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Heranmar’s Lucky Fish
It’s gone!


Curiosity and Panic [DM Jerry] 
Thursday July 15th, 2021 10:08:11 PM

The vibes of this walled town seem to be agreeing with most of Heranmar's new visitors. Our heroes continue to talk and get to know each other.

Selene asks Ginifred about getting an apartment. Ginifred says, "Next door to the right. There are 8 small apartments in the building. Not sure how many are vacant, but Quover rents them. You can get a room here for up to a week if you prefer, then we can talk if you need to stay longer. Up to you of course.

Snark asks Ralphus about the WLA. Ralphus says, "Most of the adventurer orgs share the same office over in the Tradehouse." He grins, as if he knows something else that he is not saying.

As Isaac rises to look into lodging, a shout followed by many other shouts sounds from outside. A human girl of about 14 with panic written all over her face races into the doorway. "THE FISH!" She points outside. "THE FISH!!! IT'S GONE!" She turns and races back outside.

Half the crowd in the The Bottom Feeders Inn, look around in confusion. The other half races towards the door--some with curiosity on their faces. Others have panic on their faces.



Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 
Friday July 16th, 2021 8:01:23 AM

It takes a bit of coaxing, but Teddy is convinced to go get food with Snark clutching the warding stone the whole time. Then everyone starts freaking out and he looks incredibly alarmed for a moment before it registers what everyone is talking about. "Um... fish?" he wonders, alarm being replaced by confusion, then curiosity. An impatient noise from Gore'Thum snaps his attention back to the task at hand and he finishes making the plates and brings the frog his food before hurrying to join the crowd in finding out what's going on, warding stone almost forgotten in his curiosity. Gore'Thum seems pleased.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Friday July 16th, 2021 8:49:37 AM

With his mouth full Einar looks up from his plate in amazement... why then is a fish so important?! Funny people here in Heranmar. He figures this is something the locals only know and care about so he doesn't bother too much and returns to his breakfast. What's the fuss about a fish anyhow... they're tasty for lunch but they just smell bad at breakfast.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Friday July 16th, 2021 11:36:22 AM

Amidst all the comotion, Snark is careful to pull out a hankerchief and put some bacon and sausage in it. He grabs a couple pieces of fruit and bread and stuffs it all in his pocket. then he grabs a glass of mead to sip on as he heads to the door to see what the fuss is about.

Kristoph (Stephen C) | AC 16 | CMD 16 | HP 10/10  d20+3=4 ; d20+7=21 ;
Friday July 16th, 2021 4:00:35 PM

Kristoph nods to Tae-Che, despite not immediately replying her words of wisdom simmer in his brain, or maybe he's wondering; if rather than running towards something the elf is running away? Then. "This bunch? Superstitious, trusting.." Maybe there's more he wants to say but he shovels his food down with the practiced grace of someone who eats like it's being timed. Done (probably before most people are on their 3rd mouthful) he wipes his mouth with the back of his hand and stands. "Gonna see what all that noise is about, coming"?.

As he passes behind the tall bearded man he says. "Trust me Einar was it? I think you'd make a formidable hire-sword" he pats him on the shoulder reassuringly and caries on. "I'll watch your back if that's where we end up". The big man looks like he can look after himself but he squints at Einar from the door, unsure what it is he likes about him. Maybe just he looks like he can fight? Or maybe he just admires him for doing something he knew he never could. He looks from Einar to Selene, now that was a world he could never imagine for himself.

Outside he asks someone. "Fish? What's this all about?" Kristoph is certainly paying attention to what the crowd is looking at, but he scans the crowd for any people that are trying not to be noticed - or someone who isn't looking at everything else - maybe they are watching a purse belt? He just can't shrug the habit he realizes. (perception:4 / sense motive:21).

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Friday July 16th, 2021 10:49:27 PM

Tae Che daintily eats her meal and drinks her mead. When the commotion starts, she looks up and over at the young girl who came in and informed everyone and watched her run out again. She stands and heads outside, scanning the area for this "fish" thing.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Saturday July 17th, 2021 12:24:36 AM

Einar again looks up... did they just all stand up to go see what the fish thing is?!? They are wasting a perfectly fine breakfast for a fish??


Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Saturday July 17th, 2021 4:03:34 PM

Isaac pauses as he hears the cries of people shouting about a missing fish. Did he hear that right a fish is missing? He follows the large group out hopefully he would get an explanation either from one of the townsfolk or be able to figure out what they were talking about.

Where’s the fish!! [DM Jerry] 
Sunday July 18th, 2021 9:05:21 PM

Teddy, being curious, hurries out to join the crowd.

Einar continues his breakfast, not seemingly concerned about a fish and thinking about how "funny" the people of Heranmar are.

Snark quickly "loads up his handkerchief" with breakfast and heads out to see what the "fuss" is all about.

Kristoph "shovels down his food" and asks Tae-Che if he's coming with him. He stops at Einar and tells him he thinks that he would make a fine hire-sword. He then pauses considering Einar for a second and heads outside.

Tae-Che heads outside scanning for this "fish thing."

Isaac questions his hearing that there is a missing fish.

Outside, a bell starts ringing from the small castle like mansion sitting opposite the Tradehouse. Townsfolk, bolstered by 2 shiploads of visitors, come running from everywhere seemingly headed to a small pond that lies between the mansion and the Tradehouse.

You hear an old loud voice.

“Hey, where’s the fish!?”

There is a babble of voices and some shoving and pushing as the folk of Heranmar surge towards Looking Glass Pond, bringing visitors along in the crush. Soon everyone is there. The totally pristine water is undisturbed. A odd old "gangling man" with one blind eye stands by the pond's edge. The townsfolk seem to know him and remain a short distance from him as he, obviously upset dances from foot to foot with arms akimbo. He gestures to the pond, and repeats himself.

“Where’s the fish!!”

By listening to the crowd, the following pieces of information may possibly be learned:

Know Local DC 5 Highlight to display spoiler: { One large goldfish is always in the pond for luck. It is a goal of every child in town to ‘prank the fish’. Never has a prank been the removal of said fish, which would be very bad luck indeed! }

Perception DC 5 Highlight to display spoiler: { A search will verify that no one can see what should be an easily spotted large goldfish!}



Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+4=19 ;
Sunday July 18th, 2021 11:00:22 PM

Tae Che finds herself being swept up in the hulabaloo and brought over to the pond near the tradehouse. As several people keep yelling out regarding where the fish is, she can easily see a large goldfish in the pond. She wonders to herself if there is supposed to be more in the pond based on what others are yelling on about. (Perception: 19)

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Monday July 19th, 2021 3:55:29 AM

Back in the Inn Selene comes running in...

"You know love... if you want to integrate in this community you should at least try and show some interest in what's keeping these people busy... haven't you noticed they seem to be the most superstitious folk ever? IF that FISH means something to them you should at least listen to them instead of eating your full... "

Einar stops chewing and with his mouthful just listens as Selene's words wash over him...

"So?!? I'm sure you agree with me no??" She adds... she adds it in a way only a woman can leaving to room for Einar to question her... Hoping not too many saw this he gets up and walks out of the Inn to see what the fuss was all about.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 
Monday July 19th, 2021 5:12:03 PM

Teddy remains fascinated, but has no clue what's going on nor the gumption to ask for details. For now he just hangs in the back and watches. Gore'Thum eats his food, a bit messily, and ignores the hubbub.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20+2=20 ; d20+1=16 ;
Monday July 19th, 2021 5:51:45 PM

Isaac tries to get a better look at whatever the man in the pond is gesturing to. Not seeing anything in the pond.He tries to remember and recalls the special fish that lives here. Not really sure what else to do you he makes his way to the front apologizing as he moves people aside. Once he's at the front he cautiously walks over to the old man "Umm sir do you need help? Id be happy to offer my assistance if you need it." Please don't be crazy Isaac silently chants in his head.
Perception (20)
Untrained Know:Local (16)

Kristoph (Stephen C) | AC 16 | CMD 16 | HP 10/10 
Monday July 19th, 2021 6:17:08 PM

"Can you see the fish?". He elbow-knudges Tae-Che. "Do that purple-glow thing you guys do! Show em where the fish is!"

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+5=24 ;
Monday July 19th, 2021 7:13:41 PM

Snark gets to the pond. He sees the commotion over some little fish and looks the crowd over. These people are nuts. Then he glances dockward, idly wondering if perhaps the ship he came in on is still there and maybe he could get his old job back before it leaves.

He looks into the water and sees a goldfish amongst the rocks. He points at the fish. "There's a big goldfish fish right there. Is that what y'all are lookin' fer? I'll see what he has to say."

Snark casts Speak with Animals and steps down into the water. He presses his face into the pond and says to the fish, "Hey there little fish. The people up here can't see you and are worried. Are you alright? Is there anything you need? Is there anything I should tell them up there?"

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Monday July 19th, 2021 9:22:48 PM

Tae Che glares quickly at Kristoph. In a whisper, "First off, mine is actually green. Second, if this is some sort of rite or ritual, it would be wrong to interrupt it. And, finally, is there more than one fish that's supposed to be in the pond."

Shut It! [DM Jerry] 
Monday July 19th, 2021 11:05:28 PM

Tae Che assumes for a minute, as she learns that there is always a goldfish in the pond, that there is one there now, but it is a catch of the light. The pond is empty! Kristoph urges Tae Che to use his purple glow thing to find the fish. Tae Che explains that "his" is green, and why it may be wrong to interrupt this if it is a ritual. Finally, Tae Che asks if there is supposed to be more than one fish in the pond.

Einar walks out of the tavern and joins the bedlam at the pond. He ends up standing beside Teddy who also watches the panic and goings on.

Isaac works his way through the growing crowd and approaches the "gangling man." He offers to help the man. Then he notices that no one else has approached him but kept their distance. This seems to impress the man as he pauses and looks at Isaac for a moment, but then he continues his strange antics.

Snark is thinking that these people are nuts, and looks to see if the ship he arrived on is still in port, but realizes he can't see over the town's stone walls. Snark also thinks there is a fish in the pond for a second, but realizes he was wrong.

The crowd of people are panicked and concerned. The bedlam continues and some push and shove to get a better look.

Then Ginifred Bottim arrives and takes control with a bellowed “SHUT IT!!!”

She glares around the stunned faces for a moment, then continues. ”The Sheriff will set Deputies on the Pond. The Council will meet in the Mansion immediately. The rest of you MOVE… go about your business… it is Nymph Day.”

Quite rapidly, the cowed crowd disperses as Ginifred directed, with most going into the Tradehouse. Three deputies quickly begin roping off the Pond and setting a guard.

The Council, most of them are present, begin to walk in a group towards Quendock Mansion. As they proceed, Ginifred points to two women standing together near the crowd. "Honora and Reshakka you're with us priests."

It is easy to see the holy symbol of The Crones around Honora's neck as well as the various holy symbols that Reshakka the Centaur wears.

The City Council enters into the Mansion and the doors are shut. The Sheriff positions himself just outside the Mansion.

=====

[OOC: My apologies as it seems that the "Knowledge Local reveal" made you think there is a fish in the pond. The wording wasn't perfect, and that was my fault.

There is no fish in the pond. The reveal meant to say that there has always been one in the pond in the past. Sorry, that's what I get for pasting in the hidden reveals that Stephen K put into the module rather than putting my spin on it. I get the blame. :)

Feel free to just ignore that and move on. I repeat there is no fish in the pond. :)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday July 20th, 2021 1:04:46 AM

Not sure what else to do, Snark heads to the Tradehouse and asks about membership in the WLA.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Tuesday July 20th, 2021 5:26:43 AM

Einar sides with Teddy as they both watch the craziness around the pond...

"I guess this must be one of those days where all things turn sour... never thought it would start with a missing fish though... any chance your friend over there ate the fish?!?", Einar jokes nodding at Gore'Thum.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 
Tuesday July 20th, 2021 7:54:16 AM

"Of course not, we haven't been anywhere near there!" Teddy says indignantly. Frowning, he stares at the pond for a while, playing with the rock he was handed. "Why are they calling a whole council meeting for it though?" he wonders aloud. Still frowning in throught he goes inside. Gore'Thum seems pleased to see him no longer freaking out about something attacking him and the pair work to finish their meal in quiet contemplation.

Kristoph (Stephen C) | AC:15 | CMD:21 | HP:9/9  d20+7=9 ; d20+7=19 ;
Tuesday July 20th, 2021 4:58:40 PM

Kristoph looks impressed about Tae-Che's green confession. He'd been joking turns out she actually could.
"Good questions let's go ask him"! He points to the "gangling man". Working his way through the thinning crowd he approaches (sense motive: 9) trying to figure if he is trying to insight fear or secretly enjoying himself? He squints at him with his good eye and then gestures to Tae-Che to ask the questions again.

He grins when Einar jokes and nods at Gore'Thum. Chuckles even. It's not like he would blame him even if he had eaten the fish nature being nature.
Standing near Isaac he looks the man over (sense motive: 19). Watchman or guard maybe? A sense of dicipline about him? Yeah he had that look about him.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20+7=27 ;
Tuesday July 20th, 2021 6:09:53 PM

Sensing it would be best to clear out for the moment but full of curiosity Isaac sticks around with the other newly arrived.
When Teddy asks about council meeting Isaac replies "The fish has some sort of lucky or important purpose and here what people think is important is just as serious as what is important. At least that's what I noticed."
Isaac decides to talk to the sheriff for a moment and when he see the sheriff has a moment approaches him "Hello sir sorry to make a nuisance of myself but that man who was shouting about the fish what was that all about?"
Diplomacy (27)

Did you notice? [DM Jerry] 
Tuesday July 20th, 2021 9:59:49 PM

The "gangling man" watches the interchange between Einar, Teddy, and Gore'Thum and grunts at them. With a couple of long strides he grooves over to a dusty pack laying on a threadbare blanket and sits down.

As Snark begins to head for the Tradehouse, the "gangling man" crooks a finger at him and beckons. With a couple long strides he grooves over to a dusty pack laying on a threadbare blanket and sits down.

Kristoph watches the "gangling man" for a second and tries to figure out his motives for being so weird. Watching him, he can't figure that out, but kinda wonders if both of his notions are incorrect. The gangling man sees Kristoph watching him and pats his blanket. His eyes seem to beckon Kristoph.

Isaac heads over to the Sheriff at the doorway to the Mansion. The building seems very old up close, though it is well taken care of. He listens to Isaac, but his body language says he doesn't really want to have an in depth conversation at the moment. Without really looking at Isaac he says, "Did you notice that no one from town laughed or ridiculed Ol' Sloe?"

The sheriff pauses for a second and then adds, "There are reasons for our...superstitions."

Then to let him know that the conversation is over he adds, "Have a nice day."

-----

Sorry Kristoph. I wasn't sure who your second sense motive was aimed at. If it was at Einar, or Gore'Thum, I won't do a sense motive for a PC or companion. :)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Tuesday July 20th, 2021 10:27:23 PM

Tae Che steps up with Kristoph, but says nothing to the old man, letting the seer(?)/prophet begin the conversation. When the man pats his blanket, looking towards her and Kristoph, she takes it as an invitation and heads over and sits on the blanket, towards the man. "Is there supposed to be a fish in the pond at all times, good sir?"

Kristoph (Stephen C) | AC:15 | CMD:21 | HP:9/9 
Wednesday July 21st, 2021 5:19:03 AM

Kristoph is happy to sit and listen to whatever the one-eyed man has to say, he joins Tae-Che sitting on the blanket (or next to if there is no room).
"I'm Kristoph and this is Tae-Che and as you probably guessed we're new here. What's your name?"

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 
Wednesday July 21st, 2021 5:43:36 AM

Inside the inn Teddy tells Gore'Thum, and any other PC's who didn't go outside, what the commotion was all about. Then he starts speculating why the fish is so important. He has quite the imagination and soon his imagined scenarios are increasingly improbable and terrifying, including things like terrible curses that will dry up all the water or horrible monsters that eat the goldfish offering but will feast on people now it's gone.
Gore'Thum interrupts before the beastfolk scares himself to much, "Stop. Don't borrow trouble. If you want to know, ask. Don't terrify yourself with wild speculation."

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Wednesday July 21st, 2021 11:42:52 AM

Snark walks back over to the man in response to his gesture. With the man sitting, Snark is able to look him in the eye. He digs out the things from breakfast he put in his pockets. Carefully unwrapping the sausage and bacon, he offers some to the man even as he munches on some himself.

He says with a full mouth, "Mrmff, hey you hungry there pal? What was all that business about the fish? Can't ya just get another one? An we was told that it's not safe beyond the town walls. What's out there - just bears an stuff, or is it worse out there?"

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Wednesday July 21st, 2021 2:02:14 PM

Einar notices how the man seems to beckon him and these other travelers. Seem Tae-Che and Kristoph are accepting the invitation to sit down on the blanket. Well... perhaps he should as well. He looks around to see if anyone else is going and then he joins Tae-Che and Kristoph... Curious to hear what this man will have to say.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20=4 ;
Wednesday July 21st, 2021 10:23:27 PM

So the strange man's name is Sloe At least I have a name for the man Isaac thought. "I understand. We'll have a chat another day." Look ing back over at Ol' Sloe isaac see's a couple of the other newly arrived people talking to him. He walks over to Ol' Sloe sitting on his mat "Mr.Sloe? umm are you available for a chat?" Isaac was still a little hesitant about the man.

Sense motive (4)

Find it!


What was all that business about the fish? - DM Zachary 
Wednesday July 21st, 2021 10:41:09 PM

Kristoph introduces himself and Tae-Che who joins him in going to talk to the gangling man.
Gore'Thum and Teddy went back to the inn but finds all his new friends are gone, he sees them gathering around a strange looking man if he wishes to join.
Snark offers the old man some of his breakfast.
Einar and Isaac join the now crowd gathered around the old man's blanket.

Upon closer inspection the "gangling" man is a male human of indeterminate age. His clothes are dirty and ragged but serviceable and he sports a flat top hair cut with a braid reaching to his knees. His left eye is milky white and obviously blind.

As the party approaches he gathers his long legs underneath him to sit cross legged on his threadbare blanket. He holds a dusty pack clutched in his long fingers. He waves off the offer of food and speaks in a low rumble, "They call me Sloe. They ain't gonna find no fish like that. They can't look in muddy water, but my Ju-Ju eyeball can. He reaches up with one hand and pulls down on the skin underneath his milky eye as he surveys everyone in the group with his good eye closed, seeming to look into each of you with his blind eye, "If there is a hero to find it!"

Perception DC 10 Highlight to display spoiler: {The dusty pack appears to hold a set of cards}


Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17   d20+4=16 ;
Thursday July 22nd, 2021 7:26:20 AM

(perception 16)

Einar doesn't quite know what to think of this fellow. Clutching a deck of cards like that and his 'Ju-Ju eyeball is just ideal for scaring children... his father taught Einar how to work steel to make swords. He also learned to handle the swords he made... but no one ever explained the delicate art of words to Einar.
So he just observes and assumes some of these other folk will talk.


Kristoph (Stephen C) | AC:15 | CMD:19 | HP:10/10  d20+9=28 ; d20+7=10 ;
Thursday July 22nd, 2021 10:43:59 AM

(Perception:28) Kristoph spots the cards but says nothing. When the "gangling" man pulls down the skin underneath his milky eye and surveys him, he lifts his own eye patch and returns the gesture. (Kristoph isn't actually blind, just partially).
"Well I'm no hero Sloe, but if it stops the town going into meltdown I'll help" he says letting his eye-patch fall back into place. "What's the story with the pond?" He continues studying the man (sense motive 10).

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+4=18 ;
Thursday July 22nd, 2021 1:42:17 PM

Snark continues to stand while the others sit. It makes him not feel so short around all these tall folks. He probably wouldn't have been able to see the cards in the man's pack if he weren't sitting down.

He continues munching on his breakfast as he says to the gangling man "You don't seem that slow to me. So, why is that fish important an where can we find one? Hey - cards! Do you play cards?"

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20=18 ;
Thursday July 22nd, 2021 6:22:17 PM

Isaac wasn't sure what to make of the man and from the sheriffs words this guy held some sort of importance to the town."So you know what happened to the fish?"
Isaac notices the pack of cards was this guy a fortune teller?

Perception (18)

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 
Thursday July 22nd, 2021 8:16:32 PM

Done with his own food, and seeing Teddy absorbed in his, Gore'Thum goes outside to see what everyone else is doing. He eyes the man skeptically.

What was all that business about the fish? - DM Zachary  d20+5=19 ;
Thursday July 22nd, 2021 10:13:12 PM

Kristoph The man seems honest if a little eccentric.

Sloe responds with a deep harrumph, “Play cards, bah. I read the cards. Yah, the Fish gone is bad ju-ju for the town. Strange things can happen, but ol’ Sloe can find out.”, He pulls a set of tarot cards from his pack and begins shuffling them back and forth in the air, while sitting cross-legged on his tattered blanket. ”But I’m too old to do the finding myself. But you want to be the heroes?”

Not waiting for an answer he flips the cards one last time and starts laying them out.

Perception DC 19 Highlight to display spoiler: {Sloe is a masterful card dealer but he is manipulating the cards}

First card – 7 of Hearts. “This was no kids prank. A team of people took the fish.”
2nd Card – Knave of Waters Reversed. “Rules breaker but good hearted. He knows…”
3rd Card – 10 of Waters. “The fish is in mysterious water, many waters. The fourth card will tell…”
4th Card - Joker reversed. “That doesn’t make sense! A hidden mastermind? But where…”

Sloe pauses for a dramatic moment as he reaches for the 5th and final card. Suddenly everyone hears a whistling noise and a THUNK and Sloe collapses forward with a grunt, a dagger protruding from his back!!
The source of the dagger is quickly identified as a gnome and two humans emerge from an alley between two nearby houses. All of them have swords drawn and have the look of men used to violence. The gnome says in a matter of fact voice, "They know too much, kill em boys."

Fortune Teller Murder

Note: Teddy being at the inn is 2 turns away once alerted to combat.

Gn - Gnome Thug
T1 - Human Thug
T2 - Human Thug

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Thursday July 22nd, 2021 10:33:11 PM

Tae Che was entranced when the cards were revealed. Her eyes go wide when the old man slumps forward showing the dagger in his back. She looks to see the gnome and two humans as the gnome says to kill them. She quickly stands and casts her Mage Armor spell on herself.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11  d20+3=5 ;
Thursday July 22nd, 2021 11:51:41 PM

Gore'Thum is only mildly interested in the fortune telling. Then the guy gets murdered. The frog gives a great croak of alarm, alerting Teddy who rushes to see what's going on. Teddy tries to quickly dismount his chair but faceplants and is delayed (1 of two rounds to get out the door and to the fight. I thought we were just outside the bar?)

After the initial statement and a full realization of what just happened Gore'Thum can't help but facepalm. Murdering people in broad daylight over a goldfish? Noise is their friend here, once a big crowd shows up these murderers will have to flee, or kill everyone in town for 'knowing to much', so the frog shouts "Murderers!" at the top of his formidable lungs as he leaps forwards to S7 and fails to snag T1 with his tongue (5 to hit)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Friday July 23rd, 2021 12:03:15 AM

Snark sees the murderous thugs. And one is a gnome! This cannot stand.

"You attacked an unarmed man! And you, a gnome! You at least should know better."

Snark moves up to to square V7 and casts Color Spray , which should catch all three. (DC 14 Will Save or be blinded, stunned, etc. depending on their level.)

It's about this time that Snark realizes the potential folly of his ways. He gulps.

-------------------------
Color Spray -
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

Kristoph (Stephen C) | AC:15 | CMD:19 | HP:10/10  d20+9=17 ; d20+6=20 ;
Friday July 23rd, 2021 6:45:12 AM

Watching the "gangling" man deal cards (perception:17) Kristoph is surprised when he slumps forward with a dagger in his back! According to the map Kristoph was in front so he catches him and steps around, putting himself between the fortune-teller and the thugs (T8) and provides 1st aid (Healing:20).

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17   d20+7=18 ;
Friday July 23rd, 2021 10:19:48 AM

Einar gets up from the blanket and draws his Falchion holding it with both hands and raising the blade up with the shoulders (Vom Tag position). Rushing into them makes no sense so he calmly strafes right into position (ending up at Z7). The weapon stance is really not a defensive one... its sole purpose is to launch powerful strikes towards the opponent and to be threatening.

"Lay down your weapons..." he tells the Gnome hoping to demoralize him (Intimidate 18)

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20=13 ;
Friday July 23rd, 2021 8:40:27 PM

Isaac keeps quite as the man does his card reading. He's surprised how much information he comes up using only the cards.
Perception (13)
However on the final card the fortune teller goes limp. With the sudden death in front of him his guard training takes over he pulls out his sword and moves over toward Snark standing beside him. Without his armor on he feels exposed but grips his blade with resolve.
(Isaac is currently not wearing his armor or shield he only has touch 12 AC)

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Saturday July 24th, 2021 7:57:38 AM

(Just adding Gore'Thum stats to header.)

And you, a gnome! - DM Zachary  d20+3=14 ; d20+3=14 ; d20+1=14 ; d20+2=6 ; d20+2=10 ; d20+5=19 ; d4=1 ;
Sunday July 25th, 2021 11:21:36 PM

Tae-Che protects herself with Mage Armor
Teddy come dashing towards commotion (hm, reading back through it does look like everyone thought the bar was closer, Teddy will start this round just down the path.)
Gore'Thum tries to lick a thug but the smell throw him off
Snark puts on his brave pants to casts Color Spray, or were those the foolish pants?
Kristoph tries to aid Sloe, but quickly realizes the poor fortune teller is beyond saving
Einar Demands the murderer to surrender and looks pretty scary doing it
Isaac joins Snark in threatening the thugs

The three thugs blink and shake their heads at the swirl of pretty colors but otherwise seem unaffected. (Will 14, 14, 14 yes the die roller did that to you)

The gnome is visibly shaken by Einar's challenge and pushes one of the thugs between himself and the large man.

T1 moves up and attacks Isaac
6 misses

T2 is pushed and moves to attacks Einar
10 misses

Gnome moves up and attacks Snark "It would be a gnome sticking his nose where it doesn't belong'
19 hits for 1 damage

The yelling seems to be attracting attention in town but unfortunately the sheriff dispersed the crowd. The two deputies by the pond are the closest and they are slow to react but appear to be heading over.

Fortune Teller Murder


Kristoph (Stephen C) | AC:15 | CMD:19 | HP:10/10  d20+3=21 ; d20+3=15 ; d6+4=7 ; d6+4=9 ;
Monday July 26th, 2021 6:40:14 AM

Seeing Sloe is dead Kristoph grits his teeth "Oh you're gonna regret that!". He moves (5ft from T8 to T7). The flat of his palm shoots out in a blur - twice. Aiming for the thugs solar-plexus he intends taking him alive.
(flurry of blows: attacks:21 for 7 damage and 15 for 9 damage / chossing to make the blows non-lethal).

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d3=2 ; d20+2=4 ; d20+2=4 ;
Monday July 26th, 2021 8:15:16 AM

Tae Che steps forward two squares (from T11 to V9) and casts Ray of Frost at T2 (Range Touch: 4; Damage 2) The slightly tinged blue ray shoots out from her left hand as she reaches out with it. The ray goes wide past the thug accosting Einar. "Don't let them get away."

[OOC: ignore 2nd d20 roll]

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17   d20+5=24 ; d20+5=11 ; 2d4+6=10 ;
Monday July 26th, 2021 9:56:05 AM

Now in close combat Einar brings down his Falchion with both hands...

Attack 1 hits AC24 - Crit check hits AC11 - damage 10HP



Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20+3=9 ; d6=4 ;
Monday July 26th, 2021 1:05:17 PM

Snark is hit by the gnome. "Ooo, you rotten little weasel! You and your thugs need to surrender!"

Snark takes a 5' step back and lets fly an Acid Dart at the attacking gnome. It only hits Touch AC 9, but it would do 4 points of acid damage if it somehow hit.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20+3=9 ; d8+2=3 ;
Monday July 26th, 2021 6:15:47 PM

Isaac takes his sword and swings at the thug near him.Being on the ship had really made him rusty.
(Attack roll: 9 Damage:3 vs thug 1)

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20+3=20 ;
Monday July 26th, 2021 8:05:53 PM

Gore'Thum tries again with his tongue and this time succeeds! (20 to hit and grapple the Gnome. Gnome is wrapped up in tongue! CMD is 16)

Teddy disentangles himself from the chair and rushes outside. He gasps at the scene and freezes in shock for several moments (2 of 2 rounds to reach combat, not sure where to place him)

You're gonna regret that! - DM Zachary  d20+8=21 ; d20+8=12 ; d20+4=23 ; d20+4=22 ; d6=2 ; d6=4 ; d20+2=7 ;
Tuesday July 27th, 2021 12:08:49 AM

Kristoph means business and deliver two staggering blows to the thug.
Tae-Che shoots a warning shot
Einar Slices into the thug in front of him.
Snark backs up and slings a dart wide
Isaac attacks but it is dodged by the thug
Gore'thum finds himself with a tongue full of gnome
Teddy races onto the scene and coming around the corner finds a full flung melee (Teddy is on the path top left corner)

Thug1 AC: 12 Damage: 16 non-lethal
Thug2 AC: 12 Damage: 10
Gnome AC: 18 CMD: 14 Damage: 0

The Gnome wriggles free of the frog tongue (escape artist 21)
Gnome then attempts to tumble around Isaac but leaves himself open to attack - Isaac take an AoO on the gnome
"I pay you guys to do one thing, now kill them!

Thug1, now flanking but staggered, attacks and Crits! 6 damage to Isaac

Thug2, attacks Einar and misses

The deputies are closing on the scene yelling, "Stop!" but are still a couple rounds away

Kristoph (Stephen C) | AC:15 | CMD:19 | HP:10/10  d20+3=22 ; d4=3 ; d6+4=7 ; d20+3=7 ;
Tuesday July 27th, 2021 2:51:01 AM

Kristoph relaxes slightly as he notes Thug1 staggering, then lands a quick, gentle kick to his stomach (attack:22 for 7 damage / still opting for non-lethal). Trusting that's enough he turns and another kick flies over the gnome's head, then he emits something between a laugh and a grunt when he realizes not everyone is his height.

(Flurry of blows, second attack misses, please ignore the d4 it was an accident).

Isaac Harker (Justin M) -HP 7/13 AC18/ T12 / FF 16  d20+3=8 ; d20+3=17 ; d8+2=3 ;
Tuesday July 27th, 2021 6:55:33 AM

Isaac takes a swing at the gnome as he disentangles himself from the frog tongue but misses. He decides to take another swing at the thug in front of him and hits but only grazes the thug.
(Attack 17 damage 3)

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20+4=23 ; d6=3 ;
Tuesday July 27th, 2021 7:59:43 AM

Teddy sees the scene and goes pale under his fur. He waves wildly at the deputies and points wildly indicating where things are going down before moving 30 feet around.

Gore'Thum gives up on the tongue grapple and moves around to flank T1 (he should have enough movement to go around and not provoke AoO, ) He bites down on his unfortunate opponent (25 to hit with flanking, 5 damage)

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17   d20+7=15 ; 2d4+9=16 ;
Tuesday July 27th, 2021 9:52:56 AM

Twice now this tug dares to wield his blade at Einar... unsuccessful perhaps but still enough to anger Einar. His temper bubbles up into a rage and he slams his Falchion down with brute force...

Hits AC15 - Damage 16HP

Assuming that's sufficient for the bandit to go down Einar turns to face the Gnome and his companion and moves to X5... If ever the Gnome wants to make a run for it he'll either run into Gore'Thum, Snark or Einar... never having fought together before Einar feels they are none the less working as a team. That's a promising though if ever they are going to go adventuring together.

Einar (StevenVdB) RAGE 1/13 - HP18/18 - AC15/11/12 - CMD 19  
Tuesday July 27th, 2021 9:53:34 AM

Adjusted Rage Header

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20+3=6 ;
Tuesday July 27th, 2021 2:06:01 PM

Snark shouts out to the thugs.

"Hey fellas, this Gnome is paying you guys, but the guy you killed was pretty popular here. I think the bigger question is, how will you spend his money if you're dead? You might want to give up now. The whole town is about to descend on you, and I'm not sure anyone can protect you from an angry mob if you keep fighting."

Snark will take a step back and throws another blob of acid at the gnome. Again, it goes wide (hits touch AC 6.) None of his spells seem to be effective today. He frowns as he looks at his hands, wondering if he's doing something wrong.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20=18 ; d4-1=2 ;
Tuesday July 27th, 2021 6:16:27 PM

I think that when the bad gnome moved, it also provoked an AOO from Snark before he backed up 5'. He'll take a swing.

Hits AC 18 with his small staff, but only does 2 points of damage.

Cut in Half - DM Zachary  d20+5=11 ; d20+4=6 ;
Wednesday July 28th, 2021 1:14:43 AM

Kristoph puts the finishing touch on the thug he sucker punched.
Isaac, and Gore'Thum finding their foe on the ground move to attack the gnome, the frog chomps him.
Teddy[b] does a dance and calls for help.
[b]Einar
gets mad, and puts the thug down, hard.
Snark tries to talk down the thugs, but they're already down. (The Gnome did get high enough acrobatics to beat your CMD just not Isaac's)

Thug 1 unconscious
Thug 2 Very Dead
Gnome AC: 18 CMD: 14 Damage: 3

The Gnome Attacks Isaac with both his swords
They both miss
He then takes a 5 foot step back, looking over his shoulder to check his escape.

Fortune Teller Murder

Kristoph (Stephen C) | AC:15 | CMD:19 | HP:10/10  d20+4=8 ;
Wednesday July 28th, 2021 3:51:01 AM

Kristoph takes a step (T7 to T6) and misses the gnome.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d6=1 ; d20=11 ; d6=5 ;
Wednesday July 28th, 2021 7:57:11 AM

"Take him alive so the guards can interrogate them." Gore'Thum says to the group. Teddy! Cast something!" He adds to his witch companion. Teddy nods jerkily and fumbles in his pockets for a few moments before extracting a small needle from some sort of stinging insect (only after poking himself with it twice). He waves it around and says a few words and suddenly a swarm of hornets comes out of nowhere to sting and attack the gnome (2 non-lethal damage unless the gnome has DR or 3+ natural armor). He seems momentarily pleased at his success, though still generally wide eyed and frightened at the fact people are murdering each other.

Gore'Thum tries to smack the small target and knock him out (11 to hit for non-lethal damage, probably a miss but if not 7 non-lethal.

Einar (StevenVdB) RAGE 1/13 - HP18/18 - AC15/11/12 - CMD 19  
Wednesday July 28th, 2021 8:34:08 AM

Einar, despite his rage, catches the hint to try and take the Gnome alive... still furious he draws closer but refrains from attacking...

Kristoph (Stephen C) | AC:15 | CMD:21 | HP: 9/9 
Wednesday July 28th, 2021 9:55:26 AM

Sorry, Kristoph tried to grab the gnome (using improved grapple), so I should have used his CMD rather than a normal attack roll I believe? Which would have been total:13 and still misses anyway. Also correcting header.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20+3=4 ;
Wednesday July 28th, 2021 11:48:57 AM

"Hmm. Take him alive. Well, half dead is still alive, right?"

Snark throws another Acid Dart. And just like the others, it also goes wide (rolled a 1). Drat!

Isaac Harker (Justin M) -HP 7/13 AC18/ T12 / FF 16  d20-1=8 ;
Wednesday July 28th, 2021 5:40:58 PM

Isaac decides to attack moving closer to the gnome. He takes a moment to adjust his grip on the sword so it will hit with the blunt side instead of the edge. He attacks but misses the gnome.
(moves to U8 and attacks with nonlethal strike (8) misses)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Wednesday July 28th, 2021 9:23:45 PM

Tae Che took a moment to look around at the melee (missed round). She then targets the gnome, moving her left hand with precision and saying some arcane words, with her Daze cantrip (DC: 13 Will).

Take him Alive - DM Zachary  d20+2=15 ; d20+5=15 ; d20+4=19 ; d4=2 ; d4=1 ;
Wednesday July 28th, 2021 10:34:59 PM

Kristoph tries to wrangle a gnome but he's slippery
Gore'Thum and Teddy casts a spell and tries to chomp
Einar has just enough judgement to not kill
Snark just can't bring himself to hit another gnome
Isaac swings his flat but the swing falls flat
Tae-Che practices her parlor tricks

Thug 1 unconscious
Thug 2 Very Dead
Gnome AC: 18 CMD: 14 Damage: 3

The gnome, stung by insects, shakes off the daze and assesses his options. With the deputie finally approaching he gets a cornered animal look and lashes out at his nearest target.

He stabs Issac twice for 3 damage total

Two Deputies are running from the south, their yells of "STOP!" strained by lack of breath.

Fortune Teller Murder

Kristoph (Stephen C) | AC:15 | CMD:21 | HP: 9/9  d20+6=11 ;
Thursday July 29th, 2021 1:56:37 AM

The gnome was more slippery than a waxed wooden floor it seems as he dodges another of Kristoph's half-hearted grabs. Stepping back the monk bats a bug away (briefly wondering where they all came from). For all intensive purposes he looks like he's stopped fighting, adopting an easy, relaxed stance, arms folded, his voice stern.
"I'd wager that wide-eyed look says you know your options are running out, time for you to decide how this ends for you. Right now you still have a choice. Reckon you'll kill us all before the sheriff's men arrive? Or is your heart so full of hatred you'll die to make your point? Gesturing towards Einar he continues, "See the big guy gripping a sword the same size as you? He's already chopped your lackey in half and he's clearly fighting an urge to split you like a log, personally I don't reckon he's got much self-control left and he's certainly no fan of yours!"
Gently brushing a bug from his arm he continues "I'm not usually one to give advice, but if you wanna live past the next few moments I'd drop your weapons, before all those magic warning shots whizzing past your head start getting personal." Without taking his eyes from the gnome he nods his head slightly again towards Einar. "Or worse!"

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20=2 ;
Thursday July 29th, 2021 7:13:15 AM

Gore'Thum tries to look spooky to help Kristophs attempt to get him to surrender but manages to just look goofy instead (1 to intimidate). It's hard to make humanoid expressions look right on a non-humanoid face ok?!

Teddy just sort of hovers at the back looking all worried and scared at the murder going on right now. He keeps looking about nervously for the deputies.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Thursday July 29th, 2021 4:27:40 PM

Tae Che realizes that the gnome might try to make a break for it. She again works her hands and arcane speech to create a Ghost Sound (Will DC13) of four(4) people running up from behind the gnome. "Surrender and live."

Einar (StevenVdB) RAGE 1/13 - HP18/18 - AC15/11/12 - CMD 19   d20+7=25 ; d20+7=15 ; 2d4+9=12 ; 2d4+9=14 ;
Thursday July 29th, 2021 4:54:51 PM

Einar smiles as Kristoph advises the Gnome to surrender. We waits just a second for the Gnome to comply... if he doesn’t Einar attacks...

Readied action in case the Gnome either attacks or runs...

Hits AC25 - Crit Check hits AC15 - Damage 12HP ( Nevermind second damage roll)

Isaac Harker (Justin M) -HP 4/13 AC18/ T12 / FF 16  d20+3=7 ;
Thursday July 29th, 2021 5:47:58 PM

Isaac more than a little beat up decides to assist Einar making it harder for the gnome to dodge any potential attack from Einar.
(Aid another to attack: 7 fails)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Thursday July 29th, 2021 7:59:15 PM

Snark says to the Gnome, "You best stay where ya are, ya little weasel. In fact, mebbe you outta have a seat."

Snark will cast Grease (DC 14 Reflex save) as outlined on the map.

He also takes a look at the deputies running up to make sure they are deputies and not more accomplices of this Gnome.

----------------------------------
Grease - A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Take him Alive - DM Zachary  d20+1=13 ; d20+7=22 ;
Friday July 30th, 2021 12:52:18 AM

Kristoph attempt to talk down the gnome
Isaac tries to distract the gnome but just bleeds everywhere
Teddy and Gore’Thum attempt to frighten the gnome
Tae-Che creates an illusion
Snark greases the ground
Einar readies for if the gnome continues to resist

The gnome recognizes there's a lot of magic being thrown around and doesn't get too spooked by it nor does he lose his footing.

The gnome seems to finally recognize the gig is up and drops his swords. "Alright, uncle, I give."

Thug 1 unconscious
Thug 2 Very Dead
Gnome AC: 18 CMD: 14 Damage: 3

The two deputies arrive on the scene. Seeing multiple bodies on the ground and a whole lot of drawn weapons they look pretty upset, "Everybody drop your weapons, NOW!", one of them yells at all of you.

Sense Motive DC 12 Highlight to display spoiler: {The deputies look pretty nervous about their chances if you choose to fight them}



Einar (StevenVdB) RAGE 1/13 - HP18/18 - AC15/11/12 - CMD 19  
Friday July 30th, 2021 6:50:25 AM

Einar immediately responds to the deputies demands... he drops his Falchion and puts both his hands on the back of his head... coming down from his rage Einar is now fatigued (6rounds)

The way Einar acts at the sight of the deputies somehow looks quite familiar to the Barbarian... as if he's used to it...
At that moment Selene enters the town square and notices Einar's pose... his weapon bloodied and down on the ground... hands on his head...
"... dear Mother not again... " she whispers.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday July 30th, 2021 7:16:12 AM

Neither Gore'Thum nor Teddy has a weapon to drop, but Teddy squeaks and sticks his hands in the air. "I just got here, it wasn't me!" Gore'Thum looks exasperated as he hops over to the deputies, leaving the prisoner to be handled by the rest. "Greetings officers. We were consulting the fortune teller over there when those three killed him with a thrown dagger. They attempted to kill the rest of us, seemingly not realizing our group was well armed. It ended badly for them. One of them needs medical attention, the other should be taken into custody." He indicates with his front leg the people in question.

Isaac Harker (Justin M) -HP 4/13 AC18/ T12 / FF 16  d20=7 ;
Friday July 30th, 2021 8:37:22 AM

Isaac takes a step back from the gnome and drops his sword. He keeps his eyes on the gnome ready to move away if he draws a weapon or attacks him. He was pretty hurt and needed to get some healing.
(sense motive:7)

Kristoph (Stephen C) | AC:15 | CMD:21 | HP: 9/9  d20+7=12 ;
Friday July 30th, 2021 2:51:56 PM

Having been a member of the Plateau city constabulary for a couple of years Kristoph knew the drill, remaining relaxed he holds his hands out (showing he's weaponless) and takes a small step back to give the deputies room. He watches and waits to see how they react and keeps an eye out for any other shifty individuals lurking in the background (perception:12).

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+3=9 ;
Friday July 30th, 2021 9:00:53 PM

Tae Che relaxes when the deputies arrive and shows her hands to them. No weapons here, sirs. She says to herself.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Saturday July 31st, 2021 12:44:37 PM

Snark sees the deputies show up. He idlly gestures toward the other gnome with his staff as he speaks.

"Oooh, glad you guys are here. Yeah, that frog - he has the right of it.

"We Come Together here, and here come ol' flat top, he come grooving up, Sloe-ly. He got ju-ju eyeball, he got hair down to his knee. We're talkin' to him and then these jerks show up an' throw a knife inta Sloe's back.

"Now be careful there. I put some grease on the ground by that gnome, and I don't want you fellas to fall an get hurt tying that guy up."


Snark figures the small staff he holds poses no threat to these guards and doesn't think they'd consider it a weapon, but if they tell him again to drop it he won't hesitate to throw it on the ground.

Take him Alive - DM Zachary  d20-1=8 ; d20+1=19 ;
Monday August 2nd, 2021 1:15:40 AM

Kristoph, Tae-Che, Einar, and Isaac comply with the request.
Teddy and Gore’Thum and Snark comply and try to explain the situation.

The gnome, his weapons already dropped, puts his hands up and exclaims in a cheery voice, "Thank goodness you're here. Me and my boys tried to stop em from killing old Sloe but they just killed poor Billy. They were about to do me in too."

The two deputies give everyone the wary eye and start looking at each other. "I think you're all going to need to come with us to the sheriff."

Sense motive DC 12 Highlight to display spoiler: {They don't appear to be buying the gnome's story, but seem very uncertain, especially about the prospect of trying to take 9 people into custody.}

About this time other people are finally starting to gather, pointing and staring at the bodies and blood.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17   d20=14 ;
Monday August 2nd, 2021 5:11:50 AM

(fatigued for 5 more rounds)

Einar doesn't say a word. He senses the deputies are very uncertain (sense motive 14) so in order not to provoke them he just stares at Selene thinking it didn't take him long to get into trouble again.
He will follow the group to the sheriff wondering if he ought to pick up his sword and bring it or not... perhaps they will see this as a provocation for more trouble?! But most likely the blade is evidence now...

If non of the deputies pick it up, Selene will safeguard Einar's blade.



Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Monday August 2nd, 2021 6:26:04 AM

Gore'Thum eyes the Gnome before grunting. "Very well. I'm sure we'll be able to clear this up." Teddy looks a little unsure as to what is even going on but follow's Gore'Thums lead. Gore'Thum will keep a close eye on the two attackers, ready to lick-grapple them if they made any sudden attempts at fleeing.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Monday August 2nd, 2021 1:03:25 PM

Snark makes a mental note that he never wants to be lick-grappled. It might be a good idea to be nice to that frog.

He rolls his eyes a bit as the bad gnome protests his innocence. He looks up at the deputies. "Hey, sorry we left you fellas with a dead body to deal with. We're new here and we didn't expect to be attacked. Is this common here in Herenmar?

"As for their innocence, if you boys want a fun story, keep that unconscious brute there separated from his gnomish ringleader. If you interview them both separately, it might be amusing to see how different their stories are."


Snark will go with the deputies as asked, walking with his little staff.

Kristoph (Stephen C) | AC:15 | CMD:21 | HP: 9/9  d20+7=22 ; d20=2 ;
Monday August 2nd, 2021 3:41:33 PM

(sense motive:22 - the second roll was for sense motive Friday July 30th DM post and failed horribly)

Kristoph shakes his head and shrugs "No one blames you for trying to lie your way out, but do you really think anyone's gonna believe eight people, from two different continents, just arrived and over a hot stew decided to form a cabal to murder a half-blind, unarmed homeless man they never knew?".
When Snark shares his thoughts Kristoph shrugs as if to say 'what more needs to be said'?

When he catches dodgy-gnome looking at him Kristoph points a finger at his own good eye and then at murderous-gnome, the universal 'got my eye on you' look, it doesn't phase him that he only has one eye, he lets others worry about such semantics.

Isaac Harker (Justin M) -HP 4/13 AC18/ T12 / FF 16  d20=7 ;
Monday August 2nd, 2021 7:46:30 PM

Isaac decides to speak up if only to defend himself "That gnome and his bunch are the ones that started all this" He keeps his hands up and follows the deputies.
(Sense motive 7)

On the Trail


Bad Rap - DM Zachary 
Tuesday August 3rd, 2021 12:45:46 AM

Acting like hardened criminals used to be arrested the party prepares to surrender to the deputies, for who knows how long with the sheriff tied up in the meeting of the town leaders. As they are about to be led off an elven woman pushes her way through the crowd. She is tall and lean, but carries herself with confidence. She is clad in a simple tunic and sandals but is holding out a badge with battlemented tower and runic letters.

She calls out, "Wait a moment, I saw the whole thing. These people were acting in self defense after the gnome assassin killed old Sloe. I will vouch for them." The deputy's eyes go wide at the sight of the badge and they immediately defer to the elf. "Yes, ma'am. If you can just bring them by later to sign a statement." With that they manacle the gnome and with the help of some volunteers from the crowd haul off the unconscious thug and the dead thug.

The elf turns to you and introduces herself, "I am Khol Akoka, I saw you talking to poor Sloe, if you're still interested in helping the town I may have a lead if you'll come with me." With that she beckons you to follow her.

Everyone gains 500xp!


Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Tuesday August 3rd, 2021 1:50:29 AM

Snark follows along with the others, grateful she vouched for us. But his eyes go wide at the sight of the woman's badge. That was a WLA badge!

"That was kind of ya, Lady Akoka.

"Beggin yer pardon maam, but that's a Woldian League of Adventurers' badge! My pap had a badge like that. His name was Loxim Swifthand, though some just called him Swift. Did you know him? I'd sure like to join like my pap did. If they'd have me that is."


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday August 3rd, 2021 8:16:16 AM

Gore'Thum eyes the woman curiously. He has no objections to skipping a long interrogation, but he wonders who she is to command such respect. Snark's comment provides some enlightenment. "It seems we're entangled in this mess regardless of our desires. We might as well see it through. Lead the way." he tells her.

Teddy is still a little lost, having missed the entire conversation with the fortune teller he's not quite sure what this is even about. For now he just follows along quietly and tries to figure it out from context clues.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Tuesday August 3rd, 2021 11:04:53 AM

(fatigued for 4 more rounds)

Einar has a puzzled look on his face... it seems there's more to this whole matter. He takes up his blade and wipes the blood. Assuming the others will also follow this Elf he joins her. Selene eyeballs the Elf lady... her eyes clearly saying "he's mine"...


Kristoph (Stephen C) | AC:15 | CMD:21 | HP: 9/9 
Tuesday August 3rd, 2021 7:45:25 PM

Kristoph bow's to the voice of reason, in this case the elf and is content to follow if she thinks anyone can make a difference.
"keep your face towards the sun and the shadows will always fall behind you" he reminds himself in a strange accent. Maybe he's mimicking someone he once knew?

Tangled in the Mess - DM Zachary 
Tuesday August 3rd, 2021 10:56:35 PM

Akoka leads you to the side of the Sanctuary of the Sea Chapel, where she has a small camp build against the side of the temple. As you walk she answers some of your questions, "I am very far removed from most other members of the WLA, so I'm afraid I don't know anyone by that name Sir Gnome. As for joining I've been trying to find people around here interested in doing some good around here, strange things have been going on."

On the outer wall of the temple is a half finished mural of 7 figures supported by many other smaller figures. She runs a hand across the group and sighs, "There used to be a mighty group of adventures in these parts, but they're all gone now. And nobody to fill their shoes, unless...", her voice trails away as she looks over all of you.

"But on to why I asked you here. What did Sloe tell you? Even before the fish went missing somebodies been taking over the shady side of business around here but I can't get anywhere, too well known. But I can probably point you all in the right direction or answer any questions you have."

Kristoph (Stephen C) | AC:15 | CMD:21 | HP: 9/9  d20+7=12 ;
Wednesday August 4th, 2021 5:52:12 AM

"Sorry I've not heard of your organization, nevertheless if people here are being manipulated and preyed upon, I am at your service."

Kristoph leans his back against the Sanctuary of the Sea Chapel and keeps watch for anymore would-be killers, people paying too much attention or even shifty individuals in the shadows, etc. Fool me once shame on you - fool me twice shame on me. He wasn't about to let the elf get assassinated too.

(Perception:12)

"Sloe spoke in riddles. He said a team of people took the fish, that it was in mysterious water, or waters, whatever that means? He said there was a hidden mastermind and he mentioned a rule breaker who's heart was in the right place and may know something. None of that makes any sense to us as newcomers.

Please start at the beginning lady Akoa?"


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday August 4th, 2021 8:15:59 AM

"The Gnome. A lead, if he will talk." Gore'Thum comments.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Wednesday August 4th, 2021 10:38:12 AM

(I'm assuming Einar's no longer fatigued)

Somehow it seems Einar's being enrolled in a group of adventurers?! He has had dreams about being a well known and respected adventurer... he has seen the like passing through Hook City before but never did he think it would someday be within his own reach. With some good fortune the adventuring will pay the bills...

"I'm all ears M'lady... how may we be of service..."



Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Wednesday August 4th, 2021 5:15:33 PM

Snark is a bit surprised that this Kristoph hasn't heard of the WLA. "Why, the Woldian League of Adventurers is a pretty big deal in some parts of the Wold. I heard they try to set things to rights where it's gone sideways, help folks out, stuff like that. I was lookin' fer information to see how I could join up.

"Say, if ya don't mind my askin, what happened to yer eye?"


In reply to Khol Akoka, Snark says, "So mistress, what sorta shady business is going on? What do we need to know about? Maybe that bad gnome and his thugs are involved in this shady business."



Isaac Harker (Justin M) -HP 4/13 AC18/ T12 / FF 16 
Wednesday August 4th, 2021 8:37:11 PM

Isaac spoke up" I would love to help help you miss but I would ask you if you know anyone that can heal wounds? Also what do you mean "Shady business"? We talking kidnappings, vandalizations or something else?" Isaac grimaced from the pain talking was not the most fun thing to do with stab wound. He hadn't even had breakfast yet. Today was not looking good.

Please start at the begining - DM Zachary  d6=2 ; d6=5 ; d6=2 ;
Wednesday August 4th, 2021 11:26:20 PM

Kristoph shares Sloe's riddles. And sees someone sneaking up on them! No, wait, just a cripple heading to the temple.
Isaac offers aid and asks for healing.
Teddy and Gore’Thum notes there may be a lead on his way to jail.
Tae-Che ?
Snark asks about Kristoph and how he can join the WLA
Einar offers his services (you are no longer fatigued, it took a few rounds to walk here)

Akoka apologizes for not offering aid earlier and before continuing gets a cleric from the temple to attend to the wounded, the cleric calls on the Fates, and with a ward against ill fortune channels healing energy into all assembled. Everyone is healed 9 hp

The elf then ponders Sloe's words, "Heranmar has always had it's run of smugglers but recently somebody new has been moving in and snatching up the illegal operations, driving the normal folks out, and bringing in more unsavory customers. That could be the hidden mastermind working with a team to steal the fish. It's viewed as good luck and could be though of as valuable.
A rule breaker with a good heart? There is a smuggler around here that has a reputation for being a kind-hearted rogue, man called Walru Gumboot. I've been trying to talk to him but he avoids me, thinks of me as an official. You could try asking after him at the docks.
Any other questions I can answer for you?



Kristoph (Stephen C) | AC:15 | CMD:21 | HP: 9/9 
Thursday August 5th, 2021 12:42:25 PM

Kristoph slides his hand inside his sleeve as he watches the cripple heading to the temple, then relaxes.
"It's a start. My concern is we may draw attention, this many armed people looking for Walru.".

He agrees to tell Snark the story over an ale later.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Thursday August 5th, 2021 3:48:36 PM

fWefve already drawn quite a bit of attention..., Einar grunts... "Canft we have him come looking for us? What would lure him out!?"

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday August 5th, 2021 8:40:17 PM

"Better us then others." Gore'Thum points out. Teddy looks a little scared. "I don't want to have to fight bad guys... but I don't want them to kill more innocent people either."

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Thursday August 5th, 2021 9:21:17 PM

Isaac asks Akoka "Is there any thing we should be carful about at the docks? With all the rituals everyone here seems to perform if we don't follow them they may not trust us." He pauses thinks for a bit and ask "Also is there any people besides the sailors that might know where he is? family perhaps?"

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Thursday August 5th, 2021 9:21:36 PM

"I dunno. The last guy we were talking to wound up dead. We should go see this Walru guy, but we should be ready fer trouble."

Snark is ready to go ask around about Walru at the docks.

Fresh Faces - DM Zachary 
Friday August 6th, 2021 12:11:49 AM

The party is concerned about more violence and what Walru might do or any rituals they need to be worried about.

Akoka answers as best she can, making a sign against evil at the mention of rituals, "The gods seem farther away to most people down here on the southern continent. Makes the people superstitious, the powers are much more fickle. As to Walru, the pier manager might know where to find him." Akoka pauses for a moment as if remembering something, "Actually there was a girl that just came in on the last ship before yours, a trader from the northern continent who was looking for some adventure, she might know Walru. Actually that's her now, HEY FAELOI!" She calls over a half-elf female.

[OOC: Please welcome our newest player, Erin.]

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday August 6th, 2021 8:14:33 AM

Among the odd collection of well-armed people congregated around Akoka is perhaps the oddest pair of all. A frog as large as a human sits there gazing at Faeloi impassively, with brown pebbled skin and a white belly. He isn't a humanoid frog or anything, just an average, everyday type except for the enormous size. Half hidden by one leg is a small beastfolk, an ursine one by the look of him, tiny and brown and looking intimidated by the sudden introduction of a new person. He almost looks like a teddy bear.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Friday August 6th, 2021 3:55:52 PM

Snark is pretty happy. He thinks to himself, First I meet up with some tough folks that might help me survive this place. Then we meet a badge carrying member of the Woldian League of Adventurers. And now we have a task and a new helper! This just gets better and better!

The little gnome will trot over to this newcomer. Snark is a little over 3' tall. Clad in green robes and breeches, he has light blue hair and carries a small staff.

He looks up at her, having to reach to shake her hand. "Greetings Faeloi. My name is Snark Riverstone. I'm pleased to meet you."

Kristoph (Stephen C) | AC:15 | CMD:21 | HP: 9/9  d20+7=16 ;
Friday August 6th, 2021 6:21:25 PM

Kristoph is an athletic 5'9" human, mid 20's with scars on one side of his face and an eyepatch. His clothes are simple loose fitting and light, no armor, no weapons. Leaning against a wall he cleans under a fingernail with a tiny pick g... Ifve heard more prayers in the last two hours than my entire voyage on the Horizon ... and they say sailors are superstitious.h

If there is indeed a new arrival he makes eye contact, nods and smiles an honest, welcoming smile.

(Perception:16 - still keeping one eye out (no pun intended) because it's habit; "look uninterested - observe everything")

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Friday August 6th, 2021 8:23:19 PM

Isaac looks over at the new arrival. He himself a half elf smiled while his dark blue hooded tunic covered his head a bit of his dirty blonde hair poked out from underneath. "Hello Miss Faeloi was it? Isaac Harker at your service. You'll be accompanying us then?" He thinks a moment and then adds" Also excuse me for a moment with all the excitement entering town and the chaotic last hour it seems I should probably put on some armor." Walking over to a bench he takes off his back pack and searches though it until he finds his armor. He dons it and hurries back over to the group.
(Welcome Erin. Hope you have a good time Also NOW Isaac is wearing armor.)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Friday August 6th, 2021 9:12:55 PM

[OOC: Sorry for not posting, spent some time away from home without being able to post]

Tae Che stands about 5'2" tall has steel gray skin and is wearing a hooded cloak of light brown, black shirt and brown pants with knee high boots. You can just see the light pink hair under the cloak. "Welcome, Faeloi. I am Tae Che. We are happy to have you join us." She says when the woman gets near enough.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11 
Friday August 6th, 2021 10:57:20 PM

Faeloi Vandring wears practical travel clothes, most of which is an earthy red color. She is on the tall side for a half-elf, and about average weight. She straightens as her name is called, and she realizes she's idling twisting a strand of her greenish-brown hair, the top half of which is in a bun while the bottom half hangs loose, around and around her finger. She quickly drops her hand to her side.

Who could've guessed that one as slight as Akoka could make such a powerful noise? Faeloi had arrived in Heranmar a week or so earlier with her brother and cousins, prepared to charter a ship back to Yrth and wherever their clan had gotten to. However, Faeloi is not quite ready to be done with the Southern Continent. The trip has gone largely according to plan, and Faeloi is ready for a little more excitement. Akoka promised there was adventure to be had. Is this why she is calling Faeloi now?

Before Faeloi can respond to Akoka, a gnome appears in front of her. "Well hello Snark Riverstone. I am pleased to meet you also." To Snark and Akoka she asks, "How may I be of service?"

Faeloi then notices the rather large frog nearby. She must have been concentrating rather hard on twisting her hair to have missed that. Some sort of bear-looking thing is hiding behind the frog. Since when are bears and frogs travel companions? This Southern Continent just keeps getting better and better.

A human with one eye is near the odd pair. She wonders how he came to have only one eye. It makes him look a bit intimidating, although his smile is warm enough. Perhaps she'll ask him about the eye later.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Sunday August 8th, 2021 5:22:21 AM

"Well met..., Einar says to Erin. The human Barbarian is quite scruffy looking but it's a pair of friendly eyes that look back at Erin. Einar and his wife Selene just recently arrived in Heranmar hoping to start a new life away from Hook City. Things already don't go quite as planned...

As Akoka speaks of the superstitions and the powers of the south Einar shrugs his shoulders.
"There's but the Mother and the Father. Their presence is so overwhelming there's no superstition needed to understand their doings." Obviously Einar speaks of Maab and Eberyon. Selene's was bound to become a priestess of Maab but they left Hook City before.

What to do now? - DM Zachary 
Monday August 9th, 2021 10:55:53 PM

The party welcomes the recommended addition to the team with open arms. It helps that she comes recommended by the WLA. After introductions are made Akoka steps forward again, "Are there any other questions you have or any other advice I can offer about the city or the region?"

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Tuesday August 10th, 2021 6:47:06 AM

Einar looks at Erin and asks : "If Akoka is right you might know a certain Walru Gumboot? We've just recently witnessed someone getting murdered for knowing too much and Akoka thinks this Walru might be able to tell us something more. Not sure why not what we are getting involved in but seeing an innocent man being murdered does rouse my interest. As in 'we'... well... I dunno... are we a 'we'?"



Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Tuesday August 10th, 2021 7:12:59 AM

"If there is nothing else you think we need to know Akoka, then maybe it's time we take a stroll down to the docks? Should we nominate a couple of people to approach the harbor master? Too many of us armed, might give off the wrong message."

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday August 10th, 2021 8:52:45 AM

Gore'Thum sticks with the main group as a giant frog would probably distract the harbor master from their questions and the effect might be lessoned as part of a bigger group. Teddy of course stays with Gore'Thum.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Tuesday August 10th, 2021 12:59:21 PM

Snark blushes a bit at the kind response from Faeloi.

He turns and peers up at Akoka. "Well, see'n how we're new and you know this place pretty well, I'm not sure what the right questions are. So, what do you think we should we know about the laws here in Heranmar and the government here? Who's in charge, and how do we keep from getting in trouble? Folk seem pretty superstitious - anything we should know to not offend them? How about the docks? If we go poking around to find this Walrus fellow, it might be good to not get in trouble in the process. Who's the pier manager?

"And are there any druids nearby? I grew up near some, and they can be pretty helpful if you approach them right."


Once the elf answers what she can, Snark will head with the others to the docks to find this pier manager.

"I sure hope we don't have any more fights. I used most of my spells in that last one."

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11 
Tuesday August 10th, 2021 1:19:38 PM

Faeloi turns to Steven and says, "I do not know Walru Gumboot, but I'd be very happy to help investigate this murder with you. Sounds exciting! It must have been rather shocking to witness a murder."

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Tuesday August 10th, 2021 7:06:53 PM

Tae Che follows along with the rest of the group, happy to have companions around her in a strange place. Well, it sounds like I'm becoming an Adventurer... She thinks to herself while walking.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Tuesday August 10th, 2021 8:39:26 PM

Isaac asks Akoka before they leave "Where will you be if we need to find you?"

When snark comments that he's low on spells Isaac asks the gnome "Before we get in another situation like that fight what are your spells? If I can help distract or take advantage of a enemy so your spells do the most good for us I will need to know what you can do."

Gathering information


What can I do for you? - DM Zachary 
Wednesday August 11th, 2021 10:18:17 AM

Kristoph suggests they approach the harbor master
Isaac asks about Akoka and Snark's capabilities
Teddy and Gore’Thum tag along
Tae-Che tags along thinking about her life
Snark asks some questions and agrees to head to the docks
Einar asks about Walru
Faeloi jumps on board

Akoka answer Snark's questions,
Government - The town is run by a council made up of a leader from 5 different areas, Merchants, Sheriff, Religious, Fishers/Hunters, and a 5th from anywhere. Council members serve for 5 years and during their 5th year serve as mayor.
In charge - The council [OOC: Your DM apologizes, fleshing out the exact members of the council is beyond the scope of his module]
Not getting in trouble - Common laws, don't get in armed conflict in the streets (She says with a grin), don't curse others.
Pier Manager - Gwenlian, you probably met her when you landed on shore. She should be at her house, big one right by the docks, can't miss it.
Druids - Their is a grove just outside town, the Grove of Peerimus, not many druids other than Peerimus himself but it is a quiet place for meditation.

Akoka sends you off with a blessing and a sign, "If you need me I will be here, at my stall"

Heading to the docks the group easily find the pier managers office. Gwenlian is inside standing over a desk snorting as she appears to be going over the manifests from the ship most of you just arrived on. Who all enters? To those that do enter she looks up and asks, "You're some of the new arrivals, what can I do for you?"


Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+7=13 ; d20+7=23 ;
Wednesday August 11th, 2021 11:17:47 AM

After thanking Akoka Kristoph heads for the docks.

"Greetings again Gwenlian, We are looking for a man called Walru Gumboot. Would you happen to know where we can find him at the moment please?" If pushed for a reason Kristoph will say it's regarding a job.

(sense motive:13 & perception:23 although as they are both +7 take them whichever way you want)


Faeloi (Erin H) | AC:17 | CMD:17 | HP:11 
Wednesday August 11th, 2021 2:41:15 PM

Faeloi waves to Akoka and heads to the docks. On the way there she asks the party, "So my new friends, who is Walru Gumboot, and how does he pertain to this investigation? And this person who was murdered in front of you? What did they know too much about? I guess I probably should have asked about this before deciding to join you all, but if Akoka thinks you're good people, who am I to question her?"

Faeloi will also enter the office once she has a little more knowledge of what's going on.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17   d20+4=23 ;
Wednesday August 11th, 2021 5:51:29 PM

Going to the docks Einar is happy to wait outside while the some of the others have a word with Gwenlian. Falchion safely sheathed he just observes all that come and go around the pier. If anyone looks at him he just returns a friendly smile. (perception 23)

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Wednesday August 11th, 2021 7:26:47 PM

Isaac decides to answer Faeloi's questions "When we got here someone started yelling about a fish missing the gold fish in the pond. It turned out to be someone called Ol' Sloe making a big show of the missing animal. We talked to him a bit and he was a soothsayer, fortuneteller and started laying out cards after we started talking to him. The cards he started to lay out were telling him that the disappearing fish was no prank and that there was some hidden mastermind behind it's disappearance. Before he could turn the last card a gnome and two human thugs killed him and then tried to kill us somehow we knew to much. Sloe said "Rules breaker but good hearted. He knows…" We asked Akoka what that meant and she pointed us toward Walru Gumboot. He might have information that might lead us to the fish or master mind. Hope that starts to clear stuff up"

Isaac will keep watch outside and not go inside the office.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Wednesday August 11th, 2021 7:44:28 PM

Snark responds to Isaac, "Well, I got an illusion left and a few more acid blobs, but that's about it for the rest of today. After that I'm down to whacking stuff with my little staff."

Snark is relieved to hear others use Walru's proper name, "I'm glad to hear that fella's name is Walru. After having fought alongside a giant frog, I was ready to meet a talking walrus as well. No offence there Gore Thumb, but I've just never met a creature like you before. Are there more like you? I mean, do you come from a community of frogs?"

Once we reach the Pier Master's office, Snark will wiggle his way up front so he can see her and listen to what she has to say.

(OOC: In general, all should feel free to review Snark's character sheet. He'd answer any questions about what's on that sheet, so you can assume you know what's on there if you wish.)


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20=16 ; d20=7 ;
Wednesday August 11th, 2021 8:30:05 PM

Gore'Thum doesn't seem bothered by the question, unlike the last time his place of origin was mentioned. "The master's following is many and varied, each unique in form and responsibility. I was not always as I am now, but through his blessing I grew and changed so as to better serve him."

He goes inside the office and takes a good look around (perception 15) while Teddy tries to pay attention to the manager's answer and body language (sense motive 8)

Looking for a man called Walru Gumboot - DM Zachary 
Wednesday August 11th, 2021 11:17:37 PM

Kristoph gets straight to the point.
Isaac sums up and keeps watch.
Teddy and Gore’Thum keep their eyes open.
Tae-Che ?
Snark wonders about other talking animals.
Einar tries to look like a friendly bouncer.
Faeloi asks some questions.

Gwenlian still looked to be mostly paying attention to her manifests, until the mention of the name Walru. At that name she looks up and gives a snort. "Walru Gumboot? What do you pollywogs want with Walru Gumboot." She then seems to reconsider and shakes her head, "No, don't answer that, I don't want to know. Walru owns a sloop, the Yearly Hawk. He doesn't like to dock near the rest of the ships. Head west along Fisherman's beach, you can't miss it. Now unless you have any legitimate business I've got to finish this dang paperwork."

While she may be presenting a gruff exterior, Gwenlian seems pretty good-natured and happy enough to help.


Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Thursday August 12th, 2021 6:24:59 AM

On the way there Kristoph listens in on the conversations but does not comment. After visiting the docks he thanks Gwenlian, returns and advises those outside what was discovered.
"Apparently we're pollywogs". He shurgs, then mentions the sloop and how to find Walru. "Shall we?"


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday August 12th, 2021 6:26:27 AM

Gore'Thum and Teddy shrug and head on out.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11 
Thursday August 12th, 2021 2:11:24 PM

"This is all because of...a fish? I heard about the missing fish, but what makes this fish so special that it's worth stealing in the first place? And murder? Faeloi asks after coming out of the office. "And who is this good hearted rules breaker?"

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Thursday August 12th, 2021 5:06:26 PM

Isaac shugs at Faeloi's questions "The Gold Fish is good luck that's what the locals believe. There is probably a story wrapped up in all that. I mean the legend has to start from something we just haven't heard it yet. The good hearted rules breaker? We think that's Walru." Isaac was starting to have doubts that Faeloi could lead them to Walru.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Thursday August 12th, 2021 6:10:11 PM

Before he leaves, Snark grabs the edge of Gwenlain's desk, craning his neck to look up at the woman.

"Hey. Hey, down here. Just outta curiosity, does this Walru have any enemies? We were there when ol Sloe was killed, and we don't want to see sumpthin' like that happen again. Any other trouble we should be aware of?"

Once we're out, Snark will chuckle. "Heh heh, pollywogs. Good one. Hey Gore Thumb, maybe she thinks we're gonna grow up to be like you."

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Thursday August 12th, 2021 6:36:17 PM

Einar wonders what pollywogs are... they sound like something goofy...

The barbarian hasn't noticed anything bizar while his friends were talking to the harbor master.

The Yearly Hawk - DM Zachary 
Friday August 13th, 2021 1:30:21 AM

Kristoph questions the use of pollywog.
Isaac wonders about their new companion.
Teddy and Gore’Thum are ready to move.
Tae-Che ?
Snark asks after Walru's enemies.
Einar also questions pollywog.
Faeloi is curious about what's the big deal about a fish.

Gwenlian actually laughs aloud and slaps her knees when asked about whether Walru was in danger. "Walru in danger, I'd be more worried about you'all being in danger. May the spirits watch over you."

Heading along the beach you see a ship docked a little ways out from the main docks. The “Yearly Hawk” is anchored about 50 feet off shore. Nearby on the west end of Fisherman’s Beach is the fecal pile left by the fisherman. On the beach you see the ship's launch with two men standing near it. One is a grizzled but lithe human in well-made and well-worn clothes. He appears to be in charge. Next to him stands a half-orc, tall and even more green than you would expect. The half-orc spots you first and grunts at the human. He looks up but makes no greeting.


Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Friday August 13th, 2021 6:51:48 AM

Einar smiles at the name of the ship... good thing that it isn't the Decade Dodo...

"You do the talking... I ain't good at that..." Einar informs his friends.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday August 13th, 2021 8:04:26 AM

The giant frog is has no fear of speaking out and drawing attention so takes the lead. Hoping up to the guards he speaks, "Bad business in town. Theft. Murder. We wish to speak to Walru. Word is he has connections, but isn't the type to condone such things."

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20+4=24 ;
Friday August 13th, 2021 6:00:37 PM

Snark glances at the fecal pile from a distance. Yech. Still, that might be a good place to hide something you don't want found.

Snark looks these toughs over. Thinking the little gnome is the least threatening one here, he walks up to the lithe human, holding up his hand in greeting and to shake his. "Hey, my name's Snark Riverstone."

As he does so, he glances around - these guys, the fecal pile, the boat. (Perception 24)

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Friday August 13th, 2021 7:32:01 PM

This was a song and dance the wily ex-constable had done many a time. He waits till everyone had spoken and if necessary he adds his thoughts.

Holding his hands up: ”I’m sorry there isn’t time to make each other’s acquaintances and understand each other better Walru. But despite us not knowing each other I believe we can help each other. More specifically, by helping us I suspect you’ll be investing in your own future”. He leaves the smuggler hanging for a second as he taps his pipe on the back of his hand.

“I’ll tell you what we know. Someone, I’m gonna call him Mr. X. has started snatching up some of the operations around here, he’s muscling local folks out and he brings far worse customers. Things are beginning to go down hill and will probably get a lot worse. Now supposition. It’s possible Mr. X is gas-lighting Heranmar, by stealing the fish from the town. Someone just killed an old guy called Sloe just because he had the guts to speak up. Then they made it personal by trying to kill us, simply because we listened to the homeless guys cry for help. I mean come on, they tried to kill him.” He points to Teddy (looking all small and cute and shy). “Because he spoke to a homeless guy…” He does a ‘can you believe it?’ shrug.

He scratches his chin then adds: ”We don’t fancy waiting around till more of Mr.X’s lackeys come back and try to kill us again, so we were hoping that maybe someone could point us in his direction so that we can express our discontent up close and personal rather than dealing with lackeys.” He adds a grin at the end.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Friday August 13th, 2021 9:04:32 PM

Isaac walks over the pair and addresses the pair "Excuse me do either of you know where Mr.Walru is? We need to talk to to them urgently." Isaac thought it was best to just take a direct approach with the pair.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Friday August 13th, 2021 10:34:33 PM

Tae Che continues to just follow along, attempting to sort out all of the things that have gone by recently, landing in Heranmar, the killing of an old man over a fish, and checking out a suspicious gentleman who might have clues her little group currently doesn't have about the goings on in Heranmar. Once she thinks through all these things, she focuses on the conversation regarding Walru's whereabouts.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11 
Sunday August 15th, 2021 1:49:50 PM

Faeloi trails the group by a few feet. She's not the most charismatic of people, and this pair looks less than friendly.

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Sunday August 15th, 2021 5:47:30 PM

Einar just waits to see what will happen. As he does he shifts from one foot to the other.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20=19 ;
Sunday August 15th, 2021 9:32:56 PM

Gore'Thum watches closely for the reaction (18 sense motive)

The Yearly Hawk - DM Zachary  d20+10=26 ;
Monday August 16th, 2021 1:14:17 AM

Kristoph lays out the way he sees things.
Isaac asks after Walru.
Teddy and Gore’Thum cuts straight to the point.
Tae-Che follows along.
Snark introduces himself.
Einar waits and watches.
Faeloi hangs back.

Feel free to check the spoilers with your roles from the previous post.

Perception DC 12 Highlight to display spoiler: {There are about 10 sailors on the ship that take notice when you approach, several of them check to make sure crossbows are at hand. None of them pick up a crossbow.}

Sense Motive DC 12 Highlight to display spoiler: {The half-orc and sailors are obviously watching the human for instruction.}

The human that everyone has assumed is Walru looks the lot of you over as you speak up. He listens but seems to ignore everyone but the gnome, "Mister Snark, a pleasure to make your acquaintance. Your companions seem a bit confused. The name is Otto, this is my companion Ah-Yes, and my ship the Weekly Pigeon. All this Mr. X stuff sounds serious though. Why do you think this Walru guy could help?"

Sense Motive DC 26 Highlight to display spoiler: {The man is lying though is teeth, and is quite good at it.}


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20=17 ; d20=19 ;
Monday August 16th, 2021 8:15:25 AM

Gore'Thum hadn't assumed that Walru would just be loitering on the dock but had hoped that the small boat and men were at least some of his crewmen. Focusing on the human who seems to be in charge Gore'Thum continues, "His ship is there. Our business is with him. Might we hire you for a ride?"

Teddy watches all of this closely but is no more aware of the man's lying then Gore'Thum (sense motive 18, matching my previously rolled 18 for Gore'Thum)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20+2=6 ; d20+2=9 ;
Monday August 16th, 2021 11:47:17 AM

(Tow Sense Motive rolls fail. Perception tells Snark these guys are ready for battle.)

Snark is rather proud of himself - he figured a quick introduction and a handshake would help. He gives the rest of the party a wink. Of course he actually has little idea what's really going on here. But having lived for 70 years, Snark has learned to just roll with it.

After shaking Otto's hand he'll reach up for a handshake to the half-orc as well. He looks up at the two that seem to be in charge.

"Well, I'm pleased to meet you Mr. Otto sir. An' you too Ah-Yes. We don't mean any harm, so no need to call Walru's ship by another name. Weekly Pigeon - good one.

"As my friends said, there was some trouble in town. Ol Sloe did some sorta fortune telling and said we should seek out a rogue with a good heart, and that seemed like Walru. He also said there are some bad folk infiltrating Heranmar, so we thought Walru might wanna know that too. Then some evil gnome with a couple of thugs killed Sloe for no reason. And he tried to blame us! Can you believe that?"


Then Snark pulls out a pouch, and it clinks as he hands it to Otto. "You know, I got some silver here that says you're a helpful bunch. What do you say - can you take us to this Walru fella?"

The pouch contains about 20 SP.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11  d20+10=20 ;
Monday August 16th, 2021 4:13:09 PM

Faeloi smirks at the wink. Snark seems to have everything in hand. She keeps watch from her position, confident Snark can keep this peaceful. (Perception 20)

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+7=13 ; d20+7=11 ; d20+7=8 ;
Monday August 16th, 2021 5:46:01 PM

Kristoph grins and figures he's found his soul mate - when it comes to the "good cop/bad cop" routine.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20+2=19 ; d20=1 ;
Monday August 16th, 2021 6:26:08 PM

Isaac keeps quite for the moment while talking to people came naturally to him yet he knew when to keep quite. The fact the crew seemed ready to fight was evidence enough they were not someone to antagonize.
Perception (19)
Sense Motive (1)

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17   d20=2 ; d20+4=13 ;
Monday August 16th, 2021 7:52:59 PM

( sense motive 2 / perception 14)

Einar is on edge as he notices severall sailors checking for their weapons. He does not need to check for his blade... he knows itfs there.

But he canft tell if these people are lying or not

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+2=9 ; d20+3=7 ;
Monday August 16th, 2021 9:50:32 PM

Tae Che appears to still be in thought over all the happenings in the past hour and doesn't recognize the sailors keeping an eye on them. (Perception: 9/Sense Motive: 7)

The Yearly Hawk - DM Zachary  d20+5=9 ;
Monday August 16th, 2021 11:06:44 PM

Kristoph grins at his new companion
Isaac keeps quiet, eying the crew
Teddy and Gore’Thum are direct.
Tae-Che is lost in thought
Snark gives the lay and suggests Otto is a helpful sort, with the help of some coin maybe?
Einar doesn't like the thought of crossbows pointed at him
Faeloi hopes Snark can keep the words flowing.

Otto leans back and lets out a loud laugh into the sky as Snark jingles the coins in front of him. Ah-Yes and the sailors of the Weekly Pigeon chuckle along. Otto then waives off the coins and counter offers, "Alright, I don't normally do this, but for some reason I like you kids. I just had a talk with Walru and it seems he might know something about this whole situation. So tell you what. You beat me and Ah-Yes in a little wrestling match, last man standing but don't kill anyone, and Walru will tell you what he knows. If I win, I might still tell you, but you'll owe Walru a favor. Ready Ah-Yes?"

Ah-Yes grunts and both men drop into fighting stances, waiting your decision to join the fight and giving you the opening move.

Sense Motive DC 12 Highlight to display spoiler: {"Ah-Yes" seems more than a little slow to react to his name}

Sense Motive DC 9 Highlight to display spoiler: {"Otto" is definitely stretching the truth, with as many slips in his speech as he just made... You're not sure Otto, Ah-Yes, or the Weekly Pigeon are their real names.}

You have the opening move to start off the brawl or you can try and talk your way to a different deal.
Position yourselves on the map as to where you want to be, assume you will provoke AoOs if you try to move around Otto or Ah-Yes, but not if you move away.

Sea Shore Brawl


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20=8 ; d20=6 ; d20+3=22 ; d20=17 ;
Tuesday August 17th, 2021 7:37:15 AM

Gore'Thum and Teddy remain oblivious to any deceit (sense motive 7 for both) but Gore'Thum is willing to scrap. Seeing as the man asked for a wrestling match, that's what he gets, with the giant frog leaping on Otto and bearing him down under his weight (22 to grapple, provokes an AoO).

Teddy, startled by Gore'Thum's sudden assault, hesitates a moment before running over to help the frog (17 to assist and up Gore'Thum's attempt to 24)

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+4=24 ; d20+4=10 ; d6+4=6 ;
Tuesday August 17th, 2021 12:20:34 PM

Kristoph breaks into a grin when a friendly scrap was suggested and had just started rolling his sleeves up when the huge frog leapt passed him.
It was a sucker-punch, erm frog-lick? He didn't know what to call the move but he loved it!

Wanting the fight over as quick as possible he ducks down and steps (5' to M3) in up close and cracks his forearm into the orc's jaw (natural 20! But fails to confirm crit, a stunning blow (Fort DC:14 or stunned for one round) dealing 6 non-lethal dmg).

He bears a cheeky: 'bet ya didn't see that coming' grin.
Any martial artist will tell you that you can learn a lot from watching animals, or in this case frogs.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20=14 ;
Tuesday August 17th, 2021 1:09:59 PM

The little Gnome yells, "FROGPILE!" as he jumps into the fray with Otto and the frog.

(Rolls 14 to use Aid Another, giving Gore'Thum an additional +2 on his grapple attempt.)



Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Tuesday August 17th, 2021 5:47:28 PM

Einar moves closer but does not interfere... these men made an honest and fair challenge for a one on one wrestling match. While they didn't specify that it needed to be a one on one match Einar interprets it as such. He would have accepted the challenge for the team but Gore'Thum and Kristoph are already in.

Since the barbarian favors good sportsmanship he puts a hand in Snark's shoulder.
"Step back little man... let's have a fair match"

But of course Einar does cheer for the team!!
"Go Kristoph!! WHoah nice elbow!! Go Gore'Thum... glad you're on our side..."

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+3=8 ;
Tuesday August 17th, 2021 5:55:44 PM

(Sense Motive: 8)

Tae Che steps away from the wrestling groups, and supports Kristoph's jab with a yell, "Go Kristoph, knock him out!"

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20+2=22 d20+2=10
Tuesday August 17th, 2021 6:03:41 PM

(One on one? Where did that come from? Otto said "last man standing," not one on one.)

Forgot to roll the two sense motive rolls. Made both.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11  d20+1=14 ; d20+1=17 ; d20+4=18 ;
Tuesday August 17th, 2021 6:29:51 PM

Faeloi suspected some trickery here (sense motive 14 and 17), but a brawl sounded like fun. Faeloi would enjoy playing along so long as it was just a wrestling match. She runs up to Ah-Yes (what a confusing name, almost like someone slipped up when they first pronounced it) and attemps to trip him (18 to trip, provokes AoO). She fails to hear Einar in her excitement.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Tuesday August 17th, 2021 8:17:37 PM

Isaac decides that even if Einar wants a fair one on one fight he has to be ready to jump in if one of the others are taken out. He draws his Sap and moves over near Kristoph in case Ah-Yes takes him out.
(He moves one space east then North-east)

Brawling on the seashore


FROGPILE! - DM Zachary  d20+5=18 ; d20+8=26 ; d4+5=6 ; d20+10=26 ; d20=6 ; d20+10=27 ;
Wednesday August 18th, 2021 12:33:32 AM

Kristoph goes for the jaw and hits but fails to stun the half orc
Isaac draws a sap and awaits an opening
Teddy and Gore’Thum jumps into the fray.
Tae-Che offers morale support
Snark adds to the frogpile
Einar Thinks a little one on one is the honorable path
Faeloi goes for the legs, but the half orc keeps his footing with a grunt.

Ah-Yes gives a hard right hook to Faeloi as she grabs for his legs (AoO hits AC 26), Dealing 6 Non-lethal With the penalty for being hit she fails to knock him over.

Otto misses Gore'thum as the frog jumps in, and is grappled.

The half-orc easily grabs Faeloi (CMB 26, no AoO) and is now holding her, "Haha, Oh-No has lady friend now."

Otto wiggles his way out of the frogs hold (Escape Artist 27), "Slimy fellow aren't you" and hold his ground.

Otto - AC 22, CMD 20, Damage 0
Ah-Yes or Oh-No - AC 12, CMD 20, Damage 6

The sailors looks on cheering for their captain, "Come on Walru, don't let that frog get you! Oh no, what's Oh-No going to do with her?!"

Sea Shore Brawl


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20=19 ;
Wednesday August 18th, 2021 4:32:03 AM

Teddy gets confused. "Wait, is this supposed to be a wrestling match, first to pin wins, or a brawl? All of us, or one on one? Oh, you're Walru?" Gore"Thum, also unsure, decides to just keep it a clean wrestling match for the moment and somehow manages to grapple Otto again (22 to grapple again, still provokes AoO).

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+3=6 ; d20+3=20 ; d6+4=10 ;
Wednesday August 18th, 2021 6:54:06 AM

Kristoph notes the half-orc's skill when he grabs Faeloi, clearly he's a seasoned brawler as he didn't leave himself open to a counter at all.
"Don't underestimate these two, they're good! No amateur would challenge eight adventurers to last man standing unless they were confidant!"

He sidesteps (5' M3 to N3) and flurrys the half-orc (Attack #1: 6 goes wide (probably because he is still grinning at the "Frogpile" comment), #2; 20 to hit (not natural) is a scorcher: connecting for 10 damage - non-lethal) a palm blow to his midsection. He is glad he'd met these two. He liked them already.



Faeloi (Erin H) | AC:17 | CMD:17 | HP:11  d20+4=8 ;
Wednesday August 18th, 2021 11:36:35 AM

"Oh no!" Faeloi is not pleased that Oh-No could grab her so easily, but she's not surprised. She has a half-orc friend back home. She didn't figure this would go well for her, but she's enjoying herself.
"Ah yes! Take him down Kristoph!"
She attemps to elbow Oh-No, but he has her arms pinned. "Oh no you don't Mr. Ah-oh-Yes-No!"

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17  
Wednesday August 18th, 2021 12:51:07 PM

Einar is completely confused now... do they want to fight all of them?? He's unsure to enter the fray...
Let's just wait another round to see what happens...

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20=15 ;
Wednesday August 18th, 2021 2:55:15 PM

Snark looks at Einar. He feels a little sorry the guy is having a hard time figuring out what to do, and tries to help the big guy.

"Hey Einar - snap out of it! We're gettin our hats handed to us here! Do the burly fighter thing and just hit something!"

Then he addressing this Otto guy, "And you! You were Walru all along!" Snark winds up his staff and swings with both hand to crack the guy in the shin. He only hits AC 15, missing Walru.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20-2=13 ; d2=2 ;
Wednesday August 18th, 2021 9:11:01 PM

Tae Che looks around for a stone or shell nearby her. She will pick it up and throw it at Oh-no, hoping for the best. The rock bounces off the large bicep causing a small welt and lands a few feet away. (AC:13, not sure of damage, I'll say 2.) She smiles as she sees the bruise then realizes she caused a real injury.

FROGPILE! - DM Zachary  d20=3 ; d20+10=18 ; d20+10=30 ;
Wednesday August 18th, 2021 11:23:06 PM

Kristoph notes the opponent's skill and winds the half-orc.
Isaac?
Teddy and Gore’Thum sits on Walru again.
Tae-Che throws a rock, with raises a loud Boo from the ship
Snark in classic gnome style goes for the knees, and misses.
Einar wonders what to do.
Faeloi struggles, both with names and body. Neither seem very effective.

Walru swings again as the frog tries to sit on him, but as focuses as he is on defense he doesn't hit. He is grappled by the frog.

Walru replies, "Oops, did I say the wrong name again. I really need to stop doing that. I said last man standing, so get in here big fellow." He then once again slips out of Gore'thum's hold (Escape Artist 18). Returning to his defensive position and giving a wink to Einar.

Oh-No grunts at the punch and growls at the rock but they give him the encouragement he needs. With barely trace of effort he bodily lifts Faeloi off the ground and carries her off (CMB 30), provoking an AoO from Kristoph and Teddy. He barely reaches the fecal pile and with a huge wicked grin let's go off his lady friend. "You want be put down, OK."

Faeloi you get a DC 15 Reflex save, Failure means you are in the fecal pile in square K10. Success lands you in your choice of K9 or L10.

Several sailors pick up and aim crossbows at Tae-Cha, "No more rocks missy", but hold their fire at the moment.

Walru - AC 22, CMD 20, Damage 0
Oh-No - AC 12, CMD 20, Damage 18 (16 non-lethal)

Sea Shore Brawl


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20+4=6 ;
Thursday August 19th, 2021 8:58:49 AM

Gore'Thum gives up on the grappling and goes for an attack but the man's guard is too strong for him to get a hit through (6 to hit). Teddy hovers anxiously, casting a spell would certainly be against the impromptu rules but he is way to intimidated to try to trade punches.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+4=14 ; d6+4=10 ; d20+3=15 ; d20+3=22 ; d6+4=9 ; d6+4=5 ;
Thursday August 19th, 2021 10:06:40 AM

Kristoph sees an opening this time and takes it (attack of opportunity on the half-orc: 14 for 10 points non-lethal).

Then with his normal attacks he flurrys (attack: 15 & 22; for 9 & 5 damage non-lethal). A barrage of open hand palms to some tender spots. He can't help but grin at the half-orc's sense of humor.
"Have you ever been called Ah-Maybe"

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20+3=5 ;
Thursday August 19th, 2021 1:37:41 PM

Isaac decides to stop sitting around and waiting for others. He flanks Otto and tries to attack the man with his sap. But misses the man.
(L3 to M4)
(Attack :misses)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Thursday August 19th, 2021 4:59:36 PM

Tae Che nods to the sailors in understanding. She goes back to egging on her compatriots, "That a way Kristoph! Hit him fast and hard!"

Faeloi (Erin H) | AC:17 | CMD:17 | HP:5/11  d20+5=12 ;
Thursday August 19th, 2021 5:47:51 PM

Faeloi sees a glint in the half-orc's eyes and looks down just in time to land squarely in the pile of....eeeeewwww. Well, she's been in worse. Now she'll need a bath. Good thing they're right by the water. At least she won't have to carry all this grime back to the inn and get teased by her brother.
Faeloi stands up (provokes AoO) and steps back 5 feet.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20=3 ;
Thursday August 19th, 2021 6:30:38 PM

Snark winces as he watches Faeloi dropped into the pile of fish guts. "Eww. Hey Faeloi, give that guy a great big hug. 'Cause, you know, sharing is caring."

Then Snark once again grips his little staff like a ball bat, and swings with both hands at Walru's shin. And once again he misses (hits AC 3). "Dang it! Will you stand still so I can hit ya! Oh, and you guys aren't gonna get those silver pieces at this rate!"

Einar (StevenVdB) - HP16/16 - AC17/13/14 - CMD 17   d20+7=9 ;
Thursday August 19th, 2021 6:47:45 PM

Walru taunting Einar makes the barbarian feel quite stupid for thinking this was going to be a fair one on one. Seeing the skill these guys have makes him realize he got it all wrong...
The wink was just about enough to get Einar into a rage...

Faeloi is the only one Oh-No. The rest are all on Walru. Einar figures he might want to try and help out Faeloi. He walks up to Oh-No and attempts to bullrush him into the fecal pile. Einar provokes an AoO and fails his bullrush attempt. (Bullrush CMB 7 vs CMD 20 - failure).

FROGPILE! - DM Zachary  d20+8=20 ; d4+5=7 ; d20=16 ; d4=4 ; d20+1=16 ; d20+1=15 ; d20+1=5 ; d20+1=9 ; d20+1=18 ; d20+1=2 ; d2=1 ; d20+5=18 ; d20+8=20 ; d4+5=9 ;
Friday August 20th, 2021 9:14:02 AM

Kristoph slams Oh-no again leaving the Half-orc reeling. Then steps up and pops Walru with a punch.
Isaac joins the mob trying to hit Walru.
Teddy and Gore’Thum tries to hit Walru.
Tae-Che shouts encouragement.
Snark tries to hit Walru.
Einar goes after On-No, but comes up short.
Faeloi stands up and moves out of the dung pile

Oh-no is a gentleman and lets Faeloi stand up freely. His generosity ends when Einar comes barreling in and he lands a jab into his shoulder (20 to hit) Einar takes 7 non-lethal

Walru continues his game of fighting defensively, and throws out a quick jab at Kristoph (16 to hit) dealing 4 non-lethal before calling for some help, "Hey Oh-No, could use a little help over here."

Of potentially much greater concern, as Faeloi pulls herself out of the slop she notices wriggling. Disturbed from their slumber 6 giant centipedes come angrily chittering out! Surrounding Faeloi and Oh-No. Each one is about a foot long.

4 of them attack Faeloi, failing to get their pincers through her armor. (16, 15, 5, 9)

The other 2 attack Oh-No. And one manages to bite the half orc. (18, 2)

Oh-No, standing only the ferocity of his orc blood, let's out almost a whimper at the sight of the bugs and squashes one with his boot before falling to the ground, a centipede crawling on top of him.

Walru - AC 22, CMD 20, Damage 5
Oh-No - AC 12, CMD 20, Damage 29 (26 non-lethal) Unconscious

C1 - AC 12
C2 - AC 12
C3 - AC 12
C4 - AC 12
C5 - AC 12
C6 - Dead

The sailors on the boat see Oh-No go down and shout in dismay, "OH-NO, GET UP!". They seem afraid to fire their crossbows with the risk of hitting their crew mate.

Sea Shore Brawl


Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20+3=12 ; d6=5 ;
Friday August 20th, 2021 12:18:27 PM

"Sorry Walru, we got a bigger issue than wrestlemania here."

"Quick - somebody get that Oh-No-Yes-Maybe guy outta there. And Faeloi is in trouble. Fortunately, we have a frog, and frogs like bugs."


Then the little gnome runs around Walru, hoping he won't attack us while we try to save his friend. He stops and fires a glob of acid at a centipede (C5), hitting the thing (hits touch AC 12) for 5 damage! Finally!

Einar (StevenVdB) RAGE 0/13 - HP18/18 - AC15/11/12 - CMD 19   d20+7=17 ; 2d4+9=12 ;
Friday August 20th, 2021 12:33:17 PM

Einar smiles. Finally something to use his weapon on... Einar draws his falchion (move action) and makes a 5ft step closer to C1 (free move) and takes a swing at C1.

Hits AC17 - damage 12



Einar (StevenVdB) RAGE 0/13 - HP11(18)/16 - AC15/11/12 - CMD 19  
Friday August 20th, 2021 1:18:51 PM

Update header with non-lethal damage

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+2=4 ;
Friday August 20th, 2021 9:03:17 PM

Tae Che moves 20ft (to J6) and casts a Ray of Frost at the centipede south of Oh-No. The ray impacts the dung pile. "Dang it!"

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Friday August 20th, 2021 9:28:15 PM

Isaac decides to ignore Walru and runs over to Oh-No. The half orc's safety came first in this instance. He drops his Sap and pulls out his short sword as he runs over to the fallen man. If he can he will try and pull the half orc away from the pile of centipedes.
(M4 to M8 going around Walru)

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d8=1 ; d8=6 ; d20+3=22 ;
Saturday August 21st, 2021 3:26:11 AM

Teddy sees Oh-No drop and start to be eaten by bugs. "Oh, no!" he says before rushing over to heal the unfortunate man (heals him 7 damage). The giant frog appreciates the appearance of a giant meal and tries to lick up one of the bugs (Lick special ability, 22 to grapple)

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20+3=17 ;
Saturday August 21st, 2021 3:28:10 AM

(Oh, and 17 touch attack to land the tongue)

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 (4 non-lethal)  d20+4=18 ; d6+4=10 ;
Saturday August 21st, 2021 6:54:12 AM

Kristoph was having a great day exchanging blows with 'not-walru' until the centipedes turn up. He frowns wishing he'd not hit An-yes so many times now and moves (to M9) to attack the nearest one (C5) - stomping on it (attack:18 for 10 damage).

Faeloi (Erin H) | AC:17 | CMD:17 | HP:5/11  d20+3=15 ; 2d4+5=10 ;
Sunday August 22nd, 2021 3:38:44 PM

Faeloi is already yucky, so she might as well attack one in the dung pile. She pulls out her falchion and hacks at the centipede in front of her (C4). (power attack 15 for 10 damage)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Sunday August 22nd, 2021 4:46:47 PM

Tae Che moves and assists Isaac in moving the half-orc away from the centipedes. "Everyone good so far?"

Einar (StevenVdB) RAGE 0/13 - HP11(18)/16 - AC15/11/12 - CMD 19  
Monday August 23rd, 2021 7:01:50 PM

Einar checks to see if the centipede he whacked is dead or not...

Frogs like Bugs - DM Zachary 
Monday August 23rd, 2021 11:49:09 PM

Kristoph runs up and stomps a centipede
Isaac pulls Oh-no to safety
Teddy and Gore’Thum heals Oh-No and licks a centipede
Tae-Che freezes the dung
Snark with his target stomped dissolves a different centipede
Einar now has two half centipedes
Faeloi also has two half centipedes

With a great amount of zeal the party rushes in to save Oh-No. In almost the blink of an eye all that remains is one centipede stuck on the end of Gore-Thum's tongue. Short work is made of it.

Walru holds his punches as people rush by him, concern for Oh-No evident on his face. He hurries over to the half-orc and finds him safe and healed before he can even get there.

He holds out his hand to anyone and everyone, "I'm pretty sure we had you guys on the ropes, but after that heroic rescue I feel the only honorable thing to do is to concede. If you'd like to come about the Yearly Hawk we can tend to those bruises and talk about your predicament somewhere with a little more privacy.", he looks around suspiciously as he finishes his statement.

Everyone gets 400 XP!

Faeloi (Erin H) | AC:17 | CMD:17 | HP:5/11 
Tuesday August 24th, 2021 12:01:12 AM

Faeloi looks down at her clothes. And hands. And hair. "Erm...I think I need to clean up. Any quick magical way of doing that?"

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday August 24th, 2021 8:48:19 AM

Gore'Thum eats the centipede he licked up. Very tasty. "We'd be happy to join you on your ship. These are indeed things best discussed in private."

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9 
Tuesday August 24th, 2021 11:46:17 AM

"On the ropes. Good one Walru."

"Oh boy, a boat trip! Sounds great. I mean, we are riding in a boat, right? Yer...yer not gonna make us swim, right?"


Then turns to Faeloi, "Well, a ship is tight quarters. And - oof - noooobody wants to sit next to you like that lassie. Lemme see what I can do." The little gnome cracks his knuckles and then with a few gestures he uses Prestidigitation to get Faeloi all cleaned up. And while he's at it, he uses the spell to get her chain shirt polished up and glinting in the sun.

"That's better. Now you're ship-shape there lass."

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 (4 non-lethal) 
Tuesday August 24th, 2021 2:54:49 PM

Kristoph grins then becomes serious: "I am glad that 'Ah-wait-a-minute' is still 'Ah-Yes' and not 'Oh-No' after all! I wish now that I had grappled him instead of hitting him lots of times.
And yes 'Not Walru' if by winning you mean your side soaked up more punches then we did? You had us on the ropes indeed."
He adds a cheeky wink, forgetting that when you wear an eye patch - it just looks like you're blinking.

He gently slaps those involved in saving the half-orc on their backs and wipes the slime off of his boots in the sand and then the sea.
It didn't matter who won you learned a lot when you fought with a man. The same couldn't be said for centipedes.
They just stank and left your shoes gunky.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Tuesday August 24th, 2021 4:37:10 PM

Tae Che smiles at Walru as he allows them onto his ship to discuss matters regarding the old man. She still has reservations about Walru but keeps them to herself. "Everyone okay?" She asks her companions.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Tuesday August 24th, 2021 4:39:46 PM

Isaac makes sure that Oh-No is alright and smiles as Kristoph slaps him on the back "Thanks but I didn't do much wish I could have been more use in the fight"
He also retrieves his Sap and puts away his sword.

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Tuesday August 24th, 2021 5:21:55 PM

Einar looks at his blade with disgust as he wipes the goo from the centipede.
He's happy the scrapper is over because Oh-No sure gave him a nice bruise!

Should Oh-No be still on the ground the Barbarian sticks out a hand to help him up.
"I don't want to run into that shoulder of yours again... I'd rather share some ale instead."

(2 rounds of fatigue for Einar as he comes down from his rage)

Mudee Watters? - DM Zachary 
Wednesday August 25th, 2021 12:22:19 AM

Kristoph makes friendly banter.
Isaac makes sure Oh-No is alright.
Teddy and Gore’Thum agrees to talk.
Tae-Che checks on everyone.
Snark cleans up their stinky companion.
Einar offers a hand of friendship.
Faeloi is concerned about her mess.

Oh-No accepts the aid and regains his feet, "You fight good." He rubs some of the bruises given him.

Walru motions to the longboat and it doesn't take long to get you all aboard the Yearly Hawk. He issues some commands and some of the crew bring out some herbs and salves. They stink a little and sting on some of the worst bruises but they bring quick comfort. Everyone is healed of all non-lethal damage

Perception or Sense Motive DC 12 Highlight to display spoiler: {You notice as you interact with the crew something odd. Unlike every citizen of Heranmar you've run into, you see no signs of superstition. Which is doubly odd since sailors are generally extra superstitious. But there are no wards against evil, no hurried prayers against ill luck, or anything of the sort aboard.}

Walru then leads you into the rear cabin, which somehow fits all of you, and offers cool drinks. "Alright, let's get introductions done proper. I'm Walru Gumboot, best smuggler on the southern continent, this is my right hand man Oh-No, and we're aboard the fastest ship on the sea, the Yearly Hawk. Back on shore you mentioned how you're looking into the disappearance of the town's pet gold fish. And you said the fortune teller said there was a mastermind behind it." He frowns, obviously thinking something over.

"Against the walls between here and the Sea Gate are the warehouses. One was recently bought by a character named Mudee Watters. Among his acquisitions are 10 barrels of drinking water. You think he would have sold them immediately to the “Next Horizon”, but he didn’t. Said the water was all contaminated and he would have to empty them out. Only… he hasn’t yet.”, he looks around the group waiting if there are any questions.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20=3 ; d20=1 ;
Wednesday August 25th, 2021 7:34:24 AM

Gore'Thum can't raise an eyebrow, but he can sort of widen an eye to simulate it. "Muddy Waters? Either a pseudonym or someone who's parents had an amusing sense of humor. Presumably the water was to make a pond for the fish, if this is connected to the theft."

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Wednesday August 25th, 2021 11:54:35 AM

"I'm Kristoph. Thanks for the salves". He dabs one on his bruise.
He asks if Muddee is human and what sort of numbers he has.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 8/9  d20+2=15 ;
Wednesday August 25th, 2021 11:55:03 AM

Snark is a bit nervous aboard the longboat as he's not a good swimmer, but is happy to set food aboard the larger Yearly Hawk. He says to no one in particular, "You know, I spent a few years aboard a ship like this, a bit larger through, as a carpenter." He pays special attention to the woodwork on the ship. He is also very interested in the herbs and salves they use, asking about them - what sort of plants they use, how they made them, etc - and if he can buy some.

As he looks around, he notices something different about this lot and asks, "So, you folks don't seem as figgity and superstitious as those Heranmarians. Why's that?"

Later, in the captain's cabin he has a couple questions:

"You know that dead fella Sloe, Gargul rest his soul, said 'The fish is in mysterious water, many waters.' What do you suppose that means?"

"He also said that other folk couldn't find a fish like that 'cause they can't look in muddy water. Do you spose he meant this fella, or sumpthin else? And if it is actually muddy water, do you know where we can find a filter for such a thing?"


Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20=4 ; d20+2=4 ; d20+7=20 ;
Wednesday August 25th, 2021 6:03:09 PM

Isaac asks Waru "Is there any thing else you can tell us about this warehouse? He must have security or someone looking after it if he's keeping the fish there."
(Sense motive & Perception 4)
(Diplomacy 20)

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11  d20+10=20 ;
Wednesday August 25th, 2021 6:12:49 PM

"Thank you very much Mr. Snark." Faeloi is glad to be rid of the muck. She turns to Oh-No. "Good fight, Oh-No. That was very entertaining although I could have done without being dropped in rot or whatever that was."

Faeloi heads aboard the ship and also notices the lack of wards. Maybe they're not from Heranmar. Or maybe the superstition doesn't extend to water. If that were the case though, why wouldn't people spend more time in boats or build structures on the water? That probably wasn't right.

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Wednesday August 25th, 2021 7:07:26 PM

Pleased to see the bruises are quickly healed Einar is listening to the conversation. All has been asked so no need to add more.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+2=4 ; d20+3=11 ;
Wednesday August 25th, 2021 9:17:41 PM

Tae Che lets some of the others go before her onto the 'Hawk'. She follows into the cabin and finds a place to sit and listen to all the questions and answers. She didn't have any other questions of her own that hadn't already been asked.
(Perception: 4; Sense Motive: 11)

Q&A - DM Zachary 
Thursday August 26th, 2021 1:42:31 AM

Kristoph thanks them for the healing.
Isaac asks about the warehouse.
Teddy and Gore’Thum questions parental namings.
Tae-Che has already had her questions asked.
Snark asks a lot of questions
Einar awaits answers.
Faeloi notes the lack of wards and ponders.

Walru harrumphs as you ask about the lack of signs and wards, "People around here are way too worried about a bunch of spirits that don't even realize we exist. Everything in life can be had with the proper skill and a little bit of luck. Wishing away on a spirit just gives you an excuse to be mediocre."

"Now as to old Mudee, don't know much about him. I imagine he keeps his warehouse locked up tight, most around here do. And for someone to be holding onto so much fresh water, that might be contaminated, but then not dump it... Seems pretty mysterious to me. And if old Sloe was being quite literal the names do match up. I'd be real careful if you move against him though, I imagine that gnome wasn't the only one on his payroll capable of handling a blade, if he's the one behind all this."

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday August 26th, 2021 8:11:50 AM

Gore'Thum thanks Walru for the information and assures him they'll get backup. After all the whole town is looking for the fish and surely the local law enforcement would help them get a warrant and provide some back up while they check the place out. It wouldn't due for 8 random people to break into the place on a suspicion of wrong-doing after all. From his comments the frog expects things to be simple, but his tone says that he knows something will go horribly wrong at some point. Teddy looks worried. "We'll be careful right?"

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Thursday August 26th, 2021 4:57:38 PM

"Thanks much for that info there Walru. How do we know which warehouse belongs to this Mudee fella? Where's he actually live? Has he got any other businesses in town, or is he connected to anyone important? Anything else we oughta know about him?"

"Well folks - where to next? Shall we take a look at the lay of the land around that warehouse? I spent mosta' my spells today, so it might be a good idea that we rest before actually tryin' to get into the place."


Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11 
Thursday August 26th, 2021 5:55:15 PM

Faeloi turns to the group, "I'm pretty decent at staying hidden, and I've a good eye, if you're looking for someone to do some scouting at any point."

To Walru she asks, "How long have you and your crew been around this area? Are you from around here?"

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Thursday August 26th, 2021 6:43:36 PM

Away from Walru Kristoph asks "Should we chat to the sheriff?".
The lay of the land sounds like a plan.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Friday August 27th, 2021 12:22:03 AM

Tae Che nods in assent to Kristoph's question. "Probably be a good idea to at least inform the sheriff of what might happen. And getting a plan together with scouting and recon regarding guards in the area sounds good too."

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday August 27th, 2021 6:21:07 AM

"We can't just barge into the warehouse, else anyone inside be well within their rights to attack us as intruders or thieves." Gore'Thum points out. "Besides, while suggestive, this is no proof that the fish is there. Should we go in without official backing and find no signs of our goal we would be libel to criminal charges."

Should we chat to the Sheriff - DM Zachary 
Friday August 27th, 2021 9:46:56 AM

Kristoph asks about the sheriff.
Isaac ?
Teddy and Gore’Thum think about legal back up.
Tae-Che thinks getting local law enforcement is good
Snark asks about Mudee and his other ventures and suggests a rest.
Einar ?
Faeloi volunteers to scout and asks about Walru.

Walru responds to the questions, "I don't know much about Mudee. He's new to town, keeps himself pretty secluded. He's been moving a lot of good and not all of it on the up and up if you catch my drift. Not afraid to get his hands dirty from what I've heard, gives decent smugglers a bad name.

As for myself, I was born in dirt city but the sea is my life. Heranmar is my base of operations, good business opportunities here, and the docks have less bureaucrats than Dirt City."



Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Friday August 27th, 2021 1:32:40 PM

Snark gets out his pipe again, ready to use it once we're outside. He gestures with it as he talks.

"Oh, so what does this Mudee guy look like, how can we recognize him?

"Which is sumthin we shoulda asked about you before we got here, Otto. Oh, and thanks - you've been most helpful. Holler if we can be of any help to you in the future."


Snark smiles at Walru with this last part. He's ready to depart and wander over by the warehouses to check things out and to then get some rest.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Friday August 27th, 2021 8:35:23 PM

Isaac turns over the facts from Walru over in his head as Snark asks his questions. One thought comes back to him and he asks Walru "You've been here for quite awhile right? Even if you don't believe in the superstitions you must have heard of them. Is there an stories tied to the fish?"
After that he asks Snark "Do you have any place in mind to go rest I was going to go see if I can rent a room from the inn. I don't fancy a night sleeping on rocks after sleeping in that boat.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Saturday August 28th, 2021 7:44:52 PM

Gore'Thum and Teddy are ready to go but the others still have questions. They'll ask about a ride back to shore once everyone is done talking.

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Sunday August 29th, 2021 6:05:19 PM

"So this Mudee fella is new around here huh... does that mean he's disrupting business as it used to be around here? Is he hindering your affairs?", Einar wonders out loud...



Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11 
Sunday August 29th, 2021 10:32:45 PM

Faeloi smirks a little at "decent smugglers," but she doesn't comment. She has no further questions, so she keeps quiet for a bit and listens to the conversation.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Monday August 30th, 2021 2:48:25 PM

Kristoph is happy with all the questions asked, a bit conflicted but ready to leave.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Monday August 30th, 2021 3:16:57 PM

Snark waits, thinking snarky thoughts.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Monday August 30th, 2021 9:36:51 PM

Tae Che continues to listen to the others. She wonders what is next for the companions.

Back on dry land - DM Zachary 
Monday August 30th, 2021 9:59:07 PM

Kristoph is ready to go.
Isaac asks about the fish and resting.
Teddy and Gore’Thum is ready to go.
Tae-Che ?
Snark wants to check out the warehouses and rest.
Einar asks about Walru's affairs.
Faeloi smiles at Walru's self-humor

Walru scratches his chin when asked what Mudee looks like, "Never seen the fellow myself but I've heard he's a tall lanky fellow, looks kind of creepy. As for the fish, people around here view it as sort a good luck charm for the whole town. It's supposed to keep all the good spirits happy and the bad spirits away. If it doesn't get returned soon everyone's gonna start blaming everything bad on the fish disappearing, be afraid to do anything important, the whole town will shut down. But I best let you all get on with your business, Oh-No takes these fine folk back to shore."

Oh-No leads the way and soon you all find yourself back on dry land. It's been a busy day and several feel the need for rest. The Inn is the only real lodging in town, Faeloi has been staying there, she came in a few days before. The sheriff's office is by the western gate. and the warehouses are all grouped by the docks.


Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Tuesday August 31st, 2021 7:50:31 AM

Kristoph thinks aloud.
"The town is gonna be full of paranoid, curtain-twitchers for the next few days. I mean they were already immersed in a level of paranoia that beggars belief. So before we look like we are trying to take the law into our own hands I vote we speak to the Sheriff. More's the point let's see what happened to the gnome he arrested. I don't think either will know anything about this skinny weird guy Walru mentions, but the Sherrif'll be able to tell us about the docks, the layout and maybe more. Also, we should find out if and how the watch can assist us. Is he prepared to send help if needed, or are we on our own." he shrugs.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday August 31st, 2021 12:03:44 PM

"Thanks for the ride and the fight Oh-No."

Snark waits until we're ashore before lighting his pipe. He puffs on it as he walks. Snark knows Isaac or Tae Che probably make a better first impression than the little gnome - he's gotten into trouble shooting his mouth off before.

"Well, Walru said the warehouses are against the wall between here and the Sea Gate, so we should be able to walk past 'em and go into town by the Sea Gate. And then see the Sherriff.

"Suit yourself talkin' to the Sheriff, but I had a guy tell me once, 'You don't ask a question if you don't wanna know the answer.' Asking about the gnome is smart. Maybe you can let him know we were looking for a job, that somebody said maybe we could get a job at the warehouses, but we were told that we'd best avoid some fella named Mudee. Ask the Sherrif what he knows about Mudee and which warehouse might be his to avoid?"


What do we see walking past the warehouses? Any security? Any people matching the description we got for Mudee? Snark takes out his little bat familiar and shows him the warehouses for future reference.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday August 31st, 2021 6:20:28 PM

Gore'Thum and Teddy already gave their opinions so remain silent.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11  d20+10=20 ;
Tuesday August 31st, 2021 6:58:01 PM

Faeloi turns to Oh-No. "If you get randomly pelted with rotten vegetables sometime in the next few days, just recall that pile of dung."

Faeloi also looks around at the warehouses (perception 20).

She isn't too excited to be returning to the inn and her brother and cousins. They've been making a big stink about being stuck in this ho-dunk town with all the crazy mystic people, and she's had enough of it. She will be happy for a warm meal and some drink though.

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Tuesday August 31st, 2021 7:51:27 PM

Einar listens to Kristoph and Snark as they speak of a plan of action. He agrees with Snark... passing by the warehouse wonft hurt anyone but he would be surprised if they see something. Then again hr would be amased if the Sheriff would allow them to thow a party at Mudeefs warehouse.

hSnark... you said it yourself... if we want answers we have to go ask for them. We could just go knocking on Mudeefs front door and ask him about the fish...h

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+2=17 ;
Tuesday August 31st, 2021 9:08:51 PM

Tae Che keeps an eye roaming as they walk by the warehouses. "That might be the only thing we will be able to do without breaking a law or some such." She comments regarding Einar's statement about knocking on the door. (Perception: 17)

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Tuesday August 31st, 2021 10:21:09 PM

Isaac thanks Walru and Oh-no for all the information. Back on dry land he decides that while it's important to find the fish, for now he needed a break and heads back over to the Inn to check if any rooms are still available to rent. He had the feeling that he might be here in town for a while and he preferred having at least a place to sleep.

In trouble with the Law- DM Zachary 
Wednesday September 1st, 2021 2:24:04 AM

Kristoph wants to talk to the sheriff.
Isaac checks the inn for rooms.
Teddy and Gore’Thum are ready.
Tae-Che doesn't want to break the law.
Snark marks the warehouse and agrees about talking to the sheriff.
Einar suggests knocking on the front door.
Faeloi looks around the warehouse.

The warehouses are on the way to most of the rest of town so you take a walk past them. You're able to ask around and figure out which warehouse changed hands recently. It's a solid looking building not much different than any of the others. Faeloi and Tae'che do notice that the door and windows have recently been replaced with very sturdy padlocked versions. You don't see anyone who seems to be hanging around that warehouse in particular.

You then head over to the Barracks. You recognize the deputy at the front desk as one of the men on duty at the pool. He recognizes you in return. "Good of you to finally stop by. Sheriff has some business with you. Wait one moment." He then steps into a back office and you hear some muttered conversation. Very shortly a stout florid man with a serious face steps out with the deputy, "So here's the newest "adventurers" come to cause trouble in my town. But where's my manners, Eugene Bates, Sheriff of Heranmar. So why don't you tell me why there was bloodshed in the town square this morning?" He casts a critical eye over the group, waiting for answers.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday September 1st, 2021 7:22:20 AM

Gore'thum and Teddy are confused. Weren't they just here talking to that nice lady sheriff who sent them over... oh wait that lady was not a sheriff. The pair look sheepish. "We were coming here. Got diverted. Apologies." the large frog says. Teddy looks a little surprised to see Gore'Thum apologize before quickly adding his own. "We were coming here when some adventurer lady pulled us over and the deputies didn't seem to mind."

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+4=9 ;
Wednesday September 1st, 2021 2:01:15 PM

The little gnome lets his pipe go out at he approaches the sheriff's office so as not to bring smoke inside. He knocks the spent tobacco out, careful to not allow any live embers cause a problem.

Snark lags back a bit and waits for others to answer the Sheriff's question about bloodshed. Snark's not a big law and order guy and doesn't want to get crosswise with the Sheriff.

As he does so he looks around the Barracks (Perception 9). He nods to the deputy he recognizes from before and says quietly, "Hey, nice seeing you again. So where's that jerk gnome that killed Sloe and attacked us? Is he new in town like us or is he a town regular? Anybody come asking about him?"

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11  d20+10=19 ;
Wednesday September 1st, 2021 6:14:25 PM

Faeloi isn't a fan of asking Mudee about the fish and tells Einar so. A decent smuggler like Walru isn't going to tell a random stranger squat about what he's smuggling; a corrupt smuggler like Mudee is more likely to just attempt to knock you off you for getting too close to the truth.

As Faeloi wasn't around for the bloodshed (other than some centipedes), she stays quiet and looks around with Snark (perception 19) at the Sheriff's place.

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Wednesday September 1st, 2021 6:43:23 PM

Einar's not the smartest in the group so when Faeloi voices her opinion as to why should would rather not go knocking on Muddee's front door he shrugs his shoulders : "You're probably right miss. It would just make life a lot more simple if we could just ask him wouldn't it... "

When they get questioned by the Sheriff Einar response is plain and simple : "They assassinated the man we were talking to... we returned the favor... and I will do it again any day "

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+7=22 ;
Wednesday September 1st, 2021 7:05:07 PM

Kristoph is quiet. He watches the sheriff (sense motive: 22).

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Wednesday September 1st, 2021 9:12:06 PM

Tae Che, as she had a fairly front row seat to the happenings, answers the sheriff. "Good Sheriff Bates, we are all new in town and were intrigued by the ramblings of the man called Sloe regarding the fish that, I gather, is something of an icon of good tidings and that it was gone. He asked several of us to sit with him so he could give more context to the fish when he was brutally murdered in front of us by the gnome and two humans. The gnome said something to the effect of 'They know who we are, kill them.' and that's when me and my compatriots took to the justice the three deserved. When the guards appeared, wishing for a non-lethal resolution, that is when the tactics changed and you have the gnome and another in your clutches. I deeply regret that not all three will receive their due justice by the law."

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Wednesday September 1st, 2021 10:43:04 PM

Isaac is over at the inn looking to get a room. Later he tells the sheriff what he saw " We we're talking with that man I asked you about the one yelling about the fish and he started giving us this card reading as he's going on suddenly he falls over a knife in his back and that gnome you caught us fighting with tells his goons to get rid of us. It was self defense that we started fighting and I'm sorry that it resulted in blood shed but I will not be killed so easily by a bunch of thugs."

In trouble with the Law- DM Zachary 
Thursday September 2nd, 2021 1:34:56 AM

Kristoph watches closely.
Isaac tell the story.
Teddy and Gore’Thum apologize.
Tae-Che explains the situation.
Snark asks after the prisoner.
Einar still supports his actions.
Faeloi keeps her eyes open.

As the party apologizes and offers explanations the sheriff softens his look somewhat, although he gives the frog a double take when it talks. "Apologies and explanations accepted. I did some checking of the scene and into the two prisoners you left in my care. They're rotten customers through and through. Wanted on murder charges in Dirt City. Third was as well so you saved him a trip to the gallows. They're not saying much. But speaking of the prisoners, rule around here is you bring in a wanted man you get whatever is on his person. All their gear is in that locker over there, it's yours. You found any leads on our missing fish? He wards himself against ill luck at even the thought of the town's lucky fish being missing.

And true to his word in the nearby chest is a stash of equipment, your reward.
2 med shortswords, 2 med daggers, 2 small shortswords (1 masterwork), small studded leather armor, potion of cure light wounds, potion of jump, potion of feather fall, alchemist's fire (4), smokesticks (2), thunderstones (4); 25.4gp in coins, brass ring 7gp, small agate 5gp,

pearl prayer beads Appraise DC 12 Highlight to display spoiler: { Worth 500gp }


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday September 2nd, 2021 8:15:20 AM

"Warehouse. Man named Mudee. Suspicious water." Gore'Thum tells the sherrif. Teddy translates, "A man named Mudee has gotten a large amount of fresh water and is using odd claims to avoid selling it or disposing of it." He explains the whole thing about claims it's contaminated but how it was never disposed of.

"Might be nothing. Might be important. Worth checking. You assist?" Gore'Thum asks.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Thursday September 2nd, 2021 11:34:37 AM

Snark notes the Sherrif's reaction to Gore'Thum. "I know! We have a talking frog - how cool is that?"

"Wow - we got a reward! See, it just goes to show that crime doesn't pay. But a job does. We were thinking about checking out the warehouses for a job, and it might be a good excuse to also check on this Mudee fella and what he's up to. Do you know anything about him or his warehouse?"


(OOC: Do we sell mundane loot in the Catacombs or in town through the DM. Is there a Catacombs outlet here in town?)


Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Thursday September 2nd, 2021 6:19:28 PM

Einar listens to the sheriff and then is keen on checkng what spoils are left.
Why were they carrying alchemist's fire (4), smokesticks (2), thunderstones (4)? that's a lot of potions to craft.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20=13 ;
Thursday September 2nd, 2021 6:43:07 PM

Kristoph examines the pearl prayer beads (appraise:13) and shares their value.
Saw some just like that once, selling for 500 gold". He puts them down again.
"Can anyone charm the prisoners"?


Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11 
Thursday September 2nd, 2021 7:12:41 PM

Faeloi continues listening and looking around.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+2=22 ;
Thursday September 2nd, 2021 9:08:40 PM

Tae Che looks at all the spoils the party just received. She also looks at the prayer beads very intently and for a bit longer than she probably should have. After a moment, she turns to the Sheriff. "So, we'd like to check out the warehouses but don't wish to overstep lawful boundaries. Any way that could happen?"
(Appraise: 22)

She then turns to Kristoph, "Unfortunately, that's not in my repertoire."

Source? - DM Zachary 
Saturday September 4th, 2021 1:06:48 AM

Kristoph asks about charming the prisoners and values the pearls.
Isaac ?
Teddy and Gore’Thum spills the story and asks for help.
Tae-Che asks about getting into the warehouse.
Snark asks about the warehouse and loot.
Einar checks the spoils.
Faeloi listens in.

(OOC: Mundane loot can be sold in town per usual. There is a catacombs entrance in town. You will have a chance to use it once the module is finished.)

The sheriff gives you a critical eye as you tell him about Mudee and his warehouse. "I'm afraid that's not much to go on. You wouldn't be able to share the source of that information would you?" He gives you all a knowing look. "Maybe you don't want to answer that. But here's what I can do. I'll send a deputy to meet you at the warehouse and get them to open up for a look. What time should I have him meet you?"

Sense Motive DC 15 Highlight to display spoiler: {The Sheriff seems to know exactly who your source is.}


Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+7=19 ;
Sunday September 5th, 2021 6:38:27 AM

(Sense Motive:19) Kristoph acknowledges the 'knowing look' with one of his own but remains silent on the subject.
"when's the best time to catch them out? Nightime?" He grins.


Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+3=4 ;
Sunday September 5th, 2021 5:07:07 PM

(Sense Motive: 4) Tae Che states, "Umm...any one have a good time to do this? Perhaps dusk or nighttime, like Kristoph said." She's oblivious to any social cues that were being passed between the group and the sheriff.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Sunday September 5th, 2021 6:27:05 PM

Teddy is a little uncertain about if to share the source or not. Gore'Thum just doesn't care enough to tell the sheriff. "Now is good." Gore'Thum states. Teddy considers several moments and adds, "People are freaking out because the missing fish right? We might want to go sooner rather then later before it gets to bad."

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17   d20=20 ;
Sunday September 5th, 2021 6:53:31 PM

(sense motive 20 - natural 20)

Even Einar senses the sheriff knows perfectly well why their source is. Strange though for normally he's oblivious to what others seem to think or want...

"I'm guessing you have an idea who our source might be... you questioning the reliability perhaps of said source?

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Sunday September 5th, 2021 10:01:22 PM

"Well, I'm not gonna be much help until tomorrow. If it's just taking a look around I spose we could go now, but I got a feeling we're gonna run into trouble and will want a little magic."

He wiggles his fingers in the air as he mentions magic.

Snark will see about a room is in the inn.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11  d20+1=15 ;
Sunday September 5th, 2021 10:16:48 PM

Faeloi gets the idea that the sheriff already knows their source, so unless there's a reason they need to confirm this fact, she won't be speaking his name. She wouldn't want to accidentally get their new friends in trouble before she can pay Oh-No back for the rot pile.
"If Snark is needing some time to recover, then I would agree that we wait until he's rested up. I'd be happy to help with some scouting in the meantime, although I'd feel better about it if we waited until the full party is ready before any of us gets too close."

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Sunday September 5th, 2021 10:44:20 PM

Gore'Thum looks to the sheriff for his opinion.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Monday September 6th, 2021 10:40:45 AM

Isaac ask "the deputy will they be sticking around if something happens or will they come back here to get help if we discover anything?"

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Monday September 6th, 2021 5:30:39 PM

"We'll probably need a good night sleep anyhow. And I should go check if Selene found a nice play to stay.", Einar adds assuming they'll go check on the warehouse the next day.

Good Night's Rest - DM Zachary 
Monday September 6th, 2021 11:48:09 PM

Kristoph asks about the time.
Isaac asks about the deputy.
Teddy and Gore’Thum suggests now.
Tae-Che thinks dusk or night time.
Snark advises resting for some magic tricks
Einar questions the sheriff
Faeloi backs up the resting.

The sheriff responds to the questioning, "Not much passes in a town this size that I don't hear about. Especially when a bunch of new folk are loudly asking around the dock for a certain smuggler and then come knocking with information no one else has. But we also need our fish back.", he shudders and makes a sign against evil, "If you're looking to catch never-do-wells out dawn is the best time. Good morals lead to early rising. If it's agree-able to you, I'll have Morris meet you at the Inn at first light. And you can give this warehouse a look over."

Unless there are further questions for the sheriff or others the next scene will be at the warehouse. Do you rest? What time do you want to approach? And what is your approach strategy? Morris will just go to the front door with the harbor master key if no one else directs him.


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday September 7th, 2021 6:46:31 AM

Gore'Thum and Teddy are happy to meet the sheriff's man at the inn in the morning. Gore'Thum finally gets a chance to take a bath like he's been wanting to do since he got off the boat. Afterwards he hangs around the common room for a bit looking incredibly relaxed.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday September 7th, 2021 3:13:06 PM

Snark had pointed out the warehouse to his bat familiar when we were there.

Once it's dark outside the Inn, Snark will cast Speak with Animals. He will say to his bat, "Now listen to me Twinkle, I want you to go to that building I showed you before. Be careful. If there's any risk, just come back here. Any cats or owls that could get you, just come back.

"But if it's safe, I want you to hang around outside for a while and see where people come in and out. If there is an easy way to squeeze in, take a look around inside. Then come back to me, and in the morning I'll ask you what you saw. I'll be inside here and will let you in when you return.

"Remember Twinkle, be careful and don't stay if it's not safe."
He pets the little creature and sends her off.

(Twinkle has lowlight vision, blindsense 20', AC 17, INT 6. She maintains an empathic link with Snark as long as she's within one mile if him, so she should be able to let him know when she returns.)

Snark will rest for a total of 8 hours, and plans to rise before dawn to study spells. How much was a room at the inn?



Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Tuesday September 7th, 2021 4:21:49 PM

Back at the inn Kristoph meditates in the lotus position for a few hours then rests.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11 
Tuesday September 7th, 2021 6:13:29 PM

Faeloi will rest up, have some breakfast, and then meet at the inn.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Tuesday September 7th, 2021 8:19:19 PM

Tae Che goes back to the inn, asks if there's any rooms left. If so, she pays for one, willing to share if needed. If not, she asks if she can sleep on the floor in the main room. When others wake, she is already up and ready.


Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Wednesday September 8th, 2021 12:47:42 PM

(OOC, I know it's limited what an INT 6 bat can really understand. I'm just hoping we can get some idea of what creatures may come and go, what they might be carrying, and where the entrances are. Also, perhaps we'll get an idea of what creatures are inside the place.)

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Wednesday September 8th, 2021 6:56:03 PM

As they will meet the constable in the morning Einar will go find his girlfriend.
At first light he gets up, does some shadowfight training and then prepares to go check the warehouse.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Wednesday September 8th, 2021 7:15:46 PM

Isaac thanks the sheriff and leaves to go to the inn. He wants to get a good nights rest and wakes up early in the morning. He also gets breakfast when he wakes up having missed it the previous morning he wants to try the local food. He talks to the inn keeper and mostly asks about the local superstitions.

Almost get Eated - DM Zachary 
Thursday September 9th, 2021 1:57:48 AM

Back at the inn everyone manages to get a room for 5 sp a night, breakfast and dinner included. The party gets in some well deserved rest, but not before Snark sends out a sneaky little scout. Twinkle nods in acknowledgement and disappears into the night. Snark gets a few different feeling over the course of the mission, hungry, yummy, CAT!, relief, interest, boredom, interest, back to boredom, and then Twinkle finds her way back. In the morning she seems ready to make her report.

Speak with Animals Highlight to display spoiler: {Almost get eated. Dock cats scary. Building closed up like cocoon. 2 two legs go inside with big barrel. Look heavy. Nobody come out.}

You all get up fully rested and find some nice warm biscuits and gravy ready in the main room even before first light. True to the sheriff's word a deputy enters the inn in short order, a large key ring hanging from his waist, "Spirits bless you this morning. I'm Morris. Ready to go?"


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday September 9th, 2021 6:27:17 AM

The pair are up early and enjoy a leisurely breakfast. They are ready to go by the time the deputy arrives.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+7=11 ;
Thursday September 9th, 2021 9:14:11 AM

Kristoph is just finishing the last mouthful of his warm biscuits and gravy, he lets the spoon gently tinkle against the bowl, cracks his knuckles and rolls his shoulders and neck as if limbering up before standing and slightly bowing to the deputy.
"Good morning Morris and may the spirits bless you too. Ready for this?"

Interesting fact about Kristoph. He's borderline paranoid and consequently always tries to read people to the best of his ability.
(Sense Motive on the deputy: 11). In this case he's just looking for something unexpected [OOC note to refs: most of the time there is no need to reply unless he sees something off].

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Thursday September 9th, 2021 1:56:52 PM

Snark is relieved to have his little bat back. He'll scratch her head a bit as she delivers her report. Then he rises and studies spells.

Coming down into the common room for breakfast, he holds up his bat familiar as he says to the others, "I sent Twinkle off to check out the warehouse comings and goings. She wasn't able to get inside, which means they got that place locked up tighter than a dwarf's purse. Still, she did see someone go in with a heavy barrel and not come out.

"Also, we oughta spilt up some of this stuff we got so it'll be useful."


Later the little gnome looks up at Tae-Che as he eats. "I saw you cast Color Spray yesterday, so I didn't bother with that spell today. So, my offensive spells aren't so good, but I can make that Einar fella big."

-----------------------------------------------------------------------------
Spells/abilities available, * = cast/used:
0 (DC13): Detect Magic, Mending, Mage Hand
1 (DC14): Grease (D), Enlarge Person, Silent Image

Abilities/Items
Acid Dart (Sp) 6 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11 
Thursday September 9th, 2021 5:18:51 PM

"No small cracks or gaps for a bat to steal into a warehouse? That's not suspicious." Faeloi says this with obvious sarcasm. "I wonder what could be in that barrel? I'm guessing this place won't be easy to get into without alerting someone. Do you think they have an alarm spell or someone keeping watch?"

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Thursday September 9th, 2021 7:31:33 PM

Tae Che finishes with her breakfast as the deputy comes in. When Snark gives a rundown of his spells, she replies to him, "Well, I know Daze, Ghost Sound, Mage Hand, Ray of Frost, Color Spray, and Mage Armor. Just for your information, Snark." She then she smiles and puts a thumb up saying she's all set to go.

Bat Proof Warehouse- DM Zachary 
Friday September 10th, 2021 2:06:08 AM

Kristoph greets the deputy and gives the poor man a look over.
Isaac ?
Teddy and Gore’Thum are ready.
Tae-Che gives her magic repertoire.
Snark gives his magic repertoire.
Einar ?
Faeloi voices suspicion.

The party seems determined to enter the warehouse and leads the way down to the docks. Most of the town still appears to be asleep, but there are a few people moving around, most appear to be fishermen. They give a wide berth to the armed group accompanied by a lawman. You arrive at the line of warehouses without anyone seeming to notice you. The south side of the warehouse faces the road and has a standard office door, locked tight two closely shuttered windows, and large loading door. The east and west sides are blank walls with a 5 foot wide alley between them and the adjacent warehouses. The north side has a large loading door leading to the docks. Twinkle noted the two men enter through the office door. Morris has a master key to unlock the office door, "Sheriff told me to let you all lead. Do you want me to unlock the door or you need to look around more?"


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday September 10th, 2021 8:07:24 AM

Teddy frowns and hesitantly makes a suggestion. "Um... is there more then one entrance? If so they could sneak the fish out the back while stalling us up front."

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Friday September 10th, 2021 5:28:01 PM

Isaac was glad to finally spend the night in a bed that wasn't a hammock and is in high spirits in the morning . At the warehouse he tells the deputy "I'm ready to go in."

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11 
Friday September 10th, 2021 6:12:54 PM

Faeloi nods at Teddy, "He has a point. Maybe we should circle the building once just to be sure."

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+7=14 ;
Friday September 10th, 2021 6:55:21 PM

Kristoph smirks at the 'tighter than a dwarf's purse' comment and then looks down, trying to hide his outburst/faux-pas.

"Good advice, let's do a lap and then if there are multiple entrances decide. I'd prefer we stayed together. Can Twinkle watch somewhere else?" (perception:14)

Palms itch. Fire burns through his blood.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Friday September 10th, 2021 9:05:19 PM

Tae Che nods in assent to the comment regarding walking around the building once before heading in. "So, who wants to go take a walk?"

A good look around - DM Zachary 
Saturday September 11th, 2021 12:41:06 PM

Kristoph wants to check together.
Isaac is ready.
Teddy and Gore’Thum asks about back entrances.
Tae-Che is good to walk around
Snark ?
Einar ?
Faeloi suggests circling the building

The party scopes out the building. There are 5 potential entry points they can see.
1. The office door - a standard 5 foot wide wooden door locked tight.
2 & 3. Windows on each side of the office door - technically big enough for a human to climb through large shutters cover these windows locked tight.
4 & 5. Large loading doors on each side of the warehouse. These are 10 foot wide and very heavy. Opening them would be a task for several people and would take some time.


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Sunday September 12th, 2021 4:43:51 PM

Gore'Thum and Teddy volunteer to cover the back loading door entrances. With two of them they can watch both doors.

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Sunday September 12th, 2021 6:01:39 PM

(ooc sorry for missing posts)

Of course Einar has been following along with the group quietly. He was happy to hear Snark had the ability to increase his size. He has heard of such a spell but he never tried it before...

"Where should I go?" Einar asks as he unsheathes his sword.

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16 
Sunday September 12th, 2021 6:10:23 PM

Isaac volunteers to go through the front door. "If there are any guards I'll fight them. Is anyone else coming with me?"

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Sunday September 12th, 2021 11:41:42 PM

Snark listens to the plan, and has his own idea.

"Hmmm. So Teddy Gore'Thum are covering the two big doors on either side of the warehouse. If you two have trouble, holler. And if we yell, come running. Doesn't really look like anyone's coming in or out except through the office door.

"The rest of us should go in through the front. Morris - go ahead and open it up."


Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Sunday September 12th, 2021 11:47:22 PM

Also, Tae Che has two Thunderstones and one Achemist's Fire. Snark carries the rest of the potions and consumables for now. We can split stuff up later, but for now Snark has it if anyone needs things.

Snark lights a torch before we go in.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11 
Monday September 13th, 2021 6:13:14 PM

"Is anyone covering the office doors? If not, I'll take those."

OOC: I'm assuig the office doors are near each other, but if not then Faeloi will pick one, preferably which ever would be most difficult for the frog and his teddy to cover.

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Monday September 13th, 2021 6:44:05 PM

Einar figures that going to the front door with blade drawn might be seen as a provocation for violence... so instead he stays somewhat near the back and let the others deal with the diplomatic approach. When things go dire he'll jump in.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Monday September 13th, 2021 11:33:49 PM

As Morris is unlocking the door, the little gnome casts Detect Magic. He keeps an eye on Morris.

10 barrels of water, take one down... - DM Zachary 
Tuesday September 14th, 2021 2:39:30 AM

Kristoph ?
Isaac stacks on the front door
Teddy and Gore’Thum watch the loading doors. Sorry if I was not clear. The large loading doors
Tae-Che ?
Snark opens his magic sight as the door opens.
Einar hangs back a little.
Faeloi covers the door, the office doors are the entry point.

There seems to be some confusion as to the location of the doors. I probably should have provided a map earlier. So feel free to position yourselves on the map at your desired starting location. I took some best guesses.

As Morris opens the office door you hear some low voices within the building. It goes very quiet as the light from the early morning sun spread through the dimly lantern lit room. Inside you see a number of unsavory characters, including a pair of gnomes. They are standing around 10 water barrels and appear to be transferring something between the barrels. As the light catches off the object held by the thin man in the middle of the room you see a flash of gold and he drops a fish into the barrel in front of him.

"What is the meaning of this intrusion!" He yells at those gathered at the door.

Mudee Warehouse

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday September 14th, 2021 7:08:19 AM

Gore'Thum and Teddy stare at the back doors. Gore'Thum quickly gets bored and distracted, but the one of the skills drilled into the bloodwitch was concentration and he stays laser focused on any possible attempts to escape.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9 
Tuesday September 14th, 2021 5:46:43 PM

Kristoph steps in and to the side of the door, he flows though gracefully. His hands are raised at chest height, palms out - showing he is unarmed.
He nods a small 'hi' and then reads the room, remaining silent.

Einar (StevenVdB) - HP9(16)/16 - AC17/13/14 - CMD 17  
Tuesday September 14th, 2021 6:08:24 PM

The door's blocked so Einar waits for more to enter the warehouse or for things to go dire... in that case he'll just push his way in...

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11 
Tuesday September 14th, 2021 6:40:36 PM

Faeloi moves next to the door and pulls out her blade, ready to start slashing if, or rather, when things get ugly.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday September 14th, 2021 6:51:55 PM

Snark casts Silent Image, and a large, ominous cloud forms in the warehouse rafters above Mudee's head. The image of the cloud occasionally flashes with light from within. Snark hopes this will draw their attention and cause them to think twice about attacking.

Snark swallows hard as he steps into the corner of the warehouse, gesturing for the more fighty types to do so also. He really doesn't want to die today. He hopes his voice doesn't crack as he speaks.

"Take it easy Mudee, take it easy. There doesn't have to be any bloodshed unless that's how you want this to end. We're just here for the fish. We have Deputy Morris here, and we have guards posted outside your warehouse doors. The whole town's lookin' for that fish you have there. Any false move and Morris there informs the Sherriff and the town you have their fish. This place is twitchier than a long tail cat in a rocking chair shop with that fish gone, so unless want the whole town coming down on your head you best give up the fish and end this peacefully.

"Oh, and you gnomes should know better than to be involved in this sort of thing."


Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Tuesday September 14th, 2021 7:41:56 PM

"Sorry for the intrusion, boys, but were here checking on the whereabouts of one 'Goldfish' that's missing from a pond near the inn. Apparently it is considered a good luck charm by the town. You wouldn't have seen it by chance?" Tae Che exclaims loudly as she stands in the doorway. She does allow anyone else to move by her.

10 barrels of water, take one down... - DM Zachary  d20+11=20 ;
Wednesday September 15th, 2021 3:14:07 AM

Kristoph slips inside.
Isaac?
Teddy and Gore’Thum maintain their watch
Tae-Che asks about the fish.
Snark creates a little storm cloud and tries reason.
Einar is ready to barge in.
Faeloi draws steel.

Morris is clearly getting very nervous about the amount of weapons being shown, both by the party and by the crew inside the warehouse as they all have put hands on hilts. "Maybe I should get the sheriff." He takes a couple steps back, leaving the door clear.

The human glances up at the storm cloud for but a moment and then completely ignores it. "You've ruined everything! Kill them!" he screams before with a quick incantation he disappears.

Spellcraft DC 17 Highlight to display spoiler: { Invisibility }

Everyone else inside grins evilly as they draw an assortment of blades.

Mudee's Warehouse


Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+2=22 ; d20+2=7 ; d20+2=20 ; d2+4=5 ; d2+4=5 ;
Wednesday September 15th, 2021 7:06:22 AM

Kristoph mutters "I guess that concludes negotiations" and takes a 5 ft step (along the wall) using a barrel as cover, reaching inside his sleeve he draws and throws two shuriken (being monk weapons/ammunition they are drawn as a free action and can be used in flurry with 10 ft range). He aims for the nearest thug (N-11: Attack:22 (nat 20 but fails to confirm crit) for 5 damage and: 20 also for 5 damage).

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday September 15th, 2021 7:33:38 AM

The pair out the back hear some yelling, but hesitate before rushing in, listening hard to hear signs of combat or if it's just a loud argument. They don't want to abandons their post if the guy up front is just yelling a lot as a distraction while others sneak out back (They'll join in next round)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Wednesday September 15th, 2021 3:46:59 PM

"Kill them? That's your plan Mudee? You're not real bright.

"Listen boys, you're leader is not thinking straight. He went invisible, so you should assume his plan will be to escape this situation shortly and leave you all holdin the barrels. Think about it - the sheriff's office knows where we are, so the whole town will know where this place is and where their fish is.

"Even if you could kill us, you can't kill the whole town. Surrender to us before whole town gets here to string you all up!"


Then Snark will move just outside and cast Enlarge Person on Einar. Einar should be able to squeeze through the 5' door just fine.

(For the DM's benefit, those here could only disbelieve the Silent Image if they interacted with it, which I don't think anyone has. With Snark casting a spell on Einar, the Silent Image will go away at the end of the round.)

Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11  d20+4=17 ; 2d4+3=9 ;
Wednesday September 15th, 2021 4:02:39 PM

Faeloi peeks into the doorway and then runs up to the nearest thug and power attacks. (16 to hit, 12 dmg, forgot to add power attack to my initial rolls above)

Einar (StevenVdB) RAGE 0/13 - HP18/16 - AC13/9/11 - CMD 18   d20+7=22 ; 12d6+10=45 ; 2d6+10=16 ;
Wednesday September 15th, 2021 4:53:09 PM

Einar gets through the door just in time for Snark to have him grow tall... let's just hope the ceiling is high enough. Once inside he barges straight on... enlarged and enraged... space 10 / reach 10

Einar attack Thug at I6 - Hits AC22 - damage 16HP (sorry forget the 12d6 :-) )

Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20+3=12 ; d8+2=8 ;
Wednesday September 15th, 2021 9:11:15 PM

Isaac enters the warehouse blade drawn. Seeing the smiling thugs he moves to take them out attacking the one nearest to him.
(Moves to K10 and attacks thug:12) (damage 8)

I guess that concludes the negotiations - DM Zachary  d20+3=7 ; d20+3=16 ; d20+3=10 ; d20+3=14 ; d20+5=9 ; d20+4=15 ; d20+5=14 ;
Thursday September 16th, 2021 1:18:50 AM

Kristoph throws some fancy monk knives
Isaac steps forward to attack
Teddy and Gore’Thum starts heading around the building.
Tae-Che ?
Snark makes the angry man big.
Einar gets angry and big and swingy, fortunately being a warehouse the ceilings are plenty tall.
Faeloi charges in, trying not to be out done by angry man.

Several good hits are landed but none of the enemies go down yet. The thug in front of Einar really wishes he was somewhere else.

Note for Snark: A spellcraft check to know what spell you were casting makes the illusion a little less frightening.

From the center of the room you hear some more casting of spells but no visible effects.

The rest of the combatants move up and attack.

Thugs
7 misses Einar
16 misses Isaac
10 misses Kristoph
14 misses Kristoph

Gnomes
9 and 15 miss Isaac
14 misses Faeloi (throwing dagger)

Thug1: AC 12 Damage 16
Thug2: AC 12 Damage 12
Thug3: AC 12 Damage 0
Thug4: AC 12 Damage 10
Gn1: AC 18 Damage 0
Gn2: AC 18 Damage 0
Mudee: AC: ? Damage: 0

Morris runs calling over his shoulder, "I'll get the Sheriff. Spirits protect us."

Mudee's Warehouse


Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 9/9  d20+3=9 ; d20+3=18 ; d6+4=7 ;
Thursday September 16th, 2021 7:05:52 AM

Suddenly it was noisy but Kristoph was sure he could hear the barbarian - somehow his roar sounded deeper than normal? But with two thugs on him he couldn't allow any distractions. 'Best to get this fight over and done with as quickly as possible' he tells himself.

Despite having thrown sharp things at him, Kristoph was glad his opponent was still alive, he had no desire to kill anyone! He follows up with an elbow to the villains ribs (an unarmed/flurry attacks on Thug4: the first attack misses, but the second hits (18) for 7 damage - non-lethal).

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday September 16th, 2021 8:38:12 AM

Now certain those noises are combat, Teddy and Gore'Thum rush the door and try it. Presuming it opens, they enter and move to flank the enemy.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+3=6 ; d20+7=10 ;
Thursday September 16th, 2021 1:13:44 PM

(DM - Thanks for the reminder on the Spellcraft thing. I often forget this.)

Snark pulls out a Thunderstone from his pocket, takes a 5' step, and throws it to the middle of the room.

He hits the square he was aiming for (AC 5, rolled a 6.) This should affect the area outlined in blue on the map. He hopes it will interfere with whatever Mudee is doing, and maybe have a nice flash-bang effect on the others.

Also, Snark fails on his Spellcraft check to see if he can tell what spell Mudee is/was casting. (10)

-------------------------------
Thunderstone - You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.

Since you donft need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.




Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+6=17 ;
Thursday September 16th, 2021 2:57:08 PM

Tae Che, stunned for several seconds at the pure lack of diplomacy that occured, finally gets her bearings.
Spellcraft: 17 to determine what Mudee is casting.

She then moves in (to H11) and casts Daze on Gnome 1. (DC: 13)

Einar (StevenVdB) RAGE 0/13 - HP18/16 - AC13/9/11 - CMD 18   d20+7=20 ; 2d6+10=21 ;
Thursday September 16th, 2021 6:18:18 PM

In a blind rage Einar just takes another swing at Thug1 probably slicing him in half... he should have known better than to get involved with this...
Einar hits AC20 - damage 21HP

No need to close range on G1 but Einar none the less takes a step closer... if that one makes a bad move he'll take advantage of an AoO...
(not sure if we can push the barrels aside or if an enlarged person can just walk between them - I have Einar positioned on the barrel right next to G1)
Isaac can perhaps benefit from flanking bonus


Isaac Harker (Justin M) -HP 13/13 AC18/ T12 / FF 16  d20+3=8 ;
Thursday September 16th, 2021 7:13:03 PM

Isaac keeps to the thug and swings his sword. "Give up or this will end badly for you"
He misses.


Faeloi (Erin H) | AC:17 | CMD:17 | HP:11/11  d20+3=4 ;
Friday September 17th, 2021 12:07:38 AM

Faeloi attacks the same thug again, but she gets distracted by the Thunderstone and swings wide. Very wide.

Warehouse Scramble - DM Zachary  d20+2=18 ; d20+2=16 ; d20+2=22 ; d20+2=8 ; d20+1=21 ; d4+1=3 ; 3d4=9 ; d20+3=21 ; d6+1=7 ; d20+5=23 ; d20+4=9 ; d4=3 ; d20+5=20 ; d20+4=18 ; d4=4 ; d4=2 ; d20+3=8 ;
Friday September 17th, 2021 12:12:07 AM

Kristoph lays down some pain.
Isaac swings for the fences
Teddy and Gore’Thum attempt the large loading door, and find it to be locked tight.
Tae-Che casts a spell and attempts to identify Mudee's magic.
Snark throws a loud rock.
Einar absolutely ruins Thug1 and steps up. (A medium creature can't share a square with a barrel, but I'll let a large creature stand with a barrel in one square.)
Faeloi swings and misses.

Several thugs drop, some knocked out, others very very dead.

The two gnomes clap their hands to their ears and seem to avoid the worst of the thunder stone, the thug catch in the blast not so much.

The gnome seem to have more like halfling luck and shakes off Tae-Che's spell.

Tae-Che knows that Mudee cast invisibility on himself and thinks he cast an illusion spell last round.

You can make out disconnected footsteps and then the fighters hear chanting from behind them. Not 1, not 2, not 3, but 4 Mudees appear in the middle of the group as fire erupts from his hands. Kristoph, Faeloi, and Isaac take 9 fire damage (Reflex DC 14 for half).

Spellcraft DC 16 Highlight to display spoiler: {Burning Hands}

Thug 2 5 ft steps and attacks Isaac
21 hits for 7 damage

Thug 3 attacks Kristoph
Misses

Gnome 1 turns to Einar and attacks
21 hits for 4 damage

Gnome 2 5 ft steps and attacks Faeloi (thankfully Mudee is not armed and so does not flank)
He hits with both blades (20 and 18) for 6 damage total

Thug1: DEAD
Thug2: AC 12 Damage 12 Deafened
Thug3: AC 12 Damage 0
Thug4: Unconscious
Gn1: AC 18 Damage 0
Gn2: AC 18 Damage 0
Mudee: AC: ? Damage: 0

Mudee's Warehouse


Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9  d20+4=24 ; d20+3=19 ; d20+3=4 ; d6+4=8 ;
Friday September 17th, 2021 4:27:07 AM

(Reflex save:24) Kristoph ducks the majority of the flame but his hair is smoldering slightly after. He sidesteps the thugs blade and kicks him in the ribs (Flurry:19 for 8 damage on Thug3, second attack misses). It was getting tense and Kristoph felt lucky to still be standing, all he could smell was singed hair.


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday September 17th, 2021 8:03:06 AM

The pair abandon the back door and run around front (run action lets them move 4x their speed and get to the office door but no inside)

Einar (StevenVdB) RAGE 0/13 - HP14(18)/16 - AC13/9/11 - CMD 18   d20+7=22 ; 2d6+10=17 ;
Friday September 17th, 2021 11:28:43 AM

Einar grunts when the little Gnome stings with his sword. He clenches his both hands firmly around the hilt of his sword and takes a swing at Gnome 1.

Einar hits AC22 - damage 17 HP

*** ACTIVE Spells or Abilities ***
Enlarge person : 3 rounds of max 10 rounds
Rage : 3 rounds of max 13 rounds


Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20=19 ; d4=2 ;
Friday September 17th, 2021 6:56:51 PM

Snark says to the human figure that towers over him, "Listen Mud-For-Brains, you're not very good at this. So let me give you a little tip - RUN!

"Morris there left to get the Sherriff, and I figure the townsfolk are going to be close behind. He saw you attack us for no reason, and he saw the fish. It looks like you want to add murder to your troubles.

"Now, you can also surrender and at least that way you're less likely to get strung up."


With that Snark swings his staff at the man, hoping to at least get rid of one of the images. He hits AC19, and gets rid of one of the images!

Snark is pretty scared of a physical fight, but he knows staying there also means Mudee will need to risk provoking an attack if he tries to cast another spell.


Isaac Harker (Justin M) HP -3/13 AC18/ T12 / FF 16  d20+2=9 ; d20-1=18 ;
Friday September 17th, 2021 8:29:35 PM

Isaac unfortunately takes a gout of flames full blast and then is stabbed by the thug. He was really hoping he would be better in this fight as his mind fades. The thug pulls back his blade from Isaac's body and Isaac tumbles on to his back unconscious. Luckily he stabilizes.
Death saving throw: 18 Stable


Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+1=11 ;
Friday September 17th, 2021 9:24:30 PM

Tae Che grabs her longspear and stabs at Mudee, missing everything.(hit AC:11)

Faeloi (Erin H) | AC:17 | CMD:17 | HP:1/11  d20+5=15 ; d20+3=16 ;
Saturday September 18th, 2021 10:46:40 AM

Faeloi is able to dodge a little bit of the fire, but she's still singed. In her move to get out of the fire she manages to slam right into the little gnome's blades instead. She's barely conscious, but she attempts to get the gnome back but misses. She then steps away.

Warehouse Scramble - DM Zachary  d3=1 ; d20+3=16 ; d20+3=19 ; d20+8=25 ; d20+5=8 ; d20+5=20 ; d4=2 ; d4=3 ; d4=3 ;
Saturday September 18th, 2021 10:53:49 AM

Kristoph dodges and kicks.
Isaac burns and falls
Teddy and Gore’Thum run to the front door.
Tae-Che stabs.
Snark swings.
Einar is big and angry and let's the gnome know it.
Faeloi swung and moves back.

Tae-Che and Snark - Mirror Image: If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss.

Tae-che missed by 5 or less and so destroys a figment, leaving 1 real Mudee and 2 figments.
Snark rolls a hit, I rolled a 1(d3) to hit the real Mudee and not a figment. Snark please roll damage.

Thug 2 moves back and throws a dagger at Einar
16 hits for 2 damage

Thug 3 5 ft steps back and throws a dagger at Kristoph
10 hits for 3 damage

Gnome1 5 ft steps up and stabs at Einar
8 misses

Gnome 2 tumbles up to Einar (acrobatics 25 to avoid AoO) and stabs Einar
20 hits for 3 damage

Mudee gets a look of alarm as someone hits the real him and tries to cast a spell
AoOs from Snark, Tae-Che, and Faeloi

Spellcraft 16 Highlight to display spoiler: {Shield}

Thug1: DEAD
Thug2: AC 12 Damage 12 Deafened
Thug3: AC 12 Damage 8
Thug4: Unconscious
Gn1: AC 18 Damage 17
Gn2: AC 18 Damage 0
Mudee: AC: 13 Images: 2 Damage: Snark

Mudee's Warehouse

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20=17 ; d4=1 ; d4=1 ; d20+7=15 ; d3=3 ; d20+3=5 ;
Saturday September 18th, 2021 4:30:49 PM

Snark does 1 point of damage with his little staff in the previous attack. Then, his AOO hits AC 17 as Mudee is trying to cast whatever spell he's casting. Snark would do 1 more point of damage, possibly messing up his spell (rolled a 3 for images vs Mudee, so probably got rid of an image instead.)

"Careful Einar, don't let those gnomes flank you."

Snark weighs his options. He can see that Mudee has no weapon and is not a melee threat. Snark moves 5' and casts an Acid Dart at Mudee (spell-like ability), missing (hits AC 5). But at least he still threatens Mudee.

Then he sees his friends. "Oh, hey Teddy, Gore'Thum. Good to see you guys, c'mon in - this party's just getting started."

"For the rest of you - our Battle Frog is here, and you are all in a heap of trouble!"


(Although Snark is in front of the door, anyone can pass through a friendly occupied square.)



Isaac Harker (Justin M) HP -3/13 AC18/ T12 / FF 16 
Saturday September 18th, 2021 8:43:02 PM

Isaac is unconscious but feels great shame for being taken out so easily.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9  d20+4=13 ; d20+4=9 ; d6+4=9 ;
Sunday September 19th, 2021 8:40:39 AM

After the thug steps back Kristoph mirrors him by stepping 5 ft diagonally. As he does he hears the 'thwock' of the hurled dagger burying itself in the wood behind where he'd been, good timing! He forearm/elbows a scorcher to the thugs jaw. He was working up quite a sweat and his hair was still smoking but hey - he was alive!
(Flurry on Thug 3: 13 for 9 damage, 2nd misses).

From this position he can see the fight and winces when he sees Isaac drop! He nearly does a double take when he sees the giant barbarian amd then spots three Mudee's and shouts: "Throw an Alchemist's Fire at ALL of them!"

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+1=7 ; d20+1=4 ; d20+6=9 ;
Sunday September 19th, 2021 5:35:45 PM

Tae Che takes her opportunity attack against Mudee. (7 to hit, I believe is a miss). She then tries to bear down and hit him again. (4 to hit, definitely missing) The longspear stabs at the air hitting absolutely nothing solid.

Spellcraft to determine what Mudee is casting: Tae Che is too focused on attempting to wound Mudee, she doesn't hear the incantation correctly.

Einar (StevenVdB) RAGE 0/13 - HP14(18)/16 - AC13/9/11 - CMD 18   d20+7=26 ; d20+7=21 ; 2d6+10=16 ; 2d6+10=16 ; d20+3=16 ;
Monday September 20th, 2021 4:15:27 AM

"... don't let them flank me?!? ... don't let them KILL me!! ... ooo where's a cleric when you need one... ", Einar thinks. Still Snark's right... he's getting himself in a tight spot here and those Gnomes seem to be quite nimble. He had hoped for a free swing if they tried to get near him. Guess not...

Being large is interesting but being large with weak armor makes you a target practice dummy...
He got Gn1 pretty hard last swing so with some luck someone else will knock him down.

So Einar concentrates on Gn2... his falchion sings as he brings the blade down on the gnome holding it with both hands...
Einar hits AC26 - Crit check hits AC21 succes - damage 32 HP

"LAY DOWN YOUR WEAPONS !!!" Einar growls... the blood of the Gnome he just sliced in two drips from his face. He just hopes to demoralize them so they surrender (Intimidate 16)
There are casualties on both sides already so there's need to end this asap.



Einar (StevenVdB) RAGE 0/13 - HP9(18)/16 - AC13/9/11 - CMD 18 
Monday September 20th, 2021 4:27:25 AM


*** ACTIVE Spells or Abilities ***
Enlarge person : 4 rounds of max 10 rounds
Rage : 4 rounds of max 13 round

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20+4=11 ; d8=7 ;
Monday September 20th, 2021 7:40:52 AM

The battle frog indeed enters but doesn't do so with any sort of impressive assault (11 to hit on guard). He moves past Gnome 1 and Mundee, possibly drawing attacks of opportunity, but that lets Teddy get past safely to heal Isaac for 8 hp.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 
Monday September 20th, 2021 6:08:33 PM

(Kristoph did non-lethal damage forgot to say sorry)

Faeloi (Erin H) | AC:17 | CMD:17 | HP:1/11  d20+3=6 ; d20+3=5 ;
Monday September 20th, 2021 6:47:04 PM

Faeloi taker her attack of opportunity on Muddee, but is too confused by his images to come even close. She tries again, but has no more success than before, cringing from the pain of her recent stabbing.

Warehouse Scramble - DM Zachary  d20+5=22 ; d4=1 ; d20+1=10 ; d20+5=7 ; d20+8=16 ;
Tuesday September 21st, 2021 1:24:55 AM

Kristoph lands a scorcher right on the thug's glass jaw
Isaac wishes he was sturdier
Teddy and Gore’Thum move in to heal Isaac.
Tae-Che unleashes a flurry of blows into the air
Snark manages to dispel another image.
Einar removes a gnome from the battlefield and roars for surrender
Faeloi joins Tae-Che in stabbing the air.

Thug 3 hits the ground from Kristoph's blow. Gnome 2 hits the ground in 2 pieces.

Isaac comes to with Teddy standing over him.

While Thug 2 can't hear Einar, his actions convey more than enough meaning. He throws down his weapon and drops to his knees, hands on his head.

Mudee screams in rage as a disc of force appears protecting him, "You were supposed to kill them so we could escape to the boat. YOU"VE RUINED EVERYTHING!!" He then draws a dagger and stabs at Snark.

Gnome 1 sees the gig is up and tumbles around behind Snark, hoping to kill the gnome blocking the exit. His tumble is not as successful and he still draw an AoO from Einar. His attack on Snark then misses, even with the flank he set up.

Thug1: DEAD
Thug2: AC 12 Damage 12 Deafened, Surrendered
Thug3: AC 12 Unconscious
Thug4: Unconscious
Gn1: AC 18 Damage 17
Gn2: AC 18 DEAD
Mudee: AC: 17 Images: 1 Damage: 1

Mudee's Warehouse


Einar (StevenVdB) RAGE 5/13 - HP9/18 - AC14/9/12 - CMD 18  d20+7=18 ; d20+7=27 ; d20+7=12 ; 2d6+10=16 ;
Tuesday September 21st, 2021 3:33:57 AM

Einar smiles when Gn1 misses his tumble. He lashes out with is sword but is unable to penetrate the Gnome's armor.

The large barbarian gives Tae-Che a gentle nudge and takes a 5ft step towards the exit and slashes into the abdomen of the Gnome...

Einar hits Gn1 - AC27 - nat 20 - no crit - Damage 16HP

*** ACTIVE Spells or Abilities ***
Enlarge person : 5 rounds of max 10 rounds
Rage : 5 rounds of max 13 round



Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d8=1 ; d8=6 ; d20+3=21 ; d6=2 ;
Tuesday September 21st, 2021 7:05:39 AM

With Isaac healed Teddy turns to his next most injured comrade and heals them too (7 hp healed). Gore'Thum presses the attack on the enemy (21 to hit H, I think that's Mudee, 4 daamage)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+1=19 ; d8=5 ;
Tuesday September 21st, 2021 3:58:55 PM

Tae Che grips her longspear and again strikes at Mudee. (AC:19 to hit; Danage: 5pts)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20=8 ; d4=1 ;
Tuesday September 21st, 2021 4:20:10 PM

"Boat? What boat? You mean when we defeat you we get a boat?"

Snark assumes the gnome behind him is dead. Like Einar dead.

"Between Einar the Giant, our Battle Frog, and the world's cutest medic things are looking pretty bad for your side there Mudee. Even our paladin has risen from the dead. What say you surrender and tell us what's going on? What's with all the barrels? I mean it's just one little fish. What was your plan?"

Snark holds his ground to block the door, and readies an action to whack this guy if he starts spell casting again. (Would Only hit AC 4, damage 1.)


Faeloi (Erin H) | AC:17 | CMD:17 | HP:8/11  d20+3=21 ; d3=2 ; 2d4+6=13 ;
Tuesday September 21st, 2021 6:08:14 PM

Faeloi sighs in relief. The pain may not be all gone, but at least she isn't hanging on to consciousness by a thread. "Thank you Teddy!" She whacks at Muddee once more, this time with much greater success. (2 vs image on a 1d3, should that be a 1d2?, 13 dmg)

Isaac Harker (Justin M) HP 5/13 AC18/ T12 / FF 16 
Tuesday September 21st, 2021 6:08:25 PM

Isaac comes to and grabs his sword he dropped. He still felt terrible but at least he was awake. He stands up trying to figure out where the enemy currently was.

(Grabbing his sword and sanding up is my full round)

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9  d20+3=20 ;
Tuesday September 21st, 2021 7:19:49 PM

Kristoph approaches the thug that surrendered and kicks his weapon away, then calls out:
"Mudee, your team's down. How bad do you wanna live? I think you have a few heartbeats left it you don't surrender right now!"

(Intimidate:20).

Warehouse Scramble - DM Zachary  d2=2 ;
Wednesday September 22nd, 2021 2:30:47 AM

Kristoph moves next to the prisoner and would intimidate Mudee but turns to see him down and dead.
Isaac stands and prepares for a fight.
Teddy and Gore’Thum heal Faeloi and then hits Mudee.
Tae-Che hits Mudee.
Snark prepares a soon to be unnecessary whack.
Einar hits the gnome, and then removes Mudee's last image.
Faeloi hits Mudee and the human falls to the ground.

The gnome is indeed dead, so Snark can doesn't even get missed by him last round. Mudee is dead. 1 Thug has surrendered and 2 more lie on the ground with nasty Kristoph fist shaped bruises forming on their faces, unconscious. Everything seems eerily silent after the violence of the encounter.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 
Wednesday September 22nd, 2021 3:38:04 AM

Patting the surrendered thug on his shoulder Kristoph says "Good choice". Then looks in the barrel (the one the party saw something dropped in on arrival) and continues:
"So, before the giant, frenzied barbarian over there looses his cool with you, why don't you tell us why Mudee stole the fish, which boat he was just on about and what the rest of the plan was? Trust me you don't want him asking you, because in his state he might just hit first and ask later"!

(OOC: Can I use the intimidate roll I never used on Mudee?)

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday September 22nd, 2021 12:27:18 PM

Teddy blinks. "Oh you found it." he glances at the carnage. "Where?" Gore'Thum looks around and shrugs.

Einar (StevenVdB) RAGE 5/13 - HP9/18 - AC14/9/12 - CMD 18  d20+3=22 ;
Wednesday September 22nd, 2021 4:33:19 PM

The rage makes Einar less susceptible to a diplomatic questioning of the remaining thug so he does what he does best... still raging and still enlarged he moves closer to the last one standing and raises his large falchion in a High Vom Tag style.

Intimidate 22
(a barbarian can't make any CHA based skill checks other than intimidate...)


*** ACTIVE Spells or Abilities ***
Enlarge person : 6 rounds of max 10 rounds
Rage : 6 rounds of max 13 round

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+4=24 ;
Wednesday September 22nd, 2021 6:51:56 PM

"Hey, whoa, ho - easy there Gigantor. I think don't think that guy can hear us 'cause of that exploding rock I threw. Maybe after we give him a few minutes his hearing will come back.

"Think I'll take a look around to see what magic Mudee and his merry band of miscreants have in this place. Also, we should check the barrels to see if that little fish is here."


Snark will cast Detect Magic and look around to see what magic is here, including on these bad guys.

As he does so, he also looks to see what we have here in general (Perception 24!)

Isaac Harker (Justin M) HP 5/13 AC18/ T12 / FF 16 
Wednesday September 22nd, 2021 8:42:06 PM

Isaac seeing the fight is already over decides to sheath his blade. Looking around at all the barrels he goes over to the nearest one and opens the top to look inside.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday September 23rd, 2021 6:42:17 AM

Gore'Thum and Teddy see what Isaac is doing and help. Since Teddy is tiny and Gore'Thum has no hands this involves the frog picking up the beastfolk with his mouth so Teddy can struggle to get the lid off. It's slow going.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:8/11 
Thursday September 23rd, 2021 6:54:29 PM

Faeloi will also help in the barrel search, starting with the barrel they saw Mudee drop a fish in upon their arrival.

1 fish, 2 fish, 3 fish, 10 fish? - DM Zachary 
Friday September 24th, 2021 12:29:01 AM

Kristoph checks the barrel and thoroughly intimidates the thug (I'll let the roll count, he's shaking in his boots, even though he can't hear you)
Isaac opens a barrel.
Teddy and Gore’Thum open more barrels.
Tae-Che ?
Snark explains that the only conscious thug is deafened and checks out the warehouse.
Einar raises his blade and growls, even without sound the statement is clear.
Faeloi starts checking barrels.

The thug still can't hear but seems very willing to do literally anything to keep the slayer away from him. He starts blubbering, but in his current state nothing legible is coming out of his mouth.

Snark manages to find a bag of goods hidden under a floor board. He also finds 3 magical auras on each of the gnomes, 7 magical auras on Mudee, for a total of 13.

Potion x2
Potion x2
Potion x2
Potion x3
Bracers
Cloak
Scroll
Scroll

But probably the most surprising thing of all is the contents of the barrels. Each one is full of fresh water. And swimming inside of each and every one of the 10 barrels is a large goldfish. About as identical as you can make out.


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday September 24th, 2021 3:57:21 AM

"Oh. There's 10 of them." Teddy considers. "Success?"

Isaac Harker (Justin M) HP 5/13 AC18/ T12 / FF 16 
Friday September 24th, 2021 8:44:11 AM

"Not yet Teddy" Isaac puts the lid back on the barrel "until we discover which fish is THE Goldfish we need to treat them as if each was the fish we're looking for"
He asks Snark "Hey Snark how long do those Thunderstones last? We need to have a talk with him." he gestures over at the thug.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9  d20+7=25 ;
Friday September 24th, 2021 11:12:42 AM

"OK, did not expect multiple fish". Kristoph scratches his head at that mystery and wonders if they are magical/illusions, but having no experience with such matters he expects that the more inclined will check.
"Perhaps we should wait till Morris gets back with the sheriff"? He gestures to the two unconscious thugs: "Anyone wanna confess to being good at tying people up"? He removes their weapons and then ponders for a second:
"I'm gonna stand by the door, the last thing we want is a surprise interruption from anyone else who comes looking for Mudee"!
On that note Kristoph heads over to the door, he stays just inside and keeps watch.

Perception: 25

Einar (StevenVdB) FATIGUED 6 rounds - HP7/16 - AC18/13/15 - CMD 16 
Friday September 24th, 2021 1:46:11 PM

Obviously the skirmish is over... Einar calms down and cancels the enlarge person. Suddenly he feels small and fatigued.

"So... what's going on here?" he asks the others that are already investigating the warehouse.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Friday September 24th, 2021 5:46:06 PM

"Beats me how long that deafness lasts, but I wouldn't think more'n a few minutes."

Snark looks for any special markings or writing on the barrels (Perception +4). The little gnome pulls up on one of the barrel's edge as he stands on his toes to peer in. "Huh. They got a bunch a fish, eh? Maybe we should just put em all back in that pond. I mean one of em's gotta be their lucky fish. And that way if one dies or gets stolen they can still pretend they have the lucky one.

"A lotta fuss over a stupid fish."


Snark turns his attention back to the loot. He looks at the scrolls to see what they are. He sniffs the potions to see if he can tell anything. He similarly checks the bracers and the cloak (Detect Magic, Spellcraft +7).

He offers them to Tae Che and Teddy to take a look as well.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:8/11 
Friday September 24th, 2021 7:24:02 PM

Faeloi frowns at the multiple fish. "Err...is any of them magical?" Like the rest of the party, she's still trying to figure out why a fish is so important.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+6=8 ;
Saturday September 25th, 2021 2:57:42 AM

Tae Che looks over the items. "I have no idea what these do at this point. You?" (Spellcraft: 8)

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 
Saturday September 25th, 2021 11:00:40 AM

Arms crossed and leaning on the door frame Kristoph scrutinizes the docks and thinks aloud: "I suppose Mudee could've stolen the fish intending to sell copies back to law-abiding Heranmarians or whatever they're called, particularly the ones with enough money to buy into all this superstition! Maybe he's been deliberately fishing or growing copies? Each person believing they'd bought the original town's lucky mascot!"

The power of belief, wasn't that what churches sold? No Siree you wouldn't find Kristoph falling for any religious mumbo-jumbo! It would take something special to set him on a path like that! He would spit but this wasn't the time. The sour taste Mudee left in his mouth made him look down at the body by his feet. He wasn't comfortable with the mans death. But by the gods death seemed to follow him, and yet he had done his very best to never kill anyone...
Kristoph hated the gods. Oh he believed in them - he just hated them.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Monday September 27th, 2021 1:11:04 AM

Teddy confesses to being terrible at tying people up. It is a tearful, heartfelt confession as apparently Gore'Thum has tried to teach him a dozen times and it's one of the few skills he's failed his lessons in. Gore'Thum, having no hands, is even worse at it, which may be why he failed as a teacher in this instance.

Einar (StevenVdB) FATIGUED 5 rounds - HP7/16 - AC18/13/15 - CMD 16 
Monday September 27th, 2021 5:43:06 AM

Cooling down Einar stands next to Snark. That Gnome wizard has some nifty spell up his sleeve...

"Interesting to experience combat while enlarged... thank you. You don't happen to have anything again the headache I feel now?! Got some daggers piercings too that may need taking care of."

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Monday September 27th, 2021 1:31:49 PM

Tae Che moves outside the warehouse and waits for Morris and the Sheriff to arrive, hoping to give them a head's up on what transpired and all.

Isaac Harker (Justin M) HP 5/13 AC18/ T12 / FF 16  d20+7=16 ;
Monday September 27th, 2021 8:59:31 PM

Isaac waits for the man's hearing to return before going over to him. "So right now Mundee is dead and we still have a lot of questions. If you help us Identify the fish that he stole from the pond I will try and get you a gentler punishment. But we need to know everything you heard and know about this operation. Why are there ten fishes here and what boat was he talking about?" Isaac is calm with the terrified thug he was pretty frightened and he needed answers not more screaming.

Diplomacy: 16

Which Fish is the right Fish


The Sheriff Arrives - DM Zachary 
Tuesday September 28th, 2021 2:14:03 AM

Kristoph watches for the Sheriff and bemoans the gods.
Isaac tries reasoning with the thug.
Teddy and Gore’Thum declare success
Tae-Che's spellcraft does not reveal the true fish
Snark looks over the magical gear
Einar calms down and wishes for some healing
Faeloi asks if the fish is magical

About the time the thug's hearing returns those watching outside see the sheriff and Morris coming at a quick distance covering jog. The sheriff takes one look at the faces of those standing outside and slows down, "Why do I have a feeling that I really would rather not be responsible for looking inside that warehouse? Would anyone want to explain what I'm going to see, or should I just look for myself?" He waits outside for a moment, obviously dreading what he believes he's going to find inside.

Inside no matter how hard the party tries they can find no way of telling which gold fish is the right one. The fish are all reasonably similar if not practically identical and there are no special marking or magical auras that the party can detect. But if anybody in this region of the world who knew of Heranmar's lucky fish and was a little lacking in the morals department would likely pay a good price for it. 10 would bring a hefty profit. Isaac gets the thug talking, and he shares the following
1. He's a ruffian for hire.
2. Mudee hired him several weeks ago, he's been shaking down booths for protection money and guarding the warehouse ever since.
3. Mudee got these barrels in about a week ago and started filling them with fish. He thinks maybe that one is the real fish. Or is it the one over there? Or maybe the one in the middle?

Snark manages to identify the potions and scrolls but needs to study the cloak and bracers.

Potion x2 (Cure Light Wounds)
Potion x2 (Jump)
Potion x2 (Feather Fall)
Potion x3 (Alter Self)
Bracers (Spellcraft DC 16 Highlight to display spoiler: {Armor +1})
Cloak (Spellcraft DC 16 Highlight to display spoiler: {Resistance +1})
Scroll (Obscuring Mist)
Scroll (Silent Image)

Everyone gets 600 xp for the fight

Einar (StevenVdB) FATIGUED 4 rounds - HP7/16 - AC18/13/15 - CMD 16 
Tuesday September 28th, 2021 6:02:29 AM

Einar raises an eyebrow when the sheriff starts berating the way they have handled the situation... well... perhaps he's right of course. They just wanted to retrieve the lucky fish but it was Muddee's team that attacked first no?! Still... even then they could have solved the situation perhaps with a little less bloodshed.
His blade still dripping with fresh blood Einar doesn't say a word - he'll feel a lot better in just a minute.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday September 28th, 2021 6:27:22 AM

Teddy shrinks back and hides behind Gore'Thum at the sheriff's tone. Gore'Thum calls out to him, "We came. Were attacked. Defended ourselves. One surrendered. Rest dead. 10 fish. Please, come in."

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 
Tuesday September 28th, 2021 12:17:05 PM

Whilst the sheriff and Morris are outside Kristoph looks down as he says: "I am sure your deputy mentioned we tried to talk to them. Mudee literally screamed that we'd ruined their plans and launched into an attack. Unfortunately, Mudee and three of his lackeys are dead". He doesn't look like he's proud "The good news is that three of them are available for questioning. In fact it sounds like one is just starting to talk and we sorta found the fish. Well You'll see".

With the sheriff braced for the bad/good news he steps aside and escorts him in. After the sheriff sees all the fish he asks:
"Any idea how to tell which fish is the real one? Or does it matter? Do you just wanna give the town one of them back and say you solved it"?

It felt like the work here was done and it looked like quite a few of the party needed some rest and perhaps a well earned ale or three.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+6=21 ;
Tuesday September 28th, 2021 5:42:23 PM

Tae Che welcomes the Sheriff when he arrives. "When we opened the door, the goons inside were placing goldfish in barrels. Mudee exclaimed of our intrusion and told his lackeys to kill us. Several of his men did not survive the fight, including Mudee. As you can see, there is several barrels of water and goldfish here and we're not sure which is the one you might be looking for. Check them out for yourself."

She then lets the two go inside.

(ooc: not sure I can do another Spellcraft on the cloak and bracers but if so: 21)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+2=7 ; d20+2=20 ; d20+7=18 ; d20+9=14 ;
Tuesday September 28th, 2021 6:43:43 PM

Snark is surprised when messing with the Bracers and the Cloak to see them magically resize to fit the gnome (and others). Snark is able to determine what the Bracers are (Spellcraft 19) but not the Cloak unless someone assists him on the skill check. "Hey, if Mudee was wearing these they must be helpful. Who wants to wear em?"

Once the Sheriff arrives, Snark adds, "Sooo there Mr. Sheriff - is there some kinda reward for returning your lucky fish? Do we get a key to the City? Ooo, maybe a parade? Plus, now you got 10 lucky fish, so there are some spares in case this happens again!

"Hey, we got some beat up folks. Does the Sheriff have any clerics that can heal folks? Maybe we should go see that woman we saw before?

"How about we go check out the boat he was headed to. Maybe he has some stuff there. He has no money here for his trip."


Once gather up the things we found, Snark will go with the others down to check out the waiting ship.

Faeloi (Erin H) | AC:17 | CMD:17 | HP:8/11 
Tuesday September 28th, 2021 8:55:37 PM

Faeloi adds, "On the bright side, if you put all ten fish in the pond, the lucky goldfish won't be lonely. And you might get some more lucky fish in time if there's a female. Pretty soon you'll have lucky fish to spare. Every villager could take one home to bring luck to their house!"

Einar (StevenVdB) FATIGUED 4 rounds - HP7/16 - AC18/13/15 - CMD 16 
Wednesday September 29th, 2021 4:37:19 AM

Einar tries to hold back laughing with Faeloi's addition to the discussion.

To Snark he says : "Those bracers won't help me but I'm sure they can help some of us. What does the cloak do? I could use some CLW potions though I consider those to be used only when spellcasters are down... no? Even now... some could use some patching up...
I'm saving up for some sharper steel or better armor... "



Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Wednesday September 29th, 2021 1:44:11 PM

(Looks like between Tae-Che and Snark, we've identified both the cloak and the bracers?)

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 
Wednesday September 29th, 2021 4:30:32 PM

"So, the fish just found itself a group of friends with benefits? Sounds to me the only soul that got lucky in this place"!
On that happy note, if no one else wants them - Kristoph will happily make use of the braces (it's more armor than he's ever had), but only if no one else wants them.

"It's an interesting plan Snark, but we have no evidence and what happens when we stroll up to the boat and they tell us to get lost? Another fight"?

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday September 29th, 2021 5:56:21 PM

Teddy peeks out from his hiding spot behind Gore'Thum to see the Sheriff's expression as he enters.

Isaac Harker (Justin M) HP 5/13 AC18/ T12 / FF 16 
Wednesday September 29th, 2021 6:05:09 PM

Isaac sighs it was worth a shot but it sounds like this ruffian didn't have any good intel. "Ok lets try again. Your boss probably had a place he kept records or correspondence did he have a room here in the warehouse that he used as an office?" Isaac also takes a look at Mundee's possessions looking for any sort of letter or something that would at least point them to where he lived. If he finds nothing he takes another look at the barrels checking to see if they had any numbers or symbols on them.

(I'm interested in the potions of Jump and Feather Fall. Has anyone figured out what the bracers and cloak are?)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Wednesday September 29th, 2021 8:53:08 PM

Tae Che replies to Isaac's question regarding the two items. "The bracers assist the wearer's ability to not be struck in combat. I don't need them, as I usually use a spell that does that type of thing. The cloak assists the wearer in avoiding adverse effects, from spells, traps, and the such. Both good items to have on. I'm interested in the cloak, but it's probably better with someone else at this time." Gives him a smile.


Fish Vodoo - DM Zachary 
Thursday September 30th, 2021 3:05:10 AM

The sheriff sighs heavily and braces himself before coming inside. He looks at the carnage, especially around where Einar stood and grimaces. Morris follows him inside but at the sight of half gnomes he quickly heads back outside where you all hear the sound of retching.

"Well then. From your wounds and what Morris said I don't think this was going to end any other way. Now what's this you're saying about 10 fish." Sheriff looks in the barrels and swears, "Does this makes them all lucky? Is the luck spread so thin it doesn't matter anymore? If only they hadn't killed Sloe, he'd know which fish was right."

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday September 30th, 2021 8:15:42 AM

Teddy and Gore'Thum stay silent, having nothing to suggest.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 
Thursday September 30th, 2021 10:21:27 AM

"You strike me a shrewd man sheriff, I mean you knew exactly who our source was. You also had a pretty good idea this was gonna turn out this way right"? Shame flushes his features for a moment and without taking his eyes from the Sheriff he gestures towards the gory body (spread out over different barrels) and adds: "Ok, maybe not this graphical but never-the-less. You knew something like this would happen, right? Either we would get killed or one of your problems would be solved. Didn't we just do your job for you whilst you turned a blind-ish eye? Stop wallowing in the belief that your town is doomed because you can't tell which is the lucky fish. Why not tell the town by some magnificent act or miracle of - inset some mystical force's name - you now have a whole bunch of lucky fish. Isn't this amazing, blah blah! He catches himself before he says the rest out loud... He wanted to say: 'Instead of cursing that you wish we had sorted your problem out for you in a tidier fashion'.

He takes a deep breath and holds up a hand of apology, bows slightly and steps back.

Then paces in the background like a cat on hot tiles, taking time to calm. He realizes his outburst of anger wasn't aimed at the Sheriff - why did the deaths grate on him so much?

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Thursday September 30th, 2021 11:34:28 AM

Snark gives Kristoff a wary side look as he steps up to the Sheriff. "Yeah, so like my pal Kris here said, but a little less angrily, we checked out the place. Thanks for sending the deputy to unlock the place and for coming so quick once he saw there was trouble.

"Now, as you can see, we're a little worse for wear and aren't really ready for another fight. Since we took the brunt of the attack in solving your town's crime, would the Sheriff's office be so kind as to arrange gettin' us patched up before we go with you to check out that ship Mudee mentioned?"


Later Snark will quietly say to Kristoff, "I agree with you, but I've been around you big folk long enough to know that if you start by pissing off the local lawman, you're in for a whole peck of trouble going forward."



Einar (StevenVdB) FATIGUED 4 rounds - HP7/16 - AC18/13/15 - CMD 16 
Thursday September 30th, 2021 2:35:51 PM

"hehehe... I like these guys..." Einar thinks as he listens and watches Kristoph and Snark talk to the Sheriff... "... I'm sure they'll be fun to travel with... "

Einar remains quiet but he has a hard time hiding the smile on his lips. But then again with all the blood on his blade that smile might be a bit out of place... a little... morbid perhaps?

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Thursday September 30th, 2021 9:01:13 PM

Tae Che slinks into the background, not wishing to add anything unnecessary to the conversation with the Sheriff that Snark and Kristoph have already alluded to. She checks out her clothing for smatterings of blood.

Isaac Harker (Justin M) HP 5/13 AC18/ T12 / FF 16 
Thursday September 30th, 2021 10:13:45 PM

Isaac looks over at Kristoph "Be careful what you say the people out here might be superstitious but that fear is rooted in something." Isaac wishes they could just ask the bodies which was the real fish but...wait. "Snark your a gnome right?" He says looking over at Snark. "Don't gnomes have some connection to nature could you actually talk to the fishes?"

Faeloi (Erin H) | AC:17 | CMD:17 | HP:8/11 
Friday October 1st, 2021 12:10:49 AM

Faeloi frowns. She was hoping the sheriff might be more receptive to her suggestion about the fish. That he was not means the townsfolk will likely be just as upset about having 10 fish now. Stupid lucky fish. She wonders if there's a way to convince them which fish is lucky. She asks the sheriff, "How did you all know the original fish was lucky? Is there some sort of test we can put the fish through?"

She refrains from giving examples of tests they could use as she's pretty sure her suggestions would come off as sarcastic rather than sincere. She doesn't want the sheriff or deputy to realize her true intentions behind the question. Magic users are pretty useful, and spells like the prestidigitation that was used to clean her up yesterday can be used for a lot of things when one is creative. Such as convincing an entire town that a simle little goldfish...is lucky.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday October 1st, 2021 8:10:37 AM

Gore'Thum is a little tempted to eat one of the 10, but that would probably lead to all sorts of trouble so he resists the temptation.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 
Friday October 1st, 2021 9:31:36 AM

"Don't tell me you buy into this Isaac? There's no magic here, only fear! Superstition is more habit than belief, haven't you met people that do things without actually knowing why? They were just told it's 'bad luck' not to. Superstition is the fear of belief and in my experience makes wise men follow fools. You might as well be telling me it's bad luck if I'm not superstitious". He shakes his head. "We found the fish, I'm going back to the inn unless we're needed for anything else"?

Something has clearly touched a nerve with Kristoph and he's ready for his ale. ;-)

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9 
Friday October 1st, 2021 9:32:57 AM

(that and his hair is still slightly smouldering)

DM JamesM: Gold Fish, Cold Fish, Which one is my fish? 
Friday October 1st, 2021 9:37:07 AM

DM James: I'm a little early coming in with this, but I was inspired and DM Zach seems to be a little stretched out. Be prepared if DM Zach wants to amend anything in this post.

The heroes emerge with a barrel full of lucky fish as they are marched triumphantly through the center of town where the locals have a ceremony prepared to reintroduce the fish to the pond. The eldest insists on rubbing each one before carefully placing it in the pond. As he rubbed each fish you can see him slyly run his fingers along a ring in his other hand.

Once all the fish have been returned to the pond he announces that the lucky fish has been returned and it will take a fortnight before the luck has stabilized enough for a viewing. Locals hurriedly erect poles with sheets to obscure the pond from onlookers. As they do that the heroes are escorted to the Bottom Feeder's Inn where they are treated to drinks and food in celebration.

"Hey!" called out the owner. "What do you call Waldo's sheep when they are falling down a hill?"

"A Lamb slide!" roared Ralphus the owner as he laughed heartily at his own joke.

Elsewhere as people filed in...

"These guys are great."
"That one looks a little bloody."
"Yeah, keep him away from me."
"Hey Jones! Isn't your daughter lookin' for a man?"
"His daughter? We are doing good luck tonight, don't do that to them."
"She not a bad looker."
"What about everything else?"
"Jonesy, you drinkin'?"
"He won last time. Nearly broke me paying fer his drinks all week."
"He paid fer it all week too. His daughter didn't like that."
"ooooo, is she a witch?"
"Don't know, but any man she likes is certainly a cursed fool."
"I need to shake the old man's hand. Gots to be some luck on that thing after all that rubbin'"
"Yeah. Wonder if they have any scales left."
"Hey, Where's Waldo?"
"Last I seen 'em he was tending his sheep south 'o town."
"I seen 'is scarf hanging on a tree near the old Abbey."
"Probably off with someones wife playing hide and seek."
"He does that?"
"Last time he was gone for two weeks. Said he found a good place to hide from Big John."
"How long it take John to forget this time?"
"Day and a half. Man can't remember to wear his boots on a rainy day."
"Yeah, 'is old man wuz cursed to have stupid children. That curse worked."

Then someone suggests a drinking contest….

KS Local DC 15 Highlight to display spoiler: {Big John's father is said to have been cursed by the Water Witch of the White Whirl when he refused to return the Seventh Ring of Severus to her. All his children are stupid."}

Survival DC 20 Highlight to display spoiler: {Feels like it might rain tomorrow. Nothing serious, just a light sprinkling but it's going to last all day and into the night.}

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Friday October 1st, 2021 1:28:55 PM

“First round for the heroes of the day are on me, my friends!”, the pleasant tenor is pitched to cut through the noise.

It comes from a brown-haired elf in simple clothes with counter-stitching in a wild flower motif, but most is covered by his armor and a sleeveless calf-length coat. Summer sky eyes watch without weighing, and he wears two symbols, a High Woldian glyph for “Flower” and the Tower that denotes a member of the Woldian League of Adventurers.

He gives a head bow to the cheered adventurers. ”Onesimos Elpis greets you in our temporary time on the Wold.” After a considering pause, the elf continues. “Less formally, call me ‘Benni’.”

OOC: It’s pretty obvious the elf, Benni, is a stranger in town.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Friday October 1st, 2021 4:51:22 PM

Snark turns to look up at our new elven benefactor. "Hey, thanks pal!

"Hey, nice badge - The Woldian League of Adventurers! My pap was a member, he had a badge like that. Any idea where I can sign up? Also, we got some stuff to sell - any idea where we can do that?"


Then Snark realizes this elf is not a native.

"So where're you from? You look new here. So are we. This place is nice and all, but it's a little odd. We 'bout got killed tryin'a find a lucky gold fish for the town. They're a little twitchy about their beliefs here."

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Friday October 1st, 2021 4:59:42 PM

(Oh, and the Paladin was wise to point out that Snark missed something. Snark will have used Speak with Animals to try and figure out if any of the fish have special abilities and which one was taken from the pond in town.)

Einar (StevenVdB) - HP7/16 - AC18/13/15 - CMD 16  d20+4=13 ;
Friday October 1st, 2021 7:05:53 PM

(survival 13)

By the time the group gets back in the pub Einar's most likely no longer fatigued. Still before joining the rest in the bar, he cleans the blood of battle of his face and clothes. He'll get stiched up later.

When he gets back with the rest he's eager to meet the Elf with that badge pinned to his armor. He wonders if he would meet the requirements for membership of such an illustrious organisation.

Hearing the challenge of a drinking contest Einar smiles... he's seen plenty of those back in Hook City. Usually they ended up in a fun bar brawl...

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Friday October 1st, 2021 9:31:51 PM

Tae Che accepts her free drink with a brief smile and finds her way to the table with the elf stranger. She sits next to the man, raises her mug to him in thanks and takes a big gulp and relaxes in the chair.

Isaac Harker (Justin M) HP 5/13 AC18/ T12 / FF 16 
Friday October 1st, 2021 9:57:53 PM

Isaac listens to all the people talking when he hears someone talking about blood he imagines they they're talking about him he had gotten pretty charred in the fight he would have to do more training and get better armor going down like that was quite the wake up call. When the Elf called Benny spoke up about drinks he takes a simple cider if they have any. He had a bit of trouble under standing Benny at first some sort of accent(?)." So what's new Benny? We got into town a day ago and things are already hectic around here."

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Monday October 4th, 2021 2:09:54 AM

Onesimos tries to get the questions straightened out, first nodding to Issac and then the rest of the group. ‘Just a day’, and already promoting Agape’, the unselfish concern for the welfare of others? It sounds like you Luck Makers already have ‘what it takes’. In fact, my WLA senior, Akoka, directed me to meet you here. It seems you will have the opportunity soon.”

Benni listens without comment on the people and culture in Heranmar, and tells of himself when asked. His story isn’t long, he was a young man living near Plateau City (northern continent) during the Year of Ascension, and was one of the first devotees to a new god that year, Flower (goddess of love and the arts). Eventually, however, he wanted to do more than observe the passage of centuries like most elf, and joined the WLA to actively help others. His first assignment: head to the southern continent. It is pure coincidence that he is here. He gets a grin on his face.

”Or, from what you say the people here would say, what luck! So, would you let me and my clerical skills join you?”

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Monday October 4th, 2021 6:11:02 AM

Teddy is quickly overwhelmed by the crowd of people celebrating and goes to hide in the room they rented. Gore'Thum stays a little longer but also leaves once he gets tired of people treating him like a circus attraction.

Einar (StevenVdB) - HP7/16 - AC18/13/15 - CMD 16 
Monday October 4th, 2021 6:16:11 AM

Einar listens to the Elf's introduction. He isn't the smartest of the group and finds it difficult to see how Benni is short for Onesimos. Might be an Elf thing... Einar doesn't say much but takes a keen eye on Benni's armor and weaponry.

"That is some fine gear Sir Elf" he says nodding at the breastplate and morning star.

Kristoph (Stephen C) | AC:16 | CMD:21 | HP: 5/9  d20+7=18 ;
Monday October 4th, 2021 10:00:40 AM

Kristoph looks mid twenties (human) with dark hair, the left side of his face has old burn scars and he wears an eye patch. He wears loose baggy sleeveless clothing, no armor and has no obvious weapons. He looks fairly muscular but slightly cold? Stand-offish? (Cha:8) ;-) He studies the new arrival and then nods a greeting. He already has an ale - in fact he has a few lined up so he declines politely.

A few ales later Kristoph opens up: (careful not to broadcast this confession to everyone in the inn):
"You asked me Snark, how I got this" a slight gesture to his scars and burned face. "My real name is Baronet Idris Ándaras and I am - or was six steps away from the throne of Aisildur. Fifteen years ago when I was a boy - I had a panache for sneaking about, nosing around the palace, mixed with a talent for picking locks. Apparently when I was a mere babe I picked a lock on a water tank and I was found splashing around, despite being too young to even remember. Anyway, one night I opened the wrong door and got myself kidnapped. Turns out I stumbled on some evil clerics of Ga'al who were hiding out in the palace, they had this room where they were heart-seeding people. It's this thing where they force this glop down your throat and when it grows you lose who you are, you end up a mindless lackey for Ga'al! It happened to the Emperor and in turn he sent our quads (our special troops) against Aisildur's neighbors, not by my families will believe me! I only escaped by burning a heartseed off of my own face! I grabbed the nearest torch and did this...". He lifts his eye patch to show the extent of the damage, his left eye is white. "If it wasn't for a few servants still loyal I would have been hung for most of the palace was under their sway... So, the next morning I was smuggled outta the palace and ran, never went back. Despite heroes saving Aisildur and life returning to normal I chose to relinquish the Ándaras bloodline"! He finishes his ale and pours another.

"At one point my family were evil puppets for Ga'al, and if they had been killed because of their actions they would never have been freed. I have come to hate violence and in particular killing people. So, there's something else you should all know, I will do my best not to kill anyone! I will help with whatever comes our way, but I shall do my very best to never actually kill. I hope that isn't a problem"?

He senses motive (18) on anyone paying attention to him (outside of the party).

Last one standing


DM JamesM: Last one standing? Round 1  3d6=14 ; 3d6=9 ; 3d6=4 ; 3d6=16 ; d20+1=15 ; d20-2=15 ; d20+4=20 ;
Monday October 4th, 2021 10:01:51 AM

"Who's that?"
"Said he was El Piss."
"Did not, said he was elf piss."
"That's not a very good name."
"You guys are rude, he said Simo."
"Wait, there it is. Call him Benni."

"BENNNI!" the crowd cheered as he offered to buy the heroes a round.

DM James: Don't forget to add a Hero Point for leveling. Also add one for completing the adventure. Keep in mind maximums, if you are at max and these put you over, you have 1 week of real time to use those so they aren't lost.

A couple of tables are dragged from the center of the room and placed end to end. A three locals line up at the table and three pints of ale are placed in front of them. Jonsey, Big John, Trag, and Rio.

Jonsey was a thin older man that looked like he was all sinew and bone. He smelled of fish and his hands were gnarled and deformed from years of fishing and mending nets. He glanced uncertainly at the back of the room and smiled. You could see a younger woman with long brown hair standing there with her arms crossed with a judging expression on her face. You surmise that is his daughter.

Big John, as his name implied was a really big man topping seven feet tall and weighing in at close to three hundred pounds. He was wearing a simple tunic and leggings and looked like he had been at the forge all day. There was a heavy hammer hanging from a loop in his belt.

KS: Local DC 15 Highlight to display spoiler: {Big John keeps the fire going at the forge. He'd never be trusted to actually make anything. That didn't keep him from swinging a hammer though.}

Trag appeared to be another fisherman. He had a scar on his face and one eye seemed to look off to the right all the time. He was dressed well and appeared to be rather successful.

KS: Local DC 15 Highlight to display spoiler: {Trag owns his own fishing boat. The scar comes from a wound when he was young. A fishing hook was caught in his face and messed him up pretty badly. He doesn't do much fishing himself any more, but he makes a tidy profit from the proceeds of the boat.}

Rio, was a raven haired buxom woman in full bloom and though she was in her thirties looked formidable as an opponent. She had custom leather armor and corset over a peasant blouse and black leggings. She carried a longsword, rapier, and a number of daggers.

KS: Local DC 15 Highlight to display spoiler: {Rio was the captain of the Sea Witch. It was said she herself was a witch as well and had a fair amount of control over the weather. Her ship was sleek and fast; some said it was the fastest around and with her control of the winds she could make 12 knots up wind while her pursuer had to tack. A couple barbarians ambushed her down at the docks a while back and she killed them both. No one really knew what her business was, but everyone knew she didn't fish.}

"Before we git started. Any o' you heroes in?" Ralphus asked. "You drink the three back to back, and then another every fifteen minutes. You puke or pass out you lose. Last one standing wins and the losers buy his all week."

DM James: Round One: You can drink 1 per 6 points of CON without making a save. Afterwards you have to make a Fort Check DC15 with each one. You get a circumstance bonus of +1 for every 100 pounds you character weighs. The DC increases by 1 for each drink beyond the first save. If you fail the save you get a +2 morale bonus on physical stats for 1d4 hours. Your fort saves are now at -2. The temp bonus to Con does not apply to Fort saves. (Any drinks you had previously In Character don't count, we'll assume you didn't start until the contest.)

Jonsey pounded the first two easily. His third one went down fairly easily as well and he seemed in control as he slyly looked over at Trag. Big John pounded all three and wiped his mouth with the back of his hand like it was nothing. Trag braced himself and drank them down. He was a little slower than the first two but he looked well. Rio was easily the smallest of the four, but she tackled the three with gusto and like John wiped her mouth with the back of her hand as she stared down the big man.

All eyes turned to the heroes that decided to participate.

DM James: The winner will have a +4 circumstance bonus to Diplomacy while in Heranmar or until someone beats them at a drinking contest. If you don't compete, you'll lose one bonus point each week.

Edit:
Kristoph Highlight to display spoiler: {Everyone is listening. There's a crowd around the heroes sucking up every bit of information they can get from the newcomers and saviors of the lucky fish.}

Faeloi could be seen talking to Rio moments after the woman's go at the drinks. A short while later she told the heroes she had booked passage home and that Captain Rio would be taking her a short ways to another port on her journey home.

DM James: Erin is leaving the game. Here's to hoping she returns some day.

Einar (StevenVdB) - HP7/16 - AC18/13/15 - CMD 16  d20+7=9 ;
Monday October 4th, 2021 5:40:58 PM

"Sounds good..." Einar says as he sits down to fight. Not that he's a big fan of drinking contests, but he thinks it might be good to integrate well into the community. He just hopes he won't make a fool of himself nor does he want to get into a rage for a game like this either.

The first two go down quickly. The third one goes down... as Einar slams the empty pitcher on the table he has a broad smile on his face. (Fort save 9 - fail - char sheet updated to lvl 2 and with these temp boni integrated)



Isaac Harker (Justin M) HP 5/13 AC18/ T12 / FF 16  d20+5=11 ;
Monday October 4th, 2021 7:42:17 PM

Isaac decides that he might as well give it a try not much for him to lose. He downs the first two with little trouble but the third might give him trouble. That proves to be true as he sets down the drink half full and backs off no sense puking his guts out in addition to losing. Seems luck was not on his side.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Tuesday October 5th, 2021 12:25:30 AM

A lifted eye, a raised mug is all Onesimos responds to the speculation or roar of the crowd. He nods at Einar’s comment, but instead points to the woven High Woldian glyph of Flower. ”I find this is much more valuable and useful than cold steel. So useful, I would ask to join you Luck Makers in your quests.”

The brown haired elf doesn’t move to join the drinking contest.

Ooc: we will be here if you have time to play with us, Erin. Safe travels!

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Tuesday October 5th, 2021 12:28:56 AM

Tae Che politely refused to join in on the drinking contest, knowing full well her chances were slim and none to win. She raises her glass to Faeloi in camaraderie when informed of her leaving. "We'd be happy to have you join us, Benni." She watches as several members start the contest with the locals.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday October 5th, 2021 2:14:40 AM

The little gnome knows better to than to get in a drinking contest with folks twice his size.

Snark blanches at Kristoph's harrowing tale and gains a new respect for the man.

In response to Benni's request to join our little group, he says, "I'd love to have you join us and I'd love an introduction to the WLA. Now you say yer a cleric an all, but can you prove it by healing my friends here?"

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 14/19 - Blusinda: AC:12 | HP:16/16  d6=1 ; d6=3 ; d6=6 ; d20+6=22 ;
Tuesday October 5th, 2021 3:19:18 AM

Kristoph joins the drinking game and the first two drinks go down smoothly, having worked up a thirst he hardly notices the third (Fort:22). Halfway through his confession he realizes one or two - oh heck - EVERYONE is listening, but bolstered by liquid courage he continues on.

When Faeloi announces her departure he wishes the ranger a safe journey - you really got to know people in a fight, Despite her unfortunate aroma of dead fish he gave her a brotherly hug. He would miss the half elf.

With a 15 minute pause between drinks Kristoph heads off to his room to freshen up quickly.

===== 'Kristoph's Journal: (Day:3 - Heranmar)' =====
A strange thing happened today. As I was practicing a kata in my room, suddenly my hand burst into flame and when I frantically shook it the fire flew across the room and exploded against the door. I eyeballed the burn mark for a while, testament that it wasn't my imagination at least.

After centering myself I started the form again and paying attention was able to note the energy as it built. This time I managed to avoid hurling fire across the room, however I was unable to hold into it and eventually it dripped onto the floor. Grabbing a pitcher I threw some water at it, but I swear - the flames dodged it?! Grabbing a blanket I tried to bat the remaining fire out, but it sprung aside. After a few more leaps and bounds the fire turned blue, forming into the shape of a cat. It ducked, dodged and vaulted from table to chair to bed, seemingly enjoying itself and taunting me. I managed to stamp out a couple more fires but soon lost my patience and hollered at the blue flames. My words sounded strange and I hardly recognized my own voice, still the fire froze in place. So, I could speak to it and it understood, not only that but it seemed to obey me? I have no idea what language I spoke or how I came to know it, but I quickly established using it makes the fire behave!

Although I feel no spells I do feel some kind of an ability to channel healing too! Have I become some sort of priest? I didn't sign up to this...

Needless to say, it took me a while to relax and take it all in. I managed a prayer of thanks to Vé-Eldfjöll. The fire in the mountains that (from the moment I set my own face on fire) had called me and to seek meaning was another of the reasons for coming South. Now here, I am able to feel a presence. Is there something after all in all this higher-power-belief? Can I actually buy into this? Or did I already do so many years ago?

==========

Five minutes later 'Flamesworn' Kristoph comes down from his room accompanied by a small cat made of blue fire?! He tells it sternly in Ignan Highlight to display spoiler: {"BEHAVE and sit by my feet, make sure you don't burn anything"!} at which point it gives him a 'spoil-sport' look and flops down.

He tells Ralphus (the inn-keeper): "He - er she's with me and this is for the damages to the room. Sorry, won't happen again"! He drops some coins on the bar and joins the party - introducing the strange creature he 'found in his room and made friends with' as he ponders a name for her.
"Oh and by the way..." (BOOM) he channels healing (twice) to the party. "Don't ask, but yeah I got some sort of healing ability"! Strangely he looks upset by this revelation! :-)

Channel (x2 rerolled the "1") - Injured party members gain 9 hp's.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday October 5th, 2021 5:34:55 AM

Gore'Thum and Teddy to go bed early. It's been a long trip and then a busy day to follow. Neither slept well on the boat so they're happy to get in some good sleep in actual beds.

DM JamesM: Last one standing? Round 2  d20+4=11 ; d20+3=22 ; d20+1=3 ;
Tuesday October 5th, 2021 9:41:11 AM

DM James: The Save DC this round is 16. If you failed previously you are now intoxicated. If you fail this save, save again or you take 1d8 hp non lethal damage. You are also -2 on all mental stats. These penalties last 1d4 hours. You can choose to vomit on any failed save, but you are fatigued for 8 hours afterwards and of course you lose.

Jonsey clapped Einar on the back and the crowd cheered once he was in the contest, John scowled at Kristoph and Rio nodded to them both.

"I love him."
"He's such a sport."
"Yeah, he's going to feel that later though."
"2 silver on Rio!"
"I'll take that, 3 on Big John!"

Kristoph downed the three as easily as John.

"4 on Kristoph!"
"I'll take that. Another 2 on John!"

Issac tried and when he pulled back was rewarded with a wink from the attractive captain. She then turned to Big John and grabbed her fourth pint and threw it back. She seemed to be staggered a bit after that one. Big John made a lewd face and downed his fourth like it was nothing. It looked like this was going to be his day. Jonsey had waited and with everyone else having gone he started slow and got it down within the time limit, but it just wasn't his day and he pushed away from the table. Trag did as well.

It was Just Kristoph, Rio, John, and Einar left. Einar and Kristoph still had their fourth one waiting for them.

DM James:
John
Kristoph
Rio - Stage 1
Einar - Stage 1

"I told you. John's gonna win it."
"Kristoph has got this."
"Is that a green vine coming out 'o his ear?"
"Rio looks sweet on Einar."
"He should run then."
"Jonsey's daughter ain't lookin' too happy."
"He quit anyway."

Ralphus accepted the coin as he looked at the blue cat.

DM James: Everyone still in the game on round 2 gets a +1 circumstance bonus on Diplomacy for 48 hours.



Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20  d20+5=15 ; d20+5=21 ;
Tuesday October 5th, 2021 10:54:35 AM

Einar smiles... grabs the pint and... down it goes... (Fort save 15 - fail / second save 21 success)

The barbarian stands up from his chair and wobbles on his legs...

"Wait wait wait... " he's clearly drunk already
"I can do one more... hang on...", he appears to be gazing at his chair...
"Next time my chair comes around I'll jump on it... ", Einar stands ready to jump on his chair... it seems the chair is running around the table... yet... it stands firmly in place of course...

"EINAR STORMFLOWER... ", Selene, Einar's girlfriend and follower of Maab enters the bar... she looks furious!!

"WHAT IN THE NAME OF MOTHER MAAB DO YOU THINK YOU ARE DOING?!?! "

Compared to Einar, Selene's very fragile looking yet the way she stamps through the bar makes many stand aside. There's no thing more serious than that woman's face right now and no one... I mean NO ONE... wants to be in Einar's place... She stops in front if her Barbarian... he stands towering in front of her with a goofy smile on his face... wobbeling on his legs...

"...get a kiss..." he stammers pouting his lips...

"REALLY?!? I TOLD YOU TO BEHAVE... YOU GO TO OUR ROOM NOW YOU DRUNK FOOL!! BEGONE!!! "

Einar takes a last glance at the table... and stumbles out of the bar to the room he and Selene rented here in the tavern. Selene looks at the table and sighs... "I do apologize for his behavior... please don't let this spoil your evening games."

Selene proudly walks out of the bar.
Well then... I guess people will laugh about this for some time and Einar... he'll try to sleep his hangover away...



Kristoph: (Stephen C) | AC:16 | CMD:21 | HP: 9/19 (5 non-lethal) - Blusinda: AC:12 | HP:16/16  d20+6=9 ; d20+6=13 ; d8=5 ; d4=1 ; d4=1 ;
Tuesday October 5th, 2021 11:04:31 AM

The flame to his face earlier obviously burned his throat - that's what Kristoph tells himself as he withdraws. The room is spinning... Yuk.

(-2 on all mental stat for 1 hour)
(+2 morale bonus on physical stats for 1 hour)


“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Tuesday October 5th, 2021 11:21:18 AM

Onesimos shakes hands with Snark and Tae-Che. ”Thank you, but sometimes it is better to not flaunt one’s skills. Besides, it looks like your Krisophe has already taken care of any problem that may have been there. None of you look like you need healing that won’t be solved with a little sleep.”

He watches Einar and Kristophe, observing without joining in the moment.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Tuesday October 5th, 2021 4:11:27 PM

Tae Che heads to her room in the inn about mid-way through the drinking contest. She noticed the blue flame cat and was intrigued by it, but decided to ask about it tomorrow morning over breakfast.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday October 5th, 2021 9:16:57 PM

The little gnome laughs at Einar's predicament. Then he regards the elf that claims to be a cleric. "Cleric huh? A cleric that won't heal. I'm watching you..."

But what really catches his eye is when Kristoph come downstairs with a fiery feline. "WHOA! What the heck is that Kris? You got a firecat! That's awesome. You should name it Teaser. Wow. What's it eat? And I thought it was hard giving a regular cat a bath! Can I pet it?"

Snark comes carefully over to the creature and speaks kindly to the thing, trying to pet it but realizing from the heat that's a bad idea. Then he tries offering it a bit of food, but later opens his pack and puts some parchment into a clay dish for the fire creature to "eat". He's really quite taken with the thing.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday October 6th, 2021 7:57:24 AM

Gore'Thum dreams of giant flies. Teddy dreams of being a full sized grizzly bear.

DM JamesM: It's all good  d20+22=39 ;
Wednesday October 6th, 2021 8:45:15 AM

"Oooooo. That's not good."
"Poor Einar, I should go rescue him. I have a Witch charm that might help him."
"Oh no you don't. She'll Keal you."
"Does it keep witches away? I owe Captain Rio some money..."
"What's the cat's name? Bluesius? Is he lucky?"
"Blueanna?"
"Bluemer?"
"BaLuu?"
"Hey Harold, you still have that lucky coin?"
"Right here!"
"Hey, I think I saw Waldo outside."
"Waldo's gonna need that coin..."

More than one person commented on the flaming blue cat, but no one went near it for fear of getting burned. Ralphus eventually worked up the nerve to suggest that Kristoph take the cat elsewhere. He can't have fire hazards in his establishment. Normally he'd suggest the stable, but putting a fire thing among so many flammable objects wouldn't be wise. He suggested that the forge at the blacksmith's shop might be a suitable location to keep the cat.

Jonsey exited the Inn with his daughter on his heels. You could hear her admonishing him in much the same way Einar was a few moments ago. Even after the door swung closed you could hear her going on about his irresponsibility, how they were going to pay for his bar bill, and when he was going to find work for someone of his advanced years. As the conversation trailed off you heard him mention that he still had his boat. It wasn't much, but he was bringing in enough to feed them. Then the fussing started all over again, this time about being foolish for continuing to fish.

At the mention of Waldo being outside, Big John stopped mid drink and burst from the building in pursuit of the adulterer shepherd.

"Well, he's out." Ralphus. announced. "Looks like you won Miss Rio!"

Rio smiled and tried to stand, she wobbled a moment and then fell flat on her face as everyone looked around. Finally eyes fell upon Kristoph who happened to still be standing AND not sick. "WE HAVE A WINNER!"

With the contest over and a few of the Luck Makers already bedded down for the night the little pub area settled into a bubbling of voices and laughter as everyone felt good about the fish and it's return. Snark and Kristoph chatted about the blue fire cat while Captain Rio was carried back to her ship.

Perception DC 39 Highlight to display spoiler: {It appears as if Miss Rio might have been faking. As she's lifted up you can see she moves as if she's not really out of it.}

"Don't know why old Jeffer rubbed them all, Clearly the third fish was the lucky one."
"He put all those other fish in with it, maybe we'll have ten lucky fish one day."
"It would be great to have my own lucky fish in a bowl in the window one day."
"I don't think he can tell them apart. Everyone knows the lucky fish had a small speck on it's right fin."

The evening progresses without incident and everyone eventually makes their way to their rooms or exits for home. A few sailors throw a blanket on the floor near a wall and bed down there.

The next morning they all woke to pattering rain on the slate shingles above their heads. The sounds of running water woke each as the rivulets of rain water flowed down the roof and down the side of the inn. In the street below the channel in the middle was filled with fast moving water as it traveled to the bay and out to sea. A craftsman was slowly pushing his cart along the cobbles on the way to his job as it clattered down the street. He held onto his hat from an occasional gust that also made the windows flex and pop.

Above the sky was dark with angry looking clouds and the bay with it's ships arrayed in seemingly random patterns were barely visible through the chill rain and mist.

Below came the smell of food being prepared with the distinctive aroma of frying potatoes wafting up to greet them.

DM James: Kristoph gets a +4 Circumstance bonus on Diplomacy checks as stated until someone beats him at a drinking contest. If he doesn't compete, he'll lose one bonus point each week. Until the module is ready you can do some exploring about the area, talk among yourselves, or investigate anything mentioned that intrigues you.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+5=6 ;
Wednesday October 6th, 2021 11:33:32 AM

Onesimos doesn’t notice anything. (DC39? Ha! In his dreams!)

The cleric doesn’t respond to Snark and then the gnome is off on another thing that caught his attention. It makes the elf smile.

Benni bunks down with the team, he was invited after all, and wakes in the morning. Cleaning, dressing, a bit of meditation to include remembering his thankfulness at a new team and new opportunity…. Dressed, the elf adjusts his WLA symbol and woven Flower medallion and comes to break his fast.

He offers for everyone interested to escort them to find his senior WLA, Akoka. ”she is an armored and well muscled elf maid: shouldn’t be too difficult to find her in a town of this size. Though I confess I didn’t ask where she was going to be staying…”

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Wednesday October 6th, 2021 1:13:30 PM

Snark gets on a chair to reach the window sill so he can look out at the rain. "Hey Kris, how you gonna take your firecat anywhere in this? She's not gonna like it."

The gruff little gnome responds to Benni, "Hey pal, I've had good experiences with elves, so sorry fer questioning your clericalness. As for Akoka, I know where she's staying. C'mon - we should go see her."

Snark pulls his cloak close, ready to head out in the rain.

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Wednesday October 6th, 2021 5:33:24 PM

Sitting at the bar is a tall, broad shouldered figure in dark clothes, nursing a mug of something hot. A turban and bushy beard cover most of his head, but the pale green skin beneath shows that he's definitely not human. Not a normal one, at least. A strange staff with a hefty blade on each end is propped up against the bar next to him.

He turns to face the party when he hears them talk

"So you're one of the heroes I've heard so much about eh? I certainly haven't seen you around before. Way I hear it, you killed a sea serpent with your bare hands and wrested back a school of magical fish from the inky depths themselves. I'd be interested to know what truly happened without the exaggerations of drunken villagers, and if you don't mind, accompany you. My name is Drotar, former sellsword by trade."

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16  d6=1 ; d6=3 ; d6=4 ;
Wednesday October 6th, 2021 5:57:48 PM

Isaac wakes up lying in his bed as the rain makes noise on the roof. Normally he would have just stayed inside on days like this resting reading playing games with his fellow guards men if he wasn't scheduled for patrol. Still the wounds from the fight from yester day bothered him he placed his hand over the slash wound that still hadn't quite healed and said a prayer to the three gods Ffloy, Serenbeth and Wardd.He sat up in bed but suddenly didn't feel pain from the wound looking down it was healed. Seems the gods had finally decided to bestow some power on him. He walks down into the tavern he asks if they serve breakfast and all so asks would the temple be open today.

Kristoph: (Stephen C) | AC:16 | CMD:21 | HP: 16/19 - Blusinda: AC:12 | HP:16/16 
Wednesday October 6th, 2021 6:25:46 PM

4am finds Kristoph on a balcony somewhere in town. The blue fire cat curled up next to him.
Still buzzing from the drinking game he brushes away the occasional drip of a rain from his journal and shields Blusinda with his coat as he scribbles away.

===== 'Kristoph's Journal: (Day:4 - Heranmar)' =====
I lost track of how many times I woke during the night with either my clothes, bed or some part of my room on fire.
She seems to have the attention span of a goldfish.
Sure, she does what I tell her, but then several heart-beats later - off she trots to ignite something else!
It's not like she's even remotely keen on learning and more importantly - she NEVER seems to sleep!

Unable to take my eyes off of her I took her outside and would you believe it? It started to rain.
Zero sleep.
No access to spells.
Maybe I miss-judged this. Perhaps I'm not a cleric after all.
If I am though, it kinda sucks that on the day an atheist found religion he was rewarded with a pyro-maniac, flammable trophy!

====================

The next morning Kristoph drops more coin and looks sheepishly at Ralphus, reassuring the inn-keeper that the fire cat would be gone by nightfall.

Later Kristoph grimly nods in agreement with Snarks assessment of the excess precipitation.
Yawning he stares out at the rain, half asleep as Blusinda looks up a the gnome, perhaps in expectation of more parchment?

"I like to call by the blacksmith's shop either before or after visiting Akoka"

He looks down at the blue-fire-cat like he's riddled with guilt for betraying her tiny trust. On the other hand he had no more socks to wake up with on fire. She had to find a place to sleep.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday October 7th, 2021 1:33:10 AM

Having gone to bed early Gore'Thum and Teddy rise early. Gore'Thum goes out to enjoy the rain, sitting in it with a look of pure bliss. Teddy sits around the inn eating some food and enjoying the quiet of the early morning.

When Drotar comes around to introduce themselves Teddy is quick to correct him. "Did what to what? All we did was rescue a goldfish from a few guys in a warehouse."

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Thursday October 7th, 2021 5:47:22 AM

Isaac answers Drotar with a shake of his head "Mostly everyone was happy to get the fish back but yeah most of that is an exaggeration. We did fight off a bunch of lowlifes and suddenly found our selves with a bunch of fish but sea serpents? I wish."

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20 
Thursday October 7th, 2021 8:31:12 AM

Einar joins the rest without drawing too much attention. He's still got a headache both from the drinking games and from Selene's outburst.

DM JamesM: One Rainy Day Map 
Thursday October 7th, 2021 9:42:07 AM

Benni, Drotar, Issac, Einar, and Teddy find themselves in the Inn's Pub looking for breakfast. Ralphus isn't up yet this morning as a young woman emerged with four plates from the kitchen. Each was piled high according to patron size with shredded pan fried potatoes with onions, cheese, and sausage atop them. The dish looked hearty and filling. Just what was needed on a cold and wet day like this.

Elsewhere a fatigued Kristoph and refreshed Snark discuss finding Akoka. Snark is ready to head out into the rainy morning immediately. Kristoph apparently considered Ralphus' suggestion to visit the blacksmith. His little firecat looked out the window apprehensively, or so it seemed to Kristoph.

While those downstairs discussed the recent adventure a few people wandered in. Each wore a stylish hat with a green feather in it. Some were more wet than others. The gusting wind from the rain storm outside sent a gentle but cool breeze into the room each time the door opened. A fire lit in the hearth actually made the room uncomfortably warm, but it was the perfect place to dry off after coming inside. You could see several coats draped over the back of chairs doing just that.

Outside the small port town was waking up and more people were moving about. They could hear a few more workmen pushing carts that clattered down the street on the way to jobs about town as servants rushed about busily on errands for their employers. You could also hear the muted horn on one of the ships in port being blown as it moved through the fogged in port.

"Must be the Sea Witch." commented the server when one of the patrons looked up questioningly. "Captain Rio is the only one with enough magic to navigate the port in this weather. They don't call her ship the Sea Witch for nothing."

Moments later the sounds of hammering rain on the roof above rose above the din of those talking in the room. Everyone stopped talking for a moment to listen, then continued their conversations. A quick look outside and it was evident that they were under a particularly intense bit of cloud.

"Miss Rio said it would last all day." offered the server as she whisked from the room back to the kitchen to return a few moments later with beverages. As she left the room each time she kissed her finger tips and touched a feathered object on the wall next to the door. "We have apple juice from Jeffers orchards. It's a decent bit until he ferments it for the yule." she said as she made a face. 

"You got wet George, need to get your charm replaced."
"You think?"
"Still working on that railing on the Stormrunner?"
"Yeah, the boatswain didn't want me on deck in all this rain. Said ter wait until it clears. Probably be tomorrow."
"My son said some of Waldo's sheep were in his field this morning. He was going to run 'em off when Waldo's dog ran out and herded them up."
"That's a good dog."
"Trag get home last night?"
"Yeah. I walked him home. Feller name of Kristoph won last night. Seems a good sort."
"Hmmm. Heard he had an interesting pet."
"Some kind of lucky blue fire cat, I wouldn't touch it though."
"You see that frog outside?"
"You mean the one th' size o' my horse?"
"Yeah, that one. It seemed to be enjoying the rain."
"Indeed."
"You been to the stump?"
"NO. You shouldn't either, that thing is haunted. Took Jim's little girl last year."



Kristoph: (Stephen C) | AC:16 | CMD:21 | HP: 16/19 - Blusinda: AC:12 | HP:16/16 
Thursday October 7th, 2021 10:27:43 AM

When the rain becomes an almost torrential downpour Kristoph decides against venturing out to the blacksmiths.
Joining the party and orders some of the shredded pan fried potatoes with onions, cheese and sausage and nods a greeting to Drotar.

Curious about something he overhears he asks:
"Hi, sorry to interrupt your breakfast friend, my name's Kristoph, I couldn't help but overhear you talking about the 'stump', sounds horrible! Mind if I ask what happened to Jim's little girl last year"?

The blue-fire-cat approaches the fire place sniffs and then cuddles up in the fire - turning it blue.

DM James...
"You keep that in there at night and I'm sure Ralphus would let you keep her here. That or you'll go broke." said the serving girl from the kitchen door.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Thursday October 7th, 2021 12:28:01 PM

Snark cranes his neck to look up that the giant guy in a Turban. The little gnome is dressed in Green robes - more of a long coat really - over breeches. He has sky blue hair and beard. He reaches up to shake the man's massive hand.

"You heard about us, eh? Sounds like things got a bit exaggerated. I'm Snark Riverstone and these are my new friends. We have a battle frog and a firecat in our group too."

Snark will ask politely about some breakfast and offer to buy his new meatshield, er travelling companion, some as well. With a full mouth he says to the man, "So, Doctor huh? Are you a real doctor? How'd you wind up here? Hey - you want some breakfast?"

Once there is a break in the rain he will go to see about joining the WLA.

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20 
Thursday October 7th, 2021 2:00:44 PM

Einar sits quietly at the breakfast table. The first bite takes some time... whoops... no it's ok... oof... second bite... good... let's continue eating to get rid of this hangover. You can see Selene entering the room too but she immediately goes into the kitchen where she's helping out to pay for the rent.

Once he feels better he gets acquainted with Drotar.

When Snark shows some interest in the WLA Einar walks up to him. "I'd be happy to join you visiting the WLA to check if we're able to join them..."

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Thursday October 7th, 2021 7:52:59 PM

Drotar is a little caught off guard by the bright blue gnome, not entirely sure how to respond to his questioning.

"I ah...I already ate....did you say you have a frog?"

He decides to let the doctor comment drop for now and just hopes they don't expect him to perform any actual medical procedures, as he has little study of even basic first aid. Pinching his brow, he sighs. While working in a group was clearly great for fighting, he isn't exactly the most skilled at social interaction.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Friday October 8th, 2021 12:32:28 AM

A slightly unkempt brown-haired elf follows Snark and Einar to greet the turbaned man. He is in simple clothes with elaborate embroidery and counter-stitching in a wild flower motif, but most is covered by his armor and a sleeveless calf-length coat. Summer sky eyes watch without weighing, and a woven ivy and willow design in High Woldian is on a woven band around his neck.

A peaceful tenor chimes, ”Onesimos Elpis greets you in our time in the Wold. I have only met these heroes of luck myself, but don’t worry about the gnome’s directness and interest of the moment. At least I don’t think we should worry., he ends in a smile to share the joke with everyone.

”Oh, and call me Benni.”

Benni waits patiently until all the Luck Makers who want to go to join the WLA are ready to leave. No worries in rushing out into the storm.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday October 8th, 2021 6:40:19 AM

"Oh, he's my teacher." Teddy explains. The small beastfolk looks like a teddybear with his soft brown fur and cuddly size. He indicates Gore'Thum just outside the window sitting in the rain and enjoying it. The frog has pebbly brown skin and a white underbelly. As big as a human, heck bigger then many humans at 6 feet tall, he looks like a regular frog, though enormous, not humanoid like some sort of giant beastfolk.

"He teaches me magic and stuff in service to the master. I don't always like it, but I'm not going to tell him no, he's scary. But nice. Mostly."

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16  d20+7=23 ;
Friday October 8th, 2021 7:16:25 AM

Isaac continues eating listening in on the various conversations the stump talk peaked his interest but before he started jumping to any odd thoughts he needed more information. He decided to ask the barkeep "What were those two talking about? How can a stump take some one daughter?"

Diplomacy if it's needed (23)

DM JamesM: Blue Cat Tavern in the Bottim Inn and the WLA. Map 
Friday October 8th, 2021 8:41:13 AM

The entire crew, sans Gore'Thrum ended up downstairs in Bluecinda's tavern as apparently the cat had claimed it by settling into the fireplace. As the blueish light cast it's tint on everything in the tavern the patrons seemed to brighten somewhat.

"I like that cat."
"Lucky. So I'm told."
"We should tell everyone ter come to the Blue Cat Tavern."
"I can feel me feet warming up. Hadn't had warm feet in ages."

Amid the conversation Kristoph approached the one he heard talking about the stump. Issac was close behind with his own questions and between the two had the local talking in short order. 

"Yep. 'Bout this time o' year people stay away from it. Smart People." he added with a side long glance at his friend. "Damn tree grows back to full size, complete with a man swinging from the branch. Stupid folk." he again glances at his friend."Think that if they can see that spectacle and live to tell about it they'll have good luck for the next year. Good thing is most people are smart and only a handful try it. Little Amy snuck a peak last year and the next day they found her body at the foot of the town wall. Layin' there on the rocks all broke up. It were a shame. The whole town mourned her. Don't know much else, Prissy were there back in the day, she'd know more."

Outside the rain was letting up as it seemed the increased downpour was only temporary. You could see a few brave souls step out from under awnings and hurry down the street in the hope that they'd avoid the worst of it if they moved quickly.

Ralph had come into the tavern by then and he immediately saw the cat in the fireplace and how it was affecting his patrons. He grabbed Kristoph by the arm and pulled him aside.

Kristoph or Perception DC 25 Highlight to display spoiler: {"Yer stay here is free as long as you let that cat sleep there. I can make some money on this, might even slide you a coin or two." he whispered.}

Those that wanted to visit the WLA, when you arrive at the camp there is no one to be found. No sign of Akoka or her camping gear.

Perception DC 15 Highlight to display spoiler: {Across the way in the Tradehouse you see a small WLA badge resting in the window. That indoor marketplace would be the perfect place to shop and shelter from the rain and that WLA badge sitting there might mean Akoka set up shop there."}

Kristoph: (Stephen C) | AC:16 | CMD:21 | HP: 16/19 - Blusinda: AC:12 | HP:16/16  d20+7=20 ;
Friday October 8th, 2021 1:02:53 PM

Blusinda enjoys consuming the dead material her 'flock' bring and revels in the attention, in turn she shines as bright as she can, giving her all and bathing them all in her blue radiance.

Kristoph shakes his head, she's a cat and technically not even that - not a god! Inner conflict stretches his thoughts like strands of a spider web: proud step-parent, over-bearing guardian, concerned pet-owner, non-fan-of-the-gods turned cleric and 'Fire-Watch'! Unable to decide if he will ever relax around her or if he's just suffering from lack of sleep, he sighs as it all churns away inside.
The spoon he was raising to his mouth pauses as he watches the fireplace. A mouth appears and chomps into a fire log. She seems happy - truly happy and that brings a smile to his lips.
Isn't all that matters right now?
His 'charge' was content.

When Ralph pulls him aside Kristoph nods 'sure' and shakes his hand thanking him, more of a tired reaction fueled by relief. He'd been imagining some bleak outcomes over the last few hours - including them both sleeping in the woods in the rain.

He could feel her delight, pride and arrogance.
Hey everyone was happy - he let it go and savored the moment.
The food, smiles, comradeship, jokes.
Maybe everything he thought he knew was upside down.
His brain hurt.

He eats silently present in the moment, listening to the local as he tells his story and nearly drops his spoon when the story takes a darker turn: 'a man swinging from the branch'.
He looks sideways at some of the party.
"Is anyone thinking what I'm thinking"? he asks before sipping his broth.

(Perception: 20)
Later, across the way from the Tradehouse Kristoph notices a small badge resting in a window, he's too tired to do the math and consequently stares at it (happy to grant a +2 Perception/"assist" to whoever notices him staring bleary eyed at a window across the street. If no one else notices it he won't bring it up unfortunately).

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+5=23 ;
Friday October 8th, 2021 5:03:35 PM

Onesimos is an observer. Well, not especially good at noticing ‘things’, but pretty good at reading people. The townsfolk seem to be accepting the group as lucky, and the elf spares an inner laugh that a cleric of Wardd would have had a grand time here. ”So why am I here? I’ll follow your lead and find out.” he says out loud to himself.

The small bear with the human-sized pet frog takes him aback. ”It is yours? He is ours?”. The elf tries to get ahold of his emotions and thoughts.

But enough of that. He meanders over to Kristophe, to try and pierce why he’s looking so intently out the window.


Perception: Aid Another to Kristophe. 23. Success!

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+2=22 ;
Saturday October 9th, 2021 7:23:02 PM

Tae Che spent most of the following morning in her room sleeping, the rain was only delaying her getting up as she enjoyed the pitter-patter noises from the roof. She got downstairs just in time to grab a quick bite and some apple juice. Her hood was down so her light pink hair, put in a braid, was showing. It was quite contrasting with her dark skin. She was smiling as they headed outside towards the WLA area. "Hope I haven't missed any major conversations."

She finally notices the additional man with the turban with the group as they head around town. "Excuse me, I didn't catch your name. Mine is Tae Che."

She notices Benni and Kristoph looking at a store window and sees the badge. "Anyone looking for someone with a badge of some sort? They might be in there." Waving her hand in that direction.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+5=14 ;
Monday October 11th, 2021 12:05:16 AM

Snark is glad others point out the WLA badge as he hadn't noticed it before. He heads there with the others.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Monday October 11th, 2021 5:46:05 AM

Teddy has never heard of the WLA and asks about it. After he gets an explanation and a question if he wants to join from someone his eyes go wide and he shakes his head vigorously.

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20 
Monday October 11th, 2021 6:05:35 AM

Einar follows Snark and the others to the new office of the WLA. He smiles seeing Teddy vigorously shaking his head.

"So... let's go then and see if they'll accept us initiates."

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Monday October 11th, 2021 8:29:08 AM

Issac looks at Kristoph "My guess is either fey or undead still the fact they left the body at the town wall makes me lean towards fey. But lets tackle that another day I need to do a few things in town despite the rain."
He talks and walks with the others as they go about the town when Tae-Che points out the WLA Badge he decides that he will sign up as well "I was worried that their wasn't going to be a office of theirs out here. Looks like a lucky break. "

DM JamesM: The Tradehouse Map 
Monday October 11th, 2021 8:55:30 AM

They sloshed through the streets to the center of town and crossed only when needed since the water at it's center was a little deeper than at it's edges. As they moved the sounds of splashing feet of passersby greeted them at each turn. High above in the sky they could hear the wind whipping by as each gust came down and whistled through the streets. Cloaks, hats, and coats were its victims as they were torn away briefly in the gusts only to fall back into place or sit securely once more when the wind had subsided.

At the old WLA camp Kristoph wearily stood in the rain and looked at the mural on the building. As he turned he saw the WLA badge in a window of the tradehouse, but he said nothing. Benni stepped up beside Kristoph and looked across the way where the man was peering and pointed out the window to him. Tae-Che also spotted something in the window and mentioned a badge. Once Snark had his attention drawn to the badge in the window he lead the others there. Teddy and Einar follow along with the others.

As they approached the tradehouse they saw it was not one building, but several built closely together. Wooden shields affixed to the side of the structure were actually signs with the service and goods offered within. "Charms, Curses, and Cures! - Elle the Gifted"  proclaimed one sign, "Weather Charms!" proclaimed another, and one particularly bright red one with black letters stated simply, "Equipment, Tackle, and Gear, Filael."

They entered on the right side as they approached. It was a simple door with little adornment and possibly just a side entrance. When the door was opened the smell of incense and wafted out of the dark interior. They could see nine stalls each with an everburning torch mounted near its opening. Some of the stalls were open to the walkway, others had curtains drawn with one small opening for customers. The one on their immediate right had an "away" sign likely left there the previous day. The next two stalls were unmanned as well with the curtains drawn, but the large stall just inside had an old gentleman arranging fishing tackle into small wooden boxes. Next to him was a spool of heavy wire, different colored twine, a few glass jars with assorted corks of varying sizes and  colors. On the table next to that was a metal file and snips. Overhead on the ceiling poles of varying lengths and thicknesses lay across the beams.  An old and wet cloak hung from a peg on the wall. He greeted you from behind a set of crates as you entered

"Mornin', most folk haven't shown up yet. Guess the rain's keepin' 'em in. Can I help you with anythin' ?" he said peering from overtop a crate labeled "wellys".

At the far end they could see a large freshly painted WLA shield hanging next to a window. The stall the WLA shield was next to was lit as well and had noise coming from it that sounded like someone was upending the place.

The old man heard it too. "Been like that all morning. Lady been makin' an awful fuss gettin' her gear sorted."

Survival DC 15 Highlight to display spoiler: {You look into the sky and see it's starting to lighten. You think this system will be gone by early evening.}

Survival DC 20 Highlight to display spoiler: {No rain tomorrow.}

Survival DC 30 Highlight to display spoiler: {This isn't the end of the rain. You can tell that it's going to clear up for a couple of days and start again three days hence.}

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+3=20
Monday October 11th, 2021 1:19:21 PM

Sloshing in the rain, Onesimos observes how his new companions deal with adverse weather. It’s of little importance to the elf, he has seen rain come and go for more than a hundred years. But he needs to understand his group, his community, to best provide the support they need.

He brightens at seeing the market area. ”An indoor market! How interesting for a place that rains a lot! And I believe once she is settled, it might be less noisy?”. The last was to the trader, trying to help that there are no hard feelings with the neighbors.

The Elf will push back his slightly unkempt brown hair, and leads the way enter the WLA stall. ”Hello and Flower’s Blessings. I have brought the Luck Makers. Who wish to join the Woldian League of Adventurers.”



Kristoph: (Stephen C) | AC:16 | CMD:21 | HP: 16/19 - Blusinda: AC:12 | HP:16/16 
Monday October 11th, 2021 3:20:53 PM

Something didn't feel right.. Why would the curtain be down if ...
"Be careful"! he says quietly.

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14  d20+4=15 ; d20+4=14 ;
Monday October 11th, 2021 5:24:20 PM

Drotar glances at the sky as they walk, noting the shifting of the clouds and the way they pass, and sees little to worry about. (Survival 15)

When questioned by the drow, he replies simply, with a short nod,
"I am Drotar."

The closed curtains make him slightly uneasy, he keeps an eye out on them as he passes, just in case. (Perception 14)

"What do you think takes so much of her time? Is it so much effort to set up a stall of wares?"

He doesn't touch his double blade, leaving it on his back, but lets his hand brush against the daggers hidden in his sleeves just to reaffirm that they were still there, and ready. Just in case.

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20  d20+5=19 ; d20+5=25 ;
Monday October 11th, 2021 5:41:23 PM

As they go indoor Einar looks at the sky grunting that the rain will probably be over near the end of day...
Entering the indoor market he is a bit surprised by Kristoph's warning. I cannot be that danger literally lurks behind every corner now does it? Perhaps these merchants have just gone out for a drink or they're not here yet? Never the less he keeps an eye out for anything that is perhaps suspicious (perception 25 - nat 20)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+2=15 ;
Monday October 11th, 2021 8:24:45 PM

Tae Che walks into the shops area with the others. She is quite amazed at the organization of the stalls. She notes the noise from the WLA area, but doesn't worry about it. She wonders if there is a jewelry stall and if they need some assistance.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 15/15  d20+3=8 ;
Tuesday October 12th, 2021 1:49:45 AM

Snark walks over with Benni. "Hey Akoka - it's us. We did like you said, and boy, we found a peck 'a trouble. We sorted it out though and found a bunch of lucky fish. You said we should come back to see you about joining the Woldian League of Adventurers when we were done, so here we are.

"Oh, and we have a firecat now."


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday October 12th, 2021 6:26:12 AM

Teddy continues to enjoy his leisurely breakfast

DM JamesM: The Tradehouse Map 
Tuesday October 12th, 2021 4:44:41 PM

Akoka turned as they appeared at the mouth of the stall. Her hair was disheveled and she had ink smudges on her fingers from leafing through papers. Around her it looked like the five steamer trunks had exploded with their contents everywhere in the small area.

”Greetings.” she said with an exhausted tone in her voice. ”these arrived yesterday. I’m to set up a WLA presence here in Heranmar, but I’ve never done this before. There’s a note.” she said as she spun around and started sorting through papers. ”An administrator was with these, but pirates got him. I’ve sent a message asking for a replacement. It could be weeks…So, what brings you here.” she said as if she hadn’t heard anything that they had said.

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Tuesday October 12th, 2021 9:43:39 PM

Tae Che introduces the troop by name to Akoka. "We're here to sign up? At least I think most of us do."

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Wednesday October 13th, 2021 12:29:39 AM

Oneimos, already wearing his WLA pin, let’s the others speak for themselves. The elf cinches up his sleeves and begins to sort one corner of the stall. “Observing how others have done this over the years, they tend to unpack one thing at a time. Perhaps that will make a practical use of brotherly love and bring order out of chaos?”

He cheerfully goes about helping and following Akoka’s directions.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday October 13th, 2021 6:57:55 AM

Gore'Thum comes back in from the rain and makes a big puddle where he stands dripping. Teddy fusses over him and tries to dry the puddle before the innkeeper gets mad.

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 16/19 - Blusinda: AC:12 | HP:16/16  d20+3=15 ;
Wednesday October 13th, 2021 8:11:15 AM

Kristoph shudders at Isaac's evaluation of the Tree and replies: "Fancy checking it out at some point"?

Seeing Akoka was ok - Kristoph relaxes his hands. Disheveled he could understand and help with, he joins Benni moving boxes out of the way, etc.
"Don't fret lady Akoka, many hands make light work. Hey, whilst we're here I heard a disturbing story about a tree stump that miraculously grows back to full size about this time of the year, complete with a man swinging from the branch. Have you any knowledge you can share on this? I understand someone called Prissy knows something too".

(Survival: 15 Kristoph notes the rain may ease later but forgets to mention it)

DM JamesM: The Tradehouse Map 
Wednesday October 13th, 2021 11:20:15 AM

In the Tradehouse....

Akoka breathes a sigh of relief as the group pitches to and starts helping to organize the area. While a few start to gather the items from around them, she locates a stack of parchment and sorts through it for a few minutes.

"This looks like the one." She said as she held up the form and set it on a table. "Write your name here." she said pointing to a line on the form."your organization name, if you have one...here." she said pointing to an adjacent line. "and if you want to associate yourself with a new organization, sign and date this form. Oh and check this box to acknowledge you agree with the WLA's precepts." she finished as she pulled out another paper and handed each of them a small booklet.

"Here, take these in your left hand. No.no.no. Keep it in your left hand." she said as she handed out new badges she had laying in a small box at the back of the stall. and raise your right hand and repeat after me."

“I, state your name, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it.”

As each stated the oath they could feel a part of their soul get sucked into the badge....well, it got warm. When they were done Akoka shook each person's hand to congratulate them.

Tree...oh, the Haunted Stump. Yes, I've heard about it. Something happened some years ago but I don't have any details. It's likely that...Prissy was it? Knows something. I did hear she was there when it all happened. Something else too. Have you seen Waldo? I hear he's missing. "

At the Bottim Inn and the Blue Cat Tavern....

Teddy sat there as more people shuffled in from the rain outside. It seemed the tavern had some regular traffic all day as people came in from the ships that didn't particularly want ship board faire. Most were complaining that the port was fogged in and the ships weren't departing until tomorrow when most thought the weather would lift.

It was dry in the room however and the puddle on the floor would be gone soon. In fact teddy's nose was starting to dry out from the lack of humidity in the place. Likely the result of that blue cat in the fireplace.

"Thick as pea soup out there."
"Sea Witch made it out."
"Yeah, with the witch piloting her."
"When this going to end?"
"Tonight some time, says Gendry."
"He throw some bones, rattle some sticks, what?"
"Did some magic, seems like."
"More comin' later in the week too."
"Yeah? We'll have to get out of here before then."

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Wednesday October 13th, 2021 1:19:35 PM

Onesimos stands happy as some of his new friends join the Woldian League of Adventurers. As he stands and watches, he considers what Akoka was saying and what he over heard in the tavern. ”waldo was last seen by his friends south of town tending his sheep. Is that near the Stump? If so, I think we have the direction to make more luck.”

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Wednesday October 13th, 2021 1:55:20 PM

Snark proudly receives the WLA pin, and keeps absently touching it. "Thank you Lady Akoka. My pap was in the WLA, so this means a lot to me." He casts an Unseen Servant to help out with the work here.

Snark gives a side look at Benni as he refers to making luck. "If you can make luck, it ain't luck. And luck is not a plan. Those Ward folks think they have luck, but it's just how things go really. If you look for things to work out a certain way, you'll find they usually do. I've met a few of their clerics and I think they're just using a certain kinda magic. But it ain't luck."

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20  d20+5=8 ;
Wednesday October 13th, 2021 6:58:19 PM

Einar makes the oath and received the badge. He's quite proud actually and he hopes to live up to the expectations of the organisation.

He looks around the market of there are some nice things to aquire. (perception 8)

Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13 
Wednesday October 13th, 2021 8:58:26 PM

Tae Che was hesitant at first to take the oath, but eventually did so. It felt right to do so. She keeps quiet as the others talk about the next thing the group might go do. Though, with the weather, she felt waiting for it to clear might be a good idea, also.

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Wednesday October 13th, 2021 9:43:28 PM

Drotar takes the pledge, expecting it to be little more than words needed to get the job done, and is surprised when the badge feels...warm.

"What.....what is this?"

He murmurs half to himself, half to Akoka.

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 16/19 - Blusinda: AC:12 | HP:16/16 
Thursday October 14th, 2021 4:10:52 AM

Kristoph takes the oath and after agrees with Benni.
His curiosity over the stump now multiplied.

"That's sad news about the WLA administrator. Don't think there's a lot we can do about pirates, but I'm happy to go look for Waldo"!

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Thursday October 14th, 2021 4:54:32 AM

”So I believe and so you believe, Snark, and I think you have the right of it. But I have also found it useful to talk in a way for others to listen. Telling someone they are wrong is rarely the first step in getting them to change.”

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Thursday October 14th, 2021 4:59:31 AM

Isaac speaks up having been quite for awhile as they were helping clean the area "I'm sorry to hear that about the administrator." He signs and dates the paper work she hands him and with that complete he imitates her oath "I Isaac , do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it." He feels weird as the badge does it's magic. "Ugh" he shakes his hand after putting the badge away it felt like it had fallen asleep from the magic. "So question I know that more advanced members have to pay dues do you take only gold or can it be supplemented by work or items we acquire out in the field?"

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday October 14th, 2021 8:04:04 AM

Gore'Thum looks at Teddy. "You should learn weather detection magic. It'd let you make some extra money." Teddy looks crestfallen. "I was hoping for a break from lessons?" he asks hopefully. Gore'Thum snorts. "Every day is a lesson, even if it's just how to relax and interact with others. For today lets work on weather magic." and soon the giant toad has Teddy back up in his room practicing his Bloodwitch skills.

DM JamesM: The Tradehouse Map 
Thursday October 14th, 2021 9:35:56 AM

At the Tradehouse...

When Benni asked if the stump was near where Waldo grazed his sheep, Akoka replied. "Oh no. The stump is down by the water east of town. Waldo used the fields south of here near the forests edge...well him and his dog "Getter""

Snark thanked Akoka and made some comments about how one made their own luck and it wasn't really a thing. He also created an unseen servant that set about straightening up the stall. Benni sagely reminded Snark that they'd need to tread carefully when telling people they were wrong if they wanted them to change.

From his place at the mouth of the WLA stall he looks about. Most of the stalls in this building are closed except for this one and Filaels at the entrance. He, like all of the other heroes know that Corinn's across from Filael's is where the catacombs entrance is. She has a small port key on the wall next to her monkey finger that transports one to the catacombs. There may be some additional shops upstairs or in the rest of the complex through the northern exit.

Tae-Che was happy to be out of the rain, though the darkened days felt good upon her skin.

Akoka noticed Drokar's reaction to the badge. "The badge bonds itself to you and is itself a magic item of sorts. For instance your badge won't work for another or they yours."

Akoka nodded at Kristoph's comment about pirates. When he mentioned Waldo she said. "I'm sure he'll turn up as soon as John forgets Waldo was messing with his girl."'

Isaac apologized about the administrator, signed and dated the forms as needed, then asked about dues as they advanced in the WLA.

Akoka collected the forms and shuffled them into an order only she was able to divine as needed as Isaac spoke. "Mostly... Akoka replied as she glanced at the forms in her hand. "Mr. Harker, the WLA takes in money. When a proper administrator arrives he'll know the way of it, but I know the WLA has it's eye on the old Abbey south of town. When you are ready I'm confident the task of clearing that out for us could be used in lieu of dues. Presently the haunts of that place are too strong. The negative energy there is dangerous and it's best to stay away. See this scar?" Akoka said as she ran a finger down her arm. "Animated armor. Halberd nearly took my arm off when I turned away from it. There was also this constant urge to flee..the place is frightening."

In the Blue Cat Tavern...

Teddy and Gore'Thum retire to their room to study weather magic.

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Thursday October 14th, 2021 10:34:09 PM

Drotar listens to Akoka's speach, nodding solemnly. When they return to the tavern, he sits and listens to the conversations in the main room, listening out for anything related to the abbey.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Friday October 15th, 2021 5:09:47 AM

Benni reassesses his thoughts. If Waldo will turn up, the next most obvious place is…. ”So we are to investigate the hanging tree?”

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday October 15th, 2021 7:59:16 AM

The magic lesson does not go well. It turns out weather magic is devilishly tricky and it is quickly shown to be vastly beyond the scope of Teddy's skills at the moment (Bloodwitches don't learn any weather related magic, at least not up to 4th level spells XD)

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