go into the prison area, Sigvar won't fit in any of the tunnels (or at least not be able to move once he's there), so if you're teleporting him it has to be to an open area.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=34 ; d20+23=40 ; d20+23=26 ;
Tuesday November 3rd, 2020 12:56:02 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

Nikolai will lead the way towards Barrack 1. This way they can bypass the barracks without a fight, unless they are still there on their way back. For those who can't see well in the dark, he uses his Everburning Torch but shielded on the left to block the light from going down the tunnel to Barracks 1.

He pauses at the intersection of the Elite Barracks and gives everyone the chance to catch up.

Stealth +19 +1 (luckstone) = 34
Perception +22 +1 (Luckstone) {passing Barracks 1}= 40
Perception +22 +1 (Luckstone) { at the intersection to Elite Barracks}= 26


Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 46/23/43 CMD: 27  d20+17=34 ; d20+19=21 ;
Tuesday November 3rd, 2020 2:39:51 AM

Anna takes a full round action to turn into a Diminuitive Bat and perches on Nikolai's shoulder.

She says to Pru, "Yes I can go with the first group. Between my reduced size and my blindsense I can be stealthy and detect any invisible assailants."

Perception: 34
Stealth: 21

Active Effects:
Spider Climb - 1289 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1283 rounds
Beast Shape IV: form of bat (diminuitive animal) - 113 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Prudence Gundle 
Tuesday November 3rd, 2020 12:49:49 PM

Pru finishes casting Invisibility, gathers the "stealthy" group, and Dimension Doors them to the blue dot on the map. Note that the spell specifically says what happens if you try to materialize in a solid object.

DM Warren - MAP 
Tuesday November 3rd, 2020 4:29:36 PM

Thanks, Pru!

The stealth agents pop in with a slight woosh of displaced air. Nikolai is leading a second stealthy prong up the western corridor with Anna. They can both report back to the rest of the group what they're seeing.

Nikolai is a little bored with empty hallways, other than the occasional bit of discarded trash or scrap of food. You want Ankhegs? Cause that's how you get Ankhegs. But their informant must have told them true, since all you can hear from the direction of Barracks 1 is some faint snores.

Invisible Pru (and Pompous and Michael I think?) have a much more distressing scene. For those that can see in the dark Highlight to display spoiler: {there are 9 beds and trunks in here, as well as a small table which is occupied by 3 duergar playing cards and snacking. 3 of the beds are empty, and a quick glance can show you a few musical tools and sheets of music that leads you to believe this belonged to Aratorn. 3 of the beds have occupants, one dozing, one reading, and one fiddling with something small and metallic. }

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday November 3rd, 2020 5:02:29 PM

.............
........
...
.

{ It's dark in here.... can we turn on the lights? }



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday November 3rd, 2020 5:45:51 PM

Sigvar prepares as Prudence D doors the first group out. He calls his mother's spirit to his sword and imbues it with an additional +1 and the speed buff. He then casts Divine Favor as she pops back in and is ready to go.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday November 3rd, 2020 9:05:52 PM

Trayvin offers a prayer to the Gods, hoping they are not too late to save the Commander.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=55 ; d20+25=35 ;
Tuesday November 3rd, 2020 9:12:43 PM

Michael appears through the door and finds a place to hide, being small and this being a barracks beneath a bed sounds spar. if their entrance has been unnoticed and the elits are asleep, Michael starts collecting weapons and cutting armor straps. no sense in letting the enemy prepare for whats coming.

stealth 55
perception 35

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=24 ; d20+23=29 ;
Wednesday November 4th, 2020 12:16:54 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9

Nikolai changes his appearance a bit once he gets to the T-section that leads to the Elite Barracks, now he looks like a gnoll, although a short one for gnoll.

He holds those following him back at that point while he sneaks ahead, no light at this point.

Stealth +19 +1 (luckstone) = 24
Perception +22 +1 (Luckstone) {approaching entrance to Elite Barracks}= 29


Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 46/23/43 CMD: 27  d20+17=23 ; d20+19=21 ;
Wednesday November 4th, 2020 3:13:39 AM

Anna-bat stays stuck to Nikolai Gnoll's shoulder

She thinks to him, I'll let you know if I pick up any invisible people within 20 feet of us with my blindsense

Perception: 23
Stealth: 21

Active Effects:
Spider Climb - 1288 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1282 rounds
Beast Shape IV: form of bat (diminuitive animal) - 112 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw


Prudence Gundle 
Wednesday November 4th, 2020 1:31:44 PM

The darkness is a problem, but somebody else is going to have to solve it. Pru casts another Dimension Door, and blips back to get Sigvar, and anybody else left behind. Possibly including people who started through the barracks but changed their mind. :)

DM Warren - MAP  d20=6 ; d20=9 ; d20=3 ; d20=9 ; d20=10 ; d20=9 ; d6=2 ;
Wednesday November 4th, 2020 7:12:04 PM

Darkvision only Highlight to display spoiler: {Ears cock once Pru starts casting her spell and they look around the room, but no one seems to notice an invisible rogue and ranger in the room. They chalk it up to normal bodily functions of their bunkmates and the laughter of people losing money to a bad hand of cards who fully intend to steal it back soon after.}

Michael immediately gets low to the ground and is lucky that he didn't skooch himself into some dangling legs, since he can't make out anything in the room. (unless you have some source of darkvision?)

Sigvar and Trayvin prep themselves for the next teleport, wishing that they had some idea of the situation they were about to pop into.

Anna picks up no invisible enemies around and Nikolai puts on another disguise, hoping his acting has improved over the last few minutes.

Map updated - had fun with Anna-batnana and Niko-gnoll

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday November 4th, 2020 7:48:24 PM

The Agents already teleported into the room, it won't be long now.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=34 ; d20+50=61 ;
Wednesday November 4th, 2020 8:59:21 PM

since it was dark in the tunnels earlier, Michael had downed a portion of dark vision. it should still be in effect.
tying shoelaces together, peace bonding swords in their scabbard, nicking bowstrings so they break.

Perception 34

Stealth 61

Anna Morphling (Hugh C) -- HP 104/113 -- 46/23/43 CMD: 27  d20+27=43 ; d20+17=35 ; d20+19=24 ;
Thursday November 5th, 2020 12:32:16 AM

Since it is dark and Anna got rid of her dark adapted form for one that is very small, stealthy and has blindsense she activates her darkvision SLA on top of all her other buffs she has currently going.

As one who has trained in the art of deception she tries to give Nikolai some acting pointers over the telepathic link for his disguise (aid another on Nikolai's disguise: 43 = nikolai gets a +2)

She tries to remain stealthy and on the lookout while perched on Nikolai's shoulder, her spiderclimb letting her easily stick to him.

Stealth: 24
Perception: 35

Active Effects:
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1286 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1280 rounds
Beast Shape IV: form of bat (diminuitive animal) - 110 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20=4 ;
Thursday November 5th, 2020 12:50:43 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9

Nikolai decides that it is time to see what's in the Elite Barracks. Holding the Everburning Torch up, he ambles into the barracks, trying to act like he belongs there.

Bluff d20 = 4

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 5th, 2020 6:41:05 AM

With his mother's spirit enhancing his sword, Sigvar's weapon sheds light like a torch. He waits anxiously for Prudence's return so that he can get into the action.


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday November 5th, 2020 9:29:18 AM

.... and Pompous waits...

Prudence Gundle 
Thursday November 5th, 2020 2:30:30 PM

Pru gathers Sigvar and Trayvin and Dimension Doors them into the elite barracks, not far from the place she first "landed."

DM Warren - MAP 
Thursday November 5th, 2020 5:23:59 PM

thanks for clarifying on darkvision all

Michael continues to scoot his way around the room. The first pair of boots he comes across get tied together. Unfortunately, they aren't attached to a dwarf right now, but they won't be much use if someone tries to get them on in a hurry. The next bed he comes across has a crossbow leaning up against it, and he manages to foul that mechanism.

Then a light blooms at the cave entrance, giving some light to Pompous who is surprised at the appearance of a smallish gnoll and his shoulder bat.

The look is spot on, but Nikolai doesn't quite have the acting down. Something to do with the fact that his knees aren't backwards, perhaps. The occupants all sit up quick. One at the table says Who are you? You don't belong here! Barumon - Hold him! One of the lounging duergar points almost lazily at Niko-gnoll and casts a spell. Nikolai - Will Save 22 (enchantment/mind-affecting) or you are paralyzed spellcraft 20 Highlight to display spoiler: {Hold Monster}

Just moments after, Pru brings the rest of the party to the party.
I think she made you invisible as well? If not, there will be a few things to resolve when you drop in.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 5th, 2020 6:35:00 PM

OoC
I thought the second group were visible. Honestly even invisibility gives me little hope of avoiding discovery. Let me know, it probably will dictate my actions.

Prudence Gundle 
Thursday November 5th, 2020 7:23:02 PM

[OOC: Pru made everybody invisible. Which means Sigvar is currently invisible and holding a light source.]

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday November 5th, 2020 9:14:47 PM

Trayvin begins casting a spell......

Used:
Spells: divine favor, prayer


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=31 ; 4d6+24=39 ; d6=4 ; d6=6 ; d20-8=10 ;
Thursday November 5th, 2020 11:04:28 PM

Sigvar moves up, trying to be quiet, and readies an action to power attack and vital strike the first dwarf in reach that comes to investigate the light.
Vital strike Hits AC 31 ( I didn't add anything for being invisible)for 39 damage + 10 holy damage
Stealth 30 ( wow, that is almost the highest I can roll 10 on dice + 20 for invisibility)

Effects
Divine Favor +3/+3 18 out of 20 rounds remaining
Divine Bond +1 + speed to weapon 157/160 rounds remaining


Anna Morphling (Hugh C) -- HP 104/113 -- 46/23/43 CMD: 27 
Friday November 6th, 2020 12:53:37 AM

Anna-bat launches herself from Nikolai to move to the nearest wall (move action) she then starts using her full round action to change her form again into her battle standard of manticore-chimera (standard action to start the full round action needed to change forms)

Active Effects:
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1285 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1279 rounds
Beast Shape IV: form of bat (diminuitive animal) - 109 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=35 ;
Friday November 6th, 2020 1:58:03 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will d20 + 17 +4 (see above) Save DC22 (enchantment/mind-affecting) = 35

At the very edge of his light, in shadows, Nikolai thinks he sees the one casting a spell at him. He is familiar with the pull on his mind and easily shrugs is off.

So that everyone can see well enough in the room, he moves up. Meanwhile, he pulls out a Thunderstone from a pocket and readies it.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=61 d20+25=27
Friday November 6th, 2020 6:15:11 AM

Michael keeps working on his little projects. nobody has engaged yet, and he wants to ensure that he has a good solid flank before he reveals himself. in the mean time he works on positioning more than denying the enemy the use of their gear.

Stealth 61
Perception 27



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+19=39 ; d20+19=32 ; d6+6=9 ; d6+6=11 ; d6+6=7 ; d6+6=11 ; d6=5 ; d6=4 ; d6+6=7 ; d6=4 ; d6=5 ; d20+14=20 ; d6+6=8 ; d6=1 ; d6=3 ; d20+9=29 ; d20+9=17 ; d6+6=7 ; d6=4 ; d6=3 ; d20+4=14 ;
Friday November 6th, 2020 6:38:59 AM

{ Well, that can't be good...}

Pompous fires a barage of arrows at the gnoll

And it.. is ...ON!

--------------------
Prot Evil
Barkskin

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 39 (Nat 20 ) AC 32 to confirm Phys damage (9)(25 crit) Fire 5 Elec 4
Attack 1a Hits AC 39 (Nat 20) Phys dam 7 fire 4 elec 5
Attach 2 Hits AC 20 Phys 8 fire 1 elec 3
Attack 3 Hits AC 29 (Nat 20) AC 17 to confirm crit Phys 7 fire 4 elec 3
Attack 4 Hits AC 14

Prudence Gundle 
Friday November 6th, 2020 1:23:36 PM

Pru casts Haste on everybody she can reach, which looks to be everybody except Michael.

Everybody but Michael is Hasted.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday November 6th, 2020 4:23:55 PM

OOC
Nikolai didn't mention over the mind link that he was shifting into gnoll form?

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday November 6th, 2020 4:56:34 PM

ooc> Sigh... can I get a do over???

DM Warren - MAP 
Friday November 6th, 2020 7:10:19 PM

ooc: sent an email to discuss, but it looks like Nikolai may have taken a few arrows at the moment....

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+26=45 ; d8+8=9 ; 8d6=33 ; d20+24=39 ; d4+5=8 ; 8d6=41 ; d20+21=41 ; d8+8=16 ; 8d6=34 ; d20+19=39 ; d4+5=9 ; 8d6=27 ; 8d6+16=51 ; d20+16=30 ; d8+8=9 ; 8d20=105 ; 8d6=29 ; d20+14=29 ; d4+5=7 ; 8d6=27 ; d20+30=33 ; d20+25=42 ; d20+23=34 ; d8+8=10 ; d8+8=9 ; d4+5=6 ;
Friday November 6th, 2020 11:45:48 PM

Michael is so close to Barumon he can smell what he had for dinner, when the fighting starts he lets the flatfooted wizard have it in the kidneys, descending Aorta, lungs and liver.

1st Attack SB +26 LB +24

Sunblade
To hit AC 45 (Crit 33 confirmed?)for 9+10 points of damage and 33 points of sneak attack damage.

Luck Blade
To hit AC 39 for 8 points of damage and 41 points of Sneak attack damage

2nd attack SB +21 LB +19

Sunblade
To Hit AC 41(Crit! 42 confirmed ) for 16 +9 points of damage and 34 points of Sneak attack damage.

Luckblade
To Hit AC 39 (Crit! 34 confirmed) for 9+6 points of damage and 27 points of Sneak attack damage.

3rd Attack SB +16 LB +14

Sunblade
To Hit AC 30 for 9 points of damage and 29 points of Sneak attack damage.

Luckblade
To Hit AC 29 for 7 points of damage and 27 points of Sneak attack damage.

Crit rolls for attacks 1,3,4 all +4 due to Critical focus. 1 +30 3 +25 4 +23
1. 33 1d8+8=10
3. 42 1d8+8=9
4. 34 1d4+5=6

potions in effect.
dark vision
cats grace
bulls str
Shield of faith +5


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Saturday November 7th, 2020 7:21:26 PM

Trayvin completes his summoning spell.

OOC- I will wait to post it's position until the other fixed posts are completed

Used:
Spells: divine favor, prayer

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Sunday November 8th, 2020 4:03:32 PM

Do over post

Pompous sees a gnoll in a den of evil doers... he draws an arrow, takes aim and... feeling something is wrong here shift his aim quickly to the right as the arrow leaves his bow.
The arrow swishes past the gnoll’s head. By the time the gnoll realizes what is happening Pompous has a second arrow pointing at his heart. He then spins and fires at the closest ennemi.

———————
Barkskin
Protection from evil
( hasted next post)

Anna Morphling (Hugh C) -- HP 119/128 (15 con bonus) -- 45/17/43 CMD: 36 
Monday November 9th, 2020 2:28:10 AM

Anna finishes her transformation and moves forward even with Sigvar so that the duergar have to contend with both a manticore-chimera and a minotaur.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1284 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1278 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 108 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed

DM Warren - MAP 
Monday November 9th, 2020 4:23:56 PM

Confusion reigns in the first moments of combat. Gnoll-kolai's light disguises Sigvar's shining blade long enough for him to get in a surprising strike, but he almost gets skewered by Pompous before he notices he's too short to be anything other than his commanding officer in disguise.

Sigvar uses his surprise to great advantage and scores a solid blow on the closest foe.

Anna jumps in to assist, growing back into her favourite combat shape.

Nikolai avoids the spell and readies his wizbang.

Michael pops up from under the bed with lightning speed and shows Barumon what happens when he tries to ensorcell his commander. With all the free sneak attacking, Barumon quickly goes down in a bloody mess.

Trayvin summons in some help for this battle and Pru hastes most of the party.

IH (1) - 49

Barumon - dead

all caught up on your actions - enemy actions incoming

DM Warren - MAP  d20+21=32 ; d20+31=37 ; d10+11=16 ; d6=4 ; d6=4 ; d6=2 ;
Monday November 9th, 2020 4:51:41 PM

The duergar that Sigvar slashes now has a chimera in his face. He isn't phased though as he disappears in a twinkling and reappears near the back of the room. A chair comes flying from the back at Anna, but it shatters on her chimera scales.

The duergar he's hiding behind stands up and pulls an oversized crossbow up from the floor. He sends the huge bolt sailing down the center of the room to punch a hole into Sigvar. AC37 for 24 damage

The duergar on the bed stands up, retreats a bit, and casts a spell. spellcraft 19 Highlight to display spoiler: {Stoneskin}

The card player in the back casts a spell affecting everyone but Anna. All others - DC 22 Will Save (ench/mind-affecting) or be paralyzed. Spellcraft 21 Highlight to display spoiler: {Mass Hold Person}

The last one in the back casts a spell as well. You all find yourself feeling weightless and begin floating towards the ceiling. All but Trayvin - Reflex 23 to catch or secure yourself on the wall or furniture. Failure and you hit the ceiling (20 ft up) and take 2 damage. spellcraft 22 Highlight to display spoiler: {Reverse Gravity}

IH (1) - 49

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+17=20 ; d20+15=16 ;
Monday November 9th, 2020 6:17:58 PM

Hasted, Sigvar narrowly avoids the incoming fence post fired from the crossbow ( Haste makes his AC 38).
Then misfortune strikes and he fails his Will save versus the Spell cast b the next Dwarf, becoming Paralyzed. Will save 20.
Paralyzed he fails the reflex save and zooms up to meet the ceiling for 2 damage Reflex save 16

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+15=29 ; d20+26=29 ; d20+29=32 ;
Monday November 9th, 2020 8:38:53 PM

a compulsion enters Michael's mind that his muscles have locked up, but that's stupid, if his muscles were locked up he couldn't be gutting a Durgar spell slinger. and the pile of meat on the bed sure looks like a gutted Durgar wizard to him.
Will save 29

when the gravity goes all wonky he catches himself on a wall sconce and then follows the beds to the ceiling using them as cover as he moves closer to the group of Drugar.

Reflex save 29

Acrobatics. 32

Trayvin AC 30/12 touch Hp 161/161(BrianZ)  d20+21=26 ; d20+23=32 ; d20+23=35 ; 2d10+12=27 ; 2d10+12=23 ;
Monday November 9th, 2020 8:51:46 PM

will save = 26

The spell completed, the earth elemental summoned to the back of the room attacks the nearest guard
hit AC 32, 35 damage: 27,23 (DM discretion on location, he should be able to reach at least 2 of the guards from most spots there)

Seeing the effect of the spell on Sigvar, Trayvin activates Freedom's Call. At least for the moment, the Agents can ignore the paralysis.

Used:
Spells: divine favor, prayer, summon monster7
freedom's call 7/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)


Prudence Gundle [AC 23; HP 122/124]  d20+21=35 ; d20+21=29 ; d20+21=26 ; d20+13=14 ;
Monday November 9th, 2020 10:33:12 PM

Pru gestures toward the duergar rising from the bed. "Stoneskin," she alerts her companions.

She recognizes the Mass Hold Person being cast as well, but it doesn't help her make her Will save.

And, she recognizes Reverse Gravity, but, still caught by the Hold Person spell, there's nothing she can do about it.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 109/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=22 ;
Tuesday November 10th, 2020 1:31:39 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will + 21 vs DC22 (ench/mind-affecting) or be paralyzed = 22 (that would be a N1 so fail).
Nikolai is momentarily distracted by the arrow pointed at him from his team mate and quickly mentally signals that he is Nikolai, not gnoll, however this also lowers his guard to another mental attack and he becomes paralyzed, then, falls to the ceiling.



Anna Morphling (Hugh C) -- HP 119/128 (15 con bonus) -- 45/17/43 CMD: 36  d20+10=27 ; 6d8+10=35 ; d4=1 ; d20+8=24 ; d20+8=24 ; d20+8=21 ;
Tuesday November 10th, 2020 4:49:14 AM

(Reflex: 27 = success)

Anna-Manticore Chimera catches the furniture to avoid being rocketed towards the ceiling. She then moves forward and then fires a line of lightning from her blue dragon mouth at Dwarves 1 and the bottom dwarf with with 3 balls. (35 lightning damage; DC 22 reflex save for half)

She can use the breathe weapon again in 1 round

Anna recognizes two of the spells cast as stoneskin and mass hold person

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1283 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1277 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 107 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/  d20+20=40 ; d20+18=27 ; d20+26=28 ; d6+6=7 ; d6=1 ; d6=5 ; d6+6=11 ; d6=3 ; d6=4 ; d20+24=42 ; d6+6=9 ; d6=6 ; d6=4 ; d20+20=29 ; d6+6=8 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d20+15=31 ; d6+6=7 ; d20+10=28 ; d6+6=10 ; d6=2 ; d6=3 ;
Tuesday November 10th, 2020 7:11:42 AM

Pompous clearly ignors the attempt to paralyse him.
( Freedom's Call plus a natural 20 on the spell resistance check)

The world turns upside down as gravity spins on end. Pompous quickly and nimbly secures himself before firing a volley at the closest spell slinger
( likely the one south east from him)

" AT THEE"

--------------------------
SR check 40 (nat 20)
Reflex 27

Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Fire arrows

Add + 1 to hit if within 30'

( Includes above bonuse)

Attack 1 Hits AC 27 (corrected) Phys damage 6 Fire 1 Elec 5
Attack 1a Hits AC 27 Phys dam 11 fire 3 elec 4
Attack 1b( Haste) AC 43 (corrected) Phys 9 fire 6 elec 4
Attach 2 Hits AC 29 Phys 8 fire 6 elec 3
Attack 3 Hits AC AC 31 Phys 7 fire 1 elec 2
Attack 4 Hits AC 28 Phys 10 fire 2 elec 3


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+27=29 ; 4d6+24=35 ; d6=4 ; d6=3 ;
Tuesday November 10th, 2020 8:10:15 AM

If the Freedoms Call allows SIgvar to act this round then....
Sigvar uses flight to cover the distance between himself and the nearest dwarf and Vital Strikes the dwarf.
Hit AC 29 for 35 damage + 7 holy damage

Prudence Gundle [AC 23; HP 122/124] 
Tuesday November 10th, 2020 12:42:02 PM

[Oh, wait, Freedom's Call lets us ignore the paralyzation? If that's the case, Pru would cast Feather Fall as the group starts to fall toward the ceiling.]

DM Warren - MAP  d20+15=35 ; d20+9=26 ;
Tuesday November 10th, 2020 6:07:32 PM

An unexpectedly speedy Sigvar avoids the volt, but then is held fast and flung up to the ceiling. He feels Trayvin's aura free him briefly, but once he flies forward out of the aura, it seizes him again. (You were able to move forward, but the spell took effect again when you got 30ft away). He does get far enough forward for gravity to work right again, so he's on solid ground at least.

Michael catches himself and parkours his way forward, eventually getting himself out of the strange gravity area.

Trayvin plops an earth elemental into the mix which double bludgeons a duergar before suppressing the paralyzing effect on his closer teammates and also hitting the ceiling. (30foot range, should cover everyone but Sigvar at the moment.)

Pru knows all the spells being tossed around, and while she and Nikolai both feel the spell take hold, they also feel Trayvin suppressing it for them. Pru realizes in time to slow the effect, nullifying the damage from falling up. (Nikolai should still be able to act)

Between not being a person and being able to fly, Anna isn't affected by any of the spells and goes to work with her breath weapon. The far duergar manages to flip out of the way and the other resists the worst of the damage.

Agile Pompous secures himself against the back wall and fires a volley at the closest caster. This was the one that Pru said had stoneskin, so while he does chip away, he does not quite as much as he had hoped.

IH (1) - 49
GS (3) - 50
FD (2) - 39 (50 absorbed by stoneskin)

enemy actions incoming

DM Warren - MAP  d20+14=21 ; 34d6=130 ; 5d6=14 ; d20+22=34 ; d20+22=35 ; d4=2 ;
Tuesday November 10th, 2020 6:41:00 PM

Not being up to the task of damaging Anna, the dwarf who threw the chair goes after the elemental instead. He steps up into a spot just cleared for him and grows large.

The one in front drops his overlarge crossbow and pulls out a wicked looking axe. Even paralyzed, most of Sigvar's defense is his armor and hard to get through. Only one axe strike hits (14 damage)

The one that got smacked around by the elemental pulls a trick out of Pru's book, barely avoiding losing the spell for fear of getting hit again. A sickly green ray shoots out of his finger, striking Anna manticore. (130 damage, Fort Save DC23 to only take 14.)

The other two also cast their spells with no problem.
South -Spellcraft 20 Highlight to display spoiler: {Wall of Force}
North - Spellcraft 20 Highlight to display spoiler: {Cloudkill}


Nikoali and Anna - DC 20 Fort Save - 2 con damage on a fail, 1 on success (no damage if immune to poison)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=41 ; d20+26=45 ; d8+8=10 ; 8d6=27 ; d20+26=32 ; d8+8=12 ;
Tuesday November 10th, 2020 8:52:08 PM

when he exits the wonky gravity Michael falls with style and positions himself opposite Sigvar with the Drugar in betwixt them. as he falls he slides His sunblade down into the hollow triangle between the collarbone, trap muscle and neck of the evil dwarf.

Acrobatics 41

That's Flank! but it's only one attack since I technically moved more than 5 ft.

Attack 1 SB +26 LB +24 +4 for flank.

Sunblade +4 vs evil
To hit AC 45 (Crit! see below) for 10 and 27 points flanking damage.

attack 1 crit roll 32 for 12 more points. 27+10+12= 49 points.

also this guy takes 8 points of damage per round starting his round from my bleed attack.



Trayvin AC 30/12 touch Hp 161/161(BrianZ)  d20+23=34 ; d20+23=34 ; 2d10+12=24 ; 2d10+12=17 ; d20+7=19 ; d20+7=13 ;
Tuesday November 10th, 2020 9:03:51 PM

The elemental keeps busy trying to smash the dwarf next to it. Hit AC = 34, 34 damage: 24, 17

Trayvin doesn't recognize the spells by their incantation, but he does see the effects of one of them. Does anyone know what is going on in there? We either need to get in and help or get our people out.

Used:
Spells: divine favor, prayer, summon monster7
freedom's call 6/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

OOC- A big sorry, I have used freedom's call before, I thought most would remember. It will take care of the paralysis(among other things) if you fail the save as long as you are in range(30 feet of Trayvin)


Prudence Gundle [AC 23; HP 124/124]  d20+21=41 ; d20+21=31 ;
Tuesday November 10th, 2020 10:27:31 PM

[OOC: As I read the Hold Person spell, it allows a save every round, but that requires a full-round action. To, like, focus your will or something. Do the DMs concur with my interpretation? Assuming they do, Pru will forego her save in favor of actually doing something this round. :) ]

DM ooc: I agree with this interpretation. So long as you could touch all three, then that DD should work fine.

"Wall of Force," Pru calls after the first spell. "....aaand, that's a Cloudkill. We need to be elsewhere. All aboard for a Dimension Door."

Assuming Nikolai, Trayvin, and Pompous join her, Pru Dimension Doors them all to where the blue dot is now. She can't see the spot now, of course, but she would have been able to see it before the cloud went up, so she'd have some idea where to go.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 109/111 CMD 39/41(Grapple/Trip/Disarm)   d20+19=33 ;
Wednesday November 11th, 2020 12:35:41 AM

OOC: Nikolai goofed, he is wearing a Ring of Freedom of Movement, so even with a N1 on his save vs the Hold Person, he is unaffected.

However, rather than ask for a redo, he'll just grab for some furniture.

Ref +18 +1 (Haste) vs DC23 = 33

Nikolai holds onto a bed post.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20=10 ; d20+21=37 ; 6d8+5=38 ;
Wednesday November 11th, 2020 12:56:23 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai quickly grabs a hold on a bedpost when he sees his friends 'falling' to the ceiling, then realizes that his slippers of Spider Climb keep him fixed to the 'floor'. Then a cloud envelops him and the fumes he recognizes to be poisonous. His Monk training kicks in and he shrugs off the poisonous effects.

Monk Diamond Body - immune to poisons of all kinds.

Nikolai scampers across the room and ends up on the first bed, bottom row, and kicks out at the duergar between Michael and Sigvar if still alive, or the one in on the other side of the bed.

Improved vital strike, kick
d20 + 20 +1(Haste) = 37
dmg 6d8 + 5 = 38

OOC: Ignore the 10 roll, clicked Roll instead of the ^ to change the + bonuses.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 169 / 185 Character Sheet  d20+27=30 ; d20+27=39 ; d20+22=25 ; d20+17=28 ; d20+12=21 ; d20+19=29 ; 2d6+24=29 ; d6=6 ; d6=5 ; 2d6+24=31 ; d6=1 ; d6=3 ; 2d6+24=31 ; d6=6 ; d6=5 ; 2d6+24=34 ; d6=6 ; d6=4 ; 2d6+24=30 ; d6=2 ; d6=2 ; d8=1 ; d6=1 ; d6=3 ; d6=3 ; d6=6 ; d6=5 ; d6=2 ; d20+17=30 ;
Wednesday November 11th, 2020 6:29:28 AM

Sigvar falls from the sky (damage?) and just kinda stares meanly at the Duergar in front of him. He is about to focus his will and try to save against the spell when suddenly he can move again. With this new development he starts bashing the dwarf with his sword. Out loud he asks " Who was it with the stoneskin?"

Sword 1 Hits AC 34 for 29 damage +11 holy +1 precision damage
Haste Hits AC 43 for 31 damage +4 holy +3 precision damage
sword 2 Hits AC 29 for 31 damage +11 holy +3 precision damage
sword 3 Hits AC 32 for 34 damage +10 holy +6 precision damage
sword 4 Hits AC 25 for 30 damage +4 holy +5 precision damage
Horns Hit AC 33 for 15 damage +2 precision damage

In case the D door is counntered or something and Sigvar isn't part of Freedom's Call again....
Sigvar focuses his will and attempts to override the Hold Person
Will Save 30

OOPS... forgot I am flanking with Michael, That adds +4 to all those to hit rolls and 1d6 precision damage. I added all that in, just mentioning it here to alleviate head scratching when you try to figure out why numbers don't match.

Anna Morphling (Hugh C) -- HP 105/113 (15 con bonus) -- 42/14/40 CMD: 36  d20+16=25 ; d20+12=29 ;
Wednesday November 11th, 2020 7:13:26 AM

(25 vs Poison Save)
(29 vs Green Ray: success)

Anna activates Iron Body becoming an Iron Bodied Manticore Chimera thus not being impacted by the cloud any longer.

She also moves to the bed on the far side to once again be shoulder to shoulder with Sigvar.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1282 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1276 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 106 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 130 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/  d20+22=35 ; d6+12=15 ; d6=4 ; d6=1 ; d6+12=18 ; d6=6 ; d6=5 ; d20+22=27 ; d20+22=32 ; d6+12=15 ; d6=4 ; d6=4 ; d20+18=25 ; d6+12=15 ; d6=3 ; d6=1 ; d20+13=19 ; d6+12=14 ; d6=1 ; d6=5 ; d20+8=15 ; d6+12=15 ; d6=6 ; d6=2 ;
Wednesday November 11th, 2020 8:24:38 AM

Pompous D doors with the others and appears on one of the beds (west of the dot).

Mind link
{ Officers- Wind wall in the queue. Cast at the cloud or shoot}

Pompous fires another volley of firey shocky goodness straight ahead (due East).

=================
SR 20

Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Fire arrows
Point blank (I modified the damage rolls accordingly)

Attack 1 Hits AC 35 Phys damage 16 Fire 4 Elec 1
Attack 1a Hits AC 35 Phys dam 19 fire 6 elec 5
Attack 1b( Haste) AC 32 Phys 16 fire 4 elec 4
Attach 2 Hits AC 25 Phys 16 fire 3 elec 1
Attack 3 HitsAC 19 Phys 15 fire 1 elec 5
Attack 4 Hits AC 15 Phys 16 fire 6 elec 2


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday November 11th, 2020 9:26:28 PM

Trayvin tags along for the dimension door spell, hopefully the dwarves will be surprised.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday November 11th, 2020 10:08:03 PM

OOC: looking at the sprites the DM is using, I'm guessing he's Order of the Stick fan.

DM Warren - MAP 
Wednesday November 11th, 2020 10:10:04 PM

Michael makes his super speedy attack. Unfortunately for Michael though, Sigvar is paralyzed at the moment and not able to help him flank. He hits, but not hard enough to crit or bleed his target.

Trayvin's elemental keeps smashing away, then he's whisked behind the wall of force with Pru.

Nikolai at first bounces off the wall of force in the center of the room, then get's grabbed along with Pompous by Pru's spell, and kicks the dwarf with the axe.

Sigvar is once again under the effect of Trayvin's aura, so he takes full advantage on the surprised duergar. Luckily for him, he is able to take advantage of the flank that Michael couldn't, which makes several more blows connect and results in one dead dwarf.

Anna tries to fly forward but is also stymied by the wall of force. Luckily, she's made herself immune to the poison which floats a little bit down the room, but that doesn't get her through the barrier.

Pompous keeps plugging away at his first target, shedding multitudes of stone flakes away.

IH (1) - 49
GS (3) - 91
FD (2) - 85 (110 absorbed by stoneskin)

(enemy attacks inc)

DM Warren - MAP  d20+18=22 ; d20+18=31 ; d20+13=22 ; d20+13=15 ; d20+8=14 ; d20+8=22 ; 3d8+7=15 ; 3d8+7=16 ; 3d8+7=27 ; 3d8+7=26 ; d20+23=25 ; d20+22=26 ; d20+22=38 ; 17d6=59 ; 4d6=11 ; 15d6=56 ;
Wednesday November 11th, 2020 10:30:48 PM

The enlarged duergar makes a flurry of strikes on the elemental, connecting many times. 4 hits, total of 83 damage

The casters have no armored friend in front of them, but it opens up a path for large spells. All three successfully cast their spells defensively.

Pru is obviously a problem, and is targeted by #5. She must make a Fort 22 save or be turned into a bat. It probably came to mind since he so recently saw one. If she is turned, make a DC22 Will Save or lose all spellcasting and other SLAs. spellcraft 20 Highlight to display spoiler: {Baleful Polymorph}

#3 emits a huge scream, hitting everyone but Anna. All make a Fort 25 Save or take 59 damaged, 1 round stun, and deafened for 11 rounds. Successful save results in only 29 damage, no stun, and 5 rounds deafened. Spellcraft 23 Highlight to display spoiler: {Greater Shout}

#2 emits a huge blast of cold from his hands, also hitting everyone but Anna. Reflex DC22 or take 56 cold damage or 28 on a successful save. spellcraft 20 Highlight to display spoiler: {cone of cold}

Perception 26 Highlight to display spoiler: { You can hear some commotion coming from beyond the door that you were told leads to the prisoner cells}



Prudence Gundle [AC 23; HP 124/124] 
Wednesday November 11th, 2020 11:00:24 PM

Pru will be using a Hero Point before attempting her Fort save, in order to get a +8 Luck bonus.

Bat Pru [AC 23; HP 37/124] [Stunned, deafened, bat]  d20+18=20 ; d20+13=19 ; d20+10=11 ; d20+14=31 ;
Wednesday November 11th, 2020 11:06:44 PM

[OOC: Since making herself invisible, Pru has cast a Haste and three Dimension Doors. None of those are hostile spells as far as I know. She should still be invisible. Does #5 have a way to see invisible creatures?]

Pru tries to tell everyone about the Baleful Polymorph, but then suddenly she is a bat and can't talk. She can't do much of anything else, either. [Fort save 20, Will save 19]

Then she takes sonic damage, and is stunned and deafened.

She does not take all the cold damage, but she is effectively out of the fight.



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=36 ; d20+18=33 ; d20+19=26 ; d20+16=17 ; d20+16=17 ; 6d8+5=30 ; d20+21=38 ; 2d8+5=11 ;
Thursday November 12th, 2020 1:00:40 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 5/5 rounds

Perception +23 = 36
Fort +18 vs DC25 = 33. Successful save results in only 29 damage, no stun, and 5 rounds deafened

Reflex +18 +1 (Haste) vs DC22 = 26 Improved Evasion for no damage.

Nikolai's ears hurt real bad but manages to duck under the cone of cold air that flashes at him. Nikolai assesses the situation as best he can. He still has his Thunderstone in one hand and being deafened, he figures many of his team mates are too, so using it won't hurt them.

Attack 1: toss Thunderstone at the square where #5 is
Range Attack +16 vs AC5 = 17

A loud bang goes off in #5's square affecting 10' rad - Fort DC15 save or be deafened for 1 hour.

Attack 2:
Impr Vital Strike (kick) w/ Stunning Fist at #2
d20+15 +1 (Haste) = 17 probably a miss but...
dmg 6d8 + 5 = 30, Stun for 1 round Fort DC24

Haste Attack:
Kick d20+20 +1 (Haste) = 38
dmg 2d8 + 5 = 11


Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35 
Thursday November 12th, 2020 2:35:04 AM

Anna takes a full round action to turn into a Behemoth Hippo considering her best bet at this point is probably trying to just overcome the wall by sheer force.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1281 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1275 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 105 rounds
+6 size bomus Str
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 129 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 141 / 185 Character Sheet  d20+21=41 ; d20+16=27 ; d20+27=40 ; d20+27=45 ; d20+27=31 ; d20+22=34 ; d20+17=27 ; d20+12=28 ; d20+20=33 ; 2d6+24=31 ; d6=2 ; d6=1 ; 2d6+24=33 ; d6=5 ; d6=5 ; 2d6+24=29 ; 2d6+24=31 ; d6=6 ; d6=6 ; 2d6+24=33 ; d6=2 ; d6=5 ; d8=8 ; 8d6=29 ;
Thursday November 12th, 2020 7:03:14 AM

Fortitude Save 41
Reflex Save 27
Sigvar swiftly lays hands on himself for 29 healing
Sigvar Steps up and swings at the stone skined dwarf with his adamantite sword.( I believe a 5 foot step gets me within 10' of him)
Sword 1 Hits AC 40 for 31 damage + 3 holy
Haste Threatens AC 45 and confirms to AC 31 for 33 damage + 10 holy if not confirmed 62 damage + 10 holy if confirmed
Sword 2 Hits AC 34 for 31 damage + 12 holy
Sword 3 Hits AC 27 for 33 damage + 7 holy
Sword 4 Hits AC 28 for 22 damage (subject to damage reduction)
Horns Hits AC 33 for


Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+20=31 ; d20+20=32 ; d20+20=28 ; d20+18=33 ; d20+18=34 ; d20+20=36 ; d20+22=27 ; d6+12=16 ; d6=5 ; d6=1 ; d6+12=16 ; d6=4 ; d6=1 ; d20+22=33 ; d6+12=17 ; d6=3 ; d6=3 ; d6=5 ; d20+18=38 ; d20+18=21 ; d12+6=12 ; d6=2 ; d6=4 ; d20+13=29 ; d6+12=18 ; d6=4 ; d6=5 ; d20+8=22 ; d6+12=14 ; d6=4 ; d6=5 ;
Thursday November 12th, 2020 4:44:28 PM

" Well...what a revolting development THIS is.... "

The ringing in his ear from the should doesn't stop him from shooting but he has a hard time hearing.
He does however totally avoid the cold blast.

Pompous switches target about 45 degrees to his left and fires.

-------------------
#3 scream
SR 31
Fort save 33 Saves
Takes 29 damage and deaf 5 rounds

#2 cold blast
SR 32
Reflex 36 saved
Evasion- no damage

SR 20

Deaf 5 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Fire arrows
Point blank

Attack 1 Hits AC 27 Phys damage 16 Fire 5 Elec 1
Attack 1a Hits AC 27 Phys dam 16 fire 4 elec 1
Attack 1b( Haste) AC 33 Phys 17 fire 3 elec
Attach 2 Hits AC 38 (nat 20 Critical role 21) Phys 12 (36) fire 2 elec 4
Attack 3 HitsAC 29 Phys 18 fire 4 elec 5
Attack 4 Hits AC 22 Phys 14 fire 4 elec 5


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+14=29 ; d20+26=30 ; d20+26=28 ; d20+26=39 ; d20+29=33 ; d20+27=40 ;
Thursday November 12th, 2020 9:19:02 PM

fort save vs sonic damage: 29

Reflex save auto saved bonus is 26, plus I have evasion so I miss out on all that cold damage.
Reflext 30 (I rolled in David, just didn't post it. )

Michael watches Sigvar absolutely destroy the Durgar in front of him, then a dragon screams behind him, funny how when you are deafened the only thing you hear is a buzz. Michael senses the air suck back and then push forward as the cone of cold expands out and handily ducks behind one of the beds as the frigid wave passes to the side of him.

seeing the blanket on the bed gives him an idea.

He grabs the blanket, bounces off the table and engulfs the drugar at 7 top. (the one closes to him.).

Acrobatics 33

CMB bonus 25+2 for Imporved Dirty Ttick.

40.

to engulf the Drugars head in the blanket. he is not blinded but he cannot see. he is not incapacitated but he is curtailed. he is also not damaged...yet.



DM Warren - MAP  d20+17=37 ; d20+17=28 ; d20+17=32 ; d20+13=14 ; d20+10=13 ; d6=4 ; d20+22=26 ;
Thursday November 12th, 2020 9:54:43 PM

Pru likely takes some action once she realizes that she's still invisible and not actually a bat.

Nikolai throws his stone, and amazingly manages to deafen 2 of his targets. His next hit misses, but the last chips away some more flaky stone.

Anna turns into yet another amazing creature, but since she can't fly, she pops up to the ceiling again. Likely her armor keeps her from taking damage (4), and luckily she can still hit the force wall from the ceiling.

Sigvar steps up, and thanks to the previous several barrages from Pompous is able to cleave through the last of the protection and kill his target.

Michael pulls a clever trick, wrapping a blanket around the duergar's head.

The spells easily overcame Pompous' resistance, so since Pru was invisible, he should roll that Fort Save or become a bat. If he succeeds, then all but his last shot hit his target (no crit though).

Enemy Actions

#5 casts a spell and disappears. #3 also casts a spell and disappears, but Michael suddenly feels a huge presence next to him. #1 keeps pounding away at the elemental, unless Pompous' arrows took him down.

(1) - 49
(3) - 91, disappeared
(5) - disappeared



Trayvin AC 30/12 touch Hp 76/161(BrianZ)  d20+17=33 ; d20+11=13 ; d20+23=32 ; d20+23=35 ; 2d10+12=22 ; 2d10+12=22 ; 15d6=68 ;
Thursday November 12th, 2020 10:09:13 PM

fort save = 33(29dmg taken), ref save = 13(56 dmg taken)

The earth elemental tries to return the favor to the big dwarf that attacked it. hit AC:32, 35 damage: 22, 22

Trayvin casts a spell and tries to hit the dwarves that just turned invisible as well as the one attacking the elemental. flame strike on the back corner of the room. ref save DC 19

I can counter their invisibility, but it will cancel ours as well

Used:
Spells: divine favor, prayer, summon monster7, flame strike
freedom's call 5/8 rounds remaining

OOC- did the hits on the elemental deduct its DR?

DM OOC: Attacker had adamantine fists effectively, so it was able to overcome the DR. Also, what was the damage from your flame strike?

earth elemental greater: quick notes:
AC 21, 79/162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

Prudence Gundle [AC 23; HP 37/124] [Stunned, deafened, bat]  d100=58 ; d100=3 ;
Thursday November 12th, 2020 11:37:58 PM

Pru was never a bat, but she was stunned and is now deafened. However, the Telepathic Bond is still up, so she can still "hear" Anna needing to get through the Wall of Force.

"I'm not your taxi service," she mutters. Well, she thinks she mutters. Actually, it's pretty loud.

She attempts to cast Disintegrate at the Wall of Force. Since she is deaf, she has a 20% spell failure chance, but she manages to get it off. Per the spell description, Disintegrate destroys Wall of Force.

Realizing she'll probably be dead next round, Pru tries for a Quickened Magic Missile at the visible remaining duergar. This time, however, her spell fails.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 141 / 185 Character Sheet 
Thursday November 12th, 2020 11:46:12 PM

OOC
None of Sigvar's sword attacks were blocked by the DR. It is DR adamantite which his sword slices though like butter.
@Michael, you still need to roll the save. A natural 1 always fails

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=24 ;
Friday November 13th, 2020 1:51:57 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 4/5 rounds

Being deafened means Nikolai can't use his perception very well to sense where the invisible guy has gone. He does take a liking to Michael's tactic and takes a 5' step off the bed, forward, grabs the blanket and tosses it in front of him.

Move: grab blanket
Action: toss the blanket in the square in front of him d20 +20 +1(haste) vs AC5 = 24
OOC: as this is not an attack per se, just flinging the blanket like a net, should it be considered an improvised weapon like Michael's use? I'll let the DM figure it out.
DM OOC: no one in the square, so no need =)

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35  d20+18=32 ; 8d8+13=52 ;
Friday November 13th, 2020 3:23:00 AM

(OOC: Why am I on the ceiling? I saved versus that spell and shouldn't my spider climb allow me to stick to things?)

it's a continuous effect, the save for for catching. But I had forgotten about the spider climb, so you're still good on the ground.

Anna-Hippo makes a vital strike against the wall of force (32 vs AC; 52 damage; meaning 22 damage after hardness)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1280 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1274 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 104 rounds
+6 size bomus Str
-4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+18=34 ;
Friday November 13th, 2020 4:56:11 AM

Ooc> Fort save 34

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet  d20+29=45 ; 4d6+24=28 ; d6=2 ; d6=5 ; 8d6=28 ; d6=1 ; d6=6 ; d100=12 ;
Friday November 13th, 2020 2:32:20 PM

Sigvar goes around the bottom of the map (let me know if I run into an invisible guy) and flanks with the elemental.
Vital strike the enlarged dwarf ( power attack) Hits AC 45 for 28 damage +7 holy damage
Sigvar again swiftly heals himself for 33 damage

If Sigvar runs into an invisible foe and can not get around him he istead attacks that foe ( -2 for no flanking- whatever for the foe being invisible) 12% on the 50% miss chance so the attack will miss


DM Warren - MAP  d4=1 ; 12d8=53 ;
Friday November 13th, 2020 9:27:24 PM

After almost being batified, Pompous says no thanks and his arrows blasted away his target, which Sigvar was able to finish off. He doesn't run into anyone invisible. Neither does Nikolai's blanket find anything.

Anna takes a swing at the wall, but Pru has kindly gotten rid of it for her. For a moment, nothing is left except a cloudkill slowly drifting away.

That is until that presence that Michael felt reveals itself to be a dragon! Not the one you were expecting, as it's red and spewing a giant gout of fire into the room. Nikolai, Sigvar, and the elemental feel the heat, but are out of the cone. It sweeps over everyone else though.

DC27 Reflex or take 53 fire damage

In addition, everyone (but Sigvar) must make a DC23 Will Save or be shaken due to its Frightful Presence.

Knowledge Arcana 28 Highlight to display spoiler: { This is quite possibly the effect of the Duergar casting the spell "Form of the Dragon"}



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+15=35 ; d20+26=36 ; d8+8=15 ; 8d6=27 ; d20+24=38 ; d4+5=6 ; 8d6=19 ; d20+21=33 ; d8+8=11 ; 8d6=30 ; 8d6=31 ; d20+19=39 ; d4+5=6 ; d20+16=36 ; d8+8=15 ; 8d6=22 ; d20+14=18 ; d4+5=8 ; 8d6=30 ; d20+16=32 d8+8=15
Friday November 13th, 2020 9:49:26 PM

Will save 35

Michael lets the Dwarf fight with the blanket while he guts him. He's so focused on killing this dude he does not even notice the dragon in the room.

I'm guessing he's flat-footed while he deals with that, so I get precision damage.

Attack 1
SB =+26 LB +24

Sunblade +4
To hit AC 36 for 15 points of damage and 27 points backstab damage.

Luckblade +2
To hit AC 38 for 6 points of damage and 19 points backstab damage.

Attack 2
SB +21 LB +19

Sunblade +4
To hit AC 33 for 11 points of damage an31d points back stab damage.

Luckblade +2
To hit AC 39 for 6 pints of damage and 31 points back stab damage.

3rd attack

SB +16 LB +14
o
Sunblade +4
To hit AC 36(crit see below) for 15 points of damage and 22 points backstab damage.

Luckblade +2
To hit AC 18 for 8 points of damage and 30 points backstab damage.

Crit 32 for 15 points of damage.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet  d20+31=44 ; d20+31=32 ; d20+26=40 ; d20+21=25 ; d20+16=30 ; d20+23=37 ; 2d6+40=49 ; d6=1 ; d6=3 ; 2d6+40=44 ; d6=3 ; d6=2 ; 2d6+40=46 ; d6=2 ; d6=2 ; 2d6+40=48 ; d6=3 ; d6=2 ; d8=7 ;
Friday November 13th, 2020 10:13:46 PM

Suddenly there is a dragon right next to Sigvar!
The Minotaur takes it in stride. While this IS the most unusual thing that has happened to him today, the day is young and something more fantastic might yet happen.
Sigvar Smites the dragon as a matter of cause and then starts killing it.

SMITE EVIL: a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
Sword 1 Hits AC 44 for 65 damage +4 holy damage
Haste Miss Nat 1
Sword 2 Hits AC 40 for 44 damage +5 holy damage
Sword 3 Hits AC 25 for 46 +4 holy damage
Sword 4 Hits AC 30 for 48damage +5 holy damage
Horns Hit AC 37 for 34 damage
Since these are Smite attacks there is no DR versus any of these attacks


DM Warren - MAP 
Friday November 13th, 2020 10:40:37 PM

clarity for Michael - your blanketed target isn't there anymore, it's only the dragon. and you do need the reflex saving throws still. thanks!



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=27 ; d20+21=22 ; d20+21=29 ; 2d8+5=17 ;
Saturday November 14th, 2020 1:10:08 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 3/5 rounds

Will +17 vs DC23 = 27

Nikolai figures that at least if that invisible duergar shows up in front of him, he'll see the blanket shift and move a bit, but the appearance of the dragon throws all thoughts of this happening to the winds. Fortunately, he's fought a dragon before, or perhaps he does not believe this is a true dragon but a polymorphed duergar. In either case, he feels no fear of its presence. Of its talons and jaws, maybe yes, but not of it just sitting there.

Oddly enough, he's so close to the dragon that its belching of fire is to high and goes over his head. He is staring at it's belly though, and as tough as it may seem, he pummels it.

Monk Ki lvl 4 - treat Unarmed Strike as magic weapons for the purpose of overcoming DR
Monk Ki lvl 10 - treat Unarmed Strike as lawful weapons for the purpose of overcoming DR

Attack 1 w/Improved Vital Strike
D20 + 20 +1 (Haste) = 22 N1

Haste Attack:
D20 + 20 +1 (Haste) = 29
Dmg = 17 (no DR Magic or Lawful)


Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+15=35 ; d20+16=24 ; d20+20=32 ; d20+22=33 ; d6+12=18 ; d6=3 ; d6+12=14 ; d6=4 ; d20+22=25 ; d6+12=18 ; d6=4 ; d20+18=38 ; d20+18=25 ; d6+12=13 ; d6=3 ; d20+13=29 ; d6+12=14 ; d6=5 ; d20+8=27 ; d6+12=18 ; d6=1 ;
Saturday November 14th, 2020 7:52:31 AM

At the sight of the dragon Pompous eyes get much bigger.
".... orc droppings..... "
" NOT A TRUE DRAGON. DRAGON FORM! DRAGON FORM!"
(Knowledge Aracana 35 Nat 20 )

aaaaand fires.....

----------------------
Will save 24
Reflex 32 Evasion - no damage

Deaf 4 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Point blank
Attack 1 Hits AC 33 Phys damage 18 Elec 3
Attack 1a Hits AC 33 Phys dam 14 elec 4
Attack 1b( Haste) AC 25 Phys 18 elec 4
Attach 2 Hits AC 38 (nat 20 Crit 25 Phys 39 elec 3
Attack 3 HitsAC 29 Phys 14 elec 5
Attack 4 Hits AC 27 Phys 18 elec 1


Prudence Gundle [AC 23; HP 4/124] [deafened]  d20+13=15 ; d20+16=18 ; d100=24 ;
Saturday November 14th, 2020 12:37:35 PM

The only reason Pru isn't dead right now is she has natural fire resistance.

"MEDIC!" She is still deafened, so she yells really, really loud.

She attempts to cast a spell, and just barely manages to Maze the dragon.

There's no save, but there is SR if applicable.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday November 14th, 2020 8:37:30 PM

I did roll the reflex save, I just forgot to post it. I have clarified that as of the last post.

I didn't see that my target had turned into a dragon, my computer had rebooted and I didn't have the map up. since I made my save could I simply have redesignated the dragon as the target for my attacks?

DM ooc: yes, that's fine - I'll account for it on Monday's post

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35  d20+20=39 ; d20+12=13 ; d20+16=19 ;
Sunday November 15th, 2020 8:58:03 PM

(Know Arcana:39)
(13 vs Will = shaken; –2 penalty on attack rolls, saving throws, skill checks, and ability checks.)

Iron Anna-Hippo calls out "The dragon, its the Dwarf but he's transformed."

She then moves forward and attempts to vital strike the dragon (19 vs AC; likely miss)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1279 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1273 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 103 rounds
+6 size bomus Str
-4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied



Trayvin AC 30/12 touch Hp 23/161(BrianZ)  15d6=59 ; d20+11=12 ; d20+21=40 ; d20+23=29 ; d20+23=32 ; 2d10+12=31 ; 2d10+12=18 ;
Monday November 16th, 2020 6:46:07 PM

flame strike damage from last round if it still applies: 59
save vs fire breath = 12, save vs fear = 40

The elemental attacks the dragon. Hit AC 29, 32 damage:31, 18

Trayvin hears Pru call for aid. Fortunately he is close. He turns around and casts a spell on her. Pru is affected by heal Along with 150hp healed, the spell will remove a number of conditions including deafened. Well, that should help a bit. Try and give the dragon a bad day.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal
freedom's call 4/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 79/162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

DM Warren - MAP 
Monday November 16th, 2020 8:01:24 PM

Unfortunately for the Duergar sorcerer, he had already taken quite a beating before calling on his dragon power. Michael's flurry and the flank from the elemental finish him off, and he shrinks back down to just a bleeding dark dwarf again. Everything is quiet for the moment as the gas finishes dissipating out the hall and the ringing in your ears dies down.

Your injuries are pretty sever, but for the moment it seems you've won the day. Though there is no sign of the other duergar that disappeared, and counting bodies, there's one of two of the elite team that probably aren't accounted for.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday November 16th, 2020 8:10:46 PM

with all the baddies either fled or dead, Michael gets on with the mission. The info that they got says that the prisoner cells are down this hall. so Michael sets off down the hall, he says via the link.

You guys coming? we got a commander to save.

Prudence Gundle [AC 23; HP 124/124]  
Monday November 16th, 2020 10:35:55 PM

"Thanks, Trayvin," Pru says. "I was worried there for a second." She frowns. "You don't look so good yourself."

She turns to follow Michael. "Right behind you."

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36  d20+17=33 ;
Tuesday November 17th, 2020 12:52:31 AM

Anna takes a full round action to go back to her battle standard of manticore-chimera before following after the others.

(Perception: 33)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1277 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1271 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 101 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday November 17th, 2020 12:58:05 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 2/5 rounds

Nikolai takes a second to send a message to his hat to bring him back to his normal form, then follows Michael.
'Michael, just keep an eye out for those missing duergar, specially the one that went invisible.' he warns through the link.

Perception + 22 +1 (luckstone) =

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=35 ;
Tuesday November 17th, 2020 12:59:46 AM

OOC: dang it. meant to click roll!

Nikolai takes a second to send a message to his hat to bring him back to his normal form, then follows Michael.
'Michael, just keep an eye out for those missing duergar, specially the one that went invisible.' he warns through the link.

Perception + 22 +1 (luckstone) = 35
looking for signs of blood on the floor.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet 
Tuesday November 17th, 2020 5:50:43 AM

Sigvar has only a bruise here and there left to show there was ever a scuffle. He follows along waiting for Michael to find the fleeing elites.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+23=27 ;
Tuesday November 17th, 2020 6:33:19 AM

Before taking off with the rest, Pompous takes time to search the dead bad guys and look around for loot.

{ Stand by... got some bodies to check. There may be some keys or maps or some such }

---------------
Perception check 27

Deaf 3 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

DM Warren - MAP 
Tuesday November 17th, 2020 4:22:48 PM

Michael is raring to go, feeling very close to their objective. He doesn't want the commander to languish in a cell any longer than possible.

He is briefly stymied by a locked door.

Trayvin does what he does best and patches up the more heavily damaged Agents. Pru is especially thankful. Nikolai and Anna get back to more familiar forms since most any need for subtlety is past.

Pompous turns his attention to the bodies, thinking that it may be a good source of information. What he finds depends on how long they spend, but the first body he glances over is obviously stocked with high quality gear. Besides the arbalest, there is some nice armor and bracers, his axe and shield, and probably some more things in his pockets.

Trayvin AC 30/12 touch Hp 37/161(BrianZ)  d6=6 ; d6=3 ; d6=3 ; d6=2 ;
Tuesday November 17th, 2020 8:55:49 PM

Trayvin thanks the elemental, and then sends it back to it's own plane. Taking a look at the Agents after the battle, he splashes a bit of healing around to get them underway as quickly as possible.

channel energy = 14 hp healed to all within range

Trayvin will see to his own wounds as the group sets out back on the Commander's trail.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal
freedom's call 4/8 rounds remaining
channel energy 5/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+22=33 ;
Tuesday November 17th, 2020 9:58:52 PM

You might need to see to yourself cleric, if you die we all die he turns to the lock, and the healing washes over Michael as he studies it. It would taste like Gnomish babaganoush this time. he pulls out his picks and begins to work on the lock. The melancholy pain in his chest growing as he misses his friend "tinker"

diable device roll 33

Hey do ya'll remember how Tinker used to have the worst luck in combat? man I can remember all the times we had to bring him back, from the brink of death. I think it was through Tinker that I first met Gargul, I wonder how he's doing right now?

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday November 18th, 2020 12:54:26 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
OOC: presumably we'll spend enough time here for the Deafened condition to dissipate.

Nikolai watches over Michael as he works the lock.
"You wanna ask Gargul how Tinker is doing? Just keep your mind on that lock. I would expect anything at this point."

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Wednesday November 18th, 2020 1:46:37 AM

Anna says, "The Duerger guy had an arbalest? Isn't that a siege weapon? I'm impressed."

To Nikolai she says, "Should I turn into a hippo again and just rip the door off its hinges? I'm thinking as a hippo I could probably just destroy the door completely in maybe half a minute"

(OOC: If Nikolai ascents Anna will turn into a hippo using the "jaws of life" to work its magic on the door; with vital strike hippo anna can do 8d8 + 13 damage per round; tell me how many rounds to subtract from the active effects and my move after the door is destroyed will be to turn chimera again)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1276 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1270rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 100 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 127 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/  d20+23=32 ;
Wednesday November 18th, 2020 6:30:16 AM

Pompous encourages the others to take as much as possible.Armor, weapons, and anything else of interest. He also checks the area for trunks and other stash like containers.

" Ladies and gents, we have stuff to grab. If you would be so kind."

----
Perception 32

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday November 18th, 2020 6:45:35 AM

Sigvar pulls out the rod of lesser extend he has been using up until now and casts Resist energy Acid on himself before the lock s opened.

Prudence Gundle [AC 23; HP 124/124]  
Wednesday November 18th, 2020 2:31:01 PM

Pru casts a quick Detect Magic to help find magical gear to grab up.

"Also, see if any of them has a key. That might make things easier."

DM Warren - MAP 
Wednesday November 18th, 2020 4:46:00 PM

Pompous would still like to loot the bodies, since there are several more he hasn't checked plus each of their trunks. He rifles through some pockets and does come up with a key! Maybe it'll even work in the door, since Michael didn't quite get the tumblers to click open. Maybe because of the tear in his eye thinking about an old friend.

Trayvin makes sure the Agents are ready for anything while Sigvar covers some more bases for the next expected fight. Pru catches several auras to check out among the bodies.

Nikolai and Anna keep on track though, and if the key or the lockpicks don't work, then a huge hippo will soon make short work of the door.

However they break through, they are met by a long, dark passage heading north, that bends west just at the end of the torchlight.

Trayvin AC 30/12 touch Hp 72/161(BrianZ)  d8=5 ; d8=5 ; d8=3 ; d8=7 ;
Wednesday November 18th, 2020 7:53:19 PM

Trayvin nods at Michael's words. You are right of course, I just don't care to think of myself until all the Agents are taken care of.

Trayvin heals himself a little while some of the Agents open the door and other look around for anything valuable. cast cure critical wounds healed 35hp

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power
freedom's call 4/8 rounds remaining
channel energy 5/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=44 ; d20+33=51 ;
Wednesday November 18th, 2020 8:16:51 PM

Michael looks over the hallway. any foot prints in the dust on the floor? he smells. do I smell the sweat of a scared dwarf? any loose stones signifying a trap?

perception. 44

if it looks clear he starts ghosting down the hall.

Stealth 51



Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/ 
Wednesday November 18th, 2020 8:50:27 PM

“ Hey guys and gals ... I found a key!”



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=28 ;
Thursday November 19th, 2020 1:23:48 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai backs Michael up.
Perception +23 = 28

"Pru, send some dancing lights down that tunnel and see if you can scare something up."


Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36  d20+17=34 ;
Thursday November 19th, 2020 3:44:09 AM

Anna peers down the long dark hallway. Does the darkvision 60 feet reveal anything?

Perception: 34

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1271 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1265 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 95 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 122 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 19th, 2020 6:46:10 AM

While Michael attempts to pick the lock again, or use the key, Sigvar will lend a hand to Pompous's search for loot on the bodies.

Prudence Gundle [AC 23; HP 124/124]  
Thursday November 19th, 2020 4:46:49 PM

Pru leaves off the treasure hunt for now, and sends Dancing Lights down the corridor as Nikolai suggested.

DM Warren - MAP 
Thursday November 19th, 2020 4:54:05 PM

(map is updated)

Trayvin is reminded that he should look after his own wounds. Sigvar starts looting a body as well, finding a couple of potions and other sundry items. He gets pulled away by new information from Michael.

Michael has snatched the key from Pompous' hand almost before he mentioned finding it and set his sniffer working on the hallway. There are no traps to speak of, and he can't smell any fear (though who knows if he could smell fear whether or not it's there?)

He finds that once he gets to the bend in the hallway, the torch and dancing lights are no longer necessary. What seemed like a lingering effect of the deafness reveals itself to be the sound of the ocean, which you can hear through gaps in the stone wall. Presumably it is a cliff face that drops down to the sea.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=35 ; d20+33=44 ;
Thursday November 19th, 2020 7:30:30 PM

Well that's one way to keep prisioners, must be hard to escape if you are suspended over the ocean. .

Michael informs the party of what he sees, via the link, but he remains vigilant expecting an attack at any moment.

Perception 35

Stealth 44

You know guys this link is pretty handy, I can stay hidden and report back without giving away my position. and it even works when we are deafend.

Michael moves around the bend, first peeking around so that only one eye and an ear are visible, then if nothing is there he moves cautiously out and around the bend.


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=33 ; d20+20=32 ;
Friday November 20th, 2020 1:09:34 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai joins Michael in his careful exploration of the tunnel.
Perception +23 = 33
Stealth + 20 = 32

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Friday November 20th, 2020 4:01:59 AM

Anna-Morphling waits for Nikolai and Michael to go back. If she wasn't Iron Bodied perhaps she would turn into a bat again but it would seem like a waste to dismiss it now

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1270 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1264 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 94 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 121 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodie

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday November 20th, 2020 10:36:34 AM

Since they are still sneaking, Sigvar loots another body.

Prudence Gundle [AC 23; HP 124/124]  
Friday November 20th, 2020 1:37:50 PM

Like Sigvar, Pru switches back to treasure-hunting, casting another Detect Magic to help her.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/  d20+23=30 ;
Friday November 20th, 2020 4:38:13 PM

Pompous continues sorting through the gear and loot.

{ Anyone have a detect magic spell?.... That would help get this chore done quicker }

--------------
Perception 30

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday November 20th, 2020 6:32:05 PM

hearing the thoughts of his companions having fun looting the dead, Michael consoles himself with an internal dialog about his dedication to the mission, the good of the commander, and that he is far to disciplined to want to loot.

smugness +1



DM Warren - MAP  d20+20=38 ; 6d6=16 ;
Friday November 20th, 2020 7:58:26 PM

Pompous, Pru, and Sigvar keep searching through the bodies and have now added several pieces of gems and jewelry, various scrolls and potions, and an assortment of magic glowing weapons and armor. It's quite the haul! Let me know when you want the full accounting.

Michael and Nikolai finish squeezing through into the open area. The sea is much clearer now, but more worrying is the huge green dragon flying around outside! and despite his care and the reduced vision, he has still noticed Nikolai!

What seems like a miniature sun is blinding in its brilliance after being so long in the darkened caverns. Nikolai and Michael - take 16 damage and you're blinded. DC24 reflex for half damage and no blindness. You hear the echoing of the dragon's laughter as he swoops around, enjoying taunting you from outside.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Saturday November 21st, 2020 3:16:05 AM

OOC
If there might be anything useful to us in that loot , now would be a good time to see it all 8).
Is that area Michael and Nikolai are in open to the sea? Can they get out to the dragon and the dragon get in to them?
holding post waiting for answers and an alert that the dragon is actually here )

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+26=45 ;
Saturday November 21st, 2020 6:25:59 PM

Reflex save 45.

No damage for me thanks I have evasion! so , At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Michael sees the Dragon and dodges back around the corner when the "sun" comes out. deftly avoiding the blinding heat.

Hey guys, we found the dragon. no biggie, he's just casting some kind of fireball at us.

Prudence Gundle [AC 23; HP 124/124]  
Saturday November 21st, 2020 11:21:05 PM

"They found the dragon," Pru says aloud for the benefit of Trayvin, who isn't in the Telepathic Bond. "Or, I guess, he found them. Let's go."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Sunday November 22nd, 2020 12:00:43 AM

[b]" Prudence, could you put Greater Heroism on me? If we are going to engage the dragon I suspect I'll need the help." Sigvar says as he heads towards the tiny tunnel leading to where the dragon has been spotted. He also begins putting more magic on himself , figuring that a fight with the dragon is somehow inevitable.
using a lesser extend rod cast Bless weapon.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/ 
Sunday November 22nd, 2020 6:33:44 PM

{ Buffing up! Stand by }

Pompous uses his Brahmah Tatoos and casts Align Weapon -good on his bow then refreshes his protection from evil.

-----------------
Active

Barskin
Prot from evil
Align weapon good


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+18=28 ; d20+23=26 ;
Monday November 23rd, 2020 12:40:01 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Ref +18 DC24 = 28
take 16 damage and you're blinded. DC24 reflex for half damage and no blindness.

Improved Evasion: on Save reduce half damage to no damage.

Shielding his eyes on instinct, and ducking, Nikolai evades the sudden bright flash.
"So this is the dragon," he mutters. Shouting out, he says "Hey! Your Ugliness! Laugh all you can now 'cause it'll be your Last!"

He quickly scans the area to get a picture of the battleground before ducking back inside.
Perception +23 = 26 What does the area around the exit look like? Is there a beach? Are they high up on a cliff with a rocky shore below? Stuff like that.

"Michael, let's fetch the others."

Back inside a bit, he waits for the others to join up.

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Monday November 23rd, 2020 12:50:05 AM

Anna makes sure she has her Eberyon's tears (Holy Eberyon Tear - +2d6 vs Evil; Dragon Bane Eberyon Tear - +2d6 vs Dragons; Gold Pearl [Holy, Shocking Burst; Dragon Bane] - 2d6 vs Evil; 2d6 vs Dragon; +1d6 electric damage on crit additional +1d10 electric)

(OOC: Is that hallway that Nikolai and Michael went down too narrow for large / huge creatures?)

If she can fit down the hallway in her current form she moves down the hallway(15 foot ground/climb or 25 foot fly) but if it is too narrow for her current form she takes a standard action to turn into a medium silver dragon per her Queen's Shape Form of Dragon III SLA

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1270 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1264 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 94 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 121 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Monday November 23rd, 2020 7:42:26 AM

For my book keeping and sanity

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon Speed enchantment ~11 minutes remaining


DM Warren - MAP 
Monday November 23rd, 2020 3:07:35 PM

OOC: answering questions and catch up

I was initially waiting on a full loot list as you were kinda still in combat rounds - if you want to assume Michael and Nikolai come back to strategize, we can get a full list. If not, then you can look for something specific and identify a couple per round. But it sounds like you're buffing up?

There is quite an assortment of weapons, armors, potions, scrolls, and other magic items. I'll assume you've done a couple items that people mentioned specifically:

+3 Unholy Heavy Crossbow
The bag full of potions is a bag of holding 1

As for the cave layout, you're approximately 50-60 feet up from the ocean. No beach to speak of, just some painful rocks to potentially fall on. The wall of the cave is stone, but there are several small gaps in it so you can see out / he can see in. Spells are easy enough to target, arrows would need to be pretty close to the wall to fire through the gaps, and you would have to deal with some cover.

The hallway is like the others have been - large can squeeze through slowly, huge cannot fit without the squeeze feature.

Trayvin AC 30/12 touch Hp 88/161(BrianZ)  d6=1 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ;
Monday November 23rd, 2020 4:06:46 PM

Well, this is a situation, the dragon can't easily fit in here, but we can't easily engage it while it is flying around outside. Maybe there is another entrance that it uses?

Trayvin tosses some more healing around while the Agents come up with a strategy.
channel energy = 16hp healed

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Monday November 23rd, 2020 9:08:30 PM

"We need to try to free the Commander," Pru says firmly. "Michael, if I made you invisible, do you think you could sneak past the dragon and get to her cell?"

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=42 ;
Tuesday November 24th, 2020 1:16:05 AM

OOC: ok, now I understand the map.

IC:
Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai climbs up the wall and along the ceiling proceeds past the fissures in the tunnel to the other side.
he crouches as best he can in hopes that with the dragon outside, flying around, it won't be able to notice someone on the ceiling with such a low profile.

Once past this area plops back down to the floor.
Perception +23 = 42

Peeking down the hallway, what does he see?
Low light vision, but if totally dark, pulls out the Everburning torch.

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Tuesday November 24th, 2020 1:53:23 AM

Anna says, "So I've got a couple of ways I can play this. Honestly if we are engaging the dragon it might be time to dismiss my iron body and go full dragon against the green dragon but if we want to sneak by I could turn into a bat again. What is the better play?"

She queries her fistmates for suggestions.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1269 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1263 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 93 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 120 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday November 24th, 2020 6:09:37 AM

" From the research we have done and the short distance the dragon is flying to the room I doubt invisibility would do Michael or any of us much good. What we need is a good old fashioned distraction, or a way to make the dragon unable to harm us, like a wall sealing us in and the dragon out."
Sigvar continues his casting as he starts squeezing down the hallway. Cast Resist Energy Fire.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Tuesday November 24th, 2020 10:45:20 AM

"Distraction is my middle name... well, it's really Eugene but whatever.....
Keep me healthy and I can annoy the gobling poop out of old scally butt. "

--------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

DM Warren - MAP 
Tuesday November 24th, 2020 5:10:31 PM

Now that they've found their nemesis, the Agents take a breath to do some planning. Trayvin makes sure that everyone is topped up and ready for whatever comes next.

They know that they can't let the dragon remain unchecked to do more evil on the land, especially since that now involves creating dangerous cults of followers do to his bidding. But they also can't leave the commander to languish any longer than they can help.

Nikolai gets out of dragon view by slithering along the ceiling. There is enough light that he may change his mind before dropping to the floor. Down the hall, he sees several barred doors, and in front of one of them he sees the caster that disappeared from their earlier fight, as well as another heavily armored duergar. He must have been back here doing the rounds while the Agents carried out their ambush of the barracks. They are currently doing some hushed arguing, which is helping to cover the small sounds that Nikolai may be making.

The others continue to ready themselves, and start getting into position to annoy and/or engage the Dragon.


Trayvin AC 30/12 touch Hp 123/161(BrianZ)  d8=5 ; d8=1 ; d8=4 ; d8=1 ; d8=4 ; d8=1 ; d8=7 ;
Tuesday November 24th, 2020 9:57:33 PM

Trayvin continues to heal himself and get ready for the fight.

cast:cure critical wounds on self(dropped restoration) hp healed = 35

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday November 25th, 2020 1:06:45 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai quickly relays what he sees to the others in the mental message spell.
"Get your butts over here, quit dilly-dallying!" he finishes his message.

While still on the ceiling, he pulls out a Tanglefoot bag then activates his Faerie Fire tatoo and illuminates the 5' radius centered on the spellcaster.

Duration 1min/level = 1 min.
Save = No, SR = yes


Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday November 25th, 2020 4:49:05 AM

Anna says, "Right well unless you need to play the shell game with someone who can look exactly like the commander I guess that puts me on team destraction. Considering how bogged down I am with the iron body I might as well get rid of both it and the chimera form, but I'll replace Iron Body with Stoneskin so I still won't be overwhelmed so quickly.

Stoneskin - 1300 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1267 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1261 rounds
Queen's Shape Form of Dragom III (Large Dragon): 129 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday November 25th, 2020 5:28:45 AM

With a sound that makes the ears of hounds bleed miles away, Sigvar continues to ram himself through the hallway. His armor makes the unholy noise as it scrapes and sparks off the rock walls. " Captain Magic Missile is here? I bought a little something for him at the catacombs. Can anyone make me smaller? I know I said I would never want to be smaller, but right now I think my size will hinder us all in getting in there and quickly dispatching those guards. The mission matters more than my Minotaur Pride right now."

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Prudence Gundle [AC 23; HP 124/124]  
Wednesday November 25th, 2020 10:00:21 AM

Pru moves after the others.

"Don't forget; we still have that wand of protection against acid," she tells the others.

[OOC: Pru's base speed is 60 these days, so she should catch up pretty quickly.]



Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Wednesday November 25th, 2020 4:24:46 PM

" Let's do this thang! "

ooc- If someone could haste Pompous, that would add an extra arrow to the attacks

And Pompous makes his way to the fray!

----------------------------------

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

DM Warren - MAP  d20+12=16 ; d20+19=28 ;
Wednesday November 25th, 2020 4:37:37 PM

for clarity - not captain MM but the duergar mage who popped out of this most recent combat

While they hadn't noticed before, lobbing a spell does get their attention. The mage points Nikolai out on the ceiling to the other duergar, who quickly sizes him up before speaking.

Drop yourself, that bag, and any other weapons you have if you want to keep your commander safe and sound.

Everyone else is making their way to the corridor with the prison cells, but so far they have only seen and are speaking to Nikolai.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 26th, 2020 12:37:15 AM

OOC
Happy Thanksgiving
IC
Sigvar keeps squeezing and finally pops out of the little tunnel with a grunt and a sigh.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+4=22 ;
Thursday November 26th, 2020 1:15:28 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: Looks like they are about 20' away.
Also, I'm assuming they are lit up with Faerie Fire

Nikolai hopes he'll have reinforcements soon so, with some quick thinking...

He takes a 5' step while pulling out his Nunchaku and answers, "OK. Here's my weapon. I'll drop it," and drops his Nunchaku, but at the same time tosses the Tanglefoot bag at the one who spoke, the non-mage duergar.

Move: 5' step, which includes pulling out weapon, putting him only 15' away.
Free: drop weapon
Action: throw tanglefoot bag.

Ranged (10') Touch Attack +16 - 2 (range increment penalty of 15') = 32
OOC: Ok, I added only +4 instead of +14, so the die roll is 18 and total should be 32.



Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday November 26th, 2020 6:26:22 AM

Anna-Silver Dragon squeezes after Sigvar

Stoneskin - 1299 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1266 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1260 rounds
Queen's Shape Form of Dragom III (Large Dragon): 128 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Prudence Gundle [AC 23; HP 124/124]  
Thursday November 26th, 2020 11:54:11 AM

Pru keeps moving.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Thursday November 26th, 2020 6:37:36 PM

Pompous follows Pru and tries to get to the fray.

------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Friday November 27th, 2020 12:47:35 AM

Anna continues to move towards the fray

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday November 27th, 2020 12:54:34 AM

Nikolai prepares to clobber the spell caster and get some stars floating around that noggin.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Saturday November 28th, 2020 12:54:50 AM

Nikolai's blood is really pooling in his head now and he hopes that will not do any serious brain damage.

Trayvin AC 30/12 touch Hp 123/161(BrianZ) 
Sunday November 29th, 2020 6:06:49 PM

Trayvin follows the other Agents, looks like it is time to face the dragon.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

OOC- I apologize for last week's posts, no reasonable excuse. I will do better this week.

DM Warren - MAP  d20+10=25 ; 24d6=80 ;
Monday November 30th, 2020 1:48:12 PM

no worries about missed posts - I was a little MIA for thanksgiving too
lots of virtual love and support to Shane right now as well


Nikolai easily hits his target with a sticky bag, who is slowed up by it, but not glued to the floor. reflex save - pass

Anna and Sigvar finish squeezing their way into the larger cavern with Pru, Trayvin, and Pompous following closely behind.

The dragon chortles with evil glee as Sigvar finally gets into the open, putting his eye and maw up against the openings in the wall. He breathes his cone of acid into the room, giving Sigvar a corrosive bath.

80 acid damage: DC31 reflex (you get +2 from cover) for half

Trayvin AC 30/12 touch Hp 83/161(BrianZ)  d20+13=32 ;
Monday November 30th, 2020 8:15:59 PM

ref save = 32(wow nice roll)

Trayvin grunts and rolls with the acid, saving himself a bit of pain. Too late, he covers himself with a spell, hoping it won't be needed but experience screams that it will.

Actions: cast resist energy(acid) on self

I think we need to find some cover, this is not a good spot to fight him, he can just keep strafing us.

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Prudence Gundle [AC 23; HP 124/124]   d20+21=33 ;
Monday November 30th, 2020 10:13:40 PM

[I think Sigvar is the only one hit by acid this round.]

Pru hurries up behind Sigvar. "I wish he'd quit bothering people," she says of the dragon. It's a long shot, but she attempts to cast Maze on the dragon.

[SR check 33. No save.]

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=35 ; 6d8+5=36 ;
Tuesday December 1st, 2020 12:32:03 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai moves to the floor now and meets the spellcaster head on.
OOC: according to the map, the spellcaster is in front of the non-mage one.

Then he takes a swing at the spellcaster.

Improved Vital Strike w/ Stunning Fist (Stun)
d20 + 20 = 35
dmg 6d8 + 5 + 1(Mighty Fists) = 36 + Stun
Stun Fort DC24 negates, see Stun for effects.



Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Tuesday December 1st, 2020 12:54:28 AM

Anna says, "I don't suppose anyone has anything to make acid less effective against me? I had some acid protection but it made me a slow iron clod so it diddn't seem worth it if I'm to do battle against a larger dragon seems like maneuverability would be preferable."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 161 / 185 Character Sheet  d20+15=20 ; d20+28=31 ; d20+28=47 ; d20+23=25 ; d20+18=31 ; d20+13=27 ; d20+20=38 ; d6=2 ; d6=4 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; 8d6=20 ; d6=6 ; d6=2 ;
Tuesday December 1st, 2020 7:29:50 AM

Reflex save 20+2 22 fail
Sigvar basically had his mouth open when the dragon blew a gout of acid into his face and the burning is intense. If not for the Acid resistance he had put on himself before squeezing in this chamber he would be seriously hurt. As it is he has had better days.
Sigvar is right on the other side of the latticework of stone that the dragon is using for cover so once the acid is done he begins trying to hack away at the dragon.
( Since Sigvar got the cover bonus to his save I am going to assume that the dragon gets the +4 AC bonus for cover as well. Sigvar has put the Speed enchantment on his sword using his divine bond so he is effectively hasted. No power attack here just straight up swings. I will not rolling damage for attacks I think will miss, which looks like all but 1 of them)
Sword 1 hits AC 31
Haste hits AC 47 (possible critical auto confirms with Bless Weapon) for 35 damage +8 Holy damage
Sword 2 hits AC 25
Sword 3 hits AC 31
Sword 4 hits AC 27
Horns hit AC 38
All weapon attacks are adamantite, magical, and good
Horn attack is good
Sigvar also swiftly lays hands on himself for 26 points of healing

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 4/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=39 ; d6+12=15 ; d6=1 ; d6=1 ; d6+12=15 ; d6=6 ; d6=3 ; d20+18=21 ; d20+18=32 ; d6+6=8 ; d6=4 ; d6=3 ; d20+13=30 ; d6+12=13 ; d6=5 ; d6=4 ; d20+8=15 ; d8+12=16 ; d8+12=17 ; d8+12=20 ; d8+12=16 ;
Tuesday December 1st, 2020 4:32:23 PM

" Well, this won't be good.... "

And... he fires at the dragon...

--------------------------

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 39 Phys damage 16 Fire 1 Elec 1
Attack 1a Hits AC 39 Phys dam 17 fire 6 elec 3
Attach 2 Hits AC 32 Phys 20 fire 4 elec 3
Attack 3 Hits AC 30 Phys 16 fire 5 elec 4
Attack 4 Hits AC 15

xx I re-rolled the physical damage using a D8 instead of a D6



DM Warren - MAP  d20+10=11 ; d20+19=24 ; d20+15=27 ; d20+9=11 ; d20+6=26 ;
Tuesday December 1st, 2020 5:40:37 PM

Sigvar is right - I was looking at it like no one else was out in the corridor, so he effectively blocked for you.

Trayvin sees the acid happening and takes some cautionary measures with a defensive spell.

Pru knows that they need a little time though, both to rescue the commander and get into battle formation. She pushes past the Dragon's innate resistance (SR31) and sends him off to who knows where. He's probably just as angry in the maze, though at least they can't hear him for now.

Trusting his teammates to keep the dragon occupied, Nikolai keeps on his main objective. The already bruised duergar eats the fist right in the face and spends this round seeing stars.

Sigvar is hurt, but not so badly as it could have been without his quick thinking. He goes to the wall to try to stab through the slits, but the dragon is currently in a magic labyrinth, thanks to Pru. Pompous also finds himself missing a target for the moment. You can both change or ready an action if you like.

The glued duergar fights through the goo to get up to Nikolai, but he is hindered too much to connect with his weapon.

Being rather smart, and also somewhat lucky, the Dragon reappears, having found his way out of the maze in moments. (If Sigvar and Pompous decided to ready an attack, I'll count your first attack each as going off, plus any single attack bonuses you may have)


Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Tuesday December 1st, 2020 9:35:09 PM

[b]Pru, how long will that spell last?....never mind.[b] From the confines of the hallway, Trayvin begins casting a spell......

OOC- please place Trayvin on the map as having moved up behind the rest of the group.

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=24 ; d20+16=30 ; d20+11=31 ; d20+11=27 ; d20+11=25 ; d20-1=5 ; 2d8+6=20 ; 2d8+6=10 ; 4d8+12=30 ; 2d8+6=9 ;
Wednesday December 2nd, 2020 12:42:51 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

With the spellcaster seeing stars (Stunned), and not the ones on his pointy wizard cap, Nikolai lets loose a blur of fist and feet on him.

Flurry of Blows
Attack1 d20 + 16 = 24
Attack2 d20 + 16 = 30
Attack3 d20 + 11 = 31 N20
Crit confirm d20 +11 = 27
Attack4 d20 + 11 = 25
Attack5 d20 - 1 = 5

DMG:
Attack1 2d8 +5 +1(Mighty Fists) = 20
Attack2 2d8 +5 +1(Mighty Fists) = 10
Attack3 w/crit 4d8 +10 +2(Mighty Fists) = 30
Attack4 2d8 +5 +1(Mighty Fists) = 9



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday December 2nd, 2020 12:44:56 AM

OOC: I didn't include Haste in the attacks, is it still active? If not, my AC is 30.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 2nd, 2020 2:17:33 AM

Anna-Dragon is left without the benefit of the giant green target so she moves up since Pru's Maze should keep it occupied for a while.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 161 / 185 Character Sheet  d20+35=52 ; d20+35=37 ; d20+30=40 ; d20+25=43 ; d20+20=36 ; d20+27=40 ; 4d6=12 ; d6=4 ; d6=5 ; 2d6+26=33 ; d6=2 ; d6=1 ; 4d6+50=65 ; d6=6 ; d6=1 ; d8+25=30 ;
Wednesday December 2nd, 2020 6:17:52 AM

Sigvar will change his action for last round to turning to Prudence behind him and casting Resist energy Acid 30.
When the dragon reappears, Sigvar is ready. He heroically casts Divine Favor on himself , Smites the Dragon and then lays into it with his blade.

Sword 1 Hits AC 52 critical threat auto confirmed by Bless Weapon for 96 damage +9 holy damage
Haste attack Hits AC 37
Sword 2 Hits AC 40 for 36 damage +3 holy damage
Sword 3 Hits Ac 43 critical threat auto confirmed By Bless Weapon for 72 damage +7 holy damage
Sword 4 Hits AC 36
Horns Hit AC 40 for 30 damage
All attacks bypass DR due to smite evil

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 4/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 1/20 rounds elapsed
1 hero point removed

Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 2nd, 2020 1:57:32 PM

[OOC: Yeah, I was hoping he'd at least stay Mazed long enough for us to get out of this room. Oh well.]

Pru is able to take advantage of the dragon's absence to scoot through the room and come up behind Nikolai.

She's kind of done messing around at this point. She points to whichever Duergar seems least injured and casts Baleful Polymorph. The Duergar must succeed at a Fort save of 22 or be turned into a turtle.


DM Warren - MAP  d20+14=26 ; d20+19=20 ; d20+14=33 ; d20+9=19 ; 2d4+9=14 ; d20+33=48 ; 4d6+21=39 ;
Wednesday December 2nd, 2020 4:44:35 PM

sorry for the nat 20, Pru!

With a missing target, Sigvar turns instead to offer Pru some acid protection as well. Pompous keep his aim steady though and looses one arrow that sinks into the dragon's cheek as soon as he reappears.

Trayvin hustles up and begins casting a spell. Summoning some more extra-planar help? Highly likely.

Anna also gets herself situated in the room, but she does have a target since the maze was no match for the dragon.

Nikolai promptly removes any plans of the short wizard escaping again, and pummels him into the ground.

Sigvar is ready for the reappearance, and the cover from the rocks seems to make little difference to his holy sword. The dragon screams in defiance as he suffers a plethora of wounds.

Pru's target manages to resist being a turtle, and tries to unload on Nikolai again since his only means of easy escape has just been killed next to him. He does get one lucky lick in, but doesn't see himself getting many more. 14 damage

The dragon, not ready to be face to face with a Paladin, offers one parting slap with his tail before flying up the cliff face and out of sight. 39 damage

Dragon - 273 dmg



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=32 ; d6+12=13 ; d6=2 ; d6=1 ; d6=6 ; d6+12=17 ; d6=4 ; d6=1 ; d6=3 ; d20+18=23 ; d6+12=16 ; d6=2 ; d20+13=19 ; d6+12=14 ; d6+12=15 ; d6=3 ; d6=5 ; d20+8=25 ; d6+12=15 ; d6=1 ; d6=2 ;
Wednesday December 2nd, 2020 4:47:46 PM

" Dragon go poof? "

Not looking a gift orc in the mouth, Pompous fires at the closest Duergar

-----------------------------------------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 32 Phys damage 13 Fire 2 Elec 6
Attack 1a Hits AC 32 Phys dam 17 fire 4 elec 1
Attach 2 Hits AC 23 Phys 16 fire 3 elec 2
Attack 3 Hits AC 19 Phys 15 fire 3 elec 5
Attack 4 Hits AC 25 Phys 15 fire 1 elec 2

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d6=5 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d6=3 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d20+7=27 ; d6=5 ; d6=4 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ;
Wednesday December 2nd, 2020 5:45:22 PM

Sigvar accepts the single swipe and grunts. He lays a hand on his chest and most of the damage melts away(swift LoH for 33). Mildly irritated at the dwarfs refusal to give in he turn, points his sword at the dwarf and bellows.
" You have one chance to leave here with your life. Drop your weapon now and surrender to the Mailed Fist. DO NOT make me come over there!"
Intimidate 27 ( nat 20)
He then uses the break in the action to heal himself again(LoH for 35), closing all of the wounds caused by the dragon

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 2/20 rounds elapsed
1 hero point removed

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Wednesday December 2nd, 2020 8:33:36 PM

Trayvin finishes the spell, and an elder air elemental appears outside. Trayvin directs it to follow the dragon and attack. That should give him something to do for a bit. And nice hit Sigvar, that should keep him from sticking his face where it don't belong.

OOC- who has the wand? we should probably buff that up at least before he comes back.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+24=42 ;
Thursday December 3rd, 2020 1:20:13 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: I don't think Pompous can fire past Anna's bulk which covers the whole hallway, but...

IC: Nikolai is about to plaster the sticky duergar but hears Sigvar's call for him to surrender. So, instead of putting his fist inside his chest cavity and pulling out his heart, he grapples him.

Improved Grapple CMB d20 + 24 = 42 vs CMD

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday December 3rd, 2020 1:46:49 AM

Anna says to the Duerger, "You are clearly outmatched. I'd do as my companion recommends else I'm afraid I'll have to get you with a cone of cold."

DM Warren - MAP  d20+17=26 ; d20+12=18 ; d20+7=19 ;
Thursday December 3rd, 2020 4:51:50 PM

He doesn't have many options, being wrapped up in the clinch by Nikolai. He does still have weapons, and he doesn't seem concerned about breath weapons with Nikolai and Pru being in the way and all. He tries to slug Nikolai in the gut several times with a spiky gauntlet, but can't get the leverage.

The Air Elemental gives Trayvin a little salute and flies up the cliff face to follow the instruction as best it can.

For now though, the only sound is the quiet struggles of an inexpert grappler still trying to beat up Nikolai.


Prudence Gundle [AC 23; HP 124/124]   d20+22=24 ;
Thursday December 3rd, 2020 5:37:08 PM

"You've been very brave," Pru tells the remaining Duergar, "but it's time to give up now. Nikolai isn't letting go. Your friends are dead or fled. You've got no support, and there are six of us. We will accept your surrender, and no further harm will come to you if you just give up."

[Diplomacy 24, minus whatever penalty the DMs wish to assess because Pru just tried to turn him into a turtle.]

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 3rd, 2020 6:52:03 PM

over the mental link "psst Prudence, there are seven of us".

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 3/20 rounds elapsed
1 hero point removed

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Thursday December 3rd, 2020 9:12:17 PM

Looks like a quick lull in the fighting. Time to see to the Commander? Nikolai, if he isn't going to surrender, just knock him out. We need to search around before the dragon comes back.

OOC- who has the wand? we should probably buff that up at least before he comes back.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+29=46 ;
Friday December 4th, 2020 12:27:58 AM

Nikolai continues his grapple, but now works on Pinning him.
"I'll get him pinned, then you can tie and gag him, then knock him out."

Improved Grapple CMB d20 + 24 +5 (already grappled) = 46 vs CMD

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+17=31 ;
Friday December 4th, 2020 3:09:21 AM

Anna starts searching around for the Commander that is if her fist mates will allow her to move up that is and does so.

(Perception: 31)

Anna then says, "I agree if the person with the wand would buff the rest of us then that would be preferable."

Stoneskin - 1295 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1262 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1260 rounds
Queen's Shape Form of Dragom III (Large Dragon): 124 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday December 4th, 2020 4:24:59 PM

Pompous readies his bow in case the dragon comes back.

" Hey, is the drag gone? Get it??!! Dragon.. drag gone... I slay me sometimes"

-----------------------------------------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good



DM Warren - MAP 
Friday December 4th, 2020 5:35:20 PM

Luckily for Prudence, this fellow doesn't seem to know enough about magic to know turtle power when he almost feels it. He settles down enough to let himself be tied, harrumphing loudly about it, but admitting defeat.

Sigvar points out mentally that she forgot to include Michael, likely because he's so stealthy in general.

Trayvin looks out for the wand, knowing they still have a dragon to deal with, even if he's disappeared for the moment.

Pompous isn't sure whether his joke landed or not. Maybe he'll set aside some of his usual target practice time to work on his tight 5?

Anna slinks up farther into the corridor, where she sees a bedraggled form lying on the ground in the back of the cell. She is delirious and unresponsive, but alive. Heal DC 20 Highlight to display spoiler: {She appears to have taken substantial constitution damage from some sort of poison.}

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Friday December 4th, 2020 8:58:32 PM

Not bad Pompous, but let's just worry about slaying the dragon, and save the jokes for the victory feast. The wand has disappeared into someone's pack for the moment, so Trayvin moves up and helps look for the Commander instead.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+5=24 ;
Friday December 4th, 2020 10:27:58 PM

Heal 24
Sigvar squeezes past The crowd and down the tunnel opposite the commander's cell/ From the distance he looks her over and examines her wounds.
" Poison damage? Why poison her? Do not open her cell yet, but we will need to remove that poison from her system. I can attempt that Trayvin if you want to save your spells for the dragon or don't have it prepared. I need to examine her aura first though, and hopefully we can remve the mind control she seemed to be suffering from when she was taken."
Sigvar concentrates on the Commander and examines her aura for evil intent.
Detect evil

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 4/20 rounds elapsed
1 hero point removed



Prudence Gundle [AC 23; HP 124/124]  
Friday December 4th, 2020 11:13:58 PM

"Seven of us," Pru corrects belatedly. "I'm a sorcerer. We're not supposed to be smart."

Her face falls when she sees the commander. "Is--is she going to be all right?" she asks worriedly.

She can't contribute much to the first aid, although her Dancing Lights are ready for anyone who needs extra illumination.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=33 ;
Monday December 7th, 2020 12:42:42 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai stuffs a cloth gag in the duergar's mouth to put an end to his harrumphing.

He takes a peek at his commander.
Heal +16 DC20 = 33

"Well, one thing we know for sure is that that dragon isn't going to follow us in here unless he can shrink himself. His minions are all defeated and dispersed so there seems to be no way he can prevent us from taking whatever time we need to get her back in perfect health, mentally and physically. If the poison is still in her body, I can suppress it for a couple of hours and see what happens."

Nikolai awaits Sigvar's word.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+1=20 ; d20+17=33 ;
Monday December 7th, 2020 1:52:33 AM

(Heal: 20)

Anna says, "I concur, The commander has been poisoned. Sadly my gifts are not in the realm of healing others. I can regenerate myself and when I have the ability use my iron body to become immune. I'll stay vigilant in case that dragon comes back."

(Perception: 33)

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=26 ;
Monday December 7th, 2020 4:39:15 PM

Pompous keeps watch for the dra-gone to become the drag-It'sBackAndNowIt'sPersonal

PErception 26

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good


Prudence Gundle [AC 23; HP 124/124]  
Monday December 7th, 2020 8:31:59 PM

Pru chews her lip. "If she needs help right away, I can teleport her someplace," she offers.

DM Warren - MAP 
Tuesday December 8th, 2020 12:02:50 AM

sorry folks, forgot it was Monday!

Palance doesn't look to be in any immediate danger. The poison has run its course and she's suffered all she will from it. Still, she'll need some strong magic to cure its effects.

For now, there is no sign of the dragon as time slowly ticks by.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 8th, 2020 12:55:34 AM

Nikolai, assessing the situation, suggests some options.
"Using a Heal spell would bring her back to normal? Can we all teleport her back to the Citadel, then tackle the dragon when Pru gets back? If we have the Heal capability, let's do it and make it quick unless you know the Heal won't bring her mind back to normal as well."

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+17=24 ;
Tuesday December 8th, 2020 2:33:31 AM

(Perception: 24)

Anna says, "I'm game for whatever you guys feel is the best play. You don't think the Dragon is terrorizing Wedding City while we are currently here do you? I don't think that would do. Is there an option were we cure the commander, swing by wedding city to make sure they aren't being attacked by a dragon and then head back to the citadel?"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=3 ; d20+16=18 ; d20+16=19 ; d20+16=21 ;
Tuesday December 8th, 2020 6:03:13 AM

" A fine plan, except that if she is not herself we could return to the Citadel in a day or a week and fiind the Fist is now a tool of the dragon and we are the prime targets they are searching for. I would rather tend her injuries here, go deal with the dragon and then figure out if she is herself. Then we could just go home."
Putting his words into action Sigvar reaches through the bars touching Commander Palance and healing her.
She is healed for 31 hp damage
Cures any fatigue
Cures any exhaustion
Removes any paralysis
Removes any curses with a DC of 18 or lower
Removes any diseases with a DC of 19 or lower
Cures any poisons with a DC of 21 or lower

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 5/20 rounds elapsed
1 hero point removed

Prudence Gundle [AC 23; HP 124/124]  
Tuesday December 8th, 2020 3:19:17 PM

"If need be, we can stash her in a Magnificent Mansion," Pru says.

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Tuesday December 8th, 2020 3:29:12 PM

If the poison has run its' course, then all we can do is treat the aftermath. I have something which may help.

Trayvin casts restoration on the Commander, and closely observes the effect.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

DM Warren - MAP 
Tuesday December 8th, 2020 5:44:39 PM

There is talk of plans between the Agents on how best to care for their commander, but they decide that there are too many uncertainties with taking her back to the Citadel at the moment.

Between Sigvar and Trayvin, Commander Palance is restored both some much needed vitality, and cured of the damage from the poison. She begins to stir, and smiles upon recognizing her elite crew before growing visibly scared again.

The Dragon - you've destroyed him? Please tell me this means you've destroyed him.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 8th, 2020 7:59:00 PM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai whispers to Pru, "You don't happen to have a Magnificent Prison do you? Under the circumstances that would be better, huh?"

When Commander Constance begins to revive and ask questions, Nikolai is in a quandary on how to answer. But he is the Thumb, so he figures he'd better answer, something.
"Your fear of this dragon is alarming. However, if we DID kill the dragon, what would that mean for you? What hold did this dragon have over you? What was his name?"

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 9th, 2020 4:06:38 AM

Anna waits for the commander to answer Nikolai's question. She thinks his reaction seems a bit harsh and she is worried about the fact the dragon is at large too but if the possibility exists that the commander has been compromised then they need to figure out what to do in that case too. She hopes the commander hasn't been and that the dragon isn't raining acid down on Wedding City but she is really worried."

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=25 ;
Wednesday December 9th, 2020 6:26:03 AM

Pompous continues keeping watch for the dragon...

Insta- mind-speech

{ Let's stop dragon our feet folks and let's make like a griffon and get the heck out of here!
Dragon our feet... dragging our feet... oh, they're only going to get worst from here! Let's get going! }

----------------------
Perception 25


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday December 9th, 2020 6:47:20 AM

OOC
I am assuming there was nothing to see from the commander when I detected evil?
IC
[b]" The dragon is about, but he is licking the wounds inflicted on him in the scant seconds he was within our reach. Pompous and I managed to inflict some serious damage on him. Be at ease, He will not harm you."[b]

DM Warren - MAP 
Wednesday December 9th, 2020 7:02:33 PM

Commander Palance is still a bit disoriented, but she doesn't show any signs of evil under Sigvar's scrutiny.

I see why you're concerned. And yes, I was not myself for a while. There is a longer story for you, but the short of it is that he cast a spell to dominate my mind to carry me off and set this trap. Once here, that pretense was gone, and I was so weak from poison as to put up no resistance.

He claims to be Slartanus, but if he is the same Dragon as from your earlier reports, something has greatly accelerated his growth and power since you fought him last. He doesn't fit down here, obviously, but from what I could tell as he flew me over, he has some sort of lair secreted among the trees on top of the cliff. It wouldn't surprise me if he had gone back there to lick his wounds before facing you again.


Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 9th, 2020 7:28:04 PM

"We're very glad you're all right, ma'am," Pru says. Turning to her companions, she says, "I think we should go after him now. If he really is licking his wounds, I don't think we should give him the time to do that."

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Wednesday December 9th, 2020 9:05:16 PM

Don't worry, taking care of the dragon is on our to-do list. I think we should take the Commander back to the city, and then search for this lair. It's time we found out what this is all about.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday December 9th, 2020 9:28:20 PM

OOC; Sorry guys, between a bunch of real world things and only getting internet here as of today I was out of touch. it seems we got the commander back, but the dragon fight is still up in the air?

Michael reappears, he was hiding so good it's almost like he wasn't there for a while.

[/b]Yeah I second Trayvin on that one. we need to get the Commander safe before we do anything else. a lot of cut and dried missions have went awry due to Misson Creep, we don't need that happening on this one. lets get the commander safe and then we can go dragon hunting. [/b]

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday December 9th, 2020 9:41:38 PM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

"It is good to hear that you are on your way to recovery. You do understand our concern about the means he was able to dominate you, don't you?"

Nikolai turns to Pru and asks, "Can you teleport Commander Palance to Wedding City and back to here? Take Sigvar with you. Get her set up in a room and head back here. We can use the time to sort through all that stuff we gathered from the duergar while we wait. Shouldn't take but 15 or 20 minutes."


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 10th, 2020 6:11:18 AM

" Commander, are you alone in here? I mean, are you his only prisoner?"
I am currently juiced up to fight the dragon. 15 or 20 minutes from now I will not be. He was not easy to hit. Anna, can you pull a few scrolls from your bag? I have the coin to pay for them, that might get me back in shape to face him.


Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday December 10th, 2020 6:29:48 AM

Anna says, "It depends on the scroll and the spell level. I'm limited to 300 gold per day worth of scrolls from the bag but here's the thing. I'm in Dragon form now. If I return to human form I can't become a dragon and I can't become a manticore chimera and I don't have iron body anymore. I could either turn into a plant, a huge animal or a medium or small magical beast. I'm not quite sure how useful that would be against this ginormous dragon."

DM Warren - MAP 
Thursday December 10th, 2020 9:32:36 PM

ooc: Welcome back, Shane. Hope things are calming down a bit for you.

Nikolai is still skeptical. Pru does think that she could probably tell whether or not Palance is still under the spell's effects. (Knowledge Arcana 20 to determine ongoing spell effects Highlight to display spoiler: { She isn't under any spell effects right now})

Sigvar is ready to fight right now, and like the others, his buffing spells are slowly ticking down. However, many of the Agents are down on resources right now. To fight now? Or hope he will still be in his lair after a rest?

There have been a couple other prisoners in and out of here, but most have been put to work or taken away for some other purpose. As far as I know, I'm the only one here right now.

Trayvin AC 30/12 touch Hp 100/161(BrianZ)  d6=3 ; d6=6 ; d6=5 ; d6=3 ;
Thursday December 10th, 2020 9:49:11 PM

Trayvin nods in agreement with Nikolai's plan. If we can get the Commander out of here quickly, then we should pursue the dragon while we still have some advantage.

While the Agents finalize a plan, Trayvin tosses a bit of healing out. channel energy - everyone heals 17hp

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 3/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=38 ;
Friday December 11th, 2020 1:05:20 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai sets the plan for the next 10 minutes. "Pru, take Commander Constance, by teleport, to Wedding City. Get her a room at that same Inn we stayed at, then return here.

In the meantime, we will scout this place out and make sure no duergar are left behind or any other prisoners are stashed away somewhere else.

Now let's get to it. Time is wasting away."


With that, Nikolai starts scouting for another prison cell and other exits.

Perception +23 = 38

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+20=24 ; d20+17=21 ;
Friday December 11th, 2020 4:09:55 AM

(Know[arcana]:24)

Anna says "The commander is definitely not under any spell effect at least for now. I'll help search for things."

(Perception:21)

Stoneskin - 1292 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1259 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1257 rounds
Queen's Shape Form of Dragom III (Large Dragon): 121 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=35 ;
Friday December 11th, 2020 10:25:21 AM

Aaaaaaand Pompous helps in the search for stuff

—————
Perception 35

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday December 11th, 2020 2:47:42 PM

Sigvar prepares to go with Prudence and the commander but first he squeezes his way down to the other cells and checks them for occupants. If he finds any he will scan then for evil and if none is found, cut them out of their cell to teleport out.
Once they are in wedding city he will go down to the market and purchase a sword for the commander ( I assume we know what kind she uses regularly) and bring it back to her room so she is not left unarmed (no one would ever call her defenseless). He will also buy scrolls or potions if they are available.
(searching for bless weapon, any CL and divine favor at 9th CL or higher)

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
Spells reflect 10 minutes elapsed

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday December 11th, 2020 8:56:43 PM

Hey Pru, get in touch wilth the local Fist Chapter while you are there, they can assign some men to watch over the commander. .

DM Warren - MAP 
Monday December 14th, 2020 7:23:41 PM

ooc - sorry all, been kinda waiting on Pru since a lot hinges on what you're doing here. Anyone heard from Kathy?

Prudence Gundle [AC 23; HP 124/124]  
Monday December 14th, 2020 8:25:09 PM

"Back to Wedding City?" Pru says. "I mean, sure, if that's what we want. I could just cast a Magnificent Mansion right here, though. They're pretty safe."

But if the group would rather she take Palance back to town, and get her a room at the inn, she'll do that instead, and make sure the commander is well situated and Sigvar buys her a sword and everything. And then she casts a Magnificent Mansion right there in the inn room, and explains how it works.

And then returns to the group.

[Sorry; didn't realize I hadn't posted Friday.]

Trayvin AC 30/12 touch Hp 100/161(BrianZ) 
Monday December 14th, 2020 8:30:23 PM

Ok, Pru shouldn't be gone long. Time to send out the scouts and look for the dragon's lair?

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 3/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday December 14th, 2020 8:45:11 PM

one of Michaels jobs is scouting, but he's not as good as Nikolai is at it. still if it needs doing he's more than willing to do it.

where did they say the dragons lair was again?

DM Warren - MAP 
Monday December 14th, 2020 8:59:03 PM

From what the Commander said, the Dragon's lair is above you, on top of the cliff, hidden in the foliage. Whoever goes up to look for it will have to be both sneaky and perceptive if they want to avoid the dragon's notice.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 15th, 2020 1:15:06 AM

Nikolai tries not to look a little exasperated.
"Ok, the Magnificent Mansion right here would be a quicker and best option. We can get a sword from one of the dead duergars if the commander needs one.
Let's take a minute and make sure we are ready to face the dragon. Unless I hear any objections, we'll be heading back out in 5 minutes.
Meanwhile, Michael and I can go back to the entrance and make sure the way is clear of any lurking duergar. Commander Palance can take custody of our prisoner."


OOC: Let's Do It!

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Tuesday December 15th, 2020 2:32:38 AM

Anna says, "I don't suppose anyone can cast resist acid on me so I don't have to worry as much? Other than that I guess we are finally dealing with Slartarius."

Active effects
Stoneskin - 1291 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1258 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1256 rounds
Queen's Shape Form of Dragom III (Large Dragon): 120 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday December 15th, 2020 8:04:01 AM

Sigvar, confused, just stands there waiting for the others to figure out what they are doing and clue him in.

DM Warren - MAP 
Tuesday December 15th, 2020 4:29:41 PM

The Agents are finally organized after their trip through the duergar caves. Palance is safely tucked away with a stockpile of magic items from their slain foes in a mansion. This both protects her and saves on some of Pru's quickly diminishing spell slots, which she'll need to take on their draconic foe.

Sigvar has been ready for what seems like ages, so other than taking a break, he spends his time squeezing slowly back through the tunnels to the entrance, encountering no resistance along the way. All the duergar are either dead or fled. Anna follows along in her dragon form, and hopes that someone can give her some resistance as well, since she'll likely be up close and personal and in the way of acid breath.

Trayvin spends his breather making sure everyone is topped up and ready to go while Pompous checks his gear.

Everyone gets their last minute buffs prepared while Michael and Nikolai squeeze quickly through to the entrance. They get to the entrance and spend a moment deciding the best way to scale the cliff and begin their search. please roll stealth and perception/tracking, plus whomever else may be joining at this stage.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=26 ; d20+41=58 ; d20+16=36 ;
Tuesday December 15th, 2020 10:16:14 PM

Sneaky and Perceptive is Michaels middle name. but this is a dragon, so cockiness is contraindicated at this point in time. invisibility would be nice, but knowing a dragon, he's probably prepared for that. Still, a quick prayer to Wardd could not hurt.
Now this O god of Risks is surely a risky situation if I've ever seen one how about a little help there father of chance? .
OOC: I'm going ahead and spending a Hero point before the roll for stealth.

Perception 26 natch 1 fail.
Stealth 58
Survival. 36 natch 20!



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=37 ; d20+23=35 ; d20+19=22 ;
Wednesday December 16th, 2020 12:12:59 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai assures Anna that he can help her resist acid. "I'll cast it when we are all outside, it will only last 20 minutes though."

Nikolai lets his eyes adjust to the outside for a moment before he starts working his way up the cliff. At least he does not have to worry about slippery hand holds this time. He hopes he has plenty of rope though.

Stealth + 20 = 37
Perception + 23 = 35 ( in forest 37)
Survival (Tracking) +19 = 22

Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 16th, 2020 12:40:54 AM

Pru begins tapping her companions with the wand of Protection from Energy: Acid.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 16th, 2020 2:21:32 AM

Anna says, "Right. Let's go."

"I think I can make myself more formidable but the ability won't last so I'll wait till we get closer."

Active effects
Stoneskin - 1290 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1257 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1255 rounds
Queen's Shape Form of Dragom III (Large Dragon): 119 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=32 ; d20+23=24 ; d20+23=26 ;
Wednesday December 16th, 2020 6:46:17 AM

Pompous' hands glow briefly as he recasts protection from evil on himself and alighn weapon (good) on his bow.

(ooc> Barkskin should still be in effect but he'll recast this as well if neede. Sorry, been under the weather the last few days.)

--------------
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20

Perception check 32
Stealth 24
Swift tracker 26

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday December 16th, 2020 8:12:41 AM

Sigvar yawns as his buffs fade and watches the stealthy people climb the cliff.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed

DM Warren - MAP  d20=17 ; d20=7 ;
Wednesday December 16th, 2020 4:24:34 PM

The trees and underbrush are almost unnaturally thick on top to the bluffs. However, Nikolai's training and Michael's sheer aura of slipperiness guide them through. Anyone else would likely need to cut their way in or fly overtop to get there.

It is difficult to see anything, but an errant ray of sun strikes what must be an enormous amount of coinage in a deep depression on the forest floor. This can only be the dragon's lair - and he must be nearby. Fee, Fie, Foe, Felf, I smell the blood of halfling and elf!

The dragon's voice rings through the forest, and Nikolai's trained eyes can catch hints of scales coiling around the trees. One tree begins to move as its trunk splits into dendritic eyes and mouth. knowledge arcana dc30 Highlight to display spoiler: {old green dragons are able to awaken up to 4 treants a day, and conceal themselves in natural terrain, even if too large to normally allow such}

It looks Slartanus knows you are here, but has not precisely pinpointed you. He's harder to see among the trees than you would think, but Nikolai is too keen on the forest to be fooled.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=34 ; d20+33=53 ; d20+16=33 ; d20+9=22 ;
Wednesday December 16th, 2020 9:56:27 PM

Smell me all you want you old tyrant wyrm, you still don't know where I am and I'm not giving you any more clues by breaking silence....besides I make a better rhyme than that.

Perception 34
Stealth 53
Survival. 33
Knowledge Arcana. 22

he's confident in his bushcraft (survival and Stealth) but he's unsure about the trees with eyes or even where the dragon is.

Trayvin AC 30/12 touch Hp 116/161(BrianZ)  d6=5 ; d6=4 ; d6=5 ; d6=2 ;
Wednesday December 16th, 2020 11:06:05 PM

Trayvin takes a last chance to heal up some of the Agents' wounds before they get back into action.

channel energy = 16 hp healed

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=21 ; d20+23=28 ;
Thursday December 17th, 2020 12:58:00 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Protection from Energy: Acid.
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai would like to put some sparkly on Slartanus but has the experience to know that the dragon's spell resistance would far outmatch his casting abilities. Through the link he advises everyone where Slartanus is but remains flat against a tree until 'hell breaks loose'.

Stealth +20 = 21 (in forest 22)
Perception + 23 = 28 (in forest 30)

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+28=48 ; d20+23=32 ; d20+23=28 ;
Thursday December 17th, 2020 6:56:28 AM

Pompous makes his way to the battle zone. He tries to locate the dragon
and then hides and designates the dragon his quarry.

mind call-
{ There-- green genes is there [ describes where the dragon is ] }

--------------------------------------------

Perception (48) locates dragon w/nat 20
Camouflage (32)
Quarry- he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.
Stealth (28)

Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage


Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39 
Thursday December 17th, 2020 7:39:41 AM

Anna takes a full round action to turn into a huge silver dragon instead of a large silver dragon.

Active effects
Protection From Acid : immunity for 12 x level points of acid damage (OOC: Pru what level is the wand?)
Stoneskin - 1289 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1256 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1254 rounds
Queen's Shape Form of Dragom III (Huge Dragon): 118 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Prudence Gundle [AC 23; HP 124/124]  
Thursday December 17th, 2020 2:55:07 PM

Pru stops using the wand, and starts casting Fly on her companions, starting with Sigvar.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 17th, 2020 5:03:53 PM

OOC
Sigvar has wings, please fly someone else.
Greater Heroism would be welcome though.
Also... Are we really starting a fight just days before the Woldian slowdown?

IC
Sigvar starts flying towards where the dragon is and recalls his mother's spirit into his blade. This time he adds a +1 bonus to the weapon, makes it Defending and adds the Flaming Burst quality.
He flies at 60' /round, I don't know how far from the map I am just put me in when I get there.

DM Warren - MAP 
Thursday December 17th, 2020 6:56:31 PM

With Michael and the Rangers giving precise locations over the bond, you're able to skim low over the trees to get into optimal position, just out of sight. Half+ of the team is in position - Pru is casting again to get the others battle mobile.

Meanwhile, a second tree pulls up its roots and begins to threaten the area.

Prudence Gundle [AC 23; HP 124/124]  
Thursday December 17th, 2020 9:16:39 PM

Instead of Sigvar, then, Pru starts with Trayvin, since having the cleric available is probably a good thing. Then she casts Fly on herself, then looks around for anybody else who needs it.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+41=49 ; d20+25=42 ;
Thursday December 17th, 2020 11:05:32 PM

No thanks Pru, I got fly from my Armor. .

Michael knowing that a dragon breath weapon is a potential one shot on everyone in it's path, puts a little distance between himself and Nikolai. he is VERY VERY careful in his movements. (hero point to stealth prior to roll ) he gets behind a tree just shy of the water.

Stealth 49
Perception 42

When it all goes down though, would you be so kind as to make me move fast? .



Trayvin AC 30/12 touch Hp 116/161(BrianZ) 
Thursday December 17th, 2020 11:55:25 PM

Trayvin follows Pru, looking to support the team as they engage the dragon.

Active effects: resist acid(30), fly

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

OOC- If we are not starting the combat until after the slowdown ends, should we note how much duration is left on our buffs?

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=37 ; d20+23=40 ;
Friday December 18th, 2020 1:44:14 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Protection from Energy: Acid.
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: What's the Resist Energy: Acid stats?

IC:
Nikolai spreads out a little too, going to his left and finds another spot behind a rock.
Stealth +20 = 37 (in forest 38)
Perception + 23 = 40 (in forest 42)



Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39  d20+17=33 ; d20+20=24 ;
Friday December 18th, 2020 3:26:06 AM

Huge Anna Dragon Takes Flight ready to do battle with the even larger Slatorius

(Perception: 33)
(Know[arcana]:24)

Active effects
Protection From Acid : immunity for 12 x level points of acid damage (OOC: Pru what level is the wand?)
Stoneskin - 1288 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1255 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1253 rounds
Queen's Shape Form of Dragom III (Huge Dragon): 117 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+23=35 ; d20+23=42 ;
Friday December 18th, 2020 6:16:43 AM

Pompous takes position (ooc Bottom left corner) and holds true.

---------------------------

Stealth (35)
Camouflage (42)

Quarry- he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.
Stealth (28)

Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday December 18th, 2020 12:04:41 PM

AC 39 vs Dragon due to smite evil
Sigvar Adds lightning resist to his defenses and waits for the word to go.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday December 18th, 2020 10:10:13 PM

now hidden behind a (Tree or rock can't tell from the map) Michael takes a moment to refresh his potions.

Cats grace.
Shield of Faith +5
Bulls strength.

I know it's round per potion, so I've got 2 more rounds after this one.

Trayvin AC 30/12 touch Hp 142/161(BrianZ)  d8=8 ; d8=8 ;
Saturday December 19th, 2020 10:37:42 AM

Trayvin takes an opportunity to heal up some more wounds until the team is ready for actions.

Actions: spontaneous cast calm emotions as cure moderate wounds on self, heal 26hp

Active effects: resist acid(30), fly

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Saturday December 19th, 2020 3:01:27 PM

[OOC: Resist Energy provides resist 10 to the kind of energy specified (acid). It lasts 10 minutes per level, so cast from a wand it should last about 30 minutes. Hopefully the battle won't last long enough for that to be an issue. :) ]

"Pompous?" Pru asks. "Do you need a Fly spell?"

Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39 
Monday December 21st, 2020 2:47:02 AM

Time slows down for Anna as the Agents get nearer to their quarry

DM Warren - MAP 
Monday December 21st, 2020 3:40:29 PM

Happy Holidays everyone! I'm only going to worry about buffs that have round durations. Anything in the minutes should be fine for the battle.

Hope everyone is safe this season.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+29=38 ; 2d6+36=48 ; d6=6 ; d6=3 ; d6=4 ; d6=1 ;
Sunday January 3rd, 2021 5:26:39 PM

Already flying above the treetops and seeing no obstructions Sigvar Charges the Dragon.
Hits AC 38 for 48 damage +9 holy damage +5 fire damage. Attack is adamantine, holy, good and magic

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

DM Warren - MAP  d20+33=48 4d8(7+7+2+6)+21=43
Monday January 4th, 2021 11:12:24 AM

Now that their forces gathered to finally rid the Wold of the Slartanus menace once and for all, Sigvar leads the charge to begin the assault, engaging before he has time to summon any more reinforcements.

The rest of the Agents follow after, eager to have done with the beast that has terrorized them, their commander, and the countryside for far too long.

As Sigvar flies in to engage, Slartanus' scaly neck shoots out and his jaws snap down (AoO for 43 damage). Then, the holy sword connects, but Sigvar can tell that he just barely got through the beast's scaly hide.

(everyone else can resolve one round - if you're not flying and don't have woodland stride or similar feature, then movement through the area is half speed)

Slartanus
AC37
62 damage

Prudence Gundle [AC 23; HP 124/124]  
Monday January 4th, 2021 3:12:33 PM

Pru is flying, and so is Trayvin. She had offered a Fly spell to Pompous, so he can be flying too, if he wants.

Pru follows after her Fist-mates.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 172 / 185 Character Sheet  d6=3 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=6 ; d6=5 ; d6=4 ; d6=5 ; d20+32=45 ; d20+27=28 ; d20+22=36 ; d20+17=33 ; d20+24=35 ; 2d6+27=31 ; d6=3 ; d6=2 ; d6=4 ;
Monday January 4th, 2021 4:33:14 PM

Sigvar smiles as his blade bites into the dragon. He had expected some subterfuge, but apparently the dragon has finally gathered the courage to stand it's ground.
If Sigvar is supposed to be taking a turn now then....
He reaches down and lays hands on himself, staunching the flow of blood caused by the bite ( heal 30 damage, swift action)
Knowing that he needs accuracy now rather than brute force he stops power attacking and gets down to business.
Sword 1 Hits AC 45 for 31 damage +5 holy +4 fire
Sword 2 Miss nat 1
Sword 3 Miss
Sword 4 Miss
Horns Miss
Sigvar's AC vs the dragon is 39/16/37 and his CMD is 39 due to smite evil. All other enemies use his AC from the header

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 8/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+25=32 ; d20+20=38 ; d8+6=11 ; d6=1 ; d6=2 ; d20+15=34 ; d8+6=14 ; d6=4 ; d6=4 ; d20+10=26 ;
Monday January 4th, 2021 4:34:14 PM


While now able to fly, Pompous stays grounded.

The ranger sighs deeply as he sees how this is NOT going to be easy. He takes aim and fires a stream of firey/shocky arrows flies towards Slartanus.


------------------------
Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage
Many Shots

Attack 1 AC 35
Attack 1a AC 35
Attack 2 AC 38 Phys dam 11, shock 1, fire 2
Attack 3 AC 34 (Critical, auto confirmed by quarry) Phys dam 28, shock 4, fire 4
Attach 4 AC 26

Trayvin AC 30/12 touch Hp 142/161(BrianZ) 
Monday January 4th, 2021 7:50:56 PM

Battle is joined. Trayvin feels like this has been a long time coming. (hehe)

Trayvin casts holy aura and tries to cover as many of the Agents as possible with it. (Since not everyone is on the map, or posted their move, it will be DM discretion how many Agents he managed to buff with the spell.)

Active effects: resist acid(30), fly, holy aura

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

OOC- HAPPY NEW YEAR!!! :)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 4th, 2021 10:31:49 PM

Glug, glug, glug. The Cats grace potion has subtle hints of cilantro and ammonia. Bulls strength tastes of salty beef stew and Shield of Faith is harsh like cheap whiskey going down, but with a refreshing wintergreen aftertaste.

Ready when you guys are, I can run out and draw aggro, I'm figuring he'll try the breath weapon and I can prolly dodge it that may let you all get close, well except for the Treants...hmmm..might need to rethink this I wonder if he would use a breath weapon on his own minions. Eh..he's evil, they probably don't mean that much to him. even if he doesn't I might be able to draw the Treants away while you all deal with the Dragon. Then you can come to save me cute little tushie from becoming plant food. let's call that plan A.

Plan B. we all of us ground pounders, screen for Pompous, Pru, and Sigvar. let them get in close and unleash hell on the dragon. then come back and help us take out the Treants.

Plan C. Draw the Treants out and defeat them in detail, and hope the dragon doesn't come to the rescue. fighting withdraw if you will.

Plan D. everybody just charge and hope for the best. I think we can all the problems with that one.

comments? concerns? alternate plans?


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday January 5th, 2021 1:21:08 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith (6/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai drinks a potion of Shield of Faith.
Move: retrieve potion from backpack.
Action: Drink potion.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+6=7 ;
Tuesday January 5th, 2021 3:28:19 AM

Anna thinks to Michael over the telepathic bond, GROUND POUNDER!?! I'm a huge Silver Dragon right now. I might not be the most graceful but I can fight Slartanus in the sky

Anna activates Transformation becoming even more battle ready, more hardy, more dexterous and stronger, she then flies a little bit forward still out of the enormous dragon's range.

(Fly: 7)

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 299 rounds
Stoneskin - 1287 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1254 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1252 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save
Queen's Shape Form of Dragon III (Huge Dragon): 116 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

DM Warren - MAP  d20+33=35 ; 2d6+13=25 ; 2d6+13=20 ;
Tuesday January 5th, 2021 5:23:20 PM

Trayvin has entered the fray! With his positioning, it looks like he can give his aura's benefits to Anna, Michael, and Pru, possibly Pompous as well.

Pompous, electing to stay on the ground at the moment, is mostly stymied by the undergrowth that's giving cover to Slartanus (unless he has some feature to get around that?) He does get one lucky shot off that somehow manages to wend its way around trees and vines to pierce the scaly hide.

Michael spends a round spinning battle plans through the telepathic link, but all good soldiers know that any plan will start coming to pieces once battle has commenced. It seems like Plan D at the moment.

Nikolai drinks up and compares the taste to Michael's potions and Anna brings some good draconic energy to the field.

Enemy Turn
Slartanus just growls under his breath at the Minotaur in front of him, which he might recognize as a spell, but probably doesn't. Anna may be close enough to hear though. Defensive Cast success
Spellcraft 18 Highlight to display spoiler: { Displacement - all attacks have 50% miss chance}


Sigvar finds himself battered by tree limbs as the treants crash through him where he hovers. 25 and 20 damage, reflex save DC25 for half damage on each. You can make an AoO on one of them with a -4 if you choose

Slartanus
AC37
138 damage

Treants
West
East

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 173 / 185 Character Sheet  d20+15=28 ; d20+15=17 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ; d20-3=1 ; d20+28=29 ; d20+32=46 ; 4d6+27=43 ; d6=1 ; d6=1 ; d6=4 ; d100=74 ;
Tuesday January 5th, 2021 5:46:02 PM

Reflex saves 28 and 17 so 32 damage taken.
Sigvar again swiftly lays on hands 33 damage healed
AoO misses nat 1
He then flies up and over the dragon , provoking an AoO from everything around him, hopefully allowing his fistmates access to the dragon's flank. He then Vital strikes the dragon. He tries to hover above(?) the reach of the Treants once on the other side.
Vital strike hits AC 46 for 43 damage +2 holy +4 flaming (74% miss, so hit)

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 9/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Trayvin AC 33/15 touch Hp 142/161(BrianZ) 
Tuesday January 5th, 2021 6:20:43 PM

Trayvin continues to prepare his offense, so he can try and help Sigvar.

Actions: cast holy sword

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 5th, 2021 10:47:51 PM

heh...I love that big paladin,

Michael grins and moves out from behind cover. activating his celestial armor to fly in the straightest possible route to the Dragon.

fly 60' not sure if you can "run" while flying. but if you can then Michael is going 240'.

Michael does this as a full round action. Trying to close the distance to the Dragon while avoiding the Treants. success is weighted towards reaching the dragon, 2nd is avoiding the treants. so fi I have to fly through treants to reach the dragon I will, if I can avoid the treants and still reach the dragon I will.

since this is a full round action. I will attack next round.

Prudence Gundle [AC 23; HP 124/124]   d20+21=34 ; 17d6=53 ;
Tuesday January 5th, 2021 11:54:36 PM

Well, as long as they're going to line up like that....

Pru casts Chain Lightning, with Slartanus as her primary target. [SR check 34 against Slartanus; let me know if I also need checks against the treants.]

Slartanus and the treants each take 53 points of electricity damage, Reflex save for half. Slarantus's DC is 23; the treants' DC is 21.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 6th, 2021 12:46:42 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith (6/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

As fast as Nikolai is, and more adapted to forests than most of the others, the undergrowth slows him down a lot. He advances but not to the point of engaging in combat. He moves with intent to outflank the treat near him.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+6=22 ; d20+23=43 ; d20+23=35 ; d20+8=14 ; 2d8+10=13 ; 2d6=9 ; 2d6=7 ; d6=2 ;
Wednesday January 6th, 2021 1:22:49 AM

(Fly: 22)
(Spellcraft 14)

Anna-Dragon fly charges Slartanus (43 vs AC; threat of critical; 35 to confirm = no crit) 13 damage + 9 bane + 7 holy + 2 electric for 31 damage total

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 298 rounds
Stoneskin - 1286 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1253 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1251 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save - 12 rounds
Queen's Shape Form of Dragon III (Huge Dragon): 115 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied
holy auraed

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+28=42 ;
Wednesday January 6th, 2021 7:24:49 AM

Pompous takes to the skies, looking for a tree top with sturdy branches to land on that will give him a clearer shot at the ennemies, especially the dragon!

----------------
Perception 42
Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
SR 20
Favored terrain - Forest, +6
Quarry - dragon

DM Warren - MAP  d20=19 ; d20=12 ; d20+33=35 ; d100=2 ; d20+33=46 ; d20+33=42 ; d20+33=45 ; d20+31=50 ; d20+31=36 ; d20+31=39 ; 4d8+21=32 ; 4d6+14=29 ; 4d6+14=24 ; 2d8+7=18 ; 4d6+21=32 ; d20+17=28 ; d20+17=18 ; d20+17=32 ; d20+17=32 ; 2d6+9=21 ; 2d6+9=15 ;
Wednesday January 6th, 2021 4:06:29 PM

Sigvar is just taunting Slartanus now. He feels confident zipping around the trees, since they're normal attacks have only the slightest chance of connecting. Even Slartanus seems confused by the flying minotaur, since his great jaws only close upon air. please mind the spoilers though - no one actually id'd the spell

Michael and Trayvin and Nikolai keep getting into position, while Pru lights up the sky with a tremendous blast of lightning, punching through Slartanus' defenses. The treants take damage too, slightly reduced for natural reasons.

Anna zooms in and does a chomp of her own, and connects mightily! Only it's with an image of Slartanus about 2 feet removed from the real thing.

Pompous decides to fly up, since it's too hard shooting through the trees.

Enemy Turn

It seems that Slartanus does not like enemies at his back, and unleashes his full fury on Sigvar, scoring 5 out of 6 strikes of tooth, tail, wing, and claw.
AC 46, 42, 45, 50, 39
32, 29, 24, 18, 32 damage (135 total)

The treants have new targets in front of them, and while they can't get through Anna's scales, the one on the east side wallops Michael twice.
AC 32, 32
21 and 15 damage (36 total)

Slartanus
AC37, 50% miss chance (1-50 on d100 misses)
240 damage

Treants
West 43
East 43

Prudence Gundle [AC 23; HP 124/124]   d20+21=38 ; 17d6=58 ;
Wednesday January 6th, 2021 4:22:49 PM

Pru frowns a little when she realizes that the treants have a natural defense to electricity. Still, the spell seems pretty effective, so she casts it again.

Chain Lightning again, same targets. SR check 38. Damage is 58, DC 23/21 Reflex save for half.

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+25=34 ; d20+25=27 ; d20+20=29 ; d20+15=27 ; d20+10=29 ; d8+6=12 ; d6=1 ; d6=1 ; d6=3 ; d100=9 ;
Wednesday January 6th, 2021 5:31:45 PM



Now with an unobstructed view of the dragon... Pompous fires again....

" HEY UGO! LEAVE SIGGY ALONE! "

=========================================

Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage
Many Shots

Attack 1 AC 34
Attack 1a AC 34
Attack 2 AC 29
Attack 3 AC 27
Attach 4 AC 29 (Critical threat, quarry auto confirms critical) misses with a 9 percent roll


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet  d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d6=5 ; d20+36=55 ; d20+31=36 ; d20+26=31 ; d20+21=33 ; d20+21=33 ; d20+28=48 ; d20+28=43 ; d100=94 ; d100=25 ; 2d6+27=36 ; 2d6+27=37 ; d6=3 ; d6=2 ; d6=1 ; d10=8 ; d6=5 ;
Wednesday January 6th, 2021 5:48:53 PM

Sigvar's world is suddenly all claws and teeth. He knew this could happen, but the reality is... sobering. He slaps a swift Lay on Hands on himself to close the largest wounds (36 healing) But he knows he can't survive that onslaught again. Put up or shut up son he hears in his head from his sword. The others will need your distraction to score their hits and you know what the halfling can do, Stand and deliver.

Sword 1 Hits AC 55 and Auto confirms from Bless Weapon for 73 damage +5 holy +10 fire +5 precision
Sword 2 Miss
Sword 3 Miss
Sword 4 Miss
Horns Hits AC 48 and confirms to AC 43 ( Miss due to Displacement)

Mentally he exhorts his companions Finish him, for I go to visit Gargul's Throne!"

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 10/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning 130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 6th, 2021 5:50:42 PM

OOPS, sorry that 94% was to check for the sword hit vs displacement. The 25 after it was the horns missing

Trayvin AC 33/15 touch Hp 142/161(BrianZ)  d20+23=31 ; d20+15=28 ; d20+15=33 ;
Wednesday January 6th, 2021 6:14:26 PM

Trayvin casts another spell, and then takes advantage of the fly spell to get closer to the fight with Slartanus.

Actions: cast greater dispel magic at Slartanus and try to take down some of his defenses. Used hero point with first roll. dispel vs active spells:31, 28, 33 (will take down up to 3 spells if the rolls are a success)

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22
active on: Trayvin, Anna, Michael, and Pru, possibly Pompous as well.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+32=39 ; d20+30=41 ; d20+32=50 ; d20+27=44 ; d20+25=40 ; d20+22=36 ; d20+22=38 ; d20+20=30 ; d20+29=42 ; d8+14=19 ; d8+14=15 ; d8+14=16 ; d8+14=15 ; d4+11=13 ; d4+11=15 ; d4+11=15 ; 8d6=25 ; 8d6=27 ; 8d6=23 ; 8d6=28 ; 8d6=21 ; 8d6=29 ; 8d6=25 ; d100=7 ; d100=45 ; d100=22 ; d100=63 ; d100=75 ; d100=19 ; d100=81 ;
Wednesday January 6th, 2021 9:33:50 PM

The Paladin, Sigvar, His teammate, and his Friend has drawn the Dragon's full attention towards himself. a Foolhardy action if ever there was one. Michael is on the dragons 6 like a shot. The Treants blows do not stay him and like an arrow he flys towards the wym killing his friend. Michael has studied dragon anatomy and knows the the lungs and lots of jucy veins are positioned near the spine. so Michael lands on his back, between his wings and goes to work. he just prays he is in time to keep Sigvar from visiting Gargul.

Acrobatics 42 (stick the landing on the dragons back. )

Attack 1 SB +26 LB +24 +1 haste +1 bless +4 Aotf flanking bonus. = SB+32 LB +30.

Sunblade +4
To Hit AC 39 for 19 points of damage and 25 points flanking damage. =44

Luckblade +2
To Hit AC 41 for 13 points of damage and 27 points flanking damage. =40

Haste Attack SB +32 LB +30

Sunblade +4
To Hit AC 50 for 15 points of damage and 23 points flanking damage. =38

2nd Attack. SB +21 LB +19 +1 haste +1 bless +4 AotF flanking bounus = SB +27 LB +25.

Sunblade +4
To Hit AC 44 for 16 points of damage and 28 points flanking damage. =44

Luckblade +2
To Hit AC 40 for 15 points of damage and 21 points flanking damage. =36

3rd Attack. SB +16 LB +14 +1 haste +1 bless +4 AotF flanking bonus. SB+22 LB +20

Sunblade +4 (spend a Hero Point after the roll to bring it up to from 36 to 40.
To Hit AC 36 (40) for 15 points of damage and 29 points flanking damage. =44

Luckblade +2
To Hit AC 30 for 15 points of damage and 25 points flanking damage. = 40

if Trayvins dispel magic took down the displacement I'm golden. but if it did not, here are the % rolls for miss chance.

first attack. 7, 45,
haste attack. 22,
2nd attack. 63, 75,
3rd attack. 19, 81



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=26 ; 3d6+7=17 ; d6=6 ;
Thursday January 7th, 2021 1:08:11 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith +2 AC (5/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai can now move into attack the Treant on the left. He springs in (Spring Attack) drawing his Kamma +2, slashes at the Treant, and springs back out.

Move/Attack: Move in 20', spring back out 10' for his Move (60' move halved due to vegetation), no AoO.
Spring Attack w/Improved Vital Strike +20 = 26
dmg 3d6+7 = 17
Flanking (AoF Team feat) dmg 1d6 = 6



Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+21=23 ; d20+21=32 ; d20+21=31 ; d20+19=26 ; d20+19=37 ; d100=20 ; d20+19=33 ;
Thursday January 7th, 2021 1:14:58 AM

(23 vs AC; miss)
(32 vs AC; miss)
(31 vs AC; miss)
(26 vs AC; miss)
(37 vs AC; 20 vs 50 = miss)
(33 vs AC; miss)

Anna-Dragon makes a full attack this time but none of her limbs connects.

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 297 rounds
Stoneskin - 1285 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1252 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1250 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save - 12 rounds
Queen's Shape Form of Dragon III (Huge Dragon): 114 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied
holy auraed

DM Warren - MAP  d20+13=21 ; d20+13=14 ; d20+3=9 ; d20+3=8 ; d20+13=29 ; d20+13=21 ; d100=80 ; d100=100 ; d20+17=29 ; d20+17=34 ; 2d6+9=16 ;
Thursday January 7th, 2021 5:34:39 PM

Pompous is having no luck today. Even his lucky shots are finding the fake double dragon.

Pru isn't phased at all though and keeps her lightning striking most effectively. Sigvar too, even being on his last legs, manages a strike that practically severs one of the dragon's legs!

Trayvin focuses on taking down the dragon's spell defenses (need an SR check from you though).

Anna shows that she can do that same trick, but between the armor and the spell (that may be dispelled), none of her blows connect.

Michael, suddenly in the middle of the fray and full of concern for his large friend leaps gracefully onto the Dragon's back . gonna ignore your acrobatics other than flavour, because unless you use a hero point, the jump would take your move action and you would only get a single attack). You could hit him from where you were though, so let me know how you want to play it. A flurry of stabs later, Slartanus' spinal column is severed in several places and his wings flop around weakly before he collapses down, bleeding out.

Nikolai, ever practical, knows that the fight isn't quite over, since the Treants are somewhat dangerous in their own right. One was blinded when it hit Michael, but he manages to zip under its thrashing branches and cut it down, and it turns back into just a normal tree leaking some singed sap.

The second treant, though blind, manages to connect once on Trayvin through some wild flailing, but it is not much longer for this world. 16 damage, 80% connects

well done - without those good SR rolls and some crits, that could have been a much different story

Slartanus
Down (Shane's choice of using a hero point to do his fancy jump or not)

Treants
West - down
East 91, blind

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 7th, 2021 8:45:44 PM

OOC: I had Activated the Fly SLA on his Celestial Armor, it wasn't so much jumping on his back it was ending the move phase on his back with style. I was unsure of the distance represented on the map and also if 60" fly speed had a "run" component to it. which would have made it 240" I'll take whatever gets the dragon dead and Sigvar alive. I guess I should have moved my sprite on the round before last. but not knowing fly or distance I felt it was better to let the DM do it. I'll just use the Hero Point.

Michael had more "feel" with his rapier. The thin blade transmitted what was happening along its path better than a thicker sword. but standing on a Dragons back....his bare feet tell him all he needs to know though. There is first a ripple of tension in the muscles, from the pain of impact, then as the spinal column parts it all relaxes, then as blood pressures drops and the body is starved for what the blood gives it, a tremor runs through the body, first fast and weak but as the process evolves, slower but more powerful. feeling it through his feet, the experience is strong and strangely personal.
he puts his hand on the Dragon and bows his head.
Gargul, I've sent many a creature to your lands of rest, and I've tried to only send the ones to you who were a danger to the peace of the world. Please take this magnificent creature into your embrace, explain to him that I had no choice in the matter, he had left me none. Still, I would not have taken such beauty and majesty from the world had i another choice.

Trayvin AC 33/15 touch Hp 126/161(BrianZ)  d20+19=29 ; d20+19=30 ; d20+19=38 ; d20+20=34 ; d20+15=26 ; d20+10=23 ; d8+9=16 ; d8+9=16 ; d8+9=10 ;
Thursday January 7th, 2021 9:46:21 PM

rolls for SR: 29, 30, 38(I know he is down, but in case he is faking :)

Actions: Trayvin attacks the treant that rolled up on him: hit AC: 34, 26, 23 dmg:16, 16, 10(did not roll holy damage)

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22
active on: Trayvin, Anna, Michael, and Pru, possibly Pompous as well.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

combat note for self: 20/15/10, dmg 1d8+9, +2d6 holy

Prudence Gundle [AC 23; HP 124/124]   d20+13=28 ; d20+13=23 ; d20+13=27 ; 4d6=9 ; 4d6=9 ; 4d6=19 ;
Thursday January 7th, 2021 11:01:06 PM

Well, now that a treant is all that's left, Pru needs something that'll hurt it.

Fire? Sure, let's go with the old reliable.

She casts Scorching Ray, and three beams shoot toward the treant. [Hit Touch AC 28 for 9 damage; Touch AC 23 for 9 damage; Touch AC 27 for 19 damage.]

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  12d8=50 ;
Friday January 8th, 2021 12:07:18 AM

Anna uses her breathe weapon against the last remaining Treant: 50 points of cold damage; DC 23 reflex for half

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 8th, 2021 12:57:20 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith +2 AC (4/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai moves over to the dragon's head and remains poised to slice at it if it seems to have any fight left.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet  d20+23=31 ; 4d6+21=30 ; d6=1 ; d6=4 ; d6=5 ; d6=4 ; d6=1 ;
Friday January 8th, 2021 5:30:59 PM

Sigvar flies in and Vital strikes the Treant
Hit AC 31 for 30 damage +5 holy +1 fire

DM Warren - MAP 
Friday January 8th, 2021 6:07:14 PM

The treant is well and truly gone, especially now that Pru had exploited its weakness to fire. But it feels good for the rest of them to vent their fury, breathing cold, slicing, striking, and making sure that the tree won't get up again.

If the dragon is faking, he's doing an awfully good job with the not breathing aspect. You're pretty sure that he won't be kidnapping anyone or starting cults ever again.

Once your breathing has slowed, you have the chance to assess the truly staggering pile of wealth that his body had been coiled around. There are litereally hundreds of thousands of coins of all denominations, and while there are some empty potion bottles that would seem to indicate his battle preparations, there are several more stones, jewelry, and arms that light up under magic detecting eyes. Not to mention the trove of items that they didn't have time to strip off the elite team they defeated back in the caves.

Prudence Gundle [AC 23; HP 124/124]  
Friday January 8th, 2021 9:01:21 PM

Pru is suddenly exhausted. "Let's gather up this stuff and get the Commander. The Mansion will be up for several more hours if we want to rest."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 8th, 2021 11:59:55 PM

" Rest, yes please. So, um, what are we doing with the body?"

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Saturday January 9th, 2021 6:43:10 AM

I suppose if anyone would like to craft some armor or shield from the scales, we should be able to do it.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Sunday January 10th, 2021 7:45:37 PM

Michael looks over the Huge dragon and the Huge amount of Wealth

Guys...I'm at a loss. I think I'm going to need to buy some extra-large bags of holding to fit all this stuff. I'm also afraid to waste any of the dragon. I don't want to do a ham-handed job flensing the skin from its bones, but I also feel it's a waste to let it all go to rot.

I'll tell you what. I'ma take about 20k gp and go to the Catacombs, buy 2 type IV bags of holding, that should do for the treasure. while I'm there I'll see if they can spare a crew to come to take possession of the Dragon carcass. I'm certain we will get good value for it and they should know how to properly prepare it for whatever we want to do with it. unless anybody has any other plans at the moment?


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday January 11th, 2021 12:59:02 AM

Nikolai sits back and wonders if it really is over. Over with this dragon's fixation, that is. But true indeed, the green dragon that had bit off more than it could chew, and bit off more than it could chew again, and again, is finally dead.

"We can always use a couple of extra bags of Holding, so I go along with your idea, Michael."

Then he sighs and adds, "As far as the dragon hide, we can't just cut into it. We'll ruin it. That's what I've heard. It takes special skill at skinning to be able to get the most out of it. We probably have someone in our Citadel Town that could do that, a Master Butcher. Meanwhile, he could also make use of the bones and other organs, as any decent mage guild would probably pay a good price for those items. We'll have to do some marketing AND keep those parts from rotting. Got any good preservations spells?"

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Monday January 11th, 2021 1:42:52 AM

Anna says, "My abilities are tied to my own physiology but isn't there a low level spell that preserves a corpse's freshness?"

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Monday January 11th, 2021 6:50:49 AM

An unscathed Pompous flies down from the tree tops and joins the others.

" Anyway we can shrink the ugo dragon for transportation? "



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Monday January 11th, 2021 7:12:58 AM

Sigvar looks to Prudence. " The commander will probably want to return home ASAP, couldn't you port the dragon along with her back to the Citadel? That would solve the issue of getting the person that can skin it to the body."

DM Warren - MAP 
Monday January 11th, 2021 3:49:50 PM

Most of the crew is exhausted after several fights back to back, culminating in a fight that almost ripped the normally impervious Sigvar to pieces. Luckily, Pru left them a safe spot to rest back in the caves with the Commander.

Michael and Nikolai show their practicality by scooping up a few armfuls of coin and procuring some bags they can use to bring back the rest of the treasure (not to mention the darkwood they left back in the forest on the way here).

Trayvin does know of a simple spell to prevent the body from deteriorating until they can get it back to the Citadel for a competent butcher can harvest the useful parts. Dragon materials are exceedingly rare though, so it will be dodgy going for even the most skilled artisan. Unless they act quickly too, they will lose out on harvesting any dragon humours. They can watch the blood dripping onto the forest floor, where it is quickly revitalizing the flora broken during the battle.

Dragon hoard:

860,000gp worth of assorted coinage
Vibrant purple ioun stone (36,000 g)
Pale green ioun stone (30,000 g)
Robe of eyes (120,000 g)
Winged shield (17,257 g)
Breastplate of command (25,400 g)
Ring of Spell Turning (100,000 g)
Rod of Lordly Might (70,000 g)

Additional Duergar Equipment
+1 full plate, +1 adamantine guisarme, belt of giant strength +2, boots of striding and springing, cloak of resistance +1, +1 dagger, amulet of natural armor +3, bag of holding (type I), belt of incredible dexterity +2, cloak of resistance +4, hat of disguise, headband of vast intelligence +4, ring of mind shielding, ring of protection +2, slippers of spider climbing, Pearl of Power (5th level), +2 studded leather, +1 short swords (2), amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +1, ring of protection +1, +2 banded mail, +1 unholy heavy crossbow, +1 dwarven waraxe, belt of physical might +2 (Str, Con), cloak of resistance +3, efficient quiver, eyes of the eagle, ring of protection +1, amulet of mighty fists +1, belt of giant strength +2, bracers of armor +4, cloak of resistance +3, headband of inspired wisdom +2, ring of protection +1


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday January 11th, 2021 8:44:33 PM

I can memorize the spells which will preserve the body until we can determine what is to be done with it. I will need to rest first though, so I don't see any reason not to take the Commander home, and then return tomorrow.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Monday January 11th, 2021 9:26:07 PM

"The Teleport spell is basically for people and the stuff they're carrying," Pru explains. "The only way I'm teleporting the dragon carcass is if somebody picks it up and holds it."

She eyes Sigvar. He's pretty strong. But she doesn't think he can pick up a full-grown dragon.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 11th, 2021 11:41:39 PM

can we at least roll him over so the blood is not pouring out of him. keep the wounds on top or plug them with something so we arent value. .

Michael scoops up a little over 20k worth of gold and pockets it.

I'll be back in a bit.

He stops and does some quick figuring....
860,000 gp....that's about 17,200 lbs of gold. I think a type iv can hold about 1,500 lbs. two bags aren't going to get it all. we will need at least 12 bags to hold all this. 13 if for all the items. that's 120 to 130,000gp in its own right. just buying the bags is going to reduce the number of bags we need by one. but if we leave this stuff here its going to walk off if we leave it alone. Heck even if we go with wagon and mules this is going to take close to 25 wagons. 110 mules 27 droves and probably 100 troopers to guard the load. it would be easier to just get the BOH, but it's probably going to more than quadruple our cost vs wagons.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=27 ;
Tuesday January 12th, 2021 1:09:21 AM

While the team works out the details of getting everything back to the Citadel, including their commander, Nikolai administers some First Aid to stop the bleeding. That is, applying bandages and tourniquets where necessary.

Heal +16 = 27


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+33=51 ;
Tuesday January 12th, 2021 1:27:30 AM

Anna returns to her normal form reaches into her bag of tricks and pulls out a caster level 3 scroll of gentle repose which is a 2nd level cleric spell and valued at 150 gp and casts it on the dragon corpse

(use magic device: 51)

"Problem solved. The dragon corpse will stay fresh for 3 days. I forgot I could do that. Also is a corpse an object because can't I also pull out some scrolls of mend so we repair some of the damage?"

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+26=30 ;
Tuesday January 12th, 2021 6:47:53 AM

Pompous takes back back to the sky and picks a tree. He keeps watch while the others figure out what to do and moves the loot.

----------------
Perception 30

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday January 12th, 2021 9:04:33 PM

Michael, just get the items, we can make trips to get the coins. With 2 bags, and a few trips with Pru's teleport, it shouldn't take too long.

Pru, are we ready to take the Commander back to the Citadel?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 12th, 2021 9:33:52 PM

Michael takes Trayvin's suggestion. we'll have to be careful and not overfill the bags are we will lose a about 75k in gold plus a bag. I'll get it and be back in few, maybe the Catacombs will have some tanners on retainer as well.

Prudence Gundle [AC 23; HP 124/124]  
Tuesday January 12th, 2021 10:17:04 PM

"Sure, we can go anytime," Pru replies. "We just have to decide what we're doing and who's going. And get the Commander, of course."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 13th, 2021 1:29:09 AM

"Pru, since it is your specialty to teleport, you decide who to take. Any left behind can take refuge in the Mansion, if possible, or take rooms in the city until we and the stuff, dragon hide and all, are all back. Take charge Pru, and do your stuff."

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Wednesday January 13th, 2021 1:42:06 AM

Anna says, "Should I stay here and take the form of the commander in case any remnants from the cult are still after her? In that way we could have me be a decoy?"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:00:52 AM

" Why would we need to give away the coin to the catacombs to get bags to carry it? The COMMANDER of the MAILED FIST sits a few hundred feet away and there are no less than a dozen reputable churches within an easy walks distance. Commander Palance could easily walk into those churches and ask for a writ for an amount of money and have the church drive a few carts up here to pick it up. At a later time we simply call in those vouchers, likely in the catacombs who are quite likely to have the means to move large sums of gold easily. We would need to clean up the magic Items and any loose gems that we do not wish the churches to make off with and them simply check their math when they happen by to pick up the amount on their voucher. Based on the fact that the DEAD DRAGON lies within sight of the pile they are drawing from and they will know that WE killed it I doubt there will be any dispute we can not clear up without even raising our voices. "
"Something we need to settle in our minds and in our demeanor very quickly is that we are in a pretty exclusive club right now. We just faced and defeated a Great Wyrm dragon in close combat. In less than 30 seconds, the dragon went from 'Rawr I am being worshiped as a god' to 'I am lying dead on the ground feeding daisies'."
" Let that sink in. "
"The Mailed Fist's asking price for the Agents to help someone out just went up. We as a Fist could probably come close to floating the Fist's coffers with our contracts, and there are hundreds of soldiers in the Fist that are looking up to us right now and will grow up to BE us in a few short years. We need to lead them, groom them and then stand back and watch them make the Wold a safer and better place."


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:16:54 AM

OOC
As an aside, none of the items hold any interest for Sigvar, maybe the purple ioun stone but, meh it isn't more than a fancy to him. He is purely after cash to further his build.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:22:05 AM

OOC
How big was the dragon? Either the name size (collassal, huge, large ect) or the space it took up will do. Thank you

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Wednesday January 13th, 2021 6:53:50 AM

Pompous listens to the others but doesn't have much to offer.
All he is thinking about now is how to spend his portion of the booty... {hee hee hee .... booty..... }
He continues to keep watch..



DM Warren - Slartanus feeds the Daisies 
Wednesday January 13th, 2021 5:24:03 PM

The Agents stand around a bit trying to figure out how to successfully monetize the colossal sized dragon. Any method will have its pitfalls. Anna quickly spritzes the corpse so it won't decompose.

Michael suggests doing some trips with some new bags of hauling. Pru starts stretching her magical muscles again in preparation for a bunch of teleports. It only remains to see who will stay behind to watch the loot.

Nikolai rearranges the body a bit to prevent the loss of more precious fluids. There are also several empty potion bottles about to catch some of the drips. they will have to ask the catacombs about dragon harvesting if they don't figure out a way to get it home. because the DM doesn't know if the catacombs does services like that!

Sigvar, who needs the cash more than anything else, hopes for a method that won't eat into the value. In a destination town of so many reputable churches though, he's sure you can find one that can provide a writ for the amount of coinage, though you would expect them to take some amount of tithing for the service. Even better though, they've added a huge, bolded item to their resume, and expects that they shouldn't have any financial woes ever again.

Commander Palance, on her part, is ready to go home and have a nice hot soak in the comfort of her chambers.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday January 13th, 2021 7:37:07 PM

Trayvin checks the Commander for any remaining wounds while they wait for the teleport spells to start up.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining


Prudence Gundle [AC 23; HP 124/124]  
Wednesday January 13th, 2021 8:50:58 PM

Pru can bring three people with her on a Teleport. She has enough spellcasting left to make multiple trips back to the Citadel.

She does not, however, have enough to bring her companions one at a time, so she waits until three people are standing still enough for her to grab, and brings them. Then she returns and repeats the process. (Sigvar counts as two people.) Eventually, the only people left in the cave are the ones who want to remain there. The Mansion is available to anybody who wants to rest.

[And that's the best I can do. I never was any good at herding cats.]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday January 13th, 2021 11:41:42 PM

because greed lurks in the heart of men, and gold tends to walk off when it's not being guarded. let me get back from the catacombs and Ill guard the stuff until pru gets back.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 14th, 2021 1:28:22 AM

Nikolai offers to stay and guard the treasure and dragon body.
"Sorry Anna, but a corps is not an object. It is still flesh and blood and bones, even though the life force is now gone. On the other hand, if you could turn it into stone, then it would be an object. Repair it, then turn it back into flesh. That might work. Don't think that's ever been done before. I'd want to try it on a bug first." Nikolai grins. Then he adds, "Stay here with me and help guard the place. If you'd like, go ahead and look like the Commander, however I don't think anyone of the cult will want to bother us. The cult was based upon Slartanus' influence and promises. Now that he is gone, the purpose and motivation of the cult is gone. But, never hurts to remain cautious and vigilant." He adjusts his Hat of Disguise to look like their Commander.
"This is just too weird. I just don't feel like a woman," then adjusts back to his normal self.

[b]'We will probably be needing those extra bags of holding in the future anyway, so go to the Catacombs and get what you need, Michael. I don't want to get any church here involved. It might create some tension between the faiths if we showed some favoritism. I also rather not proclaim too loudly that we killed a dragon. A good reputation never hurts, but dragons of the chromatic types might take it as a challenge to take us on. Yes, we brought this one down, but I don't want to have to do this every other day either."


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+27=30 ;
Thursday January 14th, 2021 3:59:59 AM

Anna says to Nikolai, "But think of the rewards we'd reap if we became Wold renowned dragon slayers. I get they are a rarity but some dragons are evil. We might be able to rid the Wold of all the remaining big evil dragons if they decided to come after us; though we did have enough trouble trying to pin down this one so I don't know how long it would take us to hunt down the next."

She does use her Queen's Minions ability to take the form of the commander (Disguise : 40 [forgot the polymorph bonus])

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Thursday January 14th, 2021 12:12:58 PM

“ I can stay or I can go now... up to the Thumb”



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday January 14th, 2021 7:42:58 PM

Except for the cult, I don't think too many others from the town have any idea that there is a dragon lair nearby or that it is so close to the city. I don't think it will be ransacked soon.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining


Prudence Gundle [AC 23; HP 124/124]  
Thursday January 14th, 2021 10:24:19 PM

"And even if they do know there's a lair here," Pru says, popping back into the cave without warning, "they aren't going to know the dragon is dead. Which means they're unlikely to try to steal anything because, you know, dragon. Who's next for the Citadel?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 14th, 2021 10:59:25 PM

from what I know of evil, they aren't going out of their way to destroy the biggest baddest in the world. no they mainly want to dominate their chosen territory and that's it. going out and finding trouble is not conducive to that.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+17=28 ;
Thursday January 14th, 2021 11:45:33 PM

Anna says to Michael, "Well isn't that Lawful or Neutral Evil that just wants to be left alone to its machinations? I thought Chaotic Evil likes to sometimes spread chaos and wouldn't taking out some of the biggest baddest heroes in the land sow chaos because the evil taking out the heroes would be like if these big bad heroes couldn't stand against me, what chance does the average citizen have? Certainly would make a great demorilization tactic, no?"

Anna keeps her eye out for any threats as they discuss the nature of evil while near the hoard and dragon corpse (Perception: 28)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 15th, 2021 1:00:50 AM

OOC: at this rate, it will take a month just to decide who's going back with Pru and who's staying. Unless there's some other plot about this area, I'd rather just jump ahead and get this over with. We know that given a day's time we can have enough normal chests from the Citadel here via teleport, to get all the stuff back. Maybe two days. At worse three? why piddle around discussing who might or might not be coming around to check things out? whoever does, those staying behind to watch can take care of them.

IC:"Pru, Take the Commander back with Pompous Trayvin and Sigvar. Get some chests from the quartermaster and come back. We'll do that until we have everything, including the dragon carcass, back at the Citadel. At Wedding City there's bound to be a Master Butcher, given all the wedding feasts they have here. Michael and I will go look for one to get the hide and inner parts of the dragon. We'll also pick up some big jars to hold the heart, blood, liver, whatever.

Now let's do it, Time's a wasting."


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday January 15th, 2021 6:41:32 AM

ooc> I agree, let's move this along..

Pompous takes a defensive position near the commander and waits for Pru Pru to poof them away.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 15th, 2021 10:07:23 AM

OOC
I agree with Nikolai.

IC
Sigvar posts up in the lair and starts bandaging his wounds. I will stick around and keep an eye out for looters. You guys do what we need to to get things moving. He will put on or pocket as many of the magic items as he can so that they do not wander off (also so thieves can't get past his miserable perception score). All in all go get done what needs doing and Sigvar will hold down the , um, lair.

OOC2
From what I read, the Catacombs does nothing with dragon bits dragon hide or anything to do with dragons. All of that needs to be done in game and in character. While dragon armor might be great, even a colossal dragon can't be made into plate for a large creature by the Wolds rules so really it is useless to me. A shield is meh resistance so not worth dumping my own highly magiced shield for. I suggest we keep it and further the knowledge of the Fist as a whole with it or see if someone from another organization like the Wizard's college wants it. Overall it is pretty underwhelming for such a tough creature to beat, but it is what it is.

Did this bump us near a level up?

DM Warren - Slartanus feeds the Daisies 
Friday January 15th, 2021 10:59:28 AM

Between your guard rotations and Pru's teleport trips, all the loot is guarded safely until it can be brought back to the Citadel. Pru bring the Commander back first, along with a couple of her fistmates, all their arms loaded with as much booty as they can hold.

The staff at the Citadel may be used to seeing Pru pop in to the teleportation area by now, but it's not usually accompanied by multitudes of coins spilling out in every direction.

The commander stumbles into the arms of her pages, who immediately begin helping her to her quarters, while Pru has to ward off a million questions so she can go about her business. She commands the Citadel staff to clear the circle, since there will be more people and loot coming. She also thinks to bring back the archivist and master leatherworker on one trip to assess the dragon for useful components. Between the assortment of things that Michael and Nikolai procured, there's enough chests and jars and bags to bring the pieces back home.

After all that, they're going to need a long rest. There are forms and reports to prepare, but the Commander won't be wanting to see those for a while, not until she's had the chance to recover herself.

Everyone go ahead and level up to 17. Congratz!

Also, I do agree that the amount of hide is a little silly. If you're the only one interested in the dragon armor, I'm gonna see if I can swing it so you can. If more people are interested, you'll need to decide amongst yourselves how to split it up.




Prudence Gundle [AC 23; HP 124/124]  
Friday January 15th, 2021 3:34:30 PM

Pru makes sure everyone is safely teleported from the dragon's lair, and the loot is safely stashed someplace safe. Then she heads off for a bath and a nap.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 15th, 2021 4:09:16 PM

OOC
I am not that interested in it, but thank you. I am leaning more towards what I can do to mitigate damage right now and that looks like selling my current armor and buying adamantite, again. I did want to see if maybe Sigvar could trade his current magical armor into the citadel to get an equivelently priced, lower plus adamantite armor for it though.
IC
WHen Sigvar returns to the Citadel he adjourns to his room and peels the damaged and acid spattered remains of his armor off and after donning a robe, heads to the baths and then to the medics. He knows that he could use Gargul's power that the God of death has invested in him to heal his wounds, but there are healers at the hospital that may never see wounds like these again. Let them hone their skill and make the Mailed Fist that much stronger, besides, he has the time to let the wounds heal while he plots how to improve his kit for the next mission. Commander Palance will need to come up with something special to top fighting an elder wyrm and it's minions, but the Wold is a dangerous place, surely she has jobs tough enough.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Sunday January 17th, 2021 10:59:13 PM

Anna says, "I am no longer a druid, nor have I been for a long time. Maybe once upon a time I would be interested in Dragon plate but at this time I am fully happy with my mithril. I think I might need to spend a couple of days in meditation after this affair so that I can fully get right with Eberyon. While I remain Ma'ab's servant I am also Eberyon's emissary. So if it seems like we have the time to do that I'm going to be in a Sacred Grove for a day or two getting affairs in order with the Fairy King and Queen."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday January 18th, 2021 1:30:11 AM

Nikolai is glad to finally be back with their commander in one piece. He is worried though. This could happen again, and again, and again, and again, and....

He has lost confidence in the ability of their commander. How could she have been dominated? How are they to prevent such a thing happening again? Could she be dominated to take the Mailed Fist into another war?

A lot of questions and no answers.

For the time being, things will go back to normal, but it won't be the same. If Commander Palance will divulge how this happened, they can work on preventing it from happening again. Or try to. But their enemies will know that if it can happen once, it can happen again.

Just a year ago this would not have happened. Slartanus would NEVER have tried something like this against the old Mailed Fist. But now, anyone with a vendetta against the Mailed Fist can copy-cat what Slartanus did.

With those thoughts, Nikolai gets cleaned up and starts on writing up their report.


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Monday January 18th, 2021 7:15:08 AM

Pompous can be seen sitting in the brightly lite corner in a quiet area of the keep. Paper in hand.. rulers, pencils and the such...

It appears that the ranger is designing... something... but what?...

Three words are visible on one of the parchements....

- THE WASKALY WABBIT -



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday January 18th, 2021 8:32:41 PM

Trayvin takes advantage of the opportunity to get cleaned up at the Citadel. He checks in on the Commander when he can to make sure her recovery is going well.

OOC- if no one is interested, maybe we can get the dragon hide made into something ceremonial for the Commander of the Fist and get it added to the woldipedia entry ;)

also, is anyone working on the loot list for sale to catacombs?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 18th, 2021 9:09:48 PM

Michael gets back from the Catacombs. the first thing he does is start loading the gold into extra-large sacks. he then takes the Sack and shrinks it with his shrinking wand.

since 17500lbs / 4000 = 4.375 lbs of gold shrunk, he has more than enough room in the bag for all the magic items as well. he starts looking at the Dragon.

maybe if we turn it to stone? eh.. let's get it to the Citadel then we can figure it out.

a shrink charge later and the dragon is in the bag.

cu/ft of gold loose jumble 36,108, 10cu/ft bags 361,080 839000/361,080 = 3 charges of the Shrink wand. +1 for the dragon. =4.

I make sure all the swords, spears and arrows, and daggers are in scabbard and quivers or have something tied around the heads so that they won't puncture the bag. I have 50 extra-large sacks 47 after the gold is all put up that I can use for padding. I even make sure the dragon's claws are padded and its jaws tied shut.
then richer than a Fargunian lord, Michael retires to the mansion to await Pru and the teleport to the Citadel.

Prudence Gundle [AC 23; HP 124/124]  
Monday January 18th, 2021 9:25:45 PM

[Pru does make sure that all people and loot have been transported back to the Citadel before she goes for her bath.]

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Monday January 18th, 2021 11:48:39 PM

(OOC: I'll level as soon as I can)

Anna makes sure she has everything in order with the citadel before taking her leave for her pilgrimage and 2 days of meditation in a sacred grove. All she needs is a sunny grove and she is good not needing to eat or sleep or anything.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday January 19th, 2021 1:02:51 AM

OOC: I saw some things that Nikolai might be able to make use of. I'll look over the loot list again tomorrow.

IC:
Nikolai, cleaned up, heads to the Last Assignment for a bit of liquid that will strengthen his quill fingers for the report, as it will be quite a long one.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Tuesday January 19th, 2021 7:17:00 AM

SIgvar sits down and starts to work on his gear and what he would need for the catacombs.

DM Warren - Slartanus feeds the Daisies 
Tuesday January 19th, 2021 3:24:56 PM

Sigvar gladly takes some spa time, and donates his body to science for a couple of days. Who knows what the medics will come up with? (I don't see why the fist couldn't accommodate trading in your armor for one of equal price. I see that as being consistent with the weapon trade)

Anna takes the time to get her head right, asking Pru for assistance to visit a grove for a few days of quiet contemplation.

Nikolai begins his reporting, but knows that the Fist has to learn from this experience. How can they prevent it happening again? The Fist can't afford to have its commander be vulnerable like this.

Pompous, not really needing to recover from any serious wounds, takes pencil to notepaper. He seems to be designing some mysterious trap or other. And is that an ACME order form?

Trayvin check in on the commander for a checkup. She's still not really feeling up to visitors, but she knows she has to show that she's improving. Trayvin determines that she's healing as well as can be expected, the poison damage is a thing of the past, and there is no outside influence on her.

Michael tidies up all the loot as Pru performs several trips back and forth. She may need to take a rest to recover spell slots before she gets it all, but she gets it all in the end. She finally is able to kick off her shoes and take a good long soak.

Everyone goes over the gear in some free time. There's lots of gold to go around, and probably some nice finds that someone is going to want to keep. But like good mercenaries and adventurers, their thoughts are always on upping their game for the next epic fight. Q has put it all in the vaults for storage until it is claimed or sold, and Michael certainly enjoys his time in and out, maybe even making excuses to see the plucky quartermaster a few more times than is absolutely necessary.

anything else that you're looking to do in your downtime?



Prudence Gundle [AC 23; HP 124/124]  
Tuesday January 19th, 2021 4:53:26 PM

Pru does not need to rest and recover spells in order to get everybody back. She is a sorcerer, and high-level sorcerers are simply lousy with spell slots.

She spends her down time relaxing. A few times, she thinks about writing her family, but somehow she can't muster a lot of enthusiasm. She realizes she has a new family now, and they are all right here.

[Pru is leveled up.]

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Tuesday January 19th, 2021 6:11:41 PM

Finalizing his design, Pompous heads of to the Catacombs... yes indeed.... time to get some new BLLLLING !!!!! !



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday January 19th, 2021 7:51:40 PM

Trayvin spends the downtime checking in on the various officers at the Citadel, making sure they are performing as expected but mostly focused on keeping morale high.

He sends a few letters and minor gifts to his family.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 19th, 2021 10:57:52 PM

I'm cool with my armor at present. but I think we need a taxidermied dragon head in the Agent's quarters!

also now that we have some downtime. let's buy a herd of cattle and head out to where those Griffons were. lets see if we can entice them into Fist Service. We might be better served by teleports and such now, but I still think they should be in Fist service for the next groups who shall come on.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Wednesday January 20th, 2021 12:37:28 AM

Anna spends time in the grove reflecting on the dragon cult pretending to be Ma'ab and Eberyon and how he repented and also comes to gain 2 levels of cradled while being there. (OOC: I'll add the second level soon)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 20th, 2021 12:39:23 AM

Nikolai writes up his report but does not hand it in, yet. He pays a visit to his commander to see how she is doing.

"Commander, it is good to see that you are recovering. Although it may be a bit to ask, in order for me to finish my report, I need your account. I need to know how all this happened, and anything you can remember from your imprisonment. It is best to put all that down while it is fresh on your mind, even if painful to relive the events. The report will not be complete without it."



DM Warren - Slartanus feeds the Daisies 
Wednesday January 20th, 2021 3:11:12 PM

The Agents continue to go about the more mundane tasks that have built up around the Citadel. There's shopping for bling, armor, cattle, talk of crafting a ceremonial set of dragon-hide leather for Commander Palance, and catching up on relationships with the officers, recruits, and retainers that make the Fist function.

Nikolai has been doing his job as thumb, and now comes to the least pleasant part. He searches for Commander Palance in her office, but doesn't find her there. Asking around with her pages, he eventually comes to find that she is in contemplation on a bench outside the chapel.

It was only a matter of time, right? I guess I've had enough of a chance to recover. Back to business, right!?

She still looks a bit strained. As much as Nikolai is concerned, Palance is probably moreso regarding her own role in these matters.

If one thing is to be learned, don't let anyone patrol by themselves, even if you think you're not straying far enough from the walls of the Citadel to be in danger. If only I'd had backup, this whole mess could have been avoided.

It was one day beyond the walls, I was out to enjoy to fresh air and sunshine. There was an attractive young man out as well. I didn't think much of it, but he seemed harmless enough, and quite charming. Little did I know, this was really the Dragon in disguise. He beguiled me, with his natural wiles, and then magical compulsion. We kept meeting in secret while he learned more and more about me and the Agents in particular. It seems that even I didn't know more much stronger you had grown. Lucky thing too, or likely he would have waited until he had more overwhelming forces at his disposal.

The time in the dungeon is mostly a blur though.


Prudence Gundle [AC 23; HP 124/124]  
Wednesday January 20th, 2021 6:07:29 PM

Pru tests out her new powers. She can now summon an elder fire elemental, whom she nicknames Scorchy.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 20th, 2021 7:49:15 PM

Sigvar goes to see the soldier that watches over the Fist's Armory portal and checks to see that he would be able to exchange his +4 armor and +4 shield for +3 Mithril armor and a +3 Mithril shield. If this is doable he proceeds and does so. Michael shows up and gives Sigvar the news on his Split and the Paladin starts the rest of his work to decide what items the catacombs holds that he needs. He also agrees that the head needs to be mounted.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday January 20th, 2021 7:57:30 PM

Trayvin works with the Citadel's priests, teaching them some of what he has learned over the past few months.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday January 20th, 2021 8:41:42 PM

Pompous sits in the Catacombs waiting to be served.
He's really looking forward to getting some new swaggy swag.


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Thursday January 21st, 2021 1:09:57 AM

If it has been 2 days Anna returns, if not Anna keeps meditating on Eberyon and Ma'ab

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 21st, 2021 1:11:56 AM

Nikolai listens patiently. She has all the right to find an attractive mate and fall in love. However not telling anyone about the affair jeopardized the Mailed Fist.

"I thank you for your honesty. I don't think the report needs to detail your time imprisoned. Most importantly is how this happened. Everyone will agree that one's love affair is a private matter, as the Commander of the Mailed Fist, your have responsibilities to the Mailed Fist that do indeed make such matters our concern. There is no need to be ashamed or embarrassed being seen with one you've found true love."

Nikolai wishes her a speedy recovery and returns to his quarters to finish up the report. He'll next take a look at their loot. He is particularly interested in the Eyes of the Eagle and Pale Green Ioun Stone.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 21st, 2021 1:53:04 AM

Michael returns from the Catacombs. he gives everyone their split. (you should have received and email to that effect yesterday.

he makes his way around the citadel, Domi it seems like they have been gone for years. but it's actually only been a few days. he drops by the last assignment and has meal and a beer. he talks with old companions and gets the skinny on what's going on in the Mailed Fist.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Thursday January 21st, 2021 8:28:19 AM

Sigvar heads to the quartermaster's office to chat with Q about the mounts that she can acquire that are large enough to carry him without being sqooshed by his weight. He stops by the cafeteria and gets some mugs, a pot of tea and a pie to bring with him. Pie almost always makes people happy and a happy quartermaster might be able to get him a better mount than a harried quartermaster, or at least he hopes so.

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