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DM Steven - AThe only way is  
Thursday August 19th, 2021 7:29:58 PM

Trayvin considers finding the source of the undead a must do.
Tinker is ready to support the plan... whatever it may be...
Nikolai is the first to actually lay out a plan. Either his Ranger skills or his gut feeling tell him they need to find out more about the west side of the mountain. UP the mountain is what seems the obvious...
Pru is hesitating to go farther up the mountain... there's probably just more snow and more cold no? Not to mention less air?!
Sigvar tends to agree to going up the mountain provided no one else is to die to learn from the immortal powers that seem to dwell on this mountain.
"But... how does one go communing with immortal powers?! " Anna thinks.
Pompous and Michael go along.

After a short preparation the group is ready to go up mountain again. This time, the griffons will not be accompanying them. Ceres and Herema are thankful for the shelter that was created and wish you a safe return... the future of the Aerie and the future of the Griffons here is in your hands.

You all go on foot?

As you begin to walk away from the Aerie you are struck by severe winds (75mph). All medium sized make a DC10 STR check of be checked by the wind. Smaller creatures risk being blown away.
Snow's now covering the whole mounting. Here the snow already comes up to your knees (medium creatures)? Movement through the snow is slow... you go about half speed.

You begin walking the west side of the mountain. So far it's not steep climbing yet. It's like a mountain meadow. The mountain on the west side ominously present. Gradually the meadows you follow become more steep. So far you have no issues breathing.

How long will you walk and I would like to know your marching order.
Please make all relevant skill checks that you deem necessary.
Next post we'll be going up...



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+5=10 ;
Thursday August 19th, 2021 7:57:14 PM

Trayvin is able to move against the wind, but just barely. He stays near the back of the group, his armor should help serve as an anchor if the wind proves too much for anyone, so he remains ready to support others as needed.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+10=30 ; d20+4=24 ; d20+20=33 ; d20+6=22 ; d20+22=40 ;
Friday August 20th, 2021 12:58:14 AM

Anna continues to take Beast Shape 1 as her at will ability granted under Queen's minions. She then takes the form of a snow leopard and cautiously sticks near Pru.

Survival: 30
Stealth: 24
Perception: 33
Know (geography): 22
Know (nature) : 40

Active Effects:
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=16
Friday August 20th, 2021 12:59:14 AM

Hold up, we need to get cold weather and climbing equipment from Anna's back before we start off.

Michael needs it, at least. since I can't seem to find an entry for Artic weather gear, I guesstimate that 100gp should get me every thing I need? tell me if that just gets me the boots and gloves and if I need to put in more or if it gets me all I need.
skill check survival 16

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+6=7 ;
Friday August 20th, 2021 1:00:42 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 13/13

Str d20+6 DC10 = 7

Nikolai hangs back with Trayvin, for now, as the sudden gust of wind catches him and stops him in his tracks.

OOC: What do you mean 'how long do we walk'? we walk until something makes us stop, like a cliff, an Immortal, more undead, blizzard conditions where we can't see jack squat.... wind that blows us off the mountain...

So, how far HAVE we gone at the point where 'the meadows you follow become more steep'.

Prudence Gundle  d20-1=9 ; d20-1=4 ;
Saturday August 21st, 2021 12:06:51 AM

Pru stays somewhere in the middle of the group. Or at least, she does until they start walking and she stands still.



AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+4=21 ;
Saturday August 21st, 2021 8:39:39 AM

Tinker makes headway but realizes this is a losing proposition, they will never get far against the wind.

Parallel to the West seems the only choice

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+6=14 ; d3=3 ; d20+6=7 ; d20+6=14 ; d20+11=25 ; d20+11=12 ; d20+11=25 ;
Saturday August 21st, 2021 9:44:04 AM

Sigvar takes the lead. He has the height to make breaking a trail easier and the bulk to not worry about the wind. He takes Michael under his wing and has the halfling ride on his shoulder or follow close behind him ( I would guess either negating his needs to save vs being blown away or at least aiding him in the save )Occasionally he takes wing and has a look around, hopefully taking Michael's keener sight with him.
Perception 14, 7, 14
Fly 25, 12, 25

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=14 ; d20+4=9 ; d20+7=14 ; d20+34=49 ; d20+21=36 ;
Saturday August 21st, 2021 4:59:33 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Knowledge Geography +7 = 14
Knowledge Local +4 = 9
Knowledge Nature +7 = 14
Perception +34 = 49
Survival +21 = 36
Strength (take 10) 10 +6 = 16

Nikolai assess the terrain and weather. The going is slow even though the slope is not that bad. The wind whips up the snow in flurries obscuring vision and stopping forward progress. But they trudge on, Nikolai in front, barely touching the snow as walks on the surface. He uses the Staff of Healing to poke holes as he goes just in case the snow covers empty space just below the surface.

They've done this before, tied a rope around each other, and Nikolai pulls out his silk rope and has everyone linked up.

One way or another they get to a point where the snow covered valley takes a steeper incline.

Through the mental link, as the wind howls around making speaking useless, he says {'Keep trudging upward or try for a parallel course to the western side and see if THAT side is as bad as this one?'}

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=14 ; d20+4=9 ; d20+7=14 ; d20+34=49 ; d20+21=36 ;
Saturday August 21st, 2021 4:59:33 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Knowledge Geography +7 = 14
Knowledge Local +4 = 9
Knowledge Nature +7 = 14
Perception +34 = 49
Survival +21 = 36
Strength (take 10) 10 +6 = 16

Nikolai assess the terrain and weather. The going is slow even though the slope is not that bad. The wind whips up the snow in flurries obscuring vision and stopping forward progress. But they trudge on, Nikolai in front, barely touching the snow as walks on the surface. He uses the Staff of Healing to poke holes as he goes just in case the snow covers empty space just below the surface.

They've done this before, tied a rope around each other, and Nikolai pulls out his silk rope and has everyone linked up.

One way or another they get to a point where the snow covered valley takes a steeper incline.

Through the mental link, as the wind howls around making speaking useless, he says {'Keep trudging upward or try for a parallel course to the western side and see if THAT side is as bad as this one?'}

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=24 ; d20+24=36 ;
Saturday August 21st, 2021 11:03:14 PM

Michael takes tail-end charlie on this one. he wiles away the time thinking of getting a sack and seeing if he can parasail in this wind. but the machine keeps him fros...eh...alert to any danger that they may come across. since he's tied to the person before him in line(probably Sigvar or maybe Trayvin), he's pretty confident that if the wind catches him they will keep him grounded. he tries to keep from dragging them down with his massive weight.

Survival 24
acrobatics. 36
he has a necklace of adaptation so the thin air does not bother him.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+3=8 ; d20+17=30 ; d20+15=29 ; d20+15=35 ; d20+25=35 ;
Sunday August 22nd, 2021 6:47:13 PM

Pompous sticks somewhere in the middle. He ties the rope around himself offered by Nikki

His endure element spell keeps him nice and cozy. His boots of levitation ensures that not only won't he take any major falls but will also help in climbing any steep mountain face encountered.

{ Send all:
Are we there yet? Are we there yet? }

----
Strength test 8,stealth 30, climb 29, survival 35 (nat 20) and perception 35

Endure element 24 hours
Boots of levitation
Endurance feat.



DM Steven - Up up and ... up 
Sunday August 22nd, 2021 7:38:40 PM

Slowly the group makes progress. They've been climbing for nearly half a day now... and with no clear end in sight they can only push on. You are going up in a steep climb now. Nikolai pulls out his silk rope and has everyone linked up.

Sigvar takes the lead and he takes Michael under his wing. Close behind Nikolai uses his Staff to poke for holes as they go just in case the snow covers up empty spaces below the surface... The trail you make has higher slopes on each side so you are just a little bit protected from the wind.

Pru and Anna walk in the middle. Anna takes shape of a snow leopard and she trots on top of the snow leaving tracks that are immediately covered again by the continuously falling snow. Pru however has a hard time as the wind checks her in place...

Tinker and Pompous come after Pru and Anna... Trayvin closes ranks. He helps Pru to keep up with the head of the expedition.

With the combined efforts of the group you slowly make progress. The smaller ones are secured... for whoom the wind becomes to strong there are others that have strength for two... When Nikolai's staff touches no hard ground beneath the snow the group skillfully diverts from the trail...

As you are getting higher conditions get worse. Difficult to say exactly how far you went from the Aerie but you've been going for half a day now. Severe winds continue... all medium size 'checked" vs DC10 STR. Small sized blown away.

Thin air / high altitude fatigue : All characters make a FORT DC15 or be fatigued.
Nikolai and Anna Highlight to display spoiler: {Your survival skills make you realize that soon you'll be at risk of altitude sickness. Long term oxygen deprivation affects mental and physical ability scores. After 6 hours a character spends at this altitude there will be risk of ability damage. }

Vision is reduced and you take -8 perception. Snowfall has increased to 2 inches of snow per hour. High wind makes it feel as if the temperature is 20°F colder.

Reminder :
Movement : half speed due to snow
Wind : Medium : STR DC10 of be checked / Small blown away

Perception 20 (don't forget the -8) Highlight to display spoiler: { You can see a large patch of snow breaking of ahead of you... avalanche!! You are in the center of it's path... It's about 2000ft from you... but it will be on top of you in 4 rounds... you need to get at least 100 ft to your left of right to avoid being in the bury zone of the avalanche. }

Survival 20 Highlight to display spoiler: { Avalanche : A landslide or avalanche consists of two distinct areas: the bury zone (in the direct path of the falling debris) and the slide zone (the area the debris spreads out to encompass). Characters in the bury zone always take damage from the avalanche; characters in the slide zone might be able to get out of the way. Characters in the bury zone take 8d6 points of damage, or half that amount if they make a DC 25 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage if they make a DC 25 Reflex save. Those who fail their saves are buried.

Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.

The avalanche has a width of 400 feet, from one edge of the slide zone to the opposite edge. The bury zone in the center of the avalanche is half as wide as the avalanche’s full width (ie: 200ft).
}

You can make the next 4 rounds in 1 post if you like but please count in rounds in your next posts...



Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37  d20+10=14 ; d20+12=17 ; d20+10=25 ;
Sunday August 22nd, 2021 11:58:19 PM

Fort: 14; fail - Anna is fatigued

Perception: 17
Survival: 25

Anna if fatigued and she also is having a hard time seeing but due to her knowledge of the natural world she knows about the hazards of Avalanches.

"We have to move!" she yells

"I'm going to turn into a huge animal; I am going to try to make a dash for safety. Hop on my hippo back if you can"

(OOC: How many of her friends can Anna carry on her back?)

See below for actions

Round 1:
Anna lets Beast Shape III supercede her Beast Shape 1 and her snow leopard form shifts to that of a huge Behemoth Hippopotamus
If capacity of friends get on her back she moves 25 feet out of the path; if not she waits a round
Round 2:
Anna activates haste giving her +30 to her movement speed so she is at 80 feet or 40 feet with a single move. Then if capacity of her friends are on her back she moves 40 feet out of the way of the falling snow and rock
Round 3:
Anna activates Cat's grace in case things don't work out too well giving her a little bit of a dex boost. She really can't wait any longer even if less than capacity of her friends are on her back she has to move 40 feet towards the safe zone
Round 4:
Anna takes a double move action to save zone putting her at leat 120 feet out of the path or as much as 205 feet out of the path if capacity of her friends hopped on her back in the begginning.

Active Effects:
Beast Shape III - Form of huge Behemoth Hippo (166 min)
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+15(4d8+9 plus grab),
trample (2d6+9 DC 22)
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 14 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls
Cat's Grace - 168 rounds - +4 Dex

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+4=18 ; d20+17=31 ; d20+14=33 ;
Monday August 23rd, 2021 12:34:42 AM

Tinker stoically pushes on, adjusting the walking order to ensure the stout dwarf and Pompous are last in order to protect Trayvin the healer and Prudence who so recently returned from Gargul. His Boots of the Winterlands keeps him warm and unimpeded while walking the snow, and he uses his Urgrosh as a ice staff himself.

His boots don’t help with seeing or understanding, however, but Daemar is skilled in his own right. ”Avalance!”, he shouts, echoing Anna’s warnings. ”Trayvin, I’m taking you out of the path! Nikolai, do we move left or right?”

Round 1. The dwarf casts his major magic rogue talent, Expedient Retreat, and moves next to Trayvin (50 foot speed)
Round 2. Pick up Trayvin (Tinker is a dwarf with 22 Str, and can carry 420 extra pounds without slowing), and move Nikolai’s called direction (or left if no call). (50 feet)
Round 3. Move 50 more feet and drop Travin. If needed, he then runs back 50 feet to grab another KC
Round 4. Pick up 2nd KC and move 50 feet to where Trayvin and team are.

…..
Boots of Winter: normal speed over snow and ice, keeps warm
Str Check. 23 (forgot Tinker is actually 22 Str)
Fort Check v Fatigue. 31

Expedient Retreat. +30 movement, 50’ total even with heavy load



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20=3 ; d20+1=5 ;
Monday August 23rd, 2021 10:02:11 AM

OOC1
So everyone has posted a different marching order so this is super chaotic. Add to that the fact we are now roped together whether we like it or not.
Anyway...
IC
Fort save, I didn't roll a 1 Sigvar auto saves provided he doesn't roll a 1 for the first 6 saves
Perception, no chance of success
Survival 5
Sigvar doesn't see anything wrong but when Tinker and Anna both yell Avalanche, he takes action. His Minotaur brain doesn't know anything about avalanches save one thing, don't be part of one. To that end he unfurls his wings and takes flight. He has 200 lbs before he reaches the top end of light load and about 500 lbs before he exceeds a medium load. He flies straight up for four rounds, if the roped on people are holding him down he will have to do some battlefield triage and save who he can.

OOC2
Let me know who is attached to me and what they weigh and then I can finish this post. In the future it might be a good idea to figure out these logistics before engaging in a surprise trap thing, but that's just an idea. If none of this works and the DM decides Sigvar just can't fly away he has a plan B. Lemme know, I'll try and check before I go to work tonight.

Prudence Gundle (Kathy)  d20+12=29 ;
Monday August 23rd, 2021 3:08:21 PM

Pru isn't fatigued. [Fort save 29] She is, however, cold, tired, cross, and miserable. And then somebody yells "Avalanche!"

Pru wastes no time. She casts Elemental Body IV and turns herself into a huge air elemental. Staying fairly low to the ground, she flies after Anna and Sigvar.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=34 ;
Monday August 23rd, 2021 4:28:38 PM

Pompous activates the flight from his celestial armor.

{ Send all!
Go Siggy go! Together we should be able to pull the rest up with us }

In a joint venture with Sigvar, Pompous holds on to the rope and flies up. Hopefully between the two, they can lift up all those connected to the rope.

-------------
Flight
Resist element
Fort 34


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=34 ;
Monday August 23rd, 2021 4:28:39 PM

Pompous activates the flight from his celestial armor.

{ Send all!
Go Siggy go! Together we should be able to pull the rest up with us }

In a joint venture with Sigvar, Pompous holds on to the rope and flies up. Hopefully between the two, they can lift up all those connected to the rope.

-------------
Flight
Resist element
Fort 34


DM Steven - Up up and ... up 
Monday August 23rd, 2021 7:01:06 PM

Only 5 - so we'll only have the avalanche come closer for a round...
Don't forget you want to be at least 100ft from where you are no to avoid the bury zone but you'll still be endangered unless you get 200ft away...



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+5=6 ; d20+15=29 ; d20+11=13 ; d20+10=28 ; d20+5=9 ; d20+5=7 ;
Monday August 23rd, 2021 9:30:21 PM

save vs wind = 6, Trayvin's advance is checked
save vs fatigue = 29
perception = 13
survival = 28

Trayvin misses the initial start of the avalanche, but Tinker gets him moving. After Tinker helps him move a bit he casts a wall of stone, creating a curved wall to direct some of the snow and ice away from the Commanders. It may provide them with enough time to move the rest of the way out of the path.

OOC- DM interpretation, needs to be attached to stone, hoping there is stone under the snow that will count.

Remaining 2 rounds of actions will be moving with the group as best he can(STR checks if needed, 9, 7 ugh he will need some help :)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+30=32 ;
Tuesday August 24th, 2021 12:19:32 AM

Tinker isn’t interested in flying up into the gale and getting buffeted even worse than he is now. Not to mention he’s 300 pounds of weight that the flyers won’t need to carry and he has a distinct lack of enthusiasm to be carried like a sack of meal. So he Escape Artist twists from the rope before any other actions.

Escape Artist 32

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Tuesday August 24th, 2021 12:36:21 AM

With respect to just advancing a round and everyone else seeming making their own way Anna changes the following action since only round 1 advanced.

Last Round:
Anna lets Beast Shape III supercede her Beast Shape 1 and her snow leopard form shifts to that of a huge Behemoth Hippopotamus

Revised Actions:

Round 2:
Anna activates haste giving her +30 to her movement speed so she is at 80 feet or 40 feet with a single move. She then moves 40 feet towards safety
Round 3:
Anna takes a double move towards safety (total distance travelled is 120 feet)
Round 4:
Anna takes a double move action to the safe zone (total distance travelled is 200 feet)

Active Effects:
Beast Shape III - Form of huge Behemoth Hippo (166 min)
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+15(4d8+9 plus grab),
trample (2d6+9 DC 22)
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 14 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=52 ; d20+21=38 ; d20+34=49 ; d20+6=20 ;
Tuesday August 24th, 2021 12:39:14 AM

OOC: seems to me the last time we were roped together, it was such as we could just 'undo' and let go. But that was a long time ago.

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Perception +34 vs DC20 = 52
Survival +21 vs DC20 = 38

Nikolai notices the start of the avalanche at the same time as do others, who take to action. {'Let go of the rope if you need to, otherwise go left as fast as you can.}

He quickly notes who might be in trouble (Perception + 34 = 49) and moves to help.
Aid Another (Str check +6 = 20) by grabbing hand/arm/coat/etc. and pulling towards the left.
Aid Another +2 (however that helps who may be slugging through the deep snow.

Nikolai is not hampered by the thin air or the deep snow.
Double Move is 140' (minus helping someone along).

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+18=20 ; d20+14=32 ; d20+18=20 ;
Tuesday August 24th, 2021 2:58:47 AM

perception 20
survival 32

AVALANCH! Michael screams. and since the wind might blow his words away he screams it over the link as well. AVALANCH. Since he is tied to Sigvar he just holds on and climbs up as the big minotaur takes off.

climb 20
Michael has on a necklace of adaptation. he is breathing just fine.

Prudence Gundle (Kathy) 
Tuesday August 24th, 2021 1:49:53 PM

Since Pru is currently Huge in size, she can probably grab somebody and take them up with her. She is flying, but I don't think she's affected by the wind, because Huge.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 24th, 2021 4:24:24 PM

Pompous flies up and left with Siggy and whoever is still on the rope.

DM Steven - "AVALANCHE" 
Tuesday August 24th, 2021 6:51:40 PM

With a bit of a backflash we see how a large patch of snow detaches from the unstable fresh layers of snow high up on the mountain. What is a large patch of snow quickly turns into a thunderous rolling pack of snow and debris as it comes racing down the mountain... in its path 8 noble Commanders...

"AVALANCHE" Tinker shouts.
"AVALANCHE" Michael screams

And then things turn into a chaos... the chaos involves a lot of flying in a blizzard...

ROUND 1 : Avalanhce distance 2000 ft :
- Anna, despite being fatigued realizes they need to get out of the way. She turns into a Huge Behemoth Hippopotamus. The strong winds wont bother her now. If there was any rope tied to her it snaps as she grows huge. She's ready to pick up anyone that wants to get them out of harms way.. She moves 25ft away.
- Tinker casts Expeditious retreat and moves next to Trayvin. 50ft. He's not interested in who intends to go flying in this weather...
- Sigvar is strong enough to carry some out the way. He intends to fly away from danger. You are trying to fly 70mph winds. Such wind take Fly penalty of -8 and a Fly DC20 or you can't move
- Pru turns into a huge Air Elemetal and staying close to the groupd she flies after Anna and Sigvar... only Anna stays on the ground and she rushes to safety while Sigvar moves upward. Pru and Anna seem to stick together usually so I'm having Pru in pursuit of Anna.
- Pompous activates the Fly spell on his Celestial Armor. He gains Fly skill bonus 8. Please roll Fly check -8 due to winds vs DC20 or you can't move against the strong winds.
- Trayvin wants to move with Tinker but he is checked by the winds. He casts wall of stone to create a curved wall that will redirect some of the ice away! (love the idea)
- Nikolai is not hampered by the thin air nor the deep snow. He notices how Trayvin is in trouble because of the wind and so he makes sure to grab Trayvin and drag him along to safety.
- Michael holds on to Sigvar as this last one flaps his wings to move upwards in the blizzard.

Summary round 1 :
- Anna and Pru both have no problems against the wind. No one has accepted their help so both just run on.
- Tinker runs solo
- Sigvar Flies upwards and has Michael hanging on the rope while Sigvar flies up...
- Trayvin wanted to run up to Tinker but he is checked had it not been for Nikolai
- Pompous flies solo activates his armor and flies to safety



ROUND 2 : Avalanche distance 1500 ft :
- Anna casts haste to get as far from the bury zone as she can;
- Pru (elemental) flies on
- Tinker does not look back and runs to safetly
- Nikolai helps Trayvin as they run towards safety
- Sigvar make Fly checks from previous rounds first
- Pompous also flies. Please make Fly chekcs from round 1 first.

You all move too chaotic so that it was a bit difficult to catch everything in 4 rounds immediately. So I've been running the avalanche with 2 rounds system.



Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+15=22 ; d20+15=23 ;
Tuesday August 24th, 2021 8:02:52 PM

His usual fly skill is +15 in which case he makes the saves otherwise, he doesn't but should be able to fly straight up (?)

Fly check: 22
Fly check 23

DM Steven : yes Pompous makes it. Activating fly on your armor grants +8 fly check with a -8 for wind. So all good. Please mtake actions for rounds 3 and 4 if you can.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 24th, 2021 8:04:51 PM

ooc> Missed the -8 from the wind. Guess he fails both rolls

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday August 24th, 2021 9:07:11 PM

OOC- I rolled twice for moving for rounds 3/4, didnt think it would be fair to reroll them
Remaining 2 rounds of actions will be moving with the group as best he can(STR checks if needed, 9, 7 ugh he will need some help :)

Trayvin is in a bit of trouble. The wall will hopefully deflect some of the avalanche, but he will need some help to get moving after getting his boot stuck in the ice, and will take whichever help is first available.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday August 25th, 2021 12:15:40 AM

Round 3. Runs back to Trayvin. ”Get on my shoulders if you will, Trayvin, and I can run us both to safety. Nikolai, your monk abilities look like you can get to safety on your own?”

Round 4. Whether Trayvin or Nikolai accept his offer, Tinker thinks he can be more use to the others if he is free rather than buried behind a stone wall. So the dwarf then runs to safety.


Speed 50’. Run x4 =200’ per round.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+6=9 ;
Wednesday August 25th, 2021 1:09:35 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Tinker realizes that Nikolai's strength (STR 22) pretty much equals the dwarf's as they both lift Trayvin out of his predicament and continue their flight out of the way of the bury zone.

Aid Another Str chk +6 = 9
Stone of Luck and Ioun stone +2 to checks = 11

Double Move is 140' (minus helping someone along).

Anna (sub SteveK) 
Wednesday August 25th, 2021 2:41:51 AM

Round 3: Anna, the fatigued huge hasted behemoth hippo, delays movement to allow anyone (pompous?) to scramble on her back, then hustles out of the avalanche zone. (100’)

Round 4: Anna continues clearing space. Because she is so large, she tries to angle herself to be closer to the avalanche than Trayvin, Nikolai, Tinker, and Pompous; thus being a kind of living wall to provide extra cover. (100’)

….

Move + Haste = 50’ move, Hustle double move = 100’ per round

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+8=20 ; d20+8=28 ; d20+8=10 ; d20+8=18 ;
Wednesday August 25th, 2021 5:56:49 AM

fly check 20 for round 1 so 60 feet straight up(double move)
fly check 28 for round 1 so 60 feet straight up(double move)120 total
fly check 10 for round 1 so checked this round 120' total
fly check 18 for round 1 so checked this round 120' total
Sigvar gets +5 competence for his wings of flying making his fly a 16-8 for the wind brings him to a +8 total

Prudence Gundle (Kathy) 
Wednesday August 25th, 2021 1:06:16 PM

Pru gains enough elevation to avoid the avalanche, but keeps an eye on the trio of Trayvin, Tinker, and Nikolai. She's not used to being super strong, but she's pretty sure she can grab one of them and bring him aloft if the group runs into trouble. So that's her plan.

DM Steven - "AVALANCHE"  12d6=35 ;
Wednesday August 25th, 2021 7:44:58 PM

ROUND 3 : avalanche 1000 ft

Pompous succeeds to put his Celestial armor to work. The Fly spell on it takes him straight up to avoid the avalanche. The wind hits him hard... let's just hope he can land as soon as possible.

Trayvin is less fortunate. This winds lock him in place and ... if no one turns up to help him he'll be in trouble. Luckily for him Tinker sees the trouble he's in and o the dwarf runs back for Trayvin. Nikolai was already pulling Trayvin along so their combined effort is enough to drag Trayvin into safety.

The fatigued huge hasted behemoth hippo also manages to escape from the snowy terror.

Like Pompous, Sigvar decides to hover over the avalanche. He takes of quite easily but once he gets higher trouble starts. (Sigvar's third fly check fails DC20 by 10 - he uses wings - failing by 5 or more makes you plummet to the ground ). Sigvar's wings fail at 120ft above the ground... he plummets dowb for 120ft taking 35HP Damage (12d6 damage)
At the end of round 3 Sigvar is back on the ground... the avalanche just 500 ft from him...

Being an Air elemental Pru has no trouble with the winds. She keeps an eye out for her friends. It does not take her long to realize Sigvar's in trouble..


I've not taken the actions for Rounds 4 to give you a chance to rescue or help Sigvar.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday August 25th, 2021 9:04:43 PM

Trayvin doesn't have any spells which will help Sigvar in time. He hopes the wall of stone will help provide some cover.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  5d6=21 ; 8d6=29 ; d6=1 ; d6=3 ;
Wednesday August 25th, 2021 10:11:03 PM

Sigvar starts acting as his wings fail himon round 3 ( I assume after he hits the ground since this item isn't in hand) he draws his "get out of trouble free card" and slams the bead of force against his armor. More pain washes over him, and the sphere starts to form. He remains motionless, choosing to not try to escape the sphere and tucks himself inside the sphere of fore that forms.
" I am fine, see to yourselves." Is what he tells the other Agents over the link.
He does touch himself and restore some of the lost hp. LoH for 31 hp healed

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=21 ;
Thursday August 26th, 2021 12:15:17 AM

Tinker nods. ”I had forgotten how strong you are, Nikolai. Good thing we were both here.”

He sees Sigvar’s problem and solution, sending assurances over the mental link that the dwarf will stick to the plan and help uncover the Minotaur only after the avalanche.

He looks about, considering any other dangers that may be coming upon the Knights Commander.

…..
Perception. 21 due to storm

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 26th, 2021 12:38:36 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

With Sigvar's assurance he'll be fine, he keeps his attention on getting as far away from the debris field as he can.
{Well, at least Pru can melt enough snow away to dig him out. Don't go rolling away to far you hear Sigvar?}

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Thursday August 26th, 2021 3:52:38 AM

Anna wonders whether the bead of force's ability to not be moved means Sigvar will keep his position relative to where he is now or if he'll end up trapped below the snow in an unmovable sphere until 10 minutes expire. At least she realizes he won't be able to move from where he is so they should be able to dig him out before the 10 minutes expire. Still though in case he does get buried if Sigvar is within 210 feet of where Sigvar is she can use her dancing light at will cantrip SLA to create a circle of dancing light above Sigvar's position in case they have to dig him out

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+24=37 ; d20+14=28 ;
Thursday August 26th, 2021 10:36:48 AM

[ooc] sorry guys, got called to go to work, 1800 miles in 3 days. I'm in ND right now.

with Sigvar down, Michael looks to see if they are outside the avalanche. nope. this is going to suck. he thinks to himself and over the net. Knowing he cannot get outside the avalanche in time he tucks up under Sigvars force bubble and makes a tent over himself with his cloak.
his necklace of adaptation will make sure he does not suffocate provided he can keep a breathing space, and maybe the lee of the force bubble will keep the worst of the impact from him.
That's his hope anyway. if he tries to fly in this wind, well, they will never find his body.

Acrobatics 37 (minus 8? would be 29
survival 28

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+7=25 ;
Thursday August 26th, 2021 5:25:00 PM

Pompous continues to fight the wind... up and west... up and west.

----------------
Flight check 25

Prudence Gundle (Kathy) 
Thursday August 26th, 2021 5:49:24 PM

If she can, Pru grabs Sigvar, sphere and all, and hauls him away to safety.

No point in letting you get buried, she sends over the link. We'd just have to dig you out again. And I don't do manual labor.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday August 26th, 2021 9:24:53 PM

Trayvin waits for the hit, hopefully the group has gotten far enough out of the way to not get completely buried.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday August 27th, 2021 12:06:34 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Over the link {'With Pru's fire spells we can dig them out, and Anna can turn into a bloodhound and sniff them out,'} he chuckles but really hopes they don't get bowled all the down the mountain.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday August 27th, 2021 12:19:54 AM

Tinker joins in the mental conversation with some self-deprecating humor. ”And with our skills, Pompous and I can be on watch while you do it to make sure we are not surprised.”

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Friday August 27th, 2021 1:03:38 AM

Anna waits to see how this plays out from her safe place

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday August 27th, 2021 1:05:13 AM

if the sphere did not cut the rope, Michael hangs on for dear life and goes with the flow.

DM Steven - "AVALANCHE"  12d6=48 ; 5d6=21 ; d10=6 ;
Sunday August 29th, 2021 6:51:18 PM

(sorry for missing a DM post last week)

One by one the agents manage to get out of the deadly path of the avalanche. Some run to the sides, some are dragged to the sides... some fly and hover over it while being buffeted by the strong winds. For a moment it seems everyone will be safe... and just then Sigvar looses his drag by a sudden changing gust of wind and he plummets to the ground. With him, also Michael plummets to the ground...

(Sigvar took damage previous post but I forgot about Michael. Michael takes 48HP form falling)

Sigvar and Michael are right back where they started... the avalanche only 500 ft from them. Michael looks at the thunderous mass of snow and ice that races towards him and just knows that it's going to hurt... But Sigvar keeps calm. Sigvar has a plan to stay safe. He's not a man to panic easily.

Things go fast now. Sigvar takes a Bead of Force and slams it against his armor. The explosion also hits Michael (Michael takes another 21HP) Both men are standing close together. The bead being CL10 creates a 10ft sphere centered around Sigvar. Sigvar only remains inside the sphere. However, Michael too keeps his wits! Knowing the nature of such a Bead of Force the Halfling rogue figures that he has most chances of survival if he tries to hide under the sphere. The sphere can't move and so the avalanche will break against it.
Badly injured Michael Wittman curls up in his cloak and takes cover under the Resilient Sphere.

Pru intends to drag away Sigvar and his sphere but she probably also realizes the sphere cannot be physically moved. Besides, it's also offering protection for Michael and well...

WHHAAAMMM

Tons of snow and ice come hurling where the agents stood only seconds ago. The snow crashed against the invisible resilient sphere. Sigvar stands in the center of it... Sigvar stands there and you can literally see the snowfront split against the sphere. One would say that day "Sigvar the Snowpiercer" cut an avalanche in two...

Only seconds later the mass of snow gains height and washes over the sphere.
The ground shakes as the avalanche passes. For 6 rounds you no longer see Sigvar nor Michael...

Sigvar Highlight to display spoiler: { : You are perfectly safe inside the sphere and you can tells you haven't moved an inch. Below the sphere you can see a piece of Michael's cloak pressed against the Resilient sphere.}

Michael Highlight to display spoiler: { : The sphere holds and it has provided excellent cover against the thunderous mass of snow. Still you now find yourself burred in the snow. You can move only a little bit and it seems you won't be able to dig yourself up. }

All but Sigvar and Michael : Highlight to display spoiler: { You saw how the sphere did not move as the snow began to crash into the sphere. After 6 rounds the avalanche stops. There's no trace of Michael nor Sigvar at the moment. }



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  8d6=33 ; d6=3 ;
Sunday August 29th, 2021 9:34:33 PM

" Michael, you OK?" Sigvar asks over the KC link..
"I am tempted to dispel this sphere to be able to heal you but I think it is holding alot of snow above you. I'm afraid it might crush you if I do dispel it. How you doing down there?"
Sigvar stoops down a taps on the sphere near where he sees part of Michael's kit.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Sunday August 29th, 2021 9:35:40 PM

oh, ignore those rolls, they are from a post I started the other day and apparently never finished.

Anna Morphling (Hugh C) -- HP 123/123 - 40/19/36 + 4 AOO due to movement CMD 34 
Monday August 30th, 2021 12:33:20 AM

Anna takes a full round action to change from a behemoth hippopotamus to a dire badger. She then tries to sniff out where they are and then use her burrowing capabilities to dig through the snow to where Sigvar and Michael are.

Active Effects:
Beast Shape III - Form of Dire Badger (164 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 12 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday August 30th, 2021 1:03:41 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai follows Anna-Badger and helps dig. Over the link he tries to contact Michael and Sigvar, as all others are probably trying to do to.

"Pru, can you turn into a Fire Elemental and melt the snow away?" he asks.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=28 ;
Monday August 30th, 2021 10:54:10 AM

Tinker hears Sigvar over the link, and that several people mentally reach out for Michael. Good. The KC that can dig are already in action. Double Good. The dwarf looks at Pompous and grips his Urgrosh, then begins a scan of the surroundings. Between himself and the ranger, they will have warning of future dangers.

Perception w weather. 28

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=39 ;
Monday August 30th, 2021 4:13:54 PM

Although his flight ability ended long ago, the boots of levitation allow Pompous to maintain his position. With Tinker and keeps and eye out for trouble .

-----------
Perception 39-weather

Active endure element
Levitation from boots.


DM Steven - "AVALANCHE" 
Monday August 30th, 2021 7:09:28 PM

In hi resilient sphere, surround by snow and ice, Sigvar keeps his cool... he has air to breath. He shoud be fine. Or at least he will povided he gets from under the snow in less than 10min... for then the sphere vanishes and drops tons of snow on top of Sigvae...
Sigvar notices Michael's cloak and tries to communicate with him.
Michael tucked away against the sphere has but a small pocket of air surrounding him?

Anna wastes no time. As soon as the avalanche comes to a full stop she moves out to where they were seen last. As soon as she comes to the location she morphs into a Dire Badger and starts burrowing towards Sigvar and Michael. Turns out there's about 10ft of snow on top of the sphere.
Nikolai runs after Anna and helps digging
Pompous continues to fight against the severe winds...

Tinker sees his friends have everything under control. He sticks his nose in the air and scans the surroundings. The winds are still raging around you and you seem to think the winds are getting stronger and stronger? (Blizzard conditions)
Temperature keeps dropping...

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+11=13 ;
Monday August 30th, 2021 7:10:15 PM

Trayvin tries to contact Sigvar and Michael over the mindlink and see if they are ok. How are you? We are starting our search, if you have anything you can use to signal it may help.

Trayvin casts ethereal jaunt and begins to search under the snow in the most likely area. perception = 13

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt

Prudence Gundle (Kathy) 
Monday August 30th, 2021 7:22:10 PM

For now, Pru hangs back and lets Anna and Nikolai take care of the digging-out process. She does say over the link: Let me know if a fireball or something would help.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday August 30th, 2021 9:50:20 PM

When Anna reaches the sphere Sigvar directs her over the KC link.
"Michael is here! I can see his cloak but he isn't moving or answering me. Dig him out first, I'll be fine in here for awhile yet."
He points to show where 'here' is.
( Michael was fully healed before this right? He just didn't log the healing Trayvin did overnight?)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 31st, 2021 12:16:01 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps digging down to Michael.
"A Scorching Ray would be best at this point, I think."

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday August 31st, 2021 12:18:34 AM

Tinker communicates that the storm is only getting stronger. ”Likely magical. Probably wouldn’t matter what direction we tried to climb, it would always be in our face. “

He keeps watch, idly wondering about a gnome story of going to Jericho Space in a balloon. Wondering if the KC tried that to get to the peak of Shadow Mountain, would they still have snow blowing in their face. Yeah, probably.

Anna Morphling (Hugh C) -- HP 123/123 - 40/19/36 + 4 AOO due to movement CMD 34 
Tuesday August 31st, 2021 12:31:35 AM

Anna keeps digging down to Michael.

She is hasted which mean she should be able to burrow 20 feet per move action.

(OOC: I don't know if the burrow speed is reduced b/c typically burrow speed just means you have your own burrow ability; you don't produce a mound in the dirt / snow or a tunnel but if Anna-dire badger is trying to clear the snow she'd want to leave tunnels that are usuable to help get the others out)

Active Effects:
Beast Shape III - Form of Dire Badger (163 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 11 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 31st, 2021 12:34:19 AM

Michael grunts out over the link I'm fine, your sphere kept the full force from flattening me, I just got a lot of snow on me now, but I got a pocket of air to breath, if anna can get to me I can fly out, but if I fly out I'm probably going back down the mountain. I still think you should tie a rope to my belt and use me as a kite. Hey Pru, have you even tried to teleport? maybe the bird brains were inept or lying. worth a shot maybe. if it won't kill you are anything. it's going to be a hard slog up this mountain if we don't find another way.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=37 ;
Tuesday August 31st, 2021 5:05:13 PM

Pompous continues to hover and do his best to keep an eye out for trouble.

-------------
Perception 37 minues blizzard penalties

Endure element
Levitating via boots.



DM Steven - Back to ... climbing 
Tuesday August 31st, 2021 6:26:48 PM

The Agents begin their combined effort to dig up their friends from under the snow. Pru wonders if a fireball would come in handy... perhaps a bit onorthodox to torch your friends trying to rescue them. But at least they would feel warm...

It takes some time but both Sigvar and Michael make it out of their ice cold tomb alive.

All that time Pompous keeps fighting the wind and the snow as he is still hovering overhead. (please make your Fly DC20 with a -8 penalty for the wind each post you keep hovering)

Tinker muses about the storm. Seems like any path they want to take up the mountain will end up with snow in their face. He could be right... the storm feels a bit unnatural... Tinker is correct that the wind does come from up the mountain and that clearly is the way the party will be heading... but...Tinker also notices that staying close to the right side of the mountain path significatly lowers the difficulty to remain standing. The wind comes hurling down the mountain but it seems the right side of the path does provide some cover against the wind.

OoC Please make sure your headers are updated...

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Tuesday August 31st, 2021 7:13:55 PM

Once out of the sphere and sure everyone is safe, Sigvar has something to say.
" DID YOU ALL SEE THAT AVALANCHE!"
"It was amazing. A raw unfiltered show of Power and Fury. I haven't been this excited since I became a paladin."

The avalanche seems to have broken the funk that the Minotaur has been in since the visit to Gargul. But why? shouldn't a paladin be awed by meeting his god? Why wasn't Sigvar?

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d8=5 ; d8=5 ; d8=5 ;
Tuesday August 31st, 2021 9:27:25 PM

Trayvin looks over Michaels' wounds and casts a spell to heal up the worst of them. I dont think you should try to fly down the mountain right now.

Actions: cast cure serious wounds on Michael(spontaneous from stone shape) Michael heals 30hp

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Prudence Gundle (Kathy) 
Tuesday August 31st, 2021 10:36:36 PM

I'm willing to try a Teleport or a Dimension Door, Pru sends through the link. Remember, though, that even the Mansion didn't work properly. I'm honestly not that hopeful.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 31st, 2021 11:48:14 PM

OOC; Sorry between all the moving I forgot to update my header.

Michael does not remember the mansion. but he trusts Pru to know what she's talking about. so he just nods and starts cleaning snow out of places it should not be.



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 1st, 2021 12:57:02 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai brushes snow off himself after the two are released from their snowy cocoon.
He mentions to Michael that not only did Pru try to crate the Mansions for the Griffons and it didn't work, he had tried Dimension Step and that didn't work either.

"Whoever this Power is, it does not want adventurers like us just popping in for a visit. So somehow it has closed any type of magical extradimensional travel. At least that what it seems. That would also mean that this Power must fear that it can be defeated, eh?"


AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 1st, 2021 1:00:00 AM

Tinker notices the effect, but how to ensure the KC can take advantage of it? He mentally relays what he has found and some ideas. ”Hey Anna! Pompous! Are you both good survivalists? If you scout out the track for the rest of us, we may be able to get a little relief from the storm!”

The suggestion out there, the dwarf readies to resume the trek, thanking his beard that he bought the Boots of the Winterlands!

He nods at Nikolai’s reasoning: wise!

Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+20=36 ;
Wednesday September 1st, 2021 1:07:49 AM

Dire Badger Anna peers around her surroundings for further hazards (Perception: 36)

Active Effects:
Beast Shape III - Form of Dire Badger (152 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex



Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+7=16 ;
Wednesday September 1st, 2021 3:49:09 PM

The wind is blowing so hard now that even his boots of levitation can't keep him stable ( fly check 16 fail). He decides to lower himself down to joing the rest of the party.

{ Send all: My levitation boots may help with us getting up the mountain. I can levitate up the steep parts and with ropes, help the others up. }

----------------
Fly 16 - fail
endure element.



DM Steven - Back to ... climbing 
Wednesday September 1st, 2021 8:10:23 PM

A paladin's always an interesting person... but the effect the avalanche has on Sigvar is more than interesting. How comes this seems to have a greater effect on him than meeting his god had?!? Is he on the brink of abandoning his faith in Gargul?!?

Once Michael is back up on the surface everyone takes some cover from the wind while Trayvin tends for Michaels wounds.

The ideas of using teleportation spells is dismissed by Pru... what makes Nikolai wonder if this Power that seems to reside on the mountain is actually affraid?!? Affraid of being defeated by just mere mortals?!??

Pompous gave up on flying after he is once again checked by the strong winds.

Before returning to the climb Tinker notices there might be an easier path one could follow up the mountain. He informs Anna and Pompous about it hoping they will be able to track the best trajectory up the mountain.

Dire Badger Anna peers around her surroundings as they move up the mountain again.
You continue up the mountain for about 4 hours again. Turns out Tinker's findings do help Anna for finding a trajectory that slightly less fatiguing.

But still you walking in thin air.
Please all make a FORT DC22 vs Altitude Fatigue - failure means you are fatigued.
Also please make a secondary FORT DC15 vs Altitude Sickness (caused by long-term oxygen deprivation) - failure means -1 point of ability damage on all abilities.

As the day is almost over Anna sends out a warning in the group...
The snow under your feet suddenly sounds differently ... that's not good...
Survival 18 Highlight to display spoiler: {You are walking on a snow bank... from the sound of it this one is about to collapse... }
Survival 24 Highlight to display spoiler: {You should be safe if you' keep your distance from one another}

The path you follow comes to an ice wall... you can't see where the ice wall leads to... about 60ft from the ground it disappears in the mist. Scaling it requires a DC30 Climb check. (if you fail b y4 or less you make no progress. If you fail by more than 5 you fall from watherver altitude. )


Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+20=32 ; d20+20=35 ; d20+10=16 ; d20+10=16 ;
Wednesday September 1st, 2021 8:41:24 PM

fort vs altitude fatigue = 32, vs sickness = 35

Trayvin stops as Anna calls out a warning. He isn't too sure what she is pointing out so he waits for an update. (survival 16, 16)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  d20+22=36 ; d20+22=24 ; d20+1=9 ;
Wednesday September 1st, 2021 10:47:45 PM

Fort saves 36 and 24, Sigvar is fine with the air up here
Sigvar also stops when Anna calls out. He too has no idea why she is stopping them, but she knows alot more about nature and survival than he ever will.
" So, we burn a hole through the wall? Climbing is for the unarmored and those without a fire mage."


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=23 ; d20+18=21 ;
Wednesday September 1st, 2021 11:20:16 PM

Michael breathes deep. unaffected by the altitude. He's got a Necklace of Adaptation. Ahhhh...

what was that? hey guys, I think we are walking on a snow bank. the snow sounds different. .

Michael laughs at Sigvars remark. then he thinks. You know Pru could melt climbing pockets in the ice or heck even a set of stairs going zig zag across the face. but we need to know if the ice wall is merely a wall or like a cliff that we have to get upon first. I'll give the climb a try and tell you what I see. .

since it's ice, the slippers of spider climb are useless. so he tries to free climb it. he makes sure his ring of feather fall is on though.
climb 21 Wheee!

well that aint happening,



Prudence Gundle (Kathy)  d20+12=29 ; d20+12=31 ;
Wednesday September 1st, 2021 11:39:42 PM

Pru stays a Huge air elemental for as long as she can when the group starts the treacherous climb.

And maybe some of that added strength stays with her, because when she turns back into a person, she is unaffected by the altitude [Fort saves 29 and 31]

"I don't want to burn a hole into a wall without knowing what's on the other side," Pru says.

Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+10=17 ;
Thursday September 2nd, 2021 12:39:21 AM

After the 15 minutes she had roughly of being Dire Badger as beast shape III she adopts dire badger form using beast shape I which she can do indefinitely.

Anna hears the strange noises but she doesn't know what it means

Survival: 17

Active Effects:
Beast Shape I - Form of Dire Badger (at will)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=37 ;
Thursday September 2nd, 2021 1:50:42 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Survival + 21 = 37 vs DC18 and DC24

Nikolai 'feels' the snow with his staff. {'Danger everyone. This is a snow bank that could collapse with our weight, causing our own avalanche. Proceed further only one at a time'} he says over the link.

Testing the Ice wall, he takes his Kama +2 and chips away at it for 1 round to see what happens.


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=24 ; d20+16=32 ; d20+15=26 ;
Thursday September 2nd, 2021 11:42:18 AM

Fort 24 - pass
Fort 32- pass
Survival - 26

{ Send
And again.... boots of levitation.... I can levitate up this thing no problem. I can likely carry someone up with me too. I can ankre a rope and drop it down or come back down for some of the lighter folks. }

ooc> Pompous can repearedly levitate the 60' in three rounds.

.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+17=18 ; d20+17=30 ; d20+17=30 ; d20+10=26 ; d20+14=31 ; d20+10=24 ;
Thursday September 2nd, 2021 3:38:01 PM

Tinker makes the best of things and keeps moving, but it is difficult to breathe, and the dwarf becomes fatigued (nat 1). Luckily, he is stout enough to avoid the worst effects.

The dwarf listens to the talk of snow different and comes to a different conclusion too. ” Why go up if we can go down? If the snow pile sounds different, maybe that is because it is hollow? As in the lair of the creep we are trying to find?”

He tries to assess by the others’ descriptions and refine his idea.


Fort Nat 1
Fort. 30 pass
(Third roll because of slow dice)

Know Dungeoneering 26
Know Engineering. 31
Profession Engineer. 24



DM Steven - Back to ... climbing 
Thursday September 2nd, 2021 6:13:05 PM

When Anna calls out it is Nikolai who is able to identify the noises... they're on a snow bank that might collapse under the weight if too many of you are huddled together. Tinker wonders if perhaps they could try to find whatever it is they are supposed to find by going downhill with the snow bank... hmm... perhaps... doubtful?! It could also be Tinker is suffering from oxygen deprivation right now.

It's getting late. Either you try scaling the mountain now, you try buring a hole in the mountain or you try to make camp. And while flying didn't go quite as planned earlier for Sigvar and Michael, Pompous is adament his boots of levitation can come in handy right now...

So? Actions? Camp? Burn the mountain down? Flying boots?

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 2nd, 2021 8:25:47 PM

Trying to climb in the dark doesn't seem like a good idea. We could try the levitate, but maybe wait till light? The endure elements should protect us somewhat but a shelter may still be a good idea. If it is agreed, I will summon an elemental to help carve out some sort of shelter from the ice and rock.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Prudence Gundle (Kathy) 
Thursday September 2nd, 2021 11:14:43 PM

"Trayvin is right. We should wait until daylight. And we should try to get some rest," Pru says. "Anna, do you have any uses left of that magic bag? I know the Mansion didn't work, but I think a Tiny Hut might. And it's a small enough spell that we could pull a scroll out of your bag."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday September 3rd, 2021 12:53:43 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

"Let's move back from this loose snow shelf first. An Earth Elemental could help scoop up enough snow to make igloos. Anna can get some more rope, and spikes and a hammer, from her bag for our climb tomorrow. Pompous levitates up a bit, hammers a spike into the ice and ties the rope, then up some more and repeat. That way the levitator has a good rope to grip when levitating us up."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=28 ; d20+14=28 ;
Friday September 3rd, 2021 1:03:06 AM

Yeah, I'm getting pretty tired as well, maybe we can build an igloo. I've heard of them but never built one. I'll try that while you guys try and get the hut.

walking back off the snowbank a bit Michael first steps out a circle 5 meters in diameter 15 ft. He then starts cutting blocks of snow out of the surrounding snow with his sunblade. He sets the blocks within the circle.

survival 28

he then lines the blocks of snow around the edge of the circle. he repeats this bringing the walls in a bit with each successive row until he cannot go up any further. a 4 ft tall igloo is not going to be enough for the resident minotaur. he's going to need at least a 6ft tall igloo to keep sigvar off his knees. and just stooped over. 8ft would be better, but harder to heat. The door goes in last after the cap block is placed.
How deep is this snow anyway? if it's 3 or 4 ft deep then all Michael has to do is build the roof, put the cap block in, and cut the door, he can then dredge snow out to get the height that sigvar needs. He's got to dredge snow out anyway if the party is going to sleep in here and not get wet.

survival 28



Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34 
Friday September 3rd, 2021 5:19:25 AM

Anna says, "I can pull the supplies before we attempt to scale the mountain in the morning. I have the ability to clilmb through the form of an animal or I could use spider climb or I could ascend in some other fashion. I haven't used Gaseous Form in a while."

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+10=21 ;
Friday September 3rd, 2021 3:20:59 PM

Tinker helps provide engineering advice to build a shelter for the night after the KC pull back from the unstable area.

Profession Engineer. 21

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Friday September 3rd, 2021 8:28:30 PM

Sigvar waits for more than one person to decide on any one of these courses of action. They will need to weather the night and most of the plans sound plausible and doable, they just need to pick one.

Prudence Gundle (Kathy) 
Friday September 3rd, 2021 10:06:33 PM

If no other solution offers itself, Pru turns herself into a huge earth elemental and helps with the igloo project.

DM Steven - Back to ... climbing 
Sunday September 5th, 2021 7:52:31 PM

As night falls on the mountain the Agents sharpen their engineering skills and prepare shelter for the night. Outside the stormy winds still mercilessly blow. Nothing else happens during the night...
"/b[
The next morning you take some time to assess the mountain Ice Wall. You scout for the easiest trajectory to conquer the mountain side and with some magic and simple skill you all push through the mist.. A few hours later you all find yourself atop the massive glacier. There is very little snow on the ground here and even temperature has risen again - only a vast plateau of thick ice and deep crevasses. On the other side of the glacier - almost a mile away - the party can see the mountain rises again, the peak is still far out of sight. It really is tall!

Where to from here though?


Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+20=24 ;
Sunday September 5th, 2021 11:04:29 PM

Perception: 24

Anna-snow leopard continues to climb the mountain.

Active Effects:
Beast Shape I - At Will form of snow leopard
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=47 ;
Monday September 6th, 2021 1:42:34 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai's nature skills are from a very different environment than this one, but to follow their experience so far, he mentions the possibility of snow covered chasms like they encountered before.

He continues to use the Staff of Healing to test the surface as best as possible.

Perception +34 = 47

OOC: DM, shall we go in 100 yard increments? Or 1 mile increments?

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=29 ;
Monday September 6th, 2021 1:43:14 AM

Tinker-dwarf continues to climb the mountain.

….
Fatigued

Perception: 29 (includes -8 environment penalties)



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday September 6th, 2021 7:35:24 AM

OOC
What are the weather conditions? If we can see a mile to the cliff face has the snowstorm stopped? Is there still terrible wind?
IC
Sigvar will take to the sky to scout ahead if the weather conditions permit it.

DM Steven - Back to ... climbing  d20+3=18 ; d20+3=15 ; d20+3=23 ; d20+3=23 ;
Monday September 6th, 2021 5:54:15 PM

Having climbed through the mist it seems you are now above the storm... the wind has significantly died down and there's even the warm glow of the sun behind one of the clouds. Looking back from where you came you can see the dark clouds and the storm that still rages on ... The grounds are snowy yet not hard to walk on. There's still wind but it will only be difficult for small creatures to fly (if small made a DC20 fly check). Of course the air is ever thin as it was before and that most certainly has not improved.

Please make a FORT DC17 vs Altitude sickness. Failing means 1 point of damage on all abilities.

Ahead of you lies the Glacier known as Frtheja...
There's very little snow on the ground. It's only a vast plateau of thick ice and crevasses. But now you do have plain sight for almost a mile away. The crevasses aren't hidden so the glacier is easy to maneuvre through.

With no clear idea where to go the Agents slowly advance through the barren landscape.
Then suddenly Nikolai spots some movement ahead... some creatures, white, crystal perhaps, they blend in with their surroundings so perfectly that it takes a sharp eye like Nikolai to perceive them. You estimate they are 500ft from you.

You can see the large creatures rising out of one of the smaller crevasses and moving towards a particularly large crevasse... much larger than any other... easily 40ft wide and three times as long.

Much to Nikolai's surprise he notices two creatures that turn their heads towards the Agents... (2 have rolled a nat 20)

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170  d20+16=18 ; d20+15=26 ;
Monday September 6th, 2021 8:32:25 PM

Pompous sees the creatures and casts Barkskin on himself. He also tries to recognize what these creatures could be?

----------------------------------------------------
Fort save 18 success
Endure element 24 hours
Barkskin 170 minutes
Knowlegde nature: 26



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+20=36 ;
Monday September 6th, 2021 9:21:39 PM

save vs altitude sickness = 36

Prepare for the worst and hope for the best. Let's be cautious, not everything we meet will be hostile. Still, it doesn't hurt to be prepared. Maybe we should spread out a bit. Just in case.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Prudence Gundle [AC 24; HP 130/130] (Kathy)  d20+12=32 ; d20=6 ;
Monday September 6th, 2021 9:24:34 PM

Pru is completely fine with the altitude [Fort save 32].

She tries to figure out what these creatures might be.

[Knowledge Arcana 23, or Planes 21, or Religion 16]

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+15=20 ;
Monday September 6th, 2021 10:29:03 PM

Michael takes a deep breath of sea-level pressure air thanks to his Necklace of Adaptation. he fiddles with the runes on it and it even has an air freshener option, he chooses wintergreen, it just seems fitting for this place.

Oh boy! wonder what those things are?
knowledge dungeoneering: 20

Hey Pru, could you go ahead and make me invisible? might help to get a good alpha on these things should they prove obstinate and pugnacious.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  d20=12 ; d20+5=20 ; d20+10=17 ;
Tuesday September 7th, 2021 12:33:29 AM

" Hopefully they are friendly, but with our luck recently they are not. Oh well prepare for the worst I guess. Maybe they have some relation to the snow storm and avalanche we saw. That'd be cool. I hope they are friendly."
Fort save, not a 1 so pass
Knowledge Nobility 20
Knowledge Religion 17
Sigvar takes the most likely precaution in case they turn out to be hostile, He casts Resist Energy Cold on himself. He does like Trayvin's Idea about spreading out though. He flies up 30' and waves to the creatures, hoping the friendly gesture pays off.

Spells in effect
Resist cold
Endure Elements
GMW +3 on Adamantine longsword


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=49 ;
Tuesday September 7th, 2021 1:11:58 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai points in the direction of the creatures and wonders, over the link, if water elementals that live in freezing conditions would be Ice Elementals?

At that distance, they do have time to discern their intentions so he agrees to see what their move will be. {'If they can meld into the ice, then they can attack from below. Be ready for some serious fire spells,'} he cautions.

His ioun stone keeps him from needing to breath the thin air, so his mind remains clear.

Perception +34 (do they react in any way in seeing the party?) = 49

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+17=35 ; d20+22=23 ;
Tuesday September 7th, 2021 1:49:39 AM

Tinker srugs off the altitude and appreciates the storm below. “Definitely malignant”, he declares.

He casts an appraising eye at Sigvar. ‘I guess’ is not a phrase the dwarf remembers from the Minotaur. How much was he affected by the visit with Gargul? Daemar grunts to himself, he’s never been good with reading other people. Locks were so much more… stable.

At the others call of creatures, Tinker trots up to Sigvar’s left to form a line between the creatures and Prudence so she could cast if necessary without a creature on top of her. He’s certain the others will line or fan as is their wont.

….
Perception 23

Fatigued

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+10=16 ; d20+20=32 ; d20+6=18 ; d20+22=24 ; d20+22=40 ; d20+8=24 ; d20+6=10 ;
Tuesday September 7th, 2021 2:03:57 AM

Anna heroically avoids the altitude sickness (OOC: rolled a 16; using a hero point for bonus to bump it over)

She then observes and thinks while activating her barkskin SLA

Perception: 32 (34 vs Fey, Magical Beasts or Elementals)

Knowledge[dungeoneering]: 18
knowledge[nature]: 24 or 26 if fey
knowledge[arcana]: 40 or 42 if magical beasts
knowledge[planes]: 24 or 26 if elementals
know[geography]: 10

Active Effects:
Beast Shape I - At Will form of snow leopard
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip
barkskin: +5 natural armor - 170 minutes

DM Steven - Friends or Foe?! 
Tuesday September 7th, 2021 6:33:03 PM

The sight of the creatures in the distance set the group on edge.

Pompous boosts his protection. Trayvin's Moningstar shimmers deadly.
Sigvar has hopes they are friendly yet the mountain has given them nothing but the opposite so far...
Nikolai wonders if these could be frozen Water Elementals. He warms for burrowing capabilities and advises fo use some serious fire spells...
Tinker considers the newcomers malignant. Anna just barely resists the altitude sickness... she prepares for an unpleasant encounter and hopes to identify the creatures.

There's still a good 500ft between you and the white creatures.
Like Nikolai saw earler... two of them noticed the Agents? They are not moving towards you but instead just constantly stare at you....
-



Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 7th, 2021 9:00:34 PM

Well, they aren't charging directly, I hope that is a good sign. We should probably make contact and see what their intentions are.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Tuesday September 7th, 2021 9:55:10 PM

"I agree with Trayvin," Pru says. "Let's approach them slowly and see what happens."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=39 ;
Tuesday September 7th, 2021 10:51:42 PM

in Michael's opinion rubbernecking monsters are usually not the worst you can encounter.

Yeah let us approach. if they are friendly then sneaking up on them is hostile. lets make enough noise that they all know we are here.

Michael says this with no sarcasm whatsoever. Stealth is a good tool, but like all good tools used improperly, it can cause more harm than good.

He observes them as they approach. What are they doing out here? do they seem to be forming a family or tribal unit? tool use?

Perception 39

Michael thinks for a bit. looks at the white creatures, and at the white background....he takes a moment to trade out his cloak of perception for his robe of eyes.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=52 ;
Wednesday September 8th, 2021 1:12:37 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai takes the lead and starts making his way towards them. He moves across the snow/ice barely touching the surface (he has to end each round on solid ground for the Light Steps ability to work, but so far that's not been an issue.)

He methodically plods along towards the creatures and makes sure they know he sees them.

Perception + 34 = 52

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+20=40 ;
Wednesday September 8th, 2021 1:28:01 AM

Anna asks, "Do we have anything to use as a flag of truce we could wave to try to prove our intentions aren't hostile or signal we want to parlay?"

Perception: 40

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 8th, 2021 1:44:25 AM

Tinker nods, approach and see. He remembered the tale of an old Fist general who said something like ‘Be friendly, but have a plan to kill everyone you meet. That’s how you don’t get surprised.”



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Wednesday September 8th, 2021 6:21:50 AM

Pompoous agrees as well... but just in case... he casts protection from evil on himself before taking a rear guard position with the group.

==================
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Wednesday September 8th, 2021 8:58:01 AM

" Let's go make some new friends."
With his weapons sheathed the Minotaur begins to slowly fly forward towards the white crystal people. He continues to wave and smile.

DM Steven - "Let's go make some new friends" 
Wednesday September 8th, 2021 6:52:11 PM

"Well, they aren't charging directly... ", Trayvin says as he notices the white creatures don't seem to show signs of hostility... Pru agrees and suggest a slow approach. Even the cunning rogue Michael agrees with a non-sneaky approach... Anna feels a white flag or something might be handy..

"Be friendly but have a plan to kill everyone you meet." This mantra pops into Tinker's mind as they approach the creatures.

" Let's go make some new friends.", Sigvar concludes...

And so the agents plan a non-woldianlike approach of this new danger ahead though "Kill first, talk later" has been the prime tactic for many adventurers in the Wold.

Nikolai takes point and lightfoothedly makes his way accross the glacier.

When hitting the 500 ft marker You notice there are two more creatures siding with the ones already there.



Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Wednesday September 8th, 2021 8:30:05 PM

Nobody is attacking them yet, so Pru continues her slow approach.

[OOC: Are the new creatures the same as the existing ones? Or are they different?]

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 8th, 2021 8:40:24 PM

Can anyone identify them yet?

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+20=31 ; d20+22=27 ; d20+8=21 ; d20+22=28 ;
Wednesday September 8th, 2021 11:18:18 PM

Anna continues to move and observe and think

Perception: 31 or 33 if fey, magical beast or elemental
Know[nature]: 27 or 29 if fey
Know[planes]: 21 or 23 if elementals
Know[arcana]:28 or 30 if magical beast

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=30 ; d20+8=15 ;
Thursday September 9th, 2021 12:37:14 AM

Michael whistles a jaunty tune as they approach. in for a copper in for a gold in his book.

he still watches the beings. While the Mailed Fist has had a bloody and violent job and past, they have never been one to attack those who show no malice. Some may hate the soldier for their job, but their job gives them a familiarity with battle and death that makes striving for peace something to shoot for.

Perception 30
perform. 15

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=48 ;
Thursday September 9th, 2021 12:49:23 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps going despite the new creatures now seen. He moves closer (another round of standard human move not to outrun his friends) closer to see what their reactions will be.

Perception + 34 = 48

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+22=34 ;
Thursday September 9th, 2021 2:48:15 AM

Tinker considers their approach, if they don’t attack, what do they say? We come in peace, take me to your leader doesn’t feel like the proper idiom.

As he moves forward beside Sigvar he ready for trouble but not Readied for immediate action. His thoughts slide to what ‘adventurers’ would do and snorts. Soldiers know force isn’t always the answer. It is only a means to accomplish the mission, and usually not the most effective either. Tinker and the rest of the Fist trains for combat so others who are not trained have to. He snorts again at ‘nobles’ who think they are so much better than mercenaries, but won’t think twice of drafting peasants with pitchforks to be battle fodder. At least any member of the Fist goes into combat with their eyes open!

He keeps his eyes open.

…..
Perception 34


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Thursday September 9th, 2021 6:16:19 AM

Pompous keeps to the rear and keeps an eye out of attacks.

-----------------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Thursday September 9th, 2021 7:01:08 AM

Sigvar continues to move forward.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 9th, 2021 9:45:23 PM

Maybe something good, maybe something bad. Pretty soon, the Commanders will find out which.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday September 9th, 2021 11:48:15 PM

the song that Micheal was whislting has words to go with it. he decides to sing them


Ah-ah, ah!
Ah-ah, ah!
We come from the land of the ice and snow
From the midnight sun where the hot springs flow
The hammer of the gods
Will drive our ships to new lands
To fight the horde, sing and cry
Valhalla, I am coming
On we sweep with threshing oar
Our only goal will be the western shore
Ah-ah, ah!
Ah-ah, ah!
We come from the land of the ice and snow
From the midnight sun where the hot springs flow
How soft your fields so green
Can whisper tales of gore
Of how we calmed the tides of war
We are your overlords
On we sweep with threshing oar
Our only goal will be the western shore
So now you'd better stop and rebuild all your ruins
For peace and trust can win the day despite of all your losing
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh
Ahh, ah
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh


That Sargent ThorJarl, such a crack up. he had some good songs though.
Too bad about that Chimera though.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday September 10th, 2021 12:57:04 AM

Nikolai maintains a stoic attitude, showing no emotion, just moving forward at a normal pace.

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34 
Friday September 10th, 2021 1:03:26 AM

Anna moves forward as a snow leopard showing herself to be part of the company she is travelling with and not a feral cat within their ranks.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Friday September 10th, 2021 5:41:56 AM

Sigvar continues to move forward.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday September 10th, 2021 3:21:36 PM

Tinker can’t help but tap out a beat to Michael’s song. Tum ta-da-tum…

Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Friday September 10th, 2021 10:39:58 PM

"We're having a heat wave," Pru sings softly to herself. "A tropical heat wave...." Hey, a girl can dream.

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Sunday September 12th, 2021 5:34:22 PM

Pompous just shakes his head in disbelief and keeps on keeping on.

-------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

DM Steven - CRYSTAL GOLEMS ROUND 1  d20+23=40 ; d20+23=40 ; d20+23=28 ; d20+23=33 ; d20+23=27 ; d20+23=34 ; d20+23=24 ; d8=8 ; d20+23=24 ; d8=3 ; d8=8 ; d8=1 ; d8=3 ; d8=7 ; d20+23=31 ; d8=4 ; d6+11=16 ; d6+11=13 ; d6+11=15 ;
Sunday September 12th, 2021 7:09:24 PM

(ooc sorry folks... too much to do and too few hours to squeeze everything in)

Situation recap. The weather is much nicer now. A bit warmer even and with a lovely sun shining on the glacier. The air is still very thin causing some to have altitude illness.
There's little snow on the glacier making it easy to maneuver through the many crevasses.
About 500ft from you now are 4 white creatures (Pru can tell all are of the same type) that have obviously spotted you but so far they have only been observing you. Could be a sign of peace of just them waiting till you get close enough...

Getting closer Trayvin asks if anyone can identify them yet... you can identify the creatures as Crystal Golems... these large humanoid figures appear to be cut from a crystal mine deep within the mountain and shine with an inner light.

Looking at the scene from an eagle's perspectve you can see at least 4 Crystal Golems coming from the crevasses in the glacier and 8 brave souls walking towards them... humming a tune and singing a song...

400 ft...

300 ft... As if you have crossed an imaginary boundry the 4 golems begin walking towards you... sided by another 3... (double moves)

200 ft... it's obvious the Agents are not going to draw first blood... but the Golems aren't very intelligent and their orders are clear... KILL

All 7 golems begin shooting crystal shards as they come closer (single move 20ft - single attack)
(range increment +2 penalty / Rolling a d8 to see who gets hit with the crystal shards target)
Sigvar : 1 / Trayvin : 2 / Michael : 3 / Nikolai : 4 / Anna : 5 / Tinker : 6 / Prudence : 7 / Pompous :8
The shards that are fired are treated as magic and adamantine

G1 hits Pompous vs AC40 - damage 16 HP
G2 hits Michael vs AC40 - damage 13 HP
G3 hits Pompous vs AC28 - miss
G4 hits Sigvar vs AC33 - miss
G5 hits Michael vs AC27 - miss
G6 hits Prudence vs AC34 - damage 15 HP
G7 hits Nikolai vs AC24 (natural 1 - auto miss)

You start first round right of the yellow imaginary line.
Between you and the Crystal Golems the terrain is farily flat
CRYSTAL GOLEM MAP

G1 -
G2 -
G3 -
G4 -
G5 -
G6 -
G7 -



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+24=30 ; d6+15=19 ; d6=1 ; d6+15=19 ; d6=3 ; d20+24=30 ; d6+15=19 ; d6=1 ; d20+19=35 ; d6+15=18 ; d6=3 ; d20+14=24 ; d6+15=19 ; d6=2 ; d20+9=29 ; d20+9=28 ; d6+15=18 ; d6+15=17 ; d6+15=20 ; d6=4 ;
Sunday September 12th, 2021 8:39:14 PM

Pompous feels one of the crystal shards hit him. A little stream of blood drips down his leg...

" Oh hells bells no! AT THEE!!!! "

Pomous starts shimmering as his cloak activates. Pompous Sends a flight of arrows in the golem directly in front of him

------------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 15 rounds 50% miss

Uses adamentine arrows

Attacks Golem 3

Attack 1 Hits AC 30 Phys dam 19 elect dam 1
Attack 1(a) many shots Hits AC 30 Phys dam 19 elect dam 3
Attack 1(b) Speed Hits AC 30 Phys dam 19 elect dam 1
Attack 2 Hits AC 35 Phys dam 18 elect dam 3
Attack 3 Hits AC 24 Phys dam 19 elect dam 2
Attack 4 Hits AC nat 20 29, confirm 28 (crit role success) Phys dam 18 (crit 55) elect dam 4



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday September 12th, 2021 11:27:51 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Through the link, Nikolai advises {'That wall of ice between us and them, close to them than us, would really be a good way to stop those shards and give us a chance to close.'}

Meanwhile, he keeps moving closer even with the rest. {'Pru, get behind our big fellows with armor.'}

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Monday September 13th, 2021 1:56:48 AM

Anna turns into a Green Dragon-headed Manticore-Chimera. She then takes to the skies.

Active Effects:
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Monday September 13th, 2021 2:30:34 AM

Tinker, walking beside Prudence, delays until he knows where Prudence is going, then uses his Boots’ mobility in the snow to get in between her and the Crystal Golems. He weaves his Urgrosh in a pattern of total defense, and acts as Cover for the more physically vilulnerable Sorceress.

He keeps moving towards the Golems even with Trayvin’s advance

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday September 13th, 2021 7:58:08 AM

[b]" Darn it, no one ever wants to talk things out. They always want us to kill them."[b]
Already 30'n the air Sigvar double moves straight at the group of golems. As he moves he draws his sword.
So move 120' and draw adamantine longsword.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday September 13th, 2021 7:30:30 PM

The crystal shard hit brusing him badly but bouncing off the soft armor.

Well to be fair Sigvar, they have the intelligence of a rock and only follow the commands of the creator. still, I think that they only attack folk that passes a certain distance. and they only follow the pre-programmed commands. if we fight smart we should be able to beat them. What I'm worried about is who they have notified of our presence. .

to Pru via the link. I'm going to go help Sigvar with the Golems. can you spell me up?

DM Steven - CRYSTAL GOLEMS ROUND 2  d20+25=31 ; d20+25=30 ; d20+25=38 ; d20+25=31 ; d20+25=40 ; d20+25=38 ; d20+25=31 ; d20+25=31 ; d20+25=45 ; d20+25=31 ; d20+25=29 ; d20+25=27 ; d20+25=45 ; d20+25=26 ; d20+25=32 ; d20+25=33 ; d6+11=17 ; d6+11=16 ;
Monday September 13th, 2021 7:32:44 PM

Pompous is the first to get fit and while a little stream of blood trickles down his leg he resorts to massive violence... the ranger shoots no less that 6 adamantine arrows from his composite longbow... despite the range increment his aim is still deadly acurate (I think you correctly took a -2 on your range attack right?) G3 gets hit pretty nasty and those adamantine arrows hurt... they hurt badly. G3 wobbles on his massive legs but is not at risk from massive injury.
Having made a full attack Pompous does not move any closer.

Nikolai closes ranges with the rest. He advices the squishier sorceres to stay behind the meat shields...
Anna morphs into a large magical beast and lifts of to the sky... her flight is clumsy yet effective... (I assume she will be as high as Sigvar flies)
Tinker waits to see what Prudence does and will act as a shield for her.
Sigvar, already 30ft up in the air, double moves and races ahead of the others...

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

The Crystal Golems are fixed on the flying Minotaur... he's the only one in range and he's on his own.
The golems stop their advance and ALL take a full attack on the Paladin...

G1 hits Sigvar - AC31 - miss
G1 hits Sigvar - AC30 - miss
G2 hits Sigvar - AC38 - miss
G2 hits Sigvar - AC31 - miss
G3 hits Sigvar - AC40 - miss
G3 hits Sigvar - AC38 - miss
G4 hits Sigvar - AC31 - miss
G4 hits Sigvar - AC31 - miss
G5 hits Sigvar - AC45 - Natural 20 - No crit - damage 17
G5 hits Sigvar - AC29 - miss
G6 hits Sigvar - AC27 - miss
G6 hits Sigvar - AC45 - Natural 20 - No crit - damage 16
G7 hits Sigvar - AC31 - miss
G7 hits Sigvar - AC33 - miss

Sigvar gets targetted by a volley of deadly shards but only 2 get through his Mitrhill Full Plate. Total damage taken 34HP.

CRYSTAL GOLEM STATUS :
G1 - AC30 DR10/Adamantine -
G2 - AC30 DR10/Adamantine -
G3 - AC30 DR10/Adamantine - 20+22+20+21+22 = total damage 105
G4 - AC30 DR10/Adamantine -
G5 - AC30 DR10/Adamantine -
G6 - AC30 DR10/Adamantine -
G7 - AC30 DR10/Adamantine -


Prudence Gundle [AC 24; HP 115/130] (Kathy)  d6=1 ; d6=4 ; d6=3 ; d6=1 ; d6=2 ; d6=2 ;
Monday September 13th, 2021 9:43:15 PM

Pru winces a bit as the crystal shards find their mark. She considers the battlefield. The creatures are rock crystal, not ice crystal, which is a darned shame for a fire mage. Still, there are things that can hurt them.

She decides on a Sunburst, and aims one where it will get G1, G2, G3, and G4. All of them take 13 damage and are blinded. If they succeed at a DC 24 Reflex save, they take half damage and are not blinded. And if they are vulnerable to sunlight they take double damage.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  8d6=25 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ;
Monday September 13th, 2021 10:27:34 PM

2 hits go through totaling 33 damage -5/evil DR per hit =23 damage
Swift LoH for 39 = 207 total hp
Multiple shards of crystal spall off of Sigvar's armor, but 2 find gaps in his metal sheath. The Taur grunts and lays his hand on himself to heal some of the damage.Having successfully gotten their attention , Sigvar pauses a moment to call his mother's spirit to his blade, granting it +2 bonus on top of the magic already infusing the blade and the speed property. He then flies 50 feet closer and 20 feet lower, hoping to draw them into melee.

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday September 13th, 2021 11:50:14 PM

Sunday September 12th, 2021 11:27:51 PM
Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps even with Tinker and Pru, not having an effective range attack, he wants to make sure Pru does not get flanked.

AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday September 14th, 2021 12:18:52 AM

Tinker admires Sigvar’s gambit to stop anyone else from getting attacked. “Nikolai, Michael, Anna, maybe pop over there and give Sigvar a hand? I’ll stay here this combat since I won’t be able to hurt them much.”

The dwarf keeps moving towards the Golems in front of Prudence.

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Tuesday September 14th, 2021 12:30:19 AM

Anna activates Stone Skin giving herself DR 10 / Adamantine and as such her natural attacks now have the ability to overcome DR 10/adamantine as we had discussed during a previous battle.

She then clumsily flies forward 50 feet. (OOC: updated positon on the map)

Active Effects:
stoneskin: DR 10 / adamantine for 150 points of damage
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=43 ; d20+23=38 ; d6+11=17 ; d6+11=16 ; d6+11=14 ; d6=5 ; d6+11=14 ; d6+11=12 ; d6+11=16 ; d6=3 ; d20+23=38 ; d6+11=15 ; d6=1 ; d20+18=27 ; d20+14=16 ; d20+8=25 ;
Tuesday September 14th, 2021 6:34:37 AM

Pompous takes a five foot step forward and shoots again...

-----------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 14 rounds 50% miss

Uses adamentine arrows

Deadly attack -1 /+2
-2 distance (oops)
Attacks Golem 3

Attack 1 Hits AC 43 (Critical nat 20, crit checl 38) Phys dam 17 (47) elect dam 5
Attack 1(a) many shots Hits AC 43 (crit check 38) Phys dam 14 (41) elect dam 3
Attack 1(b) Speed Hits AC 38 Phys dam 15 elect dam 1
Attack 2 Hits AC 27 Phys dam 0 elect dam 0
Attack 3 Hits AC 16 Phys dam elect dam 0
Attack 4 Hits AC 25 Phys dam elect dam


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 14th, 2021 3:33:46 PM

Tinker, has the rear guard. Trayvin keeps moving forward, his weapon should be effective enough to help Sigvar. And it puts him in healing range if it is needed.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

OOC- Shane, I like the song/poem. If it goes to the lyrics of a particular song, please list it so we can sing along as we read :)

DM Steven - CRYSTAL GOLEMS ROUND 3  d20+25=26 ; d20+25=44 ; d20+25=34 ; d20+25=36 ; d20+25=30 ; d20+25=41 ; d20+25=32 ; d20+25=29 ; d20+25=35 ; d20+25=40 ;
Tuesday September 14th, 2021 6:51:26 PM

Michael moves after Sigvar to help.

Prudence considers the battle field and wonder what spells might be most promising. She excludes fire magic and decides on Sunburst... a globe of searing radiance explode silently centered upon G1, G2, G3 ad G4. You stare into the light hoping to see some battered Golems but as your sight returns to normal the Crystal Golems stand unscathed... (A crystal golem is immune to spells or spell-like abilities that allow spell resistance)

Having succesfully drawn the attention of all Golems - and thus prevented them from attacking the others - Sigvar enhances his blade and then flies towards the Golems hoping to draw them into melee range. (Lowering 20ft means you are now 10ft up in the air right?)

Nikolai keeps even with Tinker and Prudence as they advance. Tinker urges everyone to go and give Sigvar a hand.
Anna clumsily flies towards the Golems.

Pompous again tries 6 arrows (I notice you had the wrong attack bonus last round - taking that into account last round only 2 arrows hit. Made a correction on G3 HP's). While he had hoped more from the previous 6 arrows this time around he does not feel dissapointed. G3 crumbles into a pile of crystals, diamonds and diamond dust... (oooh loot !!!)

Trayvin keeps the rear guard.

G4 and G5 return Sigvar's invitation and they close range to melee.
The rest of the Golems no longer Target Sigvar... instead they target the next one;

G1 attacks Anna - 26 - natural 1
G1 attacks Anna - 44 - miss
G2 attacks Anna - 34 - miss
G2 attacks Anna - 36 - miss
G4 attacks Sigvar - 30 - miss
G5 attacks Sigvar - 41 - miss
G6 attacks Anna - 32 - miss
G6 attacks Anna - 29 - miss
G7 attacks Anna - 35 - miss
G7 attacks Anna - 40 - miss

Crystal Golems aren't intelligent... they will do as the are ordered to do. But when they see it's near impossible to hit someone they will target the next one.


(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 -
G2 -
G3 - DEAD
G4 -
G5 -
G6 -
G7 -


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 14th, 2021 8:12:07 PM

Trayvin continues advancing, it looks like the golems aren't going to stop until they are destroyed.

OOC- I think you had me confused with Tinker. Trayvin should be advancing at least with the rest of the group.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday September 14th, 2021 11:53:20 PM

Nikolai decides that the advance is just too slow considering their range attacks and moves up 70'. As a standard action he goes into Total Defense (AC +6 = 40).

AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 15th, 2021 12:26:35 AM

The dwarf keeps moving towards the Golems in front of Prudence.

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Ooc: I moved Trayvin as if he had been doing double-moves for three rounds)

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  6d8=15 ; d4=4 ;
Wednesday September 15th, 2021 12:40:43 AM

Anna flies another 50 feet and then opens up with the cone of acid targetting G5 but aiming in such a way as to avoid Sigvar.

Golem 5 must make a DC 23 reflex save or take 15 acid damage and Anna has to wait 4 rounds before she can unleash the breathe weapon again.

Active Effects:
stoneskin: DR 10 / adamantine for 150 points of damage
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=31 ; d20+26=43 ; d20+26=27 ; d20+21=36 ; d20+16=31 ; d20+11=15 ; d20+17=22 ; 2d6+22=28 ; d6=1 ; d6=3 ; 2d6+22=32 ; d6=4 ; d6=3 ; 2d6+22=33 ; d6=6 ; d6=1 ; 2d6+22=28 ; d6=4 ; d6=6 ;
Wednesday September 15th, 2021 6:53:39 AM

Exactly where he wants to be, Sigvar starts attacking the golems.
Power attacking G4, all attacks are adamantine except horns.
Their writeup says they are neutral, I rolled the holy damage in case that is not the case for 'these' golems. If it doesn't hurt them please let me know and save my math impaired brain.

Sword 1 Hits AC 31 for 28 damage +4 holy
Haste Hits AC 43 and confirms to AC 27, not a critical, for 32 damage +7 holy
Sword 2 Hits AC 36 for 33 damage +7 holy
Sword 3 Hits AC 31 for 28 damage +10 holy
Sword 4 misses
Horns miss

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=41 ; d6+11=15 ; d6=5 ; d6+11=14 ; d6=2 ; d20+23=24 ; d20+18=29 ; d20+13=18 ; d20+8=11 ;
Wednesday September 15th, 2021 10:32:26 AM

The golem shatters....

Pompous pauses briefly admiring his handwork...

" Shiny.... "

And fires again at another foe.

---------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 14 rounds 50% miss

Uses adamentine arrows

Attacks Golem 4

Attack 1 Hits AC 41 Phys dam 15 elect dam 5
Attack 1(a) many shots Hits AC 41 Phys dam 14 elect dam 2
Attack 1(b) Speed Hits AC 24 Phys dam 0 elect dam 0
Attack 2 Hits AC 29 Phys dam 0 elect dam 0
Attack 3 Hits AC 18 Phys dam 0 elect 0
Attack 4 Hits AC 11 Phys dam 0 elect dam 0


Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Wednesday September 15th, 2021 2:25:20 PM

Pru frowns as her spell has no effect. "Cheaters," she mutters.

She begins casting a summoning spell.

DM Steven - CRYSTAL GOLEMS ROUND 4  d20+8=19 ;
Wednesday September 15th, 2021 7:13:38 PM

(OOC Folks please move your characters on the map. It's not easy to keep track of you all)

With one Golem dead the Agents are invigorated to rid the mountain of their existence... oh well that and maybe because of the pile of glittery stuff they leave when they explode...

But once again the Agents are scattered across the terrain. The fast and furious rush up to start the fight compared to the cautious tactical approach of the rest.
Trayvin, Tinker and Nikolai catch up to join the fray. Pru casts a summoning spell.

Anna-Manticore-Chimera flies a bit closer and then opens up with a cone of acid that washes over G5 (Reflex save 19 - fail)

Admiring his handiwork Pompous decides he can do with another volley of deadly arrows... this time he aims for G4

Knight Commander Sigvar is exactly where he wants to be... (the Golems are indeed neutral)
The Golem shatters in a mist of diamond dust, diamonds and crystals...

The Golems have a rough time hitting Sigvar and Anna... Like clockwork they all transform! Their massive legs seem to melt together. Their head transforms to a drill. (full round action for the golems. G5 provokes AoO from Sigvar. What's this?!?

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 -
G2 -
G3 - DEAD
G4 - DEAD
G5 - 15
G6 -
G7 -


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 15th, 2021 9:13:29 PM

Trayvin keeps moving up to get closer to the golems. He hopes whatever is going on with them isn't going to be bad news for the Commanders.

Actions: Move to O21(double move)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+24=35 ;
Wednesday September 15th, 2021 11:09:12 PM

with small legs and snow makes for a hard jog to get up to the fight. but with perseverence Michael is able to get abreast of Anna. this next round he's going to try and get a flank on whatever the Wardd that drill headed thing is.

Total defence. +4 to AC as he moves
Acrobatics 35 to avoid AOO.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=38 ; 2d6+22=27 ; d20+26=42 ; d20+26=42 ; d20+21=22 ; d20+16=28 ; d20+11=19 ; d20+17=27 ; 2d6+22=25 ; 2d6+22=27 ;
Wednesday September 15th, 2021 11:09:32 PM

AoO Hits Ac 38 for 27 damage
" Hmmmm This is probably bad." Sigvar thinks through the mind link.
Then, in typical Sigvar fashion he tries to stop it by making the golem die.
Full attack with speed and power attack, all attacks except horns are Adamantite

Sword 1 Hits AC 42 for 25 damage
Haste Hits AC 42 for 27 damage
Sword 2 Miss nat 1
Sword 3 Miss
Sword 4 Miss
Horns Miss

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 15th, 2021 11:28:22 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai notices the toughness of these rock creatures and figures he won't do much damage to them but if he can distract them some, that could help.
{'Hey guys, a drill for a head can really only mean one thing. Burrow into the glacier and come up from bellow.'}

He moves up very little as a precaution as to what the golems are going to do.
Ready attack action.

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+9=27 ; d20+16=35 ; 2d6+6=13 ; d20+16=23 ; d20+16=32 ; d8+6=13 ; d20+16=22 ; d20+16=22 ;
Wednesday September 15th, 2021 11:45:02 PM

Anna moves slightly forward and makes a full attack against the same golem she breathed acid on last round.

Fly : 27

Attack 1 - bite: 35 vs AC; 13 damage - overcomes DR 10 / adamantine
Attack 2 - bite: 23 vs AC; miss
Attack 3 - gore: 32 vs AC; 13 damage - overcomes DR 10 / adamantine
Attack 2 - claw 1: 22 vs AC; miss
Attack 3 - claw 2:22 vs AC; miss

stoneskin: DR 10 / adamantine for 150 points of damage - 1695 rounds
barkskin: +5 natural armor - 1688 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=40 ; d6+11=14 ; d6=5 ; d6+11=12 ; d6=3 ; d20+23=32 ; d6+11=15 ; d6=1 ; d20+18=26 ; d20+13=23 ; d20+8=17 ;
Thursday September 16th, 2021 6:39:41 AM

Pompoous observes the changes...
" Nioce! "

Pompous fires at the next golem (5)
--------------------------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 12 rounds 50% miss

Uses adamentine arrows

Attacks Golem 3

Attack 1 Hits AC 40 Phys dam 14 elect dam 5
Attack 1(a) many shots Hits AC 40 Phys dam 12 elect dam 3
Attack 1(b) Speed Hits AC 32 Phys dam 15 elect dam 1
Attack 2 Hits AC 26 Phys dam 0 elect dam 0
Attack 3 Hits AC 23 Phys dam 0 elect dam 0
Attack 4 Hits AC 17 Phys dam 0 elect dam 0


Prudence Gundle [AC 24; HP 115/130] (Kathy)  2d6(4+1)+9=14
Thursday September 16th, 2021 1:56:32 PM

Pru finishes summoning, and a huge figure appears next to golems 1 and 2. It is an elder air elemental. It's name is Frank, and it is sick of you darned kids. Frank changes himself into a whirlwind. Golems 1 and 2 must succeed at a DC 27 Reflex save or take 14 damage from Frank's whirlwind. They must succeed at an additional DC 27 Reflex save or be picked up off the ground.

This round, Pru casts Reverse Gravity where it will catch golems 6 and 7. The golems "fall" 10 feet into the air. With no ceiling to smack into, they just hang there.

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Thursday September 16th, 2021 2:36:49 PM

Tinker isn’t happy about the golems gathering to be one big golem. He puts his Urgrosh away and unlimbers his Repeating Crossbow. ”Looks like more work needs doing.”

DM Steven - CRYSTAL GOLEMS ROUND 5  d20+8=22 ; d20+8=22 ; d20+8=10 ; d20+8=15 ; 2d6+9=19 ;
Thursday September 16th, 2021 6:55:36 PM

Trayvin and Michael keep on closing range but they are curious what the Crystal Golems are up to...
Sigvar doesn't want to wait to find out. Instead he hopes to destroy them first and then find out...

"A drill for a head can really only mean one thing. Burrow into the glacier and come up from bellow.", Nikolai voices... sounds like something these Golems would attempt...

But Anna does not want to see that happen.In her magic beast shape she brutally attacks... when Pompous arrows strike G5 explodes...

Prudence summons an Elder Air Elemental that immediately forms a whirlwind. Both elementals are picked up by the vortex... (both take extra damage from being taken by the votex - I rolled damage...)
Still Prudence has not tricks up her sleeve to stop the Crystal Golems to burrow into the glacier. Suddenly gravity is reversed and the large crystal golems fall upward...

So we have a Whirlwind lifting two elementals up in its vortex and an area where graviry is reversed...

The elementals finish their shapechanging only to end up in Digger state yet being airborne with little changes to espace. Hey that's odd... the Airborne Crystal Golems again start shaping shape... the Drill changes back to it's normal head. It seems there's yet another shape you haven't witnessed yet...

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 - 14+19
G2 - 14+19
G3 - DEAD
G4 - DEAD
G5 - DEAD
G6 -
G7 -

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Thursday September 16th, 2021 7:23:01 PM

Sigvar flies south to wait for this new shape to , ahem, take form and casts Divine favor on himself.
Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used
Divine Favor 1/10 rounds passed


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