Descent- DM Dank Tuesday January 5th, 2021 6:03:42 PM
Haldrick shakes his head to Toston, "No, I don't. The way was secured as of 2 days ago." Haldrick takes a bronze horn from one of the dwarf that came with and they all fall back a few steps. Haldrick steps onto the lift and you follow.
The lift descends into a tight fitting shaft and is only lit by a yellow phosphorescent glow about the rail. You descend past 4 stops to finally come to rest at what must be the bottom. Haldrick turns, "Welcome to 7,500 feet, nearly 4 miles between you and the sky now" Haldrick exits the lift a and heads past several small rooms of mining equipment.
Ahead you hear the ring of steel and stone and around the corner you come to a makeshift gate that is still being worked on that seals off the passage. Mostly made of wood, nearby, 2 dwarf smiths are forging iron and steel sections to replace it. The gate is hinged to swing inward and there are several thick bars and a floor pin to hold it shut. Haldrick points "Watch your step", as he purposefully steps a bit higher and over the semi circle of salt about the entrance just past where the gate would swing open. Haldrick stoops to pull the pin and then lifts the bar. The gate swings open and you are greeted by 4 armored dwarf, who stand at the ready, nodding as Haldrick comes up.
The gate closes behind you and you can hear the bar and pin drop back into place. The hall is well made, smooth and carved with beautiful design, We are in the old smith passage. The gate we just passed through was the best location to erect our final stand. Much of what we will be going through was actually crafted long ago. The new section is a walk ahead.
Haldrick leads the group through a group of rooms and about 10 minutes later you arrive to a small side chamber with 3 dwarfs. 2 wounded and 1 caring from them. They are hurt bad, but conscious. 1 is sitting up slightly talking quietly to the other who is on his back looking to him. The tending dwarf stands as Haldrick enters and greets him.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday January 5th, 2021 6:05:02 PM
Gaffer follows along, hoping to himself that it isn't 30 minutes straight down.
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Tuesday January 5th, 2021 7:01:54 PM
Hmerrin emits a soft groan when Haldrick informs them there is 4 miles of rock over their heads. "I think I could have gone for some time without that particular tidbit," he sighs.
The sight of the gate is sobering, and he makes sure to stay well clear of the salt circle.
The young man trails a step behind Haldrick as they proceed through the rooms, until they get to the wounded dwarfs.
He waits to see what Haldick and the other dwarf discuss.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+14=20 ; Tuesday January 5th, 2021 7:32:02 PM
Desdicado does watch his steps carefully over the semi-circle. When they arrive in the chamber and see the wounded dwarves, he offers to provide any aid he can, through Lay on Hands or more mundane healing.
(Heal: 20)
Sarge [AC 21; HP 70/70] (Kathy) d20+17=21 ; Tuesday January 5th, 2021 11:48:05 PM
Sarge suppresses a satisfied "good" when Haldrick says how much rock is overhead. Nothing like good, solid rock between you and the unpredictable outside!
Then the wounded dwarves capture her attention. "Whadda we got here?" she asks with a kind of cheerful bluster. "Laying down on the job? Hah!" she adds, looking at one of the wounds. "That ain't nothing. You'll be back to rasslin' giants in no time."
As she talks, though, she is looking them over with a practiced eye [Heal 21] to see whether magical healing will help, and if so, how much.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Wednesday January 6th, 2021 1:12:52 AM
Toston says to the wounded, "I don't suppose you folks can give us any further information about what is waiting for us out there. Considering we are on our way to the other side. Anything you can tell us could help."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Wednesday January 6th, 2021 4:21:11 AM
Sharpe tries to keep track of the the number of side passages and the potential that they could be surrounded. " I dont like having just one way to run."
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday January 6th, 2021 7:13:09 PM
Seeing that Sarge is tending too the wounded, Gaffer asks, "Are we at the front lines now? And how far do away is the core of the enemy force?"
Wounded- DM Dank Wednesday January 6th, 2021 9:55:02 PM
Hmerrin is not sure, but he thinks he detects a snicker from Haldrick after his own comment. Sarge feels the weight of the stone about her, it did feel good to be home. Shapre notes the side passages and tries to lays things out. He comes to the conclusion that there is but 1 route from where he stands with the wounded and the gate which is being barred and reinforced from the other side The group comes to the wounded dwarf and several move to help.
Sarge's comment gets a grunt and nod from the dwarf lying down, "Aye, and next time, I'm ducking to the right and not the left." he chuckles which turns into ta cough and wince, but soon passes. To Sarge's trained eyes and touch, the wounds are serious, but not life threatening. The dwarf sitting with him is well bandaged about the neck and shoulder. Neither are in peril, but they will be non combative for a few days at least. The tending dwarf stands and addresses Haldrick and Sarge and Des to a lesser extent as he recognizes both as fellow healers.
They are doing well and by the lords order we remain so as not to concern the others. A creature came at us yesterday. It appeared to be a ghoul, but the fight soon made it clear it was no ghoul. We drove it off, but not without injury as you see. Haldrick extends an arm and gives the dwarf a squeeze and nods.
Well done." he replies and then he leans down to his clansmen. "And to you as well." he straightens, "Bosk and Toris, This is my cousin Freyda and her friends. I invited them...personally."
The pair nod in understanding and look up at the group
Toris, the one sitting up begins, "I didn't get as good a look as Bosk, but i can tell you it was no ghoul. It was fast and came out of the dark and on us in an instant. None of saw it until it grabbed Bosk. Humanoid, about his height," he indicates Hmerrin, "Talons, teeth like needles and hard as rock to hurt."
"Encounter lasted maybe 24 seconds and it zipped back into the dark hooting. And in case we were thinking about giving chase, we heard replies and so thought better of it."
The dwarf stops talking
Haldrick takes you you and leads you out, "You might need all of the healing you have, those two aren't so dire." One more small room later, where some sleeping spots are arranged and the group comes to the line. 6 dwarf lie sleeping here as you move through.
Two defensive walls 4 high with a 2 step on the back side are here in staggered formation cutting off the passage. Each wall has 3 dwarf warriors in mithril breastplate armor. Loaded heavy cross bows are on the first line and the warriors all have a dwarf Ulgosh. Haldrik gives a few a shoulder pat, makes eye contact and lets them get back to watching the hall. He gathers the party together.
"We don't know the array of the enemy forces. We do know where the crystal is." Haldrick produces a map and hands it to Sarge. ":The mining caves and passages are not too extensive, but there are several natural caverns and complexes that were discovered. The map will keep you on target."
The map shows 5 significant chambers connected with 3.5 miles of mined passage and natural passages. 2 of the chambers will require descending 120 each. Dwarves carved inline wall stair. Very steep 4 wide. are located in each.
1st Chamber: Relatively small, no outstanding features
2nd Chamber: minor quartz deposit and malachite (black rock with some light reflective qualities that makes it seem to sparkle. Take the stair to lower section of chamber.
3rd Chamber: Very large stay on eastern ledge to skirt to northern side. Chamber floor is 120 down dont fall off the ledge.
4th Chamber: has a large lake at western end stair on East side descent into chasm 180 down. The lake overflows to the east in a waterfall.
5th Chamber: Large chamber, back ante chamber north east holds crystal
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Thursday January 7th, 2021 1:08:10 AM
"So there are fast moving ghouls which look like they aren't ghouls and these fast moving ghouls that aren't ghouls have friends and we don't know how many we have to fight on our way to the crystal nor what to do when we get there?" He asks Haldrick
"Des, do you think your smiting will work on these fast moving not ghouls? It was certainly a game changer against the Rakshasha so if these Ghoul things are undead or outsiders wouldn't it cut them down too?" Toston asks the Paladin
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Thursday January 7th, 2021 10:27:51 AM
It also sounds like it will be able to see us long before we see it.....
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Thursday January 7th, 2021 3:46:07 PM
"Especially since we need light, and they probably don't," Hmerrin agrees with Sharpe. He turns to the rest of the group.
"Speaking of which...I got one everburning torch. What else have we got, or do we need to scrounge some lanterns?"
"And anything else anyone think they need? Ropes? Weapons? Anything?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday January 7th, 2021 4:10:45 PM
Desdichado shrugs his shoulders at Toston's question. "Dunno. Depends on what these things are - if they are demons or undead, it should work. But I'm not sure what these things are."
"Keep in mind," he continues, "Domi only grants me the ability to use his power against those kinds of things a few times per day. And even less if he allows me to grant it to all of you, too."
To Haldrick he says, "That's still a bit of a way to go then. As far as you know, everyone is out, correct? You don't expect us to encounter any of your people, right? Just asking in case these things can shapeshift or something - wouldn't want to get tricked by something saying it's someone from here."
Sarge [AC 21; HP 70/70] (Kathy) Thursday January 7th, 2021 4:24:15 PM
Sarge agrees with Haldrick's assessment. These men will recover, and her healing might be needed later.
"I got a Light orison," she tells Hmerrin. "Don't use it much, 'cause I can see in the dark. But I can keep a light going if we need one."
She glances as the map, but hands it off to Toston or whoever's running strategy.
Wounded- DM Dank Thursday January 7th, 2021 9:54:53 PM
Toston sums up what he heard on the adversaries Hmerrin goes through an equipment checklist and the fact that if the dwarf can't see them first, the group with torches and such will certainly be seen first. Des's ability to smite evil may be a factor, if the creatures are outsiders and or undead. All evidence suggests that they are at the very least, outsiders. Des asks Hladrick to confirm that no dwarf are beyond this location and he readily does so. "nothing beyond here is friendly" Sarge has Light spell and agrees to Haldrick to keep the healing powers for the task ahead.
END SCENE 2 All Pc earn 4,000 XP
"This is the last line. The dwarf at the gate are instructed to not open it to anyone without this," he hands Sarge the bronze horn, "One sharp, brief sounding Freyda. Otherwise they fight you to the last. Good luck, Domi be with you as well as the Forge. Get to that bloody crystal and destroy it."
With a final grim nod and a hand clasp with Sarge, Haldrick turns and heads back
Sarge [AC 21; HP 70/70] (Kathy) Thursday January 7th, 2021 11:03:06 PM
Sarge watches Haldrick depart. "It's Fyrda," she says with a sigh. "That side of the family never was too bright.
"And hey, speaking of not too bright, let's go see what kinda trouble we can get into."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=30 ; Friday January 8th, 2021 12:03:25 AM
Toston says, "I have a light cantrip I can use unlimited times and a spell-like ability usage of dancing lights. It would also probably be a good idea for me to use the message cantrip so we can communicate silently among ourselves if we stay within 180 feet of each other."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Friday January 8th, 2021 11:11:51 AM
"I can..... whisper pretty well"......
Do we want to mark our way back?
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday January 8th, 2021 11:35:30 AM
Desdichado chuckles at Sarge's remark. "Right then, off we go!"
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Friday January 8th, 2021 3:51:51 PM
"I can..... whisper pretty well"......
Do we want to mark our way back?
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday January 8th, 2021 9:13:20 PM
Gaffer takes a moment to cast Pass Without a Trace on the party.
"Into the first chamber then?"
*** Active Spells *** Pass Without A Trace - 13hours - Cannot be tracked by on magical means.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+11=28 ; Saturday January 9th, 2021 11:20:42 AM
Hmerrin shakes his head in answer to Sharpe. "Map says everything is one long line. If we start finding side passages, we can change the plan, but for now, its just forward and backward."
The fighter chuckles at Sarge's remark.
"Guessing we'll find it sooner than later. Right. Let's go. I'm in front. Dez and Toston with me. Sharpe take the rear. Gaffer, up to you, but I'm thinking trying to scout ahead in the dark against an unknown number of nasties with unknown powers is a bad idea.
Sarge, light 'er up."
Hmerrin moves forward. He's got his axes stowed, and his head bobs as he scans right, left, up, and down. [Perception 28]
-------- Spells in Effect Pass Without Trace - Cannot be tracked by non magical means.
Sarge [AC 21; HP 70/70] (Kathy) Saturday January 9th, 2021 9:13:56 PM
Sarge casts Light on her warhammer, and moves to the center of the group.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=41 ; Monday January 11th, 2021 1:40:26 AM
(Perception: 41)
Toston takes position near point, senses alert for any potential not ghoul ambush.
Setting off, but first- DM Dank Monday January 11th, 2021 10:20:46 AM
The group is making final preparations, Hmerrin lays out a walking order, Gaffer casts Pass Without a Trace on everyone and Sarge casts Light Toston also can cast Message and while it is up to Gaffer on scouting ahead, Hmerrin voices his opinion that it doesn't sound like a good idea to him
The group is about to go when Eisenhorne, unusually quiet during the entire descent finally speaks up. "I'm afraid I cannot go with you friends. There has been a pulling at me for a little while now and it is stronger than I can ignore. My best hopes and wishes go with you and perhaps we will find each other some day from now." Not one for long farewells, Eisenhorne gives a short bow and hurries off to catch up with Haldrick David has to step away from the Wold and as is our tradition, I am honorably exiting him if he one day returns
Hmerrin takes point with Toston and Dez just behind. Sarge has light and Sharpe and Gaffer fall in just behind her
The passage it only well lit for Hmerrin about 10' in front of him and dimly for an additional 20' before plunging into complete black, providing a mere 30' of nearly any kind of warning. Sarge and Toston can see a good 30' beyond the light
The passage floor is well cut, even stone with the walls and ceiling being more natural. Several side passages break off and Toston and Sarge can spy mine carts on a few rails down them. The older tunnels Haldrick spoke of. 10 minutes later, the passage makes a turn, but the wall straight ahead has a opening as well. The break into the new area of caverns and passages that will eventually lead to the crystal chamber. The passage widens to 15' and is far less worked on both the floor and walls. Sarge recognizes the tunnel as a horizontal bore hole. A divination spell must have lead her clan here, which is common when seeking out new veins of ore. The clan would then mine a tunnel such as this. The bore hole is just over 15' and has been widened multiple times to its current size. Ro rails have been laid and the floor has not been completely worked, a tunnel in progress.
Moving through, the party finds itself in a natural corridor. The ceiling hangs above varying from about 12 to 20 feet. The passage runs roughly right and left, your map indicating your path lies to the left. The passage itself varies in width from 10 to 20 feet. The air is cool, even a bit more so than the more worked tunnels and water can be heard not only dripping sporadically in the distance but also moving behind, below or perhaps above the stone surrounding you.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Monday January 11th, 2021 5:45:31 PM
"Watch your back, Sharpe," Hmerrin cautions.
The young man forces himself not to think about miles of rock or tons of water over his head, and just worry about otherwordly demons with supernatural powers.
The fighter moves to the left.
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Monday January 11th, 2021 5:51:54 PM
Already somewhat nervous about how easily hostiles could get in close, sharpe continues and strains his ears for any sounds in the darkness whilst following along.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday January 11th, 2021 6:55:27 PM
Desdichado follows along behind Hmerrin's lead.
Sarge [AC 21; HP 70/70] (Kathy) Monday January 11th, 2021 9:29:42 PM
"Wish they'd found time for an Augury, while they were divining," Sarge grumbles. "An answer of WOE would slow down even a stubborn group of dwarves. Maybe I'll suggest it."
She continues providing light for the party.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=35 ; Tuesday January 12th, 2021 1:19:12 AM
Toston says, "Should be worried we lost our studied arcanist and his magical intelligent sword when we are dealing with destroying some kind of magic item or do you think I can just dump enough fire on it or we can find some other way to break it when the time comes? I mean I'm a sorcerer but for the most part fire magic is kind of my thing so we won't have the kind of versatility we get with a wizard like Eisenhorne and I couldn't bring Nessa or had her make me any scrolls that might come in handy."
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday January 12th, 2021 4:56:07 AM
Gaffer walks nervously through he dark, feeling very aware that they are lit up for all enemies to see. He whispers back to Toston "Enough fire will destroy most things."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday January 12th, 2021 5:53:42 PM
As they continue down the path, Desdichado thinks about just how utterly dark it is beyond the light.
Attack in the tunnels Round 1- DM Dank d20+28=42 ; d20+28=43 ; d20+28=36 ; d20+28=37 ; d6+15=17 ; d6+15=21 ; d6+15=20 ; d6+15=17 ; Tuesday January 12th, 2021 5:58:21 PM
Hmerrin tries to keep his focus and leads the group following the map and to the left. Sharpe keeps much of his attention to the rear, there were now plenty of places danger can come around from Des follows tight with Hmerrin Sarge follows, providing the light and remarks aloud that she should teach the diviners that the occassional Augury might be deployed in the future Toston hopes aloud that Eisenhornes arcane prowess is not a neccessity to closing the window or destroying the crystal Gaffer answers that Fire especially magical dragon fire, like Toston wields, is very often quite enough
275 beyond later you find what appears to have been Wall of Stone. Now, it lies in ruin having been torn through. It looks as if it was done by hand, or claw rather, not any type of tool. Just beyond the remains of the wall is a small cavern perhaps 80 across with a roof of small stalactites anywhere from 35 to 70 above you.
The passage after the first large chamber is long and winding. To your let and right, seemingly countless other passages twist off into the darkness. Up, down and at all angles. Above you the roof is covered in stalactites and its height varies greatly, but often is beyond 60
Suddenly coming out of the dark are several creatures. The size of thin tall man, about 6'5" but only perhaps 100 pounds the creatures emerge at the tip of vision and close to attack lightning fast. The first comes head on and attacks Hmerrin. 2 others rush from the rear, Sharpe spots one coming around a corner indicating it came from one of the many side passages Still one other lunges from a small opening directly to the group's left
Ghoul attacks Hmerrin Hit AC 42 Dmg 17 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Ghoul attacks Gaffer Hit AC 43 Dmg 21 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Ghoul attacks Sharpe Hit AC 36 Dmg 20 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Ghoul attacks Sharpe Hit AC 37 Dmg 17 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage players roll your own damage if failing the save
"Urk", Hmerrin grunts as he takes the blow. These things are seriously fast.
In a flash, the fighter's own axes are in his hands. And, he tears into the creature before him.
---------- Quick Draw to pull wpns as free action. Full attack on Ghoul Btax 1 hits ac 28 for 17 hp damage. Btax 2 hits ac 25 for 14 hp damage. Btax 3 NAT20, Crit threat hits ac 34 for 48 hp damage. Hdax 1 hits ac 38 for 17 hp damage. Hdax 2 NAT20, Crit threat hits ac 35 for 34 hp damage. Rend for 8 hp damage. ------ Spells in Effect Pass Without Trace - Cannot be tracked by non magical means.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday January 12th, 2021 10:16:08 PM
Sarge worries about Sharpe, up against two of these things. She reaches out and uses her Resistant Touch ability (Protection domain power) to give Sharpe +3 on all saving throws for 1 minute.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+16=23 ; Wednesday January 13th, 2021 1:40:01 AM
Toston defensively casts the shield spell (23 vs DC 17 [15 + 2 x 1] = success) He feels the familiar protective magic envelop him and draws his curve blade eager to try its new keen enchantment out (17 to 20 crit range meaning 25% chance of threatening critical)
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] d20+12=23 ; d20+12=25 ; 2d3=6 ; 2d4=4 ; d20+19=38 ; d20+19=28 ; d20+14=30 ; d20+9=16 ; d20+19=24 ; d8+19=26 ; d8+19=22 ; d8+19=25 ; d8+19=25 ; d8+19=25 ; 2d6=9 ; 2d6=5 ; 6d6=20 ; 2d6=10 ; d8+19=21 ; d8+19=20 ; d8+19=22 ; 2d6=11 ; 2d6=4 ; 2d6=6 ; Wednesday January 13th, 2021 6:28:19 AM
Claws rake across sharpes chest and arms, the voice in his head says, "told you". Some what slugishly he tries to move 5 ft back and swap places with a more melee orientated collegues and draws his bow back to attack.
Full attack on ghouls at the back -------------------------------------------------- 38 vs AC; 29 to Confirm Critical; Dmg 123 + 9 bleed + 35 vs evil = total 167 28 vs AC; Dmg 21; 32 vs evil 30 vs AC; Dmg 20; 24 vs evil 16 vs AC; Dmg 20; 26 vs evil
Gaffer (Courtney HP: 105/126 AC:29(T:23/FF:20) CMD:33 WS 4/5 SB 7/7 LL 12/12) d20+13=14 ; d3=2 ; d4=1 ; Wednesday January 13th, 2021 2:44:50 PM
[OOC: Just checking this isn't counted as a poison?] [Fort Save: 14; Fail]
Feeling his energy drained away by the ghouls attack, Gaffer immediately wildshapes himself in response, turning into an Earth Elemental. (Huge if possible, not sure how it works given the available space, if any allies would be hurt by Gaffer becoming huge, he will become a Large Elemental instead.)
----- Active Effects ----- 2 Con Damage - (-13 max and current hp); 1 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Wildshape - Huge Earth Elemental - +8 str, -2 dex,+4 con, +6 natural armor bonus.
Attack in the tunnels Round 1.5 - DM Dank Wednesday January 13th, 2021 5:48:37 PM
Hmerrin retaliates and attacks. He hits with his battle axe once and with his hand axes Sarge reaches out and grants Sharpe Resistane Touch protecting him from further attacks Toston casts Shield and draws his enchanted curved blade Sharpe has no where to go and can feel a hot pian run through his system, affecting muscle, sight and bone. Sharpe please track -6 con (-36 HP) and -4 Dex (-2 range attack and AC) as well as 37 Dmg Gaffer cannot transform into a Large creature as he too, does not have the room to do so.
OOC: Going to give a small pause for Des to post and for Gaffer and Sharpe to clarify their actions Sharpe you can attack with your bow, but the ghouls will get AoO Gaffer you are surrounded on all sides and cannot shape change into something larger than Medium
It's 930 and as Gaffer, Dez and Sharpe's actions are very important i am going to push my post of the ghouls until tomorrow night
Sarge [AC 21; HP 70/70] (Kathy) Wednesday January 13th, 2021 10:50:59 PM
Sarge begins to think that maybe the Resistant Touch isn't going to be enough.
Desdichado(Hugh on behalf of Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=23 ; d20+15=30 ; d12+9=18 ; d20+10=14 ; Thursday January 14th, 2021 3:53:22 AM
Dez makes a full attack against Ghoul 1 with his great axe
(23 vs AC; miss) (30 vs AC - 18 damge) (14 vs AC - miss)
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Thursday January 14th, 2021 3:54:45 AM
Toston feels the familiar feeling as time slows down
Gaffer (Courtney HP: 79/100 AC:24(T:16/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12) Thursday January 14th, 2021 2:14:42 PM
Knowing there is no room to wildshape to an effective size Gaffer would instead cast Sunbeam, preparing to do some damage next turn.
(OOC: if I need to stick to the original wildshaping then I will turn into the medium earth elemental.)
----- Active Effects ----- 2 Con Damage - (-13 max and current hp); 1 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 13 rounds / 4 beams
Sharpe - [AC 28/18/22 - CMD 30; HP 39/100] - [Charles] (-6 dex; -4con) Thursday January 14th, 2021 3:19:04 PM
Hey sorry, my post got wiped and i didnt re add the damage, the minus's are still acounted for in the attacks. If sharpe cant swap places I guess he would use total defense and prepare to swap with someone.
Attack in the tunnels Round 2 - DM Dank Thursday January 14th, 2021 5:43:08 PM
Hmerrin retaliates and attacks. He hits with his battle axe once and with his hand axes Sarge reaches out and grants Sharpe Resistane Touch protecting him from further attacks Toston casts Shield and draws his enchanted curved blade Sharpe has no where to go and can feel a hot pian run through his system, affecting muscle, sight and bone. Sharpe please track -6 con (-36 HP) and -4 Dex (-2 range attack and AC) as well as 37 Dmg Sharpe goes on the defensive, waiting for ome of his companions slide so he can get off of the front line Gaffer cannot transform into a Large creature as he too, does not have the room to do so. Therefore he casts Sunbeam Dez attacks with his great axe and lands a blow
The inflicted wounds on Hmerrin Gaffer and Sharpe continue to fester and require addintional saving throws. See tracker below
Just as quickly as they came at you, the ghouls withdraw into the darkness and vanish. Their talons scraping upon the bedrock like nails on slate and some kind of clicking noises echoing from the darkness.
Hmerrin 1/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage [b]Sharpe[/b[ 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=39 ; d20+20=28 ; d20+15=16 ; d20+10=25 ; d12+9=14 ; 5d6=17 ; Thursday January 14th, 2021 6:34:53 PM
[ooc] Ack! Guess I should have read all the way down the post before writing out my rolls. [/ooc]
Desdichado moves to T:14. If Sharpe moves near, he'll use Lay on Hands to heal some damage (note: if the Ghoul attack is a disease effect, Dez's Level 6 mercy will heal it).
17 healing to Sharpe
------------------------------------- 15/16 Lay on Hands remaining
Hmerrin shudders as the ghoul's poison wreaks through him.
"Everyone back up!" he calls out. The fighter urges everyone back about 60' so that they are clear of this particular warren of tunnels.
Grimacing in pain, the human considers the path before them. "We might need a new plan," he concedes. "Sarge, does that map show all these side tunnels? And can we go the long way around, and a least keep the number of ways they can come at us to a minimum?"
Sarge [AC 21; HP 70/70] (Kathy) Thursday January 14th, 2021 10:29:03 PM
"Stay on alert," Sarge warns. "These things may have just been softening us up for something else."
She studies the map, trying to find a safer way through.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=37 ; d20+16=21 ; d8+6=11 ; Thursday January 14th, 2021 11:41:09 PM
Toston has no desire to be left alone against the ghouls so he sticks with the party as they back up 60 feet. Toston notices that there are still side tunnels 60 feet back from where they started so he gets in front of Hmerrin and plants himself near U22 in case anything comes at them from the front or the side.
He readies an action to swing his curveblade should he detect anything coming at them that isn't a party member from the front or the side passageway he is near.
He can't do anything for the injured and Sarge being a Dwarf is probably best suited to the task at hand at navigating them through the tunnels. Toston with his strong senses and ability to sense even invisible assailants within 30 feet is probably best at playing "whack-a-ghoul" with whatever strikes at them next.
Gaffer (Courtney HP: 66/87 AC:24(T:16/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12) d20+12=24 ; d3=1 ; d4=1 ; d20+11=29 ; d20+22=42 ; Friday January 15th, 2021 9:21:38 AM
[Fort Save 1 - 24 fail - 1 con and 1 Dex damage] [Fort Save 2 - 29 pass]
Gaffer falls back with the others while using his Thousand Faces feature to transform himself into a Bugbear, gaining both scent and dark vision. (A bit unclear if I still need the material component to use this, in which case of ignore it.) He scans their surroundings with his new senses to better see what is around them. (Perception: 42)
----- Active Effects ----- 3 Con Damage - (-26 max and current hp); 2 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 12 rounds / 4 beams Thousand Faces - Bugbear; 60feet Darkvision, Scent, +2 Str
Addendum - DM Dank Friday January 15th, 2021 11:01:23 AM
The saving throws are against Disease from the ghouls. not Poison
Dez's Lay Hands Mercy d20+CL vs DC 26 to remove
Sharpe - [(AC 24/12/18) - CMD 26; HP 15/(100) current 55] - [Charles] (-8 dex; -8 con) d20+12=28 ; d20+12=14 ; d3=3 ; d3=2 ; Friday January 15th, 2021 3:48:05 PM
Fort save - 28 pass Fort save - 14 (-3 dex -2 con)
Sharpe weakly continues to tries and move into the middle of the group.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+11=22 ; Friday January 15th, 2021 4:50:26 PM
(Remove disease - 22 vs DC 26)
Dez attempts to remove the Ghoul Disease with lay on hands but is unable.
Fall Back Round 3 - DM Dank Saturday January 16th, 2021 11:35:02 AM
As the ghouls withdraw back into the darkness and around corners the group makes some quick decisions. Dez heals Sharpe with Lay on Hands cures 17 HP but the paladin is unable to cure the Ghoul Fever Hmerrin is unable to shake the disease from his system and calls for the group to fall back and is there a better way through or around Sarge falls back and consults the map. It does not go into detail on the surrounding side passages. The dwarf miners went straight for the load. Toston falls back witht he others and readies to attack should the ghouls present themselves Gaffer moves with the others and shifts into a Bugbear to take advantage of that creatures enhanced sences. He begins to win the battle over the Ghoul Fever Sharpe gets to the middle of the group and continues to struggle against the Ghoul Fever, wracking his body.
The Ghouls have vanished into the dark, the clicking of thier needle teeth and scraping of thier claws upon the rock fade. Toston picks up an ocassional tap tap tap sound, but the other than from the darkness ahead, there is little to the direction it could be. He does believe the tapping is on purpose and shortly hears a responding series [iTappity tap tappity tap[/i]
To break the Fever requires 2 consecutive saves Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Sharpe 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Hmerrin (MikeK)(HP 123/140 AC:32 T:18 FF:26 CMD:33)(-4Con, -3 Dex) d20+14=20 ; d3=2 ; d4=2 ; Saturday January 16th, 2021 2:36:27 PM
Hmerrin shudders some more, the disease flooding through him. [Fort 20, Fail. -2 Dex, -2 Con]
"Sarge, if you can't heal us, we need to get back. They're nearly impossible to hit, can withstand a lot when they are hit, have no problem hitting us, have a disease we can't overcome, can see us, but can't be seen, and are hitting us whenever they want in tunnels they know and we don't."
He grates out a barking laugh. "Otherwise, we're great."
Hmerrin lurches back toward the relative safety of the dwarven wall.
Sarge [AC 21; HP 70/70] (Kathy) d20+19=31 ; Saturday January 16th, 2021 9:35:34 PM
Sarge takes out her healer's kit, frantically trying to help her companions overcome the disease.
[OOC: Sarge is using the Treat Disease option for the Heal skill. If she beats the save DC--which she did--she gives one person a +4 competence bonus on their save. Given that Gaffer has already succeeded at one save, Sarge would like to concentrate on him, so that he's out of danger and she can focus on the other two.]
"I can't heal it right away," Sarge explains to Hmerrin. "I got extra spell slots available, but I'll need about 15 minutes each to fill 'em with a Cure Disease. Not sure that's gonna be enough to keep anybody alive."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Sunday January 17th, 2021 3:28:26 PM
Desdichado frowns and nods at Hmerrin's words. "We seem to be out of our depth here. Haldrick said they'd be tough...but these things are nearly untouchable by our group."
He thinks for a minute and says, "I say we back off and fireball the entire cavern from orbit. It's the only way to be sure."
Gaffer (Courtney HP: 53/74 AC:23(T:15/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12) d20+11=14 ; d3=2 ; d4=1 ; Sunday January 17th, 2021 6:44:26 PM
Gaffer feels his insides rumbling as he battles against the disease rapidly deteriating his strength. (Fort 14+4=18; Fail;-1Con, -2Dex) even with Sarges best help he fails to overcome it, blood beginning to drip from his nose. Mumbling his agreement to the others Gaffer turns back and walks straight towards the exit. "Let's go, I'll be ready for them next time."
----- Active Effects ----- 5 Con Damage - (-39 max and current hp); 3 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 12 rounds / 4 beams Thousand Faces - Bugbear; 60feet Darkvision, Scent, +2 Str
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=42 ; d20+16=22 ; d8+6=11 ; Sunday January 17th, 2021 10:53:04 PM
Toston says, "Aye, I can throw some fireballs around sure but these caves aren't that condusive to the spell. The side tunnels have all these twist and turns the fire woudn't necessary get to all the nooks and crannies. I can use my breathe weapon too but again it would be the same problem. You'd need something that can snake these tunnels."
Toston remains vigilant near the nearest side tunnel entrance.
(Perception: 42)
readied attack:
22 vs AC; 11 damage if that hits
Sharpe - [(AC 24/12/18) - CMD 26; HP 20/(100) current 48] - [Charles] (- 9dex; -12 con) d20+12=27 ; d20+12=20 ; d4=1 ; d4=4 ; Monday January 18th, 2021 6:33:32 AM
Fort Save - 23 fail
Sharpe braces himself against the wall struggling to breath.
Sarge [AC 21; HP 70/70] (Kathy) d20+11=29 ; Monday January 18th, 2021 2:22:35 PM
[Knowledge: Religion 29]
"This is some kinda super-ghoul-fever," Sarge says. "Normal ghoul fever isn't nearly as tough to shake. And you have days to shake it, rather than seconds. I wish I knew some other way to help."
But she doesn't, so she just keeps going with the heal kit.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 5d6=15 ; d20+11=15 ; Monday January 18th, 2021 5:32:58 PM
Desdichado lays hands on Sharpe again, but is still unable to overcome the disease.
Fall Back Round 4 - DM Dank Monday January 18th, 2021 6:43:12 PM
Gaffer, Sharpe and Hmerrin could be in serious trouble Sarge does what she can, working on Gaffer to overcome the disease, but it is rapid and tenacious. Des tries his Mercy and heals Sharpe again, but he too is unable to break the hold of the Ghoul Fever The group pulls back a bit and considers some options, Could they put fire everywhere and lay waste to the entire cavern section? Given the what the map shows, that is unlikely
To break the Fever requires 2 consecutive saves Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Sharpe 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Toston remains vigilant, but thankfully the creatures have not returned....yet
Gaffer on your next save, you get +3 from Sarge Dez please also roll the HP restored in your attempt to Sharpe
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday January 18th, 2021 7:24:02 PM
15 HP restored to Sharpe (from previous post).
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=28 ; d20+16=27 ; d8+6=14 ; Monday January 18th, 2021 11:52:27 PM
Toston says, "Are we sure this is a disease and not a poison? Isn't there a way to like temporarily suspend a poison? I don't suppose you can do anything like that with a disease?"
He remains on alert seeing that is probably the best he can do for his companions given his skill set.
(Perception: 28) Readied attack: 27 vs AC; 14 damage if that hits
Sharpe - [(AC 24/12/18) - CMD 26; HP 20/(100) current 48] - [Charles] (- 9dex; -12 con) d20+6=26 ; Tuesday January 19th, 2021 5:56:24 AM
Fort Save - 26 save
Sharpe clings to life through sheers stubborness (look at the roll), pouring with sweat and barely able to keep his feet he allows himself to keep led by the team.
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) d20+20=22 ; d3=3 ; d4=1 ; Tuesday January 19th, 2021 10:20:15 AM
[Hero point used pre-roll to get +8, and 22, fail...]
Hmerrin is doing his utmost to ward of the disease. But, like Sharpe, the fighter is losing the battle. [-3 Con, -1 Dex]
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) Tuesday January 19th, 2021 12:49:03 PM
Updated hp
Even with Sarge's aid Gaffer still continues to succumb to the disease. "I need to change form, it might help, give me space." He says to the others, walking away just enough to find a space where he can wildshape into a Huge Water Elemental (Will wait to see if there is enough space before changing stats.)
----- Active Effects ----- 7 Con Damage - (-52 max and current hp); 7 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 12 rounds / 4 beams Wildshape - Huge Water Elemental
Sarge [AC 21; HP 70/70] (Kathy) d20+19=30 ; Tuesday January 19th, 2021 3:57:03 PM
Actually, Sharpe is the one who has +3, for the next couple of minutes. He's the one who got the Resistant Touch.
Last round, Gaffer got a +4 because Sarge succeeded at her Heal check. I have not rolled a Heal check for this round, but let me go ahead and do that: 30, success.
Somebody would therefore get +4 this round. Since Gaffer has already taken a +3, I guess we'll say it was Gaffer's. And the extra +1 wouldn't have helped. However, Sarge can pick somebody different each round, so it's only Sharpe who has that guaranteed +3.
And no, I can't give that +3 to anybody else without taking it away from Sharpe.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Tuesday January 19th, 2021 4:24:05 PM
(OOC: Do we have to have people not affected use their hero points to help boost the rolls of those who were? I know they get a lower bonus but if they are going to die if they don't get the bonus should we consider this? Will it matter?)
Fall Back Round 5 - DM Dank Tuesday January 19th, 2021 10:22:42 PM
Hmerrin Gaffer and Sharpe continue to struggle and things look grim for the trio Gaffer finds some room and is capable of shifting into a Huge Water Elemental Sharpe still benefits from Sarge's earlier blessing. +3 to the save Sarge assists Sharpe with her knowledge as well, +4 additional to save
Toston and Des can do little but watch and keep an eye out for the horrid ghouls that did this
To break the Fever requires 2 consecutive saves Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Sharpe 1/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
OOC Yes people not affected can use their Hero Points to boost others. You can grant +4
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Wednesday January 20th, 2021 12:35:04 AM
Toston uses a hero point to grant Sharpe an additional +4 to his roll.
"Come on Sharpe! Show that ghoulie disease who is boss"
He says "lets all encourage our friends. If we heroically cheer them on maybe it will be enough."
The gnome has 2 additional hero points to share with party members and will do so but he wants to make sure that doing so gives them the best chance so if he can combine his bonus w/ other bonuses that is what he does.
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) d20+13=33 ; Wednesday January 20th, 2021 10:00:41 AM
With all the help and enouragement and determination, Sharpe hauls himself to his feet (with a second 20 in a row, so thanks for the positive energy). He grabs Toston and hauls himself upright he wretches one last time, on wobbly legs he glances concerned over to his companions.
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) d20+19=29 ; Wednesday January 20th, 2021 10:58:28 AM [Hero Point used pre-roll to get +8 bonus Good news: Saved 29 Bad news: He's out of Hero Points]
Seeing Sharpe overcome the ghoul's disease gives Hmerrin hope.
The young man sits to conserve some energy, and does some slow breathing as he concentrates on fighting the effects.
Gaffer (Courtney HP: 79/100 AC:27(T:20/FF:24) CMD:28 WS 5/5 SB 7/7 LL 12/12) d20+13=16 ; d3=2 ; d4=2 ; Wednesday January 20th, 2021 11:48:39 AM
Feeling some strength return to him, Gaffer continues to try and battle the disease racking his body.
(Fortitude: 16, not feeling good about these low rolls.)
He lets out a heavy groan, changing shape briefly alleviated the issue but the nausea rushes back seconds later.
[OOC: Waiting for a success before using my only hero point]
----- Active Effects ----- 9 Con Damage - (-65 max and current hp); 9 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 12 rounds / 4 beams Wildshape - Huge Water Elemental - +8con, -2 dex
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday January 20th, 2021 12:39:32 PM
Desdichado heroically helps Gaffer and Hmerrin. (Can I provide one each, or only 1 per turn. If so, Gaffer looks closest to disaster so he can take the first one.)
"It seems were are woefully unprepared for these things. And who knows how many are down here."
Sarge [AC 21; HP 70/70] (Kathy) d20+19=28 ; Wednesday January 20th, 2021 6:11:32 PM
With Sharpe out of immediate danger, Sarge uses her Resistant Touch ability on Hmerrin, giving him +3 to all saves for 1 minute. She also uses her Heal kit [28, success], giving him an additional +4 to his Fort save against the disease.
Fall Back Round 6 - DM Dank Wednesday January 20th, 2021 9:56:58 PM
The group remains where they are, Toson and Des on guard to the passage before you in case the creatures attack Both praying and hoping that their afflicted friends pull through Sarge continues to activity assist as best she can
Sharpe pulls round and is able to fight off the Fever, and looks to be out of immediate danger Gaffer as a huge water elemental buys some time, the change enhancing is health and constitution. Even still the Fever raveges him Hmerrin takes heart, it can be beaten and his body responds to his minds will
Sarges poours her expertise into Hmerrin and some divin gifts as well Hmerrin has a +7 bonus to his next save
To break the Fever requires 2 consecutive saves Hmerrin 1/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Sharpe 2/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
The clicking has died down completely, the caverns are silent and dark, save for the frantic muffled sounds of labored breathing and Sarge's assistance. The white torchlike glow of her light cantrip offering a small glimpse into the revenous dark
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Thursday January 21st, 2021 1:08:12 AM
Toston says to Hmerrin, "If Sharpe could do it, you can too!" and uses his 2nd hero point on Hmerrin so Hmerrin is actually at +11 w/ Sarge's bonuses
(OOC: has 1 left saving it to stack w/ other bonus)
Gaffer (Courtney HP: 79/100 AC:27(T:20/FF:24) CMD:28 WS 5/5 SB 7/7 LL 12/12) d20+12=28 ; Thursday January 21st, 2021 5:53:34 AM
(Fortitude: 28) In a brief surge of strength Gaffer feels the diseases progress through his body slowed. He tries not to think about the possibility of the ghouls attacking right this moment, just hoping that they don't.
(OOC: Will use my hero point next turn, fingers crossed I can manage to roll a 6)
----- Active Effects ----- 9 Con Damage - (-65 max and current hp); 9 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 7 rounds / 4 beams Wildshape - Huge Water Elemental - +8con, -2 dex
Buoyed by Sarge and Toston, Hmerrin finds the strength to overcome the disease.
Coughing heavily, he struggles to his feet, while waving toward Gaffer.
Sarge [AC 21; HP 70/70] (Kathy) d20+19=23 ; Thursday January 21st, 2021 7:44:59 PM
Sage wastes no time, immediately putting a Resistant Touch on Gaffer. She tries again with the Healer's Kit [23, success]. She adds an extra burst of heroism for good measure.
Resistant Touch+Heal check+Hero Point= +11 to Gaffer's next check.
Fall Back Round 7 - DM Dank Thursday January 21st, 2021 9:59:57 PM
Both Hmerrin and Sharpe have managed to fight off the Ghoul Fever, though both are are still feeling the effects. At least they will live. Gaffer is the last and Sarge knows the druid needs all of the assistance that can be mustered.
Resistant Touch+Heal check+Hero Point= +11 to Gaffer's next check.
Des and Toston keep an eye out. Somewhere in the darkness the pair pick up what sounds like bone scraping upon stone
Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=40 ; d20+16=31 ; d8+6=13 ; Friday January 22nd, 2021 2:09:07 AM
(OOC: I have one hero point left; should I save it; use it on Gaffer up front or give him a re-roll if he fails?)
Toston says, "I don't think our position is tenable. We had 3 people contract some sort of magical disease carried by these ghouls and nearly die. I think we need to fall back, get everyone fully recovered through magical means and then come up with a plan. I don't know if a hide from undead on the group would work or maybe an invisibility sphere coupled with a silence spell or something else but I don't see how we make it pasts these labyrinths if as soon as we start navigating we get attacked by ghoul guerillas with a rapidly advancing disease. Unless we have some way to make people immune to disease how do we fight that?"
(Percpetion: 40) (Readied Attack: 31 vs AC; 13 damage)
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) Friday January 22nd, 2021 4:46:00 AM
Sharpe takes Gaffer by the hand, "you got this".
Gaffer (Courtney HP: 27/48 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) d20+31=42 ; Friday January 22nd, 2021 8:04:48 AM
[Spending a Hero point for the +8 just to be absolutely sure]
Feeling the support from his allies around him, Gaffer musters the strength to battle off the disease as best he can, (Foritude: 11+12+11+8=42) and lets out a heavy sigh of relief as he finally fends off the advancement of the disease.
He drops his water elemental form knowing the size makes moving around difficult, and feels the loss of energy immediately hit him as he does.
"Thank you for the help, really. I think that was scary than a room full of Rakshasa." He lets out a heavy breath again, shaking as he stands. "Once we have recoved, I could prepare a handful of spells for making stone walls, and a few others, we could close off routes around us and force enemies to come from one direction at least?"
----- Active Effects ----- 9 Con Damage - (-65 max and current hp); 9 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 6 rounds / 4 beams
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) Friday January 22nd, 2021 11:20:31 AM
Hmerrin nods in agreement with Toston.
"Yeah. I declare this a completed scouting mission. We get back, heal up, and figure out how to do this."
The young man draws a sunrod from his efficient quiver, lights it, and wedges it is a convenient crack (or drops it on floor),
"Back that way folks. Single file. Sarge, Sharpe, Gaffer, Me, Dez, and Toston. If they follow, we should at least see them coming."
As they start to move back to the dwarven wall, Hmerrin unlimbers his bow.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday January 22nd, 2021 1:45:34 PM
"Maybe we should have a quick talk with the dwarf who was tending to healing. Or any clerics who were around - these things are obviously not normal ghouls."
Sarge [AC 21; HP 70/70] (Kathy) Friday January 22nd, 2021 8:38:36 PM
Sarge breathes a huge sigh of relief when the disease is defeated with no loss of life. She gladly moves back away from the deadly encounter.
If they find a safe place to rest for a bit, Sarge plans to prepare as many Lesser Restoration spells as she can, using higher-level spell slots as needed. With an hour to prepare, she can get 4 of the spells ready to cast.
Fall Back - DM Dank d100=72 ; d100=87 ; Sunday January 24th, 2021 5:47:34 PM
Gaffer pulls through with heroic assistance of his companions and the three are all out of immediate threat of death from the fever. Hmerrin tosses a Sunrod to the ground and the party falls back in single file. The glow of the rod, flickering in orange and yellows, retreating further as you back away. A consensus is quickly arrived at to fall all of the way back to the dwarf line. At nearly the edge of your vision, the sunrod now just a coin sized dot far off in the dark, the light flickers. A tell tale sign that an object just passed between the light and you.
The trip back is long, made longer by the fact that Sharpe, Hmerrin and Gaffer are terribly weak and vulnerable should something befall the party. Whatever stepped through the light, however, never makes its presence known. Luck is with the group and the eventually you arrive back at the dwarf line. Several move quickly down the corridor to assist by taking up a rear guard for the group so that you may move more quickly beyond the fortifications
The group is back with the dwarf guard. The Healer, Dolvin Silverhand, helps Sarge is setting out a few more places for Gaffer, Sharpe and Hmerrrin to sit and rest. "By Domi's beard, what did you run into?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Sunday January 24th, 2021 9:20:47 PM
Desdichado addresses Dolvin. "Those - ghouls - are the toughest I've ever seen. Within seconds half of our group was fighting for their lives. And as Sarge pointed out, the disease they carry is a few orders of magnitude stronger than the traditional Ghoul Fever."
He continues talking as he checks on his friends. "Did the other ill here have these same symptoms? I'll be honest - I'm not sure how we can overcome something like this. Even if our spellcasters well-prepared us for a fight, one bad hit and it seems like we'd all be in a very bad position."
He considers for a moment and adds, "I think at least one of them may have followed us a little closer to here, too."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Sunday January 24th, 2021 9:51:49 PM
Toston says, "We need a strategy to get past those tunnels. We either need to be able to repell those ghouls, navigate the tunnels without them sensing us or do something to change the terrain. They can ambush us fairly easily with the way things are now. We can potentially close off some of the side tunnels but that still leaves the disease. Now I'm fairly hard to hit and Des is a paladin so I think he can't contract the disease so if we did go with the alter terrain strategy I think Des and I would have to be the ones we'd be trying to heard the ghouls into attacking, I just don't know if that is a viable strategy, so maybe a more non confrontational one would be better. There is a fairly low level spell that would let folks be able to hide from undead and higher level ones that would render us invisible to all sorts of things though if the ghouls have some other sensing abilities being invisible might not help us. Is there any other way to reach our destination besides those tunnels with the side passages useful for making ambushes?"
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) Monday January 25th, 2021 5:51:18 AM
"Is there anything we can do to recover? The desease maybe be gone but I can still feel that its left a mark." He winces as he finishes.
Gaffer (Courtney HP: 27/48 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Monday January 25th, 2021 1:29:43 PM
Gaffer slumps down as soon as they are safe, breathing hard and takes a few minutes before he is ready to speak properly. "I'll have a good number of the remove disease spell prepared next time, it's not gauranteed to work though. And light, we can use brighter lights next time."
He takes a few deep breaths before continuing
"I would happily pass by them without being noticed, otherwise I suggest we wall off some side passages and wait for them to come at us from the front, It'll be dangerous, but if we are only fighting a couple at a time, we won't be as badly off as we were today. I can prepare 5 walls of stone, which isn't much, but would get us through if we have time."
He mentally goes through the magic he has available to him while they rest, throwing out ideas as they come to him. "I could turn as much of the floor as possible into spikes and then help us walk in the air above it. Or use it only on side tunnels making it much more difficult for them to get to us."
His last and least favourite idea, "With the Wind Walk spell we could potentially fly past them completely, assuming a group of undead are unlikely to swipe at passing mist or clouds, but we would be pretty vulnerable if they did."
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) Monday January 25th, 2021 3:38:19 PM
Hmerrin whispers a "Thanks" to Dolvin, and takes a seat.
Listening to the conversation, he offers his thoughts.
"First, we're gonna have to go back to our quarters here and get completely healed. We're not doing anyone any good in this shape.
Second, a strategy. As noted, we can't see 'em coming in the dark, they can hit us from multiple directions, and this disease of theirs is nearly unstoppable.
So, Step 1 - More light. We bring a mess of torches or such, and throw em in front of us to light things up. Step 2 - Fewer tunnels. I'm thinking like Toston that we try and bring down the side passages. See if Haldrick and company can come with us, and turn the maze into a straight path. That way the beast gotta come straight at us. Step 3 - Disease. The folks getting hit need to be pretty much immune. There's a Periapt of Health that does it. So, I'm gonna get one. Toston, you got the stuff from the giants right? Let's make a Catacombs run. If there isn't a gate here, Gaffer should be able to do his Tree Walk thing and get to one, and do some shopping for us. Also, Dez, are you immune to disease?
So, that's my idea. Lots of light, a lot less places from them to attack from, and the folks up front magicked to take it."
Fall Back - DM Dank Monday January 25th, 2021 10:21:59 PM
Dolvin looks gravely at Hmerrin, Gaffer and Sharpe. Nodding his agreement with Sarge. "The ones that came at us a couple days ago, had Ghoul Fever, but nothing like this." he answers to Des Coming back to Sharpe, "I can Heal 1 of you now and another tomorrow, As I'm sure Fydra can as well if not more by stories." Gaffer follows that he can have spells prepared to Cure Disease, not a sure thing, but better than nothing. More Powerful Light could also aid the group Toston brings up the discussion of moving through unseen or using some big magic to alter the terrain. Create walls to seal off side passages and such. As a paladin Des should be immune and Toston physical defences can become quite impressively bolstered as the ghouls might not be able to hit him. Hmerrin has ideas as well. First is to head topside and after a trip to Crescent Valley, come back with the clan and go to work sealing tunnels and the like
Dolvin raises a tentative hand, Master Hmerrin, magical transport with the Scab Mountains is very, very deadly. You'd have to get back to Crescent Valley to use the Catacombs. As for Haldrick. I believe Sarge was his plan. I believe you have personally met everyone who knows anything about what is still going on down here. Haldrick has been very careful with this information. I say this as a caution on your approach is all."
If the party requests it Dolvin casts Heal on whomever they wish. Fully removing all traces of the disease and the damage it caused
The party can head back. Take refuge here.
Sarge [AC 21; HP 70/70] (Kathy) d4=3 ; d4=3 ; d4=2 ; d4=4 ; Monday January 25th, 2021 11:28:44 PM
"Dolvin, why don't you cast your Heal spell on Sharpe?" Sage says. "I'll prepare some Lesser Restoration spells for Gaffer and Hmerrin."
When her spells are ready, she starts with Gaffer. He heals 3 ability damage, then 3 more ability damage (apply each one to either Dex or Con; your choice).
She moves on to Hmerrin. He heals 2 ability damage, then 4 more ability damage.
"I can have more ready tomorrow," she says. "And Dolvin will have another Heal tomorrow, too."
"There's a spell to hide people from undead," she says. "I'm happy to prepare it, but it's not a sure thing. Smart undead can see through it and these critters seem pretty smart. But I'll try it if you like."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Tuesday January 26th, 2021 12:12:40 AM
Toston says, "So Gaffer, Hmerrin what are your ranged options looking like? I know you are a ranged specialist Sharpe. It is a shame we can't get one of those periapts of health. I don't suppose you know if anyone among your clan has such a periapt that we could perhaps borrow for the duration" he directs at Dolvin
"I think we prepare the spells for disease removal, stone walls, light, hiding from undead and whatever else might be of use against these super ghouls. I don't suppose anyone has any way of sensing these ghouls farther out? The walls could work but we'd have to have advance knowledge of what directions the ghouls might attack from so we seal them off. Are we sure that these ghouls are sensitive to light? If they are then if we have decent enough light they might just back off. Failing that maybe we could sneak past them with the hide from undead spell and then use the walls as plan C? Can we make all the countermeasures work?
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) Tuesday January 26th, 2021 11:03:24 AM
Its risk but maybe we take it slow. Move to an intersection, get the sneaky ones to go ahead, with any luck they will all be running at us from one driection with some warning if we get seen at all?
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-3 Con, -2 Dex) Tuesday January 26th, 2021 11:36:15 AM
Hmerrin is grateful for more healing, but Dolvin's response sours his disposition a bit.
"Terrific," he mutters. "Well, I still want to talk with Haldrick. We're willing to go back in there, but any support he can supply will help a lot."
The human looks at Sarge. "Will that Hide From Undead spell be effective if we're carrying light through the dark?"
To Toston. "I'm not in Sharpe's class, but I'm a decent shot. Not much stopping power in the arrows, though."
Relatively healed, Hmerrin rises and leads the party back to the main dwarf hold.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday January 26th, 2021 12:28:25 PM
Responding to Hmerrin, Desdichado answers, "Well, Domi has granted me immunity to disease, normal and otherwise. So, theoretically this wouldn't affect me. But there seems to be something very strange about this one, so I'm just not sure."
"I've been thinking," he continues, "If I am immune, maybe we could find a narrow part of the passages - someplace a single person could block entry - and I could stand in front of the group with Sharpe, Hmerrin, and everyone else providing ranged support. That way, I'd be taking the damage but no one else would need to worry about the disease."
Gaffer (Courtney HP: 27/87 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Tuesday January 26th, 2021 7:39:05 PM
Gaffer smiles gratefully as Sarge's magic rushes through him and much of his vigor is restored. Sitting up a little straighter he joins in the conversation as their plans get to the finer details.
Answering Toston, "I haven't used a ranged weapon in some time but I am not without my magical options. I would need to measure what I prepare for protection and what for attacking. I have a few beast and elemental forms that would give me a much better chance against the Ghouls if taken from the start."
Listening to Des' suggestion Gaffer nods his head. "While I don't want to encourage you into such a tough position. I think the idea of fighting them on our terms before we look to advance is the best way to go."
----- Active Effects ----- 3 Con Damage - (-26 max and current hp); 9 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 6 rounds / 4 beams
Fall Back - DM Dank Tuesday January 26th, 2021 10:21:25 PM
At the request of Sarge, Dolvin casts Heal on Sharpe. All damage and signs of the disease is removed. Sarge then casts several Lesser Restorations on Hmerrin and Gaffer, removing some of the effects of the disease. She lets the party know she can do more tomorrow as well cast a spell that could Hide them from undead Toston asks about a Periapt and Dolvin shakes his head, "I don't" and Toston then proceeds to continue with plans Hmerrin and Des discuss the paladin's blessing and Des is confident that Domi's blessing would indeed protect him
Hmerrin still wants to speak with Haldrick again and with the consent of the others that is the first order of business.
The gate is opened upon hearing the horn blast and the group finds 6 dwarf hoping for the best but prepared for the worst. "We will send word of your request at once." One of the dwarf head over to the lift enters. He then ascends. The dwarf at the bottom turn back. "It should not take more than a few hours
Gaffer- heals 3 ability damage, then 3 more ability damage (apply each one to either Dex or Con; your choice) Hmerrin - heals 2 ability damage, then 4 more ability damage.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday January 26th, 2021 11:38:30 PM
"I don't think light affects the Hide from Undead spell," Sarge says. "The undead just aren't able to perceive us. Hey, it's magic; it doesn't have to make sense. But I guess I don't know for sure; I've never cast it before."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Wednesday January 27th, 2021 12:50:33 AM
Toston says, "Gaffer, I have some questions for you. Can you turn into an earth elemental? Would turning into an earth elemental allow you to earthglide through either the ground beneath the tunnels or the tunnel walls themselves? When in the form of an earth elemental do you have tremor sense?"
He takes a beat and says, "If Gaffer has earthgliding / tremor sensing capibilities then I think we might be able to use him as a sort of stealth figure to try to pin point the locations of the ghouls. The problem is if he can do this he is also the one who could errect stone barriers meant to block their path so somehow he would have to be earthgliding / tremor sensing but then able to errect the barriers where we needed them while doing so"
He then says, "Now back to our original thoughts. We prepare the strongest light spells we have as well as remove disease, spells to create barriers and hide from undead. We hide everyone from the undead and turn up our light spells as high as we can go. We navigate the tunnels trying to take a path that minimizes the branching tunnels and try to errect barriers where we can't avoid the side tunnels. Where we can we try to only leave one avenue from which to attack us and we try to maneuver ourselves into a situation where we can direct the ghouls to only be able to attack Des who is likely immune to their disease while the rest of use provide ranged / spell support. Any other thoughts?"
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-3 Con, -2 Dex) Wednesday January 27th, 2021 10:37:42 AM
Hmerrin nods along with Toston.
"I like where you're going Toston. I've nothing much to add to that. Hopefully Haldrick can give us some help - a more complete map, some torches, couple dozen wizards able to cast Wall of Stone at will - whatever."
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] Wednesday January 27th, 2021 12:03:34 PM
Stretching and thanking his healer "Ok, well lets hope this trip is better"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday January 27th, 2021 9:06:19 PM
"Sounds like a plan," agrees Desdichado.
Haldrick arrives - DM Dank Wednesday January 27th, 2021 9:54:42 PM
The group sits tight and spit balls ideas and what to do and how to do it. Major light spells, many magical walls of stone, Invisibility, Gaffer gliding through the earth and more. It takes several hours for Haldrick to come down the lift.
The dwarf takes you back through the gate before talking, "The guard and forge dwarf of the last gate don't need to know more than they know" he explains. He leads you back to Dolvin and invites the party to explain why a messenger was sent. A more detailed map beyond the first wall that leads into the cavern complex he does not have. "At the time, we felt little need to map the passages. We moved through them of course, but no cartography was done. I can tell you they are rather elaborate, but all eventually come back to the main passage of the map. I can supply torches if you need and what you might think of as mining equipment. Beyond that, I do not have much else. I will make a supply drop by the morning." He pauses and looks across each of the group
He then addresses Sarge, "Cousin, will you and your friends be able to do this?"
Sarge [AC 21; HP 70/70] (Kathy) Wednesday January 27th, 2021 11:05:18 PM
Sage snorts. "What, you wanna get the Iron Dragons down here? Yeah, we can do it. It may take us a couple tries to get going, but we can do it."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Thursday January 28th, 2021 12:14:56 AM
Toston chimes in, "Yeah we are on the case we just weren't loaded for the specific threat we faced. We will be better prepared tomorrow. You should have seen some of our early battles involving Rakshasha before we figured out they didn't like holy piercing weapons but we sorted them out."
Gaffer (Courtney HP: 27/87 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Thursday January 28th, 2021 8:07:56 AM
Gaffer does get round to responding to Toston, "I can earthglide but sadly tremorsense is beyond me, so probably a no go on the scouting option."
As for the rest, "Sounds like a solid plan. I'll need a proper rest first though. Some of my best damaging spells compete with the extra wall spell slots. I won't be at my best for either the walls or for ranged damage, but I will bring some of both."
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] Thursday January 28th, 2021 11:14:38 AM
Ever skeptical sharpe remarks, "We should be able to do it. It probably depends on how many there are and how stealthy we need to be."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday January 28th, 2021 2:12:27 PM
"We're a pretty stubborn bunch, so we'll keep at them, don't you worry," says Desdichado.
"Well, I guess we'll take as many torches as you can spare, and we'll just have to make do."
At this point, its pretty much wait until the casters can get the spells they need, as well as heal everyone up.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+6=22 ; Friday January 29th, 2021 12:31:23 AM
Toston wonders if there is anything else that might work against the ghouls they haven't thought about (know[religion]:22)
Morning supplies - DM Dank Friday January 29th, 2021 10:32:59 AM
Sarge, Toston, Sharpe, Dez all reassure Haldrick and he nods sternly back. "I'll have a supply drop come down then.
Toston goes through the battle and what he remembers, ghouls are undead, and all indications pointed to powerful creatures, but still ghouls. Which makes them susceptible to positive energy.
The rest of the day, evening and night pass after Haldrick leaves. Good as his word, a pair of large crates are at the bottom of the lift when you go back in the morning. Each contains 150 torches, 50 flasks of oil, 500' of rope and 100 pitons There is also a small book with some additional accounts of the fighting as the dwarf group fell back
An account: A huge creature upon 3 great legs, a sphere body of a hard shell that tried to impale them as they fled with its legs An account: A semi transparent ooze that blinked about the cavern An account: A creature coming through the window. It was had a wet sheen look to its scaly armor-like flesh. A massive maw of razor-like teeth and reptilian eyes. planar Know DC 26 Highlight to display spoiler: { A Hezrou demon} An account: Never saw it, but as the group retreated, there was something, or several somethings in the cavern lake An account: several writhing masses of eyes, mouths, and formless flesh stares in all directions, its countless maws yammering ceaselessly. Know Dungeoneering DC 15 Highlight to display spoiler: { Gibbering Mouther}
Sarge [AC 21; HP 70/70] (Kathy) Friday January 29th, 2021 3:52:20 PM
Before they rest for the night, Sarge makes sure that everyone's damage is healed up. The next day, she can be ready with more Lesser Restorations.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday January 29th, 2021 4:30:35 PM
Desdichado slowly looks up towards the others. "What in the Estates of Unrest have we gotten ourselves into?" he wonders aloud. "Those sound like some pretty...uh...weird creatures."
He thanks Haldrick for the supplies and when everyone is ready he'll head back for Try Number Two.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+20=39 ; d20+8=18 ; d20+6=15 ; d20+8=11 ; Saturday January 30th, 2021 2:14:40 AM
Toston thinks if any of those discriptions might give him clues as to what might lie in store for them.
This time the gnome will use light, message and mage armor at the onset of them heading out. Light will be cast on his curveblade which he will have drawn and message will still be used for the party to communicate while mage armor will give him added protection for 8 hours.
Gaffer (Courtney HP: 113/113 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) d4=2 ; Saturday January 30th, 2021 12:58:48 PM
Gaffer thanks Sarge for the healing tries to recover as best he can during their rest.
He also prepares Lesser Restorations himself and uses one in the morning which, along with the night's rest, restores his constitution to normal.
Gaffer will shift himself into the form of a Bugbear from the beginning, improving his sight in the darkness.
Even so he will cast daylight on his staff, expanding the lit area. "It isn't sunlight but it's something." He will also cast Pass Without a Tract again as they prepare to enter.
----- Active Effects ----- 8 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
DM: I have Gaffer at -5 Dex. Sarge healed 2 different abilities 3 each and then 1 day rest. Took Gaffer from -9 Dex to -5 Con completely healed
"A Gibbering Mouther," Hmerrin sighs at the description of the last creature. "Wardd's Teeth". The fighter fills in the group on the creature. Feel free to peruse the Bestiary
"We might wanna claim this little area," he remarks dryly. "We may be back to heal a couple more times before this is over."
Hmerrin deposits 100' of rope, a dozen pitons, and ten flasks of oil into his Haversack. Then, he puts 30 torches into his Quiver.
"Suggest we do this single file, with 5' space between us," he says. "Give us room to get big or move around as needed. They're gonna get in behind us, but with a little warning, maybe we can adjust. Dez first, then Gaffer, Sharpe, Sarge, Me, and Toston. Dez, at any intersection, stop. I'll move up and chuck lit torches down each way.
And everyone be ready to blast any tall, dark and creepies."
He looks around.
"We ready?"
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] Monday February 1st, 2021 10:29:32 AM
Sharpe nods vigorously at Hmerrin's suggestion, looking at little guilty and sheepish.
Take 2 - DM Dank d20+20=29 ; d20+20=23 ; d20+20=35 ; d20+20=37 ; d20+20=33 ; d20+20=33 ; Monday February 1st, 2021 7:34:43 PM
The group finalizes a plan with Toston and Gaffer casting several spells in the morning and Hmerrin laying out the approach in general This time, a single column with a bit more spacing to allow for easier movement if needed. Hmerrin provides detail on one of the creatures he believes could be a Gibber mouther. A truly horrid abberation, but with one thing that gnaws at him. The cause of the dangers here seem to be extra dimensional in origin and Gibbering Mouthers are not. There may be capabilities that have not been documented. The vagueness of the accounts does not provide Toston enough information to formulate any good guesses Sarge makes sure everyone is fully healed before the group beds down and Gaffer is now th only person suffering effects from the Ghoul attack
Light and daylight spell are cast adn Gaffer takes the form of a Bugbear.
The group moves through the first of the halls and steps past the destroyed Wall of Stone spell and into the natural caverns,
You have only moved though some 80' or so when you hear several clicks and scraping sounds come from the dark, likely the side passage
Map provided, we are not strictly in combat rounds, but please use it for reference The party map only shows col M to Z
Sarge [AC 21; HP 70/70] (Kathy) d4=3 ; d4=2 ; Monday February 1st, 2021 10:01:49 PM
Before they set out for the day, Sarge casts enough Lesser Restorations to bring Gaffer all the way back to health.
[3 ability damage and 2 ability damage. Let me know if I need to cast more.]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=28 ; d20+14=23 ; d20+14=25 ; 4d6+4=16 ; 4d6+4=17 ; Tuesday February 2nd, 2021 1:10:14 AM
Toston whispers to Sarge, "Did you cast that Hide From Undead Spell?"
Toston then whispers to the group using his spell, "You guys hear that? Do we compress our line into a clump with Des facing the side the noise came from?"
If the others are amiable to this suggestion Toston gets in position where he could hit whatever is making the noise with a scorching ray should it make its appearance known. (Perception: 28)
Readied Action: Two scorching rays (1 at 23 vs touch - 16 fire damage; 1 at 25 vs touch - 17 fire damage; 33 fire damage total if both hit)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+18=21 ; Tuesday February 2nd, 2021 12:32:51 PM
Axe ready, Desdichado takes a few steps forward, stopping at T:15 for a bit and listening to hear if he can better tell where the noises come from. (Perception: 21).
With Dez stopping at T15, the fighter encourages the rest of the group to close the gap, but remain in single file (which would put Toston at S10, and Hmerrin at S11).
On the way, Hmerrin pulls torches and oil from his Haversack, and tossing said lit torches 20' down the side passages. (torches at W7, O8, W10).
As Dez stops, Hmerrin does as well, bow at the ready.
--- Ready Action - Shoot creepy undead. Hit ac 28 for 8 hp damage
Take 2 - DM Dank d20+15=17 ; d10=4 ; d20+15=25 ; d20+15=26 ; d20+15=20 ; Tuesday February 2nd, 2021 7:58:19 PM
Sarge casts Hide From Undead, as well as 2 Lesser REstoration spells to remove all of the affects from Gaffer what is the DC of the Hide spell please Now in the danger zone, Toston Readies a Scorching Ray spell and tries to identify where the sounds are coming from. Dez tightens the grip on his axe and continues forward Hmerrin tosses a few torches down some side passages and takes his bow out Readied to fire
The echoing of the caverns makes direction hard to say. Somewhere ahead of the party, but to the right or left is impossible to say The scraping gets a bit louder, very noticable now towards the front.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday February 2nd, 2021 11:21:05 PM
Sarge obligingly casts Hide from Undead.
"We got about an hour and a half," she tells the group. "Plenty of time if we don't dawdle or fuss."
[Will save DC 17]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Wednesday February 3rd, 2021 2:18:02 AM
Toston being in the back whispers to Hmerrin "Should we change our formation? It sounds like whatever that scrapping sound is it is coming from our front. It looks like we have passages opening up to our left and right as we navigate this hallway. Right now we have passed one passage on the left and one on the right and it looks like we still have six passages on the right and eight on the left to contend with. If we move a little further where we only have 5 passageways ahead of us on one side we could have Gaffer start sealing passageways off with his walls of stone. That would just leave whatever we have left on the other side and we could put Des on point at those junctions so that he would intercept whatever ghoul attack would come from there. Just my thoughts on how to strategically navigate this place."
Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Wednesday February 3rd, 2021 7:51:41 AM
Topped up by Sarge, Gaffer is as good as new, and makes sure to say thanks. [OOC: Also thank you DM for the clarification.]
He shuffles round within the the corridor to keep Des between himself and the noises ahead, cautiously waiting to see if their hiding spell is effective.
He listens to Toston's suggestion and is happy to put walls as suggested, but waits for the others to give their opinions before casting anything.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=39 ; d20+20=29 ; d12+9=13 ; d12+9=16 ; d12+9=12 ; d20+18=25 ; Wednesday February 3rd, 2021 1:22:24 PM
Desdichado cautiously moves forward again to S:19. Since the noises were coming from this direction, he readies his weapon for an attack, and listens to determine if he hears anything else.
(Readied attack, crit vs 29AC); 13 damage if non-crit, 41 damage if crit. (Perception: 25)
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] Wednesday February 3rd, 2021 1:34:01 PM
Sharpe stays in formation, sighting down his bow and breathing heavily. To Toston "As long as somone keep eyes on our rear, I dont want a repeat of last time"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+20=38 ; d8+4=8 ; Wednesday February 3rd, 2021 5:50:45 PM
"No worries, Sharpe. I'm staying back here," Hmerrin replies. "Toston, you can move up if you want, but I say we keep single file so we can change on the fly."
As Dez moves up, Hmerrin encourages the group to do the same, stopping to toss a lighted torch to V15 as he arrives at that intersection. Hmerrin ends up at S15
He once again pulls out his bow.
"Toston's plan makes sense to me. Once we clear this tunnel on Dez's right (row 19), Gaffer should have enough walls to take out the rest of the right side."
"Nice and easy, Dez. Let's keep going."
-- Ready Action - Shoot creepy undead. Hit ac 38 for 8 hp damage
Ghoul sighting Combat Round 1 - DM Dank Wednesday February 3rd, 2021 10:08:26 PM
Sarge lets the group know her spell will last for about 90 minutes, the group should not tarry long Toston points out the ghouls seem to be ahead and suggests changing formation to accomodate the possible threat as well as the passages ahead on the sides Gaffer moves up with the party, his Daylight spell throwing light far down the corridor Des moves forward and Readies an attack with his blade Sharpe moves ahead as well, and cautions back down the line to watch the rear. Hmerrin keeps his back spot and tells Toston to feel free to move up, but keep single file to allow movement. Readied for a rear attack
The sounds ahead grow a bit louder and in the dim light almost 90' away a ghoul appears. It steps slowly and then quickly, trailing a disease filled talon hand across the wall. It stops just in the dim light provided by the Daylight spell, shifting from foot to foot. Coming out of the dark is a second which comes to a stop and drops to its haunches. A talon hand reaches up the wall and taps several times, pauses and taps again. They then quickly retreat into the black, more clicks and scraping sounds are heard
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=30 ; d20+14=27 ; d20+14=20 ; 4d6+4=19 ; 4d6+4=23 ; Thursday February 4th, 2021 12:47:52 AM
Toston whispers, "I count 6 passageways on one side now and 6 on the other not including the passageway Hmerrin and I are by. I would hazard based on that scout that the other ghouls are positioning themselves based on whatever communication that ghoul just did with the claw tapping. The way I see it we either move quickly down the passageway to get to the point where we can use our wall of stone tactic or we prepare for a pitched battle here. There are obviously plenty of them moving around."
Toston tries to pinpoint where the ghouls are in relation to himself. (Perception: 30; has passive blindsense of 30 feet)
Toston readies an action to fire off a scorching ray at any ghoul that attempts to attack (27 vs Touch; 20 vs Touch; 19 fire damage; 23 fire damage; 42 fire damage total if both rays hit)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Thursday February 4th, 2021 7:09:41 AM
Gaffer whispers his response "They could simply be alert to the torch light outside of Sarge's spell.i think we should keep moving forward, but bear in my in will take some time for me to get all the walls up."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+18=28 ; d20+18=24 ; d20+20=35 ; d12+9=21 ; Thursday February 4th, 2021 1:04:29 PM
Desdichado moves to T:22 with his axe ready and listens. (Perception:28). If there's no immediate threat from the passageway at V:22, he'll continue to T:25, listening again with his greataxe ready. (Perception:24)
Readied attack: 35 vs AC; 21 damage
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+20=27 ; d8+4=12 ; Thursday February 4th, 2021 7:02:16 PM
Hmerrin keeps pace with Dez's movements, ending at T21.
On the way, he drops a torch behind them, tosses one down the right hallway, and then another to his left.
As Dez pauses, he once again pulls out his bow.
"Gaffer, that tunnel to Dez's right (R25/R26)....Let's start the walls with that one."
-- Torches at S13, O19, and W22.
Ready Action - Shoot creepy undead. Hit ac 27 for 12 hp damage
Sarge [AC 21; HP 70/70] (Kathy) Thursday February 4th, 2021 10:46:24 PM
Sarge keeps up with the group. "So far, so good," she whispers. "But we should expect that sooner or later, one of these things won't be fooled by the spell."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Friday February 5th, 2021 12:04:39 AM
Toston keeps up with the others ending up at T20 where he should have line of sight into the passageway near there if he needs it
Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Friday February 5th, 2021 8:28:44 AM
Gaffer does as Hmerring directs, casting Wall of Stone such that it creates walls flush with the walls of the corridor.
He can create 13 walls that are 5 foot squares and 3 inches thick so he will aim to cover floor to ceiling, and use the remaining squares to thicken the walls, working from the ground up.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Ghoul sighting Combat Round 2 - DM Dank d20+25=41 ; d20+28=31 ; d8+15=20 ; d6+15=18 ; Saturday February 6th, 2021 9:44:19 AM
Toston notes the number of passages leading off are getting numerous and that he believes the ghouls are communicating through the taps. The party should prepare for battle or move quickly through. Toston Readies scorching Ray Gaffer reminds the all that the Wall Spell will take some time to cast Des moves forward and glances to his left, he does not make it any further Hmerrin moves forward and tosses a torch to his right. "Gaffer that tu... Sarge moves forward, keeping her spot, "So far so...."he voice trails off Gaffer starts casting....
It only takes the paladin a heartbeat to sort though the dim lim light, but that is all the time the creature needs to close the gap. With a high pitched shriek it comes at him, another coming in just behind.
Des strikes hard with his ax, spiltting the creatures shoulder Toston hits the ghoul with both scorching rays Hmerrin still has a torch in one hand
Both ghouls attack Des Bite Hit AC 41 Dmg 20 + Fort Save DC 24 Else Paralysis - Immune to Disease Claw Hit AC 31 Dmg 18 - Immune to Disease
Ghoul 3 AC 29 Dmg Ghoul 4 AC 29 Dmg 63
Des had moved 15' when he arrived at the first passage chaining the attack events. I kept the party roughly in the same movement group. Some of the further down passage actions could not happen, Hmerrin second torch and Gaffers intended Wall of Stone passage. Gaffer you can change your spell or continue
Desdichado(Ryan) [HP: 112/144; AC:26/12/26 - CMD 26] DR:3/- d20+18=27 ; d20+20=40 ; d20+20=22 ; d20+15=23 ; d20+10=28 ; d12+9=18 ; Saturday February 6th, 2021 11:45:58 PM
(Fort. save: 27) "Oof," groans Desdichado as the ghouls claw and bite into him. Standing his ground, he attacks Ghoul 4, doing a bit of damage. "Man are these guys tough," he shouts to those behind him.
40 vs AC, 22 to confirm; 18 damage 23 vs AC, miss 28 vs AC, miss
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 10d6=29 ; Sunday February 7th, 2021 11:40:35 PM
Toston figures it is breathe weapon time. He can get U21 through U26 and V21 and V22 with his cone of fire. (OOC: I think depending on how the DM rules the walls work the flames will also possibly W22 through W25, X25, and Y25)
Ghouls 3 and 4 need to make reflex save VS DC 19 or take 29 fire damage. Success means they only take 14
He then takes a 5 foot step to S20 and sheathes his curveblade
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+16=35 ; d20+11=25 ; d20+6=7 ; d8+4=11 ; Monday February 8th, 2021 9:29:49 AM
Unwilling to leave Sharpe undefended, Hmerrin resists the urge to charge in and help Dez.
Instead, the fighter scatters a series of arrows around the paladin before taking a step back toward the rear line.
---------- Full attack on Ghoul 4, -4 penalty for shooting into melee: Atk 1 hits ac 35 for 11 hp damage Atk 2 misses (ac 25) Atk 3 misses (Nat 1)
5' Move to R18
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=32 ; d8+19=24 ; 2d6=11 ; 2d6=8 ; Monday February 8th, 2021 2:40:38 PM
Sharpe moves up but contant glancing behind him. Only needing a glimps of his enemy he moves to S17 and looses an arrow.
-----
Attack on G4 32 vs AC; DMG 31
Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Monday February 8th, 2021 2:51:13 PM
Gaffer continues with the wall spell, watching the surroundings in case the noise of the fight brings back up for the Ghouls.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Sarge [AC 21; HP 70/70] (Kathy) Monday February 8th, 2021 4:56:34 PM
Sarge isn't much for ranged combat, but she wants to be on hand in case things go badly. She moves up behind Dez [to S-22], and uses her Resistant Touch ability on him. He gets +3 to saves for the next minute.
Ghoul sighting Combat Round 3 - DM Dank d20+13=24 ; d20+13=24 ; d20+25=44 ; d20+28=45 ; d20+28=38 ; d8+15=19 ; d6+15=21 ; d6+15=20 ; d20+25=32 ; d20+25=26 ; d8+8=16 ; Monday February 8th, 2021 11:07:21 PM
Des shakes off the supernatural paralysis and hits the ghoul with his great axe once. Toston move and bathes the pair in dragon fire. The incredibly fast creatures seem to be able to dodge the worst of it Hmerrin drops the second torch and fires a series of arrows, hitting once Sharpe moves up and fire, trying to also keep an eye out to the rear. His arrow thuds into the creatures chest even though the ghoul was afforded cover from the cavern wall Gaffer seals a passage ahead with a Wall of Stone Sarge moves up behind Des and uses her Resistant Touch ability on him. He gets +3 to saves for the next minute.
The pair engaged with Des hiss and shriek. One turns and disappears into the black, while the other attacks Sharpe and Hmerrin see them as they come in, and again the speed at which they close is frightening. Two appear at the edge of Gaffer's Daylight spell and in seconds are upon Sharpe
Talons and needle-like teeth assault Des Hit AC Bite 44 Claw 45/38 Dmg 19 + Fort DC 24 Else Paralysis / Claw 21 / Claw 20 Total Dmg 60
Sharpe is attacked by a pair Bite Hit AC 32 Dmg 16 Fort DC 24 Else Paralysis Bite Hit AC 26 miss
Ghouls 1 AC 29 Dmg 125 2 AC 29 Dmg 3 AC 29 Dmg 4 AC 29 Dmg 137
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+10=19 ; d20+10=21 ; 4d6+4=15 ; 4d6+4=19 ; Monday February 8th, 2021 11:50:31 PM
Toston draws his quicken metamagic rod (move action). He casts a quickened shield (swift action). The gnome takes a 5 foot step to T19 and then casts another pair of scorching rays this time targetting G1
(19 vs touch; 15 fire damage if hits) (21 vs touch; 19 fire damage if hits) (OOC: 34 fire damage total if both hits)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 8 minutes : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
5/7 - 1st level spells left 5/7 - 2nd level spells left
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=32 ; d8+19=24 ; 2d6=11 ; 2d6=8 ; Tuesday February 9th, 2021 4:37:39 AM
Sharpe moves up but contant glancing behind him. Only needing a glimps of his enemy he moves to S17 and looses an arrow.
-----
Attack on G4 32 vs AC; DMG 31
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+22=26 ; d20+22=37 ; d20+17=24 ; d20+12=16 ; d8+19=26 ; d8+19=21 ; d8+19=23 ; d8+19=22 ; d8+19=26 ; 2d6=9 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; 2d6=6 ; Tuesday February 9th, 2021 5:52:37 AM
OOC - (sorry refresh post) Sharpe steps back 5 ft to S18 and yells "its happening again!" before looseing a volley trying to put the gouls down quickly,
----- Full Attack on G1 then G2 26 vs AC; DMG 59 37vs AC; DMG 31 24 vs AC; DMG 31 16 vs AC; DMG 32
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) 13d6=42 ; Tuesday February 9th, 2021 8:04:55 AM
Turning to face the attacks from behind, "Damn these things are tough. Do we want to trap them in with us, at least kill a couple without them running away?" Gaffer clutches his focus tight as he casts Flame Stike, centered on S14 so that it catches both G1 and G2 without getting to close to Sharpe, grimacing as the column of flame creates eerie shadows against the ghouls.
Flame Strike: 13d6 = 21 Fire Damage, 21 Divine damage
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
The fighter drops his bow, and swings around Sharpe and Gaffer to get to the ghouls behind. His axes appear in his hands as he moves. Arriving at the closest creature, he falls into a more defensive stance, and strikes out at it.
----- Drop Weapon, Move while drawing axes. Move to S17 Fighting Defensively (+2ac, -4 hit) Atk G1 if alive, else G2.
Hit ac 39 for 20 hp damage.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday February 9th, 2021 5:04:38 PM
"Skirmishers," Sarge mutters. "Not my favorite."
Seeing Dez is holding his own, Sarge moves toward Sharpe and Gaffer [to T-19]. Then she activates her Aura of Protection domain ability. She and all her allies within 30 feet get a +1 deflection bonus to AC and resistance 5 against acid, cold, electricity, fire, and sonic.
Ghoul sighting Combat Round 4 - DM Dank d20+13=14 ; d20+25=33 ; d20+28=42 ; d20+28=40 ; d8+15=20 ; d6+15=19 ; d6+15=17 ; d20+25=40 ; d20+28=29 ; d20+28=33 ; d8+15=23 ; Tuesday February 9th, 2021 10:30:18 PM
Toston pulls a rod as he moves forward and casts Shield and another Scorching Ray Hitting the ghoul twice Sharpe takes a step back and fires, but only one of his shots is true. The creature collapses into a lifeless pile Gaffer turns and casts Flame Strike, engulfing the ghoul Des heals himself and strikes at the ghoul attacking him, hitting once. Hmerrin drops his bow and wheels about, Drawing axes, he closes and attacks the last ghoul in the back ranks of the party Sarge moves back next to Toston and provides holy protection to those about her. All PC's receive +1 deflection bonus to AC and resistance 5 acid, cold, electricity, fire, and sonic
The ghoul on Des continues to attack savagely Des Hit AC 33/42/40 Dmg Bite 20 + Fort DC 24 Else Paralysis / Claw 19/17 Total Dmg 56 The other Ghoul retaliates at Hmerrin Hmerrin Hit AC 40/29/33 Dmg Bite 23 + Fort DC 24 Else Paralysis + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con
Coming out of the darkness of the corridor ahead comes another ghoul, slathering and shreiking as if closes terrifyingly quickly
Ghouls 1 AC 29 DESTROYED 2 AC 29 Dmg 62 3 AC 29 Dmg 40 6 AC 29 Dmg
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+10=28 ; 4d6+4=21 ; d20+10=24 ; 4d6+4=17 ; d20+10=16 ; 4d6+4=23 ; d20+10=15 ; 4d6+4=22 ; Wednesday February 10th, 2021 1:04:46 AM
Toston takes a 5 foot step to S20 and then casts both a quickened and normal scorching ray at Ghoul 3
(28 vs Touch; 21 fire damage) (24 vs Touch; 17 fire damage) (16 vs Touch; 23 fire damage if that hits) (15 vs Touch; 22 fire damage if that hits)
If all fiery rays hit then 83 fire damage total to Ghoul 3
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 79/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
1/3 - metamagic charges left 5/7 - 1st level spells left 3/7 - 2nd level spells left
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=31 ; d20+24=36 ; d20+19=21 ; d20+14=29 ; d8+15=17 ; d8+15=16 ; d8+15=22 ; d8+15=16 ; 2d6=8 ; 2d6=5 ; Wednesday February 10th, 2021 8:33:07 AM
Sharpe leans to the side as his allies rush past, appriciative he looses a volley over Hmerrin's shoulder, whiping his head around to track key targets. ---------------------------------- Full Attack on G2 then G6 then G3 31 vs AC; DMG 44 36 vs AC; DMG 30 21 vs AC; DMG Miss 29 vs AC; DMG 21
Desdichado stands his ground, and heals himself a bit, but he's not sure how much longer he can continue to fight these things off.
In the back of his mind, he remembers his conversation with Toston about these creatures being outsiders. Feeling overwhelmed, he tries to Alignment Channel versus the creatures. "Hope none of you are secretly evil outsiders!" he shouts to the group. "Hold steady!"
(Alignment channel vs. evil outsiders: 29, Will save: 21)
Hmerrin (MikeK)(HP 130/153 AC:34 T:20 FF:26 CMD:33) HELPLESS d20+14=22 ; d20+14=33 ; Wednesday February 10th, 2021 5:12:51 PM Fort v Paralysis: 22 Fail Fort v Disease: 35 Success
Hmerrin's limbs go leaden, and he finds he's unable to move.
Gaffer curses himself for not preparing any healing as he says Des caught between two ghouls. Seeing Sharpe and Toston pouring out damage onto two of the Ghouls, he casts another Flame Strike on T25 to catch G6.
Flame Strike (reflex for half): 28 Fire damage, 28 Divine damage
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Sarge [AC 21; HP 70/70] (Kathy) 5d6=19 ; Wednesday February 10th, 2021 10:21:13 PM
Seeing another ghoul advance, Sarge channels positive energy, aiming it to harm undead.
[19 damage to undead; DC 17 Will save for half.]
Ghoul sighting Combat Round 5 - DM Dank d20+15=22 ; d20+15=26 ; d20+15=32 ; d20+13=29 ; d20+25=44 ; d20+28=44 ; d20+28=29 ; d8+15=21 ; d6+15=20 ; d20+15=18 ; d20+15=18 ; d20+25=39 ; d20+28=43 ; d20+28=46 ; d8+15=21 ; d6+15=21 ; d6+15=20 ; Wednesday February 10th, 2021 10:47:07 PM
Toston steps towards Sarge and Des and casts Scorching Ray twice, thanks to his metamagic rod The first spell hits both times, but the second spell completely misses Sharpe fires a volley into the ghouls attacking Hmerrin. Impaling it 3 times. Des heals himself again and stands his ground. The Paladin then sends forth a burst of positive energy. Paladin channel works like clerics. Making 2 Types of targets to choose from Undead and living. If Undead is chosen, All undead in 30' take damage. If Living are chosen, all living creaturesa are healed DM assumes your language indicating Undead and damage is chosen Hmerrin is paralyzed! Gaffer casts Flame Strike at the newest ghoulish attacker. Sarge also channels holy power in a burst about herself
The ghoul before the helpless Hmerrin blasts to dust with the second wave of positive energy The other ghouls survive the energy bursts as well as the Flame Strike.
With a hiss and a shift to its right, the ghoul on Des lashes out yet again. Des Hit AC 44/44/29 Bite 21 + Fort DC 24 ELSE Paralysis / Claw 20 Total Dmg 41 The newest arrival comes after Sarge Sarge Hit AC 39/43/46 Bite 21 + Fort DC 24 ELSE Paralysis + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con / Claw 21 + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con / Claw 20 + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con Sarge total Dmg 62 + (1) Fort DC 24 Else Paralysis AND (3) Fort DC 26 Else Disease 1d3 Dex and 1d3 Con
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 Dmg 100 4 AC 29 Dmg 137 5 AC 29 Dmg 6 AC 29 Dmg 51
Hmerrin can make another Fort DC 24 to break the paralysis.
Desdichado(Ryan) [HP: 55/144; AC:26/12/26 - CMD 26] DR:3/- Thursday February 11th, 2021 12:16:35 AM OOC: Just to clarify, I took the "alignment channel" feat this level, which I think I have to choose between affecting living/undead or outsiders. Toston and Dez had a conversation about these ghouls possibly being outsiders since they dont seem like normal undead.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+10=25 ; d20+10=13 ; 4d6+4=24 ; d20+10=25 ; 4d6+4=21 ; d20+10=21 ; 4d6+4=22 ; Thursday February 11th, 2021 4:21:30 AM
Toston fires off another round of scorching rays at G3 and then uses the last charge of his metamagic rod to do it again.
Normal (25 vs Touch; 24 fire damage) (13 vs Touch; miss) Quickened (25 vs Touch; 21 fire damage) (21 vs Touch; 22 fire damage)
If any of the rays cause Ghoul 3 to be destroyed switch to Ghoul 6 for the remaining.
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 79/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=41 ; d20+24=31 ; d20+19=20 ; d20+14=15 ; d8+19=22 ; d8+19=21 ; d8+19=20 ; 2d6=4 ; 2d6=5 ; 2d6=4 ; Thursday February 11th, 2021 11:53:19 AM
Concerned for the ally that just threw himself infront into danger ahead of Sharpe, Sharpe fires past the party at the remaining gouls and with a raised voice. "has the desease got you, fight it". Sharpe then keeps his eyes on the rear of the part watching for anything comming at Hmerrin.
---------------------------------- Full Attack G6 then G3 41 vs AC; DMG 51 31 vs AC; DMG 24 19 vs AC; DMG Miss 15 vs AC; DMG Miss
Sarge [AC 21; HP -6/57] (Kathy) d20+14=34 ; d20+14=16 ; d20+14=32 ; d20+14=17 ; d3=3 ; d3=3 ; d3=2 ; d3=3 ; Thursday February 11th, 2021 2:49:46 PM
Sarge drops to the ground, unconscious.
Hmerrin (MikeK)(HP 130/153 AC:34 T:20 FF:26 CMD:33) HELPLESS d20+14=21 ; Thursday February 11th, 2021 5:34:52 PM
Hmerrin wills himself to move, but his body won't answer.
[Fort Save 21: Fail]
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d8+5=9 ; Thursday February 11th, 2021 5:54:00 PM
Seeing Sarge drop on the other side, Gaffer hurries over to her side.
(OOC: I am unclear on the rules of dragging/moving an unconscious party member, and the rules of attack of opportunity. I do not want to do anything that provokes an attack on Sarge.)
Ideally, Gaffer would like to drag Sarge into S21 and then stand himself in S22. Following that he will draw his Wand of Cure Light Wound, dropping his focus, and use it to heal Sarge (4+5=9 Healing)
The priority is on healing Sarge and if he cannot move her out of the way, he will move to S23 instead to be an alternative target.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Ghoul sighting Combat Round 6 - DM Dank d20+28=40 ; d6+15=16 ; d20+25=32 ; d20+28=37 ; d20+28=36 ; d8+15=17 ; d6+15=20 ; d6+15=19 ; Thursday February 11th, 2021 10:02:01 PM
Toston sends another set of Scorching Ray spells into the ghoul attacking Des Des heals himself and strikes the ghoul and it falls lifeless to the floor Sharpe fires at the ghoul tearing into Sarge hitting it twice Sarge collapses. Hmerrin still cannot move Gaffer leaps over to the Sarge, the ghoul shifts and takes a swipe at the druid as he stoops to drag Sarge back AoO HIt AC 40 Dmg 16 Fort Save DC 26 1d3 Dex and 1d3 Con
The ghoul ignores Gaffer and the fallen cleric and turns it's attention to the paladin [b]Dez[/i] Hit AC 32/37/36 Dmg 17/20/19 causing Des to fall
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 137 5 AC 29 Dmg 6 AC 29 Dmg 51
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 8d6+8=40 ; Friday February 12th, 2021 1:37:44 AM
Toston moves to U22 and this time casts a fireball targetting the intersection of squares S26,T26,S27,T27 getting squares S23 - S30, T23 - T30, U24 - U29 and V28 and V29 as everywhere else is blocked by stone walls.
Ghoul 6 must make a DC 19 Reflex Save or take 40 fire damage; success means only 20 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 77/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 5/6 - 3rd level spells left
Sarge [AC 21; HP 3/44] (Kathy) 5d6=15 ; d20+11=13 ; d20+11=27 ; d20+11=30 ; d3=3 ; d3=2 ; Friday February 12th, 2021 2:43:36 PM
Sarge sits up, groggy. She's pretty sure she's not going to survive this. But before she goes, she sends another wave of positive energy out to harm the undead.
[15 damage; DC 17 Will save for half]
Miraculously, she manages to heal one instance of the disease and make her first save against another. She fails one save, however, and takes more ability damage.
Gaffer surprises himself by resisting the disease and hopes it's a feat he can repeat as he casts Remove Disease on Sarge, ignoring the ghoul behind him. (Remove Disease CL check: 27 and 21. A little unclear if Sarge has 1 or 2 diseases remaining. The first roll was a 27 so either way she is cured of one disease.)
Seeing Des stable beside him, Gaffer feels a little less panicked and turns back to face the Ghoul, bracing for more attacks.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33) d20+14=26 ; d20+21=37 ; d8+21=27 ; Friday February 12th, 2021 5:23:05 PM
Fort vs paralyis: 26 Save.
Hmerrin feels the strength return to his arms and legs.
Pivoting, he strides quickly down the corridor, and plants an axe into the remaining ghoul.
--- Move to U22. Atk ghoul. Power attack Hits ac 37 for 27 hp damage
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Monday February 15th, 2021 12:38:35 AM
Time slows down for Toston as he waits to see the effect of the fireball
Ghoul sighting Combat Round 7 - DM Dank d20+12=29 ; d12=2 ; d20+15=34 ; Monday February 15th, 2021 10:09:33 AM
Toston moves up and detonates a Fireball spell behind the ghoul Gaffer resists the disease attacking his own system and removes the disease from Sarge with Cure Diesease. Sarge channels positive energy, harming the ghoul Hmerrin breaks free of the paralysis and comes at teh ghoul, striking with an ax.
The ghoul turns and flees into the darkness
Sarge is commpletely cured, no need for any additional saves
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 137 5 AC 29 Dmg 6 AC 29 Dmg 105
Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33) d20+21=28 ; d8+21=22 ; Monday February 15th, 2021 11:27:43 AM
"Toston, you got front."
Hmerrin moves to the back of the formation. Axes out, he awaits another attack.
"Can you guys quickly heal up here, or do we need to back up again?" he asks.
-- Ready attack. Power attack Hit ac 28 for 22 hp damage
Sarge [AC 21; HP 24/44] (Kathy) d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ; Monday February 15th, 2021 1:47:21 PM
"No, I'm fine. Just gotta rest for a second. Ow." Sarge waves a hand and accidentally pokes herself in the eye. "How 'bout some healing?"
She channels positive energy again, this time to heal.
Everybody heals 21.
Sarge's Dex: 2. Sarge's Con: 6.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday February 15th, 2021 7:43:24 PM
As the Ghouls scamper off Gaffer is quick to cast Wall of Stone on W22/V22 as he did before. Not exactly giving the party safety but removing the flanking path for the time being.
"Is everyone mostly alright and undiseased?"
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
As Sarge's healing wave flows over him, Desdichado wakes up and gives himself a healing boost. Seeing a few bodies of ghouls on the ground, he says, "Guess the others ran off, huh?"
"So, same strategy as before?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Tuesday February 16th, 2021 12:43:15 AM
Toston casts fly on himself and takes the lead as Hmerrin suggests flying towards the top of the hallway so as to get a little perspective and potentially see farther out or to make it harder for any ambushing ghouls to attack him.
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 76/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 80 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 4/6 - 3rd level spells lef
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=28 ; d20+24=41 ; d20+19=36 ; d20+14=25 ; d8+15=19 ; d8+15=18 ; d6=2 ; 2d6=10 ; 2d6=7 ; Tuesday February 16th, 2021 11:41:28 AM
Timing his shots for the gaps in the combat, sharpe fires on the last goul.
---------------------------------- Full Attack Goul 28 vs AC; DMG Miss 41 vs AC; DMG 29 36 vs AC; DMG 25 25 vs AC; DMG Miss
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d4=4 ; d4=4 ; Tuesday February 16th, 2021 12:56:22 PM
If there are no immediate threats after summoning his wall, Gaffer will look to spend 30 or so seconds casting a pair of Lesser Restorations on Sarge, letting her restore 4 points to an ability score, twice.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Desdichado(Ryan) [HP: 51/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday February 16th, 2021 5:55:31 PM
Desdichado calls to Toston "See anything?"
Ghoul sighting Combat Round 8 - DM Dank Tuesday February 16th, 2021 6:04:07 PM
Hmerrin gets back into the formation and asks about how quickly Sarge and Dez can get back into fighting shape Sarge insists she is ok and sends another healing wave through the party (Party Heal 21) Gaffer seals the area to the left of the group and then casts several more spells to remove the ill effects of the disease from Sarge. (letting her restore 4 points to an ability score, twice.) Des gets up, grabs his sword and Lays Hands on himself Toston casts Fly upon himself and moves forward a little to take the lead spot and to stay up by the ceiling, at this point about 15' high
The ghoul skittered down the hall and disappeared into the black, just exiting Tostons sight beyond the dim of the Daylight spell. The gnome spots another ghoul down the hall, in the dim light poking its head from around a corner, only 40' away. It watches the fleeing ghoul for a breif moment and then turns it's attention back to the party
Sorry Sharpe, I forgot to move the ghoul on the map. There was no target.
Currently Gaffer is casting spells on Sarge Only Toston can see the peeking ghoul
Sarge [AC 21; HP 44/44] (Kathy) d6=6 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ; Tuesday February 16th, 2021 10:51:52 PM
"How 'bout some more healing?" Sarge lets out another healing burst, this time for 24.
She tries to pick up her hammer, drops it, tries to pick it up again, drops it agin, tries to pick it up again, and drops it on her other hand. "Ow."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 8d6+8=42 ; d20+25=29 ; d20+24=41 ; Wednesday February 17th, 2021 1:07:02 AM
Toston whispers throught the benefit of his message spell, "You guys see to Sarge. We still got company about 35 to 40 feet down the hallway coming out of a side passage. I'm going to try to hurt it with fire but it might come down to attack so I'm going to hit it with a spell then lower myself a little to interdict it should it decide to come at us instead of scamper off. I don't want Sarge taking more damage. I'm pretty much unscathed right now so I'll wither the brunt of any assault."
Toston drops a second fire ball on the intersection of S34, T34, S35 and T35. It will get squares: S31 through S38, T31 through T38, Q32, R32 through R37 (including Ghoul at R32), U34 through U37, V32 through V34 and W34 (I think as the fire should go through the opening at V34 and still hit where it would unimpeded)
Ghoul 5 must make a DC 19 reflex save or take 42 fire damage. Success means only 21 fire damage.
Toston lowers himself to be floating slightly above the floor after dropping the fireball.
(Fly: 29) (Perception: 41)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 75/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 79 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
Passive Effects: Blindsense: 30 ft
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 3/6 - 3rd level spells left
Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33) Wednesday February 17th, 2021 2:41:19 PM Fully healed, but posting from iPhone and cant scroll right to update
Hmerrin holds his position, fully expecting a ghoulie to pop up any second.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday February 17th, 2021 5:40:33 PM
Desdichado waits for Toston to give a signal to move forward.
Ghoul sighting Combat Round 9 - DM Dank d20+13=32 ; d20+25=40 ; d8+15=22 ; Wednesday February 17th, 2021 10:22:52 PM
Sarge sends another healing wave ALL PC's Heal 24 Toston lets the group know through the Message spell that another ghoul is lurking just ahead and he is going to engage it Toston then casts Fireball and floats down just above the floor Hmerrin and Des hold for what happens next Sharpe Gaffer
The ghoul flattens against the wall as the fireball erupts, protecting it from some of the magical fire. Toston at near floor level coaxes it out and it explodes from its hiding place The creature then steps fully out and is on the gnome in seconds. The needle teeth puncturing Toston's forearm Toston Hit AC 40 Dmg 22 + Fort DC 24 Paralysis
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 137 5 AC 29 Dmg 21 6 AC 29 Dmg 51
Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34 d20+11=23 ; Thursday February 18th, 2021 1:16:17 AM
23 vs DC 24 = failure :(
Toston is paralyzed and cannot move.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=32 ; d12+9=21 ; Thursday February 18th, 2021 1:27:53 PM
Desdichado moves around the outside to T:26 and takes a swing at the Ghoul, giving it a good smack.
32 vs AC; 21 damage
Sarge [AC 21; HP 44/44] (Kathy) d20+16=30 ; d8=7 ; Thursday February 18th, 2021 2:35:04 PM
"Gotta help Toston," Sarge says. She stands up, and somehow runs into the wall. "Ow."
She casts Spiritual Weapon, which shouldn't be affected by her current clumsiness. She hits AC 30 for 10 damage.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+21=28 ; d8+21=25 ; Thursday February 18th, 2021 4:27:59 PM
Hmerrin swings in from the other side of Toston, and slams an axe into the ghoul.
---
Move to S25. Hit ac 28 for 25 hp damage.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d3=3 ; Thursday February 18th, 2021 8:52:35 PM
Having mostly prepared area attacks, rather than casting for damage, Gaffer begins casting summon nature's ally at 5th level, preparing himself to summon 3 tigers at S27, T27 and T26.
"Let's see if we can pin you in."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Ghoul sighting Combat Round 9 - DM Dank Thursday February 18th, 2021 10:40:55 PM
Sorry guys power issues. From my phone.
Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34 Friday February 19th, 2021 12:20:02 AM
Time slows down for paralyed Toston.
(OOC: Checking In)
Sarge [AC 21; HP 44/44] (Kathy) Saturday February 20th, 2021 11:44:01 PM
[FWIW, Hide from Undead is still up. Though I don't think we'll have much luck hiding from the one we're currently pummeling.]
Ghoul sighting Combat Round 10 - DM Dank d4=2 ; d20+21=41 ; d20+21=36 ; d20+21=39 ; d20+16=36 ; d20+16=36 ; d20+11=12 ; d8+22=29 ; d8+22=27 ; d8+22=23 ; d8+22=29 ; d8+22=28 ; d8+22=27 ; d8+22=24 ; Sunday February 21st, 2021 5:22:36 PM
Toston is paralyzed Des moves up and hits the ghoul Sarge casts Spiritual Weapon which strikes true Gaffer casts a summoning spell and cuts off the ghouls escape with tigers Hmerrin moves up and hits the ghoul as well Sharpe fires a volley and kills the ghoul
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 137 5 AC 29 DESTROYED 6 AC 29 Dmg 51
Toston can attempt another save Fort DC 24 to break the paralysis.
Also, I am not sure if you have heard, but Charles needs to step away for a time, but plans to be back. For now Sharpe will be heading back up to meet up with Eisenhorne. I filled in for him on the last part of this and don't worry, future things will take into account the new party makeup
He then rises towards the ceiling again with his flight to get a better vantage of how things stand.
Fly: 27 Perception: 43
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 73/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 77 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
Passive Effects: Blindsense: 30 ft
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 3/6 - 3rd level spells left
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Monday February 22nd, 2021 12:25:43 PM
Desdichado moves forward to where one of the ghouls had backed away. (S:31) (OOC: I think it moved in that direction, right?)
Ghoul sighting Combat Round 9 - DM Dank Monday February 22nd, 2021 6:31:50 PM
Sorry guys power issues. From my phone.
"Well, I guess we're ready to move on?" he asks. "Gaffer, can you ask the nice kitties to take point?"
Hmerrin will move to the rear of the party.
Sarge [AC 21; HP 44/44] (Kathy) Monday February 22nd, 2021 7:29:59 PM
"Move on. Right." Sarge tries to put one foot in front of the other. She puts one foot on top of the other and falls down. "Ow."
"Sorry, guys. I think I'm going to need some help with this clumsiness before we continue."
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday February 22nd, 2021 9:32:03 PM
Gaffer does his best to corale the Tigers to move forward infront while he himself stays near the back of the group.
"Let me know if you want any walls thrown up, I've got a couple left."
Ghoul sighting Combat over - DM Dank Monday February 22nd, 2021 10:25:28 PM
Toston breaks the paralysis and floats towards the ceiling Des moves forward and Hmerrin calls for the whole group to move forward Gaffer attempts to get the tigers to do what he wants, however they are cats and so herding them is a challenge
The ghoul that fled down the passage the party now walks does not reappear. Gaffer has several more spells to seal off areas with walls and of course, his Daylight spell moves with illuminating the area about him.
The tigers flank up with their perceived friend, Gaffer. Unless the druid is point, the tigers are not. Barring some way to communicate with them, Speak with Animals
Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34 d20+24=39 ; 4d4+4=13 ; Tuesday February 23rd, 2021 1:37:33 AM
Toston says, "I'll remain a little ahead at elevation keeping my eyes out for ghouls. If I see any I'll let you guys know right away."
Perception: 39
Toston readies an action to fire off a magic missile should he find any ghoul. (13 damage; auto hits)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 72/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 76 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
Passive Effects: Blindsense: 30 ft
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 3/6 - 3rd level spells left
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- d20+11=29 ; 6d6=18 ; Tuesday February 23rd, 2021 4:19:30 PM
Desdichado tries using the Mercy to Remove Disease on Sarge (plus damage recovery, just in case).
Remove Disease: 29 vs DC Lay on Hands: 18
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday February 23rd, 2021 7:40:47 PM
"Do we think more Ghouls are being created? If we back up and rest now, will we have an easier time finishing the rest off, and maybe be able to move forward properly?"
Gaffer holds of on casting Speak With Animals and instead moves to the front of the group with the tigers in tow, though they won't stay around too much longer.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Summon Nature's Ally - 3 tigers - 13 rounds total
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Tuesday February 23rd, 2021 7:48:54 PM
Hmerrin notes Sarge's difficulties, and answers Gaffer's question with one of his own.
"Sarge? Your call. Have you got the spells to heal yourself up? If not, we drop back."
Ghoul sighting Combat over - DM Dank Tuesday February 23rd, 2021 10:11:49 PM
Toston remains aloft and Gaffer moves forward with the summoned tigers. Des attempts to cure Sarge. The dwarf cleric is already free of the disease. She is still suffering from some of the ailments. Sarge current has -2 to her dex Hmerrin puts the question of dropping back with Sarge
The chambers and dark corridors ahead are quiet. Somewhere two wounded ghoul like creatures are stalking, but they apparently don't have the stomach for another conflict quite yet
Does the party fall back or push on? The question is to Sarge
Sarge [AC 21; HP 44/44] (Kathy) Tuesday February 23rd, 2021 10:29:19 PM
[Correction. Not -2 to Dex. Sarge's current Dexterity score is 2. It was 10, now it's 2. ]
"I can prepare a Lesser Restoration and cast it," Sarge say. "But you guys have to stop poking ghouls long enough for me to do it."
Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34 d20+24=38 ; d20+25=28 ; Wednesday February 24th, 2021 12:52:12 AM
Toston says, "I thought the crystal thing was spawning monsters. Wouldn't that suggest that more could be added to their number if we delay? If we continue are we going to be able to establish a base camp or something farther ahead? Do we split the difference, allow Sarge a respite to recover but then press on with Gaffer sealing passageways until he runs out of spells before falling back? How much healing and resources does everyone have left anyway? I used my metamagic rod for the day and breathe weapon. I have half my 3rd level spells left and a single second level spell. I can still fight without magic but these monsters are tough so I don't know that if we press on will we get too far and not be able to fall back if we need to?"
Toston keeps an eye out for ghoul activity but does not engage. He will report anything he sees to his friends though
Perception: 38 Fly: 28 to hover at his higher elevation.
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 71/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 75 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
Passive Effects: Blindsense: 30 ft
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 3/6 - 3rd level spells left
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Wednesday February 24th, 2021 6:45:52 PM
Hmerrin listens to Sarge and Toston, and decides to interpret both replies as "we're in trouble".
"We fall back," he announces. "Not as far as the dwarf wall, but back to the beginning of this tunnel complex. We set up camp there, everyone rests to get their spells back, and we try again.
Gaffer, are these walls you're putting up permanent, and can you take one down that you put up without casting another spell on it? I'm wondering if you can seal the entrance to this area once we've fallen back."
Regardless of the answer, Hmerrin asks Dez to take point, and move back to the start. Gaffer to follow, then Sarge, then Hmerrin, then Toston.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday February 24th, 2021 7:53:41 PM
Desdichado nods and makes his way warily back to the entrance.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday February 24th, 2021 9:47:07 PM
Gaffer falls in line as Hmerrin guides the party in retreat.
"The walls are permenant, I can use another spell to change them after they are built, but otherwise they stay as they are."
If the party are going for a long rest, Gaffer will cast his remaining two wall spells on the two openings closet to the party. Likely, V7 and Q8. If they are just giving Sarge time to prepare the spell she needs he will hold on to the spells.
"If more are being created, I wonder if our best bet is to reclaim the areas one by one. Seal off the entrance ahead, clear it out, make an opening for ourselves and move forward."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Summon Nature's Ally - 3 tigers - 13 rounds total
Dark and Dark - DM Dank Wednesday February 24th, 2021 10:27:17 PM
Sarge and Toston give an assessment of where they stand and Hmerrin takes the news as the group needs to fall back and so he calls for it Gaffer's Wall of Stone are permanent. Physical damage or other magic would be required to take them down. The group is pulling back, but not as far and Gaffer casts more spells of Wall of Stone...V7 and Q8. Dez takes point on the return and the group notes a couple torches Hmerrin tossed down side passages are missing If Toston is correct, time could be essential, an open portal to another dimension or plane or whatever, means the longer it exists the more creatures could come through
The group takes position just outside the last breeched wall the dwarves originally erected. A grim reminder that Walls of Stone is not a permanent solution. Toston, Sarge and Gaffer need nearly 22 hours to regain spells and abilities. Dez and Hmerrin stand ready at watch
Over the next 3 hours, the pair watches as the glowing of the torchlight of Hmerrin's side tosses are suddenly snuffed out
At hour 8 a blue light pulse illuminates the far off hall, a flicker in the black. A deep resonance bass rolls though the ground, more felt than heard, a higher pitched hiss answers. Scraping, tapping in a broken rythym begins...then nothing. Just the dark.
Hours slowly move on, the dark and silence persist and at long last, Gaffer and Sarge prepare their spells and Toston awakens refreshed. It crept in slowly over the course of hours and hours or dark, but each of you 'hears' within the enclosed caverns sssshhhhhhhhhhhhhh like a constant background in your head.
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34 Thursday February 25th, 2021 1:40:51 AM
Toston wakes up feeling refreshed. He recasts mage armor, message and light this time choosing his metamagic rod instead of a curveblade.
He says, "So do you think the third time is a charge and we are going to make it past the hallway of ghoulish doom and what is that hissing noise?"
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Sarge [AC 21; HP 96/96] (Kathy) Thursday February 25th, 2021 3:51:21 PM
Before they rest, Sarge is able to prepare and cast enough Lesser Restoration spells to get herself back to full strength. Not to mention full dex and con.
"Do we want Hide from Undead again?" she asks. "I mean, it did work some."
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Thursday February 25th, 2021 6:21:34 PM
"Everybody ready to head back into the creepy blue ghost light?" asks Desdichado. "I'm really hoping the ghouls haven't replenished their numbers."
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Thursday February 25th, 2021 7:03:47 PM
"From your mouth to the gods' ears", Hmerrin fervently agrees with Dez.
To Sarge he replies, "might as well, though I'm not sure it did much good."
"All right kids, let's try again. Dez, Toston, Gaffer, Sarge, and then me."
Hmerrin still has plenty of torches in his haversack, and plans to play the same game again, tossing lit ones into side passages as he passes by.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday February 25th, 2021 8:54:12 PM
Gaffer renews his Pass Without a Trace and casts Daylight once more to show the way.
"Let's be positive, maybe whatever is making that noise will be friendly. Maybe it killed all the ghouls for us."
He falls into line and moves forward with the party.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Dark and Dark - DM Dank Thursday February 25th, 2021 11:01:59 PM
Sarge is able to cure and remove all of the ill effects from the ghoul attack The group prayers and meditates and is ready to go and does so
Gaffer renews the Daylight and Pass Without a Trace spell on the group
Moving into the maze like corridors of the cavern, the group quickly notes the lack of the scratching and clicking that they had heard in the last two attempts. the corridors and passages are still. The light ahead spills forth to reveal the remains of the ghouls killed earlier, still lying in the passage
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34 d20+24=37 ; Friday February 26th, 2021 1:03:00 AM
Toston whispers over his spell, "Do you think the ghouls had any loot on them?"
As the party moves down the passage, Toston kneels down to check for any treasure on the fallen ghouls.
(Perception: 37)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+22=24 ; Friday February 26th, 2021 8:25:20 PM
"Is it right that I'm more worried by the lack of Ghouls we're hearing?"
He attempts to direct a thought towards the shhing sound in his head. "I'm sorry, are we being to loud?" and then keeps a close eye (Perception: 24) on their surroundings while Toston checks the corpses.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Sarge [AC 21; HP 96/96] (Kathy) Friday February 26th, 2021 10:48:13 PM
"They may have fallen back to another position," Sarge says of the ghouls. "They did show an ability to think tactically. I guess we'll find out."
Hmerrin moves forward with the group, again tossing lit torches into the open side passageways.
As Toston checks out the dead ghouls, he waits and watches.
"It'd be really helpful if they backed up so they could only come at us from one direction," he answers Sarge.
Once Toston is finished with his searching, Hmerrin urges the group to continue.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Sunday February 28th, 2021 1:39:15 PM
Desdichado keeps to point again, watching and wondering about any remaining ghouls.
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34 Sunday February 28th, 2021 10:08:29 PM
Toston says over the communal whisper, "I don't know if there are any consequences to the delays we've suffered thusly. Hopefully not."
Dark and Dark - DM Dank Monday March 1st, 2021 9:49:15 AM
Toston moves up and looks over the lifeless husks of the ghouls and is rewarded with with a discovery. Embedded in the skin in several places, each ghouls has some gemstones. The stones appear to be almost fused with the creature. The placement appears random on each body and the best speculation is that it happened somehow as they came through the gate. The value of the collection is 12,000gp
There are no signs of the remaining ghouls. They may have retreated further back towards the gate the party is searching for or perhaps they are deeper in the near maze of the side passages. Wherever they are currently, they appear to have no desire to confront the group
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+11=30 ; Monday March 1st, 2021 5:30:31 PM
"Onward and downward, I suppose," Hmerrin comments.
"I'll stay in back, just in case something creepy tries to sneak up on us. Toston, keep on it. Sarge, do I remember right that the second chamber is a cliff or pit or steep stair or something you can fall down for a long ways?"
Hmerrin follows the group, keeping an eye on the back. [Perception 30]
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Monday March 1st, 2021 6:03:23 PM
Dez keeps to the front and keeps moving forward, checking behind every once in a while to make sure everyone is keeping up.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday March 1st, 2021 7:55:49 PM
Gaffer holds a position in the middle of the group as they move forward. "Does it strike anyone as curious that only the ghouls had come this far? Are all the creatures following the same plan?"
Sarge [AC 21; HP 96/96] (Kathy) Tuesday March 2nd, 2021 12:09:05 AM
"Bugging me, too, Gaffer," Sarge says. "Maybe those gems somehow allowed somebody to control them? I dunno. Stay alert."
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34 d20+24=40 ; Tuesday March 2nd, 2021 2:11:25 AM
Toston cuts the gems out of the ghouls and then proceeds to move forward, sticking towards the front of the group.
He says to the others, "They literally had a small fortune embedded in their hides. We'll have to remember to search any other creatures we encounter thoroughly"
Perception: 40
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- d20+12=14 ; Tuesday March 2nd, 2021 12:49:41 PM
"Toston, do you mind if I take a look at one of those gems?" asks Desdichado. Taking a glance, they don't seem too much other than gems. "Anyone know more about outsiders, or the planes? Sarge may be on to something."
(Know. Religion: 14)
Another Chamber - DM Dank Tuesday March 2nd, 2021 8:16:37 PM
Toston collects the gemstones and the group moves forward with Des in the lead and Hmerrin the rear guard. Gaffer wonders aloud on why the ghouls are the only ones this far, Sarge affirms it has been bothering her as well On the subject, Des questions if the gemstones somehow might be a reason. All examinations and knowledge the group currently has provides no clues. The gemstones are non magical
The group leaves behind the twists and maze like branching passages and funnel into a single passage that varies from 10-15' wide. Sarge notes the passage has a down grade to it. Several hundred feet later, this connector narrows ahead to what looks to be a 5' wide cut passage. The final 25' of the corridor, before spilling into what must be a larger chamber. The Daylight spell makes certainty impossible, but it seems as if the chamber ahead is lit.
As you take in the information, your feet pick of a ground tremor more than your ears hear the deep base.
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Sarge [AC 21; HP 96/96] (Kathy) Tuesday March 2nd, 2021 11:15:43 PM
"I'm gonna guess 'trouble'," Sarge replies, drawing her warhammer.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday March 3rd, 2021 1:03:00 PM
"Sarge, I'm feeling a bit turned around. Based on that map that Haldrick gave you, do you know which of the 5 chambers this might be? And would dwarves leave a chamber lit if no one is around?"
Edging a bit toward the chamber, he adds, "I agree, I think we may have found trouble."
"The second chamber is supposed to have a minor quartz deposit and malachite. Probably reflects light. There's supposed to be a narrow, steep stairway that goes down to the lower section of chamber.
If you can fly, its probably a good idea to do so.
Nobody said nuthin about tremors, so easy does it."
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday March 3rd, 2021 7:55:29 PM
Gaffer briefly covers up the daylight for a brief moment to confirm the light from the cave beyond. He'll cast Detect Snares and Pits as they move forward, not seeing any harm in a little extra precaution. "Should one of us sneak ahead and take a look rather than us all marching in?"
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
Another Chamber - DM Dank Wednesday March 3rd, 2021 10:37:11 PM
A quick consult of the map shows the notes to mention the 3rd chamber to be the one with a ledge and descending stair. Gaffer covers the Daylight spell and the chamber ahead is indeed lit. A light of universal softness leads Sarge to conclude the source is phosphorescent and naturally occurring. The deep bass rumbles through again, prompting Gaffer to propose a scouting like mission to peek into the cavern. The druid casts Detects Pits and Snares
the cavern lies ahead and the group moves forward
Large quartz stalagmites rise from the ground and great stalactites hang high overhead in this immense cavern. Malachite veins run through the walls reflecting light everywhere from several small clumps of glowing mushrooms and lichen scattered about 2 huge Tri-pod creatures with a green mottled shell that looks to cover them completely are within, over 100' away. Their legs are like great oaks that trim to the point of a lance. One of the creatures squeels, a a sound like nails on a chalkboard, before lifting a leg and sending it into the wall with a great deep bass Boom The wall fragments and splinters like glass all about. A bright violet hose descends from the main undershell and starts to slurp up the fragments
The second creature seems to be 'sitting' the nearly 20' diameter shell rests upon the ground
Sarge [AC 21; HP 96/96] (Kathy) Wednesday March 3rd, 2021 10:45:35 PM
"Okay. Well. There's something you don't see every day." Sarge keeps her voice low, to avoid spooking the creatures. "Gaffer? Any chance you could ask 'em to go eat someplace else?"
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+24=37 ; d20+20=24 ; d20+6=15 ; d20+8=9 ; d20+8=21 ; Thursday March 4th, 2021 12:59:03 AM
Toston tries to identify what the creatures are. He also casts shield in case things go south.
He says to the rest of the group over the communal message, "I have enough 3rd level spells for up to 6 people. If Gaffer can't convince these creatures to move shall I enable us to fly around them? My flight spells would only last for 8 minutes but that would probably be enough time to navigate the next room, I just wouldn't have much spell power left for fireballs or lightning bolts."
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 8 min : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Thursday March 4th, 2021 1:07:21 PM
"I'll keep my feet on the ground...er, under the ground...if you don't mind, Toston," says Desdichado. "Although, I admit I don't like the thought of tangling with those pointy legs very much."
He very, very slowly moves forward, (to S:8) keeping to the edge of the wall and a wary eye on the creature in the middle of the chamber.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+17=22 ; Thursday March 4th, 2021 2:47:57 PM
Gaffer appraises the creatures from a distance, trying to recall if he has ever heard of such strange beings, and if they might be ones he could cloak the party from using Hide from Animals or otherwise speak with using Terran. (Nature: 22)
If he knows the spell will be of use, he says to the group, "They may be hostile if we communicate, but I can attempt to hide us instead, it might allow us to simply walk by if they aren't strong willed."
If the only option is to speak with them using Terran he will warily lead with "Hello there, sorry to walk into your territory, we mean no harm and would simply like to pass by?"
If he knows there is no way he can communicate with them, he simply shakes his head to the group. "They aren't any type of animal that I could speak with, I suggest we give them a wide berth."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Hide with Animals - 130 Minutes - Will Save DC 18 to Negate
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+10=16 ; Thursday March 4th, 2021 5:34:12 PM
"Let's save the flying spells," Hmerrin agrees. "We're gonna need fire and lightning, I'm sure."
The lad squeezes past everyone to enter the chamber and get a look.
-- Move through friendly squares to U8.
Knowledge Dungeoneering: 16 to id critters.
Just passing by....maybe - DM Dank d20+7=24 ; Thursday March 4th, 2021 9:32:40 PM
Toston and Gaffer have never heard of such creatures, so foreign do they appear and sound. However, if you look at them just so, they almost resemble a Shark-Eater Crab, minus a couple legs. Perhaps some foreign dimensions version and Tostons observations lead him to believe that these creatures are also undead There will be no speaking either way, to pass Toston could use most of his remaining resources to allow the group to fly and perhaps get over them or move faster than they could follow. Hmerrin wants to save Tostons spells for more offensive purposes and moves up to get a good look himself
Gaffer is pretty sure, the two creatures are some outer planar twisted version of Shark-Eater Crabs and Toston believes them to be undead on top of it
The nearest creature sends another mighty blow into the Malchite line wall BOOM
The further one sends a leg slowly stretching along the floor to its right and then pulls it back in again. Then the shell slowly cracks as it separates to allow a purple like oyster meat to spill out where a pseudo pod extends up with an empty eyestalk that sways back and forth.
Sarge [AC 21; HP 96/96] (Kathy) Friday March 5th, 2021 12:19:44 AM
"Well, we've got the Hide from Undead spell," Sarge says. "Trouble is, we can't leave these things laying around. My kin are gonna want to come back down here at some point."
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+18=35 ; Friday March 5th, 2021 3:55:46 AM
Toston moves up to T7 attempting to use the wall as cover for a stealthy approach (Stealth: 35)
He says to the group, "Well they're undead, that is for sure. Do we trust the hide spell and try to sneak past or do I drop a either a fire ball or fire off some scorching rays and we have ourselves an undead crab bake. Though if I'm to use the ray attack I'll need to get closer. "
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 79/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Friday March 5th, 2021 2:18:26 PM
"Oh, if they're undead, that changes things. Yeah, Toston, why don't you toss a fireball their way, and then we hack away at them."
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Friday March 5th, 2021 6:31:10 PM
Hmerrin pulls out his bow.
"Alright people, get up here and make with the undead crab flambe, before purple eye thing spots us."
[ooc - please attack after next DM post]
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday March 5th, 2021 7:52:38 PM
"I think they might just escape through the ground anyway, but if we focus the one out on the open, I'll summon a thornwall over the other to try and slow it down."
Gaffer prepares himself to cast Wall of Thorns to layer walls ontop of and around Creature 1. (AH19to26,AI19to26,AJ20to25,AK20to23 going 20 feet up, which should be twelve ten foot cubes.)
He will wait until Toston, or anyone else, has attacked first before casting his spell.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns - 130minutes
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 8d6+8=37 ; Saturday March 6th, 2021 2:07:36 AM
Toston drops a fireball on creature 2.
Creature 2 must make a DC 19 reflex save or take 37 damage. Success means only 18 damage
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 79/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Combat round 1 - DM Dank d20+10=20 ; d20+7=27 ; Sunday March 7th, 2021 6:17:17 PM
With the knowledge that these creatures are undead, all discussion of slipping past ends. So moving into positions, the group attacks
Toston sends a Fireball to the furthest creature and Gaffer casts a Wall of Thorns blocking the other in the alcove Wall of Thorns is 10x10x5 I interpreted the Wall to block the creature from spotting the group and kept it at 20'
The Crab thing hit with the fireball let out a shrill cry that hits your ears like an artic wind goes trough thin cloth. The Shell snaps back together and the creature stands to advance
The other shrieks as well, but what it is doing is hidden by the wall of thorns
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Monday March 8th, 2021 4:57:58 PM
Not being of much use in ranged combat, Desdichado holds steady until the creatures come near.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+18=24 ; d20+13=15 ; d20+8=13 ; d8+4=5 ; Monday March 8th, 2021 6:46:40 PM
"Still seems to be moving, Toston," Hmerrin observes drolly.
The fighter fires a salvo at the far undead crab thing. Arrows fly all over the place. Hmerrin growls something unprintable at himself.
-- Full Attack on #2, -2 penalty due to distance. Atk 1 hits ac24 for 5 hp damage. Atk 2 misses (ac 15) Atk 3 misses (ac 13)
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d3=1 ; Monday March 8th, 2021 7:42:39 PM
Gaffer starts casting Summon Nature's Ally at 3rd level to summon one small earth elemental to T12, groaning as he feels the weak energy in the spell. "Sometimes I underwhelm even myself."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns - 130minutes
Combat round 2 - DM Dank Monday March 8th, 2021 10:13:06 PM
Des holds waiting for the creature Hmerrin fires a volley. Arrows strike all about and the fighter notes that even his best shot skipped off Gaffer casts a summoning spell, a small Earth elemental appears
The crab thing moves forward and the other begins to appear from the Wall of Thorns
Sarge [AC 21; HP 96/96] (Kathy) Monday March 8th, 2021 10:40:37 PM
Sarge pushes forward [to T-8], and casts Bless to bolster her teammates.
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 8d6+8=30 ; Tuesday March 9th, 2021 12:50:53 AM
Toston drops another fireball on the first crab creature.
(30 fire damage; reflex DC 19 for half)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 77/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday March 9th, 2021 4:13:15 PM
Desdichado keeps waiting for the creatures to get closer. "This, uh, is not going too great so far," he mutters.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+21=33 ; d20+16=33 ; d20+11=12 ; d8+4=6 ; d8+4=8 ; Tuesday March 9th, 2021 7:13:45 PM
"Well, feel free to go charging in all aglow with noble righteousness," Hmerrin replies to Dez, while taking a better aim, and trying again.
Full Attack on Crab 2: Atk 1 hits ac 33 for 6 hp damage Atk 2 hits ac 33 for 8 hp damage Atk 3 misses - Nat 1
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Combat round 3 - DM Dank d20+10=27 ; Tuesday March 9th, 2021 10:08:37 PM
Sarge casts []/i] Bless[/i] Toston hurls another fireball Des holds waiting the the opponent to closeremarking at the effectiveness of the attacks thus far Hmerrin invites Des to charge if he's bored and fires another volley. A pair of arrows strike, but simply fall away without any penetration. DR
The tri-pod crab thing closes, each spiked leg drives into the solid rock floor several inches as it moves
The second tri pod creature emergs fully from the Wall of Thors
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+14=29 ; d20+14=31 ; d20+14=23 ; d20+14=22 ; 4d6+4=22 ; 4d6+4=21 ; 4d6+4=18 ; 4d6+4=24 ; Wednesday March 10th, 2021 4:16:54 AM
Toston takes a 5 foot step forward and hits the crab creature 2 with a scorching ray and quickened scorching ray.
29 vs Touch - 22 fire damage 31 vs Touch - 21 fire damage 23 vs Touch - 18 fire damage 22 vs Touch - 24 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 76/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch 4/6 3rd level spells left 5/7 2nd level spells left 2/3 metamagic rods left
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday March 10th, 2021 12:52:19 PM
Aglow in noble .? Now that DOES give me an idea! says Desdichado. He pulls out his morningstar, and calls upon aid from Domi as his weapon begins to glow with noble righteousness. He takes a 5-foot step forward (S9).
Active Effects ---------------------------- (Divine bond: +1 enhancement bonus; +2 Disruption - undead DC 14 Will save or be destroyed)
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Wednesday March 10th, 2021 6:39:17 PM
Hmerrin smirks. "Glad I could help."
He glances at his bow. "Wish this did. Maybe Sharpe could've done something, but I'm just breaking arrows."
Hmerrin stows his bow, and scoots around Dez while pulling out his axes.
-- Stow bow. Move to P9.
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+6=11 ; Wednesday March 10th, 2021 7:09:36 PM
As one of the creatures approaches, Gaffer calls for his Earth Elemental to move forward and attack it. At the same time he casts a second Wall of Thorns in the same makeup as the first, barring the path of Creature 1 and it's view of the party.
The small earth elemental moves forward 5 feet and attempts a slam attack on the much larger creature before it (to hit: 11) despite having no hope of damaging it.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns x2 - 130minutes Summon Nature's Ally - Small Earth Elemental - 12 rounds
Sarge [AC 21; HP 96/96] (Kathy) d20+11=25 ; 10d6=25 ; Wednesday March 10th, 2021 8:38:25 PM
Sarge moves to T-8.
Sarge casts Searing Light on creature #2. [Hit Touch AC 25. Damage is 25 if this thing really is undead; more if it is sensitive to light.]
Combat round 4 - DM Dank d20+21=36 ; d20+21=41 ; 2d6+12=21 ; 2d6+12=18 ; Thursday March 11th, 2021 12:05:59 AM
Toston steps froward and casts Scorching Ray hitting all four times Dez steps forward and draws his morningstar and calls forth some divine power to charge it Hmerrin stows the bow and moves while pulling his more formidble axes Gaffer calls for the elemental to attack and pins the other with another Wall of Thorns
The tri-pod crab thing closes, tilts baack to put all of its weight on the back leg. The front pair then lift and drive into the elemental and obliterates it
The second tri pod creature is hidden in the Wall of Thorns
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+15=28 ; d20+15=21 ; 4d6+4=21 ; 4d6+4=22 ; d20+15=17 ; 4d6+4=20 ; d20+15=17 ; 4d6+4=16 ; Thursday March 11th, 2021 1:21:05 AM
Toston takes a 5 foot step to U8 and unloads another scorching ray at the undead crab thing. If it is still moving after the first scorching ray he'll hit it with another hasting one, otherwise if he kills it after the first he holds his fire.
(28 vs Touch; 21 fire damage) (21 vs Touch; 22 fire damage)
if needed: (17 vs Touch, 20 fire damage if that hits) (17 vs Touch, 16 fire damage if that hits)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 75/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. 4/6 3rd level spells left 3 or 4/7 2nd level spells left (will update after I know what happened) 1 or 2/3 metamagic rods left (will update after I know what happened)
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- d20+21=24 ; d8+6=7 ; Thursday March 11th, 2021 6:19:24 PM
Desdichado strides up to Crab 2 (move to S13), and attempts to destroy it with the morningstar.
----- 24 vs AC; if hit: 7 damage, 14DC will save or destroyed
Active Effects ---------------------------- (Divine bond (+3 points):1 enhancement bonus; Disruption - undead DC 14 Will save or be destroyed) Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+18=19 ; Thursday March 11th, 2021 6:45:25 PM
"Oh, that was not at all discouraging," Hmerrin remarks as the earth elemental is obliterated.
Like Dez, he moves in to attack. He's a tad more careful about it, bluffing his way forward with a shoulder shimmy and a quick step in an attempt to throw off the gargantuan crab's reach.
So concerned is he with his little dance, the fighter nearly forgets to swing his weapon upon reaching the creature. -- Move to P13. Fighting Defensively. Also Mobility Feat gives AC 38 vs AoO Power Attack And a Nat 1 - miss
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday March 11th, 2021 9:47:31 PM
Gaffer waits at the back as his allies unleash a successful barrage against the crab before them, and keeps an eye on his wall of Thorns, waiting for the other to emerge.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns x2 - 130minutes
Sarge [AC 21; HP 96/96] (Kathy) Thursday March 11th, 2021 9:51:18 PM
Sarge tries again.
With a roar of effort, she yet again pushes toward T-8. Of course, now, she can only get to T-7, but she has every hope that someday she will make it.
She once again attempts to cast Searing Light. If she made it to T-7 this time, she should have line of effect to creature #2. She would like to use her rolls from yesterday, and hit Touch AC 25 for 25 damage if this thing really is undead.
[OOC: If those actions are not possible, I'd really appreciate something along the lines of "Sarge can't do X because Y." Otherwise it just feels like I'm being ignored.]
Combat round 5 - DM Dank Thursday March 11th, 2021 11:31:34 PM
Toston hurls another Scorching Ray and kills the tri pod crab thing Des and Hmerrin move forward and take up positions just in front of Totston Sarge moves up
The Crab undead thing breaks through the Wall of Thorns and looks to home in on the group
DM Shifted Hmerrin and Des to positions towards the next obvious foe
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 8d6+8=38 ; Friday March 12th, 2021 1:59:51 AM
Toston moves to W9 and drops a fire ball on the remaining crab.
(38 fire damage; DC 19 reflex save for half)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 74/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. 3/6 3rd level spells left 4/7 2nd level spells left (will update after I know what happened) 2/3 metamagic rods left (will update after I know what happened)
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Friday March 12th, 2021 3:35:40 PM
Desdichado moves to Z:16. (I think he can make it there with 40 ft. of movement.)
Combat round 5 - DM Dank Friday March 12th, 2021 5:44:58 PM
Kathy I am so sorry, I have no idea how I missed your actions. Ill get things corrected. Again very sorry
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Sunday March 14th, 2021 10:48:57 AM
Hmerrin blinks as Dez moves forward.
"Hold on. Nobody gets to be stupid without me."
The young fighter moves up as well.
-- Move to V18.
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Combat round 6 - DM Dank d20+10=12 ; d20+21=28 ; 2d6+12=20 ; d6=5 ; Sunday March 14th, 2021 7:48:57 PM
Sarge casts Searing Light and hits the crab emerging from the Wall of Thorns. She moves forward to keep closer to her companions in case they need her healing spells Toston moves up and alights the creature with a Fireball Dez moves up Not to be left behind, Hmerrin moves up as well
The Crab undead thing closes on Dez and lances the paladin from 15' away with a great spiked leg. The tip punctures his armor and draws blood, raw negative energy sappin the very life force of the Domi paladin and blood pours from the wound Dez Hit AC 28 Dmg 20 + 5 Negative Energy + Bleeding
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+15=16 ; d20+15=20 ; 4d6+4=12 ; d20+15=28 ; 4d6+4=22 ; d20+15=18 ; 4d6+4=15 ; Sunday March 14th, 2021 10:02:21 PM
Toston moves up to W 15 and then hits this giant undead crab thing with a double scorching ray combo courtesy of the quicken metamagic rod.
(OOC: Move 30 feet - move; cast scorching ray - standard; quicken scorching ray - swift)
(16 vs Touch = miss nat 1 :( ) (20 vs Touch; 12 fire damage if that hits) (28 vs Touch; 22 fire damage) (18 vs Touch; 15 fire damage if that hits)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 74/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. 3/6 3rd level spells left 2/7 2nd level spells left 1/3 metamagic rods left
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+22=40 ; Sunday March 14th, 2021 10:24:49 PM
Gaffer moves up to T8 and takes in the fight. It seems like the others have everything under control and he instead turns to look behind him, aware that there was a voice, or something, they left back in the other cavern. (Perception: 40)
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns x2 - 130minutes
Desdichado(Ryan) [HP: 50/144; AC:26/12/26 - CMD 26] DR:3/- d20+21=28 ; d8+6=9 ; Monday March 15th, 2021 2:03:14 PM
"Oof, this hurts," cries Desdichado as the creature attacks. Undaunted, he moves forward (to AA:18) and attacks.
Active Effects ---------------------------- (Divine bond (+3 points):1 enhancement bonus; Disruption - undead DC 14 Will save or be destroyed) Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
28 vs AC; 9 damage, 14DC will save or destroyed
Sarge [AC 21; HP 96/96] (Kathy) Monday March 15th, 2021 3:37:27 PM
Seeing Dez in some distress, Sarge double-moves (to Z-15) and gets ready to heal him.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+22=41 ; d20+26=28 ; d8+21=25 ; d8+21=29 ; d8+21=24 ; Monday March 15th, 2021 5:41:40 PM
Hmerrin also moves in, splitting away from Dez.
Cutting inside, the fighter swings his battleaxe with as much force as he can muster.
--- Move to Z22 (AC vs AoO 38) Power Attack Hit AC 41 CRIT. Threat hits AC28 for 78 hp damage.
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. Note - Critical Focus Feat added +4 to crit threat roll.
Combat round 7 - DM Dank d20+21=38 ; d6+12=18 ; d6=6 ; d20+9=14 ; 4d8=14 ; Monday March 15th, 2021 10:20:10 PM
Toston casts another set of Scorching Rays, three of which blast into the creature Gaffer moves up and belieiving his companions have things in hand, watches the party's back Des moves forward, provoking an attack from the creature. A spiked leg lances out, hitting hard again AoO Hit AC 38 Dmg 18+6 negative energy Dez strikes the creature, spilling black ichor, but the creature is not instantly destroyed Sarge closes further to be in position to heal Dez Hmerrin moves in weaving as he goes and makes a strike. The axe cuts deep and kills the creature
Dez is not out of danger however, as now the pair of wounds gush blood Dez Bleeding damage 14
Down the passage, Gaffer stare beyond the light of his Daylight spell and into the darkness. Was that a scratch? A scrape of stone just beyond the Daylight? No a noise from further. Or perhaps the weight of tons of stone about him, separating him from the sky by nearly a mile. A shake of the head, he clears and settles his mind. No, there is nothing back there
Crab1 AC Dmg Dead
Crab2 AC Dmg Dead
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+24=33 ; Tuesday March 16th, 2021 12:10:08 AM
Toston says, "Hey Sarge, I think Dez needs some help over here." Toston says aware that healing is one of the areas where the multi-talented gnome is woefully inadequate.
"Hey Gaffer you see anything out there?" The dragon disciple asks.
Perception: 33
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 73/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. 3/6 3rd level spells left 2/7 2nd level spells left 1/3 metamagic rods left
Desdichado(Ryan) [HP: 59/144; AC:26/12/26 - CMD 26] DR:3/- 6d6=21 ; d20+14=33 ; Tuesday March 16th, 2021 12:53:28 PM
"I think...I think I'll be okay," groans Desdichado as the wounds continue to bleed. Seeing there's no immediate threat from enemies, he takes the opportunity to heal himself a bit (LoH:21). He also takes a bit of cloth to staunch the wound (Heal: 33).
(OOC: Not sure if Lay on Hands on it's own can heal, since it's not technically a spell, so also did heal check.)
Sarge [AC 21; HP 96/96] (Kathy) d6=4 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; Tuesday March 16th, 2021 3:53:53 PM
Seeing that Toston is also a bit dinged up, Sarge begins by channeling positive energy.
Everybody heals 25
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+11=19 ; Tuesday March 16th, 2021 5:43:57 PM
Hmerrin tries to keep an eye on both entrances to this cavern, as he waits for Sarge and Dez to heal folks up.
[Perception 19]
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday March 16th, 2021 8:15:46 PM
Gaffer wipes the sweat from his brow "I think it's nothing, just not used to this much... Darkness." He smiles at the rest of the group, "Des, is that wound patched up? Shall we keep moving?"
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
beyond the chamber - DM Dank Tuesday March 16th, 2021 11:17:19 PM
Toston calls for Sarge to come over and help Dez as he sees what Gaffer might be on about Dez heals himself, which does stop the bleeding Sarge channels the power of Domi and heal everyone 25HP all PC's Hmerrin keeps a wary eye out Gaffer assure his friends nothing is out there, but so much rock.. He is no dwarf
The battle concluded and wounds patched, the group continues with the Daylight spell of Gaffer leading the way. The passage narrows once again and the cut of the dwarf picks and spades is evident upon the wall as the group continues. The map indicates that the chamber ahead to be one with a relatively narrow ledge to traverse to a steep stair unto the next level. Somewhere ahead in the darkness Toston believes he can make out the sound of a waterfall
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=35 ; Wednesday March 17th, 2021 2:07:45 AM
Toston says, "I think I hear a waterfall somewhere up ahead. We should probably be careful as we approach so that we don't fall in accidentally if there is water as there might be water monsters."
Perception: 35
The gnome continues to keep a sharp eye out.
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch 3/6 3rd level spells left 2/7 2nd level spells left 5/7 1st level spells left 1/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) d8=4 ; d8=3 ; d8=2 ; d8=2 ; Wednesday March 17th, 2021 4:03:04 PM
Dez is still pretty injured, so Sarge casts Cure Critical Wounds.
Dez heals 21.
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday March 17th, 2021 5:53:40 PM
"Thanks, Sarge", says Desidchado gratefully, "feel like I'm good shape to keep going now. Onwards and downwards!"
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+11=14 ; Wednesday March 17th, 2021 6:52:13 PM
Hmerrin positions himself in the rear again, and drops another torch 60' into this new passageway.
As Toston leads to this new chamber, he tries to keep an eye out behind them.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday March 17th, 2021 9:14:21 PM
Gaffer slows his pace down, watching his footing, he focus his detect snares and pits ahead of the group and warns everyone if anything shows up.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
beyond the chamber - DM Dank Thursday March 18th, 2021 10:00:24 AM
Toston informs the group he hears some water ahead, likely a waterfall and urges some caution Sarge heals Dez [b]21[/i] Dez declares himself ready Hmerrin takes up the rear and drops a torch into the passage as they exit Gaffer moves forward with the group
Toston takes the lead and can see a bit further than the Daylight and leads the group on. The passage here is natural and large, more like an elongated cavern than a passage. Stalactites cover the roof 30-45' above and the natural floor has several collections of Stalagmites as well. Toston can hear the sound of a waterfall, but it is not getting louder by much. Ahead the cavern floor falls away into the black and the path that skirts it narrows to 10'
Toston is 80' away from the narrowing ledge and chasm that forms to the right
Sarge [AC 21; HP 96/96] (Kathy) d20+6=19 ; Thursday March 18th, 2021 1:10:51 PM
Sarge walks at the rear of the group, her inevitable clanking making stealth impossible. She has the benefit of darkvision, so she tries to keep an eye out for the unexpected. [Perception 19]
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Thursday March 18th, 2021 2:43:55 PM
Desdichado keeps moving forward with the group, staying as far from the ledge and chasm as possible.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+11=27 ; Thursday March 18th, 2021 6:47:31 PM
Hmerrin waves Sarge forward, and resumes his role as rear guard. "If something's behind us, its gonna be much easier for you to heal me than the other way around," he points out.
He moves forward with the rest, looking around for any signs of movement. [Perception 27]
"That waterfall is gonna muffle other sounds," he notes. "Not to mention make things slippery."
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday March 18th, 2021 9:11:37 PM
"Should I cover my light in case we alert anything? Or is the terrain too treacherous?" Gaffer asks the party in general
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
First step is a doosie - DM Dank Thursday March 18th, 2021 10:41:54 PM
Sarge fades to the back, but Hmerrin keeps the cleric in front of him. Gaffer asks about the Daylight spell, From what Sarge and Toston can see, without the Daylight spell It would be completely black. Uneven and possibly slick ground is not something you want to try blind
At the rear, Hmerrin thinks he hears the chirp of what sounds like a very big cricket
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Friday March 19th, 2021 3:25:50 AM
(OOC: sorry everyone; I got caught on an after hours phone call for work that messed up my entire schedule)
Toston says, "I only have 3 3rd level spells left. I could make 3 of us fly for 8 minutes in case it might help to avoid the ledge, but what would the rest of us do?"
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch 3/6 3rd level spells left 2/7 2nd level spells left 5/7 1st level spells left 1/3 metamagic rods left Passive Effect: Blindsense 30 ft
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Friday March 19th, 2021 6:20:20 PM
"I think slowly but steadily, with everyone keeping in line seems like the best option," opines Desdichado. "Maybe just stay as close to the wall as possible and let's not be in a hurry."
Sarge [AC 21; HP 96/96] (Kathy) Friday March 19th, 2021 10:31:30 PM
"We could rope ourselves together," Sarge suggests.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Saturday March 20th, 2021 11:51:42 AM
"I took some of the pitons and rope Haldrick brought down," Hmerrin offers. "Once we get down to that narrower part, we can put some in for hand holds or even tie off onto."
The young man looks around, trying to figure out what direction that sound came from. "Not sure about tying off. There's something kind of large nearby, and we may need to do some moving about shortly.
"So, my vote is Gaffer keep the lights on, we move forward steadily and against the wall as Dez suggests, and one we reach that 10' wide section, use the pitons. Of course, if the ground starts getting slippery or whatever, we change plans."
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Sunday March 21st, 2021 1:58:00 PM
"I have a few wall sold left, if needs be I can always widen the path."
Gaffer moves to the middle of the group to make sure the light covers everyone's steps and keeps on hand on the wall as he moves forward.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+15=25 ; d20+24=32 ; Monday March 22nd, 2021 12:26:04 AM
Toston says, "I wear a ring of feather fall so if I fall I should be able to cast fly and get to wherever I need to go so don't worry about me."
(Perception: 32) (Acrobatics: 25)
On the Ceiling Round 1 - DM Dank Monday March 22nd, 2021 10:20:53 PM
With the gaping chasm on one side several suggestions are brought up. Stealth, roping up, some could fly, Wall spells some how... Hmerrin selects, Dez's move stealthily and at he narrow section, rope up with some piton hand holds. Gaffer's Daylight illuminates the area 60' all around him, so seeing where you are going is pretty simple.
As you enter the chamber, the sound of the waterfall is still ahead and quite distant. There is no moisture or wetness upon the ledge. The ceiling is covered in stalactites and Gaffer spies movement
Climbing through the stalactites towards party are spider things. 5 spider-like creatures skitter along the ceiling towards the party. They have 12-18 legs and large bulbous translucent bodies the size of a fully grown human.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 8d6+8=35 ; Tuesday March 23rd, 2021 1:54:18 AM
Toston casts a fireball in the center of where Y25, Y26, Z25 and Z26 meet.
The fireball will hit: V25 and 26, W23-28, X23 - 28, Y22 - 29, Z 22-29, AA 23 - 28, AB 23 - 28 and AC25 and 26
Every spider creature in the area needs to make a DC 19 Reflex save or take 35 fire damage. Success means only 17 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch 2/6 3rd level spells left 2/7 2nd level spells left 5/7 1st level spells left 1/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) Tuesday March 23rd, 2021 12:56:04 PM
"Well, that's horrifying." Sarge draws her hammer, but takes no further actions at the moment.
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday March 23rd, 2021 1:58:03 PM
Struggling along the narrow cliff, the normally longanimous paladin let's out an oath unsuitable to be written upon seeing the spider-like creatures coming towards them.
"Toston, let's keep moving another 15 or so feet along the wall if possible," he suggests, "that will give us a little more room for footing if we need to fight these things."
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=24 ; d8+4=10 ; d8+4=7 ; Tuesday March 23rd, 2021 6:09:32 PM
Hmerrin unlimbers his bow, and fires an arrow.
"I'm gonna buy you a bow when we get back," he teases Dez.
--- Atk Spiderthing 3. Hit ac 24 for 10 hp damage.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday March 23rd, 2021 8:45:41 PM
(Not entirely sure if this is possible but...)
Gaffer stretches out a hand and casts Spike Stones causing the rocky ceiling to rapidly become.an array of jagged spikes for the somehow-worse-than-spiders to crawl across. (Forming a square over AI15,AI30,X15,X30 which should be 12 20ft squares)
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - DC21
On the Ceiling Round 2 - DM Dank d20+16=35 ; d20+16=19 ; d20+16=36 ; d20+16=35 ; d20+16=36 ; d8=4 ; d8=6 ; d8=5 ; d8=3 ; d8=5 ; d20+16=19 ; d20+16=27 ; d20+16=22 ; d20+16=29 ; d20+16=34 ; d8=5 ; d8=5 ; d8=3 ; d8=8 ; d8=2 ; d8=7 ; d8=3 ; d8=8 ; d8=1 ; d8=8 ; d20+18=20 ; d20+18=30 ; Tuesday March 23rd, 2021 10:35:04 PM
Toston casts Fireball, enveloping all of the creatures Sarge draws her hammer Des urges teh group to move to a wider section just ahead Hmerrin pulls his bow and fires, striking on of the spider things Gaffer turns a larg area of the ceiling into stone weapons
The spiders flinch slightly at the fireball and then move forward, now that they are closer their true Large size is apparent They move closer and 2 of them shoot a kind of filament from its body. Like a Cave fisher might, at Toston Toston Hit Touch AC 20 - Miss Toston Hit Touch AC 30 - As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Spider 1 AC 22 Dmg 30 Spider 2 AC 22 Dmg 39 Spider 3 AC 22 Dmg 37 Spider 4 AC 22 Dmg 34 Spider 5 AC 22 Dmg 29
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 d20+14=34 ; Wednesday March 24th, 2021 1:51:34 AM
Toston uses his last charge of the metamagic rod to cast grease on himself.
He then attempts to escape the filament. (34 vs 27 = success)
He moves up to AN22
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 800 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple 2/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) 13d6=61 ; Wednesday March 24th, 2021 8:14:20 AM
Seeing Toston is dealing with the filament succesfully, Gaffer takes responsibility for killing the spiders with fire this round. Casting Flame Strike centered on AC25, with a 10 foot radius that should catch Spiders 2,3 and 5.
Flame Strike - 31 fire, 30 divine fire damage - Reflex DC 21 for Half
He then quick darts over to AM21.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday March 24th, 2021 1:13:34 PM
"Are you going to include some lessons as well?" quips back Desdichado as he takes out a crossbow and loads a bolt, "because I've carried this thing around for a long time and don't think I've ever hit anything with it".
Sarge [AC 21; HP 96/96] (Kathy) 10d6=25 ; Wednesday March 24th, 2021 4:36:35 PM
Sarge thinks Gaffer's Flame Strike is a pretty good idea, so she casts one of her own, in the same spot.
Spiders 2, 3, and 5 take 25 damage (half fire and half divine), DC 21 Reflex save for half.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=38 ; d20+15=27 ; d20+10=14 ; d8+4=6 ; d8+4=5 ; Wednesday March 24th, 2021 7:03:55 PM
"Well, I can do that," Hmerrin answers Dez while letting loose another volley. "But it's more about keeping your hands busy while your friends set fire to everything."
--- Atk Spiderthing 3. Atk1 hits ac 38 for 6 hp damage Atk2 hits ac 27 for 5 hp damage Atk 3 misses (ac 14)
On the Ceiling Round 3 - DM Dank d20+16=26 ; d20+16=33 ; d8=8 ; d8=7 ; d8=5 ; d8=3 ; d8=1 ; d20+18=33 ; d20+18=35 ; d20+18=36 ; d20+18=21 ; Wednesday March 24th, 2021 11:14:59 PM
Toston casts Grease and slips from the webbing snare Gaffer casts [Flame Strike[/i], engulfing 3 of them Des pulls a crossbow and takes aim Sarge also casts [Flame Strike[/i] on the same group Hmerrin takes several shots and hits twice
The spiders continue to close and send out filaments Spider 1 at Gaffer Hit Touch AC 33 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check. Spider 2 at Des Hit Touch AC 35 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check. Spider 3 at Toston Hit Touch AC 36 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check. Spider 5 at Toston Hit Touch AC 21 Miss
Spider 1 AC 22 Dmg 30 Spider 2 AC 22 Dmg 95 Spider 3 AC 22 Dmg 90 Spider 4 AC 22 Dmg 43 Spider 5 AC 22 Dmg 71
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 d20+14=19 ; Thursday March 25th, 2021 6:05:04 AM
(OOC: Is escaping the web a full round action? I wanted to move to AN 22 last round)
Toston attempts to escape the filament again but fails this time (19 vs Escape Artist)
(OOC2: Can I use my move action to retieve my 6 inch piton from my haversack? If yes I do that)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 799 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple 2/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday March 25th, 2021 10:23:15 AM
"This can't be good" he moans seeing the filament attaching on to him.
Assuming the filament is still connected to the spiders Gaffer quickly casts Wall of Stone to create a five foot high barrier from AJ15-AJ27 so that the party can brace against it.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Whatever response the paladin may have had is lost as he's wrapped in the filament. He struggles to break free, but to no avail.
Sarge [AC 21; HP 96/96] (Kathy) Thursday March 25th, 2021 6:11:15 PM
Sarge edges to AK-18 and casts Freedom of Movement on Toston.
"Anybody else got one of those?" she asks. "They're gonna come in handy, I imagine."
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Thursday March 25th, 2021 7:14:17 PM
Hmerrin utters something unprintable, his banter disrupted by the capture of most of his friends.
He drops his bow, pulls out a torch, and lights it.
"Hope this works".
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 Friday March 26th, 2021 8:38:59 AM
Time slows down for Toston. He has a bad feeling about that filament.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday March 26th, 2021 1:50:35 PM
Gaffer looks at the expanse of darkness Infront of him and wonders if turning into something with flight wouldn't have been a better idea, but already committed to his actions, he hopes for the best.
On the Ceiling Round 4 - DM Dank d20+22=34 ; d20+22=38 ; d8=2 ; d20+18=32 ; d20+18=34 ; Friday March 26th, 2021 5:57:23 PM
Escaping a Filament is a Standard Action. Toston cast Grease and then escaped and so could not also move
Toston is unable to slip away this time, and retrieves a piton from his Haversack Gaffer has seen this trick from some spiders and realizes the next step, He casts Wall of Stone along the ledge to assist in resisting the 'reel' that is sure to come Des is unable to break free of the Filament and reloads his Crossbow Standard Action to break free so i added what seemed logical Sarge moves up to Toston and casts Freedom of Movement on Toston Hmerrin drops his bow and lights up a torch
Three of the spiders attempt to reel in thier prizes. Spider 1 Gaffer CMB 34 vs 29+4 CMD DM rule wall provides +4 circumstance bonus Spider 2 Des CMB 38 vs 26+4 CMD Spider 3 Toston auto fails with Freedom of Movement on Toston
Gaffer and Dez are wrentched from thier feet and slam into the upper section of the wall. Each try valiantly to anchor themselves, but the pull of the creatures is beyond them and soon enough they sail in space The Filament on Toston simply tears free from the gnome The other 2 attempt to take more prizes Spider 4 sends a filament at Toston Hit touch AC 32 Toston auto free with Freedom of Movement Spider 5 sends one at Sarge Hit AC touch 34 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you
all saved vs Spike Stones Spider 1 AC 22 Dmg 30 caught Gaffer Spider 2 AC 22 Dmg 95 caught Des Spider 3 AC 22 Dmg 90 caught Toston Spider 4 AC 22 Dmg 45 caught Toston Spider 5 AC 22 Dmg 71 caught Sarge
Sarge [AC 21; HP 96/96] (Kathy) d20+8=24 ; Friday March 26th, 2021 10:21:32 PM
Sarge uses her Might of the Gods domain ability to temporarily raise her strength to 26, then tries to escape the filament, and succeeds! [Strength check 24 on the nose.]
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=30 ; d8+4=11 ; Saturday March 27th, 2021 11:47:21 AM
Too late.
Hmerrin curses again.
Dropping his torch, he picks up his bow, and fires an arrow at Dez's capturer.
"Anybody got any idea how to keep Dez from falling?" he asks, figuring Gaffer will just turn into something.
-- Drop Torch. Pick up bow. Atk Spiderthing 2 hit ac30 for 11 hp.
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Saturday March 27th, 2021 12:10:59 PM
Desdichado flies through the air towards the spider.
(OOC: I assume he cannot take any actions? I'm not sure what he'd do, even if he could?)
Des is not restricted beyond the creature is pulling you in, so you cannot move anywhere, but your hands are free, your pack is accessible you could ready to attack once you get there
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 Saturday March 27th, 2021 4:27:25 PM
(OOC: I used my the last charge of my metamagic rod meaning the casting of grease was a swift action; giving me a move action left)
Correcting your position and retconing Sarge to have gone before you. so the Freedom of Movement spell is still in affect
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Sunday March 28th, 2021 5:14:59 PM
Finding himself dangling over the cavern below, Gaffer will immedietely Wildshape himself into a Huge Air Elemental granting himself flight and if possible, flying directly downwards to get away from the spider.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Sunday March 28th, 2021 8:23:45 PM
Given guidance from above, Desdichado stows his crossbow and pulls out his axe as he closes in on the spider.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 d20+27=35 ; Sunday March 28th, 2021 10:41:26 PM
Toston says, "I'll see to Des. I'm going to be out of third level spells after this, so everyone else should try to avoid getting hit with the filaments. I have a ring of feather falling but if I use the first fly spell on someone else I'll never reach Des."
Toston casts flight on himself and launches 60 feet at the Paladin. (Fly: 35)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 80 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses 1/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
On the Ceiling Round 5 - DM Dank d8=3 ; d8=3 ; d8=6 ; d8=2 ; d8=3 ; d8=2 ; d20+18=33 ; d8+6=10 ; d20+18=26 ; d8+6=7 ; Monday March 29th, 2021 8:02:11 PM
Sarge uses her Might of the Gods domain ability and breaks free of the filament. Hmerrin drops the torch and picks up his bow, sending off a shot, hitting. "Anybody got any idea how to keep Dez from falling?" he asks Des stows his corssbow and pulls out his axe, readying to strike the foul thing that has him ensnared Toston casts Fly and launches himself out to get Des Gaffer shifts to Huge Air Elemental the increase in size, strength and agility make it easy for him to pull away from the creature. However as he does so, his staff merges with his body and with it, the Daylight spell Gaffer can try to wrench the creature from the ceiling with a successful CMB vs the Spider CMD of 30 From where Gaffer is now, 60' below the the ledge, he can see the bottom of the cavern, a further 40' away
Fortunately Toston is right with the paladin and the Light from his metemagic rod allows the holy warrior to see his target as he is drwan in Hmerrin is lit in torchlight himself and can see the orb of light where Toston and Des are
Spider 2 Des reels in Des and strikes with a dripping claw-leg Des Hit AC 33 Dmg 10 + poison Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con Spider 3 and 5 skitter across the celing about the stalactites to geta better angle on Hmerrin and Sarge Spider 4 also attacks Des, looking to steal the meal from the other Des Hit AC 33 Dmg 7 + poison Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con
Des make your readied attack upon arrival Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you
all saved vs Spike Stones Spider 1 AC 22 Dmg 30 caught Gaffer Spider 2 AC 22 Dmg 106 caught Des Spider 3 AC 22 Dmg 96 Spider 4 AC 22 Dmg 45 Spider 5 AC 22 Dmg 84
Des Poison counter =
As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Desdichado(Ryan) [HP: 88/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=30 ; d12+9=16 ; d20+18=30 ; d20+18=37 ; Monday March 29th, 2021 8:27:43 PM
Desdichado strikes at the creature as he comes near, as the creatures respond with their poisonous claws. Fort. save: 30 Fort. save: 37 (Not sure if any poison damage with a successful save?)
Readied attack vs Spider 2: 30 vs AC; 16 damage
Sarge [AC 21; HP 96/96] (Kathy) d20+6=20 ; Monday March 29th, 2021 11:27:38 PM
Not knowing what else to do, Sarge pulls her Rope of Climbing out of her backpack and begins scanning the ceiling for a likely place to attach it. [Perception 20]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 d20+6=11 ; Tuesday March 30th, 2021 12:58:13 AM
Toston casts flight on Des and then peels off to be within 45 feet of the spider things to set himself up for an enervation next round.
(Know Religion: 11 - are the spider things undead?)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=29 ; d8+4=11 ; Tuesday March 30th, 2021 6:58:36 PM
Toston veers off and Gaffer's Daylight spell is out. Hmerrin can't see a thing.
The fighter waits for a target to present itself.
----- Ready action. If a spider appears, shoot it. Hit ac 29 for 11 hp
Gaffer (Courtney HP: 113/113 AC:32(25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday March 30th, 2021 8:38:51 PM
Following the pull of the web, Gaffer will fly towards the spider trying to pull him in, while using the Air Elementals whirlwind ability to become a viscious cyclone of wind, hoping to pull the spider from the wall this way.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac - Whirlwind DC 22
On the Ceiling Round 6 - DM Dank d20+16=28 ; d8=4 ; d8=5 ; d20+18=29 ; d20+18=23 ; d20+18=20 ; d20+18=21 ; d20+18=37 ; d20+18=28 ; d20+18=23 ; d20+18=28 ; d8+6=11 ; d8+6=9 ; d8+6=14 ; d20+18=36 ; d20+18=23 ; d20+18=33 ; d20+18=25 ; d8+6=12 ; d20+18=38 ; Tuesday March 30th, 2021 10:50:04 PM
Des strikes and kills the spider BEFORE it is able to attack. Des, you are not poisoned and you were not damaged Toston casts Fly on Des, and the paladin only drops a couple feet bfore 'catching' himself. you can remain right where you are and be within 45' of all of them Sarge takes out her Rope of Climbing and quickly locates a location to secure and does so Hmerrin looks for a target and in teh light of Toston's Metamagic rod he spies one and fires. Hitting #3 Gaffer closes on the spider and transforms into a whirlwind as he does so. The winds buffet the thing, but does not disloged it hold upon the ceiling
Toston has a moment and a pretty good view of the monstrosities about the ceiling, he concludes that these creatures are also undead.
Spider 1 attacks Gaffer Gaffer Hit AC 29/23/20/21 all miss Spider 3 attacks Des Des HIt AC 37/28/23/28 Dmg 11/9/14 + poison x3 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con Spider 4 attacks Toston Toston Hit AC 36/23/33/25 Dmg 12 + poison x1 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con Spider 5 shoots a filament at Sarge Sarge Hit Touch AC 38 - As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you Gaffer is in the same space as Spider 1
all saved vs Spike Stones Spider 1 AC 22 Dmg 30 Spider 2 AC 22 DEAD Spider 3 AC 22 Dmg 107 Spider 4 AC 22 Dmg 45 Spider 5 AC 22 Dmg 93
Des Poison counter = roll/roll/roll Toston Poison Counter = roll
As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+11=28 ; d20+16=22 ; Wednesday March 31st, 2021 4:44:21 AM
(Fort save : 28)
Toston is not poisoned and he defensively cast shield (22 vs 17 to not lose spell; success) ' He then moves to AF21
Active Effects: Mage Armor - 8 hours : +4 AC; immunity magic missile Shield - 80 rounds - +4 shield bonus to AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) d20+15=22 ; d8=7 ; Wednesday March 31st, 2021 12:04:21 PM
Sarge grabs the Rope of Climbing in one hand and her warhammer in the other. She does not plan to resist when the spider tries to reel her in; her plan is to whack the thing with the hammer when she gets there.
Sarge readies an action to hit the spider with the warhammer when she gets in melee range. If her ready goes off, she hits AC 22 for 11 damage.
Desdichado feels himself falling as he ends the existence of Spider-creature #2, and then is surprised to be suddenly floating in midair. "Whoa, thanks, Toston," he says, "That would have been one doozy of a last step. "And thanks for the tip about these being undead, too."
Feeling a bit disoriented at staying in midair, he weighs his options. Being naturally ungraceful, and used to wearing heavy armor, he's a bit unsure of how well he can fly. He quickly thinks that channeling energy might be his most effective option for the moment.
(Channel energy vs. undead: Spider 1, Spider 3, Spider 4 - 21 damage; Will vs DC20 for 10 damage)
Active Effects ---------------------------- Fly Lay on Hands: 13/16 remaining
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday March 31st, 2021 5:05:26 PM
[Sorry, I forgot to remove the armour part of my AC, which makes my AC stay the same, so one of those attacks should have hit.]
If still able to fly freely Gaffer will move between spiders 1, 3 and 4 to see if he can pull any of them into the whirlwind, making sure to avoid Des and Toston in the middle.
If he fails again at pulling any spiders from the wall he will revert to the none-whirlwind air elemental form. If he succeeds in pulling any free then he will move 15 feet below the ceiling and eject them.
--- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac - Whirlwind DC 22
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=35 ; d20+20=28 ; d20+15=19 ; d20+10=18 ; d8+4=9 ; Wednesday March 31st, 2021 7:10:42 PM
Hmerrin tries tracking spider things by the glow of Toston's rod.
Spotting one he fires another volley.
------ Atk Spiderthing 3 Atk 1 hits ac 35 for 9 hp Atk 2 misses (ac19) Atk 3 misses (ac 18)
On the Ceiling Round 7 - DM Dank d20+5=9 ; d20+5=21 ; d20+5=20 ; d100=46 ; d20+18=38 ; d20+18=38 ; d20+18=26 ; d20+18=29 ; d20+18=30 ; d8+6=8 ; d8+6=8 ; d8+6=13 ; d8+6=7 ; d8+6=13 ; d8=6 ; d8=3 ; d8=4 ; Wednesday March 31st, 2021 11:08:46 PM
Toston casts Shield and moves Sarge has hammer in one hand and the Rope in the other and readies to be pulled to the spider to thwack it Des cures himself and then channels energy to harm the undead. Spider 3 convulses and plunges to the floor below, dead Hmerrin looks for a target and in the light of Toston's Metamagic rod he spies one and fires. Spider 3 is dead, switching target to Spider 4 concelament 20%, 46 Hit Gaffer remains where he is diaorientating the Spider in the whirlwind
Spider 1 exits the whirlwind Spider 4 attacks Des Des Hit AC 28 crit 38/26/29/30 Dmg 8+8/13/7/13 Total 49 + Poison x4 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con Spider 5 pulls Sarge in who crushes it with her hammer upon arrival and kills it
all saved vs Spike Stones Spider 1 AC 22 Dmg 64 Spider 2 AC 22 DEAD Spider 3 AC 22 DEAD Spider 4 AC 22 Dmg 64 Spider 5 AC 22 DEAD
Des Poison counter = roll/roll/roll/roll
As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+14=23 ; 4d6+4=21 ; d20+14=25 ; 4d6+4=18 ; Thursday April 1st, 2021 6:42:29 AM
Toston hits Spider 4 with a scorching ray.
23 vs touch; 21 fire damage 25 vs touch; 18 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC; immunity magic missile Shield - 80 rounds - +4 shield bonus to AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 1/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) Thursday April 1st, 2021 1:22:51 PM
Sarge sheathes her hammer, then uses the Rope of Climbing to start making her way toward Dez. "Hey, Dez," she calls, "let's get that poison outta you."
--- Attack Spider 4 Atk 1 hits ac 23 for 10 hp damage Atk 2 misses (ac 17) Atk 3 hits ac 29 for 6 hp damage
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+13=27 ; Friday April 2nd, 2021 5:00:47 PM
Gaffer slows the revolutions of his form until the whirlwind stops and he is returned to his normal Air Elemental form.
--- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac
On the Ceiling Round 8 - DM Dank d20+18=35 ; d20+18=34 ; d20+18=35 ; d20+18=36 ; d8+6=7 ; d8+6=13 ; d8+6=8 ; d8+6=10 ; Monday April 5th, 2021 6:57:19 PM
Toston casts Scorching Ray, burning the creature Sarge has hammer in one hand and the Rope in the other and readies to be pulled to the spider to thwack it Des cures himself and strikes the spider, resisting all of the poisoned wounds. Sarge starts to move up the Rope of Climbing to see about getting to Des over the cavern. Hmerrin Kills the spider Toston brned and then puts an arrow into the lastenemy. Gaffer reverts from the whirlwind form
Spider 1 attacks the Huge Elemental Gaffer Hit AC 35/34/36/35 Dmg 7/13/8/10 Total 38 4 Fort Saves DC 20; frequency 1/round for 6 rounds; effect 1d4 Con
all saved vs Spike Stones Spider 1 AC 22 Dmg 85 Spider 2 AC 22 DEAD Spider 3 AC 22 DEAD Spider 4 AC 22 DEAD Spider 5 AC 22 DEAD
Gaffer Poison counter = roll/roll/roll/roll
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=24 ; d12+9=14 ; Monday April 5th, 2021 7:34:55 PM
"I'm okay, Sarge! No poison yet - not sure about Gaffer, though!" replies Desdichado as he makes his way to Spider 1.
(Move to Z:22)
24 vs AC; 14 damage
Active Effects ---------------------------- Fly Lay on Hands: 12/16 remaining
Sarge [AC 21; HP 96/96] (Kathy) Monday April 5th, 2021 11:33:48 PM
Lacking a ranged weapon and reluctant to use another spell, Sarge stays where she is at the moment. She's pretty sure Gaffer has spells to deal with poison, but she's ready in case he doesn't.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+14=34 ; d20+14=18 ; 4d6+4=19 ; 4d6+4=19 ; d20+14=24 ; 4d6+4=22 ; Tuesday April 6th, 2021 3:41:37 AM
Toston uses his last scorching ray against the last surviving spider.
(34 vs touch; threat of critical; 18 vs touch to confirm) 19 damage fire regular + 19 fire damage if crit confirmed
(24 vs touch) 22 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC; immunity magic missile Shield - 80 rounds - +4 shield bonus to AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 795 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 77 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 0/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=39 ; d20+15=20 ; d20+10=15 ; d8+4=9 ; Tuesday April 6th, 2021 6:54:43 PM
Hmerrin tracks Toston's spell to the last spider, and looses a volley.
---- Atk 1 hits ac 39 for 9 hp damage Atk 2 misses (ac 20) Atk 3 misses (ac 15)
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+15=23 ; d20+15=17 ; 2d6+6=9 ; Tuesday April 6th, 2021 7:04:00 PM
(Gaffer is immune to poison thanks to Venom Immunity so I am assuming no need for the Fort rolls?)
Gaffer does his best to shrug off the multitude off attacks from the spider and responds with two slam attacks of his own.
Slam Attack 1: 9 Damage Slam Attack 2: Miss
--- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac
On the Ceiling - DM Dank Tuesday April 6th, 2021 7:57:17 PM
Des and Tostons attack, end the last spider and it falls as the others have
Gaffer is immune to the poison and so other than some physical wounds, the group is all right
The sounds of a distant water fall is now the only sounds in the cavern
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+24=35 ; Wednesday April 7th, 2021 2:42:17 AM
Toston says to Des, "You can fly for a little over 7 minutes. I'd recommend making sure you are closer to the ground when that happens. Shall we go back to the group?"
Perception: 35
Toston takes stock of his surroundings. When he reaches where the others are he swaps his metamagic rod for his curve blade and casts light on it instead.
He says to everyone, "How are everyone's resources after those last two fights? Personally all I have is 0th and first level spells but I have my blade and my monk's training to fall back on."
Active Effects:
Mage Armor - 8 hours : +4 AC; immunity magic missile Shield - 78 rounds - +4 shield bonus to AC Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Grease - 794 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 76 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 0/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday April 7th, 2021 1:45:21 PM
Using the time he has left for flying, Desdichado stands "in the gap" near the narrowest part of the ledge to ease the others along safely.
Sarge [AC 21; HP 96/96] (Kathy) Wednesday April 7th, 2021 2:05:06 PM
Sarge still has her Rope of Climbing out if anybody needs to get back to the ledge.
"I'm okay for spells," she says, "which means I can heal us and boost us a bit. Priest spells are pretty limited with direct damage. Still got my hammer, of course."
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Wednesday April 7th, 2021 6:39:06 PM
Hmerrin stows his bow.
Everyone else checks in, and Dez has got a few minutes to help people past the narrow spot.
"Let's keep going then," the fighter remarks.
He makes a grand sweeping gesture with his arm for Sarge to move forward, and settles again into the rear of the line.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday April 7th, 2021 7:23:04 PM
Gaffer flies back to the ledge before reverting to human form, his shoulders cracking loudly in the cavern as he stretches them. "The floor isn't so far below, is it worth scouting quickly or do we want to move forward?"
On spells he replies, "I've still got a few good damage options left, and I have plenty of summoning spells to spare." He looks down into the darkness beside them. "We could think about making a trap to retreat back to?"
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Continuing - DM Dank Thursday April 8th, 2021 1:13:05 PM
The group has no problems navigating the ledge to continue on. Toston places a Light spell on his curved blade and stows the now used Metamagic Rod. Hmerrin stows his bow and Sarge her Rope of Climbing. Gaffer is back in human form and his staff once again bathes the area in Daylight.
The druid mentions possibly creating some type of trap and or fall back position and or if the group should drop down to the cavern floor and take a look about
One of the spider creatures is dead on the ledge, the rest fell into the cavern. An investigation of the quickly rotting corpse finds nothing of value and the rest are likely the same.
The group moves on and exits the cavern. The passage to the next chamber is bends to the left and begins sloping downwards. It remains fairly wide and high and the sound of falling water steadily increases. There are numerous alcoves and what appear to be possible side passages and so the going is a bit slow as the group is cautious not to stumble into anything. The Fly spells elapse as does Tostons Shield.
The passage levels out and up ahead lies the 4th chamber indicated on the map The sounds of rushing water is quite loud and in the chamber will be even more so. The Daylight spell does not reveal any moisture upon the rock.
Perception DC 30 Highlight to display spoiler: { There is another sound within the roar of the assumed waterfall, it sounds like voices, but no distinct words or even language can be deciphered}
It has been 15 minutes since the spiders. If the party wants to have gone down, I can address that retroactively
Sarge [AC 21; HP 96/96] (Kathy) Thursday April 8th, 2021 1:54:29 PM
As they approach the water chamber, Sarge calls out, "If we run into trouble in there, it's gonna be hard to communicate. Don't suppose anybody's got one of those handy telepathy spells?"
Toston says, "Does anyone else hear indistinct voices coming from the waterfall?"
Mage Armor - 8 hours : +4 AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Grease - 714 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 130 min 0/6 3rd level spells left 0/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Desdichado stops to listen at the waterfall as well. "Yeah, I hear it too. Not sure if it's actually words, or even really voices - these roar and echo of the falls in these chambers might be playing tricks on us."
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+11=21 ; Thursday April 8th, 2021 6:59:54 PM
Hmerrin shakes his head in response to everybody.
He has no spells, and hears nothing but water.
"Keep together, and look around a lot. We're gonna be pretty much deaf, it seems like."
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:35/24/28 - CMD 44 Friday April 9th, 2021 5:27:07 AM
Toston asks, "Should we use Sarge's rope of climbing to stay together?"
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+22=36 ; Friday April 9th, 2021 6:22:49 AM
"I can hear it too. Stay close, how hard is it to undo the rope if we are tied together?"
Hearing Impaired - DM Dank Friday April 9th, 2021 10:29:43 AM
Pausing not to far out of the cavern, Toston and Des report to the others that they can hear some type of talking. Cautiously the group proceeds and the sounds of the murmuring voices becomes loud indeed so that no one has any trouble hearing them. As you enter the cavern, to your right is a great underground lake. The Daylight from Gaffer's staff spills across the black surface revealing it be a cavernous hole filled with water. Likely as deep and broad as the chasm in chamber 3, but this one is filled. Some water pours from the ceiling into the lake in various places, but nothing that would create the sound of the waterfall you have been hearing. Where ever that is, must be beyond your sight.
The noise of the cavern is deafening. The sound of a thousand voices yelling in a thousand different languages create a cacophony of deafening proportions. The ledge upon which you stand, skirts the lake and according to the map as it bends about should come to a stair, the dwarf miners carved into the rock to descend this chamber and exit.
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- Friday April 9th, 2021 2:14:13 PM
Desdichado waves his hand in the air, beckoning the others forward. He tries to shout over the din of the unseen waterfall. "C'mon, let's keep moving. I don't like the idea of what all these weird voices might mean."
Sarge [AC 21; HP 96/96] (Kathy) Friday April 9th, 2021 2:17:39 PM
Sarge encountered a Gibbering Mouther once. Once was enough. She keeps moving, poking whoever's ahead of her if they seem to be hesitating.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:35/24/28 - CMD 44 Monday April 12th, 2021 12:41:22 AM
Toston keeps moving with the others wishing he had that telepathic link Nissa had cast on the group once upon a time.
Hearing Impaired Round 1- DM Dank Monday April 12th, 2021 6:05:42 PM
Des waves the group forward and heads along the path skirting the lake Sarge recalls her last encounter with Gibbering Mouthers, hoping she does not have a repeat Toston keeps up Gaffer and Hmerrin walk in silence
The cacophony increases as the voices rise in pitch and volume Off in the gloomy dim at the edges of Gaffer's Daylight spell a pair of shapes bulge slightly above the surface
Perception DC 30 Highlight to display spoiler: {Gibbering Mouthers}
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Hmerrin sighs, in what would have been a very dramatic fashion if anybody could have heard him.
The fighter unlimbers his bow, and fires a shot.
-- Attack #1 hits ac 24 for 10 hp damage
Gaffer (Courtney HP: 165/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+22=29 ; Monday April 12th, 2021 8:04:27 PM
"..... .. ....!" Gaffer says to the group, pointing over to the things in lake, before diving into the water at AC19 and Wild Shaping into a Huge Water Elemental
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA. Swim 120 feet.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+24=40 ; Tuesday April 13th, 2021 1:30:47 AM
(Perception: 40)
(OOC: How much time has elapsed on my Grease and Freedom of Movement?)
Toston notices the mouthers and only having 4 1st level spells left he goes on the defensive throwing up a shield.
Toston says, "Guess I gotta use my curve blade on these ones as I'm out of spells for the most part."
Shield - 80 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Grease - 714 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 130 min 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) Tuesday April 13th, 2021 4:33:12 PM
Spells seem to be out of the question. Sarge can see some of her companions trying to speak, but nothing comes through. She draws her hammer and moves closer to the water's edge. [Move to AF-23]
Hearing Impaired Round 2- DM Dank Tuesday April 13th, 2021 9:43:11 PM
Des moves his lips, a light herated jset in his eyes Hmerrin sags slightly through his entire body, pulls his bow and fires, the arrow does little and the amophouus creaure seems to almost eat it Gaffer points and heads to the lake. The druid jumps in and assumes the form of a water elemental. As he does so the entire lake goes black. Toston casts a spell please roll for 20% faliure Sarge draws her hammer and takes position
The only light source in the cavern is Toston's curved blade providing a glow of 15' and dimlight to 30' Sarge spies a third coming from the darkness to her left on the lake
Gaffer DC 16 Will save or be confused for 1 round Sarge DC 16 Will save or be confused for 1 round twice please
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Sarge is the only PC that can see any opponents, unless Gaffer has Darkvision as an elemental
Mouther 1 AC 24 DMG 5 Mouther 2 AC 24 DMG Mouther 3 AC 24 DMG Mouther 4 AC 24 DMG
Toston, it has been 152 rounds
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday April 13th, 2021 10:48:22 PM
Desdichado watches Gaffer transform and jump into the lake, so assumes he must have seen something. But with the enveloping darkness he's unsure where any enemies might be.
Toston moves up to AF21. He readies an attack against anything that comes out of the darkness.
Readied attack: 22 vs AC; 10 damage
Shield - 80 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Grease - 562 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1148 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) d20+19=29 ; d100=51 ; Wednesday April 14th, 2021 6:55:20 PM
Sarge is dimly aware of something trying to mess with her mind, but she ignores it [Will save 29].
Since the darkness is becoming an issue, she attempts to cast Light on her hammer, and succeeds. She points toward the third creature, trying to warn her companions.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=26 ; d8+4=8 ; d20+15=30 ; d8+4=9 ; d20+10=24 ; d8+4=6 ; Wednesday April 14th, 2021 7:26:25 PM
If Hmerrin can see anything in Sarge's light, he shoots it.
-- Either full attack on spotted enemy, or one attack as a readied action
Atk 1 hits ac 26 for 8 hp Atk 2 hits ac 30 for 9 hp Atk 3 hits ac 24 for 6 hp
Gaffer (Courtney HP: 165/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 Wednesday April 14th, 2021 7:27:36 PM
[Gaffer does have darkvision as an elemental, 60 feat]
Seeing Mouther 1 and 2 moving towards the party, Gaffer will use his action to utilize Vortex, causing the water around him to rapidly swirl into a giant whirlpool, 60 feet high and 30 feet wide if the water allows.
He will swim other to X25 to get Mouther 2 within his whirlpools range but wanting to position himself directly next to it.
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA. Swim 120 feet. Vortex - DC 22 - 6/6 rounds
Hearing Impaired Round 3- DM Dank Wednesday April 14th, 2021 9:42:22 PM
Des keeps alert, not being able to see or hear Toston moves up and readies for anyting coming off of the lake Sarge casts Light upon her hammer, adding a little to the illumination about her Hmerrin waits, nothing is within 30' of Sarge Gaffer becomes a whirlpool, the lake easily allowing for the full power of the elemental, and moves towards a Mouther
Gaffer DC 16 Will save or be confused for 1 round Gaffer DC 16 Will save or be confused for 1 round Gaffer DC 16 Will save or be confused for 1 round Gaffer DC 16 Will save or be confused for 1 round Sarge DC 16 Will save or be confused for 1 round twice please
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 5 Gaffer Immune Mouther 2 AC 24 DMG Sarge Immune Mouther 3 AC 24 DMG Mouther 4 AC 24 DMG
Toston Lotor(Hugh Crosmun) [HP: 135/134(Temp Max: 147); AC:42/23/33 - CMD 47 Thursday April 15th, 2021 1:31:39 AM
Toston realizes he has a trick up his sleeve that will help him deal with what is going on. With Sarge covering the others with light he activates his SLA of dragon form
With his Darkvision of 60 feet, dragon Toston should be able to see what is going on and next round he should be able to use his swim speed to take the fight to the mouthers.
Shield - 80 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 562 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1148 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 100 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 96/96] (Kathy) d20+19=25 ; d20+19=39 ; Thursday April 15th, 2021 2:01:03 PM
Sarge is far too busy to get confused. [Will saves 25 and 39]
Realizing that she hasn't quite illuminated the creatures, Sarge moves to AE-27 and holds her hammer out toward the water, trying to light up creature #2.
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- Thursday April 15th, 2021 2:20:15 PM
After Sarge lights her hammer, Desdichado moves near her (AF:22) hoping that whatever is there will be more distinct.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=21 ; d20+15=21 ; d20+10=29 ; d8+4=11 ; d8+4=12 ; Thursday April 15th, 2021 7:10:25 PM
Hmerrin, bow at the ready, keeps searching for targets.
-- Attack anything he sees. Atk 1 misses (nat 1) Atk 2 hits ac 21 for 11 hp damage Atk 3 hits ac 29 for 12 hp damage
Gaffer (Courtney HP: 160/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+18=27 ; d20+18=38 ; d20+18=30 ; d20+18=20 ; d20+15=22 ; d20+15=31 ; 2d6+7=10 ; Thursday April 15th, 2021 8:25:28 PM
[Gaffer has +18 but not sure if a nat1 would still be a fail? Thankfully didn't roll one]
Will Saves: 27,38,30,20
Gaffer shrugs off the damage and slams to fists down onto the mouther like great waves of water.
Slam Attack 1: 7+15+1 for being in water=23, a miss Slam Attack 2: 16+15+1=32; Damage 10
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR 5. Swim 120 feet. Vortex - DC 22 - 5/6 rounds
Hearing Impaired Round 4- DM Dank d100=84 ; d20+20=29 ; d20+18=33 ; d20+18=38 ; d20+18=36 ; d20+18=27 ; d20+18=26 ; d20+18=35 ; d6+4=7 ; d6+4=8 ; d6+4=10 ; d6+4=5 ; d6+4=6 ; d6+4=6 ; Thursday April 15th, 2021 11:36:45 PM
Toston activates his SLA and with the Darkvision granted, can see the Mouther nearest Gaffer in the Whirlpool Sarge moves to the edge and her Light spell Dimly shows the Mouther in the Whirlpool 20% concealment miss chance Hmerrin fires 3 times and hits once Gaffer attacks the Mouther striking once Des moves up to stick near to Sarge and the Light As Sarge moved forward I moved Des a bit more to keep closer
Toston spies a Mouther coming towards Hmerrin and himself (mouther 1) The Gibbering voices grow stedily stronger and pulls at teh minds of all who hear Hmerrin, Toston and Des DC 16 Will save or be confused for 1 round
2 Mouthers come towards Sarge, gibbering as they close Sarge DC 16 Will save or be confused for 1 round The closest, spews a stream of phlem at the cleric as wel, from several of teh mulittude of mouths Sarge Touch Attack Hit AC 29 Fort DC 20 Else Blinded 1d4 rounds
Buffeted about in the Whirlpool, the Gibbering Mouther bites at the elemental Gaffer Hit AC 33/38/36/27/26/35 Dmg 7/8/10/5/6/6 Total 42
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 5 Gaffer and Sarge Immune Mouther 2 AC 24 DMG 27 Gaffer and Sarge Immune Mouther 3 AC 24 DMG Gaffer and Sarge Immune Mouther 4 AC 24 DMG Gaffer Immune
Greataxe ready, Desdichado dashes forward (to AF:30) ready to meet the oncoming abomination.
Sarge [AC 21; HP 96/96] (Kathy) d20+19=21 ; d20+17=27 ; Friday April 16th, 2021 1:21:53 PM
Sarge remains unconfused. [Will save 21] She is weirded out by the phlegm attack, but not blinded by it [Fort save 27]
She steps to AE-28, still holding out her glowing hammer. She should now be illuminating creatures 2 and 3.
Gaffer (Courtney HP: 153/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+15=35 ; d20+15=21 ; 2d6+7=15 ; Monday April 19th, 2021 1:08:09 PM
[Assuming I can apply my DR5 to each of those attacks]
Gaffer feels most of the power from the creatures attacks ripple and fade against his elemental form, and returns a slam attack of his own.
He will also move around so that he is centered on Y29, not leaving range of Mouther 2, but bringing Mouther 3 into range of his vortex.
Slam Attack: 20+15+1= 36, critical not confirmed with 21; Damage 15
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet. Vortex - DC 22 - 4/6 rounds
Hmerrin concentrates hard on what he's doing, and overcomes the confusing cacophony. Though his eyebrows do go up a notch when Toston leaps into the water.
The fighter tries to pick out what the gnome is headed toward, but finally pivots to fire at Sarge's illuminated targets.
-- Attack Mouther 3. Atk 1 hits ac 24 for 6 hp damage Atk 2 misses (ac 20) Atk 3 hits ac 25 for 11 hp damage
Hearing Impaired Round 5- DM Dank d20+20=40 ; d20+20=26 ; d20+20=30 ; d20+20=38 ; d20+20=27 ; d20+20=30 ; d20+20=38 ; d6+4=5 ; d20+16=30 ; d20+15=32 ; d20+20=28 ; d20+20=34 ; d20+20=27 ; d20+20=38 ; d20+20=31 ; d20+20=33 ; d20+20=36 ; d20+20=28 ; d20+20=32 ; d20+20=35 ; d20+20=29 ; d20+20=38 ; d6+4=8 ; d6+4=8 ; d6+4=7 ; d6+4=5 ; d6+4=10 ; d6+4=5 ; d6+4=8 ; d6+4=10 ; d6+4=7 ; d6+4=7 ; d6+4=5 ; d6+4=6 ; d20+23=33 ; d20+20=40 ; d20+20=26 ; d20+16=29 ; 2d6+8=14 ; Monday April 19th, 2021 8:48:43 PM
Toston dives into the water and quickly closes with one of the abominations and slashes at it Des moves up and waits for something to come ashore Sarge is not blinded from the revolting attack and closes to teh shores edge fully illuminating Mouther 3 & 4 Gaffer the whirlpool moves and engulfs now 3 of the mouthers and slams his original target once again Mouthers are immune to critical hits Des moves up to stick near to Sarge and the Light As Sarge moved forward I moved Des a bit more to keep closer Hmerrin lets Toston has his fun and fires at another target, striking tiwce, but the young fighter knows his arrows do little to the gooie morphing creatures
The Mouther on Toston attacks and tries to envelope the gnome. Mouths appear all over teh body and attack Toston Hit AC 40 crit 26/30/38/27/30/38 Dmg 5 Engulf CMB 30 fail
Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental Gaffer Hit AC 28/34/27/38/31/33 36/28/32/35/29/38 Dmg 8/8/7/5/10/5 8/10/7/7/5/6
One of the creatures breaks free and heads at Des spitting a blast of mucus and filthy liquid into his face and then biting deep into his calf. The creature quickly rises out of the water to engulf the paladin and possibly pull him into the depths. Des Ranged Touch attack Hit AC 33 Fort DC 20 or blinded 1d4 rounds Bite Attack Hit AC 40 crit 26 Dmg 14 + CMD 29 Grappled/Engulf Des is Grappled
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 14 Gaffer, Sarge, Toston, Dez and Hmerrin Immune Mouther 2 AC 24 DMG 58 Gaffer and Sarge Immune Mouther 3 AC 24 DMG 21 Gaffer and Sarge Immune Mouther 4 AC 24 DMG 15 Gaffer and Sarge Immune
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+14=28 ; d20+14=27 ; d20+14=29 ; d20+9=11 ; d20+9=17 ; d8+6=10 ; d6+6=12 ; d6+6=9 ; Tuesday April 20th, 2021 12:36:57 AM
Dragon Toston makes a full round attack against the Mouther he is engaged with.
Bite - hit 28 vs AC; 10 damage Claw 1 - hit 27 vs AC; 12 damage Claw 2 - hit 29 vs AC; 9 damage
Shield - 77 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 560 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1146 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 99 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 96/96] (Kathy) Tuesday April 20th, 2021 12:51:11 PM
It's not an especially noble or heroic role, but Sarge knows she can best contribute by continuing to light up the targets, so that's what she does.
The disgusting mucus hits Desdichado in the face, but he is able to quickly wipe most of it from his eyes. As the awful creatures grapples him, Desdichado is able to make an escape (CMB: 34). He takes a 5-foot step back (to AG:30), swiftly heals himself, and prepares to face the thing again.
(Lay on Hands: 24)
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Tuesday April 20th, 2021 7:06:21 PM
Hmerrin gives up on the arrow thing. He moves in to help Dez.
-- Double move to AG28
Gaffer (Courtney HP: 127/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+16=34 ; d20+16=32 ; 2d6+7=12 ; 2d6+7=16 ; Tuesday April 20th, 2021 8:09:47 PM
Still not too shaken by the many bites of the mouthers, Gaffer is greatful the elemental form is so much more resilient than his own, allowing him to focus his full efforts on attacking back against Mouther 2
Slam Attack 1: Hit 34, Damage 12 Slam Attack 2: Hit 32, Damage 16
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet. Vortex - DC 22 - 3/6 rounds
Hearing Impaired Round 6- DM Dank d20+15=27 ; d20+15=17 ; d20+23=27 ; d20+20=39 ; d20+20=37 ; d20+20=29 ; d20+20=34 ; d20+20=24 ; d20+20=34 ; d20+20=38 ; d20+20=40 ; d20+20=23 ; d20+20=39 ; d20+20=25 ; d20+20=26 ; d20+20=25 ; d6+4=6 ; 2d6+8=16 ; d6+4=7 ; d6+4=7 ; d6+4=10 ; d6+4=7 ; d20+20=39 ; d20+20=30 ; d20+20=34 ; d20+20=27 ; d20+20=34 ; d20+20=30 ; d6+4=8 ; d6+4=5 ; d6+4=6 ; d6+4=10 ; d6+4=10 ; d6+4=6 ; d20+20=22 ; d20+20=34 ; d20+20=35 ; d20+20=27 ; d20+20=31 ; d20+20=40 ; d20+20=32 ; d6+4=8 ; d6+4=9 ; d6+4=7 ; d6+4=10 ; d6+4=9 ; 2d6+8=13 ; d20+16=24 ; Tuesday April 20th, 2021 9:31:17 PM
Toston the dragon tears into the Mouther Sarge remains where she is to keep the shore illuminated Des avoids the blinding attack, pulls free from the Mouther and heals himself Hmerrin moves towards Des, the bow thing is not so much his thing Gaffer slams down on the same Mouther two more times
The Mouther on Toston attacks continues its near futile battle. It spits phlem and bites at him Toston touch Attack Hit AC 27 Fort DC 20 or blinded 1d4 rounds 6 Bites Hit AC all miss
Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental Gaffer Hit AC 38/40 crit 23/39/25/26/25 Dmg 6/16/7/7/10/7 Hit AC 39/30/34/27/34/30 Dmg 8/5/6/10/10/6
The creature near the shore, now goes after Sarge Sarge Bite Attack Hit AC 22/34/35/27/31/40 crit 32 Dmg 8/9/7/10/9/13 + CMB 24 Grappled/Engulf Sarge is Grappled Mouther CMD 23
The mumbling babble of thousands of overlapping voices pull at the minds of Des and Hmerrin [b]Des and Hmerrin[b/] 2 Will saves DC 16 or be confused for 1 round.
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 45 Gaffer, Sarge, Toston, Dez and Hmerrin Immune Mouther 2 AC 24 DMG 86 Gaffer and Sarge Immune Mouther 3 AC 24 DMG 21 Gaffer and Sarge Immune Mouther 4 AC 24 DMG 27 Gaffer and Sarge Immune
Toston is not blinded by the spit attack, in fact even if he was the gnome-dragon has blindsense and the feat blind fight so being blinded is no big issue for him if he becomes blinded later.
He continues to make full attacks against the dragon this time taking a swift action to imbue his attacks with magic a la arcane strike.
Bite: 21 vs AC; miss Claw 1: 19 vs AC; miss Claw 2: 34 vs AC; critical threat, 22 to confirm, no critical; 13 damage Wing 1: 15 vs AC; miss Wing 2: 17 vs AC; miss
Shield - 76 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 559 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1145 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 98 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 40/96] (Kathy) d20+18=20 ; Wednesday April 21st, 2021 11:59:19 AM
Sarge uses her Might of the Gods domain ability to temporarily raise her Strength score to 26. Then she tries to break the grapple. It does not go well.
Strange voices fill Desdichado's mind, beckoning him to do Domi knows what. He quickly snaps away the thoughts. Now angered at the vile thing in front of him, he takes a step forward (to AF:30) and lets loose on the creature attacking Sarge.
27 vs AC; 16 damage 25 vs AC; 16 damage 26 vs AC; 10 damage
Gaffer (Courtney HP: 89/165 (37/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+16=34 ; d20+16=20 ; 2d6+7=13 ; Wednesday April 21st, 2021 7:16:00 PM
If water could flinch, Gaffer would, with two mouthers landing so many attacks he has a hard time focusing and simply lashes out wildly with condensed water fists, hoping to bring Mouther 2.
Slam Attack 1: Hit 34, Damage 13 Slam Attack 2: Hit 20, Damage Miss
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet. Vortex - DC 22 - 2/6 rounds
The noise is very distracting, but one thought keeps Hmerrin in focus - one of these things finally got into range of his axes.
In a flash, he's armed.
The fighter take a step forward, and slams his battleaxe into the critter, followed by a raking attack with his handaxe.
------ Draw weapons (Quick Draw) 5' step to AF 29 Full Attack, Power Attack on Mouther 3 So, forgot the -2 atk for two wpns on the first few rolls, and modified below accordingly
Btax 1 CRIT (nat 20 + ac 36) for 79 hp damage Btax 2 misses (ac 22) Btax 3 misses (ac 17) Hdax 1 hits ac 30 for 19 hp damage Hdax 2 misses (ac19) + Two Wpn Rend for additional 7 hp.
Total 105
Hearing Impaired Round 7- DM Dank d20+15=26 ; d20+15=29 ; d20+20=37 ; d20+20=28 ; d20+20=31 ; d20+20=39 ; d20+20=38 ; d20+20=38 ; d20+20=35 ; d20+20=40 ; d20+20=29 ; d20+20=25 ; d20+20=21 ; d20+20=37 ; d20+20=40 ; d20+20=40 ; d6+4=5 ; 2d6+8=14 ; d6+4=6 ; d6+4=9 ; d6+4=6 ; 2d6+8=14 ; d20+20=40 ; d20+20=26 ; d20+20=25 ; d20+20=29 ; d20+20=28 ; d20+20=31 ; d20+20=21 ; 2d6+8=20 ; d6+4=7 ; d6+4=9 ; d6+4=9 ; d6+4=5 ; d20+16=35 ; 6d4+9=22 ; d20+23=25 ; Wednesday April 21st, 2021 9:20:38 PM
Toston the dragon continues to tears into the Mouther Sarge tries to break free, but us unable to Des steps up and starts hacking at the Mouther engulfing Sarge Gaffer slams down on the same Mouther hitting once Hmerrin moves in, axes in hand and attacks. Striking once with his battle ax and once with his Hand ax Mouthers are immune to critical hits
The Mouther on Toston attacks continues its near futile battle. Toston 6 Bites Hit AC all miss
Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental Gaffer Hit AC 35/40 crit 29/25/21/37/40 crit 40 Dmg 9/14/miss/9/6/14 Hit AC 40 crit 26/25/29/28/31/21 crit 40 Dmg 20/7/9/9/5/miss
The who has engulfed Sarge works on digesting its meal Sarge Engulf Dmg 22 + 1 Con Damage The Creature spits at the newcomer, Hmerrin Hmerrin Ranged Touch Attack Hit AC 25 Fort DC 20 or blinded 1d4 rounds
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 58 Gaffer, Sarge, Toston, Dez and Hmerrin Immune Mouther 2 AC 24 DMG 99 Gaffer and Sarge Immune Mouther 3 AC 24 DMG 92 Gaffer and Sarge Dez and Hmerrin Immune Mouther 4 AC 24 DMG 27 Gaffer and Sarge Dez and Hmerrin Immune
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+14=27 ; d8+8=13 ; d20+14=26 ; d6+8=14 ; d20+14=16 ; d20+9=15 ; d20+9=22 ; Thursday April 22nd, 2021 5:38:18 AM
Toston swiftly charges his attack with magic and then keeps attacking. He lands with a bite and a claw
Bite: 27 vs AC; 13 damage Claw 1: 26 vs AC; 14 damage Claw 2: 16 vs AC; miss Wing 1: 15 vs AC; miss Wing 2: 22 vs AC; miss
Shield - 75 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 558 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1145 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 97 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 40/96] (Kathy) d20+18=32 ; Thursday April 22nd, 2021 2:52:46 PM
With Might of the Gods still active, Sarge continues trying to break free.
Hmerrin catches a face full of goo. It burns his eyes, and he finds he can't see a thing. Determined to make a go of it anyway, he swings his axes where he remembers it standing.
--- Full Attack. 50% miss chance Btax 1 hits ac 36 (94%) for 15 hp damage Btax 2 hits ac 27 (70%) for 15 hp damage Btax 3 hits ac 33 (82%) for 16 hp damage Hdax 1 misses (ac 30 - 35%) Hdax 2 misses (ac 25 - 45%)
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 Friday April 23rd, 2021 2:22:14 AM
Time slows down for Toston as he is engaged with the mouther in the water
Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+16=34 ; 2d6+7=16 ; Friday April 23rd, 2021 6:41:29 AM
Gaffer weathers the storm of attacks, rapidly losing confidence that he will come out of this ok, throwing out once last attack against Mouther 2 before fleeing to the back of the lake at K29, dropping either of the Mouthers who would otherwise be dragged with him. (While using vortex Gaffer shouldn't provoke attacks of opportunity)
Slam: To hit 34; Damage 16
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet. Vortex - DC 22 - 1/6 rounds
Hearing Impaired Round 8- DM Dank d20+20=24 ; d20+20=29 ; d20+20=34 ; d20+20=29 ; d20+20=39 ; d20+20=29 ; d20+23=28 ; Sunday April 25th, 2021 1:07:33 PM
Toston the dragon strikes again Sarge breaks free of the Mouther Dez strikes twice Gaffer pummels the mouther one last time, killing it and retreats, easily leaving the area and the last slow swimming creature behind Hmerrin catches a face ull of Mouther snot and is blinded. THe fighter keeps his poise and strikes out, connecting 3 times and kills the one on shore
Mouthers are immune to critical hits
The Mouther on Toston attacks continues its near futile battle. Toston 6 Bites Hit AC all miss
Free of the whirlpool, the last Mouther swims towards the group and spits at the nearest foe, Sarge Sarge Range touch AC Hit 28 Fort DC 20 or blinded 1d4 rounds
ALL PC's can shout and communicate. NO LONGER deaf.
Mouther 1 AC 24 DMG 85 Gaffer, Sarge, Toston, Dez and Hmerrin Immune Mouther 2 AC 24 DMG Dead Mouther 3 AC 24 DMG Dead Mouther 4 AC 24 DMG 27 Gaffer and Sarge Dez and Hmerrin Immune
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+14=15 ; d20+14=24 ; d6+8=9 ; d20+14=22 ; d20+9=27 ; d20+9=20 ; d4+5=6 ; Monday April 26th, 2021 12:10:43 AM
Toston swiftly charges his attacks with magic and keeps attacking the mouther.
Bite: 15 vs AC; miss Claw 1: 24 vs AC; 9 damage Claw 2: 22 vs AC; miss Wing 1: 27 vs AC; 6 damage Wing 2: 20 vs AC; miss
Shield - 74 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 557 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1144 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 97 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 40/96] (Kathy) d20+17=21 ; Monday April 26th, 2021 3:36:42 PM
Sarge is not blinded, but she notices that Hmerrin is.
She's not sure what mechanism causes the blindness, but it seems to be associated with that gunk they spewed, so she tries a Neutralize Poison on Hmerrin.
Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=38 ; d12+9=13 ; Monday April 26th, 2021 4:30:06 PM
Desdichado steps forward (AE:30) and readies an attack in case the monster comes near.
38 vs AC; 13 damage
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+25=43 ; d8+13=19 ; Monday April 26th, 2021 6:29:24 PM
Hmerrin wipes at his eyes with the back of his arm. Whether it was that, or Sarge's spell, or the goo just wore off, the fellow finds he can see again.
"Much better."
And, he sees another one coming. He steps the other side of Sarge, and gets ready.
-- Note - Blindness had a 1 round duration.
5' step to AE28.
Ready Action. Whack a mole when that thing gets close enough. Hit ac43 for 19 hp damage
Hearing Impaired Round 8- DM Dank d20+20=28 ; d3=1 ; d20+20=32 ; d20+20=23 ; d20+20=28 ; d20+20=24 ; d20+20=21 ; d20+20=23 ; d20+4=15 ; d6+4=5 ; d6+4=9 ; d6+4=5 ; d6+4=8 ; d6+4=10 ; Monday April 26th, 2021 11:44:11 PM
Toston the dragon strikes and kills the Mouther near him Sarge tries a Nuetralize Poison spell, but if does not help. The goo may simply have to run its course if it falls inot the eyes Dez steps up and strikes Hmerrin gets the goo from his eyes and stpes up to lend axes against the last foe
The last Mouther moves forward and attacks Sarge Sarge Hit AC 28/32/23/28/24/21/23 Dmg 5/9/5/8/10 as the creature moves in, several of the party strike
ALL PC's can shout and communicate. NO LONGER deaf.
Mouther 1 AC 24 DMG Dead Mouther 2 AC 24 DMG Dead Mouther 3 AC 24 DMG Dead Mouther 4 AC 24 DMG 48 Gaffer and Sarge Dez and Hmerrin Immune
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:40/21/31 - CMD 47 d20+16=22 ; Tuesday April 27th, 2021 4:20:00 AM
Toston swiftly charges his attacks with magic then swim charges the remaining Mouther
22 vs AC; miss
Charging: -2 AC Shield - 73 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 556 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1143 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 97 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 27/96] (Kathy) d8=4 ; d8=3 ; d8=7 ; Tuesday April 27th, 2021 4:09:42 PM
"Ow! Hey, knock it off!" Sarge takes a 5-foot step back and casts a quick Cure Serious Wounds.
Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=27 ; d20+15=30 ; d20+10=28 ; d12+9=21 ; d12+9=10 ; d12+9=14 ; Tuesday April 27th, 2021 4:29:22 PM
Since the creature was nice enough to move closer, Desdichado takes a few whacks at it.
27 vs AC; 21 damage 30 vs AC; 10 damage 28 vs AC; 14 damage
Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+16=29 ; 2d6+7=13 ; Tuesday April 27th, 2021 4:59:24 PM
The whirlpool around Gaffer gradually slows, the lake water returning to its usually calm state. In a brief moment of rest the adrenaline fades and Gaffer feels the full force of his wounds, but looks over to his allies still fighting.
He swims up behind the mouther (AC29) and sends a wave like fist crashing down on its back.
Slam Attack: 29 to hit; 13 Damage
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+23=34 ; d20+18=21 ; d20+13=25 ; d20+22=39 ; d20+17=23 ; d8+13=21 ; d8+13=14 ; d6+11=14 ; d10+6=11 ; Tuesday April 27th, 2021 6:48:48 PM
Hmerrin would also like to take some whacks at the creature. Very much. The fighter's axes sing as they whirr through the air.
---Full Attack Btax 1 hits ac 34 for 21 hp damage Btax 2 misses (ac 21) Btax 3 hits ac 25 for 14 hp damage Hdax 1 hits ac 39 for 14 hp damage Hdax 2 misses (ac23) Rend for 11 hp damage
Hearing Impaired Round 9- DM Dank Tuesday April 27th, 2021 11:00:59 PM
Toston swims over and attacks, but misses Sarge steps back and casts a curing spell on herself Des lands three blows Gaffer dissipates the whirlpool and races back over and slams the Mouther Hmerrin puts the last of the Gibbering Mouthers down, killing it
Combat over
Awarding everyone 1 Hero Point each through the last several tough encounters
The roar of the waterfall remains, but the the clamor of the Gibbering Mouthers is gone
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 Wednesday April 28th, 2021 4:17:46 AM
Dragon Toston says to the others, "I forgot I could do this. All I have left is some first level spells, all my fourth level spells but effects that produce fear or use negative energy are not good against undead and my breathe weapons. I can fight with my fists or my curve blade but if we have another one of these watery darkness battles I won't be able to take a form condusive to the situation."
Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5 Wednesday April 28th, 2021 9:17:54 AM
Gaffer moves a little closer to shore besides the party, maintaining his water elemental form to ensure he doesn't collapse, he waits to see what the plan is now.
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.
Sarge [AC 21; HP 84/96] (Kathy) d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=3 ; d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; Wednesday April 28th, 2021 11:30:19 AM
"Gather up, everyone, so I can heal you," Sarge says.
She channels positive energy three times.
Everybody heals 54.
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday April 28th, 2021 2:16:40 PM
The creatures gone, and Sarge having helped everyone heal, Desdichado tries to make himself heard over the waterfall.
"We still need to find that crystal in the next chamber! Did anyone think of any ideas on what we could do to destroy it?"
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Wednesday April 28th, 2021 7:41:53 PM
Hmerrin shrugs at Dez's question. "Cross that bridge when we come to it, I suppose"
He considers Toston's comments.
"It should be right through there," he waves at the next tunnel. "Let's see what we're dealing with, anyway."
The last Chamber- DM Dank Wednesday April 28th, 2021 11:06:44 PM
The group gets together to go over the next steps and Sarge channels positive energy and heals everyone.
Just down the stairs and a few hundred feet later is the final chamber and the alien window that has released the horrors that the group has had to face thus far
The group exits and moves down the final length to see what it is they will be up against. Des asks about how to close the window. The group's current plan, based on their planar and arcane knowledge is to move in and apply physical damage to the gemstone that is causing the rift and thus, shut it down
Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47 Thursday April 29th, 2021 1:10:31 AM
Toston says, "Well if we hurry I suppose I can bash in the window as a dragon."
Shield - 71 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 554 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1141 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 95 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Gaffer (Courtney HP: 39/113 AC:21(T:15/FF:18) CMD:30) DR:5 d20+22=36 ; Thursday April 29th, 2021 4:26:05 AM
Gaffer drops his elemental form as they move away from the water and follows the others on foot, his daylight filling their surroundings once more.
Stopping a litle way from the window, he scans the rest of the room for any moving threats, or really anything else moving at all. (Perception: 36)
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min