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Ascension in EvenOak
Oh no, Not Again!


DM(James M) - Map - The Attacks Continue, Round 2 
Friday May 28th, 2021 11:38:35 AM

Each of the wardens prepared for battle as the golems continued their slow advance. Steam rose from them with each step they made towards the heroes as their vestigial looking wings beat to keep them from sinking into the muck of the burnt grasses.

DM James: Distance 570'. Map isn't yet to scale, but shows the formation the golems are in.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor. 
Sunday May 30th, 2021 6:18:01 AM

Neshi takes the time to become a Huge air elemental as well and takes to the air to watch Osul's back.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday May 30th, 2021 12:32:11 PM

"hmm, it's going to take awhile for them to get here. I really would like to spread them out some. Any thoughts?"

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.


Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169 
Sunday May 30th, 2021 3:32:43 PM

Elyngael sits on Brawn and watches the golems. They are still out of extreme range so it's useless to shoot yet.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance (almost missed that, need to read dm is not summing up character posts)
Mass Cat's Grace (almost missed that, need to read dm is not summing up character posts-REMINDER Atlas I cast Bark Skin on you +5 to AC)



Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday May 31st, 2021 11:34:32 AM

Vamir flies over Melzat and waits.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday June 1st, 2021 10:05:44 AM

'Osul weighs up his options and casts Earthquake on the Iron Golems.

---------------
Bless, Mass Bear's Endurance, Mass Cat's Grace

DM Jeremy  
Tuesday June 1st, 2021 10:16:04 AM

The golems continue to march forward in their slow formation, steam rising with each step. You are able to hear the sounds of gears moving, as well as the clanking of metal as they move towards you. They are still a ways off, and they don't seem to be stepping out of formation. The Warden's discuss how best to deal with the new threat, and wisely they don't seem to be in any hurry to close the distance between the enemy and their-selves. The golems move forward another 40 feet.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday June 1st, 2021 10:33:06 AM

Correcting header.


Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Tuesday June 1st, 2021 5:36:36 PM

Armand watches the golems. They are a long way from in range to the limited things he can do.Unfortunately there's not many clerical spells that have no spell resistance.

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)



Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Tuesday June 1st, 2021 7:18:12 PM

Vamir continues to watch the march of the golems, and internally regrets not being more effective in these type of fights.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169 
Tuesday June 1st, 2021 7:40:22 PM

Elyngael looks at the others and says, "This is going to take forever unless we start to close with them as well."

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor.  5d6=21 ; d20+19=28 ;
Tuesday June 1st, 2021 11:22:03 PM

From above and near to Osul, Neshi drops and ice storm on the golems.

Ice storm - 12 points bludgeoning and 9 points cold damage, 15 rounds difficult terrain, -4 perception. No save. SR 28

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Tuesday June 1st, 2021 11:33:02 PM

Atlas thanks El as his skin toughens, and then Vamir for the ward. He then responds to Armand, "I'm happy to fly over to the left there and see if I can draw one or two of them that way. They are not moving very fast, so if it doesn't work then I can just come back."

------------------------------------------------------------
Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects


Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday June 2nd, 2021 9:34:55 AM

"A little forever is good if it whittles them down, and I'm happy for them to not stray too far apart."

Unsure how effective the first one was, he casts Earthquake again. SR: No, Saving Throw: Reflex vs 29

"I like your thinking 'Neshi. I'm going to switch up shortly, and I hope the cold bites."

DM Jeremy   d20+5=20 ; d20+5=14 ; d20+5=21 ; d20+5=21 ; d20+5=17 ; d100=73 ; d100=40 ; d100=74 ; d100=36 ; d100=13 ; d20+5=9 ; d20+5=13 ; d20+5=20 ; d20+5=12 ; d20+5=24 ;
Wednesday June 2nd, 2021 10:48:15 AM

Osul creates a couple of earthquakes, trapping one of the golems 40ft under ground, by the 1st one. The rest of the golems are able to avoid being knocked down, and or falling into a fissure, and before the second one hits, they take to the air, traveling just off the grounds surface, thus avoiding the second earthquake. (Sorry I didn't see your `1st post , it must have come up at the same time I was posting)

Armand continues to asses his situation, and what he can do.

Vamir wishes he was better equipped for these kind of situations.

Elyngeal seems to be getting a bit impatient.

Neshi drops a ice storm on the golems. As the ice chunks hit the golems, steam envelops them, as the ice chunks melt almost instantly. The golems don't seem to take any damage, but their movement seems to have slowed down buy about half.

Atlas offer to fly ahead in hopes of drawing out a few of the golem.

*********************************************************

After Neshi cast his spell, the golems briefly disappear in a cloud of steam. only to reappear as the slowly fly out of the steam cloud. The golems slowly fly forward 30ft, putting them at 370ft from the party.

Sorry I don't have a scale map made up yet, I will have one with tomorrow's post.

Golem 1 buried
Golem 2 slowed
Golem 3 slowed
Golem 4 slowed
Golem 5 slowed

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Wednesday June 2nd, 2021 5:43:50 PM

ATLAS, there was also a mass Bear's Endurance and Mass Cat's Grace cast.

Armand will double move forward. "Atlas, you be careful. We need to split them up so that we can take them on better." He watches them fly as he air walks. "Well at least their fly speed is the same as their land speed. Still something is up with them. They appear to be really hot. Remember amigo's spells that have any spell resistance chance don't work on these clods."

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday June 2nd, 2021 7:44:59 PM

Vamir continues watching the maddeningly skow pace of the golems, "I kinda like this watch and wait. Can't do much anyway so the longer they take to get here the less likely one of us get hurt."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+23=42 ; d20+23=36 ; 2d8+24=31 ; 2d8+24=30 ;
Wednesday June 2nd, 2021 8:03:57 PM

Elyngael has Brawn advance a little (one movement, 40 feet). She then targets the golem on the right with some adamantine arrows (they are now at 2 range increments so -4 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage.

First shot d20+23=42, CRIT! (11th level Improved Critical Longbow) confirmation roll d20+23=36
damage first arrow, 2d8+24=31, damage second arrow, 2d8+24=30. I'm assuming the electrical on the arrows doesn't do damage but does slow it.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:179/179 
Wednesday June 2nd, 2021 11:07:24 PM

Atlas moves further out to the flank, waiting for them to get within ear shot. As he goes, he turns and yells back to Armand, "Don't worry, I'm just the decoy. I've learned my place with all you magic folks. I'll pester them and keep them busy until you're ready for them."

------------------------------------------------------------
Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday June 3rd, 2021 3:48:25 AM

"Well, if they are flying then they aren't setting fire to the grass."

"If they are still 490 feet out, I'm going to get out there and give something else a try."


'Osul flies at a Run and a 3 in 5 incline - 300' forward and 180' up (see Fly).

DM Jeremy Battle Map 
Thursday June 3rd, 2021 11:24:35 AM

Armand moves forward, and reminds everyone that most spells don't work.

Vamir seems to like the slow pace, as it means people get hurt less.

Elyngael moves forward, and opens fire.

Atlas moves out for a flanking position

Osul flies forward to close the gap. (You can only double move while flying. Not sure why, but Pazio doesn't allow the run (4x movement) for flight. That's why I personally prefer airwalk, coupled with longstrider.)

**********************************

You quickly begin to realize that these golems are a bit different than the ones before. Obviously there is the heat aspect, that the former ones didn't have, but you also realized that Elyngeal's shock didn't slow them, as it did to the other ones, but the cold from Neshi's ice storm did.

The golems continue their slow flight movement forward. The map is in the header.

AC 28/8/28 CMD 39

golem 1 buried alive
golem 2 68/129
golem 3 129/129
golem 4 129/129
golem 5 129/129

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:179/179 
Thursday June 3rd, 2021 4:01:30 PM

Atlas continues to move around in a flank position, getting ready to yell some obscenities to get their attention.

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Thursday June 3rd, 2021 5:27:03 PM

Armand double move forward again. He is 30 feet off the ground. What is the golem's elevation?

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+23=42 ; d20+23=37 ; 2d8+32=41 ; 2d8+32=41 ;
Thursday June 3rd, 2021 7:44:36 PM

I miscalculated my damage, last time, oh well. It's right now. base should be 1d8+16 (normally it's +6, +6 for deadly aim, +4 for favored enemy).

Elyngael and Brawn advance again (one movement, 40 feet). She then targets golem 2 again with adamantine arrows (they are now at 2 range increments so -4 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+23=42, CRIT! AGAIN (11th level Improved Critical Longbow) confirmation roll d20+23=37
damage first arrow, 2d8+32=41, damage second arrow, 2d8+32=41.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor.  d20+19=36 ; d20+14=32 ; 30d6=107 ; 5d6=18 ;
Thursday June 3rd, 2021 11:14:16 PM


Neshikeeps pace the golems trying to think of some way to ground them. Instead, Neshi takes aim at #5 and lets fly with a sickly green ray (disintegrate) Ranged touch AC 32, SR 36, for 107 points, Fortitude DC 26, for 18 points

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Friday June 4th, 2021 12:01:08 AM

Vamir Flys forward staying in range to heal, and point out any different movement. Melzat trails behind Brawn.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday June 4th, 2021 7:15:26 AM

OOC: Paizo might not, but Woldian Games specifically does: https://www.woldiangames.com/Woldipedia/index.php/Other_Core_Rules

Please let me know how soon 'Osul can get within 250' of the Golems, at an altitude of 180' (leaving a 70' radius circle of effect at ground level), and still have an action to cast a spell?


'Osul continues to struggle onward and upward. While yelling his appreciation with every arrow and ray that connects with their foe.

DM Jeremy Battle Map  d20+28=46 ; 2d10=11 ;
Friday June 4th, 2021 8:55:12 AM

Atlas continues to move into a flanking position, preparing some colorful metaphors.

Armand double moves forward and slightly up. The golems are just above the ground, maybe 2-3 inches or so."

Elyngeal and Brawn move forward again, and Elyngeal practically removes the head of #2 withe the force of her arrows impact.

Neshi moves closer, and hits golem #5 with a disintegrate spell. He has no problem hitting the construct, but the spell fissiles out as it makes contact with the creature.

Vamir moves into a better healing/buffing position

Osul moves into position and casts a spell. (Sorry I didn't realize that there was a house rule for the running action. Funny thing is, we just had a discussion about it on the DM's Board a week or two ago, and no one brought up the house rule. Everyone seemed to agree that airwalk was better than fly or overland flight for fast movement.
At that travel speed you would have been able to cast a spell, within the range you mentioned. Please do so retroactively, in your next post.)


*************************************

#2 falls with the sound of clanking of metal. As it's body hits the wet grass a cloud of steam rises up enshrouding the other golems until they move out of the steam cloud.The rest of the golems begin to move towards Neshi. #5's arm telescopes out towards Neshi, hitting the sorcerer with a slam attack that inflicts 11 bludgeoning damage, and 16 fire damage.

AC 28/8/28 CMD 39

golem 1 buried alive
golem 2 --/129 dead
golem 3 129/129 slowed
golem 4 129/129 slowed
golem 5 129/129 slowed

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor bears endurance  d20+15=24 ;
Friday June 4th, 2021 10:18:38 AM

Neshi shrugs off the fire as if it were nothing (fire resistance 30) and nearly shrugs off all the bludgeoning damage as well (stone skin DR10/adamantine). Seeing that his spell had no effect, he moves backwards a little and quickly responds with another spell Dispel Magic again aimed at #5. Dispel check 24

Mage armor
Evasion
Spell resist 18%
Fire resist 30
Stoneskin: DR 10/adamantine , 150
Bless: +1 attack, +1 vs fear
Mass bear: +4 con, +4 fort saves
Mass Cat: +4 reflex, +4 ac

Owen Sub Post Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+15=27 ;
Friday June 4th, 2021 10:25:21 AM

Owen moves a bit off to the left flank and tries sending a dispel magic at #4. dispel check 27

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  10d6=37 ; 10d6=23 ;
Saturday June 5th, 2021 3:04:04 AM

Previous round: 'Osul lets fly with Quench, creating a pyramid of fifteen 20' cubes on and around them - still hopeful that the burning is in some way related to their being a fire type {ST: No, SR: No, Damage to ceatures of the Fire subtype: 37}

This round: If that appeared effective, he will rinse and repeat {Damage: 23}. Otherwise... he carries forward 100' beyond the golems and drops to 60'.

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+23=40 ; d8+16=23 ; d8+16=22 ;
Saturday June 5th, 2021 6:58:23 PM

Elyngael calls out "That's one Atlas." Trying to taunt him.

Elyngael and Brawn stay put. She targets golem 5 with adamantine arrows (they are now at 2 range increments so -4 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+23=40 damage first arrow, 1d8+16=23, damage second arrow, 1d8+16=22.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Sunday June 6th, 2021 5:31:17 PM

Armand realizes he may be late to the fight unless he does something. So he clicks his heels activating his boots of speed and double moves forward again (total move 90 feet, double move and hasted move, I don't think hasted counts twice in the same round).

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday June 6th, 2021 9:15:45 PM

Vamir and Melzat move forward to AC 48 with Vamir flying 10 feet above Melzat.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:179/179 
Monday June 7th, 2021 12:49:41 AM

Atlas grunts loudly and crosses his arms as he continues to fly towards the things. He looks back towards El, "Who knew winged boots were so slow. No matter, I'll get there when I darn well please...just leave one for me, please?" He almost sounded pathetic with that last bit.

------------------------------------------------------------
Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


DM Jeremy Battle Map  d20+28=31 ; d20+28=48 ; d20+28=48 ; 4d10=25 ;
Monday June 7th, 2021 11:27:51 AM

Owen and Neshi have similar ideas, as they try to dispel the golems. Though an extremely clever idea, the spell doesn't seem to have any affect. (OOC... Way to go Kent, you made your DM have to do some research. LOL!!
Based on what I read in different forums, there are 2 reasons that dispel magic shouldn't work on a golem. First, since golems are immune to all magic, except that which is mentioned in their stat blocks, they would be protected from any spell not on their list. Personally I don't see how this reason functions, as golems are only immune to spells that offer saves and spell resistance, which dispel magic does neither, however it's hard to argue with the second point, and that is, Dispel Magic, as per the spell description, only dispels spells, and spell-like abilities. Since golems are creatures (constructs) and not spells, they wouldn't be affected by Dispel Magic. That said, even though the spell didn't function as planned, I like to reward creativity, so I'm giving Neshi and Owen each a hero point.)


Last round Osul tried using quench on the golems, but since they aren't of the fire subtype, the only thing that happens, is a large steam cloud is formed as the water hits their bodies. He moves into a better position this round.

Elyngeal gives Atlas a hard time as she continues to fire.

Armand continues to hustle forward. (Actually, since Haste changes your movement speed, and doesn't just add to it, you use the hastened speed for all movement, including a run action)

Atlas continues to fly towards danger.

***********************************************

The golems continue their slow forward motion, however, they have finally broke formation. #5 moves into striking distance of Neshi and attacks with a slam attack, but the blow is deflected by Neshi's magical defenses.
At the same time, #4's arm snakes out in a telescopic action and attacks Owen. The golem hits with a natural 20, and confirms with a natural 20. The Wizard takes 25 bludgeoning damage and 32 fire damage.

Neshi only: please make a DC 20 perception check Highlight to display spoiler: {You watch as some of the damage Elyngeal's arrows caused #5, heal itself. Not a lot, but enough to notice, and you conclude that the golems have fast healing.}

AC 28/8/28 CMD 39

golem 1 buried alive
golem 2 --/129 dead
golem 3 129/129 slowed
golem 4 129/129 slowed
golem 5 91/129 slowed

Owen Sub Post Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+19=20 ; 15d6=52 ;
Monday June 7th, 2021 4:21:45 PM


Neshi backs away even though he is untouched by the attack, so as not to get entangled. Once backed up He casts a summon monster 7 spell, bringing three Huge air elementals in to play. activating his quicken spell he then sets off a freezing sphere at AA11 that explodes sending shards of ice at the golems.

52 points; Reflex DC 26, for 26 points; SR 20

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Monday June 7th, 2021 5:34:50 PM

"At last I'm in range." Confirming that the golems are just a few inches above the ground? Armand decides to bring out the big one, and casts Summon Monster 8, summoning an Elder Earth Elemental.

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)

Apparently Neshi didn't see that he needs to make a perception check.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday June 7th, 2021 7:12:49 PM

'Osul starts summoning Rex (Relinquishing a Heal).
-----------------
Trey: Natural Armor is a separate category to Armor, so they stack, but Natural Armor doesn't assist you against touch attacks etc., because it is a part of you.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday June 7th, 2021 7:22:01 PM

Vamir sees the attack on Owen and flies to r28 and prepares to heal the wizard next round. Melzat runs after the witch and prepares to engage.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+25=41 ; d8+16=20 ; d8+16=19 ;
Monday June 7th, 2021 7:42:36 PM

Elyngael and Brawn stay put. She targets golem 5 with adamantine arrows (they are now at 1 range increments so -2 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+25=41 damage first arrow, 1d8+16=20, damage second arrow, 1d8+16=19.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:179/179 
Tuesday June 8th, 2021 1:07:03 AM

Atlas hums a tune to himself as he brings himself closer to certain death.

------------------------------------------------------------
Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


DM Jeremy Battle Map  d20+30=39 ; d20+30=38 ; d20+28=48 ; d20+28=34 ; 2d10=6 ;
Tuesday June 8th, 2021 10:06:37 AM

Neshi begin summoning some friends, and then rains down ice on the golems. The golems don't seem to take any damage from the ice, but the sorcerer is sure that if they weren't already slowed but his previous cold attack, they would be so now.

Armand, finally in position begins summoning a friend.

Osul also begins summoning a friend.

Vamir flies forward in hopes of healing Owen next round.

Elyngeal keeps doing what she does best, and puts another couple of arrows into golem 5.

Atlas runs to his doom. (Not sure why Atlas's marker changed color, or why the old one is still there. However, that shade of blue is the color of Elyngael's marker, so I changed it back, and reduced the number of markers back to 1. If I missed something, please let me know)

**************************************************

All three remaining golems perceive a new threat, and turn their attention on Atlas. #'s 4 and 5 take up flanking positions, with each other, and attack, with their slam attacks, however the blows fail to find their mark, as he blocks one with his shield, and parries the other with his sword. #3 also attacks, and manages to land a blow that does 6 bludgeoning damage, and 16 fire damage.

Neshi and Atlas only, make a DC 20 perception check Highlight to display spoiler: {You watch some of Elyngeal's arrow damage heal, and conclude that they have some level of fast healing.}

AC 28/8/28 CMD 39

golem 1 buried alive
golem 2 --/129 dead
golem 3 129/129 slowed
golem 4 129/129 slowed

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday June 8th, 2021 11:02:46 AM

Rex moves up behind Atlas and the golems (15' back) and not being able to mount an attack he lets out a mighty roar (Sorry Atlas).
Osul catches up to Rex and casts Bull's Strength on the Tyrannosaur.

Rex - Tyrannosaurus — Neutral, Augmented, Gargantuan animal - Bull's Strength
Highlight to display spoiler: {Senses: low light vision, scent, Perception: +37
AC: 19, Touch: 6, Flat-Footed: 19
HP: 189/189 (18d8+108)
Fort: +17, Ref: +12, Will: +10
Speed: 40' (x5)
Space: 20', Reach: 20'
Melee: bite +40 (4d6+22/19+x2 plus grab)
Special Attack: Swallow Whole (2d8+15, AC 16, hp 18)
Str: 40 (+15), Dex: 13 (+1), Con: 23 (+6), Int: 2 (-4), Wis: 15 (+2), Cha: 10 (+0)
BAB: +13; CMB: +33; CMD: 43 (43 vs Trip)
Feats: Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
}


Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet  d20+22=41 ; 2d10+8=17 ; d20+22=42 ; d20+22=40 ; 4d10+16=44 ;
Tuesday June 8th, 2021 5:38:51 PM

Hey DM, where's Golem #5's stats?
Also, as asked last time, are the Golems flying or actually on the ground?


A Huge Elder Earth Elemental appears and attacks Golem 4.
(-4 to attack and damage if they are in the air, is already calculated into the attacks&damage.)
Slam #1 to hit 41 (d20+22) damage 17 (2d10+8)
Slam #2 to hit 42 crit confimed with a 40, (d20+22) damage 44 (4d10+16)

EEE: Huge outsider (earth, elemental, extraplanar) Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
hp 168 (16d10+80)
Fort +15, Ref +4, Will +10 CMD 39
DR 10/—; Immune elemental traits

Taking out his adamantine hammer, Armand shifts position and casts, Holy Sword, making his hammer a +5 holy weapon temporarily (Not sure if I'm going to get the holy damage, but bumping it up to +5 vs +1 is still a plus.) He then calls upon Gargul and cast Protection from Energy (fire). spending a hero point

on going spells
Air Walk (self and Brawn)
Holy Sword on hammer
Protection from fire (120hp)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)


Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+12=18 ; d20+17=21 ; d20+17=32 ; 2d6+6=14 ; d20+17=21 ; d20+17=32 ; 2d6+6=11 ; d20+17=22 ; d20+17=23 ; d20+11=26 ; d20+20=35 ; 30d6=108 ; 5d6=16 ;
Tuesday June 8th, 2021 6:35:15 PM

Neshi has no clue as to what he is seeing Perception DC18.

The three Huge air elementals form up and at Neshi's direction all attack #5

First elemental one connects with one slam AC 32 for 14 points
Second elemental also connects with one slam for 11 points
Third elemental misses with both attacks.

elemental 1 - 95 HP, AC 22/18/12
elemental 2 - 95 HP, AC 22/18/12
elemental 3 - 95 HP, AC 22/18/12

_______________

Neshi tries another disintegrate also aimed at #5.

Disintegrate - Ranged touch AC 26, SR 35, 108 points damage, Fort Save DC 25 for 16 points



Owen Sub Post - Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Tuesday June 8th, 2021 6:50:00 PM

Owen backs off a bit trying to figure out how he can effectively help.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d4=4 ; 2d12+10=16 ;
Tuesday June 8th, 2021 7:36:27 PM

Vamir draws his Less Rod of Quickness and casts spectral hand as he moves to S22. The witch then casts cure moderate wounds on Owen healing him for 16 points of damage. Melzat double moves to V 18.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+25=36 ; d8+16=18 ; d8+16=22 ;
Tuesday June 8th, 2021 7:37:02 PM

Elyngael continues her tactics. She targets golem 5 with adamantine arrows (they are now at 1 range increments so -2 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+25=36 damage first arrow, 1d8+16=18, damage second arrow, 1d8+16=22.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace


Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:157/179  d20+14=32 ; d20+23=27 ; d20+23=29 ; d4+8=9 ; d6=3 ; d20+18=33 ; d8+10=16 ; 2d6=7 ; d20+18=22 ; d20+13=17 ; d10+6=14 ;
Wednesday June 9th, 2021 12:18:58 AM

Atlas steps up and unloads his frustrations on the golem in front of him, feeling like a mosquito at a bar-b-que, but happy to finally be doing his part. It isn't very effective, but then again, neither is a single mosquito.

------------------------------------------------------------
Perception: 1d20+14=32

+1 Holy Longsword: 1d20+23=27 (miss)
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a

+3 Spiked Frost Shield: 1d20+23=29
Damage: 1d4+8=9
Cold: 1d6=3

+1 Holy Longsword: 1d20+18=33
Damage: 1d8+10=16
Holy Damage: 2d6=7

+3 Spiked Frost Shield: 1d20+18=22 (miss)
Damage: 1d4+8=n/a
Cold: 1d6=n/a

+1 Holy Longsword: 1d20+13=17 (miss)
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a

Two Weapon Rend: 1d10+6=14

Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


DM Jeremy Battle Map  d20+28=39 ; 2d10=10 ; d20+28=38 ; d20+28=32 ; 2d10=12 ; d20+28=33 ; d20+28=47 ; d20+28=35 ; 2d10=11 ; 4d10=38 ;
Wednesday June 9th, 2021 10:40:11 AM

OOC... Sorry not sure how #5's stats didn't transfer along with the rest, or how I missed it. I made sure they are their this round. Though they are only a few inches off the ground, as I mentioned before, the golems are technically flying.

Osul's dino friend shows up, and the druid gives him a buff.

Armand's elemental friend arrives and slams golem 4.

Neshi's elementals show up and begin to pummel #5

Owen steps back to reassess the situation.

Vamir brings forth his spectral hand, and heals Owen.

Elyngael fires on #5 again and she can tell that the golem is critically wounded.

Atlas steps up to golem #3 and gives it what for. He is a bit surprised to discover that his weapons don't seem to meet any resistance (Either it has no DR, or his weapon bypassed it) when striking the construct. The cold on his shield doesn't cause any damage, but the fighter is aware, due to his friends trials and errors, that it would have slowed the creature if it wasn't already slowed. The holy on his sword also has no affect, and Atlas realizes that the golems aren't evil.

********************************************************

Meanwhile, #4 takes a 5ft step to engage Armand's elemental. The golem connects with it's slam and causes 10 bludgeoning and 16 fire damage.
#3 continues to attack Atlas, but the fighter is able to dodge the blow.
#5 attacks elemental #3, hitting and inflicting 12 bludgeoning and 16 fire damage

As everything seems well in hand, Elyngeal feels a rumbling in the ground next to her, and out of the ground pops #1. As it turns out, the construct has been burrowing ever since it got sucked into Osul's earthquake, and has chosen now as it's moment to show itself. #1 hits Elyngael with two slams, the second one a confirmed crit. (It was already buried before any cold attacks happened, and as such hasn't been slowed.) The first slam does 11 bludgeoning and 16 fire damage, and the second slam does 38 bludgeoning and 32 fire damage.

AC 28/8/28 CMD 39

golem 1 129/129
golem 2 --/129 dead
golem 3 97/129 slowed
golem 4 75/129 slowed
golem 5 1/129 slowed

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:157/179  d20+23=40 ; d8+10=12 ; d20+23=31 ; d4+8=12 ; d20+18=23 ; d20+18=32 ; d4+8=10 ; d20+13=30 ; d8+10=11 ; d10+6=11 ;
Wednesday June 9th, 2021 5:36:21 PM

Atlas is pleasantly surprised that his weapons are doing normal damage, so he keeps at the one in front of him, swinging and bashing away in rhythm with a tune that is stuck in his head for some odd reason. It was one he heard a lot when he was a kid, but listening to it now he realizes that it's really about scary monsters and isn't appropriate for kids in the least bit.

------------------------------------------------------------
+1 Holy Longsword: 1d20+23=40
Damage: 1d8+10=12
Holy Damage: 2d6=n/a (not evil)

+3 Spiked Frost Shield: 1d20+23=31
Damage: 1d4+8=12
Cold: 1d6=n/a (immune)

+1 Holy Longsword: 1d20+18=23 (miss)
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a (not evil)

+3 Spiked Frost Shield: 1d20+18=32
Damage: 1d4+8=10
Cold: 1d6=n/a (immune)

+1 Holy Longsword: 1d20+13=30
Damage: 1d8+10=11
Holy Damage: 2d6=n/a (not evil)

Two Weapon Rend: 1d10+6=11

Total Damage: 56

Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet  d20+22=42 ; d20+22=37 ; 4d10+16=35 ; d20+22=27 ; d20+20=38 ; d8+7=8 ;
Wednesday June 9th, 2021 5:50:00 PM

Huge Elder Earth Elemental shrugs off the bludgeoning damage (dr10-) but takes the heat. It continues to attacks Golem 4.
(-4 to attack and damage if they are in the air, is already calculated into the attacks&damage.)
Slam #1 to hit 42 crit confirmed on a 37 (d20+22) damage 35 (4d10+16)
Slam #2 to hit 27 miss

EEE: Huge outsider (earth, elemental, extraplanar) Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
hp 152/168 (16d10+80)
Fort +15, Ref +4, Will +10 CMD 39
DR 10/—; Immune elemental traits
======================================

Armand, unaware of golem #1's sneak attack, clicks his heels for more speed/range and moves in opposite Atlas and takes a whack with his hammer. (+5 holy, +2 flanking)
To hit 38, (d20+20) damage 8 (d8+7) forgot the +1 for bless, but didn't need it
"Have at thee, miscreant!"

on going spells
Air Walk (self and Brawn)
Holy Sword on hammer 2/15 rnds
Protection from fire (120hp)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)


Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+44=48 ; 4d20+26=87 ; 4d6+26=40 ; d20+33=44 ;
Wednesday June 9th, 2021 7:27:56 PM

'Osul casts Greater Magic Fang on Rex, who takes a 5' step (mapped) and chomps Golem(4). AC:48 for 40 damage (please ignore the 4d20+26 roll) and grab (grapple as a free attack not provoking AoO) 44 vs CMD.

OOC: They have a burrow speed, in addition to normal and flight?!


Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 72/169  d20+28=47 ; d20+28=44 ; 2d8+32=43 ; 2d8+32=36 ; d20+28=47 ; d20+28=37 ; 2d8+32=36 ; d20+23=39 ; d8+16=21 ; d20+18=21 ;
Wednesday June 9th, 2021 8:09:20 PM

I've been forgetting the mass cat's grace on my to hit this entire time.

Elyngael screams in pain at the damage done to her. She changes tactics and unloads on golem 1. Adamantine arrows. Point Blank (+1), Many Shot (2 arrows first shot), Rapid Shot (additional attack all -2), Deadly aim (-3 to hit +6 damage). Cat's Grace (+2 to hit), Blessed (+1 to hit) 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+28=47 crit, d20+28=44 confirmed, damage first arrow, 2d8+32=43, damage second arrow, 2d8+32=36.
Second Shot d20+28=47 crit, d20+28=37 confirmed damage 2d8+32=36.
Third Shot d20+23=39 damage arrow, 1d8+16=21
Forth Shot d20+18=21 miss
136 total damage.

"That's TWO Atlas!"

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  4d12+15=38 ;
Wednesday June 9th, 2021 8:45:27 PM

Melzat turns and roars at the golem who struck Elyngael just as it falls to the ground. Melzat roars at the remaining golems and moves to S 16 in an attempt to engage. Vamir flies to R40 as a double move and casts a quickened cure critical wounds on Elyngael with his spectral hand healing her for 38 damage.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  30d6=99 ; 5d6=15 ; d20+17=36 ; d20+17=32 ; 4d6+12=21 ; 4d6+12=28 ; 4d6+12=29 ; d20+17=24 ; d20+17=29 ; d20+17=18 ; d20+17=19 ; 2d6+12=16 ;
Wednesday June 9th, 2021 9:56:27 PM

Neshi -

Neshi tries another disintegrate this time aimed at #4.

Disintegrate - Ranged touch AC 26, SR 35, 99 points damage, Fort Save DC 25 for 15 points

_______

Elementals -

AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +11, Ref +16, Will +5
Melee 2 slams +17 (2d6+6)
Defensive Abilities air mastery; DR 5/—; Immune elemental traits

elemental 1 - 95/95 HP
elemental 2 - 95/95 HP
elemental 3 - 72/95 HP

Elemental 1 continues his attack on Golem 5 connecting twice AC 36 & 32 for 21 points damage

Elementals 2 & 3 go after Golem 3 connecting only once AC 29 for 16 points

Owen Sub Post - Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Wednesday June 9th, 2021 10:03:14 PM


Better late than never Owen swoops down and casts haste on Elyngael.

DM Jeremy Battle Map  d20+28=32 ; d20+28=44 ; 2d10=10 ;
Thursday June 10th, 2021 10:32:35 AM

Atlas, emboldened by the fact that he can use his weapons to the fullest, goes to town on the golem before him. (#3)

Armand's elemental continues to pummel #4, as the cleric rushes forward and gives #3 a wack, with his hammer.

Osul's dino friend takes a big bite out of #4.

Elyngael gets her revenge on #1 in a big way, taking it out in one round. She lets Atlas know her kill count.

Melzat and Vamir move into position, as Vamir heals Elyngael.

Neshi tries disintegrate again, and again it doesn't seem to have any affect. His elemental friends finish off #5, and hit #3.

Owen hook Elengeal up with a little extra speed.

**************************************************

Being mindless automatons, the remaining golems, feel no need for self preservation, and only do that which they were ordered to do, which appears to be attack. #4 takes a 5ft step so as to flank Atlas, then it launches a failed slam attack. #3 however is able to land a slam on the fighter for 10 bludgeoning, and 16 fire damage.

AC 28/8/28 CMD 39

golem 1 --/129 dead
golem 2 --/129 dead
golem 3 25/129 slowed
golem 4 7/129 slowed
golem 5 --/129 dead

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+17=21 ;
Thursday June 10th, 2021 12:45:56 PM

OoC: Thanks for the subs, guys!

IC: Owen flies back upward and uses a round of his Invisibility Field. He looks around for any other threats. Perception: 21.

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet  d20+22=25 ; d20+22=23 ; d20+21=34 ; d8+7=10 ; d20+16=19 ; d20+11=12 ;
Thursday June 10th, 2021 5:20:30 PM

Huge Elder Earth Elemental again slams at Golem 4.
(-4 to attack and damage if they are in the air, is already calculated into the attacks&damage.)
Slam #1 to hit 25 miss
Slam #2 to hit 23 miss

EEE: Huge outsider (earth, elemental, extraplanar) Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
hp 152/168 (16d10+80)
Fort +15, Ref +4, Will +10 CMD 39
DR 10/—; Immune elemental traits
======================================

Armand continues his assault on Golem #3. (+5 holy, +2 flanking, +1 Bless)

First Swing - To hit 34, (d20+21) damage 10 (d8+7)
Second Swing - to hit 19 (d20+16) miss
Third Swing - to hit 12 (d20+11) miss

"By Gargul's breath! How can I be missing this huge thing? I really need to practice more with this hammer."

on going spells
Air Walk (self and Brawn)
Holy Sword on hammer 3/15 rnds
Protection from fire (120hp)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)



Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 110/169  d20+21=35 ;
Thursday June 10th, 2021 7:37:43 PM

Elyngael says, "Thanks for the spells guys." Elygael urges Brawn upwards another 20 feet and surveys the field. Perception d20+21=35

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Thursday June 10th, 2021 8:10:47 PM

Vamir climbs to 40 feet as he moves to R28. Melzat stays within 10 feet as they watch the carnage unfold.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+17=35 ; d20+17=28 ; 4d6+12=32 ; d20+17=32 ; d20+17=24 ; d20+17=24 ; d20+17=30 ; 4d6+12=26 ;
Thursday June 10th, 2021 9:46:22 PM

The Elementals keep up their attacks

E1 moving on Golem 4: AC 35 & 28 for 32 points

From their flanking positions E2 & E3 keep up their attacks on Golem 3: Ac 32, 24,24 30 connecting twice for 26 points

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:131/179  d20+23=32 ; d8+10=17 ; d20+23=32 ; d4+8=11 ; d10+6=14 ; d20+18=22 ; d20+18=27 ; d20+13=14 ;
Friday June 11th, 2021 12:11:39 AM

Atlas nearly giggles at the attack, shaking it off without concern. Before he attacks the golem in front of him, he replies to El, "Great job El! Why don't you poke a third one there and finish him off while I wrap up this one? Then we can get back to whatever it was we were doing before all this ruckus." He then turns to the golem in front of him and finishes him off with a sword/shield rend.

------------------------------------------------------------
+1 Holy Longsword: 1d20+23=32
Damage: 1d8+10=17
Holy Damage: 2d6=n/a (not evil)

+3 Spiked Frost Shield: 1d20+23=32
Damage: 1d4+8=11
Cold: 1d6=n/a (immune)

+1 Holy Longsword: 1d20+18=22
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a (not evil)

+3 Spiked Frost Shield: 1d20+18=27
Damage: 1d4+8=n/a
Cold: 1d6=n/a (immune)

+1 Holy Longsword: 1d20+13=14
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a (not evil)

Two Weapon Rend: 1d10+6=14

Total Damage: 42

Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday June 11th, 2021 8:58:35 AM

Rex, on finding his golem now inert, takes another bite (just in case) and spits it all out onto the ground.

"So, what exactly were they, again?", asks 'Osul from above, surveying the carnage.

DM Jeremy Battle Map 
Friday June 11th, 2021 10:20:13 AM

Owen goes invisible and then takes in a birds eye view. At the moment, the proverbial coast appears to be clear.

Armand's elemental misses both of it's attacks, but Armand himself lands a blow on #3, though he decides a little practice with his hammer may be a good thing for the future.

Elyngael thanks her friends for the healing, then, like Owen, she goes for a birds eye view, and, like Owen, she doesn't see any new threats.

Vamir and Melzat watch the fight.

Neshi's elementals finish off the two remaining golems.

Atlas is prepared to finish off #3, but Neshi's air elementals drop the construct before he has a chance.

Osul's dino takes a bite out of one of the golems, even though it's already dead. He wonders out load what kind of golem these are. He knows that they look a lot like the iron golems that the Wardens have faced before, but he also realizes that they are different.

*******************************

With the final golems dead, everyone can take a breather A DC 23 knowledge arcana shows the golems to be Highlight to display spoiler: {Molten Iron Golems}. No sooner then the last golem hits the ground, the Harvesters swarm the area, and begin dismantling the golems. When asked why, they answer, "Metals of any kind are extremely rare in the Sargrass, and we can make a fortune off selling this iron at the the next bazaar. Not long after the fight is over, the warriors finally return, looking as though they have seen combat recently.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+10=23 ;
Friday June 11th, 2021 11:12:29 AM

Instructin the Elementals to move upward and watch for anything else approaching, Neshi turns to the fallen Golems.

"Now that I can get a closer inspection of these things, I do believe they are Molten Iron Golems."(Knowledge arcana DC23) (OOC: Dang I finally made a skill check....)

As the harvesters swarm the golems, Neshi mumbles more or less to himself.

"Hmm, we do all the work, they take the fortune of metal....."



Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+14=24 ;
Friday June 11th, 2021 11:31:50 AM

{Knowledge Arcana: 24}
"Molten Iron Golems? Walk, Fly and Burrow at moderate speeds, their not a fire-type but their tred burns and bakes steam from moisture, slowed by cold but not by shock, and unable to be grappled. Can we be sure they won't reincorporate?"

"Nice work!"


Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Saturday June 12th, 2021 4:43:55 PM

"I think if the villagers are scavanging them for metal that they are dead. If not I can use my hammer and keep whacking on them."

He looks around. "Well now what are we finally ready to go home? I still have that branch Longstrider gave us that will open a vortex to home."

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 110/169 
Sunday June 13th, 2021 12:18:34 PM

"I wonder how they know to work the metal into knives and swords and such when metal is so scarce they can't even practice on it. Did anyone remember seeing even a forge in the village? Or is it in the major cities around here. Where are the major cities around here?" Elyngael is full of questions. Then she shrugs. "It's not our home. I'm up for trying the branch."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday June 13th, 2021 10:02:35 PM

Vamir nods in agreement with Armand, and keeps a watch for trouble.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday June 13th, 2021 10:57:30 PM

Owen chimes in on the conversation: "I thought we used the branch and it brought us here. Don't we still need to take care of the Dragon's ally?"

DM Jeremy Battle Map 
Monday June 14th, 2021 10:10:57 AM

Neshi is able to identify the molten iron golems, and he puts his elemental friends on over-watch. Having the harvesters "harvest" the iron, that they provided, leaves a bad taste in his mouth. However, he realizes that a fortune, by Harvesters standards isn't much by an adventurer's standard. a quick estimate of the normal value of the iron would only be a couple hundred gold pieces or so, and even if they could get double that cost, here in the Sargrass Plains, 400gp is nothing to a powerful adventurer, but it could outfit a band of nomads for well over a year.

Osul makes a check list, as he identifies the molten iron golems. He worries that they may reassemble, but his fears are soon put to rest, as the iron is dismantled into manageable sized pieces.

Armand lets Osul know that he thinks the golems are dead. He asks if anyone is ready to head home, and offers to use Longbranch's branch.

Elyngeal is up for the branch, but wonders if the Harvesters know how to work metal, as she hasn't seen any forges, and due to the fact that their weapons, armor and tools are all made from organic materials, and stone. A Harvester child happens to be walking by as she wonders out loud, and while giggling, as if the child thought it was funny that everyone didn't know, the girl says, "Oh we don't work the metal, but we can sell it in the towns where there are people who do. New Rattledam has a dwarf, He's really nice, who makes axes and stuff out of metal, and Stone Temple has some metal workers as well. I've heard that there are other cities and towns, but I've never been there."

Vamir nods his agreement with Armand, as he keeps his eyes peeled.

Owen reminds everyone that the branch has already been used, and wonders if they shouldn't deal with Vurm's ally.

***********************************************

OOC...As Weston has alluded, in Owen's post, the branch has already been used. It was established, from the time Longbranch gifted the item, that the branch was a single use item. This has come up before, and I reminded everyone then, I know that a lot happens in game, and it can be difficult to keep track of everything, but can we once and for all put an end to the legend of Longbranch's branch? For the record, I'm not even close to mad, I just hate having to say no to you guys.

As the warriors return, they are dragging multiple travoises filled with scrap metal that can easily be identified as body parts from either iron golems, or molten iron golems, They tell a story of how they encountered some metal creatures, that burned the grass, as they went. They explain how they were able to stop and kill 5 or 6 of the creatures, showing the scrap metal as prof, but 5 or 6 got away, and they seem relieved when they see the harvesters dismantling the golems the Warden's slew.

When Owen reminds everyone that the Branch is literally broken, the Warden's have to make a decision as to what to do. They can seek another means of heading home, they could investigate the origin of the Molten Iron Golems, they could try to find Vurm's helper, or something your DM hasn't even thought of, that will force him to chuck all his plans out the window, and start from scratch.

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Monday June 14th, 2021 5:39:06 PM



Armand sits down in the burnt grass. "I still don't think this is our problem. These iron golem's could have originated from anywhere. We don't even have clue who helped Vurm. We don't know the land, we have no map, we have no means of good transportation other than walking. We can't teleport anywhere around here because we really don't even know where here is." He wishes he had a rock to throw. "I can memorize plane shift and take us away from here. If I do it twice I can shift us twice, but accuracy is an issues. I could get us anywhere between 5 miles or 500 miles from the Tree."

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday June 14th, 2021 6:23:29 PM

OOC: DM Jeremy's post - Friday November 20th, 2020
After saying a few words to Brightcrown, who just woke up after a brief 4 day hibernation, and bidding both her and Eberyon goodbye, Armand pulls out the sick that Longbranch had given the Wardens, and breaks the stick, over his knee, which produces a loud snap. Instantly, a multi-colored vortex appears, on the ground.

OOC: I will post later.



Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Monday June 14th, 2021 6:33:31 PM

Ah, see that's where the confusion comes from. I stand corrected.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday June 14th, 2021 7:17:56 PM

Vamir shakes his head, and ponders the best way to go home, "What now? Are we stuck here? Since we can't teleport, nor word of recall is there a city we can go to that might allow us to seek help?'

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 110/169 
Monday June 14th, 2021 7:35:58 PM

"Don't pout Armand. But I can see your point. I think our problem is that we don't have a clear direction, quest, or mission to perform. So far we've been tossed around from one place to the next. With this transport to the Sargrass it's worse because we literally have no connection to anyone or anything here. Maybe you spell casters can contact your diety or patrons and see if that can point us somewhere, or give us a clear goal."

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Monday June 14th, 2021 10:26:03 PM

Neshi listens to the group as they discuss options on how they might make their way home, but can't help but think that their job here isn't quite finished here.

The Elementals stay on overwatch until their time is up and then pop back to their plane of existence.

well maybe we head to New Rattledam or Stone Temple and see if we can find our way home from there.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+25=36 ;
Monday June 14th, 2021 11:16:30 PM

Owen says "We scried on Vurm when he went to be healed. We also scried him on his way here from that place. We should be able to figure out a heading that will take us to his ally." Knowledge (Geography): 36.

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:131/179 
Tuesday June 15th, 2021 12:20:36 AM

Atlas plops down next to Armand, "Want some cheese?" He shuffles through his bag, "I know I have some in here. I hear cheese goes well with whine." He keeps his head down, but he flicks his eyes up to see if Armand will take the bait, then he continues, "I must be rubbing off on you. You're supposed to take after my good traits, not my bad, no matter how frustrated. Trust me on this one." He laughs out loud at himself and gives Armand a brotherly shove, then goes back to looking through his bag. "Speaking of cheese, I'm hungry, there has to be something in here to eat."

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+17=23 ; d20+17=32 ; d20+17=28 ; d20+36=44 ;
Tuesday June 15th, 2021 8:22:50 AM

"Bearings,..."

Air Elemental 'Osul knows which way is north, and he goes as straight up as he can, trying to see what might be where.
__________________
[i]{Indicative Checks: Fly: 23, 32, 28, Perception: 44,... "Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])"

DM Jeremy Battle Map 
Tuesday June 15th, 2021 11:33:53 AM

Armand seems a bit homesick, and wonders if the Warden's should even get involved, as he isn't sure where the golems came from. He offers to prepare plane shift, but worries about the accuracy, especially when he has to make more than one trip. and obtaining a metal fork attuned to the Wold could be interesting, unless he already has one.

Vamir wonders as to whether they are stuck here, and wonders if there might be a someone who can help in one of the cities.

Elyngeal tries to encourage Armand and says the reason for the slump is a lack of purpose, and suggests the spell casters commune with their deities or powers to see if they can find a way out of this out of this.

Neshi feel that their job isn't quite finished, and wonders if they should head to some city, such as New Rattledam, or Stone Temple.

Owen is convinced that they can find a clue to Vurm's ally. He is comfortable in his estimate of the location of the cave, that Vurm was healed in, and he knows it is located somewhere in the Crystal Mountains, he knows that Stone Temple is also located in the Crystal Mountains, but the two locations seem to be quite a ways away from each other, he knows that Hook City is a place where magic is plentiful, and he knows that the southern continent has never been mapped, because the continent shuffles it's land masses from time to time, a phenomenon known as the Great Migration

Atlas gives Armand a hard time

Osul flies up for a look of the land. From his high elevation, he can just make out a reddish something on the northern horizon. Based on the information he has received, he is sure that it is the Crystal Mountains, and he estimates that it is about a 6 day trip by foot (three days for those who have woodland stride), much quicker if other means are used. He can also see the line of burnt grass left by the golems, which seems to be heading north in the direction of Vurm's burrow, though it's hard to tell for sure.

*********************************************************

What will our heroes do? So many options, so little DM's imagination. Whatever they decide, it is sure to be interesting.

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:131/179 
Tuesday June 15th, 2021 2:53:08 PM

Atlas stands up, claps Armand on the back, and says to the group, "North it is. We see if we can find this cave where he was healed. If we do, great, we learn more and maybe face the big bad guy. If not, we go home. Who wants to cast some fancy magic to get us there as quickly as possible?"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=3 ; d6=6 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d6=4 ; d6=2 ; d6=6 ; d6=6 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ; d6=2 ; d6=1 ; d3=3 ; d3=2 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ;
Tuesday June 15th, 2021 5:36:00 PM

Armand jumps up. "I am remiss in my duties. Several of you appear injured. Allow me."

Armand does some channeling. The first channel heals 35 points damage. The second channel is 31 points damage. And the third channel is 38.

"Well I don't Wind Walk on tap today. I can set that up for tomorrow. I still have heroe's feast available perhaps we should avail ourselves of that before we start our trek? Then after that I can keep us fed with lesser spells of bringing forth nourishment as well as a hero's feast a day. For now maybe we just walk the path these golems left and see if they dropped anything interesting."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 139/139 
Tuesday June 15th, 2021 7:52:19 PM

"As long as we're finally doing something useful." Elyngael and Brawn scout ahead down the golem path.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Tuesday June 15th, 2021 8:17:34 PM

"I can cast Windwalk on all of us including Brawn and Melzat. It will last 15 hours so should get us close to our destination.' Vamir lands, adjusts his pack and prepares to cast on everyone.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday June 15th, 2021 11:31:55 PM

Owen says "That sounds like a plan, Armand."

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday June 16th, 2021 8:04:51 AM

'Osul dismisses Rex, and asks, "What do we know about the Crystal Mountains themselves? And it eats up a lot of horizon."

He turns and poses the question to some of the remaining Harvesters.


Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Wednesday June 16th, 2021 8:33:18 AM

(OOC: did we all see the cavern in the vision?)

Well I have enough teleports to get us there if I can get a good enough view of where we are going though it would mean Id be a little low on firepower and only 2/3 of us would be there util the others arrived a moment or two later.

DM Jeremy Battle Map 
Wednesday June 16th, 2021 10:41:07 AM

Atlas feels a trip up north would be nice. He asks if anyone could get them their quickly.

Armand realizes he hasn't healed his friends.and remedies that. He offers to prepare wind walk in the morning, and suggests following the burnt path left by the golems.

Elyngael is fine with Armand's idea, as long as the Wardens are doing something useful.

Vamir offers to cast wind walk on everyone now.

Owen likes Armand's plan.

Osul asks about the Crystal Mountains, and a nearby Harvester looks up from dismantling a golem and answers. "Well the chain is a long one, and as the name suggests it is made up predominantly of red crystals, and in some locations the crystals will explode if there is too much noise. There is a bunch of monks, up in Stone Temple, who sing to the crystals and calm them down, so they don't explode. I've heard that anyone can be taught the tune, but I've never learned it myself."

Neshi offers to teleport everyone, but claims it will deplete his spells a lot, and split the party for a smidge. He only had a view of the interior of the cave, so he would have to land inside, unless he has greater teleport of course.

**************************************************

A few ideas have been floated. Armand has suggests walking down the burnt path today, and wind walking tomorrow, Vamir offers wind walk today, and Neshi offers to teleport everyone, to the cave. All are fine ideas, with both good and bad points, but which one will our heroes choose?

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Wednesday June 16th, 2021 12:13:24 PM

Atlas laughs, "The amount of ways we can travel is crazy! I'm all for just popping into the cave and seeing what happens, but if we need to take a more cautious approach by wind walking then so be it."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday June 16th, 2021 5:53:27 PM

"I say let's walk out the rest of this day and see if we can find anything with the trail. Then we camp and rest. Several of us may need to get spells back, even if it seems we were not effective in the fight because the spells kept failing. I'd rather have a robust amount of spells against something that blocks a greater scrying spell and can heal and restore a dragon. Then in the morning two of us can cast wind walk and we can stay together rather than splitting the party again. That didn't work so well last time." Armand makes a waving motion to start down the golem trail.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+23=25 ;
Wednesday June 16th, 2021 7:11:53 PM

Vamir nods in agreement and ascends to 30 feet above the party. "I will follow from above and try to keep an eye out for any danger, or potential danger." (Perception DC 25)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=38 ; d20+25=38 ;
Wednesday June 16th, 2021 7:38:02 PM

Elyngael will check the trail. Perception d20+21=38. Survival for any strange tracks d20+25=38.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday June 16th, 2021 11:19:33 PM

Owen says "Let's walk today and fly tomorrow, as Armand suggested."

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+46=64 ;
Thursday June 17th, 2021 5:44:50 AM

"If people don't mind, I'm happy floating up here. Elyngael has the ground tracking covered, and I'll support Vamir in the air. Forrage."
_________________________
Aid Another (Vamir: Perception: +2)
Survival: 64


DM Jeremy Battle Map 
Thursday June 17th, 2021 10:51:58 AM

Atlas is shocked at the number of methods of travel the Wardens have available, and that's not even a complete list. He's all for a quick teleport, but if caution is preferred, he's fine with wind walk.

Armand is all for having a full complement of spells, and would rather walk, camp, and recover spells in the AM, using wind walk after that, as he doesn't want to split the party.

Vamir likes Armand's idea, and takes the over-watch position.

Elyngael, as usual, takes point, looking for tracks. she easily identifies the actual tracks of the golems, but that is all she sees.

Owen also likes Armand's idea.

Osul joins Vamir in the air, to help with look out.

************************************************************

And just like that the Warden's have a plan. The heroes begin walking down the burnt out path left by the golems, and other than getting their feet wet from the wetness left by Osul's rain storm, nothing seems to happen. after a few hours travel, the signs of a fight are clearly visiable, and Elyngeal is able to decipher that this is where the Harvester warriors fought their golems. After the fight location, 6 more sets of tracks join the 5 they had been following.

Travel is easy, and you are able to make really good time, since the grasses are burned to the ground, and you don't have to force your way though. The path runs ruler straight, and it quickly becomes clear, that you are heading straight to the remains of Vurm's burrow.

As the day winds down, you realize you have traveled half way to Vurm's burrow remains, and your original 4 day trip is now a 2 day trip, due to the current ease of travel. One thing that stands out, as interesting, is that by the end of the day, the grasses have already started growing back, and are about 2 inches tall.

Do our heroes make camp, for the night, or do they press on, taking advantage of the ease of travel, and near impossibility of losing the trail?

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Thursday June 17th, 2021 3:51:29 PM

Atlas starts to get ready for camp, "As much as I want to push on, I'm not fighting anything tired and with no spells to back me up. We camp and continue tomorrow."

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday June 17th, 2021 4:05:01 PM


Neshi looks around and agrees with Atlas.

"This seems to be as good a place to stop as any, and I do want some rest before whatever we are going to do decides to attack us..."


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday June 17th, 2021 5:41:03 PM

Armand nods and sets up the tree house. "All aboard. I'd like to rest first, but since I have this ring of sustenance after first watch I can help out. Not much good at seeing in the dark, but I can listen."

Watches, from our website
Owen, Vamir, Melzat
Atlas, 'Neshi, Armand (Atlas doesn't have any enhanced vision for darkness, but unless it is pitch black, he doesn't light a fire/torch/lantern/etc, depending on the moon and his hearing.)
Elyngal, Brawn, Armand
Armand, 'Osul

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+23=34 ;
Thursday June 17th, 2021 7:22:51 PM

Vamir sets down and makessure Melzat gets adequate time in the soil beofer turning in. [i]Melzat, you let the others know if you sense anything. You don't sleep but leave your roots in the ground so you can eat and drink.[i] Vamir eats a little, and sits his turn at watch, occasionally flying the perimeter of the tree. (Perception DC 34)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=25 ;
Thursday June 17th, 2021 7:40:10 PM

Elygael is fine with setting camp here. She will keep on the lookout during her watch, she has the googles of night to help her. Perception d20+21=25.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday June 17th, 2021 11:00:09 PM

Owen settles in for a good night's sleep in the tree house.

Huge Earth Elemental-'Osul (Graham) AC:16 (T:10, FF:14), CMD:28, ST:(F15/R8/W22 + RNL), HP:156/156, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=55 ;
Friday June 18th, 2021 10:27:02 AM

'Osul shares any spoils from foraging at dinner, and takes up a hedgehog shape to sleep.

Comes time for his shift, he returns to human form, returns to the ground, taking up the form of a Huge Earth Elemental - 60' darkvision and tremorsense and feeling 20-odd tons of kinship to the land. In the pre-dawn he prepares for his meditations.

"Silence might be useful around the crystal. Any other thoughts?"
___________________
Perception: 55 (Can drive!)
Spell list to be updated before next post (gotta love the weekend).


DM Jeremy Battle Map 
Friday June 18th, 2021 10:58:51 AM

Atlas acts as the voice of reason, and suggests breaking for the night, so as to be at their peak performance.

Neshi agrees with Atlas, as he is certain that they will be attacked eventually.

Armand sets up his tree house, and offers to take any watch, but first.

Vamir takes care of his plant friend, before taking care of himself.

Elyngeal is fine with setting up camp, and takes her turn at the watch.

Owen is snoring the moment his head hits the pillow.

Osul hunts up a lovely dinner for everyone, and takes his watch, at the proper time.

****************************************

The night goes on without event, until during the end of Elyngeal's watch, as Osul is taking over. At that time, a huge sized creature flies by the tree house. The creature circles back and hovers over the tree house for a few minutes, almost as if it is trying to figure out what it is seeing. After all, trees don't grow here in the Sargrass Plains. After a minute or two, the creature seems comfortable with the oddity, and flies away. The creature looks like a cross between a purple worm and a bat, maybe a bit dragonish, but it is clearly not a dragon. Anyone awake during Elyngeal's, or Osul's watch can attempt a DC 30 knowledge nature check. Highlight to display spoiler: {Even though it happens extremely rarely, you are sure that you just witnessed a Sarg Moth. a rarely seen. harmless creature found only here in the Sargrass Plains.}

The morning breaks, and like 99% of all days, here in the Sargrass,. The sun comes out, promising another day of desert like heat. Over night, the burnt out grass has grown noticeably, and it is already about a foot tall, making it more difficult to find the actual footprints of the golems, but the path is still easy to see, and land travel would still be easy as well.

How do our heroes wish to proceed? Do they wish to continue walking, since, at the moment, travel is so simple, do they wish to wind walk, heading strait for the cave, or do they wish to wind walk, following the burnt path to it's source, before heading to the cave?

By land, assuming the path continues to lead to the remains of Vurm's burrow, Your ETA, to the remains, should be an hour before dusk. Wind walking will get you there in four hours. If you go directly to the cave, you will arrive about a hour before dusk, and if you fly by the remains, in route to the cave, you will arrive, at the cave, at dusk.

Huge Earth Elemental-'Osul (Graham) AC:16 (T:10, FF:14), CMD:28, ST:(F15/R8/W22 + RNL), HP:156/156, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+30=45 ; d20+17=19 ;
Saturday June 19th, 2021 12:43:53 AM

{Knowledge Nature: 45}
'Osul whispered, "There's something most people don't see in a lifetime - a Sarg Moth."
He moved clear of the Treehouse, and attempted to create a good impression in the minute or so available {Wild Empathy: 19}, before paying attention to the direction it moved away.

After meditation, 'Osul accepts the groups decision on mode of transit.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Saturday June 19th, 2021 11:05:06 AM

The next morning, Owen expresses his disappointment. "A Sarg Moth! I'm sad that I missed seeing it!"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Saturday June 19th, 2021 3:56:47 PM

Armand finishes with his morning prayer and then address the group. "So wind walk to the source of this golem trail or normal march? My Wind Walk spell is only going to work on myself and 5 others...and there's 6 others of us..."

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Sunday June 20th, 2021 3:02:48 PM

Ok so we wind walk. I may have to look into diversifying my complement of spells a bit when i am able.


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+22=37 ; d20+19=28 ; d20+21=37 ; d20+23=27 ; d20+23=28 ; d20+23=30 ;
Sunday June 20th, 2021 7:06:42 PM

Vamir is awake during the last watch just beginning his rituals when he sees the Sarg Moth. the witch nods and begins his daily preparations. Vamir draws wolds blood into the wold for his spells (DC28 success) and then conducts his Ritual of Warding (Survival DC 37 success), and his Ritual of Spiritual Healing (Healing DC
27 failure). Vamir shakes his head frustrated at missing his intermediate ritual yet again. "Armand, please let me cast the wind walk spells, you are much more versitile than I with your spells, and in combat there are very few things Ihave been able to do. I can cast it three times if necessary. Although if the group prefers to walk, or fly we can do that as well."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+12=23 ;
Sunday June 20th, 2021 8:05:05 PM

knowledge nature d20+12=23. Elyngael is mystified by what flies over, but when the others identify it she merely shrugs because is sounds harmless. "I think we should see if there's any sort of disturbance a the point these golems were sent at the village before we head to the cave."

DM Jeremy Battle Map 
Monday June 21st, 2021 11:03:08 AM

Osul identifies the sarg moth, and recognizes the rarity of the encounter. He tries to leave a positive impression, on the creature's mind, and as a reward, for his efforts, the sarg moth flies past the druid, lightly brushing one of it's wings against Osul's cheek, as it flies away. He recognizes that such an action is supposed to bring good luck, but whether there is any truth to that claim, or if it is just legend, only time will tell. Osul is fine with whatever mode of transportation the party chooses.

Owen is bummed he didn't get to see the evening visitor.

Armand is ready to cast wind walk, but asks if they are heading to the source of the golems or the cave.

Neshi is OK with wind walking, and considers diversifying his spell compliment.

Vamir wants Armand to save his spell slots, and cast wind walk on the party himself, though he is fine with other modes of transportation, if that is the consensus.

Eylngael doesn't seem as impressed with the sarg moth as Osul, but she realizes it isn't a threat. She suggests checking out the source of the golem's, before heading to the cave.

**********************************************

So wind walk seems to be the mode of transportation, our intrepid heroes plan to use, but two questions still remain, who will do the casting and what is their initial destination. Elyngeal has suggested checking out the source of the golems first, but is that what the rest of the Wardens wish to do? Tune in next time to find out.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday June 21st, 2021 6:11:12 PM

I'm going to assume Vamir would have spoken up or stated the wind walk vs combat spells option before Armand went to pray for spells.

"Okay Vamir, that sounds like a good plan if you are willing. I like the idea of checking out the golem's source area, though I doubt we'll find any clues of anything. Doesn't matter what time of day you go spelunking it's always dark."

Armand waits for the casting.


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Monday June 21st, 2021 6:25:03 PM

Vamir thanks Armand for allowing him to cast teh windwalk spells, and casts 3 time to get everyone including Melzat, and Brawn.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=38 ;
Monday June 21st, 2021 7:37:48 PM

Elyngael will keep following the trail from windwalk. Perception d20+21=38

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Monday June 21st, 2021 9:27:58 PM

Well, that was a good night's sleep. Let's get on the move.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday June 21st, 2021 11:35:24 PM

Owen follows Elyngael's lead on the trail.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Tuesday June 22nd, 2021 12:10:21 AM

Atlas is upset he missed the moth thing, but he can only stay this good looking if he gets his beauty sleep. After his morning routine, he is chipper and ready to go, "Let's get moving, time's a wasting."

Huge Earth Elemental-'Osul (Graham) AC:16 (T:10, FF:14), CMD:28, ST:(F15/R8/W22 + RNL), HP:156/156, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday June 22nd, 2021 8:54:32 AM

'Osul asks if there is any preference for the prevailing weather.

He drifts into Huge Air Elemental form before the spells are cast, and follows along.

DM Jeremy Battle Map 
Tuesday June 22nd, 2021 11:04:32 AM

Armand likes Vamir's idea, and so he lets the witch cast wind walk, and he prepares his spells accordingly. He agrees with Elyngael that, even if it is a fruitless action, checking out the source of the golems is a good idea,

Vamir casts wind walk on his friends.

Elyngeal, while wind walking, keeps following the trail.

Neshi is ready to hit the road, after a good nights sleep.

Owen follows Elyngael's lead.

Atlas is raring to go.

Osul asks if anybody has any weather preferences as he follows his wind walking friends as an air elemental.

**************************************

Our heroes decide that checking out the source of the golems may be the right thing to do, and so following Elyngael's lead they head in that direction. The path continues to head straight in the direction of the remains of Vurm's burrow, and after an uneventful day of wind walking, the Wardens come to the end of the golems trail, and sure enough, it just so happens to be the remains of Vurm's burrow. (Shocker, I know) A quick scan of the area, and you easily find a new burrow. this one isn't nearly as large as the previous one, being only large enough for a large sized creature to move about comfortably. As you examine the burrow, you notice that it has a glassy sheen to it, as though whatever dug it, melted some of the sand within the dirt as it went. As you look down the burrow, you can see that it appears to head down at a 45 degree angle, and you don't see any twist or turns, as the tunnel appears to run in a straight line, a straight line that just so happens to run in the exact same trajectory as the path you had been following.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Tuesday June 22nd, 2021 4:56:07 PM

Atlas laughs out loud, "Isn't this just a fun time! It appears that we left something behind, shall we go see what it is?" He pulls his sword and straps on his shield, then rolls his shoulders to loosen up a bit just in case.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday June 22nd, 2021 5:23:09 PM

Reminder we are incorporeal when wind walking

"Do you want to wind walk down or re-form ourselves and then head down? We can always reform into wind walk form when we want for the duration of the spell?" He then see's Atlas getting ready for battle. "Don't you need a light source?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=29 ;
Tuesday June 22nd, 2021 7:38:14 PM

Elyngael will examine the hole. Does the glassy sheen make it slick? Is it going to turn into a slide down? She has her googles of night, can She see how far down the tunnel goes? How tall is the hole from floor to ceiling once you enter (i.e. what's the clearance for head height?)? Perception d20+21=29

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+23=41 ; d20+23=30 ;
Tuesday June 22nd, 2021 8:19:41 PM

Vamir and Melzat silently watches from above. Vamir examines the grass, and the hole in an attempt to determine what may have caused it. (Perception DC 41, Knowledge Nature DC 30)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Tuesday June 22nd, 2021 9:15:48 PM


Are we going to try and be stealthy or shall we announce ourselves.....Neshi's grin let's you know his preference.


Huge Earth Elemental-'Osul (Graham) AC:16 (T:10, FF:14), CMD:28, ST:(F15/R8/W22 + RNL), HP:156/156, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday June 23rd, 2021 10:01:04 AM

Does the entrance look like the hastily disguised open maw of a giant purple worm? No? Excellent!

DM Jeremy Battle Map 
Wednesday June 23rd, 2021 10:37:29 AM

Atlas prepares to finish, what he believes, they missed.

Armand asks if everyone wishes to walk down the glassy sided burrow, or if the should stay in there windy form. He asks Atlas how he is going to navigate the burrow without light.

Elyngael gives the burrow entrance the once over.

Vamir tries to decipher what dug the hole.

Neshi asks if they plan on using stealth, or just barge in. It appears he would prefer the less subtle approach.

Osul is just happy that the burrow isn't a purple worm (Note to self, make the next burrow a disguised purple worm, LOL)

*****************************************

As you examine the burrow more, Vamir is able to determine that it was most likely created by the molten iron golems. He is convinced they used their heat ability to create the glassy sheen, and surmises that they did so to give the tunnel some structure, since the ground would be pretty soft after the collapse of Vurm's burrow. Elyngael can't tell how long the tunnel goes on for sure, as it extends beyond the range of both her lowlight-vision and darkvision, but what she sees is a straight tunnel heading down at a 45 degree angle. she surmises that the glassy sides will make travel sketchy, but if you only move at half speed you should be fine, of course an incorporeal wind walker has nothing to fear at all. She is able to determine that the tunnel is constant 10 ft by 10 ft, just big enough for the larger members of the party to travel comfortably, unless they have contracted a case of claustrophobia since the last time they went spelunking, which makes sense if the large sized golems dug it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday June 23rd, 2021 5:54:26 PM

So in the fine print of the wind walk spell it says You alter the substance of your body to a cloud-like vapor (as the gaseous form spell)". So then you have to look up the gaseous form spell which says, "The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can’t attack or cast spells with verbal, somatic, material, or focus components while in gaseous form." Ergo we need to re-materialize in order to use spells, weapons, armor, etc.

Armand will re-materialize. He debates momentarily and then pulls out his adamantine hammer and casts Light on it. "I think this will be best. Do we want to secure a rope up here or save the ropes for use later if we find thing's more steep and droppy down below?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday June 23rd, 2021 7:44:51 PM

Elyngael will materialize and makes Brawn do so as well. The tunnel doesn't look very bow friendly. She will take out her sun blade and go 20 foot down the tunnel.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday June 23rd, 2021 7:51:06 PM

Vamir and Melzat take the time to materialize, and prepare to enter the tunnel with the rest.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Wednesday June 23rd, 2021 10:13:48 PM

Atlas, having already materialized without realizing he should have waited, follows behind El, ready for whatever may come their way.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday June 23rd, 2021 11:42:41 PM

Owen materializes and casts Spider Climb on himself before following the party downward.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=46 ; d20+44=48 ;
Thursday June 24th, 2021 9:32:43 AM

'Osul weighs up the options and squeezing through as huge air elemental is preferable - at least until they have a better idea of what is inside.

He waits his turn, taking one good look around topside. {Perception:46 , Survival(Tracking):48 }
______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.


Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday June 24th, 2021 10:30:59 AM

Rematerializing with the others Neshi prepares himself for tunnel travel yet again.

DM Jeremy Battle Map 
Thursday June 24th, 2021 10:50:49 AM

Armand retakes material form and then casts light on his hammer. He asks if they should use ropes now, or save them for a more sketchy portion of the burrow.

Elyngeal and Brawn also re-materialize and then start heading down the burrow, sunblade in hand.

Vamir and Melzat also re-materialize as they prepare to enter the burrow.

Atlas, who had already re-materialized, follows Elyngael and Brawn into the burrow.

Owen re-materializes, and cast spider climb, before following Elyngeal, Brawn and Atlas.

Osul gives the area a quick look about before squeezing into the burrow as a huge sized creature.

Neshi joins his friends as a solid object, and prepares to enter.

*********************************

Some of our heroes enter a short distance, while others stay back, and prepare to enter. Since Osul said in his post that he will wait his turn before squeezing through, I'll assume He didn't enter the burrow this round. Those that enter, with the exception of Owen, find the going to be slow, as, like Elyngeal surmised, the glassy surface is a bit slippery. However, they don't encounter anything that would hinder their progress. In fact, the tunnel continues to run strait as an arrow, continuing it's 45 degree downward trajectory, for as far as low-light vision and darkvision allows one to see.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday June 24th, 2021 5:43:29 PM

Armand will enter the tunnel after 'Osul. "Well at least if there's any traps or spells and such you're going to provide the rest of us with cover 'Osul."

He experiments with using his hammer to chip some foot holds as he goes. He will stop if it appears the glass starts to fracture and splinter rather than just chip off. He will also stop if it appears to create any sort of reverberating noise and such.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=23 ; d20+11=18 ;
Thursday June 24th, 2021 7:50:17 PM

Elengael and Brawn continue slowly down the tunnel. Perception d20+21=23, knowledge dungeering d20+11=18

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+23=38 ; d20+21=22 ;
Thursday June 24th, 2021 7:51:59 PM

Vamir keeps an eye out for danger, and traps as best he can, while attempting to determine whether or not there might be foes below. (Perception DC 38, Survival DC 22)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday June 24th, 2021 9:37:27 PM

Neshi follows along looking at the volcanic glass and smiling to himself as they make their way in.. As he gets about 10 feet in he calls back.

"Owen, you coming?"

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Thursday June 24th, 2021 11:29:52 PM

Atlas blinks as the darkness consumes him, "Can anyone send me one of those light coins or floating balls of light so I don't kill myself?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday June 24th, 2021 11:40:20 PM

Owen strolls about on the ceiling while the others make their way downward more slowly.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday June 25th, 2021 6:17:18 AM

"...or falling debris, Armand!?"
He casts Resistance on himself and asks if anyone else wants some ... as he squeezes through.
____________
Resistance

OOC: Squeeze has to be a stretch when we're talking about a huge air elemental - 32' long (down the incline) and weighing 8 pounds.




DM Jeremy Battle Map 
Friday June 25th, 2021 11:29:23 AM

Armand follows Osul into the burrow, claiming the druid turned air elemental will make good cover. He makes a few wacks on the glassy floor, and is rewarded with sharp edges that could cut the feet of someone without shoes, but since Neshi is in front of Osul, that shouldn't be a problem. He also notices a hairline fracture begin to form, and realizes continuing could threaten the structural integrity of the burrow. He is able to see that the glass is about a half inch thick.

Elyngeal and brawn continue to slowly descend.

Vamir keeps his eyes open for any threats as they descend.

Neshi smiles at the glass and heads in. He calls to Owen, asking if the wizard is joining them.

Atlas asks for a light source, since Osul is blocking the light being produced by Armand's hammer.

Owen walks on the ceiling, strolling right past Neshi.

Osul squeezes on in. (Squeeze rules say a creature one size larger than the opening can move through it, but only at half speed. since it is a large sized tunnel, no matter how preposterous it may seem, a huge sized air elemental can navigate it)

****************************************************

The burrow continues its 45 degree slope, with no twists or turns. After an hour or so, the glassy burrow simply stops, as you enter a much larger tunnel. The tunnel is large enough for everyone to fit comfortably, being colossal in size, and as you examine it, it appears to be a pocket left over from Vurm's diggings, in fact you can see the dragon's claw marks in the walls, much like you did when you were in his burrow before, and you surmise that for some reason this section of the burrow didn't collapse. You also see footprints, in the dirt floor, and after a quick survey of the prints, you realize that they are yours, and you know that you have been here before. One way, the direction you remember as the way out, is collapsed, leaving but one direction to go. you also spy the heavy imprints of the molten iron golems, and they seem to be coming from further in the remaining burrow.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=12 ;
Friday June 25th, 2021 5:52:16 PM

Atlas, Elyngael's sword is glowing so you probably can see it somewhat around Brawn's bulk. And Armand has light cast on his hammer so you can probably see it through 'Osul's air elemental body.

Armand will cast Detect Magic and look around.

Perception 12 (d20+7)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=32 ;
Saturday June 26th, 2021 8:01:23 PM

Owen looks ahead before the group advances. Perception: 32.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Saturday June 26th, 2021 8:35:43 PM

Neshi tosses Osul one of his light spelled copper coins. and carefully moves forward.

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