DM Mitch Monday December 7th, 2020 8:04:42 AM Ash finally relents. She gives detailed instructions for Mike and Briana to investigate several potentialities while they are off. Niall is ready too Lothlo asks if there is anything they should grab from the store before they head out. Beech grabs his pack being ready himself. Náro doesn’t think it is likely the thieves guild will kill Myrie like the group surmised. In preparation he goes over some spells. Zazu preps for the trip and helps the others do the same.
Preparations don’t turn out to take all that long. While the party is doing those others are continuing the investigation. The books prove as painful to decode as expected and little progress is made before they’re ready to leave.
The orc is talked to by just about everyone and they between them they basically get the guy’s life story. He’s actually only half orc, born here in the EK, and has always been muscle for hire, mostly as a bouncer or caravan guard. He got deep into gambling debt to the guild and has been working for Thomo ever since. He doesn’t really know what Thomo did for the guild and didn’t want to know, he just kept his mouth shut and did what he was told. He’s very clearly terrified of the guild and shared several rumors and stories of terrible things happening to those who cross them. He seems a rather pleasant fellow actually, once people stop threatening him with horrible death by lynching or the guild.
On Myre’s dissaperence all he knows is Thomo left early that morning and showed up hours later looking thoughtful.
There have been merchants cycling in and out of town since they got here, brining food and other goods to keep the town going while they get set up. Thomo was just one of the group, blending in effortlessly. No one’s exactly sure how long he was hanging around town, his wagon was just here on the edge of the clearing when they arrived, but none of them had been in town more than a day or two. Most of the time the Elf manned the wagon, selling knick knacks to those who wanted them but otherwise keeping to himself.
The wagon definitely has secret compartments and escape hatches and every search seems to find more. It’s in the process of being turned inside out a third time when the party leaves.
The party makes good progress heading towards the edge of the kingdom and the true culverwood. They take a boat most of the way before finding a place to store them and striking north. Though there’s no clear marker for the edge of the non-magical forrest and the magical one the party can tell as they reach it. Something about the plants up ahead is just… different somehow. Like they stretch for eternity in front of you.
Beech (JohnC) AC 14(18)/14/14,HP 0/16, Character Monday December 7th, 2020 6:39:04 PM "I've heard stories since I was a cub, but seeing for myself, the stories about the Culverwood didn't do it justice. Any one able to maintain a direction very well? I'd hate to wander in circles...."
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 (+1 save against fear and +1 to attack/damage.) Monday December 7th, 2020 9:46:04 PM I believe we were told how to get there, hopefully her instructions provided all we need to not get lost on the way. I don't particularly have any skills that would help us not to get lost
Naithi (Will D for James) Monday December 7th, 2020 9:49:41 PM
***posting for James*** I think that the most important thing is we constantly verify our direction and go too long without double checking we aren't being thrown off track. We have a lot of skills among us, and while it may be hard to notice if we are being nudged in the wrong direction, hopefully we can get back on track before we are thrown too much.
Niall (JonL) HP: 36/36 AC: 17/11/16 Monday December 7th, 2020 11:19:46 PM
"I am quite terrible in the woods.. but can always try and make a guess"
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 16/25 d20=20 ; d20+4=16 ; Tuesday December 8th, 2020 4:16:49 AM
Ash thanks her followers for their assistance and bids them to keep following any leads they might find.
"I've heard tales of trees moving and trails shifting within the Culverwood. We could most certainly become lost. I have no magical means of tracking our position, and my basic survival skills are pretty limited."
"Perhaps we could use the shadow glove to make a hand print on a tree every 60ft or so? It won't help if things move about, but it might be better than nothing". To test the theory Ash will don the glove and try to make a glowing blue handprint on a nearby tree.
DM Mitch Tuesday December 8th, 2020 7:33:25 AM Beech remarks he has heard stories of the Culverwood since he was a cub but the stories don’t do it justice. He asks if anyone is skilled in navigation. Lothlo has hope in the directions provided as he doesn’t have any skills to help with getting lost.
Naithi suggests they constantly verify directions to keep from getting lost.
Niall explains he’s terrible in the woods but he can always try to take a guess.
Ash suggests they leave a trail. She puts a glowing hand print on a tree. It works, but no telling if it’ll help you from getting lost or not.
The party edges into the magical part of the forest to experiment in direction keeping. Immediately they can feel the difference in the air. Everything just seems more… alive somehow. There’s also an unseen presence, like you get when someone’s watching you. Nothing malevolent, not even like the forest is really focusing on you, just a feeling that something is aware of you.
The handprint stays for as long as the party is looking at it, but the moment something distracts them and they look away it seems to vanish.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 Tuesday December 8th, 2020 4:59:15 PM Well, the hand print was worth a shot. I suppose the same thing is going to happen with non-magical trails we try to leave.
I can try shooting a couple arrows straight in front of us to keep us on a straight path, if they are in front of us we should be able to keep our eyes on them. Of course, if things are shifting it may not help much. What exactly were the instructions we had to find the ruins?
Naithi (Will D for James) Tuesday December 8th, 2020 5:02:02 PM If the forest is alive, we want to make sure anything we do to leave a trail isn't going to upset the forest... probably best to make sure you shoot at the ground and not at anything living like trees if we want to try that.
Zazu (AC18, HP10of18) and Boyo the bunny (AC16, HP9) (Cayzle) d20+14=30 ; d20+12=28 ; Tuesday December 8th, 2020 6:46:31 PM
Zazu works hard to lead the party through the magical forest. "Don't worry if you lose track of your direction, or find yourself wanting to go the wrong way. I was lucky to be born here, or I would feel the same."
Survival (to lead the way) 30 Know Nature 28
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 16/25 d20=9 ; d20+4=5 ; Tuesday December 8th, 2020 7:32:12 PM "If we'd thought about it we could have asked the settlement to keep a fire lit. We could then have used the smoke as a reference"
She feels better though on hearing Zazu's confidence.
Niall (JonL) HP: 36/36 AC: 17/11/16 Tuesday December 8th, 2020 7:52:30 PM
Niall follows someone that has a clue!
Beech (JohnC) AC 14(18)/14/14,HP 0/16, Character Tuesday December 8th, 2020 10:52:38 PM
Beech, keeps his bow ready, but tries to avoid stepping on anything that moves....
Náro (Violet) HP: (15/16) AC: (16) Tuesday December 8th, 2020 11:44:30 PM
Náro's traveled before in the Culverwood, with Zazu, so he trusts in his abilities to guide the party. Nonetheless, he'd forgotten what it was like to be in the real Culverwood in his absence... he forgot how blatantly magical it feels.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 d20+7=19 ; d20+2=6 ; Wednesday December 9th, 2020 12:41:02 AM
Lothlo does his best to keep the party headed in the same direction and to detect changes in the environment around them that could lead them astray.
Perception = 19 survival = 6
DM Mitch Wednesday December 9th, 2020 8:06:44 AM Lothlo says that the hand print was worth a shot but figures the wood is going to interfere with non magical trails too. He suggests shooting arrows in a straight path and keep their eyes on the arrows. He asks what the instruction was to find the ruins. Naithi suggests they makes sure anything they do to leave a trail doesn’t leave a trail and to make sure the ground is being shot at not anything living. Zazu works hard to lead the party through the magical forest he suggests the others not worry as he was lucky to be born here or he would feel the same. Ash laments they didn’t ask the settlement to keep a watch fire going to use the smoke for reference but she feels better because of Zazu’s confidence. Niall follows someone that has a clue. Beech keeps his bow ready but tries to avoid stepping on anything that moves. Náro traveled with Zazu before in the Culverwood so he trusts in the othe elf’s ability though he had forgotten what it was like to be in the Culverwood and how magical it feels. Lothlo does his best to keep the party headed in the same direction and to detect changes in the environment around them that could lead them astray.
The fey told them to enter the forest from a specific point, which they did, and head straight north for about a day. Due to the shifting nature of the woods it’s impossible to have any landmarks along the way so the party will have to trust in their survival skills to make sure they’re going in the right direction.
Zazu’s skills indeed prove adequate to the job. He’s able to lead the party through the shifting woods and keep them going in the right direction despite the strangeness of the place. A few incidents take place along the way, but nothing major. At one point the same tree keeps showing up every 5 minutes, but the group is able to confirm they aren’t going in circles and nothing else in the area looks the same other than the one tree. Maybe coincidence, or maybe the tree got curious and followed them - trees are supposed to be able to move in here after all. Another time a white deer is spotted some distance away but vanishes before anyone can pursue and get themselves lost.
At about midday the party runs a across a small spring that glows strangely resting in the roots of a great oak tree.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+21=34 ; Wednesday December 9th, 2020 2:15:17 PM
ooc: I just got my new phone and can lost again. It will take me some time to catch up on the back posts.
As we look around I focus on where we are and where we are going and keep the others informed to the best of my ability.
Survival check to keep from getting lost in the Culverwood = 34
Forst Walking: You gain a +2 on all survival checks and knowledge (nature) checks made in forests, an additional +2 on all survival checks and knowledge (nature) checks in the Wold's magical forests (total +4). You also gain an additional +6 on checks to keep from getting lost in such forests (total +10).
Beech (JohnC) AC 14(18)/14/14,HP 0/16, Character Wednesday December 9th, 2020 8:28:22 PM
Beech notices that the same tree seems to keep showing up.... It was remarkable because of the shape of the fork in the tree trunk.... Yup, it's weird.... "We staying on track?"
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 d20+7=26 ; d20+3=18 ; Wednesday December 9th, 2020 8:28:55 PM
Lothlo is intrigued by the glowing stream. Surely if people have run into glowing streams in the past they've told tales about this awe inspiring sight. The archer thinks back to whether such a spring might be a magical blessing of some sort, or dangerous trap. The druid also looks around the area for clues to the spring, and to make sure there are no dangers lurking nearby.
Knowledge (local)=18 Perception = 26
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 16/25 d20=15 ; Wednesday December 9th, 2020 10:15:41 PM
Ash isn't too concerned about the moving tree (since noone else seems to be), and she takes the sighting of the white deer as a good omen.
"Glowing stream? Probably best not to drink from it just yet" Ash casts a few spells as she looks over the glowing waters. "I wonder what other sights we'll see today"
DM Mitch Thursday December 10th, 2020 8:44:43 AM Naithi keeps trying to help the others from getting lost using the forest walking ability she shares with Zazu. Beech notices the same trees keep showing up and asks if the part is staying on track. Lothlo is intrigued by the glowing stream. He wonders if people have run into the glowing streams in the past and ponders if he’s heard tales of other such streams. Could it be a magical blessing or a trap? He also keeps an eye out for danger. Ash isn’t concerned about the moving trees and she takes the deer as a good omen. She suggests they not drink from it and casts some spells to determine the nature of the stream.
The pool is very much magical. It doesn’t seem to be poisonous though. Trying to remember stories and tales of glowing pools isn’t much help either. The Culverwood is a heavily magical place and there are all kinds of stories of magical pools both helpful and harmful. Legends tell of pools that gives eternal life or healing all wounds being found in the woods, but there are just as many telling of pools that turn you into a tree or make you forget everything.
Nothing around the pool gives any clues. It is very clear and nothing seems to be living in it. It’s ringed by tree roots and there aren’t any smaller trees in the small clearing so presumably it won’t turn you into a tree.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 Thursday December 10th, 2020 1:45:31 PM This may not be the time to take unnecessary risk, but... I'm not sure if it's the adrenaline from frustration over not having a good plan to rescue Myre, but I really feel called to take a drink from the spring.
Niall (JonL) HP: 36/36 AC: 17/11/16 Thursday December 10th, 2020 3:17:44 PM
Niall trusts in the abilities of the others to guide them but eyes the pool suspiciously. "I'm not sure drinking from it is the best idea."
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Thursday December 10th, 2020 4:04:34 PM
Ooc: Please ignore my previous post. I misread the description of the pool. DM note: I deleted your previous post to prevent confusion)
Seeing the great oak my Druidic nature overwhelms me. This feels special. Perhaps this is the Culverwood manifesting itself before us. I take a knee as Camalayas and Fizzgig follow suit.
We have come in a spirit of peace and unity to seek a life where we can live in harmony with the forest and it's creatures. I present myself to you...a child of the forest. A druid. A beast folk. One who seeks to walk the path of the lost child with her wild sibling, and future morphing.
I strip to my underclothes and slowly walk into the pool. Is nothing bad happens to me, Camalayas and Fizzgig follow in behind me.
Beech (JohnC) AC 14(18)/14/14,HP 0/16, Character d20+7=15 ; Thursday December 10th, 2020 6:41:21 PM
Beech raises an eyebrow.... He casts Detect Magic and concentrates on the pool long enough to try and get a reading on it....
Spellcraft 15
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 16/25 Thursday December 10th, 2020 6:59:22 PM
Ash let's the others know what she detects and can make of the water. She looks about the surrounding trees and roots to try and get further clues. Are the roots avoiding the water? Do those near the water look healthier or are they dying?
She isn't game enough to bathe in it but will try and collect a sample of it in a glass bottle - being very careful not to get any on her.
Zazu (AC18, HP10of18) and Boyo the bunny (AC16, HP9) (Cayzle) Thursday December 10th, 2020 11:49:25 PM
Zazu readies a color spray in case an attack is launched at Ash when she tries to collect her sample.
Náro (Violet) HP: (15/16) AC: (16) Friday December 11th, 2020 12:15:30 AM
Náro is able to avoid the allure of the pool, helpful or harmful it may prove, but can't help but think that it's quite beautiful... If the others prove that it's not dangerous, he might like to take a swim (or at least a drink). For now, though, he hangs back.
DM Mitch Friday December 11th, 2020 7:53:03 AM Lothlo really wants to drink from the pool. Nial thinks that’s not the best idea Naithi gets all reverent, kneels, and speaks to the tree and surrounding forest before going to go take a bath in it. Beech raises an eyebrow and tries to get a reading on the type of magic the pool is Ash tries to get more clues, then tries to get a sample. Zazu readies a color spray in case Ash gets attacked Náro avoids the allure of the pool at least for now
Naithi steps into the pool at the same time Ash lowers her bottle towards it and Beech is able to note that it reeks of transmutation magic. Then suddenly Naithi is a small dog. Panic fills her mind as a weave of strange new sensations assault her (DC 18 will save or be panicked, running in a random direction away from the pool. Success leaves you shaken)
The bottle in Ash’s hands is suddenly a small seal. It barks in alarm and thrashes in her arms - splashing her and causing her to turn into a medium sized snake. Panic also fills her mind as her suddenly legless body drops half on the ground - luckily not in the pool, or she would have possibly splashed some of the others. (DC 18 will save or be panicked, slithering in a random direction away from the pool. Success leaves you shaken)
The seal that was once a glass bottle does fall in the water but is to small to make a significant splash. It awkwardly climbs out and scoots away towards the edge of the clearing. It’s catchable in theory, but still dripping in that magic water.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+4=5 ; d8=1 ; Friday December 11th, 2020 9:48:17 AM
I step into the pool and feel the warm water envelope me like a second skin. All of my sense begin to heighten, enhancing the sensation as my body fills with energy. I drop to my hands and knees, overwhelmed by a flood of sensory input.
I shiver and my toes and fingers curl into balls with ecstasy and delight. I understand my purpose and the meaning of life. Smells, and tastes, and cuddles! Not that human nonsense...and....oh gods... What a cute tail! I must find out what cuddly animal that belongs to. I turn to catch it, but it moves out of view as I twist.
Suddenly an unbelievable smell hits my nose and I turn and see...humans... Danger! I shoot out across the spring on my four twinkling paws as I search for shelter. My little doggy body is so fast and light, and my eyes are so close to the ground that it is like laying on a flying carpet while navigating at full speed. [/b]
Save = natural 1 Direction = 1 NW towards tree roots
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 16/25 d20+7=14 ; Friday December 11th, 2020 5:46:50 PM
With Ash and Naithi touching the water at exactly the same time she is too late to issue a warning to the druid. Just like that Ash turns to Asp.
In a state of shock, she slithers off in a random direction away from the pool.
Will Save vs DC18: 14=Fail
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 Friday December 11th, 2020 9:26:37 PM
Lothlo isn't sure what to do about the fleeing companion, but he knows he doesn't want to touch that water after Ash got caught unaware. Remembering many instances where dogs have had difficulty getting out from under a blanket, Lothlo quickly grabs his blanket and throws it over Naithi hoping to stop her panicked fleeing
Beech (JohnC) AC 14(18)/14/14,HP 0/16, Character Friday December 11th, 2020 9:57:55 PM
Beech goes after Snake Ash and will use his bed roll to try and catch it. He was already considered strange because of his blood, he doesn't need more reasons....
Zazu (AC18, HP10of18) and Boyo the bunny (AC16, HP9) (Cayzle) Saturday December 12th, 2020 9:59:14 AM
"Oh wow! This looks like fun!" declares Zazu. "Come on, Boyo!" The elf takes a taste of the water.
Boyo watches his master dubiously and does not drink the magic water.
Niall (JonL) HP: 36/36 AC: 17/11/16 Saturday December 12th, 2020 2:52:53 PM
Niall runs off in chase of the small doggo version of his friend too to try and cut them off for Lothlo to use the blanket trap.
DM Mitch d8=7 ; d8=8 ; d4=3 ; d20=10 ; Monday December 14th, 2020 6:28:50 AM Naithi enjoys the change at first until she notices the rest of the party. She scrambles over the tree roots and takes off to the northwest. Ash slithers off to the west. Lothlo grabs a blanket from his pack and goes after Naithi Beech goes after Ash with his bed roll Zazu decides what the others are doing looks fun and drinks in from the water. Or tries, as soon as he touches it he turns into a goblin dog. He must make a DC 18 will save or run off to the northwest. Niall chases after Naithi and Lothlo
Unfortunately for the group none of the transformed party members run towards them, all running away from the general group. So as people take off to catch them they’re led directly into the woods. Not to far, it’s easy enough to catch up in less than a minute. Fortunately the transformation is short lived and soon Ash and Naithi find themselves returned to their body and their senses in the blankets and bedrolls of their companions.
Separated and vulnerable, the party doesn’t have much chance to get their bearings before the local’s show up to take advantage.
Two large, harry humanoids emerge from the forest wielding large clubs. They grow and wave the clubs menacingly as they approach Naithi, Lothlo, and Niall. One wears an ominous glowing mask.
Ash and Beech are ambushed by a swarm of monkeys. Hooting and howling, they swing down from the trees as the pair try to gain their bearings.
Another of the humanoids enters the clearing after Zazu takes his drink. Seeing everyone run off, or rendered an animal, It leers at Naro and licks its chops.
Zazu (AC18, HP10of18) and Boyo the bunny (AC16, HP9) (Cayzle) d20+4=6 ; Monday December 14th, 2020 9:46:41 AM
Goblin-Dog Zazu runs off! Boyo hops after his master. Something about the way the cute bun-bun wrinkles his nose communicates, "That was a bad idea!"
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 d20+7=8 ; d20+11=17 ; d20+11=20 ; d8+3=7 ; d8+3=9 ; Monday December 14th, 2020 11:00:32 AM
Two arrows already in hand, Lothlo calls out to the humanoids in a peaceful and nonthreatening tone. We are here on a peaceful mission, Let us know you are friends, or walk away peacefully, but if you advance at all or move even slightly I will need to assume we have to defend ourselves from you and will release these arrows..
If the humanoids do advance or make any moves that seems to indicate an attack, Lothlo will fire two arrows at the one closes to him.
Attack 1 = 17 Damage 1 = 7
Attack 2 = 20 Damage 2 = 9
Perception = 8
Beech (JohnC) AC 14(18)/14/14,HP 0/16, Character 3d4=4 ; Monday December 14th, 2020 4:14:23 PM
Seeing the monkeys come swarming at them, he rolls away from the swarm and putting his thumbs together, he unleashes a spray of fire at them, angling to avoid hitting any of his friends.
Burning hands damage 4
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 16/25 d20=16 ; Monday December 14th, 2020 7:12:53 PM
Ash realises that slithering along the ground is rough on your stomach. It's not something she is keen on trying again.
She doesn't want to hurt the monkeys so starts off by trying to scare them off. "Stay back! I don't want to hurt you! Shoo! Shoo! Rarrgh! Go on! Get!"
If that doesn't work she casts a grease spell at their feet.
-------------- Handle Animal/Intimidate: 16 - to try and scare the monkeys off 5ft step back away from the monkeys Cast Grease to cover a 10ft square when the monkeys are standing
Niall (JonL) HP: 36/36 AC: 17/11/16 Monday December 14th, 2020 11:03:24 PM
Niall follows Lothlo's lead and holds his hands up to appear non threatening, "We mean no harm. We are chasing our companion" he says with a nod towards the fleeing dog.
if they attack he draws his weapon to defend himself.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+8=12 ; d20+8=22 ; Tuesday December 15th, 2020 2:09:34 AM
As I return to myself I wait to see if a peaceful solution can be found.. but if one cannot Camalayas and I also go on the offensive with Camalayas circling around behind and trying to bite the enemy while I try to attend to disarm his glowing mask.
Camalayas hit ac 12, miss Naithi disarm mask = 22, 25 with charge and flanking. 26 if wearer is a plant, animal, or magical beast.
Náro (Violet) HP: (15/16) AC: (16) d20+7=20 ; Tuesday December 15th, 2020 9:03:37 AM
Náro stares in astonishment as most of his companions run off— and in greater astonishment when his last remaining companion does so voluntarily. Náro doesn’t have long to be astonished, however, not when he’s faced with an immediate threat. He feels scared, especially being all alone as he is, but he doesn’t let it show. He thinks he might be able to talk his way out of this one. ‘Greetings,’ he says, ‘My companions and I aren’t from here, as I’m sure you could tell, based on how quickly they all got enchanted.’ He laughs shortly. ‘We’re just passing through— hopefully we’ll be able to get out of here as soon as we can. Do you live here?’ He’s trying his best to appear as little of a threat as he can, figuring that the humanoid is probably angry because his territory was invaded. However, contrary to his words, he retroactively casts Mage Armor, just in case the humanoid does decide to attack. (Diplomacy: 20)
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+1=18 ; Tuesday December 15th, 2020 9:06:10 AM
Ooc: I didn't see a diploma roll from our group, so I made one. Diplomacy = 18.
Ooc how do I get better rolls with my +1 modifier than my level 20 character?
DM Mitch d20+10=12 ; d20+10=18 ; d20+9=19 ; d4=1 ; d6=4 ; d6=6 ; d20+8=14 ; Tuesday December 15th, 2020 11:52:41 AM Zazu and Boyo run away from the clearing Lothlo tries to reason with the creatures and readies 2 arrows should the creatures not listen. Beech unleashes a burning hand spell on the crowd Ashtries to scare the monkeys or failing that she’ll use grease NIall echoes Lothlo and if the creatures attack he makes precautions to be able to draw his weapon. Naithi waits to see if things can be resolved peacefully while Camalalyus circles around failing that she attempts a disarm Naro casts mage armor and tries to negotiate.
The two creatures facing Naithi’group hesitate, clearly not understanding but then the glowing eyes of the mask flash and a deep voice says something in a language no one can understand, causing them to roar and charge. One takes two arrows in the chest but doesn’t slow and both swing their heavy clubs at the nimble archer who dodges both.
Then Naithi yoinks the mask off the one which just enrages them further. The mask also animates in her hands and stabs her with a sharp tusk on the side of it’s painted mouth. She takes 1 damage and must make a DC 12 fort save vs poison or take 1 cha damage.
Ash does make the monkey’s hesitate but they take heart in their great numbers and descend on the group anyway, howling and batting at them, tugging at packs and pockets trying to find any food or other belongings that interest them. Both take 10 damage from the clawing monkeys
Naro’s diplomacy attempt has no better luck and the creature barely misses him with its club. Zazu finds himself back to normal a little way into the woods. Whether due to luck or them all being busy he is not accosted by the locals.
N/N/L party Sasquach 1 - 17 damage Sasquach 2 - 0 damage Spirit Oni - 0 damage
Ash/Beech Monkey Swarm - 6 damage
Beech (JohnC) AC 14(18)/14/14,HP 10/16, Character d20+7=10 ; Tuesday December 15th, 2020 3:54:06 PM
Beech, being unable to focus on a spell from all the monkeys runs away from the thrashing monkeys, double moving....
Niall (JonL) HP: 36/36 AC: 17/11/16 d20+5=18 ; 2d6+8=16 ; Tuesday December 15th, 2020 7:39:44 PM
Niall steps forward and takes a mighty swing of his great sword towards one of the large creatures attacking them after they swing their clubs.
--- Attack Squatch 1 with power attack
Hit ac 18, 16 slashing damage
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 6/25 Tuesday December 15th, 2020 8:39:47 PM
Ash also elects to make a strategic retreat, heading back in the direction of the rest of the party.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 d20+11=26 ; d20+11=18 ; d8+3=4 ; d8+3=11 ; Tuesday December 15th, 2020 9:04:41 PM Well, at least we tried. I wish I knew what those guys are saying... but I suppose the gist of it is that they want to fight.
Lothlo pulls out two more arrows, targeting the same sasquatch as before, then moving to the remaining sasquatch should the first fall, and the mask last.
Attack 1 = 26 Damage 1 = 4
Attack 2 = 18 Damage 2 = 11
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 4 arrows
DM Mitch d20+9=11 ; d20+8=13 ; Wednesday December 16th, 2020 10:50:31 AM Beech runs away from the monkeys with a double move Niall attacks Squatch 1 with his sword killing it Ash makes a strategic retreat Lothlo fires arrow at the 2nd Squatch considering the first one is dead.
The second sasquatch roars in rage as it’s companion goes down. It swings wildly at Niall, the club deflecting harmlessly against his armor. The mask floats up and also tries to bite him but doesn’t find a hole to pierce flesh.
As Beech and Ash flee the monkeys manage to snag one of their packs. Rather than following they all stop to dig through it and empty out the contents. It mostly contains food which they hoot gleefully about.
N/N/L party Sasquach 1 - 35 damage; dead Sasquach 2 - 15 damage Spirit Oni - 0 damage
Ash/Beech Monkey Swarm - 6 damage
Niall (JonL) HP: 36/36 AC: 17/11/16 d20+5=6 ; Wednesday December 16th, 2020 8:33:00 PM
Niall tries to take a swing at the other Squatch but trips and nearly cuts his own leg off instead.
---
Nat 1 on attack
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 d20+11=13 ; d20+11=27 ; d8+3=6 ; d8+3=10 ; Wednesday December 16th, 2020 9:00:49 PM You would think after seeing their friend fall that the would think twice about attacking... though who knows what that mask told them. I'd be a little afraid to disobey that thing as well Lothlo takes aim at the second sasquatch and send two more arrows flying.
Attack 1 = 13 Damage 1 = 6
Attack 2 = 27 Damage 2 = 10
Náro (Violet) HP: (15/16) AC: (16) 2d4+2=8 ; Wednesday December 16th, 2020 9:29:48 PM
Náro instinctively ducks away as the humanoid creature seems to ignore him completely-- to the extent that he wonders whether it can even understand him. His immediate concern is getting away from that club- and possibly reunite with the rest of the group- so he turns and runs away, about thirty feet- then pauses to cast a magic missile at the humanoid, hindering its progress.
Beech (JohnC) AC 14(18)/14/14,HP 10/16, Character 3d4=7 ; Wednesday December 16th, 2020 11:52:25 PM
While the monkeys are digging in a backpack, Beech circles back around and gets just into range to spray them again with burning hands and will run away again afterwards.....
7 Fire damage before adding 50%....
Zazu (AC18, HP10of18) and Boyo the bunny (AC16, HP9) (Cayzle) Wednesday December 16th, 2020 11:54:14 PM
Zazu spends a round running back.
If he sees a monkey thing, he casts Color Spray at it. DC16.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d4=1 ; d20+7=20 ; d20+7=27 ; d20+7=23 ; d20+7=9 ; d20+6=16 ; d20+6=8 ; d20+6=16 ; d4+4=7 ; d4+4=8 ; d4+4=8 ; d4+4=5 ; d6+1=4 ; d4+1=2 ; d4+1=5 ; d20+5=25 ; Thursday December 17th, 2020 12:33:45 AM
Camalayas and I turn our attention towards the mask. This is our prize! Our reward from the Culverwood for our act of trust! Nothing else tastes like the flesh on an Oni! The tang of red meat with the mellow nutty flavor of Baboo, almost like a blood soaked wood turned flesh, but electric with the crackle of raw magic! This is a true delicacy that must be eaten fresh or else the flesh will disappear by end of day. (Sasquatch is ok. More of a fatty pork flavor, but stringy, gamey and slightly bite unless you know how to prepare it... Which we do.)
We quickly attack in a pincer formation, our mouths watering.
------------------------- Fort save = 25
Naithi full attack spirit oni until dead followed by sasquatch Bite Atk hit ac 21 for 7 dmg Claw atk 1 hit ac 28, confirm crit 24, for 16 dmg Claw atk 2 hit ac 10 for 5 dmg
Camalayaas full attack spirit oni until dead followed by sasquatch Bite attack hit ac 16 for 4 dmg Claw atk 1 hit ac 8 for 2 dmg Claw atk 2 hit ac 16 for 5 dmg
DM Mitch Thursday December 17th, 2020 9:09:58 AM Niall tries to take a swing at the other squatch this time but his attempt whiffs mightily. Lothlo fires off 2 more arrows at the Squatch. His first flies wide but his second strikes true. The Squatch drops. Náro moves away from the Squatch near him only to fire off a magic missile after putting some distance between him and it Beech circles back to the distracted monkeys and roasts some with his burning hands again. Zazu returns to the clearing casting a color spray at the Squatch. If he wasn’t a woods native he wouldn’t have been able to find his way back. Naithi and Camalayas make a pincer attack on the Oni mask utterly destroying it after Naithi’s first two attacks send it prone and the rest it is helpless to resist.
Naithi, Lothlo, and Niall have killed their attackers. The Spirit Mask turns out to just be a wooden mask. It does not taste good unless you really like eating trees. Now they’re alone in the woods and with it’s magical nature have no idea how to get back or find the others (survival 20 to track yourself back to the clearing or try to find one of the other groups)
Beech finds that him going back was probably a mistake. They were satisfied with the pack, but him attacking them sends them into a rage and soon they’re all over him, this time not quitting the pursuit as he tries to run away. Not that he makes it far, they do 6 damage to him dropping him to 0 (You’re header is inaccurate, you were at full (16) and took 10 earlier so by my count you’re at 0. Again.)
Zazu and Náro have temporarily incapacitated the Sasquatch near them. It won’t be able to act for a few rounds, but it is up the elf and the half-elf to decide whether to keep attacking and potentially finish off their stunned opponent or leave the clearing
N/Z party Squatch - 8 damage; blinded and stunned - 2 rounds; stunned 1 round after that N/N/L party Sasquach 1 - 35 damage; dead Sasquach 2 - 25 damage; down Spirit Oni - dead
Ash/Beech Monkey Swarm - 16 damage
Niall (JonL) HP: 36/36 AC: 17/11/16 d20=8 ; Thursday December 17th, 2020 9:34:16 AM
Niall takes a moment to clean off his blade before returning it to its sheath and turns about with a look at the woods. a water skin is dug or for a drink as he looks to the others, "uh.. either of you know where to go now? I lost track"
Survival: 8
Zazu (AC18, HP10of18) and Boyo the bunny (AC16, HP9) (Cayzle) d20+12=19 ; Thursday December 17th, 2020 3:47:35 PM
Zazu tries to figure out this monkey thing and the others around hereabouts.
Know Nature check 19
Whether he continues to attack or maybe to incapacitate will depend on what he discovers ... specifically are they evil or just mischevious?
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 6/25 Thursday December 17th, 2020 5:47:40 PM "That was a close one, Beech. Let's not do that again" Ash stops running and looks to her right where Beech should have been. "Beech? Beech?!"
She looks about and finally spots him back with the monkeys, and he looks badly injured. "Not again"
Ash turns and heads back for Beech but stops short. She doesn't want to get too close. Getting knocked out isn't going to help anyone. She tries to think of a non-hostile way to end things.
She reaches into her pack to try and find some food that she can throw to the monkeys to get them away from Beech.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 d20+7=20 ; d20+2=15 ; Thursday December 17th, 2020 9:07:53 PM
Lothlo makes sure they are out of danger. I don't think I can retrace our path back... If our party is being their typical noisy selves I may be able to hear them.
perception = 20 survival = 15
Beech (JohnC) AC 14(18)/14/14,HP 0/16, Character Thursday December 17th, 2020 10:08:54 PM
Seeing that the monkeys are very much winning at this, Beech once again runs away... 2 moves, total of 80', if the monkeys keep chasing him, he screams from help and will keep on moving.....
DM Mitch Friday December 18th, 2020 7:51:38 AM Niall takes a moment to clean a blade. He asks the others which way to go. Zazu learns that the Squatch is probably just hungry Ash moves after Beech noticing the Taur is no longer there. She takes some food from her pack and attempts to lure the monkey swarm away. Lothlo doesn’t think he can trace their way back but if the rest of the party is being their noisy selves he can probably hear them. Beech is staggered at 0 hp and only able to take a single move action getting only 40 feet away
Lothlo and Nial have no idea how to get back. Maybe Naithi will be able to help.
Ash manages to dig up another pack of food and throw it at the monkeys. They immediately seize it, hoot angrily at both of you, then vanish off into the trees.
Zazu thinks about the situation. He doesn’t remember anything about sasquatch being particularly violent. They are usually rather timid around other humanoids actually. So either something is influencing them to attack people… or they’re just using the pool as a hunting ground and think you’re a transformed deer or something. Something put in a strange body and disoriented makes easy prey after all.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 d3=2 ; Friday December 18th, 2020 9:23:28 PM Naithi, you're the druid, any idea how to get back?
DM Mitch Saturday December 19th, 2020 2:09:48 PM
(Drat I forgot again. Everyone was supposed to level up to 4 after the thief fight that ended the last module. Please level up over the break so we can do the dungeon at the proper level. Have a good holiday break!)
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 6/25 d8+3=4 ; d8+3=8 ; Saturday December 19th, 2020 11:31:30 PM
Ash waits until the monkeys are a little further out of sight before she gets closer to Beech
"Let's patch you up a little there" She casts a CLW spell to heal her taur friend "Now to find the others"
Ash casts a Ghost Sound spell, creating a noise equal to 12 people shouting. That should get the attention of the others and hopefully allow them to follow the sound and gather together.
--------------- Cast CLW on Beech. Rerolling the 1. Beech is healed for 8pts.
Lothlo (WillD) -- AC: 19/15/14, HP: 28/28, CMD: 20 d20+9=14 ; Sunday December 20th, 2020 11:15:21 AM I think I hear something, I bet if we follow that we'll meet up with the rest of the party.
Perception = 14
DM Mitch Monday January 4th, 2021 9:14:30 AM Lothlo asks Naithi how to get back, reminding her she’s a druid Ash patches Beech up then casts a ghost sound of 12 people shouting Lothlo thinks he hears something and suggests they follow the commotion
The party eventually manages to regroup and find each other, though it takes a while. The locals that attacked you seem to have all dispersed for now, leaving you at peace.
(If you didn't do it during the break please remember to level up to 4)
Zazu (AC18, HP10of18) and Boyo the bunny (AC16, HP9) (Cayzle) Monday January 4th, 2021 9:23:59 AM
Zazu looks around, a little bit confused. "That was an odd fight. Very chaotic. But I think we can gather together for a new start. What were we all about, anyway?"
[OOC: Happy New Year everybody! And maybe we can have a little recap to remind us of all the balls we have in the air? After a long break, I'm losing track!]
[OOC: What's the amount of the most recent xp award, please?]
Beech (JohnC) AC 14(18)/14/14,HP 4/20 Character Monday January 4th, 2021 10:12:37 AM "We have a couple friends that we still need to find I think, before we continue our quest to find this instrument of Building...." Beech states and he nurses his wounds from the monkeys.
Lothlo (WillD) -- AC: 19/15/14, HP: 36/36, CMD: 21 Monday January 4th, 2021 11:53:35 AM
Lothlo looks around, to him it seems that even though it took a while "the party eventually managed to regroup and find each other". We may need a little healing, but I think we are all here.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Tuesday January 5th, 2021 12:15:10 AM
I put my clothes back on. That is one way to get in touch with ones primal self. Do you think going into the pool again would result in my changing into a different kind of animal?
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 6/25 Tuesday January 5th, 2021 2:19:53 AM
Ash rubs some of her wounds a little and then checks over the rest of the group to see how everyone else fares.
"I'm wondering whether we should have taken the opportunity to rest up a bit first before venturing into this forest. That, or perhaps we should start to think about finding a safe place soon. It's been a busy day"
OOC: Updated Ash to level 4
DM Mitch Tuesday January 5th, 2021 8:12:31 AM Zazu looks around and notes how odd and chaotic that last fight was. He also asks what they were about. Beech thinks they still need to find a few folks before they go after the instrument of building Lothlo suggests they may need a little healing but they are still hear Naithi suggests that pool allows one to get in touch with their primal self and asks if she goes in again if it will result in her turning into something else. Ash wonders if they should have rested first before heading out or if they should find a safe place to set up camp
The party is currently about half a day’s travel into the culverwood, heading towards an old ruin said to contain a Lyre of Building that will vastly increase the speed of building the town. Even better, it can apparently change to different instruments at will so anyone with musical skill can contribute with it. It was said to be about a day’s travel into the wood.
Now having been separated and then attacked by a magical pool the party needs to get their bearings again to make sure they’re heading in the right direction and possibly determine if it’s time for a rest.
(capturing the thieves guild members was supposed to take you up to 9000 exp and level four. For beating the sasquatch you get another 750. I’m pretty certain I’ve forgotten handing out exp amounts repeatedly so if you were way under 9000 it was probably my fault.)
Zazu (AC18, HP10of25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+9=18 ; d20+11=23 ; Tuesday January 5th, 2021 6:27:44 PM
Zazu is happy to lead the way. "We've got only another half a day, friends."
If it is morning, the Culverwood native leads the way to the old ruin. If it is afternoon, then better to find a good campsite. While keeping a keen eye out!
Survival 18 Perception 23
[OOC: Sheet up to date!]
Náro (Violet) HP: (15/16) AC: (16) Tuesday January 5th, 2021 10:01:50 PM
Náro privately thinks that the fight could have been a lot less chaotic if the other party members hadn't transformed themselves into animal, either because they didn't take due caution, or out of... a sense of adventure... but he doesn't voice this thought, and merely continues to follow Zazu through the forest.
Beech (JohnC) AC 14(18)/14/14,HP 4/20 Character Tuesday January 5th, 2021 10:23:00 PM "Ummm.... Does anyone have a bit of healing? those monkeys tried to tear me limb form limb, and I prefer my body parts to be attached."
Niall (JonL) HP: 36/36 AC: 17/11/16 Tuesday January 5th, 2021 11:03:46 PM
"I agree, I think taking a rest before we delve j to any ruins so that we are fresh going into it is a good idea."
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d8+5=7 ; d8+5=13 ; Tuesday January 5th, 2021 11:23:18 PM
I don't have any healing spells prepared, but if we wait until morning I can prepare some. I'll also prepare some good berries, if we can find any berries.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 d8=1 ; d8=1 ; d8=8 ; d8=4 ; d8=8 ; d8=1 ; d8=5 ; Wednesday January 6th, 2021 5:14:14 AM
Ash casts two more cure spells - one on herself and one on Beech.
"I've still got a couple more spells up my sleeve but I'll see what I have left at the end of the day. I don't want to be completely unarmed if we come across a pack of monkeys again"
---------------- Cast CMW on Ash: 8+4+3. Ash is healed for 15pts Cast CMW on Beech: 8+5+3. Beech is healed for 16pts
DM Mitch Wednesday January 6th, 2021 9:22:49 AM Zazu is happy to lead the way. He looks for a campsite after telling the others they only have about another half a day’s travel.
Náro privately thinks that last fight could have gone better had more folks not gotten themselves transformed into animals. He says nothing and follows Zazu.
Beech asks for healing.
Niall agrees with Zazu finding a camp site so they can be fresh for the ruins.
Naithi explains she doesn’t have healing spells prepared but can have some in the morning. She also brings up the prospect of good berries if she can find berries.
(OOC: You are in a magical wood; roll either survival, perception or know[nature] to determine how well you found berries)
It’s about midafternoon so the party can bed early or go on for a couple of hours before a break. Regardless, they eventually get some sleep and head through the forest again. It remains magical and mysterious, though perhaps less so now that it’s almost killed some of you.
After another half-day’s travel the party must be closing in on their destination. At least that’s what Zazu says - it’s hard to really tell in this place if you’ve been heading the right direction the entire time (that tree started following you again for one thing). So it’s probably a relief when the thick woods start to clear a little and signs of old ruins become apparent - ancient overgrown stones left over from collapsed buildings and small patches of moss-covered stone roads.
With signs of what used to be here being so faint it’d probably be a hard search to find any sort of underground dungeon except that something a bit more recent draws the party's attention to it. Someone or something got in a fight here. Trees are scored and damaged with broken arrows embedded in various places. Two corpses, old enough to have been all but consumed by scavengers, lay near an overgrown staircase leading down.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday January 6th, 2021 10:14:52 AM
Beech thanks Ash for the healing, and shivers as he mentions the monkeys... The signs of battle Intrigue him, he carefully makes his way to it, and will remove the arrows from the trees, knowing the Woods are always watching, before determining if there is anything magical about it.
Zazu (AC18, HP10of25) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday January 6th, 2021 1:43:06 PM
"We should set watches and camp overnight. We need to rest, heal, and recover our resources before we head into danger."
"Náro, can you use your healing rays and medicinal arts to help us heal and rest well in the night?"
[OOC: Use Heal skill to boost natural healing? I think that's a thing, right?]
Lothlo (WillD) -- AC: 19/15/14, HP: 36/36, CMD: 21 d20+9=25 ; d20+3=9 ; Wednesday January 6th, 2021 9:00:55 PM If we need healing it may be best to retreat a ways before we rest. They may have guards patrolling
Perception = 25 Survival = 9
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d8=7 ; d8=2 ; Wednesday January 6th, 2021 10:40:13 PM
As the group finally makes camp, Ash takes the opportunity to cast her last two healing spells of the day on Zazu. She's still got a couple of cuts and scrapes herself, but nothing that a good night's sleep won't fix.
In the morning she checks over the rest of the party. It looks like they're back to full strength. Some even look stronger. "Must be the power of the forest" she reasons.
She takes a look at the corpses, specifically looking for any weapons, equipment or clues as to who they may have been. "Chances are they were here to loot the ruins. It would have been very brave - or foolish - for them to have come alone. Perhaps these were the lookouts and others went below?"
It's all just guesswork at this stage. It would seem the answers will be found down the staircase.
-------------- Cast 2 x CLW on Zazu. Zazu is healed for 10pts + 5pts Ash naturally heals for 4HP overnight
OOC: We'd discussed watch orders and marching orders some time back. I added them to the bottom of the Culver wiki page. We never agreed a marching order though. Anyone have preferences?
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+11=18 ; d20+10=28 ; d20+3=13 ; Thursday January 7th, 2021 1:46:09 AM
I look around for berries and check for traps and trouble as we prepare for the night.
Survival to fund berries = 18 Perception to look for traps, trouble, things of interest = 28 Heal check = 13
Zazu (AC18, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday January 7th, 2021 7:09:47 AM
Zazu thanks Ash most kindly for the healing and takes the early morning watch, enjoying the dawn pouring through the leaves of the living Culverwood. Zazu helps find berries, granting a +2 to Naithi's check (auto seeing as hitting a DC10 is no problem).
The surface and the first room
DM Mitch Thursday January 7th, 2021 9:22:22 AM Beech thanks Ash for the healing and shivers as the monkeys are brought up. He investigates the signs of the battle and removes some arrows from the trees before trying to figure if it anything magical is involved. Zazu suggests setting watches and camping overnight. He asks Náro to help. Lothlo suggests retreating a bit before resting in case patrols come out near the entrance.
Ash heals Zazu as the party makes camp. In the morning she checks over the rest of the party and notes how some appear stronger as she chalks it up to the forest. She guesses the remains belong to would-be tomb raiders but it is just speculation.
Naithi manages to find as many berries as she needs with Zazu’s help.
OOC: We'd discussed watch orders and marching orders some time back. I added them to the bottom of the Culver wiki page. We never agreed a marching order though. Anyone have preference
Naithi and Beech go over the scene. Most of the gear is ruined beyond repair either by combat or time but Beech finds some magic gear and other things that are worth picking up. Whatever happened here it was long enough ago that the bodies have been reduced to bones. They were evidently fighting some large beast judging from the claw marks, and the arrows and signs of battle leave off away from the entrance, indicating the fight either started here and moved elsewhere or started elsewhere and moved here.
Claw marks in the stone steps leading down indicate whatever they were fighting either entered or exited the dungeon.
Treasure! 81 gp Light Steel Shield +1 = 1,159 gp +1 Lance = 2,310 gp Rope of Climbing = 3000 gp CL 5 Potion of 3rd level Remove Disease = 750 gp Arcane CL 7 Scroll of 4th level Scrying = 700 gp Divine CL 7 Scroll of 4th level Summon Monster IV = 700 gp CL 1 oil of 1st level Magic Weapon = 50 gp CL 3 potion of 2nd level resist energy (cold) = 300 gp CL 3 oil of 2nd level continual flame = 350 gp CL 1 potion of 1st level cure light wounds = 50 gp CL 1 oil of 1st level magic stone - 50 gp Arcane CL 1 Scroll of 1st level True Strike - 25 gp Arcane CL 1 Scroll of 1st level Color Spray - 25 gp Arcane CL 3 scroll of 2nd level Glitterdust - 150 gp masterwork composite longbow (Strength rating +1) - 500 gp Masterwork Scale Mail - 300 gp
Niall (JonL) HP: 36/36 AC: 17/11/16 Thursday January 7th, 2021 1:21:30 PM
"That seems pretty ominous" Niall says of the remains and signs of a fight. "It would be best to be at our strongest before going down. If we need to retreat a bit to rest let's do so otherwise keep watch here."
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Thursday January 7th, 2021 2:19:51 PM
I check to see how fresh the foot prints are. I think we should set up a trap if the thing comes out regularly.
Lothlo (WillD) -- AC: 19/15/14, HP: 36/36, CMD: 21 Thursday January 7th, 2021 9:02:21 PM
Lothlo nods as they discuss precautions to take. I agree Naithi, or at least set up a simple alarm to prevent them from getting the jump on us.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Friday January 8th, 2021 2:57:24 AM "It looks like they were pretty well equipped to deal with things. I wonder where it all went badly"
Ash nods in agreement with Naithi and then looks to Zazu - the resident trap expert "Think you could whip something up?"
Of the loot pile, only the Glitterdust scroll is something that Ash would be interested in making a claim on. "Can anyone use any of this stuff?"
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday January 8th, 2021 6:21:26 AM
Beech looks at the collected items, and asks about taking a few things.... "There are a couple things that may be handy...." He lists them off in no particular order and glances at a few more, but leaves it at this group...
Rope of Climbing CL 1 oil of 1st level Magic Weapon CL 1 potion of 1st level cure light wounds Arcane CL 3 scroll of 2nd level Glitterdust
Zazu (AC18, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) Friday January 8th, 2021 6:54:08 AM
'Heck, a lot of this stuff might be handy!" says Zazu. "We should just keep it as party loot and use it. Whatever is left over can be split up at the end of the mission."
[OOC: I'm confused. Did we spend the night or not? If we slept and this is morning, then we should be ready to head in. If we have not slept, we should, right?"]
"When we do enter this dungeon, I should be first, to look for traps. Plus us elves can find secret things even when we are not looking for them."
DM Mitch Friday January 8th, 2021 7:56:52 AM Niall remarks that the remains and signs of a fight are ominous and wonders if they need to rest a bit before heading down. Naithi checks to see how fresh the footprints are, advocating for a trap if it looks like they come out regularly Lothlo nods at Naithi suggestions and suggests an alarm at the least so as not to be caught unawares Ash comments on how well equipped they were and asks Zazu to whip up a trap. She wonders if anyone can use the stuff they found. Beech picks out a few useful things. Zazu talks about marching order and how best to deal with the loot.
It looks like it has been a while since the tracks were made (survival will let you determine how old the corpses and other marks are). You are still free to take whatever precautions you feel you need, though you rested before you got here so should be as prepared as you’re going to be.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday January 8th, 2021 11:36:22 AM
Beech agrees to trudge most of it along, he may not be the strongest, but with four feet he can carry much more than some of the others. If he carries most of the found loot, he'll keep the stuff he understands in easier to get to places... Having rested only a few hours ago, "Are you wanting to create a base camp or something to explore from? Or do you want to rest up until tomorrow and start early morning? If we are exploring underground ruins, I don't see why the surface time would matter to anything we run into down there."
Náro (Violet) HP: (15/16) AC: (16) Friday January 8th, 2021 9:04:47 PM
'The surface time would matter to us, however,' Náro points out, 'In that if we had to suddenly retreat and make for the surface, we would be better equip to fight whatever it was- if it pursued us- in the daylight. I say we should go down in the early morning.'
Lothlo (WillD) -- AC: 19/15/14, HP: 36/36, CMD: 21 d20+3=18 ; Friday January 8th, 2021 9:06:50 PM
Lothlo takes a moment to survey the area to see if there are any sides of something having been here recently, and how long ago the bodies may have been here
survival = 18
Niall (JonL) HP: 36/36 AC: 17/11/16 Sunday January 10th, 2021 9:40:42 PM
"I know we used some healing after that last fight and it would be good to have those available if we need them than not and wish we had. I think setup here and observe. Waiting until first light and go down."
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+15=17 ; Monday January 11th, 2021 12:36:13 AM
If we are going to stay here and rest, I recommend those with any skill in it set up some traps around the camp and at the exit.
Survival check = 15
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Monday January 11th, 2021 1:20:09 AM
As the party have already rested Ash is ready to get moving.
It certainly wouldn't hurt to make some sort of trap or alarm at the entrance to the stairway, just to be safe.
DM Mitch Monday January 11th, 2021 8:04:15 AM Beech is ready to use his taurness to carry some of the loot the party just found. He asks if it makes sense to create a basecamp or wait until tomorrow and start early.
Náro agrees that they should try their luck in the early morning as it would be easier if something chased them out.
Lothlo surveys the area for signs of recent activity and to get a feel for how long the bodies were there.
Niall suggests they set up shop where they are to recover used healing and wait until first light to head down.
Naithi recommends they make traps if they are going to camp. (OOC: You can use craft untrained, it probably wouldn’t be too hard to whip up a simple snare or noise trap.)
Ash is ready to get moving but reasons it isn’t a bad idea to make some traps just in case.
Since the party already rested they are fully prepared and it’s already morning. Examining the tracks and traces indicate that they are at least a few weeks old. Whatever was fought here has been hiding inside since.
Well rested and with plenty of daylight in case they need to retreat the party heads down. The stairs down lead to a hallway which then leads to a natural cave lit by an unnatural pale blue glow. There doesn’t seem to be anything of interest otherwise, just a bunch of stalactites and stalagmites. Notably, there doesn’t seem to be an exit, just the hall you came down from.
Then a haunting melody begins to echo through the cave. A faint mist appears and in it indistinct forms mill about. They’re small, about the size of a halfling, but clearly not halflings or any other species you’ve seen though details are hard to make out. They move with incredible speed as they begin tearing down the hallway you came through.
In seconds where once a clear hall stood is now nothing more then another part of the cave. An identical hallway has been built in the wall to the north, left of the direction you entered from and now the sole exit from the room.
The music stops and the ghostly figures vanish as quickly as they appeared.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday January 11th, 2021 7:09:35 PM
Beech lets one of the sneakier members lead, and keeps his bow drawn, ready to shoot when needed....
Lothlo (WillD) -- AC: 19/15/14, HP: 36/36, CMD: 21 d20+9=25 ; d20+14=23 ; d8+3=4 ; Monday January 11th, 2021 9:03:06 PM
Lothlo readies his bow and whispers to the others
I'm guessing if they gave us a new hallway that they are leading us down some traps, everyone keep your eyes peeled.
Perception = 25
Readied Attack = 14 Damage = 4
Zazu (AC18, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+4=21 ; d20+9=20 ; d20+11=25 ; Monday January 11th, 2021 11:53:58 PM
Zazu's first thought is that this is an illusion. If the elf has the chance, maybe disbelief or toss a pebble through. Or failing that, maybe Spellcraft or Know Arcana to recognize a magical effect?
Will Save 21 Spellcraft 20 Know Arcana 25.
There's a wriggling in Zazu's pocket. "I know Boyo! I'm hot tonight!"
Niall (JonL) HP: 36/36 AC: 17/11/16 Tuesday January 12th, 2021 12:00:02 AM
Niall will detect evil out towards the misty figured.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=18 ; d20+11=14 ; d20+10=20 ; d20+5=11 ; Tuesday January 12th, 2021 12:37:19 AM
Camalayas and I lead the way while keeping an eye out for traps and enemies as well as TRYING to be stealthy.
Naithi Perception = 18 Survival = 14 Stealth = 20
Camalayas Stealth = 11
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20=11 ; Tuesday January 12th, 2021 2:45:28 AM
Ash stays towards the back of the group. She's far too squishy to stand face-to-face with any threats. That half-orc was proof of that!
She takes out the glove gifted to the party by the fey and places it on her hand. Ash then reaches down to touch the floor to leave a pale blue handprint. "In case we need a trail back" she explains "I get the impression it will be easy to get lost down here".
Ash thinks back over her teachings to try and recall anything about misty non-halflings and then casts a few spells to help the party.
She casts two message spells to allow the party to whisper to each other at a distance, just in case. After that she casts a Detect Magic spell and concentrates on her surroundings. She concentrates to keep the spell active as she walks along with the party.
--------------- Knowl checks: 20 (Take10) on the check need to ID those misty creatures Cast Message twice. Cast Detect Magic. Spellcraft checks to ID auras: 22 (Take10). Ash will keep concentrating on the spell. Perception: 11
The Mushroom Suite
DM Mitch Tuesday January 12th, 2021 7:58:10 AM Beech lets one of the sneakier members lead though he keeps his bow drawn Lothlo suggests people keep their eyes open for traps as the new hallway is built before their eyes. Zazu does not perceive an illusion. He does however think from his knowledge of the arcane the haunting melody and the speed that the new structure was built that he is seeing the effects of a lyre of building, the prize they are seeking in action. Boyo wriggles in Zazu’s pocket Niall uses detect evil on the misty figures but finds nothing Camalayas and Naithi lead the way while trying to keep eyes out for traps/enemies and be stealthy. Ash leaves a marker in the room so they can keep track. She comes to the same conclusion as Zazu - the Lyre is probably responsible for this.
As the party leaves the room it becomes clear lights will be needed for the rest of the dungeon. The hallway, and whatever room is on the other side, is darkened. Once some sort of lights or arranged (or not) they enter a new room.
This room is filled with mushrooms of all shapes, sizes, and colors. Some are fairly regular, a few inches tall, while others are as big as a dog and several as tall as a man. They glisten in the light, slightly moist in the cool, humid air that fills the chamber.
As soon as everyone has exited the hall the haunting melody echo’s through the caverns yet again. In the dark room you can’t see most of the figures except those that pass close by. They seem to be wielding some strange tools you’ve never seen before as they fill in the hall you just came from. You can see motion to the west indicating a new hall being built.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Tuesday January 12th, 2021 11:58:03 AM
Beech calls up Dancing lights and keeps them going.... for now. "I'm guessing, but someone is using the magic of what we're after I'm thinking...."
Niall (JonL) HP: 36/36 AC: 17/11/16 Tuesday January 12th, 2021 3:44:20 PM
"It does seem that way," Niall agrees as they proceed, though draws his sword and keeps it resting on his shoulder as they proceed.
Lothlo (WillD) -- AC: 19/15/14, HP: 36/36, CMD: 21 d20+9=11 ; d20+3=8 ; d20+3=20 ; d20+14=19 ; d8+3=11 ; Tuesday January 12th, 2021 9:01:57 PM
As the room goes dark Lothlo pulls out some torches I have some light sources, but I can't hold them and use a bow at the same time, does someone with a one handed weapon want to take a torch? Oh, and any chance someone has spells to buff us before we go deeper into this dungeon?
When all is ready and they enter the room, the music appears again piquing Lothlo's interest. Wait, a lyre of building is only once per week right? Are there two lyres? Are they leading us somewhere dangerous? Or setting up a trap? Lothlo uses his dungeoneering knowledge to see if there is anything suspicious... well, more suspicious than a room being built before their eyes.
Lothlo also examines the room they are in. Naithi, any idea what these mushrooms are? By the way, I would appreciate it if you didn't try eating the mushrooms to learn more about them. Looking at the mushrooms Lothlo tries to determine what they are and what kind of trap might have been laid for them.
He readies his bow again in case they are actually something about to attack (assuming someone else is holding a light source).
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 6 arrows
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20=14 ; Tuesday January 12th, 2021 10:41:37 PM
Ash is also interested in the mushrooms. Very interested in fact. If she doesn't detect anything magical about them she will stop concentrating on the Detect Magic spell and cast a Mage Hand spell to pick some of the smaller ones. After the events with that strange pool of water she is going to keep her hands to herself.
"It's ok Lothlo. I got this" Ash casts a Dancing Lights spell to ensure the group is able to see a little, but also to free Lothlo's hands.
Once again she makes another hand print on the ground.
--------------- Knowl check on the mushrooms: 20 Knowl check on the strange figures and their tools: 20 Perception: 14
Zazu (AC18, HP25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=20 ; Wednesday January 13th, 2021 12:21:56 AM
A trained rogue, Zazu makes sure to look for traps before the party stumbles into any.
Perception 20
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+8=18 ; d20+11=25 ; d20+10=27 ; d20+5=8 ; Wednesday January 13th, 2021 12:37:27 AM
I quickly examine the mushrooms looking for anything useful. If it is edible, poisonous, medicinal, etc. If anything is if use I will collect it (careful not to touch it with my skin or release spores) to bring back with us. If possible it will be fine in such a way to allow future cultivation back home.
DM Mitch d20+4=23 ; d20+4=13 ; d20+4=8 ; d20+4=15 ; d4=4 ; d4=1 ; d4=4 ; Wednesday January 13th, 2021 8:02:11 AM Beech uses Dancing Lights to provide enough illumination for the party. He suggests someone is using the magic of the lyre Niall agrees that it seems that way as he draws his sword and keeps it rested on his shoulder. Lothlo pulls out some torches and offers them to folks. He asks if anyone has any buffs they want to use and ponders the fast building. Lothlo asks Naithi for an opinion on the mushrooms advising her not to eat them. He readies his bows again in case something is there. Ash tells Lothlo she has the Mushrooms. Concerned after experiences with the pool she uses a mage hand to take a sample. She also contributes dancing lights and makes another glowy handprint on the ground. Zazu checks for traps Naithi examines the mushrooms looking to figure out if they might have any use.
As the party examines the mushrooms they realize that hidden amongst the mushroom rooms are some mushroom monsters. Ash and Lothlo spot a mushroom growing from a bed of tentacular roots. As Deep violet tendrils slither out of the dozens of fissures in its pointed cap they realize this is no ordinary mushroom, it is a violet fungus hidden amongst the other mushrooms. Zazu spots two other small purple toadstools that are more than they appear.
Lothlo fires his readied arrow into the cap of the violet fungus.
The violet fungus moves forward and attacks Zazu, smashing him with a tentacle. He takes 5 damage and must make a fort save DC 15 or take 1 strength and 4 constitution damage. A smaller fungi, about the size of a dog, react as the light touches them. Everyone must take a DC 11 fortitude save. Failure means they take 1d3 damage a round while the creature sheiks.
Damage Tracker: Violet fungus : 11 damage
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 3d6=13 ; Wednesday January 13th, 2021 5:43:37 PM
Beech, sees the fungus, and instead of shooting it, he casts a spell....
Cast Flaming Sphere on the fungus....
DC16 Ref to avoid 13 damage
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20+5=20 ; d20+10=25 ; d20+10=11 ; d20+3=19 ; d3=3 ; Wednesday January 13th, 2021 6:07:24 PM
The fungus that attacked Zazu looks like the bigger threat right now. Ash casts Ray of Frost at the Violet one.
She keeps an eye out for those ghostly figures.
============ Fort Save vs DC11: 20=Pass Knowl check to ID the Violet Fungus: 25 Knowl check to ID the Small Fungus: 11 Standard: Cast Ray of Frost. Hit TouchAC19 for 3pts cold
Lothlo (WillD) -- AC: 19/15/14, HP: 36/36, CMD: 21 d20+3=17 ; d20+3=18 ; d20+3=13 ; d20+12=29 ; d20+12=27 ; d8+3=9 ; d8+3=10 ; Wednesday January 13th, 2021 9:04:57 PM
Perhapse it was that Lothlo was already wary of the mushrooms attacking, but he isn't phased by the smaller shroom's attack. He tries to identify what types of mushrooms these are, their weaknesses, and what might have caused them to attack since it seemed like the light might have been the trigger for at least one of them attacking.
Lothlo then pulls back his bow and lets two more arrows fly towards the violet mushroom, moving to the smaller mushroom should it fall.
Attack 1 = 29 Damage 1 = 9
Attack 2 = 27 Damage 2 = 10
Fortitude = 17=pass Knowl check to ID the Violet Fungus: 18 Knowl check to ID the Small Fungus: 13
Náro (Violet) HP: (15/16) AC: (16) d20+3=5 ; d3=3 ; 2d4+2=8 ; Thursday January 14th, 2021 12:34:24 AM
(Ooc: Failed the save and took three points of damage; will level up my character sheet tomorrow.)
Náro is unpleasantly surprised by the shrieking, but manages to still cast two magic missiles at the source of the noise.
Zazu (AC18, HP12/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+4=7 ; d20+4=21 ; d20+3=4 ; d3=3 ; d100=57 ; d20+4=14 ; 4d6=16 ; Thursday January 14th, 2021 5:30:45 AM
Zazu tries to resist the attacks ... Fort fails 7 vs the ability score damage; saves 21 vs the sonic attack.
Z Max HP 25 >>> Max HP 17 after 4 con damage.
HP 12 of 17 after tentacle hit.
Boyo fort fail 4 takes 3 hp damage. [OOC: See Rules Board question on Boyo hp]
Zazu is a bit dazed, but has the presence of mind to step back 5 ft and cast Scorching Ray at the violet fungus. Arcane fail chance 57% is OK. His ranged touch attack hits touch AC14 for 16 fire damage -- or at the shrieker if the violet fungi is down.
DM Mitch d4=4 ; d20+5=11 ; Thursday January 14th, 2021 8:06:03 AM Beech sees the fungus and instead of shooting he casts flaming sphere on the larger purple one but the Mushroom manages to dodge out of the way. Ash casts ray of frost at the one attacking Zazu as she tries to recollect what she may know about their assailants Lothlo fires off two arrows while also thinking of information on the mushrooms. Náro fires off magic missiles at the shrieking smaller mushrooms.
Ash and Beech are able to identify that the violet mushroom has a rotting effect to its attack that functions as a type of poison. It also is immune to mind affecting effects, paralysis, poison, polymorph, sleep and stunning like most plants. They also know that the shrieking dog sized mushrooms are called shriekers. They are immune to sonic damage and emit damaging sonic shrieks of their own when creatures draw near.
Zazu burns away the shrieker mushroom.
The light of the spells and other action disturb a second Shrieker that starts keening. Everyone must again DC 11 fort save or take 4 sonic damage
Then something appears out of nowhere biting at Ash, though she manages to avoid it. It is some sort of transparent pale white fungus. It fades out of view again as it moves away from her.
The Violet Fungus stabilizes Shrieker 1 - 16 damage (dead) Shrieker 2 The unidentified fungoid with the body that fades in and out of sight
Niall (JonL) HP: 36/36 AC: 17/11/16 d20+8=22 ; d20+6=15 ; 2d6+8=14 ; Thursday January 14th, 2021 9:31:30 AM
Niall ignores the shrieking and steps to the source of it to take a mighty swing of his sword.
---
Fort save 22
Power attack shrieked: hit ac 15 for 14 slashinf
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+5=15 ; d8=4 ; Thursday January 14th, 2021 1:15:47 PM
Beech directs the sphere to remain on the violet fungus. (move action) Readied attack with the bow on the unidentified fungoid. (standard action)
Attack hit AC 15, Damage 4
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 d20+5=9 ; d20+10=22 ; d20+3=17 ; d3=3 ; Thursday January 14th, 2021 8:55:28 PM
That second shrieker is a lot louder than the first. At least that's how it feels to Ash as her ears start ringing.
"Something just tried to attack me!" she warns the others as the transparent fungus disappears from view
============ Fort Save vs DC11: 9=Fail. Ash takes 4 sonic damage. Knowl check to ID the transparent fungus: 22 Standard: Ready action to cast Ray of Frost if that fungus shows itself again. Hit TouchAC17 for 3pts cold
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+3=10 ; d20+12=14 ; d20+12=22 ; d8+3=6 ; d8+3=10 ; d20+9=17 ; Thursday January 14th, 2021 9:04:07 PM
As the transparent body fades from view Lothlo glances down to see if it leaves a shadow. He also checks the ground, in an environment that is hospitable to fungi he hopes to see their footsteps indented in the moist ground where the fungi are growing, trampled mushrooms, or possibly wet footprints on stone.
Lothlo notches two more arrows and sends them flying towards the second shrieker if it's still standing, if not he holds his attack and waits for the invisible form (or any other new threat) to appear again, or for their footsteps to leave a sign of where they are hiding
Perception = 17
Attack 1 = 14 Damage 1 = 6
Attack 2 = 22 Damage 2 = 10
Fort = 10=fail
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 11 arrows
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+1=7 ; d20+6=17 ; d20+10=28 ; Thursday January 14th, 2021 10:34:56 PM
ooc: I could have sworn I posted last night. Sorry.
Actions ------------------- Camalayas, double move action. 1) Use scent to determine the direction of the invisible enemy 2) Move towards the enemy and stop infront of it (Naithi is on her back) 3) Scent should auto detect the enemy when within 5ft
Naithi casts faerie fire on the fungus.
Ride check = 28
Camalayas Fort Save = 7 + 1 (increase due to being lvl 4)= 8 Naithi Fort Save = 17 +1 Maab's Gift=18 (Add +4 if this is fey, but I assume it is plant)
Náro (Violet) HP: (15/16) AC: (16) d20+3=7 ; d3=3 ; 2d4+2=8 ; Thursday January 14th, 2021 11:57:58 PM
Again, Náro is adversely affected by the shrieking of the mushroom and has a hard time focusing on anything else with that ringing in his ears. However, he's also relieved that the first mushroom had stopped shrieking-- was it dead?-- and manages to focus enough to cast a couple magic missiles at the new source of noise.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+4=8 ; d20+3=14 ; d3=1 ; d20+4=21 ; 4d6=14 ; Friday January 15th, 2021 7:11:48 AM
Zazu takes another point of shrieker damage but Boyo saves!
Zazu readies a scorching ray to hit the transparent fungi if or when it appears:
Hits Touch AC21 for 14 fire damage.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Friday January 15th, 2021 8:51:41 PM
Lothlo keeps an eye out to see if Camalaya is able to detect the invisible enemy
DM Mitch d100=42 ; d100=56 ; d10=3 ; d20+5=18 ; Saturday January 16th, 2021 8:12:50 AM Niall ignores the shrieking and steps up to take a mighty swing at the newest shrieking mushroom. It shuts up.
Beech directs his sphere to stay on the violet fungus. It is helpless and takes 11 more fire damage. The sphere roasts it to death. He readies his bow against the other mushroom creature that attacked Ash should it show itself.
Ash gets a headache from the second shrieker, warns the others about the transparent fungus and readies an attack of her own against it. She identifies the new fungus as a appropriately named phantom fungus. Aside from the plant traits it shares with its brethren it also has a weakness where it appears visibly briefly after attacking and if you ready an attack at this time you only have to deal with concealment (20% miss chance) vs invisibility (50% miss chance)
Lothlo glances down to see if the transparent fungus has left a shadow or any other evidence of its passing but he can’t determine anything. He notches arrows and also waits for the new fungus to show up.
Camalayas gets a whiff of the invisible assailant and moves towards it, eventually stopping. Naithi casts fairie fire when Camalayas stops causing the phantom fungus to become outlined and shed light like a candle. This triggers the readied attacks seeing Beech and Ash hit their target while Lothlo misses.
Náro finishes off the second shrieking mushroom with a magic missile.
Zazu scorches the now visible fungus.
The Phantom Fungus writhes in silent agony, but stays standing long enough to lash out at Naithi though her armor protects her from the attack.
Violet fungus : 44 damage (dead) Shrieker 1 dead Shrieker 2 - dead Phantom fungus - 27 damage
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 3d6=3 ; d20+5=23 ; d8=8 ; Saturday January 16th, 2021 8:39:23 PM
Beech directs the flaming sphere onto the phantom fungus and then shoots it. (save for 1/2 of 3 damage)
Bow attack hit AC 23 damage 8
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+4=23 ; d3=1 ; Sunday January 17th, 2021 12:39:20 AM
Zazu fires off a ray of frost. He hits touch AC23 for 1 damage.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 d20+3=6 ; d100=16 ; d3=1 ; Sunday January 17th, 2021 2:40:49 AM
Ash readies to cast another Ray of Frost at the creature should it appear, but it should feel pretty safe. Her aim is getting worse as the fight goes on.
---------- Ready action: Cast Ray of Frost at the critter. Hit Touch AC6 for 1pts. Miss chance roll: 16=Miss
To DM: Highlight to display spoiler: {FYI.. In case it becomes relevant, Ash has the Blind Fighting feat: "An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however."}
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+12=13 ; d20+12=17 ; d8+2=3 ; d8+2=8 ; d8+9=17 ; Sunday January 17th, 2021 1:31:19 PM
Lothlo notches two arrows and if the phantom fungus is still standing sends them flying their way. Otherwise he scans for signs of other attackers to target. If all is quiet he doesn't let down his guard, but knowing there are invisible enemies will ready to shoot anything that might appear next.
Perception = 17
Attack 1 = 13 Damage 1 = 3
Attack 2 = 17 Damage 2 = 8
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 10 arrows
Niall (JonL) HP: 36/36 AC: 17/11/16 d20+6=13 ; 2d6+8=14 ; Sunday January 17th, 2021 4:46:56 PM
Niall steps over to take another heavy swing at the outlined phantom fungus.
---
Power attack to phantom fungus Hit ac 13 for 14 damage
DM Mitch Monday January 18th, 2021 8:44:54 AM Beech directs the flaming sphere onto the phantom fungus and then shoots it.
Zazu fires off a ray of frost that hits
Ash fires off her own that misses
Lothlo remains vigilant for other threats with arrows knocked.
Niall finishes off the downed outlined phantom fungus
The party tears apart the phantom fungus. Suddenly all is quiet again and stillness fills the room of mushrooms.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Monday January 18th, 2021 9:26:13 AM
ooc: Sorry for the missed post. I have a hard time posting on weekends.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday January 18th, 2021 11:35:47 AM
Beech lets the flaming sphere dissipate and nocks another arrow. "Anyone know just what those were? it might be helpful if we run into anymore down here..." He refreshes the dancing lights and is ready to proceed....
Niall (JonL) HP: 36/36 AC: 17/11/16 Monday January 18th, 2021 1:38:02 PM
"I don't know what they were but they didn't seem very fun, guys" Niall says as he looks at the mushroom bodies in confusion.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+12=15 ; Monday January 18th, 2021 2:06:58 PM I don't know... But I bet they taste delicious! Do you think I can cook them up now?
Survival = 15 to not poison myself.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Monday January 18th, 2021 2:08:55 PM
Ooc: Below are my original rolls for checking the fungi
I examine the mushrooms looking for anything useful. If it is edible, poisonous, medicinal, etc. If anything is if use I will collect it (careful not to touch it with my skin or release spores) to bring back with us. If possible it will be fine in such a way to allow future cultivation back home.
Knowledge Nature = 18 Survival = 25
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Monday January 18th, 2021 6:12:46 PM
Ash has the ones that she picked earlier with her Mage Hand spell, but before anyone touches them with their bare hands she casts a Detect Poison spell on them to make sure they aren't poisonous to the touch.
"I'd hold off having any campfires down here for now, Naithi"
Cast Detect Poison
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=14 ; d20+12=26 ; d20+12=22 ; d8+3=8 ; d8+3=8 ; Monday January 18th, 2021 9:02:43 PM
Lothlo looks around the cave at any remaining fungi to make sure there are no other ones that are likely to attack the party. With Naithi wanting to start cooking the dead, Lothlo makes sure to keep his bow ready just in case she provokes another attack.
Perception = 14
Roll each twice: D20 + 12, 1d8 +2 (+1 within 30')
Attack 1 = 26 Damage 1 = 8
Attack 2 = 22 Damage 2 = 8
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=19 ; Monday January 18th, 2021 11:20:38 PM
Zazu looks around, alert for more danger. The elf walks about, hoping that the secret door radar of the elves will ping if there is anything hidden. And looking for the ways out.
Perception 19
And casting detect magic too.
DM Mitch Tuesday January 19th, 2021 7:59:24 AM Beech lets the flaming sphere dissipate and nocks another arrow. He refreshes the dancing lights and inquires if anyone else knows more about the mushrooms. Niall says he doesn’t know what they were but makes a pun. Naithi wonders how they taste and asks if she can cook them up now. Ash has the sample she took earlier with the mage hand and casts detect poison before anyone else does anything. She advises against a cook fire. Lothlo looks around to make sure there are no further threats. He remains vigilant in case another attack is provoked. Zazu also remains on alert. He walks around looking for danger and signs of secret doors.
Ash does not detect any poison on the mushrooms. Naithi realizes that the rest of the mushrooms in the cave are non-magical and unremarkable. Some are probably edible and they can replace some foodstuffs but they likely won’t keep well but otherwise none were particularly remarkable besides the ones the party just slew.
Zazu finds no secret doors. There is only one exit, leading east from where you are at.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=19 ; Tuesday January 19th, 2021 3:05:02 PM
"My friends, keep in mind that this place may be a resource for us. We can identify the useful and nutritious mushrooms, weed out the useless ones, and turn this place into a mushroom farm for our people."
"So do not trample them or pick too many!"
Zazu looks to the exit, pausing at the entryway to listen.
Perception 19
As soon as the party is ready, Let's continue onwards!
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Tuesday January 19th, 2021 4:43:16 PM "I think this place is too deep into the Forest to be useful. But if we can get and keep some shoots and seedlings, we might be able to recreate the environment back closer to town, especially once we get the lyre." Beech directs the lights down the hallway to light the groups way....
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Tuesday January 19th, 2021 6:45:33 PM "I agree, Beech. While it would be good to use this place to harvest mushrooms right from the source, it is a dangerous journey. We found that out ourselves."
Ash renews her dancing lights spell and waits for the others to bravely lead the way.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Tuesday January 19th, 2021 9:02:14 PM It may not be the wisest thing to introduce an invasive species into our new home, especially a fungus who's spores would be hard to control. I'm sure cooking is fine, but if you want to set up a mushroom growing cave it would probably be better to do mushrooms that already grow by our town.
Niall (JonL) HP: 36/36 AC: 17/11/16 Tuesday January 19th, 2021 11:05:12 PM
"I think it best to focus on the lyre for now. Maybe another time we can come for mushrooms," Niall suggests.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Wednesday January 20th, 2021 12:14:43 AM Mushrooms like this like a specific environment. We would need to find a cave or use the lyre/magic to create one, but then there should be little risk of them spreading. I'll collect some to bring back
DM Mitch Wednesday January 20th, 2021 6:57:04 AM Zazu suggests they plan to come back and turn this cave into a mushroom farm. To this ends he cautions the group from picking too many. He looks to the exit suggesting the party continue onwards.
Beech argues this place is too deep in the woods to be useful but suggests they gather some samples to take back and look at creating an environment suitable closer to home especially once they have the liar. He directs his light down the hallway.
Ash agrees with Beech that this is a dangerous journey for mushrooms and renews her dancing light spell deferring to someone else to lead the way.
Lothlo suggests they not introduce an invasive species to their new home and suggests if they want a mushroom growing cave they use species that exist in the vicinity.
Niall suggests they focus on the lyre, the task at hand and consider coming back for mushrooms in the future.
Naithi argues that mushrooms like specific environments and there should be little risk of them spreading beyond those specific environments. She secures some samples to take back.
As the party debates and investigates the various mushrooms several minutes pass. Then the ghostly music sounds again and the ghostly figures start to fill in the only exit - this time without another hall being dug out at the same time. Seconds later the music fades and the party finds themselves trapped in the room.
Niall (JonL) HP: 36/36 AC: 17/11/16 Wednesday January 20th, 2021 3:00:18 PM
Niall moves towards the exit as the ghostly figures appear but by the time he gets there it's closed off. a fist pounds in the wall and he looks back to the others. "we are closed in"
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Wednesday January 20th, 2021 6:17:22 PM "At least we're not going to starve soon" Ash nods in the direction of the mushrooms. It's only said to try and keep the mood light. If they are truly trapped then they're in trouble.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday January 20th, 2021 8:28:13 PM "I guess we wait for a while.... hope the lyre makes a new door... or we grow old here...."
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Wednesday January 20th, 2021 9:15:18 PM Are we closed in or is it an illusion? A standard lyre of building can't be used three times in a row... though we know this isn't a standard lyre, so who knows.
Lothlo thinks back and tries to determine whether the changes they have seen have appeared seem to be at regular intervals.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=21 ; d20+12=25 ; d20+5=24 ; Thursday January 21st, 2021 1:02:52 AM There's only one way to find out. I say as I double back to check (visually and physically interest with it if I find nothing) the new wall blocking off our retreat.
Perception= 21 Survival = 25 Will Save = 24
Náro (Violet) HP: (15/16) AC: (16) d20+8=15 ; Thursday January 21st, 2021 4:05:10 AM
Náro studied the wall for a minute, then tried to calm down the rest of the group-- reassuring them that they couldn't be trapped in there. Perception = 15
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday January 21st, 2021 7:01:25 AM
Zazu says, "Didn't we learn that you can keep using the device for many minutes, and then for many minutes more if you are talented enough of a musician? Maybe the creature playing the instrument is very talented?"
DM Mitch Thursday January 21st, 2021 7:23:23 AM Niall moves towards the exit but as he gets there it becomes closed off. He pounds the wall and states the obvious.
Ash looks on the brightside and points out they aren’t going to starve
Beech suggests they wait to see if the lyre makes a new door or they grow old
Lothlo asked if they are closed in or if it is an illusion. He points out that a standard lyre can’t be used 3 times in a row but they know this lyre isn’t standard so maybe it has different properties. He looks for an interval pattern in the changes.
Naithi replies there is only one way to figure out if they are trapped and then double checks the new wall using her eyes as well as her touch.
Naro tries to keep everyone calm.
Zazu wonders if the creature playing the lyre is very talented.
With nothing better to do the party is stuck waiting. Investigations of the wall prove they’re solid stone, no illusions or tricks here. After a few minutes the lyre sounds again. Everything gets all misty and mysterious again and… nothing happens. The party is still trapped.
A few minutes after that, about the same amount of time if anyone times it, the lyre sounds a third time. This time two hallways are constructed by the ghostly figures, one leading back to the entrance (you can tell by the faint blue glow at the end of the hall) and the one that was there before that closed before you could go down it.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Thursday January 21st, 2021 9:06:44 PM Hmm, looks like this is pretty regular. That could be a very good thing, if a person was manually controlling these changes we could find ourselves trapped forever. It also makes it less likely someone is actively trying to hunt us down. I say we all head to the next room before it closes on us again.
Niall (JonL) HP: 36/36 AC: 17/11/16 Friday January 22nd, 2021 12:01:35 AM
"Yes, to the next room. I'm sure it isn't a trap" Niall said as he headed out towards the trap.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday January 22nd, 2021 12:35:58 AM
Beech moves along, maintaining a refreshed Dancing lights....
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Friday January 22nd, 2021 1:25:09 AM If it wasn't for the fact that an animal was living down here, I would expect this is a trap. I must've forward with the others.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=23 ; Friday January 22nd, 2021 7:26:07 AM
Zazu agrees. "Yes, come on friends!" He advances with his party to the next room, keeping alert for dangers and secret doors.
Perception 23
DM Mitch Friday January 22nd, 2021 7:43:09 AM Lothlo observes that the pattern is pretty regular and if a person was manually controlling the changes they could end up trapped forever. He also points out it is less likely someone is trying to actively hunt them down and advocates moving into the next round before it closes again. Niall agrees about heading to the next room and that he thinks it isn’t a trap. Beech moves along maintaining a refreshed dancing lights spell Naithi would suspect it was a trap but there is an animal or creature living down here somewhere so she moves forward with the others Zazu tells everyone to come on
The party advances into the next room. It too has been overrun with mushrooms, but someone had a big fight in here. Almost every mushroom has been completely destroyed, with singe marks on the walls and ceiling. Some were burned, others slashed to pieces or pierced with arrows.
Notably, there are many mushrooms that make the ones in the previous room look tiny, though now they’ve all been destroyed. There are also many, many more corpses of violet fungus, massive in size versions of the ones you fought, and what you presume are corpses of those invisible ones. Had someone not beaten you here you’d be in serious trouble.
A skeleton lays amidst the carnage, half covered in a destroyed fungus now withered to the point where the skeleton is visible.
The music begins to play and the entrance behind you is dismantled. Another entrance across the way opens up.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Friday January 22nd, 2021 7:43:01 PM "Well then. This would have been quite the fight. I think as a group we'd have had trouble against this many of those mushrooms. Let's hope whoever it was is friendly to us"
Náro (Violet) HP: (15/16) AC: (16) Friday January 22nd, 2021 8:11:35 PM
Náro studies the door they just left curiously as it closes up. 'We should try to figure out the pattern of the building changes,' he suggests. 'If we do, we can use it to our advantage, but if we don't figure it out, we might not be able to get back-- I don't think we can get back to the surface now if we wanted to.' He walks over to the skeleton to see if he can determine anything about the previous party that fought here-- whether the skeleton's wearing armor, how big it looks, that kind of thing.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=29 ; Friday January 22nd, 2021 9:09:56 PM
Lothlo examines the battle scene. He makes sure there are no living threats, no traps, and for any signs that something might have been here recently . Seeing that there are arrow piercings he also glances around for any magical arrows that might be laying around.
Perception = 29 (nat 20)
Well, the way I see it one of two things likely happened. We know the lyre is here, since the halls keep getting blocked up. Either the guys that did this are still here, or something even stronger than what's in this room finished them off. And since the rooms seem to be changing at a regular pace instead of just blocking us in forever, I'm thinking there is still something pretty nasty still waiting for us between here and the lyre.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+12=27 ; d20+11=20 ; d20+10=29 ; d20+9=22 ; Friday January 22nd, 2021 9:48:35 PM Let's learn what we can from this scene. They skeleton is half covered in a destroyed fungus. We should be prepared for a fungus that tries to eat us or wrap is up like a spider.
It looks like they had luck with fire. That might be a good tactic.
We also learned that they react to light. I'm going to assume that it hurts them, so torches, daylight spells, etc might be useful.
Perception check to look for anything valuable, wrapping, armor, and potential light source and fuel for fire = 29 Survival check to determine Size and Number of Creatures being Tracked and to find food: = 27 (hard terrain = 20 needed) Knowledge Nature to determine fungus weakness and protection from spores = 22
Ooc : food and resource wise, what did Naithi find in the last room?
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Saturday January 23rd, 2021 3:12:24 PM
Zazu also worries that a labyrinth with shifting walls could be dangerous. But are these new walls and openings in stone or wood walls?
Being able to chop our way out may save our butts.
Zazu waits for friends to finish looking over the corpse, then continues into the next area.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Sunday January 24th, 2021 10:39:02 AM
Beech quickly casts Detect Magic, to determine if the corpse or it's opponents have anything useful, then moves towards the new exit. "We shouldn't take too much time. If there is someone else after the Lyre, they may reach it and we can end up trapped in here.... If no one else is here, we can return after we get the Lyre and examine stuff to your hearts content."
Niall (JonL) HP: 36/36 AC: 17/11/16 Sunday January 24th, 2021 11:01:01 PM
Niall waits for the others to see if anything is useful before continuing on, but keeps a watchful eye.
DM Mitch Monday January 25th, 2021 8:07:10 AM Ash suggests that had they would have come here first it would have been quite the fight. She also hopes whoever is in front of them is friendly.
Náro studies the door they just left curiously as it closes up. He suggests they try to figure out the pattern of the changes and use it to their advantage suggesting that if they don’t they might not be able to get back. He also checks out the skeleton.
Lothlo examines the battle scene looking for threats. He also glances around for any magical arrows that might be lying around. He voices his opinion that the lyre is still here and either the guy that did this is still here or something even nastier is waiting for them at the end.
Naithi suggests they be ready in case a fungus tries to wrap them up or eat them and that fire seemed to work really well. She also suggests some kind of light source. She also looks around for anything valuable or tracks and tries to determine weaknesses of what they might be fighting in the future base on what she sees. (OOC: you got enough foodstuffs from the foraging to replace whatever rations you used in getting to dungeon. Keep in mind these mushroom rations won’t last as long as standard rations do)
Zazu is also worried about the shifting walls of the labyrinth and checks out the material being used to build around them. He realizes that the shifting material is indeed stone not wood. It would take magic or a lot of hard labor to secure their way out.
Beech uses detect magic to figure out if there is anything useful before ushering the party to the exit. He reasons they shouldn’t waste time in case someone else is after the Lyre lest they end up trapped.
The party examines the room thoroughly. Unfortunately almost everything useful seems to have been recovered - the corpse’s items are gone and only broken and useless arrows remain. Presumably whomever destroyed the mushrooms retrieved everything useable afterward, but if so they missed a staff strapped to the dead guy’s back, hidden under the body and mushroom, now visible since it’s withered some. The staff is crafted from bronzewood with brass bindings. Beech Highlight to display spoiler: { The staff radiates magic.} Beech or Detect Magic + Spellcraft 23 Highlight to display spoiler: { staff of fire}
Naithi confirms that, like the corpses outside, this one is several weeks old. Either part of the same group, or someone unrelated who happened to die around the same time. The fungus’s are varied and range from common fair to exotic ones she’s never seen before, but mostly seem harmless and just caught in the crossfire of the battle. She is able to identify several Huge specimens of the fungi they fought in the previous room, at least a dozen or more now dead.
The fungus on top of the corpse is probably one of those invisible ones, now visible since it’s dead. It didn’t seem to engulf the dead guy, rather the guy died then the fungus was killed and fell on him. Now it’s rotted enough so that the body was mostly uncovered.
Discussion was had of trying to figure out how the halls work - does the party want to wait for another shift, or advance to the next room?
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday January 25th, 2021 8:38:58 AM
Beech will retrieve the staff, "This seems to be enchanted, but lets move on. I'm uncomfortable just standing around." Beech refreshes his Dancing Lights.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 d20+12=22 ; Monday January 25th, 2021 7:45:21 PM "Enchanted? Let me see if I can work out how" Ash casts a Detect Magic spell but isn't able to discern much more than Beech.
She waits for someone else to lead the way to the next room.
-------------- Cast Detect Magic. Spellcraft: 22=Fail. Perhaps someone could Aid another?
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Monday January 25th, 2021 9:01:34 PM
Lothlo assists Ash as best he can to identify the staff, hoping he may be able to provide just enough support for her to figure it out.
assist other = +2
If everyone has tended to their wounds and is ready to continue I say let's head through the door.
Niall (JonL) HP: 36/36 AC: 17/11/16 Monday January 25th, 2021 9:33:58 PM
"let's head!" Niall says and heads forward.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+13=24 ; Monday January 25th, 2021 11:55:14 PM
Zazu helps identify the item. "Elves are particularly good at this, you know."
Det Magic and Spellcraft to ID an item: 24
After that, time to get to the next room before the way closes.
Náro (Violet) HP: (15/16) AC: (16) Monday January 25th, 2021 11:55:25 PM
Náro looks around the room once more, then agrees with the rest of the party. 'Yeah, let's keep walking. Maybe we should keep in mind that the door might become closed off behind us, so we shouldn't leave anything behind that we might want later.' He doesn't walk forward though, waiting for someone else to do that first. 'We should also make sure to stick together,' he proposes, 'So that one half of the party doesn't get trapped alone because of the shifting walls.'
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=13 ; d20+12=27 ; d20+10=21 ; d20+6=26 ; d20+4=13 ; Tuesday January 26th, 2021 1:30:27 AM
Camalayas and I continue forward, trying to stay out of sight and in the shadows.
DM Mitch Tuesday January 26th, 2021 7:03:59 AM Beech retrieves the staff notes it is enchanted and suggests moving on. Ash tries to work out how it is enchanted and Lothlo attempts to help her. He suggests the others move. Niall agrees they should move forward. Zazu also takes a stab at identifying the staff. Between Ash, Lothlo and Zazu they manage to identify the staff as a staff of fire that is fully charged, so the party now has some means of doing fire damage should they need it. Náro suggests they shouldn’t dilly dally and that they should move forward as a unit so that no one gets left behind.
The group is about ready to go when suddenly a half orc appears in their midst along with a spiky white wolf creature.
Grindar, son of Grindor, and Cotton (Jeremy) Tuesday January 26th, 2021 7:42:44 AM OOC... I’ll make an official header this afternoon, when I have access to my computer. I’m posting from my phone now.
A 6’10” , heavily muscled half orc appears with what looks like a cross between a carnivorous dinosaur and a horse. DC 20 knowledge nature Highlight to display spoiler: {it’s a rapke} Based on the white scales and pink eyes it is easy to determine that the creature is an albino. The half-orc is wearing a breastplate made of 2” by 3” plates sown together (lamellar). The plates are made from an iridescent green material, and the creature is wearing studded leather barding with the studs made from the same iridescent material. The half-orc is holding an orc double ax in one hand, and has a quarterstaff strapped to his back. The half-orc has a confused look on his face as if he is trying to determine his location. Seeing the party, he introduces himself, ”My name is Grindar, son of Grindor, and this is my friend, from the Sargrass Plains, Cotton. Am I correct in my understanding that you are the heroes from the Culverwood?”
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Tuesday January 26th, 2021 10:24:04 AM
As the Half-Orc suddenly appears, Beech has his arrow drawn, nocked and aimed before he speaks.... "Where'd you come from, and if we are?" Beech gives him a moment to explain and then lowers his aim... "Sorry, a bit jumpy when people suddenly appear amongst us. I'm Beech, son of Aztyr."
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+9=14 ; Tuesday January 26th, 2021 2:50:09 PM
Zazu blinks in surprise -- but heck, friendly folk of orcish descent is basically this party's whole thing. The elf speaks in the tongue of the orcs: "XyIDoH! majQa'!"
[OOC: I figure Klingon probably sounds like orc, right?]
In common that translates as: "Hello traveller! Welcome and well met!"
Adds, "I am Zazu, and this is my very cute familiar and friend, Boyo."
Zazu's nature lore is not sufficient to tell him anything about the half-orc's dinobeast.
Niall (JonL) HP: 36/36 AC: 17/11/16 Tuesday January 26th, 2021 5:17:43 PM
Niall turns to the orc as he and the animal companion appear with his sword held ready but does not attack. he stares intently and detects evil from the orc as the others talk.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Tuesday January 26th, 2021 6:03:14 PM "Uh...yes. That's us" Ash is wary. Someone has just appeared in front of the group and is holding an axe. That's often not a good thing. Ash indicates the skeleton and fight scene. "Do you know what happened here?"
She readies to cast a Magic Missile at the stranger should he raise the axe to attack.
"Nice rapke, by the way
-------------------- Knowl check vs DC20: 20 (Take10) = pass
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday January 26th, 2021 6:32:24 PM
Grindar is a bit surprised that someone was able to identify Cotton, and says, "Thank you, she's a faithful friend" to Ash, "And well met to you as well", he says turning to Zazu. Niall detects no evil on either Grindar or Cotton, and Grindar says, "I am no threat, in fact I have sought you out to hopefully assist you, though I don't know your quest. Until recently I was a member of the Sargrass Sentinels down in the Sargrass Plains of the Southern Continent, but I am originally from up here. My friend Succotash Slenderstick, of the Humble's Ford crew, He's a cleric, though he used to be a paladin, arrived to let me know my parents were sick and possibly dying, and teleported me to their side. By the grace of the gods, they made a recovery that even surprised Succotash, and as I was about to ask him to take me back to the Sargrass, he mentioned an adventuring party closer to home, that may find the aid of a ranger beneficial, and so he teleported me to your location, hence the abrupt appearance. Imagine my shock to find myself in some underground place, when I expected to be in a forest!"
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+3=4 ; Tuesday January 26th, 2021 9:08:45 PM
The sharpshooter lowers his bow when he sees that the newcomer isn't a threat and introduces himself.
That is quite the journey. From what we see happened in this room, I think Succotash was right and we could use all the help we can get for whatever still lies ahead. I am Lothlo Windwood, sharpshooter and bow aficionado.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Wednesday January 27th, 2021 1:10:00 AM Cuddly! I coo as I rush forward to hug the adorable horse.
As I rush forward you notice my hide armor covers most of my outfit. To you I must look like a child or fairie, or some cross of the two. People always mistake my race's facial features for youthful innocence. It also doesn't help that I come up to most of their thighs and weigh less than their armor. Heck, I weigh less than my armor (3'6" and 8lbs).
Oh...My name is Naithi(N-eye-thee), better known as Murder Muppet, a nickname I earned as a slave in the orc gladiator pits. You can probably tell by my appearance that I am one of the beastfolk. Specifically I am a Sloth-kin, which you would lump in with the Ursine or Bearfolk.
Camalayaas, my dire rabbit (reskinned large cat), and I are hunters and adventures along with my guard dog Fizzgig. I also have a trusted cuddly mule carrying my gear.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Wednesday January 27th, 2021 5:47:41 AM
When Grindar see Naithi, a smile crosses his face, "Well met mistress beastfolk! You are the third of your race I have had the pleasure to meet thus far in my travels, and the variety of your kind still surprises me! I have a good friend named Bigby who resembles a wolf, I believe he is of the Canine or dog-kin variety, and I have another dear friend, named Akuno who has house cat like features, and she is a member of the feline or cat-kin beastfolk types. It is a wonder to me how your kind can be so diverse of features, and yet be of the same race, I look forward to getting to know you and your furry friends as we travel!"
DM Mitch Wednesday January 27th, 2021 8:19:33 AM Grindar introduces himself and his rapke companion Cotton. He inquires if the group he’s stumbled upon are the heroes of the Culverwood Beech covers the half-orc with his bow before lowering it when given an explanation. He also introduces himself. Zazu blinks in surprise before greeting Grindar in the half-orc’s native tongue and introducing himself and Boyo. Niall turns towards the half-orc and attempts to detect evil while the others talk. The paladin detects no evil from Grindar or Cotton Ash admits they are who Grindar is looking for asking if Grindar knows anything about the scene involving the skeleton. She also readies a magic missile just in case but complements Cotton Grindar gives a bit of a further explanation as to how he wound up where he is and how he would like to assist the party in their quest Lothlo lowers his bow and introduces himself making note of his profession. He also points out they could likely use all the help they can get Naithi hugs Cotton before introducing herself including her nickname, Camalayaas, Fizzgig and mule
Introductions made and with them needing to go before the halls move again the party heads out. Once again they move through a plain, unmarked hallway and emerge into a mushroom infested room. Here the mushrooms form a great tangle and grow to near the ceiling. Bones little the room, brittle with age - something here has been killing for a very long time.
As the music sounds and the halls shift the party finds themselves trapped in the room. Something starts to move - you can see fungi shifting, but it’s hard to make out (perception DC 20 to pinpoint the enemy). A cloud of spores envelopes the party spraying from either side - everyone (and pets/companions to) must make a DC 15 will save or fall asleep.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=22 ; d20+4=13 ; d20+4=11 ; Wednesday January 27th, 2021 4:57:57 PM
Perception 22 Zazu Will Save 13 Boyo Will Save 11
Zazu sees the attacker just before he and Boyo fall fast asleep!
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=17 ; d20+3=19 ; d20+5=25 ; d20+2=12 ; Wednesday January 27th, 2021 5:13:21 PM
Grindar doesn't notice the incoming threat, but manages to shake off the sleepiness (save 19). Cotton notices the threat, but falls asleep right after.
Grindar feels a wave of drowsiness flood over him, but manages to shake it off. He grasps Cyrchwr Mawr, his Orc-Double axe, and looks around for the source of the sleepiness. As he looks about, he watches Cotton succumb to the drowsiness, and gives her a nudge with his foot, hoping to awaken her. If he is close enough to Zazu, he will try nudging him as well.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday January 27th, 2021 5:42:26 PM
OOH! What's the chance that Zazu's elf power will come in handy?
Elves are immune to magic sleep effects.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 d20+7=22 ; d20=9 ; d20+10=21 ; Wednesday January 27th, 2021 6:51:34 PM "Pfffft. I think I got some in my mouth!" Ash spits away the spores in the most ladylike way she can.
She doesn't feel the effects of the spores at all but notices some of the others in the party drop to the ground. Ash tries to wake them up, starting with humanoids before moving on to companions.
------------------ Will Save vs DC15: 22=Pass! Standard action: Wake someone who is sleeping. Knowl check (Dungeoneering?): 21 to determine what these fungi are Perception: 9
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+4=9 ; Wednesday January 27th, 2021 7:28:51 PM
Beech falls asleep.....
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=28 ; d20+4=23 ; d20+3=11 ; Wednesday January 27th, 2021 9:08:42 PM
Years of hunting helps Lohtlo to pretty easily notice all the enemies moving around him, and he calls out their locations to the party. He tries his best to identify any new threats. The task must keep his mid occupied as sleep doesn't seem to overtake him.
Lothlo quickly wakes up Beech and continues to call out the movements of their opponents as he sees them
Perception = 28 Will Save = 23 knowledge nature = 11
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 10 arrows
DM Mitch Wednesday January 27th, 2021 9:09:08 PM
(Elven immunity will work yes)
Niall (JonL) HP: 36/36 AC: 17/11/16 d20+6=21 ; d20+6=16 ; Wednesday January 27th, 2021 10:29:37 PM
"there!" Niall says and points with his sword at the figure moving the mushrooms before calling out to it, "We do not want to harm you. Step out in peace and let's talk!"
Buuut he keeps his weapon ready and watches.
Perception: 21
will save: 16
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday January 27th, 2021 10:52:48 PM
Since the elf is not sleeping, Zazu readies a color spray to cast at the figure spotted if the party is attacked.
And slips the sleeping Boyo into a pocket.
Náro (Violet) HP: (15/16) AC: (16) d20+6=15 ; d20+8=21 ; d20+8=11 ; Wednesday January 27th, 2021 11:59:10 PM
Náro blinks a bit, suddenly sleepy, but manages to throw off the urge to fall asleep. He quickly guesses that such was an enchantment and stares around the room to see if he can identify the caster.
--
Will Save: 15 Perception: 21 (ignore the latter result, I accidentally rolled twice).
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=29 ; d20+5=18 ; d20+4=24 ; d20+4=5 ; d20+9=20 ; d20+1=10 ; Thursday January 28th, 2021 12:20:41 AM We might be diverse, but I think we are more similar to each other than minotaurs, centaurs and liontaurs are to each other. Before I can continue, I find myself assaulted by spores and quickly hold my breath. My first instinct is to start the mold on fire, but calmer heads take to diplomatic route, so Camalayas and I wait and I try to help speak when I can.
Naithi Will Save = 18 Perception = 30 Knowledge Nature = 20 to identify mold, its weaknesses, and ways to avoid it's spores Aid another for diplomacy = 11
Camalayas Will Save = 24 perception = 5
DM Mitch d20+7=24 ; d20+7=14 ; d20+7=27 ; d20+3=14 ; d8=3 ; Thursday January 28th, 2021 7:33:24 AM Grindar shakes off the sleep effect while Cotton falls asleep. Grasping Cyrchwr Mawr he looks around for a threat while nudging his rapke companion with his foot. Ash spits the spores away and then tries to start waking those who fell asleep starting with the humanoids. Beech falls asleep Lothlo calls the location of the assailant to the party while avoiding the sleep effects. He wakes Beech but cannot identify what the new mushroom threat is Niall points at their assailant and asks it to step out in peace and talk while keeping his weapon ready Zazu is immune to the sleep effect but Boyo isn’t. He readies a color spray and slips the sleeping bunny into his pocket Náro blinks a bit but throws of the urge to fall asleep. He tries to identify the source of the spores Naithi and Camalaayas avoid the spores, like Lothlo, Niall, Náro and Zazu she can pinpoint the source. She tries to take a diplomatic approach
Zazu, Lothlo, Niall, Náro, Zazu and Naithi see a large serpent formed of fungus, plants, and tangled vines. As it moves toward you, it flicks its vine-like tongue and sways back and forth. Naithi identifies it as a plant creature known as a fungus weird. They are connected to their fungi forests and regenerate when killed. Fire damage or destroying the fungi they’re connected to prevents regeneration.
There are two of the creatures and they both slither towards the party aggressively. Zazu’s color spray intercepts one, though it is only stunned for a moment (over 5 hd). The other seizes Niall in it’s jaws (7 damage) and grabs him (you are grappled). Enemy CMD is 21 to escape.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Thursday January 28th, 2021 11:45:38 AM
Beech stands back up and picks up his bow as he does, "Thanks, they have some powerful spores..." He comments.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+9=22 ; d20+12=30 ; 3d6+12=22 ; Thursday January 28th, 2021 2:42:42 PM
Recalling what I know about the fungus weird, I tell everyone to use fire and destroy the mushrooms, especially if a den/swamp can be seen.
I then cast flaming sphere, praying that this thing is the alpha enemy in the cave, and stevy the sphere towards it. The path is such that it contact as many mushrooms as possible and any likely swamp they might be connected to before it lands on the weird.
Knowledge Nature to know about weird = 22 Survival = 30 to determine for to safely prepare and eat this creature
Flaming Sphere damage = 10 fire dmg and the sooner burns any barrier and flammable substance it contacts. Sphere travels max distance for max destruction before landing in creature or swamp (hopefully both)
Ooc: from Nature check, Fungus Pool: A fungus weird’s “pool” is not a pool at all, but an entanglement of leaves, branches, mosses, funguses, and plants. A typical pool covers a 20-foot radius, and a fungus weird (being bound to its pool) can never leave this area.
My break is over. I'll post Camalayas move later.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+11=26 ; d20+9=23 ; d20+9=17 ; d8+8=11 ; d8+6=10 ; d8+6=11 ; Thursday January 28th, 2021 7:14:15 PM
Grindar hears Naithi"s words, but sadly he has no fire attack. So he does what he does best and attacks, showing his new companions what Cyrchwr Mawr can do. If he is close enough he will take a 5ft step and then unleash a full round attack, on the closest enemy, using his skill as a two-weapon fighter to attack with both ends of Cyrchwr Mawr, otherwise he will make a two-handed attack, and only hit with one end.
two weapon primary hits AC 23 for 10 damage off-hand hits AC 17 for 11 damage
two handed hit AC 26 for 11 damage
Meanwhile Cotton takes the round to stand up.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+12=13 ; d20+12=26 ; d8+3=7 ; d8+3=10 ; Thursday January 28th, 2021 9:02:20 PM
Lothlo pulls two arrows from his quiver and sends two arrows flying towards the same target Grindar was attacking (and if it falls moves to the closes standing enemy )
Update at level 6/11/16 Roll each twice: D20 + 12, 1d8 +2 (+1 within 30')
Attack 1 = 13 Damage 1 = 7
Attack 2 = 26 Damage 2 = 10
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 12 arrows
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Thursday January 28th, 2021 10:50:41 PM
Ash mentally goes through her spell list. "Cold attack? Tick. Acid attack? Tick. Fire attack? Bother". One of these days she's going to have to seriously reconsider the spells she prepares.
Oh well. She's just going to have to make do.
Ash targets the creature that has Niall trapped and casts a Pox Pustules spell on it.
---------------- Free: 5ft step back from the action Standard: Cast Pox Pustules on the one holding Niall. Fort Save vs DC16 or take a –4 penalty to Dexterity
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+4=15 ; d3=1 ; Thursday January 28th, 2021 11:02:36 PM
Zazu steps back and fires off a Ray of Frost at whichever enemy is not engaged. The elf hits touch AC15 for 1 hp damage.
DM Mitch d4=3 ; d4=4 ; d20+12=17 ; d20+7=15 ; Friday January 29th, 2021 8:07:39 AM Beech stands up and picks up his bow as he does. He thanks the others for waking him. Naithi tells the others what she remembers about the fungus weird. She encourages them to use fire and destroy the mushrooms. After that she casts flaming sphere trying to burn away as many mushrooms as she can en route to the weirds. Both weirds take 10 damage from the spheres. Grindar hears Naithi’s words but has no fire attack so he attacks. Both attacks hit but the half-orc finds some resistance and his axe doesn’t sink in as deep as he thinks it should. Additionally advancing to melee puts him in the field of mushrooms. (Int: 10) Highlight to display spoiler: {DR 5 / bludgeoning } They immediately writhe and wrap around his legs (you cannot move - it takes a full round action and a escape artist 15 or STR 19 check to free yourself) Lothlo fires off 2 arrows at the same weird Grindar was attacking but misses once. With the other the arrow doesn’t seem to sink in as much (Int: 10) Highlight to display spoiler: {DR 5 / bludgeoning } Ash uses pox pustules against the stunned weird but it resists. Zazu fires off a ray of frost at the same weird that Ash targeted
Looking at the room it is completely filled with fungi. The pool seems to extend through the whole room other than the small space near the entrance you’re standing in, meaning extra large pools or even more of the creatures hiding further back. Naithi’s fire certainly gets a strong reaction though as both Weird’s turn to glare at her as she burns sections of it away.
The more injured weird hisses in pain before dragging Niall deep into the fungi and hides behind one of the taller stalks. Niall is now grappled and entangled.
The second weird charges right past the group to attack Naithi who manages to skillfully avoid its charge
Damage Tracker
Weird 1: 26 damage Weird 2: 11 damage
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Friday January 29th, 2021 3:10:19 PM
ooc: Since there is now a long fire trail, how fast/far is the fire spreading?
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+3=18 ; d4=2 ; d6=3 ; Friday January 29th, 2021 8:19:28 PM
Zazu moves carefully, drawing his dagger and avoiding provoking AoOs, so that he can flank an enemy, maybe with Grindar. With the flanking bonus, he hits AC18 for 5 damage, including his sneak attack bonus.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+2=8 ; d20+12=20 ; d20+12=20 ; d8+3=9 ; d8+3=5 ; Friday January 29th, 2021 10:07:58 PM So... for any other archers, arrows don't work so well on that thing for some reason. I'm not really sure why, and I'm not going to waste time trying to figure it out now. I guess I'll try targeting something else.
Lothlo changes his target to Weird 2, notches two more arrows, and lets them fly in the hopes that this target is a little squishier.
Attack 1 = 20 Damage 1 = 9
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 12 arrows Attack 2 = 20 Damage 2 = 5
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Friday January 29th, 2021 10:08:49 PM
ooc: I pasted my footer poorly, please note the second arrow shot below my footer
Náro (Violet) HP: (15/16) AC: (16) 2d4+4=8 ; Friday January 29th, 2021 10:31:20 PM
Náro sees several other party members get caught in the fungi after trying to attack it, so he steps back a few paces so he won't get caught and require assistance to break free. He casts a couple magic missiles at the Weird Naithi attacked, as he doesn't have any fire-causing spells, but he doesn't think they'll do much good.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20=3 ; d20+9=20 ; d20+9=26 ; d8+6=9 ; d8+6=7 ; d20+3=20 ; d6+1=2 ; Saturday January 30th, 2021 5:56:45 AM
Int check 3 Since it’s just his legs that are trapped, Grindar continues his assault on the Weird holding him. Meanwhile, back on her feet, Cotton springs to her masters aid, and tries to bite the thing.
Grindar’s attacks Primary Hits AC 20 for 9 Slashing damage Off-hand Hits AC 26 for 7 Slashing damage
Cotton’s bite Hits AC 20 for 2 Slashing, Piercing, and Bludgeoning damage
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 3d6=9 ; Saturday January 30th, 2021 8:19:33 PM
Beech, summons another rolling ball of flames.... and parks it on the thing that is holding the new friend....
Cast Flaming Sphere....DC 16 Ref for 4 fire damage or 9 fire damage.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 d4+1=3 ; Saturday January 30th, 2021 8:25:20 PM "Niall is in trouble!" Ash calls out as she casts a magic missile at the fungus
------------- Standard action: Cast MM dealing 3pts force damage
Niall (JonL) HP: 28/36 AC: 17/11/16 d20+6=22 ; Sunday January 31st, 2021 1:28:13 PM
With a heave and a push Niall manages to free himself from the jaws of the weird creature but is still entangled.
Break Grapple: 22!
Don't think can do anything else
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 3d6=13 ; d20+5=10 ; Monday February 1st, 2021 12:32:54 AM
I continue manipulating my flaming sphere, directing it towards the one in front of me, once again seeing aflame everything in it's path. I then take a 5ft step back from the monster in front of me.
Camalayas tries, unsuccessfully, to grapple the wires y fighting me.
DM Mitch Monday February 1st, 2021 9:20:36 AM Zazu moves carefully to get into flank with Grindar unfortunately even with his precision damage added the elf finds his dagger fail to make any dent against the weird’s hide. (int: 10 Highlight to display spoiler: { DR 5 / bludgeoning)}
Lothlo doesn’t know why his arrows aren’t working out so well so the changes target to weird 2. The first arrow hits but does not penetrate as deeply as it should. The second hits but doesn’t seem to do anything. (int: 10:Highlight to display spoiler: { DR5/bludgeoning)}
Náro steps back a little and fires his magic missiles against the weird Naithi targeted.
Grindar and Cotton attack the second weird. His axe continues to meet resistance against the weird’s plant hide but Cotton’s teeth have no such issue.
Beech summons his own rolling ball of flame and directs it against the one Grindar is fighting with. Ash casts a magic missile at the weird holding Niall. Niall escapes the mushroom weird.
Between the punishment the party has dealt both mushroom weirds have collapsed into heaps in their pools.
(Know[Nature]: 19 Highlight to display spoiler: {in 4 rounds the weirds will be back healed minus any fire damage they sustained})}
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Monday February 1st, 2021 11:16:32 AM
ooc: I corrected the formatting/spoilers so the entire post was not hidden.
Ooc2: Naithi's attack was not included in the post. Can she have kept attacking to prevent regeneration or have directed her fireball to destroy the pools?
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Monday February 1st, 2021 5:15:20 PM "How long do the flaming sphere spells last? Those things are going to regenerate themselves shortly. I think the only way to stop them would be to burn those pools away."
"Can anyone use the staff to cast Wall of Fire and create a circular ring of fire? Whoever casts it can just let it burn rather than try multiple fireballs and flaming spheres"
--------- Knowl Nature check vs DC19: 20 (Take10) = Pass
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+5=6 ; Monday February 1st, 2021 8:21:51 PM
Knowledge Nature: 6
"Well, if fire is the only way to assure these things stay good and dead, then those Flaming Spheres should keep them good and dead! You guys seem to fight well together. I'd wager there is a shady story, as to why, and I'm glad your not a bunch of whitehands. I'd go so far as to say I see a group of moonshades, when I look at you all! Seeing the blank faces, Grindar says, "After a few years in the Sargrass, I seem to have picked up some of the local lingo, allow me to translate. If something is shady, or has shade, it is something good, a whitehand is a good for nothing, and a moonshade is someone of value."
Niall (JonL) HP: 28/36 AC: 17/11/16 Monday February 1st, 2021 8:33:27 PM
Niall takes another swing a the weird that has bit him just to make sure it stays dead dead.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d6=4 ; d20+20=32 ; d20+9=24 ; d20+8=16 ; d6=1 ; Monday February 1st, 2021 9:04:14 PM
Lothlo pulls an alchemist's fire from his backpack and scans the area for any new threats.
Perception = 24
If he sees any new enemies he alerts his friends and throws the fire at it, otherwise he will target the fallen weird with the least fire damage alchemists' fire attack = 16 damage - 1d6 per round on hit =1, and another 1d6 next round
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+5=20 ; d20+9=26 ; Monday February 1st, 2021 10:55:28 PM
Int check 20. Know Nature 26
"Bludgeon them if you can, friends! --- oh, moot point!"
"Yes, fire is what we need!"
Zazu watches everybody burn these things out.
Náro (Violet) HP: (15/16) AC: (16) Monday February 1st, 2021 11:04:07 PM
Náro doesn't think that any of his spells can really be of use here, so he only watches to be sure that the members of his party that can cast fire-related spells can do so-- and he voices some congratulations to his party for defeating the threats so quickly. Such is a bit obvious, but it couldn't hurt to boost morale a bit if he could.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Tuesday February 2nd, 2021 12:31:29 AM
Beech would have moved the flaming sphere to one of the pools and let it spin and burn for 2 rounds until the spell ran its course, because some one said the pools were linked to the creatures.... and mom always said, never let a spell go to waste.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Tuesday February 2nd, 2021 12:48:19 AM
I direct my flaming Sphere across both ponds, igniting add much of the fungi as I can.
DM Mitch Tuesday February 2nd, 2021 6:42:12 AM Ash asks how long the flaming spheres last. She explains the need to burn the pools away to prevent the Weirds from coming back and suggests someone use their newly acquired staff to create a wall of fire. Grindar suggests the flaming spheres will keep the weirds well and truly dead and offers the group a compliment in the slang he was accustomed to coming from the Sargrass Niall takes a swing at the weird just to make sure it stays dead Lothlo pulls an alch fire from his pack. He doesn’t detect any threats so he uses it on one of the weirds. Zazu advises his friends to bludgeon the weirds then realizes they have been downed so fire is needed to prevent them from coming back. Náro doesn’t think any of his spells can be of use here so he watches those who have the ability to torch the pools. He congratulates his team on a job well done. Beech directs his flaming sphere to the pools where the creatures collapsed. Naithi does the same with hers. (OOC: 3d6 fire damage avgs 12 - 13 per round; x2 x3 = 72 + 16 = 88; way more than what the shrooms had left)
Between the flaming spheres and the alchemist fires the party is able to ensure not only that the Mushroom weirds are down but they stay down and can’t get back up to challenge the party or any other potential travellers making their way through the passages. You are victorious in a room full of scorched mushrooms. Shortly after you finish the music starts and the exit opens.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday February 2nd, 2021 6:51:05 AM
Hearing the music for the first time, and seeing an opening appear causes Grindar to take a step back, and he readies an attack. upon realizing their isn't any immediate threat, he lets his guard down a bit and asks, "Does that happen often?"
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Tuesday February 2nd, 2021 8:53:05 AM "It seems to, Oh, and we are here because we are after a magical musical instrument that allows building of things. I am under assumption that we are in the right area, we just need to survive to reach wherever the music is coming from." Beech keeps his bow out and ready, then follows the melee through the new opening....
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+12=23 ; d20=16 ; Tuesday February 2nd, 2021 12:07:02 PM
Before we head out I pull out my Spatula of Corpse Retrieval and collect some of the fungi. Normal mushrooms and be seasoned to taste like meat, but this mushroom meat should be the best of both!
I toss a small piece in my frying pan to get a sense of how it will cook up. This could make a fine meal. I can combine it the wolf meat and sauce pouches I prepared for stew tail rations and turn it into a take out style meat and mushroom stir fry in a brown simmer sauce.
Survival to collect mushrooms and not poison self = 23 Cooking = 16
(Note that I have a magic frying pan that heats without fire)
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Tuesday February 2nd, 2021 12:11:11 PM
ooc: in case I forget it, I will dry the mushrooms that are not being preserved for transplanting at home.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Tuesday February 2nd, 2021 7:03:39 PM "That's right. All this work for an instrument" Since this Grindar fellow seems ok, Ash starts to give him a brief summary of what the party have been up to. Escaped from orcs, freed some orcs, set up a new settlement with permission from the ruling government, friend got kidnapped, looking for a lyre to help speed up construction, ended up here. "I can give you the detailed version once we get safely out of here. Say, do you have a home to go to after all this? You seem able to handle yourself well, and we could always use a little more muscle in the camp"
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday February 2nd, 2021 8:52:18 PM
Grindar thanks Ash and Beech for the short version of the parties origin, and current quest, and then answers Ash's question, "Of course I can always return to the village I grew up in, as I'm sure my parents would love the help around the farm, but my heart is to be known as a hero of justice, not a farmer, and the best way to accomplish such a goal is to live the life of an adventurer. In truth, this is why I asked Succotash to teleport me to your location, after he told me of your existence. I would love nothing better then to be part of your pack. By the way, does your pack have a name?"
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Tuesday February 2nd, 2021 9:20:37 PM Wait, you want to transplant these things at home? Didn't we have this conversation at least two other times? Let's not attempt to introduce invasive murder plants into our new home. Besides the obvious reasons, we also just had a big conversation with the neighbors about their concerns regarding a settlement and a long talk about how we could make sure we were being respectful... I really don't think they would approve transplanting these weird mushroom things in our forest... besides, I'm pretty sure this thing is officially dead, we torched it good.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Tuesday February 2nd, 2021 10:55:45 PM
I scowl at Lothlo I didn't say I was transplanting the weird. That's our dinner. The only thing I would transplant are the regular cave mushrooms.
ooc: Do we have a group name? How about The Menagerie? Between Fizzgig, Camalayas, Boyo, Buggo, etc.
DM Mitch Wednesday February 3rd, 2021 6:52:44 AM Grindar hears the music for the first time and sees the opening appear. He asks the others if that happens often Beech answers that it seems to and that they are after a magical instrument that facilitates building but they need to survive to get where the music originates from to claim it. Naithi takes some time and her magic frying pan and experiments a little with the mushrooms. Ash echoes Beech’s sentiment about the lyre, explains their history and then moves into the recruitment pitch for Grindar. Grindar expresses an interest in Ash’s offer and asks if their group has a name. Lothlo is concerned by Naithi potentially importing murder plants into their new home and if it would be respectful of their fey neighbors to do so. Naithi scowls at Lothlo, explains that the Weird is dinner while normal mushrooms are what she wants to attempt to transplant.
Naithi’s suggested break might be nice, but any cooking should probably happen in the previous room where they won’t get trapped once the hall rotates again. The cooking takes long enough that the hallway rotates three times, letting the party notice something. In this room, the one where they found the destroyed mushrooms, the corpse, and Grindar first showed up, the hallway seems to rotate 90 degrees every time, going from east to south to west, though it skips north and goes right back to east. Perhaps you were trapped for 2 rotations as the hall circled back around to let you out again.
Niall (JonL) HP: 28/36 AC: 17/11/16 Wednesday February 3rd, 2021 3:16:33 PM
"This.. is moving? I am so confused." Niall says, confusedly. "Let's go while it's open!"
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Wednesday February 3rd, 2021 8:26:39 PM "This is all very confusing, but yes, let's get moving" Ash suggests they head towards a room they haven't been to yet "The only way we are going to find out what is going on is to keep moving forward"
She bravely lets someone else take the lead. Ash is rather squishy after all.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=18 ; d20+5=6 ; Wednesday February 3rd, 2021 8:38:35 PM
Not having a clue as to what is going on, Grindar simply goes with the flow, and when he hears Niall and Ash say it's time to go, he quickly leads the way into the next room, with Cotton by his side, all the while keeping an eye out for danger.
Grindar's perception: 18 Cotton's Perception: 6
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=18 ; Wednesday February 3rd, 2021 9:01:32 PM
Before the hallway opens up again Lothlo checks the skipped northern wall for signs there is a hidden door of some sort and the moving halls are a decoy/trap.
perception = 18 (can someone aid another?)
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=15 ; Wednesday February 3rd, 2021 11:20:06 PM
Zazu is glad to help. "Friend Lothlo, did you know that elves are especially talented at finding secret ways and openings? Here, allow me to aid another comrade."
Perception 15 -- grants a +2 to Lothlo's checks.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Thursday February 4th, 2021 12:44:05 AM
Beech is ready to pass through the opening, arrow at the ready....
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=26 ; Thursday February 4th, 2021 1:22:56 AM
I join Lothlo in examining the remaining wall.
Perception = 26
DM Mitch Thursday February 4th, 2021 7:23:02 AM Niall vocalizes his confusion at the moving hallway Ash is confused as well but suggests they keep moving forward in order to figure out what is going on. Grindar and Cotton lead the way forward encouraged by Niall and Ash’s reasoning Lothlo checks the Northern wall for signs of a hidden door Zazu helps out Beech is ready to move on arrow at the ready Naithi provides assistance.
The party examines the walls and come to many of the same conclusions they did before. The walls are plain stone, with nothing magical or mechanical that would allow them to shift. Every several minutes music plays and ghostly figures appear, filling in a hallway and building a new one.
It seems in this room though there is no risk of being trapped inside like the other one’s you’ve been in. The figures always fill in one hall and build another, causing the only exit to ‘move’. Currently it is facing south, and the pattern seems to be for it to move clockwise along the cardinal directions. You haven’t been to the south yet, but to the west is the room where you first fought the sheikers, violet, and phantom mushrooms and to the east is the room where you fought the mushroom weirds.
(To help you track your position in the dungeon and visualize what the halls are doing we are going to start providing you a map)
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=15 ; Thursday February 4th, 2021 4:24:30 PM
Zazu checks on Boyo (to make sure he is awake).
"South is it, my friends!"
Zazu keeps alert as the party heads south. Perception 15
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 d20=3 ; Thursday February 4th, 2021 6:37:07 PM
Ash nods to Zazu. Time for a change of scenery and south is it.
She pays so much attention to stepping around fungus that she doesn't really pay much attention to anything else.
Perception: 3
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=24 ; d20+5=21 ; Thursday February 4th, 2021 8:55:40 PM
Grindar's perception: 24 Cotton's perception: 21
Now that everyone is done examining the walls, Grindar and Cotton lead the way down the hallway heading south. they are on high alert, and Grindar has Cyrchwr Mawr at the ready.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=12 ; d20+14=28 ; d8+3=11 ; Thursday February 4th, 2021 9:07:44 PM
Lothlo heads south with the others. This time he isn't about to be caught unprepared and makes sure he has an arrow notched and ready to shoot at any danger waiting for them as they enter the next room (opting to target those with damage reduction only if nothing squishier presents itself first).
Roll each twice: D20 + 12, 1d8 +2 (+1 within 30')
Attack 1 = 28 Damage 1 = 11
Perception = 12
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=16 ; Friday February 5th, 2021 1:49:23 AM
I follow the other, keeping my eyes peeled for trouble and making sure to hold my breath of more spores appear. Silently, I reach down and pay Camalayas side, her warmth comforting me
Perception = 16
Traps, Rivers and Arches, Oh My
DM Mitch Friday February 5th, 2021 7:21:46 AM Zazu checks on Boyo to make sure the bunny is awake and the party heads south. Ash nods to Zazu that South it is but she’s too busy stepping around fungus to notice much of anything. Grindar and Cotton lead the way forward both being on high alert for potential danger Lothlo heads south with the others readying an arrow for whatever hostiles may exist on the other side. Naithi is ready for trouble and holds her breath as she goes down the hallway.
The party moves through the exit currently facing south. They find themselves in a new room, this one of plain stone and filled with statues. Each statue is about 10 feet tall and they’re of a huge variety of species, noble and non, and a wide variety of professions, from plain cooks to powerful knights.
Other than their number the statues don’t seem particularly special, though you’ll have to pass among them to cross the room.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Friday February 5th, 2021 7:32:21 AM ”Could someone cast some detect magic spells? These may be nothing more then just statues, but I’ve heard of statues that attack.”
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday February 5th, 2021 9:42:37 AM
Beech will cast Detect Magic, considering the stories his mom told him growing up, he is sure that no statue should ever be crafted....
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 21/25 Friday February 5th, 2021 6:53:32 PM "I appreciate art as much as the next person, though this place has proven itself to be dangerous in all sorts of ways. What if we just stand here and clear the room of these statues before venturing ahead?"
Ash also casts a Detect Magic spell, just in case.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=16 ; d20+12=26 ; d20+12=27 ; d8+3=10 ; d8+3=7 ; Friday February 5th, 2021 9:17:58 PM
Lothlo scans the room for signs of life.
Noting that the statues are about 10 feet tall, he then looks to see if there are any statues where the species being depicted actually built to scale and any species that are of the stone variety and prepares for an ambush.
Attack 1 = 26 Damage 1 = 20
Attack 2 = 27 Damage 2 = 7
Perception = 16
Náro (Violet) HP: (15/16) AC: (16) d20+8=19 ; Friday February 5th, 2021 11:28:51 PM
Náro thinks that this new revelation about how, at least in this room, there appears to be a regular pattern to the walls' movements-- he voices that this suggests that they might be automated, rather than being directed by an individual, which is good for the party. He keeps on the alert about the statues, preparing to cast a magic missile at a particularly unpleasant-looking cook-- seriously, why would anyone make a mold of such an unattractive expression?
Perception: 19
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=28 ; Saturday February 6th, 2021 12:41:32 PM
Zazu looks to see if it might be possible to creep around the edge of the room between the walls and the statues.
Also looking for traps with a rogue's eye: Perception 28
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Sunday February 7th, 2021 4:11:06 AM "Are you sure you want to destroy these? The Wood might consider them important...."
DM Mitch Monday February 8th, 2021 8:17:43 AM Grindar asks if someone can cast detect magic
Beech obliges Grindar and thinks of the stories his mom told him wondering if statues should be created at all Ash suggests they should stay where they are and start clearing the statues before proceeding. She also casts her own detect magic. Lothlo looks for any statues built to scale and prepares for an ambush. Náro suggests to the party that the movements of the entrances / hallways might be automated. Zazu looks for traps or a way to navigate the room between the walls and the statues Beech questions Ash’s directives to destroy the statue
Destroying the statues is certainly possible, but assuming the cavern is filled with them it would likely take hours to destroy them all. None of the ones in immediate sight read as magical.
Zazu’s is unable to devise a way to navigate the room to avoid the statues but his keen eyes spot a trap. Almost right off the bat there is a square of floor which has 2 elven archers with drawn bow and knocked arrows aimed at it. Anyone stepping on that square would trigger one of the statues shooting an arrow at the person on the square. Zazu can attempt to disable the trap if he’d like.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Monday February 8th, 2021 9:51:22 AM
Zazu points out the trap to everybody. Can the trap can be easily avoided simply by not walking there?
The rogue looks at the trap, trying to figure out how hard it would be to disarm (OOC: discern the disarm DC?). Also, the wizard casts Prestidigitation to change the color of the trigger square to red -- spell range is 10 ft, so Zazu is not touching it!
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+2=20 ; Monday February 8th, 2021 10:13:01 AM
When Zazu points out the trap, Grindar looks to see if there is a way around it. If there is, he directs Cotton around the trap and follows. If there is no way around, he reaches into his backpack, and pulls out his masterwork thieves tools, and says, ”I’m not the most skilled with these, but I can give it a go, or maybe assist someone more capable.”
disable device: 20
Niall (JonL) HP: 28/36 AC: 17/11/16 Monday February 8th, 2021 4:31:02 PM
Niall waits to see what happens with the device they are working on.. and then, "Alright chums, let's do this!" And runs across the room towards the hallway.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday February 8th, 2021 4:38:26 PM
Beech awaits those skilled in defeating traps to finish their work, then moves in to where they say is safe to stand, if there's one trap, there's most likely more....
Ash (RobC) -- AC 16/12/14 -- CMD 13 -- HP 21/25 Monday February 8th, 2021 6:52:15 PM
Ash doesn't have much to add, but since they seem to be getting into dangerous territory she casts a mage armor in preparation.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=24 ; Monday February 8th, 2021 9:02:46 PM
With the revelation that this room is trapped, Lothlo tries to detect any additional traps in the area. When Niall makes his mad dash Lothlo watches his feet to see what spots are safe to step on, and readies himself to jump to a safe square should a trap be sprung that put him in danger.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Tuesday February 9th, 2021 12:50:20 AM
Camalayas and I follow the others. If they weren't here we would have tried triggering the Yahoo from a distance, but with their skills, this is the better option.
DM Mitch Tuesday February 9th, 2021 8:01:43 AM Zazu takes the time to try to figure out how difficult it would be to disable the trap. He also casts prestidigitation to change the color of the booby trapped floor tile. They could go around it, but it would involve climbing over statues. The room seems set up to channel the group to the trap. Grindar gets to work disabling the trap and low and behold he hears a satisfying click meaning that the arrow trap will no longer trigger if someone steps on it. Niall gets bored waiting for his friends to disarm the trap and makes a mad dash across the room he gets as far as a choke point between 2 statues of warriors in armor armed with swords. As he bolts between them the 2 statues swing their blades down at him. (22 vs AC; hit - 7 damage (19 vs AC; hit - 9 damage)
Beech awaits those skilled in defeating traps to finish their work then moves in to where they say is safe to stand. If there is one trap there is likely more Ash casts a mage armor in preparation. Lothlo looks for any additional traps in the immediate area. The spot that Zazu discovered and Grindar disarmed seems to be the only one in the immediate area and Niall didn’t appear to trigger any other traps until he hit the sword statues that attacked just him as he was alone.
Naithi reflects on the skills of her comrades.
Niall’s move aside from hurting him has also made it more difficult for the rest of the group to navigate the room. The 2 angled swords bar the path to the hallway. The space between the statues occupied with the angled swords has become difficult terrain and anyone attempting to navigate it must succeed at a DC 10 Escape Artist or Acrobatics check or take 4 damage from the blades.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday February 9th, 2021 8:26:23 AM
Zazu looks google-eyed at Niall. Boyo, peeking out of a pocket, is surprised too.
"What's that Boyo?" asks Zazu. "Why did you say, 'Hold my beer.' And what's that you're calling Niall? A Leeroy Jenkins type?"
Zazu looks puzzled all around.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20-1=15 ; Tuesday February 9th, 2021 10:13:14 AM
As Grindar disables the arrow trap, a smile of satisfaction crosses his face, then Niall runs past, and the half-orc shakes his head, and then he cringes a bit as the swords come down, and says “And that my friends is why we don’t just rush into places!” Somehow the overly muscled half- orc makes it past the swords unscathed. Acrobatics 15
Niall (JonL) HP: 18/36 AC: 17/11/16 d6=6 ; Tuesday February 9th, 2021 1:23:47 PM
"agh! found a trap!" Niall calls back as he finds the statue trap as it bites into him. he slaps a hand on his side and the flow of blood lessens.. and he keeps on going. In for a Penny, in for a pound.
-----
Lay on hands: 6 hp healed
Moving forward!
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 16/20 AC 17/12/15 CMD 15 d20+2=8 ; Tuesday February 9th, 2021 5:37:52 PM
Oops, forgot to roll for Cotton. Acrobatics: 8
Cotton's eyes reveal her pain as she cuts herself trying to get past the swords. her mouth opens as if she were whimpering, but no sound comes out. Grindar sees her pain, strokes her behind the ears, and says, "Are you OK girl?" then after checking her over, he says to her "You've had worse scratches then this before, lets catch up to that foolish paladin, before he gets himself killed!" Hearing her master's words of concern was all Cotton needed, and she's is ready for action once again. the two hurry to catch up with Niall.
Ash (RobC) -- AC 16/12/14 -- CMD 13 -- HP 21/25 Tuesday February 9th, 2021 5:57:23 PM
Ash opts for the less suicidal approach and takes her time.
She follows behind Grindar and Birch (assuming it appears safe to do so), carefully so as not to get cut by any of these blades that have appeared.
Acrobatics check vs DC10: 15 (Take10) = Pass
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=18 ; d20+8=13 ; Tuesday February 9th, 2021 9:01:18 PM
Lothlo double checks the trap to see if there is a way of disabling the trap so others can travel safely though the path. He then slips past the swords unharmed.
Perception = 18 Acrobatic = 13
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Tuesday February 9th, 2021 11:52:11 PM
Beech continues to let them work on traps, without setting any off.... he hopes.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+7=26 ; d20+10=16 ; d20+7=11 ; d20+2=5 ; Wednesday February 10th, 2021 2:01:43 AM
I shake my head as the others charge forth recklessly. So that's the tactful and stealthy approach we decided was the safest choice. Run straight into the traps, they'll never expect it!
I urge Camalayas forward. Despite my sarcasm, this is exactly what we were trained to do.
DM Mitch Wednesday February 10th, 2021 9:26:37 AM Zazu and Boyo are surprised. Boyo appears to have an odd sense of humor and Zazu is just puzzled. Grindar is satisfied with the work he did on the arrow trap but disappointed a bit with Niall’s antics. He remarks that that is why one does not rush into things before deftly avoiding the blades. Sadly Cotton was not so fortunate but after some reassurance from Grindar she is ready to continue Niall calls out to the others that he found a trap before laying upon hands and pressing on. Ash takes her time and avoids the blades following after the others albeit at a slower pace. Lothlo checks the trap to see if there is a way to prevent them from injuring folks. It looks like it was the intention of the trap designer for the blades to lock in place after the trap was triggered and create a hazard. Still though the swords are just well swords. He might be able to sunder them if he tries. Beech continues to let the others work on the traps Naithi and her mount make dramatic jumps and climb over the blades.
(OOC: I rolled an over / under 50 on the d100 to see if Grindar and Cotton catch up to Niall and both beat it)
Niall continues his mad dash forward with Grindar and Cotton trying to catch up to him. They reach the paladin shortly after Niall reaches a statue that resembles a small pile of skulls near the exit. Shortly after they catch up to Niall the mouths of the statues open and 6 acid splashes fly forward from their open mouths targeting Grindar, Cotton and Niall.
Niall - 21 vs Touch, 10 vs Touch; 1 hit - 1 acid damage Grindar - 20 vs Touch; 11 vs Touch; 1 hit - 3 acid damage Cotton - 14 vs Touch; 10 vs Touch; 1 hit - 3 acid damage
Niall, Grindar and Cotton are near the exit, near the pile of skulls. Everyone else is either following after them at a slower pace or still near the entrance.
Regarding the trap out of the pile of skulls, for anyone near it, and right now it is just Niall Grindar and Cotton. (OOC: in order to attempt this check you have to be near the skull pile) Know [Dungeoneering] or [Arcana] DC 17 : Highlight to display spoiler: {This trap known as an acid spraying trap auto resets 10 minutes after activation }
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20=6 ; Wednesday February 10th, 2021 10:14:04 AM
Check to learn about the trap = 6, fail
Oh! What a lucky find! Try to save as much of that acid as your can. We can use it to tenderizer the woodier the mushrooms.
(I'm picturing something similar to using lemon juice on kale. If someone determines that the Yahoo resets she will try to collect the acid in vials or empty potion containers... ... ... We were unable to collect the magic water, correct? Those containers are still empty?)
Ash (RobC) -- AC 16/12/14 -- CMD 13 -- HP 21/25 d20=12 ; Wednesday February 10th, 2021 6:44:58 PM
Ash furrows her brows at Naithi's suggestion. "Uh, Naithi? I can make acid any time we need it. It's a lot safer than trying to collect some from a trap. Given how much damage it causes just by touching it, I'm also not sure it would be wise to put any on your food"
Ash holds her ground until given the ok to proceed.
Perception: 12
Niall (JonL) HP: 15/36 AC: 17/11/16 Wednesday February 10th, 2021 7:41:02 PM
"I collected some on my face.. probably better to leave it here. What would we even put it in?" Niall asks as he wipes off his face. Literally some of his face.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=11 ; Wednesday February 10th, 2021 9:00:49 PM You want to use that acid for cooking? Naithi, remind me to never trust anything you make that you consider a little spicy...
The archer tries to remember where the acid came out and if there is a way to avoid the trap completely. Hmm, I can't really see the trap from here. Can you tell if trap is disabled now?
Lothlo looks for any signs of new traps Perception = 11
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday February 10th, 2021 11:52:28 PM
Zazu continues the slow and steady work of trap detection and removal, sad that so many friends are suddenly so foolhardy.
Grindar, son of Grindor (Jeremy) HP 29/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Thursday February 11th, 2021 5:44:08 AM
Grindar gives off a grunt as the acid hits him, and Cotton gives a silent scream. He than says, "Niall, my friend, has anyone ever told you there is a difference between bravery and foolhardy? So as to avoid further confusion, running through a room full of traps isn't an act of bravery, it's foolishness! Note to self, when the paladin with a death wish tries something like this again, don't follow him!"
Grindar and Cotton quickly move away from the acid trap, so as to, hopefully, avoid another acid splash.
DM Mitch Thursday February 11th, 2021 7:31:58 AM Naithi suggests they try to save the acid for use as a tenderizer Ash suggests just having her create Acid if they need it but then questions the wisdom of putting it in food. She waits before proceeding. Niall explains he collected some on his face and it is better to leave here. Lothlo is surprised Naithi wants to use Acid for cooking. He tries to remember where the acid came from and if there is a way to avoid that trap completely. He can’t really see it and doesn’t opt to proceed. He doesn’t find any new traps in his vicinity either. Zazu continues looking for traps to disarm. It seems Niall set them all off, but Zazu’s still going to have to climb over those statue blades. Grinder decides to never follow Niall’s charge again.
There is no way to collect acid from the trap as it is magical in nature and creates it with a spell. Due to it’s magical nature it also vanishes after a time, defying any attempts to collect it. Probably a good thing as flesh eating acid would likely dissolve any food applied to. And anyone foolish enough to try to eat it.
Zazu, Beech, and Naro still need to climb around the blades and catch up to the rest of the party. Since it’s already triggered disabling it will not reset the blade’s position (reminder: it’s a DC 10 escape artist or acrobatics check, failure means you take 4 damage)
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+6=23 ; Thursday February 11th, 2021 8:28:04 AM
Beech, leaps, and with ease avoids the blades and joins with the rest, "There's a difference between using acidic cooking and using straight up acid to cook. Please remind me not to sample your cooking experiments.".
Niall (JonL) HP: 18/36 AC: 17/11/16 d6=3 ; Thursday February 11th, 2021 4:35:26 PM
"it was a calculated risk. I may get hurt but we made it to the end before we could be trapped" Niall says with a shrug and gives himself another healing tap.
----
Lay on hands: 3
Ash (RobC) -- AC 16/12/14 -- CMD 13 -- HP 21/25 Thursday February 11th, 2021 5:20:11 PM
Assuming Beech doesn't trigger any traps, Ash continues cautiously behind him.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=19 ; Thursday February 11th, 2021 9:01:35 PM
Lothlo proceeds cautiously past the skulls and past the range of the acid following in the steps of others that he knows are safe already
perception = 19
Grindar, son of Grindor (Jeremy) HP 29/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+9=27 ; Thursday February 11th, 2021 9:48:21 PM
After everyone catches up, Grindar looks ahead for any danger, as he leads the way. Perception 27
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Friday February 12th, 2021 12:31:47 AM My food is delicious and perfectly save to eat. Think of it like fire. You use food to cook, but you don't eat it... Wait, Please tell my you don't eat food that is on fire!
DM Mitch Friday February 12th, 2021 7:18:47 AM Beech avoids the blades and rejoins with the rest. He points out the difference between acidic cooking and using actual acid to cook.
Niall explains his moves were a calculated risk and he wanted the party to be able to get to the end before being trapped. He heals himself again. Ash continues cautiously behind Beech Lothlo proceeds cautiously past the skulls and past the range of the acid Grindar looks ahead for any danger as he leads the way. Naithi argues her food is safe to eat and that the party needs to think of acid like fire in that you use fire to cook food but you don’t eat fire. She asks the others to tell her they don’t eat flaming food.
The party seems to have gotten past all the traps. The party moves out of the room and into the newest hallway only to emerge in the familiar glow of the room you started in. Music again starts and the hall you came out of is filled in while one to the south is constructed.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+8=20 ; d20+11=29 ; Friday February 12th, 2021 8:59:33 AM
Last time: rolling to avoid blades ... 20 no problem.
Zazu notes that we've come around again. "At least it is pointing somewhere new!"
He keeps an eye out for traps and dangers: 29 Perception
Ash (RobC) -- AC 16/12/14 -- CMD 13 -- HP 21/25 d20=18 ; Friday February 12th, 2021 5:36:04 PM
Ash has given up on making hand-prints where they go. The group seem to be getting a good sense of how things work and where they are.
She waits for someone else to follow behind Zazu and she will follow behind them.
Perception: 18
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=15 ; d20+14=34 ; d20+14=25 ; d8+2=5 ; Friday February 12th, 2021 9:22:17 PM
Knowing that there is a high likelyhood that they are walking into another trap of ambush, Lothlo readies his bow to fire at whatever may attack them in the next room
Perception = 15
Attack = 34 (nat 20) Crit Confirm=25 Damage = 5
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 10 arrows
Niall (JonL) HP: 18/36 AC: 17/11/16 Sunday February 14th, 2021 7:00:34 PM
Niall keeps his sword at the ready and moves in with the others, but lets the more observant lead for now.
Grindar, son of Grindor (Jeremy) HP 29/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+9=23 ; Sunday February 14th, 2021 7:37:02 PM
With Cyrchwr Mawr at the ready, Grindar moves into the next room. He makes a point of taking point, more out of habit than because he feels he's best suited to do so, but willingly falls behind if anyone else insists on the position, as he has no ambitions to try to become the alpha of his new pack. In fact, he would prefer it if no one took the alpha role, but instead each member of the pack take the lead in the roles they are best equipped for, and he knows he is skilled at scouting, though he willingly admits he is by no means the best.
He keeps his eyes peeled for anything that may cause himself, or his new pack any harm. (Perception 23)
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Sunday February 14th, 2021 9:48:54 PM
Beech agrees that marks seem to be useless, and with bow at the ready, follows to the next room....
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=30 ; d20+10=23 ; Monday February 15th, 2021 12:14:09 AM
Camalayas and I stand in a full defense position and wait.
Perception = 30 Stealth= 23
DM Mitch Monday February 15th, 2021 6:40:11 AM Zazu notes that the party has come around again and that the hallway is pointing somewhere new. He also keeps an eye out for danger. Ash had given up on the handprints instead she waits for someone else to follow Zazu so she can follow them. Lothlo readies his bow in case they are going to deal with another abush. Niall keeps his sword at the ready and moves in with the others. Grindar readies his axe. He takes point again while reflecting on group hierarchy. He also keeps his eyes peeled. Beech agrees with Ash’s sentiment about the hand prints and proceeds w/ bow drawn into the next room. Naithi and Camalayas stand in a defensive position and wait.
Everyone is on high alert so you can imagine the surprise when a Lantern Archon pops in grabs Náro by the hand and says “Excuse me but Náro is needed elsewhere. I don’t have time to explain.” And just like that he’s gone.
The next room is lit by the same strange glow as the previous one. It’s layout is very different though. You find yourselves in a giant amphitheatre, stone steps that double as benches running all the way down to a raised stage. A giant arch rests there, big enough for a minotaur to walk through comfortably, with two great doors hanging from it.
To the left, away from the raised stage, is the newly built hallway out.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Monday February 15th, 2021 5:20:08 PM
"Huh," says Zazu, as Náro heads off to a new destiny. "I hope we meet again, old friend!" Then he is gone.
In this new room, Zazu looks around. "What's this, then? a performance? I hope we're not too early,"
The elf takes a seat and waits for the entertainment to start. Boyo hops out and settles in too.
Ash (RobC) -- AC 16/12/14 -- CMD 13 -- HP 21/25 d20=8 ; Monday February 15th, 2021 9:10:59 PM
Ash's jaw drops as the archon pops in and then pops out with Naro. "Things sure like coming and going in this place" She looks at Grindar and then where Naro had been. It actually makes her feel a little nervous. Will something be coming for her too?
Still distracted, Ash follows behind Zazu. "I wonder if the lyre player will appear and perform"
Perception: 8
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+9=26 ; d20+12=13 ; d20+12=14 ; d8+2=9 ; d8+2=6 ; Monday February 15th, 2021 9:15:21 PM Take care Náro, hope to see you again.
Lothlo looks around the room for signs of danger. Anyone know if there is a minotaur sized fungus we need to worry about?
Perception = 26 Roll each twice: D20 + 12, 1d8 +2 (+1 within 30')
Attack 1 = 13 Damage 1 = 9
Attack 2 = 14 Damage 2 = 6
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday February 15th, 2021 10:02:07 PM
Beech, points out the open hallway... "Maybe we should head on out that other hall."
Niall (JonL) HP: 18/36 AC: 17/11/16 Monday February 15th, 2021 11:03:29 PM
"Well.. ah.. guess that's good bye." Niall says of the sudden Archon nabbing. "Shouod we take a seat?"
Grindar, son of Grindor (Jeremy) HP 29/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+9=28 ; d20+5=9 ; Tuesday February 16th, 2021 5:52:00 AM
Grindar is a little taken aback by the appearance of the archon, but is less surprised then his new friends seem to be. After all he has seen multiple friends spirited away in similar ways, like his dear friend Bigby, and sometimes, like his friend Haemir, they return when least expected. Heck even he, to some degree, was spirited away, though by his friend Succotash, not a achon.
"Well met Naro, I hope to see you again!" the big half-orc says as his new companion disappears.
"I'm not so sure now is the time to be taking in a show", Grindar says, "Maybe we should use the new entrance while we have a chance." The Ranger walks over to the new entrance and peers in, making a point of staying in the amphitheater room. He is on high alert, (perception 28) and encourages Cotton to keep her nose to the wind, but the albino rapke is too preoccupied by a stone she found, which looks like a ball, and she keeps rolling it around, the ground, with her nose. (perception 9)
DM Mitch Tuesday February 16th, 2021 7:26:43 AM Zazu hopes to meet Náro again someday. He takes a look at the surroundings and then settles into a seat hoping to be entertained.
Ash remarks that things like coming and going from this place since first Grindar appeared and then Náro left. She wonders if something will come for her. When Zazu remarks about a performance she wonders if the lute player will appear and perform. Lothlo hopes Náro takes care and the looks around for signs of danger. Beech suggests they attempt the open hallway. Niall remarks that the archon nabbing is good bye and then wonders if they all should take a seat.
The party waits. There’s discussion of waiting for a show. There’s discussion of leaving while they can. The stage is dominated by the arch so anyone putting on a show would have to stand in it, but those doors are blocking the view. Lothlo notices something odd about them Highlight to display spoiler: { You perceive that they are actually some sort of construct posing as doors. They have not reacted to the party in any way.”}
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday February 16th, 2021 8:02:40 AM
"I'm hoping the musician we have heard will appear and play for us," Zazu says. "What musician can resist an audience?"
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Tuesday February 16th, 2021 1:58:22 PM
Lothlo whispers to the team. Uh... guys... those aren't doors. I've never seen anything like that before, some sort of... construct I guess. I wonder if it's guarding they way we need to go, or just a trap/decoy to keep us from the next hall. And who knows what else is behind it.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Tuesday February 16th, 2021 3:28:43 PM "I don't think I have anything that will effect those, if they come at us...."
Niall (JonL) HP: 18/36 AC: 17/11/16 Tuesday February 16th, 2021 6:12:12 PM
Niall pats his sword, "I just have this" as far as dealing with a construct. "let's get closer? Maybe throw something near it and see what happens"
Ash (RobC) -- AC 16/12/14 -- CMD 13 -- HP 21/25 d20=6 ; Tuesday February 16th, 2021 7:23:40 PM "Sometimes they can be intelligent. Based on what we've seen so far, it really wouldn't surprise me" Ash whispers back "I'm going to try and talk to it"
Ash stands and starts to approach the stage (stopping if she sees any movement). She puts on her biggest smile as she talks to the doors. "Hi there! I'm Ash. Perhaps you can help my friends and I? We've come here looking for some sort of magical instrument. Can you help us? We'd be very grateful if you could"
Perception: 6
Grindar, son of Grindor (Jeremy) HP 29/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+11=12 ; Tuesday February 16th, 2021 8:58:38 PM
Grindar rushes to place himself in front of Ash, just in case things go south. He readies an action to bring Cyrchwr Mawr, down on one of the constructs should it attack, but misses with a natural 1.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+12=31 ; d8+3=8 ; Tuesday February 16th, 2021 9:16:51 PM
Lothlo follows the others but stays high enough on the steps to keep a clear shot of any dangers that may appear. He keeps his bow lowered and nonthreatening but prepares to shoot an arrow should the situation turn to combat.
Readied action: Roll each twice: D20 + 12, 1d8 +2 (+1 within 30')
Attack 1 = 31 Damage 1 = 8
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Wednesday February 17th, 2021 12:32:05 AM
Camalayas and I stay hidden a little ways away from the group in a full defense position.
Stealth roll was 23
DM Mitch Wednesday February 17th, 2021 6:48:32 AM Zazu is hoping the lute player will appear before them as what musician can resist an audience. Lothlo tells the others that the doors are some sort of construct and that he isn’t sure if they are guarding the next room or some kind of decoy. Beech wonders if they can do anything about the doors should they attack. Niall pats his sword indicating it should deal with a construct just fine and suggests getting closer and maybe throwing something in their vicinity. Ash suggests sometimes constructs are intelligent and opts to try to talk to the doors. She keeps an eye out as she approaches, greets them and explains why they are there. Grindar follows Ash ready to intercept the Doors should things go awry. Lothlo follows the others but stays in position to get a clear shot. He keeps his bow lowered but prepared in case he needs it. Naithi and Camalayas take up a stealthy defensive stance.
The constructs remain indifferent to the parties attempts to communicate or get a reaction. Int check 15 Highlight to display spoiler: { if they are intelligent they likely have specific orders or purpose such as guarding the arch or keeping it sealed and will not react unless that purpose is threatened. Most contract’s reaction involve violence, though that is not a certainty.}
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+5=14 ; d20-2=17 ; Wednesday February 17th, 2021 8:54:09 AM
Zazu Int Check 14! (failed with a +5 on the check!) Boyo Int Check 17! (succeeded with a -2 on the check!)
"What is up with those door-monsters?" Zazu muses. The vast intellect of a trained mage should be able to figure this out!
Zazu feels understanding and comprehension through the telempathic link with Boyo. As well as a certain amount of satisfaction at having figured it out before his master has.
"What's that Boyo? You know the answer? Well good for you!" Zazu is actually proud of the baby bunny. "Well, what's the answer?"
The familiar wriggles and bumps and nibbles and makes a couple cute bunny noises.
And soon all Zazu feels from the bun-bun is frustration at his inability to actually communicate with Zazu, unlike the times when Zazu just pretends that they can talk to each other.
And impatience for the day when he can "speak with master" -- and on that day, Boyo will have a lot to tell Zazu!
Ash (RobC) -- AC 16/12/14 -- CMD 13 -- HP 21/25 Wednesday February 17th, 2021 6:04:14 PM
Ash turns and smiles to Zazu "I think what he's trying to say is that if they are intelligent they likely have specific orders or purpose such as guarding the arch or keeping it sealed and will not react unless that purpose is threatened. Unfortunately most constructs react with violence. Most, but not all"
"I think this is where I take a step back and let someone a little more, er, sturdy have a try"
Ash backs up a little.
------------------ Int check vs DC15: 15 (Take10) = Pass
Grindar, son of Grindor (Jeremy) HP 29/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20=20 ; d20+11=29 ; d8+8=13 ; Wednesday February 17th, 2021 6:15:52 PM
Int check: nat 20
Grindar isn't to keen on mingling with the constructs, but he steps forward, as if to walk through the doors. He readies an action to attack either of the constructs, should they attack him.
Hits AC 29 for 13 damage
Niall (JonL) HP: 18/36 AC: 17/11/16 Wednesday February 17th, 2021 8:18:04 PM
Niall approaches the door things as well.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+12=19 ; d20+12=18 ; d8+3=8 ; d8+3=8 ; d8+9=14 ; Wednesday February 17th, 2021 9:35:37 PM
Lothlo keeps his eyes peeled for danger, knowing that anything could be waiting behind that door. Having chosen a spot with a good view he draws a second arrow and waits to see if any danger presents itself.
Perception = 19
Attack 1 = 19 Damage 1 = 8
Attack 2 = 18 Damage 2 = 8
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday February 17th, 2021 10:11:04 PM
Beech shakes his head..... but he draws his bow anyways and readies a shot......
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Thursday February 18th, 2021 12:39:18 AM
Camalayas and I hold our hidden position in full defense. We want to do more, but our best idea is to charge forward and see what happens or to attack the constructs and take the initiative. Either way, we think letting someone else come up with a better plan might be in our best interest.
DM Mitch d20+15=26 ; d20+12=27 ; d10=3 ; Thursday February 18th, 2021 8:23:50 AM Zazu can’t fathom the purpose of the constructs. Boyo has an idea but has no way of communicating with his master at this point in time. Ash can also glean information about the constructs and is capable of communicating with the others so she explains that if the door constructs are intelligent they likely have orders that they will not react unless some condition is met and if said condition is met the reaction is likely to be violent. She then backs away. Grindar isn’t keen on getting to know the constructs better but he steps forward as if to walk through the doors ready to attack if it turns out to be an ambush. Niall also approaches the doors. Lothlo keeps an eye out for danger drawing a second arrow in case danger presents itself. Beech shakes his head and draws his own bow. Naithi and Camalayas hold their hidden position for now. They’d like to do more but they think the direct approach might be the best idea so they opt instead to let someone else come up with a better plan.
Grindar’s approach provokes no reaction right up until the point where he has to climb up stage. As soon as he steps onto it the doors lower, revealing them to be two humanoid constructs wielding great shields and shields. The charge the orc and though he damages one they both slam into him, shoving him off the stage and doing 9 damage to him and throwing him 10 feet backwards into the stands. Lothlo’s arrows bounce harmlessly off them (failed to be AC)
Doorwarden 1: 13 damage Dorrwarden 2: 0 damage
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=17 ; d20+4=12 ; Thursday February 18th, 2021 10:58:53 AM
Zazu moves closer (but does not get within 5 ft of the stage) to see if it is possible to detect what's behind the constructs, that is, what they are guarding.
Perception 17
[That's a move action and a free action. Standard action still available ...]
Zazu fires an illusionist school Blinding Ray at one of the constructs.
Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+3=20 ; d6+1=6 ; Thursday February 18th, 2021 6:18:02 PM "Well, perhaps they don't come off the stage? Ranged attacks?"
Ash backs up another 5ft and sends an acid dart at doorwarden #1.
-------------------- Use Acid Dart Wiz ability. Hit Touch AC20 for 6pts acid damage
Niall (JonL) HP: 18/36 AC: 17/11/16 Thursday February 18th, 2021 8:25:34 PM
Niall moves to help Grindar up but stays off the stage as well to see what the wardens do.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+12=19 ; d20+12=23 ; d8+3=9 ; d8+3=5 ; Thursday February 18th, 2021 9:01:59 PM I hope these arrows will be able to do something, it's hard to tell with these mediocre shots I've been making lately.
Attack 1 = 19 Damage 1 = 9
Attack 2 = 23 Damage 2 = 5
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 10 arrows
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+5=8 ; Thursday February 18th, 2021 9:30:38 PM
Beech looses his nocked arrow and in his rush most likely misses.... Beech then drops his large quiver on the floor and gets ready to cast a spell....
Attack 8
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Friday February 19th, 2021 1:11:41 AM
Camalayas and I move to just outside the stage (5-10ft depending on the constructs range.
Do we want to try looking for a non combat solution? These things probably have a way to pass by to allow their creator through. If not, we could try rented attacks.
Grindar, son of Grindor (Jeremy) HP 20/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+6=12 ; d6+5=8 ; Friday February 19th, 2021 5:34:27 AM "So that's how you want to play, you shadeless piles of rapke dung!", Grindar growls as he stands up. As he stands, he continues to hold his ax in his off hand, as he draws one of 4 javelins from their quiver, and hurls it at the construct he wounded, hitting AC 12 for 8 damage. At the same time he orders Cotton to stand down.
DM Mitch d20+11=23 ; d20+13=24 ; 2d6+10=15 ; 2d6+10=15 ; Friday February 19th, 2021 8:18:40 AM Zazu moves forward to try to see what the constructs were guarding and fires off a blinding ray. From his vantage point the elf cannot see anything but the stage and the arch but he manages to dazzle the creature Ash sends an acid dart at one of the door wardens.
Niall moves up to help Grindar but stays off the stage.
Lothlo launches another volley of arrows at the warden. His first arrow misses but his second strikes true but doesn’t even manage to scratch the surface of the creature.
Beech looses his knocked arrow and misses either warden so he gets ready to cast a spell next time.
Naithi and Camalayas move up. She asks if they should try a nonviolent solution or rented attacks
Grindar insults the constructs and shatters a javelin uselessly against the shield of the injured warden.
Door Warden the Door Wardens seem intent on Grindar, advancing on him while ignoring the others even as they rain attacks on them. They move to flank and both power attack him with longswords quickly taking the orc down (21 & 22 to hit, 14 damage each for 28 total damage).
They both then turn as if to head back to the stage. Now that they’re out of the way you can see the arch clearly and it just looks like a big stone arch. There is nothing under or between at all. (If you have detect magic up Highlight to display spoiler: {the arch glows with incredibly powerful magic.}
Door Warden 1 : 19 damage; dazzled (-1 to attack rolls & sight based vision checks) Door Warden 2 : Int check 10 Highlight to display spoiler: { DR/5 bludgeoning }
Niall (JonL) HP: 18/36 AC: 17/11/16 d6=6 ; Friday February 19th, 2021 9:51:13 AM
Grindar goes does and Niall is right there to put a hand on him with healing energy to stabilize him.
---
Lay on Hands on Grindar for 6 HP healed
Lay on hands: 3/4 used
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday February 19th, 2021 12:36:00 PM
With one quiver on the floor, Beech spends a round, casting a spell....
Cast Enlarge Person, (duration +50% from Bloodline)
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) Friday February 19th, 2021 2:16:52 PM
Zazu helps drag Grindar off stage.
"They just don't like anybody on stage! Probably to keep the groupies away from the performer. When will the show start, I wonder?"
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 2d4=5 ; Friday February 19th, 2021 2:38:47 PM
I quickly have over 5 goodberries to help in the healing process.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=6 ; d8=5 ; Friday February 19th, 2021 6:08:17 PM
Ash retrieves the Wand of Cure Moderate Wounds the party collected after the fight with the mold. She uses it to patch up Grindar a little more.
"Soo... coordinated ranged attack on the one already damaged?"
----------------- Use Wand of CMW. Grindar is healed for 14pts
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+2=15 ; d20+11=19 ; d20+11=29 ; d8+7=8 ; d8+7=8 ; Friday February 19th, 2021 10:12:49 PM *sigh* These things feel like the weird fungus from earlier. I don't think my arrows are going to be particularly useful, probably would have better luck with something sturdy that could bludgeon them. I
Do you think fire might be useful against them? We did find that wand earlier, perhaps that was intended for more than the fungus.
With his arrows less effective than he'd like, Lothlo decides to try pinpointing the constructs weak spots with his arrows, knowing they are less likely to hit (deadly aim).
Int = 15 Roll each twice: D20 + 11, 1d8 +4 (+1 within 30')
Attack 1 = 19-1=18 (sorry, my deadly aim formula wasn't updated for lvl 4) Damage 1 = 8
Attack 2 = 29-1=28 Damage 2 = 8
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 14 arrows
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+15=33 ; Saturday February 20th, 2021 11:01:13 AM
"I wish we did not have to kill them. Poor things, they're just doing their jobs."
Then in a much softer voice, "Let me see if I can trick them."
Zazu casts Message cantrips and then a Reduce Person to become halfling-sized. (+4 on stealth, +2 dex) Then the wizard casts a Silent Image of a fog bank, two feet high covering the stage and ten feet out around it, except not coming within 5 ft of the constructs. If they move, the fog moves away from them and fills in behind, so that they never touch it. If they do not physically interact with the illusion, they do not get a save.
If the constructs do not attack the fog, Zazu stealths up to the edge of the fog, crawls up under the total concealment of the fog, and onto the stage, still prone, still crawling through the fog. The rogue crawls onto the stage to start with, and we'll see how it goes.
Stealth 33
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d10=7 ; Sunday February 21st, 2021 8:24:49 PM
Int check 7 As Grindar goes down, Cotton comes running to his side and begins licking his wounds. As the multiple healings wash over him, the ranger stands up and thanks those who offered him healing. After hearing Lothlo’s words, he draws his quarterstaff and stands up. Needless to say, the half-orc isn't in a good mood, in fact one might say he's a bit angry.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=15 ; d20+6=26 ; Sunday February 21st, 2021 10:09:09 PM
If Zazu's plan works Camalayas and I follow behind. I lay perfectly still on Camalayas back as she crawls through the fog.
Camalayas stealth = 26 (this is her second nat 20 on stealth in a row) Naithi = 15 (Naithi is on Camalayas back and not moving, and we were hiding in the shadows with a high stealth roll, not sure if the roll is necessary)
DM Hugh (die roller post) d20+9=27 ; d20+9=15 ; d20+9=27 ; d20+9=28 ; Monday February 22nd, 2021 12:26:02 AM
(OOC: die rolls)
DM Mitch Monday February 22nd, 2021 7:41:18 AM Niall uses lay upon hands to stabilize Grindar Beech spends a round casting enlarge person Zazu helps drag Grindar off the stage making a comment about keeping groupies away from the performer. Naithi hands over 5 goodberries to help Grindar Ash uses the CMW wand to patch Grindar up more suggesting coordinated range attacks on the damaged one. Lothlo suggests the constructs are like the fungus from earlier in their damage resistance and asks if fire might do some damage as they still have that staff from earlier. He then tries to pinpoint the weaknesses for the door warden. His first shot misses but his second shot actually hits and does some damage. Zazu wishes they didn’t have to destroy the door warden and decides to try to trick them instead. He creates the illusion of a fog back that stays 5 feet away from the door warden, shrinks himself, casts message and then stealthily crawls up on the stage. The door wardens do not seem to notice the shrunken elf. Grindar sees Cotton lick his wounds and eventually gets enough magical healing energy to be able to stand, drawing his quarterstaff as he does so. Naithi atop Camalayas attempts to follow after Zazu but although the rabbit was very stealthy when making the jump to the stage the slightest of thuds seemed to happen and the wardens raise their weapons in her direction. (OOC: Door Wardens rolled 27 and 28 on their opposed stealth checks, meaning they are aware of your presence)
The Door wardens, seemingly unconcerned with the rest of the party, start to head back to their starting positions. They don’t seem to notice as Zazu sneaks up on stage. Then Lothlo manages to damage one and both turn to him and advance menacingly.
Door Warden 1 : 22 damage; Door Warden 2 :
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+15=16 ; d20+11=20 ; Monday February 22nd, 2021 8:12:07 AM
Zazu continues to sneak through his illusionary fog to move past the wardens and onwards.
Stealth 16 (a nat 1! Darn!)
Perception 20
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 Monday February 22nd, 2021 9:08:09 PM
Lothlo having a distance advantage Sprints away from the constructs and keeps out of their reach, hoping that their instructions cause them to lose interest in him, or at least that they are slow enough they can't get close enough to hit him.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+3=17 ; d6=6 ; Monday February 22nd, 2021 9:48:37 PM "I doubt we're all going to be stealthy enough to sneak past them"
They've obviously detected Lothlo and it may be a matter of time before they detect the others. Ash takes another 5ft step back and keeps the pressure up with another acid dart.
---------------- Use Acid Dart ability at DW1. Hit Touch AC17 for 6pts acid damage Ash is about 20ft away from the stage I think
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+4=11 ; 2d6=7 ; Monday February 22nd, 2021 10:23:06 PM
Beech draws and shoots.....
Bow Shot hit AC 11, 7 damage
DM Hugh (die roller post) d20+9=13 ; d20+9=10 ; Tuesday February 23rd, 2021 1:58:18 AM
(OOC: Perception rolls)
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+6=23 ; d20+9=17 ; d6+7=11 ; Tuesday February 23rd, 2021 5:36:25 AM "Any ideas? these things seem to brush off the majority of our arrow and javelin attacks, Anyone got a sling? That may work better, but I'm not sure." Seeing the constructs mad mugging Lothlo, Grindar attempts to sneak up on the wardens, in hopes of catching them flat-footed, (Stealth 23) and then makes a two handed swing with his quarterstaff, hitting AC 17 for 11 bludgeoning damage. He makes sure to attack the wounded one, in hopes of dropping it.
DM Mitch d20+10=18 ; 2d6+10=16 ; Tuesday February 23rd, 2021 10:23:03 AM Zazu continues to try to sneak through the illusionary fog. Surprisingly the 2 door wardens give no sign of seeing the shrunken elf still.
Lothlo sprints away from the constructs, hoping that they have either a set range or are too slow to keep up with him.
Ash says she doubts everyone can be stealthy enough to slip past the door wardens and fires off an acid dart.
Beech draws and shoots but his attack misses.
The constructs split, the damaged one continuing the chase of Lothlo and the other going for Ash. Lothlo finds the room is to small for him to get totally out of their reach, only about 50 by 50 (so a double move from any char can cover it). The construct catches him, but doesn’t have an action to attack with this round.
Ash in turn finds that 20 feet from the stage is less than 30 feet from where the warden was. It rushes her and slashes her for 16 damage.
Zazu finds himself on the stage with the arch. It hums with magic and he can feel a sort of buzzing in his teeth near it. It’s carved top to bottom with strange symbols, not really a language more like decoration, and there’s a slot for something to be inserted. Whatever it is, it doesn’t seem to be active.
Door Warden 1 : 28 damage; Door Warden 2 :
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Tuesday February 23rd, 2021 11:29:46 AM
ooc: Sorry for the missed post. Every time I checked yesterday only Zazu had posted, and I was hoping someone would have a brilliant idea.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=26 ; d20+6=16 ; d6+1=4 ; Tuesday February 23rd, 2021 12:36:41 PM
I watch as the wardens split up and the second takes a slash at Ash. Seeing the Lothlo is fending will for himself, Camalayas and I carve the warden by Ash.
Us girls need to stick together. I say as I jump up and attempts to slam the warden to the floor, grappling it with all my might. Let me show you why they call my the Murder Muppet.
Naithi grapple check= 26
Camalayaas atk hit ac 16 for 4 dmg
DM Mitch Tuesday February 23rd, 2021 1:11:20 PM Grindar's attack bounces off their thick armor.
Niall (JonL) HP: 18/36 AC: 17/11/16 d20+5=14 ; Tuesday February 23rd, 2021 2:12:22 PM
Without much else to do Niall charges the closest warden and takes a swing.
---
Miss AC 14
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+4=15 ; 2d6=7 ; Tuesday February 23rd, 2021 5:03:17 PM
Beech continues to shoot at the damaged door if it's up, other wise he he shoots the other one.
Arrow Hit AC 15 damage 7
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 5/25 d20+3=23 ; d20+3=16 ; d6=4 ; d6=2 ; Tuesday February 23rd, 2021 7:27:31 PM
Once again Ash loses blood. It's been a rough few days. She's starting to miss those times back in the orc slave camp where all her blood stayed inside her.
"Thanks Naithi"
Ash keeps backing away from the construct and tries to take down the damaged one. When it falls she'll have a chance to try and heal some wounds. As it stands though, the sooner they drop one the better.
------------------ IF the construct is grappled, move action to move back as far as she can IF the construct is not grappled, free action to 5ft step back away from it
Standard action: Use Acid Dart ability on the damaged construct. Hit Touch AC23. Nat20. Crit confirm AC16. 4pts acid damage + 2pts acid damage if crit confirmed.
Zazu (AC18, HP11/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+10=21 ; d20+13=27 ; Tuesday February 23rd, 2021 8:15:41 PM
"Well," thinks Zazu, "this here looks like some kind of a keyhole, and I have lockpick tools right here."
The rogue tries to use "disable device" to open the lock. Rolls 21
If that does not seem likely worth the effort, like if there is just nothing to actually pick, then the wizard will use spellcraft to try to identify the magic item. Rolls 27
But note that Zazu's top priority is to keep concentrating on the illusionary fog.
Lothlo (WillD) -- AC: 19/15/14, HP: 32/36, CMD: 21 d20+8=18 ; Tuesday February 23rd, 2021 9:10:33 PM Hmm, I wonder why this door think I'm worth attacking.
Since the room apparently doesn't offer a way to run keep moving around, Lothlo tries to tumble through the threatened square without provoking an attack and tries to get out of danger.
Acrobatics = 18
ooc: my spam filter started blocking Wold/CotC emails. Hopefully I fixed it, I apologize if I missed anything the last couple days.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Tuesday February 23rd, 2021 10:25:09 PM Zazu and Beech! Try that staff we found in the keyhole.
ooc: I think Beech had the staff last, but am not sure.
DM Hugh (die roller post) d20+12=27 ; 2d6+6=13 ; Wednesday February 24th, 2021 1:22:03 AM
(OOC: AOO)
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+9=13 ; d20+7=18 ; d20+7=20 ; d6+5=9 ; d6+5=6 ; Wednesday February 24th, 2021 5:35:17 AM
If the wounded door Warden goes down, Grindar will rush the second one, otherwise he will go full round attack on the wounded one.
If attacking second warden Hits AC 13 - miss
If full rounding first warden primary hits AC 18 for 9 bludgeoning damage off-hand hits AC 20 for 6 bludgeoning damage
DM Mitch d20+13=26 ; d6=2 ; d6=2 ; d6=6 ; Wednesday February 24th, 2021 9:43:00 AM Naithi sees the Warden attack Ash and pounces, successfully grappling it. Camalayas attack misses. Niall charges the closest Warden and takes a swing. Beech continues to shoot at the damaged warden, his arrows miss Ash moves away from the grappled warden and fires another acid dart at the damaged one, critically hitting it with the acid. Zazu attempts to “pick the lock” on the arches with his thieves tools while concentrating on the illusionary fog, Lothlo provokes an AOO from the Warden in trying to acrobatically move away. 27 vs AC; 13 damage Naithi suggests they try the staff in the keyhole
The slot in the door is not at all keyhole shaped. More like a diamond shape. The staff definitely wouldn’t fit. Still he gives it a try with his tools anyway.
The grappled door warden breaks the grapple and both seem to be instantly alerted somehow to Zazu’s meddling, for they both ignore the rest of the party to charge the stage. Said meddling activates something and a blast of energy is thrown out as the wardens get onto the stage. Zazu is hurled up and out over halfway across the room, slamming into the steps (taking 10 falling damage)
Both constructs withstand the blast and are still on stage as a rift forms in the arch. It sucks everything on the stage towards the rift. Both wardens resist for a moment, one stabbing it’s large sword into the ground to hold onto, but it’s pull is inexorable and both are sucked into the rift and vanish.
Then, just as quickly as it appeared, the rift dissipates.
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Wednesday February 24th, 2021 10:09:56 AM
Grindar puts his quarterstaff away, and goes retrieve His double ax. He then rushes over to Zazu, and offers a hand to help him up. ”That was fun, let’s not do it again!”, the ranger grunts as he pulls Zazu to his feet.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+4=7 ; d20+3=11 ; Wednesday February 24th, 2021 12:19:56 PM
I watch with horror as the explosion hurls Zazu. Camalayas and I run to catch him before he lands, but our reaction time is less than stellar.
I can't believe I was able to tackle that thing. Another reason short is better, your have less starve to fall and a better center of gravity.
Zazu (AC18, HP1/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday February 24th, 2021 4:30:55 PM
Zazu groans at the force of the explosion that blew the sneaky caster off the stage. Zazu is alive ... at exactly one hit point.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday February 24th, 2021 5:54:04 PM "I think it was a wagontrain pulled my a pachyderm." Beech loads his bow again... he really needs to get better at this.....
Niall (JonL) HP: 18/36 AC: 17/11/16 Wednesday February 24th, 2021 8:05:38 PM
Niall watches the wardens charge off and moves to follow them. As the rift opens and sucks in he grabs onto a seat and grips tight until the rift and The wardens are gone and then looks about to be sure everyone else stayed in the room. "Ah.. well.. I guess we may need a diffeeent exit"
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=1 ; d8=7 ; d8=6 ; d8=8 ; d8=7 ; d8=3 ; d8=5 ; d8=5 ; d8=6 ; Wednesday February 24th, 2021 8:45:19 PM "Yeah you'd better run!" Ash calls out as the door wardens get sucked away.
She surveys the party and the damage that was inflicted
"Ok. Line up and let's get everyone patched"
She takes out the CMW wand and sets to work
---------------------- Use CMW Wand and going in alphabetical order... Ash is healed for 7+6+3=16pts Grindar is healed for 8+7+3=18pts Niall is healed for 3+5+3=11pts Zazu is healed for 5+6+3=14pts
Lothlo (WillD) -- AC: 19/15/14, HP: 19/36, CMD: 21 Wednesday February 24th, 2021 8:59:12 PM
Lothlo looks around and tries to make sense of what just happened. Sooo, any idea what that rift thing was? I vote we don't jump in to figure out where it goes... Lothlo glances towards Naithi remembering her dive into the pool earlier.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=6 ; d8=7 ; Wednesday February 24th, 2021 9:02:13 PM OOC: Forgot Lothlo
Lothlo is healed for 6+7+3=16pts
DM Mitch Thursday February 25th, 2021 7:56:23 AM Grindar puts his quarterstaff away and retrieve his double ax. He rushes over to help Zazu up Naithi watches in horror as the explosions hurls Zazu. Camalayas and Naithi run to catch him but they fail to do so Zazu groans as force of the explosion knocked him off stage. Zazu is alive at least Beech says something about a wagontrain and a pachyderm and thinks he needs to become more proficient with a bow. Niall watches as the wardens charge off. He goes to follow and grabs onto a seat when the rift opens. He suggests they find a different exit. Ash goes around using the cure moderate wounds wand to heal up the party Lothlo tries to sort out what just happened. He asks what the rift thing was and suggests no one jumps in to find out.
Much healing is dealt out. Though the fight seemed to take a while it seems it didn't take long enough for the hallways to rotate again; the exit leading east is still open.
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+9=17 ; d20+5=23 ; Thursday February 25th, 2021 5:43:00 PM
As Grindar feels the added healing rush over his body, he lets out a sigh of relief, and thanks Ash for the effort. He then makes a b-line for the opening to the east. He keeps his eyes peeled for any more suprises, and instructs Cotton to do likewise.
Grindar's perception 17 Cotton's perception 23
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Thursday February 25th, 2021 9:02:21 PM
Lothlo feels the large gash the construct mad start to mend, leaving only the blood on his cloak to remind him of the wound that was there moments ago.
Thanks Ash, I feel much better now.
Lothlo looks toward where the portal had briefly appeared. What do you think that thing was that sucked up the wardens? Did we break it, or was it supposed to do that?
Oh, it looks like we have an open hall still, should we head down it?
Niall (JonL) HP: 29/36 AC: 17/11/16 Thursday February 25th, 2021 9:12:10 PM
Niall says thank you for the healing and moves towards the reopened hallway exit to peer through.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+13=16 ; Thursday February 25th, 2021 11:41:06 PM
Zazu bows to Ash. "Thank you for your most needed intervention."
Since there is a ways to go, Zazu will not delay the party, but the wizard still thinks that there's more to understand here. "Let me take just a moment to cast Detect Magic and look at this thing."
[Arcana check I rolled before is a 27. Or if I need a new check, then 16, sigh]
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday February 26th, 2021 12:56:23 AM
Ash blows the tip of wand, spins it around her finger, and in one continuous movement holsters it in her pocket.
"Might be worth examining it a bit more before we go. The hallway should open up again shortly anyway I would think"
If the group want to hang around she'll cast a Detect Magic and check out the arch in a bit better detail, otherwise she'll follow along with the others.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Friday February 26th, 2021 1:20:55 AM
I too bow in gratitude and thank Ash.
Does anyone have an idea as to what might fit into that slot?
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+5=10 ; Friday February 26th, 2021 1:36:35 AM
Beech also casts detect magic, but since it's not "shaman" magic, he prolly don't know much about it....
rolled a 10
DM Mitch Friday February 26th, 2021 8:11:11 AM Grindar lets out a sigh of relief as the healing washes over him. The ranger and Rapke companion then make a Beeline for the open door, keeping eyes open while they do so. Lothlo also thanks Ash for the healing and asks what the thing was that sucked up the wardens was and if they broke it or was it supposed to do that. He also wonders if they should head down the open hall. Niall also is thankful for the healing and moves towards the reopened exit to peer through Zazu bows to Ash thanking her for the intervention. He then asks for a moment to observe the arch on the stage w/ detect magic. Ash holsters her wand and agrees that it might be worth examining the arch again before they leave. She joins Zazu in checking it out magically Naithi asks if anyone knows what might fit in the slot. Beech also detects magic, though doesn’t expect to learn as much as the others from it.
Ash, Beech, and Zazu: Highlight to display spoiler: {You don’t know what Zazu did but whatever he did do turned the arch inert. There is no magical aura emanating from the arch anymore. There is however a faint lingering conjuration aura where the rift opened up }
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday February 26th, 2021 8:04:42 PM
Ash looks over the arch and gives a slight sigh. "Well, it's not going to do anything now. I can't detect any more magic emanating from it"
She's ready to follow the lead of those that want to leave the room.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=14 ; Friday February 26th, 2021 9:00:24 PM Well, I'm ready to proceed if everyone else is... I'm fine waiting if you want to examine a little more, we can see where the hallways build and map this place out a little better Perception = 14
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Friday February 26th, 2021 10:01:58 PM
"Lead on, most excellent Lothlo! Adventure awaits!"
"Ash, you and I can stay secure in the middle!"
Niall (JonL) HP: 29/36 AC: 17/11/16 Sunday February 28th, 2021 2:46:56 PM
Niall will guard the rear as they advance.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Sunday February 28th, 2021 8:24:14 PM
Beech follows, with bow in hand....
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+9=17 ; Sunday February 28th, 2021 9:20:20 PM
Since Grindar is at the entrance, when it is decided to move, he leads the way through the opening. Perception 17
DM Mitch Monday March 1st, 2021 7:21:00 AM Ash tells the others the arch isn’t going to do anything now and she can’t detect anymore magic on it. Lothlo opines he is ready to proceed if everyone else is or waiting longer if that is the consensus. Zazu instructs Lothlo to lead on then suggests him and Ash secure the middle. Niall takes up rear guard. Beech follows with bow in hand Grindar already at the entrance leads the way forward.
The party moves into a new room. Again the music plays and the hallways are filled in. A new one is built heading north. This room seems like a natural stone cave, much like the first room, but there’s a fast flowing river, about 20 feet across, that cuts the room in half. To reach the exit you’re going to have to find some way across without being swept away by it.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday March 1st, 2021 12:48:50 PM "That exit that's open, will take us back to the middle, we want to go east again, so getting across river and seeing if it opens east is probably our best action." Beech then looks to see if there is any place on the far side where a lasso might catch and hold, to help people cross the fast running water....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=4 ; Monday March 1st, 2021 6:07:56 PM "I've got a few ways I could get across. A jump spell with a running start could get me over there, or I could use an alter self spell to turn into something that's really good at swimming and make it no problem. Doing that means I could stay in the river to help people too. If I took a rope with me I could tie it on the other side. Hopefully"
Ash also looks for something on the other side that she might be able to tie a rope to.
Perception: 4
Niall (JonL) HP: 29/36 AC: 17/11/16 Monday March 1st, 2021 6:58:29 PM
"that seems like our best option," Niall says of the jump or swim plan. "Even if you have to hold the rope to pull someone else across repeat a few times"
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Monday March 1st, 2021 7:35:38 PM
Looking at his new companions, Grindar sizes them up quickly, and realizes, he is probably the strongest among them. He says, ”Please don’t think I’m bragging when I say this, because I'm only sharing an observation. Looking around, it appears that, physically anyway, I have the most strength among us, if that is so, if someone can get me safely to the other side, I can use my rope, to pull everyone over, one at a time of course. This is just a suggestion of course.”
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=15 ; Monday March 1st, 2021 9:05:18 PM I wouldn't be to quick to jump in that water, who knows if anything is living in it. Or whether this particular water may turn you into some random creature. We should at least try to make sure it's safe before trying anything.
Lothlo scans the room for any signs of a trap or hidden enemies. He also looks for something that a rope could be tied to or a possible way around the room such as a way to climb across on the walls. Perception = 15
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+10=15 ; Monday March 1st, 2021 11:15:33 PM
"Let's say the river flows left to right. We take our best swimmer, tie a rope on, hold onto the rope, and let them dive into the left-most side. Maybe they can reach the other side before they are swept to the right. If not, reel them in and try again."
Zazu looks in the water for predators or dangers. Perception 15.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+2=13 ; Tuesday March 2nd, 2021 12:17:02 AM
I have some rope and my strength, but other than that I cannot offer much unless we wait until we can product new spells.
Grinder, how far could you toss me? My strength is almost comparable to yours, but I only weigh eight lbs.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday March 2nd, 2021 1:31:58 AM
If noone sees anything too nasty around, Ash will try sticking her hand in the water to test it out. If she turns into anything at least she's on the same side of the bank as everyone else.
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Tuesday March 2nd, 2021 5:38:59 AM "At 8 lbs Naithi, I could easily toss you across, especially since accuracy isn't very important. My only fear is your impact on the other side could cause injury, and I would be loath to harm a friend. How good of an acrobat are you, do you think you would be able to stick a proper landing?"
DM Mitch Tuesday March 2nd, 2021 6:54:36 AM Beech opines that the party wants to continue moving east so they need to get across the river and see if a new opening appears. He looks for a point on the far side where one might anchor a lasso. Ash suggests using a jump spell with a head start or alter self to turn into something good at swimming. She too looks for something to tie a rope to on the far side. Niall suggests the jump or swim plan is a good idea even if it meant using a rope to pull the rest over a few times. Grindar suggests they try to focus on figuring out a way to get him to the otherside and with his superior strength he could get the rest over one at a time. Lothlo urges caution with respect to the water after their experiences thus far and suggests making sure it is safe before trying anything. Zazu suggests they tie a rope on their best swimmer let them dive for the left-most side and if they make it great and if not the rest of the party could reel them in and they could try again. Naithi offers some rope and her own strength but points out she could offer magical assistance with a rest. She brings up the idea of having Grindar toss her across as she is compact but strong. Ash thinks about putting her hand in the water. Grindar thinks tossing Naithi should be easy if she’s as light as she says (See e-mail about Naithi weight)
Looking toward the other side there appear to be a few promising places where a rope could potentially be anchored. There is a rocky outcropping on the far sure one could attempt to lasso if one was skilled enough in such endeavors. The east wall is on the other side so you will have to cross to keep going.
Zazu and Lothlo Highlight to display spoiler: { In the depths of the river maybe 30 feet down you see what appears to be movement. You see what appears to be a vague cylindrical shape that tapers into a pointed tail section. It’s brownish-black and either has a nest of sticks or a bunch of legs. Or both. You are vaguely reminded of Bugo. }
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+6=24 ; Tuesday March 2nd, 2021 6:29:02 PM
Beech pulls out a rope, makes a loop and will try to lasso the formation on the other side of the water....
Ranged attack to lasso the rocks? rolled a 24
Niall (JonL) HP: 29/36 AC: 17/11/16 Tuesday March 2nd, 2021 9:02:52 PM
Niall.. watches. keeps an eye out.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+12=23 ; d8+7=11 ; Tuesday March 2nd, 2021 9:04:38 PM
Lothlo notices a long brownish black thing with a tail moving in the water. Uh, guys, I think something is moving in that water. Maybe 30 feet down... lots of legs, looks a little like Bugo. I'm guessing it has the same giant appetite as well, we may want to avoid attracting it's attention if possible.
Lothlo keeps back from the water, not being sure what the creature's reach may be. He keeps his bow drawn, but will only fire if it looks like the creature is about to attack him, no sense provoking a fight if the creature isn't threatening them
Attack 1 = 23 Damage 1 = 11
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Wednesday March 3rd, 2021 12:55:26 AM It like like you guys measure weight different around here. I guess I am about 30lbs give it take.
Ooc I'll be updating my character sheets soon.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=17 ; Wednesday March 3rd, 2021 2:42:59 AM
Ash stretches her neck a little "Well. We're going to have to get across sooner or later. I'll swim to the other side and see if it moves. If I get in trouble I'll swim back here." Ash takes out a rope and ties it around her waist. She hands the other end of it to the group.
She then casts Alter Self to take on the form of a boggard. It's not the greatest look for her. A frog head and lots of warts and bumps? Ugh. Still, duty calls. "Don't mind the appearance. They're real good at swimming! With darkvision I might be able to see what's down there too."
Standing upstream and at the edge of the river, Ash dives in and promptly tries to swim across to the other side without delay.
------------- Cast Alter Self to become a boggard Move action: Swim to the other side. Boggards have a natural 30ft swim speed so hoping Ash can get across the river and 10ft across the other side in one move Perception: 17 + darkvision
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+6=12 ; d6+5=9 ; Wednesday March 3rd, 2021 5:32:57 AM
As Ash turns herself into a boggard, Grindar thinks to himself, "A merfolk, or maybe a gillman, would be more comely, but to each their own." He readies a javelin to hurl, if anything attacks Ash, hitting AC 12 for 9 damage.
DM Mitch Wednesday March 3rd, 2021 7:51:08 AM Beech pulls out a rope, makes a loop and tries to lasso the outcropping on the other side of the water. He is successful. Niall watches and keeps an eye out. Lothlo notices something in the water that kind of looks like Bugo. He brings it to the attention of his companions then draws his bow and readies an attack in case the creature tries to attack him. Naithi comes to the realization that they measure weight differently here than where she was from. Ash casts Alter Self to turn into a boggard reasoning that the party is going to have to get across sooner or later. She says if she gets in trouble she’ll swim back and she ties a rope around herself and gives the other end to the group. She dives in and swims quickly to the other side, looking down at the shapes as she does so. She see what appears to be a giant beetle with a cylindrical, hydrodynamic body that tapers into a pointed tail section. While its wing covers and carapace are a brownish-black, its legs are a dull yellow and a silver stripe runs along its dorsal side. Grindar thinks about other aquatic options that Ash could have gone for.
The insects react violently to Ash’s presence, reading their antenna menacingly and swimming rapidly towards her, but she’s across before they reach her. She gets the feeling whoever goes next won’t be so lucky. Sense motive or handle animal 15 Highlight to display spoiler: { such a swift, violent reaction from animals usually only comes when defending a nest or young.}
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d8=4 d8=4 d20+9=22 Wednesday March 3rd, 2021 6:09:42 PM
Zazu claps for Ash. "Great job, oh froggy friend!"
"Can we hold the rope out of the water and let light people climb across?"
"Is there any way to tie off the rope on this side? Anybody got a hammer and a spike?"
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+4=8 ; Wednesday March 3rd, 2021 6:10:57 PM
Ash takes a couple of steps back from the edge, unsure if these watery bugs will try and jump out and follow her. Fortunately boggards can still walk around on land, rather than hobble around like a merfolk. Merfolk. They certainly are beautiful, especially compared to boggards! Maybe next time.
"There's some sort of giant beetle down there!" she calls to the others "It's fast and looks aggressive.."
Ash takes the rope from her waist and ties it tightly onto one of the rock outcrops. She ties more knots than she thinks necessary, but when it's her friends lives it's best to be careful. She also makes sure the one Beech tossed is quite secure.
She tries to think of ways the others could cross. Two ropes are certainly better than one and the party might be able to use one to stand on and the other to balance with. What if the bugs pop up though? "Are you able to make an illusion below the waterline, Zazu? Make it look like normal water while everyone uses the ropes to cross?"
OOC: Edit to add die roll Sense Motive vs DC15: 8 = Fail
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday March 3rd, 2021 6:15:05 PM
"I can't make something invisible, but I could make a wall under water between the bug and the rope. Maybe it will not think about investigating."
"Unless it senses through water movements or sonar. Anybody know that bug? How does it 'see'?"
Know Nature from Zazu ... 22 trained, or 26 if it is a Culverbug. (please ignore the d8s. Tapped wrong. Also please ignore the fact that I rolled in the other post. Can we just say I'm kind of flustered today, lol?)
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+5=13 ; Wednesday March 3rd, 2021 6:35:34 PM
When Ash mentions the bug thingies, Grindar steps to the edge of the river and along with Zazu, tries to help identify it. (Aid another, knowledge nature 13: pass)
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday March 3rd, 2021 8:52:24 PM
Beech looks down...."Yeah, using the rope as a guide would work, but me? climbing across using it, it ain't gonna happen...."
How wide at narrowest point?
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+12=18 ; d8+7=10 ; Wednesday March 3rd, 2021 9:01:32 PM If you can make the illusion look like the ceiling above that would be best, though if the notice they may get hostile. Looks like they are already on edge, try to do anything to provoke them until we have a plan. Besides trying to offer them food I don't have many ideas... hopefully the don't think we look tastier.
Lothlo keeps his bow ready in case something decides to attack him Attack 1 = 18 Damage 1 = 10
Niall (JonL) HP: 29/36 AC: 17/11/16 Wednesday March 3rd, 2021 11:30:04 PM
"We could try to distract it if the illusion doesn't work?" Niall suggests.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=23 ; d20+10=25 ; Thursday March 4th, 2021 12:46:33 AM
I slowly walk over to the edge of the water and gently toss smell pieces of food into the water and attempt to communicate a friendly non-hostile intent.
Wild empathy check = 19 and 21 to calm them so we can cross safely. (I subtracted 4 because I thought I used a handle animal check and discovered wild empathy was d20+druid lvl+char+Maab's bonus)
(I don't have a good method for bringing these guys back, but it would be cool if we could train them to guard and patrol the river)
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+10=23 ; d20+10=25 ; Thursday March 4th, 2021 12:46:33 AM
I slowly walk over to the edge of the water and gently toss smell pieces of food into the water and attempt to communicate a friendly non-hostile intent.
Wild empathy check = 19 and 21 to calm them so we can cross safely. (I subtracted 4 because I thought I used a handle animal check and discovered wild empathy was d20+druid lvl+char+Maab's bonus)
(I don't have a good method for bringing these guys back, but it would be cool if we could train them to guard and patrol the river)
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Thursday March 4th, 2021 5:33:57 AM "With a third rope", Grindar says while offering his rope, "We could build a rope bridge. You slowly walk on one, while using the other two for support. Of course you can do it with two ropes, or, if your highly skilled, even one but, with three, though the going may be slow, it is very safe, and actually very easy."
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Thursday March 4th, 2021 8:05:04 PM I think Naithi may have just decided for us, be prepared in case they are more interested in us than the free meal.
DM Mitch Thursday March 4th, 2021 8:11:32 PM Zazu claps at the good job Ash does and asks if holding the rope out of the water would let those who are light to cross. He also asks if anyone has some means to anchor the end of the rope on their side. Ash takes a couples steps back from the edge of the water. She then calls over to her friends about the water beetles before making sure the ropes are secure. She queries Zazu about illusionary options. Zazu explains what he can do and asks if anyone knows how the bug sees. Grindar tries to help Zazu identify the bugs abilities Beech suggests rope guides aren’t going to work on his large tauric form. He tries to gauge how wide the narrowest point is. Lothlo suggests Zazu make an illusion look like the ceiling above and that no one provoke them till they have a plan. He continues to ready a shot should they attack him Niall suggests they try to distract them. Naithi tosses some food in the water and attempts to communicate friendly non-hostile intent. Grindar suggests a rope bridge. Lothlo worries Naithi may have drawn hostile attention.
Zazu and Grindar Highlight to display spoiler: {You know that these things are immune to mind effecting things and that they have a sort of water sense that functions like blind sense except in water}
The gulf separating one side from the other is almost uniform in its distance. Aside from the rocky outcropping which is slightly closer, but the outcropping itself would make it a potential dangerous proposition for jumping.
The water beetles don’t seem to notice Naithi’s attempt
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Thursday March 4th, 2021 9:03:27 PM Well, if they don't like food I'm not sure there is much we can do to keep them from getting upset when we cross. Unless someone has a clever idea, we may have to accept the fact they are going to fight us no matter what.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday March 5th, 2021 12:41:34 AM
Beech is still trying to estimate the distance for jumping across the water.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday March 5th, 2021 1:28:50 AM "I've got an idea" Ash puts forward a thought "We found that rope of climbing outside, right? We command it to affix itself high on your side and low on this side. You can then either use it to slide down this way, or just overhand climb it. We could even have it knot itself to make the climb easier. It'll support 3000lbs so that would cover you right Beech?"
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Friday March 5th, 2021 5:40:56 AM "That magic rope thing may just do the trick!" Grindar says, then adds, "That may come in handy in the future. As far as the bugs are concerned, they have a sort of blind sense that only works underwater, so if we stay out of the water, we should be fine, Oh and they are immune to mind effects, for you caster types."
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Friday March 5th, 2021 9:01:17 PM Excellent idea! They may still be able to see us even out of the water, but if we don't disturb the water hopefully they will leave us alone.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Saturday March 6th, 2021 7:40:45 PM "And we don't even need to slide across.... This rope, will attach to you, and to the wall, then shorten it on command and you just get pulled and swing to the other side, and stay above the water as you swing across."
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Monday March 8th, 2021 7:43:38 AM I have no better ideas. Let's give it a go.
DM Mitch Monday March 8th, 2021 8:29:45 AM Lothlo suggests that if they don’t like Naithi’s food there isn’t much they can’t do to keep the water beetles in getting upset when crossing and that they may need to resign themselves to fighting. Beech sees that the distance between the side they are on and the one Ash is on is about 20 feet Ash suggests they use the rope of climbing to cross by instructing one end of the rope to affix itself high on the side everyone else is on and low on the side she is on. She then says people could just slide down or they could have knot itself for overhand climbing. She reasons that since the rope can support 3000 pounds it could support the weight of a Wemic. Grindar likes Ash’s rope idea and then tells the others what he and Zazu have learned. Lothlo theorizes that if they can avoid the water the beetles might leave them alone. Beech notes that with the magical rope they don’t even have to slide across and that using a command word you could have it attach to someone and shorten and then all one has to do is swing or be pulled to the otherside while being above the water.
The party is able to find some nice stalagmites to attach the rope to. Sadly they can’t find a good way to angle it so they can just slide down it - the stalagmites are too thin up high and to thick down low to tie it like Ash hoped. The knotted rope still looks like a fairly easy climb though(climb DC 5)
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday March 8th, 2021 9:55:36 AM
Beech commands the rope of climbing to attach to the ceiling on the other side of the water, then attaches it himself, he then tells it to shorten. It should pull him upwards as the magic takes effect. once he stops swinging like a pendulum he'll have the rope lengthen and lower himself to the floor. Then he'll have it release both ends and get ready to throw it back across so it can be repeated.
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+5=16 ; Monday March 8th, 2021 12:11:54 PM
If Beech is able to make the rope of climbing work, He will take his turn to do likewise. If not, he will use the rope of climbing to make the climb, after removing his armor and strapping it to his backpack, so as to not be hindered in the climb. (climb check 16) Once on the other side, he re-dons his armor.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=4 ; Monday March 8th, 2021 5:55:50 PM
Pleased with her suggestion to use the rope of climbing, Ash has a look behind her to see what's going on. Can she still see a passage? Is it empty?
Perception: 4
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+6=25 ; d20+9=29 ; Monday March 8th, 2021 9:04:04 PM
If everything goes smoothly with Grindar, Lothlo will make sure there are no issues or surprises such as the water bugs being angered, and will then cross next.
Perception = 29 (nat 20) Climb = 25
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Monday March 8th, 2021 9:15:44 PM
Ash is pretty confident now that if everyone concentrates on the task at hand they should make it across safely.
OOC: Everyone could Take10 on their climb checks
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20=16 ; Monday March 8th, 2021 11:51:34 PM
I take my time crossing (take 10) and help the animals across as well using my strength and well placed ropes.
Ooc: I'm not sure the check needed to help Camalayas and the other animals cross, but I rolled an unmodified d20 and got a 16
Rob subbing for Cayzle Monday March 8th, 2021 11:53:49 PM
Zazu makes sure that Boyo is very secure in his pocket before carefully climbing across.
DM Mitch d20+7=18 ; d20+7=11 ; d8=3 ; Tuesday March 9th, 2021 7:21:43 AM Beech uses the rope of climbing to swing across the divide. Grindar also attempts the the journey, removing his armor before swinging across and then taking the time to re-don his armor Ash takes a look behind her before reminding folks to concentrate on the task at hand. Lothlo crosses after Grindar Naithi takes her time to get across then helps get the other animals across. Zazu makes sure Boyo is secured before making his attempt
Beach goes first across the water, attempting to swing across from a stalactite. The rope proves plenty sturdy enough for him to hold onto without risk of breaking. The stalactite proves less sturdy, snapping off and sending the heavy liontaur splashing into the water. The beetles immediately charge him, one only getting armor with it’s bite but the other managing to do 6 damage (is your AC 14 or 18? Confusing header)
The broken stalactite falls on the shore, rope still attached.
Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character d20-2=5 ; d20-2=3 ; Tuesday March 9th, 2021 8:54:21 AM
AC 18 with Mage Armor, and would have attached to ceiling rather than a stalactite, but anyways Beech swims for the far shore. He is having serious trouble swimming....
Niall (JonL) HP: 29/36 AC: 17/11/16 d20-1=4 ; Tuesday March 9th, 2021 10:52:36 AM
Niall jumps in to attempt the swim and help beech but has an even worse time of swimming.
---
Swim check: 4
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+6=8 ; d6+5=11 ; Tuesday March 9th, 2021 12:11:47 PM Since the stalactite failed before he went, I assume Grindar is still on the wrong side of the water, as such he wouldn't have removed his armor yet.)
Grindar watches in horror as Beech hits the water, and is attacked by the beetles. Thinking fast, the ranger draws a javelin and hurls it at the closest bug, hitting AC 8, most likely a miss, but on the off chance that it hits, it does 11 damage.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+12=25 ; d20+12=16 ; d8+3=9 ; d8+3=8 ; Tuesday March 9th, 2021 9:04:23 PM
The archer follows the rangers lead as they try to help out their friends in the water. Lothlo takes aim at the same bug as Grindar and sends two arrows flying towards it.
Attack 1 = 25 Damage 1 = 9
Attack 2 = 16 Damage 2 = 8
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 1 arrows
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday March 9th, 2021 10:44:10 PM
Well this isn't going to plan! Ash dives in to lend a hand to Niall. The alter self spell has given her some strength, but even so she doesn't think she'll be able to drag Beech to safety. She tries to keep Niall's head above water and drag him along with her.
-------------- Dive into the water and grab Niall. Ash has a 30ft swim speed (can Take10 on checks) and with Alter Self has a 10 Str which would allow her to drag 500lbs on land.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 Tuesday March 9th, 2021 11:22:01 PM
As people start to panic and dive into the water I walk over to the route is climbing and place a hand on it. I then command it to start towing the others towards shore. Grab onto the rope. We will pull you back to shore.
The rope should pull everyone 10 feet towards it onto shore, and I will then pull it further in by hand to get everyone on dry land. The rope should ahead be knotted.
If it is not too complicated a command, I will also command it to wrap around the have or waist of anyone in our party not holding onto it that needs to be pulled out.
DM Mitch d20+5=13 ; Wednesday March 10th, 2021 8:30:43 AM Beech swims for the far shore or attempts to but is having serious difficulties. He starts to sink into the water Niall jumps in trying to help Beech but things aren’t going well. He also starts to sink in his heavy armor. Grindar watches in horror as Beech hits the water and throws a javelin at the nearest beetle. The javelin misses. Lothlo takes aim at one of the bugs and hits with both arrows. Ash dives in and lends a hand to Niall. With her strength and swim speed she’s able to drag him back to the surface of the water. Naithi is able to take a 5 foot step to get to the rope, she then uses a move action to grab it and a standard action to activate it, having it wrap around Beech as he struggles in the water.
Ash seems to have Nial safely in hand and the rope is around Beech so things look less bad now. The bugs his in pain at the attacks from shore and dive, squirting black ink over the area to blind the archers. With the river’s flow it’ll probably clear in a few rounds but until then everyone under the surface of the water is concealed to those on shore. Ash and Nial get covered in the oily substance from the waist down.
10 feet below the water Beech suddenly sees everything grow black. The nasty, oily substance gets all over his fur and clothing. He feels tugs on his armor, indicating the creatures are still trying to bite him through it, though they fail to penetrate.
Giant water beetle 1: 17 damage Giant water beetle 2 AC 16
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Wednesday March 10th, 2021 11:23:51 AM
Grindar watches and waits to see if the rope of climbing will be able to retrieve his liontaur companion.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday March 10th, 2021 6:56:34 PM
Bog-Ash starts dragging Niall to the side of the river she had been on. Fortunately his top half is still oil free. "Just kick your legs. If you flail your arms about it'll make things harder for me to keep hold of you"
Niall (JonL) HP: 29/36 AC: 17/11/16 d20-1=15 ; Wednesday March 10th, 2021 8:01:06 PM
With Ash's help Niall makes it towards the other side of the river with kicking legs and sputtering breaths.
Swim: 15
Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character d20-2=8 ; d20-2=0 ; Wednesday March 10th, 2021 8:32:47 PM
Being in the inkish water, Beech can't see to command the rope to attach elsewhere, so he tries swimming, knowing it'll be about useless... It proves to be useless
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+12=19 ; d20+12=19 ; d8+3=6 ; d8+3=10 ; Wednesday March 10th, 2021 9:01:46 PM
Lothlo looks at the obscured water and wonders whether the bugs are escaping or preparing an attack. Well, if they want to leave he's not about to stop them, but just in case he makes sure he moves slightly to make sure he's not in the same spot as before, and prepares another volley of arrows should they come back, targeting the one he hit before is possible.
Attack 1 = 19 Damage 1 = 6
Attack 2 = 19 Damage 2 = 10
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 16 arrows
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday March 10th, 2021 11:02:43 PM
Not sure exactly where Zazu is ... presumably on the near side? Assuming so, Zazu rushes to help Niathi with the rope hauling people to safety.
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+4=11 ; d20+4=13 ; Thursday March 11th, 2021 8:03:29 AM
Unsure / if Beech Is still in the water, I quickly extend a hand or swim out and a rope around their waist and pull them back in.
Swim check = 11
Naithi (JamesD) AC: 19/14/17 HP: 22/23 , CMD = 16 d20+4=9 ; d20+4=7 ; d20+4=10 ; Thursday March 11th, 2021 8:21:55 AM
I continue pulling the rope into shore
DM Mitch d20+5=23 ; d20+5=18 ; d8=5 ; d8=2 ; Thursday March 11th, 2021 8:25:08 AM Grindar watches and waits to see if the rope of climbing can retrieve their companion Bog-Ash instructs Niall to just kick his legs and she can get him back to her side of the river as she continues to help Niall makes it towards the other side of the river with Ash’s help Beech is still thrashing in the water, at least he has the rope of climbing wrapped around him. Lothlo isn’t sure what the bugs are up to so he moves a little and readies another volley of arrows in case they present themselves again. Zazu rushes to help Naithi pull in Beech Naithi is momentarily uncertain if the rope successfully snagged Beech but then it goes taunt and the stone slides a bit indicating the heavy taur is on the other end.
Between Naithi and Zazu they’re more than strong enough to haul the taur through the water. They manage to get him back to the surface and towards the shore in seconds. The Bugs finally manage to find a weak point and chew on him a little for 13 total damage. They don’t leave the cloud and soon Beech is being dragged to shore and out of danger.
Giant water beetle 1: 17 damage Giant water beetle 2 AC 16
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Thursday March 11th, 2021 11:37:19 AM
Thankful that his new friend is safe on shore, Grindar lets out a sigh of relief, then says, "Now what? do we try the magic rope again, this time making sure it attaches itself to the ceiling, and not a stalactite, or do we try something else?
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+12=14 ; d20+12=19 ; d8+3=4 ; d8+3=8 ; Thursday March 11th, 2021 9:02:46 PM That sounds like a good plan. May want to wait until that black stuff clears before trying anything. I'm keeping my bow ready just in case they aren't satisfied staying int he water.
Attack 1 = 14 Damage 1 = 4
Attack 2 = 19 Damage 2 = 8
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 16 arrows
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Thursday March 11th, 2021 9:05:22 PM "Yes, and instead of swinging across try to instead slide down it like a zip-line. If it won't bear your weight you'll know straight away" Ash gives Niall a pat on the back to make sure he is still breathing after his dip in the water.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday March 11th, 2021 10:52:45 PM
"Hold on, hold on, hold on everybody. I was saving this scroll to add the spell to my spell book, but clearly we gotta use this."
"I'll read my Rope Trick scroll. I'll set the entrance to the Trick near the ceiling, and near the water. After the spell is cast, we lengthen the rope as needed by just tying a length onto it."
"Everyone on this side climbs up into the Trick. We toss the rope to the other side. Folks over there hold tight. Maybe secure the rope as best they can. Then we zip line over from the Trick."
"How's that?"
If everyone thinks this will work, Zazu executes this plan.
Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character Friday March 12th, 2021 1:26:02 AM
Beech climbs out and collapses to the floor of the cave.... "Save your scroll, we just need to be sure it attached to the actual roof...."
DM Mitch Friday March 12th, 2021 7:55:51 AM Grindar lets out a sigh of relief that his friends are safe on sure and asks what their next play is. He suggests making sure the rope attaches to the ceiling and not a slactite. Lothlo thinks Grindar’s plan is good and suggests they further wait for the murk to clear before attempting. He keeps his bow readied. Ash suggests they try to also use the zip line option instead of the swing in case the ceiling can't bear the weight. Zazu suggests sacrificing his rope trick scroll he was going to scribe into his spell book in order to ensure the group gets across safely. Beech is off the opinion that they save the scroll and they get the rope attached to the roof this time directly.
The party debates. The oily cloud dissipates quickly while they do, the swift flowing river washing it downstream in less than a minute.
An examination of the ceiling reveals that it’s fairly rough with stalactites hanging from it here and there. There is talk of tying the rope directly to the ceiling but there has to be some sort of protrusion to tie the rope around. A nice thick stalactite seems like the only real option for tying. You could maybe attach a grappling hook to it, which would still probably end up attached to a stalactite. If you could somehow reach the ceiling you could stick a piton in it and attach directly to the ceiling that way, but it seems doubtful that would be any more secure than a stalactite. You’ll have to find some way to lessen the weight on the stone, find something you can tie it to that will hold the weight, or find some other work around.
Though the liontaur is to heavy it seems unlikely anyone else in the party would have the same problems from just attaching the rope and climbing/swinging across
Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character Friday March 12th, 2021 9:48:56 AM FYI As Per the description: A 60-foot-long rope of climbing is no thicker than a wand, but it is strong enough to support 3,000 pounds. Upon command, the rope snakes forward, upward, downward, or in any other direction at 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself and return in the same manner. The Rope magically attaches, it does not tie to anything.
Again, Beech suggests using the magic of the rope by having it attach to the ceiling.
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Friday March 12th, 2021 10:51:43 AM
Grindar is open to any option, ans long as it gets himself and Cotton to the other side.
Niall (JonL) HP: 29/36 AC: 17/11/16 Friday March 12th, 2021 6:05:07 PM
Niall is, in fact, still breathing. And very wet. He pours some water out of a boot but has no better ideas.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday March 12th, 2021 6:15:36 PM "Ok, here's the plan. We create the zip line and everyone except for Beech makes it across. Beech, you then make a running jump. With your speed I think you can make it. If need be you could even carry Cotton."
OOC: Here's my thinking... Highlight to display spoiler: {Everyone else is light enough for the rope. The DC for a 20ft long jump is 20. Beech has +6 on his acrobatics check and gets another +8 for a 50ft base speed. If he takes 10 on his jump he hits DC24 and passes}
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Friday March 12th, 2021 6:26:34 PM
Zazu is on board with the zip line plan, but if we need a sounder anchor, something that even a large fellow can zip down, then the wizard enhances the plan with his Rope Trick!
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=17 ; d20+3=23 ; Friday March 12th, 2021 9:04:52 PM
Lothlo looks around to make sure the bugs aren't about to attack, and hopes that they just left in the ink cloud. He then tries to determine whether there might be a more suitable anchor for the rope.
Perception = 17 knowledge-engineering = 23
The rope trick is a good idea, though I suppose we should ask the big guy what their thoughts are
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Monday March 15th, 2021 2:15:43 AM
Grindar nods his head in agreement with Ash's idea. He is more than a bit concerned as to how Cotton is going to cross, but then he realizes, that if she takes her time, she shouldn't have any problem jumping across. (+8 for 50 ft speed, +2 for dex, and taking 10 means auto pass) Grindar casts speak with animals, and explains to his companion his plan, and after the explanation, the rapke easily jumps across. Grindar takes up the rope of climbing, and instructs it to reattach itself to the ceiling, then he swings across to join Cotton on the other side. once on the other side, he swings the rope back to the other side.
DM Mitch Monday March 15th, 2021 7:05:18 AM
.Beech sticks to his plan Grindar is open to any option Niall empties his boots of water. Ash suggests a plan involving a zipline and Beech just jumping. Zazu has an idea using magic. Lothlo examines the room to find a better place to anchor the rope. Grindar is concerned how Cotton will make it over until he realizes it’s an easy jump.
Lothlo and Beech are able to find a good place to secure the rope and the party is able to cross with no further troubles. They wait a few minutes for the hallway to rotate and advance to the next room
The next room is another room full of statues much like the one you saw before. Or at least it was. Something large and strong objected to the statue’s existence it seems, for they are shattered and broken across the ground. Deep claw marks, like they saw outside the dungeon, run through the stone.
There is only one exit, a hallway made of some strange metal you’ve never seen before.
Beech (JohnC) AC 14(18)/14/14,HP 14/20 Character Monday March 15th, 2021 8:19:28 AM "Can I get a little more healing before we continue?"
(sorry for short post, sick)
Grindar, son of Grindor (Jeremy) HP 17/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+5=21 ; d20+5=7 ; Monday March 15th, 2021 10:46:22 AM "Come to think of it," Grindar says as Beech makes his request, "I'm a bit beat up as well, those golem things messed me up pretty good."
Seeing the claw marks, Grindar tries to identify the maker. knowledge nature: 21 knowledge dungeoneering: 7
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Monday March 15th, 2021 12:19:23 PM If the thing that made that is waiting for us, then I think healing is a good idea. I'm not sure how strong that thing is, but I'm pretty sure my skin isn't as strong as the rock that has those deep gashes in it. We probably don't want to take that thing on unprepared.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=20 ; Monday March 15th, 2021 12:33:47 PM
Zazu keeps watch as the party heals up.
Perception 20
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=5 ; d8=7 ; d8=2 ; d8=1 ; d8=1 ; d8=2 ; d20=18 ; Monday March 15th, 2021 7:16:29 PM
Ash breaks out the bandaid wand and treats Beech's wounds - including some he might not have realised he took!
She shakes her head at Grindar's imaginary wounds. "You look fine to me friend"
Ash waits patiently for someone else to walk bravely through this room. She tries to think whether the metal on the other side looks familiar to her in some way.
-------------- Use CMW twice: 5+7+3+2+2+3=22. Beech is healed for 22pts Ash had already healed Grindar on Feb 24th for 18pts Knwol Dunegeoneering - identify mineral, stone, or metal: 20 (Take10) Perception: 18
Niall (JonL) HP: 29/36 AC: 17/11/16 Monday March 15th, 2021 9:03:56 PM
"I could use a little healing as well." Niall says.
After being healed, Niall will bravely walk through the room.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Tuesday March 16th, 2021 1:59:32 AM
I eat a good berry and heal up. How is everyone doing magic wise? I have a little left, but Camalayas and I will be mainly melee at this point.
Seeing the strange metal I try to grab enough to make armor and weapons for myself, Fizzgig, Cuddly mule and a large sized Camalayas.
I would also like to grab some statuary pieces for decorating my room, but will wait to see if the come to life and attack us first.
DM Mitch Tuesday March 16th, 2021 7:57:36 AM Beech asks for some healing before proceeding. Grindar also asks for some healing before trying to identify the source of the clawmarks. He isn’t really sure with respect to aberrations or oozes but he is fairly certain that whatever the claws belong to it is not any animal, fey, monstrous humanoid, plant or vermin he’s ever heard of. Lothlo agrees that if whatever made the claw marks is waiting for them then it is best to heal up before confronting it. Zazu keeps watch while healing is administered. He does not find any threats. Ash heals Beech and reminds Grindar that he was previously healed. She waits for someone else to take point and tries to identify the metal on the other side but it is like nothing she’s ever seen before, sort of alien in nature at least when it comes to the types of metal and alloys she is familiar with. She think it might be an alloy but she can’t say for certain what its composition is. Niall requests healing as well. Volunteering to take point if his wounds are treated. Naithi wants to collect some things but the metal is solid, with no way to pry it up from the walls or floor. The statue pieces are easy enough to collect, though finding a bit intact enough to be worth gathering takes a minute.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Tuesday March 16th, 2021 10:54:44 AM
Grindar listens to Ash's words and then looks at his body in amazement. "I must be losing my mind! How could I forget I was healed? It just goes to show that these underground places can mess with your mind. By the way, I've seen a lot of tracks, it's kinda one of my specialties, but what ever made those claw marks is something completely beyond my knowledge."
Beech (JohnC) AC 14(18)/14/14,HP 1/20 Character Tuesday March 16th, 2021 6:04:24 PM
only 1 heal, not 2.
Beech is ready to proceed, he nocks an arrow and will follow...
Niall (JonL) HP: 29/36 AC: 17/11/16 Tuesday March 16th, 2021 9:06:13 PM
Niall plows on ahead. Preferably after a dose of healing, but will move on anyways.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Tuesday March 16th, 2021 9:10:26 PM I am ready if you are, but if our magical people are getting tapped out I am fine with resting first.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Wednesday March 17th, 2021 12:13:14 AM
I think it is a horse a piece. Resting will bring us to full strength, but we risk getting attached in the meantime. However, a few traps might might prevent an ambush and give us the advantage.
What do you think Zazu?
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=27 ; Wednesday March 17th, 2021 12:23:20 AM
"Traps? Good thinking. I'll go first to look for traps and such like. Thieves like me have to know how to handle that sort of thing on adventures, right Boyo?"
Perception check for traps: 27.
Plus elves get to check for secret doors and such in passing!
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=2 ; d8=8 ; Wednesday March 17th, 2021 12:26:59 AM
Ash gives Niall a poke with the cure wand. That should mean almost everyone is at full health
She still has quite a few spells left for the day and is happy to press on.
------------------- Use CMW Wand. 2+8+3. Niall is healed for 13pts Beech was down to 1HP so Ash healed him for 22pts to bring him back up to 20
The Endless Hall and The Dragon’s Lair
DM Mitch Wednesday March 17th, 2021 6:25:52 AM Grindar thinks he might be losing his mind with respect to forgetting Ash previously healed him before informing the others he doesn’t know what made the claw marks. Beech is ready to proceed and he nocks an arrow Niall plows ahead leading the way. Lothlo asks if the magical folk need a rest before continuing Naithi suggests that if they rest it will make them at full strength but they run the risk of potential ambush. She asks Zazu about setting traps. Zazu upon hearing the word traps resolves to go first with Niall while keeping an eye out for traps. Ash uses the cure wand on Niall.
The debate for resting seems to be settled against it, as most of the party indicates their preparedness for moving on. Zazu sees no traps, though he sees a small sigil embossed at the top of the strange metal hallway. Linguistics DC 25 or Know(History) DC20 to translate the symbol The party advances cautiously through the hallway and manage to make it to the other side without any difficulty whatsoever. As they emerge it quickly becomes clear that they’ve somehow ended up in the same room they just left though. The same busted statues, the same claw marks, the same plain stone walls.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday March 17th, 2021 7:29:13 AM
"Huh! Well, that's an odd one. Maybe we were supposed to walk backwards?"
"Anybody know what that sigil means?" The elf points out the small inscribing in case merely mortal eyes missed it.
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 Wednesday March 17th, 2021 1:33:02 PM "No clue on the sigil, but maybe it's important, perhaps it's the answer to this new roadblock. I never thought I'd end up in a underground cavern with all these traps, puzzles, and other such nonsense! I hope this magic lyre is worth the risk!"
DM Mitch Wednesday March 17th, 2021 1:37:10 PM
I forgot to add the spoilered translation Highlight to display spoiler: {it says confusion }
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday March 17th, 2021 7:53:27 PM "Hmmm. The sigil says 'confusion'" Ash advises the others "Yes, let's try backwards. I've heard that sometimes works with puzzles like these"
----------------- Knowl History vs DC20: 20 (Take10) = Pass!
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+2=10 ; d20+3=11 ; Wednesday March 17th, 2021 9:01:25 PM Huh, so that's what it says. Well, we can try walking backwards. I suppose the worst case scenario is we look and feel a little silly.
Beech (JohnC) AC 14(18)/14/14,HP 1/20 Character Wednesday March 17th, 2021 10:04:53 PM
Beech will be in front, which actually means in the rear still with his bow at the ready.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Thursday March 18th, 2021 1:23:20 AM This should be interesting. I mutter as I coax Camalayas and Cuddly Mule to walk backwards.
DM Mitch Thursday March 18th, 2021 8:15:34 AM Zazu suggests that they are supposed to walk backwards and asks if anybody knows what the sigil means. Grindar remarks that he has no clue and that he never thought he’d end up in a magical underground labyrinth with traps, puzzles and other nonsense. He hopes the magic lyre is worth it. Ash is able to interpret the sigil as meaning ‘confusion’ and agrees with Zazu they try backwards. Lothlo agrees they can try walking backwards and worst case scenario they look and feel a little silly. Beech will be in the front which is actually the rear if they go backwards with his bow at the ready. Naithi thinks this will be interesting and has to coax her animals into doing the same thing as the rest of the party.
The party slowly and carefully advance into and through the hall with their backs turned. WIth some good coordination no one runs into anyone else, but they can’t see if it’s working until the person in the lead trips on some rubble from the room they just left. It seems walking backwards isn’t the answer.
Beech (JohnC) AC 14(18)/14/14,HP 1/20 Character Thursday March 18th, 2021 10:07:29 AM
Beech has an idea... "O.K., lets try this. We walk halfway, Turn around and walk back."
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 13/20 AC 17/12/15 CMD 15 d20+9=15 ; Thursday March 18th, 2021 11:22:05 AM "I'm game for anything at this point" Grindar says in response to Beech's suggestion. The ranger keeps Cyrchwr Mawr at the ready just in case of foul play. He carefully scans the room (takes 10) and the next room for anything that may pass for a clue, as well as any threats. (Perception 25)
Niall (JonL) HP: 29/36 AC: 17/11/16 Thursday March 18th, 2021 6:06:50 PM
Niall goes along with whatever crazy plan the group has. Backwards, sideways, crab walk. Whatever they come up with.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Thursday March 18th, 2021 7:00:30 PM
Before the group start walking, Ash tries a couple of things. She casts a dancing lights spell and sends it up to 130ft down the passage ahead, curious to see if it comes out behind her.
She then tries sending the lights halfway down the passage and then directing them to come back to her again, effectively testing what the party are about to try. Since the party have already made the trip once she thinks she's able to determine the midpoint.
Finally she tries sending the lights back the way the party came - keeping an eye on them the whole time - just to see what happens.
If she doesn't get any clues from any of that she'll follow along with the party, using the glowing hand-glove to make marks on the metal floor every 5ft as they go and keeping count of them.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Thursday March 18th, 2021 9:03:51 PM Update:
She'll also use the glove to make a handprint on the floor of the room they currently stand in, just in case the party are just travelling through identical rooms.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=13 ; Thursday March 18th, 2021 9:04:40 PM It may help to investigate this room a little to see if there are clues... perhaps it may help if we can figure out what the broken statues were. Lothlo takes a minute to examine the room to see if there are any clues about how this trick works or any hidden devices that may disable it.
Perception = 13
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Friday March 19th, 2021 7:38:42 AM
Zazu suggests attacking the glyph. If no one objects, the wizard uses repeated rays of frost.
DM Mitch 10d4=35 ; Friday March 19th, 2021 7:46:54 AM Beech suggests they walk halfway, turn around and walk back Grindar is game for anything at this point. He readies his axe and searches around for more clues to this puzzle. Nial goes along with whatever plan the group comes up with. Ash decides to try a couple of things. She sends the dancing lights down the hall only to see it disappear at the end of the hall and emerge among the party. She recreates what the party is about to attempt and considers sending them through the hallway they entered the room from originally but it was unbuilt when they entered and they’d have to wait for it to come back. (OOC: which version of the dancing lights spell did you cast? The one where the lights resemble will-o-wisps or the one where it is a single vaguely humanoid shape?)
She creates a glowing hand print on the point of the floor where the party currently stands and then puts one every five feet as they try the next thing. Lothlo takes minute to examine the room to see if there are any clues about how the trick works or any devices that may disable it. Lothlo and Grindar don’t really find anything further besides the glyph Zazu brought to everyone’s attention previously. Zazu tries destroying the glyph. Though the strange metal is highly resistant to damage he’s able to render the word ineligible. It doesn’t see to do anything though.
Ash’s second experiment seems to produce the results you want. The lights are visible halfway down the hallway, but when it seems like they should leave the hallway in front of the group they instead vanish, presumably appearing in the room on the other side.
With that seeming proof of what they should be doing the party is able to proceed. As they walk down the hallway thin wisps of fog start to drift lazily in their lights. By the time they find themselves in a new room it has grown into a thick cloud, totally blinding them (others within 5 feet have partial concealment, anything past that has total concealment)
A deep voice speaking in a low growl echoes through the chamber. ”So you’ve returned at last. This time I’ll take more then two of you with me.”
There’s the sound of a deep breath, then Niall, Grindar, and Cotton are hit by a blast of freezing cold that burrows deep into their bones. They take 17 cold damage, Reflex save DC 19 for half.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 d20+1=9 ; Friday March 19th, 2021 10:42:06 AM
I call out, Returned? We've never been here before! Can we talk about this. We don't want to have to kill you.
Diplomacy = 9 (I knew I couldn't keep rolling 20 on diplomacy)
Niall (JonL) HP: 12/36 AC: 17/11/16 d20+5=18 ; Friday March 19th, 2021 10:53:13 AM
At the sound of the voice Niall will do a detect evil in its direction... and then get blasted with cold!
"ugh!" He cries out. "Can anyone see anything?"
Beech (JohnC) AC 14(18)/14/14,HP 1/20 Character 4d4=9 ; Friday March 19th, 2021 1:50:29 PM
Beech, not sure who, what or where a target is, sees the fog, and knows fire sometimes burns it off. Aiming to miss everyone in thew group, but still in the general direction of where that freezing blast came from, he slips the bow over his shoulder so he can use both hands to cast a Burning Hands, more to burn off the fog than anything else, but you never know what's beyond sight range....
9 Fire Damage in 15' hammer head cone missing the party.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday March 19th, 2021 7:32:07 PM
From near the back Ash can't really see what is going on. Truth be told she pretty sure noone can really see what's going on.
She casts a Resist Energy (Cold) spell on herself and waits to see if anything responds to Naithi
--------- OOC: Ash had created the glowing ball version of the dancing lights. I also think her Alter Self would have expired by now and she's lost the boost to her strength and darkvision.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+12=27 ; d20+12=31 ; d8+3=9 ; d8+3=7 ; Friday March 19th, 2021 9:03:45 PM
Lothlo moves to the side to make sure it's hard to hit the whole group with a single attack. If Beech's actions have revealed where their assailant is attacking from he will fire off two arrows. Otherwise he'll throw an alchemist's fire in a similar direction to try to reveal the a attacker.
Roll each twice: D20 + 12, 1d8 +2 (+1 within 30')
Attack 1 = 27 Damage 1 = 9
Attack 2 = 31 Damage 2 = 7
Grindar, son of Grindor (Jeremy) HP 15/32 AC 18/12/16 CMD 21 Cotton HP -4/20 AC 17/12/15 CMD 15 d20+6=9 ; d20+6=17 ; d20+11=19 ; d8+8=12 ; Sunday March 21st, 2021 9:59:55 PM
Grindar's save: 6 (fail) Cotton's save: 17 (fail)
Taking the full blast of cold, Cotton goes down. Seeing his friend drop, Grindar, in a fit of rage, roars, and charges towards the voice. If he sees anything, he will make a two handed weapon attack against the culprit.
Hits AC 19 for 12 slashing damage
DM Mitch d20+17=32 ; d6=6 ; d6=6 ; d20+16=27 ; d20+16=33 ; Monday March 22nd, 2021 7:37:54 AM Naithi calls out “Returned? We’ve never been here before! Can we talk about this? We don’t want to have to kill you.” Niall detects evil in the direction of the blast and gets hit with cold. He asks if anyone can see anything. Beech attempts to burn away the fog using burning hands, stowing his bow while he does so. Ash can’t see where she is and is pretty sure no one can. She casts resist energy (cold) on herself and waits to hear any response to Naithi. Lothlo throws an alchemist fire in the direction of the assailant. Grindar sees Cotton go down and then charges off in the direction of the voice attempting to attack it.
Neither Beech’s fire nor Lothlo’s alchemist fire affect the fog or find a mark on the enemy. Grindar’s charge brings him out of the fog and he finds it only extends about 20 feet forward into the room and 40 feet across.
As he charges out he can see their assailant. A large dragon of the purist white curled defensively about 40 feed from the entrace. It looks like it’s been in a really, really bad fight lately. Nothing's bleeding, but it’s missing teeth, one of it’s wings is crumpled, and half healed wounds crisscross it’s body. He charges right into it’s reach and it snaps at him with it’s jaws (dealing ten damage). Grindar’s counterblow skids off it’s icy hide before it’s claws send him to oblivion (two claw attacks for 14 damage, putting you at -7)
The dragon roars at the rest of the party. ”Again you speak peace while plotting my demise. Again you send your pathetic hirelings to fall before me. Come out so that we might meet Gargul together cowards!”
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Monday March 22nd, 2021 8:20:56 AM
Zazu advances through the mists and then gasps. But he quickly takes in the situation ...
"Sir Dragon, we are not your enemy!"
"Somebody heal Grindar!"
"The best way to negotiate is to stop fighting! Everybody, just use full defense and let's get this misunderstanding sorted out!"
Zazu spends the round talking, and if he can, also uses full defense.
Grindar, son of Grindor (Jeremy) HP -7/32 AC 18/12/16 CMD 21 Cotton HP -4/20 AC 17/12/15 CMD 15 Monday March 22nd, 2021 9:03:02 AM
As Grindar falls, he groans, "You attacked first you cowarrrrrrd", as he fades to black.
Beech (JohnC) AC 14(18)/14/14,HP 1/20 Character d20+5=15 ; Monday March 22nd, 2021 3:28:24 PM
Beech walks towards the Dragon, trying to draw attention away from Grindar, by circling to a side away from where he lays... "My mother would skin me alive if I didn't at least make an offer... She may not be a Dragon herself, but she considers herself a Shaman and instilled in me a respect for those of the Dragonkind. Even one who is of a color variety. We came for the Instrument, as we are in the process of founding a settlement. It would be of great assistance. Now I can understand how you confused us with another group that may have attacked you before, but we only arrived a while ago and we did see signs of a fight at the entrance. Now think about this too, until just a very few moments ago, we had no idea that the large creature was a Dragon." Having blathered for a bit Beech hopes he's managed to keep the Dragon's focus on him as he moved away from the unconscious...
Diplomacy 15
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday March 22nd, 2021 3:29:08 PM
Correcting HP
Niall (JonL) HP: 12/36 AC: 17/11/16 Monday March 22nd, 2021 3:38:42 PM
Niall kneels on one knee with his sword point down in the ground, adding to the rest. "Listen to our words and know the truth, dragon. We've not fought you before. Peace."
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+4=22 ; Monday March 22nd, 2021 10:04:47 PM
Lothlo emerges, bow lowered and no arrows in hand.
Honorable dragon, you say you believe you fought some us before and believe some of us to be hirelings. If there is one among us that you recognize please point them out. And if someone is plotting your demise, I would appreciate knowing who and why so we can make sure we haven't somehow been tricked into coming here. Also, I see that you were previously injured by someone and understand that they may come back, I have a health potion in my bag if you are in need of assistance.
Diplomacy = d20+4=22 ;
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+10=22 ; Monday March 22nd, 2021 10:15:53 PM
Sounds like people are in trouble. Ash casts a Spectral Hand spell and takes a few steps forward out of the mist to see what is going on.
Knowl Arcana: 22 to ID the dragon's strengths and weaknesses
DM Mitch Tuesday March 23rd, 2021 8:11:09 AM Zazu instructs the others to use full defense actions, taking one himself and asking for someone to heal Grindar. He entreats the dragon that they are not its enemy. Grindar goes down explaining the dragon was the one attacked first on his way out (you need to make stabilization checks for yourself and cotton please) Beech tries to keep the dragon’s attention away from Grindar as he expounds on what Zazu was saying explaining a bit about his heritage and why the party has come. Niall kneels with his sword point down trying to assure the dragon they have not fought before. Lothlo emerges, lowering his bow and not holding arrows. He asks the dragon to tell if he recognizes anyone among them. He also asks if someone is plotting the dragon’s demise he’d like to know and why so he can make sure they weren’t tricked into coming there. He offers a healing potion. Ash casts a spectral hand and takes a few steps forward to see what is going on. She realizes the white dragon is immune to cold paralysis and sleep and has spell resistance while being vulnerable to fire.
The dragon looks wildly at the party as they emerge from the mist one by one. With a word he sends a gust of wind howling through the room, ruffling clothes and banishing the mist. When he sees that no one is hiding in it he maybe relaxes a twinge. Maybe.
Sense motive 15 Highlight to display spoiler: { it’s torn between wanting to believe you and his terror and paranoia that it’s all some trick. Whatever happened to him really messed him up mentally as well as physically and he’s probably been freaking out expecting someone to come finish the job the whole time he’s been here. } Heal 15 Highlight to display spoiler: { from the extent of the damage, and how it isn’t even completely healed now, he had to have come within inches of dying. He’s probably been hiding here, slowly healing, for weeks.}
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20=4 ; d20=6 ; Tuesday March 23rd, 2021 8:19:06 AM
Sense Motive (huge) 4
Beech, offers, "I'm going to put down my bow, I'm not drawing it to attack you, I just want to let you know before I take the action." After Beech puts his bow on the caverns floor, he steps away from it, "I'm not very much of a healer, but I know some basic anatomy, may I approach and examine your injuries?"
Heal 6 not very well....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=6 ; Tuesday March 23rd, 2021 8:33:06 AM
Ash is confident someone else can treat Grindar's wounds with a potion. She's going to try for the dragon.
"Here. Let me help you. This is a curing spell. It will help your wounds."
Ash casts a CLW spell and very slowly uses the spectral hand to deliver it to the dragon while she keeps her distance.
Dragon is healed for 9pts
Grindar, son of Grindor (Jeremy) HP -8/32 AC 18/12/16 CMD 21 Cotton HP -4/20 AC 17/12/15 CMD 15 d20+2=6 ; d20+1=13 ; d20+1=6 ; d20+2=3 ; Tuesday March 23rd, 2021 9:10:43 AM
Grindar's stabilization check: 4 takes one damage Cotton's Stabilization check: Yesterdays: 14 (pass) (Please forgive the extra rolls and the wrong added modifiers, I spaced out and made heal checks instead of con checks. Grindar adds 0 and Cotton adds 2)
In his unconscious state, Grindar believes he overhears the party trying to negotiate with the dragon, and hopes that they don't all suffer the same fate he is currently experiencing.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+7=26 ; d20+1=15 ; d20=7 ; d8+1=5 ; Tuesday March 23rd, 2021 3:35:29 PM
Sense Motive 26 Untrained Heal 15
"Sir Dragon, we are here to help, not to attack you. Please let us help you and our comrade." Zazu speaks soothingly and peacefully, trying to project calm friendliness.
Diplomacy to Aid another if someone else tries, otherwise, for what it is worth, Zazu rolls an untrained 7.
The elf slowly moves to Grindar and administers a cure light wounds potion (Anything potion, actually). If the dragon allows it, that's 5 curing to Grindar.
Niall (JonL) HP: 12/36 AC: 17/11/16 Tuesday March 23rd, 2021 3:48:50 PM
As the others move to heal their comrade or the dragon Niall stays in the non-aggressive position, but watches warily.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+4=13 ; d20+3=6 ; d20+3=4 ; Tuesday March 23rd, 2021 9:04:23 PM
Lothlo tries to make sure he gives the dragon his space. From your reaction I take it that you know none of us were among those here before. The offer for the potion stands if you want it, and I'd still be grateful to hear the story if you are willing to share..
Diplomacy = 13 sense motive = 6 heal = 4
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 d20+3=10 ; d20+1=8 ; d8=8 ; Tuesday March 23rd, 2021 11:20:51 PM Oh, you poor thing. My name is Naithi. I am a druid and follower of Maab, Our Lady the Silver Dragon. We mean you no harm. As a sign of faith, I have a CLW potion that can help heal you, and I'm sure you could use something to eat. In addition to the usual rations I have also prepared some with a variety of wild meat found in the forest.
Heal check and sense motive both fail
DM Mitch d20+14=22 ; Wednesday March 24th, 2021 7:06:39 AM Beech puts down his bow on the floor and offers to help examine the dragon’s injuries. The extent of the wounds are beyond him though. Ash is confident someone else can treat Grindar and informs the dragon she is casting a healing spell with her spectral hand. Grindar thinks he hears the party negotiate with dragon and hopes they don’t suffer his fate Zazu continues to reassure the dragon while pouring a cure potion down Grindar’s throat. Niall takes a non-aggressive position and watches wearily. Lothlo gives the dragon its space. Reiterating that none in the party were among those that attacked it and his offer for a potion and interest in the dragon’s story. Naithi talks of being a druid and follower of Ma’ab. She offers a cure light wounds potion and some food as a sign of good faith.
The dragon tenses and looks ready to lash out as Ash sends her spectral hand over. It watches her casting closely and is seemingly able to confirm it’s a harmless healing spell. The spell makes it look better, though not certainly not all better and it quickly backs away from the spectral hand after the casting. This does put it far enough away from Grindar that Zazu is able to administer the healing potion without crowding the dragon and risking further misunderstanding.
The dragon speaks, no longer roaring but it’s voice still a deep rumble you can almost feel in your bones. ”I surmise from the look of you that you came for the instrument then? It is just past here, though the hall seals itself when I approach. As to my story well I’ll tell you but I’d appreciate the food and potions you offered first. I need to speed my recovery but I’m more than willing to sing for my supper as it were”
He seems calm enough to have a somewhat civil now, though obviously still very wary of letting you cast spells directly on him but open to at least accepting indirect castings through premade potions.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Wednesday March 24th, 2021 1:46:10 PM
I slowly place my potion before him, asking with a variety of food and water.
Grindar, son of Grindor (Jeremy) HP -3/32 AC 18/12/16 CMD 21 Cotton HP -4/20 AC 17/12/15 CMD 15 Wednesday March 24th, 2021 2:29:14 PM
Though magically stabilized, and healed a bit, by Zazu's potion, Grindar is still unconscious. Though he can't interact with his friends, or the dragon for that matter, he hears that things are going well, and wonders, like his friends, what caused the dragon's current state, as well as it's name.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday March 24th, 2021 7:54:38 PM
Beech will go pick up his bow and sling it over his shoulder, and then drag Grindar a few feet away from the Dragon....
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Wednesday March 24th, 2021 9:04:12 PM
Lothlo hands the previously offered potion to the dragon. He also has a potion he can give to Grindar, but waits to see if they have healing spells left since it sounded like the magic people were still in good shape when they entered this room.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday March 24th, 2021 11:11:42 PM
Zazu drags Grindar back away from the dragon slowly and peaceful like. The elf stops if the dragon seems upset. More upset.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=5 ; d8=3 ; d8=5 ; Thursday March 25th, 2021 2:23:49 AM "We really didn't mean to startle you. You're right, we have come for that instrument. Is that why you're here as well?"
"I'm just going to heal my friend a little" Ash explains her actions before she takes them so as not to startle the dragon at all. "I'm Ash by the way. What's your name?"
Ash slowly takes the cure wand from her pocket and gives Grindar a prod with it.
Seeing him get healed she then looks back to the dragon "You see. This is a cure wand. If you'll allow me to approach you I could use it to heal your wounds further. Would that be ok?"
-------------- Use CMW wand. Clicked one too many d8s. Grindar is healed for 13pts
DM Mitch Thursday March 25th, 2021 8:14:17 AM Naithi places potion, food and water in front of the dragon. Grindar although stabilized is still unconscious but he can hear what is going on. Beech stows his bow and drags Grindar a few feet from the dragon. Lothlo hands the potion over to the dragon Zazu helps drag Grindar away from the dragon Ash confirms they are there for the instrument and asks if that is why the dragon is there too. She then uses the wand on Grindar and offers to use it on the dragon. She also introduces herself and asks the dragon its name.
The dragon says, “My name is Nydryt. I did not come hear for the instrument, I just came to realize something was different about it when its melody caused the dungeon to change.” The dragon proceeds to tuck into Naithi’s offerings of food and water and the 2 potions which after drinking the dragon looks better than it had before.
Nydryt says, “I do not know who is behind the attempts on my life, I suspect it has something to do with the yearning I felt to come to this thrice accursed. It is hard to explain but I felt drawn to this area as if there was a reason I needed to be here, a deeper reason, almost instinctual. I don’t know what it was but I could not ignore it, though in retrospect, I wish I somehow had found the strength needed to resist the lure. Despite how I felt, there is no good reason for me to be here. Shortly after arriving I was ambushed by the group I fought, some of whom whose remains you found on the surface, presumably. After I killed one of their hirelings the rest fled, only for more to come offering aid to make me lower my guard. Only luck had let me find this place and lose them in the maze. When I heard the hall shift and you lot coming I thought they had found me again and that my luck had finally run out. I was wrong on both counts. Tell me, do you think a temple of Warrd would accept an offering made by a white dragon? Perhaps I owe him something for helping me to survive this ordeal.”
Grindar, son of Grindor (Jeremy) HP 10/32 AC 18/12/16 CMD 21 Cotton HP -4/20 AC 17/12/15 CMD 15 Thursday March 25th, 2021 10:17:51 AM
With Ash's wand usage, Grindar finally comes around. He sits up and looks around, grumbling to himself "Where's the team of oxen that trampled me?"
He looks over at the parties new guest, and says, "I understand your story and believe your plight Nydryt, but you have one heck of a way of saying hello. I mean if your icy breath hadn't dropped Cotton, my rapke companion, I would have been all in favor of diplomacy first. Of course my charge wasn't very effective, and perhaps a bit ill fated, but still."
He looks towards his new friends and says, "Thanks for the life juice, I hope I didn't bleed all over anyone. By the way, has anyone giving Cotton a dose of the good stuff?"
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday March 25th, 2021 4:57:34 PM
Zazu is confused. "Did not Lord Gargul in fact not create the fathers and mothers of all the chromatic dragons, as is well known? And Wardd would surely honor that? And who would dare to disrespect a dragon come in peace to a temple, for any reason? Maybe you forget that while the noble races often fear dragons, we also respect and honor them."
The elf bows low to Nydryt.
"Though I suppose you would be less likely to cause panic in the streets were your glory hidden in a mortal humanoid's disguise."
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=2 ; d8=8 ; Thursday March 25th, 2021 7:55:39 PM
Ash grins slightly as she considers the possibility of a dragon in human form residing in the town with them. It could be a powerful ally. Then again, it could just as easily turn on the town and eat half of the population. Best not to rush into that just yet...
She pokes Cotton with the wand to bring the rapke round to consciousness again. The party might need to invest in another wand for someone else to use.
"Wardd is certainly known for bringing a bit of luck when it is needed. Perhaps he planned for us to meet like this? That we happened here to help you, and you here to help us in some way - now or in the future."
"Are you starting to feel better? Are you able to escape this place?"
Ash also looks about to see if she can see any of the dragon's missing teeth are about, or even a scale or two. They would be quite a memento of this meeting.
-------------- Use the CMW wand on Cotton. Cotton is healed for 15pts
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Thursday March 25th, 2021 8:56:57 PM "Sorry friend, I can not heal.... yet" Beech even though he speaks eloquently, allows the others to do the talking....
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Thursday March 25th, 2021 9:27:24 PM I'm glad you are feeling better. With the way this place shifts will you be able to get out, or will you need assistance form the instrument to leave?
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Friday March 26th, 2021 1:51:42 AM You are not the first dragon to make good home in the Culverwood. Perhaps there is something that draws your kind. Regardless, we would like to consider you a friend. Perhaps we can find a way for you to contact us if you are ever in trouble again.
DM Hugh - Wardd is certainly known for bringing a bit of luck when it is needed d20+10=21 ; d20+10=11 ; d20+7=25 ; d20+7=11 ; d8+3=11 ; Friday March 26th, 2021 8:27:01 AM Grindar finally comes around thanks to the wand. He points out that Nydryt has a heck of saying hello and asks if anyone has seen to Cotton yet. Zazu is confused by Nydryt’s attempt at humor and points out that while many noble races fear dragons they also respect and honor them. He suggests though the temple would probably take things better if Nydryt used a humanoid disguise. Ash considers the possibility of a dragon living in disguise among them, thinks the party should invest in another wand potentially and suggests perhaps Warrd has setup their fortuitous meeting.
Beech explains he doesn’t have the ability to heal yet.
Lothlo says he is glad Nydryt is feeling better and asks if he will be able to navigate the maze. Naithi suggests there is something that could be in the Culverwood that draws dragon’s there. She asks if there could be a way for him to contact them should he need their help again.
Nydryt says ”My apologies. I was being hunted and my only chance for survival was to get the drop on the pursuers. Leaving was never a problem, I think I figured out the maze, the problem was what awaited me outside. I am feeling better now and will flee this entire area as soon as possible. Somewhere isolated and cold.”
”As to your other questions, let me give you 6 of my scales as a token of friendship, perhaps they may help you contact me again should you have a need. As for myself, if I need to find you again in the future is there a location I may be able to reach you. Dragons can range far and wide so hopefully someplace that is not in this wood.”
Grindar, son of Grindor (Jeremy) HP 10/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Friday March 26th, 2021 9:56:48 AM
As Cotton stirs from her unconscious slumber, Grindar rushes over and helps her find her legs. "That was one heck of a shock, you took there girl!" Grindar says to his rapke friend, "But you should be better now."
Turning to Nydryt, Grindar says, "I'm new to the Culverwood, only been here a few hours actually, but I've been told that if you respect the forest, and make sure to let it know of your respectful nature, the forest can be less of a bane, and sometimes even a boon. Unless I'm mistaken, my friends have chosen to make the Culverwood their home, and I feel obliged, and honored, to join them. Just because the former dragon that chose to dwell in the Culverwood was of an evil bent, doesn't mean you have to follow in it's foot steps. Unless I'm mistaken, one such as yourself would be a powerful asset to the fledgling community that my friends have been trying to build, and though I'm a new comer, hopefully I'm not out of bounds in offering you a home among us."
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday March 26th, 2021 1:18:19 PM "Actually, we are settling on the Edge of the Culverwood. We are attempting to be co-existent with the spirit of the wood. We recently met with the local Fey and hope our overtures of peace are accepted. We traveled here to find the Instrument, we expect that it'll help us with the construction of our new home. If it works as expected, we could construct something for you to stay in if you visit as well. Oh, forgot to tell you the location, We are building along the river. That way we can in the future be a transfer point in cargo as well." Beech is still a bit nervous about the Dragon....
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Friday March 26th, 2021 1:49:33 PM
Zazu takes a scale with a look of wonder. "Wow, this is a great honor."
The wizard thinks about fashioning it like a jewel into an amulet and enchanting it with the power of natural armor.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Friday March 26th, 2021 9:25:39 PM
Lothlo graciously accepts a scale. We'll make sure to let the people know you may drop by one day, and that it will be a joyous day when you do.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday March 26th, 2021 9:41:29 PM
Yeah, there's still something about inviting a white dragon home that feels a little dangerous. It would be nice to have Nydryt as an ally, but some trust would need to be developed in a situation where Nydryt wasn't just using them for help. You can't judge a dragon by it's color though.
She graciously accepts the scale as a gift, though still keeps her eyes open for one of the dragon's missing teeth.
Niall (JonL) HP: 12/36 AC: 17/11/16 Sunday March 28th, 2021 7:27:54 PM
niall thanks the dragon for the gift as the others explain where they are to be located.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Monday March 29th, 2021 2:14:48 AM
I thank the dragon and explain that we are outside the Deep Culverwood and give the location relative to Parnoth's Hill and the Lygn River. Since Parnoth's rule the trees haven't grown as thick there, so you should be able to reach us. Still, part of my wonders if what drew Parnoth to the Culverwood also is drawing you.
DM Mitch Monday March 29th, 2021 6:55:31 AM Grindar helps Cotton find her legs and then tries to invite Nydryt to stay with them. Beech explains that they are settling at the edge of the woods and that they have come for the instrument to aid construction of their home. He suggests they could use the instrument to construct something for Nydryt to stay in if he ever came to visit. Zazu accepts the scale with a look of wonder and thinks about using it to create an amulet of natural armor Lothlo says they’ll let the townsfolk know a dragon may show up one day if Nydryt wants to come for a visit. Ash is uncertain about having Nydryt live with them and thinks trust would need to be developed. She accepts the scale and continues to look for teeth. Ash does not find any teeth, but she remembers that the fight between Nydryt and his ambushers happened on the surface and perhaps there are dragon teeth there if anywhere. Niall Thanks the dragon for the gift. Naithi wonders if whatever is drawing Nydryt also drew Parnoth.
Nydryt gives a short, sharp laugh at Grindar’s offer. ”Ha! Me live here? I was barely in the area an hour before I was tracked down and nearly killed. Their hirelings, whom I barely managed to kill two of, were stronger than you. The leaders far, far stronger.. I am not so foolish as to assume I will not be found again, nor so cruel as to bring such enemies down upon your home. I made my offer thinking you were merely questing in these accursed woods. I’m not coming within 100 miles of the place for the next century if I can help it.”
He stands and stretches. He’s looking a lot better, most of his wounds magically healed. ”Enough chatter. It is time for me to leave. Good luck mortals. Try not to draw the attention of those who came for me. It’ll be the death of you.”
With those parting words he heads into the strange hallway you came from. Another hallway heads west and presumably to your final goal.
Grindar, son of Grindor (Jeremy) HP 10/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Monday March 29th, 2021 10:52:22 AM
Grindar is a bit disappointed by the dragons refusal, but he didn't really expect Nydryt to take him up on their offer either. "I respect your decision, and understand your reasoning, I will also do my best to heed your warning. Thank you friend dragon hopefully one day we shall meet again, albeit under better circumstances!"
Turning to his friends he asks, "Shall we follow?"
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday March 29th, 2021 5:38:16 PM
Beech retrieves the scale left for him, and stashes it away carefully.... "Well, everyone up to exploring the rest? We still have yet to find the instrument we came after. And we should keep an eye out for those whom attacked the Dragon." Beech reset himself, bow in hand and arrow at the ready....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=14 ; Monday March 29th, 2021 7:06:03 PM
Ash waits for the dragon to leave and then looks to Niall "Uh, Niall. Just for my own curiosity, would you mind checking for the presence of an evil aura where that dragon was just sitting? I wasn't going to say anything in front of him in case he was insulted. I could be completely wrong here, but thought it might be worth knowing."
She waits for one of the others to take the lead and will then follow behind.
Perception: 14
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Monday March 29th, 2021 9:02:08 PM
Lothlo nods his head. I agree with Beech, let's grab the instrument and head out. We don't know when those hirelings are going to be coming back, and I'd prefer we put as much distance between us and this place before they return.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Monday March 29th, 2021 11:08:16 PM
Zazu waves farewell, and is interested in what Niall might detect.
Then it is time to push onwards.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Tuesday March 30th, 2021 1:20:24 AM
I say my goodbyes and wait to see what the results of evil aura are.
DM Mitch Tuesday March 30th, 2021 8:28:43 AM Grindar thanks Nydryt for the warning and then asks if they are ready to proceed after the instrument. Beech stows the scale and asks the others if they are feeling up to continue exploring, readying his bow. Ash waits for the dragon to leave then asks Niall to detect evil. After that she positions herself in the rear of the group Lothlo agrees that they should find the instrument and head out lest they run into the hirelings Zazu waves farewell and is interested in what Niall detects before agreeing about pushing onward. Naithi says her own goodbyes and waits for the results of Niall’s divination.
There is no aura lingering that Niall can detect, With nothing left to do here they proceed into the next room. A natural stone tunnel, like those found all over the dungeon, leads them a short way west before changing into a large chamber of the same strange metal in that confusing hallway you had to turn around in. You hear music as you approach, low and melodic, and gold glints in your lights before you fully enter it revealing a treasure room. Piles of treasure lay around a central plynth upon which sits a metallic woman, some sort of construct.
She is softly playing a harp or lyre. On seeing the party, she raises it and it turns into a horn of some sort. Her music crescendos and echoes through the cavern. The ghostly mist passes you, heading out to change the dungeon layout no doubt. After several seconds she lowers the instrument, no longer playing, and looks at the group with interest.
Grindar, son of Grindor (Jeremy) HP 10/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Tuesday March 30th, 2021 9:43:07 AM "Great another construct!", Grindar thinks to himself. Not known for his skills at diplomacy, the ranger allows his more charismatic friends to do the talking.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+5=24 ; Tuesday March 30th, 2021 1:24:33 PM "Good Afternoon, you are the keeper of the Melody? We had heard of your fine instrument and came to investigate about it...."
Beech is trying to be diplomatic, so he will have stashed away his bow, before addressing the metal woman....
Diplomacy 24
Niall (JonL) HP: 12/36 AC: 17/11/16 Tuesday March 30th, 2021 8:45:01 PM
Niall does not expect much from a construct but will detect evil just the same. Never know.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=1 ; d8=7 ; d8=5 ; Tuesday March 30th, 2021 8:54:40 PM "Hi there! I'm Ash. What's your name?" the young bloodwitch gives a wave "This is quite a maze of tunnels you have here. Is it all to protect you and the instrument?"
Ash notices that Grindar still has some fresh wounds so prods him a little more with the cure wand. She'll heal Cotton next.
-------------- Knowl Arcana: 20 (Take10) to ID the construct Use CMW wand on Grindar. Grindar healed for 15pts
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Tuesday March 30th, 2021 9:12:55 PM
Lothlo Bows. Hello, please know that come here peacefully and do not intend any harm. Do you know anything about the dragon that was in the other room or why he was attracted to this place? By any chance did you call him here with your music?
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday March 30th, 2021 11:12:46 PM
Zazu wishes Náro were here. He loved music. Loves.
Feeling a little melancholy, the elf watches and listens, enjoying the music.
When it ends, Zazu claps and bows.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Wednesday March 31st, 2021 2:03:29 AM
With Beech taking the lead I take a knee and bow my head as I listen to the music. Quietly I begin to hum along.
DM Mitch Wednesday March 31st, 2021 8:41:17 AM Grindar thinks Great another construct while he defers to other more charismatic party members. Beech takes a diplomatic tact with the construct stashing his bow before inquiring about the construct and instrument. Niall detects evil on the construct Ash introduces herself and compliments the maze. She then uses the wand on Grindar some more while trying to identify the construct. Lothlo bows and says they come in peace. He also makes inquiries into the dragon and if the music had an alluring effect on him. Zazu listens and enjoys the music thinking on how Náro would have enjoyed it. He claps and bows after the performance. Naithi takes a knee, bows her head and hums along to the music.
The construct is alien to Ash. She has never heard of one like it in fact if she had to guess it was likely made of the same foreign alloy the walls in the strange hallway were made of.
The construct speaks in a melodious voice similar to that of the instrument it plays. ”i have no name. I merely care for this vault and the maze until someone returns for it. Someone is here, so my duty is done. The maze protects the vault from the unworthy. I had nothing to do with the dragon taking up residence here. I did not summon it nor do I know why it is attracted to the area. These treasurers are not meant for one such as it.” Done playing, it sets aside the instrument and continues to just look at the party with calm indifference.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Wednesday March 31st, 2021 9:33:05 AM "When you say your duty is done,do you mean to say that we are now responsible for protecting this vault, and it's contents, or that we are the right ones to claim it?, Grindar asks. "Your words are a bit cryptic, could you explain yourself?"
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday March 31st, 2021 6:22:21 PM
Beech is suspicious, but listens to what the construct has to say about the loot.....
Niall (JonL) HP: 12/36 AC: 17/11/16 Wednesday March 31st, 2021 7:05:35 PM
"Hmm. So the we made it through and now it can be ours?" Niall asks, perhaps a bit dubiously. "Now what is your duty?"
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday April 1st, 2021 2:08:12 AM
Zazu approaches the construct. "Please miss, we could really use a magical item like that. Would you be so kind as to let us take it and depart?"
"Also, if you would like a new home, we would be pleased to invite you to come to ours."
Zazu looks around at everybody. "Isn't that right?"
DM Mitch Thursday April 1st, 2021 8:02:51 AM Grindar is confused on if they are being asked to guard the place or told they could empty it. Beech is suspicious. Niall is equally dubious, wondering what the construct does after the treasure is gone. Zazu says they’d really like the instrument and offers to take the construct back home with them.
”I create the maze. The maze keeps out the unworthy. You made it through. The contents of this vault are now yours, including the instrument. Take it and I shall seal the vault behind you and go dormant until my masters return to store new things here.”
She doesn’t seem to acknowledge or understand Zazu’s offer for her to go with them. Also, a closer look reveals she’s built into the plinth, not sitting on it. For her to leave you’d have to somehow dismantle the plinth and build her legs, which might just break her if important parts are inside said plinth.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Thursday April 1st, 2021 8:56:28 AM
I thank her for her kindness, but let one of the more musically inclined pick up the instrument.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Thursday April 1st, 2021 11:20:46 AM "I can sing a little. In fact down in Stone Temple, that's located in the Crystal Mountains, down in the Sargrass Plains, the called my the singing Orc. However playing an instrument is beyond me."
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Thursday April 1st, 2021 3:24:07 PM
“Not very skilled either, but mom made sure I had a little training in most forms of entertaining I have just the native skills most people have”
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=16 ; d20+9=28 ; Thursday April 1st, 2021 7:27:04 PM "I'd be happy to learn how to play it. It looks like it can even change shape to suit the player. Well, at least between a harp and a horn"
Already wary about just touching things outright, Ash casts a Mage Hand cantrip to pick up the instrument and place it in her backpack.
She then casts a Detect Magic spell and looks around at the rest of the treasures in the vault
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Thursday April 1st, 2021 9:07:20 PM
Lothlo looks around and realizes that this isn't the most musically talented group.
I have had basic training with the Lyre. I may not be the greatest, but I can carry a simple tune If I'm the only one with training I'm happy to use it if needed on the way home.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday April 1st, 2021 11:39:06 PM
Thank you, miss.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday April 2nd, 2021 12:21:50 AM
fyi, in hospital, infection, not covid
DM Mitch Friday April 2nd, 2021 6:48:47 AM Naithi thanks the construct woman for her kindness, but defers to someone else to claim the instrument. Grindar reveals he can sing a little and that he had the nickname of the singing orc once but playing an instrument is beyond him. Beech also admits to not being very skilled either when it come to music Ash says she’d be happy to learn how to play it and reaches out a mage hand to take the horn. She then casts detect magic and looks around at the rest of the treasures. Lothlo realizes this isn’t the most musical group and volunteers that he has basic lyre training. Zazu thanks the construct woman.
The construct watches placidly and patiently while the party gathers and identifies all the loot.
The treasure pile is made up of: A small pile of various denominations of coins: 27 platinum, 470 gold, 2,175 silver, 6000 copper A small pile of various gems: 2 Cut black pearls valued at 500 gp each; cut citrine valued at 50 gp 2 cut chyroprase valued at 50 gp each Unworked Onyx 25 gp value, (can attempt Craft DC 12 jewelry check to cut the gem and raise value by 25 but failure by more than 5 cuts value down to 12.5 gp) Unworked Tourmaline 50 gp value (can attempt craft DC 15 jewelry check to cut the gem and raise its value by 50 but failure by more than 5 reduces value to 25 gp) Unworked black pearl 250 gp value (can attempt craft DC 20 jewelry check to cut the gem and raise its value by 250 but failure by more than 5 cuts value to 125 gp) Unworked Sadronyx 25 gp value (can attempt a craft DC 12 jewelry check to cut the gem and raise its value by 25 but failure by more than 5 cuts value to 12.5) Cut carnelian 50 gp value Unworked milky quartz 25 gp value (can attempt a craft DC 12 jewelry check to cut the gem and raise its value by 25 but failure by more than 5 cuts value to 12.5) cut Chrysoberyl valued at 100 gp, cut saltwater pearl valued at 100 gp,
3 scrolls: Scroll 1 DC 16 spellcraft + detect magic Highlight to display spoiler: {CL1 0th level arcane scroll of flare } Scroll 2 DC 16 spellcraft + detect magic Highlight to display spoiler: {CL 1 1st level arcane scroll of cause fear } Scroll 3 DC 18 spellcraft + detect magic Highlight to display spoiler: { CL 3 2nd level arcane scroll of glitterdust }
A few potions and oils: Potion 1 DC 16 spellcraft + detect magic Highlight to display spoiler: {CL 1 0th level potion of virtue} Oil 1 DC 16 spellcraft + detect magic Highlight to display spoiler: {CL 1 1st level oil of goodberry} Potion 2 DC 18 spellcraft + detect magic Highlight to display spoiler: {CL 3 2nd level potion of invisibility} Oil 2 DC 16 spellcraft + detect magic Highlight to display spoiler: {CL 1 oil of shillelagh} Potion 3 DC 18 spellcraft + detect magic Highlight to display spoiler: {CL 3 2nd level potion of barkskin } 2 wands: DC 20 spellcraft + detect magic Highlight to display spoiler: {CL 5 3rd level wand of daylight; 25 / 50 charges} DC 18 spellcraft + detect magicHighlight to display spoiler: {CL 3 Wand of 2nd level blindness / deafness; 22 / 50 charges Highlight to display spoiler: } Masterwork padded armor Masterwork padded battle axe Some magical liquid that is in a container - DC 20 spellcraft + detect magic Highlight to display spoiler: {elixir of truth} A small dyed feather that radiates magic - DC 27 spellcraft + detect magic Highlight to display spoiler: { bird feather token}
[OOC by Cayzle: 2387 xp awarded 4/4 by DM Hugh in email.]
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Friday April 2nd, 2021 9:58:29 AM
Grindar whistles through his tusks as he begins to do some calculations on the estimated value of the loot pile, then asks, "Can anyone identify these potions, oils, and wands?"
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+7=26 ; d20+7=14 ; d20+7=20 ; d20+7=13 ; d20+7=20 ; d20+7=23 ; d20+7=23 ; d20+7=22 ; d20+7=13 ; d20+7=11 ; d20+7=10 ; d20+7=18 ; Friday April 2nd, 2021 11:30:09 AM
Beech will attempt to figure them out.
After examining the magical items, Beech says "Well, I understand some of these. The ones I don't are Scroll #2, Potion #1, Both wands, the Elixir and this Feather is seriously powerful and difficult to identify. Anyone else wanna try them."
Niall (JonL) HP: 12/36 AC: 17/11/16 Friday April 2nd, 2021 1:57:44 PM
"I'm not going to be much help with indentidyibf them Im afraid, "Niall says apologetically.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday April 2nd, 2021 6:35:04 PM
Ash points out the items and then explains what each one is. The feather is still a bit of a head scratcher though.
"Well, we came here for the instrument so this is all extra. Does anyone want to claim any of these items? There's nothing there of particular use to me"
---------------- Spellcraft check vs DC27: 14 = Fail! Unable to ID the feather Spellcraft checks: 22 (Take10) IDs all the rest
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Friday April 2nd, 2021 10:01:53 PM
Lothlo looks at the pile of goods before them. Magic stuff huh? I'm afraid that unless it's a bow I'm useless at identifying that type of thing. Doesn't look like there is anything in there I have a special need for.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Sunday April 4th, 2021 9:31:00 PM
A FYI on situation.....
Just updating people, still in hospital, the multiple infections are being a pain to untangle. sometime tomorrow i should be finding out if i'm headed home or to a rehab center, it all depends on if the antibiotics can be pills or not. i'll try and keep people informed.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Sunday April 4th, 2021 10:38:36 PM This might seem like an odd request, but the metal in this hallway appears unusually durable. Do you know where I might find some, or is there any way I might be able to get enough to make a frying pan and cooking knives out of?
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+13=16 ; Monday April 5th, 2021 8:42:10 AM
Zazu says, "Identifying things is my specialty!"
Rolling for the feather vs DC27 ... 16!
"But this one is a tough one!"
The elf helps everyone get ready to go, and bows to the construct one last time.
Home is Where the Harp Is
DM Kathy Monday April 5th, 2021 3:14:33 PM
There are a number of magic items here, and you manage to identify most of them. The feather gives you trouble, but you are eventually able to work out that it is a Feather Token: Bird.
Naithi asks about the metal in the hallway, which would be great for cooking. But the construct doesn't know what it is made of. "There are things I was not told," she says apologetically.
You gather your treasure. A final distribution can wait until you are home. And speaking of home, it's high time you returned there. You have a valuable magic item that will help build the town, and many of you are eager to see it in action.
Leaving the temple presents little trouble. Leaving the Culverwood is going to be somewhat trickier, but you don't have too much to traverse before you reach Freedom's Landing. At least you hope you don't. The Culverwood can be tricky.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday April 5th, 2021 6:48:48 PM
Beech keeps his bow ready as they leave the changing dungeon.... There is a group out here somewhere who was after the loot they managed to reach....
(FYI, mostly good news, i'm home, just on horse pills for the next 3 months...)
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Monday April 5th, 2021 8:12:18 PM
Now outside the cave, Ash does a quick look around the fight scene by the entrance again. Now that she knows the dragon lost at least one tooth here she's keen to find it. Mike might be able to fashion a really nice and unique dagger out of it.
She waits for someone more familiar with the Culverwood (and made of more sturdy stuff) to take the lead on the way home.
--------------------- Take20 on Perception to look about for a dragon tooth
Niall (JonL) HP: 12/36 AC: 17/11/16 Monday April 5th, 2021 8:51:00 PM
Niall has proven he is no woodsman but still offers to take lead as long as someone else directs him.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=19 ; Monday April 5th, 2021 9:04:14 PM
Lothlo looks around for any signs that the group that attacked the dragon may be returning. I know we need to rest, but we should try to make as much distance between us and the ruins before it gets dark. If someone really is still hunting that dragon I don't want them showing up while we're still here.
Perception = 19
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=14 ; d20+9=29 ; Monday April 5th, 2021 10:57:07 PM
At home in the forest, Culverwood-born Zazu helps scout and navigate the party back to the settlement.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Tuesday April 6th, 2021 12:39:15 AM Thank you for your help! I am a little disappointed that there isn't a way to take the stair with us, but metal isn't as cuddly as fur anyway.
Before heading out I check over the hide armor covers most of my outfit, trying to stay prepared for anything that might attack us on the way out. To other races I must look like a child or fairie, or some cross of the two. People always mistake my race's facial features for youthful innocence. It also doesn't help that I come up to most of their thighs and weigh less than their armor. Heck, I weigh less than my armor (3'6" and 40lbs...I think. It was recently increased).
I hope we can meet again sometime. Oh...My name is Naithi(N-eye-thee), better known as Murder Muppet, a nickname I earned as a slave in the orc gladiator pits. You can probably tell by my appearance that I am one of the beastfolk. Specifically I am a Sloth-kin, which you would lump in with the Ursine or Bearfolk.
Camalayaas, my dire rabbit (reskinned large cat), and I are hunters and adventures along with my guard dog Fizzgig. I also have a trusted cuddly mule carrying my gear. So you mind if we come back to visit you again?
ooc: Great to be playing with you Kathy. Naithi is pretty much the opposite of my Minotaur Grim Avenger. She is going for a lost child / morphling combination. Picture a small sized fairy/gelfling riding into battle on a medium sized dire rabbit. She collects pets, but only her dire rabbit fights in combat. I created her after reading Dungeon Meshi, so she tries to cook and eat everything we kill.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+9=28 ; d20+5=16 ; Tuesday April 6th, 2021 12:08:14 PM
As the enter the Culverwood proper, Grindar keeps Cyrchwr Mawr (his Orc double ax) at the ready. He's heard all the stories of the forest, and isn't sure what to expect as this is his first time venturing in the sentient woods. He keeps Cotton (his rapke (re-skinned wolf) animal companion) close, as he fears the forest may not be so kind to a creature from the Sargrass Plains. He stays near the front of the party and does his best to remain alert, instructing Cotton to do likewise.
Grindar's perception: 28 Cotton's Perception: 16
Welcome Kathy, For your benefit, I originally played Grindar in the Sargrass Plains game but recently moved him to Culverwood. He is good friends with Succotash (from Humble's Ford), and their paths have been known to cross, in fact it was Succotash who teleported him from the Sargrass to the Culverwood. He has yet to actually step foot in the woods, as he was teleported to the parties location, while they were still underground. He is a handsome and extremely muscular half orc who wares a Lamellar Cuirass (re-skinned Breastplate) made from pieces of an iridescent green giant beetle caprice, and wields Cyrchwr Mawr, his orc double ax, that was gifted to him by his father. (Cyrchwr Mawr is Welsh for giant slayer) Cotton is his ranger companion. She is an albino rapke that he acquired while sojourning in the Sargrass Plains.
DM Kathy Tuesday April 6th, 2021 3:39:14 PM
As you exit, Ash looks around for a dragon tooth, but doesn't spot one.
Beech and Grindar keep their weapons ready. Naithi is more interested in defense than offense, and makes sure her armor is in place.
Lothlo points out that you need rest, though probably not right here.
Niall knows he's not the guy to find the way home, but Zazu has him covered.
You walk for about 30 minutes without incident. Despite all the warnings you've received about the Culverwood, your confidence begins to rise. This isn't so bad. True, there's no path or trail, which makes travel more challenging, but you've seen nothing of the kinds of terrors you've heard about.
You are quite certain you did not step into a pond, or a lake, or a river--or even see one for that matter. But suddenly, between one step and the next, you are under water. Light filters down from the surface of whatever this is, but down here the light is dim. And, of course, you can't breathe.
Swim checks all around, please. Don't forget your animals.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20-2=2 ; Tuesday April 6th, 2021 5:20:54 PM
Beech as usual, being unable to swim, looks around to see if he can see anything above the waterline
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 d20+1=8 ; d20+10=22 ; d20+10=17 ; d20+4=6 ; d20+4=12 ; d20+4=5 ; d20+1=15 ; d20+1=2 ; d20+1=15 ; d20+1=6 ; d20+10=20 ; Tuesday April 6th, 2021 7:00:06 PM
ooc: As a general rule Naithi rides on Camalayas back with Fizzgig in her lap unless otherwise stated. Cuddly Mule follows behind. I do my best to keep the group together, keep my companions calm and swimming. If possible, I use my rope to link us together.
Actions ---------------------- Naithi: Ride check to stay on Camalayas back= 20 Swim check (if necessary since I'm in a saddle) = 4 Strength Check to stay on Camalayas back and hold onto Fizzgig = 12 Handle Animal Checks: 22, 17
Fizzgig (Guard Dog) swim check (if necessary, sitting in Naithi's lap = 8)
Camalayas (Animal Companion Large Cat reskinned as Dire Rabbit) Swim check = 15 Swim check aid another =2
Cuddly Mule (pack mule) Swim check = 15 Swim check aid another = 6
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20-1=17 ; d20=11 ; Tuesday April 6th, 2021 8:29:59 PM
Ash generally isn't a great swimmer, but having been in a boggart form recently must have given her a little practice.
If she's able to get her head above the surface she looks about to try and work out where the 'edge' of this water is so she can swim towards it.
Swim check: 17 Perception: 11
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+6=25 ; Tuesday April 6th, 2021 9:11:30 PM Great, now this forest is trying drown us. I don't think we fell... were we teleported some how? Puzzling this out can wait until it's possible to breath again. Lothlo gets his bearings and makes his way towards the surface
Swim = 25
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 d20+22=28 ; d20+16=35 ; d20+10=26 ; d20+9=16 ; Tuesday April 6th, 2021 10:50:15 PM
As the water press in around us I quickly look around for other dangers and try to determine what happened and what went around. With the dim light filtering through the water I am glad I have more light vision. All of us hold our breaths for the time being, having grown up in a similar enchanted forest bordering on a swamp where sink holes are not uncommon.
Additional skill checks -------------- Perception check = 26 Survival check to know where we are and keep from getting lost (+10 bonus due to forst walk) = 28
Survival check to determine where this water came from and how to get out of it (+6 bonus for forest walking) = 35
Knowledge nature to determine what happened(+4 fur Forst Walk)= 20
DM Sanity info: Forest Walking: Highlight to display spoiler: {You were born within (or have somehow gained a special connection to) one of the Wold's magical forests and therefore gain a +2 on all survival checks and knowledge (nature) checks made in forests. You also gain an additional +2 on all survival checks and knowledge (nature) checks in the Wold's magical forests (total +4). You also gain an additional +6 on checks to keep from getting lost in such forests (total +10). These bonuses stack with bonuses from other feats and with the Druid Nature Lore ability.}
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20=14 ; d20+10=25 ; Wednesday April 7th, 2021 12:10:09 AM
Zazu's untrained swim check is a 14. Boyo, his bunny, has a swim speed of 20, and if needed, a roll of 25.
Niall (JonL) HP: 12/36 AC: 17/11/16 d20-2=12 ; Wednesday April 7th, 2021 8:58:44 AM
Niall opens his mouth to call out as the water is suddenly around them but that proves the wrong thing to do as his mouth fills with water and he barely stops himself from breathing it in. Head turning he kicks off from the forest.. er lake or pond bottom to try and get to the surface with the weight of his armor holding him down.
Swim: 12
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+5=14 ; d20+1=13 ; Wednesday April 7th, 2021 9:44:34 AM
Grindar's swim: 14 Cotton's swim: 13
As they plunge below the surface, Grindar thinks to himself, "So the stories of the Culverwood's less than welcoming nature are true." If he makes it to the surface, he calls out to the forest, "What was that for? I've always tried to give you the respect you deserve! What else do you want from me?"
DM Kathy Wednesday April 7th, 2021 2:14:28 PM Beech swims like a rock, and looks upward to see if he can spot anything. He does not.
Naithi remains on Camalayas's back, with Fizzgig in her lap. So far so good. But Camalayas can't quite swim well enough to keep all three of you afloat. You begin slowly sinking to the bottom. Cuddly Mule is okay, swimming toward the surface.
Ash surprises herself by swimming pretty well, making for the surface.
Lothlo also swims well, and heads for the surface.
Zazu manages not to sink, but isn't making a lot of progress toward the surface, either. Boyo is just fine.
Niall is likewise able to stop himself from sinking, but can't make upward progress. Grindar and Cotton are in much the same position.
You were in the water so suddenly there wasn't time to take a deep breath beforehand. You are holding your breath now, but your lungs are starting to ache, and the surface of the water seems very far away.
Until suddenly, you are on dry land again. There is no sign of the lake or pond or whatever it was, and you are inclined to chalk the whole thing up as an illusion, except that you, your gear, and your clothes are all soaking wet. Around you, leaves ripple in the treetops. You'd swear the trees are laughing at you.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday April 7th, 2021 6:38:49 PM
Beech hits the ground like a beached whale and coughs up water... He eventually stands and then casts prestidigitation and proceeds to first take care of his bow and then the rest of his gear as well as preventing that wet cat smell... When he's done, "Who's next for Beech's grooming services?" he offers.....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=2 ; Wednesday April 7th, 2021 7:49:22 PM "Well that was... odd" Ash shakes her head a little to get some of the bigger drops of water out before casting her own prestidigitation spell to finish the job. With so many other bodies she also starts casting it on the others.
"You know, we are trying to be good neighbors." she calls out to the nearby trees "It's ok to NOT try and kill us sometimes"
Perception: 2
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=12 ; Wednesday April 7th, 2021 9:03:02 PM
Lothlo picks up a handfull of dirt and tosses it forward. He watches how the dirt falls to get a better idea of what it is they just walked into.
Perception = 12
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday April 8th, 2021 12:26:59 AM
Zazu bows to the trees and laughs.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 d20+10=16 ; d20+10=28 ; d20+22=33 ; d20+13=24 ; d20+12=30 ; d20+1=18 ; Thursday April 8th, 2021 12:32:23 AM
ooc: Naithi is an awkward introvert that relates better to cuddly animals than people, but somehow rolls extremely high diplomacy checks despite putting nothing into the skill. Must be because she looks innocent and child like.
Whatever happened appears to have a large area of effect. Let's stick close together and keep our eyes peeled. I don't think they were trying to kill us. It seems a bit quick for that.
Calling out into the wild I say That was quite amusing. Thank you for not leaving us too long.
We are emissaries of Freedom's Landing on the border of The Emerald Mountain and the Deep Culverwood. I am a follower of Maab and am on the path of the Lost Child and Morphling. Camalayas here is destined to be my Wild Sibling. We seek to maintain a balance and live in harmony with nature and The Culverwood.
Please come out so we can talk. We have some food and drink we can share as we talk. (Diplomacy = 18, +1 if animals, plants, and magical beasts)
Actions ------------- Perception to figure out what happened and look for traps and enemies = 16
Ride Check= 28
Survival Check to keep from getting lost = 33
Knowledge Nature to identify what just happened = 24 (Identify natural hazard 15 + hazard’s CR Identify a common plant or animal Nature 10 Identify unnatural weather phenomenon Nature 15 Determine artificial nature of feature Nature 20)
Survival to avoid hazards and identify what happened = 34
Diplomacy= 18 or 19 if animals, plants, or magical beasts
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Thursday April 8th, 2021 11:35:40 AM
Grindar gladly excepts any prestidigitation castings to dry out himself and his gear. He looks to the trees and says, "Personally, I don't think that was very funny! I have always tried to honor and respect all of the powers of the Wold, though I serve Pantheon, and this is the thanks I get? Grindar then breaks out in laughter, as he can't keep a straight face, and he knows his words are just bluster.
DM Kathy Thursday April 8th, 2021 2:26:20 PM
Humor is subjective, and most of you don't think that was very funny. Beech and Ash are ready with Prestidigitation to help dry people off. Zazu bows to the trees and laughs. Naithi makes a very diplomatic explanation, and invites whoever is behind the "joke" to come join you. Grindar's explanation is somewhat less polite.
You give it several minutes, but no animal, plant, or humanoid steps forward to speak with you.
Meanwhile Lothlo tosses some dirt in the air and watches it fall. It seems to fall normally, and whatever happened seems to be over.
So you press on, avoiding tree roots and sudden branches in the face. You get turned around a couple of times--merely confusing terrain or a deliberate attempt to stall you?--but you continue to make progress toward Freedom's Landing. You should be there soon.
Niall (JonL) HP: 12/36 AC: 17/11/16 Thursday April 8th, 2021 7:32:13 PM
"amusing is not the word id use.." Niall mutters as they trudge on.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=21 ; Thursday April 8th, 2021 9:07:24 PM Almost home, hopefully we are far close enough that we are past the magic of the forest now. Lothlo doesn't let his guard down and continues to keep a sharp eye out until the reach the landing. Perception = 21
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Thursday April 8th, 2021 11:07:50 PM "I wouldn't count on it, if I remember mom's few lessons about the forest, it's borders are not set, it can expand and contract as it sees fit, up to a certain amount." Beech is ready to be free of here....
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday April 8th, 2021 11:08:57 PM
Zazu yawns hugely. "I'm tired and ready to go home."
The elf is not very alert.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 d20+10=26 ; d20+22=40 ; Friday April 9th, 2021 1:52:44 AM
I let my body relax as in lay back on Camalayas, but my eyes are sharp as I keep an eye out for trouble and traps. Even in the Culverwood my senses keep me from getting turned around.
Actions -------- Survival to keep from getting lost= 40 Perception= 26
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+9=18 ; d20+5=18 ; Friday April 9th, 2021 10:19:59 AM
Grindar, being new to the area keeps his guard up (Perception 18), as Cotton prods along, with her nose to the air (scent). (perception 18)
DM Kathy Friday April 9th, 2021 3:49:06 PM
Twilight is approaching as you pass out of the Culverwood and into the Tamed Lands. You see the smudge of smoke that marks the location of Freedom's Landing--or at least, of Freedom's Landing's campfires.
And just like that, you are home. The place still looks the same: tents huddled together around communal fires, and a couple of unfinished buildings. With any luck, the artifact you found can help change that.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday April 9th, 2021 7:41:52 PM
Beech takes a walk around the encampment, seeing if they've made any serious changes over the last few days. Once he's satisfied with the revised layout, Beech crawls into his tent and sleeps....
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=15 ; Friday April 9th, 2021 9:07:06 PM
As they approach the settlement Lothlo looks around to make sure everything looks calm and that there are no signs the the thieves guild may be lurking near buy
Perception = 15
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Saturday April 10th, 2021 5:09:04 AM
Ash is glad to be back in the settlement and safely out of the woods. She considers who would be best suited to using the instrument to it's full potential. There is one name that stands out. "You know, Hillia is quite good with stringed instruments. I bet she'd be just the right person for the job!"
Back in the settlement she is quick to look for Mike, Brianna and Codru to see how they fared with their investigations into Myre's disappearance. A friend of hers has been abducted and she doesn't want the trail to get any colder.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Sunday April 11th, 2021 11:02:10 AM
Zazu too is eager to save Myre. The wizard holds his familiar bunny up to one ear. "What's that Boyo? You think we missed our chance? That was two modules ago? Silly bun-bun, what rubbish you talk!"
But after pondering the issue, Zazu says to Ash, "But what avenue do you think we can pursue to find Myre? I don't have any ideas. If they want leverage over us, won't they contact us? Or else why abduct her in the first place?"
The elf wishes Naro were here (a departed PC). He was a fine musician.
Niall (JonL) HP: 12/36 AC: 17/11/16 Sunday April 11th, 2021 11:09:20 PM
Niall will go with Ash too to see if any progress or news had come in has been made while they were gone.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Monday April 12th, 2021 10:17:05 AM
Grindar hears the talk of the missing Myre, and asks if their is anything he can do to help. Accustomed to living in a tent city, as New Rattledam is also under construction, the Ranger asks where would be a good place for him to pitch his tent.