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Where’s Waldo?
Waldo’s not been seen for a while…


DM JamesM: The Blue Cat Tavern Map 
Friday October 15th, 2021 9:33:39 AM

The Tradehouse remained quiet as they shuffled back out into the weather of mid morning. They'd stayed around and helped Akoka as much as they could, but it was going to take some serious organization to straighten things up. It seemed as if those on the ship that fought off the pirates had decided to investigate the contents of the trunks and having found only papers, some clothing, and badges they randomly shoved everything back in, what you saw when you arrived was what happened after those trunks had been opened again. There was going to be a lot of sorting...

Filael waved goodbye as they exited the building the way they came and back out into the rain. By now however the rain had slacked a bit and they could see patches of lightened sky above. Though it was still raining most felt that it would be over soon. Perhaps as they had predicted, by nightfall.

The trip back to the Inn and Tavern was drier as the streets weren't as flooded and the rain was lighter, but they were still dripping wet by the time they arrived inside the warm and inviting Inn. A small cheer went up when Kristoph entered as he was the reigning champion of the games.

No sooner had Kristoph taken a seat when a drink hit the table in front of him. Fortunately it was a watered down table wine suitable for morning consumption. When he looked up he saw Trag over near the window as he raised a glass to Kristoph's health.

Elsewhere in the tavern Blucinda continued her repose in the fireplace. In fact she'd finished her "meal" and was quietly laying upon a glowing red log and sound asleep. The heat from her presence had also subsided as it appeared she only gave off intense heat at certain times. Times like now she was using the fire to maintain her internal temp.

Murmurs in the room as people starting the day late talked.

"Some of the fish in the pond are gone."
"Really? I saw that only one of them was the lucky one."
"Yeah, I think the Crone came out last night and sorted them."
"Cover gone too from what I saw."
"Yeah, That kook trying to rub off all the luck. Who was he anyway?"
"Mayor's father."
"Connections then."
"Yep"
"Big John ever find Waldo last night?"
"Nope, fella said Waldo walked into an alley and vanished. John ran in after him but came out a while later...said he was gone."
"Yep, Waldo is a slippery fella. No tellin' where he is."
"I hear he has a hidey hole at the Abbey."
"Braver man than me then. That place is bad luck."
"Dark fey."
"Dark something."
"Hey Ralphus when's the High Crime coming in?"
"Anyone seen Vesper or Rigul?"
"They was with Akoka when she and them went to explore the Abbey."
"Lots o' people disappearing lately."
"People always be disappearing. Especially around that Abbey, think I saw 'em board the Sea Witch."
"Saw it light up last night."
"The Abbey?"
"Yeah. Those weird flashes that happen before a big storm."
"Yer seein' things."
"Maybe."



“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+8=11 ; d20+5=21 d20+1=7
Friday October 15th, 2021 11:31:44 AM

Onesimos joins the conversation in the tavern. Mostly he just listens, but occasionally adds his two coppers.

“Akoka says to stay away from the Abbey”
“Those Luck Makers are pretty good, what would be the best place for them to make more Luck for Heranmar?”
“It is good for the community that you are all concerned and taking care of one another in brotherly love.”


In general, he tries to learn more of the community, identify the next adventure, and planting a few ‘idea’ seeds that might mature in its own good time.

…..
Sense Motive. 11
Perception. 21
Know Local. 7


Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Friday October 15th, 2021 7:02:01 PM

Hmm. Joo joo eyeball, Walru Gumboot, Mudee Watters? Now a monkey finger? Snark makes a mental note not to sit in any armchairs.

The little Gnome says to the others, "Hey, who wants to help me carry our stuff down to the Catacombs? I made a note of who wants what, but we'll sell the rest."

Snark will go with whomever wants to accompany him to the Catacombs, entering through Corinn's stall - assuming that Filael shows him how to use the monkey finger port key.

Once that is done, he will return to the rest of the party to distribute the proceeds.

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Friday October 15th, 2021 7:34:35 PM

Drotar mutters,

"I don't like this. Spirits in the abbey, and this Waldo fellow has a haunt there himself? This might be connected, might be connected to that hanging tree too. Good thing we already know about the armor, otherwise I mighta thought he was just playing the town for fools."

Looking around at the rest of the party, he says

"We've been gathering information long enough, I'd bet we won't find any more outside the abbey. I say we go today, and get to the bottom of this."

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Friday October 15th, 2021 8:57:15 PM

Isaac looks at the scar Akoka shows them a sense of dread in the back of his mind. "Haunted armor and spirits alright. I fear that it might be awhile until I feel ready to tackle such threats but I hope the offer will still stand when I and the others are ready. " He helped with sorting but was mostly carrying stuff around.

As the others go back to the Trade house Isaac departs on his own, Isaac heads up to the local chapel. Even if it was raining he felt it would be rude to the gods to not at least offer thanks to them for the new power that had awakened in him. He heads to the Sanctuary of the Sea chapel.

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 16/19 - Blusinda: AC:12 | HP:16/16 
Sunday October 17th, 2021 11:17:42 AM

On the way back Kristoph checks up on the fish, counting them etc.

Back at the inn he grins and raises the tankard to Trag, indicating there were seats near the group if he wishes to join them.

Noting that Blusinda was asleep he looks at her incredulously, after all elementals didn't need sleep? He was beginning to think she was taking the cat-form a little too serious, he grins and throws on an extra log.

"I'm up for checking out the tree and the Abbey, but maybe not adventuring inside just yet"!

He sits listening to the town folk - building a profile of the mysterious Waldo - he can't help but wonder where he may be.

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20 
Sunday October 17th, 2021 6:47:50 PM

(sorry for missing a couple of posts - been distracted by DM'ing the Tree of Parting game)

Einar is caught in a day dream and just trails along with the rest. He's been dreaming of what this WLA badge means and how it will make Selene proud when she sees the badge.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Monday October 18th, 2021 8:17:52 AM

After enough time getting nowhere the pair head back downstairs in time to meet the others. Gore'Thum hears the discussion of strange happenings and volunteers the pair to go. Teddy looks alarmed. "What? I don't want to do that, what if whatever it is gets me!?

Gore'Thum gives Teddy a look and the poor beastfolk wilts before the frog's baleful gaze. After a few moments he just mutters, "Fine..." which gets a satisfied nod from his companion.

DM JamesM: The Blue Cat Tavern Map 
Monday October 18th, 2021 9:11:25 AM

The Tradehouse...

The heroes made their way to the exit, but Snark turned left just before the door and went to the back wall. There he touched an old lantern hanging next to Corinn's monkey finger. There was a brief flash of light and he was gone. As they made their way back to the Tavern, Drotar suggested they go and look at the abbey. Isaac walks across the street to the Sanctuary of the Sea Chapel.

Sanctuary of the Sea Chapel...

Issac walks into the six sided building through one of it's sides and standing in the apse opposite the entrance is the priest that is the custodian of the place. Before him are seven supplicants on their knees as he delivers his sermon. Frands, god only wants to hep yoo. He's a loving god and if you roll the dice just right, he'll give you a fortune in the afterlife. The priest continued on for a few minutes more as he proselytized on the benefits of following Wardd..which seemed to include winning at gambling and avoiding evil spirits." The other four apses were shrouded in darkness behind drawn curtains.

Looking Glass Pond...

The pond was on the way back to the Tavern and wasn't a detour at all. They could see that the barricade had been removed from it and that only one fish swam around happily within the crystal clear waters. A couple of townsfolk stood nearby with a heavy cloak pulled over them as they shared the leather shelter in the rain. "The crone came and got all the other ones out. Said that she didn't want the luck to be diluted."

The Bottim Inn and the Blue Cat Tavern...

Benni listens and relates to the others what Akoka told them about the Abbey. It seems Kristophs playful encounter of the night before is still benefiting them all as the townspeople brighten at the sight of him and his companions. Kristoph suggests a little outdoor reconnaissance of the Abbey wouldn't hurt. Einar imagines how happy Selene will be when she sees his new badge. Teddy acts scared when the idea of visiting the abbey is presented. The frog creature appeared to agree that the talking bear could stay back.

Conversation in the Inn's tavern seems to have progressed to the point of shop talk as those patrons in the place start making plans for how they'll get any work done in this rain. As those that have to get out in it depart, the ones that do not gaze wistfully out the windows in silence.

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20 
Monday October 18th, 2021 7:35:32 PM

EInar nods when Kristoph suggests to check out the abbey.
Having failed last night drinking contest he needs to reminder of that by the other ones in the pub;

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday October 19th, 2021 12:33:01 AM

Snark makes his way to the Catacombs to sell some stuff.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday October 19th, 2021 7:22:46 AM

Gore'Thum heads off to the abbey with the others, with Teddy coming as a reluctant tag along.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Tuesday October 19th, 2021 9:54:14 AM

Benni will stay with the group to the Abbey, hoping the others will also catch up.

DM JamesM: The Abbey  
Tuesday October 19th, 2021 10:23:41 AM

DM James: Remember, no time passes in the Catacombs, so you can keep posting in game while also there.

The journey to the Abbey retraced the path they'd taken often here. Past the pond, the tradehouse, and the chapel. then out the east gate. The rain persisted, but by now it was coming only in mild bursts as the clouds above were breaking up. Far away you could see the sun peeking through the cloud cover as it neared the horizon. In the distance south of you where darker clouds still hovered were traces of lightning spiderwebs in the sky that managed to throw the shadows into stark contrast on occasion.

About a half mile to the south east sat the Abbey upon a hill overlooking the pastures and fields around it. Another half mile lay the tree line of the forest. Even from here you could see darkened windows in the structure light at random with each illumination by the lightning in the distance. Perhaps those rooms had no roof or ceiling, or perhaps there was something more sinister happening in the abbey.

The streets transformed a little as well with the cobblestone affair within the walls of Heranmar becoming a dirt path with two gravel filled ruts for the carts. Puddles abounded along this path and the heroes found walking to one side was both faster and dryer as they followed the path to the Abbey.

They were perhaps a hundred yards distant from the structure when it fully came into sight. It was a two to three story high stone building with two towers, one on the northwest corner and another on the southeast. A low wall surrounded the place and over grown bushes filled the garden around it. The few trees that were in the garden were tall and dead with their dried out and brittle limbs shaking in the turbulent air with each gust. Also with each gust of wind they could hear a low moaning sound coming from within the Abbey.

Will Save DC 15 Highlight to display spoiler: {You are Shaken. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.}

Perception DC 15 Highlight to display spoiler: {There is something caught high up in one of the trees, but you are too far away to identify it in the waning light.}

Perception DC 20 Highlight to display spoiler: {You spot something moving in one of the windows of the abbey. Will Save DC 20 or become Frightened for 1 round. A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.}

As you near the wall....

Survival DC 20 Highlight to display spoiler: {You can see foot prints around the wall of the Abbey. They've been obscured by rain and time, but you can see where someone jumped the stone fence at a low spot in the wall. }

Survival DC 25 Highlight to display spoiler: {Dog tracks are next to the foot prints as well.}



Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Tuesday October 19th, 2021 4:26:11 PM

Isaac keeps quite as the priests do there sermon. He makes a silent prayer to the three gods that watch over him. "To the three I call out and give my humble thanks for you have blessed me with new power and greater strength. Thank you Ffloy, Serenbeth and Wardd." Isaac watches the sermon to it's compleation before speaking to them. "Hello do you have a moment ? I wanted to introduce myself I'm Isaac Harker. One of the Luck Bringers that's what people are starting to call us now right?"

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+6=19 ; d20+6=12 ; d20+3=17 ;
Tuesday October 19th, 2021 6:12:41 PM

Snark approaches the Abbey with the others. "I dunno about this place."

(Will Save 19, Perception 12, Survival 17)

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 16/19 - Blusinda: AC:12 | HP:16/16  d20+7=14 ; d20+7=12 ; d20+3=17 ;
Tuesday October 19th, 2021 7:21:22 PM

Kristoph fails every roll.

"Ok I've seen enough for tonight. Let's go". Full on heebie-jeebies!

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+6=8 ; d20+6=16 ; d20+8=15 ;
Wednesday October 20th, 2021 1:28:53 AM

Onesimos clutches the woven Woldian symbol as his courage fails him. ”By Agape and Pragma” he whispers, and washes away the Shaken feelings with a touch. Another touch, and Kristoph can feel the feelings of mutual duty and the concern for others wash away his shakened condition. He will do the same to anyone else affected by Shaken.

”Weapons out my friends, and let us scout the outside of the wall. It may allow us to be better prepared for when we return to cleanse any ill spirits.”

The elf readies his morning star and buckler, and begins to walk around the outside of the walls at about 30’ away from the wall.
…..

Will fail
Perception rolls should be +5 only, missed the 2nd
Calming Touch to Benni and Kristoph

Ooc: Calming Touch (Sp): standard action touch = d6+1/clc nonlethal heal +remove fatigued, shaken, and sickened conditions. (2 of 6 used)


Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16  d20+7=27 ;
Wednesday October 20th, 2021 5:27:54 AM

In a heartbeat the feeling of dread evaporates and Kristoph has never felt better (the heal puts him on max hp so he literally has never felt this good).

Shaking the last of the jitters off he nods a thanks to Benni and begins looking around (perception:27), staff in hand.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11  d20-1=19 ; d20+4=19 ; d20+4=15 ; d20+7=22 ; d20-1=12 ; d20-1=8 ;
Wednesday October 20th, 2021 7:23:23 AM

Teddy and Gore'Thum look on the ally, Teddy warrily, Gore'Thum with mild interest. Teddy is not shaken (19 will), but sees the others become so and decides it's time to go. "Nope. Nope nope nope lets go I didn't want to come to the creepy place anyway."

Gore'Thum, totally unaffected (will 19) puts out a thick limb to prevent the ratfolk's retreat. "You will never learn courage if you flee at the first sign of adversity." He says to Teddy. "Go. Look. Learn."

Reluctantly Teddy advances and looks around. He jumps and points as he notices the whatever in the tree (15 perception). "There's something up there." he says nervously. Gore'Thum can't see it (12 perception) but shrugs it off. "Just an object. Look around some more." Teddy nervously casts dancing lights on the scene, illuminating the object in the tree and the ground. He immediately notes someone has pass through recently and shares this information (survival 22). Gore'Thum continues to be oblivious and unafraid (survival 8)

DM JamesM: The Chapel and The Abbey  
Wednesday October 20th, 2021 8:45:29 AM

The Abbey...

As they stand within a stone's throw of the Abbey grounds Teddy discovers something in the a tree. He also noticed foot prints on the ground leading to a low spot at the short wall. Teddy makes a few nervous motions and out of nowhere a tight group of lights spring into existence.

For those unprepared it might be a bit jarring to see such happen against the backdrop of the obviously haunted structure, but the small moving lights do serve to illuminate the top of the tree. There fluttering in the wind is a red and white striped winter scarf that's been caught on a limb.

KS: Local or Diplomacy(Info Gathering) DC 15 Highlight to display spoiler: {You remember hearing that Waldo wore such a scarf and that he was quite fond of it since he used it to bind his long hair.}

Sanctuary of the Sea Chapel...

"Isaac. I am Mrowlei and friend to Reshakka who curates this place." he pulled back a curtain and Isaac saw a Liontaur stand and turn.

"What is it Mrowlei?" Reshakka asked.

"Isaac here has come to introduce himself. He says he's with the Luck Bringers."

Reshakka moved like an old man and his greying coat was a testament to his age as well. "Come Isaac, sit."

This apse was at the rear of the temple, under an open sky as there was no roof here. The floor in this section was damp and Isaac could see a drain grate to one side. Many of the gifts here sitting next to the wall were wet from the rain, as was the old Liontaur.

"This is the Gift Wall" Reshakka said. "You can place gifts to the gods here."

Isaac could see an inscription on the wall “To the powers of past and future. May they be kind to us.”

"Have you come to worship Serenbeth or Wardd? Those are the only two apses active at the moment. Mrowlei that will be all."

Mrowlei bowed and exited the gift wall apse to leave Reshakka and Isaac alone to talk.

Edit:
If you made that DC 20 Perception check Highlight to display spoiler: {It wasn't a scarf that set you off...you saw a person...something in the second story window.}

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+1=11 ; d20+5=21 ;
Wednesday October 20th, 2021 11:26:41 AM

Onesimos nods as Teddy makes some Dancing Lights. ”Very useful to see our fears in the tree were unjustified. I wonder if many of the fears of this place are similarly only the stuff of imagination.”

Benni moves forward to the low place in the wall. He can’t recognize any footprints, but maybe can see where the well developed path leads.

Know local. 11
Perception. 21

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20  d20=14 ; d20+3=20 ; d20-2=9 ;
Wednesday October 20th, 2021 1:46:08 PM

(argh why... keep missing posts - making a little retrofit)

Previous DM post
(will save 14 - failed - Einar is Shaken (how long??))
(perception 20 - Einar is Shaken but notices everything! - Failed consecutive Will save 9 vs DC20)

The creepy sounds near the Abbey sends shivers up Einar's spine. His senses are on edge even when shaken... but as soon as he spots movement in the corner he turns around...

"You are right K... K ... Kripstof... let's ru... run"

Einar turns around and in a hustle he tries to get back to the Inn asap but Bennie's Calming Touch brings the Barbarian back to his senses. When he notices it's but a scarf he feels a bit silly though...
Sheepishly he looks around.



Tae-Che (Jim) HP 6/6 AC 12/12/10 CMD 13  d20+4=13 ; d20+2=19 ; d20+2=8 ;
Wednesday October 20th, 2021 4:56:18 PM

Tae Che was staying with everyone and humming a little ditty she learned from her mother.

Will Save: 13 / Perception: 19 / Survival: 8

As she closes to the tree, a chill of fright washes over her. As she turns to flee, she does notice something something in the tree. Being calmed by Benni brings her back to her senses.

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16  d20+2=15 ;
Wednesday October 20th, 2021 6:23:25 PM

Isaac wasn't sure if he was being honored or just being treated as a normal towns folk but he decided to first pay his respects and leave something to the gods. Isaac takes out 15 gold pieces and lays the coins at the base in three, five coin stacks. He then gets down on one knee feeling the water soaking into his pants leg and says "To the gods that look over me I offer my coin and service. Please continue watching over me Wardd, Serenbeth, and Ffloy." He stands back up and addresses Reshakka " It is my please to meet you sir. I'm Isaac I just arrived here a few days ago. I wanted to come and see the Sea Chapel and ask about some of the strange things I've heard about and seen. If that would be alright."

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14  d20=3 ; d20+3=18 ; d20+4=19 ; d20+4=10 ;
Wednesday October 20th, 2021 7:02:36 PM

(Will save 3, KS Local 16, Perception 17, Survival 8)

Drotar grips the haft of his weapon tightly, eyes scanning the horizon quickly as his heart pounds, adrenaline rushing through his body as his every instinct urges him to get out of there. The flash of movement in the trees catches his attention, making him snap his head up and grip one of his throwing knives, but just as he prepares to throw the tree is lit up. Recognizing the scarf after a moment, he says

"We're on the right track. It's his. We can't turn back now.

Swallowing his fear as best he can, he continues on, trying to stop his breath from catching with every sound in the dark.

(OOC: Sorry for not posting for two days, I had a new class start this week and it took more time out of my day than I anticipated. Should be good now though.)

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Thursday October 21st, 2021 12:53:43 AM

Benni magically calms his new friends.

…..
Note: Pathfinder has three levels of Fear conditions. ‘Shaken’ is the mildest, there are action penalties but does not require leaving the area.

Calming Touch to Benni, Kristoph, Einar, Tae-Che, Isaac, and Drotar

Ooc: Calming Touch (Sp): standard action touch = d6+1/clc nonlethal heal +remove fatigued, shaken, and sickened conditions. (6 of 6 used)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+7=21 ;
Thursday October 21st, 2021 1:19:00 AM

"Huh. That's Waldo's scarf. Where's Waldo? Mebbe John got him. C'mon - let's go see what we can see."

Snark looks for a door into the Abbey.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday October 21st, 2021 6:41:31 AM

"It's who's scarf? Oh right the guy who went missing." Teddy frowns up at it. "If he liked it so much maybe we should retrieve it? Can anyone climb up there to get it?"

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14  d20+4=11 ;
Thursday October 21st, 2021 8:48:34 AM

"I don't think we need to do that. Seeing if he's alive is the bigger concern, we can get the scarf later. If it turns out we do need it, its not like its going anywhere."

Drotar examines the area around the tree, looking specifically for signs of a struggle, such as loose hairs or blood splatters. (Perception 11)

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16  d20+4=10 ; d20+7=14 ;
Thursday October 21st, 2021 9:10:45 AM

After everyone has finished searching around the tree Kristoph tries to retrieve the scarf (climb:10).

From up there he looks around (perception:14)



DM JamesM: The Chapel and The Abbey  
Thursday October 21st, 2021 11:47:28 AM

DM James: Argh, you beat me to the where's Waldo.

The Abbey...

Everyone was on edge, but Benni's calming touch was making the proximity to the Abbey bearable. When they spotted the scarf it was in a tree above the low section of wall where the footprints were. Snark could see that the trail of footprints were more visible under the tree where at least some protection from the rain was such that they hadn't washed away. From that position under the tree he saw that the trail lead to a set of steps leading up to the second floor roof of the Abbey's western wing. There were no doors on this side of the building.

The tree with the scarf in it was about fifteen feet in diameter and twenty feet tall. The trunk was a good two feet in diameter with few handholds until about 9 feet up. Climbing the tree would be a fairly safe endeavor until about fifteen feet up. Afterwards weight, tree structure, and skill would determine if they could reach the errant piece of clothing.

-----
DM:
First 10' Climb, DC 15
10'15' Climb, DC 10
15' to the Scarf, DC 20

If you have something with reach you get a +5 circumstance bonus on the final climb check to recover the scarf. Climbing this tree is going to take time and patience to navigate the proper course. If your PC weighs less than 150lbs you get a +4 circumstance bonus on the final check.
-----

In the tree 15' up, Perception DC 15 - Highlight to display spoiler: {It looks like Waldo made a camp of sorts atop the building, but the low walls of the flat roof prevent you from seeing much of it.}

Perception DC 20 - Highlight to display spoiler: {You can smell wet and burned wood from a camp fire coming from the roof with each gust of wind from that direction.}

The Sea Chapel...

Reshakka seemed impressed by Isaac's generosity and nodded. What questions have you Isaac?"



Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20 
Thursday October 21st, 2021 11:48:55 AM

Still not too enthusiastic about the place Einar closes ranks as the group investigates the place. The touch of his falchion on his back however is a calming feeling.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Thursday October 21st, 2021 3:30:07 PM

Benni waits while the scarf is retrieved and considers the information the team has. ”If Waldo hides in the Abbey anytime someone is angry at him, that may be the reason he is often never found. Bilirubin Akoka had the scars to prove this is a dangerous refuge. Let us find the man to make sure he is safe.”

Benni will nod approvingly at Snark’s providing more information and then follows the trail to the other side of the cemetery wall.

…..

Calming Touch. (6 of 6 used)

Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 
Thursday October 21st, 2021 6:24:57 PM

Tae Che was about to state she could easily get the scarf with a Mage Hand, but sees one of her companions climbing already. She follows along with everyone.

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Thursday October 21st, 2021 8:01:09 PM

Drotar sighs inwardly, thinking about what could have possibly gotten the scarf up there in the first place.

"Hopefully it was just the wind. Otherwise...." he mutters.

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Thursday October 21st, 2021 8:02:55 PM

Issac thinks it over for a bit and asks "So far I've encountered lucky fish and bandits but other stories have reached my ears. Stumps that grow trees with hanged men on the branches and Abby's haunted by strange spirits and cause fear to all those that enter. I want to know any histories those places might have. Iam from Hook City originally so I'm not familiar with the local legends and histories I was hoping you could enlighten me as I and the other luck bringers wish to put to rest any haunts or threats to the town. If you know of other places or odd haunting I would like to hear about them."

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+6=22 ;
Thursday October 21st, 2021 11:33:11 PM

(Perception 22)

"Huh. I can smell, hmm, maybe some burnt wood comin' from the roof. It was probably an old campfire, 'cause it doesn't seem like there'd be a building fire with all this rain. Let's find our way up."

Then Snark thinks of another way. "HEY WALDO. HEY, WHERE ARE YA? YOU IN THERE? FOLKS ARE KINDA WORRIED ABOUT YA."

Snark looks around for a way up to the roof.

Einar (StevenVdB) - HP29/29 - AC19/14/15 - CMD 20  d20+6=26 ; d20+6=15 ; d20+6=16 ;
Friday October 22nd, 2021 3:49:08 AM

Einar will try to help Kristoph as he climbs to the scarf.
First 10' : Climb 26 (success)
10'-15' Climb 15 (success)
15-to scarf : 16 - failure - no progress


Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday October 22nd, 2021 7:30:53 AM

Teddy forgets his nervousness in the drama of the climb, cheering as progress is made and catching his breath as Elinar gets stuck near the top. Will he make it?!?

DM JamesM: The Chapel and The Abbey   d20+6=26 ; d6=2 ;
Friday October 22nd, 2021 9:45:33 AM

The Abbey...

Einar started his climb in the dark and made it up to the smallest limbs in the top of the tree before he faltered and slipped as a branch snapped under his weight. He reached out and caught himself on a branch so he could try again. In the process he scraped his arm on the rough bark.

Meanwhile those on the ground watch the barbarian continue his climb upwards into the tree.

Climb DC 20 to reach the scarf

DM James:
Einar - 2 hp damage

Snark had seen the steps leading to the roof and headed that direction. As he approached he noticed that one of the wooden steps was broken. On the way up he'd have to be careful around that one.

Perception DC15 Highlight to display spoiler: {Waldo's body is lying in the tall grass beneath the stair. It's looks like he fell to his death.}

The Sea Chapel...

"I see." replied Reshakka. "The veil between the living and the dead and that between what's earthly and fey is thin here. Luck is real and there are those with a strong enough Fey connection to be able to manipulate it. We call them "Gifted". As for the tree and the like, that is the realm of Gargul bleeding over into our world. Haunts, undead, and poltergeists are real here and sometimes all it takes is a traumatic psychic event to trigger one. The Hanging Tree is one such thing. No one here truly understands them, but I have heard of some have been able to banish a haunt. Unfortunately each haunt has it's own conditions before the spirit will rest. In the case of the tree it might be when everyone responsible for that man's hanging is dead, or simply in writing a letter to his wife and family to tell them he's passed. Like I said, each one is different. Most people just avoid the tree at this time of year."

"There are many haunted places in and around Heranmar. There's the Abbey, the Well, the Hanging Tree, oh and the dock devil, and lets not forget the Beast of Thoom. That last one wades through the waters of the bay and drags any ship that doesn't pay the port tax to the bottom. Since it's just a single piece of gold most captains just toss one in before they disembark."

Einar (StevenVdB) RAGE 1/13 - HP29/31 - AC16/11/13 - CMD 20  d20+8=20 ;
Friday October 22nd, 2021 12:46:04 PM

"THIS SCARF BETTER BE WORTH IT...", Einar growls

Frustrated the tree is not participating Einar scowls at it, kicks his foot on a branch and reaches up.
Climb 20 .... (ooo just enough)

(Rage 1/13)



Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14  d20+4=17 ; d20+4=5 ;
Friday October 22nd, 2021 1:43:02 PM

Drotar follows Snark, heading to the stairs with him. Glancing through the stairway in the broken stair, he sighs and calls out to the rest of the group. (Perception 17)

"We were too late. He's here."

Heading down the stairs again, he goes to the body to try to double check that they really did die from the fall, and not a knife in the back. (Profession: Mercenary 5. Oof thats not very good...)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+6=25 ;
Friday October 22nd, 2021 4:32:50 PM

"Ooo. Poor Waldo. I guess he's not gonna need that scarf. Check his body and see if he has anything useful, cause he's not gonna need nuthin now."

The little gnome carefully proceeds up the stairs. Having seen the rickety step that led to Waldo's fatal fall, he tests each step with his staff before putting any weight on it. Once at the top, he looks around (Perception 25), careful to avoid any soft spots in the roof. He casts Detect Magic.

Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13  d20+2=6 ;
Friday October 22nd, 2021 7:49:04 PM

Tae Che is too focused on the climbing to notice anything else. (Perception 6)

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Saturday October 23rd, 2021 1:22:45 AM

(OOC - still waiting in the Catacombs to sell our stuff. I think the staff there must be on strike.)

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+5=7 ; d20+5=11 ;
Saturday October 23rd, 2021 5:51:59 AM

Onesimos is startled by Snark’s shouting, but with a shrug, admits it could be successful.

The gnome and half-Orc finding the body at the Steps of a supposedly haunted abbey, makes him very wary. Benni strongly holds his woven Flower symbol and Readies to turn undead if Waldo’s body attacks.

……..
Perception. 7 fail
Know Religion. 11 to identify undead

Ready Action. Channel to Turn Undead if Waldo animates. (Benni’s Feat). All undead within 30’ flee Will DC 13 to ignore.

Channel. 0 of 5 used
Calming Touch. 6of6 used

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16  d20+3=23 ; d20+7=13 ;
Saturday October 23rd, 2021 6:03:17 AM

After taking a longer look at the tree Kristoph decides against climbing, then hears the call that Waldo had been found.

He approaches the body and first pokes it with his staff, (assuming it doesn't move) he then examines it (nat 20 = heal:23).

Then he checks the step, looking to see if the step had been tampered with (Perception:13) or any signs that it may have been rigged as a trap.

"If someone knew Waldo came here and had issues with him I suppose they could have tampered with the step"? he says more to himself.

Einar (StevenVdB) RAGE 1/13 - HP29/31 - AC16/11/13 - CMD 20 
Saturday October 23rd, 2021 8:19:42 AM

High up in the tree Einar grabs the scarf and looks down only to see... no one... they're all looking at that body... nothing else to do then to climb down and examine the scarf when back on the ground.

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Saturday October 23rd, 2021 4:01:02 PM

"The Hanging Tree and the Abby I've heard of. The Abby is of particular interest of the the Woldian League so I'll try to investigate it in the coming days. The Well and the Dock Devil I don't think I've heard of. Can you tell me any more about those? Also the Hanging tree the last time someone tried to see it for good luck they were found dead do you know anyone that could describe the body? I want to make sure it wasn't just someone trying to cover up a murder." Isaac wasn't sure how much Reshakka was willing to share about the death.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Monday October 25th, 2021 6:10:29 AM

Teddy is still busy watching the climbing and doesn't catch on to what the others are talking about. "Who's here?"

Gore'Thum goes over to look. "Ah.

DM JamesM: The Chapel and The Abbey  
Monday October 25th, 2021 8:41:44 AM

Einar was sooo close. The scarf was just a few feet away and then he got angry and kicked a branch. As the branch split apart from his kick the scarf came loose and floated into his outstretched hand. It was a nice woolen scarf made by a master weaver, that was evident from it's tightly woven red and white threads and heavy feel. He could see why someone might want to keep this. With scarf in hand he looked down and saw the body everyone was standing over, so he descended safely back to the ground to join them.

DM James: Einar can get a +4 Morale bonus once in the next 24 hours.

Drotar followed snark and found the body of poor Waldo even as he stooped over his form he tried to determine cause of death. Other than the obvious Drotar was at a loss.

Meanwhile Snark made his way up the stair. When he arrived at the broken step he could see that rot and time had been the culprit here. The stair must have failed when Waldo set his weight upon it. Snark placed his foot over the stringer that supported the step so as to have a solid surface and advanced to the next step on the stair. Soon he was on the roof.

The roof on this section of the Abbey was made of slate panels fit closely together. Scattered about of the roof were crumbling chimneys with loose bricks rising up in seemingly random places. What was of note here was a circle of bricks with the remnants of a camp fire within. Snark could smell the burned wood as it sat in a shallow puddle within the confined space of the makeshift hearth. Stretched between three chimneys was a canvas tarp that offered a cover of sorts for the fire and the bedroll that that was laying here. A pack with rations, a small axe, and some rope leaned against one of the smoke stacks.

Snark Detect Magic Highlight to display spoiler: {The building itself lit up. There was obviously some magic at work on the structure. After a few long moments of concentration on it he could tell some type of Transmutation magic was at work here. He suspected that the magic was what was keeping the building from completely rotting away, but it was weaker here on the outside than it would be on the inside. }

Tae-Che watched Einar climb, almost fall, and then in a heroic effort kick out and grab the scarf. She was too intently watching him to notice much else.

Meanwhile on the ground Benni moved over to Waldo's body. He too was perplexed about the cause of death other than it looked like a fall. He looked at the body closely for signs of necromancy and though there could be some, he simply wasn't seeing it here in the darkness. Fortunately however Waldo made no moves from his position in the tall grass. He seemed genuinely dead.

Kristoph was right behind Benni and the monk/cleric/elementalist could immediately see what had happened. He reached down and turned the body and felt the limbs.

Kristoph Highlight to display spoiler: {Waldo has been dead for a week. The cold temperatures have preserved the body somewhat and the fear around this place has kept away predators. It looks like Waldo broke his neck in the fall. He can see that Waldo's knee length braids must have wrapped around his neck and caught on the boards above effectively hanging himself. Over the last couple of days with the rain the body grew heavy and he fell here in the tall grass when his hair came loose.
}

DM James: The Sea Chapel in the next post later today.







DM JamesM: The Chapel and The Abbey  
Monday October 25th, 2021 10:15:47 AM

"The Hanging Tree and the Abby I've heard of. The Abby is of particular interest of the the Woldian League so I'll try to investigate it in the coming days. The Well and the Dock Devil I don't think I've heard of. Can you tell me any more about those? Also the Hanging tree the last time someone tried to see it for good luck they were found dead do you know anyone that could describe the body? I want to make sure it wasn't just someone trying to cover up a murder." Isaac wasn't sure how much Reshakka was willing to share about the death.

Isaac asked about the other phenomena and Reshakka replied. "This place seems to have something new every month. The well...seems that people sometimes see ghosts near it. No reason why that's so, but everyone in town paints their bucket green if they want to get water from it. The Dock Devil, apparently it'll untie your boat if you don't leave a snack for it in the bow of your vessel. There are hundreds more like that, each with it's own charm you have to use to avoid them. There's also the Snow Queen, you have to burn a candle in your windows during the yule to keep her from visiting a blizzard on you. Similarly there's the Frost Fiend who'll freeze your crops in the fall if you don't slaughter a pig. You see those people walking about with a green feather in their caps? Supposed to keep the rain off them."

When Isaac asked about the hanging tree. "It was a young human girl and someone saw her jump, so no one pushed her if that's what you are getting at. It also seems to be the way people go when they see the tree. More than a few have leapt to their deaths after seeing that tree, but those that see it and live seem to have good fortune for the next year. I think that's rubbish, but I'm just an old liontaur so what do I know."



Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 
Monday October 25th, 2021 3:48:40 PM

"Waldo's been dead for maybe a week. His knee length braids wrapped around his neck and caught on the boards effectively hanging himself. Till his clothes became heavy with rain and he fell here. Grim! We should either alert the sheriff of take him back"!

Einar (StevenVdB) RAGE 1/13 - HP29/31 - AC16/11/13 - CMD 20 
Monday October 25th, 2021 6:46:57 PM

Feeling rather silly with the scarf in hand Einar observes his friends as they examine Waldo's body. This place is too grimm... he'd rather get away from here...

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Monday October 25th, 2021 10:01:06 PM

Isaac listens to Reshakka list off the various superstitions the town had. From the sound of it every thing had some sort of good or bad luck ritual tied to it. Most sounded like folk tales and were either harmless or just weird. It would be hard to tell which sprang from some haunt or creature and which were nonsense and myths. "Thank you for taking the time to answer my questions. But two final questions before I leave the person who saw the girl jump who was it? Also if I understand correctly the tree appears with a noose and then the victim puts it on climbs the tree and jumps? I'll need to ask the sheriff about that tree I don't want any more people getting injured by whatever haunts it." After Reshakka answers him he will leave and go to the sheriff's office.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+7=19 ;
Tuesday October 26th, 2021 12:33:36 AM

Benni sadly looks at the body of Waldo and considers how the community of Heranmar would react to the team bringing in the body or leaving it and only reporting. Then he shakes his head in self annoyance. The reactions are less important than doing the right thing and that is…

we need two spears or poles and a cloak to fashion a litter and bring back Waldo for proper burial. Einar retrieved his scarf, (good going!), and let us take his mortal remains to his final rest. It should comfort his family.”

Benni has a cloak, and when provided two spears or poles, fashions a litter of the kind healers use in the fields. Cloak on the ground, poles parallel on top at Waldo’s width of shoulders. Then the extra cloak is folded over, first the right then the left. He helps move Waldo on top with another cloak covering the body and puts Waldo’s scarf on top. He body’s weight should keep the makeshift litter together. On the way back, Onesimos takes his turn in carrying one end.

Heal 19

Ooc: huh! Boy Scout learned first aid is useful in D&D! :-)

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday October 26th, 2021 6:39:48 AM

Teddy comes over and looks down sadly at the dead man. He helps as best he can with preparing it to go back to town. Gore'Thum can't do much to help with the carrying or preparations so just keeps watch for any trouble.

DM JamesM: The Chapel and The Abbey  
Tuesday October 26th, 2021 8:59:19 AM

At the Abbey

Overhead the sky was clear as the moon crested the Abbey and threw it's shadow upon the grounds around them. Meanwhile a brisk coastal breeze carried the scent of the salt water to them and the occasional ringing of a bell as a buoy rocked on the waves just off shore. All seemed quiet for the moment.

While the evening progressed and night fell upon the coastal town and it's environs a light from the distant storm flashed in the distance. Around the heroes some frogs decided now was the time to start their song. First it was just one or two calling to each other across the way until others answered the call and joined it. Before long hundreds or thousands of frogs had joined in the cacophony of amphibian glory.

Kristoph explained how he thought Waldo may have died after a quick examination of the body. Einar triumphantly descends with the scarf in hand. It'll need a wash, but it's a solid piece of clothing.

Benni leads the group in the recovery effort of Waldo's body and after some searching they find the appropriate gear to create a litter to deliver the man's body back to town.

In the Sea Chapel...

"I don't recall who it was that saw the girl jump. I do know however that you might be misunderstanding the nature of the apparition. You see when the tree takes on it's ghostly form, it also has the man that was hanged in it there as well. He's swinging in the wind just as he did all those years ago. Some say his eyes glow red as his gaze pierces your soul as he hangs there and judges you. Those that have died later are found at the base of the town wall some distance away...where the wall is closest to the water. The survivors...the "lucky" ones don't seem to recall any compulsions to kill themselves, but surely that is what is happening don't you think? I think Mojo Filler might know more. He was there when it all happened as I heard it."



“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Tuesday October 26th, 2021 2:05:26 PM

Through the cacophony of frogs and occasional other sounds, Onesimos solemnly helps bring Waldo back to the town of Heranmar. The Sea Chapel, he decides, is a fitting place until morning.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday October 26th, 2021 2:17:50 PM

Snark does his best to cut the tarp and toss it over the side. Then he grabs Waldo's pack and comes back down from the roof.

"Looks like Waldo was camping up there. I removed the tarp and grabbed his stuff. No sense leaving a dangerous spot that would attract stupid kids of or criminals. I detected magic on this while structure, more inside than out. I kinda want to go in."

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Tuesday October 26th, 2021 2:36:10 PM

"Oh, I almost forgot. Here's what we all got from that little matter with ol' Mudee."

Snark distributes the following:

Einar - 761 GP - CLW Potion, MWK Falchon

Snark - 1031 GP - CLW Potion, 2 Alchemist Fire, 2 Smokestick, Scroll of Obscuring Mist

Tae-Che - 1186 GP

Kristoph - 36 GP - Bracers +1, MWK Theives Tools, Jump Potion

Isaac - 711 GP - Jump Potion, Feather Fall Potion, MWK Longsword

Teddy - 186 GP - Cloak +1


Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 
Tuesday October 26th, 2021 3:59:34 PM

Kristoph lends his staff to the litter and helps carry poor Waldo back in silence.
The frogs and the distant storm the only sound he hears.
Beautiful yet sad.

Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 
Tuesday October 26th, 2021 5:27:31 PM

Tae Che accepts her share of the loot from Mudee's with a half-hearted smile as she does her best to assist in the bringing of Waldo back to town. All the frogs' cacophony just gets her into a worse mood than she already is.

Einar (StevenVdB) RAGE 1/13 - HP29/31 - AC16/11/13 - CMD 20 
Tuesday October 26th, 2021 6:49:45 PM

Einar puts the scarf on Waldo's. Then he helps bringing Waldo back to town.

Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Tuesday October 26th, 2021 7:14:59 PM

Drotar takes up one side of the litter, helping carry him back to the town.

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Tuesday October 26th, 2021 9:45:20 PM

"Thank you for clearing that up I wanted to make sure I had it all sorted out. So Mojo Filler he saw the event is he currently in town? If so do you think he would be willing to share his story?"

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday October 27th, 2021 5:42:10 AM

The tiny bear and giant frog make strange escorts as the unfortunate man's corpse is lead back into town.

DM JamesM: Return to Heranmar  
Wednesday October 27th, 2021 8:36:24 AM

The heroes packed up Waldo's things and his body and covered the whole of it in the mans tarp. The trip back to the town seemed longer in the dark than it had during the day, but soon they were at the gate. The wooden and stone gatehouse was lit by two torches stuck into the wall on the towers to either side, ten feet up and out of reach. Everyone seemed to remember these were lit when they left. Everburning torches most likely.

Who goes?" came a call from high above. Almost immediately another voice from above yelled.
"That's Kristoph. Let 'em in. I owe him a drink." yelled Trag from the darkness above.

When they came through the opened gate Trag was there to pump Kristoph's hand."Great to see you. What have you there?" he asked as he followed them to the Sea Chapel.

News that it was Waldo didn't sit well with the man and he became somber. "Excuse me. I should tell his mother." Trag said as he left down a side street.

At the Sea Chapel they found Isaac and Reshakka sitting by the door on simple wooden stools. The liontaurs stool was quite large and creaked with each movement, but seemed solid enough for the creature otherwise. He was just telling Isaac that Mojo would probably look forward to the conversation.

Waldo's body was brought into the small temple where he was uncovered and a spell paced upon him to stop the decomposition of the body and eliminate the smell. Mrowlei pulled back a curtain to see what was happening and then set about preparing one of the apses for the body.

"I'll take over from here, Reshakka." Mrowlei said as he started arranging things for the presentation of the body. In the flurry of activity the heroes were forgotten, but Reshakka paused to turn back to them once more.

"Thank you for bringing him in. I can tell however there is something wrong. You'll need this." he said while he pressed Waldo's scarf in Isaac's hand. "If you'll excuse me. There is much to do before the morning."

DM James: Unless you want to continue the conversation three days will pass here. I've already gotten some downtime requests from some of you, so if there is something you'd like to do that requires time let me know.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Wednesday October 27th, 2021 1:03:55 PM

Snark says little for a change, but he does check the scarf for magic. Kind of a sad ending for this Waldo fella. Someone should tell Big John's wife...

Snark will see to a room in the inn, and then start working on some scrolls.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Wednesday October 27th, 2021 4:04:33 PM

‘You’ll need this’. Onesimos considers the cryptic advice but doesn’t say anything.

Over the next three days, the elf is seen helping out at the Chapel, though he doesn’t hold any special services or leads any. Visits to the WLA and practicing combat in the street or wherever the group practice take up most of the rest of his time. During the three days, the elf continues to be friendly and helpful, but sorta standoffish; like he is observing life rather than living it.

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 
Wednesday October 27th, 2021 5:38:30 PM

Kristoph is solem as Trag greets him and tells him what the party discovered.
He doesn't know what else to say.

After Waldo's body is safe in the chapel he finds an inn and drinks an ale, or two.
Listening to gossip.


Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Wednesday October 27th, 2021 6:52:29 PM

Drotar, being a former sellsword, is no stranger to death, but the melancholy that affects the town is not lost on him. He spends the next few nights in the inn, thinking about fallen comrades and fights of his past, and doing his best to forget in the bottom of a tankard.

Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 
Wednesday October 27th, 2021 9:49:47 PM

Tae Che, seeing that nothing else is in the works for a few days, will go around town to get familiar with the layout along with possibly finding a position of work that will allow her to come and go as need be. She is also looking into getting some gemstones and creating jewelry on her free time. She does pay for a room at the inn for the week.

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Wednesday October 27th, 2021 10:35:42 PM

Issaac will take the scarf that belonged to Waldo "I trust your judgment on this. I'll talk to to Filler soon and see if we can't get to the bottom of this strange haunting." Isaac will send some time talking with the others over how they found the body and what happened after they split up.

Einar (StevenVdB) RAGE 1/13 - HP29/31 - AC16/11/13 - CMD 20 
Thursday October 28th, 2021 2:14:59 AM

Einar too wonders why the scarf is returned to them. But he's happy to see smarter ones are already examining things.


DM JamesM: Ghost of a Chance  8d6+16=48 ;
Thursday October 28th, 2021 8:49:37 AM

Three days pass and on the third day the rain returned. This time it was a full blown winter storm with a few flurries mixed in. The streets were clear but had small patches of ice here and there that melted away in the early morning hours. The fields to the south however stayed white and pristine looking for most of the morning. By nightfall the rain had washed most of the white icy stuff away.

One thing the chill did do was bring people into the tavern to enjoy the warmth of the blue fire. The tone of the place was solemn however even though those that saw the heroes seemed to be glad to see them. Peoples heads were down and no one met each others gaze as they went about their day.

Also on the third day was Waldo's funeral. His mother was a poor woman and all she could afford was a simple casket and a plot in the town cemetery. The service too was simple with little mention of any of the gods, but there was quite a bit of sage burning, rattle shaking, and feather waving. When it was all done everyone was assured no evil spirits remained. Reshakka could be seen shaking his head at that news as he appeared to know better.

At the WLA those days Akoka's sorting skills didn't seem any better. She still was having trouble getting a handle on the structure of the organization in spite of the help provided by the heroes. She just didn't seem cut out for administrative work.

Elsewhere in the port town people were slowly getting ready for the fall festival. Some called it Leaffall for all the leaves that fell from the trees, others called it Eventide due to the calm waters of the bay. Either way it was a time for the ships to deliver goods while the weather was mild. Even in the rain and ice the ships would make good time safely to Hook City and Cliffport.

Two days of rain and it cleared up once more though the days were crisp and cold. The mood in town lightened as Leaffall grew closer and the smell of pies was in the air. Apparently there was a pie cooking contest each year and Miss Prissy won most years. This year there was talk about some fierce competition. Violet Ravenshair had a new recipe.

That week Both Snark and Tae Che seem to be scarce, as Snark was busy penning scrolls and Tae was working on her Jewelry as she had found the jeweler and managed to get the materials she needed. Benni worked in the Chapel and like Isaac developed a relationship with Reshakka, however both he and Isaac found that they had new names. Reshakka called Isaac "Scretch" and Benni he called "Fluffwin". Mrowlei then revealed his real name was Roland as they all had a good laugh about Reshakka and his Liontaur names. Apparently he had names for everyone in town.

The town mood was off but improving until someone ran in the tavern late one night and claimed in a loud and excited voice that woke everyone in the place that he'd seen Waldo's ghost....



Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Thursday October 28th, 2021 9:19:28 AM

Gore'Thum and Teddy take a chance to look around the chapel. They're disappointed that there is no section set up for 'the master' at the moment.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Thursday October 28th, 2021 12:41:27 PM

Onesimos is amused at another name, smiling whenever he is called ‘Fluffwin’, but not really responding. It wouldn’t do to divert from the reason he is there. He quotes an old teacher now far away. ”a group of people is a community, and they need more than words of hope. They need to see the benefit of being together.”. The elf quirks amusement again at names, and continues to learn about Heranmar, the Luck Makers, and make himself helpful at Chapel, at WLA, or in town wherever anyone needs a hand, a friendly ear, or soothing voice.

The evening when someone claims to have seen Waldo’s Ghost, Benni focuses on the team of heroes to see what they think or do.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Thursday October 28th, 2021 6:19:36 PM

Over the three days, Snark goes to the tradehouse area to get some supplies to complete and properly store his scrolls. He also scrounges up some flammable materials, including bits of fat and lamp oil to "feed" the firecat.

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16  d20+8=19 ;
Thursday October 28th, 2021 6:54:42 PM

Kristoph approaches the blacksmith looking for work. (Casts Guidance & with local drinking bonus)
Diplomacy:19. If it helps he's happy to work for free for the first few days.
Happy to bring Blusinda for some of the time (mornings) too.

He's interested in the ghost story too and asks more.

Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 
Thursday October 28th, 2021 8:58:49 PM

Tae Che is sitting in the common room in the inn when the townsfolk entered and exclaimed they'd seen Waldo's ghost. Her eyes widened as she heard the news. "Where?" She asked the townsperson. This would be quite upsetting to the people of Heranmar with all their charms and such, so discovering the way to alleviate it quickly is important, she thinks to herself.

Einar (StevenVdB) RAGE 1/13 - HP29/31 - AC16/11/13 - CMD 20 
Friday October 29th, 2021 3:11:26 AM

Over the past few days Einar and selene started to integrate better in town. Selene got a job in the Inn that pays the rent while Einar has been training for the WLA. He likes the cold but he's no fan of rain... snow yes... rain not so much.

But then there's another thing Einar doesn't like... ghosts...
Still if it's interesting Einar will listen to it from a distance. But he'd rather stay far from ghosts and other incorporeal things...

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Sunday October 31st, 2021 8:38:51 PM

Gore'Thum and Teddy wake up bleary eyed and tired and spend a few minutes trying to ignore the noise and get back to sleep.

DM JamesM: Another Week in Heranmar  d6-4=1 ; d6-2=0 ;
Monday November 1st, 2021 8:48:50 AM

Another week had passed in Heranmar and the people had become a little despondent. Most of the townsfolk were glad to see the heroes when they appeared, but it was clear that something was off. Perhaps the novelty of the group was waning or perhaps it was Waldo's ghost. Either way it seemed the townsfolk might be a little fickle.

Waldo had been seen three times in the past week, each time in the early morning hours both inside and outside the walls of the town. Since the gates were typically closed in the evening the townsfolk were concerned about it and started to make the sign of the evil eye to ward off spirits each time they took to the streets. Make a circle in front of your face and then draw an x through that and done. Of course since it didn't work the sign started getting so complex people were taking as much as a minute to exit a building.

In the Blue Cat Tavern...

"We just need some Woad."
"Yeah, supposed to get some soon."
"Gabor and crew head out?"
"This morning."
"The swamp beast might get 'em."
"What swamp beast? Yer daft."
"Me mum said the Harbor Beast done had a child. Put 'em in the swamp."
"Yer mum is crazy too."
"What about old Herb?"
"What about him?"
"Foun' 'em ded in the fields. All tore up too."
"Got too close to the well at night, 'e did."

DM James: Some of you were working on crafting, others trying to earn some coin. You've had two weeks of downtime, any plans to do some more crafting?



“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Monday November 1st, 2021 12:20:19 PM

Onesimos settles down to a routine. After morning ablutions, meditations, and breakfastations, he helps out Akoka in organizing in the morning. The afternoon is spent on the steps of Seaside Chapel telling stories, or helping anyone who asks with whatever they are doing. The evening is a workout at the weapons sale, and at the closing of the gates he is back to the Bluefire Tavern to catch up with the Luck Makers and getting to know the others more.

All of this is to establish himself in the town, and also to pass the time until a real adventure might not bring the heroes together again. Just the thought of finally sharing in an adventure with these good souls makes his eyes sparkle in anticipation.

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Monday November 1st, 2021 4:34:55 PM

Isaac continues helping out at the church and at the WLA building doing his best to help. He also tries to interview Mojo Filler about what he saw and asks the sheriff if he had any information about the hanged man's ghost.
He was pretty tired after running around and was starting to think about getting a permanent place to live in town.

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 
Monday November 1st, 2021 7:23:32 PM

Kristoph rises early (5am) and heads to the blacksmiths with Blusinda.
She lights up the forge and he works up a sweat, hammering away, learning a new trade.
Around 11am he heads back to the inn and cleans up.
Meanwhile the Blue Fire Cat takes up her place and bathes everyone in her warmth and light.

Throughout the day Kristoph practices martial arts with a practice wooden dummy and goes for a run.

His afternoons are filled with helping out either with the WLA set up or simple tasks like chopping wood and exploring Heranmar.
He even discusses helping the town watch (being an ex-constable).



Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Monday November 1st, 2021 7:26:41 PM

Snark says to Benni, "Luck Makers huh? Not sure I really want to be associated with sumthin as fickle as luck. It feels a bit like we'd be buyin into the town's superstitions to call ourselves luck makers. And what happens when things go wrong? We'd get blamed for not making enough luck.

"You know, if we wore all black, I mean jet black, we could be called Benni and the Jets."


Snark will ask about the Harbor Beast and child.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK)  d20+5=12 ;
Monday November 1st, 2021 10:50:28 PM

Onesimos sips a cold fruit infusion tea and considers before rejecting the idea. ”From the stories, Heranmar already had the spotlight hitting something that was known to change the weather. Besides, I’m hardly the frontman for the group. Yet your thought that luck has two sides and we should be aware of both is important. Maybe we need a different name.”

But the elf is at a loss to come up with one.

…..

Perform (oratory) storytelling. 12

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Tuesday November 2nd, 2021 7:15:54 AM

Teddy does some more training with Gore'Thum and learns all of his level two spells. After all it's not like he just magically knows a bunch of new things just because he won a random fight, that would be silly.

DM JamesM: Rainy Days and Nights  d100=9 ; d100=28 ; d100=45 ; d100=51 ; d100=43 ; d100=29 ;
Tuesday November 2nd, 2021 9:48:15 AM

Except for a mild ice storm a week back the weather here had been cool with an isolated shower here and there. Mostly these were during the night or late evening thus washing the streets so that everything was smelling fresh each day. Since that last bit of ice however the weather had remained above freezing if not a bit too cold for most outdoor activities.

Despite the feeling that each day was a new beginning the people here were becoming more despondent. Perhaps it was the death of Waldo, or that his ghost was now haunting the town at night. As in real life Waldo was elusive appearing here or there and vanishing as quickly as he arrived. Some reported that they could smell apples just before he appeared to them, others reported smelling wet sheep. Whichever it was those that saw Waldo seemed to be visted with the most awful luck.

The black smith struck his thumb with his hammer, the baker ruined two pies, Captain Jerr ran his ship up onto the rocks and nearly lost it, and Sgt. Lattimer saw the hanging tree and jumped from the wall. He was found the next day at the foot of the town wall, bloodied and broken, but alive. Everyone counted him very lucky to have survived, but so unlucky to have fallen to the tree's influence.

Mojo Filler was there when they found Lattimer and Isaac managed to catch him to question the man. Mojo was more than happy to talk and related his experience with little Amy and Lattimer. He was the town crier you see and in making his rounds he happened upon them both. Amy was too young, he lamented, but only a few people knew what that tree was truly all about and he never asked them. He was glad that the tree wouldn't return for another year now that it had appeared, but he feared for the town next time.

Isaac continued to collect stories about the haunts and superstitions of the port town including that of the Harbor beast, his child, and any number of strange things. It seemed that each time he asked about a strange thing, he discovered three more. These people had a terror or superstition about everything.

"You should hang a white towel before you bake." said the baker lady.
"If I don't light the coals in an "X" pattern me shoes don't forge right." said the blacksmith
"We always take the ship out at 3 minutes past the first hour after hide tide." said one boatswain.
"I always turn left coming out me door. When I turn right, terrible things happen." said one townswomen.
The list went on and on.

Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13 
Tuesday November 2nd, 2021 5:48:36 PM

Tae Che spent the mornings working on her jewelry and afternoons walking through the town. Once she counted steps between buildings and other places, like the goldfish pond, the wall around the town, and the docks. She was friendly to anyone she met, keeping her hooded cloak up on sunny days and down when cloudy and/or rainy. This was "home" and she wanted to know all about it.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Wednesday November 3rd, 2021 12:28:08 AM

Onisimos spends some time with the group, getting to know each as a person as well as part of a community of adventurers. Tae-Chu the dark elf girl with colorful hair, the diminutive Teddy and his strange toad, Einar and his warrior prowess, Isaac and his significant other, Snark the inquisitive gnome who seems flighty but rarely forgets anything, Drotar the quiet half-Orc, and Kristoph who is quite agile for a human.

Clerics have protective spells that can be useful in battle. Bless of course, but would you benefit from a Magic Weapon spell? It even works on the Unarmed Stikes of Monks, if not on natural claws.”


Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Wednesday November 3rd, 2021 1:45:59 AM

Isaac felt a wave of relief when he heard that the hanging tree only appeared once a year
While there was no more danger for now he would have to get ready for the next time it appeared. However he was starting to think Snark was right about how much of the legends the towns folk seemed to be ridiculous. Still the legends and superstores were entertaining to discover. But superstores and legends about haunts that stole your clothes didn't pay bills he decided to ask the sheriff if he needed any help since he was a trained gaurdsmen.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Wednesday November 3rd, 2021 8:08:20 AM

At Gore'Thum's insistence the pair try to get to know the rest of the group. Gore'Thum expects to work with the group to solve troubles in town frequently, a thought that seems to frighten Teddy but he seems resigned to do what the frog says. Any who are curious they tell about their history, though Gore'Thum's is very vague and unhelpful.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Wednesday November 3rd, 2021 12:27:36 PM

The little gnome has put an invisible Arcane Mark on all his stuff.

Snark is glad to have everyone together. Benni brings up a good point about coordination. He takes out a journal and starts taking notes.

"Thanks Benni. So, I bought a wand of Enlarge Person since that seems to work well. For combat spells, I like to put grease down to try to keep a little control of where folks can go. I'll warn ya if I put it down though. I can't really do much damage, so I'll focus on making you all better at that for now."

Einar (StevenVdB) RAGE 1/13 - HP29/31 - AC16/11/13 - CMD 20 
Wednesday November 3rd, 2021 4:46:20 PM

Einar’s the son of a blacksmith. So when his WLA trainings are done he checks with the local blacksmith. Perhaps he can help and earn some coin.
Selene’s working as a barmaid in the Blue Cat now. She was bound te become a priestess of Maab in Hook City but faith decided differently.


Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Thursday November 4th, 2021 8:47:15 AM

Drotar grows restless at the dithering and superstitions of the townsfolk, especially as they seem little motivated to solve problems on their own. He takes to pacing the streets, wandering with no real goal in mind, just looking for something different, away from the cowards jumping at their own shadows. He doesn't truly blame them, they are out of their element, but its annoying nonetheless.

When group strategies are discussed, he quietly listens and nods along, although he understands little of magic and has a difficult time grasping some of its intricacies.

“Benni” AC 19/12/17 CMD13 HP 13/13 Onesimos (SteveK) 
Thursday November 4th, 2021 2:32:44 PM

Onesimos nods at Snark’s words. ”We can leave the defeating of enemies to those with big swords, axes, and bows. Making them better is what teamwork is all about!”

DM JamesM: Rainy Days and Nights  d100=76 ; d100=37 ; d100=55 ; d100=60 ; d100=33 ;
Thursday November 4th, 2021 6:19:19 PM

Another week passed and the heroes were getting restless and each had started to taking walks about town in their down time. It was on one such night that Tae Che was near the docks just as a mild rain started. First it was just a light pattering on the slate roofs then it became more of a driving rain. Within moments Tae was soaked.

Perception DC 15 Highlight to display spoiler: {Tae can smell apples.}

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 
Thursday November 4th, 2021 8:16:45 PM

Kristoph heals the blacksmiths hammered thumb and continues learning a trade often humming to himself.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9 
Thursday November 4th, 2021 11:49:19 PM

Snark scratches an itch.

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16  d20+4=19 ; d20+2=14 ; d20+7=23 ;
Friday November 5th, 2021 1:25:50 AM

Isaac decides to take some time out of his day to watch for the ghost that people were talking about. He decided to take his walks near the wall and tried to at least get the sheriff to recognize it as legitimate guard's work.
Occupation Gaurd:19
Perception:14
Trying to get the sheriff to get me a job:23

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday November 5th, 2021 7:59:06 AM

Teddy turns himself into a newt. He gets better.

DM JamesM: Rain, clouds, and screams.  
Friday November 5th, 2021 9:54:36 AM

DM: Remember if you make your profession check you earn half your check result in gold for the week. Also thanks for bearing with me this week, I've been ill.

Most of the heroes are trying to get a better feel for the place and discover a little about it.

KS: Local DC 15 Highlight to display spoiler: {
The People and Culture:

Heranmar is home to several hundred residents, depending on the season as well as the fishing and hunting. The people of Heranmar tend to set the culture for the peoples of The Gateway Downs. The first thing a stranger notices is how very superstitious they are. They have a “warding off” sign or phrase for almost every imagined fear or misfortune. They place wards on their houses to keep out ghosts and evil spirits. They have protections against illness, pirate invasion, thieves, saying the wrong thing, curses, bad luck, to name a few. These protections change as often as the talk about what curses and bad luck is currently “in the night air.”

Much of this stems from the unusual activity of the Powers in their region and their enforced agendas to further their influence. There is more “conflict” among the powers in The Gateway Downs than anywhere on the Southern Continent. Thus those in Heranmar who revere the powers, are very fickle. Depending on their personal current concerns as well as their concerns about the port as a whole, they patron different powers. Seldom does one patron only one power and seldom does one patron a god. Gods are mysterious and too untrustworthy. They are “of the north” and way too powerful to care about someone in Heranmar. The only two gods that are occasionally patroned in the Gateway Downs are Serenbeth and Wardd.

Along with all the superstitions are those who practice various forms of “giftedness.” The gifted may toss bones, read tea leaves, examine tarot cards, or many of a 100 other methods to try and see the future. What these gifted people discern by their particular technique, the town usually believes. Some of these people are actually gifted. Some just think they are. Some do this instead of patroning any power. Most, however, do several types of techniques to ward off “luck of the frog” and bring a “blessed future.”
}

Kristoph worked with the blacksmith and learned a little, mostly how to build a proper fire for heating metal as well as the proper use of the bellows to get the coal fired forge to the right temperature.

Those that try to reach out to the sheriff find Eugene to be friendly enough and a good resource here in Heranmar. He seems to have some measure of confidence in the group and admits there are some things he'd like for you to look into, but he has to wait on the next council meeting and bring those items before that group.

Also there seems to be some disquiet about the gatherers of the Spirit Woad. Everyone in town is anxious about their return so that the winter supply of Woad can be laid in. Without it the rituals in town won't be as effective, or simply won't work.

KS: Nature DC 15 Highlight to display spoiler: {Spirit Woad is a small flowering plant that can be burned or stewed in concoctions. It is supposed to have properties that stave off evil spirits or bring vitality to those that imbibe it's essence. If burned like sage it can banish evil spirits for a time or at least make them feel unwelcome so they depart.}

Late at night in the streets....

The night is rainy, but visibility in the streets is good as a few everburning torches light the way. Puddles in the streets continue to collect water as the channels at their center slough away the rainwater under the gates and into the harbor. Tonight the East and West gate are closed, but the Dock Gate remains open...

Isaac walked the wall, Tae in the street two over, Drotar stood on the front steps of the Bottim Inn, Gore'Thum basked once more in the cold rain, Benni relaxed and listened to the rain as it pattered against the windows, Kristoph was on walk about down by the docks, Einar was at the forge and clearing it away after a day of hard work, next to Benni in the tavern Snark scratched in his journal.

Kristoph Highlight to display spoiler: {The monk walked into the Dock Gate Tavern...}

Tae Highlight to display spoiler: {Will Save DC 15(This is a weakened version of Cause fear that only creates the Shaken condition. Failure also causes an uncertainty in the victim and they must roll all d20 checks twice and take the lowest roll for the next 24 hours or until they've rested for 8 hours.)

You see Waldo there in the center of the street. He's stumbling along on a broken leg with his arms reaching out toward you as his mouth works quietly trying to form the words of whatever he's attempting to say, but all that comes out is a low pitched moan. ahhhhhhhhhhhhh. The sight and sounds of the ghost shake you to your very soul as you try to resist the urge to flee.

A woman in an open door way screams. As soon as the woman screams Waldo vanishes...
}

Somewhere in the town an ear piercing scream echoes through the streets....



Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+7=22 ; d20+7=11 ;
Friday November 5th, 2021 5:55:46 PM

As he sits in the inn making notes in his journal, he casually relates to his friends some of what he's learned.

"Heranmar is home to several hundred residents, depending on the season as well as the fishing and hunting. The people of Heranmar tend to set the culture for the peoples of The Gateway Downs. The first thing a stranger notices is how very superstitious they are. They have a “warding off” sign or phrase for almost every imagined fear or misfortune. They place wards on their houses to keep out ghosts and evil spirits. They have protections against illness, pirate invasion, thieves, saying the wrong thing, curses, bad luck, to name a few. These protections change as often as the talk about what curses and bad luck is currently “in the night air.”

"Much of this stems from the unusual activity of the Powers in their region and their enforced agendas to further their influence. There is more “conflict” among the powers in The Gateway Downs than anywhere on the Southern Continent. Thus those in Heranmar who revere the powers, are very fickle. Depending on their personal current concerns as well as their concerns about the port as a whole, they patron different powers. Seldom does one patron only one power and seldom does one patron a god. Gods are mysterious and too untrustworthy. They are “of the north” and way too powerful to care about someone in Heranmar. The only two gods that are occasionally patroned in the Gateway Downs are Serenbeth and Wardd.

"Along with all the superstitions are those who practice various forms of “giftedness.” The gifted may toss bones, read tea leaves, examine tarot cards, or many of a 100 other methods to try and see the future. What these gifted people discern by their particular technique, the town usually believes. Some of these people are actually gifted. Some just think they are. Some do this instead of patroning any power. Most, however, do several types of techniques to ward off “luck of the frog” and bring a “blessed future.”


(Just adding that here for those that did not make a knowledge local roll.)

In response to the scream, Snark jumps to his feet, grabs his pack and runs to the door. "By the Crones, what was that?"


Drotar Zaviyar (Robert S) AC 14/12/12 CMD 16 HP 14 
Friday November 5th, 2021 7:06:23 PM

Drotar stands on the steps of the inn, looking out over the street from the security of a short overhang, watching the rain. When the scream rings out he springs to action immediately, without wasting a second, and before he was even had a conscious thought on the matter he had his double axe out in one hand, a dagger readied within his sleeve to be thrown at a moments notice if need be, scanning each window and alleyway he passes as he sprints to the source of the noise. He's hoping its some mundane threat like a robber or perhaps a wandering monster, but given the strange happenings around town recently....he's not expecting it to be.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Friday November 5th, 2021 7:24:17 PM

Still a newt. He gets better tomorrow.

“Benni” AC 12/12/10 CMD13 HP 13/13 Onesimos (SteveK) 
Saturday November 6th, 2021 2:38:12 AM

Onesimos pauses in his contemplation of the patrons of the Inn, and gives a crooked smile in Snark’s direction. A feeling of goodwill to all people dances behind his brown eyes, and the elf muses out loud. ”Many kinds of love, friend Snark, and yet they don’t have definite ends or beginnings. More like a woven band of many cords. One can see each strand with pleasure, yet it is most enjoyable to see the whole creation.”

The elf’s reverie is broken by the scream. Without conscious thought, he is over the table, grabbing his woven oil-cloak, and dashes outside to follow any growing sound. No time to go to his room and get his armor or Morningstar. His Starknife and Flower’s holy symbol will have to be enough!

Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Saturday November 6th, 2021 8:07:33 AM

Isaac shivered in the cold rain. He was reminded of his time spent back in Hook Town when he was at the front gate greeting the travelers from Mudtown. Rainy days were always the worst forcing overstuffed wagons through the mud was always a chore. He shook the thoughts from his head when he hears the scream. He starts running towards the direction he heard the scream.

Tae-Che (Jim) HP 9/9 AC 12/12/10 CMD 13  d20+5=21 ; d20+7=21 ;
Saturday November 6th, 2021 8:07:00 PM

Tae Che smiles when the rain begins, taking down her hood to let it soak her hair. It's when the rain starts to pelt down on her that she flips the hood back up. When next she looks out, she sees Waldo's ghost heading straight towards her, his mouth open attempting to say something. (Will Save: 21) At first she was shocked and surprised to see him/it. Then, she heard the woman's scream. Waldo disappeared immediately afterwards. Tae hurried over to the woman to see if she was alright and nothing was amiss.

Craft: Jewelry for the week: 21

Kristoph: (Stephen C) | AC:17 | CMD:21 | HP: 19/19 - Blusinda: AC:12 | HP:16/16 
Sunday November 7th, 2021 5:07:38 AM

Sheltering from the cold rain Kristoph enters the Dock Gate Tavern and orders an ale.
He fails to hear the woman's scream as it is drowned by shouts coming from the cellar.
Finishing his drink he heads downstairs to investigate.
The boisterous yelling and cheering has a familiar sound and he feels he already knows what's going on.
Then he spots something that makes his blood run cold...

Einar (StevenVdB) RAGE 1/13 - HP29/31 - AC16/11/13 - CMD 20 
Sunday November 7th, 2021 1:14:20 PM

(ok genuinely ashamed of my own posting behavior. I'm not good RP'ing downtime... I tend to get distracted and lose interest. Making note to self to do better!)

That evening Einar comes home - he started to call the Blue Cat home now that Selene works there as a barmaid and they have a cozy room there - from the smithy. He's found a job also working as a help for the blacksmith. He was destined to take over his father's smithy back in Hook City but things have turned out differently. Walking home he started to enjoy the occasional gently rain. It felt cool on his face after a day of working around the furnace.

Enjoying a calm evening in the inn he listens to what Snark has to say about Herenmar. It's a strange town that's for sure but one that he starts calling home as well... He was dozing off when suddenly everyone is surprised but the scream...


Isaac Harker (Justin M) HP 24/24 AC18/ T12 / FF 16 
Sunday November 7th, 2021 4:58:33 PM

Isaac continues running drawing his sword in preparation for a fight. "Please be alive please be alive" he mutters as he runs to the scream.

Gore'Thum and Teddy Treeborn (Mitch) HP 12/12 AC 12/11/12 CMD 11 Gore'Thum HP 16 AC 12/12/11 
Sunday November 7th, 2021 7:48:29 PM

Teddy is now better and will try to pay more attention.

Snark Riverstone (MarkB) AC13 T13 F10, CMD 10, HP 9/9  d20+9=24 ;
Monday November 8th, 2021 11:20:41 AM

The scrolls Snark made didn't take up all of his time. He will ply his woodcraft/carving skill to keep busy and contribute.

Craft (wood) 24!

“Benni” AC 12/12/10 CMD13 HP 13/13 Onesimos (SteveK) 
Monday November 8th, 2021 4:10:22 PM

Onesimos concentrates on his breathing as he dashes through the rain at night.

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