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Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=29 ; d20+29=30 ;
Sunday June 27th, 2021 5:13:24 PM

Elyngael waves Atlas to join her forward and directs Brawn to take the rear. She continues slowly and caustiously down the only path. (favored terrain underground, +2) Perception d20+23=29 (swift tracker, normal speed to be able to track, +4 on favored enemy) Survival d20+29=30

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Sunday June 27th, 2021 8:16:57 PM

Vamir smiles and casts dancing lights, sending 2 of them to the front.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20=12 ;
Monday June 28th, 2021 6:27:35 AM

'Osul catches Neshi's light-copper, and holds it at a height as he drift along. Again he is paying more attention to the upper half of the tunnel. {Perception: 21+36=57}
___________________
Resistance


DM Jeremy Battle Map 
Monday June 28th, 2021 10:46:51 AM

Light is easily handed out, and with many light spells coupled with some dancing lights, and Elyngael's sunblade, vision is fairly decent, of course it would still be dim light, but it illuminates a pretty large area. The tracks of the molten iron giants is quite easy to follow, and travel within the remains of Vurm's burrow is just as easy as it was before. As you follow the trail you begin to recognize which part of Vurm's burrow you are in, and those who are keeping their eyes peeled spot it first. The acid pit! Osul is the first to notice that the molten iron giants footprints seem to be coming from the acid pit, and with her darkvision goggles, Elyngael is the first to notice that about 50 ft or so up the shaft, over the acid pit, the burrow is blocked by a huge rock that has wedged itself in the shaft, sealing off the shaft, and protecting the acid pit, and burrow below from the cave in. DC 30 knowledge engineering Highlight to display spoiler: {It appears as though the rock was designed to wedge like it did, of course why someone would want to protect a pit filled with acid isn't clear.}

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Monday June 28th, 2021 10:55:54 AM

Atlas continues along, careful not to fall and take everyone else down with him.

CDM Jerry [OOC post] 
Monday June 28th, 2021 4:30:46 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=35 ; d20+7=15 ;
Monday June 28th, 2021 5:27:06 PM

Knowledge engineering 35 (d20+17)

"Well that's certainly strange. The rock formation was designed to protect the acid pit. So is the acid pit concealing something?"

Armand examines the pit and edges again for magic with his detect magic spell and generally look for some sort of concealed passage trigger or something. Perception 15 (d20+7)

Knowledge Arcane to try and figure out what type of acid it is and how to neutralize it, or knowledge nature, there's not really a knowledge Alchemy for original pathfinder?

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Monday June 28th, 2021 7:30:45 PM

Vamir shrugs his shoulders, his expertise is in plants and nor engineering.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=25 ;
Monday June 28th, 2021 8:17:27 PM

Elyngael will search for any secret doors, or switches to possibly drain the acid. Perception d20+23=25

DM(James M) - Map - Pits and Acid 
Tuesday June 29th, 2021 8:43:27 AM

Atlas moved along the hollowed out area and tried not to fall.

Armand looked at the acid pit carefully in the hope to find a clue.

Vamir waited for someone more qualified to sort things out.

Elyngael looked for secret doors or switches to drain the acid.

The burrow was much more oppressive than it had been when the dragon occupied it and it felt like there was much less air in here than before. It was also unnaturally warm as if the golems had spent some time here before moving on.

Elyngael and Armand Highlight to display spoiler: {In your search you find a footprint half in and half out the acid pool. Based on the direction of the footprint it looked like the golem walked out of the acid.}

KS: Dungeoneering DC 18 Highlight to display spoiler: {The smell of the acid is off. It might not be acid.}

KS: Arcana DC 20 Highlight to display spoiler: {There is magic associated with the acid, you might be able to dispel it.}



Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20=13 ; d20+9=10 ;
Tuesday June 29th, 2021 9:14:44 AM

Or is it perhaps keeping minions from falling in accidently??

Looking at the acid, Neshi shakes his head. "Well that certainly is a lot of acid".... (Yup, Back to those sub par skill rolls....:>( )


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=22 ; d20+16=35 ;
Tuesday June 29th, 2021 5:27:12 PM

knowledge dungeneering: 22 (d20+9)
Knowledge Arcane: 35 (d20+16)

Armand says, "Look." and points to a footprint half in the acid and half out of the acid. Now that he's closer, he takes sniff. "This doesn't smell like any sort of acid I've encountered before. And the whole acid pit is radiating magic." Wouldn't the knowledge Arcane also give me the school since I have Detect Magic going?

Armand considers. "We could try to dispel it or maybe even if Neshi wants to cast a disintegrate on it to get rid of it. We know that it's not an illusion since the last time through here I had True Sight going."

I guess that's it until July 5, since we're supposed to go to the party in the giggling ghost.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday June 30th, 2021 12:44:57 AM

Vamir watches the proceedings carefully, and keeps an eye out for danger.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday June 30th, 2021 7:17:32 AM

"...and if that doesn't work we can carefully flush it out. Very carefully."

DM(James M) - Map - Pits and Acid 
Wednesday June 30th, 2021 9:17:04 AM

Neshi looks at the acid and shakes his head.
Armand looks over the acid pit carefully with his expert eye. 
Vamir keeps an eye out for danger.
Osul adds his thoughts on the subject of the acid.

Armand knelt at the edge of the acid pit and looked at the bubbling pool of green liquid. Highlight to display spoiler: { As he looked he detected a faint glistening substance sprinkled at the edge of the acid. With his fingers he touched it and rolled it around in his hand. Shards of glass....no, diamond dust. He swiped a hand through the dust and broke the enchantment. There was a circle of protection around the pool preventing him from seeing the true nature of the acid. Now that the circle was broken he could see it for what it was. An illusion. Armand could clearly see a portal here with it's water like reflective surface rippling in the light.From what he knew of these kinds of portals there should be something on the other side that could be used to close it.}

What everyone else sees:
Armand knelt down and ran his fingers gently along the dirt at the edge of acid pool and then briefly rubbed his fingers together before swiping his hand in a line directly away from the edge of the acid.

WILL Save DC 18 Highlight to display spoiler: {You see that the pool of acid is an illusion and what sits there looks like a large pool of rippling water.}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday June 30th, 2021 5:46:39 PM

Armand wonders if he was briefly out of his mind by running his hand through potential but unlikely acid, I mean he's got stuff he would normally have tested the acid with.

"Guys, this is an illusion, it's protected by a magic circle. But it looks like the illusion is covering some sort of permanent portal or gate. I wonder if the gate will take us to the stars?"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=39 ;
Wednesday June 30th, 2021 7:19:00 PM

{Will: 39}
"Well picked, Armand! Ah! Well!", 'Osul congratulates Armand, only to discover...
"To the stars or to the Crystal Mountains?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=17 ; d20+6=16 ;
Wednesday June 30th, 2021 8:54:42 PM

Elyngael's Will save d20+11=17
Brawn's Will save d20+6=16

Brawn and Elyngael think Armand is loosing touch with reality. "That's acid, how is your hand not burned off. Did you cast a protection spell?"

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday July 1st, 2021 9:54:00 AM

well I can certainly cast a disintegrate but I think it might be a waste.

DM(James M) - Map - Pits and Acid 
Thursday July 1st, 2021 12:59:11 PM

Neshi didn't think a disintegrate spell would be the thing to use as it might be a waste.
Armand revealed that the acid was an illusion concealing a portal. The illusion was concealed by a magic circle preventing it's detection.
Vamir continued to keep an eye out for danger.
Osul congratulated Armand and suggested the portal might take them to the stars or perhaps the crystal mountains. 
Elyngael is amazed that Armand wasn't harmed when he brushed aside the magic circle. To her eyes he put his hand in the acid. 

With the revelation that the acid was an illusion and Armand's destruction of the magic circle all were able to see the portal for what it was. As the others had suggested the portal resembled a pool of water rippling from it's center. It was definitely magic in nature and to all it appeared to be the source of the monsters coming into the sargrass to attack the harvesters.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday July 1st, 2021 4:06:12 PM


Well, look at that. Ok so now that we have found it do we just shut it down? Or do we go through and deal what's on the other side and then shut it down? Or something else altogether?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday July 1st, 2021 5:52:49 PM

Armand shakes his head. "I think just covering it with a wall of stone or even a wall of iron isn't going to solve the problem long-term. I'm afraid we're going to have to go in and see what happens."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 1st, 2021 6:53:14 PM

I'm happy to take point - not knowing what's on the other side. Being able to fly and not needing to breath could be useful."

DM(James M) - Map - Pits and Acid 
Thursday July 1st, 2021 7:09:37 PM

DM: I really need to know who goes first. :>

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Thursday July 1st, 2021 7:16:12 PM

Vamir and Melzat look at the portal and shake their collective heads. "What if one of us just stick our head in and see if it is actually a liquid before we cast any additional spells?"

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12’s for Cure Wounds spells instead of d8’s. Failure: The coven rolls d6’s instead of d8’s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday July 1st, 2021 7:44:10 PM

Since Elyngael can now see the portal she nods to herself, turns to Brawn, "Let's go." and they both jump in.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday July 2nd, 2021 10:16:14 AM

Surprised for a moment, 'Osul chases after Elyngael and Brawn.

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