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Scene 2 - Nice day for a ride


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday May 17th, 2021 1:19:48 AM

OOC: if the a griffon requires that much meat per day, count all the griffons on that side of the mountain, count how much meat all the giants need per day, and then add the meat the hawkmen will need, I do wonder how the mountain's wild game can sustain that kind of predation even in the best of times for a month, much less the time they've all been there.

Nikolai packs up this stuff and is ready whenever everyone else is.


DM RobC - "Let's go then" 
Monday May 17th, 2021 3:11:22 AM

Everyone gives the nod and Pru casts the teleportation spell. It goes off without a hitch.

It only takes a moment for your eyes to adjust from the stony interior of the Citadel to the sunlight shining on the prairie.

The skies are clear and you can already start to feel the warmth of the rising sun. It's still quite early in the morning but it promises to be a lovely day - in terms of weather at least. There's no wildlife about that you can see right now.

Shadow Mountain lies some 25 miles directly south of where you currently stand. About 15miles away to the south west is Drago Hamlet. There are no trails or paths about. Just grasslands and the occasional copse of trees.

The griffons look to you for direction.

---------------
Everyone gains 60,000xp and 1 hero point for completing the negotiations without any fights breaking out!
Everyone gains 1 hero point for successfully negotiating a contract with the griffons!
Tinker gains 1 hero point for finding a fiery way to stop a fiery argument!


OOC: If you want to nominate a PC for a hero point please let me know.

Shane/Brian: Please check your emails for my feedback on your PC sheets


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+22=37 ; d20+2=16 ;
Monday May 17th, 2021 11:26:01 AM

Tinker blinks and unlimbers his repeating crossbow. He skips away from the huddled group until he is 40’ away, and scans the horizon in the direction opposite the mountain, setting up an overwatch position until the team has oriented for their next move.

As he scans his self-assigned sector, he wonders what the weather is going to be like. Probably wrong, he thinks to himself.

Perception. 37
Survival 16 to predict weather

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday May 17th, 2021 1:14:58 PM

Not the most perceptive of soldiers, Sigvar still knows trouble when he steps on it. Once he arrives he follows Tinkers lead and starts walking a perimeter, Tinker ste the radius and Sigvar follows. He gets 40' out and walks a slow circuit to make sure their teleport point is clear.Once the whole group is here and ready to move, he will take to the sky and keep watch from above.

Prudence Gundle 
Monday May 17th, 2021 1:50:18 PM

"No teleportation problems so far," Pru says. "Let's head for the mountain."

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Monday May 17th, 2021 9:32:42 PM

Pompous unslings the Wabbit... then takes position next to Prudence.

With a nod...

" And to the mountain we head. "



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday May 17th, 2021 10:10:34 PM

Trayvin asks the griffons, Do you have a suggested course for travel to the mountain, or should we just take the most direct route?

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+20=31 ;
Monday May 17th, 2021 11:59:27 PM

Anna decides that asking for Queen's Shapes blessing in the form of beast shape I is the order of the day and turns into a bird to take to the air and see how things are from up there.

(Perception: 31)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=38 ;
Tuesday May 18th, 2021 1:58:28 AM

Nikolai takes in the sights and the smells. As he follows Sigvar, he looks for signs of wildlife, like crushed grass, doodoo droppings, trails, etc.

Track +18 +1 (Luckstone) +1 (ioun stone) = 38

OOC: looks like IE does not work on this site anymore. gonna have to move my Woldian favorites to Edge I guess. Sigh...

DM RobC - "And to the mountain we head."  d100=69 ;
Tuesday May 18th, 2021 4:01:13 AM

The party all know their roles and like a well oiled machine set to tasks. You set up a perimeter and make sure that the immediate area is secure and free from any sign of hostiles. Anna and Sigvar take to the air but don't see anything terribly exciting.

There are very few clouds in the sky, the breeze is gentle and the horizon looks clear. Tinker is pretty sure the weather is going to be pretty good here today. No natural storms or anything like that, nor an extreme heat wave. Just a nice spring day. The land to the north looks clear. No signs of movement save for the wind rolling through the grasses.

Most people would think there weren't any creatures about, but then there's Nikolai. He can see a few signs that suggest animals have been about at some point. Some crushed grasses suggest that something ventured from east to west recently. He'd guess a large animal - a horse or some such. Nothing to get worked up about.

"We would fly there directly." Ceres answers Trayvin. "It's safer for us in the air. Less people."

Neither griffon looks particularly comfortable right now.

-------------
OOC: I just tried posting on this board from IE and it worked fine

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday May 18th, 2021 2:35:02 PM

Sigvar hovers in the air waiting the order to move out. The Griffons can fly with him since it will be far more comfortable for them, though he can not hope to match their pace.

Prudence Gundle 
Tuesday May 18th, 2021 2:37:11 PM

"Then you should fly," Pru says. "We don't want to hold you up, and we'll join you when we can."

"I'm really curious what would happen if I tried to Teleport us all to the base of the mountain," she adds, "although if it's something unpleasant, perhaps I'd better not try it."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 18th, 2021 3:42:33 PM

OOC: I can post from IE, but when I hit the dice roller nothing happened. could be a fluke. I'll try again, without dice roller, then with.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday May 18th, 2021 8:03:49 PM

Pompous is ready to go when the others are.

" If the rest of you want me to do some scouting or any other ranger like tasks, just let me know. "

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday May 18th, 2021 8:15:17 PM

I think the griffons should return to their people and give them an update. We will follow as quickly as we can. If there is a pressing emergency, they can come back for us, and we can try riskier methods to get there quicker.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday May 18th, 2021 9:57:29 PM

Michael talks to the griffons.

You guys alright? was it the teleport or something else?



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 18th, 2021 10:38:15 PM

"I agree with Trayvin. They can send a scout to watch for us when we reach the end of these grasslands and the forested foothills start."

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Tuesday May 18th, 2021 11:43:55 PM

Tinker keeps up his sentry duty until a decision is made. ”Town or mountain, we should Walk and save the magic.” he thinks to the group. The dwarf, by his actions, volunteers for ‘rear end Charlie’ and is the last person in marching order, keeping his crossbow and eyes peeled. Every fifth step he turns around to ensure the back trail is covered.

....
Marching speed. 20’
Tinker sold his flying boots and can’t fly on his own anymore

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33   d20+40=46 ; d20+4=12 ; d20+20=30 ;
Tuesday May 18th, 2021 11:59:38 PM

Anna thinks to Tinker over the link, Yes but my Queen's shapes gives me at will Beast Shape I as a spell like ability for today so I can't really waste it, but if we are slogging it out on the ground I will adatpt.

Anna-hawk lands and turns into Anna-Deinonychus.

Anna-Deinonychus activates her long lasting longstriding SLA as well.

She says, "I'll act as advanced scout even on land since I can move faster than the rest of you."

Perception - 30
Stealth - 12
Disguise - 46

Active Effects:
Beast Shape I - at will
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
Longstrider : 17 hours - +10 land movement speed


DM RobC - "You guys alright?" 
Wednesday May 19th, 2021 3:38:23 AM

The party start to spread out and take up roles. Anna in dino form heads out in front to take point, Tinker brings up the rear, and everyone else sticks somewhere in the middle.

There is a suggestion for the griffons to fly on ahead. Ceres smiles and stretches out his wings, ready to take to the air. Hemera pauses though. "How long will it take you to reach us?" She casts her eye across some of the slower non-flyers.

The mountain may be 25miles away, but that's just to the base. After that will be the ascent. At the current pace it will take at least 2 days - perhaps more. Slow and steady wins the race?

-----------
OOC: Trying to work out the party formation and the speed you're travelling.

Anna is on point (70ft)
Sigvar is flying above the party (60ft)
Michael (20ft)
Nikolai (70ft)
Pru (20ft)
Trayvin (30ft)
Pompous (30ft)
Tinker is read-end Charlie (20ft)

Also, what spells/effects are currently active? Just asking...


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday May 19th, 2021 10:44:48 AM

Sigvar ALWAYS has GMW extended with a lesser extend rod on his sword. That lasts 28 hours, He refreshes it each morning. Beyond that he has no spells active.

Prudence Gundle 
Wednesday May 19th, 2021 1:24:05 PM

"Two days at least," Pru tells the griffons. "Unless we figure out a way to cut that down. Feel free to come and find us if anything urgent comes up."

Pru has extended Mage Armor on herself and Nikolai.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday May 19th, 2021 8:20:59 PM

" I'm not opposed to double timing it to cut on travel time. As long as everyone else can keep up... some haste spells could probably help speed us up as well.. "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday May 19th, 2021 9:58:31 PM

Well, Im probably the slowest one in the party, Tinker and I that is. but at the same time I'm also the lightest one in the party. I probably weigh less than Sigvars Sword. so if someone wants to make good time, sling me onto your back and run on.
that or if either Haemera or Ceres want to let me hitch a ride I can scout ahead and for any problems going forward.
as it stands if it takes two days to get there for you long legs, us we folk will make it three.
.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday May 19th, 2021 10:46:24 PM

OOC - Trayvin's speed is 20ft while in armor

We are soldiers, we can travel faster and farther in a day than most. I don't think we have any long lasting fly or speed spells, so it will need to be mundane unless you know where the limits of the teleportation block are located.

Trayvin is agreeable to whatever scouting or traveling arrangement is made.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 20th, 2021 12:30:47 AM

Tinker patiently waits until the team has a destination and decision, and follows along, keeping his eyes peeled. ”Anna, just ‘cause We’re walking doesn’t mean you had to. Coulda stayed a bird for overhead cover, ‘specially since you are concerned about misusing gifts of the gods.”. The dwarf mentally shrugs, demonstrating it doesn’t matter either way.

He privately thinks about Michael’s proposal and chuckles. Someone may give the Halfling a pig-back ride, but he doesn’t think even Sigvar could easily accommodate an extra 300 pounds of dwarf and gear. Not that Tinker would accept even if offered! He also doesn’t think a haste spell nor his own Expedious retreat spell would do anything other than a tactical advantage.

......
No active effects
20’ move

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33  
Thursday May 20th, 2021 12:46:29 AM

Anna says to Michael over the mental link, How would you like to ride a dinosaur? I'm medium, you're small. I could be your dino mount. No need to offend our clients or split the party

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday May 20th, 2021 1:08:13 AM

Nikolai asks Ceres to have one their pride to keep watch for them when they reach the foothills, then guide them onward.

Through the mental link, Nikolai suggests, {"Michael, let's stay together. If Anna will give you a ride, that would be better than ask the Griffons. Between the two of you, scouting ahead will be a cinch. If it is ok with Anna, that is."}

Nikolai takes a position near Pru.

"Let's move out."

DM RobC - "If it takes two days to get there for you long legs, us we folk will make it three."  d20+22=42 ; d20+22=25 ; d20+22=39 ; d20+22=33 ;
Thursday May 20th, 2021 3:35:35 AM

It seems the party are split between the fast movers and the slow movers. Pru is happy to keep going at current pace and send the griffons on ahead. Nikolai is of the same thinking to send the griffons on ahead separately, although he does want the party to stick together.

Pompous is happy to try and move at a faster rate. Hustling would cut the time in half and mean the party could be at the base of the mountain by the end of the day, though they might get a few blisters on their feet and be quite fatigued afterwards.

The idea of rides is put out there. Both Ceres and Hemera had earlier agreed with Michael that they would try and carry riders, so it is an option that is still available. Anna is also happy for a small statured person to hitch a ride on her back.

The party are all just so agreeable with each other! Walk, hustle, fly, it doesn't matter to them. They'll arrive in due time.

-----------
Party order as I understand it:
Anna is on point in dino form. How far ahead of the group does Anna want to go?
Sigvar is flying above the party. How high up is Sigvar?
Michael
Nikolai next to Pru
Trayvin
Pompous
Tinker is read-end Charlie. How far will Tinker hang back?

Do the party travel with weapons drawn? Is the DM making the players suspicious? :D


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 20th, 2021 2:00:04 PM

Tinker keeps going at a hustle to keep the team moving qickly. He’s confident he can keep this up a long time. He only keeps 20’ behind the last person.

The dwarf prepares to hustle for the next 8 hours.

...

Hustle. 40’ move
1. 0 non lethal
2. 1 non
3. 2
4. 4
5. 8
6. 16
7. 32. Tinker realizes he can’t hustle for 8 straight hours without collapsing unconscious.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday May 20th, 2021 2:25:45 PM

Sigvar will fly just above treetop level. If we don't have trees ( you said it was a plain) he will fly at 60' above He can fly at 60' speed so if 40 is ou hustle speed then he flies normally. Sigvar can also LOH to remove damage and fatigue so if the group wants to hustle and takes nonlethal damage and fatigue he can remove it

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday May 20th, 2021 5:39:29 PM


Pompous signs to himself...

".... Do the Hustle! .... do do do do .... Do the Hustle!.... do do do do .... "

ooc>
Bow is in hand.
SR 20
Acide resistance 10


Prudence Gundle 
Thursday May 20th, 2021 6:09:24 PM

"I'm faster than I look," Pru says calmly. Indeed, she seems to hustle without actually hustling.

[Pru's base speed is 60, thanks to a bloodline bonus.]

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:53:11 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.  We have 2 new games starting which accounts for 6 of the openings.  The other 4 are in existing non-veteran games.  The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.  [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good people and 2) inactive players.
SO!!!  If you have a friend [someone that still talks to you] talk to them and see if they want to play!  All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.  :)  Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND talking to your friends about joining us!

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 20th, 2021 9:08:23 PM

Michael grins up at Anna.
Sure Anna!, you know I've always wanted to ride you.!


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday May 20th, 2021 9:34:19 PM

Trayvin casts greater magic weapon on his Morningstar. (just in case)

He keeps up with the teams' marching speed as they head toward the mountain.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Friday May 21st, 2021 12:18:35 AM

Tinker hears Sigvar and thinks his lay of hands is brilliant. [b]”Sill need to do that only once a day, beginning of the 6th hour of jogging”, he tells the Paladin thankfully.

In reach day of hustle, Tinker’s amended non-lethal damagenshould be
1. 0
2. 1
3. 2=3
4. 4=7
5. 8=15
6. LOH. = 0
7. 1
8. 2=3. At 8 hours of jogging, Tinker has 3 non-lethal damage and is fatigued.

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33  
Friday May 21st, 2021 1:10:09 AM

Anna assumes the position that their halfling rogue can easily climb aboard her back and then takes off. She tries to not be too far away from the main group, while at that same time being far enough in front to hopefully see any threats early

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=39 ;
Friday May 21st, 2021 1:27:00 AM

Noting that hustling does not mean non-stop, Nikolai paces the group by hustling for an hour and walking normally for 15 minutes. He also makes sure they stop for a bite to eat, about 15 minutes. It won't totally remove any fatigue, but will help. He knows they have some magic that will remove any fatigue.

Perception + 32 + 1(luckstone) +1(ioun stone) = 39

OOC: yeah, the die roller won't work on my IE anymore. I can post but can't roll the dice. Gonna have to switch to Edge or Chrome I guess.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 21st, 2021 1:28:13 AM

OOC: i get this:
Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])

DM RobC - "I'm faster than I look"  d8=5 ; d20+22=35 ; d20+22=28 ; d20+22=27 ; d20+22=24 ; d20+40=55 ; d20+40=46 ; d20+40=57 ; d20+40=49 ;
Friday May 21st, 2021 4:01:43 AM

Anna and Michael go to the front far enough to see something approaching but no so far as they can't get back to the party safely. Your DM is going to chalk this up as 70ft.

Noone accepts the offer of riding griffon-back. Ceres and Hemera take to the sky but don't venture too far away. They keep pace with the party.

The party decide to hustle it and cut the travel time in half. At this speed you'll be at the base of the mountain by late afternoon or early evening. Nikolai suggests a little pacing but that may not work. Highlight to display spoiler: {"Hustle: A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage" Whether the party take a break or not it would still be multiple hours between sleep cycles I think. Probably won't make too much difference if Sigvar has the magic touch.}

Indeed the first few hours of travel are largely uneventful. Sigvar startles a few birds, and Tinker notices a some hares scarper away from the party. There no sign of any humanoids about though, and that includes giants and hawkmen.

Things are otherwise calm. A little over 5 hours into it Nikolai does notice a particularly low, white cloud moving against the wind. Moving towards the party in fact. It's about 400ft or so south of you and closing. You're in grassland. The grass is around 3ft high. There are no trees about for several hundred feet on either side.

-------------------
OOC: If anyone has been getting an XML error lately, check that you are using https in the address and not http. That seems to fix it.

@Shane: Please see the email I sent you re Michael's sheet and the corrections needed. Thanks

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  8d6=27 ; d6=2 ; d6=6 ; 8d6=21 ; d6=4 ; d6=4 ; d6=3 ;
Friday May 21st, 2021 8:41:12 AM

Sigvar descends at the mention of the cloud and touches first Tinker and then Trayvin to eliminate their Fatigue.
34 healing on Tinker
29 healing on Trayvin
From what I heard in the posts they are the only 2 hustling, LMK if I'm wrong

Dashboard 2 of 12 LoH used
GMW on longsword

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/  d20+25=44 ;
Friday May 21st, 2021 12:47:06 PM


One of Pompous's tatoos glows and he is now protected from evil... stuff....

Pompous then looks towards to cloud and tries to determine what it is and relays what he sees to the others.

{ Send all -

Windwall online... ready to cast...

End Send }

ooc)
Casts from Brahmah's tatoo -prot. evil
Perception check 44. Pompous ate his carrots today!

Pompous was hustling as well. Would Endurence reduce the damage?

----------------------
Scarab of protection
Prot. Evil
SR 20
Acid reduction 10


Prudence Gundle 
Friday May 21st, 2021 2:49:59 PM

Seeing a fake cloud gives Pru a sudden urge to say, "Tut-tut! It looks like rain," but she resists it.

Instead, she moves closer to her companions and watches the cloud with them.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  8d6=30 ;
Friday May 21st, 2021 3:34:17 PM

Pompous was healed 30 hp and has his fatigue removed

Dashboard
3 of 12 LoH used
GMW on longsword


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+22=23 ;
Saturday May 22nd, 2021 5:34:09 AM

Tinker thanks Sigvar for washing away his fatigue, and the dwarf is energized.

Good thing too! For this cloud moving against the wind is very very suspicious. He nods at Pompous’ announcement, that defense would make sense, but will only protect from one direction.

So the dwarf keeps his crossbow and his 20’ distance from the last person, and keeps a look at behind them to reduce surprises: he trusts the others to get more data on the ‘white cloud’.

Perception 23 (thankful skill checks don’t nat 1)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday May 22nd, 2021 7:13:32 PM

Ugh...I hate obstinate clouds. why can't they just go with the other clouds. .

Thinking about their employers Michael shouts up to them.

Ceres! Haemera! you see that cloud?! I'm going to need you to get clear for a few minutes while we take care of it. Looks to be magical or at least unnatural. Please get clear. I don't want you to get hurt.

Michael then draws his blades and hops off Anna's back so she can move freer.

Anna Morphling (Hugh C) -- HP 123/123 -- 44/18/41 + 4 AOO due to movement CMD 33   d20+20=26 ; d20+22=24 ; d20+22=31 ; d20+8=20 ;
Sunday May 23rd, 2021 9:48:19 PM

Anna peers at the clouds.

She tries to figure out what their shadow might be while preparing for the worst.

(OOC: Activate Barkskin SLA)

(Perception: 26 or 28 if fey, magical beast or elemental)
(Know[nature]:24 or 26 if fey)
(Know[arcana]:31 or 33 if magical beast)

Active Effects:
Beast Shape I - at will
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
Longstrider : 17 hours - +10 land movement speed
(Know[plane]:20 or 22 if elemental)
Barkskin: 170 min - +5 nat armor

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ;
Monday May 24th, 2021 1:43:49 AM

From DM:
OOC: If anyone has been getting an XML error lately, check that you are using https in the address and not http. That seems to fix it.

"Thanks. I've added the 's' for https. The error message has gone away. :) Let's see if I can use the dice roller."

Also, I think Sigvar is right. If anyone else hustles, then the slower ones will be left behind.

IC:
Perception + 32 +1 (luckstone) + 1 (ioun stone) = 35
Nikolai's first thoughts, judging by it's movement and his own party's elemental spells, that it is an Air Elemental and conveys that idea to the others. Hard to prepare to battle a cloud, but he holds his ground next to Pru.

DM RobC - "Ugh...I hate obstinate clouds."  d20+22=41 ; d20+22=34 ; d20+22=37 ; d20+22=39 ; d20+40=60 ; d20+40=53 ; d20+40=46 ; d20+40=48 ;
Monday May 24th, 2021 4:11:10 AM

Sigvar descends down to 10ft in order to deliver some healing and remove the fatigue from Tinker and Trayvin.

Pompous protects himself in case the clouds are evil, whereas Pru thinks they look totally fake. She moves in close with the party to admire them.

Tinker covers the rear of the party. He doesn't see anything approaching from the north.

Michael is concerned for the griffons and asks them to leave for a moment. They aren't going to argue and start flying back the direction the party came. They're now 80ft in the air and a bit further north than Tinker.

As it approaches it becomes clearer to see that it isn't just one big cloud, but four smaller clouds. Smaller, but still huge.

Anna improves her armor though isn't quite sure what these clouds things are. Nikolai has a good guess. Fast moving cloud-like creatures? Sounds like air elementals.

The 'air elementals' continue their approach flying right over the top of Anna and Michael as they go and descending to the same height as the griffons.

--------------
Notes: Map
Ceres: 80ft up
Hemera: 80ft up
'Air Elementals': 80ft up

@Pru: Please include your HP and AC in your post name. Thanks


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday May 24th, 2021 9:16:18 AM

" Umm, guys, they are leveling off with the Griffons. can't get between all of them and the griffons, need a lil help here."
Sigvar thinks to himself 'fighting air elementals in the air, this is going to really, really suck'
Sigvar is closer to Hermera so he double moves upwards and towards he to try and head off what looks to be some hostile elementals. He draws his sword as he moves.

Dashboard
3 of 12 LoH used
GMW on longsword



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday May 24th, 2021 10:14:36 AM

whoops! SORRY GUYS. CIRCLE ROUND AND LAND BEHIND US, LOOKS LIKE THEY ARE AFTER YOU! WE WILL HAVE AN EASIER TIME OF IT IF YOU CAN GET THEM NEAR THE GROUND.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+24=39 ; d20+19=36 ; d20+14=34 ; d20+14=23 ; d10+5=7 ; d10+5=6 ; d10+5=11 ; d10+5=12 ;
Monday May 24th, 2021 3:28:12 PM

Tinker jumps to a conclusion. “They are attacking out employers!” He takes aim at one elemental and unloads a full clip of his repeating crossbow at the lead elemental!

Crossbow of Seeking (no concealment miss chance. 120’ without to hit penalty. AC 39 36 34crit23. Dam 5, 6 11, Crit 12



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Monday May 24th, 2021 3:41:33 PM

Wind wall coming online!...

Pompous waits for the griffons to get behind them then casts

---------------
Pompous casts a wall of wind, 85 metres high and 170 metres long in an oval shape 20 metres in front of him.

Duration: 17 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Monday May 24th, 2021 3:43:20 PM

ooc Oval should be cone, surrounding the party.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday May 24th, 2021 8:50:57 PM

Do we know if they are elementals? All we know right now is that there are clouds moving on their own. Should we spread out a bit?

Looks like Michael was working to position the griffons away from the clouds. Trayvin concentrates on the clouds and sees if he can determine anything else about them.

Active effects:
greater magic weapon(on Morningstar)

Prudence Gundle 
Monday May 24th, 2021 9:45:23 PM

Pru isn't sure what to do. Haste everybody? Turn into an elemental herself? Throw fire--her go-to response to everything? She isn't sure, so she does nothing for now.

Anna Morphling (Hugh C) -- HP 140/140 (+17 hp from con bonus) -- 46/16/44 + 4 AOO due to movement CMD 35   d20+10=11 ;
Monday May 24th, 2021 11:53:15 PM

(know [planes, specifically elementals]: 11)

Anna activates her Beast Shape IV taking the form of a dragon horse again and takes to the skies.

If she can get to audible range of the griffon she calls for them to land so the fist can better protect them from the elementals

(OOC: using pythagorean theorem B squared = 80, C squared = 120, A squared = 40; Anna is 80 feet up and 40 feet towards the griffons with her 120 diagonal move)

"You are being followed by hostiles! Land behind our Fist so we can better defend you!"

Standard Action - Activate Beast Shape IV SLA
Move Action - 120 fly towards the griffons

Active Effects:
Beast Shape IV - 170 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 25th, 2021 1:24:27 AM

"That's true Trayvin, we don't know if they are, but if we can call an Air Elemental of our own, we might be able to find out quicker. Either way, these 'clouds' are ignoring us and going after the griffons. That means we'll need the griffons on the ground and near us."

Nikolai unslings his magic composite longbow and knocks a flaming arrow.
2 Move actions.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 25th, 2021 1:33:44 AM

OOC: Actually, movement in the air is the same as on the ground. Diagonals count as 2 squares = 15'.
So climbing from Ground to 10' up and 10' away = 2 square move (or 15') just like if you were moving on the ground diagonally 2 squares = 15'.

They do it that way so you don't have to remember your geometry to play. :)

DM RobC - “They are attacking out employers!”  d20+25=43 ; 2d8+9=14 ;
Tuesday May 25th, 2021 4:19:26 AM

Trayvin questions whether these actually are elementals. Now that they are closer everyone can see them quite clearly and it becomes almost certain that these are in fact huge air elementals.

There is a little confusion though as to how to handle the situation.

Sigvar and Anna take to the air to try and get close to the griffons to protect them. Anna and Michael though direct them to land. They can't outrun the elementals, that's for sure. The griffons follow Michael's directions and circle behind the party, landing on the ground. Ceres snaps at the air as he does and rears on his hind legs. He's ready to fight.

Tinker comes to the same conclusion as the others. They're here for the employers, er, griffons. He unloads on the nearest air elemental plugging it with a few well aimed arrows. If it were any other creature he's pretty sure he would have hurt it a lot more. Tinker learns that they're immune to crits and have some pretty serious DR (DR10/-). This proves beyond a doubt in his mind that these are air elementals of the greater or elder variety.

Pompous creates a wall of wind around the party. The elementals aren't gaseous beings and likely won't be stopped by the wall. They might be hindered by it though. Highlight to display spoiler: {I can't see anything that would stop an air elemental from going through a Wind Wall but I like the creativity of it. The Wall will be treated as difficult terrain for them to pass through. If this isn't what you intended you can instead keep the spell if you choose.}

Pru and Trayvin just aren't sure what to do right now. I mean, the elementals haven't attacked anyone yet.

Nikolai is ready to start slinging some arrows around and gets a flaming one ready to go.

The elementals ignore most of the party and continue their approach towards the griffons. Sigvar is in the path of one of them and it slams him as it passes by. (AE3. Flyby attack. Hit AC43. Sigvar takes 14pts damage).

If it wasn't clear before then it is now: these things are hostile.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.
AE1: 1pt damage. AC28. Immune to crits.

@Pompous: Please include your Wind Wall on the map. Thanks
@Pru: Please include your HP and AC in your post name. Thanks


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Tuesday May 25th, 2021 7:07:23 AM

ooc> Hindering is fine. I was thinkink more as a protection against their whirlwind attacks. The wall will be oval ish:13 N, 16 J, 16T, 25N

I'll post my turn later today.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=45 ; d20+26=27 ; 2d6+20=28 ; 2d6+20=28 ; d6=1 ; d6=6 ;
Tuesday May 25th, 2021 7:24:39 AM

(I am assuming they can't break DR5/evil)
Sigvar hasn't determined if they are evil yet and doesn't really care. They attacked him and are going after the griffons which makes them foes. He smites evil on AE3 and charges it.
Charge hits AC 45(49 if evil) and confirms to AC 27(31 if evil) for 28 damage(45 if evil, 62 if evil outsider) 56 damage if critical is confirmed(90 if evil, 124 if evil outsider) +7 holy damage

Because of his charge Sigvar is AC 40 this round

Dashboard
3 of 12 LoH used
GMW on longsword
1 smite evil used

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Tuesday May 25th, 2021 7:27:09 AM

OOC
Duh, I just reread the DM post, ignore the critical part of my post. So much effort, so little point to it. 8)

Prudence Gundle [AC 24; HP 130/130] 
Tuesday May 25th, 2021 4:03:13 PM

Pru hurries over to the griffons. [With a base speed of 60 she can get there in a single move.]

"Will you trust me to get you away from here?" she asks them.

Assuming they agree, she grabs both griffons and casts Dimension Door, moving to about M-20-ish.

"I can keep doing this," she tells the griffons. "That'll give the others enough time to fight these things."

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/ 
Tuesday May 25th, 2021 8:12:47 PM

Pompous knows that he can't fire through the windwall.
He takes the oportinity to cast barkskin and increase his protection.

---------------------
Barkskin
Windwall - 16 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday May 25th, 2021 8:57:56 PM

Kind of curious that they went straight for the griffons. I wonder if they are being controlled

Trayvin begins casting a spell.....

Active effects:
greater magic weapon(on Morningstar)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+29=40 ; d20+27=40 ; d20+29=39 ; d20+24=37 ; d20+22=26 ; d20+19=36 ; d20+17=36 ; d20+17=22 ; d4+5=8 ; d8+7=10 ; d4+5=9 ; d8+7=15 ; d8+7=8 ; d4+5=7 ; d4+5=8 ; d8+7=13 ;
Wednesday May 26th, 2021 12:00:07 AM

Wish I spoke elemental. we could probably talk to these guys while we were fighting them, maybe find out who summoned them. .
Michael flys up using his Celestial armor.

Knowing that flanking doesn't work on an elemental, this big guy probably has some DR. Michael lays into the one that hit Sigvar. on the opposite side form sigvar

Attack 1

Base 20 SB 24. LB 22 +4 Atof flanking feat +1 haste. = 29 SB 27LB.

Luckblade +2
To hit AC 40 for 8 points of damage.

Sunblade +4 (if evil, if not +2)
To hit AC 40 for 10 points of damage.

Haste attack.
Sunblade
To hit AC 39 for 15 points of damage.

2nd attack
base 15 SB19 LB17 + 4 +1 = SB 24 LB 22

Luckblade +2
to hit AC 26 for 9 points of damage.

SunBlade +4
To hit AC 37 for 8 points of damage.

3rd Attack.
Base 10 SB 14 LB 12 +4 +1 = SB 19 LB 17

Luckblade
To hit AC 36 Crit=22+4crit focus= 26 for 16 points of damage.

Sunblade
To hit AC 36 for 13 points of damage.

wait a minute. I only get one attack because I moved. crap.

okay I positon this round and unleast that attack next round.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+26=37 ; d8+16=19 ;
Wednesday May 26th, 2021 12:16:07 AM

Tinker puts away his crossbow after realizing he won’t be able to more than pinprick these beings. He also, fate would have it, turned in his boots of flying, so can’t chase the elementals, which leaves...

Hey Bean Pole! Dim Door them next to me next time and then keep taking me with you if you can! I’ll be ready to defend our employers.

The rogue moves into the wind wall for just a little more protection and gets his Urgrosh Ready in case an elemental gets within reach.

Readied attack. AC 37. Damage. 19

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+23=26 ; d20+18=30 ; 2d8+6=15 ;
Wednesday May 26th, 2021 1:32:54 AM

Spells in effect: Mage armor

OOC: the windwall keeps all creatures in gaseous form out. Air is a gas and these 'cloud-like creatures' are air elementals for a reason, it would seem their 'Natural' form IS gaseous. But …

IC: The magical windwall making his arrows useless, Nikolai puts the bow and arrow away for another day. He then positions himself at J14 (DM will have to move Nikolai because the map won't let me pick up Nikolai, it picks up the whole square). When or if the elemental decides to pass through the wall, he will take advantage of it's difficulty and clobber it.

Held Attack until elemental enters the windwall:
Attack 1 d20 + 23 = 26
Attack 2 d20 + 18 = 30

Bludgeoning dmg: 2d8+6 = 15


Anna Morphling (Hugh C) -- HP 140/140 (+17 hp from con bonus) -- 46/16/44 + 4 AOO due to movement CMD 35   d20+16=32 ; 2d6+6=16 ; d6=3 ;
Wednesday May 26th, 2021 1:55:57 AM

Anna flies over the windwall (up to 90 feet then flies above it then lowers herself to attack the elemental 70 feet over the griffons

Hoof: 32 vs AC; 16 + 3 electric damage

Active Effects:
Beast Shape IV - 170 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor


DM RobC - "Hey Bean Pole!" (Map)  d20+25=26 ; d20+25=32 ; d20+25=42 ; 2d8+9=17 ; d20+25=29 ; 2d8+9=14 ; 2d8+9=21 ; 2d8+9=21 ; 2d8+9=17 ; 2d8+9=18 ;
Wednesday May 26th, 2021 4:45:58 AM

Sigvar charges the nearest elemental and gives it a solid whack. Had it been anything else the blow would have been super impressive, but as it is, well, not so much. He discovers that they aren't evil though. He does provoke an attack from the elemental, though it misses wildly (Aoo Hit AC26. Nat1!)

Pru gets the griffons together and teleports them safely inside the windwall. Ceres almost looks disappointed that he didn't get to bite something.

The windwall is a bit of a hindrance to Pompous' arrows, so he buffs himself instead.

Trayvin begins casting a spell. What spell is anyones guess but it's probably going to be a summons.

Michael has some grand ideas but doesn't get to see any of them work. He moves closer instead. Highlight to display spoiler: {Celestial armor gives you a fly speed of 60ft. A double move means 120ft. You were 120ft south of the elemental and it's an additional 80ft up. You can't get adjacent to it this round - which actually saves you from getting attacked this round :) Also note that they are immune to crits and flanking, so no flank bonus/feats or crit damage.}

Tinker laments the sale of his flying boots. But hey, based on where the party are destined there's a good chance these current boots are going to have been a good investment. He moves inside the windwall and prepares to defend himself.

Nikolai moves to the edge of the windwall and also prepares to defend himself Highlight to display spoiler: {You can ready a standard action which would be one attack I think}

Anna in horsey form flies through the air to attack one of the elementals from above. It has a greater reach than she does and attacks her as she gets in close, but misses (Hit AC32=Miss!)

The griffons prepare to defend themselves.

The enemy act...

AE1 flies south in pursuit of the griffons. It gets close enough to reach out to Hemera. (Hit AC42. Hemera takes 17pts damage)

AE2 does the same, drawing in close enough to bash Ceres but just beyond his reach. (Hit AC29. Ceres takes 14pts damage)

AE3 turns into a whirlwind and makes its path through Sigvar and Anna. (Anna and Sigvar to make DC27 Ref Saves. Fail=21pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. Note that if Sigvar is picked up then Anna won't be)

AE4 tries the same. It turns into a whirlwind and heads southerly. (If Anna or Sigvar haven't been picked up by AE3 they need to make DC27 Ref Saves. Fail=17pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. Note that if Sigvar is picked up then Anna won't be)

"Cowards!" Ceres flaps his wings and is ready to take to the air and bring the fight to the elementals.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.
Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 1pt damage.
AE3: 18pts damage.
AE4: 9pts damage.
Hemera: 17pts damage.
Ceres: 14pts damage.

@Pompous: I've added the Wind Wall to the map using the coordinates you gave


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+17=22 ; d20+17=37 ; d20+17=28 ; d20+17=22 ; d20+26=40 ; 2d6+20=28 ;
Wednesday May 26th, 2021 6:59:16 AM

Saves.....
VS AE3 Fail and take damage succeed and not picked up.
VS AE4 Succeed for no damage
SIgvar manages to avoid being caught up in the first whirlwind to hit him and avoids the second one entirely. He again charges , this time at AE2 diving at the creature as he goes.
Charge attack hits AC 40 for 28 points of adamantite damage (does that break their DR?)
Sigvar is still AC 40 from charging

Dashboard
3 of 12 LoH used
GMW on longsword
1 smite evil used

Prudence Gundle [AC 24; HP 130/130]  d20+29=40 ;
Wednesday May 26th, 2021 12:17:38 PM

"Oh, bother." Pru's plan had been to keep blipping the griffons away from the elementals, but since the griffons wanted to fight--or anyway Ceres seemed to--that idea probably wasn't going to work.

So it's time to cast a spell. And she's not sure how far these things can reach, so she casts defensively. [Concentration check 40-success.]

She casts Maze on Air Elemental 2. There is no saving throw, but there is Spell Resistance, so let me know if I need to roll that. Air Elemental 2 is in an extradimensional maze, and can escape with a DC 20 Intelligence check.

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+17=37 ;
Wednesday May 26th, 2021 1:45:21 PM

Tinker feels he can’t attack, and can’t defend, and he is absolutely not the type of person to do nothing.

So if he can’t, maybe... Fighting defensively, he bounds forth while pulling a scroll from his handy haversack. When he gets beside Ceres, he casts a scroll to give the Griffon “Stoneskin”!

Fighting defensively +3 AC
Mobility +4 AC
UMD to cast Stone Skin. 37

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+25=36 ; d20+25=37 ; 2d8+9=19 ; 2d8+9=16 ;
Wednesday May 26th, 2021 9:34:55 PM

Trayvin completes the spell, looking to fight fire with fire. Or in this case, air. The summoned air elemental appears in front of AE3, trying to block its' path so it can't carry anyone away.

air elemental attacks AE3, hit AC: 36, 37 damage:19, 16

Elemental(elder, air) quick reference:
AC 28, hp152
F+14,R+21,W+7
+25, 2d8+9

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+22=33 ; d6+19=25 ; d6=6 ; d6=1 ; d6+19=20 ; d6=5 ; d6=2 ; d20+22=38 ; d6+19=20 ; d6=2 ; d6=1 ; d20+17=31 ; d6+19=20 ; d6=6 ; d6=1 ; d20+12=24 ; d6+19=20 ; d6=2 ; d6=1 ; d20+7=20 ; d6+19=24 ; d6=3 ; d6=6 ;
Wednesday May 26th, 2021 10:00:18 PM

Quietly, Pompous aims and fires a stream of fire and electrified arrows fly towards the closest elemental.

------------------------------
Barkskin
Windwall - 1 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks Air Elemental 1

Attack 1 to hit AC 33 Physical 25 fire 6 electric 1
Attack 1a to hit AC 33 Physical 20 fire 5 electric 2
Attack 1b to hit AC 38 Physical 20 fire 2 electric 2
Attack 2 to hit AC 31 Physical 20 fire 6 electric 1
Attack 3 to hit AC 24 Physical 20 fire 2 electric 1
Attack 4 to hit AC 20 Physical 24 fire 3 electric 6

Anna Morphling (Hugh C) -- HP 119140 (+17 hp from con bonus) -- 47/17/44 + 4 AOO due to movement CMD 35   d20+11=20 ; d20+11=16 ;
Thursday May 27th, 2021 12:57:43 AM

Anna fails both reflex saves and is sucked up inside the vortex of AE3

She activates her Cat's Grace SLA while inside the vortex

Active Effects:
Beast Shape IV - 168 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 170 rounds

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+39=42 ; d20+25=39 ; 3d6+8=26 ;
Thursday May 27th, 2021 1:25:50 AM

OOC: DM - Nikolai's height it 5' 8" which counts as 5' with a reach of 5' so he can hit something 10' up. The AE is 20' up, so to attack it he needs to jump up only 10' by my calculations. That would be a DC of 16 + (4*6) = 16 + 24 = 40. Let me know if you figure differently.

Spells in effect: Mage Armor
Monk High Jump (standing jump counts as running jump, add monk levels to acrobatics check)
Move: Jump up d20+ 25 (Acrobatics) + 12 (Monk lvl) +1 (luckstone) +1 (ioun stone) = 42 DC 40

Attack AE2: Improved Vital Strike D20 + 23 + 1 +1 = 39
dmg = 3d6+8 = 26

DM RobC - "Oh, bother." (Map)  d20+25=42 ; 2d8+9=16 ; d20=2 ; 2d8+9=20 ; d20+25=34 ;
Thursday May 27th, 2021 4:20:39 AM

Sigvar takes a knock from the whirlwind but isn't going to let that stop him. He charges the nearest elemental and hacks at it. It lashes at him as he approaches but misses. (AoO hit AC34=Miss!) Highlight to display spoiler: {You'd beat DR10/adamantite but not DR10/-}

Pru takes another approach and just *blips* the elemental from the field.

Tinker pulls out a scroll and moves up next to Ceres ready to cast the spell. Highlight to display spoiler: {You've got me a little confused with your actions. Move action to retrieve scroll, move action to get to Ceres, standard action to cast from scroll, standard action to fight defensively. I'll go with the main part which I think was get the scroll and get next to Ceres}

Trayvin completes his summoning spell and brings an Air Elemental to the party. He isn't able to summon it next to his target, but he can get it close enough that it can fly the rest of the way. It moves to attack the opposing elemental/whirlwind and gets one good shot in. Highlight to display spoiler: {Trayvin can have something appear 25ft + 5ft/2 levels = 65ft away, but with the fly speed of these things it made the rest of the way comfortably.}

Pompous finally gets to shoot something. He unloads on AE1 for some serious damage.

Anna gets stuck in the whirlwind and goes to get some extra dexterity. Highlight to display spoiler: {Pretty sure spell like abilities still follow the concentration check rules like normal spells. Anna will need to make a DC17 concentration check to cast Cats Grace}

Nikolai isn't going to let his stature stop him from getting into the fight. He prepares to jump up and attack the nearest elemental but Pru has already blipped it away. Instead he's able to turn his attention to the other one. He gives a running jump and punches it in the underbelly as he goes. Nice.

The enemy act...

AE1 isn't going to hang around and keep getting hit. It takes a step closer to Hemera and delivers a solid blow to the griffons beak. The elemental then retreats outside of the wind wall.(Hit AC42. Hemera takes 16pts damage)

AE2 finds itself on a whole other dimension. It's probably going to be there for a while (Int check=2)

AE3 keeps hold of Anna and flies further north (Anna takes 20pts damage!)

AE4 drops out of its whirlwind form and descends, preparing to launch an attack.

The elementals have stayed outside the reach of the griffons. Hemera is looking hurt, but otherwise, as much as these things are a nuisance they really haven't hurt the party.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 87pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg
AE4: 9pts dmg

Hemera: 33pts dmg
Ceres: 14pts dmg


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  8d6=31 ; d6=6 ;
Thursday May 27th, 2021 6:34:43 AM

Sigvar can't move nearly fast enough to keep up with the elementals. So, as they whizz away to regroup he flies near Hermera and touches her, healing 35 hp damage.

Dashboard
4 of 12 LoH used
GMW on longsword
1 smite evil used


AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 27th, 2021 10:38:33 AM

Tinker provides Ceres with a Stoneskin spell.

He turns to look for Anna-Dragonhorse. ”Can you get out on your own, Anna, Or do you need help? Pompous! Feather that elemental!”

Prudence Gundle [AC 24; HP 130/130] 
Thursday May 27th, 2021 5:52:30 PM

Well, that worked. I should do that again.

Pru looks around, and sees that Elemental 4 hasn't taken much damage, so she decides to Maze it. It's a short-range spell, and neither Pru nor her player really wants to calculate the square of the hypotenuse, so she moves to stand under it, then casts her spell.

Maze on Elemental 4.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+22=33 ; d6+19=22 ; d6=3 ; d6=5 ; d20+22=40 ; d20+22=30 ; d6+19=22 ; d6=1 ; d6=5 ;
Thursday May 27th, 2021 9:19:57 PM


Now that all the griffons are on the inside of the wind wall structure, Pompous holds true until one of the elemtals crosses back past the windwall.

He then fires.

----------------------
Barkskin
Windwall - 14 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+1

Attack 1 to hit AC 33 Physical 25 fire 6 electric 1
Attack 1a (haste- bow ability) to hit AC 40 Physical 22 fire 1 electric 5


Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+25=37 ; 2d8+9=18 ;
Thursday May 27th, 2021 9:28:54 PM

Trayvin directs his friend to chase after the elemental that is carrying Anna away.

move to AE3, Hit AC 37, dmg 18

Elemental(elder, air) quick reference:
AC 28, hp152
F+14,R+21,W+7
+25, 2d8+9

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 27th, 2021 9:37:55 PM

Well, crap, Micheal sends in frustration over the link. they are faster than him, but at the same time he knows what they are going for. So he's going to go stick with the Gryphons.
he flies back to the griffins and once there starts fighting defensively defending them.
I figure it will take me a round to get back to the Gryphons.

Anna Morphling (Hugh C) -- HP 119140 (+17 hp from con bonus) -- 47/17/44 + 4 AOO due to movement CMD 35   d20+23=42 ; d20+13=22 ;
Friday May 28th, 2021 12:20:57 AM

Concentration Check: 42
Reflex Save: 22

Even with the improvement to Dexterity Anna fails to escape the vortex

She flies as low as she can in the vortex as she cannot stay inside of it indefinitely or the damage will kill her at some point. (OOC: has 120 foot fly speed want to fly as low as she can inside the vortex; if the cyclone is 80 feet up there has to be that 5 foot lowest section of the funnel at some point

Active Effects:
Beast Shape IV - 167 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 169 rounds

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 28th, 2021 1:31:16 AM

Spells in effect: mage armor
Nikolai suggest to Anna over the link {'Can't you breath out your cone of cold? That may hurt enough to let you go!'}

Meanwhile, he isn't going to let the elemental get too far away, Anna may need some healing. He activates his monk Abundant Step and flits over there.
Abundant Step range 880'.
Ki pts 11/13

Once threre, he tries to distract the elemental by saying some not-so-nice things about it.

DM RobC - "Well, that worked. I should do that again." (Map)  d20+25=40 ; 2d8+9=13 ; d20=4 ; d20=4 ; 8d8=34 ; 8d8=44 ; 8d8=43 ; 8d8=30 ; d4=1 ; d4=4 ; d4=1 ; d4=4 ; 2d8+9=19 ;
Friday May 28th, 2021 3:07:27 AM

Sigvar swoops in to deliver some much needed healing to Hemera. The cure has an immediate effect and her cuts and bruises clear.

Tinker also gives some help to their allies, buffing up Ceres defenses. The griffon is ready to get into the fight but based on what you know about elementals like this it would be a one-sided affair and not in Ceres' favor.

Pru decides that if it worked once then she should do it again. She blips another elemental away.

Pompous prepares to shoot one of the elementals if it pops it's head back inside the windwall.

Trayvin directs his elemental to stay in pursuit of the other one. His elemental delivers another good knock to the whirlwind.

Michael isn't too happy about being excluded from the group, so he returns to the party and prepares to defend the griffons from the attackers.

Anna tries to move further down the whirlwind but finds she is quite stuck in its spin. She continues to be battered by the winds. The whirlwind is 60ft high and Anna is right in the middle. (Anna takes 19pts damage. Anna also has a –4 penalty to Dexterity and a –2 penalty on attack rolls while in the whirlwind. Ref DC27 to escape.) Highlight to display spoiler: {'Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind.' With that in mind I don't think Anna can freely move within it.}

Nikolai flits over to where Anna is trapped in the whirlwind. It's still 80ft in the air over his head but if she drops out he'll be there to heal her. He calls out some air elemental insults, none of which can be repeated here.

The enemy act...

AE1 does another flyby on Hemera. As it breaches the wind wall Pompous plugs it with an arrow however it's not enough to stop the elemental. It attacks Hemera and backs away again. (Hit AC40. Hemera takes 13pts damage)

AE2 still hasn't worked out how to get out of the maze. AE4 is in a similar predicament.

AE3 continues to play 'keep away' with Anna.

The party look to have things well in hand. That's usually when things start to go wrong and this might be one of those times.

Pru is the first to feel it. A strong blast of wind from above catches her completely by surprise. (Pru to make a Ref Save vs DC22. Pass=17pts damage. Fail=34pts damage and knocked prone!)

Tinker, Pompous and Travyin then feel the same! A tremendous gust of wind blasting down on them from above.
(Tinker to make a Ref Save vs DC22. Pass=22pts damage. Fail=44pts damage and knocked prone!)
(Pompous to make a Ref Save vs DC22. Pass=21pts damage. Fail=43pts damage and knocked prone!)
(Trayvin to make a Ref Save vs DC22. Pass=15pts damage. Fail=30pts damage and knocked prone!)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 109pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg and on some other dimension.
AE4: 17pts dmg

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+26=43 ; 2d6+20=31 ;
Friday May 28th, 2021 5:54:47 AM

Sigvar rises up and charges over Hermera's head, right at AE1. He stops short of the elemental bu close enough to hit it. If it wants to try that move again he will take as many AoO as it gives him. ( which is 1 I think, but he does now have combat reflexes so...)
charge hits AC 43 for 31 damage

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+17=26 ; d20+22=33 ; d6+19=20 ; d6=5 ; d6=4 ; d20+22=24 ; d6+19=21 ; d6=6 ; d6=6 ;
Friday May 28th, 2021 12:00:44 PM

Pompous' agility is exceptional and he avoids all damage from the wind attacked.

He wonders however how an air based attack is getting past an 85' wall.

He readies another attack should one of the air elementals passes through the wall again.

-------------------
Reflex roll - 26 pass. No damage Improved Evasion

Barkskin
Windwall - 13 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10
Improved Evasion ˝ damage on a failed save. No damage on a successful reflex save

Deadly strike -5/+1
Pinpoint targeting
add +1/+1 if target is within 30' - Point Blank shot

Attack 1 to hit AC 33 Physical 20 fire 5 electric 4
Attack 1a (haste- bow ability) to hit AC 24 Physical 21 fire 6 electric 6

Prudence Gundle [AC 24; HP 113/130]  d20+15=31 ; d20+13=27 ; 36d6=141 ; 5d6=15 ;
Friday May 28th, 2021 6:57:26 PM

Pru is buffeted by sudden winds, but is able to stay on her feet. [Reflex save 31]

She doesn't see a source for the sudden wind--maybe one of her companions can point to something she can blast with fire.

In the meantime, there are two elementals left. The one closest to Pru looks to be the most badly injured, and she decides to try to finish it off with a Disintegrate. Her ray streaks out, hitting Touch AC 27 for 141 damage. A successful Fortitude save (DC 23) reduces the damage to 15.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=33 ; d20+25=33 ;
Friday May 28th, 2021 11:09:03 PM

Michael jumps at whatever went into the the other KC's but was unaffected himself. What the heck was it though

Perception 33
Reflex save 33 evasion so if I was hit I avoided it.
I guess I just got back with the griffons. and did not get there in time to AOO the one that came it to hit them?

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+23=24 ; d20+23=28 ;
Sunday May 30th, 2021 10:33:47 AM

Tinker is caught flat at the blast from above, but heroically overcomes the blast, and is able to avoid all damage.

“Greater invisibility!”, he shouts, and follows up with.KC mental communication. ”That had to be a Shout spell, so close and right above us. The spellcaster that sent these elementals is nearby. Prudence, Trayvin, do either of you have anything to see or dismiss the magic?”

Tinker can’t fly, can’t see, can’t help. He keeps defensive and ready to attack anything he can see in reach that is attacking the griffons. “Stay ground-bound, Ceres and Hemera! Fighting master of the air could have only one outcome.”

Anna Morphling (Hugh C) -- HP 50/123-- 45/15/43 + 4 AOO due to movement CMD 35   6d6=30 ;
Sunday May 30th, 2021 10:05:20 PM

Anna takes a full round to turn into a huge behemoth hippo.

She falls 60 feet taking 30 damage

Beast Shape IV - 166 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 169 rounds



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+39=50 ; d20+22=35 ; 6d8+8=34 ;
Sunday May 30th, 2021 10:54:02 PM

Spells in effect: mage armor
Ki pts: 11/13

Nikolai, from right under the Elemental Whirlwind looks up and sees Anna caught up in the middle. Since his verbal abuse of the Elemental's family didn't work, he tries his jump attack once more.

OOC: map labels the elemental as 80' up, the vortex is 60' high. So, if the top of the vortex is the 80' mark, then then bottom of the vortex is 20' off the ground.
On the other hand, if the bottom of the vortex is 80' up, disregard Nikolai's action.

IC: Monk High Jump (standing jump counts as running jump, add monk levels to acrobatics check)
Move: Jump up d20+ 25 (Acrobatics) + 12 (Monk lvl) +1 (luckstone) +1 (ioun stone) = 50 vs DC 40

Attack AE3: Improved Vital Strike D20 + 22 = 35 vs DC 28
dmg = 6d8+8 = 34

OOC: I screwed up last damage using Vital Strike stats rather than the Improved version. Oh well...

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday May 30th, 2021 10:56:14 PM

OOC: Anna's post was not there when I started mine. Now that I see it, hopefully Nikolai will notice the plunging hippo and make his attack such that he's not right under the falling behemoth. Gulp!

DM RobC - “Greater invisibility!” (Map)  d20+25=29 ; d20+14=32 ; d20+25=34 ; d20+25=28 ; d20=14 ; d20=10 ; 2d8+9=19 ; 8d8=40 ; 8d8=44 ; d4=1 ; d4=4 ;
Monday May 31st, 2021 3:31:50 AM

Sigvar charges AE1. He dodges it as it strikes at him and he lands a solid counter in return (AoO Hits AC29=Miss!)

Pompous isn't sure how an air based attack made it through the wind wall. It would be some trick! He prepares to ping anything hostile that dares step through the wall again.

Pru is also confused as to what just buffeted her. She sends a disintegrate at AE1 to try and finish it off, but the elemental shrugs off most of the damage (Fort Save vs DC24:32=Pass!)

Michael is taken by surprise as well. He hadn't been targeted but can see the others were hit by the wind. The elementals had been attacking with their superior reach and never got close enough for Michael to give them a return-stab.

Tinker suspects there may be something invisible around. The master of these elementals perhaps? He keeps the griffons grounded while scouring for the source of the blast.

Anna comes up with a very creative way to get out of the whirlwind: make herself so big the whirlwind can't contain her! She drops heavily to the ground.

Nikolai is ready for the drop and steps to the side as Anna falls right in front of him. The elemental is indeed too high for him to reach at the moment: it's base is at 80ft. He instead readies to attack it should it get in range.

The enemy act...

AE1 is starting to run out of wind and limply bashes at Sigvar, missing on both attempts (Hit AC34 and AC28. Both miss!)

AE2 and AE4 are each lost in their separate mazes.

AE3 descends to batter both Anna and Nikolai and then flies southward, rising again as it goes. Nikolai is ready for it and his attack goes off. It doesn't stop the whirlwind but at least he got to damage it. (Anna and Nikolai to make DC27 Ref Saves. Fail=19pts damage. If Nikolai fails he needs to make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it)

Once again, another two blasts of wind bluster straight down on the party...
(Pru to make a Ref Save vs DC22. Pass=20pts damage. Fail=40pts damage and knocked prone!)
(Pompous to make a Ref Save vs DC22. Pass=22pts damage. Fail=44pts damage and knocked prone!)

If it was a shout spell it was the quietest shout spell you've ever heard. There was no loud noise with it other than what you'd expect from a very sudden, very strong gust of wind.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 145pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg and on some other dimension.
AE4: 41pts dmg

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=29 ; d20+24=36 ; d20+14=29 ; d20+9=29 ; d20+9=25 ; d20+17=37 ; d20+17=23 ; 2d6+20=27 ; 2d6+20=23 ; 2d6+20=24 ; 2d6+20=23 ; d8=4 ;
Monday May 31st, 2021 6:22:09 AM

AE1 is clearly mostly spent as it has finally done what Sigvar wants, Hold Still. The minotaur attacks it once, hoping to drop it and move up above his comrades who are taking some kind of wind gusts from above. if the first attack does not make AE1 die though he will keep swinging until it does indeed die. ( If he can move he moves to P Q/ 19 20 and rises to 70 feet)
Sword 1 hits AC 29 for 27 damage
Sword 2 hits AC 31 for 23 damage
Sword 3 hits AC 29 for 24 damage
Sword 4 hits AC 29 and fails to confirm the crit (Duh they can't be crit) for 23 damage
Horn Gore Hits AC 37 and fals to confirm the crit (Duh they can't be crit) for 21 damage

Prudence Gundle [AC 24; HP 93/130]  d20+15=35 ; d20+13=25 ; d4=1 ; d4=2 ; d20+13=19 ; d4=4 ; d4=4 ;
Monday May 31st, 2021 2:30:57 PM

Pru is buffeted again, and again keeps her feet [Reflex save 35].

She is starting to get annoyed, but without a known target her options are limited. Sigvar seems to have that first elemental well in hand, though, so she focuses her attention on the other one. "Slow and steady wins the race," she reminds herself, so she moves closer and casts an Acid Arrow, followed by a quickened Acid Arrow.

[Against AE4: hit Touch AC 25 for 3 acid damage, then hit Touch AC 19 for 8 acid damage.]

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+10=28 ; d20+23=31 ;
Monday May 31st, 2021 3:06:44 PM

Tinker again reminds the griffins to stay in the ground: “your opponents are targeting you, so let’s not make it easy for them, eh?”

The dwarf tries to think about a monster he would know about that could do these wind buffets while invisible without much hope, but it is nearly the only thing the rogue can think of doing. ” Anyone think of a monster or spell that can do these wind buffets?”, he asks the KC.

He then activates his Taur Try minor Magic to become more observant like a Minotaur. Even invisible creatures can give away their location, one just has to look for the clues...

And he drops his Urgrosh and again unlimbers his repeating crossbow...
......
Swift. Know Dungeoneering. 28. (Know of an Aberation or Ooze that has the wind buffeting skill, ability, or spell)
Standard. Taurus Try. +1 intimidate and perception skills
Swift. Perception 31 (to locate an invisible creature. )
Free. Drop weapon
Move action. Get new weapon

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+17=34 ;
Monday May 31st, 2021 8:33:30 PM

Pompous again lands on his feet and without taking any any damage.

However, he realizes that his strategy isn't getting us anywhere.

{ Send all

" Dropping the windwall. Be ready to deal some damage! "

End }

And he drops the shield.

----------------

Reflex roll - 34 pass. No damage Improved Evasion

Barkskin
Windwall - Dispelled

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10
Improved Evasion ˝ damage on a failed save. No damage on a successful reflex save



Trayvin AC 39/14 touch Hp 184/199(BrianZ)  d20+13=30 ; d20+25=38 ; 2d8+11=19 ;
Monday May 31st, 2021 8:43:05 PM

Trayvin - reflex save for last round, DC 30, pass, 15 dmg taken

Trayvin directs his friend to chase the remaining elemental that is not being slammed by Sigvar. (I believe it is #3, but 3 is listed in post as in the maze) hit AC 38, 19 dmg

Trayvin heard the report that there may be an invisible force. He casts a spell, and hopes whatever it is, is in range. cast invisibility purge range is 85 feet radius centered on Trayvin.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 101/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=26 ; d20+21=28 ; 3d8+5=21 ;
Monday May 31st, 2021 11:42:56 PM

Spells in effect: mage armor
Ki pts: 11/13
Ref d20 + 21 = 26 vs DC27 fail (19pts dmg)
Ref d20 + 21 = 28 vs DC27 success

Nikolai gets buffeted a bit but manages to stay put by grabbing onto a giant hippo leg.
Nikolai answer's back {'Could be Greater Invisibility. Someone who likes Air Elementals could be an Air sorcerer like Pru is with fire.'}

Nikolai meanwhile slips the Staff o Healing out of his belt and gets some healing power into Anna.
Anna is healed 21pts



Anna Morphling (Hugh C) -- HP 70/123[149 max]-- 45/15/43 + 4 AOO due to movement CMD 35   d20+13=19 ;
Tuesday June 1st, 2021 12:34:49 AM

Reflex Save: 19

Anna takes another 27 damage from the whirlwind; she is starting to look really beat up

She is grateful for Nikolai's Healing and takes some steps to make herself hardier.

She activates Bear's Endurance SLA raising her con by 4 and getting more HP in the process

Beast Shape IV - 165 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 168 rounds
Bear's Endurance: +4 Con - 170 rounds


DM RobC - “Be ready to deal some damage!” (Map)  d20=8 ; d20=3 ; d4=1 ; 8d8=28 ; d20+21=27 ; d20+21=25 ; d20+21=28 ; 2d8+6=16 ; 2d8+6=11 ; 2d8+6=18 ; 2d6=4 ; 2d6=5 ; 2d6=8 ; 2d8+9=17 ;
Tuesday June 1st, 2021 3:53:19 AM

Without breaking a sweat Sigvar finishes off the injured elemental. He rises into the air and prepares to defend his comrades from whatever attacker might be lurking about.

Pru sends a couple of Acid Arrows at the remaining elemental. Only one hits, but every bit helps!

Pompous warns the others and then drops the wind wall. If there is another threat about then the wind wall was perhaps hampering the ranged attacks of the party. Besides, with only one elemental about it's probably less useful now anyway.

Trayvin keeps his elemental in pursuit of the whirlwind. Just in case there is something invisible about he casts an Invisibility Purge spell. It goes out to quite a good range too!

Nikolai can see that Anna is hurt so whips out the cure staff to heal her a bit. Similarly, Anna buffs up her constitution for a little more health.

Tinker tries to think of an aberation or ooze that could create the types of wind blasts he has observed. Your DM is confident that he can think of some, but whatever this is isn't one of them. He works out that there are at least three invisible enemies flying above the party! He's pretty sure there's at least a fourth one about going for Pru. He gets his crossbow out but will need to reload it.

The enemy act...

AE2 and AE4 are still lost in their separate mazes. They're probably going to be there for a while.

AE3 gives Anna and Nikolai another fly-by. It descends, strikes them, then ascends again as it moves south. (Anna and Nikolai to make DC27 Ref Saves. Fail=17pts damage. If Nikolai fails he needs to make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it)

There is another gust of wind, this time it comes from the southwest of Pru! (Pru to make a Ref Save vs DC22. Pass=14pts damage. Fail=28pts damage and knocked prone and blown 5ft along the ground to the NE!)

Something invisible buzzes by Tinker, and even though he knows it's coming it hits him anyway as it passes by! (Hit FlatAC27. Tinker takes 16pts damage + 4pts sneak attack damage!

The same then happens to Pompous and Michael. Some sort of invisible 'thing' hits each of them. (Hit FlatAC25. Pompous takes 11pts damage + 5pts sneak attack damage! Hit FlatAC28. Michael takes 18pts damage + 8pts sneak attack damage!

The Invisibility Purge doesn't seem to have affected them at all.
Knowl Arcana DC25: Highlight to display spoiler: {There are some forms of invisibility that aren't subject to an Invisibility Purge. Some creatures, for instance, are naturally invisible.}

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

NOTE: I've included the locations of the invisible things you know about on the proviso that at least one of you makes a perception check each round. As long as one of you makes a perception check each round we'll assume they communicate it to the others and we're good. Sound fair?

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 53pts dmg
AE4: 27pts dmg and on some other dimension.

Unknowns: Invisible. All 10ft off the ground.
UN1:
UN2:
UN3:
UN4:

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=29 ; 4d6+20=33 ; d6=5 ; d6=1 ; d20+24=38 ; 2d6+20=26 ; d6=6 ; d6=1 ;
Tuesday June 1st, 2021 6:07:34 AM

Sigvar moves to the area around the boys getting attacked, descending near the ground since they were physically stuck (say to 16' off the deck, he has reach and should be able to engage ground targets from that height). Tinker says there are invisible foes here. He draws out a pouch of dust he had bought in case Slartanus decided to go invisible to fight, but the dragon never got that far. He open the pouch and Poof a cloud of dust surrounds him and coats everything within 10 feet of him with dust (Dust of Appearance) Sorry Tinker!
If he finds a foe he heroically vital strikes it.
Vital Strike hits AC 29 for 33 damage + 6 holy(if evil)
when the invisible thing moves during its turn Sigvar will make an AoO
AoO hits AC 38 for 26 + 7 holy(if evil)

Dashboard
4 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used

AC 32+4 v AOO T22 F25 CMD 37 HP 139 /159 Tinker (SteveK)  d20+23=36 ; d20+24=27 ; d20+19=25 ; d10+3=4 ; d10+3=7 ;
Tuesday June 1st, 2021 11:30:20 AM

Tinker winces at the pain but is confident it won’t happen again: his ability to uncannily dodge even invisible opponents means they shouldn’t catch him flat-footed!

He keeps track of the invisible things and mentally calls them out to the KCs, then takes a bead on one with his repeating crossbow. Three shots gone to the elements, which means the crossbow still has two shots left. What’s more, the dwarf gives a grim smile, the heirloom of the Torvalssons has been magically enhanced with Seeking, which will negate any miss chance... hopefully.

And he aims at Invisible #1. Shot. The second shot follows into #1 (or #2 if #1 is gone). Shot.

......
Perception. 36. Keeping track of invisible things
AC. 27. 25. Damage. 3, 7. (Assuming not needing to roll for sneak attack)

Improved Uncanny Dodge: not flat-footed vs invis opp; can’t be flanked

Prudence Gundle [AC 24; HP 79/130]  d20+15=20 ; d20+17=19 ; d4=2 ; d4=3 ; 15d6=53 ; 5d4+5=20 ;
Tuesday June 1st, 2021 12:53:54 PM

Pru again keeps her feet. "Okay, that is really getting annoying," she says. She tries to figure out what's going on, but she's never really been good at magical theory. [Knowledge: Arcana 19]

Air Elemental 3 takes another 5 points of damage as the acid continues to sizzle.

Tinker is good enough to describe where the invisible things are, so Pru activates her Boots of Levitation and rises 10 feet. She casts a Cone of Cold, angling it to hit Invisibles 3 and 4 without hitting Sigvar. Invisibles 3 and 4 take 53 points of cold damage, DC 22 Reflex save for half.

For good measure, she casts a quickened Magic Missile at Air Elemental 3, who takes another 20 points of force damage.



Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+17=21 ; d20+25=39 ; d20+22=39 ; d6+19=23 ; d6=2 ; d6=3 ; d6+19=25 ; d6=3 ; d6=4 ; d20+22=32 ; d6+19=24 ; d6=2 ; d6=6 ; d20+17=24 ; d6+19=23 ; d6=3 ; d6=4 ; d6=6 ; d20+12=32 ; d20+12=29 ; d6+19=22 ; d3=3 ; d6+19=20 ; d6+19=21 ; d6=5 ; d20+7=21 ; d6+19=22 ; d6=5 ; d6=2 ; d6=6 ; d6=4 ;
Tuesday June 1st, 2021 8:22:03 PM

Pompous spots one of the creatures ( perception 39) and fires a stream of arrows at it.

" AT THEE"

----------------------
Barkskin

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks Unk 3

Attack 1 to hit AC 39 Physical 23 fire 2 electric 3
Attack 1a to hit AC 39 Physical 25 fire 3 electric 4
Attack 1b to hit AC 32 Physical 24 fire 2 electric 6
Attack 2 to hit AC 24 Physical 23 fire 3 electric 4
Attack 3 to hit AC 32 (Nat 20 Crit 29) Physical 22 (62) fire 6 electric 5
Attack 4 to hit AC 21 Physical 22 fire 5 electric 2

Trayvin AC 39/14 touch Hp 184/199(BrianZ)  d20+27=33 ; 2d8+11=16 ;
Tuesday June 1st, 2021 9:53:28 PM

Trayvin has his friend continue chasing the elemental, and try to prevent it from scooping up anyone else in the whirlwind.

elemental hit AC 33(AE3), dmg 16

Then he casts true seeing on himself, hopefully he will be able to point out the location of the invisible attackers.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing

OOC- dice roller started acting up a bit during composition of post.

Anna Morphling (Hugh C) -- HP 53/123[149 max]-- 42/11/40 + 4 AOO due to movement CMD 35 / DR 15 adamantium  d20+13=20 ;
Wednesday June 2nd, 2021 12:12:48 AM

(20 vs reflex = fail)

Anna is being whittled down slowly but surely despite her best efforts. She also appears to be powerless against the elementals.

She didn't want to do this, but it might be her best hope.

She activates Iron Body

Beast Shape IV - 164 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 167 rounds
Bear's Endurance: +4 Con - 169 rounds
Iron Body: - 170 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=42 ; d20+20=26 ;
Wednesday June 2nd, 2021 12:52:49 AM

Michael has been carrying a load of powdered chalk around with him for years. it's useful. a little on the floor and you can tell how crossed it the next day. but thrown up into the air at juusst the right time and it can make invisible creatures visible for a short time. or it should at any rate.

anybody got a fairy fire spell that can illuminate these invisible guys?

Perception 42

To hit AC 26 to target the area where the invisible creature is at.

(Michael has Uncanny dodge so he does not take precision damage from sneak attacks. )


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 101/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=33 ; d20+34=44 ; d20+3=14 ;
Wednesday June 2nd, 2021 1:25:27 AM

Spells in effect: mage armor
Ref d20 +21 = 33 vs DC27 pass

Since the elemental has reach and can keep swooping down and striking all day, and Nikolai had rather be doing something else, he takes a look at the new iron bod of Anna and figures she'll be fine for a while. Activating his monk Abundant Step again, he vanishes from V4 and reappears at U16 in front of Pru.

Move: Activate Abundant Step, Ki pts 9/13

Once there:
Perception + 34 = 44 to locate the general area of Invis4 as indicated by his team mates.

Now having a good idea of where Invis4 is, he slaps his Brahma's Tattoo of Faerie Fire and casts it at Invis4.

Faerie Fire: R 400' + 40', 5' Rad burst, Dur 1 min, Save: none, SR: yes.

Caster level check d20+1 (+1 luckstone) (+1 ioun stone) = 14



DM RobC - "AT THEE" (Map)  d20+14=28 ; d20+14=22 ; d100=32 ; d100=35 ; d100=13 ; d100=10 ; d100=59 ; d100=63 ; d20=17 ; d20=20 ; 2d8+9=17 ; d20+6=15 ; d20+6=12 ; d20+21=28 ; 2d8+6=18 ; 2d6=9 ; d20+19=34 ; d20+19=31 ; d20+23=36 ; 2d8+6=18 ; 2d8+6=15 ; d20+23=29 ; d20+25=27 ;
Wednesday June 2nd, 2021 4:47:47 AM

Sigvar gets close enough to one of the invisible enemies to coat it in very fine, very light golden dust. His target now sparkles nicely in the sun. The sparkling though gives Sigvar a target to strike and he does so. Hard.

Tinker had thought himself out of the battle, but now is the time for a seeking weapon! He plugs the invisible attacker with two good shots

Pru is getting flustered at being blustered. The air elemental continues to burn in acid, and though your DM likes the idea of an acid whirlwind running amok, it doesn't spread from the elemental. She casts a Cone of Cold their way but they dodge most of it. (Ref Saves vs DC22: 28, 22)

Pompous sends a string of arrows at the invisible creature nearest to him. 4 arrows fly harmlessly passt it and only 2 arrows stick - one really sticks (50% miss chance rolls: 32,35,13,10,59,63)

Trayvin's trusty elemental keeps picking away at the whirlwind. He gets some true seeing in effect though.

Anna is getting a bit tired of the whirlwind so activates Iron Body presumably to give her a bit better protection.

Michael throws some dust at the invisible creature to the east of him. The chalk remains long enough for Nikolai to get a lock and light it up with Faerie Fire.

The enemy act...

AE2 is still trying to work its way out of the maze.

AE4 escapes the maze!

Invisible thing #1 flies in and slams heavily into Hemera. (Hit AC17. Hemera takes 27pts)

Invisible things #2 and #3 position themselves on either side of Sigvar and work together to try and grapple the taur. It doesn't work. (Grapple CMB: 27). One would think it might be the last mistake they make.

Visible thing #4 is airborne and out of Nikolai's reach. It's visible now so doesn't see the point in trying to hide. It steps closer to Pru and attacks, grabbing tightly at her as it does! (Hit AC34 and AC31. Pru takes 18pts + 15pts damage. Grab CMB:29. Pru is grappled!. Pru will need to make a concentration check of 39+Spell level to cast a spell)

With both Nikolai and Pru now a bit closer and higher, AE3 has a new target. It descends as it goes, and is able to tear a path right through the middle of the bunched up party! It heads south then west, whipping up dust as it goes and then ascending a little. (Pru, Nikolai, Michael, Trayvin, Pompous, Tinker, Ceres and Hemera to make DC27 Ref Saves. Fail=17pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures. If Pru gets picked up she is no longer grappled).

Ceres takes some blows to his wings. Hemera though looks much worse. Her head gets jarred backwards and she drops to the ground (Hemera is dying!). Ceres gives a tremendous roar and positions himself between Hemera and the invisible critter.

Trayvin sees something a little alarming. He can see another four invisible things approaching...

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 84pts dmg
AE4: 27pts dmg

Unknowns: Invisible. AC23.
UN1: 10pts dmg
UN2: 33pts dmg (Dust of Appearance)
UN3: 148pts dmg
UN4: 26pts dmg (Faerie Fire)
UN5:
UN6:
UN7:
UN8:

Hemera: 57pts dmg and dying
Ceres: 31pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=40 ; d100=56 ; d20+19=38 ; d20+19=33 ; d100=65 ; d20+14=18 ; d20+9=17 ; d20+9=16 ; d20+17=29 ; d100=20 ; 2d6+20=24 ; d6=6 ; d6=5 ; 2d6+20=29 ; 2d6+20=27 ; d8=6 ;
Wednesday June 2nd, 2021 7:02:08 AM

Sigvar winces as Hermea goes down, unfortunately he is too far stuck in to help her. He can see the invisible thing in front of him and knows (mostly) where the one behind him is. so he sets to work evening the odds, starting with the visible UN2.( If at any time UN2 dies move on to UN3 will roll miss chance on all attacks High is a hit 51+)
Sword 1 (56%) Hits AC 40 for 24 damage + 11 holy
Sword 2 (65%) Hits AC 38 and confirms to AC 33 for 56 damage
Sword 3 miss
Sword 4 miss, double click, ignore the 16
Horn gore (20%) Hts AC 29 for 25 damage

AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+21=26 ; d20+21=36 ; d10=10 ; d20+17=32 ; 2d8+3=19 ; d20+22=25
Wednesday June 2nd, 2021 7:09:27 AM

Tinker is buffeted by the powerful winds, but his improved ability to evade reduces it somewhat, and he agilely avoids getting picked up. (8 dam)

Since he is next to Hemera, he also braces to be a living shield for the Griffon, and pulls from his handy haversack another scroll and reads it while touching the Griffon. (19 hp to Hemera). “The knights will get this sorted. Stay here with me. They will sort out these invisible assassins!”

....
Reflex 26 fail. Improved evasion 1/2 dam to fail
Reflex 36 save
Perception 25

5 foot step to be a shield (intent is any targeted attack on Hemera has to go through Tinker, thus giving Hemera a Cover Bonus)

Move action. Retrieve scroll
Standard action. Activate scroll. UMD. 32 v 23 to activate. Cure Moderate Wounds.



Prudence Gundle [AC 24; HP 79/130] 
Wednesday June 2nd, 2021 2:22:57 PM

Pru is going to try to cast a spell. To give herself better odds, she is going to spend a Hero Point before she rolls, so today's post will be in two parts to demonstrate that I'm spending the Hero Point first.


Prudence Gundle [AC 24; HP 46/130]  d20+37=42 ; d20+15=27 ; d4=3 ; d4=4 ;
Wednesday June 2nd, 2021 2:27:50 PM

Pru attempts to cast a spell. She succeeds--not by much, but it sill counts! [Concentration check 42=success for a 4th level spell.]

Pru casts a Dimension Door and blips over near the rest of the party. Nikolai can come with her if he wants.

Pru does take the damage, of course, [adjusted header]. She manages to avoid the whirlwind. [Reflex save 27].

The acid continues to sizzle, and AE3 takes an additional 7 points of acid damage.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+17=35 ; d20+22=23 ; d20+22=26 ; d20+17=28 ; d6+19=23 ; d6=5 ; d6=6 ; d20+12=20 ; d20+7=15 ;
Wednesday June 2nd, 2021 7:55:22 PM

Pompous issues a command word and activates his cloak of displacement ( 50%) before shooting another stream of arrows at one of the elementals ( AE 3)

----------------------------------------------------
Reflex save: 35

Barkskin

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3

Attack 1 to hit AC 23 Physical fire 0 electric 0
Attack 1a to hit AC 23 Physical 0 fire 0 electric 0
Attack 1b to hit AC 26 Physical 0 fire 0 electric 0
Attack 2 to hit AC 28 Physical 23 fire 5 electric 6
Attack 3 to hit AC 20 Physical 0 fire 0 electric 0
Attack 4 to hit AC 15 Physical 0 fire 0 electric 0

Trayvin AC 39/14 touch Hp 189/199(BrianZ)  d20+13=17 ; d20+13=28 ; d20+27=46 ; 2d8+11=20 ; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ;
Wednesday June 2nd, 2021 9:07:01 PM

Trayvin gets blasted by the wind, but manages to avoid getting sucked up in the whirlwind.

I can see more coming, don't hold back. Trayvin shouts out the locations of the invisible creatures to give the Commanders a better chance to target them.

The elemental continues to chase AE3, hit AC 46, dmg 20

Trayvin channels energy, giving a boost to those around him. Those within 30ft including the griffons, heal 22 hp. (I think most are in range, except maybe? Nikolai, DM call)
*EDIT DMRobC: Yep, let's say Nikolai is in range too

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing
channeling, 5/6 remaining

OOC- Does Trayvin's elemental get AoO when AE3 moves away?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=29 ; d20+24=29 ; d8=4 ; d8=3 ; d8=4 ; d8=3 ; +7
Wednesday June 2nd, 2021 9:35:53 PM

Michael feels it coming and lays low. the whirlwind passing over him. He crawls over to Haemera, and trickles a CCW potion down her throat .
CCW potion 21 points.

Anna Morphling (Hugh C) -- HP 53/123[149 max]-- 42/11/40 + 4 AOO due to movement CMD 35 / DR 15 adamantium 
Thursday June 3rd, 2021 1:07:51 AM

Anna uses her dimension door SLA and rejoins the rest of the party, covering the griffons on their exposed flank.

Beast Shape IV - 163 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 166 rounds
Bear's Endurance: +4 Con - 168 rounds
Iron Body: - 169 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 106/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=22 ; d20+21=40 ; 3d8+5=23 ;
Thursday June 3rd, 2021 1:13:33 AM

Spells in effect: mage armor
Ki pts: 9/13
Ref d20 + 21 = 22 vs DC27 fail (17pts dmg)
Ref d20 + 21 = 40 vs DC27 success

OOC: Nikolai will elect to go with Pru, figuring he can do some healing on her, so that should put him within Trayvin's healing since he would have been moved when Pru moved and before Trayvin's healing.

Question though: if Pru had been sucked up, Pru was grappled and the grappler would have HAD to be sucked up too as the grappler can only release the grapple on HIS turn which would have been next round, right?

IC: Nikolai does not hesitate to accept the invitation to escape with Pru. He knows she's been hit hard and even though he feels the healing from Trayvin, he uses the Staff of Healing on Pru, seeing that the griffons are being taken care of.

Staff of Healing on Pru: 3d8+5 = 23
Pru healed for another 23pts


DM RobC - "I can see more coming, don't hold back" (Map)  d20=7 ; 2d8+9=24 ; 2d8+9=21 ; d100=35 ; d20+6=22 ; d20+6=18 ; d20+6=14 ; d20+6=13 ; d20+21=31 ; 2d8+6=17 ; 2d6=11 ; 8d8=26 ; d20+19=26 ; d20+19=30 ; 8d8=37 ; d4=3 ; 8d8=32 ; 8d8=32 ; 8d8=32 ; d4=2 ; d4=4 ; d20+6=8 ;
Thursday June 3rd, 2021 4:33:33 AM

Sigvar really lays into the critter in front of him. It still stands but you'd think it doesn't have much more in it. Sigvar is pretty sure one of those strikes should have done more damage (Sigvar discovers they are immune to crits and have DR10/Magic)

Tinker ducks under the worst of the wind. He makes it to Hemera to deliver some much needed healing. He has a few calming words for her as well. It wouldn't do well to lose their employer after all.

Pru finds herself in a bit of bother. Grappled and facing an oncoming whirlwind! She takes a few hits but there was never any doubt that the clever young sorceress would find a way out of it. She focuses as hard as she can and dim doors her way to safety. (Highlight to display spoiler: {Did Pru need 42 on her concentration check or 43? We'll say close enough :)}

Pompous decides now is the time to get some protection going and activates his clock. The brush with the whirlwind must have upset the archer, as in a rare occurence only one of his arrows finds its mark.

Trayvins elemental gives chase, but the whirlwind was fast and moved far from it. It takes the whole round for the elemental to catch up to it (Highlight to display spoiler: {"The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies."}). Trayvin for his part released a wave of healing energy, including most of the party and the griffons.

Michael crawls his way over to Hemera. He pries her beak open a little and pours the healing potion into her mouth. The effect is instantaneous. Her eyes open and focus right on Michael. In her confusion it looks like she is ready to attack, but the thought quickly passes as she recognises him.

Anna blips back to rejoin the party. She takes a position to cover the flank of the griffons and protect them from any more fly-bys. The griffons are indeed well protected now, though it does mean the party are in a tight formation.

She might have been 10ft in the air at the time, but that doesn't stop Nikolai from blipping across the battlefield with Pru :) He uses the Staff of Healing to treat some of her wounds. Highlight to display spoiler: {The whirlwind went through Pru's space, not the grapplers so I'd think she'd have been ripped free. They're two different beings after all, just like how Pru is able to dim door away. It could also have been in her favor. It would have been much easier to dim door from within the whirlwind than from the grapple. Concentration check of just 19 (which Anna would autopass) compared to 43.}

Hemera is completely healed and Ceres also looks a whole lot better. He snaps at where the invisible critter is but he misses! (Miss chance: 35)

The enemy act...

AE2 wanders through the maze, quite sure that it has seen a particular intersection once before.

As a whirlwind, AE3 continues to cause trouble. It descends as it heads east before turning to abruptly go north, zig-zagging through the party as it goes. (Anna, Hemera, Ceres, Tinker, Michael, Pompous, Trayvin, Pru, and Nikolai to make DC27 Ref Saves. Fail=24pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

AE4 then turns into a whirlwind! It can't move very far this round but it does manage to move through the griffons and Anna. (Anna, Hemera, and Ceres, to make DC27 Ref Saves. Fail=21pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

UN1 does a flyby of Nikolai, clipping him as it passes by (Hit FlatAC31. Nikolai takes 17pts damage + 11pts sneak attack damage)

UN2 takes a step back from Sigvar and unleashes a gust of wind. It blows right through Sigvar (Sigvar to make a DC22 Ref Save. Pass=13pts damage. Fail=26pts damage)

UN3 gives one last throw of the dice to try and scratch Sigvar. It gets close, but not close enough. (Hit AC26 and AC30 = Misses) Ok, so it wasn't even close.

UN4 decends down to ground level. It has recharged enough to be able to also create a gust of wind. (Nikolai, Pru, Trayvin and Pompous to make a DC22 Ref Save. Pass=18pts damage. Fail=37pts damage, knocked prone, and blown 15ft NW along the ground)

The newly arriving critters all do the same.

UN5 descends to ground level and unleashes a gust of wind in a line that catches Trayvin and Pompous, if they haven't been blown away yet. (Trayvin and Pompous to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 10ft E along the ground)

UN6 descends to ground level and unleashes a gust of wind in a line that catches Tinker and Trayvin, if they haven't been blown away yet. (Tinker and Trayvin to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 20ft NE along the ground)

UN7 descends to ground level and unleashes a gust of wind in a line that catches Anna, Ceres and Pru, if they haven't been blown away yet. (Anna, Ceres and Pru to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 15ft N along the ground)

UN8 flies across the field.

Hemera and Ceres are looking pretty beat up again, and no doubt some of the party are too.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 115pts dmg
AE4: 27pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 10pts dmg
UN2: 111pts dmg (Dust of Appearance)
UN3: 148pts dmg
UN4: 26pts dmg (Faerie Fire)
UN5:
UN6:
UN7:
UN8:

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 198 / 216 Character Sheet  d20+17=37 ; d20+24=38 ; d100=74 ; d20+19=20 ; d20+14=26 ; d100=74 ; d20+9=13 ; d20+17=20 ; 2d6+20=27 ; 2d6+20=26 ;
Thursday June 3rd, 2021 6:06:12 AM

Reflex save 37
Collectively Sigvar heals a few scratches from Travin after deftly avoiding the wind from the thing in front of him. Apparently all that training from the book paid off. He renews his onslaught against UN2 and will switch targets to UN3 if/when UN2 dies (Miss chances rolled are for UN3) all attacks except his horns are magical.
Sword 1(74%) Hits AC 38 for 27 damage
Sword 2 miss
Sword 3(74%) Hits AC 26 for 26 damage
Sword 4 miss
Horn gore (not magic) miss


AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+22=33 ; d20+22=25 ; d20+22=26 ;
Thursday June 3rd, 2021 11:00:59 AM

Tinker avoids AE3 and then another gust from UN6 (improved evasion =0 damage). He keeps his eye on the invisible wind bags, but has a growing realization the KCs will not be able to save the griffons. The dwarf is in nearly no danger, but has nearly exhausted all of his surprises, and has only delayed the inevitable: and that not by much.

This makes the dwarf angry. “Keep em alive if you can, Trayvin, Sigvar. I’m going to whittle down a couple enemy.”

He stows his crossbow, then picks up his urgrosh, taking a 5 foot step towards where AE4 hover above him.

Heroically, he tries to get some Devine hint at how to beat these invisible, flying, and windy assassins before they kill the griffons.
.....
33 save
25. Save
Perception 26

Use Hero Point for Inspiration

Prudence Gundle [AC 24; HP 7/130]  d20+15=18 ; d20+15=29 ; d20+15=17 ; d20+15=22 ; 18d6=63 ; 10d6=24 ;
Thursday June 3rd, 2021 3:45:19 PM

Pru takes the full brunt of the elemental's damage [Reflex save 18], but is not swept up [29]. She takes the full brunt of the other thing's damage, too, and is knocked along the ground. This places her out of range of the last attack, which is just as well because she's almost dead.

Luckily, being prone isn't really an impediment to casters. Also luckily, as more opponents arrive, they are forced to cluster closer together. Pru will now demonstrate that with a Chain Lightning.

Her primary target is formerly-invisible-and-now-visible-thing 2. Secondary targets are Air Elementals 2 and 4. Invisible things 3 and 5 are in range; DM's discretion whether Pru knows enough about their location to actually target them.

Each target takes 63 damage; Reflex save for half. The save DC is 23 for the primary target; 21 for the secondary targets.

Then she drops a Quickened Fireball where it will hit AE 3 and invisible things 3 and 8 because she is getting tired of this nonsense. They all take 24 damage; DC 20 Reflex save for half.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+17=32 ; d20+17=24 ; d20+22=23 ; d20+22=31 ; d6+19=25 ; d6=6 ; d6=3 ; d6=2 ; d20+17=33 ; d6+19=20 ; d6=2 ; d20+12=25 ; d6+19=25 ; d6=4 ; d6=4 ; d20+7=22 ;
Thursday June 3rd, 2021 7:35:00 PM

Pompous again avoids the attacks and fires.

{ Send
This is getting annoying!! }

----------------------------
Reflex save: 32 pass
24 pass

Barkskin
Cloak of displacement 50% (round 2)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3 then UN1

Attack 1 to hit AC 23 Physical fire 0 electric 0
Attack 1a to hit AC 23 Physical 0 fire 0 electric 0
Attack 1b to hit AC 31 Physical 25 fire 6 electric 3
Attack 2 to hit AC 33 Physical 20 fire 2 electric 2
Attack 3 to hit AC 23 Physical 25 fire 4 electric 4
Attack 4 to hit AC 22 Physical 0 fire 0 electric 0

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=38 ; d20+24=25 ; d20+25=38 ; d20+27=38 ; d20+22=28 ; d8+5=6 ; d20+22=25 ; d8+5=13 ;
Thursday June 3rd, 2021 8:39:47 PM

Michael avoids the damage but loses his hold on the ground. he flies off into the air with the whirlwind.
Well at least I'm close to it... he thinks over the net, as he goes looking for something he can kill within it

perception 38
Acrobatics 38

To hit AC 28 for 6 no damage due to DR.

hast attack.
To hit AC 25 for 13 three points due to Dr if I hit.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+13=16 ; d20+13=32 ; d20+13=20 ; d20+13=24 ; d20+13=19 ; d20+27=46 ; 2d8+11=16 ;
Thursday June 3rd, 2021 10:46:39 PM

save vs elemental, 24 dmg taken, not grabbed by whirlwind
save vs UN4, fail=37pts damage, knocked prone, and blown 15ft NW along the ground
save vs UN5, Pass=16pts damage
save vs UN6, Fail=32pts damage, knocked prone, and blown 20ft NE along the ground

Trayvin switches his friend to a new target, UN5, hopefully it will have better luck than it did against the AE. hit AC46, 16 damage

Everyone is hurt, but it looks like Pru has the worst of it. Fortunately all the rolling around on the ground places him not too far away. He moves over and casts heal on Pru. Pru heals up to 150 hp(does not exceed max)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal
channeling, 5/6 remaining

Anna Morphling (Hugh C) -- HP 115/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=25 ; d20+9=21 ; d20+9=25 ;
Friday June 4th, 2021 12:20:23 AM

Anna continues to be powerless to stop the wind from damaging her but at least with the iron body she doesn't take as much damage.

Still though eventually she has to take the fight back to their assailants so she replaces Beast Shape IV with Form of the Dragon III

Next round she's gonna start breath weaponing the assailants

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 166 rounds
Bear's Endurance: +4 Con - 168 rounds
Iron Body: - 169 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 17 minutes Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 78/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=41 ; d20+21=36 ; d20+29=48 ;
Friday June 4th, 2021 1:54:40 AM

OOC: I coulda swore I saw somewhere that creatures in a grapple occupied the same space, but, until I find it...

IC:
Spells in effect: mage armor
Ki pts: 9/13
Ref d20 + 21 = 41 vs DC27 success (whirlwind)

OOC: I'm assuming the 'gust of wind' is a spell or spell like ability that where Improved Evasion works.
Improved Evasion
Ref d20+21= 36 vs DC22 (gust of wind)

With UN4 outlined with Faerie Fire, Nikolai studies what it looks like as he rushes it, now that it is on the ground, and tries to grapple it.

Greater Improved Grapple 24 + d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 48 vs UN4 CMD



DM RobC - "Well at least I'm close to it..." (Map)  d20+21=24 ; d20+21=27 ; d20+21=36 ; d20+14=23 ; d20+14=33 ; d6=4 ; d6=6 ; d6=6 ; d20=9 ; 2d8+9=19 ; d20+21=32 ; 2d8+6=11 ; 2d6=5 ; d20+17=18 ; d20+17=18 ; d20+21=40 ; 2d8+6=10 ; 2d6=8 ; d20+21=24 ; d20+21=29 ; d4=3 ; d4=3 ; d4=1 ; d4=1 ; d4=4 ; d4=4 ;
Friday June 4th, 2021 5:17:35 AM

Sigvar delivers two good blows and dispatches one of his targets

Pru finds being low to the ground is a good spot to be - defensively speaking. She casts a Chain Lightning targeting both elementals. The both avoid the worst of it (Ref Saves 24 and 27). She follows up with a fireball. The elemental tries to avoid as much as it can, but not enough. It disappears into thin air (so to speak). UN3 is also not so lucky, as it can no longer be seen/sensed anywhere. (Ref Saves: 36, 23, 33)

Pompous looks to fire on the air elemental nearest to him but it's already been taken care of! He changes targets and attacks the other one.

Michael was all ready to fight a whirlwind with his bare hands, but unfortunately (fortunately?) Pru has already taken care of it. Michael falls to the ground. His acrobatics allows him to avoid some of the damage though (Accounting for his acrobatics, Michael takes 10pts damage + 6pts non-lethal damage from the fall and lands prone)

Trayvin gets blown about the field a little. On the bright side though, it puts him close enough to Pru to deliver some much needed healing. His elemental switches target.

Anna changes form once again. She sure likes to do that!

Nikolai rushes over to grapple the nearest visible enemy.

The enemy act...

AE2 is still stuck.

AE4 cuts back through the party. (Pompous, Anna, Trayvin, Sigvar and Michael to make DC27 Ref Saves. Fail=19pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

UN1 attacks the grappled Nikolai (Hit FlatAC32. Nikolai takes 11pts damage + 5pts sneak attack)

UN4 is grappled, but is able to lash out at Nikolai as well but is hopeless in it's attempt (Miss AC18 and AC18. 2 Nat 1s!)

UN5 does a flyby of Sigvar (Hit FlatAC40. Sigvar takes 10pts damage + 8pts sneak attack)

UN6 moves in closer for a kill. It can't get to Tinker or the griffons this round.

UN7 does a flyby on Anna, but isn't able to land the blow (Miss FlatAC24)

UN8 buzzes Michael but also misses. (Miss AC29)

Tinker makes a few observations. Their only means of a ranged attack seems to be their wind blasts. When the wind wall was up their only way to hit the party was from above. It sounds like the wind wall prevented that type of attack. They also haven't been using those wind blasts all the time. Surely it would be better to attack from range than to be up close to the party? Why not use them all the time? Best he can tell is that there must be some sort of recharge time. If they're immune to crits and flanking then chances are they could be elementals of some type as well. They might not have been able to even pass through the wind wall and saw it as a barrier. They did attack from above - over the wall - when first encountered. They've faced a few different skills and spells and Tinker hasn't noticed them as having any particular 'weakness' nor any sort of 'resistance', though Sigvar's horn didn't seem to be of much use.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE4: 125pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 10pts dmg
UN4: 26pts dmg (Faerie Fire + Grappled)
UN5:
UN6:
UN7:
UN8: 12pts dmg

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+24=34 ; d20+19=20 ; d20+14=26 ; d20+9=20 ; d20+17=18 ; 2d6+20=30 ; 8d6=23 ;
Friday June 4th, 2021 6:22:39 AM

SIgvar opts to fail the first save and takes some damage. He gleefully fails the second save and is swept up by AE4. Now that he doesn't have to chase the bloody thing he full attacks, hoping to rip it apart.
While he swings his sword, happy as a bee in field of wildflowers he sends to the group.... "Prudence, Make a mansion NOW and get the wounded and the griffins inside. These things CANNOT follow you. Get healed up and then rejoin the fight. I have plenty of my own healing to deal with the love taps they are giving me. Hell I am taking damage just so I can get in position to be able to kill them. Everyone else....If you cannot hurt them, get in the mansion. I NEED them to come to me. I can not match their speed so when they come fight me I get more attacks on them. It sounds dumb but they are having quite a time even hitting me."
VS AE4
Sword 1 Hits AC 34 for 30 damage
Sword 2 miss
Sword 3 miss
Sword 4 miss
Horn Gore miss
well that was terrible!
Sigvar lays hands on himself for 23 healing

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Friday June 4th, 2021 6:24:04 AM

That sounded SO COOL until I missed all but 1 attack, sigh.

AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+22=35 ; d20+27=47 ; d20+24=44 ; d8+16=20 ;
Friday June 4th, 2021 8:05:22 AM

Tinker tells his friends his inspritational ideas via thier KC badges, and keeps an eye on the invisible opponents. He jumps upward to get close enough and wings his urgrosh at UB6. “You don’t wanna die, you stay away from those Griffons”, he tells the invisible being. “Otherwise, I will hunt you down if it takes until the next Cataclysm!”

Perception 35
Acrobatics. 47. (Wasted Crit) Vertical jump of 11’

Urgrosh hit. 47 (wasted Crit). Dam 20 magical weapon bypasses DR/magic


Prudence Gundle [AC 24; HP 130/130] 
Friday June 4th, 2021 7:17:35 PM

Pru is feeling much better. "Thanks, Trayvin!" she calls.

She is inclined to balk at Sigvar's plan. But I just got healed! wars with Have you met Ceres?

But she scrambles to her feet and makes her way to the griffons. "Please follow me, and let us take it from here," she tells them.

Making a heroic effort (Hero Point because she started prone), she casts a Magnificent Mansion, and invites the griffons inside. Over the link, she invites everyone else inside who wants to come.

This Mansion, incidentally, is one massive open room with a skylight, with chairs, tables, and couches scattered about.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=27 ; d20+24=39 ; d20+9=15 ; d20+16=36 ; d20+27=45 ;
Friday June 4th, 2021 9:07:42 PM

Reflex saves 27, 39

OOOFFF! Michael hits the ground in a roll (I've got a ring of feather falling so I don't think I take any damage.) but then hugs the ground as the other unknown rages above him. Since he cannot effectively damage these things he needs to change his modus operadi a bit.

to the net: I'm going to see if I can get them to concentrate on me so that you all can get hits on them.

with that, he starts running and tumbling away from the griffons and the rest of the party, Yelling and screaming for all he is worth.

Perform: 15
Bluff: 36
Total defence +4 to AC.
Acrobatics: 45

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+17=30 ; d20+22=27 ; d6+19=25 ; d6=4 ; d6=2 ; d6=1 ; d6+19=22 ; d6=3 ; d20+22=27 ; d6+19=20 ; d6=2 ; d6=3 ; d20+17=33 ; d6+19=24 ; d6=1 ; d6=3 ; d20+12=29 ; d6+19=21 ; d6=6 ; d6=4 ; d20+7=24 ;
Sunday June 6th, 2021 8:38:09 PM

Pompous avoid being damaged yet again. He then turns and fires at the closest ennemy, whatever that may be.

" At THEE!!!! "

---------------------------------------------------
Reflex save: 30 pass

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3 then UN1
Point Blank (Add 1 if within 30')

Add plus 1 damage if with 30'
Attack 1 to hit AC 27 (28 if within 30') Physical 25 fire 4 electric 2
Attack 1a to hit AC 27 (28) Physical 22 fire 1 electric 3
Attack 1b to hit AC 27 (28) Physical 20 fire 2 electric 3
Attack 2 to hit AC 33(34) Physical 24 fire 1 electric 3
Attack 3 to hit AC 29 (30) Physical 21 fire 6 electric 4
Attack 4 to hit AC 24 Physical 0 fire 0 electric 0



Anna Morphling (Hugh C) -- HP 111/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=25 ; 12d8=46 ; d4=1 ;
Monday June 7th, 2021 12:16:15 AM

Anna awkwardly angles her breathe weapon skyward at an angle. (OOC: believe since 7,8 and elemental 4 are all in range and 10 feet up, Anna could aim her breathe weapon in such a way that it misses her allies on the ground and hits the 3 of them, if this is not the case please change this to a readied action against a flyer that is aimed in such a way to miss aliies.

7, 8 and elemental 4 or whoever have to make a DC 25 reflex save or take 46 cold damage; success means only 23 cold damage. Anna can use her breathe weapon again in 1 round.

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 165 rounds
Bear's Endurance: +4 Con - 167 rounds
Iron Body: - 168 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 169 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 78/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=46 ; d20+34=43 ;
Monday June 7th, 2021 1:15:49 AM

Spells in effect: mage armor
Ki pts: 9/13

Now that the sparkly thing is in his grasp, he tries to determine what it is while upping the pressure and goes for a pin.
Perception + 32 + 1(luckstone) +1(ioun stone) = 46
What does it feel like (general shape (humanoid, etc.), solidity (flesh and bones, etc), and whatever else he can determine by touch.

Greater Grapple: maintain the grapple is a Move, not Standard Action.
For a Pin (Move Action):
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 43 vs UN4 CMD

Standard Action:
Carry UN4 into the Mansion.
Move = 1/2 speed = 45'

Through the link he says {'Going into the Mansion! Pru, got a room we can stuff it in if we can't tie him up?'}


DM RobC - "I'm going to see if I can get them to concentrate on me so that you all can get hits on them." (Map)  d100=61 ; d100=66 ; d100=88 ; d100=46 ; d100=12 ; d20+14=28 ; d20+14=22 ; d20=16 ; d4=3 ; d4=3 ; d4=1 ; d4=2 ; d4=3 ; d4=2 ; d20+19=31 ; d20+17=37 ; d20+17=22 ; d20+17=27 ; 2d8+6=16 ; d20+19=33 ; d20+19=33 ; 2d8+6=16 ; d20+23=37 ; d20+19=28 ; 2d8+6=12 ; d20+21=32 ;
Monday June 7th, 2021 4:10:39 AM

Sigvar goes with the flow, allowing the elemental to pick him up and then hacking into it from the inside.

Tinker starts attacking anything in reach. He does well.

Pru agrees that a strategic retreat is in order. She conjures up the mansion and invites everyone - including the griffons - inside the extradimensional space.

Michael gracefully floats down to the ground before trying to get the attention of any enemy who will listen.

Pompous turns to attack the nearest invisible thing. 3 arrows hit however 2 sail wide (Miss chance: 61, 66, 88, 46, 12)

Anna is able to angle her breath upwards enough to catch UN1 and UN7. The elemental is just outside her 50ft range. One dodges some of the blast. (Ref Saves: 28, 22)

Nikolai keeps his grapple on the thing and tries to work out what it is by touch. Well, it feels solid (otherwise he couldn't grapple it) and cold. It doesn't have fur or scales or skin or anything like that. It feels sort-of humanoid and probably lighter than it should be. He moves it into the mansion.

Ceres and Hemera quickly follows.

The enemy act...

AE2 is still stuck in the maze. It's taking a long time to get out!

AE4 - with Sigvar aboard - runs north, taking him far away from the battle before unceremoniously dumping him 400ft away.

UN1 flies in to attack Trayvin but misses! (Miss FlatAC31)

UN4 flails against Nikolai (Hit AC37. Nat20. Crit not successful on AC22. Miss AC27. Nikolai takes 16pts damage!)

With no griffons about the rest turn to the party...

Michael gets his wish as UN5 does a fly-by. If he wasn't being defensive about it he would have been hit! (Miss AC33!)

UN6 attacks Pru and grabs on to her tightly! (Hit AC33. Pru takes 16pts damage. CMB:37. Pru is grappled!)

UN7 flies towards where the griffons went but is unable to get through the portal. (Hit AC28. Pru takes 12pts damage)

Trayvin is nearest UN8 and it swoops down to attack him, missing in its attempt. (Miss AC32)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE4: 145pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 115pts dmg
UN4: 26pts dmg (Faerie Fire+Grappled+Mansioned)
UN5:
UN6: 20 dmg
UN7: 46 dmg
UN8: 12pts dmg

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+24=32 ; d20+19=27 ; d20+14=21 ; d20+9=23 ; d20+17=18 ; d6=3 ; d6=2 ;
Monday June 7th, 2021 6:00:45 AM

Is AE4 still next to, or within Sigvar's 10' reach after it dumps him?

If so Sigvar launches another series of attacks against it.
Sword 1 Hits AC 32 for 25 damage (minus their DR of course)
Sword 2 miss
Sword 3 miss
Sword 4 miss
Horns miss
If not he moves 60 feet back towards the fight and as a standard action calls his Mother's spirit to his sword. He implores her to add Flaming Burst and Speed to his blade.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes


AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+20=37 ; d100=49 ; d100=56 ; d20+22=25 ; d20+27=30 ;
Monday June 7th, 2021 9:16:22 AM

Tinker lands and snarls as UB6 ignores the dwarf and goes after Prudence. “Come back here, ya varmint!” He yells angrily through his red mustachios. A step and he is there with UB6 and Prudence. Dropping his urgrosh and reaching out for the much less dexterous opponent. “We haven’t finished yet”, he states and grabs UB6 himself!

Then, heroically, he tries to PIN UB6 in the same action, intending that Pinning UB6 means it is not longer grabbing Prudence!

Perception
5 foot step
Free action Drop Urgrosh.
Grapple UB6. (UB6 is grappling so not AOO). To hit 37 vs UB without dex bonus CMD
49% if needed to target invisible, 49. Hero re-roll 56 to hit

Hero Point to Pin in same round if needed (or full attack?) CMB. 30


Prudence Gundle [AC 24; HP 102/130]  d20+29=31 ; 15d6=60 ;
Monday June 7th, 2021 1:37:41 PM

[I'm going to assume Tinker's actions worked the way he said they did and Pru is no longer grappled.]

Pru wants to cast a spell, but she is too close to that--whatever it is. She casts defensively [Concentration 31 - success], and a Cone of Cold bursts forth, angled to catch UNs 1, 7, and 8. They take 60 damage; DC 22 Reflex save for half.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+22=33 ; d6+19=22 ; d6=4 ; d6=4 ; d6+19=24 ; d6=1 ; d6=6 ; d20+22=38 ; d6+19=25 ; d6=5 ; d6=1 ; d20+17=33 ; d6+19=21 ; d6=6 ; d6=1 ; d20+12=17 ; d20+7=22 ;
Monday June 7th, 2021 9:27:10 PM


Aaaaaaand Pompous fires again....

-----------------------------------------------------

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks closest UN
Point Blank (Add 1 if within 30')
Add plus 1 damage if with 30'

Attack 1 to hit AC 33 (34 if within 30') Physical 22 fire 4 electric 4
Attack 1a to hit AC 33 (24) Physical 24 fire 1 electric 6
Attack 1b to hit AC 38 (39) Physical 29 fire 5 electric 2
Attack 2 to hit AC 33 (34) Physical 21 fire 6 electric 1
Attack 3 to hit AC 17 Physical 0 fire 0 electric 0
Attack 4 to hit AC 22 Physical 0 fire 0 electric 0

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=40 ;
Monday June 7th, 2021 10:11:18 PM

Michael looks over the battelfield and what's happening with Tinker and Pru. Might be an opportunity there he thinks to himself.

he flies over to the one grappling Pru and gets in position.

Total defence +4
acrobatics 40

If they are still wrasslin' next round, Michael is going to bring the pain.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+27=32 ; d20+27=40 ; 2d8+11=19 ;
Monday June 7th, 2021 10:35:14 PM

Trayvin directs the elemental to attack UN6. He continues to try and point out where the invisible creatures are when it is convenient.

elemental attack, hit AC 32, dmg 19

Trayvin casts a prayer on the group, giving a small boost to lots of things( +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.) range 40ft radius centered on Trayvin.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ; d20+34=39 ;
Tuesday June 8th, 2021 1:32:18 AM

Spells in effect: mage armor
Ki pts: 9/13
Maybe Prayer, if the effects can go inside the Mansion.

Nikolai needs to get back out there so he makes quick work of the glittery thing.

Greater Grapple: maintain grapple (and those things that can be done at the same time) = Move Action

Maintain the Pin and Tie up (Move Action):
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 35 (or 36 if Prayer reaches inside) vs UN4 CMD
If this succeeds, it is tied up. If not, Nikolai will use his second Move to do the same:
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 39 (or 40 if Prayer reaches inside) vs UN4 CMD

If the first Move succeeds in maintain the Pin, then Nikolai's second Move is to pop back outside and rejoin the battle.
As he leaves, he tells Ceres and Hemera to literally sit on the thing.


Anna Morphling (Hugh C) -- HP 111/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  12d8=52 ; d4=2 ;
Tuesday June 8th, 2021 2:17:16 AM

One round has elapsed and her breathe weapon is recharged so she moves diagonally a little, lands and angles her head to hit 8 and 5.

8 and 5 must make DC 25 reflex saves or take 52 cold damage; success means only 26. Breathe weapon usable in 2 rounds.

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 165 rounds
Bear's Endurance: +4 Con - 167 rounds
Iron Body: - 168 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 169 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)

DM RobC - "Come back here, ya varmint!” (Map)  d100=17 ; d100=41 ; d100=8 ; d100=100 ; d100=81 ; d20+14=29 ; d20+14=32 ; d20=1 ; d20+21=36 ; d20+21=34 ; d3=3 ; d2=2 ; 8d8=42 ; d20+12=27 ; d100=32 ; d20+9=23 ; d3=2 ; d20+9=17 ; d100=38 ; d100=74 ; d20+20=37 ; d100=92 ; 2d8+6=10 ; 2d6=6 ; d20+22=35 ; 8d8=38 ; d4=1 ; d20+20=30 ;
Tuesday June 8th, 2021 3:57:50 AM

Sigvar finishes off the elemental that had the misfortune of picking him up in the first place.

Tinker dives in to help rescue Pru. He find something resembling arms and tries to grab them. He struggles with the creature but can't pull it off of Pru just yet.

Pru remains firmly held by the invisible creature.

Pompous fires again though only one of his arrows finds it's mark (Miss chance: 17, 41, 8, 100)

Michael jumps on over, ready to attack one of the invisible creatures

Trayvin sends his elemental over to attack one of the invisies. It hits (Miss chance: 81)

Nikolai goes to tie the invisible enemy up (Highlight to display spoiler: {OOC: What with? If you don't have any rope in your hand - or handed to you at the time - then I think all you can do is keep it pinned. Also I think this might apply: "If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty."}) His first attempt fails but his second succeeds at keeping his target pinned.

Anna breathes on two of them. They take some damage from the cold but not the smell. (Ref Saves: 29, 32)

The enemy act...

AE2 is still mazed.

UN1 is near death. It attacks Trayvin but misses on both attempts (Miss AC36, 34)

UN4 is pinned in the mansion. It may be pinned but it still has some fight in it. It uses it's supernatural ability to unleash a blast of wind, right into Nikolai's chest! The blast catches Hemera in its path (Ceres=1, Hemera=2. d2=2). (Nikolai and Hemera to make a Ref Save vs DC22. Pass=21pts damage. Fail=42pts damage). Hemera drops to the ground, dying again. Ceres takes the opportunity to attack the creature with all he has, but his bite and talons fail to leave a mark.

UN5 flies in to get close to Pompous. It catches the archer by suprise. (Hit AC37. Miss change:92. Pompous takes 10pts damage + 6pts sneak damage. Grab CMB:35. Pompous is grappled!)

UN6 releases it's grapple on Pru and tries to turn the tables on the dwarf that is currently attacking it! (Free action to release Pru. CMB to Grapple Tinker: 35=Fail!)

UN7 moves away from Michael, heads to the west and then turns around to unleash it's gust of wind! (Tinker, Pru, Michael and Anna to make a Ref Save vs DC22. Pass=19pts damage. Fail=38pts damage. Anyone that fails - and isn't Anna - is blown 5ft east).

UN8 moves in towards it's closest target - Trayvin - but misses (Miss AC30)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 143pts dmg
UN4: 26pts dmg (Faerie Fire+Pinned+Mansioned)
UN5: 26 dmg (grappling)
UN6: 29 dmg (grappled)
UN7: 46 dmg
UN8: 38pts dmg

Hemera: 66pts dmg and dying
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 118/ 159 Tinker (SteveK)  d20+27=32 ; d20+27=43 ; d20+17=29 ; d4=2 ; d4=3 ; d20+22=42 ; d20+15=17 ;
Tuesday June 8th, 2021 5:50:05 AM

Tinker has no hope to get past UB6’s damage reduction by only wrestling it, but he doesn’t plan to hurt it, only keep it off Prudence. “How do you wrestle someone you can’t see?” He growls. But he already knows the answer and lets his muscles act and react without conscious thought.

Grab a shoulder, left goes up in an automatic block, twist into an elbow lock…. With the benefit of maintaining the grapple, Tinker tries to twist UB6 into a pretzel and pinning its ability to keep fighting.

He wonders if UB6 is getting damaged or refreshed by the blasts of air that buffet him about. Moved 5 feet, he retains his hold on his opponent and keeps him adjacent.

…..
Perception. 42
Grapple. Full round. 32, 43, 29. Dam. 6, 7, non magical
Reflex. 17. 1/2 damage on failed reflex save. 19 damage

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Tuesday June 8th, 2021 6:23:00 AM

Sigvar moves 60 feet back towards the fight and as a standard action calls his Mother's spirit to his sword. He implores her to add Flaming Burst and Speed to his blade.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes

Prudence Gundle [AC 24; HP 64/130]  d20+15=16 ;
Tuesday June 8th, 2021 1:51:09 PM

Pru is completely unprepared for the blast and takes the full brunt of it, skidding 5 feet away.

To make the accounting easier, Pru will take the same actions, with the same rolls, she tried to take last round. Except now only UNs 1 and 8 are caught in the Cone of Cold. They take 60 damage; DC 22 Reflex save for half.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+27=44 ; d20+27=45 ; d100=95 ; d100=6 ; 2d8+11=23 ; 2d8+11=24 ; d20+19=28 ; d20+14=25 ; d20+9=27 ; d8+6=14 ; d8+6=12 ; d8+6=9 ;
Tuesday June 8th, 2021 8:11:35 PM

Trayvin's friend, E.L.E., finally has a chance to make more than one attack at a time, and strikes at UN7

Hit AC: 44, 45 (rolled miss chance, 95, 6), damage 23, 24

Trayvin takes a few swings at the invisibles in front of him, since he can actually sorta see them.
hit AC: 28, 25, 27, damage 16, 14, 11(aiming at UN1 first, then UN8 with leftover attacks if any)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11)
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

OOC- forgot to add the gmweapon on the rolls, I added to the damage after

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+27=30 ;
Tuesday June 8th, 2021 8:39:22 PM

Pompous attempts to break free from the grapple but falls short.

" Well.... goblin droppings! .... HELP!!!! "

--------------------------------------------------------------

UN5 vs CMD35 =30 fail

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=42 ; d20+28=33 ; d20+30=34 ; d20+30=32 ; d20+28=39 ; d20+23=34 ; d20+25=41 ; d20+18=29 ; d20+20=30 ; d4+5=8 ; d8+7=15 ; d4+5=9 ; d4+7=9 ; d8+7=11 ; d4+5=8 ; d8+7=10 ; 9d6=34 ; 9d6=29 ; 9d6=29 ; 9d6=37 ; 9d6=31 ; 9d6=41 ; 9d6=27 ; 9d6=24 ; d100=66 ; d100=77 ; d100=55 ; d100=43 ; d100=88 ; d100=100 ; d100=33 ;
Tuesday June 8th, 2021 9:03:06 PM

Michael feels the wind a comin
coming right at him.
but he made his save though,
so its mighty thin.

Ref save 42 natch 20!

with the thing wrassling with his friends. Michael has pretty good idea of it's general dimensions. carefully he lays into it while on the ground.

first attack base 20 +1 haste +1 prayer +4 Aotf flanking bonus.
Luck blade +2 22 sunblade +4 24

Luckblade +2
To hit AC 33 for 8 points of damage and 34 points flanking damage.

sunblade +4
To hit AC 34 for 15 points of damage and 29 points flanking damage.

Haste attack 20 base +1 haste +1 prayer +4 Aotf flanking bonus.
Luck blade +2 22 sunblade +4 24

Luckblade +2
To hit AC 39 for 9 points of damage and 39 points flanking damage.

2nd attack 15 base +1 haste +1prayer +4 Atof flanking bonus.

Luck blade +2 17 sunblade +4 19

Luckblade +2
To hit AC 34 for 9 points of damage and 37 points flanking damage.

sunblade +4
To hit AC 41 for points of damage and 31 points flanking damage.

3rd attack 10 base +1 haste +1 prayer +4 Atof flanking bonus.

Luck blade +2 12 sunblade +4 14

Luckblade +2
To hit AC 29 for 8 points of damage and 41 points flanking damage.

sunblade +4
To hit AC 30 for 10 points of damage and 27 points flanking damage.

Not sure if i have to roll a %chance to miss against a grappled creature. but here goes just in case.

66,77,55,43,88,100,33

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=11 ; d20+20=36 ; 2d8+11=17 ;
Wednesday June 9th, 2021 12:15:36 AM

Anna fails her reflex save.

She flies up and bites at 1 considering her breathe weapon is still charging (36 vs AC; 17 damage)

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 164 rounds
Bear's Endurance: +4 Con - 166 rounds
Iron Body: - 167 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 168 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=39 ; d20+34=37 ; 6d8+7=27 ; d20+34=51 ; 2d8+7=16 ;
Wednesday June 9th, 2021 12:38:24 AM

OOC: Ok, so I forgot to mention Nikolai would spend a Move to get the rope from his backpack. As far as pinned, Nikolai can pin the thing with his free hand and feet, since his feet are weapons too, I would think.

Spells in effect: mage armor
Ki pts: 9/13
Maybe Prayer, if the effects can go inside the Mansion.

Ref Save d20 + 21 + 1(Prayer?) vs DC22 = 39 (or 40) w/ Improved Evasion dmg = 0.

Nikolai calls out to Ceres to grab a rope from his backpack (on his back) and positions himself to Ceres can reach in and grab the rope.

Move 1: Maintain Pin and do dmg
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 37 (or 38 if Prayer reaches inside) vs UN4 CMD
dmg: Improved Vital Strike 6d8+7 = 27 (28 if Prayer reaches inside)

Move 2: Maintain Pin (if necessary) and damage
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 51 (or 52 if Prayer reaches inside) vs UN4 CMD
dmg: 2d8+7 = 16 (17 if Prayer reaches inside)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday June 9th, 2021 12:42:51 AM

OOC: on further review, if Nikolai's first Maintain Pin does not work, he can't attack so the Improved Vital Strike would be on his second Maintain Pin since that's when he can attack, so apply only the 28 dmg.

If he does get the Maintain Pin on his first Move, then nothing changes. Damage = 43 or 45.

DM RobC - "Well.... goblin droppings!” (Map)  d20+14=27 ; d20+5=14 ; d20=20 ; d20=4 ; d20+28=38 ; 2d8+6=12 ; 2d8+6=14 ; d20+23=36 ; d20+21=35 ; d20+21=38 ; d20+23=26 ; 2d8+6=14 ; d20+19=36 ; d20+19=33 ;
Wednesday June 9th, 2021 4:13:35 AM

Tinker manages to keep hold of his opponent and keep it off Pru. He fails to hurt it, but at least it isn't hurting anyone else. Tinker keeps his eyes open and ears alert, but he doesn't see anything else nearby - friend or foe. He does make the observation that the invisible things have avoided attacking (where possible) anything bigger than they are.

Sigvar keeps moving back towards the party, empowering his sword as he does.

Pru is free of the grapple and unleashes a cone of cold. UN1 fizzles away into nothing, but UN8 avoids most of the damage (UN1 was dead regardless. Ref Save for UN8:27)

Trayvin's elemental friend finally gets to double slam something, though this time only one blow lands. Trayvin takes the opportunity to attack one of the other invisible things.

Pompous is well and truly stuck in the grip of her attacker.

Michael was all set to unleash on the attacker in front of him but darnit, Pru already obliterated it! He's instead able to move and flank with Tinker. He gets one attack in against his grappled target. (Highlight to display spoiler: {Note that these things can't be flanked, so no flanking bonus or damage})

Anna then goes to bite UN1, but like Michael, she faces the disappointed in knowing that Pru got to it first. Anna instead switches target to the other one in reach.

Nikolai keeps his target firmly pinned and punches it a couple of times to reinforce the point. (Highlight to display spoiler: {Outside conditions don't affect what's going on inside the mansion so I don't think the prayer spell passes through. If it passed through then so would the area of a fireball I think >:) })

Ceres manages to hook some rope from Nikolai's backpack around a talon.

Hemera fails to stabilize and is NOT looking good

The enemy act...

After 10 rounds of being stuck, AE2 finally makes its way out of the maze. (d20=20)

UN4 is well and truly stuck in Nikolai's grasp.

UN5 maintains a tight hold of Pompous and starts crushing him (CMB:33. Pompous takes 12pts damage + 14pts constrict damage)

UN6 struggles against Tinker but fails to reverse the grapple (CMB: 36)

UN7 sees that the nearest 'non-big' thing to it is Tinker. It attacks him. It manages to hit him once but fails to grapple him (Miss AC35. Hit AC38. Tinker takes 14pts damage. CMB26 misses)

UN8 is almost out of the game, but that's not going to stop it! It attacks Trayvin but misses on both attempts (Miss AC36 and AC33)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and back in action

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+Pinned+Mansioned)
UN5: 26 dmg (grappling)
UN6: 29 dmg (grappled)
UN7: 59 dmg
UN8: 134 dmg

Hemera: 67pts dmg and dying
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 105/ 159 Tinker (SteveK)  d20+27=36 ; d20+22=36 ;
Wednesday June 9th, 2021 7:11:59 AM

Tinker grunts at UN7s attack but takes it as the price of doing business and keeps UN6 tightly pinned and positioned for Michael to deal with … well, whatever it is.

It tries to wriggle from his grasp, tries to pull a reverse, but the dwarf shifts a foot and leverages to keep the things head touching its knees in a pinned up ball. “I can’t hurt you, but…. Haaave you met Michael?”
……

Grapple 36
Perception 36

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Wednesday June 9th, 2021 7:44:44 AM

@DM Rob, You are correct about the Prayer, it does not have LoS or Lo Effect and thus does not go into the mansion.
Sigvar double moves 120 feet closer to the fight. ( What height is he at?)

Prudence Gundle [AC 24; HP 64/130]  18d6=64 ;
Wednesday June 9th, 2021 1:17:07 PM

Pru looks around and decides it's time for another Chain Lightning.

AE2 is the primary target. Pru can tell where UNs 5 and 6 are, because they are grappling her friends, so they are secondary targets. UNs 7 and 8 are also in range, but I'm not sure whether Pru knows enough about their location to target them.

All targets take 64 damage, Reflex save for half. The save DC is 23 for the primary target; 21 for secondary targets.

[OOC: Hemera is inside the mansion, so the group doesn't know her situation unless Nikolai informs us over the link. There are Unseen Servants in the Mansion, and I don't think it's beyond their capacity to, say, retrieve a healing potion and pour it down someones throat. Just to give a random example. :) ]

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 128/170  d20+27=35 ;
Wednesday June 9th, 2021 8:19:14 PM

Pompous is feeling the crunch... pun intended... but is now able to break free from the big squeez...

Pompous then moves (M13).

" I'm getting quite tired of fighting these things.... "

----------------------
35 vs CMB 33 - breaks free

Barkskin
Cloak of displacement 50% (round 4)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=41 ; d20+26=34 ; d20+26=35 ; d20+19=25 ; d20+21=24 ; d20+14=19 ; d20+16=25 ; d4+5=7 ; d4+5=8 ; d3=2 ; d4+5=8 ; d8+7=9 ; d8+7=13 ; d8+7=14 ; d8+7=11 ;
Wednesday June 9th, 2021 8:29:29 PM

Michael now let loose on this creature with Tinker. maybe no flank. but he does what he can.
over the net does anybody need a healing potion? check on the clients. I can toss one to you if need be.

Attack 1
base 20 +1 haste +1 prayer =22
LB +24 SB +26

Luckblade +2
To hit AC 41 for 7 points of damage.

Sunblade +4
To hit AC 34 for 9 points of damage.

Haste attack

Sunblade+4

To hit AC 35 for 13 points of damage.

Attack 2
base 15 +1 haste +1 prayer =17
LB +19 SB +21

Luckblade +2
To hit AC 25 for 8 points of damage.

Sunblade +4
To hit AC 24 for 14 points of damage.

Attack 1
base 10 +1 haste +1 prayer =12
LB +14 SB +16

Luckblade +2
To hit AC 19 for 8 points of damage.

Sunblade +4
To hit AC 25 for 11 points of damage.


Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+21=35 ; d20+16=22 ; d20+11=24 ; d8+9=10 ; d8+9=17 ; d8+9=14 ; d20+27=39 ; d20+27=33 ; d100=27 ; d100=6 ; 2d8+11=20 ; 2d8+11=23 ;
Wednesday June 9th, 2021 10:17:09 PM

Pompous, get behind me I will try to provide some cover.

Trayvin continues attacking UN8, and directs E.L.E. to attack UN7 in front of it.

Trayvin attacks: hit AC 35, 22, 24. damage: 10, 17, 14
E.L.E attacks: hit AC 39, 33(27, 6 miss chance), dmg 20, 23

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=26 ; 2d8+11=25 ; 2d8+11=14 ; d20+20=24 ; d20+20=39 ; 2d8+11=20 ; 2d8+11=19 ; d20+18=38 ; d20+18=38 ; d20+18=25 ; 2d6+7=15 ; 2d6+7=15 ; d8+7=15 ; d8+7=9 ;
Thursday June 10th, 2021 1:19:32 AM

Anna makes a full attack against UN 8

Bite - 26 vs AC; 15 damage after DR
Claw 1 - 24 vs AC; 10 damage after DR
Claw 2 - 39 vs AC; 9 damage after DR
Wing 1 38 vs AC ; 5 damage after DR
Wing 2 38 vs AC; 0 damage after DR
Tail 25 vs AC; 5 damage after DR

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 163 rounds
Bear's Endurance: +4 Con - 165 rounds
Iron Body: - 166 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 167 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=37 ; d20+34=36 ;
Thursday June 10th, 2021 1:32:55 AM

Spells in effect: mage armor
Ki pts: 9/13
Didn't know it would, figured it wouldn't, but put it in there just in case. :)

Great PC name Justin Case. :)

Nikolai thanks Ceres for the rope and is amazed at the griffon's agility, he having forgotten that griffons don't have hands and fingers.

Move 1: Maintain Pin and tie up
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 37 vs UN4 CMD

If Nikolai manages to get the thing tied up his next move will be to toss him in a room and close the door.
If this Maintain Pin was not enough:

Move 2: Maintain Pin (if necessary) and tie up
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 36 vs UN4 CMD

However, if the first Maintain Pin works and the thing is tossed into the room, Nikolai spends a Hero point and activates his Brahmah's Tatto Stabilize on Hemera.

If the first Maintain Pin didn't work, then the second one won't either and he calls for First Aid for Hemera through the link.


DM RobC - "Haaave you met Michael?” (Map)  d20+21=23 ; d20+5=22 ; d20+21=26 ; d20+21=38 ; d100=18 ; d20+21=27 ; d20+21=41 ; d20+21=34 ; 2d8+6=10 ; d20+21=28 ; d20+21=40 ; 2d8+6=19 ; d20+22=39 ; d20=10 ; 2d8+9=20 ; d20+10=29 ; d20+9=19 ; d20+9=27 ;
Thursday June 10th, 2021 4:02:30 AM

Sigvar starts closing back to the battle. His sword is fully enchanted and ready to cut something to pieces.

Tinker holds the creature pinned, and in very unsportsmanlike behavior invites Michael to hurt it. Michael obliges by introducing him to the playbook (of pain).

Pru casts a chain lightning spell, but even though she has a pretty good idea (a very good idea) of where the invisible enemy are she still can't target them. The air elemental looked ready to dodge most of the blast, but Trayvin's prayer made it that much more difficult for it! It takes the full hit (Ref Save23 but -1 for Prayer=22)

Pompous is not happy. It's much easier to plug things from a distance, but these things can get up close quickly and are hard to see from far away. A frustrating combination for an archer. He escapes it's grasp and steps aside.

Trayvin kills off one invisible attacker. His elemental has less success, missing on both its attacks.

Once again Anna watches on as someone else in the party beats her to the punch. Perhaps she's a lucky charm? Everything she goes to attack gets instantly killed off! She moves further forward to attack the next nearest target (Highlight to display spoiler: {Moved you on the map so you could attack a new target. Hope that's ok}

Nikolai tries to tie up the creature however it keeps wriggling out of his grasp (Highlight to display spoiler: {"If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty." With a -10 penalty Nikolai isn't able to tie it up}). He looks about for a room and laments that Pru conjured it as "one massive open room". He calls out to the rest of the party via the link for help, letting them know of Hemera's predicament.

Hemera again fails to stabilize. This might be it for her.

Ceres keeps attacking the thing but failing to make any damage.

The enemy act...

AE2 does what air elementals do: it turns into a whirlwind and cuts through the party. (Pru and Trayvin to make DC27 Ref Saves. Fail=20pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures.).

UN4 remains pinned and unable to escape Nikolai's pin.

UN5 stays close to Pompous. It attacks him, and even though one attack gets close, it isn't close enough (Hit AC26, 38. Miss chance: 18)

UN6 doesn't try to escape from Tinker. It tries to attack him. One attack misses but the other hits him squarely in the chaw (Miss AC27. Hit AC41 (Nat20). Fail to confirm on 34-3=31. Tinker takes 10pts damage)

UN7 keeps up its attack on Tinker as well, hitting him in the back. (Miss AC27. Hit AC39. Tinker takes 19pts damage. CMB: 39. Tinker is grappled![/i])

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 74pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+Pinned+Mansioned)
UN5: 41 dmg
UN6: 99 dmg (grappled by Tinker)
UN7: 59 dmg (grappling Tinker)

Hemera: 68pts dmg and dying
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Thursday June 10th, 2021 6:05:53 AM

" HOW!? How did Hermera get hurt? I saw her go into the SAFE MANSION? Granted I was spinning alot but I definitely saw both Griffions go into the Mansion. No one Prudence doesn't invite gets in there, that's why it's safe."
Sigvar moves 60 feet closer to the fight and casts Divine Favor on himself, granting him Gargul's blessing to kick ass.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 10 of 10 rounds remaining +3 to hit, +3 to damage

( How high is Sigvar flying ? What height did he kill the elemental at?)

Prudence Gundle [AC 24; HP 64/130] 
Thursday June 10th, 2021 1:11:00 PM

I don't know, but I'm on it, Pru says. She can't target the invisible things, and she's not sure they're desperate enough for her to start tossing area spells where they will catch her companions. So, she might as well help.

She dives into the Mansion, hurries to Hemera's side, and removes her own Ring of Regeneration. If she can, she jams it somewhere onto one of Hemera's limbs and hopes it works. She has nothing else.

"Nikolai!" she calls. "Don't suppose you have a healing potion?"



AC 32+4 v AOO T22 F25 CMD 37 HP 76/ 159 Tinker (SteveK)  d20+22=41 ; d20+27=29 ;
Thursday June 10th, 2021 1:37:03 PM

Tinker tries to keep his eyes peeled, ignore UN7 and keep UN6 tied up in wrestling knots: he succeeds only in the first.

Now grappled by two invisible opponents, Tinker thinks of his next move.

(OOC: Can one use a full attack in grappling?)

Perception 41
Grapple 29

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=44 ;
Thursday June 10th, 2021 6:59:37 PM

With their client in trouble and nobody taking the time to help her, Michael breaks off and runs to the mansion to try and save her.
while moving he puts his swords away and gets a potion of CSW out of his pocket

when he hits the door he pours it down her throat.

He uses a hero point to make it happen if need be.
Acrobatics 44
Total defence. +4

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday June 10th, 2021 7:51:50 PM

OOC: I forgot about the -10 on the Tie Up. However I wonder...
The Pin itself worked right? but not the Tie Up. So it is still Pinned, right?

I have an idea that I will post and see if the DM will allow a slight change in Michael and Pru's actions.
I will post in a little bit since supper is calling right now. :)

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 128/170  d20+23=29 ; d6+20=24 ; d6=5 ; d6=6 ; d6+20=25 ; d6=1 ; d6=5 ; d20+23=41 ; d6+20=26 ; d6=3 ; d6=1 ; d20+18=21 ; d20+13=28 ; d6+20=26 ; d6=1 ; d6=1 ; d20+8=27 ; d20+8=21 ; d6+20=26 ; d6=3 ; d6=6 ;
Thursday June 10th, 2021 8:39:06 PM

The now free Pompous tries to help Tinker and fires at the creatures.

----------------------------

Barkskin
Cloak of displacement 50% (round 5)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks UN6
Point Blank (Add 1 if within 30')

Add plus 1 damage if with 30'

Attack 1 to hit AC 29 Physical 24 fire 5 electric 6
Attack 1a to hit AC 29 Physical 25 fire 1 electric 5
Attack 1b to hit AC41 Physical 26 fire 3 electric 1
Attack 2 to hit AC 21 Physical 0 fire 0 electric 0
Attack 3 to hit AC 28 Physical 26 fire 1 electric 1
Attack 4 to hit AC 27 (critical hit 21) Physical 26 fire 3 electric 6

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d20+13=21 ; d20+13=33 ; d6=3 ; d6=6 ; d6=3 ; d6=3 ;
Thursday June 10th, 2021 10:33:15 PM

reflex saves: miss, take 20 dmg, success, avoid whirlwind

Trayvin isn't sure how many Commanders are rushing to Hemera's aid, but he wants to make sure their expert healer is one of them. He moves into the mansion and as soon as he is in range he channels energy, healing everyone inside. (everyone inside the mansion heals 15hp)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 4/6 remaining

OOC- I think the small oval on the map is the entrance, and Trayvin is right next to it. If that is not the entrance, Rob please adjust these actions as needed.

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=22 ; d20+20=33 ; d20+20=33 ; d20+18=24 ; d20+18=38 ; d20+18=33 ; 2d6+11=22 ; 2d6+11=21 ; d8+7=9 ; d8+7=11 ; 2d6+7=17 ;
Friday June 11th, 2021 12:42:36 AM

Anna tries a full attack against UN5 not being able to help the griffons any, but after she stopped being a druid, healing wasn't really her thing.

Bite: 22 vs AC; miss
claw 1 : 33 vs AC; 12 damage after DR
claw 2: 33 vs AC; 11 damage after DR
wing 1 24 vs AC; 0 damage after DR
wing 2: 38 vs AC; 1 damage after DR
tail slap: 33 vs AC; 7 damage after DR

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 162 rounds
Bear's Endurance: +4 Con - 164 rounds
Iron Body: - 165 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ; d20+34=41 ;
Friday June 11th, 2021 1:24:32 AM

Spells in effect: mage armor
Ki pts: 9/13
OOC: Michael is taking a Move to get in the mansion, a Move to get the potion, and a Standard to administer the potion. What I would like the DM to do is forgo Michael's action over Trayvin's, saving the potion.

As KCrs start pouring into the mansion to help, Nikolai sighs with relief. Michael, Pru, and Trayvin all come through the entrance. As Trayvin starts the healing incantations, Nikolai calls out to Michael 'Michael, get this rope and follow me outside to tie him up. He's about to let loose another burp of cold air and I don't want to be in here for that.'

Move 1: Maintain Pin and carry Sparkly outside
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 35 vs UN4 CMD

If that stupid attempt does not work (the die roller has been against me for several days now) Nikolai tries again to get him outside.

Move 2: Maintain Pin and carry Sparkly outside
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 41 vs UN4 CMD

Move 45' while grappling. Hopefully Michael manages to follow, (Move inside, Move outside) even if he can't tie him up just yet.

DM RobC - "He's about to let loose another burp!” (Map)  d100=77 ; d100=17 ; d100=34 ; d100=27 ; d100=52 ; d20+27=40 ; 2d8+6=16 ; 2d8+6=16 ; d20+21=38 ; d20+21=41 ; d20+21=24 ; d100=51 ; d100=57 ; d20+22=33 ; 2d8+6=17 ; 2d8+6=16 ; d20=19 ; 2d8+9=22 ;
Friday June 11th, 2021 3:36:34 AM

Sigvar is in disbelief. How did the invisie get in the mansion? He gets closer to the battle. He's still some 130ft away and 60ft off the ground (per the map).

There is a concerted effort to save Hemera. Pru, Michael and Trayvin all rush into the mansion. There is some thought as to how best render aid. Pru is ready to offer a ring, but those griffon claws are too darn big. Trayvin releases a healing channel. It stabilises Hemera however she remains unconscious. Things must have been bad for her.

Michael has a potion ready to go (Highlight to display spoiler: {Since someone posted a healing action after you I'll leave it with you if you want to use the potion or keep the hero point})

Tinker finds himself in all kind of knots, caught between two critters. (Highlight to display spoiler: {While grappled you can make a full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. Stab away :)})

Pompous finishes off one of the creature Tinker released. (Pompous miss chances: 77,17,34,27,52)

Anna chomps away at another one.

Nikolai has had enough of this creature. Keeping it in the mansion is just a recipe for disaster if it keeps doing those air-burps. It takes him a try or two but he eventually drags it out the door.

The enemy act...

AE2 does a flyby on Nikolai and then drops out of whirlwind form. (Nikolai to make a DC27 Ref Save. Fail=22pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it then dropped from 60ft)

Assuming Nikolai didn't get taken away by the whirlwind, UN4 tries to turn the grapple on him but fails (Can only win on a Nat20. Rolled 19)

UN5 attacks Pompous, grabbing him as it does (Hit AC38, AC41. Crit not confirmed AC24. Miss chance: 51,57. Pompous takes 17pts + 16pts damage. CMB:33. Pompous is grappled)

UN7 keeps a hold of Tinker, squeezing him tightly. (CMB:40. Tinker is still grappled and takes 16pts damage + 16 pts from constriction)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 74pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+grappled)
UN5: 72 dmg (grappling Pompous)
UN7: 59 dmg (grappling Tinker)

Hemera: 53pts dmg. Unconscious but stable.
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 47/ 159 Tinker (SteveK)  d20+30=41 ; d20+22=34 ;
Friday June 11th, 2021 6:33:36 AM

Tinker, thankful Pompous took out one of his opponents, realizes something while wrestling with UN7. “These guys either have tails or are more like serpents than people!” And over the mental link. ”c’mon anyone, any planar knowledge on what these elementals might be??”

The dwarf sees that the invisies have a small advantage over him in wrestling, but he hasn’t showed all his cards yet. Surprisingly hard to hold of for such a burly dwarf, Tinker makes a lithe twist and disengages from UN7 while still keeping track of his opponent.

”C’mon, AirBud, make my day.”. He calls out its location to Pompous.

….
Escape Artist. 41 end Grapple
Perception. 34

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Friday June 11th, 2021 6:59:40 AM

Sigvar closes another 120 feet.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 9 of 10 rounds remaining +3 to hit, +3 to damage

Prudence Gundle [AC 24; HP 64/130]  d20+15=35 ; 18d6=60 ; d20+14=22 ; d20+14=20 ; d20+14=26 ; d100=41 ; d100=95 ; d100=55 ; 4d6=14 ; 4d6=7 ; 4d6=13 ;
Friday June 11th, 2021 1:09:35 PM

Pru jams the ring back on her finger and pops out of the Mansion in time to hear Tinker's question. She does have some planar knowledge, though it's rarely enough to be useful. Today, though, danger seems to have sharpened her memory. [Knolwedge Planes 35]

What time is it? Time for another Chain Lightning! Primary target is AE 2; secondary target is UN 4, which is still visible thanks to Faerie Fire. They each take 60 damage; DC 23/21 Reflex save for half.

Then, since Tinker was good enough to point out UN 7's location, Pru tries to hit it with Quickened Scorching Rays. [Hit Touch AC 22, 20, and 26. Do I roll a miss chance? I will anyway. Miss chance 41, 95, and 55. Damage is 14, 7, and 13; no save.]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=41 ; d20+3=18 ; d20=11 ;
Friday June 11th, 2021 10:53:24 PM

Michael runs up to the mansion just as Pru and Trayvin dart inside. Nikolai calls for his aid, so he tosses the CSW potion into the mansion and grabs the rope to help him drag the creature outside.

Acrobatics 41
Strength check 18
general d20 roll for whatever else the DM feels is apropos for the situation at hand 11

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d8=4 ; d8=8 ; d8=7 ; d20+27=45 ; d20+27=38 ; d100=25 ; d100=10 ;
Friday June 11th, 2021 11:21:32 PM

Trayvin heals Hemera some more, making sure she is ok before heading back outside. It looks like that creature has been taken back out. You should be safe in here until the fight is over.

cast cure serious wounds on Hemera(drop stone shape spontaneous) heal 34hp

Without further direction, E.L.E continues to swipe at UN7 in front of it. hit AC 45, 38(miss chance 25, 10)

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 95/170  d20+27=45 ;
Sunday June 13th, 2021 8:38:15 PM

" This is getting embarrassing! "

Pompous powers out of the grapple and readies his next attack

{ Send:
Tink and I could use some help folks! }

----------------------------------------------------------------------
45 Vs UN5 CMB 33 - breaks grapple

Barkskin
Cloak of displacement 50% (round 6)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10



Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=34 ; 2d8+11=21 ; d20+20=26 ; d20+20=26 ; d20+18=36 ; d20+18=19 ; d20+18=32 ; 2d6+11=16 ; 2d6+11=18 ; 2d6+7=17 ; d8+7=14 ;
Sunday June 13th, 2021 11:59:45 PM

Anna makes a full round attack against UN5

(OOC: Wait if Anna as a dragon gets DR 10 vs Magic doesn't that mean she damages the elementals normally)

Bite: 34 vs AC; 11 Damage after DR or 21 if yes above
Claw 1: 26 vs AC;6 damage after DR or 16 if yes above
Claw 2: 26 vs AC; 8 damage after DR or 18 if yes above
Wing 1: 36 vs AC 4 damage after DR or 14 if yes above
Wing 2: 19 vs AC; miss
Tail:32 vs AC; 7 damage after DR or 17 if yes above

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 161 rounds
Bear's Endurance: +4 Con - 163 rounds
Iron Body: - 164 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=32 ; d20+34=51 ; 6d8+7=38 ; 2d8+7=13 ;
Monday June 14th, 2021 1:52:47 AM

Spells in effect: mage armor
Ki pts: 9/13

Ref + 21= 32 vs DC27 no dmg, not picked up

Nikolai manages to tumble with his 'cargo' and perhaps because of his 'cargo', he is not picked up by the sudden swooping of the whirlwind.

Trying to find out who summoned these creatures is no longer an option but get rid of them as soon as possible.

Move 1: Maintain Grapple and Punch
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 51 vs UN4 CMD
Punch w/ Improved Vital Strike dmg 6d8+7 = 38

Standard: Grapple already maintained and Punch
Punch dmg 2d8+7 = 13

OOC: I never was quite sure if with Vital Strike meant you ONLY get one attack in the round, or only ONE attack in the round gets the extra damage. DM, let me know.

DM RobC - "This is getting embarrassing!" (Map)  d20+21=33 ; d20+14=28 ; d20+21=32 ; d20+21=37 ; 2d8+19=31 ; 2d8+19=28 ; 8d8=45 ; d20+21=38 ; d20+21=30 ; d20+21=31 ; d20+21=39 ; d100=70 ; d20+23=32 ; d20+23=39 ; 2d8+6=21 ; 2d8+6=13 ;
Monday June 14th, 2021 4:52:29 AM

Tinker manages to break free from his grapple and implores anyone with knowledge of all things plane to try and think what they might be.

Pompous is also able to break his grapple and calls for some assistance.

Pru comes to the realization that these things are aerial servants. Well, they're most likely aerial servants. They're showing different tactics and abilities to most of the ones she's heard of, but her best guess is that's what they are. She sends a chain lightning at the elemental and the faerie-fired servant. They both dodge it a little. She follows up with a scorching ray on the other invisible thing.

Sigvar keeps closing in.

Trayvin heals Hemera some more, enough that she regains consciousness. He then heads outside to see what is going on. His elemental misses on both attacks.

Anna keeps attacking the nearest servant to her. Highlight to display spoiler: {DR10/Magic gives you a resistance to attacks that aren't magic. It doesn't make your attacks magical though.}

Michael goes to help Nikolai get the critter out of the mansion. It isn't tied up so he just helps wrestle it out the door.

Nikolai keeps his foe grappled and decides now is the time to put these things down. Highlight to display spoiler: {Pretty sure Vital Strike requires a separate action to perform and can't be done as part of the damage while maintaining a grapple. It would be move action to maintain grapple+damage, then standard action to Vital strike and would require an attack roll. But yes, you can vital strike in the same round IMHO}

The enemy act...

AE2 is out of whirlwind form. It steps closer to Pru and pummels her with its windy fists. (Power Attack hits AC32 and AC37. Pru takes 31pts + 28pts damage!)

UN4 can't break out of the grapple but it has been ejected from the mansion just in time. It releases a wind blast at Nikolai. (Nikolai to make a Ref Save vs DC22. Pass=22pts damage. Fail=45pts damage and blown 5ft east).

UN5 hits Pompous again (HitAC38. MissAC30. Miss chance:70. Pompous takes 21pts damage. CMB:32. Pompous is grappled)

UN7 isn't ready to let go of Tinker either. (Miss AC31. Hit AC39. Tinker 13pts damage. CMB: 39. Tinker is grappled)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Everyone is awarded 1 hero point for a perfect posting week!

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 104pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 99 dmg (Faerie Fire+grappled)
UN5: 106 dmg (grappling Pompous)
UN7: 79 dmg (grappling Tinker)

Hemera: 19pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Monday June 14th, 2021 6:34:46 AM

Sigvar closes another 120 feet.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 hero point gained
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 8 of 10 rounds remaining +3 to hit, +3 to damage


AC 32+4 v AOO T22 F25 CMD 39 HP 34/ 159 Tinker (SteveK)  d20+22=23 ; d20+22=36 ;
Monday June 14th, 2021 6:48:11 AM

Tinker is grappled and damaged again, and he calls out the next plan to Pompous. “Coordinated Defense Team Tactics!” (Both Pompous and Tinker get +2 CMD for 1 round) The dwarf, keeping an on the Aerial Servants, then tries to reverse his grapple and holds the UN7 tight.

…….
Free action. Team Tactics Coordinated Defense. +2 CMD to Pompous and Tinker. (Mailed Fist Feat)
Perception 23
Reverse Grapple 36


Prudence Gundle [AC 24; HP 5/130]  18d6=75 ;
Monday June 14th, 2021 2:19:32 PM

They're Aerial Servants, Pru sends over the link. Also, ow.

She casts one more Chain Lightning. AE2 and Aerial Servant 4 each take 75 damage; DC 23/21 Reflex save for half.

Then she and her five remaining hit points flee back into the Mansion.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday June 14th, 2021 7:42:06 PM

OOC: I keep forgetting to add Nikolai's Ki ability 'treat unarmed attacks as magic weapons with respect to overcoming DR.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 74/170  d20+27=37 ;
Monday June 14th, 2021 8:41:57 PM

" AGAIN!!! OH HADES NO! "

Pompous attempts to break the grapple and .... succeeds!

These grapple attacks are getting old. So, since he holds his bow in his left hand, he draws his short sword... Shadow's Cry.... with his right!

" Let's finish these things Tinder! "

------------------------------------------------------
37 Vs UN5 CMB 33 - breaks grapple
Barkskin
Cloak of displacement 50% (round 7)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Free action. Team Tactics Coordinated Defense. +2 CMD to Pompous and Tinker. (Mailed Fist Feat)

Shadow's Cry". +2 Adamantine Flaming Frost Shock Shortsword

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d20+27=32 ; d20+27=37 ; d100=74 ; d100=85 ; 2d8+11=26 ; 2d8+11=20 ; d20+21=35 ; d20+16=23 ; d20+11=14 ; d8+9=10 ; d8+9=11 ; d8+9=17 ;
Monday June 14th, 2021 8:51:31 PM

Trayvin directs E.L.E to continue attacking UN7 in front of it. Hit AC 32, 37(miss 74, 85) damage 26, 20

Trayvin steps over to UN5 covering Pru's retreat, and trying to help Pompous out. Hit AC 35, 23, 14. damage: 10, 11, 17

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=32 ; d20+24=31 ; d20+24=44 ; d8+7=12 ; d8+7=13 ;
Monday June 14th, 2021 11:10:34 PM

reflex save 32 (I was by the whirlwind too also have evasion so no damage. )

helping to drag the thing out the door before it blows, Michael withstands the blow and pulls out his swords to hit the beast.

Attack 1
single attack with Sunblade

SB +24
To hit AC 31 for 12 points of damage.

Haste attack
SB +24
To hit AC 44 for 13 points of damage.

he'll go full pit bull on it next round.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=31 ; d20+34=47 ; 2d8+7=15 ; d20+23=37 ; 6d8+7=33 ;
Tuesday June 15th, 2021 12:10:12 AM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes

Ref + 21= 31 vs DC22 no dmg, Improved Evasion.

OOC: Vital Strike is part of an Attack, so in this case, since his Greater Grapple allows for maintaining the grapple as a Move, he can still use a Standard and thus use the Improved Vital Strike and maintain the grapple.

IC:
Nikolai keeps his grip on the creature and ups the pressure some more.

Move 1: Maintain Grapple and squeeze
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 47 vs UN4 CMD
Squeeze dmg 2d8+7 = 15

Standard: Give it a solid punch (attack)
Punch w/ Improved Vital Strike d20+23 = 37
dmg 6d8+7 = 33



Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=27 ; d20+20=24 ; d20+20=21 ; d20+18=35 ; d20+18=34 ; d20+18=23 ; 2d8+11=18 ; 2d6+11=14 ; 2d6+7=13 ; d8+7=12 ; d8+7=12 ;
Tuesday June 15th, 2021 12:37:35 AM

Anna makes a full attack against 5 again. She lashes out with her bite, a claw, 2 wings and a tail slap.

27 vs AC; 18 damage
24 vs AC; 14 damage
21 vs AC; miss
35 vs AC; 12 damage
34 vs AC; 12 damage
23 vs AC; 13 damage

ctive Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 160 rounds
Bear's Endurance: +4 Con - 162 rounds
Iron Body: - 163 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)



DM RobC - "Coordinated Defense Team Tactics!" (Map)  d20+21=23 ; d20+25=35 ; 2d8+9=14 ; 8d8=34 ;
Tuesday June 15th, 2021 4:19:21 AM

Sigvar is now so close to the action that he is once again a threat to anything that wanders too close to him.

Tinker reverses the grapple AGAIN. It's a wrestling match and right now there's no clear winner.

Pompous also breaks his grapple. He's had enough of this. It's time to get down to business. He draws Shadow's Cry and prepares to defeat them with Tinder (which the DM assumes is an unfortunate typo).

Nikolai and Michael team up against the faerie fired foe. Under their combined assault it never had a chance and is quickly killed off.

Anna finishes off the one that had been giving Pompous a hard time.

Pru casts a spell at the remaining elemental. It dodges most of the blast. She ducks back into the safety of mansion.

Trayvin moves up to cover Pru's retreat as his elemental works on the remaining servant.

The enemy act...

AE2 knows that the battle is lost. It delivers a flyby attack to Nikolai as it departs (Hit AC35. Nikolai takes 14pts damage)

UN7 is pretty well stuck but doesn't know the meaning of the word quit. It unleashes a wind blast that catches Tinker and Trayvin (Tinker and Trayvin to make a Ref Save vs DC22. Pass=17pts damage. Fail=34pts damage and blown 5ft east).

You get a good sense that the battle is pretty much over. All that's left now is bragging rights on the last kill.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 141pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN7: 105 dmg (grappled by Tinker)

Hemera: 19pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+27=39 ; 4d6+23=37 ; d6=2 ; d100=99 ;
Tuesday June 15th, 2021 5:58:24 AM

Sigvar flies into combat, descending as he goes. He closes the distance with UN 7 and delivers a vital strike of his own.
Vital strike hits AC 39 for 37 damage +2 fire (99% on miss chance, I can't recall if this one is lit up or not)
He had briefly considered charging the Air Elemental, but it was juuuussst out of his reach.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 hero point gained
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 7 of 10 rounds remaining +3 to hit, +3 to damage

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=33 ; d20+20=24 ; d20+20=24 ; d20+18=23 ; d20+18=29 ; d20+18=31 ; 2d8+11=20 ; 2d6+11=14 ; 2d6+11=21 ; 2d6+7=19 ; d8+7=10 ; d8+7=15 ;
Tuesday June 15th, 2021 8:27:00 AM

Anna takes a 5 foot step and attempts to finish off number 7.

She hits it with her dragon bite, dragon claws, dragon wings and dragon tail.

bite 33 vs AC; 20 damage
claw 1 - 24 vs AC; 14 damage
claw 2 - 24 vs AC; 21 damage
wing 1 - 23 vs AC; 10 damage
wing 2 - 29 vs AC; 15 damage
tail slap - 31 vs AC; 19 damage

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 159 rounds
Bear's Endurance: +4 Con - 161 rounds
Iron Body: - 162 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 165 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Prudence Gundle [AC 24; HP 5/130] 
Tuesday June 15th, 2021 12:22:51 PM

Pru isn't going to do her friends any good by rushing out and getting herself killed. She stays where she is.

She smiles nervously at the griffons. "We'll have this sorted out in a moment," she assures them. "Then we can get some healing."

AC 32+4 v AOO T22 F25 CMD 39 HP 34/ 159 Tinker (SteveK)  d20+14=25 ; d20+27=42 ; d20+22=29 ;
Tuesday June 15th, 2021 2:06:52 PM

Tinker, even wrestling with the Aerial Servant (thus no dex bonus) still manages to completely evade the wind blast. The dwarf is nearly spent, and he’s fairly sure his opponent is dead after Sigvar and Anna’s attacks, but he wants to make sure. A quick twist and he pins his opponent so it can’t move.

Oh, and he keeps his eyes peeled.

He looks up from his exertions to his companions. “OK, Prudence says Aerial Servants are often used as assassins. And they were attacking the griffons. Why? Who? We need answers or even a lead. Continuing blindly is gonna get someone killed; and it’s probably me. Again.”

Reflex. 25. (Improved evasion)
Grapple. Pinned. 42
Perception. 29

Trayvin AC 39/14 touch Hp 60/199(BrianZ) 
Tuesday June 15th, 2021 6:59:37 PM

Trayvin directs E.L.E to follow the air elemental as long as it can, and try and see where it is going.

Then he looks around to assess the battle damage. Pru, how are things in there? Looks like this is almost wrapped up

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 74/170  d20+22=26 ; d6+5=11 ; d6=1 ; d6=4 ; d6=5 ; d20+17=24 ; d6+5=7 ; d6=3 ; d6=5 ; d6=6 ; d20+12=21 ; d20+12=19 ; d20+7=22 ;
Tuesday June 15th, 2021 9:26:52 PM

" TIME FOR US TO SWIPE LEFT YOU... YOU.... MONKEY BOTTOM!!! "

And he jabs at the grappled whateverthatis....

ooc> Tinder, swipe left... see what I did there???

----------------------------------------
Barkskin
Cloak of displacement 50% (round 8)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Attacks UN7

Attack 1 to hit AC 26 Physical 11 fire 1 electric 1 frost 5
Attack 2 to hit AC 24 Physical 7 fire 3 electric 5 frost 6
Attack 3 to hit AC 19
Attack 4 to hit AC 22

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+18=21 ;
Tuesday June 15th, 2021 10:37:20 PM

Nikolai and his foe now dead, Micheal runs over to the one grappled by Tinker and jumps on it!

Lets see if we can take this one alive! .

with this roll he either sinks his own grapple into the thing or assists Tinker with his, whichever is most helpful.
21



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