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Down the rabbit hole


DM Jeremy Battle Map 
Tuesday February 2nd, 2021 6:36:12 AM

OOC.. There seems to be some confusion as to how the temp HP works with heroes ' feast, though some of you figured it out. Roll a d8 and then add half the casters level which in this case is 18 so you add 9. Companions, both furry and leafy can partake in the feast. Also, I misunderstood where James left off, the heroes' feast happens in the morning before departure.

After the Heroes Feast, Mahyawu leads the Wardens to the edge of the Manfri village, then makes some swirling gestures with his hands. As he makes the gestures, the same odd smoke you saw him walk out of, and that you walked into, leading to the Manfri village, begins to appear. Mahyawu instructs you to enter the smoky haze, and says, "May the gods protect you, and give you success!"

After entering the haze, like before, you can't see anything, for a moment or two, then the smoke begins to clear and you find yourselves back in the tall grass. A quick look about, and you can vaguely see what appears to be a clearing ahead. Upon closer examination, you see that the ground in the clearing is covered by grass that is only one foot tall. The short grass has a slightly different color than the tall grasses surrounding it. In the center of the clearing, is a large hole in the ground, that resembles a giant gopher hole. Standing at the opening of the hole are two large sized, vaguely humanoid Iron Statue like things with what appear to be wings on their backs. The Statue like things aren't moving, but they can be identified by a DC 23 knowledge arcana Highlight to display spoiler: { they are Iron Golems, however, Iron Golems normally don't have wings.}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14  d20+14=22 ; d20+30=32 ;
Tuesday February 2nd, 2021 8:17:03 AM

'Osul looks at the statues hoping for the spark of recognition, but it doesn't come. He gives a shrug of ignorance. {Knowledge(Arcana):22}
He looks instead at the short grass, hoping to recognise its type - steelgrass, glassgrass, etc.{Knowledge(Nature):32}

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d8=5 ;
Tuesday February 2nd, 2021 1:42:46 PM

Atlas looks about and fixes on the statues, "Now those look like a worthy opponent. I wonder how long ago they lived, or if they are just the imagination of the artist. Either way, they are impressive." Atlas walks towards the statues, transfixed by them.

-------------------------------------------
Temp HP: 1d8+9(18/2)=14


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d8=2 ; d20+9=11 ;
Tuesday February 2nd, 2021 2:06:57 PM


Neshi has a bad feeling about the two statues, though he has no clue as to what they may be KA 11 (once again the dice are killing me), however knowing the groups history wiith such things he expects they will become active as soon as they approach as if they were some sort of guardian.

"Atlas, Be careful. You know our luck....." As he speaks to Atlas he toucheshimon the shoulder casting a stone stin spell on the doughty fighter. Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Heroes Feast: 11 temp. HP, +1 hit, +1 will, +4 fear.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=20 ; d8=1
Tuesday February 2nd, 2021 5:35:37 PM

Aid another Knowledge Arcane 20 (d20+16), "'Osul I think those are some form of golem, iron maybe, but they don't appear typical."

Armand pulls out his adamantine hammer. "I'm assuming they are some form of guard and we need to go down the hole. Anyone have thoughts on some kicking spell to take these guys down a peg or two?"

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d8=2 ; d20+27=35 ; d8+10=17 ; d6=2 ; d20+22=34 ; d8+10=12 ; d6=5 ;
Tuesday February 2nd, 2021 8:23:43 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear. Can I just do 1 temp hit point roll for both of us?

With Armand helping 'Osul Elyngeal knows what to do. 4th favored Enemy: Constructs +4 : bluff, knowledge, perception, sense motive, survival checks, attack and damage. She goes for her adamantine arrows and fires 1 at each thing. She is erring on the side of prudence at this point, as she wants to make sure she hits.

First shot d20+27=35, normal damage d8+10=17 and electrical damage d6=2
Second shot d20+22=34 normal damage d8+10=12 and electrical damage d6=5

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Tuesday February 2nd, 2021 8:42:41 PM

"Iron golems.... they don't usually have wings, though." Owen casts Fly and takes to the air.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, Rose's Temperature  d8=6 ;
Tuesday February 2nd, 2021 8:54:04 PM

Vamir looks at the others, "I have no clue what those are. Melzat, come here for a second please." Vamir reaches out and casts Magic Vestmenats on the large tree. Vamir draws his Rod Of Quicken and moves to AB24 with Melzat in front of him at AB 23.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

DM Jeremy Battle Map  2d6=3 ; 2d6=11 ;
Wednesday February 3rd, 2021 6:18:59 AM

Osul isn't quite able to identify the statues, but is able to aid another, or be aided in deciphering what they are. He also fails to be able to pin point the identity of the grass (DC 40) and concludes it must be an exceptionally rare species of grass.

Atlas finds the statues visually stimulating.

Though Neshi fails to identify the statues, he reminds the other Wardens about their track record, and casts stoneskin on Atlas

Armand concludes that the statues are probably a golem of sorts, and based on their appearance, he figures they may be an atypical form and maybe an iron golem. He readies himself to do battle with constructs and asks if anyone has any cool spells available.

Elyngael decides to reach out and touch the two constructs with some adamantine arrows, hitting her targets with ease. Though the arrows bite deep, she doesn't notice the golems taking any damage from the shock.

Owen correctly identifies the golems as Iron Golems, and he confirms that the wings aren't normal. He then takes to the sky.

Vamir casts Magic Vestments on Melzat, then the two move forward. Once they step into the short grass, Vamir takes 3 acid damage, and Melzat takes 11 acid damage, (no save) and they realize the acid came from the grass itself.

************************************************************************************

Seeing Vamir and Melzat, the two Iron Golems go into action. Number 1 takes to the air, on it's iron wings, and travels 10 ft, towards Vamir and Melzat, and number 2 walks 10 ft towards the witch and his familiar. The golems seem to be moving in slow motion.

AC 28/3/28 CMD 39
golem 1 112/129 HP
golem 2 117/129 HP

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+9=18 ;
Wednesday February 3rd, 2021 7:22:57 AM


Once being reminded what they are Neshi racks his brain, as he moves forward a bit to the edge of the clearing, for what he has heard/knows about iron golems. Knowledge arcana dc 18 focussing on there strengths, weaknesses, and combat abilities. he also takes the time to cast his mage armor spell on himslef.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday February 3rd, 2021 6:10:07 PM

Armand casts Righteous Might on himself. He then steps forward slightly just up to the acid grass. "Be careful everyone, I'm not sure what exactly these things can do.

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 1/15 rounds (size large, +4 strength & Con, -2 Dex, +2 Natural Armor, DR10/evil)


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=36 ; d8+10=18 ; d8+10=12 ; d20+25=32 ; d8+10=18 ; d20+20=35 ; d8+10=16 ; d20+15=20 ;
Wednesday February 3rd, 2021 7:37:08 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael orders Brawn to stay back. The wolf reluctantly backs away. She takes a 5 foot step back then draws more adamantine arrows, first shot to golem 1 (in the air) and the rest at #2. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=36, arrow 1, normal damage d8+10=18 and electrical you said does not damage, but it does slow them, arrow 2, normal damage d8+10=12 and more electrical but I don't think slowing stacks.
Second shot d20+25=32 normal damage d8+10=18 and electrical
Third shot d20+20=35 normal damage d8+10=16 and electrical
Forth shot d20+15=20 miss.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 126/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, Rose's Temperature  d20+15=24 ; d20+10=14 ;
Wednesday February 3rd, 2021 8:25:28 PM

Vamir and Melzat flinch as the acid eats at their skin, and immediately stop moving in the acid grass. Both back out to AB 25, and AB 26 with Melzat maintaining the front position. Vamir uses his Rod of Quickening to summon a spectral hand, and promptly casts lore keeper on it. Vamir send the hand out to the glosest golem and attempts to touch it to learn about the golem. (Touch AC24 and Touch A14 if either land)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 139/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier. (DC 38)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Wednesday February 3rd, 2021 9:25:54 PM

Owen uses his Invisibility field to disappear, flies over to Atlas, and casts Stoneskin on him.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14 
Thursday February 4th, 2021 4:55:42 AM

... flying golems ... acid grass ...

'Osul starts casting a spell....

DM Jeremy Battle Map  2d6=6 ; 2d6=4 ;
Thursday February 4th, 2021 6:16:20 AM

Neshi armors up magically, but fails to obtain any intel about the golems beyond what has already been ascertained, however, everyone can make a DC 20 perception check. Highlight to display spoiler: { when Elyngael's shock arrows hit them. they seemed to slow down, almost as if under the affects of a slow spell.}

Armand decides to go big or go home, and warns his friends about the unknown properties of the golems.

Elyngael warns Brawn to stay off the grass, and then lets fly. Oh and you are right, slow doesn't stack.

Vamir and Melzat wisely remove themselves from the grass that they had the misfortune of identifying as Acid Grass, but not before Vamir takes another 6 acid damage, and Melzat takes another 4 acid damage. Vamir's spectral hand relays some intel about the golems. 1st) With the exception of rust attacks and rust spells, which work normally, they are immune to any spell or spell like ability, that has spell resistance, as well as acid. 2nd) Electricity causes them to be under the same effect as a slow spell for 3 rounds. 3rd) Fire removes the slow effect, and heals them. 4th) They have DR that can only be overcome by adamantine. 5th) They have a poison cloud breath weapon.

Owen disappears and is about to cast stoneskin on Atlas, but realizes Neshi already did last round.

After a quick analysis of the situation, Osul begins casting.

*************************************************************************************

The golems each let out a metallic sounding roar of frustration, as they continue to slowly advance.

AC 28/3/28 CMD 39
golem 1 82/129 HP
golem 2 83/129 HP

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  10d6=32 ; 10d6=27 ;
Thursday February 4th, 2021 7:34:37 AM


Seeing the effects of Elyngael's arrows, Neshi sends for a lightning bolt followed by a second quickend lightning bolt at golem #1.

Lightning bolt 1: 32 points damage, reflex DC24 for 16 points

Lightning bolt 2: 27 points damage, reflex DC 24 for 13 points damage

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+25=36 ; d8+10=11 ; 2d6=5 ;
Thursday February 4th, 2021 10:10:42 AM


"Thanks Neshi, this will help!" With that, Atlas begins to move, but then is stuck by an idea.

"These things seem to be really slow, can we divide and conquer without taking much risk, beyond me of course, I can be bait. Maybe lead that flying one on a wild goose chase while the rest of you pummel this one with spells while constantly moving back?" With that Atlas moves to antagonize the one closest to them. He yells "Fly" and leaps into the air and towards the golem, performing a Spring attack and moving away after.

-------------------------------------------------------------
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Longsword Spring Attack, no AOO: 1d20+25=36
Damage: 1d8+10=11
Holy Damage (if evil): 2d6=5


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),   d20+23=31 ;
Thursday February 4th, 2021 7:19:57 PM

Vamir relays the information about the golems to the rest of the party. Realizing he has no sppells to help in this case the witch stands near Melzat who waits to attack the first golem to close with him.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=25 ; d20+14=31 ; d8+3=7 ;
Thursday February 4th, 2021 7:45:16 PM

Perception 25 (d20+7)

"Atlas, most of our spells are going to be useless against these things." Armand shakes his head, thinking to himself, 'Did not think this all the way through.' He quickly casts Resist Energy - acid.

Then he digs deep (using hero point to attack) steps forward and using his adamantine hammer, takes a swing at #2.
To hit 31 (d20+14) damage 7 (d8+3)

"Anyone have a resist energy or something that can help Atlas against this grass?"

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 2/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=35 ; d8+10=14 ; d8+10=16 ; d20+25=35 ; d8+10=14 ; d20+20=29 ; d8+10=18 ; d20+15=32 ; d8+10=17 ;
Thursday February 4th, 2021 8:35:47 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael calls out "I don't think the lightning bolts are actually damaging them, but it keeps them slowed. Nobody shoot fire at them!" She takes another 5 foot step to try and spread out the group in case of that poison breath attack. She then draws more adamantine arrows, firing all at golem 1. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=35, arrow 1, normal damage d8+10=14 arrow 2, normal damage d8+10=16.
Second shot d20+25=35 normal damage d8+10=14 and electrical
Third shot d20+20=29 normal damage d8+10=18
Forth shot d20+15=32 normal damage d8+10=17

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday February 4th, 2021 9:26:14 PM

oh wait I forgot, because of my Righteous might spell I would have +2 more to hit and +2 more damage.

DM Jeremy Battle Map  2d6+5=11 ; d20+28=33 ; 2d10+16=29 ;
Friday February 5th, 2021 6:07:17 AM

Neshi sends two lightning bolts at golem 1, and though the creature would have been slowed by the blast, if it wasn't already slowed, by Elyngael's shock arrows, it doesn't seem to take any damage.

Atlas thanks Neshi for the stoneskin, and then takes to the air to attack golem 2. He quickly realizes that the Holy ability on his sword has no effect, and concludes that the creature isn't evil. He also offers a plan to defeat the golems.

Vamir relays the 411 that he obtained last round, and realizes his spells won't work.

Armand points out the flaw in Atlas's plan, namely the magic immunity, then protects himself from the acid grass. He steps forward, and brings his hammer down on golem 2 hitting it squarely, and asks if anyone can give Atlas some protection from acid (Not only does your hammer do an additional +2 to hit and damage, it also does 2d6 damage, instead of 1d8. I rolled the new damage dice for you and Armand did a total of 11 damage, instead of the 9 you thought he did.)

Elyngael reminds Neshi that the lighting only slows the golems, it doesn't do any damage. she repositions herself, and then lets fly with her bow at golem 1.

*****************************************************************************

Golem 2 slowly pulls back and slams Armand once. The cleric is certain that normally it could slam twice if not for the slow effect caused by the electricity. Armand takes 29 bludgeoning damage. (Don't forget to take into consideration the DR given by Righteous Might)

Golem 1 continues it's slow motion advance.

AC 28/3/28 CMD 39
golem 1 4/129 HP
golem 2 60/129 HP

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+25=35 ; d8+10=16 ;
Saturday February 6th, 2021 2:06:51 AM

Atlas shakes his head, "Armand, there's got to be something other than you and your hammer running up to this thing, I mean, seriously." As Atlas chides Armand he tries to get the thing to pay attention to him instead. "Attack me you stupid chunk of wasted metal."

This time Atlas moves in and stays in, delivering a blow with his sword again.

------------------------------------------------------------
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Longsword Spring Attack, no AOO: 1d20+25=35
Damage: 1d8+10=16
Holy Damage (if evil): 2d6=n/a (not evil)


Armand (Robert D)AC 25/touch 11/flat 24 HP 102/112 CMD 24 Character Sheet  d20+16=22 ; d20+11=22 ; d20+6=10 ;
Saturday February 6th, 2021 1:03:17 PM

"Atlas since you're flying around maybe you should go whack on the flying golem. It looks fairly wobbly."

Armand swings at golem #2.
To hit 22 (d20+16) miss
To hit 22 (d20+11) miss
to hit 10 (d20+6) miss

"Great googly moogily, how is this thing so hard to hit!" Armand is frustrated by his inability to land a solid blow.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 3/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Wait forgot the +1 for hero's feast, nope would not have helped.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Saturday February 6th, 2021 1:47:35 PM

moving to flank #2 Neshi reaches into his haversack and throws an alchemist's fire in order break on the backs of the golems legs. Then using a qickened spell touches armand an casts stone skin on him. DR 10 adamnantine 150 points 15 minutes..

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=28 ; d8+10=15 ; d8+10=11 ; d20+25=29 ; d8+10=16 ; d20+20=26 ; d20+15=25 ;
Saturday February 6th, 2021 5:47:01 PM

Elyngael yeBrawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael yells, "NESHI, Fire heals them!!!!!!!!!" She decides she needs to intervene with golem number 2. Using more adamantine arrows she shoots at golem 2. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=28, arrow 1, normal damage d8+10=15 arrow 2, normal damage d8+10=11.
Second shot d20+25=29 normal damage d8+10=16
Third shot d20+20=26 miss
Forth shot d20+15=25 miss

Three arrows also did the electrical damage again so hopefully that restores the slow.

DM Jeremy Battle Map  2d6=10 ; d6=6 ; d4=1 ;
Monday February 8th, 2021 5:53:41 AM

Atlas scolds Armand for engaging an enemy in melee, and then turns around and does the same thing, trying to get the golem to see him as the bigger threat.

Armand suggests Atlas go finish off the wobbly golem number 1, and then fails to land a blow on number 2.

Neshi moves forward to flank number 2 (Is Neshi in the air or on the ground?) If Neshi is on the ground, he takes 10 acid damage from the acid grass (no save). He trows a flask of alchemist fire at the golem.

Elyngael cries out as she sees Neshi using fire on the golem, knowing fire heals it, but what she didn't know is the fire has to be of a magical order to have the benefits. (Kent asked me about this in e-mail, and after re-reading the stat block, which is a little vague, several times, I ruled that only magical fire has the desired effect. Well desired for the golems anyway.) In her concern that the golem may have been speed back up, she changes targets, and unloads on golem 2.

*************************************************

Between Atlas's assault, Neshi's alchemist fire, and especially Elyngael's arrow barrage, golem 2 falls in a noisy metallic clang. Number 1 mover forward another 10 feet then releases it's 10 foot cone breath weapon. Neshi is the only one caught in the gaseous cone of poison, and must make a DC 19 fort save, or take 1 con damage.

AC 28/3/28 CMD 39
golem 1 4/129 HP
golem 2 dead

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d8+9=13 ; d20+26=31 ; d8+10=14 ;
Monday February 8th, 2021 1:59:23 PM

Atlas grunts at Armand and heads over to the second golem, flying between it and Neshi. Upon arrival he takes a swing with his longsword.

---------------------------------------------------------------------
Hero's Feast: (1d8+9) = +13 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Holy Longsword: 1d20+25+1(Heroe's Feast)=31
Holy Damage: n/a
Damage: 1d8+10=14





Armand (Robert D)AC 25/touch 11/flat 24 HP 102/112 CMD 24 Character Sheet  d20+16=17 ;
Monday February 8th, 2021 5:46:38 PM

Armand clicks his heels, activating his boots and hastily gets around Neshi to take a swing at the golem. I'm not sure how high up he is but I'm hoping I can get a swing at some lower portion.

He then swings his hammer at it.
to hit 17 (d20+16).
Unfortunately he skids in the short grass and his swing comes close to hitting himself in the head.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 4/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+27=47 ; d20+27=41 ; 2d8+20=30 ;
Monday February 8th, 2021 6:22:19 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael just shakes her head at the boy's attempts to attack the golem. It looks pretty weak in her eyes so she opts to fire one adamantine arrow at it.

First Shot d20+27=47, crit, 41 confirms. I had to look up construct traits, doesn't say anything about immune to crits damage 2d8+20=30.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),  
Monday February 8th, 2021 7:35:08 PM

Vamir sees the fire and casts create water causing 30 gallons 9f water to hopefully smother the flames.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),  
Monday February 8th, 2021 7:48:07 PM

OOC: I am sorry my post from yesterday did not post until this morning. This post will be today's post.

Vamir watches the others mow down the constructs and begins to wonder what is in the hole.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

subbing for 'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14  
Monday February 8th, 2021 8:28:12 PM

Lost in thought 'Osul is unable to complete his casting. He is astounded by Elyngael's shooting abilities. "Seems like this fight is over all to thanks to Elyngael."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+13=28 ; 2d6=8 ; 3d6=15 ;
Monday February 8th, 2021 8:29:47 PM


Neshi takes the acid damage in stride and ignores the cloud of gas pouring down on him fort DC 28 and quickly moves off to the side and casts an ice storm to come down on top of the golem.

8 points cold damage (probably ignored)
15 points bludgeoning damage.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=31 ;
Monday February 8th, 2021 9:04:03 PM

Owen is glad to see Elyngael tearing up these constructs. Maintaining his Invisibility Field, he flies to a high enough vantage that he can look down the hole that the golems were guarding. Perception: 31.

DM Jeremy Battle Map  2d6=7 ;
Tuesday February 9th, 2021 6:12:39 AM

Atlas flies over and smacks the remaining golem.

Armand runs over and does likewise. (it was only ten feet off the ground)

Elyngael fires a single arrow at the remaining golem.

Vamir puts out the flames created by the alchemist fire, before it can spread, and wonders what's down the hole, as he admires his friends skill at dispatching the golems.

Osul praises Elyngael for her massive contribution to the fight.

Neshi prepares to drop an Ice storm on the remaining golem, but realizes it is already dead. (Save your spell slot)

Owen flies over to inspect the hole.

**************************************************************

The remaining golem falls into a heap of iron with a resounding metallic clang, as it is overcome by the assault of the Wardens. Everyone can see that, as mentioned before, the hole looks like a giant gopher mound, meaning there is a ring of loose dirt surrounding the hole. the dirt ring is about 30ft wide, and equally deep, requiring a DC 15 climb check, to climb the loose dirt. From his vantage point, Owen can see that the hole is 30ft in diameter, and goes straight down. The wizard is incapable of seeing the bottom of the hole, due to its depth. He currently can't see anything that may be a threat.

Unless mitigated via flight or acid protection, everyone takes 2d6 acid damage, from the acid grass, traversing to the giant gopher mound. (I'll let you roll your own damage, assuming you're taking any) Once you make it to the gopher mound, you are safe from any further acid damage, though you may trip and fall prone risking humiliation, if you fail your check. Once on the top of the gopher mound all grounded Wardens see what Owen is currently seeing.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Tuesday February 9th, 2021 5:11:36 PM

"Nice Job Ely !!"

"Maybe we need to invest in a couple of adamantine weapons soon? Or perhaps we just need to keep a couple in the bag."

Well there is no need to keep taking damage when I don't need to. And Neshi quickly becomes a small air elemental and flies up to the dirt area.


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Tuesday February 9th, 2021 5:11:36 PM

"Nice Job Ely !!"

"Maybe we need to invest in a couple of adamantine weapons soon? Or perhaps we just need to keep a couple in the bag."

Well there is no need to keep taking damage when I don't need to. And Neshi quickly becomes a small air elemental and flies up to the dirt area.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 9th, 2021 6:28:17 PM

Armand nods at Neshi's words. "Yeah we don't need to become the one trick pony in combat. Sometimes you need to diversify." He grins at Atlas and winks.

He then goes into his bag and whips out some scrolls. He casts a scroll of 3rd level Protection from Energy CL5 on Brawn and Melzat. He attunes the energy to acid. (this provides 60 points of absorption).

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 6/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 9th, 2021 6:40:58 PM

"Thanks Armand." She hops on Brawn and rides over and gets at least the arrowheads out of the golems. "Glad I brought you guys along, or this would have taken sooooo much longer." When she's done with that she will go over, pull on her googles of night, and look down the hole.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 9th, 2021 7:41:06 PM

Owen calls out to the others, "It's too dark to see anything down there, I'm going to cast Darkvision. If I get ambushed, I'll try to yell." He casts Darkvision on himself and flies slowly downward until he can see the bottom of the hole.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  2d6=7 ;
Tuesday February 9th, 2021 7:42:28 PM

"Thank you Armand," Melzat entones after the spell is cast on him. Melzat strides across the acid grass (7 points of damage all absorbed) as Vamir casts flying broom and flys over the opening landing near the others.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday February 9th, 2021 7:51:45 PM

Atlas flies over and gives El a brotherly shove, "Don't let it go to your head...but that was awesome." He winks, laughs, and as the others are getting to the hole he flies straight down to get a sneak peek.

He sees Owen following and once it gets too dark for him to see he grabs onto Owen and keeps going, "If I let go make sure to grab me before my boots run out, otherwise it will be a long fall."

DM Jeremy Battle Map  4d4=8 ;
Wednesday February 10th, 2021 6:16:54 AM

Neshi praises Elyngael, and ponders the wisdom of owning a adamantine weapon or two. He decides flight it better than acid damage, and turns himself into an air elemental.

Armand agrees with Neshi that diversification is the key to success, then using a couple of scrolls casts acid protection on Melzat and Brawn.

Elyngael thanks Armand then jumps on Brawn's back and rides out to search for arrows. She is able to find 8 that are undamaged and ready for service. She pulls on her goggles of night to check out the hole.

Owen informs everyone that due to the darkness, he can't see, so he casts darkvision on himself, and begins to slowly descend.

Melzat thanks Armand, then walks to the opening of the hole, as Vamir takes a spin on his broom. flying to the opening.

Atlas praises Elyngael, but warns her against getting a big head. He joins Owen going down the gopher hole, and asks Owen to give him a hand if his boots run out of steam.

************************************************

From the top of the gopher mound, everyone can see about 80 or so feet down, before the shadows converge to blackness, so Elyngael's goggles aren't doing much yet.

DC 20 knowledge nature or survival Highlight to display spoiler: { You can tell that this burrow, for burrow it is, was dug a few months ago, and based on the stories from the Harvesters, you can surmise that it must have been dug shortly before the attacks began.}

DC 15 perception Highlight to display spoiler: { You see claw marks in the dirt}

If you made the perception check, DC 15 knowledge nature check Highlight to display spoiler: { You can tell that the creature who dug this burrow was at least gargantuan in size, and that they used their claws, to dig, like a badger would.}

As Owen and Atlas descend, Atlas quickly finds himself in pitch blackness, though Owens darkvision functions perfectly, and he eventually can see the bottom. In all, he guesstimates that the hole goes straight down for about 120 ft. At the bottom of the hole, there is a tunnel that continues to go down but on a gradual angle.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+14=26 ; d20+1=8 ; d20+1=19 ;
Wednesday February 10th, 2021 9:46:56 AM

Atlas asks Owen, "Can you leave me here with a handy light spell while you grab the others? Otherwise, do you mind lighting this torch for me, I cannot see a thing."

---------------------------------------------------------------------------
perception: 1d20+14=26 (pass)
Knowledge Nature: 1d20+1=8 (fail)

Other Knowledge Nature: 1d20+1=19 (fail)


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=27 ; d20+7=14 ;
Wednesday February 10th, 2021 5:19:51 PM

Armand examines the mound of dirt around the hole and the edges leading inward. Knowledge Nature 27 (d20+9). "Well this appears to be a borrow. And several months old to boot. Isn't that about the time when the harvesters started having troubles?"

Perception 14 (d20+7). "I wonder how far down it goes?" Armand is not able to see anything significant, and cannot see down to where Atlas and Owen are located.

OOC I'm going to assume the Righteous Might spell is going to wear off before anything else happens.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+10=13 ; d20+13=14 ;
Wednesday February 10th, 2021 7:29:32 PM

(LOL the skill rolling dice are not my friends)

Neshi looks down at the hole and sees that it is indeed a hole with a lot of dirt piled around.

"Huh, I wonder how this got like this?" Do you think this is where the reavers came from?"

He watches as Atlas and Owen head down and wait for their return.



Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+30=34 ; d20+36=45 ; d20+30=44 ;
Wednesday February 10th, 2021 7:36:11 PM

Osul flies up along with the others and looks down upon the whole.

As he looks down on it he hears Neshi's comments and shakes his head.

"Neshi, Cant' you tell that this burrow, for a burrow it is, was dug a few months ago. So, based on the stories from the Harvesters, we can surmise that it must have been dug shortly before the attacks began.In fact you should be able to see the claw marks there and there and even over there. Not only that but, You can tell that the creature who dug this burrow was at least gargantuan in size, and that they used their claws, to dig, like a badger would. Though that would be a really big badger."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=34 ; d20+12=23 ;
Wednesday February 10th, 2021 7:44:17 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael rides Brawn up to the mound of dirt and then hops off. She looks down into the hole. Perception d20+21=34. Knowledge Nature d20+12=23. "It's deep, I can't see the bottom. 'Osul's right there's a lot of claw marks around the sides, some kind of burrowing creature. I'm not sure Brawn can get down there unless he can fly or some has feather fall. Getting back out may be a problem as well. Anyone have any idea what could have made this, and do you think whatever did was doing the summoning of the reavers, or that it too could be a summoned creature?"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+22=38 ; d20+23=24 ; d20+22=26 ;
Wednesday February 10th, 2021 10:18:42 PM

Vamir nods in agreement with Osul as he explains what he sees. "I am going to have a problem with getting Melzat down there. Ican fly but Melzat can't. Vamir looks over the edge and shakes his head.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=44 ; d20+17=30 ; d20+24=36 ; d20+17=21 ;
Wednesday February 10th, 2021 11:54:19 PM

Knowledge (Nature): 44; Perception: 30; Knowledge (Nature) 36.

Owen chuckles to himself at Atlas' request. "I don't have Light prepared... and I didn't pack a flint and tinder. Unless you want me to light your torch with a Fireball we may just have to call the others down to us... Let's keep quiet, though; something really big with claws made this tunnel."

Owen uses his Metamagic Rod of Silence to cast a Silent Image above the entrance to the hole. Floating letters spell out [i]"It's a 120 foot drop, but it seems safe for the moment. Atlas and I will cover your descent, but try to stay quiet."[/b]

Owen keeps an eye out down the sloping tunnel. Perception: 21.

DM Jeremy Battle Map 
Thursday February 11th, 2021 6:23:35 AM

Atlas asks Owen for a light source, then asks the wizard to go get the others.

Armand recognizes the hole to be the opening of a burrow, and puts two and two together concerning the age of the burrow with the time frame of the attacks. (Righteous Might, a fairly short-lived spell, will probably have expired by the time anything happens)

Neshi is able to recognize dirt, and holes in the ground, and he wonders if this is where the reavers came from.

Osul comes along and easily identifies the burrow, pointing out the claw marks used in the digging, and gives his DM an awesome future monster Idea, that being a gargantuan badger.

Elyngael also correctly and easily identifies the burrow and all it's left behind evidence. She wonders if whatever dug the burrow may be the source of the reavers, or was it summoned as well. She wonders how Brawn is going to get down the deep hole, and then back out.

Vamir agrees with Osul and Elyngael's assessment of the burrow, but wonders how Melzat is going to get down the hole.

Owen informs Atlas that he isn't capable of giving the fighter a light source, but sends up some intel via magical letters. He informs Atlas that yelling up to the others may not be wise due to the size of the creature that dug the burrow. He doesn't see anything coming up the slope.

*********************************************************************

With the knowledge of the holes depth, (120 ft) one can determine the difficulty in climbing down. A DC 25 climb check is required to make the descent safely. A DC 10 Knowledge dungeneering Highlight to display spoiler: { if ropes are used the climb becomes much easier, only DC 5.} Of course there are other ways other than climbing to make the descent.

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 8:22:45 AM

Well I can get him and few others down without a problem as long as I fly down and see what the landing zone is like. But are we waiting for the others to return or are we going down now?

About then Owen's mesage pops out. Ok let me fly down and then I will come back up and teleport Melzat and Brawn down there with along with one other of you. Osul can fly down of course as can Vamir, so that leaves either Armand and Elyngael to come with me.

Vanmir can you carry or take one with you?

Once it is decided who is doing what, Neshi flies down to see the bottom, he hands Atlas one of his permanent light spell copper coins and flies back up to get his passengers.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 11th, 2021 1:43:34 PM

Atlas sighs at Owen's response and begins twiddling his thumbs. Well, he thinks he is twiddling his thumbs, but being in the dark like this causes him to wonder if he is doing it right. That's when Neshi shows up and gives him the coin, "Thank you good sir" He then gives a frown to Owen for not being able to help, but half way though he ruins it by laughing.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=24 ;
Thursday February 11th, 2021 5:51:40 PM

Knowledge Dungeneering 24 (d20+9)
Armand looks down the hole. "Well I have 50 foot of rope. If some more people do that could help with the decent. I'd had to have Neshi use his teleport spell at this stage. I mean if we can get some more footage, the climb down should be a lot easier."

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 6:00:32 PM

OOps previous post was for Neshi. If Graham hasnt posted by 9 pm I will do a post for Osul unless someone beats me too it.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=12 ;
Thursday February 11th, 2021 7:33:12 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Knowledge Dungeoneering d20+11=12.
"I have 50 foot of rope as well." Elyngael looks around the sides of the hole to see if there is anywhere that could be used as an anchor point.
"Anyone have any ideas about the acid grass? Is is magical, cursed, some weird natural thing, or something brought in from another plane?"

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 8:35:21 PM

Osul looks around at Armand and Elyngael.

Hey I can cast air walk on either one of you and that should get you down without any problem.

So who's game?

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Thursday February 11th, 2021 9:17:34 PM

Owen laughs along with Atlas. "You couldn't stand not seeing my venerable visage, could you?" He continues to keep an eye out down the tunnel.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Thursday February 11th, 2021 9:38:02 PM

Vamir turns to Neshi, "No I can't take anyone on my broom. Ireally need to talk to my patron about a spell that would allow me to do so. I can cast Windwalk if I need to if you want to save your teleport." Vamir peers down the tunnel again and casts dancing lights about 90 feet down the hole.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Friday February 12th, 2021 6:13:34 AM

Neshi flies down to get his bearings, hands Atlas a light, and then flies back up, ready to transport Brawn, Melzat and one other down to the bottom.

Atlas attempts to twiddle his thumb, but in the darkness, it seems he is doing it all wrong. Instead of his thumbs spinning around each other, in opposite rotations, they are just going up in down in staggered unison.

Armand realizes with some more rope the climb would be quite easy, well for everyone but Brawn, I mean hands are kinda necessary after all. He has 50 ft of rope.

Elyngael also has 50 ft of rope, making 100 ft, She looks about for an anchor point, and finds some thick root masses, at the top of the hole that she is sure will hold even Melzat and Neshi, though not at the same time. She wonders about the origins of the Acid Grass. Knowledge Nature 40 Highlight to display spoiler: { Acid Grass is an exceptionally rare species of grass that is found naturally in the Sargrass Plains. Though, in theory, it can be found anywhere in the Sargrass Plains, it will usually grow in a place that acid has watered the soil.} (anyone can attempt this knowledge check.)

Osul offers to cast air walk on whoever Neshi can't take with him.

Owen teases Atlas and laughs.

Vamir explains that his broom is only big enough for him, though he offers to cast wind walk on the crew, so Neshi can save his spell slot.

**************************************************

How will our remaining heroes make it to the bottom of the hole? Will somebody else offer up some rope? Will they all fly down via wind walk, or other means? Or will they use flight, teleportation, and air walk? Tune in Monday to find out.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Friday February 12th, 2021 10:32:18 AM

Vamire reaches into his pack and hands over his fifty foot of rope. "Here is a bit more rope." Vamir waits at the top for Melzat to descend prior to flying down.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday February 12th, 2021 12:00:00 PM

Atlas, seeing an opportunity that is rare for him since El joined, decides to wander down the tunnel while the group is working their way down. Sneak isn't the exact word, but he does seem to be trying to do it in a way that the others won't notice that every minute or so he ends up a little further away.

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Saturday February 13th, 2021 10:40:12 AM

Neshi returns and teleports down with brawn, melzat and whoever else decides not to climb down or wind walk the arrives moments later back at the bottom with the others.

______

Osul flies down and joins the rest of the crew as well.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+10=23 ; d20+2=20 ;
Sunday February 14th, 2021 8:54:26 AM

Armand grabs the rope from Vamir. He quickly does the math in his head and is pretty sure that either he or Elyngael would not be able to be teleported because of spell limitations. (spellcraft 23, d20+10).

He ties together the three sections of rope and secures it. Ten he carefully descends. Climb 20 (d20+2)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+12=13 ;
Sunday February 14th, 2021 5:50:11 PM

Elyngael climbs down the rope. Climb d20+12=13. "Does someone that flies want to go to the top and release the rope? We may need it again."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=43 ;
Sunday February 14th, 2021 9:01:58 PM

Knowledge (Nature): 43.

Owen watches Atlas slowly meander down the tunnel. He shakes his head, smiling.

DM Jeremy Battle Map 
Monday February 15th, 2021 6:06:56 AM

Vamir offers up the remaining rope needed, and then Melzat climbs down, as Vamir flyies down.

Atlas decides not to wait for Elyngael to do the scouting, and after about 20ft of travel he must make a DC 30 reflex save, or be grappled by a web trap. The web strands are so fine, that they are almost invisible in the dim light provided by Neshi's coin. If Atlas gains the grappled condition, he can make a DC 25 combat maneuver, or escape artist check to free himself.

Neshi teleports Brawn, and who ever else wishes to skip the climb to the bottom.

Armand secures the ropes, and climbs down.

Elyngael climbs down the rope and then asks if a flyer could go retrieve the rope, in case it's needed later.

Owen just watches Atlas and shakes his head. With his darkvision, he can see the fighter react to the web trap.

************************************************************

With everyone at the bottom, it would be hard to miss Atlas' reaction to the web trap, whether he avoids it or tries to break free from it, as a result the DC for the reflex save drops to 20, however the DC to break the grapple remains the same. How do our intrepid heroes wish to proceed.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+13=18 ; d20+19=24 ;
Monday February 15th, 2021 12:05:36 PM

Atlas walks straight into the webs and grunts out loud. He then tries to disengage them, but is unable to. He barks a laugh at the folly of it, then almost breaks into a fit of the giggles as he tries a few things, like letting himself fall to see if the webs keep him up. The entire scene is quite comedic and he hopes the others can enjoy it as much as he is. "Whatever you do, don't burn them away. I am not old enough to sport the bald look just yet."

----------------------------------------------------
Reflex Save: 1d20+13=18 (fail)
Break the Grapple: 1d20+19=24 (fail)



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=34 ; d20+21=38 ;
Monday February 15th, 2021 1:27:08 PM

Vamir remains at the top and when everyone is down he unties the rope and flies to the bottom. the witch hands each member their rope back and carefully coils his own placing it back in his haversack. Vamir sends his dancing lights ahead to where Atlas is webbed. Melzat be careful. That may not be the only trap around here." Vamir takes the time to look around carefully for traps, and signs others have been here recently. (Perception 34, Survival 38)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

OOC: Due to the weather here is Texas Ihave been moved to a 12 hour nights at work. If Imiss a post Iam sorry. I will do my best to make sure it doesn't happen.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Monday February 15th, 2021 4:10:12 PM

Owen chuckles at Atlas' antics. He moves up behind Atlas (but not as far as the webs) to provide cover for him while he gets untangled.

HAE-'Osul (Graham) AC:16 (T:14, FF:12), CMD:29, ST:(F11/R10/W22 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=41 ; d20+44=59 ;
Monday February 15th, 2021 5:23:36 PM

'Osul is confident Atlas can break out of the web, but to expedite matters he reaches him and casts Freedom of Movement.

He takes one last look at the sky before seeing what else he can see here in the underground. {Perception: 41, Survival: 59}

-------------------------------------
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast: 16 temp hit points, +1 to hit, +1 Will, +4 vs fear[/i]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=28 ;
Monday February 15th, 2021 6:08:00 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael sees Atlas's struggles and bursts out laughing. "Good job Atlas, but remember the point is not to get caught in the trap, just to find it." She shakes her head in mirth. And using her googles of night, looks down the tunnel past Atlas. Perception d20+21=28

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Monday February 15th, 2021 7:40:36 PM

Armand gathers up the rope and puts it in his bag of holding. "I hope that giant web isn't an indication that there's giant spiders around." He takes out his glaive and casts light on the blade.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=14 ;
Monday February 15th, 2021 9:28:40 PM

Neshi looks around at the area they are in and tries to figure out just how large the space is. height, width, all dirt, rock frloor, sides etc.

(DC 14 LOL voluntary perception roll Nat 1)

DM Jeremy Battle Map 
Tuesday February 16th, 2021 6:46:08 AM

After struggling a bit, Atlas finds himself suspended in midair by the webs. He can attempt to break free again, (DC 25) and anyone who passes a reflex save (DC 20) can attempt an aid another maneuver. The fighter asks that no flames be used in his freeing. The webs have DR 10/magic, a hardness of 15, with 20 HP, are immune to bludgeoning damage, and only take half damage from piercing weapons, assuming someone wishes to cut the fighter out.

Vamir unties the ropes, and hands each owner their ropes back. he warns Melzat of the trap, and possible presence of other traps in the area. The witch sends some dancing lights down to help further illuminate the web trap, and looks for more possible traps. He doesn't see anymore traps in the immediate area, but the burrow seems to take an abrupt left not far past the trap. His low-light vision shows no sign of recent traffic, of course that doesn't mean much in a world filled with flying creatures, and teleportation.

Owen finds Atlas's predicament funny, but gives the fighter cover, as he tries to free himself.

Osul casts "Freedom of Movement" on Atlas, and the fighter falls 6 inches to the ground, as he is instantaneously freed from the webs. Osul sees the same thing Vamir sees.

Elyngael also laughs at Atlas's expense, and then offers some wisdom about scouting. She sees what Vamir and Osul sees.

Armand puts his rope away and casts light on his glaive, further adding to the illumination of the burrow. He hopes the webs aren't an indication of spiders.

Neshi takes the time to get the lay of the land. The walls floor and ceiling are all dirt, with an occasional rock, though nothing bigger than a basketball, exposed during the excavation of the burrow. The burrow is roughly a round tube, and averages between 30 and 35 feet in diameter.

***************************************************************

With all the added illumination, and the closer scrutiny, it is clear that the webs span the whole diameter of the burrow. You are also able to ascertain that the webs extend for about 10 ft, and you estimate it will take about 5 min to hack a path through it. How do our intrepid heroes wish to proceed?

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Tuesday February 16th, 2021 8:03:39 AM

shall we get Atlas out and then burn these away or are we asking for gsseous fumes?



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday February 16th, 2021 11:19:19 AM

Atlas laughs as he is suspended, then looks about as he abruptly drops to the ground. "Thanks 'Osul, that could have gotten embarrassing at some point." He then turns to El, but he lacks the right words to properly spar with her, so he just walks up and surprises her with a big bear hug, "I am grateful for you and your amazing skills, but I will never stop wanting to go first to ensure you or the others don't get hurt. It is just who I am. He then drops her and pushes her away with a smirk, "Now stop being so emotional and lead us on, but I suggest we burn those webs first."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Tuesday February 16th, 2021 12:42:40 PM

(OOC. Sorry the post above is neshi also I forgot to edit the header.)

If everyone is good with burnng them, Neshi will use a burning hands spell to set them alight.

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday February 16th, 2021 5:10:16 PM

'Osul watches the burning of the webs, and remains vigilant for anyone/thing that might approach. Feeling uneasy, he casts the Resistance orizon.{Perception: 46 (taking 10)}

—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 16th, 2021 6:01:34 PM

Owen looks on as the web trap burns.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 16th, 2021 6:07:28 PM

"It seems a waste to use a spell to get rid of these webs. I have some flint and steel to start a fire. Say Vamir if you want to fly up and hack off some of the normal sargrass grass we could make an impromtu torch and then burn the webs that way."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 16th, 2021 6:26:16 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael quickly checks her pack. "I have flint and steel too but no torches or oil. Well I guess I know what I'm going to need to add to a shopping list."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Wednesday February 17th, 2021 2:33:05 AM

Vamir takes Armand's suggestion and flys back to the top where he uses his sickle to cut several large bundles of sargrass. The witch flys back and gives them to the cleric.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Wednesday February 17th, 2021 5:58:04 AM

Neshi asks if they should get Atlas out and then burn the webs away. He wonders about fumes, but is ready to cast burning hands if the consensus is to burn the webs.

As he's freed from the webs, Atlas learns to appreciate Elyngael's skills, but explains that the reason he likes taking point, even if he isn't as skilled as his elven friend, is to keep his friends from getting hurt. He's all in on web burning, and suggests Elyngael does what she does best, namely take point.

Osul waits for the webs to be burned away, as he remains vigilant. luckily nothing decides to make an appearance at the moment.

Owen also waits for the webs to burn.

Armand suggest a more mundane means to burn away the webs, saving Neshi a spell slot.

Elyngael realizes there are a few things she would like to add to her travelling kit. She agrees with Armand's idea.

Vamir flies to the surface and retrieves the bundles of grass Armand requested.

**************************************************

With the make shift torches Armand and Elyngael are able to light, the party makes quick work of the webs. The grass torches don't last very long, being made of dried grass, but they do release a pleasant aroma, that smells like a cross between lavender and cedar, which is a good thing, because the webs smell something awful as the burn. With the webs removed, the path is clear. A short way after the former location of the web trap, maybe 20 ft or so, the burrow takes an abrupt left. how do our heroes wish to proceed, and what is your preferred marching order? The one listed on the game Wiki doesn't include Melzat, so an updated marching order may be in order.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday February 17th, 2021 10:59:05 AM

Atlas follows El, a little ways back as not to ruin her stealth. He is ready to rush in and take the brunt of any attacks, or as Armand would say, "Get himself killed." He keeps the light coin out at all times so that he can see.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=24 ;
Wednesday February 17th, 2021 12:49:35 PM

Owen stays in the middle of the party, keeping a wary eye out. Perception: 24.

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday February 17th, 2021 5:17:41 PM

'Osul drifts over the tail of the party, keeping a watchful eye open {Perception: 46 (taking 10)}, confident he can quickly catch up with Elyngael if the need arises.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=33 ;
Wednesday February 17th, 2021 6:03:36 PM

Neshi the small air elemental moves along near the ceiling to the left of the group near the front and keeps an eye out from the raised perspective.

Perception DC 30 (natural 20) (feast or famine I guess)

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+17=27 ; d20+9=11 ;
Wednesday February 17th, 2021 6:26:23 PM

Does this count as inside or outside marching order? How wide can we be, or more aptly since this is a tunnel how many can walk reasonably well along the floor? And several of us are flying now. Armand is generally in the middle.

so ground is probably,
Elyngael
Atlas
Armand and Owen

In the air is
'Osul
Neshi
Vamir

Hmm, maybe Brawn should guard the rear, or Melzat or both, that would put a good buffer there.

Armand has his glaive out and lit. He's trusting to others to spot anything because he's generally not that good at seeing things coming. He does concentrate on the the sturdiness of the tunnel and estimates if it's libel to come down if a nasty fight breaks out.
Knowledge Engineering 27 (d20+17)
Knowledge Dungeoneering 11 (d20+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=26 ; d20+21=38 ; d20+25=33 ;
Wednesday February 17th, 2021 8:32:05 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngeal will have Brawn guard the rear. Then she will take point, about 40 feet or so out in front and do some scouting.
Stealth d20+20=26
Perception d20+21=38
Survival to identify any tracks d20+25=38

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival DID NOT ADD THAT IN.
Camouflage: hide in favored terrain even when no concealment Not sure how that applies

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Wednesday February 17th, 2021 9:45:45 PM

header update

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+21=33 ;
Thursday February 18th, 2021 5:46:44 AM

Vamir flies as quietly as he can above the party keeping an eye out for danger. (Perception 33)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Thursday February 18th, 2021 6:00:15 AM

Since the burrow is cylindrical in shape, (think a large culvert) walking in single file is by far the most comfortable way to walk, otherwise, you are walking with one leg on a higher ground level than the other. That said the burrow averages between 30 and 35 ft in diameter, so you could, in theory, walk 3 abreast but the two outside characters would be dealing with difficult terrain. Of course with flight, the sloping walls and floor are of little consequence.

With Elyngael leading the way, the party moves forward. not far after the left hand turn, you come upon a fork in the road, or should I say burrow. There are no conceivable differences between the two paths before you, which one do you wish to take?

BTW, have we decided where Melzat will be marching? Wade do you wish him to take rear guard with Brawn?

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=37 ; d20+44=61 ;
Thursday February 18th, 2021 6:34:24 AM

*When offered the choice of two seemingly equal options, seek a third.* he thinks to himself, as he begins to meticulously search the ceiling and walls, without impinging on the forward examination of the forking burrow.
{Perception:37, and hopefully Survival(Tracking):61}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 18th, 2021 11:58:33 AM

Atlas looks about and declares, "When in doubt, right is always right." He even manages to deliver it with a straight face.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=34 ; d20+27=29 ; d20+4=13 ;
Thursday February 18th, 2021 5:32:16 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Don't be hasty Atlas, lets see if anything can be discovered first." She then starts to study both passages to see if there's any indication of a trail, turned over rocks from someone stepping awkwardly, if one trail shows more signs of dust, she even has Brawn come up and scent down both tunnels to see if any animal scents are stronger one way or the other.
Perception d20+23=34 looking around
Survival to identify any tracks d20+27=29 looking for tracks
Brawn Perception Scent d20+4=13

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Thursday February 18th, 2021 6:11:20 PM

Armand shakes his head. "Atlas have you not heard the phrase haste makes waste. As to always choosing right, left has always been the sinister hand in heraldry. One of these passages must be more used, we just have to figure it out."

Armand casts Detect Magic and looks down both branches from top to bottom.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=33 ;
Thursday February 18th, 2021 9:49:30 PM


Neshi keeps an ear and an eye out for anything approaching. Perception dc 33 (nat 20 again)

Active:
Heros feast: +1 to hit, +1 Will, +4 vs fear.
Mage Armor
Stone skin
spell resistance 18
fire resistance 2

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Thursday February 18th, 2021 11:55:21 PM

Owen chimes in "I'm with Atlas on this one. Unless we can find any clues, let's make a decisive move."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Friday February 19th, 2021 4:32:36 AM

Vamir shrugs his shoulders, "A few moments won't kill us to make a more informed decision. "

Melzat will take his place at the rear.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Friday February 19th, 2021 6:21:10 AM

Osul looks for a different option, then the 2 provided, but apart from earth gliding, burrowing, or digging your own tunnel, there don't seem to be any. Both passages seem to be practically identical, of course, there are slight variances due to the nature of the burrows construction, but on the whole they are basically the same.

With a straight face, Atlas cracks a joke, and suggests going right.

Elyngael tells Atlas to slow down a bit, and takes the time to examine the two tunnels. Like Osul, she finds the two to be practically identical. Oddly their don't seem to be any tracks anywhere, other than the occasional claw mark left from the digging of the burrow. It's as if the Wardens are the first to walk down this path. Of course, that doesn't mean other means of transportation haven't been used to navigate the burrow. When asked to sniff out the two options, Brawn indicates that he finds scents in both paths. Of course without a magical means to communicate, the information he gives is pretty limited, but he does seem to indicate that both have been used.

Armand doubles down on Elyngael's desire to seek the answer first, before picking a path, after dropping a few adages of his own. He casts detect magic, and an extremely faint aura pings, as though it was off in the distance and it was barely within the spells 60ft range. the odd thing is it seems to be coming from straight ahead, but of course the burrow doesn't go straight ahead, he goes left or right.

Neshi finally seems to have found his groove when it comes to making skill checks, sadly he wasn't able to take advantage of it, as the coast, as they say, is clear. I suppose one could consider that a good thing, under the circumstances.

Owen thinks just making a choice is a good thing, unless something indicates an appropriate course of action.

Vamir believes making an educated choice is wise, and the delay won't harm anyone. He has Melzat join Brawn as rear guard.

****************************************************************

What is our intrepid heroes next course of action going to be? the only really usable intel they have been able to glean, thus far, is the odd magical aura Armand was able to detect. Brawn may know more, but without a speak with animals spell, or some other means to communicate with a wolf, it is impossible to know for sure.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday February 19th, 2021 1:48:18 PM

Atlas taps his foot at the entrance to the right path, a slight smirk on his face as the others come up with little info during their investigation.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=27 ; d20+27=35 ; d20+22=33 ;
Saturday February 20th, 2021 2:59:44 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael regrets having not thought of using one her spell abilities to memorize Speak with Animals. [b}"Good boy Brawn."[/b] She says in Elven since he is intelligent enough to understand one language. "If we're going into danger I'm sure you'll warn us." Still speaking in Elven. Then she turns to the group and says in Common, "Okay, I'm on point." and she takes lead down the right hand tunnel.
Perception d20+23=27 looking around
Survival to identify any tracks d20+27=35 looking for tracks
Stealth d20+22=33

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday February 20th, 2021 3:03:39 PM


Neshi heads off down the right tunnel in the air behind and to the left of Elyngael.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Saturday February 20th, 2021 6:47:14 PM

Armand waves Atlas ahead and then follows down the tunnel.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=45 ; d20+14=16 ; d20+30=47 ; d20+46=59 ;
Sunday February 21st, 2021 4:33:41 AM

'Osul casts Toros' Taurs Try, and follows on above and behind, trying to get a better idea of what carved out the burrow, assuming it was natural - particularly if it was something akin to a Purple Worm.
{Perception: 45, Knowl (Arcana): 16, Knowl (Nature): 47, Survival: 59}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Sunday February 21st, 2021 9:17:48 PM

Vamir flies towards the right path, and sends his dancing lights 50 feet down to provide some additional light.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Sunday February 21st, 2021 10:31:51 PM

Owen moves down the right-hand path with Atlas.

DM Jeremy Battle Map 
Monday February 22nd, 2021 10:57:47 AM

Atlas is almost pleased that no real intel was forthcoming, and doubles down on going right.

Elyngael praises Brawn and wishes she would have prepared "Speak with Animals". She takes point and heads down the right tunnel.

Neshi follows Elyngael.

Armand waves Atlas on, and then follows.

Osul follows the rest, and tries a little better to determine what dug the burrow. He is sure that it wasn't a purple worm that dug the burrow, but even though the druid is pretty well educated, when it comes to these things, the digger of the burrow is a mystery to him, however, it does sort of resemble a burrow dug by a large lizard, such as a monitor lizard, though on a much larger scale, obviously.

With his dancing lights leading the way, Vamir and Melzat follows Elyngael.

Owen also follows.

**********************************************************

As the party moves down the right hand tunnel, the burrow turns right, then makes four lefts, and another right. As you travel you don't see any sign of previous occupants, until you reach the final right hand turn. then you see the footprints of a five humanoids, possibly human or elf, a liontaur, a wolf and something that resembles treant tracks.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday February 22nd, 2021 12:23:25 PM

Atlas sees the tracks and steps up next to them, then steps back, comparing his footprint with one similar. He has a hunch that they are going to be an exact match.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=22 ; d20+17=18 ; d20+9=16 ;
Monday February 22nd, 2021 6:04:18 PM

OOC, how long was each section of tunnel, we should have been able to count steps. What sort of dimensions are we looking at for the center area...assuming Atlas is right.

Armand looks at the tracks, looks at Atlas and waits for the expert's opinion. He scratches his chin and realizes he has not shaved in a few days.
To try and determine some sort of map...
? Knowledge Dungeoneering 22 (d20+9)
? Knowledge Engineering 18 (d20+17)
? Knowledge Geography 16 (d20+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+27=46 ;
Monday February 22nd, 2021 6:09:50 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael shakes her head and sighs. Then she checks the tracks to see if she can make a better determination.

Survival to identify tracks d20+27=46

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Monday February 22nd, 2021 10:08:32 PM

Neshi flying above tries to keep a sight on a point ahead of them at all times. stopping as the tracks are found he waits


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Monday February 22nd, 2021 11:05:51 PM

Vamir chuckles a bit. "Someone, or something as a sense of humor."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+46=62 ; d20+36=41 ;
Tuesday February 23rd, 2021 3:22:15 AM

'Osul nods. Probably their own. Seems very unlikely that there would be another party down here (and not have heard them) with so similar a ground complement, and that seems more likely than sprouting doppelgangers. Without getting to far away he drifts 100' back down the burrow following where these new-found tracks originate, and trying to determine that this is the path they followed.
{Survival(Know which direction is True North), Survival(Tracking):62, Perception(Recognize surroundings):41}

—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

DM Jeremy Battle Map 
Tuesday February 23rd, 2021 6:08:05 AM

OOC... I forgot to mention in yesterday's post that you have come to a fork in the tunnel, and the tracks you see seem to be coming from one tunnel, and heading down the other tunnel.

Atlas attempts to size up his foot with some of the humanoid footprints, and finds that one of the sets is a perfect match.

Armand does some mental mathematics, and unless his calculations are off, you went straight for about 15ft or so, took a right, walked another 30ft or so, took a left, walked 20ft or so, took another left and traveled approximately 70ft, took another left and traveled about 20ft, took another left and walked around 30ft, then took a right and walked around 15ft.

Elyngael sighs as she begins to see what happened. Upon closer examination of the tracks, the skilled tracker is convinced that these are their footprints, and that they just went in a somewhat rectangular pattern.

Neshi waits to see what the tracks have to say.

Vamir lets out a chuckle as he realizes what happened.

Osul tries to backtrack on the tracks a bit to test his hypothesis, and quickly finds the remains of the burned out web trap, and, further on, the entrance shaft. he realizes that they originally traveled south after descending the shaft, and then headed east. After the fork, they headed east then south, then east, then north, then west, then south, and then finally west.

*******************************************************

With the astute observations of the various members, the Wardens realize they are back where they started, and that the burrow just went in a big rectangle. How do our intrepid heroes wish to proceed from here?

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+5=23 ;
Tuesday February 23rd, 2021 10:47:29 AM

Atlas harrumphs, "That is stupid. There is no way that all that stuff was up top and there is nothing down here other than a strange circular tunnel. We are missing something." He then takes a few minutes to look around the tunnel to see if he can learn anything about it that might help.

--------------------------------------------
Knowledge Dungeoneering: 1d20+5=23


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 23rd, 2021 5:29:28 PM

Armand nods absently. "You know when we first hit this fork I cast detect magic to see if anything about either fork would give us a clue. But it was the central wall between the forks that detected magically. I don't think I thought about it much at that time. But the simple fact is, detect magic does not allow you to see through things."

Armand casts True Seeing. "Now lets see what's here. If there's nothing readily apparent we can walk the circuit again and see if anything is different this time."
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 23rd, 2021 5:56:21 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Well I was checking for things on the floor, tracks, traps, and the like. That we walked all the way around and didn't trigger anything makes me think that the floor is clear of traps or secret doors. Maybe we need to start checking the walls for secret doors and maybe the ceiling too. We are down pretty far, maybe we're in their basement and everything is built underground but above us."

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 23rd, 2021 6:31:06 PM

Owen offers to the group: "I could cast True Seeing."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=37 ;
Tuesday February 23rd, 2021 7:32:48 PM

Vamir looks around carefully, "Secret doors, or an illusion perhaps. Another option might be a tunnel down the middle of the path we just took. " Vamir begins examing the wall in front of them. (Perception DC37)

Melzat stands guard just in case.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday February 24th, 2021 5:36:47 AM

'Osul drifts to the burrow floor and reverts to human form."I didn't see much to note around the ceiling and walls, but I'm happy to try walking straight into the junction wall once Armand and possibly Owen are done with the magical looking."

—————
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


DM Jeremy Battle Map 
Wednesday February 24th, 2021 6:08:45 AM

Though Atlas doesn't find anything, his experience has taught him that underground passageways often have hidden passages, and that there are a plethora of means to hide them.

Armand recalls his casting of detect magic, and decides to cast true seeing to see if there is anything to be seen. At the fork in the tunnel he doesn't find anything, but as he walks the circuit again, halfway around the rectangle, he finds an illusionary wall hiding another passage. The hidden passage is almost directly across (due east) of the fork in the tunnel.

Elyngael feels switching gears and checking the walls and ceilings are a good idea. As she gets to the place Armand finds the illusionary wall, she can make a DC 15 will save to disbelieve the illusion, since she would be interacting with it.

Owen offers to cast true seeing as well.

Vamir knows that not all hidden passages are hidden by secret doors, some are hidden by illusions. He doesn't find anything directly in front of him, (at the fork) but assuming he follows the others in the second go around, due to the outcome of his perception check, he would have interacted with the illusionary wall, and can make an DC 15 will save to disbelieve it.

Osul doesn't recall seeing anything in his first circuit, but is willing to attempt to walk through a wall, after true seeing has been deployed.

*****************************************

Assuming Armand points out the location of the illusionary wall, everyone who hasn't already can attempt the DC 15 will save to disbelieve it. Even if you fail the save, you can always choose to trust your friends, and risk walking into a wall. Since Armand can see through the illusion, the limited illumination offered by his light spell shows that the tunnel goes straight for the 40 or so feet he can see.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=28 ;
Wednesday February 24th, 2021 7:12:52 AM

{Will Save: 28 vs 15}

'Osul chuckles, before remarking, "Thank you - I was just going to earth glide through..."

—————
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=30 ;
Wednesday February 24th, 2021 7:20:57 AM


Moving along with the others, Neshi gets to the point and can't believe he didn't see this the first time through.

"Apparently I need to stop daydreaming," he mumbles to himself as he prepares to go through the illusion with the others.

Stopping for a moment, he whispers to his companions.

"I know it is hidden by illusion, but what is the likelihood that there is another mechanism of some sort protecting this passage?"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+12=19 ;
Wednesday February 24th, 2021 1:46:25 PM

Atlas ponders out loud, "Hmm, magically hidden passages. That doesn't bode well for what we are going to run into. Clearly this is more than a misguided portal letting in animals from other places."

Trusting his friend's observation, he forces himself to look beyond the illusion and makes it disappear for himself. He then follows El through, ready for anything.

------------------------------------------------------------------------
Will Save: 1d20+12=19


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Wednesday February 24th, 2021 5:19:38 PM

"Owen I'd say keep your True Sight spell in reserve for now. We may need it again when mine runs out."

Not seeing anything immediately, Armand starts walking the path again, scanning as he goes. "Okay folks, there is indeed an illusionary wall here. There is branch here that goes 60 feet and then turns right." He leads the others through the illusionary wall but stops on the other side to let the marching order resume.

"Indeed Atlas I always presumed there was a someone behind the mess and not a something. Something would have been too easy and would not have been cause for us to be diverted here from our journey home. The gods work in mysterious ways but they generally point us at things that the ordinary people can't seem to handle on their own."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=14 ; d20+6=9 ; d20+12=20 ; d20+23=35 ; d20+27=41 ; d20+22=25 ;
Wednesday February 24th, 2021 6:09:42 PM

Elyngael Will save d20+11=14
Brawn Will save d20+6+9
Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael doesn't see anything but tunnel wall. But when Armand walks through it she grits her teeth and takes hold of Brawn. "We can do this boy, Armand did it." Handle Animal d20+12=20. Elyngeal and Brawn make it through and then take their positions in line. "Someone keep an eye on the walls and ceiling, I'll continue to check the floor."

Perception d20+23=35 checking the floor for traps or prints
Survival to identify any tracks d20+27=41 looking and identifying any tracks
Stealth d20+22=25

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+14=29 ;
Wednesday February 24th, 2021 7:43:50 PM

Vamir looks at the wall and can hardly believe he didn't see it. "Ifeel a bit foolish. Perhaps I should just keep detect magic up as we are walking, that might help." Vamir coaxes Melzat through the wall and then sends his dancing lights 50 feet down the hall.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Wednesday February 24th, 2021 8:58:23 PM

Owen holds off on casting his spell, choosing to follow the others down the new passage.

DM Jeremy Battle Map 
Thursday February 25th, 2021 6:07:27 AM

Osul was about to earthglide, but walking through an illusionary wall works too.

Neshi wonders whether or not the most nefarious thing about this hidden passage is the illusion. Would your friendly neighborhood DM do something that evil? Answer, maybe.

The presence of illusionary magic leads Atlas to believe that there is someone behind all this, verses just a something.

Armand points out the illusion, and suggests Owen keep his true seeing spell on deck, just in case it is needed later. He shares his agreement with Atlas on his belief of the source of the troubles.

Even though she doesn't see anything but wall, Elyngael walks where she saw Armand go, and convinces Brawn to follow as well. The wolf sniffs the illusionary wall, acts as though he is going to walk through, then takes a step back. Finally, after much coaxing from Elyngael, the large canine passes through.

Vamir sends his dancing lights ahead, and then he and Melzat pass through the illusionary wall.

Owen decides to take Armand's advice, and just walks through the illusion.

**********************************************

After everyone is on the other side of the illusionary wall, the party regroups and then moves forward. They come to the right hand turn, round the corner, and spot a pit filled with some green looking slimy goo. directly above the goo pit is a vertical shaft that seems to go strait up, about 20ft, before it levels off and heads east. The goo has a nasty smell to it, though luckily the smell isn't overpowering.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 25th, 2021 3:02:26 PM

Atlas leans over the goo pit and looks up the shaft, "This looks like fun. El, come here, I'll fly you up real quick to scout it out." Atlas prepares to use his winged boots to bring El up the shaft.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+16=19 ; d20+9=20 ; d20+9=11 ; d20+28=41 ;
Thursday February 25th, 2021 5:32:57 PM

How deep is the pit, in relation to the goo, is it 10 feet and then goo, or half a foot and then goo? Does the slimey goo look animate, as in is it alive, a green slime, or just a bubbling mass of toxic waste?

Armand looks at the green slime and tries to asses it. He casts detect magic and looks at the goo and around the area. True Seeing still up?
Knowledge Arcane 19 (d20+16)
Knowledge Dungeoneering 20 (d20+9)
Knowledge Nature 11 (d20+9)
Knowledge Planes 41 (d20+28)

"Atlas I think we need to figure out a way to get everyone up there. I don't think you can carry Brawn or Melzat."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=24 ;
Thursday February 25th, 2021 6:19:41 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Armand's right, we need to have a way to get Brawn and Melzat up there. We need to think this through, where did those woolly rhino's come from? How did they get up to ground level? Why haven't I run across anything's tracks that has attacked the Hunter village? She will search the walls for secret passages or ladders, etc. Elyngael will be very careful around the pit of goo.
Perception d20+23=24

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+21=40 ; d20+23=29 ;
Thursday February 25th, 2021 7:33:24 PM

Vamir carefully keeps an eye out for tracks, and danger (Survival DC 40, Perception DC 29). As they approach the pit of goo Vamir casts detect magic and sends his dancing lights forward to illuminate teh area. "I can fly up there, but you are correct Melzat will need assistance. There really needs to be a spell to help with these types of situations. Maybe a broom that can hold a with and their familiar?"

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=40 ;
Thursday February 25th, 2021 8:13:07 PM

Owen examines the green goo to see if he can identify it. Knowledge (Nature): 40.

DM Jeremy Battle Map 
Friday February 26th, 2021 6:02:28 AM

There is about a 6 inch drop before you would hit the goo. As far as how deep the pit is, it is impossible to say based only on visual observation, because the goo is opaque. The goo is a stationary pool, and if it wasn't for the sickly green color, odor, and slimy appearance, it probably wouldn't even ping on your radar as a possible threat.

Atlas offers to fly Elyngael to the top, for scouting purposes.

Armand casts detect magic on the goo, and no auras are detected. His true seeing, while active, doesn't revel anything either. He searches his brain trying to identify the goo, and though he is pretty sure it is a naturally occurring substance he can't seem to pinpoint what it is. (To low of a knowledge nature roll) The cleric reminds Atlas that they still need to figure out how to get Brawn and Melzat up the 20 ft shaft, Which for Melzat wouldn't be too difficult, as he has the means to grip things, such as rope.

Elyngael agrees with Armand about getting the two companions up the shaft, and wonders why she hasn't found tracks from any of the, for lack of a better way to describe it, summoned creatures. She recognizes that it is very possible that the "summoner" can fly, hence no tracks from him/her/it, but unless the creatures are being "summoned" outside, that wouldn't explain why they haven't left any tracks, as such she surmises that the transplanted creatures must be being conjured outside. She gives the area the once over, and doesn't find anything other than what has already been identified.

Like Elyngael, Vamir is incapable of finding any tracks or any other "whatevers". He wishes he could carry Melzat on his broom, as he moves his dancing lights into a better position.

Owen looks at the goo and immediately recognizes it as a form of acid that clings to whatever it touches. He realizes, that unless it is washed off, the acid will keep corroding whatever it touches, due to its clinging nature.

***************************************
Assuming of course that Owen shares his knowledge with his friends, everyone should be aware of the goo's true nature. How do our intrepid heroes wish to tackle this new obstacle?

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Friday February 26th, 2021 7:43:25 AM

I can take Melzat and brawn with me. We can easily go through a dimension door to the corridor up there, but perhaps we should either go first or wait until everyone is up and move out of the way so we can have some room.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Friday February 26th, 2021 9:54:51 AM

Owen tells the others about the goo. "You don't want this stuff on you. It will stick to you and keep corroding whatever it touches. We should fly or spider climb or dimension door, anything that won't risk us falling in."

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Friday February 26th, 2021 9:39:25 PM

"Well if you note the tunnel here is getting unusually rocky. I could cast stone shape and form some stairs out of the wall to get to the next level. But perhaps the dimension door spell would be best. Whatever the majority thinks is the best." He continues, "Atlas maybe you and Elyngael should fly up there and take a look."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic



Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday February 27th, 2021 8:21:26 PM

I can take only one other with me as well through the dimension door, because of the size of Melzat and Brawn.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Sunday February 28th, 2021 4:41:27 PM

"I still have a couple of Air Walks to share. If they can be on one or both of Melzat and Brawn, how does that leave the Dimension Door, 'Neshi?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=30 ;
Sunday February 28th, 2021 7:08:04 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael will try to make a suggestion."Well have Atlas fly me up, slowly and carefully, and then Neshi can cast dimension door for himself, Melzat, Brawn, and Armand. Atlas and I fly up, I think everyone else has fly." She waits for Atlas and then when they come over the top she will use her goggles of night to see what there is to see. Perception d20+23=30

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Sunday February 28th, 2021 7:32:37 PM


Neshi replies quickly. "I can dimension door a total of 5, unless i take brawn and Melzat, they both count as two."



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Sunday February 28th, 2021 8:06:49 PM

Vamir shakes his head at the immense power of his friends. "Thank you Neshi. Melzat, Neshi is going to pop you up top. Stay with Brawn until we all get up there. I will follow last after everyone."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 1st, 2021 12:31:13 AM

Atlas, happy to continue moving forward, scoops up El and brings her up the shaft to the next level. Still has his penny with light on it, so he uses that to see well enough that he can set El down gently. "Let me know if you need me to cover this light for you to use those fancy googles of yours. Otherwise I'm happy to keep seeing. Either way, we should move a bit further in so that Neshi's door doesn't cut us in half or something."

DM(James M) - Map - Badgers and Burrows  d20+19=23 ; d20+19=28 ;
Monday March 1st, 2021 9:05:45 AM

The smell of freshly turned dirt is strong here as the Wardens use a combination of varying magics to make their way safely onto the level above them. Like the burrow below the walls arch up and over with the deep roots and rocks of the Sargrass seemingly holding it all together.

Those able can see that the giant passageway goes for about 120' before it is swallowed in darkness.

Perception DC 33 Highlight to display spoiler: {You can feel the earth quaking gently beneath your feet.}

DM: Mark off the appropriate spells used to get to the corridor above. DD, Stone shape, Fly, etc and place yourself on the map using the appropriate letters for your PC. This map is mostly to scale, but note that only the 10' section in the middle allows full movement. The dark brown section is difficult terrain. If you are unable to edit the map, state where your PC is. (i.e. Atlas moves to U24)



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+14=25 ;
Monday March 1st, 2021 4:19:42 PM

Atlas moves forward, staying a bit behind El as not to interfere with her work.

[i]-------------------------------------------
Perception: 1d20+14=25 (fail)

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=11 ;
Monday March 1st, 2021 5:15:18 PM

Armand will cast Stone Shape to make a crude 25 step stone staircase up to the next level. The spell says 10 cubic foot plus 1 cubic foot a level, so I'm envisioning 25 1x1x1 stone 'step's pulling themselves out from the wall and leading upward. positioning myself at V24.

Armand looks around with his True Sight and Detect Magic, trying to determine if this tunnel is made by the same creature as the one below or if anything is magically active around. Do we need a perception check for the thing floating near the ceiling?
Perception 11 (d20+7)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=35 ; d20+27=47 ; d20+22=39 ;
Monday March 1st, 2021 6:02:49 PM

Does this tunnel slope at all or is it level? Also I assume that Atlas flew Elyngael up here, and therefore Atlas has 5 minutes of flight time per the rules on his boots.

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael starts her task of looking around and tracking.

Perception d20+23=35 checking the floor for traps or prints
Survival to identify any tracks d20+27=47 looking and identifying any tracks
Stealth d20+22=39

"Hey the floor is trembling. Something may be coming...hopefully this whole tunnel isn't going to tip and send us back to the acid."

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Putting Elyngael at AG24 and Brawn right behind Armand at T/U 24/26

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday March 1st, 2021 6:04:06 PM

Oh I assume Brawn got dimension doored up by Neshi, or he could take the stairs Armand made.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=25 ;
Monday March 1st, 2021 6:14:32 PM



Neshi, Brawn and Melzat use the interdimensional door and are quickly up top. Neshi immediately moves upward toward the ceiling and starts watching (perception 25).


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=43 ;
Monday March 1st, 2021 7:00:38 PM

Vamir flies up last and takes a good look around (Perception 43, nat 20) and flies above the rest extending his dancing lights 30 feet down the tunnel.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Large Air Elemental-'Osul (Graham) AC:16 (T:12, FF:13), CMD:27, ST:(F12/R10/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 2nd, 2021 5:11:19 AM

'Osul resumes Air Elemental form (large) and takes up position above Brawn.
{Perception: not in contact with the ground}

—————
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


DM(James M) - Map - Badgers and Burrows 
Tuesday March 2nd, 2021 8:46:08 AM

Atlas moved forward, but kept behind Elyngael.
Armand used his magic to create a spiral staircase to the upper level.
Elyngael checked to make certain Brawn was with them in the tunnel. She also mentioned that she felt the ground vibrating.
Neshi opened up a dimension door and transported the three of them into the tunnel above where Neshi flies up towards the ceiling. 
Vamir flies up into the tunnel above and looks around as he sends his dancing lights further down the tunnel.
Osul transforms into an air elemental and flies above Brawn. 

Armand gathered up rocks and stone and with the aid of his magic fashioned a staircase to the passageway above. Once there Armand looked at the tunnel to see if it appeared to be made by the same creature. Based on the marks on the walls and the cuts and scratches upon the rock he felt certain that whatever made the tunnels below also made this one. 

Vamir unfortunately didn't notice the vibrations in the ground, but he was perceptive none the less and spotted something on the ceiling that glinted in the light of his magic. 

Elyngael could see that the passageway ended up ahead as she looked for tracks in the tilled earth. Elyngael Highlight to display spoiler: {The tunnel does not slope. As for tracks she only sees the gouges and scrapes from whatever lizard they are following.}


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 2nd, 2021 10:14:52 AM

Atlas shrugs his shoulders, "I don't feel it, but I'm guessing that vibrations are a bad sign. Careful ahead El, I've got your back."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Tuesday March 2nd, 2021 4:39:56 PM

Vamir suits carefully at the shiny spot on the ceiling, "There is something up here shining on the ceiling.. U am not sure what it is." Vamir sends his dancing lights towards it and flies a bit forward to attempt to identify it.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=13 ;
Tuesday March 2nd, 2021 5:32:40 PM

Armand advances to AB24, with his True Sight still going he should be able to see the end of the tunnel as True Sight negates normal and magical darkness, and illusion, and some other things. He looks up at the floating thing in the ceiling as he passes by it but he's more concerned with making sure there is no illusionary walls prohibiting their movement.
Perception 13 (d20+7)

"Maybe I should take my time instead of trying to rubberneck around and cover everything."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


PS I put Melzat and Vamir on the map, since Wade is not saying where they are but saying that he's up there moving dancing lights at the shinning thing.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=30 ;
Tuesday March 2nd, 2021 6:12:21 PM


Neshi keeps an eye out from above looking forward to where elyngael indicates and trying to keep an eye on Vamir as well.

Percepton DC 30

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=40 ; d20+4=11 ;
Tuesday March 2nd, 2021 6:24:58 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael advances until she can see the back wall of the tunnel (goggles of night) (AK24). She checks to see if the floor is still trembling. "This tunnel dead ends. Since Brawn knows he's on rear guard he will advance to stay behind Armand.(Z/AA 24/25)

Perception d20+23=40 checking the floor for traps, secret doors, and if the floor is still trembling.

Brawn sniffs around d20+4=11, He should growl if he scents a familiar enemy type they've encountered before. Can animals sense tremors easier? I know animals will often sense an earthquake before humans do.

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=27 ;
Tuesday March 2nd, 2021 7:50:20 PM

While the others examine the path ahead, Owen watches the rear. He peers back down the staircase. Perception: 27.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=39 ;
Wednesday March 3rd, 2021 7:05:20 AM

...okay, 'Osul can make "Huge" work.

'Osul spends the round jockeying for position, but end up moving a lot and ending up pretty much where he started.
He also looks at the shiny in the ceiling. {Perception:39}

—————[i]
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

Darkvision 60', Fly 120' (Perfect), DR 5/-, and Immune to Bleed, Critical Hits, and Sneak Attacks.


DM(James M) - Map - Badgers and Burrows 
Wednesday March 3rd, 2021 9:43:31 AM

Atlas admits that he doesn't feel the vibrations. 
Vamir flies over to the shiny spot in the ceiling to look more closely at it as he announces to those below what he has found. (DM: Moved to AM24)
Armand moves up and looks around to see the confines of the tunnel and checks for illusions.
Neshi watches and keeps an eye on Elyngael and Vamir as they move forward. 
Elyngael moves forward until she can see the end of the tunnel. She tells everyone that the tunnel ends up ahead. Brawn stays in the rear. She kneels to check the floor.
Owen wisely watches the rear as he looks down the staircase.
Osul transformed into a huge elemental and moved forward with Vamir to look at the thing in the ceiling. (DM: Move to AJ22)

Vamir and Osul move up to look at the thing in the ceiling. What they see is a large rock with airy pockets in it. Across the face of it is a stripe of rainbow flecks that look like the rock scraped them from something. 

Vamir and Osul KS: Dungeoneering DC 15 Highlight to display spoiler: {This is a piece of adamantium. From the size of it you can tell it might be large enough when crafted to make a greatsword or light armor. value 5,000gp. You will have to be careful removing it from the ceiling, but it is possible. With some careful digging you think you can remove it with about 50 minutes of careful work.}

Vamir and Osul KS: Nature DC 38 Highlight to display spoiler: {The flecks seem to be from a horn or claw scraping across the hard rock.}

Armand moved forward with an eye on the creatures floating overhead. His vision allows him to see the true forms of Neshi and Osul in the light of the dancing orbs. He cannot feel any vibrations in the ground. Armand Highlight to display spoiler: {Whatever Vamir and Osul has found there is a magic aura about it. Armand concentrates and picks up some abjuration magic.}

Yurr'Neshi stayed where he was and watched. All was quiet. 

Elyngael knelt and checked the floor of the tunnel but found nothing unusual. She did notice that the vibrations had stopped then started again. Brawn doesn't appear to have any tremorsense, but he's nervous all the same and starting to whine a bit. 

DM: Note, in order to view the object in the ceiling Osul and Vamir had to move. I've updated the positions on the map. 



Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+30=44 ;
Wednesday March 3rd, 2021 5:27:29 PM

{Knowledge(Nature): 44}

OOC: I have to admit that I thought we were taking about the cocoon/elemental thing. 'Osul has 120' move, and would avoid blocking Elyngael's view if possible


'Osul stares intently, wracking his brain - then light dawns. He utters a whispy, "Gouging and scraping of claw or horn - maybe both. What was that back there?" he asks, having had to pass within feet of it getting here.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+10=18 ;
Wednesday March 3rd, 2021 5:28:19 PM

OOC - DM, True sight negates magical and mundane darkness for 120 feet. I don't need a light source to see until the spell wears off.

Armand stares at the shiny thing in the ceiling. "Hey, guys that shiny thing in the ceiling is putting off a magical aura. I think it's the abjuration school. And there doesn't appear to be any illusionary walls up here so we either missed a secret door downstairs or up here."

He will then concentrate on the shiny object to try and see if he can determine more about what the properties of the spell involved could be.
Spellcraft 18 (d20+10)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=30 ;
Wednesday March 3rd, 2021 6:12:40 PM

DM- I'm confused. I thought the shiny thing near the ceiling was that thing at Y22, because in your map key you have it listed right next to 'near the ceiling' on your side of the key. Now there's "oo" as the shiny thing. What is Y22?

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael moves over to AK27 to examine the side of the tunnel wall.
Perception d20+23=30 checking wall for secret doors.

Brawn will keep an eye on things in toward the rear.

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=26 ;
Wednesday March 3rd, 2021 8:24:02 PM

Neshi moves forward keeping an eye out for anything out of the ordinary. Perception 26

"So do we examine this further of do we follow our burrower?"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 3rd, 2021 11:02:59 PM

Atlas leans on his sword, point down into the ground. "I wonder how much it will be worth if we can pry it out and sell it." You can tell from the tone that he's just killing time while he waits for the magical folks to figure it out.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+22=36 ; d20+23=31 ;
Thursday March 4th, 2021 3:53:14 AM

Vamir has no clue what he is looking at, and casts see invisibility on himself. "I am not sure what we are looking at here to be honest." Vamir hangs back and takes a careful look around (Perception DC 31)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 6/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM(James M) - Map - What Pit?  10d6=33 ; 10d6=32 ;
Thursday March 4th, 2021 1:51:11 PM

DM Notes: Unless you guys know different, Air Elementals are transparent so they won't block vision. As for the object at Y22, I think that's a PC icon, Neshi perhaps? Lets not use icons on the map from now on unless everyone knows what it's supposed to be. As for light sources, even with True Seeing you wouldn't be able to see reflected "light" without a light source.

Osul reveals that the rainbow marks on the rock came from a horn or claw.
Armand announces that the object in the ceiling has a magic aura. Abjuration he thinks.
Elyngael climbs the wall of the tunnel as much as she can to get from under Osul and started to examine the wall. Brawn is keeping watch at the rear.
Neshi keeps a sharp eye out as he asks about their course of action.
Atlas considers recovering the rock and try to sell it and mentions that to the others.
Vamir casts invisibility on himself even as he admits that he doesn't know what the rock and it's shiny bits are. 
Owen watches the rear.

Armand - Highlight to display spoiler: {You correctly identify the spell as an Alarm spell.}

It wasn't but a second after Atlas made his comment about selling the rock when the entire ceiling above Osul, Vamir, and Elygael collapsed upon them. A split second later the floor gave way as the ceiling and floor plummeted downwards with a large rock accompanying the falling debris. 

Osul, Vamir, and Elyngael, 33 Hp Damage, Reflex Save DC 30 for half - Fail Highlight to display spoiler: {You are pulled into the pit by falling debris and are covered in dirt and rocks taking another 32 hp as they batter you.} If you make the reflex save move yourself outside the pit area. Elyngael and Osul get a +2 Circumstance bonus to the Reflex save from their perception checks.

Osul - Highlight to display spoiler: {That was a really outstanding Nature Check. Osul seems to think that the flecks might be draconic in origin.}

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:0+47/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+13=23 ; d20+36=38 ; d20+46=47 ; d20+31=50 ;
Thursday March 4th, 2021 5:06:21 PM

"Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings."

{Reflex Save:23 vs 30 - 33+32damage}


'Osul gingerly, carefully gets to his flight, looking to see who or what else might be down here in the pit. He mutters several things about dragons, as he checks for further danger and then casts an eye over the injuries of anyone in the pit. If anyone else is seriously wounded he will cast Heal on the most serious.

{Perception:38 , Survival:47, Heal(assess/triage):50}

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=24 ;
Thursday March 4th, 2021 5:31:02 PM

Armand moves forward but stays clear of the edge of the pit, unsure if the ground is stable. He looks up at the shaft and down into the hole. "Is everyone okay?" he calls out, then mutters, That's a stupid question.
Perception 24 (d20+7)

"Atlas you should still have flying activated on your boots, fly down there and see if anyone is seriously injured and could be moved up to me to be able to heal them."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 84/139  d20+24=29 ;
Thursday March 4th, 2021 5:59:48 PM

Elyngael will take a hero point for +8 to her reflex save.
Reflex save d20+24=29.

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael drags herself out of the debris muttering things not meant to be heard.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=38 ; d20+23=29 ;
Thursday March 4th, 2021 10:37:59 PM

Vamir manages to fly away from most of the damage (Reflex DC 38) and then immediately Flys back towards the hole and begins to look for what caused the cave in (Perception DC 29)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger

Spells
Cantrips - all
1 - 6/7
2 - 6/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Thursday March 4th, 2021 11:52:50 PM

Hearing the commotion, Owen returns to the others and examines the situation to see if a casting of Stone Shape will help extricate the others.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday March 5th, 2021 1:03:17 AM

Atlas reacts immediately when Armand speaks, flying down to pick up those that are hurt and bring them back up to Armand. He starts with El, pulling the rocks off her and flying her back up. "You're getting my nice armor bloody, please do be more careful next time." He says it with a smile however, then gently sets her down by Armand.

As he passes Vamir he nods, then he turns around to get 'Osul if he didn't manage to make it out already by himself.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Friday March 5th, 2021 8:33:08 AM

Neshi moves forward so that he is above the pit and gets ready to lend a hand if needed to get any one out.


DM(James M) - Map - Clouds?  2d6=9 ; d20+11=29
Friday March 5th, 2021 9:34:49 AM

Osul was caught in the debris of the collapsing ceiling and thrown down into the pit that opened up when the rock from above impacted the ground. 
Armand moved as close to the edge of the pit carefully so as not to fall in and calls out to those that got caught in the landslide and suggests that Atlas might be able to fly down to them.
Elyngael too was caught in the falling debris, but seemed unharmed enough to use language befitting a sailor. 
Vamir flew back a few feet avoiding most of the debris, but was still pummeled hard by a few rocks on the periphery as he looks upward into the darkness above. 
Owen goes to examine the situation and see if his spells might help. 
Atlas flew down into the hole to look for those caught in the trap. 
Neshi flew forward and peered down into the pit to see if he could offer any aid.

A cloud of dirt and dust erupted from the pit floor to obscure everything at its bottom. Osul and Elyngael both were covered in rocks, dirt, and debris, but not enough to pin them. Osul saw the stone that came through the ceiling laying next to him in the pit. It was at least fifteen feet in diameter and almost perfectly round. The rock they were examining at the time lay next to it. Elyngael and Osul saw that the rainbow colored flecks on one side of it were still visible in the dim reflected light of the orbs dancing about in the tunnel above. 

Elyngael - INT Check DC 15 Highlight to display spoiler: {The color of the flecks remind her of the scat she saw outside the harvester camp.}

Up above those in the tunnel struggled to see down into the pit through all the dirt and dust that clouded the bottom of the pit as they called down to those below. 

Vamir saw a white cottony cloud start to form near the entrance hole in the ceiling, within moments the foggy cloud had surrounded him and Neshi. 

Neshi and Vamir - Highlight to display spoiler: { 9 Damage(Cold) - No Save, and are at half movement until they exit the cloud}

Elyngael Highlight to display spoiler: {That smaller rock the two were examining in the ceiling is a piece of adamantine and worth about 5K gp}

DM: Don't forget to update your position on the map or to post the coordinate you want your PC to occupy. The DM hates to make assumptions about your movement. 

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:0+47/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=54 ;
Friday March 5th, 2021 7:05:22 PM

'Osul looks as he flexes the fingers on his left hand. As an elemental there is nothing there, but as a human there is a non-magical crystalline ring in the shape of a dragon that changes colors - a Yuletide gift, and a reminder that he really should get that armor sorted - not that it would have helped in this situation.

"Alive, both!", 'Osul calls upwards like the howling wind through a canyon. He looks for any flaws or developing flaws in either stone, but particularly the large sphere [i]{Perception:54}[i]. He points it out to Atlas if he arrived/arrives. Otherwise he calls, "Oh, and Dragon claw and horn marks on the shiny thing!"

Back in whispy tones, he asks Elyngael, "Baby dragon's first hoard? I want to investigate, but I'm keen to get us back up to the rest of the Wardens. Maybe we can discuss it with all of us", he adds, pointing at the 15' sphere. If she agrees to leave (and hasn't already left with Atlas), he flies them up.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Saturday March 6th, 2021 4:41:00 PM

Is that cloud magical? Armand had detect magic up with the True Sight.

"I don't like the looks of that cloud/fog. Hurry up." He calls down into the pit. He then calls out in a loud voice directed upward. "Look we're here to see what's been causing trouble for the humans on the surface. We are perfectly willing to work out a peaceful solution!

If the cloud descends to where it would block the pit and there's still party members down there he will have Dispel Magic ready to cast on the cloud.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday March 6th, 2021 4:41:57 PM

Neshi moves out oh the cloud continuing in the direction he was going, moving to AO29 (cant access the map to move myself) chivering a bit. and muttering to himself.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 84/139  d20+1=19 ;
Saturday March 6th, 2021 6:44:05 PM

Intelligence Check d20+1=19

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael tells Atlas "Get me out of here." To 'Osul she says, "I think we may need your spells before Atlas's or my weapons. Some of the flecks on these rocks reminds of the poop I found on the trail. I hope we're not in a toilet. We may want to collect that adamantine when this is over."

Brawn will stay put. I would position myself out of the pit but I guess I'm waiting on Atlas.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 7th, 2021 12:35:02 AM

Atlas follows the command and lifts Elyngael out of the pit, quick as the wind.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   3d6+15=25 ; d20+23=27 ;
Sunday March 7th, 2021 9:29:33 PM

Vamir shudders as the freezing cloud decends upon him, and quickly flies backward to AN 27. "I do not know where this cloud comes from but it is colder than a wights heart" Vamir casts cure serious wounds on himself, taking care of all of his wounds. Vamir looks around carefully (Perception DC27) looking for both the seen and unseen (See Invisibility)

Melzat sensing Vamir's pain moves forward to Z30.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+17=25 ;
Sunday March 7th, 2021 11:02:30 PM

Owen looks out across the gap, making sure no enemies come out while the party is distracted. Perception: 25.

DM(James M) - Map - 6 - In the Tunnels 
Monday March 8th, 2021 8:41:53 AM

Osul called up to those above that they were alright and then discussed with Elyngael what they have found in the pit. 
Armand looked at the cloud that suddenly formed above the pit and called down into the pit that he didn't like the look of it. He then addresses an unseen being in the tunnels.
Neshi flew forward slowly. The fog was like thick syrup that impeded his movement. Once he was out Neshi was once more free to move as quickly as before. He hovered in the air and tried to shake off the cold. 
Elyngael called up to Atlas and requested a lift out of the pit. She states that the rainbow colors reminded her of the scat she found on the trail and that the rock those flecks were on was made of adamantine.
Atlas arrived at the bottom of the pit and lifted Elyngael up as he proceeded to carry her out. 
Vamir comments on the chill of the cloud and moves out of it before healing his wounds then he looks around for enemies.
Owen kept watch.

Osul nearly filled the pit with his elemental wind form as he watched Atlas arrive to wisk Elyngael away. Half a minute later the two were clear of the pit. (DM: Go ahead and mark your location on the map. - Atlas, Elyngael, Osul)

Armand examined the cloud with his vision and saw it was indeed magical in nature. There was no answer to Armand's call. Highlight to display spoiler: {10 minutes remaining on spell. There is also some residual magic coming from the bottom of the pit inside the cloud of dust there.}

Vamir cast his gaze around but saw nothing to indicate where the caster of that cloud might be.

Owen had climbed the wall of the tunnel a bit so he could see above those walking along the bottom as he watched out for anything that might come out of the pit or shaft above. 

Meanwhile the cloud of freezing fog hovered in the air. Neither did it rise or sink as ice crystals formed on anything it touched.  

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=4 ; d6=6 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ; d6=6 ;
Monday March 8th, 2021 5:46:49 PM

"Hmm, that cold cloud is magical in nature and there's some lingering magic below in debris cloud of that pit you all fell into. I'm not that good at identifying what spells might be used though, Owen or Neshi?"

When 'Osul rises in range Armand will channel to heal up everyone within 30 feet.
Everyone is healed 36 hp damage. (8d6)

"You know we need to start thinking outside of the box. Any one have something that they can summon that would be able to dig a side tunnel up an and around that ceiling hole? I know we can summon earth elementals, but they don't tend to leave a tunnel we could follow." Armand looks around for ideas.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires.
Detect Magic


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+15=23 ;
Monday March 8th, 2021 6:55:04 PM

Hearing Armand call out about identifying the magic used, Neshi takes a gander at the cloud and debris field Spell craft DC 23

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 8th, 2021 7:01:47 PM

Vamir shudders as the freezing cloud decends upon him, and quickly flies backward to AN 27. "I do not know where this cloud comes from but it is colder than a wights heart" Vamir casts cure serious wounds on himself, taking care of all of his wounds. Vamir looks around carefully (Perception DC27) looking for both the seen and unseen (See Invisibility)

Melzat sensing Vamir's pain moves forward to Z30.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 8th, 2021 7:06:48 PM

"I can turn into a burrowing creature but Iam not sure that would allow the party to follow me. If it will I will be glad to do so and start digging a tunnel to where ever you would like." Vamir looks around at the group.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+15=33 ;
Monday March 8th, 2021 7:45:46 PM

"Let's try this..." Owen casts Dispel Magic on the cloud (Targeted dispel; dispel check: 33).

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Monday March 8th, 2021 8:32:58 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

On the map again.

Elyngael asks Vamir, "What type of burrowing creature? Can Melzat do any digging with his roots?"
She dusts herself off and checks her weapons out of habit. She's not sure what's best but still has her bow out for now.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 9th, 2021 7:30:18 AM

No apparent flaws in the sphere - cool. Maybe the cold fog is supposed to induce the fracturing of the sphere. I'm not expecting it to waft all the way down there now.

'Osul hums a simple, repetitive tune as he follows Atlas and Elyngael back up to the landing.

DM(James M) - Map - 8 - In the Tunnels 
Tuesday March 9th, 2021 8:45:34 AM

Armand remarked on the magical nature of the cloud and the lingering magic at the bottom of the pit. As Osul, Elygael, and Atlas came within range he channeled energy to heal everyone around him. 
Neshi looked down into the cloud of dust settling in the bottom of the pit but was unable to see the bottom or any of the objects there. It would likely take a few minutes without an air elemental in the pit before that dust cloud settled. 
Vamir offered to become a burrowing creature but thought it unlikely anyone would be able to follow him. 
Owen cast dispel magic at the cloud.
Elyngael asked about the types of burrowing creatures Vamir might choose and if Melzat might be able to burrow. After checking her equipment all is well and mostly dust free if not soiled from being buried in dirt. 
Osul returned to the top of the pit shaft after examining the sphere. 

Owen's incantation created a nullifying effect on the freezing cloud that hung in the air and even as his spell ended the cloud started to dissipate as a harmless fine mist descended upon the ground around them. With the cloud gone those able could see the shaft above and could briefly see that was over 120' high as it vanished into the dark underground. 

Osul and Neshi's windy natures are also starting to pick up debris from the loose soil around them and thus hampering vision. As they get closer to the shaft visibility is decreased to 60' for everyone. 

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 9th, 2021 3:24:00 PM

Atlas moves to the other side of the pit and waits for the others to voice their opinions on how to proceed. "I'm happy to go wherever however, but my boots don't have much time left on this use, so I might need a boost if we're going up. Need to save the last use for emergency only."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday March 9th, 2021 5:28:03 PM

Armand cast Create Water (as a downpour) over the area of the pit, (30 gallons may be more like a single sheet of wet) in order to settle the debris and clear visibility. (If necessary he can do it a couple of times.)

"Be nice if we could carve a ladder or something into the wall. I can cast Air Walk once, so maybe on Brawn and then he at least can carry us up one at time." He looks over to Melzat. "I'm not sure how to go about getting Melzat up the shaft. I assume we need to go up. It would be unlikely that there's a secret passage in the bottom of the pit trap."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+22=29 ;
Tuesday March 9th, 2021 7:47:30 PM

Vamir turns to Elyngael, "Ican turn into a mole, gopher, armadillo, badger just large sized. Most of them have a decent burrow speed. My only question would be can the party follow me? Melzat is not a burrower at all." Vamir ponders for a moment (Knowledge Nature DC 29). "Armand Ican cast windwalk on many of us who can't fly and they can ascend and descend slowly to get to whereever we need to go."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Tuesday March 9th, 2021 9:53:11 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael has Brawn move up. "We certainly need to do something."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=23 ;
Wednesday March 10th, 2021 7:03:39 AM


Neshi takes out another light coin and moves a down the corridor a bit further to see what he can see.

perception 23

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday March 10th, 2021 7:04:33 AM

'Osul gets 5' above the deck to reduce the flying debris.

"I can bring a Purple Worm to the party. Nice wide digging space, but I'm not so sure about steering it though."

—————
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

Darkvision 60', Fly 120' (Perfect), DR 5/-, and Immune to Bleed, Critical Hits, and Sneak Attacks.


DM(James M) - Map - 10 - In the Tunnels  d20+8=13 ;
Wednesday March 10th, 2021 9:08:23 AM

Atlas carefully moves along the edge of the pit to the other side. 
Armand cast create water twice to clear the air of the dust and dirt created by the falling debris in a brief downpour in the area of the pit. Everyone on the far side of the pit was wet, but the dust was gone. He commented on a means to climb the shaft. 
Vamir listed the animals he could change into but questioned whether any could follow him. 
Elyngael directs Brawn to move up. 
Neshi move to the end of the tunnel and held up his light to peer at the wall in front of him. Aside from claw marks that ended here he saw nothing to indicate a secret passage or opening there.
Osul offers to bring in a purple worm, but doubts he could direct its course. 

Vamir Highlight to display spoiler: {If by large size, you mean like a horse, then you should be able to leave behind a hole large enough for a medium sized creature to move through. Especially since the roots of the grass seem to be holding the ground firmly enough to not collapse. Also, while the water has settled the dust here, Vamir suspects that continued air currents as they proceed will cause more dusty conditions further along in the tunnels.}

With the dust settled the Wardens were once more able to see up into the shaft. There at the top Armand saw something.

Armand Highlight to display spoiler: { There appears to be a platform of sorts at the top of the shaft on the east side that hangs out into the shaft. }



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Wednesday March 10th, 2021 11:53:18 AM

Vamir stops for a moment, "I should be able to leave behind a hole large enough for most of us to move through. However, Melzat, and Brawn would still have issues. The roots of the grass seem to be holding the ground firmly enough to not collapse. Also, while Armand has settled the dust here, I believe the air currents will cause dusty conditions further along in the tunnels. If a tunnel is needed i will turn myself into a large badger and begin tunneling in the direction needed."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 10th, 2021 5:26:00 PM

"I like the idea of using wind walk. It may have it's drawbacks, but let's go ahead and use that. Then those of us not already flying can get up and down these tunnels. There looks to be a platform at the top of the shaft. Probably where that rock thing came from."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 10th, 2021 8:37:03 PM

Atlas happily joins the windwalk party, "Ready and willing, let's check it out. Let there be wind!"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=15 ; d20+13=23 ;
Wednesday March 10th, 2021 8:37:05 PM

Neshi hears Armand's comment.

Why dont I fly up there and tie off a rope on something and then you all can use the rope to aid the climb?

That said Neshi starts making his way upward looking carefully as he goes to make sure he doesn't trigger anything on his way up.

Perception 15 & 23

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Wednesday March 10th, 2021 8:59:18 PM

Owen agrees with Neshi. "A rope would make things easier for everyone. We'll have to get back out at some point, too."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Wednesday March 10th, 2021 9:28:02 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael shakes her head at Neshi's suggestion. "Brawn has no hands he can't climb up a rope. Also there may not be anything to tie the rope to."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday March 11th, 2021 8:03:07 AM

'Osul crosses the pit and casts Air Walk on Brawn. He will follow this up wth Melzat.
Timers set for 2.5 hours.

DM(James M) - Map - 12 - In the Tunnels 
Thursday March 11th, 2021 8:42:37 AM

Atlas also liked the wind walk idea. 
Armand endorsed windwalk. 
Vamir talked about burrowing. 
Neshi suggested getting a rope at the top might be better.
Owen agreed that a rope had its benefits.
Elyngael reminds everyone that Brawn can't climb a rope.
Osul cast airwalk on Brawn and Melzat 

Neshi started to float upwards into the shaft. As he did so he noticed the claw marks on the sides as similar to those they'd seen below. When he got close to the top he saw a cylinder shaped rock with a stone platform laid across it and hanging a little out over the shaft itself. If he had an extra 20' of rope he'd be able to tie it around that platform, but they'd have to watch the weight they put on it. No more than one person at a time or it would pull the platform down on them.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday March 11th, 2021 3:55:35 PM

Atlas shrugs, "I have more rope, we can tie them together. Probably less disorienting this way anyway. I'll go first and test it out to make sure it can hold everyone."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday March 11th, 2021 5:32:44 PM

"Wait a minute Atlas. Just fly up there while fly still lasts on your boots. To my way of thinking worrying about getting out is unnecessary as this is go one of three ways. One whatever is at the end kills us all. Two whatever is at the end we kill. Three whatever is at the end can be negotiated with. If it's 1 then getting out doesn't matter. If it's two or three then we will likely be able to rest and recover spells. And as another option of last resort....I still have Longbranch's branch he gave us that when we break it, it opens a vortex passage back to home."

With that said, as 'Osul has cast Air Walk on Brawn and Melzat, Armand will cast Air Walk on himself. "Okay, let's go."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Thursday March 11th, 2021 5:52:38 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 (Brawn still has his) temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn-Protection from Energy acid. (this provides 60 points of absorption).
On Brawn-Air Walk.

Elyngael gets on Brawn (still has the exotic saddle, I just don't ride him when we are in scout mode). She gets him moving to go up the shaft.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday March 11th, 2021 7:43:19 PM

Vamir takes the time to cast wind walk on those who want it. "You can dismiss it when you want instantly, however, if you want to keep it it will take 30 seconds for you to return to your normal form. The spell will last 15 hours and can be cast on up to 5 creatures" Melzat begins walking upwards towards teh ledge using windwalk. Vamir will kick off on his broom last.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Thursday March 11th, 2021 8:09:22 PM

neshi gets up to the platform and hearing the conversation below moves away from the edge and sets up as a sentry watching the exit so to speak.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=48 ;
Friday March 12th, 2021 5:52:58 AM

'Osul shepherds the team up as the back marker, keeping an eye out for anything interesting or unusual.
{Perception: 48}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=16 ;
Friday March 12th, 2021 8:57:02 PM

Neshi continues to keep a look out as his friends make their way up the shaft.
perception 16

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 14th, 2021 4:26:02 PM

Armand goes cautiously up the shaft.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Sunday March 14th, 2021 4:33:07 PM

Elyngael and Brawn move up the shaft and Elyngael using her goggles of night to look around for the next route.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Sunday March 14th, 2021 9:15:08 PM

Vamir waits until everyone is up and then flys up last. As the witch evens with shelf he sends his dancing lights ahead.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Sunday March 14th, 2021 9:42:18 PM

Owen moves up the shaft with the others.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 14th, 2021 10:29:39 PM

Atlas blinks and somehow ends up with everyone else, unsure if it was his boots (that he thought had expired), the fun rope climb (that was so simple he didn't even feel it with his massive muscular frame), or a spell one of the others cast on him (they are quite handy in that way). No matter how it happened, he's ready to take on whatever might be waiting for them.

DM(James M) - Map - 15 - In the Tunnels 
Monday March 15th, 2021 8:48:32 AM

DM: Sorry about Friday's post. I thought I had it covered. If you guys would like to double up this week on one just let me know in an email. Note that there is a new map with Ortho and Cross section. Please place your PCs on the Ortho and if you'd like to remain flying put your altitude on the cross section map.
 
Atlas Offered to climb the rope first.
Armand suggested they all fly to the top of the shaft.
Elyngael mounted Brawn so as to ride him while he airwalked. 
Vamir cast his spells and followed everyone up last.
Neshi flew up and watched at the top of the shaft.
Osul also took up the rear.
Owen moved up the shaft.

At the top of the shaft they saw a rough rock cylinder with a stone platform balanced upon it. Recent scrapes upon the platform revealed that this was likely the resting place of the rock before it came through the ceiling upon them. There was no mechanism here that would have triggered the fall however and given the position of the cylinder and platform the latter would likely have fallen as well unless something prevented it. 

As for the tunnel, it continued along for as far as they could see as it turned to the left. At the bend in the tunnel it was smoky or hazy. (See map) 

Perception DC 15 Highlight to display spoiler: {There are two distinct footprints at the edge of the platform. Big ones, clawed and splayed out as you would expect from a 30' tall reptile. There are more of those rainbow flecks on the edges of the platform where claws might have gripped it.}

Armand - Highlight to display spoiler: {There is abjuration magic on the stone platform and residual transmutation magic on the platform structure.}

DM Jeremy  
Monday March 15th, 2021 10:55:36 AM

OOC...Sorry guys, I dropped the ball. DM James asked me to cover for him on Friday, but it completely slipped my mind. The wife and I are in the process of moving from south central Minnesota to west central Wisconsin, and, as a result, my brain has been more then a little frazzled, as of late. Add the moving stress, and the stress of starting a new job, and, well, I'm a bit of a basket case at the moment.

DM James 
Monday March 15th, 2021 1:38:43 PM

OOC: No worries Jeremy. You do a great job, better than me on my best day. You are allowed a slip here and there.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=21 ;
Monday March 15th, 2021 1:44:48 PM

As Neshi moves forward a bit to let the others up, he keeps his eyes open and sees the prints of the beast Perception DC 21

Ok same big tracks and rainbow sparkles...


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+10=17 ; d20+10=27 ; d20+16=24 ; d20+16=34 ;
Monday March 15th, 2021 5:40:34 PM

Armand looks things over. "Hmm, there's magic afoot here. Owen what do you make of this? There's abjuration magic on the stone platform and residual transmutation magic on the platform structure."

Spellcraft 17 and 27 one for each spell (d20+10)
Hmm, can I use Knowledge Arcane instead of Spellcraft? Page 101of the core books indicates that knowledge Arcane can be used with target 20+spell level.
Knowledge checks, 24 and 34 (d20+16)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139  d20+21=40 ; d20+12=27 ;
Monday March 15th, 2021 6:36:35 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael is riding Brawn and they are 5 foot above the ground, at least Brawn is since she's on top she's al little higher. Perception d20+21=40. She points at the tracks. [b]"Look there are footprints at the edge of the platform. Big ones, clawed and splayed out as you would expect from a 30' tall reptile. There are more of those rainbow flecks on the edges of the platform where claws might have gripped it. Knowledge Nature to identify the reptile. d20+12=27

Why is it knowledge arcane to identify if it's a dragon? In any case if she fails to identify the creature she will still point out the tracks to everyone else in case it's a different knowledge check to identify the creature.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=33 ; d20+22=26 ; d20+21=34 ;
Monday March 15th, 2021 8:35:35 PM

Vamir notices the flecks, and rubs his chin. The witch casts detect magic, and ascends until his head is just under the ceiling of the tunnel. Vamir scratches his head as he ponders the type of creature that would make these types of marks (Knowledge Nature DC26, Survival DC 34).

Melzat glides forward to AA 56 and begins the process of dropping out of wind walk.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+17=26 ; d20+24=35 ; d20+35=39 ;
Monday March 15th, 2021 9:36:16 PM

Owen sees the footprints and tries to identify the creature by the flecks that it leaves behind. Knowledge (Nature, Arcana): 35, 39.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=43 ; d20+46=61 ;
Tuesday March 16th, 2021 6:06:15 AM

{Perception:43}

"The main rock was very round, like an orange, and 15' across - I'm still not convinced it wasn't an egg of some sort. Unless there is a depression in the slab, I cannot see how it wouldn't have been easier to have just rolled it into the drop."

{Survival(Tracking):61}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
—————
Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)


DM(James M) - Map - 17 - In the Tunnels  d20+17=37 ;
Tuesday March 16th, 2021 9:16:14 AM

Neshi flew ahead and looked out for danger. 
Armand remarked about the magic he detected. 
Elyngael hovered over the tunnel floor with Brawn. 
Vamir pondered the marks and cast Detect Magic. 
Owen looks at the tracks as well and tries to identify the creature.
Osul commented about the rock he'd seen in the pit.

Neshi - Highlight to display spoiler: {The cloudy bits ahead smell a bit like smoke.}

Armand - Highlight to display spoiler: {The aura's shift and Armand recognizes the spell on the platform as an Alarm spell. The residual magic on the platform structure is stoneshape.Also he detects that the smoke at the end of the tunnel is magic in nature or has a magic source.}

Elyngael and Vamir- Highlight to display spoiler: {Yep, KS: Arcana to identify a dragon. What's crazy is that two of the same creatures with different CRs have different chances of being identified..sooo, this is an incredibly large reptile. Elyngael and Vamir know of no naturally occurring reptiles of this size.}

Owen - Highlight to display spoiler: { looked the tracks and the marks as the realization of what they faced hit him. What they were dealing with was a huge multicolored dragon, one of the most deadly of its kind and known for cunning and intelligence. It was probably watching them right now...through that smoke. Owen saw the tell tale flashes of light in the smoke that might be a breath weapon starting up. (You get a standard action before it fires, use it wisely).}

The wardens moved into the upper tunnel being watchful. Most were still hovering above the ground except for Melzat that stood on the end of the stone platform and Atlas who hovered in the shaft at the rear. 

DM: So, KS Arcana - As I read it you can use it to identify an active spell that is sitting on something. So a symbol or trap spell, but not a Fireball as it's being cast. If you'd like to get a ruling from the rules board I'll go with whatever is decided there. 

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 16th, 2021 3:27:54 PM

Atlas gives his traditional encouragement to move on, "Time is wasting, let's get moving. There's nothing ahead that we haven't dealt with before."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+33=34 ;
Tuesday March 16th, 2021 5:41:54 PM

I don't know who moved Armand, he was back at the platform studying it and that is where I originally placed it. He would never be in front of the party leads (Elyngael or Atlas). So I moved him back there.

"Hmm. An alarm spell was/is on that platform and someone used stone shape here as well. So we're looking at something that can cast some pretty powerful magics. That fog cloud thing ahead is magical in nature as well. So someone apparently intelligent...."

Armand ponders and activates Touch of Glory ((6/d) grant touched creature cleric level bonus on charisma based skill check).
Diplomacy 34 (d20+33)
He calls out. "Look we're here to find out what you have against the nomadic humans that live above ground. I'm sure there's been some sort of misunderstanding."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Tuesday March 16th, 2021 6:17:18 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael thinks there's someone in the fog bank ahead, because it's a pretty unnatural place for fog to be. She calls out, "You should listen to Armand. We can work in peace or we can work the other way. We're not so scary that you should need to hide yourself.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Tuesday March 16th, 2021 6:51:02 PM

Elyngael it kind of smells like smoke. I am staring to wonder if we are dealing with some sort of large Drake or even a dragon.....


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d4=2 ;
Tuesday March 16th, 2021 7:29:07 PM

Vamir hears the party and begins to prepare accordingly. Vamir casts spectral hand, and draws his Rod of Quicken.

Melzat moves forward 40 feet in Windwalk and continues to drop out of it. 2/5 rounds.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+14=23 ;
Tuesday March 16th, 2021 11:44:55 PM

Osul drifts forward, not confident that he's picked the type, and so how best to prepare. Multihued doesn't sound right.
Knowledge(Arcana):23}

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Wednesday March 17th, 2021 8:44:37 AM

Tuesday post continued...

Neshi takes a moment to use one of his blood line spells and casts Protection from energy - cold upon himself.

DM(James M) - Map - 19 - In the Tunnels  16d10=74 ;
Wednesday March 17th, 2021 8:54:39 AM

Atlas spurs the wardens on with his advice to not tarry. 
Armand attempted to negotiate with an unseen something in the tunnels. 
Elyngael tried to reinforce Armands words with her own.
Neshi added that the cloud thing ahead smelled like smoke and he suspected something draconic lay ahead of them.
Vamir readied himself as Melzat moved forward. 
Osul moved forward and searched his memory a bit more. 

Armand - Highlight to display spoiler: { DM: Character moves. Hehe. I did that. I didn't see him on the map at all so I placed him where I knew you'd notice. }

Armand tried to talk to whatever was up ahead but before he had a chance to breathe after his utterance a bolt of crackling electricity shot out of the smoke and through the darkness directly at him. It went over Atlas' head and barely missed Brawn and Elyngael. Armand was going to be dead center, he was doomed. Fortunately for the priest the bolt of lightning dissipated before it reached him. Osul however wasn't so lucky as he was caught in it's path.

Osul - Highlight to display spoiler: {Reflex Save DC 27 for Half; Damage 74 hp.}

A moment later there was a maniacal cackling as something heavy moved along ahead of them somewhere.

Off in the tunnels to the left you heard. "I DON'T NEED SMALL PEOPLE TO HELP ME TAKE OVER THE WORLD. Haha..HAHA...hahahahahahaha!"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+11=14 ;
Wednesday March 17th, 2021 10:30:48 AM

{Reflex:14 - ouch}

'Osul casts Heal, and leaves the retorts to the other wardens.


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 17th, 2021 5:27:23 PM

Are we in rounds?

"So it is indeed a dragon, and from the multicolored scales we've been finding I'm wondering if it has multiple breath weapons as well. I'm not sure how's best to prepare." Armand moves forward and casts Resist Energy electrical on himself.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic
Resist Energy - electrical (30) 150 minutes



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Wednesday March 17th, 2021 5:58:18 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 150 minutes

"So we want to stay together but stay apart from each other to minimize fire breath damage." Elyngael edges forward slightly and casts barkskin on herself. "Can anyone get rid of this cloud in front of us?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Wednesday March 17th, 2021 8:32:17 PM

Owen calls out to the others. "Yes, it's a multicolored dragon. We should be worried."

He activates his Invisibility field and moves to AE11, then casts Haste on the party.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 17th, 2021 10:15:27 PM

Atlas ducks, then checks his hair before running over to check on 'Osul. "Maybe I was a bit hasty?"

After checking on 'Osul, and realizing the others are more equipped to help, he grumbles to himself, "A dragon? Ugh, I knew I should have made it to the Catacombs before we left. This gold isn't going to do me any good against a dragon."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday March 18th, 2021 12:18:30 AM

Vamir’s eyes widen at the bolt of electricity and he let's out a gasp as he sees it strike Osul square. Vamir grimaces and follows the others down the tunnel for the full extent of his movement.

Melzat moves to stay with the group. Dropping out of windwalk 3/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Thursday March 18th, 2021 7:15:29 AM


Shocked by the suddeness of the attack, Nesi is kind of glad to be up and away.

As Elygael mentions the cloud, Neshi moves within about 4 feet of it and lets loose with a "Gust of wind" spell, hoping that will dissapate it.

DM(James M) - Map - 21 - In the Tunnels 
Thursday March 18th, 2021 7:51:29 AM

The attempt to dissipate the cloud worked, but like before when there was excess wind in the tunnel it kicked up a cloud of dust that rolled out and away in all directions. The effect was to limit vision to sixty feet.

Although the tunnel dead ended here there was a turn to their left that went as far as they could see.

Perception DC20 Highlight to display spoiler: {Where the tunnel dead ends you can see a spot of cloudy darkness in the wall of the tunnel. }

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=17 ;
Thursday March 18th, 2021 5:39:29 PM

"A multi colored dragon? I'm not sure I've ever heard of such. Let me think for a minute." Armand tries to think if he's heard of anything or has an idea as to weakness as he moves forward a bit.
Knowledge Arcane 17 (d20+16)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 100/150 rounds
Light - on glaive
True Seeing - 126/150 rounds
Air Walk 1450/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1499/1500 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=39 ;
Thursday March 18th, 2021 6:24:32 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1499/1500 rounds
Barksking on Brawn +5 AC, 1500 rounds

Elyngael casts barkskin on Brawn and moves forward slightly so she can look a bit down the bend in the tunnel. Perception d20+23=39

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=24 ;
Thursday March 18th, 2021 7:57:42 PM

Vamir moves within 60 feet of the dark spot and cast True Seeing on himself.

Melzat moves to stay with the group. Dropping out of windwalk 4/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

OOC: Iwill be honest I do not understand the map. Feel free to place Melzat and Vamir where ever you feel most appropriate.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Thursday March 18th, 2021 11:48:53 PM

OoC: Everyone, I cast Haste last round, make sure you take that into account!

Maintaining his Invisibility Field, Owen moves to Atlas and casts Displacement on him.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday March 18th, 2021 11:59:27 PM

Atlas squints into the darkness, "Nope, don't see a thing. Not sure what I think about a rainbow dragon. Part of me things it should be a pet for a little girl, while the other part wonders how many breath weapons it has that can kill us. This should be interesting."

-----------------------------------------------------------------
Haste: (14 of 15 rounds left) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday March 19th, 2021 7:48:19 AM

"Help... yeah!"
We push on... we seem to be diminishing in number.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (14 rounds) - +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=21 ;
Friday March 19th, 2021 8:29:12 AM

Neshi thinks about the posibility of a multichromatic dragon, but comes up with nothing. Seeing that the cloud is gone once the debris settles down.

So, are moving onwards?

Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Friday March 19th, 2021 8:48:17 AM

So two options face our intrepid adventurers.

Once the dsut settles the group moves forward about 120 feet and finds there is a decision to be made. There is a passage to the left that seems to be the direction from which the voice came out of, that tunnel seems to go on straight for goodly distance, so that the party can't see whaere or if it turns or ends.

And then there is the partially obscurred area still in front of the group that appears to go on for about 90 feet more where there seems to be a wall. The good elven eyes of the party can see what may be a 3 foot in diameter, dark filled, rough hole (tunnel) going into the wall leading to who knows where?



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+21=29 ; d20+23=33 ;
Saturday March 20th, 2021 7:33:24 PM

Vamir scours the area in front of the 3 foot hole for signs of passage. (Survival DC 29, Perception DC 33).

Melzat moves to stay with the Vamir. Dropping out of windwalk 5/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 21st, 2021 11:55:16 AM

Atlas throws his hands up, "I would like to head towards that voice and end this thing, but I'm guessing that one of these other ways will allow us to come at it from a direction it is not expecting. Especially if this is it's lair. It's going to have every advantage."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 21st, 2021 12:54:39 PM

"Agree Atlas, but it could also be a trap of some sort. The question is could the dragon have fit down the other hole, and can we, especially our larger party members."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 100/150 rounds
Light - on glaive
True Seeing - 126/150 rounds
Air Walk 1450/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1499/1500 rounds
Haste 14 rounds




Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+27=42 ;
Sunday March 21st, 2021 5:13:48 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1499/1500 rounds
Barksking on Brawn +5 AC, 1500 rounds
Haste on both.

"But does it have room to turn around in these tunnels? If it's too big we might be able to catch it and have it at a disadvantage." Elyngael will check for tracks to determine which way the dragon went and how big it might be. Survival d20+27=42

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Sunday March 21st, 2021 6:54:21 PM

Owen feels his heart pounding with the threat of a dragon.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Monday March 22nd, 2021 5:34:40 AM

'Osul takes a moment for introspection.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (14 rounds) - +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 23 - In the Tunnels 
Monday March 22nd, 2021 11:20:20 AM

Vamir searched the ground in front of the hole in the tunnel wall for signs of passage. Melzat stayed near him.
Atlas expressed his frustration. 
Armand thought the small hole might be a trap.
Elyngael questioned if the dragon might be able to turn around in the tunnels. 
Owen was getting excited about the thought of encountering a dragon. 
Osul sat back in thought. 

Vamir - Highlight to display spoiler: {Vamir searched the ground and the hole for a bit and saw no evidence that anything moved through the small 3' diameter tunnel at the end of the 30' diameter tunnel. He did see some crystalized fragments that appeared to be melted dirt. Possibly from an electrical charge passing near the surface of the tunnel. The small tunnel itself had a cloud of freezing air inside it that he recognized from before. He didn't stick his hand completely inside, but knew his hand would freeze if he did.}

With dust continuing to circulate in the tunnel complex visibility was a problem. It seemed that the burst of air had pushed the dusty cloud of debris tens if not hundreds of feet along in all directions. 

Meanwhile the sounds of the large creature moving about in the tunnels faded until they were once again isolated here in the silent darkness.

DM Notes about the map: Since we have so many flying people I felt it necessary to show altitude on the map. That actually saved most of you with that lightning bolt since it had to be fired in 3D space. The Top Down is a traditional map showing your location and the altitude view shows how far off the floor you are.

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=40 ;
Monday March 22nd, 2021 5:22:07 PM

I guess my 47 track score (survival) reveals nothing since you seem to indicate that nothing is revealed other than my wondering how big it was?

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1498/1500 rounds
Barksking on Brawn +5 AC, 1499/1500 rounds
Haste on both.

"Let's go." Elyngael and Brawn turn the corner and continue down the tunnel. Checking for tracks and anything suspicious. (Goggles of night 60feet). Perception d20+23=40

DM James: Yes, the tracks are everywhere and all are recent. Was there anything specific she was looking for?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=17 ;
Monday March 22nd, 2021 7:43:39 PM

Armand rounds the corner and realizes that he has to not move his full movement lest he become front man. He stays on the alert.
Perception 17 (d20+7)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 99/150 rounds
Light - on glaive
True Seeing - 125/150 rounds
Air Walk 1449/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1300/1500 rounds
Haste 13 rounds


Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Monday March 22nd, 2021 8:52:04 PM

well depending on how thinck the wall with the hole in it is, I can get us through it fairly quickly as it seems to be all natural rock, unless we want to go down the long dark passage.....


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 22nd, 2021 11:17:06 PM

Atlas follows El, but looks back to address Neshi, "Let's save it until we have a better understanding of what's going on. For all we know, we might need that spell to escape."

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=48 ;
Tuesday March 23rd, 2021 8:18:27 AM

'Osul takes up position above and behind Elyngael and Brawn, and looks ahead into the dark - like that's where he lives. He immediately shares with the team anything he discovers.
{Perception: 48}
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (13 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 25 - Ambush Anticipation 
Tuesday March 23rd, 2021 8:58:10 AM

Elyngael continued to examine the tracks left by the dragon.
Armand pulled up short so as to not be in the front rank.
Neshi commented that he felt he could get them through the 3' diameter hole though he wasn't aware how deep or long that small tunnel was.
Atlas followed Elyngael and spoke to Neshi about saving his spell. 
Osul moved up behind Elyngael and Brawn.  

Elyngael - Highlight to display spoiler: {Apologies if I seem to have ignored you. The tracks in these tunnels are all very fresh and everywhere. You can also tell the dragon remained stationary at several points along the tunnel. The most recent tracks are leading away from the party and the platform where the rock was dropped. }

The tunnels remained quiet as the group made its way further down them. Osul peered down the tunnel as well and remarked that he could see where the tunnel turned again, this time to the right, but it was further ahead in the dust cloud that was everywhere. He remarked that the dust seemed to be thinner at the top of the tunnel. 

Armand - Highlight to display spoiler: {Armands true seeing detected the remnants of magic about 30' into the side tunnel, though whatever effect it delivered was undetectable due to the weakness of the spell.}

Though they may have all wanted something different, the dragon seemed content to let them move along undisturbed for the moment. Though none of them said it out loud they all knew it was likely just setting them up for the next ambush.

From up ahead somewhere..."YOU REALLY SHOULD TURN BACK. ONLY DEATH AWAITS WHERE YOU DARE TO TREAD. MY VICTORY IS INEVITABLE AND YOUR DEMISE FORETOLD IN THE PROPHESIES. EVEN IF YOU MANAGE TO ESCAPE MY TRAP MY ALLIES WILL COME FOR YOU AS I'VE MARKED YOU FOR DEATH. haha.hehe..hahahahahahahahaha!" it ended with a maniacal laugh.

WILL save DC 15 - Highlight to display spoiler: {The voice is an illusion placed into your mind.}

Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=18 ;
Tuesday March 23rd, 2021 2:03:36 PM


Neshi shakes his head a moment as the voice rings through it.

"Whatever it is, is planting its voice in our heads. It is some sort of magic."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 23rd, 2021 3:37:59 PM

Atlas yells back, "WE ARE IN THE PROPHESIES? I ALWAYS WANTED TO BE FAMOUS. DO WE DIE A GOOD DEATH?"

He turns and looks back to the group, "Seriously, we're in a prophesy. That is pretty awesome."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=31 ;
Tuesday March 23rd, 2021 5:35:44 PM

Will save 31 (d20+17). So if I succeed in the roll I don't hear the message or I get that the message is an illusion/fake?

"This is going nowhere fast. If we had a direction I'd be tempted to summon a bulette to cut a side passage, but I don't know how far away dinglebut is."

Armand will move forward and again cast create water to dissipate the debris.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 98/150 rounds
Light - on glaive
True Seeing - 124/150 rounds
Air Walk 1448/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1299/1500 rounds
Haste 12 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+11=20 ; d20+6=20 ; d20+23=35 ;
Tuesday March 23rd, 2021 6:03:30 PM

Re tracks, she was trying to determine the size of the dragon.

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1498/1500 rounds
Barksking on Brawn +5 AC, 1499/1500 rounds
Haste on both.

Elyngael's Will save d20+11=20
Brawn's will save d20+6=20

Elyngael continues on, she doesn't like the idea of everyone being clumped at the top and elects to stay in her lower position. Her goggles of night should protect here and Brawn can just close his eyes and let her guide him. She will remain alert. Perception d20+23=35

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste  d20+16=34 ;
Tuesday March 23rd, 2021 7:18:18 PM

Owen, as an illusionist, immediately recognizes the false voice. "It's an illusion, ignore it."

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+23=36 ;
Wednesday March 24th, 2021 2:08:59 AM

{Will Save:36 vs 15}

"The good thing about a voice in your head is not knowing where the owner is. Good for them, at least. Also, not knowing how long ago it was set up, or whether or not they are still alive."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+14=24 ;
Wednesday March 24th, 2021 7:03:30 AM

Vamir relays the information he gleaned about the hole and is about to suggest bypassing it when he hears the voice in his head (Will save 24).

Melzat moves to stay with the Vamir, and drops out of windwalk.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

DM(James M) - Map - 26 - Ambush Anticipation 
Wednesday March 24th, 2021 9:18:14 AM

Neshi remarked that the voice was magic.
Atlas marveled that they were mentioned in prophesies. 
Armand cast create water again and it worked in the immediate area,
Elyngael continued to examine the tracks left by the dragon and moved closer to the ground.
Owen identified the voice as an illusion. 
Osul made a comment about voices in your head. He seemed to have some experience with them.
Vamir relates all he knows about the hole as Melzat touches down near him. 

Armand's spell worked to clear the area near them but the dust cloud had traveled too far and vision was still obscured outside the area of his spell. 

Elyngael - Highlight to display spoiler: {The dragon appears to be really really big. About the size of a sailing ship. About 50-60' long she'd guess. }

With the dust cloud somewhat clear they could see that the tunnel turned to the right and continued along for a bit before the particles in the air obscured vision too much to see. Osul thought he might be able to see above the debris cloud if he concentrated enough. The tracks here did look fresher than those they'd seen in the tunnels below.

DM Note: The map has changed to move you along. Make certain you place your PC on the map or let us know the coordinate where your PC is.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 24th, 2021 5:22:21 PM

Armand continues forward (1 move with haste). "Some of you guys are falling behind. Remember we are hasted."

Armand again cast create water to dissipate the debris.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 97/150 rounds
Light - on glaive
True Seeing - 124/150 rounds
Air Walk 1447/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1298/1500 rounds
Haste 11 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=25 ;
Wednesday March 24th, 2021 6:06:12 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1497/1500 rounds
Barksking on Brawn +5 AC, 1498/1500 rounds
Haste on both.

Elyngael and Brawn move up. "I think this dragon may be 50 or 60 feet long." She still is on the alert and has an arrow at the ready. Perception d20+23=25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Wednesday March 24th, 2021 6:06:59 PM

Owen moves forward with the others.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Wednesday March 24th, 2021 8:31:19 PM


Staying near the ceiling Neshi moves up toward the front to protect those up there.

Hearing Elyngael's comment, Neshi mutters a mild curse. "Domi's hairy nostril, that's a big dragon for underground."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 24th, 2021 11:45:57 PM

Atlas whistles long and slow, "That's a nice sized dragon. This might not be as quick as I had hoped." Then under his breath, "It would be nice to be in the prophecies."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=27 ; d20+21=34 ;
Thursday March 25th, 2021 3:20:36 AM

Vamir continues flying near thr ceiling with Melzat below him. The witch and his companion trail the party watching for signs of danger. (Perception DC 27 Survival DC 34)

Melzat moves to stay under Vamir,

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=46 ;
Thursday March 25th, 2021 8:37:13 AM

'Osul closes (still not taking full advantage of the haste speed) and faces the wall of cloud.
"All I'm seeing is cloud."

He peers into the mist.[i]{Perception:46}
—————
Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (12 rounds) - +30' speed, +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.

DM(James M) - Map - 28 - Ambush Anticipation 
Thursday March 25th, 2021 9:31:18 AM

Armand moved quickly forward and cast Create Water
Elyngael stayed vigilant as she moved forward with weapons at ready. 
Owen moved up with the others.
Neshi commented about the dragons size. 
Atlas remarked about the dragons size and whistled.
Vamir and Melzat took up the rear as they followed the rest of the Wardens.
Osul looked into the dust cloud and saw that the tunnel turned back to the right. 

Armand cast his create water spell once more and cleared the area of dust, yet the tunnel ahead was still cloudy with the debris that moved along in the enclosed space. Osul however was able to see from his vantage point as were some of the others since the cloud did seem to be thinning. Of the dragon they saw nothing as they moved along. 

DM: Moving the party along, positions not official until the next DM post. 

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday March 25th, 2021 5:43:08 PM

I assume we're skipping forward 2 rounds from your counter indicator.

I really don't see what there is to do other than keep advancing. Armand will use one of his protection from energy caster level 5 scrolls. "Oh, being in prophecies isn't that great Atlas, half the time they aren't really prophecies just the rantings of some poor delusional soul." Armand will make no effort to be quiet in what he says.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 95/150 rounds
Light - on glaive
True Seeing - 122/150 rounds
Air Walk 1445/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1296/1500 rounds
Protection from Energy-fire 60 hit points 49/50 rounds
Haste 9 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=31 ;
Thursday March 25th, 2021 6:10:38 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1495/1500 rounds
Barksking on Brawn +5 AC, 1496/1500 rounds
Haste on both.

Elyngael and Brawn move up. Keep moving forward. She still is on the alert and has an arrow at the ready. Perception d20+23=31

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday March 25th, 2021 8:29:49 PM


well, Armand, Atlas, you want I should umm, how should I say it? Prepare the way???

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Thursday March 25th, 2021 9:30:24 PM

Owen keeps moving forward with the others.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday March 26th, 2021 6:55:42 AM

'Osul moves along the wall, towards the cloud.

DM(James M) - Map - 30 - Ambush Anticipation 
Friday March 26th, 2021 9:05:23 AM

The dust was starting to settle and as the wardens approached the next turn in the tunnel they saw to the right the other half of the smaller hole they'd seen from the other side. This side looked like it had been dug out to leave a small tunnel large enough for the dragon's head. The deep footprints to either side of that tunnel indicated that the creature had leaned forward to look through the narrow passageway.

The intersection was unusual as well due to the rime of frost on everything. They recognized it from the cold cloud in the shaft leading up to this level and decided that a cold cloud must have been here until very recently.

Further along in the tunnels they could see that another shaft opened up, this one lead down.

DM: Time is variable between posts as I'm estimating travel, actions, and searching.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Sunday March 28th, 2021 7:46:26 AM

well that was a bit of a let down. I just knew he was going to be opposite that hole. Well I guess we just keep going and wait for the beast to pop out from somewhere.

May I suggest we be a little closer so as he doesn't cut some of us off fromm the others somehow?

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Sunday March 28th, 2021 12:07:02 PM

Owen tosses a stone down the tunnel to see if anything is lurking there invisibly. (Yes, he knows he can cast See Invisibility.)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 28th, 2021 12:57:48 PM

Armand shakes his head, "How trite. You would think an entity that has been spoken of in prophesies would have more originality as well as pugnacity."

Armand will use 2 scrolls in the time shift, both resist energy 2nd level. One on Atlas and one on Brawn, for cold resistance. 120 round duration, resist cold 10.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 93/150 rounds
Light - on glaive
True Seeing - 120/150 rounds
Air Walk 1443/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1294/1500 rounds
Protection from Energy-fire 60 hit points 47/50 rounds
Haste 7 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Sunday March 28th, 2021 2:33:50 PM

updating header

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=28 ;
Sunday March 28th, 2021 3:57:26 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1495/1500 rounds
Barksking on Brawn +5 AC, 1496/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 119/120 rounds

"Atlas you should be up front here and listen to the big words Armand is using." Elyngael continues to stay on the alert and ready. Perception d20+23=28

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+21=34 ; d20+23=30 ;
Sunday March 28th, 2021 9:57:01 PM

Vamir shakes his head, and remembering how much damage Melzat took from the reavers the witch shudders just a little. Vamir uses his meta magic rod to cast resist energy cold on Melzat for 150 minutes (30 points at level 11) and the follows that up with Magic Vestments before moving up and maintaining the rear guard.

Vamir keeps a look out for danger (Survival DC 34, Perception DC 30)

Melzat moves to stay under Vamir.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Sunday March 28th, 2021 11:11:03 PM

'Osul moves along the wall, around the corner, and opposite Armand.
He looks where the cold cloud was, and considers what it might have been doing there, before turning his attention forward.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (10 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 31 - Ambush Anticipation 
Monday March 29th, 2021 9:59:34 AM

Neshi stated that he expected the dragon to be on the other side of the hole. 
Owen tossed a stone down the tunnel.
Armand used two of his scrolls.
Elyngael called back to atlas who hadn't moved from the rear of the group.
Vamir remembered the fight with the reavers and cast resist energy on Melzat.
Osul examined the area where the cold cloud had been. 

Osul, Elyngael, Brawn, and Armand moved up while the others hung back in the tunnel As Osul passed the frosted area he saw the familiar rime left by a cold cloud and decided it must be a special property of the dragon. 

As they approach the shaft the distinctive smell of smoke reaches their noses as they realize that smoke is billowing up from the shaft ahead. Fortunately the smoke is not spreading as it might be difficult to breath inside that cloud of noxious mess.  

Perception DC 18 (Elyngael) - Highlight to display spoiler: {Elyngael can hear something large move in the shaft as faint echos of something at the bottom of the shaft reach her ears.}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 29th, 2021 10:40:39 AM

Atlas picks up his pace and catches up to Armand and 'Osul. "So what do you think, another hour, or are we going to be doing this for another week. I mean, this dragon could have dug this out for miles just for fun. It seems crazy enough."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday March 29th, 2021 5:41:27 PM

Armand uses one of the Protection from Energy 5th level scrolls he has. Quietly he says half in thought, "Hmm, we have a dragon, that keeps loosing its scales, has a cold arua, but apparently a lightning breath weapon. Does anyone know if this is natural for a specific dragon type or could this be some form of undead dragon?

and DM what we would roll for that, knowledge arcane for dragon, or knowledge religion for undead or are both required?

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 92/150 rounds
Light - on glaive
True Seeing - 119/150 rounds
Air Walk 1442/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1293/1500 rounds
Protection from Energy-fire 60 hit points 46/50 rounds
Haste 6 rounds
Protection from Energy - cold (60) 50/50 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Monday March 29th, 2021 7:38:59 PM

Catching up so as not to be left behind Neshi starts thinking about wht he might do if and when they come upon their reptillian foe.

So, can we try just once not to go charging in before the spell casters do a bit of softening up?

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 29th, 2021 8:13:11 PM

Vamir continues to keep up the rearguard. Hearing the conversation about dragons shakes his head, "If it were a natural beast Imight have some insight, but it is not, and so I do not." Vamir does begin picking up the various scales dropped by the beast just in case.

Melzat moves to stay under Vamir.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Will these scales work for the Eye of newt, toe of Frog spell?"

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Monday March 29th, 2021 8:22:38 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1494/1500 rounds
Barksking on Brawn +5 AC, 1495/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 118/120 rounds

Elyngael holds up her hand in a close fist. She points to her ears and then points down the hole. She makes another motion with her hand as if something raising up while again pointing to her ear with the other hand.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 30th, 2021 4:04:10 AM

"What if the cold cloud was keeping it at bay - susceptible to the cold? Doesn't explain the tipping of the rock..."
He catches the signals from Elyngael. "Not long Atlas, though maybe not the dragon? Maybe its pet." He looks back at the rune. "Maybe something cold to keep it's pet from wandering around or getting out?"
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (9 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 33 - Ambush Anticipation  4d6(1+2+5+1)+18=27 d6=5 d6=3 d20+28=44 16d10(9+7+6+9+3+5+2+7+10+5+6+1+7+4+2+5)=88
Tuesday March 30th, 2021 8:54:39 AM

Atlas complained about the dragon and it's delaying tactics. 
Armand speculated that the dragon that used cold and had lightning breath might be undead. He also casts Protection from energy.
Neshi moved forward a bit to catch up to the others. He also suggested allowing the casters to soften up the dragon with spells first.
Vamir tried to talk to the others from the back as he yelled through the tunnel. He found no scales. 
Elyngael stopped everyone that could see her as she made hand signals to those behind her. 
Osul mused about the dragons tactics, whether it might have a pet, and the frosty rime on the ground at the intersection that was even now thawing rapidly.

Armand - Highlight to display spoiler: {The Wold has silly rules about dragons, but if it were undead and a dragon I'd allow either check to suss out the details. It should be noted that you haven't found any scales, just bits of glitter.}

Elyngael - Highlight to display spoiler: {You hear what sounds like the clearing of a throat...}

"NOW NOW NOW." said the obviously illusory voice from just ahead in the rising smoke. "WHY WOULD I BE DEAD? HOW CAN A RULER ENJOY A GOOD SUBJECT MEAL IF HE HAS NO BUDS WITH WHICH TO TASTE THEM? I DO HOPE THOUGH ONE OF YOU BROUGHT SALT. HUMAN CAN BE SO...BLAND.SNIFF....SNIFF. ELF...THEY CAN BE A LITTLE ON THE SWEET SIDE SO AT LEAST YOU BROUGHT DESSERT." 

Just as the last echoes of that voice died down they could hear the ripping sound of fire as it blasted down the tunnel...from behind them.

Neshi - Highlight to display spoiler: {Neshi hears a wooshing noise and the dragon is right next to him and almost pushing him into the wall. Reflex save DC 27 to act in the surprise round or take 27 hp crush damage. As close as Neshi is he can see that this dragon is multicolored and it's scales are like a rainbow of colors ranging from red to voilet.}

Perception DC 44 to act in the surprise round.

Osul, Neshi, Atlas, and Armand take 3 hp cold damage from an aura. (Subtract any resistance you might have.)

Osul, Atlas, Armand - Highlight to display spoiler: {Reflex Save DC 27 for half, fail; Damage 88 hp, fire.}



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=54 ; d20+12=22 ; 10d6=33 ;
Tuesday March 30th, 2021 10:47:47 AM

{Perception:54, Reflex:22}

'Osul casts Quench at the Dragon(ST:No, SR:No, 33 damage to creatures with the fire subtype within the area) and on himself and anyone else who was burned.
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (8 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM Note: The breathweapon is a supernatural ability and cannot be dispeled or countered. Damage from the BW stands at 88, or Save for Half DC27. The spell does damage the Dragon however.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c  d20+17=20 ; d20+17=31 ;
Tuesday March 30th, 2021 3:43:26 PM

Neshi, somehow sensing the dragon's swift approach begins to move away and the down draft from the dragon begins to move him towrd the was Reflex 20 Adjusting his motion to compensate (hero point for reroll) he manages to avoid being crushed and moves out of the way. He immediately casts rock to mud on the rock above the dragon (2 cubic feet / level) and as the mud settles in a five foot deep area around the dragon immedialtely Quicken casts mud to rock encasing the lower five feet of the dragon in rock.

(If the dragon is elevated the collaps of the cieling should drop him to the ground with the same end result.)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+10=30 ;
Tuesday March 30th, 2021 5:23:24 PM

OOC, idle question did the dragon teleport in, 'cuase True Sight would have seen invisible.? And then REALLY a 44 to act in a surprise round? I don't think even Elyngael can hit that on a 20.

I'm not even bothering to roll perception because there's not a chance to make it.
Reflex save 30, (d20+10)

Somehow Armand manages to roll around the worst of the flames, and does.....nothing because he's surprised.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 91/150 rounds
Light - on glaive
True Seeing - 118/150 rounds
Air Walk 1441/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1292/1500 rounds
Protection from Energy-fire 44/60 hit points 45/50 rounds
Haste 6 rounds
Protection from Energy - cold (60) 49/50 rounds


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 30th, 2021 6:06:42 PM

OOC: Corrected HP

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 83/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=37 ; d20+14=26 ; d20+23=30 ; d20=3 ;
Tuesday March 30th, 2021 7:25:59 PM

Vamir and Melzat attempt to move out of the way of the dragon's breath. The witch managing to avoid the worst of the damage (Reflex 37 for 44 damage) while Melzat is not quite so lucky as his roots seem to trip him up (Reflex 26 for 88 Damage). Neither of the two can manage to do anything else this round.

Melzat: AC: 29 T: 16 F: 23 Hps: 62/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=26 ;
Tuesday March 30th, 2021 9:02:34 PM

Perception d20+23=26. Can't do anything.

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1493/1500 rounds
Barksking on Brawn +5 AC, 1494/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 117/120 rounds

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153  d20+13=24 ;
Wednesday March 31st, 2021 12:11:11 AM

Atlas turns in surprise, but instead of trying to dodge the fire, he gives the dragon an angry snarl and crouches down behind his shield. At the last second he dips his head behind the shield, knowing it will hurt, but managing to avoid much of the damage.

As the fire fades, he stands and says, "It's about time."

-------------------------------------------------------
Perception...yeah right :-)
Reflex Save: 1d20+13=24+4(Hero Point)=28 (pass)


DM(James M) - Map - 34 - Ambush Anticipation  8d6=26 ; d20+12=26 ;
Wednesday March 31st, 2021 8:51:49 AM

Osul cast quench which seemed to twist the dragons inside about a bit as it grimaced in pain. 
Neshi heroically dodged to the side as he rolled about in order to avoid arms legs and stomping feet as the dragon found it's purchase in the tunnel. 
Armand threw himself to the ground and avoided the worst of the firey breath. 
Vamir down the other end of the tunnel completely avoided the dragon's breath. DM: According to the map Melzat at Vamir are no where near the dragon, so no damage to Melzat. 
Elyngael was surprised by the dragons sudden appearance behind her.  
Atlas looks totally badass as he endures the brunt of the dragons breath from behind his shield. 

Atlas crouched behind his shield as waves of blue-red flame parted around it. Singed hairs and burnt skin weren't in the cards for the tough warrior as he stood in the aftermath of the flame and declared he was ready to fight at last.

Neshi cast his spell and with his hair flying about as if blown from a strong wind he raised his hands and brought down a ceiling of mud upon the dragon. Even as the mud settled around the dragons feet he transformed that mud into stone. DM: The dragon takes 26hp from the falling mud. The dragon was wiley though and beat its wings down and lifted itself out of the hardening mud before it could be trapped. 

Everyone was ready to fight, but the dragon had other thoughts as it intoned some ancient words and vanished a moment later. 

Spellcraft DC 19 Highlight to display spoiler: { Dimension Door spell}

A few seconds later the illusory voice returned. "I LOVE PLAYING WITH MY FOOD AND I SEE MY REAL OPPONENT FOR THE FIRST TIME. NEXT WE MEET...ATLAS...I'M CERTAIN YOU'LL BE AS TASTY AS YOU LOOK."



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday March 31st, 2021 10:12:37 AM

'Osul sits down and asks, "Is there anything still making its way up the smoky shaft?"
—————
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (7 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153 
Wednesday March 31st, 2021 12:02:05 PM

Atlas growls in frustration, then lifts his shield up into the air, shaking it with vigor, and yells, "I'm going to turn your skin into armor and feed the poor with your meat, and your teeth will make great bookends in our library. Just you freaking wait you coward!"

He takes a moment to compose himself, then looks to Neshi, "Hey, that was awesome, even if it didn't trap him, the idea was creative!"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=19 ;
Wednesday March 31st, 2021 5:38:13 PM

Armand was just getting ready and then the dragon dissappeared. "Really? Didn't your parents ever teach you, that you really shouldn't play with your food? You would think that someone all hep on ruling the world would be in the market for some able henchmen to handle the daily drudgery tasks. And here you are wasting a possible recruitment opportunity along with waisting your chance for a meal. I'm sure you really make your parents proud." Armand puts as much scorn and pity in his voice as he can.
Reverse? Diplomacy 19 (d20+18)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 90/150 rounds
Light - on glaive
True Seeing - 117/150 rounds
Air Walk 1440/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1291/1500 rounds
Protection from Energy-fire 18/60 hit points 44/50 rounds
Haste 5 rounds
Protection from Energy - cold (60) 49/50 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Wednesday March 31st, 2021 6:58:36 PM


Grrrrrrrrrrr! Domi's nose hairs! Thanks Atlas, though I am not sure how it managed to avoid that. In any case, that won't likely work again so now I will have to think of something else. Atlas are you buffed enough? do need/want a stone skin or mage armor?

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Wednesday March 31st, 2021 7:26:41 PM

Vamir shakes his head, the anger in his eyes evident as he flys up to Osul and reaches out his hand. The witch casts heal on his friend. "Is this creature an outsider? Iam trying to formulate a plan if not, Iam going to have to figure out something else!"

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=37 ;
Wednesday March 31st, 2021 8:36:57 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1492/1500 rounds
Barksking on Brawn +5 AC, 1493/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 116/120 rounds

Elyngeal and Brawn move toward the shaft and Elyngael takes a peak down. Google of night, darkvision 60, Perception d20+23=37.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Thursday April 1st, 2021 7:38:25 AM


Well, I don't know if it is an outsider or not, but it is multicolored and it's scales are like a rainbow of colors ranging from red to violet.

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