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RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+21=28 ;
Sunday June 6th, 2021 8:36:47 PM

Tahni tries to 'blip' away the T-Rex before it can do much damage. She then goes back to preparing to counter a greater dispel from the Tinker

--------------
Swift action: Cast Dispel Magic at the T-Rex. Dispel check: 28 (DC = 11 + the spell's caster level)
Ready action to counterspell Gtr Dispel Magic with Gtr Dispel Magic


Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 6th, 2021 10:02:43 PM

Fang gets a song stuck in her head as she finds a rhythm in hacking at the writhing tentacles.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+34=40 ; 10d6=30 ; 15d6=59 ; d20+26=35 ;
Monday June 7th, 2021 1:05:08 AM

Rill smiles at Tinker. Clearly this creature is holding back if he could have swept away his opponents from the start. Rill is hoping the Wold is watching through the monitors as he says, "Think Carefully Khloud - Tinker simply cheats when he's loosing, so why do you think he will care about an agreement he made with you. The same goes for the rest of you - ask yourselves why Tinker makes you fight when he can get rid of anyone at anytime."

"And you Tinker, if you can just brush aside our spells and allies, it seems like you're just toying with us. What's your game? Why would you still be fighting if you can banish us with a thought?"


Rill will use a Miracle to defensively cast Destruction, again targeting Tinker. (rolled a 40 against SR, Tinker takes 220 points of damage, DC 28 fort save to take 30 instead.) Then Rill uses a metamagic rod to cast a quickened Blade Barrier that should affect Caysith and Tinker. (59 damage, reflex save DC 25 (27 for Tinker) for half damage or to move out for no damage. SR 35 against Caysuth. It bypasses an outsider or construct's spell resistance or spell immunity. It provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.)

---------------------------------------
Standard Action: defensively (auto succeed) cast Destruction
Swift action: quickened Blade Barrier
5' move back, does not provoke AOO

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 186/205 --Shadow Companion 49/102hp  d20+32=40 ; d20+27=39 ; d6+9=13 ; 8d6=25 ; 2d6=5 ; d6=2 ; d20+28=41 ; d20+28=31 ; d20+23=29 ; d20+23=24 ; d20+18=24 ; d6+9=10 ; 8d6=24 ; 2d6=9 ; d6=1 ;
Monday June 7th, 2021 1:26:58 AM

Jozhur gasps as he sees several combatants, including Urlryn, removed from the fight. He keeps up his attack on Blue while his shadow returns to their starting platform.

----------------------------------------
If elephant is grappled, Jozhur will attempt an improved feint and only get one attack (Bluff check: 40. DC is 10+opponents BAB+WIS modifier or 10+oppenents Sense Motive skill) If successful, Blue gets no DEX bonus for Jozhur's next attack.

If elephant should not be grappled, he full haste attacks.

First attack hits AC 39: 13 damage, 25 sneak damage, 5 damage if evil, 2 cold damage (45)

Rest only if feint not needed:
Haste attack hits AC 41 (10 damage, 24 sneak damage, 9 if evil, 1 cold (44)
Off hand misses
Second main misses
Second off misses
Third misses

If full attack, boots of haste used 3/10


Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276)  d20+39=56 ; d20+34=36 ; d20+29=42 ; d20+24=34 ; d20+39=44 ;
d10+24=27 ; d10+24=30 ; d100=11 ; d100=38 ; d100=2 ; d100=14 ;
Monday June 7th, 2021 1:53:11 PM

Bralin decides to try for more power.

The dwarf lets go of his shield to take a two handed grip on his war axe. The shield hangs in the air, continuing to provide cover.

Bralin swings away, but is again confounded by the Tinker's bluriness.

---
Let go of shield as free action. Animated Shield 1/4 rds.
Full Attack to sever pseudopods:

Atk 1 hits ac 56 for 27 hp damage
Conceal check 11. Reroll for Blind Fight Feat 38.
Atk 2 misses (ac 36)
Atk 3 misses (ac 42)
Atk 4 misses (ac 34)
Haste atk roll 44, Hero Pt to add 4, hits ac48, but misses due to concealment
Conceal check 2. Reroll for Blind Fight Feat 14....%$@.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+18=19 ; d20+18=32 ; d20+22=30 ; d20+22=30 ; d20+16=19 ; d20+19=25 ; 3d6+7=12 ; 3d6+7=19 ; 3d6+7=16 ; d8=5 ; d8=1 ; d8=8 ; 2d8+7=18 ;
Monday June 7th, 2021 7:42:16 PM

Aexearth moves up and she hopes that Tinker, since he seems to like being surrounded by darkness, might be hurt by sunlight... Aex casts Sunbeam

Sunbeam - SR check 32 (natural 1 - reroll Hero Point - 32) - insufficient again...
This time she remains surfaced... she holds a Rod of Absorption in her stone hands...

Leafy is not impressed by the T-Rex that attacks... the young Treant returns the favour
Slaml 1 hits AC30 - damage 12 +5
Slam 2 hits AC30 - damage 19 +1
Slam 3 hits AC19 - damage 16 + 8
Bite hits AC25 - damage 19



Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday June 8th, 2021 7:14:33 AM

Oh hey wasn't that guy on their side? Whatever, Tinker's more important anyway.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Tuesday June 8th, 2021 4:57:59 PM

Terser keeps aiming, making sure that he's not gonna miss the next shot.

Final Moments, Final Battle  d20=3 ; d6=2 ; 5d6=10 ; d20=10 ; d20=16 ; d20=3 ; d20=10 ; 2d8+10=19 ; 2d8+10=19 ; d20+30=40 ; d20+30=41 ; d20+30=37 ; d20+30=41 ; d20+30=34 ; d20+30=34 ; d20+30=31 ; d20+30=46 ; d20+30=44 ; d20+30=39 ; 2d8+10=25 ; 2d8+10=20 ; 2d8+10=16 ; 2d8+10=17 ; 2d8+10=20 ; 2d8+10=22 ; 2d8+10=17 ; 2d8+10=19 ; 7d8=33 ; d20=12 ; d4=1 ; d20+29=35 ; d20+29=37 ; d20+29=43 ; d20+29=36 ; d20+29=48 ; d20+22=24 ; d20=10 ; 2d6+4=8 ; 2d6+4=13 ; 2d6+4=13 ; 2d6+4=14 ; 2d6+4=14 ; 2d6+4=11 ;
Tuesday June 8th, 2021 6:19:29 PM


Treetrunks, the heroic elephant continues her battle with an ultra powerful bound demon-witch. Quite impressive, when you think about it? A Tusk gores the demoness, who hisses in retaliation. Terser meanwhile, is having none of Cloud's betrayal. He both heals his sister, and deals 200 damage to the errant blackguard in a single round. Clouds head lops cleanly from its shoulders, and rolls to a stop under Tersers boot. An angry sneer is the final face the mercenary ever makes.

Tahni puts the final moments on his bound minion, dispelling it before it can continue its rampage. Fang takes another tentacle, further weakening Tinker. Jozhur presses against Blue, and finds himself making good progress on the demon. Black blood trickles from a number of punctures and wounds. Brailin swings for the fences, and cuts a chunk from another pseudopod, but it stays connected by the thinnest of margins.

Aexana hatches a plan with a Rod of Absorbption after another Sunbeam goes awry. Leafy's target is dismissed, so he takes a defensive posture. Rill punches at Tinker with another destruction spell, and Tinker saves again. Still, the continued explosions are doing work, and Tinker is starting to show signs of wear. Caisyth and Tinker both take half damage from the Blade Barrier.

When Rill accuses him of holding back, he waves his remaining tentacles.

"Are you joking? I'm losing this thing handily!" For a brief second, his tentacles are replaced with a bunch of hands, and Tinker gargles at his own joke.

(I may not have described it well enough, but that last action was an attack. I just managed to miss every Dragon and the remaining combatants.)

------------

Jada heals the rest of her damage.
Xuffie moves in to flank with Treetrunks and Jozhur, and wounds Blue for 29 damage.

--------------------

The Dragons:
Jada: 0. (cast Heal)
Intel: Stasis
Wratheon: Stasis
Pentium: Stasis
Hp04: Stasis
Yuffie: Attacks Blue.
Urlryn: Stasis
Elhonna: Stasis
Crall: Stasis
Marshall: Stasis
Claw: Stasis
Cid: Stasis
Han Valen: Stasis
Mint: Stasis
Grandpa: Stasis
Sky:Stasis

-----------------------------------------------------------------------

Despite Rill's assertations that Tinker isn't trying, there seems to be a growing desperation in the creatures flailing attacks, even as Bralin and Fang ensure there are less and less of them to contend with.

Tinkers Psuedopods thrash against Brailin, fighting for their weird version of lives. Brailin takes 19 and 19 damage, and must make two DC 35 fort saves or take two negative levels. His tentacles crash against Fang. They hit AC 40, 41, 37, 41, 34, 34, 31 (nat 1), 46 for 25, 20, 16, 17, 20, 22, and 17. (No DR considered on my end) and 33 bleed damage. Fang will Bleed 33 damage per turn unless healed with magic healing or a DC 15 heal check.

Tinker then extends a tentacle, and a beam of black energy slams into Terser, who takes 1 negative level unless he has protection against such things.

Blue full attacks Jozhur, who she suddenly deems more dangerous than Treetrunks. Her five longswords slice across the rogue again and again. Jozhur takes 8, 13, 13, 14, and 25 damage. Her tail swipe is a clean miss.

Caisyth casts a Maximized greater false life spell, then quickly dim doors across the battlefield. He is at a height of 50ft.

------------

Team Tinker Status

90 pts fire resist remaining. 2 Psuedopods remain. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.
Caitsith: 74.
Blue: 169
Tencent: Stasis
Hin: Stasis
Deva: Stasis

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+23=38 ; d20+23=43 ; d20+23=38 ; 2d8+17=28 ; 2d6+17=24 ; 2d6+17=25 ; d20+38=57 ; d20+38=40 ; d20+38=56 ; d20+38=48 ; d20+28=31 ; d20+23=40 ; 2d6+25=34 ; 2d6+25=31 ;
Tuesday June 8th, 2021 8:31:47 PM

No one took her as a real threat, so Treetrunks has been free to slam and gore and provide flanking for Jozhur. She slams and gores again, maybe even critically!

AC 38 - 28
Nat 20 (confirm to 38) - 24 (or 49) damage

Terser is confident that Rill will take care of the effects of that black beam later and focuses on taking down Tinker. He steps forward to get his glaive out of range of any allies and hopes he makes it through the blur.

1) unconfirmed crit - 38 damage
haste) AC56 - 31 damage
2, 3, 4) miss

Treetrunks HP - 72

Rage rounds used 10
1 negative level
Channels used 1, powerful blow used
current hp 270
effect: Enlarge, Ghost Touch Weapon, Fly, Rage, Mind Blank, Heroism, Holy Aura, Prayer, See Invis, Bardsong, Blur, Haste, Remove Fear

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+28=38 ; d20+28=31 ; d20+28=30 ; d20+23=40 ; d20+23=36 ; d20+18=32 ; d8+9=13 ; d8+9=16 ; d8+9=13 ; d3=2 ; d8+9=17 ; d6+9=14 ; d6+9=12 ; d6+9=10 ; d6+9=15 ; d6+9=14 ; d6+9=11 ; 8d6=25 ; 8d6=30 ; 8d6=27 ; 8d6=15 ; 8d6=18 ; 8d6=25 ; 2d6=8 ; 2d6=5 ; 2d6=4 ; 2d6=5 ; 2d6=5 ; 2d6=10 ; d6=6 ; d6=2 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ;
Tuesday June 8th, 2021 9:56:05 PM

Jozhur does his best to ignore the wounds and strikes back at the demon, hoping to dispatch Blue. He keeps an eye on Urlryn as he fights Blue.

---------------------------------------------------
Full hasted attack
First attack hits AC 38: 14 damage, 25 sneak damage, 8 holy if evil, 6 cold (53)
Haste attack hits AC 31: 12 damage, 30 sneak, 5 holy, 2 cold (50)
First off hand hits AC 30: 10 damage, 27 sneak, 4 holy, 3 cold (43)
Second attack hits AC 40: 15 damage, 15 sneak, 5 holy, 2 cold (37)
Second off hand hits AC 36: 14 damage, 18 sneak, 5 holy, 6 cold (43)
Third attack hits AC 32: 11 damage, 25 sneak, 10 holy, 4 cold (50)

Boots of haste used: 4/10
Active effects: Prayer, Boots of haste, AC for round is 33

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday June 9th, 2021 12:35:20 AM

Fang looks like she's taken a few hits. Unfortunately Tahni couldn't be further from her! Even at full speed she couldn't make the distance.

"Fang! I can't get to you unless you withdraw closer to me. That or you're going to have to trust Jada to heal you!"

She waits to see how Fang reacts.

Fang (Mitch) HP: 57/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday June 9th, 2021 7:14:45 AM

Fang gets badly hurt and takes a full round to withdraw (withdraw action to avoid taking an AoO, at least for her first square of movement)

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+32=48 ; d20+32=34 ;
d20+39=51 ; d20+34=42 ; d20+29=44 ; d20+24=44 ; d20+39=57 ;
d100=53 ; d100=52 ; d100=98 ;
d10+24=27 ; d10+24=33 ; d10+24=28 ;
Wednesday June 9th, 2021 2:46:25 PM

Bralin endures the two hits, taking an extra effort to shake the effects of one of the blows.
Fort Saves 48, 34. Using Hero Point to add 4 to second roll to get to 38.

The dwarf is making progress. He keeps attacking pseudopods with his two handed grip, and moves on to tentacles if he runs out of the former.

---------
Full Attack on pseudopods, then tentacles.
Two handed grip, animated shield continuing to provide cover (rd 2/4).

Atk 1 hits ac 51 for 27 hp damage
Conceal check 53.
Atk 2 misses (ac 42)
Atk 3 misses (ac 44)
Atk 4 hits (Nat 20) for 33 hp damage
Conceal check 52.
Haste atk hits ac 57 for 28 hp damage.
Conceal check 98.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d6=4 ; d6=4 ; d6=6 ; d6=2 ; d6=2 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; d6=4 ; d6=4 ;
Wednesday June 9th, 2021 4:07:04 PM

Rill's eyes go wide as Khloud's head rolls around the battlefield. "Ooof. Blue, Caisyth, pay heed to Khloud's warning. He didn't get his wish. Unless his wish was to see Gargul."

Rill moves to a more central location and will Channel Energy, healing all our side except Bralin for 36 points. Then he uses a metamagic rod to cast a quickened Blindness on Tinker (bypasses his SR, DC 22 Fort save.)

"Tinker. Tell me what you are learning from all of this, because I know you don't care about people on your side dying. So I hope it at least has some value for you."

---------------------------------------
Move Action: Move to centralized location.
Standard Action: Channel Enery
Swift action: quickened Blindness on Tinker.

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Wednesday June 9th, 2021 7:22:55 PM

Resurfaced again Aex notices Fang's been taking a lot of beating...
She rushes over to her. Aex doesn't expect Fang from backing out for a moment and heal up... so she'll try her best to patch her up...

Casting Heal on Fang. Fang's wounds close and she senses new life coming from within.
Fank is healed for 150 HP.

Leafy looks around for a new target...



RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday June 9th, 2021 9:17:01 PM

Tahni watches as Fang withdraws closer to her and is relieved to see that Aex is able to deliver some much needed healing to their friend.

With that done she prepares to again counter the Tinker

--------------
Ready action to counter Gtr Dispel Magic

Final Moments, Final Battle  d100=55 ; d20=6 ; d20=9 ; d4=1 ; 20d20=268 ; 20d10=120 ;
Wednesday June 9th, 2021 10:21:49 PM

Treetrunks and Jozhur, the strange but powerful duo, work together on Blue 31. The Demon might have been a match for any one of the Dragons, but she wasn't a match for a Dragon and an elephant. Treetrunks slams the demoness forward, and Jozhur slides both blades into the mariliths neck. She gives a sly wink, and mouths what Jozhur is quite sure is a "thank you.", before dissipating in a foul smelling cloud of smoke and flies.

Tahni has a small moment of panic, but Aexana puts it to bed. She readies to counter dispel magics, but thats a trick Tinker hasn't tried in awhile now. Maybe he's watching her watching him? Bralin meanwhile, takes the last two pseudopods off Tinker.

Caisyth seems to be waffling. He's seen a number of powerful friends fall in battle, and a great number more powerful enemies are still around. Perhaps for the first time in the history of the Sea Dragons, Rill talks an enemy off the cliff. Literally. The mage takes a fearful step backwards, and then leaps off the platform. It's going to hurt, but unless someone chases him down, he's going to survive, and escape.

With a grin, Jada clasps Terser on the shoulder. Thanks for the save! I've got that one!" And with a flourish, the sparkplug of a woman boulders over the edge in pursuit of the necromancer. Xuffie watches it happen, then looks back at Rill. "Time to be a hero!", she shouts. She zips towards the side of the arena, then skids to a stop, cursing and windmilling her arms. "Holy crap that's a long way down! I'll try to help up here!"

-----------------

Tinker is now a bleeding mass of stumps and tentacles, but he keeps pressing on. He's mumbling to himself, a great mass of "What ifs" and "Maybe if I's." When Rill asks Tinker what he could be possibly learning, Tinker gives an honest reply.

"Right now Rillet, I'm trying to figure out why I can't beat your lot! I've seen more worlds than your world has people! I can calculate the trajectory of your galaxy within millimeters of accuracy! So why? WHY CAN I NOT DEFEAT A HANDFUL OF MORTALS?"

Tinkers frustration overlaps with an piercing scream, bringing his curiosity and rage to a critical boil. He uses another quickened enervation, this time on Brailin. Brailin takes 1 negative level, unless he's protected from such.

Then he calls down a single, large meteor. It's massive size is no joke, and it crashes into the platform with a cacophonous roar. The whole back half of the platform crumbles.

Anyone under the template must pass a reflex save DC 35 or take 120 damage and fall to the ground below, and take an additional 20d6 falling damage, unless you have some means of flight or levitation. If you pass this check, please place yourself to the right of the big blue line.

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+18=31 ; 20d6=65 ; 5d6=21 ;
Thursday June 10th, 2021 7:18:50 AM

Fang is healed and ready to head back then a big rock falls on her head (31 reflex) and sends her tumbling below. So much for being healed. With no targets in sight her rage drains out of her, leaving her tired. She plops down on the ground, looks at the battle she's now missing in disappointment, then heals herself a little with channel energy (21 healing).

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20=11 ; d20+34=53 ; d20+34=39 ; d20+34=37 ; d20+29=31 ; d20=7 ; d20=17 ; d100=57 ; 2d6+21=32 ;
Thursday June 10th, 2021 4:13:33 PM

Terser stumbles as the platform rocks and crumbles, sparing a moment to verify that Fang is alright before turning back to Tinker. Treetrunks has fallen and returned to her figurine home after performing some seriously good work. Hopefully Fang can pick up the figurine before anyone else finds it.

He revels in being an annoying mortal and keeps chopping off bits of Tinker.

unconfirmed crit, blur roll 57
32 damage
4 misses



(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+22=26 ; d20+21=26 ; d20+21=33 ; 3d6+7=17 ; 3d6+7=18 ; d8=5 ; d8=8 ;
Thursday June 10th, 2021 5:55:06 PM

(Reflex save 26 - fail)

Aex get hit hard by the meteor. Like Fang she's going down however this is the moment that Lord Gargul's advice proves invaluable... It was on his order that Aexana bought the feather fall rings she's wearing. Last time she plummeted down to the ground she died instantly and was brought before Lord Gargul. After some persuading by her friends she was granted a return to the mortal Wold yet... not without promising to by the ring...

As the meteor strikes Aex was healing Fang - so she's right next to him. The feather fall ring is strong enough to carry both safely down.

"GRAB MY HAND FANG!!!" she shouts as they are both on their way down...
No damage taken from falling.

"Time to get back up..." Aex hisses... "... the Tinker wanted to fight Dragons... then Dragon's he'll get" Aex then casts her Shape Change spell and turns into a Huge Copper Dragon.

With a roar she begins her ascend to face the Tinker again. Anyone who wants to try riding a clumsy dragon back up is free to ride along.

Leafy moves closer to Tinker and slams at whatever he might hit.

Slam 1 hits AC26 - damage 17+5
Smal 2 hits AC33 - damage 18+8



(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36  
Thursday June 10th, 2021 5:58:44 PM

Header update because of Form of the Dragon III

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=42 ; d20+34=44 ; d20+29=45 ; d20+24=32 ; d20+39=51 ;
d100=74 ; d100=39 ;
d10+24=25 ; d10+24=30 ;
Thursday June 10th, 2021 6:24:13 PM

Thanks to Rill's earlier spell (Death Ward), Bralin is immune to the enervation ray.

The dwarf stops worrying about tentacles, and focuses on Tinker itself.

---------
Full Attack on Tinker.
Two handed grip, animated shield continuing to provide cover (rd 3/4).

Atk 1 hits ac 46, (hero pt used), for 25 hp damage
Conceal check 74.
Atk 2 misses (ac 44)
Atk 3 misses (ac 45)
Atk 4 misses (ac 32)
Haste atk hits ac 51 for 30 hp damage.
Conceal check 39.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil



Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+27=40 ; d6=3 ; d6=5 ; d6=4 ; d6=3 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=6 ; d6=6 ;
Thursday June 10th, 2021 7:59:20 PM

Rill wil use a hero point to add +8 to his save, along with foresight adding +2. Whew - he makes the save.

Having avoided the meteor, Rill watches and uses the Status effect of the rings to ensure the Dragons are all still alive and not falling. He looks to see if Xuffie is falling.

He responds to Tinker, "You cannot beat us because we work together and we inspire loyalty in others. You, however, are alone. Give it up Tinker. You cannot win."

Conditional move below:

Condition 1 - Xuffie saves and does not need to be rescued.
Rill will again channel energy 30' out to heal all but Bralin and maybe Tahni depending on where she winds up. Healing is 40 points.

Condition 2 - Xuffie does not save and is falling.
Rill will use Dimensional Hop to teleport to Xuffie and grab her. He is flying and will use a Dimension Door to move them both to the platform.

If there is some kind of Condition 3 where multiple people are falling he can use a Miracle to rescue them all, but that will be rather expensive.

---------------------------------------
Move Action: Dimensional Hop
Standard Action: Channel Energy or Dimension Door

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

Final Moments, Final Battle  d20=19 ;
Thursday June 10th, 2021 11:55:26 PM

-----------------

Fang takes a tumble from the side of the arena. She lands heavily and heals herself a bit. She's going to need some help getting back upstairs. (IF Fang wants, she can attempt an acrobatics check at DC 20 to catch Aexana's outstretched hand.) Aexana falls too, but thanks to divine guidance, she's got a backup plan. She transforms, and comes to give Tinker everything he can handle.

Brailin focuses on the battle, and takes two good sized chunks out of Tinkers central body. Rill steals a glance at Xuffie, who skirts back from the edge without much effort at all. He heals his allies.

----------RP Post since we are missing two players-----------------

Tinker seems to seriously consider Rills offer. "But the problem Rill is twofold. I've always got questions, and they aren't always .. considerate to the lesser species around me. You're not fighting me because of what I've done here as much as you are stopping me from what I'll do in the future, Hero."

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+27=35 ; d3=1 ;
Thursday June 10th, 2021 11:58:38 PM

Perhaps it was the shadow created by the meteor, but whatever it was gave Tahni enough time to get out of the way of it.

Tahni calls on the help of Maab and Gargul to introduce the Tinker to Woldsblood. That substance that is unique to the Wold and the realms within it. He might need to get used to it where he's going.

--------------
Ref Save vs DC35. Tahni will use a hero point before the roll. 35=Pass!

Standard action: Cast Forbidden Rain. Tinker to make a Will Save equal to his HD+10 or be dazed and 1pt Wis and Con damage.


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+26=32 ;
Friday June 11th, 2021 2:08:56 AM

With a heroic effort, Jozhur manages to dodge the huge meteor. He closes on Tinker, ready to peck away with his swords.

--------------------------------
Reflex save: 32, use last hero point for +4 and pass
Move into melee(?) range of Tinker. I thought he was up in the air, can he be reached with a 5 or 10 foot reach? Will provoke opportunity attack(s). If Jozhur cannot reach him, he will move to his bow instead.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+8=27 ;
Friday June 11th, 2021 7:03:53 AM

Fang is able to catch the outstretched hand and get back up top (acrobatics 27)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+34=48 ; d20+34=41 ; d100=15 ; d20+29=31 ; d20+24=28 ; d20+19=32 ;
Friday June 11th, 2021 11:32:22 AM

Terser reminds Fang through the rings that that falling damage was all in her head since she caught that dragon ride and refocuses his attacks.

Unfortunately, between the blur, no longer having bardsong inspiration, and Tinker's sheer charismatic deflection power, none of his strikes make it through.


Final Moments, Final Battle  d20+30=36 ; d20+30=48 ; 15d6=50 ;
Saturday June 12th, 2021 3:03:14 PM

Fang catches a hand and doesn't fall.
Jozhur repositions...

Tahnis answer to Tinkers musings is Woldsblood. She knows he's immune to ability damage, but he's not immune to the dazing effect! Suddenly, Tinkers whole demeanor changes... he seems to think he's in trouble? A powerful spell for a powerful foe...with near panic, he quickly Tinkers with Tahni's spell and rechanges its target square, placing it in a way to catch the Dragons but not himself!

Unable to control his flight, Tinker descends back down to ground level, back into the blade barrier! He passes his reflex save, as Daze is not paralysis, but he still takes damage.

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.
Dazed.

Tinker AC 46, SR 35: 350. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d4+1=4 ; d20+23=35 ; 2d6=7 ; d20+22=42 ;
Saturday June 12th, 2021 8:48:37 PM

"You're mine now, bucko"

Tahni grins and casts Timestop. When time resumes the Woldsblood rain has moved back to it's previous position and there is a small cloud of fog centered on the the Tinker.

---------------
Will Save vs DC30: 42=Nat20.
Standard action: Cast Timestop
Action 1: Remove first casting of Forbidden Rain
Action 2: Cast Mindfog covering the Tinker. Tinker to make a DC26 Will Save or take a -10 penalty to Will Saves for 7 rounds. SR check: 35
Action 3: Use hero point to recast Forbidden Rain back where it was in the first place. Tinker to make a Will Save equal to his HD+10 or be dazed.
Action 4: Ready action to counter Gtr Dispel Magic

EDIT: Casting the spells high/low enough that they touch the Tinker's head and extend above


Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 13th, 2021 9:02:23 PM

Well drat fang was just down there. She decides not to jump down after him

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+27=38 ; d20+27=32 ; d20+27=42 ; d20+22=42 ; d20+22=23 ; d20+17=33 ; d20+17=30 ; d6+9=11 ; d6=1 ;
Sunday June 13th, 2021 11:23:38 PM

Jozhur unleashes a fury of stabs at the Tinker, managing to puncture him once. He sends his shadow down to ground level, out of Tinker's reach, to eventually flank.

--------------------------------------
Full hasted attack
One hit with a natural 20, no crit: 11 damage, 1 cold damage

boots of haste used: 5/10
Current AC is 33

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Monday June 14th, 2021 1:57:36 AM

Rill watches as Tinker passes through not one, but two Blade Barrier spells. Both ignore Tinker's spell resistance. "Oooo, that's gonna hurt."

"Speaking of hurt, you look pretty beat up Fang. Let's see what were can do about that."


Rill will cast Heal on Fang, healing the rambunctious rodent for 150 points.

Then he will use a move action to pull out a potion of Flying. "Hey Xuffie, do you need to fly? How about you Fang?"

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=41 ; d20+34=46 ; d20+29=41 ; d20+24=27 ; d20+39=44 ;
d100=11 ; d100=31 ; d100=49 ;
d10+24=26 ; d10+24=25 ;
Monday June 14th, 2021 4:41:56 PM

Bralin keeps on swinging away at the Tinker, working hard to deal with the moving target, concealment, and its rubbery hide.

---------
Full Attack on Tinker.
Two handed grip, animated shield continuing to provide cover (rd 4/4).

Atk 1 misses (ac 41)
Atk 2 hits ac 46 for 26 hp damage
Conceal check 11. Reroll for Blind Fight 31.
Atk 3 misses (ac 45)
Atk 4 misses (ac 32)
Haste atk hits ac 48, (hero pt used), for 25 hp damage
Conceal check 49.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36   12d8=45 ;
Monday June 14th, 2021 5:44:53 PM

Aexdragon makes a clumsy flight and then right between Leafy and Jozhur she uses the Copper Dragon's acid breath weapon. A line of Acid hits Tinker hard...

Breath Weapon - NO SR - damage 45HP - Reflex 27 for half

(AoO I lost track of everyone height... I have no clue if Leafy is on the same altitude as Tinker... )

Final Moments, Final Battle  d20+30=45 ; d20+30=39 ; d20+30=32 ; 2d8+10=25 ; d6=3 ; d20=4 ; 15d6=57 ; 15d6=44 ; d20=15 ; d20=3 ; d4=4 ; d20=6 ; d20+30=44 ; d20+30=40 ; d20+30=35 ; d20+30=31 ; d20+30=41 ; d20+30=47 ; d20+30=35 ; d20+30=39 ; 2d8+10=16 ; 2d8+10=19 ; 2d8+10=16 ; 2d8+10=18 ; 2d8+10=26 ; 2d8+10=24 ; 2d8+10=14 ; 7d6=17 ;
Monday June 14th, 2021 9:13:20 PM


Tahni casts timestop. She pushes away her old rain, and a new one comes down. He isn't worried about the fog, and is immune to it it seems. As the new patters of woldsblood fall on his skin, he slowly gains his faculties back. His many eyes narrow into a glare, all of them aiming at Tahni. Suddenly, her rain is falling on herself, and her allies!

Fang goes full defense. Jozhur pierces a bit of flesh. Rill casts heal in range of Tinkers tentacles, and one snaps perilously close. Brailin hacks more pieces of the monster away, and it seems to start to buckle under its own weight. He's hurting badly. Aexanas acid ray is partially resisted, but still leaves a bubbly section of melted flesh and skin.

Tinker Status

---

Tinker looks up at the rust colored, falling woldsblood. He closes his eyes, and with a loud growl, he tinkers. Suddenly, the splashing patters of red are falling on Tahni and her allies!

All 8 tentacles slam into Terser, battering him from multiple directions. One bounces off his armor. Terser takes 16, 19, 16, 18, 26, 24, and 14 damage. He also takes 17 bleed damage per turn, unless magically or skillfully healed.

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Saved vs Dazed.

Tinker AC 46, SR 35: 466. Tinker with Fate: Used. 5 rounds until ready.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Xuffie: Failed.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+28=37 ; d20+34=46 ; d100=11 ; d20+34=40 ; d100=85 ; d20+29=31 ; d20+24=29 ; d20+19=30 ; 2d6+23=29 ;
Monday June 14th, 2021 10:51:57 PM

Terser could swear that the Tinker tinkered twice in succession, but who knows the real extent of his powers. Still, he saves against Tahni's spell and resists much of the damage from the tentacles, plus gets automatic healing from his ring.

83 damage after DR and regen

He keep using his extra long reach to wave his glaive in Tinker's face. At least one hit gets through this time.

29 damage

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+28=41 ; d20+26=29 ; d20+26=37 ; d20+21=37 ; d20+21=35 ; d20+16=23 ;
Tuesday June 15th, 2021 12:41:47 AM

Jozhur's shadow finally gets into position to flank and hopefully be some help to the group. His own attacks come up empty.

-----------------------------------
Boots of haste used: 6/10
All attacks miss
AC for round is 33

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  15d6=47 ; d20+34=51 ;
Tuesday June 15th, 2021 11:11:25 AM

Rill's eyebrows raise as he looks at Tinker. The damaged creature stands before them with one Blade Barrier spell ravaging his lower half, and another tearing up his upper half.

"Tinker, you remain a puzzle. And right now that seems like a jigsaw puzzle. Yech."

Rill laments the fact that his spell choice today were more geared toward the other teams than a cosmic terror. Nonetheless, he will defensively cast Flame Strike. (SR 51, 47 damage, DC 24 Reflex save for half. Note, only half the total damage is fire, the remainder is divine power not subject to protections from fire.)

---------------------------------------

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=40 ; d20+34=45 ; d20+29=39 ; d20+24=30 ; d20+39=45 ;
d100=97 ;
d20+20=31 ;
Tuesday June 15th, 2021 5:40:08 PM

Bralin grabs his shield, and continues his attack with a one handed grip on his weapon.

Changing his grip seems to have thrown his concentration a bit, as he has trouble landing a blow.

---------
Full Attack on Tinker.

Atk 1 misses (ac 40)
Atk 2 misses (ac 45)
Atk 3 misses (ac 39)
Atk 4 misses (ac 30)
Haste atk hits ac 49, (hero pt used), for 31 hp damage
Conceal check 97.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+39=54 ; 3d10+19=34 ;
Tuesday June 15th, 2021 6:34:41 PM

Fang charges the Tinker for 39 damage (54 to hit)

(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36   d4=3 ; d20+24=28 ; d20+24=37 ; d20+24=31 ; 2d6+8=17 ; 2d6+8=11 ; d20+21=33 ; d20+21=26 ; d20+16=28 ; d20+18=19 ; 3d6+7=15 ; 3d6+7=19 ; 3d6+7=11 ;
Tuesday June 15th, 2021 7:17:01 PM

(Rounds left before Aexdragon can breath acid again : 2/3)

Aexdragon repositions and tries to Bite and claw Tinker...

Bite hits AC28 -
Claw 1 hits AC37 - damage 17
Claw 2 hits AC31 - damage 11

Leafy is close enough to make a full attack at Tinker...
Slam 1 hits AC33 - damage 15
Slam 2 hits AC26 - damage 19
Slam 1 hits AC28 - damage 11
Bite hits AC19 - natural 1


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Tuesday June 15th, 2021 7:45:44 PM

Tahni prepares to counter the Tinker again. She doesn't want any of the current spells to disappear when they're being so effective.

Ready action to counterspell Gtr Dispel Magic

Final Moments, Final Battle  d20=8 ;
Wednesday June 16th, 2021 6:39:34 PM


Tinker, stunned, hurt, and trying desperately to fend off the Iron Dragons, is once again overcame by the dazing affect of Tahni's Forbidden Rain. Terser and Jozhur harry the monstrosity, forcing Tinkers attention to their blows.

While his rubbery stalks hold off Brailin, Leafy, and Aexana for a short while, their combined efforts open his defenses enough for Fangs final rushing slash to strike true. She splits open what appears to be some vital organ, and thick blue ichor sprays out, dying the rat-folk purple and blue.

Tinker doesn't even have time for a quip. No fancy questions, no strange wonderings, just the gurgling choke of a creature who is soon to perish. His body quivers and shakes, his remaining tentacles flail wildly, as all that he is is suddenly sucked back into his collar. The dimensional rifts and strange atmosphere vanish, leaving a bit of sunshine and a gentle breeze. The arena pieces fall flatly to the ground, in a slow and controlled descent, something like a dispelled flight spell.

Tinkers collar gleams beautifully in the sunlight.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Thursday June 17th, 2021 1:32:04 AM

Rill walks over and picks up the collar. He looks it over to see if there is any writing or symbols. He says, "Hello? Hello? Hello? Is there anybody in there?"

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Thursday June 17th, 2021 1:48:19 AM

"Might make a nice belt?" Tahni wipes the sweat from her brow. "You know that's probably too powerful an artifact to be left in mortal hands and could be dangerous for us to destroy ourselves. Might be worth asking Gargul if He wants it, especially if it contains the 'soul' of the Tinker."

(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36  
Thursday June 17th, 2021 3:30:26 AM

Aexdragon keeps flapping her huge wings for a little while after Tinker goes down... what just happened here?!? Is it over? As Rill and Tahni get close to the remains Aex too lands and shifts back to her own Gnome self... she bends her shoulders a little bit and sighs... they made it?! All in one piece! Sadly they lost some of the other teams but all in all the Wold has been freed from something rather formidable...

It's over... quite emotional Aexana walks over to Leafy and hugs him...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Thursday June 17th, 2021 1:06:46 PM

Rill, didn't your vision show you Tinker being regenerated from the collar before, when his master came to collect it? I think Gargul may be our best bet, either to get the collar hidden from its creator or ultimately destroy it.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276) 
Thursday June 17th, 2021 5:20:22 PM

Bralin stops swinging, a bit startled that the Tinker has fallen.

The dwarf takes a moment to look around at those encased in the stasis fields.
He observes if they are going away, and if so, if the those on the other team actually still plan to fight.

Step Step Tap [DM Jerry] 
Saturday June 19th, 2021 12:12:22 PM

There is a long moment of silence afterwards as the last bits of the arena tinkle to the ground. Our heroes take a deep breath and then begin to discuss what to do with the collar, which Tahni actually picks up! I guess when one has fought the things that Tahni has fought, picking up the collar of a monstrosity is a rather benign thing.

Those in stasis slowly begin to move, but none come forward or show any inclination to continue any hostilities.

Then.....

Step Step Tap

Step Step Tap

Step Step Tap

This is followed by a subtle feeling of power which is hard to discern up against the power you've been dealing with for the last few eternities.

Gargul rises over the horizon in his "walkabout" outfit closes and looks about.

With one wave of his walking staff, the others who were in stasis are gone.

He closes with the Sea Dragons and with a slight smile says, "Did someone call for me?"

He waves his staff and everyone feels reenergized and healed with spells and abilities renewed.

His eyes then fall upon the collar that Tahni is holding. "Better let me have that son."

He holds out his hand.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Saturday June 19th, 2021 6:56:09 PM

Jozhur frowns when all those in the stasis disappear, but he's sure Gargul wouldn't see them harmed, at least not the ones who sided with them.

He waits for Tahni to hand over the collar.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Saturday June 19th, 2021 7:30:44 PM

A wave of healing energy washes over him, and Bralin feels the negative energy leave him.

The dwarf turns, and bows to the god.
"Thank you, Lord Gargul."

Giving Gargul the collar is a sound decision, and Bralin nods in agreement with his request.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Saturday June 19th, 2021 8:15:44 PM

Terser remembers to look for Bruagh's crystal and to see that it doesn't get lost in the shuffle. He also heavily favors handing over the collar to Rill's patron.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Saturday June 19th, 2021 8:50:08 PM

"I guess with all the dirt on my face I must look a little man-ish" Tahni thinks to herself. She's much too polite though to correct the Lord of Life and Death to his face.

Tahni gingerly passes the collar to Lord Gargul and explains what she knows - or thinks she knows. "We think it might hold the soul of the Tinker - that near omnipotent being that wanted to destroy the Wold. It's far too powerful to be left in mortal hands, sir, and since it relates to souls we thought it might be better in your hands"

She doesn't want to say too much though. It's Rill that has the real relationship with Gargul, what with being a soulseeker and all.

Tahni takes a step back and waits to see what will happen next.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Sunday June 20th, 2021 2:36:12 AM

Rill looks at his hands, a bit surprised to see he no longer held the golden collar. But seeing Tahni give it to Gargul seems to set things to rights nontheless.

Rill will bow before Gargul and then straighten up as he looks at the deity. He takes a respectful posture, not presuming to look upon him as a equal but as a loyal servant reporting in after accomplishing an appointed task.

"Call for you my Lord? As a servant of the Lord of Life and Death I would not presume to do so. But I am deeply honored by your presence here and that you would meet us in this way.

"The Tinker wore that collar. He has killed many, and toyed with and abused many more on other worlds. While he seems to have been vanquished, he spoke of an even greater power that held his leash and that may come looking for Tinker still.

"We hope we have done as you have asked, and we tried to minimize unnecessary death in the process"

"What is your bidding my Lord? Would you have us destroy the collar? Would you have us seek out the creature that held the leash? Does he pose a threat to the Wold?"


(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Sunday June 20th, 2021 3:26:47 AM

Aexaxa wasn't paying much attention to what was going on around her. As she lets go of Leafy she starts ranting to no one in particular...

"I've just about had it you know... THIS IS IT! It's plenty for an old Gnome... you people can go on sailing around the Wold at some god's bidding but not me anymore... I'M DONE WITH IT. I don't care if it's Domi or Eberyone of for sake Gargul himself who summons us... bwah if they do I'll tell it straight to their face. "

She stamps around the place pointing at Tinker's remains

"THAT there is NOT OK... you here me?! NOT OK... It should not exist... not in our Wold... and I'm done being a marionette of whatever god or goddess that sends us on an "ERRAND" like this... have'm doing it by themselves you know... "

Looking at Leafy... who for some reason looks a bit pale though...

"You know I'm right don't you dear?! Oh poor thing just look at you... you're all pale and shivering... let's go home my friend. We should check on Aexiri to see what's she's been up to... huh? ... what's wrong dear?! ... what are you staring at??? "

Aex turns around facing Lord Gargul...

"Euhm... well... yeah... euhm... you know... ring fly you... I didn't say all that out loud right?... hehehe... you know I was just kidding right... euhm... guess I better shut up now?? "

With flaming red cheeks Aexana waits what will be next...

*****************************************

End Matter for Aexana:

Having found proof that Taurs can not be categorized as human nor animal Aexana intends to go home to Plateau City where her daughter has been taking care of their little shop. (There's a short description and a location on the map of the shoppe on Aex's character sheet - copied below). Taurs are Taurs... and some became friends for life. Though sadly they are no longer part of the group they will forever be in her heart.


Located in the Trade Quarter Aex has her little shop, "Aex's Herbs 'n Spices", selling all different herbal potions. Going from simple tea to more advanced potions.

Looking from her shop window Aex has a nice view on the Silver Coin Tavern, one of her biggest clients. The Silver Coin serves teas she brews and she supplies a good amount of potions to cure hang-overs.

Her shop is one of the smallest on her block - it's all she could afford when she got started. But even after her adventuring days she does not plan to finding another place... The reason why can be found when you exit her shop through the back door... hidden between the surrounding houses she takes care for a wonderful small garden. Here she grows hundreds of different plants. Her neighbors are welcome to walk through the garden and they can enjoy the wonderful colors and scents of the flowers she grows. Back in the garden Aex also takes care of a few bee hives. Twice a year she harvests the most wonderful honey... early year honey has a delicate and flowery taste... the second harvest tastes richer and sweeter. Quite a few taverns use her honey in all kinds of recipes.

Aex's shop is a 3 story building. Her shop is downstairs. A few small tables at the front for those who come in for some tea with cake or pie (her daughter Aexiri makes wonderful cakes and uses flowers and herbs from the garden to create the most amazing food experience!). The rest downstairs is cramped with a desk and a lot of cupboards storing countless bottles and flasks of all sizes. Fresh herbs, dried herbs, ointments, salves, oil... oh and don't forget the bath-oil... the place smells... herbal...

On the second floor, Aex and her daughter have their bed and bathrooms. The living area is on the top floor of the house offering a nice view on the rooftops of plateau city.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 20th, 2021 11:31:04 PM

Fang takes great pride in having dealt the killing blow. A bit less pride in the fact I apparently missed posting here all week. She's a bit leery of touching the collar, but relaxes when the god shows up to take charge of it. She remains quietly respectful.

DM Carl 
Monday June 21st, 2021 4:30:50 PM

Aexana holds her friend, needing a moment to sort through a rush of emotion. Leafy's tendrils wind around its master, embracing her tightly in return. That done, she points at the collar with disgust. She is correct, of course, it is an aberration and should not exist. She says her piece, and by golly she's earned the right to do so. Her mind drifts onto thoughts of a peaceful retirement.

Jozhur correctly assumes those in stasis are in no danger of being injured by Gargul. There will probably be an enormous amount of work to debrief and bring this whole matter to close, but one has to find Jozhur Derile before they can make him do paperwork. For now, the air is very, very still. Whatever's happening now, it seems like it's happening out of time.

Bralin shows appropriate reverence to the god of life and death, perhaps pleased that someone has arrived to dispose of the collar.

Terser quickly scans the area for his lost friend. He is no doubt relieved to see Bruagh still stuck in crystal. That crystal has changed, though. It was once dark, but now it's nearly transparent. It once gave an air of invulnerability. Now, it only seems to be waiting for permission to shatter.

Fang fills with pride at landing the blow that finally brought Tinker's machinations to an end. After a life spent atoning for a single poor decision, one can hope it brings her some closure.

Rill and Tahni lay hands on Tinker's collar, passing it between them in a bit of ret-conning. As it is held, a sick, yellow pallor follows, fouling the air. The color spreads to their hands, but recedes when contact is broken (albeit slower than one would like).

Their minds fill with possibilities, literally. All thoughts are pushed forcefully aside, replaced with the wonder and power that could be theirs if they just put. it. on. Were the two not Dragons, if they had not shown time and time again that they value the Wold and its inhabitants more than themselves, they surely would have succumbed.

Gargul's hand waits outstretched. If he is concerned, he does not show it. If the god of life and death cannot depend on Rillet Savenport, then he is truly alone. He accepts the collar when it is given, and immediately Gargul's face is a mask of concentration. It appears even he is not immune to the foul thing's influence. With obvious effort, he brings his other hand on top of the collar, then pulls them apart. The collar is left floating in a rose-colored bubble, but the bubble bulges outward in places as if the collar is trying to force its way out. Gargul, completely in control again, looks at it with disgust.

"You're not bringing that thing home with you, are you?" Gargul turns to see the newest member of his family walk up behind him from seemingly no where. The god of death swats the god of luck's hand away when he tries to poke at the bubble. Wardd looks up annoyed at Gargul. "We all saw who that collar belongs to. You think locking it in a bubble on Koshe-Marr is going to stop him?"

"No. No, I suppose it won't," is Gargul's reply. His scowl only brightens the grin on Wardd's face.

"Well, heroes," says Wardd, suddenly addressing the Sea Dragons. "You're a smart bunch, got any ideas on how we can keep this thing safely tucked away from interdimensional terror?"

Sense motive DC55, Highlight to display spoiler: {Wardd is playing it cool, but it's to hide genuine fear.}

The rose-colored bubble has already darkened to an inky, swirling indigo. Random bulges continue trying to poke their way out.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Monday June 21st, 2021 7:34:07 PM

Bralin needs a moment to process events. He was certain handing the collar over to Gargul would end the matter.
That it has not is concerning.

"Lord Wardd, are we speaking of the being we just battled, or its master, or something more?" he asks, deferentially.

Another thought.
"Can you not destroy it?"

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Monday June 21st, 2021 8:28:42 PM

Bralin has asked the questions that came to Tahni's mind. To her thinking, the only thing that could cause grief for a god like Gargul is another god. Could that be who was holding the Tinker's chain (figuratively and literally)? There are only a couple that fit the bill. Alemi - though she's certain that he would never want to cause harm. Marteus - who lost a lot of power when Kevintar returned to the Wold through the Iron Dragons.

Was this whole thing a power play by Marteus? She's not entirely sure but is eager to hear from Gargul IF he tells them. She's not going to dare press him on the topic.

Wardd asked her a question though. She does her best to try and come up with an answer

"A combination of spells might work. Something to prevent it from being located akin to a mind blank or imprisonment spell. Then something to make it look like it is something mundane. Finally something like a dimensional lock to prevent it from being removed from whatever dimension it is on."

"However if it is something that is of great concern then perhaps something even stronger would be best. Could the collar be shrunk down and fitted around your staff, Lord Gargul? It would always be with you and noone would dare come for it"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Monday June 21st, 2021 8:41:42 PM

Can all the Gods do that bubbling trick? Maybe if each of you put a bubble around it, that would be enough to contain it, and those effects that Tahni said be built into it? A bubble to hide, a bubble to contain, a bubble to lock it in place?

Then again, maybe raw strength isn't enough. But if the bubble could be made to be stretchy? Or maybe just big enough that the presence couldn't spread enough to reach the edges. Tinker did seem to be a fan of creating demiplanes. Maybe an entire pocket dimension could act as its prison if we're unable to destroy the collar.


Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+33=47 ;
Monday June 21st, 2021 9:46:44 PM

Rill regards Wardd for a moment. He has little respect for those that rely on luck for their success in life, and even less for a god that embodies such an approach. He saw enough of that with the pirates in Bonetown growing up to know how it usually turns out.

"My Lord Wardd, I agree it will take a bit more than luck to solve this issue. From my brief contact with the thing I can see that it cannot remain in mortal hands and hiding it away probably only forestalls a problem. And there is the issue of the creature that controlled the leash that was attached to this.

"I could see from the workmanship on the thing that it was carefully crafted, and if something can be made it can be unmade. What powers control creation and undoing? The powers of the Sargrass represent change and creation - could they undo this? Maab oversees the Twilight Realms - that place is a chaotic mess, but maybe there is a solution there. And then there is Woldsblood. My friend Tahni here does what precious few can by controlling the stuff. Can Woldsblood unmake something?"




Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday June 22nd, 2021 8:00:37 AM

"Stick it in the nearest volcano." Fang suggests. "or send it to the far reaches of Jericho space where Tinker's master can pick it up without hurting anyone if we can't destroy it."

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Tuesday June 22nd, 2021 5:04:13 PM

Aex doesn't quite know how to dispose of such a terrible thing... if it cannot be destroyed it is just bound to be found sooner or later. Question then is where to hide it?!? "Hiding" things in plain sight often misleads people as they are looking for the most complex hiding places yet overlook the most obvious

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