DM Kathy Monday April 12th, 2021 2:29:38 PM
Upon your return, Beech takes a tour of the site, and finds that very little has changed. A few tents have been shifted, due mostly to campfires and prevailing winds. Everything else is much the same.
Lothlo looks for signs of recent Thieves' Guild activity, but finds none.
Ash suggests that Hilia might be the best one to use the lute, and goes to look for Mike, Brianna, and Codru. Zazu and Niall are also eager to talk about any developments in the search for Myre.
Hearing of a missing person, Grindar asks what he can do to help.
You find Codru easily enough, as he is also looking for you. [OOC: I don't see a Mike or a Briana on the Woldipedia page. If you want them included, it might not be a bad idea to add them.]
"Welcome back!" he says. "Did you find the thing?" He listens as you describe the quest for the lyre.
"We've made some progress," he says. "Mostly Hilia and me, but the others helped. Well, mostly Hilia, really. She turns out to be good with codes. We haven't found anything about Myre, but there's a place we should probably check out. Well, you should probably check out."
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday April 12th, 2021 7:30:43 PM "Can we get a couple nights rest in, or do we need to go right now? I'd like to get the bridge across the river before we head off, I had another idea while we were coming back. I will work better, and the lyre will help greatly....."
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Monday April 12th, 2021 8:22:33 PM "Great work, Codru" Ash isn't keen to wait any more than one night. They've already been stalled and each day is another one where Myre is being held. She's doesn't even want to think what Myre will be going through right now, but the thoughts invade her mind anyway. Torture? Experimentation? A return to slavery? No, she doesn't want Myre to spend one more minute with her captives. "So what's the lead?"
She turns her attention back to the lyre and it's uses. "I'd imagine that lodgings would take precedence in terms of construction. Besides, Hilia is best suited to using the lyre. She can do all sorts of things while we rescue Myre"
----------- OOC: Mike and Briana added to the wiki page
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Monday April 12th, 2021 9:05:15 PM
Lothlo is relieved to be back home, and hoped to get a good nights sleep before starting out again. Yes, lodgings and perhaps a protective wall are always a good start. I'm not sure a bridge would add much in the short term.
Anyway, tell us more about this place we should check out? And if there is nothing about Myre, what is the connection that is pointing us to this place?
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Monday April 12th, 2021 11:30:26 PM
When we get back I check on Buggo and the others. I also make preparations to continue our conduction efforts until we are ready to go.
(I need to reread what we were doing. I think wood shape was being used to turn large trees into living houses and to craft a tree top village. I think we talked about a hedge/tree wall around the town. And I want to start work creating a cave or other storage area for cultivating the edible and medicinal (non sentient) mushrooms we found. We were also working on a way to keep the river from flooding.)
Niall (JonL) HP: 12/36 AC: 17/11/16 Tuesday April 13th, 2021 10:35:31 AM
"Yes, excellent work, both of you" Niall commends the two code breakers and nods with the others, "what location was discovered and how?"
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Tuesday April 13th, 2021 10:36:12 AM
Grindar has no idea about the going on's of the fledgling community, but the thought of someone in distress is too great for him. So he straps on his armor, grabs Cyrchwr Mawr, whistles for Cotton to come to his side, and says "Point me in the right direction!"
DM Kathy Tuesday April 13th, 2021 4:53:26 PM Beech wants to wait a few days before heading out, and hopes to get a bridge in place by the time you leave.
Ash and Lothlo also have plans for building the new town.
But, everyone is interested in the specifics of what has been discovered.
"It's a camp," Codru explains. "The Thieves' Guild has a camp not too far away. Sounds a little like Freedom's Landing, actually, except I think it's smaller. Anyway, they recently completed a couple of cells there. For prisoners or something. And there's something about snatching people. Hilia will know more."
You go talk to Hilia. She is, of course, a bit distracted at the prospect of using the musical instrument to build with, but is eventually able to focus on the decoded text.
"It's called Alder Camp," she says. "Not much of a place--a few tents, I think. But they built cells there, and one of the letters says it's 'in case we have to snatch someone.' There's nothing specific about Myre, but if the Guild has her, it's possible they're holding her there. Or maybe there's somebody else they 'snatched' that has some information. Anyway, I think it's worth a look."
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Tuesday April 13th, 2021 9:03:12 PM
Lothlo nods and listens to the news about the camp. Did it say anything about how many people are in the camp, anything about what kind of guards or how to enter?
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+4=12 ; Wednesday April 14th, 2021 12:55:37 AM "We're also going to have to consider how to play this. We could go and try diplomacy with them, or we could launch a rescue attempt and infiltrate the camp ourselves" Ash frowns as she considers the options "They are no doubt expecting us."
Ash tries to recall what she may have seen on maps about the area
-------------- Knowl Geography: 20 (Take10) to know what the terrain is like near the camp Knowl Local: 20 (Take10) to know what the terrain is like near the camp Survival check vs DC15 to predict the weather for the next 24hrs: 12 = Fail.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Wednesday April 14th, 2021 1:40:15 AM
I frown. It could also be that they leaked this information to set a trap for us. Why would the Emerald Kingdom allow the Thieves Guild to set up a settlement? At if they would not harm the Kingdom. I don't suppose any of you magic types can scry the are or use some sort of divination to help.
Zazu (AC18, HP15/17) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday April 14th, 2021 2:05:18 AM
Zazu ponders whether a frontal attack is the best way to tackle these kidnappers. Using the harp to destroy tents ... illusions and traps to add chaos and damage ... and a stealth team to get to the new jail and free the prisoners!
Or maybe use the harp to knock a hole in the jail wall to free prisoners ...
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Wednesday April 14th, 2021 11:11:29 AM
Grindar says, "If you need a stealth crew, I am pretty good at that, but then again I'm also pretty good at loping off the heads of miscreants who try to harm or unlawfully detain good people. Put me where you feel I could be of most value, but the sooner we head out, the sooner we can be back here with your friend!
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday April 14th, 2021 1:03:08 PM "Stealth is not a strong suit with me.... But as usual, I'll do what I can."
Beech still plans on at least one nights sleep before taking on this new adventure....
DM Kathy Wednesday April 14th, 2021 7:00:54 PM Lothlo asks for details about the camp, but there aren't many.
"I think there are guards," Hilia says, "but I don't know how many."
Ash contemplates a diplomatic or stealth approach.
Naithi suspects a trap, and asks if anyone can do any kind of divination. She points out that the Emerald Kingdom wouldn't allow such a camp. "I don't think they know about it," Hilia says. "The Guild is trying to keep it secret."
Zazu contemplates using the newly-acquired harp to lay waste to the camp. Of course, if you do that, the harp can't be here in Freedom's Landing building stuff.
Grindar is fine with stealth, and is eager to be off!
Beech would prefer to take a night's rest.
And he has a point. It's quite late in the day, and it's been eventful. You probably ought to rest and start afresh in the morning. Among other things, it will give you time to discuss strategy. Hilia claims the harp for now, but says she will return it to you if you decide to take it along.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday April 14th, 2021 7:39:25 PM
Beech crawls into his tent and dreams of a rotating bridge, when he wakes up in the morning, he spends time sketching it out and makes sure Hilia has it so if she has time, she can start making the foundation builds.... He's then ready to see what method of approach the others have decided on....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday April 14th, 2021 9:28:10 PM
Ash speaks to the others about the tasks for Hilia while they are away. "The lyre doesn't actually provide any materials. We need to do that ourselves. With that in mind, perhaps she could start with creating some caverns for under the settlement? It would be a good place to store things and we could even start that mushroom farm that Naithi mentioned. All the stone that's excavated by that then gets used for walls and buildings. Nothing gets wasted. If Hilila is as good as a performer as we think, she could probably get all the excavation and building done tomorrow!"
She also points out that Parvati should probably be consulted and help with the designs to make sure everything is sturdy.
Ash is ready for a good nights sleep. She'll need all her spells if they're planning a rescue mission.
------------ OOC: If Hilia can Take10 on her perform checks she can get a lot done. 8hrs playing = the equivalent of 100 humans laboring for 48 days!
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Wednesday April 14th, 2021 9:48:50 PM
Lothlo joins the others in the morning with a cup of coffee in hand. Before we head over there, I think we need to decide on a course of action. The is an organization that has declared war on us already, threatened us, and kidnapped one of our own under very disturbing circumstances. Even scouting out the are could get very bloody, very fast. We don't actually know that Myre is there, but since the camp itself illegal we need to assume that they've been ordered to protect it's secrecy with their lives.
I think it's also worth trying to reach out to one of the faeries or leprechauns before we head out. If someone built some cells in their forest, they more than likely know about it and have been keeping an eye on it.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Thursday April 15th, 2021 2:13:15 AM A hive that is easy to knock down will be rebuilt on a higher branch. If we do this, we need to stamp them out all at once. We cannot afford to escalate things with a group whose starting move involves kidnapping. If we do this, we need to commit to seeing this through to the end.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Thursday April 15th, 2021 9:49:44 AM "Well all this hub-bub about a thieves guild only makes me want to remove it's head!" Grindar says as he tests the edges of Cyrchwr Mawr's blades for sharpness. "I just hope two more don't take it's place."
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Thursday April 15th, 2021 2:41:00 PM That's a good point. Do we know how many heads this serpent has? Is this all of them, a main branch, or a splinter organization that won't be missed?
ooc: My skill checks will not be able to determine this
DM Kathy Thursday April 15th, 2021 6:20:24 PM
In the morning, Beech sketches plans for a rotating bridge.
Ash proposes that Hilia use the lyre to excavate, as building materials have not yet been gathered.
Lothlo, Naithi, and Grindar discuss an overall approach to the Thieves' Guild.
You do know that the Thieves' Guild is based in the Emerald City, so what you're dealing with here is a branch or subsection. You don't know how much communication there is with the main Guild, or whether the local group takes orders from them or operates independently.
The Guild is large enough that you will not be able to take it down all at once, not at your present strength. You can probably take out this camp, however, if that's what you decide you want to do. You have no way of knowing how the Guild would react to such a move, however.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Thursday April 15th, 2021 10:42:05 PM
Showing and explaining the idea doesn't take a lot of time, so Beech goes around visiting the various family groups, making sure they have most of what they need, as well as trying to reassure them, the group is doing all it can.... (trying to keep up morale)
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Friday April 16th, 2021 12:24:00 AM I'm going to see if I can find one of the Fey in the eaves of the building entrances that they like to hang out in, see if they have some information on this camp.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Friday April 16th, 2021 12:28:43 AM
In the morning I check on the various crops to see how the transplanting took root. I'm impressed by hour much the plant growth spell has helped the plants to flourish. I also scout North West of our camp looking for a suitable place to start cultivating and nurturing a druid grove and to collect some good berries.
Afterwards I track down Painter (a friend from the gladiator pit in the slave camp) to see what she's been up to and to get her feel of the vines coming from both the nobel races and the orc camps.
ooc: I actually can't find anything on Druid Groves, but figure I should start one now in case I need it in the future.
Also, can someone remind me if we are supposed to guide the actions of our companions from the slave camp or if that is the DMs responsibility.
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Friday April 16th, 2021 12:37:13 AM
James posting for Cayzle
Zazu whittles a couple fasteners and links that can be used to quickly assemble traps using young sapling in the future. As he does this Boyo rubs against his leg. Hey Boyo, do you still remember the smell of those thieves we met before?
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday April 16th, 2021 4:24:10 AM "Well we can't bow to them now. I'm trying to think how the diplomatic path would work. They wouldn't just let Myre go. They'd want something in return, and if we were to give them anything they'd only do it again."
"I think the only approach left is some sort of rescue."
Ash considers this a little more
"Thomo said he just saw an opportunity and he took it. That to me sounds like he was on his own and not being directed by the guild as a whole. I don't think they'd take it as us waging a war on them"
"If we have any more questions we still have that prisoner we could question" With that in mind Ash goes off in search of Codru and the half-orc prisoner the party captured. She wants to find out what he knows about the camp.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Friday April 16th, 2021 9:40:12 AM "A rescue mission or a complete thieves camp elimination, either is fine with me, though I'm a bit partial to the latter. Oh and as far as I'm concerned, and since I'm the "new guy", I know my opinion means little, but I have no desire for diplomacy with miscreants and lawless whitehands!
Niall (JonL) HP: 12/36 AC: 17/11/16 Friday April 16th, 2021 1:44:38 PM
"I agree with Grindar. I know the thieves guild helped rebel against a tyrant but that is back when good men and heroes were criminals. To still be criminal is not a sign of heroism anymore. we go to take her back or send them to Gargul for judgement." Niall chimes in.
DM Kathy Friday April 16th, 2021 4:51:53 PM Beech does a quick check among the tents and finds everyone in good spirits. They're still happy and thankful to be free of slavery, and news has traveled of the musical instrument that's going to help build the town. There is excitement and optimism.
Lothlo goes looking for fae, and he does find a couple of pixies, but they seem more interested in the chase game they're playing than in helping him. They don't seem to know anything of the camp.
Naithi goes looking for a good spot for a druid grove. As your DM understands it, anything north of Freedonm's Landing is on the other side of the river, so a grove northwest of town would probably need to wait on Beech's bridge or some kind of ferry.
Ash goes to question the prisoner. Seeing as this is the first your DM is hearing about a prisoner, it is perhaps not surprising that he knows nothing of the camp--or at least, nothing he is willing to divulge.
Grindar and Niall discuss the specifics of the mission. You could do a kind of "smash and grab" rescue, but the two of them, at least are in favor of completely eliminating the camp.
The camp is northeast of town, which puts it on the other side of the river. How are you going to get across?
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Saturday April 17th, 2021 10:48:57 PM Do we want to try to build a bridge across the river, or should we see if we can find someone with a boat who can take us across?
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Sunday April 18th, 2021 3:09:38 PM " I believe that we set up a raft, that by switching where the rope is attached, determines which bank the raft moves towards."
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Monday April 19th, 2021 3:47:05 AM "Those are good ideas and all, but I think we need to get across sooner rather than later. Perhaps we do something temporary right now and have someone like Parvati look into the raft and bridge idea while we're gone?"
Ash looks about to see if they could use the Rope of Climbing again. She also tries to gauge the distance across the river.
If it comes down to worst case then Ash is ready to cast Alter Self to again take on the form of a boggart and swim across. She doesn't really like the idea (the warts are itchy!) but if it means the group make it over quickly then she'll suffer it.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Monday April 19th, 2021 10:26:12 AM "If we have enough downed timber nearby, the lyre would make quick work of a simple walk bridge. "
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Monday April 19th, 2021 2:28:26 PM
I agree with Gridar. This seems like the perfect opportunity to use the lyre.
DM Kathy Monday April 19th, 2021 4:37:37 PM Lothlo asks if it would be a good idea to build a bridge across the river. Beech is in favor of making a raft.
Ash gauges the distance across the river. It's only about 25 feet; the Rope of Climbing would span the distance easily.
Grindar suggests using the lyre, an idea Naithi supports. However, there really isn't enough downed timber to make it work.
A raft is doable, however, and the Rope of Climbing would help you pull it across if you don't quite trust your rowing skills.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday April 19th, 2021 4:58:54 PM
The Bridge design will change, because I though the river was 40-50 feet wide, I'll work on a new design picture, it'll still pivot.
"I expect the Lyre can assemble a descent raft in a few note, it's not complicated. And the rope will be a huge help. Also, I expect the "Rogue" Rogues will have spotters keeping an eye on us, so as soon as we cross the river, we should expect them to know about it soon afterwards. So, when we start, we are committed to going until finished."
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=13 ; Monday April 19th, 2021 9:22:45 PM For such a small camp it's more likely that they are patrolling closer to their camp. Myre's kidnapping may have been devastating to us, but for the thieves guild this is small potatoes. Maybe we'll get lucky and they will have assumed we are resigned to waiting for them to contact us per their instructions.
Though I do think you are right, even if they don't know we are crossing we need to assume they have patrols or traps at some point before we get to the cells they built.
Lothlo does keep an eye out across the river for signs of a lookout, or the telltale glint of the sun reflecting off a spyglass Perception = 13
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday April 20th, 2021 4:16:48 AM "The lyre can only be used once per week for construction. If we use it now to construct a raft, well, I don't know, it feels a little wasteful. Could we just make one ourselves?" Ash tries to be diplomatic about it.
She looks about for the necessary wood to create a raft. She's never made one before so this will be a first.
-------------- OOC: Ash has +5 on Craft checks (including ships!) and Taking10 can hit DC15
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Tuesday April 20th, 2021 10:36:06 AM
Grindar agrees with Ash, and says "Something permanent and useful, such as a bridge I can see using the lyre on, but something that is here today and gone tomorrow would seem wasteful. Besides how hard can it be to build a raft?"
DM Kathy Tuesday April 20th, 2021 7:18:38 PM Beech suggests that the lyre would make short work of a raft. However, Ash, however, points out that the lyre can only be used once a week, and it seems kind of a pity to waste it on a raft.
Grindar agrees that it would be wasteful, then tempts the gods with the fateful words, "how hard can it be?"
Actually, it turns out not to be that hard. Parts of it, like getting all the branches to line up and stay lined up, are tricky, but in a short while you have a good raft that can hold half of you. You'll have to cross in two goes, but with the help of the Rope of Climbing, you won't be separated for long.
Lothlo keeps his eyes open, but sees nothing more threatening than the occasional rabbit.
And just like that, you are across the river and ready to continue your journey to Alder Camp.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=10 ; Tuesday April 20th, 2021 9:02:42 PM
Lothlo performs another quick scan for signs they are being watched.
Well, I suppose all we can do head out and keep our eyes open. Let's map this are and make notes of possible resources for the town as we go. With the lyre it makes sense we are doing this and could delay immediate suspension of our presence. And it will keep us alert for any scouts as we progress
Perception = 10
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20=10 ; Tuesday April 20th, 2021 11:57:31 PM
Beech will travel along with bow at hand, ready to aim, nock and release if needed, and he tries to keep a good watch, but that's not he specialty.
Perception: 10
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 d20+10=20 ; d20+10=30 ; d20+6=23 ; d20+3=8 ; d20+12=13 ; Wednesday April 21st, 2021 12:08:19 AM
Camalayas and I cross the river and quickly jump in her back. The two of us are doing to quickly scout the area and make sure things are safe before we continue forward.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=4 ; Wednesday April 21st, 2021 2:59:52 AM
Ash is more than happy to let the others scout ahead and take the lead. She looks for a place to tie the raft (with normal rope) in case they come back this way again.
Perception: 4
RobC subbing for Cayzle Wednesday April 21st, 2021 3:02:29 AM
Zazu tucks Boyo away to keep him safe and dry. You can hear the elf whisper to him from time to time, seeming sharing a private conversation.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+9=11 ; d20+10=20 ; d20+9=19 ; Wednesday April 21st, 2021 11:22:43 AM
Grindar removes his armor, stows it in his backpack, then follows Naithi. He tells Cotton to stay and guard Ash.
Perception 11 Stealth 20 Survival 19
DM Kathy Wednesday April 21st, 2021 7:33:23 PM
You are alert as you reach the other side of the river. You don't immediately spot anything out-of-place. It's a pleasant morning, and will probably be a warm afternoon.
As you head toward the location of Alder Camp, you enter into a thickly-wooded area. You are still in the Tamed Lands, but there are a lot of trees here.
Naithi jumps on Camalayas's back and begins to scout ahead. She is very perceptive, but not quite perceptive enough. So, she and Camalayas find the pit trap the hard way. Suddenly, the ground isn't there anymore, and you are starting to fall!
Both Naithi and Camalayas need to make DC 22 Reflex saves or fall into the pit!
The rest of the group, following, sees them fall--or at least start to.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=27 ; Wednesday April 21st, 2021 8:31:58 PM That's not good, looks like we are officially in dangerous territory now.
Lothlo looks around for other pits and for signs of patrols monitoring the area perception = 27
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 d20+3=4 ; d4=1 ; d20+3=10 ; d20+4=12 ; d20+10=22 ; Wednesday April 21st, 2021 8:47:10 PM
Camalayas and I sneakily make our way forward darting from shadow to shadow. We silently move through the forest not making a sound, even as the earth swallow us.
Camalayas reflex save = 12 Naithi reflex save = 4 Ride check to stay mounted = 22
ooc: please ignore the other rolls. My 7 month old grabbed my phone.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20=10 ; d20+6=15 ; Thursday April 22nd, 2021 4:08:07 AM
Ash is happily walking along, safe in the knowledge that the others will spot any danger before she does.
You can imagine her surprise when Naithi suddenly falls. Ok, she's probably not as surprised as Naithi is, but she's still pretty surprised!
She crouches down low and looks for some sort of bush to kneel next to. This could well be an ambush point.
Perception: 10 Stealth: 15
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+6=21 ; d20+6=21 ; d20+5=12 ; Thursday April 22nd, 2021 10:37:57 AM
Seeing Naithi and Camalayas fall into the pit, Grindar tries to reach out and grab his friends before they fall all the way to the bottom.
Reflex check to grab Naithi: 21 Reflex check to grab Camalayas: 21 Strength check: 12
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Thursday April 22nd, 2021 11:19:57 AM
Beech, moves a bit closer, but not close enough to fall in himself. He pulls out the rope of climbing, and commands it to attach to a close tree and uncoil itself down the pit....
DM Kathy d6=5 ; d6=5 ; d6=2 ; d6=1 ; Thursday April 22nd, 2021 6:28:16 PM Naithi and Camalayas are very stealthy, even when the ground opens up and they fall into the pit! Unfortunately, the bottom of the bit is covered in old pots and pans, and other bits of discarded metal, seemingly for the purpose of making a racket when somebody falls in. And what a racket it makes! Clang! Clang! Clatter! Clang! Birds burst from nearby treetops, peeping and twittering in alarm.
At a guess, the element of surprise is lost.
Naithi takes 10 damage; Camalayas takes 3 damage.
Grindar tried to grab them, but was unable to move quickly enough.
Lothlo looks around, but sees no sign of an ambush. Yet. Ash, not taking any chances, conceals herself anyway.
Beech gets out his Rope of Climbing and is soon able to extricate both girl and rabbit from the pit.
It has been a few minutes, and there is still no sign of any ambush or any sentries. Perhaps the Guild felt that the pit trap was enough of a warning. Perhaps they have something else planned. Either way, it looks as if the excitement here has passed.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=28 ; Thursday April 22nd, 2021 9:02:13 PM Well, I don't see anyone following us, but now that the pit was uncovered we need to be extra alert .
Lothlo keeps his bow ready in case they are any patrols in this area, and keeps a close eye out for any more traps. Perception = 28
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Friday April 23rd, 2021 12:28:48 PM I'm sure they saw the birds fly away. Do you think we can throw an animal in the pit and make them think it was triggered by a something else?
Naithi (JamesD) AC: 19/14/17 HP: 23/23 , CMD = 16 Friday April 23rd, 2021 1:06:26 PM
I ask Camalayas to a check the area for scents that could help us with tracking whoever built the trap or to help us locate future traps as a carefully observe the area for clues to spot future traps. I also examine the inside of the trap for anything if note. Metal like this is bad for the environment, and I can always use more pans for cooking. I take the lot, if we cannot make it look like the trap was set off by an animal. Even a broken pot can be mended and the metal could be reused for any number if things.
ooc: How far from the camp are we? Is this close enough to be considered part of our territory? Also trying to judge the likely density if traps.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20=9 ; Friday April 23rd, 2021 4:48:09 PM
Beech lets those skilled in such, deal with the ramifications of the trap. He coils up the rope and resets himself with his bow...
Perception 9
DM Kathy Friday April 23rd, 2021 6:51:55 PM Naithi salvages some of the pans. You see that there were also several tin plates and cups, which you can also retrieve. You consider throwing an animal into the trap as a ruse, but you're not sure how effective that would be.
In terms of territory, you are far enough from Freedom's Landing--and on the other side of the river--that you really aren't in your territory anymore. It's difficult to say for sure whether you're in the camp's territory, since you don't know exactly where it is. It would appear, however, that the rogues do consider this part of their territory.
Beech keeps his eyes open, which doesn't help all that much. It is Lothlo who spots the next trap, or at least its tripwire. It's not immediately obvious what it will do if set off.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Friday April 23rd, 2021 8:30:31 PM "Disable it, avoid it, or trigger it?" Ash spells out the options, almost certain the group won't be triggering it.
"Can anyone see what it is attached to?"
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=27 ; Friday April 23rd, 2021 9:09:07 PM Let's avoid setting off any more traps, especially if we don't know what they do yet. We don't want to trigger something that will alert everyone to our presence. The trip wire should lead to something close by, so it should be easy enough to follow.
Lothlo follows the length of the trip wire, along with checking the trees above and the ground around them to determine what the trap is and whether there are any other traps our scouts near by.
Perception = 27.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Saturday April 24th, 2021 3:57:09 PM
Again, Beech knows his limits and lets those skilled handle it, but he will look around using detect magic....
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d4=3 ; d4=1 ; d4=2 ; d4=4 ; Monday April 26th, 2021 12:58:33 AM
I pull out my stash of goodberries. Two days worth isn't enough to heal birth Camalayas and myself. I give Camalayas three and eat the other several... Almost good as new.
I would assume they know we are coming. However, one flock of birds could be a fluke. If we set multiple off they will have no doubt.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+9=29 ; d20+6=9 ; Monday April 26th, 2021 11:20:32 AM
as they are getting closer to the encampment, Grindar removes his armor from his backpack and dons it. he inspects the tripwire to discover it's purpose (perception 29, nat 20), and without touching the device, he takes his time (takes 10), and tries to decide if he has what it takes to disarm the trap (disable device 18)
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+10=28 ; d20+11=21 ; Monday April 26th, 2021 2:36:23 PM
[OOC: Hi friends. Back after taking a week off to deal with RL stuff. Thanks to everybody who helped cover for me.]
Zazu steps forward. "Disabling Traps is my job, for sure!"
Disable Device: 28
Continuing on, the rogue keeps a keen eye out.
Perception: 21
DM Kathy Monday April 26th, 2021 3:51:44 PM
You are able to trace the tripwire to a cluster of javelins, poised to be launched. Zazu is able to disarm the trap; you can bring the javelins with you if you like. They are not poisoned or anything, but they are free.
Meanwhile, Naithi takes steps to heal herself and Camalayas.
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) Monday April 26th, 2021 4:17:34 PM
Well, taking the javelins is nice, but what Zazu wants is to take the trap components please! With his Craft Traps skill, those are sure to come in handy.
[Rolled above for perception continuing on.]
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=27 ; Monday April 26th, 2021 9:11:27 PM Grab what you want, but let's not delay too long. The closer we get the more likely it is we run into someone.
Lothlo keeps his eyes open for more traps or scouts as the proceed to the camp. Perception =27
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday April 26th, 2021 10:46:28 PM
Beech, decides he needs to learn more in life, than just from the studies his mother taught him, but he keeps the bow at hand and follows along where the rest go.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Monday April 26th, 2021 11:07:11 PM
Ash takes a look over Naithi and Camalayas to see how badly they are wounded. She's ready to deliver some healing if they still look badly hurt.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Tuesday April 27th, 2021 10:26:44 AM "If no one else wants these, I'll add them to my javelin quiver. Though I prefer to get up and personal with my opponents, I have been known to hurl one of these from time to time."
Kind DM, how may javelins are in the cluster.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+10=17 ; d20+13=16 ; Tuesday April 27th, 2021 2:55:08 PM
Camalayas and I continue to check for traps and fur trouble.
DM Kathy Tuesday April 27th, 2021 4:14:57 PM Grindar claims three javelins, and Zazu claims a few key trap components.
Ash is still concerned about Naithi, who does appear to still be lightly wounded.
Beech keeps his bow ready to hand as you continue.
Zazu misses it, but Lothlo is able to spot the next trap. It looks much like the javelin trap, except this one would fire darts. And the darts seem to have something dark and sticky on their tips.
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+10=27 ; Tuesday April 27th, 2021 4:43:32 PM
"Good job, Lothlo!"
Zazu peers at the poison darts.
"Oh, more disabling traps!"
Disable Device 27
[Wowsy I am on a roll!]
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Tuesday April 27th, 2021 6:51:54 PM
Beech comments, "Wonderful, more traps...."
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Tuesday April 27th, 2021 9:00:26 PM These guys aren't messing around, we need all the eyes we can get. Those darts look like they have something nasty on them, be careful where you store those.
Lothlo waits out of the path of any flying darts while the trap is disabled.
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 Wednesday April 28th, 2021 6:32:31 AM
If shown, Ash will try and identify the poison on the darts. It may be useful if they come across any guards by the camp.
Knowl Nature (?): 20 (Take10)
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+9=13 ; Wednesday April 28th, 2021 11:41:44 AM "These guys have no honor!" Grindar says as he looks over the traps. "Using a trap to obtain food, or as an alert system is fine, but trying to use them to kill your opponent, is dishonorable, and the act of a coward!" The ranger keeps his eyes open for more traps (perception 13)
DM Kathy Wednesday April 28th, 2021 5:52:25 PM Zazu is able to disarm the trap, and collect more components if he wants.
Beech and Grindar are not fans of traps. Lothlo just stays out of the way.
Ash examines the poison and is able to identify it as Blue Whinnis poison. It causes slight damage to health, and may cause unconsciousness.
The darts can be collected and brought along, although they'll need to be handled carefully.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=19 ; Wednesday April 28th, 2021 9:02:06 PM They added poison now? I wonder if that means we are getting close. Lothlo continues to keep an eye out for signs of patrols or additional traps
Perception = 19
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=14 ; Wednesday April 28th, 2021 11:32:23 PM
Zazu carefully gathers the trap parts and keeps a keen eye too: Perception 14
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20=15 ; Wednesday April 28th, 2021 11:59:27 PM
Ash keeps an eye on Zazu, ready to administer a little first aid if her little elf friend gets exposed to the poison (ie: gets pricked by mishandling a dart).
"Is taking a straight path to the camp a good idea right now? If they heard that earlier trap go off perhaps we could try circling around a little?"
Perception: 15
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20=13 ; Thursday April 29th, 2021 12:14:41 AM "I'm just following along out here.... mostly because I think I'd get lost, so I hope you know where we are...."
Perception to spot a target.... 13
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Thursday April 29th, 2021 11:17:50 AM
Grindar shakes his head in disgust as the poison is identified. "At this point I'm almost in favor of just rushing the camp, but maybe a little subterfuge may work?"
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday April 29th, 2021 1:30:54 PM
Zazu agrees with Grindar, son of Grindor. "I got plenty of subterfuge right here for ya! Maybe I should do a little stealthy sneaking to scout things out?"
[OOC: How far out do we think we might be? Also, sorry to be out of the loop ... what time of day is it?]
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Thursday April 29th, 2021 2:41:22 PM Does anything know if there is a way to transfer The poison from the traps to our weapons or a flask?
ooc: What type of check would that be?
DM Kathy Thursday April 29th, 2021 5:48:46 PM Zazu gathers up the trap parts. Naithi wonders whether there's a way to recover the poison, but it's on the darts and there's really no getting it back into a bottle.
Lothlo believes that you must be getting close to the camp. Ash wonders whether circling around the camp would be a better idea.
Grindar favors a direct approach, although he's willing to be persuaded otherwise. Beech is just following so he doesn't get lost.
The trouble with trying to circle the camp is that you don't know exactly where the camp is. You have a general location, but not a specific one. For all you know, you're already circling the camp. Lothlo has a point; the traps show you're on the right track, but you don't know whether it's a direct track or an oblique one. Did the Thieves' Guild just trap a single straight path to the camp? Or did they place traps throughout the surrounding area so that anyone coming from any direction would encounter traps?
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=19 ; Thursday April 29th, 2021 9:11:30 PM I doubt it's just a straight shot they put the traps in, the odds of us missing them are too great. They probably are spread out, but the increase in danger probably means we are getting closer.
Are we ready to keep going? I vote we head straight there, as we don't really know how to go around it as we don't know it's exact location. No reason to risk missing it and hitting extra traps on the way
Lothlo continues to keep an eye out for signs of patrols or additional traps perception = 19
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20=3 ; Thursday April 29th, 2021 10:09:31 PM
Ash tries to trust in all her senses. Can she smell or see smoke from any nearby fires? Perhaps smell something cooking? Maybe hear talking in the camp?
Trying to focus on everything though means she focuses on nothing.
Perception: 3!
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+9=12 ; d20+6=25 ; Friday April 30th, 2021 11:18:34 AM
Perception 12 Stealth 25
Grindar agrees with Lothlo, and believes head straight may be best, though preferably in a stealthyish manner. He says, "Since we don't have enough information to do otherwise, I agree that the direct approach would probably be best, however lets try to me stealthy if possible. Also, eventually, we are going to have to search the area and dismantle any other traps, so no one or thing stumbles upon them."
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+10=24 ; d20+3=20 ; d20+10=16 ; d20+6=13 ; d20+13=31 ; Friday April 30th, 2021 2:00:33 PM
Ooc: Are we in a path or making our own path?
A sense of sadness fills me so I imagine various wild animals getting injured by these traps. I'm glad for the feel of Camalayas soft fur against my skin as the sensation boosts my spirits. I wonder if we could enlist the help if the sprites and leprechauns to help find and disable the traps once this is over. We will also need to find a way to prevent this from happening again in the future.
Camalayas and I keep our eyes open for traps, signs of life and any indication that others have traveled this way. Every once in a while I look down at my hands and the God's Paw (My weapon reskinned to look like retractable claws). I can feel the energy within them calling to me. They are hungry for the enemy's life essence. It is time to feed.
(RP only. When Naithi levels she uses her weapon to absorb skill points, feats, class levels, etc. )
Naithi Perception = 24 Stealth = 16 Survival = 32
Camalayas Perception= 20 Stealth= 13
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Friday April 30th, 2021 2:51:19 PM
Beech can understand the reasoning that the traps will need to be removed, but.... "Uhh... we could spend months out here after we take care of this part of the guild, just looking for traps that may or may not even exist...."
DM Kathy d6=6 ; d6=6 ; d6=4 ; Friday April 30th, 2021 11:50:08 PM
You discuss what needs to be done. You still need to approach the camp, but at Grindar's suggestion you try to be as stealthy as possible.
Naithi and Beech are concerned about finding the other traps after this is over. Ash is trying to locate the camp, but is too distracted to be of much use.
Truth be told, you are all a bit distracted. You do begin to smell the woodsmoke of cooking fires, a sign that the camp is close. Is that why you don't notice the last trap? Or is it better concealed than the others?
For whatever reason, you do not notice it. This time it is Beech that sets it off, and he and Zazu find themselves being wrapped in a great net! Make a DC 22 Reflex save to avoid being snared!
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+6=22 ; Saturday May 1st, 2021 12:01:22 AM
Oh no! A net! But Zazu leaps away just in the nick of time!
The rogue rushes to help cut Beech down.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+5=14 ; Saturday May 1st, 2021 5:54:37 PM
Beech gets wrapped up in the net...." Urrp!!"
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=28 ; d20+12=13 ; d20+12=25 ; d8+2=8 ; d8+2=10 ; Sunday May 2nd, 2021 12:28:57 AM
Lothlo notices the smell of a campfire in the air and knows they are getting close. He pulls out his bow and surveys the scene for more traps or for signs that they are about to meat with a violent welcoming party.
Perception = 28
Attack 1 =13 Damage 1 = 8
Attack 2 = 25 Damage 2 = 10
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking:
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+3=16 ; d20+2=15 ; d20=2 ; d20+10=14 ; Sunday May 2nd, 2021 12:31:35 PM
As the trap springs I jump forward and try to cut the rope tightening the trap. (First priority is quickly freeing the others, but if possible I want to preserve and save the net and reusable trap parts.) I quickly cut them free while helping an eye out for danger.
Reflex save to help Beech and Zazu= 16 Acrobatics/Jump check = 16 Perception = 13
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20+6=15 ; Sunday May 2nd, 2021 8:13:18 PM
Ash takes a knee again as the trap goes off. This could be another ambush point.
Stealth: 15
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+9=22 ; d20+5=23 ; Monday May 3rd, 2021 9:15:27 AM
As the trap goes off, Grindar springs to his trapped companion's side. realizing that his release is well underway, Grindar stands ready for action, as he is sure this last trap will have brought the enemy to their doorstep. He tries to keep his eyes peeled for any approaching threats, and tells Cotton to keep her nose to the air.
Grindar's perception: 22 Cotton's perception: 23
DM Kathy Monday May 3rd, 2021 3:25:30 PM
The trap is sprung! Zazu is able to jump out of the way, but Beech is caught. As the net yanks him up off the ground, several bells attached to it begin clanging loudly.
Naithi quickly steps up to cut Beech down, and he emerges with no injuries except to his dignity.
Lothlo, Ash and Grindar are all on alert, anticipating an ambush, but thus far you see none.
By now you can all smell the woodsmoke of campfires, and you know you're close to Alder Camp. Unfortunately, that probably means those in the camp heard the bells and are preparing a welcome for you.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=12 ; d20+12=25 ; d20+12=28 ; d8+2=5 ; d8+2=4 ; Monday May 3rd, 2021 9:23:45 PM Well, they are on to us now. I'm not sure whether it's better face them here or to head to their camp, but we don't want to give them a chance to move her again so I suggest we don't delay.
Lothlo keeps his eyes open for attackers
Perception = 12 Roll each twice: D20 + 12, 1d8 +2 (+1 within 30')
Attack 1 = 25 Damage 1 = 5
Attack 2 = 28 Damage 2 = 4
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 0 arrows
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Monday May 3rd, 2021 11:21:23 PM
Beech gets up and gathers his bow and moves a bit to some cover... but he's ready to move if the group does....
Ash (RobC) -- AC 12/12/10 -- CMD 13 -- HP 25/25 d20=4 ; Tuesday May 4th, 2021 7:22:31 AM
Ash stays well in the back. There's a good chance that the thieves are ready for the party now and there's no way she could go toe to toe with them.
Perception: 4
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+30=46 ; Tuesday May 4th, 2021 7:23:11 AM
Zazu gets out the invisibility scroll in his pack. The wizard wants to read it now, but it only lasts three minutes. What if the camp is more than three minutes away?
"Wait a minute," says Boyo's voice in his master's head. "We can figure this out from how the world works. Hearing a bell is an easy thing to do. But hearing something 200 feet away is practically impossible. [OOC: Because there is a -1 penalty on perception checks per ten feet of distance]. Therefore, the camp, or a sentry, has to be not more than 200 ft away. But those bells were loud, and sentries may be keen eared. Call it 400 ft. We can cross 400 ft in under a minute. Go ahead and cast!"
"You're right, Boyo."
(Boyo the actual familiar looks puzzled.)
Zazu takes off a buckler (move action), takes out the scroll (move action) and reads the Invisibility spell (standard action) and dons the buckler. The trained rogue moves out as silently as possible, walking a bit apart (say 60 ft or so). The elf also casts Message, whispering, "This is Zazu; I'm invisible and likely to use illusions, so do not be startled."
Stealth (at +20 with invisibility while moving) 46
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+6=11 ; d20+9=15 ; d20+6=16 ; d20+5=8 ; Tuesday May 4th, 2021 11:12:49 AM
Grindar sees Zazu go invisible, and thinks to himself, "I need to be able to do that, and I really should have shadow added to my armor". With Cyrchwr Mawr in his hand, Grindar attempts to follow Zazu's lead with a stealth approach, but is worried he isn't being as silent as he hoped (Stealth 11) He tries to keep his eyes peeled for any danger (Perception 15). Cotton is by his side and at Grindar's request attempts to be as stealthy as possible (stealth 16) Grindar asks her to keep her nose to the wind, but it seems she found a gopher hole that required her noses attention. (Perception 8)
Alder Camp
DM Kathy Tuesday May 4th, 2021 4:54:27 PM
[Everybody take 850 XP for the previous scene.]
Now fully on alert, you push through the trees, following your noses to the campfires. Zazu has gone invisible. Grindar tries to go stealthily, and does a creditable job.
About 300 feet from the last trap, you see the camp through the trees. In appearance, it is very similar to Freedom's Landing. There are clusters of tents, several fires, and one completed building. You can still see where brush and undergrowth has been cleared out of the way; there is an untidy pile of brush off to the side of the camp, probably waiting to be turned into firewood.
You also see a half-elf in a chain shirt standing ready with bow and spear. Behind him is an unarmored elf. It is unclear whether they have spotted you yet. Perception DC 19 Highlight to display spoiler: {There are 4 more half-elves hidden near the first two. You're pretty sure they can see you.}
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=15 ; d20+12=14 ; d20+12=26 ; d8+2=3 ; d8+2=5 ; Tuesday May 4th, 2021 9:03:45 PM
After so many traps and being worried about patrols, Lothlo can barely focus on anything else when he spots some people waiting for them. He stays hidden and doesn't move while waiting on the rest of the group to make their move.
Should any enemies move to attack, Lothlo will respond with a volley of arrows, choosing to attack the half elf with the bow unless the unarmed elf appears to try to cast something, in which case he will attempt to interrupt the spell with his attack..
Perception = 15
Attack 1 = 14 Damage 1 = 3
Attack 2 = 26 Damage 2 = 5
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 0 arrows
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20=20 ; Tuesday May 4th, 2021 9:24:01 PM
Surprising himself, he notices the others trying to hide, under his breath to the rest near by,"There are a whole lot of them standing in the shadows..." He unclips the quiver of large arrows and makes ready to cast at the first action from either side.... (whole round spell: Enlarge Person on himself)
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=25 ; d20+11=13 ; d20+30=33 ; Tuesday May 4th, 2021 9:31:23 PM
Perception for the spoiler: 25
Perception to try to find Myre: 13
Zazu continues sneaking quietly and unseen into the camp. The rogue is looking for any sign of Myre, or of guards focused on protecting a particular tent or building.
Zazu moves to the other side of the camp and keeps alert.
Stealth (at +20 invis) 33
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 25/25 d20=5 ; Tuesday May 4th, 2021 10:48:52 PM
Ash has no idea what it is that Beech can see, though trusts him on it.
"We can't sit here and wait for them to come at us. They already heard us coming" Ash whispers to the others. She looks about but can see no trace of Zazu. "If he's gone to sneak around then I'm going to try and buy him some time, or at least act as a bit of a distraction. They also may not know how many of us there are."
Ash tries to find a tree to hide behind for a moment. She casts a Mage Armor spell on herself and then pops back from behind the tree. She straightens out her clothes and then slowly walks towards the guards.
She gives a friendly wave and a smile as she approaches "Hi there. I'm Ash. I think you were expecting me?"
Ash tries to make sure she stays out of Lothlo and Beech's line of sight to the guards.
----------- Perception: 5
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+9=26 ; d20+6=19 ; d20+6=8 ; d20+13=15 ; d8+8=11 ; Wednesday May 5th, 2021 10:50:04 AM
Perception 26
Grindar easily spots the hidden guards, and as Ash move forward, he prepares to charge anyone who would attack his friend.
readied attack: hits AC 15 for 11 damage
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+10=18 ; d20+10=21 ; d20+1=15 ; d20+5=6 ; Wednesday May 5th, 2021 1:42:38 PM
Ooc: Did how close are we to level 5 after the exp?
I want to scream when Ash begins to speak, but I suppose it is better to get Myre back safely before we wipe the kidnapped off the face of the map. I think you know why we're here. We are here for Myre. I'm not going to pretend to like you, but we are willing to collect our friend peacefully.
I carefully look for Myre and traps as we talk and prepare myself to cast entangle on the enemies alike a fight break out.
Actions ------------- Naithi Diplomacy = 15 Perception = 18 Perception to check for traps = 21 Hold action to cast entangle on enemies.
Camalayas Use scent to locate Myre (and enemies if both can be done at once)
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday May 5th, 2021 1:48:12 PM
ooc: I just found that advancement it medium progression. Level 5 at 15,000xp we are just under 13,000.
DM Kathy Wednesday May 5th, 2021 4:18:30 PM Lothlo stands ready to respond if hostilities begin.
Beech conceals himself and makes ready to cast a spell.
Ash steps out from behind a tree and calls a greeting.
Not to be left behind, Naithi also comes forward and asks about Myre.
Grindar stands ready to come to Ash's defense if she is attacked.
"We know who you are," the man in the chain shirt sneers. "You're not welcome here. Clear off!"
Meanwhile, Zazu is investigating the camp. You don't see guards--in fact, you don't see anyone at all. It's possible that some in the camp fled when they heard you approach. You do see what looks like new construction off to one side of the camp.
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character Wednesday May 5th, 2021 5:45:52 PM
With the way things are going, Beech will cast his spell.....(enlarging himself)
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+9=21 ; d20+12=31 ; d20+12=25 ; d8+2=8 ; d8+2=10 ; Wednesday May 5th, 2021 9:37:00 PM
Lothlo feels the guy is too calm and arrogant for there not to be people sneaking up on them, and looks around prepared to fend off attackers.
Perception = 21
Attack 1 = 31 Damage 1 = 8
Attack 2 = 25 Damage 2 = 10
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 0 arrows
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+30=33 ; d20+11=29 ; d20+5=16 ; Wednesday May 5th, 2021 10:30:55 PM
Zazu sneaks over to the building and looks in if possible. Or just listens.
Stelath 33 Perception 29
The forest born elf looks for tracks too.
Survival 16 or 20 if this counts as in the Culkverwood.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 25/25 Wednesday May 5th, 2021 11:09:02 PM
Ash takes a step backwards and slowly raises her arms up to shoulder height, showing she in unarmed.
"Ok, ok. If you know who I am then you know why I'm here. Do you know Gaston?"
Ash is kind of expecting things to go bad very soon. All she can do is try and stall these guards for a little longer. It feels inevitable that a fight is going to break out.
"Come on Zazu. Hurry up!"
----------------- Ready action: If anyone looks to attack Ash she will move north 20ft
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Thursday May 6th, 2021 11:02:31 AM
Grindar steps next to Ash and says, "I'm getting tired of this game! Where is our friend!"
DM Kathy Thursday May 6th, 2021 4:21:54 PM Zazu sneaks toward the new construction. You can see that it isn't a building exactly; it's two cells dug into a hillside. That is, the floor, ceiling, and three walls of the cell are earth. The openings are covered by newly-installed iron bars. There is a figure sitting in one of the cells, but it does not look like Myre.
Beech begins casting his spell. The unarmored elf looks alert at the sound of spellcasting, but does nothing for now.
Lothlo looks around for other opponents, but sees none.
Ash asks whether they know Gaston, and Grindar asks where your friend is.
"Not here," replies Chain Shirt. He seems to be ignoring the other question. "There's nothing for you here. Clear off. This is your last warning."
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+4=11 ; d20+9=16 ; d20+12=23 ; d20+12=29 ; d8+3=7 ; d8+3=9 ; Thursday May 6th, 2021 9:04:36 PM
Lothlo decides that if diplomacy is to have a chance, they need to try framing this in a way that shows how it would be in a powerful guild's best interest.
One thought before we head out. You, as well as the guild, would profit from working with us. We're not here to interfere with your operation, nor to snitch on your illegal encampment. Returning a pawn is a triviality in the context of not risking your control of the board. If you don't have her, can you at least tell us what you know?
Oh, and if anyone is thinking of a sneak attack on us, they should consider that if anything happens to us, that word will surely spread about where we were and what we were doing when we disappeared, putting the guild's activities at risk.
Still strongly assuming that there are traps or an ambush being set up, Lothlo keeps an eye out, and a pair of arrows ready to fly at the closes target.
Diplomacy = 11 Perception = 16
Roll each twice: D20 + 12, 1d8 +2 (+1 within 30')
Attack 1 = 23 Damage 1 = 7
Attack 2 = 29 Damage 2 = 9
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 0 arrows
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+10=11 ; Thursday May 6th, 2021 10:40:55 PM
Zazu looks to see if the cells are locked. If so, the rogue tries to open the lock.
Disable Device: 11
The rogue casts Message (as quietly as he can) and whispers to the figure, "Hello, who are you? Do you want to be rescued?"
Boyo wriggles out of a pocket and hops into the cell for a better look.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 25/25 d20=6 ; Friday May 7th, 2021 3:41:00 AM
Yeah, things are starting to get a little more heated than Ash is really comfortable with.
She keeps her eyes on the guards as she takes another step back towards the safety of the group. "It's ok. I'm backing away. No need to get angry"
Perception: 6
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+4=6 ; Friday May 7th, 2021 10:35:53 AM
Beech, reaches down and picks up the quiver of large arrows he dropped before becoming bigger....
If combat starts, he'll shoot, but will not be the one who starts the fight....
Shot AC 6, misses (if attack happens)
Spells in effect:
Enlarge Person Rounds left 40
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Friday May 7th, 2021 2:01:49 PM
I remind myself that there is no evidence that Myre is here, but there might be someone that has information on her whereabouts or another kidnapping victim may be present in the can. This man, while part of a criminal organization may not know anything about what we are asking.
Cursing under my breath I say, Fine, you don't know her and she's not here. The note said you all had her. Can you say least suggest what we should do next to ensure her return?
I try to give Zazu more time, but at the first sighn of a fight or Zazu's signal I will cast entangle on the hidden enemies. (If that not possible I entangle the one we are speaking to).
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 Friday May 7th, 2021 3:48:39 PM
Grinder growls, showing his tusks, and making it clear, through his body gestures, that his ax is ready to shed blood, as he says, "I didn't ask if our friend was here, I asked where she was. Answer me straight or I'll feed your liver to my rapke!"
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 Friday May 7th, 2021 9:02:52 PM
Lothlo keeps his bow ready.
DM Kathy d20+5=15 ; d20+5=18 ; d20+5=9 ; d20+6=8 ; d20+6=9 ; Friday May 7th, 2021 11:09:07 PM Zazu can see that the occupied cell is locked. You try to open it, but are unsuccessful. You use your Message spell, and get an instant reaction. The figure in the cell jumps. "Aaah!" he yelps. Then he says something in Elvish. Highlight to display spoiler: {"Who's there? Who said that?"} Now that you are close, you can see the person is an elf lad. If he were a human, you'd say he was about 15. Which makes him, maybe 100? He appears frightened
At the edge of camp, you are all diplomatic. Well, all except Grindar. At his outburst, Chain Shirt grins, and you think he was just looking for an excuse to start a fight. "Right," he says. "That's it. Get 'em." With that, he looses an arrow at Ash, which skips off her Mage Armor.
Lothlo returns fire, hitting twice. Beech also returns fire, less successfully.
The unarmored elf takes a step forward and casts a spell. Spellcraft DC 16 Highlight to display spoiler: {Cause Fear}. Lothlo must make a DC 13 Will save or become Frightened. If you succeed at the Will save, you are instead Shaken.
Two of the studded-leather half-elves step up next to Chain Shirt, and fire at Grindar. Their shots miss.
The other two hang back near the trees, firing at Ash and Naithi. They also miss.
And the map. I understand why Zazu is off the map, but Beech needs to add himself before he acts in combat.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Friday May 7th, 2021 11:48:50 PM
Naithi had a held action to cast entangle if a fight started. Did that go off?
Zazu (AC18, HP17/17) and Boyo the bunny (AC16, HP12) (Cayzle) d20+8=23 ; d20+11=18 ; Saturday May 8th, 2021 7:50:46 AM
Zazu calms the boy as best as possible. "Psst! Hey, it is me here! My name's Zazu! I'm invisible! I came to rescue you. Me and my familiar, Boyo!"
The "Let me make you small so you can escape." The wizard casts Reduce Person on the boy if he agrees, shrinking him down by half so he can squeeze through the bars.
[If this is obviously impossible, Zazu won't do this. If it is possible, Zazu also aids another on the Escape Artist attempt]
Escape Artist 23
Zazu also asks if the boy has seen Myre or anyone who might look like her.
Also tries to keep alert for guards approaching.
Perception 18
[I presume Zazu knows a fight has broken out? How far is it to the battleland?]
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character d20+4=6 ; Saturday May 8th, 2021 8:12:47 PM
Beech curses under his breath, as another arrow goes off in a weird direction. He checks his bow string, making sure it's in acceptable condition...
Attack AC 6 obvious miss
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 25/25 d6=5 ; d2=1 ; Sunday May 9th, 2021 7:41:13 PM
Ash doesn't want to get any closer to the enemy, but with the group sorely lacking much in the way of frontline fighters she does take a small step forward to get just close enough for a spell.
"You might want to avert your eyes for a moment" She warns the rest of the party, before spewing forth a number of spiders. She thoroughly shakes her head and then flicks the last remainder from her bottom lip onto the ground.
The spiders move south towards the unarmored elf.
--------------- Free: 5ft step closer Standard: Cast vomit swarm to summon a spider swarm. Swarm moves 20ft south to to unarmored elf. Elf takes 5pts damage. Elf to make Fort DC11 save or be nauseated for 1 round. Elf to make Fort DC11 save or be poisoned and take 1pt Str damage
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+13=33 ; d20+13=21 ; d8+8=10 ; d8+8=16 ; d8+8=15 ; Monday May 10th, 2021 9:58:41 AM
Grindar charges forward and sinks one end of Cyrchwr Mawr into chainshirt (Nat 20, 21 to confirm) his orc double ax does 10 damage if the crit doesn't confirm, and 42 damage if it does. "You should have told us what we wanted, now we bring the pain!"
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+9=14 ; d4+4=6 ; d4+7=10 ; d6+1=5 ; Monday May 10th, 2021 1:46:58 PM
Camalayas and I charge the closest enemy, but our aim is not as true as usual. Camalayas, we shouldn't play with our did like this.
Actions: Charge attack closest enemy Naithi hit AC 14 for 6 dmg Camalayas hit AC 10 for 5 dmg
DM Kathy d20+2=12 ; d20+2=11 ; d20+6=14 ; d20+8=24 ; d20+6=13 ; d20+6=10 ; Monday May 10th, 2021 4:56:26 PM Zazu tries to calm the young elf in the cell. You do make progress; he goes from panicked to confused. "I--what?" You consider reducing his size, but you can only get him from Medium to Small, and you can see that's not going to do it. He'd have to be Tiny at most to even squeeze through. You hear the battle start up; you can be there in two rounds if you choose to.
Beech tries another shot, but it is no better than the first.
Ash barfs up spiders! They swarm toward the elf sorcerer.
Grindar steps up and cuts Chain Shirt in half.
Naithi charges, but she and Camalays both miss. (Please move yourself on the map.)
Lothlo still owes me a Will save.
The sorcerer (barely) avoids being nauseated or poisoned. She retreats a few steps, then casts a spell. Spellcraft DC 16 Highlight to display spoiler: {It's another doggone Cause Fear! Sorcerers, man.} This time Grindar has to make a DC 13 Will save or become Frightened. If you succeed at the Will save, you are instead Shaken.
The two skirmishers drop their bows, draw rapiers, and step to flank Grindar (5-foot steps). They attack, but can't get through the beetle armor.
One archer targets Ash and one targets Naithi, but both of them miss.
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+4=7 ; Monday May 10th, 2021 5:00:44 PM
For last round (sorry I didn't post, I post after work, I was unaware our posting time was being cut short on the last update ):
Lothlo looks towards the unarmed elf, and something about her fills him with dread. The sharpshooter turns tail and runs away from her for reasons he can't clearly put into words.
Will save = 7
***Active spells and abilities*** Spells and Conditions in effect on self: Fear - Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 2 arrows
Beech (JohnC) AC 14(18)/14/14,HP 20/20 Character 3d6=14 ; Monday May 10th, 2021 5:41:32 PM
Beech casts a spell. (Cast Flaming Sphere) He drops the spell so it hits the area where there caster is located. (off setting token so you can see the target)
Damage 14 reflex save DC 16 to avoid all damage
Current spells: Enlarge Person 38 rounds remain Flaming Sphere 3 rounds remain
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+25=35 ; Monday May 10th, 2021 8:52:13 PM
"My friends are in a fight and I have to help them. I promise I'll come back. Boyo will keep you company."
Zazu leaves Boyo and the elf and dashes off, trying to be stealthy, but taking a -5 penalty on stealth for hustling. Still invisible.
Stealth 35.
Hoping that with all of this round travelling, next round can cast a Minor Illusion with range 500+ feet.
[OOC: Not sure why my hp were listed as 17 ... fixed to true 25.]
Lothlo (WillD) -- AC: 19/15/14, HP: 35/36, CMD: 21 d20+2=7 ; d20+12=20 ; d8+6=12 ; Monday May 10th, 2021 9:05:45 PM
Lothlo finds he's two afraid to move closer to the scary elf, but realizes he can't make a shot from here. Hopefully he'll find some courage soon.
He notices the caster come into view and flees. Once out of view he sees an archer (left of Grindar) and fires off an arrow with deadly aim.
Attack = 20 (-2 fear = 18) Damage = 12
will save= 7
***Active spells and abilities*** Spells and Conditions in effect on self: Fear - Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 2 arrows
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 25/25 d6=2 ; d2=2 ; Monday May 10th, 2021 10:10:48 PM
Ash directs her spiders to the archer to the west. She doesn't want them to get all fried and crispy by the flaming sphere.
The archers like to fire arrows at her, so she tries to get a bit of cover by stepping behind a tree.
--------------- Standard: Redirect the spider swarm. Swarm moves 20ft west. Archer takes 2pts damage. Archer to make Fort DC11 save or be nauseated for 1 round. Archer to make Fort DC11 save or be poisoned and take 2pt Str damage Free action: 5ft step behind the tree
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+7=18 ; d20+7=26 ; d20+7=25 ; d20+7=15 ; d20+6=11 ; d20+6=11 ; d20+6=11 ; d20+6=20 ; d4+4=6 ; d4+4=8 ; d4+4=8 ; d4+1=2 ; d4+1=4 ; d4+1=2 ; Tuesday May 11th, 2021 11:25:31 AM
ooc: I moved my character to what I think is the chain mail guy, but I could but figure out how to add the entangle spell in the enemy's from my mobile.
Camalayas and I continue attacking. Now that we are up close my aim improves and I feel my guys beginning to connect.
Actions ------------------------
Naithi full attack chain mail (followed by next closest if he falls) Bite Atk hit ac 18 for 6 dmg Claw atk (scimitar) hit ac 26 confirm crit = 25 for 8 dmg (16 if crit)
Camalayaas full attack chain mail (followed by next closest if he falls) Bite attack hit ac 11 for 2 dmg Claw atk 1 hit ac 11 for 4 dmg Claw atk 2 hit ac 11 for 2 dmg
(Three 11s? I think Camalayas is playing craps)
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+3=23 ; d20+7=11 ; d20+7=13 ; d8+5=12 ; d8+6=14 ; d8+6=7 ; Tuesday May 11th, 2021 11:31:11 AM
Grindar overcomes the worst of the fear attack, but is shaken for a round (will 23, nat 20). The half-orc takes a 5ft step out of the flank, and attempts a full round attack against his target.
primary: Hits AC 11 for 14 damage
off-hand: Hits AC 13 for 7 damage
DM Kathy d4=4 ; d20+5=23 ; d20+3=7 ; d20+3=16 ; d20+6=15 ; d8=1 ; d20+6=22 ; d20+8=17 ; Tuesday May 11th, 2021 7:44:55 PM
Last round, Lothlo panicked and ran away. This round, out of sight of the scary elf, he managed to find the courage to fire at one of the archers. Frightened though he is, he hits. [The spell lasts 1d4 rounds; I rolled a 4. Sorry. But you don't have to keep making Will saves; it will wear off after two more rounds.]
Beech casts Flaming Sphere. The sorcerer is pretty nimble, though, and avoids the damage.
Zazu leaves Boyo with the prisoner and heads for the battle.
Ash redirects her spider swarm and gains some cover.
Naithi attacks. Chain Shirt is currently having a nice chat with Gargul, thanks to Grindar. You attack one of the skirmishers instead, and do damage. Camalayas is not able to hit, but that skirmisher isn't looking so good.
Grindar is shaken; perhaps that's why he's unable to hit.
The sorcerer moves away from the Flaming Sphere and casts another spell. Spellcraft DC 16 Highlight to display spoiler: {Oh, come on! Another Cause Fear?!} This time Camalayas has to make a DC 13 Will save or become Frightened. If the Will save succeeds, he is instead Shaken.
The archer doesn't care for being swarmed by spiders. He escapes the poison, but he is nauseated. He staggers back, retching and coughing. The other archer fires a shot at Beech, hitting for 2 points of damage.
The skirmishers flank Grindar again, but are no more successful hitting him this time around.
Beech (JohnC) AC 14(18)/14/14,HP 18/20 Character 3d6=9 ; d20+5=22 ; 2d6=4 ; Tuesday May 11th, 2021 7:57:01 PM
Beech directs the sphere to again hit the caster.... He then shoots at the archer south of him....
Arrow: hit AC 22, Damage 4
Damage 9 reflex save DC 16 to avoid all damage
Current spells: Enlarge Person 37 rounds remain Flaming Sphere 2 rounds remain
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 25/25 d20+12=15 ; Tuesday May 11th, 2021 8:10:21 PM
Ash isn't quite sure what spells that caster is slinging, but they can't be good. She needs a way to start getting into the fight without getting close to the fight.
Her spiders are too far removed from the action now and will be disappearing anyway.
She casts a Spectral Hand and then starts planning what to cast next.
------------- Spellcraft check vs DC16: 15=Fail! Standard action: Cast Spectral Hand.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 (Frightened) d20=13 ; Tuesday May 11th, 2021 9:00:33 PM
The elf steps out from behind the trees and into Lothlo's view again. A sickening panic fills him and he finds himself fleeing from her sight once again.
***Active spells and abilities*** Spells and Conditions in effect on self: Fear (round 3 of 4) - Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 2 arrows
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+30=50 ; Wednesday May 12th, 2021 7:24:40 AM
Still a good ... 100? 200? feet away, Zazu casts a long-range spell, an illusion. Casting Minor Illusion, he creates a minotaur dressed in purple robes who comes walking out from around a tree on the eastern side of the battlefield. The illusion includes some sounds (not speech).
The illusionary wizard minotaur waves his hands and seems to cast Ray of Frost at the nearest enemy, but misses widely. The minotaur growls.
Zazu creeps up closer, invisible but using trees for cover anyway.
Stealth 50
Boyo hops closer to the elf boy and sniffs inquisitively.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 9/20 AC 17/12/15 CMD 15 d20+11=31 ; d20+11=28 ; d20+11=12 ; d8+5=10 ; d8+5=13 ; d8+5=8 ; Wednesday May 12th, 2021 10:46:01 AM
Grindar takes another 5ft step, putting himself into a flanking position with Naithi. He is also hoping that having the tree at his back will keep his attackers from pushing their flank. He makes a full round attack against his flanked opponent. If his primary hand attack finishes off the flanked individual, he will turn and face the other enemy, however, he apparently stumbled on a rock or something, because his swing goes wild.
Primary Nat 20, 28 to confirm. For 11 damage (34 if confirmed) (For some reason I only added 5 to his damage roller, but Grindar gets +6)
Off-hand Nat 1
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+1=2 ; d20+10=15 ; d20+7=24 ; d20+7=13 ; d20+4=20 ; d20+4=13 ; d20+6=11 ; d20+6=7 ; d20+6=24 ; d4+1=2 ; d4+1=2 ; d4+1=5 ; d20=12 ; d4+4=7 ; d4+4=7 ; Wednesday May 12th, 2021 11:02:34 AM
I'm not sure what happened, but Camalayas begins to run. I try to calm her, but if it is not possible I fight with all my might to cover her escape.
If it is allowed and might calm Camalayas Ride Check to calm Camalayas = 16
If a ride check would not help Camalayas Full attack nearest enemy until dead then hit next enemy
Bite Atk hit ac 24 for 7 dmg Claw atk (scimitar) hit ac 13 for 7 dmg
If rice check can calm Camalayas she full attacks the enemy
Bite attack hit ac 11 for 2 dmg Claw atk 1 hit ac 7 for 2 dmg Claw atk 2 hit ac 24 for 5 dmg
ooc: A non-combat trained mount becomes frightened in battle and needs a d20 ride check to control the mount in battle and overcome fear. I want sure if this might also apply to a magical fear on a trained mount.
DM Kathy d4=3 ; d20+5=15 ; d4=1 ; d4=2 ; d20+6=21 ; d20+6=20 ; d8=6 ; d20+6=13 ; Wednesday May 12th, 2021 7:36:12 PM Beech fires a shot that hits the archer, then redirects the Flaming Sphere.
Ash casts a Spectral Hand, and works on figuring out how best to use it.
Lothlo caught another glimpse of the scary elf, so he flees again.
Zazu gets close enough to the battle to cast a fake Minotaur. Hopefully, his friends have seen him do something similar before, otherwise hilarity may ensue.
Grindar chops down one of the skirmishers.
Camalayas flees, taking Naithi with him. She tries to calm her mount, but this is a magical fear and for now it's stronger than their bond. [Remember to move your character.]
The sorcerer takes damage this time, and moves away from the Flaming Sphere. She casts another spell. Spellcraft DC 16 Highlight to display spoiler: {Magic Missile this time.} Two glowing projectiles slam into Grindar, doing 6 damage.
The remaining skirmisher slashes at Grindar, then takes a step back. He misses.
Beech's archer seeks a bit of cover from the minotaur, then fires back at Beech. He hits for 7 damage.
The remaining archer fires at Grindar, but misses.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+5=15 ; 2d6=12 ; 3d6=10 ; Wednesday May 12th, 2021 7:46:49 PM
Beech repeats his previous actions... Redirecting the sphere and shooting his bow....
Arrow: hit AC 15, Damage 12
Damage 10 reflex save DC 16 to avoid all damage
Current spells: Enlarge Person 36 rounds remain Flaming Sphere 1 rounds remain
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 25/25 d20+5=16 ; d6+2=8 ; Wednesday May 12th, 2021 8:16:41 PM
Ash takes a step around the tree and casts a spell at one of the archers. If it works, he'll be easy pickings. If it doesn't, well, she'll have to try something else next time.
----------- OOC: How much damage has each of the enemy taken?
Free action: 5ft step around the tree Standard action: Cast Ghoul Touch to be delivered via the Spectral Hand to the archer at the far south. Hits TouchAC16. Archer to make a Fort save vs DC17 or be paralyzed for 8 rounds and surrounded by a poisonous stench
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 (Frightened) d20+10=17 ; d20+10=25 ; d8+2=7 ; d8+2=10 ; Wednesday May 12th, 2021 9:03:37 PM
With no sign of that fear inducing elf Lothlo is able to act fairly normal again, although still a bit shaken up. It seems that an archer has wandered into Lothlo's line of sight (south of caster). He rapidly lets loose a volley of arrows before taking a five foot step to the side.
Attack 1 = 17 Damage 1 = 7
Attack 2 = 25 Damage 2 = 10
***Active spells and abilities*** Spells and Conditions in effect on self: Fear (round 4 of 4) - Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 4 arrows
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=19 ; d20+9=10 ; d8+6=13 ; Thursday May 13th, 2021 9:51:46 AM
Grindar grunts a bit as mysterious magic whatevers hit him. He sees the magic user, but has to get past the skirmisher first, so he goes full round choppy chop on him.
Primary: Hits AC 19 for 13 damage
Off-hand: nat 1
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d6=6 ; d6=5 ; d6=3 ; Thursday May 13th, 2021 2:04:19 PM
As Camalayas runs I realize I cannot help her, but I can protect her. As she flees I cast flaming sphere and throw it at them enemy, my answer coalescing into physical form. My anger gives the flame power, but I'm upset my line if sight prevents me from targeting the massage directly... He'll be next...
As Camalayas she shakes I promise to make her stronger. I swear by the God's I'll do everything I can to prevent this from happening to her again.
Cast flaming sphere for 14dmg
DM Kathy d20+5=19 ; d20+3=14 ; d3=3 ; d20+4=23 ; d20+4=12 ; d20+6=12 ; d20+3=4 ; Thursday May 13th, 2021 9:55:48 PM Beech fires a shot, which doesn't quite get through the archer's studded leather. He moves the Flaming Sphere, but the caster is able to avoid the damage.
Ash uses her Spectral Hand to cast a spell. The southernmost archer is paralyzed and surrounded by a bad smell. Then Lothlo shoots him. He is not having his best day ever. Toward the end of the round, Lothlo realizes that the elf really isn't as scary as all that.
Grindar attacks the remaining skirmisher, hitting once.
Naithi, still on her runaway rabbit, attempts to cast a Flaming Sphere. I'm going to call that "vigorous motion while casting," which is going to require a DC 12 Concentration check. Assuming that succeeds, the archer fails his save, and goes to have a chat with Gargul.
The sorcerer moves away from the Flaming Sphere and casts a spell. A Ray of Frost streaks toward Ash, hitting for 4 damage.
The skirmisher full attacks Grindar, missing twice.
The remaining archer is paralyzed, and stinky, and sad. As a full-round action, he contemplates his life choices.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+12=19 ; d20+12=26 ; d8+2=5 ; d8+2=3 ; Thursday May 13th, 2021 10:11:40 PM
Lothlo finds he can breath a little easier now, and he is able to focus a little better. Pulling his bow string back he lets another two arrows fly towards the same archer.
Attack 1 = 19 Damage 1 = 5
Attack 2 = 26 Damage 2 = 3
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 4 arrows
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+5=6 ; d20+5=21 ; Friday May 14th, 2021 12:48:34 AM
Rolled this now so we would know if the enemy lived or died.
Roll for concentration check = Natural 1. Confirm critical fail = 21. The fireball fizzled.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d4+1=2 ; Friday May 14th, 2021 1:37:47 AM "Uh, that guy isn't going anywhere and won't be fighting back Lothlo." Ash makes the observation as the paralyzed archer no doubt gets a few more holes poked in him.
Ash returns fire against the sorceror with a very weak magic missile.
Standard action: Cast MM. Sorceror takes a whopping 2pts damage
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Friday May 14th, 2021 7:27:44 AM
Zazu has the illusionary minotaur seem to move forward and cast a spell, an obscuring mist. The mist centers on the minotaur and expands out. In essence, Zazu has changed the illusion into one of mist.
As for Zazu, after spending last round moving up to the battlefield, the wizard (still invisible) moves into the illusion-fog (which of course he can see through) and hides. Since he has total concealment, there's no need to roll stealth, I figure. Enemies save vs the illusion only if they interact (touch) it.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+11=28 ; d20+9=27 ; d20+9=28 ; d8+8=16 ; d8+6=13 ; d8+6=10 ; Friday May 14th, 2021 8:45:34 AM
Grindar growls at the skirmisher he is fighting. He says, "Run away or you're going to join your friends in Gargul's chambers, and he ain't to kind to whitehands like yourself!"
If the skirmisher takes his advise, Grindar will let him go and will walk over and attempt to chop down the sorcerer, otherwise he will full round the skirmisher.
If he attacks the sorcerer, he hits AC 28 for 16 damage
full round primary: Hits AC 27 for 13 damage
off-hand: Hits AC 28 for 10 damage
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+4=20 ; 2d6=10 ; 3d6=8 ; Friday May 14th, 2021 12:58:44 PM
With the caster coming back into the open, Beech not only directs the flaming sphere at her, he also shoots his bow at her.... As the next round begins, the flaming sphere fades away.
Arrow: hit AC 20, Damage 10
Damage 8 reflex save DC 16 to avoid all damage
Current spells: Enlarge Person 35 rounds remain Flaming Sphere 0 rounds remain
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Friday May 14th, 2021 2:48:18 PM Come! I shout at Camalayas, knowing that with her training she will follow me when she can.
I run as quickly as I can back toward the battle.
ooc: I'm on hold for some tax questions and cannot update the map while making a call.
DM Kathy Friday May 14th, 2021 9:15:35 PM
Last round, Naithi's spell actually fails, which means I have to put that archer back on the map. That'll teach me. Sorry, everybody.
Since Lothlo is probably aware that shooting the active archer is better strategy than shooting the paralyzed one, I'll apply his damage to the miraculously-not-killed-by-a-Flaming-Sphere one.
Ash sends a Magic Missile at the sorcerer.
Zazu's fake minotaur casts a fake Obscuring Mist, allowing Zazu to hide in it.
Grindar calls for the skirmisher to surrender. The man hesitates, then drops his weapons and tries to flee.
Beech shoots the sorcerer, then rolls the Flaming Sphere into her square for good measure. Since the shot dropped her, she is unable to avoid the fire damage.
The non-paralyzed archer, seeing the battle is going badly, also attempts to flee.
The paralyzed archer is paralyzed.
Naithi finds that Camalayas now responds to her commands. Whatever was affecting the rabbit seems to be gone now.
Nobody is fighting you anymore; you just need to decide whether to pursue the ones fleeing and what to do with the paralyzed guy.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Saturday May 15th, 2021 1:20:42 PM
Zazu moves if necessary and tries to Color Spray a fleeing enemy.
Will Save DC17 - effect depends on the target.
"We need information! Capture them if we can!"
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+4=11 ; Saturday May 15th, 2021 7:45:13 PM
Beech will call out, "Surrender, I don't want to have to make this hurt! I promise that you won't be killed by us if you do." and he shoots to narrowly miss the one he called out to.
The arrow was in his general direction, and hopefully it didn't hit him.....
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+4=10 ; Saturday May 15th, 2021 9:29:19 PM
Lothlo springs out of the trees and calls out to the fleeing archer. Hey, stop running! You're the one that attacked us, remember? We didn't want to fight. But now that you forced us, you know that there are too many of us that attack at range for you to safely flee. Just come back and answer your questions, then you can tend to your wounded.
Diplomacy = 10
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d4+1=2 ; Sunday May 16th, 2021 12:07:35 AM
Ash waits to see what happens with the others. That paralyzed guy isn't going anywhere soon so they have him to interrogate. She's more concerned that one of the ones running off is going to alert someone and bring in reinforcements.
-------------- DELAY to see the result of everyone elses actions. If there is an enemy still making a run for it after everyone in the party has acted Ash will cast a Magic Missile at them. 2pts measly damage again
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Monday May 17th, 2021 11:40:48 AM
Grindar knows that he isn't going to intercept the fleeing thief, so he whistles to Cotton and asks her to pursue, and cut the closest one off, then gives chase himself. As a re-skinned wolf,Cotton normally travels at 50ft per round. At her masters request, she has taken a run action (4x speed) allowing her to travel at 200ft per round. Grindar only travels at 20ft per round, and with his run action, he can only do 80ft per round.
"I want to talk, if you stop, I promise no harm will come to you!", Grindar shouts while giving chase.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Monday May 17th, 2021 3:00:32 PM
I climb back on Camalayas back and scratch her ear. If the others chase after those they fled we will go with them. If not, we stay with the group.
DM Kathy d20+2=10 ; Monday May 17th, 2021 6:01:10 PM Bliss is able to successfully Color Spray the fleeing archer. You are able to capture him.
Grindar sends Cotton after the skirmisher. The terrain is too irregular to use the run action, but Cotton is fast enough to catch him regardless.
So, you have those two and the paralyzed guy.
Naithi gives Camalayas some affection, and Ash finds that her companions have things well in hand.
You have prisoners. What are you going to do with them?
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Monday May 17th, 2021 6:19:29 PM
Beech will help gather them up, and will go disarm the paralyzed baddy. Then will do his best to tie him up... using way too much rope as he isn't sure how to tie someone up with just enough rope....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Monday May 17th, 2021 8:49:48 PM
Ash isn't going to fall into the same trap as last time. She disarms each prisoner, pats them down for more weapons, and then - for the males - takes off their shirts too. She's not going to have another situation where captured thieves pull hidden blades and almost kill her!
"Let's bind their hands AND feet this time as well"
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Monday May 17th, 2021 11:08:25 PM
Before that, Zazu heads back to the prison hut, Boyo, and the young elf.
If the rogue can take 20 on that lock, then that's a plan. Or maybe one of the captured enemies has a key? Otherwise Zazu calls for help to break out the prisoner.
Maybe we can put the captured enemies in the cell. That's poetic justice. Still, a continual watch would be needed.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday May 18th, 2021 10:42:20 AM
Grindar helps tie up the baddies, taking 20 on perception to make sure they are completely unarmed, and taking 20 on his disable device check to make sure the knots are tight. If Zazu calls, he will hustle over to help free the kid.
Perception: 29 Disable device: 23
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+4=9 ; Tuesday May 18th, 2021 1:15:25 PM
Lothlo sees that Grindar has thoroughly made sure that the attackers are disarmed. Out of curiosity, is it guild policy to always choose the most violent option first? Now that that's over, will you tell us what you know about our friend so we can leave in peace?
Diplomacy = 9
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+7=15 ; Tuesday May 18th, 2021 5:59:19 PM
Zazu has a +10 on Disable Device, so that's a 30 to open the lock with enough time.
The elf tells the kid that all the enemies are dead or fled, and asks for his story. He tries to get a feel for the fellow as he listens. Sense Motive 15.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday May 18th, 2021 8:58:07 PM
Camalayas and I take our time searching the huts. We go extremely slow in order to look for traps and anything hidden. We search everything three times and check all locks and doors multiple times before entering. When possible we will choose an alternate route such as through a roof or a wall.
DM Kathy Tuesday May 18th, 2021 11:12:51 PM
You are very, very thorough in tying up your prisoners. They make some unkind remarks as regards your ancestry, but offer no other resistance.
Meanwhile, Naithi is searching the tents (there aren't any huts). You don't find much. You realize that there are too many tents and bedrolls for the number of opponents that you faced. You know that you set off a couple of noisy traps on your way here. It's possible that some of the people from the camp had already fled by the time you arrived.
Zazu is able to find a key on the body of Chain Shirt. You can use it to open the cell and free the elf lad. He gives his name as Taletherian Laethelys, called Tal for short.
Lothlo begins questioning the prisoners. You ask about choosing the most violent option first. "We told you to leave," one of the archers points out. "Telling someone to leave isn't violent." You ask about your friend. "What friend?" the skirmisher asks.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday May 19th, 2021 3:35:06 AM
Ash casts a Detect Magic spell and looks over the pile of gear they have confiscated from the prisoners.
"Where's Myre?" Ash doesn't expect to get a straight answer but she's going to ask it anyway.
"Look, it's in your interest to answer our questions. It will determine what happens to you. Perhaps we hand you over to the authorities in Emerald City? They might consider you as a few thugs and you get a slap on the wrist. The alternative is that perhaps we hand you over to the Thieves Guild so you can explain what happened here, that you lost the camp and everything in it, and then you can try and convince them that you didn't divulge anything you weren't supposed to. They'd be merciful, wouldn't they?"
"The best option here is that you help us. Tell us what we want to know and perhaps we can find a way to help you escape the wrath of the guild."
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Wednesday May 19th, 2021 11:03:01 AM
Grindar smiles as Ash tough talks the baddies, He is really beginning to like this chick, she seems to have a level head on her shoulders. He chimes in, "Maybe we should let them return to their guild Ash, I'm sure they don't know anything, and that the guild would welcome them back with open arms, but I could be wrong." Turning to the bandits he says, "Why don't you tell us what you know, it may be better for your health. Oh and if you ever talk about my parents like that again, I'll cut out our tongues! No one bad mouths Grindor and Saline!"
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Wednesday May 19th, 2021 12:59:03 PM Oh, my mistake, so when that guy in the chain shirt shouted "Get 'em." and shot arrows at Ash, arrows that hit and were in no way warning shots, that wasn't violent? Is that just your standard greeting, and we should introduce ourselves to all members of your guild like that? Don't get me wrong, we can work with that, but please don't try to pretend you weren't itching to attack.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+4=13 ; Wednesday May 19th, 2021 1:27:57 PM
Beech sits, still huge for the next minute or so, and smiles at the detainees.....
Intimidate 13
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+5=20 ; d20+5=21 ; d20+10=25 ; Wednesday May 19th, 2021 3:30:04 PM Hey guys, there are more tents and bedrolls here than there were enemies. We need to keep our eyes open for trouble. Camalayas, Fizzgig and I chuck the area to see where the enemy fled and to determine if they are close by. If not we will collect the tents and bedrolls as well as search for personal items. We are very cautious to look for traps and hidden treasure caches.
Camalayas track with scent = 20 Fizzgig track with scent = 21 Naithi perception check = 25
DM Kathy Wednesday May 19th, 2021 8:29:07 PM Naithi checks to see whether any of the enemy lingered near the camp, but it appears they did not. The tracks lead directly away from the camp and do not circle back.
Ash asks where Myre is. "I don't know any Myre," one of the archers replies, and the other two say the same. "Although," adds the other archer, "if you're talking about the ferryman's kid, he's in one of the cells."
Ash also casts a Detect Magic and finds that there are magic items among the gear of the fallen. And, for that matter, among the gear of the prisoners. You can get further information by concentrating on your spell, but you can't do that and interrogate the prisoners at the same time.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Thursday May 20th, 2021 3:08:54 AM "Ferryman's kid? You kidnapped someone's kid?" Ash inhales deeply and steps away from the prisoners to instead check on their gear. The others are far scarier than she is and might get better results from the captives.
--------- Use Detect Magic to ID anything with a magical aura on it. Spellcraft checks: 22 (12+Take10).
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+13=19 ; d20+13=28 ; d20+13=17 ; d20+13=14 ; d20+13=33 ; d20+13=26 ; d20+13=33 ; d20+13=16 ; d20+13=24 ; Thursday May 20th, 2021 6:30:21 AM
Zazu brings the young elf over to the party, and continues to gently ask for the kid's story.
While Ash is busy, Zazu will detect magic and also figure out what is what, as best possible.
Spellcraft rolls to ID magic items: 19, 28, 17, 14, 33, 26, 33, 16, 24.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Thursday May 20th, 2021 10:27:33 AM
"When Grindar learns that the thieves had kidnapped a kid, he growls, "You are the most despicable of scum! Maybe I would be doing the world a favor if I removed your heads from your shoulders, and Pantheon wishes to see justice done, but I would rather not soil Cyrchwr Mawr with your filth."
Changing gears he says, "So where did your fellow whitehands run off to, I can see the cowards really care for you, as they have made such a huge effort to come to your rescue!"
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+7=21 ; d20+7=26 ; d20+7=11 ; d20+7=17 ; d20+7=18 ; Thursday May 20th, 2021 1:16:55 PM
Beech will help identify any items Zazu fails to clearly come to a conclusion as to what they are.
Spellcraft checks if needed. 21, 26, 11, 17, 18
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Thursday May 20th, 2021 5:42:33 PM You said you knew who we are, it's hard to believe any report about who we are didn't include Myre. Lohtlo gives them a description of their missing companion. Do you know where she is, or where else they would have taken her?
CDM Jerry [OOC post] Thursday May 20th, 2021 6:55:18 PM
Hear Ye Hear Ye!
I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots. We have 2 new games starting which accounts for 6 of the openings. The other 4 are in existing non-veteran games. The two new games will be called:
Bearclaw Keep and Heranmar.
The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin. [THANKS ROB FOR DESIGNING THOSE!!!]
I want to start with recruiting from 1) you good people and 2) inactive players. SO!!! If you have a friend [someone that still talks to you] talk to them and see if they want to play! All they have to do to start the progress is to email me. [gericko@gmail.com].
I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not. :) Better to play it on the safe side and talk to your friends immediately!
Enjoy your evening and the weekend AND talking to your friends about joining us!
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Thursday May 20th, 2021 9:53:11 PM Do we want to lock him up here? If not, I plan to dig out those iron bars and then collapse the cell so they can't use it again in the future.
ooc: I don't trust these guys, so before leaving I will summon some elemental to look for anything they may have buried. Treasure, tunnels, corpse, etc.
DM Kathy Thursday May 20th, 2021 10:04:39 PM
Between them, Ash, Zazu, and Beech are able to identify the magic items. The sorcerer had: potion of cure light wounds, potion of fly, scroll of fog cloud, ring of protection +1. The chain shirt guy had: +1 elf-bane arrows (2), potion of cure moderate wounds,+1 chain shirt, anchor feather token. Each archer and skirmisher had/has a potion of cure moderate wounds and +1 studded leather armor.
You are outraged to learn that the Guild took a child, but are perhaps somewhat mollified when Zazu returns with a teenager. Well, not teenager; he's not human so he's closer to 100. Not a young child, though.
Grindar asks where the others ran off to. "They were supposed to report in," one of the archers says. "Let the higher-ups know the camp was discovered."
Lothlo continues to ask about Myre. "Don't you get it?" the remaining skirmisher bursts out at last. "We don't know where she is. We don't have her. We never did."
"Kivesan!" one of the archers says warningly.
"Oh, who cares?" Kivesan says. "We're dead anyway." He turns back to Lothlo. "We never had that girl. We just said we did to wind you up."
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday May 20th, 2021 10:38:06 PM
Zazu looks these fellows over. Turning to the young elf, Zazu still wants answers: "Who are you? What's your story? Why were you locked up? Who are all these guys? Who were the others? We need to know more, because they have stolen a friend of ours."
The rogue delivers a lecture to the captives.
"You know, I remember when Parnoth ruled this land, and the Thieves Guild were the rebels that gave people hope. I grew up wanting to be a hero, just like them. What happened to you guys? Why turn to evil? You can be a rogue and also not a villain!"
The elf rogue goes on for a bit, telling tales of the heroism of rogues fighting Parnoth, and of other great hero rogues of the Wold, like Dahlia Lightfingers the Platinum Dragon, and Renik Dacour, and Vauhwyt the Grim Trickster of Blackbird Lake.
"You say you're dead anyway, Kivesan? Not true. You think about what I've said. Maybe some other alternative life choice will occur to you and your friends."
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Friday May 21st, 2021 7:58:46 AM
Away from the prisoners, "Were we given bad or wrong information? There is a difference..."
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday May 21st, 2021 8:03:30 PM
Ash lets the others know what the magical gear is and then sets to collecting the non-magical gear - the daggers, bows, normal arrows and such. It saves the party having to buy more for the town.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Friday May 21st, 2021 9:04:21 PM Ah, so we follow them we will find the higher ups? Would they be the ones who know where to find Myre?
The Ferryman's Son
DM Kathy Friday May 21st, 2021 10:12:52 PM
[Everybody take 900 XP for the previous scene.]
Zazu asks Tal for his story. "My name is Taletherian Laethelys," he says. "I'm called Tal. My parents are Galeron and Nebora Lethelys. We have a farm right on the river, and Papa has a boat he sometimes uses to ferry people across." He looks around. "I don't know who these people are. They told me they took me because my Papa wouldn't do what they wanted, but they didn't tell me what that was."
Ash starts collecting gear. If you take the gear from the prisoners, as well as the gear from the fallen, the total loot list is: 3 potions of cure light wounds, 5 potions of cure moderate wounds 2 potions of invisibility, potion of fly, scroll of fog cloud, anchor feather token, 4 +1 studded leather, +1 chain shirt, ring of protection +1, 2 +1 elf-bane arrows, 2 masterwork kukris, 2 masterwork composite longbows, 2 composite longbows, 4 rapiers, longbow, trident, 400 gp.
Beech and Lothlo are more concerned with the information you just received. Lothlo asks whether the higher-ups would be the ones who know where to find Myre.
The skirmisher called Kivesan rolls his eyes. "You aren't getting it," he says. "Nobody in the Guild knows where to find this Myre person. If she even exists. The Guild didn't take her. Never did take her. Never did have her." His companions try to hush him, but he is having none of it.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Saturday May 22nd, 2021 11:10:23 AM Ooh, a ring of protection! I wouldn't mind that if nobody else needs it more. I had wanted the last one, but I believe it ended up being sold instead.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Saturday May 22nd, 2021 11:39:29 AM
I continue dismantling the cell and loading the bars onto cuddly mule. These will be useful for our own last enforcement, but I suspect will need to eventually add a magic nullifying ability in the future. For the time being I don't think anyone with such skills will waste them on a community with limited resources.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20=1 ; Saturday May 22nd, 2021 12:05:47 PM
ooc: I have the ring of protection from the past loot.
I quickly look over the loot. Much if it is not of much use to me while others have potential in the right situations.
You guys can have the weapons and armor...I'm thinking about swearing them off, and I already have a ring. (starting next level I cannot use manufactured weapons and am already limited to druid weapons and armor.) I can make use of the potions, scroll if fog cloud, and feather token if that helps.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+5=7 ; Saturday May 22nd, 2021 7:00:55 PM
Beech goes over to the one who's talking, "So, you are saying that those who kidnapped our friend, and claimed to be Guild members on official business are not currently members or are trying to hostilely split the Guild or set us up to come into conflict with you. Well, As you can see we are occupying this general area of the Wood and will be for quite some time. This information that there are imposters pretending to be Guild members or a faction trying to hurt the Guild's reputation is worth knowing. We did approach you, that's true. We may also have been itching for a conflict, that is also true, but one of yours started hostilities and now we've ended them. If what you've said is true, then the Guild is not our enemy. Give me a good reason why I should let you go and warn the guild of either the renegade faction of the Guild or the Imposters out here stirring up trouble the Guild wants no part of."
Diplomacy 7 (what a waste)
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+6=26 ; Saturday May 22nd, 2021 9:22:16 PM "What do you know of Thomo and his goons? He said he was working for the guild. When captured he asked that we seek one of the guilds 'lawyers'. That sounds like some guild affiliation to me." Ash crosses her arms. "We still have one of them as a prisoner. Perhaps we should bring you to him and see if anyone is willing to speak. See whose story starts to fall apart."
Ash then tries a different approach.
"Now, if you want us to believe you here and now, would you be willing to allow me to cast a spell on you? Something that would help us to know the truth. Don't worry. It wouldn't hurt you and wouldn't be permanent. In fact, if it shows you have been truthful with us then all the better for you."
Diplomacy: 26
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Monday May 24th, 2021 9:45:49 AM
Grindar has no need for any of the gear except maybe the ring of protection, but as the new comer, he doesn't make his need known. So when Lothlo asks for it, he has no complaints, and gives his hearty approval. Actually, he kinda likes the idea of his new friends being better protected, as he is the type who would rather sacrifice himself for the safety of others.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+3=21 ; Monday May 24th, 2021 9:10:50 PM You lie so easily and so often it's really a pain trying to figure out if you are finally being honest with us. While one could almost believe you aren't responsible, the claim that the guild knows nothing about her his hard to believe considering how public the events surrounding the kidnapping were, and the fact that even if the guild didn't do it they would still want to find out exactly who was moving into their raquetes and so close to their illegal camp. Plus your friends clearly are trying to shut you up... which usually indicates you know more than nothing.
Lothlo tries to determine exactly how much of what is being said is true and what part the others seem to be agitated about more information being leaked about. Sense Motive = 21
DM Kathy Monday May 24th, 2021 10:00:34 PM
Much of the talk is now about the loot you have collected, but Beech, Ash, and Lothlo continue to question the prisoners.
Beech begins, "So, you are saying...." and when he finishes, Kivesan replies. "No. I'm not saying anything besides what I said. We don't have Myre. We never had Myre. We aren't the ones who took Myre."
Ash requests to cast a spell. "Cast it if you think it'll help," Kivesan replies.
Lothlo is skeptical, but as far as he can tell Kivesan is being honest. He can't be very high-level in the Guild, though--perhaps he just isn't in on all their operations. He doesn't seem to be lying, though. You can also tell that the others are trying to hush him because they're afraid they're all going to get in trouble with the higher-ups.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Monday May 24th, 2021 10:12:57 PM
"Okay, fine, but why were you holding that elf boy captive? Are you kidnappers?"
"And what are you doing out here then?"
"And why does it look like this camp is plenty big enough for many more people?"
"If you answer honestly and swear to turn away from your evil ways, we will let you go."
=====
"Speaking of loot, don't forget to take these tents. We have people living in tents worse than these. Our people could use them."
=====
"Maybe we need more powerful help to find Myre. A Divination, maybe? Scrying?"
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Monday May 24th, 2021 11:02:25 PM
I let Zazu continue with the diplomatic pursuits. I'm smart enough to know how many times I've gotten lucky at me attempts with diplomacy and would prefer the group remember that... No, if I'm being honest with myself, I'm actually terrified what the group would think if they realize that speaking to people terrifies me. Who ever heard of a hero that feels more comfortable talking to a rabbit than her companions.
When Zazu mentions the tents I point over towards cuddly mule. I walk over and run my fingers through her soft curly hair. I've already packed to the tents and bed rolls as well as the bars for the cells. I might not have a gilded tongue, but living in Hellsmar had made me a expert in scavenging resources and surviving in the wild.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday May 25th, 2021 4:33:08 AM
Ash is in agreement with Zazu and Naithi. Anything that can be scavenged from this camp - right down to the pots and pans - will be coming with them. She debates taking the boots of the captives, but there has to be a line drawn somewhere. Probably.
She gathers the group to speak out of earshot of the prisoners. "Well, what do we think? Are they telling the truth? I could cast a Charm Person spell on Kivesan. He said I could, though I'm not sure what else we'll learn."
She doesn't particularly mind if the captives are released if they turn their ways. "Uh just putting this out there but if any are looking for a fresh start, should we, you know, invite them back to the settlement? It would be the good thing to do. Besides, they might prove a useful source of information and also help in terms of defense"
There is that one big question though: Where is Myre?
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday May 25th, 2021 10:31:57 AM "I'm open to the idea of inviting them to join our community. Granted, I'm just a new comer, But they have skills that could come in handy in our new home."
When back with the thieves, Grindar asks, "I believe you when you say you don't have our friend, but I have to ask if you have heard any rumors or any such thing that may lead us to her whereabouts? I know that people in your line of work often hear things, so I figured I'd ask."
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday May 25th, 2021 12:32:30 PM
"Huh. Good idea, Ash! Yeah, if any of you guys are afraid for your lives, come live in our settlement and become upstanding citizens! We need scouts, hunters, trappers, all kinds of people. And we protect our people. You see how devoted we are to finding Myre and showing that we take a hard stand against threats to our people. Join us and see! But only if you are willing to give up crime!"
Very privately to the group, Zazu says, "We can try our best to get these guys to reform, but if any of them just will not, if they are devoted to evil, then as the law in this part of the Wold, we gotta protect innocents and kill them. It's the right thing to do."
[OOC: Killing irredeemable prisoners is not evil and is a reasonable reaction to a harsh situation.]
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Tuesday May 25th, 2021 1:29:24 PM
Privately, "We are actually legally entitled to enforcing the Laws of the region? As to inviting them to join, they'd need to be watched for a while, until we are positive they can be trusted. And they should be informed they are being watched, doing otherwise would be a bad thing."
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Tuesday May 25th, 2021 9:01:56 PM I believe them... but I don't think they will want to join us. They seem to be pretty afraid of what the higher ups in the guild will do if they spill too much information. Feels like they aren't about to turn their backs on the guild.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday May 25th, 2021 10:23:59 PM
A thought suddenly occurs to me. Why do you have an anchor feather token? Are you expecting a ship or delivery soon?
DM Kathy Tuesday May 25th, 2021 11:23:01 PM Zazu asks why they have Tal, and whether they are kidnappers. "Yeah, we snatched him," Kivesan replies. You ask why the camp looks big enough for more people. "There were more people," Kivesan replies. "We heard you coming. You set off the traps. The non-fighters lit out, like they were supposed to."
Naithi, meanwhile, is packing tents and bedrolls and other useful items onto Cuddly Mule.
Ash offers a Charm Person, and asks whether you should invite the surviving rogues to Freedom's Landing.
Grindar seconds Ash's suggestion, and asks the captured rogues if they've heard any rumors about Myre. Kivesan hasn't. Surprisingly, one of the archers speaks up. "I heard she got snatched by something big," he says. "Something we don't want to mess with. But I don't know what."
You discuss the possibility of inviting them to join you at Freedom's Landing. They don't look very enthused about the possibility.
Naithi asks why they have a feather token. Actually, the token was taken off of Chain Shirt. Your prisoners explain that sometimes when a DM is writing a module in a big hurry, and needs NPCs, she copies some over from the NPC codex. And if, say, a nautically-themed NPC is of the right level and has the abilities she's looking for, she grabs him and tweaks his abilities to suit her adventure, and sometimes doesn't get around to tweaking his magic items.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday May 26th, 2021 4:55:36 AM "It may be safer for you to come with us, but we won't force you to." Ash says to the prisoners "Just know that we are taking in those who have no other home."
She gives them a moment to ponder the offer again before continuing calmly. "Now, who told you she got snatched and where can we find them?"
---------- OOC: LOL! Love the explanation Kathy :)
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Wednesday May 26th, 2021 9:37:20 AM
Grindar affirms Ash's suggestion that it may be safer for the thieves to join them, and her insistence that it be voluntary. He says, "I know it may not seem like much to you, but I will personally fight to the death to defend those under my care. and right now our little community is under my care, as well as the care of my friends here. If you join our community, it will mean hard work, but it will also mean that you will be a part of a community that looks out for one another, as a opposed to your current community, that kills those who they feel have failed them somehow. Of course your 3rd option would to live a life on the run, hiding from the thieves guild, but honestly, how long do you think you can stay ahead of them, and do you really want to live like that?"
Grindar waits for an answer, as well as for anymore information the thieves may have about Myre.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday May 26th, 2021 2:46:14 PM
ooc: I love the explantation!
One by one I privately ask the others in the group of they have a way to keep tabs on this place incase the thieves guild returns and makes plans to set up another base and attack us. I do my best to make sure the captives cannot hear.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Wednesday May 26th, 2021 5:16:56 PM
Beech shakes his head.... but pulls out a copper coin. He then whispers to Naithi. "Here, put this well up in one of the trees and hide it as best you can.... Since it has been my coin for a while now.... I may be able to scry on it if I can learn that spell...."
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+3=20 ; Wednesday May 26th, 2021 9:07:56 PM
Lothlo isn't sure how much the archer is aware of that the group already knows about Myre's kidnapping, and watches the archer's response for signs that this is another lie in an attempt to get under their skin.
sense motive = 20
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday May 26th, 2021 10:11:33 PM
Zazu waits to see what the captured rogues will decide. If they seem unsure, the elf asks the key question: "Will you foreswear evil and either go on your way or join us in our community?"
After they have answered, Zazu talks privately with the other PCs about the need to kill any that refuse to give up their criminal ways.
DM Kathy Wednesday May 26th, 2021 11:14:51 PM
You ask the captives about joining you in Freedom's Landing.
"No," says Kivesan. "I'd rather take my chances. I hear Izen is lovely this time of year."
The archers, too, seem to prefer heading out on their own. All three are willing to promise not to do evil.
You ask the archer who told him about Myre being snatched, but he honestly doesn't remember. It was a bit of gossip, and he's not even sure it's true. You sense that he is being honest.
You have been ignoring the young elf called Tal for some time now.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Thursday May 27th, 2021 10:46:04 AM
Realizing they have got all they could out of the thieves, Grindar says, "Well, if you are promising to reform your ways, then I'm OK with you going your merry way, assuming my friends are on the same page. Just so you know, the Tree of Parting is located in the Izen, and a very powerful band of adventures dwells there, so if you plan on moving there you may wish to really reform, or you may have to deal with them."
With that concluded, Grindar turns to the kid, "So what's your story Tal, why where you abducted?"
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+1=14 ; d20+12=28 ; d20=5 ; d20+4=18 ; Thursday May 27th, 2021 2:02:48 PM
As Grindar talks to the former thieves and captive I climb back on Camalayas back. If you all wait a bit I can fix us up something good to eat. Might even be enough that you can bring some left overs with you... Oh, and if you are leaving and swear to amend you ways you can have your tent and bedrolls back. Just let me know which are yours. I'll also give you some slings so you have some protection. (Note that Naithi has 30 slings in her inventory in a variety of sizes. If communal rather than personal sized, she will give them one to share.)
Actions ------------- Camalayas hunting skill =14 (need DC 10 to collect food) Naithi survival to hunt and find food as well as herbs to grow at camp = 28 (10 needed to collect enough food) Cooking = 18 to make something delicious (I have a self heating magic frying pan and mess kit)
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Thursday May 27th, 2021 5:15:52 PM
Beech picks up some of the looted gear to carry, He'll load himself to the very edge of his light load and be ready to head back home.....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Thursday May 27th, 2021 8:21:24 PM "Just curious Naithi, but how many bedrolls did you discover?" Ash is just wondering how many people the group have disturbed.
She goes to have a look at the 'kid', who is likely a hundred years older than her. "Hi! I'm Ash. Are you hurt at all?" She looks over the boy for any signs of injury.
------- Heal: 14 (Take10) to check for injuries
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Thursday May 27th, 2021 8:47:01 PM
I let Ash know how many bedrolls and tents I found.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Thursday May 27th, 2021 9:25:02 PM
Lothlo turns his attention to the rescued captive. Hello Tal, sorry about that. We had a few things we had to wrap up as quick as possible to prevent any leads from going cold. How far away is your home from here? Is it safe for us to take you back?
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday May 27th, 2021 11:01:30 PM
Zazu translates for the elf, if he is not fluent in common.
"Us elves have to stick together,' the elf says softly in Elvish to the lad.
DM Kathy Friday May 28th, 2021 12:55:38 AM
You end up letting the captives go, after giving them bedrolls, slings, and a tent. They don't look too happy, but they seem to understand things could have gone much, much worse for them.
Meanwhile, Grindar asks Tal why he was abducted. "I'm not sure," he replies. He does speak Common, albeit with a heavy elvish accent. "They said it was because of my Papa. He wasn't doing what they wanted him to do."
Ash asks whether he is hurt, but he is not.
Lothlo asks how far away his home is. "It is on the river," he replies. "Three or four hours from here? I think." He still looks a little scared. "Are--are you going to take me back there? They will be so worried...."
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+1=17 ; Friday May 28th, 2021 2:27:18 AM
Returning with the meat and herbs I begin to prepare the meal. Although I didn't find anything exotic, there is enough wild game to go around. A quickly filet the random assortment of raccoon, pheasant, grouse, and squirrel. The choice bits I fry up with salt and pepper fur people to snack on while the rest slowly simmers with wild vegetables.
As the scent wafts up I explain, I didn't have any beef stock, but I did bring along some red wine, so Wild Game Bourguignon it is. The meat will tenderize in the wine and blend perfectly with the mushrooms. (For those unfamiliar with the dish, picture a French stew using wine instead of broth/stock for the base)
As I cook I listen to the others talk.
Sense Motive to determine if Tal is a victim of thief acting as one = 17
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Friday May 28th, 2021 3:37:37 PM "Pretty good food.... Thanks. We should get Tal home and see what kind of trouble is being caused there...." Beech gathers up a couple of his broken arrows and takes the metal arrow heads and buries them around the camp site, one of them he makes sure to pound into the ground near the campfire, that way if he does decide to scry on the location, he has a item near where most things would be discussed, and quit possibly inside any shield they'd cast to keep out any scrying attempt.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Friday May 28th, 2021 9:01:11 PM
Lothlo tries to comfort their elf friend.
We are happy to take you there if that's what you would like. Do you know any details regarding why the took you? Is there anything we can to to make sure they leave you alone after we take you back?
DM Kathy Saturday May 29th, 2021 12:08:48 AM Naithi decides to prepare a meal requiring a slow simmer. This will take anywhere from two to three hours. If you want to do that, you can, but you might not be able to get Tal back to his home before dark.
Naithi also tries to determine whether Tal is really a victim or a clever bandit. He would have to be clever indeed, to lock himself in a cell before the fight even started. Zazu can tell you about the rescue.
Lothlo asks for details. "I really don't know more than what I told you," Tal replies. "I know Mama and Papa were worried about something, but they would not tell me what it was."
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Saturday May 29th, 2021 12:16:49 AM
"Sure we'll take you home. But we just had a big fight and need to rest. After we eat and recover, we'll take you back to your folks. We'll want to talk to them, anyways."
"By the way, did you happen to overhear anyone talking about our lost friend Myre?" Zazu describes her to Tal.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Saturday May 29th, 2021 12:45:33 AM
ooc: I thought we were a ways from the town and been traveling for some time. If we are heading out again quickly, Naithi will either switch to a quicker recipe, or if the boy lives a long way off she might cook it as we travel with her magic frying pan.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Saturday May 29th, 2021 9:39:15 PM
Beech is ready to go after leaving his arrow heads so he has a target for the future....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Sunday May 30th, 2021 7:19:42 PM
Ash is also ready to go. There isn't much more for them to do here and the boys parents must be worried.
"It's only a few hours away." she reasons "They might also have a barn or such that we could shelter in or perhaps some fish we could share. Besides, his parents must be really worried about him."
DM Kathy Monday May 31st, 2021 10:58:02 PM Zazu and Naithi want to take the time to rest and recover spells, but Beech and Ash are ready to go now.
"I need to go home," Tal says. "Mama and Papa will worry if I'm gone the night. I should go back."
It's becoming clear that if you decide to stay here and rest, he intends to head out on his own.
Zazu asks Tal about Myre, but he hasn't seen her and hasn't heard anything about her. "Did they take her?" he asks. "Like me?"
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Monday May 31st, 2021 11:45:00 PM This is not a safe place for us to rest, we should probably head out with you and make sure you get back safely.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Monday May 31st, 2021 11:49:55 PM
Beech will again, have his bow ready, should they encounter trouble....
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday June 1st, 2021 12:27:15 AM Thank the god's for magic. I can cook this as we go thanks to my frying pan.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday June 1st, 2021 1:04:27 AM
The group don't have any pack animals or the like to help the young lad. He looks fit enough to walk though. Ash casts Prestidigitation to help clean Tal and his clothes. "There. I always feel a little better in nice clean things" She offers fresh water to those who are thirsty.
Ash will walk alongside the boy and chat about different things to distract him from the days events - maybe even cheer him up.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday June 1st, 2021 7:07:55 AM
"Well, if the youngster is that concerned, we should go now," Zazu concedes.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday June 1st, 2021 9:19:38 AM
Grindar picks up his ax and calls Cotton to his side. He says, "Let's go, time is a wasting. I want to get the lad home, and talk to his parents. If the guild is messing around with an innocent family, that isn't going to fly, on my watch!"
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Tuesday June 1st, 2021 11:00:56 PM Sounds like we are in agreement then.
DM Kathy Tuesday June 1st, 2021 11:04:56 PM
You decide, on balance, to take Tal home right away. Naithi decides to cook in her magic pan. Ash helps Tal get cleaned up and offers water to anyone who needs it.
As you set out, Beech's bow and Grindar's axe are ready.
"Thank you," Tal says as you leave Alder Camp. "I hate to make Mama and Papa worry. And I'm sure they will give you a place to stay tonight. You rescued me after all."
It is a pleasant afternoon as you move through the woods. You avoid any lingering traps by retracing your steps to the pit trap before striking out toward the Laethelys place. You hope to be there well before nightfall.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=17 ; d20+2=15 ; Wednesday June 2nd, 2021 10:19:04 AM
As Grindar travels he keeps his ax at the ready, and his eyes open. (perception 17) He sings about how he met Succotash Slenderstick as a child, when the then halfling paladin, now halfling cleric, helped saved their village from a marauding band of hill giants, and how his heroics saved his father Grindor's life, and the village. He wrote the song himself, years ago, and seems to have a decent handle on the tune. (performance 15)
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Wednesday June 2nd, 2021 4:06:17 PM
Beech, listens to the song. He gets the gist of the history, he knows some of his mothers history, and he knows that surrounding the castle dropped by the Lake, but most of his mom's acquaintances have moved on and very few visit. He has hear the townsfolk talk about the devil frog attack and the massive explosions that eliminated the most of them.... And The Heroes of Black Bird Lake closing in and finishing them off, saving the town itself. Maybe he should try writing about it, he's not much of a singer... the story got bigger every time he heard it....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday June 2nd, 2021 8:07:17 PM "We'll get you home as quick as we can, Tal. I'm sure your parents are worried and looking for you. We'll be there soon though."
Ash stays close to the boy.
A Warning
DM Kathy Wednesday June 2nd, 2021 9:43:58 PM
[Everybody take 200 XP for the previous scene.]
As you walk along, Grindar sings a song about his past, prompting Beech to remember a bit of his past. Is that why you don't see her? Or is she just that good?
For whatever reason, you do not see the elf woman until she steps directly into your path, empty hands raised to show she means you no harm. Although the smug smirk on her face suggests that it might be more accurate to say she means you no harm right now.
"A word, if I may?" she says.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=25 ; Wednesday June 2nd, 2021 9:54:19 PM
Caught off guard, Lothlo quickly looks around to make sure there aren't any other guests they are unaware of.
Perception = 25
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday June 2nd, 2021 10:11:37 PM
Zazu says, in elvish and then in common, "Mae govannen! Well met, here in the Culverwood."
Zazu offers an introduction and asks for as many words as she would wish to offer.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+4=22 ; d20=11 ; Thursday June 3rd, 2021 1:49:31 AM
Ash leans a little closer to Tal. "Do you know this woman?". She protectively places her arm around the boy
Perception: 11 Sense Motive: 22
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Thursday June 3rd, 2021 11:42:36 AM
Grindar can't believe he missed the woman, and then remembers that he is more perceptive when in the plains then in a forest, as this terrain is still new to him. He brandishes Cyrchwr Mawr, but waits for the elf women to say her piece.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+10=19 ; d20+10=23 ; d20+6=24 ; d20+3=10 ; d20+1=21 ; d20+1=3 ; Thursday June 3rd, 2021 2:50:02 PM
Camalayas and I step into the shadows and look for those who might be hunting us. Then, realizing that I likey would have already been seen I try to imitate Zazu's Thieves Cant from before. You just popped out if nowhere. Well, you have our attention. What are you doing out here? Don't tell me your a gentlewoman out out bird watching. A young pair of eyes watching birds of a feather shadow dancing. If so, point the way, because we wouldn't appreciate an unexpected shoulder tap later. (Are you a member of the thieves guild acting as look out as the gang sneaks around? If so, let us know and point them out. You know what will happen if you backstab us.)
Naithi Perception = 19 Stealth = 23 Linguistics to mimick the Thieves Cant = 21 (nat 20!)
Camalayas Stealth=24 Perception=11 (13 using scent)
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20=4 ; Thursday June 3rd, 2021 3:53:55 PM
Beech listens to the discussion, but tries to keep a lookout for others....
Perception 4
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+12=25 ; d20+12=31 ; d8+2=5 ; d8+2=9 ; Thursday June 3rd, 2021 9:01:31 PM
Lothlo remembers the thieves guilds dirty tactics and prepares for an ambush
Attack 1 = 25 Damage 1 = 5
Attack 2 = 31 Damage 2 = 9
DM Kathy Thursday June 3rd, 2021 10:00:44 PM
When the woman steps out of the forest, Lothlo looks to see if there is anyone else around. You don't see anyone. Then again, you didn't see her, so it isn't exactly reassuring.
Ash asks Tal whether he knows the woman. Tal shakes his head, staring.
Beech also looks around, but also sees nothing. Grindar contents himself with readying his weapon.
Naithi tries a bit of Thieves' Cant. "The birds are home in their nests," the woman replies. "Though you did ruffle some feathers today."
Zazu offers a greeting. "And good afternoon to you, too, young one," she replies.
"I'll make this brief," she says. "My name is Silken. Well, no it isn't, but that's what I'm called at present. Congratulations on conquering a hastily-built, poorly-defended camp. You must be very proud of yourselves."
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+1=5 ; Friday June 4th, 2021 12:01:15 AM
Ooc: ideally I'm waiting to let Zazu take the lead, but I can't guarantee I'll have time to post after he does.
I'm about to respond when I realize that it is an elven thief standing before us. Zazu had talked if such things before. From our previous conversations I know he has some connections and background in such things and would be best to take the lead.
If he doesn't, or it seems sensible I respond I say, I'll be blunt. We know they weren't your best. They lied to us and said they kidnapped a girl from our camp, basically forcing us to come, and still weren't prepared even after we set the alarms off.
Several on our camp are against your having a camp, however it is said that there is honor amongst you. Where I am from justice often had to come in through the back door. Others have benefitted from your craft as resistance fighters.
There are several ways which a group might coalesce around your skills and form a group which might coexist with Freedom's Landing, and which some of us may even consider joining. However kidnapping, murder, and financially destroying penniless refugees will not be tolerated in or around our town. As for now, even if a group of like-minded "gentlemen" who know your don't butter your bread where you get your meat were to approach us, we would still have to decline until Myre is found or returned.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+7=17 ; Friday June 4th, 2021 5:40:14 AM
Zazu ignores the sarcasm and backs up what Naithi says ... but tries to strike a more conciliatory tone.
"I'm a rogue, and I was inspired by rogue heroes from the days of Parnoth. But heroes don't kidnap people, like Myre, or kids, like Tal here. We are looking for friends for our new settlement, but we'll fight anyone who acts the villain in our town."
Zazu tries to get a hunch as to this person's intentions: Sense Motive 17
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Friday June 4th, 2021 9:15:09 AM
Grindar growls at the slight, but keeps his mouth shut. every fiber of his being says he should drop this elf where she stands, but he refrains, in hopes of a peaceful solution.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20=5 ; Friday June 4th, 2021 9:27:48 AM
Beech keeps one hand on his bow, and the other ready to shoot or cast, if called for, He will do his best.... He then decides to take another look around.... one person popped up, there may be more...
perception 5
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=15 ; Friday June 4th, 2021 9:02:56 PM Since you actually are using words instead of thread and violence I assume you know that they are the ones forcing the fight. Out of curiosity, were they trying to follow orders, or did their adrenaline get the better of them? In any case, from your demeanor I'm hoping you're here to talk and kind enough to give us straight answers. We're not used to the 20 sided politics of this land and the multiple layers of misdirection that seem to be part of every business here. Lothlo continues to keep his eyes peeled for a sneak attack from the less than honorable guild.
DM Kathy Friday June 4th, 2021 9:05:28 PM Naithi says, "They lied to us and said they kidnapped a girl from our camp."
"They did nothing of the kind," Silken replies calmly. "They hadn't even spoken to you until you sought them out. You came barging in because you made certain assumptions, assumptions which proved to be wrong. That doesn't mean you were lied to."
Zazu tries a different tack, emphasizing that you're willing to work with heroic rogues, but "we'll fight anyone who acts the villain in our town," you finish.
Silken sighs. "I've never even been to your town," she points out. "And the kid isn't from your town. Seems to see you'll fight anyone you decide you don't like."
She looks around at all of you. "And it's stopped being cute. You don't know what you're up against, and if you keep pushing, you're going to find out, in ways you aren't going to like."
Sensing motive, Zazu believes she came here to deliver this warning. You also believe she does not intend to attack unless severely provoked.
Beech looks around, but doesn't see anyone else. Grindar keeps his rage in check, but it's a near thing.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Friday June 4th, 2021 11:54:21 PM
ooc: This post is partly for me to recap and review the facts since it has been so long and I have lost track.
Well, this puts us in a bit if an awkward position. Of course thives and kidnappers will say they are not thieves and kidnappers, but for the sake of our friend and for justice and so you know we weren't making baseless assumptions, we will share what we learned. If your group is not behind it then someone is setting you up. Or perhaps there is a splinter group within your organization you are unaware of. Either way, I'll share our findings with you in hopes you do likewise when it comes to Myre.
When Myre was kidnapped there was a note pinned with a dagger at that location. The dagger is distinctive and has a strange sigil on it - a green dragon scale split in half by a dagger.
After researching it we learned that it is old. From the Parnoth days. The thieves guild at the time were a resistance movement and took that as their sigil. The scale being split is his obviously. It wasn’t engraved on many weapons, to much of a give away, so it’s either a valuable antique or was made by someone reminiscing on the old days.
Then we showed it to a merchant who immediately recognizes the dagger. He said, "Oh that one? That halfling Thomo had it. He wouldn’t sell it to me, he seemed very attached to it, how did you get it off him? You didn’t steal it from him did you?”
When we approached Thomo and his group they said, "My my, you are quick. The boss was expecting you to show up eventually." We had seen the group before in Kovri. They claimed to be merchants, but asked a lot of strange questions.
As for Thomo, he came out wearing a smirk so smug it’s just asked for someone to punch him. We had definitely seen him a few times, he's clearly been following our group since he arrived in the kingdom, popping up and asking questions in Kovri and the city.
He said, ”So. You got here faster then anticipated I admit. Still much too slow of course, but you’re clearly skilled investigators. I salute your efforts.”
When we asked about her return he says, ”Oh, deciding what the guild wants for her return is way above my pay grade. I’m just a grunt who saw an opportunity in the chaos and took it. And before you think of enacting violence upon me to get her back realize that it’s been hours and I’m certainly not stupid enough to leave her tied up in my wagon or something. She’s long gone and any harm to my personage will be passed on to her. Search the wagon yourselves if you must.”
When he realized he would be tried he started a battle saying him. ”Better to die in battle then by guild justice.” We caught one of his men and Thomo threw a dagger killing him as he said. ”I won’t let you deny us an honorable death in battle just to let the guild torture us to death!”
Searching Thomo’s wagon afterwards revealed various odd implements that he must have used as a thief and kidnapper including wine that is really some foul knockout liquid, shackles, gags, and ledgers indicate they are not at all related to mercantile activity. They’re in some sort of code.
Then we learned the existence of Alder Camp, it's connection to the thieves guild, it's proximity to us, and the cells. Our investigation revealed the cells were 'in case we have to snatch someone.' So we decided to check it out.
Now we were told no one has permission to set up this close to our town, so we have a right to investigate, and when we came to get information we were attacked while asking questions. After winning we were told, "Don't you get it? We don't know where she is. We don't have her. We never did. We never had that girl. We just said we did to wind you up."
We just said we did to wind you up sounds to me like someone lied to us.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+4=19 ; Saturday June 5th, 2021 2:44:08 PM In any case, it does seem we were successfully wound up. We may be failing at it, but we really aren't trying to cause trouble. You clearly know more than us, and we do thank you if you are trying to keep us from pushing blindly into a wrong and dangerous direction.
I don't want to make a bigger mess of things than we already have. Am I correct that the Thieve's Guild is the danger you are warning us about? Or are there multiple groups involved you are warning us about? And is your warning about not trying to save Myree from here kidnappers at all, or is it that our hasty actions have caused us to anger uninvolved people we'd be smart to stay away from. Myree's safe return and keeping our settlement safe is what matters to us, we don't want cause any more problems. Any guidance you can give would be greatly appreciated.
Diplomacy = 19
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Saturday June 5th, 2021 6:21:22 PM
Beech, still is learning the group, but having learned early from, mom, "Don't open your mouth and prove that you know nothing." So, following that advice, He stays quiet and just raises an eyebrow, as if questioning....
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Saturday June 5th, 2021 9:34:03 PM
"Naithi, you got the whole of it right there, well said."
Sensing that she does not intend to attack, Zazu smiles and tries to be conciliatory. "Miss Silken, please let's step back. I apologize. Our tempers are high, our fears for our missing friend have us on edge, and we are confused by everything that is going down here. We will of course work our best to get our friend back. We are enemies with whoever took her. We do not want to make other enemies along the way."
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Sunday June 6th, 2021 1:16:00 AM "Well we rescued a lad who had been kidnapped in an attempt to extort his parents, so, you know, I call that a win" Ash snips back at the woman. "The thugs back there deserved what they got, and I'm just glad it was us that got to do it. We'd do the same against any like that. Any that would resort to kidnapping someones children should be considered an enemy of ours and we'd do what it takes to stop them."
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Sunday June 6th, 2021 12:07:48 PM
Grindar listens to the whole story of Myre's disappearance, hearing it for the first time, and wondering what all this means for the future, and how they are going to find the missing friend. When Ash says her peice, he can't help but smile. Grindar has grown fond of her no nonsense, no holding back, tell it like it is approach. The Ranger had his fill of diplomacy, while sojourning in the Sargrass, and it's much more his style to be blunt and direct, and Ash seems to be of his same mindset.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Monday June 7th, 2021 9:21:51 PM
Lothlo shakes his head a little and hopes that Silken is patient enough to only explain to Ash exactly what will happen if we push, and that Silken won't feel a demonstration is needed to take the lesson to heart.
DM Kathy Monday June 7th, 2021 11:35:08 PM
Silken listens to Naithi's tale with nothing more than a little tsk. "Someone's been telling tales out of school, I see," she says. "Yes, somebody lied to you. But which was the lie? That we have her, or that we don't?" She smiles. It's not a nice smile.
Lothlo asks what, specifically, is the danger. "We are," Silken confirms. "That is, the Thieves' Guild. You should know that we are not without friends. Some of them are highly placed. You do not want us as an enemy."
Ash says anyone who kidnaps children is an enemy of yours. "You might want to rethink that position," Silen says. She looks at Tal for the first time.
"But now is not the time for thinking. Now is a time for doing. And possibly running. You see, we've arranged a little surprise for Master Laethelys's parents. Nobody crosses us. But, who knows? If you hurry, you may be able to save someone." With a laugh, she steps back into the trees.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday June 8th, 2021 9:34:27 AM
As Silken slinks away, Grindar goes into hero of justice mode and begins to run. He runs will everything he's got which only allows him to travel at 80ft per round. Even though Cotton could easily out run him, the rapke stays by his side, at Grindar's command. Grindar is afraid that Cotton may attack the wrong person if she arrives before he can direct her.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Tuesday June 8th, 2021 11:36:55 AM
Beech will easily trot along with Grindar, staying quiet unless questions or comments are directed his way. (its a double move not run speed)
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday June 8th, 2021 2:01:39 PM
Feeling betrayed by the elf thief, Zazu scowls and hustles with the group.
"If only you were bigger and I were smaller, Boyo, I could ride you faster than this, for sure!"
Turning to the elf boy, Zazu asks, "How far to your parents' house?"
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday June 8th, 2021 4:24:15 PM
ooc: Short pay. I'm at work.
I ride on top of Camalayas back as she runs as fast as she can.
Speed 40ft = 160 running. Will take someone else if they are small and won't slow Camalayas.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday June 8th, 2021 7:48:18 PM
Ash glares at Silen. It might be an empty threat but the party just can't take the chance. "I'm sure they'll be fine. Run with me"
She's hoping it's not far and listens for the boy's response to Zazu.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Tuesday June 8th, 2021 9:02:37 PM Anyone still have any doubts this group is evil? Lothlo keeps pace with Tal as the hurry to his home.
Trouble at the Ferry
DM Kathy Tuesday June 8th, 2021 11:02:48 PM
[Everybody take 200 XP for the previous scene.]
Silken's final words galvanize the group. Lothlo is convinced the Thieves' Guild is evil. Zazu asks Tal how far to his parents' place, but he's not sure. Maybe half a mile?
A few of you start to sprint, but realize that's going to be impractical over a longer distance. You settle in to a hustle, pushing as hard as you can without wearing yourselves out.
When you arrive at the Lathelys farm, you are breathing hard, but still fit for action. To your relief, everything seems normal. The farmhouse sitting beside the placid river is built in the elven style, incorporating both stone and living wood. A thin trickle of smoke rises from the chimney. On the far side of the river, a small group of people is waiting to cross. An elf man, presumably Tal's father, is poling a flat-bottomed boat across the river to where they wait.
Before you can say or do anything, Tal is running toward the house. "Mama! Mama!" he calls. "I'm back! I'm all right!"
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=27 ; Tuesday June 8th, 2021 11:11:36 PM It's possible we arrived before they did anything, or this could be a trap. There is a very slim chance that she was just teaching us a lesson, but the Thieve's Guild has never shown that level of... not being evil for the sake of evil. Keep you eyes open.
Do you think it's less dangerous to call out a warning to Tal's father, or should we try to close the distance before giving them a chance to act?
Lothlo check for signs of traps, hidden attackers, or anything else that could indicate Perception = 27
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday June 8th, 2021 11:22:35 PM
I make Camalayas charge forward and we catch the child while explaining that it might be a trap. If his parents are dead, I don't want him to be the one to discover it.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=10 ; Wednesday June 9th, 2021 11:00:56 AM
Grindar scans the area for anything out of place, as well as any threats. Something about this whole thing smells fishy to him, though he can't put his finger on what it may be. (perception 10)
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Wednesday June 9th, 2021 1:14:05 PM
Beech closes to get range, and readies an attack, if it proves to be a trap after all.....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=20 ; Wednesday June 9th, 2021 9:02:25 PM
Ash responds quietly to Lothlo. "Tal has already called out to them so they can see us coming. If this was some sort of extortion then I suspect he'd already be made well aware of the guild and the situation. Best thing to do is look non-threatening but prepare to be threatening if we have to. If that makes sense"
She smiles and waves to the boy's father. She wants to make it VERY clear they weren't the ones who took him!
"Hello there! We found young Tal there not long ago and thought it best we brought him safely home."
Perception: 20!
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+6=12 ; Wednesday June 9th, 2021 9:21:16 PM
Unsure what might be awaiting them, Lothlo prepares to attempt a disarm trick shot with his bow.
Disarm = 12
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 4 arrows
DM Kathy Wednesday June 9th, 2021 10:35:55 PM
Despite the peaceful scene, Lothlo remains suspicious, certain the Thieves' Guild is up to no good.
Naithi rushes forward to try to stop Tal from discovering something gruesome.
Grindar smells something fishy. It's probably the river. [Sorry; I couldn't resist.]
Beech readies an attack.
Ash smiles and waves to the boy's father. Since he is in the middle of the river, poling his boat to the other side, it is difficult to catch his attention. He doesn't quite seem to have heard what you said, but he stops poling long enough to turn and look at you.
Meanwhile, an elf woman comes out of the house, and rushes to embrace Tal. "Taletherian!" she cries, half relieved, half scolding. "Where have you been? We were so worried about you! What happened?"
Tal begins to explain. As he speaks, Lothlo and Ash notice that there are some bubbles near the raft. No, a lot of bubbles. Before you have a chance to call out, a---creature of some kind---has broken the surface and is now flying next to the raft! It has a bulbous fungoid lump for a head, spiny insectoid wings, and a tangle of spiky, clawed legs.
On the raft, Tal's father cries out in alarm and nearly drops the pole!
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday June 9th, 2021 11:07:51 PM
Ash grins as the woman scolds Tal. It reminds her of her own mother.
At the sight of the creature she moves to position herself between it and Tal and his mother. She still has a few spells at her disposal but the first thing is to keep these people safe.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday June 10th, 2021 8:23:31 AM
Zazu rushes forward about 30 ft, then casts a Minor Image spell, creating an illusionary thorny hedge that rises from the water. The spell specifies "four 10-ft. cubes + one 10-ft. cube/level" -- I'm hoping I can do 70x5x20 high. The hedge is thick and blocks vision, as well as looking painful with those long thorns.
Zazu shouts to the man on the boat, "Come in here to shore! We'll protect you."
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+5=23 ; d20+5=17 ; d6+5=7 ; Thursday June 10th, 2021 9:33:22 AM
Grindar hustles over (double move), while drawing a javelin, and yells at the whatever it is, trying to get it's attention. He tries to remember if he has seen or heard of such a creature before, (knowledge nature 23, 26 if it's a giant) as he, through a heroic effort, hurls a javelin at the beast, hitting AC 18 (20 if it's a giant), inflicting 7 (9 if it's a giant) damage.
OOC... Accidentally hit the mouse button twice when rolling knowledge check, so used the roll for the attack roll. With a javelin, Grindar gets +6, so I added one to the +5 roll.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+5=6 ; Thursday June 10th, 2021 1:17:08 PM
Beech moves west and shoots at the creature, also hoping to garner its attention.....
Beech's luck runs true... and he ends up adjusting the string on his bow as the arrow went basically nowhere...
Attack 6
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=24 ; d20+12=31 ; d20+12=31 ; d8+2=4 ; d8+2=3 ; Thursday June 10th, 2021 3:52:25 PM Is that head fungoid? I really hope that means my arrows will sink deep. Hmm, if this is a surprise from the Thieve's Guild whoever brought it here may still be lurking and preparing another surprise
Lothlo looks around for other unexpected guests and will target them first, and will move to the obvious threat if he sees no one else.
Perception = 24
Attack 1 = 31 Damage 1 = 4
Attack 2 = 31 Damage 2 = 3
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 4 arrows
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Thursday June 10th, 2021 8:56:55 PM
ooc: Working on my post now. My wife surprised me with an anniversary lunch today and then I blew a tire after work.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Thursday June 10th, 2021 9:40:22 PM
Seeing the man stuck on the raft, I quickly Dunkin a dolphin under the raft to push it to safety.
DM Kathy d20+10=22 ; d4=3 ; d20+12=32 ; Friday June 11th, 2021 12:34:10 AM Ash moves to position herself in front of Tal and his mother.
Zazu attempts to cast a spell, but it does not go off. Someone--or something--counters it!
Grindar knows that this thing is a Mi-Go, a kind of plant not native to this world. They have DR 5/slashing and resist both electricity and fire. He fires a shot, but the Mi-Go is very nimble and the arrow flies wide.
Beech fires a shot, but misses.
Lothlo looks around, but sees no other foes. He fires two shots at the creature. They both hit, but don't seem to do any damage.
Naithi....something....a dolphin. Sorry, that post is missing a verb and I don't know what it is. If it's a Summoning spell, that's a full-round action.
The creature--which Grindar can tell you is called a Mi-Go--acts. Its claw lashes out at the helpless man in the boat, opening up a large gash down one arm. Worse, the claw latches on, and Galeron is now grappled! Confused, he tries to turn his boat around, and just ends up sideways in the river, at the mercy of the current.
Grindar can share the details of the creature's DR and resistance. Other people can make Nature checks to see if they can learn more about it.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+10=15 ; Friday June 11th, 2021 1:12:46 AM
Fearing there may be some unseen foe around here, Ash casts See Invisibility.
She considers telling Tal and the boys mother to run for it, but for all she knows this could just be a diversion. For the time being it's probably best they stay close so they can be protected.
"I know this thing is a plant, but we're not keeping it" Ash calls out, remembering how the party wanted to farm mindslaver mold.
Knowl Nature: 15
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+5=14 ; Friday June 11th, 2021 2:36:23 AM
Grindar shouts out, "It's a mi-go, a kind of plant creature not native to the Wold. It is best to use slashing weapons, if possible, and fire and electricity don't do much against it.
Grindar racks his brain trying to figure out how to get to the mi-go, or how to get it to come to him. Realizing he has to get wet, Grindar dives into the river, swimming toward the raft. (Swim 14)
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Friday June 11th, 2021 2:50:22 AM
ooc: Naithi had cast Summon Nature's Ally to summon a dolphin under the raft. Sorry about the missing verb. It was a busy day
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Friday June 11th, 2021 3:30:09 PM
Frustrated, Zazu tries again, casting Mage Armor for some self-defense. "If there is an enemy mage out there, will they bother to counter that?"
The elf takes a five ft step forward and draws an Anything Potion from a pocket.
"If anyone wants to jump out to the boat, take this potion, use it for a Jump spell, and go for it!"
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+5=17 ; d8=5 ; Friday June 11th, 2021 7:31:01 PM
Beech takes another shot... (has Precise) "I think my aim is getting worse.... but if I give up, I'm afraid mom will show up and educate me about never quitting...."
Attack AC 17, Damage 5
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+2=20 ; Friday June 11th, 2021 9:10:01 PM
Seeing a fight between a strange monster and unarmed human, the dolphin jumps into action and bull rushes the monster.
Cmb beats cmd 20. Note the monster is grappling, so I'm assuming it has -4 Dex/-2CMD. Since a grappling creature needs to use part of it's action to move the grappling enemy, I'm hoping this means it has to let go of him
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+10=20 ; d20+10=16 ; d8+6=9 ; d8+6=12 ; Friday June 11th, 2021 9:32:38 PM Okay... slashing... can't do that. I guess my best bet is try try being a little deadlier with my aim Lothlo pulls out two more arrows and send them flying toward the beast
Attack 1 = 20 Damage 1 = 9
Attack 2 = 16 Damage 2 = 12
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 4 arrows
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d8=2 ; 3d6=12 ; d20+16=18 ; d20+2=10 ; Friday June 11th, 2021 9:47:38 PM
If the dolphin is successful in breaking the grapple Naithi will cast flaming sphere and direct it at the monster.
If not, Camalayas will drink the potion and attempt to jump across...and falls short, only making it 15 ft across. Seeing she won't close the gap, I jump off her back and close the last 10 feet. (If for some reason Naithi also falls short and will swim the rest of the way and climb on the raft.
Flaming Sphere = 12dmg to enemy Camalayas jump = 18 (15ft, falls into water) Naithi jump = 10 (10ft, is on the raft)
(I'll try to update the map this weekend.)
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Friday June 11th, 2021 11:14:01 PM
Zazu is glad to see Naithi using his potion. "Good swimming!"
DM Kathy d20=16 ; d20+12=14 ; Saturday June 12th, 2021 12:36:13 AM Ash casts See Invisibility, but doesn't see anything she didn't see before. She puts her foot down to the nature-based party. No, we are not keeping it, even if you promise to feed it and brush it and walk it every day. She tries to remember anything she may have heard about these creatures, but comes up blank.
Grindar dives into the river and begins to swim. It is slow going; a successful Swim check allows you to swim half your speed as a full-round action. You get a short distance from shore.
Zazu tries to cast Mage Armor, reasoning that an enemy mage wouldn't bother to counter it. Alas, he has miscalculated. The spell is countered.
Naithi's dolphin pops into being under the raft, and promptly bull rushes the creature. Its attempt fails however, as the creature stands (or kind of hovers, really) its ground. Naithi therefore gives a potion to Camalayas, who jumps but falls short. Naithi jumps the rest of the way.
Beech fires a shot, which flies wide of its target.
Lothlo can't do slashing damage, so the obvious solution is just to hit it harder. He fires two shots, and the first one hits. The creature takes its first damage.
Galeron struggles, but can't escape the creature's grasp. The raft drifts a little in the current, which seems to throw off the creature; at any rate, it loses the grapple. Galeron collapses to the bottom of the boat.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+5=15 ; Sunday June 13th, 2021 8:30:20 PM
Beech, continues to fire at the creature.....
And produces yet another miss.....
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20=13 ; d20+3=15 ; Monday June 14th, 2021 5:38:34 AM
Ash picks up a rock and tosses it to where she heard the sound of someone casting a counterspell against Zazu. Either the person is very well hidden or they are doing the same thing that the party sometimes does: hide behind an illusion. She wants to see if she can still see the rock or whether it disappears when it lands.
Perception 13 Move action: Pick up a rock or stick or something to that effect Standard action: Throw it where she heard the sound of someone trying to counterspell. If she didn't hear anyone then she will ready an action to throw it when she does hear something. Attacking the square not anything in it. Attack: 15
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+5=18 ; Monday June 14th, 2021 10:29:31 AM
Grindar swims another 10 ft (swim check 18) and grabs the edge of the raft, then through a heroic effort, he launches himself up onto the raft. (Hero point spent)
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+12=23 ; d8+6=12 ; d20+9=28 ; Monday June 14th, 2021 9:02:46 PM
Lothlo realizes he has no clue about this creature and wonders whether this is another lesson of the Thieve's Guild about acting without thinking. He calls out to the creature.
On the off chance you understand what I'm saying, please leave the helpless man on the raft alone and just leave in peace.
Knowing this will almost certainly fail, Lothlo instead tries to rely on his keep eye. As he takes his next shot he will again look for signs there is another person here and target them first. If not, he will pay extra attention to the monster for signs it is not what it appears to be (it's not often that creatures not form the Wold are found on the Wold). Lothlo finds a clear line of sight, pulls out another arrow, and takes aim at the creature one more time.
Attack (Deadly Aim) = 23 Damage = 12
Perception = 28
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 6 arrows
Ash tosses a rock where she heard a voice counterspelling. The rock lands in some long grass, hiding it from sight. The long grass seems to really be there, but it's only about 6 inches deep. Surely--surely, there can't be a person concealed there?
Grindar arrives at the raft and climbs up onto it.
Lothlo fires a shot that hits. Like Ash, he heard the counterspell coming from long grass that doesn't seem long enough to conceal a person.
The Mi-Go attacks! Two of its claws slash at Galeron, and the man drops to the floor of the boat, bleeding and unconscious. The other two claws attack Grindar, but miss.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Monday June 14th, 2021 9:52:33 PM
Naithi's dolphin summon pushes the raft back to shore.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Monday June 14th, 2021 9:54:10 PM
Sorry, I was having issues with the map and wanted to post that so people knew what I was trying to do.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Tuesday June 15th, 2021 1:35:52 AM
(pushed roll twice so no idea what # showed up, but....)
Beech again shoots at the creature....
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=19 ; d20+9=24 ; d8+6=8 ; d8+6=8 ; Tuesday June 15th, 2021 2:46:12 AM
Before Naithi's dolphin has a chance to push the raft to shore, Grindar puts himself between the mi-go, and lets go a full round attack.
Primary Hits AC 19 for 8 damage
Off-hand Hits AC 24 for 8 damage
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8+3=9 ; Tuesday June 15th, 2021 7:52:18 PM
From her position, Ash kneels and reaches out to touch Galeron. She casts a CLW spell on the unconscious man
------------- Cast CLW. Galeron is healed for 9pts
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d8=4 ; Tuesday June 15th, 2021 10:07:51 PM
I use my CLW potion in the father and have Camalayas carry him to safety.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+10=23 ; d20+10=25 ; d8+6=11 ; d8+6=14 ; Tuesday June 15th, 2021 10:16:33 PM
Lothlo is tempted to file into the grass to see if there is someone there, but decided it's best to focus on the target he can see. Roll each twice: D20 + 10(+1 within 30'), 1d8 +6 (+1 within 30')
Attack 1 = 23 Damage 1 = 11
Attack 2 = 25 Damage 2 = 14
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 4 arrows
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday June 15th, 2021 10:25:24 PM
Discouraged, Zazu just watches and looks for a way to help.
DM Kathy d20+5=7 ; d20+10=13 ; d20+10=13 ; d20+10=16 ; d20+10=19 ; Tuesday June 15th, 2021 11:29:23 PM Naithi springs into action! She feeds a potion to Galeron--a full-round action. Unless Camalayas has some way of picking him up, you'll need to wait until next round to get him to safety. Also, how are you communicating with the dolphin?
Normally, a summoned creature attacks your enemies. If you want it to do something else, you need to be able to communicate with it. The dolphin is capable of pushing the boat, but it needs to somehow understand that's what you want.
Ash's action can only go off if we figure out how Naithi is communicating with the dolphin.
Beech fires at the creature, but alas, the die roller lets him down. DMs are never supposed to roll for players, and my roll demonstrates why. Sorry.
Grindar attacks! His primary doesn't hit, but the off-hand attack does. All the slashing damage gets through.
Lothlo fires twice and hits twice, doing damage even through the creature's reduction.
Zazu isn't sure what to do, so he remains where he is for the moment.
Grindar has succeeded in drawing the creature's attention, and now it attacks him! And your DM rolls no better for the bad guys than she rolls for the good guys, so at least it's all even.
And the map. I put the boat (and Grindar and Galeron and Naithi and Camalayas) back in the river because I'm still not sure how Naithi is communicating with the dolphin. We can always move it back again.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+5=18 ; d8=6 ; Tuesday June 15th, 2021 11:39:21 PM
Beech still shoots.....
AC 18 dam 6
(your rolls can't be worse than mine)
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=13 ; d20+9=25 ; d8+6=8 ; Wednesday June 16th, 2021 10:00:23 AM OOC... For some reason, I'm being denied access to the map, I was fine before, but today it isn't allowing me to enter.
Grindar continues his full round assault, missing the primary again (rolled 13), but landing the off-hand (rolled 25) for 8 damage.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday June 16th, 2021 1:46:59 PM
OOC: I cannot communicate with the dolphin. I interpreted the post after the dolphin's attack to mean that the dolphin couldn't reach the creature because it was hovering. If the dolphin can't reach the enemy, or if it's attack fails with a natural 18, then I figure the dolphin would be more likely to try to save the unconscious victim than do nothing or to keep attacking in hopes of rolling a natural 20. Sorry, I didn't read the part that a summoned creature normally attacks the enemy. I'm but used to using summoned creatures.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+12=29 ; d8+6=13 ; Wednesday June 16th, 2021 9:07:10 PM
With the river getting more crowded Lothlo seeks out a new line of sight before firing another arrow.
Attack 1 = 29 Damage 1 = 13
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 9 arrows
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+7=19 ; d4+4=5 ; d20+7=15 ; d4+4=5 ; d20+6=9 ; Wednesday June 16th, 2021 9:39:01 PM
Cornered, the dolphin and I attack the monster with all we have. Camalayas attempts to help as well, but had difficult hitting while swimming.
Actions ------------------------ Naithi - Full Attack Bite Atk hit ac 19 for 5 dmg Claw atk (scimitar) hit ac 15 for 5 dmg
Dolphin slam attack, hit ac 17 for 2 dmg
Camalayas, hit ac 9, miss
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+7=19 ; d4+4=5 ; d20+7=15 ; d4+4=5 ; d20+6=9 ; Wednesday June 16th, 2021 9:39:02 PM
Cornered, the dolphin and I attack the monster with all we have. Camalayas attempts to help as well, but had difficult hitting while swimming.
Actions ------------------------ Naithi - Full Attack Bite Atk hit ac 19 for 5 dmg Claw atk (scimitar) hit ac 15 for 5 dmg
Dolphin slam attack, hit ac 17 for 2 dmg
Camalayas, hit ac 9, miss
DM Kathy Wednesday June 16th, 2021 10:08:38 PM Beech and Grindar continue their attacks, but Grindar has a bit more success.
Naithi and her creatures attack, but are unable to score a hit on the Mi-Go.
Lothlo fires again and hits again.
The Mi-Go appears to have had enough--or perhaps it is changing tactics. For whatever reason, it flies away (using the Withdrawal action so it does not provoke). It heads for the long grass along the river--the same spot where Zazu and Ash heard the counterspells.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=28 ; Wednesday June 16th, 2021 10:57:44 PM
Zazu is mad, but being mad hardly ever helps. The elf waves over at the far side. "Why don't we talk about it, you over there?"
Perception 28
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d20+3=19 ; Thursday June 17th, 2021 3:45:50 AM
First thing first. They need to get those on the boat safe. Ash takes a rope from her pack and while holding one end of it, tosses the rest over the boat. The plan being that she's normally a terrible throw and hitting the boat directly would be tricky. Best to aim too far and let Grindar grab it when it falls across the boat.
"Might need some help holding on to this though" she lets the others know.
Move action: Retrieve rope Standard action: Throw the rope across the boat. Ranged attack: 19. Tried to draw a line on the map to represent the rope
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Thursday June 17th, 2021 10:22:43 AM
Grindar quickly grabs Ash's rope, and assuming someone is holding the other end, begins using his powerful arms to pull the raft to shore. (Madame DM, how many rounds will that take, with a strength of 20) He yells out, "We have a man down, can someone heal this guy?" The whole time he keeps himself between the mi-go, plus whatever is hiding in the grass, and the ferryman.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Thursday June 17th, 2021 1:09:02 PM
I call back to Grindar, I have him a portion. The best I can do now are some good berries He should be stable if not awake.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+10=29 ; d20+10=12 ; d8+6=7 ; d8+6=8 ; Thursday June 17th, 2021 9:13:45 PM
Lothlo notices that the monster that was attacking them is still feet away, in the general vicinity of where a member of the thieves guild is suspected to be. He decided for the moment it's best to take note of the warning Silken and the thieves guild gave and not keep pushing, but he readies two more arrows in case the Thieve's guild insists on more bloodshed.
Attack 1 = 29 Damage 1 = 7
Attack 2 = 12 Damage 2 = 8
***Active spells and abilities*** Spells and Conditions in effect on self:
Sharpshooter Skills "Can shoot ranged weapons at opponents in melee without penalty, +1 bonus on attack and damage with ranged weapons at ranges up to 30 feet, can take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases at +4 bab), Only a –1 penalty per full range increment between you and your target" -Trick shots available: Disarm Trick, Ricochet Trick, Staple Trick Consumables Tracking: 9 arrows
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Thursday June 17th, 2021 10:00:02 PM
Camalayas and I go back to shore.
DM Kathy Friday June 18th, 2021 12:12:24 AM
Thinking quickly, Ash grabs a rope and tosses it toward the boat. Grindar retrieves it and begins pulling the boat toward the shore.
There is some concern for Galeron, but Naithi reminds her companions that he's been given a healing potion. He is not conscious, but he is stable, so you have time to get him to shore.
Zazu calls an invitation to talk, which doesn't seem to be accepted. Lothlo keeps arrows ready, but they are not needed.
The Mi-Go retrieves something from the tall grass--some kind of jar or container. It's difficult to see it clearly--but is that a brain inside it? The wounded Mi-Go flies away.
The boat is not yet back to shore, but the danger seems to be past. Tal and Nebora race to the water's edge, anxiously watching the boat as it comes back to shore.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+11=22 ; Friday June 18th, 2021 3:00:41 AM
Zazu keeps eyes open for the potential enemy caster on the other side.
Perception 22
Boyo, who has scent, sniffs around for invisible foes near by.
[OOC: Sorry for poor posting. Been sick.]
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 d8=7 ; Friday June 18th, 2021 3:56:20 AM
Ash keeps a hold of the rope while the boat is pulled ashore. When it is safe she kneels by Tal's father and casts a cure spell. "Open your eyes, friend. It's safe now"
Cast CLW to heal for 7+3=10pts
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Friday June 18th, 2021 10:06:11 AM
Grindar keeps pulling the raft to shore, hand over hand, until he arrives. When he arrives, he quickly gets out of the way, as Ash does her healing magic. He secures the boat, and then waits for Tal's dad to recover.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+5=8 ; Friday June 18th, 2021 3:57:36 PM
Beech, catching a glimpse of the jar, tries to think of anything magic it might be, or be used for.... He had studied his mother's notes and books growing up.
Know: Arcana 8
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+3=9 ; Friday June 18th, 2021 9:05:28 PM
Lothlo also tries to figure out what the thing is that the mi-go carried off.
I think it's safe now. Perhpase you can fill us in on what's going on here, but let's get somewhere safe first.
Knowwledge: Arcana =9
DM Kathy Friday June 18th, 2021 11:09:39 PM
Together, you bring the boat in to shore. Ash casts a healing spell, and Galeron sits up, conscious but still wounded. You help him out of his boat.
The would-be passengers on the other side of the river, who had been waiting for the ferry, have scattered. You see no sign of them now. Perhaps they'll come back later; perhaps they won't.
Nebora takes some time to make sure her husband and son are all right. Well, that they could be a lot worse. "Yes," she says at your suggestion. "Yes, let's go inside. And you must stay for supper."
You all troop into the farmhouse. There are a lot of you, but the kitchen table is large, and enough chairs are scrounged up for everyone. Nebora bustles about, finishing the meal, while Tal sets the table and directs you to where you can wash your hands.
As she works, Nebora fills you in on the basics. "Those people," she says. "They started coming around here about a month ago. They'd heard of Galeron, you see, that he ferries people across the river in his boat. They wanted him to move some cargo for them. The whole thing smelled, didn't it, Galeron? So we told them no. They asked again, we said no again. We thought that was the end of it."
Galeron, seated at the table, takes up the tale. "We got a note today," he says. "If we wanted to see our son again, we'd do as they said." His voice is shaking with--grief? anger? both? It's hard to say. "Of course we were going to agree. We'd have agreed to anything to get Tal back safe. But he's back safe anyway, thank the gods."
Nebora begins setting food on the table. "Help yourselves," she says. "There's plenty. And now we'd like to hear your tale. Where was Tal, and how did you find him?"
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Saturday June 19th, 2021 7:31:29 AM
Zazu stands up to tell the tale.
'We were tracking down a lost friend, kidnapped, we thought, by thieves. We came to a camp and found a small prison, but your son was there, not our friend. We fought the thieves who were still there, and came here to return him."
"If you are not safe here in this little hamlet, you are welcome to move to ours. We have about 130 people making a new settlement up the river a ways."
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Sunday June 20th, 2021 9:16:26 PM
Ash checks over Galeron to make sure there aren't any outstanding wounds that look bad.
She then sets to helping Nebora with the food and setting the table.
"Please don't take this as us inviting ourselves to stay, however those people might come back for you during the night and it's getting late in the day. Would it be ok if we were to stay and keep watch?"
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=18 ; Monday June 21st, 2021 10:33:45 AM
Grindar enjoys his meal, but doesn't eat with a lot of relish. He is worried that they may be attacked at any time, and he keeps his eyes scanning the windows. (Perception 18) The half-orc nods his agreement to both Zazu's and Ash's questions.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Monday June 21st, 2021 1:53:23 PM
Beech will let the family decide without any input.... He considers what he needs to do to improve himself......
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Monday June 21st, 2021 2:33:21 PM
This might sound strange, but that monster seemed so fly away with a brain in a jar. Does any one know what that might be about?
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Monday June 21st, 2021 9:02:18 PM
Lothlo thinks about the story they were told. Hmm, I would have assumed that the point of this was to show us that we don't understand the true nature of what is going on, but apparently she just wanted to confirm with us that they are exactly as evil and powerful as we assumed.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Monday June 21st, 2021 9:02:43 PM
"And maybe you an tell us what exactly those people wanted you to do?"
DM Kathy Monday June 21st, 2021 10:30:11 PM Zazu invites the family to move to Freedom's Landing. "Thank you," says Galeron, "but we're established here. I don't want to uproot unless we absolutely have to." And indeed, on your way in you saw natural gardens, a couple of outbuildings, and of course the house. It would be a lot to leave behind.
Ash suggests that you stay the night. "Yes, you must," Nebora says firmly. "It's getting late, and we don't want to send you out into the dark. You are welcome to stay."
Grindar and Beech eat silently. Naithi wonders aloud about the brain in the jar, but so far, nobody has any insight. Lothlo ponders the nature of this latest adventure.
Zazu asks what exactly these people wanted them to do. Nebora looks puzzled, but repeats the information. "They wanted us to move cargo for them."
"The didn't say what cargo," Galeron adds. "Or how much, or when. I assume they would have gotten around to that part once we'd agreed."
When the meal is over, Nebora begins washing up while Tal shows you places you can sleep. There is room in front of the kitchen hearth, or in the barn's hayloft if you prefer.
Galeron leaves for a moment and comes back holding a wooden box. "I've had this for a while," he says. "I had ideas of running my own ferry service. But the fact is, there's not enough traffic through here and anyway, I'm a farmer now. Well, mostly. But since this isn't doing us any good, I'd like you to have it. In gratitude for saving our boy. We don't have much, but you're welcome to this."
When you examine the box, you realize that it is a Folding Boat.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday June 22nd, 2021 1:45:32 AM "That's quite a gift, Galeron. Are you sure you want us to have it? Such a thing is worth a lot of gold and might go some way to getting your farm running"
Ash isn't entirely comfortable accepting the gift. It's a lot of gold for the man and could go to providing for his family for a long time.
She isn't too worried about where she sleeps. The hay loft is just fine.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday June 22nd, 2021 10:08:12 AM "I know it's cozy and warm here, but I think we should set a watch. Maybe I'm paranoid, but I'd sleep better if we had advanced warning, if someone or something chooses to attack us in our sleep. I'll take whatever watch is least convenient for everyone else, I'm really not fussy, nor do I have any special needs. As far as where to sleep, the hay loft is fine, for me."
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Tuesday June 22nd, 2021 4:22:31 PM "I can use a rest, so either 1st or last watch for me, please. Haven't used a lot of magic, but enough to need to refill my internal energy." Until they rest, Beech goes through his inventory so he knows what he has available....
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday June 22nd, 2021 5:59:17 PM
Camalayas and Fizzgig have a great sense of scent, so that should help. Fizzgig is not much of a fighter, so he can stay up and help and then sleep in my lap on the way back.
Zazu, can you set some snares for us?
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday June 22nd, 2021 5:59:18 PM
Camalayas and Fizzgig have a great sense of scent, so that should help. Fizzgig is not much of a fighter, so he can stay up and help and then sleep in my lap on the way back.
Zazu, can you set some snares for us?
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Tuesday June 22nd, 2021 9:37:45 PM
Lothlo sees that they are indeed pretty firmly established here, and hopes they can give them some advice to help them from stepping on any more toes. You have been here a while, any chance you can tell us anything about the political factions here? Are there any other factions that are as purely evil as the Thieves Guild? Or any that you feel are actually trustworthy?
Lothlo then turns to his weary friends. I can take first watch, let those that need a rest get some sleep. Silken seemed to apply that this was a warning, so hopefully they feel their message came across loud and clear already.
DM Kathy Wednesday June 23rd, 2021 12:07:41 AM Ash is hesitant to accept the Folding Boat, but you can see that the farm is already pretty well established, and the Laethelys family seem to be living a pretty comfortable life. Besides, as Nebora points out, Tal is far more valuable than any boat.
Lothlo asks for help in navigating the political factions, but the Laethelys family don't know much. "Most of that is away in the city," Nebora says. "We don't go up there more than once or twice a year, so I'm afraid we don't know many people there."
The rest of you are more concerned with setting watches and making sure you are undisturbed in the night. There seems to be a slight preference for the hayloft, so you wind up there, keeping watches and perhaps setting snares ahead of time.
Your rest is undisturbed, however, and you awaken refreshed.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+12=21 ; d20+12=17 ; d20+12=14 ; Wednesday June 23rd, 2021 12:33:23 AM
Zazu sets tripwires and alarums.
Craft Trap Checks 21, 17, 14
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday June 23rd, 2021 4:57:30 AM
With an uneventful night, Ash rises to go in search of the family. She wants to make herself a little useful. There are quite a few mouths to feed, so she decides helping with breakfast might be a good start.
Ash will take directions as to what to cook, how to cook it, and how to otherwise set the table. She'll also help with a shortcut on the cleaning up via a little prestidigitation
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Wednesday June 23rd, 2021 10:09:06 AM
Grindar sees Ash pitching it to help, and so he goes looking for a means to help out as well. He decides to split firewood, making sure to split enough to last for a few days.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+4=15 ; Wednesday June 23rd, 2021 6:47:54 PM
Beech will assist with the cooking.... "Hope you like what mom taught me to cook...." It at least smells edible....
Cooking 15
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Wednesday June 23rd, 2021 9:10:38 PM
Lothlo wakes up to see the others discussing breakfast. As long as your mom taught you to make the coffee nice and strong I'll be happy.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday June 23rd, 2021 9:11:16 PM
Before bed I click my heels together to wash away the grime of the day and cuddle up next to Camalayas. While everyone is getting ready we head over to where the jar with thy brain was stored to check for clues before breakfast.
Back at the house I thank the family for the lovely meal. If there is ever anything we can do to help you, feel free to call on us. You have been so kind.
Boots of the Aristocrat from the GG at Christmas. When you click them together, your clothes become clean, your skin becomes perfumed, and your hair is styled. Treat as a Prestidigitation spell. Magical. 1use/day
DM Kathy Wednesday June 23rd, 2021 9:41:15 PM
After Zazu sets his tripwires and Naithi cleans herself up a bit, you spend the night in the hayloft.
In the morning, Ash, Grindar, and Beech help with breakfast. Grindar chops wood. Nebora sets Ash to pitting fresh strawberries. Beech takes charge of the porridge.
Lothlo is a bit disappointed to find tea to drink instead of coffee, but the breakfast is delicious and filling. When it is done, you exchange final pleasantries and depart.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Thursday June 24th, 2021 3:25:17 AM
Ash makes sure that the family have some clear direction on how to reach the settlement. "Should you get in any trouble, you can reach us there"
Once outside and with the group she sums things up "We're no closer to finding Myre. I think the only lead we might have is that Mi-go and brain jar. Should we go off and try and find it? Are there any other leads?"
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Thursday June 24th, 2021 10:21:25 AM
Grindar shrugs his shoulders at Ash's question, "I don't believe we have any leads to speak of, there aren't even any tracks to follow, as the mi-go flew away. We can start walking in the direction the mi-go went and hope for some sort of clue as to their destination, but I haven't the faintest Idea as to what, if any, kind of clues we may find."
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=26 ; Thursday June 24th, 2021 9:11:45 PM About following the Mi-Go, it didn't sounds like this group knew where Myre was. We should probably heed Silken's advice and make sure we aren't doing anything to anger the Thieve's Guild. Besides, if they did have Myre, any more rash actions on our part would be putting her in direct danger after that warning. I think we should head back for now, see how the construction is going.
As the group departs Lothlo keeps an eye out for Silken or any other Thieves Guild members that might be lurking near by. Perception = 26
DM Kathy Thursday June 24th, 2021 11:16:05 PM
You realize that you are no closer to finding Myre. Indeed, you might be said to be further away, since it's beginning to look like the Thieves' Guild never had her in the first place.
Ash suggests following the mi-go, but as Grindar points out, it flew away and didn't leave tracks.
Really, it seems like your best option is to return to Freedom's Landing, so you set off in that direction. Galeron rows you across the river, and you walk the few miles along the southern bank until you reach your brand-new town.
Little has changed since you left, which makes sense as it's only been about a day. The townsfolk appear to have been organized into work crews; some are clearing brush, some are fishing, some seem to be making baskets. They exclaim and wave to you as you come into view.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Friday June 25th, 2021 10:42:37 AM
Grindar is a bit disappointed that no resolution seems to have been found. As a person of action, this seemingly lack of action has him feeling a bit glum. He is happy that he, along with his new friends were able to rescue Tal, and save Tal's father life, but it doesn't take someone well trained in sensing motives to realize the half-orc isn't satisfied with the outcome. Cotton, sensing her master's off emotions, nuzzles up against the big half-orc, trying to cheer him up. "Good girl" Grindar says as he scratches the albino rapke behind the ears,"I'll be OK, I'm just a little dissatisfied with the out come of our last expedition, but I'm sure we will see things made right eventually."
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Friday June 25th, 2021 8:39:59 PM
I begin unloading Cuddly Mule and give out the tents and bed rolls to those that need them. I also unload the cell doors and bars so we can use them for our own law enforcement.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Friday June 25th, 2021 9:02:00 PM
Lohtlo looks around and sees not much has changed. I wonder if they've started building yet, I can't wait to see how this plays grows as the building form.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Friday June 25th, 2021 10:54:41 PM
"Wow, what a great gift!" The riverboat-ferry-man-no-longer is more generous than he knows. "Please be in touch, especially if you ever need anything.
[OOC: Was this a hamlet with a name? Can we list these folks as long-term NPCs? Or is it better to let them go their own way?
=====
Returning home, Zazu is despondent about Myre ... but the squirming bundle of fur in a pocket soon tickles the elf back into higher spirits.
"Let's talk about using the lyre and building stuff."
DM Kathy Friday June 25th, 2021 11:34:24 PM
Back in town, Naithi unloads, while Lothlo checks on the buildings. The emphasis now seems to be on gathering building material so the lyre will have something to work with.
Grindar is dissatisfied with the outcome, but perhaps the next adventure will be more rewarding.
Zazu is pleased with the Folding Boat, and invites the Laethelys family to stay in touch. [OOC: there's no hamlet. It's literally a family farm, on the river, where people can cross. And yes, you can add them to NPC contacts if you like.]
The rest of the day passes with the mundane tasks of unpacking, seeing to gear, examining loot, and perhaps helping out around the town. There is some discussion of which trees to fell in order to make room for buildings--and of course, use for lumber.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Saturday June 26th, 2021 3:41:04 PM
Beech examines the river again, having found a narrows for the rotating bridge, he looks for a place where with just a bit of labor, they can build a lee for loading and unloading the various barges that traverse the river. A bonus would be it also has an area where a ramp can be put in to pull a barge up out of the river so that they can be repaired....
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Saturday June 26th, 2021 8:39:14 PM
Zazu makes a list, ticking off on fingers, some of the things they need to build.
"Beech is right, we need a dock." tick
"And a tavern by the dock." tick
"Maybe a couple warehouses by the docks too? Owned and managed by us, with space rented out at reasonable rates for whatever merchants come by." tick
"And an office building for the harbormaster and the sherriff and maybe a secure room to put drunks and disorderly folk."
"Also clay deposits and a kiln." tick
"That comes before the tavern and the office and most everything else because we need bricks to build those places."
"A treehouse supported by those two great trees, for our nursery and school. That'll be the safest place we got. All our kids go there every day while people are working." tick
"And maybe 15 houses sleeping say ten people per house." tick
"And some work buildings for a blacksmith and a carpenter and farm supplies and fishing lines and nets and maybe a store."
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Sunday June 27th, 2021 7:30:26 PM
Beech mumbles something about a Catacombs entrance as well.......
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Sunday June 27th, 2021 8:09:07 PM I think after everything we also need to re-prioritize a protective wall surrounding the city.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Sunday June 27th, 2021 11:26:33 PM
"Meh. Wall doesn't work unless you have a standing guard to put on top of it. Plus there are too many magical ways to hop or fly over walls. I think a system of tripwires and alarms all around the place, plus getting some people trained as druids or getting wands of Entangle or Brahmah's Tattoos of Entangle will get the job done."
"Or at any rate, we have to wait until our greenmage friend shows up to advise us on our agriculture."
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Monday June 28th, 2021 1:53:37 AM
Previously we talked about planting thorny bushes (with edible fruit) around the town and expanding them with plant growth. We could them use them as a natural defense to slow and injure enemies, and the effect can be enhanced with magic.
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Monday June 28th, 2021 10:24:10 AM
Grindar chips in where ever his strength is needed most. When Naithi mentions the protective hedge that would double as a food source, Grindar likes that idea a lot saying, "While it's true that walls can easily be breached with both magical and mundane means, having some sort of protective barrier would protect from many dangers, most notably wild animals. I like the idea of a protective barrier that doubles as a food source, and would sleep easier knowing our community has some sort of protection, while we are away."
CDM Jerry [OOC post] Monday June 28th, 2021 4:32:10 PM
Greetings Woldians!
We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!
Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.
DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.
--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc. --Anyone may take the stage and tell a story or sing a song. --Post as many times a day as you'd like on the Giggling Ghost board.
Entertain yourselves and enjoy!
Yes you may go there now and post. Yes you should go there now and post. What are you waiting for? Yes, now is fine. Are you still reading this? Why?
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday June 30th, 2021 1:07:19 AM
Ash goes and checks in on each of the townsfolk that she's familiar with. She wants to see how everyone is doing - not just the town as a whole. Is anyone doing it particularly tough, and if so, is there anything she can do to help?
She'll touch base with her adepts - Mike and Brianna - and also with Murzush to get a sense of how the orcs are feeling.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday July 1st, 2021 1:07:04 AM
Zazu keeps Ash company.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Thursday July 1st, 2021 9:07:50 PM A wall might not stop the thieves guild, but even the wild animals are enough reason to build a wall. Though now that I think about it, safer sleeping quarters and flood prevention are probably a better starting point
The Enemy of My Enemy
DM Kathy Thursday July 1st, 2021 10:17:30 PM
[Everybody take 550 XP for the previous scene.]
Upon your return to Freedom's Landing, you begin thinking about how the town will take shape. Zazu has a number of ideas. Beech suggests a Catacombs entrance. Lothlo suggests a protective wall, and Naithi suggests a living wall with thorns and edible fruit. Grindar endorses the idea.
Ash makes a point of finding townsfolk doing difficult tasks and giving them a hand. You end up doing a fair amount of laundry--not very glamorous, perhaps, but very necessary.
A few days pass. More wood is gathered, and building commences on a good-sized building near the river. It will serve as a bunkhouse at first, then change to a kind of town hall as more houses get built. With the help of the lyre, progress is very quick.
Three days after the battle at the Laethelys farm, a stranger approaches you. He is a human man of about 30, with brown hair and brown eyes. He seems to know who you are. "My name is Willis Campion," he says. "I have some important matters I would like to discuss with you. Is there someplace we can speak in private? Or, if this is not a convenient time, can we arrange to meet later?"
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20=14 ; Friday July 2nd, 2021 7:11:28 AM
Beech looks over the stranger.... Trying to see what gear he has, as in mostly weaponry....
Perception 14
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Friday July 2nd, 2021 8:05:56 AM
Grindar sizes up the stranger, and than says, "What you talkin about Willis? I mean how can we help you?(sorry couldn't help myself)
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Friday July 2nd, 2021 6:38:30 PM
Zazu suggests just walking out of earshot under the trees, or near the river.
"How can we help you, friend?"
The elf tries to recall if he has seen this person before.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=17 ; Friday July 2nd, 2021 9:15:21 PM Important matters? Have the kidnappers finally decided to make their demands? Lothlo looks over the guy and tries to figure out any details he can about this man, and whether he should expect scrupulous lowlife looking for an excuse to draw blood.
We're happy to talk out of earshot of others, but I would prefer to stay in full view of the villagers if that's ok with you. We've had some craziness here lately and I'd prefer to take steps to make sure things stay peaceful and friendly. Oh, and I'd take it as a kindness if you keep your hands where we can see them, our village has had recent issues with visitors attacking with concealed weapons.
Perception = 17
DM Kathy Friday July 2nd, 2021 10:54:21 PM Beech examines the stranger. He is well-dressed in sober colors without a lot of ornamentation. He carries a traveler's pack; you aren't sure what gear might be in it. The only weapon you see is a dagger at his belt.
Grindar expresses an interest in hearing what the stranger has to say.
Zazu leads the group over near the river, where the noise of the river will help hide the conversation. Lothlo makes sure to stay in sight of the town and asks the stranger to keep his hands where you can see them.
"Of course," he replies. "I mean you no harm."
When you reach the spot near the river, he continues. "Your recent work has not gone unnoticed. Rescuing that elf lad, putting an end to the thieves' camp, defeating that monster. Very impressive. You are to be congratulated."
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+1=18 ; d20+1=4 ; d20+10=17 ; Friday July 2nd, 2021 11:46:53 PM
I incline my head, not just because he is so much taller than me, and thank him. You are too kind and give us far too much credit. We only did what was necessary. But you didn't come all this way just to give your congratulations, did you? That would not require such privacy. What is it you would like to discuss?
Diplomacy = 18 Sense Motive = 4 Perception = 17
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+1=18 ; d20+1=4 ; d20+10=17 ; Friday July 2nd, 2021 11:46:53 PM
I incline my head, not just because he is so much taller than me, and thank him. You are too kind and give us far too much credit. We only did what was necessary. But you didn't come all this way just to give your congratulations, did you? That would not require such privacy. What is it you would like to discuss?
Diplomacy = 18 Sense Motive = 4 Perception = 17
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Sunday July 4th, 2021 2:37:03 PM
Beech is interested in what the man has to say as well. He keeps watch towards the river and listens, adding his 2 coppers if he thinks it's worth it.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Monday July 5th, 2021 3:07:43 AM
Ash looks about for some fallen logs or large rocks to sit on. It's always easier to have a lengthy chat while you're seated she believes. Saves all this standing around stuff.
She doesn't have anything to add to the conversation yet and waits to hear what the stranger has to say.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Monday July 5th, 2021 5:58:31 PM
"Thanks for your kind words, friend, but they are not needed. You know, we were all slaves once, and now our goal is to help all oppressed folks to be safe and free. We are happy to strive for that cause."
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Monday July 5th, 2021 8:15:26 PM
Not knowing who the man is or what group he might be aligned with, Lothlo is careful not to say anything that will cause problems. I'm not sure that getting noticed is a good thing, in general I think we'd prefer to remain off the Thieves Guild's radar. By the way, who exactly has noticed us besides the Theive's Guild?
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=13 ; Monday July 5th, 2021 8:16:19 PM
Lothlo continues to keep an eye on the stranger, and especially to make sure his hands stay in view the whole time. Perception = 13
DM Kathy Monday July 5th, 2021 11:12:46 PM
As you speak with Willis Campion, Beech keeps an eye out. Ash looks for a place to sit and finds a handy boulder. Lothlo continues to watch him, and he does keep his hands in sight.
Naithi guesses he did not come all this way just to congratulate you, and Zazu says that your goal is to allow free people to be safe. Lothlo asks who besides the Thieves' Guild has noticed your activities.
"Ah, yes, the Thieves' Guild," Campion replies. "They are becoming a problem, and you are not the only one who thinks so. However, I'm sure you understand that not everyone who opposes them chooses to be as--forthcoming--about it as your group." He pauses. "I have something for you," he continues, "but I have promised to keep my hands in sight. May I reach into my pack?"
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday July 6th, 2021 4:16:32 AM "That's a nice boulder" Ash observes and takes a seat.
When Campion asks for permission to reach into his pack, Ash smiles. "Please do"
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 d20+9=21 ; Tuesday July 6th, 2021 10:10:11 AM
Grindar considers reminding Zazu that he had never been a slave, but allows the minor over-look to slip by unnoticed. Unlike his friends, he is a little proud of the fact that their actions are getting noticed, not because he thinks he is anything special, but because it means their actions and words will start holding weight, and hopefully fear of them, in the eyes of those who would act unjustly, and with contempt for all things good, would lead to less need for bloodshed and violence. Grindar nods his head, in agreement, as Ash gives Willis permission to reach into his pack, though he keeps his eyes open for any threats. (Perception 21) He doesn't miss trust the stranger, per say, but the welfare, and protection, of his new pack, he considers his 1st priority. Before he even began his life as an adventurer, Grindar made a decision to put the lives of any future pack-mates, as well as the lives of the innocent above his own, and though he has no desire to die, he will gladly take an arrow for someone else, if the need arises.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Tuesday July 6th, 2021 1:41:22 PM
The stranger has said a few things that caught his interest...Someone is watching them and Beech is hoping beyond hope it's not Aztyr. Mostly because she promised not too, but especially since it might kill him of embarrassment to have his mother looking over his shoulder...
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday July 6th, 2021 8:46:53 PM No man can avoid fate. We didn't set out to oppose them, but their actions and the forces that be set us in opposition. Please, show us what you have.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=15 ; Tuesday July 6th, 2021 9:05:21 PM Just make sure to do it slowly and that we can see you aren't pulling out something dangerous.
Lothlo keeps his eyes open for any funny business perception = 15
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+7=23 ; Tuesday July 6th, 2021 10:14:21 PM
Zazu waves the man on. The elf wonders whether this fellow is himself a rogue. Maybe a careful eye and a gut hunch will shed light on this fellow's deal.
Sense Motive 23! Woot!
DM Kathy Tuesday July 6th, 2021 10:43:33 PM
You agree to let Campion reach into his pack, so, slowly, he does so. He withdraws a small cloth bag and loosens its drawstring. Something inside clinks faintly.
"These are for you," he says. After a moment's though, he sets the bag on the ground, then withdraws an item from it to show to you.
It is a ring, made of a shiny metal. Appraise check, DC 10 Highlight to display spoiler: {the ring is made of platinum}, DC 15 Highlight to display spoiler: {and is worth about 50 gp}.
He paces the ring back in the bag and steps back from it. "There's one in there for each of you," he says. "I hope everyone can find one that fits; we weren't sure about sizes."
Watching him, Zazu is pretty sure this man isn't a rogue. He gives off more....servant-y....vibes.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday July 7th, 2021 4:06:07 AM "Hmmm. Platinum rings? Probably about 50 gold apiece. Quite a nice gift" Ash nods her head as she appraises their value.
"Can I ask why you're giving us there? Who is it you represent, if I might ask?"
--------------- Appraise check vs DC15: 19 (Take10)
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Wednesday July 7th, 2021 11:03:14 AM
Grindar nods his thanks for the gift, but waits for an answer to Ash's questions, before he does anything.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Wednesday July 7th, 2021 12:57:04 PM
"This is all very nice, and thank you, but who are the 'we' you mention? Like Ash asks, Who do you serve, and why are you here, aside from the social call?"
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=18 ; Wednesday July 7th, 2021 7:52:08 PM You still haven't told us who you are or who you are with. The Thieves Guild has made us very aware that we need to make sure we are aware we know who we are getting involved with.
Lothlo continues to keep an eye out for danger, and for any signs that the rings are anything other than ordinary, inert rings. Perception = 18
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Wednesday July 7th, 2021 7:59:07 PM
Beech eyes the rings...."And if I may ask, just what do those indicate and what do they do if we were to put them on.... Sorry for being a tad bit suspicious, but that's the nature of things, if you know what I mean. "
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday July 7th, 2021 9:50:21 PM
I listen carefully. Who all knows about these rings? Are they something the thieves guild or politicians at the capitol would recognize?
DM Kathy Wednesday July 7th, 2021 11:04:28 PM Ash, Zazu, and Lothlo all want to know who is behind this gift. "Alas," Campion says with a little bow. "My employer is choosing to remain anonymous for now. As you have discovered, the Thieves' Guild can be a dangerous enemy, and not everyone has your bravery and resourcefulness."
Beech and Naithi want to know what the rings might signify, or whether others might recognize them as having some affiliation or other. Campion shakes his head. "They are quite ordinary," he assures you. Gesturing to the bag, he adds, "see for yourselves. Most of them have some design or other on them, but they are purely ornamental and have no established meaning."
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Thursday July 8th, 2021 4:14:08 AM "Of course" Ash nods as Campion explains about his employer "Sometimes it's best not to draw too much attention."
"Tell me. You seem to know about us and you also sound like you know a bit about the Thieves Guild, or at least your employer does. Would you happen to have any information about a friend of ours? Myre. She was kidnapped by the guild we believe. If you've heard any rumours or have any knowledge of it we would be grateful."
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday July 8th, 2021 8:58:19 AM
Zazu listens, but does not give this fellow much past the time of day. The elf is eager to move on to new business, working on the town, finding Myre, and so on. Although a rogue, Zazu has little patience for this cloak and dagger stuff.
After listening to the answer to Ash's excellent question, Zazu says, "Well, it has been kind of you to visit. Thank you and good day."
Meanwhile, the mention that the rings have individual designs makes Zazu wonder ... could each individual ring be tracked or scried? He thinks about melting the rings down into platinum pieces, or using them to create a shiny glaze for fine pottery. (OOC: In the real world, platinum pottery glaze is a thing.)
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Thursday July 8th, 2021 10:19:33 AM
Like Zazu, Grindar isn't much into the sly approach, and gets right to business. "Good sir, please state your business, there is much to do around town, and time always seems to be against us."
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Thursday July 8th, 2021 5:11:09 PM
Beech will pick a ring that fits, but then slide it into his pocket.... he wants to investigate it further... both magically and by letter to his mom.....
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=10 ; Thursday July 8th, 2021 9:03:02 PM
Lothlo would still like to know more about the anonymous employer, considering the two groups they've had the most experience with thus far are a guild of immoral thieves and an apparent second group of kidnappers and *attempted* murderers.
Is it safe to assume that your employer is an honest and upstanding member of society? We were shown a great kindness when we received our town's charter and we don't want to be involved in anything that would make them regret granting it to us. And is being associated with your employer in any way controversial, or something that would put the people in this town in danger?
Perception = 10
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 d20+1=13 ; Thursday July 8th, 2021 9:03:48 PM
I do my best to determine the man's motives (Sense Motive = 13), and if he seems to be on the up and up I pick an appropriate ring and place it on my finger.
Since you extended your hand in friendship, I will extend mine in trust. We appreciate this gesture and welcome your friendship.
DM Kathy Thursday July 8th, 2021 11:05:07 PM Ash asks about Myre. "The Thieves' Guild doesn't have her," Campion replies promptly. "They never did. Our information is that she was taken by something....more powerful. Though we're not sure what. I am sorry I don't have better news. I know she was--is--your friend."
Zazu wonders whether the rings could be tracked or scried. Possibly. A Spellcraft or Knowledge Arcana check might tell you more.
Grindar asks Campion to state his business. "My business is all but concluded," he says. "I was to congratulate you, assure you that you are not alone, and pass along these tokens of appreciation. If you have further questions, I will answer to the best of my ability, but as you say, you have much to do."
Beech selects a ring and slips it into his pocket, planning to investigate it further.
Lothlo asks whether Campion's employer is an upstanding member of society. "Indeed yes," he replies. "A person of some influence who holds a position of trust."
Naithi senses that Campion is on the up-and-up, and selects a ring.
The rings, as Campion said, have different designs on them. No two are alike, and they represent many different styles--elven and human and even dwarf. Most have some plant-related design etched around them--leaves or flowers or ferns. Others have different designs. One has leaping fish. One has an abstract design that doesn't seem to depict anything, but looks very dwarven. Two are plain.
Knowledge: Arcana 15 or Spellcraft 20 Highlight to display spoiler: {A component of the Shield Other spell is a pair of platinum rings, each worth at least 50 gp. One is worn by the caster, the other is worn by the target of the spell. If you all wear your rings, then anyone who prepares Shield Other can cast it on any member of the party as needed.}
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+10=13 ; Thursday July 8th, 2021 11:54:45 PM
Arcana: 13 alas.
Zazu is happy to walk the fellow to the boundary and see him off.
"We like to have friends, but I am wary of mysteries who claim to be friends bearing gifts. Please urge your associates to be more forthcoming before they send another messenger."
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Friday July 9th, 2021 9:12:15 PM I do have one more question. You said that Myre was taken by *something* more powerful, not someone. Are you referring to an unknown organization outside of the major political organizations in these parts? Or are you suggesting it's something powerful outside of all of this, such as, I don't know, say a dragon?
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Friday July 9th, 2021 10:20:50 PM "Hmm. Those rings could come in handy for a Shield Other spell. It's not a spell I know how to cast though" Ash informs the others.
She looks back to Campion. "Can you tell us how you came about the information that Myre was taken? There might be more that person knows that could help us find her."
-------------- Knowl Arcana check vs DC15: 20 (Take10).
DM Kathy Friday July 9th, 2021 11:47:48 PM Lothlo asks what Campion meant by "something." An organization, or a powerful being? "A little of both, I think," he replies. "That is, a group of powerful beings outside the influence of Karri."
Ash asks whether he can tell you how he got this information. He hesitates. "I apologize, but not at the moment," he says at last. "I know you are anxious to find out more. I will check with my employer and see what I might be able to tell you."
Zazu escorts Campion to the edge of town, and warns him that mysterious strangers bearing gifts won't always be welcome. "I'll bear that in mind," he says. "Farewell."
He departs, leaving you to sort through the rings and decide what you want to do with them. And speaking of deciding things, what are you going to do with that Folding Boat?
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Saturday July 10th, 2021 8:18:15 AM
"Well, we may well end up with a ferry here at home, but that would not require the portability this item offers. I suggest we simply hold onto it as a party item."
"Also, I strongly suggest we melt down these rings and either mint our own coins or use it for something better, like pottery glaze."
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+3=14 ; d20+2=12 ; Saturday July 10th, 2021 3:37:47 PM We should see if these rings are part of any spell before we do anything with them. If there is magic on them it could help us better determine if we can trust this benefactor.
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character d20+7=15 ; Sunday July 11th, 2021 7:14:45 PM
Beech will spend time with the rings, using detect magic and taking his time. Closely examining each ring, not the rings as a group.
Spellcraft 15 if any magic is found to be lingering on any of them.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Sunday July 11th, 2021 8:41:13 PM I plan to hold onto mine. We can check them for magical spells and aura though. However, this could be a simple token from someone we don't wish to offend.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Sunday July 11th, 2021 11:43:38 PM "They are nice rings, but there's always a risk in accepting a gift from strangers. There may be no magic on them now, yet they could still be used against us. For instance, it leaves us open to be the target of a Shield Other spell or allows an enemy something to scry on or detect them, thereby letting them know where we are at all times. Not that I'm paranoid or anything."
"I'd be more inclined to sell them or at least put them somewhere safe and not carry them around. That way noone is offended and we aren't leaving ourselves vulnerable to some sort of magical attack."
Ash will also cast a Detect Magic spell on the rings to see if there is any immediate danger.
Cast Detect Magic. Spellcraft check to ID any auras: 22 (Take10).
Grindar, son of Grindor (Jeremy) HP 25/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Monday July 12th, 2021 9:56:03 AM
Grindar says, "Personally, I'm not big on jewelry. I'll wear items if they will help me accomplish my goal of becoming a hero of justice, you know, things like a ring of protection, or a magical amulet, but a mundane ring doesn't hold much value to me. Holding on to these rings, so as not to offend, my be wise, but I have no wish to wear one, personally I feel they would serve us better as currency. As to the folding boat, I am in agreement with Zazu, such an item could really come in handy in the future. Does anyone besides me have any clue as to how to pilot a boat or ship? My skills are far from expert level, but I do have a basic understanding."
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Monday July 12th, 2021 8:57:28 PM
Zazu does not trust the rings. "I'm not wearing mine, nor am I keeping it on me while we adventure."
The elf gets busy with some homely chores: helping the colonists who are fishers with fishing traps. Setting up an alarm system around the settlement (inspired by the ones the thieves used around their camp. Zazu takes 10 on his Craft Traps checks.
Also, there are a number of scrolls that Zazu wants to transcribe. The bookmaker puts his skill ranks to work scribing and binding. [OOC: How would the DM like to handle adding scroll spells to a spellbook?]
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 d20+9=22 ; Monday July 12th, 2021 9:08:49 PM
Lothlo wonders if the rings might be a trap. IF the rings have a spell on them, it's possible there is a range limit on them. Lothlo scans around to see if there are people in relative close proximity of the rings that could have cast a spell on them.
Perception = 22
DM Kathy Monday July 12th, 2021 11:14:17 PM Zazu suggests keeping the Folding Boat and melting down the rings.
Beech and Ash are keen to examine the rings for any hint of magic. There is none. Lothlo examines them minutely, and checks the surrounding area, but the rings are not trapped, nor is there anyone hanging around nearby that you don't recognize.
They are perfectly ordinary platinum rings.
Grindar suggests hanging onto the rings but not wearing them. Naithi seems to agree.
[Everybody take 200 XP for this scene. Our next module is currently under review; hopefully we'll have it soon.]
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday July 13th, 2021 12:40:36 AM
Ash is in the same boat as Zazu. She's no intention of wearing the ring or carrying it with her. She's fine to leave it back at the settlement while she travels. After all, it's no secret that's where the group calls home.
Speaking of boats, she's also happy with the idea to keep the folding boat as a 'just in case' item to share.
She does look over the rest of the loot the group has collected. "Last call. Does anyone want any of this stuff? If not, I'm going to sell it"
----------- OOC: All - please let me know if there is anything on the list you want to keep, otherwise it will be sold
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday July 13th, 2021 8:09:30 AM
Zazu would like the following scrolls to put in his spell book
Scroll of Burning Hands Scroll of Fog Cloud Scroll of Glitterdust
"I already have three good cure potions, don't need another. Can't pass up a potion of invisibility for an emergency."
(OOC: took my name off a potion in the doc, added my name to the things I want)
"We need to keep better track of our party items: Instrument of Building, Folding Boat, Wand of CMW."
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Tuesday July 13th, 2021 1:44:37 PM
Beech picked out a couple items and recommends the party keep the daylight wand, they may not need it, but when they do, they'll need it in spades....
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Tuesday July 13th, 2021 3:28:38 PM
Grindar has no need for anything on the list at the moment, and lets his friends know.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Tuesday July 13th, 2021 8:36:44 PM
With the Wand of Daylight being the single most expensive item in the haul, Ash is in favor of selling it. A few people in the group can cast other types of light spells already that should get the job done. If need be she's happy to buy it for herself as a scroll just in case.
She has kept a separate list of the items the group have collected both for the town and for those the party are sharing.
(OOC: There's a separate tab on the spreadsheet that records those)
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Tuesday July 13th, 2021 9:07:00 PM
Lothlo looks over the groups collected gear that. If nobody has claimed all of the +1 studded leather yet, I'd like one of those as well. Probably a good time to sell the stuff we aren't using,
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Tuesday July 13th, 2021 10:51:08 PM I don't need anything, but don't forget to include the tents, bed rolls, and the cell bar and door I brought back from the camp as city assets.
DM Kathy Tuesday July 13th, 2021 11:57:06 PM
With the departure of Willis Campion, the heroes' attention turns to the loot they recovered. Some of the mundane items, such as tents, bedrolls, pots, and pans, might be of use to the people of Freedom's Landing. Some of the magical and combat gear will be of more use to the heroes.
The discussion continues.
Nightingale (JonS) Wednesday July 14th, 2021 1:13:15 AM
Having followed the group of butterflies Queen Maab had sent to guide her, Nightingale began to find signs of human habitation. Trees had been cut, brush cleared, and firepits made and then cleaned. Humming a tune to herself, she began following her nose, following the scent of woodsmoke. As the sound of people began to get closer, the butterflies scattered and left. Nightingale moved to the edge of the forest and looked out upon, well, perhaps the beginnings of a new community.
(OOC: Hopefully this works the ways its supposed to)
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Wednesday July 14th, 2021 1:53:10 AM
The party have had run-ins with strangers now - one good, one perhaps not so good. It's not going to stop Ash from welcoming folks to the settlement though. Everyone needs a place to call home. That was one of the founding principles of Freedom's Landing.
Ash spots the newcomer and raises her hand in a sign of welcome. "Hi there! I'm Ash! Are you passing through or looking to settle? Perhaps you'd like to sit with us and have some tea first?" She gestures to a nearby fire, inviting the stranger to join her.
When Nightingale gets closer Ash will speak a little quieter so as not to alarm anyone. "If you are with the thieves guild you should know that we won't be scared off. If you aren't with the thieves guild, how would you like your tea?"
Grindar, son of Grindor (Jeremy) HP 32/32 AC 18/12/16 CMD 21 Cotton HP 20/20 AC 17/12/15 CMD 15 Wednesday July 14th, 2021 11:27:27 AM
A rather tall, and very muscular half-orc, with a orc double ax strapped to his back wearing a breastplate made from an iridescent green material, walks up and stands behind Ash. By his side is an obviously albino creature that appears to be a cross between a horse and a lizard (DC 20 knowledge nature reveals it's a rapke, a creature found only in the Sargrass Plains, located in the southern continent.) The albino creature is wearing studded leather barding, with the studs made from the same iridescent material. (The iridescent material is actually the caprice of a giant beetle.) The half-orc introduces himself, "Welcome, it appears we have another guest, its very shady to meet you! Hopefully your a little more forth coming than our last one, not a big fan of the whole shrouded in mystery types. Anyway, may name is Grindar, son of Grindor, and my albino friend here is Cotton. We are relatively new to this community, having only arrived a few months ago, ourselves, but I've found everyone to be of a friendly sort, true moonshades, not a single whitehand among the group. If you mean to act in a less than shady manner, please leave now, or I'll have no choice but to end you, but if you intend to act the moonshade, I again say welcome. Unless my eyes are deceived, you have the look of an adventurer about you, is it your intention to join our pack?"
OOC... Welcome Jon, sorry for the strange lingo, Grindar was a character I originally played in the Sargrass Plains game, and I recently moved him to this game. While there, he picked up a bit of the native lingo and for role playing reasons, he kept it after moving games. Just so you know, even if your PC doesn't, (You can decide whether your PC understands the lingo or not) if something is shade or shady, it's something good, a moodshade is someone who is one of stand-up character, a whitehand is a good for nothing, and of course a pack is a team or party.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+13=25 ; d20+13=28 ; d20+13=31 ; Wednesday July 14th, 2021 2:46:23 PM
"Let me just grab my new scrolls and my spellbook." The wizard prepares to add spells ...
Burning Hands - costs 1 hr and DC16 Spellcraft check: 25, cost 10 gp Fog Cloud - costs 1 hr and DC17 Spellcraft check: 28, cost 40 gp Glitterdust - costs 1 hr and DC15 Spellcraft check: 31, cost 40 gp
As Zazu ponders the magical arts ... "I have a wild idea. Boyo, how about this?" The wizard casts Enlarge Person on the bunny, and the cutie grows to small size.
"There, now you are certainly Improved"
[OOC: Zazu has taken the Improved Familiar feat. Just as Boyo has been a regular rat familiar reskinned as a bunny, now he is a dire rat familiar, still reskinned as a bunny. A big one.]
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Wednesday July 14th, 2021 3:49:47 PM
Beech greets the new arrival. He is a tawny colored Liontaur, wearing robes and carrying a composite longbow and 2 separate quivers of different sizes. "Hello, I'm Beech, son of Aztyr. I've been here a bit longer than Grindar, but that's no never mind. Personally, I grew up, upstream of here on Black Bird Lake, where my mother lives and with her shamanistic abilities is still an elder of our tribe out on the Islands."
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+13=28 ; d20+13=14 ; d20+13=29 ; Wednesday July 14th, 2021 6:14:03 PM
"Oh wait, I have three more scrolls I was saving up for this."
All DC17 Levitate - Spellcraft 28 Whispering Wind - Spellcraft 14 fails Make Whole - Spellcraft 29
Two more for the book, and -80 gp
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Wednesday July 14th, 2021 9:11:13 PM
Lothlo removes the crimson cloak from his head, revealing a head of well kept cinnamon hair and lively face. He greets the new comer. Another new face. I'm the sharpshooter known as Lothlo. Pleasure to meet you.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday July 14th, 2021 10:24:40 PM
I see what looks to be another follower of Maab and hurry forward.
As I rush forward you notice my hide armor covers most of my outfit. To you I must look like a child or fairie, or some cross of the two. People always mistake my race's facial features for youthful innocence. It also doesn't help that I come up to most of their thighs and weigh less than their armor. (3'6" and 30lbs).
Oh...My name is Naithi(N-eye-thee), better known as Murder Muppet, a nickname I earned as a slave in the orc gladiator pits. You can probably tell by my appearance that I am one of the beastfolk. Specifically I am a Sloth-kin, which you would lump in with the Ursine or Bearfolk.
Camalayaas, my dire rabbit (reskinned large cat), and I are hunters and adventures along with my guard dog Fizzgig. I also have a trusted cuddly mule carrying my gear.
DM Kathy Wednesday July 14th, 2021 11:31:45 PM Zazu, busily working on spells, does not immediately greet the newcomer.
Nevertheless, Nightingale receives a warm welcome from Ash, Grindar, Lothlo, Beech, and Naithi. And all their animals.
Looking around, Nightingale can see that this "town" is presently not much more than a camp. Tents and cookfires are everywhere. There's a wooden building of some kind going up near the river, and signs that the land is being cleared for more buildings, but at the moment, Freedom's Landing isn't much of a town. The people seem nice, though.
Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 Thursday July 15th, 2021 10:18:43 AM
After introductions, Grindar allows the new comer the opportunity to introduce herself, and state her reasons for coming to Freedom's Landing.
Nightingale (JonS) HP 27/27 AC 18 CMD: 21 Thursday July 15th, 2021 2:11:11 PM
OOC: Nightingale is tall and willowy. Her skin appears black but is actually dark blue. She keeps her white hair tied in a bun, except for one braid that she dies forest green, and generally has flowers mixed into. She wears smoky-glass goggles (Riddick-style) so that she can travel in the brightest of light and not be dazzled. She wears monkish outfits that have been embroidered with leaves and flowers. Her sandals are easy for her to kick-off, as she prefers to fight with her feet on the ground. Her monk tops are cropped so that her midriff shows. Running around her stomach and ribs are tattoos of trees and flowers – the ink is magical and the colors change randomly. The only weapons anyone can see are daggers strapped to her calves, at her hips, and at the small of her back. On a living vine necklace is her holy symbol of Queen Maab. [Are there instructions somewhere on how to change my text format, like to italics or bold?]
IC: Having everyone greet her so nicely seems to catch her off guard. "I am Nightingale. I am not a member of the Thieve's Guild, but a Votary of Queen Maab. I was led here by a kaleidoscope of butterflies. I am happy to help however I can. I am skilled at healing, both magically, and not. I'm not sure what I am seeing, but I am grateful that the woods are not being ravaged, but thoughtfully taken."
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Thursday July 15th, 2021 7:14:11 PM
Ash reaches out to shake Nightingales hand. "In that case please sit with us. Are you looking for a permanent home with us or are you just passing through? Say... I really like your hair". Like Nightingale, Ash's hair is also white, though hers is unkempt and kind of a mess. When you move out from your parents though you're free to do your hair however you like!
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Thursday July 15th, 2021 9:04:41 PM Well, if Queen Maab led you here I am sure you will be happy here. Lotho points out the various areas where people are preparing building foundations and preparing new fields. We are still settling in here, and as you can see there is still a lot to be done. But we already have a nice community set up and have already started establishing ourselves as a trading post.
Nightingale (JonS) HP 27/27 AC 18 CMD: 21 Thursday July 15th, 2021 11:34:13 PM Oh, well, anywhere is fine with me. I kind of move around as needed. I haven't been to my actual home in years, but I could see maybe settling here. There's trees and water, and places to grow herbs and flowers. A trading post is nice. As I said, I am trained in several non-magical practices, including midwifery, and treating things like poison oak and ivy. Why here though, did someone lead you here?
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Thursday July 15th, 2021 11:41:31 PM
Zazu claps in glee when introduced to the new cleric. "This is great! We've really needed a Cleric of the Culverwood to settle here with us! We can make you a church, maybe an outdoor amphitheater or up a tree! If you do not mind a heathen like me, I'd love to attend services. The people here need ministering! We are half of us orcs, and we're trying to raise the next generation to be, well, more natural and appreciative of the forest. Maybe we can set up a birthing pool just inside the Culverwood so all the babbies will be forest born."
"Sorry if I am too enthusiastic. I was born in the forest myself, lived here all my life. Oh, and this cutie is Boyo, my familiar." The green-clad elf wizard/rogue shows off a bunny rabbit as big as a sheepdog. This is just how he looks, too!
OOC: Welcome aboard!
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Friday July 16th, 2021 2:17:52 AM
Ooc: Here are instructions on Formatting
I greet Nightingale and introduce her to my companions. It is good to have another follower of Maab. I am one of the Lost Children of Mittiri, and Camalayas, the Dire Rabbit here, is my Wild Sibling.
I'm still updating my character sheet. Her intelligence is at least 4, so she might start talking soon. Naithi is a druid and follower of Maab that just took a level of Lost Child and who will also be taking levels in morphling so she can become fairykin.
Nightingale (JonS) HP 27/27 AC 18 CMD: 21 Friday July 16th, 2021 2:26:53 AM
Nightingale laughs, and pets both critters. My they are large aren't they, do they like sweets? Nightingale reaches into a pouch and produces two small clear crystals (sugar rock candy) and hands them to each rabbit. I generally keep these for children, especially the ones who need help, but are too afraid of adults. Now as to a church, we have one, the forest, the open grassy areas, any and all can be used, and as to a specific flock, well I'm not much of a preacher, I'm more of a hands-on teacher. Maybe I can help by showing you some cute ways to braid your hair Zazu
Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 Friday July 16th, 2021 10:10:21 AM "Well Met Nightingale! As a Ranger I too appreciate the care this community has taken to coexist with the woods, and though I will do what I can to help keep the forest beautiful, as well as the rest of the Wold, I am first an foremost a warrior of justice and defender of the innocent. In fact my dream is to one day be known as a hero of justice, Wold wide."
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Friday July 16th, 2021 3:00:46 PM
Camalayas hops over and gratefully takes the rock candy and nuzzles Nightmare's leg before hoping back and laying it on the ground so Fizzgig (puffball of a guard dog) and Cuddly Mule can also lick it.
I suppose anyone who doesn't respect nature wouldn't last long here. The Culverwood has a mind of it's own.
As for what led us here, we are mostly former slaves that over threw our slavers or the marginalized of that society that were treated only slightly better than slaves. I was personally kept as a gladiator in the slave pits...I know, I don't look the type.
I hope to grow strong enough to rebuild my tribe. I have reason to believe that I am now the last surviving member, or perhaps the first, depending on how you look at it.
Camalayas, Fizzgig and Cuddly Mule have been traveling with me since the beginning, and our bond to nature and each other goes deeper than you can imagine.
ooc: per the wikki Most beastfolk acknowledge the role that evolutionist-oriented power of the Sargrass Plains played in the creation of the race. However, they worship a wide range of powers and gods, especially Mother Maab. Some of these have travelled too freely and deeply in the Valleys of Twilight and the Wold’s Cradle, and returned to the Wold many years before they left. These are responsible for the reports of Beastfolk predating recent events and even the birth of their race!
This is what happened to Naithi.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Friday July 16th, 2021 3:31:23 PM
Zazu turns red when Nightingale offers to show how to do braids, but nods and smiles.
Boyo is greedy for his candy, and nods his thanks. He's smart but can't talk.
Lothlo (WillD) -- AC: 18/14/14, HP: 36/36, CMD: 20 Friday July 16th, 2021 9:04:01 PM
Lothlo turns to their new friend Nightingale. You said that you came here from following butterflies? How did that happen? And can I ask what you were doing before you set out following them?
DM Kathy Friday July 16th, 2021 11:47:20 PM
Everyone continues getting to know the newcomer Nightingale.
By now, curious townsfolk have also gathered, talking among themselves and listening to the conversation at a respectful distance.
Nightingale (JonS) HP 27/27 AC 18 CMD: 21 Saturday July 17th, 2021 12:39:01 AM
Nightingale laughed, I had prayed for Mother Maab to lead me where she wanted me. When I opened my eyes I was surrounded by butterflies. When I tried to move away from them, they would swarm around me. I learned quickly to stay on whatever path they had for me. Prior to this I helped birth some children in a fishing village, and was rewarded with smoked fish and sugar crystals. At this point, I wander as the wind or Mother Maab wishes. My family sent me out into the world to learn what I may, so that when I grow old I will take that knowledge back and teach those who wish to learn.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) d20+5=7 ; Saturday July 17th, 2021 10:44:47 AM
Zazu does not want to say anything, but is wondering what kind of creature Nightingale is. Elf? Drow? Half-elf? Human?
Roll Int check? ... 7! Zazu is pretty clueless.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Saturday July 17th, 2021 11:24:57 AM
ooc: Let us know if you need any help with your character or character sheet.
Nightingale (JonS) HP 27/27 AC 18 CMD: 21 Saturday July 17th, 2021 9:18:17 PM Sorry, she's a Surface Drow
Beech (JohnC) AC 14(18)/14/14,HP 11/20 Character Sunday July 18th, 2021 6:26:04 PM
Beech, thinks back to stories he grew up on, and recalls some about a Surface Drow that used to travel with his mom... There was a difference though... she was only part Surface Drow or something.... maybe he'll recall it more later on. "Well, that's a strange way to go through life. But I've heard it said by my mom that everyone follows their own path through life. Maybe your path will remain with us for a while at least,"
Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 Sunday July 18th, 2021 9:04:21 PM
Lothlo notices his he's running low on arrows and starts carefully adding feathers to the end of some shafts as the group continues to talk. Nothing beats the feel of your own arrows when trying to shoot. Granted, my arrows aren't going to shoot any straighter than the next guys but I think they look nicer. And it's a good skill to keep up if I ever find myself running low while in the middle of nowhere.
You said you grew up in a fishing village? Fishing skills could come in handy here, the waters seem to have a good supply of fish.
Ash (RobC) -- AC 16*/12/14* -- CMD 13 -- HP 21/25 Monday July 19th, 2021 4:36:24 AM
Ash smiles to those that have come to see what is going on. She turns her attention back to Nightingale. "Don't be alarmed. We do have some orc friends who have settled with us. They're good, honest people just looking for a place to call home."
If Nightingale was to look around she'd notice the settlement does indeed have some orc residents (60-ish), though they are all female or children. There are no male orcs in sight.
"And of course we've some half-orc friends" she gives Grindar a friendly poke in the ribs.
Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 Monday July 19th, 2021 10:22:27 AM
Grindar, being a half-orc smiles at Ash's playful mention of half-orcs, and adds in an obviously sarcastic and equally playful manner, "Half-orcs where!? I hate those suckers!" He than starts laughing, a full body laugh filled with mirth and happiness, a sound most wouldn't expect from a half-orc. It is clear that Grindar hasn't lived through the usual hardships most half-orcs do, and the fact that he honors his father's name by adding it to his own tells much. In truth, he is a second generation half-orc, and though both his parents went through the rejection and hurt that most half-orcs do, they raised Grindar in a family, with all the support and love, any child could ever ask for.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday July 20th, 2021 9:04:17 AM
"Well, I for one am looking forward to hearing all about our new friend. Nightingale, are you an adventurer, or more of a stay-at-home minister?" The elf clearly is curious about his near-kin.
"Grindar, it is a lot to put on you, but we need you to be a role model for all the little orc and half-orc boys who will be born here, to show them a better way."
Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 Tuesday July 20th, 2021 11:18:56 AM
Grindar smiles at Zazu and says, "I know from experience, that the love of good parents can have a massive and positive effect on the outcome of a child. While I'm more than happy to try to be the role model the young ones may need, much like Succotash and my Father were to me, in fact, I consider it both a honor and an obligation, but I believe this community has the potential to offer the kids, of the future, the kind of parents that tend to create good character in children. My goal is it educate those orc and half-orc parents, teaching them how showing love and support can have such an amazing effect on a child, which, while there is no guarantee the kid won't choose a dark bent, greatly increases the chances of the child growing to be an adult of good character."
DM Kathy Tuesday July 20th, 2021 12:02:50 PM
Conversations with Nightingale continue until evening. Supper is a simple fish stew, simmered for hours over a campfire to make it rich and flavorful. Space is found in one of the tents for Nightingale to sleep, and she seems to have been accepted by the community.
Over the next few days, you check your gear, sort through your treasure, and find time for a trip to the Emerald City and the Catacombs.
[OOC: All Catacombs purchases are available immediately. Unless something else comes up, we will plan on starting the next adventure tomorrow.]
Lothlo (WillD) -- AC: 20/15/16, HP: 45/45, CMD: 21 Tuesday July 20th, 2021 9:02:04 PM
Lothlo makes a trip to the Woldian League of Adventurers and gets some pointers on how to use a sword... and then picks up a sword. Hopefully now the next time we come up against something that is resistant to arrows I won't be completely useless... I'll just be mostly useless. Still, I'm proud of the progress I made in such a short amount of time.
Zazu (AC18, HP25/25) and Boyo the bunny (AC16, HP12) (Cayzle) Tuesday July 20th, 2021 10:08:12 PM
"What was the loot split, Ash? How much spending money do we have?"
Ash (RobC) -- AC 12/12/10 -- CMD 12 -- HP 41/41 d20+16=30 ; d20+17=35 ; Tuesday July 20th, 2021 10:35:46 PM
Ash spends some time in the Emerald City, training at the WLA and collecting a small bundle of items from the Catacombs. She shares the loot list with Zazu and the rest of the group.
While in the city she writes a small note for Councilor Zelphar to let him know how the settlement is going and to thank him for his support. If it wasn't for him there wouldn't be a settlement in the first place. It's a small gesture but if the party need to ask a favor in the future it doesn't hurt to try and keep him as an ally. She doesn't expect to receive a response from him. He is a very busy man after all.
------------ Spellcraft check vs DC18 to quickly craft headband: 30=Pass Spellcraft check vs DC15 to quickly craft cloak: 35=Pass
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday July 21st, 2021 12:33:07 AM
As we talk I begin to feel strange. My hands begin to itch. I look down and see the god's paw glowing. The god's paw is one of my clans ancestral weapons, used to pass knowledge from one generation to the next and to help us grow by absorbing the qualities of our prey... but what was it I last last killed with it? I had intended to target something charismatic and perhaps taller...
(The god's paw is an RP item. When I level up I use it to help pick what feats/class/stats I pick for the next level. I may also use it to tweak my personality)
As I think about the last blood drawn with the weapon visions of Camalayas flash through my mind. Her life with me, the battles we fought together, all through her eyes. Then I see it. The last creature we killed together using the god's paw. The Oni Mask. A symbiote. A master and familiar bound together. That is what I, what we killed last.
As the realization comes to mind I can feel my teeth sharpen and my hands becoming even more claw like. They're retractable, feline and feminine... But I can already feel them stiffening my hands. Holding a blade in them will be problematic, and the teeth will not help my diplomatic efforts any. (Penalties gained to diplomacy and using weapons, among other things).
As I go through these changes I can literally feel Camalayas confusion and astonishment. Not metaphorically. I literally feel it. I can see that she is changing as well. She is growing stronger. I can see the intelligence is her eyes... And I swear she is mouthing the word How...
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday July 21st, 2021 12:36:48 AM
ooc: I took a level of Lost Child and as m still working on Character Sheet. No templates factor in two characters combining hit points, sharing certain saves, etc. I'm also trying to figure out the rules for animal companions speaking common since Camalayas int is now at least 4.
Grindar, son of Grindor (Jeremy) HP 37/37 AC 19/13/16 CMD 23 Cotton HP 30/30 AC 18/13/15 CMD 18 Wednesday July 21st, 2021 1:11:45 AM
Ooc... James, unless it is a class feature, like a blood witch, animal companions can't speak, no matter how intelligent they are.
Naithi (JamesD) AC: 19/14/17 HP: 20/23 , CMD = 16 Wednesday July 21st, 2021 10:31:32 AM
ooc: Thanks. I have seen animal companions they could talk in the Wold (I think Mookie was one), but I couldn't find the rules.
Lost Child is vague (in my opinion) on this. Actions and Intelligence: The Wild Sibling's Intelligence becomes a 4 (if less than 4 initially), and it can act as a character would. It will not avoid supernatural creatures, unnatural environments, conjured creatures, etc. It can perform any trick or action that a character can, subject to the limitations of its physical form and intelligence. It remains an animal, but does not have the same limitations that other animals do.
I was guessing this had already been ruled on, but couldn't funny l find it.