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Marteus's Land


Enter the Garden (DM Cayzle) 
Wednesday February 3rd, 2021 11:13:55 PM


As you set foot on the path, the mists swirl and then part.

You find yourselves in a Garden of Eden. The path, of white gravel, winds through an orchard of widely spaced fruit trees, with wide swatches of perfectly manicured lawn separating them. The sun is high. You hear the lazy buzz of honey bees. A sliver of a cool breeze blows. Among the trees, and out beyond them flower beds and fields and meadows, you see people dressed all in white, carefully and slowly tending the garden. They all seem intent on their work, and do not even look up at you.

Please remind your rusty DM about your currently active effects. Also, a marching order please, or whatever notes you wish me to use as you advance. For example, do you stay on the path or walk among the trees on the grass?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 4th, 2021 6:25:06 AM

(ooc: we havent thrown any of the sneak in prep spells yet, so just the usual active stuff on a daily basis. I think the usual order is Barratore, Edson, Emrys, Velarin, Tishe, Lanliss. I could be slightly off on that, subject to other players thoughts.)

"I think we might as well stay on the path unless you guys think otherwise."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=39 ; d20+39=47 ;
Thursday February 4th, 2021 7:31:46 AM

Edson goes invisible, walking through and staying on the path.

Perception 39
Trap Finding 47

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=46 ;
Thursday February 4th, 2021 10:51:52 AM

Tishe' falls into her usual place, after Velarin and before Lanliss. Her only active spells her extended Endure Elements and Extended Detect Scrying.

The idyllic setting makes her stumble for a moment, and then recover. "Master of tests in the cruellest form possible", she reminds herself aloud. With a thought, her Stylish Pants of Plenty turn white, and she turns her cloak inside out to the reflective white side. "The Sargrass was so hot, we often wore white to reflect the sun. Not sure what they are doing, but I'm sure it can't hurt to blend in." She looks carefully around while keeping up with the Keepers.

.........
Perception: 46

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday February 4th, 2021 11:06:43 AM

Barratore will take the lead for now, "Lanliss and Edson should take point once we arrive. I'll drop to the back as rear guard."

Barratore glances about at first, and then ignores the others and simply walks down the path as if he belongs and knows where he is going. If only I had a clipboard and some papers in hand he muses to himself

He chuckles at Tishe's comment about blending in, but does alter the glammer on his animated shield to be just a plain white banner. "There we go, I'm totally blended now." he says in a jovial tone to bring some possibly last bit of levity. Another last chuckle and the minotaur falls silent

Effects:
DR 5/-

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 4th, 2021 9:30:44 PM

Lanliss agrees with Barratore but doesn't do anything else in particular....he doesn't turn invisible nor check his surroundings.
He tries to think about the next steps they might need to take....and the implications of Edson heist.

Enter the Garden (DM Cayzle) 
Friday February 5th, 2021 9:29:20 AM


Velarin suggests staying on the path.

Edson, wisely treating the dangers of this place seriously, keeps invisible and alert, more so than his friends.

Tishe’ cleverly adopts the white garb of those tending this Garden. Like Edson, she too keeps her eyes open.

Barratore takes lead and attempts to brazen his way forward, with a chuckle.

Lanliss keeps his own counsel, dwelling more on his own thoughts than on the dangers of this beautiful place.

Emrys is quiet.

The group continues to walk down the path, moving a few hundred feet through the orchard. Soon the party will be walking through fields and flower beds.

Edson and Tishe' only, please Highlight to display spoiler: {With your keen attention, you gain a growing realization that in this place, despite its beauties, all is not ... well. Specifically, if you look close, everything is diseased or scarred. Apples are speckled with brown spots. Pears are mottled with purple veins. Many leaves on the trees are curled or misshapen. You detect a faint scent of rot in the breeze. The trees themselves vary -- some are clearly hollow or rotten; others seem strong but twisted. In the distance, you see that some of the gardeners walk with a limp or are missing a limb.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday February 5th, 2021 9:54:12 AM

Tishe’ recoils at the signs of decay, and passes what she has seen to the others via their linked telepathy. (Repeat what DM put in spoiler). She also adds, “ It is what I would expect for the master of this place, calling them tests and celebrating deformities, diseased, and scarred as the true nature of life.”

She walks a little longer and says in a gigantic understatement, “I wouldn’t eat or drink anything here.”

Keepers.

.........

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+24=26 ;
Friday February 5th, 2021 10:13:19 AM

(ooc: Sorry I missed my post last night. I fell asleep as soon as I got home from work. I also missed dinner and my favorite tv shows. This is what I would have posted: )

Looking over at Tishe, he says, "Excellent idea ... hiding in plain sight. I think I will join you." Emrys activates his circlet and his entire outfit morphs into the white robes of the gardeners. "I don't particular care to wear all white, but I will endure."

Emrys also casts True Seeing and gives the area a good look.

(Perception: 26)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 5th, 2021 10:18:23 PM

"I hope we won't get problems with the gardeners", Lanliss says.
Lanliss decides to be visible for the time being.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+19=20 ;
Saturday February 6th, 2021 9:47:34 AM

Barratore mentally acknowledges Tishe's warning. He had never had the intention to eat or drink anything of course, but information shared was the best kind.

Barratore keeps walking and starts scanning ahead to teh end of the path and a direction to possibly take from there

perception 20

Enter the Garden (DM Cayzle) 
Saturday February 6th, 2021 1:02:16 PM


Tishe’ communicates the diseased nature of the Garden to her friends.

Emrys also dresses in white, hoping to blend in. His True Seeing reveals no blur or displacement, no invisible creatures or objects, no illusions, and nothing transmuted. HOWEVER, although throughout the rest of Koshe Marr the Realm of Shadows has been co-terminus with the Lands of Dread, on the other hand, HERE Emrys cannot see into the Realm of Shadows!

What does this mean? For one thing, Emrys does not think that he could recover spells here in Marteus's Garden. And any potent spells that bring a spray or fall of Woldsblood will likely not function here. And any transit spells that rely on the Realm of Shadows -- such as Blink or Shadow Walk -- also will not function. Perhaps there are other consequences?

Lanliss remains visible and thinks ahead, anticipating possible issues with the gardeners.

Barratore keeps alert.

The taur sees that as the party exits the orchard, the fields and gardens spread out over rolling hills. The path continues up to a ridge and then descends out of sight.

The gardeners seem very diligent. A couple may glance your way, but they remain intent on their work.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday February 7th, 2021 8:31:06 PM

"so we keep moving forward?", Lanliss asks/says.
"For now I think its safe...to be seen...at least for some of us".
"Assuming that they know someone might come we still have time until its time to go totally out of eyes sight.". he adds.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday February 8th, 2021 12:31:30 AM

Tishe’ can only agree with Lanliss, that is until Emrys imparts his news. “You can’t see... this may mean no teleportations or dim doors or... my portable hole and pass walls may not work either. We need to get to somewhere I observed and test that out before we are in the bowels of the palace.”

“And if that is true, I think it is important to be able to see the object but not steal it right away. Just look at it and plan our approach and escape by... she struggles with the words as she turns to Lanliss and Edson for help.

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday February 8th, 2021 7:54:50 AM

"Its spoiled. The whole place. The apples, the trees... sadly the people even. " Edson says, incase the others don't see.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 8th, 2021 11:33:31 AM

V continues along with the others.

"Agreed Emrys'. We need to know what will and what will not work. Unfortunately, testing it out uses up spells. My summon monster worked, but that does not mean that teleport of even my mansion will work."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 8th, 2021 11:33:50 AM

Not seeing a reason not to, Barratore continues his straightforward course. Nothing in here is a threat, no jailers required for those souls without hope. Like an elephant held in place by rope. Barratore reaches into his quiver and summons bow for a quick weapons test

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday February 8th, 2021 12:39:15 PM

Emrys becomes quite disturbed upon realizing he can no longer see into the Shadow Realm.

"Friends ... I can no longer see into the Realm of Shadow. I'm cut off from my source of power. Once I use my spells, I will have no way to replenish them. Several of my spells I no longer have access to. We need to get in and out ... and be careful not to become wounded or poisoned if you can help it."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday February 8th, 2021 12:43:47 PM

Reacting to Tishe's choice of words ... "Bowels, huh! Well, you've certainly Conjured many troublesome thoughts."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday February 8th, 2021 9:43:53 PM

Lanliss bites his lips.
'Much more harder than excepted ', he thinks..

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 8th, 2021 11:10:07 PM

"Dont get wounded. Good call Emrys. Consider that boxed checked"

Enter the Garden (DM Cayzle) 
Tuesday February 9th, 2021 8:07:42 AM

Lanliss suggests moving forward.

Emrys is concerned that his connection to the Realm of Shadows is broken, and lets his friends know about it. Especially that he cannot recover spells here, at least not arcane witchy ones.

Tishe’ pauses and suggests some experimenting is needed. At least one test is super easy to check -- a hand into a bag or haversack shows that extradimensional storage works fine. Other testing?

Edson remains disturbed by the diseased state of this garden, as he looks around.

Velarin also wants to perform tests. And concludes that summons work normally.

Barratore steps to the front with Lanliss. His weapons perform per usual. He agrees with the need to conserve Emrys's spells.

At this point, the orchard is visible behind you, and the path rises ahead over a hill. Gardeners, dressed in white, continue to toil diligently. One is about 100 ft away, and you can see that he (she? it?) is limping while working.

[OOC: If you wish to test out spells, let me know what you want to test, and mark off spells and charged used in the testing. But do let's not get too bogged down, please.]



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday February 9th, 2021 8:19:25 AM

Edson waits while the others test their spells. He moves up the road a bit, just to scout ahead. He keeps an eye on the closest gardener, making sure hes not ready to spring some trap on them.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday February 9th, 2021 10:23:31 AM

V chooses not to test any spells. He is unwilling at the current time to use them.

"The end game is upon us. We will have to roll with what we have and hope for the best. Emrys' loss of some of his power even further stresses the quiet and sneaky nature of this foray. When we get to the castle, I will send a group of prying eyes to recon things for us."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday February 9th, 2021 3:58:47 PM

Tishe’ is satisfied that since her Pants o Plenty work, then other dimensional travel will too, just not to the Shadowrealm. “Maybe it is an effect of Koshe Marr, since anyone who dies here doesn’t go into the Woldsblood and the Lands of Rest or Unrest. As it is, we should get to the palace, unless Sieur Lanliss or Sieur Edson thinks they can get some information that could help us from these locals.”

.....
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 9th, 2021 4:34:43 PM

Barratore nods his agreement with Tishe and V, and keeps going, heading up the hill to see what lies beyond. He chuckles again to himself as V mentions sneaky for maybe the 1,000th time

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=43 ;
Tuesday February 9th, 2021 9:25:21 PM

Lanliss tries to see if the gardeners seems to sense Edson in any way.
He looks at their eyes and takes an interest in them.

"Should we speak with them?", he asks.
Perception 43


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 10th, 2021 8:23:51 AM

V follows along, with no definitive opinion either way on whether or not Edson and Lanliss should speak with the gardeners.

"Up to you guys. If you do, don't tell them anything that they could use to warn others about us."

Enter the Garden (DM Cayzle) 
Wednesday February 10th, 2021 9:21:09 AM


Edson waits and keeps watch, eying the nearest gardener, well over 100 ft away. He gets a glimpse of her face, and sees that she is heavily scarred. She works and ignores Edson.

Velarin chooses to conserve magic rather than to use it in tests. He plans to use his prying eyes spell later.

Tishe’ recalls that the souls of the dead do not move on from this place. Indeed, that seems intuitive now that you are here. The lack of connection to the Realm of Shadows makes sense.

Barratore agrees and urges the party to move on up the hill.

As the party moves forward, Lanliss takes a closer look at the gardeners that the party passes. They are of a range of noble races, mostly humans. They are all scarred or pocked in different ways. They toil diligently, showing little interest in you all.

Lanliss only please Highlight to display spoiler: {You note that their chests do not rise or fall.}

Lanliss asks, "Should we speak with them?"

Velarin considers talking ... but warns against giving anything away.

[OOC: Feel free to interact with the gardeners, if you are so inclined.]

Walking to the top of the hill, you see into a valley, maybe a mile across. At the center you see a small lake. In the lake you see a huge round ... thing? structure? lump? It is like a ... misshapen orb? Maybe it is a thousand feet in diameter, and rises maybe 500 feet above the surface of the lake. You are too far away to make out more details. Could this be it? The Palace of Marteus?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 10th, 2021 1:36:48 PM

Tishe’ keeps quiet. She’s said her piece and will follow Velarin’s lead. Her job is to support the team to steal and escape.
.....
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday February 10th, 2021 2:54:06 PM

"I think they are dead", Lanliss comments.
"They don't breath....as if they are dolls or just bodies....with no soul", Lanliss adds.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=34 ;
Wednesday February 10th, 2021 10:49:08 PM

"I see what you mean Lanliss ... they don't appear to be breathing. They are very likely dead, but their souls are unable to leave this place. This state they are in is most unusual." Emrys scrutinizes several gardeners from their distance to determine what they are. (Knowledge [Religion]: 34)

"It is obvious this place is quite diseased and possibly poisonous. I'm not certain if this will help, but this is a very unusual plane with very different rules. Prepare to receive my boon, it might prove beneficial or do nothing at all. But it's worth a try."

Emrys begins to cast a ward against the harmful environmental effects of this plane of Marteus.

(Emrys casts Mass Planar Adaption on the entire party. Duration: 20 hours. Effects: Grants you immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday February 11th, 2021 7:39:54 AM

Edson agrees with Lanliss's perception of the gardners. He looks to the distance, at the misshapen orb. "Is that it? Imagine being the all mighty and thats your prize."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 11th, 2021 8:26:10 AM

V looks ahead to the misshapen orb of a structure. Not sure if that's it. We still haven't come across the castle we all saw in our vision. One would think the master of this place would have something of a grand and foreboding place."

"Perhaps Lanliss, you would ask the gardeners who's place that is. They might actually tell us. Either way, I think once we get closer to it, we should get out of sight of the gardeners and then perform our disappearing act. If we can see it, it won't be long until someone can see us. Once we've gone invisible, I can hopefully teleport us closer."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday February 11th, 2021 12:59:44 PM

Barratore keeps walking down the other side of the hill, "I think we should leave the souless dead alone. I don't know V, a single structure floating 500' in the air over a lake that is larger than the entire walled city of Effacia? That's pretty damned impressive to me"

Enter the Garden (DM Cayzle) 
Thursday February 11th, 2021 1:55:21 PM

Tishe’ chooses not to weigh in.

Lanliss worries that the gardeners are dead, or something.

Knowledgeable Emrys reaches an interesting conclusion: these are not undead. These are souls who have passed on after death, existing in an afterlife, but not undead. The witch casts a spell in the hope that it will help his friends survive here.

Edson wonders what the round structure rising from the lake is, up ahead. He is not much impressed. Maybe if he gets a closer view?

Velarin wonders if your prior understanding of the Palace was perhaps a metaphor for this reality? He suggests that Lanliss should speak with a gardener. After that, soonish, invisibility and teleportation ...

Barratore suggests leaving the dead soul gardeners alone. He suggests that the structure is still pretty impressive.

[OOC: In case I did a bad job explaining. Imagine a sphere 1000 ft in diameter. Imagine that it is resting on the bottom of the lake, which is likely 100-200 ft deep. And imagine that is not a perfect sphere, because it has flattened, squashed down by gravity.]

The party walks down the hill, getting closer. There are gardeners here too, tending to the grounds.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday February 11th, 2021 3:44:08 PM

Tishe’ walks on.

.....
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 11th, 2021 9:44:07 PM

"Velarin",Lanliss says and laughs nervously , "I am afraid to speak with them, Barratore might be right about moving towards the structure and leaving. Them Alone", Lanliss says and points to the gardeners.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 12th, 2021 7:52:46 AM

"its huge" Edson exclaims as he walks down with the others.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=53 ;
Friday February 12th, 2021 8:44:13 AM

"Fair enough. Let's leave the dead be. Looks like we have our destination. We will need to find an out of sight spot that is closer to the the castle, to hide from sight and recon our target. We will need to know before we move on it if there is even an obvious way in. And it being in the middle of a lake will possibly cause some issues that hopefully fly spells can remedy."

"Ever one keep an eye out for a closer spot to stay out of sight and scout. If we can spot one from here, it would even be best to teleport there now." (perception check of 53 to try and spot a suitable location.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=38 ;
Friday February 12th, 2021 11:16:35 AM

"The other Powers described this palace as not a pleasant place ... even for them! I do hope this is not some mountainous, plague-filled boil that needs lancing."

Emrys keeps his eyes and ears open for other clues and hidden dangers.

(Perception: 38)

Enter the Garden (DM Cayzle) 
Friday February 12th, 2021 4:57:43 PM


Lanliss exercises caution and prefers not to speak to the gardeners.

Tishe’ walks on down the hill toward the Palace, followed by the rest of the party.

Edson marvels at the size of the Palace.

Velarin looks for an out-of-sight spot that is closer to the the castle, but there really is none. After topping the hill, you are on a ridge of a circular valley, almost like a crater or the top of a volcano. It all slopes down to the lake and the Palace in the lake. There are no trees, lesser buildings, or geography to hide behind.

Note that at the top of the ridgeline, you are about half a mile from the Palace. Call it 5280/2 - 500 = about 2100 ft. The standard perception penalty is -1 per 10 ft of distance. So for you to see a medium size thing at the Palace -- or for anything there to see you -- the perception check is at -210. That's what gives you some security at the moment. As you move closer, you will become easier to see.

Emrys fears, or suspects, that the Palace is some "mountainous, plague-filled boil that needs lancing." Indeed, it does seem more biological than architectural.

Say you move 100 ft closer. Perception checks are now at -200. Even Emrys's roll of 38 really fails to give any more info.

Please do say how far you are from the Palace with your posting!

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 12th, 2021 8:31:03 PM

Lanliss sticks close to Barratore for the time being.
"Barratore, I am going to stay near for a while......I am still afraid somewhat...but when time comes I will rush to help when needed", Lanliss explains to Barratore

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 12th, 2021 9:58:07 PM

Edson keeps moving with the others, periodically he will call out or let the others know where he is since he is still invisible.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday February 13th, 2021 3:22:52 AM

Tishe’ takes in the view at the top of the valley wall. Something gnaws at her, something Gilman the druid said long ago when she adventures with the BloodPack in the Sargrass Plains... “it’s a dead volcano, but since nothing can die here without being under the evil one’s sway, maybe it is still alive too. “

She shakes herself out of morbid thoughts. “Time for disguise number one”, she announces. Calling a Veil scroll from her Pants of Plenty, she casts it, instantly turning the outward appearance of all seven Keepers into a party of white clad limping gardeners. “It’s a glamer, not a mind-effect, so even mindless creatures will see us as a party of laborers walking towards the castle”, she ecxplains. “And I have 5 more scrolls for disguise changes.”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Enter the Garden (DM Cayzle) 
Saturday February 13th, 2021 2:40:55 PM


Lanliss sticks close to Barratore.

Edson takes shelter in his invisibility, letting his friends know where he is.

Tishe’ wonders if the round valley is in fact a live volcano, rather than just resembling one.

She magically disguises the entire party as gardeners. (Edson is still invisible, but if he drops the invisibility, then he too will appear as a gardener.)

As you get closer, maybe you see some larger features of the Palace ...

Perception DC50 please Highlight to display spoiler: {There are round excrescences on the Palace. Doors? Windows? Embattlements?}

[OOC: PLEASE do say how far you are from the Palace.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday February 14th, 2021 6:51:11 AM

Tishe’ figures they will continue to walk until challenged, or until Velarin says it’s time to go sneaky. She stays with the group.

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=28 ;
Sunday February 14th, 2021 9:38:42 PM

Lanliss fails to notice anything.....
'Stay Calm', he tries to think and believe in.
Repeating over and over.
'Stay Calm'
Perception 28 (1 epic fail)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 15th, 2021 7:08:37 AM

V nods as Tishe' changes their appearance.

After the group moves to about 1500 feet from the castle, V stops and suggests that it's time to go invisible before moving closer for a good look.

"If we move too much closer, we will be likely to be spotted. I think we should go invisible now. My invisibility spells will cover us for about 20 minutes. Emrys. would you be able to do your invisibility to undead spell again?"

"Once invisible, I suggest we move closer, and then I will send the prying eyes to circle the structure and the lake, and perhaps even take a quick peek inside if the opportunity presents itself, and then they can show me everything that they have seen."

If no body has other ideas or objections, V will start casting invisibility spells.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 15th, 2021 10:20:19 AM

Barratore pulls up with the group at 1,500. V's plan sounds as good as anything else. No need to over complicate things. 20 minutes of invisibility was plenty and the had the Veil and would have Emrys' Hide spell.

With V's spell in place Barratore moves up to within 100' of the lake shore

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person: Tishe
Invisibility - V
Hide From Undead: Emrys



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=39 ;
Monday February 15th, 2021 2:51:21 PM

(OOC: Sorry for lack of posting. Ive been preoccupied with a winter storm and experiencing the coldest temperatures of my life. Not to mention all the havoc subzero temperatures are doing to my house. I completely forgot.)

Emrys replies to Velarin, "Certainly I can do that." He begins to cast.

(Emrys casts Hide From Undead on Everyone, heightened to 8th Level with Heighten Spell Metamagic. Duration: 200 minutes (3.33 hours). Spell Resist Check: 39. Targets: Everyone. Effect: Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. )

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=31 ;
Monday February 15th, 2021 2:52:43 PM

(Perception: 31)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday February 15th, 2021 4:24:36 PM

(ooc: I forgot to mention the spell Hide from Undead has a Will Save DC 30 vs. intelligent undead.)

The Palace of Marteus (DM Cayzle) 
Monday February 15th, 2021 5:01:53 PM


Tishe’ suggests walking forward until Velerin says it is time to get sneaky.

Lanliss continues to struggle with a very reasonable sense of existential horror.

Velarin stops the group about 1,500 feet from the Palace. He casts invisibility on everybody.

Barratore agrees with Velarin, and then leads the group closer. The party ends move 500 ft from the Palace, at the very edge of the lake from which it rises.

Emrys casts his powerful Hide from Undead spell.

Now that you are close, you can see the Palace very clearly. It rests on the bottom of the lake. The lake is not water, but some kind of rancid foul liquid.

More strikingly, now that you are here, you see that the Palace is not a castle or a building or even something manufactured. It is ... organic? grown? The Palace is roundish, 1,000 ft in diameter, and you guesstimate that the lower 250 ft of it is under the surface of the lake, and the upper 500 ft rises from the surface. The (organism?) is covered in throbbing veins and swelling pustules (these are what you saw from far off). There are no doors, windows, or construction of any kind.

The pustules, or boils, start small and then swell over time. Every so often a pustule bursts open, spraying out all around. This happens frequently, feeding and acting as the source for the lake.

If you make a DC15 Healing or DC25 Know Nature check, then please Highlight to display spoiler: {the liquid in the lake, you deduce, is pus.}

If you make a DC25 Healing or DC35 Know Nature check, then please Highlight to display spoiler: {the Palace itself resembles not so much an organ but a cancerous mass, that is, a tumor.}

Does Velarin wish to cast the Prying Eyes?

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+5=13 ;
Monday February 15th, 2021 7:43:05 PM

Edson stares at the cancerous mass, but has no clue what hes staring at.

" Looks gross.. " Edson whispers. " Smells worse. "

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday February 15th, 2021 8:03:47 PM

"20 Minutes would be a good to start", Lanliss says regarding the spells casted.
"Hopefully we won't need more than that to commence the heist and finish it", Lanliss says rather positively.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d4=3 ;
Tuesday February 16th, 2021 7:28:58 AM

"I must say. That is rather disgusting. I think it's a good time to cast the prying eyes. There has to be a way into this place somewhere. Give them a short bit to search and report."

V casts greater prying eyes, creating 23 of the fine constructs with true sight to 120' and a +45 perception. V sends three of them in the directions that the group had not come from, directing them to go 1000' up and 1000' in each of the three directions, and report back any structures or movement that they see and return. He informs the remainder to circle the lake and the puss filled tumor sitting at it's center to find an opening or an unusual feature that might allow entry, and return within 3 minutes. When they return, he will receive their reports as quickly as possible.

Hide from undead: 200 minutes
Invisibility: 20 minutes

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=46 ; d20+30=48 ;
Tuesday February 16th, 2021 4:05:46 PM

(Heal Check: 46)

"Are we sure that's the palace, because from what I see, it's a massive cancerous tumor sitting in a pool of its own, umm, unpleasantness! Let's make sure this is merely a lawn ornament before we go ..errr, poking around."

Emrys employs his own massive pool of knowledge in search for a treatment and cure of such a medical malady. (Heal Check: 48)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 16th, 2021 6:06:28 PM

Barratore snorts, "When I throw up Lanliss, I'll try to miss you."

I agree with Emrys. Tishe, I think maybe a straight look for something. We did see an actual castle like structure in our vision. Certainly not this

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday February 16th, 2021 7:37:53 PM

Lanliss keeps quiet...not sure what to think of... about the thing in front of them.
He feels disgusted but also Curious.

The Palace of Marteus (DM Cayzle) 
Tuesday February 16th, 2021 10:28:51 PM


The party looks over the Palace. Edson is disgusted; Lanliss, disgusted and ... intrigued?

Velarin casts the prying eyes and gives them a few minutes to look around and report back.

Emrys wonders if this is, in fact, the Palace, and not just an ... ornament!

Barratore has his own doubts too.

The eyes report back. Within this valley, there is no other possibility. Beyond the valley, it is only orchards and then mist, all around. As for the Palace itself, as this does seem to be, well, the prying eyes do detect massive thick veins, in some cases, ten, twenty feet in diameter, that lie just under the surface. The largest pustules are about ten feet in diameter when they burst. Perhaps these options offer the possibility of ingress.

Note that you have not yet approached the Palace or even the lake of pus, although the eyes have floated over it. The eyes themselves do not seem able to come within 50 ft of the Palace. Some ... field? aura? blocks them.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 17th, 2021 8:23:17 AM

V shares the info with the rest of the group.

"The eyes have seen no other possibility besides this place within the mists. Even more disgusting, is that the only way in may be through one of the large pustules after it bursts. To add to the complicated matters, if the eyes can't approach closer than 50 ft, there is like an anti-magic field surrounding the tumor. I personally do not wish to go swimming in that puss."

"The creator has definitely created a strong deterrent to attempted entry that most intelligent beings would refuse. Thoughts, plans, ideas, besides going for a swim? Only thought that strikes me off hand is to build a boat, but that would take way too much time."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 17th, 2021 8:23:59 AM

"Perhaps moving to the edge of the lake may provide more insight, or reveal more to us."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 17th, 2021 11:13:42 AM

Tishe’ frowns, not that anyone other than Emrys and Velarin, who have True Sight, can see. “We swim through pus, jump through a popped boil, or drop down on top and cut out way into it from above. Any way we go, we are going to be assaulted by disease.”

She considers then continues. “If there is a anti-magic field, wouldn’t your Eyes have popped out? But assuming there is, we will be more vulnerable ‘underwater’. Making our own entrance isn’t sneaky. I think we should try a boil or make our own entrance.”

Tishe’ will go with Velarin’s decision.

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday February 17th, 2021 1:23:22 PM

Barratore does not know how the Prying Eyes of V would respond to anti magic, but Tishe's hypothesis made good sense. More than likely, some spell similar to Tishe's Private Sanctum, which she has used to assist the Keepers privacy.

"An exploding boil gives us the best chance to remain less noticed. The 'eyes' could not see in and likely we are going to fair no better, until we are inside. Our immediate landing zone could be contested and we should be prepared to silence it and make sure nothing in visual range gets an opportunity to do anything otherwise."

"No line of sight to the interior removes magical transport and to be honest would expect protections to stop that anyway. M is many things, but stupid is not one of them. My plan is fly to closing distance of a boil about to burst and once it does, make entrance with all haste possible. Hopefully we can stay out of explosive range and still make the distance within a few seconds"

"Fly spells all around at least"

Barratore hopes the group can get within 40' to be his ideal distance and hover for the boil. If the bursting is larger, he is willing to back up to 80' but no further as that creates longer than 1 round/6 seconds of travel

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person: Tishe
Invisibility - V
Hide From Undead: Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday February 17th, 2021 8:00:35 PM

"If its Puss and tumors... can you heal it? Edson asks, half expecting a slap in the back of the head.

" It sounds weird.. "

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday February 17th, 2021 9:14:37 PM

Lanliss agrees with Velarin.... But doesn't say or do anything else.

The Palace of Marteus (DM Cayzle) 
Thursday February 18th, 2021 12:26:08 AM


Velarin reports what he has learned and adds that he does not want to enter the lake. Will the party have to enter through a popping boil? He suggests moving to the shore.

Tishe' also suggests dropping onto the top and cutting a way in. There is discussion of the field surrounding the Palace. It seems more like an anti-life field than an anti-magic field. Note that the eyes could bump into it, but not enter.

Barratore suggests flying to a boil in the moment after it pops and then entering that way. "Fly spells all around at least," he suggests.

Edson wonders if the Palace can be healed.

Lanliss agrees with Velarin.

You all move down to the shore. The smell of rot is overwhelming. You can now hear the sound when a pustule bursts. You can also see the thick veins that lie just under the surface of the Palace.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 18th, 2021 8:11:29 AM

V shares his revelation that it is probably an anti life shield vs anti magic shield.

"Barratore is right. Going through a burst pustule would attract the least notice. We aren't even getting close until we can shut down the anti life effect. I could try and dispel it, but i'm thinking that's not too likely based on who created this place. the guardians in the mist weren't kidding when they said that it's defenses were formidable and needed testing."

"Any brilliant ideas? I suppose I could try and teleport us inside the pustule as it pops, or even inside the large vein that we can see. It's likely that the anti life shell doesn't work inside."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday February 18th, 2021 1:36:47 PM

Tishe’ considers fo a bit on the anti-life spell. “What we need is a way to pass through the anti-life shell without breaking the magic and announcing we are here. What we need”, and she pauses while looking at Emrys, “is a Miracle.”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday February 18th, 2021 3:48:58 PM

Emrys, at the moment, is at a loss of ideas and answers Tishe, "Miracles I do have ... ordinary miracles and truly magnificent ones, but the latter requires an equally magnificent material cost (25,000gp worth in powdered diamond). I could get us safely inside, sans being soaked in unpleasantness if the price is met. Maybe my source would be willing to accept a different sacrifice.

(ooc: Here is an example of one such Magnificent Miracle: Moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday February 18th, 2021 5:47:53 PM

Edson squinches his nose at the smell of rot. This was grosser than anything he could understand. Climbing in a blown postule seemed like something that would never be thought of in his life.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 18th, 2021 9:58:36 PM

"Edson! The first thing to do when you become the lords of this place is make the place smell better !"m Lanliss says to Edson.
The smell was really bad.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday February 19th, 2021 8:28:33 AM

"A miracle is a big order. We are only going to have the option of using that and a wish once or twice, and we could run into something more problematic than this. If it's the only way, so be it. Do you not think the teleport would work? I'm not well versed on anti life shells to be honest, so i'm unsure if the teleport would be prevented."

"Either way, before we make our move, we need to use the distraction gem that we were given for this moment unless we are unsure that this is his place. There are no other castles here though, and the guardians of the mist sure acted like this was it."

The Palace of Marteus (DM Cayzle) 
Friday February 19th, 2021 10:51:46 AM


Velarin shares his revelation that it is probably MORE LIKE an anti-life shield COMPARED WITH an anti-magic shield. [OOC: my clarification ... don't want you to think it is like the existing spell. You truly have not yet discerned what the field actually hedges against.]

The mage also thinks that Barratore's idea about going through a burst pustule is a viable one.

Tishe’ suggests a Miracle.

Emrys considers his most powerful magic ...

Edson internally rebels at the idea of climbing in a blown pustule. Will the party really have to do that?

Lanliss jokes with Edson about making improvements after he becomes a Lord of Koshe Marr.

Velarin worries that a miracle might not work, and that it uses a major resource early on. And reminds the party of the magical snake-taur's pearl. The creature had said, "When you are ready to enter the Palace, crush it, and wait an hour. We’ll know when you crush it, and that’s when we’ll put the distraction plan into effect. You’ll have maybe six, maybe nine, maybe twelve hours guaranteed to get into the Palace, get the Keystone, and get out with the Lord and Master not in residence."

Velarin, please accept a hero point for remembering to use the pearl! Your quest would surely have failed if you had forgotten to use this!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday February 20th, 2021 10:00:12 AM

Tishe’ wishes she had a spiced tomato juice drink for breakfast. “The Pearl! Of course! Yes, crush it now, and then we proabably need to back up until the distraction is underway. I don’t fancy weaving invisibility spells until it starts!”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

The Palace of Marteus (DM Cayzle) 
Saturday February 20th, 2021 8:12:44 PM


Tishe' is glad that Velarin remembered the pearl. She suggests crushing it now and backing off.

The party sees the wisdom in this (the DM rules, to expedite matters), and backs off to the top of the ridge that encircles the valley. Any objections to crushing that pearl?

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday February 20th, 2021 8:21:58 PM

"We won't have much time to escape from whatever distraction is going to happen so be ready !", Lanliss warns.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Sunday February 21st, 2021 5:27:46 PM

Barratore wants a plan to get through the anti-life shell before the pearl is used. "Crushing the pearl gives us our distraction, but that is unlikely to cause the barrier to fail. We still need to get through the anit life shell

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday February 22nd, 2021 12:29:50 AM

Tishe’ nods but cocks her head. “Sieur Barratorre, I thought we had the plan to go through a *makes a slight gag at the very thought* a pustule?”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 22nd, 2021 8:56:48 AM

"Barratore, I think we have the only plan we can come up with at the moment, that offers the least chance for a gooey ending. Unless opposed, after our one hour distraction wait time, I'll try and greater teleport us into a large bursting pustule. If for some reason, that fails, then we will have to go with Emrys' miracle."

if none are opposed, and more discussion is not needed, V is for breaking the pearl.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


The Palace of Marteus (DM John)  5d6=11 ;
Monday February 22nd, 2021 10:39:13 AM


Lanliss reminds the others of their limited time once the pearl is crushed.
Barratore advises dealing with the magical barrier before activating the pearl.
Tishe’ reminds Barratore of the suggestion to go through a pustule.
Velarin reminds Barratore of the plan and crushes the pearl.


Summary.
The Keepers are at the shore of the lake. Approximately 200 feet from the edge of the palace. There is an invisible barrier of some sort that blocked the prying eyes getting any closer than 50 feet from the palace’s surface.


Velarin crushes the pearl. If the Keepers were expecting anything immediate, they are disappointed. The waiting begins.

Every few minutes, another pustule swells and bursts with a sickly squelch. The viscous fluid, streaked yellowish green and white, spews from the newly created opening, oozing thickly into the lake below. Rather than forming ripples, the flow merely causes a brief swell that quickly subsides. The occasional drip as puss falls off the various protuberances is the only sound to be heard.

Some time later, perhaps twenty minutes after the breaking of the pearl, a vast cry of dismay and irritation resonates from the pulsing palace, sending actual waves through the pus of the lake and physically shaking the Keepers by its shore. Fortitude Save DC 20 or be shaken for 11 rounds. Note that this is a mind affecting fear effect.

There is little doubt that whatever diversion the pearl signaled, it has garnered the full attention of the Lord of the palace.


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=28 ;
Monday February 22nd, 2021 12:05:13 PM

(Fortitude Save: 28)

"That was frightful! Before we start teleporting into open, pus-filled sores, maybe we should fly around the place and see if their is a formal entrance. What if there is a grand facade and doorway on the other side?"

[DM Cayzle OOC Comments: The Prying Eyes have flown all around the Palace and reported nothing like that.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=14 ; d20+10=11 ;
Monday February 22nd, 2021 4:37:16 PM

Edson was scared to begin with, but now he was shaken to the core. (Failed 1st, used hero power and failed reroll).

"Maybe this isn't the best idea. Like maybe we can come back at another time." Edson starts nervously chattering. " We can come back when this sick tumor is healed, and theres not so much puss everywhere...:

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+18=38 ;
Monday February 22nd, 2021 7:27:09 PM

Lanliss feels anxiety building up....but he manages to resist.
"I have to see Manolo again", he says to himself.
He slaps Edson, "Get out of it. NOW !". he says.

OOC:
Fort is actually 13 but still natural 20 roll so still ok.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+28=45 ;
Monday February 22nd, 2021 8:14:17 PM

Barratore holds up a hand, his understanding of what the spellcasters hoped would happen was complete. If they were certain enough that teleport would penetrate the anti-life shell, he was good with that

He grips Edsons shoulder, “I’ve got you friend, we’ve never followed the best idea. Why start now?”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+18=28 ;
Tuesday February 23rd, 2021 6:55:15 AM

Tishe’ waits and then quails in dread at the sound from the Lord of that awful palace. Still, she straightens up and begins casting Extended Fly spells on herself and those that don’t have their own flying magic. She then casts Extended Invisibility on herself and the others too!

“No running away and no looking about. We have 6 hours, at least, to find the object, disable or slay the defenses, and get back to the Wold before *he* returns. I only want to know if we need to wait until he is gone or if we go now, now that we know he is distracted.

....
Cast Extended Fly (40 minutes) on Tishe’ and who else needs one?
Cast Extended Invisibility (40 minutes) on Tishe and who else needs one?
....
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0




DM John comment: A sudden change occurred after the scream. Like something that one did not know was there is suddenly inexplicably absent. The Keepers are fairly confident that he is now gone.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=36 ;
Tuesday February 23rd, 2021 8:51:31 AM

V shakes off the effect of the scream(fort 36, nat 20), focused on the task at hand.

"I will take a fly spell Tishe'. Mine are not extended, and I only have a few memorized, which I can save until later."

"Emrys' my eyes went all the way around the tumor, and there is no apparent doorway. Tishe', I think we wait the hour, as per the instructions. I am curious now, however, if whatever shield prevented my eyes will still be in effect if the lord of the cyst is no longer present. It may be an effect that requires his presence, or his attention. Neither of which will be here shortly."

"I think that after the hour, we all invisibly fly toward a large pustule. If the barrier stops us, we try the teleport, and then the miracle if the teleport fails If we are not stopped by a barrier, we fly to the pustule and wait for it to burst."

Hide from undead: 200 minutes(from Emrys)
Invisibility: 20 minutes
Extended fly(from Tishe')

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday February 23rd, 2021 8:54:53 AM

"I had already cast 6 regular invisibility on the whole group Tishe', but by the time the hour passes, we will all need your extended ones, So I will take one of those as well please."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


The Palace of Marteus (DM John) 
Tuesday February 23rd, 2021 10:52:20 AM


Emrys advises further reconnaissance before realizing there is nothing more to discover.
Edson is shaken to his very core by the divine scream of outrage and seriously questions their mission.
Lanliss slaps poor Edson attempting to snap his friend out of it.
Barratore provides a reassuring hand to Edson.
Tishe’ steels herself against the shout and starts casting spells for them to proceed.
Velarin focuses on the task at hand as well and works with Tishe’ on preparations.

Deciding to wait the full hour as advised, the Keepers wait and watch, making preparations both mental and magical for their breaching of the tumor. Several pustules have ruptured while they wait, but nothing else appears to have occurred.

Spells having been cast, the heroes fly toward the surface of the tumor to discover that the barrier is still present and effective at keeping them at bay. As they discover this, a pustule begins to burst almost directly in front of them. Note that this is still 50’ away, so there is not chance of being sprayed by pus at this distance.


Anyone with the ability to see magical auras and who succeeds at a Knowledge Arcana Check DC30 Highlight to display spoiler: {This barrier is designed to prohibit any healthy creature from entering. Options for getting through include getting infected, possibly through contact with the ubiquitous pus, or bypassing through use of teleportation magic.}



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+35=45 ;
Tuesday February 23rd, 2021 3:40:19 PM

Upon reaching the invisible barrier, Emrys casts Detect Magic and takes a few short moments to analyze the auras that soon appear before him. (Knowledge [Arcana]: 45)

"I getting a sickening feeling that this barrier prevents healthy creatures from passing ... insinuating we mustn't be healthy if we wish to proceed. The remedy would be to partake of the fruits of the grove!"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday February 23rd, 2021 8:58:29 PM

"Any other alternatives to eating the fruits ?", Lanliss asks.
"Just to make sure it is the optimal way", Lanliss explains.
"If eating the fruits is the only option we will be at a disadvantage here ",Lanliss says.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 23rd, 2021 10:22:39 PM

Barratore will need an invisibility spell, as V's will where off as the group hangs out over the next hour. "I have no intention pf purposely exposing and succumbing to any disease here. Original plan, teleport or miracle. We fly to line up if need be and teleport in"

Thanking Tishe for the magic, Barratore flies up to wait for the opening and then to teleport in with V and the others

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 24th, 2021 12:34:13 AM

Tishe’ reaches up and puts a hand on Barratorre’s forearm. “It is an insidious gateway, is t it? We can try with my Veil intact making us look diseased, but I believe it will not work. We must be diseased. Yet instead of being random by eating the fruit, we can magically deliberately infect ourselves with a Contagion, and thus choose which disease we each have. Leprosy, for example, affects the charisma of a person, while the shakes affect dexterity. “

“The downside, of course, is further depleting our spell capability.” She looks worried and indecisive, instinctually looking to Velarin for a decision.

.....
Cast Extended Fly (40 minutes) on Tishe’ Velarin Barratorre and who else needs one?
Cast Extended Invisibility (40 minutes) on Tishe Velarin Barratorre and who else needs one?
....
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 24th, 2021 7:04:28 AM

"We aren't going to infect ourselves. we have no idea what may actually accompany that in this realm. We try the teleport, and if that fails, go with the miracle."

Once the group all hits the barrier together, V sees the pustule begin to burst. "Let's do it. teleport it is." As soon as everyone is in position, V uses greater teleport to relocate the group to inside the just burst and opened pustule.

"We need to move towards the veins we saw running through this monstrosity before another accumulation of pus occurs and ejects us with it."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday February 24th, 2021 8:52:46 AM

It takes Lanliss 'slap, and Barratores assurance but eventually he comes down.

Listening to everyone's discussion of being sick to get access, makes Edson queezy.

Into the Palace (DM John) 
Wednesday February 24th, 2021 11:23:15 AM


Emrys discovers the nature of the barrier and informs the others that only diseased creatures may pass through it.
Lanliss does not like the idea of getting infected.
Barratore outright rejects the idea of getting infected and reminds others of the original plan.
Tishe’ wrestles with the pros and cons of gaining a disease or consuming magical resources.
Velarin makes the call and teleports the party into the opened pustule.
Edson recovers, thanks to Lanliss’ “encouragement”, but does not delight in the ongoing discussion.

Velarin teleports the Keepers into the open pustule. They find themselves in a roughly round shaped tunnel about ten feet in diameter within the living substance of the tumor. The walls glisten with thick clear slime, streaked with yellow and white, residue of the recently expelled pus. It continues onward and slightly downward, winding immediately, effectively eliminating sight beyond more than fifteen feet ahead. Pus lines the floor to a maximum depth of about a foot in the center. The tissue emits a sickly green light providing dim illumination beyond that provided by the open pustule. Small, four to six inch diameter, veins within the fleshy walls, stretch toward the outer surface of the tumor. The walls slowly pulse rhythmically, implying peristalsis is responsible for the expelling of the pus from the tumor’s core. The stench within the pustule is overwhelming, a combination of rot and sickness, assaulting the intruders’ noses with an intensity that is almost overwhelming. Fortitude Save DC 20 or be sickened.

A sound of the tread of heavy feet, squelching as it treads through the pus, appears to be coming from the tunnel ahead.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+23=32 ;
Wednesday February 24th, 2021 4:16:28 PM

"Oh V, what a tremendous smell you've discovered. I suggest breathing through your eyes friends."

Hearing something coming, Barratore elevates his position moving forward and upward at the maximum angle, 45 degrees. He tries to flatten as best as he can as he runs out of room

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+13=22 ;
Wednesday February 24th, 2021 4:45:55 PM

"The smell is more bad in the inside", Lanliss comments as he feels nausea starting to hit.
'How long will be I able to take this',Lanliss wonders about this foulness they have to endure and perhaps overcome.

As he hears the sound , Lanliss quickly follows Barratore.

Fortitude save 22

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=32 ;
Thursday February 25th, 2021 12:19:30 AM

Tishe’ gags and wraps a layer or two of her Sargrass sun-scarf around her mouth and nose while trying to breathe shallowly, but at least it doesn’t slow her down. Taking her usual place behind Velarin and in front of Lanliss, she thinks at the others. “Remember, we are INVISIBLE and still LOOK like the gardeners from outside. That may make most guards blind for a second on who we really are.”

“Sieur Emrys, we estimated the sphere is 1000’ across. Are we within range of your Locate Object spell?”

.....

Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 5. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=12 ; d20+10=23 ;
Thursday February 25th, 2021 8:13:26 AM

Edson gags for a second and thinks his breakfast is about to come surging up. he covers his mouth with his hand in anticipation, but breathes in through his nose until the nauseous feeling passes.

" This smells worse than the sewers I slept in. This smells worse than Barry after an all night bender."


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=18 ; d20+16=27 ;
Thursday February 25th, 2021 8:50:41 AM

(ooc: unless stated otherwise, All group conversations should be telepathically to avoid making any unnecessary noise)

V shakes off the sickening effects of the stench after initially becoming close to losing his stomach.(fort 18, hero point reroll 27)

"I definitely wouldn't want to build a summer home here. With this being the only way in, I'm guessing he never has visitors."

Hearing the footsteps coming down the hall, V follows Barratore's lead and tries to move as far out of the center of the tube as possible.

"Alright Keepers. Remember. No alarms or yelling. We either need to avoid it, or kill it so quick it doesn't get a chance to scream for help."

Into the Palace (DM John) 
Thursday February 25th, 2021 11:33:20 AM



Barratore comments on the smell and prepares for whatever is coming, attempting to flatten against the wall of the duct they are in. No chamber. This is a 10’ diameter duct open (for now) to the outside and winding into the palace. Total length from opening to where the duct curves out of sight is about 30’. This puts Barratore at about 15’ from where something would appear.
Lanliss reacts to the smell, resisting the physical effects and moves in position behind Barratore. The DM is assuming that you are doing this by touch and sound, since you are both invisible.
Tishe’ also resists succumbing to the smell and reminds everyone about being invisible and looking like gardeners.
Edson almost loses it when he smells the inside of the pus duct, but heroically manages to get his stomach under control. The DM assumes a hero point was used for the save.
Velarin also almost loses it when he smells the inside of the pus duct, but heroically manages to get his stomach under control. He moves to prepare for whatever is coming.
Emrys stays close. Remember to have Emrys make a DC 20 Fortitude save of be sickened.

The Keepers gather in the 10’ diameter duct that they entered into after the pus inside it ruptured the tumorous surface of the palace. Hearing something approaching from inside the tumor, but not being able to see more than 15 feet beyond Barratore, who is furthest in, because it curves out of sight, they can do nothing but wait for it to appear.

What does appear is a large bipedal blob of pus, shambling toward the opening, the Keepers inadvertently in its way. Not having a neck, what appears to be its head is nothing more than a slight protuberance on top featuring two sickly green eyes, but with no discernable nose or mouth. It is about six feet wide and two thick pseudopods on its torso extend on either side to scrape both edges of the duct. Two pseudopods also extend beneath it, giving the creature the shape of a morbidly obese starfish comprised of unhealthy purulence. These lower appendages take lumbering steps, creating small viscous swells of pus before it as it shambles forward. Its path is taking it into a collision course with Barratore, although it appears to be unaware of it.



Knowledge Arcana DC 30 Highlight to display spoiler: {You have never seen or heard of anything quite like this, but it appears to be an animated construction of pus. You expect that it will have minimal intelligence and likely immunity to most magic as well resistance to most weapons. }
If that arcana check exceeds DC 35 Highlight to display spoiler: { Its DR probably overcome by magical bludgeoning weapons. Also, you detect it probably contains digestive fluids; contact with it is likely harmful to flesh.}




Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=40 ;
Thursday February 25th, 2021 12:50:26 PM

(From last round: Fortitude Save: 40)

Upon landing within the pustule, Emrys is surprised they were able to penetrate such barrier, set in place by a god, with a simple teleport. His congratulations is halted by the sudden assault from the stench. For that he refuses to open his mouth.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+35=51 ;
Thursday February 25th, 2021 2:36:37 PM

(Knowledge [Arcana]: 51)

Emrys recognizes what the creature is immediately. He relays this information through their mental communication (I remember someone saying that we had that ability again.).

"This creature is a construct of pus, much like a golem. Luckily it is probably somewhat dim witted, but formidable nonetheless. I suspect it is highly resistant or immune to most magics and weapons. I imagine it may be vulnerable to magical bludgeoning weapons. It's body looks to secrete acidic, digestive fluids that would be harmful if to come into contact with flesh."

Emrys hopes his Planar Adaptation spell helps protect the party from such an energy type (such as acid).

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday February 25th, 2021 3:52:19 PM

Emrys mentally answers Tishe's question, "I don't believe Locate Object would work in this case. The uniqueness of the item, and being unable to mentally visualize the Keystone, would prevent the spell from functioning. I will need to employ a more powerful divination."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 25th, 2021 9:59:57 PM

'Yikes', Lanliss thinks as the the blob of starfish shape pus is heading their way.
"any Ideas ?" He asks telepathically.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+28=45 ; d20+28=31 ; d20+23=35 ; d20+23=35 ; d20+18=21 ; d20+18=24 ; 2d8+28=37 ; 2d8+28=33 ; 2d8+28=35 ; 2d8+28=37 ; 2d8+24=29 ; 2d8+24=34 ;
Thursday February 25th, 2021 11:12:48 PM

Barratore looks about and mostly up, if he had room to squeeze against the ceiling to avoid the oncoming construct, he does so. Otherwise he acknowledges Emrys' warning mentally and prepares himself for the sear of pain and combat

If he cannot get out of the way:
Drawing his weapons, Barratore takes out the construct
Hit AC 45/35/21/24 and 27/31 (forgot the off hand weapon is not +4 and adjusted AC)
Dmg 37/33/35/37 and 29/34

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Barratore possesses a Scarab of Golemsbane allowing his attacks to bypass DR of any Golem


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday February 26th, 2021 2:33:26 AM

Tishe’ shakes her head and responds to Emrys. She thinks, “We all had a vision so we know what it looks like, and I thought that finding a particular object was the point of the spell. Try it or a Find the Path. We can’t afford to wander around this ‘palace’ until the Owner returns.”

Tishe’ squeezes by Velarin, Emrys, and Edson, and touches Barratorre while casting a Resist Energy(acid) spell. She thinks to the group; “sometimes we bend like the grass, sometimes we stand like a mountain.”

And. “Anyone have a Silence spell ready? I can Limited Wish one if needed.”
.....
Squeeze at half move for 15’ to Barratorre
Cast Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.

Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 5. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 26th, 2021 8:05:05 AM

Edson just shrugs to himself. This nightmare world kept throwing the craziest things at them. A pustulant, shambling starfish. What else is coming.

The skinny elf is ready, but figures it would be impossible to get past Barratore.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+34=46 ;
Friday February 26th, 2021 8:17:08 AM

"I have no silence spell Tishe'. I think we just need to count on Barratore to kill it quick like. Fortunately his sword will not make a lot of clanging noise in the puss golem, and as a construct, i don't feel it's likely to yell for help."

V waits for Barratore to dissect the disgusting tumor.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Splish Splash (DM John) 
Friday February 26th, 2021 12:01:42 PM


Emrys recognizes what the pus golem is and tells the others. He also describes the limitations of the Locate Object spell.
Lanliss asks for suggestions.
Barratore looks for away to avoid contact, but realizes quickly there is no room to spare. He lays into the golem, wielding deadly weapons in both hands, landing all but one attack.
Tishe’ responds to Emrys. When the pus monster appears, she casts resist acid on the fighter.
Edson is ready, but correctly expects the creature won’t get past Barratore.
Velarin hopes for a quick kill.


Before the pus creature realizes it is in danger, Barratore dispatches it with haste. Its remains ooze to the floor adding to the layer of pus already present in the tubule.

The sound of battle was little different than the gurgling and squishing that the Keepers have noticed is a common sound within the Palace. A few moments of silent and expectant waiting reveals no signs of alarm or other reaction to the brief, but messy, combat. The other Keepers now see the gardener-disguised Barratore standing visible before them.


DM comment on Locate Object: Description states, “You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).” It also states a bit contradictorily, “Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails.” You are aware that images in visions are often symbolic and not necessarily an accurate depiction. The spell is very likely to fail.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 26th, 2021 10:47:35 PM

" Thanks Barratore" , Lanliss says as he half splashes half handing to Barratore some water and vinegar from his food ration.
"Better this then.....", Lanlliss says but stops and continues to speak after a moment.
"In a different time and place I would find it funny".
He splashes more water on Barratore and takes a sniff from the vinegar..."Vinegar sure smells better than this place".


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday February 28th, 2021 11:07:57 AM

Tishe’ gets back to her usual place, behind Velarin and in front of Lanliss. The woman nods, learning more about the Locate Object spell. She still thinks that a Silence will prove useful sometime in this ‘palace’ and prepares her mind to take care of that herself when it happens.

She is surprised Barratorre kills the pus golem so quickly: she was expecting milder difficult guards. But then, maybe that’s not a guard, just a custodian. “Time to change disguises”, she announces through the spikes, and sticks her hand in her Pants O Plenty, and ... nothing happens.

Tishe’ looks very embarrassed. “Um, I didn’t read my inventory accurately.. I only had the one Veil spell.”

.....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 6. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 1st, 2021 8:00:10 AM

"You put that thing out of its misery, but it appears its misery is its existence. " Edson says as she tries to sneak a peak around Barratore. .

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 1st, 2021 8:34:19 AM

"Well done Barratore. Quick and relatively quiet. Lead on big fella."

"My main concern with a silence spell Tishe', is that it more or less removes Myself and Emrys from the fight. Should it be necessary, don't hesitate to use it, but theoretically, we have some time before the master of this place returns. We need to keep moving."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday March 1st, 2021 9:54:19 AM

Barratore spits a bit of the splashed creature from his mouth and looks back at the group, though he cannot see any of them

"Going to need another invisibility spell before going anywhere, Else Edson or Lanliss should lead and I'll fall back to our rear."

If Tishe can make him invisible, he'll lead on, otherwise he falls to about 10' the last in line

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 1st, 2021 10:21:33 AM

Emrys says mentally, "Agreed, Velarin. I would be powerless without the sound of my wonderful voice."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday March 1st, 2021 10:22:44 AM

The sorceress frowns unseen. “In a big room, A silence spell could also be put into a point of air so it affects the melee fight but not the spellcasters. “

Tishe’ makes Barratorre invisible again.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Onward and Inward (DM John) 
Monday March 1st, 2021 1:22:31 PM


Lanliss helps Barratore with cleanup.
Tishe’ gets in marching order and considers spells to use, realizing she had only one veil ready. She then makes Barratore invisible once again.
Velarin congratulates the fighter on his successful destruction of the pus golem and discusses the finer points of combat magic with Tishe’.
Barratore, once invisible again, leads the way.
Emrys also comments on tactical use of the silence spell.
Edson moves along with the group.

Barratore in the lead, the Keepers follow the duct further into the palace. After about fifty feet of travel, the winding tunnel opens into a chamber roughly spherical in shape about thirty feet in diameter. The faint, sickly green light emanating from the walls continues here, but seems slightly brighter. The thin layer of pus on the bottom of the duct they are in drains into this chamber forming a shallow pool. Three other ducts of similar size also open and drain pus into this chamber. One is almost directly across from the one the Keepers. Another leads to the right, and a third duct leads to the left. All four ducts, including the one the Keepers are in, slope upward from the chamber. The accumulating pus is gradually filling it, but at such a rate that the Keepers will be well above its level for quite some time. Each duct curves not too far from the chamber such that the travelers can see no more than thirty feet into any of them.

While the Keepers watch, the bottom of the chamber suddenly convulses and the pus drops out of the bottom, revealing an open sphincter. Several seconds later, the muscle contracts close and the slow fill of pus resumes.

Somewhere in the distance a rhythmic, pulsing squelching sound can be heard, but the acoustics here are such that it is impossible to discern the distance or even direction of its source.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=47 ;
Monday March 1st, 2021 8:16:07 PM

Lanliss closes his eyes....and proceeds to try and smell or hear something that might give him more insight.
The place was was filled with horrible smell, was the smell getting worse from a specific direction?
Perception.

Natural 20 47 (20+27)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 2nd, 2021 7:58:32 AM

Mentally, Edson adds "This is truly a nightmare realm, We are in the grossest, most disgusting realm. Do you think we go down, through that puss chute? The other vents are probably the same as the one we came in."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 2nd, 2021 8:58:39 AM

V was about to turn Barratore invisible when Tishe' beat him to it.

Upon arriving in the chamber, V looks around, and checks out the ceiling as well, for another route.

"You might be right Edson. The other three tunnels are likely the same as the one we came in. I may have used my prying eyes a bit prematurely in this little endeavor. I do have a limited wish on scroll, so when needed, I could summon a regular set of prying eyes, but we may need that scroll more later."

V tries to remember how many different puss ejection sites he saw with the eyes and his own to determine if it's likely that these tunnels are all puss tubes except the floor drain. If the number of tubes corresponds with the number of ejections spots that he observed, he will share the info, and suggest that they fly down the sphincter the next time it opens.

"I definitely gotta retire. Flying the down the sphincter of a giant tumor in the middle of Koshe' Marr is not something that is gonna be easy to forget. Or wash off."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Onward and Inward (DM John) 
Tuesday March 2nd, 2021 11:58:18 AM



Lanliss attempts to listen and smell more intently. The smell is totally pervasive. There is no evident source or concentration. It merely is. Everywhere. Lanliss continues to hear the pulsing squelch, but as he focuses he also hears additionally pulsing sounds. He quickly realizes that these pulses are probably the result of valves opening and closing similar to what is happening in the chamber he is currently in. In other words, it sounds like there are multiple chambers like this one. In addition to that he gets vague impressions of other sounds: at one point a burst of shouts that almost sound like cheers that quickly fade away; a long mournful moan that soon recedes into silence; and he can occasionally detect, albeit faintly, what sounds like a heart steadily beating.
Edson suggests descending through the lower chute.
Velarin looks for other openings. He finds none. He then agrees with Edson’s suggestion. [i]There were many more pustules than would correspond to this chamber, but it could be that this chamber is but one of several like it.
Barratore, Emrys, and Tishe’ look along in disgust.


As the Keeper’s wait, the chamber fills about one third full, before being emptied yet again. And yet a little while later, the walls and floors shift slightly before settling down again.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 2nd, 2021 1:17:51 PM

Tishe’ is completely grossed out, and holds back adding to the flotsam and smell: not that anyone would notice.

“Maybe we went the wrong way. There were two directions after all. Let’s try up.”

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 2nd, 2021 7:52:53 PM

Barratore agrees with Tishe, "Let's look the other direction first and if that does not pan out, we come back to this. That seems to be the way 'out'." Barratore leads back to the other more upward direction

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 2nd, 2021 9:56:51 PM

Lanliss feels a quick faint feeling of fear....
"I could swear I hear someone or things laughing and....moaning as if...."
Lanliss shakes his head, "I might be going crazy ", Lanlisd clasps his head "but I can hear some sort of a faint elusive heartbeat...but it's heard to know where it comes from.
", Lanliss says.

''Anyone is keeping track where we are and where are going to", Lanliss asks as he falls for a moment and then stand again.
'This place this smell this abomination might take a toll on me soon and I am not prepared to this chambers...of filth", Lanliss says.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 3rd, 2021 7:05:51 AM

V follows along after Barratore's lead

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 3rd, 2021 11:01:35 AM

"Going up seems better than going down that monstrosity. " Edson telepathically says as he follows Tishe and Barratore's lead.

Onward and upward (DM John) 
Wednesday March 3rd, 2021 1:43:24 PM

Tishe’ recommends going up.
Barratore agrees, taking the lead.
Lanliss reacts to and shares what he heard and asks about keeping track of their progress.
Velarin follows upward.
Edson prefers the upward route, too.
Emrys flies along.

The passage opposite of the one the Keeper’s entered goes further into the palace, making it the obvious choice. The chute remains about ten foot diameter, winding its way around various types of tissue. At one point it borders a mass of quivering deep red flesh over 50’ in diameter and with fibrous strands connecting it to the walls of the tube the Keepers are in. Further along, a cluster of rat sized, oblong shaped creatures scurry along the floors and walls propelled by the cilia covering their bodies, oblivious to the invisible and flying intruders.

Knowledge nature 20 Highlight to display spoiler: { These appear to be monstrously sized paramecia. In the Wold these would be invisible due to their being microscopic in size. They are likely harmless and probably edible. }



After about a total of 200 feet, something can be heard ahead, hidden by view due to the curving nature of the tubule they are in.


Hearing based perception DC 25 Highlight to display spoiler: {You hear what sounds like, perhaps, a dinner party: mixed conversation, clinking of drinkware, creatures playing a game that sounds like...charades, and so on. }
If the above perception check exceeds 30 Highlight to display spoiler: {Almost masked by the other sounds, you barely make out the gasps and moans of creatures, um, intimately engaged.}



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+27=39 ; d20+24=41 ;
Wednesday March 3rd, 2021 3:13:51 PM

(Sorry for missing post. Usual reasons.)

(Knowledge [nature]: 39. Perception: 41)

Emrys listens and his eyes go wide. He recoils in disgust as he tells the group mentally, "Ummm, that's disgusting on a whole other level. How can any creatures be, umm, pitching woo in such a place ... in the middle of a dinner party no less!?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=37 ;
Wednesday March 3rd, 2021 9:19:36 PM


"Yes", Lanliss replies plainly Emrys.
"They have needs as well", Lanliss adds.
"We have company head....company of foul things.", Lanliss warns.
"They eat and have....a rather interesting time." he describes to the ones that didn't notice the sounds.

Perception 37

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=30 ; d20+2=15 ;
Wednesday March 3rd, 2021 10:41:50 PM

"The master and therefore dwellers of this place are the worse afronts imaginable, and even more so. Focus on our task. We move past unseen and be on our way."

Barratore flies forward and slips into the room to spy the way out and simply move on as quietly and unobtrusively as possible

Perception 30
Stealth 15

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=31 ;
Thursday March 4th, 2021 1:45:06 AM

Tishe’ doesn’t catch Emrys’ meaning at first. “In Rattledam they had a pitching game called Crikkitt. The piggies would capture a Sargrass Crikkitt which would curl into an armored ball. One team would throw it at a stake in the ground and ...”. And then she realizes. “Ewwww...”

The woman tries to keep her attention on the task at hand.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+26=44 ;
Thursday March 4th, 2021 6:44:25 AM

(perception 44)

"Agreed on all Counts."

V follows after Barratore. "I hope we can find this damn thing before the jig is up. I wonder if it's worth using a wish to give Emrys enough knowledge about it to be able to find it with his spell?"

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



If the house is a rockin'... (DM John) 
Thursday March 4th, 2021 1:30:51 PM


Emrys hears it all. And reacts.
Lanliss also describes what he heard.
Barratore focuses the group and leads them forward.
Tishe’ eventually catches on.
Velarin is also focused on the objective and proposes using a wish to find their way.
Edson follows along.

The Keepers, invisible and flying, enter into a vast chamber. Its ceiling is a mere 20’ feet tall, but it extends in width and length as far as lighting will allow them to see. The dim greenish glow of the walls is augmented in areas around the room by more brightly glowing tumorous nodules extending from the floor in some places and the ceiling in others. The light from these sources is slightly brighter and tinged red, garishly clashing with the veridian luminescence coming from the walls, ceiling, and floor.

This chamber is populated with a menagerie of extraplanar creatures: devils, demons from imps to succubi, barghests, bebeliths, hell hounds, night hags, vargoille, and the list goes on. They all appear to be engaged in some form of leisurely or recreational activities: dining, drinking, playing games, or merely lounging. Each one clearly displays the High Woldian glyph for disease used by Marteaus as his symbol.

Among the diverse activities occurring throughout the chamber, a few being closer, are noticed by the Keepers. The game of charades previously overheard is acted out by a mixed group of demons and devils teamed up against each other. It appears the devils are winning...

A group of black creatures, each one appearing to be a fiendish head with bat wings are playing a game where they toss an object to each other using the tentacles sprouting from their chins. When one misses a catch, each cries out in a collective shriek of defeat before one swoops down to grab the object again so that they can resume their game.
Knowledge planes DC 17 Highlight to display spoiler: { These are vargoilles, a lesser fiend}
Sight based perception DC 20 Highlight to display spoiler: { The object they are playing with appears to be a humanoid’s heart.}


The source of the more...intimate sounds appears to be an alluring woman possessessing an overwhelming sexuality engaged with an equally attractive man lounging on a divan in one of the more shadowed regions of the chamber. Their fiendish features--she with tiny horns, bat-like wings, and sinuous tail; he with bestial wings, curving horn, and wings as well--reveal their true nature. The woman suddenly starts and turns to the man to speak.


The Keepers overhear the following exchange between the two.

“Sorry, Dis, duty calls.”

“Who is it this time?”

“Guess,” she says with a pout.

“Oh... Residius. Again?”

“Yes, I wonder who he is going to extort this time. Maybe he will be handsome for a change.” She then steps away and steps through a green lined portal that suddenly appears before her. Once she is through, it vanishes as quickly and silently as it appeared.
Knowledge Arcana DC 20 Highlight to display spoiler: {She appears to be responding to a planar ally spell}
Knowledge Local DC 25, Highlight to display spoiler: {You recognize Residius as the name of a rising merchant in Plateau City that recently has gained a reputation for landing several lucrative and favorable business contracts.}


Near to where the Keepers entered, a pack of snarling canine beasts with slender forelimbs ending in hand rather than wolf paws sprawl about each other apparently asleep. One suddenly raises its head, tilting it and sniffing the air.
Knowledge Planes DC 19 Highlight to display spoiler: { These are barghests, lesser LE extraplanar creatures. Most relevant is that they have the scent ability.}


To the Keepers’ right, about 100 feet from the entrance they are standing in, is a tube that appears to rise upwards in a tight spiral. Given the lighting and distance, the far side is not visible. To the left, there appears to be other tubes leading away from this chamber. The ceiling here is 20’ high. Although highly populated, it is possible to avoid contact with most of this chamber's inhabitants, though it would be impossible to not approach within 20’ of at least some of them.



Knowledge Planes DC 15 Highlight to display spoiler: { Several of these creatures, night hags, for example, have detect good as a constant ability.}.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=36 ; d20+42=62 ;
Thursday March 4th, 2021 5:27:19 PM

Lanliss sees the objects they are playing with but decides not to say anything...the others didn't need to know this gruesome detail.
Lanliss tries not to make strange noises, he keeps watches where he places his feet hoping not to make any slight mistake. After all, they were surrounded by far too many evil things.

Perception 36
Stealth 62

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=37 ; d20+2=9 ;
Thursday March 4th, 2021 9:18:58 PM

Barratore does not concern himself with any of the details of the room or the inhabitants, but instead heads to the ceiling and then towards the opening to the right about 100' away. Through the mental link he shares with the others, Barratore reminds them of the larger goal. 'Keep to the task all, this is not our concern, we have to get to the gem and then get out'

Perception 37
Stealth 9

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 5th, 2021 2:38:49 AM

Tishe’ keeps quiet and follows Barratorre’ mental directions as to where the group, invisibly is going. She veers away from the snarling hounds, they can probably smell the team even through the pus and other smells!

Pandemonium breaking out would NOT be in their best interest! She gets a Dim Door spell Ready to grab the team and DD to the tunnel if they are revealed. (She thinks her plan to the team)

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 5th, 2021 9:38:38 AM

Edson holds his breath for a second, thinking they are about to brawl with a room full of devils and demons. A sigh of relief almost escapes his mouth when Barratore's suggestion comes over. The skinny elf follows the others up along the Ceiling.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+34=42 ; d20+33=48 ; d20+33=48 ; d20+33=38 ;
Friday March 5th, 2021 10:02:34 AM

V follows Barratore's lead, and advises the group of all the details that his knowledges learned, and V will try and remind himself later that perhaps the group should check in on Residius if they managed to survive this.

V warns his companions to stay as high as possible, and advises everyone that the creatures with detect good have it always on, and they need to stay as far as possible from them. V will try and advise Barratore which monstrosities are the ones with detect good.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Friday March 5th, 2021 11:19:16 AM

Emrys agrees with everyone mentally. "Yes, stealth is key here. We're all burglars in this mission. Let's keep our distance." Though he's prepared to kill them all if things go sideways.

Upwards (DM John) 
Friday March 5th, 2021 12:48:21 PM


Lanliss keeps his observations to himself, attempting to preserve the sanity of his fellows.
Barratore single-mindedly leads the Keepers to the upward leading spiral tunnel to their right.
Tishe’ quietly follows Barratore’s lead and prepares an emergency exit plan.
Edson holds his breath, then follows the others to the nearby exit.
Velarin informs the others of his observations.
Emrys, plans on stealth, but is ready for action. Emrys only Highlight to display spoiler: {Emrys actually did not consider killing them until after he left the room. It strikes him as odd that the thought didn’t occur to him when within it.}


Driven onward by Barratore, the Keeper’s head toward the tunnel on their right that leads upwards. About halfway there, a tiny winged devil with a scorpion tale (It’s an imp) looks up from the dice game it was engaged in with others of its kind. It calls out in a high pitched, grating voice, “Hey! Who let good in here!” It looks around attempting to find the source of what he senses.

“Stop trying to cheat!” screeches one of his impish companions, accompanying his words with an open-palmed blow to the original speaker’s head. The imps return to their game and the Keepers make it to the tunnel entrance otherwise unnoticed.

This tunnel dimly glows a sickly green light typical of the surfaces within the palace. It steeply ascends, spiraling tightly, reminding one of stairs within a tower, but without any steps. After ascending about 100 feet, it opens into another vast chamber. This chamber is unique in that it is brightly lit without any of the greenish tint seen elsewhere within the palace. Instead of fleshy tissue, the walls and floors are of cream colored marble laced with light gray veins. Arrayed within the chamber are numerous gleaming white pedestals widely spaced from each other and each topped with a glass case enclosing a single object. All types of items are visible from where the Keeper’s entered, including garments, jewelry, weapons, and at least one musical instrument. This chamber appears to be about 250’ in diameter with 30’ foot ceilings. The warm white light has no visible source; it merely is. No other exits are visible, but lines of site are obstructed by the numerous displays within this hall.
Sight based Perception check DC 20, Highlight to display spoiler: { The gray veins within the marble pulse slightly, somehow giving the impression of disease.}
Different sight based perception check DC 25. Highlight to display spoiler: {Each display appears to have a placard.}


As a reference point, assume the Keeper’s entered from the south.
NOTE WELL: Nothing in this hall looks like the object of the Keeper’s quest.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=38 ;
Friday March 5th, 2021 1:39:17 PM

Lanliss comments on the floored marble, "It seems even the floor look like its diseased in some way. The veins are definitely pulsing, aren't they ?"

Perception 38

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=28 ;
Friday March 5th, 2021 5:20:32 PM

Barratore glances about and floats forward, instead of trying to hover. He moves mostly towards the center of chamber to get sight lines that were deprived earlier upon first entering the chamber.
'Looks to be a trophy room to me. prizes of bargains struck or perhaps the temptations from which the bargains spring.'

'Edson!, don't touch anything'

Perception 28

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday March 7th, 2021 1:38:41 PM

Tishe’ tries to keep her eyes unfocused and ears not really hearing, only concentrating on sights and sounds that may tell her the water’s on the ground for sure. She keeps up with thebothers through mental directions and keeps her DDoor spell ready.
.....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=46 ; d20+36=40 ;
Monday March 8th, 2021 8:34:10 AM

(perception 46 and 40)

"Agreed. A trophy room it likely is, and all the pieces have placards, likely identifying what they are. I don't see what we are looking for, so let's keep moving. This is just a distraction at the moment. Lead us around the room Barratore, and let's see if there is another path. One would think the keystone that we are looking for may be his biggest trophy, so it may very well be close by. I would strongly advise against making physical contact with the floor."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 8th, 2021 9:40:38 AM

Emrys mentally adds, "That was very odd ... I didn't feel any aggressive tendencies, like melting the flesh from the bones of those monstrosities in the dining hall ... not until we left the room, that is. The room probably has some kind of sanctuary spell in effect."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 8th, 2021 11:34:06 AM

Edson feigns shock at Barratore's joke. He does listen though and follows the others. He doesn't touch anything, and follows along looking around.

Exit the Hall (DM John) 
Monday March 8th, 2021 1:35:15 PM


Lanliss points out the diseased appearance of the marble.
Barratore correctly identifies this as a trophy room and advises Edson not to touch.
Tishe’ attempts to avoid being distracted and continues to be ready to quickly depart.
Velarin agrees with Barratore’s assessment and advises avoiding contact with the floor and moving along.
Emrys commented on the feeling of pacifism while they were in the recreation room.
Edson plays along with Barratore, but does not touch anything.

As the Keepers cautiously proceed through the Trophy Hall, they note the identification of many magical items, all with names tying them to disease of some nature. Some example items include Periapt of Foul Rotting, Pipes of the Sewers, Robe of Vermin, Scarab of Death, a greatsword of infection. Two particularly unique items are set apart with even brighter lighting. One is a composite bow made of some type of bone, labelled as Bow of the True Dragon Bane; another appears to be a cluster of mushroom, identified as Revenge of Fae King.

As the Keepers progress through the hall they discover another area showing displays of disease related scenes. Emrys (and anyone else with true sight) quickly notes that these are permanent illusions. The first display they encounter shows a vivid enactment of bloodgrass mutated creatures battling within a sea of bloodgrass. Next to it a group of mummies rampages through an otherwise peaceful village, infecting all with mummy rot. Numerous other scenes unfold as the adventures look for an exit.

They soon find one on the far side of the hall. This one is wide, about 20 feet in diameter and descends. Rather than spiraling, it switches back about every 100 feet, continuing wteeply downward. Once inside, the dim greenish glow reappears, replacing the bright white illumination of the trophy hall.

After descending about 200 feet, a smaller tunnel intersects the one the Keepers are in. This one appears to ascend. Ahead, and down, through the main tunnel, a booming sound can be heard coming from ahead (and below). This sound repeats about every 10 seconds and is immediately followed by what sounds like a rush of liquid. Somewhat fainter, likely farther away, a similar sound occurs with the same frequency but offset by 5 seconds and has a slightly different characteristic than the nearer sound. Nothing can be heard coming from the smaller, ascending tunnel.

Up or down?


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=26 ;
Monday March 8th, 2021 1:55:58 PM

I feel like we are in some type of great diseased torso. My anatomy is not up to snuff. Anyone happened to have studied such things so we can do better than SWAGing this? If not I say up, towards my guess of the 'heart'. Trophy might have been liver, its job is to remove toxins and such.

Barratore pauses for a response follows it or heads up, barring no better input

Perception 26

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Clarifying (hopefully) Post (DM John) 
Monday March 8th, 2021 2:15:26 PM


The total height of the tumor above ground is 500'.

It is obvious that a significant portion is below ground. Based on the general shape and curvature, this distance could be about 250'.

It was never stated in a post, but the pustule the Keepers entered through is about 250' above the ground surface.

The Rec Room was about 300' above the surface.

The Trophy Room was about 120' above that, so within 80' of the top of the tumor.

The junction where the Keepers currently find themselves is about the same elevation as the Rec Room; that is, about 300' above ground level.

Also note that the level of the pus lake is about the same as that of the ground, less a few feet.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday March 8th, 2021 7:17:30 PM

"Well I wouldn't know", Lanliss comments.
"I don't like the idea of splitting up"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 9th, 2021 12:19:22 AM

Tishe’ isn’t good at trying to think like Marteus would think on where his throne room would be. “Let’s go up,” she thinks, “the sound in the broad passage reminds me of the pus room.”

As they continue on, the Spellweaver brings up another thought. “We may have to ask for directions or interrogate something. The Distraction won’t last forever.”

.......
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 9th, 2021 8:14:49 AM

"If the majority of the tumor is below ground, and we are well above ground, I would guess to go down. Something that is as prized as what we seek, would likely be at the center of this diseased place. We are likely getting near the top of this thing again. Either way, I'll follow whichever way Barratore leads us."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand

Decision Time (DM John) 
Tuesday March 9th, 2021 11:52:53 AM


Barratore proposes going up. No biological model fits this bizarre and unique living construction.
Lanliss opposes splitting up.
Tishe’ supports choosing the upward path. She proposes, however, that they may need to ask directions somehow. The DM sees what you did there. Nicely done.
Velarin counters with going down, reasoning that the prize would be near the center of the tumor.
Edson and Emrys await a decision.


Up or down?


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 9th, 2021 9:22:39 PM

"I would guess we need to go up for now, better than idling here deciding where to go"


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 9th, 2021 10:11:28 PM

Barratore acknowledges Tishe and V, You may be right, I will lead up and we shall see, if things look no better we descend. Tishe. if we do stop and ask directions, does anyone have any persuasive means?"

Barratore leads up

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 10th, 2021 1:21:11 AM

"The puss goes down, so its better we go up. Makes ut a more pleasant trip. "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 10th, 2021 6:23:23 AM

"Up it is. Lead the way big guy."

"I have no means of persuasion on hand. That's more Emrys or Tishe's department."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 10th, 2021 11:31:41 AM

Tishe’ nods and thinks to the group. ‘I have a Mass Suggestion spell to get someone to tell or lead us to the Throne room. I should be able to do it as long as the creature can be enchanted. If we really need to talk to someone, I can try to Dominate them with a Limited Wish and have them walk us to the throne room. You know, as a last resort.’

...
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0


Going Up (DM John) 
Wednesday March 10th, 2021 12:54:18 PM


Lanliss recommends going up.
Barratore leads up after inquiring about asking for directions.
Edson prefers to travel in a direction opposite to the puss.
Velarin follows up and suggests that either Tishe’ or Emrys are better suited to seek assistance.
Tishe’ proposes spell options available for use in obtaining a guide.
Emrys follows.


As the Keepers travel up, the pulsing sound coming from below and ahead of them fades in the distance. After about 100’ feet the tunnel levels off then it opens into a chamber roughly spherical in shape about thirty feet in diameter. The faint, sickly green light emanating from the walls continues here, but seems slightly brighter. The thin layer of pus on the bottom of the duct they are in drains into this chamber forming a shallow pool. Three other ducts of similar size also open into this chamber. One is almost directly across from the one the Keepers. Another leads to the right, and a third duct leads to the left. All four ducts, including the one the Keepers are in, slope upward from the chamber, each slowly draining pus into this chamber. The accumulating pus is gradually filling it, but at such a rate that the Keepers will be well above its level for quite some time. Each duct curves not too far from the chamber such that the travelers can see no more than thirty feet into any of them.

While the Keepers watch. The bottom of the chamber suddenly convulses and the pus drops out of the bottom, revealing an open sphincter. Several seconds later, the muscle contracts close and the slow fill of pus resumes.

Yes, this is exactly like the chamber the Keeper’s saw when they were on the other side of the palace. A quick inspection of the other three tunnels reveals that one goes upward and outward to a burst pustule, while the other two are slowly collapsing from the far end, likely having once led to open, but now closing pustules.

Known travel choices appear to be down through a “drain”, down through the switchback tunnel, or attempt to find another way out of the trophy room or the recreation room.



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Wednesday March 10th, 2021 5:08:57 PM

(OOC: sorry, dead tired lately.)

Emrys agrees mentally with going up. "It's anyone's guess, but if this 'keystone' is anything like a true architectural keystone, then it would reside at the top, like at the central summit of an arch. Of course, I can be entirely wrong."

He adds, "If I had touched the Keystone, first hand, I could have used Discern Location to find it. Otherwise I would take a Major Miracle to have any chance of knowing its exact location sight unseen... or untouched in this case."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday March 10th, 2021 6:09:52 PM

"So what now?", Lanliss asks.
"It looks exactly like before", Lanliss says referring the previous location they were.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 10th, 2021 7:44:10 PM

“This could take us forever. This place is a maze, and likely designed that way. I have a wish, and emery’s, you have a miracle. Now may be the time to pull out the big guns to know the exact fastest way to the keystone. We can us one now, and save the other for an emergency. If we take to long it’s game over. Do you think it would be possible to use a wish to greater teleport right to the keystone? That may be a little too risky. I think I’m up for option number one unless someone can think of a way to get us there fast. I’m not sure a wish would do it, but a miracle might. Thoughts?”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday March 11th, 2021 8:41:42 AM

"We're gonna end up having to go down that gross tube of puss. I hope your magic can find a different way, but that seems the way its going. "

Edson keeps peering around, nervous their time is slowly running out.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 11th, 2021 10:23:28 AM

Barratore looks about, V was right, the place was enormous and they could blindly wander about for days perhaps. Very typical.

'My understanding is that unique items, such as an artifact crafted by a god, cannot be located in such fashion and on the larger scope of true wishing or miracles, the nearest being capable of granting the power is the one doing so. It would be exciting to see who shows up.'

'I say burn the spell now, we immediately know where we stand and if the universe shows up, i'll kill everything I can while the rest of you split up and run around this place at haste to see if you can find this damnable thing and then get out.'

The Palace of Marteus (DM Cayzle) 
Thursday March 11th, 2021 2:05:45 PM


Emrys votes to go up.

Edson worries that the way to go is down.

Lanliss ponders the fact that it is extremely difficult to navigate other than in the most general terms. Who knows when one valve will close and another duct open? It all looks similar.

Velarin suggests using a wish or miracle for inspiration and direction.

Barratore fears the artifact is immune to their magic, and that a wish or miracle may draw unwanted attention. Even so ... go for it!

Tishe’ is quiet.

Emrys, standing near the way going up, thinks he hears a far-off voice. Emrys only, Perception DC25, Please Highlight to display spoiler: {You hear isolated words, and some that are not understandable. “Yes ... no ... no ... something garbled ... weal.”}

[OOC: Happy to let you guys decide what to do, but I’d like at least three PCs to agree, please, LOL!]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 11th, 2021 4:11:14 PM

Tishe’ is getting nervous about how much time they are taking. She nods, now is the time for a Wish or Miracle”, she agrees.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday March 11th, 2021 9:10:08 PM

"Whatever needed.", Lanliss says.
"I am assuming the wish might not be helpful but I am out of wits about any other option"

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 11th, 2021 11:40:56 PM

Barratore looks at Lanliss and a bit longer at Edson, "Look, Tishe and V are our best hope. They have transporation magic. If things go horribly south, Lanliss, you're with Tishe and Edson, you're with V. You get them to the keystone so they can get away with it. Emrys and I will buy you time." reading his friends, Barratore holds up a hand

"Not my favorite plan, but situation as it is, this is what we do. IF things go horribly south, we buy time, you split up and get back to tell the bards of Emrys and myself."

"OK V, Time to Star Light Star Bright it up"
the last part is aloud as Barratore draws both blades

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 12th, 2021 2:04:44 AM

Tishe’ cringes, but only on the inside. Barratorre’s plan makes sense in that getting the ... object... is more important for the Wold than anything else... even if that means being minions to Edson the Lord of Koshe Marr! She nods, and adds, “and whichever team gets the Key, then the other team also becomes a distraction. “

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday March 12th, 2021 6:56:04 AM

“You got it. Never cast this spell before. Let’s see what we can do. I’m going to wish to know the exact location and fastest route to get to the keystone created by marteus. Does anyone have better thoughts on the wording before I cast this?”

If nobody has a better idea, V will pull a very expensive diamond from his haversack and cast the wish as stated above

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 12th, 2021 7:29:45 AM

Edson silently nods to Barratore. It was a grim endgame plan, but if was needed. He looks over to V, snd shakes his head no at the magic users question

The Palace of Marteus (DM Cayzle) 
Friday March 12th, 2021 6:19:58 PM

Tishe’ .agrees; now is the time for a Wish or Miracle.

Lanliss has no better idea.

Barratore agrees with the wish plan, even if it means a potential disaster. He makes contingensy plans for the group.

Tishe’ does not like it but is on board even with Barratore's disaster planning.

Velarinasks for help with the wording of the Wish.

Edson agrees and is okay with the plan.

[OOC: Emrys .may want to weigh in. Can I please get the wish exactly as worded?]


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday March 12th, 2021 9:11:40 PM

Lanliss awaits for the miracle/wish to happen.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 13th, 2021 2:42:33 AM

Tishe’ waits for Velarin’s Wish. She is expecting something along the lines of: ‘I wish for 6 hours to know the most direct physical path to the artifact known as The Keystone.’

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Saturday March 13th, 2021 9:52:13 AM

"Good suggestion Tishe'. I think that's better than mine. Emrys? Barratore? suggestions? we gotta do this right the first time."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Sunday March 14th, 2021 10:29:56 AM

Barratore nods at Tishe’s wording. “I think Tishe has the right of it and the complex we make it, the better. I cannot think of anything to add or change”



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 15th, 2021 9:16:34 AM

"Emrys? any suggestion before we do this?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 15th, 2021 9:28:20 AM

Edson nods at Tishes' suggested wish. She had it worded right.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 15th, 2021 2:46:29 PM

(ooc: sorry for being out of commission recently ... Im catching up with the conversation)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=36 ;
Monday March 15th, 2021 2:52:51 PM

(Perception: 36)

Emrys hears the voices in his head when he stands near the way going up.

Emrys says to everyone mentally, "I am getting positive affirmations about this being the way ... this way up!"

(continuing to read and catch up)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 15th, 2021 2:58:48 PM

Emrys continues, "As I stated before, I could cast Discern Location, BUT that would require having touched the object once before. If I had, I would know exactly where the Keystone would be and I could take you there. However since I have not had any contact with the Keystone, it would most likely require Major Miracle, a miracle that requires an extra cost of diamond dust worth at least 25,000gp. Do we have any diamonds on hand ... or maybe another sacrifice would be accepted by the powers that be."

The Palace of Marteus (DM Cayzle) 
Monday March 15th, 2021 3:29:19 PM


Tishe’ offers a solid idea for the Wish: ‘I wish for 6 hours to know the most direct physical path to the artifact known as The Keystone.’

Barratore nods at that wording.

Edson likes it too.

Lanliss waits for the Velarin to cast it.

Emrys reports indications of something ... interesting? positive? that goes up.

Velarin waits for other feedback, but seeing as there is none, casts the Wish.

Valarin casts the spell, and the mighty magic takes effect.

Valarin, Please Highlight to display spoiler: {You sense the path ahead leading to the artifact. It leads directly down through the drain. Yes, the drain right there, the one with the gloopy sounds of thick liquid bubbling deep inside.}


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 16th, 2021 9:32:11 AM

"It seems to have worked guys. I can sense the path to the keystone. Unfortunately, it's down the drain. Looks like we have little choice but to get disgusting. After you Barratore."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 16th, 2021 9:45:30 AM

Barratore provides V his best 'you suck' look, knowing the wizard is perfectly capable of seeing him, even though he cannot see the wizard. 'Of course it is.'

responding to Emrys, 'Not sure what you are feeling, perhaps the distraction, being a power of good, but the Keystone is the priority here.'

Barratore moves to time his drop and clenches his eyes shut and takes a deep breath before dropping through

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 16th, 2021 11:57:36 AM

"Down the hatch", Lanliss says disgusted.
"There is definitely no logic in this", Lanliss complains.
Lanliss will go after Barratore.


The Palace of Marteus (DM Cayzle) 
Tuesday March 16th, 2021 3:22:09 PM


Velarin reports that the wish was a success, and that the way to go is down the drain.

Barratore bravely takes point and jumps down.

Lanliss, and then, by DM fiat, the rest of the party, follows.

The sphincter opens, the Keepers descend into it, joining the stream of draining pus.

Everyone make a Fortitude Save DC 15 or become diseased.

The chute continues approximately fifty feet before opening into a large chamber. This, too, is dimly lit with the ubiquitous sickly green glow. The flying Keepers can separate from the pus flow, finding themselves easily fifty feet above the surface of a massive organic cavern. Ovoid in shape with the longer dimension being about 150’ and the narrower dimension 75’, the ceiling is, at its peak about 60’ above the floor. The pus from this and other chutes coalesces into a gangrenous lake that extends to the edge of the chamber lengthwise, but ends about 10’ feet from either wall on the short dimension. In other words, the pool is about 150’ long by 55’ wide. At either end is a massive pulsing organ that takes pus from the lake and slowly pumps it slowly through semitranparent ten foot diameter vessel along the wall upwards until is disappears into the fleshly ceiling above. Adjacent to each pump is a ten foot diameter circular tunnel leading away from the lake chamber. For reference call one tunnel the “east” tunnel and the other tunnel the “west” tunnel.

Scrambling along the shores of the pond of pus are small creatures scurrying about, wiggling things no bigger than a small dog. Some go to the edge of the pus, apparently to take a drink. Some wander about seeming to pick and scrape along the floor, and some looking like cat size amoeba slither along the walls, occasionally pausing at one spot for awhile before process in their seemingly aimless journey along the fleshy surface of this cavern.

Sound based perception DC 25 Highlight to display spoiler: { You hear occasional laughter, punctuated with bouts of cheers and jeers.}

Separate sound based perception DC 30 Highlight to display spoiler: { You hear a deep resonant voice that briefly speaks something every few seconds. At this distance, you cannot make out actual words.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=16 ;
Wednesday March 17th, 2021 1:28:51 AM

Ewwww...

Tishe’ doesn’t have much to say or do other than follow Velarin’s directions and try not to get overpowered by the horror that is the castle. She feels unwell, but gamely keeps on.
.....
Save vs Disease. 16. Fail

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=24 ; d20+23=34 ; d20+23=24 ;
Wednesday March 17th, 2021 8:54:13 AM

V shakes off the effects of the diseased filth as he follows Barratore down the sphincter. Upon the group catching themselves and maintaining their airborne status, he survey's the room.

"I hear laughter, cheers, and jeers somewhere guys."

V focuses to try and continue following the path to the artifact.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=28 ; d20+26=32 ; d20+26=44 ;
Wednesday March 17th, 2021 9:35:46 AM

Edson surprising isn't effected by the disease as he moves in.

Telepathically he adds " After the laughing and cheers.. i hear a voice talking. I cannot make out the words, but i hear a voice. "

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=36 ; d20+17=28 ; d20+23=42 ;
Wednesday March 17th, 2021 3:44:15 PM

Once through the chute, Barratore opens his eyes and exhales through his nose to clear anything that might have gotten in. Barratore asks if Edson can tell from where, as all he hears is the cheering. 'Like some type of sport or game is going on nearby.'
Unless V directs him in the direction of the sounds, Barratore takes point and follows the wizards input

If they do need to heads towards the commotion, he proposes Edson or Lanliss move out to stealthily see what they can and report back through the telepathic connection

perception 36 and 28
Fort 42

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+13=30 ; d20+27=47 ; d20+27=44 ; d20+42=56 ;
Wednesday March 17th, 2021 9:47:24 PM

Lanilss hears everything.
'truly truly I am not returning here.....Edson really needs to change this place', Lanliss thinks.
Lanliss treads carefully in the pus ridden place.
His steps become more elegant and nimble, trying not to make any sound that's seems out of place...heard.

"I am going forwards to scout", he relies telepathically and moves towards whatever is waiting or not waiting for him.

The Palace of Marteus (DM Cayzle) 
Wednesday March 17th, 2021 10:59:52 PM

Tishe’ walks through reluctantly and avoids succumbing to the disease containing pus. Save DC is a 15. Tishe’s save of 16 succeeded.

Velarin is unaffected and continues to focus on the path.

Edson tells the others that he hears cheers and a separate unintelligible voice.

Barratore informs the others that he hears cheering. He suggests Edson or Lanliss take point.

Keen-ear Lanliss also hears everything. he tries to be quiet as the party advances, probing ahead.

Emrys is quiet. [NEEDS DISEASE SAVE]

Fortunately, everyone is unaffected by the disease -- except maybe Emrys.

Velarin senses that the path to their objective will lead to the single voice and not toward the cheering. The path to this voice is twisty and turney, both ascending and descending.

At length, the ductwork opens out into a chamber. Lanliss sneaks ahead, observes, and reports back to the party.

The room has glass walls that hold back the pulsations of the living Palace. There is a bone throne on which sits a humanoid of stone wearing rusted mithril armor. Fungal growths peek out through the gaps in his armor on the left side. His helm (covering his entire face aside from his mouth) is vibrant with energy. Lanliss reports that while he was in line of sight to this being, he felt shaken by proximity to divine power.

Lanlis says that the being was speaking in short phrases:

Yes ... No ... Perhaps ... Weal ... In Your Pocket ... No ... South ... Woe ... Maybe ... Sharles Grithlough ... Yes ... Because He Hates Them ... Unknown ... Yes ...

Sometimes it offers a short verse or motto.

If you make a Know Religion DC20 check, then it occurs to you that Highlight to display spoiler: {These are very much like the results of Augury, Divination, and Commune spells.}

If you make a Know Religion DC35 check, then it occurs to you that Highlight to display spoiler: {This may very well be Marteus’s Seer, channeling the god's omniscience to answer divination spells!.}

The path forward, says Velarin, if directly in front of the throne to an exit on the other side.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 18th, 2021 2:24:02 AM

Tishe’ frowns. “Weal? Woe? Divine power? That sounds like an oracle, but who is it talking to? I’m nervous, and I think we should give it some space.”

Thankful she was strong enough to avoid the taint of the pus, Tishe’ is ready to follow Velarin’s mental directions.

....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+32=36 ;
Thursday March 18th, 2021 8:28:46 AM

V directs the group to the figure sitting on the throne. He mentally communicates with the others. "That is likely Marteus' seer, channeling his divine power to respond to requests from worshippers. We need to get to the exit on the other side of the seer. I'm guessing if he's channeling divine power, he would be able to see us, but I'm not quite sure. Now that I've seen the location we need to go, We could back off a little and teleport to the other side of him by the exit. I'm not sure if he'd hear us. I'm sure if he became aware of our presence, there is a good chance we shortly have an unpleasant arrival showing up."

"Any better ideas or thoughts?"

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 18th, 2021 1:41:57 PM

Tishe’ responds. ‘That’s a waxed pick! I can silently cast DimDoor to have us at the other corridor without moving in front of the Seer.’

If hearing no objections from any of the others, Tishe’ gathers the group and casts Silent Dimension Door to blip all the Keepers from where they are to the doorway behind the throne.

......
Silent Dim Door. 4th level spell slot, 20th CL covers all Keepers

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=25 ;
Thursday March 18th, 2021 4:04:39 PM

(Fort Save: 25 vs. Disease)

"Gods' Hooks! That's disgusting!"

(ooc: more to come.)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=46 ;
Thursday March 18th, 2021 4:13:39 PM

(Knowledge [Religion]: 46)

Before he could mentally communicate an explanation of what they are seeing ... Velarin beat him to it. Oh well, he thinks, 'I'll let him have it... he got most of it correct.' :)

He quietly hopes that his Planar Adaptation spell, that he had cast on everyone, is giving adequate immunities to this plane of existence.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday March 18th, 2021 8:15:21 PM

Edson stares in wonderment at the seer. Hes brokem from his stupor by Tishe casting the dimension door. Once everyone is ready Edson heads through.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday March 18th, 2021 10:03:39 PM

Lanliss agrees to the plan
"We need to be quick...if he is truly a seer...there is some chance that he will get a vision of us in some way ", Lanliss relies mentally.
"I can't think about any other idea apart from killing him....but we wouldn't want any attention now, Would we?"


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 18th, 2021 10:21:05 PM

Barratore nods, 'That's bloody brilliant V and Tishe'

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

The Palace of Marteus (DM Cayzle) 
Thursday March 18th, 2021 11:46:06 PM


Tishe’ is nervous about crossing the path of the Seer.

Velarin confirms that this divine oracle may be channeling Marteus’s divine power. Perhaps better to blip across to the other side of the chamber?

Tishe’ cleverly and silently dimension doors across the room past the Seer, bringing the party with her. The spell transports the caster and one more medium size person per three levels. If Tishe’ has caster level 20, then that’s herself plus 6 others. But a large size taur counts as two people. She has just enough capability to bring everyone over to the other side!

Emrys, unaffected by the disease, wonders if his planar adaptation will save him and his friends from the dangers in this part of Koshe Marr. Hmmm ... can’t hurt, anyway

Edson is momentarily rapt with the Seer, but joins in the dimensional travel.

Lanliss agrees, blips with the party, and hopes that the seer will not detect the group. He considers killing the Seer, but doesn’t want the attention that would bring.

Barratore compliments the casters on this solution.

On the other side, the ductwork that you need to follow is headed slightly downwards.

Please do make perception checks for encounter distance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=28
Friday March 19th, 2021 2:01:02 AM

Tishe’ wistfully considers eliminating the Seer, imagining how much damage that could cause the Diseased One’s operations, but puts it aside. Velarin has the right of it. Their mission will do that already and they can’t afford to blow it by doing some on-the-side hero work. In a better corridor, she keeps her senses peeled through the twists and turns.

.....
Perception 28

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=52 ;
Friday March 19th, 2021 8:10:32 AM

(perception 52)

V directs the group of the path to follow, and waits for Barratore to lead them on.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=41 ;
Friday March 19th, 2021 2:02:46 PM

(Perception: 41)

Emrys follows along with the group ... keeping his eyes and pointed ears open to their surroundings. Although his mouth is kept tightly shut. He hopes his Ring of Cleanliness is up to the task in this place.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=33 ;
Friday March 19th, 2021 3:12:06 PM

With the gap accomplished, Barratore starts to blink again and forces himself to calm down. Things were still north of south. V provides direction and Barratore takes the point and floats off

Perception 33

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys


The Palace of Marteus (DM Cayzle) 
Friday March 19th, 2021 6:26:29 PM


Tishe’ wants to eliminate the Seer, they can’t afford to lose the war in order to enjoy winning a non-crucial battle. Passing on.

Velarin directs the group along the path, but lets Barratore lead.

Emrys follows behind, hoping he can stay clean and pure in this pit of disease.

Barratore takes point.

Edson and Lanliss come along too.

Several in the party, especially Velarin, are keen to the signs that there is something approaching. 200+ feet away, you guess around a couple curves, you sense a huge thing (or things!) approaching. A wind is pushing towards you, and you deduce that creatures so big that they completely fill the duct is pushing towards you. The gloppy sounds, the rotting swtench, the heat coming off it, even from this far away ... soon something will come around a bend and encounter you. What will you do if there is no way to edge around the sides? If it is like, say, a gelatinous cube, then invisible or no, it will consume you by nature of you standing in the way, were you to stand in the way.

What to do?

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=33 ; d20+27=32 ;
Friday March 19th, 2021 9:41:12 PM

If Lanliss notices
"Something big is approaching !", Lanliss warns the others.

If Lanliss doesn't notice

....Lanliss looks at the others to figure out what is going on.
Perception 33

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 20th, 2021 5:13:27 AM

Tishe’ calls out an idea. “Rope Trick, Magnificent Mansion, or get ready to fight?”

She readies a Slow spell to attack if that’s the plan.

......
Readied Slow on opponents. Will DC 22 or be staggered

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 22nd, 2021 8:03:57 AM

" I like Tishes idea. Hiding, is better than fighting right now. A fight might alert the whole palace to us, and prevent us finishing our mission."


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 22nd, 2021 8:44:36 AM

"The mansion is the only thing I got that will work. If Emrys doesn't have anything better, I'm saying we go with it."

If no objections or alternate ideas are presented, V will cast the mansion against the wall to keep it out of the way of the approaching creatures, and usher everyone inside.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday March 22nd, 2021 9:43:44 AM

Barratore draws his blades and waits for Tishe, Emrys and V to create option A, otherwise he is option B

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday March 22nd, 2021 7:58:58 PM

"Okay Here we go", Lanliss says as they are hopefully about to avoid a possible encounter....a very foul one.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 22nd, 2021 10:28:05 PM

"Tishe does have a good idea. Other than that, I may be able to transmute the creature into something else that's smaller, less pus-filled and ideally harmless. However not knowing what the creature is, Tishe's would allow us to avoid a situation that may set off alarms."

The Palace of Marteus (DM Cayzle) 
Monday March 22nd, 2021 11:25:13 PM


Lanliss is slower to notice than some, but makes sure everyone knows something is coming. And at this point, it is clear that BIG THINGS are coming toward you!

Tishe’ calls out an idea. “Rope Trick, Magnificent Mansion, or get ready to fight?” For this clever approach, please accept a hero point! Sometimes being a hero means avoiding a fight!

Edson seconds Tishe’’s ideas for hiding.

Velarin prepares to cast Mage’s Mansion if Emrys doesn’t have anything better to use.
.
Barratore.prepares to fight, in case hiding does not work.

Emrys agrees that Tishe’s idea is good, although he may be able to transmute whatever the creature is.

Velarin summons a doorway against the sloping wall of the thirty-ish foot, fleshy tunnel they are in, and the party retreat inside. Able to monitor what happens outside while they wait in safety (and with servants offering refreshments), the group watches a dark red ooze, the width of the tunnel and swollen to most of its height, rolling out blobs of its fleshy material in haphazard directions, and pulling its bulk along the ground where they were moments before. It slows, as if searching for something, but after a few minutes oozes on. Only to be followed by another, and another, and. . .

As this scabrous parade squelches by the front door, a familiar voice is heard from the inner recesses of the Mansion! “Well, my dears, I’m so glad you chose to make a pocket dimension. I found a way to sneak into one, kind of a back door.”

It is, in fact, the elven snake-taur, with wings, beautiful colorful wings, who set you on this quest in the first place. What miracle has allowed her access to a Mage’s Mansion?! And she is not alone.

Qaphsiel puts a finger to her lips. “I have to go, right now. No time for chit-chat. But I have an old friend to help you here at the end of all things.” She motions, and you see that with her is your old friend Brom! You stare at him, amazed. And when your eyes flick back to the divine messenger, she is gone.

But Brom remains!

[OOC: My friends, I’m happy to welcome back Rich P, who is returning to us to play Brom for the last part of the campaign. Rich, post at will, although you really have to have your PC sheet ready before the next combat, please.]

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 23rd, 2021 8:32:31 AM

Barratore steps into the mansion and immediately calls for a drink, he needed to put a taste in his mouth that was not filth. tankard in hand, he stands relatively vigilant at the door. "Definitely a good idea Tishe"

At the sound of any other voice inside the mansion, the tankard falls from his hand and he whirls in a one fluid motion, swords nearly appearing in his hands as he moves on the intruder. A flood of thought pour through his mind as he identifies the intruder as Qaphsiel. Joy, betrayal, anger. Nearly as quick, his eyes find Brom and everything seems to fall away and is replaced with shock which transcends to joy. There was nothing that would stop them now.

Qaphsiel's quick exit, even what she said does not particularly register, his brother was back. Arms out wide, Barratore strides in and envelopes the large man in a great hug. "Brom!
Barratore pivots as he steps back and turns towards the others, a sparkle in his eye and a dangerous grin on his face.

"Let's get going"

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 23rd, 2021 8:36:52 AM

V stares amazed at the appearance of Qaphsiel, and is about to have several dozen questions for her, as well as a mental reminder to himself that he needs a better security system on his pocket dimensions.

And then he sees Brom standing there. He just stares in amazement. Not really knowing what to say, or how this happened, the wizard will simply stand there looking confused while waiting for Brom to explain how he managed to land himself with the Keepers in the middle of a giant cyst that is the castle of Marteus.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 23rd, 2021 9:12:00 AM

Edson stares in amazement at their friend coming back. Without a word he burries the big man in a hug.

"Man, Barry is gonna get mad that he doesnt get a chance to smash every baddie now that Brom is back to help. It's really good to see you... and trust me, we need you."

Brom the Barbarian 
Tuesday March 23rd, 2021 1:22:24 PM

Brom’s in a tavern, as usual when not traveling, enjoying food and drink. The tavern is not lively so Brom is in slow drinking mode. He lifts his tankard to his mouth and brings it down the tavern blurs and a ghostly for of a taur floats before him. “Are you bored, Barbarian?” It says rhetorically. “Do you still wish to test your steel?” It waits for the question to register with the sometimes dim-witted Brom.

Silly question, of course.” Brom says.

The Keepers are on an extremely dangerous mission and could use your sword”, it says but is interrupted by Brom raising his hand.

“Okay.” He says. “Give me a sec.” Brom stands, raises his hand to the waitress and signals “6” with his fingers. Once she returns, he tosses down some coins, picks up the six extra large tankards and says, “Let’s go.”

*********************************************

Brom stands before his friends. He stands there with six large tankards in his hands. “I brought ale.” He says and hands out a tankard to everyone. Before all the questions start, Brom raises his tankard “Drink first, questions next.

Brom downs his tankard and wipes the suds on his arm. “Ok,” he says “Here’s the deal. The elf said you’re doing something very dangerous, I was bored, and hopefully this is the fight I’ve always wanted. So,I’m here.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 23rd, 2021 2:20:51 PM

Tishe’ smiles. “Many Shadows, Brom, it is good to see you. If the snaketaur didn’t fill you in, we have travelled to Marteus’ realm of Koshe Marr, snuck into his castle, and are looking to steal an artifact called The Keystone to stop a great evil.”

“And the palace seems to be a giant, living diseased body. Shady!”

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0


The Palace of Marteus (DM Steve) 
Tuesday March 23rd, 2021 11:27:19 PM

Barratore’s emotions cycle from joy to anger to shock to joy again! He embraces his long-lost brother, who nimbly manages not to spill the ale he brought with him.

Velarin is equally surprised, and speechless! But the arcanist quickly realizes that the divine creature was not able to just pop into the Palace -- it WAS somehow able to enter a non-dimensional space that mere mortals would treat as having only one way in or out. Evidently not, in special cases!

Edson is amazed and also hugs his long-lost friend. And again the full mugs are saved from disaster!

In typical style, Brom offers drinks all around and declares, “Drink first, questions next.” After a swallow, he explains the circumstances by which a divine elf-snake-taur invited him to come to the assistance of his old friends.

Tishe’ explains things from the other side. The party is in the plane of nightmares, in the god of disease's palace, to steal an artifact. “And the palace seems to be a giant, living diseased body. Shady!”

Lanliss and Emrys are quiet.

As the party revels in camaraderie and catches up on their news, the last in the train of gigantic squishy scabules squinches past outside the Mansion. There must have been ... Twelve? Thirteen? Fourteen? Each bigger than Barratore. But they pass by, and then the coast is clear for the party to continue through the ductlike tubules that offer a way deeper into the Palace of Disease.

The group had been exploring swiftly but cautiously before waiting out the slow parade outside. By the time it seems safe to leave the mansion, it has been about forty minutes since they entered the castle. And anyway, Brom is very visible.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 23rd, 2021 11:59:04 PM

Lanliss gladly accepts the offer.
"Three Horrays for Brom", Lanliss happily shouts.
"For brom ! For The Keepers!", He continues.
He then and hugs Brom....or at least tries to
,"Been long time, nice to see you. Alive and stronger than ever before", he says to Brom"


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 24th, 2021 8:46:52 AM

V quickly downs his ale. "Thanks big fella, and welcome back. We are probably all gonna die, but the odds are a little more in our favor now that you are here. Since it appears that the giant ooze things have passed, we should get a move on ASAP. so as usual, after you two."

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 24th, 2021 2:49:18 PM

Forty minutes have passed? Tishe’s flying and invisibility spells expire, and those who depended upon them are visible and ground-bound. “Looks like we are wading through pus”, she says sourly. “But Velarin is right, it’s time to go. We can’t stay here.”

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (ENDED) Tishe, Barratorre, Velarin, Emrys, Lanliss and Edson
Extended Invisibility (ENDED) Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 24th, 2021 3:35:54 PM

Edson cheers for each Hooray as he downs the ale. This was a much needed boost for them, and kept his mind off being a ruler.

When the coast is clear, and given the word, he heads out with the others.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday March 24th, 2021 10:07:53 PM

Lanliss will head with the others....
Visible and grounded.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 24th, 2021 10:34:31 PM

(Will post in morning, but I believe V can give everyone fly again)

The Palace of Marteus (DM Steve) 
Wednesday March 24th, 2021 10:54:41 PM

Lanliss welcomes and toasts his newly rejoined comrade.

Velarin adds to the welcome and returns the focus back to their mission.

Tishe’ notes the expiration of her spells and laments the implication.

Edson’s morale gets a boost and he heads out.

Barratore.and Emrys are quiet.

The invisibility may be gone, but the party still appear to be white clad, diseased laborers. Velarin is sure of the shortest route to take. Left upon entering the corridor, and through a series of variously sized tunnels, always headed down, until they come upon an opening into a large chamber. (Based on his last post, V may have the party flying for this.)

The party has not yet gone all the way to the mouth of the tunnel when they see that a huge accretion of crystals lies within the chamber, perhaps a hundred feet from their tunnel opening. The formation looks nothing like anything else they have seen in this palace. There also seems to be a vague pulsing within the chamber. Whatever it is, is subtle.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday March 24th, 2021 11:17:16 PM

Barratore points for Edson and Lanliss to take point, "It's up to you two now. Brom and I will be close by, but we need you pair to lead. We need to be quiet."

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Brom the Barbarian 
Thursday March 25th, 2021 12:54:17 AM

Brom not knowing the specifics of where or what they are doing follows the others lead. Standing in the muck, Brom is glad to hear V's flying comment. On Barratore's command, Brom says "Right, I gotcha. I'm gonna follow yur lead on this."

ooc: sorry for the late post. I was celebrating my birthday.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 25th, 2021 1:06:24 AM

Tishe’ mentions to Brom the white-clad and diseased appearance of everyone is one of her spells, “we’re really not diseased, sweetie.”

At the mention of crystals in this place, the sorceress wonders aloud if they are Blood Crystals from the Sarr that the Cruel Tester has used for ... well whatever.

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+36=55 ; d20+39=57 ;
Thursday March 25th, 2021 8:15:05 AM

"aye, Aye Captain" Edson says to Barratore. He goes to head off, before mock punching Brom in the thigh.... "Its good to have you back my friend."

Edson waits for Lanliss, and takes point.

Stealth 55
Trap Finding 57

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday March 25th, 2021 8:55:23 AM

Before leaving the safety of the mansion, V calls forth from his haversack 7 potions of flying and hands them out. "All right everyone, bottoms up. let's at least have the ability to stay airborne for a bit longer."

V follows the rest of the group and nods in silent agreement when Barratore advises that Edson and Lanliss take the lead. "Let's find this thing and get the heck out of here."

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday March 25th, 2021 5:48:00 PM

Emrys mouth is agape from viewing the image of Brom. He is quiet for a short while, then suddenly bursts out with the words, "You're alive!"

He looks around at the bar setting and shrugs, "Well ... if anyone can find a bar, in an alternate reality, inside a cancerous, gargantuan tumor, it would be you!"

(More to come later)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=46 ;
Thursday March 25th, 2021 10:37:26 PM

Lanliss keeps some of the puss on his body and clothes....hoping to get some resemblance to the environment they were in, the shadow armor did help.

Lanliss sighs and and a gulp sound heard afterwards as he drinks some water from his ration before going for the most dangerous heist he ever tried,
Stealth 46

The Palace of Marteus (DM Steve) 
Thursday March 25th, 2021 11:22:53 PM

Emrys is still astounded by Brom’s reappearance.
Velarin gives everyone a potion of flying before they leave the mansion. When they reach the chamber, he agrees with Edson and Lanliss taking point.
Brom follows the others lead, as he is not fully up to speed on what they’re doing.
Tishe’ explains their disguise to Brom. She wonders if the crystals in the chamber are Blood Crystals from the Sarr.
Barratore points for Edson and Lanliss to take point once they reach the open chamber.
Edson Edson waits for Lanliss, and takes point. He moves quietly, checking for traps.
Lanliss takes steps to blend in, also moving quietly.

Edson and Lanliss move up to the mouth of the tunnel, and get a better view of the chamber. It is a huge chamber, dominated by the monolithic mass of crystals. For some idea of the size, the face of the stone that the party can see is about a hundred feet away and a hundred feet wide. The scouts see the back of something small and demonic unhurriedly disappear into one of the other tunnels that enter the chamber. There are several tunnels entering the chamber, and one twenty-foot diameter one carved into the crystal mass a little to the side of where the party’s tunnel enters the chamber.

At the moment, the chamber appears otherwise empty. The notion that the chamber is slowly pulsing remains, although it does not seem to be moving.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 26th, 2021 1:26:07 AM

Tishe’ holds onto her flying potion until they encounter an obstacle.

After hearing the initial report from Edson and Lanliss, Tishe’ thinks to the team, via the telepathy they share. “Sieur Brom, can you hear? Sieur Velarin, with many ways out do you know if the Keystone is in this chamber or just passing through? The flying potions will only last a couple minutes, so if we all have to get around the Crystal, I would want to do it fast.”

Fly (potion). 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday March 26th, 2021 8:11:47 AM

V tries to hone in on the exact location of the keystone, and will relay that information to the group.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 26th, 2021 1:04:24 PM

Edson moves back to the others and relays the info. "We doing the tunnel carved into the crystal?" Edson asks, while glancing back to the room nervously.

Brom the Barbarian 
Friday March 26th, 2021 1:27:30 PM

Downing the potion, Brom rises out of the pus covered floor.

Brom responds to Emrys in a low voice "Course I'm alive. Just did a bit a traveling. A little a'this and a little o'that."

"Yeah I can hear." He thinks back to Tishe.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Friday March 26th, 2021 6:04:01 PM

Barratore stows the potion of Fly into his Haversack, he to is thinking better to save to the point of needing it than using it now. It simply does not last long enough.
V cast a Wish to point him the correct way for the next 5 hours Barratore sends to Brom to catch him up on how they are doing things currently

We are at the very center of Koshe Marr in the Palace of Marteus himself to steal one of his prize toys. The forces of good are creating a distraction so we don't get blinked out of existence by a god, but even still we are tryin gto be in and out and gone with as few things knowing as possible. If things go south, I and now you are going to stop or stall whatever it is while the other split up and try to make it to the crystal and get out. That should catch you up

Barratore waits for Direction from V and then urges the rogues to take up stealth point and mentally lead the way

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=43 ; d20+27=28 ;
Friday March 26th, 2021 10:52:25 PM


Lanliss curious about the surroundings trying to stealthy and take a few risky looks towards the tunnels.
Perhaps he was trying to do too many things at once.

Stealth 43 but rolled 1 so epic fail ?
Perception 28..... another 1, epic fail

OOC: lucky today....

The Palace of Marteus (DM Steve)  d100=46 ;
Saturday March 27th, 2021 12:41:17 PM

Tishe’ talks with her friends about the use of the fly potion.

Velarin concentrates on the way to get to the artifact.

Edson returns, reports, and ruminates on what lies ahead.

Brom drinks a fly potion and communicates what he senses to the others.

Barratore.chooses not to drink just yet, and as he waits for Velarin, he mentally briefs Brom on the situation and mission.

Lanliss risks sticking he head out to look at the other tunnels into the chamber.

Emrys is quiet.

Velarin confirms that the tunnel in the huge rock is where the party want to go.
Lanliss hears a sporadic, muffled crying. It is impossible to tell direction or distance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 27th, 2021 2:40:27 PM

Tishe’ waits, nervously considering possibilities.

....
Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday March 27th, 2021 10:25:49 PM

Lanliss continues to move.

The faster the better, they had to keep moving.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Sunday March 28th, 2021 9:54:44 AM

V continues to direct the party, and moves along behind Barratore and Brom when they move.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=25 ;
Sunday March 28th, 2021 5:13:43 PM

With V providing direction, Barratore gives Edson and Lanliss a 20' lead, He then suggests Brom go next to give just a bit more space to his tremendously non stealth self. Actually, Barratore puts himself at the back to be rear guard once more.

'We know things are moving about and no reason to think nothing can up behind us.'

Perception 25

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d4=4 ; d20+24=27 ;
Sunday March 28th, 2021 10:27:08 PM

Emrys takes the potion from Velarin but puts it in his belt pouch; choosing to save it until the moment they need it, like the others. As he follows along with the others, he casts Spectral Hand to prepare for might come next. He also tries to determine what that sound was. (Perception: 27)

(Emrys casts Spectral Hand. Duration: 20 minutes. Deals 4 hitpoints of damage to Emrys.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 29th, 2021 11:53:29 AM

Edson listens to the plan, nodding when he follows along. When ready, he takes the point with Lanliss and heads out.

Brom the Barbarian  d20+31=44 ;
Monday March 29th, 2021 2:20:25 PM

Continuing to follow the leads of the others Brom falls into position in the order. He keeps a close eye, and more importantly and ear, focused on the areas ahead.

Perception: DC 44

The Palace of Marteus (DM Steve) 
Monday March 29th, 2021 10:21:41 PM

Emrys saves his potion of flying, casts spectral hand, and tries to figure out the source of the crying sound.

Lanliss takes the lead, pressing on.

Velarin makes sure they keep on the right track. He tries to position himself behind the others.

Edson takes point with Lanliss, a bit ahead of the others.

Barratore tries to position himself as rear guard.

Tishe’ waits for the others to act.

Brom falls in a bit behind Lanliss and Edson, focused on what’s ahead of them..

The group crosses the chamber and enters the crystalline rock. Behind them, Emrys and Barratore notice another tunnel near the one they came out of. It seems to be the source of the crying sound. The group is across the chamber and into the tunnel in a couple of rounds, without seeing anything alarming.

The tunnel is crudely hewn into the crystalline formation and continues for fifty or sixty feet before it splits into two passages. Heal DC: 23 Highlight to display spoiler: {Upon a closer look, the rock bears a remarkable resemblance to a kidney stone.}

In the tunnel to the left, the distant sound of tapping or hammering can be heard. In the tunnel to the right, an echo of those same sounds can be heard. Velarin says that both paths will take the group where they want to go, equally directly.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 30th, 2021 12:25:38 AM

Tishe’ pads along, wondering at the crying, but forces down her instinct to help: they are helping by getting the Keystone away from Marteus!

At the two tunnels and Velarin’s information, the sorceress is confident their leader will choose the right, and keeps pace with the Keepers.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 30th, 2021 5:37:48 AM

V shares that the both tunnels lead where they wish to go, and follows along behind Brom down whichever path Edson and lanliss lead us.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+30=34 ;
Tuesday March 30th, 2021 12:09:10 PM

(Heal: 34)

After observing the large stone, Emrys asks mentally, "How accurate was your pronunciation when you cast your Wish spell, Velarin? That's not a Keystone ... it's a Kidney Stone! And a big one, gracious!"

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 30th, 2021 5:51:24 PM

Barratore moves and thinks light hoofed thoughts, Left is right and right wrong Brom Barratore adds his suggestion

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 30th, 2021 6:08:19 PM

Edson has no understanding of health and the body, so its just a rock to him.

He countinues on at point, giving a mental report to what he sees.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 30th, 2021 8:28:10 PM

"We are here anyway", Lanliss points out.
"Shouldn't we confirm whatever Emrys thinks?", He asks.

The Palace of Marteus (DM Steve) 
Tuesday March 30th, 2021 11:04:28 PM

Lanliss says they should confirm Emrys' observation.

Velarin leaves the decision of which way to go to their scouts.

Edson continues on, letting the others know what he sees.

Barratore thinks they should go left.

Tishe’ wonders about the crying and trusts V to choose the right path.

Emrys makes a joke about the stone.

Brom is quiet.

The stone that the tunnel is carved into, in which the party is now, looks like a giant kidney stone -- at least according to Emrys’es substantial training. Obviously it is not what Velarin is leading them to, because he says there's further to go.

As the group proceeds to the left at Barratore’s suggestion, towards the tapping sounds, other noises become distinguishable. So does the smell of smoke, which seems unexpectedly wholesome after the rest of this palace. Meanwhile, the crying, which had all but disappeared, becomes louder behind them. This sound increases and decreases with the pulsing of the area.

Edson and Lanliss reach a point where they can see that the tunnel ends in another chamber -- this one not showing the sickly green glow that the tunnels have had, but well lit. Ahead, not only is there the sound of hammers working, but deep voices talking. Every once in a while a louder voice cuts through the others, but the party can not yet make out what it is saying.


Brom the Barbarian  d20+31=37 ;
Tuesday March 30th, 2021 11:17:03 PM

Brom isn't sure what Barratore means but he trusts his friend. As they approach, the barbarian prepares for combat.

The sounds from behind are curious and Brom wonders what is making the sound.

Perception DC37 to make out specific conversation.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 31st, 2021 12:15:32 AM

Tishe’ tries to become quieter as they get to a ... she doesn’t know the word... healthier? Part of the palace.

The voices put her senses on alert, and she is ready for combat. Many voices and soft voice? “There are workers and a harsh voice commanding down here”, she thinks to the team, “and if we have to go this way, we may have to deal with some slavers.”

Tishe’ hates slavers.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 31st, 2021 8:45:31 AM

V moves along behind the others. As he sees those in front of him tense up, he gets the feeling that battle will shortly ensue.

“If we have a fight, we need to take care of it as quickly as possible, get the keystone, and get out. We don’t want to leave any time for more problems to get here.”

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday March 31st, 2021 2:21:16 PM

Emrys mentally asks, "Tishe, didn't you once mention that one of your friends from the Sargrass had an ingenious method at deciding which direction to go ... I recall his name being Grymash Mountainback? The method being, 'Lefty Looty, Righty Bitey!'"

Brom the Barbarian 
Wednesday March 31st, 2021 5:53:57 PM

Brom hears the word "slavers" and his anger level rises. He would love nothing more that sending some of those evil bastards to the afterlife.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 31st, 2021 8:52:48 PM

Slavers... that wasn't going to end well, fod the slavers. Edson was smart enough to know this group could sneak past a room full of demons playing, but there was no way to not deal with slavers.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday March 31st, 2021 11:17:56 PM

Barratore nods mentally to Emrys, Exactly, right wrong, left right The mention of slavers puts the minotaur's hackles on the rise as well.

We can afford the time and noise to deal with them if they're slavers and by that I mean, I'm taking the time to do so. You're all welcome to join

Edson and Lanliss needed to get better info and for that reason, Barratore forces himself to relax. Might be something else, some weird miners or some such craziness. Here, the fighter figures, nothing is really out of bounds

The Palace of Marteus (DM Steve)  d3=1 ; d10=3 ;
Thursday April 1st, 2021 12:05:43 AM

Velarin cautions that any combat must be fast and not delay them.

Edson thinks that this group will not ignore slavers, even here.

Barratore also bristles at the thought of slavers. He’s counting on Edon and Lanliss to scout out the situation.

Tishe’ thinks they must be approaching workers with an overseer, and readies for combat.

Brom tries to make out the conversation and gets angry simply thinking that slavers might be involved.

Emrys encourages Tische’ to reminisce.

Lanliss is quiet.

As the group pauses to consider how to deal with whatever is up ahead, or whether they should go back and try the other way, Valerian notes that continuing how they are going is currently the shortest path to the keystone. The tunnel they are in is large enough for two of the group to travel abreast, except of course that Barratore pretty well fills it.

Lanliss thinks the voices sound dwarvish. He and Edson approach the lit chamber and find stairs going down to a large open area. In the middle of the area is a forge with a roaring fire. However, the whole is brightly lit by magical sources. A dozen or more dwarves are scattered through the area, most at tables working alone or in pairs. A couple are eating, and one appears to be sleeping. Another is walking around, demanding something of the others.

Through an entry at the far end of the chamber with the dwarves is another chamber with a platform. A dwarf and a couple of gnomes are visible on the platform, along with something that is mostly hidden

Behind Barratore, the crying ends in a bit of snuffling and a barely heard pep-talk. “Pull yourself together. Testing is always worse if you don’t.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 1st, 2021 3:23:07 AM

Tishe’ smiles at Emrys’ remembering things the sorceress has mentioned about her first adventuring companions. “Yes, Grymash Mountainback was a sweetie, very direct. After meeting Mac, a Minotaur who travelled with me to Rattledam, Grymash called nearly every intelligent being we met a something-Taur! We had a great team in the BloodPack, but would not have been able to do this. Little Flea was the only one of us who WASNT a Paladin, Cleric, Witch or Druid!”

She pauses at the report from Lanliss and Edson: this doesn’t look like a slaving operation. Her doubt makes her look to the others if they should continue with this plan.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 1st, 2021 6:37:58 AM

V tries to determine the exact location in the room of the keystone before the group makes their move. Wouldn’t do to have one of them run off a back passageway with it while the others slowed us down. As soon as V knows it’s exact location, he will relay the info to the others and remind everyone that the keystone doesn’t leave unless in our possession

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday April 1st, 2021 10:18:53 AM

"Tishe' has a point, we don't exactly know what we or who are dwarves,", Lanliss says.
"We can get the keystone and help them on the way out", Lanliss suggest.
"....and if we do help them now assuming they are stuck here and of good nature...it will force us to speed up our heist." , Lanliss says.

Brom the Barbarian  d20+31=36 ;
Thursday April 1st, 2021 10:07:26 PM

Not slavers...ok...dwarves mining? What?

Brom still follows the others leads. His job will come soon. So until then, the barbarian patiently waits for his turn to act, and maintains his place in the order.

Perception DC 36

The Palace of Marteus (DM Steve) 
Thursday April 1st, 2021 11:12:05 PM

Tishe’ pauses. Maybe these aren’t slavers.

Brom is surprised to find dwarves mining a kidney stone in Marteus’s tumorous palace.

Lanliss suggests getting the keystone first and helping these dwarves on the way out.

Velarin tries to determine the exact location of the keystone, which lies somewhere beyond the room they’re looking at.

Edson, Barratore, and Emrys are quiet.

As Edson and Lanliss watch, the scene doesn’t change. The dwarves are working busily, whatever they’re doing.

Someone (or something) is clearly approaching the group from behind Barratore, but since there is no attempt to hide the sound it seems he (it) hasn’t yet seen the group.



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=22 ;
Friday April 2nd, 2021 5:10:59 AM

Tishe’ looks forward and back. The team is sandwiched between the dwarves in front and whatever is coming from behind, and without an easy solution to avoid a confrontation.

So she gets ready for some answers. Squeezing back to just behind Barratorre, she Readies a Dinensional Anchor spell to target whatever is coming up on Barratorre. Whatever it is, it won’t be able to escape the Minotaur.

Readied Dimensional Anchor. Touch AC 22. No save. all planar movement (blink, dim door, etc) blocked

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 2nd, 2021 8:10:55 AM

"Remember to kill it quickly and quietly if possible Barratore."

V readies with Magic missiles to add to Barratore's damage, or a wall of force should that be more appropriate.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 2nd, 2021 5:11:20 PM

Edson Takes out his kukhris, but thinks about how that will ruin any chance of their disguises working. He keeps one out, but keeps the hand at his back.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 2nd, 2021 9:41:44 PM

Lanliss doesn't interfere,
'Too many can cause a commotion', he thinks to himself.
He keeps himself ready for an intervention just in case things go wrong.

The Palace of Marteus (DM Steve) 
Saturday April 3rd, 2021 9:40:40 AM

Tishe’ prepares to cast a spell on whatever is approaching from behind.

Lanliss decides not to interfere, for fear of too much activity being noticed, but is ready to help.

Velarin prepares to cast a spell if Barratore is unable to handle whatever is approaching from behind.

Edson readies a weapon, but tries to keep it from showing.

Brom, Emrys, and Barratore are quiet.

In the low light behind Barratore, a lone, white-clad figure appears, slowly limping in the party’s direction. As it moves, it slows down and speeds up in time with the pulsing of the area. It doesn’t notice the party for a bit, coming closer before it stops. Tishe’s dimensional anchor covers it with a green glow not unlike -- but not quite matching -- that of the walls in the palace. The clashing of the two is hideous.

At the other end of the group, Edson and Lanliss see no change among the dwarves that would indicate they have noticed anything.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday April 5th, 2021 12:10:46 AM

Tishe’ looks to Barratorre, not sure what his plans are, then readied a Wall of Ice to trap the hobbling figure if it tries to run. “Come here”, she says in a simple command, “we have questions of you.”

The sorceress knows she has next to no chance at bluffing the being, but maybe simple misunderstanding can get them a captive with information. She thinks to the others, ‘if this one was the hesitant voice preparing for a test, it may think WE are part of the test.’

Readied Wall of Ice to stop physical escape.
Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday April 5th, 2021 8:30:47 AM

V waits for Barratore to make his move, hoping that it's quickly and quietly enough to where the Dwarves don't notice.

V wonders if Tishe' or Emrys could come up with 5 invisibility spells between the two of them. With his two, it would give the group the possibility of sneaking by the dwarves.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+8=25 ;
Monday April 5th, 2021 12:30:49 PM

(Bluff: 25)

Emrys steps forward with Tishe and adds, "Choose your answers wisely ... you are being tested."

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday April 5th, 2021 12:34:47 PM

If Velarin had mentally asked the question about Tishe's and Emrys' ability to cast Invisibility, he mentally answers, "I do have a wand of Invisibility."

Brom the Barbarian  d20+31=33 ;
Monday April 5th, 2021 2:50:38 PM

Brom also waits for the others to handle the following individual. He keeps an eye forwards listening for commotion from the larger chamber.

Perception DC 33

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=36 ;
Monday April 5th, 2021 6:49:19 PM

Lanliss keeps an eye just in case.
'What in Gragul name were the dwarves doing there?', he thinks

Perception 36

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+32=33 ;
Monday April 5th, 2021 7:11:21 PM

Barratore stands still, he knows he should appear as one of the white robed and diseased ones like in the garden. Hi weapons could be found in less than a blink of an eye, there was no need to draw beofre hand. Tishe had the creature from magically running and he would ponce if the latter tried to physically flee. The presence of the dwarf miners had his mind split. Could all within this place not be evil. Could some have been captured, enslaved, tricked or mislead to be in this place. Vengeful righteousness might not be the correct first move

So the Fighter, having learned over the many years, waits.

If tries to flee, I'll cut him down he communicates with the others. Little did the fighter suspect that Warrd was watching

Readied Attack PA Gtr Vital Strike nat 1 - miss

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys



The Palace of Marteus (DM Steve) 
Monday April 5th, 2021 11:00:56 PM

Barratore waits, confident in his abilities.

Brom listens in case they are noticed by the dwarves.

Emrys supports Tishe’ by telling the figure he’s being tested.

Lanliss wonders about the dwarves.

Tishe’ commands the figure to approach and answer questions. She has a spell readied in case it tries to flee.

Velarin waits and wonders if they can make the entire party invisible. (Emrys thinks they can.)

Edson is quiet.

The figure approaches as commanded. When Emrys says this is a test, there is a flicker of relieved resignation on its face, as if something that had been troubling it has been answered even though the answer is unpleasant.

The figure appears human and male, but vaguely unnatural. It is very pale, somewhat sickly, and shows the scars of many tortures. In time with the pulsing in the area, it shows signs of pain and fatigue, then relief. As it approaches and talks, it’s eyes are on Brom -- the only one not dressed in white. It adopts a posture of submission so automatically that it must be subordinate to just about everything here.

“I will perform to my abilities, noble sir.” There is no pride in the comment. It, too, seems to be rote.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday April 6th, 2021 12:29:32 AM

Tishe’ understands Emrys’ gambit and let’s the more charismatic Witch to take the lead. She thinks to the group. “Maybe tell him that past tests have tested body and will; this test lays bare obedience and knowledge. He may be able to give us information.”

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday April 6th, 2021 8:33:07 AM

(V asked mentally. I should have put that part in quotes.)

"If this tortured creature here does not give us away to the Dwarves, We may be able to go invisible and get by them."

"Do we want to ask him about the Dwarves? Send him back from whence he came to delay being discovered? Or take him with and go speak with the Dwarves? They could be prisoners forced to create the Keystone. For once, I am unsure of what is the best plan."

"Either way. What we seek is beyond the Dwarves, And time is not our ally."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday April 6th, 2021 4:56:44 PM

Edson is ready to pounce when the human is charmed. He slides his weapon away, and waits for one of the casters to begin the "trials".

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+8=27 ;
Tuesday April 6th, 2021 7:03:08 PM

"That is good to hear, we expect no less." He then asks, "Is everyone performing their tasks to order?" He allows the human to answer.

"We are installing this brute," Emrys points to Brom, "as a new guardian of the Key Stone. We need everyone along the path to remove themselves or blindfold their eyes ... he HATES to be looked upon. How many are along the way?"

(Bluff: 27)


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday April 6th, 2021 8:00:39 PM

Well played Emrys, Barratore shifts to not fill the passage and waits

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday April 6th, 2021 8:08:41 PM

Lanliss waits, looking to see what happens next.

Brom the Barbarian  d20+22=37 ;
Tuesday April 6th, 2021 10:53:40 PM

Brom quickly catches on with the ruse. He begins to play his role by grunting, foaming, and staring at the thing with fury in his eyes.

Intimidate DC37

The Palace of Marteus (DM Steve)  d20=16 ;
Tuesday April 6th, 2021 11:38:11 PM

Tishe’ suggests obtaining information from the man they encountered.

Velarin suggests sneaking past the dwarves invisibly, or several questions they could ask now. He also points out that time is limited.

Edson relaxes and waits to see what happens.

Emrys spins a quick tale and asks the man a question about how many people they should expect to encounter on the way to the keystone.

Barratore.stands aside.

Lanliss waits and watches.

Brom plays up the role of berserk guardian.

"Is everyone performing their tasks to order?"

“Of course. Only through testing are we shown the true way to power and success.” The clear, firm, and immediate answer is very unlike the talk you heard the man give himself when he was alone.

"We are installing this brute as a new guardian of the Key Stone. We need everyone along the path to remove themselves or blindfold their eyes ... he HATES to be looked upon. How many are along the way?"

The man averts his eyes as he answers. “There is nothing along this way but the dwarves and gnomes attending the forge. . . Perhaps three dozen.” He answers before he could have counted, and a look of relief crosses his face after a few moments.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday April 7th, 2021 12:21:37 AM

Tishe’ mentally applauds Emrys. “Brilliant!” She keeps silent, but just can’t keep her mind from spilling to the other Keepers. ‘Now, how to weave this so he continues to think this is the test and not alert the whole palace. If he goes ahead, the dwarves and gnomes will tell him we aren’t the test and if he leaves his companion will tell him the same thing.’

‘I can turn 4 more invisible again’, she responds to Velarin.

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday April 7th, 2021 6:39:04 AM

"Well done Emrys. Let's hold off on the invisibility for now Tishe'. I believe we should let Emrys continue the ruse. Perhaps it can get us all the way to the keystone."

"What's next Emrys? Have hime lead the way and tell the Dwarves and gnomes to avert their eyes as the keystone guardian is put into place?"



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday April 7th, 2021 11:02:45 AM

"Look at the big brain on Emrys. " Edson mentally jokes. " Seriously, great job. " The skinny elf likes the suggestion of the Emrys keeping the ruse up, but waits to see if the man is still able to do it.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday April 7th, 2021 7:21:39 PM

Emrys replies to everyone mentally, "Thanks everyone, but it hasn't worked yet."

Emrys then tells deformed fellow, "I just knew it ... that's why too many. Tell everyone ahead to move out of the way, face the wall and cover their eyes. They mustn't look or speak ... not until we pass by and out of sight. We want to avoid another, um, incident!" Emrys gives him a concerned look. "Let's do this quickly, we can't have them away from the forge for too long."

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday April 7th, 2021 7:23:19 PM

Correction: "I just knew it ... that's way too many."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday April 7th, 2021 9:55:22 PM

Barratore waits to fall in as the last member of the party. I suggest Emrys near the front behind the man we send. Edson and Lanlisd, then Brom with V and Tishe, myself at the rear


Brom the Barbarian  d20+22=23 ;
Wednesday April 7th, 2021 10:02:52 PM

Brom waits for Emrys's plan to clear all the forge workers before falling in line with the others.

Should any need to play the rager's part Brom will intimidates any onlookers as before.

Intimidate DC 23

The Palace of Marteus (DM Steve)  d20=13 ; d20=8 ;
Wednesday April 7th, 2021 11:20:21 PM

Emrys provides more direction for the man they are “testing”.

Velarin thinks their ruse might be effective, and suggests they bluff it out as long as they are able.

Edson likes the idea of keeping the ruse up, but will be ready if the man isn’t up to it.

Barratore congratulates Emrys and waits.

Tishe’ thinks Emrys’ questions were brilliant but advises caution. She can cast a few invisibility spells.

Brom waits to fall in behind the others and prepares to intimidate onlookers.

Lanliss is quiet.

Emrys worries aloud that the man has identified too many onlookers. "Tell everyone ahead to move out of the way, face the wall and cover their eyes. They mustn't look or speak ... not until we pass by and out of sight. Let's do this quickly, we can't have them away from the forge for too long."

Obeying Emrys’ orders means walking past Barratore, who is giving the man as much room as he can, and Brom. The man, eyes still averted, manages the latter with a little hesitation. The man continues on through the party and then toward the stairs down into the large chamber where the dwarves work.

From their vantage point, Lanliss and Edson see that the dwarves are not paying their entrance any attention as the man reaches the stairs. When the rest of the party falls in behind and approaches the entryway, Velarin sees that the path to the keystone goes onto the platform in the chamber past the dwarves.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 8th, 2021 12:14:13 AM

Tishe’ follows Barratorre’s suggested marching order, Velarin’s wait for the invisibility, and Emrys’ directions with the testing fellow.

.......
Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 8th, 2021 5:16:11 AM

V falls into line with the others, hoping that Emery’s’ ruse works, but mentally prepares himself to assist in trying to make quick work of any that try and stop them. He informs the others of the direction of the keystone

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 8th, 2021 6:46:43 AM

V falls into line with the others, hoping that Emery’s’ ruse works, but mentally prepares himself to assist in trying to make quick work of any that try and stop them. He informs the others of the direction of the keystone

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=47 ;
Thursday April 8th, 2021 5:20:18 PM

Lanliss stays near Edson.
'Is it really that easy ?', he thinks
'No ambushes...no surprises". he ponders about the lack of brutes or bad things in this area.
He looks around for signs of possible ambushes and sources of bad surprises.

Perception 47 (natural 20)

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+20=27 ;
Thursday April 8th, 2021 9:54:21 PM

Not one for superstition, Emrys would have knocked on wood if he thought the sound wouldn't draw unwanted attention. He does his best to sense if they are, in fact, the victims of a ruse as they make their way.

(Sense Motive: 27)

The Palace of Marteus (DM Steve) 
Thursday April 8th, 2021 11:14:20 PM

Tishe’ falls in to the marching order Barratore suggested and prepares.

Emrys worries that the party may be somehow being duped, but sees no sign of it.

Lanliss thinks this is too easy and looks for possible trouble.

Velarin falls in. He lets everyone know the direction of the keystone.

Edson, Brom, and Barratore are quiet.

The man goes down among the dwarves and gives them the news, “Everyone must look away. The master has sent a guardian for the keystone and he hates being looked at.”

“What?” One of the dwarves questions this -- the loud voice. “Why haven’t I heard of this before, bule?”

“I only report what I have been instructed. The berserker is to guard the keystone, and he’s been known to get very upset when people look at him.”

“We can’t work on the forge that way. I’ll see about this.” The dwarf picks up a small item from a nearby table. He glares at Brom, unintimidated, and directs his next statement to Brom. “We are doing as the master commands, and have no time for this distraction. What authorization do you have to be here?”

Lanliss sees no places for an ambush or guard to be lurking. There are many hammers in the area, and each dwarf carries at least one, if not two or three. Perhaps they can defend themselves. They do not look like combatants, however. Lanliss also notices that as the “pulse” goes through the area, not only do the ailments of people grow worse and improve with the cycle -- the materials in the area decay slightly and are restored.

The party is in the chamber with the dwarves, some of which are looking on to the conversation (a good three quarters are still hard at work). The dwarves are scattered throughout the room. The party is together at one end of the chamber, and Velarin said they need to go out the other end.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday April 9th, 2021 12:25:35 AM

Tishe’ winces as the dwarf immediately calls thier bluff and reaches for a means to talk to someone else. She thinks to the Keepers. “Well, Brom, he looked at you, I say you kill him quickly and with great violence, then Emrys pretends to make a spell to calm you down. That should intimidate them into obedience for at least long enough for us to get the Keystone. “

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 9th, 2021 7:11:59 AM

“Sounds like a damn good plan Tishe’. If the others join the fray, we will have to kill them all quickly. The cost of not getting the keystone is too great to take chances.

V waits for Brom to “go berserk”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 9th, 2021 9:19:25 AM

Edsons' eyes go wide with Tishes suggestion. Not that he disagreed, because he didn't.. he was shocked that it escalated that quickly.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Friday April 9th, 2021 10:10:19 AM

Barratore simply decides the distraction currently underway is good enough for him to casually begin to walk to the desired exit. He tries to act natural so as not to endanger the mission, fly causally

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Brom the Barbarian  d20+40=41 ; 8d6+50=80 ;
Friday April 9th, 2021 4:17:34 PM

Brom hears the call and Brom goes to work. He rages draws his blade and charges the dwarf. Brom misses the dwarf and strikes the ground with his strike.

Attack (GVS, Rage, PA, SA, PB): AC (Nat1); Damage 80 points to the ground

(Nice way to start. Die roller and a nat 1)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 9th, 2021 5:37:35 PM

Lanliss reports What he sees and feels.
"There is a....sort of a pattern things decay and then restore to their original state, It is very weird", Lanliss says.
"If they do start to fight they have the numbers and they have their hammers.", Lanliss reminds/cautions the group.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 9th, 2021 8:13:42 PM

“Sounds like a damn good plan Tishe’. If the others join the fray, we will have to kill them all quickly. The cost of not getting the keystone is too great to take chances.

V waits for Brom to “go berserk”

The Palace of Marteus (DM Steve)  d20+20=33 ; d20+20=37 ; d20+20=33 ; d4+2=5 ; d4+2=4 ; d4+2=4 ;
Saturday April 10th, 2021 10:02:25 AM

Lanliss tells the others what he has noticed.

Velarin agrees with Tishe’s plan and waits for Brom to go berserk.

Tishe’ suggests Brom kill the dwarf leader.

Brom attacks the dwarf leader, but misses.

Edson is surprised at how quickly things turned.

Barratore starts walking through the room the direction Velarin said to go

Emrys is quiet.

Brom swings, misses the dwarf, and digs a deep gouge into the floor of numerous small crystals. The head dwarf appears astounded that he was attacked, but recovers quickly. Shouting, “He’s after the keystone! Get him, guys!,” the lead dwarf then turns and runs. He makes it halfway to the next chamber (about 40’).

The other dwarves react. Some of them merely look up from their work this round. But the three closest to Brom, who were more aware of what was going on, close on and attack him.
Dwarf 1: hits AC 33 for 5 points damage
Dwarf 2: hits AC 37 for 4 points damage
Dwarf 3: hits AC 33 for 4 points damage


Barratore realizes that one or two dwarves could have closed and be attacking him, based on their distance, but they’re ignoring him instead. Barratore and Brom have about 80’ to reach the exit. The rest of the party have 100’ to 120’ to go. There are ten dwarves in the way (including the three on Brom).


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+31=39 ;
Sunday April 11th, 2021 4:07:37 AM

Tishe’ sees how things decay in a pattern, but also how things can go to the Lands of Unrest in a hand basket. “The jig is up, the news is out, they finally found us! No spoof today, they’ve had us made, let’s blast all about us!”

The sorceress gets to work by sticking her hand in a pocket of her multi-dimensional Pants O Plenty and pulling a scroll. A quick read and the the dwarf leader is grabbed at by a Grasping Hand spell!

Tishe’ then tells the Keepers that she is ready to seal the Keystone Tunnel if necessary. She heroically Readies a Wall of Ice if any dwarf reaches the Keystone Tunnel.

....
Pull scroll move action
Cast Grasping Hand: standard action.
Grasping Hand. CMB. 39 to grapple dwarf leader
Hero Point: extra action. Ready Wall of Ice to seal off Keystone Tunnel

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Grasping Hand. Highlight to display spoiler: { Its CMB and CMD 31. [20+10 (Str 31)+1 (Large)]. The hand holds but does not harm creatures. Directing the spell to a new target is a move action. The grasping hand can also bull rush a interpose as interposing hand. }

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+15=17 ; d20+27=43 ;
Sunday April 11th, 2021 3:58:59 PM

"YOU FOOLS!" Emrys growls at the dwarves. "You all FAILED your test!" (Intimidate: 17)

Oh well, that was NOT one of his best efforts at intimidation ... however it doesn't matter, they're all about to die. "Let's end this quickly!" Emrys begins speak dark words of necromancy. Words that cause ones soul to ache and chills the body down to the bones.

(Emrys casts Mass Suffocation, enhanced by Focused Curse (+3 DC & S.Penetration). Targets: Up to 10 dwarves. Range: 75 feet. Duration: 20 rounds. Fortitude Save: 36. Spell Penetration: 43, if necessary. If a target succeeds, they are merely staggered for 1 round as they gasp for breath. If a target fails, they immediately begin to suffocate. On the target's next turn, they fall unconscious and are reduced to 0 Hit Points. One round later, the target drops to –1 Hit Points and is dying. One round after that, the target dies. Each round, a target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 1 round per level, and each time a target fails their Fortitude save, they move one step further along the track to Suffocation.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  10d6=46 ; 5d4+15=24 ;
Monday April 12th, 2021 6:53:14 AM

V casts a wall of force over the front of the chamber to the keystone. If he's not able to block the whole entrance, He will place it where it will slow down the Dwarf headed for the keystone the most. He then uses his rod of quickening and casts a quickened lightning bolt at the Dwarf headed for the keystone. If he is unable to do that due to friendlies in the way, He will quicken a magic missile at the Dwarf. He then mentally informs the Keepers of the wall and it's location.

Lightning Bolt: reflex save DC 24 for 1/2 damage, Damage 56 or 33 for 1/2 damage
Magic missiles: damage 24

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+22=37 ;
Monday April 12th, 2021 9:32:35 AM

Brom ignores the damage from the dwarves as if it didn't happen (it failed to beat his DR). He forgoes attacks on the dwarves in front of him to use his boots to move directly in front of the dwarf foreman (using boots of teleportation).

"Yur not goin' anywhere, shorty. I hate ta have ta kill ya, but you looked at me and now you MUST PAY!!!"

Intimidate DC 37

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+25=26 ; d20+20=26 ; d20+15=31 ; d20+25=41 ; d4=4 ; d6=6 ; d4=1 ; d6=2 ; d6=2 ; d4=2 ; d6=5 ; d4=4 ; 10d6=31 ; 10d6=37 ; 10d6=42 ; 10d6=33 ;
Monday April 12th, 2021 10:38:49 AM

Edson steps up to one of the dwarves on Brom and makes sure to flank with the big man.

Hit ac 26 , 9 dmg + 6 fire +31 sneak
Hit ac 26, 6 dmg + 2 frost + 37 sneak
Hit ac 31, 7 dmg + 2 fire + 42 sneak
Hit ac 41, 9 dmg + 5 frost + 33 sneak

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday April 12th, 2021 12:22:06 PM

Barratore thinks sealing the direction behind them so reinforcements cannot arrive to be a better option.

Barratore simply continues to the exit. Brom had the one dwarf, a Grasping Hand was on the same dwarf, Edson likely just killed one and Emrys likely just killed all of the others. The white robed diseased minotaur image, simply goes about his way

Move and Move 40+40 to the exit

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday April 12th, 2021 8:14:18 PM


"What about the keystone ?", Lanliss asks.
If possible, Lanliss takes pursuit after the lead dwarf.
If not possible

Lanliss runs quickly as possible to be near Edson, he takes a defensive stance ready for retaliation if needed.



The Palace of Marteus (DM Steve)  d20=14 ; d20+5=20 ; d20+5=19 ; d20+5=25 ; d20+5=20 ; d20+5=7 ; d20+5=24 ; d6=4 ; d6=6 ; d6=4 ; d20+20=23 ; d20+20=31 ; d20+20=30 ; d4+2=4 ; d4+2=6 ; d4+2=4 ; d20=15 ;
Monday April 12th, 2021 10:24:20 PM

Barratore, seeing that the others have the dwarves well in hand, quickly strolls over to the entrance to the next chamber. V has placed a wall of force in the way to keep the dwarves from escaping.

Tishe’, using a scroll, uses a grasping hand to stop the head dwarf from leaving. She lets the group know what she might cast next.

Brom teleports in front of the fleeing dwarf-- now held by a grasping hand -- and lets it know it made a mistake. It seems suitably intimidated.

Lanliss joins Edson and reminds everyone they need the keystone.

Velarin casts a wall of force over the entrance to the next chamber and follows it with a quick magic missile to the dwarf in the grasping hand.

Emrys casts mass suffocation, and six of the dwarves start choking (as many as he can get within 30’ of each other).

Edson handily drops one dwarf before Brom teleports away.

The three dwarves attacking Brom call for help, shouting that he is too well protected. This does not matter, as Brom is now gone and they have other problems. When the party is done, six dwarves are suffocating and one is dead, and the leader is caught. That leaves three able to act, each of which closes with someone to deliver whatever damage they can.
Dwarf 8 attacks Velarin hitting AC 23 for 4 damage.
Dwarf 9 attacks Edson hitting AC 31 for 6 damage.
Dwarf 10 attacks Velarin hitting AC 30 for 4 damage.


The leader is held in the grasping hand, and seems cowed by Brom’s display, but has no reaction to the magic missiles. The white-clad human that the group was “testing” earlier screams and runs back toward the stairs out, getting about halfway up them.

Velarin -- Highlight to display spoiler: {Somehow V missed this in the confusion before, but the dwarf leader is walking up the wall over there, invisible. V can see the dwarf trotting up to the ceiling with his enhanced senses, although he can also see the dwarf in the grasping hand.}

At the entrance to the next chamber, Barratore sees a platform with some sort of machine on it. It is fairly large, about 10’x10’x10’. The machine rusts and is restored in time with the changes the party has noticed for a while, but does so much more obviously. In fact, the effect is more noticeable at this end of the dwarves' workshop than it was at the other. Within the chamber are two dwarves and a gnome. One of them has noticed something is going on.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+31=42
Tuesday April 13th, 2021 12:27:23 AM

Tishe’ turns from the leader while the Grasping Hand tries to maintain its hold.

Her attention goes on Screaming White Clad. “Sorry sweetie, but we can’t allow you to escape, either.” Another spell, taking a full round of concentration, and he is trapped (hopefully) by a Resilient Sphere!

.....
Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 3. 0. 0. 0

Resilient Sphere: V,S,M; Close; 1min/lv; 1’diameter/lvl; Reflex negates; trapped as if Wall of Force

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+33=40 ; 2d6+12=15 ;
Tuesday April 13th, 2021 8:15:01 AM

V mentally warns the others of the invisible Dwarf that looks to be an exact duplicate of the one in the grasping hand, walking up the wall toward the ceiling.

"I'll try and take care of the Dwarf near the ceiling."

V casts a crushing hand at the Dwarf, The hand attempts to grapple him and begin to crush the life from him. (40 on the grapple check, 15 damage if it succeeds in grappling.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+25=42 ; d20+20=33 ; d20+15=19 ; d20+25=39 ; d4=4 ; d6=1 ; 10d6=30 ; d3=2 ; d4=3 ; d6=5 ; 10d6=34 ; d6=6 ; d4=3 ; 10d6=29 ; d4=2 ; d6=4 ; 10d6=33 ;
Tuesday April 13th, 2021 1:04:46 PM

Edson goes invisible, steps 5 feet and slashes back at the dwarf who stepped to him.

Hit ac 42, 9 dmg + 1 fire dmg, + 30 sneak
hit ac 33, 8 dmg, +5 drost dmg + 34 sneak
hit ac 19, 8 dmg + 6 fire dmg, + 29 dmg
hit ac 39, 7 dmg + 4 frost dmg, + 33 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=47 ;
Tuesday April 13th, 2021 6:12:22 PM

Lanliss Tries to keep himself out of combat now...heading after Barratore to see the area.

Stealth 47

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=33 ; d20+17=22 ; d6+2=5 ; d20+24=35 ;
Tuesday April 13th, 2021 7:50:16 PM

Emrys hears Velarin's warning about the invisible dwarf ... looking up, he sees him too. 'How did I miss that,' he asks himself, 'has my True Seeing spell faltered?' It looks like both Tishe and Velarin have him well in hand. "Wait a minute, there are TWO blatherskiting dwarves," he says out loud realizing the same dwarf is grappled in two different Crushing Hands!

"That dwarf possibly astral projected himself, however remaining trapped in this plane," he tells everyone mentally? Being a master of necromancy, he looks for a silver cord connecting the two (aided by his True Seeing spell) . (Perception: 33)

"Finish off that pot licker!"

To test his theory, he sends his Spectral Hand after the wall climbing dwarf, alongside Velarin's Crushing Hand, to deliver a touch spell. Putrid words of power are spoken.

(Emrys casts Ghoul Touch on Wallcrawler Dwarf, aided by Spectral Hand. Hit TouchAC: 22. Fort Save DC: 29 vs. Paralyze condition. Plus, Carrion Stench (10ft radius) vs. Sickened condition. Duration: 5 rounds. Spell Penetration: 35, if necessary.)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday April 13th, 2021 9:49:43 PM

Barratore informs the party of the 2 dwarf and gnome in the chamber beyond and of the machine. Seeing the decay and restoration of the machine makes Barratore wonder of the effects upon themselves. Perhaps Emrys adaptation spell is keeping the affects at bay?

No matter for now. the invisible dwarf was something he could not do much about.

I think the other chamber has noticed the ruckus

Barratore stands filling as much of the entrance as he can to make seeing past him and to the ruckus in question all the more difficult

The Palace of Marteus (DM Steve)  d20+17=30 ;
Tuesday April 13th, 2021 11:00:46 PM

Lanliss heads over to Barratore, to see what’s going on there.

Edson handily kills another dwarf.

Tishe’ casts a resilient sphere on their erstwhile guide.

Emrys -- See below.

Velarin uses his magic to start crushing the invisible dwarf on the ceiling.

Barratore blocks the entry between the two chambers as much as he can to keep the three workers in the next chamber from seeing what’s going on. He warns his friends.

Brom is quiet.

My apologies for this delay, but I need to know whether Emrys has True Seeing up. Looking through the archives, I think the spell was cast before the party entered the castle. Normally it lasts one minute per caster level, and the party has been inside the palace for over forty minutes now -- closer to forty-five, actually. I am not familiar with who can extend what and for how long, though. If Emrys no longer has the spell up, then he should post a different set of actions for this round. If he does still have the effect, then I will allow folks to replay the round with a bit more explanation. Either way, Brom can act for the round.

Please post an acknowledgement for the Sheriff. It might be good to make sure your headers are up to date, there may have been some damage dealt by the dwarves last round.



Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday April 13th, 2021 11:34:09 PM

Emrys being made aware there are invisible creatures about will recast True Seeing after realizing the earlier casting had ran its course.

(Emrys recasts True Seeing on himself. Duration: 20 minutes.)

"Ohh, there's that pot licker!"

(If Emrys is able to make the same assessment of the situation, and relay the same theory, he will send a Quickened Ghoul Touch spell delivered by his Spectral Hand. Using his Quicken Spell Rod.)

(Emrys casts Ghoul Touch on Wallcrawler Dwarf, enhanced by Quicken Spell and delivered by Spectral Hand. Hit TouchAC: 22. Fort Save DC: 29 vs. Paralyze condition. Plus, Carrion Stench (10ft radius) vs. Sickened condition. Duration: 5 rounds. Spell Penetration: 35, if necessary.)



Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+34=44 ; d20+29=47 ; d20+24=32 ; d20+19=34 ; 2d6+46=53 ; 2d6+46=53 ; 2d6+46=51 ; 2d6+46=55 ;
Tuesday April 13th, 2021 11:37:05 PM

The dwarf is trapped in the grasping hand, but Brom prefers a quick death to the dwarf instead of a slow one. Brom spends a turn to end the dwarf's life.

Attack (Rage, PA): AC 44, 47, 32, 34; damage 53, 53, 51, 55 (total 212 points)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday April 14th, 2021 12:13:54 AM

Tishe’ holds her breath to see if she successfully trapped the testing being the Keepers tricked into coming this far. She has another trick up her sleeve if she missed, and she’s hoping the Keepers can contain the alert to only this area.

Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 159/167  d20+33=41 ; 2d6+12=17 ;
Wednesday April 14th, 2021 8:11:11 AM

Velarin continues to use his crushing hand to end the wall crawler Dwarf. Grapple check 41, damage 17

"None of them escapes, and none of them can make it to the keystone. Stay on them, and let's finish this quickly."

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+25=41 ; d20+25=30 ; d20+25=36 ; d20+25=28 ; d20+20=23 ; d20+15=34 ; d6=5 ; d4=4 ; 10d6=37 ; d12=5 ; d4=2 ; d6=2 ; 10d6=42 ; d4=2 ; d6=3 ; 10d6=36 ; d4=3 ; d6=3 ; 10d6=35 ;
Wednesday April 14th, 2021 10:13:22 AM

OOC: I believe there are two left by Velarin,

Edson steps up, staying invisible and begins slashing at one of the remaining dwarves.

hit ac 41, 9 dmg + 5 fire + 37 sneak
hit ac 23, 7 dmg + 2 frost + 42 sneak
hit ac 34, 5 dmg + 2 fire + 36 sneak
hit ac 30. 8 dmg + 3 frost + 35 sneak

CDM Jerry [OOC post] 
Wednesday April 14th, 2021 12:25:26 PM

Hey Keepers!

I probably should have done this as you started your last module, but will do so now.  I just sent you an email. I need a reply all from everyone stating what their restart game will be. I explain things in detail in the email.

Anyone who does not declare their game will not have a game to play in as I'll be recruiting to fill any openings in the new game. :)



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20=15 ;
Wednesday April 14th, 2021 4:24:14 PM

Lanliss helps Barratore if help needed.
Aid another 15

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday April 14th, 2021 9:50:49 PM

'Welcome to the front lines and the danger Lanliss' Barratore jokes slightly

The minotaur galnces back in appreciation of what Brom is capable of and part of his heart wants to throw off the subtrefuge and simply take on the guardians in place with his brother.

'V you want to drop this thing and let Brom and I lead us to the Keystone? I'm about done with strolling'

He glances back at those on the other side

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

The Palace of Marteus (DM Steve)  d20+15=17 ; d20+15=21 ; d20+10=27 ; d20+10=30 ; d4+7=9 ; d4+7=8 ; d4+7=8 ; d4+7=10 ; d20+10=12 ; d4+2=4 ;
Wednesday April 14th, 2021 9:51:35 PM

Lanliss heads over to Barratore, to see what’s going on there.

Edson handily kills another dwarf.

Tishe’ casts a resilient sphere on their erstwhile guide.

Emrys recasts true seeing.

Velarin uses his magic to start crushing the invisible dwarf on the ceiling.

Barratore blocks the entry between the two chambers as much as he can to keep the three workers in the next chamber from seeing what’s going on. He warns his friends.

Brom tries to kill the dwarf trapped in the grasping hand.

Emrys and Brom both realize about the same time that the dwarf trapped in the grasping hand is not real. Emrys sees with his spell that this is an illusion, and Brom notices that the dwarf in front of him is no longer responding appropriately to the things going on around it when he tries a coup de grace. Highlight to display spoiler: {Because he has see invisible rather than true seeing, Velarin did not automatically realize one was an illusion.}

The human is caught in the resilient sphere.

In opting to deal with the dwarf on the ceiling, Velarin has remained open to the two who hit him last round. They attack again.
Dwarf 8 hits AC 17 for 9 damage (probably a miss) and AC 21 for 8 damage
Dwarf 10 hits AC 27 for 8 damage and AC 30 for 10 damage


The dwarf in the crushing hand gathers his will to cast a quick spell. There is no obvious result.

Barratore and Lanliss notice the dwarves in the next chamber trying to see what’s going on in this one, but the gnome heads further into the chamber and around a corner. On the platform in the room, the machine chugs along, doing who knows what.

Because this is the same round as yesterday, Edson and Velarin don’t do damage again quite yet.

When V passed out potions of flying, Brom used his right away and Tishe’ stowed hers for later, but most people didn’t specify. Can everyone please note whether or not they are flying?

In this chamber there are still:
Six dwarves gasping on the floor, technically still alive but unconscious
Two uninjured worker dwarves
An injured dwarf leader - down 15 HP
A trapped human


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d4+5=6 ; d4+5=7 ; d4+5=7 ; d4+1=3 ; d4+1=4 ;
Thursday April 15th, 2021 12:20:16 AM

Tishe’ sees Erstwhile, he may as well have a name, is good and trapped and safe enough he will probably survive the Keepers. The waste of her Grasping scroll, when told its an illusion, makes her shuttlecocked, but not worried. And the dwarves on Velarin aren’t much of a threat once someone pays attention to them. Barratorre’s report of people in the next chamber knowing something is going on has her worried.

The Sorceress casts Magic Missles at one dwarf on Velarin, causing 15 damage. Then she starts moving towards Barratorre. “Need to end this quickly”, she cautions unnecessarily.

.....
Magic Missle. 15 damage. (Ooc: sorry about rolling bonus wired, but if you -4 on each +5 rolls, it comes out to 15)
Move Action 30’ towards Barratorre.

Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=42 ;
Thursday April 15th, 2021 12:36:47 AM

Emrys wonders why his quickened spell didn't go off ... he really wanted that wallcrawling dwarf to be paralyzed ... and now that pot licker has cast another spell.

The dwarf just cast a spell, Emrys feels he needs to prevent him from using it while Velarin crushes the life out of him. This time he chooses not to employ the necromantic arts, choosing instead just plain old witchery. He speaks a few words of power with a metamagic flourish. Suddenly a sound fills the chamber likened to the crack of a whip.

(Emrys casts a Heightened Dominate Person on the Dwarf in the Crushing Hand, enhanced to an 8th-level spell. Will Save DC: 30. Spell Penetration: 42, if necessary. Range: 75ft. Duration: 20 days.)

Emrys then commands the dwarf to, "Drop all your Spells!" ... knowing this mental task will take him several rounds to perform.

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+34=38 ; 2d6+46=56 ;
Thursday April 15th, 2021 12:42:18 AM

Brom isn't happy about the revelation. He moves to dwarves. If he can attack one he will.

Attack (Rage, PA): AC38, damage 56

The Palace of Marteus (DM Steve)  d20+17=30 ;
Thursday April 15th, 2021 6:56:36 AM

Addendum: Emrys had cast ghoul touch on the dwarf being crushed, but it continues to struggle.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167 
Thursday April 15th, 2021 8:20:42 AM

(Since V is a round ahead apparently, He will hold his actions this round, and let last rounds actions take place before being caught up next post.)

"yeah Barratore. the charade is over. Let's make this quick and keep them away from the keystone. And Somebody can feel free to kill these two idiots beating on me please."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE 
Thursday April 15th, 2021 10:54:49 AM

Edson slashes one of the dwarves on Velarin. (use the rolls from yesterday)

hit ac 41, 9 dmg + 5 fire + 37 sneak
hit ac 23, 7 dmg + 2 frost + 42 sneak
hit ac 34, 5 dmg + 2 fire + 36 sneak
hit ac 30. 8 dmg + 3 frost + 35 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday April 15th, 2021 6:28:38 PM

Lanliss stays with Barratore.
"Thanks but I am not as strong as you", he says seriously.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday April 15th, 2021 11:06:53 PM

Barratore lets the group know that the gnome appears to have exited the next chamber, I'm thinking to go get help or organize a defense.

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


The Palace of Marteus (DM Steve)  d20+17=31 ; d20+17=32 ;
Thursday April 15th, 2021 11:11:54 PM

Barratore warns the others that the gnome in the next chamber might be getting help.

Tishe’ uses magic missile on one of the remaining dwarves and worries about the time they’re taking.

Brom moves to attack one of the two dwarves on Velarin, and wounds it severely.

Emrys casts dominate person on the dwarf and attempts to make it dismiss its spells.

Lanliss stays with Barratore at the entry to the next chamber.

Velarin continues to crush the dwarf leader with his spell.

Edson attacks one of the two dwarves that are continuing to struggle, killing it..

Between the three of them, Tishe’, Brom, and Edson kill the two dwarves that were attacking. With six on the floor dead or about to be, that leaves only the leader being crushed by a grapsing hand and the human in a resilient sphere. The leader tries to cast a spell, this time targeting Velarin. While he is clearly hurt, it does not look like he’s fading fast. The human tries to keep running but ends up falling, unable to escape.

In the next chamber, the two dwarves also go around the same corner the gnome went around last round.

Velarin, make a DC 17 save vs charm person.
When V passed out potions of flying, Brom used his right away and Tishe’ stowed hers for later, but most people didn’t specify. Before the wall of force comes down, can everyone please say whether or not they are flying?



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday April 16th, 2021 12:13:28 AM

Tishe’ feels the human is of no threat, and a dwarf in the Realm of Shadows means even if she knows where he is, she can’t see him.

So she redirects her Grasping Hand to Interpose for her while the spell lasts, and moves to the Wall of Force and Barratorre.

......
Redirect. Move action
Move. Move action

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Grasping Hand 10/13 rounds
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Flying potion in Pants O Plenty

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

House Rules
Spells and magic items that refer to the Ethereal or Astral Planes instead use the Woldian Realm of Shadows for the same purpose.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167  d20+33=50 ; d20+20=35 ; 2d6+12=21 ; 5d4+15=29 ;
Friday April 16th, 2021 8:29:14 AM

(V drank his potion and is flying)
(I thought the wall of force sealed the entry way into the next chamber that leads to the keystone? are the bad guys still running that way, or am I missing how the battlefield is laid out?)

V continues his grapple (grapple check 50) upon the Dwarf in the crushing hand after shaking off the effects of the spell that was thrown at him(save 35) and doing 21 points of damage via the hand.

"Tishe' or Emrys, can either of you seal the way we came in so that more reinforcements do not arrive from that direction? I think everyone else should start moving after the keystone. If you want to turn this Dwarf into a pin cushion on the way, it will speed up my ability to follow with"

(If the bad guys were already on the other side of the wall of force, and it's between us and them and the Keystone, V will dismiss it. If not, he will put a round of magic missiles into the dwarf being crushed for 29 damage)

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Friday April 16th, 2021 1:50:54 PM

Brom moves to where the wall of force is/was and is ready to move forward.

Brom is flying if the potion is still active.

Rage used: 4 rds

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 16th, 2021 4:23:59 PM

Emrys is getting rather aggravated with this tenacious dwarf. When Velarin asks for a wall to block their entrance, he decides to take a break from trying to kill the dwarf and fortify their six.

"Yes I can, excellent suggestion."

He speaks a few words of power and the thickest, thorniest wall of bramble erupts from the floor and walls.

(Emrys casts Wall of Thorns. Effect: Twenty 10-ft Cubes. Duration: 200 minutes. Have it fill up the entrance completely and then expand into the hallway beyond as much as 20 10-ft Cubes can do.)

Emrys then moves over to the other force wall with the others. "Barratore, can you split that dwarf's skull with one of your spear-sized arrows?"

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 16th, 2021 4:29:50 PM

Emrys pats his belt pouch, knowing the Fly Potion is safe and secure.

(I had posted that Emrys decided to wait until he needed the potion, until then he put it into his belt pouch.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+25=39 ; d6=4 ; d4=2 ; d20+20=31 ; d6=4 ; d4=2 ; d20+15=22 ; d6=3 ; d4=1 ; d20+25=36 ; d6=6 ; d4=3 ; 10d6=27 ; 10d6=36 ; 10d6=30 ; 10d6=38 ;
Friday April 16th, 2021 5:57:30 PM

Edson used the potion.

Edson nods to Velarin and starts moving for the keystone, but not before slicing into the held dwarf.

Hit ac39 7dmg +4 fire + 27 sneak
Hit ac 31 7 dmg + 4 frist + 36 sneak
Hit ac 22 6 dmg + 3 fire + 30 sneak
Hit ac 36 8 dmg + 6 frost + 38 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 16th, 2021 8:40:55 PM

Lanliss didn't use the potion
Lanliss takes pursuit of the Genome while preferring to still keep a safe distance in the case of needing to call for help.

The Palace of Marteus (DM Steve) 
Saturday April 17th, 2021 1:10:30 PM

Emrys fills the entrance to the chamber they are in with a wall of thorns. He then moves about half the distance to the next chamber.

Lanliss chases after the gnome as soon as the wall is down.

Velarin dismisses the wall of force and continues to crush the dwarf.

Edson moves about half the distance to the next chamber, having paused to attack the dwarf.

Tishe’ uses the grasping hand to interpose and moves to the end of the chamber with Barratore and Lanliss.

Brom moves to the end of the chamber with Barratore and Lanliss.

Barratore is quiet.

The dwarf in the crushing hand is still struggling, but apparently has more to worry about than casting spells this round. The human has given up, and just sits in the resilient sphere.

Barratore, Brom, and Tishe’ are at the entryway to the next chamber. They see in it a platform on which sits a large machine (roughly a 10’ cube) with a great many moving parts, chugging through a cycle of actions with the same timing as the cycle of decay and renewal the characters have noticed. The machine itself rusts and tarnishes, then is restored. The platform consists of four wrought-metal legs that support the machine -- a collection of gears, rollers, spindles and assorted other parts. On one side of the contraption is attached a shallow metal rectangular pan. It glows with an unearthly green light. An arm high at the top of the machine holds a large gem.

Lanliss has entered the next chamber, chasing the gnomes and dwarves that were in there in previous rounds. He crosses the room to see that around the corner is another chamber, much like the one the party fought the dwarves in, but this one full of gnomes. They have gathered together, and one is pointing back toward Lanliss and talking to the others.

Velarin, Emrys, and Edson are still in the dwarves’ chamber. It will take Velarin two move actions to reach the entry to the next chamber, Emrys and Edson only one. Velarin repeats that the path to the keystone is up onto the platform.

Velarin and Brom: It has been about 5 minutes since taking the potions of flying. Please roll 1d6 each round -- on a 1, the character settles to the ground, the effect ended.



Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d6=5 ; d20+31=46 ;
Sunday April 18th, 2021 10:19:47 PM

Brom is still flying

Brom ends his rage and moves back towards the hall Lanliss entered. He gets to the opening and listens down the hall for signs of coming danger.

Perception DC 46

Rage used: 6

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=28 ; d20+10=23 ;
Monday April 19th, 2021 12:09:00 AM

Tishe’ ‘calls’ mentally to the others, “I think I see the Keystone! A green stone pulsing in a Gnomish contraption of some kind.”

The sorceress then drinks Velarin’s flying potion and delays her move to follow Barratorre into the Keystone chamber. She looks closely at the gnomes: are they decaying-healthier in timing of the beats of the Keystone too? What does it look like they are trying to do? Complete preparations, defending, or something else?

Perception. 28
Sense Motive. 23

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Grasping Hand 4/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Flying potion in Pants O Plenty

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

House Rules
Spells and magic items that refer to the Ethereal or Astral Planes instead use the Woldian Realm of Shadows for the same purpose.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167  d20+33=51 ; 2d6+12=19 ; d6=5 ;
Monday April 19th, 2021 8:35:09 AM

Velarin continues to crush the Dwarf with the crushing hand (grapple check 51, damage 19)

The Wizard then flies(rolled a 5) towards the chamber and the upcoming battle as he maintains concentration upon the crushing hand. As soon as he has a good visual upon the machine, he will try and determine the exact location of the keystone.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday April 19th, 2021 12:15:44 PM

Barratore moves into the chamber that looks to hold the Key Stone. Time to set off the traps or guards or whatever he thinks to himself.
Barratore draws both of his blades as he enters. Tishe, you got the stone, I got any threats coming in

Barratore continues across the chamber to stand between where the gnomes fled and the Key Stone

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+39=40 ;
Monday April 19th, 2021 4:39:41 PM

Edson goes invisible and follows into the chamber with the stone. Searching for traps (40) as he goes.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday April 19th, 2021 5:18:54 PM

Emrys continues to catch up with the party at the entrance of the other room. He double or triple times it, if necessary, he's ready to be out of this place. When he gets there, he now sees the god machine, and the gemstone at the top. He agrees with Tishe's assessment, "I think you may be right."

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Monday April 19th, 2021 7:15:28 PM

Brom decides to follow the others into the key room.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=45 ;
Monday April 19th, 2021 7:41:44 PM

Lanliss sees the gnome and stands speechless for a few seconds

He starts speaking in Gnomish
"
Hi there...nobody needs to get injured or harmed...
We are not here to hurt you"
Lanliss stops for a second waiting for reaction and says as convincing as he possibly can
"Official business by her great majesty"

Bluff 45

The Palace of Marteus (DM Steve)  d20+17=28 ; d20+15=16 ; d20+22=38 ; 4d6=16 ; d4=4 ;
Monday April 19th, 2021 9:48:54 PM

Brom moves into the next chamber and looks to see what might be coming.

Tishe’ guesses that she sees the keystone, drinks a flying potion, and follows Brom.

Barratore moves through the next chamber to defend its other entrance from any attackers.

Edson moves into the next chamber and looks for traps.

Velarin continues crushing the dwarf and flies to the next chamber, where he immediately spots the keystone.

Lanliss attempts to bluff the gnomes, or at least talk them down.

Emrys hustles to catch up with the others, and agrees with Tishe’s assessment of the stone.

The entire group has moved into the chamber with the machine. The keystone, as Tishe’ and Emrys surmised, and Velarin confirms, is a large gem set near the top of the machine. The gem is about the size of two fists, and looks brown in the green light given off by the machine. (It would be a deep red in sunlight.) It is 10’ above the platform, but easily reached by anyone able to fly. Edson sees no traps from down below.

When the party entered the giant kidney stone structure, they followed a tunnel that split, took the left passage, and found the dwarf chamber. Past the dwarf chamber was the chamber they are in now, with the machine. The chamber with the gnomes is connected to the other side of the machine chamber, such that the dwarf and gnome chambers are likely separated by a thick wall and continuing on would complete a loop back to the original tunnel.

One chamber over from the party, most of the gnomes (and two dwarves) are pointing and arguing. Probably about whether or not to attack, from the way they grip their hammers. One gnome, however, shows no hesitation, casting a spell. When the gnome finishes, a massive swarm of crawling and flying bugs fills the chamber with the machine and the party.

Everyone takes 16 damage from the insects, and must make a DC 23 Fort save or lose 4 dexterity (from poison) and another DC 23 Fort save or become nauseated.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=32 ; d20+12=26 ; d20+26=32 ; d20+26=35 ;
Tuesday April 20th, 2021 12:27:35 AM

Tishe’ is suddenly surrounded by creeping (and flying) doom. Many many bites, but she is able to overcome the effects of poison and ensuing nausea. (Fort 32 and 26)

“Good plan Seiur Barratorre, but I think I must weave a tapestry to cover us from incoming spells. Seiur Lanliss, Sieur Edson? Can you shuttle over and do the pick?”

Rising 5 feet into the air, the Fateweaver casts a Dispel Magic targeted at the spell keeping the swarming insects, then uses her Spellweaver ability to Ready another Dispel Magic spell to counterspell the first gnome who tries to target the Keepers.

,,,,,
Targeted Dispel Magic vs summon insect. DC 32

Readied Targeted Dispel Magic vs first gnome cast spell that targets any Keeper. DC 35

Grasping Hand 4/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+16=19 ; d20+16=28 ; d20+16=27 ; d20+33=37 ; 2d6+12=19 ; 20d6=59 ;
Tuesday April 20th, 2021 8:28:20 AM

Velarin heroically overcomes the dexterity loss caused by the swarm(-1 hero point for reroll of 28), and shakes off the nausea effect(roll 27)

V maintains concentration on the crushing hand to crush the Dwarf once more(grapple check 37, damage 19), and then launches an empowered chain lightning into the Gnomes, targeting the spell caster as the primary, and effecting all other gnomes within 30' of him.

Reflex save 29 for primary target, 27 for everyone else. 98 damage, or 49 on a save.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 106/128 INVISIBLE  d20+10=26 ; d20+10=19 ; d20+10=20 ;
Tuesday April 20th, 2021 6:28:25 PM

Edson shakes off the bugs, but the sickness hits after. (Used 1 hero pt but failed).
Edson nods to Tishe.. and moves towards the keystone but does nothing else.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:204/220  d20+18=35 ; d20+18=19 ;
Tuesday April 20th, 2021 6:57:19 PM

Lanliss overcomes the swarm at first but soon enough feels nauseated.
He can't focus much and shouts in Gnomish "Gragul Curse you !" and proceeds to move forward towards the keystone, trying not to vomit.

Fortitude check #1 35
Fortitude check #2 19 (epic fail)


Emrys Myrridanmyl, Stephen F. ac17 hp150/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+23=26 ; d20+23=42 ; d20+24=36 ; d4+2=5 ;
Tuesday April 20th, 2021 8:20:41 PM

(Fort Saves: 26 and 42 vs poison and nauseated)

Emrys decides he going to distract the gnomes with a small army of shambling behemoths. He fortifies himself against the distractions of the swarm with his unbreakable concentration.
(Concentration Check to cast a 9th-level spell within the Swarm: DC 29: 36 success.)

(Emrys casts Shambler, a conjuration [creation] spell. Creates 5 Shambling Mounds with the Advanced Template. Range: Medium 300ft. Duration: 7 days. Emrys conjures them directly in front of the gnomes.)

Emrys simply commands them to, "Kill the Gnomes!"
-------------------------------------------------

Advanced Shambling Mound
N Large plant
Init +0; Senses darkvision 60 ft., low-Light vision; Perception +13

DEFENSE
AC 25, touch 9, flat-footed 19 (+12 natural, –1 size)
hp 85 (9d8+45)
Fort +11, Ref +7, Will +7
Defensive Abilities plant traits; Immune electricity; Resist fire 10

OFFENSE
Speed 20 ft., swim 20 ft.
Melee 2 slams +13 (2d6+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+9)

STATISTICS
Str 25, Dex 14, Con 21, Int 11, Wis 14, Cha 13
Base Atk +8; CMB +14 (+18 grapple); CMD 26
Feats Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Skills Perception +13, Stealth +10 (+18 in swamps or forest), Swim +15; Racial Modifiers +4 Stealth (+12 in swamps or forests), +4 Perception

Emrys Myrridanmyl, Stephen F. ac17 hp150/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+13=26 ; d20+13=25 ; d20+13=24 ; d20+13=24 ; d20+13=25 ; d20+13=31 ; d20+13=20 ; d20+13=18 ; d20+13=20 ; d20+13=25 ; 2d6+9=13 ; 2d6+9=20 ; 2d6+9=17 ; 2d6+9=14 ; 2d6+9=13 ; 2d6+9=13 ; 2d6+9=16 ; 2d6+9=13 ; 2d6+9=19 ; 2d6+9=11 ;
Tuesday April 20th, 2021 8:25:35 PM

When Shambers Attack:

1. Hit AC: 26 and 25. Damage: 13 and 20 + grab..
2. Hit AC: 24 and 24: Damage: 17 and 14 + grab.
3. Hit AC: 25 and 31. Damage: 13 and 13 + grab.
4 Hit AC: 20 and 18. Damage: 16 and 13 + grab.
5. Hit AC: 20 and 25. Damage: 19 and 11 + grab.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 249/260 Barratore Steelwind  d20+23=34 ; d20+23=40 ;
Tuesday April 20th, 2021 9:37:12 PM

The vermin bother Barratore very little and nearly as soon as they arrived, Tishe vanquishes them. With Emrys taking care of the gnomes, and robbing him of a little fun, Barratore pivots and heads to the key stone. 10' above the ground being a mere 12" over his head, he will arrive and grab the thing

If Everyone is done playing with the locals, let's initiate the getting the hell outta here part of the plan.'

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Fort save 34 and 40

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+26=40 ; d20=16 ; d20+22=26 ;
Tuesday April 20th, 2021 10:51:18 PM

HP lost: 9

Brom overcomes the poison from the insects. He's tempted by the thought of teleporting into the midst of the gnomes and wreaking havoc, but Barratore's words bring him back from the edge. He moves to a position out of the insects and to act as a first line for the escape with the Keystone.

"Come step up to yur death!" He says letting the Glamour fall from his armor revealing a full set of blood red mithril plate armor and a jet black great sword. He doubts the intimidation will delay them for more than a moment, but it may be enough to avoid a free for all.

Intimidate DC 26

The Palace of Marteus (DM Steve)  d20=1 ; d20=8 ; d20=10 ; d6=5 ; d6=2 ; 5d6=14 ; 3d6=10 ;
Tuesday April 20th, 2021 10:57:45 PM

Edson moves toward the keystone and takes a moment.

Velarin continues to crush the dwarf in the other chamber, and casts chain lightning at the gnomes.

Lanliss curses the gnome and moves towards the keystone.

Emrys summons five shambling mounds that attack the gnomes.

Brom moves to maintain a path for the party to escape.

Tishe’ uses a dispel magic and readies another.

Barratore reaches up to get the keystone. When he has it, he suggests they leave.

Tishe’s spell disperses the insects quite effectively, and when they go so does the feeling of nausea. Velarin’s spell can affect more than the number of dwarves and gnomes in the room. Emrys’s shamblers have no problem disposing of the few gnomes that survive the lightning. The party’s most likely path to escape, guarded by Brom, seems to be through the gnome room and not through the wall of thorns now beyond the dwarf chamber.

The keystone is 10’ above the platform, but the minotaur easily has the reach. Barratore finds that the gem is held in place only by its considerable weight. As he lifts it from the arm where it sits, he finds it dragging him down. Then, as the pulse in the room grows, the stone crumbles in his hands.

Suddenly, there is a loud crash as the kidney stone cracks and collapses in part. A hole appears in the chamber with the machine, fully half the floor in size. The platform containing the machine adjusts to remain stable, and the machine chugs away.

(Both Velarin and Brom remain flying this round.) Non-flying characters make a DC 30 reflex save or fall to the writhing palace floor below, taking 14 damage. Even those who succeed take 10 points of damage as they are tossed around by the jumping floor.

Twenty feet beneath the chamber, the fleshy palace floor contracts in irregular spasms, any fallen adventurers prone on it.

Similar damage has happened in the other chambers, and the shambling mounds will also need to save or fall, and take damage.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=28 ;
Wednesday April 21st, 2021 12:29:32 AM

Tishe’ sees the second dispel isn’t needed, and turns to observe the impending disaster that is happening at the removal of the Keystone... the... Key Dust? The sorceress thanks the Sarr that she is hovering on Velarin’s potion, and is able to think and act.

“Keep ahold of it, Sieur!”, she calls mentally to Barratorre. “It pulses, so may turn back into a Stone. But it looks like the machine needs destroying too. Can you and Sieur Brom sunder pieces until it stops moving?”

The Warweaver begins her own contribution to her plan by hovering in place and casting a Fabricate spell. Starting at one corner of the machine, she begins trying to turn metal gears, flywheels, and pipes into a solid block of metal. It is slow going, she can only do 10’ square feet a round, and she’s not even sure if the machine is an artifact too, so may be impervious to her more normal magics.

.....
Hover. dC 28
Fabricate. 10’ square per round.

Grasping Hand 6/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 1. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Wednesday April 21st, 2021 8:32:11 AM

V watches in awe as the keystone crumbles. He stops concentrating on the Dwarf that he had been crushing, as there was no need to further crush him. He quickly concentrates on the keystone using the power granted by the wish spell from earlier, to see if it is indeed destroyed, or just a ruse or illusion. He then casts an extended fly upon himself, knowing that his potion is almost expired."

"Let me know if your spell works on the machine Tishe'. If it's not an artifact, I can disintegrate large sections of it before we leave."

"Who has the escape cube we picked up from the couple trapped in Woldsblood that we keyed to home? Once we are ready, Should we try that first or go for my plane shift? The other question would be wether or not they will work inside here, or if we need to fight our way out first. If the magnificent mansion worked here, planar transport should work as well. But I could try and greater teleport us to the shore we rested and observed this place from, or the pustule that we entered at."

Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+17=37 ;
Wednesday April 21st, 2021 12:47:19 PM

(Reflex Save: 37, natural 20)

Amazingly, Emrys is able to maintain his footing on the crumbling floor and avoids falling. If he had, he has his trusted Ring of Featherfall to save him. However he understands the precariousness of his position, he then takes the flying potion from his belt pouch and drinks it. Whatever movement he has left, he joins his fellow Keepers aloft.

He looks over the situation and tries to assess what is happening to the Barratore, the keystone and the god machine.

Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+7=14 ; d20+7=10 ; d20+7=12 ; d20+7=25 ; d20+7=27 ;
Wednesday April 21st, 2021 12:55:52 PM

When Shamblers Attack:

I was hoping that these shamblers would be caught up in Velarin's lightning attack as well. It's one of the reasons why I conjured them. Lightning gives Shambling Mounds a Constitution buff.

Shambler Reflex Saves: 14, 10, 12, 25 and 27.

The fifth Shambler rolled a natural 20 on its Reflex save, so he remains above on the top floor. The rest fall to the palace floor below in heaps and mounds. (Each taking 14 points of damage.)

Emrys commands the fifth shambler to help the others back up (they all have a 10-ft reach).

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+22=28 ;
Wednesday April 21st, 2021 6:16:44 PM

" It must be the sickness " Edson thinks to himself as he falls to the floor.

He quickly scrambles up and gets into position if they're to attack the machine.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+26=40 ;
Wednesday April 21st, 2021 7:43:49 PM

Lanliss dances with the floor trying not to fall into what seems a horror tale in unfolding,,,,
Lanliss bumps into something and gets hits but at least he didn't fall

Reflex save 40

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind  d20+25=30 ;
Wednesday April 21st, 2021 9:28:08 PM

The gem crumbles, Barratore's eyes go wide and then the whole place starts twisting and his eyes go all the more wide. Heroically, he moves with the shifting ground about him so as not to fall to the room below.
Hero Point before rolling granting +8 luck Reflex +25 =30

Barratore maintains as best as he can, ahold of the crumbled key stone. This could be part of a built in anti theft measure. Can't steal it if if crumbles and reassembles. Can we magically encase it it or lift it telekinetically?

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Wednesday April 21st, 2021 10:04:05 PM

"What'ya want me ta do? Destroy the machine?" Brom sends across the mental communications.

The Palace of Marteus (DM Steve)  d6=1 ; d20+17=34 ;
Wednesday April 21st, 2021 11:16:58 PM

Velarin casts fly to avoid troubles when his potion fails. He considers how to damage the machine, and talks about possible escape plans.

Tishe’ surmises the keystone may reform again. She attempts to alter the machine using a fabricate spell, without success.

Lanliss maintains his balance easily.

Emrys looks over the situation, assessing it, and drinks a flying potion. NOTE: The only reason the lightning did not hit the shamblers last round was an assumption by the DM. Velarin had the capacity, and if Emrys sent the thought that he wanted it, then they were hit by lightning.

Edson gets ready to attack the machine.

Brom offers to destroy the machine.

Barratore stays upright and notes that the keystone crumbling might be to deter its theft.

As Tishe’ guessed, the keystone reforms as the pulse gets to its restoration phase. It reappears back in the arm of the machine that Barratore took it from, and the machine shows no damage. The others might not have seen where it went at first, but Velarin immediately knew.

The palace continues to spasm, although it does not affect footing as badly as the initial lurch did.

* Folks only need to make DC 20 reflex save to retain their footing this round.
* Edson, who fell last round, was coated in goo from shallow pools of foul-smelling liquid as he was tossed on the fleshy palace floor and in the process of recovering his footing. Although he has no problem regaining his footing, he must now make a DC 24 fortitude save to avoid disease.
* Brom settles gently to the floor this round, his potion of flying expended.


The familiar sounds and changes in air that accompany a teleport let the party know that something has arrived in the dwarf chamber. When folk whisper frightened tales of the demonic, what most envision is a towering figure of fire and flesh, a horned nightmare armed with flaming whip and sword flying through the night in search of its latest victim. That nightmare stands in the next room, a head or more taller than Barratore. It steps on the bodies of the dwarves as it stalks your way.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 22nd, 2021 12:28:12 AM

Tishe’ is sad but unsurprised her magic is of no use, and tells the others. “Not even anything to try to Spell Penetration on, just unaffected.” Now it could be because it was the wrong spell, but there are other things to worry about...

She feels the presence of the demon from the deep, and nods. “Yes Sieur Barratorre, exactly like an anti-theft device, and we set it off neat as a Rapke eating a Bounder.”

“Lanliss, Edson, you find a way to Diable that Device. The rest of us will hold off whatever comes. And then we use the Cube immediately!”

But for Lanliss AND Edson to disable the device... Tishe’ flies down to Edson and, touching him, casts a Quickened Fly spell to get him mobile. And then casts a Dimension Door so they are standing on top of the Machine.

“Your time to shine, sweetie”, she says with confidence.

......
Fly to Edson
Quickened Fly spell on Edson. 60’ fly speed for 20 minutes
Dimension Door Edson and Tishe’ to top of Machine

Grasping Hand 7/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 4. 1. 1. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+16=32 ;
Thursday April 22nd, 2021 8:19:14 AM

(V retained his footing, but since he's airborne, it's irrelevant)

"Yes Edson and Lanliss. If the machine doesn't function. the keystone may not regenerate either. Brom and Barratore, we got company."

V flies to either Brom or Barratore, whomever is closer, and casts a stoneskin upon them(DR 10/adamantine, 150 hp max). "That'll help you ignore some of the damage."

V then quickens a haste on as many party members as he can get, making sure to get both Brom and Barratore in the spell if possible.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday April 22nd, 2021 9:54:41 AM

Emrys had flown over to join his fellow Keepers by the god machine. With the arrival of the Keystone's true guardian ... and judging by the demon's flaming weapons and skin ... he thinks his next actions are highly justified. Emrys begins to cast several spells, aided with his Rod of the Quickening. Each spell is delivered by the touch of his Spectral Hand.

(Emrys casts Protection from Energy (Fire) on Barratore. Grants immunity to Fire, up to 120 points of fire damage. Duration: 200 minutes.)

(Emrys casts Quickened Protection from Energy (Fire) on Brom. Grants immunity to Fire, up to 120 points of fire damage. Duration: 200 minutes.)

He then orders his Shamblers to attack the Unholy Fiend. The Shamblers move as fast as they can to engage the demon. He hopes they can at least distract him for a moment to two.

(Was Emrys in range for Velarin's Haste? He did say he rejoined his fellow Keepers aloft last round.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+10=16 ; d20+30=47 ; d20+39=43 ; d20+38=46 ; d20+38=39 ;
Thursday April 22nd, 2021 6:50:41 PM

Edson lands in the goo and immediately knows something is wrong. (Failed fort save)

He doesn't have time to think, and scrambles to Tishe and Velarin. Listening to their words.

He sees the demonic presence standing in the next room... " Make sure one of you name your firstborn after me... " he says with a smile and cough before hopping through the dimension door.

Once on the device, he goes to work... first scanning over everything (Perception 47), then making sure no yraps are apparent. (Trap Finding 43), and then finallu trying to disable the device. (Disable device 46).

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind 
Thursday April 22nd, 2021 7:01:07 PM


Second shot yesterday is kicking my butt. Hope to be back tomorrow

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+26=39 ; d20+27=43 ; d20+36=41 ;
Thursday April 22nd, 2021 7:38:09 PM

Lanliss maintains balance easily and goes to work not registering, or rather, denying the immense presence of the demonic thing....
He looks at Edson looking for traps and just goes on and focusing on the machine and the gem.
He looks at the rather ironic comedy of trying stealing something that you can't grasp for more than a pulse/spasm length of time
There should be a way....to trick fate or destiny...

"Should we just try to do things simultaneously..or rather perhaps do something a little bit out of the normal logic? ", Lanliss comments and asks Edson while trying to tinker with the machine.

Reflex save 39

Perception 43
or
Perception Trap/Disable device related 52 (43+9)

Disable Device 41

Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday April 22nd, 2021 8:00:48 PM

Emrys is hit with an unexpected realization ... while in the presence of the greatest evil they have ever had to face, a sudden warmth begins to grow within. A not so familiar touch, but not unknown to him either. A golden thread woven into the fabric of his soul that has been there all along, but never decided to shine until this very moment. The remaining vestige of his mother's love. It brings a tear to his eye.

Emrys looks to the demon and then to his friends and it all finally make sense ... something he never knew he could do ... and may never be able again.

He makes a simple request to all his friends, he asks,

"Please come close to me, I have a great boon to bestow. Allow me to share it with all my friends!"

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield) 
Thursday April 22nd, 2021 10:25:57 PM

"A demon?" He says. "Think I'll treat myself ta some armageddon." Brom stows his greatsword and draws a longsword from his waist. Additionally, he dons a shield attached to his back.

As the sword is drawn, one could almost hear the cries of excitement from the blade as the blade's enchantment glows with a golden hue.

He takes the fire resistance spell, but doesn't care much for more. Before Brom is a foe worthy of him. He would like nothing more than to battle this fiend along, but Barratore would never allow that not to mention the others.

The Palace of Marteus (DM Steve) 
Thursday April 22nd, 2021 11:16:47 PM

Tishe’ suggests that Lanliss and Edson disable the machine. She gets Edson flying and up to the top of the machine.

Lanliss works at disabling the machine and suggests trying various approaches.

Emrys casts protection from energy (fire) on both Barratore and Brom and orders the shambling mounds to attack the demon. After a moment, he requests everyone gather around him.

Edson checks for traps and tries to disable the machine.

Brom changes weapons and unslings his shield, wishing this battle could be his alone.

Barratore contemplates his strategy.

Velarin agrees with Tishe’s plan and casts a stoneskin on Barratore.

The shambling mounds have to cross from the gnome chamber to the dwarf chamber to engage the demon. They spend the round moving.

Edson sickens as the machine enters its cycle, rapidly going through flu-like symptoms -- fever, headache, muscle aches. Edson and Lanliss do considerable damage to the machine, but not enough to stop it from working. Then, at the end of its cycle, the damage is repaired. Edson mostly recovers.

Barratore accepts the protections bestowed by his friends, and prepares to attack when Emrys asks everyone to come together. Brom accepts only the protection from fire as he prepares for this specific enemy.

A thought enters the head of each party member. I COULD BANISH YOU WITH A WORD. BUT I WILL HAVE MY FUN FIRST. The demon concentrates on Brom, then speaks. Attack any who attack me.

The party feels the arrival of another guard, this one in the gnome chamber. THE MASTER WILL BE UNHAPPY TO FIND YOU PLAYING WITH HIS UNINVITED GUESTS. This guard is very handsome and carries no weapon, but is equal to the size of the first. It fills the entry between the chambers, having to fold its wings.WHERE IS THE SHAGGY ONE?

* Brom -- make a DC 27 Will save or comply with the demon’s request to attack those who attack him, not attacking him yourself.
* Edson -- make a DC 24 Fort save to see if the disease progresses.
* Non-flyers, DC 20 Reflex save to stay up.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Friday April 23rd, 2021 7:18:24 AM

(ooc: who got the stoneskin, and who was effected by the haste spell?)
(Everything V says is telepathic to the group)

V moves closer to Emrys, as he requested.

"Edson, Lanliss, perhaps the gem and the machine work together, one repairing the other. Can you destroy both at the same time? If it can be physically destroyed, let me know, and I'll send you some destructive help"

"If the demon is right, which he very well may be, and can banish us at will, we need to do this quick."

"I'm going to drop a wall of force between him and us. Let's give Edson and Lanliss as much time as possible to deal with that machine."

V drops a wall of force, attempting to block and completely prevent the guardians from getting to the group physically, or at least slow them down as much as possible.(20 10'x10' cubes)

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c


The Palace of Marteus (DM Steve)  d8=6 ; d8=8 ;
Friday April 23rd, 2021 9:52:02 AM

Addendum:

Barratore got the stoneskin.

Given the rather vague arrangement of the combat, let's say that everyone was hasted.


Edited: Everyone was hasted, not all but Edson.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind  d20+17=31 ; d20+33=52 ; 6d8+21=43 ; 6d8+21=44 ; 6d8+21=47 ;
Friday April 23rd, 2021 10:50:03 AM

Barratore has no issues in keeping his footing and is about to head in when V throws up a wall of Force and ends that. Barratore steps back towards V to be ready for something horrid to pop in right next to the wizard.

Readied attack: PA Gtr Vital Ignore DR 10 Hit 52 crit auto confirmed Dmg 43+44+47=134

Affects
DR 5/- Fighter ability
Stoneskin - V
Haste - V 20 rounds
Protection Fire - Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

If I understand the battlefield, there is no on Barratore can attack at the moment. If there is, he heads straight in at them.
PA Gtr Vital Ignore DR 10 Hit 52 crit auto confirmed Dmg 43+44+47=134

Reflex 31

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=16 ; d20+24=25 ;
Friday April 23rd, 2021 11:04:57 AM

(Ooc: was my understanding there are two entrances to the Machine Chamber, probably on near-opposite sides of the current chamber
#1 dwarf chamber that has whatever a balrog is in the Wold.
#2 gnome chamber that had another balrog-demon-thing)

Tishe’ sees Velarin can only block one entrance, and besides that...” if they can teleport, the wall isn’t going to help much”. So Tishe’ targets the Demon of smoke and flame that isn’t momentarily protected by a wall of Forrce. Casting a Ray, she hopes to Dimensional Anchor the demon so a follow up wall can be more effective.

......
Hover (auto pass) 5’ above Machine
Cast Dimensional Anchor. Touch AC. 16. Spell Penetration 25

Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 5. 1. 1. 0


Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 23rd, 2021 12:04:18 PM

(ooc: It's important that everyone is within 20ft radius of Emrys. Since we arent using a map, it's hard for me to tell where everyone is. Im assuming that we are all gathered around the god machine. Brom didn't post he was charging into battle, only that he switched out his weapons. Emrys will wait until he can get everyone or as many as possible. Here we go.)

Emrys tries not to pay attention to the two demons as he surrenders a portion of his own life force to empower a Miracle. Then suddenly there is a great flash of golden light ...

(Emrys casts a Quickened Surrender Blood. +5 Caster Level to next spell. -25 hitpoints)

(Emrys casts Miracle to duplicate the 8th-level spell Holy Aura. Cast at a 25th caster level. Range: 20-ft radius burst centered on Emrys. Duration: 25 rounds.)

(The Holy Aura effects to everyone: A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

1. Each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

2. Each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.

3. If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Suddenly everyone around Emrys begins to glow with a golden nimbus of pure goodness.

Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 23rd, 2021 12:11:28 PM

(Correcting Hit Point Total ... forgot to subtract my damage from Surrender Blood.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+10=24 ; d20+38=42 ;
Friday April 23rd, 2021 3:14:02 PM

Edson feels the disease stable. (Fort 24) He continues working while listening to Velarin.

" I think you're onto something Lanliss. Maybe we try to destroy them at the same time like V said. "

Edson takes one or the other and begins trying to disable it. (Dd 42).

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+36=54 ; d20+26=37 ;
Friday April 23rd, 2021 5:48:41 PM

"Yeah, There is no other way and I don't have any other ideas", Lanliss says as he tries to stay stable in this chaotic landscape for non-flying people.
He hisses "Gragul Feet" as he manages to keep balance and mutters a quick "Gragul Kidney !" as he proceeds to synchronize his movements with Edson.
'Exactly the same time', he thinks as he proceeds with cautious but swift movement.

Reflex 37
Disable Device 54

The Palace of Marteus (DM Steve)  d6=2 ;
Saturday April 24th, 2021 1:05:10 PM

Velarin moves closer to Emrys andcasts a wall of force over the entrance to the room. He suggests destroying the keystone and the machine at the same time.
Since the wall of force is a single flat plane, not curved, V cannot get both entrances without trapping the machine and one or two of the party on the other side. It it currently protecting the party from the first opponent to appear, a balor demon.

Lanliss and Edson attempt to destroy the machine and keystone at the same time, as Velarin suggested.
They do credible damage to the machine with their disable device checks. How to destroy the keystone?

Barratore moves to attack the pit fiend, seeing that Velarin could only block one entry.

Tishe’ points out they their enemies can teleport and targets the pit fiend with a dimensional anchor.

Emrys casts miracle to provide protection to as many of his friends as he can.
Two party members are not protected. If Brom was dominated, then he was too far away to be protected. In any case, Emrys cannot protect both Barratore and Brom, and cannot protect Velarin if he protects Barratore or Tishe’ if he protects Brom.

Brom is quiet.
Brom must still make a will save vs DC 27 or have been dominated by the balor last round. The holy aura from Emrys is too late to affect this. If Brom is dominated, then he is on the other side of the wall of force (with the balor, fighting shambling mounds).

Recap: The party is in a chamber that has been carved into a giant kidney stone. There are two entries into the chamber -- one now filled with a wall of force with a balor demon on the other side, and another in which a pit fiend devil stands. The demon is a winged figure of smoke and flame, with both orange and black flames. Its exact form is difficult to make out. The devil is surrounded by black flames, but clearly visible and very handsome, with wings and tail. Both figures are close to 15’ tall.

The shambling mounds are on the other side of the wall of force and may fight the demon on the party’s next turn.

Barratore’s attack hurts the pit fiend, but Barratore must make a DC 26 save or lose 2 points of strength.

Tishe’s ray misses the devil (AC 16 does not succeed in a touch attack).

OOC: It is your opponent’s turn. The actions of your opponents or their results depend on some of the decisions above. Please resolve Brom’s condition, Barratore’s save, and who is protected by a holy aura. Even if you don’t have a part in these decisions, please make a post for the sheriff.


Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday April 24th, 2021 1:47:34 PM

Emrys is disappointed that his great gift couldn't be shared by all; as was intended. Now sacrifices must be decided. Barratore would benefit more from this boon than Velarin, and Brom will need to be dealt with momentarily. Since Velarin is more capable at resisting the magics of this fiend, he decides to give it to Barratore and the rest.

(Those with the Holy Aura: Emrys, Barratore, Tishe, Edson and Lanliss.

Holy Aura: Duration 25 rounds. Caster Level: 25. Apply these 4 effects:
1. Each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
2. Each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
3. The abjuration protects the recipient from possession and mental influence, just as protection from evil does.
4. If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).



Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday April 24th, 2021 1:54:53 PM

(OOC: I forgot to mention ... The save made by Evil Creatures against Blindness/Deafness from the Holy Aura is Fort DC 31.)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind 
Saturday April 24th, 2021 5:01:28 PM


Second shot yesterday is kicking my butt. Hope to be back tomorrow

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield)  d20+13=16 ; d20+31=39 ; d20+26=28 ; d20+21=28 ; d20+16=24 ; d8+27=31 ; d8+27=32 ; d8+27=35 ; d8+27=35 ;
Saturday April 24th, 2021 6:53:45 PM

Brom fails to prevent the control of the demon (the +4 wouldn't have mattered). He attacks the shamblers for the demon. Brom focuses on one shambler.

AC37, 26, 26, 22; damage: 31, 32, 35, 35 (133 total)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday April 25th, 2021 1:58:10 AM

Tishe’ looks on, biting her lip, as Brom is effectively turned and then sealed off from the rest of the Keepers with the Demon, and without Emrys’ protections! In the other room, the devil continues to taunt, and on the machine... she thinks to the team, “if Edson and Lanliss’ plan doesn’t work, I think we will need everyone smashing it at the same time.”

..........
Hover (auto pass) 5’ above Machine
Cast Dimensional Anchor. Touch AC. 16. Spell Penetration 25

Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 5. 1. 1. 0

Holy Aura: 1/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=28 ;
Sunday April 25th, 2021 1:19:59 PM

Barratore Fort save 28 success,
Header updated for affects

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 20 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 25/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE 
Monday April 26th, 2021 12:56:20 AM

" what if we destroy it while its healthy, and heal it while its diseased." Edson asks the others mentally.

Either way, he starts trying to destroy the keystone when its healthy.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Monday April 26th, 2021 8:19:04 AM

"Give me a moment, and I'll send Edson and Lanliss a couple very large earth elementals to help destroy the machine."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220 
Monday April 26th, 2021 9:39:12 AM

"Edson, You are a genius. Its a good idea and it might work", Lanliss smiles as realizes it Edson's idea.


Battle for the Keystone (Round 3?) (DM John)  10d6=37 ; d20+20=33 ; d20+20=37 ; d20+28=47 ; d20+28=29 ; d6=1 ; d6=2 ; d20+31=39 ; d20+25=29 ; d6+5=8 ;
Monday April 26th, 2021 12:09:56 PM



Reminder: Wall of Force blocks line of effect of spells, so Brom cannot currently be targeted by spells.

Brom hits a shambling mound with three attacks (SM AC is 25). It dissolves as the magic empowering it is disrupted. The balor gave him no further instructions, so Brom will continue to attack the mounds.

The Balor bypasses the wall of force by teleporting into the room next to the forge. With a roar, it releases a burst of telekinetic energy focused on the two rogues.

Lanliss and Edson make a Will Save DC 23 or be hurled against Barratore. (If Lanliss is hurled, he does 8 points of damage to Barratore and takes 1 point of damage himself. If Edson is hurled, he lands next to Barratore and takes 2 points of damage himself.) Rolled 33 and 37 to overcome SR of 25. Note that this is a quickened telekinesis spell.


The remaining shambling mounds, no longer seeing the demon and having lost one of their own to Brom, see him as an enemy and attack him. Emrys please roll the mounds’ attacks on Brom.

”By Domi’s stinking armpits!,” exclaims a creature flying into the chamber the pit fiend is in. “I wish I could teleport.” This new arrival is an obese humanoid with folds of obsidian skin hanging down beneath two immense bat wings. It is just under seven feet tall and its face has toad-like broad-set eyes and a toothy underbite. It pauses a moment to assess the situation before unleashing a flashing beam of light that strikes the minotaur. Barratore takes a -8 penalty to strength. Fort Save DC 16 for half. 39 ranged touch attack hits Barratore. (rolled 29 to overcome Barratore’s spell resistance)

The newcomer you recognize to be a shaggy demodand, among the highest ranks of its accursed type.
The pit fiend roars in outrage at the wounds inflicted by Barratore and a burst of flame erupts around it. Barratore, Edson (if hurled), and Lanliss (if hurled), make a DC 21 reflex save or take 37 points of fire damage from a quickened fireball. Save for half.

With a smirk to the newcomer, it then teleports (automatically making its concentration check to cast defensively), to the chamber behind the wall of force but away from the shambling mounds. You see its wounds start to heal themselves.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+17=27 ;
Monday April 26th, 2021 5:32:08 PM

Lanliss is amused by the new surprises arriving every minute.
'What to do what to do', he thinks to himself.

Will 27 (assuming Lanliss is not hurled and no reflex save needed)

Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+18=24 ; d20+29=48 ;
Monday April 26th, 2021 7:44:43 PM

'The fat one wishes he could teleport,' Emrys thinks, 'very interesting.'

He turns to the recent arrival (the shaggy one) and with the help of his Rod of the Quickening, he very quickly casts a very quick, quickened spell. His spectral hand delivers a touch.

(Emrys casts quickened Eye of Newt and Toe of Frog. Hit Touch AC: 24. Save: None. Spell Resist: None. Duration: 20 hours. If successful, Emrys gathers a bit of matter (hair, scale, skin, blood, etc.) from the Shaggy one. The Shaggy one suffers -2 penalty on all saves vs Emrys' spells and attacks made against Emrys.)

Emrys then follows up that spell with another at the obese, Shaggy demon. His words of power have a bit more sting.

(Emrys casts Banish Immortal on Shaggy. Will Save: 33, Shaggy suffers a -2 to this roll. Spell Resist Check: 48. Duration: Instantaneous. Spell banishes target back to their home plane.)

"You need the exercise!"

Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+13=31 ; d20+13=20 ; d20+13=29 ; d20+13=32 ; d20+13=33 ; d20+13=26 ; d20+13=17 ; d20+13=28 ; d20+13=18 ; d3=3 ; d20+13=30 ; d20+13=26 ; 2d6+9=17 ; 2d6+9=15 ; 2d6+9=18 ; 2d6+9=17 ; 2d6+9=18 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=13 ; 2d6+9=19 ; 2d6+9=21 ; 2d6+9=16 ; 2d6+9=11 ; d20+18=26 ;
Monday April 26th, 2021 8:03:46 PM

When Shamblers Attack: (Ignore the d3, the buttons moved, clicked by accident.)

The shambling mounds swarm Brom.

1. Hit AC: 31 and 20. Damage: 17 and 15 + grab..
2. Hit AC: 29 and 32: Damage: 18 and 17 + grab.
3. Hit AC: 33 natural 20, confirm 26. Hit AC: 17. Damage: (34 crit) or 15 and 13 + grab.
4. Hit AC: 28 and 18. Damage: 19 and 21 + grab.
5. Hit AC: 30 and 26. Damage: 16 and 11 + grab.

If one of the Shambers is able to get a grab on Brom, Emrys commands them all to grab Brom and hold him.

Shambler #3 Grapple CMB: 26, + any bonuses for being larger than Brom. IF Shambler #3 is successful, the other Shamblers will assist in the grapple. Let me know what rolls are required. They CMB grapple bonus is +18.


Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield) 
Monday April 26th, 2021 11:54:55 PM

Posting in a bit. Just got home.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+18=38 ; d20+23=32 ; d20+33=38 ; d20+28=43 ; d20+23=43 ; d20+18=37 ; d20+33=35 ; 2d8+21=29 ; 2d8+21=33 ; 2d8+21=24 ; 2d8+21=31 ; 2d8+21=28 ; 2d8+21=30 ; 2d8+21=31 ; 2d8+21=27 ; 2d8+21=29 ; 2d8+21=36 ;
Tuesday April 27th, 2021 12:02:27 AM

Barratore side steps and shifts away from anything hurling towards him. DR 5-
The fireball [reflex 38] gives him no pause but to smile at the retreating fiend, 'So powerful but to run and hide under the skirt of others. You are nothing but a Lemure. Cower as I Destroy all you know

Barratore moves against the newcomer, 'Looking for a taste as well'
Barratore attacks the new comer
Hit AC 32/38/43/43 crit/37crit/35 Dmg 29/33/24/31+38+30/31+27+29/36

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 19 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 24/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Reflex 38 Fort 32

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 20 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 25/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield)  d20+29=49 ; d20+29=37 ; d20+24=43 ; d20+24=30 ; d20+19=38 ; d20+19=26 ; d20+14=31 ; d8+29=36 ; d8+29=33 ; d8+29=32 ; d8+29=30 ; d8+29=37 ; d8+29=34 ; d8+29=30 ; d8+29=36 ;
Tuesday April 27th, 2021 12:28:57 AM

Lost HP: 19
Note: Brom cannot be critically hit because of shield.

The Shamblers attack Brom but only one fist comes through. Despite all the attempts to grab Brom, none can get a hold of the barbarian (his CBD is 47).

Following his commands, he attacks another Shambler.

Attack (PA): AC49(37 for crit), 43(30 for crit), 38(26 for crit), 31; Damage: 36(+33 if crit), 32(+30 if crit), 37(+34 if crit), 30

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  10d6=31 ; d20+26=35 ; d20+26=40 ;
Tuesday April 27th, 2021 12:33:16 AM

Tishe’ has no line of sight except to the newcomer of obsidian skin, so she backs up Barratorre’s play with a Lightning Bolt at the demon(?). [31 damage, SP 36, Reflex DC 22 for half]

She then does what a Spellweaver does best, readying a Dispel Magic to counter the first spell an incoming evil thing will cast. [Ready Counterspell. DC 40]

....
Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 7. 5. 1. 1. 0

Holy Aura: 1/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+9=26 ;
Tuesday April 27th, 2021 8:25:17 AM

Edson resists the mental attack. "Keep it up lanliss... if we werent doing something right, they wouldn't be trying to get us away from here,

Edson continues working on the machine.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d4+1=2 ; d3=1 ; d20+21=37 ; d20+21=28 ; d20+21=29 ; d20+21=38 ; 2d10+10=22 ; 2d10+10=29 ; 2d10+10=18 ; 2d10+10=26 ;
Tuesday April 27th, 2021 8:31:08 AM

"This is getting out of hand quickly. The longer we stay and fight, the more of them will arrive."

"Lanliss and Edson need more help destroying that machine."

V casts time stop and begins summoning earth elementals for the duration of the spell(stupid die roller). He will start will start by using an 8th level summons to call forth only a single greater elemental, and then use his 7th level summons to call forth another before the spell ends. He will direct both elementals in Terran to destroy the machine.

Both elementals appear next to the machine and begin beating on it with massive earthen fists. 2 swings each elemental 1 hits ac 37 and 28 for 22 and 29 damage, elemental 2 hits ac 29 and 38 for 18 and 26 damage.

"Lanliss.. Edson.. Hopefully they can help you destroy it. One of you may need to try and maintain contact with the gem so it falls apart as the machine is destroyed. Not sure it's gonna work, but I got nothing else at the moment."

"Emrys? what are your thoughts on a miracle or wish to destroy that thing?"

N Huge outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged); Heavy Fortification (fr 
Tuesday April 27th, 2021 9:59:26 AM

Updating the header.

Battle for the Keystone (Round 4) (DM John)  d4=4 ; d20+17=19 ; d6=5 ; d20+31=51 ; d20+31=32 ; d20+26=29 ; d20+29=44 ; d20+21=37 ; d20+16=32 ; 4d6+13=28 ; 4d6+13=23 ;
Tuesday April 27th, 2021 12:45:33 PM


Lanliss avoids being hurled.
Emrys hits Mr. Shaggy with Eye of Newt and Toe of Frog Penalty applied. His banishment does not appear to work. The shamblers attack Brom but the barbarian proves to be a difficult target for them. Note that one was slain by Brom last round. How are you commanding them? The wall of force blocks sound.
Barratore taunts the departing fiend and attacks the demodand. It will require a move action for Barratore to attack. Also, Barratore needs to save against the ray of enfeeblement. Even with a save the first attack will miss. Target AC is 32.
Brom attacks the shamblers, shredding them furiously, leaving three more motionless. Heavy fortification provides a 75% chance of negating a critical hit. Please roll with 01-75 indicating no critical. HP for each is 85. The DM spread Brom’s attacks as he slew one.
Tishe’ fires a lightning bolt at Shaggy overcoming its spell resistance and prepares to counterspell.
Edson also resists and keeps working on the machine.
Velarin wisely warns everyone of the potential for reinforcements arriving. He then stops time and attempts to summon forth, but realizes he cannot open a channel to another plan and deduces that this a planar lockdown must be part of the palace defenses. Please choose other actions for the time stop. You deduce the shambling mounds must have just beaten this security measure being implemented.


The shaggy demodand laughs contemptuously when Emrys’ banishment attempt fails. He speaks, (For those who understand celestial Highlight to display spoiler: {”They don’t understand what a lockdown is!”}) and laughs again. Its eyes widen a bit at Barratore’s blow nearly lands, and even more so when Tishe’s bolt catches him full in the face. He responds by attempting to summon a cloud of poisonous gas, but finds Tishe’s counterspell nullifies his attempt to cast cloudkill. Eyes even wider now, he draws a vicious morningstar, its head shimmering black with unholy power.

In the other room, the Pit Fiend uses a spell like power. Spellcraft DC 23 Highlight to display spoiler: {Unholy aura}.

The balor focuses its attention on Lanliss, lashing out with his unholy sword as it exclaims, “You should have stayed with your plants, Gardener”. He scores a critical hit with his vorpal sword, but is unable to sever the rogue’s head (nat 20 followed by a nat 1) a flash of light bursts forth as the demon's blade strikes home, but it avoids being blinded (save 44). With a flick of its wrist, it manages to connect another blow. (to hit 37). Note that the deflection bonus from holy aura will not stack with Lanliss’ prior deflection bonus Lanliss takes 28 points from the first blow and 23 from the second one.


The forge and the keystone show spreading streaks of green and gray. The cycle of disease appears to be repeating.

===============

Pit Fiend AC 38 SR 31 Damage: -124 , regenerating; In chamber with Brom and shamblers
Balor AC 36 SR 31 Damage: none; near the forge, attacking Lanliss and Edson.
Shaggy AC 32 SR 29 Damage 29+6d8 + 31; in chamber with Barratore

Shambling Mounds AC 25, HP 85 Only one of the original five now remaining.



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged); Heavy Fortification (fr 
Tuesday April 27th, 2021 1:03:58 PM

OOC: Who is attacking the Balor? If the Balor is not near the shamblers, Brom has no reason to attack them. If someone else is attacking the Balor is makes a big difference because Brom has means of teleportation.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday April 27th, 2021 1:52:19 PM

Lost HP: 19

Since no one is currently attacking the Balor, Brom has no compulsion to attack back. So, Brom uses the second of his teleports to move to the other side of the wall of force nearest Emrys and Tishe but not within view of the Balor. He says, "No one is attacking the Demon. I'm gonna stand here. So do yur thing before I gotta kill ya'll."

Battle for the Keystone (Round 4) Some Clarification (DM John) 
Tuesday April 27th, 2021 8:38:38 PM



There are three chambers. The center one has the forge. On opposite sides are two other chambers, one with dwarves, the other with gnomes. They are connected by large openings.

1 Center Chamber with Forge. Currently contains Lanliss, Edson, Tishe, Velarin, and the Balor.
2 Dwarf Chamber. Blocked off by wall of force. Currently contains the Pit Fiend, Brom, and the remaining shambling mound.
3. Gnome Chamber. Currently contains Barratore and Shaggy Demodand.

The Pit Fiend, described as handsome, first appeared in the gnome chamber. It teleported into the dwarf chamber after being damaged by barratore.

The Balor was in the Gnome Chamber, but teleported into the center chamber to attack Lanliss.

The shambling mounds were trapped in the dwarf chamber with Brom and the Balor, but the Balor teleported out.

Something changed, preventing banishing and summoning here.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220  d20+36=43 ;
Tuesday April 27th, 2021 8:50:59 PM

Lanliss sees a flashback to the past, Manolo , his Father, his Mother, only to be back to reality as the Vorpal sword hits him While Edson's words sink into Lanliss mind.
It Hurted him bad.
'It Hurts'.
'Now I am angry...really pissed', Lanliss thinks.If they die he will never see Manolo.....everything..... ended up in vain
He shouts to the Balor thing In Celestial interspersed with Common Woldian "Well Try Again you Sad of Unholy thing...I DARE YOU IN GRAGUL NAME !"
"WE are going stop this right now !", He shouts as he tries his best....everything depended on them.
He continues to work with Edson on the machine and the gem.

Disable Device 43

(Dan K) AC: 48 (T 34 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+29=48 ; d20+24=34 ; d20+19=29 ; d20+14=34 ; d20+9=12 ; d20+29=32 ; 2d8+18=30 ; 2d8+18=27 ; 2d8+18=29 ; 2d8+18=33 ; 2d8+18=29 ; 2d8+18=30 ; 2d8+18=31 ; 2d8+18=26 ;
Tuesday April 27th, 2021 11:19:30 PM

Barratore made the Fort save; 32

Barratore eyes the morning star and then his opponent. While he wanted the Pit Fiend or Balor more, this fight would do for now. The fighter was not so brash to think this would be easy though

Fighting Defensively PA Hit AC 48 crit/34/29/34 crit/12/32 Dmg bypasses DR 10/any Type 30+27+29 / 33 / miss / 29+30+31 / miss / 26 Total = 235

Affects
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 18/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 23/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+20=39 ; d20+30=35 ;
Tuesday April 27th, 2021 11:20:30 PM



"Brom, old friend, it's so nice you could join us," he says with a sly smile as he turns to face Brom. Emrys knows full well what the Balor did you him (Knowledge [Planes]:35) ... he could have done the same. "I understand you have a lot on your mind." And just like that, Brom's mind receives a magical slap.

(Emrys cast Dispel Magic on Brom. Targeted Dispel on the Dominate Monster spell cast upon him by the Balor. Dispel Check: 39, good enough to dispel a spell by a 28th caster level.)

Knowing the potency of his attempt (natural 20-1), he follows it up with another.

(Emrys invokes Divine Appeal 1/day, Swift Action, and casts Protection from Evil on Brom. Spectral Hand delivers the touch. Duration: 20 minutes.)

----------------------

When Shamblers are blocked:

With no one controlling them, the remaining Shambling mounds try to follow Brom, but walk into a wall of force.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=33 ; d20+26=35 ; 5d4+5=16 ; d20+26=30 ;
Wednesday April 28th, 2021 12:32:36 AM

Tishe’ agrees with Velarin, the Keepers need to concentrate on the Machine and then get out of there, but as Trellus had said before long ago on the Plains, “it’s hard to remember you are supposed to harvest the GlassGrass when surrounded by Rapkes.”

The Spellweaver sees Brom arrive and Emrys take care of the evil magic on the barbarian. She tries to pin down the Balor. A Dimensional Anchor spell should slow it down (touch AC 33), a Quickened Magic Missle spell against Shaggy, and the Fateweaver again sets to protect her Keepers by Readying a Dispel Magic to counter the first spell one of the Denizens of the Unrest try to cast!

......
Dimensional Anchor. Touch AC 33. No magical movement
Quickened Magic Missle (4th lvl slot). SP 35. Damage 16
Readied Dispel Magic (move action). (Use 4th lvl slot) Vs DC 30

Grasping Hand 11/ 13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 1. 1. 0

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+38=43 ;
Wednesday April 28th, 2021 8:00:32 AM

Edson's eyes go wide as Lanliss literally almost loses his head. The thief whispers a quick thanks to Gargul, before turning back to the machine. (Disable Device 43)

"Tishe" he mentally starts " what if someone tries healing the machine while its diseased. "

Fly on Edson. 20 minutes
Invisible

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  10d6+10=41 ; 20d6=74 ;
Wednesday April 28th, 2021 8:20:52 AM

V's options are limited regarding available spells during the wasted time stop, so he will cast displacement on himself and ready a greater dispel magic to counter anything thrown their way.

"Brom, can you either beat the hell out of the machine when it's healthy, or occupy that Balor."

"Worht a try Edson. Tishe' or Emrys, can either of you try and heal that machine in it's diseased state?"

As the time stop ends, and he returns to normal, V unleashes on shaggy with a quickened lightning bolt, and an empowered chain lightning.

Quickened lightning bolt: 41 damage, reflex save 24 for 1/2
empowered chain lightning: damage 121, reflex save 29 for 1/2

Displacement: V
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday April 28th, 2021 10:55:31 AM

I misunderstood the dominate ability Brom didn't teleport out of the wall of force.

Brom will not take any action since the command he was given cannot be followed. However, he may still defend himself against the shambling mound.

Battle for the Keystone (Round 5) (DM John)  d20+25=41 ; 20d6=72 ; 10d6=32 ; d20+20=37 ; d20+20=25 ; d20+20=39 ; d20+20=23 ; d20+20=21 ; d20+20=26 ; d20+20=37 ; d20+20=35 ; d20+20=22 ; d20+20=24 ; d20+20=37 ; d20+20=32 ;
Wednesday April 28th, 2021 12:48:33 PM


A bit of retcon here: Brom actually did not teleported into the chamber, but the DM did not post this publicly; rather than erase Emrys’ actions, let’s rule that Brom slayed the last shambler then DID teleport so that Emrys could dismiss the domination. At the end of this round, Brom is in the central chamber and of clear mind.


Brom being unable to follow the command to attack anything that attacks his master (the balor), defends himself against the remaining shambling mound, then teleports by his master’s side.
Lanliss shouts his defiance against the balor and doubles down on determining how to remove the keystone.
Barratore cautiously assaults the shaggy demodand. The minotaur connects several times until the winged abomination drops to the ground.
Emrys dispels the compulsion on Brom then casts protection from evil on him.
Tishe’ hits the balor with dimensional anchor, covering the fiend with a shimmering emerald field. [This would need a SP check, but the DM will apply the roll for the MM, so the balor is anchored. She then blasts the demodand with magic missiles and readies another counterspell. Fog of war ruling that the MM went to the Shaggy even though Barratore dropped it.
Edson focuses on the device with Lanliss and notices Highlight to display spoiler: { the Balor seems to be ignoring Edson. Is it possible that this powerful creature is somehow unable to see through his invisibility?}
Velarin returns back to normal time. The shaggy was slain by Barratore and Tishe’ knows that the Balor is immune to electricity, so Velarin can take different actions for round 4.



The shaggy demodand’s corpse oozes putrid black ichor on the pulsating floor of the chamber. It appears that Barratore has slain its actual form. The symbol of Marteus tattooed on its chest starts to fade.

The Balor successfully casts (rolled a 44) fire storm and it is not countered by Tishe’s dispel magic (target is 31). It will completely fill the chamber the forge is in and will also engulf Barratore. Barratore, Brom, Edson, Emrys, and Valerin takes 72 points of fire damage, Reflex Save DC 26 save for half. Creatures that fail this save catch on fire, taking 4d6 fire damage each round until extinguished. (Extinguishing requires a full round action and a DC 20 reflex save.) The balor did not overcome Tishe’s and Lanliss’ spell resistance.

The pit fiend teleports in and immediately adds a quickened fireball of its own to the conflagration, affecting everyone in the central chamber (including Brom). Brom, Edson, Tishe’, and Valerin take 32 points of fire damage, Reflex Save DC 21 for half. This time it was Lanliss’ and Emrys’ SR that was not overcome and Barratore is not in the area of effect.



Despite the onslaught of fire and fiend, Lanliss keeps his head. Although he and Edson have never encountered a device like this, in a sudden flash of insight, they collectively deduce that the decay mechanism protecting the stone might have a slight delay before reactivating. It is possible that the keystone could be snatched immediately after reappearing from a decay cycle and remain whole. They estimate it may be half a minute or so before that would occur.

The stone and the forge do not appear to be affected by the flame, but do show signs of further decay.

The very walls of the chamber continue to pulse and lurch, creating a noise that resembles the combined sounds of an avalanche and the sloshing of bilge water.


==========
Pit Fiend AC 38 SR 31 Damage: -119 , regenerating; In central chamber
Balor AC 36 SR 31 Damage: none; in central chamber
Shaggy Dead by Tishe’ and Barratore.

No shambling mounds remain. For simplicity, let’s assume Brom dispatched the last one.

Everyone except Barratore is in the central chamber. Everyone is within a move action of the pit fiend or the balor.

A wall of force continues to block off the former gnome chamber.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Wednesday April 28th, 2021 12:52:01 PM

posting round re-do momentarily

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+24=38 ;
Wednesday April 28th, 2021 12:58:57 PM

V curses as he is unable to summon assistance, and shaggy is down, negating his lightning. He will cast displacement, and then ready a greater dispel magic to counter anything that the balor throws(dispel check dispels anything up to a 38th level caster.)

"My evocation spells are close to useless on that Balor guys. Gonna need Brom and Barratore to cut him apart."

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+36=56 ; d20+28=43 ; d20+28=47 ; d20+23=30 ; d20+18=31 ; d4+5=8 ; d6=1 ; d4+5=8 ; d6=5 ; d4+5=7 ; d6=4 ; d4+5=8 ; d6=5 ; 10d6=27 ; d20+28=31 ; 10d6+5=39 ; 10d6+5=35 ;
Wednesday April 28th, 2021 1:43:52 PM

Edson catches the eyes of the Balor and notices he hasn't looked at him much. Either Edson was so far beneath him or his true seeing was down.

" Grab the keystone Lanliss.. i have to try something. "

Edson swings his leg over, and replaces his fire khukti. He sneaks up, hoping the balor wasnt tricking him, and couldn't hear him. (Sneak 56, Nat 20).
The skinny elf feels like his whole life goes by in a flash.. and he starts swinging. The first shot is all his training as a rogue in one strike. (Master strike - death).
Wasnt sure of flanking. If so.. ac would be 2 higher.

Hit ac 43, 8 dmg + 1 frost + 27 sneak(fort save 24 or die)
Hit ac 47, crit not confirmed, 8 dmg + 5 frost + 34 sneak

Missed the last 2.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=18 ; d20+14=21 ; d20+26=30 ; d20+26=33 ; d20+14=18 ;
Wednesday April 28th, 2021 3:53:34 PM

Tishe’ is so surprised she couldn’t Counterspell the Friestorm, she is flat footed at the Pit Fiend’s fireball, and takes full damage!

She targets the Pit Fiend with a Quickened Dimensional Anchor, and a Maximized Sonic Lightning Bolt. “No lightning? How’s sound in your eye!” She snarls. And then readied a Counterspell against the devil too!

Quickened Dimensional Anchor. (7th slot) Touch AC 21
Maximized (Sonic) Lightning Bolt ( 6th slot: use 1 Metamagic feat without extra time 1 of 2 used). 60 Sonic damage Reflex DC 23 for half
Ready Counterspell. (5th slot) DC 30 hero point re-roll. 33

Grasping Hand 12/ 13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 2. 2. 1

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+26=34 ;
Wednesday April 28th, 2021 4:24:42 PM

(Since V’s actions were retro, does that mean the Balors last spell didn’t occur? I’m a little off on where things are. 34 to overcome SR.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+26=34 ;
Wednesday April 28th, 2021 4:43:20 PM

(Since V’s actions were retro, does that mean the Balors last spell didn’t occur? I’m a little off on where things are. 34 to overcome SR.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220 
Wednesday April 28th, 2021 6:05:22 PM

Lanliss eyes fixate on the keystone area as he begins to count the time remaining.
"''As long as I snatch this immediately after it appears Everything will be ok ", Lanliss thinks and communicates to the group telepathically .
"Just a small delay before the activation mechanism takes effect", He adds to the group.

Battle for the Keystone (Round 5) Accounting for Velarin's counterspell (DM John) 
Wednesday April 28th, 2021 6:06:13 PM


No one took damage from the Balor's firestorm and no one has to worry about being caught on fire. The pit fiend's fireball, however, did activate.

The balor roars in frustration as his firestorm is countered. He then focuses his menacing visage on the mage. Velarin only Highlight to display spoiler: {Velarin hears a voice in his head. "How long can you keep that up, mortal? Crushing you will be a joy."}

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+32=52 ; 6d8+18=46 ; 6d8+18=51 ; 6d8+18=50 ;
Wednesday April 28th, 2021 11:18:06 PM

The hasted fighter moves away from the corpse of his first kill, covering 60' and heading towards the Pit Fiend, "We've unfinished business. Your companion died far too quickly"

If 60' move gets Barratore in range with 10' reach
PA gtr Vital strike Hit AC 52 Crit Dmg 46+51+50 = TTotal 147

Affects
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 17/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d12=10 ; d12=3 ; d12=3 ; d12=12 ; d12=5 ; d12=12 ; d12=4 ; d12=5 ;
Thursday April 29th, 2021 12:37:09 AM

Emrys thought he was about to be burnt to a crisp. Thankfully, Velarin's counterspell stopped a powerful Firestorm. Then the fireball came and his spell resistance (from Holy Aura) prevented that! The witch is surprised that he didn't take a single scratch. He does notice several among their group were injured, including himself, but Emrys' injuries mostly came from his own self-inflicted spellcasting.

Emrys heroically begins casting multiple spells.

(Emrys casts Cure Critical Wounds on Velarin, enhanced by Spiritual Healing. Touch delivered by Spectral Hand. Cures 4d12+20 = 10+3+3+12+20 = 48 hitpoints.)

(Emrys casts a Quickened Cure Critical Wounds on himself. empowered by Spiritual Healing. Cures: 4d12+20 = 5+12+4+5+20 = 46 hitpoints.)

(Emrys uses a hero point for another action. He casts a Heal spell on Lanliss with Reach metamagic. Range: Close, 75ft. Heals: 150 hit points. Plus a whole list of conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220 
Thursday April 29th, 2021 7:28:50 AM

Lanliss focuses on the keystone.
He keeps counting knowing full well that missing the timing to snatch the damned thing might mean further delaying their escape.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+35=38 ; d8+33=38 ; d20+16=28 ; 2d6=6 ;
Thursday April 29th, 2021 8:57:24 AM

HP lost: 35
Active spells: protection from evil

Brom turns on the Balor, "Now we dance," as he let's his anger take hold.

Brom comes in with his sword and shield striking at the monster.

Attack (rage, pa, cold iron, holy): AC 36, damage 42


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+16=36 ; d20+26=43 ; 20d6=77 ; 10d6+10=45 ; d20+26=41 ;
Thursday April 29th, 2021 9:06:55 AM

V dodges most of the effects of the Pit Fiends Fireball, but feels the pain as he takes partial damage. He then feels Emrys' healing magic wash over him, and is relieved.

"I think I ticked off the Balor pretty good. If you would be so kind as to prevent him from cutting me in half Brom, I'd appreciate it. Him being immune to both fire and Lightning does not work in my favor.

V instead targets the Pit fiend with an empowered chain lighting (43 to overcome SR) 125 damage, reflex save of 29 for half. and follows it up with a quickened lightning bolt for 45 more, reflex save 24 for 1/2(41 to overcome SR)

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Battle for the Keystone (Round 6) (DM John)  d20+29=42 ; d20+21=39 ; d20+29=38 ; d6=4 ; d20+26=44 ; d20+21=28 ; d20+21=41 ; d20+30=34 ; d20+33=37 ; d4+7=9 ; d6=6 ; d20+31=48 ; d20+26=34 ; d20+21=34 ; d20+16=31 ; d20+30=35 ; d20+25=29 ; d20+20=33 ; d20+33=43 ; d20+33=34 ; 2d6+13=24 ; 2d6+13=17 ; 2d6+13=17 ; d4+7=8 ; d4+7=8 ; d6=3 ; d6=2 ; d6=6 ;
Thursday April 29th, 2021 12:22:03 PM



Please confirm the following:
Those who are flying: Velarin, ?
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.


Edson attempts a sneak attack on the Balor, catching the demon by surprise! He lands at least two solid hits, his magical kukri overcoming its damage resistance. The cold damage, however, is resisted. With Esdon having greater invisibility, the balor is flat footed against all his attacks. Its FF AC is 29. Also, the flank bonus applies. It appears the second crit is confirmed and the other two attacks hit as well. Please verify the rolls hit vs AC 29 and roll your additional damage. [balor saves vs. master strike, twice if needed; the cold damage is resisted; Edson’s kukri overcomes its DR. Edson is flanking.]
Tishe’ hits the pit fiend with a quickened dimensional anchor. [Need to roll to overcome SR. Target is 31.] and hits it with a sonic lightning bolt. It saves against it. [Need to roll to overcome SR for this one, too.] She then heroically prepares a counterspell.
Barratore moves up to the pit fiend and lands a mighty blow on it, wounding it deeply. Dark energy course’s up the minotaur’s blade, threatening to sap his strength. Take 4 points of strength damage from its unholy aura; Fort Save DC 26 negates.
Emrys marvels at the effectiveness of their defenses. He heroically pulls forth multiple spells, healing Velarin, himself, and Lanliss.
Lanliss shares his insight about the artifacts defense mechanism and watches the keystone for his opportunity. Lanliss please update your header to reflect the healing received from Emrys.
Brom engages the balor, striking it solidly, but not before provoking an attack. Brom takes 9 points of lethal damage from the whip and 6 fire damage.
Velarin blasts the pit fiend with lightning. It fails its save against the chain lightning! But manages to partially avoid the quickened bolt. The beast collapses!


The mighty blow of Barratore combined with the might of Velarin’s electrical charges, slays the pit fiend. The massive creature drops to the heaving floor of the chamber. Its chest born Marteus tattoo, also begins to fade.

“And dance we shall,” hisses the flaming demon. Lashing out with sword and whip, he lands three strikes with the former and two with the latter. Damage is 24, 17, and 17 from the sword; and 8 weapon + 3 fire, and 8 weapon + 2 fire from the whip. Both of its grapple checks failed.

The Keepers note that the body of the shaggy demodand is slowly being absorbed into the floor of the chamber that it fell in.


The forge and the orb continue to decay…and crumbles into dust. The moment Lanliss is waiting for is about to arrive.


With a frown of concentration, the sole remaining guard attempts to hurl the rogue at the keystone away from the focus of his attention with a quickened telekinesis. Lanliss needs to make a Will Save DC 23 or be hurled 100’ away, striking the far wall of the dwarf chamber and taking 6 points of damage.

But wait. Tishe’s counterspell prevents the demon’s attempt to hurl Lanliss!


The keystone should reappear at any moment...


"REINFORCEMENTS!" shouts the demon, its bellow resounding telepathically in the minds of each Keeper and physically echoing through the pulsing chambers and corridors of the Palace.

==========

Pit Fiend Dead by Barratore and Velarin
Balor AC 36 Touch 20, FF 29 SR 31 Damage: -119 plus the additional damage from Edson’s other hits.

Everyone in the central chamber.
Anyone can get in a flank with the balor.
Brom will need to move to attack the balor.
It is in reach of Barratore.

A wall of force continues to block off the former gnome chamber.



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=40 ; d20+32=33 ;
Thursday April 29th, 2021 1:25:38 PM

Black energy crackles across Barratore as his blade runs the Pit Fiend through, but the spell cannot take hold. The minotaur knows he has won, even as the flashes of Lightening strike as his blade withdraws. Barratore leers at the Pit Fiend as it falls, "How disappointing you were" Straightening his flexes and levels his sword towards the Balor.

Barratore hesitates though, This foe was Brom's and he would not rob his brother. Instead he would Ready for the reinforcements to arrive

Readied attack w/ 5' step if needed
Pwr Attack Gtr Vital Strike Hit AC 33 nat 1 miss

Fort Save 40

Affects
NOT Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 67/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 21/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Brom should be in melee, Barratore I think would need to move. Think you reversed us


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=37 ; d20+31=46 ; d20+26=29
Thursday April 29th, 2021 1:29:01 PM

Tishe’ is confident Brom and Barratorre is going to make short work of the Balor, but is concerned about the yell for reinforcements. The wall of force will stop opponents coming in from the dwarf area, but the gnome chamber is open. So Tishe’ pulls a scroll and casts Solid Fog as far as she can see into the Gnome chamber. “That should slow down any reinforcements!”

......
Tishe’ is flying, hovering 5’ above the Machine, auto success
Tishe’ as a Spellweaver, can Ready a Counterspell as a Move action, no hero point used.
Tishe’ SP vs Pit Fiend 37. Not that it apparently matters because it’s dead?
Tishe cast Veil on all but Brom for the white clothed people. Duration 20 hours.
.......

Move action. Pull scroll from Pants o Plenty
Standard. Read Solid Fog. Cast Defensively. 46

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 3. 2. 1

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d4+5=7 ; d6=2 ; 10d6=35 ; 10d6=37 ; 10d6=37 ; d4=2 ; 10d4+5=26 ; d4+5=6 ; d6=1 ; d6=4 ; d20+28=43 ; d20+28=34 ; d20+25=35 ; d20+18=23 ; d4=3 ; d4+5=6 ; d4+5=7 ; d4+5=8 ; 10d6=35 ; 10d6=22 ; 10d6=34 ; d6=4 ; d6=5 ; d6=6 ;
Thursday April 29th, 2021 5:09:19 PM

From previous round:

Extra crit damage
2 +1 frost+35 sneak
Extra attacks
7+2 frost + 37 sneak
6+4 frost + 37 sneak

This round:

Edson seeinh the demons flesh fly, continues slashing.

He connects three times.
6 dmg + 4 frost + 35 sneak
7 dmg + 5 frost + 22 sneak
8 dmg + 6 frost + 34 sneak

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+36=47 ;
Thursday April 29th, 2021 6:45:59 PM

Lanliss keeps watching.
Waiting for this elusive moment to grab the elusive Keystone.
Emrys magic healing him from all wounds.
He feels Refreshed, calm and focused, "Thanks", he shouts.
"This is going to be a baby heist ", he shouts confidently with a sly smile.

The Demon call for reinforcement didn't faze Lanliss, on the contrary, it made his think about their next move.
Shouting,"Prepare for escape !"

Disable Device/Sleight of hand 47


Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+30=35 ;
Thursday April 29th, 2021 8:12:56 PM

(Knowledge [Planes]: 35) (Flying)

Calling for reinforcements, a Balor's pride makes way for self-preservation. He knows it's inevitable now... and when cornered these fiends have a propensity for contingencies, Emrys thinks to himself. He has a very good idea of what's to come. He would like nothing more than to deliver a killing blow, but instead he choses to deliver life.

Brom and Barratore are already protected. Lanliss and Edson have the uncanny ability to dodge these kind of things, so he decides to concentrate on those who are not so quick and nimbly gifted.

Like the previous round, Emrys begins another heroic casting of spells...

(Emrys casts Protection from Energy (Fire) on Tishe. Spectral Hand delivers touch. Duration: 200 minutes. Fire Immunity up to 120 points.)

(Emrys casts a Quickened Protection from Energy (Fire) on Velarin, with a Reach Spell metamagic (8th-level spell). Range: Close 75ft. Duration: 200 minutes. Fire Immunity up to 120 points.)

(Emrys uses a hero point for another action. He casts Protection from Energy (Fire) on himself. Duraton: 200 minutes. Fire Immunity up to 120 points.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Friday April 30th, 2021 8:44:19 AM

(Velarin is flying)

V feels Emrys' magical protection from fire wash over him, and nods in Emrys' direction.

V knows that the Balor would likely cause as much mass destruction as possible via spell or use magic to prevent the removal of the keystone at the correct time prior to his death. V chooses to ready a greater dispel to counter anything the Balor throws, and let Brom and Edson continue to cut him apart.

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+33=46 ; d20+28=30 ; d20+23=29 ; d20+18=19 ; d8+31=37 ; d6=5 ; d6=6 ;
Friday April 30th, 2021 9:27:04 AM

HP left: 295/371
Active spells: protection from evil, holy aura, protection from fire (27 off)
Rage: 8

Brom laughed aloud as the whip's attacks don't harm him. "Yur gonna have ta do better."

Brom continues his onslaught of the devil.

Attack (rage, pa, cold iron, holy): AC46, 30, 29, 19; damage 37+11holy (48 total)



Battle for the Keystone (Round 7) (DM John) 
Friday April 30th, 2021 11:04:23 AM


Barratore insults his dying foe and stands ready for the arrival of more guards.
Tishe’ fills the gnome chamber with solid fog.
Edson continues to tear into the balor. not dead yet...but close
Lanliss, restored by Emrys’ healing, prepares to grab the stone when it reappears.
Emrys, prepares the Keepers for the appearance of reinforcements, granting Tishe, Velarin, and himself Protection from Fire.
Velarin prepares to counter the Balor’s magic.
Brom laughs at the balor and strikes it a lethal blow. Now it's dead.


Lanliss watches the forge. The keystone, a double fist sized ruby, suddenly appears, fully restored, perfect, vibrant and whole. The rogue quickly takes hold of it, successfully removing it from the forge!
Lanliss only Highlight to display spoiler: {As soon as Lanliss grasps it, he feels an immense presence, a sensation of mass much greater than this gem should possess. Along with it, he feels a sudden invigorating surge of health. [In game terms Lanliss now has 100 temporary hit points and regeneration of 1 hp per round. Also this functions as a stone of weight. Lanliss’ land speed is halved and his normal fly speed from the spell would be 40 feet.] }


As Lanliss grabs the keystone, the entire chamber violently convulses in reaction. Anyone not flying is knocked prone, Reflex DC 15 negates. The floors and walls continue to pulse and vibrate erratically. The floor is difficult terrain.

As happened with the two other guards, the balor collapses to the floor and its Marteus tattoo begins to fade.

The spasming floor, walls, and ceiling create a near deafening sound, akin to waves crashing on a rocky shore. The forge and other equipment shriek in protest as the are tossed about by the violent thrashing of the chamber.

But no creatures other than the Keepers remain alive in the chamber…

...for now.



[We remain in rounds.]


==========

Balor DEAD

Everyone is in the central chamber.
A Wall of Force continues to block off the former dwarf chamber.
The gnome chamber is filled with Solid Fog
Anyone not flying risks being knocked prone and the floor is difficult terrain.

Those who are flying: Velarin, Tishe’
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.
Those with the Holy Aura: Barratore, Edson, Emrys, and Lanliss, Tishe, Velarin. SR 25


Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d12=12 ; d12=11 ; d12=7 ;
Friday April 30th, 2021 1:06:59 PM

(Still flying)

Emrys was expecting much more from the Balor ... he still does. He makes good use of the postmortem moments to heal Edson. (If Emrys can see though Edson's invisibility with True Seeing.)

(Emrys casts Cure Serious Wounds on Edson. Spectral Hand delivers the touch. Cures 3d12+15 = 12+11+7+15 = 45 hit points.)

He then sees how weighed down Lanliss is and doubts he could dodge like he should. He then casts another quickened spell.

(Emrys casts quickened Protection from Energy (Fire) on Lanliss, with Reach Spell metamagic (8th-level spell). Range: Close 75ft. Duration: 200 minutes. Immune up to 120 points of Fire damage.)

"There was an escape plan, correct?"

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+17=22 ;
Friday April 30th, 2021 2:39:34 PM

The Balor was dead and that was that. Lanliss grabs the stone and again the place violently shakes. Barratore takes a couple quick steps to keep his feet Reflex 22 'Now is a good time' he thinks to himself and pulls the Flying potion from his belt pouch and drinks it

V, looks like it is time to go

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 15/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 20/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE 
Friday April 30th, 2021 3:38:36 PM

Edson spins the kukhri around his finger, thinking the fight is over. Seeing everyone on edge still, he puts his game face back on and heads over to Lanliss to assist.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 30th, 2021 3:39:30 PM

Header fix

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+23=32 ;
Friday April 30th, 2021 7:15:45 PM

Lanliss manages to grab the Keystone but the heaviness the mass of this thing surprised him.

"Its heavy....really heavy", Lanliss says surprised and then continues " But I feel refreshed from this gem"
Lanliss tries not to fall and be prone.
He considers taking the potion of flying....if he had it.....did he ?
Reflex 32

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Friday April 30th, 2021 7:20:48 PM

Lanliss searches for the flying potion and stows it for a quick drink/sip when needed.
"I will have to drink this potion of flying it might help with the my movement", he comments.
He looks at Edson and says "Check this out"..."touch it if you dare" he continues and winks.
""

OOC: I think I go one potion of flying.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 1st, 2021 8:16:34 AM

Tishe’’ reaches out to Edson and Lanliss, casting Dim Door with them to get to Velarin and Emrys. “Time to go, Sieur Brom, Sieur Barratorre! Sieur Velarin, if you get that Shuttlecocking escape thing ready, let’s pick out of here before Marteus and crew warp up and get through our magical delays!”
......

Move action get to Edson and Lanliss
Standard. Dim Door w Edson and Lanliss

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 4. 2. 1

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Comments on flying (DM John) 
Saturday May 1st, 2021 5:28:52 PM


Lanliss never used his potion of flying, so he still has one.

Thank you for pointing out Emrys' flight status.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Monday May 3rd, 2021 8:24:49 AM

"The Balor said that the place had been put on lockdown. After the shambling mounds were summoned, I was unable to summon anything else. It is very likely that we will need to get out of here without the aid of magical transport. We have more people than I can teleport now as well. I can try and plane shift us back to our home plane. Once the machine was destroyed, it's possible that the lockdown ended, but if that fails, we will need to get out of the heart of this place before we can use the cube.

V will attempt to plane shift the party to a remote location a day or so from Cinnamon Valley. "Everyone grab hands and let's give it a try."

Should the plane shift fail..."We gotta get out of the heart of this place. Anyone have a better thought besides taking the tunnel that's not walled, and fighting our way through?

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Monday May 3rd, 2021 8:27:00 AM

Brom has extra flying potions once his runs out.

Brom moves to the others and looks for more pursuers.



Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday May 3rd, 2021 8:44:51 AM

Emrys replies to Velarin's statement, "I was able to conjure the Shambling Mounds because they were magical creations, they weren't summoned from another place. We should be able to teleport to different parts of this realm. Im all for removing ourselves from this tumor."

Battle for the Keystone (Round 8) (DM John) 
Monday May 3rd, 2021 10:12:27 AM


Emrys takes the momentary break in combat to heal Edson. Yes, Emrys’ true seeing is effective in seeing Edson. Then he gives Lanliss protection against fire.
Barratore manages to keep his footing and takes his potion of flying to avoid further issues.
Edson begins to relax, then decides otherwise.
Lanliss is surprised by the shear weight of the keystone. Avoiding being knocked prone by the lurching of the floor, he finds and takes his remaining potion of flying.
Tishe’ dimension doors herself, Edson, and Lanliss to join close with the others.
Velarin explains what he has deduced about interdimensional travel and attempts to plane shift out and suggests the need for a “plan b”.
Brom is ready to move.
Emrys suggests that they can teleport within the realm.


When Velarin attempts to plane shift out of the palace he realizes that he cannot visualize anything beyond the palace. The spell fails.

All surfaces of the chamber continue to convulse. Edson, make a reflex save DC 15 or be knocked prone--Also, he needs to make the save against this effect for last round.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Monday May 3rd, 2021 11:55:15 AM

Tishe’, warped up by the trap they are in, suddenly has an idea.

First... “Edson! Fly! I set the spell on you after the first tremor!” (Tishe’s post 22 Apr. Edson has 20 minutes of flying.

Then, “I can Reduce Person Sieur Barratorre, and then Sieur Velarin can teleport all of us to the tunnel we first came into the Palace. I just DimDoored so magical movement is OK, just not OUT of the Palace. So, we need to get somewhere they don’t expect and then cut ourselves out before we Plane Shift. “

Pending Barratorre and Velarin’s OK, Tishe’ will break a diamond with. Limited Wish spell to Reduce Person Barratorre.

.......

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 4. 2. 1

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+22=40 ; d3=1 ; d20+22=37 ;
Monday May 3rd, 2021 12:18:26 PM

OOC: Thought Edson had it, but scanned back and didn't see.

Edson easily prevents himself from falling, and starts to fly... heeding Tishe's words. He looks back and forth between everyone, trying to figure out the best course for escaping was.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Monday May 3rd, 2021 6:10:14 PM

Lanliss drinks the flight potion.
"Lets do this...whatever we do ....the faster we get out the better". He says while holding the gem with concentrated effort.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind 
Monday May 3rd, 2021 10:20:22 PM

Barratore skrunches his face and suggests that perhaps Tishe or Emrys get shrunk down to make room. V quickly explains that is not how it works and with a snort, the minotuar agrees to the spell.

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 14/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 18/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Tuesday May 4th, 2021 6:31:34 AM

"Good plan Tishe'. Let's do it."

"When I land us inside the pustule that we entered through, we will have to fly out. Once we are out, I can try and teleport us to either the edge of the lake, or back where we teamed up and met and made a plan after entering this realm through the fog which is a safer distance from this place."

As soon as Tishe' shrinks Barratore to medium sized, V will cast a greater teleport, placing them just inside the frequently bursting pustule that they entered this foul cyst through.

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday May 4th, 2021 9:39:29 AM

Brom waits and watches for pursuers as the plan is set into motion.



The Great Escape (Round 9) (DM John)  d20=16 ; d20=17 ; d20=10 ; d10=5 ; d10=4 ;
Tuesday May 4th, 2021 11:07:30 AM


Tishe’ reminds Edson (and the DM) that he can fly. She then proposes to reduce Barratore and use a limited wish to teleport to the tunnel they entered into, correctly noting that interdimensional travel within the palace appears to work.
Edson takes to the air, avoiding the flailing floor and awaits departure.
Lanliss drinks his potion, feeling the burden of bearing the stone.
Barratore begrudgingly consents to being lessened.
After Tishe’ shrinks Barattore, Velarin casts greater teleport, attempting to send the Keepers to the pustule they entered through.
Brom is ready for transport.
Emrys awaits Velarin’s spell.


As Velarin’s spell activates, they see two balor Demons arrive in the chamber the Keepers are leaving, one at the entrance from the main chamber to the dwarf room (main chamber side of the wall of force), the other at the entrance to the gnome room (but not in the solid fog), each brandishing a vorpal sword and flaming whip. They quickly survey the destruction in the chamber , their eyes noting their fallen comrades. With roars of rage, they shift their attention just in time to see the intruders disappear.

The Keepers, transported by Velarin’s spell, appear in the duct to find that the pustule is closed and no pus is accumulating to burst it open. The tunnel they are in is about 10’ in diameter with a circular cross section. Its entire surface pulses and convulses. Despite the fact that they are flying, coming into contact with the walls of the violently heaving duct is nearly unavoidable.


Anyone attempting to avoid contact with the wall must make a successful Fly check DC 20.

Anyone who choses to contact the wall or who fails the fly check Highlight to display spoiler: {A character contacted by the wall must make a fortitude save DC 15 or become diseased--the immediate effect of failing this save is they gain the sickened condition. Also, anyone who is touched by the material of the palace feels a slight quiver in the fleshy substance, possibly one of recognition. }



What now?



======================
We are still in rounds.

Those who are flying: Everyone
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.
Those with the Holy Aura: Barratore, Edson, Emrys, and Lanliss, Tishe, Velarin. SR 25


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+25=37 d20+26=39
Tuesday May 4th, 2021 12:21:38 PM

Tishe’ has no problem avoiding walls, but anticipates many of her friends won’t be so lucky. Still, there is nothing for her to do other than guard one end of the tunnel and wait for Barratorre, Brom, and Edson to cut them out another exit.

She puts her hand into her Pants O Plenty and pulls a scroll: her last Solid Fog. She readied to cast it down the corridor if she sees anything approaching.
......

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=36 ; d20+29=30 ; d20+24=37 ; d20+19=32 ; d20+14=26 ; d20+29=47 ; d20+29=46 ; d20+24=28 ; d8+9=15 ; d8+9=15 ; d8+9=15 ; d8+9=17 ; d8+9=10 ; d8+9=17 ;
Tuesday May 4th, 2021 4:34:50 PM

Barratore takes a deep breath and draws his blades, it was time to open an exit. Barratore floats into the wall and starts slicing.
PA two weapon fighting Primary Hit AC 30/37/32/26/47 Off hand Hit AC 46/28
Primary Dmg miss/15/15/15/17 Off hand 10/17

Fort Save 36

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 13/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 17/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d4=1 ; d20+15=27 ;
Tuesday May 4th, 2021 7:03:13 PM

Fly 27
Ooc will post in 1 hour

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Tuesday May 4th, 2021 7:58:45 PM

Lanliss manages to stay away from the walls.
He was lucky enough.
He keeps his hand tight in the gem.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+6=20 ; d3=3 ; d20+10=11 ;
Tuesday May 4th, 2021 10:19:16 PM

Edson just manages to stay upright and not mess up his flight. (DC 20).

He backs up Barratore and Brom, keeping an eye out to make sure the Balors dont return.



Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+14=23 ;
Tuesday May 4th, 2021 10:53:21 PM

(Fly Check: 23)

Emrys barely keeps control of his flight; much relieved not to hit the wall. He thought he'd have a much better command of flight with all the various modes he's used before.

"Barratore has the right idea ... we need to pop this pimple!" If only he had a lance in his backpack.

He searches his mind for ideas while Barratore attempts to make a Barratore-shaped hole.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+18=21 ; d20+14=24 ;
Wednesday May 5th, 2021 8:26:56 AM

V avoids the walls(fly 21), and stops Barratore and Brom before they start cutting an exit. "Give me a second fellas. If this spell works, it will be a lot faster. If it doesn't, cut away."

V casts a disintegrate spell at the wall where the pustule had previously opened, hoping to disintegrate a 10 cubic foot section of it, hopefully freeing them from this nightmare. (ranged touch attack of 24 if needed)

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+3=16 ; d20+22=29 ;
Wednesday May 5th, 2021 10:06:24 AM

Brom isn't able to keep from hitting the wall of the cyst (Fort save DC 29). Brom waits for V's spell before cutting an opening.

The Great Escape (Round 10) (DM John)  d20=4 ;
Wednesday May 5th, 2021 11:38:31 AM



Tishe’ flies masterfully, avoiding the walls and readies to cast Solid Fog.
Barratore, rather than avoiding contact with the substance of the palace, he initiates it, attempting to slice his way out. What weapons? +4 bastard sword? And what else?
Lanliss avoids the walls and retains his grip on the stone.
Edson also avoids the walls and watches for more guards.
Emrys stays away from the walls and graphically endorses Barratore’s course of action.
Velarin also proves to be an adept flier and adds to Barratore’s damage with a disintegrate spell. DM is ruling that Barratore characteristically acted instinctively, before Velarin could stop him.
Brom bounces into the wall and holds off joining Barratore in cutting. Brom roll attacks and damage as Velarin’s spell did not penetrate.


Barratore’s blades shred the surface of the fleshy barrier between the Keepers and relative freedom, but the damage is not yet sufficient to create an opening.

The thin green ray of Velarin’s spell strikes obstructed exit, its energy visibly causing damage, but not a breakthrough. He realizes the palace is alive! Velarin please roll 5d6 damage to the wall.

In the passage behind the Keepers, the two balors appear, fire spurting from their demonic flesh, one behind the other, their swords and flaming whips brandished menacingly.

Tishe’s solid fog engulfs them before they can react to the Keeper’s presence, their spell resistance not applicable against the clever choice of spell. The balor’s fire illuminates the dense fog from within creating a warm, orange glow.


The damaged portion of the wall convulses in reaction to the attacks upon it. Surrounding veins throb and pulse as restorative fluids are routed to the injured site.



=============
Anyone who makes a melee attack against the wall must make a fortitude save DC 15 or become diseased--the immediate effect of failing this save is to gain the sickened condition.

Please confirm the marching order for the 10’ wide corridor The DM made a guess based on the Keeper’s actions above, but please modify as desired:
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’, Edson; [20’ feet of open tunnel]; Pit Fiend 1, Pit Fiend 2, [duct continues].


Enemies
Balor 1: AC 36, touch 20 Damage: none, in front rank of guards, inside Solid Fog
Balor 2: AC 36, touch 20 Damage: none, in second rank of guards, inside Solid Fog
Wall: AC 20 touch 5, DR 10/slashing or piercing; Damage: -62, -27 (assuming B’s secondary weapon overcomes DR), 5d6 damage (from V’s Disintegrate), - (Brom’s damage from this round) +20 (fast healing).


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+29=45 ; d20+24=35 ; d20+19=31 ; d20+14=17 ; d8+27=35 ; d8+27=30 ; d8+27=30 ;
Wednesday May 5th, 2021 1:17:55 PM

V's spell fails and Brom lets loose on the wall. He continues to use the cold iron sword just in case the demons show up.

Attack (PA): AC 45, 35, 31; damage 95 (slashing)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 5th, 2021 1:53:26 PM

Tishe’ keeps hovering easily and announces, “welcome committee is here, I think it’s time to leave! Keep close and Flying, and I’ll DimDoor us out as soon as there’s an opening!”

The Fateweaver Readies a DimDoor spell to have the Keepers go as far she can see on the other side of the hole (up to 1200’!)

.....
Readied DimDoor (move all Keepers up to 1200’ on the other side of the hole Tishe’ hopes will soon appear)

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday May 5th, 2021 3:12:05 PM

Edson pulls out his frost khukri and steps 10' from Tishe. No sense letting the balors have one swing and two keepers. He waits for them to come out of the fog, waiting to see if they spot him or are blind to him like the others.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=34 ; d20+29=38 ; d20+24=40 ; d20+19=23 ; d20+14=15 ; d20+29=35 ; d20+29=48 ; d20+24=25 ; d8+9=11 ; d10+9=19 ; d10+9=13 ; d10+9=11 ; d10+9=10 ; d10+9=18 ;
Wednesday May 5th, 2021 5:32:22 PM

Barratore receives the mental alert that the Balors have found them, perhaps the palace itself can somehow communicate with the guardians within. Indicating where it has been hurt. No time to ponder, Barratore continues to attack with Brom

Barratore lays into the wall

PA two weapon fighting Primary Hit AC 38/40/23/15/35 Off hand Hit AC 48/25
Primary Dmg 11/19/13/miss/11 Off hand 10/18

Barratore wields a +4 weapon primary and non magical Bastard sword in his off hand He has the feat Gtr Penetrating strike which ignore DR of any Type up to DR/10
Also remembered bastard sword is d10

Fort Save DC 34

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 12/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 16/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+15=20 ; d20+42=46 ;
Wednesday May 5th, 2021 8:52:46 PM

Lanliss flies around looking around him.
'Last thing we need is to lose this thing', Lanliss thinks as he tries to make himself less visible to their pursurers.

Fly 20
Stealth 46

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+29=47 ; 10d6=39 ;
Wednesday May 5th, 2021 10:19:04 PM

Emrys doesn't like the idea, but the situation is becoming somewhat serious ... not to mention disgusting. He hates this place and he wants out. He speaks a few quick words and his skin becomes visible pale and sickly.

(Emrys casts quickened Surrender Blood, enhanced with Quicken Spell metamagic (5th level spell). His next spell is cast at +5 caster level. He takes 25 damage.)

He begins to speak miraculously words. His wooden-like hand fills with a raging ball of crackling witchfire with a black necromantic core. Emrys sends it crashing into the wall where the others have attacked.

(Emrys casts Miracle to duplicate Destruction. Cast at Caster Level 25. Range: Close, 75ft. Spell Resist: 47. Fortitude Save: 33. Damage: 250 points of Holy Fire damage, if save is failed. If the save succeeds, it deals 10d6 = 39 points of holy fire damage. If slain, it is utterly destroyed.)



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  5d6=21 ; 5d4+15=27 ;
Thursday May 6th, 2021 9:14:43 AM

(21 points disintegrate damage last round)

V hears the call that company has arrived, and attempts to quickly assess the situation. He decides to cast his last wall of force just past the last of the Keepers(Edson I think) trying to block the tunnel so as to delay the Balor's just a little longer as the party attempts to make their escape. Hopefully the Balors will go after Edson, not knowing the invisible wall is there, and it will cost them time to realize and teleport past it.

He will then quicken a set of magic missiles unless Emrys, Brom, and Barratore have already cut our way out and wait for a quick dim door from tishe' or prepare to fly out momentarily. magic missiles do 27 damage

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Thursday May 6th, 2021 9:15:33 AM

Adjusting used spells

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



The Great Escape (Round 11) (DM John)  d20=11 ; d20+20=24 d20+20=30
Thursday May 6th, 2021 11:28:01 AM



Brom adds to the damage to the wall. Brom needs to make a fortitude save DC 15 or become sickened.
Tishe’ stands ready to Dimension Door the party once the shell of the palace is breached.
Edson steps ten foot away from Tishe’ preparing to deal with the Balor’s as they step out of the fog.
Barratore continues his efforts to carve an exit.
Lanliss concentrates on his precious cargo and tries to hide, managing to lose himself in the crowd.
Emrys empowers his spell and miraculously casts destruction. The wall saves, taking 39 points damage.
Velarin responds to their company by casting a wall of force between them and Edson. magic missile not required



The combined attacks of Barratore, Brom, Velarin, and Emrys are sufficient to breach the wall!


Tishe’ stands ready to cast dimension door...but wait. Where is Edson? The invisible rogue stepped out of her reach.


The movement of the two orange glows within the fog indicate that the balors are advancing. The lead balor emerges from the obscuring cloud just at the edge of the newly placed wall of force. After a moment’s pause, it disappears only to reappear on the Keeper’s side of the invisible wall. Almost immediately, its partner appears directly behind it. Vorpal blades and flaming whips at the ready, they glare in the direction of the Keepers, seemingly oblivious to the invisible rogue standing adjacent to the lead balor. They both focus on Tishe'. Tishe' make a will save DC 23 or be drawn to the lead balor by quickened telekinesis. (Note that the other one attempted to do the same, but did not overcome Tishe's spell resistance.)



The pulsing substance of the palace wall attempts to repair the damage, but the gap is too large for it to reseal the opening...but the question remains: is the physical breach sufficient to disrupt the magical barrier to teleportation magic.



=========
Enemies
Balor 1: AC 36, touch 20 Damage: none, on Keeper side of wall of force, adjacent to Edson.
Balor 2: AC 36, touch 20 Damage: none, behind Balor 1 on Keeper side of wall of force.
Wall: AC 20 touch 5, DR 10/slashing or piercing; BREACHED!

Positioning:
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’; [10’ of open tunnel]; Edson; Balor 1, Balor 2, [duct continues into the palace].


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+18=27 ; d20+31=38 ; d20+26=27 ;
Thursday May 6th, 2021 2:40:14 PM

Tishe’ is thankful for Emrys’ spell resistance, and she steels herself against the insidious thoughts of the other demon of flame and darkness. “Maab, Gargul, and Saar defend me!”, she breathes, remembering all of the dieties she has personally met over a long life.

She is threatened by two demons, but keeps her place, ensuring she touches Barratorre, Brom, Lanliss, Velarin, and Emrys. And calls out through their mental communication. ”Edson! We have to leave, but I can’t see you! Touch me, and I’ll get us out of here! I have to cast whether you are here or not!”

It takes a full round for Tishe’ to touch each Keeper, and she Delays until everyone except Velarin have a chance to act. Then she Heroically casts a Defensive Dim Door to get out of the palace.

(OOC: This allows Velarin to delay and immediately cast his Plane Shift)

.....
Will DC. 27. Success!
Cast Defensively. 38. Vs DC23 to cast 4th level spell
Perception. 27 to see Edson and Lanliss.

Delayed DimDoor (move all Keepers up to 1200’ on the other side of the hole)
Cast Defensive

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Thursday May 6th, 2021 6:02:58 PM

V will call forth his scroll of planeshift from his haversack(assuming the one he tried to cast before was wasted in failure) and readies to cast it the instant that Tishe' dim doors them all out of the opening created in the tumor wall.

"Come on Edson. Grab Tishe'. we have to go. The cargo we carry must get out of here safely, one way or another."

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+15=31 ; d20+27=41 ;
Thursday May 6th, 2021 6:44:24 PM

Lanliss heeds the call for possible freedom.
"Anywhere we teleport would do", he says mentally.

He doesn't focus on stealth at that exact moment.
He makes a note of where everyone is if possible.
'Is that it ? Out of here now ?', Lanliss asks himself.

Fly 31
Perception 41

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind 
Thursday May 6th, 2021 10:51:40 PM

This is what going south looks like.

Edson had promised himself to the dark powers of Kosh Marr and perhaps this was his way around it. Lanliss had the stone and so he was the truly necessary one that needed to get out and Tishe was his ride The fighter was not in complete panic mode yet though. The pair of Balors were not the real problem, the endless stream that would be coming was the problem.

I thought the cube was are way home once we got the keystone out of the palace? Why are we trying plane shift spells?

Other than waiting, there was not much to do

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 11/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 15/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+18=24 ; d20+24=28 ; d20+24=33 ; d20+24=27 ; d20+24=36 ;
Thursday May 6th, 2021 11:14:10 PM

Emrys is fully prepared to be whisked away by Tishe's Dimension Door ... BUT

IF... the Dimension Door spell doesn't activate ... and the Keepers remained trapped in the Tumor Palace of Marteus from a lack of an adequate opening from which to escape ... Emrys is not only going allow the Balors a free attack on his friends.

Emrys invokes the power of Necrogora, the Mother of all Curses! Targeting the first Balor that enters the room, Emrys unleashes an unholy trinity of curses upon the poor, unsuspecting demon. Emrys almost feels sorry, but he's not!

(Emrys casts Mother Of All Curses, 1/day, Standard Action. Enhanced by Focus Curse on all 3 curses.
The Balor has to roll three saving throws and must use the worst result for all three curses.

1st. Curse: Suffocation. Fort Save: 32 vs suffocation. Duration: 3 rounds until dead.
2nd Curse: Blindness/Deafness (Blindness). Fort Save: 29 vs Blindness. Duration: Permanent.
3rd Curse: Bestow Curse (50% chance to take no action): Will Save: 30. Spectral Hand delivers touch. Hit Touch AC: 24. Duration: Permanent.
Emrys rolls Spell Penetration three times and uses highest roll: 33.)

Emrys then heroically cast another spell (using hero point for another action) and cast another, even more potent, single curse...

(Emrys casts Mass Suffocation on both Balors, enhanced with Focus Curse. Fort Save: 36. Spell Penetration: 36. Duration: 20 rounds. The targets can attempt to resist this spell’s effects with a Fortitude save-if they succeed, they are merely staggered for 1 round as they gasp for breath. If the targets fail, they immediately begin to suffocate. On the target’s next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to -1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round’s effects from occurring by making a successful Fortitude save, but the spell continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation.)

Emrys thinks that if they save against his attack, they'll both be choking for air for at least one round. That will give the Keepers more needed time, if necessary.

Emrys still has movement, if he needs it. However ... if they are able to teleport away, then Emrys is not around to make his attack.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 7th, 2021 11:28:09 AM

Edson quickly steps back, and grabs Tishes arm.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+22=39 ;
Friday May 7th, 2021 11:53:17 AM

Fort save DC39

Brom looks at the others for the next move.

The Great Escape (Round 12) (DM John)  d20+29=32 ; d20+29=41 ; d20+25=39 ; d20+29=37 ; d20+29=33 ; 10d6=36 ; d3=2 ; 10d6=37 ;
Friday May 7th, 2021 12:04:40 PM


Round 12
Tishe’ attempts to open a dimensional door, but finds she can not visualize a destination outside of the palace.
Velarin is ready to planeshift once out of the palace, but Tishe’s spell appears to not be working.
Lanliss awaits freedom.
Barratore considers what Edson may be considering. He reminds the others of plane shifting and Koshe Marr.
Emrys, prepares for the worst and unleashes a curse and on the lead balor, then doubles down on attempting to suffocate both of them.
Edson steps back to Tishe’
Brom awaits their departure.

Tishe’s cannot seem to open a door outside the palace. It appears that the barrier preventing teleportation magic is not disrupted by the physical opening in the palace wall. Perhaps if the Keepers were to fly out of the pustule, her spell might then function.

Velarin recalls that normal planar travel did not appear to function within the inner layers of Koshe’ Marr.

Emrys’ spells take out both balors. Gasping for breath, they fall unconscious: the first balor from his curse; the second from his heroic mass suffocation. The demons collapse in the 10’ diameter duct where they were.

Just as the fall, two pit fiends teleport in: both arrive on top of the fallen balors, apparently not expecting them to still be there. Without hesitation, they release their quickened fireballs on the intruders. Everyone is in the area of effect of both fireballs. Each character will take 36 points (reflex save DC 21 for half) and 37 points of fire damage (reflex save DC 21 for half).


The surface of duct they are all in continues to heave and ripple.



=========
Enemies
Balor 1: AC 36, touch 20, SR 31 Damage: none; on Keeper side of wall of force, adjacent to Edson; suffocating, blind, cursed (01-50 does not act)--.
Balor 2: AC 36, touch 20, SR 31 Damage: none, behind Balor 1 on Keeper side of wall of force; suffocating

Relative positioning in the 10’ diameter circular duct (from out to in):
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’, Edson; [10’ of open tunnel]; Balor 1 (unconscious), Pit Fiend 1; Balor 2 (unconscious), Pit Fiend 2, Wall of Force; Solid Fog [duct continues].


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+22=41 ; d20+22=36 ;
Friday May 7th, 2021 3:08:38 PM

Emrys is pleasantly surprised that the big curse worked so well, especially having cast it for the first time. He sighs when two more blink into position to take their place. "How many of you do we have to kill?"

When the fireballs explode (Reflex saves: 41 and 36. Half Damage: 36 total from both. Protection from Fire absorbs all the damage), Emrys is able to avoid the worst of the blast, but what does hit him does no damage at all.

He then suggests mentally to the rest ... "If we're all flying at the moment, then let's exit from the breach and continue on with our escape outside."

Emrys then opts to withdraw from the combat and fly over to the hole they made (Withdraw Action. x2 movement). If he has enough movement to make his way out, he does. He hopes the others are far behind.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+26=46 ; d20+26=30 ; d3=1 ; d20+15=25 ;
Friday May 7th, 2021 10:50:30 PM

Lanliss feels a slight panic attack raising.
'that can't be true', he thinks as their fast escape plant doesn't work.
He doesn't even have much time to comprehend everything and manages to halfway escape fire explosion.
He could smell a slight burned flesh.
He doesn't say anything and tried to fly after Emrys.
'The only way out is by flying', he thinks as he flies gracefully and fast as much as he can like he never did before.

Action :
Ooc will update hp next post due to posting mobile

Reflex 46
Reflex#2 30
Fly 25 Natural 20

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=22 ; d20+17=32 ; d20+25=31 ; d20+26=43 ;
Saturday May 8th, 2021 4:24:23 AM

Tishe’ can see the hole, she can see the other side of the hole, so she has a target... and the spell can’t ‘see’ beyond the Palace Barrier! Piggies!, she huffs, and then fireballs explode about her and the Keepers.

The Spellweaver avoids the worst of both spells, and Emrys’ fire protection spell does the rest. Mentally, she agrees with Barratorre: Any few things short of Marteus himself isn’t going to stop the Keepers, but hundreds of them will wear the heroes down. They have to leave!

Emrys withdraws, flying through the hole. ”Get shuttlecocked, Lanliss, you are the most important one right now, let’s fly!”. Tishe’ also withdraws (to avoid AOOs), completely defensive, and hustling 120’ in flying to get away from the Palace ‘shutdown’.

She looks about for other dangers!

.......

Fly 31
Perception 43

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 36/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday May 8th, 2021 2:56:45 PM

(OOC: I know my posts are usually riddled with typos and errors, but what I meant to say in the last sentence of my post was, 'He hopes the others AREN'T far behind.')


(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+19=38 ; d20+19=36 ; d20+20=31 ; d20+31=49 ; 4d10+32=56 ; d10+32=42 ; d10+32=41 ; d20+31=47 ; 4d10+32=65 ;
Saturday May 8th, 2021 3:04:22 PM

Barratore easily avoids the pair of fireballs and the protection from fire prevents any harm coming to him.
Reflex DC 38 and 36

Emrys Lanliss and Tishe were all out, and that just left V and Edson to follow and he and Brom would buy a little time

Barratore drops the mundane weapon from his left hand and switches back to his more practiced 2 handed style. The fighter uses his skill in Acrobatics to close safely with the Pit Fiends and attacks
Acrobatics DC 31
Gtr Penetrating Strike/PA Hit AC 49 Crit Auto Dmg 56+42+41 DR 10/any type ignore
He then Heroically attacks again
Gtr Penetrating Strike/PA Hit AC 47 Dmg 65 DR 10/any type ignore

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 10/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 14/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee
Reduce Person - Tishe +1 AC/+2 Dex, +1 Attack -2 Str

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+15=22 ;
Sunday May 9th, 2021 4:50:08 PM

Lanliss tries to escape/withdraw from this starting to become battlefield.
All that was important was that they got the gem.
And soon they would have to find a way out.
''Gragul's head, how are we actually...?', Lanliss briefly thinks about how they are going to get out of this plane/dimension.

"I don't want any of us to die", He shouts to the Keepers, as the thought of Gragul himself makes him think about death....and the consequences of dying here .

Fly 22
To OOC: subtracted 37 (2 halves damage and 0.5 rounded up) from temp HP



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Sunday May 9th, 2021 10:26:22 PM

(ooc: Lanliss didn’t take any fire damage. He has Protection from Energy (Fire) cast upon him. He 120 points of fire protection.)

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+16=34 ; d20+16=31 ;
Monday May 10th, 2021 8:50:22 AM

HP: 215/291

Brom manages to avoid taking the fireballs full on. He moves out the whole with the others.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+16=33 ; d20+16=34 ; d20+18=22 ;
Monday May 10th, 2021 8:58:47 AM

Velarins jaw drops at the display of power put forth by Emrys. He is about to relax for half a second as the Balors drop...until the Pit fiends show up. And then he sees the fireballs explode. He manages to avoid the worst of it from both, and the rest is fortunately absorbed by Emrys' protection from fire spell.

"Agreed. Time to go before the hole closes itself. These Demons are just going to keep on coming, and It's only a matter of time before Marteus himself makes an appearance."

V will fly up and out of the open hole(fly 22), joining the others that are already out there. Everyone stay close. We need to be together when we use the cube."

"The cube is still plan number one Barratore. The Planeshift is a back up to that, just in case,"

Protection from Fire: Emrys, 200 minutes, fire immunity up to 84 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



The Great Escape (Round 13) (DM John)  d20+18=26 ; d20+18=30 ; d20+26=45 ; d20+26=35 ; d20+26=31 ; d20+26=45 ; d3=1 ; d4=4 ; d6=4 ; 2d6=4 ; d3=2 ; 2d6=6 ; 2d6=2 ; 2d6=4 ; 6d6=18 ; 6d6=23 ; 6d6=20 ; 6d6=20 ; 10d6=43 ; 10d6=40 ; d20+5=6 ; d20+20=31 ; d20+20=38 ; d20+32=42 ; d20+24=26 ; d20+32=51 ; 2d8+37=46 ; 2d8+13=23 ; d100=14 ; d100=22 ; d100=8 ; d100=53 ; d20+30=46 ;
Monday May 10th, 2021 12:45:21 PM


Emrys takes satisfaction in the efficacy of the Keeper’s spells, tempered somewhat by the continuing arrival of powerful guards. He then attempts to fly out of the palace.
Lanliss reacts to the failure of the dimension door, then attempts to fly out.
Tishe’ is temporarily frustrated by the magical barrier, then attempts to fly out as well.
Barratore delays to buy some time, nimbly engaging the pit fiend and heroically striking it twice.
Brom moves out with the others.
Velarin is impressed by Emrys’ powers. At the arrival of the pit fiends, he flies out, preparing to magically transport them away.
Edson joins the others outside.



Lanliss feels the burden of the keystone as he flies out of the palace with everyone except for Barratore. It slows him somewhat, but does not stop him.

Both pit fiends unleash their quickened fireballs on the group of Keepers just outside the palace. Save DC 21 for each fireball. First one does 43 fire damage; second one, 40.

Barratore’s attacks strike deeply into the fiend, but the creature counters with an attack of its own. The first claw misses, but the second claws scores, doing 23 points of damage. Barrator’s holy aura flashes bright in retaliation, blinding the pit fiend! The devil desperately continues its attacks, but is unable to land another attack.

The second pit fiend, seeing that the intruders have exited the palace, attempts to take out a caster that might magically transport them away. Since all but Brom appear to be gardeners and he can’t see Edson, he randomly selects a target from the remaining four. Four flaming, 2-foot diameter stones hurl toward Velarin. Touch attacks 45, 35, 31, and 45. All hit doing 4, 6, 2, and 4 points of bludgeoning damage. Each meteor strikes the wizard, bursting into flames, potentially doing 18, 23, 20 and 20 points of fire damage. Everyone except Barratore needs to make a reflex save DC 27 against each meteor for half fire damage. (Being struck by each meteor, each of Velarin’s saves against the meteor bursts are at -4. )

Remember that protection from energy blocks 120 points of fire damage before being discharged. Please keep track of the amount of fire damage each character takes.

Barratore only Highlight to display spoiler: {Barratore sees two of the medium size toad-faced, bat-winged humanoid shaggy demodands, emerge from the fog, only to be, at least temporarily, thwarted by the wall of force.}

All of the Keeper’s, except for Barratore, are flying about 40’ outside of the tumor wall and 100’ above the surface of the puss lake.

The exterior of the palace is notably absent of any open pustules, its surface pimpled but no longer having any visible openings. The entire structure pulses and vibrates violently, different sections of it alternatingly protruding and retracting without any discernible pattern.

=========

Enemies
Balor 1: AC 36, touch 20, SR 31 Damage: none; on Keeper side of wall of force, adjacent to Edson; suffocating, blind, cursed (01-50 does not act)--.DYING
Balor 2: AC 36, touch 20, SR 31 Damage: none, behind Balor 1 on Keeper side of wall of force; suffocating; DYING
Pit Fiend 1: AC 29, touch 9, SR 31 Damage: -164 from Barratore. Blinded. AC has been corrected to disregard dexterity. All attacks gain a +2 bonus against the blind devil.
Pit Fiend 2: AC 38, touch 18, SR 31;

Relative positioning in the 10’ diameter circular duct (from out to in):
Brom, Edson, Emrys, Lanliss, Tishe, Velarin [~40’ open space]; [Exit] [~20’ open tunnel] Barratore; Pit Fiend 1(blind); Pit Fiend 2; Balor 1 (dying); Balor 2 (dying), Wall of Force; Demodand 1, Demodand 2; Solid Fog [duct continues].

For simplicity, the DM is making one SR check for area of effects spells. In this case the castings of Meteor Swarm and both fireballs overcame the SR from holy aura.

Similarly, the DM is ruling that the previously successful spell penetration check to cast Holy Aura applies to all pit fiends and balors.

Note that there are a lot of inapplicable rolls in the roll report: poor DM kept remembering rules that disallowed or altered his initial actions.


(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+31=32 ; d20+26=45 ; d20+21=31 ; d20+16=33 ; d20+31=48 ; d10+32=36 ; d10+32=37 ; d10+32=34 ; d10+32=38 ; d10+32=39 ; d10+32=35 ; d10+32=40 ; d10+32=41 ; d20+20=32 ;
Monday May 10th, 2021 3:59:13 PM

The Pit Fiends claw draws some blood, but he drew more and grins. This was a battle. This was what he had been seeking for so long. This would be The Ballad of Barratore or Steelwind's Song! It rang so well to his ears. The voice of Metascar though once again steadies the adrenaline and rights his fame seeking He did need to leave, before the wound healed, but he could slow pursuit yet a little more

Barratore strikes the unwounded Fiend with his more powerful attacks and then looks to finish off the blind one as well

unwounded Fiend PA Hit AC: 32/45 crit Hasted 48 crit Dmg: Miss/36+37+34/38+39+35
wounded Fiend PA Hit AC: 31/33 Dmg: 40+41

Barratore then Heroically and prudently retreats. The Fighter backflips in a half spin and takes flight out the hole
Hero Point for Standard Action Fly with Acrobatics DC 32

Feat Note; Greater Penetrating Strike ignores the first 10 point of DR
Benefit: Your attacks with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. This amount is reduced to 5 points for damage reduction without a type (such as DR 10/—).


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+26=28 ; d20+26=46 ; d20+26=46 ; d20+26=45 ; d20+26=45 ; d20+26=27 ; d20+15=25 ;
Monday May 10th, 2021 9:14:14 PM

Lanliss flies as fast as he can considering the burden he had to carry he wasn't fast like he used to be.
The protection from Emrys was a blessing but it didn't help with Lanliss deep desire to get out of that confined place to the outside world and hopefully to be in a safe place or on the way to a safe place.

Reflex #1,2 28 46
Reflex #1-4; 46, 45, 45, 27
Fly 25
Ooc:
Fire protection is either 52-10 or 52-20 out of 120

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+22=31 ; d3=3 ; d20+22=33 ; d20+22=42 ; d20+22=34 ; d20+22=30 ; d20+22=29 ; d20+24=37 ; d20+24=31 ; d12=3 ; d12=12 ; d12=4 ; d12=8 ;
Monday May 10th, 2021 10:00:53 PM

(Reflex Saves: 31 and 33. The d3 was an accident, the buttons moved.)

Again, Emrys is able to dodge the majority of fireball's flames ... his fire immunity takes the rest.

Then comes the meteor strike! (Reflex Save: 42, 34, 30, 29. Half Damage: 41 fire damage, absorbed by Prot. from Energy (Fire): 2/120.)

Emrys is able to perform a feat of aerial acrobatics to avoid most of the second fiery attack.

Not wanting to take another attack like that (if the visually-capable pit fiend still lives), Emrys has nothing but a single word to say about that!

(Emrys casts Power Word Blind on the sighted Pit Fiend. No Save. Spell Penetration: 37 [I hit the roll button multiple times, the buttons had stopped working. The results finally appeared a minute later. Im using the first roll that finally showed up.])

Emrys then casts a quickened healing spell on Velarin after receiving such a brutal attack.

(Emrys casts quickened Cure Critical Wounds, empowered by Spiritual Healing. Heals 4d12+20 = 3+12+4+8+20 = 47 points of healing.)

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday May 10th, 2021 10:05:52 PM

REMINDER: Everyone but Edson has Protection from Energy (Fire) cast upon them. That's 120 points of fire immunity.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+22=26 ; d20+22=32 ;
Tuesday May 11th, 2021 12:24:11 AM

Edson easily evades the fireballs. He flys to Lanliss. Helping him with the great weight.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=18 ; d20+17=21 ; d20+25=44
Tuesday May 11th, 2021 1:41:49 AM

Tishe’ gets fired again, and flinches at the meteor swarm about the elf! She gets one full blast (Nat 1) and barely dodged the other. She again is thankful for Emrys’ fire protection, which probably saved Velarin’s life (and the Keepers means to get out of here!).

The Fateweaver flies to Barratorre. “Time to leave sweetie”, and casts DimDoor to get her and the Minotaur back to the group. “Cube time, Velarin!”
.....

Fly 44
Dim Door (5th level slot)

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167  d20+16=31 ; d20+16=23 ; d20+12=13 ; d20+12=14 ; d20+12=17 ; d20+12=21 ;
Tuesday May 11th, 2021 8:42:54 AM

V is able to avoid the majority of the damage from both quickened fireballs, and allows his fire protection from Emrys to absorb the rest. The follow up meteor strikes, however, he can do little about the impact, and then takes the full brunt of fire damage from all four meteors. His fire protection was used up about half way through the meteor explosions, resulting in 54 actual damage from the impacts and explosions. He then feels Emrys' healing magic wash over him again.

"Thanks Emrys. That wasn't a fun one."

V calls forth the cube from his haversack, has everyone link up, and activates the side that we set to return us to our home plane, once the entire group is together and connected. Should the cube not work for any reason, V will heroically cast his scroll of planeshift to take us home.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


The Great Escape (Round 14) (DM John)  d20+32=38 ;
Tuesday May 11th, 2021 10:58:33 AM


Barratore takes it to both pit fiends, grievously wounding them both. Then he heroically and dramatically disengages. The pit fiend that can still see, attempts to claw at Barratore, but is so surprised by the move, that it is unable to make it count.
Lanliss dodges the fireballs and is more than ready to leave.
Emrys attempts to blind the other pit fiend. Thanks to the wounds received from Barratore, the fiend is vulnerable to the spell. The bloodwitch then attends to Velarin’s wounds.
Edson evades the fiery assaults and flies to Lanliss.
Tishe’ survives the assault and ensures that Barratore is with the group.
Velarin expresses his thanks to Emrys. Then he pulls out the cube and activates it to take them home.
Brom is ready to leave.

Both pit fiends are heavily wounded and also blind. As Barratore leaves, he sees them both disappear, departing the field of battle. Behind them, the two demodands are clawing and chewing at the fleshy substance of the tunnel around the wall of force.



The cube vibrates as Velarin depresses it, but nothing happens.

Velarin then attempts to cast plane shift. Again, nothing happens. Velarin recalls that they were unable to enter Koshe’ Marr except through the gate and could only get to the palace district by traveling along the mist-filled Lonely Road.


The Keepers see several dark masses appear along the horizon flying toward the palace. Several of these masses appea, in any direction not obstructed by the massive tumor palace. Given how far away they must be, whatever it is must be hundreds of feet across.Sight based perception DC 40 Highlight to display spoiler: {Still some distance away it is difficult to make out details, but these masses appear to be gargantuan flocks of tiny black birds. It is not yet possible to determine how long it will take before they are near, but it appears that it will take them some time, perhaps a minute or so.}

=========

Enemies
Balor 1: Dead
Balor 2: Dead
Pit Fiend 1: Retreated
Pit Fiend 2: Retreated
Demodand 1: Behind the wall of force, 60’ inside the tumor. Currently out of view.
Demondand 2: Behind the wall of force, 60’ inside the tumor. Currently out of view
Several massive dark clouds along the horizon. Identity not yet known.

Keepers are together about 40’ outside the tumor and 100’ above the lake of puss.

We are still in rounds.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 11th, 2021 5:30:55 PM

"Swarms of incoming birds boys and girls. Gonna try and teleport us back to the Garden we entered right after we came through the mists. Once we get there, we will likely have to walk through the mists again. Neither planeshift nor the cube will work until we get out of the castle realm. We will have to be quick. they will know where we are going."

V will teleport the group back to the Garden where they first entered the castle realm after walking through the mist, and spent several minutes there preparing and learning of Edson's sacrifice.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167  d20+36=56 ;
Tuesday May 11th, 2021 5:32:07 PM

(sight based Perception check 56 on the birds)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+26=28 ; d20+15=21 ;
Tuesday May 11th, 2021 10:48:33 PM

"We have company?", Lanliss asks.
He fails to see what the others see.
He keeps flying.....unsure what to do anymore.
"So we go to the mist ?....I don't like that mist"
"It scares me" , he says plainly with a scared voice.
"Edison" , he simply says as edson comes to help him with the gem..
"Thank you.... certainly this is the most crazy heist", he says trying to cheer himself up.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+15=24 ;
Tuesday May 11th, 2021 10:50:57 PM

"We have company?", Lanliss asks.
He fails to see what the others see.
He keeps flying.....unsure what to do anymore.
"So we go to the mist ?....I don't like that mist"
"It scares me" , he says plainly with a scared voice.
"Edson" , he simply says as edson comes to help him with the gem..
"Thank you.... certainly this is the most crazy heist", he begins to say , in an effort to regain some composure.

Perception was rolled but it was a fail/ lower than DC
Fly was 21 but now 24

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday May 12th, 2021 12:28:18 AM

"Looks like a fun fight, but can we teleport to this place you guys got here?"

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 12th, 2021 12:32:32 AM

Tishe’ stamps her foot on the air while flying, “piggies!”, she curses. She continues flying at 60’ per round, staying with the group and putting even a little distance from the Palace.

If Velarin’s teleport doesn’t work, the Fateweaver isn’t willing to just sit here for another round, they have done this too many times while thier enemies have been a coordinated hunt (Ooc: due to the PbP format, which is frustrating to no end). So, if the group is still hovering or slowly faulting away, Tishe’ uses another diamond and casts Limited Wish to emulate a widened Invisibility Sphere, making all the Keepers invisible!
.....

Fly 44
Dim Door (5th level slot)

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday May 12th, 2021 12:54:47 AM

Emrys holds to see if Velarin’s teleportation works, otherwise he will continue with their great escape.

“I do hope this works. I’m beginning to believe we have out stayed our welcome.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=46 ;
Wednesday May 12th, 2021 7:05:35 AM

Edson sees the incoming flock and his heart skips a beat. (Perception, 46 Nat 20)

Not taking his eyes away he nods to Lanliss " Theyre gonna tell our kids about this one."

Edson waits to see if Velarins spell works or not.

If, and only if... he asks " What if its me. What if we can't teleport because I have to stay?"

(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday May 12th, 2021 7:47:48 AM

"Sounds like an excellent idea V" Barratore also lets the group know of the big Shaggy demon things eating their way around the Wall of Force to be able to come at them from the palace side.

If the teleportation does not work, Barratore starts flying towards shore, reminding those using potions to stay aloft, that time is against them and no one wants to go swimming in Puss Lake

Affects
Potion of Flying Round 5
-4 Str
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Haste - V 8/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 11/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee
Reduce Person - Tishe +1 AC/+2 Dex, +1 Attack -2 Str


The Great Escape (DM John)  d100=8 ;
Wednesday May 12th, 2021 10:31:51 AM


Velarin informs the others of the incoming flocks and prepares to teleport the Keepers back to the garden.
Lanliss is not pleased by the thought of them returning to the mists.
Brom would like to fight, but turns his attention to their escape.
Tishe’ prepares a backup plan should the teleport not work.
Emrys awaits teleporting.
Edson is a bit unnerved by the incoming flocks and expresses his concern that he may be the reason they cannot depart.
Barratore informs the others of the demodands.


The Keepers gather around Velarin in preparation to teleport away. As they do so, three pit fiends appear by teleportation in the duct the Keepers recently exited through and immediately begin to fly toward them.




Velarin’s spell is cast....

...and the group suddenly finds themselves at the garden where they first entered this realm!


The mist stands before them. Behind them are more of the gardeners, apparently disinterested in the sudden appearance of the party. Beyond the gardeners, far in the distance, the sky is darkened with swarming flocks, all currently headed away from the newly arrived Keepers.



=======

We are no longer in rounds.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 12th, 2021 2:57:54 PM

Tishe’ is thankful that she doesn’t have to use her most powerful spell. “Shady picks!”, she congratulated Velarin. “Now let’s weave fast!”

She hustles with the others into the mists.

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 8/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday May 12th, 2021 8:12:25 PM

Lanliss feels relief as they are out of harms way for the time being.
He thinks about the mist and what he needs to truly desire.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Thursday May 13th, 2021 8:21:44 AM

"Anyone got one of those cleaning spells ta get rid of this goo. Gonna stink fer years." He says as he waits for the next step. Since he did not come this way, he has no idea what is to come next. Seeing Tishe go into the mist, he follows.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 13th, 2021 8:39:39 AM

V stops Tishe' before she wanders into the mist.

"I think we need to do this together Tishe'. The last thing we want is to all end up in different places in these realms. We all need to concentrate on which realm we wish to go to, and I think we should do it while all holding hands to keep us together. Most especially Lanliss, who is carrying the cargo. We don't know if the guardians will want it back, or try and divert us, so staying together is important. Where do we want to desire to go? The Inn? the land of the dead? The instant we all get somewhere together, we are using the cube or a planeshift hopefully."

"Lanliss, I suggest you stow that gem. Probably best not to have it out in plain sight."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 13th, 2021 8:41:04 AM

"I'll clean you up after we get out of here Brom."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 13th, 2021 9:44:49 AM

Upon arrival at the Garden, Barratore takes a moment to activate a power from his family torc, Restoration removing the affects of the strength drain.

"Tishe, if you could dismiss the Reduction spell, that would be great"

Barratore agrees with V on moving into the Mists together, but wants to rope up again like last time. Barratore wants Tishe and Lanliss to be between him and Brom. "Anything that comes at us, we kill while Tishe gets Lanliss out of harms way"

"As to where to go, I think we should focus on the land with the colorful houses and the man from the Sages Guild. We know we can take some refuge there if need be and work on getting all the home from there."

Barratore will lead the group, once all roped in, into the Mist, sword drawn

Affects
Potion of Flying Round 5
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 9:45:01 AM

"Yes, let's not get separated." He then turns to Velarin and asks, "When exactly were we supposed to use that escape crystal? Oddly, I don't remember what the instructions were."

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday May 13th, 2021 10:11:06 AM

Tishe’ heeds Velarin’s advice and waits. She also dismissed the Reduce Person spell on Barratorre, but not without some teasing. “But Sieur Barratore, it was refreshing that you were only three inches taller than I instead of feet!”

Return to the Mists (DM John) 
Thursday May 13th, 2021 11:31:16 AM



Tishe’ congratulates Velarin and heads into the mists. Before entering, she dismisses Barratore’s reduction.
Lanliss is relieved and thinks about his true desire.
Brom follows the others’ lead into what is, for him, unfamiliar.
Velarin pulls the group together and proposes possible destinations. He advises Lanliss to hide the stone out of sight.
Barratore restores himself, checks that they are roped together, and prepares to lead the way, suggesting that Manfrit in Prohovia might be a useful contact.
Emrys asks what they are to do with the keystone. He recalls that the Azata was never specific about where to take it. He can safely assume they will be contacted once they safely make it back to the Wold.
Edson joins the others.


The Keepers waste little time preparing to reenter the mists. Roped together, with some ideas as to where to head, they step into the heavy fog.

As they do, all sight and sound of the garden behind them disappears. Fully enshrouded in the heavy fog they, except for Brom, once again experience the sense of isolation and separation being within it produces. Visibility is limited to about an arm’s length; for Barratore, that is elbow’s length. Sound is muffled such that each others’ steps are inaudible. Were it not for the ropes, it would be easy to lose track of each other. Additionally, this time, their mindspeak appears to not be inhibited! This is not quite the Lonely Road they experienced before.

Though they cannot see it, the path before them appears to be paved and straight.

It appears the Keepers have a freer path this time. Where do they wish it to lead them?



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday May 13th, 2021 12:48:31 PM

Edson wraps himself up, taking point, and heading out. " Which way?" He asks.

He mentally starts prepping for a possibility he isn't allowed to leave.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 7:05:56 PM

Emrys mentally suggests that they all return to the gate where they entered from the Shadow Realm. “That is our desire, correct? Let’s go directly there.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday May 13th, 2021 7:45:32 PM

Lanliss agrees with Emrys suggestion to return to the gate.
He tries to put the gem in a way that will make it less obvious to be seen and more easily to keep out of others reach, Velarin was right, he should be cautious about this.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 9:16:51 PM

Emrys mentally suggests that they all return to the gate where they entered from the Shadow Realm. “That is our desire, correct? Let’s go directly there.”

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday May 14th, 2021 12:19:41 AM

Tishe’ thinks to the group, “This feels different than lastly time. Let’s try the Cube again. If it doesn’t work in the Mists, we think ourselves to a place.” Tishe’ will think with all her heart to go wherever Velarin suggests.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 6:50:23 AM

"The only escape route we have Emrys, is the cube, or a plane shift."

"Fair enough Tishe', I'll give the cube a try again."

V tries to activate the cube again to take us home

(If the cube fails to activate) "Hopefully we can use the cube once we are clear of the mist. I think Barratore has the right of it. Everyone focus on the realm with the colorful houses and the man from the sages guild that we stayed with for a night. Let's try and go there, and try to use the cube as soon as we do."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday May 14th, 2021 3:44:03 PM

the road did seem far less imposing and unfamiliar this time in, perhaps the powers wanted them gone, perhaps they too were distracted. Barratore was not very confident in the cube part here in the mists, but it was worth a try.

Barratore originally planned to get to Prohovia, but Tishe's suggestion made sense and now so did Emrys's. Maybe they should try and go all the way to the gate, why stop part way. The fighter's thoughts are everywhere at this point. If a single focus point was required like last time, the other's suggestions while in the mist just made that a moot point.

If the cube fails again, let's just put it away until we are home and go straight to the Gate as Emrys suggested. No need to go to Prohovia, if we can go all of the way to our entry gate

Affects
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 4:38:30 PM

“My bad Emrys, I did not quite hear your suggestion. The gate does indeed make more sense(assuming the cube does not work in the mist). Let’s all think to go there. Hopefully the castle defense plan did also shut down travel route via the mist.”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 4:38:55 PM

“My bad Emrys, I did not quite hear your suggestion. The gate does indeed make more sense(assuming the cube does not work in the mist). Let’s all think to go there. Hopefully the castle defense plan did also shut down travel route via the mist.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 14th, 2021 7:20:23 PM

Lanliss agrees.
,"I think it's better to just get out of this place as fast as possible... We have to assume we are not very far head....and hiding in this place .....might not be easy anymore.", Lanliss says.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 14th, 2021 7:48:43 PM

Edson listens to the suggestions. Mentally he adds, " I agree. No stopping and hiding, we need to book it... those demons are going to keep coming.

In the Mists (DM John) 
Friday May 14th, 2021 8:43:03 PM


Edson takes point and considers his future.
Emrys suggests they return to the entry gate.
Lanliss agrees and tends to the keystone.
Tishe’ suggests using the cube in the mists.
Velarin replies to Emrys, explaining that the cube or plane shift are their only options.
Barratore is willing to try the cube while considering many other options for departing.
Brom relaxes a bit.

The Keepers continue along the path until Velarin activates the cube.

There appears to be a slight swirl in the mist. A hint of movement teases the senses to the left of them, then disappears.

Nothing else happens and they remain on the path. In the fog. In Koshe’ Marr.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 9:22:57 PM

“Did you all see that. I didn’t like that at all. The cube appeared to try to work, and was stifled. I would guess that a plane shift spell would do the same. The land and the mist may be trying to prevent us from leaving. In the past, didn’t the mist always ask us what we wanted or where we wanted to go? That has not happened this time, and the mist seems different.”

“ I feel like it’s time to get drastic together out of here quickly. Emrys? Tishe’? Thoughts on using a wish to request that the following plane shift spell works? It would be my last wish. Not sure if it’s a waste or not, but the longer it takes to get out of here, the worse the odds get.”

My only other thought would be to throw the magnificent mansion. It worked in marteus’ castle, so why wouldn’t it work here?. Not only that, but Q brought Brom to us through it. If she can bring Brom into the extra dimensional space, we should therefore be able to depart extra dimensionally.”

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 15th, 2021 6:21:05 AM

Tishe’ nods. “Try the Magnificent Mansion, that’s a great idea. If that doesn’t work, I think we need to go to out of the Mist to try again, but we need the prompt on where to go to get anywhere else.”

Privately, Tishe’ contemplates the Keepers never getting out and wonders what it would be like being an undead minion of Koshe Lord Edson. Tortured forever to have no free will, cooped up in a chamer instead of roaming, and all the time knowing it. She shudders. She would rather live forever lost in this fog!

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=44 ;
Sunday May 16th, 2021 1:26:07 PM

Brom doesn't understand the mage speak. Instead he listens to their surroundings looking and listening for signs of other things besides the group.

Perception DC 44

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Sunday May 16th, 2021 6:40:13 PM

"Velarin, I see the cube's performance as encouraging. Think about it, it activated as soon as we exited the palace, but it didn't work. Here in the Mists of the Inbetween, it almost opened a portal, but was unsuccessful. That means we are getting closer to where we need to be. Id say we continue on until we reach the Gate to the Shadow Realm. I also have the ability to open Gates to other realms, but I don't wish to waste that power when the Cube has shown to be unsuccessful."

After a short pause, he tries to think of the words that will give his friends the confidence they need ...

"Here we are, born to be Kings. We're the Princes of the Universe. Here we belong, fighting to survive ... in a world with the darkest powers. We just stole from a god. That proves no one is free from our influence. We are the Keepers of the Vale!"

At this point in the speech, Emrys looks behind himself because that's the point when the Big Bad makes his presence known, especially after saying such things.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Sunday May 16th, 2021 10:01:00 PM

Lanliss thinks about the fact that he really wanted to be in closest place to get out of this plane or dimension.
He didn't understand everything that was said....he was too lacking in magical knowledge and power.
He feels inspiration from Emrys but unable to act.
Only asking the group if they can...perhaps use the gem ?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 17th, 2021 8:56:46 AM

“Alright. Let’s follow the mists for now. If we don’t get out shortly, I’ll try the magnificent mansion.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 17th, 2021 9:14:32 AM

“Alright. Let’s follow the mists for now. If we don’t get out shortly, I’ll try the magnificent mansion.”

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday May 17th, 2021 9:32:08 AM

"Let's not get all jumpy here. We move through the mists until we get to the gate, and if we cannot seem to get to the gate we can go for Prohovia"

Barratore continues leading the group and trying to make for the Gate

Affects
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

In the Mists (DM John) 
Monday May 17th, 2021 12:14:32 PM


Velarin attempts to find a means of leaving. He concludes to attempt to travel through the mist for now.
Tishe’ supports the mansion idea.
Brom stays alert.
Emrys makes some observations about recent planar travel experience. He then strives to encourage the others and feels inspired himself. Emrys gains one hero point for simultaneously referencing one of the DM’s favorite bands AND movies in a game fitting way.
Lanliss desires out of this plane and asks about using the gem.
Barratore attempts to refocus everyone and tries to head for the gate.
Edson travels along.


Led by the unwavering Barratore, the Keepers continue on the path.

Soon after Emrys finishes his song, a hunting horn sounds from behind them, the odd acoustics of the fog causing its call to linger mournfully.

Brom hears the unmistakable sound of hoofprints behind them.

============
Please confirm your marching order on this 20’ wide road.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 17th, 2021 1:44:53 PM

Edson nods and smiles to Emrys rousing speech. Then the horn blasts.

They were being hunted.

"Can we hide in the mansion... will they miss us?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday May 17th, 2021 7:24:34 PM

Lanliss heartbeat starts to beat faster and faster as he starts to feel panic starting to arise as he hears the hunting horn sounds.
"We Are being HUNTED", he says.
He holds to the gem dearly as he stops moving for a few moments.
It sparked something in his brain but in his state he couldn't think about what piece of information.
'I think we are being hunted !', he shouts as he thinks and hallucinates ...a smell of cinnamon and pie ?
"IF we can't go out of here we might need to GO "., he says loudly and stops talking for a moment.
A few moments of walking aimlessly and thinking
'moon...something with moon...what that that place name.'.
"We might need to go The Harrowing Moon", he shouts happy, as he remembers this.
He follows everybody and to think about the gate again.
Unless the others in the party have a different plan.

OOC: refer to Unusual Visitor in the archives.....might help us....unless one of you have a better idea (:

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=43 ; d20+9=27 ;
Monday May 17th, 2021 10:15:28 PM

"They're on horses or something with hooves." Brom says. Brom moves closest to the sounds shuffling the casters away from the sound and draws his sword. He rages and sniffs the air in the direction of the sound the scents of the area enters Brom's nose and his brain selects out smells he's familiar with. (Brom has scent while raging) Using the telepathic connection, Brom will use the images of the scents to communicate what is coming.

Nature Knowledge DC27
Perception DC 43

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday May 18th, 2021 12:29:24 AM

Tishe’ pulls a scroll of Hallucinatory Terrain out of her Pants O Plenty and prepares to cast the illusion of the road turning into craggy pits and stones of a barren and Difficult landscape.

That is, if someone doesn’t have a better plan. “Hunts. The worst thing we can do is run, then. That’s what they want.” The Fateweaver doesn’t know anything about magical hunts or things.

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 18th, 2021 5:58:46 AM

“Should I throw the mansion? From the story that the halfling told us before we came here, he is a dangerous foe. “

V moves to put Brom and Barratore between himself and the incoming threat

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 18th, 2021 7:57:58 AM

“Should I throw the mansion? From the story that the halfling told us before we came here, he is a dangerous foe. “

V moves to put Brom and Barratore between himself and the incoming threat

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 18th, 2021 9:59:12 AM

Emrys halts Tishe and suggests that he casts Screen, like they did before. "They're going to know something is up when they encounter a terrain that shouldn't be here. I suggest putting up a Screen and avoid all sorts of detection, both sensory and by divination."

If they all agree to that. He prepares to cast Screen, and make the place look and sound completely undisturbed, while they plan to take up refuge in a Mansion.

(Screen: Duration: 24 hours. Save: None (Will to disbelieve). Spell Resist: None.)

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+35=50 ; 9d8+41=79 ; d20+35=44 ; d20+35=37 ; d20+35=55 ; d20+35=51 ; d20+35=53 ; 3d8+41=53 ; 3d8+41=53 ; 3d8+41=55 ; 3d8+41=48 ; 3d8+41=55 ; 3d8+41=54 ; 3d8+41=53 ; 3d8+41=56 ;
Tuesday May 18th, 2021 10:26:17 AM

Barratore bristles a bit and thinks to possibly correct Lanliss, "More like pursued."

Barratore moves with Brom to take position between the party and the incoming threat. As exciting as hiding under a magical skirt sounded, he was more of the destroy them as they come in kind of mind. Activating 2 powers of his family Torc, the fighter prepares to negotiate with the would be pursuers.

"Save the magic and give Brom and I few moments"

Enlarge
Divine Favor


Barratore readies to attack the first creature to enter his 15' reach
Readied attack - PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 79

Combat reflexes x5 PA gtr penetrating strike
Hit AC 44 Dmg 79
Hit AC 37 Dmg 53
Hit AC 55 crit Dmg 53+55+48
Hit AC 51 Dmg 55
Hit AC 53 crit Dmg 54+53+56
Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 10/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 10/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Hunters (round 1) (DM John)  d20+19=29 ; d20+19=25 ; d20+19=36 ; d20+19=27 ; d20+19=21 ; d20+19=24 ; d20+19=29 ; d20+19=23 ; d20+19=33 ; d20+19=39 ; d20+19=37 ; d20+19=28 ; d8+3=8 ; d8+3=5 ; d8+3=4 ; d20+19=38 ; d8+3=6 ; d100=34 ;
Tuesday May 18th, 2021 1:45:54 PM


Edson proposes hiding from the hunters.
Lanliss feverishly reacts to being hunted and reminds the others of The Harrowed Moon they heard about. Lanliss earns one hero point for recalling this information from last year.
Brom shares what he heard and attempts to smell more.
Tishe’ prepares to cast hallucinatory terrain but recalls that casting time for a scroll of a spell with a ten minute casting time is still ten minutes. She then comments on the nature of hunts.
Velarin offers to cast the mansion then puts Brom between him and the threat.
Emrys proposes to cast screen rather than have Tishe’ cast her spell.
Barratore clarifies that he is not prey and prepares to face the incoming hunters alongside Brom.


Brom senses the unmistakable smell of sweating equines, rust, and steel, coupled with the sound of spells being cast. The hoofbeats intensify as their pursuers close in. Suddenly, large shadowy creatures appear on the edges of the fog. Bow wielding centaurs shifting in and out of the fog as they rush past, six on passing in single file on either side of the defenders. Each launch an arrow as they run by, before disappearing again into the mist.

All six arrows launched at Barratore fail to penetrate his defenses. The centaurs, however, misjudge the enlarged minotaur’s reach. Barrator may take attacks of opportunity against up to six on his side. Their armor class is 22. Any attacks have a 20% miss chance (01-20) given their ability to partially blend into the mist.

One scores a critical hit on Brom and another also hits. Critical hit does 17 points of damage; second hit does 6 points. Brom needs to make two Will Saves, DC 17. Brom only: If either save is failed Highlight to display spoiler: {Brom spends this round babbling incoherently.}

Though dampened, the Keepers can hear the riders are circling back for another pass, this time from the direction opposite of where Brom and Barratore are.


===============

Fog Centaur Hunters [C1 - C6 are on Barratore’s side; C7 - C12 are on Brom’s.]
C1 AC 22 Damage Taken :
C2 AC 22 Damage Taken :
C3 AC 22 Damage Taken :
C4 AC 22 Damage Taken :
C5 AC 22 Damage Taken :
C6 AC 22 Damage Taken :
C7 AC 22 Damage Taken :
C8 AC 22 Damage Taken :
C9 AC 22 Damage Taken :
C10 AC 22 Damage Taken :
C11 AC 22 Damage Taken :
C12 AC 22 Damage Taken :


(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d100=30 ; d100=3 ; d100=51 ; d100=92 ; d100=78 ; d100=66 ;
Tuesday May 18th, 2021 2:22:12 PM

Rolling Barratore's miss chance and copying in above rolls
Readied attack 30% hit PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 79
Combat reflexes AoO 3% MISS
Combat reflexes AoO 51% Hit AC 37 Dmg 53
Combat reflexes AoO 92% Hit AC 55 crit Dmg 53+55+48
Combat reflexes AoO 78% Hit AC 51 Dmg 55
Combat reflexes AoO 66% Hit AC 53 crit Dmg 54+53+56


Will post later with next actions

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 10/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 10/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+14=15 ;
Tuesday May 18th, 2021 3:31:34 PM

Tishe’ grumbles, again remembering why she has never cast this silly spell despite keeping the scroll for years and years.

She puts it back in her pockets and prepares to help Barratorre and Brom. She pulls her Gem of Brightness: BloodWeed Shard from her pants and Readies a blast to affect the largest group of centaurs that try to run by. (30’ Cone. Fort DC 14 or be blinded d4 rounds). Not being able to see, the centaurs may have to slow down and be easier targets.

Ranged Touch (Readied). Nat 1

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=34 ; d20=18 ;
Tuesday May 18th, 2021 8:32:59 PM

'I can't panic....Barratore and Brom can deal with everything....even with a manically hunter or pursuer '
He breaths in and out, regaining his composure.
Lanliss keeps an eye on his surroundings and will communicate any thing that might help the keepers.

Perception 34
Aid another 18

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+17=30 ; d20+17=22 ; d20+34=49 ; 2d6+46=52 ; d20+31=46 ;
Wednesday May 19th, 2021 7:54:27 AM

HP: 272/391

The arrows strike Brom from the fog but Brom fights off the poison.

Brom waits for the smells to tell them when they are close. Brom will move to the line of the centaurs and attack.

Perception DC 46 (to track centaurs by scent)

Attack: AC49, damage 52

OOC: How far are they shooting from?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday May 19th, 2021 8:53:15 AM

"The lands and it's occupants are trying to keep us occupied until the master of the realms returns. We need to keep moving, and do so as quickly as we can. With limited sight in the fog, I think Brom and Barratore will have to deal with this problem."

V moves next to Lanliss and casts a greater invisibility upon himself, and then quickens a regular invisibility on Lanliss

"Stay close to me Lanliss. I have made you invisible, so please try to stay that way. You have the gem, and getting it out of here is all that matters now. You keep it safe, and the rest of us will do everything we can to keep you safe. Even if they don't know it, the entire Wold is counting on us."

Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+35=50 ; 9d8+41=92 ;
Wednesday May 19th, 2021 9:55:21 AM

Landing 5 strikes as the centaurs pass, blood sprays everywhere and the minotaur spins and moves to the end of the group where the centaurs will be wheeling to come about. Barratore occupies 15' of the 20' road and makes a quick check of the terrain on either side of the road itself.
What lies off the road terrain wise? He telepathically conveys the information to the others

The centaurs would learn quickly and not make the same mistake and so he moves to the far side of the road so that he is on 5' of road and 10' off of it, forcing the centaurs to be much further off the road if they intended to go by unimpeded by his blade. Barratore readies to take a 5' further out and swing if need be

Readied attack - PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 92

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 9/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 9/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=29 ; d20+24=39 ;
Wednesday May 19th, 2021 11:15:41 AM

Emrys holds his action until the sound of their hooves are upon them and they're in range. He then steps up beside Barratore (to make sure no one else is in his area effect) and unleashes a wave of negative, necromantic energy.

(Emrys casts Wave of Exhaustion. Range: 60' Cone Shape Burst. No Save. Spell Penetration: 29, hero point reroll: 39, if necessary.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+28=31 ; d20+23=37 ; d20+23=39 ; d20+18=27 ; d20+28=38 ; d8+5=11 ; d6=5 ; d8+5=10 ; d6=6 ; d8+5=12 ; d6=5 ; d8+5=7 ; d6=6 ;
Wednesday May 19th, 2021 12:33:07 PM

Edson moves behind Barratore's huge frame, using rbe minotaur for some cover. His flaming bow comes out waiting for the centaurs to return. Once seen.. he unleashes.

Hit ac 31 11dmg +5 flame
Hit ac 37 10dmg +6 flame
Hit ac 27 12 dmg +5 flame
Hit ac 38 7 dmg + 6 flame

Hunters (round 2 (DM John)  d20+10=24 ; d20+10=17 ; d20+10=30 ;
Wednesday May 19th, 2021 12:58:53 PM


Tishe’ attempts to blind some of the centaurs with her gem. She is able to flash three of them, but they all manage to avoid its effects. Saves, 24, 17, 30. Note also these creatures have SR 18, not an issue for the casters being able to penetrate, but may come into play with spells from magic items. Because they each saved, overcoming SR is moot.
Lanliss attempts to aid the others. Who is Lanliss aiding?
Brom steps up as they come in and attacks one, bloodying it. They were within 10’ of the road as the ran by.
Velarin advises the others to keep moving, noting that magic is limited by the concealment of the fog. He then makes himself and Lanliss invisible.
Barratore exploits his reach, wounding three and killing two. He then takes a position to one side of the road readying for another run by the centaurs. Thank you for adding the prepared rolls--the DM missed them being there.
Emrys casts wave of exhaustion on the centaurs on Barratore’s side. SR is 18; no need for a hero point. He manages to effect all of the remaining centaurs on Barratore’s side.
Edson

Barratore devastates the centaurs running on his side, killing two. Emrys’ spell greatly hinders the surviving hunters on that side. Brom is able to step into one rushing by on his side, wounding it grievously.

The centaurs move around to circle back, but stop suddenly and quietly, somewhere ahead. The fog becomes eerily silent as the hunters wait somewhere within the mist.

Two slain centaurs remain where Barratore slew them.

===============

Fog Centaur Hunters [C1 - C6 are on Barratore’s side; C7 - C12 are on Brom’s.]
C1 AC 22 SR 18 Damage Taken : -79 from Barratore, Bloodied
C2 AC 22 SR 18 Damage Taken : -53 from Barratore, Bloodied
C3 AC 22 SR 18 Damage Taken : -156 from Barratore, DEAD
C4 AC 22 SR 18 Damage Taken : -55 from Barratore, Bloodied
C5 AC 22 SR 18 Damage Taken : -163 from Barratore, DEAD
C6 AC 22 SR 18 Damage Taken :
C7 AC 22 SR 18 Damage Taken : -52 from Brom. Bloodied.
C8 AC 22 SR 18 Damage Taken :
C9 AC 22 SR 18 Damage Taken :
C10 AC 22 SR 18 Damage Taken :
C11 AC 22 SR 18 Damage Taken :
C12 AC 22 SR 18 Damage Taken :


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20=17 ;
Wednesday May 19th, 2021 2:38:08 PM

OOC: Was trying to aid anyone that I can possible help.....

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+42=62 ;
Wednesday May 19th, 2021 7:13:28 PM

Lanliss tries to keep himself and the gem out of harms way as much as possible breathing slowly trying not to give their pursuers any indication of his existence.

Stealth 62 Natural 20

OOC: Assuming Helped Edson if possible ?



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=39 ; d20+34=44 ; 2d6+46=52 ;
Thursday May 20th, 2021 8:39:10 AM

Brom waits at the edge of the mist. He uses his sense of smell to locate the centaurs.

He waits for one to appear and then moves again to attack.

Readied attack: AC44, damage 52

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 20th, 2021 9:51:16 AM

V casts true seeing so that he can see everyone in the party

"Let's keep moving guys. If they come back we will deal with them. The longer we take, the more forces they will send against us. If we don't get out of this shortly, I'm going to try the mansion."

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Hunters (round 3) (DM John) 
Thursday May 20th, 2021 1:11:40 PM


Lanliss now invisible, hides further. Lanliss please note in your header of post, that Lanliss is invisible--the DM has trouble keeping things straight.
Brom stands ready for another run by.
Velarin casts true seeing to keep tabs on everyone. And nothing else is revealed. He prompts everyone to continue and cast magnificent mansion.
Tishe’
Barratore
Emrys
Edson

Velarin casts his spell, the door to the mansion appears before them, tendrils of the clinging mist creep around the portal, attempting to fill the suddenly appearing fogless space, but the magic keeps it at bay.

The mist remains eerily silent, though Brom can sense that the hunters remain somewhere out there waiting in the mist. Suddenly, a hunting horn resounds ahead of them, its mournful note trailing off eerily in the concealing fog.



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday May 20th, 2021 1:40:27 PM

Tishe’ puts away her BloodShard, it’s not gonna be useful with the spell resistance of the centaurs. The horn calls again, closer, and the sorceress realizes Velarin is right: they are merely keeping them at bay until the Hunter arrives.

A quick glance sees that the Mansion isn’t going to work, either. “The fog is going to be a dead giveaway.” She casts a Wall of Ice that covers the Keepers in a dome of Ice, blocking line of sight.

“OK, that will give us a couple seconds, do we teleport again? Or do we just admit this plane wants to get us and we stand here and fight until we die?”

....

Wall of Ice. Dome. 60’ radius, 20’ tall. 60hp per 10x10 section, D6+20 cold damage to move through once broken

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 6. 2. 2

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:38:38 PM

I have sent an important email to the DMs of Keepers. DMs please reply. This may be deleted once both DMs have replied. ;)

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:52:13 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.  We have 2 new games starting which accounts for 6 of the openings.  The other 4 are in existing non-veteran games.  The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.  [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good people and 2) inactive players.
SO!!!  If you have a friend [someone that still talks to you] talk to them and see if they want to play!  All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.  :)  Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND talking to your friends about joining us!


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday May 20th, 2021 8:17:26 PM

Lanliss shrugs his shoulders, "either way is not easy"
" Fighting till death ? Or we still try to run away", he asks himself.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 20th, 2021 9:12:27 PM

"Mist Hunters and now some Mist Cryer's proclamation for recruitment of players ... who are these demented fiends? Do they actually think this is some kind of GAME?! I'm losing my patience for such blatherskite. Let's try this teleport or move on. I'm growing weary of this madness."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 20th, 2021 9:14:18 PM

V brings up the mansion and Barratore snorts, "Why do we keep changing the plan 12 seconds into it. We were moving forwards, working the Mist to get to our destination. Prohovia folks, we are going to Prohovia. Not stopping to try the cube, not stopping to try and plane shift, or the mansion, or a teleport or anything else. Move with me and lets get to Prohovia."

Barratore continues on down the road. The centaurs were out there, but he really didn't care. 2 were dead, 5 were wounded and that was in just the opening salvo.

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 8/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 8/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 20th, 2021 10:34:28 PM

"Sure ... let's go to Prohovia; I could use a good stiff drink. However, after that short respite, why not then go to the actual Gate that brought us here from the Shadow Realm? The mists should take us straight there if we concentrate on it."

Emrys motions for everyone not to separate and keep going.

"Prohovia and the Undead Realm could have been avoided if we had done that in the first place."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 21st, 2021 9:41:50 AM

(V never actually cast the mansion, just mentioned it as a near future possibility.)

“Barratore is right. Everyone keep moving and concentrate on Prohovia.”

V follows along after Barratore, keeping a close eye on Lanliss,

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday May 21st, 2021 10:52:22 AM

Everyone going to Prohovia?? Tishe’ belays her Wall of Ice spell and continues moving towards Prohovia.



Prohovia again (DM John) 
Friday May 21st, 2021 12:11:59 PM


The party continues on their trek to Prohovia. Just out of sight and other senses, the hunters appear to pace them, occasionally confirming this with a sound of their horn.

Suddenly the mists part. The Keeper's find themselves in the familiar territory of Prohovia.

The sky that is now visible is filled with rolling clouds. The sun, as before, is hidden from view, the clouds ahead appear to be brighter off to the horizon.

Low rumbling thunder periodically sounds in the distance, but with no indication of any rain. .

A slight breeze comes from ahead, carrying with it the faint smell of wood smoke.

Before them lies the wood cut clearing on the outskirts of Unity, its brightly painted buildings visible in the distance. Moments after the Keepers step out of the mist, a horn sounds from somewhere on the edge of town. Different from the horn of the centaurs, this sounds brighter and more musical than the hunting horns of their pursuers. Residents quickly respond to the trumpet call, running from within the town to form along the track entering this side of town.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 21st, 2021 1:46:05 PM

Edson keeps heading into the town, periodically peering over his shoulder at the mist. He does look back at the townsfolk, just making sure they're not taking up arms against them.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 21st, 2021 9:29:49 PM

Lanliss is happy to have a respite from the feeling of being pursued or hunted.
"What now ?", he asks the group while still being invisible for the time being.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 22nd, 2021 5:26:24 AM

“Now we try the Cube again”, responds to Lanliss’ question

And failing that, the Fateweaver thinks to the Keepers, “ we’ll have to confront the happy heroes to find our way to another exit location.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 24th, 2021 6:34:25 AM

“Agreed. We have to get out of here, and do it quickly. Our time is likely running out. Let’s go everyone, huddle up and we use the cube. I’ve had enough of these realms.”

As soon as all the group is huddled together, V grabs the cube, ensures that lanliss is holding tightly to the gem, and uses the side of the cube that we set to return us home.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 24th, 2021 8:12:43 AM

“Agreed. We have to get out of here, and do it quickly. Our time is likely running out. Let’s go everyone, huddle up and we use the cube. I’ve had enough of these realms.”

As soon as all the group is huddled together, V grabs the cube, ensures that lanliss is holding tightly to the gem, and uses the side of the cube that we set to return us home.



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=51 ;
Monday May 24th, 2021 8:22:23 AM

Leaving the mist, Brom finds himself in unfamiliar lands. "Where we at now?" He asks. He continues to listen for the sounds of the horns behind them.

Perception DC 51

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday May 24th, 2021 11:07:31 AM

Barratore gives Brom a quick run down of the place, Prohovia. Oddly happy peoples where a bunch of werewolves run the place kinda and they have this crazy festival of stories and songs and probably werewolf stuff and there is also a member of Sages Guild here. we skipped out on the party last time as we came through and there was talk of the big bad wolf and all, but again we opted out on on way to get the gem and now we prolly shouldn't stay on account of having the gem.

Barratore returns to normal size as the magic of his Torc wears off Barratore looks out at the gathering residents, they were a queer lot to be sure. If the cube performs as expected, I think we head into town and see if there is any news of anything. The mists separate realms right? So until we go back in, I don't think we are in danger overly of pursuit. Lanliss, I highly suggest you stick the keystone into an extradimensional space and not wave it about so everyone knows whom they should be trying to kill

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Prohovia again (DM John) 
Monday May 24th, 2021 11:11:23 AM



Edson heads forward staying aware of things in front of and behind him.
Lanliss asks, “What now?”
Tishe’ answers, “Now we try the cube again.”
Velarin, worried about how much time they have remaining with their diversion, calls everyone together to use the cube.
Brom asks where they are, not having been here before. He remains alert.
Barratore gives Brom a quick summary of Prohovia. He becomes his normal size and shares his perspective on their immediate threats.
Emrys gathers round.


Velarin once again attempts to leave using the cube. Once again, it fails to function.

More people gather at the outskirts of the town. They do not seem to be gathering in defense; rather, they appear to be forming as if in anticipation of a parade.

Further in the town, the sounds of cheers can be heard. Soon a group of foot soldiers come into view approaching along the road, but still within the boundaries of the town. They quickly form ranks on either side of the road, townsfolk quickly shifting to make room for them. A group of five then approach, obviously a leader and an honor guard of two before and two behind.

They come to a halt about fifty feet inside the edge of town. Apparently waiting for the Keepers. No weapons are drawn. By all appearances their posture is one of welcome.


Barratore Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. So is this sentence.}

Brom Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here for filler. }

Edson only Highlight to display spoiler: {Edson mentally gets the impression of a strong presence. It disappears so quickly, that he is uncertain that it wasn’t merely his imagination.}

Lanliss Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. }

Tishe’Highlight to display spoiler: { Shee does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. And here is an extra sentence to add some variation. }

Velarin Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings more or less the same length. }



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 24th, 2021 11:52:28 AM

" What was that?" Edson asks Mentally.

He starts spinning around, looking in every direction. " Did you guys feel some presence or something. I felt it for a split second. It felt real strong.. but then disappeared. "

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=42 ;
Monday May 24th, 2021 3:19:38 PM

Tishe’ is not even disappointed about the Cube not working, that’s been the pattern since they grabbed the Keystone. Trooping toward the people looking like they are expecting a parade, she shakes her head, “No, Emrys, I haven’t noticed anything. What I want to see, though, is our Sage Guild friend. We need answers and a way to escape.”

Another thought and.. “so, someone should say hi at least”

She looks for their associate.

Perception. 42

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday May 24th, 2021 8:07:29 PM

....Lanliss keeps quiet.....not sure what is going on.
"I am not sure that we see or hear the same thing", he says with a concerned voice, "Something is definitely wrong."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 25th, 2021 8:10:12 AM

V looks annoyed at the cube, and it appears the group is seemingly resigned to join a parade of sorts. And the Edson speaks.

"Everyone wait...You felt a strong presence Edson? Did you feel it just as we started to use the cube? Did anyone else feel it?"

"It pains me to say, but I believe that the lands or powers or guardians, or whatever here, are not going to let you leave. A deal is a deal, and you saved the Wold by making one. I think the cube will work, but not if you are amongst the people going."

"Unfortunately my friend, It seems to me that our time together may be at an end. The only way to test it, is for the rest of us to try and use it without you."



On the outskirts of Unity (DM John) 
Tuesday May 25th, 2021 12:52:01 PM


Edson describes a presence he felt.
Tishe’ stoically accepts the failure of the cube. As they approach she looks around for Manfrit.
Lanliss expresses his concern about the unexpected behavior of the citizens.
Velarin asks about Edson’s news. He speculates that Edson may not be allowed to depart Koshe’ Marr. He proposes attempting to leave without Edson.
Emrys, Brom, and Barratore keep to themselves.

The crowd, now fully formed, expectantly awaits the arrival of the Keepers. Those with keen sight notice a bit of confusion among the crowd, indicated by the appearance of whispers accompanied by speculation glances in the direction of the travelers.

The central figure among the honor guard summons someone in the crowd. Even at this distance, the gaudy clothing of Abelord, the village leader, is readily identifiable as he reluctantly advances toward the armored figure who beckoned him. He has what appears to be for him, an uncomfortable conversation with the person who is obviously his superior. This man looks ahead at the Keepers, his posture visibly revealing a bit of impatience.

================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday May 25th, 2021 1:59:48 PM

Edson nods to Velarin. "Thats what I thought before, and I think you're right. If this is goodbye, its sooner then I hoped... but it needs to be done for the Wold. "

Edson looks to the others, hoping this isn't the end, but anticipating it is.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 25th, 2021 3:47:17 PM

"Well this is odd. When we arrived the first time, they'd barely give us an idle glance. Now we are apparently the toast of the town. I wonder what communication these people were given ... and what they're expecting. By the looks of the confusion ... it wasn't us!"

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+17=29 ;
Tuesday May 25th, 2021 4:01:12 PM

Barratore is still unsure what to do about Edson. Letting him become a dark power was not really on his list of To Do's, but he also currently did not have an acceptable solution.

"I'm not ready to leave Edson quite yet V. You make a good point though, and I think Lanliss should try and use the Cube to get the Keystone out of here. Anyone not named Edson can tag along with him. I can find my way back to the gate, or perhaps to the Inn the halfling spoke of"

Barratore looks at the gathering and nods, "i'm going to see what's going on."
Perception 29
Barratore moves forward towards the gathered people. Upon arriving at 10' away, the minotaur speaks, "I am Barratore Steelwind of the Starlight clan. What can i do for you good sir?"

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 25th, 2021 8:02:17 PM

"I'm not ready to leave Edson here either. Ive been considering multiple plans since the deed was dealt. I thought I could simply steal Edson's soul and return it to a reincarnated body once we were back in the Wold. Or Imprison Edson within a crystal and take control of his body... like a meat puppet. Disintegrate and reassemble and so on. But everything I can do, so can the Powers ... and they will prevent our exit until Edson's covenant is satisfied. I don't believe there is anything we can do while we are here in this realm. However, the Gold Dragons might have the answer. The lands surrounding Windhorn Hamlet were pulled into Koshe-Marr. They were able to return the Hamlet to the Wold. Maybe we can do the same, once Edson becomes established as a Dark Lord and is in control of his own realm."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday May 25th, 2021 9:34:01 PM

Lanliss looks at Edson in disbelief.
" Nope,not going to happen".
Only now he truly understanded.
'Edson a dark lord?', he thinks.
"Edson, promise me whatever happens you......you will never lose yourself", Lanliss manages to say with a tear in his eye with a slight sob.
" I prefer you become a Heist Lord, a Lord of mischief rather than to become something evil or sinister"

"There is no other way? Even Gragul couldn't steal him from us"



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 26th, 2021 12:20:42 AM

Tishe’ waits for the conversation with Abelord, and the decision from Edson. “I’m not making a decision, but if Sieur Edson says try and leave him behind, that is no more noble than Sieur Barratorre ready to do the same thing.”



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday May 26th, 2021 5:14:14 AM

(ooc: when v attempted to cast plane shift, was the spell wasted, or did nothing happen, and he still has the spell?)

"Barratore, while I agree with your sentiment, we must get the gem out of here, and it's possible there will be forces looking to retrieve it from us when we return to our home plane. We must protect the gem until we safely turn it over to Q. If we fail in that, then Edson's sacrifice was for naught."

"I very much would also like to see what we can do to prevent Edson from becoming a dark lord, but the gem must be our priority. I would also like very much not to lose more than one friend today because of stubbornness. Once Marteus returns, there is no place in this realm that he will not find each and every one of us."

V stays very close to Lanliss, ready to use the cube at any moment to get Lanliss and the gem out of here, while he tries to talk to Barratore.

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday May 26th, 2021 8:48:35 AM

"Agreed, separating this stone from Marteus is bigger than all of us."

Welcome to Prohovia (DM John) 
Wednesday May 26th, 2021 11:42:57 AM

Edson consents to Velarin’s to attempt to leave without him.
Emrys comments on the unexpected behavior of the residents of Unity. He comments on potential options regarding Edson and agrees with Velarin’s statement of priorities.
Barratore adds to the discussion, then advances to the town.
Lanliss wrestles with the implications of the deal Edson made.
Velarin states that escaping with the gem is their first priority. Regarding the casting of plane shift: the spell failed when it was attempted, so it was lost.
Tishe’ puts Edson’s offer to remain behind in context. She is ready to meet with Abelord.
Brom goes along with the group.


As Barratore leads them forward, stopping just at the edge of the gathering. As the Keeper’s approach, the crowd begins to cheer. A path in the center of the street remains clear for them to progress. The Keeper’s note familiar faces in the crowd. Heimrich, who rented his mother’s house to them, lifts on his toes to make himself more visible among the gathered, cheering citizens. He waves to them as they approach. The young man who was caught tracking them, seems unashamed as he joins in the cheering. Manfrit, the halfling scholar who aided them, calls to them from the second floor window he, along with several others, are watching from.

Ahead of them, the four bodyguards step aside to allow their leader to step forward. Abelard, stands to one side, visibly happy to no longer be the object of his master’s attention.

This is undoubtedly Malgard, Darklord of Prohovia. He stands over six feet tall, muscular and moving with the grace of a dancer or a skilled swordsman. He wears no armor, but an elven curve blade rests on each hip.

Survival or Knowledge Nature DC 15 only Highlight to display spoiler: { As he steps forward, the wind shifts such that the Keepers are upwind of Malgard.}

He silently surveys the Keepers, his nostrils visibly flaring. He then turns to Abelard. In a deep voice, he calmly says to the Meistersinger, “You told me there were five. I smell six.”

He then returns his focus to the Keepers, nodding in acknowledgement of Barratore's greeting, but not directly answering his question. “Welcome to Prohovia....again. I am sorry I missed your visit last time,” he pauses to look at Abelord, who withers at the gaze. “I hope that you will accept my hospitality this time. I would like to know what you did that caused such changes. It is as if a shadow has been lifted from the land.” He pauses, awaiting their response. His bodyguards, each a tall elf equipped with an elegant long bow and a curve blade, warily watch the exchange.



================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+36=56 ;
Wednesday May 26th, 2021 8:07:32 PM

" One hundred percent the keystone is the priority" Edson says mentally. " Don't worry about me. I am not going anywhere, and plus... Darklord is so passe. I'll be the Gray Lord or.. perhaps the blue lord. Always liked Blue. "

At the site of the original Dark Lord, Edson gets tipped off to something. He cannot be seen. To test his theory, Edson moves away from the group, but tries to stay thirty feet from the old DarkLord. While doing it, he sees if anyone follows his movements.
Sneak 56(Nat 20)

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+10=15 ;
Wednesday May 26th, 2021 10:07:47 PM

Barratore detects the shift in the wind and mentally tells the others, The lord just changed the direction of the wind itself. Seeing him take in the scent of the group confirms Barratore's suspicions, this is indeed the lord here and he carries the powers of the wolf

As Barratore started the conversation, he continues it. "We were joined by a companion after leaving here and as we were not expecting him, there was no way for Abelard to have known." Barratore pauses a moment to gauge any reaction or rather to let the others pick up on any reaction and continues on to the question posed.
"We are unfortunately in some haste to return to our homelands and do not wish to be a burden, but it would have been rude to simply have stepped back into the mist once we saw such a welcome to our arrival."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday May 26th, 2021 10:53:29 PM

Lanliss agrees with Val after a few moments of thinking.
"Try to make use of the cube whn ready....."
"And when the time is right", he adds after that.
They were right...the keystone was priority.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+10=29 ; d10=2 ; d20+10=18 ; d20+10=14 ;
Thursday May 27th, 2021 12:11:58 AM

Tishe’ mentally applauds Barratorre, the biggest and strongest-looking Keeper being the talker is a mirror for how the Prohovia people are treating Malgard. She only wishes she were better at sensing people’s motives!

Nevertheless, she tries to get a better hunch for the intentions of Malgard, Abelard, and her Sages acquaintance.

Sense Motive. 29. 18. 14

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 27th, 2021 6:34:36 AM

V speaks to the group mentally “This is dangerous. Lead on with it Barratore, but at the first sign of any hostility, I’m getting Lanliss out of here. The gem must be removed from these lands at all costs, and we can afford to take no chances.”

V moves his hand to firmly grasp Lanliss’ upper arm(assuming Lanliss needs both hands to carry the weight of the gem). “Stay close Lanliss. If the mood changes, we are getting the gem out of here.”

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+18=21 ; d20+31=41 ;
Thursday May 27th, 2021 7:59:52 AM

Brom notices the wind change as well. He remains quiet and lets those familiar with the village and its people do the talking.

Survival DC 21, Perception DC 41

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+17=25 ; d20+28=40 ;
Thursday May 27th, 2021 12:33:48 PM

(Survival: 25)

Emrys also knows which way the breeze is blowing. He hopes the others get the hint of what that means.

He then realizes he is still disguised as a gardener and understands how this could be insulting to someone's intelligence. He immediately deactivates his circlet of persuasion and disguise, steps forward next to Barratore and presents himself to the Lord and the townspeople.

(Diplomacy: 40)

"Greetings Lord Malgard. Emrys Myrridanmyl at your service. It is nice to finally meet you. You have a fine community here. We felt most welcome when we first arrived and had an excellent stay. Please forgive your good Meistersinger, we did not announce our visit."

Emrys then mentally tells his friends, 'Maybe it would be wise to present yourselves. To remain invisible would be insulting to the Darklord's intelligence, especially after revealing that he knows you're here.'



The Darklord says "Hi" (DM John) 
Thursday May 27th, 2021 3:08:47 PM


Edson affirms that the Keystone is first priority. He stealthily moves to the side.
Barratore informs the others of the wind change. He then diplomatically addresses the Darklord.
Lanliss agrees with Velarin’s plan and makes himself ready.
Tishe’ attempts to gauge the attitudes of key individuals. Malghard the Darklord, seems wary but interested. Abelord is very clearly terrified, in all likelihood, of the Darklord. Manfrit seems a bit confused.
Velarin remains wary and prepares contingency plans.
Brom does not miss the wind change and allows those who have been here before to the lead.
Emrys attempts diplomacy and encourages the others to end their invisibility.


The cloud cover is the same as it was the last time the Keepers were here. The distant thunder of storms continue to provide an auditory backdrop to the scene. Barratore approaches the Darklord and explains, "We were joined by a companion after leaving here and as we were not expecting him, there was no way for Abelard to have known."

Malghard inclines his head. Without looking away from Barratore, he responds, “Well. It is reassuring to hear that my Meistersinger is not entirely incompetent.” He does not sound reassured.

"We are unfortunately in some haste to return to our homelands and do not wish to be a burden, but it would have been rude to simply have stepped back into the mist once we saw such a welcome to our arrival," continues the minotaur.

“No burden. As lord of this demesne it is my duty and honor to extend hospitality to notable visitors, especially ones who, shall we say, have made an impression upon the very fabric of this realm.”

Emrys intervenes, adding to Barratore’s diplomatic approach, "Greetings Lord Malgard. Emrys Myrridanmyl at your service. It is nice to finally meet you. You have a fine community here. We felt most welcome when we first arrived and had an excellent stay. Please forgive your good Meistersinger, we did not announce our visit."

“Why thank you, Herr Myrridanmyl. It is pleasant to encounter one with both power and manners.” After a moment's pause, Malghard continues, “ Your bodyguard mentioned that you are in a hurry. Therefore, I will not detain you unnecessarily with a fete or other time consuming social observance. However, would you indulge my curiosity by sharing what you just did? Whatever it was, its impact was felt even here. ”

The Keepers suddenly realize they are no longer within the town square. It appears that, without any indication of him doing so, Malgard created a pocket plane within the plane of Prohovia, shifting only himself and the Keepers within it.

“Your secret is safe with me,” he adds.

================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 27th, 2021 7:08:37 PM

V watches the exchange carefully, unsure of what is to come until the pocket dimension is created with a thought.

“Interesting” says V mentally, as he dismisses his own invisibility, but leaves Lanliss’ in place. Before responding to the dark lord, V quickly mentions to the others “perhaps each land and or dark lord is a reflection of the other. As this land had wolves and death, it also had peace and happiness.” V briefly has a glimmer of hope that dark lord Edson will be able to fashion his realm in his own image, and not the other way around.

V looks toward the dark lord. “Greetings Lord Malgard, I am Velarin Xilontheel. I apologize for most of our deceptive measures, but we wish to leave this realm as quickly and as quietly as possible. Perhaps I can answer your question. My friends and I have destroyed a machine that created disease within the lands. It caused disease and plague in everyone and everything associated with it. A machine who’s only purpose was to corrupt and rot. It was intended to do the same to every land in every realm.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday May 27th, 2021 9:35:25 PM

Edson continues waiting, still invisible. He watched and listened as Velarin shared what happened, but didn't want to add any more info.



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 27th, 2021 10:09:52 PM

Barratore raises an eyebrow at being labelled a bodyguard, but there was no gain to be made in correcting the lord. With Emrys taking the lead, Barratore remains silent. The shift in location does put him off however, he was not expecting such power to be at this beings command. Now the master of the realm was being far more direct.

V speaks up and Barratore mentally nods his agreement. The far smarter people were talking now and he was happy to take a back seat to what could be a mental chess game, a game he was woefully outmatched in by present company.

At Emrys' suggestion he tries to dismiss the Veil spell

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=43 ; d20+10=23 ;
Friday May 28th, 2021 2:06:18 AM

Tishe’ also nods, she was about to say the same as Velarin, and she is happy he is taking the lead. She dismisses her Viel spell on the Keepers, returning them to their true images. “Many Shadows”, she inclines her head politely, “I am Tishe’. Forgive me if we seem guarded, but even in your realm, are we not still in Koshe Marr? How safe are any secrets or any life when they are held in the palm of the Diseased One?”

The sorceress continues to be wary.

Perception. 43
Sense Motive 23

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday May 28th, 2021 10:41:46 AM

Emrys also nods with Velarin's account. "I don't wish to invoke his name, but I would assume you know who we are talking about."

Interview with a Werewolf (DM John) 
Friday May 28th, 2021 11:45:07 AM



Velarin cancels only his own invisibility and considers the implications of what he just observed with this darklord. He then answers Malghard’s question.
Edson observes, while remaining invisible.
Barratore reacts to being called a bodyguard, but only subtly. He allows the others to do the talking.
Tishe’ dismisses the veil spell, restoring them to their normal appearance. She introduces herself and comments on the Diseased One.
Emrys supports Velarin’s account and implies the darklord knows who they are talking about.
Lanliss and Brom remain wary.



Velarin addresses the Darklord, “Greetings Lord Malgard, I am Velarin Xilontheel. I apologize for most of our deceptive measures, but we wish to leave this realm as quickly and as quietly as possible. Perhaps I can answer your question. My friends and I have destroyed a machine that created disease within the lands. It caused disease and plague in everyone and everything associated with it. A machine whose only purpose was to corrupt and rot. It was intended to do the same to every land in every realm.”

As Velarin tells this, Malghard tilts his head slightly, a gesture canine in nature. “Impressive. And I assume you are fleeing the owner of this device. Thus, the desire for haste. ”

Emrys adds, "I don't wish to invoke his name, but I would assume you know who we are talking about."

“Him?” he asks, obviously surprised or confused, “I assumed it must have been Izzozentia’s machine you destroyed as she does have a strange obsession with diseases. If not hers, then whose machine did you destroy? ”

Tishe’ further adds, Forgive me if we seem guarded, but even in your realm, are we not still in Koshe Marr? How safe are any secrets or any life when they are held in the palm of the Diseased One?”

He nods in answer to the first question, but appears puzzled by the second one. “The Diseased One? The machine was his and not Izzozentia’s? You mean to tell me that he has a realm within Koshe’ Marr?

“I dare say you are mistaken. The Powers are the overlords of Koshe’ Marr with Darklords ruling the individual demesnes such as I do here in Prohovia.”

“Please, tell me more. But first, perhaps we could use a scholar’s perspective.” He turns slightly and calls, “Manfrit, please join us for a private conversation.” The Keepers note a slight flicker in their surroundings, momentarily the blur around them coalesces into the street and the crowd filling it before returning to the substanceless gray they were in. They quickly realize that Manfrit, the halfling member of the Sage’s Guild they met before, has now joined them.

Manfrit looks around, a bit surprised. After a moment, however, he recovers, a broad grin spreading across his chubby face. “Ahh, you were disguised. You succeeded! Welcome back.” He then appears to realize the current situation and turns to the Darklord. “As always, it is a pleasure to visit with you, Malghard. Thank you for including me in this...private gathering.” He waits silently, obviously curious.

================
Invisible: Edson and Lanliss
Appear to be gardeners: no one here.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 28th, 2021 7:46:56 PM

Lanliss remains invisible for the time being, unless instructed otherwise by the others.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 29th, 2021 2:17:56 PM

“Him”, repeats Tishe’, “and you are doing nothing other than fishing for information. Help us, Sieur, or stand aside and let us pass! For we will save the Wold with your help or in your despite!”

Tishe’ is done with this charade and the whole mission. They need to be done.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 31st, 2021 11:03:54 AM

Taking a cue from tishe', V tries to move things along.

"I will answer your question Malghard, and perhaps even offer you a little more to think upon, but then we need to be on our way. Yes indeed, the diseased one has a realm within these lands, and if the powers you are referring to, are the ones controlling the fog and the transportation between realms, then they appear to answer to him, but not so much at the same time. They allowed us to go to his realm, knowing what we were going to do, and exacted a heavy price from us for knowing he would be displeased if we succeeded. They reasoned that they were simply helping him to test his defenses. His realm was full of nothing but disease and death. Everything was poisonous and infected."

"Your questions have been answered, and it is time for us to be on our way Lord Malghard."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 31st, 2021 12:51:05 PM

Edson nervously shifts from foot to foot. He's waiting for either a fight or another attempt to leave, and maybe he wont make the trip this time.

DM Steve -- 5/31 -- I will answer your question, Malghard. 
Tuesday June 1st, 2021 12:21:19 AM

Velarin tries to move things along.
Tishe’ grows impatient with their current host.
Lanliss remains invisible.
Edson grows nervous.
Emrys, Brom, and Barratore watch and wait.

Velarin answers, "I will answer your question Malghard, and perhaps even offer you a little more to think upon, but then we need to be on our way. Yes indeed, the diseased one has a realm within these lands, and if the powers you are referring to, are the ones controlling the fog and the transportation between realms, then they appear to answer to him, but not so much at the same time. They allowed us to go to his realm, knowing what we were going to do, and exacted a heavy price from us for knowing he would be displeased if we succeeded. They reasoned that they were simply helping him to test his defenses. His realm was full of nothing but disease and death. Everything was poisonous and infected. Your questions have been answered, and it is time for us to be on our way Lord Malghard."

“Enough!” Malghard snaps. “You make an extraordinary claim, and I will need an extraordinary proof. Indeed, there can be only one place you are looking for if you came here with a tale like that, and you will not find it until I am satisfied that you speak truly. Manfrit, what did they tell you of this when they were here?”

“Only that the Gods of Testing fell, my lord,” Manfrit squeaks out. “When they gave me news of the Wold. They were mostly interested in moving on, sir, looking for their companion who we can clearly see they found.”

Malghard breathes in a heavy sigh before saying, “I can smell the lie, Manfrit. What are you holding back?”


(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Tuesday June 1st, 2021 8:25:20 AM

Barratore before Manfrit can reply, "We only came here based as it was a clear path form the current pursuit we were facing. From here, we had planned to simply move on to our gate and be gone and possibly see if Manfrit wished to come with us. But make no mistake we are leaving and your satisfaction is not required." Barratore rests his hand upon his blade and mentally prepares himself for the negotiations to get more aggressive

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 1st, 2021 8:47:44 AM

"We have told you no lies Malghard. All is as I have said."

V waits to see his response, and depending upon it... Barratore's.

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 1st, 2021 12:07:41 PM

Tishe’ reviews in her mind what took place the rainy night in Manfrit’s quarters. That the Halfling had been here for about 5 years, that he probably knew the mission to regain the companion was a lie, but don’t the Keepers have a companion here in the form of Brom? And that Velarin has already told him of the machine and the breaking thereof by the Keepers. So what does Malghard want?

She mentally tries to slow Barratorre’s shuttle. “We want to go, but don’t know where. He claims he knows. If we keep jumping from realm to realm we will definitely lose. We need to take a chance.”

The Fateweaver tries a new pattern. “You say you know what we are looking for, which we want. You say you want to know more. So, Sieur Malghard, what is your proposal to exchange this information. You tell us and I tell you, no strings attached.”

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday June 1st, 2021 2:04:13 PM

"Possibly we can you show you the proof you need." Emrys removes a large black onyx, the size of his fist, from his side pouch. "Maybe the Unerring Eye* can pierce the veil and show us what we need. We can scry that soft spoken fellow that Tishe incased in a sphere. I remember that troublesome dwarf said his name. Or is there anyone else that would reveal the truth better?"

(*Spherical black onyx as large as a fist. The gem acts as a crystal ball with telepathy and true seeing. The activation time is one minute, not one hour. Once per day, the target only saves vs the scrying if a natural 20 is rolled (usually a target resists the magic with a DC20 will save.) Also, the orb can pierce the Divine Veil currently shielding the Party.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 1st, 2021 3:35:59 PM

Edson asks mentally.. " Should we tell him we made a deal with the testing powers. Me for the gem. Maybe if he knows there are powers bigger than us involved, he'll be more inclined to listen and let us move on.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 1st, 2021 8:35:02 PM

Lanliss keeps himself invisible and doesn't intervene for now.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday June 1st, 2021 9:49:32 PM

The Lord's seems not use to dealing with people who do not bow to his whims. This isn't going to end well...for him.

Tishe speaks and Brom thinks it won't work. This is his kingdom and he doesn't need to bargin for his info. He will refuse us and we will be force to make him.

This will end in a fight. Brom is has seen this play out before with nobles before.

OOC: Sorry for missing so much last week. So many kids activities. Thank goodness this is the last week.

DM Steve -- 6/1 -- Possibly we can you show you the proof you need 
Tuesday June 1st, 2021 11:45:44 PM

Barratore has short words for Malghard.
Velarin reiterates what he has already said.
Tishe’ tries to figure out what Malghard wants. She offers to exchange information for information.
Emrys retrieves a scrying device and suggests there may be a way to find the information Malghard wants.
Edson wonders about telling Malghard what they have promised the testing powers.
Lanliss stays invisible and quiet.
Brom anticipates that this will end in a fight.

“You say you know what we are looking for, which we want. You say you want to know more. So, Sieur Malghard, what is your proposal to exchange this information? You tell us and I tell you, no strings attached.” Tische’ offers.

“Indeed,” Malghard responds. “You claim that Marteus has a realm in Koshe Marr. But the Darklord of each realm is confined to that realm. And the Darklord of each realm is aware when powerful beings enter the realm. You may be formidable, but your wounds did not come from the Diseased One, and he should have been aware of you as soon as you arrived. If, as you say, he has a realm here.” Malghard clearly doubts Marteus has anything to do with whatever the party has done, or any presence in Koshe Marr.

He continues, “I approached you out of curiosity. But now -- well, you seem to have done me some good but your story makes no sense and I want to understand. Convince me that you speak truly, and I will help you. Or do not, and spend your time running from realm to realm in the mists until the Powers that dwell there grow tired of you.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 2nd, 2021 12:29:51 AM

Tishe’ pouts in concentration. Proof? The cube and the keystone would both be highly powerful but not proof of Marteus. The voices in the mists could tell him but Malghard wouldn’t be able to leave his own realm. She thinks to the others, “I have nothing other than my thoughts and memories and...

“We can all tell you what we know under a Detect Lie spell, or Detect Thoughts, not only what we have experienced but have been told by divine powers that had no cause to lie. We also, if you have the ability to loosen the bar on inter dimensional travel, and we your permission, can summon a being that could confirm what we say.”

....
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 damage from every hit. , 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 2nd, 2021 6:52:14 AM

Barratore feels the best chance here is for Emrys to use the Unerring Eye and show him the palace as it were.
"We are special when it comes to Marteus and his attention. But we knew he had a place here, those helping us knew, the voices in the Mist knew and the lich in another realm knew. We went and dealt a blow for the Wold and those within it and it would seem we also dealt a blow for those here across Koshe Marr. The affects you have seen and felt. You also have a choice, believe what we tell you, backed by your own knowledge as the results, or choose willful ignorance."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 2nd, 2021 8:37:25 AM

"No Lord Malghard, our wounds were not made by the diseased one, but by the scores of Pit Fiends and Balor's he had guarding his machine and his domain."

"I see no other recourse than to use your spell Emrys. He will not believe anything we say."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 2nd, 2021 10:04:52 AM

Edson is getting annoyed with the questining and the darklords inability to accept their answer. He nervously shifts his feet back and forth.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+12=26 ;
Wednesday June 2nd, 2021 7:10:18 PM

“Well I will give the Unerring Eye a try. However when we were in combat with the Diseased One’s minions, the “Shaggy One” mentioned that the realm was on lockdown. Let’s see if the Eye can break through the veil. Thanks to Tishe’s sphere, that poor, diseased and deformed human was the only surviving witness to our handiwork. The dwarven foreman barked his name before things went sideways. I do recall his name and his unfortunate appearance... which helps in the process.” (Intelligence check 26, to remember name).

Emrys then activates the Eye, concentrating on the meek, unfortunate soul that was left behind in the chamber of the machine and keystone. (Using the once per day ability requiring a natural 20 to resist the scry. Casting time: 1 minute.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday June 2nd, 2021 7:26:43 PM

Lanliss awaits for one of the keepers to do something.
'If only we could just show him and tell him everything' , Lanliss thinks, knowing full well that fighting that darklord wouldn't be easy but they had a fighting chance if it would come to it.

DM Steve -- 6/2 -- He will not believe anything we say.  d20=13 ;
Wednesday June 2nd, 2021 11:35:58 PM

Barratore likes Emrys’es suggestion, and also tells Malghard why he should believe them.

Tishe’ ponders how to prove that Marteus has a realm here, and makes a few suggestions.

Emrys activates the Unerring Eye.

Velarin agrees that Emrys has the best option for convincing Malghard.

Lanliss waits, thinking the darklord would be a difficult opponent.

Edson is growing annoyed.

Brom waits.

Emrys explains, “Well I will give the Unerring Eye a try. However when we were in combat with the Diseased One’s minions, the “Shaggy One” mentioned that the realm was on lockdown. Let’s see if the Eye can break through the veil. Thanks to Tishe’s sphere, that poor, diseased and deformed human was the only surviving witness to our handiwork. The dwarven foreman barked his name before things went sideways. I do recall his name and his unfortunate appearance... which helps in the process.”

Emrys then activates the Eye, concentrating on the meek, unfortunate soul that was left behind in the chamber of the machine and keystone.

A figure appears in the Eye -- human and male, but vaguely unnatural. It is very pale, somewhat sickly, and shows the scars of many tortures. The human is just sitting on the stone floor, the presence of the resilient sphere given away only by its shimmering.

This is what you want me to see?” Malghard’s reaction is understandable. It is a miserable sight.


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday June 2nd, 2021 11:54:11 PM

Brom continues to watch the conversation. He expects the Lord to refuse to believe what he's told and continue to his uncooperative stance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday June 3rd, 2021 12:28:48 AM

Tishe’ looks and blinks and looks again. “I don’t understand”, she says aloud, “the sphere should have only worked for 20 minutes. We ourselves have been travelling so long that my spells I did after the sphere have expired.” She shakes her head, they have known time works differently in Koshe Marr, but she didn’t know it was different between the realms.

“Frankly, Lord Malghard, I was expecting him to be being under the Question by the minions of the Tester. And don’t let the ‘poor soul’ act fool you, you can see the Tests he himself willingly put himself like any Diseased devotee.”

“The Sages of the Wold gather knowledge from all corners. It is their library that tells of Koshe Marr as the creation of Marteus. And how Dark Lords are just trapped minions of the Diseased One as much as the victims that wander into thier realms.” She looks at the Halfling, Manfrit the Sage, who helped the Keeepers before. “You know what I’m saying is true.”

...
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 damage from every hit. , 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 3rd, 2021 8:19:36 AM

V keeps a firm hand on the arm of Lanliss, ready to attempt to use the cube to get him out of here if things go sideways, which they seem likely to do in short order.

"What is it that we can tell you or show you to prove the truth of what we say Lord Malghard? If it's not something that can happen quickly, things may need to come to a different resolution."

"Perhaps this may help prove our story. In being allowed access to the realm of the diseased one, one of us was required by the powers to agree to remain in these realms, and become a dark lord. If you know all there is to know about dark lords, I'm sure you could confirm this somehow. The fact that another whom is a present or future dark lord stands with us in your realm should be something that you can verify. Either way, we will be leaving shortly, one way or another."

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday June 3rd, 2021 2:50:46 PM

"I can question him telepathically and he can answer our questions. He can confirm to us who his master is and where he is at. I also assumed that the sphere that Tishe had cast had run its course. I was preparing to suggest that he walked over to the machine and we could observe what he sees."

(ooc: I was assuming that we would be able to hear him through the crystal ball (Unerring Eye) as well. Im not sure.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 3rd, 2021 3:45:30 PM

Lanliss still keeps quiet.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 3rd, 2021 7:26:50 PM

'I hope we are not going to fight', Lanliss thinks to himself.
As he keeps quiet.
'We can always run ', he further thinks to himself lost in thought for a few moments.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday June 3rd, 2021 9:57:24 PM

Barratore remains silent, having spoken his piece on the matter.

DM Steve -- 6/3 -- Don’t let the ‘poor soul’ act fool you 
Thursday June 3rd, 2021 11:51:49 PM

Tishe’ is surprised the sphere is still there, and points out that Manfrit should know Marteus created Koshe Marr.
Lanliss keeps quiet and thinks.
Barratore has already said what he has to say.
Velarin prepares to help Lanliss escape if necessary.
Brom watches, still expecting trouble convincing Malghard.
Emrys offers to question the fellow they are scrying. Emrys remembers that scrying allows one to hear the subject as well as see them. Some spells will work through the crystal, too.
Edson blends into the background.

Tishe’ looks and blinks and looks again. “I don’t understand”, she says aloud, “the sphere should have only worked for 20 minutes. We ourselves have been travelling so long that my spells I did after the sphere have expired. Frankly, Lord Malghard, I was expecting him to be being under the Question by the minions of the Tester. And don’t let the ‘poor soul’ act fool you, you can see the Tests he himself willingly put himself like any Diseased devotee.”

“The Sages of the Wold gather knowledge from all corners. It is their library that tells of Koshe Marr as the creation of Marteus. And how Dark Lords are just trapped minions of the Diseased One as much as the victims that wander into thier realms.” She looks at the Halfling, Manfrit the Sage, who helped the Keepers before. “You know what I’m saying is true.”

Manfrit looks embarrassed, but just says, “It never came up.”

V asks, "What is it that we can tell you or show you to prove the truth of what we say Lord Malghard? If it's not something that can happen quickly, things may need to come to a different resolution. Perhaps this may help prove our story. In being allowed access to the realm of the diseased one, one of us was required by the powers to agree to remain in these realms, and become a dark lord. If you know all there is to know about dark lords, I'm sure you could confirm this somehow. The fact that another whom is a present or future dark lord stands with us in your realm should be something that you can verify. Either way, we will be leaving shortly, one way or another."

Malghard answers, “If one of you bargained with the powers, then know that they are deceitful. If you are sure of the letter and spirit of your agreement, you are likely to have overlooked something.”

Emrys says, "I can question him telepathically and he can answer our questions. He can confirm to us who his master is and where he is at. I also assumed that the sphere that Tishe had cast had run its course. I was preparing to suggest that he walked over to the machine and we could observe what he sees."

“Can I question him telepathically?” Malghard asks.

Manfrit studies the figure in the crystal as well as he can.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 4th, 2021 3:02:43 AM

Tishe’ awaits the end game of the Eye gambit.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 4th, 2021 8:13:09 AM

V waits on Emrys' response, and a resolution to the matter.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 4th, 2021 11:22:14 AM

Edson just stands, absently blinking. He keeps an eye on the whole situation, still nervous it is going to turn bad sooner than later.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday June 4th, 2021 12:29:10 PM

The Eye and what it can do is outside, way outside of Barratore's area of expertise and so he keeps quiet. The knowledge that the voices of the Mist can't be trusted is hardly noteworthy, like pointing out that centaurs are full of self importance or that liontaurs are easily distracted by shiny things. It does prompt a question for him though,

"Edson, what precisely did you agree to, because after solving this, we need to solve that."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 4th, 2021 8:22:57 PM

"Edson, what were exactly the conditions that you agreed to ?", Lanliss asks Edson Telepathically.
"Was there anything.....open ended or....strange?", he furthers asks Edson.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday June 4th, 2021 9:15:43 PM

When Malghard requests an attempt to speak telepathically through the Eye, Emrys isn't sure if it would work. "You can certainly give it a try, no one else has ever done so. It's for your benefit after all. Since the Eye is attuned to me, the connection would be severed once it leaves my hands. So place your hand upon the Eye and give it a try. If it doesn't work, I can be your Inquisitor."

Emrys holds up the Eye to Malghard, with his hands cradling the dark, polished sphere.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Saturday June 5th, 2021 8:01:40 AM

Brom continues to watch. He doesn't know all that happened during his travels, but he trusts his friends and stands ready to fight for them.

DM Steve -- 6/5 -- Was there anything.....open ended or....strange?  d3=2 ;
Saturday June 5th, 2021 2:01:41 PM

Barratore keeps quiet, mentally asking Edson what he agreed to.
Brom watches, placing his faith in his friends.
Edson stands, nervous that the situation will turn bad.
Emrys holds up the Eye to Malghard, making no promises that it will work.
Lanliss, like Barratore, wants to know what Edson said to the powers.
Tishe’ waits to see what Emrys does.
Velarin waits on Emrys’ response.

When Malghard requests an attempt to speak telepathically through the Eye, Emrys isn't sure if it would work. "You can certainly give it a try, no one else has ever done so. It's for your benefit after all. Since the Eye is attuned to me, the connection would be severed once it leaves my hands. So place your hand upon the Eye and give it a try. If it doesn't work, I can be your Inquisitor." Emrys holds up the Eye to Malghard, with his hands cradling the dark, polished sphere.

Malghard touches the crystal and concentrates briefly before saying, “Very well. You will be my inquisitor. Manfrit, what do you recommend we ask in order to determine the truth of what these folks have said?”

The question surprises Manfrit, who apparently did not expect to be involved. “Well, lord, I suppose you should ask him whether he witnessed the destruction of a machine important to his master. I do not see how a miserable creature like this would understand whether he is in Koshe Marr.”

Malghard frowns, and opens the question up to the party -- what does each of them advise that he ask?

Sense Motive DC 30 Highlight to display spoiler: {Malghard is, of course, more interested in what you have to say than in the figure in the Eye.}

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday June 5th, 2021 4:09:26 PM

Tishe’ gives the question serious thought. “Sieur Malghard, the magic will last long enough to ask all the questions, there is no need to limit yourself. First, I recommend you ask who he is and what is his position. He may be more prominent than he appears. Then where he is and what was in the chamber of the machine. And ask all the questions my packmates suggest and that of Sieur Manfrit and yourself.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+16=23 ;
Sunday June 6th, 2021 8:26:05 PM

Lanliss is starting to think that there is something quite strange or weird going on but he just couldn't understand it....or rather he was suspicious of the all thing and didn't understand the Dark lord motive to doing this things.
He still keeps quiet, not wanting to reveal his location.

Sense Motive 23

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday June 7th, 2021 8:20:30 AM

The beings in the mist said something like " If you succeed in your quest, then you will remain in Koshe Marr as the Lord of a new Land. You will create a Land of your imagining, and those who enter will be subject to the tests you devise. Your purpose is to strengthen those who pass your tests. You will reside in your Land, never leaving, forevermore, or until someone comes to challenge and defeat you. You can recruit Woldian mortals through their dreams to invite them to join you, to the limits of your leadership. Those who die in other Lands of Koshe Marr may have the option to be reborn in your land. You shall be a ruler and Lord, and all will bow to you as you test them."

"In exchange, we will place you and your friends at the entrance of the Land of the Palace of the Creator, and you are free of all bond until your quest is over. If you fail your quest, you will have proven that you are not worthy, and you will not become a Lord of Koshe Marr. If you win at your Quest, then you will become a Lord, with absolute power in your Realm."



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 7th, 2021 9:57:33 AM

Emrys will ask any question the others suggest through the onyx crystal ball. However his tone will be that of an authority figure. Of course, if the deformed man happens to "think" the voice in his head is that of his Lord and master Marteus, then so be it.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 7th, 2021 11:31:02 AM

Emrys goes ahead and gets the crystal ball rolling! He uses the telepathy ability of the onyx and mentally asks the unfortunate fellow, in a gruff, accusatory tone, "WHO DO YOU SERVE?!"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 7th, 2021 1:35:34 PM

V was about to chime in when Emrys activated the spell and asked the creature a question, so V remains quiet for now to let Malghard do the asking.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday June 7th, 2021 3:33:27 PM

Barratore wonders how one challenges a lord of the domains here and what the purpose would be if the lords are as the powers of the mist claimed to Edson, All powerful within their realm. Perhaps if you have the stones to challenge a dark lord, the powers of the Mist put you both in neutral territory. Nothing Edson relays gives the fighter much pause. From what he heard, it was pretty straight forward

What to ask that guy? Barratore did not have any good ideas. The dwarf was the one that called out about the machine and for help to protect it. Barratore recollected that he was just some pitiful creature talking about being tested

"Ask him about the tests." Barratore offers to the dark lord. "Marteus tests through pain and punishment and that one has insight"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 7th, 2021 6:34:35 PM

Lanliss still listens and remains patient.....

He wonders about which Quest Edson got.....

DM Steve -- 6/7 -- There is no need to limit yourself 
Monday June 7th, 2021 11:30:22 PM

Tishe’ seriously considers Malghard’s question, before suggesting that he ask many questions.
Barratore has no idea what to ask the human, and ponders how one would challenge the lord of a realm here. "Ask him about the tests," he suggests.
Edson ignores Malghard’s question and tells the others what he agreed to in the mist.
Lanliss thinks something strange is going on. He stays quiet.
Emrys asks a question, trying to convey authority, and is ready to ask those the others suggest.
Velarin holds back his suggestion when Emrys goes ahead.
Brom is quiet.

Emrys decides his tone will be that of an authority figure. Of course, if the deformed man happens to "think" the voice in his head is that of his Lord and master Marteus, then so be it. He uses the telepathy ability of the onyx and mentally asks the unfortunate fellow, in a gruff, accusatory tone, "WHO DO YOU SERVE?!"

The figure speaks, the response clearly heard through the crystal, “You, of course, lord!”

Malghard chuckles. “The two of you are on the right track,” he indicates Emrys and Barratore, then looks at the spot where Edson stands, “You should learn from them. But stay your other questions -- the thing to ask is, “Worm, if you do not wish genuine punishment, explain to me how you failed this test.”

When Emrys relays this request, the figure in the crystal babbles some explanation. As it seems to wind down, Malghard says, “Simply ask WHAT?.” The unfortunate soul starts a longer stream of explanation designed to show that it does, indeed, know it’s place in the scheme of things. Before it finishes, Malghard says, “Very well. I will have to think on this.”

“Meanwhile, if I put you near a place that can reach your world, can you find it? It will be guarded by werewolves.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 8th, 2021 5:27:08 AM

Tishe’ listens and lets out a sigh that Malghard seems to accept the answers. To the dark lord’s question, the Fateweaver responds, “as long as you do not mind if some are hurt, that would suit us just fine, Sieur.”

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Tuesday June 8th, 2021 8:49:49 AM

Barratore looks at Edson, "I've been telling him that for years Malghard."

"And by hurt she means likely killed. If you provide the path, we can locate home."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 8th, 2021 8:55:41 AM

"We will find it. Good day to you Lord Malghard." V responds, showing the respect and courteousness that Malghard is likely accustomed to.

Telepathically V says to the others, "We will need to move quickly. we need to remove ourselves from these lands with haste. With or without Edson if necessary, but the gem must leave here."

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday June 8th, 2021 10:28:47 AM

Brom looks to Edson, "Idiot", he thinks through the link, "but if it's the power you crave, I won't stop you from your goal." He says without looking back to the rogue.

Brom nods in agreement to Barratore's statement.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 8th, 2021 12:03:17 PM

" Idiot?" Edson asks, out loud and not telepathically as he drops his invisibility allowing Brom to see him " Do you think for one second I did this to become a dark lord? Do you think i wanted to waste my eternity testing people. Maybe on your walk about you forgot who I was... but if giving myself to a deal like this secures us saving a single soul... then I'll be an idiot every day of the week. But if you're going to question my motive why.. then we have a bigger problem than some werewolves to deal with. "

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 8th, 2021 12:09:25 PM

Tishe’ fearfully listens to Edson’s account of his words with the Voices. She can find no loophole, and she puts a comforting hand on the rogue’s forearm in silent support. “You are the best one of us, Sweetie, the first to offer themselves for the salvation of others.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 8th, 2021 8:23:50 PM

Lanliss manages not to make himself visible at the moment unlike Edson.
He doesn't say anything and just awaits for the group to start moving.


DM Steve -- 6/8 -- Good day to you Lord Malghard. 
Tuesday June 8th, 2021 11:02:35 PM

Lanliss stays invisible and quiet.
Barratore finds himself agreeing with Malghard. He’s ready to go.
Brom worries that Edson seeks power.
Tishe’ is relieved that Malghard accepts the answers. She is up for hurting werewolves, and supports Edson.
Edson is upset with Brom’s disapproval. He reveals himself while making his feeling clear.
Velarin respectfully and courteously wishes Malghard well. He worries to the others that they need to hurry.
Emrys is quiet.

Malghard acknowledges Velarin with a flourish. “You will not need to kill the werewolves, but you will need to avoid the darklord of the other realm. Find the werewolves before she finds you, and your escape is assured. I cannot place you in her realm, but I can put you where the mists are thin. Just walk straight forward.”

As Malghard finishes saying this, the party find themselves inches away from a wall of mist. Neither Malghard nor Manfrit came with them.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 9th, 2021 12:21:21 AM

Tishe’ glances at the others. “She? Must be talking about Izendora. Probably still upset we took her husband.”

She waits for the team and follows.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 9th, 2021 6:48:16 AM

V ignores the conversation between Brom and Edson, hoping that the matter will be quickly dropped. Brom had not been here for what transpired, and does not realize the sacrifice that Edson made.

“I don’t think so Tishe’. She was behind her wall of bones, and didn’t seem to venture out. I think this will be another dark lord. I would like to use the mansion to rest, but I do not think we can afford the time. I think we should test the cube again once we get through the mist. I’m not quite sure why the powers would have put it in our hands if it is useless.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday June 9th, 2021 7:53:52 AM

"So walk straight forward and think about werewolves ?", Lanliss says to himself rhetorically.
"Everybody Ready ?", he asks the others.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 9th, 2021 9:51:32 AM

Barratore does not go into the Edson thing either. He was torn on what his mind was telling him to do and what his heart was telling him. Could Edson stave off the lures that would be put before him time and time again? was he set to the path of inevitable downfall. His mind said yes and the solution was straight forward, but his heart rebelled against the idea of killing one of his oldest friends. Time was running short on which would win

Arriving in the Mist, Barratore starts moving straight forward. Werewolves guard the exit and the lord of the realm was a woman. "Could this be the Harrowed Moon place the halfling told us about. The one with the Inn.? I agree V, when we get back I'm going to be very inclined in securing that cube is a dark and personally private place on what's her face."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 9th, 2021 10:50:07 AM

"I do not have time for this" Edson says to Brom. "Have your opinion, thats yours to keep, but know I am not what you think., There is no power grab in here. If it ever comes to that, of me going down that road.. You have my permission to come, as a group and end me. "

Edson assures Tishe that he's okay, as he follows with the others into the mist.,

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 9th, 2021 12:01:19 PM

V ignores the conversation between Brom and Edson, hoping that the matter will be quickly dropped. Brom had not been here for what transpired, and does not realize the sacrifice that Edson made.

“I don’t think so Tishe’. She was behind her wall of bones, and didn’t seem to venture out. I think this will be another dark lord. I would like to use the mansion to rest, but I do not think we can afford the time. I think we should test the cube again once we get through the mist. I’m not quite sure why the powers would have put it in our hands if it is useless.”

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday June 9th, 2021 12:13:10 PM

Brom give the Lord a slight bow and turns and heads off in the direction given to them. Before he does, he says "I call ya an idiot cause I've earned that right; and you didn't save anyone, ya just condemned different people." With that he heads off at a jog ignoring all others.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 9th, 2021 12:54:08 PM

Tishe’ again puts a comforting hand on Edson, while giving a smile to Brom so the barbarian can share in the joke. “Don’t let him needle you, Sieur Edson, he just hasn’t killed anything lately.”

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday June 9th, 2021 1:03:56 PM

"Lord Malghard, you are a most gracious host and thank you for your aid."

DM Steve -- 6/9 -- So walk straight forward and think about werewolves? 
Wednesday June 9th, 2021 9:51:13 PM

Edson replies to Brom and follows the others into the mist.
Emrys thanks Malghard.
Barratore worries about Edson, but ignores Brom. He guesses they may be headed for the Harrowed Moon.
Lanliss makes sure the group is ready.
Velarin hopes Brom and Edson come to terms quickly. He thinks they are headed to a new realm.
Tishe’ waits for the team and follows. She guesses this will be a realm they’ve seen before. She comforts Edson.
Brom bows to Malghard before heading off. He is still upset with Edson.

The group steps into the mist, thinking of werewolves, and steps out onto a dark plain. The light cast by the great lavender moon is the first thing that touches the adventurers, giving them and their surroundings a pale, almost grey cast. Shadow is the only thing that escapes it, becoming deeper in contrast, darker, and inky black.

The air is cool, making it easy to move, although after a time it has a nasty habit of sinking under the skin and chilling the bones. The horizon contains the sloping curve of distant hills, the land seeming to sink down in front of them and rise up in the distance like a shallow bowl. At the peak of the distant hills is a light - a tiny, distant thing.

The plain in front of them contains odd clusters of plants - mushroom and fungi that flourish in the pale light.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=27 ;
Thursday June 10th, 2021 12:17:45 AM

Tishe’ looks about for dangers, and notes the distant light is the only point of reference worth noting. “Weaving in that direction?”, she asks unnecessarily.

Perception 27 (glad skills don’t have Nat 1s)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 8:58:03 AM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 11:09:14 AM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=39 ; d20+18=24 ;
Thursday June 10th, 2021 11:16:53 AM

Brom keeps eyes and ears trained out into the darkness. The chances are he will hear something long before he can see it. He pauses to see if the group decides to try the cube again. Brom doubts it will work. He thinks the powers want them to jump through some sort of hoops before letting them leave. Something to amuse them, a new toy for them.

Brom keeps the group going in the right direction.

Perception DC 39, Survival DC 24

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 12:35:43 PM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=36 ;
Thursday June 10th, 2021 3:20:49 PM

" Try it without me" Edson says. " If it works we succeeded in the long run. " the elf waits to see what happens, while also scanning for anything sticking out.

Perception 36

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday June 10th, 2021 3:53:36 PM

Barratore agrees on trying the cube and agrees on trying it without Edson. His inner fight was now over. The minotaur braced himself for the cube to work, for if it did, he would never see Edson again. The elven rogue was the only companion that had shared in every moment of every adventure since leaving for Rum all of those years ago.

Barratore draws his blade and waits

"If the cube does not work, we make for the Light."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=35 ;
Thursday June 10th, 2021 6:14:40 PM

Lanliss agrees to go towards the light if the cube doesn't work.

He keeps an eye open on their surroundings and tries to listen to any possible howls.

Perception 35

OOC: Is Lanliss still invisible ?

DM Steve -- 6/10 -- If the cube does not work, we make for the Light 
Friday June 11th, 2021 12:02:11 AM

Barratore agrees to trying the cube, then the light if necessary.
Velarin wants to try the cube one more time before heading for the light, and waits for consent to do so.
Tishe’ suggests heading towards the distant light.
Lanliss agrees to try the light if the cube doesn’t work. Lanliss is still invisible.
Edson volunteers to stay behind.
Brom does not believe the cube will work. He is prepared to lead the trek.
Emrys is quiet.

The cube vibrates as Velarin depresses it, but nothing happens. After a moment in which nothing continues to happen, there is a hum. A hint of movement teases the senses to the left of them, slowly growing into a . This is not the way it worked when Galadin and Helena used it, but when it stops humming, there is a gate. It opens to a forest glade.

Meanwhile, those who were preparing to head for the distant light, as their eyes adjust to the purple moonlight, realize that the “shallow bowl” leading there is hidden in fog.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 11th, 2021 8:46:38 AM

"That didn't work the way that it did before. I'm not sure I'm trusting that gate to take us home. What do you guys think? Should we head for the light or take the gate? If we don't get out of here shortly, we are going to have to use the mansion and rest."

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 11th, 2021 10:42:13 AM

Tishe’ ponders and comes up with a solution. “It comes down to who I trust more, our waxed archons or a White-handed Treadle Lord of Koshe Marr? Nope, no contest.”

Tishe’ walks through the gate to the green forest.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 11th, 2021 11:32:25 AM

"Velarin, I am gonna let all of you go through and get to the other side. I'll try it then. if it lets me through it lets me though... if Not. I'll see you down the road. "

Turning to the others, he goes to say something, stops and thinks for a split second. " I am not saying good bye. I'll see you all, either in a few seconds are a little longer down the road. Either way... it'll be too long,"

Edson stands back and lets the others go through, he'll only try if the all the others get through first.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 11th, 2021 10:06:25 PM

Lanliss scratches his head out of frustration.
His face displaying frustration, "I am annoyed", He says.
"If we try this and it works you are left here by yourself", he thinks about Manolo for a moment and takes Edson hand.
"Dear friend, if this gate works and I find out that you....die.....", he pauses for a moment.
and smiles," I will come for you....even if I have to face Gragul himself.."
He bows to Edson and proceeds to walks through the gate as well.

DM Steve -- 6/11 -- I am not saying good bye. 
Friday June 11th, 2021 11:29:37 PM

Tishe’ trusts the gate more than the locale. She walks through.
Lanliss is frustrated and annoyed. He worries about Edson.
Velarin mistrusts the gate. He asks the others what they think about using it.
Edson tells the rest to go through the gate first, then he will try.
Barratore, Brom, and Emrys go along with the others.

The party goes through the gate. Edson goes last, but makes it through. They find themselves in a forest.

Picture every shade of green that can be imagined, every shape and size of leaf. There are trees with smooth bark, rough bark, peeling bark, rotting bark…the smell of pine trees mixed with the distinct aroma of fetid earth. Rustling sounds of small animals scurrying under the thick ferns and over the thousands of brittle branches and twigs… the constant sound of a breeze, gently swaying in its caress…birds twittering and flying from tree to tree. Not too distant is the sparkle of a river, and the sound of the water rushing over rocks.

The sound of a lot of water rushing over rocks. The trees are ancient, timeless, rough with age. Yet their roughness has been worn down by the soft greenness of moss that had slowly made them home. The sky dips lower in the direction of the falling water, and a brief investigation finds a waterfall.

The ground drops away to a lake below, and across the lake are fields. The party recognizes this area, although they don’t normally see it from this angle. They’re at the south end of Magpie Lake.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=27 ;
Saturday June 12th, 2021 5:42:08 PM

We’re home? We’re home! Tishe’ does a little twirl and couple of dance steps, then hugs Edson: you are here too!

But… is it a trick? She looks about to be certain.

But that’s Magpie Lake! Oh, we are home!

Perception. 27

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=28 ;
Sunday June 13th, 2021 9:29:27 PM

Lanliss looks around the area, trying to figure out if they are really out of that horrible place.
Perception 28

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 14th, 2021 8:39:37 AM

V sags a little in relief at the knowledge that they a very close to magpie crossing. Then looks quickly toward Lanliss to make sure that he and the keystone are still present.

“I can teleport us back to the manor if someone can downsize Barratore. Although I’m not so sure that would be a good idea. We could put magpie crossing in danger if the diseased one has a way to track down that keystone. Perhaps I should create the mansion so that we can rest here and see if Q shows up again with follow up details on what to do with the keystone.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday June 14th, 2021 8:57:07 AM

Edson takes in the hug, but is still nervous. He didn't anticipate making the trip back, yet here he was. He looked around, expecting some demons and the diseased one making some offensive attack.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday June 14th, 2021 9:06:21 AM

"I think we stay put right here for a spell, and simply pull up a comfortable section of grass under a tree. Marteus is not supposed to be able to find us magically, nor nearly anyone else. If they could, they would have by now. We are as this was all set up, very much off of the scrying sheets all the divine Directions use. I agree, heading into town could put Magpie in danger although the removal of the Keystone from our possession won't safeguard Magpie if it becomes known to the public what we just did. We keep this to ourselves, and quietly retire. That should minimize the possibility of retaliation."

Barratore turns a finds a shady spot and has a seat. "Who has the drinks?"

Barratore locates Edson. "One problem at a time and so the next is how to keep the powers of Koshe Marr from grabbing Edon?

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 14th, 2021 1:27:06 PM

"Goodness! This is home ... or a very good representation of it."

Emrys immediately tries to mentally communicate with this Coven.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 14th, 2021 1:28:27 PM

(ooc: Correction: I meant to say, "his coven", not "this Coven."

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Monday June 14th, 2021 6:22:19 PM

Brom looks around and the familiar scene. "Does this seem too easy?" he says out loud.

Brom had a disturbing thought. "I bet this is Edson's new home." He says. "What I'd do if I was a sick twisted pile of troll..."

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