Dan K CMTC Another Beautiful Day Monday October 19th, 2020 7:45:29 PM
Morning arrives and the group is together for breakfast. Morning prayers and studies have all been accomplished.
Dez sips at some water from his rations and wonders what to do with his new found wealth
Toston is of the same thought but with an added occurence. Perhaps this rather grand walled manor and former temple would make for a grand wedding for him and Nissa. He also lets the others know that he is going to meet up and make his way to the WLA
Eisenhorne stays long enough at breakfast to enjoy some rations and then heads off to scribe spells into his spellbook. Eagles Splendor lvl 2 cost 40gp and 2 hours Dimensional Anchor lvl 4 Cost 160gp and 4 hours Elemental Body I lvl 4 Cost 160gp and 4 hours Elemental Body II lvl 5 Cost 250gp and 5 hours Elemental Body III lvl 6 Cost 360gp and 6 hours Eisenhorne spends the next 21 hours and 970gp scribing scrolls to his book
Gaffer thinks a trip to the Catacombs is certainly on the short list
Sharpe heads out quickly to the Temple of Wardd, planing on ordering breakfast to be delivered to the temple. Arriving the clerics are a bit confused, "Why did you not simply stop at a market on the way here? Or are you saying you want us to leave and go fetch you breakfast?" Another acolyte overhears and steps in, "Brother, of course not. The good man is seeing if we can arrange shipment of fresh foodstuffs to come here." he turns to Sharpe, "How often and how much do you want to pay for." Sharpe spends some time with those about, Grubbers and vagrants without much and limited options here in Dirt City. Most of the faces are differnt every time, but he spies a few that have become 'regulars'
Sarge reconnects with a few Domi worshippers
In general the group heads out into the city on various errands. The bodies of the Rakshasa are under a Gentle Repose spell and will keep for some time. The Catacombs is sought by most, official training and librairies of the WLA by others and over the course of a week, all such things are taken care of.
The Temple and grounds have been cleared some, the blocked passages will take a great deal of manual effort and things are distracting at this time. In all, events within Dirt City are calm.
Party has the next move. Catacombs and training can be off board and considered being done/ is done unless there are specific avenues any wish to pursue.
DM Dan K Note: we are scene 0, I wont push anything along. Goal is that everyone is set to go by Friday. But post Daily :)
Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29 Tuesday October 20th, 2020 3:23:58 AM
(OOC: I'm still working on leveling Toston and his followers; After I have that sorted out I'll know my gold totals for the catacombs. Nissa leveled and has 6th level spells now. I want to give her Legend Lore; Could I have her cast it on the Golden Eyes?)
After completing his training in the WLA Toston heads to Little Gnomily to visit Nissa, her kin and the rest of the gnomes dwelling there.
He asks what she thinks of getting setting a date for the wedding finally and having the nuptials at the Tide House.
He also asks her is she'd be willing to cast Legend Lore to learn more about The Golden Eyes and if she'd potentially be willing to scribe some scrolls for him. (OOC: I'll sort out everything I need in the catacombs after I finish making the new followers, what scrolls I want to buy for scribing in Nissa's book and what spells I want her to scroll using the 190 gp discount limit since leadership score is 19)
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Tuesday October 20th, 2020 5:30:49 AM
(OOC: Eisenhorn has a Blessed Book so doesn't need to pay material costs to write spells)
After his marathon crunch session, Eisenhorn takes a 2h power nap leaning on his ring of sustenance to make that sufficient for him to carry on.
He then makes a quick trip to the catacombs before returning to the temple to study the Raskshasa bodies.
Gaffer (Courtney HP: 96/103 AC:30(25)(T:21/FF:17) CMD:24 WS 5/5 SB 7/7 LL 8/12) d20+17=31 ; Tuesday October 20th, 2020 9:05:31 AM
Gaffer works on removing the statue in the courtyartd and moving his Living Oak over to the temple.
He'll spend some gold on soil and seeds so that he can lay flower beds atop the courtyard walls, shaping the walls with Stone Shape or purchasing brick if neccesary, and busy's himself planting the initial seeds. (Nature: 31?)
He speaks to the group, asking those around the temple, "I know we're not ready to start taking people in yet, I'm not sure if we've all agreed on that even, but do we want reach out to the Temple of Wardd and see if they would be comfortable sending people our way. Those who need shelter or protection for a short while? Only once we are ready of course."
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Tuesday October 20th, 2020 10:36:35 AM
To the Clerics at the temple, "It would be nice for my friends here to have breakfast everyday, even if I can't make it here or get to the market. Would you be willing to organise a breakfast at the steps, I am happy to fund it and i'll make it here every morning i'm available?"
He then goes to speak with the regulars, to get an idea the news in the city. Have people heard about the Rakasha's? Are people worried? Are there people going missing anywhere? Is there tension over the new tide holdings?
Desdichado(Ryan) [HP: 72/102; AC:22/10/20 - CMD 23] Tuesday October 20th, 2020 2:25:01 PM
Desdichado helps Gaffer tear down the Ga'al statue, and goes through the rest of Tide House doing similar work. He also scopes out the neighborhood, figuring ways to set up regular patrols and getting to know their new neighbors.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday October 20th, 2020 3:16:50 PM
Sarge, at last, departs for the Catacombs. Before she leaves, she tells her friends, "If you guys wanna question those dead Rakshasa, now's your chance. Or, we can invite the Houses to do it."
Gaffer (Courtney HP: 96/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 8/12) Tuesday October 20th, 2020 6:42:23 PM
Gaffer remembers late in the day to run out and buy 5 quarterstaffs to later use for the Changestaff spell and makes it his morning ritual for the next month to carve and polish each one, assuming he has time.
After that, he will regroup with Sarge to speak to the Rakshasa, or ideally, listen in while someone else does the talking.
"I don't trust the Houses any further than I can throw 'em. I guess all we really wanna know is are there more rakshasa in the city, and where are they?"
Dan K CMTC Another Beautiful Day Tuesday October 20th, 2020 10:35:36 PM
Toston speaks to Nissa about setting a date and possibly using Legend Lore. She is rather thrilled with the notion of setting a date, less so on the Legend Lore. It would take weeks of casting. She does not think that planning a wedding, securing a new location to stay and essentially being in charge of eveything else while Toston is off and about playing hero to the city allows for a multi week spell. "Not saying no, but not now. And I need more information than a eye color description and that the owner is Rakshasa. The spell does need a bit more." Nissa can scribe some spells and is willing. [i]costs incurred for scribing are applied to Toston's WBL[i/]
Eisenhorne finishes the spells, takes a nap and hits the Catacombs
Gaffer works on the new place and asks if the group thinks of letting others come in from the Temple of Wardd. Gaffer is able to relocate the tree, quite the to do that has all kinds of eyes on the project. The gardens upon the wall are coming along and though Stone Shape proved to be unuseful on the individual brick laid wall, the structure seemsquite sturdy to him
Sharpe gets the clerics to agree, though they do inform the fighter that Wardd is not the patron god of beggars and those with nothing. That is more Alemi's thing, but they are willing to go a little farther for one of The Tide.
Dez helps Gaffer and makes himself familiar with the new neighborhood.
Sarge brings up questioning the Rakshasa, or should the bodies be given to the Houses?
Hmerrin is against the Houses being ivolved with the investigation and only wants to know if more of the foul creatures are in the city.
As to rumors of Rakshasa or other such things, casual conversation is not likely to bring anything out. People go missing in Dirt City on a weekly basis. Some turn up dead, some never do and some stagger back into knolweledge with scars and bruises and an appreciation for paying thier bills or minding thier own business
The area about the Manor is near the conjunction of Moontown, The Backstab Quarter, Grubbertown, and the Scrum. The area is full of smaller buildings crowded streets and people who are very used to keeeping to themselves.
The one piece of information that is on some minds that Dez cannot help but overhear, "The House Raif of House House Knife and a full crew set sail on the fastest ship House Teeth owned on the morning Tide. Very black and hush. You can bet there is something behind that."
Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29 Wednesday October 21st, 2020 1:10:17 AM
Toston says to Nissa, "Well we'll try to get more information on who the Golden Eyes is." he grabs her hand gives it a squeeze and says, "Pick a date, I'll let the Tide know and we can be officially married. I even happen to know a cleric of Domi who can officiate."
After leaving Little Gnomily Toston makes some inquiries as to the price of real estate near Tide House and if there are any buildings available roughly the size of Shale House on the market in the vicinity and how much they might cost.
He stops by Shale House and tries to see how their tenants are doing. Assuming there is real estate to be had near Tide House, he asks the Tenants if the Tide were to provide another building near Tide House for them if they'd be willing to move to it as The Tide themselves are moving and it would set them at ease if their friends were closer at hand given recent events, if there is no real estate near Tide House the point is moot and he'll need to talk to the rest of the group about how to protect Tombo and the others. If there is real estate and the tenants are amiable to relocating Toston makes further inquiries into what the Tide could expect from the sale of Shale House and if it would be enough to purchase a similarly sized building in the vicinity of Tide House.
When the talk turns to questioning the dead Rakshasha Toston says, "We also want to know more about The Golden Eyes, like what is his actual name, who is he, what are his goals, that kind of thing but where if anywhere there are more Rakshashas in the city is more important. I'd go one further and ask if there are any more Rakshasha operations outside of Dirt City as well. I don't trust these Rakshashas not to hold a grudge so it would probably be safer for everyone if we drove them from the Wold if we could, they aren't from here, they don't belong here."
When Toston hears the others bring up Knife operatives setting off on the fastest Teeth ship, Toston asks the rest of the Tide "What do you guys think that is all about? I wonder how we can learn more."
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+8=9 ; Wednesday October 21st, 2020 12:16:13 PM
Hmerrin tries to recall the current relationship between House Teeth and House Knife [Knowledge Local 9]
"Not sure," he answers Toston. "Also not sure if we really wanna chase down every rumor we hear."
Anyway, Hmerrin has got several full days ahead.
He works his way to the current WLA house, and spends days training.
After getting back, he begins the habit of wearing his badge out in the open. Its not like everybody doesn't already know who he is.
Sheet updated and ready
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Wednesday October 21st, 2020 12:30:30 PM
After finishing his shopping trip Eisenhorn will return to the temple study the rakshasa bodies and make plans for setting up a library in the temple.
When he gets a chance to talk to other party members he asks them if they think putting up protections against scrying around the temple would be useful. If the Tide think it would be beneficial he can make it permanently impossible to see into or scry into the Temple.
He's also thinking about potentially summoning a guardian for the temple. It would not stay forever but if the right incentives are provided it may be convinced to guard their new headquarters for a time.
On the topic of House Knife sending people out he thinks it may be worth asking around to see if more information is available. For the right payment House Cloak (ooc: I think that's what they were called) could provide information surely.
Sarge [AC 21; HP 70/70] (Kathy) Wednesday October 21st, 2020 1:01:52 PM
"I can cast the spell to talk to the dead," Sarge says. "Just tell me when, and what you want me to ask."
Regarding Shale House, Sarge says, "Maybe the best idea would be to have another group of adventurers move in there. Good people, but less experienced than us. They could take over protecting the tenants and looking after the neighborhood, and we wouldn't charge 'em rent. Could one of you WLA guys maybe ask around? See if there's anybody like that?"
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Wednesday October 21st, 2020 2:47:53 PM
With a tinkle sharpe responds to the clerics, "I know, just trying to create a bit of luck".
When he is back with the tide. "So do we think this Rakshasa thing is over, and do we have any plans for this golden eyes character?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Wednesday October 21st, 2020 4:34:01 PM
"What do we think we'd really find out from 'Speaking' with one of these...things...anyway?" asks Desdichado. "I saw one of the priests back in Plateau City do this to a bandit who'd been leading raids against Windhorn. The responses made no sense to anyone. I remember the priest saying 'We wouldn't have gotten useful answers when he was alive - why do you think they'd be useful once he's dead?'"
"I guess it won't hurt to try," he continues, "I'm not gonna hold my breath until I hear something helpful, though."
He goes with others to the WLA to follow up on Sarge's suggestion. Internally, he admires Hmerrin's boldness at wearing the badge, but asks in the chapter-house if "you guys okay if we wear the badge openly? I just don't want to bring trouble down on your heads."
He doesn't, however, make efforts to hide his holy symbol of Domi.
Desdichado's sheet updated.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday October 21st, 2020 5:43:12 PM
Gaffer thinks that Eisenhorn has the right idea, given how often the Tide have thought about scrying on their enemies, protecting themselves would certainly be a good idea.
He is quite eager to listen in on what a dead person might have to say, and curious what death means to a Rakshasa, but doesn't have high hopes for especially useful information.
"Did we finish going through their books? Or are there potentially more leads in their?"
Dan K CMTC Working Wednesday October 21st, 2020 10:30:29 PM
Days pass the group continues working on various scattered activities
Toston begins looking into puchasing another building for Tombo and the others to move shope too. The first step is to speak to them. All 3 though, would prefer to not pull of shop and move across the city and start over. They are even willing to Pay the Wolves, understanding if The Tide no longer wsih to do so. All site an established presence and client base as well as fairly good relations with House Wolf from a business level. Nissa sets to work picking a date. What is House Knife up to?
Hmerrin cannot recall much on the relations of Huuse Knife and Teeth. Knife is made of mostly halflings and dwarfs in the upper roles and are militarily well equipped and have a great deal of money. House Teeth is a mixed bag, mostly smuggling and tend to want to stay on all the Houses good side He also decides to start wearing the WLA badge openly
Eisenhorne brings up possibly protecting the manor and groupnds. He believes he may have some spells to do so Should the group make inquiries to House Cloak on House Knife?
Sarge follows up with Toston's thought on Shale House. Perhaps The group could ask in on the WLA to see if another adventure group wants to take the spot?
Sharpe wonders if the Rakshasa thing is over or is the group thinking of looking for Golden Eyes?
Des is unsure if Speak with Dead will yield much form the Rakshasa but is willing to back the groups play to cast it The paladin, is wary of the open WLA display, given all of the precautions that the League is making to keep a low porfile. Could it cause blowback?
Gaffer inquires about going through the books more
Many ideas are tossed about over the course of the next week and at some Point some definitive questions if they are going to be asked of the dead, need to be done CLeaning and clearing the manor is accomplished and equipment and furniture moved from Shale House to the manor is accomplished as well. In doing so The Tide easily learn that the Palace is on lock down as of 3 dyas ago and a heightened sense of anxiety is on the street and in the shops. It is evident that the common people and possibly not many beyond the upper levels of the Houses know about the Rakshasa
Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29 Thursday October 22nd, 2020 1:16:34 AM
Toston says, "If the WLA is too high profile, maybe we still move a new group of adventurers in and we just use the Crescent Moon Trading Company banner instead of the WLA one. I mean I don't think the connection between the WLA and the trading company is widely known and it wouldn't look too odd for a trading company to take over oversight of a building containing the businesses that are housed there. The WLA would get plausible deniability and we would have a point of contact back to the Crescent Moons Trading Company if we needed them. I don't think we should just abandon our tenants to the Wolves."
As for the questions of the corpse he suggests - Are there more Rakshashas operating in Dirt City besides the group at Galafar's house and the arena? - If the answer to the above is yes, Where are the additional Rakshasha operations located in Dirt City - Are there more Rakshasha operations in the Wold - If the answer to the above is yes, where are the Rakshasha operations elsewhere in the Wold - What is the real name of the entity known as the Golden Eyes, who controlled the portal that was here - What are the goals of the entity known as the Golden Eyes
Toston says, "We need to go through the documents we got from the farm and the arena, add them to the records that Silverleaf gave us and then figure out if there is anything else there. Given the high state of alert the palace is in, I don't think this is over."
He says, "One more thing. Nissa and I are getting married whenever she can decide on a date."
(OOC: Will finalize sheet / followers once catacombs transaction is complete)
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] d20=19 ; Thursday October 22nd, 2020 7:52:29 AM
"Congratulations Toston! I wish you and Nissa all the best. "
Taking in Gaffer's comments, Eisenhorn will try to locate any merchants in the city who would be able to provide diamond dust in a sufficient quantity to allow him to cast a permanent Private Sanctum spell on the temple grounds. (if needed, Knowledge Local Roll: 19 + 12 = 31)
During his rounds he will swing by the Palace as well to see if any of locals have any ideas about what is going on at the palace.
Sarge [AC 21; HP 70/70] (Kathy) Thursday October 22nd, 2020 2:35:03 PM
Sarge casts Speak With Dead on one of the corpses. She asks the questions Toston suggested, and adds a couple of her own.
--Is Golden Eyes a Rakshasa? --if no, what kind of entity is Golden Eyes? --if yes, what kind of Rakshasa? --what would you like us to do with your remains?
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Thursday October 22nd, 2020 2:51:41 PM
"Maybe we should try and get some detail in the larger objective?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Thursday October 22nd, 2020 3:04:17 PM
While at the WLA house, Desdichado asks about whether they have any additional verifed information on the palace lockdown or any of the rumors about House Knives.
Back at the new digs, he observes as Sarge attempts the questioning.
Dan K CMTC Working d20+12=21 ; Thursday October 22nd, 2020 11:20:52 PM
Toston announce hiswedding, as soon as Nissa makes all of the arrangements. He also puts forth his thoughts on questions as well as providing Shale House to the Cresent Moon Trading Company
Eisenhorne is able to locate teh diamond material needed for his spell and do to his extensive knowledge and contacts of local knowledge, learns quite a bit of information House Cloak has Recalled all abroad operatives and Cloak Tower is sealed. House Teeth is gutted and in disarray. The neighborhood they ‘protected’ is in shambles as dozens of smaller splinter cells and off shoots are trying to hold on to smaller territories and just survive. In the last 2 days there has been been over a dozen murders. Everything is gone. The Prince would normally step up or other Houses, but the area is on thier own and instinct is taking over. And in House Wolf; The House Magspier and House Veteran have both been executed and others promoted to their positions House Wolf is planning to push into Smuggler City
Sarge puts together her questions. casts the spell and asks...
Dez asks those few at the WLA about the palace or ouse Knife. The few in know nothing of the inner workings of either place. Operating in a place as dangerous as Dirt City is hard enough without pushing against the Prince, The man has survived 5 Assassination attempts and word is that he killed the last assassins by sealing them within a Wall of Force prison and subjecting them to a Cloudkill spell over 2 Days. No thank you
Sarge casts the spell and gets no responce. She knowss the sepll worked, but the soul simply resisted
Eisenhorns is not overly surprised, as it is rumored that Rakshasa are reincarnated and thus a dead Rakshasa has no soul to interrogate
Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29 d20+2=4 ; Friday October 23rd, 2020 1:06:22 AM
Toston says, "If House Teeth is in shambles and the area is 'on their own' as it were does that mean we could go there and try to help the people there or would us going there be seen as interferring in House business? If there is no House ruling over that territory doesn't that mean we could step in? Especially if the other houses and the prince are all on lockdown?"
Toston then says, "So the dead bodies were a bust? I guess our next leads are consulting all the documentation we have from the arena, from the farm and from the records Silverleaf gave us."
(OOC: What do I roll regarding the documents? Int Check? 4 :( )
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Friday October 23rd, 2020 7:01:19 AM
"It looks like the whole city is in turmoil. My best guess is that the Houses are trying to rid themselves of Rakshasa influence, which seems to have thoroughly infiltrated the houses."
To Toston "We could try to help, but we are only 6 people. As powerful as we are individualy we can't save a city's worth of people from what is basically a breakdown in society. You need manpower for that. It pains me to say it but I think our best bet is to help the Houses to purge themselves as quickly as possible and reassert some semblance of order to the city. With some luck we may use this to force some concessions from them ensuring at least a slightly more just society going forward."
When he has a chance Eisenhorn pitches his plan to the group.
"As much as I hate it, the Houses are the only organized government in the City and as they are falling apart it's the people that are getting hurt. The best way we can help in the short term is by restoring order to the houses and help them purge themselves of Rakshasa influence. I would recommend that we reach out to the Prince and offer our services as a neutral party to support the houses in the reorganization process. In return maybe we can ask for some concessions from the Houses to ensure a more just city overall going forward, even if only slightly.
Madam Deepforge, does Domi provide you with the ability to grant True Seeing? If not I can see if any of my crusty old wizard acquaintances could guide me in casting it through arcane means. With the spell we should be able to easily see through the Rakshasa's disgusieses. Assuming we get the prince's blessing we could then go House to House...heh... and help each of the houses quickly identify any Rakshasa in their midst. That should speed up a return to order.
In addition, we may want to offer our new HQ as a neutral meeting ground for any inter House negotiations. After I'm done with my spellwork it should ensure that no one will be able to listen in on any converstions that take place on the Temple grounds. We may be able to charge a fee even get a stable source of income to maintain the temple and some guards and other staff.
We can also proclaim that the Tide headquarters offers refuge to any who are willing to take it in these difficult times.
What do you all think?"
After the discussion Eisenhorn sets about creating the first level of defense for the Temple. He lays out the diamond dust he purchased along the edge of the compound and casts Mage's private Sanctum following it up with the necessary incantations and arcane rituals to ensure that the spell is fixed in place permanently. (Cast: Permanency)
"There, that should ensure what happens at the Temple stays at the Temple. What are we going to call this place by the way. It's no longer a Temple, so I feel calling it the Temple makes no sense. What about The Tide Sanctuary? or maybe a more poetic Rakshasa's End?"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Friday October 23rd, 2020 1:36:40 PM
"Uh, I thought it was Tide House," Hmerrin answers E.
The fighter isn't entirely sure the turmoil is part of a rakshasa purge.
"Got a whole lot of untrusting, opportunistic folks in those Houses," he notes. "Maybe its a rakshasa purge. Or maybe its a convenient excuse for a power play."
"Maybe we should just take a walk through Teeth's neighborhood, and see if there's something we can do."
Should the group be willing, Hmerrin will take random nightly patrols through Teeth.
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Friday October 23rd, 2020 1:43:43 PM
"I can't see how having a reliable way to see the rakshasa's guise will hurt, but we also need to identify the golden eyes, are there any resources we could draw on for that? "
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Friday October 23rd, 2020 2:45:38 PM
"No reason it can't be both," Desdichado chimes in. "This is an opportunity for factions inside each house to rid themselves of enemies they don't want just by saying they were a rakshasa in addition to any real ones. Anyway, I have a hunch there's not too many "good aligned" weapons lying around the Houses."
In response to Sharpe he says, "Three-Bits was our best lead on Golden Eyes. If she made it out okay, I doubt she wants to talk with any of us for a long time."
He agrees with the patrolling suggestion, since the former Teeth territory sounds like where the most help is needed right now.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday October 23rd, 2020 8:56:44 PM
Gaffer wasn't really prepared for how much the city has been thrown into turmoil but is glad that the houses are taking action.
He's onboard with pretty much all of Eisenhorn's suggestions. "Should we try to visit the Prince then?"
Sarge [AC 21; HP 70/70] (Kathy) Friday October 23rd, 2020 10:41:59 PM
"Yep. True Seeing I can do," Sarge says. "I'm gonna try to leave some of my spells available each day so I can ask Domi for 'em as needed. So say the word and I can cast it."
About a new name for the temple, she says, "before we name it, we oughta make a final decision what we're gonna do with it. 'Cause I don't think we've done that yet. Is it just gonna be for us? Maybe us and the WLA? Are we gonna make it a refuge for people lookin' to escape?"
When the talk turns to approaching the Prince, Sarge says, "I think what'd be ideal is if some of these House guys asked the Prince if we could help settle things. I mean, I know it'd be tough to arrange, but everybody'd be more or less on the same page."
Dan K CMTC Working Sunday October 25th, 2020 11:38:38 PM
Toston notes the bust on SApeak with Dead, and thinks the small library of information is the nect best place to get more of the big picture on the Rakshasa. He also floats the The Tide personally getting in on Hose Teeth territorial troubles
Eisenhorne notees the city turmoil, but also points out that The Houses are the only organized government in the city. The city will suffer as they flounder short term. He notes that actually helping the Houses restore themselves is the best thing for the people. Eisenhorne promotes reaching out to the Prince with the prospect of going to each House and possibly using True Sight. Eisenhorne also brings up offering the new Tide House as nuetral grounds for negotiations, chargable of course. Or perhaps a refuge for any in need through out the city? The wizard also casts a Mage's private Sanctum spell ane makes it pernament. DM's will get a good map of The Tide House and the manor grounds to detail out where the spell is in effect. Please track the 12,500gp expenditure as part of your WBL
Hmerrin is willing to take a walk through the Teeth neighborhood
Sharpe agrees with Eisenhorne that the group should have a reliable Rakshasa guise penetrating spell like True Sight, but also thinks discovering more on Golden Eyes should be a group goal.
Des knows that Three Bits was some of the best information the party had, if she's alive, she's probably very underground in hidingin and not all anxious to come out
Gaffer is up from Visiting the Prince as Eisenhorne suggests
Sarge lets Eisenhorne and the others know that True Seeing is a thing she can indeed do is going to try and have open slots to be more versatil. How could the group get the Houses to ask the Prince if the Tide could Help
The group has many options and is moving in many directions
There are a great deal of options on the table with verying degrees of success and time required. The logs, journals and books, all quite encoded, that the group has obtained thus far is easily several hundred man hours of work, after the code is broken and the the true text copied out. The sheer volume of possible information says 2 things very clearly. The Rakshasa operation has been in place for a very long time and the operation scope is much broader than Dirt City
Smuggler City, just east of the Midnight Bazaar, is the main territory of House Teeth. Rumored to have more concealed doors and hidden passages per square foot than any other place in the Wold and the main group holding it together as a conhesive group is apparently gone. Hmerrin goes for a walk, midmorning. The neighborhood streets are quiet and deserted. This would be one of his first trips into the area and he notes it is almost completely residential. Tight twisting streets with many ending in blockades that have clearly been erected afterwards. The blocks are not recent but purposefully done by House Teeth, eemoving logical assumptions of what streets connect to each other and narrowing streets to make larger scale encounters more difficult. Slumped in a doorway he finds a man, dead about a day and evidence of being dragged here and dumped. He also notes a couple House Wolf patrols. Aligned with the Prince and House Knife, not surprising. Going at night, Hmerrin notes rapidly that unlike the rest of Dirt City, there is very little light in Smuggler city. The odd oil street lamp sputters against the darkness now, but he notes many a lamp are now unlit. A pair men step out a shadowed doorway to his right and step towards Hmerrin, but one throws his arm across the others chest and whispers in his ear. Both men step back into the blackness. Hmerrin catches the faint sound of several windows opeinign or closing, he cannot tell. To his left, an elf steps into the light, and did he step from the fighters own casting shadow? "You are Hmerrin of the Tide. I am with House Teeth and you should not be here. We will bring this under control."
The Palace is on lock down, no guard will open any outer gate to anyone.
Sharpe amd others also make several rounds of the next several days about Moontown, Backstab Quarter and Grubbertown to familiarize yourselves with the layuts and streets. Like the rest of Dirt City, there was no plan in the overall layout and the areas simply grew as required. The worst of the lot, is Grubber town. The make hift almost semi pernament structures remind you more of a refugee of war camp, than a district of a city. Crowded, dirty, unsanitary and full of desperate people of all noble races the Tide is seen as a branch to a drowning man. 'Spare a copper' 'Spare some food' 'I have children' 'My mother is sick' 'With a few silver I'm sure I could turn my luck' over and over and over again.
None of this is new, or unknown to any of The Tide.
Patrols over the next 2 weeks, The Tide is able to secure the grounds of their new area, it is cleaned up, and furnished. The Tide is able to etablish a good repore with the immediate surrounding neighborhoods including the closing of 3 local racketeering goups, 2 very corrupt money lenders, bring 5 murderers to justice and shut down 1 would mob boss with delusions of granduer
Toston Lotor(Hugh Crosmun) [HP: 84/107; AC:36/27/30- CMD 29 d20+6=26 ; d20+20=36 ; d20+8=22 ; d20+8=24 ; d20+2=15 ; d20+2=9 ; d20+2=22 ; d20+2=7 ; d20+2=10 ; d20+2=11 ; Monday October 26th, 2020 1:22:25 AM
Toston heads to the WLA and tries to use their library for leads on the Golden Eyes. He also makes some inquiries into setting up a lower level party of adventurers in Shale House.
He goes over the full gamut of the library exercising any leads the collections of books may help him in following up on.
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Monday October 26th, 2020 6:42:36 AM
While waiting on the Tide to decide on next steps Eisenhorn will put out the word that he's looking to buy books for his collection, while he will accept any book he's willing to pay a premium for any books on the planes, technical treties on magic or any technical guides regarding professions, crafts and trade's. He will also reach out to the local temple of Ffloy to pay his respects and ask if the temple could arrange for a contract to outfit a library at Tide House.
Afterwards he'll put the word out that he's willing to teach any who are willing to learn and especially children to read and mathematics once per week at Tide House, and will visit Shale House to see if Mazea or Sunny would be interested in ocassionally runing workshops to teach people to sew or work with leather.
Sarge [AC 21; HP 70/70] (Kathy) Monday October 26th, 2020 1:27:12 PM
Sarge....isn't much help. She isn't a subtle person, so she can't really help finessing the Prince or the Houses into doing the right thing. She's no scholar, so poring over coded books is not something she'd be really good at, either.
What she can do is heal, so she focuses on that. She walks around the neighborhood, looking for those who are sick or injured, and does what she can for them. She makes sure everybody she helps knows that she's part of the Tide and a follower of Domi.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+5=8 ; Monday October 26th, 2020 5:56:43 PM
Hmerrin nods politely to the elf. "If you say so."
He goes back to Tide House, and helps with the more local clean up.
Later, he reflects. "So, Teeth wanna be left alone. Works for me. The Prince is locked up tight, so we're done there too. Good work on the local area, but I think we've just about wrapped up the easy stuff.
Which leaves research on all these books, and working on the House furnishings and defenses. Anything else anyone has going?"
Hmerrin helps where he can on the research. He's not a good researcher, but he do whatever is directed.
The rest of the time, he wanders around Tide House, wondering if he tell anything about the construction of the place. Unfortunately, most of it is beyond him. [Knowledge Engineering 8...bah]
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] d20+14=20 ; Monday October 26th, 2020 6:04:58 PM
Wanting to learn more about tending to wounds and treating others, Desdichado follows Sarge around and helps with healing as well. (Heal = 20)
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday October 26th, 2020 7:46:03 PM
Taking note of the different ways his fellow Tide members are getting active in the community, Gaffer feels a little inspired. He'll put up a few notices in the streets nearby offering gardening lessons and a chance to learn about nature, in a way that isn't too common in Dirt City. With his recently display of moving the Treant across the city, he hopes there will be some interest.
Dan K CMTC A visitor d20+17=24 ; d20+14=21 ; d20+15=22 ; d3=3 ; d3=2 ; d6=3 ; d6=3 ; d6=6 ; Monday October 26th, 2020 11:00:23 PM
Toston takes some of the material and meets with the WLA door keeper and shortly thereafter is in the samll WLA facitilites hidden in some unknown section of the city. Over the course of the next few days, he attracts a bit of attention from a couple fellow WLA members. A pair of humans approach the older taking the lead, "That have to do with the Rakshasa thing? Anything we could do to help. Can't take on Rakshasa, but would like to do our part."
Eiseinhorne puts the word out that he is looking to assemble a library and several merchants make contact with him on the endevour. Trying to create a school and set himself up to be teaching reading and other possible subjects meets with less success in the short term. As to those at Shale House, none are in the market to take on an apprentice.
Sarge and Dez move about the neighborhood and finds no shortage of people seeking thier help and both find her healing capabilites completely spent by lunch. They both also notes more than one set of eyes taking an interest in what she is doing, from a discreet distance. Des and Sarge please make 3 seperate Perception Checks. that occur over the course of the morning DC 24 Highlight to display spoiler: { A pick pocket tried to lighten your load, wand of Endure Elements from Sarge} DC 21 Highlight to display spoiler: { A pick pocket tried to lighten your load, wand of Cure Serious Wounds from Sarge} DC 22 Highlight to display spoiler: { A pick pocket tried to lighten your load, Potion Enlarge Person Dez}
Hmerrin opts to leave House Teeth alone and the Palace is out and so he finds himself at the new Tide House. From there without a strict purpose he also notes that the general population of people, mostly Grubbers, that are hanging about looking for food, coin and or healing, seems to be increasing exponentially.
Gaffer puts up a few notices about the city to see if he can get some interest in learning about plants and such. After all, a tree did move through the city twice now. time will tell.
The group is sitting about the dinner table discussing the recent few days when there is a knock at one of the inner door frames of the manor and a mighty "Hello!" calls from a few rooms away. The strong voice continues, "Dont get overly excited, this is a peaceful visit, all be it unorthodox and somewhat of a surprise I'm sure! Hello? Tide guys?"
Investigation finds a human is chain shirt under a dull blue tunic, black leather plants, soft boots, a pair of short swords at his waist and a travelling cloak of gray
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 d20+24=35 ; d20+10=30 ; d20+20=35 ; Tuesday October 27th, 2020 12:06:29 AM
At the WLA, Toston says to the two who approach,smiling "Sit down, please. Tell me what are your names and what can you do."
After hearing the two humans capabilities he tries to judge what task they'd be best suited for. If the two are martial just not up to the task of fighting Rakshakshas he asks them what they would think about finding some more WLA members and moving in with some merchants in Shale House, in order to protect them, explaining that the Tide are moving and they don't want to leave their tenants to the Wolves.
If the two humans seem more of the scholarly persuausion he smiles and says, "I'm above average intelligence but I'm having trouble using these documents and the library making any headway in figuring out where there are more Rakshashas. If the two of you have a head for this stuff maybe you can help me use this library and these documents to figure out where there are more Rakshashas in both Dirt City and the Wold at large. The Tide would like to keep taking the fight to the Rakshashas but we need to know where to strike next."
=====================
When the Tide have the visitor at Tide House he takes in their visitor (Perception: 35) he also tries to non-chalantly cast detect magic and uses the cone of detection to look over their new visitor for any magical auras (Spellcraft: 30) (Know [Arcana]: 35)
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Tuesday October 27th, 2020 10:05:42 AM
Sharpe will go to the with Toston, "Hello friend what can we do for you?"
While helping heal others, Desdichado notices a tug on his belt. "Uh, Sarge," he says, "looks like someone's taken an interest in our things."
Back at Tide House, Desdichado greets the newcomer warmly, but cautiously.
"Yes, we're the 'Tide guys'...er, and 'Tide gal'," he responds. "How can we help you, friend?"
Assuming the stranger has more to say, Desdichado spends the time paying close attention to get a hunch of his trustworthiness. (Sense motive: 40)
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] d20=14 ; d20=6 ; Tuesday October 27th, 2020 1:45:12 PM
Eisenhorn will quickly try to figure out if this is a local person or if there is anything about him to suggest that he may have ill intentions (Knowledge Local Roll: 14 + 12 = 26) He will then try to position himself somewhere out of sight but with view over the newcomer. (Stealth Roll: 6 + 17 = 23)
Sarge [AC 21; HP 70/70] (Kathy) d20+6=8 ; d20+6=13 ; d20+6=15 ; Tuesday October 27th, 2020 3:33:43 PM
Sarge is completely oblivious of anything happening until Dez points it out. At which point it's too late, so she can only assume her WBL was too high.
Still miffed over the loss of two perfectly good wands, she moves to glower at the stranger looking for "Tide guys."
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Tuesday October 27th, 2020 6:41:48 PM
Hmerrin takes in the growing crowd of grubbers.
"We might have to hire guards for the gate," he notes sourly.
That train of thought is happily replaced with the mystery of who Blue Tunic guy is, and what he wants.
The young man waits for him to answer the group's questions.
Dan K CMTC A visitor Tuesday October 27th, 2020 9:36:00 PM
Toston asks a few questions and find the the pair of men as well as a few others currently residing at the WLA are quite adept at coding and very willing to put in the time on everything. Toston feels that the WLA chapter of of Dirt City is looking for pay back and sees this as thier chance.
Dez cataches the pick pockets in teh act, and they instantly bail, without thier attempted thefts
Sarge luckily has Dez and therefore still has her wands. The Houses are not the only dangers in the City of Thieves.
At Tide House Toston takes in the man and spies a fairly hidden House crest of Cloak, but with the actual CMTC design as part of it. His Detect Magic spell is likely noticed, but the the man doesn't show a hint at knowing about it. The spell reveal magic all over the place, of course, but the man in front of them has just as much magical gear as any in THe Tide
Sharpe asks how the group can be of help
Dez also asks about how they can help and then settles in to take everything in.
Eisenhorne does not recognize him, but it is a pretty big city. The wizard steps back to block a sight line and tries to slip into the background.
Hmerrin awaits the answer to Sharpe and Dez's question.
The man gives a small curt bow and smile. A smile that Dez knows is well practiced and easily displayed, but is only intended to put his victims at ease. The man catches Dez's eye and the smile vainshes to be replaced by a more sincere smirk or acknowledgement and respect. He holds his hands slightly up, palms towards you and looks directly at Dez "Sorry, that...is a well honed habit." He straightens and gives another nod, "I was asked to simply come here and deliver a message..." He turns slightly "To Sarge"
"Its a simple message adn I'll be away. I am to ask you, and your companions, to simply have dinner at the place of your choice tomorrow night as long as that place is not here." The man pauses and spreads his hands a bit apart, "That is it and I have nothing else to say or the will to answer any questions. Good night." He does not turn, but backs away about 15' first before turning and making his away.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Tuesday October 27th, 2020 10:37:07 PM
When the man walks out, Dez's only response is, "Well, we're obviously ignoring that. Right?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Wednesday October 28th, 2020 12:22:51 AM
Toston says, "I'm not sure. He was decked out in magical gear as much as any of us are but he's got a crest of house cloak interweaved with the crescent moon trading company logo. I don't know if that suggests that the crescent moon trading company was infiltrated by house cloak or vice versa but that insignia is enough to peak my interest. I mean Cloaks are the house of spies so like as not CMTC has been infiltrated but I'd honestly like to know more about what is going on with that. I don't really know how we get a message to Boggs though after the fact as he was pretty adamant about us cutting off contact from him, but I would feel an encroachment into the crescent moons by house cloak would be something he'd like to know about. As for where we could have dinner tomorrow night, what about Tombos?"
Sarge [AC 21; HP 70/70] (Kathy) Wednesday October 28th, 2020 1:01:35 PM
"We should go," Sarge says, "but we should find somebody willing to guard this place in our absence. I'm not sure whether the goal is to get us to someplace or away from here; all I know is we can't be in two places at once."
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] d20+24=44 ; d20+14=32 ; Wednesday October 28th, 2020 1:23:21 PM
Sharpe will try his usual trick, activating the fly spell on his amour, using the roof tops as cover and attempting to follow the individual (if he goes into a building or sewer etc sharpe wont follow)
Stealth - 44 Perception 32
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Wednesday October 28th, 2020 2:09:25 PM
"He said place of our choice that's not here. Should we just have a picnic in the street outside the house. That would techically be compliance with his request. " he looks around at the group. "With everything going on I don't trust this one bit. I don't see how going out and exposing ourselves due to a random request by a person affiliated with House Cloak of all things makes sense. If they wish to discuss something this is as good a place as any. They must know by now that we won't start anything if they are on their best behaviour."
"Either whoever really wants us out of this complex, or they're sending this message just because we'd react to it by staying right here."
The lad runs his hand through his hair "I love Dirt City," he mumbles with heavy sarcasm.
After a couple more beats, he looks up. "If Toston and Sarge say go, I'm with them. Let's go to Tombo's. Not sure about having people here though. If it is a trap, we might get somebody killed. Can we magic up some seeing eyes or whatever to keep an, uh, eye on things?"
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday October 28th, 2020 9:55:24 PM
"I like the idea of doing it close to here, so if they are trying to get access to the temple we can be on hand. I'm guessing they just don't want to come onto our territory so directly. I'm onboard with the picnic." He quietly adds "It might honestly be nice for Tombo to have a break from us for the time being."
Dan K CMTC A visitor Wednesday October 28th, 2020 10:12:40 PM
Dez's gut reaction to not fall for that trap
Toston Sarge Hmerrin and Eisenhorne are more willing and even think that the group should Part of the debate is where
Gaffer would like to stay closer to home than Tombos, in case the plot is to get the group away from Tide House. Tombos is a good 20-30 minutes
Sharpe heads outside and activates his armor to take flight, but it unable to spot him. It is as if the exited the manor grounds and vanished.
And so the group is decided that tomorrow night they will have dinner out, but the group is a bit split on where.
Gaffer and Eisenhorne want to stick closer to home and Toston Sarge and Hmerrin are up for Tombo's
There is time to decide and the group finishes their evening, retires and finds themselves gather about breakfast
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Thursday October 29th, 2020 2:56:22 AM
Toston says, "I believe arcane eye only lasts one minute per level. Nissa can cast one but she'd have to be fairly close to do so. I don't think she's up to holding the Temple if they want us away from here even if she was backed up by her kin and the bodyguards and adepts that live with them. Toston says, "Gaffer, can that oak of your's hold this place on its own if we are attacked? Do you have any way to communicate with it? Anyone know of an eating establishment closer than Tombo's that wouldn't necessitate us eating in the middle of the street? I'm open to being closer to here, but I feel the street is too open"
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Thursday October 29th, 2020 6:28:40 AM
"Arcane Eye wouldn't work due to the protection from divination I have cast on Tide House. I can leave Shifty here to provide us with a warning if something happens, however I doubt we could make it in time to stop whatever they have planned. I could Teleport myself and up to three people back at a moment's notice, but that presuposes that Shifty picks up that something untoward is going on and that we aren't prevented from leaving this dinner." Eisenhorn considers a bit. "If we are concerned regarding security I could set up an extradimensional space for for the next 26 hours for us to have dinner in and invite whoever plans to watch us eat or whatever they plan on doing, but somehow I don't think that's what they intend. How did that guy get in here anyways? Isn't the front door locked?"
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Thursday October 29th, 2020 6:36:01 AM
(OOC: though of something else that I wanted to do so double posting sorry)
To Toston "On a different note, do you think Nissa would be willing to discuss what spells she knows? It may be mutually beneficial to exchange knowledge regarding spellwork."
Sarge [AC 21; HP 70/70] (Kathy) Thursday October 29th, 2020 12:15:10 PM
"If we had another adventuring group set up at Shale House," Sarge muses, "we could just switch places for the evening. We'd be on hand at the Buttering Ram, and they'd be here. How's that coming, by the way?"
[OOC: I'm not sure how far along we are in that project, but if we've got another group there, this would seem to be a good solution.]
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Thursday October 29th, 2020 3:41:57 PM
Desdichado grumbles something about "seems like a setup", but more loudly says "Sarge, the message mentioned you by name. I guess that means you get the final say. Any idea who it might be from? You haven't talked with anyone from House Cloak recently, have you?"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Thursday October 29th, 2020 5:14:35 PM
"The only thing worth hitting in here is us," Hmerrin points out.
"Shifty and the tree stay, and if they spot trouble, E 'port himself, me, Toston, and Sarge here."
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Thursday October 29th, 2020 6:57:03 PM
"Damn" Sharpe rebukes himself for losing the guest.
"How would we even go about accepting the invite?"
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday October 29th, 2020 8:01:22 PM
"I don't like the idea that the Rakshasa could have unfunished business in the temple, of a kind I do not know, and I don't want to give them such an easy opportunity if that's what this is. Also, if it is a setup, let's do it on neutral territory, next to a defensible base. I don't see much advantage to Tombo's place and if you were our enemy, if might be the first place you would expect."
As to Sharpe's question, "Assume we are being watched, openly walk wherever we are going tomorrow, and wait?"
He's onboard with Sarge making the decision as Des suggests.
Dan K CMTC A visitor Thursday October 29th, 2020 9:49:04 PM
The group does a bit of back and forth on what to do, but although it is almost certainly a trap, the group feels they should do as requested and step out. Shifty and the living tree can be the eyes and ears of Tide House foa couple hours adn Eisenhorne can teleport multiple people directly back if the alarm is sounded. Both Moontown and Backstab Quarter have several establishments that would work and are within 10 minutes. From Red Coat Tavern, with more basic but good fare and beer, to The Publick House operates several small gambling rooms as well excellent seafood and wine, to Twin Moons, a higher establishment offering more exoctic fare at the expcted price And of Course, given teleport is possible, there is Tombo's.
The WLA quarter here in the City of Thieves is still very much keeping a low profile. They did so before the Rakshasa thing and are doubling down on that. Opening sending Leaguers to set up a second hero group is out of the question. By the grace of the Prince and the supporting Houses, a phrase the new headmaster believes in as how the WLA is planning to operate.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Friday October 30th, 2020 1:06:51 AM
Toston says, "Well I made inquiries at the WLA and the only interest I got was some folks who are helping me with research into the Rakshashas but they aren't necessarily combatants so I wouldn't send them to Shale House. My original idea was to work with the Crescent Moons Trading Company on the downlow to instill another adventuring group there but again we have the problem of how do we get in touch with them as we were told not to contact them. The thing is they can obviously give an adventuring group plausible denialibility as some of us had coming up and they are secretly linked to the WLA. I question if that is still a good idea if the trading company is tied to both the WLA and the Cloak as the insignia of our visitor potentially suggests. Putting an armed group with some linkages to the Cloak up in Wolf territory might wrinkle some feathers and upset the position we currently negotiated ourselves into. Maybe we take stock of where we are after we check out the invitation on the Crescent Moons front. Whatever that visitor has to share with us might rule them out entirely if that insignia is a portent of what is to be revealed. Alternatively perhaps we go a different route. Sarge, Des, I don't suppose your temple might have some fledgling heroes in need of a home that you could send for? I mean the houses wouldn't object to some faithful of Domi taking up in residence would they the way they would with the WLA or with an organization tied to the Cloaks in a territory of the Wolves?"
"As for where specificially we should eat tomorrow, well if we really want to go neutral site and not use Tombo's then I'd say either Red Coat Tavern if we want a more simple meal or Twin Moons if we are feeling more exotic. Frankly I think we should still be celebrating our good fortune given how things turned out so I might vote for Twin Moons."
To Eisenhorne he says, "I'd have to ask her about that. I personally have no problem with the 2 of you sharing spell knowledge but it isn't for me to say."
Toston makes sure to visit with Nissa prior to their planned night out tomorrow. During this time he can meet the newest cousins, adepts and warriors who have arrived from Plateau city to join the growing ranks of the gnome population. He will also ask her if she has any idea about a date yet and how she feels about pooling spell knowledge with Eisenhorne.
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] d20=10 ; d20=4 ; Friday October 30th, 2020 7:11:16 AM
Eisenhorn will cast Mage Armor on himself in preparation for the dinner, expecting trouble. He'll make sure that the compound is locked and double check to make sure that the Arcane Lock spell on the entrance is still there, if not he will recast it and close down the doors after leaving.
He will ask Shifty to keep an eye out for anyone trying to get into the compound and to send through a strong emotion through the bond if something is up. He will also tell the familiar to not reveal himself to anyone that comes in if possible. (Shifty: Perception Roll: 10 + 13 = 23; Stealth Roll: 4 + 17 = 21)
--------ACTIVE EFFECTS-------- Mage Armor---- +4 armor AC ---- 13 hours
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Friday October 30th, 2020 12:53:00 PM
"Eh, there's special love for Domi for most in the Houses. I've needed to hide wearing my holy symbol publicly until we declared our intentions a few days ago," Desdichado responds to Toston's suggestion.
Once the team decides where to go, he follows along, muttering that he can't believe they're allowing themselves to be stooges for whatever's up.
Sarge [AC 21; HP 70/70] (Kathy) Friday October 30th, 2020 1:20:53 PM You haven't talked with anyone from House Cloak recently, have you?
Sarge snorts. "How would I know?" she replies. "They're spies. I haven't talked to anybody who openly declared they were from House Cloak, for whatever that's worth."
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] d20+14=31 ; Friday October 30th, 2020 2:40:51 PM
Sharpe follows on, and does a lap of the block around the estabilishment to look for anything suspicious or check if they are being watched.
Perception - 31
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Friday October 30th, 2020 6:14:20 PM
"Twin Moons it is, then."
Hmerrin heads out at the appointed time, determined not to worry endlessly about the What Ifs.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+20=40 ; Friday October 30th, 2020 11:36:45 PM
Gaffer casts Longstrider on himself before they leave, then follows along with the party; flying high in his Hawk form and keeping an eye for tails as they go. (Perception: 40)
He will and enter with the others once they arrive, casting Barkskin on himself while they enter, crossing his fingers that for once they have a meeting just go well.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Monday November 2nd, 2020 1:38:24 AM
Toston says to Des, "Okay so the fledging group of Domi worshipping adventures don't say the worship Domi, they just like physical competion. They're a workout club or something? I don't know. We come up with a cover story after we actually get the place staffed with someone who won't bring the houses down on us or our tenants at Shale House. I don't get why they don't like Domi, Isn't Pantheon supposed to be the Law and Order guy? You'd think he'd be the one they had a problem with"
Nuntius Auxilium
Nuntius Auxilium - DM Dank Monday November 2nd, 2020 8:29:32 AM
The group settles on Twin Moons as a place to have dinner and goes through to make some final preparations before heading out Eisenhorne provides explicit instruction to his familiar about sending strong emotion and staying out of the way, should anything happen. He also casts Mage Armor on himself. Toston lets the wizard know he will speak with Nissa about sharing spell knowlegde when he sees her next.
More conversation is flitted about the group on finding a group of would be hero adventurers to take up residence in Shale House. The big question is how to find those types of people There only temple with a following is Wardd. All other deities, if they have anything, is but a shrine
Gaffer casts Longstrider and takes to the skies, several nearby take notice and he he sees some of those, slip off and he knows that his movement through the skies is being monitored all of the way. Gaffer does not see any tails on group, but many a rooftop sentry has noted Gaffer hawk's flight
The walk is uneventful for the party, evening is a pretty busy as they move through MoonTown and the smell of spice and cooking meat is filling the air as establishments welcome the dinner crowd. Twin Moons is a fairly narrow fronted building with a soaring steeped roof looking to accomodate 3 full floors with a 4th partial floor. The first floor is stone and the rest is dark wood, aged hickory, Gaffer believes. A pair of large lanterns, like full moons, float above the entry door and cast blue and white glow for 40' about. The double doors are open and a dwarf and elf in livery stand at either side to welcome you in. Gaffer lands and the elf sighs with a slight eye roll. The dwarf nods, and gestures the group to simply enter. Inside a host stand station is manned by an exceptionally beautiful woman and an equally handsome man, both human.
The interior is laid out quite long, perhaps 200' and is lit with floating spheres of light. A central area is open with the ceiling extending up all three floors to a crystal chandelier set with several more floating illuminaries. The Tide is taken to a set of tables on the second floor that are brought together with a large blue tinted lead window as the back drop. A waiter arrives shortly for drink orders, the house choices are steak or swordfish, each comes with a vegetable medley. The choices of bread are a hard crusted Sourdough, which he recommends with the steak, of a softer rye that pairs with the fire kissed sword much better. Twin Moons also offers oranges, lemons and pear, but of course you would not want the pear until after dinner to clear your palette for dessert and brandy.
The group orders and he departs. Leaving you to converse and take in your surroundings, none of which seems out of sorts or puts you on edge.
Sarge [AC 21; HP 70/70] (Kathy) Monday November 2nd, 2020 12:57:33 PM
Sarge orders the steak.
"Didn't know there was anyplace this fancy in town," she says to her companions. "Surprised nobody's busted it up yet."
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Monday November 2nd, 2020 1:38:35 PM
Eisenhorn casts detect magic he walks into the establishment in an attempt to gauge whether there are any magical defenses up that would prevent teleportation.
Eisenhorn is on edge from the whole development and doesn't partake in any of the food or drink, focusing on his surroundings and his emphatic bond with Shifty ready to jump up and teleport the three closest party members at a moments notice.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Monday November 2nd, 2020 3:10:49 PM
Desdichado makes a sour face at sourbread. Feeling anxious and piqued about leaving the fortress, he already doesn't have much of an appetite. "I'm not going to waste a perfectly good steak on a night I don't feel much like eating," he grumbles, "so, fish it is."
In the meantime, he sits back and says "Nice place. Not the kind I'd usually choose." His mind, though, continues to think on why someone wants them out of Tide House.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Monday November 2nd, 2020 6:38:53 PM
Hmerrin is completely out of his element. He sits quietly and listens to the options. Steak. The lad's eyes brighten. He knows steak.
He orders steak and sourdough.
"Clear my palette?" he wonders after the waitstaff has gone. "What's he talking about?"
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday November 2nd, 2020 8:11:10 PM
Gafferr relax's his guard once inside. Since they have come out to the meeting, and for a meal, Gaffer is ready to embrace it. "Sourdough with the steak if I may." To the others he adds, "I know this isn't a proper night out, but maybe we should have one soon? Even when things are tense we could all use some time together to relax?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 d20+24=43 ; Tuesday November 3rd, 2020 2:29:23 AM
"I'll have the steak and sourdough" the gnome says.
Although there is nothing about this place that appears to be concerning Toston keeps an eye out and his new lesser quickened metamagic rod handy.
He says, "I agree we should get out more. You know how we've seemed to have gotten stronger after our siege of what became Tide House, what do you folks think of the combination with a quickened truestrike paired with a power attack or a quickened true strike paired with an enervation ray? I got the keen enchantnment placed on my curveblade finallly by the way."
(Perception: 43)
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Tuesday November 3rd, 2020 5:56:43 AM
Sharpe is visibily unconfortable, he regularly stands up and walks around for no reason. He eat some vegetable and bread as milling about. regularly looking out the window for people showing up.
Nuntius Auxilium - DM Dank Tuesday November 3rd, 2020 9:32:22 AM
As you Enter Eisenhorne casts Detect Magic. He quickly notes 4 other patrons casts spells as does 3 of the wait staff. The spells are easy enough to ascertain, 3 Protection from Good spells, 3 Detect Magic, 1 Lesser Globe of Invulnerability. The wizard senses magical auras all over the place. Where ever he turns the 60 cone. Eisenhorne does not believe there are any magics that would prevent teleportation, but it is quite apparent that the casting of a spell y a member of The Tide, has the place a on edge
Some of the group settles in and orders, others cannot find room in their heads to relax. Sarge quips about the niceness of the place and that she did not think such a place existed or how it avoids being sacked
After the waiter departs, the group notices now that several staff are hanging out nearby and are paying attention to you. Shortly an older dwarf arrives at the table, dressed well in a fine cotton shirt, braided beard with silver and steel and well made pants and soft boots. "Excuse me, but if you could refrain from casting additional spells while in Twin Moons. We do not appreciate such intrusions into our operations or that of our patrons." He does not wait for a reply, but simply gives a curt nod and walks off
Food and drinks arrive in a timely manner
Sharpe is up and down and nervously moving about as if he is about to come out of his skin. About halfway through the meal Sarge hears a familiar voice in her head 'Fyrda. Tis your Cousin Haldrick Silvervein, Well your second cousin once removed on your mother's side. First I need to apologize for the earlier message. When I could not divine your well being the other day, I may have panicked a bit and reached out to have someone physically track you down so that I could then send you this message. We need your help. We are in grave danger physically and more importantly, are in danger of failing the Forge and the dwarf line set down by Domi. You must get to Angel Springs in Crescent Valley. There you will be met by my nephews Farin and Stohl at the Pour Me More tavern off West Spring Road by the West Gate. Bring your friends."
The voice ends. Sage can tell through the magic that the voice did indeed belong to her once clanmate and cousin Haldrick. He was in the militia with her for some time and one of the first to recognize her potential and bestow additional responsibilities on.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday November 3rd, 2020 12:46:38 PM
"Well," Sarge says. "That's one mystery solved."
"I think we can all relax," she tells her friends. "This doesn't seem to be an attack or an ambush. I just got a Sending from a relative of mine. I guess he needed me outside the temple so he could find me and talk to me. Anyway, the clan's in trouble and I gotta go to Angel Springs. I can't make you all come with me, but I'd sure appreciate it."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Tuesday November 3rd, 2020 3:09:39 PM
As Sarge explains the predicament, Desdichado complains that he could have ordered the steak after all, if he'd known there was no real worry.
"I'll come with you, of course, Sarge!," he says, "I'd be glad to help and glad to be away from this city for a change."
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Tuesday November 3rd, 2020 5:18:05 PM
"Of course we'll go," Hmerrin responds, helping himself to more bread.
The lad chews contentedly for awhile before regarding Sarge once more.
"Where's Angel Springs?"
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday November 3rd, 2020 5:58:11 PM
"I'll come too, we've got to look out for each other right? But err, where is Angel Springs? and when do we need to leave?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Wednesday November 4th, 2020 3:09:39 AM
Toston says, "I'm game for a field trip. I still want to know more about this Crescent Moon Trading Company / House of Cloak combination logo. Do you think your cousin has more information about that?"
The gnome puts his rod away and eats his meal.
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Wednesday November 4th, 2020 4:28:57 AM
"So wait is anyone comming to meet us here at all and why didnt you clansmen send more detail with his messenger?"
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Wednesday November 4th, 2020 6:32:15 AM
"Where is Angel Spring?" Eisenhorn asks Sarge. " I would be curious to tag along and investigate the place."
To Angel Springs - DM Dank Wednesday November 4th, 2020 8:59:37 AM
Sarge announces to the group that she needs to get back to her clan, via meeting some second cousins, maybe third, at Angel Springs Geography Knowledge DC 12 Highlight to display spoiler: {https://www.woldiangames.com/Woldipedia/index.php/Geography:_Crescent_Valley} The cleric of Domi asks for the others to join and all readily agree to help. She also states that this message, no regular Sending spell as it was far to wordy, is the reason they were asked to eat elsewhere tonight. Toston hopes Sarge's cousin will have some answers on the Cloak/CMTC logo pin, a question that will have to wait for at least now
The pressure is off, or so it would seem and the party perhaps could relax as much as one should in Dirt City and enjoy a very high quality meal and evening. Beyond that, it would be a matter of getting to Angel Springs and the Pour Me More tavern off West Spring Road by the West Gate.
Sarge already knows Angel Springs is in Crescent Valley.
Sarge [AC 21; HP 70/70] (Kathy) Wednesday November 4th, 2020 1:34:25 PM
"Angel Springs is in Crescent Valley," Sarge says. "That's halfling country, so get ready to hit your heads on things. Sorry. He didn't give a specific time frame, but it sounded urgent, so I'd like to get there as quickly as we can."
Eisenhorn considers for a bit and remembers that he has seen a map at some point of the Cresecent Valley and recalls that Angel Springs seemed to be there.
"So how do we get there?" He asks Sarge. "If my memory serves me right it's right near the Red Hills, so about what 250 - 300 miles? I could try teleporting us there just not sure how close I can get us. I would also be able to do 3 at a time, so would need a day to prepare." (OOC: Not sure what the closest pleace Eisenhorn would have reasonably seen near that area would be.)
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Wednesday November 4th, 2020 4:57:28 PM
"Halfling country, eh? Well, that should be fun. We should bring back Tombo a souvenir - a recipe or something. You know he'd like that!"
As the group makes plans for how and when to leave, Desdichado packs up his belongings for the trip.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Wednesday November 4th, 2020 7:04:11 PM
Hmerrin regards Eisenhorn with a raised eyebrow.
"Teleport as far as you can, three people at a time? Sounds to me like a good way to get in a lot of trouble. I vote for going by land, or I guess maybe water. We'll need to figure out come morning if anyone actually takes a boat that far."
The lad finishes dinner, and heads back to Tide House to get some sleep.
In the morning, he plans to head to the docks and see if anyone is headed up north.
"I think I can get us there travelling through plants, as long as we can get a good idea of the distance and direction we need to go. If it's urgent, I think that or teleport are our best options. Overland travel is not neccesarily safe anyway."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Thursday November 5th, 2020 12:21:13 AM
Toston says, "Well I'm roughly the size of a halfling so I honestly don't mind halfling architecture. How does a dwarf find themselves living among the halflings? Toston asks Sarge, eager to hear more information about the cousin.
He then says, "Yeah I don't think it would be fair to Nissa to ask her to teleport two of us to Crescent Valley and then head back home."
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Thursday November 5th, 2020 7:33:24 AM
"Any more info on what we will face, we might not be able to get any extra gear when we get there?"
To Angel Springs - DM Dank Thursday November 5th, 2020 11:14:18 AM
The group finishes dinner and discusses the routes and ways to get to Crescent Valley. Angel Springs is very good sized town, nearly as large as Dirt City and information on it should be pretty easy to come by, but teleport requires some first hand knowledge. Be it from scrying or having actually been there at least once.
Transport Via Plants only requires to know how far you want to go, and that can be determined with a couple maps and some math. Both of which The Tide can easily accomplish to arrive within 1 mile of Angel Springs.
Hmerrin hits the Docks in the morning and finds a vessel heading to the mouth of the Peaseblossom to head north to Traders Corner and willing to take passengers. Passage exchanged for protection against pirates or attack on the river itself is offered. It's a 4 day journey up river, from there the group would need to get with a barge headed further up to Hovel, the river port of Crescent Valley.
There is no additional information to be had from the message at least or what the group may face upon arrival, but it is a threat that Sarge's clan cannot handle on their own
Sarge [AC 21; HP 70/70] (Kathy) Thursday November 5th, 2020 2:28:38 PM
"The clans live in the Scab--not far from Crescent Valley," Sarge explains to Toston. "Dunno whether Haldrick moved there, or whether it's just a convenient meeting place."
To Sharpe, she replies, "Sorry, no idea. Cousin Haldrick wasn't exactly forthcoming with the information."
She returns with the others to sort her gear and pack. She's not thrilled with the travel options. "So....by boat or by plants," she says. "Ugh. I pick neither. But if we have to, I'd say boat."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Thursday November 5th, 2020 4:02:53 PM
"Back to the river, huh? Sounds alright with me," muses Desdichado. "That's how Sarge and I first joined up, remember?"
"Did the message seem urgent enough that we'd need to get there sooner than a few days from now?"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Thursday November 5th, 2020 7:13:40 PM
Hmerrin blinks once, then twice.
He was clearly expecting Sarge to push the Travel Through Trees route.
Breaking from his reverie, he grins. "Sarge's cousin, Sarge's decision. Let's get us on that boat."
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+17=24 ; Thursday November 5th, 2020 8:23:31 PM
"Alright by me, we had a pretty fun time last boat trip!"
If they are setting off in the morning, Gaffer is glad to enjoy a proper meal the night before they go and falls asleep that night feeling comfortable and relaxed.
At some point before they leave he also remembers, "Oh! I also can cast Wind Walk, if we want to travel as very fast clouds." [OOC: Perfectly happy to have a boat trip, just thought I would mention it as it might come up later.]
Moving onto the boat he makes a point to greet anyone they are travelling with and casts a knowing eye to the skies to get an idea of the weather they will be travelling under. (Nature: 24)
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 d20+12=20 ; Friday November 6th, 2020 12:33:55 AM
Toston says, "As much as I would enjoy traveling by boat where I could potentially help out wouldn't it make more sense to swiftly travel by tree?"
If everyone persists in pushing for the boat route he goes to visit Nissa to let her know he's going to adventure all over again
(Profession[Sailor]: 20)
To Angel Springs and Penneolpe - DM Dank Friday November 6th, 2020 9:12:43 AM
Sarge goes through the options and picks what she feels is the best awful mode of no dwarf like transportation. "We go by ship, not stepping through trees."
The rest of the party readily agrees and then Gaffer remembers another option. Wind Walk which would enable Gaffer and 4 others to get to Angel Springs in about 4 hours
The group gets ready quickly as Hmerrin comes back to let them know a ship is setting sail this morning up the Peaseblossom river. Gear is grabbed and the party hustles to the docks to board 'Pennelope'
The readies and the ship is away, slipping down the coast to make the mouth of the river. The skies are fair and the off shore wind allows Pennelope to drive by sail instead of oar. Gaffer notes the next few days should maintain this pattern
Sarge [AC 21; HP 70/70] (Kathy) Friday November 6th, 2020 1:19:47 PM
"I don't wanna jump into a tree if I can help it," Sarge explains. "Save it for a special occasion, maybe."
She would prefer to go by boat, but she can be talked out of it if somebody thinks it's a bad idea. Although it looks as if the Forces of the Universe have already spoken. :)
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+11=22 ; d20+4=9 ; Saturday November 7th, 2020 9:25:53 AM
Hmerrin settles down into the familiar routine of caravan guard.
He splits The Tide into four hour watches, letting E play rover, because, you know, wizards...
Dez and Sharpe Hmerrin and Gaffer Toston and Sarge
During his shift, the lad randomly walks around, trying to keep an eye on ship and shore without providing watchers with any pattern to latch onto.
Perception 22 Stealth 9
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 d20+12=23 ; d20+24=34 ; d20+18=38 ; Monday November 9th, 2020 2:09:22 AM
Toston tries to help out where he can with the activities on the boat when he isn't sleeping or on watch.
(Profession : Sailor - 23)
He also keeps an eye out when on watch.
Passive Effects - blindsense - 30ft.
Perception: 34 Stealth: 38
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Monday November 9th, 2020 6:22:59 AM
Eisenhorn uses his time on the boat to learn and write down as much as he can about sailing and the customs of sailors.
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] d20+14=22 ; Monday November 9th, 2020 8:33:23 AM
Sharpe keeps a "sharp" eye out on his watch, otherwise he help out on the boat and gets to know the deckhands. Perception - 22
To Angel Springs by ship - DM Dank Monday November 9th, 2020 9:21:46 AM
Watches are set and The Tide settles in on the trip. Toston's assistance is welcomed on the sails, especially as 'Pennelope' makes the turn into the river eliciting a remark from the Bosun that it was one of the smoothest tacks into the river he has been on. Eisenhorne finds from a customs standpoint, the sailors don't seem to be different from others. Eisenhorne learns that this run to 'The Corner' and back is a routine. "You can' practically walk to shore master Eisenhorne. Don't tell the Bosun, but most of us don't even consider this sailing. Catch us on our next run to Bonetown or Rum. There's a crossing for you" A few sailors do happily share stories of such voyages, certainly embellished, but quite entertaining. Especially the one about the Ghost Ship. 'Soul Driver' "....and then came a moonless night, black it was, black as coals in pitch. Sailors clutched their lucky talismans and prayed to all the gods, but it did them no good. From out of that blackest night came Soul Driver! Swift and terrible, she pounced on her prey, and her undead crew showed no mercy....."
The sailor then begins describing some quite gruesome details of what the undead crew of Soul Driver does to the victims it finds. "...and with that, Soul Driver sailed off into that blackest night. And still, she and her undead crew sail to this very day! Some say she has returned to waters about Bonetown and Rum. So on moonless nights, say a prayer for those poor souls caught at sea--and beware Soul Driver!"
The next couple of days are quite pleasant, both in the weather and in the fact that nothing tries to eat you, kill you, or rob you. 'Pennelope' pushes up the river and puts in at Trader's Corner. It “boasts” a dock, a couple warehouses, a boatwright — maybe a dozen buildings total, and it would be a compliment to actually call half of those ramshackle structures “buildings.” Two of the sturdiest are a general store and a pub.
A pair of shirtless and well defined half orcs assists with the mooring and slide over a gang plank.
The Captain and several others disembark with you, though not for the same reasons. The Tide finds direction to the 'Dock Master' Brock and with a few farewells are off. The Captain heads towards the warehouses with 2 sailors in tow.
The Tide is directed towards a big sign of a mug of ale which leaves no doubt as to the other business Master Brock runs. The pub has two stories, shutters on the lower floor, and windows in the upper story. The place is dim, with light mostly coming through the open door and through shutters. Inside, the party and several sailors find Brock, and his wife, Markie, both half-orcs.
Passage up the Crescent River to Angel Springs with stops at Hovel and Humbles Ford is easy enough. Brock is expecting 'River Rat' later in the evening and expects it will return in the morning. The captain, Master Tuller has taken passengers before. Brock supplies a good hot meal of venison, wild cabbage and a mighty good hard cider for 2 gold a person, with 1 gold piece being the cost for a single mug of his brew. The sailors gladly pay up and hoist mugs 'To the best Cider on the Elennian Peninsula' In the finer taverns of Dirt City it goes for nearly twice this and the further from Traders Corner you get, the more expensive it becomes
The evening is enjoyed and without much to do in a trade post you can throw a rock over, the group hangs out and waits for 'River Rat' who puts in a few hours after dinner. Master Tuller. a halfling, is more than happy to take you to Angel Springs. 5 gold a person gets you passage and it will take 2 days to pull up river.
And so in the morning the group is off on 'River Rat' and a crew of 12 halflings. River Rat is a wide bottomed craft with a pair of sails and 4 oars though it does not appear the oars have been used in some time. The halflings sprawl about the deck, taking out cards, jacks, and portable fruits to munch and seem quite content to let the wind gently bring them home.
2 Days later you arrive in Angel Springs
Sarge [AC 21; HP 70/70] (Kathy) Monday November 9th, 2020 1:46:26 PM
Sarge is inclined to roll her eyes a bit at the ramshackle buildings (humans! always in such a hurry! never take the time to do things right!), but she keeps her thoughts to herself.
Aboard the River Rat, she asks the crew whether they are familiar with the Pour Me More tavern, or whether they've heard any rumors about it.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Monday November 9th, 2020 6:00:14 PM
Desdichado thanks Master Brock for the cider and is quite visibly pleased when he tastes it. "I'll remember this for a good long while," he tells the dockmaster and hosteler.
Once they arrive in Angel Springs, Desdichado is quite glad to be back on solid ground and makes an effort to walk around for a while and stretch his legs. He'll then follow Sarge, or whoever guides them, to the Pour Me More.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Monday November 9th, 2020 6:07:04 PM
Hmerrin enjoys himself thoroughly.
The tale of the Soul Driver is great, and he does his best to commit it to memory. The cider is even better, and he heartily joins in the toasting.
On the River Rat, he'll join in a game of cards or three, and sometimes just sits and watches the country pass by.
"It's been a real long time since we've had a chance to just take it easy," he muses. "Going by boat was definitely the right call."
When then arrive, he takes another appreciative look around, and then follows Sarge to see what kind of trouble they're getting into.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday November 9th, 2020 7:00:15 PM
Gaffer doesn't have much to say as they pull in to Trader's Corner but is always happy to enjoy a well-cooked warm meal.
As they arrive into Angel Springs he looks around to take in the new area. "Anything I should know about this place going in? Hoping it will be a little more welcoming than back home." He looks to follow Sarge's lead.
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Tuesday November 10th, 2020 4:21:07 AM
Still somonewhat concerned about the the houses and through out the journey and especially the "Trader's Corner" Sharpe is watching for people following them.
When they arrive in angel springs he looks to Sarge "everything look as it should?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 d20+12=32 ; d20+24=29 ; d20+18=20 ; Tuesday November 10th, 2020 4:37:17 AM
Toston helps the halflings with any sailing tasks as well (Profession[sailor]:32)
He also keeps watch when asked (Perception: 29; Stealth 20)
Passive effects : Bindsense 30 feet
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Tuesday November 10th, 2020 6:45:21 AM
Eisenhorn makes a note of the Sailors tales for potentially investigating whether there is any truth to it in the future.
Once they arive he follows Sarge's lead.
Angel Springs and Pour Me More - DM Dank Tuesday November 10th, 2020 9:05:37 AM
River Rat pulls in at and the crew knows well enough where Pour Me More is on the West Road.
"Straight through the Market and past the Bell Tower. That will put you on Spring Road. Left will be West Spring and right is East Spring. Easy right? Pour Me More is right on the road, can't miss it"
The docks are crowded with activity and Angel Springs is a thriving small city and looks to bring all kinds of the Noble races. Nearly a dozen vessels the size of 'River Rat' and a couple larger ones are being loaded and unloaded with goods. Over the hoots and hollers of loaders and unloaders, you can hear the distinctive ring of a smith hard at work up the road towards the market quarter. the warehouses of the Docks area are pretty large by human standards, let alone a halfling, however it appears that all of the doors are strictly halfling size, if not short even for them. Of course each has an enormous set of doors for loading and unloading, slid back currently.
Heading into the Market, it is bustling, maybe bursting is a better term and though only a few hundred yards across, it takes nearly 20 minutes to make your way through the crowds. The Bell Tower at nearly 200' is not hard to keep an eye on and eventually you exit and find yourself on West Spring Road.
Wagons, with halfling drivers and laden with goods are moving up and down the street, but none turn towards the market or are coming from the market. The street is populated heavily here with non halflings as well, like the market and Spring Road, both East and West, looks to a major service orientated thoroughfare. The buildings here are brightly painted, though a bit narrow of face and vaulted. Certainly built with large folk in mind as is the very wide Spring Road. 2 Wagons can easily pass each other and leave room on either side for pedestrians to still walk side by side. As you travel down West Spring Road, to the north is a large thickly green hill with wisps of smoke seemingly coming from it all over. A second glance and you spy dozens of small chimneys, Halfling Hovels must cover the place
Soon enough you spy a great pair of overflowing mugs on a sign. The Pour Me More Tavern. Entering, the lunch crowd is in and the establishment is doing very well. Most of the clientele, if not all, are non halfling. A fairly large table near the center of the room by the by has a lot of empty chairs and a pair of Dwarfs who are eating and drinking and talking to other tables nearby more than to each other
Sarge [AC 21; HP 70/70] (Kathy) Tuesday November 10th, 2020 12:39:24 PM
Sharpe asks, everything look as it should?
Sarge snorts. "How should I know? Never been here before. But I don't see anything out of place."
She enters the tavern, looking around. Does she recognize anybody?
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Tuesday November 10th, 2020 12:48:33 PM
"Didn't you say the message said we'd meet a couple of dwarves in this tavern?" asks Desdichado. "Well, there's a couple of dwarves - maybe we should introduce ourselves?"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Tuesday November 10th, 2020 6:51:28 PM
"Place is busy, ain't it?" Hmerrin observes while weaving through the town's streets. "Wonder if its always like this?"
The lad walks into Pour Me More, under the sign of overflowing mugs, and takes in the interior.
"If there's trouble brewing, it sure is hidden," he notes.
Hmerrin will also wait for Sarge, and move to the table with her.
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Wednesday November 11th, 2020 6:33:59 AM
Eisenhorn follows the party's lead and moves to the table.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Wednesday November 11th, 2020 6:42:29 AM
Toston says to Sarge, "Are those Dwarves your people?"
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+20=30 ; Wednesday November 11th, 2020 9:31:43 AM
Gaffer glances behind them as they enter the tavern, in the habit of looking out for tails, to see if anyone is interested in the newcomes to town. (Perception: 30) He then follows the rest inside and takes a seat alongside Sarge.
Stohl and Farin, Pour Me More - DM Dank Wednesday November 11th, 2020 10:41:26 AM
At the doorway and then shortly inside, the group scopes out the place. Sarge does not recognize anyone, but in the few moments of scanning about, one of the dwarfs at the nearly empty spies her and waves her over. As you arrive, both turn their attention to you, "Sarge and The Tide right?" says a black haired and bearded dwarf as he slides a pint her direction.
Looking to address all of thee group, he gestures about at the chairs, "Have a seat and a drink. I'm Stohl and this is Farin. Uncle Haldrick sends his greetings and thanks"
"And pints" adds the dwarf introduced as Farin as he hoists a tankard with a smile
Stohl chuckles, "Aye and Pints. I trust your journey here was simple enough and not to taxing that after another round or two and lunch we can head out?"
Stohl raises a hand and flags down a waitstaff to get orders and refills
Both dwarfs are dressed for travel in rugged paints waistcoats and mail under. Broad belts hold battle gauntlets tucked in them and a pair of packs are stowed just under the table. A dwarven Waraxe lies atop the table in front of Farin and an Urgrosh sits near center in front of Stohl. Both weapons appear well cared for and well used.
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Wednesday November 11th, 2020 11:06:47 AM
Sharpe Chuckles "couple of pints before work, a philosophy I an get behind." he pull up a chair and orders a drink.
Sarge [AC 21; HP 70/70] (Kathy) Wednesday November 11th, 2020 6:04:55 PM
"Won't say no to pints." Sarge sits down at the table. "So, how is Cousin Haldrick? And what's this all about, anyway?"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Wednesday November 11th, 2020 6:05:06 PM
"I think I'm gonna like it here," Hmerrin agrees.
"A pint, and a plate of the House Special," he tells the waitperson.
Turning to the dwarves, he introduces himself. "I'm Hmerrin, and that's a fine looking war axe, I must say."
"Oh yeah, what is all this about?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Wednesday November 11th, 2020 7:30:51 PM
"Bring one over my way, too, please" adds Desdichado. As they settle in he asks, "So, what can you tell us about what's going on?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Thursday November 12th, 2020 2:00:59 AM
Toston puts his curveblade on the table near the Dwarve's weapons before sitting down. He says, "I hope you folks don't mind if this is where we are keeping our weapons. I'm Toston Lotor by way."
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday November 12th, 2020 6:46:04 AM
Gaffer pulls up a seat, accepting the drink. "I'm Gaffer, good to meet you, I think. How can we help?"
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Thursday November 12th, 2020 7:24:10 AM
Eisenhorn sits down takes a look at the pints and asks "Do you have any wine perchance?" he then sits patiently waiting for more information on why they were summoned here.
Stohl and Farin, Pour Me More - DM Dank Thursday November 12th, 2020 10:21:44 AM
Pleasantries are had all around and the dwarf way of doing business seems to agree with most of the party. Farin answers Toston with an affirmative, "Better to have them on the table so they're no banging about"
Stohl chckles into his beard at Eisenhorne's request, "Ears are awfully rounded for an elf, but aye, wine is about as well."
Both dwarfs speak of anything other than the business that brought you here. "Stone Festival was a tremendous success this year, with clan Deepforge coming in second to Hammerhall in the drinking contest." To this they both hoist a tankard, "To Practice!"
"Clan Ironbane won the axe throw again this year and father is beginning to suspect they are cheating somehow. He says he saw them talking to some halflings. Who everyone knows are not invited and when they show up anyway, they side with the elves." Farin starts to get a bit excited here and Stohl eases him down with a a couple taps on the table and adds, "Father was so drunk at the time I don't think he would have found the ground if he fell on it. So let's not get into that fae tale again."
"Perhaps next year, cousin, you might be able to come? Could probably even bring this lot here with you. Domi knows the gnome would fit right in with the others, expect you'd actually be invited."
As food shows up, Stohl and Farin will speak to what they know of why Sarge and The Tide were asked to come. "You don't talk business over drinks, that's what food is for."
"We don't have all the details, but Farin and I do know the miners got in trouble and everyone has been pulled back from the new passages. Only some of the clan's best warriors are in there now. Farin and I are to escort you into the Scab past the Giant Towers to one of the Port Gates and into The Loade. Trip is 2 days and barring being brutally killed or enslaved by giants, we should be good. You might want to pick up a coat, things get chilly higher up, especially for you southerners."
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] Thursday November 12th, 2020 11:33:12 AM
"When you say trouble can you be more specific? And yes i think ill get a coat."
Sarge [AC 21; HP 70/70] (Kathy) Thursday November 12th, 2020 1:47:47 PM
"Well, of course we'll come," Sarge says. She looks around at her companions. "Right?"
"You said you didn't have details, but any idea what kind of trouble? Monsters? Poison gas? Tree invasion?"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Thursday November 12th, 2020 6:18:04 PM
"Get a coat. Don't get brutally killed or enslaved. Get details when we get there. Check, check, aaand check."
Hmerrin finishes off his food, and asks directions to someplace that might sell coats.
Assuming everyone else is going, he buys himself a cold weather outfit, a few days of food rations, and is ready to go.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Thursday November 12th, 2020 8:32:34 PM
Desdichado follows the example of Hmerrin and gets himself geared up for a trek in the cold.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 Friday November 13th, 2020 3:17:44 AM
Toston says to the Dwarves, "Axe use isn't exactly my forte. I'm decent with the curveblade though and the spiked chain but I tend to favor finesse fighting even though my draconic nature means I'm no weakling."
Toston goes through his haversack and says, "I think I'm good on the coat. I actually have 8 scrolls of endure elements and it lasts 24 hours so I'll use my scroll when things get chilly."
He asks, "So how often do these giants brutally kill and enslave people? I mean I'm hard to hit enough as it is but we gnomes train defensively against giants and we hate lizard folk. Are there any lizard folk?"
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday November 13th, 2020 5:37:45 AM
Gaffer will go with Hmerrin to get some cold weather gear and a few days rations.
"Are any of the giants along the way likely to be friendly? Or is it more of an attack on sight situation?"
Eisenhorn (David) [AC 13/13/10; HP 94/107; CMD 17] Saturday November 14th, 2020 9:13:16 AM
Eisenhorn goes with Hmerrin to pick up some cold weather clothes. (ooc: Did we get any of the stuff we bought at the catacombs yet or not? I'm just asking in case I missed it.)
Past the Giant Towers - DM Dank Saturday November 14th, 2020 10:23:43 AM
On the advise of Farin and Stohl, most of the group does a bit of shopping to scoop of some cold weather gear.
Farin answers Sarge, "Not much detail, Haldrick was pretty tight lipped, but with the elite warriors geared up and out, I know it's not poisonous gas or green slime or some such. Trees haven't bothered us since we beat the bark off 'em some 200 years ago. No this is something else."
Stohl adds some info on the giant question, "Ah no, there no friendly giants in the Scab and no, it's not attack on sight. More like hide and hope on sight. Giants range from dangerous, like ogres, cave trolls, cave giants and hill giants, to down right deadly magic wielding stone, frost and fire giants Sure there are other dangers, like Wyvern, Harpies and manticore, but its the giants you need to look out for so you can run from that matter."
Going north into the Scab Mountains, the weather is crisp and partly cloudy with a light wind from the north as you past the line of defense for Crescent Valley, The Giant Towers. Gaining elevation, the entire trek seems to be uphill and in fact it is and looks to be that way for the next 2 days entirely. Dusk begins to settle after 4 hours of hiking and Farin and Stohl locate an outcropping with a north facing shelter, forming a very shallow cave to camp in. "Welcome to 5,000 feet." Stohl says with a small grin. "Don't worry, you'll get use to the air pretty soon. Big change from sea level and no fires." The night promises to be cool and the winter gear was a good call.
All PCs Fort DC 15 Failure is fatigued
Yes, all catacombs purchases were approved and delivered and should be on your sheets
Sarge [AC 21; HP 70/70] (Kathy) d20+17=26 ; Saturday November 14th, 2020 2:50:45 PM
"Oof. Spent too much time in the flatlands," Sarge says as they stop to rest. She soon catches her second wind, however [Fort 26], and helps set up camp.
"No fires, huh?" says Desdichado, surprised, "Did that a few times when traveling with merchant caravans near bandit country. As chilly as that was, I can only imagine how much colder it will be up here. I can ask Domi to help some of us endure the elements for a day if you need it."
"Oh, and if anyone feels fatigued from the climb, let me know. If I lay hands on you, it should remove some of the tiredness."
As they get up to the cave Eisenhorn can barely stand from the hike up the mountain, his whole body trembling and struggling to get his breath. "Isn't there... like...an easier....uhhhh.... way to do this." he collapeses onto the cave floor with a gasp for breath "If I'd known we were going mountain climbing I would have tried to find some spells to just get me to the summit." he looks arond at the group from his prone position "Gaffer you are in tune with Nature... couldn't you convince some moutain goats or some similar animal to carry us up there?"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+14=34 ; Sunday November 15th, 2020 6:42:09 PM
"Giants and Wyverns and Trolls," Hmerrin remarks. "Oh my."
The hike up is, well, a hike. And the young man is glad he got the cold weather gear.
"It is a bit brisk, isn't it?" he answers Stohl.
Hearing Eisenhorne, Hmerrin turns with a ready quip. But, at the sight of the exhausted wizard, it dies on his lips. "Yikes, E. You don't look so good. Dez? Need a little help here."
[Fort 34]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24- CMD 34 d20+11=23 ; d20+18=37 ; d20+24=43 ; Sunday November 15th, 2020 8:50:31 PM
(OOC: are the rolls for temperature or elevation?; if temperature doesn't matter because endure elements; if elevation - 23 = success)
Toston uses one of his scrolls of endure elements.
Toston asks the 2 dwarves, "Do you mean you can't have fires for fear of being found by a giant? or are you saying the thin air prevents fires?"
Perception: 43 Stealth: 37
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected. Passive effects : Bindsense 30 feet
Gaffer shrugs of the cold, comfortable in his snug winter gear. "I thought the exercise would do you good Eisenhorn, think of it as a chance for you to get more intune with nature." Teasing aside, Gaffer will cast Endure Elements on the wizard to make sure his condition doesn't worsen.
Assuming the night passes without incident, in the morning Gaffer tries casting Commune With Nature to ask about Humans, Woodland Creatures and Unnatural Creatures, hoping to get a picture of what threats might be close to the path ahead of them.
He will also cast Pass Without a Trace on the traveling party before the leave as an added precaution.
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] d20+12=15 ; Monday November 16th, 2020 7:45:33 AM
Sharpe, near in the same state a Eisenhorn, tries pick him up. "Come on old boy, ill take your watch this evening"
The Pass - DM Dank Monday November 16th, 2020 9:22:42 AM
The hike and the elevation take its toll on Eisenhorne, but the party easily handles the issue through Dez's Lay on Handsgift. The cold is no issue for anyone, either protected by cold weather gear or by Endure Elements spell. Stohl answers Toston, "Giants. No need to set a flare to let all the predators know where their next meal could come from." He gives a smile and a pat to the gnomes shoulder "Oh and as a side note, the wizards complaining just reminded me. Don't go casting teleports or dimensional travel spells here in the Scab, You'll end up anywhere except where you're trying to get and you might end up..." he pauses and then spreads his arms slowly outward, "Everywhere"
The night passes and a late sun makes it over the mountains to the east to finally throw some line and warmth upon the land and you. Other than what you must assume to be normal sounds of small animals here and there, nothing happened in the dark. Gaffer begins the day with a spell to get, the lay of the land, as it were. 10 minutes later he discovers there are 8 humans within range of the spell, no Woodland Creatures and 2 powerful Supernatural beings
Pass Without Trace is the next druid spell which covers everyone including the dwarfs, and the group is off again.
The early part of the hike on the second day does not take place on a permanent incline, but simply along the main mountain ridge you found yourself on yesterday. Shortly after lunch the uphill begins as the group is lead up mountain. Farrin explains the caravans use a much flatter trade route of course, but it's also more dangerous, well known and much longer. "We'll be at the gates by sundown."
You make the pass, now at 7k feet above sea level, a sparsely tree dotted meadow approximately 1,000' long and 300' wide
Perception DC 35 Highlight to display spoiler: { You spy a group in the distance, 500' away. 4 Giants wearing furs between 12-16 feet tall with 4 smaller giants, 8-10' tall with them. It does not appear that they have seen you.}
Perception DC 30 Highlight to display spoiler: { You spy a group in the distance, 400' away. 4 Giants wearing furs between 12-16 feet tall with 4 smaller giants, 8-10' tall with them. It looks like you have been spotted.}
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] d20+18=27 ; Monday November 16th, 2020 1:00:28 PM
Desdichado lays hands on Eisenhorn. "Here you go, E. This should help."
As they arrive at the pass, Desdichado feels the crispness in the air. Having never been much above sea level before, he finds himself a bit wheezy.
Sarge [AC 21; HP 70/70] (Kathy) Monday November 16th, 2020 1:59:22 PM
Sarge has, of course, been all over the Scab, but she's spent the past few months at sea level. She's not quite able to do as well at this altitude as she used to, and that irritates her a bit. But she is holding her own.
"Thank you Dez, Gaffer. I needed that. Exercise yeahh.. sure. If I wanted to strenghten my muscles I'd reasearch how to do it with magic not walk up a mountain like a goat." The dwarf's words regarding teleportation magic quickly catch Eisenhorn's attention however and he almost forgets about the grueling climb from before.
"Increased randomness in teleportation? Is this just for the mountain or in the general area? Does it only happen if you teleport in or if you teleport out? Is it only above a certain altitude? How did you notice this in the first place? Has anyone researched the phenomenon and why it is occuring? Does it also affect short range teleportation or only long range? Is there a specific cut-off range? How long has this been going on? Do you know if the effects are centered on a specific point and fade out or if they are uniform throughout the area?" he continues pestering the dwarves endlessly with questions regarding the mountain and its unsual effects on teleportation and diligently notes the answers as best he can given the strain of continuing the climb.
As they make the climb Shifty points something out to him in the distance. Eisenhorn immediately notices and points out the Giants to the rest of the party and tries to identify their type. ( OOC: Rolled a 3 on this but don't know whether it's Knowledge Local or Nature to identify them or something else. If it's local total is +15 if it's Nature it's +27)
He also tries to see if they appear hostile. (Sense Motive? : 23) (OOC: I've put Sense motive as one of the skills on the Headband for a +13 in the skill, and I add an extra +4 from alertness due to the familiar. Don't know if that's OK.)
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. ---- 13H
Toston says, "Holy Smokes. Look at all those giants! I count 8 in total. 4 large ones and 4 smaller ones. I don't think they've seen us though. If they are as bad as the dwarves say should we go in hot and heavy?"
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected. Passive effects : Bindsense 30 feet
The Pass and Giants- DM Dank Tuesday November 17th, 2020 7:56:56 AM
Eisenhorne lets loose on Stohl with far more questions of detail than the dwarf care to hear, let alone answer. He holds up a hand, which does no good and as the questions run out he shrugs. "Do I look like a book bound sage to you? Teleporation in the Scab is dangerous. The Scab is the mountains we are in right now. You've been properly warned. That's all I got to say on the matter."
On the Pass, Toston spots the giants and most importantly seems to have done so before they spotted you. He can also make out a blue tint to thier skin, probably Frost Giants. "... If they are as bad as the dwarves say should we go in hot and heavy?
Stohl and Farrin look at each other, a bit nervous and then Stohl speaks up, "Luckily its Frost giants and not Fire giants, else we are about to be killed. But Frost giants?" The dwarfs exchange lookss "Maybe captured or maybe just robbed? Yeah, robbed, bet we could convince them to just rob us. They likely won’t instantly kill one of you humans so you should do the talking. Remember we just want to be robbed and be on our way."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/28/24 vs Giants - CMD 34 8d6+8=47 ; 8d6+8=37 ; Tuesday November 17th, 2020 11:10:19 AM
Toston uses a move action to get his Lesser Quicken Metamagic Rod.
He then casts a quickened fireball followed by a normal casting of fireball.
One fireball covers GT1, GT2 and O2 (47 fire damage; DC 19 reflex for half)
Another fireball covers GT3, GT4 and O3 (37 fire damage; DC 19 reflex for half)
Fireballs have range of 720 feet so both groups of giants are in range
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected. Passive effects : Bindsense 30 feet 1 charge of quicken metamagic rod used 2/6 3rd level spells used
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] Tuesday November 17th, 2020 11:56:36 AM
Eisenhorn is taken aback a bit by the rapid fire fireballs, "Should we not have tried to talk to them first?" he quickly asks Toston, before activating his ring of invisibility and moving 30ft back.
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Invisibility---- Invisible---- 3 Min.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+20=21 ; Tuesday November 17th, 2020 12:29:50 PM
(Perception: 21) Still unable to see the impending Giant attack, Gaffer casts Barkskin on himself in preparation, and moves to AI103 to spread out from the group.
He keeps his eyes peeled on the distance for them to appear, small sparks of flame flickering at his fingerstips, ready for his next spell.
**** Active effects **** Barkskin - +5 AC - 130 minutes
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] d20+18=23 ; Tuesday November 17th, 2020 1:25:49 PM
"Uhh....pretty sure they aren't going to want to just rob us anymore," says Desdichado, "I still don't see any of them, but I guess they must pretty pretty close to where those fireballs landed?"
Ferrin - er - Dez takes a few steps up next to Farin (AA:101).
Sarge [AC 21; HP 70/70] (Kathy) Tuesday November 17th, 2020 3:48:09 PM
Sarge grins at Toston. "What part of 'let the humans do the talking' did you not understand?" she teases.
But she's not upset in the slightest. Giants should be fought whenever possible; that's her philosophy.
She casts Bless on the party.
"Dez? You want to be enlarged?" she asks.
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] d20+15=20 ; Tuesday November 17th, 2020 5:00:06 PM
Perception - 20 Sharpe unslings his bow and draws back, Squinting "Erm can someone point at them for me, or should i just start shooting at the explosions?"
Ready one shot if he spots the giants.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+11=18 ; Tuesday November 17th, 2020 5:36:56 PM
"Oh, we are not gonna score high in 'Plays Well With Others'", Hmerrin quips.
The fighter unlimbers his bow, but since he can't see anything yet, he can only wait.
"Sarge, I could go for that Enlarge spell," he requests. "And, are these the rock throwing kind of giants? Cause you might wanna spread out."
[Perception 18]
Rnd 2 The Pass and Giants- DM Dank d20=9 ; d20=5 ; d20=11 ; d20=16 ; d20=15 ; d20=15 ; d20+15=17 ; Wednesday November 18th, 2020 8:48:27 AM
Toston immediately begins agressive negotiations with the Frost giants. He steps 5' to his right to get a better path for the fireball to travel and sends a pair of fireballs streaking across the pass. Please make Ranged Touch Attack vs AC 5. You can also send both at the same straight line target
Eisenhorne activates his Ring of Invisibility and moves back
Gaffer casts Barkskin and spreds out
Dez takes a few steps forward towards Farrin
Sarge casts Bless after a teasing jab at Toston.
Sharpe pulls his bow and scans for the giants
Hmerrin takes out his bow and gives an affirmation to Sarge's offer at Enlarge ....Please note that any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage
The giants and ogres close and spread out, for the most part with various amounts of battle cry roaring
Farrin and Stohl dash for cover and echo the sentiments of Sarge and Hmerrin
GT1
GT2
GT3 Dmg 55
GT4 Dmg 55
O1
O2
O3 Dmg 18
O4 Current dmg based on the second unimpeded fireball attack and will be adjusted for the first fireball pending Toston's decision
The giants finally come into view for Gaffer, too far away for most of his spells, he heeds Toston's suggestion and starts casting Summon Nature's Ally to summon a Large Fire Elemental.
**** Active effects **** Barkskin - +5 AC - 130 minutes
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] d20+15=20 ; d20+19=37 ; d20+19=36 ; d20+14=16 ; d20+9=13 ; d20+19=27 ; d8+10=18 ; d8+10=12 ; d8+10=15 ; d8+10=13 ; d8+10=16 ; d8+10=18 ; 2d6=3 ; 2d6=6 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; 2d6=5 ; Wednesday November 18th, 2020 1:08:52 PM
"Erm they are getting very big and scary and there and there are alot of them...."
Sharpe starts firing at the advancing behemouths
-------- Full attack on GT2 (not sure if there is cover but improved precise shot would ignore it) 37 Vs AC; Dmg 30 or 39 vs evil 36 Vs AC; Dmg 15 or 22 vs evil 16 Vs AC; Dmg 13 or 20 vs evil 13 Vs AC; Dmg 16 or 23 vs evil
Readied action (dont know if i got the change when the first giants came into sight) 27 Vs AC; Dmg 18 or 23 vs evil
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+12=15 ; d8+4=5 ; Wednesday November 18th, 2020 5:28:17 PM
Hmerrin glances over at Sharpe with a raised eyebrow.
"And you're shooting at them from a really long way off," he replies, somewhat incredulously.
Eyeing the oncoming giants, he purses his lips and shrugs. "Here goes nothing."
The fighter takes his time, launching just one arrow.
Watching it sail away, he remarks. "Toston, you got more of them fireballs, right?"
--- Attack GT2. Calling it between 440' and 550', for a -8 atk penalty. Hit? AC15 for 5 hp damage.
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] Wednesday November 18th, 2020 7:10:37 PM
"Let's see if I can even out the numbers a bit." Eisenhorn murmurs to himself as he begins an incantation to summon a Roc. (Cast Summon Monster VII) If possible he will try to summon the gargantuan bird in flight.
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Invisibility---- Invisible---- 3 Min.
Sarge [AC 21; HP 70/70] (Kathy) d20+6=12 ; Wednesday November 18th, 2020 10:56:06 PM
Sarge still can't see the giants coming, but that's not really an issue because she doesn't have anything for this range anyway.
She casts Enlarge Person on Hmerrin.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/28/28 vs Giants - CMD 34 d20+14=21 ; d20+14=23 ; Thursday November 19th, 2020 3:38:48 AM
Ranged Touch rolls - 21 vs 5; 23 vs 5; both are successful and my original directive of splitting the targets to include 2 groups of giants stand
Toston casts fly on himself and moves to AH96;
He also uses another charge on his rod for the day to get mage armor quickenly casted
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Fly - 80 rounds 60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus
Mage Armor - 8 hours / +4 AC
Passive effects : Bindsense 30 feet 2 charge of quicken metamagic rod used 3/6 3rd level spells used 1/7 1st level spells used
Rnd 3 The Pass and Giants- DM Dank d20+9=24 ; Thursday November 19th, 2020 7:51:59 AM
Gaffer summons a Large Fire Elemental
Sharpe Fires as the first giant gets in range, but the shot misses. Taking Deadly Aim he fires several more times Range 300' Range Penalty -4. Sharpe hits twice.
Des moves forward and takes up a spot behind a tree
Hmerrin glances at Sharpe and take his own shot, sailing well off of the mark
Eisenhorne summons a really large, gargantuan you could say, bird
Sarge casts Enlarge on Hmerrin
Toston casts Fly and quickens Mage Armor and move to come just above Des Fireball accounted for thanks
The giants and ogres advance. The lead one pulling an object out of a bag and hurling it at Hmerrin. It sails wide
GT1 Dmg 70
GT2 Dmg 131
GT3 Dmg 55
GT4 Dmg 55
O1
O2 Dmg 19
O3 Dmg 18
O4
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] d20+19=28 ; d20+19=25 ; d20+14=16 ; d20+9=13 ; d8+10=14 ; d8+10=17 ; d8+10=12 ; d8+10=13 ; d8+10=16 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; 2d6=5 ; Thursday November 19th, 2020 12:20:14 PM
Sharpe grimances at the back of Hmerrin's head "Still glad you are between me and them". -------- Full attack on GT2/1 if GT2 drops (last shot were without DA and with the range penalty, ill add this info below to make it easier to track)
No Deadly Aim, Range penalty -4 28 Vs AC; Dmg 31 or 42 vs evil 25 Vs AC; Dmg 12 or 18 vs evil 16 Vs AC; Dmg 13 or 19 vs evil 13 Vs AC; Dmg 16 or 21 vs evil
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] Thursday November 19th, 2020 12:50:24 PM
Desdichado shouts "Farrin, Stohl - you two have any ideas on how to deal with these things once they're close?"
He remains in place for now.
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] Thursday November 19th, 2020 2:04:07 PM
With an ear-piercing screech an 8,000 lbs brown eagle-like bird apears 50ft above Eisenhorn's head. (AA106 : AD109; 50ft High). The bird turns it's gold-yellow head towards the oncoming giants and recognizing them as enemies by virtue of the spell compeling it to this plane, adjusts its 80ft wings and swoops towards them. (Double move 160ft to AA74:AD77; 50ft High).
Eisenhorn admires his work for a second, yells "GO GET'EM TINY!" to the Roc and gets back to work fixing the numbers disadvantage. "For my next trick..." he murmurs as he begins another incantation to summon a Lillend Azata (Cast Summon Monster VI).
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Invisibility---- Invisible---- 3 Min.
Sarge [AC 21; HP 70/70] (Kathy) Thursday November 19th, 2020 4:52:32 PM
At least Sarge can see the opponents now, but they're still a long way off. She has spells that will technically work at this range, but she decides she'd rather wait until the giants are closer.
Because she has the time, she casts Righteous Might. No point in feeling tiny.
Hmerrin (MikeK)(HP 153/153 AC:29 T:15 FF:25 CMD:33) d20+14=33 ; d20+9=22 ; d20+4=13 ; d8+4=6 ; d8+4=11 ; Thursday November 19th, 2020 5:53:15 PM
Hmerrin answers Dez. "Looks like arrows and fire work good. I'm thinking you and me should hit them really hard with swords and axes."
"Aaand they throw rocks," he notes unhappily, ducking the giant's missile.
Hmerrin returns fire, actually hitting the giant once.
At the cry of the ginormous eagle, the lad's eyes quickly glance up and then back to the approaching giants. "That's new."
--- Full attack on GT1 at about 250' Arrow 1 hits ac33 for 6 hp Arrow 2 hits ac22 for 11 hp Arrow 3 misses (ac13)
Spells in effect Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday November 19th, 2020 8:22:01 PM
Gaffer summons his Large Fire Elemental to AI93 and calls in Ignan for it to attack Giant4. It runs forward 50 feet, ending it's turn at AI83.
He immediately begins to summon a second to the same spot.
**** Active effects **** Barkskin - +5 AC - 130 minutes Summon Nature's Ally - Large Fire Elemental - 13/13 rounds - 76/76HP
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 Friday November 20th, 2020 3:50:31 AM
Toston continues buffing himself. He uses shield this time.
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Fly - 79 rounds 60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus
Passive effects : Bindsense 30 feet 2 charge of quicken metamagic rod used 3/6 3rd level spells used 2/7 1st level spells used
Rnd 4 The Pass and Giants- DM Dank d20+27=40 ; 3d6+38=50 ; d20+13=29 ; d20+11=15 ; d8+25=33 ; d20+18=30 ; d20+20=39 ; 2d6+12=19 ; 2d6+12=15 ; Sunday November 22nd, 2020 10:36:27 AM
Sharpe fires and strikes the giant with his first shot, the other three miss or bounce harmlessly off.
Desdichado remains where he is and shouts "Farrin, Stohl - you two have any ideas on how to deal with these things once they're close?" The two dwarfs look at each other and Farrin responds, "They don't like it when you stab them. Do that alot!"
Wth an ear-piercing screech an 8,000 lbs brown eagle-like bird apears 50ft above Eisenhorn's head. (AA106 : AD109; 50ft High). The bird turns it's gold-yellow head towards the oncoming giants, adjusts its 80ft wings and swoops towards them. Eisenhorn begins another incantation to summon a Lillend Azata Summon Monster VI
Sarge casts Righteous Might. No point in feeling tiny.
Hmerrin answers Dez. "Looks like arrows and fire work good. I'm thinking you and me should hit them really hard with swords and axes."
"Aaand they throw rocks," he notes unhappily, ducking the giant's missile.
Hmerrin returns fire, actually hitting the giant once.
Gaffer summons his Large Fire Elemental and calls in Ignan for it to attack Giant4. It runs forward 50 feet towards the incoming giant. Gaffer begins to summon a second to the same spot.
Toston continues buffing himself. He uses shield this time. Please make a Fly check DC 15 to Hover
The giants and ogres all take notice of the ne massive opponent on the battlefield, as does Farrin and Stohl. "Brilliant!" they cry
GT4 roars and charges at the Fire Elemental. The great axe connects and nearly destroys the flaming creature in a single strike 2 of the ogres run in straight lines to cover ground. The other 2 move and draw thier bows, firing at the Roc. Two of the frost giants also takes aim at the great bird.
The first giant's aim strikes the Roc, the other misses. The Orges fire and both hit
Hmerrin (MikeK)(HP 153/153 AC:29 T:15 FF:25 CMD:33) d20+18=29 ; d8+4=7 ; Sunday November 22nd, 2020 1:09:55 PM
Hmerrin winces at the sight of the frost giant's blow against the fire elemental.
"Sharpe, this guy on the right," he calls out.
The fighter moves forward to get on line with Dez and Toston, and takes a shot at the giant.
"Get ready fellas. Company's coming."
--- Move to AB/AC,95/96 Attack GT4, hitting ac29 for 7 hp.
Spells in effect Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- Sunday November 22nd, 2020 10:12:03 PM
"Right, well, here goes nothing" Desdichado says to no one in particular as he downs a potion of Enlarge Person.
Effects ---------- Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (10 rounds)
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple d20+25=32 ; d20+14=20 ; 4d6+4=19 ; d20+14=33 ; 4d6+4=19 ; Monday November 23rd, 2020 12:32:12 AM
Fly: 32 - OOC Fly skill is at +25 with spell / maneuverability boost so I think that means I can just auto-hover
Toston uses the last charge on the metamagic rod to cast grease on himself knowing his limitations when it comes to grappling all to well from a previous battle.
He then flies to AL90 at least being on par with eye height for the giants (10 feet off ground?)
He fires off a scorching ray spell which creates 2 seperate rays (20 vs touch; 19 fire damage if that hits; 33 vs touch; 19 fire damage)
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Fly - 78 rounds 60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently
Grease - 80 rounds - +10 CMD to escape or avoid being grappled
Passive effects : Bindsense 30 feet 3/3 charge of quicken metamagic rod used 0/4 4th level spells used 3/6 3rd level spells used 1/7 2nd level spells used 3/7 1st level spells used
Sharpe - [AC 27/18/22 - CMD 30; HP 100/100] - [Charles] d20+22=27 ; d20+22=29 ; d20+17=24 ; d20+12=19 ; d8+14=15 ; d8+14=16 ; d8+14=16 ; 2d6=11 ; 2d6=4 ; 2d6=9 ; Monday November 23rd, 2020 4:29:05 AM
Wordlessly, and with a brow furrowed in concentration, Sharpe pivots and takes aim at the Giant on the right when Hmerrin calls the target.
------------------------- Full attack on GT4
Deadly Aim -2, Range penalty -2 27 Vs AC; Dmg 31 or 46 vs evil 29 Vs AC; Dmg 16 or 25 vs evil 24 Vs AC; Dmg miss 19 Vs AC; Dmg miss
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] d20+20=24 ; 2d6+11=17 ; d20+29=34 ; Monday November 23rd, 2020 7:15:55 AM
(OOC: With regards to the Roc's movement if the DM will allow some math. Roc is 50ft high and 7 Squares diagonally from GT1. Times 1.5 for diagonal movement that's 11 squares or 55ft. It has 15ft. Reach so needs to dive down 35ft to reach the giant for an attack. Using the arcane knowledge passed down by famed wizard Pythagoras that gets us sqrt(55^2 + 35^2) = 65ft. of movement to get to the giant and attack. Using "Flyby Attack" it can attack and continue moving with its remaining 15ft of movement. It would move 5ft West and 10ft up, ending it's movement in T67: W70 at an altitude of 45ft. It could travel a bit further if calculating it using the theorem, but I don’t want to complicate this more. If it succeeds on the attack & grab it will try to carry the giant with it if able to do so.
If only 15 year-old me could see me now using all of that Trigonometry knowledge to solve real world problems.)
Having overshot Giant4, the Roc pivots to Giant1 Swooping in and attacking the giant with its claws and trying to grab it and fly away. End movement at T67:W70, altitude 45ft.
24 vs AC; Dmg 17 + Grab (CMB Roll: 34)
As Eisenhorn finishes his second summoning spell a woman with angle-like wings and a golden snake’s tail instead of legs appears at AB105:AC106. Eisenhorn instructs the Azata in Celestial to inspire courage (Inspire Courage(Su): +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage) with its song and to aid their allies as best it can.
Eisenhorn then casts Haste Extended (Duration 26rnds) on his allies including the Azata.
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Invisibility---- Invisible---- 26 Rnds, Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 20 Rnds.
Sarge [AC 21; HP 70/70] (Kathy) d20+16=30 ; d8=8 ; Monday November 23rd, 2020 1:40:14 PM
Sarge casts Spiritual Weapon, and sends a glowing hammer at Giant #4.
[Hit AC 30 for 11 damage.]
Rnd 5 The Pass and Giants- DM Dank d20+20=33 ; d20+20=26 ; d20+15=25 ; d20+20=34 ; d20+20=26 ; d20+15=33 ; d20+20=28 ; d20+20=25 ; d20+15=17 ; d20+20=37 ; d20+20=32 ; d20+15=19 ; 2d6+12=20 ; 2d6+12=20 ; 2d6+12=15 ; 2d6+12=15 ; 2d6+12=16 ; 2d6+12=19 ; 2d6+12=16 ; 2d6+12=22 ; 2d6+12=20 ; 2d6+12=23 ; d20+13=15 ; Monday November 23rd, 2020 6:46:48 PM
Hmerrin moves up and fires, striking a gaint with an arrow
Dez downs a potion of Enlarge Person
Toston uses the last charge on the metamagic rod to cast Grease on himself, then flies to AL90 at least being on par with eye height for the giants (10 feet off ground?) He fires off a scorching ray spell which creates 2 seperate rays hitting the giant twice
Sharpe sends 5 arrows in 4 shots, hitting with the first two shots
Eisenhorne watches as the Roc tilts left and dives at the giant. The frost ginat ducks under the talons causing the great bird to miss. As Eisenhorn finishes his second summoning spell a woman with angle-like wings and a golden snake’s tail instead of legs appears. Eisenhorn instructs the Azata in Celestial to Inspire Courage and it does so All PC's +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage
Eisenhorn then casts Haste Extended (Duration 26rnds) on his allies including the Azata. No two creatures can be more than 30' apart and most of the party is.
Sarge casts Spiritual Weapon, and sends a glowing hammer at Giant #4, striking it
The giant nearest Toston glowers at the gnome and pulls a potion from a pouch at his waist and drinks it. The giant begins to shimmer and flicker Displacement - Total Concealment All Attacks 50% to miss
The ogres move forward a little and all fire at the great bird. Each fires 3 large shafts. The hail of arrows looks devastating, but the celestial bird is still aloft
The other giant (Gt1) nearby appears to drink a potion as well
Hoping perhpas to kill the roc, one of the giants hurls a rock at it. He misses
The furthest giant runs down the pass to close the distance
--------SUMMONS------------------ AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size) hp 60 DMG 45 Fort +8, Ref +11, Will +4 DR 5/—; Immune elemental traits, fire Weaknesses vulnerability to cold OFFENSE Speed 50 ft. Melee 2 slams +12 (1d8+2 plus burn) Space 10 ft.; Reach 10 ft. Special Attacks burn (1d8, DC 16) STATISTICS Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +11; CMD 27 Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple d20+15=19 ; d20+16=19 ; d100=22 ; d100=60 ; d20+11=14 ; d20+17=25 ; d100=42 ; d100=84 ; d8+6=8 ; Tuesday November 24th, 2020 1:48:22 AM
Toston drops his metamagic rod. He will retrieve it after the battle. He moves to AL 82 drawing his curveblade along the way. When he gets to within range of the giant he attempts to move acrobatically the final few squares to avoid an AOO(Acrobatics : 19)
(OOC: Am I hasted or not?)
Toston then makes a full attack against the giant (19 vs AC; 22 vs miss chance; blindfight reroll = 60 pass) (14 vs AC; miss?)
if hasted: 25 vs AC; 42 vs miss chance; blindfight reroll = 84 pass; (8 +2 slashing damage if that hits)
If hasted: AC is 44/29/33
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Fly - 77 rounds 60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently
Grease - 79 rounds - +10 CMD to escape or avoid being grappled
Passive effects : Bindsense 30 feet 3/3 charge of quicken metamagic rod used 0/4 4th level spells used 3/6 3rd level spells used 1/7 2nd level spells used 3/7 1st level spells used
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] d20+22=27 ; d20+22=35 ; d20+22=41 ; d20+17=31 ; d20+12=31 ; d20+16=33 ; d20+22=34 ; d8+20=24 ; d8+20=28 ; d8+20=21 ; d8+20=24 ; d8+20=21 ; d8+20=25 ; d8+20=25 ; d8+20=25 ; d8+20=27 ; d8+20=25 ; d8+20=24 ; d8+20=23 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=11 ; 2d6=4 ; 2d6=5 ; 2d6=6 ; 2d6=4 ; Tuesday November 24th, 2020 5:05:52 AM
Starting to chuckle, and yelling over this sound of battle. "Wardd Bless them, there is no way they say this comming". ---------------- Full attack on GT4 then GT2 then GT1 Deadly Aim -4, Range penalty -2; Compotence Bonus +2; Haste +1 (if Sharpe has haste) (If GT4 drops additional -2 range penelty which ha not been taken off the below) 27 Vs AC; Dmg 52 or 62 vs evil 35 Vs AC; Dmg 21 or 32 vs evil 31 Vs AC; Dmg 24 or 28 vs evil 31 Critical Hit Vs AC; 33 to confrim Critical; Total; Dmg 107 (96 piercing; 5 Holy vs evil; 6 Bleeding)
Haste Attack (if Sharpe has haste) 41 Critical Hit Vs AC; 38 to confrim Critical; Total Dmg 113 (99 piercing; 6 Holy vs evil; 8 Bleeding)
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] d100=87 ; Tuesday November 24th, 2020 5:09:33 AM
Concelmament roll, Hit
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] Tuesday November 24th, 2020 5:30:04 AM
(OOC: To clarify on the haste, Sarge, Gaffer, Sharpe, and Hmerrin should be 30ft from eachother at the casting of the spell Round 4, if using Round 5 as a baseline then Hmerrin is outside the range.)
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] d20+20=22 ; Tuesday November 24th, 2020 6:28:39 AM
The Roc goes for another pass at GT1 trying to attack and grab it with its talons.
22 vs AC miss
Not being able to land a blow on the giant again the bird climbs back up to 50ft.
Azata flies 50ft to AD97:AE98 and casts invisibility on Hmerrin in an attempt to conceal the fighter and allow him to close the gap without getting shot at. Note that making attacks will drop the invisibility.
Eisenhorn will cast mage armor on himself.
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Invisibility---- Invisible---- 25 Rnds, Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 19 Rnds. Mage Armor---- +4 to AC ---- 13 Hours
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Tuesday November 24th, 2020 8:46:41 AM
(OOC: How is Hmerrin inside and outside of Gaffer's range? Is it Schrodinger's Hmerrin?)
Clarify post on Haste- DM Dank Tuesday November 24th, 2020 10:35:04 AM post order is usally action order and it is so in this case. Rnd 5 move map is where folks are when Haste is cast. No 2 targets can be more than 30' apart. Sharpe is 40' from Gaffer. The viable targets are Sharpe and Sarge and Az OR Hmerrin and Dez.
Eisenhorne Hasted Sharpe and Sarge
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+14=17 ; d20+14=21 ; Tuesday November 24th, 2020 11:29:08 AM
Gaffer finishes summoning his second Large Fire Elemental at AI93
At the same time FE1 slams down twice toward Giant4 17 and 21 to hit both miss.
Realising this fight is going to last a bit of time, Gaffer casts Bull's Strength on himself.
**** Active effects **** Barkskin - +5 AC - 130 minutes Bulls Strength - +4 Strength - 13minutes Summon Nature's Ally - Large Fire Elemental - 11/13 rounds Summon Nature's Ally - Large Fire Elemental - 12/13 rounds
Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- Tuesday November 24th, 2020 12:52:52 PM
From behind his cover, Desdichado calls upon Domi's aid to strengthen his axe to help them overcome the giants. Upon praying, his weapon begins to warm up and a crack of thunder is heard echoing through the pass.
He then strides out toward the nearest giant (AI:92).
Effects ---------- Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (9 rounds) Divine Bond: Flaming Burst - 1d6 fire, 2d10 fire on critical; Thundering - 2d8 sonic on critical
Sarge [AC 21; HP 70/70] (Kathy) 10d6=43 ; d20+16=27 ; d8=3 ; d20+16=30 ; d8=4 ; d20+16=20 ; d8=4 ; Tuesday November 24th, 2020 12:56:49 PM
Sarge moves up between Dez and Hmerrin [let's say AE/AF-96/97]. She casts a Flame Strike to get Ogre 3 and Giant 3. They take 43 damage, half fire and half untyped. DC 21 Reflex save for half.
Meanwhile, the Spiritual Weapon keeps after Giant 4. [Hit AC 27 for 6 damage; Hit AC 30 for 7 damage; Hit AC 20 for 7 damage.]
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible Tuesday November 24th, 2020 1:32:23 PM
Somewhat startled to find he's invisible, Hmerrin puts away his bow.
"I'm moving up toward that tree in front of and between the two of us," he tells Sarge.
Drawing his axes, the young, large, invisible fighter moves forward.
---- Put away bow. Move 30' to AC/AD,90/91 while drawing axes.
Spells in effect - Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. - Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage - Invisible
Rnd 6- DM Dank d20+33=44 ; 3d6+26=43 ; d100=81 ; d100=55 ; d100=92 ; d20+7=12 ; d20+14=32 ; d20+20=33 ; d20+20=37 ; d20+15=25 ; 2d6+12=20 ; 2d6+12=20 ; 2d6+12=23 ; d20+20=40 ; d20+20=28 ; d20+15=35 ; 2d6+12=18 ; 2d6+12=15 ; 2d6+12=19 ; d20+20=38 ; d20+20=32 ; d20+15=33 ; d20+16=25 ; d20+16=19 ; d20+11=17 ; Tuesday November 24th, 2020 5:53:31 PM
Toston drops his Metamagic rod and then flies in on the giant. He tries to use acrobatics to close, but the giant traks him and makes an attack. The Great ax catches Toston squarely Hit AC 44 Dmg 43 Toston swings back and misses Move action to close; Standard action 1 attack
Sharpe takes aim and fires at the giant now engaged with Toston. The first two shot kill the giant, Sharpe alters Aim and fires at a new target. A single shot leaps from his bow and kills that giant. Sharpe homes in on a third and fires again. The last shaft buries deep into the giants chest
The Roc swoops down for another pass at GT1, misses and climbs back into the sky. Azata flies 50ft to AD97:AE98 and casts Invisibility on Hmerrin. Note that making attacks will drop the invisibility. Eisenhorn will cast Mage Armor on himself.
Gaffer finishes summoning his second Large Fire Elemental. The First Fire Elemental charges the ogre and trying to slam it, but misses. Gaffer casts Bull's Strength on himself.
Desdichado calls upon Domi's aid to strengthen his axe to help them overcome the giants. Upon praying, his weapon begins to warm up and a crack of thunder is heard echoing through the pass. He then strides out toward the nearest giant
Sarge moves up between Dez and Hmerrin and casts Flame Strike to get Ogre 3 and Giant 3. The ogre avoids some of it, but not the giant. Meanwhile, the Spiritual Weapon returns to Sarge as the target is dead
Hmerrin puts away his bow and moves forward while drawing axes.
One of the ogre fire at the Roc, hitting it three times and killing it Another fires a volley at the nearest Fire Elemental and destroys it as well. One giant heads over to his fallen companion while the ogre fires three arrows at Toston. All 3 miss. The giant grabs his companoins pack. The last oger returns fire towards Sharpe, missing The last giant, now bleeding from a viscious strike from Sharpe, pulls a potion and drinks it. He becomes Displaced
GT1 Dmg 183 Bleeding Prot Fire, Displacement Each attack has 50% chance to miss
GT2 Dead
GT3 Dmg 119
GT4 Dead
O1
O2 Dmg 19
O3 Dmg 39
O4
--------SUMMONS------------------ Fire Elemental AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size) hp 60 Fort +8, Ref +11, Will +4 DR 5/—; Immune elemental traits, fire Weaknesses vulnerability to cold OFFENSE Speed 50 ft. Melee 2 slams +12 (1d8+2 plus burn) Space 10 ft.; Reach 10 ft. Special Attacks burn (1d8, DC 16) STATISTICS Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +11; CMD 27 Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11
Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple d20+14=30 ; d4=2 ; Wednesday November 25th, 2020 1:27:59 AM
Toston moves to AJ 75 and fires off an enervation ray at GT 3.
(30 vs Touch; 2 negative levels on OT 3; no save)
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Fly - 76 rounds 60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently
Grease - 78 rounds - +10 CMD to escape or avoid being grappled
Passive effects : Bindsense 30 feet 3/3 charge of quicken metamagic rod used 1/4 4th level spells used 3/6 3rd level spells used 1/7 2nd level spells used 3/7 1st level spells used
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible Wednesday November 25th, 2020 9:31:58 AM
"I'm staying on Toston's left," Hmerrin informs Sarge and Dez.
He moves up.
---- Double Move 60' to AE/AF,77/78.
[u]Spells in effect - Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. - Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage - Invisible [/i]
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 3d8+7=20 ; d100=53 ; Wednesday November 25th, 2020 9:56:51 AM
As the Roc finally goes down Eisenhorn shouts "TINYYY NOOOOO!"
The Azata uses the extra movement from Haste to fly 100ft to Toston, AJ84:AK84 and casts "Cure Serious Wounds" on him for 20 HP of healing.
Eisenhorn moves up 30ft to AE106. Pulls out a ball from his bag of tricks and throws it 20ft North to AE102 summoning a Wolf. Survaying the scene the grey wolf turns looks back at Eisenhorn with a pleading expression. Eisenhorn looks at the scared animal "Oh come on now you can do it... Bite their ankles or something."
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Invisibility---- Invisible---- 24 Rnds, Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 18 Rnds. Mage Armor---- +4 to AC ---- 13 Hours
Wolf ---- Current HP 13 ---- 10 min. Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip) Offense---- Bite +2(1d6+1,trip) CMB 2 Speed---- 50ft. Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking) Other---- low-light vision scent
Sarge [AC 21; HP 70/70] (Kathy) d20+16=30 ; d8=2 ; Wednesday November 25th, 2020 12:55:59 PM
Sarge pushes forward some more [to AE/AF-91/92] and redirects her Spiritual Weapon to Ogre 4.
[Hit AC 30 for 5 damage]
Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- Wednesday November 25th, 2020 2:49:55 PM
Desdichado makes a double move to AI:84-AJ:85. "I am not fast," he sighs.
Effects ---------- Enlarge Person: +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. (8 rounds) Divine Bond: Flaming Burst - 1d6 fire, 2d10 fire on critical; Thundering - 2d8 sonic on critical Inspire Courage: +2 Morale Bonus vs Charm & Fear; +2 Competence Bonus on Attack Rolls and Damage
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] d20+22=30 ; d20+22=37 ; d20+22=33 ; d20+17=27 ; d20+12=29 ; d8+20=27 ; d8+20=24 ; d8+20=26 ; d8+20=26 ; d3=1 ; d8+20=25 ; d8+20=25 ; 2d6=7 ; 2d6=6 ; 2d6=10 ; 2d6=6 ; 2d6=8 ; 2d6=7 ; Wednesday November 25th, 2020 5:26:22 PM
Sharpe begins to relax as the giants start to drop but re-focuses, "it's not over yet". ---------------- Full attack on GT3 then GT1 Deadly Aim -4, Range penalty -2; Compotence Bonus +2; Haste +1 30 Vs AC; Dmg 52 or 65 vs evil 37 Vs AC; Dmg 26 or 36 vs evil 33 Vs AC; Dmg 26 or 34 vs evil 27 Vs AC; Dmg 25 or 33 vs evil 29 Vs AC; Dmg 25 or 32 vs evil
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] d100=70 ; d100=12 ; d100=68 ; d100=24 ; Wednesday November 25th, 2020 5:31:03 PM
Displacement for attacks on GT1, not sure how many are needed Hit Miss Hit Miss
Switch to ogres if the giants drop O4 then O1 then O2 with and additional -2 penalty.
Rnd 7- DM Dank Wednesday November 25th, 2020 6:00:35 PM
Toston moves and castsEnervation, the ray strikes the Ogre
"I'm staying on Toston's left," Hmerrin informs Sarge and Dez as he moves closer
Eisenhorn moves up 30ft, pulls out a ball from his bag of tricks and throws it 20ft North to summon a Wolf. Survaying the scene the grey wolf turns looks back at Eisenhorn with a pleading expression. Eisenhorn looks at the scared animal "Oh come on now you can do it... Bite their ankles or something." The Azata flies 100ft towards Toston, but the gnome has pushed forward and the creature cannot touch him with the spell
Sarge pushes forward some more and redirects her Spiritual Weapon to Ogre 4.
Desdichado makes a double move. "I am not fast," he sighs.
Sharpe begins to relax as the giants start to drop but re-focuses, "it's not over yet". He lets loose, Killing his first target with two strikes. Switching target he hits with 2 of the last 3 shots.
Another frost giant dies from the withering fire of Sharpe, leaving a single Frost Giant severly wounded. WIth a scream of rage, he turns and traies to flee. The ogres break rank as well
Farrin and Stohl step out from behind the tree and start shouting insults at the fleeing giants.
GT1 Dmg 250 Bleeding Prot Fire, Displacement Each attack has 50% chance to miss
GT2 Dead
GT3 Dead
GT4 Dead
O1
O2 Dmg 19
O3 Dmg 39 Enervation -2 lvls
O4
--------SUMMONS------------------ Fire Elemental AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size) hp 60 Fort +8, Ref +11, Will +4 DR 5/—; Immune elemental traits, fire Weaknesses vulnerability to cold OFFENSE Speed 50 ft. Melee 2 slams +12 (1d8+2 plus burn) Space 10 ft.; Reach 10 ft. Special Attacks burn (1d8, DC 16) STATISTICS Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11 Base Atk +8; CMB +11; CMD 27 Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday November 25th, 2020 6:29:27 PM
Seeing the remaining enemies flee Gaffer let's out a sigh of relief and starts walking over to Sharpe, chuckling and glancing at Eisenhorn, "See E, a bit of fresh air gives a mountain of benefits. Sharp shooting... Sharpe. Is that a nickname?"
To their suddenly vocal guides he asks, "How likely are they to come back with reinforcements?"
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible Wednesday November 25th, 2020 6:50:46 PM
"Let 'em go folks," Hmerrin's voice broadcasts. "We'll just get strung out chasing, and that won't end well."
The fighter tromps back to the dwarves and the rest of the Tide.
"So," he wonders, "when do all these spells wear off?"
Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- Thursday November 26th, 2020 12:20:05 AM
Dez stowes his axe and watches warily as the giant and ogres run off.
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] d20+24=32 ; d20+24=35 ; d20+24=39 ; d20+19=37 ; d20+14=18 ; d8+10=13 ; d8+10=17 ; d8+10=13 ; d8+10=16 ; d8+10=17 ; d8+10=13 ; 2d6=6 ; 2d6=4 ; 2d6=8 ; 2d6=4 ; 2d6=10 ; 2d6=7 ; Thursday November 26th, 2020 5:45:16 AM
To Gaffer, " Probably but its been soo long that I dont remember any other name and Iv had a little help with the shooting this time round nodding to Eisenhorn." He draws he bow back a final time. "hopefully they are less likely to get reinforcements now."
-------------------------- Full attack on GT1 Deadly Aim 0, Range penalty -4; Compotence Bonus +2; Haste +1 32 Vs AC; Dmg 30 or 40 vs evil 35 Vs AC; Dmg 13 or 21 vs evil 39 Vs AC; Dmg 16 or 20 vs evil 37 Vs AC; Dmg 17 or 27 vs evil 18 Vs AC; Dmg 13 or 20 vs evil
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Thursday November 26th, 2020 5:45:43 AM
Sorry +2 to all damage rolls
Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple 8d6+8=41 ; Thursday November 26th, 2020 6:23:58 AM
Toston drops another fireball on fleeing Ogres 2 and 3. (41 fire damage; DC 19 reflex for half)
"At least let me give them a parting gift." Toston says to Hmerrin
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] 3d8+7=15 ; Thursday November 26th, 2020 11:34:18 AM
The Azata will try to chase down Toston and heal him up. 15HP.
Eisenhorn will move up to the wolf, scratches his ear and says "See...there was nothing to worry about. " he then turns to Gaffer "I'm not an expert in medicine, but I'm reasonably certain that fighting bands of Frost Giants is not recommended by 9 out of 10 doctors in the Wold as a healthy lifestyle. Although, it does probably help with constipation."
"So Farrin, do you reckon they are running away or going to get their friends?"
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Invisibility---- Invisible---- 23 Rnds, Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 17 Rnds. Mage Armor---- +4 to AC ---- 13 Hours
Wolf ---- Current HP 13 ---- 10 min. Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip) Offense---- Bite +2(1d6+1,trip) CMB 2 Speed---- 50ft. Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking) Other---- low-light vision scent
After the Fight- DM Dank Thursday November 26th, 2020 12:42:45 PM
Hmerrin and Dez stow their weapons, giving chase would not allow either man to ever gain ground and simply string out the party.
Sharpe takes final aim and kills the last frost giant
Toston hurls a last fireball, which engulfs 2 ogre, but kills neither
Gaffer and Eisenhorne ask their dwarf guides about the likilihood the fleeing ogres will return with reinforcements. "Nah, this was just a hunting or scavaging group. No war camp or nothing like that nearby for them to get others from." Stohl looks Sharpe up and down, and then nods and turns to everyone.
"Nearly speechless with how impressive that was. Haldrick definately called for the right folks"
The ogers are fled and the 4 frost giants lie dead about the field
Stohl and Farrin inform you that you should make the Loade gate by nightfall
Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- d20+18=29 ; Thursday November 26th, 2020 9:47:18 PM
Before continuing on, Desdichado decides to take a closer look at the giants and their gear (Perception:29).
Toston Lotor(Hugh Crosmun) [HP: 91/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple d20+24=32 ; Friday November 27th, 2020 12:45:14 AM
Toston says, "Let them rob us indeed. Clearly you Dwarves need more adventurer friends or we need to visit more often. A pity we couldn't kill off the ogres too if these giants are such a nuisance to normal travellers. Maybe it's better they survived though. Mayhap they'll caution others of their kind against raiding us smaller folk."
He retrieves his dropped metamagic rod and stows it as it will be good again tomorrow.
He then says, "Let's take their belongings as spoils if they have anything useful. Stahl, Ferrin, did you guys ever think you'd be with a group of folks who looted giants."
(Perception: 32)
Active Effects: Endure Elements - 24 hours can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature’s equipment is likewise protected.
Fly - 75 rounds 60 foot fly speed; Good maneuverability; +8 bonus to fly skill checks from manueverability / CL bonus - making Fly checks at +25 bonus currently
Grease - 77 rounds - +10 CMD to escape or avoid being grappled
Passive effects : Bindsense 30 feet 3/3 charge of quicken metamagic rod used 1/4 4th level spells used 3/6 3rd level spells used 1/7 2nd level spells used 3/7 1st level spells used
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Friday November 27th, 2020 5:02:51 AM
Sharpe walks ove to the furthers giant and looking down on him suggests "Do we have time to burn the bodies?". Before continuing on thier journey.
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] Friday November 27th, 2020 5:11:46 AM
(OOC: Did the Azata not heal Toston?)
Eisenorhn asks Ferrin and Stohl about the giants, trying to learn more about their organizational structures, how many giants there are in these mountains and if there has ever been an attempt made to communicate with them and establish any formal relationships between the town and the giants in the mountain.
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Invisibility---- Invisible---- 22 Rnds, Inspire Courage--- +2 Morale vs Charm, Fear; +2 Competence to AR & Dmg. 16 Rnds. Mage Armor---- +4 to AC ---- 12 Hours
Wolf ---- Current HP 13 ---- 10 min. Defense---- AC 13/T:12/FF:17; HP:13; Fort: 5, Ref 5, Will 1; CMD 14 (18 vs Trip) Offense---- Bite +2(1d6+1,trip) CMB 2 Speed---- 50ft. Skills---- Perception +8, Stealth +6, Survival +1(+5 Scent Tracking) Other---- low-light vision scent
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday November 27th, 2020 5:32:12 AM
"Well I did sense some humanoids this morning, I'm guessing that'll be all of them. As long as we don't come across the two other creatures I noticed we should have an easy journey!"
Sarge [AC 21; HP 70/70] (Kathy) Friday November 27th, 2020 12:38:23 PM
Sarge uses a Detect Magic to see if the giants have anything worth taking.
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible Saturday November 28th, 2020 10:16:41 AM
"I'm all in favor of scavenging the scavengers," Hmerrin agrees.
He will help search bodies.
The fighter shakes his head at Sharpe's suggestion. "It'd take forever to dig holes big enough for these guys in this rock," he opines. "'Sides, wolves need to eat, too."
Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Monday November 30th, 2020 4:06:15 AM
Toston waits to figure out what the giants have in their belongings
After the Fight- DM Dank Monday November 30th, 2020 2:46:14 PM
sorry all. thanksgiving weekend was all over me. Ill post later today and delete this.....
Onward- DM Dank Monday November 30th, 2020 5:53:33 PM
As the group rallies up to decide what to do with the dead adn see what treasures they had, the summoned Azata chases down Toston and heals him 15HP Eisenhorns asks about the giants in general. The pair know some generalities. This area of the Scab has giants, they all raid and plunder, usually any caravans and then always attacking the halflings of Crescent Valley. "Communication, Happens all the time. Me I'm loving the message you all just sent. Well worded" pipes in Stohl as he kicks one of the dead giants in head Both dwarves are at a loss as to why you would risk the time to burn and certainly not, as Hmerrin points out, bury them. "Smart lad" says Stohl to Hmerrin remark about wolves needing to eat
Sarge casts Detect Magic and the party has quite a haul 1,200 gold 4 potions of Cure Serious Wounds 2 potions of Protection from Arrows 1 Potion of Protection from Fire (2) Large Chain Shirts +1 (2) Large Great axs +1 (2) amulets Natural Armor +1 (2) Belt of Giant Strength +2 (2) Cloak of Resistnace +1 (2) Ring of Protection +1
All of the magical gear comes from 2 of the giants
Each PC receives 8,000 xp
Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- Monday November 30th, 2020 7:04:12 PM
"Now what do a couple of giants need with a Belt of Giant Strength?" asks Desdichado, "wouldn't that just be average strength to them?"
He chuckles at the approval the dwarves had at their "message" and keeps moving on.
Sarge [AC 21; HP 70/70] (Kathy) Monday November 30th, 2020 10:07:39 PM
"Ha." Sarge says. "Maybe they call it something else. Anybody hurt? Toston, you need healing?"
Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Tuesday December 1st, 2020 12:52:23 AM
Toston says, "I could use a might more haaling."
"That certainly was a lucrative hunting trip. If the whole Dirt City thing doesn't work out maybe we set up shop here as giant hunters at large?"
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] Tuesday December 1st, 2020 2:41:02 PM
Eisenhorn is a bit disapointed that there doesn't seem to be room for diplomacy with the local giants, but is not really surprised.
"So I guess now we continue onwards?"
--------ACTIVE EFFECTS-------- Endure Elements---- exist comfortably in conditions between –50 and 140 degrees Fahrenheit---- 24H Pass Without trace---- doesn't leave footprints or a scent trail while moving. Tracking impossible by nonmagical means. 13H Mage Armor---- +4 to AC ---- 12 Hours
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday December 1st, 2020 3:35:26 PM
"Let's keep going. Would it be good to have a rest and be at full strength before we arrive?" He asks of their guides.
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Tuesday December 1st, 2020 3:39:20 PM
"agreed, i dont fancy getting surprised by that lot so eyes peeled."
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible Tuesday December 1st, 2020 4:20:29 PM
After consolidating the haul, Hmerrin motions to Stohl. "Lead on, friends."
"Oh, anyone mind if I keep one of those healing potions?" he asks the team.
The young human follows the dwarves to wherever they're going.
Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- Tuesday December 1st, 2020 4:46:22 PM
"Are we still on track for getting there by nightfall?" asks Desdichado.
Onward- DM Dank Tuesday December 1st, 2020 8:22:36 PM
Treasures gathered, some conversations exchanged the group sets off again. "Aye master Desdichado, we'll be in by nightfall.
The party comes through the pass and turns slightly westward and runs to come alongside a river that splits the mountains here. The river is more like a very fast moving stream, perhaps 20’ wide but extremely fast and the water has a turquoise tint.
Farrin remarks "That water comes from a glacier high up on one of the 5 sisters. Heavy with magic, extremely cold and not to be trifled with."
You follow the stream for a few miles and then break back north and once again begin climbing upwards, again. "I promise you", says Stohl with a grin that is not to be entirely trusted, "This is the last climb.
Coming over a rise of the slope Stohl points out another party of giants. Moving across a mountain side to the east. 4, maybe 5 of them, looking no bigger than ants. “Fire Giants.” He comments as he points them out. Stohl picks up a rock and hurls it from the mountain and shouts vulgarities at them. Farin chuckles.
The Fire Giants do not appear to notice, care or possibly both. The small group is perhaps 5-6 miles by wings and nearly 20 by foot.
Toston Lotor(Hugh Crosmun) [HP: 106/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Wednesday December 2nd, 2020 2:14:29 AM
Toston says, "I take it that since these ones have fire in their names they actually are resistant to fire. I think the point is probably moot at this point considering The Fire Giants are so far away."
Sarge [AC 21; HP 70/70] (Kathy) d8=5 ; d8=7 ; d8=8 ; d8=3 ; Wednesday December 2nd, 2020 1:53:04 PM
Before the group goes too far, Sarge casts a Cure Critical Wounds on Toston.
Toston heals 33.
Sarge watches the fire giants pass. "Yeah. Another time, maybe," she says with some regret. "We've got someplace to be."
Desdichado(Ryan) [HP: 144/144; AC:24/11/24 - CMD 27] DR:3/- Wednesday December 2nd, 2020 2:45:23 PM
"Well, it's nice to be exposed to so much of the local fauna," Desdichado adds deprecatingly.
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible Wednesday December 2nd, 2020 3:41:14 PM
Hmerrin hikes along, keeping clear of fast moving streams, heavy with magic, extremely cold and not to be trifled with.
He chuckles a bit at Stohl's rock throwing, then turns to keep hiking.
"Interesting neighbors you have," he quips.
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Wednesday December 2nd, 2020 5:40:20 PM
I still dont like that how may seem to be around, let keep moving.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+12=20 ; Wednesday December 2nd, 2020 7:25:55 PM
Gaffer tries to think ahead, given the direction the party is moving in and the direction the fire giants are going, whether there is a chance they might cross paths along the way. (Survival: 20) and voices this concern to the group.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday December 2nd, 2020 7:26:42 PM
(OOC: My survival bonus is 24 not 12 so Survival: 32)
Tempus Domus
Into the Mountain- DM Dank Wednesday December 2nd, 2020 8:57:41 PM
The party continues on, and Gaffer is certain the giants path is not taking them anywhere close to the direction Stohl and Farrin are leading.
As the sun plunges behind the great peaks to the west, the travelers come upon a Port gate to The Loade. Farin takes out a large bronze key, moves up to the great stone gate inserts it in what appears to be just a shadow and with a series of turns resembling a combination lock, opens the gate. A section of rock slides down, 15’ wide, 8’ high and nearly as thick. Beyond is a straight smooth passage of blackness.
The dwarfs pause so that those without darkvision can create some light and then head in.
120’ of passage borrows into the granite with small alcoves big enough for a single dwarf set into each wall at irregular 5-10’ intervals. Each Alcove has an iron door at the rear. At the end of the passage is a larger chamber that looks to be a supply or resupply loading zone. There are crates, boxes of goods and small wooden buildings stacked about along with 2 dozen dwarves busy loading a three wagon group. Fires burn in multiple locations, with a collection of lanterns as well as a glowing sphere of granite about 2’ in diameter at the center. Stohl and Farin wave and head through taking one of the three obvious doors.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Thursday December 3rd, 2020 1:43:44 AM
Toston says to Sarge, "Are we finally at the destination of your kin or is this just another stop along the way?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday December 3rd, 2020 12:59:57 PM
As the darkness outside deepens to the greater darkness inside, Desdichado pauses to talk out his bullseye lamp.
“So, this is the Loade?” asks Desdichado as he follows their guides. “Forgive me, I’m unfamiliar with dwarven settlements – is this your clan hall then? How many people live here?”
Sarge [AC 21; HP 70/70] (Kathy) Thursday December 3rd, 2020 1:27:23 PM
"See," Sarge says. "This is how you build stuff. And yes, this is where some of my kin live."
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Invisible Thursday December 3rd, 2020 2:20:54 PM
Hmerrin reaches behind his head to the quiver on his back. A sunrod appears in his hand, and he activates it.
He gives a low whistle as they walk past the irregularly space alcoves. "Try to assault through here and you'd be up to your armpits in dwarves in no time," he remarks appreciatively.
Still looking around, the fighter dutifully follows Stohl and Farin.
The Halls of The Loade- DM Dank Thursday December 3rd, 2020 5:50:09 PM
Overheraing Toston, Stohl grunts an affirmative even as Sarge answers as well. "We came in through the port gate and are shortcutting our way in Just more convenient to where we were coming from."
Farrin chuckles, "This? No this is just a staging area for caravans master Desdichado.
The dwarfs lead you through a few small and nicely appointed rooms and connecting. Rounding a corner, the passage takes you to a branch and the to the left opens into what must be a truly massive hall. Songs in rythmic barritone and bass roll from within precisley in time with the ring of hammer on steel. A concert if ever one was put on sounds as if it is happening just down the hall to the left. Farrin turns right and leads you away from it, but you all note, both Stohl and Farrin immediately picked up to tune and practically now match their walking rythim to it. A thick iron door, cold forged iron inlaid with Silver gaffer notes, later and the sounds are sealed away.
The pair stops and step aside in the hall and gesture the final 20' to a stout iron bound door. "This is where we part my friends." says Stohl. "It has been a pleasure to be sure." Both wait for just a pause in case anyone has a question.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday December 3rd, 2020 7:11:57 PM
"This part is much more impressive... But erm, what's behind the very secure door?" Gaffer looks over for Sarge to lead the way, asking quietly, "Any etiquette we should be aware of?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Friday December 4th, 2020 3:04:07 AM
Toston says to Stohl and Farrin, "Are you going to escort us back later or is the plan for us to use magical means to return home later? I mean I get that you folks aren't at our level but it was a fun little journey and I'd do it again sometime."
Toston says to Sarge, "I don't suppose we could bring some of that 'how to build stuff' knowledge back to Dirt City with us to more securely reenforce Tide House? Especially if they owe us one for helping with whatever their situation is?"
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] Friday December 4th, 2020 5:14:48 AM
Eisenhorn tries to note down the dwarves song, their customs and as much detail as he can about the layout of the staging area.
He asks Farrin and Stohl "Your people's reputation seems to be very well deserved. I am especially intrigued by the granite slab, I assume it is for heating. Is it magic or just a physical process that you use to keep the slab warm? Would you be interested in setting up a channel where we may exchange knowledge? I would like to learn more about your culture, engineering and architecture and in exchange I would be more than happy to offer my expertise in the arcane or other fields that may be of use to you."
Sarge [AC 21; HP 70/70] (Kathy) Friday December 4th, 2020 12:54:08 PM
"Well, we can ask," Sarge replies to Toston. "A lot of the very best crafters, of course, are reluctant to leave the clan holdings. They know they can get the best materials here. But we may be able to find one or two interested in seeing more of the world."
[OOC: I'm not sure how much info to just share in character. I certainly don't intend to step on the DMs' plans.]
He's also interested in knowing what's behind door number one.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday December 4th, 2020 3:50:33 PM
Dez thanks Farrin and Stohl for guiding them here, then waits with the others to hear who's behind the door.
Master Haldrick- DM Dank Sunday December 6th, 2020 7:54:45 PM
During the walk, Eisenhorne calls a book from his Haversanck, but quill and ink will take longer and Farrin and Stohl are not going to wait. The brilliant wizard will simply have to try and commt as uch to memory as he can and put it to paper later.
Stohl speaks up to answer Gaffer, "Just through there is master Haldrick good sir." Turning to Toston, "To your journey home I do not know. Farrin and I were to get you here and that is all i know
Eisenhorne asks a couple questions and Farrin answers, "I can tell you the granite you ask about involves magic, but to the rest is not for me to make any decisions. That is the privy of the clan lord."
The group heads through the door as Farrin and STohl depart to meet Haldrick
The chamber room beyond is 20x50 with a higher ceiling arched to the center at 15’. An area rug covers the smooth stone floor under a large oval table with 15 chairs. Steel plates and mugs are at each setting a collection of dried meat, cheeses and a few pitchers of beer are on the table as well. Standing up and heading towards the party is Haldrick. Sarge recognizes her kin instantly, his grey beard braided as a single piece and capped with a gold ring that is streaked with ruby and his steel colored eyes could be no one else. Haldrick is dressed in a balck and grey shirt with matching pants and to Sarge’s surprise the old dwarf is wearing a chain shirt beneath as well as having ‘Clipper’ his battle axe upon his hip. Haldrick moves deliberately and a bit slow slow, Perception DC 20 Highlight to display spoiler: {masking pain with every movement} As he gets near Sarg he throws open his arms with a great smile on his face he greets Sarge, ‘Cousin Fyrda’ he booms. "Too long have you been gone. Sit please," he says releasing Sarge from a hug that has lost none of it power. He gestures to all of you, "Please sit and have something."
Sage's cousin Haldrick Silvervein stands at 4’1” and looks to be about 170 lbs. His beard is nearly to the floor and is worn in a single braid. A great golden ring hangs at the bottom knot and is streaked with ruby. His eyes are steel colored and his face is heavily lined. He has a wide thick leather belt studded with varying gems and precious ores and hard practical short flat boots. Haldrick carries the presence of command and you can pratically feel his precense in the room as much as see him.
"The Forge lord Ulthern shall be here shortly, but until then, fill a glass and tell me of companions who stand with you."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple d20+24=34 ; Monday December 7th, 2020 1:47:43 AM
(Perception: 34)
Toston notes how Haldrick is masking pain.
Toston waits till Sarge introduces him to say something to the elder dwarf.
He says, "I'm a studyer of magic, martial arts and dragons. I've done some adventuring and some with Sarge. I'm sure whatever scrapes I've gotten in pale in comparison to yours. I'd love to hear about your experiences.
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] d20+14=24 ; Monday December 7th, 2020 7:09:35 AM
(Perception: 24)
"I'm Sharpe and its a pleasure to meet you, im generally for hire to help people out of "scrapes".
"You can call me Gaffer, I trained as a Druid in Culverwood but Dirt City is my home, for better and for certainly worse. I hope we can be of help to you here."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday December 7th, 2020 1:50:45 PM
Upon Sarge greeting and introduction to her cousin, he gives a respectful nod to the elder dwarf. "Thank you for your greeting, Master Haldrick. Sarge and I traveled together to Dirt City a few months back at the High Priest's order."
Sarge [AC 21; HP 70/70] (Kathy) d20+6=7 ; Monday December 7th, 2020 3:35:04 PM
"Cousin Haldrick! Good to be among kin again." Sarge moves to pour herself a mug of beer. "Don't mind if I do. Uh, this is Sharpe, and Gaffer, and Dez, and Toston, and Eisenhorn, and Hmerrin."
Sarge sits with her mug, oblivious to anything else. [Nat 1 on the Perception check.]
Hmerrin raises an eyebrow at Haldrick's attempt to mask the fact he's in a lot of pain, but says nothing.
Toston covered it, and the dwarf probably doesn't want to hear about it any more.
Instead the fighter gives a wave as Sarge introduces him, and replies, "filling a glass is one of my favorite pastimes. Thanks!" He sits and politely takes a slice of whatever looks familiar.
Master Haldrick- DM Dank Monday December 7th, 2020 10:12:00 PM
The group intorduces themselves and those that note some discmfort in Haldrick's movements, keep it to themselves. "Magic, the martial arts and Dragons master Toston, impressive. You do your kind proud to be sure." Haldrick nods politely enough to Sharpe and Gaffer and then to Des. He brightens a bit at Hmerrin's comment on drinking and slides a pitcher across to him, "Well then please fill that tankard."
Haldrick fills his own and offers a toast, "To my cousin Fyrda, and her companions. I welcome you to The Loade, home of the Deepforge clan under the Forge Lord Ulthern Silverforge." He take a deep drink and grabs a piece of cheese, "I trust your journey us uneventful enough and that Stohl and Farrin guided you well. I have to apologise again on sending Malek, I have to admit I panicked a bit and should have taken a breath, but well here there it was. " Haldrick shifts to address everyone except Toston and Sarge, "I hope it did not put you kids too much at ill ease and cause you any panic" You get the impression that the old dwarf in genuinely concerned and earnest in his apology.
"As I'm sure you have figured Fyrda, I have been kept informed in some ways on what you have been up to since leaving, HOw could not, with one of the most oustanding and formidable dwarfs to come to the militia of Deepforge in over a centruy. Don't you mistake it girl, Ulthern noticed well before this."
Haldrick grows more seroius, "News reached me that a direct attempt was made upon you not too long ago, something about shapeshifters?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+21=26 ; Monday December 7th, 2020 11:59:35 PM
Desdichado asks a question before the group talks about rakshasa.
"If you don't us asking, our encounter with Marek was a little strange. Do you know why he was wearing a WLA badge with House Knives insignia incorporated? I've never seen anything like that before." He watches Haldrick carefully as he responds.
(Sense motive 26)
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Tuesday December 8th, 2020 2:29:38 AM
Toston says, "Yes that insignia was most curious. I'm not sure what you've heard master Haldrick but our group has managed to establish itself as a neutral 3rd party as it were in Dirt City, somewhat outside the factional rivalry of the Houses, that was in part following the recent business with the Rakshashas. The Tide wasn't always the seasoned adventures you see now and we used to contract for the Crescent Moons Trading Company once upon a time. I'm not sure how much you know about the company but I was very suprised to see a house logo combined with their own."
"As for the Rakshashas, they appear to be potentially active outside of Dirt City and seemingly extradimensional at least with respect to their base of operations. Do you think they may be active somewheres around here too? They appear to be set on enslaving other races for food and entertainment. Dispicable creatures."
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] Tuesday December 8th, 2020 8:59:31 AM
Eisenhorn sits around awkwardly listenting to the conversation.
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Tuesday December 8th, 2020 10:28:04 AM
"The day's have been eventful, and it sounds the way we were summoned here makes me think they are going to become more so?"
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Tuesday December 8th, 2020 5:40:08 PM
Hmerrin helps himself to a long drink, and after observing no one actually answered Haldrick's question, chimes in.
"The attempt was very direct, and included killing some of our countrymen and burning down parts of our city. Which irritated us to no end, and we eradicated the bunch infesting Dirt City."
The young human has another drink.
"Stohl and Farrin did great. Even got us a warm up with some frost giants. Quite exhilarating."
Sarge [AC 21; HP 70/70] (Kathy) Tuesday December 8th, 2020 7:35:30 PM
"True enough," Sarge confirms her companions' tale. "They came at us sideways, taking out allies, never striking direct until we went after 'em. Then--hoo, boy, that was a fight. Well. A series of fights. We think we got 'em all. Anyway we hope so."
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday December 8th, 2020 7:50:23 PM
Gaffer thinks the other's have covered things well enough and looks to see Haldrick's reaction.
Ulthern Silverforge- DM Dank Tuesday December 8th, 2020 10:37:03 PM
Des asks about the symbol Marek wore and Toston adds some detail to recent events in and about Dirt City. Hmerrin adds a few bits as well, including the Forst giants on the way.
Haldrick nods as he listens and answers, "I know little of the houses of Dirt City and not much more on the Crescent Moons Trading Company, so I really don't know." Glancing at Des and then the rest, Haldrick continues for a bit on the subject. "Our trade carries far, not directly by us, but through others and that trade finds Dirt City often enough. I like to have a direct contact or two in these places. Marek is one of those"
The tales of the Rakshasa puts him on edge, or rather Des notes the inclusion of the Rakshasa threat being extradimensional does. Des also can tell the dwarf lord clearly does not wish to discuss anything with the party on the subject.
"Frost Giants!" he hoists and tankard and practically rams Hmerrin's in a toast. "A most excellent test of mettle. I look forward to reading Stohl's report on the encounter"
A smaller door swings open at that moment and another dwarf enters the chamber. Haldrick gets to his feet and turns to greet him.
The dwarf is 3’11” and a lean 140 lbs. With eyes of deep brown, his beard is a mix of orange, blonde and deeper red. Braided into 3 separate strands with the right and left strand pulled back over his shoulder and flowing down his back. Each end with a tight knot and a twist of black metal. He wears an open sleeveless vest, usually of gold or orange with black trim. His arms and shoulders seem chiseled from stone rather than that of flesh and blood. Every sinew, fiber and vein, clearly defined and it is not hard at all to picture a hammer swinging endlessly and tirelessly in his hand. He wears a thin gold circlet on his head to designate his position as forge lord and a smithing hammer is always upon his hip and a necklace with an anvil about a steel chain around his neck.
"It sounds as if Dirt City does indeed live up to the reputation and you do as well. It is not blood alone that set me to seek you particularly out. 'The Tide', or rather stories of you, have reached Crescent Valley and from there, to us." the dwarf clasps the hand of Haldrick and then looks to each of you as Haldrick introduces you to the Forge Lord and Master Smith Uthern Silverforge, Keeper of Secrets of the Forge Pact.
"May i present Fydra Deepforge of Silverhand and her companions of The Tide" Haldrick has a seat agian and refills his tankard.
Uthern moves about the room and extends a firm handshake to each of you
"Well met and greetings. Thank you for answering our call. We have uncovered ancient magic deep within the mountain that may threaten the prison Fhorge guards and we dwarf are honor bound by Domi to assist with. Tomorrow Haldrick will take you to our last line of defense. I'm sure Stohl and Farrin advised you of our traditions and so now let us eat and drink and become better acquinted
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Wednesday December 9th, 2020 4:01:12 AM
Toston says to Uthern, "You know my late grandda used to tell me tales of Domi and Alemi from when they used to be mortal adventurers growing up. It was one of the reasons I got in to the profession that I did and I see my adventuring career being a little blending of both considering I am both a monk and sorcerer so if whatever you fine folk are facing involve an honorbound oath to Domi count me in."
Toston grabs a glass and raises it saying, "A toast to our hosts and to Domi, may he ever serve as inspiration to heroes now and in the future."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Wednesday December 9th, 2020 11:41:30 AM
Sharpe looks around for and ale and eagerly raises a tankard and takes a pull. " What can you tell us of this ancient magic?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday December 9th, 2020 1:41:03 PM
Desdichado accepts the firm handshake and gives a respectful nod to Uthern as he comes near.
"I've heard some stories about Fhorge from dwarven Brothers and Sisters. I am honored to assist you in this," he says.
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Wednesday December 9th, 2020 6:12:08 PM
"Well, I haven't," Hmerrin chimes in behind Dez, while reaching for roll. "What's the Fhorge?"
Sarge [AC 21; HP 70/70] (Kathy) Wednesday December 9th, 2020 7:31:12 PM
Sarge exchanges greetings with the Forge Lord. "We're ready to help however we can," she says.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday December 9th, 2020 7:38:54 PM
"That was my question Hmerrin, and also, what is in the prison?"
Ulthern Silverforge- DM Dank Wednesday December 9th, 2020 10:38:50 PM
Toasts are made and food is shared by all. Hmerrin and Gaffer ask about The Forge and Ulthern hoists yet another tankard. "Young man," he gestures to Gaffer, "The Forge is the gift returned from Domi himself at the recreation of Wold and the 5th Age. The secrets of the smith and ore. The Fhorge is a sentience of a gatekeeper which keeps the greater demons at bay and we of clan Deepforge stand between them both. To aid the Fhorge and and honor the covenant with Domi."
Ulthern takes on a slightly more somber tone after a bit. "You are as Haldrick had said you would be, and how I would expect Fydra Deepforge to surround herself upon her departure." Ulthern's voice is calm, deep and seems to pull you into his command and presence like no other has done before. A final moment of eye contact with each of you and he continues
"We Broke through new ground about 8 weeks back and found a new cave system. All the usual at first, some cave critters and some green slime and gases. Further back, after about 4 weeks, is when things went sideways. Creatures like nightmares started showing up, clashing with miners. Hit and run. So we went in force and fell right into the trap. I lost 23 good warriors and friends in the next 3 days. I set to a falling retreat the whole way using about every magic wall we could come up with to slow the things. We set about fortifying the entrances and dead falling the passages."
Of our initial foray, few from the front line came back, but they reported a large thin crystal floating and glowing. Runes about the ceiling and floor and walls glowing and what looked like a window. With horrors climbing through."
Ulthern pauses here for a few moments.
"We’re asking you to go in there and seal it/ destroy it. It’s ancient magic to be sure. From the Third age maybe the Second. A weakening of the prison Fhorge guards against the greater demons. Clan Deepforge with stand and fall if we must, but I nd us Dwarves need to stand firm, but we need help."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple d20+6=13 ; d20+20=23 ; d20+8=17 ; Thursday December 10th, 2020 6:34:16 AM
Toston says, "I don't suppose you know the procedure for how to seal it? I mean while I have the ability to cast some spells my selection is limited and none of the spells I know are for sealing things. Sarge, Eisenhorne do you have spells that might be appropriate to the task? Don't get me wrong as I said I want to help you folks, but if we go down there without knowing how to seal it would we be doomed to failure?"
Sarge [AC 21; HP 70/70] (Kathy) Thursday December 10th, 2020 12:52:02 PM
Sarge frowns. "I can't think of a spell that would do it," she replies. "I mean, there's that Dimensional Anchor thing, but that keeps things from leaving; it doesn't keep them from coming in. I wonder what would happen if we destroyed that crystal thing? That might seal it back up. 'Course, it might also bust it wide open."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday December 10th, 2020 1:04:04 PM
"That stuff sounds more like E's speciality," Desdichado responds, glancing toward Eisenhorne. "Any thoughts on what to do with glowing crystals floating in the middle of the air?"
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Thursday December 10th, 2020 6:13:38 PM
Hmerrin takes a few moments to take that all in.
The lad sits quietly, chewing on his lower lip, as he waits for Eisenhorn to offer his thoughts.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday December 10th, 2020 7:12:07 PM
"Well that definitely sounds like something worth helping. Thank you for explaining." Gaffer smiles as Ulthern takes the time to catch them up. "I'd like to hear more about the trap they set for you too" Adds Gaffer to the questions from the others.
Ulthern Silverforge- DM Dank Thursday December 10th, 2020 9:54:10 PM
Toston takes the issue head on, the group needed a game plan on how to close the gate before heading to it. So how do you close such a thing? Toston's knowledge on all subjects he can think of have no good answers, at least no definitive ones. Magic of the magnitude Ulthern speaks of would require potent spells indeed, like Anti Magic made permanent or Disjunctions. Sarge suggests possibly destroying the Crystal, perhaps it is like a magic item in that way Des and Hmerrin wait on the resident wizard, but Eisenhorne is absorbed in thought on the problem. Mulling over his knowledge of planar things and magic. Gaffer asks about the trap and Ulthern turns the conversation back to Haldrick
Haldrick takes a drink and nods. "We thought the creatures were simply coming through, not that there was a master behind them all. They were so different , so random from each other. Like the Demons from the lands of Unrest. I lead them in with confidence in our craft and tactics, and that i think now was the trap. The appearance of disassociation, of pure anarchy, but there is a mind behind it all and it coordinates. The horrors came from everywhere and all at once. Since our retreat however, there have been no coordinated efforts, as if they lost interest. The cave systems between us and them are vast, perhaps they are exploring or making themselves at home."
Haldrick shoulders sag slightly as he relives his failed lead into the tunnels to defend his clan and Ulthern does not let him sink long, "Haldrick, perhaps you should have Stohl take Fydra and her friends to their quarters. They can prepare, study and rest.
Ulthern stands and raps the table with a ring on his finger and Stohl opens the door. "If you'd care to follow me then?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple d8=2 ; Friday December 11th, 2020 4:05:14 AM
Toston asks, "Do you fine folk happen to have a library somewhere we could have access to. For the study part of the preparation it would certainly help to have something to study."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Friday December 11th, 2020 5:40:25 AM
"Are there any other folk round her we need to warn, we should be worried about or that may have more info?" "Did anyone try to destroy the gate Already?"
Sarge [AC 21; HP 70/70] (Kathy) Friday December 11th, 2020 2:50:06 PM
Sarge nods along with Haldrick's explanation. "That sounds like a hard defeat. I'm sorry," she says. Then, "what do the sages say? About sealing it back up again? Has anybody done any divinations?"
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Friday December 11th, 2020 4:08:41 PM
Hmerrin rises. He's been dismissed from enough audiences to know when one is over.
"Our sympathies for your lost warriors," he replies. "If there's a central figure responsible for all this, we'll find them."
The fighter nods, and follows Stohl.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday December 11th, 2020 4:47:49 PM
Desdichado follows behind Stohl with the others.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Saturday December 12th, 2020 8:39:26 AM
Gaffer follows Stohl to their quarters keen to prepare for their task.
Preparations- DM Dank Monday December 14th, 2020 9:03:13 AM
Toston asks about a library and Ulthern shakes his head and simply states, "No." he then adds, "Haldrick has a map to give you so that so don't get lost in caverns." Ulthern takes his leave Sharpe asks about others to warn or attempts made to break the crystal already. The rest offer condolences to Haldrick and are ready to follow Stohl with Sarge asking about the sages
Haldrick looks up a Sharpe, a bit of annoyance bordering on anger in his voice, "Attempts? What do you think I led those good dwarf to their death trying to do?" He composes quickly enough and addresses Sarge.
"Of course cousin and like many divinations after we find out the real answer I'm sure their answer will make some sense. But the sages were actually the spark of what took my mind to you. Call home the Blood of the mountain spilled by Domi to run to the sea' "The rest was sound and flashes of images and none of them very pleasant. Chattering teeth, darkness, the sound hundreds of crave crickets make, but one that chills your spine, and the one we also think we know, a massive eruption of the 5 Sisters."
To Sharpe he lastly adds, "There is no one to warn if we cannot do this because there is no point to do so."
Stohl leads the group away, back through the cold iron and silver inlaid door and towards the great hall. Again, you hear the song and ring of steel in time, but again, Stohl leads you away and the sounds quickly fade. Back through a pair of rooms, this time you head through an archway and up a fairly tight right bound spiral stair. At the top, a platform sits with a 2 foot wall and passage beyond. 2 fully armed dwarf nod to Stohl as you file past. A short travel down a tight, for humans, passage and Stohl opens a door on the left of the passage, which continues beyond sight.
Through the door is a well appointed sitting room with human sized furnishings, a pair of couches, 2 full sized chairs, a set of end tables and a pair of wardrobes. A hearth in set in one wall and a large fire burns within it. There is a door leading out. "Through the door you will find a set of 6 apartments. Each is fully furnished and stocked with linens and have a private bath. Master Toston, you will find the 2nd apartment on the left to be suited."
Stohl steps back, "I would expect myself or Farrin in the morning and I'll have some ale and food here shortly."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Monday December 14th, 2020 2:00:43 PM
"Sharpe find a place to sleep on a bedroll on the floor and get a nice rest."
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Monday December 14th, 2020 5:25:31 PM
Hmerrin googles around as they walk, a tourist in a very interesting land.
Reaching their apartments, he gives Stohl a smile. "You guys sure know how to treat a guy. Thanks. Good night, and see you in the morning."
"Don't know about the rest of you, but all that walking up mountains has done me in. See you in the morning."
Hmerrin turns in shortly after another snack.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday December 14th, 2020 5:51:27 PM
Desdichado sits by the fire and thinks for a while about the journey here and what they've been asked to do before turning in for the night.
Sarge [AC 21; HP 70/70] (Kathy) Monday December 14th, 2020 8:21:39 PM
Sarge claims a room, then returns to the common area to wait for the meal.
"So, what are we thinking?" she asks the others. "Just go in and take a look? Destroy this crystal thing? Any spells you particularly want me to prepare?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:43/28/32 vs Giants - CMD 34 / 44 vs grapple Tuesday December 15th, 2020 2:28:59 AM
Toston says to Sarge, "I don't know. Do you think Planar Binding, or Consecrate will help us? What about DIsmissal? I mean some of these are pretty high level spells right? But if we are wrong about our guesses with respect to spells would we be regretting it later?"
To everyone he says, "Let's try to get some rest. We have a big day tomorrow."
He then heads to the suited room he was advised to take.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday December 15th, 2020 4:54:40 AM
Gaffer takes one of the remaining rooms, surprised by the level of luxury offered. When food and ale arrive he returns to the common room to join anyone still up but heads to bed shortly after. He offers his thoughts "It might be a case of stopping whoever, or whatever, caused the new wave of attackers." Before falling asleep.
Morning Hours- DM Dank Tuesday December 15th, 2020 7:12:07 PM
The group steps in and settles into the suite of rooms and given the last long couple of days, it is not surprising that sleep is foremost on most minds. Toston does bring up a few spells as to what might be useful, Dismissal, Planar Binding, perhaps Consecrate. Gaffer as well on what the mission migh entain
However the group at large is exhausted and quickly finds their respective beds. The night passes and the group is awoken by a chiming clock in each of the rooms.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday December 15th, 2020 8:19:03 PM
Desdichado is startled awake by the sound of chimes. "What in the Wold?". He goes out to the common room.
Sarge [AC 21; HP 70/70] (Kathy) Wednesday December 16th, 2020 12:39:18 AM
"Pretty fancy," Sarge says of the chiming clocks.
She meets up with her friends again. "Consecrate's good against undead," she says. "but we don't know what we're dealing with exactly. Planar Binding's a mage spell, so I'll leave that one to the mages. As for Dismissal...I don't really like my odds." [OOC: Sarge isn't built with a terribly high save DC; anything with a halfway decent Will save is probably going to resist a Dismissal from her.]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24 - CMD 34 d20+24=43 ; Wednesday December 16th, 2020 2:15:25 AM
Toston takes a look at the fancy chiming clock. (Perception: 43) Could he adjust when it chimes?
If he thinks he figured it out he makes a mental note for later before heading out to meet with the rest.
"So what exactly is the game plan?"
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday December 16th, 2020 7:06:39 AM
Gaffer stretches lazily as he walks out to meet the others, catching Toston's question he adds, "I understand that it's been a difficult time, but they didn't give us a whole lot of information to go off of."
Eisenhorn (David) [AC 13/13/10; HP 107/107; CMD 17] d20+33=36 ; d20+27=29 ; Wednesday December 16th, 2020 7:53:51 AM
Eisenhorn wracks his brain for what the crystal might be and how to close it. (Knowledge Arcana Roll: 36, Knowledge Planes Roll: 29)
He gives the group what he knows regarding the various spells "Planar binding won't work. The spell specifically summons a creature from a different plane in order to bind it. Most of the binding spells I know would work on single creatures specifically summoned to a prepared magic circle and even then it is a dangerous proposition. In this case it seems we are dealing with a large number of creatures which are already here. I could try to dispel the magic of the portal but it sounds like this is beyond a simple dispel and more potent means of arcane nullification are needed." he thinks a bit. "If all else fails I could try to summon one of the creatures or one of its likeness to try and get some information regarding the crystal but that is a very dangerous proposition and would require a good deal of preparation."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Wednesday December 16th, 2020 8:53:43 AM
"There must be a away to get more information. maybe we try and grab one of whatever is comming through the gate?"
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Wednesday December 16th, 2020 5:18:05 PM
Hmerrin opens one eye, and glares at the clock, willing it to be silent.
It ignores him. With a drawn out sigh, the lad forces himself to get out of bed, gear up, and head into the common room.
"Tell me they have coffee," he grouses.
Hmerrin takes in the thoughts of plans, and can only shrug. "We're gonna have to go down there, and see what we got," he opines. "Figure we go down ready for a fight, find whatever it is, try and figure out what'll destroy it, and then probably come back up so we can plan on the info we find."
He glances at Toston and grins. "Or, I can hit it with my axe a lot, and see what happens."
As the group talks about different options, Desdichado thinks back on things he's learned from others in Domi's Temple on fighting demons or what might be helpful.
Morning Hours- DM Dank Thursday December 17th, 2020 9:16:12 AM
Toston checks out the small clock. There is a face panel with 2 arms and a glass front. It looks like a series of gears lies behind the face plate. With his careful examination, he notes two other very small hands set into position of when the clock chimed just now. Certainly the 'set' hands. He also finds a small switch, currently in the up position with 2 other possibilities, Middle and down. However there are no labels.
In the common room the group goes over what they have, which isn't much. A map to guide you by, stories of demons and horrors that turned back at least 30 battle hardened dwarf led by Haldrick. A crystal of some kind that appeared to be powering a gateway through which the demons were coming through What might the crystal be, Eisenhorne believes it to be a magical device the dwarf miners activated somehow and that device opened a gateway to another dimension, probably somewhere on the nastier side of the Lands of Unrest. Like any other device, it can probably be broken Planar Binding won't work, that is for keeping things here, Dismissal might work but the demons could resist and it is a 1 to 1 ratio spell. Haldrick has given the impression of far more demons than you could have spells of Dismissal. Des and Eisenhorne know a few things about demons, IF the creatures actually are demons. They are resistant to spells, acid, cold and fire. Immune to Electrical the poison attacks and have all shapes and varieties of nasty abilities as variant as snow flakes.
There is no refreshments in the common room other than what you left the night before. A knock on the door however reveals a young adult dwarf in a practical tunic and pants, but with the hint of mail under his shirt and a hand axe at his hip. "Good morning, If you would follow me, I'll take you to Farrin in the dining hall."
The group follows turning away from the direction you arrived at the rooms and further down the long hall. You pass a series of 5 more doors on spaced left and right, likely additional guest quarters and come to the end of the hall at a stout door. The dwarf opens it and gestures you through.
Inside is a dining hall suited to about 75 guests, but only a fraction of it is currently laid out and a dozen dwarf are eating. You spy Farrin and he waves you over. "Coffee?" he asks as he gestures to a pair of steel craftes
"After you've eaten, Ill take you to Haldrick and we'll head up to the Last Line. Trust you slept well and prepared what way you can."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Thursday December 17th, 2020 4:10:45 PM
"Well you dwarves certainly know how to treat your guests"
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Thursday December 17th, 2020 6:55:46 PM
At the sight of coffee, Hmerrin embraces Farrin.
"Alemi's blessing on you and your kin for six generations," he gratefully replies.
The lad fills up on some coffee, and whatever food he can find.
"Last Line? There's an ominous name."
Sarge [AC 21; HP 70/70] (Kathy) Thursday December 17th, 2020 9:19:47 PM
"Yes, I guess we're as ready as we're going to get," Sarge says, accepting some coffee.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday December 17th, 2020 10:12:50 PM
"I'm not sure we can prepare too much more until we see for ourselves what we're facing," considers Desdichado.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:31/24/24 - CMD 34 Friday December 18th, 2020 3:20:49 AM
Toston says, "Aside from loading up with provisions from the catacombs but I used most of my gold there before I don't have any specific way of preparing that is better than any other. My limited spells come back each day so I'm as ready as I'll ever be."
"Say Farrin about those clocks in the guest rooms. What do the middle and down positions signify? I take it up means on."
He drinks a decent side cup of coffee for a gnome and gets some food.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday December 18th, 2020 8:59:49 AM
Gaffer grabs a hearty breakfast and sneaks some of the food into his pack to eat later in the day. "Ready when you are" He nods to Farrin
A moment in Time- DM Dank Sunday December 20th, 2020 12:20:30 PM
Farrin grips Hmerrin back and chuckles calling to Sarge, "You sure he's mot part dwarf?" He grins at Sharpe and nods, accepting the compliment, "Famed hospitality of dwarf clans." Toston asks about the clock hands and Farrin obliges, "Your a keen eyed gnome for sure Master Toston. The three positions are for normal, which is chiming every quarter hour, off, and chime for only a specific time, which is how they were all set."
Breakfast ends and Farrin leads you back down the long passage and down the tight spiral stair. This time your route takes you into the grand hall. Great fires hang overhead 12' up, their massive chain extending up to the ceiling, another 50' higher. To the left the 80' wide chamber extends 200' and to the right it extends nearly 500. Massive columns of natural stone dot the cavern supporting the great weight of stone high above your heads and as your eyes are pulled upward, you spy great lengths of chains seem to be woven through an endless sea of stalactites, each tipped in steel. The chains eventually make their way to dozens of massive forges lining the walls The floor, has a pattern, hand cut that incorporates inlaid gold and gemstones. The well studied eyes of Toston and Eisninhorne determine at least 4 patterns of summoning they can see just in the area they traverse as Farrin leads the group across Sarge, now far more versed then before spots several divine sigils on columns supporting the ceiling
The forges are lit and busy. There are dwarf everywhere, hammering steel, pouring gold and silver and working on the great stone of the hall itself. All in time to the song upon all of their lips.
Farrin cuts almost directly across and through a iron bound door that is set into another much wide set of doors. The scene is gone and the door seals the sound away from your ears. This passage is nearly 20' wide, but still low only 10' high. Down this passage a right branch leads away and Farrin takes it. The passage ends in a series of lifts, where Haldrick and 6 battle geared dwarf are waiting.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Monday December 21st, 2020 2:43:36 AM
Toston sees the battle geared Dwarves and casts mage armor on himself since it is a long lasting spell and things might be about to get real.
Active Effects: Mage Armor - 8 hours
6/7 1st level slots available
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday December 21st, 2020 3:06:12 PM
Gaffer looks curiously at the lifts while following Toston's lead and casting Longstrider on himself.
"I take it there's no quick way out if things go south from here on out." He asks, smiling briefly at Baldrick.
----- Active Effects ----- Longstrider - +10 feet movement - 13 Hours
A moment in Time- DM Dank Monday January 4th, 2021 10:23:47 AM
Haldrick greets the party and gives a stern nod to Farrin. The other 6 stand at the ready and await Haldrick
Toston casts Mage Armor and Gaffer casts Longstrider "I take it there's no quick way out if things go south from here on out."
"That is the design Master Gaffer, yes." Haldrick then adds, "I will lead you the rest of the way, we should be there in about 30 minutes."
Sarge [AC 21; HP 70/70] (Kathy) Monday January 4th, 2021 3:14:36 PM
"Right," Sarge says. "Lead on."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday January 4th, 2021 4:36:02 PM
Desdichado follows along wordlessly.
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Monday January 4th, 2021 6:36:46 PM
"Alrighty. Let's go see what we're dealing with," Hmerrin comments.
He follows Haldrick.
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Monday January 4th, 2021 7:30:46 PM
Sharpe follows long, eyes starting to dart around in atticipation.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=43 ; Tuesday January 5th, 2021 2:59:08 AM
Toston says to Haldrick, "Do you anticipate any action on the way to our destination or is the way secured for the most part?"
(Perception: 43)
Mors et Tenebrae
Descent- DM Dank Tuesday January 5th, 2021 6:03:42 PM
Haldrick shakes his head to Toston, "No, I don't. The way was secured as of 2 days ago." Haldrick takes a bronze horn from one of the dwarf that came with and they all fall back a few steps. Haldrick steps onto the lift and you follow.
The lift descends into a tight fitting shaft and is only lit by a yellow phosphorescent glow about the rail. You descend past 4 stops to finally come to rest at what must be the bottom. Haldrick turns, "Welcome to 7,500 feet, nearly 4 miles between you and the sky now" Haldrick exits the lift a and heads past several small rooms of mining equipment.
Ahead you hear the ring of steel and stone and around the corner you come to a makeshift gate that is still being worked on that seals off the passage. Mostly made of wood, nearby, 2 dwarf smiths are forging iron and steel sections to replace it. The gate is hinged to swing inward and there are several thick bars and a floor pin to hold it shut. Haldrick points "Watch your step", as he purposefully steps a bit higher and over the semi circle of salt about the entrance just past where the gate would swing open. Haldrick stoops to pull the pin and then lifts the bar. The gate swings open and you are greeted by 4 armored dwarf, who stand at the ready, nodding as Haldrick comes up.
The gate closes behind you and you can hear the bar and pin drop back into place. The hall is well made, smooth and carved with beautiful design, ‘We are in the old smith passage. The gate we just passed through was the best location to erect our final stand. Much of what we will be going through was actually crafted long ago. The new section is a walk ahead.”
Haldrick leads the group through a group of rooms and about 10 minutes later you arrive to a small side chamber with 3 dwarfs. 2 wounded and 1 caring from them. They are hurt bad, but conscious. 1 is sitting up slightly talking quietly to the other who is on his back looking to him. The tending dwarf stands as Haldrick enters and greets him.
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday January 5th, 2021 6:05:02 PM
Gaffer follows along, hoping to himself that it isn't 30 minutes straight down.
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Tuesday January 5th, 2021 7:01:54 PM
Hmerrin emits a soft groan when Haldrick informs them there is 4 miles of rock over their heads. "I think I could have gone for some time without that particular tidbit," he sighs.
The sight of the gate is sobering, and he makes sure to stay well clear of the salt circle.
The young man trails a step behind Haldrick as they proceed through the rooms, until they get to the wounded dwarfs.
He waits to see what Haldick and the other dwarf discuss.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+14=20 ; Tuesday January 5th, 2021 7:32:02 PM
Desdicado does watch his steps carefully over the semi-circle. When they arrive in the chamber and see the wounded dwarves, he offers to provide any aid he can, through Lay on Hands or more mundane healing.
(Heal: 20)
Sarge [AC 21; HP 70/70] (Kathy) d20+17=21 ; Tuesday January 5th, 2021 11:48:05 PM
Sarge suppresses a satisfied "good" when Haldrick says how much rock is overhead. Nothing like good, solid rock between you and the unpredictable outside!
Then the wounded dwarves capture her attention. "Whadda we got here?" she asks with a kind of cheerful bluster. "Laying down on the job? Hah!" she adds, looking at one of the wounds. "That ain't nothing. You'll be back to rasslin' giants in no time."
As she talks, though, she is looking them over with a practiced eye [Heal 21] to see whether magical healing will help, and if so, how much.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Wednesday January 6th, 2021 1:12:52 AM
Toston says to the wounded, "I don't suppose you folks can give us any further information about what is waiting for us out there. Considering we are on our way to the other side. Anything you can tell us could help."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Wednesday January 6th, 2021 4:21:11 AM
Sharpe tries to keep track of the the number of side passages and the potential that they could be surrounded. " I dont like having just one way to run."
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday January 6th, 2021 7:13:09 PM
Seeing that Sarge is tending too the wounded, Gaffer asks, "Are we at the front lines now? And how far do away is the core of the enemy force?"
Wounded- DM Dank Wednesday January 6th, 2021 9:55:02 PM
Hmerrin is not sure, but he thinks he detects a snicker from Haldrick after his own comment. Sarge feels the weight of the stone about her, it did feel good to be home. Shapre notes the side passages and tries to lays things out. He comes to the conclusion that there is but 1 route from where he stands with the wounded and the gate which is being barred and reinforced from the other side The group comes to the wounded dwarf and several move to help.
Sarge's comment gets a grunt and nod from the dwarf lying down, "Aye, and next time, I'm ducking to the right and not the left." he chuckles which turns into ta cough and wince, but soon passes. To Sarge's trained eyes and touch, the wounds are serious, but not life threatening. The dwarf sitting with him is well bandaged about the neck and shoulder. Neither are in peril, but they will be non combative for a few days at least. The tending dwarf stands and addresses Haldrick and Sarge and Des to a lesser extent as he recognizes both as fellow healers.
“They are doing well and by the lords order we remain so as not to concern the others. A creature came at us yesterday. It appeared to be a ghoul, but the fight soon made it clear it was no ghoul. We drove it off, but not without injury as you see. Haldrick extends an arm and gives the dwarf a squeeze and nods.
“Well done." he replies and then he leans down to his clansmen. "And to you as well." he straightens, "Bosk and Toris, This is my cousin Freyda and her friends. I invited them...personally."
The pair nod in understanding and look up at the group
Toris, the one sitting up begins, "I didn't get as good a look as Bosk, but i can tell you it was no ghoul. It was fast and came out of the dark and on us in an instant. None of saw it until it grabbed Bosk. Humanoid, about his height," he indicates Hmerrin, "Talons, teeth like needles and hard as rock to hurt."
"Encounter lasted maybe 24 seconds and it zipped back into the dark hooting. And in case we were thinking about giving chase, we heard replies and so thought better of it."
The dwarf stops talking
Haldrick takes you you and leads you out, "You might need all of the healing you have, those two aren't so dire." One more small room later, where some sleeping spots are arranged and the group comes to the line. 6 dwarf lie sleeping here as you move through.
Two defensive walls 4’ high with a 2’ step on the back side are here in staggered formation cutting off the passage. Each wall has 3 dwarf warriors in mithril breastplate armor. Loaded heavy cross bows are on the first line and the warriors all have a dwarf Ulgosh. Haldrik gives a few a shoulder pat, makes eye contact and lets them get back to watching the hall. He gathers the party together.
"We don't know the array of the enemy forces. We do know where the crystal is." Haldrick produces a map and hands it to Sarge. ":The mining caves and passages are not too extensive, but there are several natural caverns and complexes that were discovered. The map will keep you on target."
The map shows 5 significant chambers connected with 3.5 miles of mined passage and natural passages. 2 of the chambers will require descending 120’ each. Dwarves carved inline wall stair. Very steep 4’ wide. are located in each.
1st Chamber: Relatively small, no outstanding features
2nd Chamber: minor quartz deposit and malachite (black rock with some light reflective qualities that makes it seem to sparkle. Take the stair to lower section of chamber.
3rd Chamber: Very large stay on eastern ledge to skirt to northern side. Chamber floor is 120’ down don’t fall off the ledge.
4th Chamber: has a large lake at western end stair on East side descent into chasm 180’ down. The lake overflows to the east in a waterfall.
5th Chamber: Large chamber, back ante chamber north east holds crystal
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Thursday January 7th, 2021 1:08:10 AM
"So there are fast moving ghouls which look like they aren't ghouls and these fast moving ghouls that aren't ghouls have friends and we don't know how many we have to fight on our way to the crystal nor what to do when we get there?" He asks Haldrick
"Des, do you think your smiting will work on these fast moving not ghouls? It was certainly a game changer against the Rakshasha so if these Ghoul things are undead or outsiders wouldn't it cut them down too?" Toston asks the Paladin
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Thursday January 7th, 2021 10:27:51 AM
It also sounds like it will be able to see us long before we see it.....
Hmerrin (MikeK)(HP 153/153 AC:30 T:16 FF:25 CMD:33) Thursday January 7th, 2021 3:46:07 PM
"Especially since we need light, and they probably don't," Hmerrin agrees with Sharpe. He turns to the rest of the group.
"Speaking of which...I got one everburning torch. What else have we got, or do we need to scrounge some lanterns?"
"And anything else anyone think they need? Ropes? Weapons? Anything?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday January 7th, 2021 4:10:45 PM
Desdichado shrugs his shoulders at Toston's question. "Dunno. Depends on what these things are - if they are demons or undead, it should work. But I'm not sure what these things are."
"Keep in mind," he continues, "Domi only grants me the ability to use his power against those kinds of things a few times per day. And even less if he allows me to grant it to all of you, too."
To Haldrick he says, "That's still a bit of a way to go then. As far as you know, everyone is out, correct? You don't expect us to encounter any of your people, right? Just asking in case these things can shapeshift or something - wouldn't want to get tricked by something saying it's someone from here."
Sarge [AC 21; HP 70/70] (Kathy) Thursday January 7th, 2021 4:24:15 PM
Sarge agrees with Haldrick's assessment. These men will recover, and her healing might be needed later.
"I got a Light orison," she tells Hmerrin. "Don't use it much, 'cause I can see in the dark. But I can keep a light going if we need one."
She glances as the map, but hands it off to Toston or whoever's running strategy.
Wounded- DM Dank Thursday January 7th, 2021 9:54:53 PM
Toston sums up what he heard on the adversaries Hmerrin goes through an equipment checklist and the fact that if the dwarf can't see them first, the group with torches and such will certainly be seen first. Des's ability to smite evil may be a factor, if the creatures are outsiders and or undead. All evidence suggests that they are at the very least, outsiders. Des asks Hladrick to confirm that no dwarf are beyond this location and he readily does so. "nothing beyond here is friendly" Sarge has Light spell and agrees to Haldrick to keep the healing powers for the task ahead.
END SCENE 2 All Pc earn 4,000 XP
"This is the last line. The dwarf at the gate are instructed to not open it to anyone without this," he hands Sarge the bronze horn, "One sharp, brief sounding Freyda. Otherwise they fight you to the last. Good luck, Domi be with you as well as the Forge. Get to that bloody crystal and destroy it."
With a final grim nod and a hand clasp with Sarge, Haldrick turns and heads back
Sarge [AC 21; HP 70/70] (Kathy) Thursday January 7th, 2021 11:03:06 PM
Sarge watches Haldrick depart. "It's Fyrda," she says with a sigh. "That side of the family never was too bright.
"And hey, speaking of not too bright, let's go see what kinda trouble we can get into."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=30 ; Friday January 8th, 2021 12:03:25 AM
Toston says, "I have a light cantrip I can use unlimited times and a spell-like ability usage of dancing lights. It would also probably be a good idea for me to use the message cantrip so we can communicate silently among ourselves if we stay within 180 feet of each other."
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Friday January 8th, 2021 11:11:51 AM
"I can..... whisper pretty well"......
Do we want to mark our way back?
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday January 8th, 2021 11:35:30 AM
Desdichado chuckles at Sarge's remark. "Right then, off we go!"
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Friday January 8th, 2021 3:51:51 PM
"I can..... whisper pretty well"......
Do we want to mark our way back?
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday January 8th, 2021 9:13:20 PM
Gaffer takes a moment to cast Pass Without a Trace on the party.
"Into the first chamber then?"
*** Active Spells *** Pass Without A Trace - 13hours - Cannot be tracked by on magical means.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+11=28 ; Saturday January 9th, 2021 11:20:42 AM
Hmerrin shakes his head in answer to Sharpe. "Map says everything is one long line. If we start finding side passages, we can change the plan, but for now, its just forward and backward."
The fighter chuckles at Sarge's remark.
"Guessing we'll find it sooner than later. Right. Let's go. I'm in front. Dez and Toston with me. Sharpe take the rear. Gaffer, up to you, but I'm thinking trying to scout ahead in the dark against an unknown number of nasties with unknown powers is a bad idea.
Sarge, light 'er up."
Hmerrin moves forward. He's got his axes stowed, and his head bobs as he scans right, left, up, and down. [Perception 28]
-------- Spells in Effect Pass Without Trace - Cannot be tracked by non magical means.
Sarge [AC 21; HP 70/70] (Kathy) Saturday January 9th, 2021 9:13:56 PM
Sarge casts Light on her warhammer, and moves to the center of the group.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=41 ; Monday January 11th, 2021 1:40:26 AM
(Perception: 41)
Toston takes position near point, senses alert for any potential not ghoul ambush.
Setting off, but first- DM Dank Monday January 11th, 2021 10:20:46 AM
The group is making final preparations, Hmerrin lays out a walking order, Gaffer casts Pass Without a Trace on everyone and Sarge casts Light Toston also can cast Message and while it is up to Gaffer on scouting ahead, Hmerrin voices his opinion that it doesn't sound like a good idea to him
The group is about to go when Eisenhorne, unusually quiet during the entire descent finally speaks up. "I'm afraid I cannot go with you friends. There has been a pulling at me for a little while now and it is stronger than I can ignore. My best hopes and wishes go with you and perhaps we will find each other some day from now." Not one for long farewells, Eisenhorne gives a short bow and hurries off to catch up with Haldrick David has to step away from the Wold and as is our tradition, I am honorably exiting him if he one day returns
Hmerrin takes point with Toston and Dez just behind. Sarge has light and Sharpe and Gaffer fall in just behind her
The passage it only well lit for Hmerrin about 10' in front of him and dimly for an additional 20' before plunging into complete black, providing a mere 30' of nearly any kind of warning. Sarge and Toston can see a good 30' beyond the light
The passage floor is well cut, even stone with the walls and ceiling being more natural. Several side passages break off and Toston and Sarge can spy mine carts on a few rails down them. The older tunnels Haldrick spoke of. 10 minutes later, the passage makes a turn, but the wall straight ahead has a opening as well. The break into the new area of caverns and passages that will eventually lead to the crystal chamber. The passage widens to 15' and is far less worked on both the floor and walls. Sarge recognizes the tunnel as a horizontal bore hole. A divination spell must have lead her clan here, which is common when seeking out new veins of ore. The clan would then mine a tunnel such as this. The bore hole is just over 15' and has been widened multiple times to its current size. Ro rails have been laid and the floor has not been completely worked, a tunnel in progress.
Moving through, the party finds itself in a natural corridor. The ceiling hangs above varying from about 12 to 20 feet. The passage runs roughly right and left, your map indicating your path lies to the left. The passage itself varies in width from 10 to 20 feet. The air is cool, even a bit more so than the more worked tunnels and water can be heard not only dripping sporadically in the distance but also moving behind, below or perhaps above the stone surrounding you.
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) Monday January 11th, 2021 5:45:31 PM
"Watch your back, Sharpe," Hmerrin cautions.
The young man forces himself not to think about miles of rock or tons of water over his head, and just worry about otherwordly demons with supernatural powers.
The fighter moves to the left.
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] Monday January 11th, 2021 5:51:54 PM
Already somewhat nervous about how easily hostiles could get in close, sharpe continues and strains his ears for any sounds in the darkness whilst following along.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday January 11th, 2021 6:55:27 PM
Desdichado follows along behind Hmerrin's lead.
Sarge [AC 21; HP 70/70] (Kathy) Monday January 11th, 2021 9:29:42 PM
"Wish they'd found time for an Augury, while they were divining," Sarge grumbles. "An answer of WOE would slow down even a stubborn group of dwarves. Maybe I'll suggest it."
She continues providing light for the party.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=35 ; Tuesday January 12th, 2021 1:19:12 AM
Toston says, "Should be worried we lost our studied arcanist and his magical intelligent sword when we are dealing with destroying some kind of magic item or do you think I can just dump enough fire on it or we can find some other way to break it when the time comes? I mean I'm a sorcerer but for the most part fire magic is kind of my thing so we won't have the kind of versatility we get with a wizard like Eisenhorne and I couldn't bring Nessa or had her make me any scrolls that might come in handy."
Gaffer (Courtney HP: 113/113 AC:25(T:21/FF:17) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday January 12th, 2021 4:56:07 AM
Gaffer walks nervously through he dark, feeling very aware that they are lit up for all enemies to see. He whispers back to Toston "Enough fire will destroy most things."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday January 12th, 2021 5:53:42 PM
As they continue down the path, Desdichado thinks about just how utterly dark it is beyond the light.
Attack in the tunnels Round 1- DM Dank d20+28=42 ; d20+28=43 ; d20+28=36 ; d20+28=37 ; d6+15=17 ; d6+15=21 ; d6+15=20 ; d6+15=17 ; Tuesday January 12th, 2021 5:58:21 PM
Hmerrin tries to keep his focus and leads the group following the map and to the left. Sharpe keeps much of his attention to the rear, there were now plenty of places danger can come around from Des follows tight with Hmerrin Sarge follows, providing the light and remarks aloud that she should teach the diviners that the occassional Augury might be deployed in the future Toston hopes aloud that Eisenhornes arcane prowess is not a neccessity to closing the window or destroying the crystal Gaffer answers that Fire especially magical dragon fire, like Toston wields, is very often quite enough
275’ beyond later you find what appears to have been Wall of Stone. Now, it lies in ruin having been torn through. It looks as if it was done by hand, or claw rather, not any type of tool. Just beyond the remains of the wall is a small cavern perhaps 80’ across with a roof of small stalactites anywhere from 35 to 70’ above you.
The passage after the first large chamber is long and winding. To your let and right, seemingly countless other passages twist off into the darkness. Up, down and at all angles. Above you the roof is covered in stalactites and its height varies greatly, but often is beyond 60’
Suddenly coming out of the dark are several creatures. The size of thin tall man, about 6'5" but only perhaps 100 pounds the creatures emerge at the tip of vision and close to attack lightning fast. The first comes head on and attacks Hmerrin. 2 others rush from the rear, Sharpe spots one coming around a corner indicating it came from one of the many side passages Still one other lunges from a small opening directly to the group's left
Ghoul attacks Hmerrin Hit AC 42 Dmg 17 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Ghoul attacks Gaffer Hit AC 43 Dmg 21 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Ghoul attacks Sharpe Hit AC 36 Dmg 20 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Ghoul attacks Sharpe Hit AC 37 Dmg 17 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage players roll your own damage if failing the save
"Urk", Hmerrin grunts as he takes the blow. These things are seriously fast.
In a flash, the fighter's own axes are in his hands. And, he tears into the creature before him.
---------- Quick Draw to pull wpns as free action. Full attack on Ghoul Btax 1 hits ac 28 for 17 hp damage. Btax 2 hits ac 25 for 14 hp damage. Btax 3 NAT20, Crit threat hits ac 34 for 48 hp damage. Hdax 1 hits ac 38 for 17 hp damage. Hdax 2 NAT20, Crit threat hits ac 35 for 34 hp damage. Rend for 8 hp damage. ------ Spells in Effect Pass Without Trace - Cannot be tracked by non magical means.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday January 12th, 2021 10:16:08 PM
Sarge worries about Sharpe, up against two of these things. She reaches out and uses her Resistant Touch ability (Protection domain power) to give Sharpe +3 on all saving throws for 1 minute.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+16=23 ; Wednesday January 13th, 2021 1:40:01 AM
Toston defensively casts the shield spell (23 vs DC 17 [15 + 2 x 1] = success) He feels the familiar protective magic envelop him and draws his curve blade eager to try its new keen enchantment out (17 to 20 crit range meaning 25% chance of threatening critical)
Sharpe - [AC 28/18/22 - CMD 30; HP 100/100] - [Charles] d20+12=23 ; d20+12=25 ; 2d3=6 ; 2d4=4 ; d20+19=38 ; d20+19=28 ; d20+14=30 ; d20+9=16 ; d20+19=24 ; d8+19=26 ; d8+19=22 ; d8+19=25 ; d8+19=25 ; d8+19=25 ; 2d6=9 ; 2d6=5 ; 6d6=20 ; 2d6=10 ; d8+19=21 ; d8+19=20 ; d8+19=22 ; 2d6=11 ; 2d6=4 ; 2d6=6 ; Wednesday January 13th, 2021 6:28:19 AM
Claws rake across sharpes chest and arms, the voice in his head says, "told you". Some what slugishly he tries to move 5 ft back and swap places with a more melee orientated collegues and draws his bow back to attack.
Full attack on ghouls at the back -------------------------------------------------- 38 vs AC; 29 to Confirm Critical; Dmg 123 + 9 bleed + 35 vs evil = total 167 28 vs AC; Dmg 21; 32 vs evil 30 vs AC; Dmg 20; 24 vs evil 16 vs AC; Dmg 20; 26 vs evil
Gaffer (Courtney HP: 105/126 AC:29(T:23/FF:20) CMD:33 WS 4/5 SB 7/7 LL 12/12) d20+13=14 ; d3=2 ; d4=1 ; Wednesday January 13th, 2021 2:44:50 PM
[OOC: Just checking this isn't counted as a poison?] [Fort Save: 14; Fail]
Feeling his energy drained away by the ghouls attack, Gaffer immediately wildshapes himself in response, turning into an Earth Elemental. (Huge if possible, not sure how it works given the available space, if any allies would be hurt by Gaffer becoming huge, he will become a Large Elemental instead.)
----- Active Effects ----- 2 Con Damage - (-13 max and current hp); 1 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Wildshape - Huge Earth Elemental - +8 str, -2 dex,+4 con, +6 natural armor bonus.
Attack in the tunnels Round 1.5 - DM Dank Wednesday January 13th, 2021 5:48:37 PM
Hmerrin retaliates and attacks. He hits with his battle axe once and with his hand axes Sarge reaches out and grants Sharpe Resistane Touch protecting him from further attacks Toston casts Shield and draws his enchanted curved blade Sharpe has no where to go and can feel a hot pian run through his system, affecting muscle, sight and bone. Sharpe please track -6 con (-36 HP) and -4 Dex (-2 range attack and AC) as well as 37 Dmg Gaffer cannot transform into a Large creature as he too, does not have the room to do so.
OOC: Going to give a small pause for Des to post and for Gaffer and Sharpe to clarify their actions Sharpe you can attack with your bow, but the ghouls will get AoO Gaffer you are surrounded on all sides and cannot shape change into something larger than Medium
It's 930 and as Gaffer, Dez and Sharpe's actions are very important i am going to push my post of the ghouls until tomorrow night
Sarge [AC 21; HP 70/70] (Kathy) Wednesday January 13th, 2021 10:50:59 PM
Sarge begins to think that maybe the Resistant Touch isn't going to be enough.
Desdichado(Hugh on behalf of Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=23 ; d20+15=30 ; d12+9=18 ; d20+10=14 ; Thursday January 14th, 2021 3:53:22 AM
Dez makes a full attack against Ghoul 1 with his great axe
(23 vs AC; miss) (30 vs AC - 18 damge) (14 vs AC - miss)
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Thursday January 14th, 2021 3:54:45 AM
Toston feels the familiar feeling as time slows down
Gaffer (Courtney HP: 79/100 AC:24(T:16/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12) Thursday January 14th, 2021 2:14:42 PM
Knowing there is no room to wildshape to an effective size Gaffer would instead cast Sunbeam, preparing to do some damage next turn.
(OOC: if I need to stick to the original wildshaping then I will turn into the medium earth elemental.)
----- Active Effects ----- 2 Con Damage - (-13 max and current hp); 1 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 13 rounds / 4 beams
Sharpe - [AC 28/18/22 - CMD 30; HP 39/100] - [Charles] (-6 dex; -4con) Thursday January 14th, 2021 3:19:04 PM
Hey sorry, my post got wiped and i didnt re add the damage, the minus's are still acounted for in the attacks. If sharpe cant swap places I guess he would use total defense and prepare to swap with someone.
Attack in the tunnels Round 2 - DM Dank Thursday January 14th, 2021 5:43:08 PM
Hmerrin retaliates and attacks. He hits with his battle axe once and with his hand axes Sarge reaches out and grants Sharpe Resistane Touch protecting him from further attacks Toston casts Shield and draws his enchanted curved blade Sharpe has no where to go and can feel a hot pian run through his system, affecting muscle, sight and bone. Sharpe please track -6 con (-36 HP) and -4 Dex (-2 range attack and AC) as well as 37 Dmg Sharpe goes on the defensive, waiting for ome of his companions slide so he can get off of the front line Gaffer cannot transform into a Large creature as he too, does not have the room to do so. Therefore he casts Sunbeam Dez attacks with his great axe and lands a blow
The inflicted wounds on Hmerrin Gaffer and Sharpe continue to fester and require addintional saving throws. See tracker below
Just as quickly as they came at you, the ghouls withdraw into the darkness and vanish. Their talons scraping upon the bedrock like nails on slate and some kind of clicking noises echoing from the darkness.
Hmerrin 1/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage [b]Sharpe[/b[ 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=39 ; d20+20=28 ; d20+15=16 ; d20+10=25 ; d12+9=14 ; 5d6=17 ; Thursday January 14th, 2021 6:34:53 PM
[ooc] Ack! Guess I should have read all the way down the post before writing out my rolls. [/ooc]
Desdichado moves to T:14. If Sharpe moves near, he'll use Lay on Hands to heal some damage (note: if the Ghoul attack is a disease effect, Dez's Level 6 mercy will heal it).
17 healing to Sharpe
------------------------------------- 15/16 Lay on Hands remaining
Hmerrin shudders as the ghoul's poison wreaks through him.
"Everyone back up!" he calls out. The fighter urges everyone back about 60' so that they are clear of this particular warren of tunnels.
Grimacing in pain, the human considers the path before them. "We might need a new plan," he concedes. "Sarge, does that map show all these side tunnels? And can we go the long way around, and a least keep the number of ways they can come at us to a minimum?"
Sarge [AC 21; HP 70/70] (Kathy) Thursday January 14th, 2021 10:29:03 PM
"Stay on alert," Sarge warns. "These things may have just been softening us up for something else."
She studies the map, trying to find a safer way through.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=37 ; d20+16=21 ; d8+6=11 ; Thursday January 14th, 2021 11:41:09 PM
Toston has no desire to be left alone against the ghouls so he sticks with the party as they back up 60 feet. Toston notices that there are still side tunnels 60 feet back from where they started so he gets in front of Hmerrin and plants himself near U22 in case anything comes at them from the front or the side.
He readies an action to swing his curveblade should he detect anything coming at them that isn't a party member from the front or the side passageway he is near.
He can't do anything for the injured and Sarge being a Dwarf is probably best suited to the task at hand at navigating them through the tunnels. Toston with his strong senses and ability to sense even invisible assailants within 30 feet is probably best at playing "whack-a-ghoul" with whatever strikes at them next.
Gaffer (Courtney HP: 66/87 AC:24(T:16/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12) d20+12=24 ; d3=1 ; d4=1 ; d20+11=29 ; d20+22=42 ; Friday January 15th, 2021 9:21:38 AM
[Fort Save 1 - 24 fail - 1 con and 1 Dex damage] [Fort Save 2 - 29 pass]
Gaffer falls back with the others while using his Thousand Faces feature to transform himself into a Bugbear, gaining both scent and dark vision. (A bit unclear if I still need the material component to use this, in which case of ignore it.) He scans their surroundings with his new senses to better see what is around them. (Perception: 42)
----- Active Effects ----- 3 Con Damage - (-26 max and current hp); 2 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 12 rounds / 4 beams Thousand Faces - Bugbear; 60feet Darkvision, Scent, +2 Str
Addendum - DM Dank Friday January 15th, 2021 11:01:23 AM
The saving throws are against Disease from the ghouls. not Poison
Dez's Lay Hands Mercy d20+CL vs DC 26 to remove
Sharpe - [(AC 24/12/18) - CMD 26; HP 15/(100) current 55] - [Charles] (-8 dex; -8 con) d20+12=28 ; d20+12=14 ; d3=3 ; d3=2 ; Friday January 15th, 2021 3:48:05 PM
Fort save - 28 pass Fort save - 14 (-3 dex -2 con)
Sharpe weakly continues to tries and move into the middle of the group.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+11=22 ; Friday January 15th, 2021 4:50:26 PM
(Remove disease - 22 vs DC 26)
Dez attempts to remove the Ghoul Disease with lay on hands but is unable.
Fall Back Round 3 - DM Dank Saturday January 16th, 2021 11:35:02 AM
As the ghouls withdraw back into the darkness and around corners the group makes some quick decisions. Dez heals Sharpe with Lay on Hands cures 17 HP but the paladin is unable to cure the Ghoul Fever Hmerrin is unable to shake the disease from his system and calls for the group to fall back and is there a better way through or around Sarge falls back and consults the map. It does not go into detail on the surrounding side passages. The dwarf miners went straight for the load. Toston falls back witht he others and readies to attack should the ghouls present themselves Gaffer moves with the others and shifts into a Bugbear to take advantage of that creatures enhanced sences. He begins to win the battle over the Ghoul Fever Sharpe gets to the middle of the group and continues to struggle against the Ghoul Fever, wracking his body.
The Ghouls have vanished into the dark, the clicking of thier needle teeth and scraping of thier claws upon the rock fade. Toston picks up an ocassional tap tap tap sound, but the other than from the darkness ahead, there is little to the direction it could be. He does believe the tapping is on purpose and shortly hears a responding series [iTappity tap tappity tap[/i]
To break the Fever requires 2 consecutive saves Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Sharpe 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Hmerrin (MikeK)(HP 123/140 AC:32 T:18 FF:26 CMD:33)(-4Con, -3 Dex) d20+14=20 ; d3=2 ; d4=2 ; Saturday January 16th, 2021 2:36:27 PM
Hmerrin shudders some more, the disease flooding through him. [Fort 20, Fail. -2 Dex, -2 Con]
"Sarge, if you can't heal us, we need to get back. They're nearly impossible to hit, can withstand a lot when they are hit, have no problem hitting us, have a disease we can't overcome, can see us, but can't be seen, and are hitting us whenever they want in tunnels they know and we don't."
He grates out a barking laugh. "Otherwise, we're great."
Hmerrin lurches back toward the relative safety of the dwarven wall.
Sarge [AC 21; HP 70/70] (Kathy) d20+19=31 ; Saturday January 16th, 2021 9:35:34 PM
Sarge takes out her healer's kit, frantically trying to help her companions overcome the disease.
[OOC: Sarge is using the Treat Disease option for the Heal skill. If she beats the save DC--which she did--she gives one person a +4 competence bonus on their save. Given that Gaffer has already succeeded at one save, Sarge would like to concentrate on him, so that he's out of danger and she can focus on the other two.]
"I can't heal it right away," Sarge explains to Hmerrin. "I got extra spell slots available, but I'll need about 15 minutes each to fill 'em with a Cure Disease. Not sure that's gonna be enough to keep anybody alive."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Sunday January 17th, 2021 3:28:26 PM
Desdichado frowns and nods at Hmerrin's words. "We seem to be out of our depth here. Haldrick said they'd be tough...but these things are nearly untouchable by our group."
He thinks for a minute and says, "I say we back off and fireball the entire cavern from orbit. It's the only way to be sure."
Gaffer (Courtney HP: 53/74 AC:23(T:15/FF:19) CMD:28 WS 5/5 SB 7/7 LL 12/12) d20+11=14 ; d3=2 ; d4=1 ; Sunday January 17th, 2021 6:44:26 PM
Gaffer feels his insides rumbling as he battles against the disease rapidly deteriating his strength. (Fort 14+4=18; Fail;-1Con, -2Dex) even with Sarges best help he fails to overcome it, blood beginning to drip from his nose. Mumbling his agreement to the others Gaffer turns back and walks straight towards the exit. "Let's go, I'll be ready for them next time."
----- Active Effects ----- 5 Con Damage - (-39 max and current hp); 3 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 12 rounds / 4 beams Thousand Faces - Bugbear; 60feet Darkvision, Scent, +2 Str
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=42 ; d20+16=22 ; d8+6=11 ; Sunday January 17th, 2021 10:53:04 PM
Toston says, "Aye, I can throw some fireballs around sure but these caves aren't that condusive to the spell. The side tunnels have all these twist and turns the fire woudn't necessary get to all the nooks and crannies. I can use my breathe weapon too but again it would be the same problem. You'd need something that can snake these tunnels."
Toston remains vigilant near the nearest side tunnel entrance.
(Perception: 42)
readied attack:
22 vs AC; 11 damage if that hits
Sharpe - [(AC 24/12/18) - CMD 26; HP 20/(100) current 48] - [Charles] (- 9dex; -12 con) d20+12=27 ; d20+12=20 ; d4=1 ; d4=4 ; Monday January 18th, 2021 6:33:32 AM
Fort Save - 23 fail
Sharpe braces himself against the wall struggling to breath.
Sarge [AC 21; HP 70/70] (Kathy) d20+11=29 ; Monday January 18th, 2021 2:22:35 PM
[Knowledge: Religion 29]
"This is some kinda super-ghoul-fever," Sarge says. "Normal ghoul fever isn't nearly as tough to shake. And you have days to shake it, rather than seconds. I wish I knew some other way to help."
But she doesn't, so she just keeps going with the heal kit.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 5d6=15 ; d20+11=15 ; Monday January 18th, 2021 5:32:58 PM
Desdichado lays hands on Sharpe again, but is still unable to overcome the disease.
Fall Back Round 4 - DM Dank Monday January 18th, 2021 6:43:12 PM
Gaffer, Sharpe and Hmerrin could be in serious trouble Sarge does what she can, working on Gaffer to overcome the disease, but it is rapid and tenacious. Des tries his Mercy and heals Sharpe again, but he too is unable to break the hold of the Ghoul Fever The group pulls back a bit and considers some options, Could they put fire everywhere and lay waste to the entire cavern section? Given the what the map shows, that is unlikely
To break the Fever requires 2 consecutive saves Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Sharpe 0/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Toston remains vigilant, but thankfully the creatures have not returned....yet
Gaffer on your next save, you get +3 from Sarge Dez please also roll the HP restored in your attempt to Sharpe
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday January 18th, 2021 7:24:02 PM
15 HP restored to Sharpe (from previous post).
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=28 ; d20+16=27 ; d8+6=14 ; Monday January 18th, 2021 11:52:27 PM
Toston says, "Are we sure this is a disease and not a poison? Isn't there a way to like temporarily suspend a poison? I don't suppose you can do anything like that with a disease?"
He remains on alert seeing that is probably the best he can do for his companions given his skill set.
(Perception: 28) Readied attack: 27 vs AC; 14 damage if that hits
Sharpe - [(AC 24/12/18) - CMD 26; HP 20/(100) current 48] - [Charles] (- 9dex; -12 con) d20+6=26 ; Tuesday January 19th, 2021 5:56:24 AM
Fort Save - 26 save
Sharpe clings to life through sheers stubborness (look at the roll), pouring with sweat and barely able to keep his feet he allows himself to keep led by the team.
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) d20+20=22 ; d3=3 ; d4=1 ; Tuesday January 19th, 2021 10:20:15 AM
[Hero point used pre-roll to get +8, and 22, fail...]
Hmerrin is doing his utmost to ward of the disease. But, like Sharpe, the fighter is losing the battle. [-3 Con, -1 Dex]
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) Tuesday January 19th, 2021 12:49:03 PM
Updated hp
Even with Sarge's aid Gaffer still continues to succumb to the disease. "I need to change form, it might help, give me space." He says to the others, walking away just enough to find a space where he can wildshape into a Huge Water Elemental (Will wait to see if there is enough space before changing stats.)
----- Active Effects ----- 7 Con Damage - (-52 max and current hp); 7 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 12 rounds / 4 beams Wildshape - Huge Water Elemental
Sarge [AC 21; HP 70/70] (Kathy) d20+19=30 ; Tuesday January 19th, 2021 3:57:03 PM
Actually, Sharpe is the one who has +3, for the next couple of minutes. He's the one who got the Resistant Touch.
Last round, Gaffer got a +4 because Sarge succeeded at her Heal check. I have not rolled a Heal check for this round, but let me go ahead and do that: 30, success.
Somebody would therefore get +4 this round. Since Gaffer has already taken a +3, I guess we'll say it was Gaffer's. And the extra +1 wouldn't have helped. However, Sarge can pick somebody different each round, so it's only Sharpe who has that guaranteed +3.
And no, I can't give that +3 to anybody else without taking it away from Sharpe.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Tuesday January 19th, 2021 4:24:05 PM
(OOC: Do we have to have people not affected use their hero points to help boost the rolls of those who were? I know they get a lower bonus but if they are going to die if they don't get the bonus should we consider this? Will it matter?)
Fall Back Round 5 - DM Dank Tuesday January 19th, 2021 10:22:42 PM
Hmerrin Gaffer and Sharpe continue to struggle and things look grim for the trio Gaffer finds some room and is capable of shifting into a Huge Water Elemental Sharpe still benefits from Sarge's earlier blessing. +3 to the save Sarge assists Sharpe with her knowledge as well, +4 additional to save
Toston and Des can do little but watch and keep an eye out for the horrid ghouls that did this
To break the Fever requires 2 consecutive saves Hmerrin 0/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Sharpe 1/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
OOC Yes people not affected can use their Hero Points to boost others. You can grant +4
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Wednesday January 20th, 2021 12:35:04 AM
Toston uses a hero point to grant Sharpe an additional +4 to his roll.
"Come on Sharpe! Show that ghoulie disease who is boss"
He says "lets all encourage our friends. If we heroically cheer them on maybe it will be enough."
The gnome has 2 additional hero points to share with party members and will do so but he wants to make sure that doing so gives them the best chance so if he can combine his bonus w/ other bonuses that is what he does.
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) d20+13=33 ; Wednesday January 20th, 2021 10:00:41 AM
With all the help and enouragement and determination, Sharpe hauls himself to his feet (with a second 20 in a row, so thanks for the positive energy). He grabs Toston and hauls himself upright he wretches one last time, on wobbly legs he glances concerned over to his companions.
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) d20+19=29 ; Wednesday January 20th, 2021 10:58:28 AM [Hero Point used pre-roll to get +8 bonus Good news: Saved 29 Bad news: He's out of Hero Points]
Seeing Sharpe overcome the ghoul's disease gives Hmerrin hope.
The young man sits to conserve some energy, and does some slow breathing as he concentrates on fighting the effects.
Gaffer (Courtney HP: 79/100 AC:27(T:20/FF:24) CMD:28 WS 5/5 SB 7/7 LL 12/12) d20+13=16 ; d3=2 ; d4=2 ; Wednesday January 20th, 2021 11:48:39 AM
Feeling some strength return to him, Gaffer continues to try and battle the disease racking his body.
(Fortitude: 16, not feeling good about these low rolls.)
He lets out a heavy groan, changing shape briefly alleviated the issue but the nausea rushes back seconds later.
[OOC: Waiting for a success before using my only hero point]
----- Active Effects ----- 9 Con Damage - (-65 max and current hp); 9 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 12 rounds / 4 beams Wildshape - Huge Water Elemental - +8con, -2 dex
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday January 20th, 2021 12:39:32 PM
Desdichado heroically helps Gaffer and Hmerrin. (Can I provide one each, or only 1 per turn. If so, Gaffer looks closest to disaster so he can take the first one.)
"It seems were are woefully unprepared for these things. And who knows how many are down here."
Sarge [AC 21; HP 70/70] (Kathy) d20+19=28 ; Wednesday January 20th, 2021 6:11:32 PM
With Sharpe out of immediate danger, Sarge uses her Resistant Touch ability on Hmerrin, giving him +3 to all saves for 1 minute. She also uses her Heal kit [28, success], giving him an additional +4 to his Fort save against the disease.
Fall Back Round 6 - DM Dank Wednesday January 20th, 2021 9:56:58 PM
The group remains where they are, Toson and Des on guard to the passage before you in case the creatures attack Both praying and hoping that their afflicted friends pull through Sarge continues to activity assist as best she can
Sharpe pulls round and is able to fight off the Fever, and looks to be out of immediate danger Gaffer as a huge water elemental buys some time, the change enhancing is health and constitution. Even still the Fever raveges him Hmerrin takes heart, it can be beaten and his body responds to his minds will
Sarges poours her expertise into Hmerrin and some divin gifts as well Hmerrin has a +7 bonus to his next save
To break the Fever requires 2 consecutive saves Hmerrin 1/2 Successful saves Still requires Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Gaffer 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage Sharpe 2/2 Successful saves 0/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
The clicking has died down completely, the caverns are silent and dark, save for the frantic muffled sounds of labored breathing and Sarge's assistance. The white torchlike glow of her light cantrip offering a small glimpse into the revenous dark
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Thursday January 21st, 2021 1:08:12 AM
Toston says to Hmerrin, "If Sharpe could do it, you can too!" and uses his 2nd hero point on Hmerrin so Hmerrin is actually at +11 w/ Sarge's bonuses
(OOC: has 1 left saving it to stack w/ other bonus)
Gaffer (Courtney HP: 79/100 AC:27(T:20/FF:24) CMD:28 WS 5/5 SB 7/7 LL 12/12) d20+12=28 ; Thursday January 21st, 2021 5:53:34 AM
(Fortitude: 28) In a brief surge of strength Gaffer feels the diseases progress through his body slowed. He tries not to think about the possibility of the ghouls attacking right this moment, just hoping that they don't.
(OOC: Will use my hero point next turn, fingers crossed I can manage to roll a 6)
----- Active Effects ----- 9 Con Damage - (-65 max and current hp); 9 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 7 rounds / 4 beams Wildshape - Huge Water Elemental - +8con, -2 dex
Buoyed by Sarge and Toston, Hmerrin finds the strength to overcome the disease.
Coughing heavily, he struggles to his feet, while waving toward Gaffer.
Sarge [AC 21; HP 70/70] (Kathy) d20+19=23 ; Thursday January 21st, 2021 7:44:59 PM
Sage wastes no time, immediately putting a Resistant Touch on Gaffer. She tries again with the Healer's Kit [23, success]. She adds an extra burst of heroism for good measure.
Resistant Touch+Heal check+Hero Point= +11 to Gaffer's next check.
Fall Back Round 7 - DM Dank Thursday January 21st, 2021 9:59:57 PM
Both Hmerrin and Sharpe have managed to fight off the Ghoul Fever, though both are are still feeling the effects. At least they will live. Gaffer is the last and Sarge knows the druid needs all of the assistance that can be mustered.
Resistant Touch+Heal check+Hero Point= +11 to Gaffer's next check.
Des and Toston keep an eye out. Somewhere in the darkness the pair pick up what sounds like bone scraping upon stone
Gaffer 1/2 Successful saves Still requires 2 Fort Save 26 Effect effect 1d3 Con and 1d4 Dex damage
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=40 ; d20+16=31 ; d8+6=13 ; Friday January 22nd, 2021 2:09:07 AM
(OOC: I have one hero point left; should I save it; use it on Gaffer up front or give him a re-roll if he fails?)
Toston says, "I don't think our position is tenable. We had 3 people contract some sort of magical disease carried by these ghouls and nearly die. I think we need to fall back, get everyone fully recovered through magical means and then come up with a plan. I don't know if a hide from undead on the group would work or maybe an invisibility sphere coupled with a silence spell or something else but I don't see how we make it pasts these labyrinths if as soon as we start navigating we get attacked by ghoul guerillas with a rapidly advancing disease. Unless we have some way to make people immune to disease how do we fight that?"
(Percpetion: 40) (Readied Attack: 31 vs AC; 13 damage)
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) Friday January 22nd, 2021 4:46:00 AM
Sharpe takes Gaffer by the hand, "you got this".
Gaffer (Courtney HP: 27/48 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) d20+31=42 ; Friday January 22nd, 2021 8:04:48 AM
[Spending a Hero point for the +8 just to be absolutely sure]
Feeling the support from his allies around him, Gaffer musters the strength to battle off the disease as best he can, (Foritude: 11+12+11+8=42) and lets out a heavy sigh of relief as he finally fends off the advancement of the disease.
He drops his water elemental form knowing the size makes moving around difficult, and feels the loss of energy immediately hit him as he does.
"Thank you for the help, really. I think that was scary than a room full of Rakshasa." He lets out a heavy breath again, shaking as he stands. "Once we have recoved, I could prepare a handful of spells for making stone walls, and a few others, we could close off routes around us and force enemies to come from one direction at least?"
----- Active Effects ----- 9 Con Damage - (-65 max and current hp); 9 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 6 rounds / 4 beams
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) Friday January 22nd, 2021 11:20:31 AM
Hmerrin nods in agreement with Toston.
"Yeah. I declare this a completed scouting mission. We get back, heal up, and figure out how to do this."
The young man draws a sunrod from his efficient quiver, lights it, and wedges it is a convenient crack (or drops it on floor),
"Back that way folks. Single file. Sarge, Sharpe, Gaffer, Me, Dez, and Toston. If they follow, we should at least see them coming."
As they start to move back to the dwarven wall, Hmerrin unlimbers his bow.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday January 22nd, 2021 1:45:34 PM
"Maybe we should have a quick talk with the dwarf who was tending to healing. Or any clerics who were around - these things are obviously not normal ghouls."
Sarge [AC 21; HP 70/70] (Kathy) Friday January 22nd, 2021 8:38:36 PM
Sarge breathes a huge sigh of relief when the disease is defeated with no loss of life. She gladly moves back away from the deadly encounter.
If they find a safe place to rest for a bit, Sarge plans to prepare as many Lesser Restoration spells as she can, using higher-level spell slots as needed. With an hour to prepare, she can get 4 of the spells ready to cast.
Fall Back - DM Dank d100=72 ; d100=87 ; Sunday January 24th, 2021 5:47:34 PM
Gaffer pulls through with heroic assistance of his companions and the three are all out of immediate threat of death from the fever. Hmerrin tosses a Sunrod to the ground and the party falls back in single file. The glow of the rod, flickering in orange and yellows, retreating further as you back away. A consensus is quickly arrived at to fall all of the way back to the dwarf line. At nearly the edge of your vision, the sunrod now just a coin sized dot far off in the dark, the light flickers. A tell tale sign that an object just passed between the light and you.
The trip back is long, made longer by the fact that Sharpe, Hmerrin and Gaffer are terribly weak and vulnerable should something befall the party. Whatever stepped through the light, however, never makes its presence known. Luck is with the group and the eventually you arrive back at the dwarf line. Several move quickly down the corridor to assist by taking up a rear guard for the group so that you may move more quickly beyond the fortifications
The group is back with the dwarf guard. The Healer, Dolvin Silverhand, helps Sarge is setting out a few more places for Gaffer, Sharpe and Hmerrrin to sit and rest. "By Domi's beard, what did you run into?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Sunday January 24th, 2021 9:20:47 PM
Desdichado addresses Dolvin. "Those - ghouls - are the toughest I've ever seen. Within seconds half of our group was fighting for their lives. And as Sarge pointed out, the disease they carry is a few orders of magnitude stronger than the traditional Ghoul Fever."
He continues talking as he checks on his friends. "Did the other ill here have these same symptoms? I'll be honest - I'm not sure how we can overcome something like this. Even if our spellcasters well-prepared us for a fight, one bad hit and it seems like we'd all be in a very bad position."
He considers for a moment and adds, "I think at least one of them may have followed us a little closer to here, too."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Sunday January 24th, 2021 9:51:49 PM
Toston says, "We need a strategy to get past those tunnels. We either need to be able to repell those ghouls, navigate the tunnels without them sensing us or do something to change the terrain. They can ambush us fairly easily with the way things are now. We can potentially close off some of the side tunnels but that still leaves the disease. Now I'm fairly hard to hit and Des is a paladin so I think he can't contract the disease so if we did go with the alter terrain strategy I think Des and I would have to be the ones we'd be trying to heard the ghouls into attacking, I just don't know if that is a viable strategy, so maybe a more non confrontational one would be better. There is a fairly low level spell that would let folks be able to hide from undead and higher level ones that would render us invisible to all sorts of things though if the ghouls have some other sensing abilities being invisible might not help us. Is there any other way to reach our destination besides those tunnels with the side passages useful for making ambushes?"
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) Monday January 25th, 2021 5:51:18 AM
"Is there anything we can do to recover? The desease maybe be gone but I can still feel that its left a mark." He winces as he finishes.
Gaffer (Courtney HP: 27/48 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Monday January 25th, 2021 1:29:43 PM
Gaffer slumps down as soon as they are safe, breathing hard and takes a few minutes before he is ready to speak properly. "I'll have a good number of the remove disease spell prepared next time, it's not gauranteed to work though. And light, we can use brighter lights next time."
He takes a few deep breaths before continuing
"I would happily pass by them without being noticed, otherwise I suggest we wall off some side passages and wait for them to come at us from the front, It'll be dangerous, but if we are only fighting a couple at a time, we won't be as badly off as we were today. I can prepare 5 walls of stone, which isn't much, but would get us through if we have time."
He mentally goes through the magic he has available to him while they rest, throwing out ideas as they come to him. "I could turn as much of the floor as possible into spikes and then help us walk in the air above it. Or use it only on side tunnels making it much more difficult for them to get to us."
His last and least favourite idea, "With the Wind Walk spell we could potentially fly past them completely, assuming a group of undead are unlikely to swipe at passing mist or clouds, but we would be pretty vulnerable if they did."
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-7 Con, -4 Dex) Monday January 25th, 2021 3:38:19 PM
Hmerrin whispers a "Thanks" to Dolvin, and takes a seat.
Listening to the conversation, he offers his thoughts.
"First, we're gonna have to go back to our quarters here and get completely healed. We're not doing anyone any good in this shape.
Second, a strategy. As noted, we can't see 'em coming in the dark, they can hit us from multiple directions, and this disease of theirs is nearly unstoppable.
So, Step 1 - More light. We bring a mess of torches or such, and throw em in front of us to light things up. Step 2 - Fewer tunnels. I'm thinking like Toston that we try and bring down the side passages. See if Haldrick and company can come with us, and turn the maze into a straight path. That way the beast gotta come straight at us. Step 3 - Disease. The folks getting hit need to be pretty much immune. There's a Periapt of Health that does it. So, I'm gonna get one. Toston, you got the stuff from the giants right? Let's make a Catacombs run. If there isn't a gate here, Gaffer should be able to do his Tree Walk thing and get to one, and do some shopping for us. Also, Dez, are you immune to disease?
So, that's my idea. Lots of light, a lot less places from them to attack from, and the folks up front magicked to take it."
Fall Back - DM Dank Monday January 25th, 2021 10:21:59 PM
Dolvin looks gravely at Hmerrin, Gaffer and Sharpe. Nodding his agreement with Sarge. "The ones that came at us a couple days ago, had Ghoul Fever, but nothing like this." he answers to Des Coming back to Sharpe, "I can Heal 1 of you now and another tomorrow, As I'm sure Fydra can as well if not more by stories." Gaffer follows that he can have spells prepared to Cure Disease, not a sure thing, but better than nothing. More Powerful Light could also aid the group Toston brings up the discussion of moving through unseen or using some big magic to alter the terrain. Create walls to seal off side passages and such. As a paladin Des should be immune and Toston physical defences can become quite impressively bolstered as the ghouls might not be able to hit him. Hmerrin has ideas as well. First is to head topside and after a trip to Crescent Valley, come back with the clan and go to work sealing tunnels and the like
Dolvin raises a tentative hand, Master Hmerrin, magical transport with the Scab Mountains is very, very deadly. You'd have to get back to Crescent Valley to use the Catacombs. As for Haldrick. I believe Sarge was his plan. I believe you have personally met everyone who knows anything about what is still going on down here. Haldrick has been very careful with this information. I say this as a caution on your approach is all."
If the party requests it Dolvin casts Heal on whomever they wish. Fully removing all traces of the disease and the damage it caused
The party can head back. Take refuge here.
Sarge [AC 21; HP 70/70] (Kathy) d4=3 ; d4=3 ; d4=2 ; d4=4 ; Monday January 25th, 2021 11:28:44 PM
"Dolvin, why don't you cast your Heal spell on Sharpe?" Sage says. "I'll prepare some Lesser Restoration spells for Gaffer and Hmerrin."
When her spells are ready, she starts with Gaffer. He heals 3 ability damage, then 3 more ability damage (apply each one to either Dex or Con; your choice).
She moves on to Hmerrin. He heals 2 ability damage, then 4 more ability damage.
"I can have more ready tomorrow," she says. "And Dolvin will have another Heal tomorrow, too."
"There's a spell to hide people from undead," she says. "I'm happy to prepare it, but it's not a sure thing. Smart undead can see through it and these critters seem pretty smart. But I'll try it if you like."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Tuesday January 26th, 2021 12:12:40 AM
Toston says, "So Gaffer, Hmerrin what are your ranged options looking like? I know you are a ranged specialist Sharpe. It is a shame we can't get one of those periapts of health. I don't suppose you know if anyone among your clan has such a periapt that we could perhaps borrow for the duration" he directs at Dolvin
"I think we prepare the spells for disease removal, stone walls, light, hiding from undead and whatever else might be of use against these super ghouls. I don't suppose anyone has any way of sensing these ghouls farther out? The walls could work but we'd have to have advance knowledge of what directions the ghouls might attack from so we seal them off. Are we sure that these ghouls are sensitive to light? If they are then if we have decent enough light they might just back off. Failing that maybe we could sneak past them with the hide from undead spell and then use the walls as plan C? Can we make all the countermeasures work?
Sharpe - [(AC 24/12/18) - CMD 26; HP 35/(100) current 48] - [Charles] (- 9dex; -12 con) Tuesday January 26th, 2021 11:03:24 AM
Its risk but maybe we take it slow. Move to an intersection, get the sneaky ones to go ahead, with any luck they will all be running at us from one driection with some warning if we get seen at all?
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-3 Con, -2 Dex) Tuesday January 26th, 2021 11:36:15 AM
Hmerrin is grateful for more healing, but Dolvin's response sours his disposition a bit.
"Terrific," he mutters. "Well, I still want to talk with Haldrick. We're willing to go back in there, but any support he can supply will help a lot."
The human looks at Sarge. "Will that Hide From Undead spell be effective if we're carrying light through the dark?"
To Toston. "I'm not in Sharpe's class, but I'm a decent shot. Not much stopping power in the arrows, though."
Relatively healed, Hmerrin rises and leads the party back to the main dwarf hold.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday January 26th, 2021 12:28:25 PM
Responding to Hmerrin, Desdichado answers, "Well, Domi has granted me immunity to disease, normal and otherwise. So, theoretically this wouldn't affect me. But there seems to be something very strange about this one, so I'm just not sure."
"I've been thinking," he continues, "If I am immune, maybe we could find a narrow part of the passages - someplace a single person could block entry - and I could stand in front of the group with Sharpe, Hmerrin, and everyone else providing ranged support. That way, I'd be taking the damage but no one else would need to worry about the disease."
Gaffer (Courtney HP: 27/87 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Tuesday January 26th, 2021 7:39:05 PM
Gaffer smiles gratefully as Sarge's magic rushes through him and much of his vigor is restored. Sitting up a little straighter he joins in the conversation as their plans get to the finer details.
Answering Toston, "I haven't used a ranged weapon in some time but I am not without my magical options. I would need to measure what I prepare for protection and what for attacking. I have a few beast and elemental forms that would give me a much better chance against the Ghouls if taken from the start."
Listening to Des' suggestion Gaffer nods his head. "While I don't want to encourage you into such a tough position. I think the idea of fighting them on our terms before we look to advance is the best way to go."
----- Active Effects ----- 3 Con Damage - (-26 max and current hp); 9 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Sunbeam - 6 rounds / 4 beams
Fall Back - DM Dank Tuesday January 26th, 2021 10:21:25 PM
At the request of Sarge, Dolvin casts Heal on Sharpe. All damage and signs of the disease is removed. Sarge then casts several Lesser Restorations on Hmerrin and Gaffer, removing some of the effects of the disease. She lets the party know she can do more tomorrow as well cast a spell that could Hide them from undead Toston asks about a Periapt and Dolvin shakes his head, "I don't" and Toston then proceeds to continue with plans Hmerrin and Des discuss the paladin's blessing and Des is confident that Domi's blessing would indeed protect him
Hmerrin still wants to speak with Haldrick again and with the consent of the others that is the first order of business.
The gate is opened upon hearing the horn blast and the group finds 6 dwarf hoping for the best but prepared for the worst. "We will send word of your request at once." One of the dwarf head over to the lift enters. He then ascends. The dwarf at the bottom turn back. "It should not take more than a few hours
Gaffer- heals 3 ability damage, then 3 more ability damage (apply each one to either Dex or Con; your choice) Hmerrin - heals 2 ability damage, then 4 more ability damage.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday January 26th, 2021 11:38:30 PM
"I don't think light affects the Hide from Undead spell," Sarge says. "The undead just aren't able to perceive us. Hey, it's magic; it doesn't have to make sense. But I guess I don't know for sure; I've never cast it before."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Wednesday January 27th, 2021 12:50:33 AM
Toston says, "Gaffer, I have some questions for you. Can you turn into an earth elemental? Would turning into an earth elemental allow you to earthglide through either the ground beneath the tunnels or the tunnel walls themselves? When in the form of an earth elemental do you have tremor sense?"
He takes a beat and says, "If Gaffer has earthgliding / tremor sensing capibilities then I think we might be able to use him as a sort of stealth figure to try to pin point the locations of the ghouls. The problem is if he can do this he is also the one who could errect stone barriers meant to block their path so somehow he would have to be earthgliding / tremor sensing but then able to errect the barriers where we needed them while doing so"
He then says, "Now back to our original thoughts. We prepare the strongest light spells we have as well as remove disease, spells to create barriers and hide from undead. We hide everyone from the undead and turn up our light spells as high as we can go. We navigate the tunnels trying to take a path that minimizes the branching tunnels and try to errect barriers where we can't avoid the side tunnels. Where we can we try to only leave one avenue from which to attack us and we try to maneuver ourselves into a situation where we can direct the ghouls to only be able to attack Des who is likely immune to their disease while the rest of use provide ranged / spell support. Any other thoughts?"
Hmerrin (MikeK)(HP 84/101 AC:30 T:18 FF:26 CMD:33)(-3 Con, -2 Dex) Wednesday January 27th, 2021 10:37:42 AM
Hmerrin nods along with Toston.
"I like where you're going Toston. I've nothing much to add to that. Hopefully Haldrick can give us some help - a more complete map, some torches, couple dozen wizards able to cast Wall of Stone at will - whatever."
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] Wednesday January 27th, 2021 12:03:34 PM
Stretching and thanking his healer "Ok, well lets hope this trip is better"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday January 27th, 2021 9:06:19 PM
"Sounds like a plan," agrees Desdichado.
Haldrick arrives - DM Dank Wednesday January 27th, 2021 9:54:42 PM
The group sits tight and spit balls ideas and what to do and how to do it. Major light spells, many magical walls of stone, Invisibility, Gaffer gliding through the earth and more. It takes several hours for Haldrick to come down the lift.
The dwarf takes you back through the gate before talking, "The guard and forge dwarf of the last gate don't need to know more than they know" he explains. He leads you back to Dolvin and invites the party to explain why a messenger was sent. A more detailed map beyond the first wall that leads into the cavern complex he does not have. "At the time, we felt little need to map the passages. We moved through them of course, but no cartography was done. I can tell you they are rather elaborate, but all eventually come back to the main passage of the map. I can supply torches if you need and what you might think of as mining equipment. Beyond that, I do not have much else. I will make a supply drop by the morning." He pauses and looks across each of the group
He then addresses Sarge, "Cousin, will you and your friends be able to do this?"
Sarge [AC 21; HP 70/70] (Kathy) Wednesday January 27th, 2021 11:05:18 PM
Sage snorts. "What, you wanna get the Iron Dragons down here? Yeah, we can do it. It may take us a couple tries to get going, but we can do it."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Thursday January 28th, 2021 12:14:56 AM
Toston chimes in, "Yeah we are on the case we just weren't loaded for the specific threat we faced. We will be better prepared tomorrow. You should have seen some of our early battles involving Rakshasha before we figured out they didn't like holy piercing weapons but we sorted them out."
Gaffer (Courtney HP: 27/87 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Thursday January 28th, 2021 8:07:56 AM
Gaffer does get round to responding to Toston, "I can earthglide but sadly tremorsense is beyond me, so probably a no go on the scouting option."
As for the rest, "Sounds like a solid plan. I'll need a proper rest first though. Some of my best damaging spells compete with the extra wall spell slots. I won't be at my best for either the walls or for ranged damage, but I will bring some of both."
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] Thursday January 28th, 2021 11:14:38 AM
Ever skeptical sharpe remarks, "We should be able to do it. It probably depends on how many there are and how stealthy we need to be."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday January 28th, 2021 2:12:27 PM
"We're a pretty stubborn bunch, so we'll keep at them, don't you worry," says Desdichado.
"Well, I guess we'll take as many torches as you can spare, and we'll just have to make do."
At this point, its pretty much wait until the casters can get the spells they need, as well as heal everyone up.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+6=22 ; Friday January 29th, 2021 12:31:23 AM
Toston wonders if there is anything else that might work against the ghouls they haven't thought about (know[religion]:22)
Morning supplies - DM Dank Friday January 29th, 2021 10:32:59 AM
Sarge, Toston, Sharpe, Dez all reassure Haldrick and he nods sternly back. "I'll have a supply drop come down then.
Toston goes through the battle and what he remembers, ghouls are undead, and all indications pointed to powerful creatures, but still ghouls. Which makes them susceptible to positive energy.
The rest of the day, evening and night pass after Haldrick leaves. Good as his word, a pair of large crates are at the bottom of the lift when you go back in the morning. Each contains 150 torches, 50 flasks of oil, 500' of rope and 100 pitons There is also a small book with some additional accounts of the fighting as the dwarf group fell back
An account: A huge creature upon 3 great legs, a sphere body of a hard shell that tried to impale them as they fled with its legs An account: A semi transparent ooze that blinked about the cavern An account: A creature coming through the window. It was had a wet sheen look to its scaly armor-like flesh. A massive maw of razor-like teeth and reptilian eyes. planar Know DC 26 Highlight to display spoiler: { A Hezrou demon} An account: Never saw it, but as the group retreated, there was something, or several somethings in the cavern lake An account: several writhing masses of eyes, mouths, and formless flesh stares in all directions, its countless maws yammering ceaselessly. Know Dungeoneering DC 15 Highlight to display spoiler: { Gibbering Mouther}
Sarge [AC 21; HP 70/70] (Kathy) Friday January 29th, 2021 3:52:20 PM
Before they rest for the night, Sarge makes sure that everyone's damage is healed up. The next day, she can be ready with more Lesser Restorations.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday January 29th, 2021 4:30:35 PM
Desdichado slowly looks up towards the others. "What in the Estates of Unrest have we gotten ourselves into?" he wonders aloud. "Those sound like some pretty...uh...weird creatures."
He thanks Haldrick for the supplies and when everyone is ready he'll head back for Try Number Two.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+20=39 ; d20+8=18 ; d20+6=15 ; d20+8=11 ; Saturday January 30th, 2021 2:14:40 AM
Toston thinks if any of those discriptions might give him clues as to what might lie in store for them.
This time the gnome will use light, message and mage armor at the onset of them heading out. Light will be cast on his curveblade which he will have drawn and message will still be used for the party to communicate while mage armor will give him added protection for 8 hours.
Gaffer (Courtney HP: 113/113 AC:22(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) d4=2 ; Saturday January 30th, 2021 12:58:48 PM
Gaffer thanks Sarge for the healing tries to recover as best he can during their rest.
He also prepares Lesser Restorations himself and uses one in the morning which, along with the night's rest, restores his constitution to normal.
Gaffer will shift himself into the form of a Bugbear from the beginning, improving his sight in the darkness.
Even so he will cast daylight on his staff, expanding the lit area. "It isn't sunlight but it's something." He will also cast Pass Without a Tract again as they prepare to enter.
----- Active Effects ----- 8 Dex Damage; Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
DM: I have Gaffer at -5 Dex. Sarge healed 2 different abilities 3 each and then 1 day rest. Took Gaffer from -9 Dex to -5 Con completely healed
"A Gibbering Mouther," Hmerrin sighs at the description of the last creature. "Wardd's Teeth". The fighter fills in the group on the creature. Feel free to peruse the Bestiary
"We might wanna claim this little area," he remarks dryly. "We may be back to heal a couple more times before this is over."
Hmerrin deposits 100' of rope, a dozen pitons, and ten flasks of oil into his Haversack. Then, he puts 30 torches into his Quiver.
"Suggest we do this single file, with 5' space between us," he says. "Give us room to get big or move around as needed. They're gonna get in behind us, but with a little warning, maybe we can adjust. Dez first, then Gaffer, Sharpe, Sarge, Me, and Toston. Dez, at any intersection, stop. I'll move up and chuck lit torches down each way.
And everyone be ready to blast any tall, dark and creepies."
He looks around.
"We ready?"
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] Monday February 1st, 2021 10:29:32 AM
Sharpe nods vigorously at Hmerrin's suggestion, looking at little guilty and sheepish.
Take 2 - DM Dank d20+20=29 ; d20+20=23 ; d20+20=35 ; d20+20=37 ; d20+20=33 ; d20+20=33 ; Monday February 1st, 2021 7:34:43 PM
The group finalizes a plan with Toston and Gaffer casting several spells in the morning and Hmerrin laying out the approach in general This time, a single column with a bit more spacing to allow for easier movement if needed. Hmerrin provides detail on one of the creatures he believes could be a Gibber mouther. A truly horrid abberation, but with one thing that gnaws at him. The cause of the dangers here seem to be extra dimensional in origin and Gibbering Mouthers are not. There may be capabilities that have not been documented. The vagueness of the accounts does not provide Toston enough information to formulate any good guesses Sarge makes sure everyone is fully healed before the group beds down and Gaffer is now th only person suffering effects from the Ghoul attack
Light and daylight spell are cast adn Gaffer takes the form of a Bugbear.
The group moves through the first of the halls and steps past the destroyed Wall of Stone spell and into the natural caverns,
You have only moved though some 80' or so when you hear several clicks and scraping sounds come from the dark, likely the side passage
Map provided, we are not strictly in combat rounds, but please use it for reference The party map only shows col M to Z
Sarge [AC 21; HP 70/70] (Kathy) d4=3 ; d4=2 ; Monday February 1st, 2021 10:01:49 PM
Before they set out for the day, Sarge casts enough Lesser Restorations to bring Gaffer all the way back to health.
[3 ability damage and 2 ability damage. Let me know if I need to cast more.]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=28 ; d20+14=23 ; d20+14=25 ; 4d6+4=16 ; 4d6+4=17 ; Tuesday February 2nd, 2021 1:10:14 AM
Toston whispers to Sarge, "Did you cast that Hide From Undead Spell?"
Toston then whispers to the group using his spell, "You guys hear that? Do we compress our line into a clump with Des facing the side the noise came from?"
If the others are amiable to this suggestion Toston gets in position where he could hit whatever is making the noise with a scorching ray should it make its appearance known. (Perception: 28)
Readied Action: Two scorching rays (1 at 23 vs touch - 16 fire damage; 1 at 25 vs touch - 17 fire damage; 33 fire damage total if both hit)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+18=21 ; Tuesday February 2nd, 2021 12:32:51 PM
Axe ready, Desdichado takes a few steps forward, stopping at T:15 for a bit and listening to hear if he can better tell where the noises come from. (Perception: 21).
With Dez stopping at T15, the fighter encourages the rest of the group to close the gap, but remain in single file (which would put Toston at S10, and Hmerrin at S11).
On the way, Hmerrin pulls torches and oil from his Haversack, and tossing said lit torches 20' down the side passages. (torches at W7, O8, W10).
As Dez stops, Hmerrin does as well, bow at the ready.
--- Ready Action - Shoot creepy undead. Hit ac 28 for 8 hp damage
Take 2 - DM Dank d20+15=17 ; d10=4 ; d20+15=25 ; d20+15=26 ; d20+15=20 ; Tuesday February 2nd, 2021 7:58:19 PM
Sarge casts Hide From Undead, as well as 2 Lesser REstoration spells to remove all of the affects from Gaffer what is the DC of the Hide spell please Now in the danger zone, Toston Readies a Scorching Ray spell and tries to identify where the sounds are coming from. Dez tightens the grip on his axe and continues forward Hmerrin tosses a few torches down some side passages and takes his bow out Readied to fire
The echoing of the caverns makes direction hard to say. Somewhere ahead of the party, but to the right or left is impossible to say The scraping gets a bit louder, very noticable now towards the front.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday February 2nd, 2021 11:21:05 PM
Sarge obligingly casts Hide from Undead.
"We got about an hour and a half," she tells the group. "Plenty of time if we don't dawdle or fuss."
[Will save DC 17]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Wednesday February 3rd, 2021 2:18:02 AM
Toston being in the back whispers to Hmerrin "Should we change our formation? It sounds like whatever that scrapping sound is it is coming from our front. It looks like we have passages opening up to our left and right as we navigate this hallway. Right now we have passed one passage on the left and one on the right and it looks like we still have six passages on the right and eight on the left to contend with. If we move a little further where we only have 5 passageways ahead of us on one side we could have Gaffer start sealing passageways off with his walls of stone. That would just leave whatever we have left on the other side and we could put Des on point at those junctions so that he would intercept whatever ghoul attack would come from there. Just my thoughts on how to strategically navigate this place."
Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Wednesday February 3rd, 2021 7:51:41 AM
Topped up by Sarge, Gaffer is as good as new, and makes sure to say thanks. [OOC: Also thank you DM for the clarification.]
He shuffles round within the the corridor to keep Des between himself and the noises ahead, cautiously waiting to see if their hiding spell is effective.
He listens to Toston's suggestion and is happy to put walls as suggested, but waits for the others to give their opinions before casting anything.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=39 ; d20+20=29 ; d12+9=13 ; d12+9=16 ; d12+9=12 ; d20+18=25 ; Wednesday February 3rd, 2021 1:22:24 PM
Desdichado cautiously moves forward again to S:19. Since the noises were coming from this direction, he readies his weapon for an attack, and listens to determine if he hears anything else.
(Readied attack, crit vs 29AC); 13 damage if non-crit, 41 damage if crit. (Perception: 25)
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] Wednesday February 3rd, 2021 1:34:01 PM
Sharpe stays in formation, sighting down his bow and breathing heavily. To Toston "As long as somone keep eyes on our rear, I dont want a repeat of last time"
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+20=38 ; d8+4=8 ; Wednesday February 3rd, 2021 5:50:45 PM
"No worries, Sharpe. I'm staying back here," Hmerrin replies. "Toston, you can move up if you want, but I say we keep single file so we can change on the fly."
As Dez moves up, Hmerrin encourages the group to do the same, stopping to toss a lighted torch to V15 as he arrives at that intersection. Hmerrin ends up at S15
He once again pulls out his bow.
"Toston's plan makes sense to me. Once we clear this tunnel on Dez's right (row 19), Gaffer should have enough walls to take out the rest of the right side."
"Nice and easy, Dez. Let's keep going."
-- Ready Action - Shoot creepy undead. Hit ac 38 for 8 hp damage
Ghoul sighting Combat Round 1 - DM Dank Wednesday February 3rd, 2021 10:08:26 PM
Sarge lets the group know her spell will last for about 90 minutes, the group should not tarry long Toston points out the ghouls seem to be ahead and suggests changing formation to accomodate the possible threat as well as the passages ahead on the sides Gaffer moves up with the party, his Daylight spell throwing light far down the corridor Des moves forward and Readies an attack with his blade Sharpe moves ahead as well, and cautions back down the line to watch the rear. Hmerrin keeps his back spot and tells Toston to feel free to move up, but keep single file to allow movement. Readied for a rear attack
The sounds ahead grow a bit louder and in the dim light almost 90' away a ghoul appears. It steps slowly and then quickly, trailing a disease filled talon hand across the wall. It stops just in the dim light provided by the Daylight spell, shifting from foot to foot. Coming out of the dark is a second which comes to a stop and drops to its haunches. A talon hand reaches up the wall and taps several times, pauses and taps again. They then quickly retreat into the black, more clicks and scraping sounds are heard
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+24=30 ; d20+14=27 ; d20+14=20 ; 4d6+4=19 ; 4d6+4=23 ; Thursday February 4th, 2021 12:47:52 AM
Toston whispers, "I count 6 passageways on one side now and 6 on the other not including the passageway Hmerrin and I are by. I would hazard based on that scout that the other ghouls are positioning themselves based on whatever communication that ghoul just did with the claw tapping. The way I see it we either move quickly down the passageway to get to the point where we can use our wall of stone tactic or we prepare for a pitched battle here. There are obviously plenty of them moving around."
Toston tries to pinpoint where the ghouls are in relation to himself. (Perception: 30; has passive blindsense of 30 feet)
Toston readies an action to fire off a scorching ray at any ghoul that attempts to attack (27 vs Touch; 20 vs Touch; 19 fire damage; 23 fire damage; 42 fire damage total if both rays hit)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Thursday February 4th, 2021 7:09:41 AM
Gaffer whispers his response "They could simply be alert to the torch light outside of Sarge's spell.i think we should keep moving forward, but bear in my in will take some time for me to get all the walls up."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+18=28 ; d20+18=24 ; d20+20=35 ; d12+9=21 ; Thursday February 4th, 2021 1:04:29 PM
Desdichado moves to T:22 with his axe ready and listens. (Perception:28). If there's no immediate threat from the passageway at V:22, he'll continue to T:25, listening again with his greataxe ready. (Perception:24)
Readied attack: 35 vs AC; 21 damage
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+20=27 ; d8+4=12 ; Thursday February 4th, 2021 7:02:16 PM
Hmerrin keeps pace with Dez's movements, ending at T21.
On the way, he drops a torch behind them, tosses one down the right hallway, and then another to his left.
As Dez pauses, he once again pulls out his bow.
"Gaffer, that tunnel to Dez's right (R25/R26)....Let's start the walls with that one."
-- Torches at S13, O19, and W22.
Ready Action - Shoot creepy undead. Hit ac 27 for 12 hp damage
Sarge [AC 21; HP 70/70] (Kathy) Thursday February 4th, 2021 10:46:24 PM
Sarge keeps up with the group. "So far, so good," she whispers. "But we should expect that sooner or later, one of these things won't be fooled by the spell."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 Friday February 5th, 2021 12:04:39 AM
Toston keeps up with the others ending up at T20 where he should have line of sight into the passageway near there if he needs it
Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Friday February 5th, 2021 8:28:44 AM
Gaffer does as Hmerring directs, casting Wall of Stone such that it creates walls flush with the walls of the corridor.
He can create 13 walls that are 5 foot squares and 3 inches thick so he will aim to cover floor to ceiling, and use the remaining squares to thicken the walls, working from the ground up.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Ghoul sighting Combat Round 2 - DM Dank d20+25=41 ; d20+28=31 ; d8+15=20 ; d6+15=18 ; Saturday February 6th, 2021 9:44:19 AM
Toston notes the number of passages leading off are getting numerous and that he believes the ghouls are communicating through the taps. The party should prepare for battle or move quickly through. Toston Readies scorching Ray Gaffer reminds the all that the Wall Spell will take some time to cast Des moves forward and glances to his left, he does not make it any further Hmerrin moves forward and tosses a torch to his right. "Gaffer that tu... Sarge moves forward, keeping her spot, "So far so...."he voice trails off Gaffer starts casting....
It only takes the paladin a heartbeat to sort though the dim lim light, but that is all the time the creature needs to close the gap. With a high pitched shriek it comes at him, another coming in just behind.
Des strikes hard with his ax, spiltting the creatures shoulder Toston hits the ghoul with both scorching rays Hmerrin still has a torch in one hand
Both ghouls attack Des Bite Hit AC 41 Dmg 20 + Fort Save DC 24 Else Paralysis - Immune to Disease Claw Hit AC 31 Dmg 18 - Immune to Disease
Ghoul 3 AC 29 Dmg Ghoul 4 AC 29 Dmg 63
Des had moved 15' when he arrived at the first passage chaining the attack events. I kept the party roughly in the same movement group. Some of the further down passage actions could not happen, Hmerrin second torch and Gaffers intended Wall of Stone passage. Gaffer you can change your spell or continue
Desdichado(Ryan) [HP: 112/144; AC:26/12/26 - CMD 26] DR:3/- d20+18=27 ; d20+20=40 ; d20+20=22 ; d20+15=23 ; d20+10=28 ; d12+9=18 ; Saturday February 6th, 2021 11:45:58 PM
(Fort. save: 27) "Oof," groans Desdichado as the ghouls claw and bite into him. Standing his ground, he attacks Ghoul 4, doing a bit of damage. "Man are these guys tough," he shouts to those behind him.
40 vs AC, 22 to confirm; 18 damage 23 vs AC, miss 28 vs AC, miss
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 10d6=29 ; Sunday February 7th, 2021 11:40:35 PM
Toston figures it is breathe weapon time. He can get U21 through U26 and V21 and V22 with his cone of fire. (OOC: I think depending on how the DM rules the walls work the flames will also possibly W22 through W25, X25, and Y25)
Ghouls 3 and 4 need to make reflex save VS DC 19 or take 29 fire damage. Success means they only take 14
He then takes a 5 foot step to S20 and sheathes his curveblade
Hmerrin (MikeK)(HP 153/153 AC:31 T:17 FF:26 CMD:33) d20+16=35 ; d20+11=25 ; d20+6=7 ; d8+4=11 ; Monday February 8th, 2021 9:29:49 AM
Unwilling to leave Sharpe undefended, Hmerrin resists the urge to charge in and help Dez.
Instead, the fighter scatters a series of arrows around the paladin before taking a step back toward the rear line.
---------- Full attack on Ghoul 4, -4 penalty for shooting into melee: Atk 1 hits ac 35 for 11 hp damage Atk 2 misses (ac 25) Atk 3 misses (Nat 1)
5' Move to R18
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=32 ; d8+19=24 ; 2d6=11 ; 2d6=8 ; Monday February 8th, 2021 2:40:38 PM
Sharpe moves up but contant glancing behind him. Only needing a glimps of his enemy he moves to S17 and looses an arrow.
-----
Attack on G4 32 vs AC; DMG 31
Gaffer (Courtney HP: 113/113 AC:24(T:15/FF:18) CMD:23 WS 4/5 SB 7/7 LL 12/12) Monday February 8th, 2021 2:51:13 PM
Gaffer continues with the wall spell, watching the surroundings in case the noise of the fight brings back up for the Ghouls.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Sarge [AC 21; HP 70/70] (Kathy) Monday February 8th, 2021 4:56:34 PM
Sarge isn't much for ranged combat, but she wants to be on hand in case things go badly. She moves up behind Dez [to S-22], and uses her Resistant Touch ability on him. He gets +3 to saves for the next minute.
Ghoul sighting Combat Round 3 - DM Dank d20+13=24 ; d20+13=24 ; d20+25=44 ; d20+28=45 ; d20+28=38 ; d8+15=19 ; d6+15=21 ; d6+15=20 ; d20+25=32 ; d20+25=26 ; d8+8=16 ; Monday February 8th, 2021 11:07:21 PM
Des shakes off the supernatural paralysis and hits the ghoul with his great axe once. Toston move and bathes the pair in dragon fire. The incredibly fast creatures seem to be able to dodge the worst of it Hmerrin drops the second torch and fires a series of arrows, hitting once Sharpe moves up and fire, trying to also keep an eye out to the rear. His arrow thuds into the creatures chest even though the ghoul was afforded cover from the cavern wall Gaffer seals a passage ahead with a Wall of Stone Sarge moves up behind Des and uses her Resistant Touch ability on him. He gets +3 to saves for the next minute.
The pair engaged with Des hiss and shriek. One turns and disappears into the black, while the other attacks Sharpe and Hmerrin see them as they come in, and again the speed at which they close is frightening. Two appear at the edge of Gaffer's Daylight spell and in seconds are upon Sharpe
Talons and needle-like teeth assault Des Hit AC Bite 44 Claw 45/38 Dmg 19 + Fort DC 24 Else Paralysis / Claw 21 / Claw 20 Total Dmg 60
Sharpe is attacked by a pair Bite Hit AC 32 Dmg 16 Fort DC 24 Else Paralysis Bite Hit AC 26 miss
Ghouls 1 AC 29 Dmg 125 2 AC 29 Dmg 3 AC 29 Dmg 4 AC 29 Dmg 137
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+10=19 ; d20+10=21 ; 4d6+4=15 ; 4d6+4=19 ; Monday February 8th, 2021 11:50:31 PM
Toston draws his quicken metamagic rod (move action). He casts a quickened shield (swift action). The gnome takes a 5 foot step to T19 and then casts another pair of scorching rays this time targetting G1
(19 vs touch; 15 fire damage if hits) (21 vs touch; 19 fire damage if hits) (OOC: 34 fire damage total if both hits)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 8 minutes : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
5/7 - 1st level spells left 5/7 - 2nd level spells left
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=32 ; d8+19=24 ; 2d6=11 ; 2d6=8 ; Tuesday February 9th, 2021 4:37:39 AM
Sharpe moves up but contant glancing behind him. Only needing a glimps of his enemy he moves to S17 and looses an arrow.
-----
Attack on G4 32 vs AC; DMG 31
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+22=26 ; d20+22=37 ; d20+17=24 ; d20+12=16 ; d8+19=26 ; d8+19=21 ; d8+19=23 ; d8+19=22 ; d8+19=26 ; 2d6=9 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; 2d6=6 ; Tuesday February 9th, 2021 5:52:37 AM
OOC - (sorry refresh post) Sharpe steps back 5 ft to S18 and yells "its happening again!" before looseing a volley trying to put the gouls down quickly,
----- Full Attack on G1 then G2 26 vs AC; DMG 59 37vs AC; DMG 31 24 vs AC; DMG 31 16 vs AC; DMG 32
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) 13d6=42 ; Tuesday February 9th, 2021 8:04:55 AM
Turning to face the attacks from behind, "Damn these things are tough. Do we want to trap them in with us, at least kill a couple without them running away?" Gaffer clutches his focus tight as he casts Flame Stike, centered on S14 so that it catches both G1 and G2 without getting to close to Sharpe, grimacing as the column of flame creates eerie shadows against the ghouls.
Flame Strike: 13d6 = 21 Fire Damage, 21 Divine damage
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
The fighter drops his bow, and swings around Sharpe and Gaffer to get to the ghouls behind. His axes appear in his hands as he moves. Arriving at the closest creature, he falls into a more defensive stance, and strikes out at it.
----- Drop Weapon, Move while drawing axes. Move to S17 Fighting Defensively (+2ac, -4 hit) Atk G1 if alive, else G2.
Hit ac 39 for 20 hp damage.
Sarge [AC 21; HP 70/70] (Kathy) Tuesday February 9th, 2021 5:04:38 PM
"Skirmishers," Sarge mutters. "Not my favorite."
Seeing Dez is holding his own, Sarge moves toward Sharpe and Gaffer [to T-19]. Then she activates her Aura of Protection domain ability. She and all her allies within 30 feet get a +1 deflection bonus to AC and resistance 5 against acid, cold, electricity, fire, and sonic.
Ghoul sighting Combat Round 4 - DM Dank d20+13=14 ; d20+25=33 ; d20+28=42 ; d20+28=40 ; d8+15=20 ; d6+15=19 ; d6+15=17 ; d20+25=40 ; d20+28=29 ; d20+28=33 ; d8+15=23 ; Tuesday February 9th, 2021 10:30:18 PM
Toston pulls a rod as he moves forward and casts Shield and another Scorching Ray Hitting the ghoul twice Sharpe takes a step back and fires, but only one of his shots is true. The creature collapses into a lifeless pile Gaffer turns and casts Flame Strike, engulfing the ghoul Des heals himself and strikes at the ghoul attacking him, hitting once. Hmerrin drops his bow and wheels about, Drawing axes, he closes and attacks the last ghoul in the back ranks of the party Sarge moves back next to Toston and provides holy protection to those about her. All PC's receive +1 deflection bonus to AC and resistance 5 acid, cold, electricity, fire, and sonic
The ghoul on Des continues to attack savagely Des Hit AC 33/42/40 Dmg Bite 20 + Fort DC 24 Else Paralysis / Claw 19/17 Total Dmg 56 The other Ghoul retaliates at Hmerrin Hmerrin Hit AC 40/29/33 Dmg Bite 23 + Fort DC 24 Else Paralysis + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con
Coming out of the darkness of the corridor ahead comes another ghoul, slathering and shreiking as if closes terrifyingly quickly
Ghouls 1 AC 29 DESTROYED 2 AC 29 Dmg 62 3 AC 29 Dmg 40 6 AC 29 Dmg
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+10=28 ; 4d6+4=21 ; d20+10=24 ; 4d6+4=17 ; d20+10=16 ; 4d6+4=23 ; d20+10=15 ; 4d6+4=22 ; Wednesday February 10th, 2021 1:04:46 AM
Toston takes a 5 foot step to S20 and then casts both a quickened and normal scorching ray at Ghoul 3
(28 vs Touch; 21 fire damage) (24 vs Touch; 17 fire damage) (16 vs Touch; 23 fire damage if that hits) (15 vs Touch; 22 fire damage if that hits)
If all fiery rays hit then 83 fire damage total to Ghoul 3
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 79/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
1/3 - metamagic charges left 5/7 - 1st level spells left 3/7 - 2nd level spells left
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=31 ; d20+24=36 ; d20+19=21 ; d20+14=29 ; d8+15=17 ; d8+15=16 ; d8+15=22 ; d8+15=16 ; 2d6=8 ; 2d6=5 ; Wednesday February 10th, 2021 8:33:07 AM
Sharpe leans to the side as his allies rush past, appriciative he looses a volley over Hmerrin's shoulder, whiping his head around to track key targets. ---------------------------------- Full Attack on G2 then G6 then G3 31 vs AC; DMG 44 36 vs AC; DMG 30 21 vs AC; DMG Miss 29 vs AC; DMG 21
Desdichado stands his ground, and heals himself a bit, but he's not sure how much longer he can continue to fight these things off.
In the back of his mind, he remembers his conversation with Toston about these creatures being outsiders. Feeling overwhelmed, he tries to Alignment Channel versus the creatures. "Hope none of you are secretly evil outsiders!" he shouts to the group. "Hold steady!"
(Alignment channel vs. evil outsiders: 29, Will save: 21)
Hmerrin (MikeK)(HP 130/153 AC:34 T:20 FF:26 CMD:33) HELPLESS d20+14=22 ; d20+14=33 ; Wednesday February 10th, 2021 5:12:51 PM Fort v Paralysis: 22 Fail Fort v Disease: 35 Success
Hmerrin's limbs go leaden, and he finds he's unable to move.
Gaffer curses himself for not preparing any healing as he says Des caught between two ghouls. Seeing Sharpe and Toston pouring out damage onto two of the Ghouls, he casts another Flame Strike on T25 to catch G6.
Flame Strike (reflex for half): 28 Fire damage, 28 Divine damage
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Sarge [AC 21; HP 70/70] (Kathy) 5d6=19 ; Wednesday February 10th, 2021 10:21:13 PM
Seeing another ghoul advance, Sarge channels positive energy, aiming it to harm undead.
[19 damage to undead; DC 17 Will save for half.]
Ghoul sighting Combat Round 5 - DM Dank d20+15=22 ; d20+15=26 ; d20+15=32 ; d20+13=29 ; d20+25=44 ; d20+28=44 ; d20+28=29 ; d8+15=21 ; d6+15=20 ; d20+15=18 ; d20+15=18 ; d20+25=39 ; d20+28=43 ; d20+28=46 ; d8+15=21 ; d6+15=21 ; d6+15=20 ; Wednesday February 10th, 2021 10:47:07 PM
Toston steps towards Sarge and Des and casts Scorching Ray twice, thanks to his metamagic rod The first spell hits both times, but the second spell completely misses Sharpe fires a volley into the ghouls attacking Hmerrin. Impaling it 3 times. Des heals himself again and stands his ground. The Paladin then sends forth a burst of positive energy. Paladin channel works like clerics. Making 2 Types of targets to choose from Undead and living. If Undead is chosen, All undead in 30' take damage. If Living are chosen, all living creaturesa are healed DM assumes your language indicating Undead and damage is chosen Hmerrin is paralyzed! Gaffer casts Flame Strike at the newest ghoulish attacker. Sarge also channels holy power in a burst about herself
The ghoul before the helpless Hmerrin blasts to dust with the second wave of positive energy The other ghouls survive the energy bursts as well as the Flame Strike.
With a hiss and a shift to its right, the ghoul on Des lashes out yet again. Des Hit AC 44/44/29 Bite 21 + Fort DC 24 ELSE Paralysis / Claw 20 Total Dmg 41 The newest arrival comes after Sarge Sarge Hit AC 39/43/46 Bite 21 + Fort DC 24 ELSE Paralysis + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con / Claw 21 + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con / Claw 20 + Fort DC 26 Else Disease 1d3 Dex and 1d3 Con Sarge total Dmg 62 + (1) Fort DC 24 Else Paralysis AND (3) Fort DC 26 Else Disease 1d3 Dex and 1d3 Con
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 Dmg 100 4 AC 29 Dmg 137 5 AC 29 Dmg 6 AC 29 Dmg 51
Hmerrin can make another Fort DC 24 to break the paralysis.
Desdichado(Ryan) [HP: 55/144; AC:26/12/26 - CMD 26] DR:3/- Thursday February 11th, 2021 12:16:35 AM OOC: Just to clarify, I took the "alignment channel" feat this level, which I think I have to choose between affecting living/undead or outsiders. Toston and Dez had a conversation about these ghouls possibly being outsiders since they dont seem like normal undead.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+10=25 ; d20+10=13 ; 4d6+4=24 ; d20+10=25 ; 4d6+4=21 ; d20+10=21 ; 4d6+4=22 ; Thursday February 11th, 2021 4:21:30 AM
Toston fires off another round of scorching rays at G3 and then uses the last charge of his metamagic rod to do it again.
Normal (25 vs Touch; 24 fire damage) (13 vs Touch; miss) Quickened (25 vs Touch; 21 fire damage) (21 vs Touch; 22 fire damage)
If any of the rays cause Ghoul 3 to be destroyed switch to Ghoul 6 for the remaining.
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 79/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=41 ; d20+24=31 ; d20+19=20 ; d20+14=15 ; d8+19=22 ; d8+19=21 ; d8+19=20 ; 2d6=4 ; 2d6=5 ; 2d6=4 ; Thursday February 11th, 2021 11:53:19 AM
Concerned for the ally that just threw himself infront into danger ahead of Sharpe, Sharpe fires past the party at the remaining gouls and with a raised voice. "has the desease got you, fight it". Sharpe then keeps his eyes on the rear of the part watching for anything comming at Hmerrin.
---------------------------------- Full Attack G6 then G3 41 vs AC; DMG 51 31 vs AC; DMG 24 19 vs AC; DMG Miss 15 vs AC; DMG Miss
Sarge [AC 21; HP -6/57] (Kathy) d20+14=34 ; d20+14=16 ; d20+14=32 ; d20+14=17 ; d3=3 ; d3=3 ; d3=2 ; d3=3 ; Thursday February 11th, 2021 2:49:46 PM
Sarge drops to the ground, unconscious.
Hmerrin (MikeK)(HP 130/153 AC:34 T:20 FF:26 CMD:33) HELPLESS d20+14=21 ; Thursday February 11th, 2021 5:34:52 PM
Hmerrin wills himself to move, but his body won't answer.
[Fort Save 21: Fail]
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d8+5=9 ; Thursday February 11th, 2021 5:54:00 PM
Seeing Sarge drop on the other side, Gaffer hurries over to her side.
(OOC: I am unclear on the rules of dragging/moving an unconscious party member, and the rules of attack of opportunity. I do not want to do anything that provokes an attack on Sarge.)
Ideally, Gaffer would like to drag Sarge into S21 and then stand himself in S22. Following that he will draw his Wand of Cure Light Wound, dropping his focus, and use it to heal Sarge (4+5=9 Healing)
The priority is on healing Sarge and if he cannot move her out of the way, he will move to S23 instead to be an alternative target.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Ghoul sighting Combat Round 6 - DM Dank d20+28=40 ; d6+15=16 ; d20+25=32 ; d20+28=37 ; d20+28=36 ; d8+15=17 ; d6+15=20 ; d6+15=19 ; Thursday February 11th, 2021 10:02:01 PM
Toston sends another set of Scorching Ray spells into the ghoul attacking Des Des heals himself and strikes the ghoul and it falls lifeless to the floor Sharpe fires at the ghoul tearing into Sarge hitting it twice Sarge collapses. Hmerrin still cannot move Gaffer leaps over to the Sarge, the ghoul shifts and takes a swipe at the druid as he stoops to drag Sarge back AoO HIt AC 40 Dmg 16 Fort Save DC 26 1d3 Dex and 1d3 Con
The ghoul ignores Gaffer and the fallen cleric and turns it's attention to the paladin [b]Dez[/i] Hit AC 32/37/36 Dmg 17/20/19 causing Des to fall
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 137 5 AC 29 Dmg 6 AC 29 Dmg 51
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 8d6+8=40 ; Friday February 12th, 2021 1:37:44 AM
Toston moves to U22 and this time casts a fireball targetting the intersection of squares S26,T26,S27,T27 getting squares S23 - S30, T23 - T30, U24 - U29 and V28 and V29 as everywhere else is blocked by stone walls.
Ghoul 6 must make a DC 19 Reflex Save or take 40 fire damage; success means only 20 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 77/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 5/6 - 3rd level spells left
Sarge [AC 21; HP 3/44] (Kathy) 5d6=15 ; d20+11=13 ; d20+11=27 ; d20+11=30 ; d3=3 ; d3=2 ; Friday February 12th, 2021 2:43:36 PM
Sarge sits up, groggy. She's pretty sure she's not going to survive this. But before she goes, she sends another wave of positive energy out to harm the undead.
[15 damage; DC 17 Will save for half]
Miraculously, she manages to heal one instance of the disease and make her first save against another. She fails one save, however, and takes more ability damage.
Gaffer surprises himself by resisting the disease and hopes it's a feat he can repeat as he casts Remove Disease on Sarge, ignoring the ghoul behind him. (Remove Disease CL check: 27 and 21. A little unclear if Sarge has 1 or 2 diseases remaining. The first roll was a 27 so either way she is cured of one disease.)
Seeing Des stable beside him, Gaffer feels a little less panicked and turns back to face the Ghoul, bracing for more attacks.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33) d20+14=26 ; d20+21=37 ; d8+21=27 ; Friday February 12th, 2021 5:23:05 PM
Fort vs paralyis: 26 Save.
Hmerrin feels the strength return to his arms and legs.
Pivoting, he strides quickly down the corridor, and plants an axe into the remaining ghoul.
--- Move to U22. Atk ghoul. Power attack Hits ac 37 for 27 hp damage
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Monday February 15th, 2021 12:38:35 AM
Time slows down for Toston as he waits to see the effect of the fireball
Ghoul sighting Combat Round 7 - DM Dank d20+12=29 ; d12=2 ; d20+15=34 ; Monday February 15th, 2021 10:09:33 AM
Toston moves up and detonates a Fireball spell behind the ghoul Gaffer resists the disease attacking his own system and removes the disease from Sarge with Cure Diesease. Sarge channels positive energy, harming the ghoul Hmerrin breaks free of the paralysis and comes at teh ghoul, striking with an ax.
The ghoul turns and flees into the darkness
Sarge is commpletely cured, no need for any additional saves
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 137 5 AC 29 Dmg 6 AC 29 Dmg 105
Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33) d20+21=28 ; d8+21=22 ; Monday February 15th, 2021 11:27:43 AM
"Toston, you got front."
Hmerrin moves to the back of the formation. Axes out, he awaits another attack.
"Can you guys quickly heal up here, or do we need to back up again?" he asks.
-- Ready attack. Power attack Hit ac 28 for 22 hp damage
Sarge [AC 21; HP 24/44] (Kathy) d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ; Monday February 15th, 2021 1:47:21 PM
"No, I'm fine. Just gotta rest for a second. Ow." Sarge waves a hand and accidentally pokes herself in the eye. "How 'bout some healing?"
She channels positive energy again, this time to heal.
Everybody heals 21.
Sarge's Dex: 2. Sarge's Con: 6.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday February 15th, 2021 7:43:24 PM
As the Ghouls scamper off Gaffer is quick to cast Wall of Stone on W22/V22 as he did before. Not exactly giving the party safety but removing the flanking path for the time being.
"Is everyone mostly alright and undiseased?"
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
As Sarge's healing wave flows over him, Desdichado wakes up and gives himself a healing boost. Seeing a few bodies of ghouls on the ground, he says, "Guess the others ran off, huh?"
"So, same strategy as before?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Tuesday February 16th, 2021 12:43:15 AM
Toston casts fly on himself and takes the lead as Hmerrin suggests flying towards the top of the hallway so as to get a little perspective and potentially see farther out or to make it harder for any ambushing ghouls to attack him.
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 76/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 80 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 4/6 - 3rd level spells lef
Sharpe - [(AC 27/18/22) - CMD 26; HP 100/100] - [Charles] d20+24=28 ; d20+24=41 ; d20+19=36 ; d20+14=25 ; d8+15=19 ; d8+15=18 ; d6=2 ; 2d6=10 ; 2d6=7 ; Tuesday February 16th, 2021 11:41:28 AM
Timing his shots for the gaps in the combat, sharpe fires on the last goul.
---------------------------------- Full Attack Goul 28 vs AC; DMG Miss 41 vs AC; DMG 29 36 vs AC; DMG 25 25 vs AC; DMG Miss
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d4=4 ; d4=4 ; Tuesday February 16th, 2021 12:56:22 PM
If there are no immediate threats after summoning his wall, Gaffer will look to spend 30 or so seconds casting a pair of Lesser Restorations on Sarge, letting her restore 4 points to an ability score, twice.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Desdichado(Ryan) [HP: 51/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday February 16th, 2021 5:55:31 PM
Desdichado calls to Toston "See anything?"
Ghoul sighting Combat Round 8 - DM Dank Tuesday February 16th, 2021 6:04:07 PM
Hmerrin gets back into the formation and asks about how quickly Sarge and Dez can get back into fighting shape Sarge insists she is ok and sends another healing wave through the party (Party Heal 21) Gaffer seals the area to the left of the group and then casts several more spells to remove the ill effects of the disease from Sarge. (letting her restore 4 points to an ability score, twice.) Des gets up, grabs his sword and Lays Hands on himself Toston casts Fly upon himself and moves forward a little to take the lead spot and to stay up by the ceiling, at this point about 15' high
The ghoul skittered down the hall and disappeared into the black, just exiting Tostons sight beyond the dim of the Daylight spell. The gnome spots another ghoul down the hall, in the dim light poking its head from around a corner, only 40' away. It watches the fleeing ghoul for a breif moment and then turns it's attention back to the party
Sorry Sharpe, I forgot to move the ghoul on the map. There was no target.
Currently Gaffer is casting spells on Sarge Only Toston can see the peeking ghoul
Sarge [AC 21; HP 44/44] (Kathy) d6=6 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ; Tuesday February 16th, 2021 10:51:52 PM
"How 'bout some more healing?" Sarge lets out another healing burst, this time for 24.
She tries to pick up her hammer, drops it, tries to pick it up again, drops it agin, tries to pick it up again, and drops it on her other hand. "Ow."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 8d6+8=42 ; d20+25=29 ; d20+24=41 ; Wednesday February 17th, 2021 1:07:02 AM
Toston whispers throught the benefit of his message spell, "You guys see to Sarge. We still got company about 35 to 40 feet down the hallway coming out of a side passage. I'm going to try to hurt it with fire but it might come down to attack so I'm going to hit it with a spell then lower myself a little to interdict it should it decide to come at us instead of scamper off. I don't want Sarge taking more damage. I'm pretty much unscathed right now so I'll wither the brunt of any assault."
Toston drops a second fire ball on the intersection of S34, T34, S35 and T35. It will get squares: S31 through S38, T31 through T38, Q32, R32 through R37 (including Ghoul at R32), U34 through U37, V32 through V34 and W34 (I think as the fire should go through the opening at V34 and still hit where it would unimpeded)
Ghoul 5 must make a DC 19 reflex save or take 42 fire damage. Success means only 21 fire damage.
Toston lowers himself to be floating slightly above the floor after dropping the fireball.
(Fly: 29) (Perception: 41)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 75/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 79 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
Passive Effects: Blindsense: 30 ft
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 3/6 - 3rd level spells left
Hmerrin (MikeK)(HP 130/153 AC:32 T:18 FF:26 CMD:33) Wednesday February 17th, 2021 2:41:19 PM Fully healed, but posting from iPhone and can’t scroll right to update
Hmerrin holds his position, fully expecting a ghoulie to pop up any second.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday February 17th, 2021 5:40:33 PM
Desdichado waits for Toston to give a signal to move forward.
Ghoul sighting Combat Round 9 - DM Dank d20+13=32 ; d20+25=40 ; d8+15=22 ; Wednesday February 17th, 2021 10:22:52 PM
Sarge sends another healing wave ALL PC's Heal 24 Toston lets the group know through the Message spell that another ghoul is lurking just ahead and he is going to engage it Toston then casts Fireball and floats down just above the floor Hmerrin and Des hold for what happens next Sharpe Gaffer
The ghoul flattens against the wall as the fireball erupts, protecting it from some of the magical fire. Toston at near floor level coaxes it out and it explodes from its hiding place The creature then steps fully out and is on the gnome in seconds. The needle teeth puncturing Toston's forearm Toston Hit AC 40 Dmg 22 + Fort DC 24 Paralysis
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 137 5 AC 29 Dmg 21 6 AC 29 Dmg 51
Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34 d20+11=23 ; Thursday February 18th, 2021 1:16:17 AM
23 vs DC 24 = failure :(
Toston is paralyzed and cannot move.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=32 ; d12+9=21 ; Thursday February 18th, 2021 1:27:53 PM
Desdichado moves around the outside to T:26 and takes a swing at the Ghoul, giving it a good smack.
32 vs AC; 21 damage
Sarge [AC 21; HP 44/44] (Kathy) d20+16=30 ; d8=7 ; Thursday February 18th, 2021 2:35:04 PM
"Gotta help Toston," Sarge says. She stands up, and somehow runs into the wall. "Ow."
She casts Spiritual Weapon, which shouldn't be affected by her current clumsiness. She hits AC 30 for 10 damage.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+21=28 ; d8+21=25 ; Thursday February 18th, 2021 4:27:59 PM
Hmerrin swings in from the other side of Toston, and slams an axe into the ghoul.
---
Move to S25. Hit ac 28 for 25 hp damage.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d3=3 ; Thursday February 18th, 2021 8:52:35 PM
Having mostly prepared area attacks, rather than casting for damage, Gaffer begins casting summon nature's ally at 5th level, preparing himself to summon 3 tigers at S27, T27 and T26.
"Let's see if we can pin you in."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Ghoul sighting Combat Round 9 - DM Dank Thursday February 18th, 2021 10:40:55 PM
Sorry guys power issues. From my phone.
Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34 Friday February 19th, 2021 12:20:02 AM
Time slows down for paralyed Toston.
(OOC: Checking In)
Sarge [AC 21; HP 44/44] (Kathy) Saturday February 20th, 2021 11:44:01 PM
[FWIW, Hide from Undead is still up. Though I don't think we'll have much luck hiding from the one we're currently pummeling.]
Ghoul sighting Combat Round 10 - DM Dank d4=2 ; d20+21=41 ; d20+21=36 ; d20+21=39 ; d20+16=36 ; d20+16=36 ; d20+11=12 ; d8+22=29 ; d8+22=27 ; d8+22=23 ; d8+22=29 ; d8+22=28 ; d8+22=27 ; d8+22=24 ; Sunday February 21st, 2021 5:22:36 PM
Toston is paralyzed Des moves up and hits the ghoul Sarge casts Spiritual Weapon which strikes true Gaffer casts a summoning spell and cuts off the ghouls escape with tigers Hmerrin moves up and hits the ghoul as well Sharpe fires a volley and kills the ghoul
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 137 5 AC 29 DESTROYED 6 AC 29 Dmg 51
Toston can attempt another save Fort DC 24 to break the paralysis.
Also, I am not sure if you have heard, but Charles needs to step away for a time, but plans to be back. For now Sharpe will be heading back up to meet up with Eisenhorne. I filled in for him on the last part of this and don't worry, future things will take into account the new party makeup
He then rises towards the ceiling again with his flight to get a better vantage of how things stand.
Fly: 27 Perception: 43
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 73/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 77 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
Passive Effects: Blindsense: 30 ft
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 3/6 - 3rd level spells left
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Monday February 22nd, 2021 12:25:43 PM
Desdichado moves forward to where one of the ghouls had backed away. (S:31) (OOC: I think it moved in that direction, right?)
Ghoul sighting Combat Round 9 - DM Dank Monday February 22nd, 2021 6:31:50 PM
Sorry guys power issues. From my phone.
"Well, I guess we're ready to move on?" he asks. "Gaffer, can you ask the nice kitties to take point?"
Hmerrin will move to the rear of the party.
Sarge [AC 21; HP 44/44] (Kathy) Monday February 22nd, 2021 7:29:59 PM
"Move on. Right." Sarge tries to put one foot in front of the other. She puts one foot on top of the other and falls down. "Ow."
"Sorry, guys. I think I'm going to need some help with this clumsiness before we continue."
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday February 22nd, 2021 9:32:03 PM
Gaffer does his best to corale the Tigers to move forward infront while he himself stays near the back of the group.
"Let me know if you want any walls thrown up, I've got a couple left."
Ghoul sighting Combat over - DM Dank Monday February 22nd, 2021 10:25:28 PM
Toston breaks the paralysis and floats towards the ceiling Des moves forward and Hmerrin calls for the whole group to move forward Gaffer attempts to get the tigers to do what he wants, however they are cats and so herding them is a challenge
The ghoul that fled down the passage the party now walks does not reappear. Gaffer has several more spells to seal off areas with walls and of course, his Daylight spell moves with illuminating the area about him.
The tigers flank up with their perceived friend, Gaffer. Unless the druid is point, the tigers are not. Barring some way to communicate with them, Speak with Animals
Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34 d20+24=39 ; 4d4+4=13 ; Tuesday February 23rd, 2021 1:37:33 AM
Toston says, "I'll remain a little ahead at elevation keeping my eyes out for ghouls. If I see any I'll let you guys know right away."
Perception: 39
Toston readies an action to fire off a magic missile should he find any ghoul. (13 damage; auto hits)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 72/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 76 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
Passive Effects: Blindsense: 30 ft
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 3/6 - 3rd level spells left
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- d20+11=29 ; 6d6=18 ; Tuesday February 23rd, 2021 4:19:30 PM
Desdichado tries using the Mercy to Remove Disease on Sarge (plus damage recovery, just in case).
Remove Disease: 29 vs DC Lay on Hands: 18
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday February 23rd, 2021 7:40:47 PM
"Do we think more Ghouls are being created? If we back up and rest now, will we have an easier time finishing the rest off, and maybe be able to move forward properly?"
Gaffer holds of on casting Speak With Animals and instead moves to the front of the group with the tigers in tow, though they won't stay around too much longer.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Summon Nature's Ally - 3 tigers - 13 rounds total
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Tuesday February 23rd, 2021 7:48:54 PM
Hmerrin notes Sarge's difficulties, and answers Gaffer's question with one of his own.
"Sarge? Your call. Have you got the spells to heal yourself up? If not, we drop back."
Ghoul sighting Combat over - DM Dank Tuesday February 23rd, 2021 10:11:49 PM
Toston remains aloft and Gaffer moves forward with the summoned tigers. Des attempts to cure Sarge. The dwarf cleric is already free of the disease. She is still suffering from some of the ailments. Sarge current has -2 to her dex Hmerrin puts the question of dropping back with Sarge
The chambers and dark corridors ahead are quiet. Somewhere two wounded ghoul like creatures are stalking, but they apparently don't have the stomach for another conflict quite yet
Does the party fall back or push on? The question is to Sarge
Sarge [AC 21; HP 44/44] (Kathy) Tuesday February 23rd, 2021 10:29:19 PM
[Correction. Not -2 to Dex. Sarge's current Dexterity score is 2. It was 10, now it's 2. ]
"I can prepare a Lesser Restoration and cast it," Sarge say. "But you guys have to stop poking ghouls long enough for me to do it."
Toston Lotor(Hugh Crosmun) [HP: 112/134; AC:39/24/32 - CMD 34 d20+24=38 ; d20+25=28 ; Wednesday February 24th, 2021 12:52:12 AM
Toston says, "I thought the crystal thing was spawning monsters. Wouldn't that suggest that more could be added to their number if we delay? If we continue are we going to be able to establish a base camp or something farther ahead? Do we split the difference, allow Sarge a respite to recover but then press on with Gaffer sealing passageways until he runs out of spells before falling back? How much healing and resources does everyone have left anyway? I used my metamagic rod for the day and breathe weapon. I have half my 3rd level spells left and a single second level spell. I can still fight without magic but these monsters are tough so I don't know that if we press on will we get too far and not be able to fall back if we need to?"
Toston keeps an eye out for ghoul activity but does not engage. He will report anything he sees to his friends though
Perception: 38 Fly: 28 to hover at his higher elevation.
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 71/80 rounds : +4 shield to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Fly - 75 / 80 rounds - 60 foot fly speed(good); + 8 (CL + manueverability bonus) to fly skill
Passive Effects: Blindsense: 30 ft
0/1 - breathe weapon left 0/3 - metamagic charges left 5/7 - 1st level spells left 1/7 - 2nd level spells left 3/6 - 3rd level spells left
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Wednesday February 24th, 2021 6:45:52 PM
Hmerrin listens to Sarge and Toston, and decides to interpret both replies as "we're in trouble".
"We fall back," he announces. "Not as far as the dwarf wall, but back to the beginning of this tunnel complex. We set up camp there, everyone rests to get their spells back, and we try again.
Gaffer, are these walls you're putting up permanent, and can you take one down that you put up without casting another spell on it? I'm wondering if you can seal the entrance to this area once we've fallen back."
Regardless of the answer, Hmerrin asks Dez to take point, and move back to the start. Gaffer to follow, then Sarge, then Hmerrin, then Toston.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday February 24th, 2021 7:53:41 PM
Desdichado nods and makes his way warily back to the entrance.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday February 24th, 2021 9:47:07 PM
Gaffer falls in line as Hmerrin guides the party in retreat.
"The walls are permenant, I can use another spell to change them after they are built, but otherwise they stay as they are."
If the party are going for a long rest, Gaffer will cast his remaining two wall spells on the two openings closet to the party. Likely, V7 and Q8. If they are just giving Sarge time to prepare the spell she needs he will hold on to the spells.
"If more are being created, I wonder if our best bet is to reclaim the areas one by one. Seal off the entrance ahead, clear it out, make an opening for ourselves and move forward."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Summon Nature's Ally - 3 tigers - 13 rounds total
Dark and Dark - DM Dank Wednesday February 24th, 2021 10:27:17 PM
Sarge and Toston give an assessment of where they stand and Hmerrin takes the news as the group needs to fall back and so he calls for it Gaffer's Wall of Stone are permanent. Physical damage or other magic would be required to take them down. The group is pulling back, but not as far and Gaffer casts more spells of Wall of Stone...V7 and Q8. Dez takes point on the return and the group notes a couple torches Hmerrin tossed down side passages are missing If Toston is correct, time could be essential, an open portal to another dimension or plane or whatever, means the longer it exists the more creatures could come through
The group takes position just outside the last breeched wall the dwarves originally erected. A grim reminder that Walls of Stone is not a permanent solution. Toston, Sarge and Gaffer need nearly 22 hours to regain spells and abilities. Dez and Hmerrin stand ready at watch
Over the next 3 hours, the pair watches as the glowing of the torchlight of Hmerrin's side tosses are suddenly snuffed out
At hour 8 a blue light pulse illuminates the far off hall, a flicker in the black. A deep resonance bass rolls though the ground, more felt than heard, a higher pitched hiss answers. Scraping, tapping in a broken rythym begins...then nothing. Just the dark.
Hours slowly move on, the dark and silence persist and at long last, Gaffer and Sarge prepare their spells and Toston awakens refreshed. It crept in slowly over the course of hours and hours or dark, but each of you 'hears' within the enclosed caverns sssshhhhhhhhhhhhhh like a constant background in your head.
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34 Thursday February 25th, 2021 1:40:51 AM
Toston wakes up feeling refreshed. He recasts mage armor, message and light this time choosing his metamagic rod instead of a curveblade.
He says, "So do you think the third time is a charge and we are going to make it past the hallway of ghoulish doom and what is that hissing noise?"
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Sarge [AC 21; HP 96/96] (Kathy) Thursday February 25th, 2021 3:51:21 PM
Before they rest, Sarge is able to prepare and cast enough Lesser Restoration spells to get herself back to full strength. Not to mention full dex and con.
"Do we want Hide from Undead again?" she asks. "I mean, it did work some."
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Thursday February 25th, 2021 6:21:34 PM
"Everybody ready to head back into the creepy blue ghost light?" asks Desdichado. "I'm really hoping the ghouls haven't replenished their numbers."
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Thursday February 25th, 2021 7:03:47 PM
"From your mouth to the gods' ears", Hmerrin fervently agrees with Dez.
To Sarge he replies, "might as well, though I'm not sure it did much good."
"All right kids, let's try again. Dez, Toston, Gaffer, Sarge, and then me."
Hmerrin still has plenty of torches in his haversack, and plans to play the same game again, tossing lit ones into side passages as he passes by.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday February 25th, 2021 8:54:12 PM
Gaffer renews his Pass Without a Trace and casts Daylight once more to show the way.
"Let's be positive, maybe whatever is making that noise will be friendly. Maybe it killed all the ghouls for us."
He falls into line and moves forward with the party.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Dark and Dark - DM Dank Thursday February 25th, 2021 11:01:59 PM
Sarge is able to cure and remove all of the ill effects from the ghoul attack The group prayers and meditates and is ready to go and does so
Gaffer renews the Daylight and Pass Without a Trace spell on the group
Moving into the maze like corridors of the cavern, the group quickly notes the lack of the scratching and clicking that they had heard in the last two attempts. the corridors and passages are still. The light ahead spills forth to reveal the remains of the ghouls killed earlier, still lying in the passage
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34 d20+24=37 ; Friday February 26th, 2021 1:03:00 AM
Toston whispers over his spell, "Do you think the ghouls had any loot on them?"
As the party moves down the passage, Toston kneels down to check for any treasure on the fallen ghouls.
(Perception: 37)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+22=24 ; Friday February 26th, 2021 8:25:20 PM
"Is it right that I'm more worried by the lack of Ghouls we're hearing?"
He attempts to direct a thought towards the shhing sound in his head. "I'm sorry, are we being to loud?" and then keeps a close eye (Perception: 24) on their surroundings while Toston checks the corpses.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Sarge [AC 21; HP 96/96] (Kathy) Friday February 26th, 2021 10:48:13 PM
"They may have fallen back to another position," Sarge says of the ghouls. "They did show an ability to think tactically. I guess we'll find out."
Hmerrin moves forward with the group, again tossing lit torches into the open side passageways.
As Toston checks out the dead ghouls, he waits and watches.
"It'd be really helpful if they backed up so they could only come at us from one direction," he answers Sarge.
Once Toston is finished with his searching, Hmerrin urges the group to continue.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Sunday February 28th, 2021 1:39:15 PM
Desdichado keeps to point again, watching and wondering about any remaining ghouls.
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34 Sunday February 28th, 2021 10:08:29 PM
Toston says over the communal whisper, "I don't know if there are any consequences to the delays we've suffered thusly. Hopefully not."
Dark and Dark - DM Dank Monday March 1st, 2021 9:49:15 AM
Toston moves up and looks over the lifeless husks of the ghouls and is rewarded with with a discovery. Embedded in the skin in several places, each ghouls has some gemstones. The stones appear to be almost fused with the creature. The placement appears random on each body and the best speculation is that it happened somehow as they came through the gate. The value of the collection is 12,000gp
There are no signs of the remaining ghouls. They may have retreated further back towards the gate the party is searching for or perhaps they are deeper in the near maze of the side passages. Wherever they are currently, they appear to have no desire to confront the group
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+11=30 ; Monday March 1st, 2021 5:30:31 PM
"Onward and downward, I suppose," Hmerrin comments.
"I'll stay in back, just in case something creepy tries to sneak up on us. Toston, keep on it. Sarge, do I remember right that the second chamber is a cliff or pit or steep stair or something you can fall down for a long ways?"
Hmerrin follows the group, keeping an eye on the back. [Perception 30]
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Monday March 1st, 2021 6:03:23 PM
Dez keeps to the front and keeps moving forward, checking behind every once in a while to make sure everyone is keeping up.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Monday March 1st, 2021 7:55:49 PM
Gaffer holds a position in the middle of the group as they move forward. "Does it strike anyone as curious that only the ghouls had come this far? Are all the creatures following the same plan?"
Sarge [AC 21; HP 96/96] (Kathy) Tuesday March 2nd, 2021 12:09:05 AM
"Bugging me, too, Gaffer," Sarge says. "Maybe those gems somehow allowed somebody to control them? I dunno. Stay alert."
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:35/24/28 - CMD 34 d20+24=40 ; Tuesday March 2nd, 2021 2:11:25 AM
Toston cuts the gems out of the ghouls and then proceeds to move forward, sticking towards the front of the group.
He says to the others, "They literally had a small fortune embedded in their hides. We'll have to remember to search any other creatures we encounter thoroughly"
Perception: 40
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- d20+12=14 ; Tuesday March 2nd, 2021 12:49:41 PM
"Toston, do you mind if I take a look at one of those gems?" asks Desdichado. Taking a glance, they don't seem too much other than gems. "Anyone know more about outsiders, or the planes? Sarge may be on to something."
(Know. Religion: 14)
Another Chamber - DM Dank Tuesday March 2nd, 2021 8:16:37 PM
Toston collects the gemstones and the group moves forward with Des in the lead and Hmerrin the rear guard. Gaffer wonders aloud on why the ghouls are the only ones this far, Sarge affirms it has been bothering her as well On the subject, Des questions if the gemstones somehow might be a reason. All examinations and knowledge the group currently has provides no clues. The gemstones are non magical
The group leaves behind the twists and maze like branching passages and funnel into a single passage that varies from 10-15' wide. Sarge notes the passage has a down grade to it. Several hundred feet later, this connector narrows ahead to what looks to be a 5' wide cut passage. The final 25' of the corridor, before spilling into what must be a larger chamber. The Daylight spell makes certainty impossible, but it seems as if the chamber ahead is lit.
As you take in the information, your feet pick of a ground tremor more than your ears hear the deep base.
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Sarge [AC 21; HP 96/96] (Kathy) Tuesday March 2nd, 2021 11:15:43 PM
"I'm gonna guess 'trouble'," Sarge replies, drawing her warhammer.
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday March 3rd, 2021 1:03:00 PM
"Sarge, I'm feeling a bit turned around. Based on that map that Haldrick gave you, do you know which of the 5 chambers this might be? And would dwarves leave a chamber lit if no one is around?"
Edging a bit toward the chamber, he adds, "I agree, I think we may have found trouble."
"The second chamber is supposed to have a minor quartz deposit and malachite. Probably reflects light. There's supposed to be a narrow, steep stairway that goes down to the lower section of chamber.
If you can fly, its probably a good idea to do so.
Nobody said nuthin about tremors, so easy does it."
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday March 3rd, 2021 7:55:29 PM
Gaffer briefly covers up the daylight for a brief moment to confirm the light from the cave beyond. He'll cast Detect Snares and Pits as they move forward, not seeing any harm in a little extra precaution. "Should one of us sneak ahead and take a look rather than us all marching in?"
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
Another Chamber - DM Dank Wednesday March 3rd, 2021 10:37:11 PM
A quick consult of the map shows the notes to mention the 3rd chamber to be the one with a ledge and descending stair. Gaffer covers the Daylight spell and the chamber ahead is indeed lit. A light of universal softness leads Sarge to conclude the source is phosphorescent and naturally occurring. The deep bass rumbles through again, prompting Gaffer to propose a scouting like mission to peek into the cavern. The druid casts Detects Pits and Snares
the cavern lies ahead and the group moves forward
Large quartz stalagmites rise from the ground and great stalactites hang high overhead in this immense cavern. Malachite veins run through the walls reflecting light everywhere from several small clumps of glowing mushrooms and lichen scattered about 2 huge Tri-pod creatures with a green mottled shell that looks to cover them completely are within, over 100' away. Their legs are like great oaks that trim to the point of a lance. One of the creatures squeels, a a sound like nails on a chalkboard, before lifting a leg and sending it into the wall with a great deep bass Boom The wall fragments and splinters like glass all about. A bright violet hose descends from the main undershell and starts to slurp up the fragments
The second creature seems to be 'sitting' the nearly 20' diameter shell rests upon the ground
Sarge [AC 21; HP 96/96] (Kathy) Wednesday March 3rd, 2021 10:45:35 PM
"Okay. Well. There's something you don't see every day." Sarge keeps her voice low, to avoid spooking the creatures. "Gaffer? Any chance you could ask 'em to go eat someplace else?"
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+24=37 ; d20+20=24 ; d20+6=15 ; d20+8=9 ; d20+8=21 ; Thursday March 4th, 2021 12:59:03 AM
Toston tries to identify what the creatures are. He also casts shield in case things go south.
He says to the rest of the group over the communal message, "I have enough 3rd level spells for up to 6 people. If Gaffer can't convince these creatures to move shall I enable us to fly around them? My flight spells would only last for 8 minutes but that would probably be enough time to navigate the next room, I just wouldn't have much spell power left for fireballs or lightning bolts."
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 8 min : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Thursday March 4th, 2021 1:07:21 PM
"I'll keep my feet on the ground...er, under the ground...if you don't mind, Toston," says Desdichado. "Although, I admit I don't like the thought of tangling with those pointy legs very much."
He very, very slowly moves forward, (to S:8) keeping to the edge of the wall and a wary eye on the creature in the middle of the chamber.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+17=22 ; Thursday March 4th, 2021 2:47:57 PM
Gaffer appraises the creatures from a distance, trying to recall if he has ever heard of such strange beings, and if they might be ones he could cloak the party from using Hide from Animals or otherwise speak with using Terran. (Nature: 22)
If he knows the spell will be of use, he says to the group, "They may be hostile if we communicate, but I can attempt to hide us instead, it might allow us to simply walk by if they aren't strong willed."
If the only option is to speak with them using Terran he will warily lead with "Hello there, sorry to walk into your territory, we mean no harm and would simply like to pass by?"
If he knows there is no way he can communicate with them, he simply shakes his head to the group. "They aren't any type of animal that I could speak with, I suggest we give them a wide berth."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Hide with Animals - 130 Minutes - Will Save DC 18 to Negate
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+10=16 ; Thursday March 4th, 2021 5:34:12 PM
"Let's save the flying spells," Hmerrin agrees. "We're gonna need fire and lightning, I'm sure."
The lad squeezes past everyone to enter the chamber and get a look.
-- Move through friendly squares to U8.
Knowledge Dungeoneering: 16 to id critters.
Just passing by....maybe - DM Dank d20+7=24 ; Thursday March 4th, 2021 9:32:40 PM
Toston and Gaffer have never heard of such creatures, so foreign do they appear and sound. However, if you look at them just so, they almost resemble a Shark-Eater Crab, minus a couple legs. Perhaps some foreign dimensions version and Tostons observations lead him to believe that these creatures are also undead There will be no speaking either way, to pass Toston could use most of his remaining resources to allow the group to fly and perhaps get over them or move faster than they could follow. Hmerrin wants to save Tostons spells for more offensive purposes and moves up to get a good look himself
Gaffer is pretty sure, the two creatures are some outer planar twisted version of Shark-Eater Crabs and Toston believes them to be undead on top of it
The nearest creature sends another mighty blow into the Malchite line wall BOOM
The further one sends a leg slowly stretching along the floor to its right and then pulls it back in again. Then the shell slowly cracks as it separates to allow a purple like oyster meat to spill out where a pseudo pod extends up with an empty eyestalk that sways back and forth.
Sarge [AC 21; HP 96/96] (Kathy) Friday March 5th, 2021 12:19:44 AM
"Well, we've got the Hide from Undead spell," Sarge says. "Trouble is, we can't leave these things laying around. My kin are gonna want to come back down here at some point."
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+18=35 ; Friday March 5th, 2021 3:55:46 AM
Toston moves up to T7 attempting to use the wall as cover for a stealthy approach (Stealth: 35)
He says to the group, "Well they're undead, that is for sure. Do we trust the hide spell and try to sneak past or do I drop a either a fire ball or fire off some scorching rays and we have ourselves an undead crab bake. Though if I'm to use the ray attack I'll need to get closer. "
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 79/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Friday March 5th, 2021 2:18:26 PM
"Oh, if they're undead, that changes things. Yeah, Toston, why don't you toss a fireball their way, and then we hack away at them."
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Friday March 5th, 2021 6:31:10 PM
Hmerrin pulls out his bow.
"Alright people, get up here and make with the undead crab flambe, before purple eye thing spots us."
[ooc - please attack after next DM post]
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday March 5th, 2021 7:52:38 PM
"I think they might just escape through the ground anyway, but if we focus the one out on the open, I'll summon a thornwall over the other to try and slow it down."
Gaffer prepares himself to cast Wall of Thorns to layer walls ontop of and around Creature 1. (AH19to26,AI19to26,AJ20to25,AK20to23 going 20 feet up, which should be twelve ten foot cubes.)
He will wait until Toston, or anyone else, has attacked first before casting his spell.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns - 130minutes
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 8d6+8=37 ; Saturday March 6th, 2021 2:07:36 AM
Toston drops a fireball on creature 2.
Creature 2 must make a DC 19 reflex save or take 37 damage. Success means only 18 damage
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 79/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Combat round 1 - DM Dank d20+10=20 ; d20+7=27 ; Sunday March 7th, 2021 6:17:17 PM
With the knowledge that these creatures are undead, all discussion of slipping past ends. So moving into positions, the group attacks
Toston sends a Fireball to the furthest creature and Gaffer casts a Wall of Thorns blocking the other in the alcove Wall of Thorns is 10x10x5 I interpreted the Wall to block the creature from spotting the group and kept it at 20'
The Crab thing hit with the fireball let out a shrill cry that hits your ears like an artic wind goes trough thin cloth. The Shell snaps back together and the creature stands to advance
The other shrieks as well, but what it is doing is hidden by the wall of thorns
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Monday March 8th, 2021 4:57:58 PM
Not being of much use in ranged combat, Desdichado holds steady until the creatures come near.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+18=24 ; d20+13=15 ; d20+8=13 ; d8+4=5 ; Monday March 8th, 2021 6:46:40 PM
"Still seems to be moving, Toston," Hmerrin observes drolly.
The fighter fires a salvo at the far undead crab thing. Arrows fly all over the place. Hmerrin growls something unprintable at himself.
-- Full Attack on #2, -2 penalty due to distance. Atk 1 hits ac24 for 5 hp damage. Atk 2 misses (ac 15) Atk 3 misses (ac 13)
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d3=1 ; Monday March 8th, 2021 7:42:39 PM
Gaffer starts casting Summon Nature's Ally at 3rd level to summon one small earth elemental to T12, groaning as he feels the weak energy in the spell. "Sometimes I underwhelm even myself."
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns - 130minutes
Combat round 2 - DM Dank Monday March 8th, 2021 10:13:06 PM
Des holds waiting for the creature Hmerrin fires a volley. Arrows strike all about and the fighter notes that even his best shot skipped off Gaffer casts a summoning spell, a small Earth elemental appears
The crab thing moves forward and the other begins to appear from the Wall of Thorns
Sarge [AC 21; HP 96/96] (Kathy) Monday March 8th, 2021 10:40:37 PM
Sarge pushes forward [to T-8], and casts Bless to bolster her teammates.
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 8d6+8=30 ; Tuesday March 9th, 2021 12:50:53 AM
Toston drops another fireball on the first crab creature.
(30 fire damage; reflex DC 19 for half)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 77/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday March 9th, 2021 4:13:15 PM
Desdichado keeps waiting for the creatures to get closer. "This, uh, is not going too great so far," he mutters.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+21=33 ; d20+16=33 ; d20+11=12 ; d8+4=6 ; d8+4=8 ; Tuesday March 9th, 2021 7:13:45 PM
"Well, feel free to go charging in all aglow with noble righteousness," Hmerrin replies to Dez, while taking a better aim, and trying again.
Full Attack on Crab 2: Atk 1 hits ac 33 for 6 hp damage Atk 2 hits ac 33 for 8 hp damage Atk 3 misses - Nat 1
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Combat round 3 - DM Dank d20+10=27 ; Tuesday March 9th, 2021 10:08:37 PM
Sarge casts []/i] Bless[/i] Toston hurls another fireball Des holds waiting the the opponent to closeremarking at the effectiveness of the attacks thus far Hmerrin invites Des to charge if he's bored and fires another volley. A pair of arrows strike, but simply fall away without any penetration. DR
The tri-pod crab thing closes, each spiked leg drives into the solid rock floor several inches as it moves
The second tri pod creature emergs fully from the Wall of Thors
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+14=29 ; d20+14=31 ; d20+14=23 ; d20+14=22 ; 4d6+4=22 ; 4d6+4=21 ; 4d6+4=18 ; 4d6+4=24 ; Wednesday March 10th, 2021 4:16:54 AM
Toston takes a 5 foot step forward and hits the crab creature 2 with a scorching ray and quickened scorching ray.
29 vs Touch - 22 fire damage 31 vs Touch - 21 fire damage 23 vs Touch - 18 fire damage 22 vs Touch - 24 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 76/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch 4/6 3rd level spells left 5/7 2nd level spells left 2/3 metamagic rods left
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday March 10th, 2021 12:52:19 PM
“Aglow in noble….? Now that DOES give me an idea!” says Desdichado. He pulls out his morningstar, and calls upon aid from Domi as his weapon begins to glow with noble righteousness. He takes a 5-foot step forward (S9).
Active Effects ---------------------------- (Divine bond: +1 enhancement bonus; +2 Disruption - undead DC 14 Will save or be destroyed)
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Wednesday March 10th, 2021 6:39:17 PM
Hmerrin smirks. "Glad I could help."
He glances at his bow. "Wish this did. Maybe Sharpe could've done something, but I'm just breaking arrows."
Hmerrin stows his bow, and scoots around Dez while pulling out his axes.
-- Stow bow. Move to P9.
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+6=11 ; Wednesday March 10th, 2021 7:09:36 PM
As one of the creatures approaches, Gaffer calls for his Earth Elemental to move forward and attack it. At the same time he casts a second Wall of Thorns in the same makeup as the first, barring the path of Creature 1 and it's view of the party.
The small earth elemental moves forward 5 feet and attempts a slam attack on the much larger creature before it (to hit: 11) despite having no hope of damaging it.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns x2 - 130minutes Summon Nature's Ally - Small Earth Elemental - 12 rounds
Sarge [AC 21; HP 96/96] (Kathy) d20+11=25 ; 10d6=25 ; Wednesday March 10th, 2021 8:38:25 PM
Sarge moves to T-8.
Sarge casts Searing Light on creature #2. [Hit Touch AC 25. Damage is 25 if this thing really is undead; more if it is sensitive to light.]
Combat round 4 - DM Dank d20+21=36 ; d20+21=41 ; 2d6+12=21 ; 2d6+12=18 ; Thursday March 11th, 2021 12:05:59 AM
Toston steps froward and casts Scorching Ray hitting all four times Dez steps forward and draws his morningstar and calls forth some divine power to charge it Hmerrin stows the bow and moves while pulling his more formidble axes Gaffer calls for the elemental to attack and pins the other with another Wall of Thorns
The tri-pod crab thing closes, tilts baack to put all of its weight on the back leg. The front pair then lift and drive into the elemental and obliterates it
The second tri pod creature is hidden in the Wall of Thorns
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+15=28 ; d20+15=21 ; 4d6+4=21 ; 4d6+4=22 ; d20+15=17 ; 4d6+4=20 ; d20+15=17 ; 4d6+4=16 ; Thursday March 11th, 2021 1:21:05 AM
Toston takes a 5 foot step to U8 and unloads another scorching ray at the undead crab thing. If it is still moving after the first scorching ray he'll hit it with another hasting one, otherwise if he kills it after the first he holds his fire.
(28 vs Touch; 21 fire damage) (21 vs Touch; 22 fire damage)
if needed: (17 vs Touch, 20 fire damage if that hits) (17 vs Touch, 16 fire damage if that hits)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 75/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. 4/6 3rd level spells left 3 or 4/7 2nd level spells left (will update after I know what happened) 1 or 2/3 metamagic rods left (will update after I know what happened)
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- d20+21=24 ; d8+6=7 ; Thursday March 11th, 2021 6:19:24 PM
Desdichado strides up to Crab 2 (move to S13), and attempts to destroy it with the morningstar.
----- 24 vs AC; if hit: 7 damage, 14DC will save or destroyed
Active Effects ---------------------------- (Divine bond (+3 points):1 enhancement bonus; Disruption - undead DC 14 Will save or be destroyed) Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+18=19 ; Thursday March 11th, 2021 6:45:25 PM
"Oh, that was not at all discouraging," Hmerrin remarks as the earth elemental is obliterated.
Like Dez, he moves in to attack. He's a tad more careful about it, bluffing his way forward with a shoulder shimmy and a quick step in an attempt to throw off the gargantuan crab's reach.
So concerned is he with his little dance, the fighter nearly forgets to swing his weapon upon reaching the creature. -- Move to P13. Fighting Defensively. Also Mobility Feat gives AC 38 vs AoO Power Attack And a Nat 1 - miss
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday March 11th, 2021 9:47:31 PM
Gaffer waits at the back as his allies unleash a successful barrage against the crab before them, and keeps an eye on his wall of Thorns, waiting for the other to emerge.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns x2 - 130minutes
Sarge [AC 21; HP 96/96] (Kathy) Thursday March 11th, 2021 9:51:18 PM
Sarge tries again.
With a roar of effort, she yet again pushes toward T-8. Of course, now, she can only get to T-7, but she has every hope that someday she will make it.
She once again attempts to cast Searing Light. If she made it to T-7 this time, she should have line of effect to creature #2. She would like to use her rolls from yesterday, and hit Touch AC 25 for 25 damage if this thing really is undead.
[OOC: If those actions are not possible, I'd really appreciate something along the lines of "Sarge can't do X because Y." Otherwise it just feels like I'm being ignored.]
Combat round 5 - DM Dank Thursday March 11th, 2021 11:31:34 PM
Toston hurls another Scorching Ray and kills the tri pod crab thing Des and Hmerrin move forward and take up positions just in front of Totston Sarge moves up
The Crab undead thing breaks through the Wall of Thorns and looks to home in on the group
DM Shifted Hmerrin and Des to positions towards the next obvious foe
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 8d6+8=38 ; Friday March 12th, 2021 1:59:51 AM
Toston moves to W9 and drops a fire ball on the remaining crab.
(38 fire damage; DC 19 reflex save for half)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 74/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. 3/6 3rd level spells left 4/7 2nd level spells left (will update after I know what happened) 2/3 metamagic rods left (will update after I know what happened)
Desdichado(Ryan) [HP: 75/144; AC:26/12/26 - CMD 26] DR:3/- Friday March 12th, 2021 3:35:40 PM
Desdichado moves to Z:16. (I think he can make it there with 40 ft. of movement.)
Combat round 5 - DM Dank Friday March 12th, 2021 5:44:58 PM
Kathy I am so sorry, I have no idea how I missed your actions. I’ll get things corrected. Again very sorry
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Sunday March 14th, 2021 10:48:57 AM
Hmerrin blinks as Dez moves forward.
"Hold on. Nobody gets to be stupid without me."
The young fighter moves up as well.
-- Move to V18.
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Combat round 6 - DM Dank d20+10=12 ; d20+21=28 ; 2d6+12=20 ; d6=5 ; Sunday March 14th, 2021 7:48:57 PM
Sarge casts Searing Light and hits the crab emerging from the Wall of Thorns. She moves forward to keep closer to her companions in case they need her healing spells Toston moves up and alights the creature with a Fireball Dez moves up Not to be left behind, Hmerrin moves up as well
The Crab undead thing closes on Dez and lances the paladin from 15' away with a great spiked leg. The tip punctures his armor and draws blood, raw negative energy sappin the very life force of the Domi paladin and blood pours from the wound Dez Hit AC 28 Dmg 20 + 5 Negative Energy + Bleeding
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+15=16 ; d20+15=20 ; 4d6+4=12 ; d20+15=28 ; 4d6+4=22 ; d20+15=18 ; 4d6+4=15 ; Sunday March 14th, 2021 10:02:21 PM
Toston moves up to W 15 and then hits this giant undead crab thing with a double scorching ray combo courtesy of the quicken metamagic rod.
(OOC: Move 30 feet - move; cast scorching ray - standard; quicken scorching ray - swift)
(16 vs Touch = miss nat 1 :( ) (20 vs Touch; 12 fire damage if that hits) (28 vs Touch; 22 fire damage) (18 vs Touch; 15 fire damage if that hits)
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 74/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. 3/6 3rd level spells left 2/7 2nd level spells left 1/3 metamagic rods left
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+22=40 ; Sunday March 14th, 2021 10:24:49 PM
Gaffer moves up to T8 and takes in the fight. It seems like the others have everything under control and he instead turns to look behind him, aware that there was a voice, or something, they left back in the other cavern. (Perception: 40)
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Wall of Thorns x2 - 130minutes
Desdichado(Ryan) [HP: 50/144; AC:26/12/26 - CMD 26] DR:3/- d20+21=28 ; d8+6=9 ; Monday March 15th, 2021 2:03:14 PM
"Oof, this hurts," cries Desdichado as the creature attacks. Undaunted, he moves forward (to AA:18) and attacks.
Active Effects ---------------------------- (Divine bond (+3 points):1 enhancement bonus; Disruption - undead DC 14 Will save or be destroyed) Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
28 vs AC; 9 damage, 14DC will save or destroyed
Sarge [AC 21; HP 96/96] (Kathy) Monday March 15th, 2021 3:37:27 PM
Seeing Dez in some distress, Sarge double-moves (to Z-15) and gets ready to heal him.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+22=41 ; d20+26=28 ; d8+21=25 ; d8+21=29 ; d8+21=24 ; Monday March 15th, 2021 5:41:40 PM
Hmerrin also moves in, splitting away from Dez.
Cutting inside, the fighter swings his battleaxe with as much force as he can muster.
--- Move to Z22 (AC vs AoO 38) Power Attack Hit AC 41 CRIT. Threat hits AC28 for 78 hp damage.
In Effect Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. Note - Critical Focus Feat added +4 to crit threat roll.
Combat round 7 - DM Dank d20+21=38 ; d6+12=18 ; d6=6 ; d20+9=14 ; 4d8=14 ; Monday March 15th, 2021 10:20:10 PM
Toston casts another set of Scorching Rays, three of which blast into the creature Gaffer moves up and belieiving his companions have things in hand, watches the party's back Des moves forward, provoking an attack from the creature. A spiked leg lances out, hitting hard again AoO Hit AC 38 Dmg 18+6 negative energy Dez strikes the creature, spilling black ichor, but the creature is not instantly destroyed Sarge closes further to be in position to heal Dez Hmerrin moves in weaving as he goes and makes a strike. The axe cuts deep and kills the creature
Dez is not out of danger however, as now the pair of wounds gush blood Dez Bleeding damage 14
Down the passage, Gaffer stare beyond the light of his Daylight spell and into the darkness. Was that a scratch? A scrape of stone just beyond the Daylight? No a noise from further. Or perhaps the weight of tons of stone about him, separating him from the sky by nearly a mile. A shake of the head, he clears and settles his mind. No, there is nothing back there
Crab1 AC Dmg Dead
Crab2 AC Dmg Dead
Toston Lotor(Hugh Crosmun) [HP: 125/134; AC:39/24/32 - CMD 34 d20+24=33 ; Tuesday March 16th, 2021 12:10:08 AM
Toston says, "Hey Sarge, I think Dez needs some help over here." Toston says aware that healing is one of the areas where the multi-talented gnome is woefully inadequate.
"Hey Gaffer you see anything out there?" The dragon disciple asks.
Perception: 33
Active Effects: Mage Armor - 8 hours : +4 AC Shield - 73/80 rounds : +4 shield bonus to AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Bless: +1 morale bonus on attack rolls and on saving throws against fear effects. 3/6 3rd level spells left 2/7 2nd level spells left 1/3 metamagic rods left
Desdichado(Ryan) [HP: 59/144; AC:26/12/26 - CMD 26] DR:3/- 6d6=21 ; d20+14=33 ; Tuesday March 16th, 2021 12:53:28 PM
"I think...I think I'll be okay," groans Desdichado as the wounds continue to bleed. Seeing there's no immediate threat from enemies, he takes the opportunity to heal himself a bit (LoH:21). He also takes a bit of cloth to staunch the wound (Heal: 33).
(OOC: Not sure if Lay on Hands on it's own can heal, since it's not technically a spell, so also did heal check.)
Sarge [AC 21; HP 96/96] (Kathy) d6=4 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; Tuesday March 16th, 2021 3:53:53 PM
Seeing that Toston is also a bit dinged up, Sarge begins by channeling positive energy.
Everybody heals 25
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+11=19 ; Tuesday March 16th, 2021 5:43:57 PM
Hmerrin tries to keep an eye on both entrances to this cavern, as he waits for Sarge and Dez to heal folks up.
[Perception 19]
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday March 16th, 2021 8:15:46 PM
Gaffer wipes the sweat from his brow "I think it's nothing, just not used to this much... Darkness." He smiles at the rest of the group, "Des, is that wound patched up? Shall we keep moving?"
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
beyond the chamber - DM Dank Tuesday March 16th, 2021 11:17:19 PM
Toston calls for Sarge to come over and help Dez as he sees what Gaffer might be on about Dez heals himself, which does stop the bleeding Sarge channels the power of Domi and heal everyone 25HP all PC's Hmerrin keeps a wary eye out Gaffer assure his friends nothing is out there, but so much rock.. He is no dwarf
The battle concluded and wounds patched, the group continues with the Daylight spell of Gaffer leading the way. The passage narrows once again and the cut of the dwarf picks and spades is evident upon the wall as the group continues. The map indicates that the chamber ahead to be one with a relatively narrow ledge to traverse to a steep stair unto the next level. Somewhere ahead in the darkness Toston believes he can make out the sound of a waterfall
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+24=35 ; Wednesday March 17th, 2021 2:07:45 AM
Toston says, "I think I hear a waterfall somewhere up ahead. We should probably be careful as we approach so that we don't fall in accidentally if there is water as there might be water monsters."
Perception: 35
The gnome continues to keep a sharp eye out.
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch 3/6 3rd level spells left 2/7 2nd level spells left 5/7 1st level spells left 1/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) d8=4 ; d8=3 ; d8=2 ; d8=2 ; Wednesday March 17th, 2021 4:03:04 PM
Dez is still pretty injured, so Sarge casts Cure Critical Wounds.
Dez heals 21.
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday March 17th, 2021 5:53:40 PM
"Thanks, Sarge", says Desidchado gratefully, "feel like I'm good shape to keep going now. Onwards and downwards!"
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+11=14 ; Wednesday March 17th, 2021 6:52:13 PM
Hmerrin positions himself in the rear again, and drops another torch 60' into this new passageway.
As Toston leads to this new chamber, he tries to keep an eye out behind them.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday March 17th, 2021 9:14:21 PM
Gaffer slows his pace down, watching his footing, he focus his detect snares and pits ahead of the group and warns everyone if anything shows up.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
beyond the chamber - DM Dank Thursday March 18th, 2021 10:00:24 AM
Toston informs the group he hears some water ahead, likely a waterfall and urges some caution Sarge heals Dez [b]21[/i] Dez declares himself ready Hmerrin takes up the rear and drops a torch into the passage as they exit Gaffer moves forward with the group
Toston takes the lead and can see a bit further than the Daylight and leads the group on. The passage here is natural and large, more like an elongated cavern than a passage. Stalactites cover the roof 30-45' above and the natural floor has several collections of Stalagmites as well. Toston can hear the sound of a waterfall, but it is not getting louder by much. Ahead the cavern floor falls away into the black and the path that skirts it narrows to 10'
Toston is 80' away from the narrowing ledge and chasm that forms to the right
Sarge [AC 21; HP 96/96] (Kathy) d20+6=19 ; Thursday March 18th, 2021 1:10:51 PM
Sarge walks at the rear of the group, her inevitable clanking making stealth impossible. She has the benefit of darkvision, so she tries to keep an eye out for the unexpected. [Perception 19]
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Thursday March 18th, 2021 2:43:55 PM
Desdichado keeps moving forward with the group, staying as far from the ledge and chasm as possible.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+11=27 ; Thursday March 18th, 2021 6:47:31 PM
Hmerrin waves Sarge forward, and resumes his role as rear guard. "If something's behind us, its gonna be much easier for you to heal me than the other way around," he points out.
He moves forward with the rest, looking around for any signs of movement. [Perception 27]
"That waterfall is gonna muffle other sounds," he notes. "Not to mention make things slippery."
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday March 18th, 2021 9:11:37 PM
"Should I cover my light in case we alert anything? Or is the terrain too treacherous?" Gaffer asks the party in general
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
First step is a doosie - DM Dank Thursday March 18th, 2021 10:41:54 PM
Sarge fades to the back, but Hmerrin keeps the cleric in front of him. Gaffer asks about the Daylight spell, From what Sarge and Toston can see, without the Daylight spell It would be completely black. Uneven and possibly slick ground is not something you want to try blind
At the rear, Hmerrin thinks he hears the chirp of what sounds like a very big cricket
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Friday March 19th, 2021 3:25:50 AM
(OOC: sorry everyone; I got caught on an after hours phone call for work that messed up my entire schedule)
Toston says, "I only have 3 3rd level spells left. I could make 3 of us fly for 8 minutes in case it might help to avoid the ledge, but what would the rest of us do?"
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch 3/6 3rd level spells left 2/7 2nd level spells left 5/7 1st level spells left 1/3 metamagic rods left Passive Effect: Blindsense 30 ft
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Friday March 19th, 2021 6:20:20 PM
"I think slowly but steadily, with everyone keeping in line seems like the best option," opines Desdichado. "Maybe just stay as close to the wall as possible and let's not be in a hurry."
Sarge [AC 21; HP 96/96] (Kathy) Friday March 19th, 2021 10:31:30 PM
"We could rope ourselves together," Sarge suggests.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Saturday March 20th, 2021 11:51:42 AM
"I took some of the pitons and rope Haldrick brought down," Hmerrin offers. "Once we get down to that narrower part, we can put some in for hand holds or even tie off onto."
The young man looks around, trying to figure out what direction that sound came from. "Not sure about tying off. There's something kind of large nearby, and we may need to do some moving about shortly.
"So, my vote is Gaffer keep the lights on, we move forward steadily and against the wall as Dez suggests, and one we reach that 10' wide section, use the pitons. Of course, if the ground starts getting slippery or whatever, we change plans."
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Sunday March 21st, 2021 1:58:00 PM
"I have a few wall sold left, if needs be I can always widen the path."
Gaffer moves to the middle of the group to make sure the light covers everyone's steps and keeps on hand on the wall as he moves forward.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 d20+15=25 ; d20+24=32 ; Monday March 22nd, 2021 12:26:04 AM
Toston says, "I wear a ring of feather fall so if I fall I should be able to cast fly and get to wherever I need to go so don't worry about me."
(Perception: 32) (Acrobatics: 25)
On the Ceiling Round 1 - DM Dank Monday March 22nd, 2021 10:20:53 PM
With the gaping chasm on one side several suggestions are brought up. Stealth, roping up, some could fly, Wall spells some how... Hmerrin selects, Dez's move stealthily and at he narrow section, rope up with some piton hand holds. Gaffer's Daylight illuminates the area 60' all around him, so seeing where you are going is pretty simple.
As you enter the chamber, the sound of the waterfall is still ahead and quite distant. There is no moisture or wetness upon the ledge. The ceiling is covered in stalactites and Gaffer spies movement
Climbing through the stalactites towards party are spider things. 5 spider-like creatures skitter along the ceiling towards the party. They have 12-18 legs and large bulbous translucent bodies the size of a fully grown human.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 8d6+8=35 ; Tuesday March 23rd, 2021 1:54:18 AM
Toston casts a fireball in the center of where Y25, Y26, Z25 and Z26 meet.
The fireball will hit: V25 and 26, W23-28, X23 - 28, Y22 - 29, Z 22-29, AA 23 - 28, AB 23 - 28 and AC25 and 26
Every spider creature in the area needs to make a DC 19 Reflex save or take 35 fire damage. Success means only 17 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch 2/6 3rd level spells left 2/7 2nd level spells left 5/7 1st level spells left 1/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) Tuesday March 23rd, 2021 12:56:04 PM
"Well, that's horrifying." Sarge draws her hammer, but takes no further actions at the moment.
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday March 23rd, 2021 1:58:03 PM
Struggling along the narrow cliff, the normally longanimous paladin let's out an oath unsuitable to be written upon seeing the spider-like creatures coming towards them.
"Toston, let's keep moving another 15 or so feet along the wall if possible," he suggests, "that will give us a little more room for footing if we need to fight these things."
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=24 ; d8+4=10 ; d8+4=7 ; Tuesday March 23rd, 2021 6:09:32 PM
Hmerrin unlimbers his bow, and fires an arrow.
"I'm gonna buy you a bow when we get back," he teases Dez.
--- Atk Spiderthing 3. Hit ac 24 for 10 hp damage.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday March 23rd, 2021 8:45:41 PM
(Not entirely sure if this is possible but...)
Gaffer stretches out a hand and casts Spike Stones causing the rocky ceiling to rapidly become.an array of jagged spikes for the somehow-worse-than-spiders to crawl across. (Forming a square over AI15,AI30,X15,X30 which should be 12 20ft squares)
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - DC21
On the Ceiling Round 2 - DM Dank d20+16=35 ; d20+16=19 ; d20+16=36 ; d20+16=35 ; d20+16=36 ; d8=4 ; d8=6 ; d8=5 ; d8=3 ; d8=5 ; d20+16=19 ; d20+16=27 ; d20+16=22 ; d20+16=29 ; d20+16=34 ; d8=5 ; d8=5 ; d8=3 ; d8=8 ; d8=2 ; d8=7 ; d8=3 ; d8=8 ; d8=1 ; d8=8 ; d20+18=20 ; d20+18=30 ; Tuesday March 23rd, 2021 10:35:04 PM
Toston casts Fireball, enveloping all of the creatures Sarge draws her hammer Des urges teh group to move to a wider section just ahead Hmerrin pulls his bow and fires, striking on of the spider things Gaffer turns a larg area of the ceiling into stone weapons
The spiders flinch slightly at the fireball and then move forward, now that they are closer their true Large size is apparent They move closer and 2 of them shoot a kind of filament from its body. Like a Cave fisher might, at Toston Toston Hit Touch AC 20 - Miss Toston Hit Touch AC 30 - As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Spider 1 AC 22 Dmg 30 Spider 2 AC 22 Dmg 39 Spider 3 AC 22 Dmg 37 Spider 4 AC 22 Dmg 34 Spider 5 AC 22 Dmg 29
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 d20+14=34 ; Wednesday March 24th, 2021 1:51:34 AM
Toston uses his last charge of the metamagic rod to cast grease on himself.
He then attempts to escape the filament. (34 vs 27 = success)
He moves up to AN22
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 800 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple 2/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) 13d6=61 ; Wednesday March 24th, 2021 8:14:20 AM
Seeing Toston is dealing with the filament succesfully, Gaffer takes responsibility for killing the spiders with fire this round. Casting Flame Strike centered on AC25, with a 10 foot radius that should catch Spiders 2,3 and 5.
Flame Strike - 31 fire, 30 divine fire damage - Reflex DC 21 for Half
He then quick darts over to AM21.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday March 24th, 2021 1:13:34 PM
"Are you going to include some lessons as well?" quips back Desdichado as he takes out a crossbow and loads a bolt, "because I've carried this thing around for a long time and don't think I've ever hit anything with it".
Sarge [AC 21; HP 96/96] (Kathy) 10d6=25 ; Wednesday March 24th, 2021 4:36:35 PM
Sarge thinks Gaffer's Flame Strike is a pretty good idea, so she casts one of her own, in the same spot.
Spiders 2, 3, and 5 take 25 damage (half fire and half divine), DC 21 Reflex save for half.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=38 ; d20+15=27 ; d20+10=14 ; d8+4=6 ; d8+4=5 ; Wednesday March 24th, 2021 7:03:55 PM
"Well, I can do that," Hmerrin answers Dez while letting loose another volley. "But it's more about keeping your hands busy while your friends set fire to everything."
--- Atk Spiderthing 3. Atk1 hits ac 38 for 6 hp damage Atk2 hits ac 27 for 5 hp damage Atk 3 misses (ac 14)
On the Ceiling Round 3 - DM Dank d20+16=26 ; d20+16=33 ; d8=8 ; d8=7 ; d8=5 ; d8=3 ; d8=1 ; d20+18=33 ; d20+18=35 ; d20+18=36 ; d20+18=21 ; Wednesday March 24th, 2021 11:14:59 PM
Toston casts Grease and slips from the webbing snare Gaffer casts [Flame Strike[/i], engulfing 3 of them Des pulls a crossbow and takes aim Sarge also casts [Flame Strike[/i] on the same group Hmerrin takes several shots and hits twice
The spiders continue to close and send out filaments Spider 1 at Gaffer Hit Touch AC 33 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check. Spider 2 at Des Hit Touch AC 35 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check. Spider 3 at Toston Hit Touch AC 36 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check. Spider 5 at Toston Hit Touch AC 21 Miss
Spider 1 AC 22 Dmg 30 Spider 2 AC 22 Dmg 95 Spider 3 AC 22 Dmg 90 Spider 4 AC 22 Dmg 43 Spider 5 AC 22 Dmg 71
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 d20+14=19 ; Thursday March 25th, 2021 6:05:04 AM
(OOC: Is escaping the web a full round action? I wanted to move to AN 22 last round)
Toston attempts to escape the filament again but fails this time (19 vs Escape Artist)
(OOC2: Can I use my move action to retieve my 6 inch piton from my haversack? If yes I do that)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 799 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple 2/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Thursday March 25th, 2021 10:23:15 AM
"This can't be good" he moans seeing the filament attaching on to him.
Assuming the filament is still connected to the spiders Gaffer quickly casts Wall of Stone to create a five foot high barrier from AJ15-AJ27 so that the party can brace against it.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed
Whatever response the paladin may have had is lost as he's wrapped in the filament. He struggles to break free, but to no avail.
Sarge [AC 21; HP 96/96] (Kathy) Thursday March 25th, 2021 6:11:15 PM
Sarge edges to AK-18 and casts Freedom of Movement on Toston.
"Anybody else got one of those?" she asks. "They're gonna come in handy, I imagine."
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Thursday March 25th, 2021 7:14:17 PM
Hmerrin utters something unprintable, his banter disrupted by the capture of most of his friends.
He drops his bow, pulls out a torch, and lights it.
"Hope this works".
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 Friday March 26th, 2021 8:38:59 AM
Time slows down for Toston. He has a bad feeling about that filament.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Friday March 26th, 2021 1:50:35 PM
Gaffer looks at the expanse of darkness Infront of him and wonders if turning into something with flight wouldn't have been a better idea, but already committed to his actions, he hopes for the best.
On the Ceiling Round 4 - DM Dank d20+22=34 ; d20+22=38 ; d8=2 ; d20+18=32 ; d20+18=34 ; Friday March 26th, 2021 5:57:23 PM
Escaping a Filament is a Standard Action. Toston cast Grease and then escaped and so could not also move
Toston is unable to slip away this time, and retrieves a piton from his Haversack Gaffer has seen this trick from some spiders and realizes the next step, He casts Wall of Stone along the ledge to assist in resisting the 'reel' that is sure to come Des is unable to break free of the Filament and reloads his Crossbow Standard Action to break free so i added what seemed logical Sarge moves up to Toston and casts Freedom of Movement on Toston Hmerrin drops his bow and lights up a torch
Three of the spiders attempt to reel in thier prizes. Spider 1 Gaffer CMB 34 vs 29+4 CMD DM rule wall provides +4 circumstance bonus Spider 2 Des CMB 38 vs 26+4 CMD Spider 3 Toston auto fails with Freedom of Movement on Toston
Gaffer and Dez are wrentched from thier feet and slam into the upper section of the wall. Each try valiantly to anchor themselves, but the pull of the creatures is beyond them and soon enough they sail in space The Filament on Toston simply tears free from the gnome The other 2 attempt to take more prizes Spider 4 sends a filament at Toston Hit touch AC 32 Toston auto free with Freedom of Movement Spider 5 sends one at Sarge Hit AC touch 34 As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you
all saved vs Spike Stones Spider 1 AC 22 Dmg 30 caught Gaffer Spider 2 AC 22 Dmg 95 caught Des Spider 3 AC 22 Dmg 90 caught Toston Spider 4 AC 22 Dmg 45 caught Toston Spider 5 AC 22 Dmg 71 caught Sarge
Sarge [AC 21; HP 96/96] (Kathy) d20+8=24 ; Friday March 26th, 2021 10:21:32 PM
Sarge uses her Might of the Gods domain ability to temporarily raise her strength to 26, then tries to escape the filament, and succeeds! [Strength check 24 on the nose.]
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=30 ; d8+4=11 ; Saturday March 27th, 2021 11:47:21 AM
Too late.
Hmerrin curses again.
Dropping his torch, he picks up his bow, and fires an arrow at Dez's capturer.
"Anybody got any idea how to keep Dez from falling?" he asks, figuring Gaffer will just turn into something.
-- Drop Torch. Pick up bow. Atk Spiderthing 2 hit ac30 for 11 hp.
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Saturday March 27th, 2021 12:10:59 PM
Desdichado flies through the air towards the spider.
(OOC: I assume he cannot take any actions? I'm not sure what he'd do, even if he could?)
Des is not restricted beyond the creature is pulling you in, so you cannot move anywhere, but your hands are free, your pack is accessible you could ready to attack once you get there
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 Saturday March 27th, 2021 4:27:25 PM
(OOC: I used my the last charge of my metamagic rod meaning the casting of grease was a swift action; giving me a move action left)
Correcting your position and retconing Sarge to have gone before you. so the Freedom of Movement spell is still in affect
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20) CMD:29 WS 5/5 SB 7/7 LL 12/12) Sunday March 28th, 2021 5:14:59 PM
Finding himself dangling over the cavern below, Gaffer will immedietely Wildshape himself into a Huge Air Elemental granting himself flight and if possible, flying directly downwards to get away from the spider.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental
Desdichado(Ryan) [HP: 105/144; AC:26/12/26 - CMD 26] DR:3/- Sunday March 28th, 2021 8:23:45 PM
Given guidance from above, Desdichado stows his crossbow and pulls out his axe as he closes in on the spider.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 d20+27=35 ; Sunday March 28th, 2021 10:41:26 PM
Toston says, "I'll see to Des. I'm going to be out of third level spells after this, so everyone else should try to avoid getting hit with the filaments. I have a ring of feather falling but if I use the first fly spell on someone else I'll never reach Des."
Toston casts flight on himself and launches 60 feet at the Paladin. (Fly: 35)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 80 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses 1/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
On the Ceiling Round 5 - DM Dank d8=3 ; d8=3 ; d8=6 ; d8=2 ; d8=3 ; d8=2 ; d20+18=33 ; d8+6=10 ; d20+18=26 ; d8+6=7 ; Monday March 29th, 2021 8:02:11 PM
Sarge uses her Might of the Gods domain ability and breaks free of the filament. Hmerrin drops the torch and picks up his bow, sending off a shot, hitting. "Anybody got any idea how to keep Dez from falling?" he asks Des stows his corssbow and pulls out his axe, readying to strike the foul thing that has him ensnared Toston casts Fly and launches himself out to get Des Gaffer shifts to Huge Air Elemental the increase in size, strength and agility make it easy for him to pull away from the creature. However as he does so, his staff merges with his body and with it, the Daylight spell Gaffer can try to wrench the creature from the ceiling with a successful CMB vs the Spider CMD of 30 From where Gaffer is now, 60' below the the ledge, he can see the bottom of the cavern, a further 40' away
Fortunately Toston is right with the paladin and the Light from his metemagic rod allows the holy warrior to see his target as he is drwan in Hmerrin is lit in torchlight himself and can see the orb of light where Toston and Des are
Spider 2 Des reels in Des and strikes with a dripping claw-leg Des Hit AC 33 Dmg 10 + poison Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con Spider 3 and 5 skitter across the celing about the stalactites to geta better angle on Hmerrin and Sarge Spider 4 also attacks Des, looking to steal the meal from the other Des Hit AC 33 Dmg 7 + poison Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con
Des make your readied attack upon arrival Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you
all saved vs Spike Stones Spider 1 AC 22 Dmg 30 caught Gaffer Spider 2 AC 22 Dmg 106 caught Des Spider 3 AC 22 Dmg 96 Spider 4 AC 22 Dmg 45 Spider 5 AC 22 Dmg 84
Des Poison counter =
As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Desdichado(Ryan) [HP: 88/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=30 ; d12+9=16 ; d20+18=30 ; d20+18=37 ; Monday March 29th, 2021 8:27:43 PM
Desdichado strikes at the creature as he comes near, as the creatures respond with their poisonous claws. Fort. save: 30 Fort. save: 37 (Not sure if any poison damage with a successful save?)
Readied attack vs Spider 2: 30 vs AC; 16 damage
Sarge [AC 21; HP 96/96] (Kathy) d20+6=20 ; Monday March 29th, 2021 11:27:38 PM
Not knowing what else to do, Sarge pulls her Rope of Climbing out of her backpack and begins scanning the ceiling for a likely place to attach it. [Perception 20]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 44 d20+6=11 ; Tuesday March 30th, 2021 12:58:13 AM
Toston casts flight on Des and then peels off to be within 45 feet of the spider things to set himself up for an enervation next round.
(Know Religion: 11 - are the spider things undead?)
Active Effects: Mage Armor - 8 hours : +4 AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=29 ; d8+4=11 ; Tuesday March 30th, 2021 6:58:36 PM
Toston veers off and Gaffer's Daylight spell is out. Hmerrin can't see a thing.
The fighter waits for a target to present itself.
----- Ready action. If a spider appears, shoot it. Hit ac 29 for 11 hp
Gaffer (Courtney HP: 113/113 AC:32(25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) Tuesday March 30th, 2021 8:38:51 PM
Following the pull of the web, Gaffer will fly towards the spider trying to pull him in, while using the Air Elementals whirlwind ability to become a viscious cyclone of wind, hoping to pull the spider from the wall this way.
----- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac - Whirlwind DC 22
On the Ceiling Round 6 - DM Dank d20+16=28 ; d8=4 ; d8=5 ; d20+18=29 ; d20+18=23 ; d20+18=20 ; d20+18=21 ; d20+18=37 ; d20+18=28 ; d20+18=23 ; d20+18=28 ; d8+6=11 ; d8+6=9 ; d8+6=14 ; d20+18=36 ; d20+18=23 ; d20+18=33 ; d20+18=25 ; d8+6=12 ; d20+18=38 ; Tuesday March 30th, 2021 10:50:04 PM
Des strikes and kills the spider BEFORE it is able to attack. Des, you are not poisoned and you were not damaged Toston casts Fly on Des, and the paladin only drops a couple feet bfore 'catching' himself. you can remain right where you are and be within 45' of all of them Sarge takes out her Rope of Climbing and quickly locates a location to secure and does so Hmerrin looks for a target and in teh light of Toston's Metamagic rod he spies one and fires. Hitting #3 Gaffer closes on the spider and transforms into a whirlwind as he does so. The winds buffet the thing, but does not disloged it hold upon the ceiling
Toston has a moment and a pretty good view of the monstrosities about the ceiling, he concludes that these creatures are also undead.
Spider 1 attacks Gaffer Gaffer Hit AC 29/23/20/21 all miss Spider 3 attacks Des Des HIt AC 37/28/23/28 Dmg 11/9/14 + poison x3 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con Spider 4 attacks Toston Toston Hit AC 36/23/33/25 Dmg 12 + poison x1 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con Spider 5 shoots a filament at Sarge Sarge Hit Touch AC 38 - As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Note; Filament does not entangle or hinder, it connects you to the spider so they can reel you in and eat you Gaffer is in the same space as Spider 1
all saved vs Spike Stones Spider 1 AC 22 Dmg 30 Spider 2 AC 22 DEAD Spider 3 AC 22 Dmg 107 Spider 4 AC 22 Dmg 45 Spider 5 AC 22 Dmg 93
Des Poison counter = roll/roll/roll Toston Poison Counter = roll
As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+11=28 ; d20+16=22 ; Wednesday March 31st, 2021 4:44:21 AM
(Fort save : 28)
Toston is not poisoned and he defensively cast shield (22 vs 17 to not lose spell; success) ' He then moves to AF21
Active Effects: Mage Armor - 8 hours : +4 AC; immunity magic missile Shield - 80 rounds - +4 shield bonus to AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 2/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) d20+15=22 ; d8=7 ; Wednesday March 31st, 2021 12:04:21 PM
Sarge grabs the Rope of Climbing in one hand and her warhammer in the other. She does not plan to resist when the spider tries to reel her in; her plan is to whack the thing with the hammer when she gets there.
Sarge readies an action to hit the spider with the warhammer when she gets in melee range. If her ready goes off, she hits AC 22 for 11 damage.
Desdichado feels himself falling as he ends the existence of Spider-creature #2, and then is surprised to be suddenly floating in midair. "Whoa, thanks, Toston," he says, "That would have been one doozy of a last step. "And thanks for the tip about these being undead, too."
Feeling a bit disoriented at staying in midair, he weighs his options. Being naturally ungraceful, and used to wearing heavy armor, he's a bit unsure of how well he can fly. He quickly thinks that channeling energy might be his most effective option for the moment.
(Channel energy vs. undead: Spider 1, Spider 3, Spider 4 - 21 damage; Will vs DC20 for 10 damage)
Active Effects ---------------------------- Fly Lay on Hands: 13/16 remaining
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday March 31st, 2021 5:05:26 PM
[Sorry, I forgot to remove the armour part of my AC, which makes my AC stay the same, so one of those attacks should have hit.]
If still able to fly freely Gaffer will move between spiders 1, 3 and 4 to see if he can pull any of them into the whirlwind, making sure to avoid Des and Toston in the middle.
If he fails again at pulling any spiders from the wall he will revert to the none-whirlwind air elemental form. If he succeeds in pulling any free then he will move 15 feet below the ceiling and eject them.
--- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac - Whirlwind DC 22
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=35 ; d20+20=28 ; d20+15=19 ; d20+10=18 ; d8+4=9 ; Wednesday March 31st, 2021 7:10:42 PM
Hmerrin tries tracking spider things by the glow of Toston's rod.
Spotting one he fires another volley.
------ Atk Spiderthing 3 Atk 1 hits ac 35 for 9 hp Atk 2 misses (ac19) Atk 3 misses (ac 18)
On the Ceiling Round 7 - DM Dank d20+5=9 ; d20+5=21 ; d20+5=20 ; d100=46 ; d20+18=38 ; d20+18=38 ; d20+18=26 ; d20+18=29 ; d20+18=30 ; d8+6=8 ; d8+6=8 ; d8+6=13 ; d8+6=7 ; d8+6=13 ; d8=6 ; d8=3 ; d8=4 ; Wednesday March 31st, 2021 11:08:46 PM
Toston casts Shield and moves Sarge has hammer in one hand and the Rope in the other and readies to be pulled to the spider to thwack it Des cures himself and then channels energy to harm the undead. Spider 3 convulses and plunges to the floor below, dead Hmerrin looks for a target and in the light of Toston's Metamagic rod he spies one and fires. Spider 3 is dead, switching target to Spider 4 concelament 20%, 46 Hit Gaffer remains where he is diaorientating the Spider in the whirlwind
Spider 1 exits the whirlwind Spider 4 attacks Des Des Hit AC 28 crit 38/26/29/30 Dmg 8+8/13/7/13 Total 49 + Poison x4 Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con Spider 5 pulls Sarge in who crushes it with her hammer upon arrival and kills it
all saved vs Spike Stones Spider 1 AC 22 Dmg 64 Spider 2 AC 22 DEAD Spider 3 AC 22 DEAD Spider 4 AC 22 Dmg 64 Spider 5 AC 22 DEAD
Des Poison counter = roll/roll/roll/roll
As a standard action, a creature can rip the filament free with a DC 24 Strength check. A caught creature can also attempt to escape a filament by making a DC 27 Escape Artist check.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+14=23 ; 4d6+4=21 ; d20+14=25 ; 4d6+4=18 ; Thursday April 1st, 2021 6:42:29 AM
Toston hits Spider 4 with a scorching ray.
23 vs touch; 21 fire damage 25 vs touch; 18 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC; immunity magic missile Shield - 80 rounds - +4 shield bonus to AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 798 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 79 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 1/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) Thursday April 1st, 2021 1:22:51 PM
Sarge sheathes her hammer, then uses the Rope of Climbing to start making her way toward Dez. "Hey, Dez," she calls, "let's get that poison outta you."
--- Attack Spider 4 Atk 1 hits ac 23 for 10 hp damage Atk 2 misses (ac 17) Atk 3 hits ac 29 for 6 hp damage
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+13=27 ; Friday April 2nd, 2021 5:00:47 PM
Gaffer slows the revolutions of his form until the whirlwind stops and he is returned to his normal Air Elemental form.
--- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac
On the Ceiling Round 8 - DM Dank d20+18=35 ; d20+18=34 ; d20+18=35 ; d20+18=36 ; d8+6=7 ; d8+6=13 ; d8+6=8 ; d8+6=10 ; Monday April 5th, 2021 6:57:19 PM
Toston casts Scorching Ray, burning the creature Sarge has hammer in one hand and the Rope in the other and readies to be pulled to the spider to thwack it Des cures himself and strikes the spider, resisting all of the poisoned wounds. Sarge starts to move up the Rope of Climbing to see about getting to Des over the cavern. Hmerrin Kills the spider Toston brned and then puts an arrow into the lastenemy. Gaffer reverts from the whirlwind form
Spider 1 attacks the Huge Elemental Gaffer Hit AC 35/34/36/35 Dmg 7/13/8/10 Total 38 4 Fort Saves DC 20; frequency 1/round for 6 rounds; effect 1d4 Con
all saved vs Spike Stones Spider 1 AC 22 Dmg 85 Spider 2 AC 22 DEAD Spider 3 AC 22 DEAD Spider 4 AC 22 DEAD Spider 5 AC 22 DEAD
Gaffer Poison counter = roll/roll/roll/roll
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=24 ; d12+9=14 ; Monday April 5th, 2021 7:34:55 PM
"I'm okay, Sarge! No poison yet - not sure about Gaffer, though!" replies Desdichado as he makes his way to Spider 1.
(Move to Z:22)
24 vs AC; 14 damage
Active Effects ---------------------------- Fly Lay on Hands: 12/16 remaining
Sarge [AC 21; HP 96/96] (Kathy) Monday April 5th, 2021 11:33:48 PM
Lacking a ranged weapon and reluctant to use another spell, Sarge stays where she is at the moment. She's pretty sure Gaffer has spells to deal with poison, but she's ready in case he doesn't.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+14=34 ; d20+14=18 ; 4d6+4=19 ; 4d6+4=19 ; d20+14=24 ; 4d6+4=22 ; Tuesday April 6th, 2021 3:41:37 AM
Toston uses his last scorching ray against the last surviving spider.
(34 vs touch; threat of critical; 18 vs touch to confirm) 19 damage fire regular + 19 fire damage if crit confirmed
(24 vs touch) 22 fire damage
Active Effects: Mage Armor - 8 hours : +4 AC; immunity magic missile Shield - 80 rounds - +4 shield bonus to AC Message - 80 min : whispered conversations as group Light - 80 min : metamagic rod shines like a torch Grease - 795 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 77 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 0/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=39 ; d20+15=20 ; d20+10=15 ; d8+4=9 ; Tuesday April 6th, 2021 6:54:43 PM
Hmerrin tracks Toston's spell to the last spider, and looses a volley.
---- Atk 1 hits ac 39 for 9 hp damage Atk 2 misses (ac 20) Atk 3 misses (ac 15)
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+15=23 ; d20+15=17 ; 2d6+6=9 ; Tuesday April 6th, 2021 7:04:00 PM
(Gaffer is immune to poison thanks to Venom Immunity so I am assuming no need for the Fort rolls?)
Gaffer does his best to shrug off the multitude off attacks from the spider and responds with two slam attacks of his own.
Slam Attack 1: 9 Damage Slam Attack 2: Miss
--- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Detect Snares and Pits - 10 minutes, concentration Spike Stones - 13 hours - Reflex DC21 to avoid halved speed Wild Shape - Huge Air Elemental - +4 str, +6 dex, +4 ac
On the Ceiling - DM Dank Tuesday April 6th, 2021 7:57:17 PM
Des and Toston’s attack, end the last spider and it falls as the others have
Gaffer is immune to the poison and so other than some physical wounds, the group is all right
The sounds of a distant water fall is now the only sounds in the cavern
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+24=35 ; Wednesday April 7th, 2021 2:42:17 AM
Toston says to Des, "You can fly for a little over 7 minutes. I'd recommend making sure you are closer to the ground when that happens. Shall we go back to the group?"
Perception: 35
Toston takes stock of his surroundings. When he reaches where the others are he swaps his metamagic rod for his curve blade and casts light on it instead.
He says to everyone, "How are everyone's resources after those last two fights? Personally all I have is 0th and first level spells but I have my blade and my monk's training to fall back on."
Active Effects:
Mage Armor - 8 hours : +4 AC; immunity magic missile Shield - 78 rounds - +4 shield bonus to AC Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Grease - 794 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Fly: 76 rounds : 60 foot fly speed (good manueverability) fly checks made at +27 from cumulative bonuses Freedom of Movement - 130 min 0/6 3rd level spells left 0/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday April 7th, 2021 1:45:21 PM
Using the time he has left for flying, Desdichado stands "in the gap" near the narrowest part of the ledge to ease the others along safely.
Sarge [AC 21; HP 96/96] (Kathy) Wednesday April 7th, 2021 2:05:06 PM
Sarge still has her Rope of Climbing out if anybody needs to get back to the ledge.
"I'm okay for spells," she says, "which means I can heal us and boost us a bit. Priest spells are pretty limited with direct damage. Still got my hammer, of course."
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Wednesday April 7th, 2021 6:39:06 PM
Hmerrin stows his bow.
Everyone else checks in, and Dez has got a few minutes to help people past the narrow spot.
"Let's keep going then," the fighter remarks.
He makes a grand sweeping gesture with his arm for Sarge to move forward, and settles again into the rear of the line.
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) Wednesday April 7th, 2021 7:23:04 PM
Gaffer flies back to the ledge before reverting to human form, his shoulders cracking loudly in the cavern as he stretches them. "The floor isn't so far below, is it worth scouting quickly or do we want to move forward?"
On spells he replies, "I've still got a few good damage options left, and I have plenty of summoning spells to spare." He looks down into the darkness beside them. "We could think about making a trap to retreat back to?"
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Continuing - DM Dank Thursday April 8th, 2021 1:13:05 PM
The group has no problems navigating the ledge to continue on. Toston places a Light spell on his curved blade and stows the now used Metamagic Rod. Hmerrin stows his bow and Sarge her Rope of Climbing. Gaffer is back in human form and his staff once again bathes the area in Daylight.
The druid mentions possibly creating some type of trap and or fall back position and or if the group should drop down to the cavern floor and take a look about
One of the spider creatures is dead on the ledge, the rest fell into the cavern. An investigation of the quickly rotting corpse finds nothing of value and the rest are likely the same.
The group moves on and exits the cavern. The passage to the next chamber is bends to the left and begins sloping downwards. It remains fairly wide and high and the sound of falling water steadily increases. There are numerous alcoves and what appear to be possible side passages and so the going is a bit slow as the group is cautious not to stumble into anything. The Fly spells elapse as does Tostons Shield.
The passage levels out and up ahead lies the 4th chamber indicated on the map The sounds of rushing water is quite loud and in the chamber will be even more so. The Daylight spell does not reveal any moisture upon the rock.
Perception DC 30 Highlight to display spoiler: { There is another sound within the roar of the assumed waterfall, it sounds like voices, but no distinct words or even language can be deciphered}
It has been 15 minutes since the spiders. If the party wants to have gone down, I can address that retroactively
Sarge [AC 21; HP 96/96] (Kathy) Thursday April 8th, 2021 1:54:29 PM
As they approach the water chamber, Sarge calls out, "If we run into trouble in there, it's gonna be hard to communicate. Don't suppose anybody's got one of those handy telepathy spells?"
Toston says, "Does anyone else hear indistinct voices coming from the waterfall?"
Mage Armor - 8 hours : +4 AC; immunity magic missile Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Grease - 714 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 130 min 0/6 3rd level spells left 0/7 2nd level spells left 4/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Desdichado stops to listen at the waterfall as well. "Yeah, I hear it too. Not sure if it's actually words, or even really voices - these roar and echo of the falls in these chambers might be playing tricks on us."
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+11=21 ; Thursday April 8th, 2021 6:59:54 PM
Hmerrin shakes his head in response to everybody.
He has no spells, and hears nothing but water.
"Keep together, and look around a lot. We're gonna be pretty much deaf, it seems like."
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:35/24/28 - CMD 44 Friday April 9th, 2021 5:27:07 AM
Toston asks, "Should we use Sarge's rope of climbing to stay together?"
Gaffer (Courtney HP: 113/113 AC:25(T:16/FF:20)) CMD:29 WS 5/5 SB 7/7 LL 12/12) d20+22=36 ; Friday April 9th, 2021 6:22:49 AM
"I can hear it too. Stay close, how hard is it to undo the rope if we are tied together?"
Hearing Impaired - DM Dank Friday April 9th, 2021 10:29:43 AM
Pausing not to far out of the cavern, Toston and Des report to the others that they can hear some type of talking. Cautiously the group proceeds and the sounds of the murmuring voices becomes loud indeed so that no one has any trouble hearing them. As you enter the cavern, to your right is a great underground lake. The Daylight from Gaffer's staff spills across the black surface revealing it be a cavernous hole filled with water. Likely as deep and broad as the chasm in chamber 3, but this one is filled. Some water pours from the ceiling into the lake in various places, but nothing that would create the sound of the waterfall you have been hearing. Where ever that is, must be beyond your sight.
The noise of the cavern is deafening. The sound of a thousand voices yelling in a thousand different languages create a cacophony of deafening proportions. The ledge upon which you stand, skirts the lake and according to the map as it bends about should come to a stair, the dwarf miners carved into the rock to descend this chamber and exit.
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- Friday April 9th, 2021 2:14:13 PM
Desdichado waves his hand in the air, beckoning the others forward. He tries to shout over the din of the unseen waterfall. "C'mon, let's keep moving. I don't like the idea of what all these weird voices might mean."
Sarge [AC 21; HP 96/96] (Kathy) Friday April 9th, 2021 2:17:39 PM
Sarge encountered a Gibbering Mouther once. Once was enough. She keeps moving, poking whoever's ahead of her if they seem to be hesitating.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:35/24/28 - CMD 44 Monday April 12th, 2021 12:41:22 AM
Toston keeps moving with the others wishing he had that telepathic link Nissa had cast on the group once upon a time.
Hearing Impaired Round 1- DM Dank Monday April 12th, 2021 6:05:42 PM
Des waves the group forward and heads along the path skirting the lake Sarge recalls her last encounter with Gibbering Mouthers, hoping she does not have a repeat Toston keeps up Gaffer and Hmerrin walk in silence
The cacophony increases as the voices rise in pitch and volume Off in the gloomy dim at the edges of Gaffer's Daylight spell a pair of shapes bulge slightly above the surface
Perception DC 30 Highlight to display spoiler: {Gibbering Mouthers}
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Hmerrin sighs, in what would have been a very dramatic fashion if anybody could have heard him.
The fighter unlimbers his bow, and fires a shot.
-- Attack #1 hits ac 24 for 10 hp damage
Gaffer (Courtney HP: 165/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+22=29 ; Monday April 12th, 2021 8:04:27 PM
"..... .. ....!" Gaffer says to the group, pointing over to the things in lake, before diving into the water at AC19 and Wild Shaping into a Huge Water Elemental
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA. Swim 120 feet.
Toston Lotor(Hugh Crosmun) [HP: 122/134; AC:39/24/32 - CMD 44 d20+24=40 ; Tuesday April 13th, 2021 1:30:47 AM
(Perception: 40)
(OOC: How much time has elapsed on my Grease and Freedom of Movement?)
Toston notices the mouthers and only having 4 1st level spells left he goes on the defensive throwing up a shield.
Toston says, "Guess I gotta use my curve blade on these ones as I'm out of spells for the most part."
Shield - 80 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Grease - 714 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 130 min 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) Tuesday April 13th, 2021 4:33:12 PM
Spells seem to be out of the question. Sarge can see some of her companions trying to speak, but nothing comes through. She draws her hammer and moves closer to the water's edge. [Move to AF-23]
Hearing Impaired Round 2- DM Dank Tuesday April 13th, 2021 9:43:11 PM
Des moves his lips, a light herated jset in his eyes Hmerrin sags slightly through his entire body, pulls his bow and fires, the arrow does little and the amophouus creaure seems to almost eat it Gaffer points and heads to the lake. The druid jumps in and assumes the form of a water elemental. As he does so the entire lake goes black. Toston casts a spell please roll for 20% faliure Sarge draws her hammer and takes position
The only light source in the cavern is Toston's curved blade providing a glow of 15' and dimlight to 30' Sarge spies a third coming from the darkness to her left on the lake
Gaffer DC 16 Will save or be confused for 1 round Sarge DC 16 Will save or be confused for 1 round twice please
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Sarge is the only PC that can see any opponents, unless Gaffer has Darkvision as an elemental
Mouther 1 AC 24 DMG 5 Mouther 2 AC 24 DMG Mouther 3 AC 24 DMG Mouther 4 AC 24 DMG
Toston, it has been 152 rounds
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday April 13th, 2021 10:48:22 PM
Desdichado watches Gaffer transform and jump into the lake, so assumes he must have seen something. But with the enveloping darkness he's unsure where any enemies might be.
Toston moves up to AF21. He readies an attack against anything that comes out of the darkness.
Readied attack: 22 vs AC; 10 damage
Shield - 80 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Light - 80 min : curveblade shines like a torch Grease - 562 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1148 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft
Sarge [AC 21; HP 96/96] (Kathy) d20+19=29 ; d100=51 ; Wednesday April 14th, 2021 6:55:20 PM
Sarge is dimly aware of something trying to mess with her mind, but she ignores it [Will save 29].
Since the darkness is becoming an issue, she attempts to cast Light on her hammer, and succeeds. She points toward the third creature, trying to warn her companions.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=26 ; d8+4=8 ; d20+15=30 ; d8+4=9 ; d20+10=24 ; d8+4=6 ; Wednesday April 14th, 2021 7:26:25 PM
If Hmerrin can see anything in Sarge's light, he shoots it.
-- Either full attack on spotted enemy, or one attack as a readied action
Atk 1 hits ac 26 for 8 hp Atk 2 hits ac 30 for 9 hp Atk 3 hits ac 24 for 6 hp
Gaffer (Courtney HP: 165/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 Wednesday April 14th, 2021 7:27:36 PM
[Gaffer does have darkvision as an elemental, 60 feat]
Seeing Mouther 1 and 2 moving towards the party, Gaffer will use his action to utilize Vortex, causing the water around him to rapidly swirl into a giant whirlpool, 60 feet high and 30 feet wide if the water allows.
He will swim other to X25 to get Mouther 2 within his whirlpools range but wanting to position himself directly next to it.
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA. Swim 120 feet. Vortex - DC 22 - 6/6 rounds
Hearing Impaired Round 3- DM Dank Wednesday April 14th, 2021 9:42:22 PM
Des keeps alert, not being able to see or hear Toston moves up and readies for anyting coming off of the lake Sarge casts Light upon her hammer, adding a little to the illumination about her Hmerrin waits, nothing is within 30' of Sarge Gaffer becomes a whirlpool, the lake easily allowing for the full power of the elemental, and moves towards a Mouther
Gaffer DC 16 Will save or be confused for 1 round Gaffer DC 16 Will save or be confused for 1 round Gaffer DC 16 Will save or be confused for 1 round Gaffer DC 16 Will save or be confused for 1 round Sarge DC 16 Will save or be confused for 1 round twice please
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 5 Gaffer Immune Mouther 2 AC 24 DMG Sarge Immune Mouther 3 AC 24 DMG Mouther 4 AC 24 DMG
Toston Lotor(Hugh Crosmun) [HP: 135/134(Temp Max: 147); AC:42/23/33 - CMD 47 Thursday April 15th, 2021 1:31:39 AM
Toston realizes he has a trick up his sleeve that will help him deal with what is going on. With Sarge covering the others with light he activates his SLA of dragon form
With his Darkvision of 60 feet, dragon Toston should be able to see what is going on and next round he should be able to use his swim speed to take the fight to the mouthers.
Shield - 80 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 562 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1148 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 100 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 96/96] (Kathy) d20+19=25 ; d20+19=39 ; Thursday April 15th, 2021 2:01:03 PM
Sarge is far too busy to get confused. [Will saves 25 and 39]
Realizing that she hasn't quite illuminated the creatures, Sarge moves to AE-27 and holds her hammer out toward the water, trying to light up creature #2.
Desdichado(Ryan) [HP: 71/144; AC:26/12/26 - CMD 26] DR:3/- Thursday April 15th, 2021 2:20:15 PM
After Sarge lights her hammer, Desdichado moves near her (AF:22) hoping that whatever is there will be more distinct.
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) d20+20=21 ; d20+15=21 ; d20+10=29 ; d8+4=11 ; d8+4=12 ; Thursday April 15th, 2021 7:10:25 PM
Hmerrin, bow at the ready, keeps searching for targets.
-- Attack anything he sees. Atk 1 misses (nat 1) Atk 2 hits ac 21 for 11 hp damage Atk 3 hits ac 29 for 12 hp damage
Gaffer (Courtney HP: 160/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+18=27 ; d20+18=38 ; d20+18=30 ; d20+18=20 ; d20+15=22 ; d20+15=31 ; 2d6+7=10 ; Thursday April 15th, 2021 8:25:28 PM
[Gaffer has +18 but not sure if a nat1 would still be a fail? Thankfully didn't roll one]
Will Saves: 27,38,30,20
Gaffer shrugs off the damage and slams to fists down onto the mouther like great waves of water.
Slam Attack 1: 7+15+1 for being in water=23, a miss Slam Attack 2: 16+15+1=32; Damage 10
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR 5. Swim 120 feet. Vortex - DC 22 - 5/6 rounds
Hearing Impaired Round 4- DM Dank d100=84 ; d20+20=29 ; d20+18=33 ; d20+18=38 ; d20+18=36 ; d20+18=27 ; d20+18=26 ; d20+18=35 ; d6+4=7 ; d6+4=8 ; d6+4=10 ; d6+4=5 ; d6+4=6 ; d6+4=6 ; Thursday April 15th, 2021 11:36:45 PM
Toston activates his SLA and with the Darkvision granted, can see the Mouther nearest Gaffer in the Whirlpool Sarge moves to the edge and her Light spell Dimly shows the Mouther in the Whirlpool 20% concealment miss chance Hmerrin fires 3 times and hits once Gaffer attacks the Mouther striking once Des moves up to stick near to Sarge and the Light As Sarge moved forward I moved Des a bit more to keep closer
Toston spies a Mouther coming towards Hmerrin and himself (mouther 1) The Gibbering voices grow stedily stronger and pulls at teh minds of all who hear Hmerrin, Toston and Des DC 16 Will save or be confused for 1 round
2 Mouthers come towards Sarge, gibbering as they close Sarge DC 16 Will save or be confused for 1 round The closest, spews a stream of phlem at the cleric as wel, from several of teh mulittude of mouths Sarge Touch Attack Hit AC 29 Fort DC 20 Else Blinded 1d4 rounds
Buffeted about in the Whirlpool, the Gibbering Mouther bites at the elemental Gaffer Hit AC 33/38/36/27/26/35 Dmg 7/8/10/5/6/6 Total 42
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 5 Gaffer and Sarge Immune Mouther 2 AC 24 DMG 27 Gaffer and Sarge Immune Mouther 3 AC 24 DMG Gaffer and Sarge Immune Mouther 4 AC 24 DMG Gaffer Immune
Greataxe ready, Desdichado dashes forward (to AF:30) ready to meet the oncoming abomination.
Sarge [AC 21; HP 96/96] (Kathy) d20+19=21 ; d20+17=27 ; Friday April 16th, 2021 1:21:53 PM
Sarge remains unconfused. [Will save 21] She is weirded out by the phlegm attack, but not blinded by it [Fort save 27]
She steps to AE-28, still holding out her glowing hammer. She should now be illuminating creatures 2 and 3.
Gaffer (Courtney HP: 153/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+15=35 ; d20+15=21 ; 2d6+7=15 ; Monday April 19th, 2021 1:08:09 PM
[Assuming I can apply my DR5 to each of those attacks]
Gaffer feels most of the power from the creatures attacks ripple and fade against his elemental form, and returns a slam attack of his own.
He will also move around so that he is centered on Y29, not leaving range of Mouther 2, but bringing Mouther 3 into range of his vortex.
Slam Attack: 20+15+1= 36, critical not confirmed with 21; Damage 15
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet. Vortex - DC 22 - 4/6 rounds
Hmerrin concentrates hard on what he's doing, and overcomes the confusing cacophony. Though his eyebrows do go up a notch when Toston leaps into the water.
The fighter tries to pick out what the gnome is headed toward, but finally pivots to fire at Sarge's illuminated targets.
-- Attack Mouther 3. Atk 1 hits ac 24 for 6 hp damage Atk 2 misses (ac 20) Atk 3 hits ac 25 for 11 hp damage
Hearing Impaired Round 5- DM Dank d20+20=40 ; d20+20=26 ; d20+20=30 ; d20+20=38 ; d20+20=27 ; d20+20=30 ; d20+20=38 ; d6+4=5 ; d20+16=30 ; d20+15=32 ; d20+20=28 ; d20+20=34 ; d20+20=27 ; d20+20=38 ; d20+20=31 ; d20+20=33 ; d20+20=36 ; d20+20=28 ; d20+20=32 ; d20+20=35 ; d20+20=29 ; d20+20=38 ; d6+4=8 ; d6+4=8 ; d6+4=7 ; d6+4=5 ; d6+4=10 ; d6+4=5 ; d6+4=8 ; d6+4=10 ; d6+4=7 ; d6+4=7 ; d6+4=5 ; d6+4=6 ; d20+23=33 ; d20+20=40 ; d20+20=26 ; d20+16=29 ; 2d6+8=14 ; Monday April 19th, 2021 8:48:43 PM
Toston dives into the water and quickly closes with one of the abominations and slashes at it Des moves up and waits for something to come ashore Sarge is not blinded from the revolting attack and closes to teh shores edge fully illuminating Mouther 3 & 4 Gaffer the whirlpool moves and engulfs now 3 of the mouthers and slams his original target once again Mouthers are immune to critical hits Des moves up to stick near to Sarge and the Light As Sarge moved forward I moved Des a bit more to keep closer Hmerrin lets Toston has his fun and fires at another target, striking tiwce, but the young fighter knows his arrows do little to the gooie morphing creatures
The Mouther on Toston attacks and tries to envelope the gnome. Mouths appear all over teh body and attack Toston Hit AC 40 crit 26/30/38/27/30/38 Dmg 5 Engulf CMB 30 fail
Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental Gaffer Hit AC 28/34/27/38/31/33 36/28/32/35/29/38 Dmg 8/8/7/5/10/5 8/10/7/7/5/6
One of the creatures breaks free and heads at Des spitting a blast of mucus and filthy liquid into his face and then biting deep into his calf. The creature quickly rises out of the water to engulf the paladin and possibly pull him into the depths. Des Ranged Touch attack Hit AC 33 Fort DC 20 or blinded 1d4 rounds Bite Attack Hit AC 40 crit 26 Dmg 14 + CMD 29 Grappled/Engulf Des is Grappled
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 14 Gaffer, Sarge, Toston, Dez and Hmerrin Immune Mouther 2 AC 24 DMG 58 Gaffer and Sarge Immune Mouther 3 AC 24 DMG 21 Gaffer and Sarge Immune Mouther 4 AC 24 DMG 15 Gaffer and Sarge Immune
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+14=28 ; d20+14=27 ; d20+14=29 ; d20+9=11 ; d20+9=17 ; d8+6=10 ; d6+6=12 ; d6+6=9 ; Tuesday April 20th, 2021 12:36:57 AM
Dragon Toston makes a full round attack against the Mouther he is engaged with.
Bite - hit 28 vs AC; 10 damage Claw 1 - hit 27 vs AC; 12 damage Claw 2 - hit 29 vs AC; 9 damage
Shield - 77 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 560 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1146 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 99 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 96/96] (Kathy) Tuesday April 20th, 2021 12:51:11 PM
It's not an especially noble or heroic role, but Sarge knows she can best contribute by continuing to light up the targets, so that's what she does.
The disgusting mucus hits Desdichado in the face, but he is able to quickly wipe most of it from his eyes. As the awful creatures grapples him, Desdichado is able to make an escape (CMB: 34). He takes a 5-foot step back (to AG:30), swiftly heals himself, and prepares to face the thing again.
(Lay on Hands: 24)
Hmerrin (MikeK)(HP 153/153 AC:34 T:20 FF:26 CMD:33) Tuesday April 20th, 2021 7:06:21 PM
Hmerrin gives up on the arrow thing. He moves in to help Dez.
-- Double move to AG28
Gaffer (Courtney HP: 127/165 (113/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+16=34 ; d20+16=32 ; 2d6+7=12 ; 2d6+7=16 ; Tuesday April 20th, 2021 8:09:47 PM
Still not too shaken by the many bites of the mouthers, Gaffer is greatful the elemental form is so much more resilient than his own, allowing him to focus his full efforts on attacking back against Mouther 2
Slam Attack 1: Hit 34, Damage 12 Slam Attack 2: Hit 32, Damage 16
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet. Vortex - DC 22 - 3/6 rounds
Hearing Impaired Round 6- DM Dank d20+15=27 ; d20+15=17 ; d20+23=27 ; d20+20=39 ; d20+20=37 ; d20+20=29 ; d20+20=34 ; d20+20=24 ; d20+20=34 ; d20+20=38 ; d20+20=40 ; d20+20=23 ; d20+20=39 ; d20+20=25 ; d20+20=26 ; d20+20=25 ; d6+4=6 ; 2d6+8=16 ; d6+4=7 ; d6+4=7 ; d6+4=10 ; d6+4=7 ; d20+20=39 ; d20+20=30 ; d20+20=34 ; d20+20=27 ; d20+20=34 ; d20+20=30 ; d6+4=8 ; d6+4=5 ; d6+4=6 ; d6+4=10 ; d6+4=10 ; d6+4=6 ; d20+20=22 ; d20+20=34 ; d20+20=35 ; d20+20=27 ; d20+20=31 ; d20+20=40 ; d20+20=32 ; d6+4=8 ; d6+4=9 ; d6+4=7 ; d6+4=10 ; d6+4=9 ; 2d6+8=13 ; d20+16=24 ; Tuesday April 20th, 2021 9:31:17 PM
Toston the dragon tears into the Mouther Sarge remains where she is to keep the shore illuminated Des avoids the blinding attack, pulls free from the Mouther and heals himself Hmerrin moves towards Des, the bow thing is not so much his thing Gaffer slams down on the same Mouther two more times
The Mouther on Toston attacks continues its near futile battle. It spits phlem and bites at him Toston touch Attack Hit AC 27 Fort DC 20 or blinded 1d4 rounds 6 Bites Hit AC all miss
Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental Gaffer Hit AC 38/40 crit 23/39/25/26/25 Dmg 6/16/7/7/10/7 Hit AC 39/30/34/27/34/30 Dmg 8/5/6/10/10/6
The creature near the shore, now goes after Sarge Sarge Bite Attack Hit AC 22/34/35/27/31/40 crit 32 Dmg 8/9/7/10/9/13 + CMB 24 Grappled/Engulf Sarge is Grappled Mouther CMD 23
The mumbling babble of thousands of overlapping voices pull at the minds of Des and Hmerrin [b]Des and Hmerrin[b/] 2 Will saves DC 16 or be confused for 1 round.
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 45 Gaffer, Sarge, Toston, Dez and Hmerrin Immune Mouther 2 AC 24 DMG 86 Gaffer and Sarge Immune Mouther 3 AC 24 DMG 21 Gaffer and Sarge Immune Mouther 4 AC 24 DMG 27 Gaffer and Sarge Immune
Toston is not blinded by the spit attack, in fact even if he was the gnome-dragon has blindsense and the feat blind fight so being blinded is no big issue for him if he becomes blinded later.
He continues to make full attacks against the dragon this time taking a swift action to imbue his attacks with magic a la arcane strike.
Bite: 21 vs AC; miss Claw 1: 19 vs AC; miss Claw 2: 34 vs AC; critical threat, 22 to confirm, no critical; 13 damage Wing 1: 15 vs AC; miss Wing 2: 17 vs AC; miss
Shield - 76 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 559 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1145 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 98 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 40/96] (Kathy) d20+18=20 ; Wednesday April 21st, 2021 11:59:19 AM
Sarge uses her Might of the Gods domain ability to temporarily raise her Strength score to 26. Then she tries to break the grapple. It does not go well.
Strange voices fill Desdichado's mind, beckoning him to do Domi knows what. He quickly snaps away the thoughts. Now angered at the vile thing in front of him, he takes a step forward (to AF:30) and lets loose on the creature attacking Sarge.
27 vs AC; 16 damage 25 vs AC; 16 damage 26 vs AC; 10 damage
Gaffer (Courtney HP: 89/165 (37/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+16=34 ; d20+16=20 ; 2d6+7=13 ; Wednesday April 21st, 2021 7:16:00 PM
If water could flinch, Gaffer would, with two mouthers landing so many attacks he has a hard time focusing and simply lashes out wildly with condensed water fists, hoping to bring Mouther 2.
Slam Attack 1: Hit 34, Damage 13 Slam Attack 2: Hit 20, Damage Miss
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet. Vortex - DC 22 - 2/6 rounds
The noise is very distracting, but one thought keeps Hmerrin in focus - one of these things finally got into range of his axes.
In a flash, he's armed.
The fighter take a step forward, and slams his battleaxe into the critter, followed by a raking attack with his handaxe.
------ Draw weapons (Quick Draw) 5' step to AF 29 Full Attack, Power Attack on Mouther 3 So, forgot the -2 atk for two wpns on the first few rolls, and modified below accordingly
Btax 1 CRIT (nat 20 + ac 36) for 79 hp damage Btax 2 misses (ac 22) Btax 3 misses (ac 17) Hdax 1 hits ac 30 for 19 hp damage Hdax 2 misses (ac19) + Two Wpn Rend for additional 7 hp.
Total 105
Hearing Impaired Round 7- DM Dank d20+15=26 ; d20+15=29 ; d20+20=37 ; d20+20=28 ; d20+20=31 ; d20+20=39 ; d20+20=38 ; d20+20=38 ; d20+20=35 ; d20+20=40 ; d20+20=29 ; d20+20=25 ; d20+20=21 ; d20+20=37 ; d20+20=40 ; d20+20=40 ; d6+4=5 ; 2d6+8=14 ; d6+4=6 ; d6+4=9 ; d6+4=6 ; 2d6+8=14 ; d20+20=40 ; d20+20=26 ; d20+20=25 ; d20+20=29 ; d20+20=28 ; d20+20=31 ; d20+20=21 ; 2d6+8=20 ; d6+4=7 ; d6+4=9 ; d6+4=9 ; d6+4=5 ; d20+16=35 ; 6d4+9=22 ; d20+23=25 ; Wednesday April 21st, 2021 9:20:38 PM
Toston the dragon continues to tears into the Mouther Sarge tries to break free, but us unable to Des steps up and starts hacking at the Mouther engulfing Sarge Gaffer slams down on the same Mouther hitting once Hmerrin moves in, axes in hand and attacks. Striking once with his battle ax and once with his Hand ax Mouthers are immune to critical hits
The Mouther on Toston attacks continues its near futile battle. Toston 6 Bites Hit AC all miss
Buffeted about in the Whirlpool, 2 of Gibbering Mouthers bite at the elemental Gaffer Hit AC 35/40 crit 29/25/21/37/40 crit 40 Dmg 9/14/miss/9/6/14 Hit AC 40 crit 26/25/29/28/31/21 crit 40 Dmg 20/7/9/9/5/miss
The who has engulfed Sarge works on digesting its meal Sarge Engulf Dmg 22 + 1 Con Damage The Creature spits at the newcomer, Hmerrin Hmerrin Ranged Touch Attack Hit AC 25 Fort DC 20 or blinded 1d4 rounds
ALL PC's are effectively deaf. Spell casting with V has 20% failure chance Verbal communication requires the listener Perception check DC 30 Non verbal Communication requires the 'listener' Sense Motive Check DC 15 you can take 10 on this check
Mouther 1 AC 24 DMG 58 Gaffer, Sarge, Toston, Dez and Hmerrin Immune Mouther 2 AC 24 DMG 99 Gaffer and Sarge Immune Mouther 3 AC 24 DMG 92 Gaffer and Sarge Dez and Hmerrin Immune Mouther 4 AC 24 DMG 27 Gaffer and Sarge Dez and Hmerrin Immune
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+14=27 ; d8+8=13 ; d20+14=26 ; d6+8=14 ; d20+14=16 ; d20+9=15 ; d20+9=22 ; Thursday April 22nd, 2021 5:38:18 AM
Toston swiftly charges his attack with magic and then keeps attacking. He lands with a bite and a claw
Bite: 27 vs AC; 13 damage Claw 1: 26 vs AC; 14 damage Claw 2: 16 vs AC; miss Wing 1: 15 vs AC; miss Wing 2: 22 vs AC; miss
Shield - 75 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 558 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1145 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 97 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 40/96] (Kathy) d20+18=32 ; Thursday April 22nd, 2021 2:52:46 PM
With Might of the Gods still active, Sarge continues trying to break free.
Hmerrin catches a face full of goo. It burns his eyes, and he finds he can't see a thing. Determined to make a go of it anyway, he swings his axes where he remembers it standing.
--- Full Attack. 50% miss chance Btax 1 hits ac 36 (94%) for 15 hp damage Btax 2 hits ac 27 (70%) for 15 hp damage Btax 3 hits ac 33 (82%) for 16 hp damage Hdax 1 misses (ac 30 - 35%) Hdax 2 misses (ac 25 - 45%)
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 Friday April 23rd, 2021 2:22:14 AM
Time slows down for Toston as he is engaged with the mouther in the water
Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+16=34 ; 2d6+7=16 ; Friday April 23rd, 2021 6:41:29 AM
Gaffer weathers the storm of attacks, rapidly losing confidence that he will come out of this ok, throwing out once last attack against Mouther 2 before fleeing to the back of the lake at K29, dropping either of the Mouthers who would otherwise be dragged with him. (While using vortex Gaffer shouldn't provoke attacks of opportunity)
Slam: To hit 34; Damage 16
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet. Vortex - DC 22 - 1/6 rounds
Hearing Impaired Round 8- DM Dank d20+20=24 ; d20+20=29 ; d20+20=34 ; d20+20=29 ; d20+20=39 ; d20+20=29 ; d20+23=28 ; Sunday April 25th, 2021 1:07:33 PM
Toston the dragon strikes again Sarge breaks free of the Mouther Dez strikes twice Gaffer pummels the mouther one last time, killing it and retreats, easily leaving the area and the last slow swimming creature behind Hmerrin catches a face ull of Mouther snot and is blinded. THe fighter keeps his poise and strikes out, connecting 3 times and kills the one on shore
Mouthers are immune to critical hits
The Mouther on Toston attacks continues its near futile battle. Toston 6 Bites Hit AC all miss
Free of the whirlpool, the last Mouther swims towards the group and spits at the nearest foe, Sarge Sarge Range touch AC Hit 28 Fort DC 20 or blinded 1d4 rounds
ALL PC's can shout and communicate. NO LONGER deaf.
Mouther 1 AC 24 DMG 85 Gaffer, Sarge, Toston, Dez and Hmerrin Immune Mouther 2 AC 24 DMG Dead Mouther 3 AC 24 DMG Dead Mouther 4 AC 24 DMG 27 Gaffer and Sarge Dez and Hmerrin Immune
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+14=15 ; d20+14=24 ; d6+8=9 ; d20+14=22 ; d20+9=27 ; d20+9=20 ; d4+5=6 ; Monday April 26th, 2021 12:10:43 AM
Toston swiftly charges his attacks with magic and keeps attacking the mouther.
Bite: 15 vs AC; miss Claw 1: 24 vs AC; 9 damage Claw 2: 22 vs AC; miss Wing 1: 27 vs AC; 6 damage Wing 2: 20 vs AC; miss
Shield - 74 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 557 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1144 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 97 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 40/96] (Kathy) d20+17=21 ; Monday April 26th, 2021 3:36:42 PM
Sarge is not blinded, but she notices that Hmerrin is.
She's not sure what mechanism causes the blindness, but it seems to be associated with that gunk they spewed, so she tries a Neutralize Poison on Hmerrin.
Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=38 ; d12+9=13 ; Monday April 26th, 2021 4:30:06 PM
Desdichado steps forward (AE:30) and readies an attack in case the monster comes near.
38 vs AC; 13 damage
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+25=43 ; d8+13=19 ; Monday April 26th, 2021 6:29:24 PM
Hmerrin wipes at his eyes with the back of his arm. Whether it was that, or Sarge's spell, or the goo just wore off, the fellow finds he can see again.
"Much better."
And, he sees another one coming. He steps the other side of Sarge, and gets ready.
-- Note - Blindness had a 1 round duration.
5' step to AE28.
Ready Action. Whack a mole when that thing gets close enough. Hit ac43 for 19 hp damage
Hearing Impaired Round 8- DM Dank d20+20=28 ; d3=1 ; d20+20=32 ; d20+20=23 ; d20+20=28 ; d20+20=24 ; d20+20=21 ; d20+20=23 ; d20+4=15 ; d6+4=5 ; d6+4=9 ; d6+4=5 ; d6+4=8 ; d6+4=10 ; Monday April 26th, 2021 11:44:11 PM
Toston the dragon strikes and kills the Mouther near him Sarge tries a Nuetralize Poison spell, but if does not help. The goo may simply have to run its course if it falls inot the eyes Dez steps up and strikes Hmerrin gets the goo from his eyes and stpes up to lend axes against the last foe
The last Mouther moves forward and attacks Sarge Sarge Hit AC 28/32/23/28/24/21/23 Dmg 5/9/5/8/10 as the creature moves in, several of the party strike
ALL PC's can shout and communicate. NO LONGER deaf.
Mouther 1 AC 24 DMG Dead Mouther 2 AC 24 DMG Dead Mouther 3 AC 24 DMG Dead Mouther 4 AC 24 DMG 48 Gaffer and Sarge Dez and Hmerrin Immune
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:40/21/31 - CMD 47 d20+16=22 ; Tuesday April 27th, 2021 4:20:00 AM
Toston swiftly charges his attacks with magic then swim charges the remaining Mouther
22 vs AC; miss
Charging: -2 AC Shield - 73 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 556 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1143 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 97 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 27/96] (Kathy) d8=4 ; d8=3 ; d8=7 ; Tuesday April 27th, 2021 4:09:42 PM
"Ow! Hey, knock it off!" Sarge takes a 5-foot step back and casts a quick Cure Serious Wounds.
Desdichado(Ryan) [HP: 61/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=27 ; d20+15=30 ; d20+10=28 ; d12+9=21 ; d12+9=10 ; d12+9=14 ; Tuesday April 27th, 2021 4:29:22 PM
Since the creature was nice enough to move closer, Desdichado takes a few whacks at it.
27 vs AC; 21 damage 30 vs AC; 10 damage 28 vs AC; 14 damage
Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5 d20+16=29 ; 2d6+7=13 ; Tuesday April 27th, 2021 4:59:24 PM
The whirlpool around Gaffer gradually slows, the lake water returning to its usually calm state. In a brief moment of rest the adrenaline fades and Gaffer feels the full force of his wounds, but looks over to his allies still fighting.
He swims up behind the mouther (AC29) and sends a wave like fist crashing down on its back.
Slam Attack: 29 to hit; 13 Damage
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+23=34 ; d20+18=21 ; d20+13=25 ; d20+22=39 ; d20+17=23 ; d8+13=21 ; d8+13=14 ; d6+11=14 ; d10+6=11 ; Tuesday April 27th, 2021 6:48:48 PM
Hmerrin would also like to take some whacks at the creature. Very much. The fighter's axes sing as they whirr through the air.
---Full Attack Btax 1 hits ac 34 for 21 hp damage Btax 2 misses (ac 21) Btax 3 hits ac 25 for 14 hp damage Hdax 1 hits ac 39 for 14 hp damage Hdax 2 misses (ac23) Rend for 11 hp damage
Hearing Impaired Round 9- DM Dank Tuesday April 27th, 2021 11:00:59 PM
Toston swims over and attacks, but misses Sarge steps back and casts a curing spell on herself Des lands three blows Gaffer dissipates the whirlpool and races back over and slams the Mouther Hmerrin puts the last of the Gibbering Mouthers down, killing it
Combat over
Awarding everyone 1 Hero Point each through the last several tough encounters
The roar of the waterfall remains, but the the clamor of the Gibbering Mouthers is gone
Toston Lotor(Hugh Crosmun) [HP: 130/134(Temp Max: 147); AC:42/23/33 - CMD 47 Wednesday April 28th, 2021 4:17:46 AM
Dragon Toston says to the others, "I forgot I could do this. All I have left is some first level spells, all my fourth level spells but effects that produce fear or use negative energy are not good against undead and my breathe weapons. I can fight with my fists or my curve blade but if we have another one of these watery darkness battles I won't be able to take a form condusive to the situation."
Gaffer (Courtney HP: 37/165 (-15/113) AC:21(T:15/FF:18) CMD:30) DR:5 Wednesday April 28th, 2021 9:17:54 AM
Gaffer moves a little closer to shore besides the party, maintaining his water elemental form to ensure he doesn't collapse, he waits to see what the plan is now.
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min Huge Water Elemental - +4 str, -2 dex, +8 Con, +6 NA, DR5. Swim 120 feet.
Sarge [AC 21; HP 84/96] (Kathy) d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=3 ; d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; Wednesday April 28th, 2021 11:30:19 AM
"Gather up, everyone, so I can heal you," Sarge says.
She channels positive energy three times.
Everybody heals 54.
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday April 28th, 2021 2:16:40 PM
The creatures gone, and Sarge having helped everyone heal, Desdichado tries to make himself heard over the waterfall.
"We still need to find that crystal in the next chamber! Did anyone think of any ideas on what we could do to destroy it?"
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Wednesday April 28th, 2021 7:41:53 PM
Hmerrin shrugs at Dez's question. "Cross that bridge when we come to it, I suppose"
He considers Toston's comments.
"It should be right through there," he waves at the next tunnel. "Let's see what we're dealing with, anyway."
The last Chamber- DM Dank Wednesday April 28th, 2021 11:06:44 PM
The group gets together to go over the next steps and Sarge channels positive energy and heals everyone.
Just down the stairs and a few hundred feet later is the final chamber and the alien window that has released the horrors that the group has had to face thus far
The group exits and moves down the final length to see what it is they will be up against. Des asks about how to close the window. The group's current plan, based on their planar and arcane knowledge is to move in and apply physical damage to the gemstone that is causing the rift and thus, shut it down
Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47 Thursday April 29th, 2021 1:10:31 AM
Toston says, "Well if we hurry I suppose I can bash in the window as a dragon."
Shield - 71 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 554 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1141 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 95 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Gaffer (Courtney HP: 39/113 AC:21(T:15/FF:18) CMD:30) DR:5 d20+22=36 ; Thursday April 29th, 2021 4:26:05 AM
Gaffer drops his elemental form as they move away from the water and follows the others on foot, his daylight filling their surroundings once more.
Stopping a litle way from the window, he scans the rest of the room for any moving threats, or really anything else moving at all. (Perception: 36)
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Thursday April 29th, 2021 7:03:35 PM
Hmerrin nods. "Off we go. Same formation."
He scooches everyone along from the back of the line.
Finem Ludum
The Last Chamber- DM Dank Thursday April 29th, 2021 10:44:17 PM
Toston remains in Dragon form and Hmerrin keeps the walking order as is. Gaffer's staff and Daylight spell alights the area all about the group.
The chamber is washed in a blueish glow with the 25' wide passage leading into it. Each side of the passage adds perhaps 15' additional feet as the ceiling slopes down below the 5' level. The floor is uneven, as it always has been, and is a bit slick with moisture. The right the chamber is lower by a series of short drops. Natural stone column formations dot the darkness and the sound of readily dripping water can be heard everywhere.
To the left, the cavern stretches out through a series of natural arches and stalagmites beyond your light, the blue glow and all vision.
Ahead, the chamber has a natural pedestal near the center and emanating a bluish light is helmet sized clouded crystal. It floats about 3’ above the pedestal and turns slowly in a clockwise direction The crystal is uncut and the multitude of facets not only reflect your light, but seem to produce their own. Just above the crystal is what could best be described as a window.
The ‘window’ shows a bizarre world of horror. Lands folded upon themselves so gravity is multi directional. Bizarre creatures with great spindly legs. Gouts of random fire, flashes of lightning and in the far distance, some massive mantis like creature with great writhing tentacles behind all of it
Gaffer spots something crouched in the caverns to the right is a creature, an amorphous body, spongy, a shapeless mass that folds and inverts upon itself. The druid recognizes the Chaos Beast. It appears to be alone
The creature is 30' away but to get the smoothly will require 2 jumps down requiring 2 Acrobatics DC 15
Dragon Toston easily makes the 2 acrobatic jumps having been trained in acrobatics. He waits to see if the rest of his friends were so fortunate preparing to fly back up for battle if anyone failed to get away.
Active Effects Shield - 70 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 553 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1140 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 94 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Friday April 30th, 2021 4:09:59 PM
Desdichado decides to take in the situation a bit, and decides to determine more about the nature of some of the things he sees.
Paladin Detect Evil 3 rounds: Round 1 - On crystal Round 2 - On window Round 3 - On chaos beat
Sarge [AC 21; HP 84/96] (Kathy) d20+6=14 ; Friday April 30th, 2021 11:40:45 PM
"Anybody still hurt?" Sarge asks before the group moves to the next chamber. "Gaffer? Dez? You need more healing?"
Now, in the chamber, Sarge looks around. She is as acrobatic as most dwarven clerics, which is to say not at all. She does, however, have a Rope of Climbing, which she pulls out of her pack. She starts looking for a place to attach it. [Perception 14]
Gaffer (Courtney HP: 39/113 AC:21(T:15/FF:18) CMD:30) DR:5 Sunday May 2nd, 2021 8:11:27 PM
"I'm not at my best" Gaffer replies to Sarge, "Appreciate any healing you can spare." But he is cut short as he notices the creature in the right of the cavern. "Is that a Chaos Beast? I don't think we want to get close to that."
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 130 min
Sarge [AC 21; HP 84/96] (Kathy) d8=1 ; d8=5 ; d8=7 ; d8=5 ; Monday May 3rd, 2021 2:00:29 PM
[Courtney, did you see the 54 healing Sarge already gave the group? Could you update your header?]
Sarge casts Cure Serous Wounds on Gaffer. Gaffer heals 27, in addition to the 54 from before.
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Monday May 3rd, 2021 4:30:05 PM
"Hold up, Toston. People going different directions here."
While Sarge is affixing ropes, and Dez is doing his detection thing, Hmerrin gauges how to approach the crystal from either the left, or straight ahead.
The idea being can they follow Gaffer's advice and avoid passing near the Chaos Beast.
While we're at it. "OK Gaffer. What's a Chaos Beast?"
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Monday May 3rd, 2021 6:55:59 PM
(OOC: Can a paladin use smite evil on an "evil object"? The rules refer to "target", and I can't find anything else that clarifies.)
The Last Chamber- DM Dank Monday May 3rd, 2021 10:18:41 PM
Toston easily could bound down, but Hmerrin stops him Hmerrin wants more info and Dez is doing his paladin thing, which will take some time Des decides to take in the area and begins to Detect evil Sarge thinks to pull her rope of Climbing Out, but each drop is only 5', she can easily jump down. Her natural dwarfness simply means she end up on her bum with each hop Gaffer is not too keen on getting overly close to Chaos Beast and warns the others likewise Gaffer could use more healing and Sarge could easily accomodate before arriving in the cavern. Sarge healed Gaffer before getting here 27hp
Gaffer and Toston fill the group on on a Chaos Beast. No one is happy to know more about them. If struck by such a foul creature one can become cursed with an amorphous body. The victim becomes a spongy, shapeless mass. Unless the victim manages to control the effect, its shape constantly melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim's Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe. It is said that those of strong will can resist the curse for a moments here and there
The Chaos beast moves along to the group's right, lower in the natural cavern by the 2 natural large 5' steps. It does not, at the moment, seem interested in coming your direction
The Crystal and subsequently the Window lies in a basic straight path about 60' away. The ground is damp in some spots and uneven everywhere. To the right the cavern drops off of two consecutive drops of 5' with about 10' between the drops. The cavern dances off into the darkness and moving about is the Chaos Beast To the left, the cavern stretches through a series of natural arches and stalagmites well beyond your vision, but the route could be used to circle around
The Window shifts at the group takes in the scene, flickering to a cold tundra of blowing snow in a howling wind. The damp floor near the window ices over nearly instantly. Doorway, might be a more apt name for what you are looking at
Looking ahead, Dez detects no evil before him in the 60' conical emanation of his supernatural power
Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47 Tuesday May 4th, 2021 12:45:19 AM
Toston says, "I only have four uses combined of enervation or fear, a few first level spells, my remaining time as a dragon and a breathe weapon when not a dragon left. If this things is going to turn people into blobs then it would probably be best to wait till I have more ranged options."
Active Effects Shield - 70 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 552 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1139 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 93 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Gaffer (Courtney HP: 66/113 AC:21(T:15/FF:18) CMD:30) DR:5 Tuesday May 4th, 2021 9:58:32 AM
[I did, the extra Con of the elemental form allowed me to take enough damage to be on negative health if I wasn't wildshaped]
Gaffer greatfully thanks Sarge for the further healing, reflecting on the delayed risk that comes with altering his own form in combat.
"I'm reasonably confident in a battle of wills, and my own shapeshifting might protect me, though I am not sure. I can try and hold it off if we are forced to engage. Still, should we circle round to the left and keep our distance?"
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Sarge [AC 21; HP 84/96] (Kathy) Tuesday May 4th, 2021 1:40:15 PM
"If we could just take out this doorway and leave the chaos beast until later, I think that would be ideal," Sarge says. "Course, the chaos beast may have other ideas."
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday May 4th, 2021 2:40:05 PM
Desdichado detects no evil and shakes his head. "I coulda sworn..." he mutters to himself. Gaffer's description of the chaos beast quickly pulls him out of his thoughts.
"You mean that thing can turn us into blobs? Is that, you know, permanently? Okay - here's an update to the plan: stay as far away from that thing as possible."
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+11=21 ; Tuesday May 4th, 2021 7:07:00 PM
"Yeah, I am also opposed to becoming a blob. Keep an eye on that thing, but we focus on this crystal."
Hmerrin moves straight forward, taking time to watch his footing. If nothing horrible happens to him, he works his way up to, and then left of, the pedestal.
As he shifts, he notes if the crystal reacts, or if the doorway is still a doorway from a side perspective.
Also, would a grappling hook have a shot at snagging the crystal?
[Perception 21]
The Last Chamber- DM Dank Tuesday May 4th, 2021 10:18:32 PM
The group, rightfully so, is wary of the chaos beast and works to handle the Crystal and doorway first. The Chaos beast, moves further into he dark and away from the group and is soon lost to sight
Hmerrin thinks a grappling hook may catch, but the crystal is fairly smooth and the hook might not hold. As the fighter approaches he notes a very peculiar affect. The door way seems to face every direction at the same time, yet form every angle also appears to be purely 2 dimensional. From his current distance of 30', Hmerrin can feel the cold, like a deep winter night
Toston sneaks after Hmerrin, keeping a sharp eye out as he does. He tries to think back to anything he's ever read with regards to magic, spirituality or planar metaphysics that might apply to the crystal. Could dragon fire melt it maybe?
Active Effects Shield - 69 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 551 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1138 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 92 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 84/96] (Kathy) Wednesday May 5th, 2021 10:26:20 AM
Sarge approaches the crystal with the others. "Should we just smash it?" she asks. "I got a hammer."
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- d20+20=26 ; d12+9=17 ; Wednesday May 5th, 2021 1:18:24 PM
(OOC: I'm assuming we're not in rounds yet. If Desdichado can't do all of this yet, just let me know where he ended.)
"Yep, hit it hard with something sounds good. And hitting it hard with something good also sounds good."
He walks with the others up to the crystal. He then casts Bless Weapon on his greataxe and takes a swing.
26 vs crystal; 17 damage
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Wednesday May 5th, 2021 6:55:32 PM
Hmerrin pulls his axes, and prepares for something bad to happen.
Gaffer (Courtney HP: 66/113 AC:21(T:15/FF:18) CMD:30) DR:5 d20+22=28 ; Wednesday May 5th, 2021 8:45:29 PM
Gaffer follows up to be within 30 feet of the magical door of cold and waits to see if weapons have any affect. He keeps an eye on the surroundings for any beasts, chaos or otherwise, that emerge. (Perception: 28)
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min
The Crystal- DM Dank Wednesday May 5th, 2021 9:54:04 PM
Toston gives the Crystal a good look over and is able to make out some runes etched into it and puts together a few pieces of information The Crystal and runes are components to a now powered spell that has created a semi pernament gate to different dimension pocket planes. It is acting like an activated magic item and should be subject to being destroyed like any other and that should close the gate Des steps up, empowers his ax and delivers a mighty blow. The damage to the crystal is slight, but noticeable Hmerrin looks about for something bad to happen Gaffer comes up with the group as well and keeps a sharp eye out
The scene through the doorway shifts back to the original nightmarish plane of fire and twisting landscape. Just on the other side a horrid form roils into view. Another Chaos beast and this one is heading for the doorway. The flesh and limbs snap and fold into itself as it propels itself across the land. it flows and falls in several random directions as gravity pulls at it from mulitple different directions. A near human face begins to appear, eyes pleading, before that too melts back into the fleshy broil It is still beyond the plane of the doorway, but will emerge in the next few seconds
Crystal AC 15 Dmg 2
Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+11=15 ; d8+14=15 ; d20+11=23 ; d6+14=19 ; d20+11=13 ; d20+6=24 ; d4+8=12 ; d20+6=12 ; Thursday May 6th, 2021 2:09:04 AM
Toston says, "I take it my dragon's fire would give our position away?"
If that is the consensus he swiftly uses arcane strike to charge his attacks with magic then makes a full round power attack against the crystal.
Bite: 15 vs AC ; 15 damage Claw 1: 23 vs AC; 19 damage Claw 2: 13 vs AC; miss Wing 1: 24 vs AC; 12 damage Wing 2: 12 vs AC; miss
Active Effects Shield - 68 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 550 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1137 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 91 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Sarge [AC 21; HP 84/96] (Kathy) d20+20=26 ; d8=7 ; Thursday May 6th, 2021 12:15:31 PM
Sarge uses her Might of the Gods ability to temporarily raise her Strength score to 26, then whacks the crystal with her hammer.
31 vs 15AC; 14 damage 29 vs 15AC; 10 damage 16 vs 15AC; 17 damage
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+21=40 ; d20+16=31 ; d20+11=16 ; d8+23=28 ; d8+23=31 ; d8+23=30 ; Thursday May 6th, 2021 5:28:38 PM
"Uh oh. Maybe whacking this thing some more will change to a different doorway at least."
Hmerrin goes to a two handed grip on his battleaxe, and hits the gem as hard as he can.
--- Using two hands to get str bonus to damage. Power Attack Atk 1 hits ac 40 for 28 hp damage Atk 2 hits ac 31 for 31 hp damage Atk 3 hits ac 16 for 30 hp damage
The Crystal- DM Dank Thursday May 6th, 2021 11:07:18 PM
Toston charges his attacks with magic and strikes the Crystal several times, inflicting some damage Sarge strikes the Crystal infused with her divine strength Des strikes the Crystal 3 additional times, though only the last blow mars the hard surface Hmerrin grips his battle axe and slams into the Crystal, actually severing several large pieces.
The 'Doorway' shifts as Hmerrin lays into the Crystal and a blue pulse flares out. It seems to pass through all of you and beyond, streaking out of the cavern and back the way you came.
A deep forest fractured by spears of brilliant golden sunlight from above appears in place of the nightmare plane of before. Energy seems to practically pulse from the wood, ground and vegetation. The feeling of being watched and judgment falls over you, as a near omniscient presence within this plane begins to reach out to understand who would dare intrude
All PC's make Will Save DC?
Know Planes DC 20 Highlight to display spoiler: { This path leads into the heart of the Valley of Twilight and the very heart on Maab}
A squeal pierces the silence of the cavern from the dark reaches to your right. You can hear the Chaos Beast coming back and Gaffer's Daylight spell reveals the hideous abomination coming up over the last rise. Fixated on the party, now only 50' away
Crystal AC 15 Dmg 57
Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+15=24 ; d20+8=11 ; 6d8=25 ; Friday May 7th, 2021 1:19:57 AM
Will : 24 (+2 if enchantment or illusion effect; + 4 if somehow both)
Know [Planes]: 11
Toston says, "So much for the plan to avoid the Chaos Beast...I think it knows where we are."
Considering stealth is out of the picture he unloads a blast of dragon fire at the crystal as long as he can be sure he won't accidentally hit any of his friends.
Crystal takes 25 fire damage; DC 19 reflex save for half
Feeling pressed for time, Desdichado gives the crystal two very hard smacks.
40 vs 15AC - crit; 40 damage 34 vs 15 AC - crit; 52 damage 12 vs 15 AC; miss
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Friday May 7th, 2021 4:07:51 PM
(OOC: Edit to the above - sorry, I was on phone and messed up the numbers a little. The crit confirmations were 33 and 22. I also accidentally forgot to change the damage bonus to 12 from 15, but they are accurately reflected in the actual damage numbers.)
Sarge [AC 21; HP 84/96] (Kathy) d20+19=21 ; d20+20=32 ; d8=3 ; Friday May 7th, 2021 4:21:19 PM
[Will save 21]
Sarge smacks the crystal again. [AC 32, but only 12 damage]
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+8=10 ; d20+21=31 ; d20+16=30 ; d20+11=18 ; d8+23=26 ; d8+23=29 ; d8+23=27 ; Saturday May 8th, 2021 9:43:54 AM
[Will Save 10, 13 vs Fear effect]
"Oh boy," Hmerrin mutters, as light and power wash over him. "We ticked something off."
The fighter renews his assault on the crystal.
"Gaffer, you still got one them walls you can throw up in front of The Blob? 'Cause now would be a good time for it."
--- Using two hands to get str bonus to damage. Power Attack Atk 1 hits ac 31 for 26 hp damage Atk 2 hits ac 30 for 29 hp damage Atk 3 hits ac 18 for 27 hp damage
The Crystal- DM Dank Saturday May 8th, 2021 3:09:26 PM Going to hold for as long as i can for Gaffer and possibly a Wall. Also, the Crystal cannot be critically hit or any precision damage. It's a inanimate object
Gaffer (Courtney HP: 66/113 AC:21(T:15/FF:18) CMD:30) DR:5 d20+18=31 ; Sunday May 9th, 2021 7:06:39 PM
[Just found my post from Friday written up and unsubmitted, sorry!]
Gaffer was prepared for something more reckless, but hears Hmerrin's suggestion just in time to remember that he does have safer options.
He will cast Wall of Stone to form a box surrounding the Chaos Beast and layer it to be as think as possible. He isn't sure if the Chaos Beasts curse could be applied to the walls or not and he says to the others, "I have one more stone wall, if this one doesn't slow it down though, I'm going to wildshape and engage to see if I can buy time."
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Sarge [AC 21; HP 84/96] (Kathy) Monday May 10th, 2021 2:41:11 PM
[OOC: I know "think as possible" is a typo, but I'm tickled by the idea that Gaffer is walling off the chaos beast so it can think about what it's done!]
The Crystal- DM Dank Monday May 10th, 2021 7:14:07 PM
Toston lets loose upon the Crystal with his dragon's breath, blackening and cracking it Des strikes the Crystal twice Sarge smacks the Crystal Hmerrin asks if Gaffer can wall off the blob abd hits the crystal several more times Gaffer walls in the creature, a 5x5 cage, 10' tall and just over an inch thick
A feeling of peace washes over each of you and another blue pulse is emitted from the Crystal as Toston's fire and dez's ax strike The eDoorway' shifts: A flat and grey endless plain stretches before you. The sky is dull and red. Nothing stirs. Knowledge Planes DC 20 Highlight to display spoiler: {The Lands of Unrest stretch out before you} Hmerrin's axe hits the Crstal, and again. Another blue pulse and the Doorway shifts A lush jungle can be seen, yet completely manicured with groomed trees, topiarires and deep emerald green grass cropped close as to be about an inch high. A river rushes away from your view to the right and about 50 yards away, lounging on a chaise lounge is a Large blue skinned female humanoid with the head of a tiger. Fanning her is a well built muscular and barely clothed human man and feeding her some sort of small fruit, perhaps grapes, is an equally unclothed female elf. The blue skinned women bolts upright to look at you through the window, her Golden Eyes flicker, just as the entire Doorway fades to nothing.
The Crystal, simply falls to the ground in pieces. The door is gone, the cavern dark save for the Daylight spell on Gaffer's staff
Within the stone enclosure, the Chaos beast scratches and claws. It will be through in a few seconds
Crystal Destroyed
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Monday May 10th, 2021 8:29:14 PM
"Alright team - the crystal's broken, the portal's disappeared, and the crazy blob monster is tearing it's way through stone. I say we hightail it out of here and celebrate with Sarge's people when we get back!" says Desdichado. He waits for the others to move out, warily watching the stone wall disintegrating, before going himself.
Toston says, "Anyone else see that Rakshasha in there? Do you think it had anything to do with this crystal thing?"
Toston being able to fly, prepares to cover the retreat of the others.
He says, "Anyone got anything else we can distract the chaos beast with. I do not know how implacable a foe it maybe but I got a bad feeling about it. I'm hard to hit and can fly, maybe just maybe I can buy us some time and cover the retreat if we don't have any summons or anything to throw at it to slow it down."
Active Effects Shield - 66 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 548 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1135 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 89 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Gaffer (Courtney HP: 66/113 AC:21(T:15/FF:18) CMD:30) DR:5 Tuesday May 11th, 2021 5:20:30 AM
"I don't think we can just leave it for the dwarves to deal with later, there could be a lot of casualties if we do."
While he waits for a consensus from the group, Gaffer casts Walk of Thorns spell to buy them a bit more time. Surrounding the wall of stone and then layering an extra ten feet between the beast and them.
"Has anyone else got a source of light? I'll need to shapeshift again to fight it."
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Tuesday May 11th, 2021 9:53:39 AM
"Yes and yes," Hmerrin replies to Toston. "And I can't shake the feeling we're gonna see her again."
"Right now though, I'm with Gaffer. We gotta deal with The Blob."
With Gaffer casting another containing spell, Hmerrin takes time to light and pitch a couple torches about the place. The he breaks out his bow.
"Try to stay at range if you can. And I don't suppose we got some summoning spells left?"
Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47 Wednesday May 12th, 2021 12:04:25 AM
(OOC: IMPORTANT!!!!!! Everyone gets 1 hero point except Toston as he got 3 for winning the Battle of the Bands Contest w/ Pink Floyd)
The Crystal- DM Dank Wednesday May 12th, 2021 7:35:59 AM
Des suggests the group hightail it back. Toston brings of the Rakshasa they all just saw and Hmerrin grimly agrees as he pulls out his bow and reminds everyone to try and stay at range. Gaffer adds a barrier of Thorns about the Wall of stone Hmerrin is able to put a couple of torches down for light when Gaffer shapeshifts
The group waits and waits for the Chaos Beast to break through the Wall of Stone. You can hear it scratching and tearing at it., but it is apparently going to take it a bit to get out
EACH PC Receives 15,000 xp
Chaos Beast Dmg
Sarge [AC 21; HP 84/96] (Kathy) Wednesday May 12th, 2021 12:14:11 PM
"Some from column A and some from column B," Sarge declares. "We retreat for now, and by all means celebrate a bit, but we come back after a rest and take care of the slime monster. We can't leave it running around."
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday May 12th, 2021 12:36:49 PM
Desdichado nods in agreement. "Yes, there's no reason we can't come back later and even bring a troop of dwarves with us to attack that thing. And don't forget - as far as we know those ghouls are still waiting for us back in the first chamber."
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+11=17 ; Wednesday May 12th, 2021 2:54:03 PM
Hmerrin bows to the group consensus.
"Works for me. Toston, lead the way."
Hmerrin will again take up position at the rear of the party on the return trip.
[Perception 17 to detect onrushing ravenous blob monsters]
OOC - And is everyone's font weird on this particular game page?
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday May 12th, 2021 4:18:20 PM
[OOC - Yes, and it's only on this page.]
Toston Lotor(Hugh Crosmun) [HP: 147/134(Temp Max: 147); AC:42/23/33 - CMD 47 d20+24=27 ; d20+11=29 ; Thursday May 13th, 2021 1:22:49 AM
Toston uses his darkvision and ability to fly to lead the way back as Hmerrin suggests.
Perception: 27 Fly: 29
Active Effects Shield - 65 rounds : +4 shield bonus; immunity magic missile Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 547 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1134 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left Passive Effect: Blindsense 30 ft Form of Dragon I SLA - 89 rounds +4 size bonus to Strength, +2 size bonus to Constitution, +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, Bite +14 (1d8+6) 2 claws +14 (1d6+6) 2 wings +9 (1d4+3) 30-foot cone of fire (DC 19 reflex save for half of 6d8 fire damage), resist fire 20, swim 60 feet Fly Checks Made at +11
Gaffer (Courtney HP: 92/139 (66/113) AC:23(T:19/FF:17) CMD:30) DR:5 Thursday May 13th, 2021 4:19:43 AM
While the beast is held back by the thorns, Gaffer will move forward, distancing himself form the party, before wildshaping into a Huge Fire Elemental, muttering to himself, "Why not give them all a go" as he does.
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min Wildshape - Huge Fire Elemental - +6 Dex, +4 Con, +4 natural armor, DR 5/-
Gaffer (Courtney HP: 92/139 (66/113) AC:23(T:19/FF:17) CMD:30) DR:5 Thursday May 13th, 2021 4:21:46 AM
[OOC: Oops, hadn't refreshed my page. Gaffer does not do that! Instead...]
Listening to his teammates he falls back, following them through the other rooms. "Can't argue with sound logic." He says, thinking he would be pretty happy to get some rest himself.
Heading Back- DM Dank Thursday May 13th, 2021 10:06:06 AM
The group decides it is best to fall back, recoup powers and then take out the last few things stalking about the caverns, all of which could likely take out any dwarf that come a calling. The group exits the cavern with the Crystal and quickly make their way to the base of the waterfall. Toston leads the way up, and while a bit more diffficult then the descent, no one has undue trouble. Hmerrin keeps an eye out on the rear and the Chaos Beast never appears, nor do any other horrors.
Toston leads on
DM not sure how far back you want to go. Does the group intend to get all the way back to the dwarf line and past the remaining ghouls?
Sarge [AC 21; HP 84/96] (Kathy) Thursday May 13th, 2021 12:48:56 PM
"So we camp somewhere between the ghouls and the slime monster," Sarge says with a little snort. "Yeah, that shouldn't give us any trouble at all." With a sigh she adds. "Still, I think it's our best bet."
Desdichado(Ryan) [HP: 115/144; AC:26/12/26 - CMD 26] DR:3/- Thursday May 13th, 2021 4:10:51 PM
"Alright, let's give our casters some time to rest up, then. I'll take the first watch," says Desidchado.
Toston looks for a defensible place to camp somewhere between the chaos beast and the remaining super ghouls.
He says, "I guess we hope the super ghouls and chaos beast don't decide to attack us at the same time."
Presumably at some point quickly his shield and dragon form wear off.
He says, "Yes I need to recover my spells, then tomorrow we can kill the chaos beast with fire"
Active Effects Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group Grease - 547 rounds : +10 escape artist, +10 CMD, +10 CMB to escape grapple Freedom of Movement - 1134 rounds 0/6 3rd level spells left 0/7 2nd level spells left 3/7 1st level spells left 0/3 metamagic rods left
Gaffer (Courtney HP: 92/139 (66/113) AC:23(T:19/FF:17) CMD:30) DR:5 d20+22=39 ; Friday May 14th, 2021 4:43:22 AM
"Killing with fire is a definitely a plan I support." Gaffer smiles at Toston's words, "Since we know a wall of Thorns slows the chaos beast down, I can throw up my last one if we are ambushed and focus on the ghouls."
Gaffers spells wear off at some point during the night.
He takes second watch after Des, relying more on his hearing than eyesight in the darkened passages (Perception: 39)
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+11=14 ; Friday May 14th, 2021 1:07:21 PM
Hmerrin makes a noise at Toston's comment. "Let's not tempt Warrd, shall we?"
The fighter takes the third watch. [Perception 14]
Camp- DM Dank Monday May 17th, 2021 9:45:09 AM
Toston locates a section of cavern and cave that looks just as good as about any other and the group falls in to rest. A watch order is set and sharp eyes keep a watch for the ghouls and the Chaos Beast
Toston suggests fire for the Chaos Beast after he has prepared his spells and idea works well for all
The deep cave complex seems full of sound, once the party is still and open to them. The dull roar of the great waterfall is audible as is the sound of dripping water into shallow pool and the flutter of unseen creatures with wings somewhere in the darkness and the occasional chirp of some insect life. Beyond the fluttering light of torches or a Light spell, everything is pitch and knowing if something comes at the camp, you will have little to no warning, makes for a long, tense tour on watch
However, nothing beyond your active imaginations takes place and the party is soon set to go
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday May 17th, 2021 1:13:22 PM
"Great, then, everyone rested and ready? Let's go!" he encourages everyone as they make their way back to the first chamber with the ghouls.
Sarge [AC 21; HP 96/96] (Kathy) Monday May 17th, 2021 1:42:50 PM
Before resting, Sarge makes sure everyone is fully healed and restored.
[Everybody please update your headers.]
After a good rest, she tweaks her spell selection a bit and is ready to go.
"Yes, let's get those ghouls first," she says. "They're between us and the exit."
Gaffer Courtney HP: 113/113 AC: 25(T:16/FF:20) CMD:29 Monday May 17th, 2021 5:54:28 PM
Gaffer stretches wearily as he gets up from preparing his spells. "Well, I'm ready with the fire. Wouldn't mind a few more hours on a bed of leaves rather than stone."
He will recast Pass Without a Trace and get his Daylight spell back up as well before they set off.
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) Monday May 17th, 2021 6:54:16 PM
"Ghouls it is," Hmerrin agrees.
He maintains rearguard, though hopefully they encounter nothing until that first chamber.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:35/24/28 - CMD 34 d20+6=23 ; Tuesday May 18th, 2021 12:22:37 AM
Toston casts mage armor, message and light in preparation for the chaos beast. He thinks to himself was that chaos beast undead or living? (OOC: trying to figure out if the chaos beast can be affected by the enervation spell)
Know[religion]: 23
Toston says to the party, "Actually if it is a lliving chaos beast I can soften it up with some negative energy before killing it with fire."
Active Effects Light on quicken metamagic rod - 80 min Mage Armor - 8 hours : +4 AC; Message - 80 min : whispered conversations as group 4/4 4th level spell slots 6/6 3rd level spells left 7/7 2nd level spells left 6/7 1st level spells left 3/3 metamagic rods left
Ghoul Hunting- DM Dank Tuesday May 18th, 2021 9:30:56 PM
The group is healed and ready to go. Toston casts a few long longer lasting spells as does Gaffer and the group sets out to take on the ghouls in the catacombs, which is about 20 minutes away. Feel free to adjust any spell cast to accomadate for duration
As the group sets out, Toston thinks back to the Chaos Beast. Could it have been undead? Perhaps is the best answer he can come up with. He never got very close, but everything else has been. Then again, you know the doorway opened to many places.
Des leads the way and Hmerrin takes up the rear guard.
The group retraces their steps. Back into the cavern of spider things and the great chasm. Into the large corridor that eventually connects to the great tri pod crab things. Both of the creatures, right where you left them.
Eventually the party closes on the long and many routed corridor where the ghouls have been previously encountered. It does not take long for your presence to be noticed. Perhaps 80' in you hear the tell tale chatter of teeth gnashing hard into themselves and the sound of a talon scraping across rock. All is dark beyond the Daylight spell from Gaffer
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:39/24/32 - CMD 34 Tuesday May 18th, 2021 11:44:25 PM
Toston casts shield in preparation for the upcoming battle with the ghouls.
If he has further time he also casts fly on himself. (OOC I'll add flying next round to tracker if DM allows it)
Active Effects Light on quicken metamagic rod - 60 min Mage Armor - 7 hours 40 min : +4 AC; Shield - 80 rounds - +4 shield bonus to AC; immunity magic missile Message - 60 min : whispered conversations as group 4/4 4th level spell slots 6/6 3rd level spells left 7/7 2nd level spells left 5/7 1st level spells left 3/3 metamagic rods lef
Sarge [AC 21; HP 96/96] (Kathy) Wednesday May 19th, 2021 1:42:26 PM
"Do we want to try Hide from Undead again? Or no?" Sarge will cast the spell if her companions want it, but it's effectiveness is limited at best.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday May 19th, 2021 4:03:16 PM
"If we huddle close, I can ask Domi for a blessing that will grant all of you a bit of smiting power. But it will only work for a short time, so we need to time it right." says Desdichado. (OOC: Aura of Justice)
Gaffer Courtney HP: 113/113 AC: 25(T:16/FF:20) CMD:29 d20+22=39 ; Wednesday May 19th, 2021 7:34:26 PM
Gaffer moves up to Des as requested, then readies himself to cast Sunbeam as soon as they come under attack.
"Right now, and maybe only ever this moment, we want them to know where we are?" he replies to Sarge. Keeping his eyes and ears open, ready for the ghouls to rush in. (Perception: 39)
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Hmerrin (MikeK)(HP 153/153 AC:32 T:18 FF:26 CMD:33) d20+21=28 ; d8+21=28 ; Wednesday May 19th, 2021 7:52:37 PM
Hmerrin also pushes in to get the benefits of Dez's aura.
"No," he answers Sarge. "I don't think it worked much before, and we might as well get on with this."
The fighter pulls out his axes, and prepares himself.
-- Ready action. Whack onrushing ghoul. Power Attack. Hit AC 28 for 28 hp damage.
Ghouls - DM Dank d20+28=34 ; d6+15=20 ; d20+28=33 ; d6+15=18 ; Wednesday May 19th, 2021 11:00:39 PM
Toston casts Shield and follows that with Fly Sarge asks the group on thier opinions of Hide from Undead, although last time it did not seem to help Des can grant a bessing to his companioins, but everyone needs to stay very close to him Gaffer casts a summoning spell and cuts off the ghouls escape with tigersmoves in near Des and readies a Sunbeam spell. He suggests foregoing the hiding spell as he feel the group wants the ghouls to find them, so thery can end them Hmerrin moves up to Des and agrees with Gaffer, no on the Hide spell
Like the last couple of encounters, the ghouls spend a few moments building the terror and suspense. The party has been through this before and waits. Patience and steely nerves pay off. Sprinting from around a pair of corners they come. One from the front of the group and one from the rear
The ghouls a awashed in the Daylight spell and upon you seconds later.
Gaffer hits one with Sunbeam Hmerrin attacks as the ghoul closes to melee, sinking an axe into the things chest Des grants the blessing of Domi to everyone Toston and Sarge can make a readied attack as well
Party order Hmerrin at one end, Gaffer and Sarge together, Toson over Gffer and Sarge, Des at the other end
G4 attacks Hmerrin G 6 attacks Des
Hmerrin Hit AC 34 Dmg 20 Fort DC 24 ELSE paralyzed
Des Hit AC 33 Dmg 18 Fort DC 24 ELSE paralyzed
Ghouls 1 AC 29 DESTROYED 2 AC 29 DESTROYED 3 AC 29 DESTROYED 4 AC 29 Dmg 165 5 AC 29 DESTROYED 6 AC 29 Dmg 51
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 d20+14=23 ; d20+14=28 ; 4d6+4=24 ; 4d6+4=19 ; d20+23=31 ; d8+32=35 ; Thursday May 20th, 2021 1:16:18 AM
Toston readied a scorching ray for ghoul 6 firing off 2 rays as it came around the corner
23 vs Touch; 24 fire damage 28 vs Touch; 19 fire damage
The gnome declares his smite from Dez against the ghoul he fired the scorching ray at and then drops the metamagic rod fly charging Ghoul 6
(OOC: If I am reading the benefit right I get a +5 bonus to my attack roll, +26 damage to my first attack and +13 damage to all subsequent attacks. I also get a +5 deflection bonus against ghoul 6)
31 vs AC; 35 damage (slashing, magical, +2 ignores DR)
Active Effects Aura of Courage : +5 defection to AC vs Ghoul 6; +5 to attack rolls vs Ghoul 6; +13 damage to attacks against Ghoul 6 charging : +2 to hit / -2 to AC Light on quicken metamagic rod - 60 min Mage Armor - 7 hours 40 min : +4 AC; Shield - 76 rounds - +4 shield bonus to AC; immunity magic missile Flying - 77 rounds - 60 foot fly speed; Fly checks made at +25 with spell and maneuverability bonus Message - 60 min : whispered conversations as group 4/4 4th level spell slots 5/6 3rd level spells left 6/7 2nd level spells left 5/7 1st level spells left 3/3 metamagic rods left passive effects : 30 foot blindsense fire resistance 10
Hmerrin grunts at the blow, but fights through the paralysis. "Not this time, buddy."
The fighter uses Dez's gift, and proceeds to carve up this blasted ghoul.
------- Declare Smite Good on G4. Full Attack
Btax 1 hits ac 34 for 47 hp damage Btax 2 hits ac 36 for 28 hp damage Btax 3 misses (ac27) Hdax 1 hits ac 30 for 29 hp damage Hdax 2 misses (ac27) Two wpn rend adds 12 hp damage
Desdichado(Ryan) [HP: 126/144; AC:26/12/26 - CMD 26] DR:3/- d20+19=23 ; Thursday May 20th, 2021 12:51:28 PM
Desdichado cannot overcome the Ghoul's paralyzing touch, and stands frozen watching his companions attack, and thanking Domi that he was able to grant them the power to smite these creatures in time.
(OOC: I hope Hmerrin meant to smite evil, otherwise, we're going to have a problem. :-D)
Gaffer Courtney HP: 113/113 AC: 25(T:16/FF:20) CMD:29 13d6=35 ; 13d6=44 ; Thursday May 20th, 2021 1:20:22 PM
Gaffer fires of the readied Sunbeam as soon as the Ghouls show themselves, hitting both if possible, but ensuring he is not hitting an ally as priority. (Damage: 35)
He follows up with a second beam of Sunbeam immediately, prioritising G4 if it isn't already dead. (Damage: 44)
"Third time really is the charm." He almost smiles as they handily dish out damage to the remaining undead.
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min Sunbeam - 12/13 rounds OR 2/4 Beams - Reflex DC 24 for Half and Avoid Blindness.
Sarge [AC 21; HP 96/96] (Kathy) d20+10=17 ; 10d6=34 ; Thursday May 20th, 2021 6:05:34 PM
Sarge prepared a couple of Searing Lights this morning, and fires one of them now at Ghoul #4.
[Hit Touch AC 17 for 34 damage.]
CDM Jerry [OOC post] Thursday May 20th, 2021 6:53:43 PM
Hear Ye Hear Ye!
I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots. We have 2 new games starting which accounts for 6 of the openings. The other 4 are in existing non-veteran games. The two new games will be called:
Bearclaw Keep and Heranmar.
The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin. [THANKS ROB FOR DESIGNING THOSE!!!]
I want to start with recruiting from 1) you good people and 2) inactive players. SO!!! If you have a friend [someone that still talks to you] talk to them and see if they want to play! All they have to do to start the progress is to email me. [gericko@gmail.com].
I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not. :) Better to play it on the safe side and talk to your friends immediately!
Enjoy your evening and the weekend AND talking to your friends about joining us!
Ghouls - DM Dank Thursday May 20th, 2021 9:21:24 PM
Toston hit the ghoul coming at Des with a pair of scorching rays as it closed Gaffer casts Sunbeam at the same ghoul, burning it badly
Hmerrin fights off the paralyzing wound and destroys the ghoul Des falls to the insidous venom and is paralyzed Gaffer hits the ghoul with another Sunbeam Sarge casts Searing Light and destroys the last ghoul
the fight is over nearly as fast as it had started
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Friday May 21st, 2021 1:08:14 AM
Toston says, "That was anticlimatic. Let's hope the fight with the chaos beast goes the same."
Hmerrin (MikeK)(HP 133/153 AC:(37vG4) 32 T:18 FF:26 CMD:33) Friday May 21st, 2021 10:34:27 AM Smite EVIL...riight
Hmerrin nods in satisfaction.
"Much better. OK, Toston's right. Time to go deal with Mr Blob, and call it a day. Right after Dez recovers."
Sarge [AC 21; HP 96/96] (Kathy) Friday May 21st, 2021 2:51:55 PM
Sarge casts Remove Paralysis on Dez. "Do you want to heal yourself," she asks, "or do you want me to?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- 6d6=20 ; d20+18=20 ; Friday May 21st, 2021 4:18:30 PM
"Thanks, Sarge," says Desdichado as he's able to move again. "Better save your healing power until we know what that Chaos Beast can do."
Now that the ghouls are gone, he has a look around at them and the area in general. "This is one area we didn't have a chance to explore very well," he explains.
(LoH: 20) (Perception: 20)
Gaffer Courtney HP: 113/113 AC: 25(T:16/FF:20) CMD:29 Saturday May 22nd, 2021 5:18:09 AM
The light of his sunbeam spell slowly fades and Gaffer lets out a slow breath, looking around them.
"Lots of widing passageways here." Gaffer comments "Is this how they would have mined? or something they found I wonder."
After the group take a beat, "Back towards the Chaos beast then?"
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Sunday May 23rd, 2021 9:42:23 PM
Toston says, "Yes, but I'm not going to fight it as a dragon. If distance is the order of the day I can get better distance and fight it better as a gnome. Plus like I said as long as it isn't undead I can soften it up with some negative energy first, which is probably going to be my opening salvo if we can figure out if it is a living chaos beast."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Sunday May 23rd, 2021 10:53:52 PM
"I dunno," reflects Desdichado, "I'm pretty sure it's not undead. I did the 'righteous paladin searching for evil' thing earlier, and got nothing. I think if that thing was undead, I would have detected it."
Chaos - DM Dank Monday May 24th, 2021 11:41:15 AM
Sarge cast Remove Paralysis on Des, freeing him instantly. Des looks about, noting they did not explore this area much. The dwarves apparently have not either as the map moves in a straight line past all of the numerous side passages The group heads back now to the last chamber where the Chaos Beast was captured in the Wall of thorns and Wall of Stone . Toston plans to fight the beast as a dragon, with fire and if the thing is not undead, enervation spells as well Des does not believe the creature to be undead as he did not detect evil in the chamber of the crystal
The group moves back and after descending the waterfall stapes again, you make your way down the final corridor and into the chamber where the crystal use resided.
Gaffer's light spills into the room and reveals the Wall of Thorns, still in place just at the edge of vision to those with Low Light Vision. At this distance of just about 100' no one can tell if the wall has been breached
Gaffer as Fire Elemental - Courtney - HP: 149/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Monday May 24th, 2021 4:35:52 PM
Gaffer makes some room for himself, saying to the others, "We might want to scatter some torches around." Before wild shaping into a Huge Fire Elemental as he had planned the night before.
He will try and take the lead as they venture further into the cave, hoping his shapeshifting will protect him from the worst of the effects the chaos beast might cause.
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min Wild Shape - Huge Fire Elemental - +6 dex, +4 con, +4 NA, Darkvision 60 feet, Vulnerable to Cold
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday May 24th, 2021 5:59:23 PM
"Anyone have advice for someone not too great at ranged combat? Besides 'don't get hit'?" asks Desdichado. "I'm not keen on becoming a blob monster myself."
Hmerrin (MikeK)(HP 133/153 AC:(37vG4) 32 T:18 FF:26 CMD:33) Monday May 24th, 2021 6:37:57 PM
"I'm hoping the spellcasters and dragons fry it before we get into melee," Hmerrin answers. "Don't go charging in right away."
The fighter lights a few torches, which he chucks into the nooks and crannies of this cavern.
Sarge [AC 21; HP 96/96] (Kathy) Monday May 24th, 2021 9:47:18 PM
Sarge isn't much for ranged combat either, so she stays toward the back of the group as they move into the chamber.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 d20+24=26 ; d20+14=27 ; d4=3 ; Monday May 24th, 2021 11:58:03 PM
Toston reiterates, "I'm not going to go dragon unless I have to since I am not a druid and I cannot cast spells outside my normal form."
(OOC how many minutes left on our buffs?)
Perception: 26
Readied enervation if chaos beast gets within 45 feet
27 vs touch; 3 negative levels; no save
Active Effects Aura of Courage : +5 defection to AC vs Ghoul 6; +5 to attack rolls vs Ghoul 6; +13 damage to attacks against Ghoul 6 charging : +2 to hit / -2 to AC Light on quicken metamagic rod - 60 min Mage Armor - 7 hours 40 min : +4 AC; Shield - 76 rounds - +4 shield bonus to AC; immunity magic missile Flying - 77 rounds - 60 foot fly speed; Fly checks made at +25 with spell and maneuverability bonus Message - 60 min : whispered conversations as group 4/4 4th level spell slots 5/6 3rd level spells left 6/7 2nd level spells left 5/7 1st level spells left 3/3 metamagic rods left passive effects : 30 foot blindsense fire resistance 10
Chaos - DM Dank Tuesday May 25th, 2021 5:14:58 PM
Gaffer suggest the group toss some torches about for light and Hmerrin does just that, as the druid shifts into the form of a Fire Elemental. De and Sarge, being limited in ranged firepower hang back a bit so as not to be too easily engaged by the Chaos Beast
It's been just over an hour since the confrontation with the ghouls. 70 minutes. Feel free to have renewed any defensive spells just as you arrived 5 rounds ago and use that as the current duration
The party has adequate light to nearly 40' in all directions with Hmerrin's torch tossing. The Wall of Thorns is 100' away and thus is dark to any without lowlight vision Perception DC 15 Highlight to display spoiler: { Out in the dark the echoing sounds of popping tendons, the squish of flesh and occassional hiss or squeal like sound can be heard. Coming from the direction of the Wall of Thorns}
"I think I can hear it near your Wall of Thorns, Gaffer," says Desdichado.
Gaffer as Fire Elemental - Courtney - HP: 149/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) d20+22=28 ; 13d6=39 ; Tuesday May 25th, 2021 9:12:11 PM
(Perception: 28)
Gaffer does his best impression of pointing while his body is a swirl of flames, gesturing towards the Wall of Thorns.
He will move closer and try to get a sense of whether the noise is coming from within the wall or somewhere nearby it.
If he does see the Chaos Beast, he will helpfully highlight it to the group by casting and Empowered Flame Strike to do so. (58 Damage; Half Fire, Half Divine)
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 100 min Wild Shape - Huge Fire Elemental - +6 dex, +4 con, +4 NA, Darkvision 60 feet, Vulnerable to Cold
Sarge [AC 21; HP 96/96] (Kathy) d20+6=20 ; Tuesday May 25th, 2021 10:53:59 PM
"Yeah, I hear it, too," Sarge keeps her voice low. "Our luck, the crazy thing'll like getting ripped up by thorns."
She continues to keep to the back.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 d20+24=34 ; Wednesday May 26th, 2021 2:02:51 AM
(Perception: 34)
Toston also hears the sounds coming from the wall of thorns.
(OOC: Can I keep my previous readied enervation roll? if so Readied enervation if chaos beast gets within 45 feet 27 vs touch; 3 negative levels; no save)
Active Effects Light on quicken metamagic rod - 60 min Mage Armor - 6 hours 30 min : +4 AC; Shield - 75 rounds left : +4 shield bonus to AC; immunity magic missile Message - 60 min : whispered conversations as group 4/4 4th level spell slots 5/6 3rd level spells left 6/7 2nd level spells left 4/7 1st level spells left 3/3 metamagic rods left passive effects : 30 foot blindsense fire resistance 10
Hmerrin (MikeK)(HP 133/153 AC:(37vG4) 32 T:18 FF:26 CMD:33) d20+20=27 ; d8+4=10 ; Wednesday May 26th, 2021 10:08:19 AM
Hmerrin pulls out his bow, and nocks an arrow as Gaffer advances.
"Gonna need to upgrade this thing," he notes to himself.
----- Ready action. See Beast, shoot beast. Atk hits ac 27 for 10 hp damage
Chaos - DM Dank d20+18=28 ; d20+18=28 ; d8+5=8 ; Wednesday May 26th, 2021 10:18:43 PM
Most everyone picks up the creature's general location Gaffer and Toston cautiously approach as Hmerrin readies an arrow. Des and Sarge hang back just behind Hmerrin
Coming around the wall is a Large Chaos Beast. A folding form of everything imaginable nearly 12' high and almost as wide.
Gaffer's Flame Strike and Toston's Enveration spells blast into it. Hmerrin's arrow is quick to follow
The Beast rushes forth and strikes Gaffer with a claw Gaffer Hit AC 25 Dmg 8 Save Fort DC 16; effect amorphous body and 1 Wisdom drain per round If Gaffer fails the save, his Elemental Body prevents involuntary transmutation, but you still need to make Fort DC 16 save each round. 3 consecutive save cures the effect.
Chaos Beast AC 26 Dmg 39 -3 levels
Sarge [AC 21; HP 96/96] (Kathy) d20+10=25 ; 5d8=16 ; Wednesday May 26th, 2021 11:09:45 PM
Sarge had prepared two Searing Light spells for today, and she figures now is as good a time as any for the second one. She fires a ray of light at the chaos beast.
[Hit Touch AC 25 for 16 damage.]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 d20+14=33 ; d4=3 ; d20+14=21 ; 4d6+4=18 ; d20+14=28 ; 4d6+4=13 ; Thursday May 27th, 2021 1:08:35 AM
Toston fires off another ennervation ray at the chaos beast.
33 vs touch; 3 more negative levels; no save
He then activates his metamagic rod and follows the ennervation ray up with a scorching ray or rather 2 separate rays as a single casting shoots 2 firey rays.
ray1: 21 vs touch; 18 fire damage if hits ray2: 28 vs touch; 13 fire damage if that hits
Active Effects Light on quicken metamagic rod - 60 min Mage Armor - 6 hours 30 min : +4 AC; Shield - 74 rounds left : +4 shield bonus to AC; immunity magic missile Message - 60 min : whispered conversations as group 2/4 4th level spell slots 5/6 3rd level spells left 5/7 2nd level spells left 4/7 1st level spells left 2/3 metamagic rods left passive effects : 30 foot blindsense fire resistance 10
Gaffer as Fire Elemental - Courtney - HP: 141/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) d20+15=29 ; 13d6=43 ; Thursday May 27th, 2021 6:21:02 AM
Fortitude Save: 29 (Gaffer has +15 in his current form)
Gaffer takes the hit without too much concern and internally sighs in relief as he feels his body, enhanced by his shapeshifting, shrug off the effect. He stays infront of the Chaos Beast, moving if needed to keep himself inbetween it and the rest of the party.
He casts a second Empowered Flame Strike (64 Damage; Half Fire, Half Divine; Relfex DC 21 for Half)
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 30 min Wild Shape - Huge Fire Elemental - +6 dex, +4 con, +4 NA, Darkvision 60 feet, Vulnerable to Cold
Hmerrin (MikeK)(HP 133/153 AC:32 T:18 FF:26 CMD:33) d20+20=23 ; d20+20=30 ; d20+15=26 ; d20+10=12 ; d8+4=8 ; Thursday May 27th, 2021 9:55:45 AM
Hmerrin gulps convulsively when the horror appears, but his first shot hits, and he's back in the groove.
"So far, so good," he mutters, firing off another round of arrows.
-- Full attack. Atk 1 misses (ac 23) Atk 2 hits ac26 for 8 hp damage Atk 3 misses (ac 12)
Chaos - DM Dank Thursday May 27th, 2021 12:57:36 PM
DM Note, I spaced it last time
please roll vs SR 25 for all spells at the Beast
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+14=30 ; d20+9=23 ; d20+4=12 ; d8=4 ; Thursday May 27th, 2021 1:04:24 PM
"Right, ranged weapons. Let's see how this'll do," says Desdichado as he attacks with his crossbow.
30 vs AC; 4 damage 23 vs AC; miss 12 vs AC; miss
Gaffer as Fire Elemental - Courtney - HP: 141/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) d20+15=22 ; Thursday May 27th, 2021 4:18:36 PM
(Adding Spell Resistance Check: Only 22)
Chaos - DM Dank d20+12=31 ; d20+12=25 ; d20+12=13 ; d20+12=31 ; d8+5=6 ; d8+5=10 ; d8+5=7 ; Thursday May 27th, 2021 10:02:48 PM
Sarge strikes the Beast with a Searing Light Spell Gaffer fights off the touch of the Chaos Beast and casts a second Flame Strike. Toston casts a second Enervation spell and strikes the Beast again Hmerrin fires 3 arrows, hitting once Des takes out his crossbow and fires
The Chaos Beast attacks Gaffer again, talons, Claws and teeth appearing all about and striking at the Fire Elemental druid Gaffer Hit AC 31/25/13/31 Dmg 6+10+7 Save Fort DC 16; effect amorphous body and 1 Wisdom drain per round If Gaffer fails the save, his Elemental Body prevents involuntary transmutation, but you still need to make Fort DC 16 save each round. 3 consecutive save cures the effect.
Chaos Beast SR 25 AC 26 Dmg 51 (47) -3 levels
Gaffer Successful Save 1 of 3
Toston and Sarge, please make a SR 25 check for your spells. If successful I will include the () HP damage...Thanks
Sarge [AC 21; HP 96/96] (Kathy) d20+10=23 ; d20+10=26 ; d20+16=25 ; d8=8 ; Friday May 28th, 2021 12:49:36 AM
[SR check 23]
Sarge mutters a few dwarven curses. She is no wizard, primed to power past a creature's magical resistance.
She tries again, this time with a Spiritual Weapon. This one works [SR check 26], and she sends a glowing hammer toward the chaos beast. [Hit AC 25 for 11 damage.]
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 d20+8=26 ; d20+8=23 ; d20+14=22 ; 2d4=7 ; 2d4=4 ; Friday May 28th, 2021 12:51:53 AM
SR check : 26 - enervation works SR check: 23 - scorching ray doesn't
As his. quickened spell fails Toston realizes the Chaos Beast is resistant to spells and given Toston's diversification of skillsets his caster level is weaker than it would otherwise be.
However Toston has a some tricks up his sleeve with respect to dealing with Spell reistance.
Toston casts Acid Arrow at the Chaos Beast (22 vs AC; no SR allowed; if this hits it takes 7 acid damage this round and 4 acid damage next round)
He then uses his metagic quicken rod to cast grease (which also does not allow spell resistance on a 10 foot square on the ground below the chaos beast. The chaos beast needs to make a DC 15 reflex save or fall. If the chaos beast tries to walk within or through the area of grease it can do so at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Active Effects Light on quicken metamagic rod - 60 min Mage Armor - 6 hours 30 min : +4 AC; Shield - 74 rounds left : +4 shield bonus to AC; immunity magic missile Message - 60 min : whispered conversations as group 2/4 4th level spell slots 5/6 3rd level spells left 4/7 2nd level spells left 3/7 1st level spells left 1/3 metamagic rods left passive effects : 30 foot blindsense fire resistance 10
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) d20+20=30 ; d20+15=16 ; d20+10=18 ; d8+4=10 Friday May 28th, 2021 11:22:38 AM
"Gaffer, it might be time for you to get out there and let me and Toston take the attacks," Hmerrin calls. "Both of us are pretty hard to hit."
The fighter takes a step toward the chaos beast and fires another set, before dropping his bow, and flashing out his axes.
------- 5' step forward. Full attack Free action to drop bow. Quick draw to pull axes as free action.
Atk 1 hits ac 30 for 10 hp damage Atk 2 misses (ac 16) Atk 3 misses (ac 18)
Gaffer has no way to convey his thoughts to Hmerrin other than to stay infront of the beast and so that is what he does. Attempting two slam attacks on the beast, utilising his Holy Tear on the first.
Slam 1: To Hit: 27; Damage: 7 (+ 7 if evil); DC 20 Reflex Save to avoid Burn: 2d6 Damage for 3 Rounds Slam 2: To Hit: 17; Miss
---- Active Effects ----- Pass Without Trace - Cannot be tracked by non magical means Daylight - 60 feet bright light, 60 feet raised light level - 30 min Wild Shape - Huge Fire Elemental - +6 dex, +4 con, +4 NA, Darkvision 60 feet, Vulnerable to Cold
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+14=30 ; d20+9=20 ; d20+4=22 ; d8=5 ; Friday May 28th, 2021 12:54:15 PM
Desdichado keeps trying to plink away at the beast.
30 vs AC; 5 damage 20 vs AC; miss 22 vs AC; miss
Sarge [AC 21; HP 96/96] (Kathy) Saturday May 29th, 2021 4:09:00 PM
"Nobody get turned into goo," Sarge reminds her companions as she waits for her hammer to return.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Monday May 31st, 2021 11:42:46 PM
Time slows down for Toston as he waits to see the results of his non SR allowing spells.
Chaos No More - DM Dank Tuesday June 1st, 2021 8:14:12 AM
Several spells seem to harmless fizzle about the Chaos Beast, however the Acid Arrow and Enervation spells take a toll Combined with Gaffer's attacks and Hmerrin cutting ax blades the creature does not stand for long. It manages a few more strikes at Gaffer, but the Fire Elemental druid's damage reduction makes most of the wounds, mere scratches. The druid is also able to fully resist the curse of the Beast and is in no danger of turning into one in the future
The Chaos Beast devolves even further as it dies, becoming more like the slime a snail leaves behind.
The party is victorious! The creatures that came through the dimensional gateway have all been tracked down and put down. The Gateway is sealed and the dwarf clan made safe.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+18=25 ; Tuesday June 1st, 2021 2:15:04 PM
Now that the area is clear, Desdichado decides to examine the broken crystal and bring a piece back for either the party or one of Haldrick's sages to study.
(Perception: 25)
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) d20+1=2 ; Tuesday June 1st, 2021 5:53:39 PM
Hmerrin stows his axes, and takes a few deep breaths while surveying the cavern. "Well, that was fun," he deadpans. "Shall we get back to the ale and steak?"
The fighter will first regard the broken crystal, wondering if its valuable. But, after pretending to inspect it carefully, it is quickly apparent he has no idea what he's doing.
On the way back, he will slow down to relieve various dead creatures of anything shiny or possibly magical.
Gaffer as Fire Elemental - Courtney - HP: 138/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Tuesday June 1st, 2021 7:11:18 PM
Gaffer drops his elemental form letting out a long breath. "Ale and steak sounds good... Ideally just anywhere light and with no eerie scratching."
He will make an effort to explore the reaches of the final cavern with his daylight spell before they had back, to ensure no unpleasant surprises for the Dwarves later on.
Sarge [AC 21; HP 96/96] (Kathy) Tuesday June 1st, 2021 10:58:16 PM
"Yes, let's get back," Sarge says. "Anybody hurt? Gaffer? Hmerrin?"
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 d20+24=40 ; Wednesday June 2nd, 2021 12:04:36 AM
Toston says, "Enervation is a useful spell. I forget I have it sometimes. Unfortunately it doesn't really help against undead but against aberrations totally works."
The gnome looks around for anything useful the party might have missed.
(perception: 40)
Heroes returned - DM Dank Wednesday June 2nd, 2021 7:39:14 AM
Des and Hmerrin give the broken crystal a look over, it does not appear to be anything overly unusual to either of them, Des picks up the shards and plans to give them to Haldrick The group circumnavigates the cavern and along one of the back walls, appears to be a vein of gold and silver. The creatures from the other dimensions though, apparently were not carrying anything of value.
Sarge channels the positive energy granted by Domi and heals the minor wounds from the last battle fully healing Hmerrin and Gaffer.
The party heads back and in just under 2 hours, find themselves coming upon the dwarf defensive line. 4 heavily armed dwarf, crossbow's pointing down give a cheer as you approach.
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) Wednesday June 2nd, 2021 8:17:49 PM
Hmerrin gives the dwarfs a wave.
Reaching the defensive line, he calls out. "I think we got them all, but there's a lot of tunnels down there, so keep up the watch just in case. Now, if you can let Haldrick know we're back, that'd be great. I could really use a cleaning up."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday June 2nd, 2021 9:20:08 PM
Desdichado gives a short, respectful bow to the guards. "Thanks for keeping the watch while we were out," he says.
Ready for dinner and a comfortable rest, he follows along as the group re-enters the Dwarven stronghold.
Sarge [AC 21; HP 96/96] (Kathy) Wednesday June 2nd, 2021 9:45:57 PM
Sarge grins at the dwarf guards. "Well, that was interesting," she says. "Should be clear now."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Wednesday June 2nd, 2021 11:33:12 PM
Toston asks the Dwarves, "Do you guys know you had a Chaos Beast down there? You certainly don't see those everyday."
Gaffer as Fire Elemental - Courtney - HP: 138/149 AC: 23(T:19/FF:16) CMD: 32 DR5/- (HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Thursday June 3rd, 2021 4:45:04 AM
Gaffer quietely follows the others forward. He checks in on the two wounded Dwarves they met previously, thanking them for 'softening up' their foes and reassuring them that they are all dealth with now.
Heroes returned - DM Dank Thursday June 3rd, 2021 10:17:30 PM
The group lets the dwarf guard troop know that the horrors lying in wait in the darkness have all been destroyed. The dwarf, grin and extend their hands in friendship and thanks. "You just need to sound the horn that you were given, a good short blast back by the gate will let them know to open it."
None of them react really to the news of the Chaos Beast, apparently not familiar with the creature and what it can do. They do, however, have enough awareness to realize they are fortunate that the party was able to destroy the creature and they thank you again.
The wounded dwarf are both doing well, and the caretaker makes the request that he be allowed to accompany them with the party on up. Now that the threat is gone, it will not be an issue to bring them up. Attention will be on the party and they can be slipped off to fully recover.
Sarge sounds the horn and the gate is opened shortly thereafter. The party moves through and the dwarfs seal the gate once again and take up position of guarding. "Until Haldrick gives a different order they will remain" the cleric tells the party as you make to the lift.
The Ascent is long, but you finally arrive at the top to find another set of heavily armed dwarf guard. One steps ahead, "By orders of the Forge Lord I ask you to stay where you are." He gives an aside nod and one of the guard departs. The group does not have to wait long, before Stohl comes in at a jog with a grin and booming "HA! I knew it" he heads straight for Sarge, "Well done cousin." Stepping back he looks to everyone else, "And you as well, I'm sure you did your part."
While very much wanting to hear all about it, Stohl is under some orders, "I'm to take you back to the guest quarters to allow you to rest, get some good food and drink and I suspect have a private conversation with Haldrick before meeting the Forge Lord Ulthern."
With that, Stohl does just that, and through some back passages you did not go down originally, you find yourself stepping from a concealed door and into the guest quarter hallway. "You'll find food and drink inside and you should expect Haldrick within an the hour." A short nod and a grin and Stohl is gone
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday June 3rd, 2021 10:53:02 PM
Desdichado thanks Stohl, and then sits down and digs into the food. He also asks for a wash basin to clean his face before meeting Ulthern.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Friday June 4th, 2021 12:10:13 AM
Toston says, "I'm small. I don't support I could get a small wash tub before we meet with the Haldrick and the Lord"
He too tucks into the food while he waits.
Sarge [AC 21; HP 96/96] (Kathy) Friday June 4th, 2021 8:53:26 PM
Food and drink sounds pretty good to Sarge. She takes a quick inventory before making her selections and settling down to a well-earned meal.
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Friday June 4th, 2021 9:38:16 PM
A nap is at the forefont of Gaffers mind, changing into the form of a tiger and curling up on proper beding until Haldrick comes to tell them the Forge Lord is ready
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) Saturday June 5th, 2021 2:30:47 PM
"I'll say this for him," Hmerrin remarks with a wave toward Gaffer. "The man knows how to cat nap."
The young man also takes a few moments to wipe the goo off his face, before diving into whatever food has been provided.
"I've been thinking," he notes to Dez between bites. "You and I should stockpile us some handy potions when we get our next chance. Fly and Darkvision woulda been real helpful a couple times down there. Probably a bunch of others, too."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Sunday June 6th, 2021 4:18:24 PM
"A good point," says Desdichado after swallowing a drink, "I picked up a couple before we came out here, but it wouldn't hurt to make a list of some practical ones to have on hand."
"I wonder when the next time we'll be able to make it to the Catacombs will be," he continues, "I don't think we can get there safely until we're clear of here. And I wonder if Haldrick or Ulthern may have some other tasks for us first."
Private Meeting with Haldrick - DM Dank Monday June 7th, 2021 3:42:49 PM
Toston is able to secure a basin of water, the suite is well stocked. Gaffer turns into a tiger and finds a good napping spot Sarge, Hmerrin and Des take up the good food and drink part. Finding fresh fruit, baked pastries and breads with salted pork and goat cheese in abundance
While they decompress from a few stressful and painful days, Hmerrin recaps with a few foreseeable needs. Specifically some potions that he and Des could certainly use to have on hand in case.
Within the hour Haldrick does indeed arrive, proceeded by a strong knock at the door and a moment to allow the group to invite him in. Haldrick enters, still clad in his fighting armor and with with battle ax 'Clipper' at his side.
He bids everyone who might have stood up to sit back down and he to finds a chair and sits down. You quickly note that Hladrick is alone without even an escort within the hall beyond.
He pours himself a drink of stout into a mug pulled from his hip, "I wanted to speak with you privately before presenting to the Forge Lord. Not that I think you returned without complete success, but well there it is. Was your mission a complete success and what bad news is there still?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday June 7th, 2021 5:02:53 PM
"We killed every creature we saw in there," responds Desdichado, "it's possible there's a straggler or two, but unlikely - we searched pretty well."
"Oh, and we also destroyed this," he continues as he pulls out crystal fragments to show Haldrick.
Sarge [AC 21; HP 96/96] (Kathy) Monday June 7th, 2021 11:28:13 PM
"That ghoul fight was a little embarrassing, not gonna lie," says Sarge. "But we got 'em in the end. And everything else we know about, like Dez said. And we destroyed that crystal thing."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Tuesday June 8th, 2021 2:34:04 AM
Toston adds "We fought some super powered Ghouls, the first time they kind of won and we barely escaped, but we were better prepared for round 2 and 3. We killed some the second encounter scaring a couple off. We continued and fought some undead twisted giant crabs and then some undead spiders and then some undead gibbering mouthers. Then we got to the part where the gate was and there was this crystal set in it and it kept changing scenes on different planes. But we destroyed the crystal using martial means and dragon fire. Right before we closed the gate it shifted to show a Rakshashas and I think it might be possible that they had something to do with your gate activating. We took a strategic retreat to avoid a fight with a chaos beast on the terms we originally encountered it as we were running low on resources. We rested up, went back and mopped up the ghouls we had left in the maze before fighting the chaos beast which actually was not undead. This proved out to be advantageous because I could soften it up with some casting of enervation. We were able to put an end to it working as a team. Then we came back to you to report our success."
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Tuesday June 8th, 2021 4:44:11 AM
Gaffer wakes up as Haldrick enters, reverting to his human form so he can collect a handful of food to eat while he listens to Haldrick talk. The rest of the group answer his questions quickly and Gaffer is content to eat and listen.
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) Tuesday June 8th, 2021 8:57:59 AM
Hmerrin nods along, frowning slightly at the memory of the golden eyed rakshasha. "That one we've run into before," he notes sourly.
Otherwise, like Gaffer, the lad listens, eats, and nods along.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- d20+23=31 ; Tuesday June 8th, 2021 8:23:05 PM
Desdichado acknowledges the comments about the rakshasas with a grim frown. "Yes, we have."
He remembers back to their first meeting, when Haldrick was uncomfortable at the talk of those creatures. He focuses on Haldrick, listening and watching closely to what he might have to say "Haldrick, I know this may be difficult to discuss, but have you heard anything else about those creatures trying to get to the Loade, or even attack the Fhorge itself recently?"
(Sense Motive: 31)
Private Meeting with Haldrick - DM Dank Tuesday June 8th, 2021 10:27:07 PM
Des and Toston give a good detailed run down of what happened and Haldrick listens with an occasional grunt of understanding. At mention of the Rakshasa and Hmerrin's comment on having dealt with Golden Eyes before Haldrick nods
The paladin asks and Haldrick answers. "I have and a few select others of the clan, including the Forge Lord. Rumors reached us about a month ago, from a member passing through with WLA. He was here to pass warning and caution. Rumors of the foul creatures operating in mountains. Putting together what the boy just said, I suppose it was you who uncovered them. We've got word from other clans and even further afield of rumors of the Rakshasa and a few of them contained the mention of Golden Eyes. None have tried to get here, my understanding is the things think of us as simply food and worse. If you have a track on them, keep at them. Afraid that is all I know. We have a few special 'Agents' in the field and hope to know more when they return. I'll get the information to you.
For now you have my thanks, and as plain as that is, the Forge Lord will be wanting to thank you as well. I will be sending Stohl to bring you to the main chambers in a few hours. Questions"
Sarge [AC 21; HP 96/96] (Kathy) Tuesday June 8th, 2021 10:46:30 PM
"Would you like me to check in from time to time?" Sarge asks. "I can cast a Message spell, ask somebody mentally if things are all right here. If the Rakshasas are making trouble, you can give us a heads up, and we can come give you a hand."
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Wednesday June 9th, 2021 12:10:00 AM
Toston asks, "What is the proper protocol when addressing a forge lord? What title do you address them by and are you supposed to bow or genuflect or anything?"
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) Wednesday June 9th, 2021 2:59:58 PM
Hmerrin's sour looks does not improve upon learning there are more Rakshasa operating among the clans. "We've gone and killed all our leads in Dirt City," he notes. "If you've got any suggestions on where to head next, we're all ears."
Toston asks about protocol, causing the young man to nod. "I'm guessing we should clean up too. What's the preferred dress code? Arms and armor, or fancy court type duds?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Wednesday June 9th, 2021 4:05:51 PM
"I guess we have proof that our troubles with the rakshasa aren't over with yet, then," says Desdichado.
"After we meet with the Forge Lord maybe we should make our way to the nearest WLA chapterhouse. Where might that be?" he asks. "All depending on what Lord Ulthern has to say, of course."
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Wednesday June 9th, 2021 5:56:23 PM
Gaffer is glad he carries his nicer clothes with him when they travel. "When you say in the mountains, would that mean amongst the clans, or in a literal location we could go to?"
A public encounter - DM Dank Wednesday June 9th, 2021 9:42:13 PM
Haldrick hears the questions Toston asks, "What is the proper protocol when addressing a forge lord? Unless given leave by the Forge Lord, or" he looks at Sarge, "Unless you are a member of the clan, You should use his title, Forge Lord. You need not bow or anything like like" Hmerrin asks, 'What's the preferred dress code? Arms and armor, or fancy court type duds?" Haldrick glances at Sarge. Perception 10 Highlight to display spoiler: { a quick wink} any non dwarf should be presented in the most frill and lace possible. We consider your weaponry as part of your station, you should bring them Please do wash up and Master Gaffer, in the mountains is amongst the clans, not an actual location" Haldrick then departs
The group discusses some possible next steps after leaving here and otherwise gets ready for an official meeting with the Forge Lord Ulthern
A knock at the door turns out to be tthe expected Stohl. He nods scratches his cheek, "Ready Then?" Stohl is clad in half plate, dwarven war ax at his hip, a black and gold trimmed cape, a silver tankard with a bone handle and an assortment gems woven into his hair and beard. He leads the group away, back through the cold iron and silver inlaid door and towards the great hall. Once again he takes you into the grand hall where great fires hang overhead 12' up, their massive chain extending up to the ceiling, another 50' higher. To the left the 80' wide chamber extends 200' and to the right it extends nearly 500. Massive columns of natural stone dot the cavern supporting the great weight of stone high above your heads and as your eyes are pulled upward, you spy great lengths of chains seem to be woven through an endless sea of stalactites, each tipped in steel. The chains eventually make their way to dozens of massive forges lining the walls The floor, has a pattern, hand cut that incorporates inlaid gold and gemstones.
The forges are lit and the hall is packed and laid out for some serious festing. Great tables stretch on either side down the entire length of the hall and it could be that the entire clan is here. A sight even Sarge does not recall having seen before. There are dwarf everywhere, some are already eating, like Farrin, whom you spot, or drinking. But as you enter, hammers ring out, the forges flare and the song you have heard before fills the room. At the far end upon a solid throne of polished granite is Ulthern, the Forge Lord is all of his regalia. Powerful dwarf stand 5 deep to his right and left and Sarge quickly spots Lord Hammerhand, Lord Deephall and Lady Silvermane. The three most powerful neighboring clan lords and not necessarily on the best of terms with her clan.
Stohl gives the group a nod, "Follow me" and strides down the center of the chamber with you in tow
Sarge [AC 21; HP 96/96] (Kathy) Wednesday June 9th, 2021 10:06:49 PM
Sarge pulls out her vestments for the meeting with the Forge Lord. They are not, perhaps, in pristine condition after spending time in her pack, but she's confident that the clan won't mind too much.
She rolls her eyes a little at Haldrick's attempted practical joke, and trusts that her companions are too canny to fall for it.
She looks around curiously as she follows Stohl. She had not been born into this clan, but she had married into it so long ago that it seemed like her own. But some parts of it--like this hall--were still unfamiliar to her.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Thursday June 10th, 2021 1:04:07 AM
Toston takes the outfit he received from Billy Brambleshire the taylor for putting an end to the Ghoust of Clover Way oh so long ago out of his pack.
(OOC: The outfit in question was awarded specified in a post on Saturday August 8th, 2015 9:54:48 AM by Hugh and confirmed Sunday August 9th, 2015 10:41:36 PM by DM Kathy. She originally described it as the equivalent of courtiers outfit but Toston wanted to hide his identity at the time so he had a super hero outfit made instead. It should still fit the quality befitting the occasion and without the hooded cowl with goggles and with the hat his father made for him should cut quite the figure)
It is a sturdy outfit consisting of boots, pants, long sleeved shirt, gloves, and cape with a hooded cowl. The outfit is gold in color which has been patterned to resemble scales. The shirt has a flame pattern worked into the center of chest.
The cowl can cover Toston's head, it has goggles at eye level and reptillian teeth worked into it to resemble a maw.
The boots and gloves have been worked to resemble talons and the cape has what appears to be a bone clasp that slightly juts from either side of the cape when clasped
Toston does not put the hooded cowl up though and dons his hat of special magnificence his father gave him instead
The hat of special magnificence is a fabulous mundane hat that consists of a cream colored feathered headdress capped by a crimson tricorne hat. There is an imitation peacock feather on the right hand side and an imitation azalea bloom on the left.
He straps his curveblade and spiked chain to his back and secures his various monk weapons on his belt.
"How do I look?" He asks his friends
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) d20+11=26 ; Thursday June 10th, 2021 6:16:03 PM
Hmerrin rolls his eyes upwards as Haldrick plays his trick. "Riiiight," he answers. "I'll get right on that then."
Instead, the young man cleans off himself and his armor. He decides to leave the exploring gear behind, as well as his cloak and helm.
When Stohl shows up, Hmerrin is in full plate, minus helm, with his axes on his hips. He does wear his blue cape (from his courtier's outfit), figuring it works well with his mithril armor.
Toston asks how he looks. "Like a dragon," Hmerrin replies. He waits a beat, then hold his hands about a foot apart. "A teeny tiny dragon."
The dwarven chamber is seriously impressive. Hmerrin does his best to refrain from gazing about. Need to look heroic, after all. He strides down the aisle after Stohl, nodding to anyone who catches his eye.
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Thursday June 10th, 2021 6:37:19 PM
Desdichado wishes he had a little more time to shine up his plate mail, but all in all feels presentable after a quick wash.
As the group walks into the great hall, Desdichado is awed by the spectacle, although he tries to hide that and look dignified as the group is lead down the chamber.
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Thursday June 10th, 2021 8:35:00 PM
Gaffer will change into his finer clothes anyway, it's nothing too fancy, but it made do to meet the Prince in Dirt City so it seems fitting here, he's not sure if he has enough time to remove all of the ghoul from his leathers anyway.
He obediantly follows behind Stohl, chuckling at Hmerrin's teasing.
Let the Feast Begin - DM Dank Thursday June 10th, 2021 11:34:01 PM
The group sets about a rather impressive transformation and Stohl gives an appreciative grin and nod when he first sees you. "Well done."
Stohl leads you down the great main chamber. Dwarf on either side hoist mugs as you pass and give appreciative nods to the group. About 30' from the throne Stohl comes to a stop. He stands for a few moments as the singing dies away in a great bass reverberating note into the stone. Soon, only the roar of the furnace fires is the sound of the hall. Another dozen heartbeats and Stohl speaks in a great voice for all to hear.
"Forge Lord Ulthern, Honored guest Lord Hammerhand, honored guest Lord Deephall and Most honored guest Lady SilvermaneIt. My fellow dwarf of clan Deepforge. It is my duty to present Fyrda Deepforge and her company. Toston Lotor, Hmerrin, Gaffer and Desdichado. They did journey here at the request of Haldrick Silvervein and with blade and spell did make our lower halls safe. On behalf of my clan, At his the thunder of nearly 500 fists, hard from decades of toiling in the rock, slam three times upon the tables down the hall
Stohl continues "and Haldrick Silvervein" Again the dwarf of the hall bang the tables 3 times "I request a boon from the Forge Lord!
The hall falls silent and Ulthern stands bringing up his right arm and sweeping his gaze across the chamber. He does not shout, his voice does not boom across the chamber, he merely speaks, but it sounds as if he is standing just before you and not 30' away in a great hall and you get the impression that down the entire length of the place, every dwarf easily hears what he says
""Well introduced and well requested Stohl of Deepforge. I will think on your request and provide my answer at the end of the feast. Now let the feast of victory begin"
Stohl turns and spreads his arms to lead you to a nearby table, "I hope you are still hungry and thirsty" Farrin is at the table already as well as another dozen dwarf all ready to hear tales, trade drinks and generally have a very good time.
You note the Forge lord and his guests also retire to a large table where it looks like some deliberations are going on, with you most certainly as the subject
Sarge [AC 21; HP 96/96] (Kathy) Friday June 11th, 2021 12:21:43 AM
Sarge grins and gives the acceptable dwarven answer. "I could eat."
She joins her companions for the feast.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Friday June 11th, 2021 12:31:55 AM
Toston says, "Well my name when I was going to wear this thing to go galavanting around in was going to be The Dragonette." he says to Hmerrin.
"It was certainly what I was going for." he continues, "I suppose if anyone asks who I am wearing I will have to say Brambleshire."
He too partakes of the amenities.
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) Friday June 11th, 2021 3:37:17 PM
Hmerrin catches that the lady elf is "Most Honored", while the two fellas were just "Honored". Something to that, I'm sure.
He also picks up that there's a boon being discussed, but no one has said what that is.....
But, now seems to be a time to hear tales, trade drinks and generally have a very good time. He can do that.
At some opportune point in the revelry, the lad does lean into Stohl's ear and ask, "Boon?"
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday June 11th, 2021 6:12:52 PM
Desdichado sits down near Farrin and some dwarves he doesn't know, generally enjoying the food, drink, and company. If given a chance in between swapping stories about heroic exploits, he leans in close to Farrin and asks "what's this about Stohl's boon?"
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Saturday June 12th, 2021 8:09:49 PM
Gaffer sticks close to the others, a bit uncertain in the crowded hall of Dwarves. He eats hungrily and listens to whatever stories the others care to share.
Glancing occasionally at the deliberations going on, he is curious if the Forge Lord knew they were coming, and whether these are formalities or actual discussions, not that it changes much for him either way.
Let the Feast Begin - DM Dank Monday June 14th, 2021 8:50:33 AM
The party finds themselves at a large table pretty close to what would be considered the 'head' of the party, using where the visiting lords and Ulthern himself are sitting. Tankards clash and the festivities kick up into drinking songs, drinking contests, 'yo momma's a goblin' jokes, some arm wrestling and 'you call that a beard' comparisons.
Several about the table with the party compliment Toston upon his overall look and just about everyone of them ask Sarge how she is getting along surrounded by non dwarf AND terribly exposed by the open sky. Some make the comments in jest, while others seem truly amazed by her fortitude
At the table with the party, there is plenty of interest in the exploits of the group and life back where ever they are from. For the dwarf, they trade stories of 'That time Farrin got swatted by a fire giant and bounced all of the way down the mountain to the valley river' and 'That time Dervin had a severed troll head attached to his leg that just kept biting him' Good times and good stories
Most of the food upon the tables is root vegetables, breads and cheeses. The main course shows up a little later, by way of a great parade that enters from the west wall. 4 dwarf enter with a large platter held over head and upon the platter is a massive smoke cooked boar. 20 such groups of dwarf come in, one after the other and delivering a platter of boar to each great table. The spectacle is accompanied by a great deal of cheering and sound the overall din of the party is greatly reduced as several hundred dwarf have mouthfuls of boar
Hmerrin and Des inquire on the boon part of the speech that started all of this. Another dwarf at the table leans in. A boon, Yes, dwarf booning. Well, you see when a dwarf man loves a dwarf woman very much..." an elbow into his side from Farrin ends the joke with some chuckles and the hoisting of full tankards. Farrin answers, "Guess you could say that , Stohl and i are your sponsors. Haldrick cannot ask direct like that, being too close to Sarge, but me and Stohl. We're farther removed and so there you go."
Hmerrin asks Stohl and he supplies a similar answer, "Haldrick can't ask and we can. And don't worry, given that you guys all actually met Ulthern, Farrin and I are pretty sure you won't be challenged to dual of rights by Lord Hammerhand, Lord Deephall or even Lady SilvermaneIt." Stohl grins and gives Hmerrin several strong pats to the shoulder as he gets up, "I gotta go water the mushrooms, be right back."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Monday June 14th, 2021 4:09:16 PM
Outwardly, Desdichado laughs and says "If they want a duel, by Domi I'll be glad to give them one!" Internally, he's still as confused as ever as to what the boon is. If there's no resolution to this question soon, he thinks, he'll have to ask Sarge what this is about. He has a suspicion that there may be some clan animosity because the Tide helped Haldrick and his kin.
Hmerrin (MikeK)(HP 133/153 AC:33 T:19 FF:26 CMD:33) Monday June 14th, 2021 4:46:41 PM
Hmerrin comes to the conclusion that if there was a favor asked, he's not gonna find out about it. He decides to forget about it, and enjoy himself.
The lad shares about the time Toston Jumped into a Lake to attack a Gibbering Mouther.
Then he has some food. And then, he has some more food.
"Definitely liking the feasting part," he notes happily.
Sarge [AC 21; HP 96/96] (Kathy) Monday June 14th, 2021 8:54:02 PM
About the troll head, Sarge says, "well, see, that's why you want to keep a fire giant in your pocket."
She enjoys the celebration and doesn't fret overmuch about the boon. They'll find out. Or they won't. Either way, the boar is delicious.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Tuesday June 15th, 2021 12:28:31 AM
Toston says to Sarge, "Who needs a pocket fire giant when you have a little dragon by your side."
To Hmerrin he says, "Well I only did it because I could actually see at that point having changed form."
He thanks those who compliment his ensemble and tells them if they are interested if they ever find themselves in Clover Way in Dirt City they can have something for themselves from Billy Brambleshire the tailor.
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Tuesday June 15th, 2021 4:20:43 AM
Gaffer enjoys the friendly atmosphere, laughing heartily at the Dwarves stories, and very much enjoys the food and drink. Seeing that Sarge is not to concerned about the boon and any potential duels, he relaxes himself and ignores the conversation at the end of the hall until they are called over.
Let the Feast Begin - DM Dank Tuesday June 15th, 2021 5:00:18 PM
Hmerrin shares when Toston jumped into a lake to attack the Gibbering Mouthers, and Toston expounds on the reasons for it. The dwarf at the table eat the story up as they toast to the very dwarf-like solution Toston employed. "A whole new meaning to Flaming Gnomish you are master Toston" "Here here" Clank...gulp...gulp...gulp...burp!
Des makes light of the possible dual challenge that Stohl casually mentioned and the dwarf provide a cheer for that as well. A delightful little diddy of a drinking song that involved a rather stout woman whose hips are wider than the wheelbarrrow she employs down the narrow streets of a small town
The feast lasts for the better part of 2 hours before the next course arrives, an onion and goat cheese soup with fresh hearty bread and a selection of herb and plain butters. This is accompanied by a great more drink as well.
Impromptu performances of dance and song break out all over the hall including a short one at the head table.
A massive bell sounds through out the hall and the dwarf all quickly climb down from tables, migrate back to their seats and generally calm down to a low murmur. Stohl and Farrin take a long drink to drain their mugs and refill them. "Best get a mug full ready, you're not going to have the chance to refill for a bit and there are plenty of toasts to go!" fills in Dervin, one of the others at your table
Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33) Tuesday June 15th, 2021 6:33:26 PM
Hmerrin thought he was a hearty eater, but by Domi, these dwarfs can put it away.
Drink too.
At the sound of bell, the lad follows Dervin's advice, drains his mug, and refills.
Hopefully the talking does take awhile, cause he needs some time to digest...
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Tuesday June 15th, 2021 7:41:07 PM
Desdichado also has another round. It's been a long time since he's been able to simply enjoy good food and good company.
Sarge [AC 21; HP 96/96] (Kathy) Tuesday June 15th, 2021 11:10:48 PM
Sarge, no stranger to these kinds of banquets, refills her mug. Then she fills a second mug and places it carefully on the floor under her chair. It never hurts to be prepared.
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Wednesday June 16th, 2021 10:53:57 AM
Gaffer does as he is told, offering a cheers to his friends before downing his drink and quickly filling up another. So far, he's definitely prefering this tradition to the strict and sober meetings he has been a part of back in dirt city.
Let the Feast Begin - DM Dank Wednesday June 16th, 2021 5:33:30 PM
On the advise of the dwarf at the table with them, the party secures a full tankard of ale and Sarge goes a bit further and puts another full drink under her chair Ulthern stands as do the other 3 visiting clan lords, quickly followed by the entire hall, and he hoists a beautifully polished purple amythest tankard above his head. Everyone in the hall hoists thier mug and falls silent and Ulthern speaks after a few moments. His voice is once again carries as if he standing just before you, "The clan of Deepforge, tonight we celebrate with honored guests." he turns slightly to look at the other lords with him. "We drink for our freindship with our Honored guest Lord Hammerhand." Drink "We drink for our freindship with our Honored guest Lord Deephall." Drink "We drink for our freindship with our Most Honored guest Lady SilvermaneIt." Drink
The Forge Lord then sweeps his gaze to the table where the party stands
"Stohl and Farrin, come forth with your charges for your request will be most honored this night." Stohl and Farrin shoot each other a grin and turn to the party. "All right friends, that's our call. Follow us and be polite." Stohl and Farrin quickly snatch a full mug from the table and then, ale mugs in hand, step away from the table and make their way to stand about 15' from Forge Lord Ulthern
Perception DC 12Highlight to display spoiler: {Many of the faces of the dwarf in the area seem to be a bit taken aback, or perhaps in partial awe and you hear murmured from many as they whisper to each other, 'Most Honored? Ulthern said Most'}
Knew it. Hmerrin congratulates himself on picking up the 'Most' honorific meant something more. Though it wasn't until he overheard the table that he realized that the Forge Lord may have also just applied it to the Tide.
ohboy
The lad again follows Stohl's lead, grabs a mug, and trots out beside, but slightly behind, the two dwarves.
"Most honored?" mumbles Desdichado to himself. "That sounds, well, like an honor."
As he stands, he downs the last of his mug and carries it with him as he follows Stohl and Farrin with the rest of the group.
Sarge [AC 21; HP 96/96] (Kathy) Wednesday June 16th, 2021 9:59:49 PM
Luckily, Sarge has not yet drained her first mug, so she brings it with her as she follows Stohl and Farrin.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 d20+24=43 ; Thursday June 17th, 2021 1:25:53 AM
Perception: 43
Toston grabbed a drink and toasted with the rest of them.
He says to Sarge as they walk forward, "Lady SilvermaneIt, is that your title?"
(OOC: Sorry I missed a post; work has been busy lately and we are getting ready to go on vacation)
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) d20+22=31 ; Thursday June 17th, 2021 11:34:34 AM
(Perception: 31)
Gaffer follows the others up, his mug in hand, he watches the other honoured guests for their reactions to his parties own honours as they approach. That aside, he is excited to see exactly what kind of boons the Dwarves give, if more than a little anxious too.
Boon - DM Dank Thursday June 17th, 2021 8:28:30 PM
Everyone picks up that something out of the ordinary is being set to occur. Stohl and Farrin stand straight with shoulders back and a slight swell to their chest. Stohl speaks, "Forge Lord Ulthern." mugs are raised in toast for a drink "Honored guest Lord Hammerhand." mugs are raised in toast for a drink "Honored guest Lord Deephall." mugs are raised in toast for a drink "Most Honored guest Lady SilvermaneIt." mugs are raised in toast for a drink "I am honored to present our cousin Fyrda Deepforge and her companions, Hmerrin, Toston, Gaffer and Desdichado. Known heroes of Dirt City, outstanding members of Woldian League of Adventurers. The Tide."
Ulthern and his 3 guests give a short nod of recognition to each as Stohl announces them.
Ulthern turns to his left and a dwarf moves up quickly with a small coffer of polished red granite with emerald inlay. Ulthern opens it and turn to speak to the hall beyond the party, "My clansman, brothers and sisters of Deepforge. I must tell you that our forges have been made safe through the blood and might of these before you. Our clan was under direct and dire threat by creatures beyond our plane. Despite our own bravery and sacrifice, the threat was beyond us here. Our call was answered by our sister Fyrda. Without thought of reward or expectation and so our brothers, Farrin and Stohl, look to show our gratitude and so we shall."
The hall is deathly quiet and the looks upon Lords Hammerhand, Deephall and Lady SilvermaneIt show some reservations as each casts a quick glance to the contents of the coffer.
Ulthern reaches in a extracts a small spherical polished blue with green flecks rock, perhaps some kind of agate. Ulthern then calls forth, this time the Forge actually doe shout, his base voice booms across the hall Fydra, Hmerrin, Toston, Gaffer, Desdichado. Step forward and recieve our most honored boon." Ulthern continues as you move forward From this day forth for all ages! By my proclamation as Forge Lord! These so named and attired are of the clan of Deepforge!"
There is a moment of silence as the declaration sinks in and then the dwarven hall erupts into applause, shouts, table pounding and several personal horns.
Ulthern presents each party member with a stone that glows briefly when you take it and then proceeds to float and circle your head.
Each PC: Fate Item - Stone of the Forge Lord: Acts as an Ion Stone Grants 60' Darkvision or enhances Darkvision by 30' Grants +2 Enhancement to Constitution Grants +2 Resistance bonus to Saves vs Poison, spells and Spell like effects Value 24,000
Sarge [AC 21; HP 96/96] (Kathy) Friday June 18th, 2021 12:07:06 AM
Sarge bows. "Thank you, Forge Lord, for this great honor," she says.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Friday June 18th, 2021 2:57:21 AM
Toston says, "I never thought I'd join a Dwarven clan. If only my grand-da could see me now. He went to the lands of rest but he was the one that told me tales of Domi and Alemi as a child."
Desdichado(Ryan) [HP: 144/144; AC:26/12/26 - CMD 26] DR:3/- Friday June 18th, 2021 11:07:17 AM
Following Sarge's lead, Desdichado bows his head and says "Thank you, Forge Lord."
Gaffer - Courtney - HP: 113/113 AC: 25(T:16/FF:20) CMD:29) Friday June 18th, 2021 2:58:24 PM
"I feel honored, thank you, Forge Lord." Gaffer bows his head too, smiling happily at their two gifts and marveling at the blue stone.
Hmerrin (MikeK)(HP 153/153 AC:33 T:19 FF:26 CMD:33) Friday June 18th, 2021 5:06:09 PM
"Sweeet," Hmerrin marvels, before catching himself. "Uh, thank you, Forge Lord. This is a great honor."
The young fighter stands in front of the roaring assembly, grinning stupidly.
Toston Lotor(Hugh Crosmun) [HP: 134/134; AC:42/27/35 vs G6; 37/22/30 vs everyone else - CMD 34 Sunday June 20th, 2021 11:06:43 PM
Toston adds, "Thank you, Forge Lord."