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Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Monday March 8th, 2021 7:43:38 AM

I have no better ideas. Let's give it a go.

DM Mitch  
Monday March 8th, 2021 8:29:45 AM

Lothlo suggests that if they don’t like Naithi’s food there isn’t much they can’t do to keep the water beetles in getting upset when crossing and that they may need to resign themselves to fighting.
Beech sees that the distance between the side they are on and the one Ash is on is about 20 feet
Ash suggests they use the rope of climbing to cross by instructing one end of the rope to affix itself high on the side everyone else is on and low on the side she is on. She then says people could just slide down or they could have knot itself for overhand climbing. She reasons that since the rope can support 3000 pounds it could support the weight of a Wemic.
Grindar likes Ash’s rope idea and then tells the others what he and Zazu have learned.
Lothlo theorizes that if they can avoid the water the beetles might leave them alone.
Beech notes that with the magical rope they don’t even have to slide across and that using a command word you could have it attach to someone and shorten and then all one has to do is swing or be pulled to the otherside while being above the water.

The party is able to find some nice stalagmites to attach the rope to. Sadly they can’t find a good way to angle it so they can just slide down it - the stalagmites are too thin up high and to thick down low to tie it like Ash hoped. The knotted rope still looks like a fairly easy climb though(climb DC 5)


Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character  
Monday March 8th, 2021 9:55:36 AM

Beech commands the rope of climbing to attach to the ceiling on the other side of the water, then attaches it himself, he then tells it to shorten. It should pull him upwards as the magic takes effect. once he stops swinging like a pendulum he'll have the rope lengthen and lower himself to the floor.
Then he'll have it release both ends and get ready to throw it back across so it can be repeated.

Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15  d20+5=16 ;
Monday March 8th, 2021 12:11:54 PM

If Beech is able to make the rope of climbing work, He will take his turn to do likewise. If not, he will use the rope of climbing to make the climb, after removing his armor and strapping it to his backpack, so as to not be hindered in the climb. (climb check 16) Once on the other side, he re-dons his armor.

Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25  d20=4 ;
Monday March 8th, 2021 5:55:50 PM

Pleased with her suggestion to use the rope of climbing, Ash has a look behind her to see what's going on. Can she still see a passage? Is it empty?

Perception: 4

Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21  d20+6=25 ; d20+9=29 ;
Monday March 8th, 2021 9:04:04 PM

If everything goes smoothly with Grindar, Lothlo will make sure there are no issues or surprises such as the water bugs being angered, and will then cross next.

Perception = 29 (nat 20)
Climb = 25

Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 
Monday March 8th, 2021 9:15:44 PM

Ash is pretty confident now that if everyone concentrates on the task at hand they should make it across safely.

OOC: Everyone could Take10 on their climb checks

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20=16 ;
Monday March 8th, 2021 11:51:34 PM

I take my time crossing (take 10) and help the animals across as well using my strength and well placed ropes.

Ooc: I'm not sure the check needed to help Camalayas and the other animals cross, but I rolled an unmodified d20 and got a 16

Rob subbing for Cayzle 
Monday March 8th, 2021 11:53:49 PM

Zazu makes sure that Boyo is very secure in his pocket before carefully climbing across.

DM Mitch   d20+7=18 ; d20+7=11 ; d8=3 ;
Tuesday March 9th, 2021 7:21:43 AM

Beech uses the rope of climbing to swing across the divide.
Grindar also attempts the the journey, removing his armor before swinging across and then taking the time to re-don his armor
Ash takes a look behind her before reminding folks to concentrate on the task at hand.
Lothlo crosses after Grindar
Naithi takes her time to get across then helps get the other animals across.
Zazu makes sure Boyo is secured before making his attempt

Beach goes first across the water, attempting to swing across from a stalactite. The rope proves plenty sturdy enough for him to hold onto without risk of breaking. The stalactite proves less sturdy, snapping off and sending the heavy liontaur splashing into the water. The beetles immediately charge him, one only getting armor with it’s bite but the other managing to do 6 damage (is your AC 14 or 18? Confusing header)

The broken stalactite falls on the shore, rope still attached.


Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character   d20-2=5 ; d20-2=3 ;
Tuesday March 9th, 2021 8:54:21 AM

AC 18 with Mage Armor, and would have attached to ceiling rather than a stalactite, but anyways Beech swims for the far shore.
He is having serious trouble swimming....


Niall (JonL) HP: 29/36 AC: 17/11/16  d20-1=4 ;
Tuesday March 9th, 2021 10:52:36 AM

Niall jumps in to attempt the swim and help beech but has an even worse time of swimming.

---

Swim check: 4

Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15  d20+6=8 ; d6+5=11 ;
Tuesday March 9th, 2021 12:11:47 PM

Since the stalactite failed before he went, I assume Grindar is still on the wrong side of the water, as such he wouldn't have removed his armor yet.)

Grindar watches in horror as Beech hits the water, and is attacked by the beetles. Thinking fast, the ranger draws a javelin and hurls it at the closest bug, hitting AC 8, most likely a miss, but on the off chance that it hits, it does 11 damage.

Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21  d20+12=25 ; d20+12=16 ; d8+3=9 ; d8+3=8 ;
Tuesday March 9th, 2021 9:04:23 PM

The archer follows the rangers lead as they try to help out their friends in the water.
Lothlo takes aim at the same bug as Grindar and sends two arrows flying towards it.

Attack 1 = 25
Damage 1 = 9

Attack 2 = 16
Damage 2 = 8

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
1 arrows


Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 
Tuesday March 9th, 2021 10:44:10 PM

Well this isn't going to plan! Ash dives in to lend a hand to Niall. The alter self spell has given her some strength, but even so she doesn't think she'll be able to drag Beech to safety. She tries to keep Niall's head above water and drag him along with her.

--------------
Dive into the water and grab Niall. Ash has a 30ft swim speed (can Take10 on checks) and with Alter Self has a 10 Str which would allow her to drag 500lbs on land.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 
Tuesday March 9th, 2021 11:22:01 PM

As people start to panic and dive into the water I walk over to the route is climbing and place a hand on it. I then command it to start towing the others towards shore. Grab onto the rope. We will pull you back to shore.

The rope should pull everyone 10 feet towards it onto shore, and I will then pull it further in by hand to get everyone on dry land. The rope should ahead be knotted.

If it is not too complicated a command, I will also command it to wrap around the have or waist of anyone in our party not holding onto it that needs to be pulled out.

DM Mitch   d20+5=13 ;
Wednesday March 10th, 2021 8:30:43 AM

Beech swims for the far shore or attempts to but is having serious difficulties. He starts to sink into the water
Niall jumps in trying to help Beech but things aren’t going well. He also starts to sink in his heavy armor.
Grindar watches in horror as Beech hits the water and throws a javelin at the nearest beetle. The javelin misses.
Lothlo takes aim at one of the bugs and hits with both arrows.
Ash dives in and lends a hand to Niall. With her strength and swim speed she’s able to drag him back to the surface of the water.
Naithi is able to take a 5 foot step to get to the rope, she then uses a move action to grab it and a standard action to activate it, having it wrap around Beech as he struggles in the water.

Ash seems to have Nial safely in hand and the rope is around Beech so things look less bad now. The bugs his in pain at the attacks from shore and dive, squirting black ink over the area to blind the archers. With the river’s flow it’ll probably clear in a few rounds but until then everyone under the surface of the water is concealed to those on shore. Ash and Nial get covered in the oily substance from the waist down.

10 feet below the water Beech suddenly sees everything grow black. The nasty, oily substance gets all over his fur and clothing. He feels tugs on his armor, indicating the creatures are still trying to bite him through it, though they fail to penetrate.

Giant water beetle 1: 17 damage
Giant water beetle 2
AC 16


Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 
Wednesday March 10th, 2021 11:23:51 AM

Grindar watches and waits to see if the rope of climbing will be able to retrieve his liontaur companion.

Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 
Wednesday March 10th, 2021 6:56:34 PM

Bog-Ash starts dragging Niall to the side of the river she had been on. Fortunately his top half is still oil free. "Just kick your legs. If you flail your arms about it'll make things harder for me to keep hold of you"



Niall (JonL) HP: 29/36 AC: 17/11/16  d20-1=15 ;
Wednesday March 10th, 2021 8:01:06 PM

With Ash's help Niall makes it towards the other side of the river with kicking legs and sputtering breaths.

Swim: 15

Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character  d20-2=8 ; d20-2=0 ;
Wednesday March 10th, 2021 8:32:47 PM

Being in the inkish water, Beech can't see to command the rope to attach elsewhere, so he tries swimming, knowing it'll be about useless...
It proves to be useless

Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21  d20+12=19 ; d20+12=19 ; d8+3=6 ; d8+3=10 ;
Wednesday March 10th, 2021 9:01:46 PM

Lothlo looks at the obscured water and wonders whether the bugs are escaping or preparing an attack.
Well, if they want to leave he's not about to stop them, but just in case he makes sure he moves slightly to make sure he's not in the same spot as before, and prepares another volley of arrows should they come back, targeting the one he hit before is possible.

Attack 1 = 19
Damage 1 = 6

Attack 2 = 19
Damage 2 = 10

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
16 arrows


Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) 
Wednesday March 10th, 2021 11:02:43 PM


Not sure exactly where Zazu is ... presumably on the near side? Assuming so, Zazu rushes to help Niathi with the rope hauling people to safety.

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+4=11 ; d20+4=13 ;
Thursday March 11th, 2021 8:03:29 AM

Unsure / if Beech Is still in the water, I quickly extend a hand or swim out and a rope around their waist and pull them back in.

Swim check = 11

Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16  d20+4=9 ; d20+4=7 ; d20+4=10 ;
Thursday March 11th, 2021 8:21:55 AM

I continue pulling the rope into shore

DM Mitch   d20+5=23 ; d20+5=18 ; d8=5 ; d8=2 ;
Thursday March 11th, 2021 8:25:08 AM

Grindar watches and waits to see if the rope of climbing can retrieve their companion
Bog-Ash instructs Niall to just kick his legs and she can get him back to her side of the river as she continues to help
Niall makes it towards the other side of the river with Ash’s help
Beech is still thrashing in the water, at least he has the rope of climbing wrapped around him.
Lothlo isn’t sure what the bugs are up to so he moves a little and readies another volley of arrows in case they present themselves again.
Zazu rushes to help Naithi pull in Beech
Naithi is momentarily uncertain if the rope successfully snagged Beech but then it goes taunt and the stone slides a bit indicating the heavy taur is on the other end.

Between Naithi and Zazu they’re more than strong enough to haul the taur through the water. They manage to get him back to the surface and towards the shore in seconds. The Bugs finally manage to find a weak point and chew on him a little for 13 total damage. They don’t leave the cloud and soon Beech is being dragged to shore and out of danger.

Giant water beetle 1: 17 damage
Giant water beetle 2
AC 16


Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 
Thursday March 11th, 2021 11:37:19 AM

Thankful that his new friend is safe on shore, Grindar lets out a sigh of relief, then says, "Now what? do we try the magic rope again, this time making sure it attaches itself to the ceiling, and not a stalactite, or do we try something else?

Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21  d20+12=14 ; d20+12=19 ; d8+3=4 ; d8+3=8 ;
Thursday March 11th, 2021 9:02:46 PM

That sounds like a good plan. May want to wait until that black stuff clears before trying anything. I'm keeping my bow ready just in case they aren't satisfied staying int he water.

Attack 1 = 14
Damage 1 = 4

Attack 2 = 19
Damage 2 = 8

***Active spells and abilities***
Spells and Conditions in effect on self:

Sharpshooter Skills
"Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab),
Only a –1 penalty per full range increment between you and your target
"
-Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick

Consumables Tracking:
16 arrows


Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 
Thursday March 11th, 2021 9:05:22 PM

"Yes, and instead of swinging across try to instead slide down it like a zip-line. If it won't bear your weight you'll know straight away" Ash gives Niall a pat on the back to make sure he is still breathing after his dip in the water.

Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) 
Thursday March 11th, 2021 10:52:45 PM


"Hold on, hold on, hold on everybody. I was saving this scroll to add the spell to my spell book, but clearly we gotta use this."

"I'll read my Rope Trick scroll. I'll set the entrance to the Trick near the ceiling, and near the water. After the spell is cast, we lengthen the rope as needed by just tying a length onto it."

"Everyone on this side climbs up into the Trick. We toss the rope to the other side. Folks over there hold tight. Maybe secure the rope as best they can. Then we zip line over from the Trick."

"How's that?"

If everyone thinks this will work, Zazu executes this plan.

Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character 
Friday March 12th, 2021 1:26:02 AM

Beech climbs out and collapses to the floor of the cave....
"Save your scroll, we just need to be sure it attached to the actual roof...."

DM Mitch  
Friday March 12th, 2021 7:55:51 AM

Grindar lets out a sigh of relief that his friends are safe on sure and asks what their next play is. He suggests making sure the rope attaches to the ceiling and not a slactite.
Lothlo thinks Grindar’s plan is good and suggests they further wait for the murk to clear before attempting. He keeps his bow readied.
Ash suggests they try to also use the zip line option instead of the swing in case the ceiling can't bear the weight.
Zazu suggests sacrificing his rope trick scroll he was going to scribe into his spell book in order to ensure the group gets across safely.
Beech is off the opinion that they save the scroll and they get the rope attached to the roof this time directly.

The party debates. The oily cloud dissipates quickly while they do, the swift flowing river washing it downstream in less than a minute.

An examination of the ceiling reveals that it’s fairly rough with stalactites hanging from it here and there. There is talk of tying the rope directly to the ceiling but there has to be some sort of protrusion to tie the rope around. A nice thick stalactite seems like the only real option for tying. You could maybe attach a grappling hook to it, which would still probably end up attached to a stalactite. If you could somehow reach the ceiling you could stick a piton in it and attach directly to the ceiling that way, but it seems doubtful that would be any more secure than a stalactite. You’ll have to find some way to lessen the weight on the stone, find something you can tie it to that will hold the weight, or find some other work around.

Though the liontaur is to heavy it seems unlikely anyone else in the party would have the same problems from just attaching the rope and climbing/swinging across


Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character 
Friday March 12th, 2021 9:48:56 AM

FYI As Per the description: A 60-foot-long rope of climbing is no thicker than a wand, but it is strong enough to support 3,000 pounds. Upon command, the rope snakes forward, upward, downward, or in any other direction at 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself and return in the same manner.
The Rope magically attaches, it does not tie to anything.


Again, Beech suggests using the magic of the rope by having it attach to the ceiling.



Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 
Friday March 12th, 2021 10:51:43 AM

Grindar is open to any option, ans long as it gets himself and Cotton to the other side.

Niall (JonL) HP: 29/36 AC: 17/11/16 
Friday March 12th, 2021 6:05:07 PM

Niall is, in fact, still breathing. And very wet. He pours some water out of a boot but has no better ideas.

Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 
Friday March 12th, 2021 6:15:36 PM

"Ok, here's the plan. We create the zip line and everyone except for Beech makes it across. Beech, you then make a running jump. With your speed I think you can make it. If need be you could even carry Cotton."

OOC: Here's my thinking...
Highlight to display spoiler: {Everyone else is light enough for the rope. The DC for a 20ft long jump is 20. Beech has +6 on his acrobatics check and gets another +8 for a 50ft base speed. If he takes 10 on his jump he hits DC24 and passes}


Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) 
Friday March 12th, 2021 6:26:34 PM


Zazu is on board with the zip line plan, but if we need a sounder anchor, something that even a large fellow can zip down, then the wizard enhances the plan with his Rope Trick!

Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21  d20+9=17 ; d20+3=23 ;
Friday March 12th, 2021 9:04:52 PM

Lothlo looks around to make sure the bugs aren't about to attack, and hopes that they just left in the ink cloud. He then tries to determine whether there might be a more suitable anchor for the rope.

Perception = 17
knowledge-engineering = 23

The rope trick is a good idea, though I suppose we should ask the big guy what their thoughts are

Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 
Monday March 15th, 2021 2:15:43 AM

Grindar nods his head in agreement with Ash's idea. He is more than a bit concerned as to how Cotton is going to cross, but then he realizes, that if she takes her time, she shouldn't have any problem jumping across. (+8 for 50 ft speed, +2 for dex, and taking 10 means auto pass) Grindar casts speak with animals, and explains to his companion his plan, and after the explanation, the rapke easily jumps across. Grindar takes up the rope of climbing, and instructs it to reattach itself to the ceiling, then he swings across to join Cotton on the other side. once on the other side, he swings the rope back to the other side.

DM Mitch  
Monday March 15th, 2021 7:05:18 AM

.Beech sticks to his plan
Grindar is open to any option
Niall empties his boots of water.
Ash suggests a plan involving a zipline and Beech just jumping.
Zazu has an idea using magic.
Lothlo examines the room to find a better place to anchor the rope.
Grindar is concerned how Cotton will make it over until he realizes it’s an easy jump.

Lothlo and Beech are able to find a good place to secure the rope and the party is able to cross with no further troubles. They wait a few minutes for the hallway to rotate and advance to the next room

The next room is another room full of statues much like the one you saw before. Or at least it was. Something large and strong objected to the statue’s existence it seems, for they are shattered and broken across the ground. Deep claw marks, like they saw outside the dungeon, run through the stone.

There is only one exit, a hallway made of some strange metal you’ve never seen before.


Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character 
Monday March 15th, 2021 8:19:28 AM

"Can I get a little more healing before we continue?"

(sorry for short post, sick)

Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15  d20+5=21 ; d20+5=7 ;
Monday March 15th, 2021 10:46:22 AM

"Come to think of it," Grindar says as Beech makes his request, "I'm a bit beat up as well, those golem things messed me up pretty good."

Seeing the claw marks, Grindar tries to identify the maker.
knowledge nature: 21
knowledge dungeoneering: 7

Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 
Monday March 15th, 2021 12:19:23 PM

If the thing that made that is waiting for us, then I think healing is a good idea. I'm not sure how strong that thing is, but I'm pretty sure my skin isn't as strong as the rock that has those deep gashes in it. We probably don't want to take that thing on unprepared.

Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+11=20 ;
Monday March 15th, 2021 12:33:47 PM


Zazu keeps watch as the party heals up.

Perception 20



Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25  d8=5 ; d8=7 ; d8=2 ; d8=1 ; d8=1 ; d8=2 ; d20=18 ;
Monday March 15th, 2021 7:16:29 PM

Ash breaks out the bandaid wand and treats Beech's wounds - including some he might not have realised he took!

She shakes her head at Grindar's imaginary wounds. "You look fine to me friend"

Ash waits patiently for someone else to walk bravely through this room. She tries to think whether the metal on the other side looks familiar to her in some way.

--------------
Use CMW twice: 5+7+3+2+2+3=22. Beech is healed for 22pts
Ash had already healed Grindar on Feb 24th for 18pts
Knwol Dunegeoneering - identify mineral, stone, or metal: 20 (Take10)
Perception: 18


Niall (JonL) HP: 29/36 AC: 17/11/16 
Monday March 15th, 2021 9:03:56 PM

"I could use a little healing as well." Niall says.

After being healed, Niall will bravely walk through the room.

Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 
Tuesday March 16th, 2021 1:59:32 AM

I eat a good berry and heal up. How is everyone doing magic wise? I have a little left, but Camalayas and I will be mainly melee at this point.

Seeing the strange metal I try to grab enough to make armor and weapons for myself, Fizzgig, Cuddly mule and a large sized Camalayas.

I would also like to grab some statuary pieces for decorating my room, but will wait to see if the come to life and attack us first.

DM Mitch  
Tuesday March 16th, 2021 7:57:36 AM

Beech asks for some healing before proceeding.
Grindar also asks for some healing before trying to identify the source of the clawmarks. He isn’t really sure with respect to aberrations or oozes but he is fairly certain that whatever the claws belong to it is not any animal, fey, monstrous humanoid, plant or vermin he’s ever heard of.
Lothlo agrees that if whatever made the claw marks is waiting for them then it is best to heal up before confronting it.
Zazu keeps watch while healing is administered. He does not find any threats.
Ash heals Beech and reminds Grindar that he was previously healed. She waits for someone else to take point and tries to identify the metal on the other side but it is like nothing she’s ever seen before, sort of alien in nature at least when it comes to the types of metal and alloys she is familiar with. She think it might be an alloy but she can’t say for certain what its composition is.
Niall requests healing as well. Volunteering to take point if his wounds are treated.
Naithi wants to collect some things but the metal is solid, with no way to pry it up from the walls or floor. The statue pieces are easy enough to collect, though finding a bit intact enough to be worth gathering takes a minute.


Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 
Tuesday March 16th, 2021 10:54:44 AM

Grindar listens to Ash's words and then looks at his body in amazement. "I must be losing my mind! How could I forget I was healed? It just goes to show that these underground places can mess with your mind. By the way, I've seen a lot of tracks, it's kinda one of my specialties, but what ever made those claw marks is something completely beyond my knowledge."

Beech (JohnC) AC 14(18)/14/14,HP 1/20 Character 
Tuesday March 16th, 2021 6:04:24 PM

only 1 heal, not 2.

Beech is ready to proceed, he nocks an arrow and will follow...


Niall (JonL) HP: 29/36 AC: 17/11/16 
Tuesday March 16th, 2021 9:06:13 PM

Niall plows on ahead. Preferably after a dose of healing, but will move on anyways.

Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 
Tuesday March 16th, 2021 9:10:26 PM

I am ready if you are, but if our magical people are getting tapped out I am fine with resting first.

Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 
Wednesday March 17th, 2021 12:13:14 AM

I think it is a horse a piece. Resting will bring us to full strength, but we risk getting attached in the meantime. However, a few traps might might prevent an ambush and give us the advantage.

What do you think Zazu?

Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle)  d20+11=27 ;
Wednesday March 17th, 2021 12:23:20 AM


"Traps? Good thinking. I'll go first to look for traps and such like. Thieves like me have to know how to handle that sort of thing on adventures, right Boyo?"

Perception check for traps: 27.

Plus elves get to check for secret doors and such in passing!

Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25  d8=2 ; d8=8 ;
Wednesday March 17th, 2021 12:26:59 AM

Ash gives Niall a poke with the cure wand. That should mean almost everyone is at full health

She still has quite a few spells left for the day and is happy to press on.

-------------------
Use CMW Wand. 2+8+3. Niall is healed for 13pts
Beech was down to 1HP so Ash healed him for 22pts to bring him back up to 20


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