DM Kathy Wednesday February 24th, 2021 8:30:01 PM
[Everybody take 70,000 XP for the previous scene.]
You begin discussion options for catching up with the other group of sahuagin. Succotash reminds the group that Find the Path was locating the shipwreck, not the device, because you don't know enough about the device. He grabs onto the rope harness. Hobie and Bliss follow suit.
Pressi suggests Shadow Walking, an idea Murphy endorses. But first, he wants a look at this shipwreck.
The wreck is easy to locate. The ship is lying on her side on the seabed. As you swim around it, you see that at least two large holes were opened up in her sides. Knowledge Engineering DC 15 Highlight to display spoiler: {The holes were caused by something large tearing at the ship with tremendous force.} If someone mentions that, Knowledge History DC 15 Highlight to display spoiler: {There were still dragons in Dragon Bay when the Spelndor went down.}, and Knowledge Nature DC 15 Highlight to display spoiler: {A whirlpool could have done this.}
The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing Wednesday February 24th, 2021 8:37:19 PM
"Maybe Pressi could cast fly on some kind of surfing board," ponders Kezzem while the other search the wreckage. "Then I could just jump over the sharks."
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- d20+26=30 ; d20+16=21 ; d20+25=30 ; Wednesday February 24th, 2021 8:45:55 PM
"Something big tore those two holes in the sides of the hull," comments Murphy. "You can see how some of the boards were pulled outward - some sort of ripping. From the timetable the sages gave us, there still were dragons here in Dragon Bay when the Lotophagi Splendor went down - perhaps the ship was attacked by them, causing the sinking? Or, maybe the holes were torn later. Could be a whirlpool sucked the ship and her hapless crew down to the bottom of the bay." Murphy passes on his speculations to the group. "Might it be worthwhile for someone to take a quick swim through the ship? I'm fine whether we do or not - but am just thinking taking two or three minutes might yield us additional information that could help us track down the sahuagin and the artifact. Group call. We'll tally the votes cast. If half or more say check it out quickly, let's do so. I vote 'aye'. Mookie - you can give us an advisory vote, too."
Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells Thursday February 25th, 2021 6:18:24 AM "I have no problem with using shadow walk if it means catching up with our quarry sooner", Succotash says, "And as much as I would like to check out the shipwreck, I feel time is of the essence, and we should get moving!"
**************************************** Succotash's Daily stuff: Channel Energy (9d6) 9/10 Dimensional Hop 180/180 Speak with Animals 19/21 Agile Feet 13/13
Succotash’s active spells: Heroes Feast (12 temp HP) Water Breathing Heroism (50 min) 290/300
Valerie’s active spells: Heroes Feast Water Breathing Freedom of Motion 180 min Divine Power (+6) 1/18 Heroism (50 min) 290/300 Righteous Might (DR 10/evil) 12/18
Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) Thursday February 25th, 2021 10:18:41 AM
"Actually, I'm with Murphy. It's maybe a better idea to look inside and see what we might be up against, so I vote yes."
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Thursday February 25th, 2021 9:39:03 PM
"Anyone else? So far there are two votes to do a quick look around, one to travel on now, and one skateboard question. One more 'aye' and we do the quick look. Or we can spend several minutes dithering while we try to make a simple decision. Silence will be deemed consent. Maybe you can fetch a souvenir from inside, or find a waterlogged captain's log, or rusty sword, or overlooked bottle of brandy. Or a real clue that might help us."
[Hobie? Kezzem? Bliss? and if he wants, Mookie?]
Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle Thursday February 25th, 2021 11:45:04 PM
"Of COURSE I get a vote," says Mookie. "I have more tenure with this group than everybody but you, Murph, and the Kid. Plus I'm the oldest creature in the party!"
"I vote for the option that offers more treasure!"
Bliss grins but says, "Hush Mookie! We came for one reason, that artifact. We gotta chase after it. Mister Murphy, probably you can tow us faster than anything. Or we can Shadow Walk, but I fear that's less accurate and we may lose the trail while we are passing through Shadow."
DM Kathy Friday February 26th, 2021 12:08:55 AM
You discuss what to do next. Swim after the escaping sahuagin? Shadow Walk after them? Stay here and further inspect the wreckage? Opinions are divided.
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- d20+43=57 ; Friday February 26th, 2021 1:10:15 AM
Murphy nods his head both at Mookie's and Bliss's counsel.
"I'm reminded a tiny bit of an adventurer named Cameron. Don't do anything here that might help us out later. Just rush to the final destination. Yeah, that's a paraphrase. 90 seconds to 3 minutes, tops. Tell you what, while we wait for the vote, I'm going inside. Let me know when we make up our minds. I'll come out immediately if two more say 'go now.' If one more says, 'Take a quick look inside,' well, then, I will have given us up to a 30-second head start on doing so."
He squishes down to a small water elemental in size, leaving the rope with the people who are hanging on to it, and jets as quickly as he can through the hole in the side of the hull, and looks about to learn what he can learn, exploring quickly in as systematic fashion as he can.
He relays mentally to Pressi what he sees, and awaits word from her as to whether or not his time inside is up. He really does want to give each person a voice in important matters, but sees no purpose in waiting around for dreadfully slow responses rather than taking action when, as it has been pointed out, time is of the essence.
[Kezzem - your vote? Hobie - your vote?]
========== Perception: 57 for exploring the interior wreckage.
Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells Friday February 26th, 2021 1:19:48 AM
Hobie gives his vote "The ships not going anywhere is it? Shouldn't we pursue our enemy and come back? Someone could explore and then catch up to the others. "
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Friday February 26th, 2021 2:50:31 AM
Extra credit: Murphy is 100% fine EITHER with Shadow Walk or Swim Real Fast. Bliss's caution about the off chance shadow walk has a chance of taking them far afield, but it is about twice as fast as Murphy's swimming while bringing people along. His hustle is 28.4 mph (good water skiing speed). Pressi's shadow walk is 50 mph (good dog's tongue hanging out of the side window of a car speed).
Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells Friday February 26th, 2021 6:31:18 AM "I have a compromise. Murph, you tow everyone in pursuit of the device, after either you or someone else casts message, linking me to them. I'll go explore the shipwreck, with whomever else wishes to join me, and by keeping me informed, via the message spell, I can use greater teleport to instantly get to your location. Of course I can only take 6 of us, but I'm sending Valerie along with you, with orders to protect you guys."
Assuming the compromise is excepted, as soon as the message spell is cast, Succotash begins searching the shipwreck for any pertinent information. If he finds any treasure, he makes a mental note of it, but leaves it where it is for now. **************************************** Succotash's Daily stuff: Channel Energy (9d6) 9/10 Dimensional Hop 180/180 Speak with Animals 19/21 Agile Feet 13/13
Succotash’s active spells: Heroes Feast (12 temp HP) Water Breathing Heroism (50 min) 289/300
Valerie’s active spells: Heroes Feast Water Breathing Freedom of Motion 180 min Divine Power (+6) 0/18 Heroism (50 min) 289/300 Righteous Might (DR 10/evil) 11/18
Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) Friday February 26th, 2021 10:22:18 AM
After Mookie weighs in, Pressi interjects. "Hey, if Mookie gets a vote, then so does Harper. And she votes...."
Pressi turns to see Harper floating around on a "flying" skateboard while licking herself.
"Ok, I'm changing my vote to helping the Sahaugin. This universe has dropped off the rails and needs a redo."
As Murphy goes off. "Well, I remember another teammate. One that claimed to want consensus but then went and did his own thing if he got bored of discussions. And he got squashed by constructs and teammates left and he needed a break from the group and he forgot his wife can turn him into a newt if she has to. Look, I don't doubt that the ship might give us some tactical advantage but it's not like we do a lot of advance planning. And we are under the time crunch. On the other hand, we don't know how the device is activated. For all we know, our actions might be what unleashes the devil.
"I think Succotash has the right idea, and I volunteer to explore. I can pass info to Murphy and I have a few more divinations under my belt."
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Friday February 26th, 2021 11:19:38 AM
"Message has a range of a few hundred feet," Murphy relays to Succotash through Pressi as he travels through the ship. "If Pressi stays here with you, though, that could work. I'll be out in another 30 seconds. If you then want to do a more thorough search, sure. If my 60-second run-through gives us what we need, then we can all go now."
Once he gets out of the ship, Murphy approaches the harness, re-sizes to huge, and takes off with as many as want to accompany him. Pressi and Succotash can decide whether they (and anyone else) want to carry out the priest's proposal for a more thorough search.
The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing Friday February 26th, 2021 4:42:01 PM
"Sorry, I was too busy dreaming of jumping sharks with a flying skateboard," says Kezzem. "I'm with whatever you and Press think is best."
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Friday February 26th, 2021 6:11:59 PM
So, Murphy finishes (one hopes) his 10-round, 60-second dash through the wreckage, comes out puts on the harness then grows back into it, and says, "Cool - and some good points, everyone, including Harper. Succo, Pressi, Valerie, Harper, and up to two others - check it out. Press and I will be in touch. Pressi - here is that freedom of movement spell," and he touches her to deliver it.
"Now, hang on tight - Hobie, Kezzem, Bliss & Mookie I suppose. Anyone else? All tied in? I mean tied in, because the speed can make your lips almost pull back over your face. I recommend heads down, into the stream, and well wrapped up in the silk rope. I will take a few rounds to get to full speed so you can adjust as we get to terminal velocity of 2,500 feet per minute." When all are aboard who are coming aboard, he begins to accelerate up to full speed over the course of 30 seconds/5 rounds. Heading the direction which [am I right, DM Kathy? You never really had the big and little sahuagin confirm which way the away team headed] they told us the artifact carriers are headed [like, which beach?]. If for some reason you didn't tell us because they didn't tell us, then we would have stayed with them until they DID let us know - and that DC 50 Sense Motive I rolled at the time should have given Murphy a sense of whether or not they were telling the truth.
Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle Friday February 26th, 2021 10:05:12 PM
Mookie and Bliss hang on for dear life. Well, Mookie hangs on for dear life. Bliss hangs on for sheer fun!
"Go, Sir Murphy! Mush!"
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Monday March 1st, 2021 3:00:44 AM
"Newt." Murphy says as he swims off. Was that accompanied by a water elemental giggle?
Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells d20+35=53 ; Monday March 1st, 2021 5:40:32 AM
Forgot to make a perception foll for Succotash: perception 53
**************************************** Succotash's Daily stuff: Channel Energy (9d6) 9/10 Dimensional Hop 180/180 Speak with Animals 19/21 Agile Feet 13/13
Succotash’s active spells: Heroes Feast (12 temp HP) Water Breathing Heroism (50 min) 289/300
Valerie’s active spells: Heroes Feast Water Breathing Freedom of Motion 180 min Divine Power (+6) 0/18 Heroism (50 min) 289/300 Righteous Might (DR 10/evil) 11/18
DM Kathy Monday March 1st, 2021 1:37:16 PM
You decide to do a quick recon on the sunken Lotophagi Splendor. The inside of the ship doesn't tell you much more than the outside did. The ship was badly damaged by something very large that commanded a lot of force. Massive creature or natural phenomenon? Impossible to say.
You do see signs of a recent, thorough search, undoubtedly by the sahuagin. You're inclined to believe they do indeed have the device.
Then you head off after them. You leave the shipwreck in the opposite direction from where you arrived, and soon you see how the sahuagin made their way into this chasm. It's a lot easier than the way you came in. The shaft back to the main seabed is nearly vertical, with lots of convenient handholds and no dangerous current. Soon, you are in sunlit waters again.
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- d20+43=59 ; Monday March 1st, 2021 2:56:52 PM
So, perhaps we can assume the quick run-through provided adequate info so we did not have to split up?
"Ah, the sun lights again the water," Murphy comments. The druid explains what he plans to do, so as to surprise none of his friends, then does it. He heads upward at a 45 degree angle until breaching the surface. From there he looks about to see if he can discern a shoreline from here. He likely can get his head 10-15' above the surface to acquire a decent viewpoint. Once he can tell from looking, he will go back underwater so as to be able to view what and who may be ahead of them. And pursue the artifact carriers.
Guessing what with after-battle interrogations, about 3 minutes discussing/searching the ship, then swimming away then upwards, perhaps 10 minutes have passed? ============ Perception: 59
Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle Monday March 1st, 2021 11:17:01 PM
"Come on, we have to follow them! Mister Murphy, change into a dolphin or shark or something with a good underwater nose and see if you can track them!"
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Monday March 1st, 2021 11:18:27 PM
& the part I should include about 1/wk:
Spells on others: Freedom of Movement (Hobie): 2 hrs 22 minutes Freedom of Movement (Bliss): 2 hrs 30 minutes Freedom of Movement (Pressi): 2 hrs 53 minutes
The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing Tuesday March 2nd, 2021 12:13:24 AM
"Yay, we can see again!" says Kezzem.
Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells d20+35=40 ; Tuesday March 2nd, 2021 5:29:16 AM
As the party reaches light again, Succotash dismisses the light spell on the pink bow on Valerie's head. As Murphy breaks the surface he scans the area looking for any sign of their quarry. (perception 40)
**************************************** Succotash's Daily stuff: Channel Energy (9d6) 9/10 Dimensional Hop 180/180 Speak with Animals 19/21 Agile Feet 13/13
Succotash’s active spells: Heroes Feast (12 temp HP) Water Breathing Heroism (50 min) 229/300
Valerie’s active spells: Heroes Feast Water Breathing Freedom of Motion 180 min Heroism (50 min) 229/300
Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 9 Prepared Spells Tuesday March 2nd, 2021 6:48:21 AM
While pursuing the sahuagin, Hobie has an idea. "Hey guys Mongo told us that these guys really hate Merfolk right? Is it possible some of us could Alter Self and become merfolk, and possibly draw them out?"
Also just practical thought- Murphy as a water elemental can swim WAY faster than sahuagin right? shouldn't it be fairly easy to catch up to them?
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Tuesday March 2nd, 2021 1:29:29 PM
"That's not a bad idea, Bliss," Murphy responds after Hobie also speaks, "but as time is of the essence, and they have a good lead on us, and scent, even in water, only serves so far, unless it be blood, for some odd reason, let us take Hobie's point, and significantly narrow the distance first, and get us much closer to shore. With the clarity of the water now, we should be able to discern them from perhaps a couple hundred feet away. Is anyone else here able to change into a shark, though?" With us traveling almost a mile every two minutes, we should be able to close in before long. I just pray we will arrive before the devilish captive is released." He jets forward (250'/round).
DM Kathy Tuesday March 2nd, 2021 5:33:11 PM
As you race toward the sahuagin, Bliss suggests that Murphy shift into something with a scent ability. Hobie suggests that somebody change into a merfolk to try to draw them out.
Murphy decides that speed is more important than either of those, and continues pushing forward. Succotash dismisses his Light spell. Kezzem is just happy to see again.
You continue chasing your foes. You believe you are heading in the right direction, but so far there is no sign of them.
Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) Tuesday March 2nd, 2021 9:43:38 PM
Pressi continues to cast detect magic as she thinks about what she knows so far.
Presumably, they would race towards the surface and... what? Would they really release the device as soon as possible, rather than near an enemy? Possible depending on how they perceive the device... and on how much pressure they feel....
"Wait, was this was a mistake," Pressi suddenly shouts. "Maybe we need to slow down, not chase after them. Get them to stop racing to release the device. Does anyone have any way to communicate that we haven't tried yet? Any way to signal to them?"
Unless someone requests anything else, Pressi casts "Moment of Prescience" upon herself.
Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) Tuesday March 2nd, 2021 9:44:56 PM
But first, Pressi casts "Locate Creature: Sahaugin" and hopes something pings.
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Wednesday March 3rd, 2021 3:05:51 AM
"Do they know we are even here?" Murphy wonders aloud.
Based upon his peeking about 10-12 feet above the water, if the surface of this Woldian Bay had the same curvature as the earth, he would be able to see the water for about 4.4 miles away. Any land sticking up above it, though would extend the virtual range out by possibly miles.
Since the Wold is flat, well then, he could see all the way to the land so long as it was not scores of miles away and lost in haze. How far away is the land now? That will influence what we do next. He does continue moving shoreward.
Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells d20+35=39 ; Wednesday March 3rd, 2021 5:42:19 AM
Succotash continues to scan the horizon in hopes of finding the enemy. (Perception 39)
**************************************** Succotash's Daily stuff: Channel Energy (9d6) 9/10 Dimensional Hop 180/180 Speak with Animals 19/21 Agile Feet 13/13
Succotash’s active spells: Heroes Feast (12 temp HP) Water Breathing Heroism (50 min) 227/300
Valerie’s active spells: Heroes Feast Water Breathing Freedom of Motion 180 min Heroism (50 min) 228/300
The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing d20+28=44 ; Wednesday March 3rd, 2021 9:29:24 AM
Kezzem will activate Detect Evil and will also keep an eye out for trouble.
Perception: 44.
Bliss HP162 of 222 AC28 CMD40 | Mookie HP76+13 AC42 | Cayzle Wednesday March 3rd, 2021 6:07:01 PM
Bliss and Mookie keep on holding on tight. Bliss thinks about his newest and most potent spells ... hmmm ...
"Kid, you would be able to think more clearly if you had updated your character sheet."
"But Mookie, I did update the OctoSheet."
"Sheesh, I can't even begin to explain everything that's wrong with that sentence."
The crow pecks Bliss on the head.
"OW!"
"Anyway, if this does not work, we can try a Vision spell!"
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Wednesday March 3rd, 2021 6:34:27 PM
LOL at Bliss/Mookie interaction
Note: Foresight is still up and running. Danger, Will Murphyson!
"Hey, who needs healing?"
Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) Wednesday March 3rd, 2021 8:49:22 PM
Pressi wonders at Murphy's comment. "Fair enough," she concedes.
DM Kathy Wednesday March 3rd, 2021 10:32:36 PM Pressi wonders whether you should slow down, to avoid panicking the sahuagin into doing something foolish. She casts Locate Creature.
Murphy and Succotash scan the horizon. Kezzem detects for evil. Bliss realizes he has not yet aligned himself with the universe, and takes a moment to do so.
The sun has come out, and the sunlight glancing off the water makes it difficult to see things at a distance. You think you see something off to the west, so you head that way. Soon, Pressi's detection spell pings. Soon after that, Murphy's danger spell pings. The sahuagin are about 500 feet ahead.
Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells Thursday March 4th, 2021 4:19:55 AM
Immediately upon seing the Sahuagin, Hobie will cast Alter Self to become a Sahuagin, and then cast Dimension Door to appear directly behind their group, swimming and acting as if one of them
Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells Thursday March 4th, 2021 5:45:18 AM
Seeing the enemy, and then seeing Hobie make his bluff move, Succotash asks, [b]"So do we go for direct confrontation and blood shed, or are we going to try diplomacy first, this time? I mean, I'm fine either way, but last time I was going to try to be diplomatic, and then Murphy went on the offense, forcing me to change gears mid-stride. So well, I would like to know in advance, as that will change my next move drastically. No matter what the answer is, Succotash holds on to Murphy's rope, and instructs Valerie to do likewise, until the optimum moment.
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Thursday March 4th, 2021 11:28:07 AM
"I'm open to, but not optimistic about diplomacy. These are inherently evil people, and their intention to release a devil upon the Wold is the height of wickedness, depravity, and idiocy. I'd just as soon negotiate with survivors, first priority to get them away from the artifact, lest they open it in the midst of battle." Murphy casts call lightning storm, which will enable him to throw down lightning bolts over the course of many turns. "Does anyone have the means to envelop the artifact to prevent others from approaching it? I can cast antilife shell should I get adjacent to the item, but I cannot then attack directly, I think."
Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells Thursday March 4th, 2021 1:25:26 PM
If I can see it, I can put a blade barrier around it.
Pressi (Melvin) - AC 26 (31), HP 126/144, CMD 26 (28); Harper AC 31 (36), HP 96/102, CMD 30 (35) Thursday March 4th, 2021 2:02:48 PM
"Yeah, I'm not exactly optimistic about diplomacy either, assuming we even get a shot. If there's a way to slow them down, sure. But for now, we come out guns blazing. Unless we want to try stealth first."
Pressi casts Spectral Hand.
As to protection, "Something like antilife shell or a wall is our best bet. Maybe mind fog. Beyond that... I suppose it depends on the wards but I can "Polymorph Any Object" it into a hedgehog just to do it."
DM Kathy Thursday March 4th, 2021 9:21:46 PM
Upon seeing the sahuagin, Hobie shifts himself into one and casts Dimension Door to get behind them. The spell has the range, so Hobie is now behind the small group of sahuagin.
Hobie Highlight to display spoiler: {You see that there are a total of six sahuagin, five arranged in front to protect the sixth, behind. Of course, you are now behind that sixth sahuagin. He is adorned with various beads and shells; you're not sure what they mean. He asks you something in a rough, guttural voice, in a language you don't understand.}
The rest of the group begins discussing tactics. Succotash asks about diplomacy. Murphy isn't sure it will work. He asks about the artifact. At 500 feet, it's difficult to se detail. You can tell that there are six creatures--seven counting Hobie. The artifact, whatever it is, isn't large enough to be obvious at this distance.
Pressi casts Spectral Hand.
Reminder: unless you previously cast some magical means of communication, Hobie is now cut off from the rest of the group. You can attempt to bellow questions and instructions back and forth, but it will be difficult over the sound of the surf.
Hobie (Nick T) HP 198/198 AC 37 Touch 23 Flat 30 CMD 44 Hero Points 8 Prepared Spells Friday March 5th, 2021 4:01:50 AM
Hobie casts Comprehend Languages, and then looks at the Sahuagin with a face of not understanding, hoping he repeats himself.
Succotash (Jeremy) AC 31/16/29 CMD 23 HP 129/129 Valerie AC 40/14(16)/35(34) CMD 35(33) HP 151(127)/151(127) Spells Friday March 5th, 2021 6:00:21 AM "Crud, it looks like Hobie might be in trouble!" Succotash says as he quickly reaches out and grabs the two people closest to him, (He's in Valerie's saddle) and then casts dimensional door bringing those 3 halfings and a veloceraptor right next to the fish dude Hobie is chatting with, (the one in the rear) and then digging deep into his divine heroism, (using a hero point) Succotash casts divine power on Valerie. (First come first serve on the DD. Succotash can take up to 6 medium or small sized creatures, so theoretically, if you realized what he was doing, you could grab on.)
**************************************** Succotash's Daily stuff: Channel Energy (9d6) 9/10 Dimensional Hop 180/180 Speak with Animals 19/21 Agile Feet 13/13
Succotash’s active spells: Heroes Feast (12 temp HP) Water Breathing Heroism (50 min) 224/300
Valerie’s active spells: Heroes Feast Water Breathing Freedom of Motion 180 min Heroism (50 min) 225/300 Divine Power (+6, 18 temp HP) 18/18
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- d20+43=56 ; Friday March 5th, 2021 5:22:10 PM
"Whoever wants to go with Succotash, go now. I will now go very fast to get to the front of the parade. Come with me if you wish, but feel free to drop off on the way if you want to show up somewhere other than the forefront, such as alongside the entourage."
Murphy 'runs' as it were - I guess water runs, right? - and finishes an arc about 75 feet in front of the leading sahuagin. He gives the Aquan equivalent to "Hello, good fortune and obstacles to you." And drops off who chooses to be dropped off, once their eyebrows recover from the speedy last sprint, unless they wish to continue to hang on. ============== Perception: 56
The Kezz'm (BrianW) - AC 41/21/36; HP 248/248; Boots of Speed (7/10, GMW, Water Breathing Saturday March 6th, 2021 12:13:15 AM
"Pick me!" says Kezzem. "Pick me!"
Murphy(KimMc) Huge H2O Elemntl AC 48/T27/F43(N/A) CMB 23 CMD 41 HP 234/268 DR5/- Saturday March 6th, 2021 3:01:50 AM
So Kezzem goes with Succotash... If someone else does not do so, I'll try to post for Bliss later on Saturday.